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powerfailure.swf

This is the info page for
Flash #16624

(Click the ID number above for more basic data on this flash file.)


Text
[PRELOADER]

100

Instructions

Play

POWER FAILURE

The Disaster Labs basement is
getting more cluttered than ever.
Control the cronie with the
arrow keys, destroying
everything that's running amok
and increasing in power.
Remember:  You can only
eliminate stuff smaller than your
cronie.  Otherwise, you explode.
Boom.

99999

Score:

Submit Score

Restart

OOPS.  THAT WASN'T GOOD.
YOUR SCORE IS:

99999

WWWWWWWWWWWWWWW

Name:

Congratulations!  The basement
looks much cleaner now!  Hmm,
I wonder what else we could
have you do around here...

Time Bonus:
Final Score:

99999

99999

WWWWWWWWWWWWWWW

Submitting score.
Please wait...

Success!
Score posted.

ActionScript [AS1/AS2]

Frame 1
fscommand ("showmenu", "false"); fscommand ("allowscale", "true"); if (_framesloaded >= _totalframes) { gotoAndPlay (3); } else { _root.loading = (getBytesLoaded() / getBytesTotal()) * 100; } _root.playername = "";
Frame 2
gotoAndPlay (1);
Frame 3
stop();
Symbol 16 Button
on (release) { tellTarget (_root.game) { gotoAndStop (3); }; }
Symbol 18 MovieClip Frame 1
_root.game.player._xscale = _root.playersize; _root.game.player._yscale = _root.playersize; if (Key.isDown(38)) { _root.vthrust = _root.vthrust - 3; } if (Key.isDown(40)) { _root.vthrust = _root.vthrust + 3; } if (Key.isDown(37)) { _root.hthrust = _root.hthrust - 3; } if (Key.isDown(39)) { _root.hthrust = _root.hthrust + 3; } if (_root.vthrust > 0) { _root.vthrust = _root.vthrust - 1; } if (_root.vthrust < 0) { _root.vthrust = _root.vthrust + 1; } if (_root.hthrust > 0) { _root.hthrust = _root.hthrust - 1; } if (_root.hthrust < 0) { _root.hthrust = _root.hthrust + 1; } _root.game.player._y = _root.game.player._y + (_root.vthrust / 10); _root.game.player._x = _root.game.player._x + (_root.hthrust / 10); if (_root.vthrust > 100) { _root.vthrust = 100; } if (_root.vthrust < -100) { _root.vthrust = -100; } if (_root.hthrust > 100) { _root.hthrust = 100; } if (_root.hthrust < -100) { _root.hthrust = -100; } if ((_root.game.player._y - (_root.game.player._height / 2)) < 95) { _root.game.player._y = 95 + (_root.playersize / 1.2); _root.vthrust = -_root.vthrust; } if ((_root.game.player._y + (_root.game.player._height / 2)) > 553) { _root.game.player._y = 553 - (_root.playersize / 1.2); _root.vthrust = -_root.vthrust; } if ((_root.game.player._x - (_root.game.player._width / 2)) < 75) { _root.game.player._x = 75 + (_root.playersize / 1.2); _root.hthrust = -_root.hthrust; } if ((_root.game.player._x + (_root.game.player._width / 2)) > 527) { _root.game.player._x = 527 - (_root.playersize / 1.2); _root.hthrust = -_root.hthrust; } x = 1; while (x < 17) { if (eval ("_root.direction" add x) == 1) { Set(("_root.game.object" add x) add "._y", eval (("_root.game.object" add x) add "._y") + eval ("_root.speed" add x)); } if (eval ("_root.direction" add x) == 2) { Set(("_root.game.object" add x) add "._y", eval (("_root.game.object" add x) add "._y") - eval ("_root.speed" add x)); } if (eval ("_root.direction" add x) == 3) { Set(("_root.game.object" add x) add "._x", eval (("_root.game.object" add x) add "._x") + eval ("_root.speed" add x)); } if (eval ("_root.direction" add x) == 4) { Set(("_root.game.object" add x) add "._x", eval (("_root.game.object" add x) add "._x") - eval ("_root.speed" add x)); } if ((((eval (("_root.game.object" add x) add "._y") < -150) || (eval (("_root.game.object" add x) add "._y") > 750)) || (eval (("_root.game.object" add x) add "._x") < -150)) || (eval (("_root.game.object" add x) add "._x") > 750)) { Set("_root.size" + x, random(16) + 1); while (eval ("_root.size" + x) > _root.playersize) { Set("_root.size" + x, eval ("_root.size" + x) - 5); } if (eval ("_root.size" + x) == 1) { tellTarget (eval ("_root.game.object" + x)) { gotoAndStop (1); }; } if (eval ("_root.size" + x) == 2) { tellTarget (eval ("_root.game.object" + x)) { gotoAndStop (2); }; } if (eval ("_root.size" + x) == 3) { tellTarget (eval ("_root.game.object" + x)) { gotoAndStop (3); }; } if (eval ("_root.size" + x) == 4) { tellTarget (eval ("_root.game.object" + x)) { gotoAndStop (4); }; } if (eval ("_root.size" + x) == 5) { tellTarget (eval ("_root.game.object" + x)) { gotoAndStop (5); }; } if (eval ("_root.size" + x) == 6) { tellTarget (eval ("_root.game.object" + x)) { gotoAndStop (6); }; } if (eval ("_root.size" + x) == 7) { tellTarget (eval ("_root.game.object" + x)) { gotoAndStop (7); }; } if (eval ("_root.size" + x) == 8) { tellTarget (eval ("_root.game.object" + x)) { gotoAndStop (8); }; } if (eval ("_root.size" + x) == 9) { tellTarget (eval ("_root.game.object" + x)) { gotoAndStop (9); }; } if (eval ("_root.size" + x) == 10) { tellTarget (eval ("_root.game.object" + x)) { gotoAndStop (10); }; } if (eval ("_root.size" + x) == 11) { tellTarget (eval ("_root.game.object" + x)) { gotoAndStop (11); }; } if (eval ("_root.size" + x) == 12) { tellTarget (eval ("_root.game.object" + x)) { gotoAndStop (12); }; } if (eval ("_root.size" + x) == 13) { tellTarget (eval ("_root.game.object" + x)) { gotoAndStop (13); }; } if (eval ("_root.size" + x) == 14) { tellTarget (eval ("_root.game.object" + x)) { gotoAndStop (14); }; } if (eval ("_root.size" + x) == 15) { tellTarget (eval ("_root.game.object" + x)) { gotoAndStop (15); }; } if (eval ("_root.size" + x) == 16) { tellTarget (eval ("_root.game.object" + x)) { gotoAndStop (16); }; } Set("_root.direction" + x, random(4) + 1); Set("_root.speed" + x, random(3) + 2); if (eval ("_root.direction" add x) == 1) { Set(("_root.game.object" add x) add "._x", random(520) + 40); Set(("_root.game.object" add x) add "._y", -100); } if (eval ("_root.direction" add x) == 2) { Set(("_root.game.object" add x) add "._x", random(520) + 40); Set(("_root.game.object" add x) add "._y", 700); } if (eval ("_root.direction" add x) == 3) { Set(("_root.game.object" add x) add "._x", -100); Set(("_root.game.object" add x) add "._y", random(480) + 90); } if (eval ("_root.direction" add x) == 4) { Set(("_root.game.object" add x) add "._x", 700); Set(("_root.game.object" add x) add "._y", random(480) + 90); } } x++; } if (_root.bonus > 1) { _root.bonus = _root.bonus - 1; } if (_root.playersize > 100) { _root.score = _root.score + _root.bonus; tellTarget (_root.game) { gotoAndStop (5); }; }
Symbol 18 MovieClip Frame 2
gotoAndPlay (1);
Symbol 55 MovieClip Frame 1
x = 1; while (x < 17) { if (((hitTest(eval ("_root.game.object" add x)) && (eval ("_root.size" add x) != 4)) && (eval (("_root.game.object" add x) add "._width") > (_root.game.player._width + 1))) || ((hitTest(eval ("_root.game.object" add x)) && (eval ("_root.size" add x) == 4)) && (_root.game.player._width < 11))) { gotoAndPlay (3); } if (((hitTest(eval ("_root.game.object" add x)) && (eval ("_root.size" add x) != 4)) && (eval (("_root.game.object" add x) add "._width") < (_root.game.player._width + 1))) || ((hitTest(eval ("_root.game.object" add x)) && (eval ("_root.size" add x) == 4)) && (_root.game.player._width > 11))) { Set(("_root.game.object" add x) add "._x", 800); Set(("_root.game.object" add x) add "._y", 800); _root.playersize = (_root.playersize + (eval ("_root.size" add x) / 20)) + 0.05; _root.score = _root.score + (eval ("_root.size" add x) * (eval ("_root.size" add x) + 2)); } x++; }
