Frame 2
_root.battle1 = false;
_root.battle2 = false;
_root.checked = 0;
_root.checked2 = 0;
_root._quality = "LOW";
_root.mountiandewbottles = 0;
_root.doritos = 0;
_root.burgers = 0;
_root.health = 20;
_root.enimy1health = 100;
_root.enimy2health = 100;
_root.canmercy1 = false;
_root.canmercy2 = false;
_root.enimy1status = "alive";
_root.enimy2status = "alive";
_root.defeted = 0;
_root.ranaway = 0;
_root.spared = 0;
_root.justpoopattack = false;
_root.poopattack = false;
_root.sweaty = false;
_root.dietpills = 0;
stop();
Symbol 22 MovieClip Frame 1
stop();
Symbol 22 MovieClip Frame 28
stop();
Symbol 33 MovieClip Frame 1
stop();
Symbol 33 MovieClip Frame 2
_root.game.earthquaket = 1;
Symbol 33 MovieClip Frame 32
stop();
Symbol 59 MovieClip Frame 1
stop();
Symbol 59 MovieClip Frame 22
stop();
Symbol 59 MovieClip Frame 43
stop();
Symbol 59 MovieClip Frame 65
stop();
Symbol 70 MovieClip Frame 1
stop();
Symbol 70 MovieClip Frame 3
frown._visible = false;
Symbol 76 MovieClip Frame 1
stop();
Symbol 76 MovieClip Frame 8
stop();
Symbol 105 MovieClip Frame 1
stop();
Symbol 105 MovieClip Frame 20
gotoAndPlay ("downwalk");
Symbol 105 MovieClip Frame 21
stop();
Symbol 105 MovieClip Frame 39
gotoAndStop ("leftwalk");
Symbol 105 MovieClip Frame 40
stop();
Symbol 105 MovieClip Frame 56
gotoAndPlay ("rightwalk");
Symbol 105 MovieClip Frame 57
stop();
Symbol 105 MovieClip Frame 73
gotoAndPlay ("upwalk");
Symbol 113 MovieClip Frame 1
stop();
Symbol 113 MovieClip Frame 8
stop();
Symbol 113 MovieClip Frame 70
_parent.gotoAndStop(5);
stop();
Symbol 113 MovieClip Frame 132
_parent.gotoAndStop(6);
stop();
Symbol 127 MovieClip Frame 1
stop();
Symbol 127 MovieClip Frame 15
gotoAndStop (1);
Symbol 127 MovieClip Frame 16
play();
Symbol 127 MovieClip Frame 23
gotoAndStop (1);
Symbol 127 MovieClip Frame 24
_root.game.d.attack.stop();
Symbol 127 MovieClip Frame 130
_root.game.gotoAndStop(4);
Symbol 143 MovieClip Frame 1
stop();
Symbol 143 MovieClip Frame 18
stop();
Symbol 151 MovieClip Frame 1
stop();
bg2._visible = _root.game._currentframe != 2;
Symbol 174 MovieClip Frame 27
gotoAndPlay (1);
Symbol 174 MovieClip Frame 36
gotoAndPlay (28);
Symbol 174 MovieClip Frame 40
gotoAndPlay (37);
Symbol 174 MovieClip Frame 124
stop();
Symbol 181 MovieClip Frame 1
stop();
Symbol 196 MovieClip Frame 1
_root.battleattack = 48;
Symbol 196 MovieClip Frame 232
_root.battleattack = 48;
_parent.gotoAndPlay(71);
Symbol 213 MovieClip Frame 308
_root.battleattack = 49;
_parent.gotoAndPlay(71);
Symbol 217 MovieClip Frame 307
_root.battleattack = 47;
_parent.gotoAndPlay(71);
Symbol 224 MovieClip Frame 264
_root.battleattack = 47;
_parent.gotoAndPlay(71);
Symbol 267 MovieClip Frame 542
_root.battleattack = 52;
_parent.gotoAndPlay(71);
Symbol 285 MovieClip Frame 354
_root.poopmsg = true;
_root.battleattack = 53;
if (_root.poopattack) {
_root.battleattack = 56;
}
_parent.gotoAndPlay(71);
Symbol 286 MovieClip Frame 1
_root.game.enimy2.gotoAndStop(28);
_root.battleattack = 54;
stop();
Symbol 287 MovieClip Frame 34
_root.poopattackstart = true;
_root.battleattack = 55;
_root.game.enimy2.gotoAndStop(29);
_parent.gotoAndPlay(71);
Symbol 299 MovieClip Frame 86
stop();
Symbol 300 MovieClip Frame 1
_root.game.enimy2.gotoAndStop(30);
Symbol 300 MovieClip Frame 58
_root.poopattack = true;
stop();
Symbol 307 MovieClip Frame 238
_root.battleattack = 51;
_parent.gotoAndPlay(71);
Symbol 310 MovieClip Frame 192
_root.battleattack = 51;
_parent.gotoAndPlay(71);
Symbol 313 MovieClip Frame 249
_root.battleattack = 51;
_parent.gotoAndPlay(71);
Symbol 338 MovieClip Frame 1
stop();
Symbol 338 MovieClip Frame 35
gotoAndPlay (7);
Symbol 338 MovieClip Frame 36
if (_root.battleattack == 55) {
gotoAndStop (55);
}
Symbol 338 MovieClip Frame 46
gotoAndStop(_root.battleattack);
Symbol 338 MovieClip Frame 47
stop();
Symbol 338 MovieClip Frame 71
if (_root.health <= 0) {
stop();
}
Symbol 338 MovieClip Frame 84
_root.game.textmode = 1;
if (_root.game.battlescreen.fightbye._currentframe == 1) {
_root.game.btlscreen = 1;
} else {
_root.game.btlscreen = 2;
}
gotoAndStop (1);
Symbol 338 MovieClip Frame 85
stop();
Symbol 338 MovieClip Frame 91
mercy._visible = false;
if (_root.game._currentframe == 2) {
mercy._visible = _root.canmercy1;
}
if (_root.game._currentframe == 3) {
mercy._visible = _root.canmercy2;
}
Symbol 338 MovieClip Frame 167
_root.ranaway++;
stopAllSounds();
_root.game.gotoAndStop(1);
Symbol 354 MovieClip Frame 1
stop();
Symbol 354 MovieClip Frame 12
_root.game.enimy1._visible = false;
Symbol 354 MovieClip Frame 14
_root.game.enimy1._visible = true;
Symbol 354 MovieClip Frame 16
_root.game.enimy1._visible = false;
Symbol 354 MovieClip Frame 18
_root.game.enimy1._visible = true;
Symbol 354 MovieClip Frame 50
if (!_root.justpoopattack) {
_root.game.startEnimyAttack();
}
Symbol 358 MovieClip Frame 3
stop();
Symbol 358 MovieClip Frame 6
stop();
Symbol 385 MovieClip Frame 1
_root.game.heart._visible = false;
_root.game.enimy2.swapDepths(210);
_root.game.d.swapDepths(200);
Symbol 385 MovieClip Frame 45
_root.game.earthquake();
Symbol 385 MovieClip Frame 138
_root.game.battlescreen.fightbye.gotoAndPlay(2);
_root.game.battlescreen.gotoAndStop(2);
Symbol 385 MovieClip Frame 160
_root.game.earthquake();
_root.battleattack = 54;
_root.game.battlescreen.gotoAndStop(2);
_root.game.d.gotoAndPlay(71);
_root.game.enimy2.swapDepths(200);
_root.game.d.swapDepths(210);
_root.game.enimy2.gotoAndPlay(2);
Symbol 402 MovieClip Frame 1
_root.game.enimy2.swapDepths(210);
_root.game.d.swapDepths(200);
Symbol 402 MovieClip Frame 194
_root.poopattackstart = false;
_root.game.heart.swapDepths(220);
_root.game.heart._visible = true;
_root.game.heart._x = 284;
_root.game.heart._y = 137.5;
stop();
Symbol 405 MovieClip Frame 27
gotoAndPlay (1);
Symbol 405 MovieClip Frame 28
stop();
Symbol 405 MovieClip Frame 36
gotoAndPlay (28);
Symbol 405 MovieClip Frame 40
gotoAndPlay (37);
Symbol 405 MovieClip Frame 124
stop();
Symbol 412 MovieClip Frame 53
stop();
Symbol 417 MovieClip Frame 52
stop();
Symbol 423 MovieClip Frame 52
stop();
Symbol 593 MovieClip Frame 146
stop();
Symbol 645 MovieClip Frame 1
stop();
Symbol 645 MovieClip Frame 86
stopAllSounds();
_parent.d.dt.text = "";
Symbol 645 MovieClip Frame 824
stop();
Symbol 646 MovieClip Frame 1
function doendTest() {
if (!doend) {
trace("_root.defeted" + _root.defeted);
trace("_root.spared" + _root.spared);
trace("_root.ranaway" + _root.ranaway);
d2.play();
if ((_root.enimy1status == "dead") && (_root.enimy2status == "dead")) {
end.gotoAndStop(4);
endtext.push("Hey there. You know me, I'm Donald Trump.");
endtext.push("You really showed those weirdos a who's - who. And I like that. I really like that.");
endtext.push("As you know I'm trying to build a GREAT GREAT WALL to keep those kinds of people out.");
compliment = "those sexy hips";
if (_root.doritos > 3) {
namne = "such orange lips";
}
if (_root.doritos > 6) {
namne = "that lovely orange smile";
}
if (_root.mountiandewbottles > 3) {
namne = "such energy";
}
endtext.push("And with " + compliment);
if (_root.sweaty) {
endtext.push("With such a womanly smell");
}
endtext.push("You're the perfect lady to ");
endtext.push("... help me make it");
endtext.push("...!");
} else if ((_root.enimy1status == "alive") && (_root.enimy2status == "alive")) {
namne = "young girl";
if (_root.doritos > 3) {
namne = "orange faced young girl";
}
if (_root.mountiandewbottles > 5) {
namne = "sweet smelling girl";
}
if (_root.mountiandewbottles > 7) {
