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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/78031147?noj=FRM78031147-29DC" width="1" height="1"></div>

snowboarding.swf

This is the info page for
Flash #16641

(Click the ID number above for more basic data on this flash file.)


Text
LOADING...0%

INSTRUCTIONS

INSTRUCTIONS

PLAY GAME

PLAY GAME

NEXT

NEXT

INSTRUCTIONS:
Use the LEFT ARROW and RIGHT ARROW keys to turn.
Every pair of trees is a gate that you must pass between. You get a
time penalty for each gate you miss.
Avoid the rocks (they will make you fall).
Make it to the bottom of the hill with the fastest time!

HOW TO PERFORM TRICKS
Press the SPACE BAR to crouch. Release the SPACE BAR to jump.
When you are in the air, press and hold an arrow key to choose a trick
to perform. While holding the arrow key, press the SPACE BAR to
perform the trick. Release the SPACE BAR in time to land properly.
LEFT ARROW = tail grab
UP ARROW = back flip
RIGHT ARROW = 360º
DOWN ARROW = method
Get big air and perform trick combos! Successfully completing tricks
will give you time bonuses. Combos are worth more time deductions.

YOUR TIME

00:00:00

PLAY AGAIN

PLAY AGAIN

Posting score...

ActionScript [AS1/AS2]

