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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/30487763?noj=FRM30487763-23DC" width="1" height="1"></div>

lusty labyrinth_hacked.swf

This is the info page for
Flash #194273

(Click the ID number above for more basic data on this flash file.)


Text
+88888*

New Game

This will delete your
Level 1

New Game

Continue

Continue

Programming and design: Bahamut Dragons - http://www.furaffinity.com/bahamutdragons

Art and additionnal design: Caesarcub - http://www.furaffinity.com/caesarcub

Credits

Commentary

Yes

Yes

No

No

Do you wish to play with the tutorial mode on?
In tutorial mode, panels appear to explain how the
game works.  You may also access these panels at
any time, even without the tutorial mode, by
pressing the ESCAPE key.

Need a little help?

Cancel

Cancel

Tutorial

Bahamut Dragons - Programmer and designer
http://www.furaffinity.com/user/bahamutdragons
Caesarcub - Artist and additionnal design
http://www.furaffinity.com/user/caesarcub
Hainite, Polarthief and Seanabcd - Beta testers
And you!

The guys who made this thing

Credits

How it all began

As this project comes to a close, I wanted to jolt down a bit of history behind how it
came about.  I am a huge fan of commentaries and behind the scenes material for
games and movies and figured that someone might get a kick out of this.  As I write
these lines, I am in the beta stage of the game but for all intents and purposes, it’s
done.  It’s not the game I set out to make on that very first day, nor is it the game I
hoped to make once production really started rolling around.
Note that there will be spoilers in this commentary, if even it’s possible to spoil a game
like this.  If you want to keep some sense of discovery, I recommend playing through to
the “last” level and then return here for the run down.
Still here?  Well, here it is, the story of how Lusty Labyrinth came to be.

The concept of Lusty Labyrinth came to me while I was at work.  I was listening to a
gaming podcast and they were talking about Rogue games.  The thought immediately
came to my mind that I could do something like that, and so I started jolting down
ideas.  The plan was to make a game in some 3 days, since I was already at work on
another project and didn’t want to take too much from it.    It would have the random
dungeon generation, loot and a simple rock paper scissors battle system.
At that time, I didn’t expect to have an artist, so characters would be each on their side
and strike a pose according to success or failure.  There was no “Cock, Ass, Mouth”
system at that time.  I didn’t want to have too much art since art does take time,
especially when you’re not used to it.  But I would do my best until I either got tired
with it, or indeed completed the game.

Once I got back home, I started working on the code.  Mere hours later, I started
chatting with Caesarcub told him about what I was doing.  He immediately took an
interest and wanted to do some art for it.  I was more than happy to let him do what
for me is the dirty work, and so he started working on the main character.
It was around this time that the design evolved.  A lot of what’s presented visually is
there because of him, including the Cock/Ass/Mouth system.   Soon the characters
were interacting with each other in battle, because he would rather have it like that
than my static version.  It meant a bit more code and would cause problems down the
line, but there was no denying that it would make a better game.  I had no issue
working more if it meant the game would be better.

What was supposed to be a 3 day project turned to more as I worked on some features,
but also planned ahead.  With an artist, my perspective had shifted and I now
envisioned a much larger project.  I established some versions of the game with what
I’d like to see in each one.  Each version would have a new level and new enemies, but
there were some features I wanted to add to each as well.

11 days after I started to work on this, the first version of Lusty Labyrinth, v0.3, was
ready to be released.  Caesarcub had the option to post it on his furaffinity page, but
he declined to do so and so I got all the hits, comments and watches for it.  It was a
massive success, especially considering how my previous projects had fared.  My images
tend to no go over 100 hits, though I’ve had some popularity thanks to games like my
Sam and Max prototype for Chibi Chaser.  But this was something else entirely.
Lusty Labyrinth exploded and now, three months later, it’s well over 11k views.  I’ve
been trying to work on a flash game for a long time, and I always find myself stuck
because of the art aspect.  Well, although this was only a first version, Lusty Labyrinth
still felt like it could have been a completed project, albeit it had some bugs.  But those
would be resolved for the next release.  For now, I could just appreciate the result.

I don’t believe in breaks and so as soon as v0.3 was out, I was ready to start working on
v0.6.  This one would increase the customization options available, with a larger array
of colors and I hoped to have some new body types and heads as well.  The way I
displayed characters had to be redone to be more flexible and there were a few things
done to ensure a better color pallet.
Once that was done, it was decided that more enemies would be the priority.  First
thing was a boss for the first level and so my avatar became the first boss.  It’s one of
the perks to being the lead on a project like this after all.  Afterwards, he started
working on the second level, which would be pyramid themed.  A second boss was
crafted, Anubis, and another monster as well, a crocodile which I named Krokedrilos,
which comes from the Greek term.

As for me, I was working on resolving all the bugs raised with the previous version,
before starting on the new elements.  Balancing became one of my priorities and I
started crunching a lot of numbers to make sure the game progression was
comfortable.  A well needed save was added as well as other small elements like traps
and some other visual elements.  Basically, I just keep occupied with all the design and
programming.  It felt like a lot of things were being done, but also, a lot of things were
being planned.

I wanted to have some classes, each leveling in a different way and with different skills.
I wanted achievements.  People had asked for better instructions and so a tutorial
would be required.  At one point, I even considered having some sense of connectivity
with other players, although it would require inputting player codes and wouldn’t really
let people play together directly.  Those would wait until the next release however, it
wasn’t necessary to work on these just now.  There was time.  At least, I thought there
was.

From one day to the next, Caesarcub’s work situation changed and he now needed to
invest more hours into his work.  He was generally tired and unable to work on the
game.  Worst still, he had trouble keeping up with his own material and so I gave him
some space, hoping he would manage to get back on top of things.  It was the least I
could do, he had already done quite a bit on this project which he had always called
“My Project”, that is, that he was working for me.  I couldn’t really be annoyed at him
for the turn of events, particularly since it pretty much was out of his hands and
affected him far more than it did me.

The game production slowed down and I started design on my next big thing.  About a
month or six weeks passed and things were not getting better for him, so I decided
that it would be a waste to not release all the work we had already done.  So that’s
where I put my efforts, just making sure the next version of Lusty Labyrinth was
without bugs.  That was the new plan.

But plans change and I decided that I didn’t want to cut all those features after all.  I
would invest the required time to finish this the best way I could.  Back in were
achievements, the tutorial, but more important, I crafted a system that would let you
level up to infinity and go to infinite dungeons.  I liked having a set balancing, even
though it was a lot of work, because I could control the experience easier, but at the
same time, I wanted to see my game live on and on.  It took about 2 weeks to get the
game where I wanted it to be.  It certainly doesn’t have everything I had hoped, but I
think this is a completely satisfying result.

The bottom line with Lusty Labyrinth is that I first came at it like a small side project
which didn’t matter all that much, but once I knew the resources I had, it became really
important to me.  I am proud of the work Caesarcub has done for it, and I am happy to
have invested the time to make it what it is today.  It’s easy to take things we do and
do a half assed job, but for the time I worked on it, Lusty Labyrinth consumed me.  I
wanted this to be a good game and I certainly did not want to be the crack in the
project.  That meant going out there and working my butt off, sometimes cursing
myself when I thought of a “great idea” which meant more work.  People came to me
with ideas and I figured the extra work would improve the quality of the game, and
indeed it does.

One thing I underestimated is the value of dynamically generating elements.  The
random dungeons are cool, but once I had random items with random names and
random level names, suddenly the game became that much more fun to me.  It might
be because I’m the one who made all the rest and it’s the last bastion of discovery
remaining for me.  Or maybe it’s just that the balancing doesn’t matter as much as I
thought.  Regardless, as a complete game creating experience, I think there’s a lot I can
take away from it, right now and some time down the road, once I’ve digested all that’s
happened.

I’m happy that I got to work on this, and who knows.  Maybe it’s not really over.  The
door isn’t closed for Lusty Labyrinth to see another version later on, but for now it’s
out of my hands.  I hope people playing this will appreciate it and send some good
vibes in Caesarcub’s direction.   I’ve worked with a lot of artists over the years but
never have been as satisfied as I have working with him.
And so that’s about it.  Thank you to everyone who’s played the game, you’re the
reason I do it.  And now, back to work because as mentioned, I’m only in beta and now
have to make sure there are no bugs.  Sigh, it never ends…

Page 8

Commentary

WWWWWWWWW

Color

Who are you?

You may change your character name from this screen, as well as
change the colors of your character.
To change colors, click on a body part within the 5 squares, then
click the corresponding color.  You will not get a chance to
change these after you start the game, so choose wisely!

Level

a
b
c

Space

Yes

Yes

+88888

XP for completing the level

Level Complete!

Click to continue

Battle

Z

X

C

8888/8888

88888/88888

MMMMMMMMM

Camoflage Krokedrilos

999

No Effect

Welcome to the dungeon

Move using the arrow keys or WASD keys.  You may also hold SHIFT to
move faster.  Find loot in treasure chests and try to find the exit
without falling to the roaming ennemies.
When you complete a dungeon, you'll receive various experience
bonuses according to your performance.  Try to open every chest
and destroy every monster!

You don't look so tough

Time to prove your worth.  During a battle, you use your physical
assets to drain your opponent's vigor.  Different opponents will
have different preferences, so keep alert and always remember
the cycle:
Cock defeats Mouth, Ass defeats Cock and Mouth defeats Ass.

It's a trap!

When you encounter a trapped chest, all you may do is try to fend
off the attack for a set number of turns before you are returned to
the field.  You may disable some traps using the lockpick skill and
only doing so will keep the contents of the chest intact.
And remember: Cock defends against Mouth, Ass defends against
Cock and Mouth defends against Ass.

TutorialTrap

Enter Labyrinth

Enter Labyrinth

Level up 2 boosts remaining

Level up 2 boosts remaining

+88%

Dungeon

Pyramid

Forest

888

/

Star Level

MMMMMMMMM

Level 888

XP to next Level: 88888

+888*

<p align="center"></p>

<p align="center"></p>

<p align="center"></p>

<p align="center"></p>

<p align="center"></p>

<p align="center"></p>

Your stories

Your stories

Shop

The story so far...

After each labyrinth run, successful or not, your progress is automatically saved and you are
brought back to the status screen.
From this screen, you may level up your character if you have the required experience by
pressing the blue buttons that appear.  You may also equip items you find in dungeons to
boost your stats or even sell them for additionnal experience.  Keep your cursor over an item
to get a description of it.
Once you're done, you may select the level you wish to enter by using the arrows at the
bottom of the screen.  Then, click on the Enter Labyrinth button to continue your adventure.

The adventure begins!

This is the status screen, from which you can you can equip and
upgrade your charater between labyrinths.  Further explanations
will be given once you return, but for now hurry!  Your first
labyrinth awaits!

It's not over yet!

Congratulations!  You have completed all the regular levels, but
there is still more to be done.  There are still tales to be written in
your journal and lust to be had.  Keep it up and reach for the stars!

Success stories

Getting the hots for the arts

100 000 XP

Get 100 000 experience from selling items

Complete

Achievements

<p align="center"></p>

Level Name

<p align="center"><font face="Qlassik Bold" size="30" color="#000000" letterSpacing="0.000000" kerning="0"><b>Getting the hots for the arts</b></font></p>

Complete - 100 000 XP

Achievements

Pause

Input action to continue
(character movement or an attack in battle)

ActionScript [AS1/AS2]

