Frame 3
tellTarget ("/C1") {
T = "A Game Created By";
}
Frame 15
tellTarget ("/C2") {
T = "Omar El Sawi";
}
Frame 40
tellTarget ("/C1") {
T = "Sound";
}
Frame 51
tellTarget ("/C2") {
T = "Jason Wong";
}
Frame 74
tellTarget ("/C2") {
T = "John Engelmann";
}
Frame 97
tellTarget ("/C2") {
T = "Kevin Hill";
}
Frame 122
tellTarget ("/C2") {
T = "Omar El Sawi";
}
Frame 154
tellTarget ("/C2") {
if (/:L eq "F") {
T = "Quel est ton nom?";
} else if (/:L eq "G") {
T = "Wie heißt Du?";
} else if (/:L eq "S") {
T = "¿Cómo te llamas?";
} else {
T = "What is your name?";
}
}
Frame 197
stop();
Frame 215
tellTarget ("/C2") {
if (/:L eq "F") {
T = "Chargement du \"Plantworld\"";
} else if (/:L eq "G") {
T = "\"Plantworld\" lädt";
} else if (/:L eq "S") {
T = "Cargando \"Plantworld\"";
} else {
T = "Loading Plantworld";
}
}
Frame 238
tellTarget ("/C2") {
if (/:L eq "F") {
T = "En attendant, tu peux jouer à \"Pumpkin Blocks\".";
} else if (/:L eq "G") {
T = "Bitte versuche in der Zwischenzeit \"Pumpkin Blocks\"";
} else if (/:L eq "S") {
T = "Por favor, mientras prueba los \"Pumpkin Blocks\"";
} else {
T = "Please try \"Pumpkin Blocks\" in the meantime";
}
}
Frame 281
stop();
Frame 282
gotoAndPlay (275);
Frame 283
if (/:L eq "F") {
tellTarget ("/VC") {
TScore = "-";
Points = "Points";
T2 = "Commandes:";
T3 = "Flèche de gauche, Flèche de droite, Flèche vers le bas, Touche espace";
};
tellTarget ("Next") {
Next = "Suivant";
};
} else if (/:L eq "G") {
tellTarget ("/VC") {
TScore = "-";
Points = "Punkte";
T2 = "Kontrollen:";
T3 = "linker Pfeil, rechter Pfeil, Abwärts-Pfeil, Riegel";
};
tellTarget ("Next") {
Next = "Weiter";
};
} else if (/:L eq "S") {
tellTarget ("/VC") {
TScore = "-";
Points = "Puntos";
T2 = "Controles:";
T3 = " Flechas: Mover ficha Espacio: Girar ficha";
};
tellTarget ("Next") {
Next = "Siguiente";
};
} else {
tellTarget ("/VC") {
TScore = "-";
Points = "Points";
T2 = "Controls:";
T3 = "Arrow Keys and Space Bar";
};
tellTarget ("Next") {
Next = "Next";
};
}
tellTarget ("/Next") {
gotoAndStop ("Last");
}
Frame 339
if (L eq "F") {
Sent1 = "Maison de " add N;
tellTarget ("/Text") {
Message = ("Le paresseux " add _level0:N) add " dort encore.";
play();
};
} else if (L eq "G") {
Sent1 = N add "s Haus";
tellTarget ("/Text") {
Message = ("Der faule " add _level0:N) add " schläft wieder.";
play();
};
} else if (L eq "S") {
Sent1 = "Casa de " add N;
tellTarget ("/Text") {
Message = ("El flojo " add /:N) add " está durmiendo.";
play();
};
} else {
Sent1 = N add "'s house";
tellTarget ("/Text") {
Message = ("Lazy " add _level0:N) add " sleeping again.";
play();
};
}
Frame 368
tellTarget ("/Text") {
Text = "";
}
Frame 383
if (L eq "F") {
if (Temp == "0") {
tellTarget ("/Text") {
Message = "Tous les autres fruits et légumes ne dorment pas.";
play();
};
Temp = Temp + "1";
} else if (Temp == "1") {
tellTarget ("/Text") {
Message = "Ils ont peur des citrouilles timbrées...";
play();
};
Temp = Temp + "1";
}
} else if (L eq "G") {
if (Temp == "0") {
tellTarget ("/Text") {
Message = "Alle anderen Früchte und Gemüse schlafen nicht.";
play();
};
Temp = Temp + "1";
} else if (Temp == "1") {
tellTarget ("/Text") {
Message = "Sie haben Angst vor den verrückten Kürbissen...";
play();
};
Temp = Temp + "1";
}
} else if (L eq "S") {
if (Temp == "0") {
tellTarget ("/Text") {
Message = "Todas las demás frutas y verduras no duermen.";
play();
};
Temp = Temp + "1";
} else if (Temp == "1") {
tellTarget ("/Text") {
Message = "Ellos tienen miedo de las calabazas locas...";
play();
};
Temp = Temp + "1";
}
} else if (Temp == "0") {
tellTarget ("/Text") {
Message = "All the other fruit and vegetables are not sleeping.";
play();
};
Temp = Temp + "1";
} else if (Temp == "1") {
tellTarget ("/Text") {
Message = "They are afraid of the crazy pumpkins...";
play();
};
Temp = Temp + "1";
}
Frame 415
if (Temp < "2") {
gotoAndPlay (369);
}
Frame 416
tellTarget ("/Text") {
Text = "";
};
tellTarget ("/T") {
gotoAndStop ("P6");
};
setProperty("/SpaceBarImage", _visible , "0");
Frame 420
if (L eq "F") {
tellTarget ("/Text") {
Message = "Est-ce qu'on va s'éclater ce soir, les gars?";
play();
};
} else if (L eq "G") {
tellTarget ("/Text") {
Message = "Männer, werden wir heute nacht Spaß haben?";
play();
};
} else if (L eq "S") {
tellTarget ("/Text") {
Message = "Chicos ¿vamos a tener algo de diversión esta noche?";
play();
};
} else {
tellTarget ("/Text") {
Message = "Are we going to have some fun tonight, dudes?";
play();
};
}
Frame 461
if (L eq "F") {
tellTarget ("/Text") {
Message = "Oui!";
play();
};
} else if (L eq "G") {
tellTarget ("/Text") {
Message = "Ja!";
play();
};
} else if (L eq "S") {
tellTarget ("/Text") {
Message = "Si!";
play();
};
} else {
tellTarget ("/Text") {
Message = "Yeah!";
play();
};
}
tellTarget ("/T") {
gotoAndStop ("AllPumpkins");
}
Frame 477
tellTarget ("/Text") {
Text = "";
}
Frame 478
call("Yeah");
Frame 495
if (L eq "F") {
tellTarget ("/Text") {
Message = "On va effrayer ces impitoyables plantes!";
play();
};
} else if (L eq "G") {
tellTarget ("/Text") {
Message = "Laßt uns diese ängstlichen Pflanzen erschrecken!";
play();
};
} else if (L eq "S") {
tellTarget ("/Text") {
Message = "¡Vamos a asustar esas estúpidas plantas!";
play();
};
} else {
tellTarget ("/Text") {
Message = "Let us scare those pitiful plants!";
play();
};
}
tellTarget ("/T") {
gotoAndStop ("AllPumpkins");
}
Frame 531
tellTarget ("/Text") {
Text = "";
};
tellTarget ("/T") {
gotoAndStop (1);
}
Frame 539
tellTarget ("/Dozer") {
if (/:L eq "F") {
Dozer = "Citrouilles sont superbes!";
} else if (/:L eq "G") {
Dozer = "Kürbisse sind spitze!";
} else if (/:L eq "S") {
Dozer = "Viva las calabazas!";
} else {
Dozer = "Pumpkins rule!!!";
}
}
Frame 546
if (L eq "F") {
tellTarget ("/Text") {
Message = "Aiiiiiiiie!";
play();
};
} else if ((L eq "G") or (L eq "S")) {
tellTarget ("/Text") {
Message = "Aaaaaaaaah!";
play();
};
} else {
tellTarget ("/Text") {
Message = "Waaaaaaaah!";
play();
};
}
tellTarget ("/T") {
gotoAndStop ("F&V");
}
Frame 598
tellTarget ("/Text") {
Text = "";
};
tellTarget ("/T") {
gotoAndStop (1);
}
Frame 663
tellTarget ("/C") {
play();
};
tellTarget ("/C2") {
play();
}
Frame 677
tellTarget ("/C") {
play();
};
tellTarget ("/C2") {
play();
}
Frame 690
tellTarget ("/C") {
play();
};
tellTarget ("/C2") {
play();
}
Frame 700
tellTarget ("/C") {
play();
};
tellTarget ("/C2") {
play();
}
Frame 710
if (L eq "F") {
tellTarget ("/Text") {
play();
Message = "Que quelqu'un nous aide!";
};
} else if (L eq "G") {
tellTarget ("/Text") {
play();
Message = "Hilf uns doch jemand!";
};
} else if (L eq "S") {
tellTarget ("/Text") {
play();
Message = "¡Alguien ayúdenos!";
};
} else {
tellTarget ("/Text") {
play();
Message = "Somebody help us!";
};
}
tellTarget ("/T") {
gotoAndStop ("Pea");
}
Frame 739
if (L eq "F") {
tellTarget ("/Text") {
play();
Message = "Qui cela pourrait bien être?";
};
} else if (L eq "G") {
tellTarget ("/Text") {
play();
Message = "Wer könnte das sein?";
};
} else if (L eq "S") {
tellTarget ("/Text") {
play();
Message = "¿Quién podría ayudarnos?";
};
} else {
tellTarget ("/Text") {
play();
Message = "Who might that be?";
};
}
tellTarget ("/T") {
gotoAndStop ("Apple");
}
Frame 768
tellTarget ("/Text") {
play();
Message = _level0:N add "!!!";
};
tellTarget ("/T") {
gotoAndStop ("F&V");
}
Frame 784
tellTarget ("/Text") {
Text = "";
};
tellTarget ("/T") {
gotoAndStop (1);
}
Frame 795
tellTarget ("/P") {
Lpress = "y";
};
setProperty("/P", _y , "250");
setProperty("/P", _x , "430");
tellTarget ("/P/Pumpkin/Direction") {
gotoAndStop (2);
}
Frame 797
tellTarget ("/P") {
Lpress = "y";
}
Frame 799
tellTarget ("/P") {
Lpress = "y";
}
Frame 801
tellTarget ("/P") {
Lpress = "y";
}
Frame 803
tellTarget ("/P") {
Lpress = "y";
}
Frame 805
tellTarget ("/P") {
Lpress = "y";
}
Frame 809
if (L eq "F") {
tellTarget ("/Text") {
Message = "Salut figuier! Que s'est-il passé?";
play();
};
} else if (L eq "G") {
tellTarget ("/Text") {
Message = "Hallo Feigenbaum! Was ist passiert?";
play();
};
} else if (L eq "S") {
tellTarget ("/Text") {
Message = "¡Hola Higuero! ¿Qué sucede?";
play();
};
} else {
tellTarget ("/Text") {
Message = "Hi Fig Tree! What happened?";
play();
};
}
tellTarget ("/T") {
gotoAndStop ("Player");
}
Frame 845
tellTarget ("/Text") {
Text = "";
};
tellTarget ("/T") {
gotoAndStop (1);
}
Frame 846
if (L eq "F") {
tellTarget ("/Text") {
Message = "Les méchantes citrouilles ont capturé tous nos amis.";
play();
};
} else if (L eq "G") {
tellTarget ("/Text") {
Message = "Die bösen Kürbisse fingen alle unsere Freunde.";
play();
};
} else if (L eq "S") {
tellTarget ("/Text") {
Message = "Las malvadas calabazas han capturado a todos nuestros amigos.";
play();
};
} else {
tellTarget ("/Text") {
Message = "The evil pumpkins captured all our friends.";
play();
};
}
tellTarget ("/T") {
gotoAndStop ("Tree");
}
Frame 892
if (L eq "F") {
tellTarget ("/Text") {
Message = "Tu dois les sauver!";
play();
};
} else if (L eq "G") {
tellTarget ("/Text") {
Message = "Du mußt sie retten!";
play();
};
} else if (L eq "S") {
tellTarget ("/Text") {
Message = "¡Tienes que salvarlos!";
play();
};
} else {
tellTarget ("/Text") {
Message = "You have to save them!";
play();
};
}
Frame 929
if (L eq "F") {
tellTarget ("/Text") {
Message = "Utilise les boutons-flèche gauche et droit pour bouger.";
play();
};
} else if (L eq "G") {
tellTarget ("/Text") {
Message = "Benutze den linken und rechten Pfeil-Knopf, um Dich zu bewegen.";
play();
};
} else if (L eq "S") {
tellTarget ("/Text") {
Message = "Usa las flechas para desplazarte hacia la derecha o izquierda.";
play();
};
} else {
tellTarget ("/Text") {
Message = "Use left and right arrow-buttons to move left and right.";
play();
};
}
Frame 982
if (L eq "F") {
tellTarget ("/Text") {
Message = "Tu peux aussi utiliser \"a\" et \"s\".";
play();
};
} else if (L eq "G") {
tellTarget ("/Text") {
Message = "Du kannst auch die \"a\" und \"s\"-Tasten drücken.";
play();
};
} else if (L eq "S") {
tellTarget ("/Text") {
Message = "También puedes usar las teclas \"a\" y \"s\".";
play();
};
} else {
tellTarget ("/Text") {
Message = "You can also use \"a\" and \"s\" buttons.";
play();
};
}
Frame 1030
if (L eq "F") {
tellTarget ("/Text") {
Message = "Mes figues sont à gauche -elles t'expliqueront de nouvelles choses.";
play();
};
} else if (L eq "G") {
tellTarget ("/Text") {
Message = "Meine Feigen sind links- sie werden Dir neue Dinge zeigen.";
play();
};
} else if (L eq "S") {
tellTarget ("/Text") {
Message = "Mis Higos están a la izquierda - ellos te enseñarán cosas nuevas.";
play();
};
} else {
tellTarget ("/Text") {
Message = "My figs are to the left -they'll teach you new things.";
play();
};
}
Frame 1075
if (L eq "F") {
tellTarget ("/Text") {
Message = "Utilise la touche espace pour leur parler.";
play();
};
} else if (L eq "G") {
tellTarget ("/Text") {
Message = "Benutze einfach den Riegel, um mit ihnen zu reden.";
play();
};
} else if (L eq "S") {
tellTarget ("/Text") {
Message = "Simplemente usa la barra espaciadora para hablarles.";
play();
};
} else {
tellTarget ("/Text") {
Message = "Just use the space bar to talk to them.";
play();
};
}
Frame 1115
if (L eq "F") {
tellTarget ("/Text") {
Message = "Bonne chance!";
play();
};
} else if (L eq "G") {
tellTarget ("/Text") {
Message = "Viel Glück!";
play();
};
} else if (L eq "S") {
tellTarget ("/Text") {
Message = "¡Buena Suerte!";
play();
};
} else {
tellTarget ("/Text") {
Message = "Good luck!";
play();
};
}
Frame 1142
tellTarget ("/Text") {
Text = "";
};
tellTarget ("/T") {
gotoAndStop (1);
};
tellTarget ("/S") {
Level = "1";
Y1Event1_X = "10";
Y1Event1_Target2 = "_level0";
Y1Event1_Var1 = "FrameChange";
Y1Event1_Var1_Value = "F2";
Y1Event2_X = "10";
Y1Event2_Target = "_level0";
Y1Event2_GotoPlayFrame = "FrameChange";
Y1Event3_X = "520";
Y1Event3_Target2 = "_level0";
Y1Event3_Var1 = "FrameChange";
Y1Event3_Var1_Value = "F14";
Y1Event4_X = "520";
Y1Event4_Target = "_level0";
Y1Event4_GotoPlayFrame = "FrameChange";
};
if (Frame eq "F2") {
XStartPoint = "40";
YStartPoint = "250";
} else if (Frame eq "F14") {
XStartPoint = "490";
YStartPoint = "250";
tellTarget ("/P/Pumpkin/Direction") {
gotoAndStop (2);
};
} else {
XStartPoint = "250";
YStartPoint = "250";
}
Frame = "F1";
call("ResetVars");
stop();
Frame 1144
tellTarget ("/S") {
Y1Event1_X = "530";
Y1Event1_Target2 = "_level0";
Y1Event1_Var1 = "FrameChange";
Y1Event1_Var1_Value = "F1";
Y1Event2_X = "530";
Y1Event2_Target = "_level0";
Y1Event2_GotoPlayFrame = "FrameChange";
Y1Action1_X = "350";
Y1Action1_Action = "JumpUpLeft";
Y1Action2_Action = "Talk";
Y1Action2_X = "440";
if (/:L eq "F") {
Y1Action1_Display = "Saute";
Y1Action2_Display = "Parler";
} else if (/:L eq "G") {
Y1Action1_Display = "Springen";
Y1Action2_Display = "Sprechen";
} else if (/:L eq "S") {
Y1Action1_Display = "Saltar";
Y1Action2_Display = "Hablar";
} else {
Y1Action1_Display = "Jump";
Y1Action2_Display = "Talk";
}
Y1Obstacle1_Right = "350";
Y2Event1_X = "350";
Y2Event1_Target = "/Actions";
Y2Event1_GotoPlayFrame = "Falldown";
Y2Event3_X = "20";
Y2Event3_Target2 = "_level0";
Y2Event3_Var1 = "FrameChange";
Y2Event3_Var1_Value = "F3";
Y2Event4_X = "20";
Y2Event4_Target = "_level0";
Y2Event4_GotoPlayFrame = "FrameChange";
Block1_Top = "200";
Block1_Bottom = "275";
Block1_Right = "315";
Block1_Left = "0";
Y1Block = "200";
Y1Hollow1_Right = "550";
Y1Hollow1_Left = "315";
Y1Hollow1_Top = "0";
Y1Hollow1_Left_Angle = "-1";
};
if (Story == "0") {
tellTarget ("/S") {
Y2Event2_X = "260";
Y2Event2_Target = "/Actions";
Y2Event2_GotoPlayFrame = "Talk";
Y1Event3_X = "440";
Y1Event3_Target = "/TF";
Y1Event3_GotoPlayFrame = "Talk";
};
}
if ("0" < Story) {
tellTarget ("/B") {
gotoAndStop ("Down");
};
tellTarget ("/S") {
Y2Action1_Action = "Talk";
Y2Action1_X = "140";
if (/:L eq "F") {
Y2Action1_Display = "Parler";
} else if (/:L eq "G") {
Y2Action1_Display = "Sprechen";
} else if (/:L eq "S") {
Y2Action1_Display = "Hablar";
} else {
Y2Action1_Display = "Talk";
}
};
}
if (Frame eq "F1") {
YStartPoint = "250";
XStartPoint = "500";
tellTarget ("/P/Pumpkin/Direction") {
gotoAndStop (2);
};
tellTarget ("/S") {
Level = "1";
};
} else {
YStartPoint = "180";
XStartPoint = "50";
tellTarget ("/S") {
Level = "2";
};
}
Frame = "F2";
call("ResetVars");
stop();
Frame 1146
gotoAndStop(FrameChange);
Frame 1148
setProperty("/P", _y , YStartPoint);
setProperty("/P", _x , XStartPoint);
startDrag ("/A", true);
tellTarget ("/A") {
gotoAndStop (3);
};
tellTarget ("/S") {
Rlock = "n";
Llock = "n";
Slock = "n";
};
if ("1" < Story) {
tellTarget ("/Keys") {
gotoAndStop(_level0:Key);
};
}
Frame 1150
tellTarget ("/U") {
gotoAndStop (2);
};
tellTarget ("/R") {
gotoAndStop (2);
};
tellTarget ("/L") {
gotoAndStop (2);
}
Frame 1152
tellTarget ("/U") {
gotoAndStop (1);
};
tellTarget ("/R") {
gotoAndStop (1);
};
tellTarget ("/L") {
gotoAndStop (1);
}
Frame 1154
tellTarget ("/P/Pumpkin/Direction/Expressions/Uzi") {
gotoAndPlay (2);
};
tellTarget ("/SFX") {
gotoAndPlay("CUzi" add random("4"));
}
Frame 1156
if (getProperty("/P", _x) < getProperty("/A", _x)) {
tellTarget ("/SFX") {
gotoAndPlay("RUzi" add random("4"));
};
} else {
tellTarget ("/SFX") {
gotoAndPlay("LUzi" add random("4"));
};
}
tellTarget ("/P/Pumpkin/Direction/Expressions/Uzi") {
gotoAndPlay (2);
}
Frame 1158
tellTarget ("/SFX2") {
gotoAndPlay("Dead" add random("4"));
}
Frame 1162
if (Frame eq "F2") {
tellTarget ("/S") {
Level = "2";
};
YStartPoint = "180";
XStartPoint = "500";
tellTarget ("/P/Pumpkin/Direction") {
gotoAndStop (2);
};
} else {
tellTarget ("/S") {
Level = "1";
};
YStartPoint = "250";
XStartPoint = "50";
}
tellTarget ("/S") {
Y2Event2_X = "530";
Y2Event2_Target2 = "_level0";
Y2Event2_Var1 = "FrameChange";
Y2Event2_Var1_Value = "F2";
Y2Event3_X = "530";
Y2Event3_Target = "_level0";
Y2Event3_GotoPlayFrame = "FrameChange";
Y1Event1_X = "20";
Y1Event1_Target2 = "_level0";
Y1Event1_Var1 = "FrameChange";
Y1Event1_Var1_Value = "F4";
Y1Event2_X = "20";
Y1Event2_Target = "_level0";
Y1Event2_GotoPlayFrame = "FrameChange";
Y1Action1_Action = "JumpUpRight";
Y1Action1_X = "290";
Y2Action1_Action = "Talk";
Y2Action1_X = "410";
if (/:L eq "F") {
Y1Action1_Display = "Saute";
Y2Action1_Display = "Parler";
} else if (/:L eq "G") {
Y1Action1_Display = "Springen";
Y2Action1_Display = "Sprechen";
} else if (/:L eq "S") {
Y1Action1_Display = "Saltar";
Y2Action1_Display = "Hablar";
} else {
Y1Action1_Display = "Jump";
Y2Action1_Display = "Talk";
}
Y1Obstacle1_Left = "290";
Y2Event1_X = "290";
Y2Event1_Target = "/Actions";
Y2Event1_GotoPlayFrame = "Falldown";
Block1_Top = "200";
Block1_Bottom = "275";
Block1_Right = "550";
Block1_Left = "320";
Y1Block = "200";
Y1Hollow1_Right = "320";
Y1Hollow1_Left = "0";
Y1Hollow1_Top = "0";
Y1Hollow1_Right_Angle = "1";
};
if (Story == "5") {
tellTarget ("/S") {
Y1Event3_X = "140";
Y1Event3_Target = "_level0";
Y1Event3_GotoPlayFrame = "MelonKey";
};
}
Frame = "F3";
call("ResetVars");
Frame 1178
FrameChange = "Melon";
gotoAndStop (1146);
Frame 1182
tellTarget ("/S") {
Level = "1";
};
if (Frame eq "F3") {
YStartPoint = "250";
XStartPoint = "490";
tellTarget ("/P/Pumpkin/Direction") {
gotoAndStop (2);
};
} else {
YStartPoint = "250";
XStartPoint = "40";
}
tellTarget ("/S") {
Level = "1";
Y1Event1_X = "520";
Y1Event1_Target2 = "_level0";
Y1Event1_Var1 = "FrameChange";
Y1Event1_Var1_Value = "F3";
Y1Event2_X = "520";
Y1Event2_Target = "_level0";
Y1Event2_GotoPlayFrame = "FrameChange";
Y1Event3_X = "10";
Y1Event3_Target2 = "_level0";
Y1Event3_Var1 = "FrameChange";
Y1Event3_Var1_Value = "F5";
Y1Event4_X = "10";
Y1Event4_Target = "_level0";
Y1Event4_GotoPlayFrame = "FrameChange";
};
call("ResetVars");
if (Story == "7") {
tellTarget ("/S") {
Y1Event5_X = "280";
Y1Event5_Target = "_level0";
Y1Event5_GotoPlayFrame = "DesertKey";
};
}
Frame = "F4";
Frame 1197
gotoAndPlay (3438);
Frame 1201
tellTarget ("/S") {
Level = "1";
Y1Event1_X = "530";
Y1Event1_Target2 = "_level0";
Y1Event1_Var1 = "FrameChange";
Y1Event1_Var1_Value = "F4";
Y1Event2_X = "530";
Y1Event2_Target = "_level0";
Y1Event2_GotoPlayFrame = "FrameChange";
Y1Obstacle1_Right = "80";
Y1Action1_Action = "Talk";
Y1Action1_X = "350";
if (/:L eq "F") {
Y1Action1_Display = "Parler";
} else if (/:L eq "G") {
Y1Action1_Display = "Sprechen";
} else if (/:L eq "S") {
Y1Action1_Display = "Hablar";
} else {
Y1Action1_Display = "Talk";
}
};
if (Story == "2") {
tellTarget ("/S") {
Y1Event3_X = "170";
Y1Event3_Target = "_level0";
Y1Event3_GotoPlayFrame = "AppleKey";
};
} else if (Story == "3") {
tellTarget ("/S") {
Y1Event3_X = "410";
Y1Event3_Target = "_level0";
Y1Event3_GotoPlayFrame = "ForestKey";
};
}
YStartPoint = "250";
XStartPoint = "500";
tellTarget ("/P/Pumpkin/Direction") {
gotoAndStop (2);
};
call("ResetVars");
Frame = "F5";
Frame 1215
FrameChange = "Snowland";
gotoAndStop (1146);
Frame 1234
FrameChange = "Forest";
gotoAndStop (1146);
Frame 1237
tellTarget ("/S") {
Level = "1";
Y1Event1_X = "20";
Y1Event1_Target2 = "_level0";
Y1Event1_Var1 = "FrameChange";
Y1Event1_Var1_Value = "F1";
Y1Event2_X = "20";
Y1Event2_Target = "_level0";
Y1Event2_GotoPlayFrame = "FrameChange";
Y1Event3_X = "530";
Y1Event3_Target2 = "_level0";
Y1Event3_Var1 = "FrameChange";
Y1Event3_Var1_Value = "F15";
Y1Event4_X = "530";
Y1Event4_Target = "_level0";
Y1Event4_GotoPlayFrame = "FrameChange";
};
if (Frame eq "F1") {
XStartPoint = "50";
YStartPoint = "250";
} else {
XStartPoint = "500";
YStartPoint = "250";
tellTarget ("/P/Pumpkin/Direction") {
gotoAndStop (2);
};
}
Frame = "F14";
call("ResetVars");
if (Story == "8") {
tellTarget ("/S") {
Y1Event5_X = "140";
Y1Event5_Target = "_level0";
Y1Event5_GotoPlayFrame = "IceKey";
};
} else if (Story == "9") {
tellTarget ("/S") {
Y1Event5_X = "380";
Y1Event5_Target = "_level0";
Y1Event5_GotoPlayFrame = "PampasKey";
};
}
stop();
Frame 1251
gotoAndPlay (4054);
Frame 1271
gotoAndPlay (4598);
Frame 1275
tellTarget ("/S") {
Level = "1";
Y1Event1_X = "20";
Y1Event1_Target2 = "_level0";
Y1Event1_Var1 = "FrameChange";
Y1Event1_Var1_Value = "F14";
Y1Event2_X = "20";
Y1Event2_Target = "_level0";
Y1Event2_GotoPlayFrame = "FrameChange";
Y1Event3_X = "530";
Y1Event3_Target2 = "_level0";
Y1Event3_Var1 = "FrameChange";
Y1Event3_Var1_Value = "F16";
Y1Event4_X = "530";
Y1Event4_Target = "_level0";
Y1Event4_GotoPlayFrame = "FrameChange";
};
if (Frame eq "F14") {
XStartPoint = "50";
YStartPoint = "250";
} else {
XStartPoint = "500";
YStartPoint = "250";
tellTarget ("/P/Pumpkin/Direction") {
gotoAndStop (2);
};
}
if (Story == "4") {
tellTarget ("/S") {
Y1Event5_X = "410";
Y1Event5_Target = "_level0";
Y1Event5_GotoPlayFrame = "PlanetKey";
};
} else if (Story == "6") {
tellTarget ("/S") {
Y1Event5_X = "170";
Y1Event5_Target = "_level0";
Y1Event5_GotoPlayFrame = "PlayKey";
};
}
Frame = "F15";
call("ResetVars");
stop();
Frame 1289
FrameChange = "Planet";
gotoAndStop (1146);
Frame 1305
FrameChange = "Play";
gotoAndStop (1146);
Frame 1309
tellTarget ("/S") {
Level = "1";
Y1Event1_X = "20";
Y1Event1_Target2 = "_level0";
Y1Event1_Var1 = "FrameChange";
Y1Event1_Var1_Value = "F15";
Y1Event2_X = "20";
Y1Event2_Target = "_level0";
Y1Event2_GotoPlayFrame = "FrameChange";
Y1Obstacle1_Left = "410";
};
XStartPoint = "50";
YStartPoint = "250";
Frame = "F16";
call("ResetVars");
if (Story == "10") {
tellTarget ("/S") {
Y1Event3_X = "290";
Y1Event3_Target = "_level0";
Y1Event3_GotoPlayFrame = "CastleKey";
};
}
stop();
Frame 1323
gotoAndPlay (5083);
Frame 1327
tellTarget ("/A") {
gotoAndStop (3);
};
call("CLock");
play();
Frame 1329
tellTarget ("/S") {
Dlock = "y";
};
if (L eq "F") {
tellTarget ("/FS/FSG") {
FSV = "Pays enneigé de poissons";
};
} else if (L eq "G") {
tellTarget ("/FS/FSG") {
FSV = "Fischige Schneelandschaft";
};
} else if (L eq "S") {
tellTarget ("/FS/FSG") {
FSV = "Pecelandia";
};
} else {
tellTarget ("/FS/FSG") {
FSV = "Fishy Snowland";
};
}
Frame 1398
stop();
Frame 1406
NoAction = random("7");
gotoAndPlay("S" add NoAction);
Frame 1418
gotoAndPlay (1406);
Frame 1431
gotoAndPlay (1406);
Frame 1441
gotoAndPlay (1406);
Frame 1452
gotoAndPlay (1406);
Frame 1467
gotoAndPlay (1406);
Frame 1479
gotoAndPlay (1406);
Frame 1493
gotoAndPlay (1406);
Frame 1495
stopAllSounds();
tellTarget ("/SV") {
Temp = "10";
gotoAndPlay (1);
}
Frame 1520
FrameChange = "F1";
Key = "Green";
Story = "3";
gotoAndStop (1146);
Frame 1521
NoAction = "-";
Temp = "";
if (L eq "F") {
tellTarget ("/FS/FSG") {
FSV = "Pays enneigé de plumes";
};
} else if (L eq "G") {
tellTarget ("/FS/FSG") {
FSV = "Wald der Federn";
};
} else if (L eq "S") {
tellTarget ("/FS/FSG") {
FSV = "Plumalandia";
};
} else {
tellTarget ("/FS/FSG") {
FSV = "Feathery Forest";
};
}
XStartPoint = "80";
YStartPoint = "260";
call("ResetVars");
call("Clock");
tellTarget ("/S") {
Level = "1";
Llock = "y";
Rlock = "y";
Dlock = "y";
Y1Obstacle1_Left = "260";
Y1Obstacle2_Left = "320";
Y1Obstacle1_Right = "50";
Y1Event1_X = "500";
Y1Event1_Target2 = "_level0";
Y1Event1_Var1 = "FrameChange";
Y1Event1_Var1_Value = "F7";
Y1Event2_X = "500";
Y1Event2_Target = "_level0";
Y1Event2_GotoPlayFrame = "FrameChange";
};
Frame = "F6";
play();
Frame 1559
if (Temp <> "0") {
tellTarget ("/FT") {
Temp = "8";
};
call("Clock");
XStartPoint = "80";
YStartPoint = "260";
call("ResetVars");
tellTarget ("/S") {
Rlock = "y";
Llock = "y";
Dlock = "y";
Level = "1";
Y1Obstacle1_Left = "260";
Y1Obstacle2_Left = "320";
Y1Obstacle1_Right = "50";
Y1Event1_X = "500";
Y1Event1_Target2 = "_level0";
Y1Event1_Var1 = "FrameChange";
Y1Event1_Var1_Value = "F7";
Y1Event2_X = "500";
Y1Event2_Target = "_level0";
Y1Event2_GotoPlayFrame = "FrameChange";
};
Frame = "F6";
play();
}
Frame 1739
tellTarget ("/S") {
Rlock = "n";
Llock = "n";
Dlock = "n";
};
call("CUnlock");
Temp = "60";
stop();
Frame 1741
XStartPoint = "80";
YStartPoint = "260";
call("ResetVars");
tellTarget ("/S") {
Level = "1";
Y1Obstacle1_Left = "140";
Y1Obstacle2_Left = "200";
Y1Obstacle3_Left = "320";
Y1Obstacle1_Right = "440";
Y1Obstacle2_Right = "50";
Y1Action1_X = "320";
Y1Action1_Action = "JumpUpRight";
if (/:L eq "F") {
Y1Action1_Display = "Saute";
} else if (/:L eq "G") {
Y1Action1_Display = "Springen";
} else if (/:L eq "S") {
Y1Action1_Display = "Saltar";
} else {
Y1Action1_Display = "Jump";
}
Y1Event1_X = "500";
Y1Event1_Target2 = "_level0";
Y1Event1_Var1 = "FrameChange";
Y1Event1_Var1_Value = "F8";
Y1Event2_X = "500";
Y1Event2_Target = "_level0";
Y1Event2_GotoPlayFrame = "FrameChange";
Y2Event1_X = "440";
Y2Event1_Target = "/Actions";
Y2Event1_GotoPlayFrame = "Falldown";
Y2Event2_X = "320";
Y2Event2_Target = "/Actions";
Y2Event2_GotoPlayFrame = "Falldown";
};
Frame = "F7";
Frame 1743
XStartPoint = "80";
YStartPoint = "260";