namne = "young homeless girl";
}
endtext.push(("Hello " + namne) + ", my name is Bernie Sanders");
endtext.push("I'd like to thank you for the fantastic job you did walking away from confrontation");
endtext.push("Only a true hero knows when walk away");
if (_root.dietpills != 0) {
endtext.push("Sorry for not being interesting, it looks like you're having trouble concentrating ");
}
if (_root.burgers != 0) {
endtext.push("Sadly I don't have a spare burger for you");
}
endtext.push("Hm, it's a little dark in here. Let me just turn on the lights");
endtext.push("Oh it seems we've been culturally enriched with minorities!");
endtext.push("This is fantastic, now we'll reach the level of progressive multiculturalism such as South Africa and India!");
endtext.push("Oh no...");
endtext.push("It's not very progressive when you touch her there...");
endtext.push("Ahhhhhhhhhhhhhhh!");
} else if ((_root.enimy1status == "spared") && (_root.enimy2status == "spared")) {
end.gotoAndStop(2);
endtext.push("Aren't you a clever cookie? ");
endtext.push("Figuring out how to spare both of those people.");
endtext.push("But let's face it you probably read about how to do that online.");
endtext.push("There's no clever hidden in-depth analogy here. And as your reward, you get ");
endtext.push("this!");
} else {
end.gotoAndStop(1);
if (_root.dietpills) {
endtext.push("Your pupils are so dilated. So let me shine some light on what you did wrong.");
}
if ((_root.defeted == 1) && (_root.spared == 1)) {
endtext.push("Did you have a change of heart?");
endtext.push("Try to grow a pair and do some more killing next time.");
} else if ((_root.ranaway == 1) && (_root.spared == 1)) {
endtext.push("Running away and talking your self out of situations is just what people do in real life");
endtext.push("So you get brownie points for not being autistic! ");
endtext.push("That's right! this game isn't a real game, it's actually a mental stability screening simulator");
endtext.push("You can now apply for positions in the FBI, CIA, and NSA!");
endtext.push("TRANSMITTING DATA... BERRRRRP BLIP POOOOOOP");
} else if ((_root.defeted == 1) && (_root.ranaway == 1)) {
endtext.push("Your track record of dealing with issues is just like your mental state.");
endtext.push("Bipolar.");
} else {
endtext.push("How did you get here?");
endtext.push("You're not supposed to be here!");
endtext.push("go away! REEEEEEEEEEEEEEEEEEEEE");
}
if (_root.doritos > 5) {
endtext.push("You taste in food is kind of tashy");
} else if (_root.doritos > 3) {
endtext.push("You face");
}
if (_root.mountiandewbottles > 7) {
endtext.push("I can't belive you drank so much MTN DEW");
} else if (_root.mountiandewbottles > 3) {
endtext.push("You have a sweet tooth, no one can blame you for that. Good on you");
}
if (_root.sweaty) {
endtext.push("You stink. Time for you to go have a shower");
}
if (_root.health < 10) {
endtext.push("You like to live dangerously. I do too.");
}
endtext.push("But this is really me just telling you");
endtext.push("You lost the game.");
endtext.push(":)");
}
}
doend = true;
}
function showtext(intext) {
if (actionbutton && (d2.dt.text.length != intext.length)) {
d2.dt.text = intext;
textcompletetimer++;
return(undefined);
}
var i = 0;
while (i < intext.length) {
c1 = intext.charAt(i);
c2 = d2.dt.text.charAt(i);
if (((d2.dt.text.length > i) && (c1 != c2)) && (c2.charCodeAt() != 13)) {
d2.dt.text = "";
}
if (d2.dt.text.length <= i) {
d2.dt.text = d2.dt.text + intext.charAt(i);
if ((i % 2) == 1) {
beepsound.start();
beepsound.play();
}
return(undefined);
}
i++;
}
if (d2.dt.text.length == intext.length) {
textcompletetimer++;
}
if ((textcompletetimer > 5) && (actionbutton)) {
textmode++;
}
}
var speed = 3;
var lvl = 1;
var animatetobattle = 0;
var animatetobattletimer = 0;
_root.justattacked = false;
stop();
_root.game.enimy2.removeMovieClip();
_root.game.d.removeMovieClip();
_root.game.damage.removeMovieClip();
if (_root.battle1) {
_root.game._x = -400;
hit._x = (-_root.game._x) / 2;
player._x = 360;
player._y = 150;
lvl = 2;
animatetobattle = 0;
animatetobattletimer = 0;
if (_root.enimy1status == "dead") {
walkin1.gotoAndStop(30);
} else {
walkin1.gotoAndStop(29);
}
}
if (_root.battle2) {
_root.game._x = -400;
hit._x = (-_root.game._x) / 2;
player._x = 450;
player._y = 0;
lvl = 2;
animatetobattle = 0;
animatetobattletimer = 0;
if (_root.enimy2status == "dead") {
walkin2.gotoAndStop(34);
} else {
walkin2.gotoAndStop(33);
}
}
drugtimer = 0;
earthquaket = 0;
doend = false;
endtext = new Array();
niggerdance._visible = false;
_root.onEnterFrame = function () {
_root.game.d.removeMovieClip();
if ((_root.enimy1status == "dead") && (_root.enimy2status == "dead")) {
end.gotoAndStop(4);
} else if ((_root.enimy1status == "alive") && (_root.enimy2status == "alive")) {
end.gotoAndStop(3);
} else if ((_root.enimy1status == "spared") && (_root.enimy2status == "spared")) {
end.gotoAndStop(2);
} else {
end.gotoAndStop(1);
}
if (doend) {
if (endtext.length > (textmode - 1)) {
showtext(endtext[textmode - 1]);
if (endtext[textmode - 1] == undefined) {
return(undefined);
}
if (endtext[textmode - 1].indexOf("Oh it seems we've been") != -1) {
niggerdance._visible = true;
}
if (endtext[textmode - 1].indexOf("This is fantastic,") != -1) {
if (niggerdance._currentframe < 22) {
niggerdance.play();
}
}
if (endtext[textmode - 1].indexOf("Oh no...") != -1) {
end.frown._visible = true;
if (niggerdance._currentframe < 42) {
niggerdance.play();
}
}
if (endtext[textmode - 1].indexOf("It's not very progressive") != -1) {
if (niggerdance._currentframe < 64) {
niggerdance.play();
}
}
if (endtext[textmode - 1].indexOf("Ahhhhhhhh") != -1) {
if (d2._currentframe < 9) {
d2.play();
}
}
if (endtext[textmode - 1].indexOf("...!") != -1) {
if (d2._currentframe < 9) {
d2.gotoAndPlay("trump");
}
}
if (endtext[textmode - 1].indexOf("this!") != -1) {
if (animatetobattletimer == 0) {
animatetobattletimer = 1;
heart.play();
heart._x = player._x + 10;
heart._y = player._y + 30;
animatetobattle = 7;
}
}
if (endtext[textmode - 1].indexOf(":)") != -1) {
if (animatetobattletimer == 0) {
animatetobattletimer = 1;
heart.play();
heart._x = player._x + 10;
heart._y = player._y + 30;
animatetobattle = 8;
}
}
}
}
drugtimer++;
drugtimera = (Math.sin(drugtimer / 10) * 100) - 40;
drugtimerb = (Math.sin((drugtimer / 10) + 2.3) * 100) - 40;
drugtimerc = (Math.sin((drugtimer / 10) + 4.6) * 100) - 40;
drugtimera = ((drugtimera > 0) ? (drugtimera) : 0);
drugtimerb = ((drugtimerb > 0) ? (drugtimerb) : 0);
drugtimerc = ((drugtimerc > 0) ? (drugtimerc) : 0);
myColor = new Color(_root.game);
myColorTransform = new Object();
if (!_root.dietpills) {
myColorTransform = {rb:0, gb:0, bb:0};
} else {
myColorTransform = {rb:drugtimera, gb:drugtimerb, bb:drugtimerc};
}
myColor.setTransform(myColorTransform);
if (animatetobattletimer != 0) {
animatetobattletimer++;
if (animatetobattletimer > 25) {
_root.game._x = 0;
gotoAndStop(animatetobattle);
}
if (animatetobattletimer > 10) {
heart._x = heart._x + (Math.sin(angletotarget) * 10);
heart._y = heart._y + (Math.cos(angletotarget) * 10);
}
}
if ((player._y < 0) && (lvl == 2)) {
hit._x = (-_root.game._x) / 2;
hit._y = 300;
_root.game._x = -600;
hit._x = (-_root.game._x) / 2;
lvl = 3;
}
if ((player._y > 0) && (lvl == 3)) {
_root.game._y = 0;
_root.game._x = -400;
hit._x = (-_root.game._x) / 2;
lvl = 2;
}
if ((player._x > 300) && (lvl == 1)) {
_root.game._x = -400;
hit._x = (-_root.game._x) / 2;
