Frame 1
function urlChecker() {
if (urlCheckerOn == true) {
urlStart = _url.indexOf("://") + 3;
urlEnd = _url.indexOf("/", urlStart);
domain = _url.substring(urlStart, urlEnd);
LastDot = domain.lastIndexOf(".") - 1;
pfixEnd = domain.lastIndexOf(".", LastDot) + 1;
domain = domain.substring(pfixEnd, domain.length);
if ((domain != "") && (domain != "armorgames.com")) {
securityImage._visible = true;
preloaderPlayButton._x = -30000;
preloaderPlayButton._y = -30000;
} else {
securityImage._visible = false;
init();
}
} else {
securityImage._visible = false;
init();
}
}
function init() {
_quality = "high";
mouseInitialised = "notyet";
this.onEnterFrame = function () {
update();
};
}
function update() {
var _local3 = this.getBytesLoaded();
var _local4 = this.getBytesTotal();
var _local2 = Math.round((_local3 / _local4) * 100);
percentage = _local2 + "%";
preLoaderCombo.percentageTotal.text = percentage;
preLoaderCombo.gameTitle._alpha = _local2;
preLoaderCombo.preloader.loadBar._xscale = _local2;
if (_local2 >= 100) {
onLoadComplete();
delete this.onEnterFrame;
}
}
function onLoadComplete() {
firstLoad = true;
mainMenuLoadedOnce = false;
preloaderPlayButton._alpha = 100;
preloaderPlayButton._visible = true;
preloaderPlayButton.scribbleCircle.play();
}
Stage.showMenu = false;
stop();
goodURL = false;
urlCheckerOn = true;
urlChecker();
var CPMStarPoolID = 1052;
var CPMStarSubPoolID = 4;
System.security.allowDomain("server.cpmstar.com");
adBox.loadMovie((("http://server.cpmstar.com/adviewas2.swf?poolid=" + CPMStarPoolID) + "&subpoolid=") + CPMStarSubPoolID);
Instance of Symbol 28 MovieClip "preloaderPlayButton" in Frame 1
onClipEvent (load) {
this._visible = false;
this.onRelease = function () {
_root.gotoAndPlay("firstLoad");
};
}
Frame 2
Frame 3
function theZombieDirector(currentZombieThreat) {
if (currentZombieThreat < (location[currentTownLocation].zombieThreat + (levelUp / 0.25))) {
delay--;
if ((delay <= 0) && (liveZombieCount < zombieLimit)) {
delay = delayMax;
threatDeficit = location[currentTownLocation].zombieThreat - currentZombieThreat;
hud.locationNameText.text = location[currentTownLocation].name;
hud.zombieThreatText.text = location[currentTownLocation].zombieThreat;
findZombieType(threatDeficit);
}
}
}
function findZombieType(threatDeficit) {
isArmed = false;
semiRareZombieChance = random(100) + 1;
rareZombieChance = random(100) + 1;
veryRareZombieChance = random(100) + 1;
armedZombieChance = random(100) + 1;
if (semiRareZombieChance <= location[currentTownLocation].semiRareZombieChance) {
currentZombieType = semiRareZombies[random(semiRareZombies.length)];
} else if (rareZombieChance <= location[currentTownLocation].rareZombieChance) {
currentZombieType = rareZombies[random(rareZombies.length)];
} else if (veryRareZombieChance <= location[currentTownLocation].veryRareZombieChance) {
currentZombieType = veryRareZombies[random(veryRareZombies.length)];
} else if (armedZombieChance <= location[currentTownLocation].armedZombieChance) {
currentZombieType = armedZombies[random(armedZombies.length)];
isArmed = true;
} else {
currentZombieType = commonZombies[random(commonZombies.length)];
}
assessZombieThreat(currentZombieType, isArmed);
}
function assessZombieThreat(currentZombieType, isArmed) {
if (currentZombieType.threat <= threatDeficit) {
addNewZombie(currentZombieType.name, isArmed);
if ((threatDeficit - currentZombieType.threat) > 0) {
delay = delay - maxDelay;
} else if ((threatDeficit - currentZombieType.threat) > 0) {
delay = delay - maxDelay;
}
}
}
function addNewZombie(zombieType, isArmed) {
zombieDepthCount++;
liveZombieCount++;
if (zombieType == "zombieDog") {
_root.attachMovie("zombieDog", "enemy" + zombieDepthCount, zombieDepthCount + 3);
} else {
_root.attachMovie("newZombie", "enemy" + zombieDepthCount, zombieDepthCount + 3);
}
zombiesCreated++;
_root["enemy" + zombieDepthCount]._visible = false;
_root["enemy" + zombieDepthCount].colorTransformTo(location[currentTownLocation].brightnessLevelZombies, 0, location[currentTownLocation].brightnessLevelZombies, 0, location[currentTownLocation].brightnessLevelZombies, 0, 100, 0, 0);
var _local3 = random(location[currentTownLocation].numSpawnZones);
var _local4 = location[currentTownLocation][("spawnZone" + _local3) + "_min"];
var _local6 = location[currentTownLocation][("spawnZone" + _local3) + "_max"];
var _local7 = _local6 - _local4;
_root["enemy" + zombieDepthCount]._y = random(_local7) + _local4;
_root["enemy" + zombieDepthCount]._x = random(150) - 200;
_root["enemy" + zombieDepthCount].cacheAsBitmap = true;
_root["enemy" + zombieDepthCount]._visible = true;
_root["enemy" + zombieDepthCount].attackingWall = false;
enemyOnScreen.push({ref:_root["enemy" + zombieDepthCount], depth:_root["enemy" + zombieDepthCount]._y});
aliveZombies.push({ref:_root["enemy" + zombieDepthCount], type:zombieType, health:_root[zombieType].health, speed:_root[zombieType].speed, damage:_root[zombieType].damage, depth:_root["enemy" + zombieDepthCount]._y, idle:false, animating:false, eating:false, dead:false, proximity:0, proximityToExplosion:0, targetX:0, targetY:0, tempNum:0, beingExploded:false, arrowsStuckTorso:0, arrowsStuckHead:0, arrowsStuckLegs:0, threat:_root[zombieType].threat, directionCount:200, directionCountMax:120, currentDirection:"straight", burnDamageCountHead:0, burnDamageCountTorso:0, burnDamageCountLegs:0, armed:isArmed, targetYDiff:0, trapped:false});
if ((((zombieType == "zombieSlow") || (zombieType == "zombieFast")) || (zombieType == "zombieSprint")) || (zombieType == "zombieEater")) {
zombieAppearance("enemy" + zombieDepthCount, isArmed);
} else {
zombieAppearanceCustom("enemy" + zombieDepthCount, zombieType, isArmed);
}
currentZombieThreat = currentZombieThreat + _root[zombieType].threat;
}
function spawnFragments(numFrags, grenadeX, grenadeY, range, type, damage) {
i = 0;
while (i <= numFrags) {
bullet++;
var _local4 = new Object();
_local4.x = grenadeX;
_local4.y = grenadeY;
var _local3 = _root.attachMovie("round", "round" + bullet, bullet + 310000);
_root["round" + bullet].gotoAndStop("frag");
var _local5 = 100 - random(40);
_root["round" + bullet]._xscale = _local5;
_root["round" + bullet]._yscale = _local5;
_local3._x = _local4.x;
_local3._y = _local4.y;
_local3.angle = random(360);
_local3._rotation = _local3.angle;
_local3.originX = grenadeX;
_local3.originY = grenadeY;
_local3.proximity = 0;
_local3.ref = _root["round" + bullet];
roundsOnScreen.push({ref:_root["round" + bullet], type:type, range:range + random(50), damage:damage, headShotDamage:damage * 2, owner:"hero", originX:grenadeX, originY:grenadeY, proximity:0});
_local3.onEnterFrame = function () {
this.x = Math.cos((this.angle * Math.PI) / 180) * (80 - random(20));
this.y = Math.sin((this.angle * Math.PI) / 180) * (80 - random(20));
this._x = this._x - this.x;
this._y = this._y - this.y;
};
i++;
}
}
function moveFragRounds(roundName, grenadeX, grenadeY) {
roundName.x = Math.cos((roundName.angle * Math.PI) / 180) * _root[currentWeapon].roundSpeed;
roundName.y = Math.sin((roundName.angle * Math.PI) / 180) * _root[currentWeapon].roundSpeed;
roundName._x = roundName._x - roundName.x;
roundName._y = roundName._y - roundName.y;
}
function particleEmitter(particleType, particleName, particleDepth, particleX, particleY, particleGravity, particleQuantity, particleHorizontalEnergy, particleVerticalEnergy, particleFade, particleRotationRate, particleScaling, particleSplash) {
i = 0;
while (i <= particleQuantity) {
particleCount++;
var _local2 = attachMovie(particleType, particleName + i, particleCount);
_local2.ref = particleName + i;
_local2.partType = particleType;
_local2.gravity = particleGravity;
_local2.HorzEnergy = (Math.random() * particleHorizontalEnergy) - (particleHorizontalEnergy / 4);
_local2.VertEnergy = (Math.random() * particleVerticalEnergy) - (particleVerticalEnergy / 2);
if (particleScaling == true) {
_local2._xscale = (_local2._yscale = random(60) + 30);
}
_local2._x = particleX;
_local2._y = particleY;
_local2.angle = 180;
_local2._rotation = _local2.angle;
_local2.rotation = particleRotationRate;
_local2.acceleration = 5;
_local2.particleFade = particleFade;
_local2.splash = particleSplash;
_local2.onEnterFrame = _root.moveParticle;
i++;
}
}
function moveParticle() {
with (this) {
_alpha = _alpha - particleFade;
if (_alpha < 8) {
removeMovieClip();
}
this._rotation = this._rotation + rotation;
this.x = Math.cos((this.angle * Math.PI) / 180) * HorzEnergy;
_x = _x - this.x;
_y = _y + ((VertEnergy = VertEnergy + gravity));
}
}
function zombieBloodParticle(targetX, targetY) {
particleEmitter("bloodParticle", "bloodPart", 100, targetX, targetY, 0.35, Math.round(_root[currentWeapon].damage / 8), 9, 8, 8, 0, true, false);
}
function zombieHeadBloodParticle(targetX, targetY) {
particleEmitter("bloodParticle", "bloodPart", 100, targetX, targetY, 0.35, Math.round(_root[currentWeapon].headShotDamage / 8), 9, 8, 8, 0, true, false);
}
function zombieLegBloodParticle(targetX, targetY) {
particleEmitter("bloodParticle", "bloodPart", 100, targetX, targetY, 0.35, 1, 10, 8, 8, 0, true, false);
}
function zombieChainsawBloodParticle(targetX, targetY) {
particleEmitter("bloodParticle", "bloodPart", 100, targetX, targetY, 0.35, 8, 9, 8, 4, 0, true, false);
}
function survivorBloodParticle(targetX, targetY) {
particleEmitter("bloodParticle", "bloodPart", 100, targetX, targetY, 0.35, 15, 9, 8, 8, 0, true, false);
}
function setupSurvivorSlots() {
survivorPosition1 = new Object();
survivorPosition1.free = true;
survivorPosition1.weapon = "snubnose";
survivorPosition1.x = 645;
survivorPosition1.y = 100;
survivorPosition1.section = "section1";
survivorPosition2 = new Object();
survivorPosition2.free = true;
survivorPosition2.weapon = "snubnose";
survivorPosition2.x = 683;
survivorPosition2.y = 202;
survivorPosition2.section = "section3";
survivorPosition3 = new Object();
survivorPosition3.free = true;
survivorPosition3.weapon = "snubnose";
survivorPosition3.x = 664;
survivorPosition3.y = 245;
survivorPosition3.section = "section3";
survivorPosition4 = new Object();
survivorPosition4.free = true;
survivorPosition4.weapon = "snubnose";
survivorPosition4.x = 650;
survivorPosition4.y = 72;
survivorPosition4.section = "section1";
survivorSlot.push(survivorPosition1, survivorPosition2, survivorPosition3, survivorPosition4);
for (x in survivorSlot) {
}
}
function cleanUpSurvivors() {
for (v in survivorsOnScreen) {
if (survivorsOnScreen[v].dead == true) {
survivorSlot[survivorsOnScreen[v].slotNumber].free = true;
for (x in friendliesOnScreen) {
if (survivorsOnScreen[v].ref == friendliesOnScreen[x].ref) {
friendliesOnScreen.splice(x, 1);
}
}
removeMovieClip(survivorsOnScreen[v].ref);
survivorsOnScreen.splice(v, 1);
}
}
}
function removeSurvivors() {
survivors = 0;
for (v in survivorsOnScreen) {
survivorSlot[survivorsOnScreen[v].slotNumber].free = true;
removeMovieClip(survivorsOnScreen[v].ref);
survivorsOnScreen.splice(v, 1);
}
}
function assignSurvivorWeapons() {
for (v in survivorsOnScreen) {
_root.survivorsOnScreen[v].weapon = survivorSlot[survivorsOnScreen[v].slotNumber].weapon;
_root.survivorsOnScreen[v].holdType = _root[survivorSlot[survivorsOnScreen[v].slotNumber].weapon].holdType;
_root.survivorsOnScreen[v].ammo = _root[survivorSlot[survivorsOnScreen[v].slotNumber].weapon].magazineCapacity;
_root.survivorsOnScreen[v].maxAmmo = _root[survivorSlot[survivorsOnScreen[v].slotNumber].weapon].magazineCapacity;
_root.survivorsOnScreen[v].shotCounter = _root[survivorSlot[survivorsOnScreen[v].slotNumber].weapon].survivorRPM;
_root.survivorsOnScreen[v].shotCounterMax = _root[survivorSlot[survivorsOnScreen[v].slotNumber].weapon].survivorRPM;
_root.survivorsOnScreen[v].ref.gotoAndStop(1);
_root.survivorsOnScreen[v].ref.helperMainGun.helperGun.gotoAndStop(survivorsOnScreen[v].weapon);
_root.survivorsOnScreen[v].ref.helperMainGun.gotoAndStop(survivorsOnScreen[v].holdType);
_root.survivorsOnScreen[v].running = false;
_root.survivorsOnScreen[v].firing = false;
_root.survivorsOnScreen[v].reloading = false;
}
}
function setupSurvivors() {
v = 0;
while (v <= survivorSlot.length) {
if ((survivorSlot[v].free == true) && (survivorOnScreenCount < survivors)) {
survivorSlot[v].free = false;
survivorOnScreenCount++;
survivorInc++;
_root.attachMovie("survivorDummy", "survivor" + survivorInc, survivorDepthCount + survivorSlot[v].y);
_root["survivor" + survivorInc]._x = survivorSlot[v].x;
_root["survivor" + survivorInc]._y = survivorSlot[v].y;
_root["survivor" + survivorInc].reloading = false;
randomTorsoColour = survivorTorsoColours[random(survivorTorsoColours.length)];
_root["survivor" + survivorInc].helperMainGun.dummyHead.gotoAndStop("survivor_head" + random(10));
_root["survivor" + survivorInc].helperMainGun.dummyFrontHand.attachMovie("survivorHand" + randomZombieTorso, "torso", x);
_root["survivor" + survivorInc].helperMainGun.dummyBackHand.attachMovie("survivorHand" + randomZombieTorso, "torso", x);
_root["survivor" + survivorInc].dummyHead.head.accessories.gotoAndStop(randomHeadAccessory);
_root["survivor" + survivorInc].dummyTorso.torsoAddons.gotoAndStop(randomTorsoAccessory);
_root["survivor" + survivorInc].dummyTorso.torso.colorTo(randomTorsoColour, 0);
_root["survivor" + survivorInc].helperMainGun.dummyFrontUpperArm.upperArm.colorTo(randomTorsoColour, 0);
_root["survivor" + survivorInc].helperMainGun.dummyFrontLowerArm.lowerArm.colorTo(randomTorsoColour, 0);
_root["survivor" + survivorInc].helperMainGun.dummyBackUpperArm.upperArm.colorTo(randomTorsoColour, 0);
_root["survivor" + survivorInc].helperMainGun.dummyBackLowerArm.lowerArm.colorTo(randomTorsoColour, 0);
randomLegColour = survivorLegColours[random(survivorLegColours.length)];
_root["survivor" + survivorInc].dummyFrontUpperLeg.upperLeg.colorTo(randomLegColour, 0);
_root["survivor" + survivorInc].dummyFrontLowerLeg.lowerLeg.colorTo(randomLegColour, 0);
_root["survivor" + survivorInc].dummyBackUpperLeg.upperLeg.colorTo(randomLegColour, 0);
_root["survivor" + survivorInc].dummyBackLowerLeg.lowerLeg.colorTo(randomLegColour, 0);
survivorsOnScreen.push({ref:_root["survivor" + survivorInc], depth:_root["survivor" + survivorInc]._y, running:false, firing:false, reloading:false, dead:false, ammo:_root[survivorSlot[v].weapon].magazineCapacity, maxAmmo:_root[survivorSlot[v].weapon].magazineCapacity, weapon:survivorSlot[v].weapon, holdType:_root[survivorSlot[v].weapon].holdType, shotCounter:_root[survivorSlot[v].weapon].survivorRPM, shotCounterMax:_root[survivorSlot[v].weapon].survivorRPM, burstCounter:0, targetDiffX:1000, targetDiffY:1000, sectionName:survivorSlot[v].section, slotNumber:v});
friendliesOnScreen.push({ref:_root["survivor" + survivorInc], depth:_root["survivor" + survivorInc]._y});
}
v++;
}
}
function survivorFindTarget() {
findTargetTimer--;
if ((findTargetTimer < 0) && (survivors > 0)) {
_root.survivorSection_1.occupied = false;
_root.survivorSection_2.occupied = false;
_root.survivorSection_3.occupied = false;
findTargetTimer = findTargetTimerMax;
i = 1;
while (i <= 3) {
for (z in aliveZombies) {
if (((aliveZombies[z].ref._x >= _root["survivorSection_" + i].startX) && (aliveZombies[z].ref._y >= _root["survivorSection_" + i].startY)) && (aliveZombies[z].ref._y <= _root["survivorSection_" + i].endY)) {
_root["survivorSection_" + i].occupied = true;
}
}
i++;
}
}
}
function survivorWeaponFire() {
v = 0;
while (v <= survivorsOnScreen.length) {
if (((wall.health < 400) && (survivorsOnScreen[v].running == false)) && (survivorsOnScreen[v].dead == false)) {
survivorsOnScreen[v].running = true;
survivorsOnScreen[v].ref.reloading = false;
survivorsOnScreen[v].firing = false;
survivorsOnScreen[v].ref.gotoAndPlay("runAway");
survivorsOnScreen[v].ref.helperMainGun.gotoAndPlay("scared");
}
if ((((survivorsOnScreen[v].firing == false) && (survivorsOnScreen[v].ref.reloading == false)) && (survivorsOnScreen[v].dead == false)) && (survivorsOnScreen[v].running == false)) {
survivorsOnScreen[v].shotCounter--;
if ((survivorsOnScreen[v].ammo > 0) && (survivorsOnScreen[v].shotCounter < 0)) {
i = 0;
while (i <= 3) {
if ((survivorsOnScreen[v].sectionName == _root["survivorSection_" + i].name) && (_root["survivorSection_" + i].occupied == true)) {
survivorsOnScreen[v].burstCounter--;
if (survivorsOnScreen[v].burstCounter < 5) {
if (survivorsOnScreen[v].burstCounter < 0) {
survivorsOnScreen[v].burstCounter = 45 - survivorsOnScreen[v].shotCounterMax;
}
firingHelperSound = new Sound(survivorsOnScreen[v].ref);
firingHelperSound.attachSound(("sound_" + survivorsOnScreen[v].weapon) + "Fire");
firingHelperSound.setVolume(40);
firingHelperSound.start(0, 1);
survivorsOnScreen[v].firing = true;
survivorsOnScreen[v].shotCounter = survivorsOnScreen[v].shotCounterMax + (random(survivorsOnScreen[v].shotCounterMax) / 2);
bullet++;
survivorsOnScreen[v].ref.helperMainGun.helperGun.muzzleFlash.play();
var _local4 = new Object();
_local4.x = survivorsOnScreen[v].ref.helperMainGun.helperGun.barrelEnd._x + random(30);
_local4.y = survivorsOnScreen[v].ref.helperMainGun.helperGun.barrelEnd._y - 15;
survivorsOnScreen[v].ref.helperMainGun.localToGlobal(_local4);
survivorsOnScreen[v].ammo--;
var _local3 = _root.attachMovie("round", "helperRound" + bullet, bullet + 100);
_local3.gotoAndStop("off");
_local3._x = _local4.x;
_local3._y = _local4.y;
_local3.angle = random(8) - 4;
_local3._rotation = _local3.angle;
_local3.onEnterFrame = function () {
this._x = this._x - 90;
};
if ((survivorsOnScreen[v].weapon == "shotgun") || (survivorsOnScreen[v].weapon == "sawnOff")) {
roundsOnScreen.push({ref:_root["helperRound" + bullet], damage:_root[survivorsOnScreen[v].weapon].survivorDamage, headShotDamage:_root[survivorsOnScreen[v].weapon].survivorHeadShotDamage, owner:"helper"});
} else {
roundsOnScreen.push({ref:_root["helperRound" + bullet], damage:_root[survivorsOnScreen[v].weapon].damage, headShotDamage:_root[survivorsOnScreen[v].weapon].headShotDamage, owner:"helper"});
}
survivorsOnScreen[v].ref.helperMainGun.gotoAndPlay(survivorsOnScreen[v].holdType + "_fire");
survivorsOnScreen[v].firing = false;
}
if (((survivorsOnScreen[v].ammo <= 0) && (survivorsOnScreen[v].ref.reloading == false)) && (survivorsOnScreen[v].firing == false)) {
survivorsOnScreen[v].ref.helperMainGun.gotoAndPlay(survivorsOnScreen[v].holdType + "_reload");
survivorsOnScreen[v].ammo = survivorsOnScreen[v].maxAmmo;
}
}
i++;
}
}
}
v++;
}
}
function checkHitsOnSurvivors() {
for (s in survivorsOnScreen) {
for (v in aliveZombies) {
if ((aliveZombies[v].armed == true) && (survivorsOnScreen[s].dead == false)) {
aliveZombies[v].targetYDiff = (aliveZombies[v].ref._y - 60) - survivorsOnScreen[s].ref._y;
if ((aliveZombies[v].targetYDiff <= 20) && (aliveZombies[v].targetYDiff >= -20)) {
if (aliveZombies[v].ref.dummyFrontHand.frontHand.accessories.weapon.collision.hitTest(survivorsOnScreen[s].ref.collision)) {
var _local1 = new Object();
_local1.x = survivorsOnScreen[s].ref.collision._x;
_local1.y = survivorsOnScreen[s].ref.collision._y;
survivorsOnScreen[s].ref.collision.localToGlobal(_local1);
survivorBloodParticle(_local1.x, _local1.y);
survivorsOnScreen[s].dead = true;
survivors = survivors - 1;
survivorOnScreenCount--;
survivorsOnScreen[s].ref.helperMainGun.gotoAndPlay("dead");
survivorsOnScreen[s].ref.gotoAndPlay("death");
killingHelperSound = new Sound(survivorsOnScreen[s].ref);
killingHelperSound.attachSound("sound_survivorHeadExplode");
killingHelperSound.setVolume(100);
killingHelperSound.start(0, 1);
}
}
}
}
}
}
function depthSortFriendlies() {
var _local2 = new Array();
for (var _local1 in friendliesOnScreen) {
if (friendliesOnScreen[_local1].ref != null) {
friendliesOnScreen[_local1].depth = friendliesOnScreen[_local1].ref._y;
_local2.push(friendliesOnScreen[_local1]);
}
}
_local2.sortOn("depth", Array.NUMERIC, Array.DESCENDING);
var _local1 = 0;
while (_local1 < _local2.length) {
_local2[_local1].ref.swapDepths((survivorDepthCount + _local1) + 163486);
_local1++;
}
}
function openJournal() {
timeManager.journal.journalScribbles.gotoAndStop("blank");
timeManager.journal.journalDayNumber.text = "DAY " + levelUp;
timeManager.journal.journalText.text = location[currentTownLocation].journalText;
timeManager.journal.journalEntryHeading.text = location[currentTownLocation].journalHeading;
timeManager.journal.ySlideTo(10, 0.8, "easeOutSine", 0);
}
function openIntroJournal() {
introJournal.journalDayNumber.text = "DAY " + levelUp;
introJournal.journalText.text = location.glenDale.journalText;
introJournal.journalEntryHeading.text = location.glenDale.journalHeading;
introJournal.ySlideTo(10, 0.8, "easeOutSine", 1);
}
function closeIntroJournal() {
_root.introBlackOut.alphaTo(100, 3, "easeOutSine", 0, startGameFromJournal);
}
function startGameFromJournal() {
_root.gotoAndStop("game");
}
function closeJournal() {
timeManager.journal.ySlideTo(420, 1.2, "easeOutSine", 0);
clipBoardUp();
}
_global.$createTweenController = function () {
var _local3 = _root.createEmptyMovieClip("__tweenController__", 123432);
_local3.$_tweenPropList = new Array();
_local3.$_tTime = getTimer();
_local3.onEnterFrame = _global.$updateTweens;
};
ASSetPropFlags(_global, "$createTweenController", 1, 0);
_global.$removeTweenController = function () {
delete _root.__tweenController__.$_tweenPropList;
delete _root.__tweenController__.$_tTime;
delete _root.__tweenController__.onEnterFrame;
_root.__tweenController__.removeMovieClip();
};
ASSetPropFlags(_global, "$removeTweenController", 1, 0);
_global.$addTween = function (mtarget, prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2, extras) {
if (timeSeconds == undefined) {
timeSeconds = 0;
}
if ((animType == undefined) || (animType == "")) {
animType = "easeOutExpo";
}
if (delay == undefined) {
delay = 0;
}
if (typeof(prop) == "string") {
var _local7 = [prop];
var _local11 = [mtarget[prop]];
var _local9 = [propDest];
} else {
var _local7 = [];
var _local11 = [];
var _local9 = [];
for (var _local32 in prop) {
_local11.push(mtarget[prop[_local32]]);
}
for (var _local32 in prop) {
_local7.push(prop[_local32]);
}
for (var _local32 in propDest) {
_local9.push(propDest[_local32]);
}
}
var _local12 = false;
if (_root.__tweenController__ == undefined) {
_global.$createTweenController();
}
var _local4 = _root.__tweenController__.$_tweenPropList;
var _local8 = _root.__tweenController__.$_tTime;
for (var _local32 in _local11) {
if ((_local9[_local32] != undefined) && (!mtarget.$_isTweenLocked)) {
if (mtarget.$_tweenCount > 0) {
var _local3 = 0;
while (_local3 < _local4.length) {
if ((_local4[_local3]._targ == mtarget) && (_local4[_local3]._prop == _local7[_local32])) {
if ((_local8 + (delay * 1000)) < _local4[_local3]._timeDest) {
_local4.splice(_local3, 1);
_local3--;
mtarget.$_tweenCount--;
}
}
_local3++;
}
}
_local4.push({_prop:_local7[_local32], _targ:mtarget, _propStart:undefined, _propDest:_local9[_local32], _timeStart:_local8, _timeDest:_local8 + (timeSeconds * 1000), _animType:animType, _extra1:extra1, _extra2:extra2, _extras:extras, _delay:delay, _isPaused:false, _timePaused:0, _callback:(_local12 ? undefined : (callback))});
mtarget.$_tweenCount = ((mtarget.$_tweenCount > 0) ? (mtarget.$_tweenCount + 1) : 1);
_local12 = true;
}
}
ASSetPropFlags(mtarget, "$_tweenCount", 1, 0);
};
ASSetPropFlags(_global, "$addTween", 1, 0);
_global.$updateTweens = function () {
var _local8 = (this.$_tTime = getTimer());
var _local6 = 0;
while (_local6 < this.$_tweenPropList.length) {
var _local3 = this.$_tweenPropList[_local6];
if (_local3._targ.toString() == undefined) {
this.$_tweenPropList.splice(_local6, 1);
_local6--;
} else if (((_local3._timeStart + (_local3._delay * 1000)) <= _local8) && (!_local3._isPaused)) {
if (_local3._propStart == undefined) {
if (_local3._prop.substr(0, 10) == "__special_") {
if (_local3._prop == "__special_mc_frame__") {
_local3._propStart = _local3._targ._currentframe;
} else if (_local3._prop == "__special_mc_ra__") {
_local3._propStart = new Color(_local3._targ).getTransform().ra;
} else if (_local3._prop == "__special_mc_rb__") {
_local3._propStart = new Color(_local3._targ).getTransform().rb;
} else if (_local3._prop == "__special_mc_ga__") {
_local3._propStart = new Color(_local3._targ).getTransform().ga;
} else if (_local3._prop == "__special_mc_gb__") {
_local3._propStart = new Color(_local3._targ).getTransform().gb;
} else if (_local3._prop == "__special_mc_ba__") {
_local3._propStart = new Color(_local3._targ).getTransform().ba;
} else if (_local3._prop == "__special_mc_bb__") {
_local3._propStart = new Color(_local3._targ).getTransform().bb;
} else if (_local3._prop == "__special_mc_aa__") {
_local3._propStart = new Color(_local3._targ).getTransform().aa;
} else if (_local3._prop == "__special_mc_ab__") {
_local3._propStart = new Color(_local3._targ).getTransform().ab;
} else if (_local3._prop == "__special_text_r__") {
_local3._propStart = _local3._targ.textColor >> 16;
} else if (_local3._prop == "__special_text_g__") {
_local3._propStart = (_local3._targ.textColor & 65280) >> 8;
} else if (_local3._prop == "__special_text_b__") {
_local3._propStart = _local3._targ.textColor & 255;
} else if (_local3._prop == "__special_sound_volume__") {
_local3._propStart = _local3._targ.getVolume();
} else if (_local3._prop == "__special_sound_pan__") {
_local3._propStart = _local3._targ.getPan();
} else if (_local3._prop == "__special_bst_t__") {
_local3._propStart = 0;
_local3._extras.__special_bst_ix__ = _local3._targ._x;
_local3._extras.__special_bst_iy__ = _local3._targ._y;
} else if (_local3._prop == "__special_blur_x__") {
var _local5 = 0;
while (_local5 < _local3._targ.filters.length) {
if (_local3._targ.filters[_local5] instanceof flash.filters.BlurFilter) {
_local3._propStart = _local3._targ.filters[_local5].blurX;
}
_local5++;
}
if (_local3._propStart == undefined) {
_local3._propStart = 0;
}
} else if (_local3._prop == "__special_blur_y__") {
var _local5 = 0;
while (_local5 < _local3._targ.filters.length) {
if (_local3._targ.filters[_local5] instanceof flash.filters.BlurFilter) {
_local3._propStart = _local3._targ.filters[_local5].blurY;
}
_local5++;
}
if (_local3._propStart == undefined) {
_local3._propStart = 0;
}
} else if (_local3._prop == "__special_glow_color__") {
var _local5 = 0;
while (_local5 < _local3._targ.filters.length) {
if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) {
_local3._propStart = _local3._targ.filters[_local5].color;
}
_local5++;
}
if (_local3._propStart == undefined) {
_local3._propStart = 16777215 /* 0xFFFFFF */;
}
} else if (_local3._prop == "__special_glow_alpha__") {
var _local5 = 0;
while (_local5 < _local3._targ.filters.length) {
if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) {
_local3._propStart = _local3._targ.filters[_local5].alpha;
}
_local5++;
}
if (_local3._propStart == undefined) {
_local3._propStart = 1;
}
} else if (_local3._prop == "__special_glow_blurX__") {
var _local5 = 0;
while (_local5 < _local3._targ.filters.length) {
if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) {
_local3._propStart = _local3._targ.filters[_local5].blurX;
}
_local5++;
}
if (_local3._propStart == undefined) {
_local3._propStart = 0;
}
} else if (_local3._prop == "__special_glow_blurY__") {
var _local5 = 0;
while (_local5 < _local3._targ.filters.length) {
if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) {
_local3._propStart = _local3._targ.filters[_local5].blurY;
}
_local5++;
}
if (_local3._propStart == undefined) {
_local3._propStart = 0;
}
} else if (_local3._prop == "__special_glow_strength__") {
var _local5 = 0;
while (_local5 < _local3._targ.filters.length) {
if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) {
_local3._propStart = _local3._targ.filters[_local5].strength;
}
_local5++;
}
if (_local3._propStart == undefined) {
_local3._propStart = 1;
}
} else if (_local3._prop == "__special_bevel_distance__") {
var _local5 = 0;
while (_local5 < _local3._targ.filters.length) {
if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) {
_local3._propStart = _local3._targ.filters[_local5].distance;
}
_local5++;
}
if (_local3._propStart == undefined) {
_local3._propStart = 0;
}
} else if (_local3._prop == "__special_bevel_angle__") {
var _local5 = 0;
while (_local5 < _local3._targ.filters.length) {
if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) {
_local3._propStart = _local3._targ.filters[_local5].angle;
}
_local5++;
}
if (_local3._propStart == undefined) {
_local3._propStart = 45;
}
} else if (_local3._prop == "__special_bevel_highlightColor__") {
var _local5 = 0;
while (_local5 < _local3._targ.filters.length) {
if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) {
_local3._propStart = _local3._targ.filters[_local5].highlightColor;
}
_local5++;
}
if (_local3._propStart == undefined) {
_local3._propStart = 16777215 /* 0xFFFFFF */;
}
} else if (_local3._prop == "__special_bevel_highlightAlpha__") {
var _local5 = 0;
while (_local5 < _local3._targ.filters.length) {
if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) {
_local3._propStart = _local3._targ.filters[_local5].highlightAlpha;
}
_local5++;
}
if (_local3._propStart == undefined) {
_local3._propStart = 1;
}
} else if (_local3._prop == "__special_bevel_shadowColor__") {
var _local5 = 0;
while (_local5 < _local3._targ.filters.length) {
if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) {
_local3._propStart = _local3._targ.filters[_local5].shadowColor;
}
_local5++;
}
if (_local3._propStart == undefined) {
_local3._propStart = 0;
}
} else if (_local3._prop == "__special_bevel_shadowAlpha__") {
var _local5 = 0;
while (_local5 < _local3._targ.filters.length) {
if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) {
_local3._propStart = _local3._targ.filters[_local5].shadowAlpha;
}
_local5++;
}
if (_local3._propStart == undefined) {
_local3._propStart = 1;
}
} else if (_local3._prop == "__special_bevel_blurX__") {
var _local5 = 0;
while (_local5 < _local3._targ.filters.length) {
if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) {
_local3._propStart = _local3._targ.filters[_local5].blurX;
}
_local5++;
}
if (_local3._propStart == undefined) {
_local3._propStart = 0;
}
} else if (_local3._prop == "__special_bevel_blurY__") {
var _local5 = 0;
while (_local5 < _local3._targ.filters.length) {
if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) {
_local3._propStart = _local3._targ.filters[_local5].blurY;
}
_local5++;
}
if (_local3._propStart == undefined) {
_local3._propStart = 0;
}
} else if (_local3._prop == "__special_bevel_strength__") {
var _local5 = 0;
while (_local5 < _local3._targ.filters.length) {
if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) {
_local3._propStart = _local3._targ.filters[_local5].strength;
}
_local5++;
}
if (_local3._propStart == undefined) {
_local3._propStart = 1;
}
} else {
_local3._propStart = _local3._targ[_local3._prop];
}
} else {
_local3._propStart = _local3._targ[_local3._prop];
}
}
var _local10 = _local3._timeDest + (_local3._delay * 1000);
if (_local10 <= _local8) {
var _local4 = _local3._propDest;
} else {
var _local4 = _global.findTweenValue(_local3._propStart, _local3._propDest, _local3._timeStart, _local8 - (_local3._delay * 1000), _local3._timeDest, _local3._animType, _local3._extra1, _local3._extra2);
}
_local3._targ[_local3._prop] = (_local3._extras.mustRound ? (Math.round(_local4)) : (_local4));
if (_local3._prop == "__special_mc_frame__") {
_local3._targ.gotoAndStop(Math.round(_local4));
} else if (_local3._prop == "__special_mc_ra__") {
new Color(_local3._targ).setTransform({ra:_local4});
} else if (_local3._prop == "__special_mc_rb__") {
new Color(_local3._targ).setTransform({rb:_local4});
} else if (_local3._prop == "__special_mc_ga__") {
new Color(_local3._targ).setTransform({ga:_local4});
} else if (_local3._prop == "__special_mc_gb__") {
new Color(_local3._targ).setTransform({gb:_local4});
} else if (_local3._prop == "__special_mc_ba__") {
new Color(_local3._targ).setTransform({ba:_local4});
} else if (_local3._prop == "__special_mc_bb__") {
new Color(_local3._targ).setTransform({bb:_local4});
} else if (_local3._prop == "__special_mc_aa__") {
new Color(_local3._targ).setTransform({aa:_local4});
} else if (_local3._prop == "__special_mc_ab__") {
new Color(_local3._targ).setTransform({ab:_local4});
}
if (_local3._prop == "__special_bst_t__") {
var _local7 = _local3._extras;
var _local9 = _global.findPointOnCurve(_local7.__special_bst_ix__, _local7.__special_bst_iy__, _local7.__special_bst_cx__, _local7.__special_bst_cy__, _local7.__special_bst_dx__, _local7.__special_bst_dy__, _local4);
if (_local3._extras.mustRound) {
_local3._targ._x = Math.round(_local9.x);
_local3._targ._y = Math.round(_local9.y);
} else {
_local3._targ._x = _local9.x;
_local3._targ._y = _local9.y;
}
}
if ((typeof(_local3._targ) != "movieclip") && (_local3._prop == "__special_text_b__")) {
_local3._targ.textColor = ((_local3._targ.__special_text_r__ << 16) + (_local3._targ.__special_text_g__ << 8)) + _local3._targ.__special_text_b__;
}
if (_local3._prop == "__special_sound_volume__") {
_local3._targ.setVolume(_local4);
}
if (_local3._prop == "__special_sound_pan__") {
_local3._targ.setPan(_local4);
}
if (_local3._prop == "__special_blur_x__") {
_global.$setFilterProperty(_local3._targ, "blur_blurX", _local4, _local3._extras);
}
if (_local3._prop == "__special_blur_y__") {
_global.$setFilterProperty(_local3._targ, "blur_blurY", _local4, _local3._extras);
}
if (_local3._prop == "__special_glow_color__") {
_global.$setFilterProperty(_local3._targ, "glow_color", _global.findTweenColor(_local3, _local8), _local3._extras);
}
if (_local3._prop == "__special_glow_alpha__") {
_global.$setFilterProperty(_local3._targ, "glow_alpha", _local4, _local3._extras);
}
if (_local3._prop == "__special_glow_blurX__") {
_global.$setFilterProperty(_local3._targ, "glow_blurX", _local4, _local3._extras);
}
if (_local3._prop == "__special_glow_blurY__") {
_global.$setFilterProperty(_local3._targ, "glow_blurY", _local4, _local3._extras);
}
if (_local3._prop == "__special_glow_strength__") {
_global.$setFilterProperty(_local3._targ, "glow_strength", _local4, _local3._extras);
}
if (_local3._prop == "__special_bevel_distance__") {
_global.$setFilterProperty(_local3._targ, "bevel_distance", _local4, _local3._extras);
}
if (_local3._prop == "__special_bevel_angle__") {
_global.$setFilterProperty(_local3._targ, "bevel_angle", _local4, _local3._extras);
}
if (_local3._prop == "__special_bevel_highlightColor__") {
_global.$setFilterProperty(_local3._targ, "bevel_highlightColor", _global.findTweenColor(_local3, _local8), _local3._extras);
}
if (_local3._prop == "__special_bevel_highlightAlpha__") {
_global.$setFilterProperty(_local3._targ, "bevel_highlightAlpha", _local4, _local3._extras);
}
if (_local3._prop == "__special_bevel_shadowColor__") {
_global.$setFilterProperty(_local3._targ, "bevel_shadowColor", _global.findTweenColor(_local3, _local8), _local3._extras);
}
if (_local3._prop == "__special_bevel_shadowAlpha__") {
_global.$setFilterProperty(_local3._targ, "bevel_shadowAlpha", _local4, _local3._extras);
}
if (_local3._prop == "__special_bevel_blurX__") {
_global.$setFilterProperty(_local3._targ, "bevel_blurX", _local4, _local3._extras);
}
if (_local3._prop == "__special_bevel_blurY__") {
_global.$setFilterProperty(_local3._targ, "bevel_blurY", _local4, _local3._extras);
}
if (_local3._prop == "__special_bevel_strength__") {
_global.$setFilterProperty(_local3._targ, "bevel_strength", _local4, _local3._extras);
}
if (_local3._targ.onTweenUpdate != undefined) {
_local3._targ.onTweenUpdate(_local3._prop);
}
if (_local10 <= _local8) {
if (_local3._targ.onTweenComplete != undefined) {
_local3._targ.onTweenComplete(_local3._prop);
}
_global.$stopTween(_local3._targ, [_local3._prop], false);
_local6--;
if (_local3._callback != undefined) {
if (_global.backwardCallbackTweening) {
var _local11 = _local3._targ.createEmptyMovieClip("__child__", 122344);
_local3._callback.apply(_local11, null);
_local11.removeMovieClip();
} else {
_local3._callback.apply(_local3._targ, null);
}
}
}
}
_local6++;
}
if (this.$_tweenPropList.length == 0) {
_global.$removeTweenController();
}
};
ASSetPropFlags(_global, "$updateTween", 1, 0);
_global.$stopTween = function (mtarget, props, wipeFuture) {