call("ResetVars");
tellTarget ("/S") {
Level = "1";
Y1Obstacle1_Left = "140";
Y1Obstacle2_Left = "260";
Y1Obstacle3_Left = "410";
Y1Obstacle2_Right = "50";
Y1Event1_X = "500";
Y1Event1_Target2 = "_level0";
Y1Event1_Var1 = "FrameChange";
Y1Event1_Var1_Value = "F9";
Y1Event2_X = "500";
Y1Event2_Target = "_level0";
Y1Event2_GotoPlayFrame = "FrameChange";
};
Frame = "F8";
Frame 1745
XStartPoint = "80";
YStartPoint = "260";
call("ResetVars");
tellTarget ("/S") {
Level = "1";
Y1Obstacle1_Left = "140";
Y1Obstacle2_Left = "200";
Y1Obstacle3_Left = "260";
Y1Obstacle4_Left = "320";
Y1Obstacle1_Right = "50";
Y1Event1_X = "500";
Y1Event1_Target2 = "_level0";
Y1Event1_Var1 = "FrameChange";
Y1Event1_Var1_Value = "F10";
Y1Event2_X = "500";
Y1Event2_Target = "_level0";
Y1Event2_GotoPlayFrame = "FrameChange";
};
Frame = "F9";
Frame 1746
XStartPoint = "80";
YStartPoint = "260";
call("ResetVars");
tellTarget ("/S") {
Level = "1";
Y1Obstacle1_Left = "140";
Y1Obstacle2_Left = "290";
Y1Obstacle1_Right = "260";
Y1Obstacle2_Right = "410";
Y1Obstacle3_Right = "50";
Y1Action1_X = "140";
Y1Action1_Action = "JumpUpRight";
if (/:L eq "F") {
Y1Action1_Display = "Saute";
Y1Action2_Display = "Saute";
} else if (/:L eq "G") {
Y1Action1_Display = "Springen";
Y1Action2_Display = "Springen";
} else if (/:L eq "S") {
Y1Action1_Display = "Saltar";
Y1Action2_Display = "Saltar";
} else {
Y1Action1_Display = "Jump";
Y1Action2_Display = "Jump";
}
Y1Action2_X = "290";
Y1Action2_Action = "JumpUpRight";
Y1Event1_X = "500";
Y1Event1_Target2 = "_level0";
Y1Event1_Var1 = "FrameChange";
Y1Event1_Var1_Value = "F11";
Y1Event2_X = "500";
Y1Event2_Target = "_level0";
Y1Event2_GotoPlayFrame = "FrameChange";
Y2Event1_X = "260";
Y2Event1_Target = "/Actions";
Y2Event1_GotoPlayFrame = "Falldown";
Y2Event2_X = "410";
Y2Event2_Target = "/Actions";
Y2Event2_GotoPlayFrame = "Falldown";
Y2Event3_X = "140";
Y2Event3_Target = "/Actions";
Y2Event3_GotoPlayFrame = "Falldown";
Y2Event4_X = "290";
Y2Event4_Target = "/Actions";
Y2Event4_GotoPlayFrame = "Falldown";
};
Frame = "F10";
Frame 1747
XStartPoint = "80";
YStartPoint = "260";
call("ResetVars");
tellTarget ("/S") {
Level = "1";
Y1Obstacle1_Left = "140";
Y1Obstacle2_Left = "200";
Y1Obstacle3_Left = "350";
Y1Obstacle1_Right = "470";
Y1Obstacle2_Right = "50";
Y1Action1_X = "350";
Y1Action1_Action = "JumpUpRight";
if (/:L eq "F") {
Y1Action1_Display = "Saute";
} else if (/:L eq "G") {
Y1Action1_Display = "Springen";
} else if (/:L eq "S") {
Y1Action1_Display = "Saltar";
} else {
Y1Action1_Display = "Jump";
}
Y1Event1_X = "500";
Y1Event1_Target2 = "_level0";
Y1Event1_Var1 = "FrameChange";
Y1Event1_Var1_Value = "F12";
Y1Event2_X = "500";
Y1Event2_Target = "_level0";
Y1Event2_GotoPlayFrame = "FrameChange";
Y2Event1_X = "350";
Y2Event1_Target = "/Actions";
Y2Event1_GotoPlayFrame = "Falldown";
Y2Event2_X = "470";
Y2Event2_Target = "/Actions";
Y2Event2_GotoPlayFrame = "Falldown";
};
Frame = "F11";
Frame 1748
XStartPoint = "80";
YStartPoint = "260";
call("ResetVars");
tellTarget ("/S") {
Level = "1";
Y1Obstacle1_Right = "50";
Y1Event1_X = "500";
Y1Event1_Target2 = "_level0";
Y1Event1_Var1 = "FrameChange";
Y1Event1_Var1_Value = "F13";
Y1Event2_X = "500";
Y1Event2_Target = "_level0";
Y1Event2_GotoPlayFrame = "FrameChange";
};
Frame = "F12";
Frame 1749
XStartPoint = "80";
YStartPoint = "260";
call("ResetVars");
call("Clock");
tellTarget ("/S") {
Rlock = "y";
Llock = "y";
Dlock = "y";
Slock = "y";
};
Frame = "F13";
if (/:L eq "F") {
tellTarget ("/Text") {
Message = "Génial! Voici ta récompense!";
play();
};
} else if (/:L eq "G") {
tellTarget ("/Text") {
Message = "Super! Hier ist Deine Belohnung!";
play();
};
} else if (/:L eq "S") {
tellTarget ("/Text") {
Message = "¡Fabuloso! ¡Aquí está tu recompensa!";
play();
};
} else {
tellTarget ("/Text") {
Message = "Great! Here's your reward!";
play();
};
}
tellTarget ("/T") {
gotoAndStop ("Bird");
};
play();
Frame 1791
Key = "Red";
Story = "4";
tellTarget ("/T") {
gotoAndStop (1);
};
tellTarget ("/Text") {
Text = "";
}
Frame 1819
FrameChange = "F1";
gotoAndPlay (1146);
Frame 1820
tellTarget ("/FS/FSG") {
if (/:L eq "F") {
FSV = "La planète framboise";
} else if (/:L eq "G") {
FSV = "Planet der Himbeeren";
} else if (/:L eq "S") {
FSV = "Planeta Frambuesa";
} else {
FSV = "Raspberry Planet";
}
};
call("Clock");
tellTarget ("/S") {
Dlock = "y";
};
tellTarget ("/A") {
gotoAndStop (3);
};
play();
Frame 1857
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Tu n'auras jamais NOTRE clé!";
} else if (/:L eq "G") {
Message = "Du wirst nie UNSEREN Schlüssel bekommen.";
} else if (/:L eq "S") {
Message = "Nunca tendrás NUESTRA llave.";
} else {
Message = "You'll never get OUR key.";
}
play();
};
tellTarget ("/T") {
gotoAndStop ("Millipede");
}
Frame 1891
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Alors laisse-nous tranquilles, OK?";
} else if (/:L eq "G") {
Message = "Darum laß' uns in Ruhe, OK?";
} else if (/:L eq "S") {
Message = "¿Así que déjanos en paz, OK?";
} else {
Message = "So just leave us alone, OK?";
}
play();
}
Frame 1922
tellTarget ("/S") {
Dlock = "n";
UziAimOn = "y";
};
tellTarget ("/A") {
gotoAndStop (1);
};
startDrag ("/A", true);
tellTarget ("/Text") {
Text = "";
};
tellTarget ("/T") {
gotoAndStop (1);
};
tellTarget ("/U") {
gotoAndStop (3);
};
stop();
Frame 1957
stopAllSounds();
Frame 1984
Key = "Yellow";
Story = "5";
FrameChange = "F1";
gotoAndStop (1146);
Frame 1985
tellTarget ("/A") {
gotoAndStop (3);
};
call("Clock");
tellTarget ("/FS/FSG") {
if (/:L eq "F") {
FSV = "Pays Pastèque";
} else if (/:L eq "G") {
FSV = "Wassermelonen-Land";
} else if (/:L eq "S") {
FSV = "Sandíalandia";
} else {
FSV = "Watermelon-land";
}
};
tellTarget ("/S") {
Dlock = "y";
};
tellTarget ("/P/Pumpkin/Direction") {
gotoAndStop (2);
};
tellTarget ("/MV") {
Melons = "0";
};
play();
Frame 2024
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Trouves mes 5 pastèques en or en échange d'un prix!";
} else if (/:L eq "G") {
Message = "Finde meine 5 goldenen Melonen für einen Preis!";
} else if (/:L eq "S") {
Message = "¡Encuentra mis 5 melones de oro y te daré un premio!";
} else {
Message = "Find my 5 golden melons for a prize!";
}
play();
};
tellTarget ("/T") {
gotoAndStop ("Seal");
}
Frame 2056
if (/MV:Melons == "5") {
gotoAndPlay (2722);
}
XStartPoint = "250";
YStartPoint = "240";
tellTarget ("/P/Pumpkin/Direction") {
gotoAndStop (2);
};
call("ResetVars");
call("CUnlock");
tellTarget ("/S") {
Dlock = "n";
Level = "1";
Y1Action1_X = "250";
Y1Action1_Action = "Jump";
if (/:L eq "F") {
Y1Action1_Display = "Saute";
} else if (/:L eq "G") {
Y1Action1_Display = "Springen";
} else if (/:L eq "S") {
Y1Action1_Display = "Saltar";
} else {
Y1Action1_Display = "Jump";
}
Y1Obstacle1_Right = "250";
Y1Event1_X = "280";
Y1Event1_Target = "_level0";
Y1Event1_GotoPlayFrame = "Fc1";
Y2Event1_X = "250";
Y2Event1_Target = "_level0";
Y2Event1_GotoPlayFrame = "Fm1";
};
tellTarget ("/Text") {
Text = "";
};
tellTarget ("/T") {
gotoAndStop (1);
};
Frame = "Fa1";
stop();
Frame 2061
gotoAndPlay (2125);
Frame 2070
gotoAndStop (2056);
Frame 2079
tellTarget ("/SpaceBarImage") {
if (/:L eq "F") {
Action = "Tire";
} else if (/:L eq "G") {
Action = "Schießen";
} else if (/:L eq "S") {
Action = "Disparar";
} else {
Action = "Shoot";
}
}
Frame 2087
gotoAndPlay (2080);
Frame 2094
gotoAndStop (2056);
Frame 2108
gotoAndPlay (2080);
Frame 2115
gotoAndPlay (2256);
Frame 2117
tellTarget ("/SpaceBarImage") {
Action = "Shoot";
}
Frame 2122
gotoAndPlay (2080);
Frame 2124
if (Frame eq "Fa6") {
tellTarget ("/P/Pumpkin/Direction") {
gotoAndStop (2);
};
}
XStartPoint = "320";
YStartPoint = "240";
call("ResetVars");
call("CUnlock");
tellTarget ("/S") {
Level = "1";
Y1Action1_X = "320";
Y1Action1_Action = "Jump";
if (/:L eq "F") {
Y1Action1_Display = "Saute";
} else if (/:L eq "G") {
Y1Action1_Display = "Springen";
} else if (/:L eq "S") {
Y1Action1_Display = "Saltar";
} else {
Y1Action1_Display = "Jump";
}
Y1Event1_X = "290";
Y1Event1_Target = "_level0";
Y1Event1_GotoPlayFrame = "Fm3";
Y1Event2_X = "350";
Y1Event2_Target = "_level0";
Y1Event2_GotoPlayFrame = "Fm13";
Y2Event1_X = "320";
Y2Event1_Target = "_level0";
Y2Event1_GotoPlayFrame = "Fm5";
};
Frame = "Fa2";
stop();
Frame 2135
gotoAndStop (2124);
Frame 2144
gotoAndPlay (2062);
Frame 2148
gotoAndPlay (2178);
Frame 2157
gotoAndStop (2124);
Frame 2166
gotoAndPlay (2403);
Frame 2175
gotoAndStop (2124);
Frame 2177
if ((Frame eq "Fa7") or (Frame eq "Fa2")) {
tellTarget ("/P/Pumpkin/Direction") {
gotoAndStop (2);
};
}
XStartPoint = "230";
YStartPoint = "240";
call("ResetVars");
call("CUnlock");
tellTarget ("/S") {
Level = "1";
Y1Action1_X = "230";
Y1Action1_Action = "Jump";
if (/:L eq "F") {
Y1Action1_Display = "Saute";
} else if (/:L eq "G") {
Y1Action1_Display = "Springen";
} else if (/:L eq "S") {
Y1Action1_Display = "Saltar";
} else {
Y1Action1_Display = "Jump";
}
Y1Event1_X = "200";
Y1Event1_Target = "_level0";
Y1Event1_GotoPlayFrame = "Fm9";
Y1Event2_X = "260";
Y1Event2_Target = "_level0";
Y1Event2_GotoPlayFrame = "Fm7";
Y2Event1_X = "230";
Y2Event1_Target = "_level0";
Y2Event1_GotoPlayFrame = "Fm19";
};
Frame = "Fa3";
Frame 2185
gotoAndStop (2177);
Frame 2193
gotoAndPlay (2149);
Frame 2203
gotoAndPlay (2233);
Frame 2212
gotoAndStop (2177);
Frame 2223
gotoAndStop (2177);
Frame 2230
gotoAndPlay (2486);
Frame 2233
if (/MV:Melon1 eq "y") {
tellTarget ("Melon") {
gotoAndStop (2);
};
}
Frame 2242
if (/MV:Melon1 eq "y") {
} else {
tellTarget ("/Melon") {
gotoAndStop (2);
};
tellTarget ("/MV") {
Melons = Melons + "1";
Melon1 = "y";
};
tellTarget ("/SFX") {
gotoAndPlay ("Ding");
};
}
Frame 2253
gotoAndPlay (2204);
Frame 2256
if (/MV:Screen <> "0") {
tellTarget ("/MS") {
gotoAndStop (2);
};
}
Frame 2260
tellTarget ("/SpaceBarImage") {
if (/:L eq "F") {
Action = "Tire";
} else if (/:L eq "G") {
Action = "Schießen";
} else if (/:L eq "S") {
Action = "Disparar";
} else {
Action = "Shoot";
}
}
Frame 2268
gotoAndPlay (2261);
Frame 2274
if (/MV:Screen == "0") {
gotoAndPlay (2117);
} else {
tellTarget ("/MV") {
Screen = "0";
};
gotoAndPlay (2342);
tellTarget ("/MS") {
gotoAndStop (1);
};
}
Frame 2288
gotoAndPlay (2261);
Frame 2295
gotoAndPlay (2261);
Frame 2312
gotoAndPlay (2348);
Frame 2319
gotoAndPlay (2290);
Frame 2333
gotoAndPlay (2348);
Frame 2340
if (/MV:Screen == "0") {
gotoAndPlay (2256);
tellTarget ("/MS") {
gotoAndStop (2);
};
tellTarget ("/MV") {
Screen = "1";
};
} else {
gotoAndPlay (2357);
}
Frame 2355
gotoAndPlay (2348);
Frame 2357
if (MV:Melon5 eq "y") {
tellTarget ("/Melon") {
gotoAndStop (2);
};
}
Frame 2367
if (/MV:Melon5 ne "y") {
tellTarget ("/MV") {
Melon5 = "y";
Melons = Melons + "1";
};
tellTarget ("/SFX") {
gotoAndPlay ("Ding");
};
}
Frame 2399
gotoAndPlay (2675);
Frame 2401
if (Frame eq "Fa8") {
tellTarget ("/P/Pumpkin/Direction") {
gotoAndStop (2);
};
}
XStartPoint = "340";
YStartPoint = "240";
call("ResetVars");
call("CUnlock");
tellTarget ("/S") {
Level = "1";
Y1Action1_X = "340";
Y1Action1_Action = "Jump";
if (/:L eq "F") {
Y1Action1_Display = "Saute";
} else if (/:L eq "G") {
Y1Action1_Display = "Springen";
} else if (/:L eq "S") {
Y1Action1_Display = "Saltar";
} else {
Y1Action1_Display = "Jump";
}
Y1Event1_X = "310";
Y1Event1_Target = "_level0";
Y1Event1_GotoPlayFrame = "Fm23";
Y1Event2_X = "370";
Y1Event2_Target = "_level0";
Y1Event2_GotoPlayFrame = "Fm25";
Y2Event1_X = "340";
Y2Event1_Target = "_level0";
Y2Event1_GotoPlayFrame = "Fm15";
};
Frame = "Fa6";
Frame 2414
gotoAndStop (2401);
Frame 2419
gotoAndPlay (2467);
Frame 2430
gotoAndStop (2401);
Frame 2440
gotoAndPlay (2168);
Frame 2448
gotoAndPlay (2508);
Frame 2457
gotoAndStop (2401);
Frame 2465
if (Frame eq "Fa6") {
tellTarget ("/P/Pumpkin/Direction") {
gotoAndStop (2);
};
}
XStartPoint = "250";
YStartPoint = "150";
call("ResetVars");
call("CUnlock");
tellTarget ("/S") {
Level = "1";
Y1Event1_X = "220";
Y1Event1_Target = "_level0";
Y1Event1_GotoPlayFrame = "Fm17";
Y1Event2_X = "280";
Y1Event2_Target = "_level0";
Y1Event2_GotoPlayFrame = "Fm21";
};
Frame = "Fa7";
Frame 2467
if (/MV:Melon2 eq "y") {
tellTarget ("Melon") {
gotoAndStop (2);
};
}
Frame 2475
if (/MV:Melon2 eq "y") {
} else {
tellTarget ("/Melon") {
gotoAndStop (2);
};
tellTarget ("/MV") {
Melons = Melons + "1";
Melon2 = "y";
};
tellTarget ("/SFX") {
gotoAndPlay ("Ding");
};
}
gotoAndStop (2465);
Frame 2484
gotoAndPlay (2214);
Frame 2486
if (/MV:Melon2 eq "y") {
tellTarget ("Melon") {
gotoAndStop (2);
};
}
Frame 2494
if (/MV:Melon2 eq "y") {
} else {
tellTarget ("/Melon") {
gotoAndStop (2);
};
tellTarget ("/MV") {
Melons = Melons + "1";
Melon2 = "y";
};
tellTarget ("/SFX") {
gotoAndPlay ("Ding");
};
}
gotoAndStop (2465);
Frame 2504
gotoAndPlay (2421);
Frame 2506
if ((Frame eq "Fa9") or (Frame eq "Fa10")) {
tellTarget ("/P/Pumpkin/Direction") {
gotoAndStop (2);
};
}
XStartPoint = "195";
YStartPoint = "240";
call("ResetVars");
call("CUnlock");
tellTarget ("/S") {
Level = "1";
Y1Action1_X = "195";
Y1Action1_Action = "Jump";
if (/:L eq "F") {
Y1Action1_Display = "Saute";
} else if (/:L eq "G") {
Y1Action1_Display = "Springen";
} else if (/:L eq "S") {
Y1Action1_Display = "Saltar";
} else {
Y1Action1_Display = "Jump";
}
Y1Event1_X = "165";
Y1Event1_Target = "_level0";
Y1Event1_GotoPlayFrame = "Fm27";
Y1Event2_X = "225";
Y1Event2_Target = "_level0";
Y1Event2_GotoPlayFrame = "Fm37";
Y2Event1_X = "195";
Y2Event1_Target = "_level0";
Y2Event1_GotoPlayFrame = "Fm29";
};
Frame = "Fa8";
Frame 2515
gotoAndStop (2506);
Frame 2523
gotoAndPlay (2450);
Frame 2528
gotoAndPlay (2566);
Frame 2537
gotoAndStop (2506);
Frame 2548
gotoAndPlay (2635);
Frame 2559
gotoAndStop (2506);
Frame 2564
if (Frame eq "Fa11") {
tellTarget ("/P/Pumpkin/Direction") {
gotoAndStop (2);
};
}
XStartPoint = "280";
YStartPoint = "200";
call("ResetVars");
call("CUnlock");
tellTarget ("/S") {
Level = "1";
Y1Action1_X = "280";
Y1Action1_Action = "Jump";
if (/:L eq "F") {
Y1Action1_Display = "Saute";
} else if (/:L eq "G") {
Y1Action1_Display = "Springen";
} else if (/:L eq "S") {
Y1Action1_Display = "Saltar";
} else {
Y1Action1_Display = "Jump";
}
Y1Event1_X = "250";
Y1Event1_Target = "_level0";
Y1Event1_GotoPlayFrame = "Fm31";
Y1Event2_X = "310";
Y1Event2_Target = "_level0";
Y1Event2_GotoPlayFrame = "Fm41";
Y2Event1_X = "280";
Y2Event1_Target = "_level0";
Y2Event1_GotoPlayFrame = "Fm33";
};
Frame = "Fa9";
Frame 2574
gotoAndStop (2564);
Frame 2582
gotoAndPlay (2530);
Frame 2586
gotoAndPlay (2615);
Frame 2594
gotoAndStop (2564);
Frame 2604
gotoAndPlay (2685);
Frame 2614
gotoAndStop (2564);
Frame 2615
if (/MV:Melon3 eq "y") {
tellTarget ("Melon") {
gotoAndStop (2);
};
}
Frame 2622
if (/MV:Melon3 eq "y") {
} else {
tellTarget ("/Melon") {
gotoAndStop (2);
};
tellTarget ("/MV") {
Melons = Melons + "1";
Melon3 = "y";
};
tellTarget ("/SFX") {
gotoAndPlay ("Ding");
};
}
Frame 2631
gotoAndPlay (2588);
Frame 2633
if (Frame eq "Fa11") {
tellTarget ("/P/Pumpkin/Direction") {
gotoAndStop (2);
};
}
XStartPoint = "190";
YStartPoint = "240";
call("ResetVars");
call("CUnlock");
tellTarget ("/S") {
Level = "1";
Y1Event1_X = "160";
Y1Event1_Target = "_level0";
Y1Event1_GotoPlayFrame = "Fm39";
Y1Event2_X = "220";
Y1Event2_Target = "_level0";
Y1Event2_GotoPlayFrame = "Fm45";
};
Frame = "Fa10";
Frame 2642
gotoAndStop (2633);
Frame 2651
gotoAndPlay (2550);
Frame 2657
play();
Frame 2662
gotoAndPlay (2703);
Frame 2673
gotoAndStop (2633);
Frame 2679
tellTarget ("/MV") {
Screen = "";
};
Frame = "Fa10";
gotoAndPlay (2657);
Frame 2683
if (Frame eq "Fa10") {
tellTarget ("/P/Pumpkin/Direction") {
gotoAndStop (2);
};
}
XStartPoint = "190";
YStartPoint = "220";
call("ResetVars");
call("CUnlock");
tellTarget ("/S") {
Level = "1";
Y1Event1_X = "160";
Y1Event1_Target = "_level0";
Y1Event1_GotoPlayFrame = "Fm43";
Y1Event2_X = "220";
Y1Event2_Target = "_level0";
Y1Event2_GotoPlayFrame = "Fm47";
};
Frame = "Fa11";
Frame 2685
if (/MV:Melon4 eq "y") {
tellTarget ("Melon") {
gotoAndStop (2);
};
}
Frame 2692
if (/MV:Melon4 eq "y") {
} else {
tellTarget ("/Melon") {
gotoAndStop (2);
};
tellTarget ("/MV") {
Melons = Melons + "1";
Melon4 = "y";
};
tellTarget ("/SFX") {
gotoAndPlay ("Ding");
};
}
gotoAndStop (2683);
Frame 2701
gotoAndPlay (2606);
Frame 2703
if (/MV:Melon4 eq "y") {
tellTarget ("Melon") {
gotoAndStop (2);
};
}
Frame 2711
if (/MV:Melon4 eq "y") {
} else {
tellTarget ("/Melon") {
gotoAndStop (2);
};
tellTarget ("/MV") {
Melons = Melons + "1";
Melon4 = "y";
};
tellTarget ("/SFX") {
gotoAndPlay ("Ding");
};
}
gotoAndStop (2683);
Frame 2721
gotoAndPlay (2664);
Frame 2722
play();
Frame 2723
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Félicitations, citrouille! Voici ton prix.";
} else if (/:L eq "G") {
Message = "Glückwunsch, Kürbis! Hier ist Dein Preis.";
} else if (/:L eq "S") {
Message = "¡Felicidades, calabaza! Aquí está tu premio.";
} else {
Message = "Congratulations, pumpkin! Here is your prize.";
}
play();
};
tellTarget ("/T") {
gotoAndStop ("Seal");
};
call("Clock");
Frame 2755
call("Clock");
Frame 2761
Key = "Grey";
tellTarget ("/Text") {
Text = "";
};
tellTarget ("/T") {
gotoAndStop (1);
}
Frame 2787
Story = "6";
call("CUnlock");
gotoAndStop (1142);
Frame 2789
tellTarget ("/FS/FSG") {
gotoAndStop (2);
if (/:L eq "F") {
FSV = "Jeux du Coucou";
} else if (/:L eq "G") {
FSV = "Kuckucksspielplatz";
} else if (/:L eq "S") {
FSV = "Juego de cucú";
} else {
FSV = "Cuckoo Playground";
}
};
call("Clock");
play();
Frame 2826
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Termine mes jeux et tu pourrais recevoir quelque chose...";
} else if (/:L eq "G") {
Message = "Vollende mein Spiel und Du könntest etwas bekommen...";
} else if (/:L eq "S") {
Message = "Completa los juegos y podrás tener algo...";
} else {
Message = "Complete my games and you might get something...";
}
play();
};
tellTarget ("/T") {
gotoAndStop ("Cuckoo");
}
Frame 2834
tellTarget ("/C") {
play();
}
Frame 2869
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Suis-moi de près...dans quelle boîte est-ce que je suis?";
} else if (/:L eq "G") {
Message = "Bleibe mir auf den Fersen...in welcher Box bin ich?";
} else if (/:L eq "S") {
Message = "Sígueme atentamente...¿en que caja estoy?";
} else {
Message = "Follow me closely...which box am I in?";
}
play();
};
tellTarget ("/C") {
play();
};
tellTarget ("/U") {
gotoAndStop (2);
}
Frame 2908
tellTarget ("/Text") {
Text = "";
};
tellTarget ("/T") {
gotoAndStop (1);
}
Frame 2916
tellTarget ("/C") {
play();
}
Frame 2927
tellTarget ("/C") {
play();
}
Frame 2933
tellTarget ("/C") {
play();
}
Frame 2941
tellTarget ("/C") {
play();
}
Frame 2949
tellTarget ("/C") {
play();
}
Frame 2954
tellTarget ("/C") {
play();
}
Frame 2959
tellTarget ("/C") {
play();
}
Frame 2964
tellTarget ("/C") {
play();
}
Frame 2969
tellTarget ("/S") {
UziAimOn = "y";
Dlock = "n";
};
tellTarget ("/U") {
gotoAndStop (3);
}
tellTarget ("/Text") {
if (/:L eq "F") {
Text = "Choisis la bonne boîte.";
} else if (/:L eq "G") {
Text = "Nimm' die richtige Box.";
} else if (/:L eq "S") {
Text = "Elije la caja correcta.";
} else {
Text = "Pick the right box.";
}
};
tellTarget ("/T") {
gotoAndStop ("Cuckoo");
};
startDrag ("/A", true);
stop();
Frame 2970
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Correcte. En voici une autre.";
} else if (/:L eq "G") {
Message = "Richtig. Hier ist eine andere.";
} else if (/:L eq "S") {
Message = "Correcto. Vamos otra vez.";
} else {
Message = "Correct. Here's another.";
}
play();
};
tellTarget ("/T") {
gotoAndStop ("Cuckoo");
};
tellTarget ("/U") {
gotoAndStop (2);
}
Frame 2974
tellTarget ("/C") {
play();
}
Frame 3006
tellTarget ("/Text") {
Text = "";
};
tellTarget ("/T") {
gotoAndStop (1);
}
Frame 3007
tellTarget ("/C") {
play();
}
Frame 3014
tellTarget ("/C") {
play();
}
Frame 3019
tellTarget ("/C") {
play();
}
Frame 3024
tellTarget ("/C") {
play();
}
Frame 3028
tellTarget ("/C") {
play();
}
Frame 3032
tellTarget ("/C") {
play();
}
Frame 3036
tellTarget ("/C") {
play();
}
Frame 3040
tellTarget ("/C") {
play();
}
Frame 3044
tellTarget ("/C") {
play();
}
Frame 3047
tellTarget ("/C") {
play();
}
Frame 3051
tellTarget ("/S") {
UziAimOn = "y";
Dlock = "n";
};
tellTarget ("/U") {
gotoAndStop (3);
};
tellTarget ("/Text") {
if (/:L eq "F") {
Text = "Choisis la bonne boîte.";
} else if (/:L eq "G") {
Text = "Nimm' die richtige Box.";
} else if (/:L eq "S") {
Text = "Elije la caja correcta.";
} else {
Text = "Pick the right box.";
}
};
tellTarget ("/T") {
gotoAndStop ("Cuckoo");
};
startDrag ("/A", true);
stop();
Frame 3055
tellTarget ("/U") {
gotoAndStop (2);
};
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Bien. Je paries que tu peux pas trouver celle-ci.";
} else if (/:L eq "G") {
Message = "Gut. Ich wette, Du schaffst das hier nicht.";
} else if (/:L eq "S") {
Message = "Bien. Apuesto a que no puedes con esta.";
} else {
Message = "Good. Bet you can't do this one.";
}
play();
};
tellTarget ("/T") {
gotoAndStop ("Cuckoo");
}
Frame 3059
tellTarget ("/C") {
play();
}
Frame 3089
tellTarget ("/Text") {
Text = "";
};
tellTarget ("/T") {
gotoAndStop (1);
}
Frame 3093
tellTarget ("/C") {
play();
}
Frame 3099
tellTarget ("/C") {
play();
}
Frame 3104
tellTarget ("/C") {
play();
}
Frame 3109
tellTarget ("/C") {
play();
}
Frame 3113
tellTarget ("/C") {
play();
}
Frame 3116
tellTarget ("/C") {
play();
}
Frame 3119
tellTarget ("/C") {
play();
}
Frame 3121
tellTarget ("/C") {
play();
}
Frame 3126
tellTarget ("/S") {
UziAimOn = "y";
Dlock = "n";
};
tellTarget ("/U") {
gotoAndStop (3);
};
tellTarget ("/Text") {
if (/:L eq "F") {
Text = "Choisis la bonne boîte.";
} else if (/:L eq "G") {
Text = "Nimm' die richtige Box.";
} else if (/:L eq "S") {
Text = "Elije la caja correcta.";
} else {
Text = "Pick the right box.";
}
};
tellTarget ("/T") {
gotoAndStop ("Cuckoo");
};
startDrag ("/A", true);
stop();
Frame 3127
tellTarget ("/U") {
gotoAndStop (2);
};
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Faux. Essaies encore.";
} else if (/:L eq "G") {
Message = "Falsch. Versuch's nochmal.";
} else if (/:L eq "S") {
Message = "Mal. Intenta Otra vez.";
} else {
Message = "Wrong. Try again.";
}
play();
};
tellTarget ("/T") {
gotoAndStop ("Cuckoo");
}
Frame 3131
tellTarget ("/C") {
play();
}
Frame 3157
if (Temp == "3") {
gotoAndPlay (3195);
}
Frame 3161
tellTarget ("/Text") {
Text = "";
};
tellTarget ("/T") {
gotoAndStop (1);
};
if (Temp == "1") {
gotoAndPlay (2912);
} else if (Temp == "2") {
gotoAndPlay (3007);
} else if (Temp == "4") {
gotoAndPlay (3093);
} else if (Temp == "5") {
gotoAndPlay (3314);
}
Frame 3164
tellTarget ("/U") {
gotoAndStop (2);
};
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Correcte. Voici un nouveau jeu:";
} else if (/:L eq "G") {
Message = "Richtig. Hier ist ein neues Spiel:";
} else if (/:L eq "S") {
Message = "Correcto. Aquí está un juego nuevo:";
} else {
Message = "Correct. Here's a new game:";
}
play();
};
tellTarget ("/T") {
gotoAndStop ("Cuckoo");
}
Frame 3168
tellTarget ("/C") {
play();
}
Frame 3195
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Combien de fois est-ce que je sors de la boîte?";
} else if (/:L eq "G") {
Message = "Wie oft springe ich aus der Box?";
} else if (/:L eq "S") {
Message = "¿Cuantas veces saltaré de la caja?";
} else {
Message = "How many times do I jump out of the box?";
}
play();
}
Frame 3199
tellTarget ("/C") {
play();
}
Frame 3229
tellTarget ("/Text") {
Text = "";
};
tellTarget ("/T") {
gotoAndStop (1);
}
Frame 3231
tellTarget ("/C") {
play();
}
Frame 3239
tellTarget ("/C") {
play();
}
Frame 3246
tellTarget ("/C") {
play();
}
Frame 3253
tellTarget ("/C") {
play();
}
Frame 3260
tellTarget ("/C") {
play();
}
Frame 3267
tellTarget ("/C") {
play();
}
Frame 3275
tellTarget ("/S") {
UziAimOn = "y";
Dlock = "n";
};
tellTarget ("/U") {
gotoAndStop (3);
};
tellTarget ("/Text") {
if (/:L eq "F") {
Text = "Combien de fois est-ce que je suis sorti de la boîte?";
} else if (/:L eq "G") {
Text = "Wie oft sprang ich aus der Box?";
} else if (/:L eq "S") {
Text = "¿Cuántas veces salté de la caja?";
} else {
Text = "How many times did I jump out of the box?";
}
};
tellTarget ("/T") {
gotoAndStop ("Cuckoo");
};
startDrag ("/A", true);
stop();
Frame 3278
tellTarget ("/U") {
gotoAndStop (2);
};
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Excellent. Combien de fois est-ce que je saute cette fois-ci?";
} else if (/:L eq "G") {
Message = "Klasse. Wie oft springe ich dann dieses Mal?";
} else if (/:L eq "S") {
Message = "Excelente. ¿Cuantas veces saltaré esta vez?";
} else {
Message = "Excellent. How many times do I jump this time then?";
}
play();
};
tellTarget ("/T") {
gotoAndStop ("Cuckoo");
}
Frame 3282
tellTarget ("/C") {
play();
}
Frame 3312
