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Warlords.swf

This is the info page for
Flash #189240

(Click the ID number above for more basic data on this flash file.)


Text
Isengard

Warlords is loading....

100%

Play Warlords

Ben Olding Games

Campaign

2 Player Battle

Instructions

Play More Games

Options

Credits

Get Warlords
on the iPhone!

Click Here to open iTunes

v1.1.1

A Ben Olding Game

v1.1

Left Player

Right Player

Main Menu

Start Battle

Choose your Race

Armour

Recharge

+2

-2

Start Campaign

The Mountain Trolls have been driven from their homes and now only live in cold, icey places where others won't. Their giant troll warriors make them an army feared around the land.

Kongregate Only

Play at www.Kongregate.com to play as this race

Kongregate Only

Play at www.Kongregate.com to play as this race

Continue Campaign

Start New Campaign

Main Menu

Sound:

On

Off

On

Off

Quality:

Low

Medium

High

Low

Medium

High

Music:

Auto Send Units:

The aim of the game is very simple: get your men to the other side of the map without letting the
enemies men get to yours.
Everytime one of your men gets to the other side, the territory bar (at the top) will move slightly to the
right, and when an enemy gets to your side, the bar will move left. If it goes all the way to the right,
you will win or if you are ahead when the time runs out, you will also win
You control the yellow arrow on the left. It indicates where you are to create your soldiers. You can
move it up and down by pressing W and S (or UP and DOWN)

How to Play

Next Page

To select different types of soldier use A and D (or LEFT and RIGHT).
Different units have different strengths and weaknesses, it is down to you to figure out which units
are best for dealing with different enemies and scenarios. But there is some help in the shop
You may only send out a soldier when he is ready, this is indicated by a red border outlining your
arrow.
When you have your prefered unit selected and he is ready, press the spacebar to release him.
Every 20 kills, you will get a charge, where you can send out a line of 8 men. This is indicated by a
red arrow. Press Q to release a charge.

Prev Page

When playing 2 player, the controls are:
Left Player
W & S - Move arrow up and down
A & D - Select unit
Space - Release Unit
Right Player
UP & DOWN - Move arrow up and down
LEFT & RIGHT - Select unit
Enter - Release Unit

2 Player Mode

Use ranged attackers against units that have a strong attack, but weak armour.
Extra tough units, still only count as 1, so send some weaker units along the path that they clear.
A large group of archers can be hard to get units near, so consider waiting for them to get close to
your side before sending in lots of swordsmen. They won't have to cover so much distance!
Mounted attackers are best taken care of by a small cluster of units that have a strong attack. e.g
halberdiers and battle axemen.
If a particular unit is tough to kill, consider ignoring them if your men could be better used elsewhere.

Tips

Cheat Code:

Game concept, graphics and programming by Ben Olding
Music  by Pierre Gerwig Langer

Special thanks to those at:

Call to Arms

???

Difficulty:

Owned by:

???

???

Click on an arrow to decide where to attack...

< Back to Shop

Charge ready. Press Q to use

Charge ready. Press 0 to use

Forrest of the Damned is now owned by the Undead

Click to Continue

Main Menu

Level

25

Surrender

Play More Games

Options

25

The aim of the game is very simple: get your men to the other side of the map
without letting the enemies men get to yours.
Everytime one of your men gets to the other side, the territory bar (at the top)
will move slightly to the right, and when an enemy gets to your side, the bar
will move left. If it goes all the way to the right, you will win or if you are ahead
when the time runs out, you will also win.
You control the yellow arrow on the left. It indicates where you are to create
your soldiers. You can move it up and down by pressing W and S (or UP and
DOWN)
To continue, move the arrow up or down....

To select different types of soldier use A and D (or LEFT and RIGHT).
Different units have different strengths and weaknesses, it is down to you to
figure out which units are best for dealing with different enemies and
scenarios. But there is some help in the shop
You may only send out a soldier when he is ready, this is indicated by a red
border outlining your arrow.
When you have your prefered unit selected and he is ready, press the
spacebar to release him. Every 20 kills, you will get a charge, where you can
send out a line of 8 men. This is indicated by a red arrow. Press Q to release
a charge.
Now you are ready to start unleashing your soldiers and hopefully conquer
the map. Good luck! Release a soldier to begin....

When playing 2 player, the controls are:
Left Player
W & S - Move arrow up and down
A & D - Select unit
Space - Release Unit
Right Player
UP & DOWN - Move arrow up and down
LEFT & RIGHT - Select unit
Enter - Release Unit
To win, get more units across the screen than your opponent does by the end
of the round. Release a unit to begin.

Continue

Continue

Main Menu

Buy

Buy

Upgrade Name

Cost

0

Upgrade Name

Cost

0

Upgrade

Cost

Current

Upgrades

Empty

Buy
Unit




Your Army's Units

Cancel

Cancel



Buy Unit

Money

100000

Strategy Guide

Strategy Guide

Kills:

1

Congratulations

Main Menu

Loading Kongregate...

ActionScript [AS1/AS2]

