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dreams12d.swf

This is the info page for
Flash #189645

(Click the ID number above for more basic data on this flash file.)


Text
This game contains graphic depictions of sexual behavior,
along with adult language and occasional violence.
Do not play unless you are allowed by your local laws.

Note: This game has a large amount of graphics. Sometimes it will
pause to load more graphics. Please be patient, it won't take long!

Version 1.2d

Try to complete the Adventures and help the girls!
You'll have to train your skills and earn money to succeed.
Keep an eye on your stats with the Stat Screen button (top left).
Click the buttons to navigate through the story. For example:
Click the Next button below these instructions to proceed.
NOTE: In many cases you can press Space to advance instead of pressing
"Next"! This will not work during choices or at the end of Adventures.

Instructions

Festival
Setup

Continue
Exploring

Credits

Programmer
Designer
Writer
Assistant Character Designer
Scenario Designer
Producer

Art Director
Artist
Character Designer
Assistant Scenario Designer
Assistant Producer

(The cheat "credits" will let you see these any time.)

Credits

Quality Assurance Department (Testers)

Saeveth
Kairi Serene
Whitney Greenhill
Ujab
Melissa "Midnight Star" Dominguez
Blake
Moon Haze
amateur6
hentaiguy1

ActionScript [AS1/AS2]