tellTarget ("/Text") {
Text = "";
};
tellTarget ("/T") {
gotoAndStop (1);
}
Frame 3314
tellTarget ("/C") {
play();
}
Frame 3321
tellTarget ("/C") {
play();
}
Frame 3326
tellTarget ("/C") {
play();
}
Frame 3331
tellTarget ("/C") {
play();
}
Frame 3336
tellTarget ("/C") {
play();
}
Frame 3340
tellTarget ("/C") {
play();
}
Frame 3342
tellTarget ("/C") {
play();
}
Frame 3346
tellTarget ("/S") {
UziAimOn = "y";
Dlock = "n";
};
tellTarget ("/U") {
gotoAndStop (3);
};
tellTarget ("/Text") {
if (/:L eq "F") {
Text = "Combien de fois est-ce que je suis sorti de la boîte?";
} else if (/:L eq "G") {
Text = "Wie oft sprang ich aus der Box?";
} else if (/:L eq "S") {
Text = "¿Cuántas veces salté de la caja?";
} else {
Text = "How many times did I jump out of the box?";
}
};
tellTarget ("/T") {
gotoAndStop ("Cuckoo");
};
startDrag ("/A", true);
stop();
Frame 3348
tellTarget ("/U") {
gotoAndStop (2);
};
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Oh la la, tu as réussis tous mes jeux!";
} else if (/:L eq "G") {
Message = "Du meine Güte. Du hast alle meine Spiele geschafft.";
} else if (/:L eq "S") {
Message = "Oh, querido. Pasaste mis juegos.";
} else {
Message = "Oh, dear. You've done all my games.";
}
play();
};
tellTarget ("/T") {
gotoAndStop ("Cuckoo");
}
Frame 3352
tellTarget ("/C") {
play();
}
Frame 3382
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Tu es une si gentille et jeune citrouille...voilà pour toi!";
} else if (/:L eq "G") {
Message = "Du bist so ein netter junger Kürbis...das ist Deiner!";
} else if (/:L eq "S") {
Message = "Eres una belleza, joven calabaza...¡esto es tuyo!";
} else {
Message = "You're such a nice, young pumpkin...this is yours!";
}
play();
}
Frame 3385
tellTarget ("/C") {
play();
}
Frame 3414
tellTarget ("/Text") {
Text = "";
};
tellTarget ("/T") {
gotoAndStop (1);
}
Frame 3437
Key = "Orange";
Story = "7";
gotoAndStop (1142);
Frame 3438
tellTarget ("/FS/FSG") {
if (/:L eq "F") {
FSV = "Desert de carrotes";
} else if (/:L eq "G") {
FSV = "Möhrenwüste";
} else if (/:L eq "S") {
FSV = "Desierto Zanahoria";
} else {
FSV = "Carrot Desert";
}
};
call("Clock");
tellTarget ("/BC") {
Bees = "-";
}
Frame 3482
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Salut! Je suis le Tapis Magique.";
} else if (/:L eq "G") {
Message = "Hallo! Ich bin der fliegende Teppich.";
} else if (/:L eq "S") {
Message = "¡Hola! Soy la Alfombra mágica.";
} else {
Message = "Hi! I'm the Magic Carpet.";
}
play();
};
tellTarget ("/T") {
gotoAndStop ("Carpet");
}
Frame 3513
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Assomes 25 abeilles pendant ton vol pour gagner un prix!";
} else if (/:L eq "G") {
Message = "Für einen Preis, erschieße 25 Bienen während unseres Fluges!";
} else if (/:L eq "S") {
Message = "¡Dispara a 25 abejas en el vuelo para ganar un premio!";
} else {
Message = "Shoot 25 bees during your flight to earn a prize!";
}
play();
};
tellTarget ("/T") {
gotoAndStop ("Carpet");
};
tellTarget ("/BC") {
Bees = "-";
};
call("Clock");
Frame 3556
tellTarget ("/BC") {
Bees = "-";
}
tellTarget ("/SpaceBarImage") {
if (/:L eq "F") {
Action = "Recommence";
} else if (/:L eq "G") {
Action = "Neustart";
} else if (/:L eq "S") {
Action = "Re-iniciar";
} else {
Action = "Restart";
}
};
startDrag ("/A", true);
tellTarget ("/Text") {
Text = "";
};
tellTarget ("/T") {
gotoAndStop (1);
};
tellTarget ("/U") {
gotoAndStop (3);
};
tellTarget ("/L") {
gotoAndStop (2);
};
tellTarget ("/R") {
gotoAndStop (2);
}
Frame 3597
tellTarget ("/P/Pumpkin/Direction") {
gotoAndStop (2);
}
Frame 3796
tellTarget ("/P/Pumpkin/Direction") {
gotoAndStop (1);
}
Frame 3810
tellTarget ("/P/Pumpkin/Direction") {
gotoAndStop (2);
}
Frame 3822
tellTarget ("/P/Pumpkin/Direction") {
gotoAndStop (1);
}
Frame 3832
tellTarget ("/P/Pumpkin/Direction") {
gotoAndStop (2);
}
Frame 3842
tellTarget ("/P/Pumpkin/Direction") {
gotoAndStop (1);
}
Frame 3852
tellTarget ("/P/Pumpkin/Direction") {
gotoAndStop (2);
}
Frame 3861
tellTarget ("/P/Pumpkin/Direction") {
gotoAndStop (1);
}
Frame 3870
tellTarget ("/P/Pumpkin/Direction") {
gotoAndStop (2);
}
Frame 3884
tellTarget ("/P/Pumpkin/Direction") {
gotoAndStop (1);
}
Frame 3955
call("/Clock");
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , "0");
if (/BC:Bees >= "25") {
gotoAndPlay (3997);
}
Frame 3956
call("Clock");
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Désolé, tu n'as pas assomé assez d'abeilles pour gagner ton prix.";
} else if (/:L eq "G") {
Message = "Schade, für einen Preis waren es zu wenige Bienen.";
} else if (/:L eq "S") {
Message = "Que pena, no le diste a las suficientes para ganar el premio.";
} else {
Message = "Sorry, you didn't shoot enough bees to get your prize.";
}
play();
};
tellTarget ("/T") {
gotoAndStop ("Carpet");
}
Frame 3994
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Appuies sur la touche espace pour réessayer.";
} else if (/:L eq "G") {
Message = "Drücke den Riegel, um es nochmal zu versuchen.";
} else if (/:L eq "S") {
Message = "Presiona la barra espaciadora para intentar otra vez.";
} else {
Message = "Press spacebar to try again.";
}
play();
}
Frame 3996
stop();
Frame 3997
call("Clock");
Frame 3998
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Super bien visé! Voici un cadeau de ma part.";
} else if (/:L eq "G") {
Message = "Klasse gezielt! Hier hast Du ein Geschenk von mir.";
} else if (/:L eq "S") {
Message = "¡Buena puntería! Aquí está mi regalo.";
} else {
Message = "Great aiming! Here's a present from me.";
}
play();
};
tellTarget ("/T") {
gotoAndStop ("Carpet");
}
Frame 4026
stopAllSounds();
Frame 4050
Key = "White";
Story = "8";
gotoAndStop (1142);
Frame 4051
tellTarget ("/SFX") {
gotoAndPlay ("Spider");
}
Frame 4052
tellTarget ("/SFX") {
gotoAndPlay ("Ding");
}
Frame 4053
tellTarget ("/SFX") {
gotoAndPlay ("Yap");
}
Frame 4054
call("Clock");
tellTarget ("/FS/FSG") {
if (/:L eq "F") {
FSV = "Caverne glaciale";
} else if (/:L eq "G") {
FSV = "Frostige Höhle";
} else if (/:L eq "S") {
FSV = "Caverna Helada";
} else {
FSV = "Frosty Cavern";
}
}
Frame 4090
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Suis notre modèle!";
} else if (/:L eq "G") {
Message = "Folge unserem Muster!";
} else if (/:L eq "S") {
Message = "¡Sigue el patrón!";
} else {
Message = "Follow our pattern!";
}
play();
};
tellTarget ("/T") {
gotoAndStop ("Spider");
};
tellTarget ("/U") {
gotoAndStop (2);
}
Frame 4097
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , "0");
Frame 4128
tellTarget ("/3") {
play();
};
tellTarget ("/Text") {
Text = "";
};
tellTarget ("/T") {
gotoAndStop (1);
}
Frame 4136
tellTarget ("/5") {
play();
}
Frame 4144
tellTarget ("/1") {
play();
}
Frame 4150
tellTarget ("/U") {
gotoAndStop (3);
};
tellTarget ("/S") {
UziAimOn = "y";
};
startDrag ("/A", true);
tellTarget ("/Turn") {
Press1 = "3";
Press2 = "5";
Press3 = "1";
Frame = "Follow";
WinFrame = "Ice2";
Current = "1";
};
stop();
Frame 4152
tellTarget ("/U") {
gotoAndStop (2);
}
Frame 4156
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , "0");
Frame 4159
tellTarget ("/3") {
play();
}
Frame 4166
tellTarget ("/5") {
play();
}
Frame 4174
tellTarget ("/1") {
play();
}
Frame 4182
tellTarget ("/4") {
play();
}
Frame 4189
tellTarget ("/U") {
gotoAndStop (3);
};
tellTarget ("/S") {
UziAimOn = "y";
};
startDrag ("/A", true);
tellTarget ("/Turn") {
Press1 = "3";
Press2 = "5";
Press3 = "1";
Press4 = "4";
Frame = "Ice2";
WinFrame = "Ice3";
Current = "1";
};
stop();
Frame 4192
tellTarget ("/U") {
gotoAndStop (2);
}
Frame 4195
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , "0");
Frame 4199
tellTarget ("/3") {
play();
}
Frame 4206
tellTarget ("/5") {
play();
}
Frame 4214
tellTarget ("/1") {
play();
}
Frame 4222
tellTarget ("/4") {
play();
}
Frame 4229
tellTarget ("/7") {
play();
}
Frame 4235
tellTarget ("/U") {
gotoAndStop (3);
};
tellTarget ("/S") {
UziAimOn = "y";
};
startDrag ("/A", true);
tellTarget ("/Turn") {
Press1 = "3";
Press2 = "5";
Press3 = "1";
Press4 = "4";
Press5 = "7";
Frame = "Ice3";
WinFrame = "Ice4";
Current = "1";
};
stop();
Frame 4238
tellTarget ("/U") {
gotoAndStop (2);
}
Frame 4241
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , "0");
Frame 4245
tellTarget ("/3") {
play();
}
Frame 4252
tellTarget ("/5") {
play();
}
Frame 4260
tellTarget ("/1") {
play();
}
Frame 4268
tellTarget ("/4") {
play();
}
Frame 4275
tellTarget ("/7") {
play();
}
Frame 4282
tellTarget ("/6") {
play();
}
Frame 4288
tellTarget ("/U") {
gotoAndStop (3);
};
tellTarget ("/S") {
UziAimOn = "y";
};
startDrag ("/A", true);
tellTarget ("/Turn") {
Press1 = "3";
Press2 = "5";
Press3 = "1";
Press4 = "4";
Press5 = "7";
Press6 = "6";
Frame = "Ice4";
WinFrame = "Ice5";
Current = "1";
};
stop();
Frame 4292
tellTarget ("/U") {
gotoAndStop (2);
}
Frame 4296
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , "0");
Frame 4299
tellTarget ("/3") {
play();
}
Frame 4306
tellTarget ("/5") {
play();
}
Frame 4314
tellTarget ("/1") {
play();
}
Frame 4322
tellTarget ("/4") {
play();
}
Frame 4329
tellTarget ("/7") {
play();
}
Frame 4336
tellTarget ("/6") {
play();
}
Frame 4343
tellTarget ("/2") {
play();
}
Frame 4350
tellTarget ("/U") {
gotoAndStop (3);
};
tellTarget ("/S") {
UziAimOn = "y";
};
startDrag ("/A", true);
tellTarget ("/Turn") {
Press1 = "3";
Press2 = "5";
Press3 = "1";
Press4 = "4";
Press5 = "7";
Press6 = "6";
Press7 = "2";
Frame = "Ice5";
WinFrame = "Ice6";
Current = "1";
};
stop();
Frame 4353
tellTarget ("/U") {
gotoAndStop (2);
}
Frame 4357
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , "0");
Frame 4360
tellTarget ("/3") {
play();
}
Frame 4367
tellTarget ("/5") {
play();
}
Frame 4375
tellTarget ("/1") {
play();
}
Frame 4383
tellTarget ("/4") {
play();
}
Frame 4390
tellTarget ("/7") {
play();
}
Frame 4397
tellTarget ("/6") {
play();
}
Frame 4404
tellTarget ("/2") {
play();
}
Frame 4411
tellTarget ("/8") {
play();
}
Frame 4418
tellTarget ("/U") {
gotoAndStop (3);
};
tellTarget ("/S") {
UziAimOn = "y";
};
startDrag ("/A", true);
tellTarget ("/Turn") {
Press1 = "3";
Press2 = "5";
Press3 = "1";
Press4 = "4";
Press5 = "7";
Press6 = "6";
Press7 = "2";
Press8 = "8";
Frame = "Ice6";
WinFrame = "Ice7";
Current = "1";
};
stop();
Frame 4420
tellTarget ("/U") {
gotoAndStop (2);
}
Frame 4421
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "As-tu pensé que c'était dur?";
} else if (/:L eq "G") {
Message = "Fandest Du das schwer?!";
} else if (/:L eq "S") {
Message = "¿Pensaste que era difícil?";
} else {
Message = "Did you think that was hard?";
}
play();
};
tellTarget ("/T") {
gotoAndStop ("Spider");
}
Frame 4423
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , "0");
Frame 4448
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Ha! Voici notre véritable jeu:";
} else if (/:L eq "G") {
Message = "Ha! Hier ist unser echtes Spiel:";
} else if (/:L eq "S") {
Message = "¡Ja! Aquí está nuestro verdadero reto:";
} else {
Message = "Ha! Here is our real game:";
}
play();
}
Frame 4475
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Assomes 30 arraignées rouges. Top!";
} else if (/:L eq "G") {
Message = "Erschieße 30 rote Spinnen. Los!";
} else if (/:L eq "S") {
Message = "Dispara a 30 arañas rojas. ¡Ya!";
} else {
Message = "Shoot 30 red spiders. Start!";
}
play();
};
tellTarget ("/T") {
gotoAndStop ("Spider");
}
Frame 4504
tellTarget ("/U") {
gotoAndStop (3);
};
tellTarget ("/S") {
UziAimOn = "y";
};
startDrag ("/A", true);
tellTarget ("/Text") {
Text = "";
};
tellTarget ("/T") {
gotoAndStop (1);
};
tellTarget ("/Turn") {
Press1 = "7";
Press2 = "3";
Press3 = "6";
Press4 = "1";
Press5 = "4";
Press6 = "8";
Press7 = "4";
Press8 = "2";
Press9 = "6";
Press10 = "3";
Press11 = "1";
Press12 = "7";
Press13 = "3";
Press14 = "8";
Press15 = "2";
Press16 = "6";
Press17 = "3";
Press18 = "5";
Press19 = "4";
Press20 = "1";
Press21 = "8";
Press22 = "2";
Press23 = "6";
Press24 = "3";
Press25 = "5";
Press26 = "1";
Press27 = "7";
Press28 = "4";
Press29 = "2";
Press30 = "8";
WinFrame = "IceWin";
Current = "1";
Game = "2";
};
stop();
Frame 4536
call("Clock");
tellTarget ("/U") {
gotoAndStop (2);
};
tellTarget ("/S") {
UziAimOn = "";
};
stopDrag();
tellTarget ("/A") {
gotoAndStop (3);
}
Frame 4537
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Plus de temps! Appuies sur la touche espace pour réessayer.";
} else if (/:L eq "G") {
Message = "Die Zeit ist um! Drücke den Riegel für einen neuen Versuch.";
} else if (/:L eq "S") {
Message = "¡Terminó el tiempo! Intenta otra vez con la barra espaciadora.";
} else {
Message = "Time's up! Press space bar to try again.";
}
play();
};
tellTarget ("/T") {
gotoAndStop ("Spider");
};
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , "0");
Frame 4539
stop();
Frame 4540
tellTarget ("/U") {
gotoAndStop (2);
};
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , "0");
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Trouvé! Voilà ce que tu mérites!";
} else if (/:L eq "G") {
Message = "Fang'! Du verdienst es!";
} else if (/:L eq "S") {
Message = "¡Uy! ¡Te lo mereces!";
} else {
Message = "Fetch! You deserve it!";
}
play();
};
tellTarget ("/T") {
gotoAndStop ("Spider");
}
Frame 4594
Key = "Brown";
Story = "9";
Frame = "F4";
gotoAndStop (1142);
Frame 4598
tellTarget ("/FS/FSG") {
if (/:L eq "F") {
FSV = "Couché de soleil";
} else if (/:L eq "G") {
FSV = "Sonnenuntergangs-Pampa";
} else if (/:L eq "S") {
FSV = "Atardecer en la llanura";
} else {
FSV = "Sunset Pampas";
}
gotoAndStop (3);
};
call("Clock");
Frame 4630
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Resalut mon pote! Est-ce que tu veux une autre course?";
} else if (/:L eq "G") {
Message = "Hallo, Kumpel! Scharf auf ein weiteres Rennen?";
} else if (/:L eq "S") {
Message = "¡Hola otra vez! ¿Listo para otra carrera?";
} else {
Message = "Hello again buddy! Fancy another race?";
}
play();
};
tellTarget ("/T") {
gotoAndStop ("Bird");
}
Frame 4675
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Prêt...";
} else if (/:L eq "G") {
Message = "Fertig...";
} else if (/:L eq "S") {
Message = "Listos...";
} else {
Message = "Get ready...";
}
play();
}
Frame 4699
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Vas-y!";
} else if (/:L eq "G") {
Message = "Los!";
} else if (/:L eq "S") {
Message = "¡Ya!";
} else {
Message = "Go!";
}
play();
}
Frame 4712
tellTarget ("/Text") {
Text = "";
};
tellTarget ("/T") {
gotoAndStop (1);
};
gotoAndStop (4753);
Frame 4714
setProperty("/P", _x , "80");
setProperty("/P", _y , "260");
tellTarget ("/P/Pumpkin/Direction") {
gotoAndStop (1);
};
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Tu es trop lent! Appuies sur la touche espace pour réessayer.";
} else if (/:L eq "G") {
Message = "Du bist zu langsam! Drücke den Riegel für einen neuen Versuch.";
} else if (/:L eq "S") {
Message = "¡Eres lento! presiona la barra espaciadora para re-intentar.";
} else {
Message = "You're too slow! Press the spacebar to retry.";
}
play();
};
tellTarget ("/T") {
gotoAndStop ("Bird");
};
setProperty("/SpaceBarImage", _visible , "1");
tellTarget ("/SpaceBarImage") {
if (/:L eq "F") {
Action = "Recommence";
} else if (/:L eq "G") {
Action = "Neustart";
} else if (/:L eq "S") {
Action = "Re-iniciar";
} else {
Action = "Restart";
}
}
Frame 4751
stop();
Frame 4753
XStartPoint = "80";
YStartPoint = "260";
call("ResetVars");
tellTarget ("/S") {
Level = "1";
Y1Obstacle1_Left = "170";
Y1Obstacle2_Left = "350";
Y1Obstacle1_Right = "290";
Y1Obstacle2_Right = "50";
Y1Obstacle3_Right = "470";
Y1Action1_X = "170";
Y1Action1_Action = "JumpUpRight";
Y1Action2_X = "350";
Y1Action2_Action = "JumpUpRight";
if (/:L eq "F") {
Y1Action1_Display = "Saute";
Y1Action2_Display = "Saute";
} else if (/:L eq "G") {
Y1Action1_Display = "Springen";
Y1Action2_Display = "Springen";
} else if (/:L eq "S") {
Y1Action1_Display = "Saltar";
Y1Action2_Display = "Saltar";
} else {
Y1Action1_Display = "Jump";
Y1Action2_Display = "Jump";
}
Y1Event1_X = "530";
Y1Event1_Target2 = "_level0";
Y1Event1_Var1 = "FrameChange";
Y1Event1_Var1_Value = "SP001";
Y1Event2_X = "530";
Y1Event2_Target = "_level0";
Y1Event2_GotoPlayFrame = "FrameChange";
Y2Event1_X = "170";
Y2Event1_Target = "/Actions";
Y2Event1_GotoPlayFrame = "Falldown";
Y2Event2_X = "290";
Y2Event2_Target = "/Actions";
Y2Event2_GotoPlayFrame = "Falldown";
Y2Event3_X = "350";
Y2Event3_Target = "/Actions";
Y2Event3_GotoPlayFrame = "Falldown";
Y2Event4_X = "470";
Y2Event4_Target = "/Actions";
Y2Event4_GotoPlayFrame = "Falldown";
};
Frame = "SP01";
Temp = "65";
stop();
Frame 4754
XStartPoint = "80";
YStartPoint = "260";
call("ResetVars");
tellTarget ("/S") {
Level = "1";
Y1Obstacle1_Left = "140";
Y1Obstacle1_Right = "50";
Y1Action1_X = "140";
Y1Action1_Action = "JumpUpRight";
if (/:L eq "F") {
Y1Action1_Display = "Saute";
} else if (/:L eq "G") {
Y1Action1_Display = "Springen";
} else if (/:L eq "S") {
Y1Action1_Display = "Saltar";
} else {
Y1Action1_Display = "Jump";
}
Y2Event1_X = "230";
Y2Event1_Target = "_level0";
Y2Event1_GotoPlayFrame = "SP2";
Y2Event2_X = "140";
Y2Event2_Target = "/Actions";
Y2Event2_GotoPlayFrame = "Falldown";
};
Frame = "SP001";
Frame 4755
setProperty("/SpaceBarImage", _visible , "1");
tellTarget ("/SpaceBarImage") {
if (/:L eq "F") {
Action = "Tire";
} else if (/:L eq "G") {
Action = "Schießen";
} else if (/:L eq "S") {
Action = "Disparar";
} else {
Action = "Shoot";
}
}
Frame 4767
gotoAndPlay (4763);
Frame 4778
gotoAndPlay (4763);
Frame 4796
XStartPoint = "50";
YStartPoint = "300";
call("ResetVars");
tellTarget ("/S") {
Level = "1";
Y1Obstacle1_Left = "110";
Y1Obstacle2_Left = "200";
Y1Obstacle3_Left = "290";
Y1Obstacle1_Right = "50";
Y1Event1_X = "500";
Y1Event1_Target2 = "_level0";
Y1Event1_Var1 = "FrameChange";
Y1Event1_Var1_Value = "SP6";
Y1Event2_X = "500";
Y1Event2_Target = "_level0";
Y1Event2_GotoPlayFrame = "FrameChange";
};
Frame = "SP2";
stop();
Frame 4798
XStartPoint = "50";
YStartPoint = "300";
call("ResetVars");
tellTarget ("/S") {
Level = "1";
Y1Obstacle1_Left = "110";
Y1Obstacle2_Left = "200";
Y1Obstacle1_Right = "50";
Y1Event1_X = "290";
Y1Event1_Target = "_level0";
Y1Event1_GotoPlayFrame = "SP7";
};
Frame = "SP6";
stop();
Frame 4801
setProperty("/SpaceBarImage", _visible , "1");
tellTarget ("/SpaceBarImage") {
if (/:L eq "F") {
Action = "Tire";
} else if (/:L eq "G") {
Action = "Schießen";
} else if (/:L eq "S") {
Action = "Disparar";
} else {
Action = "Shoot";
}
}
Frame 4812
gotoAndPlay (4808);
Frame 4824
gotoAndPlay (4808);
Frame 4836
setProperty("/SpaceBarImage", _visible , "1");
tellTarget ("/SpaceBarImage") {
if (/:L eq "F") {
Action = "Tire";
} else if (/:L eq "G") {
Action = "Schießen";
} else if (/:L eq "S") {
Action = "Disparar";
} else {
Action = "Shoot";
}
}
Frame 4837
tellTarget ("/SpaceBarImage") {
if (/:L eq "F") {
Action = "Tire";
} else if (/:L eq "G") {
Action = "Schießen";
} else if (/:L eq "S") {
Action = "Disparar";
} else {
Action = "Shoot";
}
};
Frame = "SP11";
Frame 4841
gotoAndPlay (4837);
Frame 4853
gotoAndPlay (4837);
Frame 4871
gotoAndPlay (4867);
Frame 4883
gotoAndPlay (4867);
Frame 4899
XStartPoint = "140";
YStartPoint = "260";
call("ResetVars");
tellTarget ("/S") {
Level = "1";
Y1Obstacle1_Left = "350";
Y1Obstacle1_Right = "140";
Y1Obstacle2_Right = "470";
Y1Action1_X = "350";
Y1Action1_Action = "JumpUpRight";
if (/:L eq "F") {
Y1Action1_Display = "Saute";
} else if (/:L eq "G") {
Y1Action1_Display = "Springen";
} else if (/:L eq "S") {
Y1Action1_Display = "Saltar";
} else {
Y1Action1_Display = "Jump";
}
Y1Event1_X = "530";
Y1Event1_Target2 = "_level0";
Y1Event1_Var1 = "FrameChange";
Y1Event1_Var1_Value = "SP17";
Y1Event2_X = "530";
Y1Event2_Target = "_level0";
Y1Event2_GotoPlayFrame = "FrameChange";
Y2Event1_X = "350";
Y2Event1_Target = "/Actions";
Y2Event1_GotoPlayFrame = "Falldown";
Y2Event2_X = "470";
Y2Event2_Target = "/Actions";
Y2Event2_GotoPlayFrame = "Falldown";
};
Frame = "SP14";
stop();
Frame 4900
XStartPoint = "50";
YStartPoint = "260";
call("ResetVars");
tellTarget ("/S") {
Level = "1";
Y1Obstacle1_Left = "80";
Y1Obstacle2_Left = "230";
Y1Obstacle3_Left = "380";
Y1Obstacle1_Right = "200";
Y1Obstacle2_Right = "50";
Y1Obstacle3_Right = "350";
Y1Obstacle4_Right = "500";
Y1Action1_X = "80";
Y1Action1_Action = "JumpUpRight";
Y1Action2_X = "230";
Y1Action2_Action = "JumpUpRight";
Y1Action3_X = "380";
Y1Action3_Action = "JumpUpRight";
if (/:L eq "F") {
Y1Action1_Display = "Saute";
Y1Action2_Display = "Saute";
Y1Action3_Display = "Saute";
} else if (/:L eq "G") {
Y1Action1_Display = "Springen";
Y1Action2_Display = "Springen";
Y1Action3_Display = "Springen";
} else if (/:L eq "S") {
Y1Action1_Display = "Saltar";
Y1Action2_Display = "Saltar";
Y1Action3_Display = "Saltar";
} else {
Y1Action1_Display = "Jump";
Y1Action2_Display = "Jump";
Y1Action3_Display = "Jump";
}
Y1Event1_X = "530";
Y1Event1_Target2 = "_level0";
Y1Event1_Var1 = "FrameChange";
Y1Event1_Var1_Value = "SP18";
Y1Event2_X = "530";
Y1Event2_Target = "_level0";
Y1Event2_GotoPlayFrame = "FrameChange";
Y2Event1_X = "80";
Y2Event1_Target = "/Actions";
Y2Event1_GotoPlayFrame = "Falldown";
Y2Event2_X = "200";
Y2Event2_Target = "/Actions";
Y2Event2_GotoPlayFrame = "Falldown";
Y2Event3_X = "230";
Y2Event3_Target = "/Actions";
Y2Event3_GotoPlayFrame = "Falldown";
Y2Event4_X = "350";
Y2Event4_Target = "/Actions";
Y2Event4_GotoPlayFrame = "Falldown";
Y2Event5_X = "380";
Y2Event5_Target = "/Actions";
Y2Event5_GotoPlayFrame = "Falldown";
Y2Event6_X = "500";
Y2Event6_Target = "/Actions";
Y2Event6_GotoPlayFrame = "Falldown";
};
Frame = "SP17";
Frame 4901
XStartPoint = "50";
YStartPoint = "260";
call("ResetVars");
tellTarget ("/S") {
Level = "1";
Y1Obstacle1_Right = "50";
Y1Event1_X = "320";
Y1Event1_Target = "_level0";
Y1Event1_GotoPlayFrame = "SP19";
}
Frame 4902
setProperty("/SpaceBarImage", _visible , "1");
tellTarget ("/SpaceBarImage") {
if (/:L eq "F") {
Action = "Tire";
} else if (/:L eq "G") {
Action = "Schießen";
} else if (/:L eq "S") {
Action = "Disparar";
} else {
Action = "Shoot";
}
}
Frame 4913
gotoAndPlay (4909);
Frame 4925
gotoAndPlay (4909);
Frame 4943
gotoAndPlay (4939);
Frame 4955
gotoAndPlay (4939);
Frame 4967
XStartPoint = "410";
YStartPoint = "300";
call("ResetVars");
tellTarget ("/S") {
Level = "1";
Y1Obstacle1_Right = "200";
Y1Obstacle1_Left = "410";
Y1Event1_X = "530";
Y1Event1_Target2 = "_level0";
Y1Event1_Var1 = "FrameChange";
Y1Event1_Var1_Value = "SP26";
Y1Event2_X = "530";
Y1Event2_Target = "_level0";
Y1Event2_GotoPlayFrame = "FrameChange";
};
stop();
Frame 4969
XStartPoint = "50";
YStartPoint = "300";
call("ResetVars");
tellTarget ("/S") {
Level = "1";
Y1Obstacle1_Left = "200";
Y1Obstacle2_Left = "290";
Y1Obstacle3_Left = "380";
Y1Obstacle1_Right = "50";
Y1Event1_X = "500";
Y1Event1_Target2 = "_level0";
Y1Event1_Var1 = "FrameChange";
Y1Event1_Var1_Value = "SP27";
Y1Event2_X = "500";
Y1Event2_Target = "_level0";
Y1Event2_GotoPlayFrame = "FrameChange";
}
Frame 4971
XStartPoint = "50";
YStartPoint = "300";
call("ResetVars");
tellTarget ("/S") {
Level = "1";
Y1Obstacle1_Left = "110";
Y1Obstacle2_Left = "170";
Y1Obstacle3_Left = "230";
Y1Obstacle1_Right = "50";
Y1Event1_X = "320";
Y1Event1_Target = "_level0";
Y1Event1_GotoPlayFrame = "SP28";
}
Frame 4972
setProperty("/SpaceBarImage", _visible , "1");
tellTarget ("/SpaceBarImage") {
if (/:L eq "F") {
Action = "Tire";
} else if (/:L eq "G") {
Action = "Schießen";
} else if (/:L eq "S") {
Action = "Disparar";
} else {
Action = "Shoot";
}
}
Frame 4984
gotoAndPlay (4980);
Frame 4996
gotoAndPlay (4980);
Frame 5012
call("Clock");
Frame 5013
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Impressionant! Malheureusement, tout ce que j'ai, c'est cette clé.";
} else if (/:L eq "G") {
Message = "Beeindruckend! Leider ist dieser Schlüssel alles, was ich habe...";
} else if (/:L eq "S") {
Message = "¡Impresionante! Lástima, todo lo que tengo es esta llave...";
} else {
Message = "Impressive! Unfortunately, all I've got is this key...";
}
play();
};
tellTarget ("/T") {
gotoAndStop ("Bird");
}
Frame 5079
Key = "Purple";
Story = "10";
gotoAndStop (1142);
Frame 5083
call("Clock");
Frame 5098
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Tellement stupide! Ils attendent toujours cet idiot!";
} else if (/:L eq "G") {
Message = "Zu dumm! Sie warten immer noch auf diesen Idioten!";
} else if (/:L eq "S") {
Message = "¡Qué tonto! Ellos estan esperando por ese zonzo!";
} else {
Message = "So stupid! They 're still waiting for that fool!";
}
play();
};
tellTarget ("/T") {
gotoAndStop ("P7");
}
Frame 5131
tellTarget ("/Text") {
Text = "";
};
tellTarget ("/T") {
gotoAndStop (1);
}
Frame 5145
tellTarget ("/Text") {
if (/:L eq "F") {
