STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229628 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5191 |
This is the info page for Flash #189503 |
CORRECT! |
Samus is a great choice and balanced hunter for all modes and most arenas. Her Morph Ball form gives her extra ground speed and her bombs are effective, whether she's chasing another hunter or being chased. |
SAMUS ARAN |
Samus is a great choice and balanced hunter for all modes and most arenas. Her Morph Ball form gives her extra ground speed and her bombs are effective, whether she's chasing another hunter or being chased. |
SAMUS ARAN |
Trace is a sniping specialist, and his power is unmatched in open arenas that have lots of ledges. After grabbing the Imperialist, he can watch and choose his targets, unseen by other hunters. |
TRACE |
Trace is a sniping specialist, and his power is unmatched in open arenas that have lots of ledges. After grabbing the Imperialist, he can watch and choose his targets, unseen by other hunters. |
TRACE |
The Vhoscythe is fast and dangerous, but the fact that it is difficult to control makes it a better choice for open arenas than ledges. In tunnels, Noxus's Judicator is extremely effective since it can bounce off walls. |
NOXUS |
The Vhoscythe is fast and dangerous, but the fact that it is difficult to control makes it a better choice for open arenas than ledges. In tunnels, Noxus's Judicator is extremely effective since it can bounce off walls. |
NOXUS |
Spire is at home in lava arenas, incurring no damage in the hot stuff while other hunters are melting. He's also a good choice in vertically oriented arenas, where he can climb the walls. |
SPIRE |
Spire is at home in lava arenas, incurring no damage in the hot stuff while other hunters are melting. He's also a good choice in vertically oriented arenas, where he can climb the walls. |
SPIRE |
In arenas with veiled doorways or narrow main passages, Sylux's alt-form bombs are great traps. In Capture mode, Sylux can pursue hunters who have stolen his Octolith and sap their energy. |
SYLUX |
In arenas with veiled doorways or narrow main passages, Sylux's alt-form bombs are great traps. In Capture mode, Sylux can pursue hunters who have stolen his Octolith and sap their energy. |
SYLUX |
Weavel's alt form allows you to multitask. You can place the Halfturret in a much- contested location, such as a ring node or a place where a popular item regenerates, while the other half explores. |
WEAVEL |
Weavel's alt form allows you to multitask. You can place the Halfturret in a much- contested location, such as a ring node or a place where a popular item regenerates, while the other half explores. |
WEAVEL |
Kanden is a good choice for arenas that have a lot of ledges. When Kanden crawls along a high platform in Stinglarva form, enemies will have a hard time hitting him, blasting the lip of the platform instead. |
KANDEN |
Kanden is a good choice for arenas that have a lot of ledges. When Kanden crawls along a high platform in Stinglarva form, enemies will have a hard time hitting him, blasting the lip of the platform instead. |
KANDEN |
PLAY AGAIN |
PLAY AGAIN |
NEXT HUNTER |
NEXT HUNTER |
1 OF 7 |
1 OF 7 |
YOU HAVE IDENTIFIED |
HUNTERS CORRECTLY |
YOU HAVE IDENTIFIED |
HUNTERS CORRECTLY |
2 OF 7 |
2 OF 7 |
3 OF 7 |
3 OF 7 |
4 OF 7 |
4 OF 7 |
5 OF 7 |
5 OF 7 |
6 OF 7 |
6 OF 7 |
7 OF 7 |
7 OF 7 |
Visit the Metroid Prime Hunters website to download wallpapers and IM icons featuring each hunter. |
Visit the Metroid Prime Hunters website to download wallpapers and IM icons featuring each hunter. |
www.MetroidHunters.com |
www.MetroidHunters.com |
www.MetroidHunters.com |
www.MetroidHunters.com |
www.MetroidHunters.com |
try again |
try again |
This interactive tool will help you find out. Use the arrows to move all four reels and match up each hunter's Name, Image, Alt Form, and Weapon of Choice. When you think you have it right, click "Submit." If you're correct, you'll unlock a game tip for that hunter. Can you unlock all seven tips? |
This interactive tool will help you find out. Use the arrows to move all four reels and match up each hunter's Name, Image, Alt Form, and Weapon of Choice. When you think you have it right, click "Submit." If you're correct, you'll unlock a game tip for that hunter. Can you unlock all seven tips? |
