Combined Code
frame 1 {
stop();
}
movieClip 19 {
frame 1 {
stop();
}
}
button 27 {
on (release, keyPress '<Left>') {
_parent.updateFrame(-1);
}
on (keyPress '<Up>') {
_root.gotoAndStop(1);
_parent.updateFrame();
}
}
movieClip 29 {
frame 1 {
stop();
}
frame 2 {
stop();
}
}
button 31 {
on (release, keyPress '<Right>') {
_parent.updateFrame(1);
}
on (keyPress '<Down>') {
_root.gotoAndStop(_root._totalFrames);
_parent.updateFrame();
}
}
movieClip 33 {
frame 1 {
stop();
}
frame 2 {
stop();
}
}
button 39 {
on (release) {
_parent.autoplayInit();
_parent.autoplayStatus = 1;
nextFrame();
}
}
button 43 {
on (release) {
_parent.updateFrame();
_parent.autoplayStatus = 0;
_parent.indicator.gotoAndStop(1);
prevFrame();
}
}
movieClip 44 {
frame 1 {
stop();
}
frame 2 {
stop();
}
}
button 49 {
on (press) {
startDrag(this, false, 0, 23, 495, 407);
}
on (release) {
stopDrag();
}
}
movieClip 50 {
frame 1 {
function updateFrame(inc) {
newFrame = _root._currentFrame + inc;
_root.gotoAndStop(newFrame);
updateStatus();
if (_root._currentFrame == 1) {
prevBtn.gotoAndStop(2);
} else {
prevBtn.gotoAndStop(1);
}
if (_root._currentFrame == _root._totalFrames) {
nextBtn.gotoAndStop(2);
} else {
nextBtn.gotoAndStop(1);
}
}
function updateStatus() {
_root.statusField = _root._currentFrame + ' of ' + _root._totalFrames;
}
function autoplayInit() {
startTime = getTimer();
hideControls();
updateStatus();
}
function autoplay() {
if (autoplayStatus != 0) {
curTime = getTimer();
elapsedTime = curTime - startTime;
indicatorFrame = int(4 / (delay / (elapsedTime / 1000)));
indicator.gotoAndStop(indicatorFrame + 1);
if (elapsedTime >= delay * 1000) {
if (_root._currentframe == _root._totalframes) {
_root.gotoAndStop(1);
} else {
_root.nextFrame();
}
autoplayInit();
}
}
}
function hideControls() {
nextBtn.gotoAndStop(2);
prevBtn.gotoAndStop(2);
}
updateFrame();
autoplayStatus = 0;
}
instance autoplay of movieClip 44 {
onClipEvent (enterFrame) {
_parent.autoplay();
}
}
}
instance of movieClip 50 {
onClipEvent (construct) {
delay = 4;
}
}
frame 334 {
stop();
}