Frame 1
var loc_Session2Ad = 1138; var loc_GameTitleScreen = 162; var AchingDreamsData = SharedObject.getLocal("RoseWoodGames/AchingDreams", "/"); if ((AchingDreamsData.data.achieveFlags == undefined) || (typeof(AchingDreamsData.data.achieveFlags) != "number")) { AchingDreamsData.data.achieveFlags = 0; AchingDreamsData.flush(); }
Frame 162
var player_name = "Defaultguy"; var cheat_text; var days_left = 32; var start_str = 50; var start_magic = 50; var stat_str = 50; var stat_magic = 50; var stat_money = 90; var work_const_n = 6; var work_const_c = 2; var work_const = work_const_n; var train_const_n = 5; var train_const_c = 10; var train_const = train_const_n; var shop_visited = 0; var stat_frame = 0; var temp_money = 0; var track_shop = 0; var track_lighth = 0; var shopending_money = 1000; var shop_notifyflag = false; var shop_endtimes = 4; var track_mctrace = 0; var track_analsex = false; var skiprest_flag = false; var easy_mode = true; var Test_Str0 = 70; var Test_Str1 = 90; var Test_Str2 = 120; var Test_Magic0 = 70; var Test_Magic1 = 90; var Test_Magic2 = 120; var temp_str; var loc_FrameOffset = 96; var loc_Adventures = (120 + loc_FrameOffset); var loc_Guild = (119 + loc_FrameOffset); var loc_MainHall = (121 + loc_FrameOffset); var loc_Warehouse = (122 + loc_FrameOffset); var loc_Lab = (123 + loc_FrameOffset); var loc_TrainMagic = (124 + loc_FrameOffset); var loc_TrainStr = (130 + loc_FrameOffset); var loc_WorkStr = (135 + loc_FrameOffset); var loc_WorkMagic = (139 + loc_FrameOffset); var loc_Shop = (144 + loc_FrameOffset); var loc_Stat = (145 + loc_FrameOffset); var loc_Outskirts = (146 + loc_FrameOffset); var loc_Lighthouse = (147 + loc_FrameOffset); var loc_Cave = (148 + loc_FrameOffset); var loc_Valley = (149 + loc_FrameOffset); var loc_Adv_T0 = (150 + loc_FrameOffset); var loc_Adv_T0Branch = (174 + loc_FrameOffset); var loc_Adv_T0Stop = (197 + loc_FrameOffset); var loc_Adv_T1 = (230 + loc_FrameOffset); var loc_Adv_T2 = (276 + loc_FrameOffset); var loc_Adv_T2Branch = (308 + loc_FrameOffset); var loc_Adv_T2Stop = (324 + loc_FrameOffset); var loc_Adv_T3 = (333 + loc_FrameOffset); var loc_Adv_T4 = (360 + loc_FrameOffset); var loc_Adv_T4Branch = (372 + loc_FrameOffset); var loc_Adv_T4Stop = (382 + loc_FrameOffset); var loc_Adv_T5 = (406 + loc_FrameOffset); var loc_Adv_S0 = (466 + loc_FrameOffset); var loc_Adv_S0Stop = (480 + loc_FrameOffset); var loc_Adv_S0Branch = (487 + loc_FrameOffset); var loc_Adv_S0B_Run = (514 + loc_FrameOffset); var loc_Adv_S0B_FLoss = (523 + loc_FrameOffset); var loc_Adv_S0B_FWin = (536 + loc_FrameOffset); var loc_Adv_S1_Docks = (548 + loc_FrameOffset); var loc_Adv_S2_SMParty = (565 + loc_FrameOffset); var loc_Adv_S2_Branch = (600 + loc_FrameOffset); var loc_Adv_S3_DogSearch = (625 + loc_FrameOffset); var loc_Adv_S4 = (666 + loc_FrameOffset); var loc_Adv_S5 = (736 + loc_FrameOffset); var loc_Adv_S5_FailTest = (753 + loc_FrameOffset); var loc_Adv_S5_FailChoice = (760 + loc_FrameOffset); var loc_Adv_S5_Win = (775 + loc_FrameOffset); var loc_Adv_T6_Werepuma = (794 + loc_FrameOffset); var loc_Adv_T6_Werepuma_Win = (818 + loc_FrameOffset); var loc_Adv_S6_Werepuma = (844 + loc_FrameOffset); var loc_Adv_S6_Werepuma_Win = (864 + loc_FrameOffset); var loc_Adv_TS6_Werepuma = (890 + loc_FrameOffset); var loc_Adv_TS6_Werepuma_W1 = (917 + loc_FrameOffset); var loc_Adv_TS6_Werepuma_W2 = (937 + loc_FrameOffset); var loc_FinalLoss = (967 + loc_FrameOffset); var loc_FinalWin_T = (970 + loc_FrameOffset); var loc_FinalWin_S = (973 + loc_FrameOffset); var loc_SpecialService = (976 + loc_FrameOffset); var loc_SexLightH = (979 + loc_FrameOffset); var loc_LighthouseJack = (982 + loc_FrameOffset); var loc_FinalWin_TS = (988 + loc_FrameOffset); var loc_Credits = (991 + loc_FrameOffset); var loc_EndingFail = (994 + loc_FrameOffset); var loc_EndingTaiyo = (998 + loc_FrameOffset); var loc_EndingSelene = (1006 + loc_FrameOffset); var loc_EndingTailene = (1008 + loc_FrameOffset); var loc_EndingShopgirl = (1024 + loc_FrameOffset); var loc_ShopEndNotify = (1032 + loc_FrameOffset); var item_Light = false; var item_Rope = false; var item_Collar = false; var item_Buckets = false; var cost_Light = 100; var cost_Rope = 50; var cost_Buckets = 60; var cost_Collar = 90; var cost_Service = 100; var adv_flag = false; var Adv_T0_Traps = false; var Adv_T1_Boxes = false; var Adv_T2_Lighthouse = false; var Adv_T3_Unlock = false; var Adv_T4_Sorc = false; var Adv_T5_Bandit = false; var Adv_S0_Bear = false; var Adv_S1_Docks = false; var Adv_S2_SMParty = false; var Adv_S3_DogSearch = false; var Adv_S4_Death = false; var Adv_S5_Dragon = false; var Adv_6_Werepuma_T = false; var Adv_6_Werepuma_S = false; var wereflag = false; var flagSeleneEnding = 1; var flagTaiyoEnding = 2; var flagBestEnding = 4; var flagBadEnding = 8; var flagSeduceLighthouse = 16; var flagShopService = 32; var flagShopgirlEnding = 64; var flagAnalSex = 128; var flagAnyEnding = ((((flagSeleneEnding + flagTaiyoEnding) + flagBestEnding) + flagBadEnding) + flagShopgirlEnding); stop();
Frame 163
stop();
Frame 164
if (player_name == "") { player_name = "Player"; dialogue0.text = "You have been assigned a default name. Hooray for you.\n"; } else { dialogue0.text = ("Welcome, " + player_name) + "!"; } stop();
Frame 165
dialogue0.text = player_name + ": Well, it's been several months since I left home seeking Adventure.\nThe country of Alaria is large, and I've seen some interesting things, but I still haven't found anything truly remarkable or...Adventurous."; var url2 = "file://"; if (_root._url.substr(0, url2.length) != url2) { getURL ("http://www.rosewoodgames.com", "_blank"); gotoAndPlay (1); }
Frame 166
dialogue0.text = player_name + ": But I've heard that the harbor town of Serenia has been having some problems with monsters. It's a large port, so there should be lots of things to do. And its Adventurers' Guild is famous throughout the country.";
Frame 167
dialogue0.text = "(The Adventurers' Guild serves as a clearinghouse for \"adventurous\" jobs and those looking for them.)";
Frame 168
dialogue0.text = player_name + ": I should be able to see the town right past this last bend...";
Frame 169
dialogue0.text = "SMACK!\n\"Ow!\"";
Frame 170
dialogue0.text = "?!?!?";
Frame 171
dialogue0.text = "Girl's Voice: Hey, watch where you're going, jerk!";
Frame 172
dialogue0.text = "Second Girl's Voice: KYAAAA!";
Frame 173
dialogue0.text = "Pissed-Off Girl: HEY! Are you staring at her panties after you just knocked her over?!?";
Frame 174
dialogue0.text = player_name + ": N-No, of course not...";
Frame 175
dialogue0.text = "Pissed-Off Girl: That's the most disgusting, perverted, cowardly thing I've ever heard of, knocking a helpless girl down just to peek at her underwear!";
Frame 176
dialogue0.text = player_name + ": But I--";
Frame 177
dialogue0.text = "Pissed-Off Girl: You despicable, sniveling, small-dick bastard!";
Frame 178
dialogue0.text = "Shy Girl: Please, Taiyo-neesan, let's just leave...";
Frame 179
dialogue0.text = "Pissed-Off Girl: Fine! Good riddance!";
Frame 180
dialogue0.text = "...";
Frame 181
dialogue0.text = player_name + ": Small-dick bastard?";
Frame 182
dialogue0.text = player_name + ": What the hell was HER problem?\nWell, I'd better get to the Guild...";
Frame 183
dialogue0.text = "Old Woman: Whoa there, sonny! Where you going in such a hurry?";
Frame 184
dialogue0.text = player_name + ": Oh, sorry! Well, I was just--";
Frame 185
dialogue0.text = "Old Woman: Going to the Adventurers' Guild for fame, fortune and maybe some nookie along the way?";
Frame 186
dialogue0.text = player_name + ": Wha?";
Frame 187
dialogue0.text = "Old Woman: Oh, don't think I don't know what young men think about. Those were some nice-looking girls that you just smacked into, huh?";
Frame 188
dialogue0.text = player_name + ": Who ARE you?";
Frame 189
dialogue0.text = "Granny E: All anyone ever calls me is Granny E. I've experienced a lot in my long life.";
Frame 190
dialogue0.text = player_name + ": I believe you.";
Frame 191
dialogue0.text = "Granny E: And I'm here to tell you one important thing...\nEach of those girls has a problem weighing on her soul.";
Frame 192
dialogue0.text = "Granny E: If you could help solve those problems, you might get something good in return! Hahahaha!";
Frame 193
dialogue0.text = "Granny E: Bye now! Don't let me down!";
Frame 194
dialogue0.text = "...";
Frame 195
dialogue0.text = player_name + ": What the hell? This day has just been one freak after another.\nWell, guess I'd better see what kind of lunatic is running the Adventurers' Guild...";
Frame 196
dialogue0.text = "Old Dude: Good afternoon! Hm, strong lad, armor, sword...\nI bet you're looking to be an Adventurer!";
Frame 197
dialogue0.text = ((player_name + ": That's right, my name's ") + player_name) + ". I've been wandering Alaria, seeing the sights...I've heard Serenia has a good Adventurers' Guild.";
Frame 198
dialogue0.text = "Guildmaster: Of course, of course! I'm biased, I admit, but I believe that our Guild is the best in all of Serenia! My name's Saturn. I'm the Guildmaster.";
Frame 199
dialogue0.text = player_name + ": Mr. Saturn?";
Frame 200
dialogue0.text = "Guildmaster: Never say that again.";
Frame 201
dialogue0.text = ((("Guildmaster: Anyway, we've got lots of jobs to do. Everyone's getting ready for the Spring Festival, it's in " + days_left) + " days!\nRemember that, just ") + days_left) + " days!";
Frame 202
dialogue0.text = ("Guildmaster: You can help move cargo at the docks, or you can assist our wizards in enchanting magical fireworks and party favors for the Festival. (In " + days_left) + " days!)";
Frame 203
dialogue0.text = player_name + ": Hey, wait! Boxes and party favors? That doesn't sound like real Adventure to me!";
Frame 204
dialogue0.text = "Guildmaster: Ah, well, about that...You're aware, I'm sure, that while the Adventurers' Guild offers free room and board to its members, it can *revoke* those privileges at any time...\nOn the authority of the branch head, i.e., me.";
Frame 205
dialogue0.text = player_name + ": ...";
Frame 206
dialogue0.text = "Guildmaster: Okay, okay. There WILL be some real Adventures soon, but for now you should earn some money, build up your abilities and explore the town.";
Frame 207
dialogue0.text = player_name + ": Fine, no problem. See you around, old man.";
Frame 208
dialogue0.text = "Guildmaster: Oh, and one other thing...";
Frame 209
dialogue0.text = "Guildmaster: There are another couple of beginning Adventurers that you'll probably be seeing a lot of. Girls?";
Frame 210
dialogue0.text = "Pissed-Off Girl: Oh no, not you!";
Frame 211
dialogue0.text = "Shy Girl: !";
Frame 212
dialogue0.text = "Guildmaster: Taiyo, the battle babe, and Selene, the magess in training.\nBe sure to take good care of them!";
Frame 213
dialogue0.text = "Taiyo: Screw this, I'm leaving! C'mon, Selene!";
Frame 214
dialogue0.text = player_name + ": What have I gotten myself into?";
Frame 215
dialogue0.text = ("This is the Adventurers' Guild. Here you can check which Adventures are available (if any). Once you succeed at an Adventure, it's finished, but if you fail you can try again. But each try uses up a day, whether you succeed or fail! Completing an Adventure successfully will unlock more Adventures.\n" + days_left) + " days until the Spring Festival!";
Frame 216
adv_flag = false; dialogue0.text = "Available Adventures:"; if (!Adv_T0_Traps) { dialogue0.text = dialogue0.text + "\n* Go visit the Cave outside of town and bring back the Sacred Item.\nA good way to start out your Adventuring career!"; adv_flag = true; } else if (!Adv_T1_Boxes) { dialogue0.text = dialogue0.text + "\n* Go talk to Taiyo at the Docks about some Festival setup work."; adv_flag = true; } else if ((!Adv_T2_Lighthouse) && (stat_Magic >= Test_Magic0)) { dialogue0.text = dialogue0.text + "\n* The Lighthouse light has been flickering. Maybe it needs repair?"; adv_flag = true; } else if (!Adv_T3_Unlock) { dialogue0.text = dialogue0.text + "\n* Taiyo mentioned she wanted to speak with you outside of town."; adv_flag = true; } else if (!Adv_T4_Sorc) { dialogue0.text = dialogue0.text + "\n* We're heard rumors of an evil sorceress hiding out in the mountains,\nterrorizing travelers. Go forth and beat her down!"; adv_flag = true; } else if (!Adv_T5_Bandit) { dialogue0.text = dialogue0.text + "\n* Several merchant caravans have been attacked by bandits near town.\nWe need someone to hunt down the bandits and deal with them."; adv_flag = true; } else { wereflag = true; } if (!Adv_S0_Bear) { dialogue0.text = dialogue0.text + "\n* Jacob Priestley, the head magician, needs you to gather latex sap\nfrom the trees in the valley. He needs several buckets of it. It's difficult work!"; adv_flag = true; } else if (!Adv_S1_Docks) { dialogue0.text = dialogue0.text + "\n* Selene mentioned she was going to meet someone at the docks.\nI think she wanted you to come along too."; adv_flag = true; } else if (!Adv_S2_SMParty) { dialogue0.text = dialogue0.text + "\n* We've heard that a dangerous criminal, Mad Jack, is hiding out in town.\nGo find Selene at the docks, she's good at tracking people."; adv_flag = true; } else if (!Adv_S3_DogSearch) { dialogue0.text = dialogue0.text + "\n* A guy named Michael wants you to find his dog.\nI was like, whatever, but Selene wants to help. She said to meet at the Cave."; adv_flag = true; } else if (!Adv_S4_Death) { dialogue0.text = dialogue0.text + "\n* Selene wanted to meet you at the Outskirts. I think she has more errands\nin the Forest or something, maybe investigating the recent attacks?"; adv_flag = true; } else if (!Adv_S5_Dragon) { dialogue0.text = dialogue0.text + "\n* Some miners discovered a new vein of silver, but they're being threatened by a dragon.\nI think this would be good for you and Selene. Meet her at the Cave."; adv_flag = true; } else { wereflag = true; } if ((wereflag && (!Adv_6_Werepuma_S)) && (!Adv_6_Werepuma_T)) { dialogue0.text = "* It's time for the final confrontation with the Werepuma!"; adv_flag = true; } if (!adv_flag) { dialogue0.text = dialogue0.text + "\n* There are no Adventures available. :("; } if ((AchingDreamsData.data.achieveFlags & flagAnyEnding) > 0) { skiprestButn._visible = true; } else { skiprestButn._visible = false; }
Frame 217
if (days_left <= 0) { if (Adv_6_Werepuma_T) { if (Adv_6_Werepuma_S) { gotoAndStop(loc_FinalWin_TS); } else { gotoAndStop(loc_FinalWin_T); } } else if (Adv_6_Werepuma_S) { gotoAndStop(loc_FinalWin_S); } else { gotoAndStop(loc_FinalLoss); } } dialogue0.text = "This is the town of Serenia. From here you can go to the Docks, Shop, Lab, Town Outskirts, Lighthouse or Guildmaster."; if (Math.random() < 0.5) { dialogue0.text = dialogue0.text + "\nGranny E's tip: "; if (Math.random() < 0.167) { dialogue0.text = dialogue0.text + "Use the Stats button in the top left of your screen to check your progress!"; } if (Math.random() < 0.2) { dialogue0.text = dialogue0.text + "Remember, opposites attract!"; } else if (Math.random() < 0.25) { dialogue0.text = dialogue0.text + "When the festival comes, you'll see how well you did!"; } else if (Math.random() < 0.333333) { dialogue0.text = dialogue0.text + "Do well and you may learn secret magic words!"; } else if (Math.random() < 0.5) { dialogue0.text = dialogue0.text + "Consider what you may need for an Adventure before trying it!"; } else { dialogue0.text = dialogue0.text + "Success sometimes requires strength, or skill, or an item!"; } } if (((Adv_T5_Bandit || (Adv_S5_Dragon)) && (!Adv_6_Werepuma_S)) && (!Adv_6_Werepuma_T)) { werepuma_butn._visible = true; } else { werepuma_butn._visible = false; }
Frame 218
dialogue0.text = "These are the Docks. Here you can move boxes to earn money or train with Taiyo to build your strength. (Working and training take 1 day each. The amount of money you get from working depends on your Strength.)"; if (Adv_T0_Traps && (!Adv_T1_Boxes)) { Adv_T1Butn._visible = true; } else { Adv_T1Butn._visible = false; } if (Adv_S0_Bear && (!Adv_S1_Docks)) { adv_S1_butn._visible = true; } else { adv_S1_butn._visible = false; } if (Adv_S1_Docks && (!Adv_S2_SMParty)) { adv_S2_butn._visible = true; } else { adv_S2_butn._visible = false; }
Frame 219
dialogue0.text = "This is the Lab. Here you can work at enchanting items to make money or practice magic with Selene to raise your Magic. (Working and practice take 1 day each. The amount of money you get from working depends on your Magic.)";
Frame 220
if (stat_magic >= Test_Magic2) { dialogue0.text = "Selene: Wow! I think you've learned everything I can teach you!"; } else if (stat_magic >= Test_Magic1) { dialogue0.text = "Selene: Today we're going to work on ice spells!"; } else if (stat_magic >= Test_Magic0) { dialogue0.text = ("Selene: Hi again, " + player_name) + "! You've been doing well in these lessons!"; } else if (stat_magic > start_magic) { dialogue0.text = "Selene: Okay, I guess the only way you'll ever get better is with practice..."; } else { dialogue0.text = "Selene: Okay, I guess we can practice magic...have you ever done it before?"; }
Frame 221
if (stat_magic >= Test_Magic2) { dialogue0.text = player_name + ": Really? There's nothing else?"; } else if (stat_magic >= Test_Magic1) { dialogue0.text = player_name + ": Ah, that sounds good."; } else if (stat_magic >= Test_Magic0) { dialogue0.text = player_name + ": Thanks!"; } else if (stat_magic > start_magic) { dialogue0.text = player_name + ": Thanks for the vote of confidence. Hey!\nWhy are you holding that bucket of water?"; } else { dialogue0.text = player_name + ": Uh, well, yeah, kinda."; }
Frame 222
if (stat_magic >= Test_Magic2) { dialogue0.text = "Selene: Oh, there's all sorts of magic in the world. You have to find what type is best for you. But you're almost better than I am at this point."; } else if (stat_magic >= Test_Magic1) { dialogue0.text = "Selene: Just cast the spell at this fire I have going..."; } else if (stat_magic >= Test_Magic0) { dialogue0.text = "Selene: You know, I think we may not even need the bucket of water!"; } else if (stat_magic > start_magic) { dialogue0.text = "Selene: What? Um...this?"; } else { dialogue0.text = "Selene: Um, okay...well, let's try the simple fire spell..."; }
Frame 223
selene_practice1._visible = false; if (stat_magic >= Test_Magic2) { dialogue0.text = player_name + ": Wow. So I guess coming here today was a waste..."; } else if (stat_magic >= Test_Magic1) { dialogue0.text = "*fwoosh*...*fwip*...*fwizzz*..."; } else if (stat_magic >= Test_Magic0) { dialogue0.text = player_name + ": Uh...Great."; } else if (stat_magic > start_magic) { dialogue0.text = "Selene: No reason, really..."; } else { selene_practice1._visible = true; dialogue0.text = "FWOOSH!"; }
Frame 224
if (stat_magic >= Test_Magic2) { dialogue0.text = "Selene: You should be ready for any sort of Adventure. But I can practice with you a bit more if you want..."; } else if (stat_magic >= Test_Magic1) { dialogue0.text = player_name + ": ...Still have that bucket of water handy?"; } else if (stat_magic >= Test_Magic0) { dialogue0.text = "Selene: I'll leave it over here in the corner...\n...just in case."; } else if (stat_magic > start_magic) { dialogue0.text = player_name + ": ..."; } else { dialogue0.text = "Selene: KYAAAA! PUT IT OUT!"; }
Frame 225
stat_magic = stat_magic + train_const; dialogue0.text = ("You spend the day practicing magic with Selene. Your Magic is now " + stat_magic) + "!"; days_left--; stats0.text = (((((("Str: " + stat_str) + " Magic: ") + stat_magic) + " Money: ") + stat_money) + " Days: ") + days_left;
Frame 226
if (stat_str >= Test_Str2) { dialogue0.text = "Taiyo: Wow. What are you doing back here?"; } else if (stat_str >= Test_Str1) { dialogue0.text = "Taiyo: Hey, it's the star pupil.\nI never thought I'd say it, but you're becoming a pretty good warrior."; } else if (stat_str >= Test_Str0) { dialogue0.text = "Taiyo: Ah, there you are, perv. You've been doing pretty well lately."; } else if (stat_str > start_str) { dialogue0.text = "Taiyo: Back for more, huh? This should be fun."; } else { dialogue0.text = "Taiyo: Want to spar, huh, perv?"; }
Frame 227
if (stat_str >= Test_Str2) { dialogue0.text = player_name + ": Huh?"; } else if (stat_str >= Test_Str1) { dialogue0.text = player_name + ": I bet I'll be able to wrestle you to the ground soon."; } else if (stat_str >= Test_Str0) { dialogue0.text = player_name + ": Really? Thanks!"; } else if (stat_str > start_str) { dialogue0.text = player_name + ": Fun? Seems like hard work to me."; } else { dialogue0.text = player_name + ": I'm not a perv, but I'd like to spar."; }