INSTRUCTIONS |
How well do you know the bounty hunters in Metroid Prime Hunters? |
INSTRUCTIONS |
How well do you know the bounty hunters in Metroid Prime Hunters? |
INSTRUCTIONS |
INSTRUCTIONS |
BEGIN GAME |
BEGIN GAME |
SUBMIT |
SUBMIT |
ActionScript [AS1/AS2]
Frame 1Frame 2function resetGame() { correctAnswers = new Array(0, 0, 0, 0, 0, 0, 0); gotoAndPlay ("main"); } function testAnswers() { delete game_mc.btnSubmit.onRelease; n = 0; while (n < 4) { game_mc[itemTypeArray[n] + "_mc"].btnUp._visible = false; game_mc[itemTypeArray[n] + "_mc"].btnDown._visible = false; n++; } scannerTween = new mx.transitions.Tween(scanner_mc, "_x", mx.transitions.easing.Regular.easeInOut, -128, 522, 0.75, true); sfx_scan.start(); scannerTween.onMotionFinished = function () { gameBoardTween = new mx.transitions.Tween(game_mc, "_y", mx.transitions.easing.Regular.easeOut, game_mc._y, 392, 0.5, true); if (((eval ("answerKey" + current_name)[0] == current_biped) and (eval ("answerKey" + current_name)[1] == current_alt)) and (eval ("answerKey" + current_name)[2] == current_weapon)) { showCorrect(); } else { showIncorrect(); } }; } function showCorrect() { sfx_correct.start(); correctAnswers[current_name - 1] = 1; totalCorrect = 0; n = 0; while (n < 7) { totalCorrect = totalCorrect + correctAnswers[n]; n++; } correct_mc.score_mc.gotoAndStop(totalCorrect); correct_mc.tips_mc.gotoAndStop(current_name); correctTween = new mx.transitions.Tween(correct_mc, "_y", mx.transitions.easing.Regular.easeOut, -330, 10, 0.5, true); if (totalCorrect == 7) { correct_mc.btn_mc.gotoAndStop(2); correct_mc.btn_mc.btnReset.onRelease = function () { correctTween = new mx.transitions.Tween(correct_mc, "_y", mx.transitions.easing.Regular.easeOut, 10, -330, 0.5, true); correctTween.onMotionFinished = function () { resetGame(); }; }; } else { correct_mc.btn_mc.gotoAndStop(1); correct_mc.btn_mc.btnNext.onRelease = function () { correctTween = new mx.transitions.Tween(correct_mc, "_y", mx.transitions.easing.Regular.easeOut, 10, -330, 0.5, true); gameBoardTween = new mx.transitions.Tween(game_mc, "_y", mx.transitions.easing.Regular.easeOut, 392, 82, 0.5, true); gameBoardTween.onMotionFinished = function () { initGame(); }; }; } } function shuffleDials() { n = 0; while (n < 4) { Set("previous_" + itemTypeArray[n], eval ("current_" + itemTypeArray[n])); Set("current_" + itemTypeArray[n], random(6) + 1); game_mc[itemTypeArray[n] + "_mc"].itemB.gotoAndStop(eval ("current_" + itemTypeArray[n])); game_mc[itemTypeArray[n] + "_mc"].itemA.gotoAndStop(eval ("previous_" + itemTypeArray[n])); game_mc[itemTypeArray[n] + "_mc"].gotoAndPlay("change"); n++; } } function showIncorrect() { sfx_incorrect.start(); incorrectTween = new mx.transitions.Tween(incorrect_mc, "_y", mx.transitions.easing.Regular.easeOut, -147, 117, 0.5, true); incorrect_mc.btnAgain.onRelease = function () { shuffleDials(); incorrectTween = new mx.transitions.Tween(incorrect_mc, "_y", mx.transitions.easing.Regular.easeOut, 117, -147, 0.5, true); gameBoardTween = new mx.transitions.Tween(game_mc, "_y", mx.transitions.easing.Regular.easeOut, 392, 82, 0.5, true); initGame(); }; } function initGame() { n = 0; while (n < 4) { game_mc[itemTypeArray[n] + "_mc"].btnUp._visible = true; game_mc[itemTypeArray[n] + "_mc"].btnDown._visible = true; game_mc[itemTypeArray[n] + "_mc"].myNum = n; game_mc[itemTypeArray[n] + "_mc"].btnUp.onRelease = function () { Set("previous_" + itemTypeArray[this._parent.myNum], eval ("current_" + itemTypeArray[this._parent.myNum])); Set("current_" + itemTypeArray[this._parent.myNum], eval ("current_" + itemTypeArray[this._parent.myNum]) - 1); if (eval ("current_" + itemTypeArray[this._parent.myNum]) < 1) { Set("current_" + itemTypeArray[this._parent.myNum], totalItems); } changeItem(itemTypeArray[this._parent.myNum]); }; game_mc[itemTypeArray[n] + "_mc"].btnDown.onRelease = function () { Set("previous_" + itemTypeArray[this._parent.myNum], eval ("current_" + itemTypeArray[this._parent.myNum])); Set("current_" + itemTypeArray[this._parent.myNum], eval ("current_" + itemTypeArray[this._parent.myNum]) + 1); if (eval ("current_" + itemTypeArray[this._parent.myNum]) > totalItems) { Set("current_" + itemTypeArray[this._parent.myNum], 