Frame 1
stop(); this.onEnterFrame = function () { var _local2 = this.getBytesLoaded() / this.getBytesTotal(); if (this.getBytesLoaded() == this.getBytesTotal()) { gotoAndStop ("Title"); delete this.onEnterFrame; } else { _local2 = _local2 * mcLoading._totalframes; mcLoading.gotoAndStop(Math.max(1, Math.ceil(_local2))); } };
Frame 20
new Main(this);
Symbol 1269 MovieClip [__Packages.library.State] Frame 0
class library.State { var mcRef, sState; function State (_mcRef) { mcRef = _mcRef; } function setState(_sState) { sState = _sState; mcRef.gotoAndStop(sState); loadState(sState); } function setMc(_mcRef) { mcRef = _mcRef; setState(sState); } function pause() { mcRef.mcState.stop(); } function resume() { mcRef.mcState.play(); } function enterFrame() { this["do" + sState](); } function loadState(_sState) { this["start" + sState](); } function isStateComplete() { if (mcRef.mcState._currentframe == mcRef.mcState._totalframes) { this["end" + sState](); } return(mcRef.mcState._currentframe == mcRef.mcState._totalframes); } function get Mc() { return(mcRef); } function get getState() { return(sState); } }
Symbol 1270 MovieClip [__Packages.Main] Frame 0
class Main extends library.State { static var Instance; var mcRef, enterFrame, bLoading, nCounter, setState, oPopupCommentary, oPopupTutorial, oPopupCredits, btnStart, btnCredits, btnCommentary, btnContinue, oCharSelect, oGame; function Main (_mcRef) { super(); mcRef = _mcRef; mcRef.onEnterFrame = library.Delegate.create(this, enterFrame); Instance = this; bLoading = false; nCounter = 0; setState(sSTATE_TITLE); } function startTitle() { oPopupCommentary = new PopupCommentary(mcRef.mcCommentary); oPopupTutorial = new ChooseTutorialPopup(mcRef.mcTutorial, library.Delegate.create(this, setCharacterSelect, true), library.Delegate.create(this, setCharacterSelect, false)); oPopupCredits = new TutorialPopup(mcRef.mcCredits); btnStart = new ContinueButton(mcRef.btnStart, library.Delegate.create(oPopupTutorial, oPopupTutorial.setState, library.Popup.sSTATE_IN), ""); btnCredits = new ContinueButton(mcRef.btnCredits, library.Delegate.create(oPopupCredits, oPopupCredits.setState, library.Popup.sSTATE_IN), ""); btnCommentary = new ContinueButton(mcRef.btnCommentary, library.Delegate.create(oPopupCommentary, oPopupCommentary.setState, library.Popup.sSTATE_IN), ""); var _local2 = SharedObject.getLocal("LustyLabyrinth"); mcRef.btnContinue._visible = _local2.data.string1 != undefined; var _local3 = _local2.data.string1.substr(Tutorial.nTOTAL_TUTORIAL).split("/"); btnContinue = new ContinueButton(mcRef.btnContinue, library.Delegate.create(this, loadGame, _local2.data.string1), (_local3[34] + "\nLevel ") + _local3[41]); mcRef.btnDebug.onPress = library.Delegate.create(this, debugLoad, "00000/1/1/0/5/2/4/0/0/0/0/0/0/1/0/0/0/3/1/1/0/1/1/0.5/0.5/1/0.5/0/1/0/1/1/0.5/Vuvuzela/Fox/Chubby/0/10/8/12/9/82/17903/18350/1/2/1/2/8/0/0/;;/Vampire Dentures/Medallion"); mcRef.btnDebug2.onPress = library.Delegate.create(this, debugLoad, "00000/2/0/1/5/0/12/8/0/0/0/0/0/0/0/0/1/1/1/1/0/1/1/0.5/0.5/1/0.5/0/1/0/1/1/0.5/Vuvuzela/Fox/Chubby/0/50/32/36/24/253/294825/318050/6/7/5/3/10/8/0/Eau de Fox/Foresight Tablet/Foresight Tablet/Lovely Topaz/Eau de Fox/Foresight Tablet/;;/The One Cock Ring/Pocket Rainbow/Lovely Topaz"); } function setCharacterSelect(_bTutorial) { Tutorial.init(_bTutorial); setState(sSTATE_CHARSELECT); } function doTitle() { btnStart.enterFrame(); btnContinue.enterFrame(); oPopupTutorial.enterFrame(); oPopupCredits.enterFrame(); oPopupCommentary.enterFrame(); } function startCharSelect() { Debug.unsetDebug(); btnStart = new ContinueButton(mcRef.btnStart, library.Delegate.create(this, setState, sSTATE_GAME), ""); oCharSelect = new CharSelect(mcRef); Achievements.addAchievement(Achievements.nPLAYER_LEVEL, 1); } function doCharSelect() { Tutorial.enterFrame(); } function startGame() { oGame = new Game(mcRef); if (!bLoading) { oGame.setCharacter(oCharSelect.__get__charData()); } } function doGame() { oGame.enterFrame(); Tutorial.enterFrame(); } function debugLoad(_sLoad) { loadGame(_sLoad); } function loadGame(_sLoadData) { bLoading = true; setState(sSTATE_GAME); Tutorial.loadGame(_sLoadData.substr(0, Tutorial.nTOTAL_TUTORIAL)); oGame.loadData(_sLoadData.substr(Tutorial.nTOTAL_TUTORIAL)); bLoading = false; } function save(_nPosition, _sData) { if (!bLoading) { var _local2 = SharedObject.getLocal("LustyLabyrinth"); if (!(_nPosition === 1)) { } else { _local2.data.string1 = Tutorial.saveGame() + _sData; } _local2.flush(); } } static var bTEST_MONSTER = false; static var sSTATE_TITLE = "Title"; static var sSTATE_CHARSELECT = "CharSelect"; static var sSTATE_GAME = "Game"; }
Symbol 1271 MovieClip [__Packages.Game] Frame 0
class Game extends library.State { var oLevel, oBattle, oPlayer, oDialogBox, oEndLevelDialogBox, setState, oShop, oPopupLocation, bKeyLeftDown, bKeyRightDown, bKeyUpDown, bKeyDownDown, mcRef, nTimer; function Game (_mcRef) { super(_mcRef); oLevel = new Level(_mcRef.mcLevel); oBattle = new Battle(_mcRef.mcBattle, library.Delegate.create(this, endBattleGood), library.Delegate.create(this, endBattleBad)); oPlayer = new Player(); oDialogBox = new DialogBox(_mcRef.mcDialogBox); oEndLevelDialogBox = new EndLevelDialogBox(_mcRef.mcEndLevelDialogBox, library.Delegate.create(this, setState, sSTATE_SHOP)); oShop = new Shop(_mcRef.mcShop, oPlayer.getPlayerData()); oPopupLocation = new PopupLocation(_mcRef.mcLevelName); Achievements.init(_mcRef.mcAchievements, _mcRef.mcPause); if (Debug.sDebug == "BATTLE") { oBattle.setMonster(Debug.__get__player(), Debug.__get__foe(), Debug.__get__tileset(), true, false, true); setState(sSTATE_BATTLE); } else { setState(sSTATE_SHOP); } } function startInit() { bKeyLeftDown = false; bKeyRightDown = false; bKeyUpDown = false; bKeyDownDown = false; oPlayer.setPlayerData(oShop.playerData()); oLevel.setPlayer(oShop.playerData()); var _local2 = DataLevelUp.getSkill("LockPick", oPlayer.__get__archtype(), oPlayer.__get__skill()); oLevel.load(oShop.__get__dungeon(), oShop.__get__level(), oPlayer.__get__light(), _local2); } function doInit() { oShop.enterFrame(); if (oShop.__get__getState() == library.Popup.sSTATE_HIDDEN) { setState(sSTATE_DISPLAY_NAME); } } function startShop() { Achievements.stopTimer(); oShop.setShop(oPlayer.getPlayerData()); oEndLevelDialogBox.setState(EndLevelDialogBox.sSTATE_OUT); } function doShop() { oShop.enterFrame(); oBattle.enterFrame(); oEndLevelDialogBox.enterFrame(); if (oShop.__get__getState() == library.Popup.sSTATE_OUT) { setState(sSTATE_INIT); } } function startDisplayName() { oPopupLocation.setDisplay(GenerateDungeon.getName(oLevel.__get__currentDungeon(), oLevel.__get__currentLevel())); } function doDisplayName() { oPopupLocation.enterFrame(); if (oPopupLocation.__get__getState() == library.Popup.sSTATE_HIDDEN) { setState(sSTATE_LEVEL); } } function startLevel() { Achievements.startTimer(); mcRef.mcTutorial._visible = true; Tutorial.setMc(mcRef.mcTutorial, Tutorial.nLEVEL); } function doLevel() { Achievements.enterFrame(); var _local3 = ""; var _local4 = false; if (Key.isDown(37) || (Key.isDown(65) && (!bKeyLeftDown))) { _local3 = oLevel.movement(Level.sLEFT); bKeyLeftDown = true; _local4 = true; } else { bKeyLeftDown = Key.isDown(37); } if (!_local4) { if (Key.isDown(39) || (Key.isDown(68) && (!bKeyRightDown))) { _local3 = oLevel.movement(Level.sRIGHT); bKeyRightDown = true; _local4 = true; } else { bKeyRightDown = Key.isDown(39); } } if (!_local4) { if (Key.isDown(38) || (Key.isDown(87) && (!bKeyUpDown))) { _local3 = oLevel.movement(Level.sUP); bKeyUpDown = true; _local4 = true; } else { bKeyUpDown = Key.isDown(38); } } if (!_local4) { if (Key.isDown(40) || (Key.isDown(83) && (!bKeyDownDown))) { _local3 = oLevel.movement(Level.sDOWN); bKeyDownDown = true; _local4 = true; } else { bKeyDownDown = Key.isDown(40); } } bKeyLeftDown = false; bKeyRightDown = false; bKeyUpDown = false; bKeyDownDown = false; if (_local3 != "") { Achievements.addAchievement(Achievements.nSTEPS, 1); Achievements.beatTimer(); } switch (_local3) { case "TrappedChest" : var _local13 = DataLevelUp.getSkill("LockPick", oPlayer.__get__archtype(), oPlayer.__get__skill()); if (_local13 >= Math.random()) { var _local8 = DataItems.getItem(oLevel.__get__currentDungeon(), oLevel.__get__currentLevel()); var _local9 = ("You disable the trap and find " + _local8.discover) + "!"; if (!oPlayer.addInventory(_local8)) { _local9 = _local9 + (((("\nYour inventory is full\nYou scavange the " + _local8.name) + " for ") + Math.ceil(_local8.sell / 4)) + " XP."); oPlayer.setExperience(Math.floor(_local8.sell / 5)); } _local3 = oDialogBox.setDialog(_local9); setState(sSTATE_DIALOG); break; } var _local10 = oLevel.getTrap(); oBattle.setMonster(oPlayer.getPlayerData(), _local10, oLevel.__get__tileset(), true, false, true); setState(sSTATE_BATTLE); break; case "Chest" : var _local8 = DataItems.getItem(oLevel.__get__currentDungeon(), oLevel.__get__currentLevel()); var _local9 = ("You have found " + _local8.discover) + "!"; if (!oPlayer.addInventory(_local8)) { _local9 = _local9 + (((("\nYour inventory is full\nYou scavange the " + _local8.name) + " for ") + Math.ceil(_local8.sell / 4)) + " XP."); } _local3 = oDialogBox.setDialog(_local9); setState(sSTATE_DIALOG); break; case "Fountain" : Achievements.addAchievement(Achievements.nFOUNTAINS, 1); var _local12 = oPlayer.getPlayerData(); oPlayer.setHealth(_local12.maxhealth); _local3 = oDialogBox.setDialog("You immerge your body into the fountain, letting the fresh water wash away the battles of the day, leaving you completely refreshed."); setState(sSTATE_DIALOG); break; case "StairsUp" : oLevel.changeStairs(1); setState(sSTATE_FOE_MOVE); break; case "StairsDown" : oLevel.changeStairs(-1); setState(sSTATE_FOE_MOVE); break; case "End" : var _local7 = 1 + DataLevelUp.getSkill("DungeonCrawler", oPlayer.__get__archtype(), oPlayer.__get__skill()); var _local6 = new Array(); var _local2 = new Object(); var _local5 = 0; _local2.xp = Math.floor(GenerateDungeon.xpLevelComplete(oLevel.__get__currentDungeon(), oLevel.__get__currentLevel()) * _local7); _local5 = _local5 + _local2.xp; _local2.text = "XP for completing the level"; _local6.push(_local2); if (oLevel.__get__totalMonsters() == 0) { _local2 = new Object(); _local2.xp = Math.floor(GenerateDungeon.xpEveryEnnemy(oLevel.__get__currentDungeon(), oLevel.__get__currentLevel()) * _local7); _local5 = _local5 + _local2.xp; _local2.text = "XP for defeating every foe"; _local6.push(_local2); } if (oLevel.__get__totalChests() == 0) { _local2 = new Object(); _local2.xp = Math.floor(GenerateDungeon.xpEveryChest(oLevel.__get__currentDungeon(), oLevel.__get__currentLevel()) * _local7); _local5 = _local5 + _local2.xp; _local2.text = "XP for opening every chest"; _local6.push(_local2); } var _local11 = GenerateDungeon.xpNoFountain(oLevel.__get__currentDungeon(), oLevel.__get__currentLevel()); if ((oLevel.__get__totalFountainsUsed() == 0) && (_local11 > 0)) { _local2 = new Object(); _local2.xp = Math.floor(GenerateDungeon.xpNoFountain(oLevel.__get__currentDungeon(), oLevel.__get__currentLevel()) * _local7); _local5 = _local5 + _local2.xp; _local2.text = "XP for using no fountains"; _local6.push(_local2); } oPlayer.setExperience(_local5); oEndLevelDialogBox.setDialog(_local6); setState(sSTATE_END_LEVEL); break; case "Monster" : _local10 = oLevel.getMonster(); oBattle.setMonster(oPlayer.getPlayerData(), _local10, oLevel.__get__tileset(), false, _local10.boss, true); setState(sSTATE_BATTLE); break; case "Movement" : setState(sSTATE_FOE_MOVE); } } function startFoeMove() { if (Key.isDown(16)) { nTimer = nFAST_DELAY_MOVEMENT + getTimer(); } else { nTimer = nDELAY_MOVEMENT + getTimer(); } } function doFoeMove() { Achievements.enterFrame(); if (nTimer < getTimer()) { if (oLevel.monsterMovement() == "Monster") { var _local2 = oLevel.getMonster(); oBattle.setMonster(oPlayer.getPlayerData(), _local2, oLevel.__get__tileset(), false, false, true); setState(sSTATE_BATTLE); } else { setState(sSTATE_AFTER_FOE_MOVE); } } } function startAfterFoeMove() { if (Key.isDown(16)) { nTimer = nFAST_DELAY_MOVEMENT + getTimer(); } else { nTimer = nDELAY_MOVEMENT + getTimer(); } } function doAfterFoeMove() { if (nTimer < getTimer()) { setState(sSTATE_LEVEL); } } function doDialog() { Achievements.enterFrame(); oDialogBox.enterFrame(); if (oDialogBox.__get__getState() == library.Popup.sSTATE_HIDDEN) { setState(sSTATE_FOE_MOVE); } } function doBattle() { Achievements.enterFrame(); if (Debug.sDebug == "BATTLE") { oBattle.setMonster(Debug.__get__player(), Debug.__get__foe(), Debug.__get__tileset(), false, false, false); } oBattle.enterFrame(); if (oBattle.__get__getState() == library.Popup.sSTATE_HIDDEN) { setState(sSTATE_FOE_MOVE); } } function startEndLevel() { Achievements.addAchievement(Achievements.nDUNGEONS_COMPLETE, 1); Achievements.stopTimer(); } function doEndLevel() { oEndLevelDialogBox.enterFrame(); } function setCharacter(_oData) { oPlayer.setPlayer(_oData); oLevel.setPlayer(_oData); oShop.setPlayer(_oData); } function loadData(_sData) { oShop.loadData(_sData); } function endBattleGood() { oPlayer.setHealth(oBattle.getPlayerHealth()); oPlayer.setExperience(oBattle.getExperience()); oPlayer.setEquipment(oBattle.getEquipment()); oPlayer.setChanges(oBattle.getChanges()); oBattle.setState(library.Popup.sSTATE_OUT); oLevel.removeMonster(); } function endBattleBad() { oLevel.playerDie(); oBattle.setState(library.Popup.sSTATE_OUT); oPlayer.setChanges(oBattle.getChanges()); oShop.__set__success(false); setState(sSTATE_SHOP); } static var nDELAY_MOVEMENT = 50; static var nFAST_DELAY_MOVEMENT = 15; static var sSTATE_INIT = "Init"; static var sSTATE_DISPLAY_NAME = "DisplayName"; static var sSTATE_LEVEL = "Level"; static var sSTATE_FOE_MOVE = "FoeMove"; static var sSTATE_AFTER_FOE_MOVE = "AfterFoeMove"; static var sSTATE_DIALOG = "Dialog"; static var sSTATE_BATTLE = "Battle"; static var sSTATE_END_LEVEL = "EndLevel"; static var sSTATE_SHOP = "Shop"; }
Symbol 1272 MovieClip [__Packages.library.Popup] Frame 0
class library.Popup extends library.State { var setState, fMidFunction, isStateComplete, fOutFunction, sState, __get__midFunction, __get__outFunction; function Popup (_mcRef) { super(_mcRef); setState(sSTATE_HIDDEN); } function loadState(_sState) { super.loadState(_sState); switch (_sState) { case sSTATE_HIDDEN : break; case sSTATE_IN : break; case sSTATE_IDLE : if (fMidFunction) { fMidFunction(); fMidFunction = undefined; } break; case sSTATE_OUT : } } function doIn() { if (isStateComplete()) { setState(sSTATE_IDLE); } } function doOut() { if (isStateComplete()) { if (fOutFunction) { fOutFunction(); fOutFunction = undefined; } setState(sSTATE_HIDDEN); } } function startTransition() { if (sState == sSTATE_HIDDEN) { setState(sSTATE_IN); } } function set midFunction(_fMidFunction) { fMidFunction = _fMidFunction; //return(__get__midFunction()); } function set outFunction(_fOutFunction) { fOutFunction = _fOutFunction; //return(__get__outFunction()); } static var sSTATE_HIDDEN = "Hidden"; static var sSTATE_IN = "In"; static var sSTATE_IDLE = "Idle"; static var sSTATE_OUT = "Out"; }
Symbol 1273 MovieClip [__Packages.Battle] Frame 0
class Battle extends library.Popup { var fWin, fLose, oPlayerHealth, oFoeHealth, bTrap, oPlayer, mcRef, oFoe, sBackground, oPlayerSplat, oFoeSplat, oBtnRock, oBtnPaper, oBtnScissors, oXPSplat, bBoss, setState, sPhase; function Battle (_mcRef, _fWin, _fLose) { super(_mcRef); fWin = _fWin; fLose = _fLose; oPlayerHealth = new BattleHealth(true); oFoeHealth = new BattleHealth(false); bTrap = false; } function startIn() { oPlayer.setMc(mcRef.mcState.mcLeftUpper, mcRef.mcState.mcLeft, mcRef.mcState.mcLeftLower); oFoe.setMc(mcRef.mcState.mcRightUpper, mcRef.mcState.mcRight, mcRef.mcState.mcRightLower); oPlayerHealth.__set__mc(mcRef.mcState.mcHealthPlayer); oFoeHealth.__set__mc(mcRef.mcState.mcHealthFoe); mcRef.mcPlayerName.txtName.text = oPlayer.name; mcRef.mcFoeName.txtName.text = oFoe.name; mcRef.mcState.mcBackground.gotoAndStop(sBackground); mcRef.mcState.mcXp._visible = false; } function startIdle() { oPlayer.setMc(mcRef.mcLeftUpper, mcRef.mcLeft, mcRef.mcLeftLower); oFoe.setMc(mcRef.mcRightUpper, mcRef.mcRight, mcRef.mcRightLower); oPlayerHealth.__set__mc(mcRef.mcHealthPlayer); oFoeHealth.__set__mc(mcRef.mcHealthFoe); oPlayerSplat = new Splat(mcRef.mcPlayerSplat, library.Delegate.create(this, endBattleEffect)); oFoeSplat = new Splat(mcRef.mcFoeSplat, library.Delegate.create(this, endBattleEffect)); mcRef.mcPlayerName.txtName.text = oPlayer.name; mcRef.mcFoeName.txtName.text = oFoe.name; oBtnRock = new library.MCButton(mcRef.mcRock); oBtnPaper = new library.MCButton(mcRef.mcPaper); oBtnScissors = new library.MCButton(mcRef.mcScissors); mcRef.mcBackground.gotoAndStop(sBackground); setPhase(sPHASE_CHOOSE); mcRef.mcXp._visible = false; if (bTrap) { Tutorial.setMc(mcRef.mcTrapTutorial, Tutorial.nTRAP); mcRef.mcTutorial._visible = false; mcRef.mcTrapTutorial._visible = true; } else { Tutorial.setMc(mcRef.mcTutorial, Tutorial.nBATTLE); mcRef.mcTutorial._visible = true; mcRef.mcTrapTutorial._visible = false; } } function doIdle() { oPlayerSplat.enterFrame(); oFoeSplat.enterFrame(); oPlayer.enterFrame(); oFoe.enterFrame(); oBtnRock.enterFrame(); oBtnPaper.enterFrame(); oBtnScissors.enterFrame(); oPlayerHealth.enterFrame(); oFoeHealth.enterFrame(); oXPSplat.enterFrame(); if (mcRef.mcRock._visible && (!Tutorial.active())) { if (Key.isDown(90)) { attackChosen(sROCK); } else if (Key.isDown(88)) { attackChosen(sPAPER); } else if (Key.isDown(67)) { attackChosen(sSCISSORS); } } } function startOut() { oPlayer.setMc(mcRef.mcState.mcLeftUpper, mcRef.mcState.mcLeft, mcRef.mcState.mcLeftLower); oFoe.setMc(mcRef.mcState.mcRightUpper, mcRef.mcState.mcRight, mcRef.mcState.mcRightLower); oPlayerHealth.__set__mc(mcRef.mcState.mcHealthPlayer); oFoeHealth.__set__mc(mcRef.mcState.mcHealthFoe); mcRef.mcPlayerName.txtName.text = oPlayer.name; mcRef.mcFoeName.txtName.text = oFoe.name; mcRef.mcState.mcBackground.gotoAndStop(sBackground); } function setMonster(_oPlayer, _oMonster, _sBackground, _bTrap, _bBoss, _bSetStateIn) { bBoss = _bBoss; sBackground = _sBackground; oPlayer = new PlayerBattleCharacter(_oPlayer, fLose); oFoe = new FoeBattleCharacter(_oMonster, fWin); oPlayerHealth.init(oPlayer.__get__hp(), oPlayer.__get__maxhp()); oFoeHealth.init(oFoe.__get__hp(), oFoe.__get__maxhp()); if (_bSetStateIn) { setState(library.Popup.sSTATE_IN); } } function setPhase(_sPhase) { if (sPhase != _sPhase) { switch (_sPhase) { case sPHASE_CHOOSE : oPlayerHealth.setHealth(oPlayer.__get__hp(), false); oFoeHealth.setHealth(oFoe.__get__hp(), false); var _local2 = mcRef.txtFoeName.getTextFormat(); if (oFoe.__get__name() > 9) { _local2.size = 28; } else { _local2.size = 48; } mcRef.txtFoeName.setFontFormat(_local2); mcRef.mcRock._visible = true; mcRef.mcPaper._visible = true; mcRef.mcScissors._visible = true; mcRef.mcRock.onPress = library.Delegate.create(this, attackChosen, sROCK); mcRef.mcPaper.onPress = library.Delegate.create(this, attackChosen, sPAPER); mcRef.mcScissors.onPress = library.Delegate.create(this, attackChosen, sSCISSORS); oPlayer.setState(BattleCharacter.sSTATE_IDLE); oFoe.setState(BattleCharacter.sSTATE_IDLE); break; case sPHASE_BATTLE_EFFECT : oPlayerHealth.setHealth(oPlayer.__get__hp(), true); oFoeHealth.setHealth(oFoe.__get__hp(), true); mcRef.mcRock._visible = false; mcRef.mcPaper._visible = false; mcRef.mcScissors._visible = false; break; case sPHASE_ITEM_HEAL : oPlayerSplat.setHeal(oPlayer.useEquipment()); oPlayer.setState(BattleCharacter.sSTATE_IDLE); oFoe.setState(BattleCharacter.sSTATE_IDLE); setPhase(sPHASE_BATTLE_EFFECT); break; case sPHASE_PLAYER_DEATH : oPlayerHealth.setHealth(oPlayer.__get__hp(), false); oFoeHealth.setHealth(oFoe.__get__hp(), false); oPlayer.setState(BattleCharacter.sSTATE_DEATH); oFoe.setState(BattleCharacter.sSTATE_WIN); break; case sPHASE_FOE_DEATH : oPlayerHealth.setHealth(oPlayer.__get__hp(), false); oFoeHealth.setHealth(oFoe.__get__hp(), false); oPlayer.setState(BattleCharacter.sSTATE_WIN); oFoe.setState(BattleCharacter.sSTATE_DEATH); mcRef.mcXp._visible = true; oXPSplat = new XPSplat(mcRef.mcXp, 100, oFoe.__get__experience(), "experience gained"); if (bTrap) { break; } switch (oFoe.__get__bodyData().body) { case DataEnnemies.sGOBLIN : Achievements.addAchievement(Achievements.nGOBLINS, 1); break; case DataEnnemies.sORC : Achievements.addAchievement(Achievements.nORCS, 1); break; case DataEnnemies.sDRAGON : Achievements.addAchievement(Achievements.nDRAGONS, 1); if (oFoe.__get__name() == GenerateDungeon.ARRAY_PARAM_BOSS[0][GenerateDungeon.ARRAY_PARAM_BOSS[0].length - 1]) { Achievements.addAchievement(Achievements.nDEFEAT_FIRST_BOSS, 1); } break; case DataEnnemies.sKROKEDRILOS : Achievements.addAchievement(Achievements.nKROKEDRILOS, 1); break; case DataEnnemies.sANUBIS : Achievements.addAchievement(Achievements.nANUBIS, 1); if (oFoe.__get__name() != GenerateDungeon.ARRAY_PARAM_BOSS[1][GenerateDungeon.ARRAY_PARAM_BOSS[1].length - 1]) { break; } Achievements.addAchievement(Achievements.nDEFEAT_SECOND_BOSS, 1); } if (bBoss) { Achievements.addAchievement(Achievements.nDEFEAT_TOTAL_BOSSES, 1); } Achievements.addAchievement(Achievements.nENNEMIES, 1); } } sPhase = _sPhase; } function setPlayerTop(_bPlayerTop, _bPlayerMiddle, _bPlayerBottom) { if ((_bPlayerTop && (oPlayer.__get__upper().getDepth() < oFoe.__get__upper().getDepth())) || ((!_bPlayerTop) && (oPlayer.__get__upper().getDepth() > oFoe.__get__upper().getDepth()))) { oPlayer.__get__upper().swapDepths(oFoe.__get__upper()); } if ((_bPlayerMiddle && (oPlayer.__get__Mc().getDepth() < oFoe.__get__Mc().getDepth())) || ((!_bPlayerMiddle) && (oPlayer.__get__Mc().getDepth() > oFoe.__get__Mc().getDepth()))) { oPlayer.__get__Mc().swapDepths(oFoe.__get__Mc()); } if ((_bPlayerBottom && (oPlayer.__get__lower().getDepth() < oFoe.__get__lower().getDepth())) || ((!_bPlayerBottom) && (oPlayer.__get__lower().getDepth() > oFoe.__get__lower().getDepth()))) { oPlayer.__get__lower().swapDepths(oFoe.__get__lower()); } } function attackChosen(_sAttack) { Achievements.beatTimer(); var _local8 = oFoe.getAttack(_sAttack, oPlayer.__get__luck()); var _local3; var _local4; var _local2 = 1; var _local5 = DataLevelUp.getSkill("Vampirism", oPlayer.__get__archtype(), oPlayer.__get__skill()); if (bBoss) { _local2 = _local2 + DataLevelUp.getSkill("HeroicAdversary", oPlayer.__get__archtype(), oPlayer.__get__skill()); } if (bTrap) { oFoeSplat.setDamage(1); oFoe.setDamage(1); } switch (_local8) { case sROCK : switch (_sAttack) { case sROCK : _local3 = DataEnnemies.getAttackState(oPlayer.__get__bodyData(), oFoe.__get__bodyData(), BattleCharacter.sSTATE_NULLROCK); _local4 = DataEnnemies.getAttackState(oFoe.__get__bodyData(), oPlayer.__get__bodyData(), BattleCharacter.sSTATE_NULLROCK); if (!bTrap) { var _local7 = Math.min(Math.floor(oFoe.__get__rock() / 2), Math.max(1, Math.floor((oFoe.__get__rock() - oPlayer.__get__endurance()) / 2))); oPlayerSplat.setDamage(_local7); oPlayer.setDamage(_local7); oFoeSplat.setDamage(Math.floor((oPlayer.__get__rock() * _local2) / 2)); oFoe.setDamage(Math.floor((oPlayer.__get__rock() * _local2) / 2)); } break; case sPAPER : _local3 = DataEnnemies.getAttackState(oPlayer.__get__bodyData(), oFoe.__get__bodyData(), BattleCharacter.sSTATE_GETPAPER); _local4 = DataEnnemies.getAttackState(oFoe.__get__bodyData(), oPlayer.__get__bodyData(), BattleCharacter.sSTATE_PAPER); if (!bTrap) { Achievements.addAchievement(Achievements.nTOTAL_ASS, 1); oFoeSplat.setDamage(Math.floor(oPlayer.__get__paper() * _local2)); oFoe.setDamage(Math.floor(oPlayer.__get__paper() * _local2)); if (_local5 > 0) { oPlayerSplat.setHeal(Math.max(1, Math.floor((oPlayer.__get__paper() * _local2) * _local5))); oPlayer.setHeal(Math.max(1, Math.floor((oPlayer.__get__paper() * _local2) * _local5))); } } break; case sSCISSORS : _local3 = DataEnnemies.getAttackState(oPlayer.__get__bodyData(), oFoe.__get__bodyData(), BattleCharacter.sSTATE_GETROCK); _local4 = DataEnnemies.getAttackState(oFoe.__get__bodyData(), oPlayer.__get__bodyData(), BattleCharacter.sSTATE_ROCK); var _local7 = Math.min(oFoe.__get__rock(), Math.max(1, oFoe.__get__rock() - oPlayer.__get__endurance())); oPlayerSplat.setDamage(_local7); oPlayer.setDamage(_local7); } break; case sPAPER : switch (_sAttack) { case sROCK : _local3 = DataEnnemies.getAttackState(oPlayer.__get__bodyData(), oFoe.__get__bodyData(), BattleCharacter.sSTATE_PAPER); _local4 = DataEnnemies.getAttackState(oFoe.__get__bodyData(), oPlayer.__get__bodyData(), BattleCharacter.sSTATE_GETPAPER); _local7 = Math.min(oFoe.__get__paper(), Math.max(1, oFoe.__get__paper() - oPlayer.__get__endurance())); oPlayerSplat.setDamage(_local7); oPlayer.setDamage(_local7); break; case sPAPER : _local3 = DataEnnemies.getAttackState(oPlayer.__get__bodyData(), oFoe.__get__bodyData(), BattleCharacter.sSTATE_NULLPAPER); _local4 = DataEnnemies.getAttackState(oFoe.__get__bodyData(), oPlayer.__get__bodyData(), BattleCharacter.sSTATE_NULLPAPER); if (!bTrap) { _local7 = Math.min(Math.floor(oFoe.__get__paper() / 2), Math.max(1, Math.floor((oFoe.__get__paper() - oPlayer.__get__endurance()) / 2))); oPlayerSplat.setDamage(_local7); oPlayer.setDamage(_local7); oFoeSplat.setDamage(Math.floor((oPlayer.__get__paper() * _local2) / 2)); oFoe.setDamage(Math.floor((oPlayer.__get__paper() * _local2) / 2)); } break; case sSCISSORS : _local3 = DataEnnemies.getAttackState(oPlayer.__get__bodyData(), oFoe.__get__bodyData(), BattleCharacter.sSTATE_GETSCISSORS); _local4 = DataEnnemies.getAttackState(oFoe.__get__bodyData(), oPlayer.__get__bodyData(), BattleCharacter.sSTATE_SCISSORS); if (bTrap) { break; } Achievements.addAchievement(Achievements.nTOTAL_MOUTH, 1); oFoeSplat.setDamage(Math.floor(oPlayer.__get__scissors() * _local2)); oFoe.setDamage(Math.floor(oPlayer.__get__scissors() * _local2)); if (_local5 <= 0) { break; } oPlayerSplat.setHeal(Math.max(1, Math.floor((oPlayer.__get__scissors() * _local2) * _local5))); oPlayer.setHeal(Math.max(1, Math.floor((oPlayer.__get__scissors() * _local2) * _local5))); } break; case sSCISSORS : switch (_sAttack) { case sROCK : _local3 = DataEnnemies.getAttackState(oPlayer.__get__bodyData(), oFoe.__get__bodyData(), BattleCharacter.sSTATE_ROCK); _local4 = DataEnnemies.getAttackState(oFoe.__get__bodyData(), oPlayer.__get__bodyData(), BattleCharacter.sSTATE_GETROCK); if (!bTrap) { Achievements.addAchievement(Achievements.nTOTAL_COCK, 1); oFoeSplat.setDamage(Math.floor(oPlayer.__get__rock() * _local2)); oFoe.setDamage(Math.floor(oPlayer.__get__rock() * _local2)); if (_local5 > 0) { oPlayerSplat.setHeal(Math.max(1, Math.floor((oPlayer.__get__rock() * _local2) * _local5))); oPlayer.setHeal(Math.max(1, Math.floor((oPlayer.__get__rock() * _local2) * _local5))); } } break; case sPAPER : _local3 = DataEnnemies.getAttackState(oPlayer.__get__bodyData(), oFoe.__get__bodyData(), BattleCharacter.sSTATE_SCISSORS); _local4 = DataEnnemies.getAttackState(oFoe.__get__bodyData(), oPlayer.__get__bodyData(), BattleCharacter.sSTATE_GETSCISSORS); _local7 = Math.min(oFoe.__get__scissors(), Math.max(1, oFoe.__get__scissors() - oPlayer.__get__endurance())); oPlayerSplat.setDamage(_local7); oPlayer.setDamage(_local7); if (!bTrap) { Achievements.addAchievement(Achievements.nASS_MOUTH, 1); } break; case sSCISSORS : _local3 = DataEnnemies.getAttackState(oPlayer.__get__bodyData(), oFoe.__get__bodyData(), BattleCharacter.sSTATE_NULLSCISSORS); _local4 = DataEnnemies.getAttackState(oFoe.__get__bodyData(), oPlayer.__get__bodyData(), BattleCharacter.sSTATE_NULLSCISSORS); if (bTrap) { break; } _local7 = Math.min(Math.floor(oFoe.__get__scissors() / 2), Math.max(1, Math.floor((oFoe.__get__scissors() - oPlayer.__get__endurance()) / 2))); oPlayerSplat.setDamage(_local7); oPlayer.setDamage(_local7); oFoeSplat.setDamage(Math.floor((oPlayer.__get__scissors() * _local2) / 2)); oFoe.setDamage(Math.floor((oPlayer.__get__scissors() * _local2) / 2)); } } oPlayer.setAttack(_local3); oFoe.setAttack(_local4); setPlayerTop(_local3.upperover, _local3.midover, _local3.lowerover); setPhase(sPHASE_BATTLE_EFFECT); } function endBattleEffect() { if (oPlayer.__get__hp() <= 0) { if (!oPlayer.hasEquipment()) { setPhase(sPHASE_PLAYER_DEATH); } else { setPhase(sPHASE_ITEM_HEAL); } } else if (oFoe.__get__hp() <= 0) { setPhase(sPHASE_FOE_DEATH); } else { setPhase(sPHASE_CHOOSE); } } function getPlayerHealth() { return(oPlayer.__get__hp()); } function getExperience() { return(oFoe.__get__experience()); } function getEquipment() { return(oPlayer.__get__equipment()); } function getChanges() { return(oPlayer.__get__changes()); } var sPHASE_CHOOSE = "Choose"; var sPHASE_BATTLE_EFFECT = "BattleEffect"; var sPHASE_PLAYER_DEATH = "PlayerDeath"; var sPHASE_FOE_DEATH = "FoeDeath"; var sPHASE_ITEM_HEAL = "ItemHeal"; static var sROCK = "Rock"; static var sPAPER = "Paper"; static var sSCISSORS = "Scissors"; }
Symbol 1274 MovieClip [__Packages.BattleCharacter] Frame 0
class BattleCharacter extends library.State { var nRockAtt, nPaperAtt, nScissorAtt, nHP, nMaxHP, sArmor, sBody, sCock, sHead, sName, fLose, mcUpper, mcRef, mcLower, nInitXPos, nInitYPos, sState, nDelay, oColor, oStomachColor, oCockColor, oCockHeadColor, oTailTipColor, oColorArmor; function BattleCharacter (_oChar, _fLose) { super(); nRockAtt = 2; nPaperAtt = 2; nScissorAtt = 2; nHP = 20; nMaxHP = 20; sArmor = _oChar.armor; sBody = _oChar.body; sCock = _oChar.cock; sHead = _oChar.head; nRockAtt = _oChar.rock; nPaperAtt = _oChar.paper; nScissorAtt = _oChar.scissors; sName = _oChar.name; fLose = _fLose; setState(sSTATE_IDLE); } function setMc(_mcUpper, _mcRef, _mcLower) { mcUpper = _mcUpper; mcRef = _mcRef; mcLower = _mcLower; nInitXPos = mcRef._x; nInitYPos = mcRef._y; setState(sState); } function startDeath() { nDelay = 53; } function doDeath() { nDelay--; if (nDelay == 0) { fLose(); } } function setAttack(_oChar) { if (sState != _oChar.state) { setState(_oChar.state); setBody(_oChar); mcRef._x = mcRef._x + _oChar.xpos; mcLower._x = mcLower._x + _oChar.xpos; mcUpper._x = mcUpper._x + _oChar.xpos; mcRef._y = mcRef._y + _oChar.ypos; mcLower._y = mcLower._y + _oChar.ypos; mcUpper._y = mcUpper._y + _oChar.ypos; } } function setState(_sState) { mcRef._x = nInitXPos; mcRef._y = nInitYPos; mcLower._x = nInitXPos; mcLower._y = nInitYPos; mcUpper._x = nInitXPos; mcUpper._y = nInitYPos; mcLower.gotoAndStop(_sState); mcUpper.gotoAndStop(_sState); super.setState(_sState); setBody(bodyData); } function setColors(_mcRef) { var _local2 = new flash.geom.Transform(_mcRef.mcHead); _local2.colorTransform = oColor; _local2 = new flash.geom.Transform(_mcRef.mcFace); _local2.colorTransform = oStomachColor; _local2 = new flash.geom.Transform(_mcRef.mcFront); _local2.colorTransform = oColor; _local2 = new flash.geom.Transform(_mcRef.mcFrontHead); _local2.colorTransform = oColor; _local2 = new flash.geom.Transform(_mcRef.mcFrontStomach); _local2.colorTransform = oStomachColor; _local2 = new flash.geom.Transform(_mcRef.mcBody); _local2.colorTransform = oColor; _local2 = new flash.geom.Transform(_mcRef.mcStomach); _local2.colorTransform = oStomachColor; _local2 = new flash.geom.Transform(_mcRef.mcCock); _local2.colorTransform = oCockColor; _local2 = new flash.geom.Transform(_mcRef.mcCockHead); _local2.colorTransform = oCockHeadColor; _local2 = new flash.geom.Transform(_mcRef.mcTailTip); _local2.colorTransform = oTailTipColor; _local2 = new flash.geom.Transform(_mcRef.mcTail); _local2.colorTransform = oColor; _local2 = new flash.geom.Transform(_mcRef.mcBack); _local2.colorTransform = oColor; _local2 = new flash.geom.Transform(_mcRef.mcBackStomach); _local2.colorTransform = oStomachColor; _local2 = new flash.geom.Transform(_mcRef.mcBackCockHead); _local2.colorTransform = oCockHeadColor; _local2 = new flash.geom.Transform(_mcRef.mcArmor); _local2.colorTransform = oColorArmor; _local2 = new flash.geom.Transform(_mcRef.mcBackArmor); _local2.colorTransform = oColorArmor; } function setBody(_oChar) { mcRef.mcState.gotoAndStop(_oChar.body); mcLower.mcState.gotoAndStop(_oChar.body); mcUpper.mcState.gotoAndStop(_oChar.body); mcRef.mcState.mcArmor.gotoAndStop(_oChar.armor); mcRef.mcState.mcCock.gotoAndStop(_oChar.cock); mcRef.mcState.mcCockHead.gotoAndStop(_oChar.cock); mcRef.mcState.mcHead.gotoAndStop(_oChar.head); mcRef.mcState.mcFace.gotoAndStop(_oChar.head); mcRef.mcState.mcNose.gotoAndStop(_oChar.head); mcRef.mcState.mcBack._visible = false; mcRef.mcState.mcBackStomach._visible = false; mcRef.mcState.mcBackNose._visible = false; mcRef.mcState.mcBackCockHead._visible = false; mcRef.mcState.mcBackArmor._visible = false; mcRef.mcState.mcFront._visible = false; mcRef.mcState.mcFrontStomach._visible = false; mcRef.mcState.mcFrontArmor._visible = false; mcRef.mcState.mcFrontNose._visible = false; mcRef.mcState.mcFrontHead._visible = false; mcLower.mcState.mcBack.gotoAndStop(_oChar.back); mcLower.mcState.mcBackArmor.gotoAndStop(_oChar.armor); mcLower.mcState.mcBackStomach.gotoAndStop(_oChar.armor); mcLower.mcState.mcBackStomach.gotoAndStop(_oChar.armor); mcLower.mcState.mcBackCockHead.gotoAndStop(_oChar.cock); mcLower.mcState.mcArmor._visible = false; mcLower.mcState.mcBody._visible = false; mcLower.mcState.mcCock._visible = false; mcLower.mcState.mcCockHead._visible = false; mcLower.mcState.mcStomach._visible = false; mcLower.mcState.mcTail._visible = false; mcLower.mcState.mcTailTip._visible = false; mcLower.mcState.mcHead._visible = false; mcLower.mcState.mcFace._visible = false; mcLower.mcState.mcNose._visible = false; mcLower.mcState.mcFront._visible = false; mcLower.mcState.mcFrontStomach._visible = false; mcLower.mcState.mcFrontArmor._visible = false; mcLower.mcState.mcFrontNose._visible = false; mcLower.mcState.mcFrontHead._visible = false; mcUpper.mcState.mcFrontArmor.gotoAndStop(_oChar.armor); mcUpper.mcState.mcFrontHead.gotoAndStop(_oChar.head); mcUpper.mcState.mcArmor._visible = false; mcUpper.mcState.mcBody._visible = false; mcUpper.mcState.mcCock._visible = false; mcUpper.mcState.mcCockHead._visible = false; mcUpper.mcState.mcStomach._visible = false; mcUpper.mcState.mcTail._visible = false; mcUpper.mcState.mcTailTip._visible = false; mcUpper.mcState.mcHead._visible = false; mcUpper.mcState.mcFace._visible = false; mcUpper.mcState.mcNose._visible = false; mcUpper.mcState.mcBack._visible = false; mcUpper.mcState.mcBackArmor._visible = false; mcUpper.mcState.mcBackStomach._visible = false; mcUpper.mcState.mcBackNose._visible = false; mcUpper.mcState.mcBackCockHead._visible = false; setColors(mcRef.mcState); setColors(mcLower.mcState); setColors(mcUpper.mcState); } function setDamage(_nDamage) { nHP = nHP - _nDamage; nHP = Math.max(0, nHP); } function setHeal(_nDamage) { nHP = Math.max(0, nHP); nHP = Math.min(nHP + _nDamage, nMaxHP); } function get rock() { return(nRockAtt); } function get paper() { return(nPaperAtt); } function get scissors() { return(nScissorAtt); } function get hp() { return(nHP); } function get maxhp() { return(nMaxHP); } function get name() { return(sName); } function get lower() { return(mcLower); } function get upper() { return(mcUpper); } function get bodyData() { var _local2 = new Object(); _local2.armor = sArmor; _local2.body = sBody; _local2.cock = sCock; _local2.head = sHead; return(_local2); } static var sSTATE_IDLE = "Idle"; static var sSTATE_ROCK = "Rock"; static var sSTATE_PAPER = "Paper"; static var sSTATE_SCISSORS = "Scissors"; static var sSTATE_GETROCK = "GetRock"; static var sSTATE_GETPAPER = "GetPaper"; static var sSTATE_GETSCISSORS = "GetScissors"; static var sSTATE_NULLROCK = "NullRock"; static var sSTATE_NULLPAPER = "NullPaper"; static var sSTATE_NULLSCISSORS = "NullScissors"; static var sSTATE_DEATH = "Death"; static var sSTATE_WIN = "Win"; }
Symbol 1275 MovieClip [__Packages.PlayerBattleCharacter] Frame 0
class PlayerBattleCharacter extends BattleCharacter { var oColor, oStomachColor, oTailTipColor, oCockColor, oCockHeadColor, nMaxHP, nHP, nLuck, nEndurance, aEquipment, nSkill, nArchtype, oChanges, nRockAtt, nPaperAtt, nScissorAtt; function PlayerBattleCharacter (_oPlayer, _fLose) { super(_oPlayer, _fLose); oColor = _oPlayer.color; oStomachColor = _oPlayer.stomachcolor; oTailTipColor = _oPlayer.tailtipcolor; oCockColor = _oPlayer.cockcolor; oCockHeadColor = _oPlayer.cockheadcolor; nMaxHP = _oPlayer.maxhealth; nHP = _oPlayer.health; nLuck = _oPlayer.luck; nEndurance = _oPlayer.endurance; aEquipment = _oPlayer.aEquipment; nSkill = _oPlayer.skill; nArchtype = _oPlayer.archtype; oChanges = new Object(); oChanges.rock = 0; oChanges.paper = 0; oChanges.scissors = 0; oChanges.maxhealth = 0; oChanges.light = 0; oChanges.endurance = 0; oChanges.luck = 0; } function useEquipment() { var _local3 = 0; var _local2; _local2 = 0; while (_local2 < aEquipment.length) { if (aEquipment[_local2].health > 0) { nHP = nHP + aEquipment[_local2].health; _local3 = _local3 + aEquipment[_local2].health; oChanges.rock = oChanges.rock + aEquipment[_local2].rock; oChanges.paper = oChanges.paper + aEquipment[_local2].paper; oChanges.scissors = oChanges.scissors + aEquipment[_local2].scissors; oChanges.maxhealth = oChanges.maxhealth + aEquipment[_local2].maxhealth; oChanges.light = oChanges.light + aEquipment[_local2].light; oChanges.endurance = oChanges.endurance + aEquipment[_local2].endurance; oChanges.luck = oChanges.luck + aEquipment[_local2].luck; nRockAtt = nRockAtt - aEquipment[_local2].rock; nPaperAtt = nPaperAtt - aEquipment[_local2].paper; nScissorAtt = nScissorAtt - aEquipment[_local2].scissors; nMaxHP = nMaxHP - aEquipment[_local2].maxhealth; nEndurance = nEndurance - aEquipment[_local2].endurance; nLuck = nLuck - aEquipment[_local2].luck; aEquipment.splice(_local2, 1); nHP = Math.min(nHP, nMaxHP); _local2--; break; } _local2++; } return(_local3); } function hasEquipment() { var _local3 = 0; var _local4 = false; var _local2; _local2 = 0; while (_local2 < aEquipment.length) { if (aEquipment[_local2].health > 0) { _local3 = _local3 + aEquipment[_local2].health; if ((nHP + _local3) > 0) { _local4 = true; break; } } _local2++; } return(_local4); } function get equipment() { return(aEquipment); } function get luck() { return(nLuck); } function get endurance() { return(nEndurance); } function get changes() { return(oChanges); } function get archtype() { return(nArchtype); } function get skill() { return(nSkill); } function get drainlife() { return(DataLevelUp.getSkill("DrainLife", nArchtype, nSkill)); } }
Symbol 1276 MovieClip [__Packages.DataLevelUp] Frame 0
