| STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229923 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2598 · P5196 |
![]() | This is the info page for Flash #16641 |
LOADING...0% |
INSTRUCTIONS |
INSTRUCTIONS |
PLAY GAME |
PLAY GAME |
NEXT |
NEXT |
INSTRUCTIONS: Use the LEFT ARROW and RIGHT ARROW keys to turn. Every pair of trees is a gate that you must pass between. You get a time penalty for each gate you miss. Avoid the rocks (they will make you fall). Make it to the bottom of the hill with the fastest time! |
HOW TO PERFORM TRICKS Press the SPACE BAR to crouch. Release the SPACE BAR to jump. When you are in the air, press and hold an arrow key to choose a trick to perform. While holding the arrow key, press the SPACE BAR to perform the trick. Release the SPACE BAR in time to land properly. LEFT ARROW = tail grab UP ARROW = back flip RIGHT ARROW = 360º DOWN ARROW = method Get big air and perform trick combos! Successfully completing tricks will give you time bonuses. Combos are worth more time deductions. |
YOUR TIME |
00:00:00 |
PLAY AGAIN |
PLAY AGAIN |
Posting score... |
ActionScript [AS1/AS2]
Frame 1a = this.getBytesLoaded(); b = this.getBytesTotal(); percent = (100 * a) / b; if (5 < b) { preloader = ("LOADING..." + Math.floor(percent)) + "%"; }Frame 2if ((percent < 100) || (b < 5)) { gotoAndPlay(_currentframe - 1); } else { commHit.loadVariables("/kids/games/snowboarding/snowboarding-load.html", "GET"); }Frame 3stop();Frame 4stop();Frame 6stop();Instance of Symbol 203 MovieClip "main" in Frame 6onClipEvent (load) { x0 = _x; y0 = _y; } onClipEvent (enterFrame) { var ux = units(rider.x); var uz = units(rider.z); actions(); terrain[ux].action(); trees[uz][ux].action(); if (!rocks[uz][ux].action()) { rider.hOffset = 0; } gates[ux].action(); rider.render(); shadow.render(); drawTrail(); drawParticles(); pan(); } onClipEvent (keyUp) { rider["keyUp" + Key.getCode()](); }Instance of Symbol 205 MovieClip "timer" in Frame 6onClipEvent (load) { time = 0; frames = 0; stop(); }Frame 8commHit.loadVariables("/kids/games/snowboarding/snowboarding-play.html", "GET");Instance of Symbol 68 MovieClip [blank] in Frame 8onClipEvent (keyDown) { if (Key.getCode() == 32) { _parent.gotoAndStop("game"); } }Frame 10cbc_com.loadMovie("cbc_comm.swf");Frame 75if (cbc_comm.getBytesLoaded() < cbc_comm.getBytesTotal()) { gotoAndPlay(_currentframe - 1); } else { trace(score); cbc_comm.postHighScore(userid, score, level); }Frame 85gotoAndStop (3);Symbol 5 MovieClip [RED] Frame 16this.removeMovieClip();Symbol 9 MovieClip [GREEN] Frame 20this.removeMovieClip();Symbol 19 MovieClip [rock] Frame 1h = 30; stop();Symbol 24 MovieClip Frame 1stop();Symbol 35 MovieClip [tree] Frame 1gotoAndStop(Math.floor(_totalframes * Math.random()));Symbol 63 MovieClip [line1] Frame 1if (this.old) { this.removeMovieClip(); } this.old = true;Symbol 65 MovieClip [line0] Frame 1if (this.old) { this.removeMovieClip(); } this.old = true;Symbol 69 MovieClip [cluster] Frame 1this._rotation = 360 * Math.random(); function render() { _x = (0.707 * (x + z)); _y = ((0.866 * y) + ((0.707 * (x - z)) / 2)); }Instance of Symbol 68 MovieClip [blank] in Symbol 69 MovieClip [cluster] Frame 1onClipEvent (enterFrame) { with (_parent) { _xscale = _xscale * 1.1; _yscale = _xscale; } }Instance of Symbol 68 MovieClip [blank] in Symbol 69 MovieClip [cluster] Frame 1onClipEvent (enterFrame) { with (_parent) { Vy = Vy + 0.5; Vx = Vx * 0.7; Vz = Vz * 0.7; x = x + Vx; y = y + Vy; z = z + Vz; render(); } }Instance of Symbol 68 MovieClip [blank] in Symbol 69 MovieClip [cluster] Frame 6onClipEvent (enterFrame) { with (_parent) { _xscale = _xscale * 0.8; _yscale = _xscale; } }Symbol 69 MovieClip [cluster] Frame 16this.removeMovieClip();Symbol 84 Buttonon (release) { gotoAndStop (1); }Symbol 88 Buttonon (release) { _parent.gotoAndStop("rules"); }Symbol 98 MovieClip Frame 42gotoAndPlay (19);Symbol 99 Buttonon (release) { _parent.gotoAndStop("game"); }Symbol 100 MovieClip Frame 67stop();Symbol 105 Buttonon (release) { nextFrame(); }Symbol 107 Buttonon (release) { nextFrame(); }Symbol 114 MovieClip Frame 1stop();Symbol 199 MovieClip Frame 28_parent.state = null;Symbol 199 MovieClip Frame 40stop();Symbol 199 MovieClip Frame 50stop();Symbol 199 MovieClip Frame 79if ((!