Message = /:N add " nous sauvera très bientôt!";
} else if (/:L eq "G") {
Message = /:N add " wird uns bald retten!";
} else if (/:L eq "S") {
Message = ("¡" add /:N) add " nos salvará pronto!";
} else {
Message = /:N add " will save us very soon!";
}
play();
};
tellTarget ("/T") {
gotoAndStop ("Tomato");
}
Frame 5190
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Ne me fais pas rire!";
} else if (/:L eq "G") {
Message = "Was Du nicht sagst.";
} else if (/:L eq "S") {
Message = "No me hagas reir.";
} else {
Message = "Don't make me laugh.";
}
play();
};
tellTarget ("/T") {
gotoAndStop ("P5");
}
Frame 5232
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "C'est impossible de résoudre tous les puzzles du château.";
} else if (/:L eq "G") {
Message = "Es ist unmöglich, alle Puzzles in unserem Schloß zu lösen.";
} else if (/:L eq "S") {
Message = "Es imposible resolver todos los acertijos de nuestro castillo.";
} else {
Message = "It's impossible to solve all the puzzles in our castle.";
}
play();
};
tellTarget ("/T") {
gotoAndStop ("P3");
}
Frame 5268
tellTarget ("/Text") {
Text = "";
};
tellTarget ("/T") {
gotoAndStop (1);
}
Frame 5269
tellTarget ("/FS/FSG") {
if (/:L eq "F") {
FSV = "Château aux Citrouilles";
} else if (/:L eq "G") {
FSV = "Schloß der Kürbisse";
} else if (/:L eq "S") {
FSV = "Castillo Calabaza";
} else {
FSV = "Pumpkin Castle";
}
}
Frame 5304
tellTarget ("/S") {
UziAimOn = "y";
};
tellTarget ("/U") {
gotoAndStop (3);
};
startDrag ("/A", true);
stop();
Frame 5316
tellTarget ("/U") {
gotoAndStop (2);
}
Frame 5352
tellTarget ("/S") {
UziAimOn = "y";
};
tellTarget ("/U") {
gotoAndStop (3);
};
startDrag ("/A", true);
stop();
Frame 5353
tellTarget ("/U") {
gotoAndStop (2);
}
Frame 5393
tellTarget ("/S") {
UziAimOn = "y";
};
tellTarget ("/U") {
gotoAndStop (3);
};
startDrag ("/A", true);
stop();
Frame 5394
tellTarget ("/U") {
gotoAndStop (2);
}
Frame 5434
tellTarget ("/S") {
UziAimOn = "y";
};
tellTarget ("/U") {
gotoAndStop (3);
};
startDrag ("/A", true);
stop();
Frame 5435
tellTarget ("/U") {
gotoAndStop (2);
}
Frame 5475
tellTarget ("/S") {
UziAimOn = "y";
};
tellTarget ("/U") {
gotoAndStop (3);
};
startDrag ("/A", true);
stop();
Frame 5491
tellTarget ("/U") {
gotoAndStop (2);
}
Frame 5531
tellTarget ("/S") {
UziAimOn = "y";
};
tellTarget ("/U") {
gotoAndStop (3);
};
startDrag ("/A", true);
stop();
Frame 5532
tellTarget ("/U") {
gotoAndStop (2);
}
Frame 5572
call("CShoot");
Frame 5629
call("Clock");
Frame 5743
call("CShoot");
Frame 5770
tellTarget ("/Uzi") {
play();
};
tellTarget ("/Pumpkin") {
gotoAndPlay ("Angry");
}
Frame 5782
tellTarget ("/Pumpkin") {
gotoAndPlay ("Angry");
}
Frame 5783
tellTarget ("/Uzi") {
play();
}
Frame 5816
tellTarget ("/Uzi") {
play();
};
tellTarget ("/Pumpkin") {
gotoAndPlay ("Angry");
}
Frame 5820
tellTarget ("/Uzi") {
gotoAndPlay (2);
}
Frame 5823
tellTarget ("/Uzi") {
play();
}
Frame 5829
tellTarget ("/P") {
Rpress = "y";
}
Frame 5831
tellTarget ("/P") {
Rpress = "y";
}
Frame 5833
tellTarget ("/P") {
Rpress = "y";
}
Frame 5835
tellTarget ("/P") {
Rpress = "y";
}
Frame 5837
tellTarget ("/P") {
Rpress = "y";
}
Frame 5839
tellTarget ("/P") {
Rpress = "y";
}
Frame 5841
tellTarget ("/P") {
Rpress = "y";
}
Frame 5843
tellTarget ("/P") {
Rpress = "y";
}
Frame 5845
tellTarget ("/P") {
Rpress = "y";
}
Frame 5847
tellTarget ("/P") {
Rpress = "y";
}
Frame 5849
tellTarget ("/P") {
Rpress = "y";
}
Frame 5851
tellTarget ("/P") {
Rpress = "y";
}
Frame 5853
tellTarget ("/P") {
Rpress = "y";
}
Frame 5854
tellTarget ("/P") {
Rpress = "y";
}
Frame 5856
tellTarget ("/P") {
Rpress = "y";
}
Frame 5858
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Laisse nous rentrer!";
} else if (/:L eq "G") {
Message = "Laß' uns nach Hause gehen!";
} else if (/:L eq "S") {
Message = "¡Vámonos a casa!";
} else {
Message = "Let us go home!";
}
play();
};
tellTarget ("/T") {
gotoAndStop ("Player");
}
Frame 5883
call("CShoot");
tellTarget ("/Uzi") {
gotoAndPlay (2);
}
Frame 5886
call("CShoot");
tellTarget ("/Uzi") {
gotoAndPlay (2);
}
Frame 5889
call("CShoot");
tellTarget ("/Uzi") {
gotoAndPlay (2);
}
Frame 5901
tellTarget ("/Text") {
if (/:L eq "F") {
Message = ("Merci, courageux " add /:N) add "!";
} else if (/:L eq "G") {
Message = ("Danke, mutiger " add /:N) add "!";
} else if (/:L eq "S") {
Message = ("Gracias, valiente " add /:N) add ".";
} else {
Message = ("Thank you, brave " add /:N) add "!";
}
play();
};
tellTarget ("/T") {
gotoAndStop ("Cucumber");
}
Frame 5979
tellTarget ("/Text") {
Text = "";
};
tellTarget ("/T") {
gotoAndStop (1);
}
Frame 6008
call("CShoot");
tellTarget ("/Uzi") {
gotoAndPlay (2);
}
Frame 6012
call("CShoot");
tellTarget ("/Uzi") {
gotoAndPlay (2);
}
Frame 6016
call("CShoot");
tellTarget ("/Uzi") {
gotoAndPlay (2);
}
Frame 6020
call("CShoot");
tellTarget ("/Uzi") {
gotoAndPlay (2);
}
Frame 6186
tellTarget ("/P/Pumpkin/Direction") {
gotoAndStop (2);
}
Frame 6193
tellTarget ("/P/Pumpkin/Direction") {
gotoAndStop (1);
}
Frame 6298
tellTarget ("/MC/P/Pumpkin/Direction") {
gotoAndStop (2);
}
Frame 6333
tellTarget ("/Cu") {
gotoAndPlay (2);
}
Frame 6354
tellTarget ("/Cu") {
gotoAndPlay (2);
}
Frame 6427
tellTarget ("/MC/P/Pumpkin/Direction") {
gotoAndStop (1);
}
Frame 6739
stop();
Symbol 10 MovieClip Frame 12
gotoAndPlay (4);
Symbol 16 MovieClip Frame 9
gotoAndPlay (3);
Symbol 22 Button
on (release) {
if (N ne "") {
play();
}
}
Symbol 30 MovieClip Frame 1
stop();
Symbol 30 MovieClip Frame 2
stop();
Symbol 31 MovieClip Frame 7
gotoAndPlay (1);
Symbol 32 MovieClip Frame 1
Down = "1";
Go = "0";
tellTarget ("../") {
Rotn = "0";
};
stop();
Symbol 32 MovieClip Frame 2
if ((Rpress eq "y") or (Lpress eq "y")) {
Rotate = "n";
}
if (Rpress eq "n") {
call("Rightno");
}
if (Lpress eq "n") {
call("Leftno");
}
God = "y";
if (eval ((("_level0/Tetris:y" add ypos) add "x") add xpos) eq "n") {
c = "y";
tellTarget ("../") {
c = c + "1";
};
play();
if (Rpress eq "y") {
Rpress = "n";
if (((eval ((("_level0/Tetris:y" add ypos) add "x") add rxpos) eq "n") and (eval ((("_level0/Tetris:y" add (ypos + "1")) add "x") add rxpos) eq "n")) and (rxpos < "11")) {
if (_name eq "S1") {
tellTarget ("../") {
S1Right = "y";
};
} else if (_name eq "S2") {
tellTarget ("../") {
S2Right = "y";
};
} else if (_name eq "S3") {
tellTarget ("../") {
S3Right = "y";
};
} else if (_name eq "S4") {
tellTarget ("../") {
S4Right = "y";
};
}
} else {
call("Rightno");
}
} else if (Lpress eq "y") {
Lpress = "n";
if (((eval ((("_level0/Tetris:y" add ypos) add "x") add lxpos) eq "n") and (eval ((("_level0/Tetris:y" add (ypos + "1")) add "x") add lxpos) eq "n")) and ("0" < lxpos)) {
if (_name eq "S1") {
tellTarget ("../") {
S1Left = "y";
};
} else if (_name eq "S2") {
tellTarget ("../") {
S2Left = "y";
};
} else if (_name eq "S3") {
tellTarget ("../") {
S3Left = "y";
};
} else if (_name eq "S4") {
tellTarget ("../") {
S4Left = "y";
};
}
} else {
call("Leftno");
}
} else if (Rotate eq "y") {
Rotate = "n";
if (_level0/Tetris:Rotn == "0") {
if (Shape eq "L") {
if (_name eq "S1") {
call("Ey1x1");
} else if (_name eq "S2") {
call("11");
} else if (_name eq "S3") {
call("Ey-1x-1");
} else if (_name eq "S4") {
call("Ey0x-2");
}
} else if (Shape eq "Line") {
call("Eline-r0&2");
} else if (Shape eq "T") {
if (_name eq "S1") {
call("Ey1x1");
} else if (_name eq "S2") {
call("11");
} else if (_name eq "S3") {
call("Ey-1x1");
} else if (_name eq "S4") {
call("Ey-1x-1");
}
} else if (Shape eq "S") {
call("ES-r0&2");
}
} else if (_level0/Tetris:Rotn == "1") {
if (Shape eq "L") {
if (_name eq "S1") {
call("Ey-2x1");
} else if (_name eq "S2") {
call("Ey-1x0");
} else if (_name eq "S3") {
call("Ey0x-1");
} else if (_name eq "S4") {
call("Ey1x0");
}
} else if (Shape eq "Line") {
call("Eline-r1&3");
} else if (Shape eq "T") {
if (_name eq "S1") {
call("Ey-1x1");
} else if (_name eq "S2") {
call("11");
} else if (_name eq "S3") {
call("Ey-1x-1");
} else if (_name eq "S4") {
call("Ey1x-1");
}
} else if (Shape eq "S") {
call("ES-r1&3");
}
} else if (_level0/Tetris:Rotn == "2") {
if (Shape eq "L") {
if (_name eq "S1") {
call("Ey0x-1");
} else if (_name eq "S2") {
call("Ey1x0");
} else if (_name eq "S3") {
call("Ey2x1");
} else if (_name eq "S4") {
call("Ey1x2");
}
} else if (Shape eq "Line") {
call("Eline-r0&2");
} else if (Shape eq "T") {
if (_name eq "S1") {
call("Ey-1x-1");
} else if (_name eq "S2") {
call("11");
} else if (_name eq "S3") {
call("Ey1x-1");
} else if (_name eq "S4") {
call("Ey1x1");
}
} else if (Shape eq "S") {
call("ES-r0&2");
}
} else if (_level0/Tetris:Rotn == "3") {
if (Shape eq "L") {
if (_name eq "S1") {
call("Ey1x-1");
} else if (_name eq "S2") {
call("10");
} else if (_name eq "S3") {
call("Ey-1x1");
} else if (_name eq "S4") {
call("Ey-2x0");
}
} else if (Shape eq "Line") {
call("Eline-r1&3");
} else if (Shape eq "T") {
if (_name eq "S1") {
call("Ey1x-1");
} else if (_name eq "S2") {
call("11");
} else if (_name eq "S3") {
call("Ey1x1");
} else if (_name eq "S4") {
call("Ey-1x1");
}
} else if (Shape eq "S") {
call("ES-r1&3");
}
}
}
}
if (_level0/Tetris:c < "0") {
gotoAndPlay (4);
}
Symbol 32 MovieClip Frame 3
if (_level0/Tetris:c >= "4") {
tellTarget ("../") {
c = c + "1";
};
if (_level0/Tetris:c == "8") {
tellTarget ("../") {
c = "0";
};
}
if ((Dpress eq "y") and (Down < "2")) {
God = "n";
Dpress = "n";
if (Down < "2") {
_y = (_y + "10");
Down = Down + "4";
c = "n";
Dpress = "n";
}
} else if ((((_level0/Tetris:S1Right eq "y") and (_level0/Tetris:S2Right eq "y")) and (_level0/Tetris:S3Right eq "y")) and (_level0/Tetris:S4Right eq "y")) {
tellTarget ("../") {
Rotc = "0";
};
_x = (_x + "10");
rxpos = rxpos + "1";
xpos = xpos + "1";
lxpos = lxpos + "1";
} else if ((((_level0/Tetris:S1Left eq "y") and (_level0/Tetris:S2Left eq "y")) and (_level0/Tetris:S3Left eq "y")) and (_level0/Tetris:S4Left eq "y")) {
tellTarget ("_level0/Tetris") {
Rotc = "0";
};
_x = (_x - "10");
lxpos = lxpos - "1";
xpos = xpos - "1";
rxpos = rxpos - "1";
} else if (_level0/Tetris:Rotc >= "4") {
tellTarget ("../") {
rc = "0";
lc = "0";
};
if (_level0/Tetris:Rotn == "0") {
if (Shape eq "L") {
if (_name eq "S1") {
call("My1x1");
} else if (_name eq "S3") {
call("My-1x-1");
} else if (_name eq "S4") {
call("My0x-2");
}
} else if (Shape eq "Line") {
call("Mline-r0&2");
} else if (Shape eq "T") {
if (_name eq "S1") {
call("My1x1");
} else if (_name eq "S3") {
call("My-1x1");
} else if (_name eq "S4") {
call("My-1x-1");
}
} else if (Shape eq "S") {
call("MS-r0&2");
}
} else if (_level0/Tetris:Rotn == "1") {
if (Shape eq "L") {
if (_name eq "S1") {
call("My-2x1");
} else if (_name eq "S2") {
call("My-1x0");
} else if (_name eq "S3") {
call("My0x-1");
} else if (_name eq "S4") {
call("My1x0");
}
} else if (Shape eq "Line") {
call("Mline-r1&3");
} else if (Shape eq "T") {
if (_name eq "S1") {
call("My-1x1");
} else if (_name eq "S3") {
call("My-1x-1");
} else if (_name eq "S4") {
call("My1x-1");
}
} else if (Shape eq "S") {
call("MS-r1&3");
}
} else if (_level0/Tetris:Rotn == "2") {
if (Shape eq "L") {
if (_name eq "S1") {
call("My0x-1");
} else if (_name eq "S2") {
call("My1x0");
} else if (_name eq "S3") {
call("My2x1");
} else if (_name eq "S4") {
call("My1x2");
}
} else if (Shape eq "Line") {
call("Mline-r0&2");
} else if (Shape eq "T") {
if (_name eq "S1") {
call("My-1x-1");
} else if (_name eq "S3") {
call("My1x-1");
} else if (_name eq "S4") {
call("My1x1");
}
} else if (Shape eq "S") {
call("MS-r0&2");
}
} else if (_level0/Tetris:Rotn == "3") {
if (Shape eq "L") {
if (_name eq "S1") {
call("My1x-1");
} else if (_name eq "S3") {
call("My-1x1");
} else if (_name eq "S4") {
call("My-2x0");
}
} else if (Shape eq "Line") {
call("Mline-r1&3");
} else if (Shape eq "T") {
if (_name eq "S1") {
call("My1x-1");
} else if (_name eq "S3") {
call("My1x1");
} else if (_name eq "S4") {
call("My-1x1");
}
} else if (Shape eq "S") {
call("MS-r1&3");
}
}
call("11");
}
if (((Down < "5") and (Speed < "5")) and (God eq "y")) {
_y = (_y + Speed);
Down = Down + "1";
c = "n";
} else if (((Down < "4") and (Speed < "6")) and (God eq "y")) {
_y = (_y + Speed);
Down = Down + "2";
c = "n";
} else if (((Down < "2") and (Speed < "11")) and (God eq "y")) {
_y = (_y + Speed);
Down = Down + "4";
c = "n";
}
if (Down >= "5") {
ypos = ypos - "1";
Down = "1";
}
gotoAndPlay (2);
} else {
Set("_level0/Tetris:c", "-50");
gotoAndPlay (4);
}
Symbol 32 MovieClip Frame 4
no1ton = (("y" add (ypos + "1")) add "x") add xpos;
if (_name eq "S1") {
tellTarget ("../") {
Set(_level0/Tetris/S1:no1ton, "y");
};
} else if (_name eq "S2") {
tellTarget ("../") {
Set(_level0/Tetris/S2:no1ton, "y");
};
} else if (_name eq "S3") {
tellTarget ("../") {
Set(_level0/Tetris/S3:no1ton, "y");
};
} else if (_name eq "S4") {
tellTarget ("../") {
Set(_level0/Tetris/S4:no1ton, "y");
};
}
tellTarget ("../") {
Next = Next + "1";
};
if (_name eq "S1") {
tellTarget ("../") {
Set("Line" add _level0/Tetris/S1:ypos, eval ("Line" add _level0/Tetris/S1:ypos) + "1");
};
} else if (_name eq "S2") {
tellTarget ("../") {
Set("Line" add _level0/Tetris/S2:ypos, eval ("Line" add _level0/Tetris/S2:ypos) + "1");
};
} else if (_name eq "S3") {
tellTarget ("../") {
Set("Line" add _level0/Tetris/S3:ypos, eval ("Line" add _level0/Tetris/S3:ypos) + "1");
};
} else if (_name eq "S4") {
tellTarget ("../") {
Set("Line" add _level0/Tetris/S4:ypos, eval ("Line" add _level0/Tetris/S4:ypos) + "1");
};
}
_name = no1ton;
Symbol 32 MovieClip Frame 6
stop();
Symbol 32 MovieClip Frame 10
tellTarget ("../") {
Rotc = Rotc + "1";
}
Symbol 32 MovieClip Frame 11
tellTarget ("../") {
Rotc = Rotc + "1";
};
if (_level0/Tetris:Rotc >= "8") {
tellTarget ("../") {
Rotc = "0";
Rotn = Rotn + "1";
if (Rotn == "4") {
Rotn = "0";
}
};
}
Symbol 32 MovieClip Frame 12
if (_name eq "S1") {
tellTarget ("../") {
S1Right = "n";
};
} else if (_name eq "S2") {
tellTarget ("../") {
S2Right = "n";
};
} else if (_name eq "S3") {
tellTarget ("../") {
S3Right = "n";
};
} else if (_name eq "S4") {
tellTarget ("../") {
S4Right = "n";
};
}
Symbol 32 MovieClip Frame 13
if (_name eq "S1") {
tellTarget ("../") {
S1Left = "n";
};
} else if (_name eq "S2") {
tellTarget ("../") {
S2Left = "n";
};
} else if (_name eq "S3") {
tellTarget ("../") {
S3Left = "n";
};
} else if (_name eq "S4") {
tellTarget ("../") {
S4Left = "n";
};
}
Symbol 32 MovieClip Frame 15
if (eval ((("_level0/Tetris:y" add ypos) add "x") add (xpos + "1")) eq "n") {
call("11");
} else {
call("Rotchan");
}
Symbol 32 MovieClip Frame 16
if (eval ((("_level0/Tetris:y" add ypos) add "x") add (xpos + "2")) eq "n") {
call("11");
} else {
call("Rotchan");
}
Symbol 32 MovieClip Frame 17
if (eval ((("_level0/Tetris:y" add (ypos + "1")) add "x") add xpos) eq "n") {
call("11");
} else {
call("Rotchan");
}
Symbol 32 MovieClip Frame 19
if (eval ((("_level0/Tetris:y" add (ypos + "1")) add "x") add (xpos + "1")) eq "n") {
call("11");
} else {
call("Rotchan");
}
Symbol 32 MovieClip Frame 20
if (eval ((("_level0/Tetris:y" add (ypos + "1")) add "x") add (xpos + "2")) eq "n") {
call("11");
} else {
call("Rotchan");
}
Symbol 32 MovieClip Frame 21
if (eval ((("_level0/Tetris:y" add (ypos + "2")) add "x") add (xpos + "1")) eq "n") {
call("11");
} else {
call("Rotchan");
}
Symbol 32 MovieClip Frame 24
if (eval ((("_level0/Tetris:y" add ypos) add "x") add (xpos - "1")) eq "n") {
call("11");
} else {
call("Rotchan");
}
Symbol 32 MovieClip Frame 25
if (eval ((("_level0/Tetris:y" add ypos) add "x") add (xpos - "2")) eq "n") {
call("11");
} else {
call("Rotchan");
}
Symbol 32 MovieClip Frame 26
if (eval ((("_level0/Tetris:y" add (ypos - "1")) add "x") add xpos) eq "n") {
call("11");
} else {
call("Rotchan");
}
Symbol 32 MovieClip Frame 27
if (eval ((("_level0/Tetris:y" add (ypos - "2")) add "x") add xpos) eq "n") {
call("11");
} else {
call("Rotchan");
}
Symbol 32 MovieClip Frame 28
if (eval ((("_level0/Tetris:y" add (ypos - "1")) add "x") add (xpos - "1")) eq "n") {
call("11");
} else {
call("Rotchan");
}
Symbol 32 MovieClip Frame 33
if (eval ((("_level0/Tetris:y" add (ypos + "1")) add "x") add (xpos - "1")) eq "n") {
call("11");
} else {
call("Rotchan");
}
Symbol 32 MovieClip Frame 36
if (eval ((("_level0/Tetris:y" add (ypos + "2")) add "x") add (xpos - "2")) eq "n") {
call("11");
} else {
call("Rotchan");
}
Symbol 32 MovieClip Frame 37
if (eval ((("_level0/Tetris:y" add (ypos - "1")) add "x") add (xpos + "1")) eq "n") {
call("11");
} else {
call("Rotchan");
}
Symbol 32 MovieClip Frame 38
if (eval ((("_level0/Tetris:y" add (ypos - "2")) add "x") add (xpos + "1")) eq "n") {
call("11");
} else {
call("Rotchan");
}
Symbol 32 MovieClip Frame 40
if (eval ((("_level0/Tetris:y" add (ypos - "2")) add "x") add (xpos + "2")) eq "n") {
call("11");
} else {
call("Rotchan");
}
Symbol 32 MovieClip Frame 43
_x = (_x + "10");
xpos = xpos + "1";
rxpos = rxpos + "1";
lxpos = lxpos + "1";
Symbol 32 MovieClip Frame 44
_x = (_x + "20");
xpos = xpos + "2";
rxpos = rxpos + "2";
lxpos = lxpos + "2";
Symbol 32 MovieClip Frame 45
_y = (_y - "10");
ypos = ypos + "1";
Symbol 32 MovieClip Frame 47
_x = (_x + "10");
_y = (_y - "10");
xpos = xpos + "1";
rxpos = rxpos + "1";
lxpos = lxpos + "1";
ypos = ypos + "1";
Symbol 32 MovieClip Frame 48
_x = (_x + "20");
_y = (_y - "10");
xpos = xpos + "2";
rxpos = rxpos + "2";
lxpos = lxpos + "2";
ypos = ypos + "1";
Symbol 32 MovieClip Frame 49
_x = (_x + "10");
_y = (_y - "20");
xpos = xpos + "1";
rxpos = rxpos + "1";
lxpos = lxpos + "1";
ypos = ypos + "2";
Symbol 32 MovieClip Frame 52
_x = (_x - "10");
xpos = xpos - "1";
rxpos = rxpos - "1";
lxpos = lxpos - "1";
Symbol 32 MovieClip Frame 53
_x = (_x - "20");
xpos = xpos - "2";
rxpos = rxpos - "2";
lxpos = lxpos - "2";
Symbol 32 MovieClip Frame 54
_y = (_y + "10");
ypos = ypos - "1";
Symbol 32 MovieClip Frame 55
_y = (_y + "20");
ypos = ypos - "2";
Symbol 32 MovieClip Frame 56
_x = (_x - "10");
_y = (_y + "10");
xpos = xpos - "1";
rxpos = rxpos - "1";
lxpos = lxpos - "1";
ypos = ypos - "1";
Symbol 32 MovieClip Frame 61
_x = (_x - "10");
_y = (_y - "10");
xpos = xpos - "1";
rxpos = rxpos - "1";
lxpos = lxpos - "1";
ypos = ypos + "1";
Symbol 32 MovieClip Frame 64
_x = (_x - "20");
_y = (_y - "20");
xpos = xpos - "2";
rxpos = rxpos - "2";
lxpos = lxpos - "2";
ypos = ypos + "2";
Symbol 32 MovieClip Frame 65
_x = (_x + "10");
_y = (_y + "10");
xpos = xpos + "1";
rxpos = rxpos + "1";
lxpos = lxpos + "1";
ypos = ypos - "1";
Symbol 32 MovieClip Frame 66
_x = (_x + "10");
_y = (_y + "20");
xpos = xpos + "1";
rxpos = rxpos + "1";
lxpos = lxpos + "1";
ypos = ypos - "2";
Symbol 32 MovieClip Frame 68
_x = (_x + "20");
_y = (_y + "20");
xpos = xpos + "2";
rxpos = rxpos + "2";
lxpos = lxpos + "2";
ypos = ypos - "2";
Symbol 32 MovieClip Frame 70
tellTarget ("../") {
Rotc = "0";
}
Symbol 32 MovieClip Frame 72
if (_name eq "S1") {
call("Ey0x2");
} else if (_name eq "S2") {
call("11");
} else if (_name eq "S3") {
call("Ey-1x1");
} else if (_name eq "S4") {
call("Ey-1x-1");
}
Symbol 32 MovieClip Frame 73
if (_name eq "S1") {
call("Ey0x-2");
} else if (_name eq "S2") {
call("11");
} else if (_name eq "S3") {
call("Ey1x-1");
} else if (_name eq "S4") {
call("Ey1x1");
}
Symbol 32 MovieClip Frame 74
if (_name eq "S1") {
call("My0x2");
} else if (_name eq "S3") {
call("My-1x1");
} else if (_name eq "S4") {
call("My-1x-1");
}
Symbol 32 MovieClip Frame 75
if (_name eq "S1") {
call("My0x-2");
} else if (_name eq "S3") {
call("My1x-1");
} else if (_name eq "S4") {
call("My1x1");
}
Symbol 32 MovieClip Frame 77
if (_name eq "S1") {
call("Ey-1x1");
} else if (_name eq "S2") {
call("11");
} else if (_name eq "S3") {
call("Ey1x-1");
} else if (_name eq "S4") {
call("Ey2x-2");
}
Symbol 32 MovieClip Frame 78
if (_name eq "S1") {
call("Ey1x-1");
} else if (_name eq "S2") {
call("11");
} else if (_name eq "S3") {
call("Ey-1x1");
} else if (_name eq "S4") {
call("Ey-2x2");
}
Symbol 32 MovieClip Frame 79
if (_name eq "S1") {
call("My-1x1");
} else if (_name eq "S3") {
call("My1x-1");
} else if (_name eq "S4") {
call("My2x-2");
}
Symbol 32 MovieClip Frame 80
if (_name eq "S1") {
call("My1x-1");
} else if (_name eq "S3") {
call("My-1x1");
} else if (_name eq "S4") {
call("My-2x2");
}
Symbol 33 Button
on (keyPress "<Down>") {
tellTarget ("_level0/Tetris/S1") {
Dpress = "y";
};
tellTarget ("_level0/Tetris/S2") {
Dpress = "y";
};
tellTarget ("_level0/Tetris/S3") {
Dpress = "y";
};
tellTarget ("_level0/Tetris/S4") {
Dpress = "y";
}
}
on (keyPress "<Right>") {
tellTarget ("_level0/Tetris/S1") {
Rpress = "y";
};
tellTarget ("_level0/Tetris/S2") {
Rpress = "y";
};
tellTarget ("_level0/Tetris/S3") {
Rpress = "y";
};
tellTarget ("_level0/Tetris/S4") {
Rpress = "y";
}
}
on (keyPress "<Left>") {
tellTarget ("_level0/Tetris/S1") {
Lpress = "y";
};
tellTarget ("_level0/Tetris/S2") {
Lpress = "y";
};
tellTarget ("_level0/Tetris/S3") {
Lpress = "y";
};
tellTarget ("_level0/Tetris/S4") {
Lpress = "y";
}
}
on (keyPress "<Space>") {
tellTarget ("_level0/Tetris/S1") {
Rotate = "y";
};
tellTarget ("_level0/Tetris/S2") {
Rotate = "y";
};
tellTarget ("_level0/Tetris/S3") {
Rotate = "y";
};
tellTarget ("_level0/Tetris/S4") {
Rotate = "y";
}
}
Symbol 38 MovieClip Frame 1
stop();
Symbol 38 MovieClip Frame 2
stop();
Symbol 38 MovieClip Frame 3
stop();
Symbol 38 MovieClip Frame 4
stop();
Symbol 38 MovieClip Frame 5
stop();
Symbol 62 MovieClip Frame 1
if (/:L eq "F") {
gotoAndStop (2);
} else if (/:L eq "G") {
gotoAndStop (3);
} else if (/:L eq "S") {
gotoAndStop (4);
} else {
stop();
}
Symbol 65 MovieClip Frame 1
tellTarget ("S") {
if (/:L eq "F") {
Start = "JOUER";
} else if (/:L eq "S") {
Start = "INICIAR";
} else {
Start = "START";
}
}
Symbol 65 MovieClip Frame 10
gotoAndPlay (2);
Symbol 67 Button
on (release) {
tellTarget ("/") {
gotoAndPlay ("PlayGame");
}
}
Symbol 69 MovieClip Frame 3
ifFrameLoaded (785) {
gotoAndStop (5);
}
Symbol 69 MovieClip Frame 4
gotoAndPlay (1);
Symbol 70 MovieClip Frame 1
if (/:L eq "F") {
T2 = "Commandes:";
T3 = "Flèche de gauche, Flèche de droite, Flèche vers le bas, Touche espace";
Points = "Points";
tellTarget ("Next") {
Next = "Suivant";
};
} else if (/:L eq "G") {
T2 = "Kontrollen:";
T3 = "Linker Pfeil, Rechter Pfeil, Abwärts-Pfeil, Riegel";
Points = "Punkte";
tellTarget ("Next") {
Next = "Weiter";
};
} else if (/:L eq "S") {
T2 = "Controles:";
T3 = " Flechas: Mover ficha Espacio: Girar ficha";
Points = "Puntos";
tellTarget ("Next") {
Next = "Siguiente";
};
} else {
T2 = "Controls:";
T3 = "Arrow Keys and Space Bar";
Points = "Points";
tellTarget ("Next") {
Next = "Next";
};
}
if (Doagain eq "n") {
} else {
Doagain = "y";
}
TT = "y";
Nooto = "y";
Mood = "Bad";
tempx = "1";
tempy = "2";
while ((tempx < "11") and (tempy < "22")) {
Set((("y" add tempy) add "x") add tempx, "n");
tempx = tempx + "1";
while (tempx == "11") {
tempy = tempy + "1";
tempx = "1";
}
}
Linec = "1";
while (Linec < "20") {
Set("Line" add Linec, "0");
Linec = Linec + "1";
}
downx = "1";
while (downx < "11") {
Set("y1x" add downx, "y");
downx = downx + "1";
}
What1 = random("5") + "1";
What2 = random("5") + "1";
WhatWhat = "1";
WhatWhat2 = "2";
Depth = "1";
Tscore = "0";
Speed = "2.5";
Symbol 70 MovieClip Frame 2
if (Mood eq "Happy") {
Hoopoo = "y";
}
tempx = "1";
linec = "1";
setx = "1";
Doo = "n";
Conti = "n";
Setlinec = "y";
while (linec < "21") {
if ((eval ("Line" add linec) == "10") or (Conti eq "y")) {
if (Setlinec eq "y") {
Set("Line" add linec, "0");
Setlinec = "n";
}
Conti = "y";
if (Doo eq "n") {
removeMovieClip((("y" add (linec + "1")) add "x") add tempx);
if (Mood eq "Happy") {
Tscore = Tscore + "1";
} else {
Tscore = Tscore + "3";
}
Set((("y" add (linec + "1")) add "x") add tempx, "n");
tempx = tempx + "1";
if (tempx == "11") {
Doo = "y";
Dee = "y";
tempx = "1";
}
}
if (Doo eq "y") {
if (Dee eq "y") {
tempy = linec + "1";
Dee = "n";
}
setProperty((("y" add tempy) add "x") add setx, _y , getProperty((("y" add tempy) add "x") add setx, _y) + "10");
if (eval (((("y" add tempy) add "x") add setx) add ":God") eq "y") {
Set((("y" add tempy) add "x") add setx, "n");
Set((("y" add (tempy - "1")) add "x") add setx, "y");
Set("Line" add (tempy - "1"), eval ("Line" add (tempy - "1")) - "1");
Set("Line" add (tempy - "2"), eval ("Line" add (tempy - "2")) + "1");
setProperty((("y" add tempy) add "x") add setx, _name , (("y" add (tempy - "1")) add "x") add setx);
}
setx = setx + "1";
if (setx == "11") {
setx = "1";
tempy = tempy + "1";
if (tempy == "21") {
Dee = "n";
nlinec = nlinec + "1";
Doo = "n";
Conti = "n";
Setlinec = "y";
if (nlinec == "6") {
nlinec = "1";
linec = linec + "1";
}
}
}
}
} else {
linec = linec + "1";
}
}
if (Nooto eq "y") {
duplicateMovieClip ("Dupler", "S1", Depth);
Depth = Depth + "1";
duplicateMovieClip ("Dupler", "S2", Depth);