class DataLevelUp { function DataLevelUp () { } static function levelUp(_nArchtype, _nLevel) { var _local1 = new Object(); if (nMAX_LEVEL <= _nLevel) { _local1.rock = Math.floor(_nLevel / 12); _local1.paper = Math.floor(_nLevel / 12); _local1.scissors = Math.floor(_nLevel / 12); _local1.health = Math.floor(_nLevel / 2); _local1.light = 1; if (((_nLevel - nMAX_LEVEL) / 12) == Math.floor((_nLevel - nMAX_LEVEL) / 12)) { _local1.luck = 1; } else { _local1.luck = 0; } if (((_nLevel - nMAX_LEVEL) / 3) == Math.floor((_nLevel - nMAX_LEVEL) / 3)) { _local1.endurance = 1; } else { _local1.endurance = 0; } _local1.equipment = 0; _local1.inventory = 0; _local1.skill = 0; _local1.nextlevel = 0; _local1.nextlevel = Math.floor((((_nLevel + 1) * (_nLevel + 1)) * 150) * (_nLevel / 6.5)); } else { _local1.rock = aROCK[_nArchtype][_nLevel]; _local1.paper = aPAPER[_nArchtype][_nLevel]; _local1.scissors = aSCISSORS[_nArchtype][_nLevel]; _local1.health = aHEALTH[_nArchtype][_nLevel]; _local1.light = 1; _local1.luck = aLUCK[_nArchtype][_nLevel]; _local1.endurance = aENDURANCE[_nArchtype][_nLevel]; _local1.equipment = aEQUIPMENT[_nArchtype][_nLevel]; _local1.inventory = aINVENTORY[_nArchtype][_nLevel]; _local1.skill = aSKILL_BOOST[_nArchtype][_nLevel]; _local1.nextlevel = aNEXT_LEVEL[_nArchtype][_nLevel]; } return(_local1); } static function getSkill(_sSkill, _nArchtype, _nSkill) { var _local4 = 0; var _local1; _local1 = 0; while (_local1 < _nSkill) { if (aSKILL[_nArchtype][_local1].skill == _sSkill) { _local4 = aSKILL[_nArchtype][_local1][_sSkill.toLowerCase()]; } _local1++; } return(_local4); } static var aARCHTYPES = new Array("Night Stalker"); static var aROCK = new Array(new Array(3, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5), new Array(2, 1, 1, 1, 1, 1, 2, 2, 2, 3, 3, 4, 5, 7, 7, 10), new Array(2, 1, 2, 2, 3, 3, 4, 5, 5, 6, 6, 6, 6, 8, 13, 17)); static var aPAPER = new Array(new Array(3, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5), new Array(2, 1, 1, 1, 1, 1, 2, 2, 2, 3, 3, 4, 5, 7, 7, 10), new Array(2, 1, 2, 2, 3, 3, 4, 5, 5, 6, 6, 6, 6, 8, 13, 17)); static var aSCISSORS = new Array(new Array(3, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5), new Array(2, 1, 1, 1, 1, 1, 2, 2, 2, 3, 3, 4, 5, 7, 7, 10), new Array(2, 1, 2, 2, 3, 3, 4, 5, 5, 6, 6, 6, 6, 8, 13, 17)); static var aHEALTH = new Array(new Array(20, 7, 7, 7, 8, 8, 8, 8, 9, 9, 9, 10, 10, 10, 10, 11, 11, 12, 12, 13, 13, 13, 14, 14, 14, 15, 15, 15, 15, 16, 16, 16, 17, 17, 17, 18, 18, 18, 19, 19, 19, 20, 20, 20, 20, 20, 21, 22, 23, 24, 25), new Array(20, 4, 7, 7, 10, 11, 15, 18, 20, 27, 30, 35, 36, 40, 45), new Array(20, 7, 8, 10, 13, 15, 20, 23, 27, 32, 38, 40, 43, 47, 52)); static var aINVENTORY = new Array(new Array(6, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1), new Array(0, 4, 7, 7, 10, 11, 15, 18, 20, 27, 30, 35, 36, 40, 45), new Array(0, 7, 8, 10, 13, 15, 20, 23, 27, 32, 38, 40, 43, 47, 52)); static var aEQUIPMENT = new Array(new Array(2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1), new Array(4, 0, 0, 1, 0, 0, 15, 18, 20, 27, 30, 35, 36, 40, 45), new Array(0, 7, 8, 10, 13, 15, 20, 23, 27, 32, 38, 40, 43, 47, 52)); static var aLUCK = new Array(new Array(0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1), new Array(0, 4, 7, 7, 10, 11, 15, 18, 20, 27, 30, 35, 36, 40, 45), new Array(0, 7, 8, 10, 13, 15, 20, 23, 27, 32, 38, 40, 43, 47, 52)); static var aENDURANCE = new Array(new Array(0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1), new Array(0, 0, 0, 1, 0, 1, 1, 1, 1, 2, 1, 2, 3, 3, 3, 3), new Array(0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2)); static var aSKILL_BOOST = new Array(new Array(0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); static var aNEXT_LEVEL = new Array(new Array(150, 400, 1000, 2050, 3650, 5950, 9100, 13200, 18350, 24750, 32500, 41750, 52600, 65150, 79550, 95950, 114450, 135250, 158600, 184600, 213400, 245150, 280000, 318050, 359450, 404350, 452850, 505100, 561250, 621500), new Array(0, 0, 0, 1, 0, 1, 1, 1, 1, 2, 1, 2, 3, 3, 3, 3), new Array(0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2)); static var aSKILL = new Array(new Array({name:"Night Vision", skill:"NightVision", light:1, display:"+1", text:"Night Vision\nYou can see further in the dark."}, {name:"Dungeon Crawler", skill:"DungeonCrawler", dungeoncrawler:0.15, display:"+10%", text:"Dungeon Crawler\nIncreases experience gained at the end of a dungeon."}, {name:"Lockpick", skill:"LockPick", lockpick:0.25, display:"+25%", text:"Lock Picking\nTrapped chests appear in grey and 25% will be disabled."}, {name:"Heroic Adversary", skill:"HeroicAdversary", heroicadversary:0.15, display:"+15%", text:"Heroic Adversary\nYour attacks against unique foes become more potent."}, {name:"Dungeon Crawler", skill:"DungeonCrawler", dungeoncrawler:0.2, display:"+20%", text:"Dungeon Crawler\nIncreases experience gained at the end of a dungeon."}, {name:"Vampirism", skill:"Vampirism", vampirism:0.1, display:"+10%", text:"Vampirism\nEvery successful attack increases your vigor."}, {name:"Night Vision", skill:"NightVision", light:2, display:"+2", text:"Night Vision\nYou can see further in the dark."}, {name:"Heroic Adversary", skill:"HeroicAdversary", heroicadversary:0.3, display:"+30%", text:"Heroic Adversary\nYour attacks against unique foes become more potent."}, {name:"Lockpick", skill:"LockPick", lockpick:0.5, display:"+50%", text:"Lock Picking\nTrapped chests appear in grey and 50% will be disabled."}, {name:"Dungeon Crawler", skill:"DungeonCrawler", dungeoncrawler:0.5, display:"+50%", text:"Dungeon Crawler\nIncreases experience gained at the end of a dungeon."}, {name:"Lockpick", skill:"LockPick", lockpick:0.8, display:"+80%", text:"Lock Picking\nTrapped chests appear in grey and 80% will be disabled."}, {name:"Vampirism", skill:"Vampirism", vampirism:0.2, display:"+20%", text:"Vampirism\nEvery successful attack increases your vigor."}, {name:"Dungeon Crawler", skill:"DungeonCrawler", dungeoncrawler:0.4, display:"+40%", text:"Dungeon Crawler\nIncreases experience gained at the end of a dungeon."}, {name:"Heroic Adversary", skill:"HeroicAdversary", heroicadversary:0.3, display:"+30%", text:"Heroic Adversary\nYour attacks against unique foes become more potent."}, {name:"Night Vision", skill:"NightVision", light:3, display:"+3", text:"Night Vision\nYou can see further in the dark."}, {name:"Lockpick", skill:"LockPick", lockpick:0.75, display:"+75%", text:"Lock Picking\nTrapped chests appear in grey and can be disabled."}, {name:"Dungeon Crawler", skill:"DungeonCrawler", dungeoncrawler:0.5, display:"+50%", text:"Dungeon Crawler\nIncreases experience gained at the end of a dungeon."}, {name:"Heroic Adversary", skill:"HeroicAdversary", heroicadversary:0.4, display:"+40%", text:"Heroic Adversary\nYour attacks against unique foes become more potent."}, {name:"Vampirism", skill:"Vampirism", vampirism:0.3, display:"+30%", text:"Vampirism\nEvery successful attack increases your vigor."}), new Array({name:"Night Vision", skill:"NightVision", light:2}, {name:"Night Vision", skill:"Armor", ignoreattacks:1}), new Array({name:"Night Vision", skill:"NightVision", light:2}, {name:"Armor", skill:"Armor", ignoreattacks:1})); static var nMAX_LEVEL = 30; }
Symbol 1277 MovieClip [__Packages.FoeBattleCharacter] Frame 0
class FoeBattleCharacter extends BattleCharacter { var oColor, oStomachColor, oTailTipColor, oCockColor, oCockHeadColor, oColorArmor, nRockProb, nPaperProb, nMaxHP, nHP, nExperience; function FoeBattleCharacter (_oFoe, _fLose) { super(_oFoe, _fLose); oColor = _oFoe.color; oStomachColor = _oFoe.stomachcolor; oTailTipColor = _oFoe.tailtipcolor; oCockColor = _oFoe.cockcolor; oCockHeadColor = _oFoe.cockheadcolor; oColorArmor = _oFoe.armorcolor; nRockProb = _oFoe.rockprob; nPaperProb = _oFoe.paperprob; nMaxHP = _oFoe.health; nHP = nMaxHP; nExperience = _oFoe.experience; } function getAttack(_sAttack, _nLuck) { var _local2 = nRockProb; var _local3 = nPaperProb; switch (_sAttack) { case Battle.sROCK : _local3 = _local3 - _nLuck; _local2 = _local2 - Math.floor(_nLuck / 2); break; case Battle.sPAPER : _local2 = _local2 + _nLuck; _local3 = _local3 + Math.floor(_nLuck / 2); break; default : _local2 = _local2 - _nLuck; _local3 = _local3 + Math.floor(_nLuck / 2); if (_local2 >= 0) { break; } _local3 = _local3 + Math.abs(_local2); _local2 = 0; } var _local6 = Math.floor(Math.random() * 100); if (_local6 < _local2) { _sAttack = Battle.sROCK; } else if (_local6 < _local3) { _sAttack = Battle.sPAPER; } else { _sAttack = Battle.sSCISSORS; } return(_sAttack); } function setColors(_mcRef) { super.setColors(_mcRef); var _local3 = new flash.geom.Transform(_mcRef.mcArmor); _local3.colorTransform = oColorArmor; _local3 = new flash.geom.Transform(_mcRef.mcBackArmor); _local3.colorTransform = oColorArmor; _local3 = new flash.geom.Transform(_mcRef.mcFrontArmor); _local3.colorTransform = oColorArmor; } function get experience() { return(nExperience); } }
Symbol 1278 MovieClip [__Packages.BattleHealth] Frame 0
class BattleHealth { var bBeyondZero, nDecrementHealth, nCurrentHealth, nDisplayedHealth, nMaxHealth, sName, mcRef, __get__mc; function BattleHealth (_bBeyondZero) { bBeyondZero = _bBeyondZero; } function enterFrame() { if (nDecrementHealth > 0) { if (nDisplayedHealth > nCurrentHealth) { nDisplayedHealth = nDisplayedHealth - nDecrementHealth; if (nDisplayedHealth < nCurrentHealth) { nDisplayedHealth = nCurrentHealth; nDecrementHealth = 0; } showHp(); } } else if (nDecrementHealth < 0) { if (nDisplayedHealth < nCurrentHealth) { nDisplayedHealth = nDisplayedHealth - nDecrementHealth; if (nDisplayedHealth > nCurrentHealth) { nDisplayedHealth = nCurrentHealth; nDecrementHealth = 0; } showHp(); } } } function init(_nHealth, _nMaxHealth, _sName) { nCurrentHealth = _nHealth; nDisplayedHealth = _nHealth; nMaxHealth = _nMaxHealth; sName = _sName; } function setHealth(_nHealth, _bGradual) { mcRef.mcHealthText.txtHP.text = (nCurrentHealth + "/") + nMaxHealth; mcRef.gotoAndStop(Math.max(1, Math.ceil(mcRef._totalFrames * (nCurrentHealth / nMaxHealth)))); nDecrementHealth = Math.max(Math.floor((nCurrentHealth - _nHealth) / nFRAMES_LOSE), 1); if (nCurrentHealth < _nHealth) { nDecrementHealth = nDecrementHealth * -1; } nCurrentHealth = _nHealth; } function showHp() { mcRef.mcHealthText.txtHP.text = (Math.max(0, nDisplayedHealth) + "/") + nMaxHealth; mcRef.gotoAndStop(Math.max(1, Math.ceil(mcRef._totalFrames * (nDisplayedHealth / nMaxHealth)))); } function set mc(_mcRef) { mcRef = _mcRef; showHp(); //return(__get__mc()); } static var nFRAMES_LOSE = 6; }
Symbol 1279 MovieClip [__Packages.Splat] Frame 0
class Splat extends library.State { var fEndSplat, nX, mcRef, nY, setState, isStateComplete; function Splat (_mcRef, _fEndSplat) { super(_mcRef); fEndSplat = _fEndSplat; nX = mcRef._x; nY = mcRef._y; setState(sSTATE_HIDDEN); } function doDamage() { if (isStateComplete()) { setState(sSTATE_HIDDEN); fEndSplat(); } } function doHeal() { if (isStateComplete()) { setState(sSTATE_HIDDEN); fEndSplat(); } } function doResist() { if (isStateComplete()) { setState(sSTATE_HIDDEN); fEndSplat(); } } function doNoEffect() { if (isStateComplete()) { setState(sSTATE_HIDDEN); fEndSplat(); } } function setDamage(_nDamage) { nX = mcRef._x + (Math.floor(Math.random() * 60) - 30); nY = mcRef._y + (Math.floor(Math.random() * 60) - 30); setState(sSTATE_DAMAGE); mcRef.mcState.mcText.txtText.text = _nDamage; var _local2 = Math.ceil(Math.random() * 6); mcRef.mcState.mcSplat.gotoAndStop("Splat" + _local2); } function setHeal(_nDamage) { nX = mcRef._x + (Math.floor(Math.random() * 60) - 30); nY = mcRef._y + (Math.floor(Math.random() * 60) - 30); setState(sSTATE_HEAL); mcRef.mcState.mcText.txtText.text = _nDamage; var _local2 = Math.ceil(Math.random() * 6); mcRef.mcState.mcSplat.gotoAndStop("Splat" + _local2); } function setNoEffect() { nX = mcRef._x + (Math.floor(Math.random() * 60) - 30); nY = mcRef._y + (Math.floor(Math.random() * 60) - 30); setState(sSTATE_NOEFFECT); var _local2 = Math.ceil(Math.random() * 6); mcRef.mcState.mcSplat.gotoAndStop("Splat" + _local2); } var sSTATE_DAMAGE = "Damage"; var sSTATE_HEAL = "Heal"; var sSTATE_RESIST = "Resist"; var sSTATE_NOEFFECT = "NoEffect"; var sSTATE_HIDDEN = "Hidden"; }
Symbol 1280 MovieClip [__Packages.XPSplat] Frame 0
class XPSplat extends library.State { var mcRef, nXP, sText, nDelay, setState; function XPSplat (_mcRef, _nDelay, _nXP, _sText) { super(_mcRef); mcRef._x + (Math.floor(Math.random() * 60) - 30); mcRef._y + (Math.floor(Math.random() * 60) - 30); nXP = _nXP; sText = _sText; if (_nDelay != -1) { nDelay = getTimer() + _nDelay; } else { _nDelay = -1; } setState(sSTATE_HIDDEN); } function doHidden() { if ((nDelay != -1) && (nDelay <= getTimer())) { setState(sSTATE_EXPERIENCE); } } function startExperience() { mcRef.mcState.mcText.txtText.text = sText; mcRef.mcState.mcNumber.txtText.text = "+" + nXP; var _local2 = Math.ceil(Math.random() * 6); mcRef.mcState.mcSplat.gotoAndStop("Splat" + _local2); } function doExperience() { if (mcRef.mcState._currentframe == mcRef.mcState._totalframes) { mcRef.mcState.stop(); } } static var sSTATE_EXPERIENCE = "Experience"; static var sSTATE_HIDDEN = "Hidden"; }
Symbol 1281 MovieClip [__Packages.library.MCButton] Frame 0
class library.MCButton extends library.State { var setState, mcRef; function MCButton (_mcRef, _fFunction) { super(_mcRef); setState("Idle"); mcRef.onRollOver = library.Delegate.create(this, setState, "Over"); mcRef.onRollOut = library.Delegate.create(this, setState, "Idle"); mcRef.onPress = library.Delegate.create(this, setState, "Down"); mcRef.onMouseUp = library.Delegate.create(this, setState, "Idle"); mcRef.onRelease = _fFunction; } }
Symbol 1282 MovieClip [__Packages.library.Delegate] Frame 0
class library.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, func) { var _local2 = function () { var _local3 = arguments.callee.target; var _local4 = arguments.callee.func; var _local2 = arguments.callee.arg; _local2 = _local2.concat(arguments); return(_local4.apply(_local3, _local2)); }; _local2.target = obj; _local2.func = func; _local2.arg = arguments.slice(2); return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }
Symbol 1283 MovieClip [__Packages.Tutorial] Frame 0
class Tutorial extends library.Popup { static var aTutorial, oPopup; function Tutorial () { super(); } static function init(_bTutorial) { aTutorial = new Array(); var _local1; _local1 = 0; while (_local1 < nTOTAL_TUTORIAL) { aTutorial[_local1] = _bTutorial; _local1++; } aTutorial[nLAST_SHOP] = true; } static function enterFrame() { keyPress(); oPopup.enterFrame(); } static function setMc(_mcRef, _nSection) { oPopup = new TutorialPopup(_mcRef); if (aTutorial[_nSection]) { aTutorial[_nSection] = false; oPopup.startTransition(); } } static function startPopup() { if (oPopup.__get__getState() == library.Popup.sSTATE_HIDDEN) { oPopup.startTransition(); } } static function keyPress() { if (Key.isDown(27)) { startPopup(); } } static function loadGame(_sLoadGame) { var _local1; _local1 = 0; while (_local1 < nTOTAL_TUTORIAL) { aTutorial[_local1] = _sLoadGame.substring(_local1, _local1 + 1) == "1"; _local1++; } } static function saveGame() { var _local2 = ""; var _local1; _local1 = 0; while (_local1 < nTOTAL_TUTORIAL) { if (aTutorial[_local1]) { _local2 = _local2 + "1"; } else { _local2 = _local2 + "0"; } _local1++; } return(_local2); } static function getTutorial(_nTutorial) { return(aTutorial[_nTutorial]); } static function active() { return(oPopup.__get__getState() != library.Popup.sSTATE_HIDDEN); } static var nTOTAL_TUTORIAL = 7; static var nSHOP = 0; static var nLEVEL = 1; static var nBATTLE = 2; static var nCHAR_SELECT = 3; static var nFIRST_SHOP = 4; static var nTRAP = 5; static var nLAST_SHOP = 6; }
Symbol 1284 MovieClip [__Packages.TutorialPopup] Frame 0
class TutorialPopup extends library.Popup { var setState, mcRef, oBtnContinue; function TutorialPopup (_mcRef) { super(_mcRef); setState(library.Popup.sSTATE_HIDDEN); } function startIn() { mcRef.mcState.mcState.btnContinue.gotoAndStop("Idle"); } function startIdle() { oBtnContinue = new library.MCButton(mcRef.mcState.btnContinue, library.Delegate.create(this, setState, library.Popup.sSTATE_OUT)); } function doIdle() { oBtnContinue.enterFrame(); } function startOut() { mcRef.mcState.mcState.btnContinue.gotoAndStop("Idle"); } }
Symbol 1285 MovieClip [__Packages.DataEnnemies] Frame 0
class DataEnnemies { static var aStarMonsters; function DataEnnemies () { } static function generateStarMonsterList(_nLevel) { aStarMonsters = new Array(); var _local3 = new Array(sGOBLIN, sGOBLIN, sGOBLIN, sGOBLIN, sGOBLIN, sGOBLIN, sORC, sORC, sORC, sORC, sORC, sDRAGON, sDRAGON, sKROKEDRILOS, sKROKEDRILOS, sKROKEDRILOS, sKROKEDRILOS, sKROKEDRILOS, sANUBIS, sANUBIS); var _local9; _local9 = 0; while (_local9 < 3) { var _local2 = Math.floor(Math.random() * _local3.length); var _local6 = setMentality(_local3[_local2]); var _local7 = setName(_local3[_local2]); var _local4 = setMainColor(_local7[1]); var _local8 = setMonsterItem(); var _local1 = new Object(_local3[_local2]); var _local5 = _nLevel - Math.round(Math.random()); _local1.name = (_local7[0] + " ") + _local3[_local2]; _local1 = setPhysical(_local1, _local8, _local3[_local2], _local8, "None"); _local1 = setMonster(_local1, setStat(_local3[_local2], _local5), setStat(_local3[_local2], _local5), setStat(_local3[_local2], _local5), setHealth(_local3[_local2], _local5), setExperience(_local3[_local2], _local5), 0, _local6[0], _local6[1] + _local6[0]); _local1.color = _local4; if (_local3[_local2] == sKROKEDRILOS) { _local1.stomachcolor = setStomachColor(_local4); } else { _local1.stomachcolor = _local1.color; } if (_local3[_local2] == sDRAGON) { _local1.cockheadcolor = _local4; } else if (_local3[_local2] == sKROKEDRILOS) { _local1.cockheadcolor = setCockColor(_local1.stomachcolor); } else { _local1.cockheadcolor = setCockColor(_local4); } if ((_local3[_local2] == sGOBLIN) || (_local3[_local2] == sORC)) { _local1.armorcolor = new flash.geom.ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); } else if ((_local3[_local2] == sDRAGON) && (_local1.armor == "None")) { _local1.armorcolor = setStomachColor(_local4); _local1.stomachcolor = _local1.armorcolor; } else { _local1.armorcolor = setMainColor("Any"); if (_local3[_local2] == sDRAGON) { _local1.stomachcolor = _local1.armorcolor; } } aStarMonsters.push(_local1); _local9++; } } static function getBoss(_sName, _nLevel) { var _local1 = new Object(); _local1.boss = true; _local1.state = BattleCharacter.sSTATE_IDLE; switch (_sName) { case "Bahamut" : _local1.name = "Bahamut"; _local1 = setPhysical(_local1, "Scales", sDRAGON, "Scales", "None"); _local1 = setMonster(_local1, 16, 16, 16, 86, 200, 0, 33, 66); _local1.color = new flash.geom.ColorTransform(1, 0.82, 0.04, 1, 0, 0, 0, 0); _local1.stomachcolor = new flash.geom.ColorTransform(1, 0, 0, 1, 0, 0, 0, 0); _local1.armorcolor = new flash.geom.ColorTransform(1, 0, 0, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(1, 0.82, 0.04, 1, 0, 0, 0, 0); break; case "Anubis" : _local1.name = "Anubis"; _local1 = setPhysical(_local1, "Gold", sANUBIS, "None", "None"); _local1 = setMonster(_local1, 45, 45, 45, 400, 500, 0, 33, 67); _local1.color = new flash.geom.ColorTransform(0.3, 0.3, 0.4, 1, 0, 0, 0, 0); _local1.stomachcolor = new flash.geom.ColorTransform(0.85, 0.65, 0.35, 1, 0, 0, 0, 0); _local1.armorcolor = new flash.geom.ColorTransform(1, 0.82, 0.04, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.85, 0.7, 0.77, 1, 0, 0, 0, 0); break; case "Boss" : var _local2 = new Array(sGOBLIN, sGOBLIN, sGOBLIN, sORC, sORC, sORC, sDRAGON, sDRAGON, sDRAGON, sDRAGON, sDRAGON, sKROKEDRILOS, sKROKEDRILOS, sKROKEDRILOS, sKROKEDRILOS, sANUBIS, sANUBIS, sANUBIS, sANUBIS, sANUBIS); var _local3 = Math.floor(Math.random() * _local2.length); var _local5 = setMentality(_local2[_local3]); var _local6 = setBossName(_local2[_local3]); var _local7 = setBossItem(_local2[_local3]); _local1 = new Object(); var _local4 = (_nLevel - Math.round(Math.random())) + ((GenerateDungeon.ARRAY_DUNGEON.length - 1) * DataLocations.nNODES_PER_LOCATION); _local1.name = _local6[0]; _local1 = setPhysical(_local1, _local7, _local2[_local3], _local7, "None"); _local1 = setMonster(_local1, setBossStat(_local4), setBossStat(_local4), setBossStat(_local4), setBossHealth(_local4), setBossExperience(_local4), 0, _local5[0], _local5[1] + _local5[0]); _local1.color = setMainColor(_local6[1]); if (_local2[_local3] == sDRAGON) { _local1.cockheadcolor = _local1.color; } else if (_local2[_local3] == sKROKEDRILOS) { _local1.cockheadcolor = setCockColor(_local1.stomachcolor); } else { _local1.cockheadcolor = setCockColor(_local1.color); } if (_local2[_local3] == sKROKEDRILOS) { _local1.stomachcolor = setStomachColor(_local1.color); } else { _local1.stomachcolor = _local1.color; } if ((_local2[_local3] == sGOBLIN) || (_local2[_local3] == sORC)) { _local1.armorcolor = new flash.geom.ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); } else if ((_local2[_local3] == sDRAGON) && (_local1.armor == "None")) { _local1.armorcolor = setStomachColor(_local1.color); _local1.stomachcolor = _local1.armorcolor; } else { _local1.armorcolor = setMainColor("Any"); if (_local2[_local3] != sDRAGON) { break; } _local1.stomachcolor = _local1.armorcolor; } } _local1.boss = true; return(_local1); } static function getTrap(_nDungeon, _nLevel) { var _local1; if (_nDungeon < (GenerateDungeon.ARRAY_DUNGEON.length - 1)) { _local1 = getMonster(_nDungeon, ((_nDungeon * DataLocations.nNODES_PER_LOCATION) + _nLevel) + 1); } else { _local1 = aStarMonsters[Math.floor(aStarMonsters.length * Math.random())]; } return(_local1); } static function getMonster(_nDungeon, _nLevel) { var _local1 = new Object(); _local1.state = BattleCharacter.sSTATE_IDLE; _local1.boss = false; var _local2; var _local3; switch (_nLevel) { case 1 : _local2 = new Array("Goblin", "Orc"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Goblin" : _local1.name = "Goblin"; _local1 = setPhysical(_local1, "None", sGOBLIN, "None", "None"); _local1 = setMonster(_local1, 1, 1, 1, 4, 12, 0, 33, 66); _local1.color = new flash.geom.ColorTransform(0.36, 0.54, 0.24, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; _local1.cockheadcolor = new flash.geom.ColorTransform(0.3, 0.42, 0.16, 1, 0, 0, 0, 0); break; case "Orc" : _local1.name = "Orc"; _local1 = setPhysical(_local1, "None", sORC, "None", "None"); _local1 = setMonster(_local1, 2, 2, 2, 6, 20, 0, 33, 66); _local1.color = new flash.geom.ColorTransform(0.24, 0.68, 0.24, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.1, 0.54, 0.1, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; } break; case 2 : _local2 = new Array("Snow Goblin", "Desert Goblin", "Brace Orc"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Snow Goblin" : _local1.name = "Snow Goblin"; _local1 = setPhysical(_local1, "None", sGOBLIN, "None", "None"); _local1 = setMonster(_local1, 3, 3, 3, 10, 28, 0, 29, 58); _local1.color = new flash.geom.ColorTransform(0.48, 0.9, 0.9, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; _local1.cockheadcolor = new flash.geom.ColorTransform(0.25, 0.73, 0.85, 1, 0, 0, 0, 0); break; case "Desert Goblin" : _local1.name = "Desert Goblin"; _local1 = setPhysical(_local1, "None", sGOBLIN, "None", "None"); _local1 = setMonster(_local1, 2, 4, 3, 8, 24, 0, 42, 71); _local1.color = new flash.geom.ColorTransform(0.68, 0.18, 0.04, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; _local1.cockheadcolor = new flash.geom.ColorTransform(0.58, 0.13, 0.02, 1, 0, 0, 0, 0); break; case "Brace Orc" : _local1.name = "Shackle Orc"; _local1 = setPhysical(_local1, "Braces", sORC, "None", "None"); _local1 = setMonster(_local1, 6, 5, 5, 17, 39, 0, 45, 72); _local1.color = new flash.geom.ColorTransform(0.24, 0.68, 0.24, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.1, 0.54, 0.1, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; } break; case 3 : _local2 = new Array("Leather Goblin", "Flaming Orc"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Leather Goblin" : _local1.name = "Strapped Goblin"; _local1 = setPhysical(_local1, "Leather", sGOBLIN, "None", "None"); _local1 = setMonster(_local1, 4, 4, 4, 13, 31, 0, 33, 66); _local1.color = new flash.geom.ColorTransform(0.36, 0.54, 0.24, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; _local1.cockheadcolor = new flash.geom.ColorTransform(0.3, 0.42, 0.16, 1, 0, 0, 0, 0); break; case "Flaming Orc" : _local1.name = "Flaming Orc"; _local1 = setPhysical(_local1, "None", sORC, "None", "None"); _local1 = setMonster(_local1, 8, 5, 6, 21, 45, 0, 25, 75); _local1.color = new flash.geom.ColorTransform(1, 0.56, 0.82, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.85, 0.4, 0.7, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; } break; case 4 : _local2 = new Array("Chocolate Orc"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Chocolate Orc" : _local1.name = "Chocolate Orc"; _local1 = setPhysical(_local1, "None", sORC, "None", "None"); _local1 = setMonster(_local1, 8, 0, 8, 27, 51, 0, 40, 40); _local1.color = new flash.geom.ColorTransform(0.42, 0.28, 0.1, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.3, 0.18, 0.06, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; break; default : } break; case 5 : _local2 = new Array("Armored Snow Goblin", "Armored Desert Goblin"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Armored Snow Goblin" : _local1.name = "Strapped Snow Goblin"; _local1 = setPhysical(_local1, "Leather", sGOBLIN, "None", "None"); _local1 = setMonster(_local1, 8, 8, 8, 30, 60, 0, 29, 58); _local1.color = new flash.geom.ColorTransform(0.48, 0.9, 0.9, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; _local1.cockheadcolor = new flash.geom.ColorTransform(0.25, 0.73, 0.85, 1, 0, 0, 0, 0); break; case "Armored Desert Goblin" : _local1.name = "Strapped Desert Goblin"; _local1 = setPhysical(_local1, "Leather", sGOBLIN, "None", "None"); _local1 = setMonster(_local1, 7, 9, 8, 27, 63, 0, 42, 71); _local1.color = new flash.geom.ColorTransform(0.68, 0.18, 0.04, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; _local1.cockheadcolor = new flash.geom.ColorTransform(0.58, 0.13, 0.02, 1, 0, 0, 0, 0); } break; case 6 : _local2 = new Array("Dominating Orc"); _local3 = Math.floor(Math.random() * _local2.length); if (!(_local2[_local3] === "Dominating Orc")) { } else { _local1.name = "Dominating Orc"; _local1 = setPhysical(_local1, "Braces", sORC, "None", "None"); _local1 = setMonster(_local1, 11, 10, 10, 35, 82, 0, 45, 70); _local1.color = new flash.geom.ColorTransform(0.3, 0.36, 0.3, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.2, 0.32, 0.2, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; } break; case 7 : _local2 = new Array("Krokedrilos", "Pharaoh Orc"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Krokedrilos" : _local1.name = "Krokedrilos"; _local1 = setPhysical(_local1, "None", sKROKEDRILOS, "None", "None"); _local1 = setMonster(_local1, 13, 13, 13, 48, 134, 0, 34, 67); _local1.color = new flash.geom.ColorTransform(0.6, 0.5, 0.4, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.6, 0.42, 0.35, 1, 0, 0, 0, 0); _local1.stomachcolor = new flash.geom.ColorTransform(0.9, 0.8, 0.65, 1, 0, 0, 0, 0); break; case "Pharaoh Orc" : _local1.name = "Pharaoh Orc"; _local1 = setPhysical(_local1, "Braces", sORC, "None", "None"); _local1 = setMonster(_local1, 11, 11, 12, 54, 147, 0, 29, 58); _local1.color = new flash.geom.ColorTransform(0.68, 0.66, 0.52, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.56, 0.46, 0.16, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; } break; case 8 : _local2 = new Array("Phallic Krokedrilos", "Dancing Goblin"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Phallic Krokedrilos" : _local1.name = "Phallic Krokedrilos"; _local1 = setPhysical(_local1, "None", sKROKEDRILOS, "None", "None"); _local1 = setMonster(_local1, 17, 15, 13, 67, 178, 0, 30, 70); _local1.color = new flash.geom.ColorTransform(0, 0.75, 0.75, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0, 0.55, 1, 1, 0, 0, 0, 0); _local1.stomachcolor = new flash.geom.ColorTransform(0, 0.75, 0.95, 1, 0, 0, 0, 0); break; case "Dancing Goblin" : _local1.name = "Sol Goblin"; _local1 = setPhysical(_local1, "None", sGOBLIN, "None", "None"); _local1 = setMonster(_local1, 14, 12, 13, 75, 205, 0, 35, 68); _local1.color = new flash.geom.ColorTransform(1, 0.9, 0.15, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.13, 0.28, 0.13, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; } break; case 9 : _local2 = new Array("Mirage Orc"); _local3 = Math.floor(Math.random() * _local2.length); if (!(_local2[_local3] === "Mirage Orc")) { } else { _local1.name = "Mirage Orc"; _local1 = setPhysical(_local1, "None", sORC, "None", "None"); _local1 = setMonster(_local1, 17, 20, 17, 98, 232, 0, 33, 66); _local1.color = new flash.geom.ColorTransform(0.48, 0.78, 0.66, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.48, 0.9, 0.96, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; } break; case 10 : _local2 = new Array("Mirage Krokedrilos", "Dusk Dragon"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Mirage Krokedrilos" : _local1.name = "Twilight Krokedrilos"; _local1 = setPhysical(_local1, "Chains", sKROKEDRILOS, "None", "None"); _local1 = setMonster(_local1, 22, 22, 22, 121, 266, 0, 50, 100); _local1.color = new flash.geom.ColorTransform(0.8, 0.6, 1, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.75, 0.45, 0.6, 1, 0, 0, 0, 0); _local1.stomachcolor = new flash.geom.ColorTransform(1, 0.6, 0.85, 1, 0, 0, 0, 0); _local1.armorcolor = new flash.geom.ColorTransform(0.8, 0.3, 0.3, 1, 0, 0, 0, 0); break; case "Dusk Dragon" : _local1.name = "Dusk Dragon"; _local1 = setPhysical(_local1, "None", sDRAGON, "None", "None"); _local1 = setMonster(_local1, 25, 27, 26, 140, 280, 0, 40, 78); _local1.color = new flash.geom.ColorTransform(0.48, 0.54, 0.86, 1, 0, 0, 0, 0); _local1.cockheadcolor = _local1.color; _local1.stomachcolor = new flash.geom.ColorTransform(0.66, 0.76, 1, 1, 0, 0, 0, 0); } break; case 11 : _local2 = new Array("Whorish Orc", "Krokedrilos", "Squire Goblin"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Whorish Orc" : _local1.name = "Whorish Orc"; _local1 = setPhysical(_local1, "Braces", sORC, "None", "None"); _local1 = setMonster(_local1, 31, 27, 25, 161, 306, 0, 28, 60); _local1.color = new flash.geom.ColorTransform(0.86, 1, 0.82, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.88, 0.6, 0.58, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; break; case "Krokedrilos" : _local2 = new Array("Star Krokedrilos", "Feral Krokedrilos", "Playful Krokedrilos", "Clever Krokedrilos"); _local3 = Math.floor(Math.random() * _local2.length); _local1.name = _local2[_local3]; _local1 = setPhysical(_local1, "Chains", sKROKEDRILOS, "None", "None"); _local1.color = new flash.geom.ColorTransform(0.4, 0.88, 0.3, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.94, 0.58, 0.16, 1, 0, 0, 0, 0); _local1.stomachcolor = new flash.geom.ColorTransform(0.98, 1, 0.16, 1, 0, 0, 0, 0); switch (_local2[_local3]) { case "Leader Krokedrilos" : _local1 = setMonster(_local1, 31, 31, 33, 158, 334, 0, 32, 62); _local1.armorcolor = new flash.geom.ColorTransform(0.04, 0.32, 1, 1, 0, 0, 0, 0); break; case "Rebel Krokedrilos" : _local1 = setMonster(_local1, 31, 33, 31, 160, 333, 0, 32, 70); _local1.armorcolor = new flash.geom.ColorTransform(0.8, 0.1, 0.32, 1, 0, 0, 0, 0); break; case "Playful Krokedrilos" : _local1 = setMonster(_local1, 33, 31, 31, 154, 331, 0, 38, 68); _local1.armorcolor = new flash.geom.ColorTransform(0.92, 0.5, 0.1, 1, 0, 0, 0, 0); break; case "Clever Krokedrilos" : default : _local1 = setMonster(_local1, 32, 32, 32, 156, 332, 0, 33, 66); _local1.armorcolor = new flash.geom.ColorTransform(0.58, 0.1, 0.74, 1, 0, 0, 0, 0); } break; case "Squire Goblin" : _local1.name = "Squire Goblin"; _local1 = setPhysical(_local1, "None", sGOBLIN, "None", "None"); _local1 = setMonster(_local1, 27, 27, 28, 136, 294, 0, 33, 66); _local1.color = new flash.geom.ColorTransform(0.56, 0.64, 0.6, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.26, 0.38, 0.32, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; } break; case 12 : _local2 = new Array("Succulent Dragon"); _local3 = Math.floor(Math.random() * _local2.length); if (!(_local2[_local3] === "Succulent Dragon")) { } else { _local1.name = "Succulent Dragon"; _local1 = setPhysical(_local1, "None", sDRAGON, "None", "None"); _local1 = setMonster(_local1, 33, 33, 33, 170, 399, 0, 30, 65); _local1.color = new flash.geom.ColorTransform(0.92, 0.74, 0.78, 1, 0, 0, 0, 0); _local1.cockheadcolor = _local1.color; _local1.stomachcolor = _local1.color; } break; default : var _local4 = aStarMonsters[Math.floor(Math.random() * aStarMonsters.length)]; _local1.name = _local4.name; _local1.armor = _local4.armor; _local1.body = _local4.body; _local1.cock = _local4.cock; _local1.cockhead = _local4.cockhead; _local1.head = _local4.head; _local1.rock = _local4.rock; _local1.paper = _local4.paper; _local1.scissors = _local4.scissors; _local1.health = _local4.health; _local1.experience = _local4.experience; _local1.movement = _local4.movement; _local1.rockprob = _local4.rockprob; _local1.paperprob = _local4.paperprob; _local1.color = _local4.color; _local1.cockheadcolor = _local4.cockheadcolor; _local1.stomachcolor = _local4.stomachcolor; } return(_local1); } static function setPhysical(_oMonster, _sArmor, _sBody, _sCock, _sHead) { _oMonster.armor = _sArmor; _oMonster.body = _sBody; _oMonster.cock = _sCock; _oMonster.cockhead = _sCock; _oMonster.head = _sHead; return(_oMonster); } static function setMonster(_oMonster, _nRock, _nPaper, _nScissors, _nHealth, _nExperience, _nMovement, _nRockProb, _nPaperProb) { _oMonster.rock = _nRock; _oMonster.paper = _nPaper; _oMonster.scissors = _nScissors; _oMonster.health = _nHealth; _oMonster.experience = _nExperience; _oMonster.movement = _nMovement; _oMonster.rockprob = _nRockProb; _oMonster.paperprob = _nPaperProb; return(_oMonster); } static function setMentality(_sMonster) { var _local1 = new Array(); _local1.push(new Array(33, 33, 34)); _local1.push(new Array(40, 30, 33)); _local1.push(new Array(40, 40, 20)); _local1.push(new Array(50, 30, 20)); _local1.push(new Array(50, 25, 25)); _local1.push(new Array(50, 40, 10)); _local1.push(new Array(60, 20, 20)); _local1.push(new Array(60, 30, 10)); var _local2 = Math.floor(Math.random() * _local1.length); if (_sMonster == sGOBLIN) { _local2 = 0; } _local1[_local2]; var _local3 = new Array(); while (_local1[_local2].length > 0) { _local3.push(_local1[_local2].splice(Math.floor(Math.random() * _local1[_local2].length), 1)[0]); } return(_local3); } static function setBossName(_sMonster) { var _local1 = new Array(); switch (_sMonster) { case sGOBLIN : _local1.push(new Array("Jig", "Blue")); _local1.push(new Array("Coitus", "Any")); _local1.push(new Array("Moldova", "Any")); _local1.push(new Array("Gobb", "Any")); _local1.push(new Array("Tarkin", "Any")); _local1.push(new Array("Ragnarok", "Any")); _local1.push(new Array("Kreach", "Any")); break; case sORC : _local1.push(new Array("Grim", "Any")); _local1.push(new Array("Gobknob", "Any")); _local1.push(new Array("Agrius", "Any")); _local1.push(new Array("Uglok", "Any")); _local1.push(new Array("Garrosh", "Any")); _local1.push(new Array("Orgrimmar", "Any")); _local1.push(new Array("Fang", "Any")); _local1.push(new Array("Lug", "Any")); _local1.push(new Array("Gorbsh", "Any")); break; case sDRAGON : _local1.push(new Array("Ares", "Any")); _local1.push(new Array("Dionysus", "Any")); _local1.push(new Array("Hades", "Red")); _local1.push(new Array("Hephaestus", "Any")); _local1.push(new Array("Aether", "White")); _local1.push(new Array("Shen Long", "Any")); _local1.push(new Array("Tiamat", "Any")); _local1.push(new Array("Jormungandr", "Any")); _local1.push(new Array("Smug", "Any")); break; case sKROKEDRILOS : _local1.push(new Array("Hercules", "Any")); _local1.push(new Array("Taueret", "Any")); _local1.push(new Array("Cronus", "Any")); _local1.push(new Array("Helios", "Any")); _local1.push(new Array("Titan", "Any")); _local1.push(new Array("Bane", "Any")); _local1.push(new Array("Sobek", "Any")); break; case sANUBIS : _local1.push(new Array("Amun", "Any")); _local1.push(new Array("Seth", "Any")); _local1.push(new Array("Chaos", "Dark")); _local1.push(new Array("Weret", "Any")); _local1.push(new Array("Gedes", "Any")); _local1.push(new Array("Osiris", "White")); _local1.push(new Array("Tumadef", "Any")); _local1.push(new Array("Nebekay", "Any")); } return(_local1[Math.floor(Math.random() * _local1.length)]); } static function setName(_sMonster) { var _local1 = new Array(); _local1.push(new Array("Devilish", "Red")); _local1.push(new Array("Red", "Red")); _local1.push(new Array("Fire", "Red")); _local1.push(new Array("Volcano", "Red")); _local1.push(new Array("Pink", "Pink")); _local1.push(new Array("Daiquiri", "Pink")); _local1.push(new Array("Feminine", "Pink")); _local1.push(new Array("Flamboyant", "Pink")); _local1.push(new Array("Aqua", "Blue")); _local1.push(new Array("Blue", "Blue")); _local1.push(new Array("Sky", "Blue")); _local1.push(new Array("Frozen", "Blue")); _local1.push(new Array("Yellow", "Yellow")); _local1.push(new Array("Lightning", "Yellow")); _local1.push(new Array("Shiny", "Yellow")); _local1.push(new Array("Green", "Green")); _local1.push(new Array("Camoflage", "Green")); _local1.push(new Array("Nature", "Green")); _local1.push(new Array("Orange", "Orange")); _local1.push(new Array("Dawn", "Orange")); _local1.push(new Array("Gold", "Orange")); _local1.push(new Array("Purple", "Purple")); _local1.push(new Array("Sensual", "Purple")); _local1.push(new Array("Fabulous", "Purple")); _local1.push(new Array("Dark", "Dark")); _local1.push(new Array("Spectral", "Dark")); _local1.push(new Array("Shadow", "Dark")); _local1.push(new Array("White", "White")); _local1.push(new Array("Holy", "White")); _local1.push(new Array("Pure", "White")); _local1.push(new Array("Grey", "Grey")); _local1.push(new Array("Monochrome", "Grey")); _local1.push(new Array("Robot", "Grey")); _local1.push(new Array("Cyborg", "Grey")); _local1.push(new Array("Wild", "Any")); _local1.push(new Array("King", "Any")); _local1.push(new Array("Sexy", "Any")); _local1.push(new Array("Young", "Any")); _local1.push(new