var _local4 = _root.__tweenController__.$_tweenPropList;
var _local7;
for (var _local9 in _local4) {
_local7 = _local4[_local9]._prop;
var _local5 = 0;
while ((_local5 < props.length) || ((_local5 < 1) && (props == undefined))) {
if (((_local4[_local9]._targ == mtarget) && ((_local7 == props[_local5]) || (props == undefined))) && (wipeFuture || ((_local4[_local9]._timeDest + (_local4[_local9]._delay * 1000)) <= getTimer()))) {
switch (_local7) {
case "__special_mc_frame__" :
case "__special_mc_ra__" :
case "__special_mc_rb__" :
case "__special_mc_ga__" :
case "__special_mc_gb__" :
case "__special_mc_ba__" :
case "__special_mc_bb__" :
case "__special_mc_aa__" :
case "__special_mc_ab__" :
case "__special_sound_volume__" :
case "__special_bst_t__" :
delete mtarget[_local7];
break;
case "__special_text_b__" :
delete mtarget.__special_text_r__;
delete mtarget.__special_text_g__;
delete mtarget.__special_text_b__;
}
_local4.splice(_local9, 1);
}
_local5++;
}
}
if (props == undefined) {
delete mtarget.$_tweenCount;
} else {
mtarget.$_tweenCount = 0;
for (var _local9 in _local4) {
if (_local4[_local9]._targ == mtarget) {
mtarget.$_tweenCount++;
}
}
if (mtarget.$_tweenCount == 0) {
delete mtarget.$_tweenCount;
}
}
if (_local4.length == 0) {
_global.$removeTweenController();
}
};
ASSetPropFlags(_global, "$stopTween", 1, 0);
_global.$setFilterProperty = function (mtarget, propName, propValue, extras) {
var _local1;
var _local7 = false;
var _local3 = [];
_local1 = 0;
while (_local1 < mtarget.filters.length) {
_local3.push(mtarget.filters[_local1]);
_local1++;
}
if (propName.substr(0, 5) == "blur_") {
_local1 = 0;
while (_local1 < mtarget.filters.length) {
if (_local3[_local1] instanceof flash.filters.BlurFilter) {
_local3[_local1][propName.substr(5)] = propValue;
if (extras.__special_blur_quality__ != undefined) {
_local3[_local1].quality = extras.__special_blur_quality__;
}
_local7 = true;
break;
}
_local1++;
}
if (!_local7) {
var _local9;
var _local8 = ((extras.__special_blur_quality__ == undefined) ? 2 : (extras.__special_blur_quality__));
if (propName == "blur_blurX") {
_local9 = new flash.filters.BlurFilter(propValue, 0, _local8);
}
if (propName == "blur_blurY") {
_local9 = new flash.filters.BlurFilter(0, propValue, _local8);
}
_local3.push(_local9);
}
} else if (propName.substr(0, 5) == "glow_") {
_local1 = 0;
while (_local1 < mtarget.filters.length) {
if (_local3[_local1] instanceof flash.filters.GlowFilter) {
_local3[_local1][propName.substr(5)] = propValue;
if (extras.__special_glow_quality__ != undefined) {
_local3[_local1].quality = extras.__special_glow_quality__;
}
if (extras.__special_glow_inner__ != undefined) {
_local3[_local1].inner = extras.__special_glow_inner__;
}
if (extras.__special_glow_knockout__ != undefined) {
_local3[_local1].knockout = extras.__special_glow_knockout__;
}
_local7 = true;
break;
}
_local1++;
}
if (!_local7) {
var _local8 = ((extras.__special_glow_quality__ == undefined) ? 2 : (extras.__special_glow_quality__));
var _local12 = ((extras.__special_glow_inner__ == undefined) ? false : (extras.__special_glow_inner__));
var _local10 = ((extras.__special_glow_knockout__ == undefined) ? false : (extras.__special_glow_knockout__));
if (propName == "glow_color") {
var _local9 = new flash.filters.GlowFilter(propValue, 1, 0, 0, 1, _local8, _local12, _local10);
}
if (propName == "glow_alpha") {
var _local9 = new flash.filters.GlowFilter(16777215, propValue, 0, 0, 1, _local8, _local12, _local10);
}
if (propName == "glow_blurX") {
var _local9 = new flash.filters.GlowFilter(16777215, 1, propValue, 0, 1, _local8, _local12, _local10);
}
if (propName == "glow_blurY") {
var _local9 = new flash.filters.GlowFilter(16777215, 1, 0, propValue, 1, _local8, _local12, _local10);
}
if (propName == "glow_strength") {
var _local9 = new flash.filters.GlowFilter(16777215, 1, 0, 0, propValue, _local8, _local12, _local10);
}
_local3.push(_local9);
}
} else if (propName.substr(0, 6) == "bevel_") {
_local1 = 0;
while (_local1 < mtarget.filters.length) {
if (_local3[_local1] instanceof flash.filters.BevelFilter) {
_local3[_local1][propName.substr(6)] = propValue;
if (extras.__special_bevel_quality__ != undefined) {
_local3[_local1].quality = extras.__special_bevel_quality__;
}
if (extras.__special_bevel_type__ != undefined) {
_local3[_local1].inner = extras.__special_bevel_type__;
}
if (extras.__special_bevel_knockout__ != undefined) {
_local3[_local1].knockout = extras.__special_bevel_knockout__;
}
_local7 = true;
break;
}
_local1++;
}
if (!_local7) {
var _local8 = ((extras.__special_bevel_quality__ == undefined) ? 2 : (extras.__special_bevel_quality__));
var _local11 = ((extras.__special_bevel_type__ == undefined) ? "inner" : (extras.__special_bevel_type__));
var _local10 = ((extras.__special_bevel_knockout__ == undefined) ? false : (extras.__special_bevel_knockout__));
if (propName == "bevel_distance") {
var _local9 = new flash.filters.BevelFilter(propValue, 45, 16777215, 1, 0, 1, 0, 0, 1, _local8, _local11, _local10);
}
if (propName == "bevel_angle") {
var _local9 = new flash.filters.BevelFilter(0, propValue, 16777215, 1, 0, 1, 0, 0, 1, _local8, _local11, _local10);
}
if (propName == "bevel_highlightColor") {
var _local9 = new flash.filters.BevelFilter(0, 45, propValue, 1, 0, 1, 0, 0, 1, _local8, _local11, _local10);
}
if (propName == "bevel_highlightAlpha") {
var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, propValue, 0, 1, 0, 0, 1, _local8, _local11, _local10);
}
if (propName == "bevel_shadowColor") {
var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, propValue, 1, 0, 0, 1, _local8, _local11, _local10);
}
if (propName == "bevel_shadowAlpha") {
var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, propValue, 0, 0, 1, _local8, _local11, _local10);
}
if (propName == "bevel_blurX") {
var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, 1, propValue, 0, 1, _local8, _local11, _local10);
}
if (propName == "bevel_blurY") {
var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, 1, 0, propValue, 1, _local8, _local11, _local10);
}
if (propName == "bevel_strength") {
var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, 1, 0, 0, propValue, _local8, _local11, _local10);
}
_local3.push(_local9);
}
} else {
return(undefined);
}
mtarget.filters = _local3;
};
MovieClip.prototype.tween = (TextField.prototype.tween = (Sound.prototype.tween = function (prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2) {
_global.$addTween(this, prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2);
}));
ASSetPropFlags(MovieClip.prototype, "tween", 1, 0);
ASSetPropFlags(TextField.prototype, "tween", 1, 0);
ASSetPropFlags(Sound.prototype, "tween", 1, 0);
MovieClip.prototype.roundedTween = (TextField.prototype.roundedTween = (Sound.prototype.roundedTween = function (prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2) {
_global.$addTween(this, prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true});
}));
ASSetPropFlags(MovieClip.prototype, "roundedTween", 1, 0);
ASSetPropFlags(TextField.prototype, "roundedTween", 1, 0);
ASSetPropFlags(Sound.prototype, "roundedTween", 1, 0);
MovieClip.prototype.stopTween = (TextField.prototype.stopTween = (Sound.prototype.stopTween = function (props) {
if (typeof(props) == "string") {
props = [props];
}
if (props != undefined) {
var _local4 = 1;
while (_local4 < arguments.length) {
props.push(arguments[_local4]);
_local4++;
}
}
_global.$stopTween(this, props, true);
}));
ASSetPropFlags(MovieClip.prototype, "stopTween", 1, 0);
ASSetPropFlags(TextField.prototype, "stopTween", 1, 0);
ASSetPropFlags(Sound.prototype, "stopTween", 1, 0);
MovieClip.prototype.pauseTween = (TextField.prototype.pauseTween = (Sound.prototype.pauseTween = function (props) {
if (props != undefined) {
if (typeof(props) == "string") {
props = [props];
}
var _local6 = 1;
while (_local6 < Arguments.length) {
props.push(Arguments[_local6]);
_local6++;
}
}
var _local4 = _root.__tweenController__.$_tweenPropList;
var _local5;
for (var _local7 in _local4) {
if ((_local4[_local7]._targ == this) && (!_local4[_local7]._isPaused)) {
if (props != undefined) {
_local5 = false;
for (var _local6 in props) {
if (props[_local6] == _local4[_local7]._prop) {
_local5 = true;
break;
}
}
}
if ((props == undefined) || (_local5)) {
_local4[_local7]._isPaused = true;
_local4[_local7]._timePaused = _root.__tweenController__.$_tTime;
}
}
}
}));
ASSetPropFlags(MovieClip.prototype, "pauseTween", 1, 0);
ASSetPropFlags(TextField.prototype, "pauseTween", 1, 0);
ASSetPropFlags(Sound.prototype, "pauseTween", 1, 0);
MovieClip.prototype.resumeTween = (TextField.prototype.resumeTween = (Sound.prototype.resumeTween = function (props) {
if (props != undefined) {
if (typeof(props) == "string") {
props = [props];
}
var _local7 = 1;
while (_local7 < Arguments.length) {
props.push(Arguments[_local7]);
_local7++;
}
}
var _local3 = _root.__tweenController__.$_tweenPropList;
var _local5;
var _local6;
for (var _local8 in _local3) {
if ((_local3[_local8]._targ == this) && (_local3[_local8]._isPaused)) {
if (props != undefined) {
_local5 = false;
for (var _local7 in props) {
if (props[_local7] == _local3[_local8]._prop) {
_local5 = true;
break;
}
}
}
if ((props == undefined) || (_local5)) {
_local3[_local8]._isPaused = false;
_local6 = _root.__tweenController__.$_tTime - _local3[_local8]._timePaused;
_local3[_local8]._timeStart = _local3[_local8]._timeStart + _local6;
_local3[_local8]._timeDest = _local3[_local8]._timeDest + _local6;
_local3[_local8]._timePaused = 0;
}
}
}
}));
ASSetPropFlags(MovieClip.prototype, "resumeTween", 1, 0);
ASSetPropFlags(TextField.prototype, "resumeTween", 1, 0);
ASSetPropFlags(Sound.prototype, "resumeTween", 1, 0);
MovieClip.prototype.lockTween = (TextField.prototype.lockTween = (Sound.prototype.lockTween = function () {
this.$_isTweenLocked = true;
ASSetPropFlags(this, "this.$_isTweenLocked", 1, 0);
}));
ASSetPropFlags(MovieClip.prototype, "lockTween", 1, 0);
ASSetPropFlags(TextField.prototype, "lockTween", 1, 0);
ASSetPropFlags(Sound.prototype, "lockTween", 1, 0);
MovieClip.prototype.unlockTween = (TextField.prototype.unlockTween = (Sound.prototype.unlockTween = function () {
delete this.$_isTweenLocked;
}));
ASSetPropFlags(MovieClip.prototype, "unlockTween", 1, 0);
ASSetPropFlags(TextField.prototype, "unlockTween", 1, 0);
ASSetPropFlags(Sound.prototype, "unlockTween", 1, 0);
MovieClip.prototype.getTweens = (TextField.prototype.getTweens = (Sound.prototype.getTweens = function () {
return(this.$_tweenCount);
}));
ASSetPropFlags(MovieClip.prototype, "getTweens", 1, 0);
ASSetPropFlags(TextField.prototype, "getTweens", 1, 0);
ASSetPropFlags(Sound.prototype, "getTweens", 1, 0);
MovieClip.prototype.isTweening = (TextField.prototype.isTweening = (Sound.prototype.isTweening = function () {
return(((this.$_tweenCount > 0) ? true : false));
}));
ASSetPropFlags(MovieClip.prototype, "isTweening", 1, 0);
ASSetPropFlags(TextField.prototype, "isTweening", 1, 0);
ASSetPropFlags(Sound.prototype, "isTweening", 1, 0);
MovieClip.prototype.alphaTo = (TextField.prototype.alphaTo = function (propDest_a, timeSeconds, animType, delay, callback, extra1, extra2) {
_global.$addTween(this, "_alpha", propDest_a, timeSeconds, animType, delay, callback, extra1, extra2);
});
ASSetPropFlags(MovieClip.prototype, "alphaTo", 1, 0);
ASSetPropFlags(TextField.prototype, "alphaTo", 1, 0);
MovieClip.prototype.frameTo = function (propDest_frame, timeSeconds, animType, delay, callback, extra1, extra2) {
_global.$addTween(this, "__special_mc_frame__", propDest_frame, timeSeconds, animType, delay, callback, extra1, extra2);
};
ASSetPropFlags(MovieClip.prototype, "frameTo", 1, 0);
MovieClip.prototype.resizeTo = (TextField.prototype.resizeTo = function (propDest_width, propDest_height, timeSeconds, animType, delay, callback, extra1, extra2) {
_global.$addTween(this, ["_width", "_height"], [propDest_width, propDest_height], timeSeconds, animType, delay, callback, extra1, extra2);
});
ASSetPropFlags(MovieClip.prototype, "resizeTo", 1, 0);
ASSetPropFlags(TextField.prototype, "resizeTo", 1, 0);
MovieClip.prototype.rotateTo = (TextField.prototype.rotateTo = function (propDest_rotation, timeSeconds, animType, delay, callback, extra1, extra2) {
_global.$addTween(this, "_rotation", propDest_rotation, timeSeconds, animType, delay, callback, extra1, extra2);
});
ASSetPropFlags(MovieClip.prototype, "rotateTo", 1, 0);
ASSetPropFlags(TextField.prototype, "rotateTo", 1, 0);
MovieClip.prototype.scaleTo = (TextField.prototype.scaleTo = function (propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2) {
_global.$addTween(this, ["_xscale", "_yscale"], [propDest_scale, propDest_scale], timeSeconds, animType, delay, callback, extra1, extra2);
});
ASSetPropFlags(MovieClip.prototype, "scaleTo", 1, 0);
ASSetPropFlags(TextField.prototype, "scaleTo", 1, 0);
MovieClip.prototype.xScaleTo = (TextField.prototype.xScaleTo = function (propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2) {
_global.$addTween(this, "_xscale", propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2);
});
ASSetPropFlags(MovieClip.prototype, "xScaleTo", 1, 0);
ASSetPropFlags(TextField.prototype, "xScaleTo", 1, 0);
MovieClip.prototype.yScaleTo = (TextField.prototype.yScaleTo = function (propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2) {
_global.$addTween(this, "_yscale", propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2);
});
ASSetPropFlags(MovieClip.prototype, "yScaleTo", 1, 0);
ASSetPropFlags(TextField.prototype, "yScaleTo", 1, 0);
TextField.prototype.scrollTo = function (propDest_scroll, timeSeconds, animType, delay, callback, extra1, extra2) {
_global.$addTween(this, "scroll", propDest_scroll, timeSeconds, animType, delay, callback, extra1, extra2);
};
ASSetPropFlags(TextField.prototype, "scrollTo", 1, 0);
MovieClip.prototype.slideTo = (TextField.prototype.slideTo = function (propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) {
_global.$addTween(this, ["_x", "_y"], [propDest_x, propDest_y], timeSeconds, animType, delay, callback, extra1, extra2);
});
ASSetPropFlags(MovieClip.prototype, "slideTo", 1, 0);
ASSetPropFlags(TextField.prototype, "slideTo", 1, 0);
MovieClip.prototype.roundedSlideTo = (TextField.prototype.roundedSlideTo = function (propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) {
_global.$addTween(this, ["_x", "_y"], [propDest_x, propDest_y], timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true});
});
ASSetPropFlags(MovieClip.prototype, "roundedSlideTo", 1, 0);
ASSetPropFlags(TextField.prototype, "roundedSlideTo", 1, 0);
MovieClip.prototype.xSlideTo = (TextField.prototype.xSlideTo = function (propDest_x, timeSeconds, animType, delay, callback, extra1, extra2) {
_global.$addTween(this, "_x", propDest_x, timeSeconds, animType, delay, callback, extra1, extra2);
});
ASSetPropFlags(MovieClip.prototype, "xSlideTo", 1, 0);
ASSetPropFlags(TextField.prototype, "xSlideTo", 1, 0);
MovieClip.prototype.roundedXSlideTo = (TextField.prototype.roundedXSlideTo = function (propDest_x, timeSeconds, animType, delay, callback, extra1, extra2) {
_global.$addTween(this, "_x", propDest_x, timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true});
});
ASSetPropFlags(MovieClip.prototype, "roundedXSlideTo", 1, 0);
ASSetPropFlags(TextField.prototype, "roundedXSlideTo", 1, 0);
MovieClip.prototype.ySlideTo = (TextField.prototype.ySlideTo = function (propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) {
_global.$addTween(this, "_y", propDest_y, timeSeconds, animType, delay, callback, extra1, extra2);
});
ASSetPropFlags(MovieClip.prototype, "ySlideTo", 1, 0);
ASSetPropFlags(TextField.prototype, "ySlideTo", 1, 0);
MovieClip.prototype.roundedYSlideTo = (TextField.prototype.roundedYSlideTo = function (propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) {
_global.$addTween(this, "_y", propDest_y, timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true});
});
ASSetPropFlags(MovieClip.prototype, "roundedYSlideTo", 1, 0);
ASSetPropFlags(TextField.prototype, "roundedYSlideTo", 1, 0);
MovieClip.prototype.bezierSlideTo = (TextField.prototype.bezierSlideTo = function (cpoint_x, cpoint_y, propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) {
var _local3 = new Object();
_local3.__special_bst_ix__ = undefined;
_local3.__special_bst_iy__ = undefined;
_local3.__special_bst_cx__ = cpoint_x;
_local3.__special_bst_cy__ = cpoint_y;
_local3.__special_bst_dx__ = propDest_x;
_local3.__special_bst_dy__ = propDest_y;
_global.$addTween(this, "__special_bst_t__", 1, timeSeconds, animType, delay, callback, extra1, extra2, _local3);
});
ASSetPropFlags(MovieClip.prototype, "bezierSlideTo", 1, 0);
ASSetPropFlags(TextField.prototype, "bezierSlideTo", 1, 0);
MovieClip.prototype.roundedBezierSlideTo = (TextField.prototype.roundedBezierSlideTo = function (cpoint_x, cpoint_y, propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) {
var _local3 = new Object();
_local3.__special_bst_ix__ = undefined;
_local3.__special_bst_iy__ = undefined;
_local3.__special_bst_cx__ = cpoint_x;
_local3.__special_bst_cy__ = cpoint_y;
_local3.__special_bst_dx__ = propDest_x;
_local3.__special_bst_dy__ = propDest_y;
_local3.mustRound = true;
_global.$addTween(this, "__special_bst_t__", 1, timeSeconds, animType, delay, callback, extra1, extra2, _local3);
});
ASSetPropFlags(MovieClip.prototype, "roundedBezierSlideTo", 1, 0);
ASSetPropFlags(TextField.prototype, "roundedBezierSlideTo", 1, 0);
Sound.prototype.volumeTo = function (propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2) {
_global.$addTween(this, "__special_sound_volume__", propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2);
};
ASSetPropFlags(Sound.prototype, "volumeTo", 1, 0);
Sound.prototype.panTo = function (propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2) {
_global.$addTween(this, "__special_sound_pan__", propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2);
};
ASSetPropFlags(Sound.prototype, "panTo", 1, 0);
MovieClip.prototype.colorTo = function (propDest_color, timeSeconds, animType, delay, callback, extra1, extra2) {
if (propDest_color == null) {
this.colorTransformTo(100, 0, 100, 0, 100, 0, undefined, undefined, timeSeconds, animType, delay, callback, extra1, extra2);
} else {
var _local3 = propDest_color >> 16;
var _local5 = (propDest_color & 65280) >> 8;
var _local4 = propDest_color & 255;
this.colorTransformTo(0, _local3, 0, _local5, 0, _local4, undefined, undefined, timeSeconds, animType, delay, callback, extra1, extra2);
}
};
ASSetPropFlags(MovieClip.prototype, "colorTo", 1, 0);
TextField.prototype.colorTo = function (propDest_color, timeSeconds, animType, delay, callback, extra1, extra2) {
var _local3 = propDest_color >> 16;
var _local6 = (propDest_color & 65280) >> 8;
var _local4 = propDest_color & 255;
_global.$addTween(this, ["__special_text_r__", "__special_text_g__", "__special_text_b__"], [_local3, _local6, _local4], timeSeconds, animType, delay, callback, extra1, extra2);
};
ASSetPropFlags(TextField.prototype, "colorTo", 1, 0);
MovieClip.prototype.colorTransformTo = function () {
if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) {
_global.$addTween(this, ["__special_mc_ra__", "__special_mc_rb__", "__special_mc_ga__", "__special_mc_gb__", "__special_mc_ba__", "__special_mc_bb__", "__special_mc_aa__", "__special_mc_ab__"], [arguments[0].ra, arguments[0].rb, arguments[0].ga, arguments[0].gb, arguments[0].ba, arguments[0].bb, arguments[0].aa, arguments[0].ab], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6]);
} else {
_global.$addTween(this, ["__special_mc_ra__", "__special_mc_rb__", "__special_mc_ga__", "__special_mc_gb__", "__special_mc_ba__", "__special_mc_bb__", "__special_mc_aa__", "__special_mc_ab__"], [arguments[0], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], arguments[7]], arguments[8], arguments[9], arguments[10], arguments[11], arguments[12], arguments[13]);
}
};
ASSetPropFlags(MovieClip.prototype, "colorTransformTo", 1, 0);
MovieClip.prototype.blurTo = (TextField.prototype.blurTo = function () {
if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) {
_global.$addTween(this, ["__special_blur_x__", "__special_blur_y__"], [arguments[0].blurX, arguments[0].blurY], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], {__special_blur_quality__:arguments[0].quality});
} else {
_global.$addTween(this, ["__special_blur_x__", "__special_blur_y__"], [arguments[0], arguments[0]], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], arguments[7], {__special_blur_quality__:arguments[1]});
}
});
ASSetPropFlags(MovieClip.prototype, "blurTo", 1, 0);
ASSetPropFlags(TextField.prototype, "blurTo", 1, 0);
MovieClip.prototype.xyBlurTo = (TextField.prototype.xyBlurTo = function (propDest_blurX, propDest_blurY, quality, timeSeconds, animType, delay, callback, extra1, extra2) {
_global.$addTween(this, ["__special_blur_x__", "__special_blur_y__"], [propDest_blurX, propDest_blurY], timeSeconds, animType, delay, callback, extra1, extra2, {__special_blur_quality__:quality});
});
ASSetPropFlags(MovieClip.prototype, "xyBlurTo", 1, 0);
ASSetPropFlags(TextField.prototype, "xyBlurTo", 1, 0);
MovieClip.prototype.xBlurTo = (TextField.prototype.xBlurTo = function (propDest_blur, quality, timeSeconds, animType, delay, callback, extra1, extra2) {
_global.$addTween(this, "__special_blur_x__", propDest_blur, timeSeconds, animType, delay, callback, extra1, extra2, {__special_blur_quality__:quality});
});
ASSetPropFlags(MovieClip.prototype, "xBlurTo", 1, 0);
ASSetPropFlags(TextField.prototype, "xBlurTo", 1, 0);
MovieClip.prototype.yBlurTo = (TextField.prototype.yBlurTo = function (propDest_blur, quality, timeSeconds, animType, delay, callback, extra1, extra2) {
_global.$addTween(this, "__special_blur_y__", propDest_blur, timeSeconds, animType, delay, callback, extra1, extra2, {__special_blur_quality__:quality});
});
ASSetPropFlags(MovieClip.prototype, "yBlurTo", 1, 0);
ASSetPropFlags(TextField.prototype, "yBlurTo", 1, 0);
MovieClip.prototype.glowTo = (TextField.prototype.glowTo = function () {
if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) {
_global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_blurY__", "__special_glow_strength__"], [arguments[0].color, arguments[0].alpha, arguments[0].blurX, arguments[0].blurY, arguments[0].strength], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], {__special_glow_quality__:arguments[0].quality, __special_glow_inner__:arguments[0].inner, __special_glow_knockout__:arguments[0].knockout});
} else {
_global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_blurY__", "__special_glow_strength__"], [arguments[0], arguments[1], arguments[2], arguments[2], arguments[3]], arguments[7], arguments[8], arguments[9], arguments[10], arguments[11], arguments[12], {__special_glow_quality__:arguments[4], __special_glow_inner__:arguments[5], __special_glow_knockout__:arguments[6]});
}
});
ASSetPropFlags(MovieClip.prototype, "glowTo", 1, 0);
ASSetPropFlags(TextField.prototype, "glowTo", 1, 0);
MovieClip.prototype.xyGlowTo = (TextField.prototype.xyGlowTo = function (propDest_color, propDest_alpha, propDest_blurX, propDest_blurY, propDest_strength, quality, inner, knockout, timeSeconds, animType, delay, callback, extra1, extra2) {
_global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_blurY__", "__special_glow_strength__"], [propDest_color, propDest_alpha, propDest_blurX, propDest_blurY, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_glow_quality__:quality, __special_glow_inner__:inner, __special_glow_knockout__:knockout});
});
ASSetPropFlags(MovieClip.prototype, "xyGlowTo", 1, 0);
ASSetPropFlags(TextField.prototype, "xyGlowTo", 1, 0);
MovieClip.prototype.xGlowTo = (TextField.prototype.xGlowTo = function (propDest_color, propDest_alpha, propDest_blur, propDest_strength, quality, inner, knockout, timeSeconds, animType, delay, callback, extra1, extra2) {
_global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_strength__"], [propDest_color, propDest_alpha, propDest_blur, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_glow_quality__:quality, __special_glow_inner__:inner, __special_glow_knockout__:knockout});
});
ASSetPropFlags(MovieClip.prototype, "xGlowTo", 1, 0);
ASSetPropFlags(TextField.prototype, "xGlowTo", 1, 0);
MovieClip.prototype.yGlowTo = (TextField.prototype.yGlowTo = function (propDest_color, propDest_alpha, propDest_blur, propDest_strength, quality, inner, knockout, timeSeconds, animType, delay, callback, extra1, extra2) {
_global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurY__", "__special_glow_strength__"], [propDest_color, propDest_alpha, propDest_blur, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_glow_quality__:quality, __special_glow_inner__:inner, __special_glow_knockout__:knockout});
});
ASSetPropFlags(MovieClip.prototype, "yGlowTo", 1, 0);
ASSetPropFlags(TextField.prototype, "yGlowTo", 1, 0);
MovieClip.prototype.bevelTo = (TextField.prototype.bevelTo = function () {
if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) {
_global.$addTween(this, ["__special_bevel_distance__", "__special_bevel_angle__", "__special_bevel_highlightColor__", "__special_bevel_highlightAlpha__", "__special_bevel_shadowColor__", "__special_bevel_shadowAlpha__", "__special_bevel_blurX__", "__special_bevel_blurY__", "__special_bevel_strength__"], [arguments[0].distance, arguments[0].angle, arguments[0].highlightColor, arguments[0].highlightAlpha * 100, arguments[0].shadowColor, arguments[0].shadowAlpha * 100, arguments[0].blurX, arguments[0].blurY, arguments[0].strength], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], {__special_bevel_quality__:arguments[0].quality, __special_bevel_type__:arguments[0].type, __special_bevel_knockout__:arguments[0].knockout});
} else {
_global.$addTween(this, ["__special_bevel_distance__", "__special_bevel_angle__", "__special_bevel_highlightColor__", "__special_bevel_highlightAlpha__", "__special_bevel_shadowColor__", "__special_bevel_shadowAlpha__", "__special_bevel_blurX__", "__special_bevel_blurY__", "__special_bevel_strength__"], [arguments[0], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], arguments[6], arguments[7]], arguments[11], arguments[12], arguments[13], arguments[14], arguments[15], arguments[16], {__special_bevel_quality__:arguments[8], __special_bevel_type__:arguments[9], __special_bevel_knockout__:arguments[10]});
}
});
ASSetPropFlags(MovieClip.prototype, "bevelTo", 1, 0);
ASSetPropFlags(TextField.prototype, "bevelTo", 1, 0);
MovieClip.prototype.xyBevelTo = (TextField.prototype.xyBevelTo = function (propDest_distance, propDest_angle, propDest_highlightColor, propDest_highlightAlpha, propDest_shadowColor, propDest_shadowAlpha, propDest_blurX, propDest_blurY, propDest_strength, quality, type, knockout, timeSeconds, animType, delay, callback, extra1, extra2) {
_global.$addTween(this, ["__special_bevel_distance__", "__special_bevel_angle__", "__special_bevel_highlightColor__", "__special_bevel_highlightAlpha__", "__special_bevel_shadowColor__", "__special_bevel_shadowAlpha__", "__special_bevel_blurX__", "__special_bevel_blurY__", "__special_bevel_blurY__", "__special_bevel_strength__"], [propDest_distance, propDest_angle, propDest_highlightColor, propDest_highlightAlpha, propDest_shadowColor, propDest_shadowAlpha, propDest_blur, propDest_blur, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_bevel_quality__:quality, __special_bevel_type__:type, __special_bevel_knockout__:knockout});
});
ASSetPropFlags(MovieClip.prototype, "xyBevelTo", 1, 0);
ASSetPropFlags(TextField.prototype, "xyBevelTo", 1, 0);
_global.findPointOnCurve = function (p1x, p1y, cx, cy, p2x, p2y, t) {
return({x:p1x + (t * (((2 * (1 - t)) * (cx - p1x)) + (t * (p2x - p1x)))), y:p1y + (t * (((2 * (1 - t)) * (cy - p1y)) + (t * (p2y - p1y))))});
};
ASSetPropFlags(_global, "findPointOnCurve", 1, 0);
_global.findTweenColor = function (objProp, tTime) {
var _local8 = objProp._propStart >> 16;
var _local4 = objProp._propDest >> 16;
var _local5 = (objProp._propStart >> 8) & 255;
var _local6 = (objProp._propDest >> 8) & 255;
var _local9 = objProp._propStart & 255;
var _local7 = objProp._propDest & 255;
var _local12 = Math.round(_global.findTweenValue(_local8, _local4, objProp._timeStart, tTime - (objProp._delay * 1000), objProp._timeDest, objProp._animType, objProp._extra1, objProp._extra2));
var _local10 = Math.round(_global.findTweenValue(_local5, _local6, objProp._timeStart, tTime - (objProp._delay * 1000), objProp._timeDest, objProp._animType, objProp._extra1, objProp._extra2));
var _local3 = Math.round(_global.findTweenValue(_local9, _local7, objProp._timeStart, tTime - (objProp._delay * 1000), objProp._timeDest, objProp._animType, objProp._extra1, objProp._extra2));
return(((_local12 << 16) + (_local10 << 8)) + _local3);
};
_global.findTweenValue = function (_propStart, _propDest, _timeStart, _timeNow, _timeDest, _animType, _extra1, _extra2) {
var _local1 = _timeNow - _timeStart;
var _local4 = _propStart;
var _local2 = _propDest - _propStart;
var _local3 = _timeDest - _timeStart;
var _local6 = _extra1;
var _local7 = _extra2;
var _local5 = _extra1;
switch (_animType.toLowerCase()) {
case "linear" :
return(((_local2 * _local1) / _local3) + _local4);
case "easeinquad" :
_local1 = _local1 / _local3;
return(((_local2 * _local1) * _local1) + _local4);
case "easeoutquad" :
_local1 = _local1 / _local3;
return((((-_local2) * _local1) * (_local1 - 2)) + _local4);
case "easeinoutquad" :
_local1 = _local1 / (_local3 / 2);
if (_local1 < 1) {
return((((_local2 / 2) * _local1) * _local1) + _local4);
}
_local1--;
return((((-_local2) / 2) * ((_local1 * (_local1 - 2)) - 1)) + _local4);
case "easeoutinquad" :
if (_local1 < (_local3 / 2)) {
return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutQuad") * 0.5) + _local4);
}
return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInQuad") * 0.5) + (_local2 * 0.5)) + _local4);
case "easeincubic" :
_local1 = _local1 / _local3;
return((((_local2 * _local1) * _local1) * _local1) + _local4);
case "easeoutcubic" :
_local1 = (_local1 / _local3) - 1;
return((_local2 * (((_local1 * _local1) * _local1) + 1)) + _local4);
case "easeinoutcubic" :
_local1 = _local1 / (_local3 / 2);
if (_local1 < 1) {
return(((((_local2 / 2) * _local1) * _local1) * _local1) + _local4);
}
_local1 = _local1 - 2;
return(((_local2 / 2) * (((_local1 * _local1) * _local1) + 2)) + _local4);
case "easeoutincubic" :
if (_local1 < (_local3 / 2)) {
return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutCubic") * 0.5) + _local4);
}
return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInCubic") * 0.5) + (_local2 * 0.5)) + _local4);
case "easeinquart" :
_local1 = _local1 / _local3;
return(((((_local2 * _local1) * _local1) * _local1) * _local1) + _local4);
case "easeoutquart" :
_local1 = (_local1 / _local3) - 1;
return(((-_local2) * ((((_local1 * _local1) * _local1) * _local1) - 1)) + _local4);
case "easeinoutquart" :
_local1 = _local1 / (_local3 / 2);
if (_local1 < 1) {
return((((((_local2 / 2) * _local1) * _local1) * _local1) * _local1) + _local4);
}
_local1 = _local1 - 2;
return((((-_local2) / 2) * ((((_local1 * _local1) * _local1) * _local1) - 2)) + _local4);
case "easeoutinquart" :
if (_local1 < (_local3 / 2)) {
return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutQuart") * 0.5) + _local4);
}
return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInQuart") * 0.5) + (_local2 * 0.5)) + _local4);
case "easeinquint" :
_local1 = _local1 / _local3;
return((((((_local2 * _local1) * _local1) * _local1) * _local1) * _local1) + _local4);
case "easeoutquint" :
_local1 = (_local1 / _local3) - 1;
return((_local2 * (((((_local1 * _local1) * _local1) * _local1) * _local1) + 1)) + _local4);
case "easeinoutquint" :
_local1 = _local1 / (_local3 / 2);
if (_local1 < 1) {
return(((((((_local2 / 2) * _local1) * _local1) * _local1) * _local1) * _local1) + _local4);
}
_local1 = _local1 - 2;
return(((_local2 / 2) * (((((_local1 * _local1) * _local1) * _local1) * _local1) + 2)) + _local4);
case "easeoutinquint" :
if (_local1 < (_local3 / 2)) {
return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutQuint") * 0.5) + _local4);
}
return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInQuint") * 0.5) + (_local2 * 0.5)) + _local4);
case "easeinsine" :
return((((-_local2) * Math.cos((_local1 / _local3) * (Math.PI/2))) + _local2) + _local4);
case "easeoutsine" :
return((_local2 * Math.sin((_local1 / _local3) * (Math.PI/2))) + _local4);
case "easeinoutsine" :
return((((-_local2) / 2) * (Math.cos((Math.PI * _local1) / _local3) - 1)) + _local4);
case "easeoutinsine" :
if (_local1 < (_local3 / 2)) {
return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutSine") * 0.5) + _local4);
}
return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInSine") * 0.5) + (_local2 * 0.5)) + _local4);
case "easeinexpo" :
return(((_local1 == 0) ? (_local4) : ((_local2 * Math.pow(2, 10 * ((_local1 / _local3) - 1))) + _local4)));
case "easeoutexpo" :
return(((_local1 == _local3) ? (_local4 + _local2) : ((_local2 * ((-Math.pow(2, (-10 * _local1) / _local3)) + 1)) + _local4)));
case "easeinoutexpo" :
if (_local1 == 0) {
return(_local4);
}
if (_local1 == _local3) {
return(_local4 + _local2);
}
_local1 = _local1 / (_local3 / 2);
if (_local1 < 1) {
return(((_local2 / 2) * Math.pow(2, 10 * (_local1 - 1))) + _local4);
}
_local1--;
return(((_local2 / 2) * ((-Math.pow(2, -10 * _local1)) + 2)) + _local4);
case "easeoutinexpo" :
if (_local1 == 0) {
return(_local4);
}
if (_local1 == _local3) {
return(_local4 + _local2);
}
_local1 = _local1 / (_local3 / 2);
if (_local1 < 1) {
return(((_local2 / 2) * ((-Math.pow(2, (-10 * _local1) / 1)) + 1)) + _local4);
}
return(((_local2 / 2) * (Math.pow(2, (10 * (_local1 - 2)) / 1) + 1)) + _local4);
case "easeincirc" :
_local1 = _local1 / _local3;
return(((-_local2) * (Math.sqrt(1 - (_local1 * _local1)) - 1)) + _local4);
case "easeoutcirc" :
_local1 = (_local1 / _local3) - 1;
return((_local2 * Math.sqrt(1 - (_local1 * _local1))) + _local4);
case "easeinoutcirc" :
_local1 = _local1 / (_local3 / 2);
if (_local1 < 1) {
return((((-_local2) / 2) * (Math.sqrt(1 - (_local1 * _local1)) - 1)) + _local4);
}
_local1 = _local1 - 2;
return(((_local2 / 2) * (Math.sqrt(1 - (_local1 * _local1)) + 1)) + _local4);
case "easeoutincirc" :
if (_local1 < (_local3 / 2)) {
return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutCirc") * 0.5) + _local4);
}
return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInCirc") * 0.5) + (_local2 * 0.5)) + _local4);
case "easeinelastic" :
if (_local1 == 0) {
return(_local4);
}
_local1 = _local1 / _local3;
if (_local1 == 1) {
return(_local4 + _local2);
}
if (!_local7) {
_local7 = _local3 * 0.3;
}
if ((!_local6) || (_local6 < Math.abs(_local2))) {
_local6 = _local2;
_local5 = _local7 / 4;
} else {
_local5 = (_local7 / (Math.PI*2)) * Math.asin(_local2 / _local6);
}
_local1 = _local1 - 1;
return((-((_local6 * Math.pow(2, 10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7))) + _local4);
case "easeoutelastic" :
if (_local1 == 0) {
return(_local4);
}
_local1 = _local1 / _local3;
if (_local1 == 1) {
return(_local4 + _local2);
}
if (!_local7) {
_local7 = _local3 * 0.3;
}
if ((!_local6) || (_local6 < Math.abs(_local2))) {
_local6 = _local2;
_local5 = _local7 / 4;
} else {
_local5 = (_local7 / (Math.PI*2)) * Math.asin(_local2 / _local6);
}
return((((_local6 * Math.pow(2, -10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7)) + _local2) + _local4);
case "easeinoutelastic" :
if (_local1 == 0) {
return(_local4);
}
_local1 = _local1 / (_local3 / 2);
if (_local1 == 2) {
return(_local4 + _local2);
}
if (!_local7) {
_local7 = _local3 * 0.45;
}
if ((!_local6) || (_local6 < Math.abs(_local2))) {
_local6 = _local2;
_local5 = _local7 / 4;
} else {
_local5 = (_local7 / (Math.PI*2)) * Math.asin(_local2 / _local6);
}
if (_local1 < 1) {
_local1 = _local1 - 1;
return((-0.5 * ((_local6 * Math.pow(2, 10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7))) + _local4);
}
_local1 = _local1 - 1;
return(((((_local6 * Math.pow(2, -10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7)) * 0.5) + _local2) + _local4);
case "easeoutinelastic" :
if (_local1 < (_local3 / 2)) {
