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danmaku.swf

This is the info page for
Flash #16294

(Click the ID number above for more basic data on this flash file.)


Text
緊急回避!

SCORE+1000

直撃

直撃

MG

!

!

!

ENEMY

ENEMY

COMBO!

COMBO!

COMBO!

x8

x8

99

99

HIT!

HIT!

HIT!

+8000

x4

x2

撃墜

撃墜

戦闘終了

戻る

戻る

テストプレイ

SCORE:

0000000000000000

ヴィルベルヴィント

霧島型掃空艇 改22 

<p align="center"><font face="_ゴシック" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">兵装1</font></p>

<p align="center"><font face="_ゴシック" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">兵装2</font></p>

<p align="center"><font face="_ゴシック" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">兵装3</font></p>

88mm4連装高射砲 改22

230mm64連装ロケットランチャー 改1

15mm機銃 改12

9999999999

撃墜率

100.0

%

<p align="center"><font face="_ゴシック" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">艦種</font></p>

艦名

あいうえおあいうえおあいう

あいうえおかきくけこさしすせそたちつてとなにぬねのはひふへほ

命中率

100.0

GUN

未実装の機能です。

<p align="center"><font face="_明朝" size="17" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>クリックするとウインドウを閉じます</b></font></p>

<p align="center"><font face="_明朝" size="25" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>タイトル</b></font></p>

マウスクリック

<p align="center"><font face="_明朝" size="18" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>タイプ「艦載機」のダメージを</b><b>LV</b><b>につき</b><b>5%</b><b>強化し、</b></font></p><p align="center"><font face="_明朝" size="18" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>発艦にかかる時間を短縮します。</b></font></p><p align="center"><font face="_明朝" size="18" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>さらに、艦載機の搭載数が</b><b>LV%</b><b>分増えます。</b></font></p>

<p align="center"><font face="_明朝" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>搭載量限界を超えています</b></font></p><p align="center"><font face="_明朝" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>再設定してください。</b></font></p>

あいうえおあいうえおあいうえお
あいうえおあいうえおあいうえお

中止

決定

タイトル画面へ戻ります。
よろしいですか?

<p align="center"><font face="_明朝" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>搭載量限界を超えています</b></font></p><p align="center"><font face="_明朝" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>本当によろしいですか?</b></font></p>

あいうえおかきくけこさしす

回避

被弾

100.0

NOW LOADING.....

NOW LOADING.....

%

0.0

BGM・効果音が再生されます。
音量が大きめなので、注意してください。
しかし、可能であればやや大きめの
音量でお楽しみください。

BGM・効果音が再生されます。
音量が大きめなので、注意してください。
しかし、可能であればやや大きめの
音量でお楽しみください。

BGM

DANMAKU HARE!

防空機動艦激戦記

- FLASHゲームサイト NEXTFRAME(!) 1000万HIT感謝作品 -

シナリオ・要素を追加して、完全版公開予定

αVer

αVer

Copyright 2005 TANAKA U. All rights reserved.

続きから

続きから

最初から

最初から

ランキング

ランキング

操作方法

操作方法

クレジット

クレジット

更新
履歴

ver x999

決定

決定

変更

-名前を入力してください-

名前

搭乗員決定

名前とアイコンを決定してください

<p align="center"><font face="_明朝" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">次のアイコン</font></p>

<p align="center"><font face="_明朝" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">前のアイコン</font></p>

タイトルへ

タイトルへ

プレイヤー名とアイコンを選択して
ください。アイコンは好みでどうぞ。

未修得

Lv.1

Lv.2

Lv.3

Lv.4

Lv.5

Lv.6

Lv.7

Lv.8

Lv.9

Lv.10

習得

<p align="left"><font face="_明朝" size="13" color="#000000" letterSpacing="0.000000" kerning="0">必要経験 </font></p>

効果

999

戦術(航空)

戦術(航空)

<p align="left"><font face="_明朝" size="13" color="#000000" letterSpacing="0.000000" kerning="0">必要経験 </font></p>

999

戦術(航空)

戦術(航空)

渡月航空基地

搭乗員・艦艇の強化、変更が行えます。

経験値

50

経験値

再配分する

プレイヤー技能を取得してください。
攻撃力や艦の性能が上昇します。

性能

霧島型掃空艇

-艦名を入力してください-

艦種

艦名

艦名決定

艦名を決定してください。

艦名を決定してください。
艦名はランキングなどで表示されます。

-コメントを入力してください-

入力しない

入力しない

/

コメント入力

コメントを入力してください。

好みでコメントを設定してください。
コメントはランキングに使用されます。

あいうえおかきくけこサシス

技能

やり直し

やり直し

アイウエオカキクケコサシ

最終確認

以下の内容で登録してよろしいですか?

<p align="left"><font face="_明朝" size="17" color="#666666" letterSpacing="0.000000" kerning="0">機銃 Lv10 砲 Lv10</font></p><p align="left"><font face="_明朝" size="17" color="#666666" letterSpacing="0.000000" kerning="0">噴進弾 Lv10 航空指揮 Lv10</font></p><p align="left"><font face="_明朝" size="17" color="#666666" letterSpacing="0.000000" kerning="0">回避 Lv10 防御 Lv10 交渉00</font></p>

発令所へ

発令所へ

あいうえおかきくけこサシス

名前

技能

<p align="left"><font face="_明朝" size="17" color="#666666" letterSpacing="0.000000" kerning="0">機銃 Lv10 砲 Lv10</font></p><p align="left"><font face="_明朝" size="17" color="#666666" letterSpacing="0.000000" kerning="0">噴進弾 Lv10 航空指揮 Lv10</font></p><p align="left"><font face="_明朝" size="17" color="#666666" letterSpacing="0.000000" kerning="0">回避 Lv10 防御 Lv10 交渉00</font></p>

アイウエオカキクケコサシ

艦名

兵装1

15mm機銃

兵装2

40mm速射砲 (着発信管)

兵装3

特殊噴進弾「華炎」 (単発)

艦種

耐久

機動

装甲

搭載

9999

22

11

12

5000

22

11

12

+

+

+

+

=

=

=

=

9999

22

11

12

霧島型掃空艇

部隊予算

10000

50

部隊予算

艦艇格納庫

<p align="left"><font face="_明朝" size="23" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>艦艇格納庫</b></font></p>

搭乗員室

<p align="left"><font face="_明朝" size="25" color="#333333" letterSpacing="0.000000" kerning="0"><b>渡月航空基地指令部</b></font></p>

<p align="left"><font face="_明朝" size="19" color="#ffffff" letterSpacing="0.000000" kerning="0">渡月(とげつ)航空基地へようこそ。</font></p><p align="left"><font face="_明朝" size="19" color="#ffffff" letterSpacing="0.000000" kerning="0">総員を代表して貴官の着任を歓迎する。</font></p>

<p align="left"><font face="_明朝" size="25" color="#333333" letterSpacing="0.000000" kerning="0"><b>渡月航空基地指令部</b></font></p>

<p align="left"><font face="_明朝" size="19" color="#ffffff" letterSpacing="0.000000" kerning="0">今後貴官には航空戦闘群の一員として、存分</font></p><p align="left"><font face="_明朝" size="19" color="#ffffff" letterSpacing="0.000000" kerning="0">に働いて貰いたい。</font></p>

<p align="left"><font face="_明朝" size="25" color="#333333" letterSpacing="0.000000" kerning="0"><b>渡月航空基地指令部</b></font></p>

<p align="left"><font face="_明朝" size="19" color="#ffffff" letterSpacing="0.000000" kerning="0">この基地も今は静かだが、すぐにここが戦闘</font></p><p align="left"><font face="_明朝" size="19" color="#ffffff" letterSpacing="0.000000" kerning="0">の最前線となるだろう。</font></p><p align="left"><font face="_明朝" size="19" color="#ffffff" letterSpacing="0.000000" kerning="0">・・・残念だが、戦力が圧倒的に不足だ。</font></p>

<p align="left"><font face="_明朝" size="25" color="#333333" letterSpacing="0.000000" kerning="0"><b>渡月航空基地指令部</b></font></p>

<p align="left"><font face="_明朝" size="19" color="#ffffff" letterSpacing="0.000000" kerning="0">だからこそ、貴官は腕を磨き、</font></p><p align="left"><font face="_明朝" size="19" color="#ffffff" letterSpacing="0.000000" kerning="0">戦力強化に全力を注いでくれ。</font></p><p align="left"><font face="_明朝" size="19" color="#ffffff" letterSpacing="0.000000" kerning="0">貴官の奮戦を期待する。</font></p>

終了

終了

兵装X

兵装X

コメント一覧が表示されます。

性能一覧が表示されます。

兵装名称

<p align="left"><font face="_明朝" size="15" color="#000000" letterSpacing="0.000000" kerning="0">必要予算</font></p>

0

強化

兵装1

200mm20連装ロケット(範囲)

兵装1

200mm20連装ロケット(範囲)

200mm20連装ロケット(炸) 改10

搭載量

99/99

(残り99)

10000

中止

中止

輸送艦隊
奇襲作戦

輸送艦隊
奇襲作戦

航空発令所

発動する作戦を選択してください。

末砂火力試験場にて、火力試験を行います。
艦の火力を測定することができます。

マウス左クリックで機関砲射撃

・弾着には間があるので、敵の進行先を狙って射撃してください。
・現在はある程度進むと、ゲームの進行が停止します。
・敵は最高4発までヒットでき、ボーナスが加算されます。

ルール・補足

操作方法(暫定)

「はじめから」をクリックして、好みで
艦とキャラクターの設定を行う

基地メニューから「テストプレイ」をクリックして
ゲームを開始する。

[Zキー]で対空砲(多段HIT)射撃

[SPACEキー]で緊急回避(攻撃を回避します)

ゲームデザイン
グラフィック
プログラム

<p align="left"><font face="HG創英角ゴシックUB" size="21" color="#000000" letterSpacing="0.000000" kerning="0"><a href="http://www12.plala.or.jp/nextframe" target = "_blank">TANAKA U</a></font></p>

効果音提供

<p align="left"><font face="HG創英角ゴシックUB" size="21" color="#000000" letterSpacing="0.000000" kerning="0"><a href="http://kikyou.sakura.ne.jp/%7Eosabisi/" target = "_blank">ザ・マッチメイカァズ</a></font></p>

タイトルBGM
基地BGM
初期設定BGM

<p align="left"><font face="HG創英角ゴシックUB" size="21" color="#000000" letterSpacing="0.000000" kerning="0"><a href="http://propanmode.net/" target = "_blank">propan_mode</a></font></p>

ゲームBGM
ランキングBGM

<p align="left"><font face="HG創英角ゴシックUB" size="21" color="#000000" letterSpacing="0.000000" kerning="0"><a href="http://sentive.net/" target = "_blank">SENTIVE</a></font></p>

<p align="center"><font face="_ゴシック" size="15" color="#ff3300" letterSpacing="0.000000" kerning="0">名前をクリックすると、新しいウインドウでサイトを開きます。</font></p>

クレジット

更新ログ

<p align="left"><font face="_ゴシック" size="12" color="#ff6600" letterSpacing="0.000000" kerning="0">051207<font color="#000000"> 初期キャラ生成回りを実装</font></font></p><p align="left"><font face="_ゴシック" size="12" color="#ff6600" letterSpacing="0.000000" kerning="0">051207<font color="#000000"> 細かいところを実装</font></font></p><p align="left"><font face="_ゴシック" size="12" color="#ff6600" letterSpacing="0.000000" kerning="0">051205<font color="#000000"> 敵防御力実装</font></font></p><p align="left"><font face="_ゴシック" size="12" color="#ff6600" letterSpacing="0.000000" kerning="0">    <font color="#ff0000">  低威力の武器では、防御力の高い敵に</font></font></p><p align="left"><font face="_ゴシック" size="12" color="#ff0000" letterSpacing="0.000000" kerning="0">      ダメージを与えられなくなりました。</font></p><p align="left"><font face="_ゴシック" size="12" color="#ff6600" letterSpacing="0.000000" kerning="0">051205<font color="#000000"> 艦性能実装</font></font></p><p align="left"><font face="_ゴシック" size="12" color="#ff6600" letterSpacing="0.000000" kerning="0">051205<font color="#000000"> スキル実装</font></font></p><p align="left"></p><p align="left"><font face="_ゴシック" size="12" color="#ff6600" letterSpacing="0.000000" kerning="0">051028<font color="#000000"> 航空発令所追加</font></font></p><p align="left"><font face="_ゴシック" size="12" color="#ff6600" letterSpacing="0.000000" kerning="0">051028<font color="#000000"> 40mm砲が命中しない問題を修正、他いろいろ修正</font></font></p><p align="left"></p><p align="left"><font face="_ゴシック" size="12" color="#ff6600" letterSpacing="0.000000" kerning="0">051027<font color="#000000"> 範囲ロケット弾の性能を強化。命中しなくても炸裂</font></font></p><p align="left"><font face="_ゴシック" size="12" color="#ff6600" letterSpacing="0.000000" kerning="0">051027<font color="#000000"> こまごまと修正</font></font></p><p align="left"><font face="_ゴシック" size="12" color="#ff6600" letterSpacing="0.000000" kerning="0">051027<font color="#000000"> 格納庫での表示がバグっていた問題を修正</font></font></p><p align="left"><font face="_ゴシック" size="12" color="#ff6600" letterSpacing="0.000000" kerning="0">051027<font color="#000000"> テストプレイLVの上限を30に設定</font></font></p><p align="left"><font face="_ゴシック" size="12" color="#ff6600" letterSpacing="0.000000" kerning="0">051027<font color="#000000"> テストプレイのバランスを微妙に調整</font></font></p>

<p align="left"><font face="_明朝" size="25" color="#333333" letterSpacing="0.000000" kerning="0"><b>戦闘訓練オペレーター</b></font></p>

<p align="left"><font face="_明朝" size="19" color="#ffffff" letterSpacing="0.000000" kerning="0">対空戦闘訓練を開始します。</font></p><p align="left"><font face="_明朝" size="19" color="#ffffff" letterSpacing="0.000000" kerning="0">操艦方法を確認しますか?</font></p>

<p align="left"><font face="_明朝" size="25" color="#333333" letterSpacing="0.000000" kerning="0"><b>操作方法を確認?</b></font></p>

YES

YES

NO

NO

マウス左クリック

兵装1射撃

Zキー

Z

Z

兵装2射撃

Xキー

X

兵装3射撃

SPACEキー

緊急回避

被弾直前に押すと攻撃を回避

SPACE

SPACE

<p align="left"><font face="_明朝" size="25" color="#333333" letterSpacing="0.000000" kerning="0"><b>戦闘訓練オペレーター</b></font></p>

<p align="left"><font face="_明朝" size="19" color="#ffffff" letterSpacing="0.000000" kerning="0">基本操作は以上です。</font></p><p align="left"><font face="_明朝" size="19" color="#ffffff" letterSpacing="0.000000" kerning="0">もう一度確認しますか?</font></p>

<p align="left"><font face="_明朝" size="25" color="#333333" letterSpacing="0.000000" kerning="0"><b>操作方法を再確認?</b></font></p>

<p align="left"><font face="_明朝" size="25" color="#333333" letterSpacing="0.000000" kerning="0"><b>戦闘訓練オペレーター</b></font></p>

<p align="left"><font face="_明朝" size="19" color="#ffffff" letterSpacing="0.000000" kerning="0">了解しました。</font></p><p align="left"><font face="_明朝" size="19" color="#ffffff" letterSpacing="0.000000" kerning="0">対空戦闘訓練を開始します。</font></p>

ステコン

99999999999999

SCORE

テスト終了

テスト終了

緊急回避

耐久

300

300

/

300mm多連装ロケット

-360

-50

275

-275

DEBUG
DISPLAY

000/000

FPS=

0000

AVFPS=

000

FPS=

000

AVFPS=

LV

999

tanaka

10000

名前

スコア

送信

送信

テスト

受信

チェック

戻る

戻る

ランキング

通信中・・・しばらくお待ちください。

総司令部と通信中

総司令部と通信中

ランキング

各ランカーをクリックすると、詳細が出現します。

99

99

9999999999

ヴィルヴェルヴィント改01

1234567891234

再実行

再実行

インターネットに接続できないか、NEXTFRAME(!)
のCGIサーバーが停止している可能性があります。

- 通信がタイムアウトしました。-

通信に失敗しました

ActionScript [AS1/AS2]