lvl = 2;
}
if ((player._x < 300) && (lvl == 2)) {
_root.game._x = 0;
hit._x = (-_root.game._x) / 2;
lvl = 1;
}
if ((player._y < -80) && (lvl == 3)) {
doendTest();
}
if ((walkin1._currentframe == 28) && (animatetobattletimer == 0)) {
animatetobattletimer = 1;
heart.play();
heart._x = player._x + 10;
heart._y = player._y + 30;
}
if ((walkin2._currentframe == 32) && (animatetobattletimer == 0)) {
animatetobattletimer = 1;
heart.play();
heart._x = player._x + 10;
heart._y = player._y + 30;
}
if ((player._x > 350) && (!_root.battle1)) {
_root.battle1 = true;
animatetobattle = 2;
angletotarget = Math.atan2((50 - _root.game._x) - (player._x * 2), 400 - (player._y * 2));
player.expc.gotoAndPlay(2);
walkin1.gotoAndPlay(2);
}
if ((player._y < 20) && (!_root.battle2)) {
_root.battle2 = true;
animatetobattle = 3;
angletotarget = Math.atan2((50 - _root.game._x) - (player._x * 2), 400 - (player._y * 2));
player.expc.gotoAndPlay(2);
walkin2.gotoAndPlay(2);
}
if ((player._x > 600) && (lvl != 3)) {
_root.game._x = -1200;
lvl = 3;
}
if ((animatetobattle == 0) && (!doend)) {
if (Key.isDown(40) && (!hit.hitTest((player._x * 2) + 15, (player._y * 2) + 60, true))) {
player._y = player._y + speed;
if ((player._currentframe < 2) || (((player._currentframe > 20) && (!Key.isDown(37))) && (!Key.isDown(39)))) {
player.gotoAndPlay("downwalk");
}
} else if (Key.isDown(38) && (!hit.hitTest((player._x * 2) + 15, (player._y * 2) + 10, true))) {
player._y = player._y - speed;
if ((player._currentframe < 57) || (((player._currentframe > 73) && (!Key.isDown(37))) && (!Key.isDown(39)))) {
player.gotoAndPlay("upwalk");
}
}
if (Key.isDown(37) && (!hit.hitTest(player._x * 2, (player._y * 2) + 15, true))) {
player._x = player._x - speed;
if ((player._currentframe < 23) || (((player._currentframe > 38) && (!Key.isDown(38))) && (!Key.isDown(40)))) {
player.gotoAndPlay("leftwalk");
}
}
if (Key.isDown(39) && (!hit.hitTest((player._x * 2) + 50, (player._y * 2) + 15, true))) {
player._x = player._x + speed;
if ((player._currentframe < 41) || (((player._currentframe > 56) && (!Key.isDown(38))) && (!Key.isDown(40)))) {
player.gotoAndPlay("rightwalk");
}
}
}
if ((((((!Key.isDown(39)) && (!Key.isDown(37))) && (!Key.isDown(38))) && (!Key.isDown(40))) || (animatetobattle != 0)) || (doend)) {
if ((player._currentframe >= 40) && (player._currentframe <= 56)) {
player.gotoAndStop("rightidle");
}
if ((player._currentframe >= 22) && (player._currentframe <= 38)) {
player.gotoAndStop("leftidle");
}
if ((player._currentframe >= 57) && (player._currentframe <= 73)) {
player.gotoAndStop("upidle");
}
if ((player._currentframe >= 2) && (player._currentframe <= 20)) {
player.gotoAndStop("downidle");
}
}
if (earthquaket > 0) {
earthquaket++;
if (earthquaket > 0) {
_root.game._y = (((((earthquaket % 2) == 0) * 2) - 1) * 20) / (earthquaket / 5);
}
if (earthquaket > 10) {
earthquaket = 0;
}
} else {
_root.game._y = 0;
if (lvl == 3) {
_root.game._y = 400;
}
hit._y = (-_root.game._y) / 2;
}
actionbutton = false;
};
beepsound = new Sound();
beepsound.attachSound("beep");
textmode = 1;
textcompletetimer = 0;
actionbutton = false;
var keyListener = new Object();
keyListener.onKeyUp = function () {
if ((Key.getCode() == 90) || (Key.getCode() == 88)) {
actionbutton = true;
}
};
Key.addListener(keyListener);
Symbol 646 MovieClip Frame 2
function showtext(intext) {
if (actionbutton && (d.dt.text.length != intext.length)) {
d.dt.text = intext;
textcompletetimer++;
return(undefined);
}
var i = 0;
while (i < intext.length) {
c1 = intext.charAt(i);
c2 = d.dt.text.charAt(i);
if (((d.dt.text.length > i) && (c1 != c2)) && (c2.charCodeAt() != 13)) {
d.dt.text = "";
}
if (d.dt.text.length <= i) {
d.dt.text = d.dt.text + intext.charAt(i);
if ((i % 2) == 1) {
beepsound.start();
beepsound.play();
}
return(undefined);
}
i++;
}
if (d.dt.text.length == intext.length) {
textcompletetimer++;
}
if ((textcompletetimer > 5) && (actionbutton)) {
textmode++;
}
}
function damageopponent(damagem) {
damage.gotoAndPlay(2);
damage.damagetext1.d.text = damagem;
damage.damagetext2.d.text = damagem;
_root.enimy1health = _root.enimy1health - damagem;
}
function startEnimyAttack() {
d.dt.text = "";
d.gotoAndPlay(36);
heart._x = 170;
heart._y = 165;
btlscreen = 7;
}
select1 = new Sound();
select1.attachSound("select1");
select2 = new Sound();
select2.attachSound("select2");
beepsound = new Sound();
beepsound.attachSound("beep");
textmode = 1;
textcompletetimer = 0;
btlscreen = 1;
heart._x = 24.2;
heart._y = 228.4;
actionbutton = false;
var keyListener = new Object();
keyListener.onKeyUp = function () {
if ((Key.getCode() == 90) || (Key.getCode() == 88)) {
actionbutton = true;
}
};
Key.addListener(keyListener);
_root.battleattack = 47;
_root.act2 = 1;
_root.act3 = 1;
_root.act4 = 1;
movedir = 0;
_root.onEnterFrame = function () {
battlescreen.health._xscale = ((-_root.health) * 5) + 100;
if (_root.health <= 0) {
if (heart._currentframe < 24) {
heart.gotoAndPlay(24);
stopAllSounds();
}
return(undefined);
}
battlescreen.healthtext.health.text = _root.health;
damage.healthbar._xscale = (-_root.enimy1health) + 100;
if (_root.enimy1health <= 0) {
_root.enimy1status = "dead";
heart._x = -1000;
if (enimy1._currentframe < 41) {
stopAllSounds();
enimy1.gotoAndPlay(41);
}
if (d._currentframe > 36) {
d.gotoAndStop(1);
}
if ((enimy1._currentframe == 124) && (d._currentframe == 1)) {
showtext("You gained 10 EXP and 10 G!");
}
if (actionbutton && (enimy1._currentframe == 124)) {
_root.defeted++;
_root.game.gotoAndStop(1);
}
actionbutton = false;
return(undefined);
}
if ((btlscreen > 0) && (btlscreen < 5)) {
if (textmode == 1) {
if (_root.canmercy1) {
showtext("She thanks you for helping defend societies oppressed minorities");
} else if ((_root.act2 >= 2) || (_root.act3 >= 2)) {
showtext("Glowing red with rage, a SJW is blocking you!");
} else if (_root.justattacked == true) {
showtext("Physical violence is a mechanism of male oppression, by extension you've now had a sex change");
} else {
showtext("An angry SJW blocks your way. She's yelling about the patriarchy");
}
} else if (textmode == 2) {
showtext("\"defeat the patracy, all men are pigs and must die!\"");
}
} else if (btlscreen == 10) {
if (_root.game.sounds._currentframe >= 4) {
stopAllSounds();
_root.game.sounds.gotoAndPlay(1);
}
if (_root.checked >= 3) {
if (textmode == 1) {
enimy1.gotoAndPlay(28);
showtext("She thanks you for checking your privilege");
} else if (textmode == 2) {
showtext("She hands you her tumblr URL. You crumple it up your pocket");
_root.canmercy1 = true;
} else {
startEnimyAttack();
}
} else if (textmode == 1) {
if (_root.checked == 0) {
showtext("SJW - ATK 10 DEF 10\nStanch social justice warrior, will viciously attack those who don't check their privilege");
} else if (_root.checked == 1) {
showtext("SJW - ATK 10 DEF 10\nShe nods at you for checking your privilege");
} else {
showtext("SJW - ATK 10 DEF 10\nShe's happy you're checking your privilege");
}
} else if (textmode == 2) {
_root.checked++;
if (enimy1._currentframe > 27) {
enimy1.gotoAndPlay(1);
}
startEnimyAttack();
}
} else if (btlscreen == 11) {
if (_root.act2 == 1) {
if (textmode == 1) {
showtext("You point out negating occupation choice, experience, and education women earn the same as men");
enimy1.gotoAndPlay(37);
if (_root.game.sounds._currentframe <= 3) {
stopAllSounds();
_root.game.sounds.gotoAndPlay(4);
}
} else if (textmode == 2) {
showtext("She doesn't want to hear it, and starts yelling louder");
