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Plantworld.swf

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Flash #183395

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--

Pumpkin
Blocks

Plantworld

Restart
Game

Rejouer

Starte
Erneut

Reinicia
Juego

Ó

ê

ê

ê

ê

Â

6

·

¸

¹

º

»

¼

½

¾

¿

À

Á

START

/5

1

C

B

A

D

7

6

5

8

B

E

G

F

A

C

D

H

R.I.P.

1

4

12

8

6

9

13

15

11

2

5

7

3

10

14

16

Thanks to everyone who have
contributed to this game:
Kindest Regards,
Omar El Sawi

John Engelmann, Jason Wong, Kevin Hill,
Hakon "Zap" Andersson, Ibis Fernandez, Sonja Boch,
Elìas Achi Jairala, Murielle Ferraye,
Silvia Pérez Amador de Castro and Jennifer Moore

ActionScript [AS1/AS2]

Frame 3
tellTarget ("/C1") { T = "A Game Created By"; }
Frame 15
tellTarget ("/C2") { T = "Omar El Sawi"; }
Frame 40
tellTarget ("/C1") { T = "Sound"; }
Frame 51
tellTarget ("/C2") { T = "Jason Wong"; }
Frame 74
tellTarget ("/C2") { T = "John Engelmann"; }
Frame 97
tellTarget ("/C2") { T = "Kevin Hill"; }
Frame 122
tellTarget ("/C2") { T = "Omar El Sawi"; }
Frame 154
tellTarget ("/C2") { if (/:L eq "F") { T = "Quel est ton nom?"; } else if (/:L eq "G") { T = "Wie heißt Du?"; } else if (/:L eq "S") { T = "¿Cómo te llamas?"; } else { T = "What is your name?"; } }
Frame 197
stop();
Frame 215
tellTarget ("/C2") { if (/:L eq "F") { T = "Chargement du \"Plantworld\""; } else if (/:L eq "G") { T = "\"Plantworld\" lädt"; } else if (/:L eq "S") { T = "Cargando \"Plantworld\""; } else { T = "Loading Plantworld"; } }
Frame 238
tellTarget ("/C2") { if (/:L eq "F") { T = "En attendant, tu peux jouer à \"Pumpkin Blocks\"."; } else if (/:L eq "G") { T = "Bitte versuche in der Zwischenzeit \"Pumpkin Blocks\""; } else if (/:L eq "S") { T = "Por favor, mientras prueba los \"Pumpkin Blocks\""; } else { T = "Please try \"Pumpkin Blocks\" in the meantime"; } }
Frame 281
stop();
Frame 282
gotoAndPlay (275);
Frame 283
if (/:L eq "F") { tellTarget ("/VC") { TScore = "-"; Points = "Points"; T2 = "Commandes:"; T3 = "Flèche de gauche, Flèche de droite, Flèche vers le bas, Touche espace"; }; tellTarget ("Next") { Next = "Suivant"; }; } else if (/:L eq "G") { tellTarget ("/VC") { TScore = "-"; Points = "Punkte"; T2 = "Kontrollen:"; T3 = "linker Pfeil, rechter Pfeil, Abwärts-Pfeil, Riegel"; }; tellTarget ("Next") { Next = "Weiter"; }; } else if (/:L eq "S") { tellTarget ("/VC") { TScore = "-"; Points = "Puntos"; T2 = "Controles:"; T3 = " Flechas: Mover ficha Espacio: Girar ficha"; }; tellTarget ("Next") { Next = "Siguiente"; }; } else { tellTarget ("/VC") { TScore = "-"; Points = "Points"; T2 = "Controls:"; T3 = "Arrow Keys and Space Bar"; }; tellTarget ("Next") { Next = "Next"; }; } tellTarget ("/Next") { gotoAndStop ("Last"); }
Frame 339
if (L eq "F") { Sent1 = "Maison de " add N; tellTarget ("/Text") { Message = ("Le paresseux " add _level0:N) add " dort encore."; play(); }; } else if (L eq "G") { Sent1 = N add "s Haus"; tellTarget ("/Text") { Message = ("Der faule " add _level0:N) add " schläft wieder."; play(); }; } else if (L eq "S") { Sent1 = "Casa de " add N; tellTarget ("/Text") { Message = ("El flojo " add /:N) add " está durmiendo."; play(); }; } else { Sent1 = N add "'s house"; tellTarget ("/Text") { Message = ("Lazy " add _level0:N) add " sleeping again."; play(); }; }
Frame 368
tellTarget ("/Text") { Text = ""; }
Frame 383
if (L eq "F") { if (Temp == "0") { tellTarget ("/Text") { Message = "Tous les autres fruits et légumes ne dorment pas."; play(); }; Temp = Temp + "1"; } else if (Temp == "1") { tellTarget ("/Text") { Message = "Ils ont peur des citrouilles timbrées..."; play(); }; Temp = Temp + "1"; } } else if (L eq "G") { if (Temp == "0") { tellTarget ("/Text") { Message = "Alle anderen Früchte und Gemüse schlafen nicht."; play(); }; Temp = Temp + "1"; } else if (Temp == "1") { tellTarget ("/Text") { Message = "Sie haben Angst vor den verrückten Kürbissen..."; play(); }; Temp = Temp + "1"; } } else if (L eq "S") { if (Temp == "0") { tellTarget ("/Text") { Message = "Todas las demás frutas y verduras no duermen."; play(); }; Temp = Temp + "1"; } else if (Temp == "1") { tellTarget ("/Text") { Message = "Ellos tienen miedo de las calabazas locas..."; play(); }; Temp = Temp + "1"; } } else if (Temp == "0") { tellTarget ("/Text") { Message = "All the other fruit and vegetables are not sleeping."; play(); }; Temp = Temp + "1"; } else if (Temp == "1") { tellTarget ("/Text") { Message = "They are afraid of the crazy pumpkins..."; play(); }; Temp = Temp + "1"; }
Frame 415
if (Temp < "2") { gotoAndPlay (369); }
Frame 416
tellTarget ("/Text") { Text = ""; }; tellTarget ("/T") { gotoAndStop ("P6"); }; setProperty("/SpaceBarImage", _visible , "0");
Frame 420
if (L eq "F") { tellTarget ("/Text") { Message = "Est-ce qu'on va s'éclater ce soir, les gars?"; play(); }; } else if (L eq "G") { tellTarget ("/Text") { Message = "Männer, werden wir heute nacht Spaß haben?"; play(); }; } else if (L eq "S") { tellTarget ("/Text") { Message = "Chicos ¿vamos a tener algo de diversión esta noche?"; play(); }; } else { tellTarget ("/Text") { Message = "Are we going to have some fun tonight, dudes?"; play(); }; }
Frame 461
if (L eq "F") { tellTarget ("/Text") { Message = "Oui!"; play(); }; } else if (L eq "G") { tellTarget ("/Text") { Message = "Ja!"; play(); }; } else if (L eq "S") { tellTarget ("/Text") { Message = "Si!"; play(); }; } else { tellTarget ("/Text") { Message = "Yeah!"; play(); }; } tellTarget ("/T") { gotoAndStop ("AllPumpkins"); }
Frame 477
tellTarget ("/Text") { Text = ""; }
Frame 478
call("Yeah");
Frame 495
if (L eq "F") { tellTarget ("/Text") { Message = "On va effrayer ces impitoyables plantes!"; play(); }; } else if (L eq "G") { tellTarget ("/Text") { Message = "Laßt uns diese ängstlichen Pflanzen erschrecken!"; play(); }; } else if (L eq "S") { tellTarget ("/Text") { Message = "¡Vamos a asustar esas estúpidas plantas!"; play(); }; } else { tellTarget ("/Text") { Message = "Let us scare those pitiful plants!"; play(); }; } tellTarget ("/T") { gotoAndStop ("AllPumpkins"); }
Frame 531
tellTarget ("/Text") { Text = ""; }; tellTarget ("/T") { gotoAndStop (1); }
Frame 539
tellTarget ("/Dozer") { if (/:L eq "F") { Dozer = "Citrouilles sont superbes!"; } else if (/:L eq "G") { Dozer = "Kürbisse sind spitze!"; } else if (/:L eq "S") { Dozer = "Viva las calabazas!"; } else { Dozer = "Pumpkins rule!!!"; } }
Frame 546
if (L eq "F") { tellTarget ("/Text") { Message = "Aiiiiiiiie!"; play(); }; } else if ((L eq "G") or (L eq "S")) { tellTarget ("/Text") { Message = "Aaaaaaaaah!"; play(); }; } else { tellTarget ("/Text") { Message = "Waaaaaaaah!"; play(); }; } tellTarget ("/T") { gotoAndStop ("F&V"); }
Frame 598
tellTarget ("/Text") { Text = ""; }; tellTarget ("/T") { gotoAndStop (1); }
Frame 663
tellTarget ("/C") { play(); }; tellTarget ("/C2") { play(); }
Frame 677
tellTarget ("/C") { play(); }; tellTarget ("/C2") { play(); }
Frame 690
tellTarget ("/C") { play(); }; tellTarget ("/C2") { play(); }
Frame 700
tellTarget ("/C") { play(); }; tellTarget ("/C2") { play(); }
Frame 710
if (L eq "F") { tellTarget ("/Text") { play(); Message = "Que quelqu'un nous aide!"; }; } else if (L eq "G") { tellTarget ("/Text") { play(); Message = "Hilf uns doch jemand!"; }; } else if (L eq "S") { tellTarget ("/Text") { play(); Message = "¡Alguien ayúdenos!"; }; } else { tellTarget ("/Text") { play(); Message = "Somebody help us!"; }; } tellTarget ("/T") { gotoAndStop ("Pea"); }
Frame 739
if (L eq "F") { tellTarget ("/Text") { play(); Message = "Qui cela pourrait bien être?"; }; } else if (L eq "G") { tellTarget ("/Text") { play(); Message = "Wer könnte das sein?"; }; } else if (L eq "S") { tellTarget ("/Text") { play(); Message = "¿Quién podría ayudarnos?"; }; } else { tellTarget ("/Text") { play(); Message = "Who might that be?"; }; } tellTarget ("/T") { gotoAndStop ("Apple"); }
Frame 768
tellTarget ("/Text") { play(); Message = _level0:N add "!!!"; }; tellTarget ("/T") { gotoAndStop ("F&V"); }
Frame 784
tellTarget ("/Text") { Text = ""; }; tellTarget ("/T") { gotoAndStop (1); }
Frame 795
tellTarget ("/P") { Lpress = "y"; }; setProperty("/P", _y , "250"); setProperty("/P", _x , "430"); tellTarget ("/P/Pumpkin/Direction") { gotoAndStop (2); }
Frame 797
tellTarget ("/P") { Lpress = "y"; }
Frame 799
tellTarget ("/P") { Lpress = "y"; }
Frame 801
tellTarget ("/P") { Lpress = "y"; }
Frame 803
tellTarget ("/P") { Lpress = "y"; }
Frame 805
tellTarget ("/P") { Lpress = "y"; }
Frame 809
if (L eq "F") { tellTarget ("/Text") { Message = "Salut figuier! Que s'est-il passé?"; play(); }; } else if (L eq "G") { tellTarget ("/Text") { Message = "Hallo Feigenbaum! Was ist passiert?"; play(); }; } else if (L eq "S") { tellTarget ("/Text") { Message = "¡Hola Higuero! ¿Qué sucede?"; play(); }; } else { tellTarget ("/Text") { Message = "Hi Fig Tree! What happened?"; play(); }; } tellTarget ("/T") { gotoAndStop ("Player"); }
Frame 845
tellTarget ("/Text") { Text = ""; }; tellTarget ("/T") { gotoAndStop (1); }
Frame 846
if (L eq "F") { tellTarget ("/Text") { Message = "Les méchantes citrouilles ont capturé tous nos amis."; play(); }; } else if (L eq "G") { tellTarget ("/Text") { Message = "Die bösen Kürbisse fingen alle unsere Freunde."; play(); }; } else if (L eq "S") { tellTarget ("/Text") { Message = "Las malvadas calabazas han capturado a todos nuestros amigos."; play(); }; } else { tellTarget ("/Text") { Message = "The evil pumpkins captured all our friends."; play(); }; } tellTarget ("/T") { gotoAndStop ("Tree"); }
Frame 892
if (L eq "F") { tellTarget ("/Text") { Message = "Tu dois les sauver!"; play(); }; } else if (L eq "G") { tellTarget ("/Text") { Message = "Du mußt sie retten!"; play(); }; } else if (L eq "S") { tellTarget ("/Text") { Message = "¡Tienes que salvarlos!"; play(); }; } else { tellTarget ("/Text") { Message = "You have to save them!"; play(); }; }
Frame 929
if (L eq "F") { tellTarget ("/Text") { Message = "Utilise les boutons-flèche gauche et droit pour bouger."; play(); }; } else if (L eq "G") { tellTarget ("/Text") { Message = "Benutze den linken und rechten Pfeil-Knopf, um Dich zu bewegen."; play(); }; } else if (L eq "S") { tellTarget ("/Text") { Message = "Usa las flechas para desplazarte hacia la derecha o izquierda."; play(); }; } else { tellTarget ("/Text") { Message = "Use left and right arrow-buttons to move left and right."; play(); }; }
Frame 982
if (L eq "F") { tellTarget ("/Text") { Message = "Tu peux aussi utiliser \"a\" et \"s\"."; play(); }; } else if (L eq "G") { tellTarget ("/Text") { Message = "Du kannst auch die \"a\" und \"s\"-Tasten drücken."; play(); }; } else if (L eq "S") { tellTarget ("/Text") { Message = "También puedes usar las teclas \"a\" y \"s\"."; play(); }; } else { tellTarget ("/Text") { Message = "You can also use \"a\" and \"s\" buttons."; play(); }; }
Frame 1030
if (L eq "F") { tellTarget ("/Text") { Message = "Mes figues sont à gauche -elles t'expliqueront de nouvelles choses."; play(); }; } else if (L eq "G") { tellTarget ("/Text") { Message = "Meine Feigen sind links- sie werden Dir neue Dinge zeigen."; play(); }; } else if (L eq "S") { tellTarget ("/Text") { Message = "Mis Higos están a la izquierda - ellos te enseñarán cosas nuevas."; play(); }; } else { tellTarget ("/Text") { Message = "My figs are to the left -they'll teach you new things."; play(); }; }
Frame 1075
if (L eq "F") { tellTarget ("/Text") { Message = "Utilise la touche espace pour leur parler."; play(); }; } else if (L eq "G") { tellTarget ("/Text") { Message = "Benutze einfach den Riegel, um mit ihnen zu reden."; play(); }; } else if (L eq "S") { tellTarget ("/Text") { Message = "Simplemente usa la barra espaciadora para hablarles."; play(); }; } else { tellTarget ("/Text") { Message = "Just use the space bar to talk to them."; play(); }; }
Frame 1115
if (L eq "F") { tellTarget ("/Text") { Message = "Bonne chance!"; play(); }; } else if (L eq "G") { tellTarget ("/Text") { Message = "Viel Glück!"; play(); }; } else if (L eq "S") { tellTarget ("/Text") { Message = "¡Buena Suerte!"; play(); }; } else { tellTarget ("/Text") { Message = "Good luck!"; play(); }; }
Frame 1142
tellTarget ("/Text") { Text = ""; }; tellTarget ("/T") { gotoAndStop (1); }; tellTarget ("/S") { Level = "1"; Y1Event1_X = "10"; Y1Event1_Target2 = "_level0"; Y1Event1_Var1 = "FrameChange"; Y1Event1_Var1_Value = "F2"; Y1Event2_X = "10"; Y1Event2_Target = "_level0"; Y1Event2_GotoPlayFrame = "FrameChange"; Y1Event3_X = "520"; Y1Event3_Target2 = "_level0"; Y1Event3_Var1 = "FrameChange"; Y1Event3_Var1_Value = "F14"; Y1Event4_X = "520"; Y1Event4_Target = "_level0"; Y1Event4_GotoPlayFrame = "FrameChange"; }; if (Frame eq "F2") { XStartPoint = "40"; YStartPoint = "250"; } else if (Frame eq "F14") { XStartPoint = "490"; YStartPoint = "250"; tellTarget ("/P/Pumpkin/Direction") { gotoAndStop (2); }; } else { XStartPoint = "250"; YStartPoint = "250"; } Frame = "F1"; call("ResetVars"); stop();
Frame 1144
tellTarget ("/S") { Y1Event1_X = "530"; Y1Event1_Target2 = "_level0"; Y1Event1_Var1 = "FrameChange"; Y1Event1_Var1_Value = "F1"; Y1Event2_X = "530"; Y1Event2_Target = "_level0"; Y1Event2_GotoPlayFrame = "FrameChange"; Y1Action1_X = "350"; Y1Action1_Action = "JumpUpLeft"; Y1Action2_Action = "Talk"; Y1Action2_X = "440"; if (/:L eq "F") { Y1Action1_Display = "Saute"; Y1Action2_Display = "Parler"; } else if (/:L eq "G") { Y1Action1_Display = "Springen"; Y1Action2_Display = "Sprechen"; } else if (/:L eq "S") { Y1Action1_Display = "Saltar"; Y1Action2_Display = "Hablar"; } else { Y1Action1_Display = "Jump"; Y1Action2_Display = "Talk"; } Y1Obstacle1_Right = "350"; Y2Event1_X = "350"; Y2Event1_Target = "/Actions"; Y2Event1_GotoPlayFrame = "Falldown"; Y2Event3_X = "20"; Y2Event3_Target2 = "_level0"; Y2Event3_Var1 = "FrameChange"; Y2Event3_Var1_Value = "F3"; Y2Event4_X = "20"; Y2Event4_Target = "_level0"; Y2Event4_GotoPlayFrame = "FrameChange"; Block1_Top = "200"; Block1_Bottom = "275"; Block1_Right = "315"; Block1_Left = "0"; Y1Block = "200"; Y1Hollow1_Right = "550"; Y1Hollow1_Left = "315"; Y1Hollow1_Top = "0"; Y1Hollow1_Left_Angle = "-1"; }; if (Story == "0") { tellTarget ("/S") { Y2Event2_X = "260"; Y2Event2_Target = "/Actions"; Y2Event2_GotoPlayFrame = "Talk"; Y1Event3_X = "440"; Y1Event3_Target = "/TF"; Y1Event3_GotoPlayFrame = "Talk"; }; } if ("0" < Story) { tellTarget ("/B") { gotoAndStop ("Down"); }; tellTarget ("/S") { Y2Action1_Action = "Talk"; Y2Action1_X = "140"; if (/:L eq "F") { Y2Action1_Display = "Parler"; } else if (/:L eq "G") { Y2Action1_Display = "Sprechen"; } else if (/:L eq "S") { Y2Action1_Display = "Hablar"; } else { Y2Action1_Display = "Talk"; } }; } if (Frame eq "F1") { YStartPoint = "250"; XStartPoint = "500"; tellTarget ("/P/Pumpkin/Direction") { gotoAndStop (2); }; tellTarget ("/S") { Level = "1"; }; } else { YStartPoint = "180"; XStartPoint = "50"; tellTarget ("/S") { Level = "2"; }; } Frame = "F2"; call("ResetVars"); stop();
Frame 1146
gotoAndStop(FrameChange);
Frame 1148
setProperty("/P", _y , YStartPoint); setProperty("/P", _x , XStartPoint); startDrag ("/A", true); tellTarget ("/A") { gotoAndStop (3); }; tellTarget ("/S") { Rlock = "n"; Llock = "n"; Slock = "n"; }; if ("1" < Story) { tellTarget ("/Keys") { gotoAndStop(_level0:Key); }; }
Frame 1150
tellTarget ("/U") { gotoAndStop (2); }; tellTarget ("/R") { gotoAndStop (2); }; tellTarget ("/L") { gotoAndStop (2); }
Frame 1152
tellTarget ("/U") { gotoAndStop (1); }; tellTarget ("/R") { gotoAndStop (1); }; tellTarget ("/L") { gotoAndStop (1); }
Frame 1154
tellTarget ("/P/Pumpkin/Direction/Expressions/Uzi") { gotoAndPlay (2); }; tellTarget ("/SFX") { gotoAndPlay("CUzi" add random("4")); }
Frame 1156
if (getProperty("/P", _x) < getProperty("/A", _x)) { tellTarget ("/SFX") { gotoAndPlay("RUzi" add random("4")); }; } else { tellTarget ("/SFX") { gotoAndPlay("LUzi" add random("4")); }; } tellTarget ("/P/Pumpkin/Direction/Expressions/Uzi") { gotoAndPlay (2); }
Frame 1158
tellTarget ("/SFX2") { gotoAndPlay("Dead" add random("4")); }
Frame 1162
if (Frame eq "F2") { tellTarget ("/S") { Level = "2"; }; YStartPoint = "180"; XStartPoint = "500"; tellTarget ("/P/Pumpkin/Direction") { gotoAndStop (2); }; } else { tellTarget ("/S") { Level = "1"; }; YStartPoint = "250"; XStartPoint = "50"; } tellTarget ("/S") { Y2Event2_X = "530"; Y2Event2_Target2 = "_level0"; Y2Event2_Var1 = "FrameChange"; Y2Event2_Var1_Value = "F2"; Y2Event3_X = "530"; Y2Event3_Target = "_level0"; Y2Event3_GotoPlayFrame = "FrameChange"; Y1Event1_X = "20"; Y1Event1_Target2 = "_level0"; Y1Event1_Var1 = "FrameChange"; Y1Event1_Var1_Value = "F4"; Y1Event2_X = "20"; Y1Event2_Target = "_level0"; Y1Event2_GotoPlayFrame = "FrameChange"; Y1Action1_Action = "JumpUpRight"; Y1Action1_X = "290"; Y2Action1_Action = "Talk"; Y2Action1_X = "410"; if (/:L eq "F") { Y1Action1_Display = "Saute"; Y2Action1_Display = "Parler"; } else if (/:L eq "G") { Y1Action1_Display = "Springen"; Y2Action1_Display = "Sprechen"; } else if (/:L eq "S") { Y1Action1_Display = "Saltar"; Y2Action1_Display = "Hablar"; } else { Y1Action1_Display = "Jump"; Y2Action1_Display = "Talk"; } Y1Obstacle1_Left = "290"; Y2Event1_X = "290"; Y2Event1_Target = "/Actions"; Y2Event1_GotoPlayFrame = "Falldown"; Block1_Top = "200"; Block1_Bottom = "275"; Block1_Right = "550"; Block1_Left = "320"; Y1Block = "200"; Y1Hollow1_Right = "320"; Y1Hollow1_Left = "0"; Y1Hollow1_Top = "0"; Y1Hollow1_Right_Angle = "1"; }; if (Story == "5") { tellTarget ("/S") { Y1Event3_X = "140"; Y1Event3_Target = "_level0"; Y1Event3_GotoPlayFrame = "MelonKey"; }; } Frame = "F3"; call("ResetVars");
Frame 1178
FrameChange = "Melon"; gotoAndStop (1146);
Frame 1182
tellTarget ("/S") { Level = "1"; }; if (Frame eq "F3") { YStartPoint = "250"; XStartPoint = "490"; tellTarget ("/P/Pumpkin/Direction") { gotoAndStop (2); }; } else { YStartPoint = "250"; XStartPoint = "40"; } tellTarget ("/S") { Level = "1"; Y1Event1_X = "520"; Y1Event1_Target2 = "_level0"; Y1Event1_Var1 = "FrameChange"; Y1Event1_Var1_Value = "F3"; Y1Event2_X = "520"; Y1Event2_Target = "_level0"; Y1Event2_GotoPlayFrame = "FrameChange"; Y1Event3_X = "10"; Y1Event3_Target2 = "_level0"; Y1Event3_Var1 = "FrameChange"; Y1Event3_Var1_Value = "F5"; Y1Event4_X = "10"; Y1Event4_Target = "_level0"; Y1Event4_GotoPlayFrame = "FrameChange"; }; call("ResetVars"); if (Story == "7") { tellTarget ("/S") { Y1Event5_X = "280"; Y1Event5_Target = "_level0"; Y1Event5_GotoPlayFrame = "DesertKey"; }; } Frame = "F4";
Frame 1197
gotoAndPlay (3438);
Frame 1201
tellTarget ("/S") { Level = "1"; Y1Event1_X = "530"; Y1Event1_Target2 = "_level0"; Y1Event1_Var1 = "FrameChange"; Y1Event1_Var1_Value = "F4"; Y1Event2_X = "530"; Y1Event2_Target = "_level0"; Y1Event2_GotoPlayFrame = "FrameChange"; Y1Obstacle1_Right = "80"; Y1Action1_Action = "Talk"; Y1Action1_X = "350"; if (/:L eq "F") { Y1Action1_Display = "Parler"; } else if (/:L eq "G") { Y1Action1_Display = "Sprechen"; } else if (/:L eq "S") { Y1Action1_Display = "Hablar"; } else { Y1Action1_Display = "Talk"; } }; if (Story == "2") { tellTarget ("/S") { Y1Event3_X = "170"; Y1Event3_Target = "_level0"; Y1Event3_GotoPlayFrame = "AppleKey"; }; } else if (Story == "3") { tellTarget ("/S") { Y1Event3_X = "410"; Y1Event3_Target = "_level0"; Y1Event3_GotoPlayFrame = "ForestKey"; }; } YStartPoint = "250"; XStartPoint = "500"; tellTarget ("/P/Pumpkin/Direction") { gotoAndStop (2); }; call("ResetVars"); Frame = "F5";
Frame 1215
FrameChange = "Snowland"; gotoAndStop (1146);
Frame 1234
FrameChange = "Forest"; gotoAndStop (1146);
Frame 1237
tellTarget ("/S") { Level = "1"; Y1Event1_X = "20"; Y1Event1_Target2 = "_level0"; Y1Event1_Var1 = "FrameChange"; Y1Event1_Var1_Value = "F1"; Y1Event2_X = "20"; Y1Event2_Target = "_level0"; Y1Event2_GotoPlayFrame = "FrameChange"; Y1Event3_X = "530"; Y1Event3_Target2 = "_level0"; Y1Event3_Var1 = "FrameChange"; Y1Event3_Var1_Value = "F15"; Y1Event4_X = "530"; Y1Event4_Target = "_level0"; Y1Event4_GotoPlayFrame = "FrameChange"; }; if (Frame eq "F1") { XStartPoint = "50"; YStartPoint = "250"; } else { XStartPoint = "500"; YStartPoint = "250"; tellTarget ("/P/Pumpkin/Direction") { gotoAndStop (2); }; } Frame = "F14"; call("ResetVars"); if (Story == "8") { tellTarget ("/S") { Y1Event5_X = "140"; Y1Event5_Target = "_level0"; Y1Event5_GotoPlayFrame = "IceKey"; }; } else if (Story == "9") { tellTarget ("/S") { Y1Event5_X = "380"; Y1Event5_Target = "_level0"; Y1Event5_GotoPlayFrame = "PampasKey"; }; } stop();
Frame 1251
gotoAndPlay (4054);
Frame 1271
gotoAndPlay (4598);
Frame 1275
tellTarget ("/S") { Level = "1"; Y1Event1_X = "20"; Y1Event1_Target2 = "_level0"; Y1Event1_Var1 = "FrameChange"; Y1Event1_Var1_Value = "F14"; Y1Event2_X = "20"; Y1Event2_Target = "_level0"; Y1Event2_GotoPlayFrame = "FrameChange"; Y1Event3_X = "530"; Y1Event3_Target2 = "_level0"; Y1Event3_Var1 = "FrameChange"; Y1Event3_Var1_Value = "F16"; Y1Event4_X = "530"; Y1Event4_Target = "_level0"; Y1Event4_GotoPlayFrame = "FrameChange"; }; if (Frame eq "F14") { XStartPoint = "50"; YStartPoint = "250"; } else { XStartPoint = "500"; YStartPoint = "250"; tellTarget ("/P/Pumpkin/Direction") { gotoAndStop (2); }; } if (Story == "4") { tellTarget ("/S") { Y1Event5_X = "410"; Y1Event5_Target = "_level0"; Y1Event5_GotoPlayFrame = "PlanetKey"; }; } else if (Story == "6") { tellTarget ("/S") { Y1Event5_X = "170"; Y1Event5_Target = "_level0"; Y1Event5_GotoPlayFrame = "PlayKey"; }; } Frame = "F15"; call("ResetVars"); stop();
Frame 1289
FrameChange = "Planet"; gotoAndStop (1146);
Frame 1305
FrameChange = "Play"; gotoAndStop (1146);
Frame 1309
tellTarget ("/S") { Level = "1"; Y1Event1_X = "20"; Y1Event1_Target2 = "_level0"; Y1Event1_Var1 = "FrameChange"; Y1Event1_Var1_Value = "F15"; Y1Event2_X = "20"; Y1Event2_Target = "_level0"; Y1Event2_GotoPlayFrame = "FrameChange"; Y1Obstacle1_Left = "410"; }; XStartPoint = "50"; YStartPoint = "250"; Frame = "F16"; call("ResetVars"); if (Story == "10") { tellTarget ("/S") { Y1Event3_X = "290"; Y1Event3_Target = "_level0"; Y1Event3_GotoPlayFrame = "CastleKey"; }; } stop();
Frame 1323
gotoAndPlay (5083);
Frame 1327
tellTarget ("/A") { gotoAndStop (3); }; call("CLock"); play();
Frame 1329
tellTarget ("/S") { Dlock = "y"; }; if (L eq "F") { tellTarget ("/FS/FSG") { FSV = "Pays enneigé de poissons"; }; } else if (L eq "G") { tellTarget ("/FS/FSG") { FSV = "Fischige Schneelandschaft"; }; } else if (L eq "S") { tellTarget ("/FS/FSG") { FSV = "Pecelandia"; }; } else { tellTarget ("/FS/FSG") { FSV = "Fishy Snowland"; }; }
Frame 1398
stop();
Frame 1406
NoAction = random("7"); gotoAndPlay("S" add NoAction);
Frame 1418
gotoAndPlay (1406);
Frame 1431
gotoAndPlay (1406);
Frame 1441
gotoAndPlay (1406);
Frame 1452
gotoAndPlay (1406);
Frame 1467
gotoAndPlay (1406);
Frame 1479
gotoAndPlay (1406);
Frame 1493
gotoAndPlay (1406);
Frame 1495
stopAllSounds(); tellTarget ("/SV") { Temp = "10"; gotoAndPlay (1); }
Frame 1520
FrameChange = "F1"; Key = "Green"; Story = "3"; gotoAndStop (1146);
Frame 1521
NoAction = "-"; Temp = ""; if (L eq "F") { tellTarget ("/FS/FSG") { FSV = "Pays enneigé de plumes"; }; } else if (L eq "G") { tellTarget ("/FS/FSG") { FSV = "Wald der Federn"; }; } else if (L eq "S") { tellTarget ("/FS/FSG") { FSV = "Plumalandia"; }; } else { tellTarget ("/FS/FSG") { FSV = "Feathery Forest"; }; } XStartPoint = "80"; YStartPoint = "260"; call("ResetVars"); call("Clock"); tellTarget ("/S") { Level = "1"; Llock = "y"; Rlock = "y"; Dlock = "y"; Y1Obstacle1_Left = "260"; Y1Obstacle2_Left = "320"; Y1Obstacle1_Right = "50"; Y1Event1_X = "500"; Y1Event1_Target2 = "_level0"; Y1Event1_Var1 = "FrameChange"; Y1Event1_Var1_Value = "F7"; Y1Event2_X = "500"; Y1Event2_Target = "_level0"; Y1Event2_GotoPlayFrame = "FrameChange"; }; Frame = "F6"; play();
Frame 1559
if (Temp <> "0") { tellTarget ("/FT") { Temp = "8"; }; call("Clock"); XStartPoint = "80"; YStartPoint = "260"; call("ResetVars"); tellTarget ("/S") { Rlock = "y"; Llock = "y"; Dlock = "y"; Level = "1"; Y1Obstacle1_Left = "260"; Y1Obstacle2_Left = "320"; Y1Obstacle1_Right = "50"; Y1Event1_X = "500"; Y1Event1_Target2 = "_level0"; Y1Event1_Var1 = "FrameChange"; Y1Event1_Var1_Value = "F7"; Y1Event2_X = "500"; Y1Event2_Target = "_level0"; Y1Event2_GotoPlayFrame = "FrameChange"; }; Frame = "F6"; play(); }
Frame 1739
tellTarget ("/S") { Rlock = "n"; Llock = "n"; Dlock = "n"; }; call("CUnlock"); Temp = "60"; stop();
Frame 1741
XStartPoint = "80"; YStartPoint = "260"; call("ResetVars"); tellTarget ("/S") { Level = "1"; Y1Obstacle1_Left = "140"; Y1Obstacle2_Left = "200"; Y1Obstacle3_Left = "320"; Y1Obstacle1_Right = "440"; Y1Obstacle2_Right = "50"; Y1Action1_X = "320"; Y1Action1_Action = "JumpUpRight"; if (/:L eq "F") { Y1Action1_Display = "Saute"; } else if (/:L eq "G") { Y1Action1_Display = "Springen"; } else if (/:L eq "S") { Y1Action1_Display = "Saltar"; } else { Y1Action1_Display = "Jump"; } Y1Event1_X = "500"; Y1Event1_Target2 = "_level0"; Y1Event1_Var1 = "FrameChange"; Y1Event1_Var1_Value = "F8"; Y1Event2_X = "500"; Y1Event2_Target = "_level0"; Y1Event2_GotoPlayFrame = "FrameChange"; Y2Event1_X = "440"; Y2Event1_Target = "/Actions"; Y2Event1_GotoPlayFrame = "Falldown"; Y2Event2_X = "320"; Y2Event2_Target = "/Actions"; Y2Event2_GotoPlayFrame = "Falldown"; }; Frame = "F7";
Frame 1743
XStartPoint = "80"; YStartPoint = "260"; call("ResetVars"); tellTarget ("/S") { Level = "1"; Y1Obstacle1_Left = "140"; Y1Obstacle2_Left = "260"; Y1Obstacle3_Left = "410"; Y1Obstacle2_Right = "50"; Y1Event1_X = "500"; Y1Event1_Target2 = "_level0"; Y1Event1_Var1 = "FrameChange"; Y1Event1_Var1_Value = "F9"; Y1Event2_X = "500"; Y1Event2_Target = "_level0"; Y1Event2_GotoPlayFrame = "FrameChange"; }; Frame = "F8";
Frame 1745
XStartPoint = "80"; YStartPoint = "260"; call("ResetVars"); tellTarget ("/S") { Level = "1"; Y1Obstacle1_Left = "140"; Y1Obstacle2_Left = "200"; Y1Obstacle3_Left = "260"; Y1Obstacle4_Left = "320"; Y1Obstacle1_Right = "50"; Y1Event1_X = "500"; Y1Event1_Target2 = "_level0"; Y1Event1_Var1 = "FrameChange"; Y1Event1_Var1_Value = "F10"; Y1Event2_X = "500"; Y1Event2_Target = "_level0"; Y1Event2_GotoPlayFrame = "FrameChange"; }; Frame = "F9";
Frame 1746
XStartPoint = "80"; YStartPoint = "260"; call("ResetVars"); tellTarget ("/S") { Level = "1"; Y1Obstacle1_Left = "140"; Y1Obstacle2_Left = "290"; Y1Obstacle1_Right = "260"; Y1Obstacle2_Right = "410"; Y1Obstacle3_Right = "50"; Y1Action1_X = "140"; Y1Action1_Action = "JumpUpRight"; if (/:L eq "F") { Y1Action1_Display = "Saute"; Y1Action2_Display = "Saute"; } else if (/:L eq "G") { Y1Action1_Display = "Springen"; Y1Action2_Display = "Springen"; } else if (/:L eq "S") { Y1Action1_Display = "Saltar"; Y1Action2_Display = "Saltar"; } else { Y1Action1_Display = "Jump"; Y1Action2_Display = "Jump"; } Y1Action2_X = "290"; Y1Action2_Action = "JumpUpRight"; Y1Event1_X = "500"; Y1Event1_Target2 = "_level0"; Y1Event1_Var1 = "FrameChange"; Y1Event1_Var1_Value = "F11"; Y1Event2_X = "500"; Y1Event2_Target = "_level0"; Y1Event2_GotoPlayFrame = "FrameChange"; Y2Event1_X = "260"; Y2Event1_Target = "/Actions"; Y2Event1_GotoPlayFrame = "Falldown"; Y2Event2_X = "410"; Y2Event2_Target = "/Actions"; Y2Event2_GotoPlayFrame = "Falldown"; Y2Event3_X = "140"; Y2Event3_Target = "/Actions"; Y2Event3_GotoPlayFrame = "Falldown"; Y2Event4_X = "290"; Y2Event4_Target = "/Actions"; Y2Event4_GotoPlayFrame = "Falldown"; }; Frame = "F10";
Frame 1747
XStartPoint = "80"; YStartPoint = "260"; call("ResetVars"); tellTarget ("/S") { Level = "1"; Y1Obstacle1_Left = "140"; Y1Obstacle2_Left = "200"; Y1Obstacle3_Left = "350"; Y1Obstacle1_Right = "470"; Y1Obstacle2_Right = "50"; Y1Action1_X = "350"; Y1Action1_Action = "JumpUpRight"; if (/:L eq "F") { Y1Action1_Display = "Saute"; } else if (/:L eq "G") { Y1Action1_Display = "Springen"; } else if (/:L eq "S") { Y1Action1_Display = "Saltar"; } else { Y1Action1_Display = "Jump"; } Y1Event1_X = "500"; Y1Event1_Target2 = "_level0"; Y1Event1_Var1 = "FrameChange"; Y1Event1_Var1_Value = "F12"; Y1Event2_X = "500"; Y1Event2_Target = "_level0"; Y1Event2_GotoPlayFrame = "FrameChange"; Y2Event1_X = "350"; Y2Event1_Target = "/Actions"; Y2Event1_GotoPlayFrame = "Falldown"; Y2Event2_X = "470"; Y2Event2_Target = "/Actions"; Y2Event2_GotoPlayFrame = "Falldown"; }; Frame = "F11";
