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Prime Hunters Know Your Enemy.swf

This is the info page for
Flash #189503

(Click the ID number above for more basic data on this flash file.)


Text
CORRECT!

Samus is a great choice
and balanced hunter for all
modes and most arenas.
Her Morph Ball form gives
her extra ground speed and
her bombs are effective,
whether she's chasing
another hunter or being
chased.

SAMUS ARAN

Samus is a great choice
and balanced hunter for all
modes and most arenas.
Her Morph Ball form gives
her extra ground speed and
her bombs are effective,
whether she's chasing
another hunter or being
chased.

SAMUS ARAN

Trace is a sniping
specialist, and his power
is unmatched in open
arenas that have lots
of ledges. After grabbing
the Imperialist, he can
watch and choose his
targets, unseen by other
hunters.

TRACE

Trace is a sniping
specialist, and his power
is unmatched in open
arenas that have lots
of ledges. After grabbing
the Imperialist, he can
watch and choose his
targets, unseen by other
hunters.

TRACE

The Vhoscythe is fast and
dangerous, but the fact that
it is difficult to control makes
it a better choice for open
arenas than ledges. In tunnels,
Noxus's Judicator is extremely
effective since it can bounce
off walls.

NOXUS

The Vhoscythe is fast and
dangerous, but the fact that
it is difficult to control makes
it a better choice for open
arenas than ledges. In tunnels,
Noxus's Judicator is extremely
effective since it can bounce
off walls.

NOXUS

Spire is at home in lava
arenas, incurring no
damage in the hot stuff
while other hunters
are melting. He's also
a good choice in vertically
oriented arenas, where he
can climb the walls.

SPIRE

Spire is at home in lava
arenas, incurring no
damage in the hot stuff
while other hunters
are melting. He's also
a good choice in vertically
oriented arenas, where he
can climb the walls.

SPIRE

In arenas with veiled
doorways or narrow main
passages, Sylux's alt-form
bombs are great traps. In
Capture mode, Sylux can
pursue hunters who have
stolen his Octolith and
sap their energy.

SYLUX

In arenas with veiled
doorways or narrow main
passages, Sylux's alt-form
bombs are great traps. In
Capture mode, Sylux can
pursue hunters who have
stolen his Octolith and
sap their energy.

SYLUX

Weavel's alt form allows you
to multitask. You can place
the Halfturret in a much-
contested location, such as
a ring node or a place where
a popular item regenerates,
while the other half
explores.

WEAVEL

Weavel's alt form allows you
to multitask. You can place
the Halfturret in a much-
contested location, such as
a ring node or a place where
a popular item regenerates,
while the other half
explores.

WEAVEL

Kanden is a good choice for
arenas that have a lot of
ledges. When Kanden
crawls along a high
platform in Stinglarva
form, enemies will have a
hard time hitting him,
blasting the lip of the
platform instead.

KANDEN

Kanden is a good choice for
arenas that have a lot of
ledges. When Kanden
crawls along a high
platform in Stinglarva
form, enemies will have a
hard time hitting him,
blasting the lip of the
platform instead.

KANDEN

PLAY AGAIN

PLAY AGAIN

NEXT HUNTER

NEXT HUNTER

1 OF 7

1 OF 7

YOU HAVE IDENTIFIED

HUNTERS CORRECTLY

YOU HAVE IDENTIFIED

HUNTERS CORRECTLY

2 OF 7

2 OF 7

3 OF 7

3 OF 7

4 OF 7

4 OF 7

5 OF 7

5 OF 7

6 OF 7

6 OF 7

7 OF 7

7 OF 7

Visit the Metroid
Prime Hunters
website to download
wallpapers and  IM
icons featuring
each hunter.

Visit the Metroid
Prime Hunters
website to download
wallpapers and  IM
icons featuring
each hunter.

www.MetroidHunters.com

www.MetroidHunters.com

www.MetroidHunters.com

www.MetroidHunters.com

www.MetroidHunters.com

try again

try again

This interactive tool will help you
find out. Use the arrows to move all
four reels and match up each
hunter's Name, Image, Alt Form, and
Weapon of Choice. When you think you
have it right, click "Submit." If you're
correct, you'll unlock a game tip for
that hunter. Can you unlock all
seven tips?