} else if (textmode == 3) {
_root.act2 = 2;
startEnimyAttack();
}
} else if (_root.act2 == 2) {
if (textmode == 1) {
showtext("Before you even open your mouth, she gets in your face and starts screaming");
} else if (textmode == 2) {
showtext("You cant even hear yourself think!");
} else if (textmode == 3) {
_root.act2 = 3;
startEnimyAttack();
}
} else if (textmode == 1) {
showtext("Before you even open your mouth, she gets in your face and starts screaming");
} else if (textmode == 2) {
showtext("You cant even hear yourself squeeze out a small fart");
} else if (textmode == 3) {
_root.act2 = 3;
startEnimyAttack();
}
} else if (btlscreen == 12) {
if (_root.act3 == 1) {
if (textmode == 1) {
showtext("You ask her how many SJWs it takes to change a lightbulb");
} else if (textmode == 2) {
showtext(" - it's a trick question, they can't change anything");
} else if (textmode == 3) {
showtext("She starts going red with rage");
enimy1.gotoAndPlay(37);
if (_root.game.sounds._currentframe <= 3) {
stopAllSounds();
_root.game.sounds.gotoAndPlay(4);
}
_root.battleattack = 50;
} else if (textmode == 4) {
_root.act3 = 2;
startEnimyAttack();
}
} else if (_root.act3 == 2) {
if (textmode == 1) {
showtext("You ask her how many SJWs it takes to change a lightbulb");
} else if (textmode == 2) {
showtext("Ug. You already asked her that. Someone take me to the #groanzone");
} else if (textmode == 3) {
showtext("She looks confused, then starts getting angry");
_root.battleattack = 50;
} else if (textmode == 4) {
_root.act3 = 3;
startEnimyAttack();
}
} else if (_root.act3 == 3) {
if (textmode == 1) {
showtext("You ask her how many SJWs it takes to change a lightbulb");
} else if (textmode == 2) {
showtext("You already asked her that, you spaz");
} else if (textmode == 3) {
showtext("You realise this why no one invites you to parties");
} else if (textmode == 4) {
showtext("...At least your mom showed up to your birthday party");
} else if (textmode == 5) {
showtext("Though she had to make an excuse to leave early");
_root.battleattack = 50;
} else if (textmode == 6) {
_root.act3 = 4;
startEnimyAttack();
}
} else if (textmode == 1) {
showtext("You ask her how many SJWs it takes to change...");
} else if (textmode == 2) {
showtext("Is it too late to invest in dogecoin?");
_root.battleattack = 50;
} else if (textmode == 3) {
startEnimyAttack();
}
} else if (btlscreen == 13) {
if (_root.act4 == 1) {
if (textmode == 1) {
showtext("You say you agree with her, and you want to join her cause");
} else if (textmode == 2) {
showtext("She accuses you of being white cis scum who doesn't hate men!");
} else if (textmode == 3) {
_root.act4 = 2;
startEnimyAttack();
}
} else if (_root.act4 == 2) {
if (textmode == 1) {
showtext("You realise you already selected this option");
} else if (textmode == 2) {
showtext("Feeling stupid, you start to re-evaluate your life choices playing stupid games on 4chan");
} else if (textmode == 3) {
_root.act4 = 3;
startEnimyAttack();
}
} else if (_root.act4 == 3) {
if (textmode == 1) {
showtext("You realise you already selected this option");
} else if (textmode == 2) {
showtext("Were you dropped on the head as a baby?");
} else if (textmode == 3) {
_root.act4 = 4;
startEnimyAttack();
}
} else if (_root.act4 == 4) {
if (textmode == 1) {
showtext("You realise you already selected this option... again");
} else if (textmode == 2) {
showtext("Don't be ashamed, some people are just potato ");
} else if (textmode == 3) {
_root.act4 = 5;
startEnimyAttack();
}
} else if (_root.act4 == 5) {
if (textmode == 1) {
showtext("You realise you already selected this option. Some people say NEETs have no life but this really proves it");
} else if (textmode == 2) {
_root.act4 = 6;
startEnimyAttack();
}
} else if (_root.act4 == 6) {
if (textmode == 1) {
showtext("You realise you already selected this option. ...Come on man I don't have spell checker on this computer I can't keep writing this crap");
} else if (textmode == 2) {
_root.act4 = 7;
startEnimyAttack();
}
} else if (_root.act4 == 7) {
if (textmode == 1) {
showtext("You realise you already selected this option.");
} else if (textmode == 2) {
_root.act4 = 8;
startEnimyAttack();
}
} else if (_root.act4 == 8) {
if (textmode == 1) {
showtext("You realise you already selected this option. The SWJ looks at you.");
} else if (textmode == 2) {
showtext("...");
enimy1.gotoAndPlay(28);
} else if (textmode == 3) {
showtext("Oh my god, I am so sorry.");
} else if (textmode == 4) {
showtext("I had no idea that you were mentally challenged");
} else if (textmode == 5) {
showtext("I'll let you go now.");
} else if (textmode == 6) {
_root.act4 = 1;
gotoAndStop (1);
}
}
} else if (btlscreen == 16) {
if (_root.mountiandewbottles == 1) {
if (textmode == 1) {
showtext("You reach for your Mountian Dew (TM) can and open it up. The rancid stench of artificially synthesised fumes wafts through the air");
} else if (textmode == 2) {
_root.health = 20;
showtext("You struggle to down the can, but you do giving you 100% perfect health!");
} else if (textmode == 3) {
startEnimyAttack();
}
} else if (_root.mountiandewbottles == 2) {
if (textmode == 1) {
showtext("You grab another Mountian Dew (TM), and your lips tremble. The thought of drinking another makes you sick");
} else if (textmode == 2) {
_root.health = 20;
showtext("You hold your nose as you guzzle the green mold. Do people actually like this?");
} else if (textmode == 3) {
startEnimyAttack();
}
} else if (_root.mountiandewbottles == 3) {
if (textmode == 1) {
showtext("You hold your chest as you lean over a pull up another Mountian Dew (TM) to your mouth");
} else if (textmode == 2) {
_root.health = 20;
showtext("As you drink it, you vomit some back into the can. But you're a winner and keep going!");
} else if (textmode == 3) {
startEnimyAttack();
}
} else if (_root.mountiandewbottles == 4) {
if (textmode == 1) {
showtext("You're getting dizzy and feeling light headed. But you grab another can");
} else if (textmode == 2) {
_root.health = 20;
showtext("Every part of your body tells you not to drink it, but you struggle on. 100% health");
} else if (textmode == 3) {
startEnimyAttack();
}
} else if (_root.mountiandewbottles == 5) {
if (textmode == 1) {
showtext("The sound of opening up another can causes you to instantly vomit");
} else if (textmode == 2) {
_root.health = 20;
showtext("You don't even drink the can but vomiting made you feel so much better");
} else if (textmode == 3) {
startEnimyAttack();
}
} else if (_root.mountiandewbottles == 6) {
if (textmode == 1) {
showtext("You squat down and stare at the last can");
} else if (textmode == 2) {
_root.health = 20;
showtext("As you bring it to your lips, puke flys everywhere. You're covered in spew!");
} else if (textmode == 3) {
startEnimyAttack();
}
} else if (_root.mountiandewbottles == 7) {
if (textmode == 1) {
showtext("You're still vomiting from before, and it looks like just the start");
} else if (textmode == 2) {
_root.health = 20;
showtext("You take off your pants and panties and liquid highlighter green shit flys everywhere");
} else if (textmode == 3) {
startEnimyAttack();
}
} else if (_root.mountiandewbottles == 8) {
if (textmode == 1) {
showtext("Still pissing and shitting everywhere. You start spinning around creating a tornado of poo, a poonado.");
} else if (textmode == 2) {
_root.health = 20;
showtext("The piss is so acidic it burns through concrete, steel, and flesh");