Frame 1748
XStartPoint = "80"; YStartPoint = "260"; call("ResetVars"); tellTarget ("/S") { Level = "1"; Y1Obstacle1_Right = "50"; Y1Event1_X = "500"; Y1Event1_Target2 = "_level0"; Y1Event1_Var1 = "FrameChange"; Y1Event1_Var1_Value = "F13"; Y1Event2_X = "500"; Y1Event2_Target = "_level0"; Y1Event2_GotoPlayFrame = "FrameChange"; }; Frame = "F12";
Frame 1749
XStartPoint = "80"; YStartPoint = "260"; call("ResetVars"); call("Clock"); tellTarget ("/S") { Rlock = "y"; Llock = "y"; Dlock = "y"; Slock = "y"; }; Frame = "F13"; if (/:L eq "F") { tellTarget ("/Text") { Message = "Génial! Voici ta récompense!"; play(); }; } else if (/:L eq "G") { tellTarget ("/Text") { Message = "Super! Hier ist Deine Belohnung!"; play(); }; } else if (/:L eq "S") { tellTarget ("/Text") { Message = "¡Fabuloso! ¡Aquí está tu recompensa!"; play(); }; } else { tellTarget ("/Text") { Message = "Great! Here's your reward!"; play(); }; } tellTarget ("/T") { gotoAndStop ("Bird"); }; play();
Frame 1791
Key = "Red"; Story = "4"; tellTarget ("/T") { gotoAndStop (1); }; tellTarget ("/Text") { Text = ""; }
Frame 1819
FrameChange = "F1"; gotoAndPlay (1146);
Frame 1820
tellTarget ("/FS/FSG") { if (/:L eq "F") { FSV = "La planète framboise"; } else if (/:L eq "G") { FSV = "Planet der Himbeeren"; } else if (/:L eq "S") { FSV = "Planeta Frambuesa"; } else { FSV = "Raspberry Planet"; } }; call("Clock"); tellTarget ("/S") { Dlock = "y"; }; tellTarget ("/A") { gotoAndStop (3); }; play();
Frame 1857
tellTarget ("/Text") { if (/:L eq "F") { Message = "Tu n'auras jamais NOTRE clé!"; } else if (/:L eq "G") { Message = "Du wirst nie UNSEREN Schlüssel bekommen."; } else if (/:L eq "S") { Message = "Nunca tendrás NUESTRA llave."; } else { Message = "You'll never get OUR key."; } play(); }; tellTarget ("/T") { gotoAndStop ("Millipede"); }
Frame 1891
tellTarget ("/Text") { if (/:L eq "F") { Message = "Alors laisse-nous tranquilles, OK?"; } else if (/:L eq "G") { Message = "Darum laß' uns in Ruhe, OK?"; } else if (/:L eq "S") { Message = "¿Así que déjanos en paz, OK?"; } else { Message = "So just leave us alone, OK?"; } play(); }
Frame 1922
tellTarget ("/S") { Dlock = "n"; UziAimOn = "y"; }; tellTarget ("/A") { gotoAndStop (1); }; startDrag ("/A", true); tellTarget ("/Text") { Text = ""; }; tellTarget ("/T") { gotoAndStop (1); }; tellTarget ("/U") { gotoAndStop (3); }; stop();
Frame 1957
stopAllSounds();
Frame 1984
Key = "Yellow"; Story = "5"; FrameChange = "F1"; gotoAndStop (1146);
Frame 1985
tellTarget ("/A") { gotoAndStop (3); }; call("Clock"); tellTarget ("/FS/FSG") { if (/:L eq "F") { FSV = "Pays Pastèque"; } else if (/:L eq "G") { FSV = "Wassermelonen-Land"; } else if (/:L eq "S") { FSV = "Sandíalandia"; } else { FSV = "Watermelon-land"; } }; tellTarget ("/S") { Dlock = "y"; }; tellTarget ("/P/Pumpkin/Direction") { gotoAndStop (2); }; tellTarget ("/MV") { Melons = "0"; }; play();
Frame 2024
tellTarget ("/Text") { if (/:L eq "F") { Message = "Trouves mes 5 pastèques en or en échange d'un prix!"; } else if (/:L eq "G") { Message = "Finde meine 5 goldenen Melonen für einen Preis!"; } else if (/:L eq "S") { Message = "¡Encuentra mis 5 melones de oro y te daré un premio!"; } else { Message = "Find my 5 golden melons for a prize!"; } play(); }; tellTarget ("/T") { gotoAndStop ("Seal"); }
Frame 2056
if (/MV:Melons == "5") { gotoAndPlay (2722); } XStartPoint = "250"; YStartPoint = "240"; tellTarget ("/P/Pumpkin/Direction") { gotoAndStop (2); }; call("ResetVars"); call("CUnlock"); tellTarget ("/S") { Dlock = "n"; Level = "1"; Y1Action1_X = "250"; Y1Action1_Action = "Jump"; if (/:L eq "F") { Y1Action1_Display = "Saute"; } else if (/:L eq "G") { Y1Action1_Display = "Springen"; } else if (/:L eq "S") { Y1Action1_Display = "Saltar"; } else { Y1Action1_Display = "Jump"; } Y1Obstacle1_Right = "250"; Y1Event1_X = "280"; Y1Event1_Target = "_level0"; Y1Event1_GotoPlayFrame = "Fc1"; Y2Event1_X = "250"; Y2Event1_Target = "_level0"; Y2Event1_GotoPlayFrame = "Fm1"; }; tellTarget ("/Text") { Text = ""; }; tellTarget ("/T") { gotoAndStop (1); }; Frame = "Fa1"; stop();
Frame 2061
gotoAndPlay (2125);
Frame 2070
gotoAndStop (2056);
Frame 2079
tellTarget ("/SpaceBarImage") { if (/:L eq "F") { Action = "Tire"; } else if (/:L eq "G") { Action = "Schießen"; } else if (/:L eq "S") { Action = "Disparar"; } else { Action = "Shoot"; } }
Frame 2087
gotoAndPlay (2080);
Frame 2094
gotoAndStop (2056);
Frame 2108
gotoAndPlay (2080);
Frame 2115
gotoAndPlay (2256);
Frame 2117
tellTarget ("/SpaceBarImage") { Action = "Shoot"; }
Frame 2122
gotoAndPlay (2080);
Frame 2124
if (Frame eq "Fa6") { tellTarget ("/P/Pumpkin/Direction") { gotoAndStop (2); }; } XStartPoint = "320"; YStartPoint = "240"; call("ResetVars"); call("CUnlock"); tellTarget ("/S") { Level = "1"; Y1Action1_X = "320"; Y1Action1_Action = "Jump"; if (/:L eq "F") { Y1Action1_Display = "Saute"; } else if (/:L eq "G") { Y1Action1_Display = "Springen"; } else if (/:L eq "S") { Y1Action1_Display = "Saltar"; } else { Y1Action1_Display = "Jump"; } Y1Event1_X = "290"; Y1Event1_Target = "_level0"; Y1Event1_GotoPlayFrame = "Fm3"; Y1Event2_X = "350"; Y1Event2_Target = "_level0"; Y1Event2_GotoPlayFrame = "Fm13"; Y2Event1_X = "320"; Y2Event1_Target = "_level0"; Y2Event1_GotoPlayFrame = "Fm5"; }; Frame = "Fa2"; stop();
Frame 2135
gotoAndStop (2124);
Frame 2144
gotoAndPlay (2062);
Frame 2148
gotoAndPlay (2178);
Frame 2157
gotoAndStop (2124);
Frame 2166
gotoAndPlay (2403);
Frame 2175
gotoAndStop (2124);
Frame 2177
if ((Frame eq "Fa7") or (Frame eq "Fa2")) { tellTarget ("/P/Pumpkin/Direction") { gotoAndStop (2); }; } XStartPoint = "230"; YStartPoint = "240"; call("ResetVars"); call("CUnlock"); tellTarget ("/S") { Level = "1"; Y1Action1_X = "230"; Y1Action1_Action = "Jump"; if (/:L eq "F") { Y1Action1_Display = "Saute"; } else if (/:L eq "G") { Y1Action1_Display = "Springen"; } else if (/:L eq "S") { Y1Action1_Display = "Saltar"; } else { Y1Action1_Display = "Jump"; } Y1Event1_X = "200"; Y1Event1_Target = "_level0"; Y1Event1_GotoPlayFrame = "Fm9"; Y1Event2_X = "260"; Y1Event2_Target = "_level0"; Y1Event2_GotoPlayFrame = "Fm7"; Y2Event1_X = "230"; Y2Event1_Target = "_level0"; Y2Event1_GotoPlayFrame = "Fm19"; }; Frame = "Fa3";
Frame 2185
gotoAndStop (2177);
Frame 2193
gotoAndPlay (2149);
Frame 2203
gotoAndPlay (2233);
Frame 2212
gotoAndStop (2177);
Frame 2223
gotoAndStop (2177);
Frame 2230
gotoAndPlay (2486);
Frame 2233
if (/MV:Melon1 eq "y") { tellTarget ("Melon") { gotoAndStop (2); }; }
Frame 2242
if (/MV:Melon1 eq "y") { } else { tellTarget ("/Melon") { gotoAndStop (2); }; tellTarget ("/MV") { Melons = Melons + "1"; Melon1 = "y"; }; tellTarget ("/SFX") { gotoAndPlay ("Ding"); }; }
Frame 2253
gotoAndPlay (2204);
Frame 2256
if (/MV:Screen <> "0") { tellTarget ("/MS") { gotoAndStop (2); }; }
Frame 2260
tellTarget ("/SpaceBarImage") { if (/:L eq "F") { Action = "Tire"; } else if (/:L eq "G") { Action = "Schießen"; } else if (/:L eq "S") { Action = "Disparar"; } else { Action = "Shoot"; } }
Frame 2268
gotoAndPlay (2261);
Frame 2274
if (/MV:Screen == "0") { gotoAndPlay (2117); } else { tellTarget ("/MV") { Screen = "0"; }; gotoAndPlay (2342); tellTarget ("/MS") { gotoAndStop (1); }; }
Frame 2288
gotoAndPlay (2261);
Frame 2295
gotoAndPlay (2261);
Frame 2312
gotoAndPlay (2348);
Frame 2319
gotoAndPlay (2290);
Frame 2333
gotoAndPlay (2348);
Frame 2340
if (/MV:Screen == "0") { gotoAndPlay (2256); tellTarget ("/MS") { gotoAndStop (2); }; tellTarget ("/MV") { Screen = "1"; }; } else { gotoAndPlay (2357); }
Frame 2355
gotoAndPlay (2348);
Frame 2357
if (MV:Melon5 eq "y") { tellTarget ("/Melon") { gotoAndStop (2); }; }
Frame 2367
if (/MV:Melon5 ne "y") { tellTarget ("/MV") { Melon5 = "y"; Melons = Melons + "1"; }; tellTarget ("/SFX") { gotoAndPlay ("Ding"); }; }
Frame 2399
gotoAndPlay (2675);
Frame 2401
if (Frame eq "Fa8") { tellTarget ("/P/Pumpkin/Direction") { gotoAndStop (2); }; } XStartPoint = "340"; YStartPoint = "240"; call("ResetVars"); call("CUnlock"); tellTarget ("/S") { Level = "1"; Y1Action1_X = "340"; Y1Action1_Action = "Jump"; if (/:L eq "F") { Y1Action1_Display = "Saute"; } else if (/:L eq "G") { Y1Action1_Display = "Springen"; } else if (/:L eq "S") { Y1Action1_Display = "Saltar"; } else { Y1Action1_Display = "Jump"; } Y1Event1_X = "310"; Y1Event1_Target = "_level0"; Y1Event1_GotoPlayFrame = "Fm23"; Y1Event2_X = "370"; Y1Event2_Target = "_level0"; Y1Event2_GotoPlayFrame = "Fm25"; Y2Event1_X = "340"; Y2Event1_Target = "_level0"; Y2Event1_GotoPlayFrame = "Fm15"; }; Frame = "Fa6";
Frame 2414
gotoAndStop (2401);
Frame 2419
gotoAndPlay (2467);
Frame 2430
gotoAndStop (2401);
Frame 2440
gotoAndPlay (2168);
Frame 2448
gotoAndPlay (2508);
Frame 2457
gotoAndStop (2401);
Frame 2465
if (Frame eq "Fa6") { tellTarget ("/P/Pumpkin/Direction") { gotoAndStop (2); }; } XStartPoint = "250"; YStartPoint = "150"; call("ResetVars"); call("CUnlock"); tellTarget ("/S") { Level = "1"; Y1Event1_X = "220"; Y1Event1_Target = "_level0"; Y1Event1_GotoPlayFrame = "Fm17"; Y1Event2_X = "280"; Y1Event2_Target = "_level0"; Y1Event2_GotoPlayFrame = "Fm21"; }; Frame = "Fa7";
Frame 2467
if (/MV:Melon2 eq "y") { tellTarget ("Melon") { gotoAndStop (2); }; }
Frame 2475
if (/MV:Melon2 eq "y") { } else { tellTarget ("/Melon") { gotoAndStop (2); }; tellTarget ("/MV") { Melons = Melons + "1"; Melon2 = "y"; }; tellTarget ("/SFX") { gotoAndPlay ("Ding"); }; } gotoAndStop (2465);
Frame 2484
gotoAndPlay (2214);
Frame 2486
if (/MV:Melon2 eq "y") { tellTarget ("Melon") { gotoAndStop (2); }; }
Frame 2494
if (/MV:Melon2 eq "y") { } else { tellTarget ("/Melon") { gotoAndStop (2); }; tellTarget ("/MV") { Melons = Melons + "1"; Melon2 = "y"; }; tellTarget ("/SFX") { gotoAndPlay ("Ding"); }; } gotoAndStop (2465);
Frame 2504
gotoAndPlay (2421);
Frame 2506
if ((Frame eq "Fa9") or (Frame eq "Fa10")) { tellTarget ("/P/Pumpkin/Direction") { gotoAndStop (2); }; } XStartPoint = "195"; YStartPoint = "240"; call("ResetVars"); call("CUnlock"); tellTarget ("/S") { Level = "1"; Y1Action1_X = "195"; Y1Action1_Action = "Jump"; if (/:L eq "F") { Y1Action1_Display = "Saute"; } else if (/:L eq "G") { Y1Action1_Display = "Springen"; } else if (/:L eq "S") { Y1Action1_Display = "Saltar"; } else { Y1Action1_Display = "Jump"; } Y1Event1_X = "165"; Y1Event1_Target = "_level0"; Y1Event1_GotoPlayFrame = "Fm27"; Y1Event2_X = "225"; Y1Event2_Target = "_level0"; Y1Event2_GotoPlayFrame = "Fm37"; Y2Event1_X = "195"; Y2Event1_Target = "_level0"; Y2Event1_GotoPlayFrame = "Fm29"; }; Frame = "Fa8";
Frame 2515
gotoAndStop (2506);
Frame 2523
gotoAndPlay (2450);
Frame 2528
gotoAndPlay (2566);
Frame 2537
gotoAndStop (2506);
Frame 2548
gotoAndPlay (2635);
Frame 2559
gotoAndStop (2506);
Frame 2564
if (Frame eq "Fa11") { tellTarget ("/P/Pumpkin/Direction") { gotoAndStop (2); }; } XStartPoint = "280"; YStartPoint = "200"; call("ResetVars"); call("CUnlock"); tellTarget ("/S") { Level = "1"; Y1Action1_X = "280"; Y1Action1_Action = "Jump"; if (/:L eq "F") { Y1Action1_Display = "Saute"; } else if (/:L eq "G") { Y1Action1_Display = "Springen"; } else if (/:L eq "S") { Y1Action1_Display = "Saltar"; } else { Y1Action1_Display = "Jump"; } Y1Event1_X = "250"; Y1Event1_Target = "_level0"; Y1Event1_GotoPlayFrame = "Fm31"; Y1Event2_X = "310"; Y1Event2_Target = "_level0"; Y1Event2_GotoPlayFrame = "Fm41"; Y2Event1_X = "280"; Y2Event1_Target = "_level0"; Y2Event1_GotoPlayFrame = "Fm33"; }; Frame = "Fa9";
Frame 2574
gotoAndStop (2564);
Frame 2582
gotoAndPlay (2530);
Frame 2586
gotoAndPlay (2615);
Frame 2594
gotoAndStop (2564);
Frame 2604
gotoAndPlay (2685);
Frame 2614
gotoAndStop (2564);
Frame 2615
if (/MV:Melon3 eq "y") { tellTarget ("Melon") { gotoAndStop (2); }; }
Frame 2622
if (/MV:Melon3 eq "y") { } else { tellTarget ("/Melon") { gotoAndStop (2); }; tellTarget ("/MV") { Melons = Melons + "1"; Melon3 = "y"; }; tellTarget ("/SFX") { gotoAndPlay ("Ding"); }; }
Frame 2631
gotoAndPlay (2588);
Frame 2633
if (Frame eq "Fa11") { tellTarget ("/P/Pumpkin/Direction") { gotoAndStop (2); }; } XStartPoint = "190"; YStartPoint = "240"; call("ResetVars"); call("CUnlock"); tellTarget ("/S") { Level = "1"; Y1Event1_X = "160"; Y1Event1_Target = "_level0"; Y1Event1_GotoPlayFrame = "Fm39"; Y1Event2_X = "220"; Y1Event2_Target = "_level0"; Y1Event2_GotoPlayFrame = "Fm45"; }; Frame = "Fa10";
Frame 2642
gotoAndStop (2633);
Frame 2651
gotoAndPlay (2550);
Frame 2657
play();
Frame 2662
gotoAndPlay (2703);
Frame 2673
gotoAndStop (2633);
Frame 2679
tellTarget ("/MV") { Screen = ""; }; Frame = "Fa10"; gotoAndPlay (2657);
Frame 2683
if (Frame eq "Fa10") { tellTarget ("/P/Pumpkin/Direction") { gotoAndStop (2); }; } XStartPoint = "190"; YStartPoint = "220"; call("ResetVars"); call("CUnlock"); tellTarget ("/S") { Level = "1"; Y1Event1_X = "160"; Y1Event1_Target = "_level0"; Y1Event1_GotoPlayFrame = "Fm43"; Y1Event2_X = "220"; Y1Event2_Target = "_level0"; Y1Event2_GotoPlayFrame = "Fm47"; }; Frame = "Fa11";
Frame 2685
if (/MV:Melon4 eq "y") { tellTarget ("Melon") { gotoAndStop (2); }; }
Frame 2692
if (/MV:Melon4 eq "y") { } else { tellTarget ("/Melon") { gotoAndStop (2); }; tellTarget ("/MV") { Melons = Melons + "1"; Melon4 = "y"; }; tellTarget ("/SFX") { gotoAndPlay ("Ding"); }; } gotoAndStop (2683);
Frame 2701
gotoAndPlay (2606);
Frame 2703
if (/MV:Melon4 eq "y") { tellTarget ("Melon") { gotoAndStop (2); }; }
Frame 2711
if (/MV:Melon4 eq "y") { } else { tellTarget ("/Melon") { gotoAndStop (2); }; tellTarget ("/MV") { Melons = Melons + "1"; Melon4 = "y"; }; tellTarget ("/SFX") { gotoAndPlay ("Ding"); }; } gotoAndStop (2683);
Frame 2721
gotoAndPlay (2664);
Frame 2722
play();
Frame 2723
tellTarget ("/Text") { if (/:L eq "F") { Message = "Félicitations, citrouille! Voici ton prix."; } else if (/:L eq "G") { Message = "Glückwunsch, Kürbis! Hier ist Dein Preis."; } else if (/:L eq "S") { Message = "¡Felicidades, calabaza! Aquí está tu premio."; } else { Message = "Congratulations, pumpkin! Here is your prize."; } play(); }; tellTarget ("/T") { gotoAndStop ("Seal"); }; call("Clock");
Frame 2755
call("Clock");
Frame 2761
Key = "Grey"; tellTarget ("/Text") { Text = ""; }; tellTarget ("/T") { gotoAndStop (1); }
Frame 2787
Story = "6"; call("CUnlock"); gotoAndStop (1142);
Frame 2789
tellTarget ("/FS/FSG") { gotoAndStop (2); if (/:L eq "F") { FSV = "Jeux du Coucou"; } else if (/:L eq "G") { FSV = "Kuckucksspielplatz"; } else if (/:L eq "S") { FSV = "Juego de cucú"; } else { FSV = "Cuckoo Playground"; } }; call("Clock"); play();
Frame 2826
tellTarget ("/Text") { if (/:L eq "F") { Message = "Termine mes jeux et tu pourrais recevoir quelque chose..."; } else if (/:L eq "G") { Message = "Vollende mein Spiel und Du könntest etwas bekommen..."; } else if (/:L eq "S") { Message = "Completa los juegos y podrás tener algo..."; } else { Message = "Complete my games and you might get something..."; } play(); }; tellTarget ("/T") { gotoAndStop ("Cuckoo"); }
Frame 2834
tellTarget ("/C") { play(); }
Frame 2869
tellTarget ("/Text") { if (/:L eq "F") { Message = "Suis-moi de près...dans quelle boîte est-ce que je suis?"; } else if (/:L eq "G") { Message = "Bleibe mir auf den Fersen...in welcher Box bin ich?"; } else if (/:L eq "S") { Message = "Sígueme atentamente...¿en que caja estoy?"; } else { Message = "Follow me closely...which box am I in?"; } play(); }; tellTarget ("/C") { play(); }; tellTarget ("/U") { gotoAndStop (2); }
Frame 2908
tellTarget ("/Text") { Text = ""; }; tellTarget ("/T") { gotoAndStop (1); }
Frame 2916
tellTarget ("/C") { play(); }
Frame 2927
tellTarget ("/C") { play(); }
Frame 2933
tellTarget ("/C") { play(); }
Frame 2941
tellTarget ("/C") { play(); }
Frame 2949
tellTarget ("/C") { play(); }
Frame 2954
tellTarget ("/C") { play(); }
Frame 2959
tellTarget ("/C") { play(); }
Frame 2964
tellTarget ("/C") { play(); }
Frame 2969
tellTarget ("/S") { UziAimOn = "y"; Dlock = "n"; }; tellTarget ("/U") { gotoAndStop (3); } tellTarget ("/Text") { if (/:L eq "F") { Text = "Choisis la bonne boîte."; } else if (/:L eq "G") { Text = "Nimm' die richtige Box."; } else if (/:L eq "S") { Text = "Elije la caja correcta."; } else { Text = "Pick the right box."; } }; tellTarget ("/T") { gotoAndStop ("Cuckoo"); }; startDrag ("/A", true); stop();
Frame 2970
tellTarget ("/Text") { if (/:L eq "F") { Message = "Correcte. En voici une autre."; } else if (/:L eq "G") { Message = "Richtig. Hier ist eine andere."; } else if (/:L eq "S") { Message = "Correcto. Vamos otra vez."; } else { Message = "Correct. Here's another."; } play(); }; tellTarget ("/T") { gotoAndStop ("Cuckoo"); }; tellTarget ("/U") { gotoAndStop (2); }
Frame 2974
tellTarget ("/C") { play(); }
Frame 3006
tellTarget ("/Text") { Text = ""; }; tellTarget ("/T") { gotoAndStop (1); }
Frame 3007
tellTarget ("/C") { play(); }
Frame 3014
tellTarget ("/C") { play(); }
Frame 3019
tellTarget ("/C") { play(); }
Frame 3024
tellTarget ("/C") { play(); }
Frame 3028
tellTarget ("/C") { play(); }
Frame 3032
tellTarget ("/C") { play(); }
Frame 3036
tellTarget ("/C") { play(); }
Frame 3040
tellTarget ("/C") { play(); }
Frame 3044
tellTarget ("/C") { play(); }
Frame 3047
tellTarget ("/C") { play(); }
Frame 3051
tellTarget ("/S") { UziAimOn = "y"; Dlock = "n"; }; tellTarget ("/U") { gotoAndStop (3); }; tellTarget ("/Text") { if (/:L eq "F") { Text = "Choisis la bonne boîte."; } else if (/:L eq "G") { Text = "Nimm' die richtige Box."; } else if (/:L eq "S") { Text = "Elije la caja correcta."; } else { Text = "Pick the right box."; } }; tellTarget ("/T") { gotoAndStop ("Cuckoo"); }; startDrag ("/A", true); stop();
Frame 3055
tellTarget ("/U") { gotoAndStop (2); }; tellTarget ("/Text") { if (/:L eq "F") { Message = "Bien. Je paries que tu peux pas trouver celle-ci."; } else if (/:L eq "G") { Message = "Gut. Ich wette, Du schaffst das hier nicht."; } else if (/:L eq "S") { Message = "Bien. Apuesto a que no puedes con esta."; } else { Message = "Good. Bet you can't do this one."; } play(); }; tellTarget ("/T") { gotoAndStop ("Cuckoo"); }
Frame 3059
tellTarget ("/C") { play(); }
Frame 3089
tellTarget ("/Text") { Text = ""; }; tellTarget ("/T") { gotoAndStop (1); }
Frame 3093
tellTarget ("/C") { play(); }
Frame 3099
tellTarget ("/C") { play(); }
Frame 3104
tellTarget ("/C") { play(); }
Frame 3109
tellTarget ("/C") { play(); }
Frame 3113
tellTarget ("/C") { play(); }
Frame 3116
tellTarget ("/C") { play(); }
Frame 3119
tellTarget ("/C") { play(); }
Frame 3121
tellTarget ("/C") { play(); }
Frame 3126
tellTarget ("/S") { UziAimOn = "y"; Dlock = "n"; }; tellTarget ("/U") { gotoAndStop (3); }; tellTarget ("/Text") { if (/:L eq "F") { Text = "Choisis la bonne boîte."; } else if (/:L eq "G") { Text = "Nimm' die richtige Box."; } else if (/:L eq "S") { Text = "Elije la caja correcta."; } else { Text = "Pick the right box."; } }; tellTarget ("/T") { gotoAndStop ("Cuckoo"); }; startDrag ("/A", true); stop();
Frame 3127
tellTarget ("/U") { gotoAndStop (2); }; tellTarget ("/Text") { if (/:L eq "F") { Message = "Faux. Essaies encore."; } else if (/:L eq "G") { Message = "Falsch. Versuch's nochmal."; } else if (/:L eq "S") { Message = "Mal. Intenta Otra vez."; } else { Message = "Wrong. Try again."; } play(); }; tellTarget ("/T") { gotoAndStop ("Cuckoo"); }
Frame 3131
tellTarget ("/C") { play(); }
Frame 3157
if (Temp == "3") { gotoAndPlay (3195); }
Frame 3161
tellTarget ("/Text") { Text = ""; }; tellTarget ("/T") { gotoAndStop (1); }; if (Temp == "1") { gotoAndPlay (2912); } else if (Temp == "2") { gotoAndPlay (3007); } else if (Temp == "4") { gotoAndPlay (3093); } else if (Temp == "5") { gotoAndPlay (3314); }
Frame 3164
tellTarget ("/U") { gotoAndStop (2); }; tellTarget ("/Text") { if (/:L eq "F") { Message = "Correcte. Voici un nouveau jeu:"; } else if (/:L eq "G") { Message = "Richtig. Hier ist ein neues Spiel:"; } else if (/:L eq "S") { Message = "Correcto. Aquí está un juego nuevo:"; } else { Message = "Correct. Here's a new game:"; } play(); }; tellTarget ("/T") { gotoAndStop ("Cuckoo"); }
Frame 3168
tellTarget ("/C") { play(); }
Frame 3195
tellTarget ("/Text") { if (/:L eq "F") { Message = "Combien de fois est-ce que je sors de la boîte?"; } else if (/:L eq "G") { Message = "Wie oft springe ich aus der Box?"; } else if (/:L eq "S") { Message = "¿Cuantas veces saltaré de la caja?"; } else { Message = "How many times do I jump out of the box?"; } play(); }
Frame 3199
tellTarget ("/C") { play(); }
Frame 3229
tellTarget ("/Text") { Text = ""; }; tellTarget ("/T") { gotoAndStop (1); }
Frame 3231
tellTarget ("/C") { play(); }
Frame 3239
tellTarget ("/C") { play(); }
Frame 3246
tellTarget ("/C") { play(); }
Frame 3253
tellTarget ("/C") { play(); }
Frame 3260
tellTarget ("/C") { play(); }
Frame 3267
tellTarget ("/C") { play(); }
Frame 3275
tellTarget ("/S") { UziAimOn = "y"; Dlock = "n"; }; tellTarget ("/U") { gotoAndStop (3); }; tellTarget ("/Text") { if (/:L eq "F") { Text = "Combien de fois est-ce que je suis sorti de la boîte?"; } else if (/:L eq "G") { Text = "Wie oft sprang ich aus der Box?"; } else if (/:L eq "S") { Text = "¿Cuántas veces salté de la caja?"; } else { Text = "How many times did I jump out of the box?"; } }; tellTarget ("/T") { gotoAndStop ("Cuckoo"); }; startDrag ("/A", true); stop();
Frame 3278
tellTarget ("/U") { gotoAndStop (2); }; tellTarget ("/Text") { if (/:L eq "F") { Message = "Excellent. Combien de fois est-ce que je saute cette fois-ci?"; } else if (/:L eq "G") { Message = "Klasse. Wie oft springe ich dann dieses Mal?"; } else if (/:L eq "S") { Message = "Excelente. ¿Cuantas veces saltaré esta vez?"; } else { Message = "Excellent. How many times do I jump this time then?"; } play(); }; tellTarget ("/T") { gotoAndStop ("Cuckoo"); }
Frame 3282
tellTarget ("/C") { play(); }
Frame 3312
tellTarget ("/Text") { Text = ""; }; tellTarget ("/T") { gotoAndStop (1); }
Frame 3314
tellTarget ("/C") { play(); }
Frame 3321
tellTarget ("/C") { play(); }
Frame 3326
tellTarget ("/C") { play(); }
Frame 3331
tellTarget ("/C") { play(); }
Frame 3336
tellTarget ("/C") { play(); }
Frame 3340
tellTarget ("/C") { play(); }
Frame 3342
tellTarget ("/C") { play(); }
Frame 3346
tellTarget ("/S") { UziAimOn = "y"; Dlock = "n"; }; tellTarget ("/U") { gotoAndStop (3); }; tellTarget ("/Text") { if (/:L eq "F") { Text = "Combien de fois est-ce que je suis sorti de la boîte?"; } else if (/:L eq "G") { Text = "Wie oft sprang ich aus der Box?"; } else if (/:L eq "S") { Text = "¿Cuántas veces salté de la caja?"; } else { Text = "How many times did I jump out of the box?"; } }; tellTarget ("/T") { gotoAndStop ("Cuckoo"); }; startDrag ("/A", true); stop();
Frame 3348
tellTarget ("/U") { gotoAndStop (2); }; tellTarget ("/Text") { if (/:L eq "F") { Message = "Oh la la, tu as réussis tous mes jeux!"; } else if (/:L eq "G") { Message = "Du meine Güte. Du hast alle meine Spiele geschafft."; } else if (/:L eq "S") { Message = "Oh, querido. Pasaste mis juegos."; } else { Message = "Oh, dear. You've done all my games."; } play(); }; tellTarget ("/T") { gotoAndStop ("Cuckoo"); }
Frame 3352
tellTarget ("/C") { play(); }
Frame 3382
tellTarget ("/Text") { if (/:L eq "F") { Message = "Tu es une si gentille et jeune citrouille...voilà pour toi!"; } else if (/:L eq "G") { Message = "Du bist so ein netter junger Kürbis...das ist Deiner!"; } else if (/:L eq "S") { Message = "Eres una belleza, joven calabaza...¡esto es tuyo!"; } else { Message = "You're such a nice, young pumpkin...this is yours!"; } play(); }
Frame 3385
tellTarget ("/C") { play(); }
Frame 3414
tellTarget ("/Text") { Text = ""; }; tellTarget ("/T") { gotoAndStop (1); }
Frame 3437
Key = "Orange"; Story = "7"; gotoAndStop (1142);
Frame 3438
tellTarget ("/FS/FSG") { if (/:L eq "F") { FSV = "Desert de carrotes"; } else if (/:L eq "G") { FSV = "Möhrenwüste"; } else if (/:L eq "S") { FSV = "Desierto Zanahoria"; } else { FSV = "Carrot Desert"; } }; call("Clock"); tellTarget ("/BC") { Bees = "-"; }
Frame 3482
tellTarget ("/Text") { if (/:L eq "F") { Message = "Salut! Je suis le Tapis Magique."; } else if (/:L eq "G") { Message = "Hallo! Ich bin der fliegende Teppich."; } else if (/:L eq "S") { Message = "¡Hola! Soy la Alfombra mágica."; } else { Message = "Hi! I'm the Magic Carpet."; } play(); }; tellTarget ("/T") { gotoAndStop ("Carpet"); }
Frame 3513
tellTarget ("/Text") { if (/:L eq "F") { Message = "Assomes 25 abeilles pendant ton vol pour gagner un prix!"; } else if (/:L eq "G") { Message = "Für einen Preis, erschieße 25 Bienen während unseres Fluges!"; } else if (/:L eq "S") { Message = "¡Dispara a 25 abejas en el vuelo para ganar un premio!"; } else { Message = "Shoot 25 bees during your flight to earn a prize!"; } play(); }; tellTarget ("/T") { gotoAndStop ("Carpet"); }; tellTarget ("/BC") { Bees = "-"; }; call("Clock");
Frame 3556
tellTarget ("/BC") { Bees = "-"; } tellTarget ("/SpaceBarImage") { if (/:L eq "F") { Action = "Recommence"; } else if (/:L eq "G") { Action = "Neustart"; } else if (/:L eq "S") { Action = "Re-iniciar"; } else { Action = "Restart"; } }; startDrag ("/A", true); tellTarget ("/Text") { Text = ""; }; tellTarget ("/T") { gotoAndStop (1); }; tellTarget ("/U") { gotoAndStop (3); }; tellTarget ("/L") { gotoAndStop (2); }; tellTarget ("/R") { gotoAndStop (2); }
Frame 3597
tellTarget ("/P/Pumpkin/Direction") { gotoAndStop (2); }
Frame 3796
tellTarget ("/P/Pumpkin/Direction") { gotoAndStop (1); }
Frame 3810
tellTarget ("/P/Pumpkin/Direction") { gotoAndStop (2); }
Frame 3822
tellTarget ("/P/Pumpkin/Direction") { gotoAndStop (1); }
Frame 3832
tellTarget ("/P/Pumpkin/Direction") { gotoAndStop (2); }
Frame 3842
tellTarget ("/P/Pumpkin/Direction") { gotoAndStop (1); }
Frame 3852
tellTarget ("/P/Pumpkin/Direction") { gotoAndStop (2); }
Frame 3861
tellTarget ("/P/Pumpkin/Direction") { gotoAndStop (1); }
Frame 3870
tellTarget ("/P/Pumpkin/Direction") { gotoAndStop (2); }
Frame 3884
tellTarget ("/P/Pumpkin/Direction") { gotoAndStop (1); }
Frame 3955
call("/Clock"); setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , "0"); if (/BC:Bees >= "25") { gotoAndPlay (3997); }
Frame 3956
call("Clock"); tellTarget ("/Text") { if (/:L eq "F") { Message = "Désolé, tu n'as pas assomé assez d'abeilles pour gagner ton prix."; } else if (/:L eq "G") { Message = "Schade, für einen Preis waren es zu wenige Bienen."; } else if (/:L eq "S") { Message = "Que pena, no le diste a las suficientes para ganar el premio."; } else { Message = "Sorry, you didn't shoot enough bees to get your prize."; } play(); }; tellTarget ("/T") { gotoAndStop ("Carpet"); }
Frame 3994
tellTarget ("/Text") { if (/:L eq "F") { Message = "Appuies sur la touche espace pour réessayer."; } else if (/:L eq "G") { Message = "Drücke den Riegel, um es nochmal zu versuchen."; } else if (/:L eq "S") { Message = "Presiona la barra espaciadora para intentar otra vez."; } else { Message = "Press spacebar to try again."; } play(); }
Frame 3996
stop();
Frame 3997
call("Clock");
Frame 3998
tellTarget ("/Text") { if (/:L eq "F") { Message = "Super bien visé! Voici un cadeau de ma part."; } else if (/:L eq "G") { Message = "Klasse gezielt! Hier hast Du ein Geschenk von mir."; } else if (/:L eq "S") { Message = "¡Buena puntería! Aquí está mi regalo."; } else { Message = "Great aiming! Here's a present from me."; } play(); }; tellTarget ("/T") { gotoAndStop ("Carpet"); }
Frame 4026
stopAllSounds();
Frame 4050
Key = "White"; Story = "8"; gotoAndStop (1142);
Frame 4051
tellTarget ("/SFX") { gotoAndPlay ("Spider"); }
Frame 4052
tellTarget ("/SFX") { gotoAndPlay ("Ding"); }
Frame 4053
tellTarget ("/SFX") { gotoAndPlay ("Yap"); }
Frame 4054
call("Clock"); tellTarget ("/FS/FSG") { if (/:L eq "F") { FSV = "Caverne glaciale"; } else if (/:L eq "G") { FSV = "Frostige Höhle"; } else if (/:L eq "S") { FSV = "Caverna Helada"; } else { FSV = "Frosty Cavern"; } }
Frame 4090
tellTarget ("/Text") { if (/:L eq "F") { Message = "Suis notre modèle!"; } else if (/:L eq "G") { Message = "Folge unserem Muster!"; } else if (/:L eq "S") { Message = "¡Sigue el patrón!"; } else { Message = "Follow our pattern!"; } play(); }; tellTarget ("/T") { gotoAndStop ("Spider"); }; tellTarget ("/U") { gotoAndStop (2); }
Frame 4097
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , "0");
Frame 4128
tellTarget ("/3") { play(); }; tellTarget ("/Text") { Text = ""; }; tellTarget ("/T") { gotoAndStop (1); }