return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutElastic") * 0.5) + _local4);
}
return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInElastic") * 0.5) + (_local2 * 0.5)) + _local4);
case "easeinback" :
if (_local5 == undefined) {
_local5 = 1.70158;
}
_local1 = _local1 / _local3;
return((((_local2 * _local1) * _local1) * (((_local5 + 1) * _local1) - _local5)) + _local4);
case "easeoutback" :
if (_local5 == undefined) {
_local5 = 1.70158;
}
_local1 = (_local1 / _local3) - 1;
return((_local2 * (((_local1 * _local1) * (((_local5 + 1) * _local1) + _local5)) + 1)) + _local4);
case "easeinoutback" :
if (_local5 == undefined) {
_local5 = 1.70158;
}
_local1 = _local1 / (_local3 / 2);
if (_local1 < 1) {
_local5 = _local5 * 1.525;
return(((_local2 / 2) * ((_local1 * _local1) * (((_local5 + 1) * _local1) - _local5))) + _local4);
}
_local1 = _local1 - 2;
_local5 = _local5 * 1.525;
return(((_local2 / 2) * (((_local1 * _local1) * (((_local5 + 1) * _local1) + _local5)) + 2)) + _local4);
case "easeoutinback" :
if (_local1 < (_local3 / 2)) {
return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutBack") * 0.5) + _local4);
}
return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInBack") * 0.5) + (_local2 * 0.5)) + _local4);
case "easeinbounce" :
return((_local2 - findTweenValue(0, _local2, 0, _local3 - _local1, _local3, "easeOutBounce")) + _local4);
case "easeoutbounce" :
_local1 = _local1 / _local3;
if (_local1 < 0.363636363636364) {
return((_local2 * ((7.5625 * _local1) * _local1)) + _local4);
}
if (_local1 < 0.727272727272727) {
_local1 = _local1 - 0.545454545454545;
return((_local2 * (((7.5625 * _local1) * _local1) + 0.75)) + _local4);
}
if (_local1 < 0.909090909090909) {
_local1 = _local1 - 0.818181818181818;
return((_local2 * (((7.5625 * _local1) * _local1) + 0.9375)) + _local4);
}
_local1 = _local1 - 0.954545454545455;
return((_local2 * (((7.5625 * _local1) * _local1) + 0.984375)) + _local4);
case "easeinoutbounce" :
if (_local1 < (_local3 / 2)) {
return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeInBounce") * 0.5) + _local4);
}
return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeOutBounce") * 0.5) + (_local2 * 0.5)) + _local4);
case "easeoutinbounce" :
if (_local1 < (_local3 / 2)) {
return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutBounce") * 0.5) + _local4);
}
return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInBounce") * 0.5) + (_local2 * 0.5)) + _local4);
}
return(0);
};
ASSetPropFlags(_global, "findTweenValue", 1, 0);
var currentZombieThreat = 0;
var threatDeficit = 0;
var liveZombieCount = 0;
var zombieLimit = 10;
var delayMax = 40;
var delay = delayMax;
var rareZombie = false;
var findZombieRetry = false;
var commonZombieChance = 0;
var semiRareZombieChance = 0;
var rareZombieChance = 0;
var veryRareZombieChance = 0;
var isArmed = false;
var zombieDepthCount = 0;
var particleCount = 480000;
var survivors = 0;
var maxSurvivorsOnScreen = 5;
var survivorDepthCount = 350;
var survivorOnScreenCount = 0;
var survivorInc = 0;
var currentSurvivorBurstModeCount = 0;
var findTargetTimerMax = 100;
var findTargetTimer = findTargetTimerMax;
var survivorsOnScreen = new Array();
var friendliesOnScreen = new Array();
var survivorSlot = new Array();
var tempWeaponPower = new Array();
var survivorSection_1 = new Object();
survivorSection_1.name = "section1";
survivorSection_1.startY = 0;
survivorSection_1.endY = 230;
survivorSection_1.startX = 50;
survivorSection_1.occupied = false;
var survivorSection_2 = new Object();
survivorSection_2.name = "section2";
survivorSection_2.startY = 0;
survivorSection_2.endY = 0;
survivorSection_2.startX = 0;
survivorSection_2.occupied = false;
var survivorSection_3 = new Object();
survivorSection_3.name = "section3";
survivorSection_3.startY = 210;
survivorSection_3.endY = 420;
survivorSection_3.startX = 50;
survivorSection_3.occupied = false;
survivorTorsoColours = new Array("0x53552F", "0x993333", "0x333333", "0x996600", "0x888888", "0x4E462C", "0x3A4958", "0x3E373A", "0xB2987F", "0x222222", "0xcccccc", "0x451616", "0x571542", "0x6A6846");
survivorLegColours = new Array("0x333333", "0x182746", "0x333300", "0x111111");
var friendlyDepthSortCount = 0;
var friendlyDepthSortCountMax = 0;
loadJournal();
Frame 5
function timer(timerTarget) {
timerCount--;
if ((timerCount <= 0) && (gamePaused != true)) {
timerCount = timerMax + (levelUp / 1.25);
targetCount++;
if ((targetCount >= (timerTarget - (timerTarget / 6))) && (sunriseStarted == false)) {
startSunRise();
}
if (targetCount >= (timerTarget - (timerTarget / 8))) {
delete makeEnemy.onEnterFrame;
}
if ((targetCount >= timerTarget) && (aliveZombies.length == 0)) {
stopTimer();
}
}
}
function startTimer(levelTime) {
levelClock.onEnterFrame = function () {
timer(levelTime);
};
}
function stopTimer() {
delete levelClock.onEnterFrame;
targetCount = 0;
_root.reloadAnimPlaying = false;
_root.reloadMagazine();
loadTimeManager();
}
function startSunRise() {
if (sunriseStarted == false) {
sunriseStarted = true;
bgImage.dawn._visible = true;
bgImage.dawn._alpha = 0;
alphaSun = setInterval(alphaUpSun, 500);
}
}
function alphaUpSun() {
if (bgImage.dawn._alpha <= 100) {
bgImage.dawn._alpha = bgImage.dawn._alpha + 2;
} else {
clearInterval(alphaSun);
}
}
function resetSunRise() {
sunriseStarted = false;
clearInterval(alphaSun);
bgImage.dawn._alpha = 0;
bgImage.dawn._visible = false;
}
function variableReset() {
bullet = 0;
bulletLevel = 1;
projectile = 0;
smokePuff = 0;
zombieDepthCount = 0;
particleCount = 480000 /* 0x075300 */;
}
function addTrap(trapType, trapLocationNumber) {
trapNumber++;
_root.attachMovie("trap_" + trapType, "trap" + trapNumber, 29500 + trapNumber);
_root["trap" + trapNumber]._x = _root["trapSpot" + trapLocationNumber].x;
_root["trap" + trapNumber]._y = _root["trapSpot" + trapLocationNumber].y;
activeTraps.push({ref:_root["trap" + trapNumber], type:trapType, range:_root[trapType].range, damage:_root[trapType].damage, location:trapLocationNumber});
enemyOnScreen.push({ref:_root["trap" + trapNumber], depth:_root["trap" + trapNumber]._y});
}
function cleanUpTraps() {
for (x in activeTraps) {
removeMovieClip(_root[activeTraps[x].ref]);
trapLocations[activeTraps[x].location].empty = true;
trapLocations[activeTraps[x].location].type = "empty";
timeManager.trapMap["location" + activeTraps[x].location].trapIcon.gotoAndStop("empty");
activeTraps.splice(x, 1);
}
}
function trapLocationObjects() {
i = 0;
while (i < 20) {
trapLocations.push({ref:_root.trapMap["location" + i], type:"empty", empty:true});
i++;
}
}
function populateTrapMap() {
for (v in _root.trapLocations) {
timeManager.trapMap["location" + v].trapIcon.gotoAndStop(_root.trapLocations[v].type);
timeManager.trapMap["location" + v].cross.alphaTo(0, 0.5);
if (_root.trapLocations[v].type != "empty") {
addTrap(_root.trapLocations[v].type, v);
}
}
}
function placeTrapOnMap(trapButton, trapType) {
if ((currentSelectedTrap != "empty") && (_root["total_" + trapType] > 0)) {
_root["total_" + trapType]--;
updateTrapMapText();
trapLocations[trapButton].empty = false;
trapLocations[trapButton].type = trapType;
}
}
function removeTrapOnMap(trapButton, trapType) {
_root["total_" + trapType]++;
updateTrapMapText();
trapLocations[trapButton].empty = true;
trapLocations[trapButton].type = "empty";
timeManager.trapMap["location" + trapButton].trapIcon.gotoAndStop("empty");
}
function removeTrapOnMapFromExplosion(trapButton) {
updateTrapMapText();
trapLocations[trapButton].empty = true;
trapLocations[trapButton].type = "empty";
}
function updateTrapMapText() {
timeManager.trapMap.gasCylinderText.text = "x" + total_gasCylinder;
timeManager.trapMap.mineText.text = "x" + total_mine;
timeManager.trapMap.bearTrapText.text = "x" + total_bearTrap;
}
function trapSetupButton(butName) {
timeManager.trapMap[butName].onRollOver = function () {
this.colorTo(10027008, 0.5, "easeOutSine");
};
timeManager.trapMap[butName].onRollOut = function () {
this.colorTo(null, 0.5, "easeOutSine");
};
timeManager.trapMap[butName].onRelease = function () {
if (trapMapOpen == false) {
openTrapMap();
timeManager.trapMap[butName].gotoAndStop("accept");
trapMapOpen = true;
} else {
closeTrapMap();
timeManager.trapMap[butName].gotoAndStop("setup");
trapMapOpen = false;
}
};
}
function trapMapPlacementButtons(butName) {
timeManager.trapMap[butName]._rotation = random(10) - 5;
timeManager.trapMap[butName]._xscale = (timeManager.trapMap[butName]._yscale = random(5) + 95);
timeManager.trapMap[butName].cross._alpha = 0;
timeManager.trapMap[butName].onRollOver = function () {
this.colorTo(10027008, 0.5, "easeOutSine");
var _local3 = butName.substring(8, 10);
for (v in _root.trapLocations) {
if (v == _local3) {
if ((_root.trapLocations[v].empty == true) && (_root["total_" + currentSelectedTrap] > 0)) {
_root.timeManager.trapMap["location" + v].trapIcon.gotoAndStop(currentSelectedTrap);
} else if (_root.trapLocations[v].empty == false) {
_root.timeManager.trapMap["location" + v].cross.alphaTo(100, 0.5);
}
}
}
};
timeManager.trapMap[butName].onRollOut = function () {
this.colorTo(null, 0.5, "easeOutSine");
this.cross.alphaTo(0, 0.5);
for (v in _root.trapLocations) {
timeManager.trapMap["location" + v].trapIcon.gotoAndStop(_root.trapLocations[v].type);
}
};
timeManager.trapMap[butName].onRelease = function () {
var _local2 = butName.substring(8, 10);
for (v in _root.trapLocations) {
if (v == _local2) {
if (_root.trapLocations[v].empty == true) {
placeTrapOnMap(_local2, currentSelectedTrap);
} else {
removeTrapOnMap(_local2, _root.trapLocations[v].type);
}
}
}
};
}
function trapSelectionButtons(butName) {
timeManager.trapMap[butName].onRollOver = function () {
this.colorTo(10027008, 0.5, "easeOutSine");
};
timeManager.trapMap[butName].onRollOut = function () {
this.colorTo(null, 0.5, "easeOutSine");
};
timeManager.trapMap[butName].onRelease = function () {
if (trapMapOpen == false) {
openTrapMap();
trapMapOpen = true;
}
currentSelectedTrap = butName.substring(4, 50);
};
}
function loadTimeManager() {
_root.mainBlackOut.alphaTo(0, 1, "easeOutSine");
chainsawSound.stop("sound_chainsawIdle");
stopChainsawIdle();
timeManagerOpen = true;
if (retryLevel == false) {
levelUp++;
}
pauseGame();
_root.attachMovie("timeManager", "timeManager", 900021);
timeManager.blackOut.alphaTo(100, 1, "easeOutSine", 0.2, startTimeManager);
hoursSpentSurvivors = 0;
hoursSpentWeapons = 0;
hoursSpentRepairingWall = 0;
hoursSpentSupplies = 0;
wallRepairs = 0;
survivorsFound = 0;
suppliesFound = 0;
searchPartyMembersKilled = 0;
hoursInDay = 12;
searchFoundAWeapon = 0;
currentZombieThreat = 0;
threatDeficit = 0;
liveZombieCount = 0;
tempFoundSurvivors = 0;
tempFoundSupplies = 0;
for (v in searchWeaponsFound) {
searchWeaponsFound.pop();
}
}
function startTimeManager() {
hideCrosshairs();
bgMusic.volumeTo(20, 3, "easeOutSine");
cleanUpZombies();
timeManager.gotoAndStop("timeManage");
cleanUpSurvivors();
setupTravelMap();
firstTravelSetup(currentTownLocation);
changeClipBoardMap(currentTownLocation);
setupSearchedBuildings();
changeBackdrops(currentTownLocation);
timeManager.blackOut.alphaTo(0, 2, "easeOutSine");
updateClipBoardText();
weaponMeter();
if (survivors >= maxHelpers) {
timeManager.theClipBoard.noVacancy._visible = true;
} else {
timeManager.theClipBoard.noVacancy._visible = false;
}
if (retryLevel == true) {
calculateFindings();
confirmResults();
} else {
clipBoardUp();
}
loadHints();
}
function closeManager() {
dropWeapon();
cleanUpZombies();
removeMapOverlay();
createTownMapOverlay(currentTownLocation);
populateTrapMap();
if (_root.primaryWeapon != undefined) {
showCrosshairs();
bgMusic.volumeTo(100, 8, "easeOutSine");
retryLevel = false;
startOfLevelWallHealth = wall.health;
_root.timeManager.blackOut.alphaTo(100, 2, "easeOutSine", 0, startNextLevel);
assignSurvivorWeapons();
swapWeapon(primaryWeapon.name);
variableReset();
if (bgMusicPlaying == false) {
changeMusic();
}
} else {
_root.timeManager.tm_backgrounds.needAWeapon.alphaTo(100, 1);
}
}
function updateClipBoardText() {
clearInterval(updateClipBoard);
timeManager.theClipBoard.hoursRemaining.text = hoursInDay;
timeManager.theClipBoard.hoursSurvivors.text = hoursSpentSurvivors;
timeManager.theClipBoard.hoursWeapons.text = hoursSpentWeapons;
timeManager.theClipBoard.hoursSupplies.text = hoursSpentSupplies;
timeManager.theClipBoard.hoursRepairingWallText.text = hoursSpentRepairingWall;
timeManager.theClipBoard.repairRateText.text = Math.round((repairRate * Math.round(survivors / 2)) / 100);
timeManager.clipBoardResults.wallRepairedBy.text = Math.round(wallRepairs / 100);
timeManager.clipBoardResults.survivorsFoundText.text = tempFoundSurvivors;
timeManager.clipBoardResults.suppliesFoundText.text = tempFoundSupplies;
timeManager.clipBoardResults.survivorsKilledText.text = searchPartyMembersKilled;
timeManager.clipBoardResults.clipBoardDay.text = levelUp;
timeManager.theClipBoard.barricadeTotal.text = Math.round(wall.health / 100);
timeManager.theClipBoard.barricadeMax.text = Math.round(wall.maxHealth / 100);
timeManager.clipBoardResults.barricadeTotal.text = Math.round(wall.health / 100);
timeManager.clipBoardResults.barricadeMax.text = Math.round(wall.maxHealth / 100);
timeManager.theClipBoard.survivorsTotal.text = survivors;
timeManager.clipBoardResults.survivorsTotal.text = survivors;
timeManager.theClipBoard.suppliesTotal.text = supplies;
timeManager.clipBoardResults.suppliesTotal.text = supplies;
timeManager.theClipBoard.townNameText.text = location[currentTownLocation].name;
timeManager.theClipBoard.dayNumberText.text = "DAY " + levelUp;
}
function resetClipBoardText() {
timeManager.theClipBoard.hoursRemaining.text = "12";
timeManager.theClipBoard.hoursSurvivors.text = "0";
timeManager.theClipBoard.hoursWeapons.text = "0";
timeManager.theClipBoard.hoursSupplies.text = "0";
timeManager.theClipBoard.hoursRepairingWall.text = "0";
timeManager.clipBoardResults.wallRepairedTo.text = "0";
timeManager.clipBoardResults.survivorsFound.text = "0";
timeManager.clipBoardResults.suppliesFoundText.text = "0";
timeManager.clipBoardResults.barricadeTotal.text = Math.round(wall.health / 100);
timeManager.theClipBoard.barricadeTotal.text = Math.round(wall.health / 100);
timeManager.clipBoardResults.foundWeapons.text = "";
timeManager.clipBoardResults.survivorsFoundText.text = "0";
timeManager.clipBoardResults.suppliesFoundText.text = "0";
}
function calculateFindings() {
tempWallHealth = wall.health;
wallRepairs = (hoursSpentRepairingWall * repairRate) * Math.round(survivors / 2);
wall.health = wall.health + wallRepairs;
checkWallStatus();
if (wall.health > 0) {
wall.destroyed = false;
}
if (wall.health >= wall.maxHealth) {
wallRepairs = wall.maxHealth - tempWallHealth;
wall.health = wall.maxHealth;
}
checkWallStatus();
startOfLevelWallHealth = wall.health;
if (survivors <= maxSurvivorsOnScreen) {
survivors = survivors + tempFoundSurvivors;
}
if (survivors > maxSurvivorsOnScreen) {
survivors = maxSurvivorsOnScreen;
}
scroungedSupplies = scroungedSupplies + 0.25;
if (scroungedSupplies >= 1) {
supplies = supplies + scroungedSupplies;
scroungedSupplies = 0;
}
supplies = supplies + tempFoundSupplies;
v = 0;
while (v < searchWeaponsFound.length) {
_root[searchWeaponsFound[v]].found = true;
timeManager.clipBoardResults.foundWeapons.text = timeManager.clipBoardResults.foundWeapons.text + _root[searchWeaponsFound[v]].description;
if (((searchWeaponsFound.length - 1) - v) > 0) {
timeManager.clipBoardResults.foundWeapons.text = timeManager.clipBoardResults.foundWeapons.text + ", ";
}
v++;
}
if (searchWeaponsFound[0] == undefined) {
timeManager.clipBoardResults.foundWeapons.text = "NONE";
}
setupSurvivors();
checkWeaponSlots();
for (i in allWeapons) {
if (_root[allWeapons[i]].found == true) {
timeManager.tm_backgrounds["shadow_" + _root[allWeapons[i]].name].attachMovie(_root[allWeapons[i]].name + "_Icon", _root[allWeapons[i]].name + "_Weapon", this.getNextHighestDepth);
}
if (_root[allWeapons[i]].inUse == true) {
timeManager.tm_backgrounds["shadow_" + _root[allWeapons[i]].name][_root[allWeapons[i]].name + "_Weapon"].alphaTo(0, 0);
} else {
timeManager.tm_backgrounds["shadow_" + _root[allWeapons[i]].name][_root[allWeapons[i]].name + "_Weapon"].alphaTo(100, 0);
}
}
_root.timeManager.tm_backgrounds.primary.attachMovie(primaryWeapon.name + "_Icon", "primaryWeapon", this.getNextHighestDepth);
_root.timeManager.tm_backgrounds.secondary.attachMovie(secondaryWeapon.name + "_Icon", "secondaryWeapon", this.getNextHighestDepth);
_root.timeManager.tm_backgrounds.slot3.attachMovie(slot3Weapon.name + "_Icon", "slot3Weapon", this.getNextHighestDepth);
_root.timeManager.tm_backgrounds.slot4.attachMovie(slot4Weapon.name + "_Icon", "slot4Weapon", this.getNextHighestDepth);
_root.timeManager.tm_backgrounds.slot5.attachMovie(slot5Weapon.name + "_Icon", "slot5Weapon", this.getNextHighestDepth);
_root.timeManager.tm_backgrounds.slot6.attachMovie(slot6Weapon.name + "_Icon", "slot6Weapon", this.getNextHighestDepth);
debugDay++;
updateClipBoard = setInterval(updateClipBoardText, 1000);
}
function weaponMeter() {
for (i in weaponPoints) {
i = nextWeaponPoint;
if (weaponPoints[i] != undefined) {
pointsDifference = weaponPoints[i] - weaponPoints[i - 1];
earnedPointsPastDiff = foundWeaponsTotal - weaponPoints[i - 1];
if (earnedPointsPastDiff <= 0) {
earnedPointsPastDiff = 0;
}
} else {
pointsDifference = weaponPoints[i];
earnedPointsPastDiff = foundWeaponsTotal;
}
var _local1 = Math.round((earnedPointsPastDiff / pointsDifference) * 100);
timeManager.theClipBoard.findOmeter.findBar.bar._xscale = _local1;
break;
}
}
function slideToToolBench() {
timeManager.tm_backgrounds.xSlideTo(-1695, 1.2, "easeOutSine", 0.5);
timeManager.trapMap.xSlideTo(-400, 0.5, "easeOutSine", 2);
populateTrapMap();
updateTrapMapText();
}
function openTrapMap() {
dropWeapon();
timeManager.trapMap.xSlideTo(20, 0.8, "easeOutSine");
}
function closeTrapMap() {
dropWeapon();
timeManager.trapMap.xSlideTo(-400, 0.8, "easeOutSine");
}
function openPostCard() {
timeManager.theClipBoard.postCard.xSlideTo(-320, 1, "easeOutSine");
}
function closePostCard() {
timeManager.theClipBoard.postCard.xSlideTo(-520, 1, "easeOutSine");
}
function openTravelMap() {
travelMapOpen = true;
timeManager.travelMap.blockerButton._visible = false;
clipBoardDown();
timeManager.travelMap.ySlideTo(220, 1.5, "easeOutSine", 1);
}
function closeTravelMap() {
travelMapOpen = false;
timeManager.travelMap.blockerButton._visible = true;
timeManager.travelMap.ySlideTo(629, 2, "easeOutSine", 1, openJournal);
updateClipBoardText();
updateClipBoardResultsText();
}
function clipBoardUp() {
checkIfCanTravel();
timeManager.theClipBoard.ySlideTo(30, 0.5, "easeOutSine", 1);
}
function clipBoardDown() {
timeManager.theClipBoard.ySlideTo(420, 0.5, "easeOutSine");
timeManager.tm_backgrounds.xSlideTo(-950, 1.8, "easeOutSine", 0.5);
}
function clipBoardResultsUp() {
timeManager.clipBoardResults.ySlideTo(15, 0.5, "easeOutSine");
}
function clipBoardResultsDown() {
timeManager.clipBoardResults.ySlideTo(420, 0.5, "easeOutSine");
}
function confirmTimeManagement() {
clipBoardDown();
calculateFindings();
timeManager.tm_backgrounds.night.alphaTo(100, 1.8, "easeOutSine", 0, clipBoardResultsUp);
}
function confirmResults() {
clipBoardResultsDown();
resetClipBoardText();
slideToToolBench();
}
function clipBoardButtons(btnName) {
_root.timeManager.theClipBoard[btnName].onRelease = function () {
switch (btnName) {
case "barricadePlus" :
if (hoursInDay > 0) {
hoursSpentRepairingWall++;
hoursInDay--;
updateClipBoardText();
}
return;
case "barricadeMinus" :
if (hoursSpentRepairingWall > 0) {
hoursSpentRepairingWall--;
hoursInDay++;
updateClipBoardText();
}
return;
case "weaponsMinus" :
if (hoursSpentWeapons > 0) {
hoursSpentWeapons--;
hoursInDay++;
updateClipBoardText();
}
return;
case "weaponsPlus" :
if (hoursInDay > 0) {
hoursSpentWeapons++;
hoursInDay--;
updateClipBoardText();
}
return;
case "survivorsMinus" :
if (hoursSpentSurvivors > 0) {
hoursSpentSurvivors--;
hoursInDay++;
updateClipBoardText();
}
return;
case "survivorsPlus" :
if (hoursInDay > 0) {
hoursSpentSurvivors++;
hoursInDay--;
updateClipBoardText();
}
return;
case "suppliesPlus" :
if (hoursInDay > 0) {
hoursSpentSupplies++;
hoursInDay--;
updateClipBoardText();
}
return;
case "suppliesMinus" :
if (hoursSpentSupplies > 0) {
hoursSpentSupplies--;
hoursInDay++;
updateClipBoardText();
}
return;
}
};
}
function setupTravelMap() {
_root.timeManager.travelMap.supplyWarning._alpha = 0;
for (m in _root.allTownLocations) {
timeManager.travelMap[allTownLocations[m]].gotoAndStop("noTravel");
}
for (v in location[currentTownLocation].destinations) {
timeManager.travelMap[location[currentTownLocation].destinations[v]].gotoAndStop("yesTravel");
timeManager.travelMap[currentTownLocation].gotoAndStop("youAreHere");
}
for (v in travelledLocations) {
_root.timeManager.travelMap.travelLines[travelledLocations[v]].lineMask.xScaleTo(100, 0);
}
timeManager.travelMap.blockerButton._visible = false;
if (travelMapOpen) {
closeTravelMap();
timeManager.travelMap.blockerButton._visible = true;
}
timeManager.travelMap.suppliesTotalText.text = supplies;
timeManager.travelMap.daysLeftText.text = (40 - levelUp) + 1;
}
function changeBackdrops(townName) {
timeManager.tm_backgrounds.colorTo(0, 1, "easeOutSine", null, function () {
timeManager.tm_backgrounds.gotoAndStop(townName);
});
timeManager.tm_backgrounds.colorTo(null, 2, "easeOutSine", 2);
bgImage.gotoAndStop(townName);
}
function createTownMapOverlay(townName) {
townNameOverlays++;
_root.attachMovie(("bg_" + townName) + "_overlay", "mapOverlay", 864235 + townNameOverlays);
_root.mapOverlay._x = 0;
_root.mapOverlay._y = 420;
}
function removeMapOverlay() {
removeMovieClip(mapOverlay);
}
function changeClipBoardMap(townName) {
timeManager.theClipBoard.searchMap.gotoAndStop(townName);
updateClipBoardText();
}
function townButton(townName) {
_root.timeManager.travelMap[townName].onRollOver = function () {
this.scribble.gotoAndPlay(1);
for (v in location[currentTownLocation].destinations) {
if (location[currentTownLocation].destinations[v] == townName) {
_root.validTownRollOver = true;
}
}
if (_root.validTownRollOver) {
calculateTravelTime(currentTownLocation, townName);
_root.timeManager.travelMap.townInfoCard.townNameText.text = location[townName].name;
_root.timeManager.travelMap.townInfoCard.townPopText.text = location[townName].population;
_root.timeManager.travelMap.townInfoCard.daysTravelText.text = travelTime;
_root.timeManager.travelMap.townInfoCard.slideTo(_root.timeManager.travelMap[townName]._x, _root.timeManager.travelMap[townName]._y, 1);
_root.timeManager.travelMap.townInfoCard.rotateTo(random(10) - 15, 1);
_root.validTownRollOver = false;
}
};
_root.timeManager.travelMap[townName].onRollOut = function () {
_root.timeManager.travelMap.townInfoCard.slideTo(-600, 50, 0.5);
_root.timeManager.travelMap.townInfoCard.rotateTo(random(30), 0.5);
};
_root.timeManager.travelMap[townName].onRelease = function () {
_root.travelToLocation(townName);
};
}
function checkIfCanTravel() {
for (v in location[currentTownLocation].destinations) {
calculateTravelTime(currentTownLocation, location[currentTownLocation].destinations[v]);
if (travelTime <= supplies) {
openPostCard();
} else {
closePostCard();
}
}
}
function travelToLocation(townName) {
for (v in location[currentTownLocation].destinations) {
if (location[currentTownLocation].destinations[v] == townName) {
validTravelDestination = true;
}
}
calculateTravelTime(currentTownLocation, townName);
if (validTravelDestination && (travelTime <= supplies)) {
_root.timeManager.travelMap.blockerButton._visible = true;
currentTownTarget = townName;
if (travelTime <= 1) {
_root.timeManager.travelMap.confirmTravel.travelTimeText.text = travelTime + " DAY";
} else {
_root.timeManager.travelMap.confirmTravel.travelTimeText.text = travelTime + " DAYS";
}
_root.timeManager.travelMap.confirmTravel.townNameText.text = location[currentTownTarget].name + " ?";
_root.timeManager.travelMap.confirmTravel.slideTo(-13, 1.5, 0.8);
} else if ((travelTime > supplies) && (validTravelDestination)) {
validTravelDestination = false;
_root.timeManager.travelMap.supplyWarning.slideTo(_root.timeManager.travelMap[townName]._x, _root.timeManager.travelMap[townName]._y - 50, 0);
_root.timeManager.travelMap.supplyWarning.scaleTo(5, 0);
_root.timeManager.travelMap.supplyWarning.alphaTo(100, 0, "easeOutSine");
_root.timeManager.travelMap.supplyWarning.scaleTo(110, 0.25, "easeOutBounce");
_root.timeManager.travelMap.supplyWarning.scaleTo(5, 0.25, "easeOutBounce", 2);
_root.timeManager.travelMap.supplyWarning.alphaTo(0, 0, "easeOutSine", 2.2);
}
}
function travelConfirmed(currentTown, targetTown) {
cleanUpTraps();
supplies = supplies - travelTime;
levelUp = levelUp + travelTime;
validTravelDestination = false;
if (targetTown == "unionCity") {
endGame();
endingGame = true;
}
if (endingGame == false) {
_root.timeManager.travelMap.travelLines[(currentTown + "_") + targetTown].lineMask.xScaleTo(100, travelTime, "linear", null, setupTravelMap);
var _local5 = (currentTown + "_") + targetTown;
travelledLocations.push(_local5);
var _local3 = currentTownLocation;
currentTownLocation = targetTown;
currentTownTarget = "";
changeBackdrops(currentTownLocation);
changeClipBoardMap(currentTownLocation);
firstTravelSetup(currentTownLocation);
setupSearchedBuildings();
resetNonConfirmedSearches(_local3);
setupWall(currentTownLocation);
fadeAndChangeMusic();
}
}
function firstTravelSetup(townName) {
if (location[townName].travelledTo == false) {
setupBuildings("weapons", townName);
setupBuildings("supplies", townName);
setupBuildings("survivors", townName);
location[townName].travelledTo = true;
}
}
function cancelTravel(butName) {
_root.timeManager.travelMap[butName].onRelease = function () {
this._parent.ySlideTo(629, 1, "easeOutSine");
_root.updateClipBoardText();
_root.updateClipBoardResultsText();
_root.clipBoardUp();
};
}
function cancelTravelConfirm(butName) {
_root.timeManager.travelMap.confirmTravel[butName].onRelease = function () {
this._parent.slideTo(-13, 420, 0.5);
_root.validTravelDestination = false;
_root.timeManager.travelMap.blockerButton._visible = false;
};
}
function calculateTravelTime(depart, arrive) {
if (((depart == "glenDale") && (arrive == "whistlersGrove")) || ((depart == "whistlersGrove") && (arrive == "glenDale"))) {
travelTime = 4;
} else if (((depart == "glenDale") && (arrive == "claysBurg")) || ((depart == "claysBurg") && (arrive == "glenDale"))) {
travelTime = 4;
} else if (((depart == "whistlersGrove") && (arrive == "claysBurg")) || ((depart == "claysBurg") && (arrive == "whistlersGrove"))) {
travelTime = 5;
} else if (((depart == "whistlersGrove") && (arrive == "aspenWood")) || ((depart == "aspenWood") && (arrive == "whistlersGrove"))) {
travelTime = 4;
} else if (((depart == "claysBurg") && (arrive == "aspenWood")) || ((depart == "aspenWood") && (arrive == "claysBurg"))) {
travelTime = 3;
} else if (((depart == "whistlersGrove") && (arrive == "aspenWood")) || ((depart == "aspenWood") && (arrive == "whistlersGrove"))) {
travelTime = 4;
} else if (((depart == "whistlersGrove") && (arrive == "jonesTown")) || ((depart == "jonesTown") && (arrive == "whistlersGrove"))) {
travelTime = 4;
} else if (((depart == "aspenWood") && (arrive == "jonesTown")) || ((depart == "jonesTown") && (arrive == "aspenWood"))) {
travelTime = 3;
} else if (((depart == "jonesTown") && (arrive == "armyBase")) || ((depart == "armyBase") && (arrive == "jonesTown"))) {
travelTime = 3;
} else if (((depart == "armyBase") && (arrive == "unionCity")) || ((depart == "unionCity") && (arrive == "armyBase"))) {
travelTime = 4;
} else if (((depart == "jonesTown") && (arrive == "unionCity")) || ((depart == "unionCity") && (arrive == "jonesTown"))) {
travelTime = 6;
}
}
function shuffleArray() {
var _local1 = Math.round(Math.random() * 2);
return(_local1);
}
function searchBuilding(buildingName, townName, buildingType) {
_root[townName + "BuildingsSearched"].push({butName:buildingName, buildingType:buildingType});
for (v in _root[buildingType + "Buildings"]) {
if (_root[buildingType + "Buildings"][v].ref == buildingName) {
if ((_root.hoursInDay - _root[buildingType + "Buildings"][v].searchTime) >= 0) {
_root.hoursInDay = _root.hoursInDay - _root[buildingType + "Buildings"][v].searchTime;
_root.updateClipBoardText();
switch (buildingType) {
case "weapons" :
if (_root[buildingType + "Buildings"][v].hasItem != "empty") {
_root[_root[buildingType + "Buildings"][v].hasItem].found = true;
searchWeaponsFound.push(_root[buildingType + "Buildings"][v].hasItem);
allWeaponsFound.push(_root[buildingType + "Buildings"][v].hasItem);
}
break;
case "survivors" :
if (_root[buildingType + "Buildings"][v].hasItem == "survivor") {
if (survivors < maxSurvivorsOnScreen) {
tempFoundSurvivors++;
}
}
if (_root[buildingType + "Buildings"][v].hasItem == "survivors2") {
if (survivors < maxSurvivorsOnScreen) {
tempFoundSurvivors = tempFoundSurvivors + 2;
}
}
if (_root[buildingType + "Buildings"][v].hasItem == "supplies") {
tempFoundSupplies++;
}
if (_root[buildingType + "Buildings"][v].hasItem == "supplies2") {
tempFoundSupplies = tempFoundSupplies + 2;
}
if (_root[buildingType + "Buildings"][v].hasItem == "gasCylinder") {
total_gasCylinder = total_gasCylinder + 4;
searchWeaponsFound.push("gasCylinder");
}
if (_root[buildingType + "Buildings"][v].hasItem == "mine") {
total_mine = total_mine + 4;
searchWeaponsFound.push("mine");
}
if (_root[buildingType + "Buildings"][v].hasItem == "bearTrap") {
total_bearTrap = total_bearTrap + 4;
searchWeaponsFound.push("bearTrap");
}
break;
case "supplies" :
if (_root[buildingType + "Buildings"][v].hasItem == "supplies") {
tempFoundSupplies++;
}
if (_root[buildingType + "Buildings"][v].hasItem == "supplies2") {
tempFoundSupplies = tempFoundSupplies + 2;
}
if (_root[buildingType + "Buildings"][v].hasItem == "survivor") {
if (survivors < maxSurvivorsOnScreen) {
tempFoundSurvivors++;
}
}
if (_root[buildingType + "Buildings"][v].hasItem == "survivors2") {
if (survivors < maxSurvivorsOnScreen) {
tempFoundSurvivors = tempFoundSurvivors + 2;
}
}
break;
}
}
}
}
}
function cancelSearchBuilding(buildingName, townName, buildingType) {
for (v in _root[buildingType + "Buildings"]) {
if (_root[buildingType + "Buildings"][v].ref == buildingName) {
if ((_root.hoursInDay + _root[buildingType + "Buildings"][v].searchTime) <= 12) {
_root.hoursInDay = _root.hoursInDay + _root[buildingType + "Buildings"][v].searchTime;
_root.updateClipBoardText();
switch (buildingType) {
case "weapons" :
if (_root[buildingType + "Buildings"][v].hasItem != "empty") {
for (x in searchWeaponsFound) {
if (_root[buildingType + "Buildings"][v].hasItem == searchWeaponsFound[x]) {
_root[searchWeaponsFound[x]].found = false;
searchWeaponsFound.splice(x, 1);
}
}
}
break;
case "survivors" :
if (_root[buildingType + "Buildings"][v].hasItem == "survivor") {
if (tempFoundSurvivors > 0) {
tempFoundSurvivors--;
}
}
if (_root[buildingType + "Buildings"][v].hasItem == "supplies") {
if (tempFoundSupplies > 0) {
tempFoundSupplies--;
}
}
if (_root[buildingType + "Buildings"][v].hasItem == "mine") {
for (x in searchWeaponsFound) {
if (searchWeaponsFound[x] == "mine") {
searchWeaponsFound.splice(x, 1);
if (total_mine > 0) {
total_mine = total_mine - 4;
}
}
}
}
if (_root[buildingType + "Buildings"][v].hasItem == "gasCylinder") {
for (x in searchWeaponsFound) {
if (searchWeaponsFound[x] == "gasCylinder") {
searchWeaponsFound.splice(x, 1);
if (total_gasCylinder > 0) {
total_gasCylinder = total_gasCylinder - 4;
}
}
}
}
if (_root[buildingType + "Buildings"][v].hasItem == "bearTrap") {
for (x in searchWeaponsFound) {
if (searchWeaponsFound[x] == "bearTrap") {
searchWeaponsFound.splice(x, 1);
if (total_bearTrap > 0) {
total_bearTrap = total_bearTrap - 4;
}
}
}
}
break;
case "supplies" :
if (_root[buildingType + "Buildings"][v].hasItem == "supplies") {
if (tempFoundSupplies > 0) {
tempFoundSupplies--;
}
}
if (_root[buildingType + "Buildings"][v].hasItem == "survivor") {
if (tempFoundSurvivors > 0) {
tempFoundSurvivors--;
}
}
break;
}
}
}
}
for (v in _root[townName + "BuildingsSearched"]) {
if (_root[townName + "BuildingsSearched"][v].butName == buildingName) {
_root[townName + "BuildingsSearched"].splice(v, 1);
}
}
}
function clearBuildings() {
delete suppliesBuildings;
delete survivorBuildings;
delete weaponBuildings;
delete glenDaleBuildingsSearched;
delete claysBurgBuildingsSearched;
delete whistlersGroveBuildingsSearched;
delete aspenWoodBuildingsSearched;
delete jonesTownBuildingsSearched;
delete armyBaseBuildingsSearched;
}
function setupBuildings(buildingType, townName) {
updateClipBoardText();
_root.timeManager.theClipBoard.searchMap.gotoAndStop(currentTownLocation);
if (_root[townName + "BuildingsSearched"][0].butName == undefined) {
_root[townName + "BuildingsSearched"] = new Array();
}
_root[buildingType + "Buildings"] = new Array();
_root[buildingType + "Buildings"] = location[townName][buildingType + "Buildings"];
_root[(townName + buildingType) + "ToFind"] = new Array();
_root[(townName + buildingType) + "ToFind"] = location[townName][buildingType].sort(shuffleArray);
for (v in _root[buildingType + "Buildings"]) {
_root[buildingType + "Buildings"][v].hasItem = _root[(townName + buildingType) + "ToFind"][v];
}
}
function resetNonConfirmedSearches(townName) {
for (e in searchWeaponsFound) {
searchWeaponsFound.splice(e, 1);
}
hoursInDay = 12;
updateClipBoardText();
}
function setupSearchedBuildings() {
for (v in _root[currentTownLocation + "BuildingsSearched"]) {
_root.timeManager.theClipBoard.searchMap[_root[currentTownLocation + "BuildingsSearched"][v].buildingType][_root[currentTownLocation + "BuildingsSearched"][v].butName].gotoAndStop("searched");
_root.timeManager.theClipBoard.searchMap[_root[currentTownLocation + "BuildingsSearched"][v].buildingType][_root[currentTownLocation + "BuildingsSearched"][v].butName].enabled = false;
}
}
function searchBuildingButtons(buildingType, butName) {
_root.timeManager.theClipBoard.searchMap[buildingType][butName].onLoad = function () {
this.searched = false;
};
_root.timeManager.theClipBoard.searchMap[buildingType][butName].onRollOver = function () {
_root.timeManager.theClipBoard.searchInfoCard._alpha = 100;
mapPoint = new Object();
mapPoint.x = this._x;
mapPoint.y = this._y;
_root.timeManager.theClipBoard.searchMap[buildingType].localToGlobal(mapPoint);
_root.timeManager.theClipBoard.searchInfoCard.slideTo(mapPoint.x, mapPoint.y, 0.2);
for (v in _root[buildingType + "Buildings"]) {
if (_root[buildingType + "Buildings"][v].ref == butName) {
_root.timeManager.theClipBoard.searchInfoCard.hasItem.text = _root[buildingType + "Buildings"][v].hasItem;
_root.timeManager.theClipBoard.searchInfoCard.searchTime.text = _root[buildingType + "Buildings"][v].searchTime;
_root.timeManager.theClipBoard.searchInfoCard.buildingName.text = _root[buildingType + "Buildings"][v].ref;
_root.timeManager.theClipBoard.searchInfoCard.searchTypeText.text = buildingType;
_root.timeManager.theClipBoard.searchInfoCard.buildingNameText.text = _root[buildingType + "Buildings"][v].name;
}
}
};
_root.timeManager.theClipBoard.searchMap[buildingType][butName].onRollOut = function () {
_root.timeManager.theClipBoard.searchInfoCard._alpha = 0;
};
_root.timeManager.theClipBoard.searchMap[buildingType][butName].onRelease = function () {
if (this.searched == false) {
for (v in _root[buildingType + "Buildings"]) {
if (_root[buildingType + "Buildings"][v].ref == butName) {
if ((_root.hoursInDay - _root[buildingType + "Buildings"][v].searchTime) >= 0) {
this.searched = true;
_root[currentTownLocation + "BuildingsSearched"].push({butName:butName, buildingType:buildingType});
this.scribbleCircle.play();
_root.searchBuilding(butName, currentTownLocation, buildingType);
}
}
}
} else {
this.searched = false;
_root.cancelSearchBuilding(butName, currentTownLocation, buildingType);
this.scribbleCircle.gotoAndStop(1);
}
};
}
function fadeAndChangeMusic() {
bgMusic.volumeTo(0, 3, "linear", 0, changeMusic);
}
function changeMusic() {
bgMusic.stop();
bgMusicPlaying = true;
bgMusic = new Sound(stageBG);
bgMusic.attachSound("music_" + location[currentTownLocation].musicTrack);
bgMusic.setVolume(0);