} else if (textmode == 3) {
startEnimyAttack();
}
} else if (textmode == 1) {
showtext("You drink a can");
} else if (textmode == 2) {
_root.health = 20;
showtext("It's not that bad.");
} else if (textmode == 3) {
startEnimyAttack();
}
} else if (btlscreen == 17) {
if (_root.doritos == 1) {
if (textmode == 1) {
showtext("You open a packet of Doritos (TM). Tasty!");
} else if (textmode == 2) {
_root.health = 20;
showtext("Your fingers and mouth are covered with Doritos dust. You mother said that boys don't kiss girls with Doritos on their face");
} else if (textmode == 3) {
showtext("That's totally why you don't have a bf.");
} else if (textmode == 4) {
startEnimyAttack();
}
} else if (_root.doritos == 1) {
if (textmode == 1) {
showtext("Another packet? You fatty.");
} else if (textmode == 2) {
_root.health = 20;
showtext("Fatty fatty chumba.");
} else if (textmode == 3) {
startEnimyAttack();
}
} else if (_root.doritos == 2) {
if (textmode == 1) {
showtext("You can eat another packet. Whatever. I'm not your mother.");
} else if (textmode == 2) {
_root.health = 20;
showtext("I just feel the same amount of disappointment with you.");
} else if (textmode == 3) {
startEnimyAttack();
}
} else if (_root.doritos == 3) {
if (textmode == 1) {
showtext("Yeah that's right. Eat those chips.");
} else if (textmode == 2) {
_root.health = 20;
showtext("If you wipe the Doritos dust off your face apart from under your nose, you can hail the corporate fascists you little hitler");
} else if (textmode == 3) {
startEnimyAttack();
}
} else if (textmode == 1) {
showtext("You eat another packet of Doritos (TM)");
} else if (textmode == 2) {
_root.health = 20;
showtext("Surprisingly, I'm net getting paid for this.");
} else if (textmode == 3) {
startEnimyAttack();
}
} else if (btlscreen == 18) {
if (_root.burgers == 0) {
if (textmode == 1) {
showtext("You reach into your pocket for a burger");
} else if (textmode == 2) {
showtext("You realise how retarded it would be putting burgers in your pocket. ");
} else if (textmode == 3) {
showtext("This is not a meme game.\n\n(heh)");
} else if (textmode == 4) {
startEnimyAttack();
_root.burgers = 1;
}
} else if (textmode == 1) {
showtext("You reach into your pocket for a burger, and find nothing");
} else if (textmode == 2) {
showtext("You haven't mastered telepathic teleportation. Yet.");
} else if (textmode == 3) {
startEnimyAttack();
}
} else if (btlscreen == 19) {
if (textmode == 1) {
showtext("You pull out your 3DS, and play some pokemon");
} else if (textmode == 2) {
showtext("You use the stylus to rub machoke crotch, and it makes you feel flustered");
} else if (textmode == 3) {
showtext("Looking up you see the SJW in your face staring at you glaring with rage");
} else if (textmode == 4) {
startEnimyAttack();
}
} else if (btlscreen == 20) {
if (_root.canmercy1) {
if (textmode == 1) {
showtext("She lets you move on!");
} else if (textmode == 2) {
stopAllSounds();
showtext("You feel empowered!");
} else {
_root.spared = 1;
_root.enimy1status = "spared";
gotoAndStop (1);
}
} else if (textmode == 1) {
showtext("Mercy!? that's what men would want to happen!");
} else if (textmode == 2) {
showtext("And it's not going to happen!");
} else if (textmode == 3) {
startEnimyAttack();
}
}
if (btlscreen == 5) {
if (actionbutton) {
select2.start();
select2.play();
d.stop();
d.bar.play();
healthdamage = 20;
if ((d._currentframe == 28) || (d.currentframe == 29)) {
healthdamage = 40;
}
damageopponent(healthdamage);
btlscreen = 6;
}
}
if (btlscreen == 7) {
if (Key.isDown(40) && (heart._y < 190)) {
heart._y = heart._y + 2;
} else if (Key.isDown(38) && (heart._y > 134.5)) {
heart._y = heart._y - 2;
}
if (Key.isDown(37) && (heart._x > 110)) {
heart._x = heart._x - 2;
} else if (Key.isDown(39) && (heart._x < 205)) {
heart._x = heart._x + 2;
}
if (d.attack.hitTest(heart._x * 2, heart._y * 2, true)) {
if (heart._currentframe == 1) {
heart.gotoAndPlay(16);
_root.health = _root.health - 1;
}
}
}
if (btlscreen == 9) {
if (Key.isDown(40)) {
movedir = 1;
} else if (Key.isDown(38)) {
movedir = 2;
} else if (Key.isDown(37)) {
movedir = 3;
} else if (Key.isDown(39)) {
movedir = 4;
} else if (movedir != 0) {
select1.start();
select1.play();
if (movedir == 2) {
heart._y = 145;
} else if (movedir == 1) {
heart._y = 170;
} else if (movedir == 3) {
heart._x = 30;
} else if (movedir == 4) {
heart._x = 155;
}
movedir = 0;
}
if (actionbutton) {
select2.start();
select2.play();
if ((heart._y == 145) && (heart._x == 30)) {
btlscreen = 10;
textmode = 1;
d.gotoAndStop(1);
heart._x = (heart._y = -10);
} else if ((heart._y == 145) && (heart._x == 155)) {
btlscreen = 11;
textmode = 1;
d.gotoAndStop(1);
heart._x = (heart._y = -10);
} else if ((heart._y == 170) && (heart._x == 30)) {
btlscreen = 12;
textmode = 1;
d.gotoAndStop(1);
heart._x = (heart._y = -10);
} else if ((heart._y == 170) && (heart._x == 155)) {
btlscreen = 13;
textmode = 1;
d.gotoAndStop(1);
heart._x = (heart._y = -10);
}
}
}
if (btlscreen == 14) {
if (Key.isDown(40)) {
movedir = 1;
} else if (Key.isDown(38)) {
movedir = 2;
} else if (Key.isDown(37)) {
movedir = 3;
} else if (Key.isDown(39)) {
movedir = 4;
} else if (movedir != 0) {
select1.start();
select1.play();
if (movedir == 2) {
heart._y = 145;
} else if (movedir == 1) {
heart._y = 170;
} else if (movedir == 3) {
heart._x = 30;
} else if (movedir == 4) {
heart._x = 155;
}
movedir = 0;
}
if (actionbutton) {
select2.start();
select2.play();
if ((heart._y == 145) && (heart._x == 30)) {
btlscreen = 16;
textmode = 1;
d.gotoAndStop(1);
heart._x = (heart._y = -10);
_root.mountiandewbottles++;
} else if ((heart._y == 145) && (heart._x == 155)) {
btlscreen = 17;
textmode = 1;
d.gotoAndStop(1);
heart._x = (heart._y = -10);
_root.doritos++;
} else if ((heart._y == 170) && (heart._x == 30)) {
btlscreen = 18;
textmode = 1;
d.gotoAndStop(1);
heart._x = (heart._y = -10);
} else if ((heart._y == 170) && (heart._x == 155)) {
btlscreen = 19;
textmode = 1;
d.gotoAndStop(1);
heart._x = (heart._y = -10);
}
}
}
if (btlscreen == 15) {
if (Key.isDown(40)) {
movedir = 1;
} else if (Key.isDown(38)) {
movedir = 2;
} else if (movedir != 0) {
select1.start();
select1.play();
if (movedir == 2) {
heart._y = 145;
} else if (movedir == 1) {
heart._y = 170;
}
movedir = 0;
}
if (actionbutton) {
select2.start();
select2.play();
if (heart._y == 145) {
d.gotoAndStop(1);
btlscreen = 20;
heart._x = (heart._y = -10);
textmode = 1;
} else if (heart._y == 170) {
d.gotoAndPlay(92);
heart._x = -1000;
}
}
}
if ((btlscreen > 0) && (btlscreen < 5)) {
if (Key.isDown(37)) {
btlscreen = battlescreen._currentframe - 1;
if (btlscreen < 1) {
btlscreen = 1;
}
} else if (Key.isDown(39)) {
btlscreen = battlescreen._currentframe + 1;
if (btlscreen > 4) {
btlscreen = 4;
}
} else {
if (btlscreen != battlescreen._currentframe) {
select1.start();
select1.play();
}
battlescreen.gotoAndStop(btlscreen);
if (btlscreen == 1) {
heart._x = 24.2;
heart._y = 228.4;
if (actionbutton) {
_root.justattacked = true;
select2.start();
select2.play();
d.dt.text = "";
d.gotoAndPlay("attack");
btlscreen = 5;
}
}
if (btlscreen == 2) {
heart._x = 101.7;
heart._y = 228.4;
if (actionbutton) {
_root.justattacked = false;
select2.start();
select2.play();
d.dt.text = "";
d.gotoAndStop(85);
btlscreen = 9;
heart._x = 30;
heart._y = 145;
}
}
if (btlscreen == 3) {
heart._x = 181.2;
heart._y = 228.4;
if (actionbutton) {
_root.justattacked = false;
select2.start();
select2.play();