Frame 1
LinktoURL = "http://www.kongregate.com/games/DJStatika/warlords-call-to-arms/?gamereferral=warlords"; LinktoURLmain = "http://www.kongregate.com/?gamereferral=warlords"; isNonExlusive = (_url.indexOf("funny-base.com") > -1) || (_url.indexOf("funny-games.biz") > -1); NoExternalLinks = true; lastmusic = random(2) + 1; _root.gameinprogress = false; _root.winner = undefined; arrleftSoldiers = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0); arrrightSoldiers = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0); _root.cheatcode = ""; soldiernum = 0; objectnum = 0; rightscore = 0; leftscore = 0; rightkills = 0; leftkills = 0; _root.tutorialstage = 1; if ((adsetup != true) && (_url.indexOf("kongregate.com") < 0)) { trace("CPM Star Ad"); var CPMStarPoolID = 1059; var CPMStarSubPoolID = 201; System.security.allowDomain("server.cpmstar.com"); adBox.loadMovie((("http://server.cpmstar.com/adviewas2.swf?poolid=" + CPMStarPoolID) + "&subpoolid=") + CPMStarSubPoolID); adsetup = true; } if (baramount == undefined) { baramount = 0; } loadedamount = Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (baramount < loadedamount) { baramount++; } loadedtext = baramount + "%"; if (baramount >= 100) { _root.loader.gotoAndStop(2); }
Frame 2
gotoAndPlay (1);
Frame 3
stopAllSounds(); stop(); _root.kongregateServices.connect(); _root.attackingregion = undefined; arrleftSoldierChoices = new Array(0, 1, 2); arrrightSoldierChoices = new Array(0, 1, 2); reset(); Stage.showMenu = false; _root.towin = 50; _root.chargekills = 20; _root.top = 600; strUpgradeOptions = ""; strUpgradeOptions = strUpgradeOptions + "Speed|600|Speed Training (+1)|Increase the movement speed of all units\n"; strUpgradeOptions = strUpgradeOptions + "Armour|600|Increased Armour (+10)|Increase the armour of all units\n"; strUpgradeOptions = strUpgradeOptions + "Archery|500|Marksmanship (+1)|Improve the accuracy of archers and other ranged units\n"; strUpgradeOptions = strUpgradeOptions + "Spear|300|Spear Training (+5)|Increase the damage done by spear wielding units\n"; strUpgradeOptions = strUpgradeOptions + "Sword|450|Swordsmanship (+5)|Increase the damage done by sword wielding units\n"; strUpgradeOptions = strUpgradeOptions + "Halberd|400|Halberd Training (+5)|Increase the damage done by halberd wielding units\n"; strUpgradeOptions = strUpgradeOptions + "Axe|400|Axe Training (+5)|Increase the damage done by axe wielding units\n"; arrUpgradeOptions = strUpgradeOptions.split(newline); so = SharedObject.getLocal("Warlords"); if (so.data.quality != undefined) { _quality = so.data.quality; } else { _quality = "medium"; } levelnum = so.data.level; if (levelnum == undefined) { levelnum = 1; } if (_root.demonsunlocked == undefined) { _root.demonsunlocked = so.data.demonsunlocked; } option_sound = so.data.option_sound; if (option_sound == undefined) { option_sound = true; } option_music = so.data.option_music; if (option_music == undefined) { option_music = true; } option_autosend = so.data.option_autosend; if (option_autosend == undefined) { option_autosend = false; } leftmoney = so.data.money; if (leftmoney == undefined) { leftmoney = 500; } mykills = so.data.mykills; if (mykills == undefined) { mykills = 0; } MyRace = so.data.race; if (MyRace == undefined) { MyRace = random(arrRacesDataArray.length - 5); blnSavedDataFound = false; } else { blnSavedDataFound = true; } arrleftSoldierChoices = so.data.mysoldiers; if (arrleftSoldierChoices == undefined) { arrleftSoldierChoices = new Array(0, 1, 2); } arrrightSoldierChoices = new Array(0, 1, 2); strRegions = ""; strRegions = strRegions + "Isendor|1|2,13|Easy|250|7,15,2|22\n"; strRegions = strRegions + "Chan|1|1,13,3|Medium|500|0,1,2,7|23\n"; strRegions = strRegions + "Goroth|2|2,13,14,15,5,4|Medium|500|0,1,2,9|16\n"; strRegions = strRegions + "Chogoth|2|3,5|Easy|250|0,15,2,9|17\n"; strRegions = strRegions + "Thareth|2|4,3,15,7,6|Hard|750|0,1,2,9,4|18\n"; strRegions = strRegions + "Chogro|7|5,7,8|Easy|750|0,1,2,8|14\n"; strRegions = strRegions + "Trajeck|7|5,6,8,11,16,25,14,15|Medium|500|0,1,2|15\n"; strRegions = strRegions + "Othok|8|6,7,11,10,9|V. Hard|1250|0,1,8,15|11\n"; strRegions = strRegions + "Sath|8|8,10|V. Hard|1250|0,1,2,4,14|10\n"; strRegions = strRegions + "Thray|8|9,8,11,12|V. Hard|500|0,1,2,4,3,14|11\n"; strRegions = strRegions + "Vorth|8|8,10,12,18,17,16,7|V. Hard|1750|0,1,8,4,6,5,14|12\n"; strRegions = strRegions + "Orthshire|0|10,11,18|Hard|750|0,1,2,5,18|2\n"; strRegions = strRegions + "Azzitha|1|1,2,3,14,27,21|Hard|750|1,2,3,10|24\n"; strRegions = strRegions + "Senshan|6|3,15,7,25,24,26,27,13|Easy|250|0,15,2,5|6\n"; strRegions = strRegions + "Battakka|7|3,5,7,14|Hard|750|15,1,2,16|13\n"; strRegions = strRegions + "Forest of the Damned|5|7,11,17,23,24,25|Medium|500|5,1,2|9\n"; strRegions = strRegions + "Farreshire|0|16,11,18,19,20,23|Easy|250|0,15,2,5|1\n"; strRegions = strRegions + "Acity|0|12,11,17,19|Medium|500|0,1,2,8,4|3\n"; strRegions = strRegions + "Darkwood|3|18,17,20,22|Easy|250|0,15,2|25\n"; strRegions = strRegions + "Eastern Forest|3|17,19,22,23|Hard|750|0,1,2,3,5,6|26\n"; strRegions = strRegions + "Roon|6|13,27,26,28|Medium|500|0,1,13,4|5\n"; strRegions = strRegions + "Woodland|3|23,20,19|Medium|500|0,1,2,5|27\n"; strRegions = strRegions + "Arragas|4|28,26,24,16,17,20,22|Easy|250|0,15,11,5|19\n"; strRegions = strRegions + "Dead Plains|5|26,14,25,16,23|Hard|750|0,5,17,6|7\n"; strRegions = strRegions + "Dead Marshes|5|14,7,16,24|Easy|250|5,15,2|8\n"; strRegions = strRegions + "Barrock|4|21,27,14,24,23,28|Medium|500|0,1,11|20\n"; strRegions = strRegions + "Mylen|6|21,13,14,26|Hard|750|0,1,13,6,5|4\n"; strRegions = strRegions + "Nartoth|4|21,26,23|Hard|750|0,1,11,8|21\n"; arrRegions = strRegions.split(newline); strRaces = ""; strRaces = strRaces + "human|0,102,255|Human Alliance|Armour+1|Spear-1|an age of peace|An alliance of different regions of humans who all serve under one king. Skilled craftsmen enable them to have the toughest armour in the land.\n"; strRaces = strRaces + "elf|102,0,204|Night Elves|Archery+2|Sword-2|an endless night|A mysterious army of elves that hide away during the day and work and train at night. Only such extremes as war will bring these expert archers out in the day.\n"; strRaces = strRaces + "orc|255,0,0|Orcs of the North|Halberd+2|Archery-2|an age of chaos|A particularly strong breed of orcs. These chaotic green warriors crave the excitement of battle.\n"; strRaces = strRaces + "woodelf|0,153,102|Wood Elves|Archery+1|Spear-1|an age of natural beauty|These elves that live in forests and woodland have great respect for nature and will defend it at all costs.\n"; strRaces = strRaces + "orc2|157,106,30|Orcs of the South|Sword+1|Archery-1|oppression and misery|The orcs from the south have been oppressed for a long time, and a deep hatred of all others has developed. They believe now is the time for vengence.\n"; strRaces = strRaces + "undead|255,255,204|The Undead|Halberd+3|Archery-3|a reign of terror|Once resurrected by a great necromancer who has since perished, these warriors will not die through natural causes. Only through the weapons of war.\n"; strRaces = strRaces + "human2|255,204,0|Men of the West|Sword+2|Halberd-2|a mighty empire|A rogue kingdom of men, who no longer server the king. These humans take great pride in their finely crafted swords and their ability to use them.\n"; strRaces = strRaces + "troll|204,51,153|Mountain Trolls|Speed+1|Armour-1|an endless winter|The Mountain Trolls have been driven from their homes and now only live in cold, icey places where others won't. Their giant troll warriors make them an army feared around the land.\n"; strRaces = strRaces + "demon|51,0,0|Demons|Speed+2|Spear+2|a reign of fire|The demons are creatures filled with anger. The only thing that brings them pleasure is the pain of others.\n"; arrRacesDataArray = strRaces.split(newline); strSoldiers = ""; strSoldiers = strSoldiers + "Spearman|5|40|50|130|250||20|Standard unit. Fast moving and quick to produce with a long reach. But with low armour. Good for charging down archers and getting men across the map quickly.\n"; strSoldiers = strSoldiers + "Swordsman|3|100|70|100|600||35|Tough infantry unit. Fairly short range attack but have tough armor and can do good damage.\n"; strSoldiers = strSoldiers + "Archer|2|15|70|1500|500||10|Long ranged attack unit. Weak armour, but can kill low armour units before they get close enough to attack. Very dangerous in large numbers.\n"; strSoldiers = strSoldiers + "Mage|3|10|180|1000|900||50|Powerful ranged attack, but with very low armour.\n"; strSoldiers = strSoldiers + "Mounted Spearman|6|100|180|200|1400||20|Fast, tough, powerful unit. Good for driving the enemy back.\n"; strSoldiers = strSoldiers + "Halberdier|2|40|60|130|500||40|Strong, long reaching attack but with low armour. Excellent in numbers against mounted units. Vulnerable to ranged attacks.\n"; strSoldiers = strSoldiers + "Mounted Halberdier|8|60|150|200|1100||45|Very fast unit with a long ranged attack. Excellent for driving back the enemy.\n"; strSoldiers = strSoldiers + "Scout|10|10|60|60|400||10|Very fast, but very weak unit. Useful for charging through gaps in the enemy's defence.\n"; strSoldiers = strSoldiers + "Longswordsman|3|100|130|100|1000||60|Extra tough swordsman with a long reaching sword.\n"; strSoldiers = strSoldiers + "Battle Axeman|3|40|60|100|900|2|60|Very high damage attack, but is slow to use it and has weak armour.\n"; strSoldiers = strSoldiers + "Whirler|5|100|160|160|1600|1|35|Dangerous rapid attacks. Very useful against lone units.\n"; strSoldiers = strSoldiers + "Axe Thrower|3|40|70|750|600|4|20|Medium ranged, medium damage attacks\n"; strSoldiers = strSoldiers + "Ranger|2|50|120|1700|1300|3|10|Skilled archer. Can fire arrows more rapidly and further than the standard archer.\n"; strSoldiers = strSoldiers + "Javelin Thrower|4|50|130|750|800|6|25|Medium-short ranged projectile attacks. Useful against halberdiers and Battle Axemen.\n"; strSoldiers = strSoldiers + "Spearmaster|6|130|130|130|1200|8|45|Highly skilled spearman.\n"; strSoldiers = strSoldiers + "Axeman|5|80|100|110|500||45|Attacks while charging forward. Useful for driving back enemy and against long reaching weapons.\n"; strSoldiers = strSoldiers + "Giant Troll|5|220|400|250|3200|7|500|Very tough unit with very dangerous attack. Takes a long time to produce.\n"; strSoldiers = strSoldiers + "Flailer|3|100|180|165|1300|5|100|Tough unit with very dangerous attack.\n"; strSoldiers = strSoldiers + "King's Guard|4|120|180|130|1600|0|90|Heavily armoured elite swordsman\n"; arrSoldiers = strSoldiers.split(newline); function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("90365f49", this, 10301, true); function reset() { _root.gameinprogress = false; _root.winner = undefined; arrleftSoldiers = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0); arrrightSoldiers = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0); soldiernum = 0; objectnum = 0; rightscore = 0; leftscore = 0; rightkills = 0; leftkills = 0; } function IncrementObjectNum() { objectnum++; if (objectnum > 1000) { objectnum = 1; } } function AddSound(strSound, pos) { if (pos == undefined) { pos = 3; } IncrementObjectNum(); newSoundClip = _root.createEmptyMovieClip((("Sounds_" + strSound) + "_") + pos, objectnum); newSoundClip.SoundFX = new Sound(newSoundClip); newSoundClip.SoundFX.attachSound(strSound); newSoundClip.SoundFX.setPan(-100 + ((pos - 1) * 50)); } function PlaySound(strSound, xpos) { if (option_sound == true) { if (xpos == undefined) { posnum = 3; } else { posnum = Math.ceil(xpos / 580); } _root[(("Sounds_" + strSound) + "_") + posnum].SoundFX.stop(); _root[(("Sounds_" + strSound) + "_") + posnum].SoundFX.setVolume(80); _root[(("Sounds_" + strSound) + "_") + posnum].SoundFX.start(0, 1); } } function PlayMusic(strSound) { stopAllSounds(); if (option_music == true) { trace("Play: " + strSound); _root.music.gotoAndStop(strSound); } } function StopSound(strSound, xpos) { if (xpos == undefined) { posnum = 3; } else { posnum = Math.ceil(xpos / 580); } _root[(("Sounds_" + strSound) + "_") + posnum].SoundFX.stop(); } function Tint(obj, r, g, b) { myColor = new Color(obj); myColorTransform = new Object(); myColorTransform.ra = r; myColorTransform.rb = 0; myColorTransform.ga = g; myColorTransform.gb = 0; myColorTransform.ba = b; myColorTransform.bb = 0; myColorTransform.aa = 100; myColorTransform.ab = 0; myColor.setTransform(myColorTransform); } function SetRegionOwner(intRegion, owner) { arrRegionData = arrRegions[intRegion - 1].split("|"); so.data[("level" + intRegion) + "owner"] = owner; so.flush(); _root.victorytext = (GetRegionData("Name", intRegion) + " is now owned by ") + GetRaceData("Full Name", owner); arrRegions[intRegion - 1] = (((arrRegionData[0] + "|") + owner) + "|") + arrRegionData[2]; } function GetRegionData(strData, intRegion) { arrRegionData = arrRegions[intRegion - 1].split("|"); if (strData == "Name") { return(arrRegionData[0]); } if (strData == "Race") { return(Number(arrRegionData[1])); } if (strData == "Adjacent") { return(arrRegionData[2]); } if (strData == "Difficulty") { return(arrRegionData[3]); } if (strData == "Reward") { return(arrRegionData[4]); } if (strData == "Starting Units") { return(arrRegionData[5]); } if (strData == "Background") { return(Number(arrRegionData[6])); } } function GetRaceData(strData, intRace) { arrRaceData = arrRacesDataArray[Number(intRace)].split("|"); if (strData == "Name") { return(arrRaceData[0]); } if (strData == "RGB") { return(arrRaceData[1]); } if (strData == "Full Name") { return(arrRaceData[2]); } } function AI(obj) { if (obj.AI == true) { if (random(100) < obj.difficulty) { obj.arrEnemies = new Array(8); i = 1; while (i <= 8) { oppo = obj.player; enemies = _root[("arr" + oppo) + "Soldiers"][i]; obj.arrEnemies[i - 1] = 0; e = 1; while ((e <= enemies) && (e < 1000)) { totest = game[((("soldier" + oppo) + i) + "_") + e]; if ((totest != undefined) && (totest.dead != true)) { obj.arrEnemies[i - 1]++; } e++; } i++; } i = 1; while (i <= 8) { oppo = obj.facing; enemies = _root[("arr" + oppo) + "Soldiers"][i]; e = 1; while ((e <= enemies) && (e < 1000)) { totest = game[((("soldier" + oppo) + i) + "_") + e]; if ((totest != undefined) && (totest.dead != true)) { obj.arrEnemies[i - 1]--; } e++; } i++; } i = 1; while (i <= 8) { if (obj.arrEnemies[i - 1] > AIAllowUnits) { obj.chan = i; if (Math.random() > 0.6) { break; } } i++; } if (Math.random() > 0.98) { if (Math.random() >= 0.5) { if (obj.chan > 1) { obj.chan--; } } else if (obj.chan < 8) { obj.chan++; } obj.channely = _root.top + (150 * obj.chan); obj._y = obj.channely; } if (random(obj.rechargetime * 2) < 1) { if (Math.random() >= 0.5) { if (obj.soldierselected > 0) { obj.soldierselected--; } else { obj.soldierselected = _root[("arr" + obj.player) + "SoldierChoices"].length - 1; } } else if (obj.soldierselected < (_root[("arr" + obj.player) + "SoldierChoices"].length - 1)) { obj.soldierselected++; } else { obj.soldierselected = 0; } if (obj.player == "left") { arrSoldierData = _root.arrSoldiers[arrleftSoldierChoices[obj.soldierselected]].split("|"); } else { arrSoldierData = _root.arrSoldiers[arrrightSoldierChoices[obj.soldierselected]].split("|"); rightsoldier = arrSoldierData[0]; } obj.rechargetime = Number(arrSoldierData[3]); } if (obj.player == "left") { arr = arrleftSoldierChoices; } else { arr = arrrightSoldierChoices; } if ((Math.random() > 0.9) && (obj.charged >= obj.rechargetime)) { if (obj.chargecharge > _root.chargekills) { s = 1; while (s < 9) { _root.CreateSoldier(s, obj.facing, arr[obj.soldierselected]); s++; } obj.chargecharge = 0; } else { _root.CreateSoldier(obj.chan, obj.facing, arr[obj.soldierselected]); } obj.charged = 0; } } } else if (((obj.charged >= obj.rechargetime) && (option_autosend == true)) && (obj.chargecharge <= _root.chargekills)) { if (obj.player == "left") { arr = arrleftSoldierChoices; } else { arr = arrrightSoldierChoices; } _root.CreateSoldier(obj.chan, obj.facing, arr[obj.soldierselected]); obj.charged = 0; _root.twoplayerinst = true; _root.gameinprogress = true; } } function enemiesinchannel(obj) { if (obj.facing == "left") { intreturn = arrrightSoldiers[obj.channel]; } else { intreturn = arrleftSoldiers[obj.channel]; } return(intreturn); } function moveman(obj, amount, keymustbedown) { if (obj.dead == true) { obj.gotoAndPlay("die1"); } else { if (obj.facing == "right") { obj._x = obj._x + (amount * (1 + (left_Upgrade_Speed / 10))); if (enemyinrange(obj, 50)) { obj.target._x = obj.target._x + (amount * (1 + (left_Upgrade_Speed / 10))); } } else { obj._x = obj._x - (amount * (1 + (right_Upgrade_Speed / 10))); if (enemyinrange(obj, 50)) { obj.target._x = obj.target._x - (amount * (1 + (right_Upgrade_Speed / 10))); } } if (obj.facing == "left") { if (obj._x < -50) { obj.removeMovieClip(); rightscore++; } } else if (obj._x > 2900) { obj.removeMovieClip(); leftscore++; } if (_root.winner == obj.facing) { if (obj.facing == "left") { obj.facing = "right"; obj._xscale = 100; } else { obj.facing = "left"; obj._xscale = -100; } obj.retreating = true; } } } function GetDistance(obj1, obj2) { return(Math.abs(obj1._x - obj2._x)); } function enemyinrange(obj, rangeoveride) { blnReturn = false; if (rangeoveride != undefined) { therange = rangeoveride; } else { therange = obj.range; } if (obj.facing == "left") { oppo = "right"; } else { oppo = "left"; } enemies = enemiesinchannel(obj); closestdist = 0; if (obj.target.dead == true) { obj.target = undefined; } e = 1; while ((e <= enemies) && (e < 1000)) { totest = game[((("soldier" + oppo) + obj.channel) + "_") + e]; if (totest != obj) { dist = GetDistance(obj, totest); if ((dist < therange) && (totest.dead != true)) { if ((closestdist == 0) || (dist < closestdist)) { closestdist = dist; obj.target = totest; } blnReturn = true; } } e++; } return(blnReturn); } function hurt(target, amount) { PlaySound("Hit" + (random(6) + 1), target._x); target.health = target.health - amount; if ((target.health <= 0) && (target.dead != true)) { _root[target.facing + "kills"]++; _root[target.facing + "money"] = _root[target.facing + "money"] + target.value; if ((gametype == 1) && (target.facing == "left")) { _root.mykills++; so.data.mykills = _root.mykills; } game[target.facing].chargecharge++; target.dead = true; } } function attack(obj, pos, range, power) { if (GetDistance(obj, obj.target) <= range) { hurt(obj.target, random(power)); if (power > 50) { power = 50; } if (obj.facing == "right") { obj.target._x = obj.target._x + power; } else { obj.target._x = obj.target._x - power; } combatsound("slice" + (random(2) + 1)); } else { combatsound("swipe" + (random(2) + 1)); } } function combatsound(playsound) { if (option_sound != false) { } } function ready(obj) { if ((_root.gameinprogress == true) && (obj.inbattle == true)) { if (obj.dead == true) { obj.gotoAndPlay("die1"); } else { if (obj.facing == "left") { obj._xscale = -100; } if ((enemyinrange(obj) && (Math.random() > 0.2)) && (obj.retreating != true)) { obj.gotoAndPlay("swipe" + (random(obj.swipes) + 1)); } else { if (obj.retreating == true) { obj.speed = 6; } obj.gotoAndPlay("walk"); } } } else { obj.stop(); } } function CreateSoldier(channel, facing, type) { if (_root.winner == undefined) { soldiernum++; if (soldiernum >= 300) { soldiernum = 1; } arrSoldierData = arrSoldiers[type].split("|"); _root[("arr" + facing) + "Soldiers"][channel]++; newsoldier = game.attachMovie(arrSoldierData[0], ((("soldier" + facing) + channel) + "_") + _root[("arr" + facing) + "Soldiers"][channel], soldiernum + (1000 * (1 + channel))); newsoldier._y = _root.top + (150 * channel); if (facing == "left") { newsoldier._x = 2800; } else { newsoldier._x = 50; } newsoldier.facing = facing; newsoldier.speed = Number(arrSoldierData[1]) + (Math.random() / 2); newsoldier.channel = channel; newsoldier.inbattle = true; if (facing == "right") { newsoldier.player = "left"; newsoldier.health = Number(arrSoldierData[2]) + (left_Upgrade_Armour * 10); } else { newsoldier.player = "right"; newsoldier.health = Number(arrSoldierData[2]) + (right_Upgrade_Armour * 10); } newsoldier.range = Number(arrSoldierData[4]); newsoldier.value = Math.ceil(Number(arrSoldierData[5]) / 50); if (facing == "left") { newsoldier.race = game.right.race; } else { newsoldier.race = game.left.race; } newsoldier.onEnterFrame = function () { if (this.dead == true) { if (this.deadtimer == undefined) { this.deadtimer = 0; } this.deadtimer++; if (this.deadtimer > 500) { this._alpha--; } if ((Math.abs(this._x - this._parent.Player._x) > 800) || (this._alpha <= 0)) { removeMovieClip(this); } } }; } } function firearrow(obj, type) { combatsound("bowfire"); IncrementObjectNum(); if (type == undefined) { type = "Arrow Fired"; } game.attachMovie(type, "arrow" + objectnum, objectnum + 300); game["arrow" + objectnum].Firer = obj; game["arrow" + objectnum]._x = obj._x; game["arrow" + objectnum]._y = obj._y - 66; game["arrow" + objectnum].swapDepths(game.Player); if (obj.facing == "left") { game["arrow" + objectnum]._xscale = -100; } } function SetRace(side, race) { arrRaceInfo = arrRacesDataArray[race].split("|"); _root[side + "PlayerRace"] = arrRaceInfo[0]; _root[side + "PlayerRaceFullName"] = arrRaceInfo[2]; u = 0; while (u < (arrUpgradeOptions.length - 1)) { _root[(side + "_Upgrade_") + arrUpgradeOptions[u].substr(0, arrUpgradeOptions[u].indexOf("|"))] = 0; u++; } racedescription = arrRaceInfo[6]; Attribute1 = arrRaceInfo[3].substr(0, arrRaceInfo[3].length - 2); Attribute2 = arrRaceInfo[4].substr(0, arrRaceInfo[4].length - 2); _root[("arr" + side) + "colours"] = arrRaceInfo[1].split(","); Attribute1value = arrRaceInfo[3].substr(arrRaceInfo[3].length - 2, arrRaceInfo[3].length); Attribute2value = arrRaceInfo[4].substr(arrRaceInfo[4].length - 2, arrRaceInfo[4].length); if (side == "left") { VictoryText = ((("After years of fighting, the " + arrRaceInfo[2].toLowerCase()) + " conquered the land, bringing with them ") + arrRaceInfo[5]) + " which lasted for many years."; if (_root.demonsunlocked != true) { VictoryText = VictoryText + "\n\nThe Demons have now been unlocked"; } } _root[(side + "_Upgrade_") + Attribute1] = Number(Attribute1value); _root[(side + "_Upgrade_") + Attribute2] = Number(Attribute2value); } function AddUnitType(side, unitnum) { if (side == "left") { arrleftSoldierChoices[arrleftSoldierChoices.length] = unitnum; } else { arrrightSoldierChoices[arrleftSoldierChoices.length] = unitnum; } } function RandomRightUpgrade(amount) { rnd = random(arrUpgradeOptions.length - 1); strTheUpgrade = arrUpgradeOptions[rnd].substr(0, arrUpgradeOptions[rnd].indexOf("|")); _root["right_Upgrade_" + strTheUpgrade] = _root["right_Upgrade_" + strTheUpgrade] + amount; }