bgMusic.start(0, 999999);
bgMusic.volumeTo(20, 3);
}
function stopMusic() {
bgMusicPlaying = false;
_root.bgMusic.stop();
}
levelUp = 1;
clearBuildings();
var timerMax = 35;
var timerCount = timerMax;
var targetCount = 0;
var sunriseStarted = false;
testingWeapons = false;
allWeapons = new Array();
allWeapons.push("chainsaw", "pistol", "revolver", "shotgun", "barrett", "huntingRifle", "UZI", "UMP", "M4A1", "AK47", "sawnOff", "M249", "RPG", "grenade", "compoundBow");
snubnose = new Object();
snubnose.name = "snubnose";
snubnose.description = "snubnose revolver";
snubnose.fireMode = "semi";
snubnose.weaponGroup = "pistol";
snubnose.holdType = "handgun";
snubnose.damage = 5;
snubnose.headShotDamage = 10;
snubnose.weaponRPM = 200;
snubnose.survivorRPM = 6;
snubnose.roundSpeed = 120;
snubnose.reloadTime = 2280;
snubnose.reloadType = "auto";
snubnose.magazineCapacity = 6;
snubnose.shotsPerRound = 1;
snubnose.recoil = 4;
snubnose.casingEject = false;
snubnose.showTracers = true;
snubnose.accuracy = 8;
snubnose.powerRating = 2;
snubnose.inUse = false;
pistol = new Object();
pistol.name = "pistol";
pistol.description = ".45 Pistol";
pistol.weaponGroup = "pistol";
pistol.holdType = "handgun";
pistol.fireMode = "semi";
pistol.damage = 5;
pistol.headShotDamage = 8;
pistol.weaponRPM = 200;
pistol.survivorRPM = 7;
pistol.roundSpeed = 120;
pistol.reloadTime = 1000;
pistol.reloadType = "auto";
pistol.pumpWeapon = true;
pistol.pumpTime = 125;
pistol.magazineCapacity = 17;
pistol.shotsPerRound = 1;
pistol.recoil = 4;
pistol.casingEject = true;
pistol.showTracers = true;
pistol.accuracy = 3;
pistol.powerRating = 3;
pistol.inUse = true;
revolver = new Object();
revolver.name = "revolver";
revolver.description = ".357 Revolver";
revolver.fireMode = "semi";
revolver.weaponGroup = "pistol";
revolver.holdType = "handgun";
revolver.damage = 10;
revolver.headShotDamage = 30;
revolver.weaponRPM = 200;
revolver.survivorRPM = 8;
revolver.roundSpeed = 120;
revolver.reloadTime = 2280;
revolver.reloadType = "auto";
revolver.pumpWeapon = true;
revolver.pumpTime = 425;
revolver.magazineCapacity = 6;
revolver.shotsPerRound = 1;
revolver.recoil = 8;
revolver.casingEject = false;
revolver.showTracers = true;
revolver.accuracy = 3;
revolver.powerRating = 5;
revolver.inUse = false;
UMP = new Object();
UMP.name = "UMP";
UMP.description = "UMP 45";
UMP.fireMode = "auto";
UMP.weaponGroup = "pistol";
UMP.holdType = "rifle";
UMP.damage = 3;
UMP.headShotDamage = 4;
UMP.weaponRPM = 75;
UMP.survivorRPM = 3;
UMP.roundSpeed = 120;
UMP.reloadTime = 1800;
UMP.reloadType = "auto";
UMP.magazineCapacity = 25;
UMP.shotsPerRound = 1;
UMP.recoil = 3;
UMP.casingEject = true;
UMP.showTracers = true;
UMP.accuracy = 3;
UMP.recoilAnimated = true;
UMP.recoiling = false;
UMP.powerRating = 7;
UMP.inUse = false;
UZI = new Object();
UZI.name = "UZI";
UZI.description = "UZI";
UZI.fireMode = "auto";
UZI.weaponGroup = "pistol";
UZI.holdType = "handgun";
UZI.damage = 2.5;
UZI.headShotDamage = 3;
UZI.weaponRPM = 60;
UZI.survivorRPM = 2;
UZI.roundSpeed = 120;
UZI.reloadTime = 1800;
UZI.reloadType = "auto";
UZI.magazineCapacity = 50;
UZI.shotsPerRound = 1;
UZI.recoil = 5;
UZI.casingEject = true;
UZI.showTracers = true;
UZI.accuracy = 6;
UZI.powerRating = 8;
UZI.inUse = false;
huntingRifle = new Object();
huntingRifle.name = "huntingRifle";
huntingRifle.description = "HUNTING RIFLE";
huntingRifle.weaponGroup = "rifle";
huntingRifle.holdType = "rifle";
huntingRifle.fireMode = "semi";
huntingRifle.damage = 30;
huntingRifle.headShotDamage = 40;
huntingRifle.weaponRPM = 500;
huntingRifle.survivorRPM = 40;
huntingRifle.roundSpeed = 150;
huntingRifle.reloadTime = 1800;
huntingRifle.penetrates = true;
huntingRifle.goesThrough = 2;
huntingRifle.pumpWeapon = false;
huntingRifle.pumpTime = 800;
huntingRifle.reloadType = "auto";
huntingRifle.magazineCapacity = 1;
huntingRifle.shotsPerRound = 1;
huntingRifle.accuracy = 0;
huntingRifle.casingEject = true;
huntingRifle.showTracers = true;
huntingRifle.recoil = 10;
huntingRifle.powerRating = 10;
huntingRifle.inUse = false;
barrett = new Object();
barrett.name = "barrett";
barrett.description = "BARRETT";
barrett.weaponGroup = "rifle";
barrett.fireMode = "semi";
barrett.damage = 40;
barrett.headShotDamage = 100;
barrett.weaponRPM = 500;
barrett.roundSpeed = 150;
barrett.reloadTime = 1800;
barrett.penetrates = true;
barrett.goesThrough = 5;
barrett.pumpWeapon = true;
barrett.pumpTime = 1200;
barrett.reloadType = "auto";
barrett.magazineCapacity = 10;
barrett.shotsPerRound = 1;
barrett.accuracy = 1;
barrett.casingEject = true;
barrett.showTracers = true;
barrett.recoil = 10;
sawnOff = new Object();
sawnOff.name = "sawnOff";
sawnOff.description = "Sawn-off shotgun";
sawnOff.fireMode = "semi";
sawnOff.weaponGroup = "shotgun";
sawnOff.holdType = "handgun";
sawnOff.damage = 5;
sawnOff.headShotDamage = 7;
sawnOff.survivorDamage = 30;
sawnOff.survivorHeadShotDamage = 42;
sawnOff.weaponRPM = 500;
sawnOff.roundSpeed = 120;
sawnOff.reloadTime = 2000;
sawnOff.reloadType = "manual";
sawnOff.pumpWeapon = true;
sawnOff.pumpTime = 400;
sawnOff.magazineCapacity = 2;
sawnOff.shotsPerRound = 6;
sawnOff.accuracy = 15;
sawnOff.casingEject = true;
sawnOff.showTracers = true;
sawnOff.recoil = 8;
sawnOff.survivorRPM = 12;
sawnOff.inUse = false;
shotgun = new Object();
shotgun.name = "shotgun";
shotgun.description = "shotgun";
shotgun.fireMode = "semi";
shotgun.weaponGroup = "shotgun";
shotgun.holdType = "rifle";
shotgun.damage = 3.5;
shotgun.headShotDamage = 2.5;
shotgun.survivorDamage = 30;
shotgun.survivorHeadShotDamage = 42;
shotgun.weaponRPM = 500;
shotgun.roundSpeed = 120;
shotgun.reloadTime = 700;
shotgun.reloadType = "manual";
shotgun.pumpWeapon = true;
shotgun.pumpTime = 700;
shotgun.magazineCapacity = 8;
shotgun.shotsPerRound = 8;
shotgun.accuracy = 5;
shotgun.casingEject = true;
shotgun.showTracers = true;
shotgun.recoil = 5;
shotgun.survivorRPM = 15;
shotgun.inUse = false;
autoShotgun = new Object();
autoShotgun.name = "autoShotgun";
autoShotgun.description = "Auto Shotgun";
autoShotgun.fireMode = "auto";
autoShotgun.weaponGroup = "shotgun";
autoShotgun.damage = 7;
autoShotgun.headShotDamage = 7;
autoShotgun.weaponRPM = 250;
autoShotgun.roundSpeed = 120;
autoShotgun.reloadTime = 700;
autoShotgun.reloadType = "automatic";
autoShotgun.pumpWeapon = false;
autoShotgun.pumpTime = 700;
autoShotgun.magazineCapacity = 12;
autoShotgun.shotsPerRound = 3;
autoShotgun.accuracy = 5;
autoShotgun.casingEject = true;
autoShotgun.showTracers = true;
autoShotgun.recoil = 5;
autoShotgun.recoilAnimated = true;
autoShotgun.recoiling = false;
M4A1 = new Object();
M4A1.name = "M4A1";
M4A1.description = "M4A1";
M4A1.fireMode = "auto";
M4A1.weaponGroup = "rifle";
M4A1.holdType = "rifle";
M4A1.damage = 3.25;
M4A1.headShotDamage = 5.5;
M4A1.weaponRPM = 90;
M4A1.survivorRPM = 3;
M4A1.roundSpeed = 150;
M4A1.reloadTime = 1800;
M4A1.reloadType = "auto";
M4A1.magazineCapacity = 30;
M4A1.shotsPerRound = 1;
M4A1.accuracy = 3;
M4A1.casingEject = true;
M4A1.showTracers = true;
M4A1.recoil = 5;
M4A1.recoilAnimated = true;
M4A1.recoiling = false;
M4A1.powerRating = 12;
M4A1.inUse = false;
AK47 = new Object();
AK47.name = "AK47";
AK47.description = "AK47";
AK47.fireMode = "auto";
AK47.weaponGroup = "rifle";
AK47.holdType = "rifle";
AK47.damage = 4.5;
AK47.headShotDamage = 5.5;
AK47.weaponRPM = 101;
AK47.survivorRPM = 3;
AK47.roundSpeed = 120;
AK47.reloadTime = 1800;
AK47.reloadType = "auto";
AK47.magazineCapacity = 30;
AK47.shotsPerRound = 1;
AK47.accuracy = 5;
AK47.casingEject = true;
AK47.showTracers = true;
AK47.recoil = 8;
AK47.recoilAnimated = true;
AK47.recoiling = false;
AK47.powerRating = 15;
AK47.inUse = false;
M249 = new Object();
M249.name = "M249";
M249.description = "M249 Minimi";
M249.fireMode = "auto";
M249.weaponGroup = "rifle";
M249.holdType = "rifle";
M249.recoilAnimated = true;
M249.recoiling = false;
M249.damage = 3.5;
M249.headShotDamage = 4;
M249.weaponRPM = 90;
M249.survivorRPM = 3;
M249.roundSpeed = 120;
M249.reloadTime = 3600;
M249.reloadType = "auto";
M249.magazineCapacity = 200;
M249.shotsPerRound = 1;
M249.accuracy = 8;
M249.casingEject = true;
M249.showTracers = true;
M249.recoil = 8;
M249.powerRating = 13;
M249.inUse = false;
grenade = new Object();
grenade.name = "grenade";
grenade.type = "explosive";
grenade.description = "HAND GRENADES";
grenade.fireMode = "thrown";
grenade.damage = 90;
grenade.headShotDamage = 90;
grenade.weaponRPM = 90;
grenade.frags = 10;
grenade.fragDistance = 150;
grenade.roundSpeed = 90;
grenade.reloadTime = 1700;
grenade.reloadType = "auto";
grenade.magazineCapacity = 1;
grenade.shotsPerRound = 1;
grenade.timer = 25;
grenade.inUse = false;
chainsaw = new Object();
chainsaw.name = "chainsaw";
chainsaw.description = "CHAINSAW";
chainsaw.fireMode = "auto";
chainsaw.weaponGroup = "rifle";
chainsaw.damage = 8;
chainsaw.headShotDamage = 12;
chainsaw.weaponRPM = 150;
chainsaw.roundSpeed = 80;
chainsaw.reloadTime = 1000;
chainsaw.reloadType = "auto";
chainsaw.magazineCapacity = 50;
chainsaw.shotsPerRound = 1;
chainsaw.accuracy = 0;
chainsaw.type = "melee";
chainsaw.range = 120;
chainsaw.casingEject = false;
chainsaw.showTracers = true;
chainsaw.recoil = 0;
chainsaw.inUse = false;
var roundsBeforeBurn = 10;
flameThrower = new Object();
flameThrower.name = "flameThrower";
flameThrower.description = "FLAMETHROWER";
flameThrower.fireMode = "auto";
flameThrower.weaponGroup = "rifle";
flameThrower.damage = 1;
flameThrower.headShotDamage = 1;
flameThrower.weaponRPM = 20;
flameThrower.roundSpeed = 80;
flameThrower.reloadTime = 1000;
flameThrower.reloadType = "auto";
flameThrower.magazineCapacity = 1000;
flameThrower.shotsPerRound = 1;
flameThrower.accuracy = 0;
flameThrower.type = "melee";
flameThrower.range = 130;
flameThrower.penetrates = false;
flameThrower.casingEject = false;
flameThrower.showTracers = false;
flameThrower.recoil = 0;
RPG = new Object();
RPG.name = "RPG";
RPG.description = "RPG";
RPG.fireMode = "semi";
RPG.weaponGroup = "impactExplosives";
RPG.damage = 100;
RPG.headShotDamage = 100;
RPG.weaponRPM = 150;
RPG.roundSpeed = 120;
RPG.reloadTime = 800;
RPG.reloadType = "auto";
RPG.magazineCapacity = 1;
RPG.shotsPerRound = 1;
RPG.accuracy = 0;
RPG.type = "impactExplosive";
RPG.range = 120;
RPG.penetrates = false;
RPG.casingEject = false;
RPG.showTracers = true;
RPG.recoil = 0;
RPG.inUse = false;
compoundBow = new Object();
compoundBow.description = "Compound Bow";
compoundBow.name = "compoundBow";
compoundBow.fireMode = "semi";
compoundBow.weaponGroup = "bow";
compoundBow.damage = 15;
compoundBow.explodeDamage = 0;
compoundBow.headShotDamage = 30;
compoundBow.weaponRPM = 150;
compoundBow.roundSpeed = 80;
compoundBow.reloadTime = 800;
compoundBow.reloadType = "auto";
compoundBow.magazineCapacity = 1;
compoundBow.shotsPerRound = 1;
compoundBow.accuracy = 5;
compoundBow.penetrates = false;
compoundBow.casingEject = false;
compoundBow.showTracers = true;
compoundBow.recoil = 0;
compoundBow.inUse = false;
snubnose.found = false;
pistol.found = true;
revolver.found = false;
huntingRifle.found = false;
chainsaw.found = false;
shotgun.found = false;
sawnOff.found = false;
grenade.found = false;
UMP.found = false;
UZI.found = false;
M4A1.found = false;
AK47.found = false;
M249.found = false;
barrett.found = false;
compoundBow.found = false;
RPG.found = false;
if (testingWeapons == true) {
snubnose.found = true;
pistol.found = true;
revolver.found = true;
huntingRifle.found = true;
chainsaw.found = true;
shotgun.found = true;
sawnOff.found = true;
grenade.found = true;
UMP.found = true;
UZI.found = true;
M4A1.found = true;
AK47.found = true;
M249.found = true;
barrett.found = true;
compoundBow.found = true;
RPG.found = true;
}
var trapNumber = 0;
var currentSelectedTrap = "empty";
var trapMapOpen = false;
var total_gasCylinder = 0;
var total_mine = 0;
var total_bearTrap = 0;
activeTraps = new Array();
trapLocations = new Array();
gasCylinder = new Object();
gasCylinder.name = "gasCylinder";
gasCylinder.description = "GAS CYLINDER";
gasCylinder.health = 5;
gasCylinder.damage = 400;
gasCylinder.range = 120;
mine = new Object();
mine.name = "mine";
mine.description = "LAND MINE";
mine.health = 0;
mine.damage = 800;
mine.range = 90;
bearTrap = new Object();
bearTrap.name = "bearTrap";
bearTrap.description = "BEAR TRAP";
bearTrap.health = 0;
bearTrap.damage = 0;
bearTrap.range = 0;
trapSpot0 = new Object();
trapSpot0.x = 80;
trapSpot0.y = 130;
trapSpot1 = new Object();
trapSpot1.x = 200;
trapSpot1.y = 136;
trapSpot2 = new Object();
trapSpot2.x = 320;
trapSpot2.y = 135;
trapSpot3 = new Object();
trapSpot3.x = 440;
trapSpot3.y = 132;
trapSpot4 = new Object();
trapSpot4.x = 560;
trapSpot4.y = 131;
trapSpot5 = new Object();
trapSpot5.x = 75;
trapSpot5.y = 180;
trapSpot6 = new Object();
trapSpot6.x = 195;
trapSpot6.y = 181;
trapSpot7 = new Object();
trapSpot7.x = 322;
trapSpot7.y = 183;
trapSpot8 = new Object();
trapSpot8.x = 445;
trapSpot8.y = 188;
trapSpot9 = new Object();
trapSpot9.x = 562;
trapSpot9.y = 180;
trapSpot10 = new Object();
trapSpot10.x = 75;
trapSpot10.y = 235;
trapSpot11 = new Object();
trapSpot11.x = 196;
trapSpot11.y = 236;
trapSpot12 = new Object();
trapSpot12.x = 325;
trapSpot12.y = 238;
trapSpot13 = new Object();
trapSpot13.x = 440;
trapSpot13.y = 234;
trapSpot14 = new Object();
trapSpot14.x = 557;
trapSpot14.y = 237;
trapSpot15 = new Object();
trapSpot15.x = 75;
trapSpot15.y = 301;
trapSpot16 = new Object();
trapSpot16.x = 190;
trapSpot16.y = 300;
trapSpot17 = new Object();
trapSpot17.x = 322;
trapSpot17.y = 302;
trapSpot18 = new Object();
trapSpot18.x = 439;
trapSpot18.y = 309;
trapSpot19 = new Object();
trapSpot19.x = 560;
trapSpot19.y = 300;
trapLocationObjects();
updateTrapMapText();
timeManager._visible = false;
blackOut._visible = false;
timeManagerOpen = false;
nextWeaponPoint = 1;
retryLevel = false;
var beenHere = true;
var previousTownLocation = "";
repairRate = 505;
hoursInDay = 12;
hoursSpentRepairingWall = 0;
hoursSpentWeapons = 0;
hoursSpentSurvivors = 0;
survivorsFound = 0;
foundSurvivors = 0;
foundWeaponsTotal = 1;
searchPartyMembersKilled = 0;
debugDay = 0;
searchFoundAWeapon = 0;
var supplies = 0;
var suppliesFound = 0;
var hoursSpentSupplies = 0;
var scroungedSupplies = 0;
var allTownLocations = new Array("glenDale", "claysBurg", "whistlersGrove", "aspenWood", "jonesTown", "armyBase", "unionCity");
var currentTownLocation = "glenDale";
location = new Object();
location.armyBase = new Object();
location.armyBase.ref = "armyBase";
location.armyBase.name = "FORT TRAN";
location.armyBase.description = "The small Army base where I arrived in this area.";
location.armyBase.population = "Unknown";
location.armyBase.destinations = ["jonesTown", "unionCity"];
location.armyBase.journalHeading = "FORT TRAN";
location.armyBase.journalText = "I ASSUME THIS IS WHERE THE CHOPPER WAS SUPPOSED TO BE HEADED.\r\rIT'S BEEN COMPLETELY OVERRUN, MANAGED STILL TO PULL TOGETHER SOME SANDBAGS TO PUT TOGETHER A STURDY WALL THOUGH.";
location.armyBase.weaponsBuildings = [{ref:"weaponsPlace0", name:"WEAPON STORAGE", searchTime:2, hasItem:"empty"}, {ref:"weaponsPlace1", name:"POLICE STATION", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace2", name:"GUN SHOP", searchTime:5, hasItem:"empty"}];
location.armyBase.weapons = ["RPG", "M249", "empty"];
location.armyBase.survivorsBuildings = [{ref:"survivorsPlace0", name:"MEDICAL CLINIC", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace1", name:"HOUSE", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace2", name:"TOWN HALL", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace3", name:"HOUSE", searchTime:3, hasItem:"empty"}];
location.armyBase.survivors = ["mine", "mine", "mine", "bearTrap"];
location.armyBase.suppliesBuildings = [{ref:"suppliesPlace0", name:"STORE", searchTime:3, hasItem:"empty"}, {ref:"suppliesPlace1", name:"SMALL STORE", searchTime:3, hasItem:"empty"}];
location.armyBase.supplies = ["supplies2", "supplies2"];
location.armyBase.maxWallHealth = 5000;
location.armyBase.zombieThreat = 8;
location.armyBase.semiRareZombieChance = 20;
location.armyBase.rareZombieChance = 5;
location.armyBase.veryRareZombieChance = 1;
location.armyBase.armedZombieChance = 0;
location.armyBase.levelTime = 30;
location.armyBase.gunLevel = 1;
location.armyBase.supplyLevel = 1;
location.armyBase.survivorLevel = 1;
location.armyBase.numSpawnZones = 1;
location.armyBase.spawnZone0_min = 120;
location.armyBase.spawnZone0_max = 300;
location.armyBase.brightnessLevelZombies = 60;
location.armyBase.brightnessLevelHero = 70;
location.armyBase.travelledTo = false;
location.glenDale = new Object();
location.glenDale.ref = "glenDale";
location.glenDale.name = "GLENDALE";
location.glenDale.description = "A rural town.";
location.glenDale.population = "20,420";
location.glenDale.journalHeading = "40 DAYS";
location.glenDale.journalText = "IT'S BEEN A MONTH. BACK AT SQUARE ONE. THE CRASH STILL HAUNTS ME. THEY'RE STILL EVERYWHERE\r\rRADIO BROADCAST SAID TODAY THAT THEY'RE SEALING OFF THE MAINLAND.\r\r40 DAYS UNTIL THE LAST BOATS AND AIRCRAFT LEAVE. GOT TO MAKE IT TO UNION CITY.";
location.glenDale.destinations = ["claysBurg", "whistlersGrove"];
location.glenDale.weaponsBuildings = [{ref:"weaponsPlace0", name:"SHERRIF'S OFFICE", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace1", name:"QUICKSTOP", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace2", name:"HOUSE", searchTime:4, hasItem:"empty"}, {ref:"weaponsPlace3", name:"HOUSE", searchTime:4, hasItem:"empty"}];
location.glenDale.weapons = ["empty", "chainsaw", "empty", "revolver"];
location.glenDale.survivorsBuildings = [{ref:"survivorsPlace0", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace1", name:"CHURCH", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace2", name:"PARK", searchTime:3, hasItem:"empty"}];
location.glenDale.survivors = ["bearTrap", "gasCylinder", "supplies"];
location.glenDale.suppliesBuildings = [{ref:"suppliesPlace0", name:"OLD HOUSE", searchTime:5, hasItem:"empty"}, {ref:"suppliesPlace1", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"suppliesPlace2", name:"SUPERMARKET", searchTime:4, hasItem:"empty"}, {ref:"suppliesPlace3", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"suppliesPlace4", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"suppliesPlace5", name:"BIG HOUSE", searchTime:4, hasItem:"empty"}];
location.glenDale.supplies = ["supplies", "supplies", "supplies", "survivor", "survivor", "empty"];
location.glenDale.maxWallHealth = 8000;
location.glenDale.zombieThreat = 4.5;
location.glenDale.commonZombieChance = 80;
location.glenDale.semiRareZombieChance = 40;
location.glenDale.rareZombieChance = 20;
location.glenDale.veryRareZombieChance = 0;
location.glenDale.armedZombieChance = 0;
location.glenDale.levelTime = 25;
location.glenDale.gunLevel = 0.5;
location.glenDale.supplyLevel = 1.2;
location.glenDale.survivorLevel = 0.5;
location.glenDale.numSpawnZones = 1;
location.glenDale.spawnZone0_min = 160;
location.glenDale.spawnZone0_max = 220;
location.glenDale.brightnessLevelZombies = 40;
location.glenDale.brightnessLevelHero = 50;
location.glenDale.travelledTo = false;
location.whistlersGrove = new Object();
location.whistlersGrove.ref = "whistlersGrove";
location.whistlersGrove.name = "WHISTLER'S GROVE";
location.whistlersGrove.description = "Just another small rural town.";
location.whistlersGrove.population = "10,913";
location.whistlersGrove.journalHeading = "WHISTLERS GROVE";
location.whistlersGrove.journalText = "BASEMENTS. NOT A FAN BUT IT'S A NECESSITY AT THE MOMENT.\r\rBUILT A CRUDE BARRICADE UPSTAIRS TO HOLD THEM OFF TONIGHT, SHOULD DO THE TRICK. DON'T HAVE MUCH TIME OR ENERGY TO BUILD ANYTHING SUBSTANTIAL.\r\rBEST BET IS TO FIND WHAT I CAN AND KEEP MOVING TOWARDS UNION CITY.";
location.whistlersGrove.destinations = ["glenDale", "claysBurg", "aspenWood"];
location.whistlersGrove.weaponsBuildings = [{ref:"weaponsPlace0", name:"HALL", searchTime:4, hasItem:"empty"}, {ref:"weaponsPlace1", name:"STORE", searchTime:4, hasItem:"empty"}, {ref:"weaponsPlace2", name:"BIG HOUSE", searchTime:5, hasItem:"empty"}, {ref:"weaponsPlace3", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace4", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace5", name:"HOUSE", searchTime:4, hasItem:"empty"}, {ref:"weaponsPlace5", name:"HOUSE", searchTime:4, hasItem:"empty"}];
location.whistlersGrove.weapons = ["shotgun", "compoundBow", "empty", "empty", "empty", "empty", "empty"];
location.whistlersGrove.survivorsBuildings = [{ref:"survivorsPlace0", name:"RUNDOWN HOUSE", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace1", name:"HOUSE", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace2", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace3", name:"MEDICAL CENTRE", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace4", name:"HOUSE", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace5", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace6", name:"HOUSE", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace7", name:"HOUSE", searchTime:3, hasItem:"empty"}];
location.whistlersGrove.survivors = ["survivor", "supplies", "gasCylinder", "bearTrap", "empty", "survivor", "empty", "empty"];
location.whistlersGrove.suppliesBuildings = [{ref:"suppliesPlace0", name:"STORE", searchTime:4, hasItem:"empty"}, {ref:"suppliesPlace1", name:"CORNER STORE", searchTime:3, hasItem:"empty"}];
location.whistlersGrove.supplies = ["supplies", "supplies"];
location.whistlersGrove.maxWallHealth = 6000;
location.whistlersGrove.zombieThreat = 6;
location.whistlersGrove.commonZombieChance = 80;
location.whistlersGrove.semiRareZombieChance = 30;
location.whistlersGrove.rareZombieChance = 15;
location.whistlersGrove.veryRareZombieChance = 5;
location.whistlersGrove.armedZombieChance = 25;
location.whistlersGrove.levelTime = 35;
location.whistlersGrove.gunLevel = 0.75;
location.whistlersGrove.supplyLevel = 1;
location.whistlersGrove.survivorLevel = 0.75;
location.whistlersGrove.numSpawnZones = 1;
location.whistlersGrove.spawnZone0_min = 160;
location.whistlersGrove.spawnZone0_max = 215;
location.whistlersGrove.brightnessLevelZombies = 40;
location.whistlersGrove.brightnessLevelHero = 50;
location.whistlersGrove.travelledTo = false;
location.claysBurg = new Object();
location.claysBurg.ref = "claysBurg";
location.claysBurg.name = "CLAYSBURG";
location.claysBurg.description = "Larger rural centre, large industry.";
location.claysBurg.population = "60,044";
location.claysBurg.destinations = ["glenDale", "whistlersGrove", "aspenWood"];
location.claysBurg.weaponsBuildings = [{ref:"weaponsPlace0", name:"GAS STATION", searchTime:4, hasItem:"empty"}, {ref:"weaponsPlace1", name:"7/11", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace2", name:"POLICE STATION", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace3", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace4", name:"GUN STORE", searchTime:4, hasItem:"empty"}];
location.claysBurg.journalHeading = "HOLY GROUND";
location.claysBurg.journalText = "HAH! DON'T THINK IT'LL MAKE A DIFFERENCE TO THEM, THE BASTARDS, THE PEWS MAKE A FAIRLY DECENT BARRICADE THOUGH.\r\rA LOT OF STORES AROUND HERE, HOPEFULLY I CAN DIG UP SOME SUPPLIES.\r\rNOTE: I'VE SEEN A NUMBER OF THEM CARRYING WEAPONS, COULD GET NASTY.";
location.claysBurg.weapons = ["empty", "UMP", "empty", "empty", "UZI"];
location.claysBurg.survivorsBuildings = [{ref:"survivorsPlace0", name:"DEPT.STORE", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace1", name:"DRESS SHOP", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace2", name:"SHOE SHOP", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace3", name:"HANDBAGS", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace4", name:"STORE", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace5", name:"APARTMENT", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace6", name:"OFFICE", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace7", name:"APARTMENTS", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace8", name:"LARGE STORE", searchTime:5, hasItem:"empty"}, {ref:"survivorsPlace9", name:"APARTMENT", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace10", name:"STORE", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace11", name:"STORE", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace12", name:"WAREHOUSE", searchTime:5, hasItem:"empty"}];
location.claysBurg.survivors = ["survivor", "supplies", "empty", "supplies", "survivor", "bearTrap", "empty", "gasCylinder", "empty", "bearTrap", "empty", "survivor", "empty"];
location.claysBurg.suppliesBuildings = [{ref:"suppliesPlace0", name:"BLANK", searchTime:4, hasItem:"empty"}, {ref:"suppliesPlace1", name:"BLANK", searchTime:4, hasItem:"empty"}];
location.claysBurg.supplies = ["supplies", "empty"];
location.claysBurg.maxWallHealth = 5500;
location.claysBurg.zombieThreat = 6;
location.claysBurg.commonZombieChance = 80;
location.claysBurg.semiRareZombieChance = 35;
location.claysBurg.rareZombieChance = 10;
location.claysBurg.veryRareZombieChance = 4;
location.claysBurg.armedZombieChance = 20;
location.claysBurg.levelTime = 40;
location.claysBurg.gunLevel = 1.25;
location.claysBurg.supplyLevel = 1.5;
location.claysBurg.survivorLevel = 0.5;
location.claysBurg.numSpawnZones = 1;
location.claysBurg.spawnZone0_min = 120;
location.claysBurg.spawnZone0_max = 300;
location.claysBurg.brightnessLevelZombies = 50;
location.claysBurg.brightnessLevelHero = 55;
location.claysBurg.travelledTo = false;
location.aspenWood = new Object();
location.aspenWood.ref = "aspenWood";
location.aspenWood.name = "ASPENWOOD";
location.aspenWood.description = "Farmland on the outskirts of Jonestown.";
location.aspenWood.population = "1040";
location.aspenWood.destinations = ["jonesTown", "whistlersGrove", "claysBurg"];
location.aspenWood.journalHeading = "MIDDLE OF NOWHERE";
location.aspenWood.journalText = "HAVEN'T HEARD ANYTHING MORE ON THE RADIO ABOUT THE EVACUATION, CAN ONLY HOPE THEY STICK TO THEIR TIMEFRAME.\r\rDON'T LIKE MY CHANCES OF FINDING MUCH HERE, BEST TO GET WHAT I CAN AND KEEP MOVING.\r\rUNION CITY OR BUST.";
location.aspenWood.weaponsBuildings = [{ref:"weaponsPlace0", name:"GAS STATION", searchTime:5, hasItem:"empty"}, {ref:"weaponsPlace1", name:"STORE", searchTime:4, hasItem:"empty"}, {ref:"weaponsPlace2", name:"STORE", searchTime:4, hasItem:"empty"}, {ref:"weaponsPlace3", name:"SHERRIF'S", searchTime:4, hasItem:"empty"}];
location.aspenWood.weapons = ["huntingRifle", "empty", "sawnOff", "empty"];
location.aspenWood.survivorsBuildings = [{ref:"survivorsPlace0", name:"DINER", searchTime:5, hasItem:"empty"}, {ref:"survivorsPlace1", name:"FARMHOUSE", searchTime:5, hasItem:"empty"}, {ref:"survivorsPlace2", name:"FARMHOUSE", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace3", name:"FARMHOUSE", searchTime:5, hasItem:"empty"}, {ref:"survivorsPlace4", name:"OLD HOUSE", searchTime:5, hasItem:"empty"}];
location.aspenWood.survivors = ["survivors2", "supplies2", "bearTrap", "mine", "supplies2"];
location.aspenWood.suppliesBuildings = [{ref:"suppliesPlace0", name:"STORE", searchTime:4, hasItem:"empty"}, {ref:"suppliesPlace1", name:"STORE", searchTime:4, hasItem:"empty"}];
location.aspenWood.supplies = ["supplies", "supplies"];
location.aspenWood.maxWallHealth = 5000;
location.aspenWood.zombieThreat = 8;
location.aspenWood.commonZombieChance = 80;
location.aspenWood.semiRareZombieChance = 40;
location.aspenWood.rareZombieChance = 10;
location.aspenWood.veryRareZombieChance = 5;
location.aspenWood.armedZombieChance = 40;
location.aspenWood.levelTime = 45;
location.aspenWood.gunLevel = 2;
location.aspenWood.supplyLevel = 1;
location.aspenWood.survivorLevel = 1;
location.aspenWood.numSpawnZones = 1;
location.aspenWood.spawnZone0_min = 120;
location.aspenWood.spawnZone0_max = 300;
location.aspenWood.brightnessLevelZombies = 40;
location.aspenWood.brightnessLevelHero = 50;
location.aspenWood.travelledTo = false;
location.jonesTown = new Object();
location.jonesTown.ref = "jonesTown";
location.jonesTown.name = "JONESTOWN";
location.jonesTown.description = "There's something about this place.";
location.jonesTown.population = "100,027";
location.jonesTown.journalHeading = "LAST STOP";
location.jonesTown.journalText = "UNION CITY IS ONLY A FEW DAYS FROM HERE, BETTER HURRY. MISS THAT BOAT AND I GET THE FEELING IT'S ALL OVER.";
location.jonesTown.destinations = ["unionCity", "aspenWood", "armyBase"];
location.jonesTown.weaponsBuildings = [{ref:"weaponsPlace0", name:"APARTMENT", searchTime:2, hasItem:"empty"}, {ref:"weaponsPlace1", name:"SECURITY CO.", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace2", name:"STORE", searchTime:5, hasItem:"empty"}, {ref:"weaponsPlace3", name:"STORE", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace4", name:"POLICE", searchTime:3, hasItem:"empty"}];
location.jonesTown.weapons = ["grenade", "AK47", "M4A1", "empty", "empty"];
location.jonesTown.survivorsBuildings = [{ref:"survivorsPlace0", name:"APARTMENT", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace1", name:"APARTMENT", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace2", name:"APARTMENT", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace3", name:"APARTMENT", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace4", name:"APARTMENT", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace5", name:"APARTMENT", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace6", name:"STORE", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace7", name:"APARTMENT", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace8", name:"STORE", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace9", name:"APARTMENT", searchTime:3, hasItem:"empty"}];
location.jonesTown.survivors = ["survivor", "supplies", "survivor", "mine", "empty", "empty", "gasCylinder", "empty", "bearTrap", "empty"];
location.jonesTown.suppliesBuildings = [{ref:"suppliesPlace0", name:"STORE", searchTime:3, hasItem:"empty"}, {ref:"suppliesPlace1", name:"CAMPING STORE", searchTime:3, hasItem:"empty"}];
location.jonesTown.supplies = ["supplies", "supplies"];
location.jonesTown.maxWallHealth = 5000;
location.jonesTown.zombieThreat = 8;
location.jonesTown.commonZombieChance = 80;
location.jonesTown.semiRareZombieChance = 60;
location.jonesTown.rareZombieChance = 15;
location.jonesTown.veryRareZombieChance = 10;
location.jonesTown.armedZombieChance = 50;
location.jonesTown.levelTime = 50;
location.jonesTown.gunLevel = 1.25;
location.jonesTown.supplyLevel = 1.5;
location.jonesTown.survivorLevel = 0.5;
location.jonesTown.numSpawnZones = 1;
location.jonesTown.spawnZone0_min = 120;
location.jonesTown.spawnZone0_max = 300;
location.jonesTown.brightnessLevelZombies = 50;
location.jonesTown.brightnessLevelHero = 50;
location.jonesTown.travelledTo = false;
location.unionCity = new Object();
location.unionCity.ref = "unionCity";
location.unionCity.name = "UNION CITY";
location.unionCity.description = "The population is huge here, makes it dangerous.";
location.unionCity.population = "350,148";
location.unionCity.destinations = ["jonesTown"];
location.unionCity.weaponsBuildings = [{ref:"weaponsPlace0", name:"WEAPON STORAGE", searchTime:2, hasItem:"empty"}, {ref:"weaponsPlace1", name:"POLICE STATION", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace2", name:"GUN SHOP", searchTime:5, hasItem:"empty"}];
location.unionCity.weapons = ["revolver", "empty", "empty"];
location.unionCity.survivorsBuildings = [{ref:"survivorsPlace0", name:"MEDICAL CLINIC", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace1", name:"HOUSE", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace2", name:"TOWN HALL", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace3", name:"HOUSE", searchTime:3, hasItem:"empty"}];
location.unionCity.survivors = ["survivor", "supplies", "mine", "mine"];
location.unionCity.suppliesBuildings = [{ref:"suppliesPlace0", name:"STORE", searchTime:3, hasItem:"empty"}, {ref:"suppliesPlace1", name:"SMALL STORE", searchTime:3, hasItem:"empty"}];
location.unionCity.supplies = ["supplies", "supplies"];
location.unionCity.maxWallHealth = 3000;
location.unionCity.zombieThreat = 20;
location.unionCity.commonZombieChance = 80;
location.unionCity.semiRareZombieChance = 60;
location.unionCity.rareZombieChance = 50;
location.unionCity.veryRareZombieChance = 20;
location.unionCity.armedZombieChance = 80;
location.unionCity.levelTime = 60;
location.unionCity.numSpawnZones = 1;
location.unionCity.spawnZone0_min = 120;
location.unionCity.spawnZone0_max = 300;
location.unionCity.brightnessLevelZombies = 60;
location.unionCity.brightnessLevelHero = 70;
location.unionCity.travelledTo = false;
var travelTime = 0;
var daysAtCurrentLocation = 0;
var currentTownLocation = "armyBase";
var currentTownTarget = "";
var validTravelDestination = false;
var validTownRollOver = false;
var canTravel = false;
var travelMapOpen = false;
var travelledLocations = new Array();
var townNameOverlays = 0;
var endingGame = false;
var tempFoundSurvivors = 0;
var tempFoundSupplies = 0;
var searchWeaponsFound = new Array();
var allWeaponsFound = new Array();
var bgMusicPlaying = false;
location.glenDale.musicTrack = "track1";
location.claysBurg.musicTrack = "track2";
location.whistlersGrove.musicTrack = "track3";
location.aspenWood.musicTrack = "track4";
location.jonesTown.musicTrack = "track5";
location.unionCity.musicTrack = "track6";
function showCrosshairs() {
_root.aimer.gotoAndStop("crosshair");
Mouse.hide();
}
function hideCrosshairs() {
_root.aimer.gotoAndStop("cursor");
Mouse.show();
}
stop();
fscommand ("allowscale", false);
stopChainsawIdle();
if (firstLoad == true) {
firstLoad = false;
preLoaderCombo.alphaTo(0, 2, "easeOutSine");
} else {
preLoaderCombo._visible = false;
}
if (mouseInitialised == "notyet") {
_root.attachMovie("aimingReticle", "aimer", 900300);
aimer.startDrag("true");
Mouse.hide();
hideCrosshairs();
mouseInitialised = "soup";
}
hideCrosshairs();
Key.removeListener(keyListener);
function loadCredits() {
mainMenu.credits.creditsButton._visible = true;
mainMenu.credits.creditList._alpha = 0;
mainMenu.credits.creditList._visible = true;
mainMenu.credits._alpha = 0;
mainMenu.credits._visible = true;
mainMenu.credits.alphaTo(100, 2, "easeInSine");
mainMenu.credits.creditList.alphaTo(100, 3, "easeOutSine", 2, hideMenuAnims);
mainMenu.credits.creditList.ySlideTo(-1500, 45, "easeOutSine", 2);
mainMenu.credits.creditList.alphaTo(0, 3, "easeOutSine", 24);
mainMenu.credits.alphaTo(100, 0, "easeOutSine", 27, closeCredits);
}
function hideMenuAnims() {
mainMenu.mainButtons._visible = false;
mainMenu.bloodSplatter._visible = false;
}
function closeCredits() {
mainMenu.credits.creditsButton._visible = false;
mainMenu.mainButtons._visible = true;
mainMenu.bloodSplatter._visible = true;
mainMenu.credits.alphaTo(0, 3, "easeOutSine", 0, function () {
this._visible = false;
});
mainMenu.credits.creditList.ySlideTo(890, 0, "easeOutSine", 0);
}
function optionsButtons(butName) {
_root.optionsMenu[butName].butLabel.text = butName;
switch (butName) {
case "QUALITY" :
_root.optionsMenu[butName].onRelease = function () {
_root.setCurrentQuality();
_root.toggleQuality();
};
_root.optionsMenu[butName].onRollOver = function () {
_root.setCurrentQuality();
_root.optionsMenu.submenu_Quality.alphaTo(100, 0.5, "easeOutSine");
};
_root.optionsMenu[butName].onRollOut = (_root.optionsMenu[butName].onDragOut = function () {
_root.optionsMenu.submenu_Quality.alphaTo(0, 0.5, "easeOutSine");
});
break;
case "MUSIC" :
_root.optionsMenu[butName].onRollOver = function () {
_root.optionsMenu.submenu_Music.alphaTo(100, 0.5, "easeOutSine");
};
_root.optionsMenu[butName].onRollOut = (_root.optionsMenu[butName].onDragOut = function () {
_root.optionsMenu.submenu_Music.alphaTo(0, 0.5, "easeOutSine");
});
_root.optionsMenu[butName].onRelease = function () {
_root.toggleMusic();
};
break;
case "MAIN MENU" :
_root.optionsMenu[butName].onRelease = function () {
_root.mainChar.removeMovieClip();
_root.hud.removeMovieClip();
cleanUpScreen();
cleanUpSurvivors();
removeSurvivors();
loadOptions();
delete game.onEnterFrame;
gotoAndStop ("main");
};
break;
case "RESUME" :
_root.optionsMenu[butName].onRelease = function () {