d.dt.text = "";
d.gotoAndStop(86);
btlscreen = 14;
heart._x = 30;
heart._y = 145;
}
}
if (btlscreen == 4) {
heart._x = 258.4;
heart._y = 228.4;
if (actionbutton) {
_root.justattacked = false;
select2.start();
select2.play();
d.dt.text = "";
d.gotoAndStop(91);
btlscreen = 15;
heart._x = 30;
heart._y = 145;
}
}
}
}
actionbutton = false;
};
Symbol 646 MovieClip Frame 3
function showtext(intext) {
if (actionbutton && (d.dt.text.length != intext.length)) {
d.dt.text = intext;
textcompletetimer++;
return(undefined);
}
var i = 0;
while (i < intext.length) {
c1 = intext.charAt(i);
c2 = d.dt.text.charAt(i);
if (((d.dt.text.length > i) && (c1 != c2)) && (c2.charCodeAt() != 13)) {
d.dt.text = "";
}
if (d.dt.text.length <= i) {
d.dt.text = d.dt.text + intext.charAt(i);
if ((i % 2) == 1) {
beepsound.start();
beepsound.play();
}
return(undefined);
}
i++;
}
if (d.dt.text.length == intext.length) {
textcompletetimer++;
}
if ((textcompletetimer > 5) && (actionbutton)) {
textmode++;
}
}
function damageopponent(damagem) {
damage.gotoAndPlay(2);
damage.damagetext1.d.text = damagem;
damage.damagetext2.d.text = damagem;
_root.enimy2health = _root.enimy2health - damagem;
}
function startEnimyAttack() {
d.dt.text = "";
d.gotoAndPlay(36);
heart._x = 170;
heart._y = 165;
btlscreen = 7;
}
function earthquake() {
earthquaket = 1;
}
select1 = new Sound();
select1.attachSound("select1");
select2 = new Sound();
select2.attachSound("select2");
beepsound = new Sound();
beepsound.attachSound("beep");
textmode = 1;
textcompletetimer = 0;
btlscreen = 1;
heart._x = 24.2;
heart._y = 228.4;
actionbutton = false;
var keyListener = new Object();
keyListener.onKeyUp = function () {
if ((Key.getCode() == 90) || (Key.getCode() == 88)) {
actionbutton = true;
}
};
Key.addListener(keyListener);
_root.battleattack = 51;
_root.act2 = 1;
_root.act3 = 1;
_root.act4 = 1;
_root.act5 = 1;
_root.act6 = 1;
movedir = 0;
earthquaket = 0;
drugtimer = 0;
_root.onEnterFrame = function () {
drugtimer++;
drugtimera = (Math.sin(drugtimer / 10) * 100) - 40;
drugtimerb = (Math.sin((drugtimer / 10) + 2.3) * 100) - 40;
drugtimerc = (Math.sin((drugtimer / 10) + 4.6) * 100) - 40;
drugtimera = ((drugtimera > 0) ? (drugtimera) : 0);
drugtimerb = ((drugtimerb > 0) ? (drugtimerb) : 0);
drugtimerc = ((drugtimerc > 0) ? (drugtimerc) : 0);
myColor = new Color(_root.game);
myColorTransform = new Object();
if (!_root.dietpills) {
myColorTransform = {rb:0, gb:0, bb:0};
} else {
myColorTransform = {rb:drugtimera / 2, gb:drugtimerb / 2, bb:drugtimerc / 2};
}
myColor.setTransform(myColorTransform);
battlescreen.health._xscale = ((-_root.health) * 5) + 100;
if (_root.health <= 0) {
if (heart._currentframe < 24) {
heart.gotoAndPlay(24);
stopAllSounds();
}
return(undefined);
}
battlescreen.healthtext.health.text = _root.health;
damage.healthbar._xscale = (-_root.enimy2health) + 100;
if (_root.enimy2health <= 0) {
_root.enimy2status = "dead";
heart._x = -1000;
if (enimy2._currentframe < 41) {
stopAllSounds();
enimy2.gotoAndPlay(41);
}
if (d._currentframe > 36) {
d.gotoAndStop(1);
}
if ((enimy2._currentframe == 124) && (d._currentframe == 1)) {
showtext("You gained 10 EXP and 10 G!");
}
if (actionbutton && (enimy2._currentframe == 124)) {
_root.defeted++;
_root.game.gotoAndStop(1);
}
actionbutton = false;
return(undefined);
}
if (earthquaket > 0) {
earthquaket++;
if (earthquaket > 0) {
_root.game._y = (((((earthquaket % 2) == 0) * 2) - 1) * 20) / (earthquaket / 5);
}
if (earthquaket > 10) {
earthquaket = 0;
}
} else {
_root.game._y = 0;
}
if ((btlscreen > 0) && (btlscreen < 5)) {
if (textmode == 1) {
if (_root.poopattackstart == true) {
showtext("He doesn't look that good");
} else if (_root.game.heart._visible == false) {
showtext("He stole your heart!\nLiterally of course, right before eating it.");
} else if (_root.canmercy2) {
showtext("Looks like someone is feeling guity!");
} else if (_root.poopmsg == true) {
showtext("It smells like poop ;_;");
} else if (_root.justattacked == true) {
showtext("Even after a massive attack, the blubber blocked any damage!");
} else {
showtext("A large obese person is blocking your way!");
}
}
} else if (btlscreen == 10) {
if (_root.game.sounds._currentframe >= 4) {
stopAllSounds();
_root.game.sounds.gotoAndPlay(1);
}
if (textmode == 1) {
if (_root.checked2 == 0) {
showtext("SJW - ATK 10 DEF 99999\nA large fat man, he smells like B.O. and poo");
} else {
showtext("SJW - ATK 10 DEF 99999\nA large fat man, checking him out twice makes you feel a little sick");
}
} else if (textmode == 2) {
_root.checked2++;
if (enimy2._currentframe > 27) {
enimy2.gotoAndPlay(1);
}
startEnimyAttack();
}
} else if (btlscreen == 11) {
if (_root.act2 == 1) {
if (textmode == 1) {
showtext("You look at him disgusted, and tell him being overweight is unhealthy and repulsive");
} else if (textmode == 2) {
showtext("He responds that fat shaming wont work with him, and that he's attractive at any size ");
} else if (textmode == 3) {
_root.act2 = 2;
startEnimyAttack();
}
} else if (_root.act2 == 2) {
if (textmode == 1) {
showtext("You try insulting him again, but he's insisting he's just big boned.");
} else if (textmode == 2) {
showtext("Perhaps the fat around his brain is affecting the way he thinks?");
} else if (textmode == 3) {
_root.act2 = 3;
startEnimyAttack();
}
} else if (textmode == 1) {
showtext("He ignores you while munching on a snack. Is that a brick of cheese?");
} else if (textmode == 2) {
showtext("Apparently, he's at a healthy size despite having to buy two airplane tickets");
} else if (textmode == 3) {
_root.act2 = 3;
startEnimyAttack();
}
} else if (btlscreen == 12) {
if (_root.act3 == 1) {
if (textmode == 1) {
showtext("You take a step back. He's now an awkward length away.");
} else if (textmode == 2) {
showtext("He takes a step forward.");
} else if (textmode == 3) {
_root.act3 = 2;
startEnimyAttack();
}
} else if (_root.act3 == 2) {
if (textmode == 1) {
showtext("You take another step back");
} else if (textmode == 2) {
showtext("Walking forward again, he's visibly exhausted after doing that.");
} else if (textmode == 3) {
_root.act3 = 3;
startEnimyAttack();
}
} else if (_root.act3 == 3) {
if (textmode == 1) {
showtext("Yet again you take another step back");
} else if (textmode == 2) {
showtext("Breathing heavily, he takes another step forward");
} else if (textmode == 3) {
showtext("He doesn't look like he enjoyed that");
} else if (textmode == 4) {
_root.act3 = 4;
startEnimyAttack();
}
} else if (_root.act3 == 4) {
if (textmode == 1) {
showtext("Yet again you take another step back");
} else if (textmode == 2) {
showtext("He's clutching his chest!");
} else if (textmode == 3) {
_root.act3 = 5;
startEnimyAttack();
}
} else if (textmode == 1) {
showtext("You take another step back, he clutches his chest and collapses on the floor");
} else if (textmode == 2) {
showtext(" ");
_root.enimy2health = 0;
}
} else if (btlscreen == 13) {
if (_root.act4 == 1) {
if (textmode == 1) {
showtext("You start off with some jumping jacks");
} else if (textmode == 2) {
showtext("He looks confused, he's never seen this before");
} else if (textmode == 3) {
_root.act4 = 2;
startEnimyAttack();
}
} else if (_root.act4 == 2) {
if (textmode == 1) {
showtext("You do some streches");
} else if (textmode == 2) {
showtext("left and right, left and right! He does not join in.");
} else if (textmode == 3) {
_root.act4 = 3;
startEnimyAttack();
}
} else if (_root.act4 == 3) {