Array("Wild", "Any")); _local1.push(new Array("Scared", "Any")); _local1.push(new Array("Cocky", "Any")); _local1.push(new Array("Bestial", "Any")); _local1.push(new Array("Rough", "Any")); _local1.push(new Array("Singing", "Any")); _local1.push(new Array("Charming", "Any")); _local1.push(new Array("Rock Hard", "Any")); _local1.push(new Array("Wretched", "Any")); _local1.push(new Array("Loving", "Any")); _local1.push(new Array("Submissive", "Any")); _local1.push(new Array("Primitive", "Any")); _local1.push(new Array("Forceful", "Any")); _local1.push(new Array("Grinning", "Any")); _local1.push(new Array("Taunting", "Any")); _local1.push(new Array("Primal", "Any")); _local1.push(new Array("Unchained", "Any")); _local1.push(new Array("Surprising", "Any")); _local1.push(new Array("Lunar", "Any")); _local1.push(new Array("Greedy", "Any")); _local1.push(new Array("Lusty", "Any")); _local1.push(new Array("Dancing", "Any")); return(_local1[Math.floor(Math.random() * _local1.length)]); } static function setMainColor(_sColor) { var _local1 = new flash.geom.ColorTransform(0, 0, 0, 1, 0, 0, 0, 0); switch (_sColor) { case "Red" : var _local3 = Math.random() * 0.5; _local1.redMultiplier = _local3 + 0.5; _local1.blueMultiplier = Math.random() * 0.3; _local1.greenMultiplier = Math.random() * 0.3; break; case "Pink" : _local3 = Math.random() * 0.15; _local1.redMultiplier = _local3 + 0.85; _local1.blueMultiplier = _local3 + 0.6; _local1.greenMultiplier = _local3 + 0.6; break; case "Blue" : var _local6 = Math.random() * 0.5; _local1.redMultiplier = Math.random() * 0.3; _local1.blueMultiplier = _local6 + 0.5; _local1.greenMultiplier = Math.random() * 0.3; break; case "Yellow" : var _local5 = Math.random() * 0.25; _local1.redMultiplier = _local5 + 0.75; _local1.blueMultiplier = Math.random() * 0.3; _local1.greenMultiplier = _local5 + 0.75; break; case "Green" : var _local7 = Math.random() * 0.5; _local1.redMultiplier = Math.random() * 0.3; _local1.blueMultiplier = Math.random() * 0.3; _local1.greenMultiplier = _local7 + 0.5; break; case "Orange" : _local3 = Math.random() * 0.2; _local1.redMultiplier = _local3 + 0.8; _local1.blueMultiplier = Math.random() * 0.3; _local1.greenMultiplier = _local3 + 0.5; break; case "Purple" : var _local4 = Math.random() * 0.4; _local1.redMultiplier = _local4 + 0.6; _local1.blueMultiplier = _local4 + 0.6; _local1.greenMultiplier = Math.random() * 0.3; break; case "Dark" : var _local2 = Math.random() * 0.15; _local1.redMultiplier = _local2 + 0.2; _local1.blueMultiplier = _local2 + 0.2; _local1.greenMultiplier = _local2 + 0.2; break; case "White" : _local2 = Math.random() * 0.15; _local1.redMultiplier = _local2 + 0.85; _local1.blueMultiplier = _local2 + 0.85; _local1.greenMultiplier = _local2 + 0.85; break; case "Grey" : _local2 = Math.random() * 0.3; _local1.redMultiplier = _local2 + 0.4; _local1.blueMultiplier = _local2 + 0.4; _local1.greenMultiplier = _local2 + 0.4; break; case "Any" : _local1.redMultiplier = (Math.random() * 0.75) + 0.15; _local1.blueMultiplier = (Math.random() * 0.75) + 0.15; _local1.greenMultiplier = (Math.random() * 0.75) + 0.15; } return(_local1); } static function setStomachColor(_oColor) { var _local1 = new flash.geom.ColorTransform(0, 0, 0, 1, 0, 0, 0, 0); _local1.redMultiplier = Math.min(1, _oColor.redMultiplier + (0.2 + (Math.random() * 0.2))); _local1.blueMultiplier = Math.min(1, _oColor.blueMultiplier + (0.2 + (Math.random() * 0.2))); _local1.greenMultiplier = Math.min(1, _oColor.greenMultiplier + (0.2 + (Math.random() * 0.2))); return(_local1); } static function setCockColor(_oColor) { var _local1 = new flash.geom.ColorTransform(0, 0, 0, 1, 0, 0, 0, 0); _local1.redMultiplier = Math.max(0, _oColor.redMultiplier - (0.2 + (Math.random() * 0.2))); _local1.blueMultiplier = Math.max(0, _oColor.blueMultiplier - (0.2 + (Math.random() * 0.2))); _local1.greenMultiplier = Math.max(0, _oColor.greenMultiplier - (0.2 + (Math.random() * 0.2))); return(_local1); } static function setTrapColor() { var _local1 = new flash.geom.ColorTransform(0, 0, 0, 1, 0, 0, 0, 0); _local1.redMultiplier = Math.max(0, _local1.redMultiplier + (0.8 + (Math.round(Math.random()) * 0.1))); _local1.blueMultiplier = Math.max(0, _local1.blueMultiplier + (0.8 + (Math.round(Math.random()) * 0.1))); _local1.greenMultiplier = Math.max(0, _local1.greenMultiplier + (0.8 + (Math.round(Math.random()) * 0.1))); return(_local1); } static function setMonsterItem(_sMonster) { var _local2 = Math.floor(Math.random() * 100); var _local1 = "None"; switch (_sMonster) { case sGOBLIN : if (_local2 < 40) { _local1 = "Leather"; } break; case sORC : if (_local2 < 40) { _local1 = "Braces"; } break; case sDRAGON : if (_local2 < 25) { _local1 = "Scales"; } break; case sKROKEDRILOS : if (_local2 < 40) { _local1 = "Chains"; } break; case sANUBIS : if (_local2 >= 20) { break; } _local1 = "Gold"; } return(_local1); } static function setStat(_sMonster, _nLevel) { var _local2; _nLevel = _nLevel + 1; switch (_sMonster) { case sGOBLIN : _local2 = Math.round((Math.random() * _nLevel) + (_nLevel * 1.6)); break; case sORC : _local2 = Math.round((Math.random() * _nLevel) + (_nLevel * 2.2)); break; case sDRAGON : _local2 = Math.round((Math.random() * _nLevel) + (_nLevel * 2.5)); break; case sKROKEDRILOS : _local2 = Math.round((Math.random() * _nLevel) + (_nLevel * 2.3)); break; case sANUBIS : _local2 = Math.round((Math.random() * _nLevel) + (_nLevel * 2.8)); } return(_local2); } static function setHealth(_sMonster, _nLevel) { var _local2; _nLevel = _nLevel + 1; switch (_sMonster) { case sGOBLIN : _local2 = Math.round(_nLevel * ((_nLevel + 0.5) + (Math.random() * 2))); break; case sORC : _local2 = Math.round(_nLevel * ((_nLevel + 1.6) + (Math.random() * 2))); break; case sDRAGON : _local2 = Math.round((_nLevel + 1) * ((_nLevel + 2.2) + (Math.random() * 2))); break; case sKROKEDRILOS : _local2 = Math.round(_nLevel * ((_nLevel + 1.5) + (Math.random() * 2))); break; case sANUBIS : _local2 = Math.round((_nLevel + 0.5) * ((_nLevel + 2.5) + (Math.random() * 2))); } return(_local2); } static function setExperience(_sMonster, _nLevel) { var _local2; switch (_sMonster) { case sGOBLIN : _local2 = Math.round(((_nLevel * _nLevel) * 0.5) * (4.4 + Math.random())); break; case sORC : _local2 = Math.round(((_nLevel * _nLevel) * 0.5) * (4.7 + Math.random())); break; case sDRAGON : _local2 = Math.round(((_nLevel * _nLevel) * 0.5) * (5.1 + Math.random())); break; case sKROKEDRILOS : _local2 = Math.round(((_nLevel * _nLevel) * 0.5) * (5.4 + Math.random())); break; case sANUBIS : _local2 = Math.round(((_nLevel * _nLevel) * 0.5) * (5.6 + Math.random())); } return(_local2); } static function setBossItem(_sMonster) { var _local1; switch (_sMonster) { case sGOBLIN : _local1 = "Leather"; break; case sORC : _local1 = "Braces"; break; case sDRAGON : _local1 = "Scales"; break; case sKROKEDRILOS : _local1 = "Chains"; break; case sANUBIS : _local1 = "Gold"; } return(_local1); } static function setBossStat(_nLevel) { return(Math.round((Math.random() + (0.6 * _nLevel)) + (_nLevel * 3))); } static function setBossHealth(_nLevel) { return(Math.round(((_nLevel + 0.5) * ((_nLevel + 2.5) + (Math.random() * 2))) * 2.7)); } static function setBossExperience(_nLevel) { return(Math.round(((_nLevel * _nLevel) * 0.9) * (7.9 + Math.random()))); } static function getAttackState(_oMain, _oOpponent, _sResult) { var _local1 = new Object(); _local1.armor = _oMain.armor; _local1.body = _oMain.body; _local1.cock = _oMain.cock; _local1.head = _oMain.head; _local1.state = _sResult; _local1.xpos = 0; _local1.ypos = 0; switch (_oMain.body) { case CharSelect.aBODY[0] : switch (_sResult) { case BattleCharacter.sSTATE_NULLROCK : case BattleCharacter.sSTATE_GETROCK : case BattleCharacter.sSTATE_GETPAPER : case BattleCharacter.sSTATE_NULLPAPER : case BattleCharacter.sSTATE_SCISSORS : _local1.upperover = true; _local1.midover = true; _local1.lowerover = true; switch (_oOpponent.body) { case sGOBLIN : if ((_sResult == BattleCharacter.sSTATE_SCISSORS) || (_sResult == BattleCharacter.sSTATE_GETROCK)) { _local1.xpos = -13; } break; case sORC : case sKROKEDRILOS : if (_oMain.head == CharSelect.aHEAD[0]) { _local1.head = "FoxOrc"; } break; case sDRAGON : if (_sResult != BattleCharacter.sSTATE_GETPAPER) { break; } _local1.xpos = 20; _local1.ypos = 15; } break; default : _local1.upperover = false; _local1.midover = false; _local1.lowerover = false; if (_oOpponent.body == sORC) { switch (_sResult) { case BattleCharacter.sSTATE_ROCK : case BattleCharacter.sSTATE_NULLSCISSORS : _local1.midover = true; } } else { if (_oOpponent.body != sKROKEDRILOS) { break; } if (!(_sResult === BattleCharacter.sSTATE_NULLSCISSORS)) { } else { _local1.midover = true; } } } break; case sGOBLIN : if (_sResult == BattleCharacter.sSTATE_ROCK) { _local1.xpos = -18; } break; case sORC : if (_sResult == BattleCharacter.sSTATE_PAPER) { _local1.back = "Paper"; } else { _local1.back = "Default"; } break; case sDOPPELGANGER : break; case sDRAGON : break; case sANUBIS : if (_sResult == BattleCharacter.sSTATE_PAPER) { _local1.ypos = -7; } break; case sKROKEDRILOS : if (!(_sResult === BattleCharacter.sSTATE_SCISSORS)) { } else { _local1.xpos = 15; } } return(_local1); } static var sGOBLIN = "Goblin"; static var sORC = "Orc"; static var sDRAGON = "Dragon"; static var sKROKEDRILOS = "Krokedrilos"; static var sHARPOS = "Goblin"; static var sANUBIS = "Anubis"; static var sDOPPELGANGER = "Doppelganger"; }
Symbol 1286 MovieClip [__Packages.GenerateDungeon] Frame 0
class GenerateDungeon { function GenerateDungeon () { } static function newDungeon(_nDungeon, _nLevel) { var _local7; var _local8; var _local28; var _local11; var _local33; var _local37; var _local34; var _local36; var _local31; var _local32; var _local14 = ""; if (_nDungeon < (ARRAY_DUNGEON.length - 1)) { if ((Math.random() * 2) == 0) { _local7 = ARRAY_PARAM_X[_nDungeon][_nLevel]; _local8 = ARRAY_PARAM_Y[_nDungeon][_nLevel]; } else { _local7 = ARRAY_PARAM_Y[_nDungeon][_nLevel]; _local8 = ARRAY_PARAM_X[_nDungeon][_nLevel]; } _local28 = Math.floor(Math.random() * (ARRAY_PARAM_FOUNTAINS_MAX[_nDungeon][_nLevel] - ARRAY_PARAM_FOUNTAINS_MIN[_nDungeon][_nLevel])) + ARRAY_PARAM_FOUNTAINS_MIN[_nDungeon][_nLevel]; _local11 = ARRAY_PARAM_LEVELS[_nDungeon][_nLevel]; _local33 = ARRAY_PARAM_ROOMS_MIN[_nDungeon][_nLevel]; _local37 = ARRAY_PARAM_ROOMS_MAX[_nDungeon][_nLevel]; _local14 = ARRAY_PARAM_BOSS[_nDungeon][_nLevel]; _local36 = ARRAY_PARAM_MONSTERS_MAX[_nDungeon][_nLevel]; _local34 = ARRAY_PARAM_MONSTERS_MIN[_nDungeon][_nLevel]; _local31 = ARRAY_PARAM_CHESTS[_nDungeon][_nLevel]; _local32 = ARRAY_PARAM_TRAPS[_nDungeon][_nLevel]; } else { _local7 = getStarSizeX(_nLevel); _local8 = getStarSizeY(_nLevel); _local28 = getStarFountains(_nLevel); _local11 = getStarParamLevels(_nLevel); _local33 = getStarRoomsMin(_nLevel); _local37 = getStarRoomsMax(_nLevel); if (((_nLevel + 1) % 6) == 0) { _local14 = "Boss"; } _local36 = getStarMonsterMax(_nLevel); _local34 = getStarMonsterMin(_nLevel); _local31 = getStarChest(_nLevel); _local32 = getStarTrap(_nLevel); } var _local24; var _local9; var _local5; var _local1; var _local2; var _local18; var _local17; var _local4 = new Array(); var _local3; _local3 = 0; while (_local3 < _local11) { _local4[_local3] = new Array(); _local2 = 0; while (_local2 < ((_local8 * nDISTANCE_BETWEEN_ROOMS) + ((nDISTANCE_BETWEEN_ROOMS + 1) % 2))) { _local4[_local3][_local2] = new Array(); _local1 = 0; while (_local1 < ((_local7 * nDISTANCE_BETWEEN_ROOMS) + ((nDISTANCE_BETWEEN_ROOMS + 1) % 2))) { _local4[_local3][_local2][_local1] = "X"; _local1++; } _local2++; } _local3++; } var _local21 = 0; var _local35 = 0; var _local23; var _local10; _local3 = 0; while (_local3 < _local11) { if (_local3 == (_local11 - 1)) { _local21 = _local28 - _local35; } else { _local21 = Math.floor(_local28 / _local11); if ((_local28 % _local11) >= (_local11 - _local3)) { _local21++; } else if (Math.random() <= ((_local28 % _local11) / _local11)) { _local21++; } } _local35 = _local35 + _local21; _local5 = new Array(); _local24 = Math.round((Math.floor(Math.random() * (_local37 - _local33)) + _local33) / _local11); while (_local24 > 0) { _local23 = -1; do { _local23++; if (((_local14 != "") && (_local24 <= 2)) && (_local3 == (_local11 - 1))) { if (_local24 == 1) { if (_local9.x == Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) { _local1 = ((_local7 - 1) * nDISTANCE_BETWEEN_ROOMS) + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2); } else { _local1 = Math.floor(nDISTANCE_BETWEEN_ROOMS / 2); } if (_local9.y == Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) { _local2 = ((_local8 - 1) * nDISTANCE_BETWEEN_ROOMS) + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2); } else { _local2 = Math.floor(nDISTANCE_BETWEEN_ROOMS / 2); } } else { _local1 = (Math.round(Math.random()) * ((_local7 - 1) * nDISTANCE_BETWEEN_ROOMS)) + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2); _local2 = (Math.round(Math.random()) * ((_local8 - 1) * nDISTANCE_BETWEEN_ROOMS)) + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2); } } else if (_local24 <= 1) { _local10 = 0; do { _local10 = _local10 + 0.1; _local1 = (Math.floor(Math.random() * _local7) * nDISTANCE_BETWEEN_ROOMS) + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2); _local2 = (Math.floor(Math.random() * _local8) * nDISTANCE_BETWEEN_ROOMS) + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2); } while ((Math.abs(_local18 - _local1) + Math.abs(_local17 - _local2)) < ((Math.max(_local7, _local8) - Math.floor(_local10)) * nDISTANCE_BETWEEN_ROOMS)); } else if (_local24 <= 2) { _local10 = 0; do { _local10 = _local10 + 0.1; _local1 = (Math.floor(Math.random() * _local7) * nDISTANCE_BETWEEN_ROOMS) + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2); _local2 = (Math.floor(Math.random() * _local8) * nDISTANCE_BETWEEN_ROOMS) + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2); } while ((Math.abs(_local1 - ((_local7 - Math.floor(_local10)) * nDISTANCE_BETWEEN_ROOMS)) <= (nDISTANCE_BETWEEN_ROOMS * 3)) && (Math.abs(_local2 - ((_local8 - Math.floor(_local10)) * nDISTANCE_BETWEEN_ROOMS)) <= (nDISTANCE_BETWEEN_ROOMS * 3))); } else { do { _local1 = (Math.floor(Math.random() * _local7) * nDISTANCE_BETWEEN_ROOMS) + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2); _local2 = (Math.floor(Math.random() * _local8) * nDISTANCE_BETWEEN_ROOMS) + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2); } while (((_local1 == Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) || (_local1 == (((_local7 - 1) * nDISTANCE_BETWEEN_ROOMS) + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)))) && ((_local2 == Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) || (_local2 == (((_local8 - 1) * nDISTANCE_BETWEEN_ROOMS) + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2))))); } } while ((_local24 == 0) && ((Math.abs(_local1 - _local9.x) + Math.abs(_local2 - _local9.y)) <= (_local7 + _local23))); _local9 = new Object(); _local9.x = _local1; _local9.y = _local2; if ((!searchArray(_local1, _local2, _local5)) && (!(((_local24 >= 2) && ((_local2 == 0) || (_local2 == ((_local8 - 1) * nDISTANCE_BETWEEN_ROOMS)))) && ((_local1 == 0) || (_local1 == ((_local7 - 1) * nDISTANCE_BETWEEN_ROOMS)))))) { _local24--; switch (_local24) { case 0 : if (_local3 > 0) { _local4[_local3][_local2][_local1] = "D"; } else { _local4[_local3][_local2][_local1] = "S"; } break; case 1 : if (_local3 < (_local11 - 1)) { _local4[_local3][_local2][_local1] = "U"; } else { _local4[_local3][_local2][_local1] = "E"; } _local18 = _local1; _local17 = _local2; break; default : if (_local21 > 0) { _local21--; _local4[_local3][_local2][_local1] = "F"; } else if (Math.random() < _local31) { if (Math.random() < _local32) { _local4[_local3][_local2][_local1] = "T"; } else { _local4[_local3][_local2][_local1] = "C"; } } else { _local4[_local3][_local2][_local1] = "N"; } } if ((nDISTANCE_BETWEEN_ROOMS > 3) && (_local4[_local3][_local2][_local1] != "N")) { _local4[_local3][_local2 - 1][_local1 - 1] = "O"; _local4[_local3][_local2 - 1][_local1] = "O"; _local4[_local3][_local2 - 1][_local1 + 1] = "O"; _local4[_local3][_local2][_local1 - 1] = "O"; _local4[_local3][_local2][_local1 + 1] = "O"; _local4[_local3][_local2 + 1][_local1 - 1] = "O"; _local4[_local3][_local2 + 1][_local1] = "O"; _local4[_local3][_local2 + 1][_local1 + 1] = "O"; } _local5.push(_local9); } } var _local6; if (_local3 == (_local11 - 1)) { _local6 = 0; while (_local6 < (_local5.length - 2)) { if ((Math.abs(_local5[_local6].x - _local5[_local5.length - 2].x) + Math.abs(_local5[_local6].y - _local5[_local5.length - 2].y)) == nDISTANCE_BETWEEN_ROOMS) { _local4[_local3][_local5[_local6].y - 1][_local5[_local6].x - 1] = "X"; _local4[_local3][_local5[_local6].y - 1][_local5[_local6].x] = "X"; _local4[_local3][_local5[_local6].y - 1][_local5[_local6].x + 1] = "X"; _local4[_local3][_local5[_local6].y][_local5[_local6].x - 1] = "X"; _local4[_local3][_local5[_local6].y][_local5[_local6].x] = "X"; _local4[_local3][_local5[_local6].y][_local5[_local6].x + 1] = "X"; _local4[_local3][_local5[_local6].y + 1][_local5[_local6].x - 1] = "X"; _local4[_local3][_local5[_local6].y + 1][_local5[_local6].x] = "X"; _local4[_local3][_local5[_local6].y + 1][_local5[_local6].x + 1] = "X"; _local5.splice(_local6, 1); _local6--; } _local6++; } } var _local16 = false; var _local12; var _local19; var _local22; var _local20; _local6 = 0; while (_local6 < _local5.length) { if (!(((_local6 == (_local5.length - 2)) && (_local16)) && (_local14 != ""))) { _local22 = _local7 * _local8; if ((_local3 == (_local11 - 1)) && (_local14 != "")) { _local24 = _local5.length - 2; } else { _local24 = _local5.length; } _local12 = 0; while (_local12 < _local24) { if ((_local6 != _local12) && (!(((_local16 && (_local14 != "")) && (_local12 == (_local5.length - 2))) && (_local3 == (_local11 - 1))))) { _local20 = Math.sqrt(Math.pow(_local5[_local6].x - _local5[_local12].x, 2) + Math.pow(_local5[_local6].y - _local5[_local12].y, 2)); if (_local20 < _local22) { _local22 = _local20; _local19 = _local12; } } _local12++; } _local16 = (_local16 || (_local19 == (_local5.length - 2))) || (_local6 == (_local5.length - 2)); _local1 = ((_local5[_local19].x - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) / nDISTANCE_BETWEEN_ROOMS) - ((_local5[_local6].x - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) / nDISTANCE_BETWEEN_ROOMS); _local2 = ((_local5[_local19].y - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) / nDISTANCE_BETWEEN_ROOMS) - ((_local5[_local6].y - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) / nDISTANCE_BETWEEN_ROOMS); createConnection(_local4[_local3], _local1, _local2, _local5[_local6].x, _local5[_local6].y); } _local6++; } var _local15; _local2 = 0; while (_local2 < _local4[_local3].length) { _local15 = ""; _local1 = 0; while (_local1 < _local4[_local3][_local2].length) { _local15 = _local15 + (_local4[_local3][_local2][_local1] + ","); _local1++; } _local2++; } var _local13 = verifySeparations(_local5, _local4[_local3]); while (_local13.length > 0) { _local1 = ((_local13[0][0] - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) / nDISTANCE_BETWEEN_ROOMS) - ((_local13[1][0] - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) / nDISTANCE_BETWEEN_ROOMS); _local2 = ((_local13[0][1] - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) / nDISTANCE_BETWEEN_ROOMS) - ((_local13[1][1] - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) / nDISTANCE_BETWEEN_ROOMS); _local4[_local3] = createConnection(_local4[_local3], _local1, _local2, _local13[1][0], _local13[1][1]); _local13 = verifySeparations(_local5, _local4[_local3]); } var _local29; var _local25 = (Math.floor(Math.random() * (_local36 - (_local34 - 1))) + _local34) / _local11; if ((_local11 - 1) == _local3) { _local25 = Math.ceil(_local25); _local29 = true; } else { _local25 = Math.floor(_local25); _local29 = false; } _local4[_local3] = setMonsters(_local4[_local3], _nDungeon, _nLevel, _local25, _local29, _local5); _local2 = 0; while (_local2 < _local4[_local3].length) { _local15 = ""; _local1 = 0; while (_local1 < _local4[_local3][_local2].length) { _local15 = _local15 + (_local4[_local3][_local2][_local1] + ","); _local1++; } _local2++; } _local2 = 0; while (_local2 < _local4[_local3].length) { _local1 = 0; while (_local1 < 5) { _local4[_local3][_local2].unshift("X"); _local4[_local3][_local2].push("X"); _local1++; } _local2++; } var _local27 = _local4[_local3][0].length; _local2 = 0; while (_local2 < 5) { _local4[_local3].unshift(new Array()); _local4[_local3].push(new Array()); _local1 = 0; while (_local1 < _local27) { _local4[_local3][0].push("X"); _local4[_local3][_local4[_local3].length - 1].push("X"); _local1++; } _local2++; } _local3++; } return(_local4); } static function setMonsters(_aDungeon, _nDungeon, _nLevel, _nMonsters, _bBoss, _aRooms) { var _local8 = _aRooms[_aRooms.length - 2].x; var _local7 = _aRooms[_aRooms.length - 2].y; var _local2; var _local1; var _local4; var _local3; var _local9; var _local11; var _local15; var _local10 = ""; if (_nDungeon < (ARRAY_DUNGEON.length - 1)) { _local11 = ARRAY_PARAM_MONSTERS_LEVELS_MIN[_nDungeon][_nLevel]; _local15 = ARRAY_PARAM_MONSTERS_LEVELS_MAX[_nDungeon][_nLevel]; _local10 = ARRAY_PARAM_BOSS[_nDungeon][_nLevel]; } else { _local11 = 13; _local15 = 14; if (((_nLevel + 1) % 6) == 0) { _local10 = "Boss"; } } while (_nMonsters > 0) { _local9 = Math.floor(Math.random() * (_local15 - (_local11 - 1))) + _local11; if (Main.bTEST_MONSTER) { _local9 = 0; } _nMonsters--; do { _local4 = Math.floor(Math.random() * _aDungeon[0].length); _local3 = Math.floor(Math.random() * _aDungeon.length); _local2 = false; _local1 = 0; while (_local1 < _aRooms.length) { _local2 = (Math.abs(_local4 - _aRooms[_local1].x) <= 2) && (Math.abs(_local3 - _aRooms[_local1].y) <= 2); if (_local2) { break; } _local1++; } } while (((_aDungeon[_local3][_local4] != "O") || ((((_local10 != "") && (_bBoss)) && (Math.abs(_local4 - _local8) <= 2)) && (Math.abs(_local3 - _local7) <= 2))) || (_local2)); _aDungeon[_local3][_local4] = _local9; } if ((_local10 != "") && (_bBoss)) { var _local14 = false; if (_aDungeon[_local7][_local8 - 2] == "O") { _local14 = true; _aDungeon[_local7][_local8 - 1] = "B"; } if (_aDungeon[_local7][_local8 + 2] == "O") { if (!_local14) { _local14 = true; _aDungeon[_local7][_local8 + 1] = "B"; } else { _aDungeon[_local7][_local8 + 2] = "G"; } } if (_aDungeon[_local7 - 2][_local8] == "O") { if (!_local14) { _local14 = true; _aDungeon[_local7 - 1][_local8] = "B"; } else { _aDungeon[_local7 - 2][_local8] = "G"; } } if (_aDungeon[_local7 + 2][_local8] == "O") { if (!_local14) { _local14 = true; _aDungeon[_local7 + 1][_local8] = "B"; } else { _aDungeon[_local7 + 2][_local8] = "G"; } } } return(_aDungeon); } static function verifySeparations(_aRooms, _aDungeon) { var _local14 = new Array(); var _local1 = new Array(); var _local4 = 0; var _local17; var _local16; var _local6; var _local8; var _local3; var _local2; var _local15; _local6 = 0; while (_local6 < (_aRooms.length - 2)) { _local8 = false; if (_local6 > 0) { _local3 = 0; while (_local3 < _local1.length) { _local2 = 0; while (_local2 < _local1[_local3].length) { if ((_local1[_local3][_local2][0] == _aRooms[_local6].x) && (_local1[_local3][_local2][1] == _aRooms[_local6].y)) { _local8 = true; break; } _local2++; } if (_local8) { break; } _local3++; } } if (!_local8) { _local1[_local4] = new Array(); _local1[_local4] = movement(_aDungeon, _aRooms[_local6].x, _aRooms[_local6].y, "", new Array(), 0); _local4++; } _local6++; } if (_local1.length > 1) { var _local10; var _local12; var _local11; var _local5; var _local9 = (_aDungeon.length * _aDungeon[0].length) * 2; _local4 = 1; while (_local4 < _local1.length) { _local3 = 0; while (_local3 < _local1[_local4].length) { _local2 = 0; while (_local2 < _local1[0].length) { _local5 = Math.sqrt(Math.pow(_local1[0][_local2][0] - _local1[_local4][_local3][0], 2) + Math.pow(_local1[0][_local2][1] - _local1[_local4][_local3][1], 2)); if (_local5 == 0) { _local1.splice(_local4, 1); _local4--; _local3 = 0; break; } _local2++; } if (_local4 == 0) { break; } _local3++; } _local4++; } if (_local1.length > 1) { _local4 = 1; while (_local4 < _local1.length) { _local3 = 0; while (_local3 < _local1[_local4].length) { _local2 = 0; while (_local2 < _local1[0].length) { _local5 = Math.sqrt(Math.pow(_local1[0][_local2][0] - _local1[_local4][_local3][0], 2) + Math.pow(_local1[0][_local2][1] - _local1[_local4][_local3][1], 2)); if ((_local5 < _local9) && (!((_local1[0][_local2][0] == _local1[_local4][_local3][0]) && (_local1[0][_local2][1] == _local1[_local4][_local3][1])))) { _local9 = _local5; _local10 = _local2; _local11 = _local3; _local12 = _local4; } _local2++; } _local3++; } _local4++; } if (_local10 != undefined) { _local14.push(new Array(_local1[0][_local10][0], _local1[0][_local10][1])); _local14.push(new Array(_local1[_local12][_local11][0], _local1[_local12][_local11][1])); } } } return(_local14); } static function movement(_aDungeon, _nX, _nY, _sDirection, _aSeparation, _nResursion) { var _local6 = false; if (_nResursion < 150) { if (_aDungeon[_nY][_nX] != "O") { var _local1; _local1 = 0; while (_local1 < _aSeparation.length) { if ((_aSeparation[_local1][0] == _nX) && (_aSeparation[_local1][1] == _nY)) { _local6 = true; break; } _local1++; } if (!_local6) { _aSeparation.push(new Array(_nX, _nY)); } } if (!_local6) { if (((_aDungeon[_nY][_nX - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)] != "X") && ((_nX - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) > 0)) && (_sDirection != Level.sRIGHT)) { _aSeparation = movement(_aDungeon, _nX - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2), _nY, Level.sLEFT, _aSeparation, _nResursion + 1); } if (((_aDungeon[_nY][_nX + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)] != "X") && ((_nX + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) < _aDungeon[0].length)) && (_sDirection != Level.sLEFT)) { _aSeparation = movement(_aDungeon, _nX + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2), _nY, Level.sRIGHT, _aSeparation, _nResursion + 1); } if (((_aDungeon[_nY - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)][_nX] != "X") && ((_nY - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) > 0)) && (_sDirection != Level.sDOWN)) { _aSeparation = movement(_aDungeon, _nX, _nY - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2), Level.sUP, _aSeparation, _nResursion + 1); } if (((_aDungeon[_nY + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)][_nX] != "X") && ((_nY + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) < _aDungeon.length)) && (_sDirection != Level.sUP)) { _aSeparation = movement(_aDungeon, _nX, _nY + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2), Level.sDOWN, _aSeparation, _nResursion + 1); } } } return(_aSeparation); } static function createConnection(_aDungeon, _nX, _nY, _nPosX, _nPosY) { while ((_nX != 0) || (_nY != 0)) { if (((Math.floor(Math.random() * 2) == 0) && (_nX != 0)) || (_nY == 0)) { if (_nX < 0) { _aDungeon[_nPosY][_nPosX - 1] = "O"; _aDungeon[_nPosY][_nPosX - 2] = "O"; if (nDISTANCE_BETWEEN_ROOMS > 3) { _aDungeon[_nPosY][_nPosX - 3] = "O"; } if (nDISTANCE_BETWEEN_ROOMS > 4) { _aDungeon[_nPosY][_nPosX - 4] = "O"; } if (_aDungeon[_nPosY][_nPosX - nDISTANCE_BETWEEN_ROOMS] == "X") { _aDungeon[_nPosY][_nPosX - nDISTANCE_BETWEEN_ROOMS] = "O"; } _nX++; _nPosX = _nPosX - nDISTANCE_BETWEEN_ROOMS; } else { _aDungeon[_nPosY][_nPosX + 1] = "O"; _aDungeon[_nPosY][_nPosX + 2] = "O"; if (nDISTANCE_BETWEEN_ROOMS > 3) { _aDungeon[_nPosY][_nPosX + 3] = "O"; } if (nDISTANCE_BETWEEN_ROOMS > 4) { _aDungeon[_nPosY][_nPosX + 4] = "O"; } if (_aDungeon[_nPosY][_nPosX + nDISTANCE_BETWEEN_ROOMS] == "X") { _aDungeon[_nPosY][_nPosX + nDISTANCE_BETWEEN_ROOMS] = "O"; } _nX--; _nPosX = _nPosX + nDISTANCE_BETWEEN_ROOMS; } } else if (_nY < 0) { _aDungeon[_nPosY - 1][_nPosX] = "O"; _aDungeon[_nPosY - 2][_nPosX] = "O"; if (nDISTANCE_BETWEEN_ROOMS > 3) { _aDungeon[_nPosY - 3][_nPosX] = "O"; } if (nDISTANCE_BETWEEN_ROOMS > 4) { _aDungeon[_nPosY - 4][_nPosX] = "O"; } if (_aDungeon[_nPosY - nDISTANCE_BETWEEN_ROOMS][_nPosX] == "X") { _aDungeon[_nPosY - nDISTANCE_BETWEEN_ROOMS][_nPosX] = "O"; } _nY++; _nPosY = _nPosY - nDISTANCE_BETWEEN_ROOMS; } else { _aDungeon[_nPosY + 1][_nPosX] = "O"; _aDungeon[_nPosY + 2][_nPosX] = "O"; if (nDISTANCE_BETWEEN_ROOMS > 3) { _aDungeon[_nPosY + 3][_nPosX] = "O"; } if (nDISTANCE_BETWEEN_ROOMS > 4) { _aDungeon[_nPosY + 4][_nPosX] = "O"; } if (_aDungeon[_nPosY + nDISTANCE_BETWEEN_ROOMS][_nPosX] == "X") { _aDungeon[_nPosY + nDISTANCE_BETWEEN_ROOMS][_nPosX] = "O"; } _nY--; _nPosY = _nPosY + nDISTANCE_BETWEEN_ROOMS; } } return(_aDungeon); } static function searchArray(_nX, _nY, _aRooms) { var _local3 = false; var _local1; _local1 = 0; while (_local1 < _aRooms.length) { if ((_aRooms[_local1].x == _nX) && (_aRooms[_local1].y == _nY)) { _local3 = true; } _local1++; } return(_local3); } static function getExperience(_nDungeon, _nLevel, _bLevelComplete, _bEveryEnnemy) { var _local1 = 0; if (!_bLevelComplete) { _local1 = _local1 + ARRAY_XP_LEVEL_COMPLETE[_nDungeon][_nLevel]; if (_bEveryEnnemy) { _local1 = _local1 + ARRAY_XP_EVERY_ENNEMY[_nDungeon][_nLevel]; } } return(_local1); } static function getBoss(_nDungeon, _nLevel) { var _local1; if (_nDungeon < ARRAY_PARAM_BOSS.length) { _local1 = ARRAY_PARAM_BOSS[_nDungeon][_nLevel]; } else { _local1 = "Boss"; } return(_local1); } static function getStarSizeX(_nLevel) { var _local1 = (10 + (_nLevel % 3)) + Math.round(Math.random()); return(_local1); } static function getStarSizeY(_nLevel) { var _local1 = (10 + (_nLevel % 3)) + Math.round(Math.random()); return(_local1); } static function getStarFountains(_nLevel) { var _local1 = Math.floor((_nLevel % 6) / 4) + 1; return(_local1); } static function getStarParamLevels(_nLevel) { var _local1 = Math.floor((_nLevel % 6) / 2) + 1; return(_local1); } static function getStarRoomsMin(_nLevel) { var _local1 = Math.floor(((_nLevel % 6) + 7) * 2); return(_local1); } static function getStarRoomsMax(_nLevel) { var _local1 = Math.floor(((_nLevel % 6) + 7) * 2.4); return(_local1); } static function getStarMonsterMin(_nLevel) { var _local1 = Math.floor((((_nLevel % 6) * 1.2) + 7) * 2.2); return(_local1); } static function getStarMonsterMax(_nLevel) { var _local1 = Math.floor((((_nLevel % 6) * 1.7) + 7) * 2.6); return(_local1); } static function getStarChest(_nLevel) { var _local1 = 0.9 - ((_nLevel % 6) * 0.05); return(_local1); } static function getStarTrap(_nLevel) { var _local1 = 0.05 + ((_nLevel % 6) * 0.01); return(_local1); } static function getTileSet(_nDungeon, _nLevel) { var _local1; if (_nDungeon < (ARRAY_DUNGEON.length - 1)) { _local1 = ARRAY_DUNGEON[_nDungeon]; } else { _local1 = ARRAY_DUNGEON[Math.floor(_nLevel / DataLocations.nNODES_PER_LOCATION) % (ARRAY_DUNGEON.length - 1)]; } return(_local1); } static function getName(_nDungeon, _nLevel) { var _local3; if (_nDungeon < (ARRAY_DUNGEON.length - 1)) { _local3 = ARRAY_NAMES[_nDungeon][_nLevel]; } else { var _local2 = new Array("Halls", "Den", "Labyrinth", "Maze", "Chambers", "Fortress", "Passage", "Rooms", "Shelters", "Temple", "World", "Trials", "Shores", "Dungeons", "Sanctuary", "Castle", "Sewers", "Cathedral", "Banquet", "Prison", "Stronghold", "Altar", "Citadel", "Lair", "Playground", "Haven", "Theater", "Ruins", "Tower"); var _local1 = new Array("Flaming", "Icy", "Twilight", "Wicked", "Chaotic", "Divine", "Living", "Dark", "Unfathomable", "Freewind", "Booty", "Iron", "North", "South", "East", "West", "Starry", "Ebon", "Dirty", "Cursed", "Crystal", "Monster", "Serpant's", "Moonlight", "Echo"); var _local4 = new Array("of mediocrity", "of fire", "of the goblins", "of the orcs", "of the dragons", "of the krokedrilos", "of the jackals", "of the night", "of sin", "of madness", "of lust", "of passion", "of the sun", "of time", "of storms", "of the infinite depths", "from beyond", "of knowledge", "of chance", "of ruins"); if (Math.random() < (_local1.length / (_local1.length + _local4.length))) { var _local5 = Math.floor(Math.random() * _local1.length); var _local6 = Math.floor(Math.random() * _local2.length); _local3 = (_local1[_local5] + " ") + _local2[_local6].toLowerCase(); } else { var _local5 = Math.floor(Math.random() * _local2.length); var _local6 = Math.floor(Math.random() * _local4.length); _local3 = (_local2[_local5] + " ") + _local4[_local6]; } } return(_local3); } static function xpLevelComplete(_nDungeon, _nLevel) { var _local1; if (_nDungeon < (ARRAY_DUNGEON.length - 1)) { _local1 = ARRAY_XP_LEVEL_COMPLETE[_nDungeon][_nLevel]; } else { _nLevel = _nLevel + (_nDungeon * DataLocations.nNODES_PER_LOCATION); _local1 = (_nLevel * _nLevel) * ((Math.random() * 14) + 36); _local1 = Math.floor(_local1 / 10) * 10; } return(_local1); } static function xpEveryEnnemy(_nDungeon, _nLevel) { var _local1; if (_nDungeon < (ARRAY_DUNGEON.length - 1)) { _local1 = ARRAY_XP_EVERY_ENNEMY[_nDungeon][_nLevel]; } else { _nLevel = _nLevel + (_nDungeon * DataLocations.nNODES_PER_LOCATION); _local1 = ((_nLevel + 3) * (_nLevel + 3)) * ((Math.random() * 5) + 30); _local1 = Math.floor(_local1 / 10) * 10; } return(_local1); } static function xpEveryChest(_nDungeon, _nLevel) { var _local1; if (_nDungeon < (ARRAY_DUNGEON.length - 1)) { _local1 = ARRAY_XP_EVERY_CHEST[_nDungeon][_nLevel]; } else { _nLevel = _nLevel + (_nDungeon * DataLocations.nNODES_PER_LOCATION); _local1 = ((_nLevel * 1.5) * (_nLevel / 6)) * ((Math.random() * 35) + 90); _local1 = Math.floor(_local1 / 10) * 10; } return(_local1); } static function xpNoFountain(_nDungeon, _nLevel) { var _local1; if (_nDungeon < (ARRAY_DUNGEON.length - 1)) { _local1 = ARRAY_XP_NO_FOUNTAIN[_nDungeon][_nLevel]; } else { _nLevel = _nLevel + (_nDungeon * DataLocations.nNODES_PER_LOCATION); _local1 = (_nLevel * _nLevel) * ((Math.random() * 14) + 36); _local1 = Math.floor(_local1 / 10) * 10; } return(_local1); } static var nDISTANCE_BETWEEN_ROOMS = 4; static var ARRAY_DUNGEON = new Array("Dungeon", "Pyramid", "Star"); static var ARRAY_PARAM_X = new Array(new Array(6, 7, 8, 9, 10, 12), new Array(9, 7, 8, 9, 10, 9)); static var ARRAY_PARAM_Y = new Array(new Array(6, 7, 8, 10, 12, 12), new Array(9, 8, 9, 10, 11, 10)); static var ARRAY_PARAM_LEVELS = new Array(new Array(1, 1, 1, 1, 1, 1), new Array(1, 2, 2, 2, 2, 3)); static var ARRAY_PARAM_ROOMS_MIN = new Array(new Array(6, 9, 11, 13, 14, 15), new Array(12, 15, 17, 20, 22, 26)); static var ARRAY_PARAM_ROOMS_MAX = new Array(new Array(8, 11, 14, 16, 18, 20), new Array(15, 18, 21, 24, 26, 30)); static var ARRAY_PARAM_MONSTERS_MIN = new Array(new Array(6, 7, 8, 10, 11, 13), new Array(15, 18, 22, 24, 26, 28)); static var ARRAY_PARAM_MONSTERS_MAX = new Array(new Array(8, 10, 11, 12, 14, 15), new Array(17, 21, 24, 26, 29, 33)); static var ARRAY_PARAM_MONSTERS_LEVELS_MIN = new Array(new Array(1, 1, 2, 3, 3, 5), new Array(6, 7, 7, 8, 9, 11)); static var ARRAY_PARAM_MONSTERS_LEVELS_MAX = new Array(new Array(1, 2, 3, 4, 5, 6), new Array(7, 8, 9, 10, 11, 12)); static var ARRAY_PARAM_CHESTS = new Array(new Array(1, 0.9, 0.8, 0.75, 0.75, 0.75), new Array(0.95, 0.9, 0.8, 0.75, 0.75, 0.7)); static var ARRAY_PARAM_TRAPS = new Array(new Array(0, 0.02, 0.03, 0.04, 0.05, 0.07), new Array(0.04, 0.05, 0.07, 0.09, 0.1, 0.12)); static var ARRAY_PARAM_FOUNTAINS_MIN = new Array(new Array(0, 0, 1, 1, 1, 2), new Array(1, 1, 1, 1, 2, 2)); static var ARRAY_PARAM_FOUNTAINS_MAX = new Array(new Array(0, 0, 1, 1, 2, 2), new Array(1, 1, 2, 2, 2, 2)); static var ARRAY_PARAM_BOSS = new Array(new Array("", "", "", "", "", "Bahamut"), new Array("", "", "", "", "", "Anubis")); static var ARRAY_XP_LEVEL_COMPLETE = new Array(new Array(25, 100, 200, 400, 750, 1500), new Array(2000, 2500, 3500, 5000, 7000, 10000)); static var ARRAY_XP_EVERY_ENNEMY = new Array(new Array(50, 200, 450, 1000, 1500, 2500), new Array(2500, 3250, 4500, 6000, 8500, 12500)); static var ARRAY_XP_EVERY_CHEST = new Array(new Array(25, 75, 125, 250, 450, 900), new Array(1200, 2000, 3000, 4500, 6000, 8500)); static var ARRAY_XP_NO_FOUNTAIN = new Array(new Array(0, 0, 200, 400, 750, 1500), new Array(2000, 2500, 3500, 5000, 7000, 10000)); static var ARRAY_NAMES = new Array(new Array("Overture", "Into the belly of the beast", "Iron cells", "Crypts of the living", "Heart of obscurity", "Lusty Labyrinth"), new Array("Kheop's passage", "Sand shelters", "Eye of the pyramid", "Royal halls", "Bath houses", "Temple of the god")); static var sROOM_START = "Start"; static var sROOM_END = "End"; static var sROOM_CHEST = "Chest"; static var sROOM_FOUNTAIN = "Fountain"; static var sROOM_NOTHING = "Nothing"; }
Symbol 1287 MovieClip [__Packages.Level] Frame 0