loadOptions();
};
break;
}
}
function loadOptions() {
if ((optionsLoaded == false) && (timeManagerOpen == false)) {
hideWholeMenu();
pauseGame();
hideCrosshairs();
bgMusic.volumeTo(10, 3, "easeOutSine");
_root.attachMovie("optionsMenu", "optionsMenu", 651039);
optionsMenu._alpha = 0;
optionsMenu.alphaTo(100, 1, "easeOutSine");
optionsLoaded = true;
} else if (timeManagerOpen == false) {
loadWholeMenuNow();
pauseGame();
showCrosshairs();
bgMusic.volumeTo(20, 3, "easeOutSine");
optionsMenu.alphaTo(0, 0.5, "easeOutSine", null, removeOptions);
optionsLoaded = false;
}
}
function removeOptions() {
showCrosshairs();
optionsMenu.removeMovieClip();
}
function setCurrentQuality() {
_root.optionsMenu.submenu_Quality.currentQuality.text = _root._quality;
}
function toggleQuality() {
switch (_root._quality) {
case "HIGH" :
_root._quality = "medium";
setCurrentQuality();
break;
case "MEDIUM" :
_root._quality = "low";
setCurrentQuality();
break;
case "LOW" :
_root._quality = "high";
setCurrentQuality();
break;
default :
setCurrentQuality();
}
}
function toggleMusic() {
if (musicIsPlaying) {
bgMusic.stop();
musicIsPlaying = false;
_root.optionsMenu.submenu_Music.gotoAndStop("off");
} else {
musicIsPlaying = true;
bgMusic = new Sound(musicAmbience);
bgMusic.attachSound("inGameMusic");
bgMusic.setVolume(0);
bgMusic.start(0, 999999);
bgMusic.volumeTo(20, 8);
_root.optionsMenu.submenu_Music.gotoAndStop("on");
}
}
timeManagerOpen = false;
optionsLoaded = false;
function unhideAllMenu() {
mainMenu.dawn._visible = true;
mainMenu.bgLawn._visible = true;
mainMenu.noise._visible = true;
}
function loadWholeMenuNow() {
_root.alphaTo(100, 1);
mainMenuLoadedOnce = true;
mainMenu.dawn._visible = true;
mainMenu.bgLawn._visible = true;
mainMenu.skipButton.alphaTo(0, 2, "easeOutSine", null, disableSkipButton);
mainMenu.conArtistsLogo.stop();
mainMenu.conArtistsLogo.alphaTo(0, 0, "easeOutSine");
mainMenu.dawn.alphaTo(100, 5, "easeOutSine");
mainMenu.logo.stopTween();
mainMenu.logo.alphaTo(0, 1, "easeOutSine");
mainMenu.gameTitle.blurTo(2, 2, 3, "easeOutSine");
mainMenu.gameTitle.alphaTo(100, 2, "easeOutSine", null, playSplatter);
mainMenu.mainMenuButtons.alphaTo(100, 2);
}
function enableSkipButton() {
unhideAllMenu();
mainMenu.skipButton._alpha = 0;
mainMenu.skipButton._visible = true;
mainMenu.skipButton.alphaTo(100, 1);
}
function disableSkipButton() {
mainMenu.skipButton._visible = false;
}
function hideWholeMenu() {
mainMenu.gameTitle.stopTween();
mainMenu.gameTitle.blurTo(2, 2, 3, "easeOutSine");
mainMenu.gameTitle.alphaTo(0, 2, "easeOutSine");
mainMenu.mainMenuButtons.alphaTo(0, 2);
}
function playSplatter() {
mainMenu.mainMenuButtons._visible = true;
mainMenu.bloodSplatter.play();
mainMenu.noise.play();
}
function mainButtons(butName) {
_root.mainMenu.mainButtons._visible = false;
_root.mainMenu.mainMenuButtons._alpha = 0;
_root.mainMenu.mainMenuButtons.alphaTo(100, 2, "easeOutSine", 18, playSplatter);
currentX = _root.mainMenu[butName]._x;
currentY = _root.mainMenu[butName]._y;
_root.mainMenu.mainMenuButtons[butName].butLabel.text = butName;
if (butName == "PLAYTLS1") {
_root.mainMenu.mainMenuButtons[butName].butLabel.text = "PLAY THE LAST STAND - PART 1";
}
if (butName == "PLAY MORE GAMES") {
_root.mainMenu.mainMenuButtons[butName].butLabel.text = "PLAY MORE ZOMBIE GAMES";
}
_root.mainMenu.mainMenuButtons[butName].blurTo(3, 2, 0.1, "easeOutSine");
_root.mainMenu.mainMenuButtons[butName].onRollOver = function () {
this.blurTo(1, 2, 0.8, "easeOutSine");
};
_root.mainMenu.mainMenuButtons[butName].onRollOut = (_root.mainMenu.mainMenuButtons[butName].onDragOut = function () {
this.blurTo(3.5, 2, 2, "easeOutSine", 0.2);
});
_root.mainMenu.mainMenuButtons[butName].onRelease = function () {
switch (butName) {
case "PLAY" :
menuMusic.stop();
showCrosshairs();
_root.gotoAndStop("firstLevel");
break;
case "INSTRUCTIONS" :
showInstructions("mainMenu");
break;
case "OPTIONS" :
_root.loadOptions();
break;
case "CREDITS" :
_root.loadCredits();
break;
case "PLAY MORE GAMES" :
getURL ("http://armorgames.com/tag/zombie/", "_blank");
break;
case "PLAYTLS1" :
getURL ("http://armorgames.com/play/269/the-last-stand", "_blank");
break;
}
};
}
stop();
mainMenu.dawn._visible = false;
mainMenu.bgLawn._visible = false;
mainMenu.noise._visible = false;
menuMusic = new Sound(mainMenu);
menuMusic.attachSound("menuMusic");
menuMusic.setVolume(0);
menuMusic.start(0, 1);
menuMusic.volumeTo(80, 0.5, "easeOutSine", 13);
if (mainMenuLoadedOnce != true) {
_root.alphaTo(100, 1);
mainMenuLoadedOnce = true;
mainMenu.setVolume(0);
mainMenu._alpha = 0;
mainMenu.alphaTo(100, 0, "easeOutSine");
mainMenu.skipButton.alphaTo(0, 0, "easeOutSine", 15, enableSkipButton);
mainMenu.conArtistsLogo.alphaTo(0, 4, "easeOutSine", 13);
mainMenu.dawn.alphaTo(100, 30, "easeOutSine", 15);
mainMenu.gameTitle.blurTo(2, 2, 8, "easeOutSine", 15, disableSkipButton);
mainMenu.gameTitle.alphaTo(100, 2, "easeOutSine", 15, playSplatter);
mainMenu.skipButton.alphaTo(0, 2, "easeOutSine", 20);
} else {
_root.alphaTo(100, 1);
unhideAllMenu();
loadWholeMenuNow();
}
function showInstructions(loadedFrom) {
hideWholeMenu();
instructionsLoadedFrom = loadedFrom;
mainMenu.instructionsHolder.attachMovie("instructionsMenu", "instructionsMenuIn", 15000);
mainMenu.instructionsHolder._alpha = 0;
mainMenu.instructionsHolder.alphaTo(100, 1.2, "easeOutSine");
}
function loadFromInstructions() {
switch (instructionsLoadedFrom) {
case "mainMenu" :
loadWholeMenuNow();
return;
case "options" :
return;
}
}
Instance of Symbol 63 MovieClip "musicAmbience" in Frame 5
onClipEvent (load) {
_root.gameStopStart(this._name);
}
Frame 6
stop();
hideCrosshairs();
Frame 7
function setupLighting() {
for (v in friendliesOnScreen) {
friendliesOnScreen[v].ref.colorTransformTo(location[currentTownLocation].brightnessLevelHero, 0, location[currentTownLocation].brightnessLevelHero, 0, location[currentTownLocation].brightnessLevelHero, 0, 100, 0, 0);
}
}
function addHeroToSurvivorArray() {
friendliesOnScreen.push({ref:mainChar, depth:mainChar._y});
survivorOnScreenCount++;
survivors++;
}
function gameStopStart(butName) {
_root[butName].onEnterFrame = function () {
_root.turretControl();
_root.collisionTest();
_root.survivorFindTarget();
_root.survivorWeaponFire();
_root.checkHitsOnSurvivors();
_root.depthSortFriendlies();
};
}
function enemyStopStart(butName) {
_root[butName].onEnterFrame = function () {
theZombieDirector(currentZombieThreat);
};
}
function pauseGame() {
if (gamePaused == true) {
if (reloading == true) {
mainChar.mainGun.play();
}
gameStopStart("game");
enemyStopStart("makeEnemy");
fireButton("stageBG");
mainChar.onEnterFrame = moveCharacter;
gamePaused = false;
timeClock = setInterval(passingTime, 1000);
startTimer(location[currentTownLocation].levelTime);
for (v in aliveZombies) {
aliveZombies[v].ref.play();
}
} else {
if (reloading == true) {
mainChar.mainGun.stop();
}
delete game.onEnterFrame;
delete mainChar.onEnterFrame;
delete makeEnemy.onEnterFrame;
delete stageBG.onPress;
delete stageBG.onRelease;
gamePaused = true;
clearInterval(timeClock);
mainChar.legs.gotoAndStop("idle");
for (v in aliveZombies) {
aliveZombies[v].ref.stop();
}
stopFire();
}
}
function cleanUpZombies() {
for (i in deadZombies) {
deadZombies[i].ref.removeMovieClip();
deadZombies.splice(i, 1);
deadZombieCount = 0;
}
for (o in enemyOnScreen) {
enemyOnScreen[o].ref.removeMovieClip();
enemyOnScreen.splice(o, 1);
}
for (p in aliveZombies) {
aliveZombies[p].ref.removeMovieClip();
aliveZombies.splice(p, 1);
}
}
function cleanUpScreen() {
_root.stopMusic();
cleanUpSurvivors();
removeMapOverlay();
for (p in enemyOnScreen) {
enemyOnScreen[p].ref.removeMovieClip();
enemyOnScreen.splice(p, 1);
}
for (i in deadZombies) {
deadZombies[i].ref.removeMovieClip();
deadZombies.splice(i, 1);
deadZombieCount = 0;
}
for (e in roundsOnScreen) {
roundsOnScreen[e].ref.removeMovieClip();
roundsOnScreen.splice(e, 1);
}
for (p in aliveZombies) {
aliveZombies[p].ref.removeMovieClip();
aliveZombies.splice(p, 1);
}
}
function startNextLevel() {
removeMovieClip(_root.timeManager);
_root.mainBlackOut._visible = true;
_root.mainBlackOut.alphaTo(100, 0);
_root.mainBlackOut.alphaTo(0, 2, "easeOutSine", 0.1, hideBlackOut);
timeManagerOpen = false;
currentLevel = "day_" + _root.levelUp;
zombiesKilled = 0;
zombiesCreated = 0;
bullet = 0;
x = 0;
resetSunRise();
fillWeaponMagazines();
pauseGame();
timeClock = setInterval(passingTime, 700);
mainChar.gotoAndStop("alive");
startTimer(location[currentTownLocation].levelTime);
setupLighting();
if (_root[currentWeapon].name == "chainsaw") {
chainsawSound = new Sound(stageBG);
chainsawSound.attachSound("sound_chainsawIdle");
chainsawSound.setVolume(100);
chainsawSound.start(0, 999);
} else {
chainsawSound.stop("sound_chainsawIdle");
}
}
function playChainsawIdle() {
chainsawSound = new Sound(stageBG);
chainsawSound.attachSound("sound_chainsawIdle");
chainsawSound.setVolume(100);
chainsawSound.start(0, 999);
}
function playChainsawPullSound() {
chainsawPullSound = new Sound(stageBg);
chainsawPullSound.attachSound("sound_chainsawPull");
chainsawPullSound.volumeTo(100);
chainsawPullSound.start(0, 1);
}
function playChainsawOffSound() {
chainsawPullSound = new Sound(stageBg);
chainsawPullSound.attachSound("sound_chainsawOff");
chainsawPullSound.volumeTo(100);
chainsawPullSound.start(0, 1);
}
function fireButton(butName) {
_root[butName].onPress = function () {
_root.fire();
};
_root[butName].onRelease = function () {
_root.stopFire();
};
}
function swapWeapon(weaponName) {
currentWeapon = weaponName;
mainGunRef.gotoAndStop(weaponName);
if (_root[currentWeapon].name != "chainsaw") {
chainsawSound.stop("sound_chainsawIdle");
}
}
function stopChainsawIdle() {
chainsawSound.stop("sound_chainsawWorking");
chainsawSound.stop("sound_chainsawIdle");
}
function fire() {
if (((ammoInMag > 0) && (reloading == false)) && (pumping == false)) {
if ((_root[currentWeapon].fireMode == "auto") && (firing == false)) {
firing = true;
attachRound("hero");
automaticFire = setInterval(attachRound, _root[currentWeapon].weaponRPM, "hero");
if (_root[currentWeapon].name == "chainsaw") {
chainsawSound = new Sound(stageBG);
chainsawSound.attachSound("sound_chainsawWorking");
chainsawSound.setVolume(20);
chainsawSound.start(0, 999);
}
} else {
if ((_root[currentWeapon].fireMode == "thrown") && (reloading == false)) {
throwingAWeapon = true;
chargingThrow = setInterval(chargeThrow, 20);
} else {
firing = true;
attachRound("hero");
}
if (_root[currentWeapon].pumpWeapon == true) {
pumpWeapon();
}
}
mainGunRef.muzzleFlash.play();
} else if (((reloading == false) && (ammoInMag <= 0)) && (_root[currentWeapon].fireMode != "auto")) {
reloadWeapon();
} else if ((((_root[currentWeapon].name == "shotgun") && (reloading)) && (!interruptingReload)) && (ammoInMag >= 1)) {
interruptingReload = true;
reloadAnimPlaying = false;
bringBackWeapon = setInterval(raiseWeapon, 800);
mainGunRef.gotoAndPlay("shogtun_bringUpWeapon");
}
}
function stopFire() {
if ((_root[currentWeapon].fireMode == "thrown") && (throwingAWeapon == true)) {
throwingAWeapon = false;
thrownWeapon();
}
firing = false;
mainGunRef.muzzleFlash.gotoAndStop("off");
if (_root[currentWeapon].name == "flameThrower") {
mainGunRef.muzzleFlash.gotoAndPlay("off");
}
clearInterval(automaticFire);
if (_root[currentWeapon].name == "chainsaw") {
chainsawSound.stop("sound_chainsawWorking");
chainsawSound = new Sound(stageBG);
chainsawSound.attachSound("sound_chainsawEnd");
chainsawSound.setVolume(60);
chainsawSound.start(0, 1);
}
}
function reloadWeapon() {
_root[currentWeapon].recoiling = false;
stopFire();
clearInterval(reloadinTime);
if (_root[currentWeapon].name == "shotgun") {
shellsToLoad = shotgun.magazineCapacity - ammoInMag;
totalReloadTime = (_root[currentWeapon].reloadTime * shellsToLoad) + 800;
reloading = true;
pumping = false;
mainGunRef.gotoAndPlay(_root[currentWeapon].name + "_Reloading");
clearInterval(pumpTime);
} else {
clearInterval(pumpTime);
reloading = true;
playReloadSound();
mainGunRef.gotoAndPlay(_root[currentWeapon].name + "_Reloading");
reloadAnimPlaying = true;
}
}
function reloadEmptyWeapon() {
if (((_root[currentWeapon].reloadType == "auto") && (ammoInMag <= 0)) && (!autoReloading)) {
autoReloading = true;
reloadWeapon();
}
}
function playReloadSound() {
reloadingSound = new Sound(stageBG);
reloadingSound.attachSound(("sound_" + _root[currentWeapon].name) + "Reload");
reloadingSound.setVolume(100);
reloadingSound.start(0, 1);
}
function reloadMagazine() {
autoReloading = false;
reloading = false;
pumping = false;
ammoInMag = ammoInMag;
if (_root[currentWeapon].name != "shotgun") {
ammoInMag = _root[currentWeapon].magazineCapacity;
}
clearInterval(reloadinTime);
clearInterval(pumpTime);
}
function pumpWeapon() {
pumping = true;
reloading = false;
interruptingReload = false;
clearInterval(reloadinTime);
mainGunRef.gotoAndPlay(_root[currentWeapon].name + "_Pumping");
pumpTime = setInterval(pumpedWeapon, _root[currentWeapon].pumpTime);
}
function pumpedWeapon() {
pumping = false;
reloading = false;
clearInterval(pumpTime);
clearInterval(reloadinTime);
}
function raiseWeapon() {
reloading = false;
autoReloading = false;
pumping = false;
interruptingReload = false;
clearInterval(pumpTime);
clearInterval(reloadinTime);
clearInterval(bringBackWeapon);
}
function pumpWeaponSound() {
pumpSound = new Sound(stageBG);
pumpSound.attachSound(("sound_" + _root[currentWeapon].name) + "Pump");
pumpSound.setVolume(100);
pumpSound.start(0, 1);
}
function shellReloadSound() {
shellSound = new Sound(stageBG);
shellSound.attachSound(("sound_" + _root[currentWeapon].name) + "ShellReload");
shellSound.setVolume(100);
shellSound.start(0, 1);
}
function bowReloadSound() {
shellSound = new Sound(stageBG);
shellSound.attachSound("sound_bowDraw");
shellSound.setVolume(100);
shellSound.start(0, 1);
}
function attachRound(ownerName) {
bullet++;
ammoInMag--;
if (ammoInMag <= 0) {
stopFire();
}
if (((_root[currentWeapon].recoilAnimated == true) && (_root[currentWeapon].recoiling == false)) && (!reloading)) {
_root[currentWeapon].recoiling = true;
mainGunRef.gotoAndPlay(_root[currentWeapon].name + "_Recoil");
}
firing = true;
firingSound = new Sound(stageBG);
firingSound.attachSound(("sound_" + _root[currentWeapon].name) + "Fire");
firingSound.setVolume(100);
firingSound.start(0, 1);
var _local3 = new Object();
_local3.x = mainGunRef.barrelEnd._x;
_local3.y = mainGunRef.barrelEnd._y;
mainGunRef.localToGlobal(_local3);
if (_root[currentWeapon].shotsPerRound > 1) {
bullet++;
shellCasing = random(4) + 1;
if (_root[currentWeapon].name == "shotgun") {
mainGunRef.ejectionPort.attachMovie("shellcasing_Shotgun" + shellCasing, "casing" + bullet, bullet + 98);
} else {
mainGunRef.ejectionPort.attachMovie("shellcasing_noPumpShotgun" + shellCasing, "casing" + bullet, bullet + 98);
}
roundsToFire = _root[currentWeapon].shotsPerRound;
while (roundsToFire > -1) {
bullet++;
var round = _root.attachMovie("round", "round" + bullet, bullet + 350000);
if (_root[currentWeapon].showTracers == true) {
randomlyShowATracer = random(2) + 1;
if (randomlyShowATracer > 1) {
round.gotoAndPlay("on");
} else {
round.gotoAndStop("off");
}
} else {
round.gotoAndStop("off");
}
round._x = _local3.x - random(50);
round._y = _local3.y;
round.angle = currentAngle - random(_root[currentWeapon].accuracy);
round._rotation = round.angle;
round.onEnterFrame = function () {
this.x = Math.cos((this.angle * Math.PI) / 180) * _root[currentWeapon].roundSpeed;
this.y = Math.sin((this.angle * Math.PI) / 180) * _root[currentWeapon].roundSpeed;
this._x = this._x - this.x;
this._y = this._y - this.y;
};
roundsOnScreen.push({ref:_root["round" + bullet], damage:_root[currentWeapon].damage, headShotDamage:_root[currentWeapon].headShotDamage, owner:ownerName});
roundsToFire--;
}
} else {
if (_root[currentWeapon].casingEject == true) {
shellCasing = random(3) + 1;
mainGunRef.ejectionPort.attachMovie((("shellcasing_" + _root[currentWeapon].weaponGroup) + "_") + shellCasing, "casing" + bullet, bullet + 98);
}
if ((_root[currentWeapon].name == "flameThrower") && (ownerName == "hero")) {
var _local5 = _root.attachMovie("flameParticle", "flame" + bullet, bullet + 320000);
_local5._x = _local3.x;
_local5._y = _local3.y;
_local5._xscale = (_local5._yscale = random(40) + 65);
_local5._rotation = _local5._rotation + (random(10) - 5);
roundsOnScreen.push({ref:_root["flame" + bullet], penetrateCount:0, damage:_root[currentWeapon].damage, headShotDamage:_root[currentWeapon].headShotDamage, owner:ownerName, range:_root[currentWeapon].range, type:_root[currentWeapon].type, originX:_local3.x, originY:_local3.y, proximity:0});
} else {
var round = _root.attachMovie("round", "round" + bullet, bullet + 350000);
}
if ((_root[currentWeapon].showTracers == true) && (ownerName == "hero")) {
if (_root[currentWeapon].name == "RPG") {
round.gotoAndPlay("RPG");
} else if (_root[currentWeapon].name == "compoundBow") {
round.gotoAndPlay("compoundBow");
} else {
randomlyShowATracer = random(2) + 1;
if (randomlyShowATracer > 1) {
round.gotoAndPlay("on");
} else {
round.gotoAndStop("off");
}
}
} else {
round.gotoAndStop("off");
}
round._x = _local3.x;
round._y = _local3.y;
round.angle = currentAngle - random(_root[currentWeapon].accuracy);
round._rotation = round.angle;
round.onEnterFrame = function () {
var _local4 = Math.cos((round.angle * Math.PI) / 180) * _root[currentWeapon].roundSpeed;
var _local3 = Math.sin((round.angle * Math.PI) / 180) * _root[currentWeapon].roundSpeed;
this._x = this._x - _local4;
this._y = this._y - _local3;
};
roundsOnScreen.push({ref:_root["round" + bullet], penetrateCount:0, damage:_root[currentWeapon].damage, headShotDamage:_root[currentWeapon].headShotDamage, owner:ownerName, range:_root[currentWeapon].range, type:_root[currentWeapon].type, originX:_local3.x, originY:_local3.y, proximity:0});
}
}
function sortZombieDepths() {
var _local2 = new Array();
for (var _local1 in enemyOnScreen) {
if (enemyOnScreen[_local1].ref != null) {
enemyOnScreen[_local1].depth = enemyOnScreen[_local1].ref._y * 1000;
_local2.push(enemyOnScreen[_local1]);
}
}
_local2.sortOn("depth", Array.NUMERIC, Array.DESCENDING);
var _local1 = 0;
while (_local1 < _local2.length) {
_local2[_local1].ref.swapDepths(_local1 * 1000);
_local1++;
}
}
function sortDeadZombies() {
var _local2 = new Array();
for (var _local1 in deadZombies) {
if (deadZombies[_local1].ref != null) {
deadZombies[_local1].ref.depth = deadZombies[_local1].ref._y * 100;
_local2.push(deadZombies[_local1]);
}
}
_local2.sortOn("depth", Array.NUMERIC);
var _local1 = 0;
while (_local1 < _local2.length) {
_local2[_local1].ref.swapDepths(_local1 * 100);
_local1++;
}
}
function collisionTest() {
reloadEmptyWeapon();
sortZombieDepths();
hud.ammoCountHud.debug_ammoCount.text = ammoInMag;
hud.dayNumber.text = "NIGHT " + levelUp;
deathToll.text = zombiesKilled;
hud.wallHealthIndicator.wallhealth.text = Math.round(wall.health / 100);
zombieProximityCheck();
zombieProximitySort();
for (i in roundsOnScreen) {
if (((roundsOnScreen[i].ref._x < -150) || (roundsOnScreen[i].ref._x > 900)) || (roundsOnScreen[i].ref._y < -50)) {
roundsOnScreen[i].ref.removeMovieClip();
roundsOnScreen.splice(i, 1);
}
if ((roundsOnScreen[i].type == "frag") || (roundsOnScreen[i].type == "melee")) {
currentRoundProx = Math.round(Math.sqrt(((roundsOnScreen[i].originX - roundsOnScreen[i].ref._x) * (roundsOnScreen[i].originX - roundsOnScreen[i].ref._x)) + ((roundsOnScreen[i].originY - roundsOnScreen[i].ref._y) * (roundsOnScreen[i].originY - roundsOnScreen[i].ref._y))));
if (currentRoundProx >= roundsOnScreen[i].range) {
roundsOnScreen[i].ref.removeMovieClip();
roundsOnScreen.splice(i, 1);
}
}
}
for (j in aliveZombies) {
enemyOnScreen[j].ref.zombieHealth.text = enemyOnScreen[j].health;
enemyOnScreen[j].ref.zombieDead.text = enemyOnScreen[j].dead;
if (aliveZombies[j].dead == false) {
for (t in activeTraps) {
if (activeTraps[t].ref.collisionFeet.hitTest(aliveZombies[j].ref.collisionFeet)) {
if (activeTraps[t].type == "bearTrap") {
aliveZombies[j].trapped = true;
bearTrapCloseSound = new Sound(stageBG);
bearTrapCloseSound.attachSound("sound_trapShut");
bearTrapCloseSound.setVolume(100);
bearTrapCloseSound.start(0, 1);
zombieTrapScream = new Sound(stageBG);
zombieTrapScream.attachSound("sound_zombieFast");
zombieTrapScream.setVolume(100);
zombieTrapScream.start(0, 1);
activeTraps[t].ref.gotoAndStop("snap");
aliveZombies[j].ref.gotoAndPlay("trapped");
removeTrapOnMapFromExplosion(activeTraps[t].location);
activeTraps.splice(t, 1);
} else if (activeTraps[t].type == "mine") {
spawnFragments(30, activeTraps[t].ref._x, activeTraps[t].ref._y + 60, activeTraps[t].range, "frag", activeTraps[t].damage);
explosionNumber++;
_root.attachMovie("explosion_grenade", "grensplosion" + explosionNumber, explosionNumber + 48000);
_root["grensplosion" + explosionNumber]._x = activeTraps[t].ref._x;
_root["grensplosion" + explosionNumber]._y = activeTraps[t].ref._y + 60;
_root["grensplosion" + explosionNumber].play;
removeTrapOnMapFromExplosion(activeTraps[t].location);
activeTraps[t].ref.removeMovieClip();
activeTraps.splice(t, 1);
}
}
}
if (aliveZombies[j].trapped) {
aliveZombies[j].health = aliveZombies[j].health - (random(0.5) + 0.1);
if ((aliveZombies[j].health <= 0) && (aliveZombies[j].beingExploded == false)) {
deathSound = new Sound(stageBG);
deathSound.attachSound("sound_zombieDeath_" + (random(11) + 1));
deathSound.setVolume(100);
deathSound.start(0, 1);
deadZombies.push({ref:aliveZombies[j].ref});
randomDeath = random(3) + 1;
aliveZombies[j].ref.gotoAndPlay("fallBackwards" + randomDeath);
zombiesKilled++;
overallDeadZombies++;
deadZombieCount++;
currentZombieThreat = currentZombieThreat - aliveZombies[j].threat;
aliveZombies[j].dead = true;
aliveZombies.splice(j, 1);
liveZombieCount--;
}
}
if (((aliveZombies[j].ref._x > (520 + ((aliveZombies[j].ref._y * 20) / 100))) && ((!aliveZombies[j].idle) == true)) && (aliveZombies[j].dead == false)) {
aliveZombies[j].ref.gotoAndPlay("idlestop1");
aliveZombies[j].idle = true;
} else if (((aliveZombies[j].idle == true) && (!wall.destroyed)) && (aliveZombies[j].dead == false)) {
if (aliveZombies[j].ref.attackingWall == false) {
aliveZombies[j].ref.gotoAndPlay("attackWall" + random(2));
}
if (aliveZombies[j].armed) {
wall.health = wall.health - ((aliveZombies[j].damage * 1.5) * zombieDamageMultiplier);
} else {
wall.health = wall.health - (aliveZombies[j].damage * zombieDamageMultiplier);
}
checkWallStatus();
if (wall.health <= -1) {
wall.destroyed = true;
}
} else if ((((aliveZombies[j].idle == false) && (aliveZombies[j].dead == false)) && (aliveZombies[j].beingExploded == false)) && (aliveZombies[j].trapped == false)) {
aliveZombies[j].ref._x = aliveZombies[j].ref._x + aliveZombies[j].speed;
aliveZombies[j].directionCount--;
if (aliveZombies[j].directionCount < 0) {
var _local5 = "direction" + (random(3) + 1);
aliveZombies[j].directionCount = aliveZombies[j].directionCountMax;
switch (_local5) {
case "direction1" :
aliveZombies[j].currentDirection = "up";
break;
case "direction2" :
aliveZombies[j].currentDirection = "down";
break;
case "direction3" :
aliveZombies[j].currentDirection = "straight";
break;
default :
aliveZombies[j].currentDirection = "straight";
}
}
if ((aliveZombies[j].ref._y > 120) && (aliveZombies[j].ref._y < 300)) {
switch (aliveZombies[j].currentDirection) {
case "straight" :
break;
case "up" :
aliveZombies[j].ref._y = aliveZombies[j].ref._y - (aliveZombies[j].speed / 3.5);
break;
case "down" :
aliveZombies[j].ref._y = aliveZombies[j].ref._y + (aliveZombies[j].speed / 3.5);
break;
}
}
} else if ((wall.destroyed && (aliveZombies[j].idle == true)) && (aliveZombies[j].dead == false)) {
wall.health = 0;
if ((aliveZombies[j].animating == false) && (aliveZombies[j].type != "zombieDog")) {
aliveZombies[j].ref.gotoAndPlay(random(10) + 25);
aliveZombies[j].animating = true;
} else if ((aliveZombies[j].type == "zombieDog") && (aliveZombies[j].animating == false)) {
aliveZombies[j].ref.gotoAndPlay("walk1");
aliveZombies[j].animating = true;
}
if ((aliveZombies[j].ref._x <= (_root.mainChar._x + 39)) && (!aliveZombies[j].eating)) {
aliveZombies[j].ref._xscale = 100;
aliveZombies[j].ref._x = aliveZombies[j].ref._x + 1;
}
if ((aliveZombies[j].ref._x >= (_root.mainChar._x + 40)) && (!aliveZombies[j].eating)) {
aliveZombies[j].ref._xscale = -100;
aliveZombies[j].ref._x = aliveZombies[j].ref._x - 1;
}
if ((aliveZombies[j].ref._y <= (_root.mainChar._y + 40)) && (!aliveZombies[j].eating)) {
aliveZombies[j].ref._y = aliveZombies[j].ref._y + 1;
}
if ((aliveZombies[j].ref._y >= (_root.mainChar._y + 40)) && (!aliveZombies[j].eating)) {
aliveZombies[j].ref._y = aliveZombies[j].ref._y - 1;
}
if (aliveZombies[j].ref.reach.hitTest(_root.mainChar._x + 70, _root.mainChar._y + 10, true)) {
if (hero.isAlive) {
aliveZombies[j].eating = true;
_root.mainChar.gotoAndPlay("dead");
aliveZombies[j].ref.gotoAndPlay("lunge");
_root.attachMovie("gameOver", "gameOver", 993900);
if (levelUp == 1) {
gameOver.gameOverDays.gameOverDaysText.text = ("AFTER SURVIVING " + levelUp) + " DAY";
} else {
gameOver.gameOverDays.gameOverDaysText.text = ("AFTER SURVIVING " + levelUp) + " DAYS";
}
gameOver._alpha = 0;
gameOver.alphaTo(100, 8, "easeOutSine");
hideCrosshairs();
hero.isAlive = false;
delete mainChar.onEnterFrame;
delete stageBG.onPress;
delete stageBG.onRelease;
} else if (!hero.isAlive) {
aliveZombies[j].eating = true;
aliveZombies[j].ref.gotoAndPlay("bendDown");
}
}
}
}
for (k in roundsOnScreen) {
randomBloodPack = random(3) + 1;
randomBloodAnim = random(fx_totalBloodAnims) + 1;
randomBloodAnimHead = random(fx_totalBloodAnimsHead) + 1;
randomBloodAnimChainsaw = random(fx_totalBloodAnimsChainsaw) + 1;
if (roundsOnScreen[k].type == "impactExplosive") {
for (v in aliveZombies) {
if (((aliveZombies[v].ref.head.hitTest(roundsOnScreen[k].ref.collision) || (aliveZombies[v].ref.torso.hitTest(roundsOnScreen[k].ref.collision))) || (aliveZombies[v].ref.legs.hitTest(roundsOnScreen[k].ref.collision))) && (aliveZombies[v].dead == false)) {
var _local2 = new Object();
_local2.x = roundsOnScreen[k].ref.collision._x + 70;
_local2.y = roundsOnScreen[k].ref.collision._y;
roundsOnScreen[k].ref.localToGlobal(_local2);
roundsOnScreen[k].ref.removeMovieClip();
roundsOnScreen.splice(k, 1);
spawnFragments(30, _local2.x, _local2.y, _root[currentWeapon].range, "frag", _root[currentWeapon].damage);
explosionNumber++;
_root.attachMovie("explosion_grenade", "grensplosion" + explosionNumber, explosionNumber + 68000);
_root["grensplosion" + explosionNumber]._x = _local2.x;
_root["grensplosion" + explosionNumber]._y = _local2.y;
_root["grensplosion" + explosionNumber]._rotation = -90;
_root["grensplosion" + explosionNumber].play;
}
}
}
for (t in activeTraps) {
if ((activeTraps[t].ref.collision.hitTest(roundsOnScreen[k].ref.collision) && (activeTraps[t].type == "gasCylinder")) && (roundsOnScreen[k].owner == "hero")) {
spawnFragments(30, activeTraps[t].ref._x, activeTraps[t].ref._y + 60, activeTraps[t].range, "frag", activeTraps[t].damage);
explosionNumber++;
_root.attachMovie("explosion_grenade", "grensplosion" + explosionNumber, explosionNumber + 48000);
_root["grensplosion" + explosionNumber]._x = activeTraps[t].ref._x;
_root["grensplosion" + explosionNumber]._y = activeTraps[t].ref._y + 60;
_root["grensplosion" + explosionNumber].play;
removeTrapOnMapFromExplosion(activeTraps[t].location);
activeTraps[t].ref.removeMovieClip();
activeTraps.splice(t, 1);
roundsOnScreen[k].ref.removeMovieClip();
roundsOnScreen.splice(k, 1);
}
}
for (v in aliveZombies) {
if (((roundsOnScreen[k].ref._x - aliveZombies[v].ref._x) < 100) && ((roundsOnScreen[k].ref._y - aliveZombies[v].ref._y) < 100)) {
if (aliveZombies[v].ref.head.hitTest(roundsOnScreen[k].ref.collision) && (aliveZombies[v].dead == false)) {
hitHelmet = random(5);
if ((hitHelmet <= 2) && ((aliveZombies[v].type == "zombieSoldier") || (aliveZombies[v].type == "zombieSoldierSprint"))) {
hitBodySound = new Sound(stageBG);
hitBodySound.attachSound("zombie_hitBody2");
hitBodySound.setVolume(100);
hitBodySound.start(0, 1);
aliveZombies[v].ref["thudPackHead" + randomBloodPack].gotoAndPlay("base1");
roundsOnScreen[k].ref.removeMovieClip();
roundsOnScreen.splice(k, 1);
} else {
aliveZombies[v].health = aliveZombies[v].health - (roundsOnScreen[k].headShotDamage + random(3));
if (roundsOnScreen[k].owner == "hero") {
switch (_root[currentWeapon].name) {
case "chainsaw" :
aliveZombies[v].ref["bloodPackHead" + randomBloodPack].gotoAndPlay("chainsaw" + randomBloodAnimChainsaw);
hitBodySound = new Sound(stageBG);
hitBodySound.attachSound("sound_hitChainsaw" + (random(2) + 1));
hitBodySound.setVolume(100);
hitBodySound.start(0, 1);
var _local3 = new Object();
_local3.x = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._x;
_local3.y = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._y + 45;
aliveZombies[v].ref["bloodPackHead" + randomBloodPack].localToGlobal(_local3);
if (aliveZombies[v].type == "zombieDog") {
_local3.x = aliveZombies[v].ref.head._x + 5;
_local3.y = aliveZombies[v].ref.head._y + 5;
aliveZombies[v].ref.head.localToGlobal(_local3);
}
zombieChainsawBloodParticle(_local3.x, _local3.y);
break;
case "compoundBow" :
hitBodySound = new Sound(stageBG);
hitBodySound.attachSound("sound_hitHead" + (random(2) + 1));
hitBodySound.setVolume(100);
hitBodySound.start(0, 1);
aliveZombies[v].ref["bloodPackHead" + randomBloodPack].gotoAndPlay("base" + randomBloodAnim);
aliveZombies[v].arrowsStuckHead++;
aliveZombies[v].ref.dummyHead.head.arrowPack.gotoAndStop("arrow" + aliveZombies[v].arrowsStuckHead);
_local3 = new Object();
_local3.x = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._x;
_local3.y = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._y + 45;
if (aliveZombies[v].type == "zombieDog") {
_local3.y = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._y;
}
aliveZombies[v].ref["bloodPackHead" + randomBloodPack].localToGlobal(_local3);
zombieBloodParticle(_local3.x, _local3.y);
break;
case "flameThrower" :
aliveZombies[v].burnDamageCountHead++;
if (aliveZombies[v].burnDamageCountHead > roundsBeforeBurn) {
aliveZombies[v].ref.dummyHead.head.flamepack.play();
}
break;
default :
aliveZombies[v].ref["bloodPackHead" + randomBloodPack].gotoAndPlay("head" + randomBloodAnimHead);
hitBodySound = new Sound(stageBG);
hitBodySound.attachSound("sound_hitHead1");
hitBodySound.setVolume(100);
hitBodySound.start(0, 1);
_local3 = new Object();
_local3.x = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._x;
_local3.y = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._y + 45;
if (aliveZombies[v].type == "zombieDog") {
_local3.y = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._y;
}
aliveZombies[v].ref["bloodPackHead" + randomBloodPack].localToGlobal(_local3);
zombieHeadBloodParticle(_local3.x, _local3.y);
}
} else {
hitBodySound = new Sound(stageBG);
hitBodySound.attachSound("sound_hitHead" + (random(2) + 1));
hitBodySound.setVolume(100);
hitBodySound.start(0, 1);
aliveZombies[v].ref["bloodPackHead" + randomBloodPack].gotoAndPlay("base" + randomBloodAnim);
}
aliveZombies[v].ref._x = aliveZombies[v].ref._x - 1;
aliveZombies[v].ref.prevFrame;
checkPenetration();
if ((aliveZombies[v].health <= 0) && (aliveZombies[v].beingExploded == false)) {
deathSound = new Sound(stageBG);
if (aliveZombies[v].type == "zombieDog") {
deathSound.attachSound("sound_dogDeath_" + (random(5) + 1));
} else {
deathSound.attachSound("sound_zombieDeath_" + (random(11) + 1));
}
deathSound.setVolume(100);
deathSound.start(0, 1);
deadZombies.push({ref:aliveZombies[v].ref});
if (_root[currentWeapon].name == "compoundBow") {
randomDeath = random(2) + 1;
} else {
randomDeath = random(3) + 1;
}
if (aliveZombies[v].ref._x > 450) {
aliveZombies[v].ref.gotoAndPlay("fallBackwards" + randomDeath);
zombiesKilled++;
overallDeadZombies++;
deadZombieCount++;
currentZombieThreat = currentZombieThreat - aliveZombies[v].threat;
aliveZombies[v].dead = true;
aliveZombies.splice(v, 1);
liveZombieCount--;
} else {
aliveZombies[v].ref.gotoAndPlay("fallHead" + randomDeath);
zombiesKilled++;
overallDeadZombies++;
deadZombieCount++;
currentZombieThreat = currentZombieThreat - aliveZombies[v].threat;
aliveZombies[v].dead = true;
aliveZombies.splice(v, 1);
liveZombieCount--;
}
}
}
}
if (aliveZombies[v].ref.torso.hitTest(roundsOnScreen[k].ref.collision) && (aliveZombies[j].dead == false)) {
if ((((aliveZombies[v].type == "zombieSoldier") || (aliveZombies[v].type == "zombieSoldierSprint")) || (aliveZombies[v].type == "zombieSWAT")) || (aliveZombies[v].type == "zombieSWATSprint")) {
hitBodySound = new Sound(stageBG);
hitBodySound.attachSound("zombie_hitBody2");
hitBodySound.setVolume(100);
hitBodySound.start(0, 1);
aliveZombies[v].ref["thudPackTorso" + randomBloodPack].gotoAndPlay("base1");
roundsOnScreen[k].ref.removeMovieClip();
roundsOnScreen.splice(k, 1);
} else {
aliveZombies[v].health = aliveZombies[v].health - (roundsOnScreen[k].damage + random(2));
if (roundsOnScreen[k].owner == "hero") {
switch (_root[currentWeapon].name) {
case "chainsaw" :
aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].gotoAndPlay("chainsaw" + randomBloodAnimChainsaw);
hitBodySound = new Sound(stageBG);
hitBodySound.attachSound("sound_hitChainsaw" + (random(2) + 1));
hitBodySound.setVolume(100);
hitBodySound.start(0, 1);
var _local3 = new Object();
_local3.x = aliveZombies[v].ref["bloodPackTorso" + randomBloodPack]._x;
_local3.y = aliveZombies[v].ref["bloodPackTorso" + randomBloodPack]._y;
if (aliveZombies[v].type == "zombieDog") {
_local3.x = aliveZombies[v].ref.torso._x - 30;
_local3.y = aliveZombies[v].ref.torso._y - 30;
}
aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].localToGlobal(_local3);
zombieChainsawBloodParticle(_local3.x, _local3.y);
break;
case "flameThrower" :
aliveZombies[v].burnDamageCountTorso++;
if (aliveZombies[v].burnDamageCountTorso > roundsBeforeBurn) {
aliveZombies[v].ref.flamePackTorso.play();
}
break;
case "compoundBow" :
hitBodySound = new Sound(stageBG);
hitBodySound.attachSound("sound_hitBody" + (random(2) + 1));
hitBodySound.setVolume(100);
hitBodySound.start(0, 1);
aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].gotoAndPlay("base" + randomBloodAnim);
aliveZombies[v].arrowsStuckTorso++;
aliveZombies[v].ref.dummyTorso.torso.arrowPack.gotoAndStop("arrow" + aliveZombies[v].arrowsStuckTorso);
_local3 = new Object();
_local3.x = aliveZombies[v].ref["bloodPackTorso" + randomBloodPack]._x;
_local3.y = aliveZombies[v].ref["bloodPackTorso" + randomBloodPack]._y;
if (aliveZombies[v].type == "zombieDog") {
_local3.y = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._y;
}
aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].localToGlobal(_local3);
zombieBloodParticle(_local3.x, _local3.y);
break;
default :
hitBodySound = new Sound(stageBG);
hitBodySound.attachSound("sound_hitBody" + (random(2) + 1));
hitBodySound.setVolume(100);
hitBodySound.start(0, 1);
aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].gotoAndPlay("base" + randomBloodAnim);
_local3 = new Object();
_local3.x = aliveZombies[v].ref["bloodPackTorso" + randomBloodPack]._x;
_local3.y = aliveZombies[v].ref["bloodPackTorso" + randomBloodPack]._y;
if (aliveZombies[v].type == "zombieDog") {
_local3.y = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._y;
}
aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].localToGlobal(_local3);
zombieBloodParticle(_local3.x, _local3.y);
}
} else {
hitBodySound = new Sound(stageBG);
hitBodySound.attachSound("sound_hitBody" + (random(2) + 1));
hitBodySound.setVolume(100);
hitBodySound.start(0, 1);
aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].gotoAndPlay("base" + randomBloodAnim);
}
currentRoundType = roundsOnScreen[k].type;
checkPenetration();
aliveZombies[v].ref._x = aliveZombies[v].ref._x - _root[currentWeapon].knockBack;
aliveZombies[v].ref.prevFrame;
if ((aliveZombies[v].health <= 0) && (aliveZombies[v].beingExploded == false)) {
deathSound = new Sound(stageBG);
if (aliveZombies[v].type == "zombieDog") {
deathSound.attachSound("sound_dogDeath_" + (random(5) + 1));
} else {
deathSound.attachSound("sound_zombieDeath_" + (random(11) + 1));
}
deathSound.setVolume(100);
deathSound.start(0, 1);