Frame 2
_global.Code = new CodeLibs(); if (Key.isDown(32)) { this.gotoAndStop("ranking"); } this.stop();
Frame 10
function createShipObject(sNo) { shipSta = new Object(); shipSta.name = shipListAry[sNo][0]; shipSta.shipType = shipListAry[sNo][1]; shipSta.grf = shipListAry[sNo][2]; shipSta.hp = shipListAry[sNo][3]; shipSta.def = shipListAry[sNo][4]; shipSta.mob = shipListAry[sNo][5]; shipSta.free = shipListAry[sNo][6]; shipSta.payload = shipListAry[sNo][7]; shipSta.extra1 = shipListAry[sNo][8]; shipSta.extra2 = shipListAry[sNo][9]; shipSta.extra3 = shipListAry[sNo][10]; shipSta.rank = shipListAry[sNo][11]; shipSta.cost = shipListAry[sNo][12]; shipSta.comment = shipListAry[sNo][13]; trace((("\u25A0\u6226\u8266\u69CB\u9020\u4F53\u3092\u751F\u6210\u3057\u307E\u3057\u305F\u3002 sNo=" + sNo) + " name=") + shipSta.name); } function getShipBaseData(sta) { return(shipSta[sta]); } function getShipNowData(sta) { trace("\uFF7D\uFF83\uFF70\uFF80\uFF7D\u554F\u3044\u5408\u308F\u305B sta=" + sta); switch (sta) { case "hp" : re = (shipSta[sta] + (skillAry[5] * 20)) * (1 + (skillAry[5] * 0.03)); break; case "def" : re = (shipSta[sta] + skillAry[4]) * (1 + (skillAry[4] * 0.03)); break; case "free" : re = (shipSta[sta] + skillAry[3]) * (1 + (skillAry[3] * 0.03)); break; case "payload" : re = shipSta[sta] + skillAry[6]; } return(Math.round(re)); } function getShipDataSkill(sta) { switch (sta) { case "hp" : re = ((shipSta[sta] + (skillAry[5] * 20)) * (1 + (skillAry[5] * 0.03))) - shipSta[sta]; break; case "def" : re = ((shipSta[sta] + skillAry[4]) * (1 + (skillAry[4] * 0.03))) - shipSta[sta]; break; case "free" : re = ((shipSta[sta] + skillAry[3]) * (1 + (skillAry[3] * 0.03))) - shipSta[sta]; break; case "payload" : re = skillAry[6]; } return(Math.round(re)); } function loadData() { playerExp = so.data.playerExp; money = so.data.money; skillAry = new Array(); skillAry = so.data.skillAry; equipAry = new Array(); equipAry = so.data.equipAry; weponAry = new Array(); weponAry = so.data.weponAry; } function skillReset() { var _local3 = 0; i = 0; while (i < skillAry.length) { var _local2 = 0; i2 = 0; while (i2 < skillAry[i]) { _local2 = _local2 + needPoint_list[i2]; i2++; } trace((("\u30B9\u30AD\u30EB" + i) + " \u9084\u5143=") + _local2); _local3 = _local3 + _local2; _root.statusSet("skillAry", i, 0); i++; } _root.statusAdd("playerExp", null, _local3); trace("totalBack=" + _local3); _root.hangar.setData(); _root.first.setData(); _root.payloadCheck(); } function statusAdd(aryName, aryNo, addNum) { trace((((((("[\uFF7E\uFF70\uFF8C\uFF9E\uFF83\uFF9E\uFF70\uFF80\u64CD\u4F5C] " + aryName) + "[") + aryNo) + "]") + "\u306B") + addNum) + "\u8FFD\u52A0\u3057\u307E\u3057\u305F"); if (aryNo == null) { so.data[aryName] = so.data[aryName] + addNum; trace((((("[\uFF7E\uFF70\uFF8C\uFF9E\uFF83\uFF9E\uFF70\uFF80\u64CD\u4F5C] " + aryName) + "[") + aryNo) + "]\u3000\u73FE\u5728\u306E\u5024\u306F=") + so.data[aryName]); } else { so.data[aryName][aryNo] = so.data[aryName][aryNo] + addNum; trace((((("[\uFF7E\uFF70\uFF8C\uFF9E\uFF83\uFF9E\uFF70\uFF80\u64CD\u4F5C] " + aryName) + "[") + aryNo) + "]\u3000\u73FE\u5728\u306E\u5024\u306F=") + so.data[aryName][aryNo]); } this.loadData(); } function statusSet(aryName, aryNo, setNum) { trace((((((("[\uFF7E\uFF70\uFF8C\uFF9E\uFF83\uFF9E\uFF70\uFF80\u64CD\u4F5C] " + aryName) + "[") + aryNo) + "]") + "\u306B") + setNum) + "\u3092\u8A2D\u5B9A\u3057\u307E\u3057\u305F"); if (aryNo == null) { so.data[aryName] = setNum; } else { so.data[aryName][aryNo] = setNum; } this.loadData(); } function changeEquip(slot, wNo) { trace((("\u25A0STA \u6B66\u88C5\u5909\u66F4 \uFF7D\uFF9B\uFF6F\uFF84=" + slot) + " wNo=") + wNo); var _local2 = slot - 1; equipAry[_local2] = wNo; this.statusSet("equipAry", _local2, wNo); } function getStatus(staName) { trace("\u25A0STA \u30B9\u30C6\u30FC\u30BF\u30B9\u53D6\u5F97 staName=" + staName); return(this[staName]); } function getPayload(com) { switch (com) { case "max" : return(shipSta.payload + skillAry[6]); case "now" : var _local1 = 0; _local1 = _local1 + weponListAry[equipAry[0]][12]; _local1 = _local1 + weponListAry[equipAry[1]][12]; _local1 = _local1 + weponListAry[equipAry[2]][12]; return(_local1); case "left" : _local1 = 0; _local1 = _local1 + weponListAry[equipAry[0]][12]; _local1 = _local1 + weponListAry[equipAry[1]][12]; _local1 = _local1 + weponListAry[equipAry[2]][12]; _local1 = (shipSta.payload + skillAry[6]) - _local1; return(_local1); } } function payloadCheck() { if (_root.getPayload("now") > _root.getPayload("max")) { this.statusSet("equipAry", 0, 0); this.statusSet("equipAry", 1, 0); this.statusSet("equipAry", 2, 0); this.setMessageWindow("\u642D\u8F09\u91CF\u8D85\u904E\u306E\u305F\u3081\u3001\u5168\u5175\u88C5\u3092\u89E3\u9664\u3057\u307E\u3057\u305F\u3002"); } } function toGame() { _global.titleView = 0; _root.gotoAndPlay("game"); } function soundStop(target) { target.s = new Sound(); target.s.stop(); } function getDeep() { if (deep > 200) { deep = 50; } deep++; return(deep); } function attach(x, y, xsc, ysc, r, ta, type, name, deep) { var _local4 = this.getDeep(); if (name == null) { name = _local4; } if (deep != null) { var _local5 = deep; } else { var _local5 = _local4; } trace("\u30A2\u30C3\u30BF\u30C1\uFF01\u3000name=" + name); ta.attachMovie(type, name, _local5); ta[name]._x = x; ta[name]._y = y; ta[name]._xscale = xsc; ta[name]._yscale = ysc; ta[name]._rotation = r; } function setWindow(pri, type, address, varName, nowData) { if ((pri == 1) || (_root.window == undefined)) { trace("\u30E1\u30C3\u30BB\u30FC\u30B8\u30A6\u30A4\u30F3\u30C9\u30A6\u914D\u7F6E"); _root.attachMovie(type, "window", 10); ta = _root.window; ta._x = 275; ta._y = 200; ta.backAddress = address; ta.varName = varName; ta.input = nowData; } } function setMessageWindow(mes) { if (_root.window == undefined) { trace("\u591A\u7528\u9014\u30E1\u30C3\u30BB\u30FC\u30B8\u30A6\u30A4\u30F3\u30C9\u30A6\u914D\u7F6E mes=" + mes); _root.attach(275, 200, 100, 100, 0, _root, "window_message", "window", 10); mes = ("<p align='center'>" + mes) + "</p>"; _root.window.mes = mes; } } function setYesNoWindow(mes, doFunction, compulsionDrow) { trace("doFunction=" + doFunction); if ((_root.window == undefined) || (compulsionDrow == true)) { trace("\u591A\u7528\u9014\u30E1\u30C3\u30BB\u30FC\u30B8\u30A6\u30A4\u30F3\u30C9\u30A6\u914D\u7F6E mes=" + mes); _root.attach(275, 200, 100, 100, 0, _root, "window_yesNo", "window", 10); mes = ("<p align='center'>" + mes) + "</p>"; _root.window.mes = mes; _root.window.doFunction = doFunction; } } function setComment(pri, title, mes) { trace((("_root.window=" + _root.window) + " pri=") + pri); if ((pri == 1) || (_root.window == undefined)) { trace("\u30E1\u30C3\u30BB\u30FC\u30B8\u30A6\u30A4\u30F3\u30C9\u30A6\u914D\u7F6E"); _root.attachMovie("window_mes_\u8AAC\u660E", "window", 10); ta = _root.window; ta._x = 275; ta._y = 200; ta.title = title; ta.mes = mes; } } function unm(pas) { if ((pas.window == undefined) && (_root.window == undefined)) { _root.attach(275, 200, 100, 100, 0, _root, "window_unm", "window", 10); } } function backTitle() { if ((pas.window == undefined) && (_root.window == undefined)) { _root.attach(275, 200, 100, 100, 0, _root, "window_backTitle", "window", 10); } } function setPrd(type, nextFr) { _root.attachMovie(type, "prd", 2000); _root.prd._x = 275; _root.prd._y = 200; _root.prd.nextFr = nextFr; } function firstSave(name, iconNo, shipType, shipName) { trace("\u521D\u671F\u30BB\u30FC\u30D6\u5B9F\u884C"); trace(((("\u30C7\u30FC\u30BF=" + name) + iconNo) + shipType) + shipName); so.data.charData = new Array(); so.data.charIcon = new Array(); so.data.shipData = new Array(); so.data.version = nowVersion; so.data.charData = [null, name]; so.data.charIcon = [iconNo]; so.data.shipData = [shipType, shipName]; so.data.playerExp = 25; so.data.money = 100; so.data.skillAry = new Array(); so.data.skillAry = [0, 0, 0, 0, 0, 0, 0]; so.data.equipAry = new Array(); so.data.equipAry = [1, 21, 40]; so.data.weponAry = new Array(); so.data.weponAry = [99, 99, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; so.data.playCount = 0; this.loadData(); } function charDataSave(name, iconNo, shipType, shipName) { so.data.version = nowVersion; so.data.charData = [null, name]; so.data.charIcon = [iconNo]; so.data.shipData = [shipType, shipName]; so.data.playCount++; } function loadSaveData(n) { trace(("\u30C7\u30FC\u30BF\u30ED\u30FC\u30C9 \u30AA\u30D6\u30B8\u30A7\u30AF\u30C8" + n) + "\u3092\u751F\u6210\u3057\u307E\u3057\u305F\u3002"); so = SharedObject.getLocal(n); } function checkSaveData(n) { if (so.data.version == undefined) { var _local1 = false; trace(n + "\u306E\u30BB\u30FC\u30D6\u30C7\u30FC\u30BF\u306F\u5B58\u5728\u3057\u307E\u305B\u3093"); } else { var _local1 = true; trace(n + "\u306E\u30BB\u30FC\u30D6\u30C7\u30FC\u30BF\u304C\u5B58\u5728"); } trace("so.data.version=" + so.data.version); return(_local1); } nowVersion = "a0.75"; _quality = "MEDIUM"; weponListAry = new Array(); i = 0; while (i < 60) { weponListAry[i] = new Array(); i++; } weponListAry[0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; weponListAry[1] = ["15mm\u6A5F\u9283", 1, 0, 5, 80, 1, 100, 1000, 5, "efa_shot", "efa_amo1", null, 2, 1, 1000, "\u4E00\u767A\u306E\u5A01\u529B\u306F\u4F4E\u3044\u304C\u3001\u9AD8\u901F\u9023\u5C04\u304C\u53EF\u80FD\u3002\u7DCF\u5408\u7684\u306A\uFF8A\uFF9E\uFF97\uFF9D\uFF7D\u306B\u512A\u308C\u3001\u822A\u7A7A\u6A5F\u306B\u6709\u52B9\u3002"]; weponListAry[2] = ["15mm\u9023\u88C5\u6A5F\u9283", 1, 0, 10, 80, 2, 100, 1500, 6.7, "efa_shot2", "efa_amo2", null, 4, 2, 2500, "\u9023\u88C5\u3068\u306A\u308A\u706B\u529B\u304C\u5411\u4E0A\u3002\u305F\u3060\u3057\u5F3E\u85AC\u6D88\u8CBB\u304C\u6FC0\u3057\u304F\u3001\u5F3E\u5207\u308C\u3057\u6613\u3044\u3002\u822A\u7A7A\u6A5F\u306B\u6709\u52B9\u3002"]; weponListAry[3] = ["20mm\u6A5F\u9283", 1, 0, 8, 70, 1, 120, 1200, 5.6, "efa_shot", "efa_amo1", null, 3, 3, 4000, "\u4E00\u767A\u306E\u5A01\u529B\u306F\u4F4E\u3044\u304C\u3001\u9AD8\u901F\u9023\u5C04\u304C\u53EF\u80FD\u3002\u7DCF\u5408\u7684\u306A\uFF8A\uFF9E\uFF97\uFF9D\uFF7D\u306B\u512A\u308C\u3001\u822A\u7A7A\u6A5F\u306B\u6709\u52B9\u3002"]; weponListAry[4] = ["20mm\u9023\u88C5\u6A5F\u9283", 1, 0, 16, 70, 1, 120, 1700, 7.8, "efa_shot2", "efa_amo2", null, 6, 4, 6000, "\u9023\u88C5\u3068\u306A\u308A\u706B\u529B\u304C\u5411\u4E0A\u3002\u305F\u3060\u3057\u5F3E\u85AC\u6D88\u8CBB\u304C\u6FC0\u3057\u304F\u3001\u5F3E\u5207\u308C\u3057\u6613\u3044\u3002\u822A\u7A7A\u6A5F\u306B\u6709\u52B9\u3002"]; weponListAry[5] = ["30mm\u6A5F\u9283", 1, 0, 14, 60, 1, 140, 1500, 6.7, "efa_shot", "efa_amo1", null, 4, 5, 10000, "\u4E00\u767A\u306E\u5A01\u529B\u306F\u4F4E\u3044\u304C\u3001\u9AD8\u901F\u9023\u5C04\u304C\u53EF\u80FD\u3002\u7DCF\u5408\u7684\u306A\uFF8A\uFF9E\uFF97\uFF9D\uFF7D\u306B\u512A\u308C\u3001\u822A\u7A7A\u6A5F\u306B\u6709\u52B9\u3002"]; weponListAry[6] = ["30mm\u9023\u88C5\u6A5F\u9283", 1, 0, 28, 60, 1, 140, 2000, 10, "efa_shot2", "efa_amo2", null, 8, 6, 15000, "\u9023\u88C5\u3068\u306A\u308A\u706B\u529B\u304C\u5411\u4E0A\u3002\u305F\u3060\u3057\u5F3E\u85AC\u6D88\u8CBB\u304C\u6FC0\u3057\u304F\u3001\u5F3E\u5207\u308C\u3057\u6613\u3044\u3002\u822A\u7A7A\u6A5F\u306B\u6709\u52B9\u3002"]; weponListAry[7] = ["20mm\u6A5F\u95A2\u7832(\u70B8)", 1, 1, 10, 20, 1, 200, 3000, 1.7, "efa_shot", "efa_amo1", "efa_fireBomb1", 6, 9, 30000, "\u70B8\u88C2\u5F3E\u3092\u9023\u5C04\u3067\u304D\u308B\u5F37\u529B\u306A\u6A5F\u95A2\u7832\u3001\u822A\u7A7A\u6A5F\u7DE8\u968A\u306B\u6975\u3081\u3066\u6709\u52B9\u3002"]; weponListAry[8] = null; weponListAry[9] = null; weponListAry[10] = null; weponListAry[11] = null; weponListAry[12] = null; weponListAry[13] = null; weponListAry[14] = null; weponListAry[15] = null; weponListAry[16] = null; weponListAry[17] = null; weponListAry[18] = null; weponListAry[19] = null; weponListAry[20] = ["40mm\u5BFE\u7A7A\u7832", 2, 0, 30, 10, 1, 500, 1000, 6, "efa_gun1", null, null, 3, 2, 2000, "\u5C0F\u53E3\u5F84\u5BFE\u7A7A\u7832\u3002\u305D\u3053\u305D\u3053\u306E\u5A01\u529B\u3092\u6301\u3061\u3001\u901F\u5C04\u304C\u53EF\u80FD\u3002\u5C0F\u578B\u8266\u3084\u91CD\u822A\u7A7A\u6A5F\u306B\u6709\u52B9\u3002"]; weponListAry[21] = ["40mm\u5BFE\u7A7A\u7832(\u70B8)", 2, 1, 10, 5, 1, 800, 2000, 0.6, "efa_shot(88mm)", null, "efa_fireBomb1", 5, 3, 4000, "\u7BC4\u56F2\u653B\u6483\u304C\u53EF\u80FD\u306A\u4E2D\u53E3\u5F84\u5BFE\u7A7A\u7832\u3002\u822A\u7A7A\u6A5F\u7DE8\u968A\u306B\u6975\u3081\u3066\u6709\u52B9\u3002"]; weponListAry[22] = ["40mm\u9023\u88C5\u5BFE\u7A7A\u7832", 2, 0, 60, 10, 2, 500, 1500, 8, "efa_shot(88mm)", null, null, 6, 4, 8000, "\u9023\u88C5\u7832\u3002\u4E00\u5C04\u6483\u306E\u5A01\u529B\u304C\u5927\u5E45\u306B\u5411\u4E0A\u3057\u305F\u304C\u3001\u5F3E\u85AC\u6D88\u8CBB\u3082\u6FC0\u3057\u304F\u306A\u3063\u305F\u3002"]; weponListAry[23] = ["75mm\u5BFE\u7A7A\u7832", 2, 0, 60, 10, 1, 700, 1200, 7.1, "efa_gun1", null, null, 5, 5, 7000, "\u4E2D\u53E3\u5F84\u5BFE\u7A7A\u7832\u3002\u5341\u5206\u306A\u5A01\u529B\u3092\u6301\u3061\u3001\u901F\u5C04\u304C\u53EF\u80FD\u3002\u5C0F\u578B\u8266\u3084\u91CD\u822A\u7A7A\u6A5F\u306B\u6709\u52B9\u3002"]; weponListAry[24] = ["75mm\u5BFE\u7A7A\u7832(\u70B8)", 2, 1, 25, 5, 1, 1000, 2200, 1.1, "efa_shot(88mm)", null, "efa_fireBomb1", 7, 6, 14000, "\u7BC4\u56F2\u653B\u6483\u304C\u53EF\u80FD\u306A\u4E2D\u53E3\u5F84\u5BFE\u7A7A\u7832\u3002\u822A\u7A7A\u6A5F\u7DE8\u968A\u306B\u6975\u3081\u3066\u6709\u52B9\u3002"]; weponListAry[25] = ["75mm\u9023\u88C5\u5BFE\u7A7A\u7832", 2, 0, 180, 10, 2, 700, 1700, 15.1, "efa_shot(88mm)", null, null, 10, 7, 28000, "\u9023\u88C5\u7832\u3002\u4E00\u5C04\u6483\u306E\u5A01\u529B\u304C\u5927\u5E45\u306B\u5411\u4E0A\u3057\u305F\u304C\u3001\u5F3E\u85AC\u6D88\u8CBB\u3082\u6FC0\u3057\u304F\u306A\u3063\u305F\u3002"]; weponListAry[26] = ["88mm\u5BFE\u7A7A\u7832", 2, 0, 140, 10, 1, 900, 1500, 10.4, "efa_gun1", null, null, 7, 8, 12000, "\u4E2D\u53E3\u5F84\u5BFE\u7A7A\u7832\u3002\u305D\u3053\u305D\u3053\u306E\u5A01\u529B\u3092\u6301\u3061\u3001\u901F\u5C04\u304C\u53EF\u80FD\u3002\u5C0F\u578B\u8266\u3084\u91CD\u822A\u7A7A\u6A5F\u306B\u6709\u52B9\u3002"]; weponListAry[27] = ["88mm\u5BFE\u7A7A\u7832(\u70B8)", 2, 1, 50, 5, 1, 1200, 2500, 1.7, "efa_shot(88mm)", null, "efa_fireBomb1", 9, 9, 24000, "\u7BC4\u56F2\u653B\u6483\u304C\u53EF\u80FD\u306A\u4E2D\u53E3\u5F84\u5BFE\u7A7A\u7832\u3002\u822A\u7A7A\u6A5F\u7DE8\u968A\u306B\u6975\u3081\u3066\u6709\u52B9\u3002"]; weponListAry[28] = ["88mm\u9023\u88C5\u5BFE\u7A7A\u7832", 2, 0, 280, 10, 2, 900, 2000, 15.6, "efa_shot(88mm)", null, null, 14, 10, 48000, "\u9023\u88C5\u7832\u3002\u4E00\u5C04\u6483\u306E\u5A01\u529B\u304C\u5927\u5E45\u306B\u5411\u4E0A\u3057\u305F\u304C\u3001\u5F3E\u85AC\u6D88\u8CBB\u3082\u6FC0\u3057\u304F\u306A\u3063\u305F\u3002"]; weponListAry[29] = ["120mm\u5BFE\u7A7A\u7832", 2, 0, 240, 10, 1, 1200, 1900, 10.5, "efa_gun1", null, null, 11, 11, 25000, "\u5927\u53E3\u5F84\u5BFE\u7A7A\u7832\u3002\u305D\u3053\u305D\u3053\u306E\u5A01\u529B\u3092\u6301\u3061\u3001\u901F\u5C04\u304C\u53EF\u80FD\u3002\u5C0F\u578B\u8266\u3084\u91CD\u822A\u7A7A\u6A5F\u306B\u6709\u52B9\u3002"]; weponListAry[30] = ["120mm\u5BFE\u7A7A\u7832(\u70B8)", 2, 1, 80, 5, 1, 1500, 3000, 1.8, "efa_shot(88mm)", null, "efa_fireBomb1", 13, 12, 50000, "\u7BC4\u56F2\u653B\u6483\u304C\u53EF\u80FD\u306A\u4E2D\u53E3\u5F84\u5BFE\u7A7A\u7832\u3002\u822A\u7A7A\u6A5F\u7DE8\u968A\u306B\u6975\u3081\u3066\u6709\u52B9\u3002"]; weponListAry[31] = ["120mm\u9023\u88C5\u5BFE\u7A7A\u7832", 2, 0, 480, 10, 2, 1200, 2500, 16, "efa_shot(88mm)", null, null, 22, 13, 100000, "\u9023\u88C5\u7832\u3002\u4E00\u5C04\u6483\u306E\u5A01\u529B\u304C\u5927\u5E45\u306B\u5411\u4E0A\u3057\u305F\u304C\u3001\u5F3E\u85AC\u6D88\u8CBB\u3082\u6FC0\u3057\u304F\u306A\u3063\u305F\u3002"]; weponListAry[32] = ["210mm\u5BFE\u7A7A\u7832", 2, 0, 700, 5, 1, 1500, 4000, 11.7, "efa_gun1", null, null, 18, 15, 120000, "\u8D85\u5927\u578B\u5BFE\u7A7A\u7832\u3002\u51C4\u307E\u3058\u3044\u5A01\u529B\u3092\u6301\u3061\u3001\u5927\u578B\u6226\u8266\u306E\u88C5\u7532\u3082\u5BB9\u6613\u304F\u8CAB\u901A\u3059\u308B\u3002"]; weponListAry[33] = null; weponListAry[34] = null; weponListAry[35] = null; weponListAry[36] = null; weponListAry[37] = null; weponListAry[38] = null; weponListAry[39] = null; weponListAry[40] = ["280mm\u5BFE\u8266\u9B5A\u96F7", 3, 0, 250, 2, 1, 1000, 2500, 10, "efa_rocket1", null, null, 5, 3, 5000, "\u7D76\u5927\u306A\u5A01\u529B\u3092\u8A87\u308B\u5BFE\u8266\u9B5A\u96F7\u3002\u8266\u8247\u306B\u5BFE\u3057\u3066\u6709\u52B9\u3002"]; weponListAry[41] = ["350mm\u5BFE\u8266\u9B5A\u96F7", 3, 0, 380, 2, 1, 1200, 2800, 11.3, "efa_rocket1", null, null, 9, 6, 18000, "\u7D76\u5927\u306A\u5A01\u529B\u3092\u8A87\u308B\u5BFE\u8266\u9B5A\u96F7\u3002\u8266\u8247\u306B\u5BFE\u3057\u3066\u6709\u52B9\u3002"]; weponListAry[42] = ["420mm\u5BFE\u8266\u9B5A\u96F7", 3, 0, 620, 2, 1, 1500, 3100, 13.3, "efa_rocket1", null, null, 14, 10, 40000, "\u7D76\u5927\u306A\u5A01\u529B\u3092\u8A87\u308B\u5BFE\u8266\u9B5A\u96F7\u3002\u8266\u8247\u306B\u5BFE\u3057\u3066\u6709\u52B9\u3002"]; weponListAry[43] = ["500mm\u5BFE\u8266\u9B5A\u96F7", 3, 0, 1100, 2, 1, 2000, 5000, 11, "efa_rocket1", null, null, 20, 14, 110000, "\u7D76\u5927\u306A\u5A01\u529B\u3092\u8A87\u308B\u5BFE\u8266\u9B5A\u96F7\u3002\u8266\u8247\u306B\u5BFE\u3057\u3066\u6709\u52B9\u3002"]; weponListAry[44] = null; weponListAry[45] = ["280mm\u5BFE\u7A7A\u7206\u96F7", 3, 1, 40, 1, 1, 3000, 5000, 0.3, "efa_rocket2", null, "efa_fireBombSP", 7, 4, 20000, "\u975E\u5E38\u306B\u5E83\u3044\u52A0\u5BB3\u7BC4\u56F2\u3092\u6301\u3064\u4E0A\u306B\u3001\u591A\u6BB5\u547D\u4E2D\u3059\u308B\u9AD8\u6027\u80FD\uFF9B\uFF79\uFF6F\uFF84\u5F3E\u3002"]; weponListAry[46] = ["350mm\u5BFE\u7A7A\u7206\u96F7", 3, 1, 65, 1, 1, 4000, 6000, 0.3, "efa_rocket2", null, "efa_fireBombSP", 11, 7, 40000, "\u975E\u5E38\u306B\u5E83\u3044\u52A0\u5BB3\u7BC4\u56F2\u3092\u6301\u3064\u4E0A\u306B\u3001\u591A\u6BB5\u547D\u4E2D\u3059\u308B\u9AD8\u6027\u80FD\uFF9B\uFF79\uFF6F\uFF84\u5F3E\u3002"]; weponListAry[47] = ["420mm\u5BFE\u7A7A\u7206\u96F7", 3, 1, 100, 1, 1, 5000, 7000, 0.3, "efa_rocket2", null, "efa_fireBombSP", 16, 11, 76000, "\u975E\u5E38\u306B\u5E83\u3044\u52A0\u5BB3\u7BC4\u56F2\u3092\u6301\u3064\u4E0A\u306B\u3001\u591A\u6BB5\u547D\u4E2D\u3059\u308B\u9AD8\u6027\u80FD\uFF9B\uFF79\uFF6F\uFF84\u5F3E\u3002"]; weponListAry[48] = ["500mm\u5BFE\u7A7A\u7206\u96F7", 3, 1, 140, 1, 1, 6000, 8000, 0.3, "efa_rocket2", null, "efa_fireBombSP", 22, 15, 140000, "\u975E\u5E38\u306B\u5E83\u3044\u52A0\u5BB3\u7BC4\u56F2\u3092\u6301\u3064\u4E0A\u306B\u3001\u591A\u6BB5\u547D\u4E2D\u3059\u308B\u9AD8\u6027\u80FD\uFF9B\uFF79\uFF6F\uFF84\u5F3E\u3002"]; weponListAry[49] = null; weponListAry[50] = ["70mm10\u9023\u88C5\uFF9B\uFF79\uFF6F\uFF84", 3, 0, 50, 10, 1, 200, 4000, 6.3, "efa_miniRocket", null, null, 7, 6, 18000, "\u9AD8\u5A01\u529B\u306E\uFF9B\uFF79\uFF6F\uFF84\u5F3E\u3092\u9023\u7D9A\u767A\u5C04\u3067\u304D\u308B\u3002\u975E\u5E38\u306B\u5F37\u529B\u3060\u304C\u518D\u88C5\u586B\u306F\u975E\u5E38\u306B\u9045\u3044\u3002"]; weponListAry[51] = ["70mm10\u9023\u88C5\uFF9B\uFF79\uFF6F\uFF84(\u70B8)", 3, 1, 20, 10, 1, 200, 5500, 1.8, "efa_miniRocketExt", null, "efa_fireBomb1", 9, 8, 32000, "\u7BC4\u56F2\u653B\u6483\uFF9B\uFF79\uFF6F\uFF84\u5F3E\u3092\u9023\u7D9A\u767A\u5C04\u3067\u304D\u308B\u3002\u975E\u5E38\u306B\u5F37\u529B\u3060\u304C\u518D\u88C5\u586B\u306F\u975E\u5E38\u306B\u9045\u3044\u3002"]; weponListAry[52] = ["70mm20\u9023\u88C5\uFF9B\uFF79\uFF6F\uFF84", 3, 0, 50, 20, 1, 200, 6000, 4.2, "efa_miniRocket", null, null, 15, 9, 36000, "\u9AD8\u5A01\u529B\u306E\uFF9B\uFF79\uFF6F\uFF84\u5F3E\u3092\u9023\u7D9A\u767A\u5C04\u3067\u304D\u308B\u3002\u975E\u5E38\u306B\u5F37\u529B\u3060\u304C\u518D\u88C5\u586B\u306F\u975E\u5E38\u306B\u9045\u3044\u3002"]; weponListAry[53] = ["120mm10\u9023\u88C5\uFF9B\uFF79\uFF6F\uFF84", 3, 0, 120, 10, 1, 200, 5000, 12, "efa_miniRocket", null, null, 11, 8, 40000, "\u9AD8\u5A01\u529B\u306E\uFF9B\uFF79\uFF6F\uFF84\u5F3E\u3092\u9023\u7D9A\u767A\u5C04\u3067\u304D\u308B\u3002\u975E\u5E38\u306B\u5F37\u529B\u3060\u304C\u518D\u88C5\u586B\u306F\u975E\u5E38\u306B\u9045\u3044\u3002"]; weponListAry[54] = ["120mm10\u9023\u88C5\uFF9B\uFF79\uFF6F\uFF84(\u70B8)", 3, 1, 40, 10, 1, 200, 6500, 3.1, "efa_miniRocketExt", null, "efa_fireBomb1", 13, 10, 70000, "\u7BC4\u56F2\u653B\u6483\uFF9B\uFF79\uFF6F\uFF84\u5F3E\u3092\u9023\u7D9A\u767A\u5C04\u3067\u304D\u308B\u3002\u975E\u5E38\u306B\u5F37\u529B\u3060\u304C\u518D\u88C5\u586B\u306F\u975E\u5E38\u306B\u9045\u3044\u3002"]; weponListAry[55] = ["120mm20\u9023\u88C5\uFF9B\uFF79\uFF6F\uFF84", 3, 0, 120, 20, 1, 200, 7000, 8.6, "efa_miniRocket", null, null, 22, 11, 80000, "\u9AD8\u5A01\u529B\u306E\uFF9B\uFF79\uFF6F\uFF84\u5F3E\u3092\u9023\u7D9A\u767A\u5C04\u3067\u304D\u308B\u3002\u975E\u5E38\u306B\u5F37\u529B\u3060\u304C\u518D\u88C5\u586B\u306F\u975E\u5E38\u306B\u9045\u3044\u3002"]; weponListAry[56] = null; weponListAry[57] = null; weponListAry[58] = null; weponListAry[59] = null; weponListAry[60] = null; shipListAry = new Array(); i = 0; while (i < 3) { shipListAry[i] = new Array(); i++; } shipListAry[1] = ["\u9727\u5CF6\u578B\u6383\u7A7A\u8247", 1, 1, 500, 5, 10, 5, 12, 0, 0, 0, 1, 30000, "\u5BFE\u822A\u7A7A\u6A5F\u7528\u5C0F\u578B\u8266\u8247\u3002\uFF7A\uFF7D\uFF84\uFF8A\uFF9F\uFF8C\uFF6B\uFF70\uFF8F\uFF9D\uFF7D\u306B\u512A\u308C\u3066\u304A\u308A\u3001\u5927\u91CF\u751F\u7523\u3055\u308C\u305F\u3002"]; shipListAry[2] = ["3\u53F7\u578B\u99C6\u9010\u8247", 2, 2, 630, 6, 8, 4, 16, 0, 0, 0, 2, 5000, "\u6E21\u6708\u822A\u7A7A\u57FA\u5730\u306E\u9685\u306B\u57C3\u3092\u304B\u3076\u3063\u3066\u4FC2\u7559\u3055\u308C\u3066\u3044\u305F\u3002\u65E7\u5F0F\u3060\u304C\u30FB\u30FB\u30FB\u3002"]; this.createShipObject(1); needPoint_list = [1, 2, 4, 8, 16, 32, 64, 128, 256, 512, "-"]; deep = 50; so = SharedObject.getLocal("danmakuSave1"); if ((so.data.playCount != 0) && (so.data.playCount != undefined)) { trace("\u30BB\u30FC\u30D6\u30C7\u30FC\u30BF\u304C\u5B58\u5728\u3057\u307E\u3059\u3002"); this.buttans.ff = false; ver = so.data.version; } else { trace("\u30BB\u30FC\u30D6\u30C7\u30FC\u30BF\u304C\u5B58\u5728\u3057\u307E\u305B\u3093\u3002"); this.buttans.btn_load._visible = false; this.buttans.btn_load.enabled = false; this.buttans.ff = true; } this.loadData(); this.stop();
Frame 71
_root.bgmBox.bgmPlay("training1"); this.stop();
Frame 80
function getAryData(aryName, aryNo, no) { if (aryNo == 0) { return("\u6B66\u88C5\u306A\u3057"); } return(this[aryName][aryNo][no]); } weponData = new Array(); weponData[101] = [1, "15mm\u6A5F\u95A2\u9283"]; shipTypeData = new Array(); shipTypeData[1] = [1, "\u9727\u5CF6\u578B\u6383\u7A7A\u8247"];
Symbol 25 MovieClip [dis_緊急回避] Frame 72
this.removeMovieClip();
Symbol 31 MovieClip [dis_直撃] Frame 35
this.removeMovieClip();
Symbol 37 MovieClip Frame 8
this.stop();
Symbol 42 MovieClip [scene_title_airc] Frame 1
function drowLine(target, atcName, x, y, ox, oy) { var _local2 = _parent.getDeep(); target.attachMovie(atcName, _local2, _local2); target[_local2]._x = x; target[_local2]._y = y; target[_local2]._xscale = x - ox; target[_local2]._yscale = y - oy; } function hit() { this.play(); } ox = _x; oy = _y; this.onEnterFrame = function () { ox = _x; oy = _y; _x = (_x + sx); _y = (_y + sy); if (_x > 320) { this.removeMovieClip(); } }; this.stop();
Symbol 42 MovieClip [scene_title_airc] Frame 12
this.removeMovieClip();
Symbol 48 MovieClip Frame 1
t = "t" + _parent.vType; this.gotoAndStop(t); delete t; this.stop();
Symbol 50 MovieClip Frame 1
_visible = false;
Symbol 56 MovieClip Frame 1
_xscale = ((Math.random() * 100) + 100); _rotation = (Math.random() * 360);
Symbol 56 MovieClip Frame 22
_parent._parent.attack(_parent._name);
Symbol 56 MovieClip Frame 23
this.stop();
Symbol 67 MovieClip Frame 2
this.stop();
Symbol 67 MovieClip Frame 46
this.gotoAndStop(2);
Symbol 68 MovieClip [s_miniGame_airc] Frame 2
function setUpEnemy(gHp, gDef, gScore, gsx, gsy) { hp = gHp; def = gDef; score = gScore; sx = gsx; sy = gsy; trace((((((("\u25A0\u6575\u914D\u7F6E name=" + _name) + " hp=") + hp) + " sx=") + sx) + " sy=") + sy); if (sx > 0) { ex = 1; } else { ex = -1; } vType = Math.ceil(Math.random() * 2); attackX = (-150 - (_global.gameLv * 5)) + (Math.random() * 100); _root.game.addList("enemyList", _name); } function setWepon(ap, wait, hit, dmg, type, cnt) { trace((((((("-\u6B66\u88C5\u5B9A\u7FA9 ap=" + ap) + " dmg=") + dmg) + " hit=") + hit) + " wait=") + wait); attackAry[ap] = new Array(); attackAry[ap][0] = hit; attackAry[ap][1] = dmg; attackAry[ap][2] = type; attackAry[ap][4] = cnt; if (wait == "auto") { var _local3 = ((((700 / Math.abs(sx)) / 30) / 2) * 1000) + 200; trace("tmx=" + _local3); attackAry[ap][3] = _local3; } else { attackAry[ap][3] = wait; } attackAry[ap][5] = setInterval(attackExe, attackAry[ap][3], ap, this); trace("id=" + attackAry[ap][5]); } function attackExe(ap, ta) { if (ta.attackAry[ap][4] > 0) { ta[ap].play(); ta.attackAry[ap][4]--; } else { clearInterval(ta.attackAry[ap][5]); } } function attack(ap) { _root.game.damage(attackAry[ap][0], attackAry[ap][1], attackAry[ap][2]); } function hit(dmg) { var _local4 = dmg - def; if (_local4 < 2) { hp = hp - 1; var _local5 = "nhm" + Math.round(Math.random() * 4); trace("\u306F\u3058\u304B\u308C\u307E\u3057\u305F=" + _local5); see.attachSound(_local5); see.start(0, 1); } else { hp = hp - _local4; var _local5 = "hm" + Math.round(Math.random() * 6); see.attachSound(_local5); see.start(0, 1); } trace("\u547D\u4E2D hp=" + hp); if (aMode == 2) { if (hp <= 0) { hp = 0; aMode = 1; var _local3 = 0; while (_local3 < attackAry.length) { clearInterval(attackAry[_local3][5]); _local3++; } _root.game.addScore(score); _root.game.enemyDown(); _root.game.attach(this._x, this._y, Math.abs(this._xscale), this._yscale, 0, 0, 0, _root.game, "atc_down1", null, null); this.gotoAndPlay("bomb"); } _root.game.setDownPer(true); _root.game.attach(this._x, this._y, this._xscale, this._yscale, 0, 0, 0, _root.game, "efa_bomb2", null, null); hit.swDeep = _root.game.getDeep(); } else if (aMode == 1) { wsNo++; _root.game.addScore(score * socreExtAry[wsNo]); if (wsNo < 3) { _root.game.attach(this._x, this._y, this._xscale, Math.abs(this._xscale), 0, 0, 0, _root.game, "atc_ws" + wsNo, null, hit.swDeep); _root.game.attach(this._x, this._y, this._xscale, this._yscale, 0, 0, 0, _root.game, "efa_bomb2", null, null); } else { _root.game.attach(this._x, this._y, this._xscale, Math.abs(this._xscale), 0, 0, 0, _root.game, "atc_ws" + wsNo, null, hit.swDeep); _root.game.attach(this._x, this._y, this._xscale, this._yscale, 0, 0, 0, _root.game, "efa_bomb1", null, null); this.destroy(); } } } function movement() { this._x = this._x + sx; this._y = this._y + sy; if ((this._x > 320) || (this._y > 20)) { if (aMode == 2) { _root.game.enemyNo--; _root.game.setDownPer(false); } this.destroy(); } } function destroy() { _root.game.delList("enemyList", this._name); this.removeMovieClip(); } see = new Sound(); attackAry = new Array(); wsNo = 0; aMode = 2; socreExtAry = [1, 2, 3, 4]; this.setUpEnemy(8, 0, 500, sx, sy); this.setWepon(0, "auto", 70, 15, 1, 1);