Symbol 55 MovieClip Frame 2
gotoAndPlay (1);
Symbol 55 MovieClip Frame 3
_root.vthrust = -(_root.vthrust * 1.5); _root.hthrust = -(_root.hthrust * 1.5);
Symbol 55 MovieClip Frame 20
tellTarget (_root.game) { gotoAndStop (4); }; stop();
Symbol 80 MovieClip Frame 1
stop();
Symbol 80 MovieClip Frame 2
stop();
Symbol 80 MovieClip Frame 3
stop();
Symbol 80 MovieClip Frame 4
stop();
Symbol 80 MovieClip Frame 5
stop();
Symbol 80 MovieClip Frame 6
stop();
Symbol 80 MovieClip Frame 7
stop();
Symbol 80 MovieClip Frame 8
stop();
Symbol 80 MovieClip Frame 9
stop();
Symbol 80 MovieClip Frame 10
stop();
Symbol 80 MovieClip Frame 11
stop();
Symbol 80 MovieClip Frame 12
stop();
Symbol 80 MovieClip Frame 13
stop();
Symbol 80 MovieClip Frame 14
stop();
Symbol 80 MovieClip Frame 15
stop();
Symbol 80 MovieClip Frame 16
stop();
Symbol 81 MovieClip Frame 1
x = 1; while (x < 17) { Set("_root.size" + x, 1); Set("_root.direction" + x, random(4) + 1); Set("_root.speed" + x, random(4) + 2); if (eval ("_root.direction" add x) == 1) { Set(("_root.game.object" add x) add "._x", random(570) + 15); Set(("_root.game.object" add x) add "._y", -100); } if (eval ("_root.direction" add x) == 2) { Set(("_root.game.object" add x) add "._x", random(570) + 15); Set(("_root.game.object" add x) add "._y", 700); } if (eval ("_root.direction" add x) == 3) { Set(("_root.game.object" add x) add "._x", -100); Set(("_root.game.object" add x) add "._y", random(570) + 15); } if (eval ("_root.direction" add x) == 4) { Set(("_root.game.object" add x) add "._x", 700); Set(("_root.game.object" add x) add "._y", random(570) + 15); } x++; }
Symbol 81 MovieClip Frame 2
stop();
Symbol 89 Button
on (release) { tellTarget (_root.game) { gotoAndStop (1); }; }
Symbol 102 MovieClip Frame 1
totallyrandom = random(20000000); loadVariablesNum ((((("postgpower.php?name=" + _root.playername) + "&score=") + _root.score) + "&uselessvariable=") + totallyrandom, 0);
Symbol 102 MovieClip Frame 2
if (_root.result != "") { tellTarget (_root.game) { gotoAndPlay (7); }; }
Symbol 102 MovieClip Frame 3
gotoAndPlay (2);
Symbol 105 MovieClip Frame 1
_root.score = 0; _root.playersize = 5; _root.vthrust = 0; _root.hthrust = 0; _root.bonus = 50000; _root.result = ""; stop();
Instance of Symbol 8 MovieClip in Symbol 105 MovieClip Frame 1
on (release) { tellTarget (_root.game) { gotoAndStop (2); }; }
Instance of Symbol 10 MovieClip in Symbol 105 MovieClip Frame 1
on (release) { tellTarget (_root.game) { gotoAndStop (3); }; }
Symbol 105 MovieClip Frame 2
stop();
Symbol 105 MovieClip Frame 3
stop();
Symbol 105 MovieClip Frame 4
stop();
Instance of Symbol 87 MovieClip in Symbol 105 MovieClip Frame 4
on (release) { if (_root.playername != "") { tellTarget (_root.game) { gotoAndStop (6); }; } }
Symbol 105 MovieClip Frame 5
stop();
Symbol 105 MovieClip Frame 7
if (_root.result == "added") { _root.message == "Success! Score posted."; } if (_root.result == "noupdate") { _root.message == "Previous score was higher."; } if (_root.result == "updated") { _root.message == "Success! New score posted."; } if (_root.result == "error1") { _root.message == "Success! Score posted."; } if (_root.result == "error2") { _root.message == "Success! Score posted."; } stop();