Depth = Depth + "1";
duplicateMovieClip ("Dupler", "S3", Depth);
Depth = Depth + "1";
duplicateMovieClip ("Dupler", "S4", Depth);
Depth = Depth + "1";
if (eval ("What" add WhatWhat) == "1") {
setProperty("S1", _x , "-6");
setProperty("S1", _y , "-120.5");
tellTarget ("S1") {
xpos = "5";
ypos = "20";
rxpos = "6";
lxpos = "4";
Shape = "L";
};
setProperty("S2", _x , "4.0");
setProperty("S2", _y , "-120.5");
tellTarget ("S2") {
xpos = "6";
ypos = "20";
rxpos = "7";
lxpos = "5";
Shape = "L";
};
setProperty("S3", _x , "14");
setProperty("S3", _y , "-120.5");
tellTarget ("S3") {
xpos = "7";
ypos = "20";
rxpos = "8";
lxpos = "6";
Shape = "L";
};
setProperty("S4", _x , "14.1");
setProperty("S4", _y , "-110.5");
tellTarget ("S4") {
xpos = "7";
ypos = "19";
rxpos = "8";
lxpos = "6";
Shape = "L";
};
} else if (eval ("What" add WhatWhat) == "2") {
setProperty("S1", _x , "-6");
setProperty("S1", _y , "-120.5");
tellTarget ("S1") {
xpos = "5";
ypos = "20";
rxpos = "6";
lxpos = "4";
Shape = "SQ";
};
setProperty("S2", _x , "4");
setProperty("S2", _y , "-120.5");
tellTarget ("S2") {
xpos = "6";
ypos = "20";
rxpos = "7";
lxpos = "5";
Shape = "SQ";
};
setProperty("S3", _x , "-6");
setProperty("S3", _y , "-110.5");
tellTarget ("S3") {
xpos = "5";
ypos = "19";
rxpos = "6";
lxpos = "4";
Shape = "SQ";
};
setProperty("S4", _x , "4");
setProperty("S4", _y , "-110.5");
tellTarget ("S4") {
xpos = "6";
ypos = "19";
rxpos = "7";
lxpos = "5";
Shape = "SQ";
};
} else if (eval ("What" add WhatWhat) == "3") {
setProperty("S1", _x , "4");
setProperty("S1", _y , "-120.5");
tellTarget ("S1") {
xpos = "6";
ypos = "20";
rxpos = "7";
lxpos = "5";
Shape = "Line";
};
setProperty("S2", _x , "4");
setProperty("S2", _y , "-110.5");
tellTarget ("S2") {
xpos = "6";
ypos = "19";
rxpos = "7";
lxpos = "5";
Shape = "Line";
};
setProperty("S3", _x , "4");
setProperty("S3", _y , "-100.5");
tellTarget ("S3") {
xpos = "6";
ypos = "18";
rxpos = "7";
lxpos = "5";
Shape = "Line";
};
setProperty("S4", _x , "4");
setProperty("S4", _y , "-90.5");
tellTarget ("S4") {
xpos = "6";
ypos = "17";
rxpos = "7";
lxpos = "5";
Shape = "Line";
};
} else if (eval ("What" add WhatWhat) == "4") {
setProperty("S1", _x , "-6");
setProperty("S1", _y , "-110.5");
tellTarget ("S1") {
xpos = "5";
ypos = "19";
rxpos = "6";
lxpos = "4";
Shape = "T";
};
setProperty("S2", _x , "4");
setProperty("S2", _y , "-110.5");
tellTarget ("S2") {
xpos = "6";
ypos = "19";
rxpos = "7";
lxpos = "5";
Shape = "T";
};
setProperty("S3", _x , "4");
setProperty("S3", _y , "-120.5");
tellTarget ("S3") {
xpos = "6";
ypos = "20";
rxpos = "7";
lxpos = "5";
Shape = "T";
};
setProperty("S4", _x , "14");
setProperty("S4", _y , "-110.5");
tellTarget ("S4") {
xpos = "7";
ypos = "19";
rxpos = "8";
lxpos = "6";
Shape = "T";
};
} else if (eval ("What" add WhatWhat) == "5") {
setProperty("S1", _x , "-6");
setProperty("S1", _y , "-120.5");
tellTarget ("S1") {
xpos = "5";
ypos = "20";
rxpos = "6";
lxpos = "4";
Shape = "S";
};
setProperty("S2", _x , "4");
setProperty("S2", _y , "-110.5");
tellTarget ("S2") {
xpos = "6";
ypos = "19";
rxpos = "7";
lxpos = "5";
Shape = "S";
};
setProperty("S3", _x , "4");
setProperty("S3", _y , "-120.5");
tellTarget ("S3") {
xpos = "6";
ypos = "20";
rxpos = "7";
lxpos = "5";
Shape = "S";
};
setProperty("S4", _x , "14");
setProperty("S4", _y , "-110.5");
tellTarget ("S4") {
xpos = "7";
ypos = "19";
rxpos = "8";
lxpos = "6";
Shape = "S";
};
}
tellTarget ("S1") {
gotoAndPlay (2);
Speed = _level0/Tetris:Speed;
};
tellTarget ("S2") {
gotoAndPlay (2);
Speed = _level0/Tetris:Speed;
};
tellTarget ("S3") {
gotoAndPlay (2);
Speed = _level0/Tetris:Speed;
};
tellTarget ("S4") {
gotoAndPlay (2);
Speed = _level0/Tetris:Speed;
};
if (eval ("What" add WhatWhat2) == "1") {
tellTarget ("Next") {
gotoAndStop ("L1");
};
} else if (eval ("What" add WhatWhat2) == "2") {
tellTarget ("Next") {
gotoAndStop ("Sq");
};
} else if (eval ("What" add WhatWhat2) == "3") {
tellTarget ("Next") {
gotoAndStop ("1");
};
} else if (eval ("What" add WhatWhat2) == "4") {
tellTarget ("Next") {
gotoAndStop ("T");
};
} else if (eval ("What" add WhatWhat2) == "5") {
tellTarget ("Next") {
gotoAndStop ("S");
};
}
}
Gaol = "y";
Nooto = "n";
Gobad = "n";
if (Mood eq "Bad") {
Gobad = "y";
}
Mood = "Happy";
ttty = "9";
tttx = "1";
while (ttty < "10") {
if (eval ((("y" add ttty) add "x") add tttx) eq "y") {
Mood = "Bad";
Gobad = "y";
}
tttx = tttx + "1";
if (tttx == "11") {
tttx = "1";
ttty = ttty + "1";
}
}
ttty = "1";
tttx = "1";
while (ttty < "21") {
if (Mood eq "Bad") {
tellTarget (((("y" add ttty) add "x") add tttx) add "/Face") {
gotoAndStop ("Bad");
};
} else if (Mood eq "Happy") {
tellTarget (((("y" add ttty) add "x") add tttx) add "/Face") {
gotoAndStop ("Happy");
};
}
tttx = tttx + "1";
if (tttx == "11") {
tttx = "1";
ttty = ttty + "1";
}
}
Symbol 70 MovieClip Frame 3
Fully = "20";
Fullx = "4";
while ("17" < Fully) {
if (eval ((("y" add Fully) add "x") add Fullx) eq "y") {
tellTarget ("/") {
gotoAndStop ("TetrisLost");
};
}
Fullx = Fullx + "1";
if (Fullx == "7") {
Fullx = "4";
Fully = Fully - "1";
}
}
linec2 = "1";
if (Gaol eq "y") {
while (linec2 < "21") {
if (eval ("Line" add linec2) == "10") {
gotoAndPlay (2);
}
linec2 = linec2 + "1";
}
Gaol = "n";
}
if (Next == "4") {
Nooto = "y";
Next = "0";
rotc = "0";
rotn = "0";
c = "0";
if (WhatWhat == "1") {
WhatWhat = "2";
WhatWhat2 = "1";
What1 = random("5") + "1";
} else {
WhatWhat = "1";
WhatWhat2 = "2";
What2 = random("5") + "1";
}
gotoAndPlay (2);
} else {
play();
}
Symbol 70 MovieClip Frame 4
gotoAndPlay (3);
Symbol 75 MovieClip Frame 1
if (/:L eq "F") {
gotoAndStop (2);
} else if (/:L eq "G") {
gotoAndStop (3);
} else if (/:L eq "S") {
gotoAndStop (4);
} else {
stop();
}
Symbol 77 Button
on (press) {
tellTarget ("/") {
gotoAndPlay ("Tetris");
}
}
Symbol 83 MovieClip Frame 1
stop();
Symbol 83 MovieClip Frame 3
setProperty("/P", _y , getProperty("/P", _y) - "20");
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) + "20");
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) + "20");
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale) + "20");
Symbol 83 MovieClip Frame 4
setProperty("/P", _y , getProperty("/P", _y) - "15");
Symbol 83 MovieClip Frame 5
setProperty("/P", _y , getProperty("/P", _y) - "15");
Symbol 83 MovieClip Frame 6
setProperty("/P", _y , getProperty("/P", _y) - "15");
Symbol 83 MovieClip Frame 7
setProperty("/P", _y , getProperty("/P", _y) - "10");
Symbol 83 MovieClip Frame 8
setProperty("/P", _y , getProperty("/P", _y) - "10");
Symbol 83 MovieClip Frame 9
setProperty("/P", _y , getProperty("/P", _y) - "5");
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) - "20");
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) - "20");
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale) - "20");
tellTarget ("/S") {
Level = "2";
};
gotoAndStop (1);
Symbol 83 MovieClip Frame 18
tellTarget ("/P/Pumpkin/Direction") {
gotoAndStop (1);
}
Symbol 83 MovieClip Frame 19
setProperty("/P", _y , getProperty("/P", _y) - "20");
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) + "10");
Symbol 83 MovieClip Frame 20
setProperty("/P", _y , getProperty("/P", _y) - "15");
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) + "10");
Symbol 83 MovieClip Frame 21
setProperty("/P", _y , getProperty("/P", _y) - "15");
Symbol 83 MovieClip Frame 22
setProperty("/P", _y , getProperty("/P", _y) - "15");
Symbol 83 MovieClip Frame 23
setProperty("/P", _y , getProperty("/P", _y) - "10");
Symbol 83 MovieClip Frame 24
setProperty("/P", _y , getProperty("/P", _y) - "10");
setProperty("/P", _x , getProperty("/P", _x) + "10");
Symbol 83 MovieClip Frame 25
setProperty("/P", _y , getProperty("/P", _y) - "5");
setProperty("/P", _x , getProperty("/P", _x) + "15");
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) + "20");
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale) + "20");
Symbol 83 MovieClip Frame 26
setProperty("/P", _y , getProperty("/P", _y) + "5");
setProperty("/P", _x , getProperty("/P", _x) + "20");
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) + "20");
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale) + "20");
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) - "10");
Symbol 83 MovieClip Frame 27
setProperty("/P", _y , getProperty("/P", _y) + "10");
setProperty("/P", _x , getProperty("/P", _x) + "10");
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) - "20");
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale) - "20");
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , "0");
Symbol 83 MovieClip Frame 28
setProperty("/P", _y , getProperty("/P", _y) + "5");
setProperty("/P", _x , getProperty("/P", _x) + "5");
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) - "20");
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale) - "20");
tellTarget ("/S") {
Rlock = "n";
Llock = "n";
Slock = "n";
Dlock = "n";
Level = Level + "1";
};
gotoAndStop (1);
Symbol 83 MovieClip Frame 30
tellTarget ("/S") {
YEventLoopLock = "y";
};
tellTarget ("/S") {
Rlock = "y";
Llock = "y";
Slock = "y";
Dlock = "y";
}
Symbol 83 MovieClip Frame 31
setProperty("/P", _y , getProperty("/P", _y) + "5");
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) + "20");
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) - "20");
Symbol 83 MovieClip Frame 32
setProperty("/P", _y , getProperty("/P", _y) + "10");
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) + "40");
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) - "25");
Symbol 83 MovieClip Frame 33
setProperty("/P", _y , getProperty("/P", _y) + "10");
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) + "60");
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale) + "20");
Symbol 83 MovieClip Frame 34
setProperty("/P", _y , getProperty("/P", _y) + "15");
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale) - "20");
Symbol 83 MovieClip Frame 35
setProperty("/P", _y , getProperty("/P", _y) + "15");
Symbol 83 MovieClip Frame 36
setProperty("/P", _y , getProperty("/P", _y) + "15");
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) - "40");
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale) - "20");
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) + "20");
Symbol 83 MovieClip Frame 37
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , "-60");
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , "0");
tellTarget ("/S") {
Rlock = "n";
Llock = "n";
Slock = "n";
Dlock = "n";
Level = Level - "1";
YEventLoopLock = "n";
};
gotoAndStop (1);
Symbol 83 MovieClip Frame 40
tellTarget ("/P/Pumpkin/Direction") {
gotoAndStop (1);
};
tellTarget ("/S") {
YEventLoopLock = "y";
Dlock = "y";
}
Symbol 83 MovieClip Frame 41
setProperty("/P", _y , getProperty("/P", _y) - "10");
setProperty("/P", _x , getProperty("/P", _x) + "10");
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) + "10");
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) - "10");
Symbol 83 MovieClip Frame 42
setProperty("/P", _y , getProperty("/P", _y) - "10");
setProperty("/P", _x , getProperty("/P", _x) + "10");
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) + "15");
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) - "35");
Symbol 83 MovieClip Frame 43
setProperty("/P", _y , getProperty("/P", _y) - "5");
setProperty("/P", _x , getProperty("/P", _x) + "20");
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) + "20");
Symbol 83 MovieClip Frame 44
setProperty("/P", _x , getProperty("/P", _x) + "20");
setProperty("/P", _y , getProperty("/P", _y) - "5");
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) + "15");
Symbol 83 MovieClip Frame 45
setProperty("/P", _x , getProperty("/P", _x) + "20");
setProperty("/P", _y , getProperty("/P", _y) + "5");
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) - "10");
Symbol 83 MovieClip Frame 46
setProperty("/P", _y , getProperty("/P", _y) + "5");
setProperty("/P", _x , getProperty("/P", _x) + "20");
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) - "15");
Symbol 83 MovieClip Frame 47
setProperty("/P", _y , getProperty("/P", _y) + "10");
setProperty("/P", _x , getProperty("/P", _x) + "10");
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) - "15");
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) + "35");
Symbol 83 MovieClip Frame 48
setProperty("/P", _y , getProperty("/P", _y) + "10");
setProperty("/P", _x , getProperty("/P", _x) + "10");
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) - "20");
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) + "10");
tellTarget ("/S") {
Rlock = "n";
Llock = "n";
Slock = "n";
Dlock = "n";
YEventLoopLock = "n";
};
gotoAndStop (1);
Symbol 83 MovieClip Frame 50
tellTarget ("/P/Pumpkin/Direction") {
gotoAndStop (2);
};
tellTarget ("/S") {
Dlock = "y";
}
Symbol 83 MovieClip Frame 51
setProperty("/P", _y , getProperty("/P", _y) - "20");
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) + "10");
Symbol 83 MovieClip Frame 52
setProperty("/P", _y , getProperty("/P", _y) - "15");
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) + "10");
Symbol 83 MovieClip Frame 53
setProperty("/P", _y , getProperty("/P", _y) - "15");
Symbol 83 MovieClip Frame 54
setProperty("/P", _y , getProperty("/P", _y) - "15");
Symbol 83 MovieClip Frame 55
setProperty("/P", _y , getProperty("/P", _y) - "10");
Symbol 83 MovieClip Frame 56
setProperty("/P", _y , getProperty("/P", _y) - "10");
setProperty("/P", _x , getProperty("/P", _x) - "10");
Symbol 83 MovieClip Frame 57
setProperty("/P", _y , getProperty("/P", _y) - "5");
setProperty("/P", _x , getProperty("/P", _x) - "15");
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) + "20");
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale) + "20");
Symbol 83 MovieClip Frame 58
setProperty("/P", _y , getProperty("/P", _y) + "5");
setProperty("/P", _x , getProperty("/P", _x) - "20");
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) + "20");
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale) + "20");
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) - "10");
Symbol 83 MovieClip Frame 59
setProperty("/P", _y , getProperty("/P", _y) + "10");
setProperty("/P", _x , getProperty("/P", _x) - "10");
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) - "20");
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale) - "20");
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , "0");
Symbol 83 MovieClip Frame 60
setProperty("/P", _y , getProperty("/P", _y) + "5");
setProperty("/P", _x , getProperty("/P", _x) - "5");
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) - "20");
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale) - "20");
tellTarget ("/S") {
Rlock = "n";
Llock = "n";
Slock = "n";
Dlock = "n";
Level = Level + "1";
};
gotoAndStop (1);
Symbol 83 MovieClip Frame 63
tellTarget ("/P/Pumpkin/Direction") {
gotoAndStop (2);
};
tellTarget ("/S") {
YEventLoopLock = "y";
Dlock = "y";
}
Symbol 83 MovieClip Frame 64
setProperty("/P", _y , getProperty("/P", _y) - "10");
setProperty("/P", _x , getProperty("/P", _x) - "10");
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) + "10");
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) - "10");
Symbol 83 MovieClip Frame 65
setProperty("/P", _y , getProperty("/P", _y) - "10");
setProperty("/P", _x , getProperty("/P", _x) - "10");
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) + "15");
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) - "35");
Symbol 83 MovieClip Frame 66
setProperty("/P", _y , getProperty("/P", _y) - "5");
setProperty("/P", _x , getProperty("/P", _x) - "20");
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) + "20");
Symbol 83 MovieClip Frame 67
setProperty("/P", _x , getProperty("/P", _x) - "20");
setProperty("/P", _y , getProperty("/P", _y) - "5");
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) + "15");
Symbol 83 MovieClip Frame 68
setProperty("/P", _x , getProperty("/P", _x) - "20");
setProperty("/P", _y , getProperty("/P", _y) + "5");
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) - "10");
Symbol 83 MovieClip Frame 69
setProperty("/P", _y , getProperty("/P", _y) + "5");
setProperty("/P", _x , getProperty("/P", _x) - "20");
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) - "15");
Symbol 83 MovieClip Frame 70
setProperty("/P", _y , getProperty("/P", _y) + "10");
setProperty("/P", _x , getProperty("/P", _x) - "10");
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) - "15");
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) + "35");
Symbol 83 MovieClip Frame 71
setProperty("/P", _y , getProperty("/P", _y) + "10");
setProperty("/P", _x , getProperty("/P", _x) - "10");
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) - "20");
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) + "10");
tellTarget ("/S") {
Rlock = "n";
Llock = "n";
Slock = "n";
Dlock = "n";
YEventLoopLock = "n";
};
gotoAndStop (1);
Symbol 83 MovieClip Frame 74
tellTarget ("/S") {
Rlock = "y";
Llock = "y";
Slock = "y";
Dlock = "y";
};
tellTarget ("/L") {
gotoAndStop (2);
};
tellTarget ("/R") {
gotoAndStop (2);
};
tellTarget ("/U") {
gotoAndStop (2);
};
tellTarget ("/P/Pumpkin/Direction") {
gotoAndStop (2);
};
tellTarget ("/T") {
gotoAndStop ("Fig");
};
if ((getProperty("/P", _x) == "440") and (_level0:Story < "3")) {
if (Temp == "0") {
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Voilà comme tu utilises la touche espace!";
} else if (/:L eq "G") {
Message = "Richtig. So mußt Du den Riegel benutzen!";
} else if (/:L eq "S") {
Message = "Correcto. ¡Así es como se usa la barra espaciadora!";
} else {
Message = "That's right. That's how you use the space bar!";
}
play();
};
Temp = Temp + "1";
} else if (Temp == "1") {
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Quand l'icone, en haut de l'écran apparaît, ...";
} else if (/:L eq "G") {
Message = "Wenn die Funktionstaste auf dem Schirm erscheint,...";
} else if (/:L eq "S") {
Message = "Cuando el ícono aparezca a lo alto de la pantalla,...";
} else {
Message = "When the icon at the top of the screen appears,...";
}
play();
};
Temp = Temp + "1";
} else if (Temp == "2") {
tellTarget ("/Text") {
if (/:L eq "F") {
Message = ", ... appuie sur la touche espace pour faire cette action.";
} else if (/:L eq "G") {
Message = ",...drücke den Riegel, um die Aktion auszuführen.";
} else if (/:L eq "S") {
Message = ",... presiona la barra espaciadora para ejecutar la acción.";
} else {
Message = ",...press the space bar to do that action.";
}
play();
};
Temp = Temp + "1";
} else {
call("ResetTalk");
}
} else if ((getProperty("/P", _x) == "440") and (_level0:Story == "3")) {
if (Temp == "0") {
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Crois-tu que tu es Rambo?";
} else if (/:L eq "G") {
Message = "Glaubst Du, Du bist Rambo?";
} else if (/:L eq "S") {
Message = "Te crees Rambo?";
} else {
Message = "Do you think you're Rambo?";
}
play();
};
Temp = Temp + "1";
} else {
call("ResetTalk");
}
} else if ((getProperty("/P", _x) == "440") and (_level0:Story == "4")) {
if (Temp == "0") {
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Continue!";
} else if (/:L eq "G") {
Message = "Geh' weiter!";
} else if (/:L eq "S") {
Message = "¡Sigue adelante!";
} else {
Message = "Keep going!";
}
play();
};
Temp = Temp + "1";
} else {
call("ResetTalk");
}
} else if ((getProperty("/P", _x) == "440") and (_level0:Story == "7")) {
if (Temp == "0") {
tellTarget ("/Text") {
if (/:L eq "S") {
Message = "¡Heal the plantworld!";
} else {
Message = "Heal the plantworld!";
}
play();
};
Temp = Temp + "1";
} else {
call("ResetTalk");
}
} else if ((getProperty("/P", _x) == "440") and (_level0:Story == "10")) {
if (Temp == "0") {
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Quel jour ensoleillé!";
} else if (/:L eq "G") {
Message = "Was für ein sonniger Tag!";
} else if (/:L eq "S") {
Message = "¡Que día soleado!";
} else {
Message = "What a sunny day!";
}
play();
};
Temp = Temp + "1";
} else {
call("ResetTalk");
}
} else if ((getProperty("/P", _x) == "440") and (_level0:Story == "9")) {
if (Temp == "0") {
tellTarget ("/Text") {
if (/:L eq "F") {
Message = ("Je déteste les citrouilles! ...oh biensûr pas toi, " add /:N) add "...";
} else if (/:L eq "G") {
Message = ("Ich hasse Kürbisse! ...oh, natürlich nicht Dich, " add /:N) add "...";
} else if (/:L eq "S") {
Message = ("¡Odio las calabazas! ...oh desde luego que a ti no " add /:N) add "...";
} else {
Message = "I'm bad! I'm dangerous! So just beat it!";
}
play();
};
Temp = Temp + "1";
} else {
call("ResetTalk");
}
} else if ((getProperty("/P", _x) == "440") and (_level0:Story == "8")) {
if (Temp == "0") {
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Etre ou ne pas être? Pourquoi ou pourquoi pas?";
} else if (/:L eq "G") {
Message = "Sein oder nicht sein? Warum oder warum nicht?";
} else if (/:L eq "S") {
Message = "¿Ser o no ser? ¿Porqué sí o porqué no?";
} else {
Message = "To be or not to be? Why or why not?";
}
play();
};
Temp = Temp + "1";
} else {
call("ResetTalk");
}
} else if ((getProperty("/P", _x) == "440") and ("4" < _level0:Story)) {
if (Temp == "0") {
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Michael Jackson est le Roi de la Pop!";
} else if (/:L eq "G") {
Message = "Michael Jackson ist der King of Pop!";
} else if (/:L eq "S") {
Message = "¡Michael Jackson es el rey del pop!";
} else {
Message = "Michael Jackson is the king of pop!";
}
play();
};
Temp = Temp + "1";
} else {
call("ResetTalk");
}
} else if (getProperty("/P", _x) == "260") {
if (Temp == "0") {
tellTarget ("/S") {
Y2Event2_X = "";
};
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Aide-moi! Je suis accroché à ce ballon!";
} else if (/:L eq "G") {
Message = "Hilf mir! Ich bin in diesem Ballon gefangen!";
} else if (/:L eq "S") {
Message = "¡Ayúdame! ¡Estoy atrapado en este globo!";
} else {
Message = "Help me! I'm stuck in this balloon!";
}
play();
};
Temp = Temp + "1";
} else if (Temp == "1") {
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Tire dans le ballon avec ton uzi.";
} else if (/:L eq "G") {
Message = "Schieße mit Deinem Uzi auf den Ballon.";
} else if (/:L eq "S") {
Message = "Dispara al globo con tu uzi.";
} else {
Message = "Shoot the balloon with your water pistol.";
}
play();
};
Temp = Temp + "1";
} else if (Temp == "2") {
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Clique sur le ballon pour élever une vue.";
} else if (/:L eq "G") {
Message = "Klicke auf den Ballon, um ein Visier zu bekommen.";
} else if (/:L eq "S") {
Message = "Haz click en el globo para activar una señal.";
} else {
Message = "Click the balloon to bring up a sight.";
}
play();
};
Temp = Temp + "1";
} else if (Temp == "3") {
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Puis clique dessus à nouveau pour tirer.";
} else if (/:L eq "G") {
Message = "Dann klicke erneut darauf, um zu schießen.";
} else if (/:L eq "S") {
Message = "Luego, haz click otra vez para disparar.";
} else {
Message = "Then click it again to shoot.";
}
play();
};
Temp = Temp + "1";
} else {
call("ResetTalk");
}
} else if ((getProperty("/P", _x) == "140") and (_level0:Story == "1")) {
if (Temp == "0") {
tellTarget ("/S") {
Y2Event3_X = "";
};
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Merci beaucoup!";
} else if (/:L eq "G") {
Message = "Vielen Dank!";
} else if (/:L eq "S") {
Message = "¡Muchas gracias!";
} else {
Message = "Thank you so much!";
}
play();
};
Temp = Temp + "1";
} else if (Temp == "1") {
tellTarget ("/Text") {
if (/:L eq "F") {
Message = ("Voici ce dont tu as vraiment besoin, " add /:N) add "!";
} else if (/:L eq "G") {
Message = ("Hier ist etwas, was Du wirklich brauchst, " add /:N) add "!";
} else if (/:L eq "S") {
Message = ("¡Aquí hay algo que realmente necesitas, " add /:N) add "!";
} else {
Message = ("Here is something you really need, " add _level0:N) add "!";
}
play();
};
Temp = Temp + "1";
} else if (Temp == "2") {
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Va trouver le monde avec la clé bleue!";
} else if (/:L eq "G") {
Message = "Geh' und finde die Welt mit dem blauen Schlüssel!";
} else if (/:L eq "S") {
Message = "¡Ve y encuentra el mundo con la llave azul!";
} else {
Message = "Go and find the world with the blue key!";
}
play();
};
Temp = Temp + "1";
} else {
tellTarget ("/") {
Key = "Blue";
Story = "2";
};
tellTarget ("/KeyAni") {
play();
};
call("ResetTalk");
}
} else if ((getProperty("/P", _x) == "140") and (_level0:Story == "2")) {
if (Temp == "0") {
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Trouve le monde avec la clé bleue!";
} else if (/:L eq "G") {
Message = "Finde die Welt mit dem blauen Schlüssel!";