if (textmode == 1) {
showtext("You do some pushups");
} else if (textmode == 2) {
showtext("You manage ten. Not bad, considering you're not very fit");
} else if (textmode == 3) {
_root.act4 = 4;
startEnimyAttack();
}
} else if (_root.act4 == 4) {
if (textmode == 1) {
showtext("Jogging on the spot!");
} else if (textmode == 2) {
showtext("Once again, you're the only one doing it.");
} else if (textmode == 3) {
_root.act4 = 5;
startEnimyAttack();
}
} else if (_root.act4 == 5) {
if (textmode == 1) {
showtext("Curl ups!");
} else if (textmode == 2) {
showtext("Smelling your sweater and the sweat stains you now have make this not the wisest choice. Some weirdo on the internet probally gets off on that");
} else if (textmode == 3) {
_root.act4 = 6;
startEnimyAttack();
}
} else if (_root.act4 == 6) {
if (textmode == 1) {
showtext("Squats");
} else if (textmode == 2) {
showtext("You read online that boys get attracted to sweat pheromones. But once you sat next to that boy smelling he just looked disgusted");
} else if (textmode == 3) {
_root.act4 = 7;
startEnimyAttack();
}
} else if (_root.act4 == 7) {
if (textmode == 1) {
showtext("You try to do some planking, now covered in sweat");
} else if (textmode == 2) {
showtext("Not being interested in fitness is now coming back to bite you in the ass. You collapse after only ten seconds");
} else if (textmode == 3) {
_root.act4 = 8;
_root.sweaty = true;
startEnimyAttack();
}
} else if (_root.act4 >= 8) {
if (textmode == 1) {
showtext("You're too exhausted to do any more exercise");
} else if (textmode == 2) {
startEnimyAttack();
}
}
} else if (btlscreen == 16) {
_root.battleattack = 58;
if (_root.act5 == 1) {
if (textmode == 1) {
showtext("You reach for your Mountian Dew (TM) can");
} else if (textmode == 2) {
showtext("But there's nothing there! Someone stole your Mountian Dew!");
} else if (textmode == 3) {
_root.act5 = 2;
startEnimyAttack();
}
} else if (_root.act5 == 2) {
if (textmode == 1) {
showtext("You realise he has a Mountian Dew (TM), and you have a Mountian Dew (TM)");
} else if (textmode == 2) {
showtext("And he has a straw that reaches across the room, and drinks your Mountian Dew (TM)");
} else if (textmode == 3) {
showtext("He's Drinking your Mountian Dew (TM)! ");
} else if (textmode == 4) {
showtext("SLUUUUUUUUUUUUURP!");
} else if (textmode == 5) {
showtext("HE DRANK YOUR MOUNTIAN DEW!");
} else if (textmode == 6) {
_root.act5 = 3;
startEnimyAttack();
}
} else if (_root.act5 >= 3) {
if (textmode == 1) {
showtext("You assume the fetal position as Mountian Dew (TM) withdraws set in");
} else if (textmode == 2) {
showtext("How you are you going to active your X-Box live account now?");
} else if (textmode == 3) {
startEnimyAttack();
}
}
} else if (btlscreen == 17) {
_root.battleattack = 57;
if (_root.act6 == 1) {
if (textmode == 1) {
showtext("You try to grab a packet of your Doritos (TM), but they're all gone!");
} else if (textmode == 2) {
showtext("He's stolen them all!");
} else if (textmode == 3) {
showtext("What are you going to do about it? whinge like a little bitch?");
} else if (textmode == 4) {
startEnimyAttack();
_root.act6 = 2;
}
} else if (_root.act6 == 2) {
if (textmode == 1) {
showtext("Still no Doritos (TM)? GOD DOES NOT EXIST");
} else if (textmode == 2) {
startEnimyAttack();
_root.act6 = 3;
}
} else if (_root.act6 == 3) {
if (textmode == 1) {
showtext("Why did you even pack Doritos (TM) and Mountian Dew (TM) with you? you don't even like them");
} else if (textmode == 2) {
startEnimyAttack();
_root.act6 = 4;
}
} else if (_root.act6 == 4) {
if (textmode == 1) {
showtext("Reading the back of the packet you realise that it contains palm oil");
} else if (textmode == 2) {
showtext("You're a grotty little orangutan killer");
} else if (textmode == 3) {
showtext("Go directly to orangutan jail. Do not collect $200.");
} else if (textmode == 4) {
startEnimyAttack();
_root.act6 = 5;
}
} else if (textmode == 1) {
showtext("You'll be having nightmares about Doritos (TM). No one will save you now");
} else if (textmode == 2) {
showtext("Perhaps avoiding junk food in this game is a clever analogy? doubtful, the programmer isn't that smart");
} else if (textmode == 3) {
startEnimyAttack();
}
} else if (btlscreen == 18) {
if (_root.dietpills == 0) {
if (textmode == 1) {
showtext("You throw diet pills at the man. No one can comprehend how smug you feel doing that.");
} else if (textmode == 2) {
showtext("You down one, in the hopes it gives you a buzz");
} else if (textmode == 3) {
startEnimyAttack();
_root.dietpills = 1;
}
} else if (textmode == 1) {
showtext("Feeling the buzz of the last pill, you down one more");
} else if (textmode == 2) {
showtext("Because why not? YOLO?");
} else if (textmode == 3) {
_root.dietpills++;
startEnimyAttack();
}
} else if (btlscreen == 19) {
_root.health = 20;
if (textmode == 1) {
showtext("You eat a healthy salad. You feel much better.");
} else if (textmode == 2) {
showtext("Diet and exercise is the key to a healthy body");
} else if ((textmode == 2) && (_root.mountiandewbottles > 5)) {
showtext("That salad won't make up for the gross cans of crap you drank before you trashy girl");
} else if ((textmode == 2) && (_root.doritos > 5)) {
showtext("If your body was a temple, it would be one used for storing trash");
} else if (textmode == 3) {
showtext("He looks guilty, as you're very healthy");
_root.canmercy2 = true;
} else if (textmode == 4) {
startEnimyAttack();
}
} else if (btlscreen == 20) {
if (_root.canmercy2) {
if (textmode == 1) {
showtext("He shys away as you get close");
} else if (textmode == 2) {
stopAllSounds();
showtext("Eating that salad made him feel bad");
} else {
_root.spared++;
_root.enimy2status = "spared";
gotoAndStop (1);
}
} else if (textmode == 1) {
showtext("He's too large to let you pass");
} else if (textmode == 2) {
showtext("You try, but you kind of don't want to touch him");
} else if (textmode == 3) {
startEnimyAttack();
}
} else if (btlscreen == 21) {
if ((textmode == 1) && (_root.battleattack == 54)) {
showtext("I have no idea what you just selected");
} else if (textmode == 1) {
showtext("I still have no idea what you selected");
} else if (textmode == 2) {
startEnimyAttack();
}
} else if (btlscreen == 22) {
if (textmode == 1) {
showtext("Your heart is now covered in poop");
} else if (textmode == 2) {
_root.justpoopattack = false;
startEnimyAttack();
}
}
if ((((btlscreen == 9) || (btlscreen == 5)) || (btlscreen == 14)) || (btlscreen == 15)) {
if (_root.game.heart._visible == false) {
if (actionbutton) {
d.gotoAndStop(1);
select2.start();
select2.play();
d.dt.text = "";
btlscreen = 21;
textmode = 1;
actionbutton = false;
return(undefined);
}
}
}
if (btlscreen == 5) {
if (actionbutton) {
select2.start();
select2.play();
d.stop();
d.bar.play();
healthdamage = 0;
if ((d._currentframe == 28) || (d.currentframe == 29)) {
healthdamage = 0;
}
damageopponent(healthdamage);
btlscreen = 6;
}
}
if (btlscreen == 7) {
if (Key.isDown(40) && (heart._y < 190)) {
heart._y = heart._y + 2;
} else if (Key.isDown(38) && (heart._y > 134.5)) {
heart._y = heart._y - 2;
}
if (_root.battleattack != 55) {
if (Key.isDown(37) && (heart._x > 110)) {
heart._x = heart._x - 2;
} else if (Key.isDown(39) && (heart._x < 205)) {
heart._x = heart._x + 2;
}
} else {
if ((heart._x < 50) && (heart._visible)) {
d.gotoAndStop(1);
enimy2.gotoAndPlay(1);
damageopponent(30);
btlscreen = 22;
_root.poopmsg = false;
_root.battleattack = 56;