class Level { var mcRef, oPlayerPos, sTileset, nLevel, nDungeon, nLight, nCurrentStairs, aDungeon, nRemainingChests, nFountainsUsed, aEnnemies, aDark, oPlayerColor, oPlayerColorStomach, oPlayerColorTailTip, oPlayerColorCock, oPlayerColorCockHead; function Level (_mcRef) { mcRef = _mcRef; oPlayerPos = new Object({x:0, y:0}); sTileset = "mcTile"; nLevel = -1; nDungeon = -1; nLight = 1; } function movement(_sDirection) { var _local3 = ""; if (!Tutorial.active()) { switch (_sDirection) { case sLEFT : if (isNotBlock(aDungeon[nCurrentStairs][oPlayerPos.y][oPlayerPos.x - 1], true)) { oPlayerPos.x--; _local3 = "Movement"; } break; case sRIGHT : if (isNotBlock(aDungeon[nCurrentStairs][oPlayerPos.y][oPlayerPos.x + 1], true)) { oPlayerPos.x++; _local3 = "Movement"; } break; case sUP : if (isNotBlock(aDungeon[nCurrentStairs][oPlayerPos.y - 1][oPlayerPos.x], true)) { oPlayerPos.y--; _local3 = "Movement"; } break; case sDOWN : if (!isNotBlock(aDungeon[nCurrentStairs][oPlayerPos.y + 1][oPlayerPos.x], true)) { break; } oPlayerPos.y++; _local3 = "Movement"; } var _local2; if (aDungeon[nCurrentStairs][oPlayerPos.y][oPlayerPos.x] == "Chest") { _local3 = "Chest"; aDungeon[nCurrentStairs][oPlayerPos.y][oPlayerPos.x] = "ChestOpen"; nRemainingChests--; } else if ((aDungeon[nCurrentStairs][oPlayerPos.y][oPlayerPos.x] == "TrappedChest") || (aDungeon[nCurrentStairs][oPlayerPos.y][oPlayerPos.x] == "TrappedChestSkill")) { _local3 = "TrappedChest"; aDungeon[nCurrentStairs][oPlayerPos.y][oPlayerPos.x] = "ChestOpen"; nRemainingChests--; } else if (aDungeon[nCurrentStairs][oPlayerPos.y][oPlayerPos.x] == "End") { _local3 = "End"; } else if (aDungeon[nCurrentStairs][oPlayerPos.y][oPlayerPos.x] == "StairsUp") { _local3 = "StairsUp"; } else if (aDungeon[nCurrentStairs][oPlayerPos.y][oPlayerPos.x] == "StairsDown") { _local3 = "StairsDown"; } else if (aDungeon[nCurrentStairs][oPlayerPos.y][oPlayerPos.x] == "Fountain") { _local3 = "Fountain"; aDungeon[nCurrentStairs][oPlayerPos.y][oPlayerPos.x] = "FountainUsed"; nFountainsUsed++; } else { _local2 = 0; while (_local2 < aEnnemies.length) { if (((aEnnemies[_local2].x == oPlayerPos.x) && (aEnnemies[_local2].y == oPlayerPos.y)) && (aEnnemies[_local2].stairs == nCurrentStairs)) { _local3 = "Monster"; break; } _local2++; } } display(sTileset + GenerateDungeon.getTileSet(nDungeon, nLevel), nCurrentStairs); } return(_local3); } function load(_nDungeon, _nLevel, _nLight, _nLockPick) { nLight = _nLight; nDungeon = _nDungeon; nRemainingChests = 0; nFountainsUsed = 0; nCurrentStairs = 0; if (_nDungeon == (GenerateDungeon.ARRAY_DUNGEON.length - 1)) { DataEnnemies.generateStarMonsterList((_nDungeon * DataLocations.nNODES_PER_LOCATION) + _nLevel); } var _local5 = GenerateDungeon.newDungeon(_nDungeon, _nLevel); var _local4; var _local2; var _local3; var _local8 = GenerateDungeon.getBoss(_nDungeon, _nLevel); aEnnemies = new Array(); aDungeon = new Array(); aDark = new Array(); _local3 = 0; while (_local3 < _local5.length) { aDungeon.push(new Array()); aDark.push(new Array()); _local2 = 0; while (_local2 < _local5[_local3].length) { aDungeon[_local3].push(new Array()); aDark[_local3].push(new Array()); _local4 = 0; while (_local4 < _local5[_local3][_local2].length) { switch (_local5[_local3][_local2][_local4]) { case "S" : aDungeon[_local3][_local2].push("Road"); oPlayerPos.x = _local4; oPlayerPos.y = _local2; break; case "E" : aDungeon[_local3][_local2].push("End"); break; case "D" : aDungeon[_local3][_local2].push("StairsDown"); break; case "U" : aDungeon[_local3][_local2].push("StairsUp"); break; case "X" : case "G" : aDungeon[_local3][_local2].push("Block"); break; case "C" : aDungeon[_local3][_local2].push("Chest"); nRemainingChests++; break; case "T" : if (_nLockPick == 0) { aDungeon[_local3][_local2].push("TrappedChest"); } else { aDungeon[_local3][_local2].push("TrappedChestSkill"); } nRemainingChests++; break; case "O" : case "N" : aDungeon[_local3][_local2].push("Road"); break; case "F" : aDungeon[_local3][_local2].push("Fountain"); break; case 0 : default : case 1 : case 2 : case 3 : case 4 : case 5 : case 6 : case 7 : case 8 : case 9 : case 10 : case 11 : case 12 : case 13 : case 14 : case 15 : case 16 : case 17 : case 18 : case 19 : aDungeon[_local3][_local2].push("Road"); aEnnemies.push(DataEnnemies.getMonster(_nLevel, _local5[_local3][_local2][_local4])); aEnnemies[aEnnemies.length - 1].x = _local4; aEnnemies[aEnnemies.length - 1].y = _local2; aEnnemies[aEnnemies.length - 1].stairs = _local3; break; case "B" : aDungeon[_local3][_local2].push("Road"); aEnnemies.push(DataEnnemies.getBoss(_local8, _nLevel)); aEnnemies[aEnnemies.length - 1].x = _local4; aEnnemies[aEnnemies.length - 1].y = _local2; aEnnemies[aEnnemies.length - 1].stairs = _local3; } aDark[_local3][_local2].push("X"); _local4++; } _local2++; } var _local6; _local2 = 0; while (_local2 < aDungeon[_local3].length) { _local4 = 0; while (_local4 < aDungeon[_local3][_local2].length) { if (((aDungeon[_local3][_local2][_local4] == "Block") && (aDungeon[_local3][_local2][_local4 - 1] == "Road")) && (aDungeon[_local3][_local2][_local4 + 1] == "Road")) { aDungeon[_local3][_local2][_local4] = "Road"; } if ((aDungeon[_local3][_local2][_local4] == "Road") && (aDungeon[_local3][_local2 - 1][_local4] == "Block")) { if (aDungeon[_local3][_local2 - 2][_local4] == "Road") { if ((_local8 != "") && ((aDungeon[_local3][_local2 - 3][_local4 + 1] == "End") || (aDungeon[_local3][_local2 - 3][_local4 - 1] == "End"))) { } else { aDungeon[_local3][_local2 - 1][_local4] = "Road"; } } else { _local6 = Math.floor(Math.random() * 13); if (_local6 <= 1) { aDungeon[_local3][_local2 - 1][_local4] = "Torch"; } else if (_local6 == 2) { aDungeon[_local3][_local2 - 1][_local4] = "Skeleton"; } else { aDungeon[_local3][_local2 - 1][_local4] = "Wall"; } } } _local4++; } _local2++; } _local3++; } display(sTileset + GenerateDungeon.getTileSet(nDungeon, _nLevel), nCurrentStairs); nLevel = _nLevel; mcRef._parent.mcTutorial._visible = false; } function isNotBlock(_sTile, _bOnlyBlock) { var _local2 = (((_sTile != "Block") && (_sTile != "Torch")) && (_sTile != "Skeleton")) && (_sTile != "Wall"); return(_local2); } function monsterMovement() { var _local9; var _local7 = 0; var _local6; var _local4; var _local5; var _local8; var _local2; var _local3; _local2 = 0; while (_local2 < aEnnemies.length) { if (aEnnemies[_local2].movement > 0) { _local7 = aEnnemies[_local2].movement; do { _local6 = false; _local4 = aEnnemies[_local2].y; _local5 = aEnnemies[_local2].x; _local8 = Math.floor(Math.random() * 6); switch (_local8) { case 0 : _local4--; break; case 1 : _local5++; break; case 2 : _local4++; break; case 3 : _local5--; } if (isNotBlock(aDungeon[aEnnemies[_local3].stairs][_local4][_local5], false)) { _local3 = 0; while (_local3 < aEnnemies.length) { if (_local2 != _local3) { if (((aEnnemies[_local3].x == _local5) && (aEnnemies[_local3].y == _local4)) && (aEnnemies[_local3].stairs == aEnnemies[_local2].stairs)) { _local6 = true; break; } } _local3++; } if (!_local6) { _local7--; aEnnemies[_local2].y = _local4; aEnnemies[_local2].x = _local5; } } } while (_local7 > 0); } _local2++; } display(sTileset + GenerateDungeon.getTileSet(nDungeon, nLevel), nCurrentStairs); _local2 = 0; while (_local2 < aEnnemies.length) { if (((aEnnemies[_local2].x == oPlayerPos.x) && (aEnnemies[_local2].y == oPlayerPos.y)) && (aEnnemies[_local2].stairs == nCurrentStairs)) { _local9 = "Monster"; break; } _local2++; } return(_local9); } function display(_sTiles, _nStairs) { var _local7; for (_local7 in mcRef) { mcRef[_local7].swapDepths(mcRef.getNextHighestDepth()); mcRef[_local7].removeMovieClip(); } var _local2; var _local4; _local4 = oPlayerPos.y - nLight; while (_local4 <= (oPlayerPos.y + nLight)) { _local2 = oPlayerPos.x - nLight; while (_local2 <= (oPlayerPos.x + nLight)) { aDark[_nStairs][_local4][_local2] = "O"; _local2++; } _local4++; } var _local3; _local4 = 0; while (_local4 < aDungeon[_nStairs].length) { _local2 = 0; while (_local2 < aDungeon[_nStairs][_local4].length) { if ((aDark[_nStairs][_local4][_local2] == "O") && (withinPlayerRange(_local2, _local4))) { _local3 = mcRef.attachMovie(_sTiles, "mcTile" + mcRef.getNextHighestDepth(), mcRef.getNextHighestDepth()); _local3._x = (_local2 - oPlayerPos.x) * _local3._width; _local3._y = (_local4 - oPlayerPos.y) * _local3._height; _local3.gotoAndStop(aDungeon[_nStairs][_local4][_local2]); } _local2++; } _local4++; } var _local6; _local2 = 0; while (_local2 < aEnnemies.length) { if (((aDark[_nStairs][aEnnemies[_local2].y][aEnnemies[_local2].x] == "O") && (withinPlayerRange(aEnnemies[_local2].x, aEnnemies[_local2].y))) && (aEnnemies[_local2].stairs == _nStairs)) { _local3 = mcRef.attachMovie("mcMonster", "mcMonster" + mcRef.getNextHighestDepth(), mcRef.getNextHighestDepth()); _local3._x = (aEnnemies[_local2].x - oPlayerPos.x) * _local3._width; _local3._y = (aEnnemies[_local2].y - oPlayerPos.y) * _local3._height; _local3.gotoAndStop(aEnnemies[_local2].body); _local6 = new flash.geom.Transform(_local3.mcState.mcBody); _local6.colorTransform = aEnnemies[_local2].color; _local6 = new flash.geom.Transform(_local3.mcState.mcCockHead); _local6.colorTransform = aEnnemies[_local2].cockheadcolor; _local6 = new flash.geom.Transform(_local3.mcState.mcStomach); _local6.colorTransform = aEnnemies[_local2].stomachcolor; _local6 = new flash.geom.Transform(_local3.mcState.mcArmor); _local6.colorTransform = aEnnemies[_local2].armorcolor; _local3.mcState.mcArmor.gotoAndStop(aEnnemies[_local2].armor); _local3.mcState.mcStomach.gotoAndStop(aEnnemies[_local2].armor); } _local2++; } _local3 = mcRef.attachMovie("mcPlayer", "mcPlayer", mcRef.getNextHighestDepth()); _local3._x = 0; _local3._y = 0; _local6 = new flash.geom.Transform(_local3.mcBody); _local6.colorTransform = oPlayerColor; _local6 = new flash.geom.Transform(_local3.mcFace); _local6.colorTransform = oPlayerColorStomach; _local6 = new flash.geom.Transform(_local3.mcStomach); _local6.colorTransform = oPlayerColorStomach; _local6 = new flash.geom.Transform(_local3.mcHead); _local6.colorTransform = oPlayerColor; _local6 = new flash.geom.Transform(_local3.mcTailTip); _local6.colorTransform = oPlayerColorTailTip; } function withinPlayerRange(_nX, _nY) { return(((_nX >= (oPlayerPos.x - 8)) && (_nX <= (oPlayerPos.x + 8))) && ((_nY >= (oPlayerPos.y - 6)) && (_nY <= (oPlayerPos.y + 6)))); } function setPlayer(_oData) { oPlayerColor = _oData.color; var _local2 = new flash.geom.Transform(mcRef.mcPlayer.mcBody); _local2.colorTransform = oPlayerColor; _local2 = new flash.geom.Transform(mcRef.mcPlayer.mcHead); _local2.colorTransform = oPlayerColor; oPlayerColorStomach = _oData.stomachcolor; _local2 = new flash.geom.Transform(mcRef.mcPlayer.mcStomach); _local2.colorTransform = oPlayerColorStomach; _local2 = new flash.geom.Transform(mcRef.mcPlayer.mcFace); _local2.colorTransform = oPlayerColorStomach; oPlayerColorTailTip = _oData.tailtipcolor; _local2 = new flash.geom.Transform(mcRef.mcPlayer.mcTailTip); _local2.colorTransform = oPlayerColorTailTip; oPlayerColorCock = _oData.cockcolor; oPlayerColorCockHead = _oData.cockheadcolor; } function getTrap() { return(DataEnnemies.getTrap(nDungeon, nLevel)); } function getMonster() { var _local2; _local2 = 0; while (_local2 < aEnnemies.length) { if (((aEnnemies[_local2].x == oPlayerPos.x) && (aEnnemies[_local2].y == oPlayerPos.y)) && (aEnnemies[_local2].stairs == nCurrentStairs)) { break; } _local2++; } return(aEnnemies[_local2]); } function removeMonster() { var _local2; _local2 = 0; while (_local2 < aEnnemies.length) { if (((aEnnemies[_local2].x == oPlayerPos.x) && (aEnnemies[_local2].y == oPlayerPos.y)) && (aEnnemies[_local2].stairs == nCurrentStairs)) { aEnnemies.splice(_local2, 1); break; } _local2++; } display(sTileset + GenerateDungeon.getTileSet(nDungeon, nLevel), nCurrentStairs); } function changeStairs(_nCurrentStairs) { var _local3; var _local2; nCurrentStairs = nCurrentStairs + _nCurrentStairs; _local3 = 0; while (_local3 < aDungeon[nCurrentStairs].length) { _local2 = 0; while (_local2 < aDungeon[nCurrentStairs][_local3].length) { if ((aDungeon[nCurrentStairs][_local3][_local2] == "StairsUp") && (_nCurrentStairs < 0)) { oPlayerPos.x = _local2; oPlayerPos.y = _local3; } else if ((aDungeon[nCurrentStairs][_local3][_local2] == "StairsDown") && (_nCurrentStairs > 0)) { oPlayerPos.x = _local2; oPlayerPos.y = _local3; } _local2++; } _local3++; } } function playerDie() { nLevel--; } function get currentLevel() { return(nLevel); } function get currentDungeon() { return(nDungeon); } function get tileset() { return(GenerateDungeon.getTileSet(nDungeon, nLevel)); } function get totalMonsters() { return(aEnnemies.length); } function get totalChests() { return(nRemainingChests); } function get totalFountainsUsed() { return(nFountainsUsed); } static var sLEFT = "Left"; static var sRIGHT = "Right"; static var sUP = "Up"; static var sDOWN = "Down"; }
Symbol 1288 MovieClip [__Packages.DataLocations] Frame 0
class DataLocations { function DataLocations () { } static function getLocations() { var _local3; var _local4 = new Array(); var _local2; var _local1; _local2 = 0; while (_local2 < aLocations.length) { _local3 = new Object(); _local3.name = aLocations[_local2]; _local3.aNodeUnlocked = new Array(); _local1 = 0; while (_local1 < nNODES_PER_LOCATION) { _local3.aNodeUnlocked.push((_local1 == 0) && (_local2 == 0)); _local1++; } _local4.push(_local3); _local2++; } return(_local4); } static var nNODES_PER_LOCATION = 6; static var aLocations = new Array("Dungeon", "Pyramid", "Star"); }
Symbol 1289 MovieClip [__Packages.CharSelect] Frame 0
class CharSelect { var mcRef, nBody, nHead, nArchtype, oBtnBody, oBtnStomach, oBtnCock, oBtnCockHead, oBtnTailTip, sBodyPart, sName, oColorBody, oColorStomach, oColorCock, oColorCockHead, oColorTailTip; function CharSelect (_mcRef) { mcRef = _mcRef; nBody = Math.floor(Math.random() * aBODY.length); mcRef.mcPlayerBig.gotoAndStop(aBODY[nBody]); nHead = Math.floor(Math.random() * aHEAD.length); mcRef.mcPlayerBig.mcHead.gotoAndStop(aHEAD[nHead]); mcRef.mcPlayerBig.mcFace.gotoAndStop(aHEAD[nHead]); nArchtype = Math.floor(Math.random() * DataLevelUp.aARCHTYPES.length); oBtnBody = new BtnColorBody(mcRef.mcBody, sBODY, library.Delegate.create(this, changeBodyPart, sBODY)); oBtnStomach = new BtnColorBody(mcRef.mcStomach, sSTOMACH, library.Delegate.create(this, changeBodyPart, sSTOMACH)); oBtnCock = new BtnColorBody(mcRef.mcCock, sCOCK, library.Delegate.create(this, changeBodyPart, sCOCK)); oBtnCockHead = new BtnColorBody(mcRef.mcCockHead, sCOCKHEAD, library.Delegate.create(this, changeBodyPart, sCOCKHEAD)); oBtnTailTip = new BtnColorBody(mcRef.mcTailTip, sTAILTIP, library.Delegate.create(this, changeBodyPart, sTAILTIP)); oBtnStomach.unselect(); oBtnCock.unselect(); oBtnCockHead.unselect(); oBtnTailTip.unselect(); sBodyPart = sBODY; var _local2 = Math.floor(Math.random() * aCOLORS.length); changeColor(new flash.geom.ColorTransform(aCOLORS[_local2][0], aCOLORS[_local2][1], aCOLORS[_local2][2], 1, 0, 0, 0, 0), mcRef.mcPlayerBig, true, sSTOMACH); _local2 = Math.floor(Math.random() * aCOLORS.length); changeColor(new flash.geom.ColorTransform(aCOLORS[_local2][0], aCOLORS[_local2][1], aCOLORS[_local2][2], 1, 0, 0, 0, 0), mcRef.mcPlayerBig, true, sCOCK); _local2 = Math.floor(Math.random() * aCOLORS.length); changeColor(new flash.geom.ColorTransform(aCOLORS[_local2][0], aCOLORS[_local2][1], aCOLORS[_local2][2], 1, 0, 0, 0, 0), mcRef.mcPlayerBig, true, sCOCKHEAD); _local2 = Math.floor(Math.random() * aCOLORS.length); changeColor(new flash.geom.ColorTransform(aCOLORS[_local2][0], aCOLORS[_local2][1], aCOLORS[_local2][2], 1, 0, 0, 0, 0), mcRef.mcPlayerBig, true, sTAILTIP); _local2 = Math.floor(Math.random() * aCOLORS.length); changeColor(new flash.geom.ColorTransform(aCOLORS[_local2][0], aCOLORS[_local2][1], aCOLORS[_local2][2], 1, 0, 0, 0, 0), mcRef.mcPlayerBig, true, sBODY); var _local3 = new Array("Lusty", "Mike", "Caesar", "Vuvuzela", "Duke", "Kit", "Foxnor", "Punk", "Slippy", "Blaze"); _local2 = Math.floor(Math.random() * _local3.length); sName = _local3[_local2]; mcRef.mcName.txtName.text = sName; mcRef.mcName.txtName.onChanged = library.Delegate.create(this, changeText); generateColors(); Tutorial.setMc(mcRef.mcTutorial, Tutorial.nCHAR_SELECT); } function generateColors() { var _local2; _local2 = 0; while (_local2 < aCOLORS.length) { mcRef.mcColor[("mcColorA" + (_local2 % 3)) + Math.floor(_local2 / 3)].removeMovieClip(); _local2++; } _local2 = 0; while (_local2 < aCOLORS.length) { createColor(new flash.geom.ColorTransform(aCOLORS[_local2][0], aCOLORS[_local2][1], aCOLORS[_local2][2], 1, 0, 0, 0, 0), _local2 % 3, Math.floor(_local2 / 3)); _local2++; } } function createColor(_oColor, _nY, _nX) { var _local2 = mcRef.mcColor.attachMovie("mcPlayerColorSmall", ("mcColorA" + _nX) + _nY, mcRef.mcColor.getNextHighestDepth()); _local2.onPress = library.Delegate.create(this, changeColor, _oColor, mcRef.mcPlayerBig, true); _local2._x = _local2._width * _nX; _local2._y = _local2._height * _nY; changeColor(_oColor, _local2, false, sBODY); changeColor(_oColor, _local2, false, sSTOMACH); changeColor(_oColor, _local2, false, sCOCK); changeColor(_oColor, _local2, false, sCOCKHEAD); changeColor(_oColor, _local2, false, sTAILTIP); } function changeText() { sName = mcRef.mcName.txtName.text; } function changeBodyPart(_sBodyPart) { oBtnBody.unselect(); oBtnStomach.unselect(); oBtnCock.unselect(); oBtnCockHead.unselect(); oBtnTailTip.unselect(); sBodyPart = _sBodyPart; var _local2 = this["oColor" + sBodyPart]; this["oColor" + sBodyPart] = _local2; this["oBtn" + sBodyPart].setColor(_local2); generateColors(); } function changeColor(_oColor, _mcRef, _bOffical, _sBodyPart) { if ((_sBodyPart == "") || (_sBodyPart == undefined)) { _sBodyPart = sBodyPart; } if (_bOffical) { this["oBtn" + _sBodyPart].setColor(_oColor); } switch (_sBodyPart) { case sBODY : if (_bOffical) { oColorBody = _oColor; } var _local3 = new flash.geom.Transform(_mcRef.mcHead); _local3.colorTransform = _oColor; _local3 = new flash.geom.Transform(_mcRef.mcFront); _local3.colorTransform = _oColor; _local3 = new flash.geom.Transform(_mcRef.mcBody); _local3.colorTransform = _oColor; _local3 = new flash.geom.Transform(_mcRef.mcTail); _local3.colorTransform = _oColor; _local3 = new flash.geom.Transform(_mcRef.mcBack); _local3.colorTransform = _oColor; break; case sSTOMACH : if (_bOffical) { oColorStomach = _oColor; } _local3 = new flash.geom.Transform(_mcRef.mcFace); _local3.colorTransform = _oColor; _local3 = new flash.geom.Transform(_mcRef.mcFrontStomach); _local3.colorTransform = _oColor; _local3 = new flash.geom.Transform(_mcRef.mcStomach); _local3.colorTransform = _oColor; _local3 = new flash.geom.Transform(_mcRef.mcBackStomach); _local3.colorTransform = _oColor; break; case sCOCK : if (_bOffical) { oColorCock = _oColor; } _local3 = new flash.geom.Transform(_mcRef.mcCock); _local3.colorTransform = _oColor; break; case sCOCKHEAD : if (_bOffical) { oColorCockHead = _oColor; } _local3 = new flash.geom.Transform(_mcRef.mcCockHead); _local3.colorTransform = _oColor; break; case sTAILTIP : if (_bOffical) { oColorTailTip = _oColor; } _local3 = new flash.geom.Transform(_mcRef.mcTailTip); _local3.colorTransform = _oColor; } } function get Color() { return(oColorBody); } function get ColorStomach() { return(oColorStomach); } function get charData() { var _local2 = DataLevelUp.levelUp(nArchtype, 0); _local2.name = sName; _local2.head = aHEAD[nHead]; _local2.body = aBODY[nBody]; _local2.archtype = nArchtype; _local2.color = oColorBody; _local2.stomachcolor = oColorStomach; _local2.cockcolor = oColorCock; _local2.cockheadcolor = oColorCockHead; _local2.tailtipcolor = oColorTailTip; _local2.level = 1; _local2.experience = 0; _local2.nextlevel = _local2.nextlevel; return(_local2); } static var aCOLORS = new Array(new Array(1, 0.6, 0.6), new Array(1, 0, 0), new Array(0.5, 0.1, 0.1), new Array(1, 0.7, 0.3), new Array(1, 0.5, 0), new Array(0.5, 0.3, 0.1), new Array(1, 1, 0.5), new Array(1, 1, 0), new Array(0.5, 0.5, 0), new Array(0.5, 1, 0.5), new Array(0, 1, 0), new Array(0, 0.5, 0), new Array(0.5, 1, 1), new Array(0, 1, 1), new Array(0, 0.5, 0.5), new Array(0.5, 0.5, 1), new Array(0, 0, 1), new Array(0, 0, 0.5), new Array(1, 0.5, 1), new Array(1, 0, 1), new Array(0.5, 0, 0.5), new Array(0.1, 0.1, 0.1), new Array(0.5, 0.5, 0.5), new Array(0.9, 0.9, 0.9)); static var aBODY = new Array("Chubby"); static var aHEAD = new Array("Fox"); static var sBODY = "Body"; static var sSTOMACH = "Stomach"; static var sCOCK = "Cock"; static var sCOCKHEAD = "CockHead"; static var sTAILTIP = "TailTip"; }
Symbol 1290 MovieClip [__Packages.BtnColorBody] Frame 0
class BtnColorBody extends library.State { var fChange, sBodyPart, setState, mcRef, oColor; function BtnColorBody (_mcRef, _sBodyPart, _fChange) { super(_mcRef); fChange = _fChange; sBodyPart = _sBodyPart; setState(sSTATE_SELECTED); mcRef.onPress = library.Delegate.create(this, change); } function change() { fChange(); setState(sSTATE_SELECTED); setColor(oColor); } function unselect() { setState(sSTATE_UNSELECTED); setColor(oColor); } function setColor(_oColor) { oColor = _oColor; var _local2 = new flash.geom.Transform(mcRef.mcColor); _local2.colorTransform = _oColor; } static var sSTATE_SELECTED = "Selected"; static var sSTATE_UNSELECTED = "Unselected"; }
Symbol 1291 MovieClip [__Packages.Achievements] Frame 0
class Achievements { static var oPopupAchievement, oTimer; function Achievements () { } static function init(_mcPopup, _mcPause) { oPopupAchievement = new PopupAchievement(_mcPopup); oTimer = new Timer(_mcPause); } static function startTimer() { oTimer.start(); } static function beatTimer() { oTimer.beat(); } static function stopTimer() { oTimer.stop(); } static function enterFrame() { oTimer.enterFrame(); } static function addAchievement(_nAchievement, _nAmmount) { var _local3 = 0; var _local1; var _local2; _local1 = 0; while (_local1 < aACHIEVEMENT_TAG.length) { if (aACHIEVEMENT_TAG[_local1] == _nAchievement) { _local2 = aACHIEVEMENT_CURRENT[_local1] >= aACHIEVEMENT_TARGET[_local1]; aACHIEVEMENT_CURRENT[_local1] = aACHIEVEMENT_CURRENT[_local1] + _nAmmount; if ((!_local2) && (aACHIEVEMENT_CURRENT[_local1] >= aACHIEVEMENT_TARGET[_local1])) { _local3 = _local3 + aACHIEVEMENT_VALUE[_local1]; oPopupAchievement.addAchievement(aACHIEVEMENT_NAME[_local1], aACHIEVEMENT_VALUE[_local1]); } } _local1++; } return(_local3); } static function getAchievementPage(_nPage) { var _local2; var _local3 = new Array(); var _local1; _local1 = 0; while (_local1 < aACHIEVEMENT_PAGE.length) { if (aACHIEVEMENT_PAGE[_local1] == _nPage) { _local2 = new Object(); _local2.current = aACHIEVEMENT_CURRENT[_local1]; _local2.target = aACHIEVEMENT_TARGET[_local1]; _local2.value = aACHIEVEMENT_VALUE[_local1]; _local2.name = aACHIEVEMENT_NAME[_local1]; _local2.description = aACHIEVEMENT_DESCRIPTION[_local1]; _local2.displayed = aACHIEVEMENT_DISPLAYED[_local1]; _local2.hiddenname = aACHIEVEMENT_HIDDEN_NAME[_local1]; _local3.push(_local2); } _local1++; } return(_local3); } static function setAchievements(_aCurrent) { aACHIEVEMENT_CURRENT = _aCurrent; } static function saveData() { var _local3 = ""; var _local2 = new Array(); var _local1; _local1 = 0; while (_local1 < aACHIEVEMENT_CURRENT.length) { _local2[aACHIEVEMENT_TAG[_local1]] = aACHIEVEMENT_CURRENT[_local1]; _local1++; } _local1 = 0; while (_local1 < _local2.length) { _local3 = _local3 + (library.MyMath.convertNumber(_local2[_local1]) + "*"); _local1++; } return(_local3.substr(0, -1) + "/"); } static function loadData(_sLoad) { var _local3 = _sLoad.split("*"); var _local2; var _local1; _local2 = 0; while (_local2 < _local3.length) { _local1 = 0; while (_local1 < aACHIEVEMENT_TAG.length) { if (aACHIEVEMENT_TAG[_local1] == _local2) { aACHIEVEMENT_CURRENT[_local1] = library.MyMath.convertAlphaNum(_local3[_local2]); } _local1++; } _local2++; } } static var nTOTAL_COCK = 0; static var nTOTAL_ASS = 1; static var nTOTAL_MOUTH = 2; static var nDEFEAT_FIRST_BOSS = 3; static var nDEFEAT_SECOND_BOSS = 4; static var nDEFEAT_TOTAL_BOSSES = 21; static var nPLAYER_LEVEL = 5; static var nSTAR_LEVEL = 6; static var nDUNGEONS_COMPLETE = 7; static var nGOBLINS = 8; static var nORCS = 9; static var nDRAGONS = 10; static var nKROKEDRILOS = 11; static var nANUBIS = 12; static var nENNEMIES = 13; static var nSTEPS = 14; static var nFOUNTAINS = 15; static var nGAME_LOAD = 16; static var nASS_MOUTH = 17; static var nSELL_ITEMS = 18; static var nITEMS_EXPERIENCE = 19; static var nPLAY_HOURS = 20; static var aACHIEVEMENT_TAG = new Array(nTOTAL_COCK, nTOTAL_ASS, nTOTAL_MOUTH, nDEFEAT_FIRST_BOSS, nDEFEAT_SECOND_BOSS, nDEFEAT_TOTAL_BOSSES, nPLAYER_LEVEL, nPLAYER_LEVEL, nPLAYER_LEVEL, nSTAR_LEVEL, nSTAR_LEVEL, nSTAR_LEVEL, nDUNGEONS_COMPLETE, nGOBLINS, nORCS, nDRAGONS, nKROKEDRILOS, nANUBIS, nENNEMIES, nENNEMIES, nENNEMIES, nSTEPS, nGAME_LOAD, nFOUNTAINS, nASS_MOUTH, nSELL_ITEMS, nSELL_ITEMS, nITEMS_EXPERIENCE, nPLAY_HOURS, nPLAY_HOURS, nPLAY_HOURS); static var aACHIEVEMENT_CURRENT = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); static var aACHIEVEMENT_TARGET = new Array(500, 500, 500, 1, 1, 50, 50, 100, 200, 6, 15, 30, 50, 250, 250, 250, 250, 250, 1000, 2500, 5000, 50000, 5, 250, 500, 1000, 2500, 1000000, 60, 300, 3000); static var aACHIEVEMENT_VALUE = new Array(5000, 5000, 5000, 500, 2500, 50000, 50000, 100000, 200000, 10000, 50000, 100000, 10000, 5000, 10000, 25000, 15000, 50000, 10000, 25000, 50000, 25000, 100, 12500, 5000, 10000, 25000, 40000, 2500, 50000, 500000); static var aACHIEVEMENT_NAME = new Array("Cocky", "Assy", "Mouthy", "A superior being kneels", "A god kneels", "No one is the boss of you", "Getting stronger every day", "Irresistable", "Pure man meat", "It's not over yet", "Reaching for the stars", "Now you're a constellation", "Lusty the explorer", "Gobli-sexual", "Orcish-sexual", "Draco-sexual", "Kroko-sexual", "Jackal-sexual", "Victor", "Conqueror", "Master", "I would walk 500 miles", "Loaded", "Watersports", "Never go ass to mouth!", "Penny for your items?", "How about two pennies?", "Talented merchant", "Getting the hots for the arts", "A true fan is you", "Get a life already!"); static var aACHIEVEMENT_DESCRIPTION = new Array("Succeed with Cock [TARGET] times ([CURRENT]/[TARGET])", "Succeed with Ass [TARGET] times ([CURRENT]/[TARGET])", "Succeed with Mouth [TARGET] times ([CURRENT]/[TARGET])", "Defeat Bahamut", "Defeat Anubis", "Defeat [TARGET] bosses ([CURRENT]/[TARGET])", "Reach level [TARGET] ([CURRENT]/[TARGET])", "Reach level [TARGET] ([CURRENT]/[TARGET])", "Reach level [TARGET] ([CURRENT]/[TARGET])", "Reach star level [TARGET] ([CURRENT]/[TARGET])", "Reach star level [TARGET] ([CURRENT]/[TARGET])", "Reach star level [TARGET] ([CURRENT]/[TARGET])", "Complete [TARGET] dungeons ([CURRENT]/[TARGET])", "Defeat [TARGET] goblins ([CURRENT]/[TARGET])", "Defeat [TARGET] orcs ([CURRENT]/[TARGET])", "Defeat [TARGET] dragons ([CURRENT]/[TARGET])", "Defeat [TARGET] krokedrilos ([CURRENT]/[TARGET])", "Defeat [TARGET] jackals ([CURRENT]/[TARGET])", "Defeat [TARGET] foes ([CURRENT]/[TARGET])", "Defeat [TARGET] foes ([CURRENT]/[TARGET])", "Defeat [TARGET] foes ([CURRENT]/[TARGET])", "Take [TARGET] steps ([CURRENT]/[TARGET])", "Load your game [TARGET] times ([CURRENT]/[TARGET])", "Drink from [TARGET] fountains ([CURRENT]/[TARGET])", "Get rimmed [TARGET] times ([CURRENT]/[TARGET])", "Sell [TARGET] items ([CURRENT]/[TARGET])", "Sell [TARGET] items ([CURRENT]/[TARGET])", "Get [TARGET] experience from selling items ([CURRENT]/[TARGET])", "Spend [TARGET] minutes in the labyrinth ([CURRENT]/[TARGET])", "Spend [TARGET] minutes in the labyrinth ([CURRENT]/[TARGET])", "Spend [TARGET] minutes in the labyrinth ([CURRENT]/[TARGET])"); static var aACHIEVEMENT_DISPLAYED = new Array(true, true, true, false, false, true, true, true, true, true, true, true, true, true, true, false, false, false, true, true, true, true, false, true, false, true, true, true, true, true, true); static var aACHIEVEMENT_HIDDEN_NAME = new Array(true, true, true, false, false, true, true, false, false, true, false, false, false, true, true, false, false, false, true, true, true, false, false, false, false, true, false, true, true, false, false); static var aACHIEVEMENT_PAGE = new Array(0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 8, 8, 8); static var aLAST_PAGE = 8; }
Symbol 1292 MovieClip [__Packages.PopupAchievement] Frame 0
class PopupAchievement extends library.Popup { var aAchievementsName, aAchievementsValue, enterFrame, mcRef, setState, fOutFunction, isStateComplete; function PopupAchievement (_mcRef) { super(_mcRef); aAchievementsName = new Array(); aAchievementsValue = new Array(); mcRef.onEnterFrame = library.Delegate.create(this, enterFrame); } function addAchievement(_sMsg, _nValue) { aAchievementsName.push(_sMsg); aAchievementsValue.push(_nValue); } function doHidden() { if (aAchievementsName.length > 0) { setState(library.Popup.sSTATE_IN); } } function startIn() { fOutFunction = library.Delegate.create(this, endAchievement); mcRef.mcState.mcState.mcText.txtText.text = aAchievementsName[0]; mcRef.mcState.mcState.mcText.txtComplete.text = ("Complete - " + aAchievementsValue[0]) + " XP"; } function startIdle() { mcRef.mcState.mcText.txtText.text = aAchievementsName[0]; mcRef.mcState.mcText.txtComplete.text = ("Complete - " + aAchievementsValue[0]) + " XP"; } function doIdle() { if (isStateComplete()) { setState(library.Popup.sSTATE_OUT); } } function startOut() { mcRef.mcState.mcState.mcText.txtText.text = aAchievementsName[0]; mcRef.mcState.mcState.mcText.txtComplete.text = ("Complete - " + aAchievementsValue[0]) + " XP"; } function endAchievement() { aAchievementsName.shift(); aAchievementsValue.shift(); } }
Symbol 1293 MovieClip [__Packages.Timer] Frame 0
class Timer { static var oPause; var nTimer, bActive, nLastTimer, nLastBeat; function Timer (_mcPause) { nTimer = 0; bActive = false; oPause = new PopupPause(_mcPause); } function enterFrame() { if (bActive) { nTimer = nTimer + (getTimer() - nLastTimer); nLastTimer = getTimer(); while (nTimer > 60000) { nTimer = nTimer - 60000; Achievements.addAchievement(Achievements.nPLAY_HOURS, 1); } if ((nLastBeat + 120000) < getTimer()) { stop(); bActive = false; oPause.start(); } } } function start() { bActive = true; nLastTimer = getTimer(); nLastBeat = getTimer(); } function beat() { if ((nLastBeat + 120000) < getTimer()) { start(); oPause.stop(); } nLastBeat = getTimer(); } function stop() { bActive = false; } function getMinutes() { return(Math.floor(nTimer / 1000) / 60); } }
Symbol 1294 MovieClip [__Packages.PopupPause] Frame 0
class PopupPause { var mcRef; function PopupPause (_mcRef) { mcRef = _mcRef; mcRef.gotoAndStop(sSTATE_HIDDEN); } function start() { mcRef.gotoAndStop(sSTATE_IDLE); } function stop() { mcRef.gotoAndStop(sSTATE_HIDDEN); } static var sSTATE_IDLE = "Idle"; static var sSTATE_HIDDEN = "Hidden"; }
Symbol 1295 MovieClip [__Packages.library.MyMath] Frame 0
class library.MyMath { function MyMath () { } static function Distance(_oPoint1, _oPoint2) { return(Math.sqrt(Math.pow(_oPoint1.x - _oPoint2.x, 2) + Math.pow(_oPoint1.y - _oPoint2.y, 2))); } static function angleDirection(x1, y1, x2, y2) { var _local7 = Math.abs(x2 - x1); var _local6 = lineSize(x1, y1, x2, y2); var _local1 = Math.asin(_local7 / _local6) * 57.2957795130823; if ((x2 >= x1) && (y2 >= y1)) { _local1 = 90 + (90 - _local1); } else if ((x2 <= x1) && (y2 >= y1)) { _local1 = _local1 + 180; } else if ((x2 <= x1) && (y2 <= y1)) { _local1 = 270 + (90 - _local1); } return(_local1); } static function lineSize(x1, y1, x2, y2) { var _local2 = Math.abs(x2 - x1); var _local1 = Math.abs(y2 - y1); return(Math.sqrt(Math.pow(_local2, 2) + Math.pow(_local1, 2))); } static function circumcenter(l_nX1, l_nY1, l_nX2, l_nY2, l_nX3, l_nY3) { var _local4 = l_nX2 - l_nX1; var _local3 = l_nY2 - l_nY1; var _local6 = l_nX3 - l_nX1; var _local12 = l_nY3 - l_nY1; var _local11 = (_local4 * (l_nX1 + l_nX2)) + (_local3 * (l_nY1 + l_nY2)); var _local10 = (_local6 * (l_nX1 + l_nX3)) + (_local12 * (l_nY1 + l_nY3)); var _local5 = 2 * ((_local4 * (l_nY3 + l_nY2)) - (_local3 * (l_nX3 + l_nX2))); if (_local5 == 0) { return(0); } var _local19 = ((_local12 * _local11) - (_local3 * _local10)) / _local5; var _local18 = ((_local4 * _local10) - (_local6 * _local11)) / _local5; var _local20 = (l_nX3 + l_nX1) / 2; var _local21 = (l_nY3 + l_nY1) / 2; var _local9 = Math.abs(_local19 - l_nX1); var _local17 = Math.abs(_local18 - l_nY1); var _local14 = Math.sqrt(Math.pow(_local9, 2) + Math.pow(_local17, 2)); var _local16 = Math.asin(_local9 / _local14) * 57.2957795130823; return(_local16 * 2); } static function between(small, large, compare, include) { var _local1 = false; if (((!isNaN(small)) && (!isNaN(large))) && (!isNaN(compare))) { if ((include === true) || (include === undefined)) { if ((small <= compare) && (large >= compare)) { _local1 = true; } } else if ((small < compare) && (large > compare)) { _local1 = true; } } return(_local1); } static function angleBetween(small, large, compare, include) { var _local1 = false; if (small < large) { if ((small <= compare) && (large >= compare)) { _local1 = true; } } else if ((small <= compare) || (large >= compare)) { _local1 = true; } if (include === false) { if ((small == compare) || (large == compare)) { _local1 = false; } } return(_local1); } static function angleRange(angle1, angle2) { var _local1 = Math.abs(angle2 - angle1); return(Math.min(360 - _local1, _local1)); } static function positionCompare(l_o1, l_o2) { var _local1 = false; if ((l_o1 != undefined) && (l_o2 != undefined)) { _local1 = (l_o2.x2 == l_o1.x1) && (l_o2.y2 == l_o1.y1); } return(_local1); } static function randomPoint(l_nMin, l_nMax, l_nInterval) { l_nMax = (l_nMax - l_nMin) * (1 / l_nInterval); var _local1 = Math.floor(Math.random() * l_nMax); return((_local1 * l_nInterval) + l_nMin); } static function convertNumber(_nValue, _nTotal) { var _local1 = ""; var _local3 = 36; var _local2 = 0; var _local4 = 0; do { if (_nValue <= 0) { break; } _local2 = (_nValue % _local3) / (_local3 / 36); if (_local2 <= 9) { _local1 = String(_local2) + _local1; } else { _local1 = String.fromCharCode(65 + (_local2 - 10)) + _local1; } _nValue = _nValue - (_local2 * (_local3 / 36)); _local3 = _local3 * 36; _local4++; } while (_local4 <= 5); while (_local4 > 5) { } while (_local1.length < _nTotal) { _local1 = String("0") + _local1; } return(_local1); } static function convertAlphaNum(_sValue) { var _local4 = 0; var _local1 = 0; var _local2; while (_sValue.length > _local1) { _local2 = _sValue.substr((_sValue.length - 1) - _local1, 1); if (isNaN(_local2)) { _local4 = _local4 + (Number(_local2.charCodeAt(0) - 55) * Math.max(1, Math.pow(36, _local1))); } else { _local4 = _local4 + (Number(_local2) * Math.max(1, Math.pow(36, _local1))); } _local1++; } return(_local4); } }
Symbol 1296 MovieClip [__Packages.DialogBox] Frame 0
class DialogBox extends library.Popup { var bKeyDown, oKeyListener, sText, setState, mcRef, oDialogOptions; function DialogBox (_mcRef) { super(_mcRef); bKeyDown = false; oKeyListener = new Object(); oKeyListener.onKeyDown = library.Delegate.create(this, keyDown); oKeyListener.onKeyUp = library.Delegate.create(this, keyUp); Key.addListener(oKeyListener); var _local3 = new Object(); _local3.onMouseDown = library.Delegate.create(this, keyDown); Mouse.addListener(_local3); } function setDialog(_sText) { sText = _sText; setState(library.Popup.sSTATE_IN); } function startIn() { mcRef.mcState.mcState.mcText.txtText.text = sText; } function startIdle() { mcRef.mcState.mcText.txtText.text = sText; oDialogOptions = new DialogOptions(mcRef.mcOptions); } function doIdle() { oDialogOptions.enterFrame(); if (bKeyDown) { if (oDialogOptions.__get__getState() == library.Popup.sSTATE_HIDDEN) { setState(library.Popup.sSTATE_OUT); } } } function startOut() { mcRef.mcState.mcState.mcText.txtText.text = sText; } function keyDown() { if (!(((Key.isDown(38) || (Key.isDown(40))) || (Key.isDown(37))) || (Key.isDown(39)))) { bKeyDown = true; } } function keyUp() { bKeyDown = false; } }
Symbol 1297 MovieClip [__Packages.DialogOptions] Frame 0
class DialogOptions extends library.Popup { var aOptions, mcRef, sAnswer; function DialogOptions (_mcRef) { super(_mcRef); } function startIn() { } function startIdle() { mcRef.mcState.txtOption1.text = aOptions[0].text; mcRef.mcState.txtOption1.onPress = library.Delegate.create(this, setAnswer, aOptions[0].answer); mcRef.mcState.txtOption2.text = aOptions[1].text; mcRef.mcState.txtOption2.onPress = library.Delegate.create(this, setAnswer, aOptions[1].answer); } function startOut() { } function setOptions(_aOptions) { aOptions = _aOptions; } function setAnswer(_sAnswer) { sAnswer = _sAnswer; } function get answer() { return(sAnswer); } }
Symbol 1298 MovieClip [__Packages.EndLevelDialogBox] Frame 0
class EndLevelDialogBox extends library.State { var fEndXp, bKeyDown, oKeyListener, aSplats, setState, mcRef, nReadyEnd; function EndLevelDialogBox (_mcRef, _fEndXp) { super(_mcRef); fEndXp = _fEndXp; bKeyDown = false; oKeyListener = new Object(); oKeyListener.onKeyDown = library.Delegate.create(this, keyDown); oKeyListener.onKeyUp = library.Delegate.create(this, keyUp); Key.addListener(oKeyListener); var _local3 = new Object(); _local3.onMouseDown = library.Delegate.create(this, keyDown); Mouse.addListener(_local3); aSplats = new Array(); setState(sSTATE_HIDDEN); } function setDialog(_aText) { setState(sSTATE_IDLE); aSplats = new Array(); var _local4 = 0; var _local2; _local2 = 1; while (_local2 <= _aText.length) { aSplats.push(new XPSplat(mcRef["mcXp" + _local2], (500 * _local2) + 200, _aText[_local2 - 1].xp, _aText[_local2 - 1].text)); _local4 = _local4 + _aText[_local2 - 1].xp; _local2++; } aSplats.push(new XPSplat(mcRef.mcXpTotal, (500 * _aText.length) + 900, _local4, "XP Total")); _local2 = _aText.length; while (_local2 <= nXP_SPLATS) { mcRef["mcXp" + _local2].gotoAndStop("Hidden"); _local2++; } nReadyEnd = (getTimer() + (500 * _aText.length)) + 1300; } function startIdle() { mcRef.mcClickContinue._visible = false; } function doIdle() { var _local2; _local2 = 0; while (_local2 <= aSplats.length) { aSplats[_local2].enterFrame(); _local2++; } if (nReadyEnd <= getTimer()) { mcRef.mcClickContinue._visible = true; if (bKeyDown) { fEndXp(); } } } function startOut() { nReadyEnd = getTimer() + 500; } function doOut() { if (nReadyEnd <= getTimer()) { setState(sSTATE_HIDDEN); } } function keyDown() { if (!(((Key.isDown(38) || (Key.isDown(40))) || (Key.isDown(37))) || (Key.isDown(39)))) { bKeyDown = true; } } function keyUp() { bKeyDown = false; } static var nXP_SPLATS = 5; static var sSTATE_IDLE = "Idle"; static var sSTATE_OUT = "Out"; static var sSTATE_HIDDEN = "Hidden"; }
Symbol 1299 MovieClip [__Packages.Player] Frame 0
