Frame 1 (299 B)
bytes_loaded = Math.round(_root.getBytesLoaded());
bytes_total = Math.round(_root.getBytesTotal());
getPercent = bytes_loaded / bytes_total;
this.loadBar._width = getPercent * 100;
this.loadText = Math.round(getPercent * 100) + "%";
if (bytes_loaded == bytes_total) {
this.gotoAndPlay(3);
}
Frame 2 (21 B)
this.gotoAndPlay(1);
Frame 3 (8 B)
stop();
Frame 4 (18 B)
stop();
play();
Frame 5 (47 B)
flagA = false;
flagC = false;
flagE = false;
Frame 35 (119 B)
if (flagA == false) {
gotoAndPlay (5);
} else {
gotoAndPlay (35);
}
if (flagC == true) {
gotoAndPlay (67);
}
Frame 36 (15 B)
flagB = false;
Frame 66 (120 B)
if (flagB == false) {
gotoAndPlay (36);
} else {
gotoAndPlay (5);
}
if (flagE == true) {
gotoAndPlay (118);
}
Frame 67 (15 B)
flagC = false;
Frame 97 (47 B)
flagY = false;
flagZ = false;
flagU = false;
Frame 117 (168 B)
if (flagC == false) {
gotoAndPlay (97);
} else {
gotoAndPlay (149);
}
if (flagZ == true) {
gotoAndPlay (149);
}
if (flagU == true) {
gotoAndPlay (169);
}
Frame 149 (31 B)
flagF = false;
flagW = false;
Frame 168 (168 B)
if (flagF == false) {
gotoAndPlay (148);
} else {
gotoAndPlay (169);
}
if (flagY == true) {
gotoAndPlay (97);
}
if (flagW == true) {
gotoAndPlay (230);
}
Frame 228 (19 B)
gotoAndPlay (290);
Frame 289 (19 B)
gotoAndPlay (304);
Frame 290 (31 B)
flagT = false;
flagS = false;
Frame 303 (123 B)
if (flagT == false) {
gotoAndPlay (290);
} else {
gotoAndPlay (303);
}
if (flagS == true) {
gotoAndPlay (379);
}
Frame 304 (31 B)
flagV = false;
flagR = false;
Frame 316 (123 B)
if (flagV == false) {
gotoAndPlay (304);
} else {
gotoAndPlay (290);
}
if (flagR == true) {
gotoAndPlay (317);
}
Frame 378 (19 B)
gotoAndPlay (358);
Frame 440 (19 B)
gotoAndPlay (420);
Symbol 21 Button (34 B)
on (release) {
gotoAndStop (4);
}
Symbol 24 Button (31 B)
on (release) {
flagC = true;
}
Symbol 25 Button (31 B)
on (release) {
flagB = true;
}
Symbol 27 Button (31 B)
on (release) {
flagA = true;
}
Symbol 30 Button (31 B)
on (release) {
flagE = true;
}
Symbol 33 Button (31 B)
on (release) {
flagU = true;
}
Symbol 34 Button (31 B)
on (release) {
flagZ = true;
}
Symbol 37 Button (31 B)
on (release) {
flagW = true;
}
Symbol 38 Button (31 B)
on (release) {
flagY = true;
}
Symbol 45 Button (31 B)
on (release) {
flagS = true;
}
Symbol 46 Button (31 B)
on (release) {
flagT = true;
}
Symbol 48 Button (31 B)
on (release) {
flagR = true;
}
Symbol 50 Button (31 B)
on (release) {
flagV = true;
}
Symbol 55 Button (34 B)
on (release) {
gotoAndPlay (3);
}
Symbol 58 Button (34 B)
on (release) {
gotoAndPlay (4);
}