1); } changeItem(itemTypeArray[this._parent.myNum]); }; n++; } this.game_mc.btnSubmit.onRelease = function () { testAnswers(); }; } function changeItem(whichItem) { game_mc[whichItem + "_mc"].itemB.gotoAndStop(eval ("current_" + whichItem)); game_mc[whichItem + "_mc"].itemA.gotoAndStop(eval ("previous_" + whichItem)); game_mc[whichItem + "_mc"].gotoAndPlay("change"); } function initMain() { tweenInBtn1 = new mx.transitions.Tween(btnInstructions, "_alpha", mx.transitions.easing.Strong.easeOut, 0, 100, 0.5, true); tweenInBtn2 = new mx.transitions.Tween(btnBegin, "_alpha", mx.transitions.easing.Strong.easeOut, 0, 100, 0.5, true); this.btnInstructions.onRelease = function () { tweenInBgInstructions = new mx.transitions.Tween(bg_instructions, "_alpha", mx.transitions.easing.Strong.easeOut, 0, 100, 0.5, true); tweenInBgInstructions.onMotionFinished = function () { bg_instructions.play(); }; fadeOutMain(); this._parent.gotoAndPlay("instructions"); tweenOutBtn1 = new mx.transitions.Tween(btnInstructions, "_alpha", mx.transitions.easing.Strong.easeOut, 100, 0, 0.5, true); delete this.onRelease; tweenOutBtn1.onMotionFinished = function () { this.btnInstructions._visible = false; }; currentSection = 1; }; this.btnBegin.onRelease = function () { if (currentSection == 0) { fadeOutMain(); } else { tweenOutBgInstructions = new mx.transitions.Tween(bg_instructions, "_alpha", mx.transitions.easing.Strong.easeOut, bg_instructions._alpha, 0, 0.5, true); } this._parent.gotoAndPlay("game"); tweenOutBtn1 = new mx.transitions.Tween(btnInstructions, "_alpha", mx.transitions.easing.Strong.easeOut, 100, 0, 0.5, true); tweenOutBtn2 = new mx.transitions.Tween(btnBegin, "_alpha", mx.transitions.easing.Strong.easeOut, 100, 0, 0.5, true); tweenOutBtn1.onMotionFinished = function () { this.btnInstructions._visible = false; this.btnBegin._visible = false; }; delete this.onRelease; delete btnInstructions.onRelease; currentSection = 2; }; } function fadeOutMain() { tweenOutBgMain = new mx.transitions.Tween(bg_main, "_alpha", mx.transitions.easing.Strong.easeOut, bg_main._alpha, 0, 0.5, true); tweenOutSubMain = new mx.transitions.Tween(subhead_main, "_alpha", mx.transitions.easing.Strong.easeOut, bg_main._alpha, 0, 0.5, true); tweenOutHeadMain = new mx.transitions.Tween(head_main, "_alpha", mx.transitions.easing.Strong.easeOut, bg_main._alpha, 0, 0.5, true); } this._lockroot = true; var currentSection = 0; var sfx_scan = new Sound(this); sfx_scan.attachSound("scanSound"); var sfx_correct = new Sound(this); sfx_correct.attachSound("correctSound"); var sfx_incorrect = new Sound(this); sfx_incorrect.attachSound("incorrectSound"); var answerKey1 = new Array(3, 7, 6); var answerKey2 = new Array(5, 4, 3); var answerKey3 = new Array(6, 2, 7); var answerKey4 = new Array(4, 6, 2); var answerKey5 = new Array(1, 3, 4); var answerKey6 = new Array(7, 5, 1); var answerKey7 = new Array(2, 1, 5); var correctAnswers = new Array(0, 0, 0, 0, 0, 0, 0); var totalItems = 7; var current_name = 1; var previous_name; var current_biped = 1; var previous_biped; var current_alt = 1; var previous_alt; var current_weapon = 1; var previous_weapon; var itemTypeArray = new Array("name", "biped", "alt", "weapon"); play();Frame 17stop(); initMain();Frame 27stop();Frame 37stop(); initGame();Symbol 262 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] Frame 0class mx.transitions.OnEnterFrameBeacon { function OnEnterFrameBeacon () { } static function init() { var _local4 = _global.MovieClip; if (!_root.__OnEnterFrameBeacon) { mx.transitions.BroadcasterMX.initialize(_local4); var _local3 = _root.createEmptyMovieClip("__OnEnterFrameBeacon", 9876); _local3.onEnterFrame = function () { _global.MovieClip.broadcastMessage("onEnterFrame"); }; } } static var version = "1.1.0.52"; }Symbol 263 MovieClip [__Packages.mx.transitions.BroadcasterMX] Frame 0class mx.transitions.BroadcasterMX { var _listeners; function BroadcasterMX () { } static function initialize(o, dontCreateArray) { if (o.broadcastMessage != undefined) { delete o.broadcastMessage; } o.addListener = mx.transitions.BroadcasterMX.prototype.addListener; o.removeListener = mx.transitions.BroadcasterMX.prototype.removeListener; if (!dontCreateArray) { o._listeners = new Array(); } } function addListener(o) { removeListener(o); if (broadcastMessage == undefined) { broadcastMessage = mx.transitions.BroadcasterMX.prototype.broadcastMessage; } return(_listeners.push(o)); } function removeListener(o) { var _local2 = _listeners; var _local3 = _local2.length; while (_local3--) { if (_local2[_local3] == o) { _local2.splice(_local3, 1); if (!