_parent.onGround) || (3 < _parent.Vx)) { gotoAndPlay (62); }Symbol 199 MovieClip Frame 80with (_parent) { _parent.shadow._visible = true; trailWidth = 5; state = null; } stop();Symbol 199 MovieClip Frame 99_parent.state = null; stop();Symbol 199 MovieClip Frame 116_parent.state = null; stop();Symbol 199 MovieClip Frame 126if (Key.isDown(40)) { stop(); }Symbol 199 MovieClip Frame 129_parent.state = null; stop();Symbol 199 MovieClip Frame 139if (Key.isDown(37)) { stop(); }Symbol 199 MovieClip Frame 143_parent.state = null; stop();Symbol 200 MovieClip Frame 1fall._visible = false; firstframe = 1; stop();Symbol 200 MovieClip Frame 2firstframe = 1;Symbol 200 MovieClip Frame 3firstframe = 2;Symbol 200 MovieClip Frame 4firstframe = 3;Symbol 202 MovieClip Frame 1stop();Symbol 203 MovieClip Frame 1cell = 100; clip = rider; main = this; gravity = 1.2; frmin = 0.88; frmax = 0.975; turning = 4; z_max = 800; z_min = 0; Vnmax = 20; hillFrame = 3; trickValue = 0; function radians(degrees) { return((degrees * Math.PI) / 180); } function degrees(radians) { return((radians * 180) / Math.PI); } function pixels(units) { return(units * cell); } function units(pixels) { return(Math.floor(pixels / cell)); } rider.radians = radians; rider.degrees = degrees; function render() { _x = (0.707 * (x + z)); _y = ((0.866 * y) + ((0.707 * (x - z)) / 2)); } rider.render = function () { if (z < _parent.z_min) { Vz = 0; z = _parent.z_min + 10; } else if (_parent.z_max < z) { Vz = 0; z = _parent.z_max - 10; } _x = (0.707 * (x + z)); _y = ((0.866 * y) + ((0.707 * (x - z)) / 2)); var ux = _parent.units(x); var uz = (_parent.units(_parent.z_max) - _parent.units(z)); depth = (100 * ux) + (10 * uz); this.swapDepths(depth); }; shadow.render = function () { var clip = _parent.clip; x = clip.x; y = clip.ground; z = clip.z; gotoAndStop(clip._currentframe); var frameLabel = ((("slope" + clip.dx) + "_") + clip.dy); gotoAndStop(frameLabel); board.board._rotation = (180 * clip.rotation) / Math.PI; _x = (0.707 * (x + z)); _y = ((0.866 * y) + ((0.707 * (x - z)) / 2)); }; function Incline(dx, dy, x0, y0, depth) { this.dx = dx; this.dy = dy; this.R = Math.sqrt((dx * dx) + (dy * dy)); this.x0 = x0; this.y0 = y0; this.x_int = cell * (x0 - (y0 / (dy / dx))); hill.attachMovie((("incline" + dx) + "_") + dy, "incline" + x0, x0); hillFrame++; if (4 < hillFrame) { hillFrame = 1; } with (hill["incline" + x0]) { x = x0 * cell; y = y0 * cell; _x = 0.707 * (x + z); _y = (0.866 * y) + ((0.707 * (x - z)) / 2); gotoAndStop(hillFrame); } } Incline.prototype.ground = function (x) { var ground = (((x - this.x_int) * (this.dy / this.dx)) - rider.hOffset); clip.ground = ground; return(ground); }; Incline.prototype.onGround = function () { if ((clip.y - this.ground(clip.x)) < -1) { return(false); } shadow._visible = false; clip.y = this.ground(clip.x); var slope = ((("slope" + this.dx) + "_") + this.dy); clip.gotoAndStop(slope); if (!clip.onGround) { clip.land(); if (Vnmax < Math.abs(Vnormal())) { clip.fall(); } } var V0 = Math.sqrt((clip.Vx * clip.Vx) + (clip.Vy * clip.Vy)); var dotProduct = (((clip.Vx / V0) * (this.dx / this.R)) + ((clip.Vy / V0) * (this.dy / this.R))); if (V0 == 0) { dotProduct = 0; } var V1 = (V0 * dotProduct); clip.Vx = (V1 * this.dx) / this.R; clip.Vy = (V1 * this.dy) / this.R; return(true); }; Incline.prototype.applyA = function (A) { shadow._visible = true; clip.Vy = clip.Vy + A; }; Incline.prototype.applyAplane = function (A, rotation) { var Aplane = (((A * Math.cos(rotation)) * this.dy) / this.R); var Az = (((-Aplane) * turning) * Math.atan(rotation)); var Ay = ((Aplane * this.dy) / this.R); var Ax = ((Aplane * this.dx) / this.R); clip.Vy = clip.Vy + Ay; clip.Vx = clip.Vx + Ax; if (clip.state == "FALL") { clip.Vz = clip.Vz * frmin; return(undefined); } clip.Vz = clip.Vz + Az; }; Incline.prototype.applyfriction = function (rotation) { var fn = (frmin + ((frmax - frmin) * Math.abs(Math.cos(rotation)))); var ft = (frmin + ((frmax - frmin) * Math.abs(Math.sin(rotation)))); clip.Vx = clip.Vx * fn; clip.Vy = clip.Vy * fn; clip.Vz = clip.Vz * ft; }; Incline.prototype.applyV = function () { clip.y = clip.y + clip.Vy; clip.x = clip.x + clip.Vx; clip.z = clip.z + clip.Vz; }; Incline.prototype.inclineRider = function () { clip.dx = this.dx; clip.dy = this.dy; }; Incline.prototype.action = function () { this.applyV(); this.inclineRider(); if (this.onGround()) { clip.onGround = true; this.applyAplane(gravity, clip.rotation); this.applyfriction(clip.rotation); } else { clip.onGround = false; this.applyA(gravity); } }; function Rock(uz, ux, frame) { this.x = cell * ux; this.z = cell * uz; this.y = terrain[ux].ground(this.x); this.depth = ((100 * ux) + (10 * (units(z_max) - uz))) - 3; this.dx = terrain[ux].dx; this.dy = terrain[ux].dy; attachMovie("rock", (("rock" + ux) + "_") + uz, this.depth); this.pointer = eval ((("rock" + ux) + "_") + uz); with (this.pointer) { gotoAndStop(frame); child.gotoAndStop((("slope" + this.dx) + "_") + this.dy); _x = 0.707 * (this.x + this.z); _y = (0.866 * this.y) + ((0.707 * (this.x - this.z)) / 2); } } Rock.prototype.action = function () { var height = this.pointer.h; rider.hOffset = height; if (clip.onGround) { clip.fall(); clip.Vx = Math.max(clip.Vx, 5); } return(true); }; function Tree(uz, ux) { this.x = (cell * ux) + cell; this.z = (cell * uz) + cell; this.y = terrain[ux].ground(this.x); this.depth = ((100 * ux) + (10 * (units(z_max) - uz))) + 5; this.slope = (("slope" + terrain[ux + 1].dx) + "_") + terrain[ux + 1].dy; attachMovie("tree", (("tree" + ux) + "_") + uz, this.depth); with (eval ((("tree" + ux) + "_") + uz)) { _x = 0.707 * (this.x + this.z); _y = (0.866 * this.y) + ((0.707 * (this.x - this.z)) / 2); shadow.gotoAndStop(this.slope); } } Tree.prototype.action = function () { var dx = (this.x - clip.x); var dz = (this.z - clip.z); var R = Math.sqrt((dx * dx) + (dz * dz)); var dy = (this.y - clip.y); var width = 30; var height = 150; if ((R < width) && (height >= dy)) { clip.fall(); } }; function Gate(z_left, z_right, gateType) { this.z_left = z_left; this.z_right = z_right; this.active = true; this.cleared = true; this.gateType = gateType; } Gate.prototype.action = function () { if (!this.active) { return(undefined); } this.active = false; if (this.gateType == "start") { _parent.timer.play(); return(undefined); } if (this.gateType == "finish") { _parent.timer.stop(); _parent.nextFrame(); return(undefined); } if (this.gateType == "tricks") { display("GREEN", "TRICK AREA", 256, 192); return(undefined); } if ((rider.z < pixels(this.z_left)) || (pixels(this.z_right) < rider.z)) { this.cleared = false; display("RED", "MISSED GATE : + 5 seconds", 256, 192); _parent.timer.frames = _parent.timer.frames + 100; return(undefined); } display("GREEN", "CLEARED GATE", 256, 192); }; function setTerrain() { terrain = new Array(); x_int = 0; y_int = 0; var i = 0; while (i < 2) { newIncline(2, 1); i++; } var i = 0; while (i < 25) { newIncline(1, 1); i++; } var i = 0; while (i < 32) { newIncline(1, 2); i++; } var i = 0; while (i < 1) { newIncline(1, 1); i++; } var i = 0; while (i < 1) { newIncline(2, 1); i++; } var i = 0; while (i < 1) { newIncline(4, 1); i++; } var i = 0; while (i < 2) { newIncline(1, 2); i++; } var i = 0; while (i < 7) { newIncline(1, 1); i++; } var i = 0; while (i < 1) { newIncline(1, 1); i++; } var i = 0; while (i < 1) { newIncline(2, 1); i++; } var i = 0; while (i < 1) { newIncline(4, 1); i++; } var i = 0; while (i < 2) { newIncline(1, 2); i++; } var i = 0; while (i < 1) { newIncline(1, 1); i++; } var i = 0; while (i < 1) { newIncline(1, 1); i++; } var i = 0; while (i < 1) { newIncline(2, 1); i++; } var i = 0; while (i < 1) { newIncline(4, 1); i++; } var i = 0; while (i < 2) { newIncline(1, 2); i++; } var i = 0; while (i < 1) { newIncline(1, 1); i++; } var i = 0; while (i < 1) { newIncline(1, 1); i++; } var i = 0; while (i < 1) { newIncline(2, 1); i++; } var i = 0; while (i < 1) { newIncline(4, 1); i++; } var i = 0; while (i < 2) { newIncline(1, 2); i++; } var i = 0; while (i < 1) { newIncline(1, 1); i++; } var i = 0; while (i < 1) { newIncline(1, 1); i++; } var i = 0; while (i < 1) { newIncline(2, 1); i++; } var i = 0; while (i < 1) { newIncline(4, 1); i++; } var i = 0; while (i < 2) { newIncline(1, 2); i++; } var i = 0; while (i < 1) { newIncline(1, 1); i++; } var i = 0; while (i < 2) { newIncline(1, 1); i++; } var i = 0; while (i < 1) { newIncline(2, 1); i++; } var i = 0; while (i < 1) { newIncline(4, 1); i++; } var i = 0; while (i < 2) { newIncline(1, 2); i++; } var i = 0; while (i < 1) { newIncline(1, 1); i++; } var i = 0; while (i < 2) { newIncline(1, 1); i++; } var i = 0; while (i < 1) { newIncline(2, 1); i++; } var i = 0; while (i < 1) { newIncline(4, 1); i++; } var i = 0; while (i < 2) { newIncline(1, 2); i++; } var i = 0; while (i < 1) { newIncline(1, 1); i++; } var i = 0; while (i < 22) { newIncline(1, 1); i++; } var i = 0; while (i < 4) { newIncline(2, 1); i++; } var i = 0; while (i < 8) { newIncline(4, 1); i++; } } function newIncline(dx, dy) { terrain[x_int] = new Incline(dx, dy, x_int, y_int); if (dx == dy) { dx = 2; dy = 2; } var i = (x_int + 1); while (i < (x_int + dx)) { terrain[i] = terrain[x_int]; i++; } x_int = x_int + dx; y_int = y_int + dy; } function setTrees() { trees = [[], [], [], [], [], [], [], []]; } function newTree(z, x) { trees[z][x] = (trees[z + 1][x] = new Tree(z, x)); } function setGates() { gates = new Array(); newGate(0, 6, 3, "start"); var i = 5; while (i < 51) { newGate(0, 3, i); newGate(3, 6, i + 5); i = i + 10; } var i = 60; while (i < 75) { newGate(0, 2, i); newGate(4, 6, i + 3); i = i + 6; } var i = 78; while (i < 86) { newGate(0, 2, i); newGate(4, 6, i + 2); i = i + 4; } newGate(0, 3, 106); newGate(3, 6, 110); var i = 195; while (i < 220) { newGate(0, 3, i); newGate(3, 6, i + 3); i = i + 6; } newGate(0, 6, 230, "finish"); } function newGate(z_left, z_right, x, gateType) { gates[x + 1] = new Gate(z_left + 1, z_right + 1, gateType); if ((gateType == null) || (gateType == "tricks")) { newTree(z_left, x); newTree(z_right, x); } } function setRocks() { rocks = [[], [], [], [], [], [], [], []]; newRock(1, 52); newRock(4, 53); newRock(5, 106); newRock(2, 110); newRock(3, 117); newRock(5, 116); newRock(0, 128); newRock(2, 129); newRock(5, 140); newRock(6, 140); newRock(0, 152); newRock(2, 153); newRock(3, 167); newRock(5, 166); newRock(0, 180); newRock(1, 180); } function newRock(z, x) { rockCount++; var incline = terrain[x]; var slope = (incline.dy / incline.dx); if (1 < slope) { return(undefined); } rocks[z][x] = new Rock(z, x, (rockCount % 4) + 1); } function pan() { if (END0 < rider.x) { if (end == null) { end = rider.x; } x = 100 - ((end * _xscale) / 100); } else { x = 100 - ((rider.x * _xscale) / 100); y = 200 - ((rider.y * _yscale) / 100); } z = (((-rider.z) / 5) * _xscale) / 100; render(); } var END0 = pixels(227); var end = null; function display(colour, label, x, y) { _parent.attachMovie(colour, colour, 10); _parent[colour]._x = x; _parent[colour]._y = y; _parent[colour].label = label; } function Vparallel() { var theta = rider.rotation; var Vp = ((clip.Vx * Math.cos(theta)) - (clip.Vz * Math.sin(theta))); return(Vp); } function Vnormal() { var theta = rider.rotation; var Vn = ((clip.Vx * Math.sin(theta)) + (clip.Vz * Math.cos(theta))); return(Vn); } function drawTrail() { if (!clip.onGround) { return(undefined); } tracks.N = tracks.N + 2; tracks.attachMovie("line0", "line" + tracks.N, tracks.N); tracks.attachMovie("line1", "line" + (tracks.N + 1), tracks.N + 1); var line0 = tracks["line" + tracks.N]; var line1 = tracks["line" + (tracks.N + 1)]; line0._x = clip._x + clip.trailWidth; line0._y = clip._y - clip.trailWidth; line1._x = clip._x - clip.trailWidth; line1._y = clip._y + clip.trailWidth; var dx = (0.707 * (clip.Vx + clip.Vz)); var dy = ((0.866 * clip.Vy) + ((0.707 * (clip.Vx - clip.Vz)) / 2)); line0._xscale = (line1._xscale = dx); line0._yscale = (line1._yscale = dy); } function drawParticles() { if ((rider.state == "FALL") && (rider.onGround)) { drawFallSnow(); return(undefined); } var Vn = Vnormal(); if ((!rider.onGround) || (Math.abs(Vn) < particle.Vn)) { carveSound.gotoAndStop(1); return(undefined); } particle.setDepth(); particle.N = particle.setN(); snow.attachMovie("cluster", "cluster" + particle.N, particle.N); var thisParticle = snow["cluster" + particle.N]; thisParticle.Vx = (2 * Vn) * Math.abs(Math.sin(rider.rotation)); thisParticle.Vz = rider.Vz + (Vn / 2); thisParticle.Vy = 0; thisParticle.x = (rider.x + (15 * Math.cos(rider.rotation))) + (5 * Math.random()); thisParticle.z = ((rider.z - (15 * Math.sin(rider.rotation))) + (6 * Math.random())) - 3; thisParticle.y = rider.y + rider.Vy; thisParticle._xscale = 90 + (2 * Math.abs(thisParticle.Vx)); thisParticle._yscale = thisParticle._xscale; carveSound.play(); } function drawFallSnow() { carveSound.gotoAndStop(1); var V = (((rider.Vx * rider.Vx) + (rider.Vy * rider.Vy)) + (rider.Vz * rider.Vz)); if (V < 25) { return(undefined); } snow.swapDepths(rider.depth + 1); particle.N = particle.setN(); snow.attachMovie("cluster", "cluster" + particle.N, particle.N); var thisSnow = snow["cluster" + particle.N]; var R = Math.sqrt((rider.dx * rider.dx) + (rider.dy * rider.dy)); thisSnow.x = rider.x + 30; thisSnow.y = rider.y + 30; thisSnow.z = rider.z; } attachMovie("blank", "snow", rider.depth + 1); particle = new Object(); particle.active = false; particle.N = 0; particle.M = 100; particle.Vn = 6; particle.setDepth = function () { var depth; depth = rider.depth + 1; snow.swapDepths(depth); }; particle.setN = function () { var nextN = ((this.N % this.M) + 1); return(nextN); }; function init() { setTerrain(); setRocks(); setTrees(); setGates(); clip.x = 0; clip.y = 2 * clip.x; clip.z = 400; clip.Vx = 0; clip.Vy = 0; clip.Vz = 0; clip.rotation = 0; clip.trailWidth = 5; clip.onGround = true; _parent.timer.stop(); _parent.timer.frames = 0; _parent.timer.time = "00:00:00"; end = null; } init(); function actions() { var actionCode; if (rider.state == "FALL") { return(undefined); } if (rider.onGround) { actionCode = "G" + keys(); } else { actionCode = "A" + keys(); } rider[actionCode](); } function keys() { var keyCode; keyCode = ""; if (Key.isDown(32)) { keyCode = keyCode + 32; } var i = 37; while (i < 41) { if (Key.isDown(i)) { keyCode = keyCode + i; } i++; } return(keyCode); } function increaseTrickValue(value) { trickValue = (trickValue * 2) + value; } function addTrickPoints() { display("GREEN", ("TRICK BONUS : - " + trickValue) + " seconds", 256, 192); _parent.timer.frames = Math.max(0, _parent.timer.frames - (20 * trickValue)); } rider.rotate = function (angle, delay) { var da; da = radians(angle) - rotation; rotation = rotation + (da / delay); pos(); }; rider.pos = function () { var angle; var frame; angle = Math.round((rotation * 19) / Math.PI); frame = 10 - angle; frame = Math.max(frame, firstframe); body.gotoAndStop(frame); }; rider.fall = function () { if (state == "FALL") { return(undefined); } state = "FALL"; trailWidth = 12; shadow._visible = false; rotation = radians(90); body.gotoAndPlay("fall"); }; rider.bend = function () { if (state == "BEND") { return(undefined); } rotate(0, 3); if (Math.abs(rotation) < radians(5)) { state = "BEND"; rotation = 0; body.gotoAndPlay("bend"); } }; rider.extend = function () { if (state != "BEND") { return(undefined); } state = null; rotation = 0; body.gotoAndPlay("EXTEND"); if (onGround) { Vy = Vy - 10; } }; rider.land = function () { if (state != null) { _parent.trickValue = 0; fall(); } if (state == "FALL") { _parent.trickValue = 0; body.gotoAndPlay("snap"); return(undefined); } if (0 < _parent.trickValue) { _parent.addTrickPoints(); } _parent.trickValue = 0; if (Math.abs(rotation) < radians(5)) { state = "LAND"; rotation = 0; body.gotoAndPlay("land"); return(undefined); } state = null; }; rider.flip = function () { if (onGround || (state != null)) { return(undefined); } state = "FLIP"; rotation = 0; body.gotoAndPlay("flip"); _parent.increaseTrickValue(3); }; rider.method = function () { if (onGround || (state != null)) { return(undefined); } state = "METHOD"; rotation = 0; body.gotoAndPlay("method"); _parent.increaseTrickValue(2); }; rider.spin = function () { if (onGround || (state != null)) { return(undefined); } state = "SPIN"; rotation = 0; body.gotoAndPlay("spin"); _parent.increaseTrickValue(2); }; rider.grab = function () { if (onGround || (state != null)) { return(undefined); } state = "GRAB"; rotation = 0; body.gotoAndPlay("grab"); _parent.increaseTrickValue(1); }; rider.unMethod = function () { if (state == "METHOD") { body.play(); } }; rider.unGrab = function () { if (state == "GRAB") { body.play(); } }; rider.G37 = (rider.A37 = function () { if (state == null) { rotate(90, 10); } }); rider.G39 = (rider.A39 = function () { if (state == null) { rotate(-90, 10); } }); rider.G = function () { if (state == null) { rotate(0, 10); } }; rider.G32 = rider.bend; rider.A3237 = rider.grab; rider.A3238 = rider.flip; rider.A3239 = rider.spin; rider.A3240 = rider.method; rider.keyUp32 = rider.extend; rider.keyUp40 = rider.unMethod; rider.keyUp37 = rider.unGrab;Symbol 205 MovieClip Frame 1ms = (5 * frames) % 100; if (ms == 0) { ms = ms + "0"; } else if (ms < 10) { ms = "0" + ms; } s = Math.floor(frames / 20) % 60; if (s < 10) { s = "0" + s; } m = Math.floor(frames / 1200); if (m < 10) { m = "0" + m; } time = (((m + ":") + s) + ":") + ms; frames++;Symbol 205 MovieClip Frame 2ms = (5 * frames) % 100; if (ms == 0) { ms = ms + "0"; } else if (ms < 10) { ms = "0" + ms; } s = Math.floor(frames / 20) % 60; if (s < 10) { s = "0" + s; } m = Math.floor(frames / 1200); if (m < 10) { m = "0" + m; } time = (((m + ":") + s) + ":") + ms; frames++;Symbol 216 MovieClip Frame 89_parent.nextFrame(); stop();Symbol 222 Buttonon (release) { gotoAndPlay (6); }
Library Items
Symbol 1 Font | Used by:2 6 106 108 204 218 | |
Symbol 2 EditableText | Uses:1 | Used by:3 |
Symbol 3 MovieClip | Uses:2 | Used by:5 |
Symbol 4 Sound | Used by:5 | |
Symbol 5 MovieClip [RED] | Uses:3 4 | |
Symbol 6 EditableText | Uses:1 | Used by:7 |
Symbol 7 MovieClip | Uses:6 | Used by:9 |
Symbol 8 Sound | Used by:9 | |
Symbol 9 MovieClip [GREEN] | Uses:7 8 | |
Symbol 10 Graphic | Used by:11 | |
Symbol 11 MovieClip | Uses:10 | Used by:16 17 18 |
Symbol 12 Graphic | Used by:13 | |
Symbol 13 MovieClip | Uses:12 | Used by:16 17 18 |
Symbol 14 Graphic | Used by:15 | |
Symbol 15 MovieClip | Uses:14 | Used by:16 17 18 |
Symbol 16 MovieClip | Uses:11 13 15 | Used by:19 |
Symbol 17 MovieClip | Uses:11 15 13 | Used by:19 |
Symbol 18 MovieClip | Uses:15 13 11 | Used by:19 |
Symbol 19 MovieClip [rock] | Uses:16 17 18 | |
Symbol 20 Graphic | Used by:24 | |
Symbol 21 Graphic | Used by:24 | |
Symbol 22 Graphic | Used by:24 | |
Symbol 23 Graphic | Used by:24 | |
Symbol 24 MovieClip | Uses:20 21 22 23 | Used by:35 |
Symbol 25 Graphic | Used by:26 | |
Symbol 26 MovieClip | Uses:25 | Used by:35 216 |
Symbol 27 Graphic | Used by:28 | |
Symbol 28 MovieClip | Uses:27 | Used by:35 216 |
Symbol 29 Graphic | Used by:30 | |
Symbol 30 MovieClip | Uses:29 | Used by:35 |
Symbol 31 Graphic | Used by:32 | |
Symbol 32 MovieClip | Uses:31 | Used by:35 216 |
Symbol 33 Graphic | Used by:34 | |
Symbol 34 MovieClip | Uses:33 | Used by:35 216 |
Symbol 35 MovieClip [tree] | Uses:24 26 28 30 32 34 | |
Symbol 36 Graphic | Used by:37 | |
Symbol 37 MovieClip | Uses:36 | Used by:42 |
Symbol 38 Graphic | Used by:42 | |
Symbol 39 Graphic | Used by:42 | |
Symbol 40 Graphic | Used by:42 | |
Symbol 41 Graphic | Used by:42 | |
Symbol 42 MovieClip [incline1_1] | Uses:37 38 39 40 41 | |
Symbol 43 Graphic | Used by:44 | |
Symbol 44 MovieClip | Uses:43 | Used by:49 |
Symbol 45 Graphic | Used by:49 | |
Symbol 46 Graphic | Used by:49 | |
Symbol 47 Graphic | Used by:49 | |
Symbol 48 Graphic | Used by:49 | |
Symbol 49 MovieClip [incline1_2] | Uses:44 45 46 47 48 | |
Symbol 50 Graphic | Used by:54 | |
Symbol 51 Graphic | Used by:52 | |
Symbol 52 MovieClip | Uses:51 | Used by:54 |
Symbol 53 Graphic | Used by:54 | |
Symbol 54 MovieClip [incline4_1] | Uses:50 52 53 | |
Symbol 55 Graphic | Used by:56 | |
Symbol 56 MovieClip | Uses:55 | Used by:61 |
Symbol 57 Graphic | Used by:61 | |
Symbol 58 Graphic | Used by:61 | |
Symbol 59 Graphic | Used by:61 | |
Symbol 60 Graphic | Used by:61 | |
Symbol 61 MovieClip [incline2_1] | Uses:56 57 58 59 60 | |
Symbol 62 Graphic | Used by:63 | |
Symbol 63 MovieClip [line1] | Uses:62 | |
Symbol 64 Graphic | Used by:65 | |
Symbol 65 MovieClip [line0] | Uses:64 | |
Symbol 66 Graphic | Used by:67 | |