class Player { var sName, nRockAtt, nPaperAtt, nScissorsAtt, nRockAttMax, nPaperAttMax, nScissorsAttMax, nLight, nEndurance, nEquipment, nInventory, nLuck, nSkill, nArchtype, nHealth, nMaxHealth, nBoostsRemaining, nExperience, nNextLevel, aInventory, aEquipment, sBody, sArmor, sHead, sCock, nLevel, oColor, oStomachColor, oCockColor, oCockHeadColor, oTailTipColor; function Player () { sName = ""; nRockAtt = 2; nPaperAtt = 2; nScissorsAtt = 2; nRockAttMax = 2; nPaperAttMax = 2; nScissorsAttMax = 2; nLight = 10; nEndurance = 10; nEquipment = 6; nInventory = 12; nLuck = 100; nSkill = 100; nArchtype = 0; nHealth = 999; nMaxHealth = 999; nBoostsRemaining = 0; nExperience = 100; nNextLevel = 100; aInventory = new Array(); aEquipment = new Array(); sBody = "Chubby"; sArmor = ""; sHead = "Fox"; sCock = ""; nLevel = 1; } function addInventory(_oItem) { var _local2 = aInventory.length < nInventory; if (aInventory.length < nInventory) { aInventory.push(_oItem); } return(_local2); } function setPlayer(_oData) { oColor = _oData.color; oStomachColor = _oData.stomachcolor; oCockColor = _oData.cockcolor; oCockHeadColor = _oData.cockheadcolor; oTailTipColor = _oData.tailtipcolor; sBody = _oData.body; sHead = _oData.head; nArchtype = _oData.archtype; var _local2 = DataLevelUp.levelUp(nArchtype, 0); nRockAtt = _local2.rock; nPaperAtt = _local2.paper; nScissorsAtt = _local2.scissors; nRockAttMax = _local2.rock; nPaperAttMax = _local2.paper; nScissorsAttMax = _local2.scissors; nLight = _local2.light; nEndurance = _local2.endurance; nEquipment = _local2.equipment; nInventory = _local2.inventory; nLuck = _local2.luck; nSkill = _local2.skill; nMaxHealth = _local2.health; nHealth = nMaxHealth; nNextLevel = _local2.nextLevel; } function setPlayerData(_oObject) { nRockAtt = _oObject.rock; nPaperAtt = _oObject.paper; nScissorsAtt = _oObject.scissors; nRockAttMax = _oObject.rockmax; nPaperAttMax = _oObject.papermax; nScissorsAttMax = _oObject.scissorsmax; sName = _oObject.name; nLevel = _oObject.level; nMaxHealth = _oObject.maxhealth; nHealth = nMaxHealth; nExperience = _oObject.experience; nNextLevel = _oObject.nextLevel; nLight = _oObject.light; nEndurance = _oObject.endurance; nLuck = _oObject.luck; nEquipment = _oObject.equipment; nInventory = _oObject.inventory; nBoostsRemaining = _oObject.boostsRemaining; aInventory = _oObject.aInventory; aEquipment = _oObject.aEquipment; nSkill = _oObject.skill; nArchtype = _oObject.archtype; sBody = _oObject.body; sArmor = _oObject.armor; sHead = _oObject.head; sCock = _oObject.cock; oColor = _oObject.color; oStomachColor = _oObject.stomachcolor; oCockColor = _oObject.cockcolor; oCockHeadColor = _oObject.cockheadcolor; oTailTipColor = _oObject.tailtipcolor; return(_oObject); } function getPlayerData() { var _local2 = new Object(); _local2.rock = nRockAtt; _local2.paper = nPaperAtt; _local2.scissors = nScissorsAtt; _local2.rockmax = nRockAttMax; _local2.papermax = nPaperAttMax; _local2.scissorsmax = nScissorsAttMax; _local2.health = nHealth; _local2.maxhealth = nMaxHealth; _local2.name = sName; _local2.level = nLevel; _local2.experience = nExperience; _local2.nextLevel = nNextLevel; _local2.boostsRemaining = nBoostsRemaining; _local2.light = nLight; _local2.luck = nLuck; _local2.endurance = nEndurance; _local2.equipment = nEquipment; _local2.inventory = nInventory; _local2.aInventory = aInventory; _local2.aEquipment = aEquipment; _local2.skill = nSkill; _local2.archtype = nArchtype; _local2.body = sBody; _local2.armor = sArmor; _local2.head = sHead; _local2.cock = sCock; _local2.color = oColor; _local2.stomachcolor = oStomachColor; _local2.cockcolor = oCockColor; _local2.cockheadcolor = oCockHeadColor; _local2.tailtipcolor = oTailTipColor; _local2.state = BattleCharacter.sSTATE_IDLE; return(_local2); } function setHealth(_nHealth) { nHealth = _nHealth; } function setExperience(_nExperience) { nExperience = nExperience + _nExperience; } function setEquipment(_aEquipment) { aEquipment = _aEquipment; } function setChanges(_oChanges) { nRockAtt = nRockAtt - _oChanges.rock; nPaperAtt = nPaperAtt - _oChanges.paper; nScissorsAtt = nScissorsAtt - _oChanges.scissors; nRockAttMax = nRockAttMax - _oChanges.rock; nPaperAttMax = nPaperAttMax - _oChanges.paper; nScissorsAttMax = nScissorsAttMax - _oChanges.scissors; nMaxHealth = nMaxHealth - _oChanges.maxhealth; nLight = nLight - _oChanges.light; nEndurance = nEndurance - _oChanges.endurance; nLuck = nLuck - _oChanges.luck; } function get light() { return(nLight); } function get archtype() { return(nArchtype); } function get skill() { return(nSkill); } }
Symbol 1300 MovieClip [__Packages.Shop] Frame 0
class Shop extends library.Popup { var nBoostRock, nBoostPaper, nBoostScissors, nBoostRockMax, nBoostPaperMax, nBoostScissorsMax, nBoostHealth, nBoostLight, nBoostEndurance, nBoostLuck, nBoostInventory, nBoostEquipment, nBoostSkill, bSuccess, oSelector, oShopDetails, oPlayer, mcRef, oBtnEnterLevel, oBtnPrev, oBtnNext, oBtnAchievements, oPopupAchievementDisplay, oBtnRock, oBtnPaper, oBtnScissors, oBtnHealth, oBtnEndurance, oBtnLuck, oBtnEquipment, oBtnInventory, oBtnSkill, setState, __get__success; function Shop (_mcRef, _oPlayer) { super(_mcRef); nBoostRock = 5; nBoostPaper = 5; nBoostScissors = 5; nBoostRockMax = 10; nBoostPaperMax = 10; nBoostScissorsMax = 10; nBoostHealth = 0; nBoostLight = 5; nBoostEndurance = 10; nBoostLuck = 10; nBoostInventory = 3; nBoostEquipment = 2; nBoostSkill = 2; bSuccess = false; oSelector = new ShopLevelSelector(); oShopDetails = new ShopDetails(_mcRef.mcDetails); oPlayer = _oPlayer; } function startIn() { var _local2 = mcRef.mcState.mcState; setScreen(_local2); _local2.mcLevelUp._visible = false; _local2.mcLevelRock._visible = false; _local2.mcLevelPaper._visible = false; _local2.mcLevelScissors._visible = false; _local2.mcLevelHealth._visible = false; _local2.mcLevelLuck._visible = false; _local2.mcLevelEndurance._visible = false; _local2.mcLevelEquipment._visible = false; _local2.mcLevelInventory._visible = false; _local2.mcLevelSkill._visible = false; oBtnEnterLevel = new library.MCButton(_local2.btnStartLevel); oBtnPrev = new library.MCButton(_local2.mcPrevious); oBtnNext = new library.MCButton(_local2.mcNext); oBtnAchievements = new library.MCButton(_local2.btnAchievements); } function startIdle() { setScreen(mcRef.mcState); oBtnEnterLevel = new library.MCButton(mcRef.mcState.btnStartLevel, library.Delegate.create(this, startLevel)); oBtnPrev = new library.MCButton(mcRef.mcState.mcPrevious, library.Delegate.create(oSelector, oSelector.changeLocation, -1)); oBtnNext = new library.MCButton(mcRef.mcState.mcNext, library.Delegate.create(oSelector, oSelector.changeLocation, 1)); showLevelUp(mcRef.mcState); setHelp(); bSuccess = true; oPopupAchievementDisplay = new PopupAchievementDisplay(mcRef.mcAchievements); oBtnAchievements = new library.MCButton(mcRef.mcState.btnAchievements, library.Delegate.create(oPopupAchievementDisplay, oPopupAchievementDisplay.startTransition)); if (Tutorial.getTutorial(Tutorial.nFIRST_SHOP)) { Tutorial.setMc(mcRef.mcFirstTutorial, Tutorial.nFIRST_SHOP); mcRef.mcTutorial.gotoAndStop(library.Popup.sSTATE_HIDDEN); mcRef.mcEndTutorial.gotoAndStop(library.Popup.sSTATE_HIDDEN); } else if (Tutorial.getTutorial(Tutorial.nLAST_SHOP) && (oSelector.__get__dungeon() == (GenerateDungeon.ARRAY_DUNGEON.length - 1))) { Tutorial.setMc(mcRef.mcEndTutorial, Tutorial.nLAST_SHOP); mcRef.mcFirstTutorial.gotoAndStop(library.Popup.sSTATE_HIDDEN); mcRef.mcTutorial.gotoAndStop(library.Popup.sSTATE_HIDDEN); } else { Tutorial.setMc(mcRef.mcTutorial, Tutorial.nSHOP); mcRef.mcFirstTutorial.gotoAndStop(library.Popup.sSTATE_HIDDEN); mcRef.mcEndTutorial.gotoAndStop(library.Popup.sSTATE_HIDDEN); } } function doIdle() { mcRef.mcState.mcLevelUp.txtText.text = ("Level up " + oPlayer.boostsRemaining) + " boosts remaining"; oBtnEnterLevel.enterFrame(); oShopDetails.enterFrame(); oBtnRock.enterFrame(); oBtnPaper.enterFrame(); oBtnScissors.enterFrame(); oBtnHealth.enterFrame(); oBtnEndurance.enterFrame(); oBtnLuck.enterFrame(); oBtnEquipment.enterFrame(); oBtnInventory.enterFrame(); oBtnSkill.enterFrame(); oPopupAchievementDisplay.enterFrame(); } function setHelp() { oShopDetails.clear(); oShopDetails.add(mcRef.mcState.mcRock, "Determines your skill at using your cock.", 2, ShopDetails.nDELAY_APPEAR_STATS); oShopDetails.add(mcRef.mcState.mcPaper, "Determines your skill at using your ass.", 2, ShopDetails.nDELAY_APPEAR_STATS); oShopDetails.add(mcRef.mcState.mcScissors, "Determines your skill at using your mouth.", 2, ShopDetails.nDELAY_APPEAR_STATS); oShopDetails.add(mcRef.mcState.mcHealth, "Determines how much punishment you can take before you succomb.", 2, ShopDetails.nDELAY_APPEAR_STATS); oShopDetails.add(mcRef.mcState.mcLuck, "Determines your luck with treasure and your cunning with your opponents.", 3, ShopDetails.nDELAY_APPEAR_STATS); oShopDetails.add(mcRef.mcState.mcEndurance, "Determines how you resist to each strike you are dealt.", 2, ShopDetails.nDELAY_APPEAR_STATS); var _local4; var _local6; var _local2; var _local3; _local6 = 0; while (_local6 < oPlayer.aEquipment.length) { _local3 = 2; _local2 = oPlayer.aEquipment[_local6]; _local4 = _local2.name; _local4 = _local4 + displayItem(_local2.rock, "Cock Strength"); _local3 = _local3 + (Math.abs(_local2.rock) / Math.max(1, Math.abs(_local2.rock))); _local4 = _local4 + displayItem(_local2.paper, "Ass Strength"); _local3 = _local3 + (Math.abs(_local2.paper) / Math.max(1, Math.abs(_local2.paper))); _local4 = _local4 + displayItem(_local2.scissors, "Mouth Strength"); _local3 = _local3 + (Math.abs(_local2.scissors) / Math.max(1, Math.abs(_local2.scissors))); _local4 = _local4 + displayItem(_local2.endurance, "Stamina"); _local3 = _local3 + (Math.abs(_local2.endurance) / Math.max(1, Math.abs(_local2.endurance))); _local4 = _local4 + displayItem(_local2.maxhealth, "Vigor"); _local3 = _local3 + (Math.abs(_local2.maxhealth) / Math.max(1, Math.abs(_local2.maxhealth))); _local4 = _local4 + displayItem(_local2.light, "Light"); _local3 = _local3 + (Math.abs(_local2.light) / Math.max(1, Math.abs(_local2.light))); _local4 = _local4 + displayItem(_local2.luck, "Luck"); _local3 = _local3 + (Math.abs(_local2.luck) / Math.max(1, Math.abs(_local2.luck))); _local4 = _local4 + displayItem(_local2.health, "Vigor regained when you fall in battle (consumes the item)"); _local3 = _local3 + ((Math.abs(_local2.health) / Math.max(1, Math.abs(_local2.health))) * 2); _local4 = _local4 + (("\nValue: " + _local2.sell) + " XP"); oShopDetails.add(mcRef.mcState["equipment" + _local6], _local4, _local3, ShopDetails.nDELAY_APPEAR_ITEMS); _local6++; } _local6 = 0; while (_local6 < oPlayer.aInventory.length) { _local3 = 2; _local2 = oPlayer.aInventory[_local6]; _local4 = _local2.name; _local4 = _local4 + displayItem(_local2.rock, "Cock Strength"); _local3 = _local3 + (Math.abs(_local2.rock) / Math.max(1, Math.abs(_local2.rock))); _local4 = _local4 + displayItem(_local2.paper, "Ass Strength"); _local3 = _local3 + (Math.abs(_local2.paper) / Math.max(1, Math.abs(_local2.paper))); _local4 = _local4 + displayItem(_local2.scissors, "Mouth Strength"); _local3 = _local3 + (Math.abs(_local2.scissors) / Math.max(1, Math.abs(_local2.scissors))); _local4 = _local4 + displayItem(_local2.endurance, "Stamina"); _local3 = _local3 + (Math.abs(_local2.endurance) / Math.max(1, Math.abs(_local2.endurance))); _local4 = _local4 + displayItem(_local2.maxhealth, "Vigor"); _local3 = _local3 + (Math.abs(_local2.maxhealth) / Math.max(1, Math.abs(_local2.maxhealth))); _local4 = _local4 + displayItem(_local2.light, "Light"); _local3 = _local3 + (Math.abs(_local2.light) / Math.max(1, Math.abs(_local2.light))); _local4 = _local4 + displayItem(_local2.luck, "Luck"); _local3 = _local3 + (Math.abs(_local2.luck) / Math.max(1, Math.abs(_local2.luck))); _local4 = _local4 + displayItem(_local2.health, "Vigor regained when you fall in battle (consumes the item)"); _local3 = _local3 + ((Math.abs(_local2.health) / Math.max(1, Math.abs(_local2.health))) * 2); _local4 = _local4 + (("\nValue: " + _local2.sell) + " XP"); oShopDetails.add(mcRef.mcState["inventory" + _local6], _local4, _local3, ShopDetails.nDELAY_APPEAR_ITEMS); _local6++; } var _local9; var _local5; var _local10 = 1; var _local7; var _local8 = new Array(); _local6 = 0; while (_local6 < oPlayer.skill) { _local2 = DataLevelUp.aSKILL[oPlayer.archtype][_local6]; _local9 = false; _local5 = 0; while (_local5 <= _local8.length) { if (_local2.skill == _local8[_local5]) { _local9 = true; break; } _local5++; } if (!_local9) { _local3 = 3; _local5 = _local6 + 1; while (_local5 <= oPlayer.skill) { _local7 = DataLevelUp.aSKILL[oPlayer.archtype][_local5]; if (_local7.skill == _local2.skill) { _local2 = _local7; } _local5++; } oShopDetails.add(mcRef.mcState.mcSkills["mcItem" + _local10], _local2.text, _local3, ShopDetails.nDELAY_APPEAR_ITEMS); _local8.push(_local2.skill); _local10++; } _local6++; } } function displayItem(_nItem, _sDisplay) { var _local1 = ""; if (_nItem > 0) { _local1 = ((("\n<font color='#009900'>+" + _nItem) + " ") + _sDisplay) + "</font>"; } else if (_nItem < 0) { _local1 = ((("\n<font color='#990000'>-" + _nItem) + " ") + _sDisplay) + "</font>"; } return(_local1); } function showLevelUp(_mcRef) { if (oPlayer.boostsRemaining > 0) { _mcRef.mcLevelUp._visible = true; _mcRef.mcLevelUp.txtText.text = ("Level up\n" + oPlayer.boostsRemaining) + " boosts remaining"; oBtnRock = new MCBtnLevelUp(_mcRef.mcLevelRock, "+" + nBoostRock, library.Delegate.create(this, addLevel, BattleCharacter.sSTATE_ROCK)); _mcRef.mcLevelRock._visible = nBoostRock > 0; oBtnPaper = new MCBtnLevelUp(_mcRef.mcLevelPaper, "+" + nBoostPaper, library.Delegate.create(this, addLevel, BattleCharacter.sSTATE_PAPER)); _mcRef.mcLevelPaper._visible = nBoostPaper > 0; oBtnScissors = new MCBtnLevelUp(_mcRef.mcLevelScissors, "+" + nBoostScissors, library.Delegate.create(this, addLevel, BattleCharacter.sSTATE_SCISSORS)); _mcRef.mcLevelScissors._visible = nBoostScissors > 0; oBtnHealth = new MCBtnLevelUp(_mcRef.mcLevelHealth, "+" + nBoostHealth, library.Delegate.create(this, addLevel, "Health")); _mcRef.mcLevelHealth._visible = nBoostHealth > 0; oBtnEndurance = new MCBtnLevelUp(_mcRef.mcLevelEndurance, "+" + nBoostEndurance, library.Delegate.create(this, addLevel, "Endurance")); _mcRef.mcLevelEndurance._visible = nBoostEndurance > 0; oBtnEquipment = new MCBtnLevelUp(_mcRef.mcLevelEquipment, "+" + nBoostEquipment, library.Delegate.create(this, addLevel, "Equipment")); _mcRef.mcLevelEquipment._visible = nBoostEquipment > 0; oBtnInventory = new MCBtnLevelUp(_mcRef.mcLevelInventory, "+" + nBoostInventory, library.Delegate.create(this, addLevel, "Inventory")); _mcRef.mcLevelInventory._visible = nBoostInventory > 0; oBtnSkill = new MCBtnLevelUp(_mcRef.mcLevelSkill, "+" + nBoostSkill, library.Delegate.create(this, addLevel, "Skill")); _mcRef.mcLevelSkill._visible = nBoostSkill > 0; oBtnLuck = new MCBtnLevelUp(_mcRef.mcLevelLuck, "+" + nBoostLuck, library.Delegate.create(this, addLevel, "Luck")); _mcRef.mcLevelLuck._visible = nBoostLuck > 0; } else { _mcRef.mcLevelUp._visible = false; _mcRef.mcLevelRock._visible = false; _mcRef.mcLevelPaper._visible = false; _mcRef.mcLevelScissors._visible = false; _mcRef.mcLevelHealth._visible = false; _mcRef.mcLevelEndurance._visible = false; _mcRef.mcLevelLuck._visible = false; _mcRef.mcLevelEquipment._visible = false; _mcRef.mcLevelInventory._visible = false; _mcRef.mcLevelSkill._visible = false; } } function startOut() { var _local2 = mcRef.mcState.mcState; setScreen(_local2); _local2.mcLevelUp._visible = false; _local2.mcLevelRock._visible = false; _local2.mcLevelPaper._visible = false; _local2.mcLevelScissors._visible = false; _local2.mcLevelHealth._visible = false; _local2.mcLevelEndurance._visible = false; _local2.mcLevelLuck._visible = false; _local2.mcLevelEquipment._visible = false; _local2.mcLevelInventory._visible = false; _local2.mcLevelSkill._visible = false; oBtnEnterLevel = new library.MCButton(_local2.btnStartLevel); oBtnPrev = new library.MCButton(_local2.mcPrevious); oBtnNext = new library.MCButton(_local2.mcNext); oBtnAchievements = new library.MCButton(_local2.btnAchievements); } function setEquipmentStat(_sStat, _txtField) { var _local5 = _txtField.getTextFormat(); var _local3 = 0; var _local2; _local2 = 0; while (_local2 < oPlayer.aEquipment.length) { _local3 = _local3 + oPlayer.aEquipment[_local2][_sStat]; _local2++; } if (_local3 < 0) { _local5.color = 6684672 /* 0x660000 */; } else if (_local3 > 0) { _local5.color = 26112; } else { _local5.color = 0; } if (oPlayer[_sStat] <= 999) { _local5.size = 39; } else { _local5.size = 28; } _txtField.setNewTextFormat(_local5); _txtField.text = oPlayer[_sStat]; } function setScreen(_mcRef) { oSelector.setMc(_mcRef.mcProgression); oShopDetails.setMc(_mcRef.mcDetails); _mcRef.mcName.txtName.text = oPlayer.name; _mcRef.mcLevel.txtLevel.text = "Level " + oPlayer.level; setEquipmentStat("rock", _mcRef.mcRock.txtText); setEquipmentStat("paper", _mcRef.mcPaper.txtText); setEquipmentStat("scissors", _mcRef.mcScissors.txtText); setEquipmentStat("rockmax", _mcRef.txtRockMax); setEquipmentStat("papermax", _mcRef.txtPaperMax); setEquipmentStat("scissorsmax", _mcRef.txtScissorsMax); setEquipmentStat("maxhealth", _mcRef.mcHealth.txtText); setEquipmentStat("endurance", _mcRef.mcEndurance.txtText); setEquipmentStat("luck", _mcRef.mcLuck.txtText); setEquipmentStat("skill", _mcRef.mcSkill.txtText); _mcRef.txtEquipment.text = oPlayer.equipment; _mcRef.txtInventory.text = oPlayer.inventory; _mcRef.mcNextLevel.txtNextLevel.text = "XP to next Level: " + Math.max(0, oPlayer.nextLevel - oPlayer.experience); setColor(_mcRef); switch (oPlayer.equipment) { case 1 : _mcRef.mcEquipment.gotoAndStop("One"); break; case 2 : _mcRef.mcEquipment.gotoAndStop("Two"); break; case 3 : _mcRef.mcEquipment.gotoAndStop("Three"); break; case 4 : _mcRef.mcEquipment.gotoAndStop("Four"); break; case 5 : _mcRef.mcEquipment.gotoAndStop("Five"); break; case 6 : _mcRef.mcEquipment.gotoAndStop("Six"); break; case 7 : _mcRef.mcEquipment.gotoAndStop("Seven"); break; case 8 : _mcRef.mcEquipment.gotoAndStop("Eight"); } switch (oPlayer.inventory) { case 6 : _mcRef.mcInventory.gotoAndStop("Six"); break; case 7 : _mcRef.mcInventory.gotoAndStop("Seven"); break; case 8 : _mcRef.mcInventory.gotoAndStop("Eight"); break; case 9 : _mcRef.mcInventory.gotoAndStop("Nine"); break; case 10 : _mcRef.mcInventory.gotoAndStop("Ten"); break; case 11 : _mcRef.mcInventory.gotoAndStop("Eleven"); break; case 12 : _mcRef.mcInventory.gotoAndStop("Twelve"); break; case 13 : _mcRef.mcInventory.gotoAndStop("Thirteen"); break; case 14 : _mcRef.mcInventory.gotoAndStop("Fourteen"); break; case 15 : _mcRef.mcInventory.gotoAndStop("Fifteen"); break; case 16 : _mcRef.mcInventory.gotoAndStop("Sixteen"); break; case 17 : _mcRef.mcInventory.gotoAndStop("Seventeen"); break; case 18 : _mcRef.mcInventory.gotoAndStop("Eighteen"); } var _local10; var _local2; var _local5; var _local8 = 1; var _local6; var _local7 = new Array(); _local2 = 0; while (_local2 < oPlayer.skill) { _local10 = false; _local6 = DataLevelUp.aSKILL[oPlayer.archtype][_local2]; _local5 = 0; while (_local5 <= _local7.length) { if (_local7[_local5] == _local6.skill) { _local10 = true; _mcRef.mcSkills["mcItem" + (_local5 + 1)].mcText.txtText.text = _local6.display; break; } _local5++; } if (!_local10) { _local7.push(_local6.skill); _mcRef.mcSkills["mcItem" + _local8].gotoAndStop(_local6.skill); _mcRef.mcSkills["mcItem" + _local8].mcText.txtText.text = _local6.display; _mcRef.mcSkills["mcItem" + _local8]._visible = true; _local8++; } _local2++; } _local2 = _local8; while (_local2 <= 8) { _mcRef.mcSkills["mcItem" + _local2]._visible = false; _local2++; } var _local9; var _local4; var _local11; _local2 = 0; while (_local2 < oPlayer.aInventory.length) { _mcRef["inventory" + _local2].removeMovieClip(); _local4 = _mcRef.attachMovie("mcItem", "inventory" + _local2, _mcRef.getNextHighestDepth()); _local4.gotoAndStop(oPlayer.aInventory[_local2].item); _local4._x = _mcRef.mcInventory["mcItem" + (_local2 + 1)]._x + _mcRef.mcInventory._x; _local4._y = _mcRef.mcInventory["mcItem" + (_local2 + 1)]._y + _mcRef.mcInventory._y; _local4.onPress = library.Delegate.create(this, clickItem, _local4, oPlayer.aInventory[_local2], "inventory", _local2); setItemText(oPlayer.aInventory[_local2], _local4); _local9 = new flash.geom.Transform(_local4.mcItem); _local9.colorTransform = oPlayer.aInventory[_local2].color; _local2++; } _local2 = 0; while (_local2 < oPlayer.aEquipment.length) { _mcRef["equipment" + _local2].removeMovieClip(); _local4 = _mcRef.attachMovie("mcItem", "equipment" + _local2, _mcRef.getNextHighestDepth()); _local4.gotoAndStop(oPlayer.aEquipment[_local2].item); _local4._x = _mcRef.mcEquipment["mcItem" + (_local2 + 1)]._x + _mcRef.mcEquipment._x; _local4._y = _mcRef.mcEquipment["mcItem" + (_local2 + 1)]._y + _mcRef.mcEquipment._y; _local4.onPress = library.Delegate.create(this, clickItem, _local4, oPlayer.aEquipment[_local2], "equipment", _local2); setItemText(oPlayer.aEquipment[_local2], _local4); _local9 = new flash.geom.Transform(_local4.mcItem); _local9.colorTransform = oPlayer.aEquipment[_local2].color; _local2++; } setHelp(); saveData(); } function setItemText(_oItem, _mcItem) { var _local3 = 0; var _local1 = 0; if (_oItem.rock > 0) { _local1 = _oItem.rock; _local3++; } if (_oItem.paper > 0) { _local1 = Math.max(_local1, _oItem.paper); _local3++; } if (_oItem.scissors > 0) { _local1 = Math.max(_local1, _oItem.scissors); _local3++; } if (_oItem.health > 0) { if (_local1 == 0) { _local1 = _oItem.health; } _local3++; } if (_oItem.maxhealth > 0) { if (_local1 == 0) { _local1 = _oItem.maxhealth; } _local3++; } if (_oItem.endurance > 0) { if (_local1 == 0) { _local1 = _oItem.endurance; } _local3++; } if (_oItem.light > 0) { if (_local1 == 0) { _local1 = _oItem.light; } _local3++; } if (_oItem.luck > 0) { if (_local1 == 0) { _local1 = _oItem.luck; } _local3++; } if (_local1 == 0) { _local1 = _oItem.sell; } _mcItem.mcText.txtText.text = "+" + _local1; if (_local3 > 1) { _mcItem.mcText.txtText.text = _mcItem.mcText.txtText.text + "*"; } } function setColor(_mcRef) { _mcRef.mcPlayerBig.gotoAndStop(oPlayer.body); _mcRef.mcPlayerBig.mcHead.gotoAndStop(oPlayer.head); var _local2 = new flash.geom.Transform(_mcRef.mcPlayerBig.mcHead); _local2.colorTransform = oPlayer.color; _local2 = new flash.geom.Transform(_mcRef.mcPlayerBig.mcFront); _local2.colorTransform = oPlayer.color; _local2 = new flash.geom.Transform(_mcRef.mcPlayerBig.mcBody); _local2.colorTransform = oPlayer.color; _local2 = new flash.geom.Transform(_mcRef.mcPlayerBig.mcCock); _local2.colorTransform = oPlayer.cockcolor; _local2 = new flash.geom.Transform(_mcRef.mcPlayerBig.mcCockHead); _local2.colorTransform = oPlayer.cockheadcolor; _local2 = new flash.geom.Transform(_mcRef.mcPlayerBig.mcTailTip); _local2.colorTransform = oPlayer.tailtipcolor; _local2 = new flash.geom.Transform(_mcRef.mcPlayerBig.mcTail); _local2.colorTransform = oPlayer.color; _local2 = new flash.geom.Transform(_mcRef.mcPlayerBig.mcBack); _local2.colorTransform = oPlayer.color; _mcRef.mcPlayerBig.mcFace.gotoAndStop(oPlayer.head); _local2 = new flash.geom.Transform(_mcRef.mcPlayerBig.mcFace); _local2.colorTransform = oPlayer.stomachcolor; _local2 = new flash.geom.Transform(_mcRef.mcPlayerBig.mcFrontStomach); _local2.colorTransform = oPlayer.stomachcolor; _local2 = new flash.geom.Transform(_mcRef.mcPlayerBig.mcStomach); _local2.colorTransform = oPlayer.stomachcolor; _local2 = new flash.geom.Transform(_mcRef.mcPlayerBig.mcBackStomach); _local2.colorTransform = oPlayer.stomachcolor; } function clickItem(_mcItem, _oItem, _sLocation, _nPosition) { _mcItem.swapDepths(_mcItem._parent.getNextHighestDepth()); _mcItem.startDrag(); _mcItem.onMouseUp = library.Delegate.create(this, dropItem, _mcItem, _oItem, _sLocation, _nPosition); } function dropItem(_mcItem, _oItem, _sLocation, _nPosition) { _mcItem.stopDrag(); _mcItem.onMouseUp = undefined; delete _mcItem.onMouseUp; var _local8 = false; var _local3; var _local9; if (_mcItem._parent.mcInventory.hitTest(_root._xmouse, _root._ymouse)) { _local3 = 0; while (_local3 < oPlayer.inventory) { if (_mcItem._parent.mcInventory["mcItem" + (_local3 + 1)].hitTest(_root._xmouse, _root._ymouse)) { if (oPlayer.aInventory.length > _local3) { if (_sLocation == "inventory") { oPlayer.aInventory[_nPosition] = oPlayer.aInventory[_local3]; oPlayer.aInventory[_local3] = _oItem; } else { changeEquipment(oPlayer.aInventory[_local3], 1); changeEquipment(_oItem, -1); oPlayer.aEquipment[_nPosition] = oPlayer.aInventory[_local3]; oPlayer.aInventory[_local3] = _oItem; } } else { oPlayer.aInventory.push(_oItem); if (_sLocation == "inventory") { oPlayer.aInventory.splice(_nPosition, 1); } else { changeEquipment(oPlayer.aEquipment[_nPosition], -1); _mcItem._parent["equipment" + (oPlayer.aEquipment.length - 1)].swapDepths(_mcItem._parent.getNextHighestDepth()); _mcItem._parent["equipment" + (oPlayer.aEquipment.length - 1)].removeMovieClip(); oPlayer.aEquipment.splice(_nPosition, 1); } } _local8 = true; break; } _local3++; } } else if (_mcItem._parent.mcEquipment.hitTest(_root._xmouse, _root._ymouse)) { _local3 = 0; while (_local3 < oPlayer.equipment) { if (_mcItem._parent.mcEquipment["mcItem" + (_local3 + 1)].hitTest(_root._xmouse, _root._ymouse)) { if (oPlayer.aEquipment.length > _local3) { if (_sLocation == "inventory") { changeEquipment(_oItem, 1); changeEquipment(oPlayer.aEquipment[_local3], -1); oPlayer.aInventory[_nPosition] = oPlayer.aEquipment[_local3]; oPlayer.aEquipment[_local3] = _oItem; } else { oPlayer.aEquipment[_nPosition] = oPlayer.aEquipment[_local3]; oPlayer.aEquipment[_local3] = _oItem; } } else { oPlayer.aEquipment.push(_oItem); if (_sLocation == "inventory") { changeEquipment(_oItem, 1); _mcItem._parent["inventory" + (oPlayer.aInventory.length - 1)].swapDepths(_mcItem._parent.getNextHighestDepth()); _mcItem._parent["inventory" + (oPlayer.aInventory.length - 1)].removeMovieClip(); oPlayer.aInventory.splice(_nPosition, 1); } else { oPlayer.aEquipment.splice(_nPosition, 1); } } _local8 = true; break; } _local3++; } } else if (_mcItem._parent.mcSell.mcItem.hitTest(_root._xmouse, _root._ymouse)) { Achievements.addAchievement(Achievements.nSELL_ITEMS, 1); Achievements.addAchievement(Achievements.nITEMS_EXPERIENCE, _oItem.sell); oPlayer.experience = oPlayer.experience + _oItem.sell; setLevelUp(); showLevelUp(_mcItem._parent); if (_sLocation == "inventory") { _mcItem._parent["inventory" + (oPlayer.aInventory.length - 1)].swapDepths(_mcItem._parent.getNextHighestDepth()); _mcItem._parent["inventory" + (oPlayer.aInventory.length - 1)].removeMovieClip(); oPlayer.aInventory.splice(_nPosition, 1); } else { changeEquipment(_oItem, -1); _mcItem._parent["equipment" + (oPlayer.aEquipment.length - 1)].swapDepths(_mcItem._parent.getNextHighestDepth()); _mcItem._parent["equipment" + (oPlayer.aEquipment.length - 1)].removeMovieClip(); oPlayer.aEquipment.splice(_nPosition, 1); } } _mcItem.removeMovieClip(); setScreen(mcRef.mcState); } function setShop(_oPlayer) { if (bSuccess) { oSelector.addLevel(); } oPlayer = _oPlayer; setLevelUp(); setState(library.Popup.sSTATE_IN); } function changeEquipment(_oItem, _nMultipler) { oPlayer.rock = oPlayer.rock + (_oItem.rock * _nMultipler); oPlayer.paper = oPlayer.paper + (_oItem.paper * _nMultipler); oPlayer.scissors = oPlayer.scissors + (_oItem.scissors * _nMultipler); oPlayer.rockmax = oPlayer.rockmax + (_oItem.rockmax * _nMultipler); oPlayer.papermax = oPlayer.papermax + (_oItem.papermax * _nMultipler); oPlayer.scissorsmax = oPlayer.scissorsmax + (_oItem.scissorsmax * _nMultipler); oPlayer.maxhealth = oPlayer.maxhealth + (_oItem.maxhealth * _nMultipler); oPlayer.health = oPlayer.maxhealth; oPlayer.endurance = oPlayer.endurance + (_oItem.endurance * _nMultipler); oPlayer.light = oPlayer.light + (_oItem.light * _nMultipler); oPlayer.luck = oPlayer.luck + (_oItem.luck * _nMultipler); } function setLevelUp() { if ((oPlayer.experience >= oPlayer.nextLevel) && (oPlayer.boostsRemaining <= 0)) { var _local2 = DataLevelUp.levelUp(oPlayer.archtype, oPlayer.level); nBoostRock = nBoostRock + _local2.rock; nBoostPaper = nBoostPaper + _local2.paper; nBoostScissors = nBoostScissors + _local2.scissors; nBoostHealth = nBoostHealth + _local2.health; nBoostEndurance = nBoostEndurance + _local2.endurance; nBoostInventory = nBoostInventory + _local2.inventory; nBoostEquipment = nBoostEquipment + _local2.equipment; nBoostLuck = nBoostLuck + _local2.luck; nBoostSkill = nBoostSkill + _local2.skill; oPlayer.boostsRemaining = oPlayer.boostsRemaining + 2; oPlayer.level++; oPlayer.nextLevel = _local2.nextlevel; Achievements.addAchievement(Achievements.nPLAYER_LEVEL, 1); } } function setPlayer(_oData) { oPlayer.color = _oData.color; oPlayer.stomachcolor = _oData.stomachcolor; oPlayer.cockcolor = _oData.cockcolor; oPlayer.cockheadcolor = _oData.cockheadcolor; oPlayer.tailtipcolor = _oData.tailtipcolor; oPlayer.name = _oData.name; oPlayer.head = _oData.head; oPlayer.body = _oData.body; oPlayer.archtype = _oData.archtype; oPlayer.rock = _oData.rock; oPlayer.paper = _oData.paper; oPlayer.scissors = _oData.scissors; oPlayer.name = _oData.name; oPlayer.level = _oData.level; oPlayer.health = _oData.maxhealth; oPlayer.experience = _oData.experience; oPlayer.nextLevel = _oData.nextlevel; oPlayer.light = _oData.light; oPlayer.endurance = _oData.endurance; oPlayer.luck = _oData.luck; oPlayer.equipment = _oData.equipment; oPlayer.inventory = _oData.inventory; oPlayer.skill = _oData.skill; oPlayer.boostsRemaining = 0; setColor(mcRef.mcState.mcState); setScreen(mcRef.mcState.mcState); } function addLevel(_sType) { switch (_sType) { case BattleCharacter.sSTATE_ROCK : oPlayer.rock = oPlayer.rock + nBoostRock; nBoostRock = 0; break; case BattleCharacter.sSTATE_PAPER : oPlayer.paper = oPlayer.paper + nBoostPaper; nBoostPaper = 0; break; case BattleCharacter.sSTATE_SCISSORS : oPlayer.scissors = oPlayer.scissors + nBoostScissors; nBoostScissors = 0; break; case "Health" : oPlayer.maxhealth = oPlayer.maxhealth + nBoostHealth; oPlayer.health = oPlayer.maxhealth; nBoostHealth = 0; break; case "Light" : oPlayer.light = oPlayer.light + nBoostLight; nBoostLight = 0; break; case "Endurance" : oPlayer.endurance = oPlayer.endurance + nBoostEndurance; nBoostEndurance = 0; break; case "Luck" : oPlayer.luck = oPlayer.luck + nBoostLuck; nBoostLuck = 0; break; case "Skill" : updateSkills(oPlayer.skill, nBoostSkill); oPlayer.skill = oPlayer.skill + nBoostSkill; nBoostSkill = 0; setHelp(); break; case "Inventory" : oPlayer.inventory = oPlayer.inventory + nBoostInventory; nBoostInventory = 0; break; case "Equipment" : oPlayer.equipment = oPlayer.equipment + nBoostEquipment; nBoostEquipment = 0; } oPlayer.boostsRemaining--; setLevelUp(); setScreen(mcRef.mcState); showLevelUp(mcRef.mcState); } function updateSkills(_nCurrentSkill, _nAddSkills) { var _local2; var _local3; _local2 = _nCurrentSkill; while (_local2 < (_nCurrentSkill + _nAddSkills)) { _local3 = DataLevelUp.aSKILL[oPlayer.archtype][_local2]; if (!isNaN(_local3.light)) { oPlayer.light = oPlayer.light + _local3.light; } _local2++; } } function startLevel() { setState(library.Popup.sSTATE_OUT); } function playerData() { return(oPlayer); } function loadData(_sData) { var _local2 = _sData.split("/"); var _local3 = 0; oSelector.load(Number(_local2[_local3++]), Number(_local2[_local3++]), Number(_local2[_local3++]), Number(_local2[_local3++]), Number(_local2[_local3++])); Achievements.loadData(_local2[_local3++]); Achievements.addAchievement(Achievements.nGAME_LOAD, 1); nBoostRock = Number(_local2[_local3++]); nBoostPaper = Number(_local2[_local3++]); nBoostScissors = Number(_local2[_local3++]); nBoostRockMax = Number(_local2[_local3++]); nBoostPaperMax = Number(_local2[_local3++]); nBoostScissorsMax = Number(_local2[_local3++]); nBoostHealth = Number(_local2[_local3++]); nBoostLight = Number(_local2[_local3++]); nBoostLuck = Number(_local2[_local3++]); nBoostEndurance = Number(_local2[_local3++]); nBoostEquipment = Number(_local2[_local3++]); nBoostInventory = Number(_local2[_local3++]); nBoostSkill = Number(_local2[_local3++]); oPlayer.color = loadColorData(Number(_local2[_local3++]), Number(_local2[_local3++]), Number(_local2[_local3++])); oPlayer.stomachcolor = loadColorData(Number(_local2[_local3++]), Number(_local2[_local3++]), Number(_local2[_local3++])); oPlayer.cockcolor = loadColorData(Number(_local2[_local3++]), Number(_local2[_local3++]), Number(_local2[_local3++])); oPlayer.cockheadcolor = loadColorData(Number(_local2[_local3++]), Number(_local2[_local3++]), Number(_local2[_local3++])); oPlayer.tailtipcolor = loadColorData(Number(_local2[_local3++]), Number(_local2[_local3++]), Number(_local2[_local3++])); oPlayer.name = _local2[_local3++]; oPlayer.head = _local2[_local3++]; oPlayer.body = _local2[_local3++]; oPlayer.archtype = _local2[_local3++]; oPlayer.rock = Number(_local2[_local3++]); oPlayer.paper = Number(_local2[_local3++]); oPlayer.scissors = Number(_local2[_local3++]); oPlayer.level = Number(_local2[_local3++]); oPlayer.maxhealth = Number(_local2[_local3++]); oPlayer.experience = Number(_local2[_local3++]); oPlayer.nextLevel = Number(_local2[_local3++]); oPlayer.light = Number(_local2[_local3++]); oPlayer.endurance = Number(_local2[_local3++]); oPlayer.luck = Number(_local2[_local3++]); oPlayer.equipment = Number(_local2[_local3++]); oPlayer.inventory = Number(_local2[_local3++]); oPlayer.skill = Number(_local2[_local3++]); oPlayer.boostsRemaining = Number(_local2[_local3++]); oPlayer.aInventory = new Array(); while (_local2[_local3] != ";;") { oPlayer.aInventory.push(loadItem(_local2[_local3++])); } _local3++; oPlayer.aEquipment = new Array(); while (_local3 < _local2.length) { oPlayer.aEquipment.push(loadItem(_local2[_local3++])); } loadSavePlayer(1); setScreen(mcRef.mcState.mcState); showLevelUp(mcRef.mcState.mcState); } function loadItem(_sItem) { var _local1; if (_sItem.substr(0, 1) == "*") { _local1 = DataItems.getDescription(""); var _local4 = _sItem.substr(1).split("*"); _local1.name = _local4[0]; _local1.item = _local4[1]; _local1.baseitem = false; _local1.sell = library.MyMath.convertAlphaNum(_local4[2]); _local1.color.redMultiplier = _local4[3]; _local1.color.blueMultiplier = _local4[4]; _local1.color.greenMultiplier = _local4[5]; var _local3 = 0; var _local6 = _local4.length / 3; var _local2; _local3 = 0; while (_local3 < _local4.length) { _local2 = library.MyMath.convertAlphaNum(_local4[6].substr((_local3 * 3) + 1, 2)); switch (_local4[6].substr(_local3 * 3, 1)) { case "R" : _local1.rock = _local2; break; case "P" : _local1.paper = _local2; break; case "S" : _local1.scissors = _local2; break; case "H" : _local1.health = _local2; break; case "M" : _local1.maxhealth = _local2; break; case "L" : _local1.light = _local2; break; case "K" : _local1.luck = _local2; break; case "E" : _local1.endurance = _local2; } _local3++; } } else { _local1 = DataItems.getDescription(_sItem); } return(_local1); } function saveData() { var _local3 = oSelector.save(); _local3 = _local3 + Achievements.saveData(); _local3 = _local3 + (nBoostRock + "/"); _local3 = _local3 + (nBoostPaper + "/"); _local3 = _local3 + (nBoostScissors + "/"); _local3 = _local3 + (nBoostRockMax + "/"); _local3 = _local3 + (nBoostPaperMax + "/"); _local3 = _local3 + (nBoostScissorsMax + "/"); _local3 = _local3 + (nBoostHealth + "/"); _local3 = _local3 + (nBoostLight + "/"); _local3 = _local3 + (nBoostLuck + "/"); _local3 = _local3 + (nBoostEndurance + "/"); _local3 = _local3 + (nBoostEquipment + "/"); _local3 = _local3 + (nBoostInventory + "/"); _local3 = _local3 + (nBoostSkill + "/"); _local3 = _local3 + saveColorData(oPlayer.color); _local3 = _local3 + saveColorData(oPlayer.stomachcolor); _local3 = _local3 + saveColorData(oPlayer.cockcolor); _local3 = _local3 + saveColorData(oPlayer.cockheadcolor); _local3 = _local3 + saveColorData(oPlayer.tailtipcolor); _local3 = _local3 + (oPlayer.name + "/"); _local3 = _local3 + (oPlayer.head + "/"); _local3 = _local3 + (oPlayer.body + "/"); _local3 = _local3 + (oPlayer.archtype + "/"); loadSavePlayer(-1); _local3 = _local3 + (oPlayer.rock + "/"); _local3 = _local3 + (oPlayer.paper + "/"); _local3 = _local3 + (oPlayer.scissors + "/"); _local3 = _local3 + (oPlayer.level + "/"); _local3 = _local3 + (oPlayer.maxhealth + "/"); _local3 = _local3 + (oPlayer.experience + "/"); _local3 = _local3 + (oPlayer.nextLevel + "/"); _local3 = _local3 + (oPlayer.light + "/"); _local3 = _local3 + (oPlayer.endurance + "/"); _local3 = _local3 + (oPlayer.luck + "/"); _local3 = _local3 + (oPlayer.equipment + "/"); _local3 = _local3 + (oPlayer.inventory + "/"); _local3 = _local3 + (oPlayer.skill + "/"); _local3 = _local3 + (oPlayer.boostsRemaining + "/"); var _local2; _local2 = 0; while (_local2 < oPlayer.aInventory.length) { if (oPlayer.aInventory[_local2].name != "") { _local3 = _local3 + (saveItem(oPlayer.aInventory[_local2]) + "/"); } _local2++; } _local3 = _local3 + ";;"; _local2 = 0; while (_local2 < oPlayer.aEquipment.length) { if (oPlayer.aEquipment[_local2].name != "") { _local3 = _local3 + ("/" + saveItem(oPlayer.aEquipment[_local2])); } _local2++; } loadSavePlayer(1); Main.Instance.save(1, _local3); } function saveItem(_oItem) { var _local3 = ""; if (_oItem.baseitem) { _local3 = _oItem.name; } else { _local3 = "*"; _local3 = _local3 + (_oItem.name + "*"); _local3 = _local3 + (_oItem.item + "*"); _local3 = _local3 + (library.MyMath.convertNumber(_oItem.sell) + "*"); _local3 = _local3 + saveColorData(_oItem.color).split("/").join("*"); if (_oItem.rock > 0) { _local3 = _local3 + ("R" + library.MyMath.convertNumber(_oItem.rock, 2)); } if (_oItem.paper > 0) { _local3 = _local3 + ("P" + library.MyMath.convertNumber(_oItem.paper, 2)); } if (_oItem.scissors > 0) { _local3 = _local3 + ("S" + library.MyMath.convertNumber(_oItem.scissors, 2)); } if (_oItem.health > 0) { _local3 = _local3 + ("H" + library.MyMath.convertNumber(_oItem.health, 2)); } if (_oItem.maxhealth > 0) { _local3 = _local3 + ("M" + library.MyMath.convertNumber(_oItem.maxhealth, 2)); } if (_oItem.light > 0) { _local3 = _local3 + ("L" + library.MyMath.convertNumber(_oItem.light, 2)); } if (_oItem.luck > 0) { _local3 = _local3 + ("K" + library.MyMath.convertNumber(_oItem.luck, 2)); } if (_oItem.endurance > 0) { _local3 = _local3 + ("E" + library.MyMath.convertNumber(_oItem.endurance, 2)); } } return(_local3); } function loadSavePlayer(_nMultiplier) { var _local2; _local2 = 0; while (_local2 < oPlayer.aEquipment.length) { oPlayer.rock = oPlayer.rock + (oPlayer.aEquipment[_local2].rock * _nMultiplier); oPlayer.paper = oPlayer.paper + (oPlayer.aEquipment[_local2].paper * _nMultiplier); oPlayer.scissors = oPlayer.scissors + (oPlayer.aEquipment[_local2].scissors * _nMultiplier); oPlayer.endurance = oPlayer.endurance + (oPlayer.aEquipment[_local2].endurance * _nMultiplier); oPlayer.maxhealth = oPlayer.maxhealth + (oPlayer.aEquipment[_local2].maxhealth * _nMultiplier); oPlayer.light = oPlayer.light + (oPlayer.aEquipment[_local2].light * _nMultiplier); oPlayer.luck = oPlayer.luck + (oPlayer.aEquipment[_local2].luck * _nMultiplier); _local2++; } } function saveColorData(_oColor) { return(((((_oColor.redMultiplier + "/") + _oColor.blueMultiplier) + "/") + _oColor.greenMultiplier) + "/"); } function loadColorData(_nGreen, _nBlue, _nRed) { var _local1 = new flash.geom.ColorTransform(); _local1.redMultiplier = _nRed; _local1.blueMultiplier = _nBlue; _local1.greenMultiplier = _nGreen; _local1.alphaMultiplier = 1; _local1.redOffset = 0; _local1.blueOffset = 0; _local1.greenOffset = 0; _local1.alphaOffset = 0; return(_local1); } function get dungeon() { return(oSelector.__get__dungeon()); } function get level() { return(oSelector.__get__node()); } function set success(_bSuccess) { bSuccess = _bSuccess; //return(__get__success()); } }