_local2.length) { broadcastMessage = undefined; } return(true); } } return(false); } function broadcastMessage() { var _local5 = String(arguments.shift()); var _local4 = _listeners.concat(); var _local6 = _local4.length; var _local3 = 0; while (_local3 < _local6) { _local4[_local3][_local5].apply(_local4[_local3], arguments); _local3++; } } static var version = "1.1.0.52"; }Symbol 264 MovieClip [__Packages.mx.transitions.Tween] Frame 0class mx.transitions.Tween { var obj, prop, begin, useSeconds, _listeners, addListener, prevTime, _time, looping, _duration, broadcastMessage, isPlaying, _fps, prevPos, _pos, change, _intervalID, _startTime; function Tween (obj, prop, func, begin, finish, duration, useSeconds) { mx.transitions.OnEnterFrameBeacon.init(); if (!arguments.length) { return; } this.obj = obj; this.prop = prop; this.begin = begin; position = (begin); this.duration = (duration); this.useSeconds = useSeconds; if (func) { this.func = func; } this.finish = (finish); _listeners = []; addListener(this); start(); } function set time(t) { prevTime = _time; if (t > duration) { if (looping) { rewind(t - _duration); update(); broadcastMessage("onMotionLooped", this); } else { if (useSeconds) { _time = _duration; update(); } stop(); broadcastMessage("onMotionFinished", this); } } else if (t < 0) { rewind(); update(); } else { _time = t; update(); } //return(time); } function get time() { return(_time); } function set duration(d) { _duration = (((d == null) || (d <= 0)) ? (_global.Infinity) : (d)); //return(duration); } function get duration() { return(_duration); } function set FPS(fps) { var _local2 = isPlaying; stopEnterFrame(); _fps = fps; if (_local2) { startEnterFrame(); } //return(FPS); } function get FPS() { return(_fps); } function set position(p) { setPosition(p); //return(position); } function setPosition(p) { prevPos = _pos; obj[prop] = (_pos = p); broadcastMessage("onMotionChanged", this, _pos); updateAfterEvent(); } function get position() { return(getPosition()); } function getPosition(t) { if (t == undefined) { t = _time; } return(func(t, begin, change, _duration)); } function set finish(f) { change = f - begin; //return(finish); } function get finish() { return(begin + change); } function continueTo(finish, duration) { begin = position; this.finish = (finish); if (duration != undefined) { this.duration = (duration); } start(); } function yoyo() { continueTo(begin, time); } function startEnterFrame() { if (_fps == undefined) { _global.MovieClip.addListener(this); } else { _intervalID = setInterval(this, "onEnterFrame", 1000 / _fps); } isPlaying = true; } function stopEnterFrame() { if (_fps == undefined) { _global.MovieClip.removeListener(this); } else { clearInterval(_intervalID); } isPlaying = false; } function start() { rewind(); startEnterFrame(); broadcastMessage("onMotionStarted", this); } function stop() { stopEnterFrame(); broadcastMessage("onMotionStopped", this); } function resume() { fixTime(); startEnterFrame(); broadcastMessage("onMotionResumed", this); } function rewind(t) { _time = ((t == undefined) ? 0 : (t)); fixTime(); update(); } function fforward() { time = (_duration); fixTime(); } function nextFrame() { if (useSeconds) { time = ((getTimer() - _startTime) / 1000); } else { time = (_time + 1); } } function onEnterFrame() { nextFrame(); } function prevFrame() { if (!useSeconds) { time = (_time - 1); } } function toString() { return("[Tween]"); } function fixTime() { if (useSeconds) { _startTime = getTimer() - (_time * 1000); } } function update() { position = (getPosition(_time)); } static var version = "1.1.0.52"; static var __initBeacon = mx.transitions.OnEnterFrameBeacon.init(); static var __initBroadcaster = mx.transitions.BroadcasterMX.initialize(mx.transitions.Tween.prototype, true); function func(t, b, c, d) { return(((c * t) / d) + b); } }Symbol 265 MovieClip [__Packages.mx.transitions.easing.Strong] Frame 0class mx.transitions.easing.Strong { function Strong () { } static function easeIn(t, b, c, d) { t = t / d; return((((((c * t) * t) * t) * t) * t) + b); } static function easeOut(t, b, c, d) { t = (t / d) - 1; return((c * (((((t * t) * t) * t) * t) + 1)) + b); } static function easeInOut(t, b, c, d) { t = t / (d / 2); if (t < 1) { return(((((((c / 2) * t) * t) * t) * t) * t) + b); } t = t - 2; return(((c / 2) * (((((t * t) * t) * t) * t) + 2)) + b); } static var version = "1.1.0.52"; }Symbol 266 MovieClip [__Packages.mx.transitions.easing.Regular] Frame 0class mx.transitions.easing.Regular { function Regular () { } static function easeIn(t, b, c, d) { t = t / d; return(((c * t) * t) + b); } static function easeOut(t, b, c, d) { t = t / d; return((((-c) * t) * (t - 2)) + b); } static function easeInOut(t, b, c, d) { t = t / (d / 2); if (t < 1) { return((((c / 2) * t) * t) + b); } t--; return((((-c) / 2) * ((t * (t - 2)) - 1)) + b); } static var version = "1.1.0.52"; }Symbol 68 MovieClip Frame 1stop();Symbol 78 MovieClip Frame 5stop();Symbol 86 MovieClip Frame 1stop();Symbol 86 MovieClip Frame 2stop();Symbol 114 Buttonon (release) { getURL ("http://www.metroidhunters.com", "_blank"); }Symbol 115 MovieClip Frame 1stop();Symbol 116 MovieClip Frame 1stop();Symbol 139 MovieClip Frame 1stop();Symbol 139 MovieClip Frame 9stop();Symbol 177 MovieClip Frame 1stop();Symbol 178 MovieClip Frame 11stop();Symbol 200 MovieClip Frame 1stop();Symbol 201 MovieClip Frame 11stop();Symbol 223 MovieClip Frame 1stop();Symbol 224 MovieClip Frame 11stop();Symbol 259 MovieClip Frame 1stop();Symbol 260 MovieClip Frame 11stop();
Library Items
Symbol 262 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] | ||
Symbol 263 MovieClip [__Packages.mx.transitions.BroadcasterMX] | ||
Symbol 264 MovieClip [__Packages.mx.transitions.Tween] | ||
Symbol 265 MovieClip [__Packages.mx.transitions.easing.Strong] | ||
Symbol 266 MovieClip [__Packages.mx.transitions.easing.Regular] | ||
Symbol 1 Bitmap | Used by:2 | |
Symbol 2 Graphic | Uses:1 | Used by:3 |
Symbol 3 MovieClip | Uses:2 | Used by:Timeline |
Symbol 4 Bitmap | Used by:6 | |
Symbol 5 Bitmap | Used by:6 | |
Symbol 6 Graphic | Uses:4 5 | Used by:7 |
Symbol 7 MovieClip | Uses:6 | Used by:Timeline |
Symbol 8 Sound [incorrectSound] | Used by:Timeline | |
Symbol 9 Sound [correctSound] | Used by:Timeline | |
Symbol 10 Sound [scanSound] | Used by:Timeline | |
Symbol 11 Sound | Used by:155 Timeline | |
Symbol 12 Bitmap | Used by:13 | |
Symbol 13 Graphic | Uses:12 | Used by:14 |
Symbol 14 MovieClip | Uses:13 | Used by:15 |
Symbol 15 MovieClip | Uses:14 | Used by:Timeline |
Symbol 16 Graphic | Used by:17 | |
Symbol 17 MovieClip | Uses:16 | Used by:Timeline |
Symbol 18 Bitmap | Used by:19 | |
Symbol 19 Graphic | Uses:18 | Used by:20 128 |
Symbol 20 MovieClip | Uses:19 | Used by:116 |
Symbol 21 Font | Used by:22 72 76 82 83 87 88 93 94 95 96 97 98 99 100 101 102 103 104 120 121 134 136 140 141 144 145 230 231 | |
Symbol 22 Text | Uses:21 | Used by:116 |
Symbol 23 Bitmap | Used by:24 | |
Symbol 24 Graphic | Uses:23 | Used by:25 |
Symbol 25 MovieClip | Uses:24 | Used by:68 |
Symbol 26 Font | Used by:27 30 34 36 40 42 46 48 52 54 58 60 64 66 132 133 | |
Symbol 27 Text | Uses:26 | Used by:68 |
Symbol 28 Font | Used by:29 31 35 37 41 43 47 49 53 55 59 61 65 67 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 108 109 110 111 113 135 137 | |
Symbol 29 Text | Uses:28 | Used by:68 |
Symbol 30 Text | Uses:26 | Used by:68 |
Symbol 31 Text | Uses:28 | Used by:68 |
Symbol 32 Bitmap | Used by:33 | |
Symbol 33 Graphic | Uses:32 | Used by:68 |
Symbol 34 Text | Uses:26 | Used by:68 |
Symbol 35 Text | Uses:28 | Used by:68 |
Symbol 36 Text | Uses:26 | Used by:68 |
Symbol 37 Text | Uses:28 | Used by:68 |
Symbol 38 Bitmap | Used by:39 | |
Symbol 39 Graphic | Uses:38 | Used by:68 |
Symbol 40 Text | Uses:26 | Used by:68 |
Symbol 41 Text | Uses:28 | Used by:68 |
Symbol 42 Text | Uses:26 | Used by:68 |
Symbol 43 Text | Uses:28 | Used by:68 |
Symbol 44 Bitmap | Used by:45 | |
Symbol 45 Graphic | Uses:44 | Used by:68 |
Symbol 46 Text | Uses:26 | Used by:68 |
Symbol 47 Text | Uses:28 | Used by:68 |
Symbol 48 Text | Uses:26 | Used by:68 |
Symbol 49 Text | Uses:28 | Used by:68 |
Symbol 50 Bitmap | Used by:51 | |
Symbol 51 Graphic | Uses:50 | Used by:68 |
Symbol 52 Text | Uses:26 | Used by:68 |
Symbol 53 Text | Uses:28 | Used by:68 |