deadZombies.push({ref:enemyOnScreen[j].ref});
randomDeath = random(3) + 1;
if ((currentRoundType == "frag") && (randomDeath > 1)) {
aliveZombies[v].ref.gotoAndPlay("exploded1");
} else {
aliveZombies[v].ref.gotoAndPlay("fallBackwards" + randomDeath);
}
zombiesKilled++;
overallDeadZombies++;
deadZombieCount++;
currentZombieThreat = currentZombieThreat - aliveZombies[v].threat;
aliveZombies[v].dead = true;
aliveZombies.splice(v, 1);
liveZombieCount--;
sunRiseCheck();
}
}
}
if (aliveZombies[v].ref.legs.hitTest(roundsOnScreen[k].ref.collision) && (aliveZombies[j].dead == false)) {
aliveZombies[v].health = aliveZombies[v].health - (roundsOnScreen[k].damage + random(1));
if (roundsOnScreen[k].owner == "hero") {
switch (_root[currentWeapon].name) {
case "chainsaw" :
aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].gotoAndPlay("chainsaw" + randomBloodAnimChainsaw);
hitBodySound = new Sound(stageBG);
hitBodySound.attachSound("sound_hitChainsaw" + (random(2) + 1));
hitBodySound.setVolume(100);
hitBodySound.start(0, 1);
break;
case "flameThrower" :
aliveZombies[v].burnDamageCountLegs++;
if (aliveZombies[v].burnDamageCountLegs > roundsBeforeBurn) {
aliveZombies[v].ref.burnDamageCountLegs.play();
}
break;
case "compoundBow" :
hitBodySound = new Sound(stageBG);
hitBodySound.attachSound("sound_hitBody" + (random(2) + 1));
hitBodySound.setVolume(100);
hitBodySound.start(0, 1);
aliveZombies[v].ref["bloodPackLegs" + randomBloodPack].gotoAndPlay("base" + randomBloodAnim);
aliveZombies[v].arrowsStuckLegs++;
aliveZombies[v].ref.dummyFrontUpperLeg.arrowPack.gotoAndStop("arrow" + aliveZombies[v].arrowsStuckLegs);
break;
default :
aliveZombies[v].ref["bloodPackLegs" + randomBloodPack].play();
hitLegSound = new Sound(stageBG);
hitLegSound.attachSound("sound_hitBody1");
hitLegSound.setVolume(100);
hitLegSound.start(0, 1);
var _local3 = new Object();
_local3.x = aliveZombies[v].ref["bloodPackLegs" + randomBloodPack]._x;
_local3.y = aliveZombies[v].ref["bloodPackLegs" + randomBloodPack]._y;
aliveZombies[v].ref["bloodPackLegs" + randomBloodPack].localToGlobal(_local3);
zombieLegBloodParticle(_local3.x, _local3.y);
}
} else {
hitBodySound = new Sound(stageBG);
hitBodySound.attachSound("sound_hitBody" + (random(2) + 1));
hitBodySound.setVolume(100);
hitBodySound.start(0, 1);
aliveZombies[v].ref["bloodPackLegs" + randomBloodPack].gotoAndPlay("base" + randomBloodAnim);
}
checkPenetration();
aliveZombies[v].ref._x = aliveZombies[v].ref._x - 2;
aliveZombies[v].ref.prevFrame;
if ((aliveZombies[v].health <= 0) && (aliveZombies[v].beingExploded == false)) {
deathSound = new Sound(stageBG);
if (aliveZombies[v].type == "zombieDog") {
deathSound.attachSound("sound_dogDeath_" + (random(5) + 1));
} else {
deathSound.attachSound("sound_zombieDeath_" + (random(11) + 1));
}
deathSound.setVolume(100);
deathSound.start(0, 1);
randomDeath = random(3) + 1;
if (aliveZombies[v].ref._x > 450) {
aliveZombies[v].ref.gotoAndPlay("fallBackwards" + randomDeath);
zombiesKilled++;
overallDeadZombies++;
deadZombieCount++;
liveZombieCount--;
currentZombieThreat = currentZombieThreat - aliveZombies[v].threat;
aliveZombies[v].dead = true;
aliveZombies.splice(v, 1);
} else {
aliveZombies[v].ref.gotoAndPlay("fallForward" + randomDeath);
zombiesKilled++;
overallDeadZombies++;
deadZombieCount++;
liveZombieCount--;
currentZombieThreat = currentZombieThreat - aliveZombies[v].threat;
aliveZombies[v].dead = true;
aliveZombies.splice(v, 1);
sunRiseCheck();
}
}
}
}
}
}
}
}
function ceaseFire() {
firing = false;
clearInterval(weaponDelay);
mainGunRef.muzzleFlash.gotoAndStop(1);
}
function turretControl() {
var _local2 = new Object();
_local2.x = mainGunRef._x;
_local2.y = mainGunRef._y;
mainGunRef._parent.localToGlobal(_local2);
var _local4 = _local2.x - _root._xmouse;
var _local3 = _local2.y - _root._ymouse;
var _local5 = Math.atan2(_local3, _local4) * 57.2957795130823;
currentAngle = _local5;
if (currentAngle > 15) {
currentAngle = 15;
}
if (currentAngle < -10) {
currentAngle = -10;
}
mainGunRef._rotation = currentAngle;
}
stop();
var overallDeadZombies = 0;
delete game.onEnterFrame;
delete mainChar.onEnterFrame;
delete makeEnemy.onEnterFrame;
delete stageBG.onPress;
delete stageBG.onRelease;
fscommand ("allowscale", false);
enemyStopStart("makeEnemy");
_quality = "medium";
mouseInitialised = "notyet";
_root.attachMovie("blackOut", "mainBlackOut", 999788);
_root.mainBlackOut.alphaTo(0, 1.5, "easeOutSine", 0.5, hideBlackOut);
_root.mainBlackOut.depth = 994000 /* 0x0F2AD0 */;
_root.attachMovie("hud", "hud", 894351);
_root.hud._x = 660;
_root.hud._y = 335.4;
_root.attachMovie("mainCharacter", "mainChar", 97500);
mainChar._x = 605;
mainChar._y = 175;
setupSurvivorSlots();
setupSurvivors();
assignSurvivorWeapons();
addHeroToSurvivorArray();
bullet = 0;
bulletLevel = 1;
projectile = 0;
smokePuff = 0;
firstRound = true;
reloading = false;
reloadAnimPlaying = false;
autoReloading = false;
pumping = false;
firing = false;
interruptingReload = false;
wall_health = 1000;
currentLevel = "day_1";
levelUp = 1;
zombiesKilled = 0;
chainsawSoundPlaying = false;
optionsLoaded = false;
zombiesAnimating = false;
gamePaused = false;
endGameStarted = false;
currentZombieThreat = 0;
switchingWeapons = false;
currentTownLocation = "glenDale";
createTownMapOverlay(currentTownLocation);
setupLighting();
delay = 6;
roundsOnScreen = new Array();
enemyOnScreen = new Array();
deadZombies = new Array();
aliveZombies = new Array();
x = 1;
zombiesCreated = 0;
var bodysOnScreenTime = 50;
showCrosshairs();
startTimer(location[currentTownLocation].levelTime);
mainGunRef = mainChar.mainGun;
bgMusic = new Sound(musicAmbience);
bgMusic.attachSound("music_track1");
bgMusic.setVolume(100);
bgMusic.start(0, 999999);
function removeThisZombie(zombieRef) {
if (deadZombieCount >= deadZombieCountMax) {
_root[zombieRef].alphaTo(0, 0.3, "linear", 0, function () {
removeMovieClip(_root[zombieRef]);
});
deadZombieCount--;
}
}
deadZombieCount = 0;
deadZombieCountMax = 5;
removeZombieDelay = 8000;
function zombieProximityCheck() {
var _local2 = {x:_root.mainChar.mainGun.barrelEnd._x, y:_root.mainChar.mainGun.barrelEnd._y};
_root.mainChar.mainGun.barrelEnd.localToGlobal(_local2);
for (v in aliveZombies) {
_root.aliveZombies[v].targetX = _root.aliveZombies[v].ref._x;
_root.aliveZombies[v].targetY = _root.aliveZombies[v].ref._y - 45;
_root.aliveZombies[v].proximity = Math.round(Math.sqrt(((_local2.x - _root.aliveZombies[v].targetX) * (_local2.x - _root.aliveZombies[v].targetX)) + ((_local2.y - _root.aliveZombies[v].targetY) * (_local2.y - _root.aliveZombies[v].targetY))));
aliveZombies[v].ref.zombieProximity.text = v;
}
}
function zombieProximitySort() {
_root.aliveZombies.sortOn("proximity", Array.DESCENDING, Array.NUMERIC);
}
function hideBlackOut() {
_root.mainBlackOut._visible = false;
}
function endGame() {
hideCrosshairs();
if (levelUp > 39) {
_root.attachMovie("ending2_badEnding", "endingAnim", 999002);
_root.endingAnim.gotoAndPlay(1);
} else {
_root.attachMovie("ending2_goodEnding", "endingAnim", 999002);
_root.endingAnim.gotoAndPlay(1);
}
}
function loadHints() {
if (hints[_root.levelUp] == "") {
timeManager.theClipBoard.hintCard._alpha = 0;
} else {
timeManager.theClipBoard.hintCard._alpha = 100;
timeManager.theClipBoard.hintCard.hintText.text = hints[_root.levelUp];
}
}
hints = new Array();
hints.push("", "MORE SURVIVORS MEANS MORE CAN BE DONE", "TIME SEARCHING FOR WEAPONS ADDS UP", "SOME ZOMBIES CARRY WEAPONS YOU CAN USE", "", "SPACEBAR SWITCHES WEAPONS", "HIT 'R' TO RELOAD YOUR WEAPON", "", "ANY SEARCHING CAN BE DANGEROUS", "BETTER WEAPONS TAKE TIME TO FIND", "", "REMEMBER TO WRITE TOMMOROW'S NOTE", "DON'T WASTE TIME OVER REPAIRING", "ESCAPE OPENS THE OPTIONS", "", "CALL MUM IF I LIVE", "BROKEN WALL PLUS ZOMBIES EQUALS DEATH", "", "OH I DON'T KNOW", "", "", "DON'T DIE", "", "KILL ZOMBIES...AND STUFF", "", "", "I THINK I CAN. I THINK I CAN.", "", "", "ZOMBIE ARMS AREN'T FOOD");
fx_totalBloodAnims = 4;
fx_totalBloodAnimsHead = 2;
fx_totalBloodAnimsChainsaw = 2;
function moveCharacter() {
if ((((((((!Key.isDown(65)) && (!Key.isDown(68))) && (!Key.isDown(87))) && (!Key.isDown(83))) && (!Key.isDown(37))) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
characterWalkAnim("idle");
}
if ((Key.isDown(65) || (Key.isDown(37))) && (!blockFront.hitTest(mainChar._x + 90, mainChar._y + 100, true))) {
this._x = this._x - hero.speed;
characterWalkAnim("forward");
}
if ((Key.isDown(68) || (Key.isDown(39))) && (!blockBack.hitTest(mainChar._x + 90, mainChar._y + 100, true))) {
this._x = this._x + hero.speed;
characterWalkAnim("backward");
}
if (((Key.isDown(87) || (Key.isDown(38))) && (!blockTop.hitTest(mainChar._x + 90, mainChar._y + 100, true))) && (!blockBack.hitTest(mainChar._x + 90, mainChar._y + 100, true))) {
this._y = this._y - hero.speed;
if (Key.isDown(68)) {
characterWalkAnim("backward");
} else if (Key.isDown(65)) {
characterWalkAnim("forward");
} else {
characterWalkAnim("up");
}
}
if (((Key.isDown(83) || (Key.isDown(40))) && (!blockFront.hitTest(mainChar._x + 90, mainChar._y + 100, true))) && (!blockBottom.hitTest(mainChar._x + 90, mainChar._y + 100, true))) {
this._y = this._y + hero.speed;
if (Key.isDown(68) || (Key.isDown(39))) {
characterWalkAnim("backward");
} else if (Key.isDown(65) || (Key.isDown(37))) {
characterWalkAnim("forward");
} else {
characterWalkAnim("down");
}
}
if (Key.isDown(82)) {
if ((reloading == false) && (ammoInMag != _root[currentWeapon].magazineCapacity)) {
reloadWeapon();
}
if (Key.isDown(49)) {
_root.swapWeapon("pistol");
}
}
}
function characterWalkAnim(currentDirection) {
_root.mainChar.legs.gotoAndStop(currentDirection);
}
hero = new Object();
hero.health = 100;
hero.speed = 5;
hero.isAlive = true;
mainChar.depthSwappedWith5 = false;
keyListener = new Object();
keyListener.onKeyDown = function () {
if (((Key.isDown(32) && (switchingWeapons == false)) && (firing == false)) && (secondaryWeapon != null)) {
switchWeapons();
handlingSound = new Sound(stageBG);
handlingSound.attachSound("sound_switchWeapons");
handlingSound.setVolume(100);
handlingSound.start(0, 1);
if (_root[currentWeapon].name == "chainsaw") {
chainsawSound = new Sound(stageBG);
chainsawSound.attachSound("sound_chainsawIdle");
chainsawSound.setVolume(100);
chainsawSound.start(0, 999);
}
}
if (Key.isDown(27)) {
loadOptions();
}
};
keyListener.onKeyUp = function () {
if ((switchingWeapons == true) && (Key.isDown(32) == false)) {
switchingWeapons = false;
}
};
Key.addListener(keyListener);
_root.mainChar.onEnterFrame = moveCharacter;
function zombieGroanSound(zombieType) {
playASound = random(10) + 1;
if (playASound == 1) {
zombieGroan = new Sound(stageBG);
zombieGroan.attachSound("sound_zombie" + zombieType);
zombieGroan.setVolume(100);
zombieGroan.start(0, 1);
}
}
function zombieHitWallSound() {
zombieHitWallSnd = new Sound(stageBG);
zombieHitWallSnd.attachSound("zombie_hitWall" + (random(2) + 1));
zombieHitWallSnd.setVolume(50);
zombieHitWallSnd.start(0, 1);
}
function destroyBody() {
this.removeMovieClip;
}
function zombieAppearance(zombieRef, isArmed) {
randomZombieHead = random(zombieHeads) + 1;
randomZombieTorso = random(zombieTorsos) + 1;
randomHeadAccessory = random(zombieHeadAccessories) + 1;
randomTorsoAccessory = random(zombieTorsoAccessories) + 1;
randomTorsoColour = torsoColours[random(torsoColours.length)];
_root[zombieRef].dummyHead.attachMovie("zombieHead" + randomZombieHead, "head", x);
_root[zombieRef].dummyTorso.attachMovie("zombieTorso" + randomZombieTorso, "torso", x);
_root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x);
_root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x);
if (isArmed) {
_root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("armedWeapon" + random(numberZombieWeapons));
}
_root[zombieRef].dummyTorso.torso.play();
_root[zombieRef].dummyHead.head.accessories.gotoAndStop(randomHeadAccessory);
_root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop(randomTorsoAccessory);
_root[zombieRef].dummyTorso.torso.torso.gotoAndStop(randomTorsoColour);
_root[zombieRef].dummyFrontUpperArm.upperArm.gotoAndStop(randomTorsoColour);
_root[zombieRef].dummyFrontLowerArm.lowerArm.gotoAndStop(randomTorsoColour);
_root[zombieRef].dummyBackUpperArm.upperArm.gotoAndStop(randomTorsoColour);
_root[zombieRef].dummyBackLowerArm.lowerArm.gotoAndStop(randomTorsoColour);
randomLegColour = legColours[random(legColours.length)];
_root[zombieRef].dummyFrontUpperLeg.upperLeg.gotoAndStop(randomLegColour);
_root[zombieRef].dummyFrontLowerLeg.lowerLeg.gotoAndStop(randomLegColour);
_root[zombieRef].dummyBackUpperLeg.upperLeg.gotoAndStop(randomLegColour);
_root[zombieRef].dummyBackLowerLeg.lowerLeg.gotoAndStop(randomLegColour);
_root[zombieRef].cacheAsBitmap = true;
if (currentZombieType.name == "zombieSlow") {
_root[zombieRef].gotoAndPlay(random(20) + 45);
}
if (currentZombieType.name == "zombieFast") {
_root[zombieRef].gotoAndPlay(random(20) + 1);
}
if (currentZombieType.name == "zombieSprint") {
_root[zombieRef].gotoAndPlay(random(10) + 80);
}
}
function zombieAppearanceCustom(zombieRef, zombieType, zombieArmed) {
randomZombieHead = random(zombieHeads) + 1;
randomZombieTorso = random(zombieTorsos) + 1;
randomHeadAccessory = random(zombieHeadAccessories) + 1;
randomTorsoAccessory = random(zombieTorsoAccessories) + 1;
randomTorsoColour = torsoColours[random(torsoColours.length)];
randomLegColour = legColours[random(legColours.length)];
if (zombieType == "zombieFatManSprint") {
zombieType = "zombieFatMan";
}
if (zombieType == "zombieFatWomanSprint") {
zombieType = "zombieFatWoman";
}
if (zombieType == "zombieSoldierSprint") {
zombieType = "zombieSoldier";
}
if (zombieType == "zombieSWATSprint") {
zombieType = "zombieSWAT";
}
switch (zombieType) {
case "zombieSoldier" :
_root[zombieRef].dummyHead.attachMovie("zombieHead1", "head", x);
_root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x);
_root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x);
_root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x);
_root[zombieRef].dummyHead.head.accessories.gotoAndStop("armyHelmet");
_root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("armyVest");
_root[zombieRef].dummyBackHand.backHand.accessories.gotoAndStop("armyM4");
_root[zombieRef].dummyTorso.torso.torso.gotoAndStop("khaki");
_root[zombieRef].dummyFrontUpperArm.upperArm.gotoAndStop("khaki");
_root[zombieRef].dummyFrontLowerArm.lowerArm.gotoAndStop("khaki");
_root[zombieRef].dummyBackUpperArm.upperArm.gotoAndStop("khaki");
_root[zombieRef].dummyBackLowerArm.lowerArm.gotoAndStop("khaki");
_root[zombieRef].dummyFrontUpperLeg.upperLeg.gotoAndStop("khaki");
_root[zombieRef].dummyFrontLowerLeg.lowerLeg.gotoAndStop("khaki");
_root[zombieRef].dummyBackUpperLeg.upperLeg.gotoAndStop("khaki");
_root[zombieRef].dummyBackLowerLeg.lowerLeg.gotoAndStop("khaki");
_root[zombieRef].cacheAsBitmap = true;
break;
case "zombieSWAT" :
_root[zombieRef].dummyHead.attachMovie("zombieHead1", "head", x);
_root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x);
_root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x);
_root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x);
_root[zombieRef].dummyHead.head.accessories.gotoAndStop("SWAT");
_root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("SWAT");
_root[zombieRef].dummyTorso.torso.torso.gotoAndStop("denim");
_root[zombieRef].dummyFrontUpperArm.upperArm.gotoAndStop("denim");
_root[zombieRef].dummyFrontLowerArm.lowerArm.gotoAndStop("denim");
_root[zombieRef].dummyBackUpperArm.upperArm.gotoAndStop("denim");
_root[zombieRef].dummyBackLowerArm.lowerArm.gotoAndStop("denim");
_root[zombieRef].dummyFrontUpperLeg.upperLeg.gotoAndStop("denim");
_root[zombieRef].dummyFrontLowerLeg.lowerLeg.gotoAndStop("denim");
_root[zombieRef].dummyBackUpperLeg.upperLeg.gotoAndStop("denim");
_root[zombieRef].dummyBackLowerLeg.lowerLeg.gotoAndStop("denim");
_root[zombieRef].cacheAsBitmap = true;
break;
case "zombieFatCop" :
_root[zombieRef].dummyHead.attachMovie("zombieHead1", "head", x);
_root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x);
_root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x);
_root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x);
_root[zombieRef].dummyHead.head.accessories.gotoAndStop("copFat" + (random(3) + 1));
_root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("copFat");
_root[zombieRef].dummyBackHand.backHand.accessories.gotoAndStop("copNightStick");
_root[zombieRef].dummyTorso.torso.torso.colorTo(6737151, 0);
_root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(6737151, 0);
_root[zombieRef].dummyFrontLowerArm.lowerArm.gotoAndStop("skin");
_root[zombieRef].dummyBackUpperArm.upperArm.colorTo(6737151, 0);
_root[zombieRef].dummyBackLowerArm.lowerArm.gotoAndStop("skin");
_root[zombieRef].dummyFrontUpperLeg.upperLeg.gotoAndStop("nearBlack");
_root[zombieRef].dummyFrontLowerLeg.lowerLeg.gotoAndStop("nearBlack");
_root[zombieRef].dummyBackUpperLeg.upperLeg.gotoAndStop("nearBlack");
_root[zombieRef].dummyBackLowerLeg.lowerLeg.gotoAndStop("nearBlack");
_root[zombieRef].cacheAsBitmap = true;
break;
case "zombieDropRevolver" :
_root[zombieRef].dummyHead.attachMovie("zombieHead1", "head", x);
_root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x);
_root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x);
_root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x);
_root[zombieRef].dummyHead.head.accessories.gotoAndStop("copFat" + (random(3) + 1));
_root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("copFat");
_root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("copRevolver");
_root[zombieRef].dummyTorso.torso.torso.colorTo(6737151, 0);
_root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(6737151, 0);
_root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(16771797, 0);
_root[zombieRef].dummyBackUpperArm.upperArm.colorTo(6737151, 0);
_root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(16771797, 0);
_root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(7208, 0);
_root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(7208, 0);
_root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(7208, 0);
_root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(7208, 0);
_root[zombieRef].cacheAsBitmap = true;
break;
case "zombieClown" :
_root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x);
_root[zombieRef].dummyTorso.attachMovie("zombieTorso2", "torso", x);
_root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x);
_root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x);
_root[zombieRef].dummyHead.head.accessories.gotoAndStop("clown");
_root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("clown");
_root[zombieRef].dummyTorso.torso.torso.colorTo(6710988, 0);
_root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(39168, 0);
_root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(39168, 0);
_root[zombieRef].dummyBackUpperArm.upperArm.colorTo(6710988, 0);
_root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(6710988, 0);
_root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(13382400, 0);
_root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(13382400, 0);
_root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(13260, 0);
_root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(13260, 0);
_root[zombieRef].dummyFrontFoot.foot.colorTo(10027008, 0);
_root[zombieRef].dummyBackFoot.foot.colorTo(10027008, 0);
_root[zombieRef].cacheAsBitmap = true;
break;
case "zombieMechanic" :
_root[zombieRef].dummyHead.attachMovie("zombieHead2", "head", x);
_root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x);
_root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x);
_root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x);
_root[zombieRef].dummyHead.head.accessories.gotoAndStop(randomHeadAccessory);
_root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("mechanic");
if (isArmed) {
_root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("armedWeapon" + random(numberZombieWeapons));
}
_root[zombieRef].dummyTorso.torso.torso.colorTo(3691610, 0);
_root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(3691610, 0);
_root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(3691610, 0);
_root[zombieRef].dummyBackUpperArm.upperArm.colorTo(3691610, 0);
_root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(3691610, 0);
_root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(3691610, 0);
_root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(3691610, 0);
_root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(3691610, 0);
_root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(3691610, 0);
_root[zombieRef].cacheAsBitmap = true;
break;
case "zombiePriest" :
_root[zombieRef].dummyHead.attachMovie("zombieHead1", "head", x);
_root[zombieRef].dummyTorso.attachMovie("zombieTorso2", "torso", x);
_root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x);
_root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x);
_root[zombieRef].dummyHead.head.accessories.gotoAndStop("priest");
_root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("priest");
_root[zombieRef].dummyBackHand.backHand.accessories.gotoAndStop("bible");
_root[zombieRef].dummyTorso.torso.torso.gotoAndStop("nearBlack");
_root[zombieRef].dummyFrontUpperArm.upperArm.gotoAndStop("nearBlack");
_root[zombieRef].dummyFrontLowerArm.lowerArm.gotoAndStop("nearBlack");
_root[zombieRef].dummyBackUpperArm.upperArm.gotoAndStop("nearBlack");
_root[zombieRef].dummyBackLowerArm.lowerArm.gotoAndStop("nearBlack");
_root[zombieRef].dummyFrontUpperLeg.upperLeg.gotoAndStop("nearBlack");
_root[zombieRef].dummyFrontLowerLeg.lowerLeg.gotoAndStop("nearBlack");
_root[zombieRef].dummyBackUpperLeg.upperLeg.gotoAndStop("nearBlack");
_root[zombieRef].dummyBackLowerLeg.lowerLeg.gotoAndStop("nearBlack");
_root[zombieRef].cacheAsBitmap = true;
break;
case "zombieNewsReporter" :
_root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x);
_root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x);
_root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x);
_root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x);
_root[zombieRef].dummyHead.head.accessories.gotoAndStop("newsReporter");
_root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("newsReporter");
_root[zombieRef].dummyBackHand.backHand.accessories.gotoAndStop("microphone");
_root[zombieRef].dummyTorso.torso.torso.colorTo(13412704, 0);
_root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(13412704, 0);
_root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(13412704, 0);
_root[zombieRef].dummyBackUpperArm.upperArm.colorTo(13412704, 0);
_root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(13412704, 0);
_root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(3355443, 0);
_root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(3355443, 0);
_root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(3355443, 0);
_root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(3355443, 0);
_root[zombieRef].cacheAsBitmap = true;
break;
case "zombieNewsCameraman" :
_root[zombieRef].dummyHead.attachMovie("zombieHead1", "head", x);
_root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x);
_root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x);
_root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x);
_root[zombieRef].dummyHead.head.accessories.gotoAndStop("newsCameraman");
_root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("newsCameraman");
_root[zombieRef].dummyBackHand.backHand.accessories.gotoAndStop("newsCamera");
_root[zombieRef].dummyTorso.torso.torso.colorTo(10040115, 0);
_root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(10040115, 0);
_root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(16771797, 0);
_root[zombieRef].dummyBackUpperArm.upperArm.colorTo(10040115, 0);
_root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(16771797, 0);
_root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(3355443, 0);
_root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(3355443, 0);
_root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(3355443, 0);
_root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(3355443, 0);
_root[zombieRef].cacheAsBitmap = true;
break;
case "zombieFatWoman" :
_root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x);
_root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x);
_root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x);
_root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x);
_root[zombieRef].dummyHead.head.accessories.gotoAndStop("fatWoman" + (random(5) + 1));
_root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("fatWoman" + (random(5) + 1));
if (isArmed) {
_root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("armedWeapon" + random(numberZombieWeapons));
}
_root[zombieRef].dummyTorso.torso.torso.gotoAndStop("skin");
_root[zombieRef].dummyFrontUpperArm.upperArm.gotoAndStop("skin");
_root[zombieRef].dummyFrontLowerArm.lowerArm.gotoAndStop("skin");
_root[zombieRef].dummyBackUpperArm.upperArm.gotoAndStop("skin");
_root[zombieRef].dummyBackLowerArm.lowerArm.gotoAndStop("skin");
_root[zombieRef].dummyFrontUpperLeg.upperLeg.gotoAndStop("skin");
_root[zombieRef].dummyFrontLowerLeg.lowerLeg.gotoAndStop("skin");
_root[zombieRef].dummyBackUpperLeg.upperLeg.gotoAndStop("skin");
_root[zombieRef].dummyBackLowerLeg.lowerLeg.gotoAndStop("skin");
_root[zombieRef].cacheAsBitmap = true;
break;
case "zombieFatMan" :
_root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x);
_root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x);
_root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x);
_root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x);
_root[zombieRef].dummyHead.head.accessories.gotoAndStop("fatMan" + (random(4) + 1));
if (isArmed) {
_root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("armedWeapon" + random(numberZombieWeapons));
}
zombieRandomClothesSet = "" + (random(4) + 1);
switch (zombieRandomClothesSet) {
case "1" :
_root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("fatMan1");
_root[zombieRef].dummyTorso.torso.torso.colorTo(15260631, 0);
_root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(15260631, 0);
_root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(15260631, 0);
_root[zombieRef].dummyBackUpperArm.upperArm.colorTo(15260631, 0);
_root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(15260631, 0);
_root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(6697728, 0);
_root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(15260631, 0);
_root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(6697728, 0);
_root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(15260631, 0);
break;
case "2" :
_root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("fatMan2");
_root[zombieRef].dummyTorso.torso.torso.colorTo(15260631, 0);
_root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(15260631, 0);
_root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(15260631, 0);
_root[zombieRef].dummyBackUpperArm.upperArm.colorTo(15260631, 0);
_root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(15260631, 0);
_root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(13158, 0);
_root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(13158, 0);
_root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(13158, 0);
_root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(13158, 0);
break;
case "3" :
_root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("fatMan3");
_root[zombieRef].dummyTorso.torso.torso.colorTo(15260631, 0);
_root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(5266279, 0);
_root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(5266279, 0);
_root[zombieRef].dummyBackUpperArm.upperArm.colorTo(5266279, 0);
_root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(5266279, 0);
_root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(1510144, 0);
_root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(1510144, 0);
_root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(1510144, 0);
_root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(1510144, 0);
break;
case "4" :
_root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("fatMan4");
_root[zombieRef].dummyTorso.torso.torso.colorTo(15260631, 0);
_root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(5780532, 0);
_root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(5780532, 0);
_root[zombieRef].dummyBackUpperArm.upperArm.colorTo(5780532, 0);
_root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(5780532, 0);
_root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(4993566, 0);
_root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(4993566, 0);
_root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(4993566, 0);
_root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(4993566, 0);
break;
}
_root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(6697728, 0);
_root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(15260631, 0);
_root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(6697728, 0);
_root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(15260631, 0);
_root[zombieRef].cacheAsBitmap = true;
break;
case "zombiePrisoner" :
_root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x);
_root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x);
_root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x);
_root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x);
_root[zombieRef].dummyHead.head.accessories.gotoAndStop(randomHeadAccessory);
_root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("prisoner");
_root[zombieRef].dummyTorso.torso.torso.colorTo(16750848, 0);
_root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(16750848, 0);
_root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(16750848, 0);
_root[zombieRef].dummyBackUpperArm.upperArm.colorTo(16750848, 0);
_root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(16750848, 0);
_root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(16750848, 0);
_root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(16750848, 0);
_root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(16750848, 0);
_root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(16750848, 0);
_root[zombieRef].cacheAsBitmap = true;
break;
case "zombieDropShotgun" :
_root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x);
_root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x);
_root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x);
_root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x);
_root[zombieRef].dummyHead.head.accessories.gotoAndStop("biker");
_root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("biker");
_root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("bikerShotgun");
_root[zombieRef].dummyTorso.torso.torso.colorTo(6737151, 0);
_root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(15260631, 0);
_root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(15260631, 0);
_root[zombieRef].dummyBackUpperArm.upperArm.colorTo(15260631, 0);
_root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(15260631, 0);
_root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(1313280, 0);
_root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(1313280, 0);
_root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(1313280, 0);
_root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(1313280, 0);
_root[zombieRef].cacheAsBitmap = true;
break;
default :
break;
case "zombieDecayed" :
_root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x);
_root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x);
_root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x);
_root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x);
_root[zombieRef].dummyHead.head.accessories.gotoAndStop("decayed" + (random(4) + 1));
_root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("decayed" + (random(4) + 1));
if (isArmed) {
_root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("armedWeapon" + random(numberZombieWeapons));
}
_root[zombieRef].dummyFrontHand.frontHand.handskin.colorTo(8223810, 0);
_root[zombieRef].dummyBackHand.backHand.handskin.colorTo(8223810, 0);
_root[zombieRef].dummyTorso.torso.torso.gotoAndStop(randomTorsoColour);
_root[zombieRef].dummyFrontUpperArm.upperArm.gotoAndStop(randomTorsoColour);
_root[zombieRef].dummyFrontLowerArm.lowerArm.gotoAndStop(randomTorsoColour);
_root[zombieRef].dummyBackUpperArm.upperArm.gotoAndStop(randomTorsoColour);
_root[zombieRef].dummyBackLowerArm.lowerArm.gotoAndStop(randomTorsoColour);
_root[zombieRef].dummyFrontUpperLeg.upperLeg.gotoAndStop(randomLegColour);
_root[zombieRef].dummyFrontLowerLeg.lowerLeg.gotoAndStop(randomLegColour);
_root[zombieRef].dummyBackUpperLeg.upperLeg.gotoAndStop(randomLegColour);
_root[zombieRef].dummyBackLowerLeg.lowerLeg.gotoAndStop(randomLegColour);
_root[zombieRef].cacheAsBitmap = true;
}
_root[zombieRef].cacheAsBitmap = false;
if (zombieArmed) {
_root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("armedWeapon" + random(numberZombieWeapons));
}
switch (currentZombieType.walkAnimation) {
case "slow" :
_root[zombieRef].gotoAndPlay(random(20) + 45);
break;
case "fast" :
_root[zombieRef].gotoAndPlay(random(20) + 1);
break;
case "sprint" :
_root[zombieRef].gotoAndPlay(random(10) + 80);
break;
}
}
var numberZombieWeapons = 5;
var zombieDamageMultiplier = 1.5;
zombieSlow = new Object();
zombieSlow.speed = 1.3;
zombieSlow.health = 50;
zombieSlow.damage = 3;
zombieSlow.threat = 0.5;
zombieSlow.common = true;
zombieSlow.name = "zombieSlow";
zombieFast = new Object();
zombieFast.speed = 3;
zombieFast.health = 40;
zombieFast.damage = 2;
zombieFast.threat = 0.75;
zombieFast.common = true;
zombieFast.name = "zombieFast";
zombieSprint = new Object();
zombieSprint.speed = 13;
zombieSprint.health = 40;
zombieSprint.damage = 2;
zombieSprint.threat = 1;
zombieSprint.common = true;
zombieSprint.name = "zombieSprint";
zombieDog = new Object();
zombieDog.speed = 13.5;
zombieDog.health = 30;
zombieDog.damage = 1.5;
zombieDog.threat = 0.25;
zombieDog.common = true;
zombieDog.name = "zombieDog";
zombieSoldier = new Object();
zombieSoldier.speed = 1.3;
zombieSoldier.health = 40;
zombieSoldier.damage = 2;
zombieSoldier.threat = 1.5;
zombieSoldier.common = false;
zombieSoldier.name = "zombieSoldier";
zombieSoldier.walkAnimation = "fast";
zombieSoldierSprint = new Object();
zombieSoldierSprint.speed = 13;
zombieSoldierSprint.health = 40;
zombieSoldierSprint.damage = 2;
zombieSoldierSprint.threat = 2;
zombieSoldierSprint.common = false;
zombieSoldierSprint.name = "zombieSoldierSprint";
zombieSoldierSprint.walkAnimation = "sprint";
zombieSWAT = new Object();
zombieSWAT.speed = 1.3;
zombieSWAT.health = 40;
zombieSWAT.damage = 2;
zombieSWAT.threat = 1.25;
zombieSWAT.common = false;
zombieSWAT.name = "zombieSWAT";
zombieSWAT.walkAnimation = "fast";
zombieSWATSprint = new Object();
zombieSWATSprint.speed = 13;
zombieSWATSprint.health = 40;
zombieSWATSprint.damage = 2;
zombieSWATSprint.threat = 2;
zombieSWATSprint.common = false;
zombieSWATSprint.name = "zombieSWATSprint";
zombieSWATSprint.walkAnimation = "sprint";
zombieFatCop = new Object();
zombieFatCop.speed = 1.3;
zombieFatCop.health = 65;
zombieFatCop.damage = 2;
zombieFatCop.threat = 1;
zombieFatCop.common = false;
zombieFatCop.name = "zombieFatCop";
zombieFatCop.walkAnimation = "slow";
zombieDropRevolver = new Object();
zombieDropRevolver.speed = 1.3;
zombieDropRevolver.health = 65;
zombieDropRevolver.damage = 2;
zombieDropRevolver.threat = 1;
zombieDropRevolver.common = false;
zombieDropRevolver.name = "zombieDropRevolver";
zombieDropRevolver.walkAnimation = "slow";
zombieDropShotgun = new Object();
zombieDropShotgun.speed = 1.3;
zombieDropShotgun.health = 65;
zombieDropShotgun.damage = 2;
zombieDropShotgun.threat = 1;
zombieDropShotgun.common = false;
zombieDropShotgun.name = "zombieDropShotgun";
zombieDropShotgun.walkAnimation = "slow";
zombieFatWoman = new Object();
zombieFatWoman.speed = 1;
zombieFatWoman.health = 65;
zombieFatWoman.damage = 3;
zombieFatWoman.threat = 1.25;
zombieFatWoman.common = false;
zombieFatWoman.name = "zombieFatWoman";
zombieFatWoman.walkAnimation = "slow";
zombieFatWomanSprint = new Object();