Frame 4136
tellTarget ("/5") { play(); }
Frame 4144
tellTarget ("/1") { play(); }
Frame 4150
tellTarget ("/U") { gotoAndStop (3); }; tellTarget ("/S") { UziAimOn = "y"; }; startDrag ("/A", true); tellTarget ("/Turn") { Press1 = "3"; Press2 = "5"; Press3 = "1"; Frame = "Follow"; WinFrame = "Ice2"; Current = "1"; }; stop();
Frame 4152
tellTarget ("/U") { gotoAndStop (2); }
Frame 4156
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , "0");
Frame 4159
tellTarget ("/3") { play(); }
Frame 4166
tellTarget ("/5") { play(); }
Frame 4174
tellTarget ("/1") { play(); }
Frame 4182
tellTarget ("/4") { play(); }
Frame 4189
tellTarget ("/U") { gotoAndStop (3); }; tellTarget ("/S") { UziAimOn = "y"; }; startDrag ("/A", true); tellTarget ("/Turn") { Press1 = "3"; Press2 = "5"; Press3 = "1"; Press4 = "4"; Frame = "Ice2"; WinFrame = "Ice3"; Current = "1"; }; stop();
Frame 4192
tellTarget ("/U") { gotoAndStop (2); }
Frame 4195
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , "0");
Frame 4199
tellTarget ("/3") { play(); }
Frame 4206
tellTarget ("/5") { play(); }
Frame 4214
tellTarget ("/1") { play(); }
Frame 4222
tellTarget ("/4") { play(); }
Frame 4229
tellTarget ("/7") { play(); }
Frame 4235
tellTarget ("/U") { gotoAndStop (3); }; tellTarget ("/S") { UziAimOn = "y"; }; startDrag ("/A", true); tellTarget ("/Turn") { Press1 = "3"; Press2 = "5"; Press3 = "1"; Press4 = "4"; Press5 = "7"; Frame = "Ice3"; WinFrame = "Ice4"; Current = "1"; }; stop();
Frame 4238
tellTarget ("/U") { gotoAndStop (2); }
Frame 4241
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , "0");
Frame 4245
tellTarget ("/3") { play(); }
Frame 4252
tellTarget ("/5") { play(); }
Frame 4260
tellTarget ("/1") { play(); }
Frame 4268
tellTarget ("/4") { play(); }
Frame 4275
tellTarget ("/7") { play(); }
Frame 4282
tellTarget ("/6") { play(); }
Frame 4288
tellTarget ("/U") { gotoAndStop (3); }; tellTarget ("/S") { UziAimOn = "y"; }; startDrag ("/A", true); tellTarget ("/Turn") { Press1 = "3"; Press2 = "5"; Press3 = "1"; Press4 = "4"; Press5 = "7"; Press6 = "6"; Frame = "Ice4"; WinFrame = "Ice5"; Current = "1"; }; stop();
Frame 4292
tellTarget ("/U") { gotoAndStop (2); }
Frame 4296
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , "0");
Frame 4299
tellTarget ("/3") { play(); }
Frame 4306
tellTarget ("/5") { play(); }
Frame 4314
tellTarget ("/1") { play(); }
Frame 4322
tellTarget ("/4") { play(); }
Frame 4329
tellTarget ("/7") { play(); }
Frame 4336
tellTarget ("/6") { play(); }
Frame 4343
tellTarget ("/2") { play(); }
Frame 4350
tellTarget ("/U") { gotoAndStop (3); }; tellTarget ("/S") { UziAimOn = "y"; }; startDrag ("/A", true); tellTarget ("/Turn") { Press1 = "3"; Press2 = "5"; Press3 = "1"; Press4 = "4"; Press5 = "7"; Press6 = "6"; Press7 = "2"; Frame = "Ice5"; WinFrame = "Ice6"; Current = "1"; }; stop();
Frame 4353
tellTarget ("/U") { gotoAndStop (2); }
Frame 4357
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , "0");
Frame 4360
tellTarget ("/3") { play(); }
Frame 4367
tellTarget ("/5") { play(); }
Frame 4375
tellTarget ("/1") { play(); }
Frame 4383
tellTarget ("/4") { play(); }
Frame 4390
tellTarget ("/7") { play(); }
Frame 4397
tellTarget ("/6") { play(); }
Frame 4404
tellTarget ("/2") { play(); }
Frame 4411
tellTarget ("/8") { play(); }
Frame 4418
tellTarget ("/U") { gotoAndStop (3); }; tellTarget ("/S") { UziAimOn = "y"; }; startDrag ("/A", true); tellTarget ("/Turn") { Press1 = "3"; Press2 = "5"; Press3 = "1"; Press4 = "4"; Press5 = "7"; Press6 = "6"; Press7 = "2"; Press8 = "8"; Frame = "Ice6"; WinFrame = "Ice7"; Current = "1"; }; stop();
Frame 4420
tellTarget ("/U") { gotoAndStop (2); }
Frame 4421
tellTarget ("/Text") { if (/:L eq "F") { Message = "As-tu pensé que c'était dur?"; } else if (/:L eq "G") { Message = "Fandest Du das schwer?!"; } else if (/:L eq "S") { Message = "¿Pensaste que era difícil?"; } else { Message = "Did you think that was hard?"; } play(); }; tellTarget ("/T") { gotoAndStop ("Spider"); }
Frame 4423
setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , "0");
Frame 4448
tellTarget ("/Text") { if (/:L eq "F") { Message = "Ha! Voici notre véritable jeu:"; } else if (/:L eq "G") { Message = "Ha! Hier ist unser echtes Spiel:"; } else if (/:L eq "S") { Message = "¡Ja! Aquí está nuestro verdadero reto:"; } else { Message = "Ha! Here is our real game:"; } play(); }
Frame 4475
tellTarget ("/Text") { if (/:L eq "F") { Message = "Assomes 30 arraignées rouges. Top!"; } else if (/:L eq "G") { Message = "Erschieße 30 rote Spinnen. Los!"; } else if (/:L eq "S") { Message = "Dispara a 30 arañas rojas. ¡Ya!"; } else { Message = "Shoot 30 red spiders. Start!"; } play(); }; tellTarget ("/T") { gotoAndStop ("Spider"); }
Frame 4504
tellTarget ("/U") { gotoAndStop (3); }; tellTarget ("/S") { UziAimOn = "y"; }; startDrag ("/A", true); tellTarget ("/Text") { Text = ""; }; tellTarget ("/T") { gotoAndStop (1); }; tellTarget ("/Turn") { Press1 = "7"; Press2 = "3"; Press3 = "6"; Press4 = "1"; Press5 = "4"; Press6 = "8"; Press7 = "4"; Press8 = "2"; Press9 = "6"; Press10 = "3"; Press11 = "1"; Press12 = "7"; Press13 = "3"; Press14 = "8"; Press15 = "2"; Press16 = "6"; Press17 = "3"; Press18 = "5"; Press19 = "4"; Press20 = "1"; Press21 = "8"; Press22 = "2"; Press23 = "6"; Press24 = "3"; Press25 = "5"; Press26 = "1"; Press27 = "7"; Press28 = "4"; Press29 = "2"; Press30 = "8"; WinFrame = "IceWin"; Current = "1"; Game = "2"; }; stop();
Frame 4536
call("Clock"); tellTarget ("/U") { gotoAndStop (2); }; tellTarget ("/S") { UziAimOn = ""; }; stopDrag(); tellTarget ("/A") { gotoAndStop (3); }
Frame 4537
tellTarget ("/Text") { if (/:L eq "F") { Message = "Plus de temps! Appuies sur la touche espace pour réessayer."; } else if (/:L eq "G") { Message = "Die Zeit ist um! Drücke den Riegel für einen neuen Versuch."; } else if (/:L eq "S") { Message = "¡Terminó el tiempo! Intenta otra vez con la barra espaciadora."; } else { Message = "Time's up! Press space bar to try again."; } play(); }; tellTarget ("/T") { gotoAndStop ("Spider"); }; setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , "0");
Frame 4539
stop();
Frame 4540
tellTarget ("/U") { gotoAndStop (2); }; setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , "0"); tellTarget ("/Text") { if (/:L eq "F") { Message = "Trouvé! Voilà ce que tu mérites!"; } else if (/:L eq "G") { Message = "Fang'! Du verdienst es!"; } else if (/:L eq "S") { Message = "¡Uy! ¡Te lo mereces!"; } else { Message = "Fetch! You deserve it!"; } play(); }; tellTarget ("/T") { gotoAndStop ("Spider"); }
Frame 4594
Key = "Brown"; Story = "9"; Frame = "F4"; gotoAndStop (1142);
Frame 4598
tellTarget ("/FS/FSG") { if (/:L eq "F") { FSV = "Couché de soleil"; } else if (/:L eq "G") { FSV = "Sonnenuntergangs-Pampa"; } else if (/:L eq "S") { FSV = "Atardecer en la llanura"; } else { FSV = "Sunset Pampas"; } gotoAndStop (3); }; call("Clock");
Frame 4630
tellTarget ("/Text") { if (/:L eq "F") { Message = "Resalut mon pote! Est-ce que tu veux une autre course?"; } else if (/:L eq "G") { Message = "Hallo, Kumpel! Scharf auf ein weiteres Rennen?"; } else if (/:L eq "S") { Message = "¡Hola otra vez! ¿Listo para otra carrera?"; } else { Message = "Hello again buddy! Fancy another race?"; } play(); }; tellTarget ("/T") { gotoAndStop ("Bird"); }
Frame 4675
tellTarget ("/Text") { if (/:L eq "F") { Message = "Prêt..."; } else if (/:L eq "G") { Message = "Fertig..."; } else if (/:L eq "S") { Message = "Listos..."; } else { Message = "Get ready..."; } play(); }
Frame 4699
tellTarget ("/Text") { if (/:L eq "F") { Message = "Vas-y!"; } else if (/:L eq "G") { Message = "Los!"; } else if (/:L eq "S") { Message = "¡Ya!"; } else { Message = "Go!"; } play(); }
Frame 4712
tellTarget ("/Text") { Text = ""; }; tellTarget ("/T") { gotoAndStop (1); }; gotoAndStop (4753);
Frame 4714
setProperty("/P", _x , "80"); setProperty("/P", _y , "260"); tellTarget ("/P/Pumpkin/Direction") { gotoAndStop (1); }; tellTarget ("/Text") { if (/:L eq "F") { Message = "Tu es trop lent! Appuies sur la touche espace pour réessayer."; } else if (/:L eq "G") { Message = "Du bist zu langsam! Drücke den Riegel für einen neuen Versuch."; } else if (/:L eq "S") { Message = "¡Eres lento! presiona la barra espaciadora para re-intentar."; } else { Message = "You're too slow! Press the spacebar to retry."; } play(); }; tellTarget ("/T") { gotoAndStop ("Bird"); }; setProperty("/SpaceBarImage", _visible , "1"); tellTarget ("/SpaceBarImage") { if (/:L eq "F") { Action = "Recommence"; } else if (/:L eq "G") { Action = "Neustart"; } else if (/:L eq "S") { Action = "Re-iniciar"; } else { Action = "Restart"; } }
Frame 4751
stop();
Frame 4753
XStartPoint = "80"; YStartPoint = "260"; call("ResetVars"); tellTarget ("/S") { Level = "1"; Y1Obstacle1_Left = "170"; Y1Obstacle2_Left = "350"; Y1Obstacle1_Right = "290"; Y1Obstacle2_Right = "50"; Y1Obstacle3_Right = "470"; Y1Action1_X = "170"; Y1Action1_Action = "JumpUpRight"; Y1Action2_X = "350"; Y1Action2_Action = "JumpUpRight"; if (/:L eq "F") { Y1Action1_Display = "Saute"; Y1Action2_Display = "Saute"; } else if (/:L eq "G") { Y1Action1_Display = "Springen"; Y1Action2_Display = "Springen"; } else if (/:L eq "S") { Y1Action1_Display = "Saltar"; Y1Action2_Display = "Saltar"; } else { Y1Action1_Display = "Jump"; Y1Action2_Display = "Jump"; } Y1Event1_X = "530"; Y1Event1_Target2 = "_level0"; Y1Event1_Var1 = "FrameChange"; Y1Event1_Var1_Value = "SP001"; Y1Event2_X = "530"; Y1Event2_Target = "_level0"; Y1Event2_GotoPlayFrame = "FrameChange"; Y2Event1_X = "170"; Y2Event1_Target = "/Actions"; Y2Event1_GotoPlayFrame = "Falldown"; Y2Event2_X = "290"; Y2Event2_Target = "/Actions"; Y2Event2_GotoPlayFrame = "Falldown"; Y2Event3_X = "350"; Y2Event3_Target = "/Actions"; Y2Event3_GotoPlayFrame = "Falldown"; Y2Event4_X = "470"; Y2Event4_Target = "/Actions"; Y2Event4_GotoPlayFrame = "Falldown"; }; Frame = "SP01"; Temp = "65"; stop();
Frame 4754
XStartPoint = "80"; YStartPoint = "260"; call("ResetVars"); tellTarget ("/S") { Level = "1"; Y1Obstacle1_Left = "140"; Y1Obstacle1_Right = "50"; Y1Action1_X = "140"; Y1Action1_Action = "JumpUpRight"; if (/:L eq "F") { Y1Action1_Display = "Saute"; } else if (/:L eq "G") { Y1Action1_Display = "Springen"; } else if (/:L eq "S") { Y1Action1_Display = "Saltar"; } else { Y1Action1_Display = "Jump"; } Y2Event1_X = "230"; Y2Event1_Target = "_level0"; Y2Event1_GotoPlayFrame = "SP2"; Y2Event2_X = "140"; Y2Event2_Target = "/Actions"; Y2Event2_GotoPlayFrame = "Falldown"; }; Frame = "SP001";
Frame 4755
setProperty("/SpaceBarImage", _visible , "1"); tellTarget ("/SpaceBarImage") { if (/:L eq "F") { Action = "Tire"; } else if (/:L eq "G") { Action = "Schießen"; } else if (/:L eq "S") { Action = "Disparar"; } else { Action = "Shoot"; } }
Frame 4767
gotoAndPlay (4763);
Frame 4778
gotoAndPlay (4763);
Frame 4796
XStartPoint = "50"; YStartPoint = "300"; call("ResetVars"); tellTarget ("/S") { Level = "1"; Y1Obstacle1_Left = "110"; Y1Obstacle2_Left = "200"; Y1Obstacle3_Left = "290"; Y1Obstacle1_Right = "50"; Y1Event1_X = "500"; Y1Event1_Target2 = "_level0"; Y1Event1_Var1 = "FrameChange"; Y1Event1_Var1_Value = "SP6"; Y1Event2_X = "500"; Y1Event2_Target = "_level0"; Y1Event2_GotoPlayFrame = "FrameChange"; }; Frame = "SP2"; stop();
Frame 4798
XStartPoint = "50"; YStartPoint = "300"; call("ResetVars"); tellTarget ("/S") { Level = "1"; Y1Obstacle1_Left = "110"; Y1Obstacle2_Left = "200"; Y1Obstacle1_Right = "50"; Y1Event1_X = "290"; Y1Event1_Target = "_level0"; Y1Event1_GotoPlayFrame = "SP7"; }; Frame = "SP6"; stop();
Frame 4801
setProperty("/SpaceBarImage", _visible , "1"); tellTarget ("/SpaceBarImage") { if (/:L eq "F") { Action = "Tire"; } else if (/:L eq "G") { Action = "Schießen"; } else if (/:L eq "S") { Action = "Disparar"; } else { Action = "Shoot"; } }
Frame 4812
gotoAndPlay (4808);
Frame 4824
gotoAndPlay (4808);
Frame 4836
setProperty("/SpaceBarImage", _visible , "1"); tellTarget ("/SpaceBarImage") { if (/:L eq "F") { Action = "Tire"; } else if (/:L eq "G") { Action = "Schießen"; } else if (/:L eq "S") { Action = "Disparar"; } else { Action = "Shoot"; } }
Frame 4837
tellTarget ("/SpaceBarImage") { if (/:L eq "F") { Action = "Tire"; } else if (/:L eq "G") { Action = "Schießen"; } else if (/:L eq "S") { Action = "Disparar"; } else { Action = "Shoot"; } }; Frame = "SP11";
Frame 4841
gotoAndPlay (4837);
Frame 4853
gotoAndPlay (4837);
Frame 4871
gotoAndPlay (4867);
Frame 4883
gotoAndPlay (4867);
Frame 4899
XStartPoint = "140"; YStartPoint = "260"; call("ResetVars"); tellTarget ("/S") { Level = "1"; Y1Obstacle1_Left = "350"; Y1Obstacle1_Right = "140"; Y1Obstacle2_Right = "470"; Y1Action1_X = "350"; Y1Action1_Action = "JumpUpRight"; if (/:L eq "F") { Y1Action1_Display = "Saute"; } else if (/:L eq "G") { Y1Action1_Display = "Springen"; } else if (/:L eq "S") { Y1Action1_Display = "Saltar"; } else { Y1Action1_Display = "Jump"; } Y1Event1_X = "530"; Y1Event1_Target2 = "_level0"; Y1Event1_Var1 = "FrameChange"; Y1Event1_Var1_Value = "SP17"; Y1Event2_X = "530"; Y1Event2_Target = "_level0"; Y1Event2_GotoPlayFrame = "FrameChange"; Y2Event1_X = "350"; Y2Event1_Target = "/Actions"; Y2Event1_GotoPlayFrame = "Falldown"; Y2Event2_X = "470"; Y2Event2_Target = "/Actions"; Y2Event2_GotoPlayFrame = "Falldown"; }; Frame = "SP14"; stop();
Frame 4900
XStartPoint = "50"; YStartPoint = "260"; call("ResetVars"); tellTarget ("/S") { Level = "1"; Y1Obstacle1_Left = "80"; Y1Obstacle2_Left = "230"; Y1Obstacle3_Left = "380"; Y1Obstacle1_Right = "200"; Y1Obstacle2_Right = "50"; Y1Obstacle3_Right = "350"; Y1Obstacle4_Right = "500"; Y1Action1_X = "80"; Y1Action1_Action = "JumpUpRight"; Y1Action2_X = "230"; Y1Action2_Action = "JumpUpRight"; Y1Action3_X = "380"; Y1Action3_Action = "JumpUpRight"; if (/:L eq "F") { Y1Action1_Display = "Saute"; Y1Action2_Display = "Saute"; Y1Action3_Display = "Saute"; } else if (/:L eq "G") { Y1Action1_Display = "Springen"; Y1Action2_Display = "Springen"; Y1Action3_Display = "Springen"; } else if (/:L eq "S") { Y1Action1_Display = "Saltar"; Y1Action2_Display = "Saltar"; Y1Action3_Display = "Saltar"; } else { Y1Action1_Display = "Jump"; Y1Action2_Display = "Jump"; Y1Action3_Display = "Jump"; } Y1Event1_X = "530"; Y1Event1_Target2 = "_level0"; Y1Event1_Var1 = "FrameChange"; Y1Event1_Var1_Value = "SP18"; Y1Event2_X = "530"; Y1Event2_Target = "_level0"; Y1Event2_GotoPlayFrame = "FrameChange"; Y2Event1_X = "80"; Y2Event1_Target = "/Actions"; Y2Event1_GotoPlayFrame = "Falldown"; Y2Event2_X = "200"; Y2Event2_Target = "/Actions"; Y2Event2_GotoPlayFrame = "Falldown"; Y2Event3_X = "230"; Y2Event3_Target = "/Actions"; Y2Event3_GotoPlayFrame = "Falldown"; Y2Event4_X = "350"; Y2Event4_Target = "/Actions"; Y2Event4_GotoPlayFrame = "Falldown"; Y2Event5_X = "380"; Y2Event5_Target = "/Actions"; Y2Event5_GotoPlayFrame = "Falldown"; Y2Event6_X = "500"; Y2Event6_Target = "/Actions"; Y2Event6_GotoPlayFrame = "Falldown"; }; Frame = "SP17";
Frame 4901
XStartPoint = "50"; YStartPoint = "260"; call("ResetVars"); tellTarget ("/S") { Level = "1"; Y1Obstacle1_Right = "50"; Y1Event1_X = "320"; Y1Event1_Target = "_level0"; Y1Event1_GotoPlayFrame = "SP19"; }
Frame 4902
setProperty("/SpaceBarImage", _visible , "1"); tellTarget ("/SpaceBarImage") { if (/:L eq "F") { Action = "Tire"; } else if (/:L eq "G") { Action = "Schießen"; } else if (/:L eq "S") { Action = "Disparar"; } else { Action = "Shoot"; } }
Frame 4913
gotoAndPlay (4909);
Frame 4925
gotoAndPlay (4909);
Frame 4943
gotoAndPlay (4939);
Frame 4955
gotoAndPlay (4939);
Frame 4967
XStartPoint = "410"; YStartPoint = "300"; call("ResetVars"); tellTarget ("/S") { Level = "1"; Y1Obstacle1_Right = "200"; Y1Obstacle1_Left = "410"; Y1Event1_X = "530"; Y1Event1_Target2 = "_level0"; Y1Event1_Var1 = "FrameChange"; Y1Event1_Var1_Value = "SP26"; Y1Event2_X = "530"; Y1Event2_Target = "_level0"; Y1Event2_GotoPlayFrame = "FrameChange"; }; stop();
Frame 4969
XStartPoint = "50"; YStartPoint = "300"; call("ResetVars"); tellTarget ("/S") { Level = "1"; Y1Obstacle1_Left = "200"; Y1Obstacle2_Left = "290"; Y1Obstacle3_Left = "380"; Y1Obstacle1_Right = "50"; Y1Event1_X = "500"; Y1Event1_Target2 = "_level0"; Y1Event1_Var1 = "FrameChange"; Y1Event1_Var1_Value = "SP27"; Y1Event2_X = "500"; Y1Event2_Target = "_level0"; Y1Event2_GotoPlayFrame = "FrameChange"; }
Frame 4971
XStartPoint = "50"; YStartPoint = "300"; call("ResetVars"); tellTarget ("/S") { Level = "1"; Y1Obstacle1_Left = "110"; Y1Obstacle2_Left = "170"; Y1Obstacle3_Left = "230"; Y1Obstacle1_Right = "50"; Y1Event1_X = "320"; Y1Event1_Target = "_level0"; Y1Event1_GotoPlayFrame = "SP28"; }
Frame 4972
setProperty("/SpaceBarImage", _visible , "1"); tellTarget ("/SpaceBarImage") { if (/:L eq "F") { Action = "Tire"; } else if (/:L eq "G") { Action = "Schießen"; } else if (/:L eq "S") { Action = "Disparar"; } else { Action = "Shoot"; } }
Frame 4984
gotoAndPlay (4980);
Frame 4996
gotoAndPlay (4980);
Frame 5012
call("Clock");
Frame 5013
tellTarget ("/Text") { if (/:L eq "F") { Message = "Impressionant! Malheureusement, tout ce que j'ai, c'est cette clé."; } else if (/:L eq "G") { Message = "Beeindruckend! Leider ist dieser Schlüssel alles, was ich habe..."; } else if (/:L eq "S") { Message = "¡Impresionante! Lástima, todo lo que tengo es esta llave..."; } else { Message = "Impressive! Unfortunately, all I've got is this key..."; } play(); }; tellTarget ("/T") { gotoAndStop ("Bird"); }
Frame 5079
Key = "Purple"; Story = "10"; gotoAndStop (1142);
Frame 5083
call("Clock");
Frame 5098
tellTarget ("/Text") { if (/:L eq "F") { Message = "Tellement stupide! Ils attendent toujours cet idiot!"; } else if (/:L eq "G") { Message = "Zu dumm! Sie warten immer noch auf diesen Idioten!"; } else if (/:L eq "S") { Message = "¡Qué tonto! Ellos estan esperando por ese zonzo!"; } else { Message = "So stupid! They 're still waiting for that fool!"; } play(); }; tellTarget ("/T") { gotoAndStop ("P7"); }
Frame 5131
tellTarget ("/Text") { Text = ""; }; tellTarget ("/T") { gotoAndStop (1); }
Frame 5145
tellTarget ("/Text") { if (/:L eq "F") { Message = /:N add " nous sauvera très bientôt!"; } else if (/:L eq "G") { Message = /:N add " wird uns bald retten!"; } else if (/:L eq "S") { Message = ("¡" add /:N) add " nos salvará pronto!"; } else { Message = /:N add " will save us very soon!"; } play(); }; tellTarget ("/T") { gotoAndStop ("Tomato"); }
Frame 5190
tellTarget ("/Text") { if (/:L eq "F") { Message = "Ne me fais pas rire!"; } else if (/:L eq "G") { Message = "Was Du nicht sagst."; } else if (/:L eq "S") { Message = "No me hagas reir."; } else { Message = "Don't make me laugh."; } play(); }; tellTarget ("/T") { gotoAndStop ("P5"); }
Frame 5232
tellTarget ("/Text") { if (/:L eq "F") { Message = "C'est impossible de résoudre tous les puzzles du château."; } else if (/:L eq "G") { Message = "Es ist unmöglich, alle Puzzles in unserem Schloß zu lösen."; } else if (/:L eq "S") { Message = "Es imposible resolver todos los acertijos de nuestro castillo."; } else { Message = "It's impossible to solve all the puzzles in our castle."; } play(); }; tellTarget ("/T") { gotoAndStop ("P3"); }
Frame 5268
tellTarget ("/Text") { Text = ""; }; tellTarget ("/T") { gotoAndStop (1); }
Frame 5269
tellTarget ("/FS/FSG") { if (/:L eq "F") { FSV = "Château aux Citrouilles"; } else if (/:L eq "G") { FSV = "Schloß der Kürbisse"; } else if (/:L eq "S") { FSV = "Castillo Calabaza"; } else { FSV = "Pumpkin Castle"; } }
Frame 5304
tellTarget ("/S") { UziAimOn = "y"; }; tellTarget ("/U") { gotoAndStop (3); }; startDrag ("/A", true); stop();
Frame 5316
tellTarget ("/U") { gotoAndStop (2); }
Frame 5352
tellTarget ("/S") { UziAimOn = "y"; }; tellTarget ("/U") { gotoAndStop (3); }; startDrag ("/A", true); stop();
Frame 5353
tellTarget ("/U") { gotoAndStop (2); }
Frame 5393
tellTarget ("/S") { UziAimOn = "y"; }; tellTarget ("/U") { gotoAndStop (3); }; startDrag ("/A", true); stop();
Frame 5394
tellTarget ("/U") { gotoAndStop (2); }
Frame 5434
tellTarget ("/S") { UziAimOn = "y"; }; tellTarget ("/U") { gotoAndStop (3); }; startDrag ("/A", true); stop();
Frame 5435
tellTarget ("/U") { gotoAndStop (2); }
Frame 5475
tellTarget ("/S") { UziAimOn = "y"; }; tellTarget ("/U") { gotoAndStop (3); }; startDrag ("/A", true); stop();
Frame 5491
tellTarget ("/U") { gotoAndStop (2); }
Frame 5531
tellTarget ("/S") { UziAimOn = "y"; }; tellTarget ("/U") { gotoAndStop (3); }; startDrag ("/A", true); stop();
Frame 5532
tellTarget ("/U") { gotoAndStop (2); }
Frame 5572
call("CShoot");
Frame 5629
call("Clock");
Frame 5743
call("CShoot");
Frame 5770
tellTarget ("/Uzi") { play(); }; tellTarget ("/Pumpkin") { gotoAndPlay ("Angry"); }
Frame 5782
tellTarget ("/Pumpkin") { gotoAndPlay ("Angry"); }
Frame 5783
tellTarget ("/Uzi") { play(); }
Frame 5816
tellTarget ("/Uzi") { play(); }; tellTarget ("/Pumpkin") { gotoAndPlay ("Angry"); }
Frame 5820
tellTarget ("/Uzi") { gotoAndPlay (2); }
Frame 5823
tellTarget ("/Uzi") { play(); }
Frame 5829
tellTarget ("/P") { Rpress = "y"; }
Frame 5831
tellTarget ("/P") { Rpress = "y"; }
Frame 5833
tellTarget ("/P") { Rpress = "y"; }
Frame 5835
tellTarget ("/P") { Rpress = "y"; }
Frame 5837
tellTarget ("/P") { Rpress = "y"; }
Frame 5839
tellTarget ("/P") { Rpress = "y"; }
Frame 5841
tellTarget ("/P") { Rpress = "y"; }
Frame 5843
tellTarget ("/P") { Rpress = "y"; }
Frame 5845
tellTarget ("/P") { Rpress = "y"; }
Frame 5847
tellTarget ("/P") { Rpress = "y"; }
Frame 5849
tellTarget ("/P") { Rpress = "y"; }
Frame 5851
tellTarget ("/P") { Rpress = "y"; }
Frame 5853
tellTarget ("/P") { Rpress = "y"; }
Frame 5854
tellTarget ("/P") { Rpress = "y"; }
Frame 5856
tellTarget ("/P") { Rpress = "y"; }
Frame 5858
tellTarget ("/Text") { if (/:L eq "F") { Message = "Laisse nous rentrer!"; } else if (/:L eq "G") { Message = "Laß' uns nach Hause gehen!"; } else if (/:L eq "S") { Message = "¡Vámonos a casa!"; } else { Message = "Let us go home!"; } play(); }; tellTarget ("/T") { gotoAndStop ("Player"); }
Frame 5883
call("CShoot"); tellTarget ("/Uzi") { gotoAndPlay (2); }
Frame 5886
call("CShoot"); tellTarget ("/Uzi") { gotoAndPlay (2); }
Frame 5889
call("CShoot"); tellTarget ("/Uzi") { gotoAndPlay (2); }
Frame 5901
tellTarget ("/Text") { if (/:L eq "F") { Message = ("Merci, courageux " add /:N) add "!"; } else if (/:L eq "G") { Message = ("Danke, mutiger " add /:N) add "!"; } else if (/:L eq "S") { Message = ("Gracias, valiente " add /:N) add "."; } else { Message = ("Thank you, brave " add /:N) add "!"; } play(); }; tellTarget ("/T") { gotoAndStop ("Cucumber"); }
Frame 5979
tellTarget ("/Text") { Text = ""; }; tellTarget ("/T") { gotoAndStop (1); }
Frame 6008
call("CShoot"); tellTarget ("/Uzi") { gotoAndPlay (2); }
Frame 6012
call("CShoot"); tellTarget ("/Uzi") { gotoAndPlay (2); }
Frame 6016
call("CShoot"); tellTarget ("/Uzi") { gotoAndPlay (2); }
Frame 6020
call("CShoot"); tellTarget ("/Uzi") { gotoAndPlay (2); }
Frame 6186
tellTarget ("/P/Pumpkin/Direction") { gotoAndStop (2); }
Frame 6193
tellTarget ("/P/Pumpkin/Direction") { gotoAndStop (1); }
Frame 6298
tellTarget ("/MC/P/Pumpkin/Direction") { gotoAndStop (2); }
Frame 6333
tellTarget ("/Cu") { gotoAndPlay (2); }
Frame 6354
tellTarget ("/Cu") { gotoAndPlay (2); }
Frame 6427
tellTarget ("/MC/P/Pumpkin/Direction") { gotoAndStop (1); }
Frame 6739
stop();
Symbol 10 MovieClip Frame 12
gotoAndPlay (4);
Symbol 16 MovieClip Frame 9
gotoAndPlay (3);
Symbol 22 Button
on (release) { if (N ne "") { play(); } }
Symbol 30 MovieClip Frame 1
stop();
Symbol 30 MovieClip Frame 2
stop();
Symbol 31 MovieClip Frame 7
gotoAndPlay (1);
Symbol 32 MovieClip Frame 1
Down = "1"; Go = "0"; tellTarget ("../") { Rotn = "0"; }; stop();
Symbol 32 MovieClip Frame 2
if ((Rpress eq "y") or (Lpress eq "y")) { Rotate = "n"; } if (Rpress eq "n") { call("Rightno"); } if (Lpress eq "n") { call("Leftno"); } God = "y"; if (eval ((("_level0/Tetris:y" add ypos) add "x") add xpos) eq "n") { c = "y"; tellTarget ("../") { c = c + "1"; }; play(); if (Rpress eq "y") { Rpress = "n"; if (((eval ((("_level0/Tetris:y" add ypos) add "x") add rxpos) eq "n") and (eval ((("_level0/Tetris:y" add (ypos + "1")) add "x") add rxpos) eq "n")) and (rxpos < "11")) { if (_name eq "S1") { tellTarget ("../") { S1Right = "y"; }; } else if (_name eq "S2") { tellTarget ("../") { S2Right = "y"; }; } else if (_name eq "S3") { tellTarget ("../") { S3Right = "y"; }; } else if (_name eq "S4") { tellTarget ("../") { S4Right = "y"; }; } } else { call("Rightno"); } } else if (Lpress eq "y") { Lpress = "n"; if (((eval ((("_level0/Tetris:y" add ypos) add "x") add lxpos) eq "n") and (eval ((("_level0/Tetris:y" add (ypos + "1")) add "x") add lxpos) eq "n")) and ("0" < lxpos)) { if (_name eq "S1") { tellTarget ("../") { S1Left = "y"; }; } else if (_name eq "S2") { tellTarget ("../") { S2Left = "y"; }; } else if (_name eq "S3") { tellTarget ("../") { S3Left = "y"; }; } else if (_name eq "S4") { tellTarget ("../") { S4Left = "y"; }; } } else { call("Leftno"); } } else if (Rotate eq "y") { Rotate = "n"; if (_level0/Tetris:Rotn == "0") { if (Shape eq "L") { if (_name eq "S1") { call("Ey1x1"); } else if (_name eq "S2") { call("11"); } else if (_name eq "S3") { call("Ey-1x-1"); } else if (_name eq "S4") { call("Ey0x-2"); } } else if (Shape eq "Line") { call("Eline-r0&2"); } else if (Shape eq "T") { if (_name eq "S1") { call("Ey1x1"); } else if (_name eq "S2") { call("11"); } else if (_name eq "S3") { call("Ey-1x1"); } else if (_name eq "S4") { call("Ey-1x-1"); } } else if (Shape eq "S") { call("ES-r0&2"); } } else if (_level0/Tetris:Rotn == "1") { if (Shape eq "L") { if (_name eq "S1") { call("Ey-2x1"); } else if (_name eq "S2") { call("Ey-1x0"); } else if (_name eq "S3") { call("Ey0x-1"); } else if (_name eq "S4") { call("Ey1x0"); } } else if (Shape eq "Line") { call("Eline-r1&3"); } else if (Shape eq "T") { if (_name eq "S1") { call("Ey-1x1"); } else if (_name eq "S2") { call("11"); } else if (_name eq "S3") { call("Ey-1x-1"); } else if (_name eq "S4") { call("Ey1x-1"); } } else if (Shape eq "S") { call("ES-r1&3"); } } else if (_level0/Tetris:Rotn == "2") { if (Shape eq "L") { if (_name eq "S1") { call("Ey0x-1"); } else if (_name eq "S2") { call("Ey1x0"); } else if (_name eq "S3") { call("Ey2x1"); } else if (_name eq "S4") { call("Ey1x2"); } } else if (Shape eq "Line") { call("Eline-r0&2"); } else if (Shape eq "T") { if (_name eq "S1") { call("Ey-1x-1"); } else if (_name eq "S2") { call("11"); } else if (_name eq "S3") { call("Ey1x-1"); } else if (_name eq "S4") { call("Ey1x1"); } } else if (Shape eq "S") { call("ES-r0&2"); } } else if (_level0/Tetris:Rotn == "3") { if (Shape eq "L") { if (_name eq "S1") { call("Ey1x-1"); } else if (_name eq "S2") { call("10"); } else if (_name eq "S3") { call("Ey-1x1"); } else if (_name eq "S4") { call("Ey-2x0"); } } else if (Shape eq "Line") { call("Eline-r1&3"); } else if (Shape eq "T") { if (_name eq "S1") { call("Ey1x-1"); } else if (_name eq "S2") { call("11"); } else if (_name eq "S3") { call("Ey1x1"); } else if (_name eq "S4") { call("Ey-1x1"); } } else if (Shape eq "S") { call("ES-r1&3"); } } } } if (_level0/Tetris:c < "0") { gotoAndPlay (4); }
Symbol 32 MovieClip Frame 3