Instance of Symbol 718 MovieClip "menu" in Frame 3
onClipEvent (enterFrame) { if (_alpha < 100) { _alpha = (_alpha + 5); } }
Instance of Symbol 479 MovieClip [Archer] in Frame 3
onClipEvent (load) { race = _root.GetRaceData("Name", _root.MyRace); }
Instance of Symbol 533 MovieClip [Swordsman] in Frame 3
onClipEvent (load) { race = _root.GetRaceData("Name", _root.MyRace); }
Instance of Symbol 476 MovieClip [Spearman] in Frame 3
onClipEvent (load) { race = _root.GetRaceData("Name", _root.MyRace); }
Frame 4
_root.kongregateStats.submit("Level Reached", levelnum); _root.kongregateStats.submit("Kills", _root.mykills); _root.HPScoreService.postScore(_root.mykills, "Kills"); _root.HPScoreService.postScore(levelnum, "Level Reached"); so.data.level = levelnum; so.flush(); reset();
Instance of Symbol 813 MovieClip "mapinfo" in Frame 4
onClipEvent (load) { name = ""; } onClipEvent (enterFrame) { if (_root._xmouse > 350) { _x = 100; } else { _x = 600; } _visible = (name != ""); }
Frame 5
if (blnSoundsAdded != true) { AddSound("MenuMusic"); AddSound("BattleMusic1"); AddSound("BattleMusic2"); blnSoundsAdded = true; } if (lastmusic == 1) { lastmusic = 2; PlayMusic("BattleMusic2"); } else { lastmusic = 1; PlayMusic("BattleMusic1"); } AIAllowUnits = random(4) - 1; trace("Before Block: " + AIAllowUnits); i = 1; while (i <= 5) { AddSound("BowFire", i); AddSound("Hit1", i); AddSound("Hit2", i); AddSound("Hit3", i); AddSound("Hit4", i); AddSound("Hit5", i); AddSound("Hit6", i); AddSound("Troll_Hit", i); AddSound("Troll1", i); AddSound("Troll2", i); AddSound("Troll3", i); AddSound("Troll4", i); AddSound("Troll5", i); i++; } AddSound("Equip_Halberd", 1); AddSound("Equip_Spear", 1); AddSound("Equip_Sword", 1); AddSound("Equip_Big", 1); AddSound("Equip_Other", 1); AddSound("Equip_Halberd", 5); AddSound("Equip_Spear", 5); AddSound("Equip_Sword", 5); AddSound("Equip_Big", 5); AddSound("Equip_Other", 5); _root.gameinprogress = true; _quality = "medium";
Instance of Symbol 890 MovieClip in Frame 5
onClipEvent (load) { _root.Tint(this, _root.arrrightcolours[0], _root.arrrightcolours[1], _root.arrrightcolours[2]); }
Instance of Symbol 890 MovieClip in Frame 5
onClipEvent (enterFrame) { _root.Tint(this, _root.arrleftcolours[0], _root.arrleftcolours[1], _root.arrleftcolours[2]); if (_root.winner == undefined) { one = 700 / _root.towin; thewidth = ((_root.towin / 2) * one) + ((_root.leftscore - _root.rightscore) * one); if (_width < thewidth) { _width = (_width+1); } if (_width > thewidth) { _width = (_width-1); } if (_width >= 700) { _root.winner = "left"; } if (_width <= 0) { _root.winner = "right"; } } }
Instance of Symbol 944 MovieClip in Frame 5
onClipEvent (load) { if (_root.cheatcode == "quick") { totaltime = 720; } else { totaltime = 7200; } timeleft = totaltime; } onClipEvent (enterFrame) { if (timeleft <= 0) { if (_root.leftscore > _root.rightscore) { _root.winner = "left"; } if (_root.rightscore > _root.leftscore) { _root.winner = "right"; } } else { if ((_root.tutorialstage > 2) || (_root.gametype == 2)) { timeleft--; } time = Math.round(timeleft / 24); if (time >= 60) { time = ""; } gotoAndStop(200 - Math.round((timeleft / totaltime) * 200)); } }
Instance of Symbol 965 MovieClip in Frame 5
onClipEvent (enterFrame) { gotoAndStop(_root.gametype); }
Frame 6
soldiernum = 0; r = 0; while (r < (arrRacesDataArray.length - 1)) { x = 75 + (r * 50); therace = arrRacesDataArray[r].substr(0, arrRacesDataArray[r].indexOf("|")); u = 9; while (u < (arrSoldiers.length - 1)) { soldiernum++; y = 75 + ((u - 12) * 100); strSoldier = arrSoldiers[u].substr(0, arrSoldiers[u].indexOf("|")); newsoldier = _root.attachMovie(strSoldier, "s_" + soldiernum, soldiernum); newsoldier._x = x; newsoldier._y = y; newsoldier.race = therace; newsoldier._xscale = 30; newsoldier._yscale = 30; u++; } r++; }
Frame 7
_quality = "high";
Frame 8
if (_root.cheatcode == "") { _root.kongregateStats.submit("Completed game", 1); _root.kongregateStats.submit("Completed With " + _root.leftPlayerRaceFullName, 1); } _root.HPScoreService.postScore(_root.mykills, "Kills"); _root.kongregateStats.submit("Kills", _root.mykills); so.data.race = undefined; so.data.mysoldiers = undefined; so.data.money = undefined; so.data.level = undefined; _root.demonsunlocked = true; so.data.demonsunlocked = true;
Instance of Symbol 1027 MovieClip in Frame 8
onClipEvent (load) { race = _root.GetRaceData("Name", _root.MyRace); }
Frame 9
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("5c9af0ac", this, 10301, true); trace("Redirect 1"); getURL (LinktoURLmain, "_blank");
Frame 10
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("2578b405", this, 10301, true); trace("Redirect 2"); getURL (LinktoURLmain, "_blank");
Frame 11
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("400b6db2", this, 10301, true); trace("Redirect 3"); getURL (LinktoURL, "_blank");
Frame 12
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("95d32dc1", this, 10301, true); trace("Redirect 4"); getURL (LinktoURLmain, "_blank");
Frame 13
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("1705480f", this, 10301, true); trace("Redirect 5"); getURL (LinktoURLmain, "_blank");
Symbol 37 MovieClip Frame 1
if ((_parent.dead != true) && (_parent.inbattle == true)) { if (random(1000) > 980) { gotoAndPlay("roar" + (random(5) + 1)); } }
Symbol 37 MovieClip Frame 2
gotoAndPlay (1);
Symbol 37 MovieClip Frame 3
_root.PlaySound("Troll1", _parent._x);
Symbol 37 MovieClip Frame 16
gotoAndPlay (1);
Symbol 37 MovieClip Frame 17
_root.PlaySound("Troll2", _parent._x);
Symbol 37 MovieClip Frame 28
gotoAndPlay (1);
Symbol 37 MovieClip Frame 29
_root.PlaySound("Troll3", _parent._x);
Symbol 37 MovieClip Frame 45
gotoAndPlay (1);
Symbol 37 MovieClip Frame 46
_root.PlaySound("Troll4", _parent._x);
Symbol 37 MovieClip Frame 61
gotoAndPlay (1);
Symbol 37 MovieClip Frame 62
_root.PlaySound("Troll5", _parent._x);
Symbol 37 MovieClip Frame 105
gotoAndPlay (1);
Symbol 86 MovieClip [Giant Troll] Frame 1
_root.ready(this); swipes = 2;
Symbol 86 MovieClip [Giant Troll] Frame 21
gotoAndPlay (1);
Symbol 86 MovieClip [Giant Troll] Frame 22
_root.moveman(this, speed, true);
Symbol 86 MovieClip [Giant Troll] Frame 23
_root.moveman(this, speed, true);
Symbol 86 MovieClip [Giant Troll] Frame 24
_root.moveman(this, speed, true);
Symbol 86 MovieClip [Giant Troll] Frame 25
_root.moveman(this, speed, true);
Symbol 86 MovieClip [Giant Troll] Frame 26
_root.moveman(this, speed, true);
Symbol 86 MovieClip [Giant Troll] Frame 27
_root.moveman(this, speed, true);
Symbol 86 MovieClip [Giant Troll] Frame 32
_root.moveman(this, speed, true);
Symbol 86 MovieClip [Giant Troll] Frame 33
_root.moveman(this, speed, true);
Symbol 86 MovieClip [Giant Troll] Frame 34
_root.moveman(this, speed, true);
Symbol 86 MovieClip [Giant Troll] Frame 35
_root.moveman(this, speed, true);
Symbol 86 MovieClip [Giant Troll] Frame 36
_root.moveman(this, speed, true);
Symbol 86 MovieClip [Giant Troll] Frame 40
gotoAndPlay (1);
Symbol 86 MovieClip [Giant Troll] Frame 58
_root.attack(this, "MIDDLE", 250, 250); _root.PlaySound("Troll_Hit", _x);
Symbol 86 MovieClip [Giant Troll] Frame 66
gotoAndPlay (1);
Symbol 86 MovieClip [Giant Troll] Frame 74
_root.attack(this, "MIDDLE", 90, 500); _root.PlaySound("Troll_Hit", _x);
Symbol 86 MovieClip [Giant Troll] Frame 79
gotoAndPlay (1);
Symbol 86 MovieClip [Giant Troll] Frame 96
stop();
Symbol 93 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 103 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 113 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 122 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 132 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 142 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 152 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 162 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 173 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 176 MovieClip [Spearmaster] Frame 1
_root.ready(this); swipes = 3; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Spear", _x); }
Symbol 176 MovieClip [Spearmaster] Frame 2
call("ready");
Symbol 176 MovieClip [Spearmaster] Frame 3
call("ready");
Symbol 176 MovieClip [Spearmaster] Frame 4
call("ready");
Symbol 176 MovieClip [Spearmaster] Frame 5
call("ready");
Symbol 176 MovieClip [Spearmaster] Frame 6
call("ready");
Symbol 176 MovieClip [Spearmaster] Frame 7
call("ready");
Symbol 176 MovieClip [Spearmaster] Frame 8
call("ready");
Symbol 176 MovieClip [Spearmaster] Frame 9
call("ready");
Symbol 176 MovieClip [Spearmaster] Frame 10
call("ready");
Symbol 176 MovieClip [Spearmaster] Frame 11
call("ready");
Symbol 176 MovieClip [Spearmaster] Frame 12
call("ready");
Symbol 176 MovieClip [Spearmaster] Frame 13
call("ready");
Symbol 176 MovieClip [Spearmaster] Frame 14
call("ready");
Symbol 176 MovieClip [Spearmaster] Frame 15
call("ready");
Symbol 176 MovieClip [Spearmaster] Frame 16
call("ready");
Symbol 176 MovieClip [Spearmaster] Frame 17
call("ready");
Symbol 176 MovieClip [Spearmaster] Frame 18
call("ready");
Symbol 176 MovieClip [Spearmaster] Frame 19
call("ready");
Symbol 176 MovieClip [Spearmaster] Frame 20
call("ready");
Symbol 176 MovieClip [Spearmaster] Frame 21
gotoAndPlay (1);
Symbol 176 MovieClip [Spearmaster] Frame 22
_root.blood(random(5) + 5, this, 60, "up"); _root.die(this); _root.dropspear(this);
Symbol 176 MovieClip [Spearmaster] Frame 79
stop();
Symbol 176 MovieClip [Spearmaster] Frame 80
_root.moveman(this, 5, true);
Symbol 176 MovieClip [Spearmaster] Frame 81
call("walk");
Symbol 176 MovieClip [Spearmaster] Frame 82
call("walk");
Symbol 176 MovieClip [Spearmaster] Frame 83
call("walk");
Symbol 176 MovieClip [Spearmaster] Frame 84
call("walk");
Symbol 176 MovieClip [Spearmaster] Frame 85
call("walk");
Symbol 176 MovieClip [Spearmaster] Frame 86
call("walk");
Symbol 176 MovieClip [Spearmaster] Frame 87
call("walk");
Symbol 176 MovieClip [Spearmaster] Frame 88
call("walk");
Symbol 176 MovieClip [Spearmaster] Frame 89
call("walk");
Symbol 176 MovieClip [Spearmaster] Frame 90
call("walk");
Symbol 176 MovieClip [Spearmaster] Frame 91
gotoAndPlay (1);
Symbol 176 MovieClip [Spearmaster] Frame 92
_root.moveman(this, 5, true);
Symbol 176 MovieClip [Spearmaster] Frame 93
call("swipe1");
Symbol 176 MovieClip [Spearmaster] Frame 94
call("swipe1");
Symbol 176 MovieClip [Spearmaster] Frame 95
call("swipe1"); _root.bash(this, "MIDDLE", 95, 15);
Symbol 176 MovieClip [Spearmaster] Frame 96
call("swipe1");
Symbol 176 MovieClip [Spearmaster] Frame 97
call("swipe1");
Symbol 176 MovieClip [Spearmaster] Frame 98
call("swipe1");
Symbol 176 MovieClip [Spearmaster] Frame 99
call("swipe1");
Symbol 176 MovieClip [Spearmaster] Frame 100
call("swipe1");
Symbol 176 MovieClip [Spearmaster] Frame 101
call("swipe1");
Symbol 176 MovieClip [Spearmaster] Frame 102
call("swipe1");
Symbol 176 MovieClip [Spearmaster] Frame 103
call("swipe1");
Symbol 176 MovieClip [Spearmaster] Frame 104
call("swipe1");
Symbol 176 MovieClip [Spearmaster] Frame 105
call("swipe1");
Symbol 176 MovieClip [Spearmaster] Frame 106
call("swipe1");
Symbol 176 MovieClip [Spearmaster] Frame 107
call("swipe1");
Symbol 176 MovieClip [Spearmaster] Frame 108
call("swipe1");
Symbol 176 MovieClip [Spearmaster] Frame 109
call("swipe1");
Symbol 176 MovieClip [Spearmaster] Frame 110
call("swipe1");
Symbol 176 MovieClip [Spearmaster] Frame 111
_root.attack(this, "MIDDLE", 150, 45);
Symbol 176 MovieClip [Spearmaster] Frame 118
gotoAndPlay (1);
Symbol 176 MovieClip [Spearmaster] Frame 121
_root.moveman(this, -6, true);
Symbol 176 MovieClip [Spearmaster] Frame 122
_root.moveman(this, -6, true);
Symbol 176 MovieClip [Spearmaster] Frame 123
_root.moveman(this, -6, true);
Symbol 176 MovieClip [Spearmaster] Frame 124
_root.moveman(this, -6, true);
Symbol 176 MovieClip [Spearmaster] Frame 125
_root.moveman(this, -6, true);
Symbol 176 MovieClip [Spearmaster] Frame 126
_root.moveman(this, -6, true);
Symbol 176 MovieClip [Spearmaster] Frame 127
_root.moveman(this, -6, true);
Symbol 176 MovieClip [Spearmaster] Frame 128
_root.moveman(this, -6, true);
Symbol 176 MovieClip [Spearmaster] Frame 129
_root.moveman(this, -6, true);
Symbol 176 MovieClip [Spearmaster] Frame 130
_root.attack(this, "HIGH", 160, 40);
Symbol 176 MovieClip [Spearmaster] Frame 141
_root.attack(this, "HIGH", 130, 25);
Symbol 176 MovieClip [Spearmaster] Frame 151
gotoAndPlay (1);
Symbol 182 MovieClip [Axe Thrower] Frame 1
_root.ready(this); swipes = 1; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Other", _x); }
Symbol 182 MovieClip [Axe Thrower] Frame 22
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 182 MovieClip [Axe Thrower] Frame 79
stop();
Symbol 182 MovieClip [Axe Thrower] Frame 80
_root.moveman(this, 5, true);
Symbol 182 MovieClip [Axe Thrower] Frame 81
call("walk");
Symbol 182 MovieClip [Axe Thrower] Frame 82
call("walk");
Symbol 182 MovieClip [Axe Thrower] Frame 83
call("walk");
Symbol 182 MovieClip [Axe Thrower] Frame 84
call("walk");
Symbol 182 MovieClip [Axe Thrower] Frame 85
call("walk");
Symbol 182 MovieClip [Axe Thrower] Frame 86
call("walk");
Symbol 182 MovieClip [Axe Thrower] Frame 87
call("walk");
Symbol 182 MovieClip [Axe Thrower] Frame 88
call("walk");
Symbol 182 MovieClip [Axe Thrower] Frame 89
call("walk");
Symbol 182 MovieClip [Axe Thrower] Frame 90
call("walk");
Symbol 182 MovieClip [Axe Thrower] Frame 91
gotoAndPlay (1);
Symbol 182 MovieClip [Axe Thrower] Frame 116
_root.firearrow(this, "Axe");
Symbol 182 MovieClip [Axe Thrower] Frame 131
gotoAndPlay (1);
Symbol 187 MovieClip [Mage] Frame 1
gotoAndPlay (1); _root.ready(this); swipes = 1;
Symbol 187 MovieClip [Mage] Frame 22
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 187 MovieClip [Mage] Frame 79
stop();
Symbol 187 MovieClip [Mage] Frame 80
_root.moveman(this, 5, true);
Symbol 187 MovieClip [Mage] Frame 81
call("walk");
Symbol 187 MovieClip [Mage] Frame 82
call("walk");
Symbol 187 MovieClip [Mage] Frame 83
call("walk");
Symbol 187 MovieClip [Mage] Frame 84
call("walk");
Symbol 187 MovieClip [Mage] Frame 85
call("walk");
Symbol 187 MovieClip [Mage] Frame 86
call("walk");
Symbol 187 MovieClip [Mage] Frame 87
call("walk");
Symbol 187 MovieClip [Mage] Frame 88
call("walk");
Symbol 187 MovieClip [Mage] Frame 89
call("walk");
Symbol 187 MovieClip [Mage] Frame 90
call("walk");
Symbol 187 MovieClip [Mage] Frame 91
gotoAndPlay (1);
Symbol 187 MovieClip [Mage] Frame 92
_root.moveman(this, -5, true);
Symbol 187 MovieClip [Mage] Frame 93
call("walkback");
Symbol 187 MovieClip [Mage] Frame 94
call("walkback");
Symbol 187 MovieClip [Mage] Frame 95
call("walkback");
Symbol 187 MovieClip [Mage] Frame 96
call("walkback");
Symbol 187 MovieClip [Mage] Frame 97
call("walkback");
Symbol 187 MovieClip [Mage] Frame 98
call("walkback");
Symbol 187 MovieClip [Mage] Frame 99
call("walkback");
Symbol 187 MovieClip [Mage] Frame 100
call("walkback");
Symbol 187 MovieClip [Mage] Frame 101
call("walkback");
Symbol 187 MovieClip [Mage] Frame 102
call("walkback");
Symbol 187 MovieClip [Mage] Frame 103
gotoAndPlay (1);
Symbol 187 MovieClip [Mage] Frame 128
_root.firearrow(this, "MagicBall1");
Symbol 187 MovieClip [Mage] Frame 143
gotoAndPlay (1);
Symbol 198 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 199 MovieClip [Javelin Thrower] Frame 1
if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Spear", _x); } _root.ready(this); swipes = 1;
Symbol 199 MovieClip [Javelin Thrower] Frame 2
call("ready");
Symbol 199 MovieClip [Javelin Thrower] Frame 3
call("ready");
Symbol 199 MovieClip [Javelin Thrower] Frame 4
call("ready");
Symbol 199 MovieClip [Javelin Thrower] Frame 5
call("ready");
Symbol 199 MovieClip [Javelin Thrower] Frame 6
call("ready");
Symbol 199 MovieClip [Javelin Thrower] Frame 7
call("ready");
Symbol 199 MovieClip [Javelin Thrower] Frame 8
call("ready");
Symbol 199 MovieClip [Javelin Thrower] Frame 9
call("ready");
Symbol 199 MovieClip [Javelin Thrower] Frame 10
call("ready");
Symbol 199 MovieClip [Javelin Thrower] Frame 11
call("ready");
Symbol 199 MovieClip [Javelin Thrower] Frame 12
call("ready");
Symbol 199 MovieClip [Javelin Thrower] Frame 13
call("ready");
Symbol 199 MovieClip [Javelin Thrower] Frame 14
call("ready");
Symbol 199 MovieClip [Javelin Thrower] Frame 15
call("ready");
Symbol 199 MovieClip [Javelin Thrower] Frame 16
call("ready");
Symbol 199 MovieClip [Javelin Thrower] Frame 17
call("ready");
Symbol 199 MovieClip [Javelin Thrower] Frame 18
call("ready");
Symbol 199 MovieClip [Javelin Thrower] Frame 19
call("ready");
Symbol 199 MovieClip [Javelin Thrower] Frame 20
call("ready");
Symbol 199 MovieClip [Javelin Thrower] Frame 22
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 199 MovieClip [Javelin Thrower] Frame 79
stop();
Symbol 199 MovieClip [Javelin Thrower] Frame 80
_root.moveman(this, 5, true);
Symbol 199 MovieClip [Javelin Thrower] Frame 81
call("walk");
Symbol 199 MovieClip [Javelin Thrower] Frame 82
call("walk");
Symbol 199 MovieClip [Javelin Thrower] Frame 83
call("walk");
Symbol 199 MovieClip [Javelin Thrower] Frame 84
call("walk");
Symbol 199 MovieClip [Javelin Thrower] Frame 85
call("walk");
Symbol 199 MovieClip [Javelin Thrower] Frame 86
call("walk");
Symbol 199 MovieClip [Javelin Thrower] Frame 87
call("walk");
Symbol 199 MovieClip [Javelin Thrower] Frame 88
call("walk");
Symbol 199 MovieClip [Javelin Thrower] Frame 89
call("walk");
Symbol 199 MovieClip [Javelin Thrower] Frame 90
call("walk");
Symbol 199 MovieClip [Javelin Thrower] Frame 91
gotoAndPlay (1);
Symbol 199 MovieClip [Javelin Thrower] Frame 104
_root.firearrow(this, "Javelin");
Symbol 199 MovieClip [Javelin Thrower] Frame 119
gotoAndPlay (1);
Symbol 202 MovieClip [MagicBall1] Frame 1
if (upspeed == undefined) { upspeed = 4 * (Math.random() - Math.random()); } if (_xscale > 0) { speed = 60; } else { speed = -60; } _x = (_x + speed); _y = (_y + upspeed); if ((_x < -50) || (_x > 2850)) { removeMovieClip(this); } if (this.hitTest(Firer.target)) { _root.hurt(Firer.target, random(50)); gotoAndPlay (3); }
Symbol 202 MovieClip [MagicBall1] Frame 2
gotoAndPlay (1);
Symbol 202 MovieClip [MagicBall1] Frame 16
removeMovieClip(this);
Symbol 203 MovieClip [Javelin] Frame 1
if (Firer.facing == "left") { player = "right"; } else { player = "left"; } race = Firer.race; upspeed = (5 - _root[player + "_Upgrade_Archery"]) * (Math.random() - Math.random()); this.onEnterFrame = function () { if (_xscale > 0) { speed = 70; } else { speed = -70; } _x = (_x + speed); _y = (_y + upspeed); if ((_x < -50) || (_x > 2850)) { removeMovieClip(this); } if (this.hitTest(Firer.target)) { _root.hurt(Firer.target, random(25)); removeMovieClip(this); } };
Symbol 206 MovieClip [Arrow Fired] Frame 1
if (Firer.facing == "left") { player = "right"; } else { player = "left"; } upspeed = (7 - _root[player + "_Upgrade_Archery"]) * (Math.random() - Math.random()); _root.PlaySound("BowFire", _x); this.onEnterFrame = function () { if (_xscale > 0) { speed = 70; } else { speed = -70; } _x = (_x + speed); _y = (_y + upspeed); if ((_x < -50) || (_x > 2850)) { removeMovieClip(this); } if (this.hitTest(Firer.target)) { _root.hurt(Firer.target, random(10)); removeMovieClip(this); } };
Symbol 217 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 227 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 231 MovieClip [Ranger] Frame 1
_root.ready(this); swipes = 1; type = "Archer";
Symbol 231 MovieClip [Ranger] Frame 2
call("ready");
Symbol 231 MovieClip [Ranger] Frame 3
call("ready");
Symbol 231 MovieClip [Ranger] Frame 4
call("ready");
Symbol 231 MovieClip [Ranger] Frame 5
gotoAndPlay (1);
Symbol 231 MovieClip [Ranger] Frame 6
_root.moveman(this, speed, true);
Symbol 231 MovieClip [Ranger] Frame 7
call("walk");
Symbol 231 MovieClip [Ranger] Frame 8
call("walk");
Symbol 231 MovieClip [Ranger] Frame 9
call("walk");
Symbol 231 MovieClip [Ranger] Frame 10
call("walk");
Symbol 231 MovieClip [Ranger] Frame 11
call("walk");
Symbol 231 MovieClip [Ranger] Frame 12
call("walk");
Symbol 231 MovieClip [Ranger] Frame 13
call("walk");
Symbol 231 MovieClip [Ranger] Frame 14
call("walk");
Symbol 231 MovieClip [Ranger] Frame 15
call("walk");
Symbol 231 MovieClip [Ranger] Frame 16
call("walk");
Symbol 231 MovieClip [Ranger] Frame 17
gotoAndPlay (1);
Symbol 231 MovieClip [Ranger] Frame 18
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 231 MovieClip [Ranger] Frame 75
stop();
Symbol 231 MovieClip [Ranger] Frame 83
_root.firearrow(this);
Symbol 231 MovieClip [Ranger] Frame 93
gotoAndPlay (1);
Symbol 241 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 249 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 259 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 268 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 276 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 285 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 296 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 307 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 311 MovieClip [Mounted Halberdier] Frame 1
_root.ready(this); swipes = 1; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Halberd", _x); }
Symbol 311 MovieClip [Mounted Halberdier] Frame 5
gotoAndPlay (1);
Symbol 311 MovieClip [Mounted Halberdier] Frame 6
_root.blood(random(5) + 5, this, 60, "up"); _root.die(this); _root.dropspear(this);
Symbol 311 MovieClip [Mounted Halberdier] Frame 63
stop();
Symbol 311 MovieClip [Mounted Halberdier] Frame 64
_root.moveman(this, speed, true);
Symbol 311 MovieClip [Mounted Halberdier] Frame 65
_root.moveman(this, speed, true);
Symbol 311 MovieClip [Mounted Halberdier] Frame 66
_root.moveman(this, speed, true);
Symbol 311 MovieClip [Mounted Halberdier] Frame 67
_root.moveman(this, speed, true);
Symbol 311 MovieClip [Mounted Halberdier] Frame 68
_root.moveman(this, speed, true);
Symbol 311 MovieClip [Mounted Halberdier] Frame 69
_root.moveman(this, speed, true);
Symbol 311 MovieClip [Mounted Halberdier] Frame 70
_root.moveman(this, speed, true); _root.attack(this, "MIDDLE", 130, 45 + (_root[player + "_Upgrade_Halberd"] * 5));
Symbol 311 MovieClip [Mounted Halberdier] Frame 71
_root.moveman(this, speed, true);
Symbol 311 MovieClip [Mounted Halberdier] Frame 72
_root.moveman(this, speed, true);