Symbol 54 Text | Uses:26 | Used by:68 |
Symbol 55 Text | Uses:28 | Used by:68 |
Symbol 56 Bitmap | Used by:57 | |
Symbol 57 Graphic | Uses:56 | Used by:68 |
Symbol 58 Text | Uses:26 | Used by:68 |
Symbol 59 Text | Uses:28 | Used by:68 |
Symbol 60 Text | Uses:26 | Used by:68 |
Symbol 61 Text | Uses:28 | Used by:68 |
Symbol 62 Bitmap | Used by:63 | |
Symbol 63 Graphic | Uses:62 | Used by:68 |
Symbol 64 Text | Uses:26 | Used by:68 |
Symbol 65 Text | Uses:28 | Used by:68 |
Symbol 66 Text | Uses:26 | Used by:68 |
Symbol 67 Text | Uses:28 | Used by:68 |
Symbol 68 MovieClip | Uses:25 27 29 30 31 33 34 35 36 37 39 40 41 42 43 45 46 47 48 49 51 52 53 54 55 57 58 59 60 61 63 64 65 66 67 | Used by:116 |
Symbol 69 Bitmap | Used by:70 | |
Symbol 70 Graphic | Uses:69 | Used by:71 |
Symbol 71 MovieClip | Uses:70 | Used by:81 85 123 143 147 234 |
Symbol 72 Text | Uses:21 | Used by:77 81 |
Symbol 73 Bitmap | Used by:74 | |
Symbol 74 Graphic | Uses:73 | Used by:75 |
Symbol 75 MovieClip | Uses:74 | Used by:78 81 85 123 143 147 234 |
Symbol 76 Text | Uses:21 | Used by:77 81 |
Symbol 77 MovieClip | Uses:72 76 | Used by:81 |
Symbol 78 MovieClip | Uses:75 | Used by:81 85 123 143 147 234 |
Symbol 79 Graphic | Used by:81 85 123 143 147 | |
Symbol 80 Sound | Used by:81 85 114 123 143 147 178 201 224 234 260 | |
Symbol 81 Button | Uses:71 72 75 77 78 76 79 80 | Used by:86 |
Symbol 82 Text | Uses:21 | Used by:84 85 |
Symbol 83 Text | Uses:21 | Used by:84 85 |
Symbol 84 MovieClip | Uses:82 83 | Used by:85 |
Symbol 85 Button | Uses:71 82 75 84 78 83 79 80 | Used by:86 |
Symbol 86 MovieClip | Uses:81 85 | Used by:116 |
Symbol 87 Text | Uses:21 28 | Used by:115 |
Symbol 88 Text | Uses:21 28 | Used by:115 |
Symbol 89 Text | Uses:28 | Used by:115 |
Symbol 90 Text | Uses:28 | Used by:115 |
Symbol 91 Text | Uses:28 | Used by:115 |
Symbol 92 Text | Uses:28 | Used by:115 |
Symbol 93 Text | Uses:21 28 | Used by:115 |
Symbol 94 Text | Uses:21 28 | Used by:115 |
Symbol 95 Text | Uses:21 28 | Used by:115 |
Symbol 96 Text | Uses:21 28 | Used by:115 |
Symbol 97 Text | Uses:21 28 | Used by:115 |
Symbol 98 Text | Uses:21 28 | Used by:115 |
Symbol 99 Text | Uses:21 28 | Used by:115 |
Symbol 100 Text | Uses:21 28 | Used by:115 |
Symbol 101 Text | Uses:21 28 | Used by:115 |
Symbol 102 Text | Uses:21 28 | Used by:115 |
Symbol 103 Text | Uses:21 28 | Used by:115 |
Symbol 104 Text | Uses:21 28 | Used by:115 |
Symbol 105 Font | Used by:106 107 | |
Symbol 106 Text | Uses:105 | Used by:115 |
Symbol 107 Text | Uses:105 | Used by:115 |
Symbol 108 Text | Uses:28 | Used by:114 |
Symbol 109 Text | Uses:28 | Used by:114 |
Symbol 110 Text | Uses:28 | Used by:114 |
Symbol 111 Text | Uses:28 | Used by:114 |
Symbol 112 Graphic | Used by:114 | |
Symbol 113 Text | Uses:28 | Used by:114 |
Symbol 114 Button | Uses:108 109 110 111 112 113 80 | Used by:115 |
Symbol 115 MovieClip | Uses:87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 106 107 114 | Used by:116 |
Symbol 116 MovieClip | Uses:20 22 68 86 115 | Used by:Timeline |
Symbol 117 Bitmap | Used by:118 | |
Symbol 118 Graphic | Uses:117 | Used by:119 |
Symbol 119 MovieClip | Uses:118 | Used by:124 |
Symbol 120 Text | Uses:21 | Used by:122 123 |
Symbol 121 Text | Uses:21 | Used by:122 123 |
Symbol 122 MovieClip | Uses:120 121 | Used by:123 |
Symbol 123 Button | Uses:71 120 75 122 78 121 79 80 | Used by:124 |
Symbol 124 MovieClip | Uses:119 123 | Used by:Timeline |
Symbol 125 Bitmap | Used by:126 | |
Symbol 126 Graphic | Uses:125 | Used by:127 |
Symbol 127 MovieClip | Uses:126 | Used by:Timeline |
Symbol 128 MovieClip | Uses:19 | Used by:139 |
Symbol 129 Bitmap | Used by:130 | |
Symbol 130 Graphic | Uses:129 | Used by:131 |
Symbol 131 MovieClip | Uses:130 | Used by:139 Timeline |
Symbol 132 Text | Uses:26 | Used by:138 |
Symbol 133 Text | Uses:26 | Used by:138 |
Symbol 134 Text | Uses:21 | Used by:138 |
Symbol 135 Text | Uses:28 | Used by:138 |
Symbol 136 Text | Uses:21 | Used by:138 |
Symbol 137 Text | Uses:28 | Used by:138 |
Symbol 138 MovieClip | Uses:132 133 134 135 136 137 | Used by:139 |
Symbol 139 MovieClip | Uses:128 131 138 | Used by:Timeline |
Symbol 140 Text | Uses:21 | Used by:142 143 |
Symbol 141 Text | Uses:21 | Used by:142 143 |
Symbol 142 MovieClip | Uses:140 141 | Used by:143 |
