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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/95337360?noj=FRM95337360-22DC" width="1" height="1"></div>

Pete Doherty in rehab.swf

This is the info page for
Flash #181806

(Click the ID number above for more basic data on this flash file.)


Text
All Sweet Grapbics by cool_penguin_0
All sweet coding by NOHIMN
Music by the Libertines

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The Aim of the Game:
Get Pete off the drugs, and get sex with Kate Moss!

Just use the Arrow Keys, you silly sausage!

Score:

Pete just couldn't keep himself from the drugs.
Better luck next time, you smackhead!
Click on angry Kate Moss to try again.

ActionScript [AS1/AS2]

Frame 2
stop();
Frame 3
stop();
Instance of Symbol 48 MovieClip "Shin" in Frame 3
onClipEvent (load) { speed = 10; moveright = true; moveleft = true; } onClipEvent (enterFrame) { if (moveleft == true) { if (key.isDown(37)) { this._x = this._x - speed; } } if (moveright == true) { if (key.isDown(39)) { this._x = this._x + speed; } } if (this.hitTest(_root.left)) { moveleft = false; } else { moveleft = true; } if (this.hitTest(_root.right)) { moveright = false; } else { moveright = true; } }
Instance of Symbol 50 MovieClip in Frame 3
onClipEvent (load) { this.attack = false; this.pro = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this.attack == false) { this.pro = Math.round(Math.random() * 100); if (this.pro > 98) { this.attack = true; this._x = Math.round(Math.random() * 10) * 55; } } else if (this.hitTest(_root.Shin)) { _root.gotoAndPlay("gameover"); } else if (this.hitTest(_root.dodged)) { this.attack = false; this._y = -50; _root.score = _root.score + 10; } else if (this.attack == true) { this._y = this._y + 10; } }
Instance of Symbol 50 MovieClip in Frame 3
onClipEvent (load) { this.attack = false; this.pro = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this.attack == false) { this.pro = Math.round(Math.random() * 100); if (this.pro > 98) { this.attack = true; this._x = Math.round(Math.random() * 10) * 55; } } else if (this.hitTest(_root.Shin)) { _root.gotoAndPlay("gameover"); } else if (this.hitTest(_root.dodged)) { this.attack = false; this._y = -50; _root.score = _root.score + 10; } else if (this.attack == true) { this._y = this._y + 10; } }
Instance of Symbol 50 MovieClip in Frame 3
onClipEvent (load) { this.attack = false; this.pro = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this.attack == false) { this.pro = Math.round(Math.random() * 100); if (this.pro > 98) { this.attack = true; this._x = Math.round(Math.random() * 10) * 55; } } else if (this.hitTest(_root.Shin)) { _root.gotoAndPlay("gameover"); } else if (this.hitTest(_root.dodged)) { this.attack = false; this._y = -50; _root.score = _root.score + 10; } else if (this.attack == true) { this._y = this._y + 10; } }
Instance of Symbol 50 MovieClip in Frame 3
onClipEvent (load) { this.attack = false; this.pro = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this.attack == false) { this.pro = Math.round(Math.random() * 100); if (this.pro > 98) { this.attack = true; this._x = Math.round(Math.random() * 10) * 55; } } else if (this.hitTest(_root.Shin)) { _root.gotoAndPlay("gameover"); } else if (this.hitTest(_root.dodged)) { this.attack = false; this._y = -50; _root.score = _root.score + 10; } else if (this.attack == true) { this._y = this._y + 10; } }
Instance of Symbol 50 MovieClip in Frame 3
onClipEvent (load) { this.attack = false; this.pro = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this.attack == false) { this.pro = Math.round(Math.random() * 100); if (this.pro > 98) { this.attack = true; this._x = Math.round(Math.random() * 10) * 55; } } else if (this.hitTest(_root.Shin)) { _root.gotoAndPlay("gameover"); } else if (this.hitTest(_root.dodged)) { this.attack = false; this._y = -50; _root.score = _root.score + 10; } else if (this.attack == true) { this._y = this._y + 10; } }
Instance of Symbol 50 MovieClip in Frame 3