Symbol 311 MovieClip [Mounted Halberdier] Frame 73
_root.moveman(this, speed, true);
Symbol 311 MovieClip [Mounted Halberdier] Frame 74
_root.moveman(this, speed, true);
Symbol 311 MovieClip [Mounted Halberdier] Frame 75
_root.moveman(this, speed, true);
Symbol 311 MovieClip [Mounted Halberdier] Frame 76
_root.moveman(this, speed, true);
Symbol 311 MovieClip [Mounted Halberdier] Frame 77
_root.moveman(this, speed, true);
Symbol 311 MovieClip [Mounted Halberdier] Frame 78
_root.moveman(this, speed, true);
Symbol 311 MovieClip [Mounted Halberdier] Frame 79
_root.moveman(this, speed, true);
Symbol 311 MovieClip [Mounted Halberdier] Frame 80
_root.moveman(this, speed, true);
Symbol 311 MovieClip [Mounted Halberdier] Frame 81
_root.moveman(this, speed, true);
Symbol 311 MovieClip [Mounted Halberdier] Frame 82
_root.moveman(this, speed, true);
Symbol 311 MovieClip [Mounted Halberdier] Frame 83
_root.moveman(this, speed, true);
Symbol 311 MovieClip [Mounted Halberdier] Frame 84
gotoAndPlay (1);
Symbol 311 MovieClip [Mounted Halberdier] Frame 85
_root.moveman(this, speed, true);
Symbol 311 MovieClip [Mounted Halberdier] Frame 86
call("walk");
Symbol 311 MovieClip [Mounted Halberdier] Frame 87
call("walk");
Symbol 311 MovieClip [Mounted Halberdier] Frame 88
call("walk");
Symbol 311 MovieClip [Mounted Halberdier] Frame 89
call("walk");
Symbol 311 MovieClip [Mounted Halberdier] Frame 90
call("walk");
Symbol 311 MovieClip [Mounted Halberdier] Frame 91
call("walk");
Symbol 311 MovieClip [Mounted Halberdier] Frame 92
call("walk");
Symbol 311 MovieClip [Mounted Halberdier] Frame 93
call("walk");
Symbol 311 MovieClip [Mounted Halberdier] Frame 94
gotoAndPlay (1);
Symbol 314 MovieClip [Mounted Spearman] Frame 1
_root.ready(this); swipes = 1; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Spear", _x); }
Symbol 314 MovieClip [Mounted Spearman] Frame 5
gotoAndPlay (1);
Symbol 314 MovieClip [Mounted Spearman] Frame 6
_root.blood(random(5) + 5, this, 60, "up"); _root.die(this); _root.dropspear(this);
Symbol 314 MovieClip [Mounted Spearman] Frame 63
stop();
Symbol 314 MovieClip [Mounted Spearman] Frame 64
_root.moveman(this, speed, true);
Symbol 314 MovieClip [Mounted Spearman] Frame 65
_root.moveman(this, speed, true);
Symbol 314 MovieClip [Mounted Spearman] Frame 66
_root.moveman(this, speed, true);
Symbol 314 MovieClip [Mounted Spearman] Frame 67
_root.moveman(this, speed, true);
Symbol 314 MovieClip [Mounted Spearman] Frame 68
_root.moveman(this, speed, true); _root.attack(this, "MIDDLE", 130, 20 + (_root[player + "_Upgrade_Spear"] * 5));
Symbol 314 MovieClip [Mounted Spearman] Frame 69
_root.moveman(this, speed, true);
Symbol 314 MovieClip [Mounted Spearman] Frame 70
_root.moveman(this, speed, true);
Symbol 314 MovieClip [Mounted Spearman] Frame 71
_root.moveman(this, speed, true);
Symbol 314 MovieClip [Mounted Spearman] Frame 72
_root.moveman(this, speed, true);
Symbol 314 MovieClip [Mounted Spearman] Frame 73
gotoAndPlay (1);
Symbol 314 MovieClip [Mounted Spearman] Frame 74
_root.moveman(this, speed, true);
Symbol 314 MovieClip [Mounted Spearman] Frame 75
call("walk");
Symbol 314 MovieClip [Mounted Spearman] Frame 76
call("walk");
Symbol 314 MovieClip [Mounted Spearman] Frame 77
call("walk");
Symbol 314 MovieClip [Mounted Spearman] Frame 78
call("walk");
Symbol 314 MovieClip [Mounted Spearman] Frame 79
call("walk");
Symbol 314 MovieClip [Mounted Spearman] Frame 80
call("walk");
Symbol 314 MovieClip [Mounted Spearman] Frame 81
gotoAndPlay (1); call("walk");
Symbol 319 MovieClip [Halberdier] Frame 1
_root.ready(this); swipes = 2; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Halberd", _x); }
Symbol 319 MovieClip [Halberdier] Frame 21
gotoAndPlay (1);
Symbol 319 MovieClip [Halberdier] Frame 22
_root.blood(random(5) + 5, this, 60, "up"); _root.die(this); _root.dropspear(this);
Symbol 319 MovieClip [Halberdier] Frame 79
stop();
Symbol 319 MovieClip [Halberdier] Frame 80
_root.moveman(this, speed, true);
Symbol 319 MovieClip [Halberdier] Frame 81
call("walk");
Symbol 319 MovieClip [Halberdier] Frame 82
call("walk");
Symbol 319 MovieClip [Halberdier] Frame 83
call("walk");
Symbol 319 MovieClip [Halberdier] Frame 84
call("walk");
Symbol 319 MovieClip [Halberdier] Frame 85
call("walk");
Symbol 319 MovieClip [Halberdier] Frame 86
call("walk");
Symbol 319 MovieClip [Halberdier] Frame 87
call("walk");
Symbol 319 MovieClip [Halberdier] Frame 88
call("walk");
Symbol 319 MovieClip [Halberdier] Frame 89
call("walk");
Symbol 319 MovieClip [Halberdier] Frame 90
call("walk");
Symbol 319 MovieClip [Halberdier] Frame 91
gotoAndPlay (1);
Symbol 319 MovieClip [Halberdier] Frame 99
_root.attack(this, "MIDDLE", 130, 35 + (_root[player + "_Upgrade_Halberd"] * 5));
Symbol 319 MovieClip [Halberdier] Frame 113
gotoAndPlay (1);
Symbol 319 MovieClip [Halberdier] Frame 124
_root.attack(this, "MIDDLE", 130, 40 + (_root[player + "_Upgrade_Halberd"] * 5));
Symbol 319 MovieClip [Halberdier] Frame 135
gotoAndPlay (1);
Symbol 328 MovieClip [Whirler] Frame 1
_root.ready(this); swipes = 2; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Sword", _x); }
Symbol 328 MovieClip [Whirler] Frame 21
gotoAndPlay (1);
Symbol 328 MovieClip [Whirler] Frame 22
_root.blood(random(5) + 5, this, 60, "up"); _root.die(this); _root.dropspear(this);
Symbol 328 MovieClip [Whirler] Frame 79
stop();
Symbol 328 MovieClip [Whirler] Frame 80
_root.moveman(this, speed, true);
Symbol 328 MovieClip [Whirler] Frame 81
call("walk");
Symbol 328 MovieClip [Whirler] Frame 82
call("walk");
Symbol 328 MovieClip [Whirler] Frame 83
call("walk");
Symbol 328 MovieClip [Whirler] Frame 84
call("walk");
Symbol 328 MovieClip [Whirler] Frame 85
call("walk");
Symbol 328 MovieClip [Whirler] Frame 86
call("walk");
Symbol 328 MovieClip [Whirler] Frame 87
call("walk");
Symbol 328 MovieClip [Whirler] Frame 88
call("walk");
Symbol 328 MovieClip [Whirler] Frame 89
call("walk");
Symbol 328 MovieClip [Whirler] Frame 90
call("walk");
Symbol 328 MovieClip [Whirler] Frame 91
gotoAndPlay (1);
Symbol 328 MovieClip [Whirler] Frame 92
_root.moveman(this, speed, true);
Symbol 328 MovieClip [Whirler] Frame 93
_root.moveman(this, speed, true);
Symbol 328 MovieClip [Whirler] Frame 94
_root.moveman(this, speed, true);
Symbol 328 MovieClip [Whirler] Frame 95
_root.moveman(this, speed, true);
Symbol 328 MovieClip [Whirler] Frame 96
_root.moveman(this, speed, true);
Symbol 328 MovieClip [Whirler] Frame 97
_root.moveman(this, speed, true);
Symbol 328 MovieClip [Whirler] Frame 98
_root.moveman(this, speed, true);
Symbol 328 MovieClip [Whirler] Frame 99
_root.moveman(this, speed, true); _root.attack(this, "MIDDLE", 160, 35 + (_root[player + "_Upgrade_Halberd"] * 5));
Symbol 328 MovieClip [Whirler] Frame 100
_root.moveman(this, speed, true);
Symbol 328 MovieClip [Whirler] Frame 101
_root.moveman(this, speed, true);
Symbol 328 MovieClip [Whirler] Frame 102
_root.moveman(this, speed, true);
Symbol 328 MovieClip [Whirler] Frame 103
_root.moveman(this, speed, true);
Symbol 328 MovieClip [Whirler] Frame 104
_root.moveman(this, speed, true); _root.attack(this, "MIDDLE", 160, 35 + (_root[player + "_Upgrade_Halberd"] * 5));
Symbol 328 MovieClip [Whirler] Frame 105
_root.moveman(this, speed, true);
Symbol 328 MovieClip [Whirler] Frame 106
_root.moveman(this, speed, true);
Symbol 328 MovieClip [Whirler] Frame 107
_root.moveman(this, speed, true);
Symbol 328 MovieClip [Whirler] Frame 108
gotoAndPlay (1);
Symbol 328 MovieClip [Whirler] Frame 109
_root.moveman(this, speed, true);
Symbol 328 MovieClip [Whirler] Frame 110
_root.moveman(this, speed, true);
Symbol 328 MovieClip [Whirler] Frame 111
_root.moveman(this, speed, true);
Symbol 328 MovieClip [Whirler] Frame 112
_root.moveman(this, speed, true); _root.attack(this, "MIDDLE", 130, 35 + (_root[player + "_Upgrade_Halberd"] * 5));
Symbol 328 MovieClip [Whirler] Frame 113
_root.moveman(this, speed, true);
Symbol 328 MovieClip [Whirler] Frame 114
_root.moveman(this, speed, true);
Symbol 328 MovieClip [Whirler] Frame 115
_root.moveman(this, speed, true); _root.attack(this, "MIDDLE", 130, 25 + (_root[player + "_Upgrade_Halberd"] * 5));
Symbol 328 MovieClip [Whirler] Frame 116
_root.moveman(this, speed, true);
Symbol 328 MovieClip [Whirler] Frame 117
_root.moveman(this, speed, true);
Symbol 328 MovieClip [Whirler] Frame 118
gotoAndPlay (1);
Symbol 335 MovieClip [Flailer] Frame 1
_root.ready(this); swipes = 1; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Big", _x); }
Symbol 335 MovieClip [Flailer] Frame 21
gotoAndPlay (1);
Symbol 335 MovieClip [Flailer] Frame 22
_root.blood(random(5) + 5, this, 60, "up"); _root.die(this); _root.dropspear(this);
Symbol 335 MovieClip [Flailer] Frame 79
stop();
Symbol 335 MovieClip [Flailer] Frame 80
_root.moveman(this, speed, true);
Symbol 335 MovieClip [Flailer] Frame 81
call("walk");
Symbol 335 MovieClip [Flailer] Frame 82
call("walk");
Symbol 335 MovieClip [Flailer] Frame 83
call("walk");
Symbol 335 MovieClip [Flailer] Frame 84
call("walk");
Symbol 335 MovieClip [Flailer] Frame 85
call("walk");
Symbol 335 MovieClip [Flailer] Frame 86
call("walk");
Symbol 335 MovieClip [Flailer] Frame 87
call("walk");
Symbol 335 MovieClip [Flailer] Frame 88
call("walk");
Symbol 335 MovieClip [Flailer] Frame 89
call("walk");
Symbol 335 MovieClip [Flailer] Frame 90
call("walk");
Symbol 335 MovieClip [Flailer] Frame 91
gotoAndPlay (1);
Symbol 335 MovieClip [Flailer] Frame 92
call("walk");
Symbol 335 MovieClip [Flailer] Frame 93
call("walk");
Symbol 335 MovieClip [Flailer] Frame 94
call("walk");
Symbol 335 MovieClip [Flailer] Frame 95
call("walk");
Symbol 335 MovieClip [Flailer] Frame 96
call("walk");
Symbol 335 MovieClip [Flailer] Frame 97
call("walk");
Symbol 335 MovieClip [Flailer] Frame 98
call("walk");
Symbol 335 MovieClip [Flailer] Frame 99
call("walk");
Symbol 335 MovieClip [Flailer] Frame 100
call("walk");
Symbol 335 MovieClip [Flailer] Frame 101
call("walk"); _root.attack(this, "MIDDLE", 165, 100);
Symbol 335 MovieClip [Flailer] Frame 102
call("walk");
Symbol 335 MovieClip [Flailer] Frame 103
call("walk");
Symbol 335 MovieClip [Flailer] Frame 104
call("walk");
Symbol 335 MovieClip [Flailer] Frame 105
call("walk");
Symbol 335 MovieClip [Flailer] Frame 106
call("walk");
Symbol 335 MovieClip [Flailer] Frame 107
call("walk");
Symbol 335 MovieClip [Flailer] Frame 108
call("walk");
Symbol 335 MovieClip [Flailer] Frame 109
gotoAndPlay (1);
Symbol 345 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 350 MovieClip [Axeman] Frame 1
_root.ready(this); swipes = 2; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Other", _x); }
Symbol 350 MovieClip [Axeman] Frame 21
gotoAndPlay (1);
Symbol 350 MovieClip [Axeman] Frame 22
_root.blood(random(5) + 5, this, 60, "up"); _root.die(this); _root.dropspear(this);
Symbol 350 MovieClip [Axeman] Frame 79
stop();
Symbol 350 MovieClip [Axeman] Frame 80
_root.moveman(this, speed, true);
Symbol 350 MovieClip [Axeman] Frame 81
call("walk");
Symbol 350 MovieClip [Axeman] Frame 82
call("walk");
Symbol 350 MovieClip [Axeman] Frame 83
call("walk");
Symbol 350 MovieClip [Axeman] Frame 84
call("walk");
Symbol 350 MovieClip [Axeman] Frame 85
call("walk");
Symbol 350 MovieClip [Axeman] Frame 86
call("walk");
Symbol 350 MovieClip [Axeman] Frame 87
call("walk");
Symbol 350 MovieClip [Axeman] Frame 88
call("walk");
Symbol 350 MovieClip [Axeman] Frame 89
call("walk");
Symbol 350 MovieClip [Axeman] Frame 90
call("walk");
Symbol 350 MovieClip [Axeman] Frame 91
gotoAndPlay (1);
Symbol 350 MovieClip [Axeman] Frame 92
call("walk");
Symbol 350 MovieClip [Axeman] Frame 93
call("walk");
Symbol 350 MovieClip [Axeman] Frame 94
call("walk");
Symbol 350 MovieClip [Axeman] Frame 95
call("walk");
Symbol 350 MovieClip [Axeman] Frame 96
call("walk");
Symbol 350 MovieClip [Axeman] Frame 97
call("walk");
Symbol 350 MovieClip [Axeman] Frame 98
call("walk");
Symbol 350 MovieClip [Axeman] Frame 99
call("walk"); _root.attack(this, "HIGH", 70, 35 + (_root[player + "_Upgrade_Axe"] * 5));
Symbol 350 MovieClip [Axeman] Frame 100
call("walk");
Symbol 350 MovieClip [Axeman] Frame 101
call("walk");
Symbol 350 MovieClip [Axeman] Frame 102
call("walk");
Symbol 350 MovieClip [Axeman] Frame 103
call("walk");
Symbol 350 MovieClip [Axeman] Frame 104
call("walk");
Symbol 350 MovieClip [Axeman] Frame 105
call("walk");
Symbol 350 MovieClip [Axeman] Frame 106
gotoAndPlay (1);
Symbol 350 MovieClip [Axeman] Frame 107
call("walk");
Symbol 350 MovieClip [Axeman] Frame 108
call("walk");
Symbol 350 MovieClip [Axeman] Frame 109
call("walk");
Symbol 350 MovieClip [Axeman] Frame 110
call("walk");
Symbol 350 MovieClip [Axeman] Frame 111
call("walk");
Symbol 350 MovieClip [Axeman] Frame 112
call("walk");
Symbol 350 MovieClip [Axeman] Frame 113
call("walk");
Symbol 350 MovieClip [Axeman] Frame 114
call("walk");
Symbol 350 MovieClip [Axeman] Frame 115
call("walk"); _root.attack(this, "HIGH", 70, 45 + (_root[player + "_Upgrade_Axe"] * 5));
Symbol 350 MovieClip [Axeman] Frame 116
call("walk");
Symbol 350 MovieClip [Axeman] Frame 117
call("walk");
Symbol 350 MovieClip [Axeman] Frame 118
call("walk");
Symbol 350 MovieClip [Axeman] Frame 119
call("walk");
Symbol 350 MovieClip [Axeman] Frame 120
call("walk");
Symbol 350 MovieClip [Axeman] Frame 121
gotoAndPlay (1);
Symbol 353 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 355 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 358 MovieClip [Scout] Frame 1
_root.ready(this); swipes = 2; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Spear", _x); }
Symbol 358 MovieClip [Scout] Frame 35
call("ready");
Symbol 358 MovieClip [Scout] Frame 36
gotoAndPlay (1);
Symbol 358 MovieClip [Scout] Frame 37
_root.moveman(this, speed, true);
Symbol 358 MovieClip [Scout] Frame 38
call("walk");
Symbol 358 MovieClip [Scout] Frame 39
call("walk");
Symbol 358 MovieClip [Scout] Frame 40
call("walk");
Symbol 358 MovieClip [Scout] Frame 41
call("walk");
Symbol 358 MovieClip [Scout] Frame 42
call("walk");
Symbol 358 MovieClip [Scout] Frame 43
call("walk");
Symbol 358 MovieClip [Scout] Frame 44
call("walk");
Symbol 358 MovieClip [Scout] Frame 45
call("walk");
Symbol 358 MovieClip [Scout] Frame 46
call("walk");
Symbol 358 MovieClip [Scout] Frame 47
call("walk");
Symbol 358 MovieClip [Scout] Frame 48
gotoAndPlay (1);
Symbol 358 MovieClip [Scout] Frame 106
stop();
Symbol 358 MovieClip [Scout] Frame 115
_root.attack(this, "MIDDLE", 60, 10);
Symbol 358 MovieClip [Scout] Frame 123
gotoAndPlay (1);
Symbol 358 MovieClip [Scout] Frame 132
_root.attack(this, "MIDDLE", 60, 10);
Symbol 358 MovieClip [Scout] Frame 140
gotoAndPlay (1);
Symbol 360 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 364 MovieClip [Battle Axeman] Frame 1
_root.ready(this); swipes = 1; type = "Swordsman"; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Big", _x); }
Symbol 364 MovieClip [Battle Axeman] Frame 36
gotoAndPlay (1);
Symbol 364 MovieClip [Battle Axeman] Frame 37
_root.moveman(this, speed, true);
Symbol 364 MovieClip [Battle Axeman] Frame 38
call("walk");
Symbol 364 MovieClip [Battle Axeman] Frame 39
call("walk");
Symbol 364 MovieClip [Battle Axeman] Frame 40
call("walk");
Symbol 364 MovieClip [Battle Axeman] Frame 41
call("walk");
Symbol 364 MovieClip [Battle Axeman] Frame 42
call("walk");
Symbol 364 MovieClip [Battle Axeman] Frame 43
call("walk");
Symbol 364 MovieClip [Battle Axeman] Frame 44
call("walk");
Symbol 364 MovieClip [Battle Axeman] Frame 45
call("walk");
Symbol 364 MovieClip [Battle Axeman] Frame 46
call("walk");
Symbol 364 MovieClip [Battle Axeman] Frame 47
call("walk");
Symbol 364 MovieClip [Battle Axeman] Frame 48
gotoAndPlay (1);
Symbol 364 MovieClip [Battle Axeman] Frame 49
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 364 MovieClip [Battle Axeman] Frame 106
stop();
Symbol 364 MovieClip [Battle Axeman] Frame 120
_root.attack(this, "MIDDLE", 109, 60 + (_root[player + "_Upgrade_Axe"] * 5));
Symbol 364 MovieClip [Battle Axeman] Frame 134
gotoAndPlay (1);
Symbol 371 MovieClip [King's Guard] Frame 1
_root.ready(this); swipes = 2; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Sword", _x); }
Symbol 371 MovieClip [King's Guard] Frame 10
gotoAndPlay (1);
Symbol 371 MovieClip [King's Guard] Frame 11
_root.moveman(this, speed, true);
Symbol 371 MovieClip [King's Guard] Frame 12
call("walk");
Symbol 371 MovieClip [King's Guard] Frame 13
call("walk");
Symbol 371 MovieClip [King's Guard] Frame 14
call("walk");
Symbol 371 MovieClip [King's Guard] Frame 15
call("walk");
Symbol 371 MovieClip [King's Guard] Frame 16
call("walk");
Symbol 371 MovieClip [King's Guard] Frame 17
call("walk");
Symbol 371 MovieClip [King's Guard] Frame 18
call("walk");
Symbol 371 MovieClip [King's Guard] Frame 19
call("walk");
Symbol 371 MovieClip [King's Guard] Frame 20
call("walk");
Symbol 371 MovieClip [King's Guard] Frame 21
call("walk");
Symbol 371 MovieClip [King's Guard] Frame 22
gotoAndPlay (1);
Symbol 371 MovieClip [King's Guard] Frame 23
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 371 MovieClip [King's Guard] Frame 80
stop();
Symbol 371 MovieClip [King's Guard] Frame 91
_root.attack(this, "MIDDLE", 130, 60 + (_root[player + "_Upgrade_Sword"] * 5));
Symbol 371 MovieClip [King's Guard] Frame 103
_root.attack(this, "MIDDLE", 130, 60 + (_root[player + "_Upgrade_Sword"] * 5));
Symbol 371 MovieClip [King's Guard] Frame 110
gotoAndPlay (1);
Symbol 371 MovieClip [King's Guard] Frame 116
_root.attack(this, "MIDDLE", 130, 20 + (_root[player + "_Upgrade_Sword"] * 5));
Symbol 371 MovieClip [King's Guard] Frame 124
_root.attack(this, "MIDDLE", 130, 90 + (_root[player + "_Upgrade_Sword"] * 5));
Symbol 371 MovieClip [King's Guard] Frame 129
gotoAndPlay (1);
Symbol 382 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 387 MovieClip [Longswordsman] Frame 1
_root.ready(this); swipes = 2; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Sword", _x); }
Symbol 387 MovieClip [Longswordsman] Frame 10
gotoAndPlay (1);
Symbol 387 MovieClip [Longswordsman] Frame 11
_root.moveman(this, speed, true);
Symbol 387 MovieClip [Longswordsman] Frame 12
call("walk");
Symbol 387 MovieClip [Longswordsman] Frame 13
call("walk");
Symbol 387 MovieClip [Longswordsman] Frame 14
call("walk");
Symbol 387 MovieClip [Longswordsman] Frame 15
call("walk");
Symbol 387 MovieClip [Longswordsman] Frame 16
call("walk");
Symbol 387 MovieClip [Longswordsman] Frame 17
call("walk");
Symbol 387 MovieClip [Longswordsman] Frame 18
call("walk");
Symbol 387 MovieClip [Longswordsman] Frame 19
call("walk");
Symbol 387 MovieClip [Longswordsman] Frame 20
call("walk");
Symbol 387 MovieClip [Longswordsman] Frame 21
call("walk");
Symbol 387 MovieClip [Longswordsman] Frame 22
gotoAndPlay (1);
Symbol 387 MovieClip [Longswordsman] Frame 23
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 387 MovieClip [Longswordsman] Frame 80
stop();
Symbol 387 MovieClip [Longswordsman] Frame 94
_root.attack(this, "MIDDLE", 130, 60 + (_root[player + "_Upgrade_Sword"] * 5));
Symbol 387 MovieClip [Longswordsman] Frame 108
gotoAndPlay (1);
Symbol 387 MovieClip [Longswordsman] Frame 120
_root.attack(this, "MIDDLE", 140, 40);
Symbol 387 MovieClip [Longswordsman] Frame 125
gotoAndPlay (1);
Symbol 391 Button
on (release) { _root.SetRace("right", racenum); _root.attackingregion = attackingregion; _root.attackingregionname = _root.GetRegionData("Name", attackingregion); _root.reward = _root.GetRegionData("Reward", attackingregion); _root.difficulty = _root.GetRegionData("Difficulty", attackingregion); _root.arrrightSoldierChoices = _root.GetRegionData("Starting Units", attackingregion).split(","); plus = 0; if (_root.difficulty == "Easy") { plus = -Math.ceil(_root.levelnum / 2); } if (_root.difficulty == "Medium") { plus = Math.floor(_root.levelnum / 2); } if (_root.difficulty == "Hard") { plus = Math.floor(_root.levelnum * 1.5); } if (_root.difficulty == "V. Hard") { plus = Math.floor(_root.levelnum * 1.6); } plus = plus + (_root.levelnum - 10); if ((_root.difficulty == "V. Hard") && (plus < 25)) { plus = 25; } trace("Upgrades Added: " + plus); i = 0; while (i < Math.abs(plus)) { if (plus > 0) { _root.RandomRightUpgrade(1); } else { _root.RandomRightUpgrade(-1); } i++; } _root.gotoAndStop("Game"); } on (rollOver) { _root.mapinfo.name = _root.GetRegionData("Name", attackingregion); _root.mapinfo.owner = _root.GetRaceData("Full Name", _root.GetRegionData("Race", attackingregion)); difficulty = _root.GetRegionData("Difficulty", attackingregion); if (difficulty == "Easy") { plus = -Math.ceil(_root.levelnum / 2); } if (difficulty == "Medium") { plus = Math.floor(_root.levelnum / 2); } if (difficulty == "Hard") { plus = Math.floor(_root.levelnum * 1.5); } if (difficulty == "V. Hard") { plus = Math.floor(_root.levelnum * 1.6); } plus = plus + (_root.levelnum - 10); if ((difficulty == "V. Hard") && (plus < 25)) { plus = 25; } percentage = Math.round(((plus + 11) / 63) * 100); _root.mapinfo.difficulty = percentage + "%"; _root.mapinfo.reward = _root.GetRegionData("Reward", attackingregion); } on (rollOut) { _root.mapinfo.name = ""; }
Symbol 396 MovieClip [Axe] Frame 1
if (Firer.facing == "left") { player = "right"; } else { player = "left"; } upspeed = (7 - _root[player + "_Upgrade_Archery"]) * (Math.random() - Math.random()); _root.PlaySound("BowFire", _x); this.onEnterFrame = function () { if (_xscale > 0) { speed = 40; inner._rotation = inner._rotation + 20; } else { speed = -40; inner._rotation = inner._rotation - 20; } _x = (_x + speed); _y = (_y + upspeed); if ((_x < -50) || (_x > 2850)) { removeMovieClip(this); } if (this.hitTest(Firer.target)) { _root.hurt(Firer.target, random(20)); removeMovieClip(this); } };
Symbol 476 MovieClip [Spearman] Frame 1
if ((setupsound != true) && (inbattle == true)) { setupsound = true; _root.PlaySound("Equip_Spear", _x); } _root.ready(this); swipes = 3; type = "Spearman";
Symbol 476 MovieClip [Spearman] Frame 21
gotoAndPlay (1);
Symbol 476 MovieClip [Spearman] Frame 22
_root.blood(random(5) + 5, this, 60, "up"); _root.die(this); _root.dropspear(this);
Symbol 476 MovieClip [Spearman] Frame 79
stop();
Symbol 476 MovieClip [Spearman] Frame 84
_root.attack(this, "MIDDLE", 130, 10 + (_root[player + "_Upgrade_Spear"] * 5));
Symbol 476 MovieClip [Spearman] Frame 94
gotoAndPlay (1);
Symbol 476 MovieClip [Spearman] Frame 99
_root.attack(this, "HIGH", 130, 20 + (_root[player + "_Upgrade_Spear"] * 5));
Symbol 476 MovieClip [Spearman] Frame 109
gotoAndPlay (1);
Symbol 476 MovieClip [Spearman] Frame 114
_root.attack(this, "MIDDLE", 130, 10 + (_root[player + "_Upgrade_Spear"] * 5));
