STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #16013 |
l o a d s . . . |
sorry! this frash is castlevania fan only |
Preloader by Kev Nuu |
(2,162kb) |
LOAD TIME: 00:00 |
XFER SPEED: 0.0 KB/S |
PERCENT LOADED UNTIL PLAY |
dynakyris |
a.k.a. |
Terrible Hands |
presents... |
Based on the comic by Thomas Otting. Animated by Dynakyris. |
ONE NIGHT. . . TREVOR BELMONT WAS HAULING ASS THROUGH WARAKIYA CITY ! ! ! |
ONE NIGHT. . . TREVOR BELMONT WAS HAULING ASS THROUGH WARAKIYA CITY ! ! ! ( . . . again . . .) |
. . . HE FINALLY CAME UPON ITS' BOSS: THE ULTIMATE EVIL, SKULL KNIGHT ! ! ! |
. . . HE FINALLY CAME UPON ITS' BOSS: THE ULTIMATE EVIL, SKULL KNIGHT ! ! ! ( . . . AGAIN . . . ) |
. . . WOULD HE POSSIBLY SURVIVE THIS ROUTINE MISSION ? ! ? ! ? ! |
. . . WOULD HE POSSIBLY SURVIVE THIS ROUTINE MISSION ? ! ? ! ? ! NOT THIS TIME ! ! ! |
WHIP!!! |
GAME OVER |
TRY AGAIN |
6-12-2002~8-19-2004, Revised 2-21-2008 |
CREDITS |
Credits Thomas Otting's Inspiration Storyboards A Word from CATS 'Demo' Version |
...where credit is due... |
This whole thing's based on his comic! |
How I plan stuff out. |
Skull Knight's voice! |
Reenactment of the 11-12-2002 demo. The sound mix is slightly different. |
back |
next |
GRAPHICS Zero Wing CastleVania: Harmony of Dissonance, CastleVania III: Dracula's Curse, Super Mario Bros. 3 |
Animated by DYNAKYRIS and Inspired by Thomas Otting |
SOUND EFFECTS CastleVania III Dracula's Curse Super Mario Bros. 3 Willow Pond's DocTalker |
MUSIC Konami; Beginning (Perfect Selection Dracula Battle) Dream THeater; Endless Sacrifice (Train of Thought) |
THANK YOU Macromedia Nintendo Konami Thomas Otting Ned Jason Gaines Anapan Raven Reaper The GREAT Ralphy Boy TP APN Raze MC Ran Kev Nuu Bloodlust Software Fisher Book Off Jennifer Borrero CPUnit The Third Moon |
This Frash short is based on a comic of the same name originally by Thomas Otting. He originally posted Fwoopy! to the message board of CastleVania III Dracula's Curse THE PAGE!!! around June 10, 2002 (in JPEG form). |
From the seconds I saw it, I knew I had to animate it. What follows is Thomas' original, slightly adjusted for presentation in this 512x448 space (twice the size of the NES' display resoultion.) Push the buttons to advance. |
Storyboarding occured June 11th, 2002. Because I wanted to have slicker movement, I originally intended to animate at 30 frames per second...but what if I wanted to output to tape? I decided to go with 24FPS; the TV animation frame rate. I estimated the animation to run 40 seconds. |
Originally, the movie ran with one screen, with none of the panning (and actual storytelling) of this version. You can see a simulation that's closer to this in the 'Demo' Version. |
In keeping with Thomas Otting's comic, I intended to have little speech bubbles pop up for the dialogue as the clips played. TP suggested that they weren't needed. |
I was going to rip the "WHIP!" from Thomas' version. The notes on the bottom remind me to decrease the energy bars of both characters to indicate the damage they've taken, which I did, but wound up covering them anyway. |
...for some reason, I was going to use the largely underused Motion Path technique to simulate Skull Knight eating the Super Mushroom. It's been 2 years. Darn if I remember why. |
The movie originally, ended with Trevor turning around to face his doom. One of those classic cartoon circles shrinks down on him and we hear extreme death-inducing violence as GAME OVER and the credits are displayed with the appropriate music. Through the magic of Frash and lots of time, I'm able to present this story two ways! |
To list every graphic I would use, I doodled them. The note beside the square reads, "Dont' forget to include storyboard/inspiration scene as well; referring to this and Thomas Otting's original comic. You can also see 3 ways I considered handling displayed dialogue. |
"FWOOPY" |
DYNAKYRIS' What's missing; - speech bubbles - violent noises for - 'game over' screen - gallery of Thomas Otting's original 'storyboard' |
Credits & Info! |
REPLAY FIGHT? |
START OVER |
ActionScript [AS1/AS2]
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Symbol 375 Text | Uses:16 | Used by:Timeline |
Symbol 376 Bitmap | Used by:377 | |
Symbol 377 Graphic | Uses:376 | Used by:Timeline |
Symbol 378 Text | Uses:16 | Used by:Timeline |
Symbol 379 Text | Uses:16 | Used by:Timeline |
Symbol 380 Bitmap | Used by:381 | |
Symbol 381 Graphic | Uses:380 | Used by:Timeline |
Symbol 382 Text | Uses:16 | Used by:Timeline |
Symbol 383 Bitmap | Used by:384 | |
Symbol 384 Graphic | Uses:383 | Used by:Timeline |
Symbol 385 Text | Uses:16 | Used by:Timeline |
Symbol 386 Bitmap | Used by:387 | |
Symbol 387 Graphic | Uses:386 | Used by:Timeline |
Symbol 388 Text | Uses:16 | Used by:Timeline |
Symbol 389 Bitmap | Used by:390 | |
Symbol 390 Graphic | Uses:389 | Used by:Timeline |
Symbol 391 Text | Uses:16 | Used by:Timeline |
Symbol 392 Bitmap | Used by:393 | |
Symbol 393 Graphic | Uses:392 | Used by:Timeline |
Symbol 394 Bitmap | Used by:395 | |
Symbol 395 Graphic | Uses:394 | Used by:Timeline |
Symbol 396 Bitmap | Used by:397 | |
Symbol 397 Graphic | Uses:396 | Used by:Timeline |
Symbol 398 Graphic | Used by:Timeline | |
Symbol 399 Button | Uses:113 117 | Used by:Timeline |
Symbol 400 Font | Used by:401 | |
Symbol 401 Text | Uses:400 | Used by:Timeline |
Symbol 402 Font | Used by:403 | |
Symbol 403 Text | Uses:402 | Used by:Timeline |
Symbol 404 Font | Used by:405 | |
Symbol 405 EditableText | Uses:404 | Used by:406 |
Symbol 406 Button | Uses:33 405 41 | Used by:Timeline |
Symbol 407 Font | Used by:408 409 | |
Symbol 408 Text | Uses:407 | Used by:Timeline |
Symbol 409 Text | Uses:407 | Used by:410 |
Symbol 410 Button | Uses:409 | Used by:Timeline |
Streaming Sound 1 | Used by:Timeline |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Protect (24) | Timeline Frame 1 | 0 bytes "" |
Dynamic Text Variables
ShowTime | Symbol 10 EditableText | "LOAD TIME: 00:00" |
ShowKBPS | Symbol 11 EditableText | "XFER SPEED: 0.0 KB/S" |
ShowPercent | Symbol 12 EditableText | "PERCENT LOADED UNTIL PLAY" |
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