if (_level0/Tetris:c >= "4") { tellTarget ("../") { c = c + "1"; }; if (_level0/Tetris:c == "8") { tellTarget ("../") { c = "0"; }; } if ((Dpress eq "y") and (Down < "2")) { God = "n"; Dpress = "n"; if (Down < "2") { _y = (_y + "10"); Down = Down + "4"; c = "n"; Dpress = "n"; } } else if ((((_level0/Tetris:S1Right eq "y") and (_level0/Tetris:S2Right eq "y")) and (_level0/Tetris:S3Right eq "y")) and (_level0/Tetris:S4Right eq "y")) { tellTarget ("../") { Rotc = "0"; }; _x = (_x + "10"); rxpos = rxpos + "1"; xpos = xpos + "1"; lxpos = lxpos + "1"; } else if ((((_level0/Tetris:S1Left eq "y") and (_level0/Tetris:S2Left eq "y")) and (_level0/Tetris:S3Left eq "y")) and (_level0/Tetris:S4Left eq "y")) { tellTarget ("_level0/Tetris") { Rotc = "0"; }; _x = (_x - "10"); lxpos = lxpos - "1"; xpos = xpos - "1"; rxpos = rxpos - "1"; } else if (_level0/Tetris:Rotc >= "4") { tellTarget ("../") { rc = "0"; lc = "0"; }; if (_level0/Tetris:Rotn == "0") { if (Shape eq "L") { if (_name eq "S1") { call("My1x1"); } else if (_name eq "S3") { call("My-1x-1"); } else if (_name eq "S4") { call("My0x-2"); } } else if (Shape eq "Line") { call("Mline-r0&2"); } else if (Shape eq "T") { if (_name eq "S1") { call("My1x1"); } else if (_name eq "S3") { call("My-1x1"); } else if (_name eq "S4") { call("My-1x-1"); } } else if (Shape eq "S") { call("MS-r0&2"); } } else if (_level0/Tetris:Rotn == "1") { if (Shape eq "L") { if (_name eq "S1") { call("My-2x1"); } else if (_name eq "S2") { call("My-1x0"); } else if (_name eq "S3") { call("My0x-1"); } else if (_name eq "S4") { call("My1x0"); } } else if (Shape eq "Line") { call("Mline-r1&3"); } else if (Shape eq "T") { if (_name eq "S1") { call("My-1x1"); } else if (_name eq "S3") { call("My-1x-1"); } else if (_name eq "S4") { call("My1x-1"); } } else if (Shape eq "S") { call("MS-r1&3"); } } else if (_level0/Tetris:Rotn == "2") { if (Shape eq "L") { if (_name eq "S1") { call("My0x-1"); } else if (_name eq "S2") { call("My1x0"); } else if (_name eq "S3") { call("My2x1"); } else if (_name eq "S4") { call("My1x2"); } } else if (Shape eq "Line") { call("Mline-r0&2"); } else if (Shape eq "T") { if (_name eq "S1") { call("My-1x-1"); } else if (_name eq "S3") { call("My1x-1"); } else if (_name eq "S4") { call("My1x1"); } } else if (Shape eq "S") { call("MS-r0&2"); } } else if (_level0/Tetris:Rotn == "3") { if (Shape eq "L") { if (_name eq "S1") { call("My1x-1"); } else if (_name eq "S3") { call("My-1x1"); } else if (_name eq "S4") { call("My-2x0"); } } else if (Shape eq "Line") { call("Mline-r1&3"); } else if (Shape eq "T") { if (_name eq "S1") { call("My1x-1"); } else if (_name eq "S3") { call("My1x1"); } else if (_name eq "S4") { call("My-1x1"); } } else if (Shape eq "S") { call("MS-r1&3"); } } call("11"); } if (((Down < "5") and (Speed < "5")) and (God eq "y")) { _y = (_y + Speed); Down = Down + "1"; c = "n"; } else if (((Down < "4") and (Speed < "6")) and (God eq "y")) { _y = (_y + Speed); Down = Down + "2"; c = "n"; } else if (((Down < "2") and (Speed < "11")) and (God eq "y")) { _y = (_y + Speed); Down = Down + "4"; c = "n"; } if (Down >= "5") { ypos = ypos - "1"; Down = "1"; } gotoAndPlay (2); } else { Set("_level0/Tetris:c", "-50"); gotoAndPlay (4); }
Symbol 32 MovieClip Frame 4
no1ton = (("y" add (ypos + "1")) add "x") add xpos; if (_name eq "S1") { tellTarget ("../") { Set(_level0/Tetris/S1:no1ton, "y"); }; } else if (_name eq "S2") { tellTarget ("../") { Set(_level0/Tetris/S2:no1ton, "y"); }; } else if (_name eq "S3") { tellTarget ("../") { Set(_level0/Tetris/S3:no1ton, "y"); }; } else if (_name eq "S4") { tellTarget ("../") { Set(_level0/Tetris/S4:no1ton, "y"); }; } tellTarget ("../") { Next = Next + "1"; }; if (_name eq "S1") { tellTarget ("../") { Set("Line" add _level0/Tetris/S1:ypos, eval ("Line" add _level0/Tetris/S1:ypos) + "1"); }; } else if (_name eq "S2") { tellTarget ("../") { Set("Line" add _level0/Tetris/S2:ypos, eval ("Line" add _level0/Tetris/S2:ypos) + "1"); }; } else if (_name eq "S3") { tellTarget ("../") { Set("Line" add _level0/Tetris/S3:ypos, eval ("Line" add _level0/Tetris/S3:ypos) + "1"); }; } else if (_name eq "S4") { tellTarget ("../") { Set("Line" add _level0/Tetris/S4:ypos, eval ("Line" add _level0/Tetris/S4:ypos) + "1"); }; } _name = no1ton;
Symbol 32 MovieClip Frame 6
stop();
Symbol 32 MovieClip Frame 10
tellTarget ("../") { Rotc = Rotc + "1"; }
Symbol 32 MovieClip Frame 11
tellTarget ("../") { Rotc = Rotc + "1"; }; if (_level0/Tetris:Rotc >= "8") { tellTarget ("../") { Rotc = "0"; Rotn = Rotn + "1"; if (Rotn == "4") { Rotn = "0"; } }; }
Symbol 32 MovieClip Frame 12
if (_name eq "S1") { tellTarget ("../") { S1Right = "n"; }; } else if (_name eq "S2") { tellTarget ("../") { S2Right = "n"; }; } else if (_name eq "S3") { tellTarget ("../") { S3Right = "n"; }; } else if (_name eq "S4") { tellTarget ("../") { S4Right = "n"; }; }
Symbol 32 MovieClip Frame 13
if (_name eq "S1") { tellTarget ("../") { S1Left = "n"; }; } else if (_name eq "S2") { tellTarget ("../") { S2Left = "n"; }; } else if (_name eq "S3") { tellTarget ("../") { S3Left = "n"; }; } else if (_name eq "S4") { tellTarget ("../") { S4Left = "n"; }; }
Symbol 32 MovieClip Frame 15
if (eval ((("_level0/Tetris:y" add ypos) add "x") add (xpos + "1")) eq "n") { call("11"); } else { call("Rotchan"); }
Symbol 32 MovieClip Frame 16
if (eval ((("_level0/Tetris:y" add ypos) add "x") add (xpos + "2")) eq "n") { call("11"); } else { call("Rotchan"); }
Symbol 32 MovieClip Frame 17
if (eval ((("_level0/Tetris:y" add (ypos + "1")) add "x") add xpos) eq "n") { call("11"); } else { call("Rotchan"); }
Symbol 32 MovieClip Frame 19
if (eval ((("_level0/Tetris:y" add (ypos + "1")) add "x") add (xpos + "1")) eq "n") { call("11"); } else { call("Rotchan"); }
Symbol 32 MovieClip Frame 20
if (eval ((("_level0/Tetris:y" add (ypos + "1")) add "x") add (xpos + "2")) eq "n") { call("11"); } else { call("Rotchan"); }
Symbol 32 MovieClip Frame 21
if (eval ((("_level0/Tetris:y" add (ypos + "2")) add "x") add (xpos + "1")) eq "n") { call("11"); } else { call("Rotchan"); }
Symbol 32 MovieClip Frame 24
if (eval ((("_level0/Tetris:y" add ypos) add "x") add (xpos - "1")) eq "n") { call("11"); } else { call("Rotchan"); }
Symbol 32 MovieClip Frame 25
if (eval ((("_level0/Tetris:y" add ypos) add "x") add (xpos - "2")) eq "n") { call("11"); } else { call("Rotchan"); }
Symbol 32 MovieClip Frame 26
if (eval ((("_level0/Tetris:y" add (ypos - "1")) add "x") add xpos) eq "n") { call("11"); } else { call("Rotchan"); }
Symbol 32 MovieClip Frame 27
if (eval ((("_level0/Tetris:y" add (ypos - "2")) add "x") add xpos) eq "n") { call("11"); } else { call("Rotchan"); }
Symbol 32 MovieClip Frame 28
if (eval ((("_level0/Tetris:y" add (ypos - "1")) add "x") add (xpos - "1")) eq "n") { call("11"); } else { call("Rotchan"); }
Symbol 32 MovieClip Frame 33
if (eval ((("_level0/Tetris:y" add (ypos + "1")) add "x") add (xpos - "1")) eq "n") { call("11"); } else { call("Rotchan"); }
Symbol 32 MovieClip Frame 36
if (eval ((("_level0/Tetris:y" add (ypos + "2")) add "x") add (xpos - "2")) eq "n") { call("11"); } else { call("Rotchan"); }
Symbol 32 MovieClip Frame 37
if (eval ((("_level0/Tetris:y" add (ypos - "1")) add "x") add (xpos + "1")) eq "n") { call("11"); } else { call("Rotchan"); }
Symbol 32 MovieClip Frame 38
if (eval ((("_level0/Tetris:y" add (ypos - "2")) add "x") add (xpos + "1")) eq "n") { call("11"); } else { call("Rotchan"); }
Symbol 32 MovieClip Frame 40
if (eval ((("_level0/Tetris:y" add (ypos - "2")) add "x") add (xpos + "2")) eq "n") { call("11"); } else { call("Rotchan"); }
Symbol 32 MovieClip Frame 43
_x = (_x + "10"); xpos = xpos + "1"; rxpos = rxpos + "1"; lxpos = lxpos + "1";
Symbol 32 MovieClip Frame 44
_x = (_x + "20"); xpos = xpos + "2"; rxpos = rxpos + "2"; lxpos = lxpos + "2";
Symbol 32 MovieClip Frame 45
_y = (_y - "10"); ypos = ypos + "1";
Symbol 32 MovieClip Frame 47
_x = (_x + "10"); _y = (_y - "10"); xpos = xpos + "1"; rxpos = rxpos + "1"; lxpos = lxpos + "1"; ypos = ypos + "1";
Symbol 32 MovieClip Frame 48
_x = (_x + "20"); _y = (_y - "10"); xpos = xpos + "2"; rxpos = rxpos + "2"; lxpos = lxpos + "2"; ypos = ypos + "1";
Symbol 32 MovieClip Frame 49
_x = (_x + "10"); _y = (_y - "20"); xpos = xpos + "1"; rxpos = rxpos + "1"; lxpos = lxpos + "1"; ypos = ypos + "2";
Symbol 32 MovieClip Frame 52
_x = (_x - "10"); xpos = xpos - "1"; rxpos = rxpos - "1"; lxpos = lxpos - "1";
Symbol 32 MovieClip Frame 53
_x = (_x - "20"); xpos = xpos - "2"; rxpos = rxpos - "2"; lxpos = lxpos - "2";
Symbol 32 MovieClip Frame 54
_y = (_y + "10"); ypos = ypos - "1";
Symbol 32 MovieClip Frame 55
_y = (_y + "20"); ypos = ypos - "2";
Symbol 32 MovieClip Frame 56
_x = (_x - "10"); _y = (_y + "10"); xpos = xpos - "1"; rxpos = rxpos - "1"; lxpos = lxpos - "1"; ypos = ypos - "1";
Symbol 32 MovieClip Frame 61
_x = (_x - "10"); _y = (_y - "10"); xpos = xpos - "1"; rxpos = rxpos - "1"; lxpos = lxpos - "1"; ypos = ypos + "1";
Symbol 32 MovieClip Frame 64
_x = (_x - "20"); _y = (_y - "20"); xpos = xpos - "2"; rxpos = rxpos - "2"; lxpos = lxpos - "2"; ypos = ypos + "2";
Symbol 32 MovieClip Frame 65
_x = (_x + "10"); _y = (_y + "10"); xpos = xpos + "1"; rxpos = rxpos + "1"; lxpos = lxpos + "1"; ypos = ypos - "1";
Symbol 32 MovieClip Frame 66
_x = (_x + "10"); _y = (_y + "20"); xpos = xpos + "1"; rxpos = rxpos + "1"; lxpos = lxpos + "1"; ypos = ypos - "2";
Symbol 32 MovieClip Frame 68
_x = (_x + "20"); _y = (_y + "20"); xpos = xpos + "2"; rxpos = rxpos + "2"; lxpos = lxpos + "2"; ypos = ypos - "2";
Symbol 32 MovieClip Frame 70
tellTarget ("../") { Rotc = "0"; }
Symbol 32 MovieClip Frame 72
if (_name eq "S1") { call("Ey0x2"); } else if (_name eq "S2") { call("11"); } else if (_name eq "S3") { call("Ey-1x1"); } else if (_name eq "S4") { call("Ey-1x-1"); }
Symbol 32 MovieClip Frame 73
if (_name eq "S1") { call("Ey0x-2"); } else if (_name eq "S2") { call("11"); } else if (_name eq "S3") { call("Ey1x-1"); } else if (_name eq "S4") { call("Ey1x1"); }
Symbol 32 MovieClip Frame 74
if (_name eq "S1") { call("My0x2"); } else if (_name eq "S3") { call("My-1x1"); } else if (_name eq "S4") { call("My-1x-1"); }
Symbol 32 MovieClip Frame 75
if (_name eq "S1") { call("My0x-2"); } else if (_name eq "S3") { call("My1x-1"); } else if (_name eq "S4") { call("My1x1"); }
Symbol 32 MovieClip Frame 77
if (_name eq "S1") { call("Ey-1x1"); } else if (_name eq "S2") { call("11"); } else if (_name eq "S3") { call("Ey1x-1"); } else if (_name eq "S4") { call("Ey2x-2"); }
Symbol 32 MovieClip Frame 78
if (_name eq "S1") { call("Ey1x-1"); } else if (_name eq "S2") { call("11"); } else if (_name eq "S3") { call("Ey-1x1"); } else if (_name eq "S4") { call("Ey-2x2"); }
Symbol 32 MovieClip Frame 79
if (_name eq "S1") { call("My-1x1"); } else if (_name eq "S3") { call("My1x-1"); } else if (_name eq "S4") { call("My2x-2"); }
Symbol 32 MovieClip Frame 80
if (_name eq "S1") { call("My1x-1"); } else if (_name eq "S3") { call("My-1x1"); } else if (_name eq "S4") { call("My-2x2"); }
Symbol 33 Button
on (keyPress "<Down>") { tellTarget ("_level0/Tetris/S1") { Dpress = "y"; }; tellTarget ("_level0/Tetris/S2") { Dpress = "y"; }; tellTarget ("_level0/Tetris/S3") { Dpress = "y"; }; tellTarget ("_level0/Tetris/S4") { Dpress = "y"; } } on (keyPress "<Right>") { tellTarget ("_level0/Tetris/S1") { Rpress = "y"; }; tellTarget ("_level0/Tetris/S2") { Rpress = "y"; }; tellTarget ("_level0/Tetris/S3") { Rpress = "y"; }; tellTarget ("_level0/Tetris/S4") { Rpress = "y"; } } on (keyPress "<Left>") { tellTarget ("_level0/Tetris/S1") { Lpress = "y"; }; tellTarget ("_level0/Tetris/S2") { Lpress = "y"; }; tellTarget ("_level0/Tetris/S3") { Lpress = "y"; }; tellTarget ("_level0/Tetris/S4") { Lpress = "y"; } } on (keyPress "<Space>") { tellTarget ("_level0/Tetris/S1") { Rotate = "y"; }; tellTarget ("_level0/Tetris/S2") { Rotate = "y"; }; tellTarget ("_level0/Tetris/S3") { Rotate = "y"; }; tellTarget ("_level0/Tetris/S4") { Rotate = "y"; } }
Symbol 38 MovieClip Frame 1
stop();
Symbol 38 MovieClip Frame 2
stop();
Symbol 38 MovieClip Frame 3
stop();
Symbol 38 MovieClip Frame 4
stop();
Symbol 38 MovieClip Frame 5
stop();
Symbol 62 MovieClip Frame 1
if (/:L eq "F") { gotoAndStop (2); } else if (/:L eq "G") { gotoAndStop (3); } else if (/:L eq "S") { gotoAndStop (4); } else { stop(); }
Symbol 65 MovieClip Frame 1
tellTarget ("S") { if (/:L eq "F") { Start = "JOUER"; } else if (/:L eq "S") { Start = "INICIAR"; } else { Start = "START"; } }
Symbol 65 MovieClip Frame 10
gotoAndPlay (2);
Symbol 67 Button
on (release) { tellTarget ("/") { gotoAndPlay ("PlayGame"); } }
Symbol 69 MovieClip Frame 3
ifFrameLoaded (785) { gotoAndStop (5); }
Symbol 69 MovieClip Frame 4
gotoAndPlay (1);
Symbol 70 MovieClip Frame 1
if (/:L eq "F") { T2 = "Commandes:"; T3 = "Flèche de gauche, Flèche de droite, Flèche vers le bas, Touche espace"; Points = "Points"; tellTarget ("Next") { Next = "Suivant"; }; } else if (/:L eq "G") { T2 = "Kontrollen:"; T3 = "Linker Pfeil, Rechter Pfeil, Abwärts-Pfeil, Riegel"; Points = "Punkte"; tellTarget ("Next") { Next = "Weiter"; }; } else if (/:L eq "S") { T2 = "Controles:"; T3 = " Flechas: Mover ficha Espacio: Girar ficha"; Points = "Puntos"; tellTarget ("Next") { Next = "Siguiente"; }; } else { T2 = "Controls:"; T3 = "Arrow Keys and Space Bar"; Points = "Points"; tellTarget ("Next") { Next = "Next"; }; } if (Doagain eq "n") { } else { Doagain = "y"; } TT = "y"; Nooto = "y"; Mood = "Bad"; tempx = "1"; tempy = "2"; while ((tempx < "11") and (tempy < "22")) { Set((("y" add tempy) add "x") add tempx, "n"); tempx = tempx + "1"; while (tempx == "11") { tempy = tempy + "1"; tempx = "1"; } } Linec = "1"; while (Linec < "20") { Set("Line" add Linec, "0"); Linec = Linec + "1"; } downx = "1"; while (downx < "11") { Set("y1x" add downx, "y"); downx = downx + "1"; } What1 = random("5") + "1"; What2 = random("5") + "1"; WhatWhat = "1"; WhatWhat2 = "2"; Depth = "1"; Tscore = "0"; Speed = "2.5";
Symbol 70 MovieClip Frame 2
if (Mood eq "Happy") { Hoopoo = "y"; } tempx = "1"; linec = "1"; setx = "1"; Doo = "n"; Conti = "n"; Setlinec = "y"; while (linec < "21") { if ((eval ("Line" add linec) == "10") or (Conti eq "y")) { if (Setlinec eq "y") { Set("Line" add linec, "0"); Setlinec = "n"; } Conti = "y"; if (Doo eq "n") { removeMovieClip((("y" add (linec + "1")) add "x") add tempx); if (Mood eq "Happy") { Tscore = Tscore + "1"; } else { Tscore = Tscore + "3"; } Set((("y" add (linec + "1")) add "x") add tempx, "n"); tempx = tempx + "1"; if (tempx == "11") { Doo = "y"; Dee = "y"; tempx = "1"; } } if (Doo eq "y") { if (Dee eq "y") { tempy = linec + "1"; Dee = "n"; } setProperty((("y" add tempy) add "x") add setx, _y , getProperty((("y" add tempy) add "x") add setx, _y) + "10"); if (eval (((("y" add tempy) add "x") add setx) add ":God") eq "y") { Set((("y" add tempy) add "x") add setx, "n"); Set((("y" add (tempy - "1")) add "x") add setx, "y"); Set("Line" add (tempy - "1"), eval ("Line" add (tempy - "1")) - "1"); Set("Line" add (tempy - "2"), eval ("Line" add (tempy - "2")) + "1"); setProperty((("y" add tempy) add "x") add setx, _name , (("y" add (tempy - "1")) add "x") add setx); } setx = setx + "1"; if (setx == "11") { setx = "1"; tempy = tempy + "1"; if (tempy == "21") { Dee = "n"; nlinec = nlinec + "1"; Doo = "n"; Conti = "n"; Setlinec = "y"; if (nlinec == "6") { nlinec = "1"; linec = linec + "1"; } } } } } else { linec = linec + "1"; } } if (Nooto eq "y") { duplicateMovieClip ("Dupler", "S1", Depth); Depth = Depth + "1"; duplicateMovieClip ("Dupler", "S2", Depth); Depth = Depth + "1"; duplicateMovieClip ("Dupler", "S3", Depth); Depth = Depth + "1"; duplicateMovieClip ("Dupler", "S4", Depth); Depth = Depth + "1"; if (eval ("What" add WhatWhat) == "1") { setProperty("S1", _x , "-6"); setProperty("S1", _y , "-120.5"); tellTarget ("S1") { xpos = "5"; ypos = "20"; rxpos = "6"; lxpos = "4"; Shape = "L"; }; setProperty("S2", _x , "4.0"); setProperty("S2", _y , "-120.5"); tellTarget ("S2") { xpos = "6"; ypos = "20"; rxpos = "7"; lxpos = "5"; Shape = "L"; }; setProperty("S3", _x , "14"); setProperty("S3", _y , "-120.5"); tellTarget ("S3") { xpos = "7"; ypos = "20"; rxpos = "8"; lxpos = "6"; Shape = "L"; }; setProperty("S4", _x , "14.1"); setProperty("S4", _y , "-110.5"); tellTarget ("S4") { xpos = "7"; ypos = "19"; rxpos = "8"; lxpos = "6"; Shape = "L"; }; } else if (eval ("What" add WhatWhat) == "2") { setProperty("S1", _x , "-6"); setProperty("S1", _y , "-120.5"); tellTarget ("S1") { xpos = "5"; ypos = "20"; rxpos = "6"; lxpos = "4"; Shape = "SQ"; }; setProperty("S2", _x , "4"); setProperty("S2", _y , "-120.5"); tellTarget ("S2") { xpos = "6"; ypos = "20"; rxpos = "7"; lxpos = "5"; Shape = "SQ"; }; setProperty("S3", _x , "-6"); setProperty("S3", _y , "-110.5"); tellTarget ("S3") { xpos = "5"; ypos = "19"; rxpos = "6"; lxpos = "4"; Shape = "SQ"; }; setProperty("S4", _x , "4"); setProperty("S4", _y , "-110.5"); tellTarget ("S4") { xpos = "6"; ypos = "19"; rxpos = "7"; lxpos = "5"; Shape = "SQ"; }; } else if (eval ("What" add WhatWhat) == "3") { setProperty("S1", _x , "4"); setProperty("S1", _y , "-120.5"); tellTarget ("S1") { xpos = "6"; ypos = "20"; rxpos = "7"; lxpos = "5"; Shape = "Line"; }; setProperty("S2", _x , "4"); setProperty("S2", _y , "-110.5"); tellTarget ("S2") { xpos = "6"; ypos = "19"; rxpos = "7"; lxpos = "5"; Shape = "Line"; }; setProperty("S3", _x , "4"); setProperty("S3", _y , "-100.5"); tellTarget ("S3") { xpos = "6"; ypos = "18"; rxpos = "7"; lxpos = "5"; Shape = "Line"; }; setProperty("S4", _x , "4"); setProperty("S4", _y , "-90.5"); tellTarget ("S4") { xpos = "6"; ypos = "17"; rxpos = "7"; lxpos = "5"; Shape = "Line"; }; } else if (eval ("What" add WhatWhat) == "4") { setProperty("S1", _x , "-6"); setProperty("S1", _y , "-110.5"); tellTarget ("S1") { xpos = "5"; ypos = "19"; rxpos = "6"; lxpos = "4"; Shape = "T"; }; setProperty("S2", _x , "4"); setProperty("S2", _y , "-110.5"); tellTarget ("S2") { xpos = "6"; ypos = "19"; rxpos = "7"; lxpos = "5"; Shape = "T"; }; setProperty("S3", _x , "4"); setProperty("S3", _y , "-120.5"); tellTarget ("S3") { xpos = "6"; ypos = "20"; rxpos = "7"; lxpos = "5"; Shape = "T"; }; setProperty("S4", _x , "14"); setProperty("S4", _y , "-110.5"); tellTarget ("S4") { xpos = "7"; ypos = "19"; rxpos = "8"; lxpos = "6"; Shape = "T"; }; } else if (eval ("What" add WhatWhat) == "5") { setProperty("S1", _x , "-6"); setProperty("S1", _y , "-120.5"); tellTarget ("S1") { xpos = "5"; ypos = "20"; rxpos = "6"; lxpos = "4"; Shape = "S"; }; setProperty("S2", _x , "4"); setProperty("S2", _y , "-110.5"); tellTarget ("S2") { xpos = "6"; ypos = "19"; rxpos = "7"; lxpos = "5"; Shape = "S"; }; setProperty("S3", _x , "4"); setProperty("S3", _y , "-120.5"); tellTarget ("S3") { xpos = "6"; ypos = "20"; rxpos = "7"; lxpos = "5"; Shape = "S"; }; setProperty("S4", _x , "14"); setProperty("S4", _y , "-110.5"); tellTarget ("S4") { xpos = "7"; ypos = "19"; rxpos = "8"; lxpos = "6"; Shape = "S"; }; } tellTarget ("S1") { gotoAndPlay (2); Speed = _level0/Tetris:Speed; }; tellTarget ("S2") { gotoAndPlay (2); Speed = _level0/Tetris:Speed; }; tellTarget ("S3") { gotoAndPlay (2); Speed = _level0/Tetris:Speed; }; tellTarget ("S4") { gotoAndPlay (2); Speed = _level0/Tetris:Speed; }; if (eval ("What" add WhatWhat2) == "1") { tellTarget ("Next") { gotoAndStop ("L1"); }; } else if (eval ("What" add WhatWhat2) == "2") { tellTarget ("Next") { gotoAndStop ("Sq"); }; } else if (eval ("What" add WhatWhat2) == "3") { tellTarget ("Next") { gotoAndStop ("1"); }; } else if (eval ("What" add WhatWhat2) == "4") { tellTarget ("Next") { gotoAndStop ("T"); }; } else if (eval ("What" add WhatWhat2) == "5") { tellTarget ("Next") { gotoAndStop ("S"); }; } } Gaol = "y"; Nooto = "n"; Gobad = "n"; if (Mood eq "Bad") { Gobad = "y"; } Mood = "Happy"; ttty = "9"; tttx = "1"; while (ttty < "10") { if (eval ((("y" add ttty) add "x") add tttx) eq "y") { Mood = "Bad"; Gobad = "y"; } tttx = tttx + "1"; if (tttx == "11") { tttx = "1"; ttty = ttty + "1"; } } ttty = "1"; tttx = "1"; while (ttty < "21") { if (Mood eq "Bad") { tellTarget (((("y" add ttty) add "x") add tttx) add "/Face") { gotoAndStop ("Bad"); }; } else if (Mood eq "Happy") { tellTarget (((("y" add ttty) add "x") add tttx) add "/Face") { gotoAndStop ("Happy"); }; } tttx = tttx + "1"; if (tttx == "11") { tttx = "1"; ttty = ttty + "1"; } }
Symbol 70 MovieClip Frame 3
Fully = "20"; Fullx = "4"; while ("17" < Fully) { if (eval ((("y" add Fully) add "x") add Fullx) eq "y") { tellTarget ("/") { gotoAndStop ("TetrisLost"); }; } Fullx = Fullx + "1"; if (Fullx == "7") { Fullx = "4"; Fully = Fully - "1"; } } linec2 = "1"; if (Gaol eq "y") { while (linec2 < "21") { if (eval ("Line" add linec2) == "10") { gotoAndPlay (2); } linec2 = linec2 + "1"; } Gaol = "n"; } if (Next == "4") { Nooto = "y"; Next = "0"; rotc = "0"; rotn = "0"; c = "0"; if (WhatWhat == "1") { WhatWhat = "2"; WhatWhat2 = "1"; What1 = random("5") + "1"; } else { WhatWhat = "1"; WhatWhat2 = "2"; What2 = random("5") + "1"; } gotoAndPlay (2); } else { play(); }
Symbol 70 MovieClip Frame 4
gotoAndPlay (3);
Symbol 75 MovieClip Frame 1
if (/:L eq "F") { gotoAndStop (2); } else if (/:L eq "G") { gotoAndStop (3); } else if (/:L eq "S") { gotoAndStop (4); } else { stop(); }
Symbol 77 Button
on (press) { tellTarget ("/") { gotoAndPlay ("Tetris"); } }
Symbol 83 MovieClip Frame 1
stop();
Symbol 83 MovieClip Frame 3
setProperty("/P", _y , getProperty("/P", _y) - "20"); setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) + "20"); setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) + "20"); setProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale) + "20");
Symbol 83 MovieClip Frame 4
setProperty("/P", _y , getProperty("/P", _y) - "15");
Symbol 83 MovieClip Frame 5
setProperty("/P", _y , getProperty("/P", _y) - "15");
Symbol 83 MovieClip Frame 6
setProperty("/P", _y , getProperty("/P", _y) - "15");
Symbol 83 MovieClip Frame 7
setProperty("/P", _y , getProperty("/P", _y) - "10");
Symbol 83 MovieClip Frame 8
setProperty("/P", _y , getProperty("/P", _y) - "10");
Symbol 83 MovieClip Frame 9
setProperty("/P", _y , getProperty("/P", _y) - "5"); setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) - "20"); setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) - "20"); setProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale) - "20"); tellTarget ("/S") { Level = "2"; }; gotoAndStop (1);
Symbol 83 MovieClip Frame 18
tellTarget ("/P/Pumpkin/Direction") { gotoAndStop (1); }
Symbol 83 MovieClip Frame 19
setProperty("/P", _y , getProperty("/P", _y) - "20"); setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) + "10");
Symbol 83 MovieClip Frame 20
setProperty("/P", _y , getProperty("/P", _y) - "15"); setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) + "10");
Symbol 83 MovieClip Frame 21
setProperty("/P", _y , getProperty("/P", _y) - "15");
Symbol 83 MovieClip Frame 22
setProperty("/P", _y , getProperty("/P", _y) - "15");
Symbol 83 MovieClip Frame 23
setProperty("/P", _y , getProperty("/P", _y) - "10");
Symbol 83 MovieClip Frame 24
setProperty("/P", _y , getProperty("/P", _y) - "10"); setProperty("/P", _x , getProperty("/P", _x) + "10");
Symbol 83 MovieClip Frame 25
setProperty("/P", _y , getProperty("/P", _y) - "5"); setProperty("/P", _x , getProperty("/P", _x) + "15"); setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) + "20"); setProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale) + "20");
Symbol 83 MovieClip Frame 26
setProperty("/P", _y , getProperty("/P", _y) + "5"); setProperty("/P", _x , getProperty("/P", _x) + "20"); setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) + "20"); setProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale) + "20"); setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) - "10");
Symbol 83 MovieClip Frame 27
setProperty("/P", _y , getProperty("/P", _y) + "10"); setProperty("/P", _x , getProperty("/P", _x) + "10"); setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) - "20"); setProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale) - "20"); setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , "0");
Symbol 83 MovieClip Frame 28
setProperty("/P", _y , getProperty("/P", _y) + "5"); setProperty("/P", _x , getProperty("/P", _x) + "5"); setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) - "20"); setProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale) - "20"); tellTarget ("/S") { Rlock = "n"; Llock = "n"; Slock = "n"; Dlock = "n"; Level = Level + "1"; }; gotoAndStop (1);
Symbol 83 MovieClip Frame 30
tellTarget ("/S") { YEventLoopLock = "y"; }; tellTarget ("/S") { Rlock = "y"; Llock = "y"; Slock = "y"; Dlock = "y"; }
Symbol 83 MovieClip Frame 31
setProperty("/P", _y , getProperty("/P", _y) + "5"); setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) + "20"); setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) - "20");
Symbol 83 MovieClip Frame 32
setProperty("/P", _y , getProperty("/P", _y) + "10"); setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) + "40"); setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) - "25");
Symbol 83 MovieClip Frame 33
setProperty("/P", _y , getProperty("/P", _y) + "10"); setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) + "60"); setProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale) + "20");
Symbol 83 MovieClip Frame 34
setProperty("/P", _y , getProperty("/P", _y) + "15"); setProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale) - "20");
Symbol 83 MovieClip Frame 35
setProperty("/P", _y , getProperty("/P", _y) + "15");
Symbol 83 MovieClip Frame 36
setProperty("/P", _y , getProperty("/P", _y) + "15"); setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) - "40"); setProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale) - "20"); setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) + "20");
Symbol 83 MovieClip Frame 37
setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , "-60"); setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , "0"); tellTarget ("/S") { Rlock = "n"; Llock = "n"; Slock = "n"; Dlock = "n"; Level = Level - "1"; YEventLoopLock = "n"; }; gotoAndStop (1);
Symbol 83 MovieClip Frame 40
tellTarget ("/P/Pumpkin/Direction") { gotoAndStop (1); }; tellTarget ("/S") { YEventLoopLock = "y"; Dlock = "y"; }
Symbol 83 MovieClip Frame 41
setProperty("/P", _y , getProperty("/P", _y) - "10"); setProperty("/P", _x , getProperty("/P", _x) + "10"); setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) + "10"); setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) - "10");
Symbol 83 MovieClip Frame 42
setProperty("/P", _y , getProperty("/P", _y) - "10"); setProperty("/P", _x , getProperty("/P", _x) + "10"); setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) + "15"); setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) - "35");
Symbol 83 MovieClip Frame 43
setProperty("/P", _y , getProperty("/P", _y) - "5"); setProperty("/P", _x , getProperty("/P", _x) + "20"); setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) + "20");
Symbol 83 MovieClip Frame 44
setProperty("/P", _x , getProperty("/P", _x) + "20"); setProperty("/P", _y , getProperty("/P", _y) - "5"); setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) + "15");
Symbol 83 MovieClip Frame 45
setProperty("/P", _x , getProperty("/P", _x) + "20"); setProperty("/P", _y , getProperty("/P", _y) + "5"); setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) - "10");
Symbol 83 MovieClip Frame 46
setProperty("/P", _y , getProperty("/P", _y) + "5"); setProperty("/P", _x , getProperty("/P", _x) + "20"); setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) - "15");
Symbol 83 MovieClip Frame 47
setProperty("/P", _y , getProperty("/P", _y) + "10"); setProperty("/P", _x , getProperty("/P", _x) + "10"); setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) - "15"); setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) + "35");
Symbol 83 MovieClip Frame 48
setProperty("/P", _y , getProperty("/P", _y) + "10"); setProperty("/P", _x , getProperty("/P", _x) + "10"); setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) - "20"); setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) + "10"); tellTarget ("/S") { Rlock = "n"; Llock = "n"; Slock = "n"; Dlock = "n"; YEventLoopLock = "n"; }; gotoAndStop (1);
Symbol 83 MovieClip Frame 50
tellTarget ("/P/Pumpkin/Direction") { gotoAndStop (2); }; tellTarget ("/S") { Dlock = "y"; }
Symbol 83 MovieClip Frame 51
setProperty("/P", _y , getProperty("/P", _y) - "20"); setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) + "10");
Symbol 83 MovieClip Frame 52
setProperty("/P", _y , getProperty("/P", _y) - "15"); setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) + "10");
Symbol 83 MovieClip Frame 53
setProperty("/P", _y , getProperty("/P", _y) - "15");
Symbol 83 MovieClip Frame 54
setProperty("/P", _y , getProperty("/P", _y) - "15");
Symbol 83 MovieClip Frame 55
setProperty("/P", _y , getProperty("/P", _y) - "10");
Symbol 83 MovieClip Frame 56
setProperty("/P", _y , getProperty("/P", _y) - "10"); setProperty("/P", _x , getProperty("/P", _x) - "10");
Symbol 83 MovieClip Frame 57
setProperty("/P", _y , getProperty("/P", _y) - "5"); setProperty("/P", _x , getProperty("/P", _x) - "15"); setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) + "20"); setProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale) + "20");
Symbol 83 MovieClip Frame 58