Symbol 476 MovieClip [Spearman] Frame 124
gotoAndPlay (1);
Symbol 476 MovieClip [Spearman] Frame 125
_root.moveman(this, speed, true);
Symbol 476 MovieClip [Spearman] Frame 126
call("walk");
Symbol 476 MovieClip [Spearman] Frame 127
call("walk");
Symbol 476 MovieClip [Spearman] Frame 128
call("walk");
Symbol 476 MovieClip [Spearman] Frame 129
call("walk");
Symbol 476 MovieClip [Spearman] Frame 130
call("walk");
Symbol 476 MovieClip [Spearman] Frame 131
call("walk");
Symbol 476 MovieClip [Spearman] Frame 132
call("walk");
Symbol 476 MovieClip [Spearman] Frame 133
call("walk");
Symbol 476 MovieClip [Spearman] Frame 134
call("walk");
Symbol 476 MovieClip [Spearman] Frame 135
call("walk");
Symbol 476 MovieClip [Spearman] Frame 136
gotoAndPlay (1);
Symbol 476 MovieClip [Spearman] Frame 137
_root.moveman(this, 10, false);
Symbol 476 MovieClip [Spearman] Frame 138
_root.moveman(this, 3, false);
Symbol 476 MovieClip [Spearman] Frame 139
_root.moveman(this, 1, false);
Symbol 476 MovieClip [Spearman] Frame 140
_root.moveman(this, 1, false); _root.bash(this, "MIDDLE", 80, 25);
Symbol 476 MovieClip [Spearman] Frame 149
gotoAndPlay (1);
Symbol 476 MovieClip [Spearman] Frame 150
_root.moveman(this, -5, false);
Symbol 476 MovieClip [Spearman] Frame 151
_root.moveman(this, -3, false);
Symbol 476 MovieClip [Spearman] Frame 155
gotoAndPlay (1);
Symbol 476 MovieClip [Spearman] Frame 174
gotoAndPlay (1);
Symbol 476 MovieClip [Spearman] Frame 175
_root.moveman(this, -5, false);
Symbol 476 MovieClip [Spearman] Frame 176
_root.moveman(this, -5, false);
Symbol 476 MovieClip [Spearman] Frame 177
_root.moveman(this, -5, false);
Symbol 476 MovieClip [Spearman] Frame 178
_root.moveman(this, -5, false);
Symbol 476 MovieClip [Spearman] Frame 179
gotoAndPlay (1);
Symbol 476 MovieClip [Spearman] Frame 180
_root.die(this); _root.blood(random(5) + 5, this, 60, "up"); _root.dropspear(this);
Symbol 476 MovieClip [Spearman] Frame 203
stop();
Symbol 476 MovieClip [Spearman] Frame 204
lostlimb = "head"; _root.die(this); _root.dropspear(this);
Symbol 476 MovieClip [Spearman] Frame 205
_root.blood(random(10), this, 60, "up");
Symbol 476 MovieClip [Spearman] Frame 206
call("bleed");
Symbol 476 MovieClip [Spearman] Frame 207
call("bleed");
Symbol 476 MovieClip [Spearman] Frame 208
call("bleed");
Symbol 476 MovieClip [Spearman] Frame 273
stop();
Symbol 476 MovieClip [Spearman] Frame 274
lostlimb = "leg"; _root.die(this); _root.blood(random(10), this, 60, "up"); _root.dropspear(this);
Symbol 476 MovieClip [Spearman] Frame 275
_root.blood(random(10), this, 60, "up");
Symbol 476 MovieClip [Spearman] Frame 276
_root.blood(random(10), this, 60, "up");
Symbol 476 MovieClip [Spearman] Frame 277
_root.blood(random(5), this, 60, "up");
Symbol 476 MovieClip [Spearman] Frame 332
stop();
Symbol 476 MovieClip [Spearman] Frame 342
stop();
Symbol 476 MovieClip [Spearman] Frame 343
_root.moveman(this, -5, true);
Symbol 476 MovieClip [Spearman] Frame 344
_root.moveman(this, -5, true);
Symbol 476 MovieClip [Spearman] Frame 345
_root.moveman(this, -5, true);
Symbol 476 MovieClip [Spearman] Frame 346
_root.moveman(this, -5, true);
Symbol 476 MovieClip [Spearman] Frame 347
_root.moveman(this, -5, true);
Symbol 476 MovieClip [Spearman] Frame 348
_root.moveman(this, -5, true);
Symbol 476 MovieClip [Spearman] Frame 349
_root.moveman(this, -5, true);
Symbol 476 MovieClip [Spearman] Frame 350
gotoAndPlay (1);
Symbol 479 MovieClip [Archer] Frame 1
_root.ready(this); swipes = 1; if ((setupsound != true) && (inbattle == true)) { setupsound = true; _root.PlaySound("Equip_Other", _x); }
Symbol 479 MovieClip [Archer] Frame 2
call("ready");
Symbol 479 MovieClip [Archer] Frame 3
call("ready");
Symbol 479 MovieClip [Archer] Frame 4
call("ready");
Symbol 479 MovieClip [Archer] Frame 5
gotoAndPlay (1);
Symbol 479 MovieClip [Archer] Frame 6
_root.moveman(this, speed, true);
Symbol 479 MovieClip [Archer] Frame 7
call("walk");
Symbol 479 MovieClip [Archer] Frame 8
call("walk");
Symbol 479 MovieClip [Archer] Frame 9
call("walk");
Symbol 479 MovieClip [Archer] Frame 10
call("walk");
Symbol 479 MovieClip [Archer] Frame 11
call("walk");
Symbol 479 MovieClip [Archer] Frame 12
call("walk");
Symbol 479 MovieClip [Archer] Frame 13
call("walk");
Symbol 479 MovieClip [Archer] Frame 14
call("walk");
Symbol 479 MovieClip [Archer] Frame 15
call("walk");
Symbol 479 MovieClip [Archer] Frame 16
call("walk");
Symbol 479 MovieClip [Archer] Frame 17
_root.moveman(this, speed, true);
Symbol 479 MovieClip [Archer] Frame 18
call("walk");
Symbol 479 MovieClip [Archer] Frame 19
call("walk");
Symbol 479 MovieClip [Archer] Frame 20
call("walk");
Symbol 479 MovieClip [Archer] Frame 21
call("walk");
Symbol 479 MovieClip [Archer] Frame 22
call("walk");
Symbol 479 MovieClip [Archer] Frame 23
call("walk");
Symbol 479 MovieClip [Archer] Frame 24
call("walk");
Symbol 479 MovieClip [Archer] Frame 25
call("walk");
Symbol 479 MovieClip [Archer] Frame 26
call("walk");
Symbol 479 MovieClip [Archer] Frame 27
call("walk");
Symbol 479 MovieClip [Archer] Frame 28
_root.moveman(this, speed, true);
Symbol 479 MovieClip [Archer] Frame 29
call("walk");
Symbol 479 MovieClip [Archer] Frame 30
call("walk");
Symbol 479 MovieClip [Archer] Frame 31
call("walk");
Symbol 479 MovieClip [Archer] Frame 32
call("walk");
Symbol 479 MovieClip [Archer] Frame 33
call("walk");
Symbol 479 MovieClip [Archer] Frame 34
call("walk");
Symbol 479 MovieClip [Archer] Frame 35
call("walk");
Symbol 479 MovieClip [Archer] Frame 36
call("walk");
Symbol 479 MovieClip [Archer] Frame 37
call("walk");
Symbol 479 MovieClip [Archer] Frame 38
call("walk");
Symbol 479 MovieClip [Archer] Frame 39
_root.moveman(this, speed, true);
Symbol 479 MovieClip [Archer] Frame 40
call("walk");
Symbol 479 MovieClip [Archer] Frame 41
call("walk");
Symbol 479 MovieClip [Archer] Frame 42
call("walk");
Symbol 479 MovieClip [Archer] Frame 43
call("walk");
Symbol 479 MovieClip [Archer] Frame 44
call("walk");
Symbol 479 MovieClip [Archer] Frame 45
gotoAndPlay (1);
Symbol 479 MovieClip [Archer] Frame 46
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 479 MovieClip [Archer] Frame 103
stop();
Symbol 479 MovieClip [Archer] Frame 121
_root.firearrow(this);
Symbol 479 MovieClip [Archer] Frame 136
gotoAndPlay ("walk");
Symbol 533 MovieClip [Swordsman] Frame 1
_root.ready(this); swipes = 4; type = "Swordsman"; if ((setupsound != true) && (inbattle == true)) { setupsound = true; _root.PlaySound("Equip_Sword", _x); }
Symbol 533 MovieClip [Swordsman] Frame 35
call("ready");
Symbol 533 MovieClip [Swordsman] Frame 36
gotoAndPlay (1);
Symbol 533 MovieClip [Swordsman] Frame 42
_root.attack(this, "HIGH", 100, 25 + (_root[player + "_Upgrade_Sword"] * 5));
Symbol 533 MovieClip [Swordsman] Frame 49
gotoAndPlay (1);
Symbol 533 MovieClip [Swordsman] Frame 55
_root.attack(this, "MIDDLE", 100, 25 + (_root[player + "_Upgrade_Sword"] * 5));
Symbol 533 MovieClip [Swordsman] Frame 62
gotoAndPlay (1);
Symbol 533 MovieClip [Swordsman] Frame 70
_root.attack(this, "HIGH", 95, 30, "head" + (_root[player + "_Upgrade_Sword"] * 5));
Symbol 533 MovieClip [Swordsman] Frame 72
gotoAndPlay (1);
Symbol 533 MovieClip [Swordsman] Frame 73
_root.moveman(this, speed, true);
Symbol 533 MovieClip [Swordsman] Frame 74
call("walk");
Symbol 533 MovieClip [Swordsman] Frame 75
call("walk");
Symbol 533 MovieClip [Swordsman] Frame 76
call("walk");
Symbol 533 MovieClip [Swordsman] Frame 77
call("walk");
Symbol 533 MovieClip [Swordsman] Frame 78
call("walk");
Symbol 533 MovieClip [Swordsman] Frame 79
call("walk");
Symbol 533 MovieClip [Swordsman] Frame 80
call("walk");
Symbol 533 MovieClip [Swordsman] Frame 81
call("walk");
Symbol 533 MovieClip [Swordsman] Frame 82
call("walk");
Symbol 533 MovieClip [Swordsman] Frame 83
call("walk");
Symbol 533 MovieClip [Swordsman] Frame 84
gotoAndPlay (1);
Symbol 533 MovieClip [Swordsman] Frame 85
_root.moveman(this, -speed, true);
Symbol 533 MovieClip [Swordsman] Frame 86
call("walkback");
Symbol 533 MovieClip [Swordsman] Frame 87
call("walkback");
Symbol 533 MovieClip [Swordsman] Frame 88
call("walkback");
Symbol 533 MovieClip [Swordsman] Frame 89
call("walkback");
Symbol 533 MovieClip [Swordsman] Frame 90
call("walkback");
Symbol 533 MovieClip [Swordsman] Frame 91
call("walkback");
Symbol 533 MovieClip [Swordsman] Frame 92
call("walkback");
Symbol 533 MovieClip [Swordsman] Frame 93
call("walkback");
Symbol 533 MovieClip [Swordsman] Frame 94
call("walkback");
Symbol 533 MovieClip [Swordsman] Frame 95
call("walkback");
Symbol 533 MovieClip [Swordsman] Frame 96
gotoAndPlay (1);
Symbol 533 MovieClip [Swordsman] Frame 97
_root.moveman(this, 6, false);
Symbol 533 MovieClip [Swordsman] Frame 98
_root.moveman(this, 3, false);
Symbol 533 MovieClip [Swordsman] Frame 99
_root.moveman(this, 1, false);
Symbol 533 MovieClip [Swordsman] Frame 100
_root.moveman(this, 1, false); _root.bash(this, "MIDDLE", 80, 25);
Symbol 533 MovieClip [Swordsman] Frame 109
gotoAndPlay (1);
Symbol 533 MovieClip [Swordsman] Frame 117
call("fswipe1"); _root.attack(this, "HIGH", 115, 35 + (_root[player + "_Upgrade_Sword"] * 5), "head");
Symbol 533 MovieClip [Swordsman] Frame 125
gotoAndPlay (1);
Symbol 533 MovieClip [Swordsman] Frame 127
gotoAndPlay (1);
Symbol 533 MovieClip [Swordsman] Frame 128
upspeed = 15;
Symbol 533 MovieClip [Swordsman] Frame 133
_root.jumpmovement(this);
Symbol 533 MovieClip [Swordsman] Frame 134
gotoAndPlay ("midjump");
Symbol 533 MovieClip [Swordsman] Frame 137
gotoAndPlay (1);
Symbol 533 MovieClip [Swordsman] Frame 140
_root.moveman(this, -5, false);
Symbol 533 MovieClip [Swordsman] Frame 141
_root.moveman(this, -3, false);
Symbol 533 MovieClip [Swordsman] Frame 145
gotoAndPlay (1);
Symbol 533 MovieClip [Swordsman] Frame 146
lostlimb = "head"; _root.die(this);
Symbol 533 MovieClip [Swordsman] Frame 147
_root.blood(random(10), this, 60, "up");
Symbol 533 MovieClip [Swordsman] Frame 148
call("bleed");
Symbol 533 MovieClip [Swordsman] Frame 149
call("bleed");
Symbol 533 MovieClip [Swordsman] Frame 150
call("bleed");
Symbol 533 MovieClip [Swordsman] Frame 215
stop();
Symbol 533 MovieClip [Swordsman] Frame 216
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 533 MovieClip [Swordsman] Frame 273
stop();
Symbol 533 MovieClip [Swordsman] Frame 292
gotoAndPlay (1);
Symbol 533 MovieClip [Swordsman] Frame 293
lostlimb = "leg"; _root.die(this); _root.blood(random(10), this, 60, "up");
Symbol 533 MovieClip [Swordsman] Frame 294
_root.blood(random(10), this, 60, "up");
Symbol 533 MovieClip [Swordsman] Frame 295
_root.blood(random(10), this, 60, "up");
Symbol 533 MovieClip [Swordsman] Frame 296
_root.blood(random(5), this, 60, "up");
Symbol 533 MovieClip [Swordsman] Frame 351
stop();
Symbol 533 MovieClip [Swordsman] Frame 361
stop();
Symbol 533 MovieClip [Swordsman] Frame 362
_root.moveman(this, -5, true);
Symbol 533 MovieClip [Swordsman] Frame 363
_root.moveman(this, -5, true);
Symbol 533 MovieClip [Swordsman] Frame 364
_root.moveman(this, -5, true);
Symbol 533 MovieClip [Swordsman] Frame 365
_root.moveman(this, -5, true);
Symbol 533 MovieClip [Swordsman] Frame 366
gotoAndPlay (1);
Symbol 533 MovieClip [Swordsman] Frame 367
_root.moveman(this, -5, true);
Symbol 533 MovieClip [Swordsman] Frame 368
_root.moveman(this, -5, true);
Symbol 533 MovieClip [Swordsman] Frame 369
_root.moveman(this, -5, true);
Symbol 533 MovieClip [Swordsman] Frame 370
_root.moveman(this, -5, true);
Symbol 533 MovieClip [Swordsman] Frame 371
_root.moveman(this, -5, true);
Symbol 533 MovieClip [Swordsman] Frame 372
_root.moveman(this, -5, true);
Symbol 533 MovieClip [Swordsman] Frame 373
_root.moveman(this, -5, true);
Symbol 533 MovieClip [Swordsman] Frame 374
gotoAndPlay (1);
Symbol 533 MovieClip [Swordsman] Frame 375
_root.die(this); call("bleed");
Symbol 533 MovieClip [Swordsman] Frame 376
call("bleed");
Symbol 533 MovieClip [Swordsman] Frame 377
call("bleed");
Symbol 533 MovieClip [Swordsman] Frame 381
stop();
Symbol 533 MovieClip [Swordsman] Frame 383
gotoAndPlay (1);
Symbol 542 Button
on (release) { _root.gotoAndStop("menu"); }
Symbol 543 MovieClip Frame 1
stop();
Symbol 552 MovieClip Frame 120
trace("Logo Done"); stop();
Symbol 554 Button
on (release) { getURL ("http://www.benoldinggames.co.uk?r=" + _url, "_blank"); }
Symbol 557 Button
on (release) { gotoAndStop ("loadkong1"); }
Symbol 559 MovieClip Frame 1
if (_url.indexOf("andkon.com") > -1) { stop(); } else { gotoAndStop (2); }
Symbol 559 MovieClip Frame 2
if ((adsetup != true) && (_url.indexOf("kongregate.com") < 0)) { trace("CPM Star Ad"); var CPMStarPoolID = 1059; var CPMStarSubPoolID = 201; System.security.allowDomain("server.cpmstar.com"); adBox.loadMovie((("http://server.cpmstar.com/adviewas2.swf?poolid=" + CPMStarPoolID) + "&subpoolid=") + CPMStarSubPoolID); adsetup = true; }
Symbol 594 MovieClip Frame 1
if (_root.isNonExlusive) { play(); } else { stop(); }
Symbol 594 MovieClip Frame 192
_alpha = (_alpha - 5); if (_alpha > 0) { gotoAndPlay ("fade"); }
Symbol 594 MovieClip Frame 194
stop();
Symbol 598 Button
on (release) { _alpha = 0; _root.gametype = 1; _root.leftPlayerRace = _root.GetRaceData("Name", _root.MyRace); _root.leftPlayerControl = "Player"; _root.rightPlayerControl = "Computer"; if (_root.blnSavedDataFound == true) { gotoAndStop (4); } else { gotoAndStop (3); } } on (rollOver) { helptext = "Conquer the land by invading one region at a time. Earn money by killing the enemy's troops, then spend it on upgrading your army and adding units.\n\nNote: Your campaign will be automatically saved after each level."; } on (rollOut) { helptext = ""; }
Symbol 599 Button
on (release) { _alpha = 0; _root.gametype = 2; gotoAndStop (2); } on (rollOver) { helptext = "Play a single battle against a friend (or computer) on the same computer"; } on (rollOut) { helptext = ""; }
Symbol 600 Button
on (rollOver) { helptext = "Find out how to play and get some tips for success"; } on (rollOut) { helptext = ""; } on (release) { _alpha = 0; gotoAndStop (6); }
Symbol 601 Button
on (rollOver) { helptext = "Adjust settings to improve performance and your gaming experience"; } on (rollOut) { helptext = ""; } on (release) { gotoAndStop (5); } on (keyPress "c") { gotoAndStop (7); } on (keyPress "a") { _root.gotoAndStop("allunits"); }
Symbol 602 Button
on (rollOver) { helptext = "Played enough Warlords for one day? Play some other great games."; } on (rollOut) { helptext = ""; } on (release) { _root.gotoAndStop("loadkong2"); }
Symbol 603 Button
on (rollOver) { helptext = ""; } on (rollOut) { helptext = ""; } on (release) { gotoAndStop (8); }
Symbol 620 Button
on (release) { getURL ("http://itunes.apple.com/gb/app/warlords-call-to-arms/id363480718?mt=8", "_blank"); }
Symbol 623 Button
on (rollOver) { menu.helptext = "Visit Ben Olding Games."; } on (rollOut) { menu.helptext = ""; } on (release) { getURL ("http://www.benoldinggames.co.uk?r=" + _url, "_blank"); }
Symbol 625 MovieClip Frame 1
if (_root.NoExternalLinks == true) { gotoAndStop (2); } else { stop(); }
Symbol 626 Button
on (release) { gotoAndStop (1); }
Symbol 627 Button
on (release) { i = 0; while (i < 100) { rnd = random(_root.arrSoldiers.length - 4) + 3; arrSoldierData = _root.arrSoldiers[rnd].split("|"); if (arrSoldierData[6] == "") { break; } i++; } _root.arrrightSoldierChoices[3] = rnd; i = 0; while (i < 100) { rnd = random(_root.arrSoldiers.length - 4) + 3; arrSoldierData = _root.arrSoldiers[rnd].split("|"); if ((rnd != _root.arrrightSoldierChoices[3]) && (arrSoldierData[6] == "")) { break; } i++; } _root.arrrightSoldierChoices[4] = rnd; i = 0; while (i < 100) { rnd = random(_root.arrSoldiers.length - 4) + 3; arrSoldierData = _root.arrSoldiers[rnd].split("|"); if (arrSoldierData[6] == "") { break; } i++; } _root.arrleftSoldierChoices[3] = rnd; i = 0; while (i < 100) { rnd = random(_root.arrSoldiers.length - 4) + 3; arrSoldierData = _root.arrSoldiers[rnd].split("|"); if ((rnd != _root.arrleftSoldierChoices[3]) && (arrSoldierData[6] == "")) { break; } i++; } _root.arrleftSoldierChoices[4] = rnd; _root.gotoAndStop("game"); }
Symbol 632 Button
on (release) { i--; if (i < 0) { i = arr.length - 1; } }
Symbol 633 Button
on (release) { i++; if (i >= arr.length) { i = 0; } }
Symbol 634 MovieClip Frame 1
i = 0; this.onEnterFrame = function () { _root[variable] = arr[i]; strText = arr[i]; };
Symbol 635 Button
on (release) { i--; if (_root.demonsunlocked == true) { if (i < 0) { i = _root.arrRacesDataArray.length - 2; } } else if (i < 0) { i = _root.arrRacesDataArray.length - 3; } }
Symbol 636 Button
on (release) { i++; if (_root.demonsunlocked == true) { if (i >= (_root.arrRacesDataArray.length - 1)) { i = 0; } } else if (i >= (_root.arrRacesDataArray.length - 2)) { i = 0; } }
Symbol 638 MovieClip Frame 1
i = random(3); this.onEnterFrame = function () { strText = _root.GetRaceData("Full Name", i); _root.SetRace(side, i); };
Symbol 643 Button
on (release, keyPress "a") { i--; if (_root.demonsunlocked == true) { if (i < 0) { i = _root.arrRacesDataArray.length - 2; } } else if (i < 0) { i = _root.arrRacesDataArray.length - 3; } }
Symbol 644 Button
on (release, keyPress "d") { i++; if (_root.demonsunlocked == true) { if (i >= (_root.arrRacesDataArray.length - 1)) { i = 0; } } else if (i >= (_root.arrRacesDataArray.length - 2)) { i = 0; } }
Symbol 645 MovieClip Frame 1
i = _root.MyRace; this.onEnterFrame = function () { _root.MyRace = i; strText = _root.GetRaceData("Full Name", _root.MyRace); if (prev != _root.MyRace) { prev = _root.MyRace; _root.SetRace("left", _root.MyRace); } };
Symbol 650 Button
on (release) { _root.so.clear(); _root.so.data.race = _root.MyRace; _root.levelnum = 0; _root.leftmoney = 500; _root.arrleftSoldierChoices = new Array(0, 1, 2); _root.gotoAndStop("shop"); }
Symbol 659 Button
on (release) { _root.gotoAndStop("loadkong3"); }
Symbol 661 Button
on (release) { _root.SetRace("left", _root.MyRace); i = 0; while (i < _root.arrUpgradeOptions.length) { arrCurrentUpgrade = _root.arrUpgradeOptions[i].split("|"); upgrade = arrCurrentUpgrade[0]; if (_root.so.data["Upgrade_" + upgrade] != undefined) { _root["left_Upgrade_" + upgrade] = _root.so.data["Upgrade_" + upgrade]; } if (_root.so.data.mysoldiers != undefined) { _root.arrleftSoldierChoices = _root.so.data.mysoldiers; } i++; } i = 0; while (i < _root.arrRegions.length) { owner = _root.so.data[("level" + i) + "owner"]; if (owner != undefined) { _root.SetRegionOwner(i, owner); } i++; } _root.gotoAndStop("shop"); } on (rollOver) { helptext = "Continue from where you left off."; } on (rollOut) { helptext = ""; }
Symbol 662 Button
on (release) { _alpha = 0; _root.so.data.race == undefined; _root.mykills = 0; _root.blnSavedDataFound = false; gotoAndStop (3); } on (rollOver) { helptext = "Start again from the beginning."; } on (rollOut) { helptext = ""; }
Symbol 663 Button
on (release) { _alpha = 0; gotoAndStop (1); } on (rollOver) { helptext = "Back to Main Menu."; } on (rollOut) { helptext = ""; }
Symbol 672 Button
on (release) { gotoAndStop (2); }
Symbol 673 Button
on (release) { gotoAndStop (3); }
Symbol 676 MovieClip Frame 1
thavar = eval ("_root." + vari); if (thavar == true) { gotoAndStop (2); } else if (thavar == false) { gotoAndStop (3); } else { stop(); }
Symbol 676 MovieClip Frame 2
Set("_root." + vari, true); thavar = false;
Symbol 676 MovieClip Frame 3
Set("_root." + vari, false); thavar = false; if (vari == "option_music") { stopAllSounds(); }
Symbol 681 Button
on (release) { gotoAndStop ("low"); }
Symbol 682 Button
on (release) { gotoAndStop ("medium"); }
Symbol 683 Button
on (release) { gotoAndStop ("high"); }
Symbol 687 MovieClip Frame 1
gotoAndStop(_root._quality);
Symbol 687 MovieClip Frame 2
_root._quality = "low"; _root.so.data.quality = _root._quality;
Symbol 687 MovieClip Frame 3
_root._quality = "medium"; _root.so.data.quality = _root._quality;
Symbol 687 MovieClip Frame 4
_root._quality = "high"; _root.so.data.quality = _root._quality;
Instance of Symbol 676 MovieClip in Symbol 690 MovieClip Frame 1
onClipEvent (load) { vari = "option_sound"; } onClipEvent (enterFrame) { _root.so.data.option_sound = _root.option_sound; }
Instance of Symbol 676 MovieClip in Symbol 690 MovieClip Frame 1
onClipEvent (load) { vari = "option_music"; } onClipEvent (enterFrame) { _root.so.data.option_music = _root.option_music; }
Instance of Symbol 676 MovieClip in Symbol 690 MovieClip Frame 1
onClipEvent (load) { vari = "option_autosend"; } onClipEvent (enterFrame) { _root.so.data.option_autosend = _root.option_autosend; }
Symbol 694 Button
on (release) { nextFrame(); }
Symbol 697 Button
on (release) { prevFrame(); }
Symbol 703 MovieClip Frame 1
stop();
Symbol 713 Button
on (release) { getURL ("http://www.flashgamelicense.com/game_referral.php?game_id=659", "_blank"); }
Symbol 714 MovieClip Frame 25
stop();
Symbol 718 MovieClip Frame 1
if (_root.isNonExlusive == true) { gotoAndStop (9); } else { stop(); }
Symbol 718 MovieClip Frame 2
_root.arrleftSoldierChoices = new Array(0, 1, 2); _root.arrrightSoldierChoices = new Array(0, 1, 2);
Instance of Symbol 634 MovieClip in Symbol 718 MovieClip Frame 2
onClipEvent (load) { arr = new Array("Player", "Computer"); variable = "leftPlayerControl"; }
Instance of Symbol 638 MovieClip in Symbol 718 MovieClip Frame 2
onClipEvent (load) { side = "left"; }
Instance of Symbol 533 MovieClip [Swordsman] in Symbol 718 MovieClip Frame 2
onClipEvent (enterFrame) { race = _root.leftPlayerRace; if (race != prev) { prev = race; gotoAndPlay ("reset"); } }
Instance of Symbol 533 MovieClip [Swordsman] in Symbol 718 MovieClip Frame 2
onClipEvent (enterFrame) { race = _root.rightPlayerRace; if (race != prev) { prev = race; gotoAndPlay ("reset"); } }
Instance of Symbol 634 MovieClip in Symbol 718 MovieClip Frame 2
onClipEvent (load) { arr = new Array("Player", "Computer"); variable = "rightPlayerControl"; }
Instance of Symbol 638 MovieClip in Symbol 718 MovieClip Frame 2
onClipEvent (load) { side = "right"; }
Instance of Symbol 533 MovieClip [Swordsman] in Symbol 718 MovieClip Frame 3
onClipEvent (enterFrame) { race = _root.GetRaceData("Name", _root.MyRace); if (race != prev) { prev = race; gotoAndPlay ("reset"); } }
Instance of Symbol 652 MovieClip in Symbol 718 MovieClip Frame 3
onClipEvent (enterFrame) { if (((_root.MyRace == 5) || (_root.MyRace == 6)) || (_root.MyRace == 7)) { if (((_url.indexOf("kongregate.com") > -1) || (_url.indexOf("benoldinggames.co.uk") > -1)) || (_root.isNonExlusive == true)) { gotoAndStop (1); } else { gotoAndStop (2); } } else { gotoAndStop (1); } }
