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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/65566862?noj=FRM65566862-15DC" width="1" height="1"></div>

dadnme.swf

This is the info page for
Flash #190072

(Click the ID number above for more basic data on this flash file.)


Text
RAGE

JAMES

KNOX

KEN

CHUK

BRUCE

AFRONINJA

CAPONE

STAMPER

BEEF

D

P

I

L

F

GUNRIO

JOSE

WADE

RONALD

RANDY

EDMUND

SHOK

ILLWILL

ZAP

HAROLD

WILBUR

SUNCHIPS

ActionScript [AS1/AS2]

Frame 1
stop(); _quality = "MEDIUM"; stop();
Frame 2
gotoAndStop (2);
Symbol 46 MovieClip [shadow] Frame 1
stop();
Symbol 49 MovieClip Frame 1
stop();
Symbol 97 MovieClip Frame 1
play();
Symbol 97 MovieClip Frame 3
_root.game.f_PunchHit(_parent);
Symbol 97 MovieClip Frame 7
_parent.punching = false;
Symbol 97 MovieClip Frame 10
_parent.gotoAndStop("stand");
Symbol 107 MovieClip Frame 1
play(); _root.game.f_PunchHit(_parent);
Symbol 107 MovieClip Frame 8
_parent.punching = false;
Symbol 107 MovieClip Frame 12
_parent.gotoAndStop("stand");
Symbol 116 MovieClip Frame 1
play();
Symbol 116 MovieClip Frame 3
_root.game.f_PunchHit(_parent);
Symbol 116 MovieClip Frame 7
_parent.punching = false;
Symbol 116 MovieClip Frame 11
_parent.gotoAndStop("stand");
Symbol 130 MovieClip Frame 1
play();
Symbol 130 MovieClip Frame 4
speed = 12; if (_parent._xscale < 0) { speed = speed * -1; }
Symbol 130 MovieClip Frame 5
if (_parent._xscale > 0) { dust_x = _parent._x + 35; } else { dust_x = _parent._x - 35; } _root.game.f_FX(dust_x, _parent._y + 5, int(_parent._y) + 5, "dust1", _parent._xscale);
Instance of Symbol 62 MovieClip in Symbol 130 MovieClip Frame 5
onClipEvent (enterFrame) { _root.game.f_PunchHit(_parent._parent); _root.game.f_MoveChar(_parent._parent, false, _parent.speed); if (_parent.speed > 0) { _parent.speed = _parent.speed - 2; if (_parent.speed < 1) { _parent.speed = 1; } } else { _parent.speed = _parent.speed + 2; if (_parent.speed > -1) { _parent.speed = -1; } } }
Symbol 130 MovieClip Frame 12
_parent.punching = false;
Symbol 130 MovieClip Frame 19
_parent.gotoAndStop("stand");
Symbol 137 MovieClip Frame 1
play();
Symbol 137 MovieClip Frame 7
_root.game.f_SoundSwing(2);
Symbol 137 MovieClip Frame 9
_root.game.f_PunchHit(_parent);
Symbol 137 MovieClip Frame 13
_parent.punching = false;
Symbol 137 MovieClip Frame 18
_parent.gotoAndStop("stand");
Symbol 146 MovieClip Frame 1
play();
Symbol 146 MovieClip Frame 7
_root.game.f_SoundSwing(2);
Symbol 146 MovieClip Frame 9
_root.game.f_PunchHit(_parent);
Symbol 146 MovieClip Frame 13
_parent.punching = false;
Symbol 146 MovieClip Frame 18
_parent.gotoAndStop("stand");
Symbol 160 MovieClip Frame 1
play();
Symbol 160 MovieClip Frame 10
_root.game.s_Swing1.start(0, 0);
Symbol 160 MovieClip Frame 12
_root.game.f_PunchHit(_parent);
Symbol 160 MovieClip Frame 20
_parent.punching = false;
Symbol 160 MovieClip Frame 22
_parent.gotoAndStop("stand");
Symbol 169 MovieClip Frame 1
play();
Symbol 169 MovieClip Frame 6
_root.game.s_Swing5.start(0, 0);
Symbol 169 MovieClip Frame 7
_root.game.f_PunchHit(_parent);
Symbol 169 MovieClip Frame 13
_parent.punching = false;
Symbol 169 MovieClip Frame 18
_parent.gotoAndStop("stand");
Symbol 176 MovieClip Frame 1
play();
Symbol 176 MovieClip Frame 4
_root.game.s_SwishTriple.start(0, 0);
Symbol 176 MovieClip Frame 12
_root.game.s_Stab.start(0, 0); _root.game.f_PunchHit(_parent);
Symbol 176 MovieClip Frame 18
_parent.punching = false;
Symbol 176 MovieClip Frame 22
_parent.gotoAndStop("stand");
Symbol 185 MovieClip Frame 1
play();
Symbol 185 MovieClip Frame 3
if (_parent._xscale > 0) { speed = 6; } else { speed = -6; }
Symbol 185 MovieClip Frame 4
_root.game.f_MoveChar(_parent, false, speed);
Symbol 185 MovieClip Frame 5
_root.game.f_MoveChar(_parent, false, speed); _parent.hitnohit = true;
Symbol 185 MovieClip Frame 6
_root.game.f_MoveChar(_parent, false, speed); _root.game.f_PunchHit(_parent);
Symbol 185 MovieClip Frame 7
_root.game.f_PunchHit(_parent);
Symbol 185 MovieClip Frame 8
_parent.hitnohit = false;
Symbol 185 MovieClip Frame 15
_parent.punching = false;
Symbol 185 MovieClip Frame 19
_parent.gotoAndStop("stand");
Symbol 190 MovieClip Frame 1
play();
Symbol 190 MovieClip Frame 2
_parent.hitnohit = true;
Symbol 190 MovieClip Frame 3
_root.game.f_PunchHit(_parent);
Symbol 190 MovieClip Frame 4
_parent.hitnohit = false;
Symbol 190 MovieClip Frame 7
_parent.punching = false;
Symbol 190 MovieClip Frame 11
_parent.gotoAndStop("stand");
Symbol 200 MovieClip Frame 1
play();
Symbol 200 MovieClip Frame 5
_parent.hitnohit = true;
Symbol 200 MovieClip Frame 6
_root.game.f_PunchHit(_parent);
Symbol 200 MovieClip Frame 7
_parent.hitnohit = false;
Symbol 200 MovieClip Frame 18
_parent.punching = false;
Symbol 200 MovieClip Frame 22
_parent.gotoAndStop("stand");
Symbol 208 MovieClip Frame 1
play();
Symbol 208 MovieClip Frame 3
_root.game.f_PunchHit(_parent);
Symbol 208 MovieClip Frame 4
_root.game.f_PunchHit(_parent);
Symbol 208 MovieClip Frame 12
_parent.punching = false;
Symbol 208 MovieClip Frame 16
_parent.gotoAndStop("stand");
Symbol 216 MovieClip Frame 1
play();
Symbol 216 MovieClip Frame 8
_parent.stomping = true; _root.game.f_PunchHit(_parent); _parent.stomping = false;
Symbol 216 MovieClip Frame 12
_parent.punching = false;
Symbol 216 MovieClip Frame 15
_parent.gotoAndStop("stand");
Symbol 227 MovieClip Frame 1
play();
Instance of Symbol 62 MovieClip in Symbol 227 MovieClip Frame 1
onClipEvent (enterFrame) { _root.game.f_PunchHit(_parent._parent); _root.game.f_MoveChar(_parent._parent, false, _parent._parent.speed_slam); }
Symbol 227 MovieClip Frame 13
_root.game.s_ground2.start(0, 0); _parent.stomping = true; _root.game.f_PunchHit(_parent); _parent.stomping = false;
Symbol 227 MovieClip Frame 22
_parent.punching = false;
Symbol 227 MovieClip Frame 23
_parent.gotoAndStop("stand");
Symbol 228 MovieClip Frame 1
play();
Instance of Symbol 62 MovieClip in Symbol 228 MovieClip Frame 1
onClipEvent (enterFrame) { _root.game.f_PunchHit(_parent._parent); _root.game.f_MoveChar(_parent._parent, false, _parent._parent.speed_slam); if ((_parent._parent.speed_slam % 4) == 0) { _root.game.f_FX(_parent._parent._x, _parent._parent._y + 10, int(_parent._parent._y) + 4, "dust1", _parent._parent._xscale); } if (_parent._parent.speed_slam > 0) { _parent._parent.speed_slam = _parent._parent.speed_slam - 1; if (_parent._parent.speed_slam < 1) { _parent._parent.speed_slam = 1; } } else { _parent._parent.speed_slam = _parent._parent.speed_slam + 1; if (_parent._parent.speed_slam > -1) { _parent._parent.speed_slam = -1; } } }
Symbol 228 MovieClip Frame 4
_root.game.f_SoundSwing(2);
Symbol 228 MovieClip Frame 7
_parent.punching = false;
Symbol 228 MovieClip Frame 15
_parent.gotoAndStop("stand");
Symbol 235 MovieClip Frame 1
play();
Symbol 235 MovieClip Frame 3
speed_y = -16; if (_parent._xscale > 0) { speed_x = 10; } else { speed_x = -10; }
Symbol 235 MovieClip Frame 4
_root.game.f_SoundSwing(2); play(); _root.game.f_PunchHit(_parent);
Instance of Symbol 62 MovieClip in Symbol 235 MovieClip Frame 4
onClipEvent (enterFrame) { _parent._y = _parent._y + _parent.speed_y; _root.game.f_MoveChar(_parent._parent, false, _parent.speed_x); if (_parent._y > 0) { _parent._parent.punching = false; _parent._parent.gotoAndStop("stand"); } else { _parent.speed_y = _parent.speed_y + _root.game.gravity; } }
Symbol 235 MovieClip Frame 6
_root.game.f_PunchHit(_parent);
Symbol 235 MovieClip Frame 8
_root.game.f_PunchHit(_parent);
Symbol 235 MovieClip Frame 10
_root.game.f_PunchHit(_parent);
Symbol 235 MovieClip Frame 11
_parent.punching = false;
Symbol 235 MovieClip Frame 14
if (_y < 0) { gotoAndPlay (4); } else { _parent.gotoAndStop("stand"); }
Symbol 242 MovieClip Frame 1
_parent._parent.upperbody._y = _parent._parent.body_y; _parent._parent.grab_pointer.body._y = _parent._parent.kid_y + 2;
Symbol 242 MovieClip Frame 2
_parent._parent.grab_pointer.body._y = _parent._parent.kid_y;
Symbol 242 MovieClip Frame 3
_parent._parent.upperbody._y = _parent._parent.body_y - 2; _parent._parent.grab_pointer.body._y = _parent._parent.kid_y - 1;
Symbol 242 MovieClip Frame 4
_parent._parent.upperbody._y = _parent._parent.body_y - 3; _parent._parent.grab_pointer.body._y = _parent._parent.kid_y - 2;
Symbol 242 MovieClip Frame 7
_parent._parent.upperbody._y = _parent._parent.body_y - 2; _parent._parent.grab_pointer.body._y = _parent._parent.kid_y - 2;
Symbol 242 MovieClip Frame 8
_parent._parent.upperbody._y = _parent._parent.body_y; _parent._parent.grab_pointer.body._y = _parent._parent.kid_y + 1;
Symbol 242 MovieClip Frame 9
_parent._parent.upperbody._y = _parent._parent.body_y + 2; _parent._parent.grab_pointer.body._y = _parent._parent.kid_y + 4;
Symbol 243 MovieClip Frame 1
stop();
Symbol 246 MovieClip Frame 10
stop();
Symbol 254 MovieClip Frame 7
_root.game.f_KidThrown(_parent);
Symbol 254 MovieClip Frame 13
_parent.gotoAndStop("stand");
Symbol 259 MovieClip Frame 1
play();
Symbol 259 MovieClip Frame 6
_root.game.f_KidThrownFierce(_parent);
Symbol 259 MovieClip Frame 16
_parent.gotoAndStop("stand");
Symbol 264 MovieClip Frame 6
_root.game.f_GrabSpark(_parent); _root.game.f_KidHeadbutted(_parent);
Symbol 264 MovieClip Frame 16
_parent.gotoAndStop("grab");
Symbol 272 MovieClip Frame 7
_root.game.f_GrabSpark(_parent); _root.game.f_KidHeadbutted(_parent);
Symbol 272 MovieClip Frame 17
if (_parent.grab_counter > 3) { _parent.gotoAndStop("stand"); } else { _parent.gotoAndStop("grab"); }
Symbol 284 MovieClip Frame 1
if (_parent.onfire > 1) { gotoAndStop(_parent.onfire); } else { stop(); }
Instance of Symbol 62 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent._parent.onfire > 1) { gotoAndStop(_parent._parent.onfire); } }
Symbol 287 MovieClip Frame 1
if (_parent.onfire > 1) { gotoAndStop(_parent.onfire); } else { stop(); }
Symbol 290 MovieClip Frame 1
if (_parent.onfire > 1) { gotoAndStop(_parent.onfire); } else { stop(); }
Symbol 295 MovieClip Frame 19
_root.game.f_CheckDead(_parent);
Symbol 295 MovieClip Frame 21
_parent.gotoAndStop("stand");
Symbol 298 MovieClip Frame 8
_parent.gotoAndStop("carry");
Symbol 301 MovieClip Frame 5
_parent.gotoAndStop("stand");
Symbol 304 MovieClip Frame 10
_parent.gotoAndStop("stand");
Symbol 316 MovieClip Frame 14
_root.game.s_Punch3.start(0, 0);
Symbol 316 MovieClip Frame 60
_parent.gotoAndStop("stand");
Symbol 317 MovieClip Frame 39
_root.game.f_SunChipsFrenzied(_parent);
Symbol 328 MovieClip Frame 1
_root.game.s_Thunder.start(0, 0);
Symbol 328 MovieClip Frame 18
_parent.gotoAndStop("stand");
Symbol 369 MovieClip Frame 24
stopAllSounds();
Symbol 369 MovieClip Frame 25
_root.game.f_Explosion(_parent); _root.game.s_explosion5.start(0, 0);
Symbol 369 MovieClip Frame 27
_root.game.f_RemoveChar(_parent.shadow_pt);
Symbol 369 MovieClip Frame 97
stopAllSounds(); _root.game.f_GameOver(); stop();
Symbol 370 MovieClip [dude] Frame 1
_root.game.f_StandSettings(this);
Instance of Symbol 62 MovieClip in Symbol 370 MovieClip [dude] Frame 1
onClipEvent (enterFrame) { _root.game.f_Character(_parent); }
Instance of Symbol 62 MovieClip in Symbol 370 MovieClip [dude] Frame 4
onClipEvent (enterFrame) { _root.game.f_Turn(_parent); _root.game.f_Punch(_parent); }
Symbol 370 MovieClip [dude] Frame 21
hold_delay = 8; body_y = upperbody._y; kid_y = grab_pointer.body._y;
Instance of Symbol 62 MovieClip in Symbol 370 MovieClip [dude] Frame 21
onClipEvent (enterFrame) { _root.game.f_CarryKid(_parent); }
Symbol 370 MovieClip [dude] Frame 22
hold_delay = 2; body_y = upperbody._y; kid_y = grab_pointer.body._y;
Instance of Symbol 62 MovieClip in Symbol 370 MovieClip [dude] Frame 22
onClipEvent (enterFrame) { _root.game.f_CarryStuff(_parent); }
Instance of Symbol 62 MovieClip in Symbol 370 MovieClip [dude] Frame 28
onClipEvent (enterFrame) { _root.game.f_KidToss(_parent); }
Symbol 370 MovieClip [dude] Frame 31
onground = true;
Symbol 400 MovieClip Frame 1
play();
Symbol 400 MovieClip Frame 14
_parent.gotoAndStop("walk");
Symbol 403 MovieClip Frame 1
play();
Symbol 403 MovieClip Frame 16
_parent.gotoAndStop("walk");
Symbol 406 MovieClip Frame 1
play();
Symbol 406 MovieClip Frame 17
_parent.gotoAndStop("walk");
Symbol 426 MovieClip Frame 6
stop();
Symbol 427 MovieClip Frame 1
if (_parent.onfire > 1) { gotoAndStop(_parent.onfire); } else if (_parent._parent._parent.onfire > 1) { gotoAndStop(_parent._parent._parent.onfire); } else { stop(); }
Instance of Symbol 62 MovieClip in Symbol 427 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent._parent.onfire > 1) { gotoAndStop(_parent._parent.onfire); } else if (_parent._parent._parent._parent.onfire > 1) { gotoAndStop(_parent._parent._parent._parent.onfire); } }
Symbol 432 MovieClip Frame 1
if (_parent.onfire > 1) { gotoAndStop(_parent.onfire); } else { stop(); }
Symbol 439 MovieClip Frame 9
if (_parent.health <= 0) { _parent.alive = false; gotoAndPlay (16); }
Instance of Symbol 249 MovieClip in Symbol 439 MovieClip Frame 10
onClipEvent (enterFrame) { _root.game.f_SunChipsUp(_parent._parent); }
Symbol 439 MovieClip Frame 15
_parent.gotoAndStop("walk");
Symbol 439 MovieClip Frame 16
_root.game.s_SunChipsDie.start(0, 0); _root.game.f_KillKids(); play();
Symbol 439 MovieClip Frame 41
_root.ending_fader.gotoAndPlay(2); _root.game.f_KidDie(_parent); stop();
Symbol 441 MovieClip Frame 1
_root.game.f_Skin(this);
Symbol 501 MovieClip Frame 1
_root.game.f_Shirt(this); stop();
Symbol 529 MovieClip Frame 1
_root.game.f_Hat(this); stop();
Symbol 531 MovieClip Frame 3
stop();
Symbol 533 MovieClip Frame 1
_root.game.f_Skin(this);
Symbol 536 MovieClip Frame 1
play();
Symbol 536 MovieClip Frame 16
_parent.gotoAndStop("grabbed");
Symbol 539 MovieClip Frame 1
_root.game.f_Skin(this);
Symbol 542 MovieClip Frame 1
play();
Symbol 542 MovieClip Frame 17
_parent.gotoAndStop("grabbed");
Symbol 552 MovieClip Frame 1
if (_parent.onfire > 1) { gotoAndStop(_parent.onfire); } else { _root.game.f_Skin(skin); stop(); }
Symbol 553 MovieClip Frame 4
stop();
Symbol 557 MovieClip Frame 1
if (_parent.onfire > 1) { gotoAndStop(_parent.onfire); } else { _root.game.f_Skin(skin); stop(); }
Symbol 558 MovieClip Frame 3
stop();
Symbol 571 MovieClip Frame 3
_root.game.s_SunChipsGrunt.start(0, 0);
Symbol 571 MovieClip Frame 10
_root.game.s_Swing1.start(0, 0); _root.game.f_Boss1UppercutHit(_parent);
Symbol 571 MovieClip Frame 13
_root.game.s_Swing2.start(0, 0);
Symbol 571 MovieClip Frame 15
_root.game.s_Swing3.start(0, 0);
Symbol 571 MovieClip Frame 18
_root.game.s_Swing4.start(0, 0);
Symbol 571 MovieClip Frame 22
_root.game.s_Swing5.start(0, 0);
Symbol 571 MovieClip Frame 33
_parent.gotoAndStop("stand");
Instance of Symbol 249 MovieClip in Symbol 579 MovieClip Frame 1
onClipEvent (enterFrame) { _root.game.f_SunChipsSlide(_parent._parent); }
Symbol 579 MovieClip Frame 2
_root.game.s_SunChipsGrunt.start(0, 0);
Symbol 579 MovieClip Frame 5
_parent.nohit = true; _root.game.s_Swing4.start(0, 0);
Symbol 579 MovieClip Frame 6
_root.game.f_Boss1UppercutHit(_parent);
Symbol 579 MovieClip Frame 15
_parent.nohit = false;
Symbol 579 MovieClip Frame 17
_parent.gotoAndStop("stand");
Symbol 589 MovieClip Frame 11
_root.game.s_GunShot.start(0, 0); _root.game.f_GunShot(_parent);
Symbol 589 MovieClip Frame 24
_parent.ammo--; if (_parent.ammo > 0) { _parent.gotoAndStop("stand"); } else { _parent.ammo = 2; _parent.gotoAndStop("reload"); }
Symbol 603 MovieClip Frame 1
_root.game.s_Swing4.start(0, 0);
Symbol 603 MovieClip Frame 4
_root.game.s_Swing5.start(0, 0);
Symbol 603 MovieClip Frame 6
_root.game.s_Swing6.start(0, 0);
Symbol 612 MovieClip Frame 1
_root.game.s_HardPunch2.start(0, 0); _root.game.f_Damage(_root.game.dude1, 5);
Symbol 612 MovieClip Frame 10
_root.game.s_HardPunch1.start(0, 0);
Symbol 612 MovieClip Frame 14
_root.game.s_HardPunch1.start(0, 0); _root.game.f_Damage(_root.game.dude1, 1);
Symbol 612 MovieClip Frame 18
_root.game.s_HardPunch1.start(0, 0); _root.game.f_Damage(_root.game.dude1, 1);
Symbol 612 MovieClip Frame 22
_root.game.s_HardPunch1.start(0, 0); _root.game.f_Damage(_root.game.dude1, 1);
Symbol 612 MovieClip Frame 26
_root.game.s_HardPunch1.start(0, 0); _root.game.f_Damage(_root.game.dude1, 1);
Symbol 612 MovieClip Frame 30
_root.game.s_HardPunch1.start(0, 0); _root.game.f_Damage(_root.game.dude1, 1);
Symbol 612 MovieClip Frame 34
_root.game.s_HardPunch1.start(0, 0); _root.game.f_Damage(_root.game.dude1, 1);
Symbol 612 MovieClip Frame 38
_root.game.s_HardPunch1.start(0, 0); _root.game.f_Damage(_root.game.dude1, 1);
Symbol 612 MovieClip Frame 40
_root.game.s_HardPunch3.start(0, 0);
Symbol 612 MovieClip Frame 49
_root.game.f_SunChipsStopCrazy(_parent);
Symbol 619 MovieClip Frame 1
_root.game.s_Swing6.start(0, 0);
Symbol 619 MovieClip Frame 11
_root.game.s_Reload.start(0, 0);
Symbol 619 MovieClip Frame 20
_parent.gotoAndStop("walk");
Symbol 620 MovieClip Frame 1
if ((_parent._x + _parent._parent._x) < 770) { _root.game.pause = true; _root.game.f_SunchipsMusic(); gotoAndPlay (3); }
Symbol 620 MovieClip Frame 2
gotoAndPlay (1);
Symbol 620 MovieClip Frame 3
play();
Instance of Symbol 249 MovieClip in Symbol 620 MovieClip Frame 3
onClipEvent (enterFrame) { _root.game.f_Boss1Scroll(_parent._parent); }
Symbol 620 MovieClip Frame 47
_root.game.f_KidGroup10();
Symbol 620 MovieClip Frame 57
_root.game.s_Reload.start(0, 0);
Instance of Symbol 249 MovieClip in Symbol 620 MovieClip Frame 65
onClipEvent (enterFrame) { _root.game.f_Boss1Scroll2(_root.game.dude1); }
Symbol 620 MovieClip Frame 85
_root.game.pause = false; _parent.gotoAndStop("walk");
Symbol 689 MovieClip [boss1] Frame 1
stop();
Instance of Symbol 62 MovieClip in Symbol 689 MovieClip [boss1] Frame 1
onClipEvent (enterFrame) { _root.game.f_Boss1PunchClock(_parent); }
Symbol 689 MovieClip [boss1] Frame 2
gotoAndStop (3);
Symbol 689 MovieClip [boss1] Frame 3
_root.game.f_KidSettings(this); stop();
Instance of Symbol 62 MovieClip in Symbol 689 MovieClip [boss1] Frame 3
onClipEvent (enterFrame) { if (!_root.game.f_SunChipsAttack(_parent)) { _root.game.f_JamesRun(_parent); } }
Instance of Symbol 62 MovieClip in Symbol 689 MovieClip [boss1] Frame 8
onClipEvent (enterFrame) { _root.game.f_KidToss(_parent); }
Symbol 689 MovieClip [boss1] Frame 11
onground = true;
Instance of Symbol 62 MovieClip in Symbol 689 MovieClip [boss1] Frame 24
onClipEvent (enterFrame) { _root.game.f_SunChipsCrazy(_parent); }
Symbol 689 MovieClip [boss1] Frame 28
_root.game.f_KidReset(this);
Symbol 710 MovieClip Frame 1
Symbol 711 MovieClip Frame 1
_root.game.f_Skin(kid);
Symbol 712 MovieClip Frame 1
play();
Symbol 712 MovieClip Frame 14
_parent.gotoAndStop("walk");
Symbol 718 MovieClip Frame 1
_root.game.f_Skin(skin); _root.game.f_Skin(arm);
Symbol 719 MovieClip Frame 1
play();
Symbol 719 MovieClip Frame 18
_parent.gotoAndStop("walk");
Symbol 723 MovieClip Frame 1
_root.game.f_Skin(skin);
Symbol 724 MovieClip Frame 1
play();
Symbol 724 MovieClip Frame 14
_parent.gotoAndStop("walk");
Symbol 732 MovieClip Frame 1
_root.game.f_Skin(this);
Symbol 736 MovieClip Frame 1
play();
Symbol 736 MovieClip Frame 33
_parent.gotoAndStop("walk");
Symbol 742 MovieClip Frame 1
_root.game.f_Skin(skin); _root.game.f_Skin(arm); if (_parent._parent.onfire > 1) { gotoAndStop(_parent._parent.onfire); } else { stop(); }
Instance of Symbol 62 MovieClip in Symbol 742 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent._parent._parent.onfire > 1) { _parent.gotoAndStop(_parent._parent._parent.onfire); } }
Symbol 745 MovieClip Frame 1
_root.game.f_Skin(this);
Symbol 747 MovieClip Frame 1
_root.game.f_Skin(this);
Symbol 748 MovieClip Frame 5
if (_parent.health <= 0) { _parent.alive = false; gotoAndPlay (35); }
Symbol 748 MovieClip Frame 34
_parent.gotoAndStop("walk");
Symbol 748 MovieClip Frame 35
play();
Symbol 748 MovieClip Frame 62
_root.game.f_KidDie(_parent); stop();
Symbol 751 MovieClip Frame 1
play();
Symbol 751 MovieClip Frame 7
_parent.gotoAndStop("walk");
Symbol 754 MovieClip Frame 1
speed = 7; play();
Instance of Symbol 62 MovieClip in Symbol 754 MovieClip Frame 2
onClipEvent (enterFrame) { _root.game.f_PushKid(_parent._parent, _parent.speed); _parent.speed--; }
Symbol 754 MovieClip Frame 20
_parent.gotoAndStop("walk");
Symbol 777 MovieClip Frame 16
_root.game.f_JamesShoot(_parent);
Symbol 777 MovieClip Frame 24
_parent.gotoAndStop("walk");
Symbol 783 MovieClip Frame 23
gotoAndPlay (1);
Symbol 815 MovieClip [kid] Frame 1
_root.game.f_Skin(kid.kid);
Symbol 815 MovieClip [kid] Frame 2
_root.game.f_KidSettings(this); if (health >= 0) { if (kid_type == 1) { _root.game.f_Skin(kid.kid); } else if (kid_type == 2) { gotoAndStop (3); } else if (kid_type == 3) { gotoAndStop (4); } else if (kid_type == 4) { gotoAndStop (5); } else if (kid_type == 5) { gotoAndStop (6); } } stop();
Instance of Symbol 62 MovieClip in Symbol 815 MovieClip [kid] Frame 2
onClipEvent (enterFrame) { _root.game.f_KidRun(_parent); }
Symbol 815 MovieClip [kid] Frame 3
_root.game.f_Skin(kid.kid); stop();
Instance of Symbol 62 MovieClip in Symbol 815 MovieClip [kid] Frame 3
onClipEvent (enterFrame) { _root.game.f_JamesRun(_parent); }
Symbol 815 MovieClip [kid] Frame 4
_root.game.f_KidSettings(this); _root.game.f_Skin(kid.kid); stop();
Instance of Symbol 62 MovieClip in Symbol 815 MovieClip [kid] Frame 4
onClipEvent (enterFrame) { _root.game.f_SoccerRun(_parent); }
Symbol 815 MovieClip [kid] Frame 5
_root.game.f_Skin(kid.kid);
Instance of Symbol 62 MovieClip in Symbol 815 MovieClip [kid] Frame 5
onClipEvent (enterFrame) { if (!_root.game.f_NinjaAttack(_parent)) { _root.game.f_KidRun(_parent); } }
Instance of Symbol 62 MovieClip in Symbol 815 MovieClip [kid] Frame 6
onClipEvent (enterFrame) { if (!_root.game.f_HelmetAttack(_parent)) { _root.game.f_KidRun(_parent); } }
Instance of Symbol 62 MovieClip in Symbol 815 MovieClip [kid] Frame 11