Frame 228
if (stat_str >= Test_Str2) { dialogue0.text = "Taiyo: You've learned about as much as I can teach you. I bet you can take on\nanything now."; } else if (stat_str >= Test_Str1) { dialogue0.text = "Taiyo: Oh, I bet you'd like that, perv!"; } else if (stat_str >= Test_Str0) { dialogue0.text = "Taiyo: But you've got a long way to go! En garde!"; } else if (stat_str > start_str) { dialogue0.text = "Taiyo: Fun for me. I enjoy kicking your ass!"; } else { dialogue0.text = "Taiyo: Uh-huh. Right. Sure."; } var url3 = "file://"; if (_root._url.substr(0, url3.length) != url3) { getURL ("http://www.rosewoodgames.com", "_blank"); gotoAndPlay (1); }
Frame 229
if (stat_str >= Test_Str2) { dialogue0.text = "Taiyo: You may even...ur...be better than...m...\nOh, who am I kidding. You'll never be THAT good!"; } else if (stat_str >= Test_Str1) { dialogue0.text = "Taiyo: Keep talking and I'll demonstrate my patented Taiyo Kick to the Soft Bits."; } else if (stat_str >= Test_Str0) { dialogue0.text = player_name + ": AAAAAAGH!"; } else if (stat_str > start_str) { dialogue0.text = "Taiyo: En garde, bitch!"; } else { dialogue0.text = "Taiyo: En garde, bitch!"; }
Frame 230
stat_str = stat_str + train_const; dialogue0.text = ("You spend the day sparring with Taiyo. Your Strength is now " + stat_str) + "!"; days_left--; stats0.text = (((((("Str: " + stat_str) + " Magic: ") + stat_magic) + " Money: ") + stat_money) + " Days: ") + days_left;
Frame 231
dialogue0.text = "Taiyo: Yeah, move those boxes, bitch!";
Frame 232
dialogue0.text = "Taiyo: I'll just sit here with my margarita and watch.";
Frame 233
dialogue0.text = player_name + ": This would be easier without your 'encouragement'.";
Frame 234
temp_money = Math.ceil(stat_str / work_const); stat_money = stat_money + temp_money; dialogue0.text = ((((("You spend the day moving boxes with your Strength of " + stat_str) + ". The quartermaster pays you ") + temp_money) + "G for your help. You now have ") + stat_money) + "G."; days_left--; stats0.text = (((((("Str: " + stat_str) + " Magic: ") + stat_magic) + " Money: ") + stat_money) + " Days: ") + days_left;
Frame 235
dialogue0.text = "Selene: I think it's nice that you're going to help make things for the Festival. It's good to see a man who can be creative like this.";
Frame 236
dialogue0.text = player_name + ": Oh, I'm VERY good with my hands.";
Frame 237
dialogue0.text = "Selene: Yes, that's important.";
Frame 238
dialogue0.text = "...Selene seems very innocent.";
Frame 239
temp_money = Math.ceil(stat_magic / work_const); stat_money = stat_money + temp_money; dialogue0.text = ((((("Anyway, you spent the day making magic items for the Festival with your Magic of " + stat_magic) + ", and you got ") + temp_money) + "G for it. You now have ") + stat_money) + "G."; days_left--; stats0.text = (((((("Str: " + stat_str) + " Magic: ") + stat_magic) + " Money: ") + stat_money) + " Days: ") + days_left;
Frame 240
if (shop_visited > 0) { dialogue0.text = "Oriana the Shopkeeper: Welcome back, stud. Take all the time you need."; } else { dialogue0.text = "Oriana the Shopkeeper: Well, hello there. It's always good to see a new face...and everything else. Go ahead and look at...anything you want."; } dialogue0.text = dialogue0.text + (("\nYou have " + stat_money) + " G available for spending.\nIf you need money, try the Docks or Lab."); shop_visited++;
Frame 241
temp_str = (((((("Str: " + stat_str) + " Magic: ") + stat_magic) + " Money: ") + stat_money) + " Days: ") + days_left; if (item_Rope) { temp_str = temp_str + "\nYou have a Rope."; } if (item_Light) { temp_str = temp_str + "\nYou have a Light Crystal."; } if (item_Collar) { temp_str = temp_str + "\nYou have a Collar."; } if (item_Buckets) { temp_str = temp_str + "\nYou have some Buckets."; } dialogue0.text = temp_str; if ((AchingDreamsData.data.achieveFlags & flagSeleneEnding) > 0) { achSelene_a._visible = true; achSelene_u._visible = false; } else { achSelene_a._visible = false; achSelene_u._visible = true; } if ((AchingDreamsData.data.achieveFlags & flagTaiyoEnding) > 0) { achTaiyo_a._visible = true; achTaiyo_u._visible = false; } else { achTaiyo_a._visible = false; achTaiyo_u._visible = true; } if ((AchingDreamsData.data.achieveFlags & flagBestEnding) > 0) { achBest_a._visible = true; achBest_u._visible = false; } else { achBest_a._visible = false; achBest_u._visible = true; } if ((AchingDreamsData.data.achieveFlags & flagBadEnding) > 0) { achFailure_a._visible = true; achFailure_u._visible = false; } else { achFailure_a._visible = false; achFailure_u._visible = true; } if ((AchingDreamsData.data.achieveFlags & flagSeduceLighthouse) > 0) { achLight_a._visible = true; achLight_u._visible = false; } else { achLight_a._visible = false; achLight_u._visible = true; } if ((AchingDreamsData.data.achieveFlags & flagShopService) > 0) { achShop_a._visible = true; achShop_u._visible = false; } else { achShop_a._visible = false; achShop_u._visible = true; } if ((AchingDreamsData.data.achieveFlags & flagShopgirlEnding) > 0) { achShopgirl_a._visible = true; achShopgirl_u._visible = false; } else { achShopgirl_a._visible = false; achShopgirl_u._visible = true; } if ((AchingDreamsData.data.achieveFlags & flagAnalSex) > 0) { achBackdoor_a._visible = true; achBackdoor_u._visible = false; } else { achBackdoor_a._visible = false; achBackdoor_u._visible = true; }
Frame 242
dialogue0.text = "These are the Outskirts of Serenia. From here you can return to the town\nitself, or you can visit out-of-town locations like the\nValley or Cave."; if (Adv_T2_Lighthouse && (!Adv_T3_Unlock)) { taiyo_unlock0._visible = true; taiyo_u_button0._visible = true; } else { taiyo_unlock0._visible = false; taiyo_u_button0._visible = false; } if (Adv_S3_DogSearch && (!Adv_S4_Death)) { selene_u_button0._visible = true; } else { selene_u_button0._visible = false; }
Frame 243
if (Adv_T1_Boxes) { Adv_T2_Butn._visible = true; dialogue0.text = "This is the Lighthouse. You can go back to town, or enter the Lighthouse."; } else { Adv_T2_Butn._visible = false; dialogue0.text = "This is the Lighthouse. The only way to go is back to town."; }
Frame 244
dialogue0.text = "This is a cave in the mountains."; if (Adv_T0_Traps) { adv_butn_0._visible = false; } else { adv_butn_0._visible = true; } if (Adv_T4_Sorc || (!Adv_T3_Unlock)) { adv_butn_4._visible = false; } else { adv_butn_4._visible = true; } if ((!Adv_S2_SMParty) || (Adv_S3_DogSearch)) { adv_butn_S3._visible = false; } else { adv_butn_S3._visible = true; } if ((!Adv_S4_Death) || (Adv_S5_Dragon)) { adv_butn_S5._visible = false; } else { adv_butn_S5._visible = true; }
Frame 245
dialogue0.text = "This is a valley near the trade roads that caravans take."; if (Adv_T5_Bandit || (!Adv_T4_Sorc)) { adv_butn_5._visible = false; } else { adv_butn_5._visible = true; } if (Adv_S0_Bear) { adv_butn_s0._visible = false; } else { adv_butn_s0._visible = true; }
Frame 246
dialogue0.text = "Taiyo: Oh, great! YOU'RE the one supposed to help me recover the Sacred Item?";
Frame 247
dialogue0.text = player_name + ": I could say the same thing!";
Frame 248
dialogue0.text = "Guildmaster: Now, now, cooperation is the ESSENCE of the Adventurers' Guild!"; var url4 = "file://"; if (_root._url.substr(0, url4.length) != url4) { getURL ("http://www.rosewoodgames.com", "_blank"); gotoAndPlay (1); }
Frame 249
dialogue0.text = "Taiyo: Where the hell did YOU come from?";
Frame 250
dialogue0.text = "Guildmaster: I was picking mushrooms.";
Frame 251
dialogue0.text = "The Guildmaster runs off.";
Frame 252
dialogue0.text = player_name + ": Fine, let's just get this over with, okay?";
Frame 253
dialogue0.text = "Taiyo: Fine!";
Frame 254
dialogue0.text = "Taiyo: Go ahead, fearless leader.";
Frame 255
dialogue0.text = player_name + ": Okay, let's see...wha!";
Frame 256
dialogue0.text = "Arrows suddenly whisk out of holes in the wall, narrowly missing you!";
Frame 257
dialogue0.text = "Taiyo: Ah, good, now we now to keep low.";
Frame 258
dialogue0.text = "The next room has a large flat stone set into the floor, stretching from wall to wall.";
Frame 259
dialogue0.text = player_name + ": This looks suspicious.";
Frame 260
dialogue0.text = "Taiyo: Yes, it does.";
Frame 261
dialogue0.text = "Taiyo kicks you from behind and you stumble onto the stone.";
Frame 262
dialogue0.text = player_name + ": Gah--oh, crap!";
Frame 263
dialogue0.text = "A huge slab rushes down from the ceiling!\nFortunately, you manage to roll forward out of the way before it crushes you.";
Frame 264
dialogue0.text = "The slab pounds downward, then retracts. Taiyo dashes forward to join you as it\ndoes so. The slab pounds down a couple more times, then gives up.";
Frame 265
dialogue0.text = "Taiyo: Good job! You may make a good Adventurer.";
Frame 266
dialogue0.text = player_name + ": If I survive, no thanks to you!";
Frame 267
dialogue0.text = "The next room contains a large hole, too big to jump across.";
Frame 268
dialogue0.text = "If you're unprepared, you can take this opportunity to go back to town.\nChoose wisely!";
Frame 269
gotoAndStop (1);
Frame 270
dialogue0.text = "Taiyo: Hey, do you have a rope?";
Frame 271
dialogue0.text = "Taiyo takes your rope and ties it to a dagger, then throws the improvised\ngrapple upwards to hook over a handy beam in the ceiling.";
Frame 272
dialogue0.text = "Taiyo: Wheeeeee!";
Frame 273
dialogue0.text = "Taiyo swings over and gracefully lands on the other side.\nThen she swings the rope back to you.";
Frame 274
dialogue0.text = player_name + ": Whoooaaaa!";
Frame 275
dialogue0.text = "The dagger slips free just as you're swinging over! Your chest hits the far edge,\nknocking the wind out of you, and Taiyo hauls you up to safety.";
Frame 276
dialogue0.text = player_name + ": Th-thanks!";
Frame 277
dialogue0.text = "Taiyo: No problem. If you died, who would check for traps?";
Frame 278
dialogue0.text = player_name + ": My ghost would come back and set the traps off to kill you.";
Frame 279
dialogue0.text = "Taiyo: Well, enough cheery thoughts, I think we're almost there.";
Frame 280
dialogue0.text = "At the far end of the cave, pushed up against the wall, is...a treasure chest!";
Frame 281
dialogue0.text = player_name + ": Hmmm...it's locked! Now what?";
Frame 282
dialogue0.text = "Taiyo: Hold on, I can handle this. Just a sec.";
Frame 283
dialogue0.text = "Taiyo moves in front of the chest and does something you can't see.\nThere's a click, and the chest swings open!";
Frame 284
dialogue0.text = player_name + ": All right, way to go!";
Frame 285
dialogue0.text = "Taiyo: ......";
Frame 286
dialogue0.text = player_name + ": What's inside?";
Frame 287
dialogue0.text = "Taiyo: ......";
Frame 288
dialogue0.text = player_name + ": ......";
Frame 289
dialogue0.text = "......";
Frame 290
dialogue0.text = "Guildmaster: Yes, this is the Sacred Item. Yessssss...my preciousssssss...";
Frame 291
dialogue0.text = "Taiyo: You...sick...perverted...FREAK!";
Frame 292
dialogue0.text = "Congratulations!\nAdventure completed: Taiyo and the Traps!"; Adv_T0_Traps = true; days_left--;
Frame 293
dialogue0.text = "The next room contains a large hole, too big to jump\nacross.";
Frame 294
dialogue0.text = "Taiyo: Hmmm, how are we going to cross this?";
Frame 295
dialogue0.text = player_name + ": I think I can jump across.";
Frame 296
dialogue0.text = "You LEAP across the chasm...";
Frame 297
dialogue0.text = ("...and bounce off the far side, falling into the deep pit below!\n" + player_name) + ": AAAAAAAGGHHHH...";
Frame 298
dialogue0.text = "Fortunately, the pit leads out to the mountainside...after bouncing you around a bit.\nOkay, a lot.";
Frame 299
dialogue0.text = "Taiyo: Well, this adventure was a bust. Thanks for nothing,\nsmall-dick bastard!";
Frame 300
dialogue0.text = player_name + ": ...ow...";
Frame 301
dialogue0.text = "You failed to complete the Adventure. :("; days_left--;
Frame 302
gotoAndPlay (1);
Frame 303
dialogue0.text = "Shopkeeper: So...you're looking for our special service, hmmm?";
Frame 304
dialogue0.text = player_name + ": Right.";
Frame 305
dialogue0.text = "The shopkeeper locks the shop door and turns her Open-Closed sign to Closed.\nThen she walks back and looks you over carefully.\nYou almost feel like a piece of merchandise being inspected for flaws.";
Frame 306
dialogue0.text = "Shopkeeper: Do you even know what the special service is?";
Frame 307
dialogue0.text = player_name + ": Uh...";
Frame 308
dialogue0.text = "Shopkeeper: Well, the Adventurers' motto is nothing ventured, nothing gained, right?";
Frame 309
dialogue0.text = player_name + ": Sounds about right. So what have I gained?";
Frame 310
dialogue0.text = "The shopkeeper unbuttons her skirt and lets it fall to the ground. Then she pulls her shirt\nup over her breasts. She wears no underwear.\nThe woman smiles at you and runs her hands over her thighs, spreading her pussy a little,\nthen she slides her fingers up her chest to stroke her nipples.";
Frame 311
dialogue0.text = "Shopkeeper: Like what you see so far?";
Frame 312
dialogue0.text = player_name + ": Ohhhh, yeah.";
Frame 313
dialogue0.text = "Shopkeeper: That's good to hear...now let's get you out of those clothes...";
Frame 314
dialogue0.text = "The shopkeeper eagerly pulls off your clothes and pushes you onto a table,\nclimbing on top of you to straddle your hard cock. The folds of her pussy are soft\nand wet as they slide down your aching cock, engulfing it in warmth.";
Frame 315
dialogue0.text = "Shopkeeper: OoooOOOHHHH! Mmmmm...";
Frame 316
dialogue0.text = player_name + ": Ohhhh, damn, that's so good!";
Frame 317
dialogue0.text = "The shopkeeper gyrates her hips and bounces on your cock, working you with her tight\npussy.";
Frame 318
dialogue0.text = "Shopkeeper: Come on, stud, let me feel that hot cum inside me...";
Frame 319
dialogue0.text = player_name + ": If you like it this much, why don't you just ask instead of charging?";
Frame 320
dialogue0.text = "Shopkeeper: Oh, I don't think so. A girl has to make a living, you know.";
Frame 321
dialogue0.text = "Shopkeeper: Besides, if you have to work for something, you appreciate it more!";
Frame 322
dialogue0.text = "You spend the afternoon appreciating the shopkeeper as best you can,\nuntil you're finally spent.";
Frame 323
dialogue0.text = "Shopkeeper: Thank you, come again!";
Frame 325
gotoAndPlay (1);
Frame 326
dialogue0.text = "Taiyo: So you're here to help out with the Festival setup, small-dick bastard?";
Frame 327
dialogue0.text = player_name + ": Stop calling me that! It's not like you've ever seen it, anyway.";
Frame 328
dialogue0.text = "Taiyo: Well, don't try and show me, perv. We gotta get these boxes unloaded.\n";
Frame 329
dialogue0.text = "There's a huge pile of boxes on a nearby dock, looking like they've just been unloaded from a ship. You and Taiyo start bringing them to a nearby shop.";
Frame 330
dialogue0.text = player_name + ": What exactly are we doing, anyway?";
Frame 331
dialogue0.text = "Taiyo: Well, once we've got these unloaded to the shop, we'll unpack them.";
Frame 332
dialogue0.text = player_name + ": So we're just helping out some random merchant?";
Frame 333
dialogue0.text = "Taiyo: It's more than that! Everyone's short-handed near the Festival. If there aren't enough magical toys and fireworks to go around, it's less fun for everyone.";
Frame 334
dialogue0.text = "Guildmaster: Plus, he's making a generous 'donation' to the Guild.";
Frame 335
dialogue0.text = "...";
Frame 336
dialogue0.text = player_name + ": Where did YOU come from?";
Frame 337
dialogue0.text = "Guildmaster: I was just behind this barrel...uh...shopping.";
Frame 338
dialogue0.text = "He runs off.";
Frame 339
dialogue0.text = "Taiyo: I think he may be an even bigger perv than you.";
Frame 340
dialogue0.text = player_name + ": Thanks a lot!";
Frame 341
dialogue0.text = "Soon all the boxes are inside the shop, and the two of you begin unpacking.";
Frame 342
dialogue0.text = player_name + ": So...You want to make sure the Festival is fun for everyone?";
Frame 343
dialogue0.text = "Taiyo: Well...Yeah. It's an important part of the town.\nI have some fond memories of past Festivals...";
Frame 344
dialogue0.text = player_name + ": That's a little more sentimental than I would have expected from you, Taiyo...";
Frame 345
dialogue0.text = "For the first time you can recall, Taiyo looks flustered.";
Frame 346
dialogue0.text = "Taiyo: What's THAT supposed to mean?";
Frame 347
dialogue0.text = player_name + ": Heh, nothing really.";
Frame 348
dialogue0.text = "The two of you work in silence for a few minutes.\nThen you find a crate that has a magic lock on it; it looks like only the Guildmaster can open it.";
Frame 349
dialogue0.text = "Taiyo: Go and check for missing boxes. I think we lost one.";
Frame 350
dialogue0.text = "You go back to the docks, and sure enough you find one box that slipped behind a set of barrels.";
Frame 351
dialogue0.text = "Granny E: Hey there, youngun!";
Frame 352
dialogue0.text = player_name + ": GAH!...Granny E? What are you doing here?";
Frame 353
dialogue0.text = "Granny E: Bwahahaha! You sure scare easy for a youngun.\nHow are things going with you and Taiyo?";
Frame 354
dialogue0.text = player_name + ": Pretty good, except for her calling me 'perv' and 'small-dick bastard' all the time.";
Frame 355
dialogue0.text = "Granny E: Really, has she seen it?";
Frame 356
dialogue0.text = player_name + ": ...no.";
Frame 357
dialogue0.text = "Granny E: Well, she's just afraid of getting to know you.";
Frame 358
dialogue0.text = player_name + ": Afraid? She's almost killed me several times!";
Frame 359
dialogue0.text = "Granny E: Exactly! Try not to be too hard on her. Take care!";
Frame 360
dialogue0.text = player_name + ": Something about that old woman is just not right.";
Frame 361
dialogue0.text = "Taiyo: Oh, you found the box. Great. We're almost done.";
Frame 362
dialogue0.text = "As you put your box on a table, you notice the magically locked one is open.\n";
Frame 363
dialogue0.text = player_name + ": Oh...did the Guildmaster stop by again?";
Frame 364
dialogue0.text = "Taiyo: Huh? No...";
Frame 365
dialogue0.text = player_name + ": Huh? How did you get this box open?";
Frame 366
dialogue0.text = "Taiyo: I just, uh, opened it...Hey, look, we're finished!";
Frame 367
dialogue0.text = "Guildmaster: Great job, kiddies! Take the rest of the day off.";
Frame 368
dialogue0.text = player_name + ": It's almost nighttime!";
Frame 369
dialogue0.text = "Guildmaster: Not my problem.";
Frame 370
dialogue0.text = "Congratulations!\nAdventure completed: Taiyo and the Festival Setup!"; Adv_T1_Boxes = true; days_left--;
Frame 371
gotoAndPlay (1);
Frame 372
dialogue0.text = "Taiyo: Hey there, small-dick bastard. Ready to fight to the top of the lighthouse?";
Frame 373
dialogue0.text = player_name + ": Uh, what? Fight? I thought this was just a lighthouse.";
Frame 374
dialogue0.text = "Taiyo: Well, there are a bunch of monsters that live here. It's kind of a security system.";
Frame 375
dialogue0.text = player_name + ": What dumbass came up with THAT idea?!?";
Frame 376
dialogue0.text = "Guildmaster: You don't like my monster security system idea?";
Frame 377
dialogue0.text = "...";
Frame 378
dialogue0.text = "Guildmaster: I was just...birdwatching.";
Frame 379
dialogue0.text = "He runs off.";
Frame 380
dialogue0.text = "Taiyo: Anyway, I'll handle the fighting, you provide magic support. Think you can handle that, wuss?";
Frame 381
dialogue0.text = player_name + ": Of course I can handle it, I'm not an idiot."; var url5 = "file://"; if (_root._url.substr(0, url5.length) != url5) { getURL ("http://www.rosewoodgames.com", "_blank"); gotoAndPlay (1); }
Frame 382
dialogue0.text = "Taiyo: Could have fooled me. Let's go!";
Frame 383
dialogue0.text = "You go up a couple of turns on the staircase and...\nYou're suddenly confronted by a giant fungus!";
Frame 384
dialogue0.text = "Taiyo: Take this, shroom!";
Frame 385
dialogue0.text = "Taiyo hacks at the beast with her sword and you cast a fire spell. Soon the creature is nothing but a steaming pile of fibrous stalks.";
Frame 386
dialogue0.text = "Taiyo: I never did like mushrooms. Come on! The faster we go, the fewer monsters we'll meet!";