Instance of Symbol 660 MovieClip in Symbol 718 MovieClip Frame 3
onClipEvent (enterFrame) { if (((_url.indexOf("kongregate.com") > -1) || (_url.indexOf("benoldinggames.co.uk") > -1)) || (_root.isNonExlusive == true)) { _visible = false; } else { _visible = (((_root.MyRace == 5) || (_root.MyRace == 6)) || (_root.MyRace == 7)); } }
Symbol 726 MovieClip Frame 1
stop();
Symbol 744 MovieClip Frame 1
stop();
Symbol 805 MovieClip Frame 1
function GetAngle(obj1, obj2) { x = obj1._x - obj2._x; y = obj1._y - obj2._y; return(ConvertRadiansToDegrees(Math.atan2(y, x)) - 90); } function GetDistance(obj1, obj2) { x = Math.abs(obj2._x - obj1._x); y = Math.abs(obj2._y - obj1._y); return(Math.sqrt((x * x) + (y * y))); } function ConvertRadiansToDegrees(radians) { return(radians * 57.2957795130823); } objnum = 0; _root.levelnum = -2; i = 1; while (i <= 28) { objnum++; newMan = this.attachMovie("Swordsman", "Swordsman" + i, objnum); thex = this["map" + i]._x; if (thex < -350) { thex = -340; } if (thex > 350) { thex = 340; } newMan._x = thex; they = this["map" + i]._y; if (they > 250) { they = 240; } newMan._y = they; scale = 20; newMan._xscale = scale; newMan._yscale = scale; racenum = _root.GetRegionData("Race", i); arrAdj = _root.GetRegionData("Adjacent", i).split(","); if (racenum == _root.MyRace) { _root.levelnum++; } newMan.race = _root.GetRaceData("Name", racenum); if (racenum == _root.MyRace) { a = 0; while (a < arrAdj.length) { if (_root.GetRegionData("Race", arrAdj[a]) != _root.MyRace) { if (this["toarrow" + arrAdj[a]] != true) { objnum++; thearrow = this.attachMovie("Move Arrow", "Arrow" + objnum, objnum); thearrow._x = this["map" + i]._x; thearrow._y = this["map" + i]._y; thearrow._height = GetDistance(this["map" + i], this["map" + arrAdj[a]]); thearrow._rotation = GetAngle(this["map" + i], this["map" + arrAdj[a]]); thearrow.swapDepths(newMan); thearrow.race = _root.GetRaceData("Name", _root.GetRegionData("Race", arrAdj[a])); thearrow.racenum = _root.GetRegionData("Race", arrAdj[a]); thearrow.attackingregion = arrAdj[a]; this["toarrow" + arrAdj[a]] = true; } } a++; } } objnum++; thearrow = this.attachMovie("Map Name", "Name" + objnum, objnum); thearrow._x = this["map" + i]._x; thearrow._y = this["map" + i]._y + 15; thearrow.placename = _root.GetRegionData("Name", i); arrRGB = _root.GetRaceData("RGB", racenum).split(","); _root.Tint(this["map" + i], Number(arrRGB[0]) / 3, Number(arrRGB[1]) / 3, Number(arrRGB[2]) / 3); i++; } if (_root.levelnum > 25) { _root.StopSound("BattleMusic1"); _root.StopSound("BattleMusic2"); _root.PlayMusic("MenuMusic"); _root.gotoAndStop("complete"); }
Symbol 816 Button
on (release) { gotoAndStop ("shop"); }
Symbol 833 MovieClip Frame 1
gotoAndStop(random(8) + 2);
Symbol 839 MovieClip Frame 1
racenum = _root.GetRegionData("Race", _root.attackingregion); arrRGB = _root.GetRaceData("RGB", racenum).split(","); _root.Tint(this, Number(arrRGB[0]) / 3, Number(arrRGB[1]) / 3, Number(arrRGB[2]) / 3);
Symbol 846 MovieClip Frame 1
_xscale = (80 + random(40)); _yscale = (80 + random(40));
Symbol 859 MovieClip Frame 1
_xscale = (80 + random(40)); _yscale = (80 + random(40));
Symbol 888 MovieClip Frame 1
if (_root.attackingregion != undefined) { gotoAndStop(_root.GetRegionData("Background", _root.attackingregion)); } else { gotoAndStop(random(28) + 1); }
Symbol 896 Button
on (keyPress "w") { if (_parent.AI == false) { if (_parent.chan > 1) { _parent.chan--; _parent.channely = _root.top + (150 * _parent.chan); _parent._y = _parent.channely; } } } on (keyPress "s") { if (_parent.AI == false) { if (_parent.chan < 8) { _parent.chan++; _parent.channely = _root.top + (150 * _parent.chan); _parent._y = _parent.channely; } } } on (keyPress "a") { if (_parent.AI == false) { if (_parent.soldierselected > 0) { _parent.soldierselected--; } else { _parent.soldierselected = _root.arrleftSoldierChoices.length - 1; } _parent.arrSoldierData = _root.arrSoldiers[_root.arrleftSoldierChoices[_parent.soldierselected]].split("|"); _parent.rechargetime = Number(_parent.arrSoldierData[3]); _root.leftsoldier = _parent.arrSoldierData[0]; } } on (keyPress "d") { if (_parent.AI == false) { if (_parent.soldierselected < (_root.arrleftSoldierChoices.length - 1)) { _parent.soldierselected++; } else { _parent.soldierselected = 0; } _parent.arrSoldierData = _root.arrSoldiers[_root.arrleftSoldierChoices[_parent.soldierselected]].split("|"); _parent.rechargetime = Number(_parent.arrSoldierData[3]); _root.leftsoldier = _parent.arrSoldierData[0]; } } on (keyPress "<Space>") { if (_parent.AI == false) { if (_parent.charged >= _parent.rechargetime) { _root.CreateSoldier(_parent.chan, _parent.facing, _root.arrleftSoldierChoices[_parent.soldierselected]); _root.twoplayerinst = true; _root.gameinprogress = true; _parent.charged = 0; } } } on (keyPress "q") { if (_parent.AI == false) { if ((_parent.charged >= _parent.rechargetime) && (_parent.chargecharge >= _root.chargekills)) { i = 1; while (i < 9) { _root.CreateSoldier(i, _parent.facing, _root.arrleftSoldierChoices[_parent.soldierselected]); i++; } _parent.chargecharge = 0; _parent.charged = 0; } } }
Symbol 897 Button
on (keyPress "<Up>") { if (_parent.AI == false) { if (_parent.chan > 1) { _parent.chan--; _parent.channely = _root.top + (150 * _parent.chan); _parent._y = _parent.channely; } } } on (keyPress "<Down>") { if (_parent.AI == false) { if (_parent.chan < 8) { _parent.chan++; _parent.channely = _root.top + (150 * _parent.chan); _parent._y = _parent.channely; } } } on (keyPress "<Right>") { if (_parent.AI == false) { if (_parent.soldierselected > 0) { _parent.soldierselected--; } else { _parent.soldierselected = _root.arrrightSoldierChoices.length - 1; } _parent.arrSoldierData = _root.arrSoldiers[_root.arrrightSoldierChoices[_parent.soldierselected]].split("|"); _parent.rechargetime = Number(_parent.arrSoldierData[3]); _root.rightsoldier = _parent.arrSoldierData[0]; } } on (keyPress "<Left>") { if (_parent.AI == false) { if (_parent.soldierselected < (_root.arrrightSoldierChoices.length - 1)) { _parent.soldierselected++; } else { _parent.soldierselected = 0; } _parent.arrSoldierData = _root.arrSoldiers[_root.arrrightSoldierChoices[_parent.soldierselected]].split("|"); _parent.rechargetime = Number(_parent.arrSoldierData[3]); _root.rightsoldier = _parent.arrSoldierData[0]; } } on (keyPress "<Enter>") { if (_parent.AI == false) { if (_parent.charged >= _parent.rechargetime) { _root.CreateSoldier(_parent.chan, _parent.facing, _root.arrrightSoldierChoices[_parent.soldierselected]); _parent.charged = 0; _root.twoplayerinst = true; _root.gameinprogress = true; } } } on (keyPress "0") { if (_parent.AI == false) { if ((_parent.charged >= _parent.rechargetime) && (_parent.chargecharge >= _root.chargekills)) { i = 1; while (i < 9) { _root.CreateSoldier(i, _parent.facing, _root.arrrightSoldierChoices[_parent.soldierselected]); i++; } _parent.chargecharge = 0; _parent.charged = 0; } } }
Symbol 898 Button
on (keyPress "w") { if (_parent.AI == false) { if (_parent.chan > 1) { _parent.chan--; _parent.channely = _root.top + (150 * _parent.chan); _parent._y = _parent.channely; if (_root.tutorialstage < 2) { _root.tutorialstage = 2; } } } } on (keyPress "s") { if (_parent.AI == false) { if (_parent.chan < 8) { _parent.chan++; _parent.channely = _root.top + (150 * _parent.chan); _parent._y = _parent.channely; if (_root.tutorialstage < 2) { _root.tutorialstage = 2; } } } } on (keyPress "a") { if (_parent.AI == false) { if (_parent.soldierselected > 0) { _parent.soldierselected--; } else { _parent.soldierselected = _root.arrleftSoldierChoices.length - 1; } _parent.arrSoldierData = _root.arrSoldiers[_root.arrleftSoldierChoices[_parent.soldierselected]].split("|"); _parent.rechargetime = Number(_parent.arrSoldierData[3]); _root.leftsoldier = _parent.arrSoldierData[0]; } } on (keyPress "d") { if (_parent.AI == false) { if (_parent.soldierselected < (_root.arrleftSoldierChoices.length - 1)) { _parent.soldierselected++; } else { _parent.soldierselected = 0; } _parent.arrSoldierData = _root.arrSoldiers[_root.arrleftSoldierChoices[_parent.soldierselected]].split("|"); _parent.rechargetime = Number(_parent.arrSoldierData[3]); _root.leftsoldier = _parent.arrSoldierData[0]; } } on (keyPress "<Space>") { if (_parent.AI == false) { if (_parent.charged >= _parent.rechargetime) { _root.CreateSoldier(_parent.chan, _parent.facing, _root.arrleftSoldierChoices[_parent.soldierselected]); _parent.charged = 0; if (_root.tutorialstage < 3) { _root.tutorialstage = 3; } } } } on (keyPress "h") { if (_root.cheatcode == "skippy") { _root.winner = "left"; } } on (keyPress "q") { if (_parent.AI == false) { if ((_parent.charged >= _parent.rechargetime) && (_parent.chargecharge >= _root.chargekills)) { i = 1; while (i < 9) { _root.CreateSoldier(i, _parent.facing, _root.arrleftSoldierChoices[_parent.soldierselected]); i++; } _parent.chargecharge = 0; _parent.charged = 0; } } }
Symbol 899 Button
on (keyPress "<Up>") { if (_parent.AI == false) { if (_parent.chan > 1) { _parent.chan--; _parent.channely = _root.top + (150 * _parent.chan); _parent._y = _parent.channely; if (_root.tutorialstage < 2) { _root.tutorialstage = 2; } } } } on (keyPress "<Down>") { if (_parent.AI == false) { if (_parent.chan < 8) { _parent.chan++; _parent.channely = _root.top + (150 * _parent.chan); _parent._y = _parent.channely; if (_root.tutorialstage < 2) { _root.tutorialstage = 2; } } } } on (keyPress "<Left>") { if (_parent.AI == false) { if (_parent.soldierselected > 0) { _parent.soldierselected--; } else { _parent.soldierselected = _root.arrleftSoldierChoices.length - 1; } _parent.arrSoldierData = _root.arrSoldiers[_root.arrleftSoldierChoices[_parent.soldierselected]].split("|"); _parent.rechargetime = Number(_parent.arrSoldierData[3]); _root.leftsoldier = _parent.arrSoldierData[0]; } } on (keyPress "<Right>") { if (_parent.AI == false) { if (_parent.soldierselected < (_root.arrleftSoldierChoices.length - 1)) { _parent.soldierselected++; } else { _parent.soldierselected = 0; } _parent.arrSoldierData = _root.arrSoldiers[_root.arrleftSoldierChoices[_parent.soldierselected]].split("|"); _parent.rechargetime = Number(_parent.arrSoldierData[3]); _root.leftsoldier = _parent.arrSoldierData[0]; } } on (keyPress "<Enter>") { if (_parent.AI == false) { if (_parent.charged >= _parent.rechargetime) { _root.CreateSoldier(_parent.chan, _parent.facing, _root.arrleftSoldierChoices[_parent.soldierselected]); _parent.charged = 0; if (_root.tutorialstage < 3) { _root.tutorialstage = 3; } } } } on (keyPress "0") { if (_parent.AI == false) { if ((_parent.charged >= _parent.rechargetime) && (_parent.chargecharge >= _root.chargekills)) { i = 1; while (i < 9) { _root.CreateSoldier(i, _parent.facing, _root.arrleftSoldierChoices[_parent.soldierselected]); i++; } _parent.chargecharge = 0; _parent.charged = 0; } } }
Symbol 901 MovieClip Frame 1
soldierselected = 0; arrSoldierData = _root.arrSoldiers[0].split("|"); rechargetime = Number(arrSoldierData[3]); _root[player + "soldier"] = arrSoldierData[0]; charged = 0; chargecharge = 0; chan = 4; channely = _root.top + (150 * chan); _y = channely; this.onEnterFrame = function () { _alpha = ((charged / rechargetime) * 100); charged++; if ((_root.tutorialstage > 2) || (_root.gametype == 2)) { _root.AI(this); } };
Instance of Symbol 894 MovieClip in Symbol 901 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.winner != undefined) { gotoAndStop (4); } else if (_parent.charged >= _parent.rechargetime) { if (_parent.chargecharge >= _root.chargekills) { gotoAndStop (3); } else { gotoAndStop (2); } } else { gotoAndStop (1); } }
Instance of Symbol 900 MovieClip in Symbol 901 MovieClip Frame 1
onClipEvent (load) { if (_parent.AI == true) { gotoAndStop ("AI"); } else if (_root.gametype == 1) { gotoAndStop ("campaign"); } else { gotoAndStop(_parent.player); } }
Symbol 916 MovieClip Frame 1
stop(); if (setup != true) { setup = true; player = "left"; arrSoldierData = _root.arrSoldiers[_root.arrleftSoldierChoices[i]].split("|"); rechargetime = Number(arrSoldierData[3]); _root.IncrementObjectNum(); soldier = this.attachMovie(arrSoldierData[0], "soldierdisp", _root.objectnum + 300); soldier.race = _root.leftPlayerRace; soldier._xscale = 80; soldier._yscale = 80; } this.onEnterFrame = function () { gotoAndStop(Math.round((_root.game.left.charged / rechargetime) * 200)); if (_root.game.left.soldierselected == i) { inner.gotoAndStop(2); } else { inner.gotoAndStop(1); } };
Symbol 924 MovieClip Frame 1
stop(); if (setup != true) { setup = true; player = "right"; arrSoldierData = _root.arrSoldiers[_root.arrrightSoldierChoices[i]].split("|"); rechargetime = Number(arrSoldierData[3]); _root.IncrementObjectNum(); soldier = this.attachMovie(arrSoldierData[0], "soldierdisp", _root.objectnum + 300); soldier.race = _root.rightPlayerRace; soldier._xscale = 80; soldier._yscale = 80; } this.onEnterFrame = function () { gotoAndStop(Math.round((_root.game.right.charged / rechargetime) * 200)); if (_root.game.right.soldierselected == i) { inner.gotoAndStop(2); } else { inner.gotoAndStop(1); } };
Symbol 925 MovieClip Frame 1
i = 0; while (i < _root.arrleftSoldierChoices.length) { if (i > 0) { _root.IncrementObjectNum(); duplicateMovieClip (lefttimer0, "lefttimer" + i, _root.objectnum + 300); this["lefttimer" + i]._x = lefttimer0._x + ((lefttimer0._width + 10) * i); this["lefttimer" + i]._y = lefttimer0._y; } this["lefttimer" + i].i = i; i++; } i = 0; while (i < _root.arrrightSoldierChoices.length) { if (i > 0) { _root.IncrementObjectNum(); duplicateMovieClip (righttimer0, "righttimer" + i, _root.objectnum + 300); this["righttimer" + i]._x = righttimer0._x - ((righttimer0._width + 10) * i); this["righttimer" + i]._y = righttimer0._y; } this["righttimer" + i].i = i; i++; }
Instance of Symbol 901 MovieClip "left" in Symbol 932 MovieClip Frame 1
onClipEvent (load) { AI = _root.leftPlayerControl == "Computer"; _visible = (!AI); player = "left"; facing = "right"; difficulty = 100; race = _root.leftPlayerRace; }
Instance of Symbol 901 MovieClip "right" in Symbol 932 MovieClip Frame 1
onClipEvent (load) { AI = _root.rightPlayerControl == "Computer"; _visible = (!AI); player = "right"; facing = "left"; difficulty = 100; race = _root.rightPlayerRace; }
Instance of Symbol 925 MovieClip in Symbol 932 MovieClip Frame 1
onClipEvent (enterFrame) { _visible = (_root.winner == undefined); }
Instance of Symbol 931 MovieClip in Symbol 932 MovieClip Frame 1
onClipEvent (enterFrame) { gotoAndStop (1); _visible = (((_parent.left.chargecharge >= _root.chargekills) && (_root.gametype == 1)) && (_parent.left.charged >= _parent.left.rechargetime)); }
Instance of Symbol 931 MovieClip in Symbol 932 MovieClip Frame 1
onClipEvent (enterFrame) { gotoAndStop (2); _visible = ((((_parent.right.chargecharge >= _root.chargekills) && (_root.gametype == 1)) && (_parent.right.charged >= _parent.right.rechargetime)) && (_parent.right.AI != true)); }
Symbol 944 MovieClip Frame 1
stop();
Symbol 947 Button
on (release) { intTimer = 0; }
Symbol 952 MovieClip Frame 1
intTimer = 240; this.onEnterFrame = function () { if (_root.winner == undefined) { gotoAndStop (1); } else if (_root.winner == "left") { if (_root.gametype == 1) { if (musicstarted != true) { _root.StopSound("BattleMusic1"); _root.StopSound("BattleMusic2"); _root.PlayMusic("MenuMusic"); musicstarted = true; } _root.SetRegionOwner(_root.attackingregion, _root.MyRace); if (_root.levelnum < 25) { gotoAndStop (2); } else { _root.gotoAndStop("complete"); } } else { gotoAndStop (4); } } else if (_root.winner == "right") { if (_root.gametype == 1) { gotoAndStop (3); } else { gotoAndStop (5); } } };
Symbol 952 MovieClip Frame 2
this.onEnterFrame = function () { intTimer--; if (intTimer <= 0) { if (_root.winner == "left") { _root.so.data.money = _root.leftmoney; } _root.gotoAndStop("shop"); } };
Symbol 952 MovieClip Frame 3
this.onEnterFrame = function () { intTimer--; if (intTimer <= 0) { _root.gotoAndStop("shop"); } };
Symbol 952 MovieClip Frame 4
this.onEnterFrame = function () { intTimer--; if (intTimer <= 0) { _root.gotoAndStop("menu"); } };
Symbol 952 MovieClip Frame 5
this.onEnterFrame = function () { intTimer--; if (intTimer <= 0) { _root.gotoAndStop("menu"); } };
Symbol 957 Button
on (release) { _root.gotoAndStop("menu"); }
Symbol 959 Button
on (release) { _root.gotoAndStop("loadkong4"); }
Symbol 960 Button
on (release) { _root.winner = "right"; }
Symbol 962 Button
on (release) { _root.ingameoptions.gotoAndStop(2); }
Symbol 963 Button
on (release) { getURL (_root.LinktoURL, "_blank"); }
Symbol 965 MovieClip Frame 1
if (_root.isNonExlusive == true) { gotoAndStop (3); } else { stop(); }
Symbol 965 MovieClip Frame 2
if (_root.isNonExlusive == true) { gotoAndStop (4); } else { stop(); }
Symbol 971 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.gametype == 2) { if ((_root.twoplayerinst != true) && ((_root.game.left.AI != true) && (_root.game.right.AI != true))) { gotoAndStop (5); } else { gotoAndStop (1); } } else if (_root.levelnum > 1) { _root.tutorialstage = 3; gotoAndStop (1); } else { gotoAndStop(_root.tutorialstage + 1); } };
Symbol 973 Button
on (release) { gotoAndStop (1); }
Symbol 975 MovieClip Frame 1
stop();
Symbol 976 Button
on (release) { gotoAndStop ("menu"); } on (rollOver) { _root.unitmenu.description = "Back to the main menu"; } on (rollOut) { _root.unitmenu.description = ""; }
Symbol 977 Button
on (release) { StopSound("MenuMusic"); _root.so.data.mysoldiers = _root.arrleftSoldierChoices; _root.gotoAndStop("map"); } on (rollOver) { _root.unitmenu.description = "Continue to the map screen"; } on (rollOut) { _root.unitmenu.description = ""; }
Symbol 982 Button
on (release) { _root["left_Upgrade_" + upgrade]++; _root.so.data["Upgrade_" + upgrade] = _root["left_Upgrade_" + upgrade]; _root.leftmoney = _root.leftmoney - cost; _root.so.data.money = _root.leftmoney; } on (rollOver) { _root.unitmenu.description = upgradedescription; } on (rollOut) { _root.unitmenu.description = ""; }
Symbol 989 MovieClip Frame 1
this.onEnterFrame = function () { current = _root["left_Upgrade_" + upgrade]; cost = Number(basecost) + (Number(basecost) * Math.abs(current)); if (cost > _root.leftmoney) { gotoAndStop (2); } else { gotoAndStop (1); } };
Symbol 994 MovieClip Frame 1
i = 0; while (i < (_root.arrUpgradeOptions.length - 1)) { arrCurrentUpgrade = _root.arrUpgradeOptions[i].split("|"); this["upgrade" + i].i = i; this["upgrade" + i].upgrade = arrCurrentUpgrade[0]; this["upgrade" + i].basecost = arrCurrentUpgrade[1]; this["upgrade" + i].upgradename = arrCurrentUpgrade[2]; this["upgrade" + i].upgradedescription = arrCurrentUpgrade[3]; i++; }
Symbol 998 Button
on (rollOver) { _parent.description = (((((((((soldiertype + " - ") + description) + "\nSpeed: ") + speed) + ", Armour: ") + armour) + ", Range: ") + range) + ", Max Damage: ") + damage; } on (rollOut) { _parent.description = ""; }
Symbol 1001 Button
on (release) { _parent.gotoAndStop(2); }
Symbol 1002 MovieClip Frame 1
stop();
Symbol 1002 MovieClip Frame 2
arrSoldierData = _root.arrSoldiers[unittype].split("|"); soldier = this.attachMovie(arrSoldierData[0], "soldierdisp", i + 1); description = arrSoldierData[8]; soldiertype = arrSoldierData[0]; speed = arrSoldierData[1]; damage = arrSoldierData[7]; armour = arrSoldierData[2]; range = arrSoldierData[4]; cost = Number(arrSoldierData[5]); soldier.race = _root.leftPlayerRace; soldier._x = 100 * i; soldier._y = 30; soldier._xscale = 40; soldier._yscale = 40;
Symbol 1007 Button
on (release) { gotoAndStop (1); }
Symbol 1009 Button
on (rollOver) { _parent.description = (((((((((((soldiertype + " - ") + description) + "\nPrice: ") + cost) + ", Speed: ") + speed) + ", Armour: ") + armour) + ", Range: ") + range) + ", Max Damage: ") + damage; } on (rollOut) { _parent.description = ""; } on (release) { if (_root.leftmoney >= cost) { _root.AddUnitType("left", unittype); _root.so.data.mysoldiers = _root.arrleftSoldierChoices; _root.leftmoney = _root.leftmoney - cost; _root.so.data.money = _root.leftmoney; added = true; _parent.gotoAndStop(1); } else { _parent.description = "You cannot afford this unit. It costs " + cost; } }
Symbol 1010 MovieClip Frame 1
stop();
Symbol 1010 MovieClip Frame 2
arrSoldierData = _root.arrSoldiers[unittype].split("|"); soldier = this.attachMovie(arrSoldierData[0], "soldierdisp", i + 1); description = arrSoldierData[8]; soldier.race = _root.leftPlayerRace; soldier._x = 100 * i; soldier._y = 30; soldier._xscale = 40; soldier._yscale = 40;
Symbol 1013 MovieClip Frame 1
trace("Units: " + _root.arrleftSoldierChoices.length); i = 0; while (i < _root.arrleftSoldierChoices.length) { this["sq" + (i + 1)].unittype = _root.arrleftSoldierChoices[i]; this["sq" + (i + 1)].gotoAndStop(2); i++; } this["sq" + (i + 1)].gotoAndStop(3); stop();
Symbol 1013 MovieClip Frame 2
function HasAlready(soldiernum) { blnReturn = false; x = 0; while (x < _root.arrleftSoldierChoices.length) { if (_root.arrleftSoldierChoices[x] == soldiernum) { blnReturn = true; } x++; } return(blnReturn); } function HasAlreadySelected(soldiernum) { blnReturn = false; g = 0; while (g < arrSelected.length) { if (arrSelected[g] == soldiernum) { blnReturn = true; } g++; } return(blnReturn); } c = 1; rnd = 1; arrSelected = new Array(9); i = 0; while (i < 100) { rnd++; if ((HasAlready(rnd) == false) && (HasAlreadySelected(rnd) == false)) { arrSoldierData = _root.arrSoldiers[rnd].split("|"); if ((arrSoldierData[6] == "") || (Number(arrSoldierData[6]) == _root.MyRace)) { this["sq" + c].unittype = rnd; this["sq" + c].soldiertype = arrSoldierData[0]; this["sq" + c].speed = arrSoldierData[1]; this["sq" + c].damage = arrSoldierData[7]; this["sq" + c].armour = arrSoldierData[2]; this["sq" + c].range = arrSoldierData[4]; this["sq" + c].cost = Number(arrSoldierData[5]); this["sq" + c].gotoAndStop(2); arrSelected[c] = rnd; c++; if (c > 8) { break; } } } i++; }
Symbol 1019 Button
on (release) { getURL ("http://www.benoldinggames.co.uk/warlordsstrategyguide", "_blank"); } on (rollOver) { _root.unitmenu.description = "View more information about upgrades, units and general tactics and tips (will open website in a new window)"; } on (rollOut) { _root.unitmenu.description = ""; }
Symbol 1025 Button
on (release) { _root.gotoAndStop("menu"); }
Symbol 1027 MovieClip Frame 30
stop();
Symbol 1029 Button
on (release) { getURL (LinktoURL, "_blank"); }
Symbol 1030 Button
on (release) { gotoAndPlay (1); }