onClipEvent (enterFrame) { _root.game.f_KidToss(_parent); }
Symbol 815 MovieClip [kid] Frame 14
onground = true;
Symbol 815 MovieClip [kid] Frame 23
_root.game.f_KidSettings(this); _root.game.f_Skin(kid.kid);
Symbol 815 MovieClip [kid] Frame 24
_root.game.f_KidSettings(this); _root.game.f_Skin(kid.kid); stop();
Instance of Symbol 62 MovieClip in Symbol 815 MovieClip [kid] Frame 24
onClipEvent (enterFrame) { _root.game.f_SoccerRun(_parent); }
Instance of Symbol 62 MovieClip in Symbol 815 MovieClip [kid] Frame 26
onClipEvent (enterFrame) { _root.game.f_CheckSandbox(_parent); }
Symbol 815 MovieClip [kid] Frame 29
_root.game.f_Skin(kid.kid); _root.game.f_Skin(kid.kidarm); s_atvengine = new Sound(this); s_atvengine.attachSound("sound_atv_engine3.wav");
Instance of Symbol 62 MovieClip in Symbol 815 MovieClip [kid] Frame 29
onClipEvent (enterFrame) { _root.game.f_ATV(_parent); }
Symbol 815 MovieClip [kid] Frame 30
_root.game.f_Skin(kid.body.kid); _root.game.f_Skin(kid.body.foot);
Instance of Symbol 62 MovieClip in Symbol 815 MovieClip [kid] Frame 30
onClipEvent (enterFrame) { _root.game.f_SoccerSlide(_parent); }
Instance of Symbol 62 MovieClip in Symbol 815 MovieClip [kid] Frame 31
onClipEvent (enterFrame) { _root.game.f_NinjaKick(_parent); }
Instance of Symbol 62 MovieClip in Symbol 815 MovieClip [kid] Frame 32
onClipEvent (enterFrame) { _root.game.f_NinjaJump(_parent); }
Instance of Symbol 62 MovieClip in Symbol 815 MovieClip [kid] Frame 34
onClipEvent (enterFrame) { _root.game.f_SoccerSlide(_parent); }
Symbol 815 MovieClip [kid] Frame 36
_root.game.f_KidReset(this);
Symbol 816 MovieClip Frame 1
play();
Symbol 816 MovieClip Frame 5
_parent.gotoAndStop("remove");
Symbol 821 MovieClip Frame 1
play();
Symbol 821 MovieClip Frame 5
_parent.gotoAndStop("remove");
Symbol 822 MovieClip Frame 1
play();
Symbol 822 MovieClip Frame 5
_parent.gotoAndStop("remove");
Symbol 830 MovieClip Frame 1
play();
Symbol 830 MovieClip Frame 19
_parent.gotoAndStop("remove");
Symbol 840 MovieClip Frame 1
play();
Symbol 840 MovieClip Frame 24
_parent.gotoAndStop("remove");
Symbol 841 MovieClip Frame 1
play();
Symbol 841 MovieClip Frame 14
_parent.gotoAndStop("remove");
Symbol 849 MovieClip Frame 1
play();
Symbol 849 MovieClip Frame 12
_parent.gotoAndStop("remove");
Symbol 850 MovieClip Frame 25
_parent.gotoAndStop("remove");
Symbol 866 MovieClip Frame 35
_parent.gotoAndStop("remove");
Symbol 897 MovieClip Frame 84
_parent.gotoAndStop("remove"); stop();
Symbol 902 MovieClip Frame 84
_parent.gotoAndStop("remove"); stop();
Symbol 911 MovieClip Frame 1
play();
Symbol 911 MovieClip Frame 15
_parent.gotoAndStop("remove");
Symbol 912 MovieClip Frame 1
play();
Symbol 912 MovieClip Frame 5
_parent.gotoAndStop("remove");
Symbol 915 MovieClip Frame 1
body.gotoAndStop(_root.game.SunChipsFrame);
Symbol 915 MovieClip Frame 45
_parent.gotoAndStop("remove");
Symbol 923 MovieClip Frame 8
_parent.gotoAndStop("remove");
Symbol 924 MovieClip [fx] Frame 1
stop();
Symbol 924 MovieClip [fx] Frame 15
if (_xscale > 0) { speed_x = 16; } else { speed_x = -16; } speed_y = -3;
Instance of Symbol 62 MovieClip in Symbol 924 MovieClip [fx] Frame 15
onClipEvent (enterFrame) { _root.game.f_DartAction(_parent); }
Symbol 924 MovieClip [fx] Frame 19
Symbol 1017 MovieClip Frame 1
stop();
Symbol 1017 MovieClip Frame 10
stop();
Symbol 1017 MovieClip Frame 18
gotoAndStop (1);
Symbol 1018 Button
on (rollOver) { tellTarget ("visit") { gotoAndPlay ("over"); }; } on (rollOut) { tellTarget ("visit") { gotoAndPlay ("off"); }; } on (press) { getURL ("http://www.alienhominid.com", (target = "_blank")); }
Symbol 1037 Button
on (rollOver) { tellTarget ("pb_ng") { gotoAndPlay ("over"); }; } on (rollOut) { tellTarget ("pb_ng") { gotoAndPlay ("off"); }; } on (press) { getURL ("http://www.newgrounds.com", (target = "_blank")); }
Symbol 1043 MovieClip Frame 8
stop();
Symbol 1053 MovieClip Frame 15
stop();
Symbol 1058 MovieClip Frame 1
stop();
Symbol 1058 MovieClip Frame 8
stop();
Symbol 1058 MovieClip Frame 13
gotoAndStop (1);
Symbol 1059 Button
on (rollOver) { tellTarget ("play") { gotoAndPlay ("over"); }; } on (rollOut) { tellTarget ("play") { gotoAndPlay ("off"); }; } on (press) { play(); } on (keyPress "a") { play(); } on (keyPress "A") { play(); }
Instance of Symbol 249 MovieClip in Symbol 1061 MovieClip Frame 1
onClipEvent (load) { timer = 0; } onClipEvent (enterFrame) { timer++; PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { _parent.gotoAndStop(PercentLoaded); } else if (timer < 2) { _parent.gotoAndPlay("go2"); } else { _parent.gotoAndPlay("go"); } }
Symbol 1061 MovieClip Frame 140
stop();
Symbol 1061 MovieClip Frame 190
tellTarget (_root) { nextFrame(); };
Symbol 1071 Button
on (press) { gotoAndPlay (740); } on (keyPress "a") { gotoAndPlay (740); } on (keyPress "A") { gotoAndPlay (740); }
Symbol 1103 MovieClip Frame 5
stop();
Symbol 1142 MovieClip Frame 14
stop();
Symbol 1173 MovieClip Frame 22
stop(); gotoAndPlay (17);
Symbol 1184 MovieClip Frame 1
stop();
Symbol 1185 MovieClip Frame 50
stop();
Symbol 1187 MovieClip Frame 50
stop();
Symbol 1189 MovieClip Frame 35
stop();
Symbol 1196 MovieClip Frame 17
stop();
Symbol 1212 MovieClip Frame 1
stop();
Symbol 1212 MovieClip Frame 10
stop();
Symbol 1212 MovieClip Frame 20
gotoAndStop (1);
Symbol 1215 MovieClip Frame 1
stop();
Symbol 1215 MovieClip Frame 8
stop();
Symbol 1215 MovieClip Frame 14
gotoAndStop (1);
Symbol 1216 Button
on (rollOver) { tellTarget ("start") { gotoAndPlay ("over"); }; } on (rollOut) { tellTarget ("start") { gotoAndPlay ("off"); }; } on (press) { tellTarget ("game_on") { play(); }; } on (keyPress "a") { tellTarget ("game_on") { play(); }; } on (keyPress "A") { tellTarget ("game_on") { play(); }; }
Symbol 1217 Button
on (rollOver) { tellTarget ("instructions") { gotoAndPlay ("over"); }; } on (rollOut) { tellTarget ("instructions") { gotoAndPlay ("off"); }; } on (press) { tellTarget ("demo") { play(); }; } on (keyPress "s") { tellTarget ("demo") { play(); }; } on (keyPress "S") { tellTarget ("demo") { play(); }; }
Symbol 1265 MovieClip Frame 14
stop();
Symbol 1301 MovieClip Frame 100
stop();
Symbol 1302 MovieClip Frame 100
stop();
Symbol 1322 MovieClip Frame 75
stop();
Symbol 1331 MovieClip Frame 26
stop();
Symbol 1346 MovieClip Frame 29
stop();
Symbol 1378 MovieClip Frame 1
stop();
Symbol 1386 MovieClip Frame 1
stop();
Instance of Symbol 1353 MovieClip "bar" in Symbol 1386 MovieClip Frame 752
onClipEvent (enterFrame) { _parent.f_HealthBar(); }
Instance of Symbol 1353 MovieClip "ragebar" in Symbol 1386 MovieClip Frame 752
onClipEvent (enterFrame) { _parent.f_HealthBar(); }
Symbol 1387 MovieClip Frame 1
stop();
Symbol 1387 MovieClip Frame 2
stopAllSounds();
Symbol 1387 MovieClip Frame 47
_root.gotoAndStop("level1");
Symbol 1390 MovieClip Frame 810
stop();
Symbol 1394 MovieClip Frame 1
stop();
Symbol 1394 MovieClip Frame 60
stop();
Symbol 1406 MovieClip Frame 1
stop();
Symbol 1409 MovieClip Frame 1
stop();
Symbol 1409 MovieClip Frame 2
_root.game.car_distance = 10; _root.game.s_Engine.start(0, 5000); _root.game.f_EngineVolume(); body.body.body.gotoAndStop(_root.game.current_vehicle); play();
Instance of Symbol 249 MovieClip in Symbol 1409 MovieClip Frame 3
onClipEvent (enterFrame) { _root.game.car_distance = _root.game.car_distance + 0.5; _root.game.f_EngineVolume(); }
Symbol 1409 MovieClip Frame 21
_parent.car2.gotoAndPlay(2); stop();
Symbol 1419 MovieClip Frame 1
if (!init) { default_y = _y; init = true; } stop();
Symbol 1419 MovieClip Frame 2
body.body.body.gotoAndStop(_root.game.current_vehicle); play();
Instance of Symbol 249 MovieClip in Symbol 1419 MovieClip Frame 2
onClipEvent (enterFrame) { _root.game.car_distance = _root.game.car_distance + 0.5; _root.game.f_EngineVolume(); }
Symbol 1419 MovieClip Frame 51
_root.game.ups1.gotoAndPlay(2); _root.game.ups1.body.body.body.gotoAndStop(_root.game.current_vehicle); stop();
Symbol 1451 MovieClip Frame 1
stop();
Symbol 1451 MovieClip Frame 2
body.body.body.gotoAndStop(_root.game.current_vehicle); play();
Instance of Symbol 249 MovieClip in Symbol 1451 MovieClip Frame 2
onClipEvent (enterFrame) { _root.game.car_distance = _root.game.car_distance + 3; _root.game.f_EngineVolume(); }
Symbol 1451 MovieClip Frame 21
_root.game.ups2._y = _root.game.ups2.default_y; _root.game.ups2._xscale = 100; _root.game.ups2._yscale = 100; _root.game.ups2.speed_y = 10; _root.game.ups2.gotoAndStop(2); _root.game.ups2.body.body.body.gotoAndStop(_root.game.current_vehicle); stop();
Symbol 1552 MovieClip Frame 1
if (_parent.ball == 2) { gotoAndStop (2); } else if (_parent._parent.ball == 2) { gotoAndStop (2); } else if (_parent._parent._parent.ball == 2) { gotoAndStop (2); } else { stop(); }
Symbol 1553 MovieClip Frame 13
gotoAndPlay (1);
Symbol 1555 MovieClip Frame 1
stop();
Symbol 1555 MovieClip Frame 2
play();
Symbol 1555 MovieClip Frame 4
_root.game.s_Bounce.start(0, 0);
Symbol 1555 MovieClip Frame 11
_root.game.s_Swoosh.start(0, 0);
Symbol 1555 MovieClip Frame 16
_root.game.bball.body_y = _root.game.bballhoop.goal._y + 145; new_x = _root.game.bballhoop.x + _root.game.bballhoop.goal._x; new_y = _root.game.bballhoop.y - 2; _root.game.f_SetXY(_root.game.bball, new_x, new_y);
Symbol 1555 MovieClip Frame 17
_root.game.bball.speed_toss_x = 0; _root.game.bball.speed_toss_y = 15; _root.game.bball.gotoAndStop("release"); _root.game.bball.body._y = _root.game.bball.body_y;
Symbol 1556 MovieClip Frame 1
stop();
Symbol 1557 MovieClip Frame 1
stop();
Instance of Symbol 249 MovieClip in Symbol 1557 MovieClip Frame 2
onClipEvent (enterFrame) { _root.game.f_CheckHoop(_parent); }
Symbol 1569 MovieClip Frame 1
stop();
Symbol 1569 MovieClip Frame 2
play();
Symbol 1569 MovieClip Frame 28
stop();
Symbol 1584 MovieClip Frame 1
stop();
Symbol 1584 MovieClip Frame 2
play();
Symbol 1584 MovieClip Frame 4
_root.game.s_HardPunch1.start(0, 0);
Symbol 1584 MovieClip Frame 5
dad.gotoAndPlay(2);
Symbol 1584 MovieClip Frame 8
_root.game.s_Ground3.start(0, 0);
Symbol 1584 MovieClip Frame 23
_root.game.s_HardPunch2.start(0, 0);
Symbol 1584 MovieClip Frame 34
_root.game.f_SpawnPlayer(70, 385); _root.game.dude1.gotoAndStop("knuckles"); stop();
Symbol 1589 MovieClip Frame 1
speed = 19; s_CarIdle = new Sound(this); s_CarIdle.attachSound("sound_trucks_idle"); s_CarDrive = new Sound(this); s_CarDrive.attachSound("sound_trucks_moving"); s_CarDrive.start(0, 1000);
Instance of Symbol 62 MovieClip in Symbol 1589 MovieClip Frame 2
onClipEvent (enterFrame) { _root.game.f_Scroll(_parent.speed, false); _parent.car.car.tire1._rotation = _parent.car.car.tire1._rotation + _parent.speed; _parent.car.car.tire2._rotation = _parent.car.car.tire2._rotation + _parent.speed; _parent.speed = _parent.speed - 0.1; }
Symbol 1589 MovieClip Frame 45
_root.game.s_Smack1.start(0, 0);
Symbol 1589 MovieClip Frame 100
s_CarDrive.stop(); s_CarIdle.start(0, 1000);
Symbol 1589 MovieClip Frame 115
car.car.car.gotoAndPlay("door"); _root.game.limit_topleft.x = -_root.game._x; _root.game.limit_topleft._x = _root.game.limit_topleft.x;
Symbol 1589 MovieClip Frame 146
speed = 2; volume = 100; pan = 0;
Symbol 1589 MovieClip Frame 147
s_CarIdle.stop(); s_CarDrive.start(0, 1000);
Instance of Symbol 62 MovieClip in Symbol 1589 MovieClip Frame 147
onClipEvent (enterFrame) { _parent.car.car.tire1._rotation = _parent.car.car.tire1._rotation + _parent.speed; _parent.car.car.tire2._rotation = _parent.car.car.tire2._rotation + _parent.speed; _parent.speed = _parent.speed + 0.1; }
Instance of Symbol 62 MovieClip in Symbol 1589 MovieClip Frame 160
onClipEvent (enterFrame) { _parent.pan = _parent.pan + 2; if (_parent.pan > 100) { _parent.pan = 100; } _parent.s_CarDrive.setPan(_parent.pan); }
Symbol 1589 MovieClip Frame 201
_root.game.f_KidGroup1(); _root.go_arrow.gotoAndPlay(2);
Instance of Symbol 62 MovieClip in Symbol 1589 MovieClip Frame 202
onClipEvent (enterFrame) { _parent.volume = _parent.volume - 2; if (_parent.volume < 0) { _parent.volume = 0; } _parent.s_CarDrive.setVolume(_parent.volume); }
Symbol 1589 MovieClip Frame 251
s_CarDrive.stop(); stop();
Symbol 1605 MovieClip Frame 1
stop();
Instance of Symbol 249 MovieClip in Symbol 1605 MovieClip Frame 2
onClipEvent (enterFrame) { _root.game.f_StartSoccer(_parent); }
Instance of Symbol 249 MovieClip in Symbol 1605 MovieClip Frame 3
onClipEvent (enterFrame) { _root.game.f_SoccerGame(_parent); }
Symbol 1627 MovieClip Frame 1
stop();
Symbol 1627 MovieClip Frame 2
play();
Symbol 1627 MovieClip Frame 12
gotoAndStop (1);
Symbol 1628 MovieClip Frame 1
stop();
Symbol 1635 MovieClip Frame 1
gotoAndStop(_parent._parent.animal);
Symbol 1637 MovieClip Frame 1
play();
Symbol 1637 MovieClip Frame 60
stop();
Symbol 1638 MovieClip Frame 1
if (!init) { init = true; animal = random(7) + 1; } stop();
Symbol 1648 MovieClip Frame 1
if (_parent.object_type > 0) { gotoAndStop(_parent.object_type); } else if (_parent._parent.object_type > 0) { gotoAndStop(_parent._parent.object_type); } else if (_parent._parent._parent.object_type > 0) { gotoAndStop(_parent._parent._parent.object_type); } else { stop(); }
Symbol 1649 MovieClip Frame 1
play();
Symbol 1649 MovieClip Frame 7
_parent.gotoAndStop("stand");
Symbol 1650 MovieClip Frame 8
stop();
Symbol 1656 MovieClip Frame 1
stop();
Instance of Symbol 62 MovieClip in Symbol 1656 MovieClip Frame 4
onClipEvent (enterFrame) { _root.game.f_KidToss(_parent); }
Symbol 1656 MovieClip Frame 7
_root.game.f_ObjectSettings(this);
Symbol 1663 MovieClip Frame 1
stop();
Instance of Symbol 62 MovieClip in Symbol 1663 MovieClip Frame 2
onClipEvent (enterFrame) { _root.game.f_SwingCheck(_parent); }
Symbol 1663 MovieClip Frame 3
play();
Instance of Symbol 62 MovieClip in Symbol 1663 MovieClip Frame 26
onClipEvent (enterFrame) { _root.game.f_SwingCheck(_parent); }
Symbol 1663 MovieClip Frame 48
gotoAndStop (2);
Symbol 1696 MovieClip Frame 15
stop();
Symbol 1697 MovieClip Frame 1
stop();
Instance of Symbol 249 MovieClip in Symbol 1697 MovieClip Frame 1
onClipEvent (enterFrame) { _root.game.f_Sandbox(_parent); }
Symbol 1707 MovieClip Frame 13
gotoAndPlay (1);
Symbol 1708 MovieClip Frame 27
gotoAndPlay (11);
Symbol 1709 MovieClip Frame 1
stop();
Symbol 1710 MovieClip Frame 1
stop();
Instance of Symbol 249 MovieClip in Symbol 1710 MovieClip Frame 1
onClipEvent (enterFrame) { _root.game.f_SeekOwner(_parent); }
Instance of Symbol 62 MovieClip in Symbol 1710 MovieClip Frame 2
onClipEvent (enterFrame) { _root.game.f_KidToss(_parent); }
Symbol 1710 MovieClip Frame 5
_root.game.f_ObjectSettings(this); speed_toss_x = speed_toss_x / 2; speed_toss_y = (-speed_toss_x) / 2;
Instance of Symbol 249 MovieClip in Symbol 1710 MovieClip Frame 5
onClipEvent (enterFrame) { _root.game.f_Roll(_parent); }
Instance of Symbol 62 MovieClip in Symbol 1710 MovieClip Frame 9
onClipEvent (enterFrame) { _root.game.f_SoccerBall(_parent); }
Instance of Symbol 62 MovieClip in Symbol 1710 MovieClip Frame 10
onClipEvent (enterFrame) { _root.game.f_KidToss(_parent); }
Instance of Symbol 62 MovieClip in Symbol 1710 MovieClip Frame 11
onClipEvent (enterFrame) { _root.game.f_SeakHoop(_parent); }
Symbol 1723 MovieClip Frame 7
stop();
Instance of Symbol 249 MovieClip in Symbol 1724 MovieClip Frame 2
onClipEvent (enterFrame) { _root.game.f_MedPickup(_parent); }
Symbol 1725 MovieClip Frame 1
if (!init) { default_y = _y; init = true; } stop();
Instance of Symbol 62 MovieClip in Symbol 1725 MovieClip Frame 2
onClipEvent (enterFrame) { _root.game.f_CarDrive(_parent); }
Symbol 1738 MovieClip Frame 1
function f_SetXY(zone, new_x, new_y) { zone.x = new_x; zone.y = new_y; zone._x = zone.x; zone._y = zone.y; f_Depth(zone, zone.y); if (zone.item) { f_MoveItem(zone, zone.item, speed); } zone.shadow_pt._x = zone.x; zone.shadow_pt._y = zone.y; f_Mask(zone); } function f_rad2deg(radian) { return(57.2957795130823 * radian); } function f_FlipChar(u_flipchar) { u_flipchar._xscale = u_flipchar._xscale * -1; f_Mask(u_flipchar); } function f_FlipSame(u_flipchar, u_flipsource) { if ((u_flipchar._xscale > 0) and (u_flipsource._xscale < 0)) { f_FlipChar(u_flipchar); } else if ((u_flipchar._xscale < 0) and (u_flipsource._xscale > 0)) { f_FlipChar(u_flipchar); } } function f_FlipInverse(u_flipchar, u_flipsource) { if ((u_flipchar._xscale > 0) and (u_flipsource._xscale > 0)) { f_FlipChar(u_flipchar); } else if ((u_flipchar._xscale < 0) and (u_flipsource._xscale < 0)) { f_FlipChar(u_flipchar); } } function f_ClearGrabPointer(u_ClearPointer) { u_ClearPointer.grab_pointer = undefined; } function f_SwingsOn() { swing2.gotoAndStop("on"); swing3.gotoAndStop("on"); } function f_SwingsOff() { swing2.gotoAndStop("off"); swing3.gotoAndStop("off"); } function f_KidDie(zone) { zone.alive = false; zone.shadow_pt.gotoAndStop("off"); kills++; if (kills >= kills_goal) { kills_goal = 0; checkpoint++; if (checkpoint == 1) { limit_bottomright.x = limit_bottomright.x + 1370; new_limit_topleft = limit_bottomright.x - 1400; f_KidGroup2(); } else if (checkpoint == 2) { limit_bottomright.x = limit_bottomright.x + 550; new_limit_topleft = limit_bottomright.x - 640; f_SwingsOn(); f_KidSwing(); } else if (checkpoint == 3) { limit_bottomright.x = limit_bottomright.x + 1150; new_limit_topleft = limit_bottomright.x - 1250; f_KidGroupSoccer(); soccerfield.gotoAndStop("startsoccer"); } else if (checkpoint == 4) { f_CarScene1(); f_KidGroup5(); limit_bottomright.x = limit_bottomright.x + 1100; new_limit_topleft = limit_bottomright.x - 1200; } else if (checkpoint == 5) { limit_bottomright.x = limit_bottomright.x + 700; new_limit_topleft = limit_bottomright.x - 1900; } else if (checkpoint == 6) { limit_bottomright.x = limit_bottomright.x + 1200; new_limit_topleft = limit_bottomright.x - 1200; f_KidGroup6(); bballhoop.gotoAndStop("on"); } else if (checkpoint == 7) { limit_bottomright.x = limit_bottomright.x + 1000; new_limit_topleft = limit_bottomright.x - 1000; } else if (checkpoint == 8) { limit_bottomright.x = limit_bottomright.x + 2000; new_limit_topleft = limit_bottomright.x - 1300; f_KidGroup8(); } else if (checkpoint == 9) { limit_bottomright.x = limit_bottomright.x + 2000; new_limit_topleft = limit_bottomright.x - 1500; } else if (checkpoint == 10) { limit_bottomright.x = limit_bottomright.x + 1600; new_limit_topleft = limit_bottomright.x - 1800; med1.gotoAndStop("on"); f_SpawnSunchips(); kills_goal = kills_goal + 3; } limit_bottomright._x = limit_bottomright.x; if (limit_topleft.x < new_limit_topleft) { limit_topleft.x = -game_x; limit_topleft._x = limit_topleft.x; } f_StaticRange(); kills = 0; if (checkpoint < 11) { s_Advance.start(0, 0); _root.go_arrow.gotoAndPlay(2); _root.center.gotoAndPlay(2); } } f_RemoveChar(zone); } function f_CheckHold(u_kid) { if (u_kid == dude1.grab_pointer) { f_ClearGrabPointer(dude1); dude1.gotoAndStop("stand"); } } function f_CarCheckHit(zone, u_hit) { var return_val = false; if (u_hit.y < zone.y) { if (u_hit.y > (zone.y - 100)) { if (Math.abs(zone.x - u_hit.x) < (zone._width / 2)) { if (u_hit.health > 0) { return_val = true; f_Damage(u_hit, 3); if (((u_hit.x < zone.x) and (u_hit._xscale < 0)) or ((u_hit.x >= zone.x) and (u_hit._xscale > 0))) { f_FlipChar(u_hit); } u_hit.speed_toss_y = -(random(10) + 10); u_hit.speed_toss_x = random(8) + 12; f_FX(u_hit.x, u_hit.body._y + u_hit.y, int(u_hit.y) + 7, "impact1"); f_CheckHold(u_hit); f_CallJuggle1(u_hit); } } } } return(return_val); } function f_DropItem(u_drop) { if (u_drop.grab_pointer != undefined) { f_FlipSame(u_drop.grab_pointer, u_drop); u_drop.grab_pointer.speed_toss_y = -(random(10) + 10); u_drop.grab_pointer.speed_toss_x = random(8) + 12; f_CallJuggle1(u_drop.grab_pointer); f_ClearGrabPointer(u_drop); } if (u_drop.item != null) { u_drop.item.gotoAndStop("stand"); u_drop.item.owner = null; u_drop.item = null; } } function f_CarScene1() { bg2.car1.gotoAndPlay(2); } function f_StopCarScene1() { bg2.car1.gotoAndStop(1); bg2.car2.gotoAndStop(1); ups1.gotoAndStop(1); ups2.gotoAndStop(1); } function f_CarDrive(zone) { zone._y = zone._y + zone.speed_y; zone.y = zone._y; zone.x = zone._x; zone.speed_y++; zone._xscale = zone._xscale + (zone.speed_y / 12); zone._yscale = zone._yscale + (zone.speed_y / 12); zone.depth_mod = 990; f_Depth(zone, zone.y); f_EngineVolume(); if (zone.y > (limit_bottomright.y + zone._height)) { current_vehicle++; if (current_vehicle > total_vehicles) { current_vehicle = 1; } s_Engine.stop(); bg2.car1.gotoAndPlay(2); zone.gotoAndStop(1); } else { if (zone.y > ((limit_bottomright.y + zone._height) - 300)) { car_distance = car_distance - 15; } else { car_distance = car_distance + 4; } var u_impact = false; i = 1; while (i <= total_kids) { var u_hit = this["kid" + i]; if (u_hit.alive) { if (f_CarCheckHit(zone, u_hit)) { u_impact = true; } } i++; } i = 1; while (i <= total_objects) { var u_hit = this["object_pt" + i]; if (f_CarCheckHit(zone, u_hit)) { u_impact = true; } i++; } u_hit = dude1; if (u_hit.y < zone.y) { if (u_hit.y > (zone.y - 100)) { if (Math.abs(zone.x - u_hit.x) < (zone._width / 2)) { if (!u_hit.nohit) { u_impact = true; f_Damage(u_hit, 10); if (((u_hit.x < zone.x) and (u_hit._xscale < 0)) or ((u_hit.x >= zone.x) and (u_hit._xscale > 0))) { f_FlipChar(u_hit); } f_DropItem(u_hit); u_hit.speed_toss_y = -(random(10) + 10); u_hit.speed_toss_x = random(8) + 12; f_FX(u_hit.x, u_hit.body._y + u_hit.y, int(u_hit.y) + 7, "impact1"); f_CallJuggle1(u_hit); } } } } if (u_impact) { f_HardPunchSound(); } } } function f_KillKids() { i = 1; while (i <= total_kids) { var u_kid = this["kid" + i]; if (u_kid.alive) { u_kid.health = 0; u_kid.gotoAndStop("hitground1"); } i++; } } function f_ExplosionCheckHit(zone, u_hit) { var return_val = false; if (!u_hit.invincible) { if (Math.abs(u_hit.y - zone.y) < 30) { if (Math.abs(zone.x - u_hit.x) < 150) { return_val = true; u_hit.onfire = 2; f_Damage(u_hit, 6); if (u_hit.grab) { if (((u_hit.x < zone.x) and (u_hit._xscale < 0)) or ((u_hit.x >= zone.x) and (u_hit._xscale > 0))) { f_FlipChar(u_hit); } } else { u_hit.explosion = true; u_hit.punch_function(u_hit); } u_hit.speed_toss_y = -(random(15) + 25); u_hit.speed_toss_x = random(16) + 1; f_FX(u_hit.x, u_hit.body._y + u_hit.y, int(u_hit.y) + 7, "impact1"); f_CheckHold(u_hit); f_CallJuggle1(u_hit); } } } return(return_val); } function f_Explosion(zone) { var u_impact = false; i = 1; while (i <= total_kids) { var u_hit = this["kid" + i]; if (u_hit.alive) { if (f_ExplosionCheckHit(zone, u_hit)) { u_impact = true; } } i++; } i = 1; while (i <= total_objects) { var u_hit = this["object_pt" + i]; if (u_hit.active) { if (f_ExplosionCheckHit(zone, u_hit)) { u_impact = true; } } i++; } u_hit = dude1; if (Math.abs(u_hit.y - zone.y) < 30) { if (Math.abs(zone.x - u_hit.x) < 150) { if (u_hit.health > 0) { u_impact = true; u_hit.onfire = 2; f_Damage(u_hit, 4); if (((u_hit.x < zone.x) and (u_hit._xscale < 0)) or ((u_hit.x >= zone.x) and (u_hit._xscale > 0))) { f_FlipChar(u_hit); } f_DropItem(u_hit); u_hit.speed_toss_y = -(random(10) + 30); u_hit.speed_toss_x = random(8) + 8; f_FX(u_hit.x, u_hit.body._y + u_hit.y, int(u_hit.y) + 7, "impact1"); f_CallJuggle1(u_hit); } } } } function f_ObjectSettings(zone) { zone.onfire = 1; } function f_KidSettings(zone) { zone.nohit = false; zone.falling = false; zone.onground = false; zone.onfire = 1; zone.bounces = 0; zone.toss_clock = 0; zone.root = true; if (zone.health <= 0) { s_Ground3.start(0, 0); zone.gotoAndStop("hitground1"); } } function f_Juggle1Setup(u_kid) { if (u_kid.item != null) { u_kid.item.gotoAndStop("stand"); u_kid.item.owner = null; u_kid.item = null; } u_kid.nohit = true; u_kid.bounces = 0; } function f_CallJuggle1(u_kid) { f_Juggle1Setup(u_kid); u_kid.gotoAndStop("juggle1"); } function f_Collide(zone) { if (zone.collide.body._y >= -10) { if (zone.collide.grab) { f_FlipSame(zone.collide, zone); zone.collide.speed_toss_y = -6; zone.collide.speed_toss_x = (-random(6)) + 10; f_CallJuggle1(zone.collide); f_PunchSound(); f_FX(zone.x, zone.body._y + zone.y, int(zone.y) + 15, "impact1"); } else if (zone.collide.punch) { zone.collide.punch_function(zone.collide); } else { f_PunchSound(); f_FX(zone.x, zone.body._y + zone.y, int(zone.y) + 15, "impact1"); } } } function f_KidToss(zone) { if (zone == dude1) { zone.collide = null; if (zone._xscale > 0) { f_MoveChar(zone, false, -zone.speed_toss_x); } else { f_MoveChar(zone, false, zone.speed_toss_x); } if (zone.bounds) { f_FlipChar(zone); } } else { if (zone._xscale > 0) { f_MoveKid(zone, false, -zone.speed_toss_x); } else { f_MoveKid(zone, false, zone.speed_toss_x); } if (zone.bounds) { f_FlipChar(zone); } } if (zone.hitwall) { f_Collide(zone); zone.hitwall = false; f_FlipChar(zone); f_Damage(zone, 5); zone.speed_toss_x = zone.speed_toss_x * 0.5; } zone.body._y = zone.body._y + zone.speed_toss_y; zone.toss_clock++; if (zone.onfire == 2) { if ((zone.toss_clock % 2) == 0) { var u_scale = (random(20) + 80); f_FX((zone.x + random(20)) - 10, ((zone.body._y + zone.y) + random(20)) - 40, zone.y - 1, "fire1", u_scale, u_scale); } } else if (zone.onfire == 3) { if ((zone.toss_clock % 2) == 0) { var u_scale = (random(20) + 120); f_FX((zone.x + random(20)) - 10, ((zone.body._y + zone.y) + random(20)) - 40, zone.y - 1, "ragesmoke", u_scale, u_scale); } } if (zone.weight > 0) { zone.body.body._rotation = zone.body.body._rotation - Math.abs(zone.speed_toss_y); } else { zone.body.body._rotation = zone.body.body._rotation + Math.abs(zone.speed_toss_y); } f_KidHitKids(zone); zone.speed_toss_y = zone.speed_toss_y + (gravity + zone.gravity); if (zone.speed_toss_y > 0) { zone.falling = true; } else { zone.falling = false; } if (zone.body._y > 0) { zone.body._y = 0; zone.shadow_pt._xscale = 100; zone.shadow_pt._yscale = 100; if (zone.explode) { f_RemoveChar(zone.shadow_pt); s_explosion6.start(0, 0); f_Explosion(zone); zone.active = false; zone.grab = false; zone.punch = false; f_StaticRange(); f_SpawnMask(zone); zone.gotoAndStop("explode"); } else { zone.bounces++; if (zone.bounces == 1) { f_FX(zone.x, zone.y + 10, int(zone.y) + 1, "dust1", zone._xscale); if (zone != dude1) { if (zone.speed_toss_y > 40) { f_Damage(zone, 7); } else if (zone.speed_toss_x > 15) { f_Damage(zone, 7); } } } if (zone.speed_toss_y > 10) { if (zone.speed_toss_y > 40) { s_Ground3.start(0, 0); f_FX(zone.x, zone.y, 1, "shockwave", u_temp._xscale); } else if (zone.speed_toss_y > 20) { s_Ground4.start(0, 0); } else { s_Ground5.start(0, 0); } zone.speed_toss_y = int(zone.speed_toss_y * -0.35); if ((zone.bounces % 2) == 0) { var current_rotation = zone.body.body._rotation; zone.gotoAndStop("bounce2"); zone.body.body._rotation = current_rotation; } else { var current_rotation = zone.body.body._rotation; zone.gotoAndStop("bounce1"); zone.body.body._rotation = current_rotation; } } else { s_Ground6.start(0, 0); zone.nohit = true; zone.bounces = 0; f_FX(zone.x, zone.y + 10, int(zone.y) + 1, "dust1", zone._xscale); zone.gotoAndStop("hitground1"); } } } else { var shadow_size = (100 + (zone.body._y * 0.25)); if (shadow_size < 10) { shadow_size = 10; } zone.shadow_pt._xscale = shadow_size; zone.shadow_pt._yscale = shadow_size; } } function f_KidHitKids(zone) { if ((zone.speed_toss_y > 40) or (zone.speed_toss_x > 14)) { if (zone.body._y > -150) { var u_impact = false; i = 1; while (i <= total_kids) { var u_temp = this["kid" + i]; if (((!u_temp.nohit) and (u_temp != zone)) and u_temp.alive) { if ((zone == dude1) and u_temp.atv) { } else if (Math.abs(u_temp.y - zone.y) < 15) { if (Math.abs(u_temp.x - zone.x) < 40) { f_Damage(zone, 1); f_Damage(u_temp, 3); u_impact = true; f_FlipSame(u_temp, zone); u_temp.speed_toss_y = -(random(10) + 10); u_temp.speed_toss_x = zone.speed_toss_x * 0.75; f_CheckHold(u_temp); f_CallJuggle1(u_temp); u_temp.body._y = -50; } } } i++; } if (zone.weight > 0) { var u_temp = dude1; if ((!u_temp.nohit) and (u_temp != zone)) { if (Math.abs(u_temp.y - zone.y) < 15) { if (Math.abs(u_temp.x - zone.x) < 40) { u_impact = true; f_FlipSame(u_temp, zone); u_temp.speed_toss_y = -(random(10) + 10); u_temp.speed_toss_x = zone.speed_toss_x * 0.75; f_DropItem(u_temp); f_CallJuggle1(u_temp); u_temp.body._y = -50; } } } } if (u_impact) { f_PunchSound(); f_FX(zone.x, zone.body._y + zone.y, int(zone.y) + 15, "impact1"); } } } } function f_CreateFX() { i = 1; while (i <= total_fx) { var u_FXName = ("fx" + i); fx_dm_current = fx_dm_current + 1; var fx_depth_mod = (fx_dm_current + fx_dm_default); var fx_current_depth = f_DepthVal(fx_depth_mod, 0); attachMovie("fx", u_FXName, fx_current_depth); var u_FX = this["fx" + i]; u_FX.depth_mod = fx_depth_mod; i++; } } function f_FX(fx_x, fx_y, fx_depth, fx_type, fx_xscale, fx_yscale) { var u_FX = this["fx" + current_fx]; u_FX._x = fx_x; u_FX._y = fx_y; if (fx_xscale != undefined) { u_FX._xscale = fx_xscale; } else { u_FX._xscale = 100; } if (fx_yscale != undefined) { u_FX._yscale = fx_yscale; } else { u_FX._yscale = 100; } f_Depth(u_FX, fx_depth); u_FX.gotoAndStop(fx_type); u_FX.x = fx_x; u_FX.y = fx_depth; f_SpawnMask(u_FX); current_fx++; if (current_fx > total_fx) { current_fx = 1; } return(u_FX); } function f_KidThrownFierce(zone) { u_temp = zone.grab_pointer; f_FlipInverse(u_temp, zone); if (zone._xscale > 0) { f_MoveKid(u_temp, false, 50); } else { f_MoveKid(u_temp, false, -50); } u_temp.y = zone.y + 1; u_temp._y = u_temp.y; if (Key.isDown(38)) { u_temp.speed_toss_y = -40; u_temp.speed_toss_x = 2; } else { u_temp.speed_toss_y = -16; u_temp.speed_toss_x = 20; } f_CallJuggle1(u_temp); u_temp.body._y = (zone.y - 50) - u_temp.y; f_ClearGrabPointer(zone); } function f_KidThrown(zone) { u_temp = zone.grab_pointer; f_FlipInverse(u_temp, zone); if (zone._xscale > 0) { f_MoveKid(u_temp, false, 70); var u_dust = (zone.x + 100); } else { f_MoveKid(u_temp, false, -70); var u_dust = (zone.x - 100); } u_temp._x = u_temp.x; u_temp.y = zone.y + 1; u_temp._y = u_temp.y; u_temp.speed_toss_y = 60; u_temp.speed_toss_x = 10; f_CallJuggle1(u_temp); u_temp.body._y = (zone.y - 25) - u_temp.y; f_FX(u_temp.x, zone.y + 15, int(zone.y) + 15, "impact3", -u_temp._xscale); f_FX(u_dust, zone.y + 15, int(zone.y) + 14, "blood1", -u_temp._xscale); f_ClearGrabPointer(zone); } function f_KidHeadbutted(zone) { f_Damage(zone.grab_pointer, zone.punch_pow_low); if (zone.grab_counter > 3) { u_temp = zone.grab_pointer; f_FlipInverse(u_temp, zone); if (zone._xscale > 0) { u_temp.x = zone.x + 50; } else { u_temp.x = zone.x - 50; } u_temp._x = u_temp.x; u_temp.y = zone.y + 1; u_temp._y = u_temp.y; u_temp.speed_toss_y = -2; u_temp.speed_toss_x = 20; f_CallJuggle1(u_temp); u_temp.body._y = (zone.y - 50) - u_temp.y; f_ClearGrabPointer(zone); } } function f_GrabSpark(zone) { if (zone._xscale > 0) { var x = (zone.x + 50); } else { var x = (zone.x - 50); } if ((zone.grab_counter == 1) or (zone.grab_counter == 3)) { f_PunchSound(); if (zone.rage >= zone.rage_goal) { var impact_anim = "rageimpact"; } else { var impact_anim = "impact2"; } f_FX(x, zone.y - 80, int(zone.y) + 10, impact_anim); } else if (zone.grab_counter == 2) { f_PunchSound(); if (zone.rage >= zone.rage_goal) { var impact_anim = "rageimpact"; } else { var impact_anim = "impact1"; } f_FX(x, zone.y - 80, int(zone.y) + 10, impact_anim); f_FX(x, zone.y - 80, int(zone.y) + 9, "blood1"); } else { f_HardPunchSound(); if (zone.rage >= zone.rage_goal) { var impact_anim = "rageimpact"; } else { var impact_anim = "impact3"; } f_FX(x, zone.y - 80, int(zone.y) + 10, impact_anim); f_FX(x, zone.y - 80, int(zone.y) + 9, "blood2"); } } function f_ThrowItem(zone) { var u_thrown = false; if (Key.isDown(zone.button_punch1)) { if (!zone.punched) { zone.punched = true; u_thrown = true; u_temp = zone.grab_pointer; u_temp.speed_toss_y = -4; u_temp.speed_toss_x = 15; f_CallJuggle1(u_temp); u_temp.body._y = (zone.y - 150) - u_temp.y; f_ClearGrabPointer(zone); f_ClearGrabPointer(zone); f_DashReset(zone); zone.gotoAndStop("throw_item"); } } else { zone.punched = false; } if (Key.isDown(zone.button_punch2)) { if ((!zone.punched2) and (!u_thrown)) { zone.punched2 = true; u_temp = zone.grab_pointer; if (Key.isDown(zone.button_up)) { u_temp.speed_toss_y = -(26 + random(5)); u_temp.speed_toss_x = 2 + random(3); } else { u_temp.speed_toss_y = -9; u_temp.speed_toss_x = 17; } f_CallJuggle1(u_temp); u_temp.body._y = (zone.y - 150) - u_temp.y; f_ClearGrabPointer(zone); f_ClearGrabPointer(zone); f_DashReset(zone); s_swing1.start(0, 0); zone.gotoAndStop("throw_item"); } } else { zone.punched2 = false; } } function f_Throw(zone) { if (Key.isDown(zone.button_punch1)) { if (!zone.punched) { if (Key.isDown(zone.button_left) or Key.isDown(zone.button_right)) { f_SoundSwing(2); zone.grab_pointer.gotoAndStop("thrown"); f_SetXY(zone.grab_pointer, zone.x, zone.grab_pointer.y); zone.gotoAndStop("throw"); return(undefined); } zone.grab_counter++; if ((zone.grab_counter == 1) or (zone.grab_counter == 3)) { zone.grab_pointer.gotoAndStop("grabhit1"); zone.gotoAndStop("grabhit1"); } else { zone.grab_pointer.gotoAndStop("grabhit2"); zone.gotoAndStop("grabhit2"); } } } else { zone.punched = false; } if (Key.isDown(zone.button_punch2)) { if (!zone.punched2) { if ((Key.isDown(zone.button_left) or Key.isDown(zone.button_right)) or Key.isDown(zone.button_up)) { f_SoundSwing(4); zone.grab_pointer.gotoAndStop("thrown2"); f_SetXY(zone.grab_pointer, zone.x, zone.grab_pointer.y); zone.gotoAndStop("throw2"); } else { zone.grab_counter++; if ((zone.grab_counter == 1) or (zone.grab_counter == 3)) { zone.grab_pointer.gotoAndStop("grabhit1"); zone.gotoAndStop("grabhit1"); } else { zone.grab_pointer.gotoAndStop("grabhit2"); zone.gotoAndStop("grabhit2"); } } } } else { zone.punched2 = false; } } function f_SkeletonRip(zone) { f_KidDie(zone.grab_pointer); f_ClearGrabPointer(zone); } function f_KidReset(zone) { f_MoveKid(zone, false, 10000); } function f_KidGrabbed(u_dude) { if (u_dude.grab_pointer != undefined) { f_FlipInverse(u_dude.grab_pointer, u_dude); if (u_dude._xscale > 0) { u_dude.grab_pointer.x = u_dude.x + u_dude.grab_pointer.distance; } else { u_dude.grab_pointer.x = u_dude.x - u_dude.grab_pointer.distance; } u_dude.grab_pointer.y = u_dude.y + 3; f_SetXY(u_dude.grab_pointer, u_dude.grab_pointer.x, u_dude.grab_pointer.y); f_ShareMask(u_dude, u_dude.grab_pointer); } } function f_Grab(zone) { var u_impact = false; var return_val = false; if (zone.item == null) { i = 1; while (i <= total_kids) { var u_temp = this["kid" + i]; if (((!u_temp.nohit) and u_temp.alive) and u_temp.grab) { if (Math.abs(u_temp.y - zone.y) < 10) { if (Math.abs(u_temp.x - zone.x) < 30) { if (!u_temp.atv) { if (zone.dashing) { u_impact = true; f_FlipInverse(u_temp, zone); u_temp.speed_toss_y = -12; u_temp.speed_toss_x = 8; f_Damage(u_temp, zone.punch_pow_low); f_CallJuggle1(u_temp); u_temp.body._y = (zone.y - 50) - u_temp.y; } else { zone.grab_pointer = u_temp; zone.grab_pointer.distance = 55; zone.grab_counter = 0; f_KidGrabbed(zone); if (u_temp.item != null) { u_temp.item.gotoAndStop("stand"); u_temp.item.owner = null; u_temp.item = null; } u_temp.gotoAndStop("grabbed"); i = total_kids + 1; return_val = true; zone.gotoAndStop("grab"); } } } } } i++; } if (u_impact) { f_PunchSound(); if (zone.rage >= zone.rage_goal) { var impact_anim = "rageimpact"; } else { var impact_anim = "impact3"; } f_FX(zone.x, zone.y - 50, int(zone.y) + 30, impact_anim); } } return(return_val); } function f_SoundSwing(power) { this["s_Swing" + ((random(3) + power) - 1)].start(0, 0); } function f_PunchSound() { this["s_Punch" + (random(3) + 1)].start(0, 0); } function f_HardPunchSound() { this["s_HardPunch" + (random(3) + 1)].start(0, 0); } function f_UppercutHit(u_kid, u_y) { u_kid.speed_toss_y = -(random(10) + 20); u_kid.speed_toss_x = 0; f_CallJuggle1(u_kid); u_kid.body._y = u_y - u_kid.y; } function f_PunchHit(zone) { var x1 = zone.x; var y1 = zone.y; u_point.x = 0; u_point.y = 0; zone.body.punch_pt.localToGlobal(u_point); var x2 = (u_point.x - game_x); var y2 = (u_point.y - game_y); var hit_impact = false; var hit_x; var hit_y = 0; i = 1; while (i <= total_kids) { var u_temp = this["kid" + i]; if (u_temp.alive) { if (Math.abs(u_temp.y - y1) < 20) { if ((((u_temp.x > x1) and (u_temp.x < x2)) or ((u_temp.x > x2) and (u_temp.x < x1))) or (zone.stomping and (Math.abs(u_temp.x - zone.x) < 40))) { if (((!u_temp.nohit) or zone.hitnohit) or (zone.stomping and u_temp.onground)) { hit_impact = true; if (zone.rage >= zone.rage_goal) { u_temp.onfire = 3; } if (u_temp.y > hit_y) { hit_x = u_temp.x; hit_y = u_temp.y; } if ((x2 > x1) and (u_temp._xscale > 0)) { f_FlipChar(u_temp); } else if ((x2 < x1) and (u_temp._xscale < 0)) { f_FlipChar(u_temp); } if (zone.stomping and u_temp.onground) { u_temp.speed_toss_y = 20; u_temp.speed_toss_x = random(6) + 7; f_CallJuggle1(u_temp); f_Damage(u_temp, zone.punch_pow_low); } else if (zone.punch_group == 1) { if (zone.punch_num == 1) { u_temp.gotoAndStop("hit1"); u_temp.body.gotoAndPlay(1); f_Damage(u_temp, zone.punch_pow_low); } else if (zone.punch_num == 2) { u_temp.gotoAndStop("hit2"); u_temp.body.gotoAndPlay(1); f_Damage(u_temp, zone.punch_pow_low); } else if (zone.punch_num == 3) { u_temp.gotoAndStop("hit3"); u_temp.body.gotoAndPlay(1); f_Damage(u_temp, zone.punch_pow_low); } else if (zone.punch_num == 4) { u_temp.speed_toss_y = -9; u_temp.speed_toss_x = 4; f_CallJuggle1(u_temp); u_temp.body._y = y2 - u_temp.y; f_Damage(u_temp, zone.punch_pow_medium); } } else if (zone.punch_group == 2) { if (zone.punch_num == 1) { u_temp.gotoAndStop("hit1"); u_temp.body.gotoAndPlay(1); f_Damage(u_temp, zone.punch_pow_medium); } else if (zone.punch_num == 2) { u_temp.gotoAndStop("hit2"); u_temp.body.gotoAndPlay(1); f_Damage(u_temp, zone.punch_pow_medium); } else if (zone.punch_num == 3) { u_temp.speed_toss_y = 70; u_temp.speed_toss_x = 1; f_CallJuggle1(u_temp); f_Damage(u_temp, zone.punch_pow_high); } else if (zone.punch_num == 20) { u_temp.speed_toss_y = -16; u_temp.speed_toss_x = 0; f_CallJuggle1(u_temp); u_temp.body._y = y2 - u_temp.y; f_Damage(u_temp, zone.punch_pow_medium); } else if (zone.punch_num == 21) { u_temp.speed_toss_y = -14; u_temp.speed_toss_x = 0; f_CallJuggle1(u_temp); u_temp.body._y = y2 - u_temp.y; f_Damage(u_temp, zone.punch_pow_high); } else if (zone.punch_num == 22) { u_temp.speed_toss_y = -26; u_temp.speed_toss_x = -8; f_CallJuggle1(u_temp); u_temp.body._y = y2 - u_temp.y; f_Damage(u_temp, zone.punch_pow_high); } } else if (zone.punch_group == 3) { f_UppercutHit(u_temp, y2); f_Damage(u_temp, zone.punch_pow_low); } else if (zone.punch_group == 4) { if (zone.punch_num == 1) { u_temp.speed_toss_y = -8; u_temp.speed_toss_x = random(6) + 10; f_CallJuggle1(u_temp); f_Damage(u_temp, zone.punch_pow_low); } else if (zone.punch_num == 2) { u_temp.speed_toss_y = -26; u_temp.speed_toss_x = 10; f_CallJuggle1(u_temp); f_Damage(u_temp, zone.punch_pow_low); } else if (zone.punch_num == 3) { u_temp.speed_toss_y = -16; u_temp.speed_toss_x = 10; f_CallJuggle1(u_temp); f_Damage(u_temp, zone.punch_pow_low); } } else if (zone.punch_group == 5) { u_temp.gotoAndStop("hit1"); u_temp.body.gotoAndPlay(1); f_Damage(u_temp, zone.punch_pow_low); } else { zone.punch_group = 1; zone.punch_num = 1; u_temp.gotoAndStop("hit1"); u_temp.body.gotoAndPlay(1); f_Damage(u_temp, zone.punch_pow_low); } } else if (((u_temp.body._y + u_temp.y) > y2) and (u_temp.body._y < 0)) { if ((zone.punch_num < 3) or (zone.punch_group == 4)) { hit_impact = true; if (zone.rage >= zone.rage_goal) { u_temp.onfire = 3; } if ((zone.punch_group < 4) or ((zone.punch_group == 4) and (zone.punch_num == 3))) { f_Damage(u_temp, zone.punch_pow_low); } if (u_temp.y > hit_y) { hit_x = u_temp.x; hit_y = u_temp.y; } if ((x2 > x1) and (u_temp._xscale > 0)) { f_FlipChar(u_temp); } else if ((x2 < x1) and (u_temp._xscale < 0)) { f_FlipChar(u_temp); } if ((zone.punch_group == 3) and (zone.punch_num == 1)) { f_UppercutHit(u_temp, y2); } else if (zone.punch_group == 4) { if (zone.punch_num == 2) { f_Damage(u_temp, int(zone.punch_pow_low / 2)); u_temp.speed_toss_y = -(random(10) + 20); u_temp.speed_toss_x = random(6) + 7; f_CallJuggle1(u_temp); } else if (zone.punch_num == 3) { u_temp.speed_toss_y = -16; u_temp.speed_toss_x = 10; f_CallJuggle1(u_temp); } } else { u_temp.speed_toss_y = -9; u_temp.speed_toss_x = 12; f_CallJuggle1(u_temp); } } } } } } i++; } i = 1; while (i <= total_objects) { u_temp = this["object_pt" + i]; if (u_temp.punch) { if (Math.abs(u_temp.y - y1) < 20) { if (((u_temp.x > x1) and (u_temp.x < x2)) or ((u_temp.x > x2) and (u_temp.x < x1))) { if (u_temp.body._y > -150) { if (zone.rage >= zone.rage_goal) { u_temp.onfire = 3; } if (u_temp.grab) { f_FlipInverse(u_temp, dude1); if (zone.punch_group == 3) { u_temp.speed_toss_y = -(random(10) + 30); u_temp.speed_toss_x = 0; f_CallJuggle1(u_temp); u_temp.body._y = y2 - u_temp.y; } else { u_temp.speed_toss_y = -6; u_temp.speed_toss_x = (-random(6)) + 10; f_CallJuggle1(u_temp); } hit_impact = true; if (u_temp.y > hit_y) { hit_x = u_temp.x; hit_y = u_temp.y; } } else { u_temp.punch_function(u_temp); } } } } } i++; } if (hit_impact) { if (zone.punch_group == 1) { if (zone.punch_num == 1) { f_PunchSound(); } else if (zone.punch_num == 2) { f_PunchSound(); } else if (zone.punch_num == 3) { f_PunchSound(); } else if (zone.punch_num == 4) { f_HardPunchSound(); } f_RageUp(zone, int(zone.rage_goal / 10)); } else if (zone.punch_group == 2) { if (((zone.punch_num == 1) or (zone.punch_num == 2)) or (zone.punch_num == 3)) { f_HardPunchSound(); } else if (((zone.punch_num == 20) or (zone.punch_num == 21)) or (zone.punch_num == 22)) { s_Smack1.start(0, 0); } f_RageUp(zone, int(zone.rage_goal / 10)); } else if (zone.punch_group == 3) { f_HardPunchSound(); f_RageUp(zone, int(zone.rage_goal / 10)); } else { f_PunchSound(); f_RageUp(zone, int(zone.rage_goal / 60)); } if (y1 > hit_y) { hit_y = y1; } var u_depth = (hit_y + 2); if ((zone.punch_group == 1) and (zone.punch_num == 3)) { if (zone.rage >= zone.rage_goal) { var impact_anim = "rageimpact"; } else { var impact_anim = "impact2"; } f_FX(hit_x, y2, u_depth, impact_anim); } else if (((zone.punch_group == 1) and (zone.punch_num == 4)) or ((zone.punch_group == 2) and (zone.punch_num == 22))) { if (zone.rage >= zone.rage_goal) { var impact_anim = "rageimpact"; } else { var impact_anim = "impact3"; } f_FX(hit_x, y2, u_depth, impact_anim); } else { if (zone.rage >= zone.rage_goal) { var impact_anim = "rageimpact"; } else { var impact_anim = "impact1"; } f_FX(hit_x, y2, u_depth, impact_anim); } if ((zone.punch_group == 2) and (zone.punch_num >= 20)) { f_FX(hit_x, y2, u_depth - 1, "blood1"); } } else if ((zone.punch_num == 2) and (zone.punch_group < 3)) { zone.punch_num = 0; } return(hit_impact); } function f_RageUp(zone, u_rageup) { zone.rage = zone.rage + u_rageup; if (zone.rage >= zone.rage_goal) { if ((zone.rage - u_rageup) < zone.rage_goal) { i = 1; while (i <= total_kids) { var u_kid = this["kid" + i]; if (u_kid.alive) { u_kid.speed_toss_y = -(random(10) + 40); u_kid.speed_toss_x = random(2) + 6; f_CheckHold(u_kid); f_CallJuggle1(u_kid); u_kid.nohit = true; } i++; } zone.rage = zone.rage + (zone.rage_goal / 2); f_CheckHold(zone); f_DropItem(zone); f_PunchReset(zone); zone.gotoAndStop("powerup"); } if (zone.rage > (zone.rage_goal * 2)) { zone.rage = zone.rage_goal * 2; } } } function f_PushKid(zone, speed) { if (!zone.nohit) { if (zone._xscale > 0) { f_MoveKid(zone, false, -speed); } else { f_MoveKid(zone, false, speed); } } } function f_Turn(zone) { if (!zone.punching) { if (Key.isDown(zone.button_left) and (zone._xscale > 0)) { f_FlipChar(zone); } if (Key.isDown(zone.button_right) and (zone._xscale < 0)) { f_FlipChar(zone); } f_KidGrabbed(zone); } } function f_Walk(zone) { zone.walking = false; zone.dashing = false; if (Key.isDown(zone.button_left)) { if (zone.left_timer <= 0) { zone.left_last2 = zone.left_timer; zone.left_timer = 1; } else { zone.left_timer++; } } else if (zone.left_timer > 0) { zone.left_last = zone.left_timer; zone.left_timer = 0; } else { zone.left_timer--; } if (Key.isDown(zone.button_right)) { if (zone.right_timer <= 0) { zone.right_last2 = zone.right_timer; zone.right_timer = 1; } else { zone.right_timer++; } } else if (zone.right_timer > 0) { zone.right_last = zone.right_timer; zone.right_timer = 0; } else { zone.right_timer--; } if ((zone.left_timer > 0) and (zone.left_timer > zone.right_timer)) { if (zone._xscale > 0) { f_FlipChar(zone); } if (zone.holding) { var u_speed = (zone.speed_x / 2); } else if ((zone.left_last < g_dash_timer) and (zone.left_last2 < g_dash_timer)) { var u_speed = (zone.speed_x * 2); zone.dashing = true; } else { var u_speed = zone.speed_x; } if (zone.rage >= zone.rage_goal) { u_speed = u_speed * 1.5; } f_MoveChar(zone, false, -u_speed); if (zone.diagonalhit) { f_MoveChar(zone, true, -u_speed); } zone.walking = true; } if ((zone.right_timer > 0) and (zone.right_timer > zone.left_timer)) { if (zone._xscale < 0) { f_FlipChar(zone); } if (zone.holding) { var u_speed = (zone.speed_x / 2); } else if ((zone.right_last < g_dash_timer) and (zone.right_last2 < g_dash_timer)) { var u_speed = (zone.speed_x * 2); zone.dashing = true; } else { var u_speed = zone.speed_x; } if (zone.rage >= zone.rage_goal) { u_speed = u_speed * 1.5; } f_MoveChar(zone, false, u_speed); if (zone.diagonalhit) { f_MoveChar(zone, true, u_speed); } zone.walking = true; } if (Key.isDown(zone.button_up)) { zone.up_timer++; } else { zone.up_timer = 0; } if (Key.isDown(zone.button_down)) { zone.down_timer++; } else { zone.down_timer = 0; } if (zone.holding) { var u_speed = (zone.speed_y / 2); } else { var u_speed = zone.speed_y; } if ((zone.up_timer > 0) and (zone.up_timer > zone.down_timer)) { if (zone.rage >= zone.rage_goal) { u_speed = u_speed * 1.5; } f_MoveChar(zone, true, -u_speed); if (zone.diagonalhit) { f_MoveChar(zone, false, -u_speed); } zone.walking = true; } if ((zone.down_timer > 0) and (zone.down_timer > zone.up_timer)) { if (zone.rage >= zone.rage_goal) { u_speed = u_speed * 1.5; } f_MoveChar(zone, true, u_speed); if (zone.diagonalhit) { f_MoveChar(zone, false, u_speed); } zone.walking = true; } if (zone.insand) { if (zone.walking) { if (sandbox.sand_timer <= 0) { sandbox.sand_timer = 5; f_FX(zone.x, zone.y + 10, int(zone.y) + 1, "sand", zone._xscale); } } } } function f_HoldWalk(zone) { if (zone.hold_delay > 0) { zone.hold_delay--; f_Turn(zone); } else { zone.holding = true; f_Walk(zone); zone.holding = false; f_KidGrabbed(zone); if (zone.walking) { zone.legs.gotoAndStop("walk"); } else { zone.legs.gotoAndStop("stand"); } } } function f_CarryStuff(zone) { if (!pause) { f_HoldWalk(zone); f_ThrowItem(zone); } else { zone.legs.gotoAndStop("stand"); } } function f_CarryKid(zone) { if (!pause) { f_HoldWalk(zone); f_Throw(zone); } else { zone.legs.gotoAndStop("stand"); } } function f_ToggleQuality() { if (key.isDown(81)) { if (pressed_q == false) { pressed_q = true; if (quality_low) { quality_low = false; _quality = "medium"; } else { quality_low = true; _quality = "low"; } } } else { pressed_q = false; } } function f_Character(zone) { f_ToggleQuality(); if (!pause) { if (!f_Grab(zone)) { f_Walk(zone); if (zone.dashing) { zone.dashing_timer++; if ((zone.dashing_timer == 1) or ((zone.dashing_timer % 10) == 0)) { if (zone.insand) { f_FX(zone.x, zone.y + 10, int(zone.y) + 1, "sand", zone._xscale); } else { f_FX(zone.x, zone.y + 10, int(zone.y) + 1, "dust1", zone._xscale); } } zone.gotoAndStop("dash"); } else { zone.dashing_timer = 0; if (zone.walking) { zone.gotoAndStop("walk"); } else { zone.gotoAndStop("stand"); } } f_Punch(zone); } } else { zone.gotoAndStop("stand"); } } function f_OnScreen(u_char) { var u_char_x = (u_char.x + game_x); var u_char_w = u_char._width; if (((u_char_x + u_char_w) > 0) and ((u_char_x - u_char_w) < screen_width)) { return(true); } return(false); } function f_AutoTake(zone, u_object, vert, speed) { var u_take = false; if (u_object.autotake) { u_take = true; u_get = false; if (zone.grab_pointer == undefined) { if (zone.item == null) { if (!zone.nohit) { if (zone.health > 0) { if (zone.body._y >= 0) { u_object.owner = zone; zone.item = u_object; u_object.autoaction(u_object); u_get = true; } } } } } if (u_get == false) { if (!vert) { if ((speed > 0) and (u_object._xscale > 0)) { f_FlipChar(u_object); } else if ((speed < 0) and (u_object._xscale < 0)) { f_FlipChar(u_object); } } if (!f_MoveKid(u_object, vert, speed)) { f_MoveKid(u_object, vert, -speed); } if (u_object._xscale > 0) { u_object.body.body._rotation = u_object.body.body._rotation + speed; } else { u_object.body.body._rotation = u_object.body.body._rotation - speed; } if (!vert) { u_object.speed_toss_x = Math.abs(speed); u_object.gotoAndStop("hitground1"); } } } return(u_take); } function f_Mask(zone) { var mask_h = zone.mask_pt.range._height; var mask_w = zone.mask_pt.range._width; var u_expand_x = (100 / Math.abs(zone._xscale)); var u_expand_y = (100 / zone._yscale); u_expand_x = 1; u_expand_y = 1; zone.mask._yscale = 100 * u_expand_y; if (zone._xscale < 0) { zone.mask._xscale = -(100 * u_expand_x); zone.mask._x = (zone.x - zone.mask_pt.x) * u_expand_x; zone.mask._y = (zone.mask_pt.y - zone._y) * u_expand_y; } else if (zone._xscale > 0) { zone.mask._xscale = 100 * u_expand_x; zone.mask._x = (zone.mask_pt.x - zone.x) * u_expand_x; zone.mask._y = (zone.mask_pt.y - zone._y) * u_expand_y; } } function f_CheckMask(zone, u_compare) { if (zone.mask_pt == u_compare) { zone.mask_pt = undefined; zone.mask.gotoAndStop(1); } } function f_SpawnMask(zone) { var z = statics_min; while (z <= total_statics) { var u_object = this["static" + z]; if (u_object.mask > 0) { var x = (u_object.x + u_object.zone._x); var y = (u_object.y + u_object.zone._y); var h = (u_object.zone._height * (u_object._yscale / 100)); var w = ((u_object.zone._width / 2) * (Math.abs(u_object._xscale) / 100)); if (Math.abs(zone._x - x) < w) { if ((zone._y > (y - h)) and (zone._y < y)) { var x1 = (x + u_object.left._x); var x2 = (x + u_object.right._x); var w = Math.abs(x1 - x2); h = Math.abs(u_object.left._y - u_object.right._y); var percent = (1 - ((y - zone.y) / h)); var temp_x = (x1 + (w * percent)); if (zone.x > temp_x) { zone.mask_pt = u_object; zone.mask.gotoAndStop(u_object.mask); f_Mask(zone); } } } } z++; } } function f_HitWallGroup(zone, vert, speed, group_total, group_min, group_name) { var return_val = false; i = group_min; while (i <= group_total) { var u_object = this[group_name + i]; var xscale_val = (Math.abs(u_object._xscale) / 100); var yscale_val = (Math.abs(u_object._yscale) / 100); var x = (u_object.x + u_object.zone._x); var y = ((u_object.y + u_object.zone._y) + 2); var h = (u_object.zone._height * yscale_val); var w = ((u_object.zone._width / 2) * xscale_val); if (vert) { if (Math.abs(zone.x - x) < w) { if (u_object.diagonal) { if (((zone.y + speed) >= (y - h)) and ((zone.y + speed) <= (y + 150))) { var percent = ((u_object.x2 - zone.x) / u_object.w); var temp_y = (y - (u_object.h * percent)); if (u_object.mask > 0) { if (zone.y < temp_y) { zone.mask_pt = u_object; zone.mask.gotoAndStop(u_object.mask); } else { f_CheckMask(zone, u_object); } } if (Math.abs(zone.x - x) < (u_object.w / 2)) { if ((((speed > 0) and (zone.y <= temp_y)) and ((zone.y + speed) >= (temp_y - u_object.h2))) or (((speed < 0) and (zone.y >= temp_y)) and ((zone.y + speed) <= (temp_y + u_object.h2)))) { if (speed > 0) { zone.diagonal_speed = (temp_y - u_object.h2) - zone.y; } else { zone.diagonal_speed = (temp_y + u_object.h2) - zone.y; } zone.collide = u_object; zone.diagonalhit = true; return_val = true; } } } else { f_CheckMask(zone, u_object); } } else if ((zone.y < (y - h)) and ((zone.y + speed) >= (y - h))) { if (f_AutoTake(zone, u_object, vert, speed) == false) { return_val = true; } } else if ((zone.y > y) and ((zone.y + speed) <= y)) { if (f_AutoTake(zone, u_object, vert, speed) == false) { return_val = true; } } } else { f_CheckMask(zone, u_object); } } else if ((zone.y > (y - h)) and (zone.y < y)) { if (u_object.diagonal) { if (((zone.x + speed) > (x - w)) and ((zone.x + speed) < (x + w))) { var percent = (1 - ((y - zone.y) / u_object.h)); var temp_x = (u_object.x1 + (u_object.w * percent)); if (u_object.mask > 0) { if (zone.x > temp_x) { zone.mask_pt = u_object; zone.mask.gotoAndStop(u_object.mask); } else { f_CheckMask(zone, u_object); } } if ((zone.y > (y - u_object.h)) and (zone.y < y)) { if ((((speed > 0) and (zone.x <= temp_x)) and ((zone.x + speed) >= (temp_x - u_object.w2))) or (((speed < 0) and (zone.x >= temp_x)) and ((zone.x + speed) <= (temp_x + u_object.w2)))) { if (zone.body._y > (u_object.zone._y - u_object.zone._height)) { if (speed > 0) { zone.diagonal_speed = (temp_x - u_object.w2) - zone.x; } else { zone.diagonal_speed = (temp_x + u_object.w2) - zone.x; } zone.collide = u_object; zone.diagonalhit = true; return_val = true; } } } } else { f_CheckMask(zone, u_object); } } else if (((zone.x < (x - w)) and ((zone.x + speed) >= (x - w))) or ((zone.x > (x + w)) and ((zone.x + speed) <= (x + w)))) { if ((zone.body._y + zone.y) > (y - (u_object._height + 20))) { if (f_AutoTake(zone, u_object, vert, speed) == false) { zone.collide = u_object; return_val = true; } } } } else { f_CheckMask(zone, u_object); } i++; } return(return_val); } function f_HitWall(zone, vert, speed) { var return_val = false; if (f_HitWallGroup(zone, vert, speed, total_objects, 1, "object_pt")) { return_val = true; } else if (f_HitWallGroup(zone, vert, speed, total_statics, statics_min, "static")) { return_val = true; } zone.hitwall = return_val; return(return_val); } function f_CheckSpawnObject(zone, u_object) { var x = (u_object.x + u_object.zone._x); var y = (u_object.y + u_object.zone._y); var h = (u_object.zone._height * (u_object._yscale / 100)); var w = ((u_object.zone._width / 2) * (u_object._xscale / 100)); if (Math.abs(zone.x - x) < w) { if (zone.y < y) { if (zone.y > (y - h)) { f_SetXY(zone, zone.x, y + 2); } } } } function f_CheckSpawn(zone) { i = 1; while (i <= total_objects) { var u_object = this["object_pt" + i]; f_CheckSpawnObject(zone, u_object); i++; } i = statics_min; while (i <= total_statics) { var u_object = this["static" + i]; f_CheckSpawnObject(zone, u_object); i++; } } function f_SoccerBall(zone) { if (zone.moving) { zone.moving = false; zone.body.gotoAndStop("roll"); } else { zone.body.gotoAndStop("idle"); } } function f_ShareMask(u_source, u_slave) { u_slave.mask_pt = u_source.mask_pt; if (u_slave.mask_pt == undefined) { u_slave.mask.gotoAndStop(1); } else { u_slave.mask.gotoAndStop(u_slave.mask_pt.mask); } f_Mask(u_slave); } function f_MoveItem(u_owner, u_item, u_speed) { if (u_owner._xscale > 0) { u_item.x = u_owner.x + 25; } else { u_item.x = u_owner.x - 25; } f_FlipSame(u_item, u_owner); u_item.y = u_owner.y + 1; u_item._x = u_item.x; u_item._y = u_item.y; u_item.shadow_pt._x = u_item.x; u_item.shadow_pt._y = u_item.y; u_item.moving = true; f_Depth(u_item, u_item.y); f_ShareMask(u_owner, u_item); } function f_MoveChar(zone, vert, speed) { zone.bounds = false; zone.diagonalhit = false; if (vert) { if ((zone.y + speed) > limit_bottomright.y) { speed = (limit_bottomright.y - zone.y) + speed; } else if ((zone.y + speed) < limit_topleft.y) { speed = (limit_topleft.y - zone.y) + speed; } if (f_HitWall(zone, vert, speed)) { if (zone.diagonalhit) { speed = zone.diagonal_speed; } else { speed = 0; } } zone.y = zone.y + speed; f_Depth(zone, zone.y); } else { if (f_HitWall(zone, vert, speed)) { if (zone.diagonalhit) { speed = zone.diagonal_speed; } else { speed = 0; } } if (((zone.x + speed) < limit_bottomright.x) and ((zone.x + speed) > limit_topleft.x)) { zone.x = zone.x + speed; } else { zone.bounds = true; speed = 0; } } zone._x = zone.x; zone._y = zone.y; if (zone.mask_pt != undefined) { f_Mask(zone); } if (zone.item) { f_MoveItem(zone, zone.item, speed); } if (zone.scroller) { if (vert) { if (((speed > 0) and ((zone.y + game_y) < (screen_height / 2))) or ((speed < 0) and ((zone.y + game_y) > (screen_height / 2)))) { speed = speed * (((screen_height / 2) - Math.abs((zone.y + game_y) - (screen_height / 2))) / (screen_height / 2)); } } else if (((speed > 0) and ((zone.x + game_x) < (screen_width / 2))) or ((speed < 0) and ((zone.x + game_x) > (screen_width / 2)))) { speed = speed * (((screen_width / 2) - Math.abs((zone.x + game_x) - (screen_width / 2))) / (screen_width / 2)); } f_Scroll(speed, vert); } zone.shadow_pt._x = zone.x; zone.shadow_pt._y = zone.y; } function f_DepthVal(u_depth_mod, u_depth) { return((u_depth * 1000) + u_depth_mod); } function f_Depth(u_char, u_depth) { if (u_char.depth_mod == undefined) { trace("NO DEPTH: " + u_char); } u_char.current_depth = (u_depth * 1000) + u_char.depth_mod; u_char.swapDepths(u_char.current_depth); } function f_CompareDepths_Set(u_char, u_compare) { if (u_char != u_compare) { if (u_char.current_depth == u_compare.current_depth) { trace((u_char + " has overwritten ") + u_compare); } } } function f_SetDepths() { if (dude1 != null) { f_Depth(dude1, dude1.y); } i = 1; while (i <= total_kids) { var u_kid = this["kid" + i]; if (u_kid != null) { f_Depth(u_kid, u_kid.y); } i++; } i = 1; while (i <= object_index) { var u_object = this["object" + i]; u_object.x = u_object._x; u_object.y = u_object._y; u_object.depth_y = u_object.y; f_Depth(u_object, u_object.y); i++; } i = 1; while (i <= static_index) { var static_new = this["static" + i]; static_dm_current = static_dm_current + 2; static_new.depth_mod = static_dm_current + static_dm_default; static_new.depth_y = static_new.y; f_Depth(static_new, static_new.y); i++; } } function f_SpawnKids() { i = 1; while (i <= total_kids) { u_temp = this["kid" + i]; if (u_temp.alive == false) { u_temp.x = ((screen_width - _x) + 100) + random(150); u_temp._x = u_temp.x; u_temp.y = limit_topleft.y + random(screen_height); u_temp._y = u_temp.y; f_KidInit(u_temp); u_temp.shadow_pt._x = u_temp.x; u_temp.shadow_pt._y = u_temp.y; u_temp.shadow_pt.gotoAndStop("on"); u_temp.gotoAndStop("walk"); } i++; } } function f_Scroll(speed, vert) { if (vert) { if (((limit_topleft.y - speed) + game_y) < (screen_height - 100)) { if (((limit_bottomright.y - speed) + game_y) > screen_height) { game_y = game_y - speed; _y = game_y; bg0._y = bg0._y - (speed * 0.25); bg1._y = bg1._y + (speed / 2); bg2._y = bg2._y + (speed * 0.65); } } } else if (((limit_topleft.x - speed) + game_x) < 0) { if (((limit_bottomright.x - speed) + game_x) > screen_width) { game_x = game_x - speed; _x = game_x; bg0._x = bg0._x - (speed * 0.25); bg1._x = bg1._x + (speed / 2); bg2._x = bg2._x + (speed * 0.65); } else if (checkpoint_x != limit_bottomright.x) { checkpoint_x = limit_bottomright.x; f_StaticRange(); if (checkpoint == 1) { } else if (checkpoint == 2) { f_KidGroup3(); } else if (checkpoint == 3) { } else if (checkpoint == 5) { f_KidGroup4(); } else if (checkpoint == 6) { f_StopCarScene1(); } else if (checkpoint == 7) { f_KidGroup7(); bballhoop.gotoAndStop("off"); } else if (checkpoint == 8) { f_KidGroup11(); } else if (checkpoint == 9) { f_KidGroup9(); } else if (checkpoint == 10) { } } if ((limit_topleft.x + game_x) < 0) { if (limit_topleft.x < new_limit_topleft) { limit_topleft.x = -game_x; limit_topleft._x = limit_topleft.x; } } } } function f_ComboTimer() { combo_timer--; if (combo_timer <= 0) { combo_count = 0; } } function f_UpdateHUD(u_hud, u_zone) { u_hud.root = true; u_hud.shirt_type = u_zone.shirt_type; u_hud.hat_type = u_zone.hat_type; u_hud.skin_type = u_zone.skin_type; u_hud.gotoAndPlay(2); u_hud.name.gotoAndStop(u_zone.name); f_Skin(u_hud.name.kid.kid); } function f_Damage(damage_zone, damage_pow) { damage_zone.health = damage_zone.health - damage_pow; f_DropItem(damage_zone); combo_count++; combo_timer = 30; if (combo_count >= 3) { _root.combo_counter.gotoAndPlay(2); } if (damage_zone.lifebar) { if (damage_zone.atv) { damage_zone.s_atvengine.stop(); s_explosion6.start(0, 0); f_FX(damage_zone.x, damage_zone.y, int(damage_zone.y) + 2, "atv_explode", damage_zone._xscale, damage_zone._yscale); damage_zone.atv = false; f_KidSettings(damage_zone); damage_zone.onfire = 2; damage_zone.shadow_pt._xscale = 100; damage_zone.speed_toss_y = -(random(10) + 20); damage_zone.speed_toss_x = random(2) + 1; f_CheckHold(damage_zone); f_CallJuggle1(damage_zone); } var u_found = false; j = 1; while (j <= total_huds) { var u_hud = _root["hud" + j]; if ((u_hud.kid_pointer == damage_zone) and (!u_hud.ready)) { f_UpdateHUD(u_hud, damage_zone); u_found = true; j = total_huds + 1; } j++; } if (!u_found) { j = 1; while (j <= total_huds) { var u_hud = _root["hud" + j]; if (u_hud.ready) { u_hud.ready = false; u_hud.kid_pointer = damage_zone; f_UpdateHUD(u_hud, damage_zone); j = total_huds + 1; } j++; } } } else if (damage_zone == dude1) { f_RageDown(int(dude1.rage_goal / 2)); _root.hud.f_HealthBar(); } } function f_KidInit(zone) { zone.lifebar = true; zone.health_max = 60; zone.health = zone.health_max; zone.alive = true; zone.speed_x = random(5) + 5; zone.speed_y = random(3) + 3; zone.weight = 0; if (zone._xscale < 0) { zone.speed_x = zone.speed_x * -1; } if (random(2) == 1) { zone.speed_y = zone.speed_y * -1; } zone.speed_x = zone.speed_x * 0.5; zone.speed_y = zone.speed_y * 0.5; zone.grab = true; } function f_MoveKid(zone, vert, speed) { return_val = true; zone.bounds = false; if (f_HitWall(zone, vert, speed)) { speed = 0; return_val = false; } if (vert) { zone.y = zone.y + speed; f_Depth(zone, zone.y); zone._y = zone.y; } else { zone.x = zone.x + speed; zone._x = zone.x; if (zone.x > limit_bottomright.x) { if (speed > 0) { zone.bounds = true; } } else if (zone.x < limit_topleft.x) { if (speed < 0) { zone.bounds = true; } } } if (zone.mask_pt != undefined) { f_Mask(zone); } zone.shadow_pt._x = zone.x; zone.shadow_pt._y = zone.y; if (zone.item) { f_MoveItem(zone, zone.item, speed); } return(return_val); } function f_KidRun(zone) { if ((zone.speed_x > 0) and (zone._xscale < 0)) { f_FlipChar(zone); } else if ((zone.speed_x < 0) and (zone._xscale > 0)) { f_FlipChar(zone); } if (!f_MoveKid(zone, false, zone.speed_x)) { zone.speed_x = zone.speed_x * -1; } if (!f_MoveKid(zone, true, zone.speed_y)) { zone.speed_y = zone.speed_y * -1; } if ((zone.y > limit_bottomright.y) and (zone.speed_y > 0)) { zone.speed_y = zone.speed_y * -1; } else if ((zone.y < limit_topleft.y) and (zone.speed_y < 0)) { zone.speed_y = zone.speed_y * -1; } if ((zone.x > limit_bottomright.x) and (zone.speed_x > 0)) { zone.speed_x = zone.speed_x * -1; } else if ((zone.x < limit_topleft.x) and (zone.speed_x < 0)) { zone.speed_x = zone.speed_x * -1; } } function f_DashReset(zone) { zone.right_last = 100; zone.right_last2 = 0; zone.left_last = 100; zone.left_last2 = 0; } function f_PunchReset(zone) { zone.punch_group = 0; zone.punch_num = 0; zone.punching = false; } function f_GrabReset(zone) { u_ClearPointer.grab_pointer = undefined; } function f_StandSettings(zone) { f_PunchReset(zone); f_GrabReset(zone); zone.nohit = false; zone.onfire = 1; zone.onground = false; f_CheckDead(zone); } function f_StompRange(zone) { var close_punch = false; var close_stomp = false; i = 1; while (i <= total_kids) { var u_temp = this["kid" + i]; if (u_temp.alive) { if (Math.abs(u_temp.x - zone.x) < 40) { if (Math.abs(u_temp.y - zone.y) < 20) { if (u_temp.onground) { close_stomp = true; } else { close_punch = true; i = total_kids + 1; } } } } i++; } if ((close_punch == false) and close_stomp) { return(true); } return(false); } function f_PickupRange(zone) { var pickup = false; i = 1; while (i <= total_objects) { u_temp = this["object_pt" + i]; if (u_temp.grab) { if (Math.abs(u_temp.y - zone.y) < 20) { if (Math.abs(u_temp.x - zone.x) < ((u_temp._width / 2) + 20)) { if ((((zone.x < u_temp.x) and (zone._xscale > 0)) or ((zone.x > u_temp.x) and (zone._xscale < 0))) or (Math.abs(u_temp.x - zone.x) < ((u_temp._width / 2) - 10))) { if (u_temp.body._y >= -10) { pickup = true; zone.punched = true; i = total_objects + 1; zone.grab_pointer = u_temp; zone.grab_pointer.distance = 0; zone.grab_counter = 0; f_KidGrabbed(zone); u_temp.gotoAndStop("pickup_item"); zone.gotoAndStop("pickup_item"); } } } } } i++; } return(pickup); } function f_Punch(zone) { if (zone.item != null) { var u_release = false; if (Key.isDown(zone.button_punch1)) { zone.punched = true; u_release = true; } else if (Key.isDown(zone.button_punch2)) { zone.punched2 = true; u_release = true; } if (u_release) { f_SoundSwing(4); if (zone.item == soccerball) { zone.punch_group = 1; zone.punch_num = 4; var u_action = 1; } else if (Key.isDown(zone.button_up)) { zone.punch_group = 3; zone.punch_num = 1; var u_action = 3; } else { zone.punch_group = 1; zone.punch_num = 3; var u_action = 2; } f_FlipInverse(zone.item, zone); f_SetXY(zone.item, zone.x, zone.item.y); if (u_action == 3) { f_HoopShot(zone.item); } else { zone.item.speed_toss_y = -3; zone.item.speed_toss_x = 30; zone.item.gotoAndStop("release"); } zone.item.owner = null; zone.item = null; if (u_action == 1) { f_PunchSound(); zone.gotoAndStop("punch1_4"); zone.body.gotoAndPlay(4); } else if (u_action == 2) { zone.gotoAndStop("punch1_3"); } else if (u_action == 3) { zone.gotoAndStop("uppercut"); } } } else if ((((Key.isDown(zone.button_punch1) and Key.isDown(zone.button_punch2)) and (!zone.punching)) and (!zone.punched)) and (!zone.punched2)) { zone.punched = true; zone.punched2 = true; zone.punching = true; f_SoundSwing(3); zone.punch_group = 3; zone.punch_num = 1; zone.gotoAndStop("uppercut"); } else { if (Key.isDown(zone.button_punch1)) { if ((!zone.punched) and (!zone.punching)) { zone.punched = true; zone.punching = true; if (f_PickupRange(zone)) { return(undefined); } if (zone.dashing) { if (zone._xscale > 0) { zone.speed_slam = 15; } else { zone.speed_slam = -15; } zone.punch_group = 4; zone.punch_num = 1; f_DashReset(zone); zone.dashing = false; zone.gotoAndStop("dashslam"); } else if (f_StompRange(zone) and (zone.body._y > -3)) { zone.gotoAndStop("stomp"); } else if ((zone.punch_group == 5) and (zone.punch_num == 1)) { zone.punch_num = 2; zone.gotoAndStop("knife2"); } else if (zone.punch_group == 1) { if (zone.punch_num == 1) { f_SoundSwing(4); zone.punch_num = 2; zone.gotoAndStop("punch1_2"); } else if (zone.punch_num == 2) { f_SoundSwing(4); zone.punch_num = 3; zone.gotoAndStop("punch1_3"); } else if (zone.punch_num == 3) { f_SoundSwing(2); zone.punch_num = 4; zone.gotoAndStop("punch1_4"); } else { f_SoundSwing(5); zone.punch_num = 1; zone.gotoAndStop("punch1_1"); } } else { f_SoundSwing(5); zone.punch_group = 1; zone.punch_num = 1; zone.gotoAndStop("punch1_1"); } } } else { zone.punched = false; } if (Key.isDown(zone.button_punch2)) { if ((!zone.punched2) and (!zone.punching)) { zone.punched2 = true; zone.punching = true; if (zone.dashing) { if (zone._xscale > 0) { zone.speed_slam = 18; } else { zone.speed_slam = -18; } zone.punch_group = 4; zone.punch_num = 2; f_DashReset(zone); zone.dashing = false; zone.gotoAndStop("dashpunch"); } else if (f_StompRange(zone)) { zone.gotoAndStop("stomp"); } else if ((zone.punch_group == 1) and (zone.punch_num == 1)) { zone.punch_group = 5; zone.punch_num = 1; zone.gotoAndStop("knife1"); } else if ((zone.punch_group == 1) and (zone.punch_num == 4)) { zone.punch_group = 2; zone.punch_num = 20; zone.gotoAndStop("jugglehit1"); } else if ((zone.punch_group == 4) and (zone.punch_num == 2)) { zone.punch_num = 3; zone.gotoAndStop("crazy"); zone.body.gotoAndPlay(1); } else if ((zone.punch_group == 4) and (zone.punch_num == 3)) { zone.gotoAndStop("crazy"); zone.body.speed_y = zone.body.speed_y - 20; zone.body.gotoAndPlay("hitloop"); } else { zone.punch_group = 2; if (zone.punch_num == 1) { zone.punch_num = 2; zone.gotoAndStop("punch2_2"); } else if (zone.punch_num == 2) { zone.punch_num = 3; zone.gotoAndStop("punch2_3"); } else if (zone.punch_num == 20) { zone.punch_num = 21; zone.gotoAndStop("jugglehit2"); } else if (zone.punch_num == 21) { zone.punch_num = 22; zone.gotoAndStop("jugglehit3"); } else { zone.punch_num = 1; zone.gotoAndStop("punch2_1"); } } } } else { zone.punched2 = false; } } } function f_Boss1Scroll(zone) { var u_distance = ((zone.x + _x) - 440); if (u_distance > 10) { var u_speed = (1 + (u_distance * 0.05)); f_Scroll(u_speed, false); } } function f_Boss1Scroll2(zone) { var u_distance = ((zone.x + _x) - 220); if (u_distance < -10) { var u_speed = (1 + (u_distance * 0.05)); f_Scroll(u_speed, false); } } function f_Boss1ElboHit(zone) { if (Math.abs(zone.x - dude1.x) < 101) { if (Math.abs(zone.y - dude1.y) <= 10) { if (dude1.health > 0) { u_impact = true; f_Damage(dude1, 10); if (((dude1.x < zone.x) and (dude1._xscale < 0)) or ((dude1.x >= zone.x) and (dude1._xscale > 0))) { f_FlipChar(dude1); } f_DropItem(dude1); dude1.speed_toss_x = 25; dude1.speed_toss_y = -40; f_FX(dude1.x, dude1.body._y + dude1.y, int(dude1.y) + 7, "impact1"); f_CallJuggle1(dude1); s_Punch3.start(0, 0); } } } } function f_Boss1PunchHit(zone) { if (Math.abs(zone.x - dude1.x) < 101) { if (Math.abs(zone.y - dude1.y) <= 10) { if (dude1.health > 0) { u_impact = true; f_Damage(dude1, 10); if (((dude1.x < zone.x) and (dude1._xscale < 0)) or ((dude1.x >= zone.x) and (dude1._xscale > 0))) { f_FlipChar(dude1); } f_DropItem(dude1); dude1.speed_toss_y = -(random(10) + 10); dude1.speed_toss_x = random(8) + 12; f_FX(dude1.x, dude1.body._y + dude1.y, int(dude1.y) + 7, "impact1"); f_CallJuggle1(dude1); s_Punch3.start(0, 0); } } } } function f_Boss1UppercutHit(zone) { if (Math.abs(zone.x - dude1.x) <= 61) { if (Math.abs(zone.y - dude1.y) <= 10) { if (dude1.health > 0) { u_impact = true; f_Damage(dude1, 10); if (((dude1.x < zone.x) and (dude1._xscale < 0)) or ((dude1.x >= zone.x) and (dude1._xscale > 0))) { f_FlipChar(dude1); } f_DropItem(dude1); dude1.speed_toss_y = -(random(10) + 30); dude1.speed_toss_x = random(2) + 0; f_FX(dude1.x, dude1.body._y + dude1.y, int(dude1.y) + 7, "impact1"); f_CallJuggle1(dude1); s_Punch3.start(0, 0); } } } } function f_Boss1Run(zone) { if (zone.success_y) { if ((zone.x < dude1.x) and (zone._xscale < 0)) { f_FlipChar(zone); } else if ((zone.x > dude1.x) and (zone._xscale > 0)) { f_FlipChar(zone); } } if ((zone.y >= dude1.y) and (zone.y < (dude1.y + 5))) { if (Math.abs(zone.x - dude1.x) < 91) { zone.standing = true; zone.walking = false; if (dude1.body._y > -50) { if (!dude1.nohit) { var took_punch = false; if (zone.punch_clock < 60) { zone.punch_count++; if (zone.punch_count > 3) { zone.punch_count = 0; took_punch = true; zone.standing = false; zone.gotoAndStop("punch4"); } } else { zone.punch_count = 0; } zone.punch_clock = 0; if (took_punch == false) { if (Math.abs(zone.x - dude1.x) < 61) { zone.standing = false; zone.gotoAndStop("punch2"); } else if (zone.lastpunch == 1) { zone.lastpunch = 3; zone.standing = false; zone.gotoAndStop("punch3"); } else { zone.lastpunch = 1; zone.standing = false; zone.gotoAndStop("punch1"); } } } } } else { zone.standing = false; zone.walking = true; } } else { zone.standing = false; zone.walking = true; } if (zone.standing and (!zone.nohit)) { if (Math.abs(zone.x - dude1.x) < 41) { zone.walking = true; } else { zone.gotoAndStop("stand"); } } if (zone.walking and (!zone.nohit)) { if (zone.success_x) { if ((zone.y < dude1.y) and zone.north) { zone.north = false; } else if ((zone.y > dude1.y) and (!zone.north)) { zone.north = true; } } if (zone.success_y == false) { if (zone._xscale > 0) { var target_x = (dude1.x + 300); } else { var target_x = (dude1.x - 300); } } else if (zone.x < dude1.x) { var target_x = (dude1.x - 90); } else { var target_x = (dude1.x + 90); } if (zone.success_x == false) { if (zone.north) { var target_y = (dude1.y - 300); } else { var target_y = (dude1.y + 300); } } else { var target_y = (dude1.y + 2); } var dir = f_rad2deg(Math.atan2(zone.y - target_y, zone.x - target_x)); var temp_speed_x = (-4 * Math.cos(PI * dir)); var temp_speed_y = (-4 * Math.sin(PI * dir)); zone.last_x = temp_speed_x; zone.last_y = temp_speed_y; zone.success_x = f_MoveKid(zone, false, temp_speed_x); zone.success_y = f_MoveKid(zone, true, temp_speed_y); if (!zone.success_x) { zone.success_x = f_MoveKid(zone, false, temp_speed_x); if (!zone.success_y) { zone.success_y = f_MoveKid(zone, true, temp_speed_y); } } zone.gotoAndStop("walk"); } } function f_Boss1PunchClock(zone) { zone.punch_clock++; } function f_SpawnBoss1() { total_kids++; var kid_name = ("kid" + total_kids); var shadow_name = ("shadow" + current_shadow); var kid_y = (dude1.y + (total_kids * 5)); kid_dm_current = kid_dm_current + 2; var kid_depth_mod = (kid_dm_current + kid_dm_default); attachMovie("boss1", kid_name, f_DepthVal(kid_depth_mod, kid_y)); attachMovie("shadow", shadow_name, total_kids - 200); var kid_new = this["kid" + total_kids]; kid_new.depth_mod = kid_depth_mod; kid_new.x = limit_bottomright.x - 250; kid_new.y = limit_topleft.y + 100; kid_new._x = kid_new.x; kid_new._y = kid_new.y; kid_new.shadow_pt = this["shadow" + current_shadow]; current_shadow++; kid_new.shadow_pt._x = kid_new.x; kid_new.shadow_pt._y = kid_new.y; f_Depth(kid_new, kid_new.y); kid_new.health_max = 20000; kid_new.health = kid_new.health_max; kid_new.alive = true; kid_new.speed_x = 3; kid_new.speed_y = 2; kid_new.name = 100; kid_new.weight = 10; kid_new.grab = false; kid_new.lifebar = true; kid_new.punch_clock = 0; kid_new.punch_count = 0; f_FlipChar(kid_new); f_KidSettings(kid_new); kid_new.gotoAndStop("intro"); kid_new.nohit = true; f_SetXY(boss1fodder, kid_new.x - 100, kid_new.y); f_FlipChar(boss1fodder); boss1fodder.nohit = true; } function f_Boss1Intro(zone) { if ((zone._x + _x) < 770) { pause = true; f_MusicHeavy(); zone.body.gotoAndPlay("intro"); } } function f_MusicHeavy() { s_Music1.setVolume(0); s_Music2.setVolume(master_volume); } function f_MusicLight() { s_Music1.setVolume(master_volume); s_Music2.setVolume(0); } function f_SunchipsMusic() { s_Music1.stop(); s_SunchipsMusic.start(0, 2000); } function f_SpawnSunChips() { total_kids++; var kid_name = ("kid" + total_kids); var shadow_name = ("shadow" + current_shadow); var kid_y = (dude1.y + (total_kids * 5)); kid_dm_current = kid_dm_current + 2; var kid_depth_mod = (kid_dm_current + kid_dm_default); attachMovie("sunchips", kid_name, f_DepthVal(kid_depth_mod, kid_y)); attachMovie("shadow", shadow_name, total_kids - 200); var kid_new = this["kid" + total_kids]; kid_new.depth_mod = kid_depth_mod; kid_new.x = limit_bottomright.x - 300; kid_new.y = limit_topleft.y + 200; kid_new._x = kid_new.x; kid_new._y = kid_new.y; kid_new.shadow_pt = this["shadow" + current_shadow]; current_shadow++; kid_new.shadow_pt._x = kid_new.x; kid_new.shadow_pt._y = kid_new.y; f_Depth(kid_new, kid_new.y); kid_new.health_max = 800; kid_new.health = kid_new.health_max; kid_new.alive = true; kid_new.speed_x = 3; kid_new.speed_y = 2; kid_new.name = 101; kid_new.weight = 10; kid_new.grab = false; kid_new.lifebar = true; kid_new.punch_clock = 0; kid_new.punch_count = 0; kid_new.ammo = 2; f_FlipChar(kid_new); f_KidSettings(kid_new); kid_new.gotoAndStop("intro"); } function f_DartAction(zone) { if (zone.hit) { zone._x = zone._x + zone.speed_x; zone.shadow_pt._x = zone._x; zone.dart._y = zone.dart._y + zone.speed_y; zone.speed_y = zone.speed_y + 1; zone.dart._rotation = zone.dart._rotation + zone.rotation_speed; var shadow_size = (90 + (zone.dart._y / 2)); if (shadow_size < 10) { shadow_size = 10; } zone.shadow_pt._xscale = shadow_size; zone.shadow_pt._yscale = shadow_size; if (zone.dart._y > 0) { if (zone.bounces > 1) { zone.bounces--; zone.dart._y = 0; zone.speed_y = -4 * zone.bounces; } else { f_RemoveChar(zone.shadow_pt); zone.gotoAndStop("remove"); } } } else { zone._x = zone._x + zone.speed_x; zone.shadow_pt._x = zone._x; zone.dart._y = zone.dart._y + zone.speed_y; zone.speed_y = zone.speed_y + 0.2; zone.dart._rotation = zone.dart._rotation + 0.2; var shadow_size = (90 + (zone.dart._y / 2)); if (shadow_size < 10) { shadow_size = 10; } zone.shadow_pt._xscale = shadow_size; zone.shadow_pt._yscale = shadow_size; if (zone.dart._y > 0) { zone.hit = true; zone.bounces = 3; zone.speed_y = -6; zone.rotation_speed = 10; } else if (Math.abs(zone._y - dude1._y) < 5) { if (Math.abs(zone._x - dude1._x) < 40) { f_Damage(dude1, 5); f_DropItem(dude1); if (dude1.health <= 0) { dude1.speed_toss_y = -(random(6) + 6); dude1.speed_toss_x = random(8) + 6; f_CallJuggle1(dude1); } else { dude1.gotoAndStop("flinch1"); } f_FX(zone._x, zone.dart._y + zone._y, int(dude1.y) + 1, "impact1"); s_Smack1.start(0, 0); zone.hit = true; zone.bounces = 3; zone.speed_x = zone.speed_x * -0.25; zone.speed_y = -9; zone.rotation_speed = -10; } } } } function f_JamesShoot(zone) { if (zone._xscale > 0) { var u_x = (zone.x + 50); } else { var u_x = (zone.x - 50); } var dart = f_FX(u_x, zone.y, zone.y - 1, "dart", zone._xscale, zone._yscale); var shadow_name = ("shadow" + current_shadow); attachMovie("shadow", shadow_name, -1000 - current_shadow); dart.shadow_pt = this["shadow" + current_shadow]; dart.shadow_pt._x = dart._x; dart.shadow_pt._y = dart._y; current_shadow++; s_DartShoot.start(0, 0); } function f_JamesRun(zone) { if (zone.success_y) { if ((zone.x < dude1.x) and (zone._xscale < 0)) { f_FlipChar(zone); } else if ((zone.x > dude1.x) and (zone._xscale > 0)) { f_FlipChar(zone); } } if (zone.success_x) { if ((zone.y < dude1.y) and zone.north) { zone.north = false; } else if ((zone.y > dude1.y) and (!zone.north)) { zone.north = true; } } if (zone.success_y == false) { if (zone._xscale > 0) { var target_x = (dude1.x + 600); } else { var target_x = (dude1.x - 600); } } else if (((zone.x <= dude1.x) and ((dude1.x + game_x) > 310)) or ((zone.x > dude1.x) and ((dude1.x + game_x) > (screen_width - 310)))) { var target_x = (dude1.x - 300); } else { var target_x = (dude1.x + 300); } if (zone.success_x == false) { if (zone.north) { var target_y = (dude1.y - 600); } else { var target_y = (dude1.y + 600); } } else { var target_y = (dude1.y + 2); } var dir = f_rad2deg(Math.atan2(zone.y - target_y, zone.x - target_x)); var temp_speed_x = (-4 * Math.cos(PI * dir)); var temp_speed_y = (-4 * Math.sin(PI * dir)); zone.last_x = temp_speed_x; zone.last_y = temp_speed_y; zone.success_x = f_MoveKid(zone, false, temp_speed_x); zone.success_y = f_MoveKid(zone, true, temp_speed_y); if (!zone.success_x) { zone.success_x = f_MoveKid(zone, false, temp_speed_x); if (!zone.success_y) { zone.success_y = f_MoveKid(zone, true, temp_speed_y); } } if (Math.abs(zone.y - dude1.y) < 5) { if (dude1.body._y > -50) { if (Math.abs(zone.x - dude1.x) > 180) { if (((zone.x + game_x) > 0) and ((zone.x + game_x) < (screen_width - 0))) { s_Swing6.start(0, 0); zone.gotoAndStop("jamesshoot"); } } } } } function f_CheckGunHit(zone, u_char) { if (u_char.health > 0) { if (Math.abs(zone.y - u_char.y) < 10) { if (((zone._xscale > 0) and (zone.x < u_char.x)) or ((zone._xscale < 0) and (zone.x > u_char.x))) { if (u_char.health > 0) { f_Damage(u_char, 3); if (((u_char.x < zone.x) and (u_char._xscale < 0)) or ((u_char.x >= zone.x) and (u_char._xscale > 0))) { f_FlipChar(u_char); } u_char.speed_toss_y = -(random(6) + 5); u_char.speed_toss_x = random(8) + 12; u_blood = "blood" + (random(2) + 1); f_FX(u_char.x, u_char.body._y + u_char.y, int(u_char.y) + 7, u_blood); f_CheckHold(u_char); f_DropItem(u_char); f_CallJuggle1(u_char); } } } } } function f_GunShot(zone) { f_CheckGunHit(zone, dude1); var j = 1; while (j <= total_kids) { u_char = this["kid" + j]; f_CheckGunHit(zone, u_char); j++; } } function f_SunChipsFrenzied(zone) { zone.speed_toss_y = -(random(10) + 30); zone.speed_toss_x = random(2) + 0; f_CallJuggle1(zone); zone.body._y = zone.body._y - 150; } function f_SunChipsSlide(zone) { if (zone._xscale > 0) { f_MoveKid(zone, false, zone.slide_speed); } else { f_MoveKid(zone, false, -zone.slide_speed); } if (((zone.slide_speed % 4) == 0) and (zone.slide_speed > 3)) { f_FX(zone.x, zone.y + 10, int(zone.y) + 1, "dust1", zone._xscale); } zone.slide_speed--; if (zone.slide_speed < 0) { zone.slide_speed = 0; } } function f_SunChipsAttack(zone) { var return_val = false; zone.uppercut_timer--; zone.crazy_timer--; zone.shot_timer--; if ((zone.crazy_timer <= 0) and (zone.health < (zone.health_max * 0.4))) { zone.nohit = true; f_SunChipsGoCrazy(zone); } else if (zone.uppercut_timer <= 0) { if (Math.abs(zone.y - dude1.y) < 10) { if (dude1.body._y > -50) { var u_distance = Math.abs(zone.x - dude1.x); if (u_distance < 200) { return_val = true; zone.uppercut_timer = 60; zone.slide_speed = int(u_distance / 8); zone.gotoAndStop("punch2"); } } } } return(return_val); } function f_SunChipsCrazy(zone) { if ((zone.crazy_speed_x > 0) and (zone._xscale < 0)) { f_FlipChar(zone); } else if ((zone.crazy_speed_x < 0) and (zone._xscale > 0)) { f_FlipChar(zone); } if (!f_MoveKid(zone, false, zone.crazy_speed_x)) { zone.crazy_speed_x = zone.crazy_speed_x * -1; } if (!f_MoveKid(zone, true, zone.crazy_speed_y)) { zone.crazy_speed_y = zone.crazy_speed_y * -1; } if (((zone.y + _y) > 480) and (zone.crazy_speed_y > 0)) { zone.crazy_speed_y = zone.crazy_speed_y * -1; } else if ((((zone.y + _y) < 0) or (zone.y < limit_topleft.y)) and (zone.crazy_speed_y < 0)) { zone.crazy_speed_y = zone.crazy_speed_y * -1; } if (((zone.x + _x) > 640) and (zone.crazy_speed_x > 0)) { zone.crazy_speed_x = zone.crazy_speed_x * -1; } else if (((zone.x + _x) < 0) and (zone.crazy_speed_x < 0)) { zone.crazy_speed_x = zone.crazy_speed_x * -1; } zone.crazy_timer--; if ((zone.crazy_timer % 6) == 0) { SunChipsFrame++; if (SunChipsFrame > 12) { SunChipsFrame = 1; } f_FX(zone.x, zone.y, int(zone.y) - 1, "sunchips"); } if (zone.crazy_timer <= 0) { f_SunChipsStopCrazy(zone); } else if (Math.abs(zone.y - dude1.y) < 16) { if (dude1.body._y > -50) { if (Math.abs(zone.x - dude1.x) < 120) { f_DropItem(dude1); f_MoveChar(dude1, false, zone.x - dude1.x); f_MoveChar(dude1, true, (zone.y - dude1.y) + 1); dude1.gotoAndStop("frenzied"); zone.gotoAndStop("frenzy"); } } } } function f_SunChipsStopCrazy(zone) { zone.nohit = false; zone.crazy_timer = 200; zone.gotoAndStop("walk"); } function f_SunChipsGoCrazy(zone) { zone.SunChipsFrame = 0; zone.crazy_speed_x = 10; zone.crazy_speed_y = 6; zone.crazy_timer = 120; zone.gotoAndStop("crazy"); } function f_SunChipsUp(zone) { var return_val = false; if (Math.abs(zone.y - dude1.y) < 20) { if (dude1.body._y > -50) { if (Math.abs(zone.x - dude1.x) < 71) { if (dude1.health > 0) { s_HardPunch1.start(0, 0); f_Damage(dude1, 5); dude1.speed_toss_y = -(random(10) + 30); dude1.speed_toss_x = random(2) + 2; f_FX(dude1.x, dude1.body._y + dude1.y, int(dude1.y) + 7, "impact1"); f_CheckHold(dude1); f_CallJuggle1(dude1); zone.gotoAndStop("punch1"); } } } } return(return_val); } function f_GameOver() { var j = 1; while (j <= total_kids) { u_char = this["kid" + j]; f_RemoveChar(u_char); j++; } f_RemoveChar(dude1); _root.gotoAndStop("gameover"); } function f_Ending() { var j = 1; while (j <= total_kids) { u_char = this["kid" + j]; f_RemoveChar(u_char); j++; } f_RemoveChar(dude1); _root.gotoAndStop("ending"); } function f_CheckDead(zone) { if (zone.health <= 0) { var j = 1; while (j <= total_kids) { u_char = this["kid" + j]; if (!u_char.atv) { if (!u_char.nohit) { u_char.gotoAndStop("wait"); } } j++; } zone.alive = false; zone.nohit = true; zone.gotoAndStop("die"); } } function f_RemoveChar(u_char) { u_char.swapDepths(1); removeMovieClip(u_char); } function f_SetPropaine(zone) { zone.punch = true; zone.grab = true; zone.has_shadow = true; zone.bounces = 0; zone.weight = 3; zone.explode = true; zone.object_type = 5; zone.body.gotoAndStop(5); zone.active = true; } function f_SetMower(zone) { zone.punch = true; zone.grab = true; zone.has_shadow = true; zone.bounces = 0; zone.weight = 3; zone.explode = true; zone.object_type = 6; zone.body.gotoAndStop(6); zone.active = true; } function f_HorseKid_OLD(u_horse) { total_kids++; var kid_name = ("kid" + total_kids); var shadow_name = ("shadow" + current_shadow); var kid_y = (u_horse.y + 1); kid_dm_current = kid_dm_current + 2; var kid_depth_mod = (kid_dm_current + kid_dm_default); attachMovie("kid", kid_name, f_DepthVal(kid_depth_mod, kid_y)); attachMovie("shadow", shadow_name, total_kids - 200); var kid_new = this["kid" + total_kids]; kid_new.depth_mod = kid_depth_mod; kid_new.x = u_horse.x; kid_new.y = kid_y; kid_new._x = kid_new.x; kid_new._y = kid_new.y; kid_new.shadow_pt = this["shadow" + current_shadow]; current_shadow++; kid_new.shadow_pt._x = kid_new.x; kid_new.shadow_pt._y = kid_new.y; f_Depth(kid_new, kid_new.y); if ((kid_new.x > dude1.x) and (kid_new._xscale > 0)) { f_FlipChar(kid_new); } else if ((kid_new.x < dude1.x) and (kid_new._xscale < 0)) { f_FlipChar(kid_new); } kid_new.speed_toss_y = -(random(4) + 10); kid_new.speed_toss_x = random(4) + 20; if (u_horse.onfire > 1) { kid_new.onfire = u_horse.onfire; u_horse.onfire = 1; } f_CallJuggle1(kid_new); } function f_HorseKid(u_horse) { var u_kid = f_SpawnKid(u_horse.x, u_horse.y + 1, 10, 1, 9, color_pink); f_KidSettings(u_kid); if ((u_kid.x > dude1.x) and (u_kid._xscale > 0)) { f_FlipChar(u_kid); } else if ((u_kid.x < dude1.x) and (u_kid._xscale < 0)) { f_FlipChar(u_kid); } u_kid.speed_toss_y = -(random(4) + 10); u_kid.speed_toss_x = random(4) + 20; if (u_horse.onfire > 1) { u_kid.onfire = u_horse.onfire; u_horse.onfire = 1; } f_CallJuggle1(u_kid); } function f_PunchHorse(u_horse) { var horse_sound = (random(4) + 1); if (horse_sound == 1) { s_Smack1.start(0, 0); } else if (horse_sound == 2) { s_Smack2.start(0, 0); } else if (horse_sound == 3) { s_HardPunch1.start(0, 0); } else { s_HardPunch2.start(0, 0); } var fx_x = ((u_horse.x - 10) + random(20)); var fx_y = (u_horse.y - (50 + random(20))); if (random(2) == 1) { var impact_anim = "impact1"; } else { var impact_anim = "impact3"; } f_FX(fx_x, fx_y, int(u_horse.y) + 7, impact_anim); u_horse.gotoAndStop("shake"); u_horse.body.gotoAndPlay(2); u_horse.rider--; if (u_horse.explosion) { u_horse.explosion = false; if (u_horse.rider > 0) { u_horse.rider = 0; u_horse.onfire = 2; } } if (u_horse.rider == 0) { u_horse.body.body.kid.gotoAndStop("blank"); f_HorseKid(u_horse); } else if (u_horse.rider > 0) { u_horse.body.body.kid.eye.gotoAndPlay(2); } } function f_SetHorse(zone) { zone.punch = true; zone.grab = false; zone.has_shadow = true; zone.bounces = 0; zone.weight = 2; zone.explode = false; zone.active = true; zone.rider = 3; zone.punch_function = f_PunchHorse; } function f_RageDown(u_down) { dude1.rage = dude1.rage - u_down; if (dude1.rage < dude1.rage_goal) { if ((dude1.rage + u_down) >= dude1.rage_goal) { dude1.rage = 0; } } if (dude1.rage < 0) { dude1.rage = 0; } var rage_frame = ((dude1.rage / dude1.rage_goal) * 100); if (rage_frame < 0) { rage_frame = 0; } else if (rage_frame > 100) { rage_frame = 100; } _root.hud.ragebar._xscale = rage_frame; if (rage_frame == 100) { _root.hud.ragebg.gotoAndStop(2); if ((dude1.rage % 3) == 0) { var u_scale = (random(40) + 100); if (random(3) == 1) { var u_depth_new = (dude1.y - 1); } else { var u_depth_new = (dude1.y + 1); } f_FX((dude1.x + random(40)) - 20, (dude1.y + random(80)) - 100, u_depth_new, "ragesmoke", u_scale, u_scale); } } else { _root.hud.ragebg.gotoAndStop(1); } } function f_Rage() { f_RageDown(1); } function f_Shirt(zone) { if (zone._parent._parent.root) { zone.gotoAndStop(zone._parent._parent.shirt_type); } else if (zone._parent._parent._parent.root) { zone.gotoAndStop(zone._parent._parent._parent.shirt_type); } else if (zone._parent._parent._parent._parent.root) { zone.gotoAndStop(zone._parent._parent._parent._parent.shirt_type); } else if (zone._parent.root) { zone.gotoAndStop(zone._parent.shirt_type); } } function f_Hat(zone) { if (zone._parent._parent.root) { zone.gotoAndStop(zone._parent._parent.hat_type); } else if (zone._parent._parent._parent.root) { zone.gotoAndStop(zone._parent._parent._parent.hat_type); } else if (zone._parent._parent._parent._parent.root) { zone.gotoAndStop(zone._parent._parent._parent._parent.hat_type); } else if (zone._parent.root) { zone.gotoAndStop(zone._parent.hat_type); } } function f_Skin(zone) { if (zone._parent._parent.root) { f_ColorSwap(zone, zone._parent._parent.skin_type); } else if (zone._parent._parent._parent.root) { f_ColorSwap(zone, zone._parent._parent._parent.skin_type); } else if (zone._parent._parent._parent._parent.root) { f_ColorSwap(zone, zone._parent._parent._parent._parent.skin_type); } else if (zone._parent.root) { f_ColorSwap(zone, zone._parent.skin_type); } } function f_ColorSwap(character, new_color) { CharacterColor = new Color(character); CharacterColor.setTransform(new_color); } function f_SpawnPlayer(u_x, u_y) { var new_x = (u_x - game_x); var new_y = (u_y - game_y); attachMovie("dude", "dude1", f_DepthVal(1, new_y)); dude1.depth_mod = 2; dude1.x = new_x; dude1.y = new_y; dude1._x = dude1.x; dude1._y = dude1.y; dude1.num = 1; dude1.speed_x = 8; dude1.speed_y = 5; dude1.pusher = true; dude1.scroller = true; dude1.button_punch1 = 65; dude1.button_punch2 = 83; dude1.button_left = 37; dude1.button_up = 38; dude1.button_right = 39; dude1.button_down = 40; dude1.punch_pow_low = 10; dude1.punch_pow_medium = 14; dude1.punch_pow_high = 16; dude1.punch_pow_max = 10; dude1.weight = 5; dude1.rage = 0; dude1.rage_goal = 1000; dude1.health_max = 200; dude1.health = dude1.health_max; f_DashReset(dude1); f_Depth(dude1, dude1.y); attachMovie("shadow", "shadow0", 0); dude1.shadow_pt = shadow0; dude1.shadow_pt._x = dude1.x; dude1.shadow_pt._y = dude1.y; _root.hud.kid_pointer = dude1; _root.hud.gotoAndStop(2); } function f_SpawnKid(x, y, shirt, hat, name, skin) { var kid_name = null; var j = 1; while (j <= total_kids) { if (this["kid" + j] == null) { kid_name = "kid" + j; var this_kid = j; j = total_kids + 1; } j++; } if (kid_name == null) { total_kids++; var this_kid = total_kids; kid_name = "kid" + total_kids; } var shadow_name = ("shadow" + current_shadow); var kid_y = y; kid_dm_current = kid_dm_current + 2; var kid_depth_mod = (kid_dm_current + kid_dm_default); attachMovie("kid", kid_name, f_DepthVal(kid_depth_mod, kid_y)); attachMovie("shadow", shadow_name, this_kid - 200); var kid_new = this["kid" + this_kid]; kid_new.depth_mod = kid_depth_mod; kid_new.x = x; kid_new.y = kid_y; kid_new._x = kid_new.x; kid_new._y = kid_new.y; kid_new.shadow_pt = this["shadow" + current_shadow]; current_shadow++; kid_new.shadow_pt._x = kid_new.x; kid_new.shadow_pt._y = kid_new.y; kid_new.shirt_type = shirt; kid_new.hat_type = hat; kid_new.skin_type = skin; kid_new.name = name; kid_new.item = null; kid_new.kid_type = 1; if ((kid_new.x > dude1.x) and (kid_new._xscale > 0)) { f_FlipChar(kid_new); } else if ((kid_new.x < dude1.x) and (kid_new._xscale < 0)) { f_FlipChar(kid_new); } f_KidInit(kid_new); f_Depth(kid_new, kid_new.y); f_CheckSpawn(kid_new); return(kid_new); } function f_KidGroup1() { var spawn_y = (sandbox._y - 25); var spawn_x = (sandbox._x - 45); var u_kid = f_SpawnKid(spawn_x, spawn_y, 34, 14, 4, color_pink); f_KidSettings(u_kid); u_kid.gotoAndStop("sandbox"); if (u_kid._xscale > 0) { f_FlipChar(u_kid); } kills_goal = kills_goal + 1; } function f_KidGroup2() { var spawn_y = f_RandomY(); var spawn_x = ((2000 + random(200)) - game_x); f_SpawnKid(spawn_x, spawn_y, 11, 1, 57, color_pink); var spawn_y = f_RandomY(); var spawn_x = ((2000 + random(200)) - game_x); if (random(2) == 1) { boss1fodder = f_SpawnKid(spawn_x, spawn_y, 54, 1, 69, color_pink); } else { boss1fodder = f_SpawnKid(spawn_x, spawn_y, 15, 1, 22, color_pink); } boss1fodder.gotoAndStop("wait"); f_SpawnBoss1(); kills_goal = kills_goal + 4; } function f_KidSwing() { var spawn_y = (swing3._y + 1); var spawn_x = swing3._x; var u_kid = f_SpawnKid(spawn_x, spawn_y, 19, 1, 58, color_pink); f_KidSettings(u_kid); u_kid.gotoAndStop("swing"); swing3.rider = u_kid; if (u_kid._xscale < 0) { f_FlipChar(u_kid); } kills_goal = kills_goal + 3; } function f_KidGroup3() { var spawn_y = f_RandomY(); var spawn_x = ((700 + random(100)) - game_x); if (random(2) == 1) { f_SpawnKid(spawn_x, spawn_y, 3, 1, 10, color_brown); } else { f_SpawnKid(spawn_x, spawn_y, 49, 1, 73, color_brown); } var spawn_y = f_RandomY(); var spawn_x = ((700 + random(100)) - game_x); var u_kid = f_SpawnKid(spawn_x, spawn_y, 17, 20, 68, color_pink); u_kid.kid_type = 5; } function f_KidGroup4() { var spawn_y = f_RandomY(); var spawn_x = ((700 + random(100)) - game_x); if (random(2) == 1) { f_SpawnKid(spawn_x, spawn_y, 20, 1, 51, color_pink); } else { f_SpawnKid(spawn_x, spawn_y, 24, 1, 29, color_pink); } var spawn_y = f_RandomY(); var spawn_x = (-400 - game_x); f_SpawnKid(spawn_x, spawn_y, 18, 21, 20, color_pink); var spawn_y = f_RandomY(); var spawn_x = ((700 + random(100)) - game_x); if (random(2) == 1) { f_SpawnKid(spawn_x, spawn_y, 16, 1, 48, color_pink); } else { f_SpawnKid(spawn_x, spawn_y, 28, 19, 59, color_beige); } var spawn_y = f_RandomY(); var spawn_x = (-300 - game_x); var u_kid = f_SpawnKid(spawn_x, spawn_y, 7, 1, 7, color_pink); u_kid.kid_type = 2; u_kid.health_max = u_kid.health_max * 1.5; u_kid.health = u_kid.health_max; kills_goal = kills_goal + 4; } function f_KidGroup5() { var u_kid; var spawn_x = kidline._x; var spawn_y = kidline._y; u_kid = f_SpawnKid(spawn_x, spawn_y, 2, 13, 13, color_pink); u_kid.gotoAndStop("wait"); u_kid._xscale = u_kid._xscale * -1; var spawn_x = (kidline._x - 50); var spawn_y = (kidline._y + 25); u_kid = f_SpawnKid(spawn_x, spawn_y, 2, 13, 14, color_pink); u_kid.gotoAndStop("wait"); u_kid._xscale = u_kid._xscale * -1; var spawn_x = (kidline._x - 100); var spawn_y = (kidline._y + 75); u_kid = f_SpawnKid(spawn_x, spawn_y, 2, 13, 16, color_brown); u_kid.gotoAndStop("wait"); u_kid._xscale = u_kid._xscale * -1; var spawn_x = (kidline._x - 90); var spawn_y = (kidline._y - 35); u_kid = f_SpawnKid(spawn_x, spawn_y, 2, 13, 15, color_pink); u_kid.gotoAndStop("wait"); u_kid._xscale = u_kid._xscale * -1; kills_goal = kills_goal + 4; } function f_KidGroup6() { var spawn_y = f_RandomY(); var spawn_x = ((1600 + random(100)) - game_x); f_SpawnKid(spawn_x, spawn_y, 29, 4, 8, color_brown); var spawn_y = f_RandomY(); var spawn_x = ((1500 + random(100)) - game_x); if (random(2) == 1) { f_SpawnKid(spawn_x, spawn_y, 33, 8, 27, color_brown); } else { f_SpawnKid(spawn_x, spawn_y, 50, 25, 19, color_pink); } var spawn_y = f_RandomY(); var spawn_x = ((1600 + random(100)) - game_x); u_temp = f_SpawnKid(spawn_x, spawn_y, 31, 3, 60, color_pink); f_SetXY(bball, limit_bottomright.x - 1, limit_bottomright.y + 100); f_BallInPlay(bball); f_StaticRange(); u_temp.item = bball; bball.owner = u_temp; kills_goal = kills_goal + 3; } function f_KidGroupSoccer() { var spawn_y = (soccerfield._y - 75); var spawn_x = (soccerfield._x + 100); var u_kid1 = f_SpawnKid(spawn_x, spawn_y, 9, 3, 66, color_latin); u_kid1.kid_type = 3; u_kid1.gotoAndStop("wait"); u_kid1.target_ball = soccerball; u_kid1.target_goal = goal_left; u_kid1.top = true; u_kid1.default_x = soccerfield._x + 140; u_kid1.default_y = soccerfield._y - 75; f_SetXY(soccerball, soccerfield._x, soccerfield._y + 5); f_StaticRange(); var spawn_y = soccerfield._y; var spawn_x = (soccerfield._x + 50); var u_kid2 = f_SpawnKid(spawn_x, spawn_y, 9, 1, 67, color_brown); u_kid2.kid_type = 3; u_kid2.gotoAndStop("wait"); u_kid2.target_ball = soccerball; u_kid2.target_goal = goal_left; u_kid2.top = false; u_kid2.default_x = soccerfield._x + 150; u_kid2.default_y = soccerfield._y + 75; var spawn_y = (soccerfield._y - 70); var spawn_x = (soccerfield._x - 100); var u_kid3 = f_SpawnKid(spawn_x, spawn_y, 45, 17, 36, color_beige); u_kid3.kid_type = 3; u_kid3.gotoAndStop("wait"); u_kid3._xscale = u_kid3._xscale * -1; u_kid3.target_ball = soccerball; u_kid3.target_goal = goal_right; u_kid3.top = true; u_kid3.default_x = soccerfield._x - 130; u_kid3.default_y = soccerfield._y - 75; var spawn_y = (soccerfield._y + 75); var spawn_x = (soccerfield._x - 120); var u_kid4 = f_SpawnKid(spawn_x, spawn_y, 48, 1, 37, color_beige); u_kid4.kid_type = 3; u_kid4.gotoAndStop("wait"); u_kid4._xscale = u_kid4._xscale * -1; u_kid4.target_ball = soccerball; u_kid4.target_goal = goal_right; u_kid4.top = false; u_kid4.default_x = soccerfield._x - 160; u_kid4.default_y = soccerfield._y + 75; u_kid1.partner = u_kid2; u_kid2.partner = u_kid1; u_kid3.partner = u_kid4; u_kid4.partner = u_kid3; kills_goal = kills_goal + 4; } function f_KidGroup7() { var spawn_y = dude1.y; var spawn_x = (-150 - game_x); var u_kid = f_SpawnKid(spawn_x, spawn_y, 37, 6, 61, color_brown); f_KidSettings(u_kid); u_kid.atv_speed = 12; u_kid.atv = true; u_kid.gotoAndStop("atv"); u_kid.shadow_pt._xscale = 200; u_kid.atv_delay = 0; u_kid.atv_type = 1; if (u_kid._xscale < 0) { u_kid._xscale = u_kid._xscale * -1; } var spawn_y = f_RandomY(); var spawn_x = (1400 - game_x); var u_kid = f_SpawnKid(spawn_x, spawn_y, 14, 9, 30, color_pink); f_KidSettings(u_kid); u_kid.atv_speed = 14; u_kid.atv = true; u_kid.gotoAndStop("atv"); u_kid.shadow_pt._xscale = 200; u_kid.atv_delay = 0; u_kid.atv_type = 2; if (u_kid._xscale > 0) { u_kid._xscale = u_kid._xscale * -1; } kills_goal = kills_goal + 2; } function f_KidGroup8() { var spawn_y = f_RandomY(); var spawn_x = ((1400 + random(100)) - game_x); if (random(2) == 1) { f_SpawnKid(spawn_x, spawn_y, 21, 1, 28, color_pink); } else { f_SpawnKid(spawn_x, spawn_y, 32, 1, 25, color_pink); } var spawn_y = f_RandomY(); var spawn_x = ((1700 + random(100)) - game_x); if (random(2) == 1) { f_SpawnKid(spawn_x, spawn_y, 40, 3, 47, color_brown); } else { f_SpawnKid(spawn_x, spawn_y, 41, 3, 49, color_brown); } var spawn_y = f_RandomY(); var spawn_x = ((2000 + random(100)) - game_x); f_SpawnKid(spawn_x, spawn_y, 44, 10, 50, color_brown); kills_goal = kills_goal + 6; } function f_KidGroup9() { var spawn_y = dude1.y; var spawn_x = (-150 - game_x); var u_kid = f_SpawnKid(spawn_x, spawn_y, 46, 2, 64, color_brown); f_KidSettings(u_kid); u_kid.atv_speed = 20; u_kid.atv = true; u_kid.gotoAndStop("atv"); u_kid.shadow_pt._xscale = 200; u_kid.atv_delay = 0; u_kid.atv_type = 1; u_kid.kid_type = 4; u_kid.health_max = u_kid.health_max * 1.5; u_kid.health = u_kid.health_max; if (u_kid._xscale < 0) { u_kid._xscale = u_kid._xscale * -1; } var spawn_y = f_RandomY(); var spawn_x = ((700 + random(100)) - game_x); u_kid = f_SpawnKid(spawn_x, spawn_y, 46, 2, 65, color_brown); u_kid.kid_type = 4; u_kid.health_max = u_kid.health_max * 1.5; u_kid.health = u_kid.health_max; var spawn_y = f_RandomY(); var spawn_x = ((700 + random(100)) - game_x); f_SpawnKid(spawn_x, spawn_y, 39, 12, 43, color_pink); var spawn_y = f_RandomY(); var spawn_x = ((1000 + random(100)) - game_x); f_SpawnKid(spawn_x, spawn_y, 52, 16, 74, color_latin); kills_goal = kills_goal + 4; } function f_KidGroup10() { var spawn_y = (limit_topleft.y + 100); var spawn_x = ((700 + random(100)) - game_x); f_SpawnKid(spawn_x, spawn_y, 23, 1, 46, color_pink); var spawn_y = (limit_topleft.y + 300); var spawn_x = ((700 + random(100)) - game_x); if (random(2) == 1) { f_SpawnKid(spawn_x, spawn_y, 45, 18, 62, color_pink); } else { f_SpawnKid(spawn_x, spawn_y, 42, 11, 63, color_brown); } } function f_KidGroup11() { var spawn_y = (limit_topleft.y + 200); var spawn_x = (700 - game_x); f_SpawnKid(spawn_x, spawn_y, 56, 23, 71, color_pink); var spawn_y = (limit_topleft.y + 300); var spawn_x = (900 - game_x); f_SpawnKid(spawn_x, spawn_y, 55, 22, 70, color_pink); var spawn_y = (limit_topleft.y + 370); var spawn_x = (800 - game_x); f_SpawnKid(spawn_x, spawn_y, 59, 24, 72, color_beige); } function f_KidGroup100() { f_SpawnSunchips(); kills_goal = kills_goal + 1; } function f_RandomY() { var u_top; if ((limit_topleft.y + _y) < 0) { u_top = _y; } else { u_top = limit_topleft.y; } var u_range = (480 - (u_top + _y)); return(u_top + random(u_range)); } function f_ShadowSize(zone) { var shadow_size = (100 + (zone.body._y * 0.25)); if (shadow_size < 10) { shadow_size = 10; } zone.shadow_pt._xscale = shadow_size; zone.shadow_pt._yscale = shadow_size; } function f_HelmetAttack(zone) { var return_val = false; if (zone.health > 0) { if (zone.attack_timer < 0) { if (Math.abs(zone.y - dude1.y) < 10) { if (Math.abs(zone.x - dude1.x) < 200) { if (((zone.x <= dude1.x) and (zone._xscale > 0)) or ((zone.x >= dude1.x) and (zone._xscale < 0))) { return_val = true; zone.slide_hit = false; zone.slide_speed = 20; s_Ground1.start(0, 0); zone.nohit = true; zone.hitdude = false; zone.attack_timer = 30; zone.gotoAndStop("helmetattack"); } } } } else { zone.attack_timer--; } } return(return_val); } function f_NinjaAttack(zone) { var return_val = false; if (zone.attack_timer < 0) { if (Math.abs(zone.y - dude1.y) < 10) { return_val = true; zone.kick_delay = 6; if ((zone.x < dude1.x) and (zone._xscale < 0)) { f_FlipChar(zone); } else if ((zone.x > dude1.x) and (zone._xscale > 0)) { f_FlipChar(zone); } zone.body_y = 0; f_FX(zone.x, zone.y, 1, "shockwave", 80, 80); S_Ground6.start(0, 0); zone.nohit = true; zone.hitdude = false; zone.attack_timer = 30; zone.gotoAndStop("ninjajump"); } } else { zone.attack_timer--; } return(return_val); } function f_NinjaJump(zone) { if (zone.body._y > -200) { zone.body_y = zone.body_y - 20; zone.body._y = zone.body_y; f_ShadowSize(zone); } else if (zone.kick_delay > 0) { zone.kick_delay--; if ((zone.x < dude1.x) and (zone._xscale < 0)) { f_FlipChar(zone); } else if ((zone.x > dude1.x) and (zone._xscale > 0)) { f_FlipChar(zone); } zone.gotoAndStop("ninjaspin"); zone.body._y = zone.body_y; f_ShadowSize(zone); } else { var dir = f_rad2deg(Math.atan2((zone.y + zone.body_y) - dude1.y, zone.x - dude1.x)); zone.kick_x = -20 * Math.cos(PI * dir); zone.kick_y = -20 * Math.sin(PI * dir); zone.kick_timer = 4; s_Swing1.start(0, 0); zone.gotoAndStop("ninjakick"); zone.body._y = zone.body_y; f_ShadowSize(zone); } } function f_NinjaHit(zone, u_hit) { if (Math.abs(zone.y - u_hit.y) < 10) { if (Math.abs(zone.x - u_hit.x) < 50) { if (u_hit.health > 0) { zone.hitdude = true; f_Damage(u_hit, 1); if (((u_hit.x < zone.x) and (u_hit._xscale < 0)) or ((u_hit.x >= zone.x) and (u_hit._xscale > 0))) { f_FlipChar(u_hit); } u_hit.speed_toss_y = -(random(10) + 10); u_hit.speed_toss_x = random(8) + 12; f_FX(u_hit.x, u_hit.body._y + u_hit.y, int(u_hit.y) + 7, "impact1"); f_CheckHold(u_hit); f_CallJuggle1(u_hit); f_PunchSound(); } } } } function f_NinjaKick(zone) { if (zone.body._y < 0) { f_MoveKid(zone, false, zone.kick_x); zone.body_y = zone.body_y + zone.kick_y; zone.body._y = zone.body_y; if (zone.body._y > 0) { zone.body._y = 0; } if (zone.y < (dude1.y - 10)) { f_MoveKid(zone, true, 10); } else if (zone.y > (dude1.y + 10)) { f_MoveKid(zone, true, -10); } f_ShadowSize(zone); if ((zone.kick_timer % 4) == 0) { var u_trail = f_FX(zone.x, zone.y, int(zone.y) - 1, "ninja", zone._xscale); u_trail.body._y = zone.body_y; } zone.kicktimer++; if (zone.body_y > -100) { if (zone.hitdude == false) { f_NinjaHit(zone, dude1); } } } else { zone.gotoAndStop("walk"); } } function f_HoopShot(u_ball) { var hoop_x = (bballhoop.goal._x + bballhoop.x); var hoop_y = (bballhoop.y - 2); if (u_ball.x < (hoop_x + 10)) { var dir = f_rad2deg(Math.atan2(u_ball.y - hoop_y, u_ball.x - hoop_x)); var distance = Math.abs(u_ball.x - hoop_x); if (Math.abs(u_ball.y - hoop_y) > distance) { distance = Math.abs(u_ball.y - hoop_y); } var temp_speed = (-(distance / 20)); u_ball.shot_speed_x = temp_speed * Math.cos(PI * dir); u_ball.shot_speed_y = temp_speed * Math.sin(PI * dir); u_ball.frames = int(Math.abs(u_ball.x - hoop_x) / Math.abs(u_ball.shot_speed_x)); u_ball.current_frame = 1; var net_y = Math.abs(bballhoop.goal._y); u_ball.body_speed_y = -(net_y / u_ball.frames); u_ball.gotoAndStop("hoopshot"); } else { u_ball.speed_toss_y = -(22 + random(8)); u_ball.speed_toss_x = 2 + random(4); u_ball.gotoAndStop("release"); } } function f_SeakHoop(zone) { var hoop_x = (bballhoop.goal._x + bballhoop.x); var hoop_y = (bballhoop.y - 2); f_MoveKid(zone, false, zone.shot_speed_x); f_MoveKid(zone, true, zone.shot_speed_y); zone.body._y = zone.body._y + zone.body_speed_y; zone.current_frame++; if (zone.current_frame == zone.frames) { bballhoop.hoop.hoop.gotoAndPlay("bap"); zone.gotoAndStop("blank"); } } function f_CheckHoop(zone) { } function f_StartSoccer(zone) { if ((soccerball.x + _x) < 800) { score_team1 = 0; score_team2 = 0; f_StaticRange(); f_SwingsOff(); goal_left.x = goal_left._x; goal_left.y = goal_left._y; goal_right.x = goal_right._x; goal_right.y = goal_right._y; soccerfield.x = soccerfield._x; soccerfield.y = soccerfield._y; var j = 1; while (j <= total_kids) { var u_char = this["kid" + j]; u_char.gotoAndStop("soccerwalk"); j++; } zone.gotoAndStop("soccergame"); } } function f_SoccerGame(zone) { if (soccerball.x < soccerfield.x) { if (score_right) { score_right = false; } } else if (score_left) { score_left = false; } if (Math.abs(soccerball.x - goal_left.x) < 50) { if (soccerball.y < soccer1.y) { if (soccerball.y > soccer3.y) { if (!ball_left) { if (soccerball.owner == null) { score_left = true; ball_left = true; score_team2++; } } } } } else { ball_left = false; if (Math.abs(soccerball.x - goal_right.x) < 50) { if (soccerball.y < soccer4.y) { if (soccerball.y > soccer6.y) { if (!ball_right) { if (soccerball.owner == null) { score_right = true; ball_right = true; score_team1++; } } } } } else { ball_right = false; } } } function f_SoccerChase(zone) { if (zone.success_y) { if ((zone.x < zone.target_x) and (zone._xscale < 0)) { f_FlipChar(zone); } else if ((zone.x > zone.target_x) and (zone._xscale > 0)) { f_FlipChar(zone); } } if (zone.success_x) { if ((zone.y < zone.target_y) and zone.north) { zone.north = false; } else if ((zone.y > zone.target_y) and (!zone.north)) { zone.north = true; } } if (zone.success_y == false) { if (zone._xscale > 0) { var target_x = (zone.target_x + 300); } else { var target_x = (zone.target_x - 300); } } else { var target_x = zone.target_x; } if (zone.success_x == false) { if (zone.north) { var target_y = (zone.target_y - 300); } else { var target_y = (zone.target_y + 300); } } else { var target_y = zone.target_y; } var dir = f_rad2deg(Math.atan2(zone.y - target_y, zone.x - target_x)); if (zone.item != null) { var temp_speed = -6; } else { var temp_speed = -5; } var temp_speed_x = (temp_speed * Math.cos(PI * dir)); var temp_speed_y = (temp_speed * Math.sin(PI * dir)); zone.last_x = temp_speed_x; zone.last_y = temp_speed_y; zone.success_x = f_MoveKid(zone, false, temp_speed_x); zone.success_y = f_MoveKid(zone, true, temp_speed_y); if (!zone.success_x) { zone.success_x = f_MoveKid(zone, false, temp_speed_x); if (!zone.success_y) { zone.success_y = f_MoveKid(zone, true, temp_speed_y); } } } function f_SoccerSlide(zone) { if (zone._xscale > 0) { f_MoveKid(zone, false, zone.slide_speed); } else { f_MoveKid(zone, false, -zone.slide_speed); } if (!zone.slide_hit) { var u_hit = dude1; if (Math.abs(zone.x - u_hit.x) < 40) { if (Math.abs(zone.y - u_hit.y) < 10) { zone.slide_hit = true; f_PunchSound(); f_Damage(u_hit, 5); if (((u_hit.x < zone.x) and (u_hit._xscale < 0)) or ((u_hit.x >= zone.x) and (u_hit._xscale > 0))) { f_FlipChar(u_hit); } if (u_hit.item == soccerball) { zone.item = u_hit.item; u_hit.item.owner = zone; zone.item = null; } f_DropItem(u_hit); u_hit.speed_toss_y = -(random(5) + 5); u_hit.speed_toss_x = random(5) + 8; f_FX(u_hit.x, u_hit.body._y + u_hit.y, int(u_hit.y) + 7, "impact1"); f_CallJuggle1(u_hit); } } } if (((zone.slide_speed % 4) == 0) and (zone.slide_speed > 3)) { f_FX(zone.x, zone.y + 5, int(zone.y) + 5, "dust1", zone._xscale); } zone.slide_speed--; if (zone.slide_speed <= 0) { zone.gotoAndStop("walk"); } } function f_SoccerKick(zone) { if (zone.target_goal.x < soccerfield.x) { if (zone._xscale > 0) { f_FlipChar(zone); } } else if (zone._xscale < 0) { f_FlipChar(zone); } f_SoundSwing(4); f_FlipInverse(zone.item, zone); if (zone._xscale > 0) { f_SetXY(zone.item, zone.x + 50, zone.y + 1); } else { f_SetXY(zone.item, zone.x - 50, zone.y + 1); } zone.item.speed_toss_y = -3; zone.item.speed_toss_x = 20; zone.item.gotoAndStop("release"); zone.item.owner = null; zone.item = null; if (zone.top) { zone.top = false; zone.partner.top = true; } else { zone.top = true; zone.partner.top = false; } } function f_HuntBall(zone) { var walk = true; zone.target_pt = zone.target_ball; zone.target_x = zone.target_ball.x; if (zone.target_ball.owner == zone.partner) { if (zone.y < soccerfield.y) { zone.target_y = zone.target_ball.y - 100; } else { zone.target_y = zone.target_ball.y + 100; } } else { zone.target_y = zone.target_ball.y; } if (Math.abs(zone.x - zone.target_x) < 50) { if (Math.abs(zone.y - zone.target_y) < 10) { if (zone.target_pt.owner == null) { zone.target_pt.owner = zone; zone.item = zone.target_pt; zone.target_pt.autoaction(zone.target_pt); } else if (zone.target_pt.owner == dude1) { walk = false; zone.slide_hit = false; zone.slide_speed = 16; s_Ground1.start(0, 0); zone.gotoAndStop("soccerslide"); } else { walk = false; zone.gotoAndStop("soccerwait"); } } } if (walk) { f_SoccerChase(zone); zone.gotoAndStop("soccerwalk"); } } function f_SoccerFollow(zone) { var chase = false; if (Math.abs(zone.x - zone.target_ball.x) > 200) { chase = true; zone.target_x = zone.target_ball.x; } else { zone.target_x = zone.x; } if (Math.abs(zone.y - zone.target_ball.y) > 100) { chase = true; zone.target_y = zone.target_ball.y; } else { zone.target_y = zone.y; } if (chase) { f_SoccerChase(zone); zone.gotoAndStop("soccerwalk"); } else { zone.gotoAndStop("soccerwait"); } } function f_SoccerRun(zone) { if ((score_left and (zone.target_goal == goal_left)) or (score_right and (zone.target_goal == goal_right))) { zone.target_x = zone.default_x; zone.target_y = zone.default_y; if ((Math.abs(zone.target_x - zone.x) < 50) and (Math.abs(zone.target_y - zone.y) < 50)) { if (zone.x > soccerfield.x) { if (zone._xscale > 0) { f_FlipChar(zone); } } else if (zone._xscale < 0) { f_FlipChar(zone); } zone.gotoAndStop("soccerwait"); } else { f_SoccerChase(zone); zone.gotoAndStop("soccerwalk"); } } else if (zone.item == null) { if (zone.target_ball.y < soccerfield.y) { if ((zone.top or (!zone.partner.alive)) or (dude1.grab_pointer == zone.partner)) { f_HuntBall(zone); } else { f_SoccerFollow(zone); } } else if (((zone.top == false) or (!zone.partner.alive)) or (dude1.grab_pointer == zone.partner)) { f_HuntBall(zone); } else { f_SoccerFollow(zone); } } else { if (zone.target_goal.x < soccerfield.x) { zone.target_x = zone.target_goal.x + 250; } else { zone.target_x = zone.target_goal.x - 250; } if (zone.y < soccerfield.y) { zone.target_y = zone.target_goal.y - 10; } else { zone.target_y = zone.target_goal.y + 10; } zone.target_pt = zone.target_goal; f_SoccerChase(zone); if (Math.abs(zone.x - zone.target_x) < 50) { if (Math.abs(zone.y - zone.target_y) < 100) { f_SoccerKick(zone); } } } } function f_EngineVolume() { var u_x = (ups2._x + _x); var u_percent = ((1540 - (u_x + 450)) / 1540); var u_pan = (int((200 * u_percent) - 100) * -1); s_Engine.setPan(u_pan); var u_volume = 100; if (u_x < -350) { u_volume = 0; } else if (u_x < 0) { u_percent = Math.abs(u_x + 350) / 350; u_volume = u_volume * u_percent; } else if (u_x > 1000) { u_volume = 0; } else if (u_x > 640) { u_percent = Math.abs(u_x - 990) / 350; u_volume = u_volume * u_percent; } u_volume = u_volume * (car_distance * 0.01); s_Engine.setVolume(u_volume); } function f_ATVHit(zone, u_hit) { if (Math.abs(zone.y - u_hit.y) < 10) { if (Math.abs(zone.x - u_hit.x) < 75) { if (!u_hit.nohit) { var u_impact = false; if (((u_hit.x > zone.x) and (zone._xscale > 35)) or ((u_hit.x < zone.x) and (zone._xscale < -35))) { f_Damage(u_hit, 10); if (((u_hit.x < zone.x) and (u_hit._xscale < 0)) or ((u_hit.x >= zone.x) and (u_hit._xscale > 0))) { f_FlipChar(u_hit); } f_DropItem(u_hit); u_hit.speed_toss_y = -(random(10) + 10); u_hit.speed_toss_x = random(8) + 12; f_FX(u_hit.x, u_hit.body._y + u_hit.y, int(u_hit.y) + 7, "impact1"); f_CallJuggle1(u_hit); f_HardPunchSound(); u_hit.nohit = true; } } } } } function f_ATVPosition(zone) { if (zone.atv_type == 1) { f_SetXY(zone, zone.x, dude1.y); f_CheckSpawn(zone); } else { var u_y = f_RandomY(); f_SetXY(zone, zone.x, u_y); f_CheckSpawn(zone); } } function f_ATV(zone) { if (zone.atv_delay <= 0) { if (zone._xscale > 0) { if (!f_MoveKid(zone, false, zone.atv_speed)) { f_SetXY(zone, zone.x, zone.y + 6); } if ((zone.x + _x) > 900) { f_ATVPosition(zone); f_FlipChar(zone); } } else { if (!f_MoveKid(zone, false, -zone.atv_speed)) { f_SetXY(zone, zone.x, zone.y + 6); } if ((zone.x + _x) < -250) { f_ATVPosition(zone); f_FlipChar(zone); } } f_ATVHit(zone, dude1); } else { zone.atv_delay--; if (zone.atv_delay == 0) { f_ATVPosition(zone); } } var u_x = (zone.x + _x); var u_percent = ((1150 - (u_x + 250)) / 1150); var u_pan = (int((200 * u_percent) - 100) * -1); zone.s_atvengine.setPan(u_pan); var u_volume = 100; if (u_x < -150) { u_volume = 0; } else if (u_x < 0) { u_percent = Math.abs(u_x + 150) / 150; u_volume = u_volume * u_percent; } else if (u_x > 800) { u_volume = 0; } else if (u_x > 640) { u_percent = Math.abs(u_x - 790) / 150; u_volume = u_volume * u_percent; } zone.s_atvengine.setVolume(u_volume); if (!zone.init) { zone.init = true; zone.s_atvengine.start(0, 100000); } } function f_CreateKids() { i = 1; while (i <= total_kids) { var kid_name = ("kid" + i); var shadow_name = ("shadow" + current_shadow); var kid_y = (limit_topleft.y + random(200)); kid_dm_current = kid_dm_current + 2; var kid_depth_mod = (kid_dm_current + kid_dm_default); attachMovie("kid", kid_name, f_DepthVal(kid_depth_mod, kid_y)); attachMovie("shadow", shadow_name, i - 200); var kid_new = this["kid" + i]; kid_new.depth_mod = kid_depth_mod; kid_new.x = 2000 - game_x; kid_new.y = kid_y; kid_new._x = kid_new.x; kid_new._y = kid_new.y; kid_new.shadow_pt = this["shadow" + current_shadow]; current_shadow++; kid_new.shadow_pt._x = kid_new.x; kid_new.shadow_pt._y = kid_new.y; kid_new.shirt_type = 37 + random(8); kid_new.hat_type = 3; kid_new.skin_type = color_brown; i++; } } function f_Dribble(zone) { if (zone.owner._xscale > 0) { zone.x = zone.owner.x + 25; } else { zone.x = zone.owner.x - 25; } zone.y = zone.owner.y + 1; zone._x = zone.x; zone._y = zone.y; zone.shadow_pt._x = zone.x; zone.shadow_pt._y = zone.y; f_Depth(zone, zone.y); } function f_SwingCheckChar(zone, u_temp) { var return_val = false; if (Math.abs(u_temp.x - zone.x) < 50) { if (Math.abs(u_temp.y - zone.y) < 10) { return_val = true; if (zone.rider != null) { if (Math.abs(zone.rider.x - zone.x) < 50) { if (Math.abs(zone.rider.y - zone.y) < 10) { var u_hit = zone.rider; f_Damage(u_hit, 1); if (((u_hit.x < zone.x) and (u_hit._xscale < 0)) or ((u_hit.x >= zone.x) and (u_hit._xscale > 0))) { f_FlipChar(u_hit); } u_hit.speed_toss_y = -(random(2) + 2); u_hit.speed_toss_x = random(2) + 2; f_CheckHold(u_hit); f_CallJuggle1(u_hit); } } zone.rider = null; } f_FX(u_temp.x, u_temp.y - 50, int(u_temp.y) + 1, "impact1"); s_Smack1.start(0, 0); zone.gotoAndPlay("move"); } } return(return_val); } function f_SwingCheck(zone) { f_SwingCheckChar(zone, dude1); } function f_SetTrash(zone) { zone.punch = true; zone.grab = true; zone.has_shadow = true; zone.bounces = 0; zone.weight = 2; zone.explode = false; zone.object_type = 1; zone.body.gotoAndStop(1); zone.active = true; } function f_SetTrash2(zone) { zone.punch = true; zone.grab = true; zone.has_shadow = true; zone.bounces = 0; zone.weight = 2; zone.explode = false; zone.object_type = 2; zone.body.gotoAndStop(2); zone.active = true; } function f_BallInPlay(zone) { if (zone.ball == 1) { zone.gotoAndStop("dribble_bball"); } else if (zone.ball == 2) { zone.gotoAndStop("dribble_soccer"); } } function f_SetBall(zone, u_type) { zone.punch = true; zone.has_shadow = true; zone.bounces = 2; zone.weight = 0; zone.explode = false; zone.object_type = 1; zone.active = true; zone.owner = kid1; zone.gravity = -2; zone.autotake = true; zone.ball = u_type; if (u_type == 1) { zone.autoaction = f_TakeBasketball; } else if (u_type == 2) { zone.autoaction = f_TakeBasketball; } } function f_TakeBasketball(zone) { f_BallInPlay(zone); } function f_CheckSandbox(zone) { if (sandcastle.crushed) { zone.gotoAndStop("sandboxcry"); } } function f_Sandbox(zone) { dude1.insand = false; sandbox.sand_timer--; if ((zone._x + _x) < -200) { zone.gotoAndStop(3); } else { if (zone._currentframe == 1) { if (Math.abs(dude1.y - zone.y) < 10) { if (Math.abs(dude1.x - zone.x) < 80) { s_Fart.start(0, 0); zone.crushed = true; zone.gotoAndStop(2); } } } var u_topleft = (zone.topleft._x + zone.x); var u_bottomleft = (zone.bottomleft._x + zone.x); var u_top = (zone.topleft._y + zone.y); var u_bottom = (zone.bottomleft._y + zone.y); var u_topright = (zone.topright._x + zone.x); var u_bottomright = (zone.bottomright._x + zone.x); if ((dude1.y > u_top) and (dude1.y < u_bottom)) { if ((dude1.x >= u_bottomleft) and (dude1.x <= u_topright)) { var u_percent = (1 - ((dude1.y - u_top) / 100)); var u_left = (u_bottomleft + ((u_topleft - u_bottomleft) * u_percent)); var u_right = (u_bottomright + ((u_topright - u_bottomright) * u_percent)); if ((dude1.x >= u_left) and (dude1.x <= u_right)) { dude1.insand = true; } } } } } function f_Roll(zone) { if (zone.speed_toss_X > 0) { if (zone._xscale > 0) { f_MoveKid(zone, false, -zone.speed_toss_x); } else { f_MoveKid(zone, false, zone.speed_toss_x); } zone.body.body._rotation = zone.body.body._rotation - zone.speed_toss_x; if (zone.bounds) { f_FlipChar(zone); } zone.body._y = zone.body._y + zone.speed_toss_y; if (zone.body._y > 0) { zone.body._y = 0; zone.shadow_pt._xscale = 100; zone.shadow_pt._yscale = 100; if (zone.speed_toss_y > 3) { zone.speed_toss_y = int(zone.speed_toss_y * -0.35); } } else { var shadow_size = (100 + (zone.body._y * 0.25)); if (shadow_size < 10) { shadow_size = 10; } zone.shadow_pt._xscale = shadow_size; zone.shadow_pt._yscale = shadow_size; } zone.speed_toss_x = zone.speed_toss_x - 0.5; zone.speed_toss_y++; } else { zone.nextFrame(); } } function f_MedPickup(zone) { if (Math.abs(dude1.x - zone._x) < 30) { if (Math.abs(dude1.y - zone._y) < 10) { s_DartShoot.start(0, 0); dude1.health = dude1.health_max; zone.gotoAndStop("blank"); } } } function f_AddStatic(zone) { static_index++; this["static" + static_index] = zone; zone.x = zone._x; zone.y = zone._y; } function f_AddNeutral(zone) { static_dm_current = static_dm_current + 2; zone.depth_mod = static_dm_current + static_dm_default; zone.x = zone._x; zone.y = zone._y; zone.depth_y = zone.y; f_Depth(zone, zone.y); } function f_SetDiagonal(zone) { var xscale_val = (Math.abs(zone._xscale) / 100); var yscale_val = (Math.abs(zone._yscale) / 100); var x = (zone._x + zone.zone._x); var y = (zone._y + zone.zone._y); var h = (zone.zone._height * yscale_val); var w = ((zone.zone._width / 2) * xscale_val); zone.diagonal = true; zone.left_x = zone.left._x * xscale_val; zone.right_x = zone.right._x * xscale_val; zone.left_y = zone.left._y * yscale_val; zone.right_y = zone.right._y * yscale_val; zone.h = Math.abs(zone.left_y - zone.right_y); zone.h2 = zone.zone2._height; zone.w2 = zone.zone2._width; zone.x1 = x + zone.left_x; zone.x2 = x + zone.right_x; zone.w = Math.abs(zone.x1 - zone.x2); } function f_StaticRange() { var u_min = static_index; var u_max = 1; i = 1; while (i <= static_index) { var u_static = this["static" + i]; if (u_static.x > limit_topleft.x) { if (u_static.x < limit_bottomright.x) { if (i < u_min) { u_min = i; } if (i > u_max) { u_max = i; } } } i++; } statics_min = u_min; total_statics = u_max; var u_min = object_index; total_objects = 0; i = 1; while (i <= object_index) { var u_object = this["object" + i]; if (u_object._x > limit_topleft.x) { if (u_object._x < limit_bottomright.x) { if (u_object.active) { total_objects++; this["object_pt" + total_objects] = u_object; } } } i++; } } function f_GameInit() { _x = 2600; _y = 150; game_x = _x; game_y = _y; fx_dm_current = 0; fx_dm_default = 600; kid_dm_current = 0; kid_dm_default = 4; object_dm_current = 0; object_dm_default = 200; static_dm_current = 0; static_dm_default = 400; screen_width = 640; screen_height = 480; limit_bottomright.x = (screen_width - game_x) + 1800; limit_topleft.x = -game_x; limit_bottomright._x = limit_bottomright.x; limit_topleft._x = limit_topleft.x; limit_bottomright.y = limit_bottomright._y; limit_topleft.y = limit_topleft._y; new_limit_topleft = -game_x; checkpoint = 0; checkpoint_x = 0; current_vehicle = 1; total_vehicles = 4; total_kids = 3; total_huds = 6; combo_count = 0; combo_timer = 0; current_shadow = 1; current_fx = 1; total_fx = 100; f_CreateFX(); f_SetTrash(object1); f_SetPropaine(object2); f_SetPropaine(object3); f_SetPropaine(object4); f_SetHorse(object5); object6 = bball; f_SetBall(bball, 1); object7 = drugmart_trash; f_SetTrash2(object7); object8 = soccerball; f_SetBall(soccerball, 2); object9 = mower; f_SetMower(mower); object10 = propaine4; f_SetPropaine(object10); object11 = propaine5; f_SetPropaine(object11); object12 = propaine6; f_SetPropaine(object12); object_index = 12; f_SetDiagonal(sign); sign.mask = 3; f_SetDiagonal(fence1); fence1.mask = 2; f_SetDiagonal(fence2); fence2.mask = 2; f_SetDiagonal(wrx_left); f_SetDiagonal(wrx_right); f_SetDiagonal(drugmart_left); f_SetDiagonal(ghetto1_left); f_SetDiagonal(ghetto2_left); static_index = 0; f_AddStatic(sign); f_AddStatic(sandcastle); f_AddStatic(pgwall1); f_AddStatic(pgwall2); f_AddStatic(swing1); f_AddStatic(swing2); f_AddStatic(swing3); f_AddStatic(swing4); f_AddStatic(swing5); f_AddStatic(swing6); f_AddStatic(soccer1); f_AddStatic(soccer2); f_AddStatic(soccer3); f_AddStatic(soccer4); f_AddStatic(soccer5); f_AddStatic(soccer6); f_AddStatic(bballhoop); f_AddStatic(fence1); f_AddStatic(drugmart_left); f_AddStatic(drugmart); f_AddStatic(light1); f_AddStatic(light2); f_AddStatic(tree1); f_AddStatic(ghetto1); f_AddStatic(ghetto1_left); f_AddStatic(ghetto2); f_AddStatic(ghetto2_left); f_AddStatic(ghetto3); f_AddStatic(stump); f_AddStatic(light3); f_AddStatic(wrx_tire); f_AddStatic(wrx); f_AddStatic(wrx_right); f_AddStatic(wrx_left); f_StaticRange(); f_AddNeutral(drugmart_right); f_AddNeutral(house2_right1); f_AddNeutral(house2_right2); f_AddNeutral(house5_right); f_AddNeutral(med1); i = 1; while (i <= object_index) { var object_new = this["object" + i]; object_dm_current = object_dm_current + 2; object_new.depth_mod = object_dm_current + object_dm_default; object_new.x = object_new._x; object_new.y = object_new._y; if (object_new.has_shadow) { var shadow_name = ("shadow" + current_shadow); attachMovie("shadow", shadow_name, i - 100); object_new.shadow_pt = this["shadow" + current_shadow]; current_shadow++; object_new.shadow_pt._x = object_new.x; object_new.shadow_pt._y = object_new.y; } i++; } master_volume = 130; kills = 0; kills_goal = 0; bg0.depth_mod = 999; f_Depth(bg0, 1000); _quality = "medium"; f_SetDepths(); } function main() { f_Rage(); f_ComboTimer(); } function startEngine() { this.onEnterFrame = main; } u_point = new Object(); gravity = 3; g_dash_timer = 6; var PI = (Math.PI/180); s_Punch1 = new Sound(); s_Punch1.attachSound("sound_GoodPunch1.wav"); s_Punch2 = new Sound(); s_Punch2.attachSound("sound_GoodPunch2.wav"); s_Punch3 = new Sound(); s_Punch3.attachSound("sound_GoodPunch3.wav"); s_Punch4 = new Sound(); s_Punch4.attachSound("sound_GoodPunch4.wav"); s_Smack1 = new Sound(); s_Smack1.attachSound("sound_GoodSmack1.wav"); s_Smack2 = new Sound(); s_Smack2.attachSound("sound_GoodSmack2.wav"); s_Swing1 = new Sound(); s_Swing1.attachSound("sound_Swing1.wav"); s_Swing2 = new Sound(); s_Swing2.attachSound("sound_Swing2.wav"); s_Swing3 = new Sound(); s_Swing3.attachSound("sound_Swing3.wav"); s_Swing4 = new Sound(); s_Swing4.attachSound("sound_Swing4.wav"); s_Swing5 = new Sound(); s_Swing5.attachSound("sound_Swing5.wav"); s_Swing6 = new Sound(); s_Swing6.attachSound("sound_Swing6.wav"); s_Ground1 = new Sound(); s_Ground1.attachSound("sound_Ground1.wav"); s_Ground2 = new Sound(); s_Ground2.attachSound("sound_Ground2.wav"); s_Ground3 = new Sound(); s_Ground3.attachSound("sound_Ground3.wav"); s_Ground4 = new Sound(); s_Ground4.attachSound("sound_Ground4.wav"); s_Ground5 = new Sound(); s_Ground5.attachSound("sound_Ground5.wav"); s_Ground6 = new Sound(); s_Ground6.attachSound("sound_Ground6.wav"); s_HardPunch1 = new Sound(); s_HardPunch1.attachSound("sound_HardPunch1.wav"); s_HardPunch2 = new Sound(); s_HardPunch2.attachSound("sound_HardPunch2.wav"); s_HardPunch3 = new Sound(); s_HardPunch3.attachSound("sound_HardPunch3.wav"); s_explosion5 = new Sound(); s_explosion5.attachSound("sound_explosion5"); s_explosion6 = new Sound(); s_explosion6.attachSound("sound_explosion6"); s_DartShoot = new Sound(); s_DartShoot.attachSound("sound_corkpop2.wav"); s_GunShot = new Sound(); s_GunShot.attachSound("sound_357mag.wav"); s_Thunder = new Sound(); s_Thunder.attachSound("sound_thunderp.wav"); s_Fart = new Sound(); s_Fart.attachSound("sound_fart_2.wav"); s_Advance = new Sound(); s_Advance.attachSound("sound_RKND16.wav"); s_Reload = new Sound(); s_Reload.attachSound("sound_reload.wav"); s_SunChipsGrunt = new Sound(); s_SunChipsGrunt.attachSound("sound_evilgrunt1.wav"); s_SunChipsDie = new Sound(); s_SunChipsDie.attachSound("sound_evildie.wav"); s_SwishTriple = new Sound(); s_SwishTriple.attachSound("sound_SwishTriple.wav"); s_Stab = new Sound(); s_Stab.attachSound("sound_sword1.wav"); s_Bounce = new Sound(); s_Bounce.attachSound("sound_bball_bounce.wav"); s_Swoosh = new Sound(); s_Swoosh.attachSound("sound_bball_swish.wav"); s_Engine = new Sound(bg2.car1); s_Engine.attachSound("sound_trucks_moving"); s_Music1 = new Sound(_root.m1); s_Music1.attachSound("music_Dad n Me.wav"); s_Music2 = new Sound(_root.m2); s_Music2.attachSound("music_Dad n Me GUITAR.wav"); s_SunchipsMusic = new Sound(); s_SunChipsMusic.attachSound("05 boss.wav"); color_brown = new Object(); color_brown.ra = 100; color_brown.ga = 100; color_brown.ba = 100; color_brown.aa = 100; color_brown.rb = -61; color_brown.gb = -56; color_brown.bb = -121; color_brown.ab = 0; color_yellow = new Object(); color_yellow.ra = 100; color_yellow.ga = 100; color_yellow.ba = 100; color_yellow.aa = 100; color_yellow.rb = -61; color_yellow.gb = -56; color_yellow.bb = -121; color_yellow.ab = 0; color_pink = new Object(); color_pink.ra = 100; color_pink.ga = 100; color_pink.ba = 100; color_pink.aa = 100; color_pink.rb = 0; color_pink.gb = 0; color_pink.bb = 0; color_pink.ab = 0; color_default = new Object(); color_default.ra = 100; color_default.ga = 100; color_default.ba = 100; color_default.aa = 100; color_default.rb = 0; color_default.gb = 0; color_default.bb = 0; color_default.ab = 0; color_beige = new Object(); color_beige.ra = 100; color_beige.ga = 100; color_beige.ba = 100; color_beige.aa = 100; color_beige.rb = -25; color_beige.gb = 0; color_beige.bb = -60; color_beige.ab = 0; color_latin = new Object(); color_latin.ra = 100; color_latin.ga = 100; color_latin.ba = 100; color_latin.aa = 100; color_latin.rb = -25; color_latin.gb = 0; color_latin.bb = -95; color_latin.ab = 0; f_GameInit(); startEngine(); s_Music1.setVolume(master_volume); s_Music1.start(0, 5000); s_Music2.setVolume(0); s_Music2.start(0, 5000); stop(); stop();
Symbol 1742 MovieClip Frame 4
stop();
Symbol 1745 MovieClip Frame 1
stop();
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play();
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stop();
Symbol 1834 MovieClip Frame 1
ready = true; stop();
Symbol 1834 MovieClip Frame 2
play(); function f_HealthBar() { health = (kid_pointer.health / kid_pointer.health_max) * 100; if (health < 0) { health = 0; } bar._xscale = health; } f_HealthBar();
Instance of Symbol 1353 MovieClip "bar" in Symbol 1834 MovieClip Frame 2
onClipEvent (enterFrame) { _parent.f_HealthBar(); }
Symbol 1834 MovieClip Frame 60
gotoAndStop (1);
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stop();
Symbol 1835 MovieClip Frame 2
function f_HealthBar() { health = (kid_pointer.health / kid_pointer.health_max) * 100; if (health < 0) { health = 0; } bar._xscale = health; } f_HealthBar();
Instance of Symbol 1353 MovieClip "bar" in Symbol 1835 MovieClip Frame 2
onClipEvent (enterFrame) { _parent.f_HealthBar(); }
Instance of Symbol 1353 MovieClip "ragebar" in Symbol 1835 MovieClip Frame 2
onClipEvent (enterFrame) { _parent.f_HealthBar(); }
Symbol 1836 MovieClip Frame 1
stop();
Symbol 1836 MovieClip Frame 2
checked = false; play();
Symbol 1836 MovieClip Frame 3
distance = (_root.game.dude1.x + _root.game._x) - 220; if (distance > 10) { if ((_root.game.dude1._xscale > 0) and (!_root.game.dude1.nohit)) { speed = 1 + (distance * 0.05); _root.game.f_Scroll(speed, false); } } else { gotoAndStop (1); }
Symbol 1836 MovieClip Frame 4
gotoAndPlay (3);
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stop();
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play();
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stop();
Symbol 1855 MovieClip Frame 1
music_volume = 100; stop();
Instance of Symbol 249 MovieClip in Symbol 1855 MovieClip Frame 2
onClipEvent (enterFrame) { _parent.music_volume--; _root.game.s_SunChipsMusic.setVolume(_parent.music_volume); }
Symbol 1855 MovieClip Frame 71
_root.game.s_SunChipsMusic.setVolume(100); stopAllSounds(); _root.game.f_Ending(); stop();
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stop();
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_root.gotoAndStop("intro");
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stop();
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stop();
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stop();
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stop();
Symbol 1979 Button
on (rollOver) { tellTarget ("tank") { gotoAndPlay ("bang"); }; } on (rollOut) { tellTarget ("tank") { gotoAndPlay ("awww"); }; } on (press) { getURL ("http://www.newgrounds.com", "_blank"); }
Symbol 1982 MovieClip Frame 351
stopAllSounds();
Symbol 1982 MovieClip Frame 388
stopAllSounds();
Symbol 1982 MovieClip Frame 845
stop();
Symbol 1982 MovieClip Frame 957
stopAllSounds(); _root.gotoAndStop("level1");
Symbol 1994 MovieClip Frame 11
stop();
Symbol 2033 MovieClip Frame 1
stop();
Symbol 2033 MovieClip Frame 6
stop();
Symbol 2033 MovieClip Frame 12
gotoAndStop (1);
Symbol 2034 Button
on (rollOver) { tellTarget ("again") { gotoAndPlay ("over"); }; } on (rollOut) { tellTarget ("again") { gotoAndPlay ("off"); }; } on (press) { tellTarget (_root.over) { play(); }; } on (keyPress "a") { tellTarget (_root.over) { play(); }; } on (keyPress "A") { tellTarget (_root.over) { play(); }; }
Symbol 2035 Button
on (press) { getURL ("http://www.synj.net", _blank); }
Symbol 2036 Button
on (press) { getURL ("http://www.newgrounds.com", _blank); }
Symbol 2037 Button
on (press) { getURL ("http://www.cookiedoughrecords.com", _blank); }
Symbol 2046 MovieClip Frame 7
stop();
Symbol 2065 MovieClip Frame 31
stop();
Symbol 2085 MovieClip Frame 5
stop();
Symbol 2096 MovieClip Frame 41
stop();
Symbol 2097 MovieClip Frame 105
stop();
Symbol 2097 MovieClip Frame 127
stopAllSounds();
Symbol 2097 MovieClip Frame 217
stopAllSounds(); _root.gotoAndStop("level1");