setProperty("/P", _y , getProperty("/P", _y) + "5"); setProperty("/P", _x , getProperty("/P", _x) - "20"); setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) + "20"); setProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale) + "20"); setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) - "10");
Symbol 83 MovieClip Frame 59
setProperty("/P", _y , getProperty("/P", _y) + "10"); setProperty("/P", _x , getProperty("/P", _x) - "10"); setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) - "20"); setProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale) - "20"); setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , "0");
Symbol 83 MovieClip Frame 60
setProperty("/P", _y , getProperty("/P", _y) + "5"); setProperty("/P", _x , getProperty("/P", _x) - "5"); setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) - "20"); setProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _xscale) - "20"); tellTarget ("/S") { Rlock = "n"; Llock = "n"; Slock = "n"; Dlock = "n"; Level = Level + "1"; }; gotoAndStop (1);
Symbol 83 MovieClip Frame 63
tellTarget ("/P/Pumpkin/Direction") { gotoAndStop (2); }; tellTarget ("/S") { YEventLoopLock = "y"; Dlock = "y"; }
Symbol 83 MovieClip Frame 64
setProperty("/P", _y , getProperty("/P", _y) - "10"); setProperty("/P", _x , getProperty("/P", _x) - "10"); setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) + "10"); setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) - "10");
Symbol 83 MovieClip Frame 65
setProperty("/P", _y , getProperty("/P", _y) - "10"); setProperty("/P", _x , getProperty("/P", _x) - "10"); setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) + "15"); setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) - "35");
Symbol 83 MovieClip Frame 66
setProperty("/P", _y , getProperty("/P", _y) - "5"); setProperty("/P", _x , getProperty("/P", _x) - "20"); setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) + "20");
Symbol 83 MovieClip Frame 67
setProperty("/P", _x , getProperty("/P", _x) - "20"); setProperty("/P", _y , getProperty("/P", _y) - "5"); setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) + "15");
Symbol 83 MovieClip Frame 68
setProperty("/P", _x , getProperty("/P", _x) - "20"); setProperty("/P", _y , getProperty("/P", _y) + "5"); setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) - "10");
Symbol 83 MovieClip Frame 69
setProperty("/P", _y , getProperty("/P", _y) + "5"); setProperty("/P", _x , getProperty("/P", _x) - "20"); setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) - "15");
Symbol 83 MovieClip Frame 70
setProperty("/P", _y , getProperty("/P", _y) + "10"); setProperty("/P", _x , getProperty("/P", _x) - "10"); setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) - "15"); setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) + "35");
Symbol 83 MovieClip Frame 71
setProperty("/P", _y , getProperty("/P", _y) + "10"); setProperty("/P", _x , getProperty("/P", _x) - "10"); setProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Hair", _rotation) - "20"); setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) + "10"); tellTarget ("/S") { Rlock = "n"; Llock = "n"; Slock = "n"; Dlock = "n"; YEventLoopLock = "n"; }; gotoAndStop (1);
Symbol 83 MovieClip Frame 74
tellTarget ("/S") { Rlock = "y"; Llock = "y"; Slock = "y"; Dlock = "y"; }; tellTarget ("/L") { gotoAndStop (2); }; tellTarget ("/R") { gotoAndStop (2); }; tellTarget ("/U") { gotoAndStop (2); }; tellTarget ("/P/Pumpkin/Direction") { gotoAndStop (2); }; tellTarget ("/T") { gotoAndStop ("Fig"); }; if ((getProperty("/P", _x) == "440") and (_level0:Story < "3")) { if (Temp == "0") { tellTarget ("/Text") { if (/:L eq "F") { Message = "Voilà comme tu utilises la touche espace!"; } else if (/:L eq "G") { Message = "Richtig. So mußt Du den Riegel benutzen!"; } else if (/:L eq "S") { Message = "Correcto. ¡Así es como se usa la barra espaciadora!"; } else { Message = "That's right. That's how you use the space bar!"; } play(); }; Temp = Temp + "1"; } else if (Temp == "1") { tellTarget ("/Text") { if (/:L eq "F") { Message = "Quand l'icone, en haut de l'écran apparaît, ..."; } else if (/:L eq "G") { Message = "Wenn die Funktionstaste auf dem Schirm erscheint,..."; } else if (/:L eq "S") { Message = "Cuando el ícono aparezca a lo alto de la pantalla,..."; } else { Message = "When the icon at the top of the screen appears,..."; } play(); }; Temp = Temp + "1"; } else if (Temp == "2") { tellTarget ("/Text") { if (/:L eq "F") { Message = ", ... appuie sur la touche espace pour faire cette action."; } else if (/:L eq "G") { Message = ",...drücke den Riegel, um die Aktion auszuführen."; } else if (/:L eq "S") { Message = ",... presiona la barra espaciadora para ejecutar la acción."; } else { Message = ",...press the space bar to do that action."; } play(); }; Temp = Temp + "1"; } else { call("ResetTalk"); } } else if ((getProperty("/P", _x) == "440") and (_level0:Story == "3")) { if (Temp == "0") { tellTarget ("/Text") { if (/:L eq "F") { Message = "Crois-tu que tu es Rambo?"; } else if (/:L eq "G") { Message = "Glaubst Du, Du bist Rambo?"; } else if (/:L eq "S") { Message = "Te crees Rambo?"; } else { Message = "Do you think you're Rambo?"; } play(); }; Temp = Temp + "1"; } else { call("ResetTalk"); } } else if ((getProperty("/P", _x) == "440") and (_level0:Story == "4")) { if (Temp == "0") { tellTarget ("/Text") { if (/:L eq "F") { Message = "Continue!"; } else if (/:L eq "G") { Message = "Geh' weiter!"; } else if (/:L eq "S") { Message = "¡Sigue adelante!"; } else { Message = "Keep going!"; } play(); }; Temp = Temp + "1"; } else { call("ResetTalk"); } } else if ((getProperty("/P", _x) == "440") and (_level0:Story == "7")) { if (Temp == "0") { tellTarget ("/Text") { if (/:L eq "S") { Message = "¡Heal the plantworld!"; } else { Message = "Heal the plantworld!"; } play(); }; Temp = Temp + "1"; } else { call("ResetTalk"); } } else if ((getProperty("/P", _x) == "440") and (_level0:Story == "10")) { if (Temp == "0") { tellTarget ("/Text") { if (/:L eq "F") { Message = "Quel jour ensoleillé!"; } else if (/:L eq "G") { Message = "Was für ein sonniger Tag!"; } else if (/:L eq "S") { Message = "¡Que día soleado!"; } else { Message = "What a sunny day!"; } play(); }; Temp = Temp + "1"; } else { call("ResetTalk"); } } else if ((getProperty("/P", _x) == "440") and (_level0:Story == "9")) { if (Temp == "0") { tellTarget ("/Text") { if (/:L eq "F") { Message = ("Je déteste les citrouilles! ...oh biensûr pas toi, " add /:N) add "..."; } else if (/:L eq "G") { Message = ("Ich hasse Kürbisse! ...oh, natürlich nicht Dich, " add /:N) add "..."; } else if (/:L eq "S") { Message = ("¡Odio las calabazas! ...oh desde luego que a ti no " add /:N) add "..."; } else { Message = "I'm bad! I'm dangerous! So just beat it!"; } play(); }; Temp = Temp + "1"; } else { call("ResetTalk"); } } else if ((getProperty("/P", _x) == "440") and (_level0:Story == "8")) { if (Temp == "0") { tellTarget ("/Text") { if (/:L eq "F") { Message = "Etre ou ne pas être? Pourquoi ou pourquoi pas?"; } else if (/:L eq "G") { Message = "Sein oder nicht sein? Warum oder warum nicht?"; } else if (/:L eq "S") { Message = "¿Ser o no ser? ¿Porqué sí o porqué no?"; } else { Message = "To be or not to be? Why or why not?"; } play(); }; Temp = Temp + "1"; } else { call("ResetTalk"); } } else if ((getProperty("/P", _x) == "440") and ("4" < _level0:Story)) { if (Temp == "0") { tellTarget ("/Text") { if (/:L eq "F") { Message = "Michael Jackson est le Roi de la Pop!"; } else if (/:L eq "G") { Message = "Michael Jackson ist der King of Pop!"; } else if (/:L eq "S") { Message = "¡Michael Jackson es el rey del pop!"; } else { Message = "Michael Jackson is the king of pop!"; } play(); }; Temp = Temp + "1"; } else { call("ResetTalk"); } } else if (getProperty("/P", _x) == "260") { if (Temp == "0") { tellTarget ("/S") { Y2Event2_X = ""; }; tellTarget ("/Text") { if (/:L eq "F") { Message = "Aide-moi! Je suis accroché à ce ballon!"; } else if (/:L eq "G") { Message = "Hilf mir! Ich bin in diesem Ballon gefangen!"; } else if (/:L eq "S") { Message = "¡Ayúdame! ¡Estoy atrapado en este globo!"; } else { Message = "Help me! I'm stuck in this balloon!"; } play(); }; Temp = Temp + "1"; } else if (Temp == "1") { tellTarget ("/Text") { if (/:L eq "F") { Message = "Tire dans le ballon avec ton uzi."; } else if (/:L eq "G") { Message = "Schieße mit Deinem Uzi auf den Ballon."; } else if (/:L eq "S") { Message = "Dispara al globo con tu uzi."; } else { Message = "Shoot the balloon with your water pistol."; } play(); }; Temp = Temp + "1"; } else if (Temp == "2") { tellTarget ("/Text") { if (/:L eq "F") { Message = "Clique sur le ballon pour élever une vue."; } else if (/:L eq "G") { Message = "Klicke auf den Ballon, um ein Visier zu bekommen."; } else if (/:L eq "S") { Message = "Haz click en el globo para activar una señal."; } else { Message = "Click the balloon to bring up a sight."; } play(); }; Temp = Temp + "1"; } else if (Temp == "3") { tellTarget ("/Text") { if (/:L eq "F") { Message = "Puis clique dessus à nouveau pour tirer."; } else if (/:L eq "G") { Message = "Dann klicke erneut darauf, um zu schießen."; } else if (/:L eq "S") { Message = "Luego, haz click otra vez para disparar."; } else { Message = "Then click it again to shoot."; } play(); }; Temp = Temp + "1"; } else { call("ResetTalk"); } } else if ((getProperty("/P", _x) == "140") and (_level0:Story == "1")) { if (Temp == "0") { tellTarget ("/S") { Y2Event3_X = ""; }; tellTarget ("/Text") { if (/:L eq "F") { Message = "Merci beaucoup!"; } else if (/:L eq "G") { Message = "Vielen Dank!"; } else if (/:L eq "S") { Message = "¡Muchas gracias!"; } else { Message = "Thank you so much!"; } play(); }; Temp = Temp + "1"; } else if (Temp == "1") { tellTarget ("/Text") { if (/:L eq "F") { Message = ("Voici ce dont tu as vraiment besoin, " add /:N) add "!"; } else if (/:L eq "G") { Message = ("Hier ist etwas, was Du wirklich brauchst, " add /:N) add "!"; } else if (/:L eq "S") { Message = ("¡Aquí hay algo que realmente necesitas, " add /:N) add "!"; } else { Message = ("Here is something you really need, " add _level0:N) add "!"; } play(); }; Temp = Temp + "1"; } else if (Temp == "2") { tellTarget ("/Text") { if (/:L eq "F") { Message = "Va trouver le monde avec la clé bleue!"; } else if (/:L eq "G") { Message = "Geh' und finde die Welt mit dem blauen Schlüssel!"; } else if (/:L eq "S") { Message = "¡Ve y encuentra el mundo con la llave azul!"; } else { Message = "Go and find the world with the blue key!"; } play(); }; Temp = Temp + "1"; } else { tellTarget ("/") { Key = "Blue"; Story = "2"; }; tellTarget ("/KeyAni") { play(); }; call("ResetTalk"); } } else if ((getProperty("/P", _x) == "140") and (_level0:Story == "2")) { if (Temp == "0") { tellTarget ("/Text") { if (/:L eq "F") { Message = "Trouve le monde avec la clé bleue!"; } else if (/:L eq "G") { Message = "Finde die Welt mit dem blauen Schlüssel!"; } else if (/:L eq "S") { Message = "¡Encuentra el mundo con la llave azul!"; } else { Message = "Find the world with the blue key!"; } play(); }; Temp = Temp + "1"; } else { call("ResetTalk"); } } else if ((getProperty("/P", _x) == "140") and (_level0:Story == "3")) { if (Temp == "0") { tellTarget ("/Text") { if (/:L eq "F") { Message = "Tu peux viser en appuyant sur le bouton de la flèche vers le bas."; } else if (/:L eq "G") { Message = "Du kannst jederzeit mit dem unteren Pfeil-Knopf zielen."; } else if (/:L eq "S") { Message = "Puedes apuntar siempre presionando la flecha abajo."; } else { Message = "You can aim anytime by holding the down arrow button."; } play(); }; Temp = Temp + "1"; } else { call("ResetTalk"); } } else if ((getProperty("/P", _x) == "140") and (_level0:Story == "4")) { if (Temp == "0") { tellTarget ("/Text") { if (/:L eq "F") { Message = ("Bravo, " add /:N) add "! Tu fais du progrès!"; } else if (/:L eq "G") { Message = ("Gut, " add /:N) add "! Du machst Fortschritte."; } else if (/:L eq "S") { Message = ("¡Bien, " add /:N) add "! ¡Estás progresando!"; } else { Message = ("Good, " add /:N) add "! You're making progress."; } play(); }; Temp = Temp + "1"; } else { call("ResetTalk"); } } else if ((getProperty("/P", _x) == "140") and (_level0:Story == "5")) { if (Temp == "0") { tellTarget ("/Text") { if (/:L eq "S") { Message = "¡Un pequeño paso para una calabaza, un gran salto para Plantworld!"; } else { Message = "A small step for pumpkin -a giant step for plantworld."; } play(); }; Temp = Temp + "1"; } else { call("ResetTalk"); } } else if (((getProperty("/P", _x) == "140") and (_level0:Story == "6")) or ((getProperty("/P", _x) == "140") and (_level0:Story == "7"))) { if (Temp == "0") { tellTarget ("/Text") { if (/:L eq "F") { Message = "Les citrouilles ont volé mon pantalon!"; } else if (/:L eq "G") { Message = "Die Kürbisse haben meine Hose geklaut!"; } else if (/:L eq "S") { Message = "¡Las calabazas robaron mis pantalones!"; } else { Message = "The pumpkins stole my pants!"; } play(); }; Temp = Temp + "1"; } else { call("ResetTalk"); } } else if ((getProperty("/P", _x) == "140") and (_level0:Story == "8")) { if (Temp == "0") { tellTarget ("/Text") { if (/:L eq "F") { Message = "Je désire d'être capable de t'aider mieux."; } else if (/:L eq "G") { Message = "Ich wünschte, ich könnte Dir besser helfen."; } else if (/:L eq "S") { Message = "Quisiera hacer más para ayudarte."; } else { Message = "I wish I could do more to help you."; } play(); }; Temp = Temp + "1"; } else { call("ResetTalk"); } } else if ((getProperty("/P", _x) == "140") and (_level0:Story == "9")) { if (Temp == "0") { tellTarget ("/Text") { if (/:L eq "F") { Message = "Les clés sont le clé du succès."; } else if (/:L eq "G") { Message = "Schlüssel sind der Schlüssel zum Erfolg."; } else if (/:L eq "S") { Message = "Las llaves son la clave del éxito."; } else { Message = "Keys are the key to success."; } play(); }; Temp = Temp + "1"; } else { call("ResetTalk"); } } else if ((getProperty("/P", _x) == "140") and (_level0:Story == "10")) { if (Temp == "0") { tellTarget ("/Text") { if (/:L eq "F") { Message = "L'amour luit bas sur toi!"; } else if (/:L eq "G") { Message = "Die Liebe scheint auf Dich nieder!"; } else if (/:L eq "S") { Message = "¡El amor brilla en ti!"; } else { Message = "Love shine upon you!"; } play(); }; Temp = Temp + "1"; } else { call("ResetTalk"); } } else if ((getProperty("/P", _x) == "410") and (_level0:Story < "3")) { if (Temp == "0") { tellTarget ("/Text") { if (/:L eq "F") { Message = "Tu vois les icones rouges en haut à gauche?"; } else if (/:L eq "G") { Message = "Siehst Du die roten Funktionstasten oben links?"; } else if (/:L eq "S") { Message = "¿Ves los íconos rojos en la esquina superior izquierda?"; } else { Message = "See the red icons at the top-left?"; } play(); }; Temp = Temp + "1"; } else if (Temp == "1") { tellTarget ("/Text") { if (/:L eq "F") { Message = "Ils indiquent que tes commandes sont bloquées."; } else if (/:L eq "G") { Message = "Sie zeigen an, daß Deine Kontrollen verschlossen sind."; } else if (/:L eq "S") { Message = "Ellos indican que tus controles están bloqueados."; } else { Message = "They indicate that your controls are locked."; } play(); }; Temp = Temp + "1"; } else { call("ResetTalk"); } } else if ((getProperty("/P", _x) == "410") and (_level0:Story == "3")) { if (Temp == "0") { tellTarget ("/Text") { if (/:L eq "F") { Message = ("Tu es cool, " add /:N) add "!"; } else if (/:L eq "G") { Message = ("Du bist cool, " add /:N) add "!"; } else if (/:L eq "S") { Message = ("¡Eres lo máximo, " add /:N) add "!"; } else { Message = ("You 're cool, " add /:N) add "!"; } play(); }; Temp = Temp + "1"; } else { call("ResetTalk"); } } else if ((getProperty("/P", _x) == "410") and (_level0:Story == "4")) { if (Temp == "0") { tellTarget ("/Text") { Message = "La la la la li la la lu! Tada!"; play(); }; Temp = Temp + "1"; } else { call("ResetTalk"); } } else if ((getProperty("/P", _x) == "410") and (_level0:Story == "5")) { if (Temp == "0") { tellTarget ("/Text") { if (/:L eq "F") { Message = "Trouve le monde du clé jaune."; } else if (/:L eq "G") { Message = "Finde die Welt mit dem gelben Schlüssel."; } else if (/:L eq "S") { Message = "Encuentra el mundo con la llave amarilla."; } else { Message = "Find the world with the yellow key."; } play(); }; Temp = Temp + "1"; } else { call("ResetTalk"); } } else if ((getProperty("/P", _x) == "410") and (_level0:Story == "6")) { if (Temp == "0") { tellTarget ("/Text") { if (/:L eq "F") { Message = "Trouve le monde du clé gris."; } else if (/:L eq "G") { Message = "Finde die Welt mit dem grauen Schlüssel."; } else if (/:L eq "S") { Message = "Encuentra el mundo con la llave gris."; } else { Message = "Find the world with the grey key."; } play(); }; Temp = Temp + "1"; } else { call("ResetTalk"); } } else if ((getProperty("/P", _x) == "410") and (_level0:Story == "7")) { if (Temp == "0") { tellTarget ("/Text") { if (/:L eq "F") { Message = "Sois prudent avec cette mitrailleuse!"; } else if (/:L eq "G") { Message = "Sei vorsichtig mit dem Maschinengewehr!"; } else if (/:L eq "S") { Message = "¡Cuidado con esa metralladora!"; } else { Message = "Careful with that water pistol!"; } play(); }; Temp = Temp + "1"; } else { call("ResetTalk"); } } else if ((getProperty("/P", _x) == "410") and (_level0:Story == "8")) { if (Temp == "0") { tellTarget ("/Text") { if (/:L eq "F") { Message = "Souris dans le monde et le monde suirira à toi."; } else if (/:L eq "G") { Message = "Lächele in die Welt, und die Welt wird zurücklächeln..."; } else if (/:L eq "S") { Message = "Rie al mundo, y el mundo reirá a ti..."; } else { Message = "Smile to the world, and the world will smile to you..."; } play(); }; Temp = Temp + "1"; } else { call("ResetTalk"); } } else if (((getProperty("/P", _x) == "410") and (_level0:Story == "9")) or ((getProperty("/P", _x) == "410") and (_level0:Story == "10"))) { if (Temp == "0") { tellTarget ("/Text") { if (/:L eq "F") { Message = "Etais-tu jamais au château des citrouilles?"; } else if (/:L eq "G") { Message = "Warst Du jemals auf dem Schloß der Kürbisse?"; } else if (/:L eq "S") { Message = "¿Has estado antes en el castillo calabaza?"; } else { Message = "Have you ever been to pumpkin castle?"; } play(); }; Temp = Temp + "1"; } else { call("ResetTalk"); } } else if ((getProperty("/P", _x) == "350") and (_level0:Story < "3")) { if (Temp == "0") { tellTarget ("/Text") { if (/:L eq "F") { Message = "Tu as besoin de clés pour entrer dans les mondes."; } else if (/:L eq "G") { Message = "Du brauchst Schlüssel, um die Welten zu betreten."; } else if (/:L eq "S") { Message = "Necesitas llaves para entrar a los mundos."; } else { Message = "You need keys to enter the worlds."; } play(); }; Temp = Temp + "1"; } else if (Temp == "1") { tellTarget ("/Text") { if (/:L eq "F") { Message = ("En as-tu une, " add /:N) add "?"; } else if (/:L eq "G") { Message = ("Hast Du einen, " add /:N) add "?"; } else if (/:L eq "S") { Message = ("¿Tienes una acaso, " add /:N) add "?"; } else { Message = ("Have you got one, " add _level0:N) add "?"; } play(); }; Temp = Temp + "1"; } else { call("ResetTalk"); } } else if ((getProperty("/P", _x) == "350") and (_level0:Story == "3")) { if (Temp == "0") { tellTarget ("/Text") { if (/:L eq "F") { Message = "Trouve le monde du clé vert."; } else if (/:L eq "G") { Message = "Finde die Welt mit dem grünen Schlüssel."; } else if (/:L eq "S") { Message = "Encuentra el mundo con la llave verde."; } else { Message = "Find the world with the green key."; } play(); }; Temp = Temp + "1"; } else { call("ResetTalk"); } } else if ((getProperty("/P", _x) == "350") and (_level0:Story == "4")) { if (Temp == "0") { tellTarget ("/Text") { if (/:L eq "F") { Message = "Trouve le monde du clé rouge."; } else if (/:L eq "G") { Message = "Finde die Welt mit dem roten Schlüssel."; } else if (/:L eq "S") { Message = "Encuentra el mundo con la llave roja."; } else { Message = "Find the world with the red key."; } play(); }; Temp = Temp + "1"; } else { call("ResetTalk"); } } else if ((getProperty("/P", _x) == "350") and (_level0:Story == "5")) { if (Temp == "0") { tellTarget ("/Text") { if (/:L eq "F") { Message = ("Tente le prochain niveau, " add /:N) add "!"; } else if (/:L eq "G") { Message = ("Versuche den nächsten Level, " add /:N) add "!"; } else if (/:L eq "S") { Message = ("¡Intenta el siguiente nivel, " add /:N) add "!"; } else { Message = ("Try the next level, " add /:N) add "!"; } play(); }; Temp = Temp + "1"; } else { call("ResetTalk"); } } else if ((getProperty("/P", _x) == "350") and (_level0:Story == "6")) { if (Temp == "0") { tellTarget ("/Text") { if (/:L eq "F") { Message = ("Je déteste les citrouilles! ...oh biensûr pas toi, " add /:N) add "..."; } else if (/:L eq "G") { Message = ("Ich hasse Kürbisse! ...oh, natürlich nicht Dich, " add /:N) add "..."; } else if (/:L eq "S") { Message = ("¡Odio las calabazas! ...oh desde luego que a ti no " add /:N) add "..."; } else { Message = ("I hate pumpkins! ...oh of course not you " add /:N) add "..."; } play(); }; Temp = Temp + "1"; } else { call("ResetTalk"); } } else if ((getProperty("/P", _x) == "350") and (_level0:Story == "7")) { if (Temp == "0") { tellTarget ("/Text") { if (/:L eq "F") { Message = "Trouve le monde du clé orange."; } else if (/:L eq "G") { Message = "Finde die Welt mit dem orangen Schlüssel."; } else if (/:L eq "S") { Message = "Encuentra el mundo con la llave naranja."; } else { Message = "Find the world with the orange key."; } play(); }; Temp = Temp + "1"; } else { call("ResetTalk"); } } else if ((getProperty("/P", _x) == "350") and (_level0:Story == "8")) { if (Temp == "0") { tellTarget ("/Text") { if (/:L eq "F") { Message = "Trouve le monde du clé blanc."; } else if (/:L eq "G") { Message = "Finde die Welt mit dem weißen Schlüssel."; } else if (/:L eq "S") { Message = "Encuentra el mundo con la llave blanca."; } else { Message = "Find the world with the white key."; } play(); }; Temp = Temp + "1"; } else { call("ResetTalk"); } } else if ((getProperty("/P", _x) == "350") and (_level0:Story == "9")) { if (Temp == "0") { tellTarget ("/Text") { if (/:L eq "F") { Message = "Trouove le monde du clé brun."; } else if (/:L eq "G") { Message = "Finde die Welt mit dem braunen Schlüssel."; } else if (/:L eq "S") { Message = "Encuentra el mundo con la llave café."; } else { Message = "Find the world with the brown key."; } play(); }; Temp = Temp + "1"; } else { call("ResetTalk"); } } else if ((getProperty("/P", _x) == "350") and (_level0:Story == "10")) { if (Temp == "0") { tellTarget ("/Text") { if (/:L eq "F") { Message = "Trouve le monde du clé lilas."; } else if (/:L eq "G") { Message = "Finde die Welt mit dem lila Schlüssel."; } else if (/:L eq "S") { Message = "Encuentra el mundo con la llave púrpura."; } else { Message = "Find the world with the purple key."; } play(); }; Temp = Temp + "1"; } else { call("ResetTalk"); } }
Symbol 83 MovieClip Frame 106
gotoAndPlay (74);
Symbol 83 MovieClip Frame 107
tellTarget ("/Text") { Text = ""; }; tellTarget ("/L") { gotoAndStop (1); }; tellTarget ("/R") { gotoAndStop (1); }; tellTarget ("/U") { gotoAndStop (1); }; tellTarget ("/T") { gotoAndStop (1); }; tellTarget ("/S") { Rlock = "n"; Llock = "n"; Slock = "n"; Dlock = "n"; }; Temp = ""; gotoAndStop (1);
Symbol 83 MovieClip Frame 111
if ((getProperty("/P", _x) == "170") and (/:Story == "2")) { tellTarget ("/") { play(); }; } else if ((getProperty("/P", _x) == "410") and (/:Story == "3")) { tellTarget ("/") { gotoAndPlay ("ForestKey"); }; } else if ((getProperty("/P", _x) == "410") and (/:Story == "4")) { tellTarget ("/") { gotoAndPlay ("PlanetKey"); }; } else if ((getProperty("/P", _x) == "140") and (/:Story == "5")) { tellTarget ("/") { gotoAndPlay ("MelonKey"); }; } else if ((getProperty("/P", _x) == "170") and (/:Story == "6")) { tellTarget ("/") { gotoAndPlay ("PlayKey"); }; } else if ((getProperty("/P", _x) == "280") and (/:Story == "7")) { tellTarget ("/") { gotoAndPlay ("DesertKey"); }; } else if ((getProperty("/P", _x) == "140") and (/:Story == "8")) { tellTarget ("/") { gotoAndPlay ("IceKey"); }; } else if ((getProperty("/P", _x) == "380") and (/:Story == "9")) { tellTarget ("/") { gotoAndPlay ("PampasKey"); }; } else if ((getProperty("/P", _x) == "290") and (/:Story == "10")) { tellTarget ("/") { gotoAndPlay ("CastleKey"); }; } tellTarget ("/") { Story = Story + "1"; }; gotoAndStop (1);
Symbol 83 MovieClip Frame 113
tellTarget ("/SV") { Temp = "5"; gotoAndPlay (1); }; tellTarget ("/") { gotoAndStop ("Stop"); }; tellTarget ("/SC") { gotoAndStop (1); }; tellTarget ("/SC/Clock") { gotoAndStop (1); }; stopDrag(); tellTarget ("/S") { UziAimOn = ""; }; gotoAndStop (1);
Symbol 83 MovieClip Frame 115
tellTarget ("/") { gotoAndPlay ("Ice8"); }
Symbol 97 MovieClip Frame 20
gotoAndPlay(random("15") + "1");
Symbol 97 MovieClip Frame 36
gotoAndPlay (26);
Symbol 101 MovieClip Frame 1
stop();
Symbol 104 MovieClip Frame 1
stop();
Symbol 154 MovieClip Frame 20
play();
Symbol 165 MovieClip Frame 3
Temp = random("7"); if (Temp == "1") { } else { gotoAndPlay (1); }
Symbol 170 MovieClip Frame 1
_name = "T"; stop();
Symbol 172 Button
on (keyPress "<Space>") { if (Slock eq "n") { TempCounter = "1"; NoAction = "0"; while (TempCounter < "11") { if (getProperty("/P", _x) == eval (((("Y" add Level) add "Action") add TempCounter) add "_X")) { tellTarget (eval (((("Y" add Level) add "Action") add TempCounter) add "_Target")) { Set(eval (((("/S:Y" add /S:Level) add "Action") add /SpaceBarImage:TempCounter) add "_Var1"), eval (((("/S:Y" add /S:Level) add "Action") add /SpaceBarImage:TempCounter) add "_Var1_Value")); }; TempCounter = "11"; } TempCounter = TempCounter + "1"; } if (CurrentAction ne "") { Slock = "y"; Rlock = "y"; Llock = "y"; tellTarget ("/Actions") { gotoAndPlay(/S:CurrentAction); }; } } } on (keyPress "<Right>") { call("RP"); } on (keyPress "a") { call("LP"); } on (keyPress "s") { call("RP"); } on (keyPress "<Left>") { call("LP"); } on (keyPress "<Down>") { if (Dlock ne "y") { Dpress = "y"; } }
Symbol 173 MovieClip Frame 1
call("Subroutines");
Symbol 173 MovieClip Frame 2