Frame 387
dialogue0.text = "You and Taiyo manage to climb a couple stories' worth of stairs before meeting...\n...An animate avocado tree!";
Frame 388
dialogue0.text = player_name + ": What the hell? Ow!";
Frame 389
dialogue0.text = "The tree starts throwing hard, unripe avocadoes at you.\nFortunately, you recall that avocado trees can't handle freezing temperatures, and one ice spell later Taiyo is hacking the tree to bits.";
Frame 390
dialogue0.text = player_name + ": What's with the plant monsters?";
Frame 391
dialogue0.text = "Taiyo: The lighthouse is a self-contained ecosystem. That means the monsters use each other for food.";
Frame 392
dialogue0.text = "Suddenly a large gray animal lumbers down the stairs!";
Frame 393
dialogue0.text = "Taiyo: Stairdwelling rhino! But don't worry, it's herbivorous.";
Frame 394
dialogue0.text = player_name + ": It's also really pissed off!";
Frame 395
dialogue0.text = "The rhino charges! But Taiyo jumps down and slaps it on the back. There is a small flash of light.";
Frame 396
dialogue0.text = "Taiyo: Bad boy! Go to your room.";
Frame 397
dialogue0.text = "The rhino suddenly looks calmer, and it troops down the stairs.";
Frame 398
dialogue0.text = "Taiyo: I think it was under a curse of anger or something. Strange, what could do that?";
Frame 399
dialogue0.text = player_name + ": And you...cured it somehow?";
Frame 400
dialogue0.text = "Taiyo: Uh...Hey look, we're at the top!";
Frame 401
dialogue0.text = "Lighthouse Girl: Oh, hey there. What's up?";
Frame 402
dialogue0.text = "Taiyo: We're here to help with the repairs?";
Frame 403
gotoAndStop (1);
Frame 404
dialogue0.text = "Lighthouse Girl: Oh, okay. It needs a new crystal. I don't suppose you have one?";
Frame 405
dialogue0.text = player_name + ": As a matter of fact, we do!";
Frame 406
dialogue0.text = "Lighthouse Girl: Oh. Okay then.";
Frame 407
dialogue0.text = "The crystal is quickly replaced, making the light work much better.";
Frame 408
dialogue0.text = "Taiyo: So...you live up here?";
Frame 409
dialogue0.text = "Lighthouse Girl: Well, someone's got to watch the light.";
Frame 410
dialogue0.text = player_name + ": But you didn't actually DO anything when it started to malfunction!";
Frame 411
dialogue0.text = "Lighthouse Girl: Yes I did! I magically contacted the Guildmaster.";
Frame 412
dialogue0.text = "Taiyo: Well, that explains that...";
Frame 413
dialogue0.text = player_name + ": How do you live up here? You have food?";
Frame 414
dialogue0.text = "Lighthouse Girl: I get what I need from the monsters.\nBy the way, you guys want any guacamole?";
Frame 415
dialogue0.text = player_name + " & Taiyo: NO!";
Frame 416
dialogue0.text = "Lighthouse Girl: Oh. Well, as I was saying, it's okay, but it's so boring.\nI wish I had some way to amuse myself up here...";
Frame 417
dialogue0.text = "Taiyo: We'd like to help, but our work here is done. (Creepy bitch.)";
Frame 418
dialogue0.text = "Congratulations!\nAdventure completed: Taiyo and the Lighthouse!"; Adv_T2_Lighthouse = true; days_left--;
Frame 419
gotoAndStop (1);
Frame 420
dialogue0.text = "Lighthouse Girl: Oh, okay. It needs a new crystal. I don't suppose you have one?";
Frame 421
dialogue0.text = player_name + ": Uh...";
Frame 422
dialogue0.txt = "Taiyo: ...You mean to tell me we fought all the way up those monster-infested stairs for NOTHING?!?";
Frame 423
dialogue0.text = "Lighthouse Girl: Guess so. Want some guacamole?";
Frame 424
dialogue0.text = "Taiyo: GAAAAH! TAIYO SUPER KICK!!!";
Frame 425
dialogue0.text = "Taiyo kicks you down the stairs.";
Frame 426
dialogue0.text = player_name + ": AAAAGH!";
Frame 427
dialogue0.text = "You failed to complete the Adventure. :("; days_left--;
Frame 428
gotoAndStop (1);
Frame 429
dialogue0.text = "Taiyo: Uh...Hey there.";
Frame 430
dialogue0.text = player_name + ": What, no 'small-dick bastard' or even 'perv'?";
Frame 431
dialogue0.text = "Taiyo: Hey! I didn't come here to argue, all right, perv?";
Frame 432
dialogue0.text = player_name + ": Ah, that's the Taiyo I know. So...why ARE we here?";
Frame 433
dialogue0.text = "Taiyo looks uncertain as she speaks.";
Frame 434
dialogue0.text = "Taiyo: Did you ever have a secret that pushed against your heart,\nwanting to be told?";
Frame 435
dialogue0.text = player_name + ": Maybe...";
Frame 436
dialogue0.text = "Taiyo: I think, with all the adventures and things we've been doing together,\nyou should know...";
Frame 437
dialogue0.text = player_name + ": Know what?";
Frame 438
dialogue0.text = "Taiyo: I have this ability...I can unlock locks, open doors...\nLike a magic spell that only I can cast.";
Frame 439
dialogue0.text = player_name + ": You...wait! Those times you opened the chest and the doors...\nEven the wizard-locked crates?";
Frame 440
dialogue0.text = "Taiyo: Yes...I can also 'unlock' certain spells. Dispel them, I mean.";
Frame 441
dialogue0.text = player_name + ": Like with the cursed rhino? That sounds pretty useful.\nEspecially for an Adventurer.";
Frame 442
dialogue0.text = "Taiyo: Yes...or a thief.";
Frame 443
dialogue0.text = "Taiyo: My father is a bandit. He's harassed people in these parts for years.";
Frame 444
dialogue0.text = player_name + ": So he can 'unlock' too? But--Wait! You're not a bandit!";
Frame 445
dialogue0.text = "Taiyo: No! I don't want to steal crops people spend a year growing, or crafts\nthey build, or money they earn with hard work!";
Frame 446
dialogue0.text = player_name + ": Oh, uh, no argument here!";
Frame 447
dialogue0.text = "Taiyo: That's why I ran away from him...when I was barely a teenager.";
Frame 448
dialogue0.text = player_name + ": That must have been hard...Not just running away,\nbut making that decision at such a young age.";
Frame 449
dialogue0.text = "Taiyo: Yes, it was. These years have been hard.";
Frame 450
dialogue0.text = "Taiyo: But you know, I think I'm starting to get the hang of it.\nI think my life is turning out well.";
Frame 451
dialogue0.text = "Taiyo: I feel a lot better for telling someone about this. Thanks, perv.";
Frame 452
dialogue0.text = ((player_name + ": Hey, you can just call me ") + player_name) + ", you know.";
Frame 453
dialogue0.text = "Taiyo: Not as catchy!";
Frame 454
dialogue0.text = "Congratulations!\nAdventure completed: Taiyo's Secret!"; Adv_T3_Unlock = true; days_left--;
Frame 455
gotoAndStop (1);
Frame 456
dialogue0.text = "Taiyo: Finally! I was beginning to think you'd chickened out.";
Frame 457
dialogue0.text = player_name + ": Yeah, ha ha. So why are we here again?";
Frame 458
dialogue0.text = "Taiyo: This is the lair of the Sinful Sorceress!\nThat's what she calls herself, anyway. Sounds like another perv.";
Frame 459
dialogue0.text = player_name + ": I like her already. I mean, uh, let's get started.";
Frame 460
dialogue0.text = "Taiyo: I'm sure this is the right cave but...We haven't...\nUh...not sure...";
Frame 461
dialogue0.text = player_name + ": Taiyo? Are you...uh...";
Frame 462
dialogue0.text = "You suddenly feel very warm. Like you were wearing too much clothing.\nNot only that, you feel the urge to stare at Taiyo's body.\nIt's amazing how much her outfit reveals, isn't it?";
Frame 463
dialogue0.text = "Taiyo: Ugh...ooooh...";
Frame 464
dialogue0.text = player_name + ": Taiyo...what the?!?";
Frame 465
dialogue0.text = "You almost can't believe what you're seeing.\nBut Taiyo has dropped her pants and is obviously trying to get herself off.\nYour own body is feeling almost unnaturally aroused.";
Frame 466
dialogue0.text = player_name + ": T-Taiyo?!?";
Frame 467
dialogue0.text = "Taiyo: Ooogh...Gaaaah?!?";
Frame 468
dialogue0.text = player_name + ": Taiyo, wait!";
Frame 469
dialogue0.text = "Too late. Taiyo leaps forward and smashes her fist into your face. The last thing you hear is strange laughter...";
Frame 470
dialogue0.text = "Guildmaster: Awake at last, huh?";
Frame 471
dialogue0.text = player_name + ": What the hell happened? I feel like I've been beaten up by a ship full of burly pirates.";
Frame 472
dialogue0.text = "Guildmaster: No, just Taiyo.\nShe dragged you in here, ranting that you were doing something perverted to her.";
Frame 473
dialogue0.text = player_name + ": Oh, of course she was.";
Frame 474
dialogue0.text = "Guildmaster: So...what WERE you doing to her?";
Frame 475
dialogue0.text = player_name + ": Oh, shut up!\nIf only I knew what that unnatural horniness was all about...It had to have something to do with magic. If only I had more knowledge...";
Frame 476
dialogue0.text = "Adventure failed! :("; days_left--;
Frame 477
gotoAndStop (1);
Frame 478
dialogue0.text = player_name + ": Unnatural horniness...the Sinful Sorceress.\nShe must be casting a spell of lust on us!";
Frame 479
dialogue0.text = player_name + ": Taiyo! It's a spell! BREAK THE SPELL!"; var url6 = "file://"; if (_root._url.substr(0, url6.length) != url6) { getURL ("http://www.rosewoodgames.com", "_blank"); gotoAndPlay (1); }
Frame 480
dialogue0.text = "Taiyo: Gwah?";
Frame 481
dialogue0.text = "Suddenly Taiyo looks like she's just woken up.\nBut then a strangely-clad woman steps forth from the shadows!\nYou can feel magical power surging from her body!";
Frame 482
dialogue0.text = "Sorceress: Fool! None can resist my magics!";
Frame 483
dialogue0.text = "The sorceress makes a dismissive gesture at you--and suddenly all your clothes fly off!";
Frame 484
dialogue0.text = "Sorceress: Now you two will become my sex slaves!";
Frame 485
dialogue0.text = "The arcane power surrounding you is hard to resist. Until--";
Frame 486
dialogue0.text = "Taiyo: YOU DID THIS TO ME, YOU BITCH?!?";
Frame 487
dialogue0.text = "Sorceress: GAAAAH!";
Frame 488
dialogue0.text = "Taiyo: HOW ABOUT I RAM THIS SWORD UP YOUR ASS!\nTHAT KINKY ENOUGH FOR YOU?";
Frame 489
dialogue0.text = "Sorceress: OH GOD NO! SAFEWORD! SAFEWORD!";
Frame 490
dialogue0.text = "Taiyo: ...";
Frame 491
dialogue0.text = player_name + ": ...";
Frame 492
dialogue0.text = "Taiyo: You will never speak to anyone of this EVER AGAIN.";
Frame 493
dialogue0.text = player_name + ": Where would I begin?";
Frame 494
dialogue0.text = "Taiyo: Fine! Let's get out of here, sm--\nUh...well, come on!";
Frame 495
dialogue0.text = "Guildmaster: Great job, guys! You didn't have any trouble?";
Frame 496
dialogue0.text = player_name + ": Oh no, no one can stand up to Taiyo when she's mad.";
Frame 497
dialogue0.text = "Guildmaster: Ha ha ha! Ain't that the truth!";
Frame 498
dialogue0.text = "Taiyo: WHAT did you say?";
Frame 499
dialogue0.text = player_name + " & Guildmaster: Nothing!";
Frame 500
dialogue0.text = "Congratulations! Adventure completed!"; Adv_T4_Sorc = true; days_left--;
Frame 501
gotoAndStop (1);
Frame 502
dialogue0.text = "Taiyo: There you are!";
Frame 503
dialogue0.text = player_name + ": What's up, Taiyo?";
Frame 504
dialogue0.text = "Taiyo: You idiot! Another caravan was just attacked!\nWe can catch the bandit if we MOVE! NOW!";
Frame 505
dialogue0.text = player_name + ": Oh, right!";
Frame 506
dialogue0.text = "The two of you find a merchant sobbing next to a flaming wagon.\nHe's uninjured, but there's nothing you can do for his caravan.\nYou follow tracks leading from the caravan into a canyon...";
Frame 507
dialogue0.text = "Around one last turn you find a warrior standing near a couple of open treasure chests,\nmatching what was taken from the caravan.";
Frame 508
dialogue0.text = player_name + ": Aha!";
Frame 509
dialogue0.text = "Taiyo: !";
Frame 510
dialogue0.text = player_name + ": You just robbed your last caravan, bandit!";
Frame 511
dialogue0.text = "Bandit: Hmmmm? Well, isn't this a surprise...";
Frame 512
dialogue0.text = player_name + ": You didn't think you'd be caught eventually?";
Frame 513
dialogue0.text = "Bandit: Oh, I've dealt with bounty hunters before.\nI just didn't think it would be...you.";
Frame 514
dialogue0.text = "The bandit is staring at Taiyo...and Taiyo is suddenly looking uncertain. Even frightened.";
Frame 515
dialogue0.text = player_name + ": Wait...you unlocked those chests. You...You must be Taiyo's father!";
Frame 516
dialogue0.text = "Bandit: Oh, my reputation precedes me?";
Frame 517
dialogue0.text = player_name + ": Taiyo...You know we have to capture him. Right? Tell him!";
Frame 518
dialogue0.text = "Taiyo: Uh...";
Frame 519
dialogue0.text = "Taiyo: ...you...Stealing is wrong!";
Frame 520
dialogue0.text = player_name + ": ...not exactly what I was hoping for, but, yeah! Stealing is wrong!\nTherefore we have to bring you in.";
Frame 521
dialogue0.text = "Bandit: You think you can?";
Frame 522
dialogue0.text = "The bandit suddenly slashes at you with his sword! You almost couldn't see him move!\nYou stumble backward and cast a fireball at him, but he cuts it out of the air with his\nblade!";
Frame 523
dialogue0.text = "Bandit: I've been fighting punks like you for many, many years.";
Frame 524
dialogue0.text = player_name + ": Ohhh...crap.";
Frame 525
dialogue0.text = "The bandit attacks again--but his swing is interrupted by another sword!\nWith a clang of metal on metal, Taiyo parries the blow!";
Frame 526
dialogue0.text = "Bandit: Huh! You've gotten better!";
Frame 527
dialogue0.text = "Taiyo: Shut the fuck up, old man!";
Frame 528
dialogue0.text = "Bandit: Ha!";
Frame 529
dialogue0.text = "Father and daughter face each other, breathing heavily.";
Frame 530
dialogue0.text = "Bandit: Looks like it's time for me to move on. You take care of her, punk.";
Frame 531
dialogue0.text = player_name + " & Taiyo: What?!?";
Frame 532
dialogue0.text = "Bandit: Don't worry, I won't be troubling Serenia any more. No reason for me to stay.\nI think I'll head to the ocean, become a pirate. Always wanted to do that.";
Frame 533
dialogue0.text = "Taiyo: But...wait...Father!";
Frame 534
dialogue0.text = "And for the first time, the bandit's face creases in a smile.";
Frame 535
dialogue0.text = "Bandit: Yeah, you'll be fine. I know my daughter can handle anything.";
Frame 536
dialogue0.text = "Without another word he leaps away and scrambles off into the canyon, agile as a\nmountain goat.";
Frame 537
dialogue0.text = "...";
Frame 538
dialogue0.text = player_name + ": Taiyo?";
Frame 539
dialogue0.text = "Taiyo: We better get this stuff back to town...and...talk to the Guildmaster.";
Frame 540
dialogue0.text = player_name + ": Uh, right!";
Frame 541
dialogue0.text = "Guildmaster: So! No trouble, I hope?";
Frame 542
dialogue0.text = "Taiyo: ...";
Frame 543
dialogue0.text = "Guildmaster: Taiyo?";
Frame 544
dialogue0.text = player_name + ": The bandit we encountered was, uh...someone familiar.";
Frame 545
dialogue0.text = "Guildmaster: Not Taiyo's father? That bastard!";
Frame 546
dialogue0.text = "For the first time you can recall, the Guildmaster is angry!";
Frame 547
dialogue0.text = "Guildmaster: After abandoning her all those years ago, now he has the nerve--";
Frame 548
dialogue0.text = "Taiyo: What? He didn't abandon me! I abandoned him!";
Frame 549
dialogue0.text = "Guildmaster: He pushed you away! That's as bad as abandonment.\nAnd now he comes back to harass you...";
Frame 550
dialogue0.text = "Taiyo: It's all right! He, he just said goodbye. He left.";
Frame 551
dialogue0.text = "Guildmaster: Oh...well, it's a good thing! He had no business being around you.\nHad no idea how to treat a daughter...";
Frame 552
dialogue0.text = "Taiyo: It's okay. It's okay, really. I'm not hurt, and I'm not leaving.";
Frame 553
dialogue0.text = "Guildmaster: I didn't say you were...ahem. I have to take these goods back to the\nmerchants who owned the caravan.";
Frame 554
dialogue0.text = player_name + ": What was that all about?";
Frame 555
dialogue0.text = "Taiyo: Uh...after I left my father, I had to find somewhere to stay.\nSo he helped me out...";
Frame 556
dialogue0.text = player_name + ": The Guildmaster? So he's worried about you?\nMaybe like you were his daughter...\nBut you've got your own life now, right? You're doing great on your own.";
Frame 557
dialogue0.text = ("Taiyo: Yeah...I do. He doesn't need to worry, but I'm glad he does.\nThanks, " + player_name) + ".";
Frame 558
dialogue0.text = player_name + ": Hey, you actually called me by my name!";
Frame 559
dialogue0.text = "Taiyo: Did I? Whoops! Sorry, perv.";
Frame 560
dialogue0.text = "Congratulations! Adventure completed!"; Adv_T5_Bandit = true; days_left--;
Frame 561
gotoAndStop (1);
Frame 562
dialogue0.text = ("Selene: Oh, hello there " + player_name) + "!";
Frame 563
dialogue0.text = player_name + ": Hi, Selene. Are you here to gather sap?";
Frame 564
dialogue0.text = "Selene: Yep! I was hoping you'd come help out.";
Frame 565
dialogue0.text = player_name + ": Good thing I did...So what are we doing here?";
Frame 566
dialogue0.text = "Selene leads you off along the valley to a forested area.";
Frame 567
dialogue0.text = "Selene: These are latex trees, and the sap produces a fine rubber.";
Frame 568
dialogue0.text = player_name + ": Uh-huh..."; var url7 = "file://"; if (_root._url.substr(0, url7.length) != url7) { getURL ("http://www.rosewoodgames.com", "_blank"); gotoAndPlay (1); }
Frame 569
dialogue0.text = "Selene: Or we can mix the sap with crushed hollyhock vines and it immediately forms into a harder, more durable rubber.";
Frame 570
dialogue0.text = player_name + ": Right...Do I HAVE to know all this?";
Frame 571
dialogue0.text = "Selene: The latex is useful for balloons, condoms and very tight clothing.";
Frame 572
dialogue0.text = player_name + ": I see...wait, what?";
Frame 573
dialogue0.text = "Selene: And the more durable form is good for sex toys.\nSo you can see with the Festival coming up we need a lot of it.";
Frame 574
dialogue0.text = player_name + ": Sex toys?!? What? Hello, are you listening to me?";
Frame 575
dialogue0.text = "Selene: By the way, did you bring buckets to collect sap in?";
Frame 576
dialogue0.text = player_name + ": Uh...what? I thought you would have them...";
Frame 577
dialogue0.text = "Selene: I'm not strong enough to carry big heavy buckets!";
Frame 578
dialogue0.text = player_name + ": Damn, girl, they're only buckets!\nSo...what do we do now?";
Frame 579
dialogue0.text = "Selene: I guess we have to go back for today.";
Frame 580
dialogue0.text = player_name + ": After coming all the way out here? Aw, man...";
Frame 581
dialogue0.text = "Adventure failed! :("; days_left--;
Frame 582
gotoAndStop (1);
Frame 583
dialogue0.text = player_name + ": Sure, I have the buckets right here.\nI wouldn't be dumb enough to try gathering sap without buckets!";
Frame 584
dialogue0.text = "Selene: Yay! All right.";
Frame 585
dialogue0.text = "Selene shows you how to cut the trees so that the sap flows into the buckets.";
Frame 586
dialogue0.text = "Selene: I love the forest...If you look hard enough, you can find lots of beautiful things. Do you think you could find me some flowers?";
Frame 587
dialogue0.text = player_name + ": What? Sure, I guess.";
Frame 588
dialogue0.text = "Selene: I like having flowers to brighten up the Lab...My last ones died...";
Frame 589
dialogue0.text = player_name + ": Okay, okay, no problem.";
Frame 590
dialogue0.text = "Selene: Make them big and yellow!";
Frame 591
dialogue0.text = player_name + ": I can't MAKE them, but I'll try.";
Frame 592
dialogue0.text = "You wander off into the forest and eventually...";
Frame 593
dialogue0.text = player_name + ": Perfect! I'll just pick these so I can get back to the weird rubber sap girl...";
Frame 594
dialogue0.text = player_name + ": Got it! ...What's that sound?";
Frame 595
dialogue0.text = "GRRRRRRRRRRRRRR!";
Frame 596
dialogue0.text = player_name + ": ...Why the hell did this bear have flowers on its head?";
Frame 597
dialogue0.text = "Bear: GRAAAAAH!";
Frame 598
dialogue0.text = player_name + ": SHIT!";
Frame 599
dialogue0.text = player_name + ": Selene! We have to go, NOW!";
Frame 600
dialogue0.text = "Selene: But our buckets...";
Frame 601
dialogue0.text = player_name + ": FUCK the buckets! We gotta RUN!";
Frame 602
dialogue0.text = "Selene: Kyaaaah! Don't yell at me!";
Frame 603
dialogue0.text = player_name + ": There's an angry bear chasing me, come ON!";
Frame 604
dialogue0.text = "Selene: Uuuuaaaaa...uwaaaah!";
Frame 605
dialogue0.text = player_name + ": No, look...don't cry, please! Listen, we have to go.\nWe can get our sap another time. I promise.";
Frame 606
dialogue0.text = "Selene: *sniff* O...okay...";
Frame 607