zombieFatWomanSprint.speed = 13;
zombieFatWomanSprint.health = 65;
zombieFatWomanSprint.damage = 3;
zombieFatWomanSprint.threat = 1.5;
zombieFatWomanSprint.common = false;
zombieFatWomanSprint.name = "zombieFatWomanSprint";
zombieFatWomanSprint.walkAnimation = "sprint";
zombieFatManSprint = new Object();
zombieFatManSprint.speed = 10;
zombieFatManSprint.health = 70;
zombieFatManSprint.damage = 3;
zombieFatManSprint.threat = 1.75;
zombieFatManSprint.common = false;
zombieFatManSprint.name = "zombieFatManSprint";
zombieFatManSprint.walkAnimation = "sprint";
zombieFatMan = new Object();
zombieFatMan.speed = 1.3;
zombieFatMan.health = 70;
zombieFatMan.damage = 3;
zombieFatMan.threat = 1.5;
zombieFatMan.common = false;
zombieFatMan.name = "zombieFatMan";
zombieFatMan.walkAnimation = "fast";
zombieClown = new Object();
zombieClown.speed = 13;
zombieClown.health = 40;
zombieClown.damage = 2;
zombieClown.threat = 1;
zombieClown.common = false;
zombieClown.name = "zombieClown";
zombieClown.walkAnimation = "sprint";
zombieMechanic = new Object();
zombieMechanic.speed = 3;
zombieMechanic.health = 40;
zombieMechanic.damage = 2;
zombieMechanic.threat = 1;
zombieMechanic.common = false;
zombieMechanic.name = "zombieMechanic";
zombieMechanic.walkAnimation = "fast";
zombiePriest = new Object();
zombiePriest.speed = 3;
zombiePriest.health = 40;
zombiePriest.damage = 2;
zombiePriest.threat = 1;
zombiePriest.common = false;
zombiePriest.name = "zombiePriest";
zombiePriest.walkAnimation = "fast";
zombieNewsReporter = new Object();
zombieNewsReporter.speed = 3;
zombieNewsReporter.health = 40;
zombieNewsReporter.damage = 2;
zombieNewsReporter.threat = 1;
zombieNewsReporter.common = false;
zombieNewsReporter.name = "zombieNewsReporter";
zombieNewsReporter.walkAnimation = "fast";
zombieNewsCameraman = new Object();
zombieNewsCameraman.speed = 1.3;
zombieNewsCameraman.health = 40;
zombieNewsCameraman.damage = 2;
zombieNewsCameraman.threat = 1;
zombieNewsCameraman.common = false;
zombieNewsCameraman.name = "zombieNewsCameraman";
zombieNewsCameraman.walkAnimation = "slow";
zombiePrisoner = new Object();
zombiePrisoner.speed = 3;
zombiePrisoner.health = 40;
zombiePrisoner.damage = 2;
zombiePrisoner.threat = 1;
zombiePrisoner.common = false;
zombiePrisoner.name = "zombiePrisoner";
zombiePrisoner.walkAnimation = "fast";
zombieCrawler = new Object();
zombieCrawler.speed = 1.2;
zombieCrawler.health = 60;
zombieCrawler.damage = 2;
zombieCrawler.threat = 1.5;
zombieCrawler.common = false;
zombieCrawler.name = "zombieCrawler";
zombieCrawler.walkAnimation = "crawl";
zombieDecayed = new Object();
zombieDecayed.speed = 1.2;
zombieDecayed.health = 80;
zombieDecayed.damage = 1;
zombieDecayed.threat = 1.5;
zombieDecayed.common = true;
zombieDecayed.name = "zombieDecayed";
zombieDecayed.walkAnimation = "slow";
zombieEater = new Object();
zombieEater.speed = 3;
zombieEater.health = 50;
zombieEater.damage = 2;
zombieEater.threat = 1.25;
zombieEater.common = false;
zombieEater.name = "zombieEater";
zombieEater.walkAnimation = "slow";
allZombies = new Array(zombieSlow, zombieFast, zombieDog, zombieSprint, zombieSoldier, zombieFatCop, zombieClown, zombieMechanic, zombiePriest, zombieNewsReporter, zombieNewsCameraman, zombieFatWoman, zombieFatWomanSprint, zombieFatMan, zombieFatManSprint, zombiePrisoner, zombieDropRevolver, zombieDropShotgun, zombieCrawler, zombieEater, zombieDecayed, zombieArmedFast, zombieArmedSprint, zombieArmedSlow);
commonZombies = new Array(zombieSlow, zombieFast, zombieSprint, zombieDecayed, zombieSprint);
semiRareZombies = new Array(zombieDog, zombieFatWoman, zombieFatWomanSprint, zombieFatMan, zombieFatManSprint);
rareZombies = new Array(zombieSprint, zombieFatCop, zombieMechanic, zombiePriest, zombieNewsReporter, zombieNewsCameraman, zombiePrisoner, zombieDropRevolver, zombieDropShotgun);
veryRareZombies = new Array(zombieSoldier, zombieSoldierSprint, zombieSoldier, zombieSoldierSprint, zombieSWAT, zombieSWATSprint);
armedZombies = new Array(zombieSprint, zombieMechanic, zombieFatMan, zombieSlow, zombieFast, zombieFatManSprint, zombieFatWomanSprint, zombieFatWoman, zombieDecayed, zombieSoldier, zombieSWAT);
zombieHeads = 3;
zombieTorsos = 4;
zombieHeadAccessories = 25;
zombieTorsoAccessories = 15;
torsoColours = new Array("khaki", "rose", "darkGrey", "tan", "lightGrey", "darkKhaki", "denim", "plum", "camel", "nearBlack", "nearWhite", "darkMaroon", "darkPurple", "gold");
legColours = new Array("darkGrey", "darkBlue", "darkKhaki", "nearBlack", "brown", "darkBrown", "lightGrey");
function enemyGenerator() {
delay--;
liveZombieCount = zombiesCreated - zombiesKilled;
if (((delay <= 0) && (zombiesCreated <= _root[currentLevel].zombiePool)) && (liveZombieCount < zombieLimit)) {
delay = _root[currentLevel].spawnRate;
x++;
currentZombieType = _root[currentLevel].zombieTypes[random(_root[currentLevel].totalTypes)];
if (_root[currentLevel][currentZombieType] > 0) {
if (currentZombieType == "zombieDog") {
_root.attachMovie("zombieDog", "enemy" + x, x + 3);
} else {
_root.attachMovie("newZombie", "enemy" + x, x + 3);
}
_root[currentLevel][currentZombieType]--;
zombiesCreated++;
if (_root[currentLevel][currentZombieType] <= 0) {
_root[currentLevel].totalTypes--;
removeZombieType(currentZombieType);
}
}
_root["enemy" + x]._visible = false;
_root["enemy" + x].colorTransformTo(60, 0, 60, 0, 60, 0, 100, 0, 0);
_root["enemy" + x]._y = random(180) + 120;
_root["enemy" + x]._x = -90;
_root["enemy" + x].cacheAsBitmap = true;
_root["enemy" + x]._visible = true;
enemyOnScreen.push({ref:_root["enemy" + x], depth:_root["enemy" + x]._y});
aliveZombies.push({ref:_root["enemy" + x], type:currentZombieType, health:_root[currentZombieType].health, speed:_root[currentZombieType].speed, damage:_root[currentZombieType].damage, depth:_root["enemy" + x]._y, idle:false, animating:false, eating:false, dead:false, proximity:0, proximityToExplosion:0, targetX:0, targetY:0, tempNum:0, beingExploded:false});
if ((((currentZombieType == "zombieSlow") || (currentZombieType == "zombieFast")) || (currentZombieType == "zombieSprint")) || (currentZombieType == "zombieEater")) {
zombieAppearance("enemy" + x);
} else {
zombieAppearanceCustom("enemy" + x, currentZombieType);
}
}
if (zombiesCreated == _root[currentLevel].zombiePool) {
delete makeEnemy.onEnterFrame;
}
}
function removeZombieType(zombieTypeName) {
for (i in _root[currentLevel].zombieTypes) {
if (_root[currentLevel].zombieTypes[i] == zombieTypeName) {
_root[currentLevel].zombieTypes.splice(i, 1);
break;
}
}
}
function removeSmoke(smokeName) {
removeMovieClip(_root[smokeName]);
}
function fillWeaponMagazines() {
ammoInMag = _root[primaryWeapon.name].magazineCapacity;
primaryAmmo = _root[primaryWeapon.name].magazineCapacity;
secondaryAmmo = _root[secondaryWeapon.name].magazineCapacity;
currentWeaponInHand = "primary";
}
function switchWeapons() {
if (((currentWeaponInHand == "primary") && (secondaryWeapon != undefined)) && (!reloading)) {
switchingWeapons = true;
primaryAmmo = ammoInMag;
swapWeapon(secondaryWeapon.name);
currentWeaponInHand = "secondary";
ammoInMag = secondaryAmmo;
} else if ((!reloading) && (secondaryWeapon != undefined)) {
switchingWeapons = true;
secondaryAmmo = ammoInMag;
swapWeapon(primaryWeapon.name);
currentWeaponInHand = "primary";
ammoInMag = primaryAmmo;
}
}
function checkWeaponSlots() {
timeManager.tm_backgrounds.slot3_outline._alpha = 100;
timeManager.tm_backgrounds.slot4_outline._alpha = 100;
timeManager.tm_backgrounds.slot5_outline._alpha = 100;
timeManager.tm_backgrounds.slot6_outline._alpha = 100;
if (secondaryWeaponSlot == "full") {
timeManager.tm_backgrounds.secondary.isAvailable = false;
}
if (survivorSlot[0].free == true) {
slot3WeaponSlot = "empty";
slot3Weapon.inUse = false;
slot3Weapon = snubnose;
_root.timeManager.tm_backgrounds.slot3.onRelease = null;
_root.timeManager.tm_backgrounds.slot3_outline._alpha = 0;
}
if (survivorSlot[1].free == true) {
slot4WeaponSlot = "empty";
slot4Weapon.inUse = false;
slot4Weapon = snubnose;
_root.timeManager.tm_backgrounds.slot4.onRelease = null;
_root.timeManager.tm_backgrounds.slot4_outline._alpha = 0;
}
if (survivorSlot[2].free == true) {
slot5WeaponSlot = "empty";
_root[slot5Weapon.name].inUse = false;
slot5Weapon = snubnose;
_root.timeManager.tm_backgrounds.slot5.onRelease = null;
_root.timeManager.tm_backgrounds.slot5_outline._alpha = 0;
}
if (survivorSlot[3].free == true) {
slot6WeaponSlot = "empty";
_root[slot6Weapon.name].inUse = false;
slot6Weapon = snubnose;
_root.timeManager.tm_backgrounds.slot6.onRelease = null;
_root.timeManager.tm_backgrounds.slot6_outline._alpha = 0;
}
}
function pickupWeapon(wpnName) {
if ((_root[wpnName].found == true) && (_root[wpnName].inUse == false)) {
handlingSound = new Sound(stageBG);
handlingSound.attachSound("sound_gunUp");
handlingSound.setVolume(100);
handlingSound.start(0, 1);
timeManager.tm_backgrounds["shadow_" + _root[wpnName].name][_root[wpnName].name + "_Weapon"].alphaTo(0, 0);
weaponInHand = true;
weaponToAssign = wpnName;
_root.attachMovie(wpnName + "_Icon", "floatingGunIcon", 900034);
_root.attachMovie(wpnName + "_Icon", "floatingGunShadow", 900033);
floatingGunIcon._x = -3000;
floatingGunIcon._y = -3000;
floatingGunShadow._x = -3000;
floatingGunShadow._y = -3000;
floatingGunIcon.onEnterFrame = function () {
this._x = _xmouse;
this._y = _ymouse;
};
floatingGunShadow.onEnterFrame = function () {
this._x = _xmouse + 5;
this._y = _ymouse + 5;
};
floatingGunShadow.alphaTo(20);
floatingGunShadow.colorTo(0, 0);
floatingGunShadow.blurTo(5, 0);
}
}
function dropWeapon() {
timeManager.tm_backgrounds["shadow_" + _root[weaponToAssign].name][_root[weaponToAssign].name + "_Weapon"].alphaTo(100, 0);
weaponInHand = false;
weaponToAssign = null;
removeMovieClip(floatingGunIcon);
removeMovieClip(floatingGunShadow);
handlingSound = new Sound(stageBG);
handlingSound.attachSound("sound_gunDown");
handlingSound.setVolume(100);
handlingSound.start(0, 1);
}
function weaponRackButtons(btnName) {
_root.timeManager.tm_backgrounds[btnName].onRelease = function () {
if (weaponInHand && (btnName != weaponToAssign)) {
_root.dropWeapon();
_root.pickupWeapon(btnName);
} else {
_root.pickupWeapon(btnName);
}
};
}
function weaponSlotButtons(btnName) {
_root.timeManager.tm_backgrounds.primary.isAvailable = false;
_root.timeManager.tm_backgrounds[btnName].onRelease = function () {
if (weaponInHand && (_root[btnName + "Weapon"].name != weaponToAssign)) {
assignWeapon(btnName, weaponToAssign);
} else {
unassignWeapon(btnName);
if (weaponInHand && (_root[btnName + "Weapon"].name != weaponToAssign)) {
assignWeapon(btnName, weaponToAssign);
}
}
};
_root.timeManager.tm_backgrounds[btnName].onRollOver = function () {
if (_root[btnName + "WeaponSlot"] == "full") {
_root.timeManager.tm_backgrounds["remove_" + btnName].alphaTo(100, 0.2);
}
};
_root.timeManager.tm_backgrounds[btnName].onRollOut = function () {
_root.timeManager.tm_backgrounds["remove_" + btnName].alphaTo(0, 0.2);
};
}
function assignWeapon(btnName, wpnName) {
if (((((btnName == "slot3") || (btnName == "slot4")) || (btnName == "slot5")) || (btnName == "slot6")) && ((((wpnName == "chainsaw") || (wpnName == "grenade")) || (wpnName == "RPG")) || (wpnName == "compoundBow"))) {
handlingSound = new Sound(stageBG);
handlingSound.attachSound("sound_scratch");
handlingSound.setVolume(100);
handlingSound.start(0, 1);
} else if ((_root[wpnName].found == true) && (_root[wpnName].inUse == false)) {
if (_root[btnName + "WeaponSlot"] == "empty") {
_root.timeManager.tm_backgrounds[btnName].isAvailable = false;
handlingSound = new Sound(stageBG);
handlingSound.attachSound("sound_gunDown");
handlingSound.setVolume(100);
handlingSound.start(0, 1);
weaponToAssign = null;
weaponInHand = false;
removeMovieClip(floatingGunIcon);
removeMovieClip(floatingGunShadow);
_root.timeManager.tm_backgrounds.needAWeapon.alphaTo(0, 0.2);
_root[btnName + "WeaponSlot"] = "full";
_root.timeManager.tm_backgrounds[btnName].attachMovie(_root[wpnName].name + "_Icon", btnName + "Weapon", this.getNextHighestDepth);
_root[wpnName].inUse = true;
_root[btnName + "Weapon"] = _root[wpnName];
swapWeapon(_root[btnName + "Weapon"].name);
fillWeaponMagazines();
switch (btnName) {
case "slot3" :
survivorSlot[0].weapon = slot3Weapon.name;
break;
case "slot4" :
survivorSlot[1].weapon = slot4Weapon.name;
break;
case "slot5" :
survivorSlot[2].weapon = slot5Weapon.name;
break;
case "slot6" :
survivorSlot[3].weapon = slot6Weapon.name;
break;
}
}
}
}
function unassignWeapon(btnName) {
for (v in survivorSlot) {
if (survivorSlot[v].weapon == _root[btnName + "Weapon"].name) {
survivorSlot[v].weapon = "snubnose";
}
}
_root.timeManager.tm_backgrounds["shadow_" + _root[btnName + "Weapon"].name][_root[btnName + "Weapon"].name + "_Weapon"].alphaTo(100, 0);
handlingSound = new Sound(stageBG);
handlingSound.attachSound("sound_gunUnassign");
handlingSound.setVolume(100);
handlingSound.start(0, 1);
_root.timeManager.tm_backgrounds[btnName][btnName + "Weapon"].removeMovieClip();
_root.timeManager.tm_backgrounds[btnName].isAvailable = true;
_root[btnName + "Weapon"].inUse = false;
_root[btnName + "WeaponSlot"] = "empty";
_root[btnName + "Weapon"] = null;
}
currentWeapon = "pistol";
primaryWeapon = _root.pistol;
secondaryWeapon = null;
var primaryWeaponSlot = "full";
var secondaryWeaponSlot = "empty";
var slot3WeaponSlot = "empty";
var slot3Weapon = null;
var slot4WeaponSlot = "empty";
var slot4Weapon = null;
var slot5WeaponSlot = "empty";
var slot5Weapon = null;
var slot6WeaponSlot = "empty";
var slot6Weapon = null;
var weaponToAssign = "";
var weaponInHand = false;
currentWeaponInHand = "primary";
primaryAmmo = 0;
secondaryAmmo = 0;
slot3Ammo = 0;
slot4Ammo = 0;
slot5Ammo = 0;
slot6Ammo = 0;
primaryWeaponSlot.free = true;
secondaryWeaponSlot.free = true;
ammoInMag = _root[primaryWeapon.name].magazineCapacity;
primaryAmmo = _root[primaryWeapon.name].magazineCapacity;
secondaryAmmo = _root[secondaryWeapon.name].magazineCapacity;
function removeParentGameOverRetry() {
_root.cleanUpScreen();
_root.retryLevelAgain();
removeMovieClip(_root.gameOver);
}
function retryLevelAgain() {
hero.isAlive = true;
mainChar.gotoAndStop("alive");
wall.health = startOfLevelWallHealth;
checkWallStatus();
retryLevel = true;
stopTimer();
}
var startOfLevelWallHealth = 8000;
function checkPenetration() {
if (_root[currentWeapon].penetrates == true) {
roundsOnScreen[k].penetrateCount++;
if (roundsOnScreen[k].penetrateCount >= _root[currentWeapon].goesThrough) {
enemyOnScreen[j].ref.penetrateCount.text = roundsOnScreen[k].penetrateCount;
roundsOnScreen[k].ref.removeMovieClip();
roundsOnScreen.splice(k, 1);
}
} else {
roundsOnScreen[k].ref.removeMovieClip();
roundsOnScreen.splice(k, 1);
}
}
function chargeThrow() {
throwCharge++;
}
function thrownWeapon(weaponName) {
if ((ammoInMag >= 1) && (reloading == false)) {
clearInterval(chargingThrow);
ammoInMag = ammoInMag - 1;
if (_root.throwCharge >= _root.throwChargeMax) {
_root.throwCharge = _root.throwChargeMax;
}
thrownNumber++;
var _local3 = _root.attachMovie(_root[currentWeapon].name, "thrown" + thrownNumber, thrownNumber + 37000);
thrownWeaponsOnScreen.push({ref:_root["thrown" + _local3]});
var _local4 = new Object();
_local4.x = mainGunRef.barrelEnd._x;
_local4.y = mainGunRef.barrelEnd._y;
mainGunRef.localToGlobal(_local4);
_local3.grenadeGraph._rotation = random(360);
_local3._x = _local4.x - random(50);
_local3._y = _local4.y;
_local3.angle = currentAngle - random(_root[currentWeapon].accuracy);
_local3._rotation = round.angle;
_local3.initGravity = false;
_local3.thrownWeaponTimer = 0;
_local3.onEnterFrame = function () {
this.thrownWeaponTimer++;
if (this.initGravity == false) {
this.ySpeed = _root.ySpeed;
this.xSpeed = -_root.throwCharge;
this.gravity = _root.gravity;
this.bounce = _root.bounce;
this.ground = _root.mainChar._y + 100;
this.initGravity = true;
_root.throwCharge = _root.throwChargeMin;
}
if (this._y < this.ground) {
this.ySpeed = this.ySpeed + this.gravity;
} else if (this.ySpeed > (this.gravity * 4)) {
this._y = this.ground;
this.ySpeed = this.ySpeed * (-this.bounce);
} else {
this.ySpeed = 0;
this._y = this.ground;
}
this._y = this._y + this.ySpeed;
if (this.xSpeed < 2) {
this._x = this._x + this.xSpeed;
this.xSpeed = this.xSpeed * 0.95;
this.grenadeGraph._rotation = this.grenadeGraph._rotation + (random(4) + 3);
}
if (this.thrownWeaponTimer >= _root[currentWeapon].timer) {
explosionNumber++;
_root.attachMovie("explosion_grenade", "grensplosion" + explosionNumber, explosionNumber + 48000);
_root["grensplosion" + explosionNumber]._x = this._x;
_root["grensplosion" + explosionNumber]._y = this._y;
_root["grensplosion" + explosionNumber].play;
this.thrownWeaponTimer = 0;
_root.spawnFragments(_root[currentWeapon].frags, this._x, this._y, _root[currentWeapon].fragDistance, "frag", _root[currentWeapon].damage);
delete this.onEnterFrame;
removeMovieClip(this);
}
};
}
}
function blowThisZombie(zombieToExplode) {
zombieToExplode.gotoAndPlay("exploded1");
}
thrownNumber = 0;
explosionNumber = 0;
zombieExplodeCount = 0;
throwCharge = 0;
throwChargeMin = 15;
throwChargeMax = 50;
ySpeed = -15;
xSpeed = -32;
gravity = 3;
bounce = 0.5;
ground = _root.mainChar._y + 100;
function setupWall(townName) {
wall = new Object();
wall.health = location[townName].maxWallHealth;
wall.maxHealth = location[townName].maxWallHealth;
wall.destroyed = false;
startOfLevelWallHealth = wall.health;
wallAnimatedDestroyed = false;
}
function checkWallStatus() {
if ((wall.health == wall.maxHealth) || (wall.health >= ((wall.maxHealth * 51) / 100))) {
_root.theWall.gotoAndStop(location[currentTownLocation].ref + "_full");
wallAnimatedDestroyed = false;
wall.destroyed = false;
} else if ((wall.health <= ((wall.maxHealth * 50) / 100)) && (wall.health >= ((wall.maxHealth * 1) / 100))) {
_root.theWall.gotoAndStop(location[currentTownLocation].ref + "_half");
wallAnimatedDestroyed = false;
wall.destroyed = false;
} else if ((wall.health <= 0) && (!wallAnimatedDestroyed)) {
_root.theWall.gotoAndStop(location[currentTownLocation].ref + "_dead");
wallAnimatedDestroyed = true;
}
}
setupWall(currentTownLocation);
Instance of Symbol 2092 MovieClip "stageBG" in Frame 7
onClipEvent (load) {
_root.fireButton(this._name);
}
Instance of Symbol 2094 MovieClip "blockFront" in Frame 7
onClipEvent (load) {
_visible = false;
}
Instance of Symbol 2096 MovieClip "blockTop" in Frame 7
onClipEvent (load) {
_visible = false;
}
Instance of Symbol 2098 MovieClip "blockBack" in Frame 7
onClipEvent (load) {
_visible = false;
}
Instance of Symbol 2099 MovieClip "blockBottom" in Frame 7
onClipEvent (load) {
_visible = false;
}
Instance of Symbol 63 MovieClip "game" in Frame 7
onClipEvent (load) {
_root.gameStopStart(this._name);
}
Instance of Symbol 2147 MovieClip in Frame 7
on (release) {
_root.loadOptions();
}
on (rollOver) {
this.menuText.alphaTo(100, 0.5, "easeOutSine");
}
on (rollOut) {
this.menuText.alphaTo(0, 0.8, "easeOutSine");
}
Symbol 4 MovieClip [performanceTester] Frame 1
function doEnterFrame() {
f++;
if ((f % c) == 0) {
var _local2 = getTimer();
var _local3 = _local2 - lastMeasured;
lastMeasured = _local2;
var _local1 = (c / _local3) * 1000;
framerate_txt.text = "fps = " + String(setFloatPrecision(_local1, 2));
createGraphPixel(f / c, displayRoot.bg._height - _local1);
}
}
function createBackdrop() {
var _local4 = [2, 128, 40, false, "normal", "round", "round", 3];
var _local1 = 200;
bgWidth = _local1;
var _local3 = 120;
var _local2 = createRectangle(displayRoot, "bg", 16777215, 100, _local1, _local3, _local4);
_local2._x = 10;
_local2._y = 50;
}
function createGraphDisplay(yval) {
var _local1 = createMc(displayRoot.bg, "displayClip");
_local1.lineStyle(1, 10485760, 70, false, "normal", "round", "round", 3);
if (yval == undefined) {
yval = displayRoot.bg._height - 12;
}
_local1.moveTo(1, yval);
}
function createGraphPixel(x, y) {
var _local1 = x % bgWidth;
if (_local1 == 0) {
displayRoot.bg.displayClip.removeMovieClip();
createGraphDisplay(y);
}
if (_local1 > 0) {
history.push({frame:x * 10, fps:y});
displayRoot.bg.displayClip.lineTo(_local1, y);
}
}
function setFloatPrecision(inValue, decimals) {
d = Math.pow(10, decimals);
return(Math.round(inValue * d) / d);
}
function createRectangle(attachTimeLine, idName, bgCol, alpha, width, height, lineStyle, depth) {
if (depth == undefined) {
depth = attachTimeLine.getNextHighestDepth();
}
var _local1 = attachTimeLine.createEmptyMovieClip(idName, depth);
_local1.beginFill(bgCol, alpha);
_local1.lineStyle.apply(_local1, lineStyle);
_local1.lineTo(0, height);
_local1.lineTo(width, height);
_local1.lineTo(width, 0);
_local1.lineTo(0, 0);
return(_local1);
}
function createMc(attachTimeLine, idName, depth, dynamicNaming) {
if (depth == undefined) {
depth = attachTimeLine.getNextHighestDepth();
}
if (dynamicNaming) {
var _local2 = attachTimeLine.createEmptyMovieClip(idName + String(depth), depth);
} else {
var _local2 = attachTimeLine.createEmptyMovieClip(idName, depth);
}
return(_local2);
}
var displayRoot = this;
var history;
var lastMeasured = getTimer();
var f = 0;
var c = 10;
var bgWidth;
createBackdrop();
createGraphDisplay();
this.onEnterFrame = doEnterFrame;
this.onPress = function () {
this.onMouseMove = function () {
updateAfterEvent();
};
this.startDrag();
};
this.onRelease = function () {
this.onMouseMove = null;
this.stopDrag();
};
Symbol 27 MovieClip Frame 1
stop();
Symbol 27 MovieClip Frame 11
stop();
Symbol 36 Button
on (release) {
getURL ("http://www.armorgames.com/", "_blank");
}
Symbol 80 MovieClip Frame 1
stop();
Symbol 97 MovieClip Frame 1
stop();
Symbol 109 MovieClip Frame 1
this._rotation = this._rotation + (random(20) - 10);
stop();
Symbol 137 MovieClip Frame 1
stop();
Symbol 158 MovieClip Frame 1
stop();
Symbol 172 MovieClip Frame 1
stop();
Symbol 211 MovieClip Frame 7
stop();
Symbol 211 MovieClip Frame 17
stop();
Symbol 211 MovieClip Frame 26
stop();
Symbol 211 MovieClip Frame 65
stop();
Symbol 236 MovieClip Frame 1
stop();
Symbol 241 MovieClip Frame 1
stop();
Instance of Symbol 236 MovieClip "dummyHead" in Symbol 241 MovieClip Frame 1
/* no clip actions */
Symbol 241 MovieClip Frame 21
gotoAndStop ("rifle");
Symbol 241 MovieClip Frame 24
_root[this._parent._name].reloading = true;
Symbol 241 MovieClip Frame 79
_root[this._parent._name].reloading = false;
gotoAndStop ("rifle");
Symbol 241 MovieClip Frame 107
gotoAndStop ("handgun");
Symbol 241 MovieClip Frame 119
_root[this._parent._name].reloading = true;
Symbol 241 MovieClip Frame 182
_root[this._parent._name].reloading = false;
gotoAndStop ("handgun");
Symbol 241 MovieClip Frame 198
stop();
Symbol 241 MovieClip Frame 212
stop();
Symbol 254 MovieClip [survivorDummy] Frame 1
stop();
Instance of Symbol 243 MovieClip "collision" in Symbol 254 MovieClip [survivorDummy] Frame 1
onClipEvent (load) {
this._visible = false;
}
Symbol 254 MovieClip [survivorDummy] Frame 33
stop();
Symbol 254 MovieClip [survivorDummy] Frame 56
stop();
Symbol 269 MovieClip Frame 1
stop();
Symbol 277 MovieClip Frame 1
this._rotation = this._rotation + (random(20) - 10);
stop();
Instance of Symbol 277 MovieClip "arrowPack" in Symbol 278 MovieClip [zombieTorso3] Frame 1
/* no clip actions */
Symbol 293 MovieClip Frame 1
stop();
Symbol 310 MovieClip Frame 1
stop();
Symbol 326 MovieClip Frame 1
stop();
Symbol 390 MovieClip Frame 1
Symbol 463 MovieClip Frame 1
stop();
Symbol 465 MovieClip Frame 1
this._rotation = this._rotation + (random(20) - 10);
stop();
Symbol 518 MovieClip Frame 1
stop();
Symbol 564 MovieClip Frame 1
stop();
Symbol 642 MovieClip [bloodPack1] Frame 1
stop();
Symbol 642 MovieClip [bloodPack1] Frame 9
stop();
Symbol 642 MovieClip [bloodPack1] Frame 19
stop();
Symbol 642 MovieClip [bloodPack1] Frame 26
stop();
Symbol 642 MovieClip [bloodPack1] Frame 34
stop();
Symbol 642 MovieClip [bloodPack1] Frame 41
stop();
Symbol 642 MovieClip [bloodPack1] Frame 50
stop();
Symbol 642 MovieClip [bloodPack1] Frame 58
stop();
Symbol 642 MovieClip [bloodPack1] Frame 67
stop();
Symbol 654 MovieClip [zombieDog] Frame 1
_root.zombieGroanSound("dog");
Instance of Symbol 243 MovieClip "torso" in Symbol 654 MovieClip [zombieDog] Frame 1
onClipEvent (load) {
this._visible = false;
}
Instance of Symbol 243 MovieClip "reach" in Symbol 654 MovieClip [zombieDog] Frame 1
onClipEvent (load) {
this._visible = false;
}
Symbol 654 MovieClip [zombieDog] Frame 10
gotoAndPlay ("walk1");
Symbol 654 MovieClip [zombieDog] Frame 32
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name);
stop();
Symbol 654 MovieClip [zombieDog] Frame 76
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name);
stop();
Symbol 654 MovieClip [zombieDog] Frame 103
gotoAndPlay ("idlestop1");
Symbol 654 MovieClip [zombieDog] Frame 147
gotoAndPlay ("eating");
Instance of Symbol 243 MovieClip "collision" in Symbol 663 MovieClip [round] Frame 1
onClipEvent (load) {
this._visible = false;
}
Symbol 663 MovieClip [round] Frame 3
stop();
Symbol 663 MovieClip [round] Frame 4
stop();
Symbol 663 MovieClip [round] Frame 14
_root.smokePuff++;
_root.attachMovie("RPG_Smoke", "RPG_Smoke" + _root.smokePuff, _root.smokePuff + 534346);
_root["RPG_Smoke" + _root.smokePuff]._x = this._x;
_root["RPG_Smoke" + _root.smokePuff]._y = this._y + (random(10) - 5);
_root["RPG_Smoke" + _root.smokePuff]._rotation = _root.mainGunRef._rotation;
gotoAndPlay ("RPG");
Symbol 663 MovieClip [round] Frame 22
stop();
Symbol 670 MovieClip [bloodPack2] Frame 1
stop();
Instance of Symbol 672 MovieClip "hand" in Symbol 673 MovieClip Frame 1
onClipEvent (load) {
this._visible = false;
}
Instance of Symbol 675 MovieClip in Symbol 676 MovieClip Frame 1
onClipEvent (load) {
this._visible = false;
}
Instance of Symbol 678 MovieClip in Symbol 679 MovieClip Frame 1
onClipEvent (load) {
this._visible = false;
}
Symbol 687 MovieClip Frame 1
stop();
Symbol 687 MovieClip Frame 16
stop();
Symbol 687 MovieClip Frame 26
stop();
Symbol 687 MovieClip Frame 33
stop();
Symbol 687 MovieClip Frame 41
stop();
Symbol 687 MovieClip Frame 48
stop();
Symbol 687 MovieClip Frame 57
stop();
Symbol 687 MovieClip Frame 65
stop();
Symbol 687 MovieClip Frame 74
stop();
Symbol 874 MovieClip [newZombie] Frame 1
_root.zombieGroanSound("fast");
Instance of Symbol 676 MovieClip "dummyHead" in Symbol 874 MovieClip [newZombie] Frame 1
/* no clip actions */
Instance of Symbol 243 MovieClip "head" in Symbol 874 MovieClip [newZombie] Frame 1
onClipEvent (load) {
this._visible = false;
}
Instance of Symbol 243 MovieClip "legs" in Symbol 874 MovieClip [newZombie] Frame 1
onClipEvent (load) {
this._visible = false;
}
Instance of Symbol 243 MovieClip "torso" in Symbol 874 MovieClip [newZombie] Frame 1
onClipEvent (load) {
this._visible = false;
}
Instance of Symbol 243 MovieClip "reach" in Symbol 874 MovieClip [newZombie] Frame 1
onClipEvent (load) {
this._visible = false;
}
Instance of Symbol 243 MovieClip "collisionFeet" in Symbol 874 MovieClip [newZombie] Frame 1
onClipEvent (load) {
this._visible = false;
}
Symbol 874 MovieClip [newZombie] Frame 35
gotoAndPlay ("walk1");
Symbol 874 MovieClip [newZombie] Frame 41
_root.zombieGroanSound("slow");
Symbol 874 MovieClip [newZombie] Frame 72
gotoAndPlay ("walk2");
Symbol 874 MovieClip [newZombie] Frame 80
_root.zombieGroanSound("Sprint");
Instance of Symbol 243 MovieClip "head" in Symbol 874 MovieClip [newZombie] Frame 80
onClipEvent (load) {
this._visible = false;
}
Instance of Symbol 243 MovieClip "legs" in Symbol 874 MovieClip [newZombie] Frame 80
onClipEvent (load) {
this._visible = false;
}
Instance of Symbol 243 MovieClip "torso" in Symbol 874 MovieClip [newZombie] Frame 80
onClipEvent (load) {
this._visible = false;
}
Instance of Symbol 243 MovieClip "reach" in Symbol 874 MovieClip [newZombie] Frame 80
onClipEvent (load) {
this._visible = false;
}
Symbol 874 MovieClip [newZombie] Frame 96
gotoAndPlay ("walk3");
Symbol 874 MovieClip [newZombie] Frame 163
gotoAndPlay ("idlestop1");
Symbol 874 MovieClip [newZombie] Frame 186
gotoAndPlay ("trapped");
_root.zombieLegBloodParticle(this._x, this._y + 45);
Symbol 874 MovieClip [newZombie] Frame 191
_root[this._name].attackingWall = true;
Symbol 874 MovieClip [newZombie] Frame 205
_root.zombieHitWallSound();
Symbol 874 MovieClip [newZombie] Frame 214
gotoAndPlay ("idlestop1");
_root[this._name].attackingWall = false;
Symbol 874 MovieClip [newZombie] Frame 215
_root[this._name].attackingWall = true;
Symbol 874 MovieClip [newZombie] Frame 235
_root.zombieHitWallSound();
Symbol 874 MovieClip [newZombie] Frame 236
_root.zombieHitWallSound();
Symbol 874 MovieClip [newZombie] Frame 246
gotoAndPlay ("idlestop1");
_root[this._name].attackingWall = false;
Symbol 874 MovieClip [newZombie] Frame 274
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name);
stop();
Symbol 874 MovieClip [newZombie] Frame 295
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name);
stop();
Symbol 874 MovieClip [newZombie] Frame 321
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name);
stop();
Symbol 874 MovieClip [newZombie] Frame 348
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name);
stop();
Symbol 874 MovieClip [newZombie] Frame 369
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name);
stop();
Symbol 874 MovieClip [newZombie] Frame 397
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name);
stop();
Symbol 874 MovieClip [newZombie] Frame 436
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name);
stop();
Symbol 874 MovieClip [newZombie] Frame 469
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name);
stop();
Symbol 874 MovieClip [newZombie] Frame 512
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name);
stop();
Symbol 874 MovieClip [newZombie] Frame 539
_root.hero.isAlive = false;
Symbol 874 MovieClip [newZombie] Frame 592
gotoAndPlay ("eat");
Symbol 874 MovieClip [newZombie] Frame 616
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name);
stop();
Instance of Symbol 243 MovieClip "collision" in Symbol 883 MovieClip Frame 1
onClipEvent (load) {
this._visible = false;
}
Instance of Symbol 243 MovieClip "collision" in Symbol 885 MovieClip Frame 1
onClipEvent (load) {
this._visible = false;
}
Instance of Symbol 243 MovieClip "collision" in Symbol 887 MovieClip Frame 1
onClipEvent (load) {
this._visible = false;
}
Instance of Symbol 243 MovieClip "collision" in Symbol 889 MovieClip Frame 1
onClipEvent (load) {
this._visible = false;
}
Instance of Symbol 243 MovieClip "collision" in Symbol 891 MovieClip Frame 1
onClipEvent (load) {
this._visible = false;
}
Symbol 892 MovieClip Frame 1
stop();
Symbol 901 MovieClip [RPG_Smoke] Frame 34
_root.removeSmoke(this._name);
stop();
Instance of Symbol 907 MovieClip "collision" in Symbol 908 MovieClip [trap_gasCylinder] Frame 1
onClipEvent (load) {
this._visible = false;
}
Instance of Symbol 911 MovieClip in Symbol 912 MovieClip [bloodParticle] Frame 1
onClipEvent (load) {
this._x = this._x + random(15);
this._y = this._y + random(15);
this._rotation = this._rotation + random(360);
}
Instance of Symbol 911 MovieClip in Symbol 912 MovieClip [bloodParticle] Frame 1
onClipEvent (load) {
this._x = this._x + random(15);
this._y = this._y + random(15);
this._rotation = this._rotation + random(360);
}
Instance of Symbol 911 MovieClip in Symbol 912 MovieClip [bloodParticle] Frame 1
onClipEvent (load) {
this._x = this._x + random(15);
this._y = this._y + random(15);
this._rotation = this._rotation + random(360);
}
Instance of Symbol 911 MovieClip in Symbol 912 MovieClip [bloodParticle] Frame 1
onClipEvent (load) {
this._x = this._x + random(15);
this._y = this._y + random(15);
this._rotation = this._rotation + random(360);
}
Instance of Symbol 911 MovieClip in Symbol 912 MovieClip [bloodParticle] Frame 1
onClipEvent (load) {
this._x = this._x + random(15);
this._y = this._y + random(15);
this._rotation = this._rotation + random(360);
}
Instance of Symbol 911 MovieClip in Symbol 912 MovieClip [bloodParticle] Frame 1
onClipEvent (load) {
this._x = this._x + random(15);
this._y = this._y + random(15);
this._rotation = this._rotation + random(360);
}
Instance of Symbol 911 MovieClip in Symbol 912 MovieClip [bloodParticle] Frame 1
onClipEvent (load) {
this._x = this._x + random(15);
this._y = this._y + random(15);
this._rotation = this._rotation + random(360);
}
Instance of Symbol 911 MovieClip in Symbol 912 MovieClip [bloodParticle] Frame 1
onClipEvent (load) {
this._x = this._x + random(15);
this._y = this._y + random(15);
this._rotation = this._rotation + random(360);
}
Instance of Symbol 911 MovieClip in Symbol 912 MovieClip [bloodParticle] Frame 1
onClipEvent (load) {
this._x = this._x + random(15);
this._y = this._y + random(15);
this._rotation = this._rotation + random(360);
}
Instance of Symbol 911 MovieClip in Symbol 912 MovieClip [bloodParticle] Frame 1
onClipEvent (load) {
this._x = this._x + random(15);
this._y = this._y + random(15);
this._rotation = this._rotation + random(360);
}
Instance of Symbol 911 MovieClip in Symbol 912 MovieClip [bloodParticle] Frame 1
onClipEvent (load) {
this._x = this._x + random(15);
this._y = this._y + random(15);
this._rotation = this._rotation + random(360);
}
Instance of Symbol 911 MovieClip in Symbol 912 MovieClip [bloodParticle] Frame 1
onClipEvent (load) {
this._x = this._x + random(15);
this._y = this._y + random(15);
this._rotation = this._rotation + random(360);
}
Instance of Symbol 911 MovieClip in Symbol 912 MovieClip [bloodParticle] Frame 1
onClipEvent (load) {
this._x = this._x + random(15);
this._y = this._y + random(15);
this._rotation = this._rotation + random(360);
}
Instance of Symbol 911 MovieClip in Symbol 912 MovieClip [bloodParticle] Frame 1
onClipEvent (load) {
this._x = this._x + random(15);
this._y = this._y + random(15);
this._rotation = this._rotation + random(360);
}
Instance of Symbol 911 MovieClip in Symbol 912 MovieClip [bloodParticle] Frame 1
onClipEvent (load) {
this._x = this._x + random(15);
this._y = this._y + random(15);
this._rotation = this._rotation + random(360);
}
Instance of Symbol 911 MovieClip in Symbol 912 MovieClip [bloodParticle] Frame 1
onClipEvent (load) {
this._x = this._x + random(15);
this._y = this._y + random(15);
this._rotation = this._rotation + random(360);
}
Instance of Symbol 911 MovieClip in Symbol 912 MovieClip [bloodParticle] Frame 1
onClipEvent (load) {
this._x = this._x + random(15);
this._y = this._y + random(15);
this._rotation = this._rotation + random(360);
}
Instance of Symbol 911 MovieClip in Symbol 912 MovieClip [bloodParticle] Frame 1
onClipEvent (load) {
this._x = this._x + random(15);
this._y = this._y + random(15);
this._rotation = this._rotation + random(360);
}
Symbol 928 MovieClip Frame 1
stop();
Symbol 928 MovieClip Frame 12
stop();
Symbol 928 MovieClip Frame 22
stop();
Symbol 928 MovieClip Frame 31
stop();
Symbol 952 MovieClip [muzzleFlash_pistol] Frame 1
stop();
Symbol 966 MovieClip Frame 1
stop();
Symbol 974 MovieClip [shellcasing_rifle_2] Frame 19
stop();
removeMovieClip(this);
Symbol 975 MovieClip [shellcasing_rifle_1] Frame 19
stop();
removeMovieClip(this);
Symbol 983 MovieClip Frame 1
stop();
Symbol 990 MovieClip Frame 1
stop();
Symbol 1003 MovieClip Frame 1
stop();
Symbol 1003 MovieClip Frame 15
gotoAndPlay ("loop");
Symbol 1013 MovieClip Frame 1
stop();
Symbol 1013 MovieClip Frame 16
gotoAndPlay ("loop");
Symbol 1016 MovieClip Frame 1
stop();
Symbol 1016 MovieClip Frame 7
gotoAndPlay ("loop");
Symbol 1021 MovieClip Frame 1
stop();
Symbol 1021 MovieClip Frame 16
gotoAndPlay ("loop");
Symbol 1037 MovieClip Frame 1
stop();
Symbol 1037 MovieClip Frame 15
gotoAndPlay ("loop");
Symbol 1037 MovieClip Frame 21
gotoAndStop (1);
Symbol 1043 MovieClip Frame 1
stop();
Symbol 1043 MovieClip Frame 26
gotoAndPlay ("loop");
Symbol 1046 MovieClip Frame 56
stop();
Symbol 1054 MovieClip Frame 1
stop();
Symbol 1060 MovieClip Frame 1
stop();
Symbol 1060 MovieClip Frame 16
gotoAndPlay ("loop");
Symbol 1069 MovieClip Frame 1
stop();
Symbol 1087 MovieClip Frame 1
stop();
Symbol 1087 MovieClip Frame 16
gotoAndPlay ("loop");
Symbol 1094 MovieClip Frame 1
stop();
Symbol 1094 MovieClip Frame 6
gotoAndPlay ("loop");
Symbol 1119 MovieClip Frame 1
stop();
Symbol 1119 MovieClip Frame 17
gotoAndPlay ("loop");
Symbol 1120 MovieClip Frame 1
stop();