TempCounter = "1"; Player_x = getProperty("/P", _x); Player_y = getProperty("/P", _y); if (EventLoopLock ne "y") { while (TempCounter < "25") { if (((((eval (("Event" add TempCounter) add "_Left") < Player_x) and (Player_x < eval (("Event" add TempCounter) add "_Right"))) and (Player_y < eval (("Event" add TempCounter) add "_Bottom"))) and (eval (("Event" add TempCounter) add "_Top") < Player_y)) and (eval (("Event" add TempCounter) add "_Lock") ne "y")) { tellTarget (eval (("Event" add TempCounter) add "_Target")) { gotoAndPlay(eval (("/S:Event" add /S:TempCounter) add "_GotoPlayFrame")); }; tellTarget (eval (("Event" add TempCounter) add "_Target2")) { gotoAndStop(eval (("/S:Event" add /S:TempCounter) add "_GotoFrame")); Set(eval (("/S:Event" add /S:TempCounter) add "_Var1"), eval (("/S:Event" add /S:TempCounter) add "_Var1_Value")); Set(eval (("/S:Event" add /S:TempCounter) add "_Var2"), eval (("/S:Event" add /S:TempCounter) add "_Var2_Value")); Set(eval (("/S:Event" add /S:TempCounter) add "_Var3"), eval (("/S:Event" add /S:TempCounter) add "_Var3_Value")); }; setProperty(eval (("Event" add TempCounter) add "_SetX_Target"), _x , eval (((("Y" add Level) add "Event") add TempCounter) add "_Xpos")); setProperty(eval (("Event" add TempCounter) add "_SetY_Target"), _y , eval (((("Y" add Level) add "Event") add TempCounter) add "_Ypos")); } TempCounter = TempCounter + "1"; } } TempCounter = "1"; if (YEventLoopLock ne "y") { while (TempCounter < "11") { if ((Player_x == eval (((("Y" add Level) add "Event") add TempCounter) add "_X")) and (eval (((("Y" add Level) add "Event") add TempCounter) add "_Lock") ne "y")) { tellTarget (eval (((("Y" add Level) add "Event") add TempCounter) add "_Target")) { gotoAndPlay(eval (((("/S:Y" add /S:Level) add "Event") add /S:TempCounter) add "_GotoPlayFrame")); }; tellTarget (eval (((("Y" add Level) add "Event") add TempCounter) add "_Target2")) { gotoAndStop(eval (((("/S:Y" add /S:Level) add "Event") add /S:TempCounter) add "_GotoFrame")); Set(eval (((("/S:Y" add /S:Level) add "Event") add /S:TempCounter) add "_Var1"), eval (((("/S:Y" add /S:Level) add "Event") add /S:TempCounter) add "_Var1_Value")); Set(eval (((("/S:Y" add /S:Level) add "Event") add /S:TempCounter) add "_Var2"), eval (((("/S:Y" add /S:Level) add "Event") add /S:TempCounter) add "_Var2_Value")); Set(eval (((("/S:Y" add /S:Level) add "Event") add /S:TempCounter) add "_Var3"), eval (((("/S:Y" add /S:Level) add "Event") add /S:TempCounter) add "_Var3_Value")); }; setProperty(eval (((("Y" add Level) add "Event") add TempCounter) add "_SetX_Target"), _x , eval (((("Y" add Level) add "Event") add TempCounter) add "_Xpos")); setProperty(eval (((("Y" add Level) add "Event") add TempCounter) add "_SetY_Target"), _y , eval (((("Y" add Level) add "Event") add TempCounter) add "_Ypos")); } TempCounter = TempCounter + "1"; } } if ((Dpress eq "y") or (UziAimOn eq "y")) { XDistance = getProperty("/A", _x) - getProperty("/P", _x); YDistance = (getProperty("/A", _y) - getProperty("/P", _y)) * (-"1"); SqrtDistance = (XDistance * XDistance) + (YDistance * YDistance); x = "1"; i = "0"; while (i < "10") { x = x - (((x * x) - SqrtDistance) / ("2" * x)); i = i + "1"; } Rotation = YDistance / ((((x + x) - (YDistance / "3.4")) * "3.14") / "360"); if (eval (("Y" add Level) add "Block") < getProperty("/A", _y)) { call("BlockLoop"); if ((((((getProperty("/P", _x) + YDistance) < getProperty("/A", _x)) and (getProperty("/A", _y) < (getProperty("/P", _y) + "10"))) and (getProperty("/P/Pumpkin/Direction", _currentframe) == "1")) or (((getProperty("/A", _x) < (getProperty("/P", _x) - YDistance)) and (getProperty("/A", _y) < (getProperty("/P", _y) + "10"))) and (getProperty("/P/Pumpkin/Direction", _currentframe) == "2"))) and (TempCounter ne "CantShoot")) { tellTarget ("/A") { gotoAndStop (2); }; } else { tellTarget ("/A") { gotoAndStop (1); }; } } else { CrossPosition = getProperty("/A", _x) - ((YDistance - (getProperty("/P", _y) - eval (("Y" add Level) add "Block"))) * (XDistance / YDistance)); if (getProperty("/P/Pumpkin/Direction", _currentframe) == "1") { i = "1"; x = ""; while (i < "6") { if ((((((CrossPosition < eval (((("Y" add Level) add "Hollow") add i) add "_Right")) and (eval (((("Y" add Level) add "Hollow") add i) add "_Left") < CrossPosition)) and ((getProperty("/P", _x) + YDistance) < getProperty("/A", _x))) and (getProperty("/A", _x) < (eval (((("Y" add Level) add "Hollow") add i) add "_Right") + ((eval (("Y" add Level) add "Block") - getProperty("/A", _y)) * eval (((("Y" add Level) add "Hollow") add i) add "_Right_Angle"))))) and ((eval (((("Y" add Level) add "Hollow") add i) add "_Left") + ((eval (("Y" add Level) add "Block") - getProperty("/A", _y)) * eval (((("Y" add Level) add "Hollow") add i) add "_Left_Angle"))) < getProperty("/A", _x))) and (eval (((("Y" add Level) add "Hollow") add i) add "_Top") < getProperty("/A", _y))) { x = "Shoot"; } i = i + "1"; } if (x eq "Shoot") { tellTarget ("/A") { gotoAndStop (2); }; } else { tellTarget ("/A") { gotoAndStop (1); }; } } else { i = "1"; x = ""; while (i < "6") { if ((((((CrossPosition < eval (((("Y" add Level) add "Hollow") add i) add "_Right")) and (eval (((("Y" add Level) add "Hollow") add i) add "_Left") < CrossPosition)) and (getProperty("/A", _x) < (getProperty("/P", _x) - YDistance))) and (getProperty("/A", _x) < (eval (((("Y" add Level) add "Hollow") add i) add "_Right") + ((eval (("Y" add Level) add "Block") - getProperty("/A", _y)) * eval (((("Y" add Level) add "Hollow") add i) add "_Right_Angle"))))) and ((eval (((("Y" add Level) add "Hollow") add i) add "_Left") + ((eval (("Y" add Level) add "Block") - getProperty("/A", _y)) * eval (((("Y" add Level) add "Hollow") add i) add "_Left_Angle"))) < getProperty("/A", _x))) and (eval (((("Y" add Level) add "Hollow") add i) add "_Top") < getProperty("/A", _y))) { x = "Shoot"; } i = i + "1"; } if (x eq "Shoot") { tellTarget ("/A") { gotoAndStop (2); }; } else { tellTarget ("/A") { gotoAndStop (1); }; } } } if ((Dpress eq "y") or (UziAimOn eq "y")) { Dpress = "n"; MoveUziDownCount = ""; if (((Rotation < "45") and ((-"1") < Rotation)) and (((getProperty("/P", _x) < getProperty("/A", _x)) and (getProperty("/P/Pumpkin/Direction", _currentframe) == "1")) or ((getProperty("/A", _x) < getProperty("/P", _x)) and (getProperty("/P/Pumpkin/Direction", _currentframe) == "2")))) { setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , Rotation * (-"1")); } if ((getProperty("/P", _y) < getProperty("/A", _y)) and (getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) < (-"10"))) { setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) + "10"); } else if ((getProperty("/P", _y) < getProperty("/A", _y)) and (getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) < "0")) { setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , "0"); } } setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _xscale , "138"); setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _yscale , "138"); } else { MoveUziDownCount = MoveUziDownCount + "1"; if (MoveUziDownCount >= "5") { tellTarget ("/A") { gotoAndStop (3); }; if (getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) < (-"10")) { setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) + "10"); } else if (getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) < "0") { setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , "0"); } } } TempCounter = "1"; NoAction = "0"; while (TempCounter < "11") { if (getProperty("/P", _x) == eval (((("Y" add Level) add "Action") add TempCounter) add "_X")) { NoAction = NoAction + "1"; tellTarget ("/SpaceBarImage") { Action = eval (((("/S:Y" add /S:Level) add "Action") add /S:TempCounter) add "_Display"); }; CurrentAction = eval (((("Y" add Level) add "Action") add TempCounter) add "_Action"); Set(eval (((("Y" add Level) add "Action") add TempCounter) add "_EventLock") add "_Lock", "y"); } TempCounter = TempCounter + "1"; } setProperty("/SpaceBarImage", _visible , "1"); if ((NoAction == "0") and (SpaceBarVisible ne "y")) { tellTarget ("/SpaceBarImage") { Action = ""; }; CurrentAction = ""; setProperty("/SpaceBarImage", _visible , "0"); } gotoAndPlay (1);
Symbol 173 MovieClip Frame 3
i = "1"; TempCounter = ""; while (i < "21") { if ((((eval (("Block" add i) add "_Left") < getProperty("/A", _x)) and (getProperty("/A", _x) < eval (("Block" add i) add "_Right"))) and (getProperty("/A", _y) < eval (("Block" add i) add "_Bottom"))) and (eval (("Block" add i) add "_Top") < getProperty("/A", _y))) { TempCounter = "CantShoot"; } i = i + "1"; }
Symbol 173 MovieClip Frame 4
if (Rlock eq "n") { UziAimOn = ""; TempCounter = "1"; neObstacle = "0"; Player_x = getProperty("/P", _x); while (TempCounter < "11") { if (Player_x <> eval (((("Y" add Level) add "Obstacle") add TempCounter) add "_Left")) { neObstacle = neObstacle + "1"; } TempCounter = TempCounter + "1"; } if (neObstacle == "10") { Rlock = "y"; Llock = "y"; Slock = "y"; Dlock = "y"; tellTarget ("/P") { Rpress = "y"; }; } tellTarget ("/P/Pumpkin/Direction") { gotoAndStop (1); }; }
Symbol 173 MovieClip Frame 5
if (Llock eq "n") { UziAimOn = ""; TempCounter = "1"; neObstacle = "0"; Player_x = getProperty("/P", _x); while (TempCounter < "11") { if (Player_x <> eval (((("Y" add Level) add "Obstacle") add TempCounter) add "_Right")) { neObstacle = neObstacle + "1"; } TempCounter = TempCounter + "1"; } if (neObstacle == "10") { Rlock = "y"; Llock = "y"; Slock = "y"; Dlock = "y"; tellTarget ("/P") { Lpress = "y"; }; } tellTarget ("/P/Pumpkin/Direction") { gotoAndStop (2); }; }
Symbol 176 MovieClip Frame 1
stop();
Symbol 176 MovieClip Frame 2
stop();
Symbol 177 MovieClip Frame 1
stop();
Symbol 178 MovieClip Frame 2
if (Rpress2 eq "y") { tellTarget ("/S") { Rlock = "n"; Llock = "n"; Slock = "n"; Dlock = "n"; }; Rpress2 = "n"; _y = (_y + "10"); _x = (_x + "15"); setProperty("Pumpkin/Direction/Expressions/Uzi", _rotation , "0"); tellTarget ("Pumpkin") { gotoAndPlay (2); }; tellTarget ("/SFX") { gotoAndPlay ("W"); }; } else if (Lpress2 eq "y") { tellTarget ("/S") { Rlock = "n"; Llock = "n"; Slock = "n"; Dlock = "n"; }; Lpress2 = "n"; _y = (_y + "10"); _x = (_x - "15"); setProperty("Pumpkin/Direction/Expressions/Uzi", _rotation , "0"); tellTarget ("Pumpkin") { gotoAndPlay (2); }; tellTarget ("/SFX") { gotoAndPlay ("W"); }; }
Symbol 178 MovieClip Frame 3
if (Rpress eq "y") { Rpress = "n"; Rpress2 = "y"; setProperty("/P", _x , getProperty("/P", _x) + "15"); setProperty("/P", _y , getProperty("/P", _y) - "10"); setProperty("Pumpkin/Direction/Expressions/Uzi", _rotation , "-15"); tellTarget ("Pumpkin/Direction/Expressions") { play(); }; } else if (Lpress eq "y") { Lpress = "n"; Lpress2 = "y"; _x = (_x - "15"); _y = (_y - "10"); setProperty("Pumpkin/Direction/Expressions/Uzi", _rotation , "-15"); tellTarget ("Pumpkin/Direction/Expressions") { play(); }; } gotoAndPlay (1);
Symbol 178 MovieClip Frame 4
TempCounter = "1"; neObstacle = "0"; Player_x = getProperty("/P", _x);
Symbol 192 MovieClip Frame 4
stop();
Symbol 220 MovieClip Frame 1
stop();
Symbol 220 MovieClip Frame 3
gotoAndStop (1);
Symbol 220 MovieClip Frame 6
gotoAndStop (1);
Symbol 220 MovieClip Frame 9
gotoAndStop (1);
Symbol 220 MovieClip Frame 12
gotoAndStop (1);
Symbol 220 MovieClip Frame 16
gotoAndStop (1);
Symbol 220 MovieClip Frame 19
gotoAndStop (1);
Symbol 220 MovieClip Frame 22
gotoAndStop (1);
Symbol 220 MovieClip Frame 25
gotoAndStop (1);
Symbol 220 MovieClip Frame 28
gotoAndStop (1);
Symbol 220 MovieClip Frame 31
gotoAndStop (1);
Symbol 220 MovieClip Frame 34
gotoAndStop (1);
Symbol 220 MovieClip Frame 37
gotoAndStop (1);
Symbol 220 MovieClip Frame 41
gotoAndStop (1);
Symbol 220 MovieClip Frame 44
gotoAndStop (1);
Symbol 220 MovieClip Frame 47
gotoAndStop (1);
Symbol 220 MovieClip Frame 50
gotoAndStop (1);
Symbol 220 MovieClip Frame 53
gotoAndStop (1);
Symbol 220 MovieClip Frame 56
gotoAndStop (1);
Symbol 220 MovieClip Frame 59
gotoAndStop (1);
Symbol 220 MovieClip Frame 62
gotoAndStop (1);
Symbol 220 MovieClip Frame 65
gotoAndStop (1);
Symbol 220 MovieClip Frame 68
gotoAndStop (1);
Symbol 220 MovieClip Frame 72
gotoAndStop (1);
Symbol 220 MovieClip Frame 75
gotoAndStop (1);
Symbol 225 MovieClip Frame 1
Count = "1"; stop();
Symbol 225 MovieClip Frame 3
if ((Count == "1") and (getProperty("/T", _currentframe) == "20")) { tellTarget ("/SFX") { gotoAndPlay ("Fig"); }; } else if ((Count == "1") and (getProperty("/T", _currentframe) == "21")) { tellTarget ("/SFX") { gotoAndPlay("Peng" add random("1")); }; } if (Text ne Message) { Text = substring(Message, "1", Count); Count = Count + "1"; } else { Count = "1"; gotoAndStop (1); }
Symbol 225 MovieClip Frame 4
if (Text ne Message) { Text = substring(Message, "1", Count); Count = Count + "2"; gotoAndPlay (3); } else { Count = "1"; gotoAndStop (1); }
Symbol 250 MovieClip Frame 4
stop();
Symbol 259 MovieClip Frame 7
stop();
Symbol 265 MovieClip Frame 1
if (getProperty("/", _currentframe) <> "1513") { if ((((((/:Story == "0") or (/:Story == "1")) or (/:Story == "2")) or (/:Story == "3")) or (/:Story == "5")) or (/:Story == "7")) { stop(); } } else if (/:Story <> "10") { stop(); }
Symbol 265 MovieClip Frame 2
stop();
Symbol 269 MovieClip Frame 1
stop();
Symbol 269 MovieClip Frame 2
stop();
Symbol 269 MovieClip Frame 3
stop();
Symbol 273 MovieClip Frame 1
stop();
Symbol 274 MovieClip Frame 1
stop();
Symbol 276 MovieClip Frame 1
stop();
Symbol 278 MovieClip Frame 1
stop();
Symbol 282 MovieClip Frame 20
gotoAndPlay(random("15") + "1");
Symbol 294 Button
on (press) { if (getProperty("/A", _currentframe) == "2") { call("/:CShoot"); tellTarget ("/B") { gotoAndPlay ("S"); }; tellTarget ("/S") { Y2Event3_X = "140"; Y2Event3_Target = "/Actions"; Y2Event3_GotoPlayFrame = "Talk"; Slock = "n"; Rlock = "n"; Llock = "n"; Dlock = "n"; }; call("/:CUnlock"); } else if (/S:Level == "2") { tellTarget ("/S") { UziAimOn = "y"; }; tellTarget ("/Text") { Text = ""; Message = ""; gotoAndStop (1); }; tellTarget ("/T") { gotoAndStop (1); }; if ("70" < getProperty("/Actions", _currentframe)) { tellTarget ("/U") { gotoAndStop (3); }; tellTarget ("/Actions") { Temp = ""; gotoAndStop (1); }; } } }
Symbol 299 MovieClip Frame 19
gotoAndPlay (1);
Symbol 299 MovieClip Frame 28
tellTarget ("_level0") { Story = "1"; }; tellTarget ("/S") { Y2Event2_X = ""; Y2Action1_Action = "Talk"; Y2Action1_X = "140"; if (/:L eq "F") { Y2Action1_Display = "Parler"; } else if (/:L eq "G") { Y2Action1_Display = "Sprechen"; } else if (/:L eq "S") { Y2Action1_Display = "Hablar"; } else { Y2Action1_Display = "Talk"; } }
Symbol 299 MovieClip Frame 35
stop();
Symbol 303 MovieClip Frame 1
stop();
Symbol 303 MovieClip Frame 18
stop();
Symbol 304 MovieClip Frame 1
stop();
Symbol 304 MovieClip Frame 2
tellTarget ("/S") { Rlock = "y"; Llock = "y"; Slock = "y"; Dlock = "y"; Y1Event3_X = ""; Y1Obstacle2_Right = ""; Y1Event3_X = ""; }; tellTarget ("/L") { gotoAndStop (2); }; tellTarget ("/R") { gotoAndStop (2); }; tellTarget ("/U") { gotoAndStop (2); }; tellTarget ("/P/Pumpkin/Direction") { gotoAndStop (2); }; tellTarget ("/Text") { if (/:L eq "F") { Message = "Appuyes sur la touche espace pour me parler."; } else if (/:L eq "G") { Message = "Drücke den Riegel, um mit mir zu sprechen."; } else if (/:L eq "S") { Message = "Presiona espacio para hablarme!"; } else { Message = "Press the spacebar to talk to me!"; } play(); }; tellTarget ("/T") { gotoAndStop ("Fig"); }
Symbol 304 MovieClip Frame 30
tellTarget ("/Text") { Text = ""; }; tellTarget ("/L") { gotoAndStop (1); }; tellTarget ("/R") { gotoAndStop (1); }; tellTarget ("/U") { gotoAndStop (1); }; tellTarget ("/T") { gotoAndStop (1); }; tellTarget ("/S") { Rlock = "n"; Llock = "n"; Slock = "n"; Dlock = "n"; }; Temp = ""; gotoAndStop (1);
Symbol 351 MovieClip Frame 1
if ("1397" < getProperty("/", _currentframe)) { stop(); }
Symbol 369 MovieClip Frame 1
stop();
Symbol 369 MovieClip Frame 13
gotoAndPlay (2);
Symbol 380 MovieClip Frame 1
Fish = "--"; Time = "--"; stop();
Symbol 380 MovieClip Frame 2
Time = "60"; Fish = "0"; tellTarget ("/S") { Slock = "n"; Level = "1"; Y1Action1_X = getProperty("/P", _x); Y1Action1_Action = "Restart"; if (/:L eq "F") { Y1Action1_Display = "Recommence"; } else if (/:L eq "G") { Y1Action1_Display = "Neustart"; } else if (/:L eq "S") { Y1Action1_Display = "Re-iniciar"; } else { Y1Action1_Display = "Restart"; } }; tellTarget ("/Clock") { play(); }
Symbol 380 MovieClip Frame 11
Time = Time - "1"; if (Time == "0") { gotoAndPlay (17); tellTarget ("/") { gotoAndStop ("Stop"); }; tellTarget ("Clock") { gotoAndStop (1); }; } else { gotoAndPlay (3); }
Symbol 380 MovieClip Frame 17
tellTarget ("/Text") { if (/:L eq "F") { Message = "Désolé, tu n'es pas à la hauteur."; } else if (/:L eq "G") { Message = "Tut mir leid, Du bist schlechter als ich."; } else if (/:L eq "S") { Message = "Lo siento, no eres tan bueno como yo."; } else { Message = "Sorry, you're not as good as me."; } play(); }; tellTarget ("/T") { gotoAndStop ("Penguin"); }; tellTarget ("/S") { UziAimOn = ""; }; call("/:Clock");
Symbol 380 MovieClip Frame 50
tellTarget ("/Text") { if (/:L eq "F") { Message = "Appuies sur la touche espace pour réessayer."; } else if (/:L eq "G") { Message = "Drücke den Riegel, um es nochmal zu versuchen."; } else if (/:L eq "S") { Message = "Presiona la barra espaciadora para reintentar."; } else { Message = "Press spacebar to retry."; } play(); }; gotoAndStop (1);
Symbol 385 MovieClip Frame 1
stop();
Symbol 385 MovieClip Frame 2
stop();
Symbol 385 MovieClip Frame 3
stop();
Symbol 386 MovieClip Frame 33
stop();
Symbol 389 MovieClip Frame 1
if (/:L eq "F") { if (Temp == "0") { tellTarget ("/Text") { Message = "Oh... J'ai mangé trop de poissons!"; play(); }; tellTarget ("/T") { gotoAndStop ("Penguin"); }; Temp = Temp + "1"; } else if (Temp == "1") { tellTarget ("/Text") { Message = "Mon record est de 30 poissons en 60 secondes!"; play(); }; Temp = Temp + "1"; } else if (Temp == "2") { tellTarget ("/Text") { Message = "Tu ne peux pas le battre, peux tu?"; play(); }; Temp = Temp + "1"; } else if (Temp == "3") { tellTarget ("/Text") { Message = "Hey, tu as cet uzi..."; play(); }; Temp = Temp + "1"; } else if (Temp == "4") { tellTarget ("/Text") { Message = "Je te laisserai tirer dans le poisson."; play(); }; Temp = Temp + "1"; } else if (Temp == "5") { tellTarget ("/Text") { Message = "30 poissons en 60 secondes. Prêt?"; play(); }; tellTarget ("/T") { gotoAndStop ("Penguin"); }; Temp = Temp + "1"; } else if (Temp == "6") { tellTarget ("/Text") { Message = "Top!"; play(); }; Temp = Temp + "1"; tellTarget ("/") { play(); }; tellTarget ("/SC/Clock") { play(); }; tellTarget ("/S") { Dlock = "n"; UziAimOn = "y"; }; tellTarget ("/U") { gotoAndStop (3); }; tellTarget ("/A") { gotoAndStop (2); }; startDrag ("/A", true); tellTarget ("/SC") { play(); }; } else if (Temp == "7") { Temp = Temp + "1"; tellTarget ("/Text") { Text = ""; }; tellTarget ("/T") { gotoAndStop (1); }; } else if (Temp == "10") { Temp = Temp + "1"; tellTarget ("/Text") { Text = "Waouh! Félicitations. Prends ça!"; }; tellTarget ("/T") { gotoAndStop ("Penguin"); }; } } else if (/:L eq "G") { if (Temp == "0") { tellTarget ("/Text") { Message = "Oh... Ich habe zu viel Fisch gegessen!"; play(); }; tellTarget ("/T") { gotoAndStop ("Penguin"); }; Temp = Temp + "1"; } else if (Temp == "1") { tellTarget ("/Text") { Message = "Mein Rekord sind 30 Fische in 60 Sekunden!"; play(); }; Temp = Temp + "1"; } else if (Temp == "2") { tellTarget ("/Text") { Message = "Das kannst Du nicht schlagen, oder?"; play(); }; Temp = Temp + "1"; } else if (Temp == "3") { tellTarget ("/Text") { Message = "Hey, Du hast diesen Uzi..."; play(); }; Temp = Temp + "1"; } else if (Temp == "4") { tellTarget ("/Text") { Message = "Ich werde Dich den Fisch schießen lassen."; play(); }; Temp = Temp + "1"; } else if (Temp == "5") { tellTarget ("/Text") { Message = "30 Fische in 60 Sekunden. Bist Du bereit?"; play(); }; tellTarget ("/T") { gotoAndStop ("Penguin"); }; Temp = Temp + "1"; } else if (Temp == "6") { tellTarget ("/Text") { Message = "Fang' an!"; play(); }; Temp = Temp + "1"; tellTarget ("/") { play(); }; tellTarget ("/SC/Clock") { play(); }; tellTarget ("/S") { Dlock = "n"; UziAimOn = "y"; }; tellTarget ("/U") { gotoAndStop (3); }; tellTarget ("/A") { gotoAndStop (2); }; startDrag ("/A", true); tellTarget ("/SC") { play(); }; } else if (Temp == "7") { Temp = Temp + "1"; tellTarget ("/Text") { Text = ""; }; tellTarget ("/T") { gotoAndStop (1); }; } else if (Temp == "10") { Temp = Temp + "1"; tellTarget ("/Text") { Text = "Wow! Glückwunsch. Nimm' das!"; }; tellTarget ("/T") { gotoAndStop ("Penguin"); }; } } else if (/:L eq "S") { if (Temp == "0") { tellTarget ("/Text") { Message = "¡Oh... he comido mucho pescado!"; play(); }; tellTarget ("/T") { gotoAndStop ("Penguin"); }; Temp = Temp + "1"; } else if (Temp == "1") { tellTarget ("/Text") { Message = "Mi record es 30 pescados en 60 segundos!"; play(); }; Temp = Temp + "1"; } else if (Temp == "2") { tellTarget ("/Text") { Message = "¿Podrías superarlo acaso?"; play(); }; Temp = Temp + "1"; } else if (Temp == "3") { tellTarget ("/Text") { Message = "Hey, tu tienes una uzi..."; play(); }; Temp = Temp + "1"; } else if (Temp == "4") { tellTarget ("/Text") { Message = "Dejaré que le dispares a los pescados."; play(); }; Temp = Temp + "1"; } else if (Temp == "5") { tellTarget ("/Text") { Message = "30 pescados en 60 segundos. ¿Estás listo?"; play(); }; tellTarget ("/T") { gotoAndStop ("Penguin"); }; Temp = Temp + "1"; } else if (Temp == "6") { tellTarget ("/Text") { Message = "¡Ahora!"; play(); }; Temp = Temp + "1"; tellTarget ("/") { play(); }; tellTarget ("/SC/Clock") { play(); }; tellTarget ("/S") { Dlock = "n"; UziAimOn = "y"; }; tellTarget ("/U") { gotoAndStop (3); }; tellTarget ("/A") { gotoAndStop (2); }; startDrag ("/A", true); tellTarget ("/SC") { play(); }; } else if (Temp == "7") { Temp = Temp + "1"; tellTarget ("/Text") { Text = ""; }; tellTarget ("/T") { gotoAndStop (1); }; } else if (Temp == "10") { Temp = Temp + "1"; tellTarget ("/Text") { Text = "¡Vaya! Felicidades. ¡Toma esto!"; }; tellTarget ("/T") { gotoAndStop ("Penguin"); }; } } else if (Temp == "0") { tellTarget ("/Text") { Message = "Oh... I've eaten too much fish!"; play(); }; tellTarget ("/T") { gotoAndStop ("Penguin"); }; Temp = Temp + "1"; } else if (Temp == "1") { tellTarget ("/Text") { Message = "My record is 30 fish in 60 seconds!"; play(); }; Temp = Temp + "1"; } else if (Temp == "2") { tellTarget ("/Text") { Message = "You can't beat that, can you?"; play(); }; Temp = Temp + "1"; } else if (Temp == "3") { tellTarget ("/Text") { Message = "Hey, you've got that water pistol..."; play(); }; Temp = Temp + "1"; } else if (Temp == "4") { tellTarget ("/Text") { Message = "I'll let you shoot the fish."; play(); }; Temp = Temp + "1"; } else if (Temp == "5") { tellTarget ("/Text") { Message = "30 fish in 60 seconds. Are you ready?"; play(); }; tellTarget ("/T") { gotoAndStop ("Penguin"); }; Temp = Temp + "1"; } else if (Temp == "6") { tellTarget ("/Text") { Message = "Start!"; play(); }; Temp = Temp + "1"; tellTarget ("/") { play(); }; tellTarget ("/SC/Clock") { play(); }; tellTarget ("/S") { Dlock = "n"; UziAimOn = "y"; }; tellTarget ("/U") { gotoAndStop (3); }; tellTarget ("/A") { gotoAndStop (2); }; startDrag ("/A", true); tellTarget ("/SC") { play(); }; } else if (Temp == "7") { Temp = Temp + "1"; tellTarget ("/Text") { Text = ""; }; tellTarget ("/T") { gotoAndStop (1); }; } else if (Temp == "10") { Temp = Temp + "1"; tellTarget ("/Text") { Text = "Wow! Congratulations. Take this!"; }; tellTarget ("/T") { gotoAndStop ("Penguin"); }; call("/:CLock"); }
Symbol 389 MovieClip Frame 35
gotoAndPlay (1);
Symbol 396 MovieClip Frame 1
stop();
Symbol 396 MovieClip Frame 4
gotoAndStop (1);
Symbol 396 MovieClip Frame 7
gotoAndStop (1);
Symbol 396 MovieClip Frame 13
gotoAndStop (1);
Symbol 396 MovieClip Frame 17
gotoAndStop (1);
Symbol 396 MovieClip Frame 21
gotoAndStop (1);
Symbol 396 MovieClip Frame 25
gotoAndStop (1);
Symbol 398 Button
on (press) { play(); tellTarget ("/SC") { Fish = Fish + "1"; }; call("/:CShoot"); if (/SC:Fish == "30") { tellTarget ("/A") { gotoAndStop (3); }; tellTarget ("/SC") { stop(); }; tellTarget ("/SC/Clock") { gotoAndStop (1); }; tellTarget ("/") { gotoAndPlay ("SWin"); }; stopDrag(); tellTarget ("/S") { UziAimOn = ""; }; } }
Symbol 400 MovieClip Frame 1
stop();
Symbol 400 MovieClip Frame 2
tellTarget ("/SFX2") { gotoAndPlay("Fish" add random("1")); }
Symbol 400 MovieClip Frame 3
stop();
Symbol 419 MovieClip Frame 20
gotoAndPlay(random("15") + "1");
Symbol 424 MovieClip Frame 1
stop();
Symbol 424 MovieClip Frame 4
stop();
Symbol 424 MovieClip Frame 8
stop();
Symbol 425 MovieClip Frame 38
t = random("2"); if (t == "0") { tellTarget ("S") { gotoAndPlay ("Sound1"); }; } else { tellTarget ("S") { gotoAndPlay ("Sound2"); }; }
Symbol 425 MovieClip Frame 40
gotoAndPlay(random("20") + "1");
Symbol 428 MovieClip Frame 1
if (/:L eq "F") { if (Temp == "0") { tellTarget ("/Text") { Message = "Kra! Kra! Es-tu rapide sur tes pieds? Kra!"; play(); }; tellTarget ("/T") { gotoAndStop ("Bird"); }; Temp = Temp + "1"; } else if (Temp == "1") { tellTarget ("/Text") { Message = "Alors, tu veux cette clé rouge?"; play(); }; Temp = Temp + "1"; } else if (Temp == "2") { tellTarget ("/Text") { Message = "Rejoins moi de l'autre côté de la forêt en moins de 60 sec."; play(); }; Temp = Temp + "1"; } else if (Temp == "3") { tellTarget ("/Text") { Message = "Si les plantes t'embêtent, tu n'as qu'à les faire partir en tirant."; play(); }; Temp = Temp + "1"; } else if (Temp == "4") { tellTarget ("/Text") { Message = "Prêt?"; play(); }; Temp = Temp + "1"; } else if (Temp == "5") { tellTarget ("/Text") { Message = "Ensuite cours, baby, cours!"; play(); }; Temp = Temp + "1"; } else if (Temp == "6") { tellTarget ("/Text") { Text = ""; }; tellTarget ("/T") { gotoAndStop (1); }; Temp = Temp + "1"; } else if (Temp == "8") { tellTarget ("/Text") { Message = "Tu es trop lent."; play(); }; tellTarget ("/T") { gotoAndStop ("Bird"); }; Temp = Temp + "1"; } else if (Temp == "9") { tellTarget ("/Text") { Message = "Rapelles-toi d'utiliser ta souris pour faire partir les plantes."; play(); }; Temp = Temp + "1"; } else if (Temp == "10") { tellTarget ("/Text") { Message = "Appuies sur la touche espace pour sauter les barrières."; play(); }; Temp = Temp + "1"; } else if (Temp == "11") { tellTarget ("/Text") { Message = "Essaies encore?"; play(); }; Temp = Temp + "1"; } else if (Temp == "12") { tellTarget ("/Text") { Message = "OK, on y va. Prêt..."; play(); }; Temp = Temp + "1"; } else if (Temp == "13") { tellTarget ("/Text") { Message = "Top!"; play(); }; Temp = Temp + "1"; } else if (Temp == "14") { tellTarget ("/Text") { Text = ""; }; tellTarget ("/T") { gotoAndStop (1); }; Temp = Temp + "1"; } } else if (/:L eq "G") { if (Temp == "0") { tellTarget ("/Text") { Message = "Kra! Kra! Bist Du schnell auf Deinen Füßen? Kra!"; play(); }; tellTarget ("/T") { gotoAndStop ("Bird"); }; Temp = Temp + "1"; } else if (Temp == "1") { tellTarget ("/Text") { Message = "So, Du willst also diesen roten Schlüssel?"; play(); }; Temp = Temp + "1"; } else if (Temp == "2") { tellTarget ("/Text") { Message = "Erreiche mich innerhalb von 60 Sek. am anderen Ende des Waldes."; play(); }; Temp = Temp + "1"; } else if (Temp == "3") { tellTarget ("/Text") { Message = "Wenn die Pflanzen Dich stören, schieß' sie einfach weg!"; play(); }; Temp = Temp + "1"; } else if (Temp == "4") { tellTarget ("/Text") { Message = "Bist Du bereit?"; play(); }; Temp = Temp + "1"; } else if (Temp == "5") { tellTarget ("/Text") { Message = "Dann lauf', Baby, lauf'!"; play(); }; Temp = Temp + "1"; } else if (Temp == "6") { tellTarget ("/Text") { Text = ""; }; tellTarget ("/T") { gotoAndStop (1); }; Temp = Temp + "1"; } else if (Temp == "8") { tellTarget ("/Text") { Message = "Du bist zu langsam."; play(); }; tellTarget ("/T") { gotoAndStop ("Bird"); }; Temp = Temp + "1"; } else if (Temp == "9") { tellTarget ("/Text") { Message = "Denk' an Deine Maus, um die Pflanzen zu erschießen."; play(); }; Temp = Temp + "1"; } else if (Temp == "10") { tellTarget ("/Text") { Message = "Drücke den Riegel, um über die Barrieren zu springen."; play(); }; Temp = Temp + "1"; } else if (Temp == "11") { tellTarget ("/Text") { Message = "Noch ein Versuch?"; play(); }; Temp = Temp + "1"; } else if (Temp == "12") { tellTarget ("/Text") { Message = "OK, los geht's. Fertig..."; play(); }; Temp = Temp + "1"; } else if (Temp == "13") { tellTarget ("/Text") { Message = "Los!"; play(); }; Temp = Temp + "1"; } else if (Temp == "14") { tellTarget ("/Text") { Text = ""; }; tellTarget ("/T") { gotoAndStop (1); }; Temp = Temp + "1"; } } else if (/:L eq "S") { if (Temp == "0") { tellTarget ("/Text") { Message = "Kra! Kra! Eres rápido sobre tus pies? Kra!"; play(); }; tellTarget ("/T") { gotoAndStop ("Bird"); }; Temp = Temp + "1"; } else if (Temp == "1") { tellTarget ("/Text") { Message = "Así que... ¿quieres esta llave roja?"; play(); }; Temp = Temp + "1"; } else if (Temp == "2") { tellTarget ("/Text") { Message = "Alcánzame al otro lado del bosque en menos de 60 segundos."; play(); }; Temp = Temp + "1"; } else if (Temp == "3") { tellTarget ("/Text") { Message = "Si las plantas te molestan, ¡simplemente elimínalas disparándoles!"; play(); }; Temp = Temp + "1"; } else if (Temp == "4") { tellTarget ("/Text") { Message = "¿Estás listo?"; play(); }; Temp = Temp + "1"; } else if (Temp == "5") { tellTarget ("/Text") { Message = "Entonces ¡corre, nene, corre!"; play(); }; Temp = Temp + "1"; } else if (Temp == "6") { tellTarget ("/Text") { Text = ""; }; tellTarget ("/T") { gotoAndStop (1); }; Temp = Temp + "1"; } else if (Temp == "8") { tellTarget ("/Text") { Message = "Eres muy lento."; play(); }; tellTarget ("/T") { gotoAndStop ("Bird"); }; Temp = Temp + "1"; } else if (Temp == "9") { tellTarget ("/Text") { Message = "Recuerda usar tu mouse para dispararle a las plantas."; play(); }; Temp = Temp + "1"; } else if (Temp == "10") { tellTarget ("/Text") { Message = "Appuies sur la touche espace pour sauter les barrières."; play(); }; Temp = Temp + "1"; } else if (Temp == "11") { tellTarget ("/Text") { Message = "¿Quieres intentar nuevamente?"; play(); }; Temp = Temp + "1"; } else if (Temp == "12") { tellTarget ("/Text") { Message = "OK, aquí vamos. Listos..."; play(); }; Temp = Temp + "1"; } else if (Temp == "13") { tellTarget ("/Text") { Message = "¡Ahora!"; play(); }; Temp = Temp + "1"; } else if (Temp == "14") { tellTarget ("/Text") { Text = ""; }; tellTarget ("/T") { gotoAndStop (1); }; Temp = Temp + "1"; } } else if (Temp == "0") { tellTarget ("/Text") { Message = "Kra! Kra! Are you fast on your feet? Kra!"; play(); }; tellTarget ("/T") { gotoAndStop ("Bird"); }; Temp = Temp + "1"; } else if (Temp == "1") { tellTarget ("/Text") { Message = "So, you want this red key?"; play(); }; Temp = Temp + "1"; } else if (Temp == "2") { tellTarget ("/Text") { Message = "Reach me at the other side of the forest within 60 sec."; play(); }; Temp = Temp + "1"; } else if (Temp == "3") { tellTarget ("/Text") { Message = "If the plants bother you, just shoot them outta here!"; play(); }; Temp = Temp + "1"; } else if (Temp == "4") { tellTarget ("/Text") { Message = "Are you ready?"; play(); }; Temp = Temp + "1"; } else if (Temp == "5") { tellTarget ("/Text") { Message = "Then run, baby, run!"; play(); }; Temp = Temp + "1"; } else if (Temp == "6") { tellTarget ("/Text") { Text = ""; }; tellTarget ("/T") { gotoAndStop (1); }; Temp = Temp + "1"; } else if (Temp == "8") { tellTarget ("/Text") { Message = "You're too slow."; play(); }; tellTarget ("/T") { gotoAndStop ("Bird"); }; Temp = Temp + "1"; } else if (Temp == "9") { tellTarget ("/Text") { Message = "Remember to use your mouse to shoot the plants."; play(); }; Temp = Temp + "1"; } else if (Temp == "10") { tellTarget ("/Text") { Message = "Press the space bar to jump over the barrels."; play(); }; Temp = Temp + "1"; } else if (Temp == "11") { tellTarget ("/Text") { Message = "Try again?"; play(); }; Temp = Temp + "1"; } else if (Temp == "12") { tellTarget ("/Text") { Message = "OK, here we go. Ready..."; play(); }; Temp = Temp + "1"; } else if (Temp == "13") { tellTarget ("/Text") { Message = "Start!"; play(); }; Temp = Temp + "1"; } else if (Temp == "14") { tellTarget ("/Text") { Text = ""; }; tellTarget ("/T") { gotoAndStop (1); }; Temp = Temp + "1"; }