Symbol 68 MovieClip [s_miniGame_airc] Frame 3
wait = 1000; zeroT = getTimer() + wait; this.onEnterFrame = function () { if (getTimer() > zeroT) { delete wait; delete zeroT; this.gotoAndStop(4); } };
Symbol 68 MovieClip [s_miniGame_airc] Frame 4
this.onEnterFrame = function () { this.movement(); }; this.stop();
Symbol 68 MovieClip [s_miniGame_airc] Frame 5
i = 0; sx = sx / 2; this.onEnterFrame = function () { sx = sx * 0.98; sy = sy + 0.03; i++; if (i > 3) { _root.game.attach(_x, _y, _xscale, _yscale, 0, 0, 0, _root.game, "efa_smoke1", null, null); i = 0; } this.movement(); };
Symbol 68 MovieClip [s_miniGame_airc] Frame 43
this.stop();
Symbol 69 MovieClip [efa_flashMotion_short] Frame 8
this.stop();
Symbol 76 MovieClip [efa_bomb1] Frame 11
this.removeMovieClip(); this.stop();
Symbol 77 MovieClip [targetScope3] Frame 1
function gameover() { _name = null; this.gotoAndPlay("gameover"); }
Symbol 77 MovieClip [targetScope3] Frame 12
this.gotoAndPlay(2);
Symbol 77 MovieClip [targetScope3] Frame 15
deep = 0; x = 12; ry = 2; y = 6; downExtx = 0.98; downExty = 0.2;
Instance of Symbol 73 MovieClip in Symbol 77 MovieClip [targetScope3] Frame 16
onClipEvent (load) { sx = (Math.random() * _parent.x) - (_parent.x / 2); sy = ((-Math.random()) * _parent.ry) - _parent.y; i = 0; } onClipEvent (enterFrame) { sx = sx * _parent.downExtx; sy = sy + _parent.downExty; _x = (_x + sx); _y = (_y + sy); i++; this._xscale = this._xscale + 2; this._yscale = this._yscale + 2; if (i > 3) { d = _parent.deep; _parent.attachMovie("efa_smoke2", d, d); _parent[d]._x = this._x; _parent[d]._y = this._y; _parent[d]._xscale = this._xscale - 50; _parent[d]._yscale = this._yscale - 50; _parent.deep++; i = 0; } }
Symbol 77 MovieClip [targetScope3] Frame 65
_root.game.gameEnd(); this.stop();
Symbol 83 MovieClip [targetScope2] Frame 1
function gameover() { _name = null; this.gotoAndPlay("gameover"); }
Symbol 83 MovieClip [targetScope2] Frame 12
this.gotoAndPlay(2);
Symbol 83 MovieClip [targetScope2] Frame 15
deep = 0; x = 12; ry = 2; y = 6; downExtx = 0.98; downExty = 0.2;
Instance of Symbol 73 MovieClip in Symbol 83 MovieClip [targetScope2] Frame 16
onClipEvent (load) { sx = (Math.random() * _parent.x) - (_parent.x / 2); sy = ((-Math.random()) * _parent.ry) - _parent.y; i = 0; } onClipEvent (enterFrame) { sx = sx * _parent.downExtx; sy = sy + _parent.downExty; _x = (_x + sx); _y = (_y + sy); i++; this._xscale = this._xscale + 2; this._yscale = this._yscale + 2; if (i > 3) { d = _parent.deep; _parent.attachMovie("efa_smoke2", d, d); _parent[d]._x = this._x; _parent[d]._y = this._y; _parent[d]._xscale = this._xscale - 50; _parent[d]._yscale = this._yscale - 50; _parent.deep++; i = 0; } }
Instance of Symbol 73 MovieClip in Symbol 83 MovieClip [targetScope2] Frame 16
onClipEvent (load) { sx = (Math.random() * _parent.x) - (_parent.x / 2); sy = ((-Math.random()) * _parent.ry) - _parent.y; i = 0; } onClipEvent (enterFrame) { sx = sx * _parent.downExtx; sy = sy + _parent.downExty; _x = (_x + sx); _y = (_y + sy); i++; this._xscale = this._xscale + 2; this._yscale = this._yscale + 2; if (i > 3) { d = _parent.deep; _parent.attachMovie("efa_smoke2", d, d); _parent[d]._x = this._x; _parent[d]._y = this._y; _parent[d]._xscale = this._xscale - 50; _parent[d]._yscale = this._yscale - 50; _parent.deep++; i = 0; } }
Instance of Symbol 82 MovieClip in Symbol 83 MovieClip [targetScope2] Frame 16
onClipEvent (load) { sx = (Math.random() * _parent.x) - (_parent.x / 2); sy = ((-Math.random()) * _parent.ry) - _parent.y; i = 0; } onClipEvent (enterFrame) { sx = sx * _parent.downExtx; sy = sy + _parent.downExty; _x = (_x + sx); _y = (_y + sy); i++; this._xscale = this._xscale + 2; this._yscale = this._yscale + 2; if (i > 3) { d = _parent.deep; _parent.attachMovie("efa_smoke2", d, d); _parent[d]._x = this._x; _parent[d]._y = this._y; _parent[d]._xscale = this._xscale - 50; _parent[d]._yscale = this._yscale - 50; _parent.deep++; i = 0; } }
Symbol 83 MovieClip [targetScope2] Frame 65
_root.game.gameEnd(); this.stop();
Symbol 85 MovieClip [targetScope] Frame 1
function gameover() { _name = null; this.gotoAndPlay("gameover"); }
Symbol 85 MovieClip [targetScope] Frame 12
this.gotoAndPlay(2);
Symbol 85 MovieClip [targetScope] Frame 15
deep = 0; x = 12; ry = 2; y = 6; downExtx = 0.98; downExty = 0.2;
Instance of Symbol 73 MovieClip in Symbol 85 MovieClip [targetScope] Frame 16
onClipEvent (load) { sx = (Math.random() * _parent.x) - (_parent.x / 2); sy = ((-Math.random()) * _parent.ry) - _parent.y; i = 0; } onClipEvent (enterFrame) { sx = sx * _parent.downExtx; sy = sy + _parent.downExty; _x = (_x + sx); _y = (_y + sy); i++; this._xscale = this._xscale + 2; this._yscale = this._yscale + 2; if (i > 3) { d = _parent.deep; _parent.attachMovie("efa_smoke2", d, d); _parent[d]._x = this._x; _parent[d]._y = this._y; _parent[d]._xscale = this._xscale - 50; _parent[d]._yscale = this._yscale - 50; _parent.deep++; i = 0; } }
Instance of Symbol 73 MovieClip in Symbol 85 MovieClip [targetScope] Frame 16
onClipEvent (load) { sx = (Math.random() * _parent.x) - (_parent.x / 2); sy = ((-Math.random()) * _parent.ry) - _parent.y; i = 0; } onClipEvent (enterFrame) { sx = sx * _parent.downExtx; sy = sy + _parent.downExty; _x = (_x + sx); _y = (_y + sy); i++; this._xscale = this._xscale + 2; this._yscale = this._yscale + 2; if (i > 3) { d = _parent.deep; _parent.attachMovie("efa_smoke2", d, d); _parent[d]._x = this._x; _parent[d]._y = this._y; _parent[d]._xscale = this._xscale - 50; _parent[d]._yscale = this._yscale - 50; _parent.deep++; i = 0; } }
Symbol 85 MovieClip [targetScope] Frame 65
_root.game.gameEnd(); this.stop();
Symbol 95 MovieClip [nav_ENEMY_l] Frame 21
this.removeMovieClip();
Symbol 96 MovieClip [efa_smoke2] Frame 20
this.removeMovieClip(); this.stop();
Symbol 97 MovieClip [efa_smoke1] Frame 10
this.removeMovieClip();
Symbol 99 MovieClip [efa_bomb2] Frame 11
this.removeMovieClip();
Symbol 100 MovieClip [efa_bomb4] Frame 11
this.removeMovieClip(); this.stop();
Symbol 109 MovieClip [atc_ws3] Frame 20
this.removeMovieClip();
Symbol 112 MovieClip Frame 1
no = _parent.no;
Symbol 118 MovieClip Frame 1
score = _parent.score;
Symbol 119 MovieClip [atc_hit] Frame 26
this.removeMovieClip();
Symbol 122 MovieClip [atc_ws2] Frame 20
this.removeMovieClip();
Symbol 125 MovieClip [atc_ws1] Frame 20
this.removeMovieClip();
Symbol 129 MovieClip [atc_down1] Frame 30
this.removeMovieClip();
Symbol 147 Button
on (release) { _root.gotoAndStop("hangar"); }
Symbol 150 MovieClip [dis_戦闘終了] Frame 2
score = _root.game.score;
Symbol 150 MovieClip [dis_戦闘終了] Frame 31
this.stop();
Symbol 155 MovieClip [efa_gun1] Frame 20
_root.game.hitCheck(_x, _y, wNo, _name);
Symbol 155 MovieClip [efa_gun1] Frame 23
this.removeMovieClip();
Symbol 156 MovieClip [efa_shot(88mm)] Frame 23
_root.game.priHitCheck(_x, _y, wNo, _name);
Symbol 156 MovieClip [efa_shot(88mm)] Frame 26
this.removeMovieClip();
Symbol 161 MovieClip [efa_shot2] Frame 14
_root.game.hitCheck(_x, _y, wNo, _name);
Symbol 161 MovieClip [efa_shot2] Frame 15
trace("\u5C04\u6483\u30DF\u30B9"); _root.game.noHitShot++; this.removeMovieClip();
Symbol 162 MovieClip [efa_shot] Frame 14
_root.game.hitCheck(_x, _y, wNo, _name);
Symbol 162 MovieClip [efa_shot] Frame 15
trace("\u5C04\u6483\u30DF\u30B9"); _root.game.noHitShot++; this.removeMovieClip();
Symbol 168 MovieClip [efa_amo2] Frame 1
_rotaton = _rotaton + (Math.random() * 30);
Symbol 168 MovieClip [efa_amo2] Frame 2
_x = (_x + ((Math.random() * 60) - 30));
Symbol 168 MovieClip [efa_amo2] Frame 7
this.removeMovieClip();
Symbol 170 MovieClip [efa_amo1] Frame 1
_rotaton = _rotaton + (Math.random() * 30);
Symbol 170 MovieClip [efa_amo1] Frame 2
_x = (_x + ((Math.random() * 60) - 30));
Symbol 170 MovieClip [efa_amo1] Frame 7
this.removeMovieClip();
Symbol 178 MovieClip [efa_fireBombSP] Frame 3
_root.game.hitCheckAny(this, wNo, _x, _y);
Symbol 178 MovieClip [efa_fireBombSP] Frame 5
_root.game.hitCheckAny(this, wNo, _x, _y);
Symbol 178 MovieClip [efa_fireBombSP] Frame 7
_root.game.hitCheckAny(this, wNo, _x, _y);
Symbol 178 MovieClip [efa_fireBombSP] Frame 9
_root.game.hitCheckAny(this, wNo, _x, _y);
Symbol 178 MovieClip [efa_fireBombSP] Frame 20
this.removeMovieClip(); this.stop();
Symbol 179 MovieClip [efa_fireBomb1] Frame 3
_root.game.hitCheckAny(this, wNo, _x, _y);
Symbol 179 MovieClip [efa_fireBomb1] Frame 13
this.removeMovieClip(); this.stop();
Symbol 220 Button
on (release) { this.remove(); }
Symbol 228 MovieClip Frame 1
function setIcons(no) { this.icon.attachMovie("icon" + no, "icon", 1); } this.gotoAndPlay(3);
Symbol 228 MovieClip Frame 2
this.stop();
Symbol 228 MovieClip Frame 6
this.setIcons(no);
Symbol 228 MovieClip Frame 16
this.gotoAndStop(2);
Symbol 231 MovieClip [ranking_window] Frame 2
function addKai(n) { r = ""; if (n != 0) { r = " \u6539" + n; } return(r); } function addNumDec(n) { if (String(n).indexOf(".", 0) == -1) { n = n + ".0"; } return(n); } function remove() { this.play(); } ary = _parent.getData(Number(n)); score = ary[0]; hitPer = addNumDec(ary[1]); downPer = addNumDec(ary[2]); shipName = ary[4]; playerName = ary[13]; iconNo = ary[14]; shipType = _root.getAryData("shipTypeData", ary[3], 1) + addKai(ary[5]); wn1 = _root.getAryData("weponData", ary[7], 1) + addKai(ary[8]); wn2 = _root.getAryData("weponData", ary[9], 1) + addKai(ary[10]); wn3 = _root.getAryData("weponData", ary[11], 1) + addKai(ary[12]); if (ary[15] == "null") { var r2 = "\u306A\u3057"; } else { var r2 = ary[15]; } comment = r2;
Instance of Symbol 228 MovieClip "icons" in Symbol 231 MovieClip [ranking_window] Frame 5
onClipEvent (load) { no = _parent.iconNo; }
Symbol 231 MovieClip [ranking_window] Frame 7
this.stop();
Symbol 231 MovieClip [ranking_window] Frame 10
this.removeMovieClip();
Symbol 236 MovieClip Frame 2
this.stop();
Symbol 236 MovieClip Frame 45
_parent.attack(_name);
Symbol 236 MovieClip Frame 60
this.gotoAndStop(2);
Symbol 237 MovieClip [enemyShip_巡洋艦] Frame 2
function setUpEnemy(gHp, gDef, gScore, gsx, gsy) { hp = gHp; def = gDef; score = gScore; sx = gsx; sy = gsy; trace((((((("\u25A0\u6575\u914D\u7F6E name=" + _name) + " hp=") + hp) + " sx=") + sx) + " sy=") + sy); if (sx > 0) { ex = 1; } else { ex = -1; } vType = Math.ceil(Math.random() * 2); attackX = (-150 - (_global.gameLv * 5)) + (Math.random() * 100); _root.game.addList("enemyList", _name); } function setWepon(ap, wait, hit, dmg, type, cnt) { trace((((((("-\u6B66\u88C5\u5B9A\u7FA9 ap=" + ap) + " dmg=") + dmg) + " hit=") + hit) + " wait=") + wait); attackAry[ap] = new Array(); attackAry[ap][0] = hit; attackAry[ap][1] = dmg; attackAry[ap][2] = type; attackAry[ap][4] = cnt; if (wait == "auto") { var _local3 = ((((700 / Math.abs(sx)) / 30) / 2) * 1000) + 200; trace("tmx=" + _local3); attackAry[ap][3] = _local3; } else { attackAry[ap][3] = wait; } attackAry[ap][5] = setInterval(attackExe, attackAry[ap][3], ap, this); trace("id=" + attackAry[ap][5]); } function attackExe(ap, ta) { if (ta.attackAry[ap][4] > 0) { ta[ap].play(); ta.attackAry[ap][4]--; } else { clearInterval(ta.attackAry[ap][5]); } } function attack(ap) { _root.game.damage(attackAry[ap][0], attackAry[ap][1], attackAry[ap][2]); } function hit(dmg) { var _local4 = dmg - def; if (_local4 < 2) { hp = hp - 1; var _local5 = "nhm" + Math.round(Math.random() * 4); trace("\u306F\u3058\u304B\u308C\u307E\u3057\u305F=" + _local5); see.attachSound(_local5); see.start(0, 1); } else { hp = hp - _local4; var _local5 = "hm" + Math.round(Math.random() * 6); see.attachSound(_local5); see.start(0, 1); } trace("\u547D\u4E2D hp=" + hp); if (aMode == 2) { if (hp <= 0) { hp = 0; aMode = 1; var _local3 = 0; while (_local3 < attackAry.length) { clearInterval(attackAry[_local3][5]); _local3++; } _root.game.addScore(score); _root.game.enemyDown(); _root.game.attach(this._x, this._y, Math.abs(this._xscale), this._yscale, 0, 0, 0, _root.game, "atc_down1", null, null); this.gotoAndPlay("bomb"); } _root.game.setDownPer(true); _root.game.attach(this._x, this._y, this._xscale, this._yscale, 0, 0, 0, _root.game, "efa_bomb2", null, null); hit.swDeep = _root.game.getDeep(); } else if (aMode == 1) { wsNo++; _root.game.addScore(score * socreExtAry[wsNo]); if (wsNo < 3) { _root.game.attach(this._x, this._y, this._xscale, Math.abs(this._xscale), 0, 0, 0, _root.game, "atc_ws" + wsNo, null, hit.swDeep); _root.game.attach(this._x, this._y, this._xscale, this._yscale, 0, 0, 0, _root.game, "efa_bomb2", null, null); } else { _root.game.attach(this._x, this._y, this._xscale, Math.abs(this._xscale), 0, 0, 0, _root.game, "atc_ws" + wsNo, null, hit.swDeep); _root.game.attach(this._x, this._y, this._xscale, this._yscale, 0, 0, 0, _root.game, "efa_bomb1", null, null); this.destroy(); } } } function movement() { this._x = this._x + sx; this._y = this._y + sy; if ((this._x > 320) || (this._y > 20)) { if (aMode == 2) { _root.game.enemyNo--; _root.game.setDownPer(false); } this.destroy(); } } function destroy() { _root.game.delList("enemyList", this._name); this.removeMovieClip(); } see = new Sound(); attackAry = new Array(); wsNo = 0; aMode = 2; socreExtAry = [1, 2, 3, 4]; this.setUpEnemy(1800, 12, 5000, sx, sy); this.setWepon(0, 2000, 60, 25, 1, 999); this.setWepon(1, 2000, 60, 25, 1, 999); this.setWepon(2, 4000, 50, 110, 1, 999);
Symbol 237 MovieClip [enemyShip_巡洋艦] Frame 3
wait = 1000; zeroT = getTimer() + wait; this.onEnterFrame = function () { if (getTimer() > zeroT) { delete wait; delete zeroT; this.gotoAndStop(4); } };
Symbol 237 MovieClip [enemyShip_巡洋艦] Frame 4
this.onEnterFrame = function () { this.movement(); }; this.stop();
Symbol 237 MovieClip [enemyShip_巡洋艦] Frame 5
i = 0; sx = sx / 2; this.onEnterFrame = function () { sx = sx * 0.98; sy = sy + 0.01; i++; if (i > 3) { _root.game.attach(_x, _y, _xscale, _yscale, 0, 0, 0, _root.game, "efa_smoke1", null, null); i = 0; } this.movement(); };
Symbol 237 MovieClip [enemyShip_巡洋艦] Frame 98
this.stop();
Symbol 240 MovieClip [enemyShip_駆逐艇1] Frame 2
function setUpEnemy(gHp, gDef, gScore, gsx, gsy) { hp = gHp; def = gDef; score = gScore; sx = gsx; sy = gsy; trace((((((("\u25A0\u6575\u914D\u7F6E name=" + _name) + " hp=") + hp) + " sx=") + sx) + " sy=") + sy); if (sx > 0) { ex = 1; } else { ex = -1; } vType = Math.ceil(Math.random() * 2); attackX = (-150 - (_global.gameLv * 5)) + (Math.random() * 100); _root.game.addList("enemyList", _name); } function setWepon(ap, wait, hit, dmg, type, cnt) { trace((((((("-\u6B66\u88C5\u5B9A\u7FA9 ap=" + ap) + " dmg=") + dmg) + " hit=") + hit) + " wait=") + wait); attackAry[ap] = new Array(); attackAry[ap][0] = hit; attackAry[ap][1] = dmg; attackAry[ap][2] = type; attackAry[ap][4] = cnt; if (wait == "auto") { var _local3 = ((((700 / Math.abs(sx)) / 30) / 2) * 1000) + 200; trace("tmx=" + _local3); attackAry[ap][3] = _local3; } else { attackAry[ap][3] = wait; } attackAry[ap][5] = setInterval(attackExe, attackAry[ap][3], ap, this); trace("id=" + attackAry[ap][5]); } function attackExe(ap, ta) { if (ta.attackAry[ap][4] > 0) { ta[ap].play(); ta.attackAry[ap][4]--; } else { clearInterval(ta.attackAry[ap][5]); } } function attack(ap) { _root.game.damage(attackAry[ap][0], attackAry[ap][1], attackAry[ap][2]); } function hit(dmg) { var _local4 = dmg - def; if (_local4 < 2) { hp = hp - 1; var _local5 = "nhm" + Math.round(Math.random() * 4); trace("\u306F\u3058\u304B\u308C\u307E\u3057\u305F=" + _local5); see.attachSound(_local5); see.start(0, 1); } else { hp = hp - _local4; var _local5 = "hm" + Math.round(Math.random() * 6); see.attachSound(_local5); see.start(0, 1); } trace("\u547D\u4E2D hp=" + hp); if (aMode == 2) { if (hp <= 0) { hp = 0; aMode = 1; var _local3 = 0; while (_local3 < attackAry.length) { clearInterval(attackAry[_local3][5]); _local3++; } _root.game.addScore(score); _root.game.enemyDown(); _root.game.attach(this._x, this._y, Math.abs(this._xscale), this._yscale, 0, 0, 0, _root.game, "atc_down1", null, null); this.gotoAndPlay("bomb"); } _root.game.setDownPer(true); _root.game.attach(this._x, this._y, this._xscale, this._yscale, 0, 0, 0, _root.game, "efa_bomb2", null, null); hit.swDeep = _root.game.getDeep(); } else if (aMode == 1) { wsNo++; _root.game.addScore(score * socreExtAry[wsNo]); if (wsNo < 3) { _root.game.attach(this._x, this._y, this._xscale, Math.abs(this._xscale), 0, 0, 0, _root.game, "atc_ws" + wsNo, null, hit.swDeep); _root.game.attach(this._x, this._y, this._xscale, this._yscale, 0, 0, 0, _root.game, "efa_bomb2", null, null); } else { _root.game.attach(this._x, this._y, this._xscale, Math.abs(this._xscale), 0, 0, 0, _root.game, "atc_ws" + wsNo, null, hit.swDeep); _root.game.attach(this._x, this._y, this._xscale, this._yscale, 0, 0, 0, _root.game, "efa_bomb1", null, null); this.destroy(); } } } function movement() { this._x = this._x + sx; this._y = this._y + sy; if ((this._x > 320) || (this._y > 20)) { if (aMode == 2) { _root.game.enemyNo--; _root.game.setDownPer(false); } this.destroy(); } } function destroy() { _root.game.delList("enemyList", this._name); this.removeMovieClip(); } see = new Sound(); attackAry = new Array(); wsNo = 0; aMode = 2; socreExtAry = [1, 2, 3, 4]; this.setUpEnemy(50, 7, 2000, sx, sy); this.setWepon(0, 2000, 60, 20, 1, 999); this.setWepon(1, 2000, 60, 20, 1, 999);
Symbol 240 MovieClip [enemyShip_駆逐艇1] Frame 3
wait = 1000; zeroT = getTimer() + wait; this.onEnterFrame = function () { if (getTimer() > zeroT) { delete wait; delete zeroT; this.gotoAndStop(4); } };
Symbol 240 MovieClip [enemyShip_駆逐艇1] Frame 4
this.onEnterFrame = function () { this.movement(); }; this.stop();
Symbol 240 MovieClip [enemyShip_駆逐艇1] Frame 5
i = 0; sx = sx / 2; this.onEnterFrame = function () { sx = sx * 0.98; sy = sy + 0.01; i++; if (i > 3) { _root.game.attach(_x, _y, _xscale, _yscale, 0, 0, 0, _root.game, "efa_smoke1", null, null); i = 0; } this.movement(); };
Instance of Symbol 193 MovieClip in Symbol 240 MovieClip [enemyShip_駆逐艇1] Frame 5
onClipEvent (load) { this.stop(); }
Instance of Symbol 191 MovieClip in Symbol 240 MovieClip [enemyShip_駆逐艇1] Frame 5
onClipEvent (load) { this.stop(); }
Symbol 240 MovieClip [enemyShip_駆逐艇1] Frame 98
this.stop();
Symbol 250 MovieClip [window_unm] Frame 1
function remove() { this.removeMovieClip(); } trace("name=" + _name); this.onMouseDown = function () { this.play(); };
Symbol 250 MovieClip [window_unm] Frame 2
this.stop();
Symbol 250 MovieClip [window_unm] Frame 10
this.remove();
Symbol 261 MovieClip [window_mes_説明] Frame 1
this.onMouseDown = function () { this.play(); this.onMouseDown = null; };
Symbol 261 MovieClip [window_mes_説明] Frame 2
this.stop();
Symbol 261 MovieClip [window_mes_説明] Frame 6
this._visible = false; _name = "non"; this.stop();
Symbol 263 MovieClip [window_message] Frame 1
i = 0; this.onEnterFrame = function () { i++; if (i > 150) { this.gotoAndPlay(3); this.onMouseDown = null; this.onEnterFrame = null; } }; this.onMouseDown = function () { this.gotoAndPlay(3); this.onMouseDown = null; };
Symbol 263 MovieClip [window_message] Frame 2
this.stop();
Symbol 263 MovieClip [window_message] Frame 7
this._visible = false; _name = "non"; this.removeMovieClip(); this.stop();
Symbol 270 Button
on (release) { this.remove(); }
Symbol 272 Button
on (release) { this.dicied(); }
Symbol 273 MovieClip [window_input2] Frame 1
function remove() { this.removeMovieClip(); } function dicied() { trace("window\u3088\u308A\u3001\u30A4\u30F3\u30D7\u30C3\u30C8\u30C7\u30FC\u30BF\u9001\u4FE1 input=" + input); backAddress.getInput(varName, input); this.play(); }
Symbol 273 MovieClip [window_input2] Frame 2
this.stop();
Symbol 273 MovieClip [window_input2] Frame 4
this.remove();
Symbol 277 Button
on (release) { this.play(); }
Symbol 278 Button
on (release) { _root.gotoAndStop("title"); this.remove(); }
Symbol 279 MovieClip [window_backTitle] Frame 1
function remove() { this.removeMovieClip(); } function dicied() { trace("window\u3088\u308A\u3001\u30A4\u30F3\u30D7\u30C3\u30C8\u30C7\u30FC\u30BF\u9001\u4FE1 input=" + input); backAddress.getInput(varName, input); this.play(); }
Symbol 279 MovieClip [window_backTitle] Frame 2
this.stop();
Symbol 279 MovieClip [window_backTitle] Frame 4
this.remove();
Symbol 281 MovieClip [window_yesNo] Frame 1
function remove() { this.removeMovieClip(); } function dicied() { this.doFunction(); this.play(); } trace("\u53D7\u3051\u53D6\u3063\u305F\u5B9F\u884C\u30D5\u30A1\u30F3\u30AF\u30B7\u30E7\u30F3\u306F=" + doFunction);
Symbol 281 MovieClip [window_yesNo] Frame 2
this.stop();
Symbol 281 MovieClip [window_yesNo] Frame 4
this.remove();
Symbol 284 MovieClip [window_input] Frame 1
function remove() { this.removeMovieClip(); } function dicied() { trace("window\u3088\u308A\u3001\u30A4\u30F3\u30D7\u30C3\u30C8\u30C7\u30FC\u30BF\u9001\u4FE1 input=" + input); backAddress.getInput(varName, input); this.play(); }
Symbol 284 MovieClip [window_input] Frame 2
this.stop();
Symbol 284 MovieClip [window_input] Frame 4
this.remove();
Symbol 334 MovieClip [prd_fadeOutTo] Frame 4
_root.gotoAndStop(nextFr); this.removeMovieClip(); this.stop();
Symbol 339 MovieClip Frame 10
this.stop();
Symbol 344 MovieClip [efa_rocket2] Frame 38
_root.game.priHitCheck(_x, _y, wNo, _name); trace("\u5C04\u6483\u30DF\u30B9"); _root.game.noHitShot++; this.removeMovieClip();
Symbol 345 MovieClip [efa_rocket1] Frame 38
if (_root.game.hitCheck(_x, _y, wNo, _name)) { this.gotoAndPlay("hit"); } else { this.removeMovieClip(); }
Symbol 345 MovieClip [efa_rocket1] Frame 40
trace("\u5C04\u6483\u30DF\u30B9"); _root.game.noHitShot++; this.removeMovieClip();
Symbol 345 MovieClip [efa_rocket1] Frame 65
this.removeMovieClip();
Symbol 348 MovieClip [dis_回避] Frame 35
this.removeMovieClip();
Symbol 351 MovieClip [dis_被弾] Frame 35
this.removeMovieClip();
Symbol 359 MovieClip [efa_miniRocketExt] Frame 1
if (Math.random() > 0.5) { _rotation = ((Math.random() * 40) - 20); } else { _rotation = ((180 + (Math.random() * 40)) - 20); }
Symbol 359 MovieClip [efa_miniRocketExt] Frame 31
_root.game.extHit(_x, _y, wNo); this.removeMovieClip();
Symbol 360 MovieClip [efa_miniRocket] Frame 1
if (Math.random() > 0.5) { _rotation = ((Math.random() * 40) - 20); } else { _rotation = ((180 + (Math.random() * 40)) - 20); }
Symbol 360 MovieClip [efa_miniRocket] Frame 31
if (_root.game.hitCheck(_x, _y, wNo, _name)) { this.gotoAndPlay("hit"); } else { this.removeMovieClip(); }
Symbol 360 MovieClip [efa_miniRocket] Frame 32
this.removeMovieClip();
Symbol 360 MovieClip [efa_miniRocket] Frame 46
this.removeMovieClip();
Symbol 394 MovieClip Frame 1
this.stop();
Symbol 397 MovieClip Frame 1
this.stop();
Symbol 398 MovieClip Frame 3
this.sv.play();
Symbol 398 MovieClip Frame 22
this.pc.play();
Symbol 407 Button
on (release) { _root.gotoAndStop("title"); }
Symbol 412 MovieClip Frame 1
function addNumDec(n) { if (String(n).indexOf(".", 0) == -1) { n = n + ".0"; } return(n); } loadedSize = 0; totalSize = _root.getBytesTotal(); this.onEnterFrame = function () { loadedSize = _root.getBytesLoaded(); if (loadedSize >= totalSize) { this.gotoAndStop("end"); this.onEnterFrame = null; } else { downloadParcent = Math.round((loadedSize / totalSize) * 1000) / 10; downloadParcent = addNumDec(downloadParcent); this.gageIn.gage.bar._xscale = downloadParcent; } }; this.stop();
Symbol 988 MovieClip [__Packages.CodeLibs] Frame 0
class CodeLibs { function CodeLibs () { } function toCodeNumber(s, rCode1, rCode2) { trace("\u6697\u53F7\u5316\u958B\u59CB*********************************"); s = String(s); trace((("\u53D6\u5F97\u5024=" + s) + "\u3000\u6587\u5B57\u5217\u9577=") + s.length); var _local3 = s.charAt(0); var _local2 = s.charAt(s.length - 1); trace((("head=" + _local3) + " foot=") + _local2); _local3 = _local3.charCodeAt(0); _local2 = _local2.charCodeAt(0) + rCode2; s = s << rCode1; trace("\u30B7\u30D5\u30C8\u5F8C\u306Es=" + s); s = (_local3 + String(s)) + _local2; trace("\u6700\u7D42\u5024=" + s); trace("******************************************"); return(s); } function reCodeNumber(s, rCode1, rCode2) { trace("\u5FA9\u53F7\u5316\u958B\u59CB*********************************"); s = String(s); trace("\u53D6\u5F97\u5024=" + s); var _local6; _local6 = s.indexOf("-"); if (_local6 != -1) { } var _local3 = s.slice(0, 2); var _local2 = s.slice(s.length - 2, s.length) - rCode2; s = s.slice(2, s.length - 2); trace((((("head=" + _local3) + " foot=") + _local2) + " s=") + s); var _local7 = Number(s) * -1; trace("r=" + _local7); s = Number(s) >> rCode1; trace("\u30B7\u30D5\u30C8\u5F8C\u306E\u5024=" + s); s = String(s); var _local4 = s.charAt(0); var _local5 = s.charAt(s.length - 1); trace((("s\u306E\u982D\u3068\u5C3B\u306E\u5024 head2=" + _local4) + " foot2=") + _local5); if ((_local4 == String.fromCharCode(_local3)) && (_local5 == String.fromCharCode(_local2))) { trace("\u5FA9\u53F7\u306B\u6210\u529F"); } else { trace("\u7167\u5408\u306B\u5931\u6557"); s = "error"; } trace("******************************************"); return(s); } }