Library Items

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Symbol 2 TextUses:1Used by:Timeline
Symbol 3 EditableTextUses:1Used by:Timeline
Symbol 4 GraphicUsed by:105
Symbol 5 GraphicUsed by:6 16 89
Symbol 6 MovieClipUses:5Used by:8 10 16 87 89 105
Symbol 7 TextUses:1Used by:8
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Symbol 9 TextUses:1Used by:10 16
Symbol 10 MovieClipUses:6 9Used by:105
Symbol 11 GraphicUsed by:14
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:14
Symbol 14 MovieClipUses:11 13Used by:105
Symbol 15 TextUses:1Used by:105
Symbol 16 ButtonUses:6 9 5Used by:105
Symbol 17 TextUses:1Used by:105
Symbol 18 MovieClipUsed by:105
Symbol 19 GraphicUsed by:55
Symbol 20 BitmapUsed by:21
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Symbol 22 BitmapUsed by:23
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Symbol 24 BitmapUsed by:25
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Symbol 53 GraphicUses:52Used by:54
Symbol 54 MovieClipUses:21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53Used by:55
Symbol 55 MovieClipUses:19 54Used by:105
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:56Used by:80
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Symbol 59 MovieClipUses:58Used by:60
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Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:63 64Used by:66 80
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Symbol 68 GraphicUsed by:72
Symbol 69 GraphicUsed by:72
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Symbol 73 GraphicUsed by:74 78
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Symbol 76 GraphicUses:75Used by:77
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Symbol 81 MovieClipUsed by:105
Symbol 82 GraphicUsed by:105
Symbol 83 EditableTextUses:1Used by:105
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Symbol 85 GraphicUsed by:105
Symbol 86 TextUses:1Used by:87
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Symbol 88 TextUses:1Used by:89
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Symbol 90 GraphicUsed by:105
Symbol 91 TextUses:1Used by:105
Symbol 92 EditableTextUses:1Used by:105
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Symbol 95 GraphicUsed by:105
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Symbol 101 GraphicUsed by:102
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Symbol 103 TextUses:1Used by:105
Symbol 104 EditableTextUses:1Used by:105
Symbol 105 MovieClipUses:4 8 10 14 6 15 16 17 18 55 80 81 82 83 84 85 87 89 90 91 92 93 94 95 96 97 98 99 100 102 103 104Used by:Timeline

Instance Names

"game"Frame 3Symbol 105 MovieClip
"player"Symbol 105 MovieClip Frame 3Symbol 55 MovieClip
"object1"Symbol 105 MovieClip Frame 3Symbol 80 MovieClip
"object2"Symbol 105 MovieClip Frame 3Symbol 80 MovieClip
"object4"Symbol 105 MovieClip Frame 3Symbol 80 MovieClip
"object3"Symbol 105 MovieClip Frame 3Symbol 80 MovieClip
"object5"Symbol 105 MovieClip Frame 3Symbol 80 MovieClip
"object6"Symbol 105 MovieClip Frame 3Symbol 80 MovieClip
"object7"Symbol 105 MovieClip Frame 3Symbol 80 MovieClip
"object8"Symbol 105 MovieClip Frame 3Symbol 80 MovieClip
"object9"Symbol 105 MovieClip Frame 3Symbol 80 MovieClip
"object10"Symbol 105 MovieClip Frame 3Symbol 80 MovieClip
"object11"Symbol 105 MovieClip Frame 3Symbol 80 MovieClip
"object12"Symbol 105 MovieClip Frame 3Symbol 80 MovieClip
"object13"Symbol 105 MovieClip Frame 3Symbol 80 MovieClip
"object14"Symbol 105 MovieClip Frame 3Symbol 80 MovieClip
"object15"Symbol 105 MovieClip Frame 3Symbol 80 MovieClip
"object16"Symbol 105 MovieClip Frame 3Symbol 80 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""

Dynamic Text Variables

_root.loadingSymbol 3 EditableText"100"
_root.scoreSymbol 83 EditableText"99999"
_root.scoreSymbol 92 EditableText"99999"
_root.playernameSymbol 93 EditableText"WWWWWWWWWWWWWWW"
_root.scoreSymbol 98 EditableText"99999"
_root.bonusSymbol 99 EditableText"99999"
_root.playernameSymbol 100 EditableText"WWWWWWWWWWWWWWW"
_root.messageSymbol 104 EditableText"Success! Score posted."




http://swfchan.com/4/16624/info.shtml
Created: 1/6 -2019 15:52:19 Last modified: 1/6 -2019 15:52:19 Server time: 22/12 -2024 08:06:51