Symbol 428 MovieClip Frame 35
gotoAndPlay (1);
Symbol 433 MovieClip Frame 3
Temp = random("4"); if ((Temp == "3") and ("1737" < getProperty("/", _currentframe))) { } else { gotoAndPlay (1); }
Symbol 434 Button
on (press) { if (getProperty("/A", _currentframe) == "2") { call("/:CShoot"); if (/S:Y1Obstacle1_Left ne "") { tellTarget ("/S") { Y1Obstacle1_Left = ""; }; tellTarget ("/E1") { play(); }; } else if (/S:Y1Obstacle2_Left ne "") { tellTarget ("/S") { Y1Obstacle2_Left = ""; }; tellTarget ("/E2") { play(); }; } else if (/S:Y1Obstacle3_Left ne "") { tellTarget ("/S") { Y1Obstacle3_Left = ""; }; tellTarget ("/E3") { play(); }; } else if (/S:Y1Obstacle4_Left ne "") { tellTarget ("/S") { Y1Obstacle4_Left = ""; }; tellTarget ("/E4") { play(); }; } } tellTarget ("/S") { UziAimOn = "y"; } }
Symbol 436 MovieClip Frame 1
stop();
Symbol 436 MovieClip Frame 4
stop();
Symbol 437 MovieClip Frame 1
tellTarget ("Time") { play(); }
Symbol 437 MovieClip Frame 10
if (((((((/:Temp == "40") and (_level0:Frame eq "F6")) or ((/:Temp == "30") and (_level0:Frame eq "F7"))) or ((/:Temp == "25") and (_level0:Frame eq "F8"))) or ((/:Temp == "20") and (_level0:Frame eq "F9"))) or ((/:Temp == "10") and (_level0:Frame eq "F10"))) or (/:Temp == "0")) { tellTarget ("/") { FrameChange = "Restart"; gotoAndPlay ("FrameChange"); }; } tellTarget ("/") { Temp = Temp - "1"; }
Symbol 454 MovieClip Frame 3
Temp = random("3"); if (Temp == "1") { } else { gotoAndPlay (1); }
Symbol 456 Button
on (release) { if (getProperty("/A", _currentframe) == "2") { play(); tellTarget ("/PVars") { MP = MP + "1"; }; call("/:Dead"); call("/:CShoot"); if (/PVars:MP == "10") { tellTarget ("/Text") { if (/:L eq "F") { Text = "S'il te plaît, ne fais pas ça!"; } else if (/:L eq "G") { Text = "Bitte tu' das nicht."; } else if (/:L eq "S") { Text = "Por favor, no hagas eso."; } else { Text = "Please don't do that."; } }; tellTarget ("/T") { gotoAndStop ("Millipede"); }; tellTarget ("/SFX2") { gotoAndPlay ("Milli"); }; } else if (/PVars:MP == "25") { tellTarget ("/Text") { if (/:L eq "F") { Text = "Pourquoi? Arrêtes!"; } else if (/:L eq "G") { Text = "Warum? Stop!"; } else if (/:L eq "S") { Text = "¿Porque? ¡Alto!"; } else { Text = "Why? Stop!"; } }; tellTarget ("/SFX2") { gotoAndPlay ("Milli"); }; } else if (/PVars:MP == "40") { tellTarget ("/Text") { if (/:L eq "F") { Text = "Grr! Tu nous mets en colère!"; } else if (/:L eq "G") { Text = "Grr! Du machst uns wütend!"; } else if (/:L eq "S") { Text = "¡Grr! ¡Nos estás haciendo enojar!"; } else { Text = "Grr! You're making us angry!"; } }; tellTarget ("/SFX2") { gotoAndPlay ("Milli"); }; } else if (/PVars:MP == "40") { tellTarget ("/Text") { if (/:L eq "F") { Text = "Grrr! Vas-t'en d'ici!"; } else if (/:L eq "G") { Text = "Grrr! Hau' ab!"; } else if (/:L eq "S") { Text = "¡Grrr! ¡Largo de aquí!"; } else { Text = "Grrr! Get out of here!"; } }; tellTarget ("/SFX2") { gotoAndPlay ("Milli"); }; } else if (/PVars:MP == "60") { tellTarget ("/Text") { if (/:L eq "F") { Message = "On abandonne. Prends cette clé et laisse nous tranquilles."; } else if (/:L eq "G") { Message = "Wir geben auf. Nimm' diesen Schlüssel und geh'!"; } else if (/:L eq "S") { Message = "Nos rendimos. ¡Toma esta llave y déjanos en paz!"; } else { Message = "We give up. Take this key and leave us alone!"; } play(); }; tellTarget ("/") { play(); }; call("/:Clock"); tellTarget ("/S") { UziAimOn = ""; Dlock = "y"; }; } } }
Symbol 460 MovieClip Frame 1
stop();
Symbol 460 MovieClip Frame 20
Temp = random("3"); if (Temp == "2") { gotoAndStop (1); } else { gotoAndPlay (18); }
Symbol 483 Button
on (keyPress "<Space>") { gotoAndPlay (2089); }
Symbol 484 Button
on (keyPress "<Space>") { gotoAndPlay (2096); }
Symbol 485 Button
on (keyPress "<Space>") { gotoAndPlay (2110); }
Symbol 495 MovieClip Frame 1
stop();
Symbol 495 MovieClip Frame 2
stop();
Symbol 499 MovieClip Frame 1
stop();
Symbol 500 Button
on (keyPress "<Space>") { gotoAndPlay (2270); }
Symbol 501 Button
on (keyPress "<Space>") { gotoAndPlay (2276); }
Symbol 502 Button
on (keyPress "<Space>") { gotoAndPlay (2300); }
Symbol 503 Button
on (keyPress "<Space>") { gotoAndPlay (2314); }
Symbol 504 Button
on (keyPress "<Space>") { gotoAndPlay (2321); }
Symbol 505 Button
on (keyPress "<Space>") { gotoAndPlay (2335); }
Symbol 534 MovieClip Frame 1
stop();
Symbol 543 Button
on (press) { play(); }
Symbol 544 Button
on (press) { gotoAndPlay (3127); Temp = "1"; }
Symbol 549 Button
on (press) { gotoAndPlay (3127); Temp = "2"; }
Symbol 550 Button
on (press) { gotoAndPlay (3055); }
Symbol 551 Button
on (press) { gotoAndPlay (3127); Temp = "4"; }
Symbol 552 Button
on (press) { gotoAndPlay (3164); }
Symbol 553 Button
on (press) { gotoAndPlay (3127); Temp = "4"; }
Symbol 554 Button
on (press) { gotoAndPlay (3127); Temp = "3"; }
Symbol 555 Button
on (press) { gotoAndPlay (3278); }
Symbol 556 Button
on (press) { gotoAndPlay (3127); Temp = "3"; }
Symbol 561 Button
on (press) { gotoAndPlay (3127); Temp = "5"; }
Symbol 562 Button
on (press) { gotoAndPlay (3348); }
Symbol 572 Button
on (press) { if (getProperty("/A", _currentframe) == "2") { tellTarget ("/BC") { Bees = Bees + "1"; }; call("/:SShoot"); play(); } }
Symbol 584 MovieClip Frame 1
stop();
Symbol 584 MovieClip Frame 3
stop();
Symbol 585 Button
on (keyPress "<Space>") { tellTarget ("/") { gotoAndPlay ("DesertPlay"); } }
Symbol 586 MovieClip Frame 2
XDistance = getProperty("/A", _x) - getProperty("/P", _x); YDistance = (getProperty("/A", _y) - getProperty("/P", _y)) * (-"1"); SqrtDistance = (XDistance * XDistance) + (YDistance * YDistance); x = "1"; i = "0"; while (i < "10") { x = x - (((x * x) - SqrtDistance) / ("2" * x)); i = i + "1"; } Rotation = YDistance / ((((x + x) - (YDistance / "3.4")) * "3.14") / "360"); if (eval (("Y" add Level) add "Block") < getProperty("/A", _y)) { call("BlockLoop"); if ((((((getProperty("/P", _x) + YDistance) < getProperty("/A", _x)) and (getProperty("/A", _y) < (getProperty("/P", _y) + "10"))) and (getProperty("/P/Pumpkin/Direction", _currentframe) == "1")) or (((getProperty("/A", _x) < (getProperty("/P", _x) - YDistance)) and (getProperty("/A", _y) < (getProperty("/P", _y) + "10"))) and (getProperty("/P/Pumpkin/Direction", _currentframe) == "2"))) and (TempCounter ne "CantShoot")) { tellTarget ("/A") { gotoAndStop (2); }; } else { tellTarget ("/A") { gotoAndStop (1); }; } } else { CrossPosition = getProperty("/A", _x) - ((YDistance - (getProperty("/P", _y) - eval (("Y" add Level) add "Block"))) * (XDistance / YDistance)); if (getProperty("/P/Pumpkin/Direction", _currentframe) == "1") { i = "1"; x = ""; while (i < "6") { if ((((((CrossPosition < eval (((("Y" add Level) add "Hollow") add i) add "_Right")) and (eval (((("Y" add Level) add "Hollow") add i) add "_Left") < CrossPosition)) and ((getProperty("/P", _x) + YDistance) < getProperty("/A", _x))) and (getProperty("/A", _x) < (eval (((("Y" add Level) add "Hollow") add i) add "_Right") + ((eval (("Y" add Level) add "Block") - getProperty("/A", _y)) * eval (((("Y" add Level) add "Hollow") add i) add "_Right_Angle"))))) and ((eval (((("Y" add Level) add "Hollow") add i) add "_Left") + ((eval (("Y" add Level) add "Block") - getProperty("/A", _y)) * eval (((("Y" add Level) add "Hollow") add i) add "_Left_Angle"))) < getProperty("/A", _x))) and (eval (((("Y" add Level) add "Hollow") add i) add "_Top") < getProperty("/A", _y))) { x = "Shoot"; } i = i + "1"; } if (x eq "Shoot") { tellTarget ("/A") { gotoAndStop (2); }; } else { tellTarget ("/A") { gotoAndStop (1); }; } } else { i = "1"; x = ""; while (i < "6") { if ((((((CrossPosition < eval (((("Y" add Level) add "Hollow") add i) add "_Right")) and (eval (((("Y" add Level) add "Hollow") add i) add "_Left") < CrossPosition)) and (getProperty("/A", _x) < (getProperty("/P", _x) - YDistance))) and (getProperty("/A", _x) < (eval (((("Y" add Level) add "Hollow") add i) add "_Right") + ((eval (("Y" add Level) add "Block") - getProperty("/A", _y)) * eval (((("Y" add Level) add "Hollow") add i) add "_Right_Angle"))))) and ((eval (((("Y" add Level) add "Hollow") add i) add "_Left") + ((eval (("Y" add Level) add "Block") - getProperty("/A", _y)) * eval (((("Y" add Level) add "Hollow") add i) add "_Left_Angle"))) < getProperty("/A", _x))) and (eval (((("Y" add Level) add "Hollow") add i) add "_Top") < getProperty("/A", _y))) { x = "Shoot"; } i = i + "1"; } if (x eq "Shoot") { tellTarget ("/A") { gotoAndStop (2); }; } else { tellTarget ("/A") { gotoAndStop (1); }; } } } MoveUziDownCount = ""; if (((Rotation < "45") and ((-"1") < Rotation)) and (((getProperty("/P", _x) < getProperty("/A", _x)) and (getProperty("/P/Pumpkin/Direction", _currentframe) == "1")) or ((getProperty("/A", _x) < getProperty("/P", _x)) and (getProperty("/P/Pumpkin/Direction", _currentframe) == "2")))) { setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , Rotation * (-"1")); } if ((getProperty("/P", _y) < getProperty("/A", _y)) and (getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) < (-"10"))) { setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) + "10"); } else if ((getProperty("/P", _y) < getProperty("/A", _y)) and (getProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation) < "0")) { setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _rotation , "0"); } setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _xscale , "138"); setProperty("/P/Pumpkin/Direction/Expressions/Uzi", _yscale , "138");
Symbol 587 Button
on (keyPress "<Space>") { tellTarget ("/") { gotoAndPlay ("DesertPlay"); } }
Symbol 595 MovieClip Frame 3
Temp = random("2"); if (Temp == "1") { } else { gotoAndPlay (1); }
Symbol 599 MovieClip Frame 1
stop();
Symbol 599 MovieClip Frame 4
gotoAndStop (1);
Symbol 601 MovieClip Frame 2
if (getProperty("/A", _x) < getProperty("/P", _x)) { tellTarget ("/P/Pumpkin/Direction") { gotoAndStop (2); }; } else { tellTarget ("/P/Pumpkin/Direction") { gotoAndStop (1); }; }
Symbol 602 Button
on (press) { if (eval ("/Turn:Press" add /Turn:Current) == "1") { call("/:SpHit"); tellTarget ("/1") { play(); }; tellTarget ("/Turn") { Current = Current + "1"; }; if (eval ("/Turn:Press" add /Turn:Current) eq "") { call("/:SpWin"); tellTarget ("/") { gotoAndPlay(/Turn:WinFrame); }; } if (/Turn:Game == "2") { tellTarget ("/") { nextFrame(); }; tellTarget ("/IC") { Spiders = Spiders + "1"; }; } } else { call("/:SpWrong"); if (/Turn:Game <> "2") { tellTarget ("/") { gotoAndPlay(/Turn:Frame); }; } } }
Symbol 604 Button
on (press) { if (eval ("/Turn:Press" add /Turn:Current) == "2") { call("/:SpHit"); tellTarget ("/2") { play(); }; tellTarget ("/Turn") { Current = Current + "1"; }; if (eval ("/Turn:Press" add /Turn:Current) eq "") { call("/:SpWin"); tellTarget ("/") { gotoAndPlay(/Turn:WinFrame); }; } if (/Turn:Game == "2") { tellTarget ("/") { nextFrame(); }; tellTarget ("/IC") { Spiders = Spiders + "1"; }; } } else { call("/:SpWrong"); if (/Turn:Game <> "2") { tellTarget ("/") { gotoAndPlay(/Turn:Frame); }; } } }
Symbol 606 Button
on (press) { if (eval ("/Turn:Press" add /Turn:Current) == "3") { call("/:SpHit"); tellTarget ("/3") { play(); }; tellTarget ("/Turn") { Current = Current + "1"; }; if (eval ("/Turn:Press" add /Turn:Current) eq "") { call("/:SpWin"); tellTarget ("/") { gotoAndPlay(/Turn:WinFrame); }; } if (/Turn:Game == "2") { tellTarget ("/IC") { Spiders = Spiders + "1"; }; tellTarget ("/") { nextFrame(); }; } } else { call("/:SpWrong"); if (/Turn:Game <> "2") { tellTarget ("/") { gotoAndPlay(/Turn:Frame); }; } } }
Symbol 608 Button
on (press) { if (eval ("/Turn:Press" add /Turn:Current) == "4") { call("/:SpHit"); tellTarget ("/4") { play(); }; tellTarget ("/Turn") { Current = Current + "1"; }; if (eval ("/Turn:Press" add /Turn:Current) eq "") { call("/:SpWin"); tellTarget ("/") { gotoAndPlay(/Turn:WinFrame); }; } if (/Turn:Game == "2") { tellTarget ("/IC") { Spiders = Spiders + "1"; }; tellTarget ("/") { nextFrame(); }; } } else { call("/:SpWrong"); if (/Turn:Game <> "2") { tellTarget ("/") { gotoAndPlay(/Turn:Frame); }; } } }
Symbol 610 Button
on (press) { if (eval ("/Turn:Press" add /Turn:Current) == "5") { call("/:SpHit"); tellTarget ("/5") { play(); }; tellTarget ("/Turn") { Current = Current + "1"; }; if (eval ("/Turn:Press" add /Turn:Current) eq "") { call("/:SpWin"); tellTarget ("/") { gotoAndPlay(/Turn:WinFrame); }; } if (/Turn:Game == "2") { tellTarget ("/") { nextFrame(); }; tellTarget ("/IC") { Spiders = Spiders + "1"; }; } } else { call("/:SpWrong"); if (/Turn:Game <> "2") { tellTarget ("/") { gotoAndPlay(/Turn:Frame); }; } } }
Symbol 612 Button
on (press) { if (eval ("/Turn:Press" add /Turn:Current) == "6") { call("/:SpHit"); tellTarget ("/6") { play(); }; tellTarget ("/Turn") { Current = Current + "1"; }; if (eval ("/Turn:Press" add /Turn:Current) eq "") { call("/:SpWin"); tellTarget ("/") { gotoAndPlay(/Turn:WinFrame); }; } if (/Turn:Game == "2") { tellTarget ("/") { nextFrame(); }; tellTarget ("/IC") { Spiders = Spiders + "1"; }; } } else { call("/:SpWrong"); if (/Turn:Game <> "2") { tellTarget ("/") { gotoAndPlay(/Turn:Frame); }; } } }
Symbol 614 Button
on (press) { if (eval ("/Turn:Press" add /Turn:Current) == "7") { call("/:SpHit"); tellTarget ("/7") { play(); }; tellTarget ("/Turn") { Current = Current + "1"; }; if (eval ("/Turn:Press" add /Turn:Current) eq "") { call("/:SpWin"); tellTarget ("/") { gotoAndPlay(/Turn:WinFrame); }; } if (/Turn:Game == "2") { tellTarget ("/") { nextFrame(); }; tellTarget ("/IC") { Spiders = Spiders + "1"; }; } } else { call("/:SpWrong"); if (/Turn:Game <> "2") { tellTarget ("/") { gotoAndPlay(/Turn:Frame); }; } } }
Symbol 616 Button
on (press) { if (eval ("/Turn:Press" add /Turn:Current) == "8") { call("/:SpHit"); tellTarget ("/8") { play(); }; tellTarget ("/Turn") { Current = Current + "1"; }; if (eval ("/Turn:Press" add /Turn:Current) eq "") { call("/:SpWin"); tellTarget ("/") { gotoAndPlay(/Turn:WinFrame); }; } if (/Turn:Game == "2") { tellTarget ("/") { nextFrame(); }; tellTarget ("/IC") { Spiders = Spiders + "1"; }; } } else { call("/:SpWrong"); if (/Turn:Game <> "2") { tellTarget ("/") { gotoAndPlay(/Turn:Frame); }; } } }
Symbol 621 MovieClip Frame 2
Time = "35"; Spiders = "0"; tellTarget ("/S") { Slock = "n"; Level = "1"; Y1Action1_X = getProperty("/P", _x); Y1Action1_Action = "Restart2"; if (/:L eq "F") { Y1Action1_Display = "Recommence"; } else if (/:L eq "G") { Y1Action1_Display = "Neustart"; } else if (/:L eq "S") { Y1Action1_Display = "Re-iniciar"; } else { Y1Action1_Display = "Restart"; } }; tellTarget ("Clock") { play(); }
Symbol 621 MovieClip Frame 10
Time = Time - "1"; if (Time == "0") { gotoAndStop (1); tellTarget ("/") { gotoAndPlay ("TimeOut"); }; tellTarget ("Clock") { gotoAndStop (1); }; } else { gotoAndPlay (3); }
Symbol 624 Button
on (keyPress "<Space>") { gotoAndPlay (4475); }
Symbol 627 Button
on (keyPress "<Space>") { gotoAndPlay (4675); }
Symbol 628 MovieClip Frame 1
tellTarget ("Time") { play(); }
Symbol 628 MovieClip Frame 10
if ((((((((/:Temp == "45") and (_level0:Frame eq "SP01")) or ((/:Temp == "35") and (_level0:Frame eq "SP001"))) or ((/:Temp == "30") and (_level0:Frame eq "SP2"))) or ((/:Temp == "25") and (_level0:Frame eq "SP6"))) or ((/:Temp == "20") and (_level0:Frame eq "SP11"))) or ((/:Temp == "15") and (_level0:Frame eq "SP14"))) or (/:Temp == "0")) { tellTarget ("/") { gotoAndPlay ("SP02"); }; } tellTarget ("/") { Temp = Temp - "1"; }
Symbol 634 Button
on (keyPress "<Space>") { gotoAndPlay (4768); }
Symbol 635 Button
on (keyPress "<Space>") { gotoAndPlay (4780); }
Symbol 640 MovieClip Frame 2
Temp = random("2"); if (Temp == "1") { gotoAndPlay (1); }
Symbol 641 Button
on (press) { if (getProperty("/A", _currentframe) == "2") { call("/:CShoot"); call("/:Dead"); if (/S:Y1Obstacle1_Left ne "") { tellTarget ("/S") { Y1Obstacle1_Left = ""; }; tellTarget ("/E1") { play(); }; } else if (/S:Y1Obstacle2_Left ne "") { tellTarget ("/S") { Y1Obstacle2_Left = ""; }; tellTarget ("/E2") { play(); }; } else if (/S:Y1Obstacle3_Left ne "") { tellTarget ("/S") { Y1Obstacle3_Left = ""; }; tellTarget ("/E3") { play(); }; } else if (/S:Y1Obstacle4_Left ne "") { tellTarget ("/S") { Y1Obstacle4_Left = ""; }; tellTarget ("/E4") { play(); }; } } tellTarget ("/S") { UziAimOn = "y"; } }
Symbol 643 MovieClip Frame 1
stop();
Symbol 643 MovieClip Frame 3
stop();
Symbol 645 Button
on (keyPress "<Space>") { gotoAndPlay (4814); }
Symbol 646 Button
on (keyPress "<Space>") { gotoAndPlay (4825); }
Symbol 648 Button
on (keyPress "<Space>") { gotoAndPlay (4843); }
Symbol 649 Button
on (keyPress "<Space>") { gotoAndPlay (4855); }
Symbol 650 Button
on (keyPress "<Space>") { gotoAndPlay (4873); }
Symbol 651 Button
on (keyPress "<Space>") { gotoAndPlay (4885); }
Symbol 655 Button
on (keyPress "<Space>") { gotoAndPlay (4915); }
Symbol 656 Button
on (keyPress "<Space>") { gotoAndPlay (4927); }
Symbol 658 Button
on (keyPress "<Space>") { gotoAndPlay (4945); }
Symbol 659 Button
on (keyPress "<Space>") { gotoAndPlay (4957); }
Symbol 662 Button
on (keyPress "<Space>") { gotoAndPlay (4986); }
Symbol 663 Button
on (keyPress "<Space>") { gotoAndPlay (4998); }
Symbol 693 MovieClip Frame 3
Temp = random("3"); if (Temp == "2") { } else { gotoAndPlay (1); }
Symbol 702 Button
on (press) { tellTarget ("/SFX") { gotoAndPlay ("Wrong"); } }
Symbol 703 Button
on (press) { tellTarget ("/SFX") { gotoAndPlay ("Pling"); }; nextFrame(); }
Symbol 704 Button
on (press) { tellTarget ("/SFX") { gotoAndPlay ("Wrong"); }; gotoAndStop (5304); }
Symbol 705 Button
on (press) { tellTarget ("/SFX") { gotoAndPlay ("Wrong"); }; gotoAndStop (5304); }
Symbol 706 Button
on (press) { tellTarget ("/SFX") { gotoAndPlay ("Pling"); }; play(); }
Symbol 711 Button
on (release) { nextFrame(); call("/VC:U"); }
Symbol 713 Button
on (release) { nextFrame(); tellTarget ("/VC") { C = C + "1"; }; call("/VC:U"); }
Symbol 715 Button
on (release) { nextFrame(); tellTarget ("/VC") { C = C - "1"; }; call("/VC:U"); }
Symbol 718 Button
on (release) { gotoAndStop (1); call("/VC:U"); }
Symbol 719 MovieClip Frame 1
stop();
Symbol 723 Button
on (release) { nextFrame(); call("/VC:U"); tellTarget ("/VC") { C = C + "1"; } }
Symbol 725 Button
on (release) { call("/VC:U"); tellTarget ("/VC") { C = C - "1"; }; gotoAndStop (1); }
Symbol 726 MovieClip Frame 1
stop();
Symbol 730 Button
on (release) { nextFrame(); call("/VC:U"); tellTarget ("/VC") { C = C - "1"; } }
Symbol 732 Button
on (release) { gotoAndStop (1); call("/VC:U"); }
Symbol 733 MovieClip Frame 1
stop();
Symbol 738 Button
on (release) { gotoAndStop (1); call("/VC:U"); }
Symbol 739 MovieClip Frame 1
stop();
Symbol 744 Button
on (release) { gotoAndStop (1); call("/VC:U"); tellTarget ("/VC") { C = C - "1"; } }
Symbol 745 MovieClip Frame 1
stop();
Symbol 750 Button
on (release) { gotoAndStop (1); call("/VC:U"); }
Symbol 751 MovieClip Frame 1
stop();
Symbol 756 Button
on (release) { gotoAndStop (1); call("/VC:U"); }
Symbol 757 MovieClip Frame 1
stop();
Symbol 762 Button
on (release) { gotoAndStop (1); call("/VC:U"); }
Symbol 763 MovieClip Frame 1
stop();
Symbol 768 Button
on (release) { gotoAndStop (1); call("/VC:U"); tellTarget ("/VC") { C = "C-1"; } }
Symbol 769 MovieClip Frame 1
stop();
Symbol 774 Button
on (release) { gotoAndStop (1); call("/VC:U"); }
Symbol 775 MovieClip Frame 1
stop();
Symbol 780 Button
on (release) { gotoAndStop (1); call("/VC:U"); tellTarget ("/VC") { C = "C-1"; } }
Symbol 781 MovieClip Frame 1
stop();
Symbol 786 Button
on (release) { gotoAndStop (1); call("/VC:U"); }
Symbol 787 MovieClip Frame 1
stop();
Symbol 792 Button
on (release) { gotoAndStop (1); call("/VC:U"); }
Symbol 793 MovieClip Frame 1
stop();
Symbol 798 Button
on (release) { gotoAndStop (1); call("/VC:U"); tellTarget ("/VC") { C = C - "1"; } }
Symbol 799 MovieClip Frame 1
stop();
Symbol 804 Button
on (release) { gotoAndStop (1); call("/VC:U"); }
Symbol 805 MovieClip Frame 1
stop();
Symbol 810 Button
on (release) { gotoAndStop (1); call("/VC:U"); }
Symbol 811 MovieClip Frame 1
stop();
Symbol 812 MovieClip Frame 2
if (C >= "16") { tellTarget ("/") { play(); }; } gotoAndPlay (1);
Symbol 812 MovieClip Frame 3
tellTarget ("/SFX") { gotoAndPlay ("Click"); }
Symbol 812 MovieClip Frame 5
tellTarget ("/SFX") { gotoAndPlay ("Click"); }; tellTarget ("/") { nextFrame(); }
Symbol 812 MovieClip Frame 6
tellTarget ("/SFX") { gotoAndPlay ("Wrong"); }; tellTarget ("/") { gotoAndStop ("NG"); }
Symbol 814 MovieClip Frame 2
if ((((((((((((((((getProperty("/Pic1", _currentframe) == "3") and (getProperty("/Pic2", _currentframe) == "4")) and (getProperty("/Pic3", _currentframe) == "3")) and (getProperty("/Pic4", _currentframe) == "2")) and (getProperty("/Pic5", _currentframe) == "4")) and (getProperty("/Pic6", _currentframe) == "3")) and (getProperty("/Pic7", _currentframe) == "3")) and (getProperty("/Pic8", _currentframe) == "2")) and (getProperty("/Pic9", _currentframe) == "4")) and (getProperty("/Pic10", _currentframe) == "2")) and (getProperty("/Pic11", _currentframe) == "2")) and (getProperty("/Pic12", _currentframe) == "4")) and (getProperty("/Pic13", _currentframe) == "3")) and (getProperty("/Pic14", _currentframe) == "3")) and (getProperty("/Pic15", _currentframe) == "2")) and (getProperty("/Pic16", _currentframe) == "4")) { tellTarget ("/") { play(); }; }
Symbol 815 MovieClip Frame 2
stop();
Symbol 818 Button
on (press) { if (/VC:S eq "") { tellTarget ("/VC") { S = "Pumpkin"; }; nextFrame(); } else if (/VC:S eq "Pumpkin") { tellTarget ("/VC") { S = ""; C = C + "3"; }; nextFrame(); } else { T = /VC:S; gotoAndPlay (3); } }
Symbol 819 MovieClip Frame 1
stop();
Symbol 819 MovieClip Frame 2
stop();
Symbol 819 MovieClip Frame 4
tellTarget ("/" add T) { gotoAndStop (1); }; tellTarget (("/" add T) add "2") { gotoAndStop (1); }; tellTarget ("/VC") { S = ""; }; gotoAndStop (1);
Symbol 820 Button
on (press) { if (/VC:S eq "") { tellTarget ("/VC") { S = "Pea"; }; nextFrame(); } else if (/VC:S eq "Pea") { tellTarget ("/VC") { S = ""; C = C + "3"; }; nextFrame(); } else { T = /VC:S; gotoAndPlay (3); } }
Symbol 821 MovieClip Frame 1
stop();
Symbol 821 MovieClip Frame 2
stop();
Symbol 821 MovieClip Frame 4
tellTarget ("/" add T) { gotoAndStop (1); }; tellTarget (("/" add T) add "2") { gotoAndStop (1); }; tellTarget ("/VC") { S = ""; }; gotoAndStop (1);
Symbol 822 Button
on (press) { if (/VC:S eq "") { tellTarget ("/VC") { S = "Rasp"; }; nextFrame(); } else if (/VC:S eq "Rasp") { tellTarget ("/VC") { S = ""; C = C + "3"; }; nextFrame(); } else { T = /VC:S; gotoAndPlay (3); } }
Symbol 824 MovieClip Frame 1
stop();
Symbol 824 MovieClip Frame 2
stop();
Symbol 824 MovieClip Frame 4
tellTarget ("/" add T) { gotoAndStop (1); }; tellTarget (("/" add T) add "2") { gotoAndStop (1); }; tellTarget ("/VC") { S = ""; }; gotoAndStop (1);
Symbol 825 Button
on (press) { if (/VC:S eq "") { tellTarget ("/VC") { S = "Tomato"; }; nextFrame(); } else if (/VC:S eq "Tomato") { tellTarget ("/VC") { S = ""; C = C + "3"; }; nextFrame(); } else { T = /VC:S; gotoAndPlay (3); } }
Symbol 826 MovieClip Frame 1
stop();
Symbol 826 MovieClip Frame 2
stop();
Symbol 826 MovieClip Frame 4
tellTarget ("/" add T) { gotoAndStop (1); }; tellTarget (("/" add T) add "2") { gotoAndStop (1); }; tellTarget ("/VC") { S = ""; }; gotoAndStop (1);
Symbol 827 Button
on (press) { if (/VC:S eq "") { tellTarget ("/VC") { S = "Melon"; }; nextFrame(); } else if (/VC:S eq "Melon") { tellTarget ("/VC") { S = ""; C = C + "3"; }; nextFrame(); } else { gotoAndPlay (3); T = /VC:S; } }
Symbol 829 MovieClip Frame 1
stop();
Symbol 829 MovieClip Frame 2
stop();
Symbol 829 MovieClip Frame 4
tellTarget ("/" add T) { gotoAndStop (1); }; tellTarget (("/" add T) add "2") { gotoAndStop (1); }; tellTarget ("/VC") { S = ""; }; gotoAndStop (1);
Symbol 830 Button
on (press) { if (/VC:S eq "") { tellTarget ("/VC") { S = "Pine"; }; nextFrame(); } else if (/VC:S eq "Pine") { tellTarget ("/VC") { S = ""; C = C + "3"; }; nextFrame(); } else { T = /VC:S; gotoAndPlay (3); } }
Symbol 831 MovieClip Frame 1
stop();
Symbol 831 MovieClip Frame 2
stop();
Symbol 831 MovieClip Frame 4
tellTarget ("/" add T) { gotoAndStop (1); }; tellTarget (("/" add T) add "2") { gotoAndStop (1); }; tellTarget ("/VC") { S = ""; }; gotoAndStop (1);
Symbol 838 Button
on (press) { gotoAndPlay (11); tellTarget ("/SFX") { gotoAndPlay ("Ding"); } }
Symbol 839 MovieClip Frame 1
stop();
Symbol 839 MovieClip Frame 7
tellTarget ("..") { play(); }
Symbol 841 Button
on (press) { tellTarget ("CC") { play(); }; stop(); }
Symbol 842 Button
on (press) { gotoAndPlay (20); tellTarget ("/SFX") { gotoAndPlay ("Ding"); } }
Symbol 843 Button
on (press) { gotoAndPlay (28); tellTarget ("/SFX") { gotoAndPlay ("Ding"); } }
Symbol 844 Button
on (press) { tellTarget ("/") { play(); }; gotoAndStop (35); }
Symbol 845 MovieClip Frame 10
gotoAndPlay (1);
Symbol 845 MovieClip Frame 19
gotoAndPlay (11);
Symbol 845 MovieClip Frame 27
gotoAndPlay (20);
Symbol 845 MovieClip Frame 34
gotoAndPlay (28);
Symbol 865 Button
on (press) { call("/NG:NG"); }
Symbol 866 Button
on (press) { tellTarget ("/SFX") { gotoAndPlay ("Ding"); }; nextFrame(); }
Symbol 867 Button
on (press) { call("/NG:NG2"); }
Symbol 868 Button
on (press) { call("/NG:NG1"); }
Symbol 872 MovieClip Frame 1
Time = "15";
Symbol 872 MovieClip Frame 2
tellTarget ("Clock") { play(); }
Symbol 872 MovieClip Frame 10
Time = Time - "1"; if (Time == "0") { tellTarget ("/SFX") { gotoAndPlay ("Wrong"); }; tellTarget ("/") { gotoAndStop ("NG"); }; } else { tellTarget ("/SFX") { gotoAndPlay ("Tick"); }; gotoAndPlay (2); }
Symbol 875 Button
on (press) { if (_name eq "C1") { tellTarget ("/Fire1") { gotoAndPlay ("Out"); }; } else if (_name eq "C2") { tellTarget ("/Fire2") { gotoAndPlay ("Out"); }; } else { tellTarget ("/Fire3") { gotoAndPlay ("Out"); }; } tellTarget ("/FireC") { C = C + "7"; }; tellTarget ("/P/Pumpkin/Direction/Expressions/Uzi") { play(); }; play(); }
Symbol 882 MovieClip Frame 3
gotoAndPlay (1);
Symbol 882 MovieClip Frame 7
stop();
Symbol 883 MovieClip Frame 1
stop();
Symbol 883 MovieClip Frame 2
stop();
Symbol 884 MovieClip Frame 3
gotoAndPlay (1);
Symbol 884 MovieClip Frame 7
stop();

