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NinjaRobbers.swf

This is the info page for
Flash #194796

(Click the ID number above for more basic data on this flash file.)


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CURRENCY

<p align="left"><font face="_serif" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>1000</b></font></p>

POINTS

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ActionScript [AS3]

Section 1
//dead_30 (NinjaRobbers_fla.dead_30) package NinjaRobbers_fla { import flash.display.*; public dynamic class dead_30 extends MovieClip { public function dead_30(){ addFrameScript(8, frame9); } function frame9(){ stop(); } } }//package NinjaRobbers_fla
Section 2
//MainTimeline (NinjaRobbers_fla.MainTimeline) package NinjaRobbers_fla { import flash.display.*; import flash.text.*; import flash.events.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.media.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var enemy2reach:Boolean; public var ui1:UI; public var fence1:fencea; public var e1walk:Boolean; public var enemy3hurt:Boolean; public var monies:int; public var mobman:MobMan; public var e4sstime:Number; public var e5enter:Boolean; public var roofing:RoofingDoor; public var score:int; public var e2enter:Boolean; public var bgA:BG1; public var e3speed:Number; public var enemy3reach:Boolean; public var e1sstime:Number; public var enemy2hurt:Boolean; public var placement:Number; public var ninja1:NinjaFull; public var ninja2:NinjaFull2; public var wave:Number; public var pris1:Pris1; public var e3sstime:Number; public var e4ss:Boolean; public var house:House; public var e3enter:Boolean; public var e4speed:Number; public var mobdoor1:mobdoor; public var timer:Number; public var enemy1hurt:Boolean; public var enemy4reach:Boolean; public var e3ss:Boolean; public var e1speed:Number; public var enemy1reach:Boolean; public var border1:border; public var e2ss:Boolean; public var e5sstime:Number; public var enemy1:MovieClip; public var enemy5:MovieClip; public var enemy2:MovieClip; public var enemy3:MovieClip; public var enemy4:MovieClip; public var door:Door; public var enemy4hurt:Boolean; public var coin1:Coin; public var coin2:Coin; public var coin4:Coin; public var e4enter:Boolean; public var e1ss:Boolean; public var coin3:Coin; public var win1:Win1; public var win2:Win2; public var e2sstime:Number; public var e1alive:Boolean; public var e1enter:Boolean; public var e2speed:Number; public function MainTimeline(){ addFrameScript(0, frame1); } function frame1(){ bgA = new BG1(); win1 = new Win1(); win2 = new Win2(); placement = 0; roofing = new RoofingDoor(); house = new House(); fence1 = new fencea(); monies = 1000; score = 0; ui1 = new UI(); border1 = new border(); wave = 1; timer = 0; enemy1 = new MovieClip(); enemy2 = new MovieClip(); enemy3 = new MovieClip(); enemy4 = new MovieClip(); enemy5 = new MovieClip(); e1enter = false; e2enter = false; e3enter = false; e4enter = false; e5enter = false; e1walk = false; e1alive = true; e1speed = 3; e2speed = 3; e3speed = 3; e4speed = 4; door = new Door(); enemy1reach = false; enemy2reach = false; enemy3reach = false; enemy4reach = false; enemy1hurt = false; enemy2hurt = false; enemy3hurt = false; enemy4hurt = false; mobman = new MobMan(); ninja1 = new NinjaFull(); ninja2 = new NinjaFull2(); pris1 = new Pris1(); e1ss = false; e2ss = false; e3ss = false; e4ss = false; coin1 = new Coin(); coin2 = new Coin(); coin3 = new Coin(); coin4 = new Coin(); mobdoor1 = new mobdoor(); e1sstime = 0; e2sstime = 0; e3sstime = 0; e4sstime = 0; e5sstime = 0; addChild(bgA); addChild(house); addChild(door); addChild(roofing); addChild(enemy1); addChild(enemy2); addChild(enemy3); addChild(enemy4); addChild(fence1); addChild(ui1); addChild(border1); house.wina.addChild(win1); house.winb.addChild(win2); house.x = 0x0200; house.y = 444; door.x = 495; door.y = (house.y + 1); roofing.x = door.x; roofing.y = door.y; ui1.x = 0; ui1.y = 0; fence1.x = -270; fence1.y = 455.8; border1.x = -1220.8; border1.y = 237.2; stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); stage.addEventListener(MouseEvent.MOUSE_UP, onMouse_UP); stage.addEventListener(Event.ENTER_FRAME, GameStart); } public function onMouse_Down(_arg1){ if (ui1.menu1.sidemenu.hitTestPoint(mouseX, mouseY, true)){ ui1.menu1.play(); }; if (((coin1.hitTestPoint(mouseX, mouseY, true)) && ((e1ss == false)))){ monies = (monies + 100); removeChild(coin1); }; if (((coin2.hitTestPoint(mouseX, mouseY, true)) && ((e2ss == false)))){ monies = (monies + 100); removeChild(coin2); }; if (((coin3.hitTestPoint(mouseX, mouseY, true)) && ((e3ss == false)))){ monies = (monies + 100); removeChild(coin3); }; if (((coin4.hitTestPoint(mouseX, mouseY, true)) && ((e4ss == false)))){ monies = (monies + 100); removeChild(coin4); }; } public function GameStart(_arg1){ var _local2:Number; var _local3:Object; var _local4:Object; var _local5:Object; var _local6:Object; score++; _local2 = (Math.random() * 10); if (_local2 < 5){ placement = -100; } else { if (_local2 > 5){ placement = 1125; }; }; trace(_local2); ui1.money.text = ("" + monies); ui1.score.text = ("" + score); if (e1ss == true){ coin1.x = enemy1.x; coin1.y = 450; }; if (e2ss == true){ coin2.x = enemy2.x; coin2.y = 450; }; if (e3ss == true){ coin3.x = enemy3.x; coin3.y = 450; }; if (e4ss == true){ coin4.x = enemy4.x; coin4.y = 450; }; trace(timer); timer++; if (wave == 2){ if (timer < -5){ timer = 50; }; if (timer > 100){ _local3 = mobman; e1speed = 6; enemy1.removeChild(mobman); enemy1.addChild(mobman); _local4 = pris1; e2speed = 7; enemy2.removeChild(pris1); enemy2.addChild(pris1); _local5 = ninja1; e3speed = 7; enemy3.removeChild(ninja1); enemy3.addChild(ninja1); _local6 = ninja2; e4speed = 6; enemy4.removeChild(ninja2); enemy4.addChild(ninja2); if (timer > 700){ timer = -10; }; if (timer < -5){ wave = 3; }; }; }; if (wave == 1){ if (timer > 100){ _local3 = mobman; e1speed = 3; enemy1.addChild(mobman); _local4 = pris1; e2speed = 5; enemy2.addChild(pris1); _local5 = ninja1; e3speed = 5; enemy3.addChild(ninja1); _local6 = ninja2; e4speed = 3; enemy4.addChild(ninja2); if (timer > 700){ timer = -10; }; if (timer < -5){ wave = 2; }; }; }; if (timer > 100){ if (timer < 106){ e1sstime = 0; e2sstime = 0; e3sstime = 0; e4sstime = 0; e5sstime = 0; _local3.gotoAndStop(1); _local3.y = 450; e1enter = false; enemy1reach = false; e1ss = false; enemy1.x = placement; if (enemy1.x < 0){ _local3.scaleX = -1; } else { _local3.scaleX = 1; }; }; if (enemy1hurt == false){ trace(e1sstime); if (e1sstime > 25){ e1ss = true; }; if (enemy1.hitTestObject(door) == true){ enemy1reach = true; door.play(); e1sstime++; e1enter = true; } else { enemy1reach = false; e1enter = false; }; if (e1enter == true){ if (_local3.scaleX == 1){ if (e1ss == true){ enemy1.x = (enemy1.x - e1speed); }; if (e1ss == false){ if (_local3.currentFrame == 1){ monies = (monies - 100); enemy1reach = true; _local3.gotoAndStop(2); }; if (_local3.currentFrame == 2){ _local3.stop(); }; }; } else { if (_local3.scaleX == -1){ if (e1ss == true){ enemy1.x = (enemy1.x + e1speed); }; if (e1ss == false){ if (_local3.currentFrame == 1){ door.play(); monies = (monies - 100); enemy1reach = true; _local3.gotoAndStop(2); }; if (_local3.currentFrame == 2){ _local3.stop(); }; }; }; }; } else { if (e1enter == false){ enemy1reach = false; if (_local3.scaleX == 1){ enemy1.x = (enemy1.x - e1speed); } else { if (_local3.scaleX == -1){ enemy1.x = (enemy1.x + e1speed); }; }; }; }; } else { if (enemy1hurt == true){ e1sstime++; if (e1sstime > 15){ enemy1.x = -1000; }; if (e1sstime > 100){ enemy1hurt = false; }; if (_local3.currentFrame < 3){ _local3.gotoAndStop(3); }; }; }; }; if (timer > 150){ if (timer < 156){ _local4.gotoAndStop(1); e2enter = false; enemy2reach = false; e2ss = false; _local4.y = 450; enemy2.x = placement; if (enemy2.x < 0){ _local4.scaleX = -1; } else { _local4.scaleX = 1; }; }; if (enemy2hurt == false){ if (e2sstime > 100){ e2sstime = 0; }; if (e2sstime > 25){ e2ss = true; }; if (enemy2.hitTestObject(win1) == true){ win1.play(); e2enter = true; enemy2reach = true; } else { if (enemy2.hitTestObject(win2) == true){ win2.play(); e2enter = true; enemy2reach = true; } else { e2enter = false; enemy2reach = false; }; }; if (e2enter == true){ e2sstime++; if (_local4.scaleX == 1){ if (e2ss == true){ enemy2.x = (enemy2.x - e2speed); }; if (e2ss == false){ if (_local4.currentFrame == 1){ monies = (monies - 100); enemy2reach = true; _local4.gotoAndStop(2); }; if (_local4.currentFrame == 2){ _local4.stop(); }; }; } else { if (_local4.scaleX == -1){ if (e2ss == true){ enemy2.x = (enemy2.x + e2speed); }; if (e2ss == false){ if (_local4.currentFrame == 1){ monies = (monies - 100); enemy2reach = true; _local4.gotoAndStop(2); }; if (_local4.currentFrame == 2){ _local4.stop(); }; }; }; }; } else { if (e2enter == false){ enemy2reach = false; if (_local4.scaleX == 1){ enemy2.x = (enemy2.x - e2speed); } else { if (_local4.scaleX == -1){ enemy2.x = (enemy2.x + e2speed); }; }; }; }; } else { if (enemy2hurt == true){ e2sstime++; if (e2sstime > 15){ enemy2.x = -1000; }; if (e2sstime > 100){ enemy2hurt = false; }; if (_local4.currentFrame < 3){ _local4.gotoAndStop(3); }; }; }; }; if (timer > 250){ if (timer < 0x0100){ _local5.gotoAndStop(1); e3enter = false; enemy3reach = false; e3ss = false; _local5.y = 450; enemy3.x = placement; if (enemy3.x < 0){ _local5.scaleX = -1; } else { _local5.scaleX = 1; }; }; if (enemy3hurt == false){ if (e3sstime > 100){ e3sstime = 0; }; if (e3sstime > 25){ e3ss = true; }; if (enemy3.hitTestObject(win1) == true){ win1.play(); e3enter = true; enemy3reach = true; } else { if (enemy3.hitTestObject(win2) == true){ win2.play(); e3enter = true; enemy3reach = true; } else { e3enter = false; enemy3reach = false; }; }; if (e3enter == true){ e3sstime++; if (_local5.scaleX == 1){ if (e3ss == true){ enemy3.x = (enemy3.x - e3speed); }; if (e3ss == false){ if (_local5.currentFrame == 1){ monies = (monies - 100); enemy3reach = true; _local5.gotoAndStop(2); }; if (_local5.currentFrame == 2){ _local5.stop(); }; }; } else { if (_local5.scaleX == -1){ if (e3ss == true){ enemy3.x = (enemy3.x + e3speed); }; if (e3ss == false){ if (_local5.currentFrame == 1){ monies = (monies - 100); enemy3reach = true; _local5.gotoAndStop(2); }; if (_local5.currentFrame == 2){ _local5.stop(); }; }; }; }; } else { if (e3enter == false){ enemy3reach = false; if (_local5.scaleX == 1){ enemy3.x = (enemy3.x - e3speed); } else { if (_local5.scaleX == -1){ enemy3.x = (enemy3.x + e3speed); }; }; }; }; } else { if (enemy3hurt == true){ e3sstime++; if (e3sstime > 15){ enemy3.x = -1000; }; if (e3sstime > 100){ enemy3hurt = false; }; if (_local5.currentFrame < 3){ _local5.gotoAndStop(3); }; }; }; }; if (timer > 350){ if (timer < 356){ _local6.gotoAndStop(1); e4enter = false; enemy4reach = false; e4ss = false; e4speed = 5; _local6.y = 450; enemy4.x = placement; if (enemy4.x < 0){ _local6.scaleX = -1; } else { _local6.scaleX = 1; }; }; if (enemy4hurt == false){ if (e4sstime > 100){ e4sstime = 0; }; if (e4sstime > 25){ e4ss = true; }; if (enemy4.hitTestObject(win1) == true){ win1.play(); e4enter = true; enemy4reach = true; } else { if (enemy4.hitTestObject(win2) == true){ win2.play(); e4enter = true; enemy4reach = true; } else { e4enter = false; enemy4reach = false; }; }; if (e4enter == true){ e4sstime++; if (_local6.scaleX == 1){ if (e4ss == true){ enemy4.x = (enemy4.x - e4speed); }; if (e4ss == false){ if (_local6.currentFrame == 1){ monies = (monies - 100); enemy4reach = true; _local6.gotoAndStop(2); }; if (_local6.currentFrame == 2){ _local6.stop(); }; }; } else { if (_local6.scaleX == -1){ if (e4ss == true){ enemy4.x = (enemy4.x + e4speed); }; if (e4ss == false){ if (_local6.currentFrame == 1){ monies = (monies - 100); enemy4reach = true; _local6.gotoAndStop(2); }; if (_local6.currentFrame == 2){ _local6.stop(); }; }; }; }; } else { if (e4enter == false){ enemy4reach = false; if (_local6.scaleX == 1){ enemy4.x = (enemy4.x - e4speed); } else { if (_local6.scaleX == -1){ enemy4.x = (enemy4.x + e4speed); }; }; }; }; } else { if (enemy4hurt == true){ e4sstime++; if (e4sstime > 15){ enemy4.x = -1000; }; if (e4sstime > 100){ enemy4hurt = false; }; if (_local6.currentFrame < 3){ _local6.gotoAndStop(3); }; }; }; }; } public function onMouse_UP(_arg1){ if (enemy4.hitTestPoint(mouseX, mouseY, true)){ if ((((enemy4hurt == false)) && ((enemy4reach == false)))){ if (e4ss == true){ addChild(coin4); e4ss = false; }; score = (score + 500); e4sstime = 0; enemy4hurt = true; }; }; if (enemy3.hitTestPoint(mouseX, mouseY, true)){ if ((((enemy3hurt == false)) && ((enemy3reach == false)))){ if (e3ss == true){ addChild(coin3); e3ss = false; }; score = (score + 500); e3sstime = 0; enemy3hurt = true; }; }; if (enemy2.hitTestPoint(mouseX, mouseY, true)){ if ((((enemy2hurt == false)) && ((enemy2reach == false)))){ if (e2ss == true){ addChild(coin2); e2ss = false; }; score = (score + 500); e2sstime = 0; enemy2hurt = true; }; }; if (enemy1.hitTestPoint(mouseX, mouseY, true)){ if ((((enemy1hurt == false)) && ((enemy1reach == false)))){ if (e1ss == true){ addChild(coin1); e1ss = false; }; score = (score + 500); e1sstime = 0; enemy1hurt = true; }; }; } } }//package NinjaRobbers_fla