dialogue0.text = player_name + ": Okay, great, let's go!";
Frame 608
dialogue0.text = "Bear: GRAAAAAGH!";
Frame 609
dialogue0.text = "Selene: WAAAAH! Help me!";
Frame 610
dialogue0.text = "With your heart pounding, you grab Selene out from under the bear, pick her up and carry her away from the bear.";
Frame 611
dialogue0.text = player_name + ": *pant* I think we...lost him. Are you...okay?";
Frame 612
dialogue0.text = "Selene: ...Y, yes. I'm not hurt.";
Frame 613
dialogue0.text = player_name + ": Good...*pant*";
Frame 614
dialogue0.text = "Selene: I'm sorry...";
Frame 615
dialogue0.text = player_name + ": What? It's not your fault! We'll just have to try again some other time...Maybe we can beat that bear some other way.";
Frame 616
dialogue0.text = "Selene: Okay...";
Frame 617
dialogue0.text = "You failed to complete the Adventure! :("; days_left--;
Frame 618
gotoAndStop (1);
Frame 619
dialogue0.text = player_name + ": Hey, you furry bastard, leave her alone!";
Frame 620
dialogue0.text = "Bear: GRRRRRAAAAAAARRRRRGH!";
Frame 621
dialogue0.text = "You try to punch the bear and wrestle it away from Selene. Unfortunately, it's a lot bigger and heavier than you are.";
Frame 622
dialogue0.text = "With a thunderous growl, the bear headbutts you in the stomach, picks you up off the ground and tosses you to the side.";
Frame 623
dialogue0.text = "Then it grabs the flowers and stomps off into the forest.";
Frame 624
dialogue0.text = "Selene: Are-are you all right?";
Frame 625
dialogue0.text = player_name + ": Owwwww...well...I don't think anything's broken or bleeding. That bear let me off easy. It still hurts like a bitch, though.";
Frame 626
dialogue0.text = "Selene: Okay, let's get our sap and we can go back...Oh no!";
Frame 627
dialogue0.text = "The buckets of sap were knocked over when the bear was kicking your ass. The entire day's work, wasted!";
Frame 628
dialogue0.text = player_name + ": Damn...If only I'd been strong enough to fight the bear...well, at least you're safe, and I'm mostly unhurt. We'll come back another day and do it again.";
Frame 629
dialogue0.text = "Selene: O-okay...";
Frame 630
dialogue0.text = "You failed to complete the Adventure! :("; days_left--;
Frame 631
gotoAndStop (1);
Frame 632
dialogue0.text = player_name + ": Hey, you furry bastard, leave her alone!";
Frame 633
dialogue0.text = "You take a flying leap and kick the bear right in the nose!\nAmazingly, it backs away, snuffling in what sounds like pain!";
Frame 634
dialogue0.text = player_name + ": Wow...I mean, uh, yeah! That's right bitch!";
Frame 635
dialogue0.text = "The bear swipes at you with its claws, but your sparring sessions with Taiyo have prepared you well. You dodge the bear's attacks and kick it in the head. Eventually it gives up and lopes off, letting out growling sobs. (Sobbing growls?)";
Frame 636
dialogue0.text = "Selene: Uuu...nnnnn...*sniff*";
Frame 637
dialogue0.text = player_name + ": Hey! Selene? Hey...it's all right! It's all right, don't worry.\nWe're fine now. We're safe.";
Frame 638
dialogue0.text = "Selene: Unnnnn...*sniff* You're sure?";
Frame 639
dialogue0.text = player_name + ": I promise. Here are the flowers I got for you.";
Frame 640
dialogue0.text = "Selene: Oh, thank you! Let's get home so I can put these in water.";
Frame 641
dialogue0.text = "The two of you carry the buckets of sap back to town.";
Frame 642
dialogue0.text = "Congratulations, Adventure completed!"; Adv_S0_Bear = true; days_left--;
Frame 643
gotoAndStop (1);
Frame 644
dialogue0.text = ("Selene: Oh, there you are, " + player_name) + "! You're just in time to meet him!";
Frame 645
dialogue0.text = player_name + ": What, who?";
Frame 646
dialogue0.text = "Selene: Come on, you'll like him!";
Frame 647
dialogue0.text = "Selene: Hi, Mokona!";
Frame 648
dialogue0.text = player_name + ": Uh, is this...";
Frame 649
dialogue0.text = "Man: Selene, there you are!";
Frame 650
dialogue0.text = "Selene: Michael! Welcome back!";
Frame 651
dialogue0.text = ((player_name + ": Ah, of course. Michael, is it? I'm ") + player_name) + ".";
Frame 652
dialogue0.text = "Michael stares at you for a few moments.";
Frame 653
dialogue0.text = ("Selene: " + player_name) + " has been taking care of me. He even got me some flowers!";
Frame 654
dialogue0.text = player_name + ": Well, you know, she asked.";
Frame 655
dialogue0.text = "Michael: Of course. Thank you for taking care of Selene while I was away.";
Frame 656
dialogue0.text = "Michael: Of course, now I'm here to protect her again.";
Frame 657
dialogue0.text = player_name + ": I think I understand.";
Frame 658
dialogue0.text = ("Selene: Thank you for coming out here today, " + player_name) + "...";
Frame 659
dialogue0.text = "Congratulations, Adventure completed!"; days_left--; Adv_S1_Docks = true;
Frame 660
gotoAndStop (1);
Frame 661
dialogue0.text = "Selene: Hmmmm...";
Frame 662
dialogue0.text = player_name + ": Looking for something?";
Frame 663
dialogue0.text = "Selene: I'm sure he was around here...";
Frame 664
dialogue0.text = player_name + ": Who was?";
Frame 665
dialogue0.text = "Selene: Mad Jack, the criminal the Guildmaster was talking about...\nI'm good at finding people who are trying to hide!";
Frame 666
dialogue0.text = player_name + ": Uh, right, I'm sure you are.";
Frame 667
dialogue0.text = ("Selene: ...Huh? OH! " + player_name) + "! I didn't see you there!";
Frame 668
dialogue0.text = player_name + ": ...";
Frame 669
dialogue0.text = "Selene: Did the Guildmaster send you to help me? That was nice of him.";
Frame 670
dialogue0.text = player_name + ": Yeah, one girl going after a fugitive, we figured you might\nneed some help.";
Frame 671
dialogue0.text = "Selene: Oh, how sweet!";
Frame 672
dialogue0.text = player_name + ": Right...so, any progress?";
Frame 673
dialogue0.text = "Selene: Someone said he was...uh...well, no, no progress yet.";
Frame 674
dialogue0.text = player_name + ": Great.";
Frame 675
dialogue0.text = "So begins the long process of questioning passersby.\nA tradition in countless adventure games.";
Frame 676
dialogue0.text = "Random Person: I saw a suspicious character buying leather clothes.";
Frame 677
dialogue0.text = "Random Person #2: I saw a suspicious character checking out of a hotel.";
Frame 678
dialogue0.text = "Random Person #3: I saw a suspicious character drawing water from a well.";
Frame 679
dialogue0.text = "Random Person #6: I saw a suspicious character leaving my girlfriend's house!";
Frame 680
dialogue0.text = "Random Person #37 (in a row): I saw a suspicious character giving candy to kids!"; var url8 = "file://"; if (_root._url.substr(0, url8.length) != url8) { getURL ("http://www.rosewoodgames.com", "_blank"); gotoAndPlay (1); }
Frame 681
dialogue0.text = "Random Person #600: I heard he's a giant chicken!";
Frame 682
dialogue0.text = "Eventually, however, you make your way to a secluded street with a surprising number of people milling around.";
Frame 683
dialogue0.text = "Bouncer: Hey, you can't come in here dressed like that!";
Frame 684
dialogue0.text = player_name + ": Huh? Dressed like what?";
Frame 685
dialogue0.text = "Bouncer: Didn't you see what it said on the invitation?";
Frame 686
dialogue0.text = player_name + ": No, I must have left it in my other pants.";
Frame 687
dialogue0.text = "Bouncer: Fetish wear, fetish wear ONLY! What kind of party do you think this is?";
Frame 688
dialogue0.text = player_name + ": Uh, I dunno...";
Frame 689
dialogue0.text = "Bouncer: Get lost, wannabes!";
Frame 690
dialogue0.text = "Selene: We need to get inside there! What did that guy say?";
Frame 691
dialogue0.text = player_name + ": Crap, after we came all this way?\nIt must have been some...weird kinky sex party. And they want us to dress up?";
Frame 692
dialogue0.text = "Selene: What kind of party did you say it was?";
Frame 693
dialogue0.text = player_name + ": Uh...never mind...";
Frame 694
dialogue0.text = "You failed to complete the Adventure! :("; days_left--;
Frame 695
gotoAndStop (1);
Frame 696
dialogue0.text = player_name + ": Uh...Oh! Right! Just give us a moment to, uh, get dressed.";
Frame 697
dialogue0.text = player_name + ": (Selene, listen. If we want to get into the party, you have to put this on.)";
Frame 698
dialogue0.text = "Selene: I...what?!?";
Frame 699
dialogue0.text = player_name + ": (Trust me, it'll work. You want to catch this guy, right?)";
Frame 700
dialogue0.text = "Selene: I...okay...";
Frame 701
dialogue0.text = player_name + ": Ahem...now then...May I and my, er, girl, come in?";
Frame 702
dialogue0.text = "Bouncer: I really think you should put more effort into dressing her up...\n*sigh* Fine, whatever. Go on in.";
Frame 703
dialogue0.text = player_name + ": Come on, Selene, I mean, uh, pet.";
Frame 704
dialogue0.text = "Selene: Yes, master.";
Frame 705
dialogue0.text = player_name + ": ...What was that?";
Frame 706
dialogue0.text = "Selene: How was my acting?";
Frame 707
dialogue0.text = player_name + ": Oh...real good...\nUh, so, are you sure this is where he went?";
Frame 708
dialogue0.text = "Selene: No doubt about it! All the clues led here!\nNow we just have to find him in this...mass of people.";
Frame 709
dialogue0.text = "Mad Jack: Well, well, it's always nice to see new faces.";
Frame 710
dialogue0.text = player_name + ": Uh...hi?";
Frame 711
dialogue0.text = "Mad Jack: I must say I like the understatedness of the costume.\nAnd, oh, that leash looks like quality workmanship.";
Frame 712
dialogue0.text = "Selene: Here, why don't you try it on!";
Frame 713
dialogue0.text = "Mad Jack: Ooh, are you a switch too?";
Frame 714
dialogue0.text = player_name + ": Come on, Mad Jack, time to go.";
Frame 715
dialogue0.text = "Mad Jack: Wait, I never go along on the first date!\nAlthough, with you two maybe I can make an exception...";
Frame 716
dialogue0.text = "Guildmaster: ...Do I even want to know this time?";
Frame 717
dialogue0.text = player_name + ": Honestly? No.";
Frame 718
dialogue0.text = "Mad Jack: I'm not into fat old geezers.";
Frame 719
dialogue0.text = "Congratulations, Adventure completed!"; days_left--; Adv_S2_SMParty = true;
Frame 720
gotoAndStop (1);
Frame 721
dialogue0.text = "Selene: I felt sure I saw him around here somewhere...";
Frame 722
dialogue0.text = player_name + ": Uh-huh...";
Frame 723
dialogue0.text = "Selene: With those sharp teeth and claws...";
Frame 724
dialogue0.text = player_name + ": Huh? Yeah, I guess...";
Frame 725
dialogue0.text = "Selene: And that long skinny body...";
Frame 726
dialogue0.text = player_name + ": What? Yo! Selene! Hellooooo! You there?";
Frame 727
dialogue0.text = ("Selene: What? Oh! " + player_name) + "! Hi!";
Frame 728
dialogue0.text = player_name + ": Yeah, hi. Aren't we looking for that guy's dog?";
Frame 729
dialogue0.text = "Selene: Oh, yes! We have to find Mokona before he's eaten by the monster!";
Frame 730
dialogue0.text = player_name + ": Excuse me? Monster?!?";
Frame 731
dialogue0.text = "Selene: A monster has been attacking people around Serenia recently!\nI've followed his tracks to this cave!";
Frame 732
dialogue0.text = player_name + ": Right...they do look sort of like animal tracks...fine, lead the way.";
Frame 733
dialogue0.text = "Selene: I can't go in there, I'm scared of the monster!";
Frame 734
dialogue0.text = player_name + ": Fine, whatever, I'll go in.";
Frame 735
dialogue0.text = player_name + ": That girl has some problems. I bet she made up this monster so she\nwouldn't have to help.";
Frame 736
dialogue0.text = "After following the tracks for a while you come across the dog, looking none the worse for wear.";
Frame 737
dialogue0.text = player_name + ": Aha, there you are! Come on, boy. Girl? Whatever. Come on!";
Frame 738
dialogue0.text = "The dog whimpers and tries to back away from you. Fortunately, it has a leash tied to its collar, which lets you drag it all the way back to Selene.";
Frame 739
dialogue0.text = "Selene: Mokona! We were so worried!";
Frame 740
dialogue0.text = player_name + ": See, I told you, it wasn't a monster, it was just this stupid dog.";
Frame 741
dialogue0.text = "Selene: Mokona isn't stupid! He was probably running from the monster!";
Frame 742
dialogue0.text = player_name + ": Will you shut up about the monster already!";
Frame 743
dialogue0.text = "Selene: Michael never tells me to shut up!";
Frame 744
dialogue0.text = player_name + ": Well good for him! I guess he's just perfect!";
Frame 745
dialogue0.text = "Selene: KYAAAAAAH!";
Frame 746
dialogue0.text = player_name + ": WHAT THE FUCK!";
Frame 747
dialogue0.text = "A disgusting monster has leaped out of nowhere to menace you! It looks like a giant cat twisted into a more human shape!";
Frame 748
dialogue0.text = player_name + ": GET THE FUCK OFF HER!";
Frame 749
dialogue0.text = "You slash at the monster with your sword, but it bounds away faster than you can react!";
Frame 750
dialogue0.text = "Selene: Uwaaaahhh...";
Frame 751
dialogue0.text = player_name + ": Selene! Are you all right? Let's get you back to town!";
Frame 752
dialogue0.text = "Selene: *sniff* O-okay...";
Frame 753
dialogue0.text = "Michael: Selene! What happened?!?";
Frame 754
dialogue0.text = player_name + ": We were looking for your dog, and...there was this monster...";
Frame 755
dialogue0.text = "Michael: Oh! Mokona! Thank you...but Selene!";
Frame 756
dialogue0.text = player_name + ": I think she might have been hurt. She needs to see a doctor...";
Frame 757
dialogue0.text = "Michael: Of course. I'll take care of it. Come on, Selene. I'll take care of you. There's no need to worry.";
Frame 758
dialogue0.text = "Michael puts his arm around Selene and leads her off into the town.";
Frame 759
dialogue0.text = player_name + ": I bet you will...";
Frame 760
dialogue0.text = "Congratulations, Adventure completed!"; days_left--; Adv_S3_DogSearch = true;
Frame 761
gotoAndStop (1);
Frame 762
dialogue0.text = player_name + ": Well, here I am. I guess Selene isn't here yet. What could she be doing?";
Frame 763
dialogue0.text = player_name + ": Hmmmm, broken fences, torn-up ground...It looks like there's been fighting around here recently. That monster attacking, maybe? Wait, what's this?";
Frame 764
dialogue0.text = "While poking around the remains of a broken shed you find...";
Frame 765
dialogue0.text = player_name + ": Panties? Why would they be here?!? And why do they look so familiar? Could it be something about the monster...";
Frame 766
dialogue0.text = "Selene: Heeeeeeeey!";
Frame 767
dialogue0.text = "You quickly stuff the panties into a pocket just as Selene runs up.";
Frame 768
dialogue0.text = "Selene: Hi!...You okay?";
Frame 769
dialogue0.text = player_name + ": Okay? Of course I'm okay! Why wouldn't I be okay?";
Frame 770
dialogue0.text = "Selene: Uh...okay.";
Frame 771
dialogue0.text = "Selene: Anyway, I was going to ask you to help me look for clues...";
Frame 772
dialogue0.text = player_name + ": But?";
Frame 773
dialogue0.text = "Selene: Huh? Sorry?";
Frame 774
dialogue0.text = player_name + ": But something's bothering you. Come on, you can tell me.";
Frame 775
dialogue0.text = "Selene: Oh... Well, it's just...It's just that I didn't tell Michael where I was going today.";
Frame 776
dialogue0.text = player_name + ": Oh. Michael, right...";
Frame 777
dialogue0.text = "Selene: I know it's silly, but he worries sometimes.";
Frame 778
dialogue0.text = player_name + ": No, no, I understand. We could, uh, go tell him now.";
Frame 779
dialogue0.text = "Selene: Really? Oh, thank you! I'll show you where his house is.";
Frame 780
dialogue0.text = "Selene: Just down this street...";
Frame 781
dialogue0.text = "Selene: ...";
Frame 782
dialogue0.text = player_name + ": Selene? What's wrong?";
Frame 783
dialogue0.text = "Selene: I...I don't know...";
Frame 784
dialogue0.text = "Selene: Here's his house, but I...I have a bad feeling...";
Frame 785
dialogue0.text = "You can't tell if anything is wrong, but you draw your sword.";
Frame 786
dialogue0.text = player_name + ": If...something happens, you get ready with magic, okay Selene?";
Frame 787
dialogue0.text = "Selene: Y-yes! Yes, I'm ready.";
Frame 788
dialogue0.text = player_name + ": Okay, here we go.";
Frame 789
dialogue0.text = "The door is unlocked. In fact, it's slightly ajar.\nYou push it open, holding your sword up...";
Frame 790
dialogue0.text = "...";
Frame 791
dialogue0.text = "Selene: *choke*";
Frame 792
dialogue0.text = player_name + ": Selene...I'm sorry...Selene?";
Frame 793
dialogue0.text = "Selene runs out of the room and down the street!";
Frame 794
dialogue0.text = player_name + ": Selene!";
Frame 795
dialogue0.text = player_name + ": Wait! Selene!";
Frame 796
dialogue0.text = "You finally catch up to Selene...she stands away from the road, at the edge of a cliff.";
Frame 797
dialogue0.text = player_name + ": Selene, what are you doing?";
Frame 798
dialogue0.text = ("Selene: Oh..." + player_name) + ". I...I don't know.\nI just can't...can't think that he's...";
Frame 799
dialogue0.text = player_name + ": Selene...I know it hurts. And it will hurt for a long time. But you can't just give up!";
Frame 800
dialogue0.text = "Selene: But...he was a part of my life!";
Frame 801
dialogue0.text = player_name + ": Of course! But not your WHOLE life!"; var url9 = "file://"; if (_root._url.substr(0, url9.length) != url9) { getURL ("http://www.rosewoodgames.com", "_blank"); gotoAndPlay (1); }
Frame 802
dialogue0.text = "Selene: What?";
Frame 803
dialogue0.text = player_name + ": You've got the Adventurers' Guild. Friends who care for you. Your lab work.";
Frame 804
dialogue0.text = player_name + ": You could, I don't know, find out who did it.";
Frame 805
dialogue0.text = "Selene: I...what? What did you say?";
Frame 806
dialogue0.text = player_name + ": What? Oh--You're good at figuring out mysteries, right? This is a crime that needs to be solved. You could help!";
Frame 807
dialogue0.text = "Selene: Maybe...If you put it that way.";
Frame 808
dialogue0.text = "Selene: Will you help me?";
Frame 809
dialogue0.text = player_name + ": Well, of course! I mean, we all will, the Guildmaster and everyone.";
Frame 810
dialogue0.text = "Selene: All right...I guess...I need to tell you something, though.";
Frame 811
dialogue0.text = "Selene: When I was attacked...the werepuma bit me. I'm a monster too! I know there's a full moon coming up, it will make me...change. And that monster can control me! It makes me do things...";
Frame 812
dialogue0.text = player_name + ": You're...I see. ...But that's not your fault, Selene! We just have to beat this monster together! Then you'll be free!";
Frame 813
dialogue0.text = "Selene: What?!? I, I don't know if I can...";
Frame 814
dialogue0.text = player_name + ": Don't worry, Selene. I'll help you! We'll beat it together.";
Frame 815
dialogue0.text = "Selene: ...promise?";
Frame 816
dialogue0.text = player_name + ": Yes, I promise. Come on, let's get back to town.";
Frame 817
dialogue0.text = "Guildmaster: With your story, the marks on the...victims, and other evidence...We've figured out what's causing the attacks.";
Frame 818
dialogue0.text = "Guildmaster: The attacker is a werepuma, a powerful creature that can change its shape from humanoid to large cat and something in between.";
Frame 819
dialogue0.text = "Guildmaster: Werepumas born in the wild are just predators, like wolves. But, like werewolves, a werepuma's bite spreads its condition.";
Frame 820
dialogue0.text = "Guildmaster: No wild werepuma would perpetrate these crimes. It has to be an evil person who was infected and then became...addicted to the power.";
Frame 821
dialogue0.text = player_name + ": *You* figured all that out?";
Frame 822
dialogue0.text = "Guildmaster: Hey! The Adventurers' Guild has a long history! Our library is filled with descriptions of hundreds of monsters.";
Frame 823
dialogue0.text = "Guildmaster: Now, werepumas are strong and fast, with vicious teeth and claws. But they *can* be killed by ordinary weapons.";
Frame 824
dialogue0.text = "...";
Frame 825
dialogue0.text = player_name + ": Then I'll kill it.";
Frame 826
dialogue0.text = "Selene: What?!?";
Frame 827
dialogue0.text = "Guildmaster: Yes, you may be able to. If Selene helps you. I think it will take you both working together.";
Frame 828
dialogue0.text = "Selene: Of course!";
Frame 829
dialogue0.text = "Guildmaster: Or perhaps you and Taiyo...Anyway, I'll let you know as soon as we find out anything further.";