Library Items

Symbol 1 GraphicUsed by:86 176 182 187 199 231 319 328 335 350 358 364 371 387 476 479 533
Symbol 2 GraphicUsed by:86
Symbol 3 GraphicUsed by:37
Symbol 4 GraphicUsed by:37
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Symbol 21 GraphicUsed by:37
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Symbol 25 GraphicUsed by:37
Symbol 26 GraphicUsed by:37
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Symbol 28 GraphicUsed by:37
Symbol 29 GraphicUsed by:37
Symbol 30 GraphicUsed by:37
Symbol 31 GraphicUsed by:37
Symbol 32 GraphicUsed by:37
Symbol 33 GraphicUsed by:37
Symbol 34 GraphicUsed by:37
Symbol 35 GraphicUsed by:37
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36Used by:86
Symbol 38 GraphicUsed by:86
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Symbol 68 GraphicUsed by:86
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Symbol 70 GraphicUsed by:86
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Symbol 72 GraphicUsed by:86
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Symbol 74 GraphicUsed by:86
Symbol 75 GraphicUsed by:86
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Symbol 80 GraphicUsed by:86
Symbol 81 GraphicUsed by:86
Symbol 82 GraphicUsed by:86
Symbol 83 GraphicUsed by:86
Symbol 84 GraphicUsed by:86
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClip [Giant Troll]Uses:1 2 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85
Symbol 87 GraphicUsed by:93
Symbol 88 GraphicUsed by:93
Symbol 89 GraphicUsed by:93
Symbol 90 GraphicUsed by:93
Symbol 91 GraphicUsed by:93
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:87 88 89 90 91 92Used by:176 182 187 199 231 311 314 319 328 335 350 358 364 371 387 476 479 533 1027
Symbol 94 GraphicUsed by:103
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Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:94 95 96 97 98 99 100 101 102Used by:176 182 187 199 231 311 314 319 328 335 350 358 364 371 387 476 479 533 1027
Symbol 104 GraphicUsed by:113
Symbol 105 GraphicUsed by:113
Symbol 106 GraphicUsed by:113
Symbol 107 GraphicUsed by:113
Symbol 108 GraphicUsed by:113
Symbol 109 GraphicUsed by:113
Symbol 110 GraphicUsed by:113
Symbol 111 GraphicUsed by:113
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:104 105 106 107 108 109 110 111 112Used by:176 182 187 199 231 311 314 319 328 335 350 358 364 371 387 476 479 533 1027
Symbol 114 GraphicUsed by:122
Symbol 115 GraphicUsed by:122
Symbol 116 GraphicUsed by:122
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Symbol 122 MovieClipUses:114 115 116 117 118 119 120 121Used by:176 199 314 335 350 371 476 533
Symbol 123 GraphicUsed by:132
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Symbol 132 MovieClipUses:123 124 125 126 127 128 129 130 131Used by:176 182 187 199 231 311 314 319 328 335 350 358 364 371 387 476 479 533 1027
Symbol 133 GraphicUsed by:142
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Symbol 142 MovieClipUses:133 134 135 136 137 138 139 140 141Used by:176 182 187 199 231 311 314 319 328 335 350 358 364 371 387 476 479 533 1027
Symbol 143 GraphicUsed by:152
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Symbol 152 MovieClipUses:143 144 145 146 147 148 149 150 151Used by:176 182 187 199 231 311 314 319 328 335 350 358 364 371 387 476 479 533 1027
Symbol 153 GraphicUsed by:162
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Symbol 162 MovieClipUses:153 154 155 156 157 158 159 160 161Used by:176 182 187 199 231 311 314 319 328 335 350 358 364 371 387 476 479 533 1027
Symbol 163 GraphicUsed by:173
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Symbol 172 GraphicUsed by:173
Symbol 173 MovieClipUses:163 164 165 166 167 168 169 170 171 172Used by:176 199 203 314 476
Symbol 174 ShapeTweeningUsed by:176
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClip [Spearmaster]Uses:1 93 103 113 122 132 142 152 162 173 174 175
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClipUses:177Used by:182 396
Symbol 179 ShapeTweeningUsed by:182
Symbol 180 GraphicUsed by:182
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Symbol 998 ButtonUses:997Used by:1002
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Symbol 1029 ButtonUses:556Used by:Timeline
Symbol 1030 ButtonUses:595 540 596 597Used by:Timeline
Streaming Sound 1Used by:Symbol 594 MovieClip

Instance Names

"loader"Frame 1Symbol 543 MovieClip
"menu"Frame 3Symbol 718 MovieClip
"music"Frame 3Symbol 726 MovieClip
"mapinfo"Frame 4Symbol 813 MovieClip
"game"Frame 5Symbol 932 MovieClip
"ingameoptions"Frame 5Symbol 975 MovieClip
"unitmenu"Frame 7Symbol 1013 MovieClip
"sky"Frame 8Symbol 833 MovieClip
"inner"Symbol 396 MovieClip [Axe] Frame 1Symbol 178 MovieClip
"adBox"Symbol 559 MovieClip Frame 2Symbol 558 MovieClip
"map1"Symbol 805 MovieClip Frame 1Symbol 749 MovieClip
"map2"Symbol 805 MovieClip Frame 1Symbol 751 MovieClip
"map3"Symbol 805 MovieClip Frame 1Symbol 753 MovieClip
"map4"Symbol 805 MovieClip Frame 1Symbol 755 MovieClip
"map5"Symbol 805 MovieClip Frame 1Symbol 757 MovieClip
"map6"Symbol 805 MovieClip Frame 1Symbol 759 MovieClip
"map7"Symbol 805 MovieClip Frame 1Symbol 761 MovieClip
"map8"Symbol 805 MovieClip Frame 1Symbol 763 MovieClip
"map9"Symbol 805 MovieClip Frame 1Symbol 765 MovieClip
"map10"Symbol 805 MovieClip Frame 1Symbol 767 MovieClip
"map11"Symbol 805 MovieClip Frame 1Symbol 769 MovieClip
"map12"Symbol 805 MovieClip Frame 1Symbol 771 MovieClip
"map13"Symbol 805 MovieClip Frame 1Symbol 773 MovieClip
"map14"Symbol 805 MovieClip Frame 1Symbol 775 MovieClip
"map15"Symbol 805 MovieClip Frame 1Symbol 777 MovieClip
"map16"Symbol 805 MovieClip Frame 1Symbol 779 MovieClip
"map17"Symbol 805 MovieClip Frame 1Symbol 781 MovieClip
"map18"Symbol 805 MovieClip Frame 1Symbol 783 MovieClip
"map19"Symbol 805 MovieClip Frame 1Symbol 785 MovieClip
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"map22"Symbol 805 MovieClip Frame 1Symbol 789 MovieClip
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"map25"Symbol 805 MovieClip Frame 1Symbol 795 MovieClip
"map26"Symbol 805 MovieClip Frame 1Symbol 797 MovieClip
"map27"Symbol 805 MovieClip Frame 1Symbol 799 MovieClip
"map28"Symbol 805 MovieClip Frame 1Symbol 801 MovieClip
"map21"Symbol 805 MovieClip Frame 1Symbol 803 MovieClip
"sky"Symbol 888 MovieClip Frame 1Symbol 833 MovieClip
"inner"Symbol 916 MovieClip Frame 1Symbol 907 MovieClip
"inner"Symbol 924 MovieClip Frame 1Symbol 907 MovieClip
"lefttimer0"Symbol 925 MovieClip Frame 1Symbol 916 MovieClip
"righttimer0"Symbol 925 MovieClip Frame 1Symbol 924 MovieClip
"left"Symbol 932 MovieClip Frame 1Symbol 901 MovieClip
"right"Symbol 932 MovieClip Frame 1Symbol 901 MovieClip
"upgrade0"Symbol 994 MovieClip Frame 1Symbol 989 MovieClip
"upgrade1"Symbol 994 MovieClip Frame 1Symbol 989 MovieClip
"upgrade2"Symbol 994 MovieClip Frame 1Symbol 989 MovieClip
"upgrade3"Symbol 994 MovieClip Frame 1Symbol 989 MovieClip
"upgrade4"Symbol 994 MovieClip Frame 1Symbol 989 MovieClip
"upgrade5"Symbol 994 MovieClip Frame 1Symbol 989 MovieClip
"upgrade6"Symbol 994 MovieClip Frame 1Symbol 989 MovieClip
"sq2"Symbol 1013 MovieClip Frame 1Symbol 1002 MovieClip
"sq3"Symbol 1013 MovieClip Frame 1Symbol 1002 MovieClip
"sq1"Symbol 1013 MovieClip Frame 1Symbol 1002 MovieClip
"sq4"Symbol 1013 MovieClip Frame 1Symbol 1002 MovieClip
"sq5"Symbol 1013 MovieClip Frame 1Symbol 1002 MovieClip
"sq6"Symbol 1013 MovieClip Frame 1Symbol 1002 MovieClip
"sq7"Symbol 1013 MovieClip Frame 1Symbol 1002 MovieClip
"sq8"Symbol 1013 MovieClip Frame 1Symbol 1002 MovieClip
"sq2"Symbol 1013 MovieClip Frame 2Symbol 1010 MovieClip
"sq3"Symbol 1013 MovieClip Frame 2Symbol 1010 MovieClip
"sq1"Symbol 1013 MovieClip Frame 2Symbol 1010 MovieClip
"sq4"Symbol 1013 MovieClip Frame 2Symbol 1010 MovieClip
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"sq6"Symbol 1013 MovieClip Frame 2Symbol 1010 MovieClip
"sq7"Symbol 1013 MovieClip Frame 2Symbol 1010 MovieClip
"sq8"Symbol 1013 MovieClip Frame 2Symbol 1010 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 86 as "Giant Troll"
ExportAssets (56)Timeline Frame 1Symbol 176 as "Spearmaster"
ExportAssets (56)Timeline Frame 1Symbol 182 as "Axe Thrower"
ExportAssets (56)Timeline Frame 1Symbol 187 as "Mage"
ExportAssets (56)Timeline Frame 1Symbol 199 as "Javelin Thrower"
ExportAssets (56)Timeline Frame 1Symbol 202 as "MagicBall1"
ExportAssets (56)Timeline Frame 1Symbol 203 as "Javelin"
ExportAssets (56)Timeline Frame 1Symbol 206 as "Arrow Fired"
ExportAssets (56)Timeline Frame 1Symbol 231 as "Ranger"
ExportAssets (56)Timeline Frame 1Symbol 311 as "Mounted Halberdier"
ExportAssets (56)Timeline Frame 1Symbol 314 as "Mounted Spearman"
ExportAssets (56)Timeline Frame 1Symbol 319 as "Halberdier"
ExportAssets (56)Timeline Frame 1Symbol 328 as "Whirler"
ExportAssets (56)Timeline Frame 1Symbol 335 as "Flailer"
ExportAssets (56)Timeline Frame 1Symbol 350 as "Axeman"
ExportAssets (56)Timeline Frame 1Symbol 358 as "Scout"
ExportAssets (56)Timeline Frame 1Symbol 364 as "Battle Axeman"
ExportAssets (56)Timeline Frame 1Symbol 371 as "King's Guard"
ExportAssets (56)Timeline Frame 1Symbol 387 as "Longswordsman"
ExportAssets (56)Timeline Frame 1Symbol 390 as "Equip_Halberd"
ExportAssets (56)Timeline Frame 1Symbol 392 as "Move Arrow"
ExportAssets (56)Timeline Frame 1Symbol 395 as "Map Name"
ExportAssets (56)Timeline Frame 1Symbol 396 as "Axe"
ExportAssets (56)Timeline Frame 1Symbol 476 as "Spearman"
ExportAssets (56)Timeline Frame 1Symbol 479 as "Archer"
ExportAssets (56)Timeline Frame 1Symbol 533 as "Swordsman"
ExportAssets (56)Timeline Frame 3Symbol 597 as "Equip_Spear"
ExportAssets (56)Timeline Frame 3Symbol 723 as "MenuMusic"
ExportAssets (56)Timeline Frame 3Symbol 724 as "BattleMusic1"
ExportAssets (56)Timeline Frame 3Symbol 725 as "BattleMusic2"
ExportAssets (56)Timeline Frame 3Symbol 728 as "Equip_Other"
ExportAssets (56)Timeline Frame 3Symbol 729 as "Troll_Hit"
ExportAssets (56)Timeline Frame 3Symbol 730 as "BowFire"
ExportAssets (56)Timeline Frame 3Symbol 731 as "Equip_Sword"
ExportAssets (56)Timeline Frame 3Symbol 732 as "Hit1"
ExportAssets (56)Timeline Frame 3Symbol 733 as "Hit2"
ExportAssets (56)Timeline Frame 3Symbol 734 as "Hit3"
ExportAssets (56)Timeline Frame 3Symbol 735 as "Hit4"
ExportAssets (56)Timeline Frame 3Symbol 736 as "Hit5"
ExportAssets (56)Timeline Frame 3Symbol 737 as "Hit6"
ExportAssets (56)Timeline Frame 3Symbol 738 as "Equip_Big"
ExportAssets (56)Timeline Frame 3Symbol 739 as "Troll1"
ExportAssets (56)Timeline Frame 3Symbol 740 as "Troll2"
ExportAssets (56)Timeline Frame 3Symbol 741 as "Troll3"
ExportAssets (56)Timeline Frame 3Symbol 742 as "Troll4"
ExportAssets (56)Timeline Frame 3Symbol 743 as "Troll5"