This interactive tool will help you
find out. Use the arrows to move all
four reels and match up each
hunter's Name, Image, Alt Form, and
Weapon of Choice. When you think you
have it right, click "Submit." If you're
correct, you'll unlock a game tip for
that hunter. Can you unlock all
seven tips?

INSTRUCTIONS

How well do you know the bounty
hunters in Metroid Prime Hunters?

INSTRUCTIONS

How well do you know the bounty
hunters in Metroid Prime Hunters?

INSTRUCTIONS

INSTRUCTIONS

BEGIN GAME

BEGIN GAME

SUBMIT

SUBMIT

ActionScript [AS1/AS2]

Frame 1
Frame 2
function resetGame() { correctAnswers = new Array(0, 0, 0, 0, 0, 0, 0); gotoAndPlay ("main"); } function testAnswers() { delete game_mc.btnSubmit.onRelease; n = 0; while (n < 4) { game_mc[itemTypeArray[n] + "_mc"].btnUp._visible = false; game_mc[itemTypeArray[n] + "_mc"].btnDown._visible = false; n++; } scannerTween = new mx.transitions.Tween(scanner_mc, "_x", mx.transitions.easing.Regular.easeInOut, -128, 522, 0.75, true); sfx_scan.start(); scannerTween.onMotionFinished = function () { gameBoardTween = new mx.transitions.Tween(game_mc, "_y", mx.transitions.easing.Regular.easeOut, game_mc._y, 392, 0.5, true); if (((eval ("answerKey" + current_name)[0] == current_biped) and (eval ("answerKey" + current_name)[1] == current_alt)) and (eval ("answerKey" + current_name)[2] == current_weapon)) { showCorrect(); } else { showIncorrect(); } }; } function showCorrect() { sfx_correct.start(); correctAnswers[current_name - 1] = 1; totalCorrect = 0; n = 0; while (n < 7) { totalCorrect = totalCorrect + correctAnswers[n]; n++; } correct_mc.score_mc.gotoAndStop(totalCorrect); correct_mc.tips_mc.gotoAndStop(current_name); correctTween = new mx.transitions.Tween(correct_mc, "_y", mx.transitions.easing.Regular.easeOut, -330, 10, 0.5, true); if (totalCorrect == 7) { correct_mc.btn_mc.gotoAndStop(2); correct_mc.btn_mc.btnReset.onRelease = function () { correctTween = new mx.transitions.Tween(correct_mc, "_y", mx.transitions.easing.Regular.easeOut, 10, -330, 0.5, true); correctTween.onMotionFinished = function () { resetGame(); }; }; } else { correct_mc.btn_mc.gotoAndStop(1); correct_mc.btn_mc.btnNext.onRelease = function () { correctTween = new mx.transitions.Tween(correct_mc, "_y", mx.transitions.easing.Regular.easeOut, 10, -330, 0.5, true); gameBoardTween = new mx.transitions.Tween(game_mc, "_y", mx.transitions.easing.Regular.easeOut, 392, 82, 0.5, true); gameBoardTween.onMotionFinished = function () { initGame(); }; }; } } function shuffleDials() { n = 0; while (n < 4) { Set("previous_" + itemTypeArray[n], eval ("current_" + itemTypeArray[n])); Set("current_" + itemTypeArray[n], random(6) + 1); game_mc[itemTypeArray[n] + "_mc"].itemB.gotoAndStop(eval ("current_" + itemTypeArray[n])); game_mc[itemTypeArray[n] + "_mc"].itemA.gotoAndStop(eval ("previous_" + itemTypeArray[n])); game_mc[itemTypeArray[n] + "_mc"].gotoAndPlay("change"); n++; } } function showIncorrect() { sfx_incorrect.start(); incorrectTween = new mx.transitions.Tween(incorrect_mc, "_y", mx.transitions.easing.Regular.easeOut, -147, 117, 0.5, true); incorrect_mc.btnAgain.onRelease = function () { shuffleDials(); incorrectTween = new mx.transitions.Tween(incorrect_mc, "_y", mx.transitions.easing.Regular.easeOut, 117, -147, 0.5, true); gameBoardTween = new mx.transitions.Tween(game_mc, "_y", mx.transitions.easing.Regular.easeOut, 392, 82, 0.5, true); initGame(); }; } function initGame() { n = 0; while (n < 4) { game_mc[itemTypeArray[n] + "_mc"].btnUp._visible = true; game_mc[itemTypeArray[n] + "_mc"].btnDown._visible = true; game_mc[itemTypeArray[n] + "_mc"].myNum = n; game_mc[itemTypeArray[n] + "_mc"].btnUp.onRelease = function () { Set("previous_" + itemTypeArray[this._parent.myNum], eval ("current_" + itemTypeArray[this._parent.myNum])); Set("current_" + itemTypeArray[this._parent.myNum], eval ("current_" + itemTypeArray[this._parent.myNum]) - 1); if (eval ("current_" + itemTypeArray[this._parent.myNum]) < 1) { Set("current_" + itemTypeArray[this._parent.myNum], totalItems); } changeItem(itemTypeArray[this._parent.myNum]); }; game_mc[itemTypeArray[n] + "_mc"].btnDown.onRelease = function () { Set("previous_" + itemTypeArray[this._parent.myNum], eval ("current_" + itemTypeArray[this._parent.myNum])); Set("current_" + itemTypeArray[this._parent.myNum], eval ("current_" + itemTypeArray[this._parent.myNum]) + 1); if (eval ("current_" + itemTypeArray[this._parent.myNum]) > totalItems) { Set("current_" + itemTypeArray[this._parent.myNum], 1); } changeItem(itemTypeArray[this._parent.myNum]); }; n++; } this.game_mc.btnSubmit.onRelease = function () { testAnswers(); }; } function changeItem(whichItem) { game_mc[whichItem + "_mc"].itemB.gotoAndStop(eval ("current_" + whichItem)); game_mc[whichItem + "_mc"].itemA.gotoAndStop(eval ("previous_" + whichItem)); game_mc[whichItem + "_mc"].gotoAndPlay("change"); } function initMain() { tweenInBtn1 = new mx.transitions.Tween(btnInstructions, "_alpha", mx.transitions.easing.Strong.easeOut, 0, 100, 0.5, true); tweenInBtn2 = new mx.transitions.Tween(btnBegin, "_alpha", mx.transitions.easing.Strong.easeOut, 0, 100, 0.5, true); this.btnInstructions.onRelease = function () { tweenInBgInstructions = new mx.transitions.Tween(bg_instructions, "_alpha", mx.transitions.easing.Strong.easeOut, 0, 100, 0.5, true); tweenInBgInstructions.onMotionFinished = function () { bg_instructions.play(); }; fadeOutMain(); this._parent.gotoAndPlay("instructions"); tweenOutBtn1 = new mx.transitions.Tween(btnInstructions, "_alpha", mx.transitions.easing.Strong.easeOut, 100, 0, 0.5, true); delete this.onRelease; tweenOutBtn1.onMotionFinished = function () { this.btnInstructions._visible = false; 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tweenOutHeadMain = new mx.transitions.Tween(head_main, "_alpha", mx.transitions.easing.Strong.easeOut, bg_main._alpha, 0, 0.5, true); } this._lockroot = true; var currentSection = 0; var sfx_scan = new Sound(this); sfx_scan.attachSound("scanSound"); var sfx_correct = new Sound(this); sfx_correct.attachSound("correctSound"); var sfx_incorrect = new Sound(this); sfx_incorrect.attachSound("incorrectSound"); var answerKey1 = new Array(3, 7, 6); var answerKey2 = new Array(5, 4, 3); var answerKey3 = new Array(6, 