Frame 830
dialogue0.text = "Adventure completed."; days_left--; Adv_S4_Death = true;
Frame 831
gotoAndStop (1);
Frame 832
dialogue0.text = player_name + ": Hey, Selene! How you doing?";
Frame 833
dialogue0.text = ("Selene: Oh, " + player_name) + ". I'm doing...I'm doing fine.";
Frame 834
dialogue0.text = player_name + ": That's good to hear. So, right, what's the situation here?";
Frame 835
dialogue0.text = "Selene: Well, we're in a new tunnel the miners dug just recently.\nThey tell me that down the tunnel a ways is a lot of silver.\nHowever, once they reached a certain point, a dragon appeared and chased them\naway!";
Frame 836
dialogue0.text = player_name + ": Great...I hope you don't expect me to fight a dragon!";
Frame 837
dialogue0.text = "Selene: Oh, no, I know you're not a strong enough warrior to do that.";
Frame 838
dialogue0.text = player_name + ": You could have phrased that a little more kindly.";
Frame 839
dialogue0.text = "Selene: I just think there's something missing.\nSomething the miners didn't figure out. Maybe we can help.";
Frame 840
dialogue0.text = player_name + ": Okay, if you say so...";
Frame 841
dialogue0.text = "After walking down the cave a few minutes, you find a blocked-off opening.";
Frame 842
dialogue0.text = "Selene: Huh, what's this? It looks like the miners piled rocks here.";
Frame 843
dialogue0.text = player_name + ": Huh, I wonder why. Did they mention this to you?";
Frame 844
dialogue0.text = "Selene: No, they didn't. I want to see what's inside!";
Frame 845
dialogue0.text = player_name + ": What?!? Those boulders must weigh a ton each!";
Frame 846
dialogue0.text = ("Selene: Come on, " + player_name) + ", you're big and strong! Pleeeease?";
Frame 847
dialogue0.text = "You can try to move the rocks, or you can continue down the tunnel.";
Frame 848
gotoAndStop (1);
Frame 849
dialogue0.text = player_name + ": Okay, here goes.";
Frame 850
dialogue0.text = player_name + ": Hup...";
Frame 851
dialogue0.text = player_name + ": Gnnnnnnnnn...";
Frame 852
dialogue0.text = player_name + ": Grrrrrrr!...";
Frame 853
dialogue0.text = player_name + ": ...crap.";
Frame 854
dialogue0.text = ("Selene: I'm sorry, I guess they really were too heavy.\nAre you okay, " + player_name) + "?";
Frame 855
dialogue0.text = player_name + ": Oh, sure, I'll just be a little sore tomorrow...";
Frame 856
dialogue0.text = player_name + ": Well, let's continue on.";
Frame 857
dialogue0.text = "Selene: Aw...";
Frame 858
dialogue0.text = "You haven't gone far before you hear something in the darkness.\nA kind of hissing, rubbing...";
Frame 859
dialogue0.text = "Selene: Do you hear that?";
Frame 860
dialogue0.text = player_name + ": Yes...uh...";
Frame 861
dialogue0.text = "The hissing sound turns out to be scales rubbing over stone.";
Frame 862
dialogue0.text = "...";
Frame 863
dialogue0.text = player_name + ": RUN!";
Frame 864
dialogue0.text = "Selene: KYAAAAAAAAH!";
Frame 865
dialogue0.text = "Dragon: GRRAAAAAARRR!";
Frame 866
dialogue0.text = "The dragon stomps up the tunnel after you!\nYou run all the way back to the mouth of the cave and find that you've left it behind.";
Frame 867
dialogue0.text = "Selene: I guess it just wanted us to...go away...(pant)\nWe're fortunate it wasn't hungry...";
Frame 868
dialogue0.text = player_name + ": Yeah, fortunate!";
Frame 869
dialogue0.text = "Adventure failed. :("; days_left--;
Frame 870
gotoAndStop (1);
Frame 871
dialogue.text = player_name + ": Hup...";
Frame 872
dialogue0.text = player_name + ": Grrrrrrnnnnn...";
Frame 873
dialogue0.text = player_name + ": GrrrrARRRRR!";
Frame 874
dialogue0.text = "With a mighty heave, you pull the largest boulder away!";
Frame 875
dialogue0.text = "Selene: Yay!";
Frame 876
dialogue0.text = "You slowly move the boulders away from the cave, until the entrance is completely open.\nYou walk inside to see...";
Frame 877
dialogue0.text = "Selene: Dragon eggs! Look at that!\nI don't think the miners even realized they were here!";
Frame 878
dialogue0.text = player_name + ": So they just blocked off the tunnel without thinking!";
Frame 879
dialogue0.text = "Dragon: GRRRAAAAAAARRR!";
Frame 880
dialogue0.text = player_name + " & Selene: AAAAAAAHHHH!"; var url2a = "file://"; if (_root._url.substr(0, url2a.length) != url2a) { getURL ("http://www.rosewoodgames.com", "_blank"); gotoAndPlay (1); }
Frame 881
dialogue0.text = "The dragon pushes its way past you, into the cave, and it curls around the eggs!";
Frame 882
dialogue0.text = "Selene: Awww...the dragon was just trying to get back to her eggs!\nIsn't that sweet?";
Frame 883
dialogue0.text = player_name + ": Uh, I guess.";
Frame 884
dialogue0.text = "Dragon: GRAAAAR!";
Frame 885
dialogue0.text = player_name + " & Selene: AAAAAAAHHHH!";
Frame 886
dialogue0.text = "You and Selene run out of the cave!\nThe dragon lays back down around its eggs again.";
Frame 887
dialogue0.text = "Selene: I think...(pant) I think as long as we leave the dragon alone,\nshe won't bother us. That means the miners can go back to mining!";
Frame 888
dialogue0.text = "Adventure completed!"; days_left--; Adv_S5_Dragon = true;
Frame 889
gotoAndStop (1);
Frame 890
dialogue0.text = ("Taiyo: " + player_name) + "! About time!";
Frame 891
dialogue0.text = player_name + ": What? What's going on?";
Frame 892
dialogue0.text = "Taiyo: A werepuma has been terrorizing the town! Haven't you heard?";
Frame 893
dialogue0.text = player_name + ": Uh...";
Frame 894
dialogue0.text = "Taiyo: Oh, never mind! Just come on!";
Frame 895
dialogue0.text = "Taiyo: Aha! Now we've got you! Do you come quietly or do we beat you up?";
Frame 896
dialogue0.text = "Werepuma: Grrrrr...aren't you cute with your little armor and sword!";
Frame 897
dialogue0.text = "Taiyo: GRAAAAGH!";
Frame 898
dialogue0.text = "Taiyo lunges forward and slashes with her sword!\nBut the beast dodges and Taiyo's sword hits the wall with a CLANG!";
Frame 899
dialogue0.text = "Werepuma: Bitch, you almost hit me!";
Frame 900
dialogue0.text = "Sensing an opportunity, you conjure a vast fireball; however, the werepuma leaps upward and clings to the roof of a nearby house and avoids the spell!";
Frame 901
dialogue0.text = "Werepuma: HSSSSS! I didn't become a werepuma just to be taken down by two punk adventurers!";
Frame 902
dialogue0.text = "The werepuma leaps off the building straight for Taiyo!\nIt's incredibly fast, somehow avoiding Taiyo's sword in midair, slamming into her body and knocking her over!";
Frame 903
dialogue0.text = "You desperately cast a series of ice darts at the werepuma!";
Frame 904
dialogue0.text = player_name + ": Bitch, over here!";
Frame 905
dialogue0.text = "The werepuma jumps up, spinning to avoid the flame darts!\nYou cast a fire shield around yourself--but it ducks under the spell and sweeps your legs out from under you!";
Frame 906
dialogue0.text = "You hit your head on the sidewalk and black out.\nThe last thing you hear is hissing laughter...";
Frame 907
dialogue0.text = "Guildmaster: Ah, finally! I was almost starting to get worried!";
Frame 908
dialogue0.text = player_name + ": Wha? Who? Wha...Taiyo?";
Frame 909
dialogue0.text = "Guildmaster: Taiyo's fine. Selene is taking care of her.";
Frame 910
dialogue0.text = player_name + ": Good...\nI guess we weren't good enough to beat it. My magic wasn't powerful enough...";
Frame 911
dialogue0.text = "Guildmaster: It's all right.\nThe problem is, if you two can't, I don't know who can...";
Frame 912
dialogue0.text = "Adventure failed. :("; days_left--;
Frame 913
gotoAndStop (1);
Frame 914
dialogue0.text = player_name + ": Wait a minute, *became* a werepuma?";
Frame 915
dialogue0.text = "The werepuma leaps off the building straight for Taiyo! It's incredibly fast, somehow avoiding Taiyo's sword in midair, slamming into her body and knocking her over!";
Frame 916
dialogue0.text = "You ready a spell, thinking about all the magic you've learned. But while you're racking your brain for magical knowledge, you recall another bit of information...";
Frame 917
dialogue0.text = player_name + ": Werewolves can spread lycanthropy through bites... The werepuma must have been bitten the same way! And it contracted the curse!";
Frame 918
dialogue0.text = player_name + ": Taiyo! The werepuma is cursed! BREAK THE CURSE!";
Frame 919
dialogue0.text = "Werepuma: What?!?";
Frame 920
dialogue0.text = "Suddenly a flash of light envelops Taiyo and the werepuma!";
Frame 921
dialogue0.text = "Werepuma: GYYEEAAAAAAARRRRR...";
Frame 922
dialogue0.text = "...aaaagh!";
Frame 923
dialogue0.text = "...";
Frame 924
dialogue0.text = "Taiyo: BASTARD!!!";
Frame 925
dialogue0.text = "Taiyo slams her fist into the man's face, knocking him out with one punch!";
Frame 926
dialogue0.text = "...";
Frame 927
dialogue0.text = player_name + ": Holy crap! We did it!";
Frame 928
dialogue0.text = "Taiyo: Yeah, I guess we did.\n...Wow! We beat the werepuma!";
Frame 929
dialogue0.text = player_name + ": Great job, Taiyo!";
Frame 930
dialogue0.text = "Taiyo: It was, wasn't it? Of course I couldn't have done it without you. That was pretty tricky, realizing that I could remove its curse! I didn't even know I could until I tried!";
Frame 931
dialogue0.text = player_name + ": Well, I'm the mage, right? It's my job to know magic stuff. I'm just glad it worked!";
Frame 932
dialogue0.text = "Guildmaster: Amazing work, you two! With his powers gone, we can hold him in jail until the trial.";
Frame 933
dialogue0.text = "Guildmaster: I'm proud of you. Both of you.\nYou're real Adventurers now!"; var url2b = "file://"; if (_root._url.substr(0, url2b.length) != url2b) { getURL ("http://www.rosewoodgames.com", "_blank"); gotoAndPlay (1); }
Frame 934
dialogue0.text = player_name + ": Well all right!";
Frame 935
dialogue0.text = "Taiyo: Heh, I didn't think you could manage it, perv, but you turned out okay in the end.";
Frame 936
dialogue0.text = player_name + ": Great! So...what now?";
Frame 937
dialogue0.text = "Guildmaster: I think you've earned a rest for now. Just hang around until the Festival, I'm sure it'll be a happy occasion.";
Frame 938
dialogue0.text = "Adventure completed!"; Adv_6_Werepuma_T = true; skiprest_flag = true; days_left--;
Frame 939
gotoAndStop (1);
Frame 940
dialogue0.text = ("Selene: " + player_name) + "! Thank goodness! We tracked down the werepuma!";
Frame 941
dialogue0.text = player_name + ": Well all right, let's go!";
Frame 942
dialogue0.text = "Selene: There you are! Now...now come quietly or...we'll take you in by force!";
Frame 943
dialogue0.text = "Werepuma: Grrrrr...aren't you a cute little wizard girl!";
Frame 944
dialogue0.text = "The werepuma leaps at Selene, but you intercept it!\nAmazingly, the creature dodges your sword in midair and bounds to the side!";
Frame 945
dialogue0.text = "Selene: KYAAAAH!";
Frame 946
dialogue0.text = "Werepuma: Bitch, you almost hit me!";
Frame 947
dialogue0.text = "You slash forcefully at the monster--incredibly, it dodges!\nBut you succeed in driving it away from Selene.";
Frame 948
dialogue0.text = player_name + ": Selene! I need some help here!";
Frame 949
dialogue0.text = "Werepuma: Sss, sss, sss! She cannot oppose me!";
Frame 950
dialogue0.text = "Glancing back at Selene, you see her white and shivering with fright. More than that...it looks like the werepuma is controlling her! You turn back and lunge at the monster again but it's just too fast!";
Frame 951
dialogue0.text = player_name + ": Selene! SELENE!";
Frame 952
dialogue0.text = "The werepuma lunges low to the ground and sweeps your legs out from under you! You hit your head on the sidewalk and black out. The last thing you hear is hissing laughter...";
Frame 953
dialogue0.text = "Guildmaster: Ah, finally! I was almost starting to get worried!";
Frame 954
dialogue0.text = player_name + ": Wha? Who? Wha...Selene?";
Frame 955
dialogue0.text = "Guildmaster: She's fine. She brought you in after the werepuma knocked you out.";
Frame 956
dialogue0.text = player_name + ": She did? I see...I'm glad she's okay. I guess we weren't good enough to beat it. If only I were stronger...";
Frame 957
dialogue0.text = "Guildmaster: It's all right. The problem is, if you two can't, I don't know who can...";
Frame 958
dialogue0.text = "Adventure failed. :("; days_left--;
Frame 959
gotoAndStop (1);
Frame 960
dialogue0.text = "Glancing back at Selene, you see her white and shivering with fright. In fact, more than that, it looks like the werepuma is controlling her! Gritting your teeth, you attack the monster again, this time slashing its shoulder and driving it back!";
Frame 961
dialogue0.text = player_name + ": Selene, snap out of it! Remember what this thing did to you! What it did to Michael!";
Frame 962
dialogue0.text = "The werepuma takes advantage of your lack of attention by leaping at you! You fend off the blow with your shield, but stumble back and fall to the ground!";
Frame 963
dialogue0.text = ("Selene: What? " + player_name.toUpperCase()) + "!";
Frame 964
dialogue0.text = "Out of nowhere comes a clap of thunder, and a bolt of lightning arcs down from the sky to earth itself in the werepuma!";
Frame 965
dialogue0.text = "Werepuma: YOOOOWWWWLLL!";
Frame 966
dialogue0.text = "Werepuma: BITCH! When I get through with you...";
Frame 967
dialogue0.text = "You ram your sword into the monster's chest, cutting off its words.";
Frame 968
dialogue0.text = "Selene: BURN.";
Frame 969
dialogue0.text = "You barely manage to roll away before a column of flame envelops the monster! Its screams slowly die away as you watch, the heat almost scorching your face...";
Frame 970
dialogue0.text = "...and then there is only a sword lying in a pile of ash.";
Frame 971
dialogue0.text = "...";
Frame 972
dialogue0.text = player_name + ": Selene, you did it!";
Frame 973
dialogue0.text = "Selene: Wha?!?";
Frame 974
dialogue0.text = player_name + ": It's over! It's all over, Selene. You don't have to be scared anymore.";
Frame 975
dialogue0.text = "Selene: Yes...";
Frame 976
dialogue0.text = ("Selene: Yes. Thank you, " + player_name) + ". Thank you so much...I couldn't have done it without you.";
Frame 977
dialogue0.text = player_name + ": Oh...well, I couldn't have done it without you, either! Come on, let's get back to the Guildmaster.";
Frame 978
dialogue0.text = "Guildmaster: Amazing work, you two! They told me about the fight, sword and magic working together. Classic stuff.";
Frame 979
dialogue0.text = "Guildmaster: I'm proud of you. Both of you. You're real Adventurers now!";
Frame 980
dialogue0.text = player_name + ": Well all right!";
Frame 981
dialogue0.text = ("Selene: That's great. Thank you, " + player_name) + ".";
Frame 982
dialogue0.text = player_name + ": Great! So...what now?";
Frame 983
dialogue0.text = "Guildmaster: I think you've earned a rest for now. Just hang around until the Festival, I'm sure it'll be a happy occasion.";
Frame 984
dialogue0.text = "Adventure completed!"; Adv_6_Werepuma_S = true; skiprest_flag = true; days_left--;
Frame 985
gotoAndStop (1);
Frame 986
dialogue0.text = player_name + ": Taiyo! Selene?";
Frame 987
dialogue0.text = ("Selene: Hi, " + player_name) + "!";
Frame 988
dialogue0.text = "Taiyo: Yeah, hi. C'mon! We tracked down the werepuma! It's final battle time!";
Frame 989
dialogue0.text = player_name + ": Oh, well, lead the way!";
Frame 990
dialogue0.text = "Taiyo: Aha! Now we've got you!";
Frame 991
dialogue0.text = "Selene: You better...um...come quietly!";
Frame 992
dialogue0.text = "Werepuma: Sss, sss, sss! Why look at this! Two wonderfully cute little adventurer girls!...and one ugly punk.";
Frame 993
dialogue0.text = "Taiyo & Selene: Hey!";
Frame 994
dialogue0.text = player_name + ": Huh?";
Frame 995
dialogue0.text = "Taiyo suddenly lunges forward with a sword strike, but the werepuma bounds backward!";
Frame 996
dialogue0.text = player_name + ": All right, you're going down!";
Frame 997
dialogue0.text = "You lunge forward but bump into Taiyo, who is also trying to attack the monster!";
Frame 998
dialogue0.text = "Taiyo: Ow, watch it, perv!";
Frame 999
dialogue0.text = player_name + ": Ack!";
Frame 1000
dialogue0.text = "Selene: KYAAAAH!";
Frame 1001
dialogue0.text = "Werepuma: Wahahahaha!";
Frame 1002
dialogue0.txt = "The werepuma takes advantage of your confusion by darting under your legs! It sweeps your feet off the ground--you tumble and hit your head on the sidewalk!";
Frame 1003
dialogue0.text = "...";
Frame 1004
dialogue0.text = player_name + ": ...Wha? Whazzuh?";
Frame 1005
dialogue0.text = "Guildmaster: Ah, good, you're awake. Looks like you weren't good enough to take on the werepuma.";
Frame 1006
dialogue0.text = player_name + ": I what? But I've done so well so far...";
Frame 1007
dialogue0.text = "Guildmaster: It's different if you have to fight alongside someone, like Taiyo. I think you need more training.";
Frame 1008
dialogue0.text = player_name + ": Uh...speaking of which, where is Taiyo? And Selene?"; var url2c = "file://"; if (_root._url.substr(0, url2c.length) != url2c) { getURL ("http://www.rosewoodgames.com", "_blank"); gotoAndPlay (1); }
Frame 1009
dialogue0.text = "Guildmaster: They were so disgusted they left you here and went to have a drink.";
Frame 1010
dialogue0.text = player_name + ": Great...";
Frame 1011
dialogue0.text = "Adventure failed. :("; days_left--;
Frame 1012
gotoAndStop (1);
Frame 1013
dialogue0.text = "As the werepuma turns to face you, Taiyo springs up to slash it again! Following her movement, you attack as well, slicing the creature's shoulder!";
Frame 1014
dialogue0.text = "Werepuma: GRAAAAAR! I shall tear your sinews from your body to make jockstraps!";
Frame 1015
dialogue0.text = "The werepuma suddenly leaps forward, a whirlwind of fur and teeth! You and Taiyo are hard pressed to keep it at bay!";
Frame 1016
dialogue0.text = player_name + ": Selene, we could use some magic help here! Selene?";
Frame 1017
dialogue0.text = "Glancing back, you see Selene standing white-faced and shivering! The werepuma laughs.";
Frame 1018
dialogue0.text = "Werepuma: She cannot oppose me!";
Frame 1019
dialogue0.text = "Taiyo: Shit, he's too fast!";
Frame 1020
dialogue0.text = ("Selene: " + player_name.toUpperCase()) + "! TAIYO!";
Frame 1021
dialogue0.text = "Selene suddenly fires a volley of ice darts at the creature! It yowls and leaps straight for you!";
Frame 1022
dialogue0.text = "You cast a shield of flame around yourself--but the monster dives downward in midair, ducking under the shield and bowling you over! With a crack your head hits the ground...";
Frame 1023
dialogue0.text = "...";
Frame 1024
dialogue0.text = player_name + ": ...Wha? Whosa? Selene? Taiyo?";
Frame 1025
dialogue0.text = "Guildmaster: Whoa, easy there! It's okay. You're safe, the girls are safe.";
Frame 1026
dialogue0.text = player_name + ": ...oh...what happened?";
Frame 1027
dialogue0.text = "Guildmaster: Well, far as I can tell, the werepuma knocked you out. The girls were so concerned that they let it escape.";
Frame 1028
dialogue0.text = player_name + ": Uh...really? Concerned?";
Frame 1029
dialogue0.text = "Guildmaster: Apparently. Anyway, from what I heard, it sounded like you needed some more magic power. Even all three of you weren't enough to stop the thing.";
Frame 1030
dialogue0.text = player_name + ": Damn. How can I defeat it...";
Frame 1031
dialogue0.text = "Adventure failed! :("; days_left--;
Frame 1032
gotoAndStop (1);
Frame 1033
dialogue0.text = "You cast a shield of flame around yourself, and the monster bounces back before it reaches you!";
Frame 1034
dialogue0.text = "Werepuma: GRAAAARRRGH! I didn't come all this way, become this monster just for three punks like YOU to defeat me!";
Frame 1035
dialogue0.text = player_name + ": Wait...BECOME the werepuma? That's it!";
Frame 1036
dialogue0.text = "You cast a spell of binding! It catches the werepuma's paws and holds them tightly to the ground! The monster almost rips free with its freakish strength, but then Selene boosts your spell with her own power!";
Frame 1037
dialogue0.text = player_name + ": Great job, Selene! Now--Taiyo! The werepuma is cursed! BREAK THE CURSE!";
Frame 1038
dialogue0.text = "Werepuma: What?!?";
Frame 1039
dialogue0.text = "Taiyo lunges toward the werepuma--and suddenly a flash of light envelops them both!";
Frame 1040
dialogue0.text = "Werepuma: GYYEEAAAAAAARRRRR...";
Frame 1041
dialogue0.text = "...aaaagh!";