Section 3
//Menu1_53 (NinjaRobbers_fla.Menu1_53) package NinjaRobbers_fla { import flash.display.*; public dynamic class Menu1_53 extends MovieClip { public var sidemenu:SimpleButton; public function Menu1_53(){ addFrameScript(0, frame1, 12, frame13); } function frame1(){ stop(); } function frame13(){ stop(); } } }//package NinjaRobbers_fla
Section 4
//MobManDie_40 (NinjaRobbers_fla.MobManDie_40) package NinjaRobbers_fla { import flash.display.*; public dynamic class MobManDie_40 extends MovieClip { public function MobManDie_40(){ addFrameScript(8, frame9); } function frame9(){ stop(); } } }//package NinjaRobbers_fla
Section 5
//NinjaDie_24 (NinjaRobbers_fla.NinjaDie_24) package NinjaRobbers_fla { import flash.display.*; public dynamic class NinjaDie_24 extends MovieClip { public function NinjaDie_24(){ addFrameScript(8, frame9); } function frame9(){ stop(); } } }//package NinjaRobbers_fla
Section 6
//NinjaFlip_14 (NinjaRobbers_fla.NinjaFlip_14) package NinjaRobbers_fla { import flash.display.*; public dynamic class NinjaFlip_14 extends MovieClip { public var howdy:MovieClip; } }//package NinjaRobbers_fla
Section 7
//NinjaRun_12 (NinjaRobbers_fla.NinjaRun_12) package NinjaRobbers_fla { import flash.display.*; public dynamic class NinjaRun_12 extends MovieClip { public var norm:MovieClip; public function NinjaRun_12(){ addFrameScript(39, frame40); } function frame40(){ stop(); if (parent.parent.scaleX < 0){ parent.parent.scaleX = 1; } else { parent.parent.scaleX = -1; }; } } }//package NinjaRobbers_fla
Section 8
//prisstand_29 (NinjaRobbers_fla.prisstand_29) package NinjaRobbers_fla { import flash.display.*; public dynamic class prisstand_29 extends MovieClip { public function prisstand_29(){ addFrameScript(40, frame41); } function frame41(){ stop(); if (parent.scaleX < 0){ parent.scaleX = 1; } else { parent.scaleX = -1; }; } } }//package NinjaRobbers_fla
Section 9
//Symbol6_4 (NinjaRobbers_fla.Symbol6_4) package NinjaRobbers_fla { import flash.display.*; public dynamic class Symbol6_4 extends MovieClip { public function Symbol6_4(){ addFrameScript(0, frame1, 11, frame12); } function frame12(){ gotoAndStop(1); } function frame1(){ stop(); } } }//package NinjaRobbers_fla
Section 10
//BG1 (BG1) package { import flash.display.*; public dynamic class BG1 extends MovieClip { } }//package
Section 11
//border (border) package { import flash.display.*; public dynamic class border extends MovieClip { } }//package
Section 12
//Coin (Coin) package { import flash.display.*; public dynamic class Coin extends MovieClip { } }//package
Section 13
//Door (Door) package { import flash.display.*; public dynamic class Door extends MovieClip { public function Door(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 14
//fencea (fencea) package { import flash.display.*; public dynamic class fencea extends MovieClip { } }//package
Section 15