Library Items

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Symbol 23 TextUses:4Used by:Timeline
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Symbol 27 GraphicUsed by:31 32 38 70  Timeline
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Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:28 29Used by:32 70  Timeline
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Symbol 68 SoundUsed by:69  Timeline
Symbol 69 MovieClipUses:62 67 68Used by:70  Timeline
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"VC"Frame 5391Symbol 812 MovieClip
"S"Frame 5393Symbol 173 MovieClip
"A"Frame 5393Symbol 269 MovieClip
"CH"Frame 5413Symbol 469 MovieClip
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"Fire1"Frame 5528Symbol 882 MovieClip
"Fire3"Frame 5528Symbol 882 MovieClip
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"C1"Frame 5528Symbol 883 MovieClip
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"FireC"Frame 5528Symbol 812 MovieClip
"S"Frame 5531Symbol 173 MovieClip
"A"Frame 5531Symbol 269 MovieClip
"CH"Frame 5551Symbol 469 MovieClip
"P"Frame 5555Symbol 178 MovieClip
"CH"Frame 5595Symbol 469 MovieClip
"P"Frame 5599Symbol 178 MovieClip
"P"Frame 5620Symbol 178 MovieClip
"Pumpkin"Frame 5628Symbol 177 MovieClip
"Pumpkin"Frame 5629Symbol 177 MovieClip
"L"Frame 5629Symbol 273 MovieClip
"R"Frame 5629Symbol 274 MovieClip
"U"Frame 5629Symbol 276 MovieClip
"Text"Frame 5629Symbol 225 MovieClip
"T"Frame 5629Symbol 170 MovieClip
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"Pumpkin"Frame 5769Symbol 97 MovieClip
"Uzi"Frame 5769Symbol 101 MovieClip
"Hair"Frame 5769Symbol 103 MovieClip
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"P"Frame 5980Symbol 178 MovieClip
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"P"Frame 6178Symbol 178 MovieClip
"P"Frame 6233Symbol 178 MovieClip
"MC"Frame 6283Symbol 931 MovieClip
"Cu"Frame 6325Symbol 534 MovieClip
"P"Frame 6440Symbol 178 MovieClip
"F"Frame 6489Symbol 282 MovieClip
"Face"Symbol 32 MovieClip Frame 1Symbol 30 MovieClip
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"Face"Symbol 70 MovieClip Frame 1Symbol 30 MovieClip
"Dupler"Symbol 70 MovieClip Frame 1Symbol 32 MovieClip
"Next"Symbol 70 MovieClip Frame 1Symbol 38 MovieClip
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"Pumpkin"Symbol 259 MovieClip Frame 1Symbol 255 MovieClip
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Labels

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"Tetris"Frame 282
"TetrisLost"Frame 283
"PlantLoad"Frame 300
"PlayGame"Frame 337
"Replay1"Frame 369
"Yeah"Frame 461
"PlantSong"Frame 785
"F1"Frame 1142
"F2"Frame 1144
"FrameChange"Frame 1146
"ResetVars"Frame 1148
"CLock"Frame 1150
"CUnlock"Frame 1152
"CShoot"Frame 1154
"SShoot"Frame 1156
"Dead"Frame 1158
"F3"Frame 1162
"MelonKey"Frame 1164
"F4"Frame 1182
"DesertKey"Frame 1183
"F5"Frame 1201
"AppleKey"Frame 1202
"ForestKey"Frame 1221
"F14"Frame 1237
"IceKey"Frame 1238
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"F15"Frame 1275
"PlanetKey"Frame 1276
"PlayKey"Frame 1292
"F16"Frame 1309
"CastleKey"Frame 1310
"Snowland"Frame 1327
"Stop"Frame 1398
"Jump"Frame 1406
"S0"Frame 1407
"S1"Frame 1420
"S2"Frame 1432
"S3"Frame 1443
"S4"Frame 1454
"S5"Frame 1469
"S6"Frame 1481
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"F8"Frame 1743
"F9"Frame 1745
"F10"Frame 1746
"F11"Frame 1747
"F12"Frame 1748
"F13"Frame 1749
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"Fc3"Frame 2089
"Fc4"Frame 2096
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"Fc8"Frame 2117
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"Fm13"Frame 2159
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"Fm46"Frame 2703
"Fm47"Frame 2713
"MelonWin"Frame 2722
"Play"Frame 2789
"Play3"Frame 2912
"Play4"Frame 3007
"Play5"Frame 3055
"Play9"Frame 3093
"Wrong1"Frame 3127
"Play8"Frame 3164
"Play7"Frame 3195
"Play6"Frame 3278
"Play10"Frame 3314
"PlayWin"Frame 3348
"Desert"Frame 3438
"DesertPlay"Frame 3513
"DesertWin"Frame 3997
"SpHit"Frame 4051
"SpWin"Frame 4052
"SpWrong"Frame 4053
"Ice"Frame 4054
"Follow"Frame 4090
"Ice2"Frame 4152
"Ice3"Frame 4192
"Ice4"Frame 4238
"Ice5"Frame 4292
"Ice6"Frame 4353
"Ice7"Frame 4420
"Ice8"Frame 4475
"TimeOut"Frame 4536
"IceWin"Frame 4540
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"SP29"Frame 4980
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"Castle"Frame 5083
"Book1"Frame 5304
"NG"Frame 5475
"Happy"Symbol 30 MovieClip Frame 1
"Bad"Symbol 30 MovieClip Frame 2
"1"Symbol 31 MovieClip Frame 1
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"Leftno"Symbol 32 MovieClip Frame 13
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"Ey1x2"Symbol 32 MovieClip Frame 20
"Ey2x1"Symbol 32 MovieClip Frame 21
"Ey0x-1"Symbol 32 MovieClip Frame 24
"Ey0x-2"Symbol 32 MovieClip Frame 25
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"Ey-1x1"Symbol 32 MovieClip Frame 37
"Ey-2x1"Symbol 32 MovieClip Frame 38
"Ey-2x2"Symbol 32 MovieClip Frame 40
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"My1x0"Symbol 32 MovieClip Frame 45
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"My2x1"Symbol 32 MovieClip Frame 49
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"Rotchan"Symbol 32 MovieClip Frame 70
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"Eline-r0&2"Symbol 32 MovieClip Frame 77
"Eline-r1&3"Symbol 32 MovieClip Frame 78
"Mline-r0&2"Symbol 32 MovieClip Frame 79
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"L1"Symbol 38 MovieClip Frame 1
"Sq"Symbol 38 MovieClip Frame 2
"1"Symbol 38 MovieClip Frame 3
"T"Symbol 38 MovieClip Frame 4
"S"Symbol 38 MovieClip Frame 5
"Last"Symbol 38 MovieClip Frame 6
"Start"Symbol 69 MovieClip Frame 5
"Jump"Symbol 83 MovieClip Frame 2
"JumpUpRight"Symbol 83 MovieClip Frame 18
"FallDown"Symbol 83 MovieClip Frame 30
"JumpFarRight"Symbol 83 MovieClip Frame 40
"JumpUpLeft"Symbol 83 MovieClip Frame 50
"JumpFarLeft"Symbol 83 MovieClip Frame 63
"Talk"Symbol 83 MovieClip Frame 74
"ResetTalk"Symbol 83 MovieClip Frame 107
"Enter"Symbol 83 MovieClip Frame 111
"Restart"Symbol 83 MovieClip Frame 113
"Restart2"Symbol 83 MovieClip Frame 115
"Happy"Symbol 97 MovieClip Frame 1
"Angry"Symbol 97 MovieClip Frame 21
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"Player"Symbol 170 MovieClip Frame 2
"Pineapple"Symbol 170 MovieClip Frame 3
"Carrot"Symbol 170 MovieClip Frame 4
"Melon"Symbol 170 MovieClip Frame 5
"Pea"Symbol 170 MovieClip Frame 6
"Apple"Symbol 170 MovieClip Frame 7
"Cucumber"Symbol 170 MovieClip Frame 8
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"P1"Symbol 170 MovieClip Frame 10
"P2"Symbol 170 MovieClip Frame 11
"P3"Symbol 170 MovieClip Frame 12
"P4"Symbol 170 MovieClip Frame 13
"P5"Symbol 170 MovieClip Frame 14
"P6"Symbol 170 MovieClip Frame 15
"P7"Symbol 170 MovieClip Frame 16
"AllPumpkins"Symbol 170 MovieClip Frame 17
"F&V"Symbol 170 MovieClip Frame 18
"Tree"Symbol 170 MovieClip Frame 19
"Fig"Symbol 170 MovieClip Frame 20
"Penguin"Symbol 170 MovieClip Frame 21
"Bird"Symbol 170 MovieClip Frame 22
"Millipede"Symbol 170 MovieClip Frame 23
"Seal"Symbol 170 MovieClip Frame 24
"Cuckoo"Symbol 170 MovieClip Frame 25
"Carpet"Symbol 170 MovieClip Frame 26
"Spider"Symbol 170 MovieClip Frame 27
"Subroutines"Symbol 173 MovieClip Frame 2
"BlockLoop"Symbol 173 MovieClip Frame 3
"RP"Symbol 173 MovieClip Frame 4
"LP"Symbol 173 MovieClip Frame 5
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"RUzi0"Symbol 220 MovieClip Frame 2
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"W"Symbol 220 MovieClip Frame 43
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"Milli"Symbol 220 MovieClip Frame 67
"Click"Symbol 220 MovieClip Frame 71
"Tick"Symbol 220 MovieClip Frame 74
"Doit"Symbol 225 MovieClip Frame 4
"Happy"Symbol 255 MovieClip Frame 1
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"Green"Symbol 278 MovieClip Frame 3
"Orange"Symbol 278 MovieClip Frame 4
"Yellow"Symbol 278 MovieClip Frame 5
"Red"Symbol 278 MovieClip Frame 6
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"Brown"Symbol 278 MovieClip Frame 9
"White"Symbol 278 MovieClip Frame 10
"S"Symbol 299 MovieClip Frame 25
"Down"Symbol 299 MovieClip Frame 35
"Talk"Symbol 304 MovieClip Frame 2
"Clock"Symbol 369 MovieClip Frame 2
"Count"Symbol 380 MovieClip Frame 3
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"Fish0"Symbol 396 MovieClip Frame 3
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"Dead1"Symbol 396 MovieClip Frame 15
"Dead2"Symbol 396 MovieClip Frame 19
"Dead3"Symbol 396 MovieClip Frame 23
"Sound1"Symbol 424 MovieClip Frame 2
"Sound2"Symbol 424 MovieClip Frame 5
"Re"Symbol 460 MovieClip Frame 18
"Count"Symbol 621 MovieClip Frame 3
"U"Symbol 812 MovieClip Frame 3
"NG"Symbol 812 MovieClip Frame 4
"NG1"Symbol 812 MovieClip Frame 5
"NG2"Symbol 812 MovieClip Frame 6
"Not"Symbol 819 MovieClip Frame 3
"Not"Symbol 821 MovieClip Frame 3
"Not"Symbol 824 MovieClip Frame 3
"Not"Symbol 826 MovieClip Frame 3
"Not"Symbol 829 MovieClip Frame 3
"Not"Symbol 831 MovieClip Frame 3
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"Game3"Symbol 845 MovieClip Frame 20
"Game4"Symbol 845 MovieClip Frame 28
"Game5"Symbol 845 MovieClip Frame 35
"Count"Symbol 872 MovieClip Frame 2
"Out"Symbol 882 MovieClip Frame 4
"Out"Symbol 884 MovieClip Frame 4

Dynamic Text Variables

TSymbol 5 EditableText""
TSymbol 6 EditableText""
TSymbol 7 EditableText""
TSymbol 8 EditableText""
TSymbol 9 EditableText""
TSymbol 11 EditableText""
TSymbol 12 EditableText""
TSymbol 13 EditableText""
TSymbol 14 EditableText""
TSymbol 15 EditableText""
NSymbol 18 EditableText""
TSymbol 24 EditableText""
T2Symbol 34 EditableText""
NextSymbol 36 EditableText""
PointsSymbol 39 EditableText""
TScoreSymbol 40 EditableText""
T3Symbol 43 EditableText""
StartSymbol 63 EditableText""
T2Symbol 78 EditableText""
PointsSymbol 79 EditableText""
TScoreSymbol 80 EditableText""
T3Symbol 81 EditableText""
DozerSymbol 186 EditableText""
DozerSymbol 188 EditableText""
TextSymbol 222 EditableText""
TextSymbol 223 EditableText""
TextSymbol 224 EditableText""
Sent1Symbol 228 EditableText""
ActionSymbol 245 EditableText""
Sent1Symbol 248 EditableText""
Sent1Symbol 252 EditableText""
Sent1Symbol 262 EditableText""
FishSymbol 353 EditableText""
TimeSymbol 354 EditableText""
FishSymbol 370 EditableText""
TimeSymbol 371 EditableText""
FishSymbol 372 EditableText""
TimeSymbol 373 EditableText""
FishSymbol 374 EditableText""
TimeSymbol 375 EditableText""
FishSymbol 376 EditableText""
TimeSymbol 377 EditableText""
FishSymbol 378 EditableText""
TimeSymbol 379 EditableText""
FSVSymbol 382 EditableText""
FSVSymbol 383 EditableText""
FSVSymbol 384 EditableText""
TempSymbol 438 EditableText""
TempSymbol 440 EditableText""
MelonsSymbol 475 EditableText""
BeesSymbol 567 EditableText""
SpidersSymbol 619 EditableText""
TimeSymbol 620 EditableText""
TempSymbol 629 EditableText""
TempSymbol 632 EditableText""
TempSymbol 633 EditableText""
TimeSymbol 869 EditableText""
TimeSymbol 870 EditableText""
TimeSymbol 871 EditableText""
Sent1Symbol 935 EditableText""




http://swfchan.com/37/183395/info.shtml
Created: 6/8 -2019 21:00:52 Last modified: 6/8 -2019 21:00:52 Server time: 22/12 -2024 22:53:27