Library Items

Symbol 1 Sound [sound_trucks_moving]
Symbol 2 Sound [sound_trucks_idle]
Symbol 3 Sound [sound_thunderp.wav]
Symbol 4 Sound [sound_sword1.wav]
Symbol 5 Sound [sound_SwishTriple.wav]
Symbol 6 Sound [sound_Swing6.wav]
Symbol 7 Sound [sound_Swing5.wav]
Symbol 8 Sound [sound_Swing4.wav]
Symbol 9 Sound [sound_Swing3.wav]
Symbol 10 Sound [sound_Swing2.wav]
Symbol 11 Sound [sound_Swing1.wav]
Symbol 12 Sound [sound_RKND16.wav]
Symbol 13 Sound [sound_reload.wav]
Symbol 14 Sound [sound_HardPunch3.wav]
Symbol 15 Sound [sound_HardPunch2.wav]
Symbol 16 Sound [sound_HardPunch1.wav]
Symbol 17 Sound [sound_Ground6.wav]
Symbol 18 Sound [sound_Ground5.wav]
Symbol 19 Sound [sound_Ground4.wav]
Symbol 20 Sound [sound_Ground3.wav]
Symbol 21 Sound [sound_Ground2.wav]
Symbol 22 Sound [sound_Ground1.wav]
Symbol 23 Sound [sound_GoodSmack2.wav]
Symbol 24 Sound [sound_GoodSmack1.wav]
Symbol 25 Sound [sound_GoodPunch4.wav]
Symbol 26 Sound [sound_GoodPunch3.wav]
Symbol 27 Sound [sound_GoodPunch2.wav]
Symbol 28 Sound [sound_GoodPunch1.wav]
Symbol 29 Sound [sound_fart_2.wav]
Symbol 30 Sound [sound_explosion6]
Symbol 31 Sound [sound_explosion5]
Symbol 32 Sound [sound_evilgrunt1.wav]
Symbol 33 Sound [sound_evildie.wav]
Symbol 34 Sound [sound_corkpop2.wav]
Symbol 35 Sound [sound_cars_running]
Symbol 36 Sound [sound_bball_swish.wav]
Symbol 37 Sound [sound_bball_bounce.wav]
Symbol 38 Sound [sound_atv_engine3.wav]
Symbol 39 Sound [sound_advance.wav]
Symbol 40 Sound [sound_357mag.wav]
Symbol 43 Sound [05 boss.wav]
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Streaming Sound 1Used by:Symbol 1252 MovieClip
Streaming Sound 2Used by:Symbol 1386 MovieClip
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Instance Names

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"game"Frame 1Symbol 1738 MovieClip
"combo_counter"Frame 1Symbol 1745 MovieClip
"hud1"Frame 1Symbol 1834 MovieClip
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"hud6"Frame 1Symbol 1834 MovieClip
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"go_arrow"Frame 1Symbol 1850 MovieClip
"ending_fader"Frame 1Symbol 1855 MovieClip
"gameover"Frame 1Symbol 1859 MovieClip
"m1"Frame 1Symbol 249 MovieClip
"m2"Frame 1Symbol 249 MovieClip
"end"Frame 3Symbol 1982 MovieClip
"over"Frame 4Symbol 2097 MovieClip
"shadow"Symbol 46 MovieClip [shadow] Frame 1Symbol 45 MovieClip
"punch_pt"Symbol 97 MovieClip Frame 3Symbol 62 MovieClip
"punch_pt"Symbol 107 MovieClip Frame 1Symbol 62 MovieClip
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"punch_pt"Symbol 130 MovieClip Frame 5Symbol 62 MovieClip
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"punch_pt"Symbol 235 MovieClip Frame 10Symbol 62 MovieClip
"body"Symbol 287 MovieClip Frame 1Symbol 286 MovieClip
"body"Symbol 290 MovieClip Frame 1Symbol 289 MovieClip
"mask"Symbol 370 MovieClip [dude] Frame 1Symbol 49 MovieClip
"body"Symbol 370 MovieClip [dude] Frame 4Symbol 97 MovieClip
"body"Symbol 370 MovieClip [dude] Frame 5Symbol 107 MovieClip
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"body"Symbol 370 MovieClip [dude] Frame 8Symbol 137 MovieClip
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"body"Symbol 370 MovieClip [dude] Frame 10Symbol 160 MovieClip
"body"Symbol 370 MovieClip [dude] Frame 11Symbol 169 MovieClip
"body"Symbol 370 MovieClip [dude] Frame 12Symbol 176 MovieClip
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"body"Symbol 370 MovieClip [dude] Frame 14Symbol 190 MovieClip
"body"Symbol 370 MovieClip [dude] Frame 15Symbol 200 MovieClip
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"body"Symbol 370 MovieClip [dude] Frame 19Symbol 228 MovieClip
"body"Symbol 370 MovieClip [dude] Frame 20Symbol 235 MovieClip
"legs"Symbol 370 MovieClip [dude] Frame 21Symbol 243 MovieClip
"upperbody"Symbol 370 MovieClip [dude] Frame 21Symbol 246 MovieClip
"upperbody"Symbol 370 MovieClip [dude] Frame 22Symbol 248 MovieClip
"body"Symbol 370 MovieClip [dude] Frame 22Symbol 249 MovieClip
"body"Symbol 370 MovieClip [dude] Frame 28Symbol 284 MovieClip
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"body"Symbol 370 MovieClip [dude] Frame 31Symbol 295 MovieClip
"body"Symbol 370 MovieClip [dude] Frame 32Symbol 298 MovieClip
"body"Symbol 370 MovieClip [dude] Frame 33Symbol 301 MovieClip
"body"Symbol 370 MovieClip [dude] Frame 34Symbol 304 MovieClip
"body"Symbol 428 MovieClip Frame 1Symbol 427 MovieClip
"body"Symbol 429 MovieClip Frame 1Symbol 428 MovieClip
"skin"Symbol 552 MovieClip Frame 1Symbol 544 MovieClip
"skin"Symbol 557 MovieClip Frame 1Symbol 555 MovieClip
"body"Symbol 620 MovieClip Frame 3Symbol 604 MovieClip
"body"Symbol 689 MovieClip [boss1] Frame 8Symbol 429 MovieClip
"body"Symbol 689 MovieClip [boss1] Frame 9Symbol 432 MovieClip
"body"Symbol 689 MovieClip [boss1] Frame 10Symbol 427 MovieClip
"body"Symbol 689 MovieClip [boss1] Frame 12Symbol 531 MovieClip
"body"Symbol 689 MovieClip [boss1] Frame 24Symbol 604 MovieClip
"kid"Symbol 694 MovieClip Frame 1Symbol 693 MovieClip
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ExportAssets (56)Timeline Frame 1Symbol 5 as "sound_SwishTriple.wav"
ExportAssets (56)Timeline Frame 1Symbol 6 as "sound_Swing6.wav"
ExportAssets (56)Timeline Frame 1Symbol 7 as "sound_Swing5.wav"
ExportAssets (56)Timeline Frame 1Symbol 8 as "sound_Swing4.wav"
ExportAssets (56)Timeline Frame 1Symbol 9 as "sound_Swing3.wav"
ExportAssets (56)Timeline Frame 1Symbol 10 as "sound_Swing2.wav"
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ExportAssets (56)Timeline Frame 1Symbol 12 as "sound_RKND16.wav"
ExportAssets (56)Timeline Frame 1Symbol 13 as "sound_reload.wav"
ExportAssets (56)Timeline Frame 1Symbol 14 as "sound_HardPunch3.wav"
ExportAssets (56)Timeline Frame 1Symbol 15 as "sound_HardPunch2.wav"
ExportAssets (56)Timeline Frame 1Symbol 16 as "sound_HardPunch1.wav"
ExportAssets (56)Timeline Frame 1Symbol 17 as "sound_Ground6.wav"
ExportAssets (56)Timeline Frame 1Symbol 18 as "sound_Ground5.wav"
ExportAssets (56)Timeline Frame 1Symbol 19 as "sound_Ground4.wav"
ExportAssets (56)Timeline Frame 1Symbol 20 as "sound_Ground3.wav"
ExportAssets (56)Timeline Frame 1Symbol 21 as "sound_Ground2.wav"
ExportAssets (56)Timeline Frame 1Symbol 22 as "sound_Ground1.wav"
ExportAssets (56)Timeline Frame 1Symbol 23 as "sound_GoodSmack2.wav"
ExportAssets (56)Timeline Frame 1Symbol 24 as "sound_GoodSmack1.wav"
ExportAssets (56)Timeline Frame 1Symbol 25 as "sound_GoodPunch4.wav"
ExportAssets (56)Timeline Frame 1Symbol 26 as "sound_GoodPunch3.wav"
ExportAssets (56)Timeline Frame 1Symbol 27 as "sound_GoodPunch2.wav"
ExportAssets (56)Timeline Frame 1Symbol 28 as "sound_GoodPunch1.wav"
ExportAssets (56)Timeline Frame 1Symbol 29 as "sound_fart_2.wav"
ExportAssets (56)Timeline Frame 1Symbol 30 as "sound_explosion6"
ExportAssets (56)Timeline Frame 1Symbol 31 as "sound_explosion5"
ExportAssets (56)Timeline Frame 1Symbol 32 as "sound_evilgrunt1.wav"
ExportAssets (56)Timeline Frame 1Symbol 33 as "sound_evildie.wav"
ExportAssets (56)Timeline Frame 1Symbol 34 as "sound_corkpop2.wav"
ExportAssets (56)Timeline Frame 1Symbol 35 as "sound_cars_running"
ExportAssets (56)Timeline Frame 1Symbol 36 as "sound_bball_swish.wav"
ExportAssets (56)Timeline Frame 1Symbol 37 as "sound_bball_bounce.wav"
ExportAssets (56)Timeline Frame 1Symbol 38 as "sound_atv_engine3.wav"
ExportAssets (56)Timeline Frame 1Symbol 39 as "sound_advance.wav"
ExportAssets (56)Timeline Frame 1Symbol 40 as "sound_357mag.wav"
ExportAssets (56)Timeline Frame 1Symbol 41 as "music_Dad n Me.wav"
ExportAssets (56)Timeline Frame 1Symbol 42 as "music_Dad n Me GUITAR.wav"
ExportAssets (56)Timeline Frame 1Symbol 43 as "05 boss.wav"
ExportAssets (56)Timeline Frame 1Symbol 46 as "shadow"
ExportAssets (56)Timeline Frame 1Symbol 370 as "dude"
ExportAssets (56)Timeline Frame 1Symbol 621 as "sunchips"
ExportAssets (56)Timeline Frame 1Symbol 689 as "boss1"
ExportAssets (56)Timeline Frame 1Symbol 815 as "kid"
ExportAssets (56)Timeline Frame 1Symbol 924 as "fx"

Labels

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"punch2_3"Symbol 370 MovieClip [dude] Frame 10
"knife1"Symbol 370 MovieClip [dude] Frame 11
"knife2"Symbol 370 MovieClip [dude] Frame 12
"jugglehit1"Symbol 370 MovieClip [dude] Frame 13
"jugglehit2"Symbol 370 MovieClip [dude] Frame 14
"jugglehit3"Symbol 370 MovieClip [dude] Frame 15
"uppercut"Symbol 370 MovieClip [dude] Frame 16
"stomp"Symbol 370 MovieClip [dude] Frame 17
"dashslam"Symbol 370 MovieClip [dude] Frame 18
"dashpunch"Symbol 370 MovieClip [dude] Frame 19
"crazy"Symbol 370 MovieClip [dude] Frame 20
"grab"Symbol 370 MovieClip [dude] Frame 21
"carry"Symbol 370 MovieClip [dude] Frame 22
"throw"Symbol 370 MovieClip [dude] Frame 23
"throw2"Symbol 370 MovieClip [dude] Frame 24
"grabhit1"Symbol 370 MovieClip [dude] Frame 25
"grabhit2"Symbol 370 MovieClip [dude] Frame 26
"skeleton"Symbol 370 MovieClip [dude] Frame 27
"juggle1"Symbol 370 MovieClip [dude] Frame 28
"bounce1"Symbol 370 MovieClip [dude] Frame 29
"bounce2"Symbol 370 MovieClip [dude] Frame 30
"hitground1"Symbol 370 MovieClip [dude] Frame 31
"pickup_item"Symbol 370 MovieClip [dude] Frame 32
"throw_item"Symbol 370 MovieClip [dude] Frame 33
"flinch1"Symbol 370 MovieClip [dude] Frame 34
"knuckles"Symbol 370 MovieClip [dude] Frame 35
"frenzied"Symbol 370 MovieClip [dude] Frame 36
"powerup"Symbol 370 MovieClip [dude] Frame 37
"die"Symbol 370 MovieClip [dude] Frame 38
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"walk"Symbol 689 MovieClip [boss1] Frame 3
"hit1"Symbol 689 MovieClip [boss1] Frame 4
"hit2"Symbol 689 MovieClip [boss1] Frame 5
"hit3"Symbol 689 MovieClip [boss1] Frame 6
"hit4"Symbol 689 MovieClip [boss1] Frame 7
"juggle1"Symbol 689 MovieClip [boss1] Frame 8
"bounce1"Symbol 689 MovieClip [boss1] Frame 9
"bounce2"Symbol 689 MovieClip [boss1] Frame 10
"hitground1"Symbol 689 MovieClip [boss1] Frame 11
"grabbed"Symbol 689 MovieClip [boss1] Frame 12
"grabhit1"Symbol 689 MovieClip [boss1] Frame 13
"grabhit2"Symbol 689 MovieClip [boss1] Frame 14
"thrown"Symbol 689 MovieClip [boss1] Frame 15
"thrown2"Symbol 689 MovieClip [boss1] Frame 16
"blank"Symbol 689 MovieClip [boss1] Frame 18
"punch1"Symbol 689 MovieClip [boss1] Frame 19
"punch2"Symbol 689 MovieClip [boss1] Frame 20
"jamesshoot"Symbol 689 MovieClip [boss1] Frame 21
"punch4"Symbol 689 MovieClip [boss1] Frame 22
"crazy"Symbol 689 MovieClip [boss1] Frame 24
"frenzy"Symbol 689 MovieClip [boss1] Frame 25
"reload"Symbol 689 MovieClip [boss1] Frame 26
"intro"Symbol 689 MovieClip [boss1] Frame 27
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"hit3"Symbol 815 MovieClip [kid] Frame 9
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"bounce2"Symbol 815 MovieClip [kid] Frame 13
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"grabhit1"Symbol 815 MovieClip [kid] Frame 16
"grabhit2"Symbol 815 MovieClip [kid] Frame 17
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"jamesshoot"Symbol 815 MovieClip [kid] Frame 25
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"soccerslide"Symbol 815 MovieClip [kid] Frame 30
"ninjakick"Symbol 815 MovieClip [kid] Frame 31
"ninjajump"Symbol 815 MovieClip [kid] Frame 32
"ninjaspin"Symbol 815 MovieClip [kid] Frame 33
"helmetattack"Symbol 815 MovieClip [kid] Frame 34
"blank"Symbol 815 MovieClip [kid] Frame 35
"reset"Symbol 815 MovieClip [kid] Frame 36
"impact1"Symbol 924 MovieClip [fx] Frame 2
"impact2"Symbol 924 MovieClip [fx] Frame 3
"impact3"Symbol 924 MovieClip [fx] Frame 4
"dust1"Symbol 924 MovieClip [fx] Frame 5
"dust2"Symbol 924 MovieClip [fx] Frame 6
"blood1"Symbol 924 MovieClip [fx] Frame 7
"blood2"Symbol 924 MovieClip [fx] Frame 8
"shockwave"Symbol 924 MovieClip [fx] Frame 9
"fire1"Symbol 924 MovieClip [fx] Frame 10
"explosion1"Symbol 924 MovieClip [fx] Frame 11
"atv_explode"Symbol 924 MovieClip [fx] Frame 12
"ragesmoke"Symbol 924 MovieClip [fx] Frame 13
"rageimpact"Symbol 924 MovieClip [fx] Frame 14
"dart"Symbol 924 MovieClip [fx] Frame 15
"sunchips"Symbol 924 MovieClip [fx] Frame 16
"ninja"Symbol 924 MovieClip [fx] Frame 17
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"hitground1"Symbol 1656 MovieClip Frame 7
"explode"Symbol 1656 MovieClip Frame 9
"remove"Symbol 1656 MovieClip Frame 10
"off"Symbol 1663 MovieClip Frame 1
"on"Symbol 1663 MovieClip Frame 2
"move"Symbol 1663 MovieClip Frame 3
"loop"Symbol 1708 MovieClip Frame 11
"idle"Symbol 1709 MovieClip Frame 1
"roll"Symbol 1709 MovieClip Frame 2
"stand"Symbol 1710 MovieClip Frame 1
"juggle1"Symbol 1710 MovieClip Frame 2
"bounce1"Symbol 1710 MovieClip Frame 3
"bounce2"Symbol 1710 MovieClip Frame 4
"hitground1"Symbol 1710 MovieClip Frame 5
"remove"Symbol 1710 MovieClip Frame 7
"dribble_bball"Symbol 1710 MovieClip Frame 8
"dribble_soccer"Symbol 1710 MovieClip Frame 9
"release"Symbol 1710 MovieClip Frame 10
"hoopshot"Symbol 1710 MovieClip Frame 11
"blank"Symbol 1710 MovieClip Frame 12
"off"Symbol 1724 MovieClip Frame 1
"on"Symbol 1724 MovieClip Frame 2
"blank"Symbol 1724 MovieClip Frame 3
"over"Symbol 2033 MovieClip Frame 2
"off"Symbol 2033 MovieClip Frame 7
"stand"Symbol 2051 MovieClip Frame 1
"walk"Symbol 2051 MovieClip Frame 6
"RE-START THE GAME >>>"Symbol 2097 MovieClip Frame 217

Dynamic Text Variables

score_team1Symbol 1609 EditableText""
score_team2Symbol 1610 EditableText""
_root.game.combo_countSymbol 1744 EditableText""




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Created: 15/10 -2018 09:05:55 Last modified: 15/10 -2018 09:05:55 Server time: 15/11 -2024 03:40:34