2, 7); var answerKey4 = new Array(4, 6, 2); var answerKey5 = new Array(1, 3, 4); var answerKey6 = new Array(7, 5, 1); var answerKey7 = new Array(2, 1, 5); var correctAnswers = new Array(0, 0, 0, 0, 0, 0, 0); var totalItems = 7; var current_name = 1; var previous_name; var current_biped = 1; var previous_biped; var current_alt = 1; var previous_alt; var current_weapon = 1; var previous_weapon; var itemTypeArray = new Array("name", "biped", "alt", "weapon"); play();
Frame 17
stop(); initMain();
Frame 27
stop();
Frame 37
stop(); initGame();
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Symbol 116 MovieClipUses:20 22 68 86 115Used by:Timeline
Symbol 117 BitmapUsed by:118
Symbol 118 GraphicUses:117Used by:119
Symbol 119 MovieClipUses:118Used by:124
Symbol 120 TextUses:21Used by:122 123
Symbol 121 TextUses:21Used by:122 123
Symbol 122 MovieClipUses:120 121Used by:123
Symbol 123 ButtonUses:71 120 75 122 78 121 79 80Used by:124
Symbol 124 MovieClipUses:119 123Used by:Timeline
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:127
Symbol 127 MovieClipUses:126Used by:Timeline
Symbol 128 MovieClipUses:19Used by:139
Symbol 129 BitmapUsed by:130
Symbol 130 GraphicUses:129Used by:131
Symbol 131 MovieClipUses:130Used by:139  Timeline
Symbol 132 TextUses:26Used by:138
Symbol 133 TextUses:26Used by:138
Symbol 134 TextUses:21Used by:138
Symbol 135 TextUses:28Used by:138
Symbol 136 TextUses:21Used by:138
Symbol 137 TextUses:28Used by:138
Symbol 138 MovieClipUses:132 133 134 135 136 137Used by:139
Symbol 139 MovieClipUses:128 131 138Used by:Timeline
Symbol 140 TextUses:21Used by:142 143
Symbol 141 TextUses:21Used by:142 143
Symbol 142 MovieClipUses:140 141Used by:143
Symbol 143 ButtonUses:71 140 75 142 78 141 79 80Used by:Timeline
Symbol 144 TextUses:21Used by:146 147
Symbol 145 TextUses:21Used by:146 147
Symbol 146 MovieClipUses:144 145Used by:147
Symbol 147 ButtonUses:71 144 75 146 78 145 79 80Used by:Timeline
Symbol 148 BitmapUsed by:149
Symbol 149 GraphicUses:148Used by:150
Symbol 150 MovieClipUses:149Used by:178 201 224 260
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:153 155
Symbol 153 MovieClipUses:152Used by:154 155
Symbol 154 MovieClipUses:153Used by:155
Symbol 155 ButtonUses:153 154 152 11Used by:178 201 224 260
Symbol 156 BitmapUsed by:157
Symbol 157 GraphicUses:156Used by:158
Symbol 158 MovieClipUses:157Used by:177
Symbol 159 BitmapUsed by:160
Symbol 160 GraphicUses:159Used by:161
Symbol 161 MovieClipUses:160Used by:177
Symbol 162 BitmapUsed by:163
Symbol 163 GraphicUses:162Used by:164
Symbol 164 MovieClipUses:163Used by:177
Symbol 165 BitmapUsed by:166
Symbol 166 GraphicUses:165Used by:167
Symbol 167 MovieClipUses:166Used by:177
Symbol 168 BitmapUsed by:169
Symbol 169 GraphicUses:168Used by:170
Symbol 170 MovieClipUses:169Used by:177
Symbol 171 BitmapUsed by:172
Symbol 172 GraphicUses:171Used by:173
Symbol 173 MovieClipUses:172Used by:177
Symbol 174 BitmapUsed by:175
Symbol 175 GraphicUses:174Used by:176
Symbol 176 MovieClipUses:175Used by:177
Symbol 177 MovieClipUses:158 161 164 167 170 173 176Used by:178
Symbol 178 MovieClipUses:150 155 177 80Used by:261