onClipEvent (load) { this.attack = false; this.pro = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this.attack == false) { this.pro = Math.round(Math.random() * 100); if (this.pro > 98) { this.attack = true; this._x = Math.round(Math.random() * 10) * 55; } } else if (this.hitTest(_root.Shin)) { _root.gotoAndPlay("gameover"); } else if (this.hitTest(_root.dodged)) { this.attack = false; this._y = -50; _root.score = _root.score + 10; } else if (this.attack == true) { this._y = this._y + 10; } }
Instance of Symbol 50 MovieClip in Frame 3
onClipEvent (load) { this.attack = false; this.pro = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this.attack == false) { this.pro = Math.round(Math.random() * 100); if (this.pro > 98) { this.attack = true; this._x = Math.round(Math.random() * 10) * 55; } } else if (this.hitTest(_root.Shin)) { _root.gotoAndPlay("gameover"); } else if (this.hitTest(_root.dodged)) { this.attack = false; this._y = -50; _root.score = _root.score + 10; } else if (this.attack == true) { this._y = this._y + 10; } }
Instance of Symbol 50 MovieClip in Frame 3
onClipEvent (load) { this.attack = false; this.pro = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this.attack == false) { this.pro = Math.round(Math.random() * 100); if (this.pro > 98) { this.attack = true; this._x = Math.round(Math.random() * 10) * 55; } } else if (this.hitTest(_root.Shin)) { _root.gotoAndPlay("gameover"); } else if (this.hitTest(_root.dodged)) { this.attack = false; this._y = -50; _root.score = _root.score + 10; } else if (this.attack == true) { this._y = this._y + 10; } }
Instance of Symbol 50 MovieClip in Frame 3
onClipEvent (load) { this.attack = false; this.pro = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this.attack == false) { this.pro = Math.round(Math.random() * 100); if (this.pro > 98) { this.attack = true; this._x = Math.round(Math.random() * 10) * 55; } } else if (this.hitTest(_root.Shin)) { _root.gotoAndPlay("gameover"); } else if (this.hitTest(_root.dodged)) { this.attack = false; this._y = -50; _root.score = _root.score + 10; } else if (this.attack == true) { this._y = this._y + 10; } }
Instance of Symbol 50 MovieClip in Frame 3
onClipEvent (load) { this.attack = false; this.pro = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this.attack == false) { this.pro = Math.round(Math.random() * 100); if (this.pro > 98) { this.attack = true; this._x = Math.round(Math.random() * 10) * 55; } } else if (this.hitTest(_root.Shin)) { _root.gotoAndPlay("gameover"); } else if (this.hitTest(_root.dodged)) { this.attack = false; this._y = -50; _root.score = _root.score + 10; } else if (this.attack == true) { this._y = this._y + 10; } }
Instance of Symbol 50 MovieClip in Frame 3
onClipEvent (load) { this.attack = false; this.pro = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this.attack == false) { this.pro = Math.round(Math.random() * 100); if (this.pro > 98) { this.attack = true; this._x = Math.round(Math.random() * 10) * 55; } } else if (this.hitTest(_root.Shin)) { _root.gotoAndPlay("gameover"); } else if (this.hitTest(_root.dodged)) { this.attack = false; this._y = -50; _root.score = _root.score + 10; } else if (this.attack == true) { this._y = this._y + 10; } }
Instance of Symbol 50 MovieClip in Frame 3
onClipEvent (load) { this.attack = false; this.pro = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this.attack == false) { this.pro = Math.round(Math.random() * 100); if (this.pro > 98) { this.attack = true; this._x = Math.round(Math.random() * 10) * 55; } } else if (this.hitTest(_root.Shin)) { _root.gotoAndPlay("gameover"); } else if (this.hitTest(_root.dodged)) { this.attack = false; this._y = -50; _root.score = _root.score + 10; } else if (this.attack == true) { this._y = this._y + 10; } }
Instance of Symbol 50 MovieClip in Frame 3
onClipEvent (load) { this.attack = false; this.pro = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this.attack == false) { this.pro = Math.round(Math.random() * 100); if (this.pro > 98) { this.attack = true; this._x = Math.round(Math.random() * 10) * 55; } } else if (this.hitTest(_root.Shin)) { _root.gotoAndPlay("gameover"); } else if (this.hitTest(_root.dodged)) { this.attack = false; this._y = -50; _root.score = _root.score + 10; } else if (this.attack == true) { this._y = this._y + 10; } }