//House (House) package { import flash.display.*; public dynamic class House extends MovieClip { public var wina:Win1; public var winb:Win2; } }//package
Section 16
//MainLogo (MainLogo) package { import flash.display.*; public dynamic class MainLogo extends MovieClip { } }//package
Section 17
//menu (menu) package { import flash.display.*; public dynamic class menu extends SimpleButton { } }//package
Section 18
//menutab (menutab) package { import flash.display.*; public dynamic class menutab extends SimpleButton { } }//package
Section 19
//mobdoor (mobdoor) package { import flash.display.*; public dynamic class mobdoor extends MovieClip { public var e1:MovieClip; public function mobdoor(){ addFrameScript(41, frame42); } function frame42(){ stop(); if (parent.scaleX < 0){ parent.scaleX = 1; } else { parent.scaleX = -1; }; } } }//package
Section 20
//MobMan (MobMan) package { import flash.display.*; public dynamic class MobMan extends MovieClip { public var e1:MovieClip; public function MobMan(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 21
//NaticaScroll1 (NaticaScroll1) package { import flash.display.*; public dynamic class NaticaScroll1 extends MovieClip { } }//package
Section 22
//NinjaFull (NinjaFull) package { import flash.display.*; public dynamic class NinjaFull extends MovieClip { public var ninj:MovieClip; public var expl:MovieClip; public function NinjaFull(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ expl.y = (expl.y - ninj.height); ninj.alpha = 0; expl.alpha = 100; } function frame1(){ expl.alpha = 0; ninj.alpha = 100; stop(); } function frame2(){ ninj.alpha = 0; } } }//package
Section 23
//NinjaFull2 (NinjaFull2) package { import flash.display.*; public dynamic class NinjaFull2 extends MovieClip { public var ninj:MovieClip; public var expl:MovieClip; public function NinjaFull2(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ expl.y = -(ninj.height); ninj.alpha = 0; expl.alpha = 100; } function frame1(){ expl.alpha = 0; ninj.alpha = 100; stop(); } function frame2(){ ninj.alpha = 0; } } }//package
Section 24
//Pris1 (Pris1) package { import flash.display.*; public dynamic class Pris1 extends MovieClip { public function Pris1(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 25
//RoofingDoor (RoofingDoor) package { import flash.display.*; public dynamic class RoofingDoor extends MovieClip { } }//package
Section 26
//Toucher1 (Toucher1) package { import flash.display.*; public dynamic class Toucher1 extends MovieClip { public function Toucher1(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 27
//Toucher2 (Toucher2) package { import flash.display.*; public dynamic class Toucher2 extends MovieClip { } }//package
Section 28
//UI (UI) package { import flash.display.*; import flash.text.*; public dynamic class UI extends MovieClip { public var score:TextField; public var menu1:MovieClip; public var money:TextField; } }//package
Section 29
//Win1 (Win1) package { import flash.display.*; public dynamic class Win1 extends MovieClip { public function Win1(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 30
//Win2 (Win2) package { import flash.display.*; public dynamic class Win2 extends MovieClip { public function Win2(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package