} else if (/:L eq "S") {
Message = "¡Encuentra el mundo con la llave azul!";
} else {
Message = "Find the world with the blue key!";
}
play();
};
Temp = Temp + "1";
} else {
call("ResetTalk");
}
} else if ((getProperty("/P", _x) == "140") and (_level0:Story == "3")) {
if (Temp == "0") {
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Tu peux viser en appuyant sur le bouton de la flèche vers le bas.";
} else if (/:L eq "G") {
Message = "Du kannst jederzeit mit dem unteren Pfeil-Knopf zielen.";
} else if (/:L eq "S") {
Message = "Puedes apuntar siempre presionando la flecha abajo.";
} else {
Message = "You can aim anytime by holding the down arrow button.";
}
play();
};
Temp = Temp + "1";
} else {
call("ResetTalk");
}
} else if ((getProperty("/P", _x) == "140") and (_level0:Story == "4")) {
if (Temp == "0") {
tellTarget ("/Text") {
if (/:L eq "F") {
Message = ("Bravo, " add /:N) add "! Tu fais du progrès!";
} else if (/:L eq "G") {
Message = ("Gut, " add /:N) add "! Du machst Fortschritte.";
} else if (/:L eq "S") {
Message = ("¡Bien, " add /:N) add "! ¡Estás progresando!";
} else {
Message = ("Good, " add /:N) add "! You're making progress.";
}
play();
};
Temp = Temp + "1";
} else {
call("ResetTalk");
}
} else if ((getProperty("/P", _x) == "140") and (_level0:Story == "5")) {
if (Temp == "0") {
tellTarget ("/Text") {
if (/:L eq "S") {
Message = "¡Un pequeño paso para una calabaza, un gran salto para Plantworld!";
} else {
Message = "A small step for pumpkin -a giant step for plantworld.";
}
play();
};
Temp = Temp + "1";
} else {
call("ResetTalk");
}
} else if (((getProperty("/P", _x) == "140") and (_level0:Story == "6")) or ((getProperty("/P", _x) == "140") and (_level0:Story == "7"))) {
if (Temp == "0") {
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Les citrouilles ont volé mon pantalon!";
} else if (/:L eq "G") {
Message = "Die Kürbisse haben meine Hose geklaut!";
} else if (/:L eq "S") {
Message = "¡Las calabazas robaron mis pantalones!";
} else {
Message = "The pumpkins stole my pants!";
}
play();
};
Temp = Temp + "1";
} else {
call("ResetTalk");
}
} else if ((getProperty("/P", _x) == "140") and (_level0:Story == "8")) {
if (Temp == "0") {
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Je désire d'être capable de t'aider mieux.";
} else if (/:L eq "G") {
Message = "Ich wünschte, ich könnte Dir besser helfen.";
} else if (/:L eq "S") {
Message = "Quisiera hacer más para ayudarte.";
} else {
Message = "I wish I could do more to help you.";
}
play();
};
Temp = Temp + "1";
} else {
call("ResetTalk");
}
} else if ((getProperty("/P", _x) == "140") and (_level0:Story == "9")) {
if (Temp == "0") {
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Les clés sont le clé du succès.";
} else if (/:L eq "G") {
Message = "Schlüssel sind der Schlüssel zum Erfolg.";
} else if (/:L eq "S") {
Message = "Las llaves son la clave del éxito.";
} else {
Message = "Keys are the key to success.";
}
play();
};
Temp = Temp + "1";
} else {
call("ResetTalk");
}
} else if ((getProperty("/P", _x) == "140") and (_level0:Story == "10")) {
if (Temp == "0") {
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "L'amour luit bas sur toi!";
} else if (/:L eq "G") {
Message = "Die Liebe scheint auf Dich nieder!";
} else if (/:L eq "S") {
Message = "¡El amor brilla en ti!";
} else {
Message = "Love shine upon you!";
}
play();
};
Temp = Temp + "1";
} else {
call("ResetTalk");
}
} else if ((getProperty("/P", _x) == "410") and (_level0:Story < "3")) {
if (Temp == "0") {
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Tu vois les icones rouges en haut à gauche?";
} else if (/:L eq "G") {
Message = "Siehst Du die roten Funktionstasten oben links?";
} else if (/:L eq "S") {
Message = "¿Ves los íconos rojos en la esquina superior izquierda?";
} else {
Message = "See the red icons at the top-left?";
}
play();
};
Temp = Temp + "1";
} else if (Temp == "1") {
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Ils indiquent que tes commandes sont bloquées.";
} else if (/:L eq "G") {
Message = "Sie zeigen an, daß Deine Kontrollen verschlossen sind.";
} else if (/:L eq "S") {
Message = "Ellos indican que tus controles están bloqueados.";
} else {
Message = "They indicate that your controls are locked.";
}
play();
};
Temp = Temp + "1";
} else {
call("ResetTalk");
}
} else if ((getProperty("/P", _x) == "410") and (_level0:Story == "3")) {
if (Temp == "0") {
tellTarget ("/Text") {
if (/:L eq "F") {
Message = ("Tu es cool, " add /:N) add "!";
} else if (/:L eq "G") {
Message = ("Du bist cool, " add /:N) add "!";
} else if (/:L eq "S") {
Message = ("¡Eres lo máximo, " add /:N) add "!";
} else {
Message = ("You 're cool, " add /:N) add "!";
}
play();
};
Temp = Temp + "1";
} else {
call("ResetTalk");
}
} else if ((getProperty("/P", _x) == "410") and (_level0:Story == "4")) {
if (Temp == "0") {
tellTarget ("/Text") {
Message = "La la la la li la la lu! Tada!";
play();
};
Temp = Temp + "1";
} else {
call("ResetTalk");
}
} else if ((getProperty("/P", _x) == "410") and (_level0:Story == "5")) {
if (Temp == "0") {
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Trouve le monde du clé jaune.";
} else if (/:L eq "G") {
Message = "Finde die Welt mit dem gelben Schlüssel.";
} else if (/:L eq "S") {
Message = "Encuentra el mundo con la llave amarilla.";
} else {
Message = "Find the world with the yellow key.";
}
play();
};
Temp = Temp + "1";
} else {
call("ResetTalk");
}
} else if ((getProperty("/P", _x) == "410") and (_level0:Story == "6")) {
if (Temp == "0") {
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Trouve le monde du clé gris.";
} else if (/:L eq "G") {
Message = "Finde die Welt mit dem grauen Schlüssel.";
} else if (/:L eq "S") {
Message = "Encuentra el mundo con la llave gris.";
} else {
Message = "Find the world with the grey key.";
}
play();
};
Temp = Temp + "1";
} else {
call("ResetTalk");
}
} else if ((getProperty("/P", _x) == "410") and (_level0:Story == "7")) {
if (Temp == "0") {
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Sois prudent avec cette mitrailleuse!";
} else if (/:L eq "G") {
Message = "Sei vorsichtig mit dem Maschinengewehr!";
} else if (/:L eq "S") {
Message = "¡Cuidado con esa metralladora!";
} else {
Message = "Careful with that water pistol!";
}
play();
};
Temp = Temp + "1";
} else {
call("ResetTalk");
}
} else if ((getProperty("/P", _x) == "410") and (_level0:Story == "8")) {
if (Temp == "0") {
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Souris dans le monde et le monde suirira à toi.";
} else if (/:L eq "G") {
Message = "Lächele in die Welt, und die Welt wird zurücklächeln...";
} else if (/:L eq "S") {
Message = "Rie al mundo, y el mundo reirá a ti...";
} else {
Message = "Smile to the world, and the world will smile to you...";
}
play();
};
Temp = Temp + "1";
} else {
call("ResetTalk");
}
} else if (((getProperty("/P", _x) == "410") and (_level0:Story == "9")) or ((getProperty("/P", _x) == "410") and (_level0:Story == "10"))) {
if (Temp == "0") {
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Etais-tu jamais au château des citrouilles?";
} else if (/:L eq "G") {
Message = "Warst Du jemals auf dem Schloß der Kürbisse?";
} else if (/:L eq "S") {
Message = "¿Has estado antes en el castillo calabaza?";
} else {
Message = "Have you ever been to pumpkin castle?";
}
play();
};
Temp = Temp + "1";
} else {
call("ResetTalk");
}
} else if ((getProperty("/P", _x) == "350") and (_level0:Story < "3")) {
if (Temp == "0") {
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Tu as besoin de clés pour entrer dans les mondes.";
} else if (/:L eq "G") {
Message = "Du brauchst Schlüssel, um die Welten zu betreten.";
} else if (/:L eq "S") {
Message = "Necesitas llaves para entrar a los mundos.";
} else {
Message = "You need keys to enter the worlds.";
}
play();
};
Temp = Temp + "1";
} else if (Temp == "1") {
tellTarget ("/Text") {
if (/:L eq "F") {
Message = ("En as-tu une, " add /:N) add "?";
} else if (/:L eq "G") {
Message = ("Hast Du einen, " add /:N) add "?";
} else if (/:L eq "S") {
Message = ("¿Tienes una acaso, " add /:N) add "?";
} else {
Message = ("Have you got one, " add _level0:N) add "?";
}
play();
};
Temp = Temp + "1";
} else {
call("ResetTalk");
}
} else if ((getProperty("/P", _x) == "350") and (_level0:Story == "3")) {
if (Temp == "0") {
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Trouve le monde du clé vert.";
} else if (/:L eq "G") {
Message = "Finde die Welt mit dem grünen Schlüssel.";
} else if (/:L eq "S") {
Message = "Encuentra el mundo con la llave verde.";
} else {
Message = "Find the world with the green key.";
}
play();
};
Temp = Temp + "1";
} else {
call("ResetTalk");
}
} else if ((getProperty("/P", _x) == "350") and (_level0:Story == "4")) {
if (Temp == "0") {
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Trouve le monde du clé rouge.";
} else if (/:L eq "G") {
Message = "Finde die Welt mit dem roten Schlüssel.";
} else if (/:L eq "S") {
Message = "Encuentra el mundo con la llave roja.";
} else {
Message = "Find the world with the red key.";
}
play();
};
Temp = Temp + "1";
} else {
call("ResetTalk");
}
} else if ((getProperty("/P", _x) == "350") and (_level0:Story == "5")) {
if (Temp == "0") {
tellTarget ("/Text") {
if (/:L eq "F") {
Message = ("Tente le prochain niveau, " add /:N) add "!";
} else if (/:L eq "G") {
Message = ("Versuche den nächsten Level, " add /:N) add "!";
} else if (/:L eq "S") {
Message = ("¡Intenta el siguiente nivel, " add /:N) add "!";
} else {
Message = ("Try the next level, " add /:N) add "!";
}
play();
};
Temp = Temp + "1";
} else {
call("ResetTalk");
}
} else if ((getProperty("/P", _x) == "350") and (_level0:Story == "6")) {
if (Temp == "0") {
tellTarget ("/Text") {
if (/:L eq "F") {
Message = ("Je déteste les citrouilles! ...oh biensûr pas toi, " add /:N) add "...";
} else if (/:L eq "G") {
Message = ("Ich hasse Kürbisse! ...oh, natürlich nicht Dich, " add /:N) add "...";
} else if (/:L eq "S") {
Message = ("¡Odio las calabazas! ...oh desde luego que a ti no " add /:N) add "...";
} else {
Message = ("I hate pumpkins! ...oh of course not you " add /:N) add "...";
}
play();
};
Temp = Temp + "1";
} else {
call("ResetTalk");
}
} else if ((getProperty("/P", _x) == "350") and (_level0:Story == "7")) {
if (Temp == "0") {
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Trouve le monde du clé orange.";
} else if (/:L eq "G") {
Message = "Finde die Welt mit dem orangen Schlüssel.";
} else if (/:L eq "S") {
Message = "Encuentra el mundo con la llave naranja.";
} else {
Message = "Find the world with the orange key.";
}
play();
};
Temp = Temp + "1";
} else {
call("ResetTalk");
}
} else if ((getProperty("/P", _x) == "350") and (_level0:Story == "8")) {
if (Temp == "0") {
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Trouve le monde du clé blanc.";
} else if (/:L eq "G") {
Message = "Finde die Welt mit dem weißen Schlüssel.";
} else if (/:L eq "S") {
Message = "Encuentra el mundo con la llave blanca.";
} else {
Message = "Find the world with the white key.";
}
play();
};
Temp = Temp + "1";
} else {
call("ResetTalk");
}
} else if ((getProperty("/P", _x) == "350") and (_level0:Story == "9")) {
if (Temp == "0") {
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Trouove le monde du clé brun.";
} else if (/:L eq "G") {
Message = "Finde die Welt mit dem braunen Schlüssel.";
} else if (/:L eq "S") {
Message = "Encuentra el mundo con la llave café.";
} else {
Message = "Find the world with the brown key.";
}
play();
};
Temp = Temp + "1";
} else {
call("ResetTalk");
}
} else if ((getProperty("/P", _x) == "350") and (_level0:Story == "10")) {
if (Temp == "0") {
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Trouve le monde du clé lilas.";
} else if (/:L eq "G") {
Message = "Finde die Welt mit dem lila Schlüssel.";
} else if (/:L eq "S") {
Message = "Encuentra el mundo con la llave púrpura.";
} else {
Message = "Find the world with the purple key.";
}
play();
};
Temp = Temp + "1";
} else {
call("ResetTalk");
}
}
Symbol 83 MovieClip Frame 106
gotoAndPlay (74);
Symbol 83 MovieClip Frame 107
tellTarget ("/Text") {
Text = "";
};
tellTarget ("/L") {
gotoAndStop (1);
};
tellTarget ("/R") {
gotoAndStop (1);
};
tellTarget ("/U") {
gotoAndStop (1);
};
tellTarget ("/T") {
gotoAndStop (1);
};
tellTarget ("/S") {
Rlock = "n";
Llock = "n";
Slock = "n";
Dlock = "n";
};
Temp = "";
gotoAndStop (1);
Symbol 83 MovieClip Frame 111
if ((getProperty("/P", _x) == "170") and (/:Story == "2")) {
tellTarget ("/") {
play();
};
} else if ((getProperty("/P", _x) == "410") and (/:Story == "3")) {
tellTarget ("/") {
gotoAndPlay ("ForestKey");
};
} else if ((getProperty("/P", _x) == "410") and (/:Story == "4")) {
tellTarget ("/") {
gotoAndPlay ("PlanetKey");
};
} else if ((getProperty("/P", _x) == "140") and (/:Story == "5")) {
tellTarget ("/") {
gotoAndPlay ("MelonKey");
};
} else if ((getProperty("/P", _x) == "170") and (/:Story == "6")) {
tellTarget ("/") {
gotoAndPlay ("PlayKey");
};
} else if ((getProperty("/P", _x) == "280") and (/:Story == "7")) {
tellTarget ("/") {
gotoAndPlay ("DesertKey");
};
} else if ((getProperty("/P", _x) == "140") and (/:Story == "8")) {
tellTarget ("/") {
gotoAndPlay ("IceKey");
};
} else if ((getProperty("/P", _x) == "380") and (/:Story == "9")) {
tellTarget ("/") {
gotoAndPlay ("PampasKey");
};
} else if ((getProperty("/P", _x) == "290") and (/:Story == "10")) {
tellTarget ("/") {
gotoAndPlay ("CastleKey");
};
}
tellTarget ("/") {
Story = Story + "1";
};
gotoAndStop (1);
Symbol 83 MovieClip Frame 113
tellTarget ("/SV") {
Temp = "5";
gotoAndPlay (1);
};
tellTarget ("/") {
gotoAndStop ("Stop");
};
tellTarget ("/SC") {
gotoAndStop (1);
};
tellTarget ("/SC/Clock") {
gotoAndStop (1);
};
stopDrag();
tellTarget ("/S") {
UziAimOn = "";
};
gotoAndStop (1);
Symbol 83 MovieClip Frame 115
tellTarget ("/") {
gotoAndPlay ("Ice8");
}
Symbol 97 MovieClip Frame 20
gotoAndPlay(random("15") + "1");
Symbol 97 MovieClip Frame 36
gotoAndPlay (26);
Symbol 101 MovieClip Frame 1
stop();
Symbol 104 MovieClip Frame 1
stop();
Symbol 154 MovieClip Frame 20
play();
Symbol 165 MovieClip Frame 3
Temp = random("7");
if (Temp == "1") {
} else {
gotoAndPlay (1);
}
Symbol 170 MovieClip Frame 1
_name = "T";
stop();
Symbol 172 Button
on (keyPress "<Space>") {
if (Slock eq "n") {
TempCounter = "1";
NoAction = "0";
while (TempCounter < "11") {
if (getProperty("/P", _x) == eval (((("Y" add Level) add "Action") add TempCounter) add "_X")) {
tellTarget (eval (((("Y" add Level) add "Action") add TempCounter) add "_Target")) {
Set(eval (((("/S:Y" add /S:Level) add "Action") add /SpaceBarImage:TempCounter) add "_Var1"), eval (((("/S:Y" add /S:Level) add "Action") add /SpaceBarImage:TempCounter) add "_Var1_Value"));
};
TempCounter = "11";
}
TempCounter = TempCounter + "1";
}
if (CurrentAction ne "") {
Slock = "y";
Rlock = "y";
Llock = "y";
tellTarget ("/Actions") {
gotoAndPlay(/S:CurrentAction);
};
}
}
}
on (keyPress "<Right>") {
call("RP");
}
on (keyPress "a") {
call("LP");
}
on (keyPress "s") {
call("RP");
}
on (keyPress "<Left>") {
call("LP");
}
on (keyPress "<Down>") {
if (Dlock ne "y") {
Dpress = "y";
}
}
Symbol 173 MovieClip Frame 1
call("Subroutines");
Symbol 173 MovieClip Frame 2
TempCounter = "1";
Player_x = getProperty("/P", _x);
Player_y = getProperty("/P", _y);
if (EventLoopLock ne "y") {
while (TempCounter < "25") {
if (((((eval (("Event" add TempCounter) add "_Left") < Player_x) and (Player_x < eval (("Event" add TempCounter) add "_Right"))) and (Player_y < eval (("Event" add TempCounter) add "_Bottom"))) and (eval (("Event" add TempCounter) add "_Top") < Player_y)) and (eval (("Event" add TempCounter) add "_Lock") ne "y")) {
tellTarget (eval (("Event" add TempCounter) add "_Target")) {
gotoAndPlay(eval (("/S:Event" add /S:TempCounter) add "_GotoPlayFrame"));
};
tellTarget (eval (("Event" add TempCounter) add "_Target2")) {
gotoAndStop(eval (("/S:Event" add /S:TempCounter) add "_GotoFrame"));
Set(eval (("/S:Event" add /S:TempCounter) add "_Var1"), eval (("/S:Event" add /S:TempCounter) add "_Var1_Value"));
Set(eval (("/S:Event" add /S:TempCounter) add "_Var2"), eval (("/S:Event" add /S:TempCounter) add "_Var2_Value"));
Set(eval (("/S:Event" add /S:TempCounter) add "_Var3"), eval (("/S:Event" add /S:TempCounter) add "_Var3_Value"));
};
setProperty(eval (("Event" add TempCounter) add "_SetX_Target"), _x , eval (((("Y" add Level) add "Event") add TempCounter) add "_Xpos"));
setProperty(eval (("Event" add TempCounter) add "_SetY_Target"), _y , eval (((("Y" add Level) add "Event") add TempCounter) add "_Ypos"));
}
TempCounter = TempCounter + "1";
}
}
TempCounter = "1";
if (YEventLoopLock ne "y") {
while (TempCounter < "11") {
if ((Player_x == eval (((("Y" add Level) add "Event") add TempCounter) add "_X")) and (eval (((("Y" add Level) add "Event") add TempCounter) add "_Lock") ne "y")) {
tellTarget (eval (((("Y" add Level) add "Event") add TempCounter) add "_Target")) {
gotoAndPlay(eval (((("/S:Y" add /S:Level) add "Event") add /S:TempCounter) add "_GotoPlayFrame"));
};
tellTarget (eval (((("Y" add Level) add "Event") add TempCounter) add "_Target2")) {
gotoAndStop(eval (((("/S:Y" add /S:Level) add "Event") add /S:TempCounter) add "_GotoFrame"));
Set(eval (((("/S:Y" add /S:Level) add "Event") add /S:TempCounter) add "_Var1"), eval (((("/S:Y" add /S:Level) add "Event") add /S:TempCounter) add "_Var1_Value"));
Set(eval (((("/S:Y" add /S:Level) add "Event") add /S:TempCounter) add "_Var2"), eval (((("/S:Y" add /S:Level) add "Event") add /S:TempCounter) add "_Var2_Value"));
Set(eval (((("/S:Y" add /S:Level) add "Event") add /S:TempCounter) add "_Var3"), eval (((("/S:Y" add /S:Level) add "Event") add /S:TempCounter) add "_Var3_Value"));
};
setProperty(eval (((("Y" add Level) add "Event") add TempCounter) add "_SetX_Target"), _x , eval (((("Y" add Level) add "Event") add TempCounter) add "_Xpos"));
setProperty(eval (((("Y" add Level) add "Event") add TempCounter) add "_SetY_Target"), _y , eval (((("Y" add Level) add "Event") add TempCounter) add "_Ypos"));
}
TempCounter = TempCounter + "1";
}
}
if ((Dpress eq "y") or (UziAimOn eq "y")) {
XDistance = getProperty("/A", _x) - getProperty("/P", _x);
YDistance = (getProperty("/A", _y) - getProperty("/P", _y)) * (-"1");
SqrtDistance = (XDistance * XDistance) + (YDistance * YDistance);
x = "1";
i = "0";
while (i < "10") {
x = x - (((x * x) - SqrtDistance) / ("2" * x));
i = i + "1";
}
Rotation = YDistance / ((((x + x) - (YDistance / "3.4")) * "3.14") / "360");
if (eval (("Y" add Level) add "Block") < getProperty("/A", _y)) {
call("BlockLoop");
if ((((((getProperty("/P", _x) + YDistance) < getProperty("/A", _x)) and (getProperty("/A", _y) < (getProperty("/P", _y) + "10"))) and (getProperty("/P/Pumpkin/Direction", _currentframe) == "1")) or (((getProperty("/A", _x) < (getProperty("/P", _x) - YDistance)) and (getProperty("/A", _y) < (getProperty("/P", _y) + "10"))) and (getProperty("/P/Pumpkin/Direction", _currentframe) == "2"))) and (TempCounter ne "CantShoot")) {
tellTarget ("/A") {
gotoAndStop (2);
};
} else {
tellTarget ("/A") {
gotoAndStop (1);
};
}
} else {
CrossPosition = getProperty("/A", _x) - ((YDistance - (getProperty("/P", _y) - eval (("Y" add Level) add "Block"))) * (XDistance / YDistance));
if (getProperty("/P/Pumpkin/Direction", _currentframe) == "1") {
i = "1";
x = "";
while (i < "6") {
if ((((((CrossPosition < eval (((("Y" add Level) add "Hollow") add i) add "_Right")) and (eval (((("Y" add Level) add "Hollow") add i) add "_Left") < CrossPosition)) and ((getProperty("/P", _x) + YDistance) < getProperty("/A", _x))) and (getProperty("/A", _x) < (eval (((("Y" add Level) add "Hollow") add i) add "_Right") + ((eval (("Y" add Level) add "Block") - getProperty("/A", _y)) * eval (((("Y" add Level) add "Hollow") add i) add "_Right_Angle"))))) and ((eval (((("Y" add Level) add "Hollow") add i) add "_Left") + ((eval (("Y" add Level) add "Block") - getProperty("/A", _y)) * eval (((("Y" add Level) add "Hollow") add i) add "_Left_Angle"))) < getProperty("/A", _x))) and (eval (((("Y" add Level) add "Hollow") add i) add "_Top") < getProperty("/A", _y))) {
x = "Shoot";
}
i = i + "1";
}
if (x eq "Shoot") {
tellTarget ("/A") {
gotoAndStop (2);
};
} else {
tellTarget ("/A") {
gotoAndStop (1);
};
}
} else {
i = "1";
x = "";
while (i < "6") {
if ((((((CrossPosition < eval (((("Y" add Level) add "Hollow") add i) add "_Right")) and (eval (((("Y" add Level) add "Hollow") add i) add "_Left") < CrossPosition)) and (getProperty("/A", _x) < (getProperty("/P", _x) - YDistance))) and (getProperty("/A", _x) < (eval (((("Y" add Level) add "Hollow") add i) add "_Right") + ((eval (("Y" add Level) add "Block") - getProperty("/A", _y)) * eval (((("Y" add Level) add "Hollow") add i) add "_Right_Angle"))))) and ((eval (((("Y" add Level) add "Hollow") add i) add "_Left") + ((eval (("Y" add Level) add "Block") - getProperty("/A", _y)) * eval (((("Y" add Level) add "Hollow") add i) add "_Left_Angle"))) < getProperty("/A", _x))) and (eval (((("Y" add Level) add "Hollow") add i) add "_Top") < getProperty("/A", _y))) {
x = "Shoot";
}
i = i + "1";
}
if (x eq "Shoot") {
tellTarget ("/A") {
gotoAndStop (2);
};
} else {
tellTarget ("/A") {
gotoAndStop (1);
};
}
}
}
if ((Dpress eq "y") or (UziAimOn eq "y")) {
Dpress = "n";
MoveUziDownCount = "";
if (((Rotation < "45") and ((-"1") < Rotation)) and (((getProperty("/P", _x) < getProperty("/A", _x)) and (getProperty("/P/Pumpkin/Direction", _currentframe) == "1")) or ((getProperty("/A", _x) < getProperty("/P", _x)) and (getProperty("/P/Pumpkin/Direction", _currentframe) == "2")))) {
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , Rotation * (-"1"));
}
if ((getProperty("/P", _y) < getProperty("/A", _y)) and (getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) < (-"10"))) {
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) + "10");
} else if ((getProperty("/P", _y) < getProperty("/A", _y)) and (getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) < "0")) {
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , "0");
}
}
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _xscale , "138");
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _yscale , "138");
} else {
MoveUziDownCount = MoveUziDownCount + "1";
if (MoveUziDownCount >= "5") {
tellTarget ("/A") {
gotoAndStop (3);
};
if (getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) < (-"10")) {
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) + "10");
} else if (getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) < "0") {
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , "0");
}
}
}
TempCounter = "1";
NoAction = "0";
while (TempCounter < "11") {
if (getProperty("/P", _x) == eval (((("Y" add Level) add "Action") add TempCounter) add "_X")) {
NoAction = NoAction + "1";
tellTarget ("/SpaceBarImage") {
Action = eval (((("/S:Y" add /S:Level) add "Action") add /S:TempCounter) add "_Display");
};
CurrentAction = eval (((("Y" add Level) add "Action") add TempCounter) add "_Action");
Set(eval (((("Y" add Level) add "Action") add TempCounter) add "_EventLock") add "_Lock", "y");
}
TempCounter = TempCounter + "1";
}
setProperty("/SpaceBarImage", _visible , "1");
if ((NoAction == "0") and (SpaceBarVisible ne "y")) {
tellTarget ("/SpaceBarImage") {
Action = "";
};
CurrentAction = "";
setProperty("/SpaceBarImage", _visible , "0");
}
gotoAndPlay (1);
Symbol 173 MovieClip Frame 3
i = "1";
TempCounter = "";
while (i < "21") {
if ((((eval (("Block" add i) add "_Left") < getProperty("/A", _x)) and (getProperty("/A", _x) < eval (("Block" add i) add "_Right"))) and (getProperty("/A", _y) < eval (("Block" add i) add "_Bottom"))) and (eval (("Block" add i) add "_Top") < getProperty("/A", _y))) {
TempCounter = "CantShoot";
}
i = i + "1";
}
Symbol 173 MovieClip Frame 4
if (Rlock eq "n") {
UziAimOn = "";
TempCounter = "1";
neObstacle = "0";
Player_x = getProperty("/P", _x);
while (TempCounter < "11") {
if (Player_x <> eval (((("Y" add Level) add "Obstacle") add TempCounter) add "_Left")) {
neObstacle = neObstacle + "1";
}
TempCounter = TempCounter + "1";
}
if (neObstacle == "10") {
Rlock = "y";
Llock = "y";
Slock = "y";
Dlock = "y";
tellTarget ("/P") {
Rpress = "y";
};
}
tellTarget ("/P/Pumpkin/Direction") {
gotoAndStop (1);
};
}
Symbol 173 MovieClip Frame 5
if (Llock eq "n") {
UziAimOn = "";
TempCounter = "1";
neObstacle = "0";
Player_x = getProperty("/P", _x);
while (TempCounter < "11") {
if (Player_x <> eval (((("Y" add Level) add "Obstacle") add TempCounter) add "_Right")) {