Symbol 67 MovieClip | Uses:66 | Used by:69 |
Symbol 68 MovieClip [blank] | Used by:69 203 Timeline | |
Symbol 69 MovieClip [cluster] | Uses:67 68 | |
Symbol 70 Font | Used by:71 | |
Symbol 71 EditableText | Uses:70 | Used by:Timeline |
Symbol 72 ShapeTweening | Used by:100 | |
Symbol 73 Graphic | Used by:100 | |
Symbol 74 Graphic | Used by:75 | |
Symbol 75 MovieClip | Uses:74 | Used by:100 |
Symbol 76 ShapeTweening | Used by:100 | |
Symbol 77 Graphic | Used by:100 | |
Symbol 78 Graphic | Used by:79 | |
Symbol 79 MovieClip | Uses:78 | Used by:100 |
Symbol 80 Font | Used by:81 82 85 86 103 104 106 108 217 219 220 224 | |
Symbol 81 Text | Uses:80 | Used by:84 88 |
Symbol 82 Text | Uses:80 | Used by:84 88 |
Symbol 83 Graphic | Used by:84 87 88 99 105 107 | |
Symbol 84 Button | Uses:81 82 83 | Used by:100 |
Symbol 85 Text | Uses:80 | Used by:87 99 107 |
Symbol 86 Text | Uses:80 | Used by:87 99 107 |
Symbol 87 Button | Uses:85 86 83 | Used by:100 |
Symbol 88 Button | Uses:81 82 83 | Used by:100 |
Symbol 89 Graphic | Used by:100 | |
Symbol 90 Graphic | Used by:98 | |
Symbol 91 Graphic | Used by:98 | |
Symbol 92 Graphic | Used by:98 | |
Symbol 93 Graphic | Used by:98 | |
Symbol 94 Graphic | Used by:98 | |
Symbol 95 Graphic | Used by:98 | |
Symbol 96 Graphic | Used by:98 | |
Symbol 97 Graphic | Used by:98 | |
Symbol 98 MovieClip | Uses:90 91 92 93 94 95 96 97 | Used by:100 |
Symbol 99 Button | Uses:85 86 83 | Used by:100 |
Symbol 100 MovieClip | Uses:72 73 75 76 77 79 84 87 88 89 98 99 | Used by:Timeline |
Symbol 101 Graphic | Used by:Timeline | |
Symbol 102 Graphic | Used by:Timeline | |
Symbol 103 Text | Uses:80 | Used by:105 |
Symbol 104 Text | Uses:80 | Used by:105 |
Symbol 105 Button | Uses:103 104 83 | Used by:Timeline |
Symbol 106 Text | Uses:80 1 | Used by:Timeline |
Symbol 107 Button | Uses:85 86 83 | Used by:Timeline |
Symbol 108 Text | Uses:80 1 | Used by:Timeline |
Symbol 109 Graphic | Used by:110 | |
Symbol 110 MovieClip | Uses:109 | Used by:203 |
Symbol 111 Graphic | Used by:112 | |
Symbol 112 MovieClip | Uses:111 | Used by:113 |
Symbol 113 MovieClip | Uses:112 | Used by:114 |
Symbol 114 MovieClip | Uses:113 | Used by:203 |
Symbol 115 Graphic | Used by:199 | |
Symbol 116 Graphic | Used by:199 | |
Symbol 117 Graphic | Used by:199 | |
Symbol 118 Graphic | Used by:199 | |
Symbol 119 Graphic | Used by:199 | |
Symbol 120 Graphic | Used by:199 | |
Symbol 121 Graphic | Used by:199 | |
Symbol 122 Graphic | Used by:199 | |
Symbol 123 Graphic | Used by:199 | |
Symbol 124 Graphic | Used by:199 | |
Symbol 125 Graphic | Used by:199 | |
Symbol 126 Graphic | Used by:199 | |
Symbol 127 Graphic | Used by:199 | |
Symbol 128 Graphic | Used by:199 | |
Symbol 129 Graphic | Used by:199 | |
Symbol 130 Graphic | Used by:199 | |
Symbol 131 Graphic | Used by:199 | |
Symbol 132 Graphic | Used by:199 | |
Symbol 133 Graphic | Used by:199 | |
Symbol 134 Graphic | Used by:199 | |
Symbol 135 Sound | Used by:199 | |
Symbol 136 Graphic | Used by:199 | |
Symbol 137 Graphic | Used by:199 | |
Symbol 138 Graphic | Used by:199 | |
Symbol 139 Graphic | Used by:199 | |
Symbol 140 Graphic | Used by:199 | |
Symbol 141 Graphic | Used by:199 | |
Symbol 142 Graphic | Used by:199 | |
Symbol 143 Graphic | Used by:199 | |
Symbol 144 Graphic | Used by:199 | |
Symbol 145 Graphic | Used by:199 | |
Symbol 146 Graphic | Used by:199 | |
Symbol 147 Graphic | Used by:199 | |
Symbol 148 Graphic | Used by:199 | |
Symbol 149 Graphic | Used by:199 | |
Symbol 150 Graphic | Used by:199 | |
Symbol 151 Graphic | Used by:199 | |
Symbol 152 Graphic | Used by:199 | |
Symbol 153 Graphic | Used by:199 | |
Symbol 154 Graphic | Used by:199 | |
Symbol 155 Graphic | Used by:199 | |
Symbol 156 Graphic | Used by:199 | |
Symbol 157 Graphic | Used by:199 | |
Symbol 158 Graphic | Used by:199 | |
Symbol 159 Graphic | Used by:199 | |
Symbol 160 Graphic | Used by:199 | |
Symbol 161 Graphic | Used by:199 | |
Symbol 162 Graphic | Used by:199 | |
Symbol 163 Graphic | Used by:199 | |
Symbol 164 Graphic | Used by:199 | |
Symbol 165 Graphic | Used by:199 | |
Symbol 166 Graphic | Used by:199 | |
Symbol 167 Graphic | Used by:199 | |
Symbol 168 Graphic | Used by:199 | |
Symbol 169 Graphic | Used by:199 | |
Symbol 170 Graphic | Used by:199 | |
Symbol 171 Graphic | Used by:199 | |
Symbol 172 Graphic | Used by:199 | |
Symbol 173 Graphic | Used by:199 | |
Symbol 174 Graphic | Used by:199 | |
Symbol 175 Graphic | Used by:199 | |
Symbol 176 Graphic | Used by:199 | |
Symbol 177 Graphic | Used by:199 | |
Symbol 178 Graphic | Used by:199 | |
Symbol 179 Graphic | Used by:199 | |
Symbol 180 Graphic | Used by:199 | |
Symbol 181 Graphic | Used by:199 | |
Symbol 182 Graphic | Used by:199 | |
Symbol 183 Graphic | Used by:199 | |
Symbol 184 Graphic | Used by:199 | |
Symbol 185 Graphic | Used by:199 | |
Symbol 186 Graphic | Used by:199 | |
Symbol 187 Graphic | Used by:199 | |
Symbol 188 Graphic | Used by:199 | |
Symbol 189 Graphic | Used by:199 | |
Symbol 190 Graphic | Used by:199 | |