Instance of Symbol 50 MovieClip in Frame 3
onClipEvent (load) { this.attack = false; this.pro = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this.attack == false) { this.pro = Math.round(Math.random() * 100); if (this.pro > 98) { this.attack = true; this._x = Math.round(Math.random() * 10) * 55; } } else if (this.hitTest(_root.Shin)) { _root.gotoAndPlay("gameover"); } else if (this.hitTest(_root.dodged)) { this.attack = false; this._y = -50; _root.score = _root.score + 10; } else if (this.attack == true) { this._y = this._y + 10; } }
Instance of Symbol 50 MovieClip in Frame 3
onClipEvent (load) { this.attack = false; this.pro = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this.attack == false) { this.pro = Math.round(Math.random() * 100); if (this.pro > 98) { this.attack = true; this._x = Math.round(Math.random() * 10) * 55; } } else if (this.hitTest(_root.Shin)) { _root.gotoAndPlay("gameover"); } else if (this.hitTest(_root.dodged)) { this.attack = false; this._y = -50; _root.score = _root.score + 10; } else if (this.attack == true) { this._y = this._y + 10; } }
Instance of Symbol 50 MovieClip in Frame 3
onClipEvent (load) { this.attack = false; this.pro = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this.attack == false) { this.pro = Math.round(Math.random() * 100); if (this.pro > 98) { this.attack = true; this._x = Math.round(Math.random() * 10) * 55; } } else if (this.hitTest(_root.Shin)) { _root.gotoAndPlay("gameover"); } else if (this.hitTest(_root.dodged)) { this.attack = false; this._y = -50; _root.score = _root.score + 10; } else if (this.attack == true) { this._y = this._y + 10; } }
Instance of Symbol 50 MovieClip in Frame 3
onClipEvent (load) { this.attack = false; this.pro = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this.attack == false) { this.pro = Math.round(Math.random() * 100); if (this.pro > 98) { this.attack = true; this._x = Math.round(Math.random() * 10) * 55; } } else if (this.hitTest(_root.Shin)) { _root.gotoAndPlay("gameover"); } else if (this.hitTest(_root.dodged)) { this.attack = false; this._y = -50; _root.score = _root.score + 10; } else if (this.attack == true) { this._y = this._y + 10; } }
Instance of Symbol 50 MovieClip in Frame 3
onClipEvent (load) { this.attack = false; this.pro = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this.attack == false) { this.pro = Math.round(Math.random() * 100); if (this.pro > 98) { this.attack = true; this._x = Math.round(Math.random() * 10) * 55; } } else if (this.hitTest(_root.Shin)) { _root.gotoAndPlay("gameover"); } else if (this.hitTest(_root.dodged)) { this.attack = false; this._y = -50; _root.score = _root.score + 10; } else if (this.attack == true) { this._y = this._y + 10; } }
Instance of Symbol 50 MovieClip in Frame 3
onClipEvent (load) { this.attack = false; this.pro = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this.attack == false) { this.pro = Math.round(Math.random() * 100); if (this.pro > 98) { this.attack = true; this._x = Math.round(Math.random() * 10) * 55; } } else if (this.hitTest(_root.Shin)) { _root.gotoAndPlay("gameover"); } else if (this.hitTest(_root.dodged)) { this.attack = false; this._y = -50; _root.score = _root.score + 10; } else if (this.attack == true) { this._y = this._y + 10; } }
Instance of Symbol 50 MovieClip in Frame 3
onClipEvent (load) { this.attack = false; this.pro = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this.attack == false) { this.pro = Math.round(Math.random() * 100); if (this.pro > 98) { this.attack = true; this._x = Math.round(Math.random() * 10) * 55; } } else if (this.hitTest(_root.Shin)) { _root.gotoAndPlay("gameover"); } else if (this.hitTest(_root.dodged)) { this.attack = false; this._y = -50; _root.score = _root.score + 10; } else if (this.attack == true) { this._y = this._y + 10; } }
Frame 4
stop(); stopAllSounds();
Symbol 23 Button
on (release) { _root.play(); }
Symbol 24 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }
Symbol 24 MovieClip Frame 2
gotoAndPlay (1);
Symbol 41 Button
on (release) { play(); }
Symbol 55 Button
on (release) { gotoAndPlay (1); }
Symbol 63 Button
on (release) { gotoAndPlay (3); }