Symbol 421 MovieClip Frame 1
function bgmPlay(n) { trace("\u25A0BGM\u518D\u751F\u958B\u59CB BGM=" + n); this.bgmStop(); nowBgm = n; this.gotoAndStop(n); } function bgmStop() { trace("BGM\u518D\u751F\u3092\u505C\u6B62"); nowBgm = 0; bgm.stop(); } function getBgm() { return(nowBgm); } bgm = new Sound(this); nowBgm = 0; this.stop();
Symbol 425 MovieClip Frame 1
this.stop();
Symbol 448 MovieClip Frame 1
_parent.setEffect(_x, _y, 100, 100, "scene_titleEffectWall"); _parent.setEffect(_x, _y, 100, 100, "scene_titleEffectWall");
Symbol 448 MovieClip Frame 7
this.stop();
Symbol 450 MovieClip Frame 1
function getDeep() { deep2++; if (deep2 > 300) { deep2 = 30; } return(deep2); } function setEnemy(x, y, xsc, ysc, r, sx, sy, type) { trace("\u30BF\u30A4\u30C8\u30EB\u5185\u306B\u6575\u914D\u7F6E"); var _local2 = deep; this.attachMovie(type, _local2, _local2); this[_local2]._x = x; this[_local2]._y = y; this[_local2]._xscale = xsc; this[_local2]._yscale = ysc; this[_local2].sx = sx; this[_local2].sy = sy; deep++; if (deep > 29) { deep = 0; } } deep2 = 30; deep = 0; this.onEnterFrame = function () { if (Math.random() > 0.98) { var _local2 = (Math.random() * 100) + 50; var _local3 = (((-Math.random()) * 10) + ((_local2 - 50) / 3)) - 25; var _local4 = -320; spx = _local2 / 100; spy = ((Math.random() * 2) - 1) * (spx / 10); this.setEnemy(_local4, _local3, _local2, _local2, 0, spx, spy, "scene_title_airc"); } };
Symbol 460 MovieClip Frame 1
if (_global.titleView == 1) { this.gotoAndPlay("restart"); } this.onMouseDown = function () { _global.titleView = 1; this.gotoAndPlay("restart"); this.onMouseDown = null; };
Symbol 460 MovieClip Frame 95
_global.titleView = 1; _root.bgmBox.bgmPlay("title");
Symbol 460 MovieClip Frame 99
if (_root.bgmBox.getBgm() != "title") { trace("TITLE BGM\u3092\u518D\u5EA6\u518D\u751F\u958B\u59CB"); _root.bgmBox.bgmPlay("title"); } _parent.buttans.play();
Symbol 460 MovieClip Frame 100
function tsMove() { this.t._x = this._xmouse; this.t._y = this._ymouse; } this.onMouseMove = function () { this.tsMove(); }; this.onEnterFrame = function () { if (this.hitBox.hitTest(_root._xmouse, _root._ymouse, true)) { this.t._visible = true; Mouse.hide(); } else { this.t._visible = false; Mouse.show(); } }; this.onMouseDown = function () { if (this.t._visible == true) { this.t.fire.gotoAndPlay(1); i = 0; while (i < 31) { if (this.t.hp.hitTest(this.airArea[i])) { this.airArea[i].hit(); break; } i++; } } }; this.stop();
Symbol 474 Button
on (release) { _root.so.data.playCount++; trace(_root.so.data.playCount + "\u56DE\u76EE\u306E\u30ED\u30FC\u30C9 [\u3053\u306E\u547D\u4EE4\u306F_root.s_title_buttans\u306E\u7D9A\u304D\u304B\u3089\u306B\u4ED5\u8FBC]"); _root.gotoAndStop("hangar"); }
Symbol 475 Button
on (release) { this.gotoAndStop("first"); }
Symbol 479 Button
on (release) { if (_root.so.data.playCount == 0) { _root.gotoAndStop("first"); } else { this.dataDelete1(); } }
Symbol 480 Button
on (release) { _root.gotoAndStop("howto"); }
Symbol 481 Button
on (release) { _root.gotoAndStop("ranking"); }
Symbol 482 Button
on (release) { _root.gotoAndStop("howto"); }
Symbol 483 Button
on (release) { _root.gotoAndStop("credit"); }
Symbol 489 Button
on (release) { _root.gotoAndStop("log"); }
Symbol 490 MovieClip Frame 1
function dataDelete1() { _root.setYesNoWindow("<font color='#FF6600'>\uFF01\u8B66\u544A\uFF01</font><br>\u30C7\u30FC\u30BF\u3092\u6D88\u53BB\u3057\u3066\u3001\u6700\u521D\u304B\u3089\u904A\u3073\u307E\u3059\u304B\uFF1F</font>", this.dataDelete2); } function dataDelete2() { _root.setYesNoWindow("\u672C\u5F53\u306B\u30C7\u30FC\u30BF\u3092\u6D88\u53BB\u3057\u3066\u3088\u308D\u3057\u3044\u3067\u3059\u304B\uFF1F", _root.buttans.dataDelete3, true); } function dataDelete3() { trace("\u30C7\u30FC\u30BF\u6D88\u53BB\u5B9F\u884C"); _root.firstSave(); _root.gotoAndStop("first"); } this.onEnterFrame = function () { if (ff == true) { this.btn_load._visible = false; this.btn_load.enabled = false; } }; this.stop();
Symbol 490 MovieClip Frame 28
delete ff; this.onEnterFrame = null; this.stop();
Symbol 490 MovieClip Frame 55
this.gotoAndPlay(1);
Symbol 504 Button
on (release) { this.icons.nextIcon(-1); }
Symbol 505 Button
on (release) { this.icons.nextIcon(1); }
Symbol 506 MovieClip Frame 1
function setIcons() { trace("nowIcon=" + nowIcon); this.icon.attachMovie("icon" + iconAry[nowIcon], "icon", 1); _parent.iconNo = iconAry[nowIcon]; } function nextIcon(m) { if ((this.window == undefined) && (_root.window == undefined)) { nowIcon = nowIcon + m; if (nowIcon < 0) { nowIcon = iconAry.length - 1; } else if (nowIcon > (iconAry.length - 1)) { nowIcon = 0; } trace("nextIcon =" + nowIcon); this.gotoAndPlay(3); } } iconAry = new Array(); iconAry = [1, 3, 2, 4, 30, 31, 32, 33, 34]; nowIcon = 0; this.setIcons(nowIcon);
Symbol 506 MovieClip Frame 2
this.stop();
Symbol 506 MovieClip Frame 6
trace("--"); this.setIcons();
Symbol 506 MovieClip Frame 16
this.gotoAndStop(2);
Symbol 509 Button
on (release) { if ((this.window == undefined) && (_root.window == undefined)) { this.gotoAndPlay("skill"); } }
Symbol 511 Button
on (release) { if ((this.window == undefined) && (_root.window == undefined)) { if (name == "-\u540D\u524D\u3092\u5165\u529B\u3057\u3066\u304F\u3060\u3055\u3044-") { name = ""; } _root.setWindow(0, "window_input", this, "name", name); } }
Symbol 525 Button
on (release) { _root.backTitle(); }
Symbol 527 MovieClip Frame 1
this.onMouseDown = function () { this.play(); this.onMouseDown = null; };
Symbol 527 MovieClip Frame 2
this.stop();
Symbol 527 MovieClip Frame 5
this._visible = false; _name = "non"; this.stop();
Symbol 530 MovieClip Frame 1
this.stop();
Symbol 532 MovieClip Frame 1
this.stop();
Symbol 544 MovieClip Frame 1
function lvupSe() { se = new Sound(); se.attachSound("\u9B5A\u96F7\u767A\u5C04.wav"); se.start(0, 1); delete se; }
Symbol 544 MovieClip Frame 2
this.stop();
Symbol 544 MovieClip Frame 10
this.lvupSe();
Symbol 544 MovieClip Frame 27
this.stop();
Symbol 544 MovieClip Frame 30
this.lvupSe();
Symbol 544 MovieClip Frame 47
this.stop();
Symbol 544 MovieClip Frame 50
this.lvupSe();
Symbol 544 MovieClip Frame 67
this.stop();
Symbol 544 MovieClip Frame 70
this.lvupSe();
Symbol 544 MovieClip Frame 87
this.stop();
Symbol 544 MovieClip Frame 90
this.lvupSe();
Symbol 544 MovieClip Frame 107
this.stop();
Symbol 544 MovieClip Frame 110
this.lvupSe();
Symbol 544 MovieClip Frame 127
this.stop();
Symbol 544 MovieClip Frame 130
this.lvupSe();
Symbol 544 MovieClip Frame 147
this.stop();
Symbol 544 MovieClip Frame 150
this.lvupSe();
Symbol 544 MovieClip Frame 167
this.stop();
Symbol 544 MovieClip Frame 170
this.lvupSe();
Symbol 544 MovieClip Frame 187
this.stop();
Symbol 544 MovieClip Frame 190
this.lvupSe();
Symbol 544 MovieClip Frame 207
this.stop();
Symbol 546 Button
on (release) { _parent.lvUp(no); }
Symbol 549 Button
on (release) { _parent.setHelp(this._name); }
Symbol 557 MovieClip Frame 1
this.stop();
Symbol 558 Button
on (release) { if ((this.window == undefined) && (_root.window == undefined)) { this.gotoAndStop("ship"); } }
Symbol 569 Button
on (release) { _root.setYesNoWindow("\u6280\u80FD\u3092\u30EA\u30BB\u30C3\u30C8\u3057\u3066\u3001\u518D\u914D\u5206\u3057\u307E\u3059\u304B\uFF1F", _root.skillReset); }
Symbol 571 MovieClip Frame 1
this.onMouseDown = function () { this.play(); this.onMouseDown = null; };
Symbol 571 MovieClip Frame 2
this.stop();
Symbol 571 MovieClip Frame 5
this._visible = false; _name = "non"; this.stop();
Symbol 573 Button
on (release) { if ((this.window == undefined) && (_root.window == undefined)) { this.gotoAndStop("comment"); } }
Symbol 574 Button
on (release) { if ((this.window == undefined) && (_root.window == undefined)) { if (shipName == "-\u8266\u540D\u3092\u5165\u529B\u3057\u3066\u304F\u3060\u3055\u3044-") { shipName = ""; } _root.setWindow(0, "window_input", this, "shipName", shipName); } }
Symbol 576 Button
on (release) { _root.unm(this); }
Symbol 584 MovieClip Frame 1
this.onMouseDown = function () { this.play(); this.onMouseDown = null; };
Symbol 584 MovieClip Frame 2
this.stop();
Symbol 584 MovieClip Frame 5
this._visible = false; _name = "non"; this.stop();
Symbol 587 Button
on (release) { if ((this.window == undefined) && (_root.window == undefined)) { if (comment == "-\u30B3\u30E1\u30F3\u30C8\u3092\u5165\u529B\u3057\u3066\u304F\u3060\u3055\u3044-") { comment = ""; } _root.setWindow(0, "window_input2", this, "comment", comment); } }
Symbol 588 Button
on (release) { if ((this.window == undefined) && (_root.window == undefined)) { this.gotoAndStop("end"); } }
Symbol 591 Button
on (release) { if ((this.window == undefined) && (_root.window == undefined)) { comment = ""; this.gotoAndStop("end"); } }
Symbol 597 MovieClip Frame 1
this.onMouseDown = function () { this.play(); this.onMouseDown = null; };
Symbol 597 MovieClip Frame 2
this.stop();
Symbol 597 MovieClip Frame 4
this._visible = false; _name = "non"; this.stop();
Symbol 602 Button
on (release) { if ((this.window == undefined) && (_root.window == undefined)) { this.saveData(); _global.firstGame = "first"; _root.setPrd("prd_fadeOutTo", "hangar"); } }
Symbol 605 Button
on (release) { if ((this.window == undefined) && (_root.window == undefined)) { this.gotoAndStop("charcter"); } }
Symbol 610 MovieClip Frame 1
function selectShip() { this.gotoAndStop("charcter"); } function getInput(n, input) { trace((("\u5165\u529B\u30C7\u30FC\u30BF\u53D6\u5F97 \u5909\u6570\u540D=" + n) + " input=") + input); this[n] = input; } function saveData() { _root.charDataSave(name, iconNo, 1, shipName); } _root.bgmBox.bgmPlay("first"); _root.firstSave(); this.stop();
Symbol 610 MovieClip Frame 10
function setHelp(no) { no = Number(no); var _local3 = "\u30B9\u30AD\u30EB " + skillName_list[no]; _root.setComment(0, _local3, skillHelp_list[no]); } function setData() { trace("\u30B9\u30AD\u30EB\u8868\u30BB\u30C3\u30C8"); i = 0; while (i < 7) { this[i].lv = _root.skillAry[i]; var _local3 = "l" + this[i].lv; this[i].lvGrf.gotoAndStop(_local3); this[i].no = i; this[i].skillName = skillName_list[i]; this[i].needPoint = _root.needPoint_list[this[i].lv]; if (this[i].lv > 9) { this[i].gotoAndStop("max"); } i++; } playerExp = _root.playerExp; this.setDisplay(); } function lvUp(no) { var _local4 = _root.needPoint_list[this[no].lv]; if (_root.playerExp >= _local4) { _root.statusAdd("playerExp", null, -_local4); _root.statusAdd("skillAry", no, 1); var _local6 = "a" + _root.skillAry[no]; this[no].lvGrf.gotoAndPlay(_local6); this[no].bg.gotoAndPlay(2); } else { var _local5 = _local4 - _root.playerExp; _root.setMessageWindow(("\u7D4C\u9A13\u5024\u304C<font color='#FFCC00'>" + _local5) + "</font>\u4E0D\u8DB3\u3057\u3066\u3044\u307E\u3059"); } playerExp = _root.playerExp; this.setData(); } skillName_list = ["\u6A5F\u9283", "\u7832", "\u58B3\u9032\u7832", "\u56DE\u907F", "\u9632\u5FA1", "\u8010\u4E45\u5F37\u5316", "\u6574\u5099"]; t1a = "<font color='#FF6600'><b>"; t1b = "</b></font>"; skillHelp_list = [((("\u30BF\u30A4\u30D7\u300C\u6A5F\u9283\u300D\u306E\u30C0\u30E1\u30FC\u30B8\u3092LV\u306B\u3064\u304D" + t1a) + "\uFF15\uFF05") + t1b) + "\u5F37\u5316\u3057\u307E\u3059\u3002", ((("\u30BF\u30A4\u30D7\u300C\u7832\u300D\u306E\u30C0\u30E1\u30FC\u30B8\u3092LV\u306B\u3064\u304D" + t1a) + "\uFF15\uFF05") + t1b) + "\u5F37\u5316\u3057\u307E\u3059\u3002", ((("\u30BF\u30A4\u30D7\u300C\u5674\u9032\u5F3E\u300D\u306E\u30C0\u30E1\u30FC\u30B8\u3092LV\u306B\u3064\u304D" + t1a) + "\uFF15\uFF05") + t1b) + "\u5F37\u5316\u3057\u307E\u3059\u3002", ((((((("\u8266\u306E\u6A5F\u52D5\u529B\u3092LV\u306B\u3064\u304D" + t1a) + "\uFF0B\uFF11") + t1b) + "\u3057\u3001\u3055\u3089\u306B") + t1a) + "\uFF13\uFF05") + t1b) + "\u5F37\u5316\u3057\u307E\u3059\u3002", ((((((("\u8266\u306E\u9632\u5FA1\u529B\u3092LV\u306B\u3064\u304D" + t1a) + "\uFF0B\uFF11") + t1b) + "\u3057\u3001\u3055\u3089\u306B") + t1a) + "\uFF13\uFF05") + t1b) + "\u5F37\u5316\u3057\u307E\u3059\u3002", ((((((("\u8266\u306E\u8010\u4E45\u529B\u3092LV\u306B\u3064\u304D" + t1a) + "\uFF0B20") + t1b) + "\u3057\u3001\u3055\u3089\u306B") + t1a) + "\uFF13\uFF05") + t1b) + "\u5F37\u5316\u3057\u307E\u3059\u3002", ((("\u8266\u306E\u642D\u8F09\u91CF\u3092LV\u306B\u3064\u304D" + t1a) + "\uFF0B\uFF11") + t1b) + "\u3057\u307E\u3059\u3002"]; this.setData();
Symbol 610 MovieClip Frame 17
this.stop();
Symbol 610 MovieClip Frame 21
this.stop();
Symbol 610 MovieClip Frame 39
function setSkillView() { skillAry = _root.skillAry; skillView = ""; i = 0; while (i < skillAry.length) { if (skillAry[i] == 0) { skillView = skillView + "<font color='#6B6B6B'>"; skillView = skillView + (skillName_list[i] + "-</font>"); } else if (skillAry[i] != 0) { skillView = skillView + "<font color='#FFFFFF'>"; skillView = skillView + (skillName_list[i] + "</font>"); skillView = skillView + (("<font color='#FF9900'> lv" + skillAry[i]) + "</font>"); } skillView = skillView + "\u3000"; if ((i == 1) || (i == 3)) { skillView = skillView + "<br>"; } i++; } trace("skillView=" + skillView); } this.setSkillView(); this.stop();
Instance of Symbol 228 MovieClip "icons" in Symbol 610 MovieClip Frame 39
onClipEvent (load) { no = _parent.iconNo; }
Symbol 618 Button
on (release) { _root.gotoAndPlay("game"); }
Symbol 658 Button
on (release) { _parent.gotoAndPlay("weponSelect"); }
Symbol 659 Button
on (release) { _root.unm(); }
Symbol 660 Button
on (release) { _parent.gotoAndPlay("skill"); }
Instance of Symbol 228 MovieClip "icons" in Symbol 661 MovieClip Frame 1
onClipEvent (load) { no = _root.so.data.charIcon[0]; }
Symbol 676 Button
on (release) { this.moveFrame("ship"); }
Symbol 678 Button
on (release) { this.moveFrame("char"); }
Symbol 688 MovieClip Frame 21
this.onMouseDown = function () { this.play(); this.onMouseDown = null; }; this.stop();
Symbol 688 MovieClip Frame 26
this.onMouseDown = function () { this.play(); this.onMouseDown = null; }; this.stop();
Symbol 688 MovieClip Frame 31
this.onMouseDown = function () { this.play(); this.onMouseDown = null; }; this.stop();
Symbol 688 MovieClip Frame 36
this.onMouseDown = function () { this.play(); this.onMouseDown = null; }; this.stop();
Symbol 688 MovieClip Frame 38
this._visible = false; _name = "non"; this.stop();
Symbol 689 MovieClip Frame 7
this.stop();
Symbol 693 Button
on (release) { this.gotoAndStop("first"); }
Symbol 694 Button
on (release) { this.gotoAndStop("shipWait"); }
Symbol 700 MovieClip Frame 1
n = "\u5175\u88C5 " + (Number(_name) / 10);
Symbol 700 MovieClip Frame 2
this.stop();
Symbol 719 MovieClip Frame 1
this.stop();
Symbol 721 Button
on (release) { _root.unm(); }
Symbol 726 MovieClip Frame 6
this.stop();
Symbol 730 Button
on (press) { _parent.setStatus(wNo); this.sDrag(); } on (release) { this.eDrag(); } on (rollOver) { if (nowMode == 1) { this.gotoAndStop("rollOver"); } } on (rollOut, dragOut, releaseOutside) { if (nowMode == 1) { this.gotoAndStop("normal"); } }
Symbol 738 Button
on (press) { _parent.setStatus(wNo); this.sDrag(); } on (release) { this.eDrag(); } on (rollOver) { this.gotoAndStop("rollOver"); } on (rollOut, dragOut, releaseOutside) { this.gotoAndStop("normal"); }
Symbol 739 MovieClip Frame 1
function setEquip() { trace("equip!!!!!!!!!!!!!!!!!!!!!"); _x = fx; _y = fy; nowMode = 0; this.gotoAndPlay("set"); } function reset() { if (nowMode == 1) { trace((((_name + "\u6B66\u88C5\u30D1\u30CD\u30EB\u521D\u671F\u4F4D\u7F6E\u3078 fx=") + fx) + " fy=") + fy); _x = fx; _y = fy; this.gotoAndStop("normal"); } } function sDrag() { if (nowMode == 1) { this.startDrag(); this.swapDepths(1); this.gotoAndStop("select"); } } function eDrag() { if (nowMode == 1) { this.stopDrag(); this.reset(); _parent.equipCheck(_name, wNo); } } slot = "\u5175\u88C5 " + _name; fx = _x; fy = _y;
Symbol 739 MovieClip Frame 2
nowMode = 1; this.stop();
Symbol 739 MovieClip Frame 38
this.gotoAndStop("normal");
Symbol 744 MovieClip Frame 1
function sDrag() { this.startDrag(); this.swapDepths(1); this.gotoAndStop("select"); } function eDrag() { _parent.equipCheck(null, wNo); this.stopDrag(); this.gotoAndStop("normal"); _x = fx; _y = fy; } fx = _x; fy = _y;
Symbol 744 MovieClip Frame 2
this.stop();
Symbol 755 MovieClip Frame 2
function resetData() { equipAry = new Array(); weponAry = new Array(); equipAry = _root.getStatus("equipAry"); weponAry = _root.getStatus("weponAry"); } function setSlot(newSlot) { i = 1; while (i < 4) { var _local5 = equipAry[i - 1]; if (_local5 != 0) { var _local6 = _parent.weponListAry[_local5][0]; var _local4 = _root.weponAry[_local5 * 2] - 1; if (_local4 != 0) { if ((_local4 < 11) && (_local4 > 0)) { _local6 = _local6 + (" \u6539" + _local4); } else { trace((("\uFF01\uFF01\uFF01\uFF01\uFF01\u4E0D\u6B63\u30C7\u30FC\u30BF\u691C\u51FA " + _local6) + " lv=") + _local4); } } this[i].weponName = _local6; this[i].wNo = _local5; if (newSlot == i) { this[i].setEquip(); } else { this[i].reset(); } } else { trace(i + "\u3075\u3063\u3068\u3073\u307E\u3057\u305F"); this[i]._x = 2000; this[i]._y = 0; } trace("_x=" + this[i]._x); i++; } payload = (_root.getPayload("now") + "/") + _root.getPayload("max"); leftPayload = ("(\u6B8B\u308A" + _root.getPayload("left")) + ")"; trace("-----------------------\n\n"); } function equipCheck(nowSlot, wNo) { trace((("equpCheck nowSlot=" + nowSlot) + " wNo=") + wNo); i = 1; while (i < 4) { var _local7 = i * 10; if (this[_local7].hitTest(_root._xmouse, _root._ymouse)) { if (nowSlot != null) { _root.changeEquip(nowSlot, 0); _root.changeEquip(i, wNo); this.resetData(); this.setSlot(i); } else if (nowSlot != i) { if (equipAry[i - 1] != 0) { trace("\u88C5\u5099\u304C\u4E00\u3064\u30CF\u30BA\u30EC\u307E\u3059"); var _local5 = (_root.getPayload("now") - _parent.weponListAry[equipAry[i - 1]][12]) + _parent.weponListAry[wNo][12]; } else { var _local5 = _root.getPayload("now") + _parent.weponListAry[wNo][12]; } if (_local5 <= _root.getPayload("max")) { _root.changeEquip(i, wNo); this.resetData(); this.setSlot(i); } else { var _local8 = ("\u7A4D\u8F09\u9650\u754C\u3092\u8D85\u3048\u3066\u3044\u307E\u3059\u3002(\u8D85\u904E" + (_local5 - _root.getPayload("max"))) + ")"; _root.setMessageWindow(_local8); } } return(undefined); } i++; } if (nowSlot != null) { trace(nowSlot + "\u88C5\u5099\u6392\u9664"); nss = new Sound(); nss.attachSound("\u85AC\u83A2\u304C\u8EE2\u304C\u308B"); nss.start(0, 1); delete nss; _root.changeEquip(nowSlot, 0); this.resetData(); this.setSlot(); } trace("equipAry=" + equipAry); } function setStatus(wNo) { trace("\u6B66\u88C5\u30B9\u30C6\u30FC\u30BF\u30B9\u30BB\u30C3\u30C8 wNo=" + wNo); var _local6 = this.statusDis; var _local5 = ""; var _local4 = _parent.weponListAry[wNo]; var _local7 = _local4[3]; _local6.gotoAndPlay(1); _local6.typeBox.gotoAndStop(_local4[1] + 1); _local5 = _local5 + ("\u30C0\u30E1\u30FC\u30B8\uFF1A" + (_local7 + Math.round((_local7 / 20) * (_root.weponAry[wNo * 2] - 1)))); if (_local4[2] == 0) { _local5 = _local5 + "(\u5358\u4F53)"; } else { _local5 = _local5 + "(\u7BC4\u56F2)"; } _local5 = _local5 + (("\u3000\u767A\u5C04\u901F\u5EA6\uFF1A1\u767A/" + (Math.round(_local4[6]) / 1000)) + "\u79D2"); _local5 = _local5 + ("\u3000\u5F3E\u6570\uFF1A" + _local4[4]); _local5 = _local5 + (("\u3000\u518D\u88C5\u586B\uFF1A" + (_local4[7] / 1000)) + "\u79D2"); _local5 = _local5 + ("\u3000\u642D\u8F09" + _local4[12]); _local6.weponName = _local4[0]; _local6.lvv = "\u6539" + (_root.weponAry[wNo * 2] - 1); _local6.weponStatsMes = _local5; _local6.weponComment = _local4[15]; } ws = 0; i = 0; while (i < 8) { this["w" + i]._visible = false; i++; } i = 1; while (i < 60) { if (_root.weponAry[i * 2] != 0) { trace((("No:" + i) + "\u6240\u6301\u3000") + _parent.weponListAry[i][0]); var n = _parent.weponListAry[i][0]; if (weponAry[i * 2] > 1) { n = n + (" \u6539" + (weponAry[i * 2] - 1)); } this["w" + ws].weponName = n; this["w" + ws].wNo = i; this["w" + ws]._visible = true; ws++; } i++; } this.resetData(); _root.payloadCheck(); this.setSlot(); this.stop();
Symbol 762 Button
on (release) { if (nowFrame == "ship") { this.gotoAndStop("shipWait"); } else { this.gotoAndStop("first"); } }
Symbol 771 Button
on (rollOver) { trace("\u30ED\u30FC\u30EB\uFF01\u3000id=" + id); this.gotoAndPlay("select"); _parent.setMes(id); } on (rollOut, dragOut, releaseOutside) { this.gotoAndStop("open"); _parent.setMes(-1); } on (release) { if (id == 2) { _root.gotoAndPlay("game"); } }
Symbol 781 MovieClip Frame 1
this.stop();
Instance of Symbol 766 MovieClip "stageView" in Symbol 781 MovieClip Frame 10
on (release) { }
Symbol 781 MovieClip Frame 28
this.stop();
Symbol 789 MovieClip Frame 3
this.stop();
Symbol 790 MovieClip Frame 1
function setSkillView() { var _local2 = ""; i = 0; while (i < skillAry.length) { if (skillAry[i] == 0) { _local2 = _local2 + "<font color='#6B6B6B'>"; _local2 = _local2 + (skillName_list[i] + "-</font>"); } else if (skillAry[i] != 0) { _local2 = _local2 + "<font color='#FFFFFF'>"; _local2 = _local2 + (skillName_list[i] + "</font>"); _local2 = _local2 + (("<font color='#FF9900'> lv" + skillAry[i]) + "</font>"); } _local2 = _local2 + "\u3000"; if ((i == 1) || (i == 3)) { _local2 = _local2 + "<br>"; } i++; } this.display.skillView = _local2; } function setDisplay() { this.display.name = _root.so.data.charData[1]; this.display.iconNo = _root.so.data.charIcon[0]; this.display.shipName = _root.so.data.shipData[1]; playerExp = _root.playerExp; disMoney = _root.money * 100; var _local6 = new Array(); var _local7 = new Array(); _local6 = _root.getStatus("equipAry"); i = 1; while (i < 4) { wNo = _local6[i - 1]; if (wNo != 0) { var _local4 = _parent.weponListAry[wNo]; this.display[("wepon" + i) + "name"] = _local4[0]; if (_root.weponAry[wNo * 2] != 1) { this.display[("wepon" + i) + "name"] = this.display[("wepon" + i) + "name"] + (" \u6539" + (_root.weponAry[wNo * 2] - 1)); } } else { this.display[("wepon" + i) + "name"] = "\u5175\u88C5\u306A\u3057"; } i++; } var _local5 = this.display; _local5.disBaseHp = _root.getShipBaseData("hp"); _local5.disBaseFree = _root.getShipBaseData("free"); _local5.disBaseDef = _root.getShipBaseData("def"); _local5.disBasePayload = _root.getShipBaseData("payload"); _local5.addHp = _root.getShipDataSkill("hp"); _local5.addFree = _root.getShipDataSkill("free"); _local5.addDef = _root.getShipDataSkill("def"); _local5.addPayload = _root.getShipDataSkill("payload"); _local5.nowHp = _root.getShipNowData("hp"); _local5.nowFree = _root.getShipNowData("free"); _local5.nowDef = _root.getShipNowData("def"); _local5.nowPayload = _root.getShipNowData("payload"); } function unm() { if ((this.window == undefined) && (_root.window == undefined)) { _root.attach(275, 200, 100, 100, 0, _root, "window_unm", "window", 10); } } function selectShip() { this.gotoAndStop("charcter"); } function getInput(n, input) { trace((("\u5165\u529B\u30C7\u30FC\u30BF\u53D6\u5F97 \u5909\u6570\u540D=" + n) + " input=") + input); this[n] = input; } function saveData() { _root.firstSave(name, iconNo, 221, shipName); } function moveFrame(to) { if ((nowFrame != to) && (nowFrame != "lock")) { nowFrame = "lock"; this.gotoAndPlay(to); } } Mouse.show(); _root.loadData(); weponListAry = new Array(); i = 0; while (i < 60) { weponListAry[i] = new Array(); i++; } weponListAry[0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; weponListAry[1] = ["15mm\u6A5F\u9283", 1, 0, 5, 80, 1, 100, 1000, 5, "efa_shot", "efa_amo1", null, 2, 1, 1000, "\u4E00\u767A\u306E\u5A01\u529B\u306F\u4F4E\u3044\u304C\u3001\u9AD8\u901F\u9023\u5C04\u304C\u53EF\u80FD\u3002\u7DCF\u5408\u7684\u306A\uFF8A\uFF9E\uFF97\uFF9D\uFF7D\u306B\u512A\u308C\u3001\u822A\u7A7A\u6A5F\u306B\u6709\u52B9\u3002"]; weponListAry[2] = ["15mm\u9023\u88C5\u6A5F\u9283", 1, 0, 10, 80, 2, 100, 1500, 6.7, "efa_shot2", "efa_amo2", null, 4, 2, 2500, "\u9023\u88C5\u3068\u306A\u308A\u706B\u529B\u304C\u5411\u4E0A\u3002\u305F\u3060\u3057\u5F3E\u85AC\u6D88\u8CBB\u304C\u6FC0\u3057\u304F\u3001\u5F3E\u5207\u308C\u3057\u6613\u3044\u3002\u822A\u7A7A\u6A5F\u306B\u6709\u52B9\u3002"]; weponListAry[3] = ["20mm\u6A5F\u9283", 1, 0, 8, 70, 1, 120, 1200, 5.6, "efa_shot", "efa_amo1", null, 3, 3, 4000, "\u4E00\u767A\u306E\u5A01\u529B\u306F\u4F4E\u3044\u304C\u3001\u9AD8\u901F\u9023\u5C04\u304C\u53EF\u80FD\u3002\u7DCF\u5408\u7684\u306A\uFF8A\uFF9E\uFF97\uFF9D\uFF7D\u306B\u512A\u308C\u3001\u822A\u7A7A\u6A5F\u306B\u6709\u52B9\u3002"]; weponListAry[4] = ["20mm\u9023\u88C5\u6A5F\u9283", 1, 0, 16, 70, 1, 120, 1700, 7.8, "efa_shot2", "efa_amo2", null, 6, 4, 6000, "\u9023\u88C5\u3068\u306A\u308A\u706B\u529B\u304C\u5411\u4E0A\u3002\u305F\u3060\u3057\u5F3E\u85AC\u6D88\u8CBB\u304C\u6FC0\u3057\u304F\u3001\u5F3E\u5207\u308C\u3057\u6613\u3044\u3002\u822A\u7A7A\u6A5F\u306B\u6709\u52B9\u3002"]; weponListAry[5] = ["30mm\u6A5F\u9283", 1, 0, 14, 60, 1, 140, 1500, 6.7, "efa_shot", "efa_amo1", null, 4, 5, 10000, "\u4E00\u767A\u306E\u5A01\u529B\u306F\u4F4E\u3044\u304C\u3001\u9AD8\u901F\u9023\u5C04\u304C\u53EF\u80FD\u3002\u7DCF\u5408\u7684\u306A\uFF8A\uFF9E\uFF97\uFF9D\uFF7D\u306B\u512A\u308C\u3001\u822A\u7A7A\u6A5F\u306B\u6709\u52B9\u3002"]; weponListAry[6] = ["30mm\u9023\u88C5\u6A5F\u9283", 1, 0, 28, 60, 1, 140, 2000, 10, "efa_shot2", "efa_amo2", null, 8, 6, 15000, "\u9023\u88C5\u3068\u306A\u308A\u706B\u529B\u304C\u5411\u4E0A\u3002\u305F\u3060\u3057\u5F3E\u85AC\u6D88\u8CBB\u304C\u6FC0\u3057\u304F\u3001\u5F3E\u5207\u308C\u3057\u6613\u3044\u3002\u822A\u7A7A\u6A5F\u306B\u6709\u52B9\u3002"]; weponListAry[7] = ["20mm\u6A5F\u95A2\u7832(\u70B8)", 