neObstacle = neObstacle + "1";
}
TempCounter = TempCounter + "1";
}
if (neObstacle == "10") {
Rlock = "y";
Llock = "y";
Slock = "y";
Dlock = "y";
tellTarget ("/P") {
Lpress = "y";
};
}
tellTarget ("/P/Pumpkin/Direction") {
gotoAndStop (2);
};
}
Symbol 176 MovieClip Frame 1
stop();
Symbol 176 MovieClip Frame 2
stop();
Symbol 177 MovieClip Frame 1
stop();
Symbol 178 MovieClip Frame 2
if (Rpress2 eq "y") {
tellTarget ("/S") {
Rlock = "n";
Llock = "n";
Slock = "n";
Dlock = "n";
};
Rpress2 = "n";
_y = (_y + "10");
_x = (_x + "15");
setProperty("Pumpkin/Direction/Expressions/Uzi", _rotation , "0");
tellTarget ("Pumpkin") {
gotoAndPlay (2);
};
tellTarget ("/SFX") {
gotoAndPlay ("W");
};
} else if (Lpress2 eq "y") {
tellTarget ("/S") {
Rlock = "n";
Llock = "n";
Slock = "n";
Dlock = "n";
};
Lpress2 = "n";
_y = (_y + "10");
_x = (_x - "15");
setProperty("Pumpkin/Direction/Expressions/Uzi", _rotation , "0");
tellTarget ("Pumpkin") {
gotoAndPlay (2);
};
tellTarget ("/SFX") {
gotoAndPlay ("W");
};
}
Symbol 178 MovieClip Frame 3
if (Rpress eq "y") {
Rpress = "n";
Rpress2 = "y";
setProperty("/P", _x , getProperty("/P", _x) + "15");
setProperty("/P", _y , getProperty("/P", _y) - "10");
setProperty("Pumpkin/Direction/Expressions/Uzi", _rotation , "-15");
tellTarget ("Pumpkin/Direction/Expressions") {
play();
};
} else if (Lpress eq "y") {
Lpress = "n";
Lpress2 = "y";
_x = (_x - "15");
_y = (_y - "10");
setProperty("Pumpkin/Direction/Expressions/Uzi", _rotation , "-15");
tellTarget ("Pumpkin/Direction/Expressions") {
play();
};
}
gotoAndPlay (1);
Symbol 178 MovieClip Frame 4
TempCounter = "1";
neObstacle = "0";
Player_x = getProperty("/P", _x);
Symbol 192 MovieClip Frame 4
stop();
Symbol 220 MovieClip Frame 1
stop();
Symbol 220 MovieClip Frame 3
gotoAndStop (1);
Symbol 220 MovieClip Frame 6
gotoAndStop (1);
Symbol 220 MovieClip Frame 9
gotoAndStop (1);
Symbol 220 MovieClip Frame 12
gotoAndStop (1);
Symbol 220 MovieClip Frame 16
gotoAndStop (1);
Symbol 220 MovieClip Frame 19
gotoAndStop (1);
Symbol 220 MovieClip Frame 22
gotoAndStop (1);
Symbol 220 MovieClip Frame 25
gotoAndStop (1);
Symbol 220 MovieClip Frame 28
gotoAndStop (1);
Symbol 220 MovieClip Frame 31
gotoAndStop (1);
Symbol 220 MovieClip Frame 34
gotoAndStop (1);
Symbol 220 MovieClip Frame 37
gotoAndStop (1);
Symbol 220 MovieClip Frame 41
gotoAndStop (1);
Symbol 220 MovieClip Frame 44
gotoAndStop (1);
Symbol 220 MovieClip Frame 47
gotoAndStop (1);
Symbol 220 MovieClip Frame 50
gotoAndStop (1);
Symbol 220 MovieClip Frame 53
gotoAndStop (1);
Symbol 220 MovieClip Frame 56
gotoAndStop (1);
Symbol 220 MovieClip Frame 59
gotoAndStop (1);
Symbol 220 MovieClip Frame 62
gotoAndStop (1);
Symbol 220 MovieClip Frame 65
gotoAndStop (1);
Symbol 220 MovieClip Frame 68
gotoAndStop (1);
Symbol 220 MovieClip Frame 72
gotoAndStop (1);
Symbol 220 MovieClip Frame 75
gotoAndStop (1);
Symbol 225 MovieClip Frame 1
Count = "1";
stop();
Symbol 225 MovieClip Frame 3
if ((Count == "1") and (getProperty("/T", _currentframe) == "20")) {
tellTarget ("/SFX") {
gotoAndPlay ("Fig");
};
} else if ((Count == "1") and (getProperty("/T", _currentframe) == "21")) {
tellTarget ("/SFX") {
gotoAndPlay("Peng" add random("1"));
};
}
if (Text ne Message) {
Text = substring(Message, "1", Count);
Count = Count + "1";
} else {
Count = "1";
gotoAndStop (1);
}
Symbol 225 MovieClip Frame 4
if (Text ne Message) {
Text = substring(Message, "1", Count);
Count = Count + "2";
gotoAndPlay (3);
} else {
Count = "1";
gotoAndStop (1);
}
Symbol 250 MovieClip Frame 4
stop();
Symbol 259 MovieClip Frame 7
stop();
Symbol 265 MovieClip Frame 1
if (getProperty("/", _currentframe) <> "1513") {
if ((((((/:Story == "0") or (/:Story == "1")) or (/:Story == "2")) or (/:Story == "3")) or (/:Story == "5")) or (/:Story == "7")) {
stop();
}
} else if (/:Story <> "10") {
stop();
}
Symbol 265 MovieClip Frame 2
stop();
Symbol 269 MovieClip Frame 1
stop();
Symbol 269 MovieClip Frame 2
stop();
Symbol 269 MovieClip Frame 3
stop();
Symbol 273 MovieClip Frame 1
stop();
Symbol 274 MovieClip Frame 1
stop();
Symbol 276 MovieClip Frame 1
stop();
Symbol 278 MovieClip Frame 1
stop();
Symbol 282 MovieClip Frame 20
gotoAndPlay(random("15") + "1");
Symbol 294 Button
on (press) {
if (getProperty("/A", _currentframe) == "2") {
call("/:CShoot");
tellTarget ("/B") {
gotoAndPlay ("S");
};
tellTarget ("/S") {
Y2Event3_X = "140";
Y2Event3_Target = "/Actions";
Y2Event3_GotoPlayFrame = "Talk";
Slock = "n";
Rlock = "n";
Llock = "n";
Dlock = "n";
};
call("/:CUnlock");
} else if (/S:Level == "2") {
tellTarget ("/S") {
UziAimOn = "y";
};
tellTarget ("/Text") {
Text = "";
Message = "";
gotoAndStop (1);
};
tellTarget ("/T") {
gotoAndStop (1);
};
if ("70" < getProperty("/Actions", _currentframe)) {
tellTarget ("/U") {
gotoAndStop (3);
};
tellTarget ("/Actions") {
Temp = "";
gotoAndStop (1);
};
}
}
}
Symbol 299 MovieClip Frame 19
gotoAndPlay (1);
Symbol 299 MovieClip Frame 28
tellTarget ("_level0") {
Story = "1";
};
tellTarget ("/S") {
Y2Event2_X = "";
Y2Action1_Action = "Talk";
Y2Action1_X = "140";
if (/:L eq "F") {
Y2Action1_Display = "Parler";
} else if (/:L eq "G") {
Y2Action1_Display = "Sprechen";
} else if (/:L eq "S") {
Y2Action1_Display = "Hablar";
} else {
Y2Action1_Display = "Talk";
}
}
Symbol 299 MovieClip Frame 35
stop();
Symbol 303 MovieClip Frame 1
stop();
Symbol 303 MovieClip Frame 18
stop();
Symbol 304 MovieClip Frame 1
stop();
Symbol 304 MovieClip Frame 2
tellTarget ("/S") {
Rlock = "y";
Llock = "y";
Slock = "y";
Dlock = "y";
Y1Event3_X = "";
Y1Obstacle2_Right = "";
Y1Event3_X = "";
};
tellTarget ("/L") {
gotoAndStop (2);
};
tellTarget ("/R") {
gotoAndStop (2);
};
tellTarget ("/U") {
gotoAndStop (2);
};
tellTarget ("/P/Pumpkin/Direction") {
gotoAndStop (2);
};
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Appuyes sur la touche espace pour me parler.";
} else if (/:L eq "G") {
Message = "Drücke den Riegel, um mit mir zu sprechen.";
} else if (/:L eq "S") {
Message = "Presiona espacio para hablarme!";
} else {
Message = "Press the spacebar to talk to me!";
}
play();
};
tellTarget ("/T") {
gotoAndStop ("Fig");
}
Symbol 304 MovieClip Frame 30
tellTarget ("/Text") {
Text = "";
};
tellTarget ("/L") {
gotoAndStop (1);
};
tellTarget ("/R") {
gotoAndStop (1);
};
tellTarget ("/U") {
gotoAndStop (1);
};
tellTarget ("/T") {
gotoAndStop (1);
};
tellTarget ("/S") {
Rlock = "n";
Llock = "n";
Slock = "n";
Dlock = "n";
};
Temp = "";
gotoAndStop (1);
Symbol 351 MovieClip Frame 1
if ("1397" < getProperty("/", _currentframe)) {
stop();
}
Symbol 369 MovieClip Frame 1
stop();
Symbol 369 MovieClip Frame 13
gotoAndPlay (2);
Symbol 380 MovieClip Frame 1
Fish = "--";
Time = "--";
stop();
Symbol 380 MovieClip Frame 2
Time = "60";
Fish = "0";
tellTarget ("/S") {
Slock = "n";
Level = "1";
Y1Action1_X = getProperty("/P", _x);
Y1Action1_Action = "Restart";
if (/:L eq "F") {
Y1Action1_Display = "Recommence";
} else if (/:L eq "G") {
Y1Action1_Display = "Neustart";
} else if (/:L eq "S") {
Y1Action1_Display = "Re-iniciar";
} else {
Y1Action1_Display = "Restart";
}
};
tellTarget ("/Clock") {
play();
}
Symbol 380 MovieClip Frame 11
Time = Time - "1";
if (Time == "0") {
gotoAndPlay (17);
tellTarget ("/") {
gotoAndStop ("Stop");
};
tellTarget ("Clock") {
gotoAndStop (1);
};
} else {
gotoAndPlay (3);
}
Symbol 380 MovieClip Frame 17
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Désolé, tu n'es pas à la hauteur.";
} else if (/:L eq "G") {
Message = "Tut mir leid, Du bist schlechter als ich.";
} else if (/:L eq "S") {
Message = "Lo siento, no eres tan bueno como yo.";
} else {
Message = "Sorry, you're not as good as me.";
}
play();
};
tellTarget ("/T") {
gotoAndStop ("Penguin");
};
tellTarget ("/S") {
UziAimOn = "";
};
call("/:Clock");
Symbol 380 MovieClip Frame 50
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "Appuies sur la touche espace pour réessayer.";
} else if (/:L eq "G") {
Message = "Drücke den Riegel, um es nochmal zu versuchen.";
} else if (/:L eq "S") {
Message = "Presiona la barra espaciadora para reintentar.";
} else {
Message = "Press spacebar to retry.";
}
play();
};
gotoAndStop (1);
Symbol 385 MovieClip Frame 1
stop();
Symbol 385 MovieClip Frame 2
stop();
Symbol 385 MovieClip Frame 3
stop();
Symbol 386 MovieClip Frame 33
stop();
Symbol 389 MovieClip Frame 1
if (/:L eq "F") {
if (Temp == "0") {
tellTarget ("/Text") {
Message = "Oh... J'ai mangé trop de poissons!";
play();
};
tellTarget ("/T") {
gotoAndStop ("Penguin");
};
Temp = Temp + "1";
} else if (Temp == "1") {
tellTarget ("/Text") {
Message = "Mon record est de 30 poissons en 60 secondes!";
play();
};
Temp = Temp + "1";
} else if (Temp == "2") {
tellTarget ("/Text") {
Message = "Tu ne peux pas le battre, peux tu?";
play();
};
Temp = Temp + "1";
} else if (Temp == "3") {
tellTarget ("/Text") {
Message = "Hey, tu as cet uzi...";
play();
};
Temp = Temp + "1";
} else if (Temp == "4") {
tellTarget ("/Text") {
Message = "Je te laisserai tirer dans le poisson.";
play();
};
Temp = Temp + "1";
} else if (Temp == "5") {
tellTarget ("/Text") {
Message = "30 poissons en 60 secondes. Prêt?";
play();
};
tellTarget ("/T") {
gotoAndStop ("Penguin");
};
Temp = Temp + "1";
} else if (Temp == "6") {
tellTarget ("/Text") {
Message = "Top!";
play();
};
Temp = Temp + "1";
tellTarget ("/") {
play();
};
tellTarget ("/SC/Clock") {
play();
};
tellTarget ("/S") {
Dlock = "n";
UziAimOn = "y";
};
tellTarget ("/U") {
gotoAndStop (3);
};
tellTarget ("/A") {
gotoAndStop (2);
};
startDrag ("/A", true);
tellTarget ("/SC") {
play();
};
} else if (Temp == "7") {
Temp = Temp + "1";
tellTarget ("/Text") {
Text = "";
};
tellTarget ("/T") {
gotoAndStop (1);
};
} else if (Temp == "10") {
Temp = Temp + "1";
tellTarget ("/Text") {
Text = "Waouh! Félicitations. Prends ça!";
};
tellTarget ("/T") {
gotoAndStop ("Penguin");
};
}
} else if (/:L eq "G") {
if (Temp == "0") {
tellTarget ("/Text") {
Message = "Oh... Ich habe zu viel Fisch gegessen!";
play();
};
tellTarget ("/T") {
gotoAndStop ("Penguin");
};
Temp = Temp + "1";
} else if (Temp == "1") {
tellTarget ("/Text") {
Message = "Mein Rekord sind 30 Fische in 60 Sekunden!";
play();
};
Temp = Temp + "1";
} else if (Temp == "2") {
tellTarget ("/Text") {
Message = "Das kannst Du nicht schlagen, oder?";
play();
};
Temp = Temp + "1";
} else if (Temp == "3") {
tellTarget ("/Text") {
Message = "Hey, Du hast diesen Uzi...";
play();
};
Temp = Temp + "1";
} else if (Temp == "4") {
tellTarget ("/Text") {
Message = "Ich werde Dich den Fisch schießen lassen.";
play();
};
Temp = Temp + "1";
} else if (Temp == "5") {
tellTarget ("/Text") {
Message = "30 Fische in 60 Sekunden. Bist Du bereit?";
play();
};
tellTarget ("/T") {
gotoAndStop ("Penguin");
};
Temp = Temp + "1";
} else if (Temp == "6") {
tellTarget ("/Text") {
Message = "Fang' an!";
play();
};
Temp = Temp + "1";
tellTarget ("/") {
play();
};
tellTarget ("/SC/Clock") {
play();
};
tellTarget ("/S") {
Dlock = "n";
UziAimOn = "y";
};
tellTarget ("/U") {
gotoAndStop (3);
};
tellTarget ("/A") {
gotoAndStop (2);
};
startDrag ("/A", true);
tellTarget ("/SC") {
play();
};
} else if (Temp == "7") {
Temp = Temp + "1";
tellTarget ("/Text") {
Text = "";
};
tellTarget ("/T") {
gotoAndStop (1);
};
} else if (Temp == "10") {
Temp = Temp + "1";
tellTarget ("/Text") {
Text = "Wow! Glückwunsch. Nimm' das!";
};
tellTarget ("/T") {
gotoAndStop ("Penguin");
};
}
} else if (/:L eq "S") {
if (Temp == "0") {
tellTarget ("/Text") {
Message = "¡Oh... he comido mucho pescado!";
play();
};
tellTarget ("/T") {
gotoAndStop ("Penguin");
};
Temp = Temp + "1";
} else if (Temp == "1") {
tellTarget ("/Text") {
Message = "Mi record es 30 pescados en 60 segundos!";
play();
};
Temp = Temp + "1";
} else if (Temp == "2") {
tellTarget ("/Text") {
Message = "¿Podrías superarlo acaso?";
play();
};
Temp = Temp + "1";
} else if (Temp == "3") {
tellTarget ("/Text") {
Message = "Hey, tu tienes una uzi...";
play();
};
Temp = Temp + "1";
} else if (Temp == "4") {
tellTarget ("/Text") {
Message = "Dejaré que le dispares a los pescados.";
play();
};
Temp = Temp + "1";
} else if (Temp == "5") {
tellTarget ("/Text") {
Message = "30 pescados en 60 segundos. ¿Estás listo?";
play();
};
tellTarget ("/T") {
gotoAndStop ("Penguin");
};
Temp = Temp + "1";
} else if (Temp == "6") {
tellTarget ("/Text") {
Message = "¡Ahora!";
play();
};
Temp = Temp + "1";
tellTarget ("/") {
play();
};
tellTarget ("/SC/Clock") {
play();
};
tellTarget ("/S") {
Dlock = "n";
UziAimOn = "y";
};
tellTarget ("/U") {
gotoAndStop (3);
};
tellTarget ("/A") {
gotoAndStop (2);
};
startDrag ("/A", true);
tellTarget ("/SC") {
play();
};
} else if (Temp == "7") {
Temp = Temp + "1";
tellTarget ("/Text") {
Text = "";
};
tellTarget ("/T") {
gotoAndStop (1);
};
} else if (Temp == "10") {
Temp = Temp + "1";
tellTarget ("/Text") {
Text = "¡Vaya! Felicidades. ¡Toma esto!";
};
tellTarget ("/T") {
gotoAndStop ("Penguin");
};
}
} else if (Temp == "0") {
tellTarget ("/Text") {
Message = "Oh... I've eaten too much fish!";
play();
};
tellTarget ("/T") {
gotoAndStop ("Penguin");
};
Temp = Temp + "1";
} else if (Temp == "1") {
tellTarget ("/Text") {
Message = "My record is 30 fish in 60 seconds!";
play();
};
Temp = Temp + "1";
} else if (Temp == "2") {
tellTarget ("/Text") {
Message = "You can't beat that, can you?";
play();
};
Temp = Temp + "1";
} else if (Temp == "3") {
tellTarget ("/Text") {
Message = "Hey, you've got that water pistol...";
play();
};
Temp = Temp + "1";
} else if (Temp == "4") {
tellTarget ("/Text") {
Message = "I'll let you shoot the fish.";
play();
};
Temp = Temp + "1";
} else if (Temp == "5") {
tellTarget ("/Text") {
Message = "30 fish in 60 seconds. Are you ready?";
play();
};
tellTarget ("/T") {
gotoAndStop ("Penguin");
};
Temp = Temp + "1";
} else if (Temp == "6") {
tellTarget ("/Text") {
Message = "Start!";
play();
};
Temp = Temp + "1";
tellTarget ("/") {
play();
};
tellTarget ("/SC/Clock") {
play();
};
tellTarget ("/S") {
Dlock = "n";
UziAimOn = "y";
};
tellTarget ("/U") {
gotoAndStop (3);
};
tellTarget ("/A") {
gotoAndStop (2);
};
startDrag ("/A", true);
tellTarget ("/SC") {
play();
};
} else if (Temp == "7") {
Temp = Temp + "1";
tellTarget ("/Text") {
Text = "";
};
tellTarget ("/T") {
gotoAndStop (1);
};
} else if (Temp == "10") {
Temp = Temp + "1";
tellTarget ("/Text") {
Text = "Wow! Congratulations. Take this!";
};
tellTarget ("/T") {
gotoAndStop ("Penguin");
};
call("/:CLock");
}
Symbol 389 MovieClip Frame 35
gotoAndPlay (1);
Symbol 396 MovieClip Frame 1
stop();
Symbol 396 MovieClip Frame 4
gotoAndStop (1);
Symbol 396 MovieClip Frame 7
gotoAndStop (1);
Symbol 396 MovieClip Frame 13
gotoAndStop (1);
Symbol 396 MovieClip Frame 17
gotoAndStop (1);
Symbol 396 MovieClip Frame 21
gotoAndStop (1);
Symbol 396 MovieClip Frame 25
gotoAndStop (1);
Symbol 398 Button
on (press) {
play();
tellTarget ("/SC") {
Fish = Fish + "1";
};
call("/:CShoot");
if (/SC:Fish == "30") {
tellTarget ("/A") {
gotoAndStop (3);
};
tellTarget ("/SC") {
stop();
};
tellTarget ("/SC/Clock") {
gotoAndStop (1);
};
tellTarget ("/") {
gotoAndPlay ("SWin");
};
stopDrag();
tellTarget ("/S") {
UziAimOn = "";
};
}
}
Symbol 400 MovieClip Frame 1
stop();
Symbol 400 MovieClip Frame 2
tellTarget ("/SFX2") {
gotoAndPlay("Fish" add random("1"));
}
Symbol 400 MovieClip Frame 3
stop();
Symbol 419 MovieClip Frame 20
gotoAndPlay(random("15") + "1");
Symbol 424 MovieClip Frame 1
stop();
Symbol 424 MovieClip Frame 4
stop();
Symbol 424 MovieClip Frame 8
stop();
Symbol 425 MovieClip Frame 38
t = random("2");
if (t == "0") {
tellTarget ("S") {
gotoAndPlay ("Sound1");
};
} else {
tellTarget ("S") {
gotoAndPlay ("Sound2");
};
}
Symbol 425 MovieClip Frame 40
gotoAndPlay(random("20") + "1");
Symbol 428 MovieClip Frame 1
if (/:L eq "F") {
if (Temp == "0") {
tellTarget ("/Text") {
Message = "Kra! Kra! Es-tu rapide sur tes pieds? Kra!";
play();
};
tellTarget ("/T") {
gotoAndStop ("Bird");
};
Temp = Temp + "1";
} else if (Temp == "1") {
tellTarget ("/Text") {
Message = "Alors, tu veux cette clé rouge?";
play();
};
Temp = Temp + "1";
} else if (Temp == "2") {
tellTarget ("/Text") {
Message = "Rejoins moi de l'autre côté de la forêt en moins de 60 sec.";
play();
};
Temp = Temp + "1";
} else if (Temp == "3") {
tellTarget ("/Text") {
Message = "Si les plantes t'embêtent, tu n'as qu'à les faire partir en tirant.";
play();
};
Temp = Temp + "1";
} else if (Temp == "4") {
tellTarget ("/Text") {
Message = "Prêt?";
play();
};
Temp = Temp + "1";
} else if (Temp == "5") {
tellTarget ("/Text") {
Message = "Ensuite cours, baby, cours!";
play();
};
Temp = Temp + "1";
} else if (Temp == "6") {
tellTarget ("/Text") {
Text = "";
};
tellTarget ("/T") {
gotoAndStop (1);
};
Temp = Temp + "1";
} else if (Temp == "8") {
tellTarget ("/Text") {
Message = "Tu es trop lent.";
play();
};
tellTarget ("/T") {
gotoAndStop ("Bird");
};
Temp = Temp + "1";
} else if (Temp == "9") {
tellTarget ("/Text") {
Message = "Rapelles-toi d'utiliser ta souris pour faire partir les plantes.";
play();
};
Temp = Temp + "1";
} else if (Temp == "10") {
tellTarget ("/Text") {
Message = "Appuies sur la touche espace pour sauter les barrières.";
play();
};
Temp = Temp + "1";
} else if (Temp == "11") {
tellTarget ("/Text") {
Message = "Essaies encore?";
play();
};
Temp = Temp + "1";
} else if (Temp == "12") {
tellTarget ("/Text") {
Message = "OK, on y va. Prêt...";
play();
};
Temp = Temp + "1";
} else if (Temp == "13") {
tellTarget ("/Text") {
Message = "Top!";
play();
};
Temp = Temp + "1";
} else if (Temp == "14") {
tellTarget ("/Text") {
Text = "";
};
tellTarget ("/T") {
gotoAndStop (1);
};
Temp = Temp + "1";
}
} else if (/:L eq "G") {
if (Temp == "0") {
tellTarget ("/Text") {
Message = "Kra! Kra! Bist Du schnell auf Deinen Füßen? Kra!";
play();
};
tellTarget ("/T") {
gotoAndStop ("Bird");
};
Temp = Temp + "1";
} else if (Temp == "1") {
tellTarget ("/Text") {
Message = "So, Du willst also diesen roten Schlüssel?";
play();
};
Temp = Temp + "1";
} else if (Temp == "2") {
tellTarget ("/Text") {
Message = "Erreiche mich innerhalb von 60 Sek. am anderen Ende des Waldes.";
play();
};
Temp = Temp + "1";
} else if (Temp == "3") {
tellTarget ("/Text") {
Message = "Wenn die Pflanzen Dich stören, schieß' sie einfach weg!";
play();
};
Temp = Temp + "1";
} else if (Temp == "4") {
tellTarget ("/Text") {
Message = "Bist Du bereit?";
play();
};
Temp = Temp + "1";
} else if (Temp == "5") {
tellTarget ("/Text") {
Message = "Dann lauf', Baby, lauf'!";
play();
};
Temp = Temp + "1";
} else if (Temp == "6") {
tellTarget ("/Text") {
Text = "";
};
tellTarget ("/T") {
gotoAndStop (1);
};
Temp = Temp + "1";
} else if (Temp == "8") {
tellTarget ("/Text") {
Message = "Du bist zu langsam.";
play();
};
tellTarget ("/T") {
gotoAndStop ("Bird");
};
Temp = Temp + "1";
} else if (Temp == "9") {
tellTarget ("/Text") {
Message = "Denk' an Deine Maus, um die Pflanzen zu erschießen.";
play();
};
Temp = Temp + "1";
} else if (Temp == "10") {
tellTarget ("/Text") {
Message = "Drücke den Riegel, um über die Barrieren zu springen.";
play();
};
Temp = Temp + "1";
} else if (Temp == "11") {
tellTarget ("/Text") {
Message = "Noch ein Versuch?";
play();
};
Temp = Temp + "1";
} else if (Temp == "12") {
tellTarget ("/Text") {
Message = "OK, los geht's. Fertig...";
play();
};
Temp = Temp + "1";
} else if (Temp == "13") {
tellTarget ("/Text") {
Message = "Los!";
play();
};
Temp = Temp + "1";
} else if (Temp == "14") {
tellTarget ("/Text") {
Text = "";
};
tellTarget ("/T") {
gotoAndStop (1);
};
Temp = Temp + "1";
}
} else if (/:L eq "S") {
if (Temp == "0") {
tellTarget ("/Text") {
Message = "Kra! Kra! Eres rápido sobre tus pies? Kra!";
play();
};
tellTarget ("/T") {
gotoAndStop ("Bird");
};
Temp = Temp + "1";
} else if (Temp == "1") {
tellTarget ("/Text") {
Message = "Así que... ¿quieres esta llave roja?";
play();
};
Temp = Temp + "1";
} else if (Temp == "2") {
tellTarget ("/Text") {
Message = "Alcánzame al otro lado del bosque en menos de 60 segundos.";
play();
};
Temp = Temp + "1";
} else if (Temp == "3") {
tellTarget ("/Text") {
Message = "Si las plantas te molestan, ¡simplemente elimínalas disparándoles!";
play();
};
Temp = Temp + "1";
} else if (Temp == "4") {
tellTarget ("/Text") {
Message = "¿Estás listo?";
play();
};
Temp = Temp + "1";
} else if (Temp == "5") {
tellTarget ("/Text") {
Message = "Entonces ¡corre, nene, corre!";
play();
};
Temp = Temp + "1";
} else if (Temp == "6") {
tellTarget ("/Text") {
Text = "";
};
tellTarget ("/T") {
gotoAndStop (1);
};
Temp = Temp + "1";
} else if (Temp == "8") {
tellTarget ("/Text") {
Message = "Eres muy lento.";
play();
};
tellTarget ("/T") {
gotoAndStop ("Bird");
};
Temp = Temp + "1";
} else if (Temp == "9") {
tellTarget ("/Text") {
Message = "Recuerda usar tu mouse para dispararle a las plantas.";
play();
};
Temp = Temp + "1";
} else if (Temp == "10") {
tellTarget ("/Text") {
Message = "Appuies sur la touche espace pour sauter les barrières.";
play();
};
Temp = Temp + "1";
} else if (Temp == "11") {
tellTarget ("/Text") {
Message = "¿Quieres intentar nuevamente?";
play();
};
Temp = Temp + "1";
} else if (Temp == "12") {
tellTarget ("/Text") {
Message = "OK, aquí vamos. Listos...";
play();
};
Temp = Temp + "1";
} else if (Temp == "13") {
tellTarget ("/Text") {
Message = "¡Ahora!";
play();
};
Temp = Temp + "1";
} else if (Temp == "14") {
tellTarget ("/Text") {
Text = "";
};
tellTarget ("/T") {
gotoAndStop (1);
};
Temp = Temp + "1";
}
} else if (Temp == "0") {
tellTarget ("/Text") {
Message = "Kra! Kra! Are you fast on your feet? Kra!";
play();
};
tellTarget ("/T") {
gotoAndStop ("Bird");
};
Temp = Temp + "1";
} else if (Temp == "1") {
tellTarget ("/Text") {
Message = "So, you want this red key?";
play();
};
Temp = Temp + "1";
} else if (Temp == "2") {
tellTarget ("/Text") {
Message = "Reach me at the other side of the forest within 60 sec.";
play();
};
Temp = Temp + "1";
} else if (Temp == "3") {
tellTarget ("/Text") {
Message = "If the plants bother you, just shoot them outta here!";
play();
};
Temp = Temp + "1";
} else if (Temp == "4") {
tellTarget ("/Text") {
Message = "Are you ready?";
play();
};
Temp = Temp + "1";
} else if (Temp == "5") {
tellTarget ("/Text") {
Message = "Then run, baby, run!";
play();
};
Temp = Temp + "1";
} else if (Temp == "6") {
tellTarget ("/Text") {
Text = "";
};
tellTarget ("/T") {
gotoAndStop (1);
};
Temp = Temp + "1";
} else if (Temp == "8") {
tellTarget ("/Text") {
Message = "You're too slow.";
play();
};
tellTarget ("/T") {
gotoAndStop ("Bird");
};
Temp = Temp + "1";
} else if (Temp == "9") {
tellTarget ("/Text") {
Message = "Remember to use your mouse to shoot the plants.";
play();
};
Temp = Temp + "1";
} else if (Temp == "10") {
tellTarget ("/Text") {
Message = "Press the space bar to jump over the barrels.";
play();
};
Temp = Temp + "1";
} else if (Temp == "11") {
tellTarget ("/Text") {
Message = "Try again?";
play();
};
Temp = Temp + "1";
} else if (Temp == "12") {
tellTarget ("/Text") {
Message = "OK, here we go. Ready...";
play();
};
Temp = Temp + "1";
} else if (Temp == "13") {
tellTarget ("/Text") {
Message = "Start!";
play();
};
Temp = Temp + "1";
} else if (Temp == "14") {
tellTarget ("/Text") {
Text = "";
};
tellTarget ("/T") {
gotoAndStop (1);
};
Temp = Temp + "1";
}
Symbol 428 MovieClip Frame 35
gotoAndPlay (1);
Symbol 433 MovieClip Frame 3
Temp = random("4");
if ((Temp == "3") and ("1737" < getProperty("/", _currentframe))) {
} else {
gotoAndPlay (1);
}
Symbol 434 Button
on (press) {
if (getProperty("/A", _currentframe) == "2") {
call("/:CShoot");
if (/S:Y1Obstacle1_Left ne "") {
tellTarget ("/S") {
Y1Obstacle1_Left = "";
};
tellTarget ("/E1") {
play();
};
} else if (/S:Y1Obstacle2_Left ne "") {
tellTarget ("/S") {
Y1Obstacle2_Left = "";
};
tellTarget ("/E2") {
play();
};
} else if (/S:Y1Obstacle3_Left ne "") {
tellTarget ("/S") {
Y1Obstacle3_Left = "";
};
tellTarget ("/E3") {
play();
};
} else if (/S:Y1Obstacle4_Left ne "") {
tellTarget ("/S") {
Y1Obstacle4_Left = "";
};
tellTarget ("/E4") {
play();
};
}
}
tellTarget ("/S") {
UziAimOn = "y";
}
}
Symbol 436 MovieClip Frame 1
stop();
Symbol 436 MovieClip Frame 4
stop();
Symbol 437 MovieClip Frame 1
tellTarget ("Time") {
play();
}
Symbol 437 MovieClip Frame 10
if (((((((/:Temp == "40") and (_level0:Frame eq "F6")) or ((/:Temp == "30") and (_level0:Frame eq "F7"))) or ((/:Temp == "25") and (_level0:Frame eq "F8"))) or ((/:Temp == "20") and (_level0:Frame eq "F9"))) or ((/:Temp == "10") and (_level0:Frame eq "F10"))) or (/:Temp == "0")) {
tellTarget ("/") {
FrameChange = "Restart";
gotoAndPlay ("FrameChange");
};
}
tellTarget ("/") {
Temp = Temp - "1";
}
Symbol 454 MovieClip Frame 3
Temp = random("3");
if (Temp == "1") {
} else {
gotoAndPlay (1);