Symbol 191 Graphic | Used by:199 | |
Symbol 192 Graphic | Used by:199 | |
Symbol 193 Graphic | Used by:199 | |
Symbol 194 Graphic | Used by:199 | |
Symbol 195 Graphic | Used by:199 | |
Symbol 196 Graphic | Used by:199 | |
Symbol 197 Graphic | Used by:199 | |
Symbol 198 Graphic | Used by:199 | |
Symbol 199 MovieClip | Uses:115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 | Used by:200 |
Symbol 200 MovieClip | Uses:199 | Used by:203 |
Symbol 201 Sound | Used by:202 | |
Symbol 202 MovieClip | Uses:201 | Used by:203 |
Symbol 203 MovieClip | Uses:110 68 114 200 202 | Used by:Timeline |
Symbol 204 EditableText | Uses:1 | Used by:205 |
Symbol 205 MovieClip | Uses:204 | Used by:Timeline |
Symbol 206 Graphic | Used by:216 | |
Symbol 207 Graphic | Used by:216 | |
Symbol 208 Graphic | Used by:216 | |
Symbol 209 Graphic | Used by:216 | |
Symbol 210 Graphic | Used by:216 | |
Symbol 211 Graphic | Used by:216 | |
Symbol 212 Graphic | Used by:216 | |
Symbol 213 Graphic | Used by:216 | |
Symbol 214 Graphic | Used by:216 | |
Symbol 215 Graphic | Used by:216 | |
Symbol 216 MovieClip | Uses:206 34 32 28 26 207 208 209 210 211 212 213 214 215 | Used by:Timeline |
Symbol 217 Text | Uses:80 | Used by:Timeline |
Symbol 218 EditableText | Uses:1 | Used by:Timeline |
Symbol 219 Text | Uses:80 | Used by:222 |
Symbol 220 Text | Uses:80 | Used by:222 |
Symbol 221 Graphic | Used by:222 | |
Symbol 222 Button | Uses:219 220 221 | Used by:Timeline |
Symbol 223 Graphic | Used by:Timeline | |
Symbol 224 Text | Uses:80 | Used by:Timeline |
Instance Names
"commHit" | Frame 1 | Symbol 68 MovieClip [blank] |
"main" | Frame 6 | Symbol 203 MovieClip |
"timer" | Frame 6 | Symbol 205 MovieClip |
"child" | Symbol 19 MovieClip [rock] Frame 1 | Symbol 16 MovieClip |
"child" | Symbol 19 MovieClip [rock] Frame 2 | Symbol 17 MovieClip |
"child" | Symbol 19 MovieClip [rock] Frame 3 | Symbol 18 MovieClip |
"shadow" | Symbol 35 MovieClip [tree] Frame 1 | Symbol 24 MovieClip |
"board" | Symbol 113 MovieClip Frame 1 | Symbol 112 MovieClip |
"board" | Symbol 114 MovieClip Frame 1 | Symbol 113 MovieClip |
"body" | Symbol 200 MovieClip Frame 1 | Symbol 199 MovieClip |
"hill" | Symbol 203 MovieClip Frame 1 | Symbol 68 MovieClip [blank] |
"tracks" | Symbol 203 MovieClip Frame 1 | Symbol 68 MovieClip [blank] |
"shadow" | Symbol 203 MovieClip Frame 1 | Symbol 114 MovieClip |
"rider" | Symbol 203 MovieClip Frame 1 | Symbol 200 MovieClip |
"carveSound" | Symbol 203 MovieClip Frame 1 | Symbol 202 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "RED" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "GREEN" |
ExportAssets (56) | Timeline Frame 1 | Symbol 19 as "rock" |
ExportAssets (56) | Timeline Frame 1 | Symbol 35 as "tree" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "incline1_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 49 as "incline1_2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 54 as "incline4_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 61 as "incline2_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 63 as "line1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 65 as "line0" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 69 as "cluster" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 2 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 3 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 4 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 5 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 6 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 6 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 6 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 7 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 8 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 8 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 9 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 10 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 11 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 12 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 13 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 14 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 15 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 16 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 17 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 18 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 19 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 20 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 21 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 22 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 23 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 24 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 25 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 26 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 27 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 28 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 29 