Symbol 143 Button | Uses:71 140 75 142 78 141 79 80 | Used by:Timeline |
Symbol 144 Text | Uses:21 | Used by:146 147 |
Symbol 145 Text | Uses:21 | Used by:146 147 |
Symbol 146 MovieClip | Uses:144 145 | Used by:147 |
Symbol 147 Button | Uses:71 144 75 146 78 145 79 80 | Used by:Timeline |
Symbol 148 Bitmap | Used by:149 | |
Symbol 149 Graphic | Uses:148 | Used by:150 |
Symbol 150 MovieClip | Uses:149 | Used by:178 201 224 260 |
Symbol 151 Bitmap | Used by:152 | |
Symbol 152 Graphic | Uses:151 | Used by:153 155 |
Symbol 153 MovieClip | Uses:152 | Used by:154 155 |
Symbol 154 MovieClip | Uses:153 | Used by:155 |
Symbol 155 Button | Uses:153 154 152 11 | Used by:178 201 224 260 |
Symbol 156 Bitmap | Used by:157 | |
Symbol 157 Graphic | Uses:156 | Used by:158 |
Symbol 158 MovieClip | Uses:157 | Used by:177 |
Symbol 159 Bitmap | Used by:160 | |
Symbol 160 Graphic | Uses:159 | Used by:161 |
Symbol 161 MovieClip | Uses:160 | Used by:177 |
Symbol 162 Bitmap | Used by:163 | |
Symbol 163 Graphic | Uses:162 | Used by:164 |
Symbol 164 MovieClip | Uses:163 | Used by:177 |
Symbol 165 Bitmap | Used by:166 | |
Symbol 166 Graphic | Uses:165 | Used by:167 |
Symbol 167 MovieClip | Uses:166 | Used by:177 |
Symbol 168 Bitmap | Used by:169 | |
Symbol 169 Graphic | Uses:168 | Used by:170 |
Symbol 170 MovieClip | Uses:169 | Used by:177 |
Symbol 171 Bitmap | Used by:172 | |
Symbol 172 Graphic | Uses:171 | Used by:173 |
Symbol 173 MovieClip | Uses:172 | Used by:177 |
Symbol 174 Bitmap | Used by:175 | |
Symbol 175 Graphic | Uses:174 | Used by:176 |
Symbol 176 MovieClip | Uses:175 | Used by:177 |
Symbol 177 MovieClip | Uses:158 161 164 167 170 173 176 | Used by:178 |
Symbol 178 MovieClip | Uses:150 155 177 80 | Used by:261 |
Symbol 179 Bitmap | Used by:180 | |
Symbol 180 Graphic | Uses:179 | Used by:181 |
Symbol 181 MovieClip | Uses:180 | Used by:200 |
Symbol 182 Bitmap | Used by:183 | |
Symbol 183 Graphic | Uses:182 | Used by:184 |
Symbol 184 MovieClip | Uses:183 | Used by:200 |
Symbol 185 Bitmap | Used by:186 | |
Symbol 186 Graphic | Uses:185 | Used by:187 |
Symbol 187 MovieClip | Uses:186 | Used by:200 |
Symbol 188 Bitmap | Used by:189 | |
Symbol 189 Graphic | Uses:188 | Used by:190 |
Symbol 190 MovieClip | Uses:189 | Used by:200 |
Symbol 191 Bitmap | Used by:192 | |
Symbol 192 Graphic | Uses:191 | Used by:193 |
Symbol 193 MovieClip | Uses:192 | Used by:200 |
Symbol 194 Bitmap | Used by:195 | |
Symbol 195 Graphic | Uses:194 | Used by:196 |
Symbol 196 MovieClip | Uses:195 | Used by:200 |
Symbol 197 Bitmap | Used by:198 | |
Symbol 198 Graphic | Uses:197 | Used by:199 |
Symbol 199 MovieClip | Uses:198 | Used by:200 |
Symbol 200 MovieClip | Uses:181 184 187 190 193 196 199 | Used by:201 |
Symbol 201 MovieClip | Uses:150 155 200 80 | Used by:261 |
Symbol 202 Bitmap | Used by:203 | |
Symbol 203 Graphic | Uses:202 | Used by:204 |
Symbol 204 MovieClip | Uses:203 | Used by:223 |
Symbol 205 Bitmap | Used by:206 | |
Symbol 206 Graphic | Uses:205 | Used by:207 |
Symbol 207 MovieClip | Uses:206 | Used by:223 |
Symbol 208 Bitmap | Used by:209 | |
Symbol 209 Graphic | Uses:208 | Used by:210 |
Symbol 210 MovieClip | Uses:209 | Used by:223 |
Symbol 211 Bitmap | Used by:212 | |
Symbol 212 Graphic | Uses:211 | Used by:213 |
Symbol 213 MovieClip | Uses:212 | Used by:223 |
Symbol 214 Bitmap | Used by:215 | |
Symbol 215 Graphic | Uses:214 | Used by:216 |
Symbol 216 MovieClip | Uses:215 | Used by:223 |
Symbol 217 Bitmap | Used by:218 | |
Symbol 218 Graphic | Uses:217 | Used by:219 |
Symbol 219 MovieClip | Uses:218 | Used by:223 |
Symbol 220 Bitmap | Used by:221 | |
Symbol 221 Graphic | Uses:220 | Used by:222 |
Symbol 222 MovieClip | Uses:221 | Used by:223 |
Symbol 223 MovieClip | Uses:204 207 210 213 216 219 222 | Used by:224 |
Symbol 224 MovieClip | Uses:150 155 223 80 | Used by:261 |
Symbol 225 Bitmap | Used by:229 | |
Symbol 226 Bitmap | Used by:229 | |
Symbol 227 Bitmap | Used by:229 | |
Symbol 228 Bitmap | Used by:229 | |
Symbol 229 Graphic | Uses:225 226 227 228 | Used by:261 |
Symbol 230 Text | Uses:21 | Used by:232 234 |
Symbol 231 Text | Uses:21 | Used by:232 |
Symbol 232 MovieClip | Uses:230 231 | Used by:234 |
Symbol 233 Graphic | Used by:234 | |
Symbol 234 Button | Uses:71 230 75 232 78 233 80 | Used by:261 |
Symbol 235 Bitmap | Used by:236 | |
Symbol 236 Graphic | Uses:235 | Used by:237 |