Frame 1
a = this.getBytesLoaded(); b = this.getBytesTotal(); percent = (100 * a) / b; if (5 < b) { preloader = ("LOADING..." + Math.floor(percent)) + "%"; }
Frame 2
if ((percent < 100) || (b < 5)) { gotoAndPlay(_currentframe - 1); } else { commHit.loadVariables("/kids/games/snowboarding/snowboarding-load.html", "GET"); }
Frame 3
stop();
Frame 4
stop();
Frame 6
stop();
Instance of Symbol 203 MovieClip "main" in Frame 6
onClipEvent (load) { x0 = _x; y0 = _y; } onClipEvent (enterFrame) { var ux = units(rider.x); var uz = units(rider.z); actions(); terrain[ux].action(); trees[uz][ux].action(); if (!rocks[uz][ux].action()) { rider.hOffset = 0; } gates[ux].action(); rider.render(); shadow.render(); drawTrail(); drawParticles(); pan(); } onClipEvent (keyUp) { rider["keyUp" + Key.getCode()](); }
Instance of Symbol 205 MovieClip "timer" in Frame 6
onClipEvent (load) { time = 0; frames = 0; stop(); }
Frame 8
commHit.loadVariables("/kids/games/snowboarding/snowboarding-play.html", "GET");
Instance of Symbol 68 MovieClip [blank] in Frame 8
onClipEvent (keyDown) { if (Key.getCode() == 32) { _parent.gotoAndStop("game"); } }
Frame 10
cbc_com.loadMovie("cbc_comm.swf");
Frame 75
if (cbc_comm.getBytesLoaded() < cbc_comm.getBytesTotal()) { gotoAndPlay(_currentframe - 1); } else { trace(score); cbc_comm.postHighScore(userid, score, level); }
Frame 85
gotoAndStop (3);
Symbol 5 MovieClip [RED] Frame 16
this.removeMovieClip();
Symbol 9 MovieClip [GREEN] Frame 20
this.removeMovieClip();
Symbol 19 MovieClip [rock] Frame 1
h = 30; stop();
Symbol 24 MovieClip Frame 1
stop();
Symbol 35 MovieClip [tree] Frame 1
gotoAndStop(Math.floor(_totalframes * Math.random()));
Symbol 63 MovieClip [line1] Frame 1
if (this.old) { this.removeMovieClip(); } this.old = true;
Symbol 65 MovieClip [line0] Frame 1
if (this.old) { this.removeMovieClip(); } this.old = true;
Symbol 69 MovieClip [cluster] Frame 1
this._rotation = 360 * Math.random(); function render() { _x = (0.707 * (x + z)); _y = ((0.866 * y) + ((0.707 * (x - z)) / 2)); }
Instance of Symbol 68 MovieClip [blank] in Symbol 69 MovieClip [cluster] Frame 1
onClipEvent (enterFrame) { with (_parent) { _xscale = _xscale * 1.1; _yscale = _xscale; } }
Instance of Symbol 68 MovieClip [blank] in Symbol 69 MovieClip [cluster] Frame 1
onClipEvent (enterFrame) { with (_parent) { Vy = Vy + 0.5; Vx = Vx * 0.7; Vz = Vz * 0.7; x = x + Vx; y = y + Vy; z = z + Vz; render(); } }
Instance of Symbol 68 MovieClip [blank] in Symbol 69 MovieClip [cluster] Frame 6
onClipEvent (enterFrame) { with (_parent) { _xscale = _xscale * 0.8; _yscale = _xscale; } }
Symbol 69 MovieClip [cluster] Frame 16
this.removeMovieClip();
Symbol 84 Button
on (release) { gotoAndStop (1); }
Symbol 88 Button
on (release) { _parent.gotoAndStop("rules"); }
Symbol 98 MovieClip Frame 42
gotoAndPlay (19);
Symbol 99 Button
on (release) { _parent.gotoAndStop("game"); }
Symbol 100 MovieClip Frame 67
stop();
Symbol 105 Button
on (release) { nextFrame(); }
Symbol 107 Button
on (release) { nextFrame(); }
Symbol 114 MovieClip Frame 1
stop();
Symbol 199 MovieClip Frame 28
_parent.state = null;
Symbol 199 MovieClip Frame 40
stop();
Symbol 199 MovieClip Frame 50
stop();
Symbol 199 MovieClip Frame 79
if ((!_parent.onGround) || (3 < _parent.Vx)) { gotoAndPlay (62); }
Symbol 199 MovieClip Frame 80
with (_parent) { _parent.shadow._visible = true; trailWidth = 5; state = null; } stop();
Symbol 199 MovieClip Frame 99
_parent.state = null; stop();
Symbol 199 MovieClip Frame 116
_parent.state = null; stop();
Symbol 199 MovieClip Frame 126
if (Key.isDown(40)) { stop(); }
Symbol 199 MovieClip Frame 129
_parent.state = null; stop();
Symbol 199 MovieClip Frame 139
if (Key.isDown(37)) { stop(); }
Symbol 199 MovieClip Frame 143
_parent.state = null; stop();
Symbol 200 MovieClip Frame 1
fall._visible = false; firstframe = 1; stop();
Symbol 200 MovieClip Frame 2
firstframe = 1;
Symbol 200 MovieClip Frame 3
firstframe = 2;
Symbol 200 MovieClip Frame 4
firstframe = 3;
Symbol 202 MovieClip Frame 1
stop();
Symbol 203 MovieClip Frame 1