1, 1, 10, 20, 1, 200, 3000, 1.7, "efa_shot", "efa_amo1", "efa_fireBomb1", 6, 9, 30000, "\u70B8\u88C2\u5F3E\u3092\u9023\u5C04\u3067\u304D\u308B\u5F37\u529B\u306A\u6A5F\u95A2\u7832\u3001\u822A\u7A7A\u6A5F\u7DE8\u968A\u306B\u6975\u3081\u3066\u6709\u52B9\u3002"]; weponListAry[8] = null; weponListAry[9] = null; weponListAry[10] = null; weponListAry[11] = null; weponListAry[12] = null; weponListAry[13] = null; weponListAry[14] = null; weponListAry[15] = null; weponListAry[16] = null; weponListAry[17] = null; weponListAry[18] = null; weponListAry[19] = null; weponListAry[20] = ["40mm\u5BFE\u7A7A\u7832", 2, 0, 30, 10, 1, 500, 1000, 6, "efa_gun1", null, null, 3, 2, 2000, "\u5C0F\u53E3\u5F84\u5BFE\u7A7A\u7832\u3002\u305D\u3053\u305D\u3053\u306E\u5A01\u529B\u3092\u6301\u3061\u3001\u901F\u5C04\u304C\u53EF\u80FD\u3002\u5C0F\u578B\u8266\u3084\u91CD\u822A\u7A7A\u6A5F\u306B\u6709\u52B9\u3002"]; weponListAry[21] = ["40mm\u5BFE\u7A7A\u7832(\u70B8)", 2, 1, 10, 5, 1, 800, 2000, 0.6, "efa_shot(88mm)", null, "efa_fireBomb1", 5, 3, 4000, "\u7BC4\u56F2\u653B\u6483\u304C\u53EF\u80FD\u306A\u4E2D\u53E3\u5F84\u5BFE\u7A7A\u7832\u3002\u822A\u7A7A\u6A5F\u7DE8\u968A\u306B\u6975\u3081\u3066\u6709\u52B9\u3002"]; weponListAry[22] = ["40mm\u9023\u88C5\u5BFE\u7A7A\u7832", 2, 0, 60, 10, 2, 500, 1500, 8, "efa_shot(88mm)", null, null, 6, 4, 8000, "\u9023\u88C5\u7832\u3002\u4E00\u5C04\u6483\u306E\u5A01\u529B\u304C\u5927\u5E45\u306B\u5411\u4E0A\u3057\u305F\u304C\u3001\u5F3E\u85AC\u6D88\u8CBB\u3082\u6FC0\u3057\u304F\u306A\u3063\u305F\u3002"]; weponListAry[23] = ["75mm\u5BFE\u7A7A\u7832", 2, 0, 60, 10, 1, 700, 1200, 7.1, "efa_gun1", null, null, 5, 5, 7000, "\u4E2D\u53E3\u5F84\u5BFE\u7A7A\u7832\u3002\u5341\u5206\u306A\u5A01\u529B\u3092\u6301\u3061\u3001\u901F\u5C04\u304C\u53EF\u80FD\u3002\u5C0F\u578B\u8266\u3084\u91CD\u822A\u7A7A\u6A5F\u306B\u6709\u52B9\u3002"]; weponListAry[24] = ["75mm\u5BFE\u7A7A\u7832(\u70B8)", 2, 1, 25, 5, 1, 1000, 2200, 1.1, "efa_shot(88mm)", null, "efa_fireBomb1", 7, 6, 14000, "\u7BC4\u56F2\u653B\u6483\u304C\u53EF\u80FD\u306A\u4E2D\u53E3\u5F84\u5BFE\u7A7A\u7832\u3002\u822A\u7A7A\u6A5F\u7DE8\u968A\u306B\u6975\u3081\u3066\u6709\u52B9\u3002"]; weponListAry[25] = ["75mm\u9023\u88C5\u5BFE\u7A7A\u7832", 2, 0, 180, 10, 2, 700, 1700, 15.1, "efa_shot(88mm)", null, null, 10, 7, 28000, "\u9023\u88C5\u7832\u3002\u4E00\u5C04\u6483\u306E\u5A01\u529B\u304C\u5927\u5E45\u306B\u5411\u4E0A\u3057\u305F\u304C\u3001\u5F3E\u85AC\u6D88\u8CBB\u3082\u6FC0\u3057\u304F\u306A\u3063\u305F\u3002"]; weponListAry[26] = ["88mm\u5BFE\u7A7A\u7832", 2, 0, 140, 10, 1, 900, 1500, 10.4, "efa_gun1", null, null, 7, 8, 12000, "\u4E2D\u53E3\u5F84\u5BFE\u7A7A\u7832\u3002\u305D\u3053\u305D\u3053\u306E\u5A01\u529B\u3092\u6301\u3061\u3001\u901F\u5C04\u304C\u53EF\u80FD\u3002\u5C0F\u578B\u8266\u3084\u91CD\u822A\u7A7A\u6A5F\u306B\u6709\u52B9\u3002"]; weponListAry[27] = ["88mm\u5BFE\u7A7A\u7832(\u70B8)", 2, 1, 50, 5, 1, 1200, 2500, 1.7, "efa_shot(88mm)", null, "efa_fireBomb1", 9, 9, 24000, "\u7BC4\u56F2\u653B\u6483\u304C\u53EF\u80FD\u306A\u4E2D\u53E3\u5F84\u5BFE\u7A7A\u7832\u3002\u822A\u7A7A\u6A5F\u7DE8\u968A\u306B\u6975\u3081\u3066\u6709\u52B9\u3002"]; weponListAry[28] = ["88mm\u9023\u88C5\u5BFE\u7A7A\u7832", 2, 0, 280, 10, 2, 900, 2000, 15.6, "efa_shot(88mm)", null, null, 14, 10, 48000, "\u9023\u88C5\u7832\u3002\u4E00\u5C04\u6483\u306E\u5A01\u529B\u304C\u5927\u5E45\u306B\u5411\u4E0A\u3057\u305F\u304C\u3001\u5F3E\u85AC\u6D88\u8CBB\u3082\u6FC0\u3057\u304F\u306A\u3063\u305F\u3002"]; weponListAry[29] = ["120mm\u5BFE\u7A7A\u7832", 2, 0, 240, 10, 1, 1200, 1900, 10.5, "efa_gun1", null, null, 11, 11, 25000, "\u5927\u53E3\u5F84\u5BFE\u7A7A\u7832\u3002\u305D\u3053\u305D\u3053\u306E\u5A01\u529B\u3092\u6301\u3061\u3001\u901F\u5C04\u304C\u53EF\u80FD\u3002\u5C0F\u578B\u8266\u3084\u91CD\u822A\u7A7A\u6A5F\u306B\u6709\u52B9\u3002"]; weponListAry[30] = ["120mm\u5BFE\u7A7A\u7832(\u70B8)", 2, 1, 80, 5, 1, 1500, 3000, 1.8, "efa_shot(88mm)", null, "efa_fireBomb1", 13, 12, 50000, "\u7BC4\u56F2\u653B\u6483\u304C\u53EF\u80FD\u306A\u4E2D\u53E3\u5F84\u5BFE\u7A7A\u7832\u3002\u822A\u7A7A\u6A5F\u7DE8\u968A\u306B\u6975\u3081\u3066\u6709\u52B9\u3002"]; weponListAry[31] = ["120mm\u9023\u88C5\u5BFE\u7A7A\u7832", 2, 0, 480, 10, 2, 1200, 2500, 16, "efa_shot(88mm)", null, null, 22, 13, 100000, "\u9023\u88C5\u7832\u3002\u4E00\u5C04\u6483\u306E\u5A01\u529B\u304C\u5927\u5E45\u306B\u5411\u4E0A\u3057\u305F\u304C\u3001\u5F3E\u85AC\u6D88\u8CBB\u3082\u6FC0\u3057\u304F\u306A\u3063\u305F\u3002"]; weponListAry[32] = ["210mm\u5BFE\u7A7A\u7832", 2, 0, 700, 5, 1, 1500, 4000, 11.7, "efa_gun1", null, null, 18, 15, 120000, "\u8D85\u5927\u578B\u5BFE\u7A7A\u7832\u3002\u51C4\u307E\u3058\u3044\u5A01\u529B\u3092\u6301\u3061\u3001\u5927\u578B\u6226\u8266\u306E\u88C5\u7532\u3082\u5BB9\u6613\u304F\u8CAB\u901A\u3059\u308B\u3002"]; weponListAry[33] = null; weponListAry[34] = null; weponListAry[35] = null; weponListAry[36] = null; weponListAry[37] = null; weponListAry[38] = null; weponListAry[39] = null; weponListAry[40] = ["280mm\u5BFE\u8266\u9B5A\u96F7", 3, 0, 250, 2, 1, 1000, 2500, 10, "efa_rocket1", null, null, 5, 3, 5000, "\u7D76\u5927\u306A\u5A01\u529B\u3092\u8A87\u308B\u5BFE\u8266\u9B5A\u96F7\u3002\u8266\u8247\u306B\u5BFE\u3057\u3066\u6709\u52B9\u3002"]; weponListAry[41] = ["350mm\u5BFE\u8266\u9B5A\u96F7", 3, 0, 380, 2, 1, 1200, 2800, 11.3, "efa_rocket1", null, null, 9, 6, 18000, "\u7D76\u5927\u306A\u5A01\u529B\u3092\u8A87\u308B\u5BFE\u8266\u9B5A\u96F7\u3002\u8266\u8247\u306B\u5BFE\u3057\u3066\u6709\u52B9\u3002"]; weponListAry[42] = ["420mm\u5BFE\u8266\u9B5A\u96F7", 3, 0, 620, 2, 1, 1500, 3100, 13.3, "efa_rocket1", null, null, 14, 10, 40000, "\u7D76\u5927\u306A\u5A01\u529B\u3092\u8A87\u308B\u5BFE\u8266\u9B5A\u96F7\u3002\u8266\u8247\u306B\u5BFE\u3057\u3066\u6709\u52B9\u3002"]; weponListAry[43] = ["500mm\u5BFE\u8266\u9B5A\u96F7", 3, 0, 1100, 2, 1, 2000, 5000, 11, "efa_rocket1", null, null, 20, 14, 110000, "\u7D76\u5927\u306A\u5A01\u529B\u3092\u8A87\u308B\u5BFE\u8266\u9B5A\u96F7\u3002\u8266\u8247\u306B\u5BFE\u3057\u3066\u6709\u52B9\u3002"]; weponListAry[44] = null; weponListAry[45] = ["280mm\u5BFE\u7A7A\u7206\u96F7", 3, 1, 40, 1, 1, 3000, 5000, 0.3, "efa_rocket2", null, "efa_fireBombSP", 7, 4, 20000, "\u975E\u5E38\u306B\u5E83\u3044\u52A0\u5BB3\u7BC4\u56F2\u3092\u6301\u3064\u4E0A\u306B\u3001\u591A\u6BB5\u547D\u4E2D\u3059\u308B\u9AD8\u6027\u80FD\uFF9B\uFF79\uFF6F\uFF84\u5F3E\u3002"]; weponListAry[46] = ["350mm\u5BFE\u7A7A\u7206\u96F7", 3, 1, 65, 1, 1, 4000, 6000, 0.3, "efa_rocket2", null, "efa_fireBombSP", 11, 7, 40000, "\u975E\u5E38\u306B\u5E83\u3044\u52A0\u5BB3\u7BC4\u56F2\u3092\u6301\u3064\u4E0A\u306B\u3001\u591A\u6BB5\u547D\u4E2D\u3059\u308B\u9AD8\u6027\u80FD\uFF9B\uFF79\uFF6F\uFF84\u5F3E\u3002"]; weponListAry[47] = ["420mm\u5BFE\u7A7A\u7206\u96F7", 3, 1, 100, 1, 1, 5000, 7000, 0.3, "efa_rocket2", null, "efa_fireBombSP", 16, 11, 76000, "\u975E\u5E38\u306B\u5E83\u3044\u52A0\u5BB3\u7BC4\u56F2\u3092\u6301\u3064\u4E0A\u306B\u3001\u591A\u6BB5\u547D\u4E2D\u3059\u308B\u9AD8\u6027\u80FD\uFF9B\uFF79\uFF6F\uFF84\u5F3E\u3002"]; weponListAry[48] = ["500mm\u5BFE\u7A7A\u7206\u96F7", 3, 1, 140, 1, 1, 6000, 8000, 0.3, "efa_rocket2", null, "efa_fireBombSP", 22, 15, 140000, "\u975E\u5E38\u306B\u5E83\u3044\u52A0\u5BB3\u7BC4\u56F2\u3092\u6301\u3064\u4E0A\u306B\u3001\u591A\u6BB5\u547D\u4E2D\u3059\u308B\u9AD8\u6027\u80FD\uFF9B\uFF79\uFF6F\uFF84\u5F3E\u3002"]; weponListAry[49] = null; weponListAry[50] = ["70mm10\u9023\u88C5\uFF9B\uFF79\uFF6F\uFF84", 3, 0, 50, 10, 1, 200, 4000, 6.3, "efa_miniRocket", null, null, 7, 6, 18000, "\u9AD8\u5A01\u529B\u306E\uFF9B\uFF79\uFF6F\uFF84\u5F3E\u3092\u9023\u7D9A\u767A\u5C04\u3067\u304D\u308B\u3002\u975E\u5E38\u306B\u5F37\u529B\u3060\u304C\u518D\u88C5\u586B\u306F\u975E\u5E38\u306B\u9045\u3044\u3002"]; weponListAry[51] = ["70mm10\u9023\u88C5\uFF9B\uFF79\uFF6F\uFF84(\u70B8)", 3, 1, 20, 10, 1, 200, 5500, 1.8, "efa_miniRocketExt", null, "efa_fireBomb1", 9, 8, 32000, "\u7BC4\u56F2\u653B\u6483\uFF9B\uFF79\uFF6F\uFF84\u5F3E\u3092\u9023\u7D9A\u767A\u5C04\u3067\u304D\u308B\u3002\u975E\u5E38\u306B\u5F37\u529B\u3060\u304C\u518D\u88C5\u586B\u306F\u975E\u5E38\u306B\u9045\u3044\u3002"]; weponListAry[52] = ["70mm20\u9023\u88C5\uFF9B\uFF79\uFF6F\uFF84", 3, 0, 50, 20, 1, 200, 6000, 4.2, "efa_miniRocket", null, null, 15, 9, 36000, "\u9AD8\u5A01\u529B\u306E\uFF9B\uFF79\uFF6F\uFF84\u5F3E\u3092\u9023\u7D9A\u767A\u5C04\u3067\u304D\u308B\u3002\u975E\u5E38\u306B\u5F37\u529B\u3060\u304C\u518D\u88C5\u586B\u306F\u975E\u5E38\u306B\u9045\u3044\u3002"]; weponListAry[53] = ["120mm10\u9023\u88C5\uFF9B\uFF79\uFF6F\uFF84", 3, 0, 120, 10, 1, 200, 5000, 12, "efa_miniRocket", null, null, 11, 8, 40000, "\u9AD8\u5A01\u529B\u306E\uFF9B\uFF79\uFF6F\uFF84\u5F3E\u3092\u9023\u7D9A\u767A\u5C04\u3067\u304D\u308B\u3002\u975E\u5E38\u306B\u5F37\u529B\u3060\u304C\u518D\u88C5\u586B\u306F\u975E\u5E38\u306B\u9045\u3044\u3002"]; weponListAry[54] = ["120mm10\u9023\u88C5\uFF9B\uFF79\uFF6F\uFF84(\u70B8)", 3, 1, 40, 10, 1, 200, 6500, 3.1, "efa_miniRocketExt", null, "efa_fireBomb1", 13, 10, 70000, "\u7BC4\u56F2\u653B\u6483\uFF9B\uFF79\uFF6F\uFF84\u5F3E\u3092\u9023\u7D9A\u767A\u5C04\u3067\u304D\u308B\u3002\u975E\u5E38\u306B\u5F37\u529B\u3060\u304C\u518D\u88C5\u586B\u306F\u975E\u5E38\u306B\u9045\u3044\u3002"]; weponListAry[55] = ["120mm20\u9023\u88C5\uFF9B\uFF79\uFF6F\uFF84", 3, 0, 120, 20, 1, 200, 7000, 8.6, "efa_miniRocket", null, null, 22, 11, 80000, "\u9AD8\u5A01\u529B\u306E\uFF9B\uFF79\uFF6F\uFF84\u5F3E\u3092\u9023\u7D9A\u767A\u5C04\u3067\u304D\u308B\u3002\u975E\u5E38\u306B\u5F37\u529B\u3060\u304C\u518D\u88C5\u586B\u306F\u975E\u5E38\u306B\u9045\u3044\u3002"]; weponListAry[56] = null; weponListAry[57] = null; weponListAry[58] = null; weponListAry[59] = null; weponListAry[60] = null; skillAry = new Array(); skillAry = _root.getStatus("skillAry"); skillName_list = ["\u6A5F\u9283", "\u7832", "\u58B3\u9032\u7832", "\u56DE\u907F", "\u9632\u5FA1", "\u8010\u4E45\u5F37\u5316", "\u6574\u5099"]; this.setSkillView(); _root.bgmBox.bgmPlay("hangar"); nowFrame = "char"; cso = new Object(); cso = _root.getSaveData();
Instance of Symbol 688 MovieClip "window" in Symbol 790 MovieClip Frame 1
onClipEvent (load) { trace("_globa.firstGame=" + _global.firstGame); if (_global.firstGame != "first") { _name = ""; this.stop(); } _global.firstGame = ""; delete _global.firstGame; }
Symbol 790 MovieClip Frame 2
this.setSkillView(); this.setDisplay(); this.stop();
Symbol 790 MovieClip Frame 18
nowFrame = "ship"; this.stop();
Symbol 790 MovieClip Frame 19
nowFrame = "ship"; this.setSkillView(); this.setDisplay(); this.stop();
Symbol 790 MovieClip Frame 39
nowFrame = "char"; this.setSkillView(); this.setDisplay(); this.stop();
Symbol 790 MovieClip Frame 40
function setHelp(no) { no = Number(no); var _local3 = "\u30B9\u30AD\u30EB " + skillName_list[no]; _root.setComment(0, _local3, skillHelp_list[no]); } function setData() { trace("\u30B9\u30AD\u30EB\u8868\u30BB\u30C3\u30C8"); i = 0; while (i < 7) { this[i].lv = _root.skillAry[i]; var _local3 = "l" + this[i].lv; this[i].lvGrf.gotoAndStop(_local3); this[i].no = i; this[i].skillName = skillName_list[i]; this[i].needPoint = _root.needPoint_list[this[i].lv]; if (this[i].lv > 9) { this[i].gotoAndStop("max"); } i++; } this.setDisplay(); } function lvUp(no) { var _local4 = _root.needPoint_list[this[no].lv]; if (_root.playerExp >= _local4) { _root.statusAdd("playerExp", null, -_local4); _root.statusAdd("skillAry", no, 1); var _local6 = "a" + _root.skillAry[no]; this[no].lvGrf.gotoAndPlay(_local6); this[no].bg.gotoAndPlay(2); } else { var _local5 = _local4 - _root.playerExp; _root.setMessageWindow(("\u7D4C\u9A13\u5024\u304C<font color='#FFCC00'>" + _local5) + "</font>\u4E0D\u8DB3\u3057\u3066\u3044\u307E\u3059"); } playerExp = _root.playerExp; this.setData(); } disMoney = money * 100; t1a = "<font color='#FF6600'><b>"; t1b = "</b></font>"; skillHelp_list = [((("\u30BF\u30A4\u30D7\u300C\u6A5F\u9283\u300D\u306E\u30C0\u30E1\u30FC\u30B8\u3092LV\u306B\u3064\u304D" + t1a) + "\uFF15\uFF05") + t1b) + "\u5F37\u5316\u3057\u307E\u3059\u3002", ((("\u30BF\u30A4\u30D7\u300C\u7832\u300D\u306E\u30C0\u30E1\u30FC\u30B8\u3092LV\u306B\u3064\u304D" + t1a) + "\uFF15\uFF05") + t1b) + "\u5F37\u5316\u3057\u307E\u3059\u3002", ((("\u30BF\u30A4\u30D7\u300C\u5674\u9032\u5F3E\u300D\u306E\u30C0\u30E1\u30FC\u30B8\u3092LV\u306B\u3064\u304D" + t1a) + "\uFF15\uFF05") + t1b) + "\u5F37\u5316\u3057\u307E\u3059\u3002", ((((((("\u8266\u306E\u6A5F\u52D5\u529B\u3092LV\u306B\u3064\u304D" + t1a) + "\uFF0B\uFF11") + t1b) + "\u3057\u3001\u3055\u3089\u306B") + t1a) + "\uFF13\uFF05") + t1b) + "\u5F37\u5316\u3057\u307E\u3059\u3002", ((((((("\u8266\u306E\u9632\u5FA1\u529B\u3092LV\u306B\u3064\u304D" + t1a) + "\uFF0B\uFF11") + t1b) + "\u3057\u3001\u3055\u3089\u306B") + t1a) + "\uFF13\uFF05") + t1b) + "\u5F37\u5316\u3057\u307E\u3059\u3002", ((((((("\u8266\u306E\u8010\u4E45\u529B\u3092LV\u306B\u3064\u304D" + t1a) + "\uFF0B20") + t1b) + "\u3057\u3001\u3055\u3089\u306B") + t1a) + "\uFF13\uFF05") + t1b) + "\u5F37\u5316\u3057\u307E\u3059\u3002", ((("\u8266\u306E\u642D\u8F09\u91CF\u3092LV\u306B\u3064\u304D" + t1a) + "\uFF0B\uFF11") + t1b) + "\u3057\u307E\u3059\u3002"]; this.setData();
Symbol 790 MovieClip Frame 47
this.stop();
Symbol 790 MovieClip Frame 57
this.stop();
Symbol 790 MovieClip Frame 70
function setStage() { i = 0; while (i < 8) { if (stageClearList[i] != 0) { this[i].gotoAndStop("open"); this[i].stageName = stageDataList[i][0]; this[i].stageView.attachMovie(stageDataList[i][1], "view", 1); this[i].id = i; } i++; } } function setMes(id) { trace("\u30E1\u30C3\u30BB\u30FC\u30B8\u30BB\u30C3\u30C8 id=" + id); if (id == -1) { mesDisplay.stageMes = "\u4F5C\u6226\u3092\u9078\u629E\u3057\u3066\u304F\u3060\u3055\u3044\u3002\n\u73FE\u5728\u306F\u300C\u5927\u898F\u6A21\u8A13\u7DF4\u300D\u306E\u307F\u30D7\u30EC\u30A4\u53EF\u80FD\u3067\u3059\u3002"; } else { mesDisplay.gotoAndPlay(1); mesDisplay.stageMes = stageDataList[id][2]; } } stageDataList = new Array(); i = 0; while (i < 3) { stageDataList[i] = new Array(); i++; } stageClearList = new Array(); stageClearList = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0]; stageDataList[0] = ["\u57FA\u790E\u6F14\u7FD2", "BG_SK041", "\u6E21\u6708\u5CF6\u6CBF\u5CB8\u3067\u57FA\u790E\u8A13\u7DF4\u3092\u884C\u3044\u307E\u3059\u3002\n\u307E\u305A\u306F\u3053\u3053\u3067\u64CD\u4F5C\u306B\u6163\u308C\u3066\u304F\u3060\u3055\u3044\u3002"]; stageDataList[1] = ["\u706B\u529B\u8A66\u9A13", "BG_SK017", "\u672B\u7802\u706B\u529B\u8A66\u9A13\u5834\u306B\u3066\u3001\u706B\u529B\u8A66\u9A13\u3092\u884C\u3044\u307E\u3059\u3002\n\u8266\u306E\u706B\u529B\u3092\u6E2C\u5B9A\u3059\u308B\u3053\u3068\u304C\u3067\u304D\u307E\u3059\u3002"]; stageDataList[2] = ["\u5927\u898F\u6A21\n\u6F14\u7FD2", "BG_SK041", "\u6E21\u6708\u5CF6\u6CBF\u5CB8\u3067\u5927\u898F\u6A21\u6F14\u7FD2\u3092\u884C\u3044\u307E\u3059\u3002\n\u53EF\u80FD\u306A\u9650\u308A\u6575\u3092\u6483\u7834\u3057\u3066\u304F\u3060\u3055\u3044\u3002"]; stageDataList[3] = ["\u8F38\u9001\u8266\u968A\n\u5947\u8972\u4F5C\u6226", "BG_SK007", "\u925B\u767D\u6D77\u4E0A\u3092\u822A\u884C\u4E2D\u306E\u3001\u5927\u898F\u6A21\u8F38\u9001\u8266\u968A\u3092\u767A\u898B\u3057\u307E\u3057\u305F\u3002\n\u7B2C203\u8266\u968A\u3068\u3068\u3082\u306B\u5947\u8972\u653B\u6483\u3092\u884C\u3044\u3001\u3053\u308C\u3092\u58CA\u6EC5\u3055\u305B\u3066\u304F\u3060\u3055\u3044\u3002"]; this.setMes(-1); this.setStage();
Symbol 797 Button
on (release) { _root.gotoAndStop("title"); }
Symbol 827 Button
on (release) { nextf = "howTo"; this.play(); }
Symbol 831 Button
on (release) { nextf = "start"; this.play(); }
Symbol 862 MovieClip Frame 2
Mouse.show();
Symbol 862 MovieClip Frame 4
this.onMouseDown = function () { this.play(); this.onMouseDown = null; }; this.stop();
Symbol 862 MovieClip Frame 9
this.stop();
Symbol 862 MovieClip Frame 12
this.gotoAndPlay(nextf);
Symbol 862 MovieClip Frame 14
this.onMouseDown = function () { this.play(); this.onMouseDown = null; }; this.stop();
Symbol 862 MovieClip Frame 19
this.onMouseDown = function () { this.play(); this.onMouseDown = null; }; this.stop();
Symbol 862 MovieClip Frame 24
this.onMouseDown = function () { this.play(); this.onMouseDown = null; }; this.stop();
Symbol 862 MovieClip Frame 29
this.onMouseDown = function () { this.play(); this.onMouseDown = null; }; this.stop();
Symbol 862 MovieClip Frame 34
this.onMouseDown = function () { this.play(); this.onMouseDown = null; }; this.stop();
Symbol 862 MovieClip Frame 39
this.stop();
Symbol 862 MovieClip Frame 42
this.gotoAndPlay(nextf);
Symbol 862 MovieClip Frame 44
this.onMouseDown = function () { this.play(); this.onMouseDown = null; }; this.stop();
Symbol 862 MovieClip Frame 48
_root.sc.play(); _root.game.gameStart(); Mouse.hide(); this.stop(); this.removeMovieClip(); _x = 3000;
Symbol 867 MovieClip Frame 1
function popEnemyPat(no, form, y, interx, intery) { no = Math.round(_parent.lv / 2) + 1; muki = -1; if (no > 15) { intery = intery / 2; } y = y + ((intery / 2) * (no - 1)); if (form == "\uFF3C") { var _local5 = (muki * 300) + ((muki * interx) * (no - 1)); i = 0; while (i < no) { ta.popEnemy("s_miniGame_airc", _local5, y, 100, 100, ((Math.random() * _parent.lv) / 2) + 1, (Math.random() * 0.05) - 0.025); _local5 = _local5 - interx; y = y - intery; i++; } } else if (form == "\uFF0F") { i = 0; while (i < no) { var _local5 = (muki * 300) + ((muki * interx) * (no - 1)); ta.popEnemy("s_miniGame_airc", _local5, y, 100, 100, ((Math.random() * _parent.lv) / 2) + 1, (Math.random() * 0.05) - 0.025); _local5 = _local5 - interx; y = y - intery; i++; } } else if (form == ">") { } else if (form == "<") { } else if (form == "\u2502") { i = 0; while (i < no) { var _local5 = (muki * 300) + ((muki * interx) * (no - 1)); ta.popEnemy("s_miniGame_airc", _local5, y, 100, 100, ((Math.random() * _parent.lv) / 2) + 1, (Math.random() * 0.05) - 0.025); i++; } } } _parent.lv = 0; ta = _root.game; this.onEnterFrame = function () { if (_parent.lv > 30) { _parent.lv = 30; } }; this.stop();
Symbol 867 MovieClip Frame 2
_parent.lv = Number(_parent.lv) + 0.2; trace("\n\n_parent.lvUP!!!!!!!!\n\n");
Symbol 867 MovieClip Frame 5
this.popEnemyPat((Math.random() * _parent.lv) + 1, "\uFF3C", -200, 20, 20);
Symbol 867 MovieClip Frame 110
ta.popEnemy("enemyShip_\u99C6\u9010\u82471", -320, ((-Math.random()) * 200) - 100, 150, 150, (Math.random() * 2) + 1, (Math.random() * 0.2) - 0.1);
Symbol 867 MovieClip Frame 167
this.popEnemyPat((Math.random() * _parent.lv) + 1, "\uFF3C", -200, 20, 20);
Symbol 867 MovieClip Frame 225
this.popEnemyPat((Math.random() * _parent.lv) + 1, "\u2502", -200, 20, 20);
Symbol 867 MovieClip Frame 255
ta.popEnemy("enemyShip_\u99C6\u9010\u82471", -320, ((-Math.random()) * 200) - 100, 150, 150, (Math.random() * 2) + 1, 0);
Symbol 867 MovieClip Frame 307
this.gotoAndPlay(2);
Symbol 867 MovieClip Frame 311
ta.popEnemy("enemyShip_\u5DE1\u6D0B\u8266", -320, ((-Math.random()) * 200) - 100, 150, 150, (Math.random() * 1) + 0.5, 0);
Symbol 867 MovieClip Frame 495
this.gotoAndPlay(2);
Symbol 870 MovieClip Frame 1
this.stop();
Symbol 875 Button
on (release) { _root.gotoAndStop("hangar"); }
Symbol 881 MovieClip Frame 24
this.stop();
Symbol 882 MovieClip Frame 1
function useAvoid() { trace("\u56DE\u907F\u3057\u3088\u3046"); if (nowAvoid > 0) { nowAvoid--; this.gotoAndStop(nowAvoid + "f"); return(true); } return(false); } maxAvoid = 5; nowAvoid = maxAvoid; chargeSpeed = 2; chargePer = 0; see = new Sound(); see.attachSound("gunSet2_1"); this.onEnterFrame = function () { if (nowAvoid < maxAvoid) { chargePer = chargePer + chargeSpeed; if (chargePer >= 100) { nowAvoid++; chargePer = 0; see.start(0, 1); var _local2 = nowAvoid + "s"; this.gotoAndStop(_local2); } this.chargeBar._xscale = chargePer; } }; trace("nowAvoid=" + nowAvoid); this.gotoAndStop(nowAvoid + "f");
Symbol 888 MovieClip Frame 1
this.stop();
Symbol 897 MovieClip Frame 9
this.stop();
Symbol 897 MovieClip Frame 10
this.stop();
Symbol 898 MovieClip Frame 1
function setWeponDisplay(wNo, name, amoNo) { trace((((("\u25A0weponDisplay\u8A2D\u5B9A slot=" + wNo) + " name=") + name) + " \u5F3E\u6570=") + amoNo); var _local2 = this["w" + wNo]; _local2.weponName = name; _local2.nowAmo = (_local2.maxAmo = amoNo); _local2._visible = true; } function reload(wNo, reloadWait) { trace((("\u25A0" + wNo) + "\uFF1A\u30EA\u30ED\u30FC\u30C9\u958B\u59CB reloadWait=") + reloadWait); var _local3 = "w" + wNo; var f = (100 / (reloadWait / 33)); trace("\u30EA\u30ED\u30FC\u30C9\u30A6\u30A7\u30A4\u30C8 f=" + f); this[_local3].gotoAndStop("reload"); this[_local3].bar._xscale = 0; this[_local3].onEnterFrame = function () { this.bar._xscale = this.bar._xscale + f; if (this.bar._xscale > 100) { this.gotoAndPlay("normal"); this.nowAmo = this.maxAmo; _root.game.endReload(wNo); this.onEnterFrame = null; } }; } weponAry = new Array(); weponAry[1] = new Array(); weponAry[2] = new Array(); weponAry[3] = new Array(); this.w1._visible = false; this.w2._visible = false; this.w3._visible = false;
Symbol 909 MovieClip Frame 1
this.stop();
Symbol 914 MovieClip Frame 1
function disHit(h) { _y = (_y - 30); setY = setY + 30; var _local2 = "d" + deep; switch (h) { case 0 : this.attachMovie("dis_\u56DE\u907F", _local2, deep); break; case 1 : this.attachMovie("dis_\u88AB\u5F3E", _local2, deep); break; case 2 : this.attachMovie("dis_\u76F4\u6483", _local2, deep); break; case 3 : this.attachMovie("dis_\u7DCA\u6025\u56DE\u907F", _local2, deep); } this[_local2]._y = setY; deep++; } setY = -20; deep = 0;
Symbol 917 MovieClip Frame 2
function setWeponStatas(slotNo, weponNo, userDataNo) { var _local3 = "w" + slotNo; this[_local3] = new Object(); this[_local3].name = weponListAry[weponNo][0]; this[_local3].shotType = weponListAry[weponNo][2]; var _local5 = 1 + (skillAry[weponListAry[weponNo][1] - 1] * 0.05); trace((("\uFF7D\uFF9B\uFF6F\uFF84" + slotNo) + " \u30B9\u30AD\u30EB\u4E0A\u6607\u7387=") + _local5); this[_local3].dmg = weponListAry[weponNo][3] * _local5; this[_local3].nowAmo = (this[_local3].maxAmo = weponListAry[weponNo][4]); this[_local3].useAmo = weponListAry[weponNo][5]; this[_local3].shotSpeed = weponListAry[weponNo][6]; this[_local3].reloadWait = weponListAry[weponNo][7]; this[_local3].amo = weponListAry[weponNo][9]; this[_local3].ef = weponListAry[weponNo][10]; this[_local3].extAmo = weponListAry[weponNo][11]; if (weponNo != 0) { _root.displays.weponDisplay.setWeponDisplay(slotNo, this[_local3].name, this[_local3].maxAmo); } trace((("\u25A0\u6B66\u88C5" + slotNo) + "\u3000\u540D\u79F0\uFF1A") + this[_local3].name); trace(((((((("\u3000\u30FB\u57FA\u672C\u30C0\u30E1\u30FC\u30B8=" + weponListAry[weponNo][3]) + "\n\u3000\u30FB\uFF7D\uFF77\uFF99LV=") + skillAry[weponListAry[weponNo][1] - 1]) + "\u3000\uFF7D\uFF77\uFF99\u306B\u3088\u308B\u500D\u7387=") + _local5) + "\n\u3000\u30FB\u6700\u7D42\u30C0\u30E1\u30FC\u30B8=") + this[_local3].dmg) + newline); } function damage(dmgPer, dmg, dmgType) { if (avoidFlag > 0) { this.hitDis.disHit(3); this.addScore(1000); var _local6 = "noHit" + Math.round(Math.random() * 3); see2.attachSound(_local6); see2.start(0, 1); } else { dmgPer = dmgPer - sta.free; var _local2 = Math.random() * 100; if (_local2 < dmgPer) { if (_local2 < (dmgPer / 10)) { this.setHp(dmg * 1.5); this.hitDis.disHit(2); } else { if ((dmg - sta.def) < 1) { var _local4 = 1; } else { var _local4 = dmg - sta.def; } this.setHp(_local4); this.hitDis.disHit(1); } this.backPanel.play(); var _local6 = "hm" + Math.round(Math.random() * 6); see2.attachSound(_local6); see2.start(0, 1); } else { this.hitDis.disHit(0); var _local6 = "noHit" + Math.round(Math.random() * 3); see2.attachSound(_local6); see2.start(0, 1); } } } function addScore(s) { score = score + s; _root.displays.score = score; } function defeat() { } function avoid() { avoidFlag = 10; this.avoidEffect.play(); } function setHp(chp) { sta.hp = sta.hp - chp; if (sta.hp > staBase.hp) { sta.hp = staBase.hp; } if (sta.hp <= 0) { sta.hp = 0; this.gameover(); } var _local3 = Math.round((sta.hp / staBase.hp) * 100); _root.displays.hpBar._xscale = _local3; _root.displays.hpBar.gotoAndStop(100 - _local3); } function getDeep() { deep1++; if (deep1 > 200) { deep1 = 30; } return(deep1); } function getDeep2() { deep2--; if (deep2 < 250) { deep2 = 500; } return(deep2); } function getDeep3() { deep3++; if (deep3 > 600) { deep3 = 501; } return(deep3); } function firstSet() { deep = 0; deep1 = 30; deep2 = 500; deep3 = 501; enemyDownNo = 0; enemyTotalNo = 0; downPer = this.adjustNumber(100); downPerLimit = this.adjustNumber(20); hitPer = 0; totalDownPer = 0; totalShot = 0; noHitShot = 0; score = 0; } function addList(targetList, n) { this[targetList].push(n); } function delList(targetList, n) { i = 0; while (i < this[targetList].length) { if (this[targetList][i] == n) { this[targetList].splice(i, 1); } i++; } } function setDownPer(tf) { enemyTotalNo++; if (tf == true) { enemyDownNo++; this.display1.downPerDis.gotoAndPlay("up"); } else { this.display1.downPerDis.gotoAndPlay("down"); } var _local2 = (enemyDownNo / enemyTotalNo) * 100; if (_local2 < downPerLimit) { this.display1.countDownStart(deadTime); } else { this.display1.countDownStop(); } _local2 = Math.round(_local2 * 10) / 10; downPer = this.adjustNumber(_local2); this.display1.setData(downPer, downPerLimit); } function gameover() { gameFlag = false; this.t.gameover(); } function adjustNumber(s) { if (String(s).indexOf(".", 0) == -1) { s = s + ".0"; } return(s); } function attach(x, y, xsc, ysc, r, sx, sy, ta, type, name, deep) { var _local4 = this.getDeep(); if (name == null) { name = _local4; } if (deep != null) { var _local5 = deep; } else { var _local5 = _local4; } ta.attachMovie(type, name, _local5); ta[name]._x = x; ta[name]._y = y; ta[name]._xscale = xsc; ta[name]._yscale = ysc; ta[name]._rotation = r; ta[name].sx = sx; ta[name].sy = sy; } function setShot(wNo) { var _local4 = this.getDeep3(); var _local3 = "e" + _local4; _root.game.attachMovie(this["w" + wNo].amo, _local3, _local4); _root.game[_local3]._x = this.t2._x; _root.game[_local3]._y = this.t2._y; _root.game[_local3].wNo = wNo; _local4 = this.getDeep3(); _local3 = "a" + _local4; _root.game.attachMovie(this["w" + wNo].ef, _local3, _local4); _root.game[_local3]._x = this.t2._x - 60; _root.game[_local3]._y = 30; } function setShotArea(wNo) { var _local4 = this.getDeep3(); var _local3 = "e" + _local4; _root.game.attachMovie(this["w" + wNo].amo, _local3, _local4); _root.game[_local3]._x = this.t2._x; _root.game[_local3]._y = this.t2._y; _root.game[_local3].wNo = wNo; } function tsMove() { this.t._x = _xmouse; this.t._y = _ymouse; if (this.t._y > -40) { this.t._y = -40; this.t._visible = false; Mouse.show(); } else if (this.t._y < -360) { this.t._y = -360; Mouse.show(); } else { this.t._visible = true; Mouse.hide(); } } function gameStart() { trace("---------------------------------------"); trace("\u3000\u30B2\u30FC\u30E0\u958B\u59CB"); trace("---------------------------------------"); this.attach(0, 0, 100, 100, 0, 0, 0, this, "targetScope", "t", 1000); this.attach(0, 0, 100, 100, 0, 0, 0, this, "targetScope3", "t2", 1001); gameFlag = true; _root.bgmBox.bgmPlay("scoreAttack1"); } function tsTrace() { this.t2._x = this.t2._x - ((this.t2._x - _xmouse) / ex); this.t2._y = this.t2._y - ((this.t2._y - _ymouse) / ex); if (this.t2._y > -40) { this.t2._y = -40; this.t2._visible = false; Mouse.show(); } else if (this.t2._y < -360) { this.t2._y = -360; } else { this.t2._visible = true; Mouse.hide(); } } function priHitCheck(x, y, wNo, name) { trace("\u30D7\u30EA\u30C1\u30A7\u30C3\u30AF\u5B9F\u884C setItem=" + setItem); var _local7 = x + 275; var _local6 = y + 400; i = 0; while (i < enemyList.length) { if (this[enemyList[i]].hitTest(_local7, _local6, true)) { _root.game[name].removeMovieClip(); var _local4 = this.getDeep3(); _local4 = this.getDeep3; var _local3 = "n" + _local4; _root.game.attachMovie(this["w" + wNo].extAmo, _local3, _local4); _root.game[_local3]._x = x; _root.game[_local3]._y = y; _root.game[_local3].wNo = wNo; return(true); } i++; } return(false); } function extHit(x, y, wNo, name) { var _local6 = x + 275; var _local5 = y + 400; var _local4 = this.getDeep3; var _local3 = "n" + _local4; _root.game.attachMovie(this["w" + wNo].extAmo, _local3, _local4); _root.game[_local3]._x = x; _root.game[_local3]._y = y; _root.game[_local3].wNo = wNo; } function hitCheckAny(pas, wNo, x, y) { trace("\u30CF\u30A4\u30F3\u306B\u547D\u4E2D\u30C1\u30A7\u30C3\u30AF pas=" + pas); var _local4 = false; var _local3 = 0; i = 0; while (i < enemyList.length) { if (this[enemyList[i]].hitTest(pas.hArea)) { this[enemyList[i]].hit(this["w" + wNo].dmg); _local3++; _local4 = true; } i++; } if (_local4) { var _local6 = "hm" + Math.round(Math.random() * 6); see.attachSound(_local6); see.start(0, 1); if (_local3 > 1) { _local6 = this.getDeep3(); var _local8 = 1000 * Math.pow(2, _local3); this.attach(x, y, 100, 100, 0, 0, 0, _root.game, "atc_hit", "hit" + _local6, _local6); _root.game["hit" + _local6].no = _local3; _root.game["hit" + _local6].score = _local8; this.addScore(_local8); } } return(_local4); } function hitCheck(x, y, wNo, name) { x = x + 275; y = y + 400; i = 0; while (i < enemyList.length) { if (this[enemyList[i]].hitTest(x, y, true)) { this[enemyList[i]].hit(this["w" + wNo].dmg); return(true); } i++; } return(false); } function gameEnd() { Mouse.show(); this.attach(0, -230, 100, 100, 0, 0, 0, _root.game, "dis_\u6226\u95D8\u7D42\u4E86", "end", 1200); this.onMouseMove = null; this.onMouseDown = null; this.onEnterFrame = null; mode = "end"; } function endReload(wNo) { var _local2 = "w" + wNo; this[_local2].nowAmo = this[_local2].maxAmo; getKey["w" + wNo] = 0; } function fire(wNo) { var _local3 = "w" + wNo; if (this[_local3].nowAmo > 0) { this.t.fire.gotoAndPlay(1); this.setShot(wNo); this[_local3].nowAmo = this[_local3].nowAmo - this[_local3].useAmo; _root.displays.weponDisplay[_local3].nowAmo = _root.displays.weponDisplay[_local3].nowAmo - this[_local3].useAmo; if (this[_local3].nowAmo < 1) { this[_local3].nowAmo = -1; _root.displays.weponDisplay.reload(wNo, this[_local3].reloadWait); } } } function getKey() { function setWeponStatas(slotNo, weponNo) { var _local2 = "w" + slotNo; trace((("\u6B66\u5668\u30C7\u30FC\u30BF\u751F\u6210 No=" + slotNo) + " weponNo=") + weponNo); this[_local2] = new Object(); this[_local2].shotType = weponListAry[weponNo][2]; this[_local2].dmg = weponListAry[weponNo][3]; this[_local2].nowAmo = (this[_local2].maxAmo = weponListAry[weponNo][4]); this[_local2].shotSpeed = weponListAry[weponNo][6]; this[_local2].reloadWait = weponListAry[weponNo][5]; this[_local2].amo = weponListAry[weponNo][8]; this[_local2].ef = weponListAry[weponNo][9]; this[_local2].extAmo = weponListAry[weponNo][10]; } var _local4 = getTimer(); if (triga == 1) { if (getKey.w1 < _local4) { this.fire(1); getKey.w1 = _local4 + this.w1.shotSpeed; } } if (Key.isDown(keyConf.wepon2)) { if (getKey.w2 < _local4) { this.fire(2); getKey.w2 = _local4 + this.w2.shotSpeed; } } shotWait2++; if (Key.isDown(keyConf.wepon3)) { if (getKey.w3 < _local4) { this.fire(3); getKey.w3 = _local4 + this.w3.shotSpeed; } } if (Key.isDown(keyConf.avoid)) { if (avoidTriga == 1) { if (_root.displays.avoidChecker.useAvoid()) { this.avoid(); avoidTriga = 0; } } } else { avoidTriga = 1; } avoidFlag--; } function gameLoop() { if (gameFlag) { this.tsMove(); this.tsTrace(); this.getKey(); hitPer = this.adjustNumber(Math.round((((totalShot - noHitShot) / totalShot) * 100) * 10) / 10); } } function popEnemy(type, x, y, xs, ys, spx, spy) { this.attach(-240, y, 100, 100, 0, 0, 0, _root.game, "nav_enemy_l", null, null); this.setEnemy(x, y, xs, ys, 0, spx, spy, type); } function setEnemy(x, y, xsc, ysc, r, sx, sy, type) { totalPopEnemy++; var _local2 = deep + 300; this.attachMovie(type, _local2, _local2); this[_local2]._x = x; this[_local2]._y = y; this[_local2]._xscale = xsc; this[_local2]._yscale = ysc; this[_local2].sx = sx; this[_local2].sy = sy; deep++; if (deep > 100) { deep = 0; } } _quality = "MEDIUM"; deadTime = 5000; weponListAry = new Array(); i = 0; while (i < 60) { weponListAry[i] = new Array(); i++; } weponListAry[0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; weponListAry[1] = ["15mm\u6A5F\u9283", 1, 0, 5, 80, 1, 100, 1000, 5, "efa_shot", "efa_amo1", null, 2, 1, 1000, "\u4E00\u767A\u306E\u5A01\u529B\u306F\u4F4E\u3044\u304C\u3001\u9AD8\u901F\u9023\u5C04\u304C\u53EF\u80FD\u3002\u7DCF\u5408\u7684\u306A\uFF8A\uFF9E\uFF97\uFF9D\uFF7D\u306B\u512A\u308C\u3001\u822A\u7A7A\u6A5F\u306B\u6709\u52B9\u3002"]; weponListAry[2] = ["15mm\u9023\u88C5\u6A5F\u9283", 1, 0, 10, 80, 2, 100, 1500, 6.7, "efa_shot2", "efa_amo2", null, 4, 2, 2500, "\u9023\u88C5\u3068\u306A\u308A\u706B\u529B\u304C\u5411\u4E0A\u3002\u305F\u3060\u3057\u5F3E\u85AC\u6D88\u8CBB\u304C\u6FC0\u3057\u304F\u3001\u5F3E\u5207\u308C\u3057\u6613\u3044\u3002\u822A\u7A7A\u6A5F\u306B\u6709\u52B9\u3002"]; weponListAry[3] = ["20mm\u6A5F\u9283", 1, 0, 8, 70, 1, 120, 1200, 5.6, "efa_shot", "efa_amo1", null, 3, 3, 4000, "\u4E00\u767A\u306E\u5A01\u529B\u306F\u4F4E\u3044\u304C\u3001\u9AD8\u901F\u9023\u5C04\u304C\u53EF\u80FD\u3002\u7DCF\u5408\u7684\u306A\uFF8A\uFF9E\uFF97\uFF9D\uFF7D\u306B\u512A\u308C\u3001\u822A\u7A7A\u6A5F\u306B\u6709\u52B9\u3002"]; weponListAry[4] = ["20mm\u9023\u88C5\u6A5F\u9283", 1, 0, 16, 70, 1, 120, 1700, 7.8, "efa_shot2", "efa_amo2", null, 6, 4, 6000, "\u9023\u88C5\u3068\u306A\u308A\u706B\u529B\u304C\u5411\u4E0A\u3002\u305F\u3060\u3057\u5F3E\u85AC\u6D88\u8CBB\u304C\u6FC0\u3057\u304F\u3001\u5F3E\u5207\u308C\u3057\u6613\u3044\u3002\u822A\u7A7A\u6A5F\u306B\u6709\u52B9\u3002"]; weponListAry[5] = ["30mm\u6A5F\u9283", 1, 0, 14, 60, 1, 140, 1500, 6.7, "efa_shot", "efa_amo1", null, 4, 5, 10000, "\u4E00\u767A\u306E\u5A01\u529B\u306F\u4F4E\u3044\u304C\u3001\u9AD8\u901F\u9023\u5C04\u304C\u53EF\u80FD\u3002\u7DCF\u5408\u7684\u306A\uFF8A\uFF9E\uFF97\uFF9D\uFF7D\u306B\u512A\u308C\u3001\u822A\u7A7A\u6A5F\u306B\u6709\u52B9\u3002"]; weponListAry[6] = ["30mm\u9023\u88C5\u6A5F\u9283", 1, 0, 28, 60, 1, 140, 2000, 10, "efa_shot2", "efa_amo2", null, 8, 6, 15000, "\u9023\u88C5\u3068\u306A\u308A\u706B\u529B\u304C\u5411\u4E0A\u3002\u305F\u3060\u3057\u5F3E\u85AC\u6D88\u8CBB\u304C\u6FC0\u3057\u304F\u3001\u5F3E\u5207\u308C\u3057\u6613\u3044\u3002\u822A\u7A7A\u6A5F\u306B\u6709\u52B9\u3002"]; weponListAry[7] = ["20mm\u6A5F\u95A2\u7832(\u70B8)", 1, 1, 10, 20, 1, 200, 3000, 1.7, "efa_shot", "efa_amo1", "efa_fireBomb1", 6, 9, 30000, "\u70B8\u88C2\u5F3E\u3092\u9023\u5C04\u3067\u304D\u308B\u5F37\u529B\u306A\u6A5F\u95A2\u7832\u3001\u822A\u7A7A\u6A5F\u7DE8\u968A\u306B\u6975\u3081\u3066\u6709\u52B9\u3002"]; weponListAry[8] = null; weponListAry[9] = null; weponListAry[10] = null; weponListAry[11] = null; weponListAry[12] = null; weponListAry[13] = null; weponListAry[14] = null; weponListAry[15] = null; weponListAry[16] = null; weponListAry[17] = null; weponListAry[18] = null; weponListAry[19] = null; weponListAry[20] = ["40mm\u5BFE\u7A7A\u7832", 2, 0, 30, 10, 1, 500, 1000, 6, "efa_gun1", null, null, 3, 2, 2000, "\u5C0F\u53E3\u5F84\u5BFE\u7A7A\u7832\u3002\u305D\u3053\u305D\u3053\u306E\u5A01\u529B\u3092\u6301\u3061\u3001\u901F\u5C04\u304C\u53EF\u80FD\u3002\u5C0F\u578B\u8266\u3084\u91CD\u822A\u7A7A\u6A5F\u306B\u6709\u52B9\u3002"]; weponListAry[21] = ["40mm\u5BFE\u7A7A\u7832(\u70B8)", 2, 1, 10, 5, 1, 800, 2000, 0.6, "efa_shot(88mm)", null, "efa_fireBomb1", 5, 3, 4000, "\u7BC4\u56F2\u653B\u6483\u304C\u53EF\u80FD\u306A\u4E2D\u53E3\u5F84\u5BFE\u7A7A\u7832\u3002\u822A\u7A7A\u6A5F\u7DE8\u968A\u306B\u6975\u3081\u3066\u6709\u52B9\u3002"]; weponListAry[22] = ["40mm\u9023\u88C5\u5BFE\u7A7A\u7832", 2, 0, 60, 10, 2, 500, 1500, 8, "efa_shot(88mm)", null, null, 6, 4, 8000, "\u9023\u88C5\u7832\u3002\u4E00\u5C04\u6483\u306E\u5A01\u529B\u304C\u5927\u5E45\u306B\u5411\u4E0A\u3057\u305F\u304C\u3001\u5F3E\u85AC\u6D88\u8CBB\u3082\u6FC0\u3057\u304F\u306A\u3063\u305F\u3002"]; weponListAry[23] = ["75mm\u5BFE\u7A7A\u7832", 2, 0, 60, 10, 1, 700, 1200, 7.1, "efa_gun1", null, null, 5, 5, 7000, "\u4E2D\u53E3\u5F84\u5BFE\u7A7A\u7832\u3002\u5341\u5206\u306A\u5A01\u529B\u3092\u6301\u3061\u3001\u901F\u5C04\u304C\u53EF\u80FD\u3002\u5C0F\u578B\u8266\u3084\u91CD\u822A\u7A7A\u6A5F\u306B\u6709\u52B9\u3002"]; weponListAry[24] = ["75mm\u5BFE\u7A7A\u7832(\u70B8)", 2, 1, 25, 5, 1, 1000, 2200, 1.1, "efa_shot(88mm)", null, "efa_fireBomb1", 7, 6, 14000, "\u7BC4\u56F2\u653B\u6483\u304C\u53EF\u80FD\u306A\u4E2D\u53E3\u5F84\u5BFE\u7A7A\u7832\u3002\u822A\u7A7A\u6A5F\u7DE8\u968A\u306B\u6975\u3081\u3066\u6709\u52B9\u3002"]; weponListAry[25] = ["75mm\u9023\u88C5\u5BFE\u7A7A\u7832", 2, 0, 180, 10, 2, 700, 1700, 15.1, "efa_shot(88mm)", null, null, 10, 7, 28000, "\u9023\u88C5\u7832\u3002\u4E00\u5C04\u6483\u306E\u5A01\u529B\u304C\u5927\u5E45\u306B\u5411\u4E0A\u3057\u305F\u304C\u3001\u5F3E\u85AC\u6D88\u8CBB\u3082\u6FC0\u3057\u304F\u306A\u3063\u305F\u3002"]; weponListAry[26] = ["88mm\u5BFE\u7A7A\u7832", 2, 0, 140, 10, 1, 900, 1500, 10.4, "efa_gun1", null, null, 7, 8, 12000, "\u4E2D\u53E3\u5F84\u5BFE\u7A7A\u7832\u3002\u305D\u3053\u305D\u3053\u306E\u5A01\u529B\u3092\u6301\u3061\u3001\u901F\u5C04\u304C\u53EF\u80FD\u3002\u5C0F\u578B\u8266\u3084\u91CD\u822A\u7A7A\u6A5F\u306B\u6709\u52B9\u3002"]; weponListAry[27] = ["88mm\u5BFE\u7A7A\u7832(\u70B8)", 2, 1, 50, 5, 1, 1200, 2500, 1.7, "efa_shot(88mm)", null, "efa_fireBomb1", 9, 9, 24000, "\u7BC4\u56F2\u653B\u6483\u304C\u53EF\u80FD\u306A\u4E2D\u53E3\u5F84\u5BFE\u7A7A\u7832\u3002\u822A\u7A7A\u6A5F\u7DE8\u968A\u306B\u6975\u3081\u3066\u6709\u52B9\u3002"]; weponListAry[28] = ["88mm\u9023\u88C5\u5BFE\u7A7A\u7832", 2, 0, 280, 10, 2, 900, 2000, 15.6, "efa_shot(88mm)", null, null, 14, 10, 48000, "\u9023\u88C5\u7832\u3002\u4E00\u5C04\u6483\u306E\u5A01\u529B\u304C\u5927\u5E45\u306B\u5411\u4E0A\u3057\u305F\u304C\u3001\u5F3E\u85AC\u6D88\u8CBB\u3082\u6FC0\u3057\u304F\u306A\u3063\u305F\u3002"]; weponListAry[29] = ["120mm\u5BFE\u7A7A\u7832", 2, 0, 240, 10, 1, 1200, 1900, 10.5, "efa_gun1", null, null, 11, 11, 25000, "\u5927\u53E3\u5F84\u5BFE\u7A7A\u7832\u3002\u305D\u3053\u305D\u3053\u306E\u5A01\u529B\u3092\u6301\u3061\u3001\u901F\u5C04\u304C\u53EF\u80FD\u3002\u5C0F\u578B\u8266\u3084\u91CD\u822A\u7A7A\u6A5F\u306B\u6709\u52B9\u3002"]; weponListAry[30] = ["120mm\u5BFE\u7A7A\u7832(\u70B8)", 2, 1, 80, 5, 1, 1500, 3000, 1.8, "efa_shot(88mm)", null, "efa_fireBomb1", 13, 12, 50000, "\u7BC4\u56F2\u653B\u6483\u304C\u53EF\u80FD\u306A\u4E2D\u53E3\u5F84\u5BFE\u7A7A\u7832\u3002\u822A\u7A7A\u6A5F\u7DE8\u968A\u306B\u6975\u3081\u3066\u6709\u52B9\u3002"]; weponListAry[31] = ["120mm\u9023\u88C5\u5BFE\u7A7A\u7832", 2, 0, 480, 10, 2, 1200, 2500, 16, "efa_shot(88mm)", null, null, 22, 13, 100000, "\u9023\u88C5\u7832\u3002\u4E00\u5C04\u6483\u306E\u5A01\u529B\u304C\u5927\u5E45\u306B\u5411\u4E0A\u3057\u305F\u304C\u3001\u5F3E\u85AC\u6D88\u8CBB\u3082\u6FC0\u3057\u304F\u306A\u3063\u305F\u3002"]; weponListAry[32] = ["210mm\u5BFE\u7A7A\u7832", 2, 0, 700, 5, 1, 1500, 4000, 11.7, "efa_gun1", null, null, 18, 15, 120000, "\u8D85\u5927\u578B\u5BFE\u7A7A\u7832\u3002\u51C4\u307E\u3058\u3044\u5A01\u529B\u3092\u6301\u3061\u3001\u5927\u578B\u6226\u8266\u306E\u88C5\u7532\u3082\u5BB9\u6613\u304F\u8CAB\u901A\u3059\u308B\u3002"]; weponListAry[33] = null; weponListAry[34] = null; weponListAry[35] = null; weponListAry[36] = null; weponListAry[37] = null; weponListAry[38] = null; weponListAry[39] = null; weponListAry[40] = ["280mm\u5BFE\u8266\u9B5A\u96F7", 3, 0, 250, 2, 1, 1000, 2500, 10, "efa_rocket1", null, null, 5, 3, 5000, "\u7D76\u5927\u306A\u5A01\u529B\u3092\u8A87\u308B\u5BFE\u8266\u9B5A\u96F7\u3002\u8266\u8247\u306B\u5BFE\u3057\u3066\u6709\u52B9\u3002"]; weponListAry[41] = ["350mm\u5BFE\u8266\u9B5A\u96F7", 3, 0, 380, 2, 1, 1200, 2800, 11.3, "efa_rocket1", null, null, 9, 6, 18000, "\u7D76\u5927\u306A\u5A01\u529B\u3092\u8A87\u308B\u5BFE\u8266\u9B5A\u96F7\u3002\u8266\u8247\u306B\u5BFE\u3057\u3066\u6709\u52B9\u3002"]; weponListAry[42] = ["420mm\u5BFE\u8266\u9B5A\u96F7", 3, 0, 620, 2, 1, 1500, 3100, 13.3, "efa_rocket1", null, null, 14, 10, 40000, "\u7D76\u5927\u306A\u5A01\u529B\u3092\u8A87\u308B\u5BFE\u8266\u9B5A\u96F7\u3002\u8266\u8247\u306B\u5BFE\u3057\u3066\u6709\u52B9\u3002"]; weponListAry[43] = ["500mm\u5BFE\u8266\u9B5A\u96F7", 3, 0, 1100, 2, 1, 2000, 5000, 11, "efa_rocket1", null, null, 20, 14, 110000, "\u7D76\u5927\u306A\u5A01\u529B\u3092\u8A87\u308B\u5BFE\u8266\u9B5A\u96F7\u3002\u8266\u8247\u306B\u5BFE\u3057\u3066\u6709\u52B9\u3002"]; weponListAry[44] = null; weponListAry[45] = ["280mm\u5BFE\u7A7A\u7206\u96F7", 3, 1, 40, 1, 1, 3000, 5000, 0.3, "efa_rocket2", null, "efa_fireBombSP", 7, 4, 20000, "\u975E\u5E38\u306B\u5E83\u3044\u52A0\u5BB3\u7BC4\u56F2\u3092\u6301\u3064\u4E0A\u306B\u3001\u591A\u6BB5\u547D\u4E2D\u3059\u308B\u9AD8\u6027\u80FD\uFF9B\uFF79\uFF6F\uFF84\u5F3E\u3002"]; weponListAry[46] = ["350mm\u5BFE\u7A7A\u7206\u96F7", 3, 1, 65, 1, 1, 4000, 6000, 0.3, "efa_rocket2", null, "efa_fireBombSP", 11, 7, 40000, "\u975E\u5E38\u306B\u5E83\u3044\u52A0\u5BB3\u7BC4\u56F2\u3092\u6301\u3064\u4E0A\u306B\u3001\u591A\u6BB5\u547D\u4E2D\u3059\u308B\u9AD8\u6027\u80FD\uFF9B\uFF79\uFF6F\uFF84\u5F3E\u3002"]; weponListAry[47] = ["420mm\u5BFE\u7A7A\u7206\u96F7", 3, 1, 100, 1, 1, 5000, 7000, 0.3, "efa_rocket2", null, "efa_fireBombSP", 16, 11, 76000, "\u975E\u5E38\u306B\u5E83\u3044\u52A0\u5BB3\u7BC4\u56F2\u3092\u6301\u3064\u4E0A\u306B\u3001\u591A\u6BB5\u547D\u4E2D\u3059\u308B\u9AD8\u6027\u80FD\uFF9B\uFF79\uFF6F\uFF84\u5F3E\u3002"]; weponListAry[48] = ["500mm\u5BFE\u7A7A\u7206\u96F7", 3, 1, 140, 1, 1, 6000, 8000, 0.3, "efa_rocket2", null, "efa_fireBombSP", 22, 15, 140000, "\u975E\u5E38\u306B\u5E83\u3044\u52A0\u5BB3\u7BC4\u56F2\u3092\u6301\u3064\u4E0A\u306B\u3001\u591A\u6BB5\u547D\u4E2D\u3059\u308B\u9AD8\u6027\u80FD\uFF9B\uFF79\uFF6F\uFF84\u5F3E\u3002"]; weponListAry[49] = null; weponListAry[50] = ["70mm10\u9023\u88C5\uFF9B\uFF79\uFF6F\uFF84", 3, 0, 50, 10, 1, 200, 4000, 6.3, "efa_miniRocket", null, null, 7, 6, 18000, "\u9AD8\u5A01\u529B\u306E\uFF9B\uFF79\uFF6F\uFF84\u5F3E\u3092\u9023\u7D9A\u767A\u5C04\u3067\u304D\u308B\u3002\u975E\u5E38\u306B\u5F37\u529B\u3060\u304C\u518D\u88C5\u586B\u306F\u975E\u5E38\u306B\u9045\u3044\u3002"]; weponListAry[51] = ["70mm10\u9023\u88C5\uFF9B\uFF79\uFF6F\uFF84(\u70B8)", 3, 1, 20, 10, 1, 200, 5500, 1.8, "efa_miniRocketExt", null, "efa_fireBomb1", 9, 8, 32000, "\u7BC4\u56F2\u653B\u6483\uFF9B\uFF79\uFF6F\uFF84\u5F3E\u3092\u9023\u7D9A\u767A\u5C04\u3067\u304D\u308B\u3002\u975E\u5E38\u306B\u5F37\u529B\u3060\u304C\u518D\u88C5\u586B\u306F\u975E\u5E38\u306B\u9045\u3044\u3002"]; weponListAry[52] = ["70mm20\u9023\u88C5\uFF9B\uFF79\uFF6F\uFF84", 3, 0, 50, 20, 1, 200, 6000, 4.2, "efa_miniRocket", null, null, 15, 9, 36000, "\u9AD8\u5A01\u529B\u306E\uFF9B\uFF79\uFF6F\uFF84\u5F3E\u3092\u9023\u7D9A\u767A\u5C04\u3067\u304D\u308B\u3002\u975E\u5E38\u306B\u5F37\u529B\u3060\u304C\u518D\u88C5\u586B\u306F\u975E\u5E38\u306B\u9045\u3044\u3002"]; weponListAry[53] = ["120mm10\u9023\u88C5\uFF9B\uFF79\uFF6F\uFF84", 3, 0, 120, 10, 1, 200, 5000, 12, "efa_miniRocket", null, null, 11, 8, 40000, "\u9AD8\u5A01\u529B\u306E\uFF9B\uFF79\uFF6F\uFF84\u5F3E\u3092\u9023\u7D9A\u767A\u5C04\u3067\u304D\u308B\u3002\u975E\u5E38\u306B\u5F37\u529B\u3060\u304C\u518D\u88C5\u586B\u306F\u975E\u5E38\u306B\u9045\u3044\u3002"]; weponListAry[54] = ["120mm10\u9023\u88C5\uFF9B\uFF79\uFF6F\uFF84(\u70B8)", 3, 1, 40, 10, 1, 200, 6500, 3.1, "efa_miniRocketExt", null, "efa_fireBomb1", 13, 10, 70000, "\u7BC4\u56F2\u653B\u6483\uFF9B\uFF79\uFF6F\uFF84\u5F3E\u3092\u9023\u7D9A\u767A\u5C04\u3067\u304D\u308B\u3002\u975E\u5E38\u306B\u5F37\u529B\u3060\u304C\u518D\u88C5\u586B\u306F\u975E\u5E38\u306B\u9045\u3044\u3002"]; weponListAry[55] = ["120mm20\u9023\u88C5\uFF9B\uFF79\uFF6F\uFF84", 3, 0, 120, 20, 1, 200, 7000, 8.6, "efa_miniRocket", null, null, 22, 11, 80000, "\u9AD8\u5A01\u529B\u306E\uFF9B\uFF79\uFF6F\uFF84\u5F3E\u3092\u9023\u7D9A\u767A\u5C04\u3067\u304D\u308B\u3002\u975E\u5E38\u306B\u5F37\u529B\u3060\u304C\u518D\u88C5\u586B\u306F\u975E\u5E38\u306B\u9045\u3044\u3002"]; weponListAry[56] = null; weponListAry[57] = null; weponListAry[58] = null; weponListAry[59] = null; weponListAry[60] = null; trace("w=" + weponListAry[1]); skillAry = _root.skillAry; equipAry = _root.getStatus("equipAry"); this.setWeponStatas(1, equipAry[0]); this.setWeponStatas(2, equipAry[1]); this.setWeponStatas(3, equipAry[2]); delete weponListAry; trace("weponAry=" + weponListAry); gameFlag = false; _global.gameLv = 2; score = 0; this.addScore(0); staBase = new Object(); staBase.wepon1 = 1; staBase.wepon2 = 0; staBase.wepon3 = 0; staBase.hp = _root.getShipNowData("hp"); staBase.def = _root.getShipNowData("def"); staBase.free = _root.getShipNowData("free"); trace("hp=" + staBase.hp); trace("def=" + staBase.def); trace("free=" + staBase.free); sta = new Object(); sta.hp = staBase.hp; sta.def = staBase.def; sta.free = staBase.free; see2 = new Sound(); this.firstSet(); enemyList = new Array(); enemyNo = 0; ex = 2; see = new Sound(); mode = "game"; gameLv = 1; keyConf = new Object(); keyConf.wepon2 = 90; keyConf.wepon3 = 88; keyConf.avoid = 32; getKey.w1 = 0; getKey.w2 = 0; getKey.w3 = 0; pop = 0.98; shotWait2 = 0; shotWait3 = 0; sp = 1; shotWait = 0; shotWait2 = 9; sd = new Object(); sd.enemyNo = new Array(); sd.enemyNo = [3, 4, 5, 8, 10, 5, 8, 10, 15, 20, 8, 10, 12, 18, 25]; sd.enemyPop = new Array(); sd.enemyPop = [98, 98, 98, 97, 96, 98, 98, 97, 97, 96, 98, 97, 97, 96, 95]; sd.enemyMax = [1, 1, 1, 2, 3, 2, 2, 3, 3, 4, 3, 4, 4, 4, 5]; totalEnemy = 0; i3 = 0; while (i3 < sd.enemyNo.length) { totalEnemy = totalEnemy + sd.enemyNo[i3]; i3++; } totalPopEnemy = 0; dis_gameLv = "\u6575\u6226\u529BLv " + gameLv; this.onEnterFrame = function () { if (mode == "game") { this.gameLoop(); } }; this.onMouseDown = function () { triga = 1; }; this.onMouseUp = function () { triga = 0; }; Mouse.show(); this.stop();
Symbol 928 MovieClip Frame 2
function getFps() { time_count = time_count + 1; if ((getTimer() - old_timer) >= time) { tFps = Math.floor((time_count * 1000) / (getTimer() - old_timer)); fps = (tFps + "/") + fr; old_timer = getTimer(); time_count = 0; avFps = Math.floor(((avFps + tFps) / 2) * 10) / 10; } } fr = 30; time = 1000; time_count = 0; avFps = fr; old_timer = getTimer(); this.onEnterFrame = function () { this.getFps(); }; this.stop();
Symbol 937 Button
on (release) { this.sendGo("write", "http://7.pro.tok2.com/~nextframe/cgi/test.php"); }
Symbol 938 Button
on (release) { this.sendGo("write", "http://localhost/test.php"); }
Symbol 941 Button
on (release) { this.sendGo("read", "http://localhost/test.php"); }
Symbol 943 Button
on (release) { this.sendGo("check", "http://localhost/test.php"); }
Symbol 944 Button
on (release) { this.sendGo("read", "http://7.pro.tok2.com/~nextframe/cgi/test.php"); }
Symbol 945 Button
on (release) { this.sendGo("check", "http://7.pro.tok2.com/~nextframe/cgi/test.php"); }
Symbol 946 Button
on (release) { this.sendGo("write", "http://127.0.0.1/~ohs21032/test.php"); }
Symbol 947 Button
on (release) { this.sendGo("read", "http://127.0.0.1/~ohs21032/test.php"); }
Symbol 952 Button
on (release) { _root.gotoAndStop("title"); }
Symbol 970 MovieClip Frame 1
frm_no = _parent._name;
Symbol 975 MovieClip Frame 1
function getData() { ary = _parent._parent.getData(Number(_parent._name) - 1); gd = new Object(); gd.score = ary[0]; gd.hitPer = ary[1]; gd.downPer = ary[2]; gd.shipType = ary[3]; gd.shipName = ary[4]; gd.shipLv = ary[5]; gd.shipCustum = ary[6]; gd.wn1 = ary[7]; gd.wl1 = ary[8]; gd.wn2 = ary[9]; gd.wl2 = ary[10]; gd.wn3 = ary[11]; gd.wl3 = ary[12]; gd.playerName = ary[13]; gd.icons = ary[14]; frm_no = _name; frm_score = gd.score; if (gd.shipLv > 0) { frm_shipName = (gd.shipName + " \u6539") + gd.shipLv; } else { frm_shipName = gd.shipName; } frm_name = gd.playerName; } this.getData();
Symbol 976 Button
on (release) { trace("\u62BC\u3055\u308C\u305F"); _parent.setWindow(_name); }
Symbol 977 MovieClip Frame 17
this.stop();
Symbol 981 Button
on (release) { this.gotoAndStop("first"); }
Symbol 987 MovieClip Frame 1
function sendGo(com, address) { mes = ""; gd = new Object(); gd.score = frm_score; gd.hitPer = "90.0"; gd.downPer = "90.0"; gd.shipType = 1; gd.shipName = "\u7279\u8A66\u25CB\u25CB\u4E00\u578B"; gd.shipLv = 0; gd.shipCustum = null; gd.wn1 = 101; gd.wl1 = 0; gd.wn2 = 0; gd.wl2 = 0; gd.wn3 = 0; gd.wl3 = 0; gd.playerName = frm_name; gd.playerCustum = null; gd.comment = "TANAKA U\u30E9\u30F3\u30AD\u30F3\u30B0\u30C6\u30B9\u30C8\u30C7\u30FC\u30BF"; trace("\n\u25A0sendGo\u5B9F\u884C"); this.dataSendAndLoad(address, "_blank", "POST", com, gd); } function timeOut() { trace("\u30BF\u30A4\u30E0\u30A2\u30A6\u30C8\uFF01"); trace("this.=" + this); this.gotoAndPlay("error"); } function error() { trace("\u30BF\u30A4\u30E0\u30A2\u30A6\u30C8\uFF01"); errorMes = "- \u901A\u4FE1\u304C\u30BF\u30A4\u30E0\u30A2\u30A6\u30C8\u3057\u307E\u3057\u305F -"; this.gotoAndPlay("error"); } function dataSendAndLoad(targetAd, targetWind, method, com, gd) { trace((("gd=" + gd) + " gd.name=") + gd.playerName); mes = mes + "\ndataSendAndLoad\u5B9F\u884C"; trace("\u25A0dataSendAndLoad\u5B9F\u884C----------------------------------"); trace("\u30A2\u30C9\u30EC\u30B9=" + targetAd); trace((("\u30BF\u30FC\u30B2\u30C3\u30C8\u30A6\u30A4\u30F3\u30C9\u30A6=" + targetWind) + "\u3000\u30E1\u30BD\u30C3\u30C9=") + method); trace("\u30B3\u30DE\u30F3\u30C9=" + com); trace((("\u540D\u524D=" + name) + " SCORE=") + score); trace("------------------------------------------------------"); sender = new LoadVars(); geter = new LoadVars(); sender.fileName = fileName; if (com == "write") { sender.score = gd.score; sender.hitPer = gd.hitPer; sender.downPer = gd.downPer; sender.shipType = gd.shipType; sender.shipName = gd.shipName; sender.shipLv = gd.shipLv; sender.shipCustum = null; sender.wn1 = gd.wn1; sender.wl1 = gd.wl1; sender.wn2 = gd.wn2; sender.wl2 = gd.wl2; sender.wn3 = gd.wn3; sender.wl3 = gd.wl3; sender.playerName = gd.playerName; sender.playerCustum = null; sender.comment = gd.comment; } sender.com = com; sender.sendAndLoad(targetAd, geter, "POST"); timeOutCounter = setInterval(error, t); errorMes = ""; geter.onLoad = endLoadData; this.gotoAndPlay("sending"); } function endLoadData(sf) { clearInterval(timeOutCounter); ad = _root.cgiSender; if (sf) { trace("\u25A0\u53D7\u4FE1\u5B8C\u4E86"); getAry = new Array(); getAry = String(geter.result).split("\r\n"); trace("getAry[0]=" + getAry[0]); ad.gotoAndPlay("ranking"); } else { ad.error(); errorMes = "- \u30C7\u30FC\u30BF\u306E\u9001\u53D7\u4FE1\u306B\u5931\u6557\u3057\u307E\u3057\u305F -"; trace("\u25A0\u30C7\u30FC\u30BF\u53D7\u4FE1\u306B\u5931\u6557\u3000\u5BFE\u8C61\u30A2\u30C9\u30EC\u30B9\u304C\u5B58\u5728\u3057\u306A\u3044\u304B\u3001\u30B5\u30FC\u30D0\u30FC\u304C\u505C\u6B62\u3057\u3066\u3044\u307E\u3059\u3002"); } } mes = ""; t = 5000; fileName = "test.as";
Symbol 987 MovieClip Frame 2
_global.cgiTargetAd = "http://nextframe.jp/cgi/danmaku/test.php"; this.sendGo("read", _global.cgiTargetAd);
Symbol 987 MovieClip Frame 18
this.stop();
Symbol 987 MovieClip Frame 20
function getData(no) { var _local1 = getAry[no].split(","); return(_local1); } function setWindow(no) { trace("\u30E1\u30BD\u30C3\u30C9\u5B9F\u884C"); if (this.window == undefined) { this.attachMovie("ranking_Window", "window", 10); this.window._x = 0; this.window._y = 190; this.window.n = no - 1; } } _root.bgmBox.bgmPlay("ranking");
Symbol 987 MovieClip Frame 57
this.stop();
Symbol 987 MovieClip Frame 66
this.stop();