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 30 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 31 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 32 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 33 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 34 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 35 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 36 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 37 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 38 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 39 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 40 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 41 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 42 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 43 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 44 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 45 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 46 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 47 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 48 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 49 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 50 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 51 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 52 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 53 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 54 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 55 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 56 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 57 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 58 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 59 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 60 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 61 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 62 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 63 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 64 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 65 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 66 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 67 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 68 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 69 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 70 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 71 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 72 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 73 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 74 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 75 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 76 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 77 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 78 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 79 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 80 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 81 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 82 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 83 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 84 | Symbol 68 as "blank" |
ExportAssets (56) | Timeline Frame 85 | Symbol 68 as "blank" |
Labels
"title" | Frame 3 |
"rules" | Frame 4 |
"game" | Frame 6 |
"postScore" | Frame 9 |
"slope4_1" | Symbol 16 MovieClip Frame 1 |
"slope2_1" | Symbol 16 MovieClip Frame 2 |
"slope1_1" | Symbol 16 MovieClip Frame 3 |
"slope4_1" | Symbol 17 MovieClip Frame 1 |
"slope2_1" | Symbol 17 MovieClip Frame 2 |
"slope1_1" | Symbol 17 MovieClip Frame 3 |
"slope4_1" | Symbol 18 MovieClip Frame 1 |
"slope2_1" | Symbol 18 MovieClip Frame 2 |
"slope1_1" | Symbol 18 MovieClip Frame 3 |
"slope4_1" | Symbol 24 MovieClip Frame 1 |
"slope2_1" | Symbol 24 MovieClip Frame 2 |
"slope1_1" | Symbol 24 MovieClip Frame 3 |
"slope1_2" | Symbol 24 MovieClip Frame 4 |
"loop" | Symbol 98 MovieClip Frame 19 |
"slope4_1" | Symbol 114 MovieClip Frame 1 |
"slope2_1" | Symbol 114 MovieClip Frame 2 |
"slope1_1" | Symbol 114 MovieClip Frame 3 |
"slope1_2" | Symbol 114 MovieClip Frame 4 |
"carve" | Symbol 199 MovieClip Frame 1 |
"land" | Symbol 199 MovieClip Frame 21 |
"bend" | Symbol 199 MovieClip Frame 31 |
"extend" | Symbol 199 MovieClip Frame 41 |
"fall" | Symbol 199 MovieClip Frame 51 |
"snap" | Symbol 199 MovieClip Frame 55 |
"wait" | Symbol 199 MovieClip Frame 62 |
"flip" | Symbol 199 MovieClip Frame 81 |
"spin" | Symbol 199 MovieClip Frame 101 |
"method" | Symbol 199 MovieClip Frame 117 |
"grab" | Symbol 199 MovieClip Frame 130 |
"slope4_1" | Symbol 200 MovieClip Frame 1 |
"slope2_1" | Symbol 200 MovieClip Frame 2 |
"slope1_1" | Symbol 200 MovieClip Frame 3 |
"slope1_2" | Symbol 200 MovieClip Frame 4 |
Dynamic Text Variables
_parent.label | Symbol 2 EditableText | "" |
_parent.label | Symbol 6 EditableText | "" |
preloader | Symbol 71 EditableText | "LOADING...0%" |
time | Symbol 204 EditableText | "" |
timer.time | Symbol 218 EditableText | "00:00:00" |
|