Library Items

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Symbol 81 GraphicUsed by:89
Symbol 82 GraphicUsed by:89
Symbol 83 MovieClipUses:75Used by:89
Symbol 84 GraphicUsed by:89
Symbol 85 GraphicUsed by:89
Symbol 86 GraphicUsed by:89
Symbol 87 GraphicUsed by:89
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClip {mobdoor}Uses:79 80 81 82 75 83 84 85 86 87 88 78Used by:100
Symbol 90 GraphicUsed by:99
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:99
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:93Used by:99
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:95Used by:99
Symbol 97 GraphicUsed by:99 135
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClip {NinjaRobbers_fla.MobManDie_40}Uses:90 92 94 96 97 98Used by:100
Symbol 100 MovieClip {MobMan}Uses:73 78 89 99
Symbol 101 GraphicUses:1Used by:104
Symbol 102 GraphicUses:1Used by:104
Symbol 103 GraphicUses:1Used by:104
Symbol 104 MovieClip {Door}Uses:101 102 103
Symbol 105 BitmapUsed by:106 107 108 109 111 112 113 114 115 116 117 118 119 120 121 122 124 126 128 130
Symbol 106 GraphicUses:105Used by:110
Symbol 107 GraphicUses:105Used by:110
Symbol 108 GraphicUses:105Used by:110
Symbol 109 GraphicUses:105Used by:110
Symbol 110 MovieClipUses:106 107 108 109Used by:123 137
Symbol 111 GraphicUses:105Used by:123
Symbol 112 GraphicUses:105Used by:123
Symbol 113 GraphicUses:105Used by:123
Symbol 114 GraphicUses:105Used by:123
Symbol 115 GraphicUses:105Used by:123
Symbol 116 GraphicUses:105Used by:123
Symbol 117 GraphicUses:105Used by:123
Symbol 118 GraphicUses:105Used by:123
Symbol 119 GraphicUses:105Used by:123
Symbol 120 GraphicUses:105Used by:123
Symbol 121 GraphicUses:105Used by:123
Symbol 122 GraphicUses:105Used by:123
Symbol 123 MovieClip {NinjaRobbers_fla.prisstand_29}Uses:111 112 113 114 115 116 117 118 119 120 121 122 110Used by:137
Symbol 124 GraphicUses:105Used by:125
Symbol 125 MovieClipUses:124Used by:136
Symbol 126 GraphicUses:105Used by:127
Symbol 127 MovieClipUses:126Used by:136
Symbol 128 GraphicUses:105Used by:129
Symbol 129 MovieClipUses:128Used by:136
Symbol 130 GraphicUses:105Used by:131
Symbol 131 MovieClipUses:130Used by:136
Symbol 132 GraphicUsed by:135
Symbol 133 GraphicUsed by:135
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClipUses:132 97 133 134Used by:136 176
Symbol 136 MovieClip {NinjaRobbers_fla.dead_30}Uses:125 127 129 131 135Used by:137
Symbol 137 MovieClip {Pris1}Uses:73 110 123 136
Symbol 138 BitmapUsed by:139 141 142 143 144 145 146 147 148 149 150 151 152 153 155 157 159 160 164 165 170 171 172 173
Symbol 139 GraphicUses:138Used by:169
Symbol 140 MovieClip {Toucher2}Uses:71Used by:169
Symbol 141 GraphicUses:138Used by:169
Symbol 142 GraphicUses:138Used by:169
Symbol 143 GraphicUses:138Used by:169
Symbol 144 GraphicUses:138Used by:169
Symbol 145 GraphicUses:138Used by:169
Symbol 146 GraphicUses:138Used by:169
Symbol 147 GraphicUses:138Used by:169
Symbol 148 GraphicUses:138Used by:169
Symbol 149 GraphicUses:138Used by:169
Symbol 150 GraphicUses:138Used by:169
Symbol 151 GraphicUses:138Used by:169
Symbol 152 GraphicUses:138Used by:163
Symbol 153 GraphicUses:138Used by:154
Symbol 154 MovieClipUses:153Used by:163
Symbol 155 GraphicUses:138Used by:156