Library Items

Symbol 1 Sound [薬莢が転がる]
Symbol 2 Sound [nhm3]
Symbol 3 Sound [nhm2]
Symbol 4 Sound [nhm1]
Symbol 5 Sound [noHit4]
Symbol 6 Sound [noHit3]
Symbol 7 Sound [noHit2]
Symbol 8 Sound [noHit1]
Symbol 9 Sound [hm6]
Symbol 10 Sound [hm5]
Symbol 11 Sound [hm4]
Symbol 12 Sound [hm3]
Symbol 13 Sound [hm2]
Symbol 14 Sound [hm1]
Symbol 15 Sound [魚雷発射.wav]
Symbol 16 Sound [反響する爆発.wav]Used by:77 83 85 345
Symbol 17 Sound [gc2down]Used by:610 790
Symbol 18 Sound [gunSet2_1]Used by:231 250 261 263 273 279 281 284 527 571 584 597 688 739 862
Symbol 19 FontUsed by:20 26 27 346 349 455 457 458 459 533 534 535 536 537 538 539 540 541 542 543 550 551 552 554 555 556 792 798 799 800 801 802 803 804 879 884
Symbol 20 TextUses:19Used by:21
Symbol 21 MovieClipUses:20Used by:25
Symbol 22 FontUsed by:23 210 211 212 213 215 218 219 794 805 806 807 808 809 810 811 812 972
Symbol 23 TextUses:22Used by:24
Symbol 24 MovieClipUses:23Used by:25
Symbol 25 MovieClip [dis_緊急回避]Uses:21 24
Symbol 26 TextUses:19Used by:28
Symbol 27 TextUses:19Used by:28
Symbol 28 MovieClipUses:26 27Used by:29
Symbol 29 MovieClipUses:28Used by:31
Symbol 30 SoundUsed by:31 345
Symbol 31 MovieClip [dis_直撃]Uses:29 30
Symbol 32 GraphicUsed by:34
Symbol 33 GraphicUsed by:34 44
Symbol 34 MovieClipUses:32 33Used by:42
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:37 67 69 236 339 345 425 448
Symbol 37 MovieClipUses:36Used by:42 76 77 83 85 99 100 178 179
Symbol 38 SoundUsed by:42
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:41
Symbol 41 MovieClipUses:40Used by:42 76 96 97 99 100 236 345 360
Symbol 42 MovieClip [scene_title_airc]Uses:34 37 38 41
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43 33Used by:48
Symbol 45 GraphicUsed by:47
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:45 46Used by:48
Symbol 48 MovieClipUses:44 47Used by:68 867
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:68 178 179 237 240 460
Symbol 51 GraphicUsed by:67 236
Symbol 52 FontUsed by:53 65 66 234
Symbol 53 TextUses:52Used by:67
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:54Used by:56
Symbol 56 MovieClipUses:55Used by:67 236
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:57Used by:67 236
Symbol 59 GraphicUsed by:62
Symbol 60 FontUsed by:61
Symbol 61 TextUses:60Used by:62
Symbol 62 MovieClipUses:59 61Used by:67 236
Symbol 63 SoundUsed by:67 236
Symbol 64 SoundUsed by:67
Symbol 65 TextUses:52Used by:67 236
Symbol 66 TextUses:52Used by:67 236
Symbol 67 MovieClipUses:51 53 36 56 58 62 63 64 65 66Used by:68 237 240
Symbol 68 MovieClip [s_miniGame_airc]Uses:48 50 67
Symbol 69 MovieClip [efa_flashMotion_short]Uses:36
Symbol 70 GraphicUsed by:77
Symbol 71 GraphicUsed by:73
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:71 72Used by:77 83 85 426
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:74Used by:77 83
Symbol 76 MovieClip [efa_bomb1]Uses:37 41Used by:77 83 85
Symbol 77 MovieClip [targetScope3]Uses:70 73 75 76 16 37
Symbol 78 GraphicUsed by:83
Symbol 79 GraphicUsed by:81
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:79 80Used by:82
Symbol 82 MovieClipUses:81Used by:83 426
Symbol 83 MovieClip [targetScope2]Uses:78 73 82 75 76 16 37
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClip [targetScope]Uses:84 73 76 16 37
Symbol 86 FontUsed by:87 88 101 102 103 106 107 110 111 113 114 115 117 120 123 126 127 140 142 145 146 148 149 414 462 463 465 466 468 469 471 472 476 477 507 508 519 524 589 590 603 604 616 617 691 692 760 761 873 874 929 930 931 932 933 934 935 936 939 940 942 950 951 968 969 979 980
Symbol 87 TextUses:86Used by:89
Symbol 88 TextUses:86Used by:89
Symbol 89 MovieClipUses:87 88Used by:95
Symbol 90 SoundUsed by:95 987
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:95
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:93Used by:95
Symbol 95 MovieClip [nav_ENEMY_l]Uses:89 90 92 94
Symbol 96 MovieClip [efa_smoke2]Uses:41
Symbol 97 MovieClip [efa_smoke1]Uses:41
Symbol 98 SoundUsed by:99
Symbol 99 MovieClip [efa_bomb2]Uses:37 98 41
Symbol 100 MovieClip [efa_bomb4]Uses:37 41
Symbol 101 TextUses:86Used by:104
Symbol 102 TextUses:86Used by:104
Symbol 103 TextUses:86Used by:104
Symbol 104 MovieClipUses:101 102 103Used by:109 122 125
Symbol 105 SoundUsed by:109 178 179
Symbol 106 TextUses:86Used by:108
Symbol 107 TextUses:86Used by:108
Symbol 108 MovieClipUses:106 107Used by:109
Symbol 109 MovieClip [atc_ws3]Uses:104 105 108
Symbol 110 EditableTextUses:86Used by:112
Symbol 111 EditableTextUses:86Used by:112
Symbol 112 MovieClipUses:110 111Used by:119
Symbol 113 TextUses:86Used by:116
Symbol 114 TextUses:86Used by:116
Symbol 115 TextUses:86Used by:116
Symbol 116 MovieClipUses:113 114 115Used by:119
Symbol 117 EditableTextUses:86Used by:118
Symbol 118 MovieClipUses:117Used by:119
Symbol 119 MovieClip [atc_hit]Uses:112 116 118
Symbol 120 TextUses:86Used by:121
Symbol 121 MovieClipUses:120Used by:122
Symbol 122 MovieClip [atc_ws2]Uses:104 121
Symbol 123 TextUses:86Used by:124
Symbol 124 MovieClipUses:123Used by:125
Symbol 125 MovieClip [atc_ws1]Uses:104 124
Symbol 126 TextUses:86Used by:128
Symbol 127 TextUses:86Used by:128
Symbol 128 MovieClipUses:126 127Used by:129
Symbol 129 MovieClip [atc_down1]Uses:128
Symbol 130 GraphicUsed by:134
Symbol 131 GraphicUsed by:132 139 144 147 199 220 231 305 333 394 407 460 464 467 470 473 474 475 478 479 480 481 482 483 498 504 505 509 511 525 549 558 573 574 576 587 588 591 602 605 618 658 659 667 676 678 693 694 730 738 762 771 790 797 827 831 875 937 938 941 943 944 945 946 947 952 963 976 981 987  Timeline
Symbol 132 MovieClipUses:131Used by:134
Symbol 133 GraphicUsed by:134 231 270 272 277 278 397 504 505 511 546 549 569 574 576 587 658 659 660 721 752 754
Symbol 134 MovieClipUses:130 132 133Used by:150
Symbol 135 GraphicUsed by:150 190 191 192 193 375 394 401 405 529 700 726 739 766 770 789 878 896
Symbol 136 SoundUsed by:150 231 250 261 263 273 279 281 284 527 571 584 597 688 790 862 987
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:137Used by:150
Symbol 139 MovieClipUses:131Used by:150
Symbol 140 TextUses:86Used by:141
Symbol 141 MovieClipUses:140Used by:150
Symbol 142 TextUses:86Used by:147 797
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:131 143Used by:147 267 464 467 470 473 474 475 478 479 480 481 482 483 509 558 567 573 588 591 602 605 618 693 694 751 753 762 797 952 981
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Symbol 146 TextUses:86Used by:147 464 467 470 473 474 475 478 479 480 481 482 483 618 693 694 762 797 952 981
Symbol 147 ButtonUses:142 144 145 131 146Used by:150
Symbol 148 TextUses:86Used by:150
Symbol 149 EditableTextUses:86Used by:150
Symbol 150 MovieClip [dis_戦闘終了]Uses:134 135 136 138 139 141 147 148 149
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:153
Symbol 153 MovieClipUses:152Used by:155 156 161 162 236
Symbol 154 SoundUsed by:155 156 425 460
Symbol 155 MovieClip [efa_gun1]Uses:153 154
Symbol 156 MovieClip [efa_shot(88mm)]Uses:153 154
Symbol 157 BitmapUsed by:158
Symbol 158 GraphicUses:157Used by:159
Symbol 159 MovieClipUses:158Used by:161 162
Symbol 160 SoundUsed by:161 162
Symbol 161 MovieClip [efa_shot2]Uses:159 160 153
Symbol 162 MovieClip [efa_shot]Uses:159 160 153
Symbol 163 BitmapUsed by:164 169
Symbol 164 GraphicUses:163Used by:168
Symbol 165 BitmapUsed by:166
Symbol 166 GraphicUses:165Used by:167
Symbol 167 MovieClipUses:166Used by:168 170
Symbol 168 MovieClip [efa_amo2]Uses:164 167
Symbol 169 GraphicUses:163Used by:170
Symbol 170 MovieClip [efa_amo1]Uses:169 167
Symbol 171 BitmapUsed by:172 355 356
Symbol 172 GraphicUses:171Used by:173
Symbol 173 MovieClipUses:172Used by:178 179 338 345 360
Symbol 174 SoundUsed by:178
Symbol 175 BitmapUsed by:176
Symbol 176 GraphicUses:175Used by:177  Timeline
Symbol 177 MovieClipUses:176Used by:178 179 344 345 360
Symbol 178 MovieClip [efa_fireBombSP]Uses:37 105 173 174 50 177
Symbol 179 MovieClip [efa_fireBomb1]Uses:37 105 173 50 177
Symbol 180 GraphicUsed by:231
Symbol 181 BitmapUsed by:182
Symbol 182 GraphicUses:181Used by:183
Symbol 183 MovieClip [BG_SK007]Uses:182Used by:199 412 460
Symbol 184 BitmapUsed by:185
Symbol 185 GraphicUses:184Used by:186 451
Symbol 186 MovieClipUses:185Used by:187 900
Symbol 187 MovieClipUses:186Used by:188 197
Symbol 188 MovieClipUses:187Used by:199
Symbol 189 GraphicUsed by:194
Symbol 190 MovieClipUses:135Used by:191
Symbol 191 MovieClipUses:190 135Used by:194 237 240
Symbol 192 MovieClipUses:135Used by:193
Symbol 193 MovieClipUses:192 135Used by:194 233 240 866
Symbol 194 MovieClipUses:189 191 193Used by:195
Symbol 195 MovieClipUses:194Used by:196
Symbol 196 MovieClipUses:195Used by:199
Symbol 197 MovieClipUses:187Used by:199
Symbol 198 GraphicUsed by:199
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Symbol 200 FontUsed by:201 216 217
Symbol 201 EditableTextUses:200Used by:231
Symbol 202 FontUsed by:203 204 205 206 207 208 209 214 461 813 817 871 872 890 891 892 893 920 921 922 923 924 925 926 927 973 974 983
Symbol 203 EditableTextUses:202Used by:231
Symbol 204 EditableTextUses:202Used by:231
Symbol 205 EditableTextUses:202Used by:231
Symbol 206 EditableTextUses:202Used by:231
Symbol 207 EditableTextUses:202Used by:231
Symbol 208 EditableTextUses:202Used by:231
Symbol 209 EditableTextUses:202Used by:231
Symbol 210 EditableTextUses:22Used by:231
Symbol 211 TextUses:22Used by:231
Symbol 212 EditableTextUses:22Used by:231
Symbol 213 TextUses:22Used by:231
Symbol 214 EditableTextUses:202Used by:231
Symbol 215 TextUses:22Used by:231
Symbol 216 EditableTextUses:200Used by:231
Symbol 217 EditableTextUses:200Used by:231
Symbol 218 TextUses:22Used by:231
Symbol 219 EditableTextUses:22Used by:231
Symbol 220 ButtonUses:131Used by:231
Symbol 221 ShapeTweeningUsed by:231
Symbol 222 GraphicUsed by:228 506
Symbol 223 GraphicUsed by:228
Symbol 224 MovieClipUsed by:228 506
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClipUses:225Used by:228 506
Symbol 227 SoundUsed by:228 506 781 977
Symbol 228 MovieClipUses:222 223 224 226 227Used by:231 610 661
Symbol 229 GraphicUsed by:231 739
Symbol 230 GraphicUsed by:231
Symbol 231 MovieClip [ranking_window]Uses:180 199 201 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 133 136 221 228 229 131 18 230
Symbol 232 GraphicUsed by:233
Symbol 233 MovieClipUses:232 193Used by:237
Symbol 234 TextUses:52Used by:236
Symbol 235 SoundUsed by:236
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Symbol 237 MovieClip [enemyShip_巡洋艦]Uses:50 233 191 67 236
Symbol 238 GraphicUsed by:239
Symbol 239 MovieClipUses:238Used by:240
Symbol 240 MovieClip [enemyShip_駆逐艇1]Uses:50 239 193 191 67
Symbol 241 GraphicUsed by:242
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Symbol 243 GraphicUsed by:250 263 527 571 584 597
Symbol 244 FontUsed by:245 255 485 514 515 526 561 562 563 564 565 570 577 581 582 583 586 594 595 596 607 608 662 663 664 665 745 746 747 756 783 784 795 796 814 816 836 837 839 841 842 844 846 847 848 850 851 852 854 855 955 966
Symbol 245 TextUses:244Used by:250
Symbol 246 FontUsed by:247 252 260 262 265 280 283 512 578 600 606 620 675 680 682 684 686 818 820 857 859 860
Symbol 247 EditableTextUses:246Used by:250
Symbol 248 GraphicUsed by:249
Symbol 249 MovieClipUses:248Used by:250 261 263 273 279 281 284 527 571 584 597 688 862
Symbol 250 MovieClip [window_unm]Uses:242 243 245 247 249 136 18
Symbol 251 GraphicUsed by:261
Symbol 252 EditableTextUses:246Used by:261
Symbol 253 GraphicUsed by:259
Symbol 254 GraphicUsed by:259
Symbol 255 TextUses:244Used by:256
Symbol 256 MovieClipUses:255Used by:259
Symbol 257 ShapeTweeningUsed by:259
Symbol 258 ShapeTweeningUsed by:259
Symbol 259 MovieClipUses:253 254 256 257 258Used by:261 263 527 571 584 597 688 862
Symbol 260 EditableTextUses:246Used by:261
Symbol 261 MovieClip [window_mes_説明]Uses:242 251 252 259 260 249 136 18
Symbol 262 EditableTextUses:246Used by:263
Symbol 263 MovieClip [window_message]Uses:242 243 262 259 249 136 18
Symbol 264 GraphicUsed by:273
Symbol 265 EditableTextUses:246Used by:273
Symbol 266 GraphicUsed by:267
Symbol 267 MovieClipUses:266 144Used by:270 272 277 278 504 505 511 546 549 574 576 587 658 659 660 721
Symbol 268 FontUsed by:269 271 510 545 548 568 575 720
Symbol 269 TextUses:268Used by:270 277
Symbol 270 ButtonUses:133 267 269Used by:273
Symbol 271 TextUses:268Used by:272 278
Symbol 272 ButtonUses:133 267 271Used by:273 281 284
Symbol 273 MovieClip [window_input2]Uses:242 264 265 270 272 249 136 18
Symbol 274 GraphicUsed by:279 281
Symbol 275 FontUsed by:276 513 579 580 601 621 622 625 626 628 630 632 633 634 635 636 668 677 696 698 728 736 823 824 828 829
Symbol 276 TextUses:275Used by:279
Symbol 277 ButtonUses:133 267 269Used by:279 281 284
Symbol 278 ButtonUses:133 267 271Used by:279
Symbol 279 MovieClip [window_backTitle]Uses:242 274 276 277 278 249 136 18
Symbol 280 EditableTextUses:246Used by:281
Symbol 281 MovieClip [window_yesNo]Uses:242 274 280 277 272 249 136 18
Symbol 282 GraphicUsed by:284
Symbol 283 EditableTextUses:246Used by:284
Symbol 284 MovieClip [window_input]Uses:242 282 283 277 272 249 136 18
Symbol 285 BitmapUsed by:286
Symbol 286 GraphicUses:285Used by:287
Symbol 287 MovieClipUses:286Used by:297 304 306 310 314 318 325 332 367 374
Symbol 288 BitmapUsed by:289
Symbol 289 GraphicUses:288Used by:290
Symbol 290 MovieClipUses:289Used by:297
Symbol 291 BitmapUsed by:292
Symbol 292 GraphicUses:291Used by:293
Symbol 293 MovieClipUses:292Used by:297
Symbol 294 BitmapUsed by:295
Symbol 295 GraphicUses:294Used by:296
Symbol 296 MovieClipUses:295Used by:297 304 306 310 314 318 325 332 367 374
Symbol 297 MovieClip [icon3]Uses:287 290 293 296
Symbol 298 BitmapUsed by:299
Symbol 299 GraphicUses:298Used by:300
Symbol 300 MovieClipUses:299Used by:304
Symbol 301 BitmapUsed by:302
Symbol 302 GraphicUses:301Used by:303
Symbol 303 MovieClipUses:302Used by:304
Symbol 304 MovieClip [icon1]Uses:287 300 303 296
Symbol 305 MovieClipUses:131Used by:306
Symbol 306 MovieClip [icon34]Uses:287 305 296
Symbol 307 BitmapUsed by:308
Symbol 308 GraphicUses:307Used by:309
Symbol 309 MovieClipUses:308Used by:310
Symbol 310 MovieClip [icon33]Uses:287 309 296
Symbol 311 BitmapUsed by:312
Symbol 312 GraphicUses:311Used by:313
Symbol 313 MovieClipUses:312Used by:314
Symbol 314 MovieClip [icon32]Uses:287 313 296
Symbol 315 BitmapUsed by:316
Symbol 316 GraphicUses:315Used by:317
Symbol 317 MovieClipUses:316Used by:318
Symbol 318 MovieClip [icon30]Uses:287 317 296
Symbol 319 BitmapUsed by:320
Symbol 320 GraphicUses:319Used by:321
Symbol 321 MovieClipUses:320Used by:325
Symbol 322 BitmapUsed by:323
Symbol 323 GraphicUses:322Used by:324
Symbol 324 MovieClipUses:323Used by:325
Symbol 325 MovieClip [icon4]Uses:287 321 324 296
Symbol 326 BitmapUsed by:327
Symbol 327 GraphicUses:326Used by:328
Symbol 328 MovieClipUses:327Used by:332
Symbol 329 BitmapUsed by:330
Symbol 330 GraphicUses:329Used by:331
Symbol 331 MovieClipUses:330Used by:332
Symbol 332 MovieClip [icon2]Uses:287 328 331 296
Symbol 333 MovieClipUses:131Used by:334 689
Symbol 334 MovieClip [prd_fadeOutTo]Uses:333
Symbol 335 BitmapUsed by:336
Symbol 336 GraphicUses:335Used by:339
Symbol 337 SoundUsed by:339 360
Symbol 338 MovieClipUses:173Used by:339
Symbol 339 MovieClipUses:336 36 337 338Used by:344 345
Symbol 340 SoundUsed by:344 345 460
Symbol 341 BitmapUsed by:342
Symbol 342 GraphicUses:341Used by:343
Symbol 343 MovieClipUses:342Used by:344 345
Symbol 344 MovieClip [efa_rocket2]Uses:339 340 343 177
Symbol 345 MovieClip [efa_rocket1]Uses:339 340 343 177 16 36 30 173 41
Symbol 346 TextUses:19Used by:347
Symbol 347 MovieClipUses:346Used by:348
Symbol 348 MovieClip [dis_回避]Uses:347
Symbol 349 TextUses:19Used by:350
Symbol 350 MovieClipUses:349Used by:351
Symbol 351 MovieClip [dis_被弾]Uses:350
Symbol 352 BitmapUsed by:353
Symbol 353 GraphicUses:352Used by:354
Symbol 354 MovieClipUses:353Used by:357
Symbol 355 GraphicUses:171Used by:357
Symbol 356 GraphicUses:171Used by:357
Symbol 357 MovieClipUses:354 355 356Used by:359 360
Symbol 358 SoundUsed by:359 360
Symbol 359 MovieClip [efa_miniRocketExt]Uses:357 358
Symbol 360 MovieClip [efa_miniRocket]Uses:357 358 337 173 177 41
Symbol 361 BitmapUsed by:362
Symbol 362 GraphicUses:361Used by:363
Symbol 363 MovieClip [BG_SK017]Uses:362
Symbol 364 BitmapUsed by:365
Symbol 365 GraphicUses:364Used by:366
Symbol 366 MovieClipUses:365Used by:367
Symbol 367 MovieClip [icon31]Uses:287 366 296Used by:862
Symbol 368 BitmapUsed by:369
Symbol 369 GraphicUses:368Used by:370
Symbol 370 MovieClip [BG_SK041]Uses:369Used by:Timeline
Symbol 371 BitmapUsed by:372
Symbol 372 GraphicUses:371Used by:373
Symbol 373 MovieClipUses:372Used by:374
Symbol 374 MovieClip [icon80]Uses:287 373 296Used by:688
Symbol 375 MovieClipUses:135Used by:Timeline
Symbol 376 GraphicUsed by:412
Symbol 377 FontUsed by:378 379 380 382 383 408 411 864 919
Symbol 378 TextUses:377Used by:412
Symbol 379 TextUses:377Used by:381
Symbol 380 TextUses:377Used by:381
Symbol 381 MovieClipUses:379 380Used by:412
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Symbol 383 EditableTextUses:377Used by:412
Symbol 384 GraphicUsed by:398
Symbol 385 GraphicUsed by:398
Symbol 386 GraphicUsed by:387
Symbol 387 MovieClipUses:386Used by:398
Symbol 388 GraphicUsed by:394
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Symbol 390 GraphicUsed by:394
Symbol 391 GraphicUsed by:394
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Symbol 394 MovieClipUses:388 131 389 135 390 391 392 393Used by:398
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Symbol 397 MovieClipUses:133 396Used by:398
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Symbol 401 MovieClipUses:135Used by:402
Symbol 402 MovieClipUses:399 400 401Used by:403
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Symbol 412 MovieClipUses:183 376 378 381 382 383 403 407 408 410 411Used by:Timeline
Symbol 988 MovieClip [__Packages.CodeLibs]
Symbol 413 GraphicUsed by:421
Symbol 414 TextUses:86Used by:421
Symbol 415 SoundUsed by:421
Symbol 416 SoundUsed by:421
Symbol 417 SoundUsed by:421
Symbol 418 SoundUsed by:421
Symbol 419 SoundUsed by:421
Symbol 420 SoundUsed by:421
Symbol 421 MovieClipUses:413 414 415 416 417 418 419 420Used by:Timeline
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Instance Names