textmode = 1;
actionbutton = false;
_root.game.enimy2.swapDepths(200);
_root.game.d.swapDepths(210);
_root.game.damage.swapDepths(215);
_root.justpoopattack = true;
heart._x = -1000;
textcompletetimer = 0;
}
if (Key.isDown(37) && (heart._x > 20.5)) {
heart._x = heart._x - 2;
} else if (Key.isDown(39) && (heart._x < 305)) {
heart._x = heart._x + 2;
}
}
if (d.attack.hitTest(heart._x * 2, heart._y * 2, true)) {
if ((heart._currentframe == 1) && (heart._visible == true)) {
heart.gotoAndPlay(16);
_root.health = _root.health - 1;
}
}
}
if (btlscreen == 9) {
if (Key.isDown(40)) {
movedir = 1;
} else if (Key.isDown(38)) {
movedir = 2;
} else if (Key.isDown(37)) {
movedir = 3;
} else if (Key.isDown(39)) {
movedir = 4;
} else if (movedir != 0) {
select1.start();
select1.play();
if (movedir == 2) {
heart._y = 145;
} else if (movedir == 1) {
heart._y = 170;
} else if (movedir == 3) {
heart._x = 30;
} else if (movedir == 4) {
heart._x = 155;
}
movedir = 0;
}
if (actionbutton) {
select2.start();
select2.play();
if ((heart._y == 145) && (heart._x == 30)) {
btlscreen = 10;
textmode = 1;
d.gotoAndStop(1);
heart._x = (heart._y = -10);
} else if ((heart._y == 145) && (heart._x == 155)) {
btlscreen = 11;
textmode = 1;
d.gotoAndStop(1);
heart._x = (heart._y = -10);
} else if ((heart._y == 170) && (heart._x == 30)) {
btlscreen = 12;
textmode = 1;
d.gotoAndStop(1);
heart._x = (heart._y = -10);
} else if ((heart._y == 170) && (heart._x == 155)) {
btlscreen = 13;
textmode = 1;
d.gotoAndStop(1);
heart._x = (heart._y = -10);
}
}
}
if (btlscreen == 14) {
if (Key.isDown(40)) {
movedir = 1;
} else if (Key.isDown(38)) {
movedir = 2;
} else if (Key.isDown(37)) {
movedir = 3;
} else if (Key.isDown(39)) {
movedir = 4;
} else if (movedir != 0) {
select1.start();
select1.play();
if (movedir == 2) {
heart._y = 145;
} else if (movedir == 1) {
heart._y = 170;
} else if (movedir == 3) {
heart._x = 30;
} else if (movedir == 4) {
heart._x = 155;
}
movedir = 0;
}
if (actionbutton) {
select2.start();
select2.play();
if ((heart._y == 145) && (heart._x == 30)) {
btlscreen = 16;
textmode = 1;
d.gotoAndStop(1);
heart._x = (heart._y = -10);
_root.mountiandewbottles++;
} else if ((heart._y == 145) && (heart._x == 155)) {
btlscreen = 17;
textmode = 1;
d.gotoAndStop(1);
heart._x = (heart._y = -10);
_root.doritos++;
} else if ((heart._y == 170) && (heart._x == 30)) {
btlscreen = 18;
textmode = 1;
d.gotoAndStop(1);
heart._x = (heart._y = -10);
} else if ((heart._y == 170) && (heart._x == 155)) {
btlscreen = 19;
textmode = 1;
d.gotoAndStop(1);
heart._x = (heart._y = -10);
}
}
}
if (btlscreen == 15) {
if (Key.isDown(40)) {
movedir = 1;
} else if (Key.isDown(38)) {
movedir = 2;
} else if (movedir != 0) {
select1.start();
select1.play();
if (movedir == 2) {
heart._y = 145;
} else if (movedir == 1) {
heart._y = 170;
}
movedir = 0;
}
if (actionbutton) {
select2.start();
select2.play();
if (heart._y == 145) {
d.gotoAndStop(1);
btlscreen = 20;
heart._x = (heart._y = -10);
textmode = 1;
} else if (heart._y == 170) {
d.gotoAndPlay(92);
heart._x = -1000;
}
}
}
if ((btlscreen > 0) && (btlscreen < 5)) {
if (Key.isDown(37)) {
btlscreen = battlescreen._currentframe - 1;
if (btlscreen < 1) {
btlscreen = 1;
}
if ((btlscreen < 2) && (_root.game.battlescreen.fightbye._currentframe != 1)) {
btlscreen = 2;
}
} else if (Key.isDown(39)) {
btlscreen = battlescreen._currentframe + 1;
if (btlscreen > 4) {
btlscreen = 4;
}
} else {
if ((battlescreen._currentframe == 1) && (_root.game.battlescreen.fightbye._currentframe != 1)) {
btlscreen = 2;
}
if (btlscreen != battlescreen._currentframe) {
select1.start();
select1.play();
}
battlescreen.gotoAndStop(btlscreen);
if (btlscreen == 1) {
heart._x = 24.2;
heart._y = 228.4;
if (actionbutton) {
_root.justattacked = true;
select2.start();
select2.play();
d.dt.text = "";
d.gotoAndPlay("attack");
btlscreen = 5;
}
}
if (btlscreen == 2) {
heart._x = 101.7;
heart._y = 228.4;
if (actionbutton) {
_root.justattacked = false;
select2.start();
select2.play();
d.dt.text = "";
d.gotoAndStop(87);
btlscreen = 9;
heart._x = 30;
heart._y = 145;
}
}
if (btlscreen == 3) {
heart._x = 181.2;
heart._y = 228.4;
if (actionbutton) {
_root.justattacked = false;
select2.start();
select2.play();
d.dt.text = "";
d.gotoAndStop(88);
btlscreen = 14;
heart._x = 30;
heart._y = 145;
}
}
if (btlscreen == 4) {
heart._x = 258.4;
heart._y = 228.4;
if (actionbutton) {
_root.justattacked = false;
select2.start();
select2.play();
d.dt.text = "";
d.gotoAndStop(91);
btlscreen = 15;
heart._x = 30;
heart._y = 145;
}
}
}
}
actionbutton = false;
};
Symbol 646 MovieClip Frame 4
function showtext2(intext) {
if (modd < 50) {
return(undefined);
}
if ((modd % 2) == 0) {
return(undefined);
}
if (actionbutton && (ff.text.length != intext.length)) {
ff.text = intext;
textcompletetimer++;
return(undefined);
}
var i = 0;
while (i < intext.length) {
c1 = intext.charAt(i);
c2 = ff.text.charAt(i);
if (((ff.text.length > i) && (c1 != c2)) && (c2.charCodeAt() != 13)) {
ff.text = "";
}
if (ff.text.length <= i) {
ff.text = ff.text + intext.charAt(i);
if ((i % 2) == 1) {
endsound.start();
endsound.play();
}
return(undefined);
}
i++;
}
if (ff.text.length == intext.length) {
textcompletetimer++;
}
if ((textcompletetimer > 5) && (actionbutton)) {
textmode++;
}
}
_root.game._x = 0;
_root.game._y = 0;
endsound = new Sound();
endsound.attachSound("end");
textcompletetimer = 0;
mesg = Math.round(Math.random() * 5);
modd = 0;
_root.onEnterFrame = function () {
modd++;
if (mesg == 0) {
showtext2("Anon! Stay determined\nDon't give up!");
} else if (mesg == 1) {
showtext2("Anon! Don't give up!\nThink of all the CP you havn't saved to your hard drive!");
} else if (mesg == 2) {
showtext2("Anon! Don't give up!\nYou need a cold crisp can of all new determination(tm) flvd Mtn Dew(tm)?!");
} else if (mesg == 3) {
showtext2("Anon! Don't give up!\njueeze try to GtGoodfgt!");
} else if (mesg == 4) {
showtext2("Anon! Don't give up!\nI won't do what your father did!");
} else {
showtext2("Anon! Don't give up!\nuggu sempai why do you rub me like that?");
}
};
_root.game.enimy2.removeMovieClip();
_root.game.d.removeMovieClip();
_root.game.heart.removeMovieClip();
_root.game.damage.removeMovieClip();
Symbol 646 MovieClip Frame 5
_root.game._x = 0;
_root.game._y = 0;
_root.onEnterFrame = function () {
};
Symbol 646 MovieClip Frame 6
_root.game._x = 0;
_root.game._y = 0;
_root.onEnterFrame = function () {
};
Symbol 646 MovieClip Frame 7
_root.game._x = 0;
_root.game._y = 0;
_root.onEnterFrame = function () {
};
Symbol 646 MovieClip Frame 8
_root.game._x = 0;
_root.game._y = 0;
select1 = new Sound();
select1.attachSound("select1");
actionbutton = false;
var keyListener = new Object();
keyListener.onKeyUp = function () {
if ((Key.getCode() == 90) || (Key.getCode() == 88)) {
actionbutton = true;
}
};
Key.addListener(keyListener);
endamination = false;
btlscreen = 1;
d.dt.text = "Frisk wants to fight!";
_root.onEnterFrame = function () {
if (endamination) {
return(undefined);
}
if (Key.isDown(37)) {
btlscreen = battlescreen._currentframe - 1;
if (btlscreen < 1) {
btlscreen = 1;
}
} else if (Key.isDown(39)) {
btlscreen = battlescreen._currentframe + 1;
if (btlscreen > 4) {
btlscreen = 4;
}
} else {
if (btlscreen != battlescreen._currentframe) {
select1.start();
select1.play();
}
battlescreen.gotoAndStop(btlscreen);
}
if (actionbutton) {
endamination = true;
enimy3.play();
d.dt.text = "That's not going to happen :'(";
}
actionbutton = false;
};