Symbol 1301 MovieClip [__Packages.PopupAchievementDisplay] Frame 0
class PopupAchievementDisplay extends library.Popup { var mcRef, nPage, oBtnPrev, oBtnNext, oBtnAchievements, setState; function PopupAchievementDisplay (_mcRef) { super(_mcRef); } function startIn() { displayPage(mcRef.mcState.mcState, 0, false); } function startIdle() { displayPage(mcRef.mcState, 0, true); } function startOut() { displayPage(mcRef.mcState.mcState, nPage, false); } function displayPage(_mcState, _nPage, _bButtons) { nPage = _nPage; var _local4 = Achievements.getAchievementPage(nPage); _mcState.mcAchievements.gotoAndStop(_local4.length); var _local2; _local2 = 0; while (_local2 < _local4.length) { _mcState.mcAchievements["mcItem" + _local2].mcGem._visible = _local4[_local2].current >= _local4[_local2].target; if ((!_mcState.mcAchievements["mcItem" + _local2].mcGem._visible) && (!_local4[_local2].hiddenname)) { _mcState.mcAchievements["mcItem" + _local2].txtName.text = "????????????????????????"; } else { _mcState.mcAchievements["mcItem" + _local2].txtName.text = _local4[_local2].name; } if (((!_mcState.mcAchievements["mcItem" + _local2].mcGem._visible) && (!_local4[_local2].displayed)) && (_local4[_local2].current == 0)) { _mcState.mcAchievements["mcItem" + _local2].txtDescription.text = "????????????????????????"; } else { _mcState.mcAchievements["mcItem" + _local2].txtDescription.text = _local4[_local2].description; } if (!_mcState.mcAchievements["mcItem" + _local2].mcGem._visible) { _mcState.mcAchievements["mcItem" + _local2].txtComplete.text = ""; } else { _mcState.mcAchievements["mcItem" + _local2].txtComplete.text = "Complete"; } _mcState.mcAchievements["mcItem" + _local2].txtDescription.text = _mcState.mcAchievements["mcItem" + _local2].txtDescription.text.split("[TARGET]").join(_local4[_local2].target); _mcState.mcAchievements["mcItem" + _local2].txtDescription.text = _mcState.mcAchievements["mcItem" + _local2].txtDescription.text.split("[CURRENT]").join(_local4[_local2].current); _mcState.mcAchievements["mcItem" + _local2].txtExperience.text = _local4[_local2].value + " XP"; _local2++; } if (_bButtons) { oBtnPrev = new library.MCButton(_mcState.mcPrevious, library.Delegate.create(this, changePage, -1)); oBtnNext = new library.MCButton(_mcState.mcNext, library.Delegate.create(this, changePage, 1)); oBtnAchievements = new library.MCButton(_mcState.btnContinue, library.Delegate.create(this, setState, library.Popup.sSTATE_OUT)); } else { oBtnPrev = new library.MCButton(_mcState.mcPrevious, undefined); oBtnNext = new library.MCButton(_mcState.mcNext, undefined); oBtnAchievements = new library.MCButton(_mcState.btnContinue, undefined); } _mcState.mcPrevious._visible = nPage > 0; _mcState.mcNext._visible = nPage < Achievements.aLAST_PAGE; _mcState.mcPages.txtPages.text = "Page " + (nPage + 1); } function changePage(_nPage) { displayPage(mcRef.mcState, nPage + _nPage, true); } }
Symbol 1302 MovieClip [__Packages.ShopLevelSelector] Frame 0
class ShopLevelSelector { var mcRef, nNode, nDungeon, nStarsUnlocked, aLocations; function ShopLevelSelector (_mcRef) { mcRef = _mcRef; nNode = 0; nDungeon = 0; nStarsUnlocked = 0; aLocations = DataLocations.getLocations(); } function setMc(_mcRef) { mcRef = _mcRef; setLocation(); } function addLevel() { var _local3 = nNode + 1; var _local2 = nDungeon; if (_local2 < (aLocations.length - 1)) { if (_local3 >= aLocations[nDungeon].aNodeUnlocked.length) { _local2 = Math.min(_local2 + 1, aLocations.length - 1); if (_local2 == nDungeon) { _local3 = aLocations[nDungeon].aNodeUnlocked.length - 1; } else { _local3 = 0; if ((_local2 == (aLocations.length - 1)) && (nDungeon != _local2)) { Achievements.addAchievement(Achievements.nSTAR_LEVEL, 1); nStarsUnlocked++; } } } if (_local2 < (aLocations.length - 1)) { aLocations[_local2].aNodeUnlocked[_local3] = true; } } else if (_local3 >= nStarsUnlocked) { nStarsUnlocked++; Achievements.addAchievement(Achievements.nSTAR_LEVEL, 1); } nDungeon = _local2; nNode = _local3; setLocation(); } function changeLocation(_nNext) { var _local2 = Math.min(Math.max(nNode + _nNext, 0), DataLocations.nNODES_PER_LOCATION - 1); _local2 = nNode + _nNext; var _local3 = nDungeon; if (_local2 < 0) { if (nDungeon > 0) { _local2 = aLocations[nDungeon].aNodeUnlocked.length - 1; _local3--; } else { _local2 = 0; } } else if ((aLocations.length - 1) > nDungeon) { if (aLocations[nDungeon].aNodeUnlocked.length <= _local2) { _local3 = _local3 + _nNext; if (_nNext > 0) { _local2 = 0; } else { _local2 = aLocations[_local3].aNodeUnlocked.length - 1; } } } else { _local2 = Math.min(_local2, nStarsUnlocked - 1); } if ((aLocations.length - 1) > _local3) { if (aLocations[_local3].aNodeUnlocked[_local2]) { nDungeon = _local3; nNode = _local2; setLocation(); } } else if (_local2 < nStarsUnlocked) { nDungeon = _local3; nNode = _local2; setLocation(); } } function setLocation() { mcRef.gotoAndStop(GenerateDungeon.ARRAY_DUNGEON[nDungeon]); if (nDungeon < (GenerateDungeon.ARRAY_DUNGEON.length - 1)) { var _local2; _local2 = 0; while (_local2 < aLocations[nDungeon].aNodeUnlocked.length) { switch (_local2) { case nNode : mcRef.mcProgression["mcNode" + (_local2 + 1)].gotoAndStop(sSTATE_NODE_CURRENT); break; case DataLocations.nNODES_PER_LOCATION - 1 : if ((nDungeon < (aLocations.length - 1)) && (aLocations[nDungeon].aNodeUnlocked[_local2])) { mcRef.mcProgression["mcNode" + (_local2 + 1)].gotoAndStop(sSTATE_NODE_BOSS_COMPLETED); } else if (aLocations[nDungeon].aNodeUnlocked[_local2]) { mcRef.mcProgression["mcNode" + (_local2 + 1)].gotoAndStop(sSTATE_NODE_BOSS); } else { mcRef.mcProgression["mcNode" + (_local2 + 1)].gotoAndStop(sSTATE_NODE_BOSS_LOCKED); } break; default : if (aLocations[nDungeon].aNodeUnlocked[_local2]) { if (aLocations[nDungeon].aNodeUnlocked[_local2 + 1]) { mcRef.mcProgression["mcNode" + (_local2 + 1)].gotoAndStop(sSTATE_NODE_COMPLETED); } else { mcRef.mcProgression["mcNode" + (_local2 + 1)].gotoAndStop(sSTATE_NODE_NEXT); } } else { mcRef.mcProgression["mcNode" + (_local2 + 1)].gotoAndStop(sSTATE_NODE_LOCKED); } } _local2++; } } else { mcRef.mcMin.txtText.text = nNode + 1; mcRef.mcMax.txtText.text = nStarsUnlocked; } } function get node() { return(nNode); } function get dungeon() { return(nDungeon); } function load(_nTotalNodes, _nTotalDungeon, _nStarsUnlocked, _nCurrentNodes, _nCurrentDungeon) { var _local2; var _local3; _local3 = 0; while (_local3 < (aLocations.length - 1)) { _local2 = 0; while (_local2 < DataLocations.nNODES_PER_LOCATION) { aLocations[_local3].aNodeUnlocked[_local2] = (_local3 < _nTotalDungeon) || ((_local3 == _nTotalDungeon) && (_local2 < _nTotalNodes)); _local2++; } _local3++; } nDungeon = _nCurrentDungeon; nNode = _nCurrentNodes; nStarsUnlocked = _nStarsUnlocked; setLocation(); } function save() { var _local5 = ((((nDungeon + "/") + nNode) + "/") + nStarsUnlocked) + "/"; var _local2; var _local3; var _local4 = false; _local3 = 0; while (_local3 < (aLocations.length - 1)) { _local2 = 0; while (_local2 < aLocations[_local3].aNodeUnlocked.length) { if (!aLocations[_local3].aNodeUnlocked[_local2]) { _local5 = _local5 + (((_local3 + "/") + _local2) + "/"); _local4 = true; break; } _local2++; } if (_local4) { break; } _local3++; } if (!_local4) { _local5 = _local5 + (aLocations.length + "/0/"); } return(_local5); } static var sSTATE_NODE_COMPLETED = "Completed"; static var sSTATE_NODE_NEXT = "Next"; static var sSTATE_NODE_LOCKED = "Locked"; static var sSTATE_NODE_BOSS_LOCKED = "BossLocked"; static var sSTATE_NODE_BOSS = "Boss"; static var sSTATE_NODE_BOSS_COMPLETED = "BossCompleted"; static var sSTATE_NODE_CURRENT = "Current"; }
Symbol 1303 MovieClip [__Packages.ShopDetails] Frame 0
class ShopDetails extends library.State { var aClips, setState, bMouseDown, oMouse, nDelay, mcRef, sText, nTotalText, mClip, sState; function ShopDetails (_mcRef) { super(_mcRef); aClips = new Array(); setState(sSTATE_HIDDEN); bMouseDown = false; oMouse = new Object(); oMouse.onMouseDown = library.Delegate.create(this, mouseDown); oMouse.onMouseUp = library.Delegate.create(this, mouseUp); Mouse.addListener(oMouse); } function doAppear() { tryClip(); if (nDelay <= getTimer()) { setState(sSTATE_IDLE); } } function startIdle() { setClip(); } function doIdle() { setClip(); tryClip(); } function doHidden() { tryClip(); } function clear() { mcRef.swapDepths(mcRef._parent.getNextHighestDepth()); aClips = new Array(); } function add(_mcRef, _sText, _nTotalText, _nDelay) { var _local3 = false; var _local5 = new Object(); var _local2; _local2 = 0; while (_local2 < aClips.length) { if (aClips[_local2].mc == _mcRef) { aClips[_local2].text = _sText; aClips[_local2].delay = _nDelay; aClips[_local2].totaltext = _nTotalText; _local3 = true; break; } _local2++; } if (!_local3) { _local5.mc = _mcRef; _local5.text = _sText; _local5.delay = _nDelay; _local5.totaltext = _nTotalText; aClips.push(_local5); } } function setClip() { mcRef.mcText.txtText.htmlText = sText; mcRef.mcBack.gotoAndStop(nTotalText); mcRef.mcText.gotoAndStop(nTotalText); var _local2 = new Object(); _local2.x = mClip._x; _local2.y = mClip._y; mClip._parent.localToGlobal(_local2); if (_local2.x < ((mcRef._width + nPOSITION_X) + nEDGE_X)) { mcRef._x = Math.min(Math.max(nEDGE_X, _local2.x - nPOSITION_X), (800 - nEDGE_X) - mcRef._width); } else { mcRef._x = Math.min(Math.max(nEDGE_X, _local2.x - (mcRef._width + nPOSITION_X)), (800 - nEDGE_X) - mcRef._width); } if (_local2.y < ((mcRef._height + nPOSITION_Y) + nEDGE_Y)) { mcRef._y = Math.max(nEDGE_Y, (_local2.y + mClip._height) + nPOSITION_Y); } else { mcRef._y = Math.max(nEDGE_Y, _local2.y - (mcRef._height + nPOSITION_Y)); } } function tryClip() { if (!bMouseDown) { var _local3; var _local4 = false; _local3 = 0; while (_local3 < aClips.length) { if (aClips[_local3].mc.hitTest(_root._xmouse, _root._ymouse)) { setText(aClips[_local3].text, aClips[_local3].delay, aClips[_local3].totaltext, aClips[_local3].mc); _local4 = true; break; } _local3++; } if (!_local4) { unsetText(); } } } function setText(_sText, _nDelay, _nTotalText, _mClip) { if (sState == sSTATE_HIDDEN) { setState(sSTATE_APPEAR); nDelay = getTimer() + _nDelay; } nTotalText = _nTotalText; sText = _sText; mClip = _mClip; } function unsetText() { setState(sSTATE_HIDDEN); } function mouseDown() { bMouseDown = true; unsetText(); } function mouseUp() { bMouseDown = false; } function setMc(_mcRef) { mcRef = _mcRef; mcRef.gotoAndStop(sState); } var nPOSITION_X = 300; var nPOSITION_Y = 10; var nEDGE_X = 20; var nEDGE_Y = 20; static var nDELAY_APPEAR_STATS = 500; static var nDELAY_APPEAR_ITEMS = 100; var sSTATE_APPEAR = "Appear"; var sSTATE_IDLE = "Idle"; var sSTATE_HIDDEN = "Hidden"; }
Symbol 1304 MovieClip [__Packages.MCBtnLevelUp] Frame 0
class MCBtnLevelUp extends library.MCButton { var sText, mcRef; function MCBtnLevelUp (_mcRef, _sText, _fFunction) { super(_mcRef, _fFunction); sText = _sText; mcRef.mcText.txtText.text = sText; } function startIdle() { mcRef.mcText.txtText.text = sText; } function startOver() { mcRef.mcText.txtText.text = sText; } function startDown() { mcRef.mcText.txtText.text = sText; } }
Symbol 1305 MovieClip [__Packages.DataItems] Frame 0
class DataItems { function DataItems () { } static function getItem(_nDungeon, _nNode) { var _local7 = new Array(); var _local1; if (_nDungeon < (GenerateDungeon.ARRAY_DUNGEON.length - 1)) { switch (_nDungeon) { case 0 : switch (_nNode) { case 0 : _local7 = new Array("Cock Ring", "Anal Beads", "Toothpaste", "Lime Jelly Bear", "Rock"); break; case 1 : _local7 = new Array("Cock Ring", "Anal Beads", "Toothpaste", "Lime Jelly Bear", "Rock", "Plastic Dildo", "Lantern", "Kamasutra Volume 1", "Mysterious Ruby", "POW Energy Drink"); break; case 2 : _local7 = new Array("Cock Ring", "Anal Beads", "Toothpaste", "Lime Jelly Bear", "Rock", "Plastic Dildo", "Lantern", "Kamasutra Volume 1", "Mysterious Ruby", "POW Energy Drink", "Sock", "Amazing Saphire", "Box of Mints", "Condom", "Totem"); break; case 3 : _local7 = new Array("Plastic Dildo", "Lantern", "Kamasutra Volume 1", "Mysterious Ruby", "POW Energy Drink", "Sock", "Amazing Saphire", "Box of Mints", "Condom", "Totem"); break; case 4 : _local7 = new Array("Sock", "Amazing Saphire", "Box of Mints", "Condom", "Totem", "Strawberry", "Kamasutra Volume 2", "Four leaf clover", "Bright Toothpaste", "Chocolate Bunny"); break; case 5 : _local7 = new Array("Strawberry", "Kamasutra Volume 2", "Four leaf clover", "Bright Toothpaste", "Chocolate Bunny", "Onion Cock Ring", "Enchanted Beads", "Vampire Dentures", "Medallion", "Torch"); } break; case 1 : switch (_nNode) { case 0 : _local7 = new Array("Strawberry", "Kamasutra Volume 2", "Four leaf clover", "Bright Toothpaste", "Chocolate Bunny", "Onion Cock Ring", "Enchanted Beads", "Vampire Dentures", "Medallion", "Torch", "Gold", "Orange Jelly Bear", "Lucky Dildo", "Necklace", "Bubblegum"); break; case 1 : _local7 = new Array("Onion Cock Ring", "Enchanted Beads", "Vampire Dentures", "Medallion", "Torch", "Gold", "Orange Jelly Bear", "Lucky Dildo", "Necklace", "Bubblegum", "Impressive Emerald", "Kamasutra Volume 3", "Adamantine", "Rugged Dildo", "Luminescent Condom"); break; case 2 : _local7 = new Array("Gold", "Orange Jelly Bear", "Lucky Dildo", "Necklace", "Bubblegum", "Impressive Emerald", "Kamasutra Volume 3", "Adamantine", "Rugged Dildo", "Luminescent Condom", "Mod Can", "White Chocolate Bunny", "Moon Rock", "Lubricant", "Silk Sock"); break; case 3 : _local7 = new Array("Impressive Emerald", "Kamasutra Volume 3", "Adamantine", "Rugged Dildo", "Luminescent Condom", "Mod Can", "White Chocolate Bunny", "Moon Rock", "Lubricant", "Silk Sock"); break; case 4 : _local7 = new Array("Mod Can", "White Chocolate Bunny", "Moon Rock", "Lubricant", "Silk Sock", "Blue Torch", "Moon Rock", "Banana", "Lovely Topaz", "Phallic Statuette"); break; case 5 : _local7 = new Array("Blue Torch", "Moon Rock", "Banana", "Lovely Topaz", "Phallic Statuette", "The One Cock Ring", "Chocolate Strawberry", "Cherry Bear", "Kamasutra Volume 4", "Pocket Rainbow"); } } _local1 = getDescription(_local7[Math.floor(Math.random() * _local7.length)]); } else { var _local11 = new Array("Great", "Wonderous", "Surprising", "Magical", "Entransing", "Unholy", "Arcane", "Cosmic", "Creepy", "Sonic", "Old", "Eternal", "Last", "Disquieting", "Yamato", "Astral", "Lunar", "Storm", "Exalted", "Corrupt", "Emperor", "Ancient", "Urban", "Huge", "Phallic"); var _local12 = new Array("of the Bear", "of Insanity", "of Mindless Lust", "of the Gods", "of Chaos", "of Fate", "of Love", "of Domination", "of the Monkey", "of the Wolf", "of the Overlord", "of the Tiger", "of Climax", "of the Night", "of the Abyss", "of Courage", "of Wisdom", "of Power", "of Judgement"); var _local4 = new Array(); var _local3 = new Array(); var _local5 = new Array(); var _local8 = 1; var _local2 = Math.floor(Math.random() * 100); _local1 = getDescription(); _local1.baseitem = false; if (_local2 < 5) { _local8 = 3; } else if (_local2 < 25) { _local8 = 2; } var _local6; _local6 = 0; while (_local6 < _local8) { _local2 = Math.floor(Math.random() * 100); if (_local2 < 40) { _local2 = Math.floor(Math.random() * 100); if (_local2 < 33) { _local1.rock++; } else if (_local2 < 67) { _local1.paper++; } else { _local1.scissors++; } } else if (_local2 < 75) { _local2 = Math.floor(Math.random() * 100); if (_local2 < 80) { _local1.maxhealth++; } else { _local1.endurance++; } } else { _local2 = Math.floor(Math.random() * 100); if (_local2 < 45) { _local1.sell++; } else if (_local2 < 85) { _local1.light++; } else { _local1.luck++; } } _local6++; } if (_local1.sell > 0) { _local1.sell = (_nNode + 10) * ((_local1.sell * 20) + 140); _local5.push("a"); _local3.push("Book"); _local4.push("Kamasutra"); _local5.push("the"); _local3.push("Scriptures"); _local4.push("Kamasutra"); _local5.push("a"); _local3.push("Nugget"); _local4.push("Gold"); } if (_local1.rock > 0) { _local1.rock = _local1.rock * 3; _local1.rock = _local1.rock + ((_nNode + 15) + Math.floor(Math.random() * 4)); _local1.rock = Math.min(_local1.rock, 999); _local1.sell = _local1.sell + (_local1.rock * (Math.floor(Math.random() * 15) + 55)); _local5.push("a"); _local3.push("Cock Ring"); _local4.push("CockRing"); _local5.push("a"); _local3.push("Sock"); _local4.push("Sock"); _local5.push("a"); _local3.push("Cock Ring"); _local4.push("OnionRing"); _local5.push("a"); _local3.push("Condom"); _local4.push("Condom"); _local5.push("a"); _local3.push("Condom"); _local4.push("LumCondom"); } if (_local1.paper > 0) { _local1.paper = _local1.paper * 3; _local1.paper = _local1.paper + ((_nNode + 15) + Math.floor(Math.random() * 4)); _local1.paper = Math.min(_local1.paper, 999); _local1.sell = _local1.sell + (_local1.paper * (Math.floor(Math.random() * 15) + 55)); _local5.push("some"); _local3.push("Anal Beads"); _local4.push("AnalBeads"); _local5.push("a"); _local3.push("Dildo"); _local4.push("Dildo"); _local5.push("some"); _local3.push("Anal Beads"); _local4.push("GlassBeads"); _local5.push("a"); _local3.push("Dildo"); _local4.push("WoodDildo"); _local5.push("a"); _local3.push("Lubricant"); _local4.push("Lube"); } if (_local1.scissors > 0) { _local1.scissors = _local1.scissors * 3; _local1.scissors = _local1.scissors + ((_nNode + 15) + Math.floor(Math.random() * 4)); _local1.scissors = Math.min(_local1.scissors, 999); _local1.sell = _local1.sell + (_local1.scissors * (Math.floor(Math.random() * 15) + 55)); _local5.push("some"); _local3.push("Toothpaste"); _local4.push("Toothpaste"); _local5.push("a"); _local3.push("Box of Mints"); _local4.push("MintBox"); _local5.push("some"); _local3.push("Toothpaste"); _local4.push("BrightToothpaste"); _local5.push("some"); _local3.push("Dentures"); _local4.push("VampireDentures"); _local5.push("some"); _local3.push("Bubblegum"); _local4.push("MintBox"); } if (_local1.maxhealth > 0) { _local1.maxhealth = ((_nNode * 10) + 90) + ((Math.floor(Math.random() * 4) * 5) * (((_local1.maxhealth + _local1.maxhealth) - 1) / _local1.maxhealth)); _local1.maxhealth = Math.min(_local1.maxhealth, 999); if (_local8 > 1) { _local1.maxhealth = _local1.maxhealth - (Math.floor(_local1.maxhealth / 10) * 7); } _local1.maxhealth = Math.round(_local1.maxhealth); _local1.sell = _local1.sell + (_local1.maxhealth * (Math.floor(Math.random() * 10) + 20)); _local5.push("a"); _local3.push("Necklace"); _local4.push("Necklace"); _local5.push("a"); _local3.push("Gem"); _local4.push("Emerald"); _local5.push("a"); _local3.push("Crystal"); _local4.push("Diamond"); _local5.push("a"); _local3.push("Gem"); _local4.push("Ruby"); } if (_local1.light > 0) { _local1.light = Math.min(6, (Math.floor(_nNode / 10) + 2) + _local1.light); _local1.light = Math.min(_local1.light, 999); _local1.sell = _local1.sell + (_local1.light * (Math.floor(Math.random() * 50) + 130)); _local5.push("a"); _local3.push("Torch"); _local4.push("Torch"); _local5.push("a"); _local3.push("Lantern"); _local4.push("Lantern"); _local5.push("a"); _local3.push("Torch"); _local4.push("BlueTorch"); } if (_local1.luck > 0) { if (_local8 == 1) { _local1.luck = _local1.luck + (Math.floor(_nNode / 15) + Math.floor(Math.random() * 3)); _local1.luck = Math.min(_local1.luck, 999); } _local1.sell = _local1.sell + (_local1.luck * (Math.floor(Math.random() * 50) + 200)); _local5.push("a"); _local3.push("Clover"); _local4.push("FourLeaf"); _local5.push("a"); _local3.push("Statuette"); _local4.push("GoldTotem"); _local5.push("a"); _local3.push("Ring"); _local4.push("OneRing"); } if (_local1.endurance > 0) { if (_local8 == 1) { _local1.endurance = _local1.endurance + 2; } _local1.endurance = _local1.endurance + ((Math.floor(_nNode / 3) + Math.floor(Math.random() * 3)) + 1); _local1.endurance = Math.min(_local1.endurance, 999); _local1.sell = _local1.sell + (_local1.endurance * (Math.floor(Math.random() * 50) + 250)); _local5.push("a"); _local3.push("Medallion"); _local4.push("Medallion"); _local5.push("a"); _local3.push("Stone"); _local4.push("Adamantine"); _local5.push("a"); _local3.push("Rainbow"); _local4.push("Rainbow"); } _local1.sell = _local1.sell + Math.floor(Math.random() * 100); var _local10 = Math.floor(Math.random() * _local4.length); _local1.item = _local4[_local10]; _local2 = Math.floor(Math.random() * 100); if (_local2 < 43) { _local1.name = (_local11[Math.floor(Math.random() * _local11.length)] + " ") + _local3[_local10]; } else if (_local2 < 86) { _local1.name = (_local3[_local10] + " ") + _local12[Math.floor(Math.random() * _local12.length)]; } else { _local1.name = (((_local11[Math.floor(Math.random() * _local11.length)] + " ") + _local3[_local10]) + " ") + _local12[Math.floor(Math.random() * _local12.length)]; } _local1.discover = (_local5[_local10] + " ") + _local1.name; var _local13 = new Array("Red", "Blue", "Yellow", "Green", "Purple", "Dark", "White", "Grey", "Any", "Any", "Any", "Any", "Any", "Any", "Any"); _local1.color = setMainColor(_local13[Math.floor(_local13.length * Math.random())]); } return(_local1); } static function setMainColor(_sColor) { var _local1 = new flash.geom.ColorTransform(0, 0, 0, 1, 0, 0, 0, 0); switch (_sColor) { case "Red" : var _local5 = Math.random() * 0.2; _local1.redMultiplier = _local5 + 0.8; _local1.blueMultiplier = (Math.random() * 0.1) + 0.6; _local1.greenMultiplier = (Math.random() * 0.1) + 0.6; break; case "Blue" : var _local6 = Math.random() * 0.2; _local1.redMultiplier = (Math.random() * 0.1) + 0.6; _local1.blueMultiplier = _local6 + 0.8; _local1.greenMultiplier = (Math.random() * 0.1) + 0.6; break; case "Yellow" : var _local4 = Math.random() * 0.25; _local1.redMultiplier = _local4 + 0.75; _local1.blueMultiplier = Math.random() * 0.3; _local1.greenMultiplier = _local4 + 0.75; break; case "Green" : var _local7 = Math.random() * 0.2; _local1.redMultiplier = (Math.random() * 0.1) + 0.6; _local1.blueMultiplier = (Math.random() * 0.1) + 0.6; _local1.greenMultiplier = _local7 + 0.8; break; case "Purple" : var _local3 = Math.random() * 0.4; _local1.redMultiplier = _local3 + 0.6; _local1.blueMultiplier = _local3 + 0.6; _local1.greenMultiplier = Math.random() * 0.3; break; case "Dark" : var _local2 = Math.random() * 0.15; _local1.redMultiplier = _local2 + 0.2; _local1.blueMultiplier = _local2 + 0.2; _local1.greenMultiplier = _local2 + 0.2; break; case "White" : _local2 = Math.random() * 0.15; _local1.redMultiplier = _local2 + 0.85; _local1.blueMultiplier = _local2 + 0.85; _local1.greenMultiplier = _local2 + 0.85; break; case "Grey" : _local2 = Math.random() * 0.3; _local1.redMultiplier = _local2 + 0.4; _local1.blueMultiplier = _local2 + 0.4; _local1.greenMultiplier = _local2 + 0.4; break; case "Any" : _local1.redMultiplier = (Math.random() * 0.75) + 0.15; _local1.blueMultiplier = (Math.random() * 0.75) + 0.15; _local1.greenMultiplier = (Math.random() * 0.75) + 0.15; } return(_local1); } static function getDescription(_sName) { var _local1 = new Object(); _local1.sell = 0; _local1.rock = 0; _local1.paper = 0; _local1.scissors = 0; _local1.health = 0; _local1.maxhealth = 0; _local1.light = 0; _local1.luck = 0; _local1.endurance = 0; _local1.desc = ""; _local1.name = _sName; _local1.item = _sName; _local1.baseitem = true; _local1.color = new flash.geom.ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); switch (_sName) { case "Cock Ring" : _local1.sell = 18; _local1.rock = 1; _local1.item = "CockRing"; _local1.discover = "a cock ring"; break; case "Anal Beads" : _local1.sell = 15; _local1.paper = 1; _local1.item = "AnalBeads"; _local1.discover = "anal beads"; break; case "Toothpaste" : _local1.sell = 20; _local1.scissors = 1; _local1.item = "Toothpaste"; _local1.discover = "a tube of toothpaste"; break; case "Lime Jelly Bear" : _local1.sell = 4; _local1.health = 5; _local1.item = "GummiBear"; _local1.discover = "a lime jelly bear"; break; case "Rock" : _local1.sell = 1; _local1.item = "Rock"; _local1.discover = "a rock"; break; case "Plastic Dildo" : _local1.sell = 41; _local1.paper = 2; _local1.item = "Dildo"; _local1.discover = "a plastic dildo"; break; case "Lantern" : _local1.sell = 31; _local1.light = 1; _local1.item = "Lantern"; _local1.discover = "a lantern"; break; case "Kamasutra Volume 1" : _local1.sell = 75; _local1.item = "Kamasutra"; _local1.discover = "a copy of Kamasutra, Volume 1"; break; case "Mysterious Ruby" : _local1.sell = 55; _local1.maxhealth = 10; _local1.item = "Ruby"; _local1.discover = "a mysterious ruby"; break; case "POW Energy Drink" : _local1.sell = 22; _local1.health = 30; _local1.item = "EnergyDrink"; _local1.discover = "a can of POW energy drink"; break; case "Sock" : _local1.sell = 64; _local1.rock = 2; _local1.item = "Sock"; _local1.discover = "a sock"; break; case "Amazing Saphire" : _local1.sell = 144; _local1.maxhealth = 25; _local1.item = "Saphire"; _local1.discover = "an amazing saphire"; break; case "Box of Mints" : _local1.sell = 109; _local1.maxhealth = 5; _local1.scissors = 1; _local1.item = "MintBox"; _local1.discover = "a box of mints"; break; case "Condom" : _local1.sell = 151; _local1.rock = 1; _local1.endurance = 1; _local1.item = "Condom"; _local1.discover = "a condom"; break; case "Totem" : _local1.sell = 88; _local1.rock = 1; _local1.paper = 1; _local1.scissors = 1; _local1.item = "Totem"; _local1.discover = "a totem"; break; case "Strawberry" : _local1.sell = 182; _local1.paper = 3; _local1.health = 30; _local1.item = "Strawberry"; _local1.discover = "a strawberry"; break; case "Kamasutra Volume 2" : _local1.sell = 250; _local1.item = "Kamasutra"; _local1.discover = "a copy of Kamasutra, Volume 2"; break; case "Four leaf clover" : _local1.sell = 214; _local1.luck = 1; _local1.item = "FourLeaf"; _local1.discover = "a four leaf clover"; break; case "Bright Toothpaste" : _local1.sell = 189; _local1.scissors = 4; _local1.light = 1; _local1.item = "BrightToothpaste"; _local1.discover = "a tube of bright toothpaste"; break; case "Chocolate Bunny" : _local1.sell = 99; _local1.health = 50; _local1.item = "Chocolate"; _local1.discover = "a chocolate bunny"; break; case "Onion Cock Ring" : _local1.sell = 270; _local1.rock = 6; _local1.health = 50; _local1.item = "OnionRing"; _local1.discover = "an onion cock ring"; break; case "Enchanted Beads" : _local1.sell = 299; _local1.paper = 5; _local1.item = "EnchantBeads"; _local1.discover = "some enchanted beads"; break; case "Vampire Dentures" : _local1.sell = 291; _local1.scissors = 5; _local1.item = "VampireDentures"; _local1.discover = "some vampire dentures"; break; case "Medallion" : _local1.sell = 323; _local1.rock = 2; _local1.paper = 2; _local1.scissors = 2; _local1.endurance = 1; _local1.item = "Medallion"; _local1.discover = "a medallion"; break; case "Torch" : _local1.sell = 164; _local1.light = 2; _local1.item = "Torch"; _local1.discover = "a torch"; break; case "Gold" : _local1.sell = 2; _local1.item = "Gold"; _local1.discover = "a gold nugget"; break; case "Orange Jelly Bear" : _local1.sell = 264; _local1.health = 75; _local1.item = "OrangeCandy"; _local1.discover = "an orange jelly bear"; break; case "Lucky Dildo" : _local1.sell = 385; _local1.paper = 6; _local1.luck = 2; _local1.item = "LuckyDildo"; _local1.discover = "a lucky dildo"; break; case "Necklace" : _local1.sell = 417; _local1.maxhealth = 20; _local1.endurance = 2; _local1.item = "Necklace"; _local1.discover = "a necklace"; break; case "Bubblegum" : _local1.sell = 448; _local1.scissors = 8; _local1.maxhealth = 10; _local1.item = "BubbleGum"; _local1.discover = "some bubblegum"; break; case "Impressive Emerald" : _local1.sell = 516; _local1.maxhealth = 45; _local1.item = "Emerald"; _local1.discover = "an impressive emerald"; break; case "Kamasutra Volume 3" : _local1.sell = 750; _local1.item = "Kamasutra"; _local1.discover = "a copy of Kamasutra, Volume 3"; break; case "Adamantine" : _local1.sell = 495; _local1.luck = 1; _local1.endurance = 2; _local1.item = "Adamantine"; _local1.discover = "a piece of adamantine"; break; case "Rugged Dildo" : _local1.sell = 541; _local1.paper = 10; _local1.item = "WoodDildo"; _local1.discover = "a rugged dildo"; break; case "Luminescent Condom" : _local1.sell = 462; _local1.rock = 7; _local1.light = 1; _local1.endurance = 1; _local1.item = "LumCondom"; _local1.discover = "a luminescent condom"; break; case "White Chocolate Bunny" : _local1.sell = 717; _local1.maxhealth = 25; _local1.luck = 1; _local1.endurance = 1; _local1.item = "WhiteBunny"; _local1.discover = "a white chocolate bunny"; break; case "Mod Can" : _local1.sell = 593; _local1.health = 100; _local1.item = "ModCan"; _local1.discover = "a can of 'Mod'"; break; case "Moon Rock" : _local1.sell = 657; _local1.rock = 4; _local1.paper = 4; _local1.scissors = 4; _local1.luck = 1; _local1.item = "Silver"; _local1.discover = "a moon rock"; break; case "Lubricant" : _local1.sell = 745; _local1.rock = 6; _local1.paper = 11; _local1.item = "Lube"; _local1.discover = "some lubricant"; break; case "Silk Sock" : _local1.sell = 808; _local1.rock = 12; _local1.item = "SilkSock"; _local1.discover = "a silk sock"; break; case "Blue Torch" : _local1.sell = 572; _local1.light = 3; _local1.item = "BlueTorch"; _local1.discover = "a blue torch"; break; case "Glass Beads" : _local1.sell = 958; _local1.luck = 1; _local1.scissors = 12; _local1.item = "GlassBeads"; _local1.discover = "some glass beads"; break; case "Banana" : _local1.sell = 914; _local1.scissors = 14; _local1.health = 50; _local1.item = "Banana"; _local1.discover = "a banana"; break; case "Lovely Topaz" : _local1.sell = 1055; _local1.maxhealth = 75; _local1.endurance = 2; _local1.item = "Topaz"; _local1.discover = "a lovely topaz"; break; case "Phallic Statuette" : _local1.sell = 867; _local1.luck = 4; _local1.item = "GoldTotem"; _local1.discover = "a phallic statuette"; break; case "The One Cock Ring" : _local1.sell = 1286; _local1.rock = 16; _local1.maxhealth = 15; _local1.item = "OneRing"; _local1.discover = "the One cock Ring"; break; case "Chocolate Strawberry" : _local1.sell = 1184; _local1.paper = 18; _local1.health = 100; _local1.item = "ChocoStrawberry"; _local1.discover = "a chocolate strawberry"; break; case "Cherry Bear" : _local1.sell = 1347; _local1.scissors = 17; _local1.light = 1; _local1.item = "CherryBear"; _local1.discover = "a cherry bear"; break; case "Kamasutra Volume 4" : _local1.sell = 1500; _local1.item = "Kamasutra"; _local1.discover = "a copy of Kamasutra, Volume 4"; break; case "Pocket Rainbow" : _local1.sell = 1234; _local1.rock = 8; _local1.paper = 8; _local1.scissors = 8; _local1.maxhealth = 30; _local1.item = "Rainbow"; _local1.discover = "a pocket rainbow"; } return(_local1); } }
Symbol 1306 MovieClip [__Packages.PopupLocation] Frame 0
class PopupLocation extends library.Popup { var sName, setState, mcRef, isStateComplete; function PopupLocation (_mcRef) { super(_mcRef); } function setDisplay(_sName) { sName = _sName; setState(library.Popup.sSTATE_IN); } function startIn() { mcRef.mcState.mcState.mcText.txtText.text = sName; } function startIdle() { mcRef.mcState.mcText.txtText.text = sName; } function doIdle() { if (isStateComplete()) { setState(library.Popup.sSTATE_OUT); } } function startOut() { mcRef.mcState.mcState.mcText.txtText.text = sName; } }
Symbol 1307 MovieClip [__Packages.Debug] Frame 0
class Debug { static var bDebugActive, sDebug, sDebug2, nLastKeyCode, nPlayerBody, nPlayerHead, nPlayerAttack, nFoeBody, nFoeAttack, nFoeHead; function Debug () { } static function setDebug() { bDebugActive = false; sDebug = ""; sDebug2 = ""; nLastKeyCode = -1; nPlayerBody = 1; nPlayerHead = 1; nPlayerAttack = 0; nFoeBody = 2; nFoeAttack = 0; } static function unsetDebug() { _root.debug.removeMovieClip(); } static function enterFrame() { keyDown(); } static function keyDown() { if (bDebugActive) { switch (sDebug) { case "DEBUG" : if (Key.isDown(66)) { sDebug = "BATTLE"; Main.Instance.setState(Main.sSTATE_GAME); nLastKeyCode = 66; } break; case "BATTLE" : battleKeyDown(); } } else if ((sDebug == "") && (Key.isDown(68))) { sDebug = "D"; nLastKeyCode = 68; } else if ((sDebug == "D") && (Key.isDown(69))) { sDebug = "DE"; nLastKeyCode = 69; } else if ((sDebug == "DE") && (Key.isDown(66))) { sDebug = "DEB"; nLastKeyCode = 67; } else if ((sDebug == "DEB") && (Key.isDown(85))) { sDebug = "DEBU"; nLastKeyCode = 85; } else if ((sDebug == "DEBU") && (Key.isDown(71))) { sDebug = "DEBUG"; bDebugActive = true; nLastKeyCode = 71; } } static function battleKeyDown() { var _local1; var _local2 = -1; _local1 = 0; while (_local1 <= 9) { if (Key.isDown(48 + _local1)) { _local2 = _local1; } _local1++; } if (Key.isDown(72)) { _local2 = 72; } if (Key.isDown(66)) { _local2 = 66; } if (Key.isDown(80)) { _local2 = 80; } if (Key.isDown(70)) { _local2 = 70; } if (Key.isDown(83)) { _local2 = 83; } if (Key.isDown(32)) { _local2 = 32; } if ((_local2 >= 0) && (nLastKeyCode != _local2)) { nLastKeyCode = _local2; switch (_local2) { case 32 : sDebug2 = ""; break; case 66 : sDebug2 = sDebug2 + "B"; break; case 69 : case 70 : sDebug2 = "E"; break; case 80 : sDebug2 = "P"; break; case 72 : sDebug2 = sDebug2 + "H"; break; case 83 : sDebug2 = sDebug2 + "S"; break; default : sDebug2 = sDebug2 + String(_local2); } } if (sDebug2.length == 3) { var _local3 = ""; if (sDebug2.substr(0, 1) == "P") { _local3 = "Player"; } else { _local3 = "Foe"; } if (sDebug2.substr(1, 1) == "B") { _local3 = _local3 + "Body"; Debug["n" + _local3] = Number(sDebug2.substr(2, 1)); } else if (sDebug2.substr(1, 1) == "H") { _local3 = _local3 + "Head"; Debug["n" + _local3] = Number(sDebug2.substr(2, 1)); } else if (sDebug2.substr(1, 1) == "S") { _local3 = _local3 + "Attack"; Debug["n" + _local3] = Number(sDebug2.substr(2, 1)); } sDebug2 = ""; } if (_local2 == -1) { nLastKeyCode = -1; } } static function get player() { var _local1 = new Object(); _local1.armor = "None"; _local1.body = aCHARACTER_BODY[nPlayerBody]; _local1.cock = ""; _local1.head = aCHARACTER_HEAD[nPlayerHead]; _local1.state = aCHARACTER_ATTACK[nPlayerAttack]; _local1.rock = 0; _local1.paper = 0; _local1.scissors = 0; return(_local1); } static function get foe() { var _local1 = new Object(); _local1.armor = "None"; _local1.body = aCHARACTER_BODY[nFoeBody]; _local1.cock = ""; _local1.head = aCHARACTER_HEAD[nFoeHead]; _local1.state = aCHARACTER_ATTACK[nFoeAttack]; _local1.rock = 0; _local1.paper = 0; _local1.scissors = 0; return(_local1); } static function get tileset() { return("Pyramid"); } static var aCHARACTER_BODY = new Array("", "Chubby", "Goblin", "Orc"); static var aCHARACTER_HEAD = new Array("", "Fox"); static var aCHARACTER_ATTACK = new Array("Idle", "Rock", "Paper", "Scissors", "GetRock", "GetPaper", "GetScissors", "NullRock", "NullPaper", "NullScissors"); }
Symbol 1308 MovieClip [__Packages.PopupCommentary] Frame 0
class PopupCommentary extends library.Popup { var mcRef, nPage, oBtnPrev, oBtnNext, oBtnContinue, setState; function PopupCommentary (_mcRef) { super(_mcRef); } function startIn() { displayPage(mcRef.mcState.mcState, 1, false); } function startIdle() { displayPage(mcRef.mcState, 1, true); } function startOut() { displayPage(mcRef.mcState.mcState, nPage, false); } function displayPage(_mcState, _nPage, _bButtons) { nPage = _nPage; _mcState.mcCommentary.gotoAndStop(_nPage); if (_bButtons) { oBtnPrev = new library.MCButton(_mcState.mcPrevious, library.Delegate.create(this, changePage, -1)); oBtnNext = new library.MCButton(_mcState.mcNext, library.Delegate.create(this, changePage, 1)); oBtnContinue = new library.MCButton(_mcState.btnContinue, library.Delegate.create(this, setState, library.Popup.sSTATE_OUT)); } else { oBtnPrev = new library.MCButton(_mcState.mcPrevious, undefined); oBtnNext = new library.MCButton(_mcState.mcNext, undefined); oBtnContinue = new library.MCButton(_mcState.btnContinue, undefined); } _mcState.mcPrevious._visible = nPage > 1; _mcState.mcNext._visible = nPage < _mcState.mcCommentary._totalFrames; _mcState.mcPages.txtPages.text = "Page " + nPage; } function changePage(_nChangePage) { displayPage(mcRef.mcState, nPage + _nChangePage, true); } }
Symbol 1309 MovieClip [__Packages.ChooseTutorialPopup] Frame 0
class ChooseTutorialPopup extends library.Popup { var fYes, fNo, mcRef, oBtnYes, oBtnNo, oBtnCancel, setState; function ChooseTutorialPopup (_mcRef, _fYes, _fNo) { super(_mcRef); fYes = _fYes; fNo = _fNo; } function startIn() { mcRef.mcState.mcState.btnYes.gotoAndStop("Idle"); mcRef.mcState.mcState.btnNo.gotoAndStop("Idle"); mcRef.mcState.mcState.btnCancel.gotoAndStop("Idle"); } function startIdle() { oBtnYes = new library.MCButton(mcRef.mcState.btnYes, fYes); oBtnNo = new library.MCButton(mcRef.mcState.btnNo, fNo); oBtnCancel = new library.MCButton(mcRef.mcState.btnCancel, library.Delegate.create(this, setState, library.Popup.sSTATE_OUT)); } function doIdle() { oBtnYes.enterFrame(); oBtnNo.enterFrame(); } function startOut() { mcRef.mcState.mcState.btnYes.gotoAndStop("Idle"); mcRef.mcState.mcState.btnNo.gotoAndStop("Idle"); } }
Symbol 1310 MovieClip [__Packages.ContinueButton] Frame 0
class ContinueButton extends library.MCButton { var mcRef, sMessage; function ContinueButton (_mcRef, _fClick, _sMessage) { super(_mcRef, _fClick); mcRef.onRollOver = library.Delegate.create(this, rollOver); mcRef.onPress = library.Delegate.create(this, press); sMessage = _sMessage; } function rollOver() { mcRef.gotoAndStop("Over"); if (sMessage == "") { mcRef.mcNotice._visible = false; } else { mcRef.mcNotice._visible = true; mcRef.mcNotice.txtText.text = sMessage; } } function press() { mcRef.gotoAndStop("Down"); if (sMessage == "") { mcRef.mcNotice._visible = false; } else { mcRef.mcNotice._visible = true; mcRef.mcNotice.txtText.text = sMessage; } } }
Symbol 363 MovieClip Frame 1
mcBlocker.useHandCursor = false;
Symbol 477 MovieClip Frame 1
mcBlocker.useHandCursor = false;
Symbol 1053 MovieClip Frame 5
stop();
Symbol 1054 MovieClip Frame 5
stop();
Symbol 1065 MovieClip Frame 5
stop();
Symbol 1066 MovieClip Frame 5
stop();
Symbol 1077 MovieClip Frame 5
stop();
Symbol 1078 MovieClip Frame 5
stop();
Symbol 1115 MovieClip Frame 1
mcBlocker.useHandCursor = false;
Symbol 1123 MovieClip Frame 1
mcBlocker.useHandCursor = false;
Symbol 1127 MovieClip Frame 1
mcBlocker.useHandCursor = false;
Symbol 1217 MovieClip Frame 1
mcBlocker.useHandCursor = false;
Symbol 1224 MovieClip Frame 1
mcBlocker.useHandCursor = false;
Symbol 1231 MovieClip Frame 1
mcBlocker.useHandCursor = false;
Symbol 1244 MovieClip Frame 1
mcBlocker.useHandCursor = false;