}
Symbol 456 Button
on (release) {
if (getProperty("/A", _currentframe) == "2") {
play();
tellTarget ("/PVars") {
MP = MP + "1";
};
call("/:Dead");
call("/:CShoot");
if (/PVars:MP == "10") {
tellTarget ("/Text") {
if (/:L eq "F") {
Text = "S'il te plaît, ne fais pas ça!";
} else if (/:L eq "G") {
Text = "Bitte tu' das nicht.";
} else if (/:L eq "S") {
Text = "Por favor, no hagas eso.";
} else {
Text = "Please don't do that.";
}
};
tellTarget ("/T") {
gotoAndStop ("Millipede");
};
tellTarget ("/SFX2") {
gotoAndPlay ("Milli");
};
} else if (/PVars:MP == "25") {
tellTarget ("/Text") {
if (/:L eq "F") {
Text = "Pourquoi? Arrêtes!";
} else if (/:L eq "G") {
Text = "Warum? Stop!";
} else if (/:L eq "S") {
Text = "¿Porque? ¡Alto!";
} else {
Text = "Why? Stop!";
}
};
tellTarget ("/SFX2") {
gotoAndPlay ("Milli");
};
} else if (/PVars:MP == "40") {
tellTarget ("/Text") {
if (/:L eq "F") {
Text = "Grr! Tu nous mets en colère!";
} else if (/:L eq "G") {
Text = "Grr! Du machst uns wütend!";
} else if (/:L eq "S") {
Text = "¡Grr! ¡Nos estás haciendo enojar!";
} else {
Text = "Grr! You're making us angry!";
}
};
tellTarget ("/SFX2") {
gotoAndPlay ("Milli");
};
} else if (/PVars:MP == "40") {
tellTarget ("/Text") {
if (/:L eq "F") {
Text = "Grrr! Vas-t'en d'ici!";
} else if (/:L eq "G") {
Text = "Grrr! Hau' ab!";
} else if (/:L eq "S") {
Text = "¡Grrr! ¡Largo de aquí!";
} else {
Text = "Grrr! Get out of here!";
}
};
tellTarget ("/SFX2") {
gotoAndPlay ("Milli");
};
} else if (/PVars:MP == "60") {
tellTarget ("/Text") {
if (/:L eq "F") {
Message = "On abandonne. Prends cette clé et laisse nous tranquilles.";
} else if (/:L eq "G") {
Message = "Wir geben auf. Nimm' diesen Schlüssel und geh'!";
} else if (/:L eq "S") {
Message = "Nos rendimos. ¡Toma esta llave y déjanos en paz!";
} else {
Message = "We give up. Take this key and leave us alone!";
}
play();
};
tellTarget ("/") {
play();
};
call("/:Clock");
tellTarget ("/S") {
UziAimOn = "";
Dlock = "y";
};
}
}
}
Symbol 460 MovieClip Frame 1
stop();
Symbol 460 MovieClip Frame 20
Temp = random("3");
if (Temp == "2") {
gotoAndStop (1);
} else {
gotoAndPlay (18);
}
Symbol 483 Button
on (keyPress "<Space>") {
gotoAndPlay (2089);
}
Symbol 484 Button
on (keyPress "<Space>") {
gotoAndPlay (2096);
}
Symbol 485 Button
on (keyPress "<Space>") {
gotoAndPlay (2110);
}
Symbol 495 MovieClip Frame 1
stop();
Symbol 495 MovieClip Frame 2
stop();
Symbol 499 MovieClip Frame 1
stop();
Symbol 500 Button
on (keyPress "<Space>") {
gotoAndPlay (2270);
}
Symbol 501 Button
on (keyPress "<Space>") {
gotoAndPlay (2276);
}
Symbol 502 Button
on (keyPress "<Space>") {
gotoAndPlay (2300);
}
Symbol 503 Button
on (keyPress "<Space>") {
gotoAndPlay (2314);
}
Symbol 504 Button
on (keyPress "<Space>") {
gotoAndPlay (2321);
}
Symbol 505 Button
on (keyPress "<Space>") {
gotoAndPlay (2335);
}
Symbol 534 MovieClip Frame 1
stop();
Symbol 543 Button
on (press) {
play();
}
Symbol 544 Button
on (press) {
gotoAndPlay (3127);
Temp = "1";
}
Symbol 549 Button
on (press) {
gotoAndPlay (3127);
Temp = "2";
}
Symbol 550 Button
on (press) {
gotoAndPlay (3055);
}
Symbol 551 Button
on (press) {
gotoAndPlay (3127);
Temp = "4";
}
Symbol 552 Button
on (press) {
gotoAndPlay (3164);
}
Symbol 553 Button
on (press) {
gotoAndPlay (3127);
Temp = "4";
}
Symbol 554 Button
on (press) {
gotoAndPlay (3127);
Temp = "3";
}
Symbol 555 Button
on (press) {
gotoAndPlay (3278);
}
Symbol 556 Button
on (press) {
gotoAndPlay (3127);
Temp = "3";
}
Symbol 561 Button
on (press) {
gotoAndPlay (3127);
Temp = "5";
}
Symbol 562 Button
on (press) {
gotoAndPlay (3348);
}
Symbol 572 Button
on (press) {
if (getProperty("/A", _currentframe) == "2") {
tellTarget ("/BC") {
Bees = Bees + "1";
};
call("/:SShoot");
play();
}
}
Symbol 584 MovieClip Frame 1
stop();
Symbol 584 MovieClip Frame 3
stop();
Symbol 585 Button
on (keyPress "<Space>") {
tellTarget ("/") {
gotoAndPlay ("DesertPlay");
}
}
Symbol 586 MovieClip Frame 2
XDistance = getProperty("/A", _x) - getProperty("/P", _x);
YDistance = (getProperty("/A", _y) - getProperty("/P", _y)) * (-"1");
SqrtDistance = (XDistance * XDistance) + (YDistance * YDistance);
x = "1";
i = "0";
while (i < "10") {
x = x - (((x * x) - SqrtDistance) / ("2" * x));
i = i + "1";
}
Rotation = YDistance / ((((x + x) - (YDistance / "3.4")) * "3.14") / "360");
if (eval (("Y" add Level) add "Block") < getProperty("/A", _y)) {
call("BlockLoop");
if ((((((getProperty("/P", _x) + YDistance) < getProperty("/A", _x)) and (getProperty("/A", _y) < (getProperty("/P", _y) + "10"))) and (getProperty("/P/Pumpkin/Direction", _currentframe) == "1")) or (((getProperty("/A", _x) < (getProperty("/P", _x) - YDistance)) and (getProperty("/A", _y) < (getProperty("/P", _y) + "10"))) and (getProperty("/P/Pumpkin/Direction", _currentframe) == "2"))) and (TempCounter ne "CantShoot")) {
tellTarget ("/A") {
gotoAndStop (2);
};
} else {
tellTarget ("/A") {
gotoAndStop (1);
};
}
} else {
CrossPosition = getProperty("/A", _x) - ((YDistance - (getProperty("/P", _y) - eval (("Y" add Level) add "Block"))) * (XDistance / YDistance));
if (getProperty("/P/Pumpkin/Direction", _currentframe) == "1") {
i = "1";
x = "";
while (i < "6") {
if ((((((CrossPosition < eval (((("Y" add Level) add "Hollow") add i) add "_Right")) and (eval (((("Y" add Level) add "Hollow") add i) add "_Left") < CrossPosition)) and ((getProperty("/P", _x) + YDistance) < getProperty("/A", _x))) and (getProperty("/A", _x) < (eval (((("Y" add Level) add "Hollow") add i) add "_Right") + ((eval (("Y" add Level) add "Block") - getProperty("/A", _y)) * eval (((("Y" add Level) add "Hollow") add i) add "_Right_Angle"))))) and ((eval (((("Y" add Level) add "Hollow") add i) add "_Left") + ((eval (("Y" add Level) add "Block") - getProperty("/A", _y)) * eval (((("Y" add Level) add "Hollow") add i) add "_Left_Angle"))) < getProperty("/A", _x))) and (eval (((("Y" add Level) add "Hollow") add i) add "_Top") < getProperty("/A", _y))) {
x = "Shoot";
}
i = i + "1";
}
if (x eq "Shoot") {
tellTarget ("/A") {
gotoAndStop (2);
};
} else {
tellTarget ("/A") {
gotoAndStop (1);
};
}
} else {
i = "1";
x = "";
while (i < "6") {
if ((((((CrossPosition < eval (((("Y" add Level) add "Hollow") add i) add "_Right")) and (eval (((("Y" add Level) add "Hollow") add i) add "_Left") < CrossPosition)) and (getProperty("/A", _x) < (getProperty("/P", _x) - YDistance))) and (getProperty("/A", _x) < (eval (((("Y" add Level) add "Hollow") add i) add "_Right") + ((eval (("Y" add Level) add "Block") - getProperty("/A", _y)) * eval (((("Y" add Level) add "Hollow") add i) add "_Right_Angle"))))) and ((eval (((("Y" add Level) add "Hollow") add i) add "_Left") + ((eval (("Y" add Level) add "Block") - getProperty("/A", _y)) * eval (((("Y" add Level) add "Hollow") add i) add "_Left_Angle"))) < getProperty("/A", _x))) and (eval (((("Y" add Level) add "Hollow") add i) add "_Top") < getProperty("/A", _y))) {
x = "Shoot";
}
i = i + "1";
}
if (x eq "Shoot") {
tellTarget ("/A") {
gotoAndStop (2);
};
} else {
tellTarget ("/A") {
gotoAndStop (1);
};
}
}
}
MoveUziDownCount = "";
if (((Rotation < "45") and ((-"1") < Rotation)) and (((getProperty("/P", _x) < getProperty("/A", _x)) and (getProperty("/P/Pumpkin/Direction", _currentframe) == "1")) or ((getProperty("/A", _x) < getProperty("/P", _x)) and (getProperty("/P/Pumpkin/Direction", _currentframe) == "2")))) {
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , Rotation * (-"1"));
}
if ((getProperty("/P", _y) < getProperty("/A", _y)) and (getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) < (-"10"))) {
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) + "10");
} else if ((getProperty("/P", _y) < getProperty("/A", _y)) and (getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) < "0")) {
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , "0");
}
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _xscale , "138");
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _yscale , "138");
Symbol 587 Button
on (keyPress "<Space>") {
tellTarget ("/") {
gotoAndPlay ("DesertPlay");
}
}
Symbol 595 MovieClip Frame 3
Temp = random("2");
if (Temp == "1") {
} else {
gotoAndPlay (1);
}
Symbol 599 MovieClip Frame 1
stop();
Symbol 599 MovieClip Frame 4
gotoAndStop (1);
Symbol 601 MovieClip Frame 2
if (getProperty("/A", _x) < getProperty("/P", _x)) {
tellTarget ("/P/Pumpkin/Direction") {
gotoAndStop (2);
};
} else {
tellTarget ("/P/Pumpkin/Direction") {
gotoAndStop (1);
};
}
Symbol 602 Button
on (press) {
if (eval ("/Turn:Press" add /Turn:Current) == "1") {
call("/:SpHit");
tellTarget ("/1") {
play();
};
tellTarget ("/Turn") {
Current = Current + "1";
};
if (eval ("/Turn:Press" add /Turn:Current) eq "") {
call("/:SpWin");
tellTarget ("/") {
gotoAndPlay(/Turn:WinFrame);
};
}
if (/Turn:Game == "2") {
tellTarget ("/") {
nextFrame();
};
tellTarget ("/IC") {
Spiders = Spiders + "1";
};
}
} else {
call("/:SpWrong");
if (/Turn:Game <> "2") {
tellTarget ("/") {
gotoAndPlay(/Turn:Frame);
};
}
}
}
Symbol 604 Button
on (press) {
if (eval ("/Turn:Press" add /Turn:Current) == "2") {
call("/:SpHit");
tellTarget ("/2") {
play();
};
tellTarget ("/Turn") {
Current = Current + "1";
};
if (eval ("/Turn:Press" add /Turn:Current) eq "") {
call("/:SpWin");
tellTarget ("/") {
gotoAndPlay(/Turn:WinFrame);
};
}
if (/Turn:Game == "2") {
tellTarget ("/") {
nextFrame();
};
tellTarget ("/IC") {
Spiders = Spiders + "1";
};
}
} else {
call("/:SpWrong");
if (/Turn:Game <> "2") {
tellTarget ("/") {
gotoAndPlay(/Turn:Frame);
};
}
}
}
Symbol 606 Button
on (press) {
if (eval ("/Turn:Press" add /Turn:Current) == "3") {
call("/:SpHit");
tellTarget ("/3") {
play();
};
tellTarget ("/Turn") {
Current = Current + "1";
};
if (eval ("/Turn:Press" add /Turn:Current) eq "") {
call("/:SpWin");
tellTarget ("/") {
gotoAndPlay(/Turn:WinFrame);
};
}
if (/Turn:Game == "2") {
tellTarget ("/IC") {
Spiders = Spiders + "1";
};
tellTarget ("/") {
nextFrame();
};
}
} else {
call("/:SpWrong");
if (/Turn:Game <> "2") {
tellTarget ("/") {
gotoAndPlay(/Turn:Frame);
};
}
}
}
Symbol 608 Button
on (press) {
if (eval ("/Turn:Press" add /Turn:Current) == "4") {
call("/:SpHit");
tellTarget ("/4") {
play();
};
tellTarget ("/Turn") {
Current = Current + "1";
};
if (eval ("/Turn:Press" add /Turn:Current) eq "") {
call("/:SpWin");
tellTarget ("/") {
gotoAndPlay(/Turn:WinFrame);
};
}
if (/Turn:Game == "2") {
tellTarget ("/IC") {
Spiders = Spiders + "1";
};
tellTarget ("/") {
nextFrame();
};
}
} else {
call("/:SpWrong");
if (/Turn:Game <> "2") {
tellTarget ("/") {
gotoAndPlay(/Turn:Frame);
};
}
}
}
Symbol 610 Button
on (press) {
if (eval ("/Turn:Press" add /Turn:Current) == "5") {
call("/:SpHit");
tellTarget ("/5") {
play();
};
tellTarget ("/Turn") {
Current = Current + "1";
};
if (eval ("/Turn:Press" add /Turn:Current) eq "") {
call("/:SpWin");
tellTarget ("/") {
gotoAndPlay(/Turn:WinFrame);
};
}
if (/Turn:Game == "2") {
tellTarget ("/") {
nextFrame();
};
tellTarget ("/IC") {
Spiders = Spiders + "1";
};
}
} else {
call("/:SpWrong");
if (/Turn:Game <> "2") {
tellTarget ("/") {
gotoAndPlay(/Turn:Frame);
};
}
}
}
Symbol 612 Button
on (press) {
if (eval ("/Turn:Press" add /Turn:Current) == "6") {
call("/:SpHit");
tellTarget ("/6") {
play();
};
tellTarget ("/Turn") {
Current = Current + "1";
};
if (eval ("/Turn:Press" add /Turn:Current) eq "") {
call("/:SpWin");
tellTarget ("/") {
gotoAndPlay(/Turn:WinFrame);
};
}
if (/Turn:Game == "2") {
tellTarget ("/") {
nextFrame();
};
tellTarget ("/IC") {
Spiders = Spiders + "1";
};
}
} else {
call("/:SpWrong");
if (/Turn:Game <> "2") {
tellTarget ("/") {
gotoAndPlay(/Turn:Frame);
};
}
}
}
Symbol 614 Button
on (press) {
if (eval ("/Turn:Press" add /Turn:Current) == "7") {
call("/:SpHit");
tellTarget ("/7") {
play();
};
tellTarget ("/Turn") {
Current = Current + "1";
};
if (eval ("/Turn:Press" add /Turn:Current) eq "") {
call("/:SpWin");
tellTarget ("/") {
gotoAndPlay(/Turn:WinFrame);
};
}
if (/Turn:Game == "2") {
tellTarget ("/") {
nextFrame();
};
tellTarget ("/IC") {
Spiders = Spiders + "1";
};
}
} else {
call("/:SpWrong");
if (/Turn:Game <> "2") {
tellTarget ("/") {
gotoAndPlay(/Turn:Frame);
};
}
}
}
Symbol 616 Button
on (press) {
if (eval ("/Turn:Press" add /Turn:Current) == "8") {
call("/:SpHit");
tellTarget ("/8") {
play();
};
tellTarget ("/Turn") {
Current = Current + "1";
};
if (eval ("/Turn:Press" add /Turn:Current) eq "") {
call("/:SpWin");
tellTarget ("/") {
gotoAndPlay(/Turn:WinFrame);
};
}
if (/Turn:Game == "2") {
tellTarget ("/") {
nextFrame();
};
tellTarget ("/IC") {
Spiders = Spiders + "1";
};
}
} else {
call("/:SpWrong");
if (/Turn:Game <> "2") {
tellTarget ("/") {
gotoAndPlay(/Turn:Frame);
};
}
}
}
Symbol 621 MovieClip Frame 2
Time = "35";
Spiders = "0";
tellTarget ("/S") {
Slock = "n";
Level = "1";
Y1Action1_X = getProperty("/P", _x);
Y1Action1_Action = "Restart2";
if (/:L eq "F") {
Y1Action1_Display = "Recommence";
} else if (/:L eq "G") {
Y1Action1_Display = "Neustart";
} else if (/:L eq "S") {
Y1Action1_Display = "Re-iniciar";
} else {
Y1Action1_Display = "Restart";
}
};
tellTarget ("Clock") {
play();
}
Symbol 621 MovieClip Frame 10
Time = Time - "1";
if (Time == "0") {
gotoAndStop (1);
tellTarget ("/") {
gotoAndPlay ("TimeOut");
};
tellTarget ("Clock") {
gotoAndStop (1);
};
} else {
gotoAndPlay (3);
}
Symbol 624 Button
on (keyPress "<Space>") {
gotoAndPlay (4475);
}
Symbol 627 Button
on (keyPress "<Space>") {
gotoAndPlay (4675);
}
Symbol 628 MovieClip Frame 1
tellTarget ("Time") {
play();
}
Symbol 628 MovieClip Frame 10
if ((((((((/:Temp == "45") and (_level0:Frame eq "SP01")) or ((/:Temp == "35") and (_level0:Frame eq "SP001"))) or ((/:Temp == "30") and (_level0:Frame eq "SP2"))) or ((/:Temp == "25") and (_level0:Frame eq "SP6"))) or ((/:Temp == "20") and (_level0:Frame eq "SP11"))) or ((/:Temp == "15") and (_level0:Frame eq "SP14"))) or (/:Temp == "0")) {
tellTarget ("/") {
gotoAndPlay ("SP02");
};
}
tellTarget ("/") {
Temp = Temp - "1";
}
Symbol 634 Button
on (keyPress "<Space>") {
gotoAndPlay (4768);
}
Symbol 635 Button
on (keyPress "<Space>") {
gotoAndPlay (4780);
}
Symbol 640 MovieClip Frame 2
Temp = random("2");
if (Temp == "1") {
gotoAndPlay (1);
}
Symbol 641 Button
on (press) {
if (getProperty("/A", _currentframe) == "2") {
call("/:CShoot");
call("/:Dead");
if (/S:Y1Obstacle1_Left ne "") {
tellTarget ("/S") {
Y1Obstacle1_Left = "";
};
tellTarget ("/E1") {
play();
};
} else if (/S:Y1Obstacle2_Left ne "") {
tellTarget ("/S") {
Y1Obstacle2_Left = "";
};
tellTarget ("/E2") {
play();
};
} else if (/S:Y1Obstacle3_Left ne "") {
tellTarget ("/S") {
Y1Obstacle3_Left = "";
};
tellTarget ("/E3") {
play();
};
} else if (/S:Y1Obstacle4_Left ne "") {
tellTarget ("/S") {
Y1Obstacle4_Left = "";
};
tellTarget ("/E4") {
play();
};
}
}
tellTarget ("/S") {
UziAimOn = "y";
}
}
Symbol 643 MovieClip Frame 1
stop();
Symbol 643 MovieClip Frame 3
stop();
Symbol 645 Button
on (keyPress "<Space>") {
gotoAndPlay (4814);
}
Symbol 646 Button
on (keyPress "<Space>") {
gotoAndPlay (4825);
}
Symbol 648 Button
on (keyPress "<Space>") {
gotoAndPlay (4843);
}
Symbol 649 Button
on (keyPress "<Space>") {
gotoAndPlay (4855);
}
Symbol 650 Button
on (keyPress "<Space>") {
gotoAndPlay (4873);
}
Symbol 651 Button
on (keyPress "<Space>") {
gotoAndPlay (4885);
}
Symbol 655 Button
on (keyPress "<Space>") {
gotoAndPlay (4915);
}
Symbol 656 Button
on (keyPress "<Space>") {
gotoAndPlay (4927);
}
Symbol 658 Button
on (keyPress "<Space>") {
gotoAndPlay (4945);
}
Symbol 659 Button
on (keyPress "<Space>") {
gotoAndPlay (4957);
}
Symbol 662 Button
on (keyPress "<Space>") {
gotoAndPlay (4986);
}
Symbol 663 Button
on (keyPress "<Space>") {
gotoAndPlay (4998);
}
Symbol 693 MovieClip Frame 3
Temp = random("3");
if (Temp == "2") {
} else {
gotoAndPlay (1);
}
Symbol 702 Button
on (press) {
tellTarget ("/SFX") {
gotoAndPlay ("Wrong");
}
}
Symbol 703 Button
on (press) {
tellTarget ("/SFX") {
gotoAndPlay ("Pling");
};
nextFrame();
}
Symbol 704 Button
on (press) {
tellTarget ("/SFX") {
gotoAndPlay ("Wrong");
};
gotoAndStop (5304);
}
Symbol 705 Button
on (press) {
tellTarget ("/SFX") {
gotoAndPlay ("Wrong");
};
gotoAndStop (5304);
}
Symbol 706 Button
on (press) {
tellTarget ("/SFX") {
gotoAndPlay ("Pling");
};
play();
}
Symbol 711 Button
on (release) {
nextFrame();
call("/VC:U");
}
Symbol 713 Button
on (release) {
nextFrame();
tellTarget ("/VC") {
C = C + "1";
};
call("/VC:U");
}
Symbol 715 Button
on (release) {
nextFrame();
tellTarget ("/VC") {
C = C - "1";
};
call("/VC:U");
}
Symbol 718 Button
on (release) {
gotoAndStop (1);
call("/VC:U");
}
Symbol 719 MovieClip Frame 1
stop();
Symbol 723 Button
on (release) {
nextFrame();
call("/VC:U");
tellTarget ("/VC") {
C = C + "1";
}
}
Symbol 725 Button
on (release) {
call("/VC:U");
tellTarget ("/VC") {
C = C - "1";
};
gotoAndStop (1);
}
Symbol 726 MovieClip Frame 1
stop();
Symbol 730 Button
on (release) {
nextFrame();
call("/VC:U");
tellTarget ("/VC") {
C = C - "1";
}
}
Symbol 732 Button
on (release) {
gotoAndStop (1);
call("/VC:U");
}
Symbol 733 MovieClip Frame 1
stop();
Symbol 738 Button
on (release) {
gotoAndStop (1);
call("/VC:U");
}
Symbol 739 MovieClip Frame 1
stop();
Symbol 744 Button
on (release) {
gotoAndStop (1);
call("/VC:U");
tellTarget ("/VC") {
C = C - "1";
}
}
Symbol 745 MovieClip Frame 1
stop();
Symbol 750 Button
on (release) {
gotoAndStop (1);
call("/VC:U");
}
Symbol 751 MovieClip Frame 1
stop();
Symbol 756 Button
on (release) {
gotoAndStop (1);
call("/VC:U");
}
Symbol 757 MovieClip Frame 1
stop();
Symbol 762 Button
on (release) {
gotoAndStop (1);
call("/VC:U");
}
Symbol 763 MovieClip Frame 1
stop();
Symbol 768 Button
on (release) {
gotoAndStop (1);
call("/VC:U");
tellTarget ("/VC") {
C = "C-1";
}
}
Symbol 769 MovieClip Frame 1
stop();
Symbol 774 Button
on (release) {
gotoAndStop (1);
call("/VC:U");
}
Symbol 775 MovieClip Frame 1
stop();
Symbol 780 Button
on (release) {
gotoAndStop (1);
call("/VC:U");
tellTarget ("/VC") {
C = "C-1";
}
}
Symbol 781 MovieClip Frame 1
stop();
Symbol 786 Button
on (release) {
gotoAndStop (1);
call("/VC:U");
}
Symbol 787 MovieClip Frame 1
stop();
Symbol 792 Button
on (release) {
gotoAndStop (1);
call("/VC:U");
}
Symbol 793 MovieClip Frame 1
stop();
Symbol 798 Button
on (release) {
gotoAndStop (1);
call("/VC:U");
tellTarget ("/VC") {
C = C - "1";
}
}
Symbol 799 MovieClip Frame 1
stop();
Symbol 804 Button
on (release) {
gotoAndStop (1);
call("/VC:U");
}
Symbol 805 MovieClip Frame 1
stop();
Symbol 810 Button
on (release) {
gotoAndStop (1);
call("/VC:U");
}
Symbol 811 MovieClip Frame 1
stop();
Symbol 812 MovieClip Frame 2
if (C >= "16") {
tellTarget ("/") {
play();
};
}
gotoAndPlay (1);
Symbol 812 MovieClip Frame 3
tellTarget ("/SFX") {
gotoAndPlay ("Click");
}
Symbol 812 MovieClip Frame 5
tellTarget ("/SFX") {
gotoAndPlay ("Click");
};
tellTarget ("/") {
nextFrame();
}
Symbol 812 MovieClip Frame 6
tellTarget ("/SFX") {
gotoAndPlay ("Wrong");
};
tellTarget ("/") {
gotoAndStop ("NG");
}
Symbol 814 MovieClip Frame 2
if ((((((((((((((((getProperty("/Pic1", _currentframe) == "3") and (getProperty("/Pic2", _currentframe) == "4")) and (getProperty("/Pic3", _currentframe) == "3")) and (getProperty("/Pic4", _currentframe) == "2")) and (getProperty("/Pic5", _currentframe) == "4")) and (getProperty("/Pic6", _currentframe) == "3")) and (getProperty("/Pic7", _currentframe) == "3")) and (getProperty("/Pic8", _currentframe) == "2")) and (getProperty("/Pic9", _currentframe) == "4")) and (getProperty("/Pic10", _currentframe) == "2")) and (getProperty("/Pic11", _currentframe) == "2")) and (getProperty("/Pic12", _currentframe) == "4")) and (getProperty("/Pic13", _currentframe) == "3")) and (getProperty("/Pic14", _currentframe) == "3")) and (getProperty("/Pic15", _currentframe) == "2")) and (getProperty("/Pic16", _currentframe) == "4")) {
tellTarget ("/") {
play();
};
}
Symbol 815 MovieClip Frame 2
stop();
Symbol 818 Button
on (press) {
if (/VC:S eq "") {
tellTarget ("/VC") {
S = "Pumpkin";
};
nextFrame();
} else if (/VC:S eq "Pumpkin") {
tellTarget ("/VC") {
S = "";
C = C + "3";
};
nextFrame();
} else {
T = /VC:S;
gotoAndPlay (3);
}
}
Symbol 819 MovieClip Frame 1
stop();
Symbol 819 MovieClip Frame 2
stop();
Symbol 819 MovieClip Frame 4
tellTarget ("/" add T) {
gotoAndStop (1);
};
tellTarget (("/" add T) add "2") {
gotoAndStop (1);
};
tellTarget ("/VC") {
S = "";
};
gotoAndStop (1);
Symbol 820 Button
on (press) {
if (/VC:S eq "") {
tellTarget ("/VC") {
S = "Pea";
};
nextFrame();
} else if (/VC:S eq "Pea") {
tellTarget ("/VC") {
S = "";
C = C + "3";
};
nextFrame();
} else {
T = /VC:S;
gotoAndPlay (3);
}
}
Symbol 821 MovieClip Frame 1
stop();
Symbol 821 MovieClip Frame 2
stop();
Symbol 821 MovieClip Frame 4
tellTarget ("/" add T) {
gotoAndStop (1);
};
tellTarget (("/" add T) add "2") {
gotoAndStop (1);
};
tellTarget ("/VC") {
S = "";
};
gotoAndStop (1);
Symbol 822 Button
on (press) {
if (/VC:S eq "") {
tellTarget ("/VC") {
S = "Rasp";
};
nextFrame();
} else if (/VC:S eq "Rasp") {
tellTarget ("/VC") {
S = "";
C = C + "3";
};
nextFrame();
} else {
T = /VC:S;
gotoAndPlay (3);
}
}
Symbol 824 MovieClip Frame 1
stop();
Symbol 824 MovieClip Frame 2
stop();
Symbol 824 MovieClip Frame 4
tellTarget ("/" add T) {
gotoAndStop (1);
};
tellTarget (("/" add T) add "2") {
gotoAndStop (1);
};
tellTarget ("/VC") {
S = "";
};
gotoAndStop (1);
Symbol 825 Button
on (press) {
if (/VC:S eq "") {
tellTarget ("/VC") {
S = "Tomato";
};
nextFrame();
} else if (/VC:S eq "Tomato") {
tellTarget ("/VC") {
S = "";
C = C + "3";
};
nextFrame();
} else {
T = /VC:S;
gotoAndPlay (3);
}
}
Symbol 826 MovieClip Frame 1
stop();
Symbol 826 MovieClip Frame 2
stop();
Symbol 826 MovieClip Frame 4
tellTarget ("/" add T) {
gotoAndStop (1);
};
tellTarget (("/" add T) add "2") {
gotoAndStop (1);
};
tellTarget ("/VC") {
S = "";
};
gotoAndStop (1);
Symbol 827 Button
on (press) {
if (/VC:S eq "") {
tellTarget ("/VC") {
S = "Melon";
};
nextFrame();
} else if (/VC:S eq "Melon") {
tellTarget ("/VC") {
S = "";
C = C + "3";
};
nextFrame();
} else {
gotoAndPlay (3);
T = /VC:S;
}
}
Symbol 829 MovieClip Frame 1
stop();
Symbol 829 MovieClip Frame 2
stop();
Symbol 829 MovieClip Frame 4
tellTarget ("/" add T) {
gotoAndStop (1);
};
tellTarget (("/" add T) add "2") {
gotoAndStop (1);
};
tellTarget ("/VC") {
S = "";
};
gotoAndStop (1);
Symbol 830 Button
on (press) {
if (/VC:S eq "") {
tellTarget ("/VC") {
S = "Pine";
};
nextFrame();
} else if (/VC:S eq "Pine") {
tellTarget ("/VC") {
S = "";
C = C + "3";
};
nextFrame();
} else {
T = /VC:S;
gotoAndPlay (3);
}
}
Symbol 831 MovieClip Frame 1
stop();
Symbol 831 MovieClip Frame 2
stop();
Symbol 831 MovieClip Frame 4
tellTarget ("/" add T) {
gotoAndStop (1);
};
tellTarget (("/" add T) add "2") {
gotoAndStop (1);
};
tellTarget ("/VC") {
S = "";
};
gotoAndStop (1);
Symbol 838 Button
on (press) {
gotoAndPlay (11);
tellTarget ("/SFX") {
gotoAndPlay ("Ding");
}
}
Symbol 839 MovieClip Frame 1
stop();
Symbol 839 MovieClip Frame 7
tellTarget ("..") {
play();
}
Symbol 841 Button
on (press) {
tellTarget ("CC") {
play();
};
stop();
}
Symbol 842 Button
on (press) {
gotoAndPlay (20);
tellTarget ("/SFX") {
gotoAndPlay ("Ding");
}
}
Symbol 843 Button
on (press) {
gotoAndPlay (28);
tellTarget ("/SFX") {
gotoAndPlay ("Ding");
}
}
Symbol 844 Button
on (press) {
tellTarget ("/") {
play();
};
gotoAndStop (35);
}
Symbol 845 MovieClip Frame 10
gotoAndPlay (1);
Symbol 845 MovieClip Frame 19
gotoAndPlay (11);
Symbol 845 MovieClip Frame 27
gotoAndPlay (20);
Symbol 845 MovieClip Frame 34
gotoAndPlay (28);
Symbol 865 Button
on (press) {
call("/NG:NG");
}
Symbol 866 Button
on (press) {
tellTarget ("/SFX") {
gotoAndPlay ("Ding");
};
nextFrame();
}
Symbol 867 Button
on (press) {
call("/NG:NG2");
}
Symbol 868 Button
on (press) {
call("/NG:NG1");
}
Symbol 872 MovieClip Frame 1
Time = "15";
Symbol 872 MovieClip Frame 2
tellTarget ("Clock") {
play();
}
Symbol 872 MovieClip Frame 10
Time = Time - "1";
if (Time == "0") {
tellTarget ("/SFX") {
gotoAndPlay ("Wrong");
};
tellTarget ("/") {
gotoAndStop ("NG");
};
} else {
tellTarget ("/SFX") {
gotoAndPlay ("Tick");
};
gotoAndPlay (2);
}
Symbol 875 Button
on (press) {
if (_name eq "C1") {
tellTarget ("/Fire1") {
gotoAndPlay ("Out");
};
} else if (_name eq "C2") {
tellTarget ("/Fire2") {
gotoAndPlay ("Out");
};
} else {
tellTarget ("/Fire3") {
gotoAndPlay ("Out");
};
}
tellTarget ("/FireC") {
C = C + "7";
};
tellTarget ("/P/Pumpkin/Direction/Expressions/Uzi") {
play();
};
play();
}
Symbol 882 MovieClip Frame 3
gotoAndPlay (1);
Symbol 882 MovieClip Frame 7
stop();
Symbol 883 MovieClip Frame 1
stop();
Symbol 883 MovieClip Frame 2
stop();
Symbol 884 MovieClip Frame 3
gotoAndPlay (1);
Symbol 884 MovieClip Frame 7
stop();