Symbol 179 BitmapUsed by:180
Symbol 180 GraphicUses:179Used by:181
Symbol 181 MovieClipUses:180Used by:200
Symbol 182 BitmapUsed by:183
Symbol 183 GraphicUses:182Used by:184
Symbol 184 MovieClipUses:183Used by:200
Symbol 185 BitmapUsed by:186
Symbol 186 GraphicUses:185Used by:187
Symbol 187 MovieClipUses:186Used by:200
Symbol 188 BitmapUsed by:189
Symbol 189 GraphicUses:188Used by:190
Symbol 190 MovieClipUses:189Used by:200
Symbol 191 BitmapUsed by:192
Symbol 192 GraphicUses:191Used by:193
Symbol 193 MovieClipUses:192Used by:200
Symbol 194 BitmapUsed by:195
Symbol 195 GraphicUses:194Used by:196
Symbol 196 MovieClipUses:195Used by:200
Symbol 197 BitmapUsed by:198
Symbol 198 GraphicUses:197Used by:199
Symbol 199 MovieClipUses:198Used by:200
Symbol 200 MovieClipUses:181 184 187 190 193 196 199Used by:201
Symbol 201 MovieClipUses:150 155 200 80Used by:261
Symbol 202 BitmapUsed by:203
Symbol 203 GraphicUses:202Used by:204
Symbol 204 MovieClipUses:203Used by:223
Symbol 205 BitmapUsed by:206
Symbol 206 GraphicUses:205Used by:207
Symbol 207 MovieClipUses:206Used by:223
Symbol 208 BitmapUsed by:209
Symbol 209 GraphicUses:208Used by:210
Symbol 210 MovieClipUses:209Used by:223
Symbol 211 BitmapUsed by:212
Symbol 212 GraphicUses:211Used by:213
Symbol 213 MovieClipUses:212Used by:223
Symbol 214 BitmapUsed by:215
Symbol 215 GraphicUses:214Used by:216
Symbol 216 MovieClipUses:215Used by:223
Symbol 217 BitmapUsed by:218
Symbol 218 GraphicUses:217Used by:219
Symbol 219 MovieClipUses:218Used by:223
Symbol 220 BitmapUsed by:221
Symbol 221 GraphicUses:220Used by:222
Symbol 222 MovieClipUses:221Used by:223
Symbol 223 MovieClipUses:204 207 210 213 216 219 222Used by:224
Symbol 224 MovieClipUses:150 155 223 80Used by:261
Symbol 225 BitmapUsed by:229
Symbol 226 BitmapUsed by:229
Symbol 227 BitmapUsed by:229
Symbol 228 BitmapUsed by:229
Symbol 229 GraphicUses:225 226 227 228Used by:261
Symbol 230 TextUses:21Used by:232 234
Symbol 231 TextUses:21Used by:232
Symbol 232 MovieClipUses:230 231Used by:234
Symbol 233 GraphicUsed by:234
Symbol 234 ButtonUses:71 230 75 232 78 233 80Used by:261
Symbol 235 BitmapUsed by:236
Symbol 236 GraphicUses:235Used by:237
Symbol 237 MovieClipUses:236Used by:261
Symbol 238 BitmapUsed by:239
Symbol 239 GraphicUses:238Used by:240
Symbol 240 MovieClipUses:239Used by:259
Symbol 241 BitmapUsed by:242
Symbol 242 GraphicUses:241Used by:243
Symbol 243 MovieClipUses:242Used by:259
Symbol 244 BitmapUsed by:245
Symbol 245 GraphicUses:244Used by:246
Symbol 246 MovieClipUses:245Used by:259
Symbol 247 BitmapUsed by:248
Symbol 248 GraphicUses:247Used by:249
Symbol 249 MovieClipUses:248Used by:259
Symbol 250 BitmapUsed by:251
Symbol 251 GraphicUses:250Used by:252
Symbol 252 MovieClipUses:251Used by:259
Symbol 253 BitmapUsed by:254
Symbol 254 GraphicUses:253Used by:255
Symbol 255 MovieClipUses:254Used by:259
Symbol 256 BitmapUsed by:257
Symbol 257 GraphicUses:256Used by:258
Symbol 258 MovieClipUses:257Used by:259
Symbol 259 MovieClipUses:240 243 246 249 252 255 258Used by:260
Symbol 260 MovieClipUses:150 155 259 80Used by:261
Symbol 261 MovieClipUses:178 201 224 229 234 237 260Used by:Timeline