Symbol 237 MovieClip | Uses:236 | Used by:261 |
Symbol 238 Bitmap | Used by:239 | |
Symbol 239 Graphic | Uses:238 | Used by:240 |
Symbol 240 MovieClip | Uses:239 | Used by:259 |
Symbol 241 Bitmap | Used by:242 | |
Symbol 242 Graphic | Uses:241 | Used by:243 |
Symbol 243 MovieClip | Uses:242 | Used by:259 |
Symbol 244 Bitmap | Used by:245 | |
Symbol 245 Graphic | Uses:244 | Used by:246 |
Symbol 246 MovieClip | Uses:245 | Used by:259 |
Symbol 247 Bitmap | Used by:248 | |
Symbol 248 Graphic | Uses:247 | Used by:249 |
Symbol 249 MovieClip | Uses:248 | Used by:259 |
Symbol 250 Bitmap | Used by:251 | |
Symbol 251 Graphic | Uses:250 | Used by:252 |
Symbol 252 MovieClip | Uses:251 | Used by:259 |
Symbol 253 Bitmap | Used by:254 | |
Symbol 254 Graphic | Uses:253 | Used by:255 |
Symbol 255 MovieClip | Uses:254 | Used by:259 |
Symbol 256 Bitmap | Used by:257 | |
Symbol 257 Graphic | Uses:256 | Used by:258 |
Symbol 258 MovieClip | Uses:257 | Used by:259 |
Symbol 259 MovieClip | Uses:240 243 246 249 252 255 258 | Used by:260 |
Symbol 260 MovieClip | Uses:150 155 259 80 | Used by:261 |
Symbol 261 MovieClip | Uses:178 201 224 229 234 237 260 | Used by:Timeline |
Instance Names
"bg_main" | Frame 3 | Symbol 15 MovieClip |
"scanner_mc" | Frame 3 | Symbol 17 MovieClip |
"correct_mc" | Frame 3 | Symbol 116 MovieClip |
"incorrect_mc" | Frame 3 | Symbol 124 MovieClip |
"head_main" | Frame 13 | Symbol 127 MovieClip |
"bg_instructions" | Frame 17 | Symbol 139 MovieClip |
"btnInstructions" | Frame 17 | Symbol 143 Button |
"btnBegin" | Frame 17 | Symbol 147 Button |
"game_mc" | Frame 32 | Symbol 261 MovieClip |
"btnReset" | Symbol 86 MovieClip Frame 1 | Symbol 81 Button |
"btnNext" | Symbol 86 MovieClip Frame 1 | Symbol 85 Button |
"tips_mc" | Symbol 116 MovieClip Frame 1 | Symbol 68 MovieClip |
"btn_mc" | Symbol 116 MovieClip Frame 1 | Symbol 86 MovieClip |
"score_mc" | Symbol 116 MovieClip Frame 1 | Symbol 115 MovieClip |
"btnAgain" | Symbol 124 MovieClip Frame 1 | Symbol 123 Button |
"btnUp" | Symbol 178 MovieClip Frame 1 | Symbol 155 Button |
"btnDown" | Symbol 178 MovieClip Frame 1 | Symbol 155 Button |
"itemB" | Symbol 178 MovieClip Frame 1 | Symbol 177 MovieClip |
"itemA" | Symbol 178 MovieClip Frame 1 | Symbol 177 MovieClip |
"btnUp" | Symbol 201 MovieClip Frame 1 | Symbol 155 Button |
"btnDown" | Symbol 201 MovieClip Frame 1 | Symbol 155 Button |
"itemA" | Symbol 201 MovieClip Frame 1 | Symbol 200 MovieClip |
"itemB" | Symbol 201 MovieClip Frame 1 | Symbol 200 MovieClip |
"btnUp" | Symbol 224 MovieClip Frame 1 | Symbol 155 Button |
"btnDown" | Symbol 224 MovieClip Frame 1 | Symbol 155 Button |
"itemB" | Symbol 224 MovieClip Frame 1 | Symbol 223 MovieClip |
"itemA" | Symbol 224 MovieClip Frame 1 | Symbol 223 MovieClip |
"btnUp" | Symbol 260 MovieClip Frame 1 | Symbol 155 Button |
"btnDown" | Symbol 260 MovieClip Frame 1 | Symbol 155 Button |
"itemA" | Symbol 260 MovieClip Frame 1 | Symbol 259 MovieClip |
"itemB" | Symbol 260 MovieClip Frame 1 | Symbol 259 MovieClip |
"biped_mc" | Symbol 261 MovieClip Frame 1 | Symbol 178 MovieClip |
"alt_mc" | Symbol 261 MovieClip Frame 1 | Symbol 201 MovieClip |
"weapon_mc" | Symbol 261 MovieClip Frame 1 | Symbol 224 MovieClip |
"btnSubmit" | Symbol 261 MovieClip Frame 1 | Symbol 234 Button |
"name_mc" | Symbol 261 MovieClip Frame 1 | Symbol 260 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 262 as "__Packages.mx.transitions.OnEnterFrameBeacon" |
ExportAssets (56) | Timeline Frame 1 | Symbol 263 as "__Packages.mx.transitions.BroadcasterMX" |
ExportAssets (56) | Timeline Frame 1 | Symbol 264 as "__Packages.mx.transitions.Tween" |
ExportAssets (56) | Timeline Frame 1 | Symbol 265 as "__Packages.mx.transitions.easing.Strong" |
ExportAssets (56) | Timeline Frame 1 | Symbol 266 as "__Packages.mx.transitions.easing.Regular" |
ExportAssets (56) | Timeline Frame 2 | Symbol 8 as "incorrectSound" |
ExportAssets (56) | Timeline Frame 2 | Symbol 9 as "correctSound" |
ExportAssets (56) | Timeline Frame 2 | Symbol 10 as "scanSound" |
Labels
"main" | Frame 2 |
"instructions" | Frame 18 |
"game" | Frame 28 |
"result" | Frame 38 |
"change" | Symbol 178 MovieClip Frame 2 |
"change" | Symbol 201 MovieClip Frame 2 |
"change" | Symbol 224 MovieClip Frame 2 |
"change" | Symbol 260 MovieClip Frame 2 |
|