Symbol 1120 MovieClip Frame 15
gotoAndStop ("pistol");
Symbol 1120 MovieClip Frame 61
_root.reloadAnimPlaying = false;
_root.reloadMagazine();
gotoAndStop ("pistol");
Symbol 1120 MovieClip Frame 88
gotoAndStop ("revolver");
Symbol 1120 MovieClip Frame 167
_root.reloadAnimPlaying = false;
_root.reloadMagazine();
gotoAndStop ("revolver");
Symbol 1120 MovieClip Frame 168
stop();
Symbol 1120 MovieClip Frame 193
_root.pumpWeaponSound();
Symbol 1120 MovieClip Frame 218
_root.reloadAnimPlaying = false;
_root.reloadMagazine();
gotoAndStop ("huntingRifle");
Symbol 1120 MovieClip Frame 274
gotoAndStop ("huntingRifle");
Symbol 1120 MovieClip Frame 294
_root.pumpWeaponSound();
Symbol 1120 MovieClip Frame 313
gotoAndStop ("shotgun");
Symbol 1120 MovieClip Frame 343
gotoAndPlay(("load_" + _root.shellsToLoad) + "_Shells");
Symbol 1120 MovieClip Frame 351
_root.ammoInMag = _root.ammoInMag + 1;
_root.shellReloadSound();
Symbol 1120 MovieClip Frame 367
_root.ammoInMag = _root.ammoInMag + 1;
_root.shellReloadSound();
Symbol 1120 MovieClip Frame 380
_root.ammoInMag = _root.ammoInMag + 1;
_root.shellReloadSound();
Symbol 1120 MovieClip Frame 396
_root.ammoInMag = _root.ammoInMag + 1;
_root.shellReloadSound();
Symbol 1120 MovieClip Frame 408
_root.ammoInMag = _root.ammoInMag + 1;
_root.shellReloadSound();
Symbol 1120 MovieClip Frame 421
_root.ammoInMag = _root.ammoInMag + 1;
_root.shellReloadSound();
Symbol 1120 MovieClip Frame 435
_root.ammoInMag = _root.ammoInMag + 1;
_root.shellReloadSound();
Symbol 1120 MovieClip Frame 448
_root.ammoInMag = _root.ammoInMag + 1;
_root.shellReloadSound();
Symbol 1120 MovieClip Frame 459
_root.pumpWeaponSound();
Symbol 1120 MovieClip Frame 482
_root.reloadAnimPlaying = false;
_root.reloadMagazine();
gotoAndStop ("shotgun");
Symbol 1120 MovieClip Frame 493
_root[_root.currentWeapon].recoiling = false;
gotoAndStop ("M4A1");
Symbol 1120 MovieClip Frame 549
_root.reloadAnimPlaying = false;
_root.reloadMagazine();
gotoAndStop ("M4A1");
Symbol 1120 MovieClip Frame 557
_root[_root.currentWeapon].recoiling = false;
gotoAndStop ("AK47");
Symbol 1120 MovieClip Frame 613
_root.reloadAnimPlaying = false;
_root.reloadMagazine();
gotoAndStop ("AK47");
Symbol 1120 MovieClip Frame 620
_root[_root.currentWeapon].recoiling = false;
gotoAndStop ("UMP");
Symbol 1120 MovieClip Frame 663
_root.reloadAnimPlaying = false;
_root.reloadMagazine();
gotoAndStop ("UMP");
Symbol 1120 MovieClip Frame 664
gun.gotoAndPlay("loop");
Symbol 1120 MovieClip Frame 676
_root.stopChainsawIdle();
Symbol 1120 MovieClip Frame 692
_root.playChainsawOffSound();
Symbol 1120 MovieClip Frame 711
_root.playChainsawPullSound();
Symbol 1120 MovieClip Frame 749
_root.playChainsawPullSound();
Symbol 1120 MovieClip Frame 761
_root.reloadAnimPlaying = false;
_root.reloadMagazine();
gotoAndStop ("chainsaw");
_root.playChainsawIdle();
Symbol 1120 MovieClip Frame 799
_root.reloadAnimPlaying = false;
_root.reloadMagazine();
gotoAndStop ("flameThrower");
Symbol 1120 MovieClip Frame 872
_root.reloadAnimPlaying = false;
_root.reloadMagazine();
gotoAndStop ("grenade");
Symbol 1120 MovieClip Frame 873
stop();
Symbol 1120 MovieClip Frame 897
gotoAndStop ("sawnOff");
Symbol 1120 MovieClip Frame 910
_root.pumpWeaponSound();
Symbol 1120 MovieClip Frame 929
_root.shellReloadSound();
Symbol 1120 MovieClip Frame 940
_root.shellReloadSound();
Symbol 1120 MovieClip Frame 954
_root.pumpWeaponSound();
Symbol 1120 MovieClip Frame 959
_root.reloadAnimPlaying = false;
_root.reloadMagazine();
gotoAndStop ("sawnOff");
Symbol 1120 MovieClip Frame 1029
_root.reloadAnimPlaying = false;
_root.reloadMagazine();
gotoAndStop ("UZI");
Symbol 1120 MovieClip Frame 1067
gotoAndStop ("barrett");
Symbol 1120 MovieClip Frame 1117
_root.reloadAnimPlaying = false;
_root.reloadMagazine();
gotoAndStop ("barrett");
Symbol 1120 MovieClip Frame 1127
_root[_root.currentWeapon].recoiling = false;
gotoAndStop ("M249");
Symbol 1120 MovieClip Frame 1257
_root.reloadAnimPlaying = false;
_root.reloadMagazine();
gotoAndStop ("M249");
Symbol 1120 MovieClip Frame 1327
_root.reloadAnimPlaying = false;
_root.reloadMagazine();
gotoAndStop ("RPG");
Symbol 1120 MovieClip Frame 1365
_root.bowReloadSound();
Symbol 1120 MovieClip Frame 1376
_root.reloadAnimPlaying = false;
_root.reloadMagazine();
gotoAndStop ("compoundBow");
Symbol 1120 MovieClip Frame 1394
_root[_root.currentWeapon].recoiling = false;
gotoAndStop ("autoShotgun");
Symbol 1120 MovieClip Frame 1421
_root.reloadAnimPlaying = false;
_root.reloadMagazine();
gotoAndStop ("autoShotgun");
Symbol 1136 MovieClip [mainCharacter] Frame 1
stop();
Symbol 1136 MovieClip [mainCharacter] Frame 65
gotoAndPlay ("loop");
Symbol 1151 MovieClip Frame 1
stop();
Symbol 1163 MovieClip Frame 1
Symbol 1186 MovieClip [aimingReticle] Frame 1
stop();
Symbol 1186 MovieClip [aimingReticle] Frame 10
stop();
Symbol 1187 MovieClip [grenade] Frame 1
stop();
Symbol 1196 MovieClip [explosion_grenade] Frame 2
boomSound = new Sound(stageBG);
boomSound.attachSound("sound_explosion");
boomSound.setVolume(100);
boomSound.start(0, 1);
Symbol 1196 MovieClip [explosion_grenade] Frame 59
stop();
removeMovieClip(this);
Instance of Symbol 243 MovieClip "collision" in Symbol 1199 MovieClip [RPG_Explosion] Frame 1
onClipEvent (load) {
this._visible = false;
}
Symbol 1199 MovieClip [RPG_Explosion] Frame 11
this.removeMovieClip();
Symbol 1200 MovieClip [shellcasing_pistol_3] Frame 20
removeMovieClip(this);
Symbol 1201 MovieClip [shellcasing_Pistol_1] Frame 21
removeMovieClip(this);
Symbol 1202 MovieClip [shellcasing_Pistol_2] Frame 21
removeMovieClip(this);
Symbol 1203 MovieClip [shellcasing_rifle_3] Frame 19
stop();
removeMovieClip(this);
Symbol 1204 MovieClip [shellcasing_Shotgun1] Frame 36
removeMovieClip(this);
Symbol 1205 MovieClip [shellcasing_Shotgun2] Frame 37
removeMovieClip(this);
Symbol 1274 MovieClip [soundHolder] Frame 1
stop();
Symbol 1277 MovieClip [shellcasing_noPumpShotgun1] Frame 22
removeMovieClip(this);
Symbol 1278 MovieClip [shellcasing_noPumpShotgun2] Frame 22
removeMovieClip(this);
Symbol 1279 MovieClip [shellcasing_noPumpShotgun3] Frame 22
removeMovieClip(this);
Symbol 1280 MovieClip [shellcasing_noPumpShotgun4] Frame 22
removeMovieClip(this);
Symbol 1281 MovieClip [shellcasing_Shotgun3] Frame 37
removeMovieClip(this);
Symbol 1282 MovieClip [shellcasing_Shotgun4] Frame 36
removeMovieClip(this);
Symbol 1310 MovieClip Frame 1
stop();
Symbol 1313 MovieClip Frame 1
stop();
Symbol 1314 MovieClip [optionsMenu] Frame 1
stop();
Instance of Symbol 1307 MovieClip "MAIN MENU" in Symbol 1314 MovieClip [optionsMenu] Frame 1
onClipEvent (load) {
_root.optionsButtons(this._name);
}
Instance of Symbol 1307 MovieClip "RESUME" in Symbol 1314 MovieClip [optionsMenu] Frame 1
onClipEvent (load) {
_root.optionsButtons(this._name);
}
Instance of Symbol 1307 MovieClip "QUALITY" in Symbol 1314 MovieClip [optionsMenu] Frame 1
onClipEvent (load) {
_root.optionsButtons(this._name);
}
Symbol 1376 Button
on (release) {
_root.closeManager();
}
Symbol 1405 MovieClip Frame 1
stop();
Instance of Symbol 907 MovieClip "empty" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) {
_root.weaponRackButtons(this._name);
}
Instance of Symbol 907 MovieClip "pistol" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) {
_root.weaponRackButtons(this._name);
}
Instance of Symbol 907 MovieClip "revolver" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) {
_root.weaponRackButtons(this._name);
}
Instance of Symbol 907 MovieClip "UMP" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) {
_root.weaponRackButtons(this._name);
}
Instance of Symbol 907 MovieClip "huntingRifle" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) {
_root.weaponRackButtons(this._name);
}
Instance of Symbol 907 MovieClip "AK47" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) {
_root.weaponRackButtons(this._name);
}
Instance of Symbol 907 MovieClip "M4A1" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) {
_root.weaponRackButtons(this._name);
}
Instance of Symbol 907 MovieClip "shotgun" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) {
_root.weaponRackButtons(this._name);
}
Instance of Symbol 907 MovieClip "sawnOff" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) {
_root.weaponRackButtons(this._name);
}
Instance of Symbol 907 MovieClip "UZI" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) {
_root.weaponRackButtons(this._name);
}
Instance of Symbol 907 MovieClip "chainsaw" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) {
_root.weaponRackButtons(this._name);
}
Instance of Symbol 907 MovieClip "M249" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) {
_root.weaponRackButtons(this._name);
}
Instance of Symbol 907 MovieClip "compoundBow" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) {
_root.weaponRackButtons(this._name);
}
Instance of Symbol 907 MovieClip "RPG" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) {
_root.weaponRackButtons(this._name);
}
Instance of Symbol 907 MovieClip "pistol" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) {
_root.weaponRackButtons(this._name);
}
Instance of Symbol 907 MovieClip "revolver" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) {
_root.weaponRackButtons(this._name);
}
Instance of Symbol 907 MovieClip "UMP" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) {
_root.weaponRackButtons(this._name);
}
Instance of Symbol 907 MovieClip "huntingRifle" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) {
_root.weaponRackButtons(this._name);
}
Instance of Symbol 907 MovieClip "AK47" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) {
_root.weaponRackButtons(this._name);
}
Instance of Symbol 907 MovieClip "M4A1" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) {
_root.weaponRackButtons(this._name);
}
Instance of Symbol 907 MovieClip "shotgun" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) {
_root.weaponRackButtons(this._name);
}
Instance of Symbol 907 MovieClip "sawnOff" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) {
_root.weaponRackButtons(this._name);
}
Instance of Symbol 907 MovieClip "UZI" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) {
_root.weaponRackButtons(this._name);
}
Instance of Symbol 907 MovieClip "grenade" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) {
_root.weaponRackButtons(this._name);
}
Instance of Symbol 907 MovieClip "barrett" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) {
_root.weaponRackButtons(this._name);
}
Instance of Symbol 1372 MovieClip "slot3" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) {
_root.weaponSlotButtons(this._name);
}
Instance of Symbol 1372 MovieClip "slot4" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) {
_root.weaponSlotButtons(this._name);
}
Instance of Symbol 1372 MovieClip "slot5" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) {
_root.weaponSlotButtons(this._name);
}
Instance of Symbol 1372 MovieClip "slot6" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) {
_root.weaponSlotButtons(this._name);
}
Instance of Symbol 1372 MovieClip "secondary" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) {
_root.weaponSlotButtons(this._name);
}
Instance of Symbol 1372 MovieClip "primary" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) {
_root.weaponSlotButtons(this._name);
}
Symbol 1414 MovieClip Frame 1
stop();
Symbol 1424 MovieClip Frame 1
stop();
Instance of Symbol 1415 MovieClip "location1" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) {
_root.trapMapPlacementButtons(this._name);
}
Instance of Symbol 1415 MovieClip "location2" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) {
_root.trapMapPlacementButtons(this._name);
}
Instance of Symbol 1415 MovieClip "location3" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) {
_root.trapMapPlacementButtons(this._name);
}
Instance of Symbol 1415 MovieClip "location4" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) {
_root.trapMapPlacementButtons(this._name);
}
Instance of Symbol 1415 MovieClip "location6" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) {
_root.trapMapPlacementButtons(this._name);
}
Instance of Symbol 1415 MovieClip "location7" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) {
_root.trapMapPlacementButtons(this._name);
}
Instance of Symbol 1415 MovieClip "location8" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) {
_root.trapMapPlacementButtons(this._name);
}
Instance of Symbol 1415 MovieClip "location9" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) {
_root.trapMapPlacementButtons(this._name);
}
Instance of Symbol 1415 MovieClip "location11" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) {
_root.trapMapPlacementButtons(this._name);
}
Instance of Symbol 1415 MovieClip "location12" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) {
_root.trapMapPlacementButtons(this._name);
}
Instance of Symbol 1415 MovieClip "location13" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) {
_root.trapMapPlacementButtons(this._name);
}
Instance of Symbol 1415 MovieClip "location14" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) {
_root.trapMapPlacementButtons(this._name);
}
Instance of Symbol 1415 MovieClip "location16" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) {
_root.trapMapPlacementButtons(this._name);
}
Instance of Symbol 1415 MovieClip "location17" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) {
_root.trapMapPlacementButtons(this._name);
}
Instance of Symbol 1415 MovieClip "location18" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) {
_root.trapMapPlacementButtons(this._name);
}
Instance of Symbol 1415 MovieClip "location19" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) {
_root.trapMapPlacementButtons(this._name);
}
Instance of Symbol 1417 MovieClip "but_gasCylinder" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) {
_root.trapSelectionButtons(this._name);
}
Instance of Symbol 1419 MovieClip "but_mine" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) {
_root.trapSelectionButtons(this._name);
}
Instance of Symbol 1424 MovieClip "trapSetupButton" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) {
_root.trapSetupButton(this._name);
}
Instance of Symbol 1427 MovieClip "but_bearTrap" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) {
_root.trapSelectionButtons(this._name);
}
Symbol 1446 Button
on (release) {
_root.closeJournal();
}
Symbol 1478 MovieClip Frame 1
stop();
Symbol 1482 Button
on (release) {
_root.confirmResults();
}
Symbol 1503 MovieClip Frame 1
stop();
Symbol 1505 MovieClip Frame 1
stop();
Symbol 1510 MovieClip Frame 1
stop();
Instance of Symbol 1510 MovieClip "survivorsPlace0" in Symbol 1511 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1510 MovieClip "survivorsPlace1" in Symbol 1511 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1510 MovieClip "survivorsPlace2" in Symbol 1511 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1510 MovieClip "suppliesPlace1" in Symbol 1512 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("supplies", this._name);
}
Instance of Symbol 1510 MovieClip "suppliesPlace0" in Symbol 1512 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("supplies", this._name);
}
Instance of Symbol 1510 MovieClip "suppliesPlace2" in Symbol 1512 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("supplies", this._name);
}
Instance of Symbol 1510 MovieClip "suppliesPlace3" in Symbol 1512 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("supplies", this._name);
}
Instance of Symbol 1510 MovieClip "suppliesPlace4" in Symbol 1512 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("supplies", this._name);
}
Instance of Symbol 1510 MovieClip "suppliesPlace5" in Symbol 1512 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("supplies", this._name);
}
Instance of Symbol 1503 MovieClip "weaponsPlace1" in Symbol 1513 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("weapons", this._name);
}
Instance of Symbol 1503 MovieClip "weaponsPlace2" in Symbol 1513 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("weapons", this._name);
}
Instance of Symbol 1503 MovieClip "weaponsPlace3" in Symbol 1513 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("weapons", this._name);
}
Instance of Symbol 1503 MovieClip "weaponsPlace0" in Symbol 1513 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("weapons", this._name);
}
Symbol 1531 MovieClip Frame 1
stop();
Instance of Symbol 1531 MovieClip "survivorsPlace0" in Symbol 1532 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1510 MovieClip "survivorsPlace1" in Symbol 1532 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1503 MovieClip "survivorsPlace2" in Symbol 1532 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1503 MovieClip "survivorsPlace3" in Symbol 1532 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1503 MovieClip "survivorsPlace4" in Symbol 1532 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1503 MovieClip "survivorsPlace5" in Symbol 1532 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1503 MovieClip "survivorsPlace6" in Symbol 1532 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1503 MovieClip "survivorsPlace7" in Symbol 1532 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1503 MovieClip "survivorsPlace8" in Symbol 1532 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1503 MovieClip "survivorsPlace9" in Symbol 1532 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1503 MovieClip "survivorsPlace10" in Symbol 1532 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1503 MovieClip "survivorsPlace11" in Symbol 1532 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1503 MovieClip "survivorsPlace12" in Symbol 1532 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1503 MovieClip "weaponsPlace2" in Symbol 1533 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("weapons", this._name);
}
Instance of Symbol 1503 MovieClip "weaponsPlace0" in Symbol 1533 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("weapons", this._name);
}
Instance of Symbol 1503 MovieClip "weaponsPlace1" in Symbol 1533 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("weapons", this._name);
}
Instance of Symbol 1503 MovieClip "weaponsPlace3" in Symbol 1533 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("weapons", this._name);
}
Instance of Symbol 1503 MovieClip "weaponsPlace4" in Symbol 1533 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("weapons", this._name);
}
Instance of Symbol 1531 MovieClip "survivorsPlace3" in Symbol 1549 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1503 MovieClip "survivorsPlace2" in Symbol 1549 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1503 MovieClip "survivorsPlace1" in Symbol 1549 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1503 MovieClip "survivorsPlace0" in Symbol 1549 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1503 MovieClip "survivorsPlace4" in Symbol 1549 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1503 MovieClip "survivorsPlace5" in Symbol 1549 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1503 MovieClip "survivorsPlace6" in Symbol 1549 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1503 MovieClip "survivorsPlace7" in Symbol 1549 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1510 MovieClip "suppliesPlace1" in Symbol 1550 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("supplies", this._name);
}
Instance of Symbol 1510 MovieClip "suppliesPlace0" in Symbol 1550 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("supplies", this._name);
}
Instance of Symbol 1503 MovieClip "weaponsPlace1" in Symbol 1551 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("weapons", this._name);
}
Instance of Symbol 1503 MovieClip "weaponsPlace4" in Symbol 1551 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("weapons", this._name);
}
Instance of Symbol 1503 MovieClip "weaponsPlace5" in Symbol 1551 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("weapons", this._name);
}
Instance of Symbol 1503 MovieClip "weaponsPlace2" in Symbol 1551 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("weapons", this._name);
}
Instance of Symbol 1503 MovieClip "weaponsPlace0" in Symbol 1551 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("weapons", this._name);
}
Instance of Symbol 1503 MovieClip "weaponsPlace3" in Symbol 1551 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("weapons", this._name);
}
Instance of Symbol 1503 MovieClip "weaponsPlace6" in Symbol 1551 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("weapons", this._name);
}
Instance of Symbol 1503 MovieClip "survivorsPlace0" in Symbol 1563 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1503 MovieClip "survivorsPlace2" in Symbol 1563 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1503 MovieClip "survivorsPlace1" in Symbol 1563 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1503 MovieClip "survivorsPlace3" in Symbol 1563 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1503 MovieClip "survivorsPlace4" in Symbol 1563 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1503 MovieClip "weaponsPlace0" in Symbol 1564 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("weapons", this._name);
}
Instance of Symbol 1503 MovieClip "weaponsPlace3" in Symbol 1564 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("weapons", this._name);
}
Instance of Symbol 1503 MovieClip "weaponsPlace2" in Symbol 1564 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("weapons", this._name);
}
Instance of Symbol 1503 MovieClip "weaponsPlace1" in Symbol 1564 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("weapons", this._name);
}
Instance of Symbol 1531 MovieClip "survivorsPlace0" in Symbol 1574 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1510 MovieClip "survivorsPlace1" in Symbol 1574 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1503 MovieClip "survivorsPlace2" in Symbol 1574 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1503 MovieClip "survivorsPlace3" in Symbol 1574 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1503 MovieClip "survivorsPlace4" in Symbol 1574 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1503 MovieClip "survivorsPlace5" in Symbol 1574 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1503 MovieClip "survivorsPlace6" in Symbol 1574 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1503 MovieClip "survivorsPlace7" in Symbol 1574 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1503 MovieClip "survivorsPlace8" in Symbol 1574 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1503 MovieClip "survivorsPlace9" in Symbol 1574 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1503 MovieClip "weaponsPlace2" in Symbol 1575 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("weapons", this._name);
}
Instance of Symbol 1503 MovieClip "weaponsPlace0" in Symbol 1575 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("weapons", this._name);
}
Instance of Symbol 1503 MovieClip "weaponsPlace1" in Symbol 1575 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("weapons", this._name);
}
Instance of Symbol 1503 MovieClip "weaponsPlace3" in Symbol 1575 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("weapons", this._name);
}
Instance of Symbol 1503 MovieClip "weaponsPlace4" in Symbol 1575 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("weapons", this._name);
}
Instance of Symbol 1510 MovieClip "suppliesPlace0" in Symbol 1577 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("supplies", this._name);
}
Instance of Symbol 1510 MovieClip "suppliesPlace1" in Symbol 1577 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("supplies", this._name);
}
Instance of Symbol 1510 MovieClip "suppliesPlace0" in Symbol 1586 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("supplies", this._name);
}
Instance of Symbol 1510 MovieClip "suppliesPlace1" in Symbol 1586 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("supplies", this._name);
}
Instance of Symbol 1531 MovieClip "survivorsPlace0" in Symbol 1589 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1531 MovieClip "survivorsPlace1" in Symbol 1589 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1531 MovieClip "survivorsPlace2" in Symbol 1589 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1531 MovieClip "survivorsPlace3" in Symbol 1589 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1531 MovieClip "survivorsPlace3" in Symbol 1589 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("survivors", this._name);
}
Instance of Symbol 1503 MovieClip "weaponsPlace1" in Symbol 1590 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("weapons", this._name);
}
Instance of Symbol 1503 MovieClip "weaponsPlace2" in Symbol 1590 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("weapons", this._name);
}
Instance of Symbol 1503 MovieClip "weaponsPlace0" in Symbol 1590 MovieClip Frame 1
onClipEvent (load) {
_root.searchBuildingButtons("weapons", this._name);
}
Symbol 1603 MovieClip Frame 1
stop();
Symbol 1622 Button
on (release) {
_root.confirmTimeManagement();
}
Instance of Symbol 1638 MovieClip in Symbol 1639 MovieClip Frame 1
on (release) {
_root.openTravelMap();
}
Instance of Symbol 1626 MovieClip "barricadeMinus" in Symbol 1647 MovieClip Frame 1
onClipEvent (load) {
_root.clipBoardButtons(this._name);
}
Instance of Symbol 1626 MovieClip "barricadePlus" in Symbol 1647 MovieClip Frame 1
onClipEvent (load) {
_root.clipBoardButtons(this._name);
}
Symbol 1666 MovieClip Frame 14
stop();
Symbol 1677 MovieClip Frame 1
Symbol 1677 MovieClip Frame 10
stop();
Symbol 1678 MovieClip Frame 1
stop();
Symbol 1678 MovieClip Frame 13
Symbol 1714 Button
on (release) {
_root.travelConfirmed(_root.currentTownLocation, _root.currentTownTarget);
this.slideTo(-13, 420, 0.5);
}
Instance of Symbol 1680 MovieClip "cancel" in Symbol 1715 MovieClip Frame 1
onClipEvent (load) {
_root.cancelTravelConfirm(this._name);
}
Instance of Symbol 1678 MovieClip "armyBase" in Symbol 1716 MovieClip Frame 1
onClipEvent (load) {
_root.townButton(this._name);
}
Instance of Symbol 1678 MovieClip "glenDale" in Symbol 1716 MovieClip Frame 1
onClipEvent (load) {
_root.townButton(this._name);
}
Instance of Symbol 1678 MovieClip "claysBurg" in Symbol 1716 MovieClip Frame 1
onClipEvent (load) {
_root.townButton(this._name);
}
Instance of Symbol 1678 MovieClip "whistlersGrove" in Symbol 1716 MovieClip Frame 1
onClipEvent (load) {
_root.townButton(this._name);
}
Instance of Symbol 1678 MovieClip "aspenWood" in Symbol 1716 MovieClip Frame 1
onClipEvent (load) {
_root.townButton(this._name);
}
Instance of Symbol 1678 MovieClip "jonesTown" in Symbol 1716 MovieClip Frame 1
onClipEvent (load) {
_root.townButton(this._name);
}
Instance of Symbol 1678 MovieClip "unionCity" in Symbol 1716 MovieClip Frame 1
onClipEvent (load) {
_root.townButton(this._name);
}
Instance of Symbol 1680 MovieClip "cancel" in Symbol 1716 MovieClip Frame 1
onClipEvent (load) {
_root.cancelTravel(this._name);
}
Instance of Symbol 1682 MovieClip "blockerButton" in Symbol 1716 MovieClip Frame 1
onClipEvent (load) {
this.onRollOver = function () {
this.useHandCursor = false;
};
this._visible = false;
}
Instance of Symbol 1705 MovieClip "townInfoCard" in Symbol 1716 MovieClip Frame 1
/* no clip actions */
Symbol 1717 MovieClip [timeManager] Frame 1
stop();
Symbol 1717 MovieClip [timeManager] Frame 2
stop();
Instance of Symbol 243 MovieClip "collision" in Symbol 1742 MovieClip [flameParticle] Frame 1
onClipEvent (load) {
this._visible = false;
}
Symbol 1742 MovieClip [flameParticle] Frame 18
this.removeMovieClip();
Symbol 1753 MovieClip Frame 40
stop();
Instance of Symbol 1745 MovieClip in Symbol 1780 MovieClip [ending2_badEnding] Frame 1
onClipEvent (load) {
this.useHandCursor = false;
this.onRelease = function () {
};
}
Instance of Symbol 1774 MovieClip "mainMenuButton" in Symbol 1780 MovieClip [ending2_badEnding] Frame 679
onClipEvent (load) {
this.butLabel.text = "MAIN MENU";
this.onRelease = function () {
function removeParentGameOver() {
_root.mainChar.removeMovieClip();
_root.hud.removeMovieClip();
_root.cleanUpScreen();
_root.cleanUpSurvivors();
_root.removeSurvivors();
delete game.onEnterFrame;
_root.gotoAndStop("main");
_root.mainBlackOut.removeMovieClip();
_root.timeManager.removeMovieClip();
_parent.removeMovieClip();
}
_root.mainBlackOut.alphaTo(100, 2, "easeOutSine", 0, removeParentGameOver);
};
}
Symbol 1780 MovieClip [ending2_badEnding] Frame 746
stop();
Instance of Symbol 1745 MovieClip in Symbol 1787 MovieClip [ending2_goodEnding] Frame 1
onClipEvent (load) {
this.useHandCursor = false;
this.onRelease = function () {
};
}
Instance of Symbol 1774 MovieClip "mainMenuButton" in Symbol 1787 MovieClip [ending2_goodEnding] Frame 693
onClipEvent (load) {
this.butLabel.text = "MAIN MENU";
this.onRelease = function () {
function removeParentGameOver() {
_root.mainChar.removeMovieClip();
_root.hud.removeMovieClip();
_root.cleanUpScreen();
_root.cleanUpSurvivors();
_root.removeSurvivors();
delete game.onEnterFrame;
_root.gotoAndStop("main");
_root.mainBlackOut.removeMovieClip();
_root.timeManager.removeMovieClip();
_parent.removeMovieClip();
}
_root.mainBlackOut.alphaTo(100, 2, "easeOutSine", 0, removeParentGameOver);
};
}
Symbol 1787 MovieClip [ending2_goodEnding] Frame 782
stop();
Instance of Symbol 1788 MovieClip "creditsButton" in Symbol 1803 MovieClip [credits] Frame 1
onClipEvent (load) {
this.onRelease = function () {
_root.closeCredits();
};
}
Instance of Symbol 1801 MovieClip "creditList" in Symbol 1803 MovieClip [credits] Frame 1
/* no clip actions */
Instance of Symbol 1829 MovieClip "BACK" in Symbol 1830 MovieClip [instructionsMenu] Frame 1
onClipEvent (load) {
this.butLabel.text = this._name;
this.onRelease = function () {
function removeParent() {
removeMovieClip(_parent);
loadFromInstructions(mainMenu);
}
_parent.alphaTo(0, 0.8, "easeOutSine", 0, removeParent);
};
}
Symbol 1834 MovieClip Frame 36
stop();
Instance of Symbol 1774 MovieClip "MAIN MENU" in Symbol 1843 MovieClip [gameOver] Frame 1
onClipEvent (load) {
this.butLabel.text = this._name;
this.onRelease = function () {
function removeParentGameOver() {
_root.mainChar.removeMovieClip();
_root.hud.removeMovieClip();
_root.cleanUpScreen();
_root.removeSurvivors();
delete game.onEnterFrame;
_root.gotoAndStop("main");
removeMovieClip(_parent);
}
_parent.mainBlackOut.alphaTo(100, 2, "easeOutSine", 0, removeParentGameOver);
};
}
Instance of Symbol 1841 MovieClip "RETRY" in Symbol 1843 MovieClip [gameOver] Frame 1
onClipEvent (load) {
this.butLabel.text = this._name;
this.onRelease = function () {
_root.mainBlackOut._visible = true;
_root.mainBlackOut.alphaTo(100, 2, "easeOutSine", 0, _root.removeParentGameOverRetry);
};
}
Instance of Symbol 1774 MovieClip "VISIT ARMORGAMES.COM" in Symbol 1843 MovieClip [gameOver] Frame 1
onClipEvent (load) {
this.butLabel.text = this._name;
this.onRelease = function () {
getURL ("http://www.armorgames.com/", "_blank");
};
}
Instance of Symbol 1774 MovieClip "musicBy" in Symbol 1843 MovieClip [gameOver] Frame 1
onClipEvent (load) {
this.butLabel.text = "EVIL-LIVES.COM";
this.onRelease = function () {
getURL ("http://www.evil-lives.com/", "_blank");
};
}
Symbol 1876 MovieClip Frame 1
Symbol 1881 MovieClip Frame 1
Symbol 1887 MovieClip Frame 1
Symbol 1887 MovieClip Frame 13
Symbol 1895 MovieClip Frame 29
Symbol 1904 MovieClip [endingAnimation] Frame 393
this.blackhawk1.frontWindowGunner.gotoAndPlay("waving");
Instance of Symbol 1774 MovieClip "MAIN MENU" in Symbol 1904 MovieClip [endingAnimation] Frame 829
onClipEvent (load) {
this.butLabel.text = this._name;
this.onRelease = function () {
_root.cleanUpScreen();
_root.gotoAndPlay(1);
removeMovieClip(_root.endingAnim);
};
}
Instance of Symbol 1774 MovieClip "VISIT ARMORGAMES.COM" in Symbol 1904 MovieClip [endingAnimation] Frame 833
onClipEvent (load) {
this.butLabel.text = this._name;
this.onRelease = function () {
getURL ("http://www.armorgames.com/", "_blank");
};
}
Instance of Symbol 1774 MovieClip "MAIN MENU" in Symbol 1904 MovieClip [endingAnimation] Frame 839
onClipEvent (load) {
this.butLabel.text = this._name;
this.onRelease = function () {
_root.cleanUpScreen();
_root.gotoAndStop("main");
removeMovieClip(_root.endingAnim);
};
}
Symbol 1904 MovieClip [endingAnimation] Frame 1384
stop();
Instance of Symbol 907 MovieClip "collisionFeet" in Symbol 1907 MovieClip [trap_mine] Frame 1
onClipEvent (load) {
this._visible = false;
}
Symbol 1913 MovieClip [trap_bearTrap] Frame 1
stop();
Instance of Symbol 907 MovieClip "collisionFeet" in Symbol 1913 MovieClip [trap_bearTrap] Frame 1
onClipEvent (load) {
this._visible = false;
}
Symbol 1937 MovieClip Frame 63
gotoAndPlay (2);
Instance of Symbol 1943 MovieClip "PLAY MORE GAMES" in Symbol 1944 MovieClip Frame 1
onClipEvent (load) {
_root.mainButtons(this._name);
}
Instance of Symbol 1943 MovieClip "OPTIONS" in Symbol 1944 MovieClip Frame 1
onClipEvent (load) {
_root.mainButtons(this._name);
}
Instance of Symbol 1943 MovieClip "INSTRUCTIONS" in Symbol 1944 MovieClip Frame 1
onClipEvent (load) {
_root.mainButtons(this._name);
}
Instance of Symbol 1943 MovieClip "PLAY" in Symbol 1944 MovieClip Frame 1
onClipEvent (load) {
_root.mainButtons(this._name);
}
Instance of Symbol 1943 MovieClip "CREDITS" in Symbol 1944 MovieClip Frame 1
onClipEvent (load) {
_root.mainButtons(this._name);
}
Instance of Symbol 1943 MovieClip "PLAYTLS1" in Symbol 1944 MovieClip Frame 1
onClipEvent (load) {
_root.mainButtons(this._name);
}
Symbol 1955 Button
on (release) {
getURL ("http://www.armorgames.com", "blank");
}
Symbol 1962 MovieClip Frame 2
menuMusic = new Sound(mainMenu);
menuMusic.attachSound("AG_beat");
menuMusic.setVolume(100);
menuMusic.start(0, 1);
Symbol 1962 MovieClip Frame 11
menuMusic = new Sound(mainMenu);
menuMusic.attachSound("AG_chorus");
menuMusic.setVolume(100);
menuMusic.start(0, 1);
Symbol 1962 MovieClip Frame 53
menuMusic = new Sound(mainMenu);
menuMusic.attachSound("AG_sword");
menuMusic.setVolume(100);
menuMusic.start(0, 1);
Symbol 1962 MovieClip Frame 82
stop();
Symbol 1996 MovieClip Frame 201
stop();
Symbol 1997 MovieClip Frame 110
conArtistSting = new Sound(mainMenu);
conArtistSting.attachSound("conArtistSting");
conArtistSting.setVolume(100);
conArtistSting.start(0, 1);
Instance of Symbol 1996 MovieClip in Symbol 1997 MovieClip Frame 110
onClipEvent (load) {
this.onRelease = function () {
getURL ("http://www.con-artists-productions.com", "_blank");
};
}
Symbol 1997 MovieClip Frame 335
stop();
_root.mainMenu.bloodSplatter._visible = true;
_root.mainMenu.noise._visible = true;
Instance of Symbol 1937 MovieClip "noise" in Symbol 1998 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 1944 MovieClip "mainMenuButtons" in Symbol 1998 MovieClip Frame 1
onClipEvent (load) {
this._visible = false;
}
Instance of Symbol 1950 MovieClip "skipButton" in Symbol 1998 MovieClip Frame 1
onClipEvent (load) {
this._visible = false;
this.onRelease = function () {
_root.loadWholeMenuNow();
};
}
Instance of Symbol 1803 MovieClip [credits] "credits" in Symbol 1998 MovieClip Frame 1
onClipEvent (load) {
this._visible = false;
}
Symbol 1998 MovieClip Frame 25
stop();
Symbol 2002 Button
on (release) {
_root.closeIntroJournal();
}
Instance of Symbol 1950 MovieClip "skipButton" in Symbol 2063 MovieClip Frame 13
onClipEvent (load) {
this.onRelease = function () {
_parent.gotoAndPlay("endThis");
};
}
Symbol 2063 MovieClip Frame 849
stop();
this._visible = false;
_root.introBlackOut.alphaTo(0, 10, "easeOutSine");
_root.openIntroJournal();
Symbol 2089 MovieClip Frame 1
stop();
Instance of Symbol 2068 MovieClip "dawn" in Symbol 2089 MovieClip Frame 1
onClipEvent (load) {
this._visible = false;
}
Instance of Symbol 2071 MovieClip "dawn" in Symbol 2089 MovieClip Frame 12
onClipEvent (load) {
this._visible = false;
}
Instance of Symbol 2078 MovieClip "dawn" in Symbol 2089 MovieClip Frame 37
onClipEvent (load) {
this.visible = false;
}
Instance of Symbol 2083 MovieClip "dawn" in Symbol 2089 MovieClip Frame 48
onClipEvent (load) {
this.visible = false;
}
Instance of Symbol 2088 MovieClip "dawn" in Symbol 2089 MovieClip Frame 67
onClipEvent (load) {
this._visible = false;
}
Symbol 2115 MovieClip Frame 21
stop();
Symbol 2140 MovieClip Frame 1
stop();