Symbol 156 MovieClipUses:155Used by:163 176
Symbol 157 GraphicUses:138Used by:158
Symbol 158 MovieClipUses:157Used by:163 176
Symbol 159 GraphicUses:138Used by:162
Symbol 160 GraphicUses:138Used by:161
Symbol 161 MovieClipUses:160Used by:162
Symbol 162 MovieClipUses:159 161Used by:163 176
Symbol 163 MovieClipUses:152 154 156 158 162Used by:168
Symbol 164 GraphicUses:138Used by:167
Symbol 165 GraphicUses:138Used by:166
Symbol 166 MovieClipUses:165Used by:167
Symbol 167 MovieClipUses:164 166Used by:168
Symbol 168 MovieClip {NinjaRobbers_fla.NinjaFlip_14}Uses:163 167Used by:169
Symbol 169 MovieClipUses:139 140 141 142 143 144 145 146 147 148 149 150 151 168Used by:174
Symbol 170 GraphicUses:138Used by:174
Symbol 171 GraphicUses:138Used by:174
Symbol 172 GraphicUses:138Used by:174
Symbol 173 GraphicUses:138Used by:174
Symbol 174 MovieClip {NinjaRobbers_fla.NinjaRun_12}Uses:169 170 171 73 172 173Used by:175 177 178
Symbol 175 MovieClipUses:174Used by:177 178
Symbol 176 MovieClip {NinjaRobbers_fla.NinjaDie_24}Uses:158 162 156 135Used by:177 178
Symbol 177 MovieClip {NinjaFull2}Uses:73 174 175 176
Symbol 178 MovieClip {NinjaFull}Uses:73 174 175 176
Symbol 179 GraphicUsed by:183
Symbol 180 GraphicUsed by:183
Symbol 181 GraphicUsed by:183
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClipUses:179 180 181 182Used by:184
Symbol 184 MovieClip {Coin}Uses:73 183
Symbol 185 GraphicUses:1Used by:186
Symbol 186 MovieClipUses:185Used by:187
Symbol 187 MovieClip {RoofingDoor}Uses:186

Instance Names

"wina"Symbol 14 MovieClip {House} Frame 1Symbol 8 MovieClip {Win1}
"winb"Symbol 14 MovieClip {House} Frame 1Symbol 9 MovieClip {Win2}
"sidemenu"Symbol 49 MovieClip {NinjaRobbers_fla.Menu1_53} Frame 1Symbol 45 Button
"sidemenu"Symbol 49 MovieClip {NinjaRobbers_fla.Menu1_53} Frame 2Symbol 45 Button
"sidemenu"Symbol 49 MovieClip {NinjaRobbers_fla.Menu1_53} Frame 13Symbol 45 Button
"sidemenu"Symbol 49 MovieClip {NinjaRobbers_fla.Menu1_53} Frame 14Symbol 45 Button
"menu1"Symbol 58 MovieClip {UI} Frame 1Symbol 49 MovieClip {NinjaRobbers_fla.Menu1_53}
"money"Symbol 58 MovieClip {UI} Frame 1Symbol 55 EditableText
"score"Symbol 58 MovieClip {UI} Frame 1Symbol 57 EditableText
"e1"Symbol 89 MovieClip {mobdoor} Frame 42Symbol 78 MovieClip
"e1"Symbol 100 MovieClip {MobMan} Frame 1Symbol 78 MovieClip
"e1"Symbol 100 MovieClip {MobMan} Frame 2Symbol 89 MovieClip {mobdoor}
"howdy"Symbol 168 MovieClip {NinjaRobbers_fla.NinjaFlip_14} Frame 1Symbol 163 MovieClip
"norm"Symbol 174 MovieClip {NinjaRobbers_fla.NinjaRun_12} Frame 1Symbol 169 MovieClip
"ninj"Symbol 177 MovieClip {NinjaFull2} Frame 1Symbol 174 MovieClip {NinjaRobbers_fla.NinjaRun_12}
"expl"Symbol 177 MovieClip {NinjaFull2} Frame 3Symbol 176 MovieClip {NinjaRobbers_fla.NinjaDie_24}
"ninj"Symbol 178 MovieClip {NinjaFull} Frame 1Symbol 174 MovieClip {NinjaRobbers_fla.NinjaRun_12}
"expl"Symbol 178 MovieClip {NinjaFull} Frame 3Symbol 176 MovieClip {NinjaRobbers_fla.NinjaDie_24}

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

"walking"Symbol 100 MovieClip {MobMan} Frame 1
"stand"Symbol 100 MovieClip {MobMan} Frame 2




http://swfchan.com/39/194796/info.shtml
Created: 14/10 -2018 06:09:35 Last modified: 14/10 -2018 06:09:35 Server time: 08/09 -2024 02:45:57