Frame 1042
dialogue0.text = "...";
Frame 1043
dialogue0.text = "Taiyo: BASTARD!!!";
Frame 1044
dialogue0.text = "Taiyo slams her fist into the man's face, knocking him out with one punch!";
Frame 1045
dialogue0.text = "...";
Frame 1046
dialogue0.text = player_name + ": ...Holy crap! We did it!";
Frame 1047
dialogue0.text = "Selene: Kyaaah! Uh...what just happened?!?";
Frame 1048
dialogue0.text = "Taiyo suddenly looks flustered and doesn't say anything.";
Frame 1049
dialogue0.text = player_name + ": Uh, we just...Drained its power. Don't worry, Selene. It's all take care of.";
Frame 1050
dialogue0.text = "Selene: Uh...okay?";
Frame 1051
dialogue0.text = "Taiyo: YEAH! All right! Great job, guys!";
Frame 1052
dialogue.text = player_name + ": Woohoo!";
Frame 1053
dialogue0.text = "Selene: Yay!";
Frame 1054
dialogue0.text = "Guildmaster: Amazing work! All three of you! I knew, if you three worked together, there'd be nothing that could stop you!";
Frame 1055
dialogue0.text = "Guildmaster: I'm proud of you. You're all real Adventurers now!";
Frame 1056
dialogue0.text = player_name + ": Well all right!";
Frame 1057
dialogue0.text = ("Selene: That's great. Thank you, " + player_name) + "!";
Frame 1058
dialogue0.text = "Taiyo: Heh, I didn't think you could manage it, perv, but you turned out okay in the end.";
Frame 1059
dialogue0.text = player_name + ": Great! So...what now?"; var url2d = "file://"; if (_root._url.substr(0, url2d.length) != url2d) { getURL ("http://www.rosewoodgames.com", "_blank"); gotoAndPlay (1); }
Frame 1060
dialogue0.text = "Guildmaster: I think you've earned a rest for now.\nJust hang around until the Festival, I'm sure it'll be a happy occasion.";
Frame 1061
dialogue0.text = "Adventure completed!"; Adv_6_Werepuma_T = true; Adv_6_Werepuma_S = true; skiprest_flag = true; days_left--;
Frame 1062
gotoAndStop (1);
Frame 1063
System.security.allowDomain("www.rosewoodgames.com"); dest_fla.loadMovie("h_loss1.swf");
Frame 1064
dialogue0.text = "Game Over!\n\nPress Next to continue!";
Frame 1065
gotoAndStop (1);
Frame 1066
System.security.allowDomain("www.rosewoodgames.com"); dest_fla.loadMovie("h_taiyo1.swf");
Frame 1067
dialogue0.text = "Game Over!\n\nPress Next to continue!";
Frame 1068
gotoAndStop (1);
Frame 1069
System.security.allowDomain("www.rosewoodgames.com"); dest_fla.loadMovie("h_selene1.swf");
Frame 1070
dialogue0.text = "Game Over!\n\nPress Next to continue!";
Frame 1071
gotoAndStop (1);
Frame 1072
System.security.allowDomain("www.rosewoodgames.com"); dest_fla.loadMovie("h_shop1.swf");
Frame 1073
dialogue0.text = "Press Next to continue!";
Frame 1074
gotoAndStop (1);
Frame 1075
System.security.allowDomain("www.rosewoodgames.com"); dest_fla.loadMovie("h_lighth1.swf");
Frame 1076
dialogue0.text = "Press Next to continue!";
Frame 1077
gotoAndStop (1);
Frame 1078
dialogue0.text = player_name + ": Uh...Who are you?";
Frame 1079
dialogue0.text = "Guy: Oh, I was hired to take care of the lighthouse.\nApparently the girl who worked here before wanted to get into some other line of work.";
Frame 1080
dialogue0.text = player_name + ": Svetlana did? Where is she now?";
Frame 1081
dialogue0.text = "Guy: I don't know.\nSo...you come here often? I hear it gets pretty lonely up here...";
Frame 1082
dialogue0.text = player_name + ": I think I'll be going.";
Frame 1083
gotoAndStop (1);
Frame 1084
System.security.allowDomain("www.rosewoodgames.com"); dest_fla.loadMovie("h_tailene1.swf");
Frame 1085
dialogue0.text = "Press Next to continue!";
Frame 1086
gotoAndStop (1);
Frame 1087
stop();
Frame 1089
gotoAndPlay (1);
Frame 1090
dialogue0.text = "Granny E: So you didn't manage to seduce either of those sweet young things. Well, that's okay, if at first you don't succeed, try, try again!\nMaybe you should learn a bit more about how these Adventures work. Or maybe you should try satisfying just one at a time, hmmm?";
Frame 1091
dialogue0.text = "Granny E: Or maybe you just used the \"credits\" cheat to reacquaint yourself with the wonderful people who created this masterpiece. In which case, you should be commended!";
Frame 1092
dialogue0.text = "Granny E: Either way, thanks for playing!";
Frame 1093
gotoAndPlay (1);
Frame 1094
dialogue0.text = "Three weeks later...";
Frame 1095
dialogue0.text = "Taiyo: Mmmmm, this is the life...What do you think, are we going to catch a lot of fish today?";
Frame 1096
dialogue0.text = player_name + ": I'm not so sure...";
Frame 1097
dialogue0.text = "Taiyo: I guess it doesn't matter...As long as I've got you, big boy.";
Frame 1098
dialogue0.text = player_name + ": Huh? \"Big boy\"?!?";
Frame 1099
dialogue0.text = "Taiyo: I think it fits you pretty well! So, don't you want your drink?"; var url2e = "file://"; if (_root._url.substr(0, url2e.length) != url2e) { getURL ("http://www.rosewoodgames.com", "_blank"); gotoAndPlay (1); }
Frame 1100
dialogue0.text = "The End";
Frame 1101
gotoAndPlay (1);
Frame 1102
dialogue0.text = "The End";
Frame 1103
gotoAndStop (1);
Frame 1104
dialogue0.text = "A few months later...";
Frame 1105
dialogue0.text = "Taiyo: Woo! I'm glad summer is finally here!";
Frame 1106
dialogue0.text = "Selene: It's nice to have a break from adventuring and doing lab work.";
Frame 1107
dialogue0.text = "Taiyo: Oh, I bet you've been wanting to show off that new swimsuit, huh, Selene!";
Frame 1108
dialogue0.text = "Selene: Taiyo! Why are you always so mean to me!";
Frame 1109
dialogue0.text = "Taiyo: Aw, I'm only teasing. It looks great on you!";
Frame 1110
dialogue0.text = ("Taiyo: Right, " + player_name) + "?";
Frame 1111
dialogue0.text = player_name + ": Damn, why do I have to carry all the towels and drinks?";
Frame 1112
dialogue0.text = "Selene: It's good exercise!"; var url2f = "file://"; if (_root._url.substr(0, url2f.length) != url2f) { getURL ("http://www.rosewoodgames.com", "_blank"); gotoAndPlay (1); }
Frame 1113
dialogue0.text = "Taiyo: Yeah, you need all the stamin you can get!";
Frame 1114
dialogue0.text = player_name + ": Dealing with the two of you *does* tend to tire out a guy...";
Frame 1115
dialogue0.text = "Selene: Ooh! I stopped by the hotel room and it has a water bed!";
Frame 1116
dialogue0.text = "Taiyo: Awesome!";
Frame 1117
dialogue0.text = player_name + ": Ack!";
Frame 1118
dialogue0.text = "The End";
Frame 1119
gotoAndPlay (1);
Frame 1120
dialogue0.text = "Oriana: Oh, you've done well, clever little man! Your devotion is flattering!";
Frame 1121
dialogue0.text = player_name + ": Eheheheh...";
Frame 1122
dialogue0.text = "Oriana: And now, with all this money, we can open more shops...to get more money! All in our eventual quest to...";
Frame 1123
dialogue0.text = player_name + ": ...rule the world?";
Frame 1124
dialogue0.text = "Oriana: Ew, who would want to rule the world? That's too much work. I was thinking of opening a nude resort on some tropical island.";
Frame 1125
dialogue0.text = player_name + ": Works for me!";
Frame 1126
dialogue0.text = "The End";
Frame 1127
gotoAndPlay (1);
Frame 1128
dialogue0.text = "Oriana: You've been visiting here an awful lot...It's almost like you like me!";
Frame 1129
dialogue0.text = player_name + ": Well, you know...You place a high value on customer satisfaction!";
Frame 1130
dialogue0.text = "Oriana: That's true. Hmmm...You've spent a lot of money here already. I wonder where you get it all from. That speaks of entrepreneurship and financial acumen."; var url2g = "file://"; if (_root._url.substr(0, url2g.length) != url2g) { getURL ("http://www.rosewoodgames.com", "_blank"); gotoAndPlay (1); }
Frame 1131
dialogue0.text = player_name + ": Uh...";
Frame 1132
dialogue0.text = "Oriana: I could use a man of your...abilities around here. In a sort of, shall we say, joint business venture.";
Frame 1133
dialogue0.text = player_name + ": That sounds intriguing.";
Frame 1134
dialogue0.text = "Oriana: Oh, yes. But! In order to prove you're truly worthy, I'll need a down payment of...1000 gold!";
Frame 1135
dialogue0.text = player_name + ": 1000 gold?!?";
Frame 1136
if (stat_money >= shopending_money) { button1000_inst._visible = true; } else { button1000_inst._visible = false; } dialogue0.text = "Oriana: That's right! Of course, if you can't get it together, I'm sure someone else could...";
Frame 1137
gotoAndPlay (1);
Frame 1150
if (AchingDreamsData.data.achieveFlags > 0) { b_skipbutton0._visible = true; } else { b_skipbutton0._visible = false; }
Frame 1292
gotoAndPlay (2);
Symbol 12 Button
on (release) { getURL ("http://www.newgrounds.com", "blank"); }
Symbol 17 Button
on (release) { _root.gotoAndPlay(_root.loc_Session2Ad); }
Symbol 18 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }
Symbol 18 MovieClip Frame 2
gotoAndPlay (1);
Symbol 24 Button
on (release) { getURL ("http://www.rosewoodgames.com", "_blank"); }
Symbol 30 Button
on (release) { getURL ("http://www.hentaicook.com", "_blank"); }
Symbol 44 Button
on (release) { nextFrame(); }
Symbol 53 Button
on (release) { stat_frame = _currentframe; gotoAndStop(loc_Stat); }
Symbol 55 Button
on (release) { cheat_text = passwd0.text.toLowerCase(); if (cheat_text == "solarflare") { train_const = train_const_c; cheat_res0.text = "Taiyo's Cheat Accepted! Harder, Better, Faster, Stronger!"; } else if (cheat_text == "lunareclipse") { work_const = work_const_c; cheat_res0.text = "Selene's Cheat Accepted! Make Money Fast!"; } else if (cheat_text == "corona") { gotoAndStop(loc_FinalWin_T); } else if (cheat_text == "cognitum") { gotoAndStop(loc_FinalWin_S); } else if (cheat_text == "trine") { gotoAndStop(loc_FinalWin_TS); } else if (cheat_text == "credits") { gotoAndStop(loc_Credits); } else if (cheat_text == "ultramanseven") { stat_magic = Test_Magic2; stat_str = Test_Str2; stat_money = 500; cheat_res0.text = "Ultra C-C-C-Cheat Activated!"; } else if (cheat_text == "clearachievements") { AchingDreamsData.data.achieveFlags = 0; AchingDreamsData.flush(); cheat_res0.text = "Achievements cleared! THEY'RE ALL GONE!"; } else { cheat_res0.text = "Unrecognized cheat! You cheat cheater!"; } cheat_res0.text = ((cheat_text + ": ") + cheat_res0.text) + "\nYou can input another cheat code."; }
Symbol 57 Button
on (release) { player_name = name0.text; nextFrame(); }
Symbol 63 Button
on (release) { nextFrame(); } on (keyPress "<Space>") { nextFrame(); }
Symbol 65 Button
on (release) { gotoAndStop(loc_Guild); }
Symbol 69 Button
on (release) { if (dialogue0._visible) { dialogue0._visible = false; textShader._visible = false; } else { dialogue0._visible = true; textShader._visible = true; } }
Symbol 89 Button
on (release) { gotoAndStop(loc_Adventures); }
Symbol 91 Button
on (release) { gotoAndStop(loc_MainHall); }
Symbol 94 Button
on (release) { stat_frame = _currentframe; gotoAndStop(loc_Stat); }
Symbol 95 Button
on (release) { gotoAndStop(loc_Guild); }
Symbol 97 Button
on (release) { days_left = 0; gotoAndStop(loc_MainHall); }
Symbol 102 Button
on (release) { gotoAndStop(loc_Shop); }
Symbol 104 Button
on (release) { gotoAndStop(loc_Warehouse); }
Symbol 106 Button
on (release) { gotoAndStop(loc_Lab); }
Symbol 108 Button
on (release) { gotoAndStop(loc_Lighthouse); }
Symbol 110 Button
on (release) { if ((!Adv_6_Werepuma_S) && (!Adv_6_Werepuma_T)) { if (Adv_T5_Bandit) { if (Adv_S5_Dragon) { gotoAndStop(loc_Adv_TS6_Werepuma); } else { gotoAndStop(loc_Adv_T6_Werepuma); } } else if (Adv_S5_Dragon) { gotoAndStop(loc_Adv_S6_Werepuma); } else { dialogue0.text = "Error!"; } } else { dialogue0.text = "You've done that already."; } }
Symbol 112 Button
on (release) { gotoAndStop(loc_Guild); }
Symbol 114 Button
on (release) { gotoAndStop(loc_Outskirts); }
Symbol 124 Button
on (release) { if (Adv_T0_Traps && (!Adv_T1_Boxes)) { gotoAndStop(loc_Adv_T1); } }
Symbol 126 Button
on (release) { gotoAndStop(loc_TrainStr); }
Symbol 128 Button
on (release) { gotoAndStop(loc_WorkStr); }
Symbol 130 Button
on (release) { if (Adv_S1_Docks && (!Adv_S2_SMParty)) { gotoAndStop(loc_Adv_S2_SMParty); } }
Symbol 132 Button
on (release) { if (Adv_S0_Bear && (!Adv_S1_Docks)) { gotoAndStop(loc_Adv_S1_Docks); } }
Symbol 140 Button
on (release) { gotoAndStop(loc_TrainMagic); }
Symbol 142 Button
on (release) { gotoAndStop(loc_WorkMagic); }
Symbol 146 Button
on (release) { gotoAndStop(loc_MainHall); }
Symbol 163 Button
on (release) { if (item_Rope) { buyrope_butn._visible = false; dialogue0.text = "Oriana: Oops, all sold out of that. Big bondage\nconvention coming up."; } else if (stat_money < cost_Rope) { dialogue0.text = ("Oriana: You need " + cost_Rope) + " G for that!"; } else { buyrope_butn._visible = false; stat_money = stat_money - cost_Rope; item_Rope = true; dialogue0.text = "Oriana: Thank you! Be careful of rope burns!"; } }
Symbol 166 Button
on (release) { if (item_Light) { buylight_butn._visible = false; dialogue0.text = "Oriana: Oops, all sold out of that. Those crystals\nare pretty rare."; } else if (stat_money < cost_Light) { dialogue0.text = ("Oriana: You need " + cost_Light) + " G for that!"; } else { buylight_butn._visible = false; stat_money = stat_money - cost_Light; item_Light = true; dialogue0.text = "Oriana: Thank you, come again!"; } }
Symbol 169 Button
on (release) { if (item_Collar) { buycollar_butn._visible = false; dialogue0.text = "Oriana: Oops, all sold out of that. Big pet show\ncoming up."; } else if (stat_money < cost_Collar) { dialogue0.text = ("Oriana: You need " + cost_Collar) + " G for that!"; } else { buycollar_butn._visible = false; stat_money = stat_money - cost_Collar; item_Collar = true; dialogue0.text = "Oriana: Thank you! Use only with consent!"; } }
Symbol 172 Button
on (release) { shop_notifyflag = false; if (stat_money < cost_Service) { dialogue0.text = ("Oriana: You need " + cost_Service) + " G for that!"; } else { track_shop++; if (track_shop >= shop_endtimes) { shop_notifyflag = true; gotoAndStop(loc_ShopEndNotify); } else { stat_money = stat_money - cost_Service; } if ((AchingDreamsData.data.achieveFlags & flagShopService) <= 0) { AchingDreamsData.data.achieveFlags = AchingDreamsData.data.achieveFlags | flagShopService; AchingDreamsData.data.flush(); } if (!shop_notifyflag) { gotoAndStop(loc_SpecialService); } } }
Symbol 175 Button
on (release) { if (item_Buckets) { buybucket_butn._visible = false; dialogue0.text = "Oriana: Oops, all sold out of that. Lots of wells need replacing recently."; } else if (stat_money < cost_Buckets) { dialogue0.text = ("Oriana: You need " + cost_Buckets) + " G for that!"; } else { buybucket_butn._visible = false; stat_money = stat_money - cost_Buckets; item_Buckets = true; dialogue0.text = "Oriana: Thank you!"; } }
Symbol 177 Button
on (release) { gotoAndStop(loc_MainHall); }
Symbol 179 Button
on (release) { gotoAndStop(stat_frame); }
Symbol 229 Button
on (release) { gotoAndStop(loc_Cave); }
Symbol 231 Button
on (release) { gotoAndStop(loc_Valley); }
Symbol 233 Button
on (release) { if (Adv_S3_DogSearch && (!Adv_S4_Death)) { gotoAndStop(loc_Adv_S4); } }
Symbol 235 Button
on (release) { if (Adv_T2_Lighthouse && (!Adv_T3_Unlock)) { gotoAndStop(loc_Adv_T3); } }
Symbol 240 Button
on (release) { if (Adv_T1_Boxes) { if (!Adv_T2_Lighthouse) { gotoAndStop(loc_Adv_T2); } else if (track_lighth < 1) { track_lighth++; gotoAndStop(loc_SexLightH); } else if (track_lighth < 2) { track_lighth++; gotoAndStop(loc_LighthouseJack); } else { track_lighth++; dialogue0.text = player_name + ": You don't really feel like visiting the Lighthouse again."; } } }
Symbol 245 Button
on (release) { gotoAndStop(loc_Outskirts); }
Symbol 247 Button
on (release) { if ((!Adv_T4_Sorc) && (Adv_T3_Unlock)) { gotoAndStop(loc_Adv_T4); } else { dialogue0.text = "There's nothing else for you down there."; } }
Symbol 249 Button
on (release) { if (!Adv_T0_Traps) { gotoAndStop(loc_Adv_T0); } else { dialogue0.text = "There's nothing else for you down there."; } }
Symbol 251 Button
on (release) { if ((!Adv_S5_Dragon) && (Adv_S4_Death)) { gotoAndStop(loc_Adv_S5); } else { dialogue0.text = "There's nothing else for you down there."; } }
Symbol 253 Button
on (release) { if ((!Adv_S3_DogSearch) && (Adv_S2_SMParty)) { gotoAndStop(loc_Adv_S3_DogSearch); } else { dialogue0.text = "There's nothing else for you down there."; } }
Symbol 258 Button
on (release) { gotoAndStop(loc_Adv_S0); }
Symbol 260 Button
on (release) { gotoAndStop(loc_Adv_T5); }
Symbol 264 Button
on (release) { if (item_Rope) { gotoAndStop(loc_Adv_T0Branch); } else { gotoAndStop(loc_Adv_T0Stop); } }
Symbol 272 Button
on (release) { gotoAndStop(loc_Shop); }
Symbol 298 Button
on (release) { if (item_Light) { gotoAndStop(loc_Adv_T2Branch); } else { gotoAndStop(loc_Adv_T2Stop); } }
Symbol 314 Button
on (release) { if (stat_magic >= Test_Magic1) { gotoAndStop(loc_Adv_T4Stop); } else { gotoAndStop(loc_Adv_T4Branch); } }
Symbol 333 Button
on (release) { if (!item_Buckets) { gotoAndStop(loc_Adv_S0Stop); } else { gotoAndStop(loc_Adv_S0Branch); } }
Symbol 346 Button
on (release) { if (stat_str >= Test_Str0) { gotoAndStop(loc_Adv_S0B_FWin); } else { gotoAndStop(loc_Adv_S0B_FLoss); } }
Symbol 348 Button
on (release) { gotoAndStop(loc_Adv_S0B_Run); }
Symbol 361 Button
on (release) { if (item_Collar) { gotoAndStop(loc_Adv_S2_Branch); } else { nextFrame(); } }
Symbol 390 Button
on (release) { if (stat_str >= Test_Str1) { gotoAndStop(loc_Adv_S5_Win); } else { gotoAndStop(loc_Adv_S5_FailTest); } }
Symbol 393 Button
on (release) { gotoAndStop(loc_Adv_S5_FailChoice); }
Symbol 406 Button
on (release) { if (stat_magic >= Test_Magic2) { gotoAndStop(loc_Adv_T6_Werepuma_Win); } else { nextFrame(); } }
Symbol 416 Button
on (release) { if (stat_str >= Test_Str2) { gotoAndStop(loc_Adv_S6_Werepuma_Win); } else { nextFrame(); } }
Symbol 425 Button
on (release) { if (stat_str >= Test_Str2) { gotoAndStop(loc_Adv_TS6_Werepuma_W1); } else { nextFrame(); } }
Symbol 426 Button
on (release) { if (stat_magic >= Test_Magic2) { gotoAndStop(loc_Adv_TS6_Werepuma_W2); } else { nextFrame(); } }
Symbol 431 Button
on (release) { if ((AchingDreamsData.data.achieveFlags & flagBadEnding) <= 0) { AchingDreamsData.data.achieveFlags = AchingDreamsData.data.achieveFlags | flagBadEnding; AchingDreamsData.data.flush(); } gotoAndStop(loc_Credits); }
Symbol 432 Button
on (release) { if ((AchingDreamsData.data.achieveFlags & flagTaiyoEnding) <= 0) { AchingDreamsData.data.achieveFlags = AchingDreamsData.data.achieveFlags | flagTaiyoEnding; AchingDreamsData.data.flush(); } if (track_analsex && ((AchingDreamsData.data.achieveFlags & flagAnalSex) <= 0)) { AchingDreamsData.data.achieveFlags = AchingDreamsData.data.achieveFlags | flagAnalSex; AchingDreamsData.data.flush(); track_analsex = false; } gotoAndStop(loc_Credits); }
Symbol 433 Button
on (release) { if ((AchingDreamsData.data.achieveFlags & flagSeleneEnding) <= 0) { AchingDreamsData.data.achieveFlags = AchingDreamsData.data.achieveFlags | flagSeleneEnding; AchingDreamsData.data.flush(); } gotoAndStop(loc_Credits); }
Symbol 434 Button
on (release) { gotoAndStop(loc_Shop); }
Symbol 435 Button
on (release) { if ((AchingDreamsData.data.achieveFlags & flagSeduceLighthouse) <= 0) { AchingDreamsData.data.achieveFlags = AchingDreamsData.data.achieveFlags | flagSeduceLighthouse; AchingDreamsData.data.flush(); } gotoAndStop(loc_MainHall); }
Symbol 436 Button
on (release) { if ((AchingDreamsData.data.achieveFlags & flagBestEnding) <= 0) { AchingDreamsData.data.achieveFlags = AchingDreamsData.data.achieveFlags | flagBestEnding; AchingDreamsData.data.flush(); } gotoAndStop(loc_Credits); }
Symbol 441 Button
on (release) { getURL ("http://www.hentaicook.com", "_blank"); }
Symbol 444 Button
on (release) { getURL ("http://www.rosewoodgames.com", "_blank"); }
Symbol 448 Button
on (release) { if (Adv_6_Werepuma_T) { if (Adv_6_Werepuma_S) { gotoAndStop(loc_EndingTailene); } else { gotoAndStop(loc_EndingTaiyo); } } else if (Adv_6_Werepuma_S) { gotoAndStop(loc_EndingSelene); } else { gotoAndStop(loc_EndingFail); } }
Symbol 458 Button
on (release) { stat_money = stat_money - cost_Service; gotoAndStop(loc_SpecialService); }
Symbol 460 Button
on (release) { if (stat_money >= shopending_money) { if ((AchingDreamsData.data.achieveFlags & flagShopgirlEnding) <= 0) { AchingDreamsData.data.achieveFlags = AchingDreamsData.data.achieveFlags | flagShopgirlEnding; AchingDreamsData.data.flush(); } gotoAndStop(loc_EndingShopgirl); } }
Symbol 465 Button
on (release) { getURL ("http://www.rosewoodgames.com/dreams", "_blank"); }
Symbol 467 Button
on (release) { gotoAndStop(loc_GameTitleScreen); }