Library Items

Symbol 1 BitmapUsed by:2
Symbol 2 GraphicUses:1Used by:Timeline
Symbol 3 BitmapUsed by:4
Symbol 4 GraphicUses:3Used by:5
Symbol 5 MovieClipUses:4Used by:18 246 469
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:8
Symbol 8 MovieClipUses:7Used by:18 246 469
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:11
Symbol 11 MovieClipUses:10Used by:18 246 469
Symbol 12 BitmapUsed by:14 16
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:12 13Used by:15
Symbol 15 MovieClipUses:14Used by:18 246 469
Symbol 16 GraphicUses:12Used by:17
Symbol 17 MovieClipUses:16Used by:18 246 469
Symbol 18 MovieClip [mcPlayer]Uses:5 8 11 15 17Used by:19  Timeline
Symbol 19 MovieClipUses:18Used by:Timeline
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:Timeline
Symbol 1269 MovieClip [__Packages.library.State]
Symbol 1270 MovieClip [__Packages.Main]
Symbol 1271 MovieClip [__Packages.Game]
Symbol 1272 MovieClip [__Packages.library.Popup]
Symbol 1273 MovieClip [__Packages.Battle]
Symbol 1274 MovieClip [__Packages.BattleCharacter]
Symbol 1275 MovieClip [__Packages.PlayerBattleCharacter]
Symbol 1276 MovieClip [__Packages.DataLevelUp]
Symbol 1277 MovieClip [__Packages.FoeBattleCharacter]
Symbol 1278 MovieClip [__Packages.BattleHealth]
Symbol 1279 MovieClip [__Packages.Splat]
Symbol 1280 MovieClip [__Packages.XPSplat]
Symbol 1281 MovieClip [__Packages.library.MCButton]
Symbol 1282 MovieClip [__Packages.library.Delegate]
Symbol 1283 MovieClip [__Packages.Tutorial]
Symbol 1284 MovieClip [__Packages.TutorialPopup]
Symbol 1285 MovieClip [__Packages.DataEnnemies]
Symbol 1286 MovieClip [__Packages.GenerateDungeon]
Symbol 1287 MovieClip [__Packages.Level]
Symbol 1288 MovieClip [__Packages.DataLocations]
Symbol 1289 MovieClip [__Packages.CharSelect]
Symbol 1290 MovieClip [__Packages.BtnColorBody]
Symbol 1291 MovieClip [__Packages.Achievements]
Symbol 1292 MovieClip [__Packages.PopupAchievement]
Symbol 1293 MovieClip [__Packages.Timer]
Symbol 1294 MovieClip [__Packages.PopupPause]
Symbol 1295 MovieClip [__Packages.library.MyMath]
Symbol 1296 MovieClip [__Packages.DialogBox]
Symbol 1297 MovieClip [__Packages.DialogOptions]
Symbol 1298 MovieClip [__Packages.EndLevelDialogBox]
Symbol 1299 MovieClip [__Packages.Player]
Symbol 1300 MovieClip [__Packages.Shop]
Symbol 1301 MovieClip [__Packages.PopupAchievementDisplay]
Symbol 1302 MovieClip [__Packages.ShopLevelSelector]
Symbol 1303 MovieClip [__Packages.ShopDetails]
Symbol 1304 MovieClip [__Packages.MCBtnLevelUp]
Symbol 1305 MovieClip [__Packages.DataItems]
Symbol 1306 MovieClip [__Packages.PopupLocation]
Symbol 1307 MovieClip [__Packages.Debug]
Symbol 1308 MovieClip [__Packages.PopupCommentary]
Symbol 1309 MovieClip [__Packages.ChooseTutorialPopup]
Symbol 1310 MovieClip [__Packages.ContinueButton]
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Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:48
Symbol 46 BitmapUsed by:47
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Instance Names

"mcLoading"Frame 1Symbol 19 MovieClip
"btnStart"Frame 20Symbol 285 MovieClip
"btnContinue"Frame 20Symbol 288 MovieClip
"btnCredits"Frame 20Symbol 292 MovieClip
"btnCommentary"Frame 20Symbol 294 MovieClip
"mcTutorial"Frame 20Symbol 319 MovieClip
"mcCredits"Frame 20Symbol 328 MovieClip
"mcCommentary"Frame 20Symbol 363 MovieClip
"btnStart"Frame 30Symbol 366 MovieClip
"mcName"Frame 30Symbol 368 MovieClip
"mcPlayerBig"Frame 30Symbol 464 MovieClip
"mcColor"Frame 30Symbol 466 MovieClip
"mcBody"Frame 30Symbol 470 MovieClip
"mcStomach"Frame 30Symbol 470 MovieClip
"mcCock"Frame 30Symbol 470 MovieClip
"mcCockHead"Frame 30Symbol 470 MovieClip
"mcTailTip"Frame 30Symbol 470 MovieClip
"mcTutorial"Frame 30Symbol 477 MovieClip
"mcLevel"Frame 40Symbol 480 MovieClip
"mcDialogBox"Frame 40Symbol 497 MovieClip
"mcEndLevelDialogBox"Frame 40Symbol 522 MovieClip
"mcBattle"Frame 40Symbol 1125 MovieClip
"mcTutorial"Frame 40Symbol 1127 MovieClip
"mcShop"Frame 40Symbol 1246 MovieClip
"mcLevelName"Frame 40Symbol 1254 MovieClip
"mcAchievements"Frame 40Symbol 1263 MovieClip
"mcPause"Frame 40Symbol 1268 MovieClip
"mcBody"Symbol 18 MovieClip [mcPlayer] Frame 1Symbol 5 MovieClip
"mcStomach"Symbol 18 MovieClip [mcPlayer] Frame 1Symbol 8 MovieClip
"mcHead"Symbol 18 MovieClip [mcPlayer] Frame 1Symbol 11 MovieClip
"mcFace"Symbol 18 MovieClip [mcPlayer] Frame 1Symbol 15 MovieClip
"mcTailTip"Symbol 18 MovieClip [mcPlayer] Frame 1Symbol 17 MovieClip
"mcBody"Symbol 61 MovieClip Frame 1Symbol 51 MovieClip
"mcNose"Symbol 61 MovieClip Frame 1Symbol 54 MovieClip
"mcCockHead"Symbol 61 MovieClip Frame 1Symbol 57 MovieClip
"mcArmor"Symbol 61 MovieClip Frame 1Symbol 60 MovieClip
"mcBody"Symbol 73 MovieClip Frame 1Symbol 64 MovieClip
"mcCockHead"Symbol 73 MovieClip Frame 1Symbol 67 MovieClip
"mcArmor"Symbol 73 MovieClip Frame 1Symbol 72 MovieClip
"mcBody"Symbol 86 MovieClip Frame 1Symbol 76 MovieClip
"mcArmor"Symbol 86 MovieClip Frame 1Symbol 79 MovieClip
"mcStomach"Symbol 86 MovieClip Frame 1Symbol 83 MovieClip
"mcBody"Symbol 96 MovieClip Frame 1Symbol 89 MovieClip
"mcArmor"Symbol 96 MovieClip Frame 1Symbol 92 MovieClip
"mcStomach"Symbol 96 MovieClip Frame 1Symbol 95 MovieClip
"mcBody"Symbol 111 MovieClip Frame 1Symbol 99 MovieClip
"mcCockHead"Symbol 111 MovieClip Frame 1Symbol 102 MovieClip
"mcStomach"Symbol 111 MovieClip Frame 1Symbol 105 MovieClip
"mcArmor"Symbol 111 MovieClip Frame 1Symbol 110 MovieClip
"mcState"Symbol 112 MovieClip [mcMonster] Frame 1Symbol 61 MovieClip
"mcState"Symbol 112 MovieClip [mcMonster] Frame 10Symbol 73 MovieClip
"mcState"Symbol 112 MovieClip [mcMonster] Frame 20Symbol 86 MovieClip
"mcState"Symbol 112 MovieClip [mcMonster] Frame 30Symbol 96 MovieClip
"mcState"Symbol 112 MovieClip [mcMonster] Frame 40Symbol 111 MovieClip
"txtText"Symbol 118 MovieClip Frame 1Symbol 117 EditableText
"mcItem"Symbol 245 MovieClip [mcItem] Frame 1Symbol 115 MovieClip
"mcText"Symbol 245 MovieClip [mcItem] Frame 1Symbol 118 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 10Symbol 121 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 20Symbol 124 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 30Symbol 127 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 40Symbol 130 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 50Symbol 133 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 60Symbol 136 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 70Symbol 139 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 80Symbol 142 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 90Symbol 145 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 100Symbol 148 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 110Symbol 151 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 120Symbol 154 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 130Symbol 157 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 140Symbol 160 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 150Symbol 163 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 160Symbol 166 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 170Symbol 169 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 180Symbol 172 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 190Symbol 175 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 200Symbol 178 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 210Symbol 181 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 220Symbol 184 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 230Symbol 187 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 240Symbol 190 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 250Symbol 193 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 260Symbol 196 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 270Symbol 199 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 280Symbol 202 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 290Symbol 205 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 300Symbol 208 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 310Symbol 211 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 320Symbol 214 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 330Symbol 217 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 340Symbol 220 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 350Symbol 223 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 360Symbol 226 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 370Symbol 229 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 380Symbol 230 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 390Symbol 231 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 400Symbol 234 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 410Symbol 237 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 430Symbol 240 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 440Symbol 241 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 450Symbol 242 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 461Symbol 243 MovieClip
"mcItem"Symbol 245 MovieClip [mcItem] Frame 470Symbol 244 MovieClip
"mcBody"Symbol 246 MovieClip [mcPlayerColorSmall] Frame 1Symbol 5 MovieClip
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http://swfchan.com/39/194273/info.shtml
Created: 28/7 -2019 19:16:28 Last modified: 28/7 -2019 19:16:28 Server time: 23/12 -2024 00:41:42