Instance Names

"bg_main"Frame 3Symbol 15 MovieClip
"scanner_mc"Frame 3Symbol 17 MovieClip
"correct_mc"Frame 3Symbol 116 MovieClip
"incorrect_mc"Frame 3Symbol 124 MovieClip
"head_main"Frame 13Symbol 127 MovieClip
"bg_instructions"Frame 17Symbol 139 MovieClip
"btnInstructions"Frame 17Symbol 143 Button
"btnBegin"Frame 17Symbol 147 Button
"game_mc"Frame 32Symbol 261 MovieClip
"btnReset"Symbol 86 MovieClip Frame 1Symbol 81 Button
"btnNext"Symbol 86 MovieClip Frame 1Symbol 85 Button
"tips_mc"Symbol 116 MovieClip Frame 1Symbol 68 MovieClip
"btn_mc"Symbol 116 MovieClip Frame 1Symbol 86 MovieClip
"score_mc"Symbol 116 MovieClip Frame 1Symbol 115 MovieClip
"btnAgain"Symbol 124 MovieClip Frame 1Symbol 123 Button
"btnUp"Symbol 178 MovieClip Frame 1Symbol 155 Button
"btnDown"Symbol 178 MovieClip Frame 1Symbol 155 Button
"itemB"Symbol 178 MovieClip Frame 1Symbol 177 MovieClip
"itemA"Symbol 178 MovieClip Frame 1Symbol 177 MovieClip
"btnUp"Symbol 201 MovieClip Frame 1Symbol 155 Button
"btnDown"Symbol 201 MovieClip Frame 1Symbol 155 Button
"itemA"Symbol 201 MovieClip Frame 1Symbol 200 MovieClip
"itemB"Symbol 201 MovieClip Frame 1Symbol 200 MovieClip
"btnUp"Symbol 224 MovieClip Frame 1Symbol 155 Button
"btnDown"Symbol 224 MovieClip Frame 1Symbol 155 Button
"itemB"Symbol 224 MovieClip Frame 1Symbol 223 MovieClip
"itemA"Symbol 224 MovieClip Frame 1Symbol 223 MovieClip
"btnUp"Symbol 260 MovieClip Frame 1Symbol 155 Button
"btnDown"Symbol 260 MovieClip Frame 1Symbol 155 Button
"itemA"Symbol 260 MovieClip Frame 1Symbol 259 MovieClip
"itemB"Symbol 260 MovieClip Frame 1Symbol 259 MovieClip
"biped_mc"Symbol 261 MovieClip Frame 1Symbol 178 MovieClip
"alt_mc"Symbol 261 MovieClip Frame 1Symbol 201 MovieClip
"weapon_mc"Symbol 261 MovieClip Frame 1Symbol 224 MovieClip
"btnSubmit"Symbol 261 MovieClip Frame 1Symbol 234 Button
"name_mc"Symbol 261 MovieClip Frame 1Symbol 260 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 262 as "__Packages.mx.transitions.OnEnterFrameBeacon"
ExportAssets (56)Timeline Frame 1Symbol 263 as "__Packages.mx.transitions.BroadcasterMX"
ExportAssets (56)Timeline Frame 1Symbol 264 as "__Packages.mx.transitions.Tween"
ExportAssets (56)Timeline Frame 1Symbol 265 as "__Packages.mx.transitions.easing.Strong"
ExportAssets (56)Timeline Frame 1Symbol 266 as "__Packages.mx.transitions.easing.Regular"
ExportAssets (56)Timeline Frame 2Symbol 8 as "incorrectSound"
ExportAssets (56)Timeline Frame 2Symbol 9 as "correctSound"
ExportAssets (56)Timeline Frame 2Symbol 10 as "scanSound"

Labels

"main"Frame 2
"instructions"Frame 18
"game"Frame 28
"result"Frame 38
"change"Symbol 178 MovieClip Frame 2
"change"Symbol 201 MovieClip Frame 2
"change"Symbol 224 MovieClip Frame 2
"change"Symbol 260 MovieClip Frame 2




http://swfchan.com/38/189503/info.shtml
Created: 15/10 -2018 15:53:41 Last modified: 15/10 -2018 15:53:41 Server time: 02/05 -2024 00:50:24