"ranking"Frame 1Symbol 375 MovieClip
"bgmBox"Frame 7Symbol 421 MovieClip
"buttans"Frame 10Symbol 490 MovieClip
"first"Frame 20Symbol 610 MovieClip
"hangar"Frame 30Symbol 790 MovieClip
"sc"Frame 70Symbol 867 MovieClip
"displays"Frame 70Symbol 899 MovieClip
"game"Frame 70Symbol 917 MovieClip
"cgiSender"Frame 80Symbol 987 MovieClip
"0"Symbol 68 MovieClip [s_miniGame_airc] Frame 4Symbol 67 MovieClip
"hp"Symbol 77 MovieClip [targetScope3] Frame 1Symbol 75 MovieClip
"hp"Symbol 83 MovieClip [targetScope2] Frame 1Symbol 75 MovieClip
"hArea"Symbol 178 MovieClip [efa_fireBombSP] Frame 3Symbol 50 MovieClip
"hArea"Symbol 179 MovieClip [efa_fireBomb1] Frame 3Symbol 50 MovieClip
"icon"Symbol 228 MovieClip Frame 1Symbol 224 MovieClip
"ships"Symbol 231 MovieClip [ranking_window] Frame 1Symbol 199 MovieClip
"icons"Symbol 231 MovieClip [ranking_window] Frame 5Symbol 228 MovieClip
"1"Symbol 237 MovieClip [enemyShip_巡洋艦] Frame 4Symbol 67 MovieClip
"0"Symbol 237 MovieClip [enemyShip_巡洋艦] Frame 4Symbol 67 MovieClip
"2"Symbol 237 MovieClip [enemyShip_巡洋艦] Frame 4Symbol 236 MovieClip
"1"Symbol 240 MovieClip [enemyShip_駆逐艇1] Frame 4Symbol 67 MovieClip
"0"Symbol 240 MovieClip [enemyShip_駆逐艇1] Frame 4Symbol 67 MovieClip
"bg"Symbol 297 MovieClip [icon3] Frame 1Symbol 287 MovieClip
"part2"Symbol 297 MovieClip [icon3] Frame 1Symbol 290 MovieClip
"part1"Symbol 297 MovieClip [icon3] Frame 1Symbol 293 MovieClip
"waku"Symbol 297 MovieClip [icon3] Frame 1Symbol 296 MovieClip
"bg"Symbol 304 MovieClip [icon1] Frame 1Symbol 287 MovieClip
"part2"Symbol 304 MovieClip [icon1] Frame 1Symbol 300 MovieClip
"part1"Symbol 304 MovieClip [icon1] Frame 1Symbol 303 MovieClip
"waku"Symbol 304 MovieClip [icon1] Frame 1Symbol 296 MovieClip
"bg"Symbol 306 MovieClip [icon34] Frame 1Symbol 287 MovieClip
"part2"Symbol 306 MovieClip [icon34] Frame 1Symbol 305 MovieClip
"waku"Symbol 306 MovieClip [icon34] Frame 1Symbol 296 MovieClip
"bg"Symbol 310 MovieClip [icon33] Frame 1Symbol 287 MovieClip
"part2"Symbol 310 MovieClip [icon33] Frame 1Symbol 309 MovieClip
"waku"Symbol 310 MovieClip [icon33] Frame 1Symbol 296 MovieClip
"bg"Symbol 314 MovieClip [icon32] Frame 1Symbol 287 MovieClip
"part2"Symbol 314 MovieClip [icon32] Frame 1Symbol 313 MovieClip
"waku"Symbol 314 MovieClip [icon32] Frame 1Symbol 296 MovieClip
"bg"Symbol 318 MovieClip [icon30] Frame 1Symbol 287 MovieClip
"part2"Symbol 318 MovieClip [icon30] Frame 1Symbol 317 MovieClip
"waku"Symbol 318 MovieClip [icon30] Frame 1Symbol 296 MovieClip
"bg"Symbol 325 MovieClip [icon4] Frame 1Symbol 287 MovieClip
"part2"Symbol 325 MovieClip [icon4] Frame 1Symbol 321 MovieClip
"part1"Symbol 325 MovieClip [icon4] Frame 1Symbol 324 MovieClip
"waku"Symbol 325 MovieClip [icon4] Frame 1Symbol 296 MovieClip
"bg"Symbol 332 MovieClip [icon2] Frame 1Symbol 287 MovieClip
"part2"Symbol 332 MovieClip [icon2] Frame 1Symbol 328 MovieClip
"part1"Symbol 332 MovieClip [icon2] Frame 1Symbol 331 MovieClip
"waku"Symbol 332 MovieClip [icon2] Frame 1Symbol 296 MovieClip
"bg"Symbol 367 MovieClip [icon31] Frame 1Symbol 287 MovieClip
"part2"Symbol 367 MovieClip [icon31] Frame 1Symbol 366 MovieClip
"waku"Symbol 367 MovieClip [icon31] Frame 1Symbol 296 MovieClip
"bg"Symbol 374 MovieClip [icon80] Frame 1Symbol 287 MovieClip
"part2"Symbol 374 MovieClip [icon80] Frame 1Symbol 373 MovieClip
"waku"Symbol 374 MovieClip [icon80] Frame 1Symbol 296 MovieClip
"pc"Symbol 398 MovieClip Frame 1Symbol 394 MovieClip
"sv"Symbol 398 MovieClip Frame 1Symbol 397 MovieClip
"bar"Symbol 402 MovieClip Frame 1Symbol 401 MovieClip
"gage"Symbol 403 MovieClip Frame 1Symbol 402 MovieClip
"gageIn"Symbol 412 MovieClip Frame 1Symbol 403 MovieClip
"hp"Symbol 426 MovieClip Frame 1Symbol 424 MovieClip
"fire"Symbol 426 MovieClip Frame 1Symbol 425 MovieClip
"t"Symbol 460 MovieClip Frame 1Symbol 426 MovieClip
"airArea"Symbol 460 MovieClip Frame 72Symbol 450 MovieClip
"hitBox"Symbol 460 MovieClip Frame 94Symbol 50 MovieClip
"btn_load"Symbol 490 MovieClip Frame 1Symbol 464 Button
"btn_load"Symbol 490 MovieClip Frame 10Symbol 474 Button
"btn_load"Symbol 490 MovieClip Frame 29Symbol 464 Button
"icon"Symbol 506 MovieClip Frame 1Symbol 224 MovieClip
"bg"Symbol 557 MovieClip Frame 1Symbol 530 MovieClip
"lvGrf"Symbol 557 MovieClip Frame 1Symbol 544 MovieClip
"skillName"Symbol 557 MovieClip Frame 1Symbol 551 EditableText
"skillName"Symbol 557 MovieClip Frame 1Symbol 552 EditableText
"skillName"Symbol 557 MovieClip Frame 10Symbol 555 EditableText
"skillName"Symbol 557 MovieClip Frame 10Symbol 556 EditableText
"icons"Symbol 610 MovieClip Frame 1Symbol 506 MovieClip
"window"Symbol 610 MovieClip Frame 1Symbol 527 MovieClip
"0"Symbol 610 MovieClip Frame 10Symbol 557 MovieClip
"4"Symbol 610 MovieClip Frame 10Symbol 557 MovieClip
"3"Symbol 610 MovieClip Frame 10Symbol 557 MovieClip
"2"Symbol 610 MovieClip Frame 10Symbol 557 MovieClip
"1"Symbol 610 MovieClip Frame 10Symbol 557 MovieClip
"5"Symbol 610 MovieClip Frame 10Symbol 557 MovieClip
"6"Symbol 610 MovieClip Frame 10Symbol 557 MovieClip
"window"Symbol 610 MovieClip Frame 10Symbol 571 MovieClip
"window"Symbol 610 MovieClip Frame 30Symbol 597 MovieClip
"icons"Symbol 610 MovieClip Frame 39Symbol 228 MovieClip
"icons"Symbol 661 MovieClip Frame 1Symbol 228 MovieClip
"typeBox"Symbol 726 MovieClip Frame 1Symbol 719 MovieClip
"10"Symbol 755 MovieClip Frame 1Symbol 700 MovieClip
"20"Symbol 755 MovieClip Frame 1Symbol 700 MovieClip
"30"Symbol 755 MovieClip Frame 1Symbol 700 MovieClip
"statusDis"Symbol 755 MovieClip Frame 1Symbol 726 MovieClip
"1"Symbol 755 MovieClip Frame 1Symbol 739 MovieClip
"2"Symbol 755 MovieClip Frame 1Symbol 739 MovieClip
"w0"Symbol 755 MovieClip Frame 1Symbol 744 MovieClip
"w2"Symbol 755 MovieClip Frame 1Symbol 744 MovieClip
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ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 83 as "targetScope2"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 16 as "反響する爆発.wav"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 16 as "反響する爆発.wav"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
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ExportAssets (56)Timeline Frame 1Symbol 95 as "nav_ENEMY_l"
ExportAssets (56)Timeline Frame 1Symbol 96 as "efa_smoke2"
ExportAssets (56)Timeline Frame 1Symbol 97 as "efa_smoke1"
ExportAssets (56)Timeline Frame 1Symbol 99 as "efa_bomb2"
ExportAssets (56)Timeline Frame 1Symbol 100 as "efa_bomb4"
ExportAssets (56)Timeline Frame 1Symbol 76 as "efa_bomb1"
ExportAssets (56)Timeline Frame 1Symbol 109 as "atc_ws3"
ExportAssets (56)Timeline Frame 1Symbol 119 as "atc_hit"
ExportAssets (56)Timeline Frame 1Symbol 122 as "atc_ws2"
ExportAssets (56)Timeline Frame 1Symbol 125 as "atc_ws1"
ExportAssets (56)Timeline Frame 1Symbol 129 as "atc_down1"
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ExportAssets (56)Timeline Frame 1Symbol 162 as "efa_shot"
ExportAssets (56)Timeline Frame 1Symbol 168 as "efa_amo2"
ExportAssets (56)Timeline Frame 1Symbol 170 as "efa_amo1"
ExportAssets (56)Timeline Frame 1Symbol 178 as "efa_fireBombSP"
ExportAssets (56)Timeline Frame 1Symbol 179 as "efa_fireBomb1"
ExportAssets (56)Timeline Frame 1Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 1Symbol 18 as "gunSet2_1"
ExportAssets (56)Timeline Frame 1Symbol 231 as "ranking_window"
ExportAssets (56)Timeline Frame 1Symbol 237 as "enemyShip_巡洋艦"
ExportAssets (56)Timeline Frame 1Symbol 240 as "enemyShip_駆逐艇1"
ExportAssets (56)Timeline Frame 1Symbol 18 as "gunSet2_1"
ExportAssets (56)Timeline Frame 1Symbol 250 as "window_unm"
ExportAssets (56)Timeline Frame 1Symbol 18 as "gunSet2_1"
ExportAssets (56)Timeline Frame 1Symbol 261 as "window_mes_説明"
ExportAssets (56)Timeline Frame 1Symbol 18 as "gunSet2_1"
ExportAssets (56)Timeline Frame 1Symbol 263 as "window_message"
ExportAssets (56)Timeline Frame 1Symbol 18 as "gunSet2_1"
ExportAssets (56)Timeline Frame 1Symbol 273 as "window_input2"
ExportAssets (56)Timeline Frame 1Symbol 18 as "gunSet2_1"
ExportAssets (56)Timeline Frame 1Symbol 279 as "window_backTitle"
ExportAssets (56)Timeline Frame 1Symbol 18 as "gunSet2_1"
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ExportAssets (56)Timeline Frame 1Symbol 18 as "gunSet2_1"
ExportAssets (56)Timeline Frame 1Symbol 284 as "window_input"
ExportAssets (56)Timeline Frame 1Symbol 297 as "icon3"
ExportAssets (56)Timeline Frame 1Symbol 304 as "icon1"
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ExportAssets (56)Timeline Frame 1Symbol 314 as "icon32"
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ExportAssets (56)Timeline Frame 1Symbol 325 as "icon4"
ExportAssets (56)Timeline Frame 1Symbol 332 as "icon2"
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ExportAssets (56)Timeline Frame 1Symbol 16 as "反響する爆発.wav"
ExportAssets (56)Timeline Frame 1Symbol 345 as "efa_rocket1"
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ExportAssets (56)Timeline Frame 1Symbol 351 as "dis_被弾"
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ExportAssets (56)Timeline Frame 1Symbol 360 as "efa_miniRocket"
ExportAssets (56)Timeline Frame 1Symbol 363 as "BG_SK017"
ExportAssets (56)Timeline Frame 1Symbol 367 as "icon31"
ExportAssets (56)Timeline Frame 1Symbol 370 as "BG_SK041"
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ExportAssets (56)Timeline Frame 1Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 1Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 1Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 1Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 1Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 1Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 1Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 1Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 1Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 1Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 1Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 1Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 1Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 1Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 1Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 1Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 1Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 1Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 1Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 1Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 1Symbol 183 as "BG_SK007"
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ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 10Symbol 183 as "BG_SK007"
ExportAssets (56)Timeline Frame 20Symbol 18 as "gunSet2_1"
ExportAssets (56)Timeline Frame 20Symbol 18 as "gunSet2_1"
ExportAssets (56)Timeline Frame 20Symbol 17 as "gc2down"
ExportAssets (56)Timeline Frame 20Symbol 18 as "gunSet2_1"
ExportAssets (56)Timeline Frame 20Symbol 18 as "gunSet2_1"
ExportAssets (56)Timeline Frame 30Symbol 374 as "icon80"
ExportAssets (56)Timeline Frame 30Symbol 374 as "icon80"
ExportAssets (56)Timeline Frame 30Symbol 374 as "icon80"
ExportAssets (56)Timeline Frame 30Symbol 18 as "gunSet2_1"
ExportAssets (56)Timeline Frame 30Symbol 374 as "icon80"
ExportAssets (56)Timeline Frame 30Symbol 374 as "icon80"
ExportAssets (56)Timeline Frame 30Symbol 374 as "icon80"
ExportAssets (56)Timeline Frame 30Symbol 18 as "gunSet2_1"
ExportAssets (56)Timeline Frame 30Symbol 374 as "icon80"
ExportAssets (56)Timeline Frame 30Symbol 374 as "icon80"
ExportAssets (56)Timeline Frame 30Symbol 374 as "icon80"
ExportAssets (56)Timeline Frame 30Symbol 18 as "gunSet2_1"
ExportAssets (56)Timeline Frame 30Symbol 374 as "icon80"
ExportAssets (56)Timeline Frame 30Symbol 374 as "icon80"
ExportAssets (56)Timeline Frame 30Symbol 374 as "icon80"
ExportAssets (56)Timeline Frame 30Symbol 18 as "gunSet2_1"
ExportAssets (56)Timeline Frame 30Symbol 374 as "icon80"
ExportAssets (56)Timeline Frame 30Symbol 374 as "icon80"
ExportAssets (56)Timeline Frame 30Symbol 17 as "gc2down"
ExportAssets (56)Timeline Frame 30Symbol 18 as "gunSet2_1"
ExportAssets (56)Timeline Frame 30Symbol 17 as "gc2down"
ExportAssets (56)Timeline Frame 70Symbol 370 as "BG_SK041"
ExportAssets (56)Timeline Frame 70Symbol 367 as "icon31"
ExportAssets (56)Timeline Frame 70Symbol 367 as "icon31"
ExportAssets (56)Timeline Frame 70Symbol 367 as "icon31"
ExportAssets (56)Timeline Frame 70Symbol 18 as "gunSet2_1"
ExportAssets (56)Timeline Frame 70Symbol 367 as "icon31"
ExportAssets (56)Timeline Frame 70Symbol 367 as "icon31"
ExportAssets (56)Timeline Frame 70Symbol 367 as "icon31"
ExportAssets (56)Timeline Frame 70Symbol 18 as "gunSet2_1"
ExportAssets (56)Timeline Frame 70Symbol 18 as "gunSet2_1"
ExportAssets (56)Timeline Frame 70Symbol 18 as "gunSet2_1"
ExportAssets (56)Timeline Frame 70Symbol 18 as "gunSet2_1"
ExportAssets (56)Timeline Frame 70Symbol 18 as "gunSet2_1"
ExportAssets (56)Timeline Frame 70Symbol 367 as "icon31"
ExportAssets (56)Timeline Frame 70Symbol 367 as "icon31"
ExportAssets (56)Timeline Frame 70Symbol 367 as "icon31"
ExportAssets (56)Timeline Frame 70Symbol 18 as "gunSet2_1"
ExportAssets (56)Timeline Frame 70Symbol 367 as "icon31"
ExportAssets (56)Timeline Frame 70Symbol 367 as "icon31"
ExportAssets (56)Timeline Frame 70Symbol 367 as "icon31"
ExportAssets (56)Timeline Frame 70Symbol 18 as "gunSet2_1"
ExportAssets (56)Timeline Frame 70Symbol 367 as "icon31"
ExportAssets (56)Timeline Frame 70Symbol 367 as "icon31"
ExportAssets (56)Timeline Frame 70Symbol 367 as "icon31"
ExportAssets (56)Timeline Frame 70Symbol 18 as "gunSet2_1"
ExportAssets (56)Timeline Frame 71Symbol 370 as "BG_SK041"
ExportAssets (56)Timeline Frame 72Symbol 370 as "BG_SK041"
ExportAssets (56)Timeline Frame 73Symbol 370 as "BG_SK041"
ExportAssets (56)Timeline Frame 74Symbol 370 as "BG_SK041"
ExportAssets (56)Timeline Frame 75Symbol 370 as "BG_SK041"
ExportAssets (56)Timeline Frame 76Symbol 370 as "BG_SK041"
ExportAssets (56)Timeline Frame 77Symbol 370 as "BG_SK041"
ExportAssets (56)Timeline Frame 78Symbol 370 as "BG_SK041"
ExportAssets (56)Timeline Frame 79Symbol 370 as "BG_SK041"

Labels

"title"Frame 10
"first"Frame 20
"hangar"Frame 30
"howto"Frame 40
"credit"Frame 50
"log"Frame 60
"game"Frame 70
"ranking"Frame 80
"t1"Symbol 48 MovieClip Frame 2
"t2"Symbol 48 MovieClip Frame 10
"bomb"Symbol 68 MovieClip [s_miniGame_airc] Frame 5
"gameover"Symbol 77 MovieClip [targetScope3] Frame 15
"gameover"Symbol 83 MovieClip [targetScope2] Frame 15
"gameover"Symbol 85 MovieClip [targetScope] Frame 15
"reload"Symbol 228 MovieClip Frame 3
"bomb"Symbol 237 MovieClip [enemyShip_巡洋艦] Frame 5
"bomb"Symbol 240 MovieClip [enemyShip_駆逐艇1] Frame 5
"hit"Symbol 345 MovieClip [efa_rocket1] Frame 44
"hit"Symbol 360 MovieClip [efa_miniRocket] Frame 40
"end"Symbol 412 MovieClip Frame 10
"title"Symbol 421 MovieClip Frame 10
"first"Symbol 421 MovieClip Frame 20
"hangar"Symbol 421 MovieClip Frame 30
"scoreAttack1"Symbol 421 MovieClip Frame 40
"ranking"Symbol 421 MovieClip Frame 50
"training1"Symbol 421 MovieClip Frame 60
"training2"Symbol 421 MovieClip Frame 70
"training3"Symbol 421 MovieClip Frame 80
"training4"Symbol 421 MovieClip Frame 90
"restart"Symbol 460 MovieClip Frame 98
"reload"Symbol 506 MovieClip Frame 3
"l0"Symbol 544 MovieClip Frame 2
"a1"Symbol 544 MovieClip Frame 10
"l1"Symbol 544 MovieClip Frame 27
"a2"Symbol 544 MovieClip Frame 30
"l2"Symbol 544 MovieClip Frame 47
"a3"Symbol 544 MovieClip Frame 50
"l3"Symbol 544 MovieClip Frame 67
"a4"Symbol 544 MovieClip Frame 70
"l4"Symbol 544 MovieClip Frame 87
"a5"Symbol 544 MovieClip Frame 90
"l5"Symbol 544 MovieClip Frame 107
"a6"Symbol 544 MovieClip Frame 110
"l6"Symbol 544 MovieClip Frame 127
"a7"Symbol 544 MovieClip Frame 130
"l7"Symbol 544 MovieClip Frame 147
"a8"Symbol 544 MovieClip Frame 150
"l8"Symbol 544 MovieClip Frame 167
"a9"Symbol 544 MovieClip Frame 170
"l9"Symbol 544 MovieClip Frame 187
"a10"Symbol 544 MovieClip Frame 190
"l10"Symbol 544 MovieClip Frame 207
"max"Symbol 557 MovieClip Frame 10
"charcter"Symbol 610 MovieClip Frame 2
"skill"Symbol 610 MovieClip Frame 10
"ship"Symbol 610 MovieClip Frame 21
"comment"Symbol 610 MovieClip Frame 30
"end"Symbol 610 MovieClip Frame 39
"normal"Symbol 700 MovieClip Frame 2
"rollOver"Symbol 700 MovieClip Frame 10
"select"Symbol 700 MovieClip Frame 20
"normal"Symbol 739 MovieClip Frame 2
"rollOver"Symbol 739 MovieClip Frame 10
"select"Symbol 739 MovieClip Frame 20
"set"Symbol 739 MovieClip Frame 30
"normal"Symbol 744 MovieClip Frame 2
"rollOver"Symbol 744 MovieClip Frame 10
"select"Symbol 744 MovieClip Frame 20
"open"Symbol 781 MovieClip Frame 10
"select"Symbol 781 MovieClip Frame 20
"first"Symbol 790 MovieClip Frame 2
"ship"Symbol 790 MovieClip Frame 10
"shipWait"Symbol 790 MovieClip Frame 19
"char"Symbol 790 MovieClip Frame 30
"skill"Symbol 790 MovieClip Frame 40
"weponSelect"Symbol 790 MovieClip Frame 49
"selectStage"Symbol 790 MovieClip Frame 70
"howTo"Symbol 862 MovieClip Frame 13
"start"Symbol 862 MovieClip Frame 43
"0f"Symbol 882 MovieClip Frame 2
"1f"Symbol 882 MovieClip Frame 5
"1s"Symbol 882 MovieClip Frame 10
"2f"Symbol 882 MovieClip Frame 15
"2s"Symbol 882 MovieClip Frame 20
"3f"Symbol 882 MovieClip Frame 25
"3s"Symbol 882 MovieClip Frame 30
"4f"Symbol 882 MovieClip Frame 35
"4s"Symbol 882 MovieClip Frame 40
"5f"Symbol 882 MovieClip Frame 45
"5s"Symbol 882 MovieClip Frame 50
"normal"Symbol 897 MovieClip Frame 2
"reload"Symbol 897 MovieClip Frame 10
"first"Symbol 987 MovieClip Frame 2
"sending"Symbol 987 MovieClip Frame 10
"ranking"Symbol 987 MovieClip Frame 20
"ranking2"Symbol 987 MovieClip Frame 27
"error"Symbol 987 MovieClip Frame 60

Dynamic Text Variables

noSymbol 110 EditableText"99"
noSymbol 111 EditableText"99"
scoreSymbol 117 EditableText"+8000"
scoreSymbol 149 EditableText"0000000000000000"
shipNameSymbol 201 EditableText"ヴィルベルヴィント"
shipTypeSymbol 203 EditableText"霧島型掃空艇 改22 "
wn2Symbol 207 EditableText"88mm4連装高射砲 改22"
wn3Symbol 208 EditableText"230mm64連装ロケットランチャー 改1"
wn1Symbol 209 EditableText"15mm機銃 改12"
scoreSymbol 210 EditableText"9999999999"
downPerSymbol 212 EditableText"100.0"
playerNameSymbol 216 EditableText"あいうえおあいうえおあいう"
commentSymbol 217 EditableText"あいうえおかきくけこさしすせそたちつてとなにぬねのはひふへほ"
hitPerSymbol 219 EditableText"100.0"
titleSymbol 252 EditableText"<p align="center"><font face="_明朝" size="25" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>タイトル</b></font></p>"
mesSymbol 260 EditableText"<p align="center"><font face="_明朝" size="18" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>タイプ「艦載機」のダメージを</b><b>LV</b><b>につき</b><b>5%</b><b>強化し、</b></font></p><p align="center"><font face="_明朝" size="18" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>発艦にかかる時間を短縮します。</b></font></p><p align="center"><font face="_明朝" size="18" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>さらに、艦載機の搭載数が</b><b>LV%</b><b>分増えます。</b></font></p>"
mesSymbol 262 EditableText"<p align="center"><font face="_明朝" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>搭載量限界を超えています</b></font></p><p align="center"><font face="_明朝" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>再設定してください。</b></font></p>"
inputSymbol 265 EditableText"あいうえおあいうえおあいうえお あいうえおあいうえおあいうえお"
mesSymbol 280 EditableText"<p align="center"><font face="_明朝" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>搭載量限界を超えています</b></font></p><p align="center"><font face="_明朝" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>本当によろしいですか?</b></font></p>"
inputSymbol 283 EditableText"あいうえおかきくけこさしす"
downloadParcentSymbol 383 EditableText"0.0"
nowVersionSymbol 492 EditableText"ver x999"
nameSymbol 512 EditableText"-名前を入力してください-"
needPointSymbol 550 EditableText"999"
skillNameSymbol 551 EditableText"戦術(航空)"
skillNameSymbol 552 EditableText"戦術(航空)"
needPointSymbol 554 EditableText"999"
skillNameSymbol 555 EditableText"戦術(航空)"
skillNameSymbol 556 EditableText"戦術(航空)"
playerExpSymbol 564 EditableText"50"
disShipTypeSymbol 577 EditableText"霧島型掃空艇"
shipNameSymbol 578 EditableText"-艦名を入力してください-"
commentSymbol 586 EditableText"-コメントを入力してください-"
nameSymbol 600 EditableText"あいうえおかきくけこサシス"
shipNameSymbol 606 EditableText"アイウエオカキクケコサシ"
skillViewSymbol 609 EditableText"<p align="left"><font face="_明朝" size="17" color="#666666" letterSpacing="0.000000" kerning="0">機銃 Lv10 砲 Lv10</font></p><p align="left"><font face="_明朝" size="17" color="#666666" letterSpacing="0.000000" kerning="0">噴進弾 Lv10 航空指揮 Lv10</font></p><p align="left"><font face="_明朝" size="17" color="#666666" letterSpacing="0.000000" kerning="0">回避 Lv10 防御 Lv10 交渉00</font></p>"
nameSymbol 620 EditableText"あいうえおかきくけこサシス"
skillViewSymbol 623 EditableText"<p align="left"><font face="_明朝" size="17" color="#666666" letterSpacing="0.000000" kerning="0">機銃 Lv10 砲 Lv10</font></p><p align="left"><font face="_明朝" size="17" color="#666666" letterSpacing="0.000000" kerning="0">噴進弾 Lv10 航空指揮 Lv10</font></p><p align="left"><font face="_明朝" size="17" color="#666666" letterSpacing="0.000000" kerning="0">回避 Lv10 防御 Lv10 交渉00</font></p>"
shipNameSymbol 624 EditableText"アイウエオカキクケコサシ"
wepon1nameSymbol 627 EditableText"15mm機銃"
wepon2nameSymbol 629 EditableText"40mm速射砲 (着発信管)"
wepon3nameSymbol 631 EditableText"特殊噴進弾「華炎」 (単発)"
disBaseHpSymbol 637 EditableText"9999"
disBaseFreeSymbol 638 EditableText"22"
disBaseDefSymbol 639 EditableText"11"
disBasePayloadSymbol 640 EditableText"12"
addHpSymbol 641 EditableText"5000"
addFreeSymbol 642 EditableText"22"
addDefSymbol 643 EditableText"11"
addPayloadSymbol 644 EditableText"12"
nowHpSymbol 653 EditableText"9999"
nowFreeSymbol 654 EditableText"22"
nowDefSymbol 655 EditableText"11"
nowPayloadSymbol 656 EditableText"12"
shipTypeSymbol 657 EditableText"霧島型掃空艇"
disMoneySymbol 663 EditableText"10000"
playerExpSymbol 664 EditableText"50"
nSymbol 696 EditableText"兵装X"
nSymbol 698 EditableText"兵装X"
weponCommentSymbol 703 EditableText"コメント一覧が表示されます。"
weponStatsMesSymbol 704 EditableText"性能一覧が表示されます。"
weponNameSymbol 705 EditableText"兵装名称"
lvvSymbol 706 EditableText"改"
slotSymbol 728 EditableText"兵装1"
weponNameSymbol 729 EditableText"200mm20連装ロケット(範囲)"
slotSymbol 736 EditableText"兵装1"
weponNameSymbol 737 EditableText"200mm20連装ロケット(範囲)"
weponNameSymbol 741 EditableText"200mm20連装ロケット(炸) 改10"
payloadSymbol 746 EditableText"99/99"
leftPayloadSymbol 747 EditableText"(残り99)"
disMoneySymbol 756 EditableText"10000"
stageNameSymbol 768 EditableText"輸送艦隊 奇襲作戦"
stageNameSymbol 776 EditableText"輸送艦隊 奇襲作戦"
stageMesSymbol 787 EditableText"末砂火力試験場にて、火力試験を行います。 艦の火力を測定することができます。"
scoreSymbol 871 EditableText"99999999999999"
maxAmoSymbol 890 EditableText"300"
nowAmoSymbol 891 EditableText"300"
weponNameSymbol 893 EditableText"300mm多連装ロケット"
fpsSymbol 920 EditableText"000/000"
avFpsSymbol 922 EditableText"0000"
fpsSymbol 924 EditableText"000"
avFpsSymbol 926 EditableText"000"
lvSymbol 930 EditableText"999"
frm_nameSymbol 931 EditableText"tanaka"
frm_scoreSymbol 932 EditableText"10000"
frm_noSymbol 968 EditableText"99"
frm_noSymbol 969 EditableText"99"
frm_scoreSymbol 972 EditableText"9999999999"
frm_shipNameSymbol 973 EditableText"ヴィルヴェルヴィント改01"
frm_nameSymbol 974 EditableText"1234567891234"
errorMesSymbol 983 EditableText"- 通信がタイムアウトしました。-"




http://swfchan.com/4/16294/info.shtml
Created: 1/6 -2019 23:31:35 Last modified: 1/6 -2019 23:31:35 Server time: 05/11 -2024 09:29:14