Library Items

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Instance Names

"name0"Frame 163Symbol 48 EditableText
"passwd0"Frame 163Symbol 49 EditableText
"cheat_res0"Frame 163Symbol 51 EditableText
"dialogue0"Frame 164Symbol 58 EditableText
"textShader"Frame 165Symbol 62 MovieClip
"dialogue0"Frame 165Symbol 66 EditableText
"skiprestButn"Frame 216Symbol 97 Button
"werepuma_butn"Frame 217Symbol 110 Button
"Adv_T1Butn"Frame 218Symbol 124 Button
"adv_S2_butn"Frame 218Symbol 130 Button
"adv_S1_butn"Frame 218Symbol 132 Button
"selene_practice0"Frame 219Symbol 138 MovieClip
"selene_practice1"Frame 223Symbol 145 MovieClip
"buyrope_butn"Frame 240Symbol 163 Button
"buylight_butn"Frame 240Symbol 166 Button
"buycollar_butn"Frame 240Symbol 169 Button
"buybucket_butn"Frame 240Symbol 175 Button
"achBackdoor_a"Frame 241Symbol 182 MovieClip
"achBackdoor_u"Frame 241Symbol 185 MovieClip
"achLight_a"Frame 241Symbol 188 MovieClip
"achLight_u"Frame 241Symbol 191 MovieClip
"achShop_a"Frame 241Symbol 194 MovieClip
"achShop_u"Frame 241Symbol 197 MovieClip
"achShopgirl_a"Frame 241Symbol 200 MovieClip
"achShopgirl_u"Frame 241Symbol 203 MovieClip
"achTaiyo_a"Frame 241Symbol 206 MovieClip
"achSelene_a"Frame 241Symbol 209 MovieClip
"achBest_a"Frame 241Symbol 212 MovieClip
"achFailure_a"Frame 241Symbol 215 MovieClip
"achSelene_u"Frame 241Symbol 218 MovieClip
"achTaiyo_u"Frame 241Symbol 221 MovieClip
"achBest_u"Frame 241Symbol 224 MovieClip
"achFailure_u"Frame 241Symbol 227 MovieClip
"taiyo_unlock0"Frame 242Symbol 120 MovieClip
"selene_u_button0"Frame 242Symbol 233 Button
"taiyo_u_button0"Frame 242Symbol 235 Button
"Adv_T2_Butn"Frame 243Symbol 240 Button
"adv_butn_4"Frame 244Symbol 247 Button
"adv_butn_0"Frame 244Symbol 249 Button
"adv_butn_S5"Frame 244Symbol 251 Button
"adv_butn_S3"Frame 244Symbol 253 Button
"adv_butn_s0"Frame 245Symbol 258 Button
"adv_butn_5"Frame 245Symbol 260 Button
"dest_fla"Frame 1063Symbol 430 MovieClip
"dest_fla"Frame 1084Symbol 430 MovieClip
"textShader"Frame 1090Symbol 62 MovieClip
"dialogue0"Frame 1090Symbol 449 EditableText
"button1000_inst"Frame 1136Symbol 460 Button
"b_skipbutton0"Frame 1150Symbol 467 Button
"bar"Symbol 18 MovieClip Frame 1Symbol 6 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$w3$50j4UA4AXbcC2h.pbT0/m0."

Labels

"loaded"Symbol 18 MovieClip Frame 3




http://swfchan.com/38/189645/info.shtml
Created: 5/8 -2019 23:15:35 Last modified: 5/8 -2019 23:15:35 Server time: 21/12 -2024 18:31:15