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 FontUsed by:3 36 43 57 58 64
Symbol 3 TextUses:2Used by:Timeline
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:24
Symbol 6 GraphicUsed by:24
Symbol 7 FontUsed by:8 9 10 11 12 13 14 15 16 17 18 19
Symbol 8 TextUses:7Used by:20
Symbol 9 TextUses:7Used by:20
Symbol 10 TextUses:7Used by:20
Symbol 11 TextUses:7Used by:20
Symbol 12 TextUses:7Used by:20
Symbol 13 TextUses:7Used by:20
Symbol 14 TextUses:7Used by:20
Symbol 15 TextUses:7Used by:20
Symbol 16 TextUses:7Used by:20
Symbol 17 TextUses:7Used by:20
Symbol 18 TextUses:7Used by:20
Symbol 19 TextUses:7Used by:20
Symbol 20 MovieClipUses:8 9 10 11 12 13 14 15 16 17 18 19Used by:24
Symbol 21 GraphicUsed by:23
Symbol 22 GraphicUsed by:23
Symbol 23 ButtonUses:21 22Used by:24
Symbol 24 MovieClipUses:5 6 20 23Used by:Timeline
Symbol 25 BitmapUsed by:26 47 65
Symbol 26 GraphicUses:25Used by:35
Symbol 27 GraphicUsed by:35
Symbol 28 GraphicUsed by:35
Symbol 29 GraphicUsed by:35
Symbol 30 GraphicUsed by:35
Symbol 31 GraphicUsed by:35
Symbol 32 GraphicUsed by:35
Symbol 33 GraphicUsed by:35
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:26 27 28 29 30 31 32 33 34Used by:Timeline
Symbol 36 TextUses:2Used by:Timeline
Symbol 37 GraphicUsed by:41
Symbol 38 GraphicUsed by:41
Symbol 39 GraphicUsed by:41
Symbol 40 GraphicUsed by:41
Symbol 41 ButtonUses:37 38 39 40Used by:Timeline
Symbol 42 GraphicUsed by:Timeline
Symbol 43 TextUses:2Used by:Timeline
Symbol 44 GraphicUsed by:Timeline
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:45Used by:Timeline
Symbol 47 GraphicUses:25Used by:48
Symbol 48 MovieClipUses:47Used by:Timeline
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:Timeline
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:Timeline
Symbol 53 GraphicUsed by:55
Symbol 54 GraphicUsed by:55
Symbol 55 ButtonUses:53 54Used by:Timeline
Symbol 56 GraphicUsed by:Timeline
Symbol 57 TextUses:2Used by:Timeline
Symbol 58 EditableTextUses:2Used by:Timeline
Symbol 59 SoundUsed by:60
Symbol 60 MovieClipUses:59Used by:Timeline
Symbol 61 GraphicUsed by:Timeline
Symbol 62 GraphicUsed by:63
Symbol 63 ButtonUses:62Used by:Timeline
Symbol 64 TextUses:2Used by:Timeline
Symbol 65 GraphicUses:25Used by:Timeline

Instance Names

"right"Frame 3Symbol 46 MovieClip
"left"Frame 3Symbol 46 MovieClip
"Shin"Frame 3Symbol 48 MovieClip
"dodged"Frame 3Symbol 52 MovieClip
"bar"Symbol 24 MovieClip Frame 1Symbol 5 MovieClip

Labels

"Game"Frame 3
#"gameover"Frame 4
"loaded"Symbol 24 MovieClip Frame 3

Dynamic Text Variables

scoreSymbol 58 EditableText""




http://swfchan.com/37/181806/info.shtml
Created: 16/10 -2018 09:37:00 Last modified: 16/10 -2018 09:37:00 Server time: 22/12 -2024 22:14:30