Labels

"menu"Frame 3
"map"Frame 4
"Game"Frame 5
"allunits"Frame 6
"shop"Frame 7
"complete"Frame 8
"loadkong1"Frame 9
"loadkong2"Frame 10
"loadkong3"Frame 11
"loadkong4"Frame 12
"loadkong5"Frame 13
"roar1"Symbol 37 MovieClip Frame 3
"roar2"Symbol 37 MovieClip Frame 17
"roar3"Symbol 37 MovieClip Frame 29
"roar4"Symbol 37 MovieClip Frame 46
"roar5"Symbol 37 MovieClip Frame 62
"ready"Symbol 86 MovieClip [Giant Troll] Frame 1
"walk"Symbol 86 MovieClip [Giant Troll] Frame 22
"swipe1"Symbol 86 MovieClip [Giant Troll] Frame 41
"swipe2"Symbol 86 MovieClip [Giant Troll] Frame 67
"die1"Symbol 86 MovieClip [Giant Troll] Frame 80
"orc"Symbol 93 MovieClip Frame 2
"human"Symbol 93 MovieClip Frame 3
"elf"Symbol 93 MovieClip Frame 4
"woodelf"Symbol 93 MovieClip Frame 5
"orc2"Symbol 93 MovieClip Frame 6
"undead"Symbol 93 MovieClip Frame 7
"human2"Symbol 93 MovieClip Frame 8
"demon"Symbol 93 MovieClip Frame 9
"troll"Symbol 93 MovieClip Frame 10
"orc"Symbol 103 MovieClip Frame 2
"human"Symbol 103 MovieClip Frame 3
"elf"Symbol 103 MovieClip Frame 4
"woodelf"Symbol 103 MovieClip Frame 5
"orc2"Symbol 103 MovieClip Frame 6
"undead"Symbol 103 MovieClip Frame 7
"human2"Symbol 103 MovieClip Frame 8
"demon"Symbol 103 MovieClip Frame 9
"troll"Symbol 103 MovieClip Frame 10
"orc"Symbol 113 MovieClip Frame 2
"human"Symbol 113 MovieClip Frame 3
"elf"Symbol 113 MovieClip Frame 4
"woodelf"Symbol 113 MovieClip Frame 5
"orc2"Symbol 113 MovieClip Frame 6
"undead"Symbol 113 MovieClip Frame 7
"human2"Symbol 113 MovieClip Frame 8
"demon"Symbol 113 MovieClip Frame 9
"troll"Symbol 113 MovieClip Frame 10
"human"Symbol 122 MovieClip Frame 2
"orc"Symbol 122 MovieClip Frame 3
"elf"Symbol 122 MovieClip Frame 4
"woodelf"Symbol 122 MovieClip Frame 5
"orc2"Symbol 122 MovieClip Frame 6
"undead"Symbol 122 MovieClip Frame 7
"human2"Symbol 122 MovieClip Frame 8
"demon"Symbol 122 MovieClip Frame 9
"troll"Symbol 122 MovieClip Frame 10
"orc"Symbol 132 MovieClip Frame 2
"human"Symbol 132 MovieClip Frame 3
"elf"Symbol 132 MovieClip Frame 4
"woodelf"Symbol 132 MovieClip Frame 5
"orc2"Symbol 132 MovieClip Frame 6
"undead"Symbol 132 MovieClip Frame 7
"human2"Symbol 132 MovieClip Frame 8
"demon"Symbol 132 MovieClip Frame 9
"troll"Symbol 132 MovieClip Frame 10
"orc"Symbol 142 MovieClip Frame 2
"human"Symbol 142 MovieClip Frame 3
"elf"Symbol 142 MovieClip Frame 4
"woodelf"Symbol 142 MovieClip Frame 5
"orc2"Symbol 142 MovieClip Frame 6
"undead"Symbol 142 MovieClip Frame 7
"human2"Symbol 142 MovieClip Frame 8
"demon"Symbol 142 MovieClip Frame 9
"troll"Symbol 142 MovieClip Frame 10
"orc"Symbol 152 MovieClip Frame 2
"human"Symbol 152 MovieClip Frame 3
"elf"Symbol 152 MovieClip Frame 4
"woodelf"Symbol 152 MovieClip Frame 5
"orc2"Symbol 152 MovieClip Frame 6
"undead"Symbol 152 MovieClip Frame 7
"human2"Symbol 152 MovieClip Frame 8
"demon"Symbol 152 MovieClip Frame 9
"troll"Symbol 152 MovieClip Frame 10
"orc"Symbol 162 MovieClip Frame 2
"human"Symbol 162 MovieClip Frame 3
"elf"Symbol 162 MovieClip Frame 4
"woodelf"Symbol 162 MovieClip Frame 5
"orc2"Symbol 162 MovieClip Frame 6
"undead"Symbol 162 MovieClip Frame 7
"human2"Symbol 162 MovieClip Frame 8
"demon"Symbol 162 MovieClip Frame 9
"troll"Symbol 162 MovieClip Frame 10
"human"Symbol 173 MovieClip Frame 2
"orc"Symbol 173 MovieClip Frame 3
"elf"Symbol 173 MovieClip Frame 4
"woodelf"Symbol 173 MovieClip Frame 5
"orc2"Symbol 173 MovieClip Frame 6
"undead"Symbol 173 MovieClip Frame 7
"human2"Symbol 173 MovieClip Frame 8
"demon"Symbol 173 MovieClip Frame 9
"troll"Symbol 173 MovieClip Frame 10
"ready"Symbol 176 MovieClip [Spearmaster] Frame 1
"die1"Symbol 176 MovieClip [Spearmaster] Frame 22
"walk"Symbol 176 MovieClip [Spearmaster] Frame 80
"swipe1"Symbol 176 MovieClip [Spearmaster] Frame 92
"swipe2"Symbol 176 MovieClip [Spearmaster] Frame 119
"swipe3"Symbol 176 MovieClip [Spearmaster] Frame 137
"ready"Symbol 182 MovieClip [Axe Thrower] Frame 1
"die1"Symbol 182 MovieClip [Axe Thrower] Frame 22
"walk"Symbol 182 MovieClip [Axe Thrower] Frame 80
"swipe1"Symbol 182 MovieClip [Axe Thrower] Frame 92
"ready"Symbol 187 MovieClip [Mage] Frame 1
"die1"Symbol 187 MovieClip [Mage] Frame 22
"walk"Symbol 187 MovieClip [Mage] Frame 80
"walkback"Symbol 187 MovieClip [Mage] Frame 92
"swipe1"Symbol 187 MovieClip [Mage] Frame 104
"human"Symbol 198 MovieClip Frame 2
"orc"Symbol 198 MovieClip Frame 3
"elf"Symbol 198 MovieClip Frame 4
"woodelf"Symbol 198 MovieClip Frame 5
"orc2"Symbol 198 MovieClip Frame 6
"undead"Symbol 198 MovieClip Frame 7
"human2"Symbol 198 MovieClip Frame 8
"demon"Symbol 198 MovieClip Frame 9
"troll"Symbol 198 MovieClip Frame 10
"ready"Symbol 199 MovieClip [Javelin Thrower] Frame 1
"die1"Symbol 199 MovieClip [Javelin Thrower] Frame 22
"walk"Symbol 199 MovieClip [Javelin Thrower] Frame 80
"swipe1"Symbol 199 MovieClip [Javelin Thrower] Frame 92
"human"Symbol 217 MovieClip Frame 2
"orc"Symbol 217 MovieClip Frame 3
"elf"Symbol 217 MovieClip Frame 4
"woodelf"Symbol 217 MovieClip Frame 5
"orc2"Symbol 217 MovieClip Frame 6
"undead"Symbol 217 MovieClip Frame 7
"human2"Symbol 217 MovieClip Frame 8
"demon"Symbol 217 MovieClip Frame 9
"troll"Symbol 217 MovieClip Frame 10
"human"Symbol 227 MovieClip Frame 2
"orc"Symbol 227 MovieClip Frame 3
"elf"Symbol 227 MovieClip Frame 4
"woodelf"Symbol 227 MovieClip Frame 5
"orc2"Symbol 227 MovieClip Frame 6
"undead"Symbol 227 MovieClip Frame 7
"human2"Symbol 227 MovieClip Frame 8
"demon"Symbol 227 MovieClip Frame 9
"troll"Symbol 227 MovieClip Frame 10
"ready"Symbol 231 MovieClip [Ranger] Frame 1
"walk"Symbol 231 MovieClip [Ranger] Frame 6
"die1"Symbol 231 MovieClip [Ranger] Frame 18
"swipe1"Symbol 231 MovieClip [Ranger] Frame 76
"human"Symbol 241 MovieClip Frame 2
"orc"Symbol 241 MovieClip Frame 3
"elf"Symbol 241 MovieClip Frame 4
"woodelf"Symbol 241 MovieClip Frame 5
"orc2"Symbol 241 MovieClip Frame 6
"undead"Symbol 241 MovieClip Frame 7
"human2"Symbol 241 MovieClip Frame 8
"demon"Symbol 241 MovieClip Frame 9
"troll"Symbol 241 MovieClip Frame 10
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"human"Symbol 249 MovieClip Frame 3
"elf"Symbol 249 MovieClip Frame 4
"woodelf"Symbol 249 MovieClip Frame 5
"orc2"Symbol 249 MovieClip Frame 6
"undead"Symbol 249 MovieClip Frame 7
"human2"Symbol 249 MovieClip Frame 8
"demon"Symbol 249 MovieClip Frame 9
"troll"Symbol 249 MovieClip Frame 10
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"elf"Symbol 259 MovieClip Frame 4
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"undead"Symbol 307 MovieClip Frame 7
"human2"Symbol 307 MovieClip Frame 8
"demon"Symbol 307 MovieClip Frame 9
"troll"Symbol 307 MovieClip Frame 10
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"die1"Symbol 311 MovieClip [Mounted Halberdier] Frame 6
"swipe1"Symbol 311 MovieClip [Mounted Halberdier] Frame 64
"walk"Symbol 311 MovieClip [Mounted Halberdier] Frame 85
"ready"Symbol 314 MovieClip [Mounted Spearman] Frame 1
"die1"Symbol 314 MovieClip [Mounted Spearman] Frame 6
"swipe1"Symbol 314 MovieClip [Mounted Spearman] Frame 64
"walk"Symbol 314 MovieClip [Mounted Spearman] Frame 74
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"walk"Symbol 319 MovieClip [Halberdier] Frame 80
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"swipe2"Symbol 328 MovieClip [Whirler] Frame 109
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"woodelf"Symbol 360 MovieClip Frame 5
"orc2"Symbol 360 MovieClip Frame 6
"ready"Symbol 364 MovieClip [Battle Axeman] Frame 1
"walk"Symbol 364 MovieClip [Battle Axeman] Frame 37
"die1"Symbol 364 MovieClip [Battle Axeman] Frame 49
"swipe1"Symbol 364 MovieClip [Battle Axeman] Frame 107
"ready"Symbol 371 MovieClip [King's Guard] Frame 1
"walk"Symbol 371 MovieClip [King's Guard] Frame 11
"die1"Symbol 371 MovieClip [King's Guard] Frame 23
"swipe1"Symbol 371 MovieClip [King's Guard] Frame 81
"swipe2"Symbol 371 MovieClip [King's Guard] Frame 111
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"orc"Symbol 382 MovieClip Frame 3
"elf"Symbol 382 MovieClip Frame 4
"woodelf"Symbol 382 MovieClip Frame 5
"orc2"Symbol 382 MovieClip Frame 6
"undead"Symbol 382 MovieClip Frame 7
"human2"Symbol 382 MovieClip Frame 8
"demon"Symbol 382 MovieClip Frame 9
"troll"Symbol 382 MovieClip Frame 10
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"walk"Symbol 387 MovieClip [Longswordsman] Frame 11
"die1"Symbol 387 MovieClip [Longswordsman] Frame 23
"swipe1"Symbol 387 MovieClip [Longswordsman] Frame 81
"swipe2"Symbol 387 MovieClip [Longswordsman] Frame 109
"spear"Symbol 476 MovieClip [Spearman] Frame 1
"die1"Symbol 476 MovieClip [Spearman] Frame 22
"swipe1"Symbol 476 MovieClip [Spearman] Frame 80
"swipe2"Symbol 476 MovieClip [Spearman] Frame 95
"swipe3"Symbol 476 MovieClip [Spearman] Frame 110
"walk"Symbol 476 MovieClip [Spearman] Frame 125
"bash1"Symbol 476 MovieClip [Spearman] Frame 137
"HIGHhit"Symbol 476 MovieClip [Spearman] Frame 150
"MIDDLEbashed"Symbol 476 MovieClip [Spearman] Frame 156
"MIDDLEhit"Symbol 476 MovieClip [Spearman] Frame 175
"speareye"Symbol 476 MovieClip [Spearman] Frame 180
"decap1"Symbol 476 MovieClip [Spearman] Frame 204
"bleed"Symbol 476 MovieClip [Spearman] Frame 205
"legchop"Symbol 476 MovieClip [Spearman] Frame 274
"LOWbashed"Symbol 476 MovieClip [Spearman] Frame 333
"LOWhit"Symbol 476 MovieClip [Spearman] Frame 343
"ready"Symbol 479 MovieClip [Archer] Frame 1
"walk"Symbol 479 MovieClip [Archer] Frame 6
"die1"Symbol 479 MovieClip [Archer] Frame 46
"swipe1"Symbol 479 MovieClip [Archer] Frame 104
"ready"Symbol 533 MovieClip [Swordsman] Frame 1
"swipe1"Symbol 533 MovieClip [Swordsman] Frame 37
"swipe2"Symbol 533 MovieClip [Swordsman] Frame 50
"swipe3"Symbol 533 MovieClip [Swordsman] Frame 63
"walk"Symbol 533 MovieClip [Swordsman] Frame 73
"walkback"Symbol 533 MovieClip [Swordsman] Frame 85
"bash1"Symbol 533 MovieClip [Swordsman] Frame 97
"swipe4"Symbol 533 MovieClip [Swordsman] Frame 110
"duck"Symbol 533 MovieClip [Swordsman] Frame 126
"jump"Symbol 533 MovieClip [Swordsman] Frame 128
"midjump"Symbol 533 MovieClip [Swordsman] Frame 133
"landjump"Symbol 533 MovieClip [Swordsman] Frame 135
"HIGHhit"Symbol 533 MovieClip [Swordsman] Frame 140
"die2"Symbol 533 MovieClip [Swordsman] Frame 146
"bleed"Symbol 533 MovieClip [Swordsman] Frame 147
"die1"Symbol 533 MovieClip [Swordsman] Frame 216
"MIDDLEbashed"Symbol 533 MovieClip [Swordsman] Frame 274
"die3"Symbol 533 MovieClip [Swordsman] Frame 293
"LOWbashed"Symbol 533 MovieClip [Swordsman] Frame 352
"MIDDLEhit"Symbol 533 MovieClip [Swordsman] Frame 362
"LOWhit"Symbol 533 MovieClip [Swordsman] Frame 367
"speareye"Symbol 533 MovieClip [Swordsman] Frame 375
"reset"Symbol 533 MovieClip [Swordsman] Frame 382
"fade"Symbol 594 MovieClip Frame 191
"low"Symbol 687 MovieClip Frame 2
"medium"Symbol 687 MovieClip Frame 3
"high"Symbol 687 MovieClip Frame 4
"MenuMusic"Symbol 726 MovieClip Frame 2
"BattleMusic1"Symbol 726 MovieClip Frame 3
"BattleMusic2"Symbol 726 MovieClip Frame 4
"left"Symbol 900 MovieClip Frame 1
"right"Symbol 900 MovieClip Frame 2
"campaign"Symbol 900 MovieClip Frame 3
"AI"Symbol 900 MovieClip Frame 4
"ready"Symbol 1027 MovieClip Frame 1

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strTextSymbol 631 EditableText""
strTextSymbol 637 EditableText""
strTextSymbol 642 EditableText""
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_root.Attribute2valueSymbol 649 EditableText"-2"
_root.racedescriptionSymbol 653 EditableText"The Mountain Trolls have been driven from their homes and now only live in cold, icey places where others won't. Their giant troll warriors make them an army feared around the land."
helptextSymbol 667 EditableText""
_root.cheatcodeSymbol 705 EditableText""
helptextSymbol 717 EditableText""
nameSymbol 808 EditableText"???"
ownerSymbol 811 EditableText"???"
difficultySymbol 812 EditableText"???"
_root.leftsoldierSymbol 927 EditableText""
_root.rightsoldierSymbol 928 EditableText""
timeSymbol 935 EditableText""
_root.victorytextSymbol 946 EditableText"Forrest of the Damned is now owned by the Undead"
_root.levelnumSymbol 955 EditableText"25"
_root.levelnumSymbol 964 EditableText"25"
upgradenameSymbol 983 EditableText"Upgrade Name"
costSymbol 984 EditableText"Cost"
currentSymbol 985 EditableText"0"
upgradenameSymbol 986 EditableText"Upgrade Name"
costSymbol 987 EditableText"Cost"
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leftmoneySymbol 1015 EditableText"100000"
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http://swfchan.com/38/189240/info.shtml
Created: 6/8 -2019 05:26:59 Last modified: 6/8 -2019 05:26:59 Server time: 22/12 -2024 19:23:22