cell = 100; clip = rider; main = this; gravity = 1.2; frmin = 0.88; frmax = 0.975; turning = 4; z_max = 800; z_min = 0; Vnmax = 20; hillFrame = 3; trickValue = 0; function radians(degrees) { return((degrees * Math.PI) / 180); } function degrees(radians) { return((radians * 180) / Math.PI); } function pixels(units) { return(units * cell); } function units(pixels) { return(Math.floor(pixels / cell)); } rider.radians = radians; rider.degrees = degrees; function render() { _x = (0.707 * (x + z)); _y = ((0.866 * y) + ((0.707 * (x - z)) / 2)); } rider.render = function () { if (z < _parent.z_min) { Vz = 0; z = _parent.z_min + 10; } else if (_parent.z_max < z) { Vz = 0; z = _parent.z_max - 10; } _x = (0.707 * (x + z)); _y = ((0.866 * y) + ((0.707 * (x - z)) / 2)); var ux = _parent.units(x); var uz = (_parent.units(_parent.z_max) - _parent.units(z)); depth = (100 * ux) + (10 * uz); this.swapDepths(depth); }; shadow.render = function () { var clip = _parent.clip; x = clip.x; y = clip.ground; z = clip.z; gotoAndStop(clip._currentframe); var frameLabel = ((("slope" + clip.dx) + "_") + clip.dy); gotoAndStop(frameLabel); board.board._rotation = (180 * clip.rotation) / Math.PI; _x = (0.707 * (x + z)); _y = ((0.866 * y) + ((0.707 * (x - z)) / 2)); }; function Incline(dx, dy, x0, y0, depth) { this.dx = dx; this.dy = dy; this.R = Math.sqrt((dx * dx) + (dy * dy)); this.x0 = x0; this.y0 = y0; this.x_int = cell * (x0 - (y0 / (dy / dx))); hill.attachMovie((("incline" + dx) + "_") + dy, "incline" + x0, x0); hillFrame++; if (4 < hillFrame) { hillFrame = 1; } with (hill["incline" + x0]) { x = x0 * cell; y = y0 * cell; _x = 0.707 * (x + z); _y = (0.866 * y) + ((0.707 * (x - z)) / 2); gotoAndStop(hillFrame); } } Incline.prototype.ground = function (x) { var ground = (((x - this.x_int) * (this.dy / this.dx)) - rider.hOffset); clip.ground = ground; return(ground); }; Incline.prototype.onGround = function () { if ((clip.y - this.ground(clip.x)) < -1) { return(false); } shadow._visible = false; clip.y = this.ground(clip.x); var slope = ((("slope" + this.dx) + "_") + this.dy); clip.gotoAndStop(slope); if (!clip.onGround) { clip.land(); if (Vnmax < Math.abs(Vnormal())) { clip.fall(); } } var V0 = Math.sqrt((clip.Vx * clip.Vx) + (clip.Vy * clip.Vy)); var dotProduct = (((clip.Vx / V0) * (this.dx / this.R)) + ((clip.Vy / V0) * (this.dy / this.R))); if (V0 == 0) { dotProduct = 0; } var V1 = (V0 * dotProduct); clip.Vx = (V1 * this.dx) / this.R; clip.Vy = (V1 * this.dy) / this.R; return(true); }; Incline.prototype.applyA = function (A) { shadow._visible = true; clip.Vy = clip.Vy + A; }; Incline.prototype.applyAplane = function (A, rotation) { var Aplane = (((A * Math.cos(rotation)) * this.dy) / this.R); var Az = (((-Aplane) * turning) * Math.atan(rotation)); var Ay = ((Aplane * this.dy) / this.R); var Ax = ((Aplane * this.dx) / this.R); clip.Vy = clip.Vy + Ay; clip.Vx = clip.Vx + Ax; if (clip.state == "FALL") { clip.Vz = clip.Vz * frmin; return(undefined); } clip.Vz = clip.Vz + Az; }; Incline.prototype.applyfriction = function (rotation) { var fn = (frmin + ((frmax - frmin) * Math.abs(Math.cos(rotation)))); var ft = (frmin + ((frmax - frmin) * Math.abs(Math.sin(rotation)))); clip.Vx = clip.Vx * fn; clip.Vy = clip.Vy * fn; clip.Vz = clip.Vz * ft; }; Incline.prototype.applyV = function () { clip.y = clip.y + clip.Vy; clip.x = clip.x + clip.Vx; clip.z = clip.z + clip.Vz; }; Incline.prototype.inclineRider = function () { clip.dx = this.dx; clip.dy = this.dy; }; Incline.prototype.action = function () { this.applyV(); this.inclineRider(); if (this.onGround()) { clip.onGround = true; this.applyAplane(gravity, clip.rotation); this.applyfriction(clip.rotation); } else { clip.onGround = false; this.applyA(gravity); } }; function Rock(uz, ux, frame) { this.x = cell * ux; this.z = cell * uz; this.y = terrain[ux].ground(this.x); this.depth = ((100 * ux) + (10 * (units(z_max) - uz))) - 3; this.dx = terrain[ux].dx; this.dy = terrain[ux].dy; attachMovie("rock", (("rock" + ux) + "_") + uz, this.depth); this.pointer = eval ((("rock" + ux) + "_") + uz); with (this.pointer) { gotoAndStop(frame); child.gotoAndStop((("slope" + this.dx) + "_") + this.dy); _x = 0.707 * (this.x + this.z); _y = (0.866 * this.y) + ((0.707 * (this.x - this.z)) / 2); } } Rock.prototype.action = function () { var height = this.pointer.h; rider.hOffset = height; if (clip.onGround) { clip.fall(); clip.Vx = Math.max(clip.Vx, 5); } return(true); }; function Tree(uz, ux) { this.x = (cell * ux) + cell; this.z = (cell * uz) + cell; this.y = terrain[ux].ground(this.x); this.depth = ((100 * ux) + (10 * (units(z_max) - uz))) + 5; this.slope = (("slope" + terrain[ux + 1].dx) + "_") + terrain[ux + 1].dy; attachMovie("tree", (("tree" + ux) + "_") + uz, this.depth); with (eval ((("tree" + ux) + "_") + uz)) { _x = 0.707 * (this.x + this.z); _y = (0.866 * this.y) + ((0.707 * (this.x - this.z)) / 2); shadow.gotoAndStop(this.slope); } } Tree.prototype.action = function () { var dx = (this.x - clip.x); var dz = (this.z - clip.z); var R = Math.sqrt((dx * dx) + (dz * dz)); var dy = (this.y - clip.y); var width = 30; var height = 150; if ((R < width) && (height >= dy)) { clip.fall(); } }; function Gate(z_left, z_right, gateType) { this.z_left = z_left; this.z_right = z_right; this.active = true; this.cleared = true; this.gateType = gateType; } Gate.prototype.action = function () { if (!this.active) { return(undefined); } this.active = false; if (this.gateType == "start") { _parent.timer.play(); return(undefined); } if (this.gateType == "finish") { _parent.timer.stop(); _parent.nextFrame(); return(undefined); } if (this.gateType == "tricks") { display("GREEN", "TRICK AREA", 256, 192); return(undefined); } if ((rider.z < pixels(this.z_left)) || (pixels(this.z_right) < rider.z)) { this.cleared = false; display("RED", "MISSED GATE : + 5 seconds", 256, 192); _parent.timer.frames = _parent.timer.frames + 100; return(undefined); } display("GREEN", "CLEARED GATE", 256, 192); }; function setTerrain() { terrain = new Array(); x_int = 0; y_int = 0; var i = 0; while (i < 2) { newIncline(2, 1); i++; } var i = 0; while (i < 25) { newIncline(1, 1); i++; } var i = 0; while (i < 32) { newIncline(1, 2); i++; } var i = 0; while (i < 1) { newIncline(1, 1); i++; } var i = 0; while (i < 1) { newIncline(2, 1); i++; } var i = 0; while (i < 1) { newIncline(4, 1); i++; } var i = 0; while (i < 2) { newIncline(1, 2); i++; } var i = 0; while (i < 7) { newIncline(1, 1); i++; } var i = 0; while (i < 1) { newIncline(1, 1); i++; } var i = 0; while (i < 1) { newIncline(2, 1); i++; } var i = 0; while (i < 1) { newIncline(4, 1); i++; } var i = 0; while (i < 2) { newIncline(1, 2); i++; } var i = 0; while (i < 1) { newIncline(1, 1); i++; } var i = 0; while (i < 1) { newIncline(1, 1); i++; } var i = 0; while (i < 1) { newIncline(2, 1); i++; } var i = 0; while (i < 1) { newIncline(4, 1); i++; } var i = 0; while (i < 2) { newIncline(1, 2); i++; } var i = 0; while (i < 1) { newIncline(1, 1); i++; } var i = 0; while (i < 1) { newIncline(1, 1); i++; } var i = 0; while (i < 1) { newIncline(2, 1); i++; } var i = 0; while (i < 1) { newIncline(4, 1); i++; } var i = 0; while (i < 2) { newIncline(1, 2); i++; } var i = 0; while (i < 1) { newIncline(1, 1); i++; } var i = 0; while (i < 1) { newIncline(1, 1); i++; } var i = 0; while (i < 1) { newIncline(2, 1); i++; } var i = 0; while (i < 1) { newIncline(4, 1); i++; } var i = 0; while (i < 2) { newIncline(1, 2); i++; } var i = 0; while (i < 1) { newIncline(1, 1); i++; } var i = 0; while (i < 2) { newIncline(1, 1); i++; } var i = 0; while (i < 1) { newIncline(2, 1); i++; } var i = 0; while (i < 1) { newIncline(4, 1); i++; } var i = 0; while (i < 2) { newIncline(1, 2); i++; } var i = 0; while (i < 1) { newIncline(1, 1); i++; } var i = 0; while (i < 2) { newIncline(1, 1); i++; } var i = 0; while (i < 1) { newIncline(2, 1); i++; } var i = 0; while (i < 1) { newIncline(4, 1); i++; } var i = 0; while (i < 2) { newIncline(1, 2); i++; } var i = 0; while (i < 1) { newIncline(1, 1); i++; } var i = 0; while (i < 22) { newIncline(1, 1); i++; } var i = 0; while (i < 4) { newIncline(2, 1); i++; } var i = 0; while (i < 8) { newIncline(4, 1); i++; } } function newIncline(dx, dy) { terrain[x_int] = new Incline(dx, dy, x_int, y_int); if (dx == dy) { dx = 2; dy = 2; } var i = (x_int + 1); while (i < (x_int + dx)) { terrain[i] = terrain[x_int]; i++; } x_int = x_int + dx; y_int = y_int + dy; } function setTrees() { trees = [[], [], [], [], [], [], [], []]; } function newTree(z, x) { trees[z][x] = (trees[z + 1][x] = new Tree(z, x)); } function setGates() { gates = new Array(); newGate(0, 6, 3, "start"); var i = 5; while (i < 51) { newGate(0, 3, i); newGate(3, 6, i + 5); i = i + 10; } var i = 60; while (i < 75) { newGate(0, 2, i); newGate(4, 6, i + 3); i = i + 6; } var i = 78; while (i < 86) { newGate(0, 2, i); newGate(4, 6, i + 2); i = i + 4; } newGate(0, 3, 106); newGate(3, 6, 110); var i = 195; while (i < 220) { newGate(0, 3, i); newGate(3, 6, i + 3); i = i + 6; } newGate(0, 6, 230, "finish"); } function newGate(z_left, z_right, x, gateType) { gates[x + 1] = new Gate(z_left + 1, z_right + 1, gateType); if ((gateType == null) || (gateType == "tricks")) { newTree(z_left, x); newTree(z_right, x); } } function setRocks() { rocks = [[], [], [], [], [], [], [], []]; newRock(1, 52); newRock(4, 53); newRock(5, 106); newRock(2, 110); newRock(3, 117); newRock(5, 116); newRock(0, 128); newRock(2, 129); newRock(5, 140); newRock(6, 140); newRock(0, 152); newRock(2, 153); newRock(3, 167); newRock(5, 166); newRock(0, 180); newRock(1, 180); } function newRock(z, x) { rockCount++; var incline = terrain[x]; var slope = (incline.dy / incline.dx); if (1 < slope) { return(undefined); } rocks[z][x] = new Rock(z, x, (rockCount % 4) + 1); } function pan() { if (END0 < rider.x) { if (end == null) { end = rider.x; } x = 100 - ((end * _xscale) / 100); } else { x = 100 - ((rider.x * _xscale) / 100); y = 200 - ((rider.y * _yscale) / 100); } z = (((-rider.z) / 5) * _xscale) / 100; render(); } var END0 = pixels(227); var end = null; function display(colour, label, x, y) { _parent.attachMovie(colour, colour, 10); _parent[colour]._x = x; _parent[colour]._y = y; _parent[colour].label = label; } function Vparallel() { var theta = rider.rotation; var Vp = ((clip.Vx * Math.cos(theta)) - (clip.Vz * Math.sin(theta))); return(Vp); } function Vnormal() { var theta = rider.rotation; var Vn = ((clip.Vx * Math.sin(theta)) + (clip.Vz * Math.cos(theta))); return(Vn); } function drawTrail() { if (!clip.onGround) { return(undefined); } tracks.N = tracks.N + 2; tracks.attachMovie("line0", "line" + tracks.N, tracks.N); tracks.attachMovie("line1", "line" + (tracks.N + 1), tracks.N + 1); var line0 = tracks["line" + tracks.N]; var line1 = tracks["line" + (tracks.N + 1)]; line0._x = clip._x + clip.trailWidth; line0._y = clip._y - clip.trailWidth; line1._x = clip._x - clip.trailWidth; line1._y = clip._y + clip.trailWidth; var dx = (0.707 * (clip.Vx + clip.Vz)); var dy = ((0.866 * clip.Vy) + ((0.707 * (clip.Vx - clip.Vz)) / 2)); line0._xscale = (line1._xscale = dx); line0._yscale = (line1._yscale = dy); } function drawParticles() { if ((rider.state == "FALL") && (rider.onGround)) { drawFallSnow(); return(undefined); } var Vn = Vnormal(); if ((!rider.onGround) || (Math.abs(Vn) < particle.Vn)) { carveSound.gotoAndStop(1); return(undefined); } particle.setDepth(); particle.N = particle.setN(); snow.attachMovie("cluster", "cluster" + particle.N, particle.N); var thisParticle = snow["cluster" + particle.N]; thisParticle.Vx = (2 * Vn) * Math.abs(Math.sin(rider.rotation)); thisParticle.Vz = rider.Vz + (Vn / 2); thisParticle.Vy = 0; thisParticle.x = (rider.x + (15 * Math.cos(rider.rotation))) + (5 * Math.random()); thisParticle.z = ((rider.z - (15 * Math.sin(rider.rotation))) + (6 * Math.random())) - 3; thisParticle.y = rider.y + rider.Vy; thisParticle._xscale = 90 + (2 * Math.abs(thisParticle.Vx)); thisParticle._yscale = thisParticle._xscale; carveSound.play(); } function drawFallSnow() { carveSound.gotoAndStop(1); var V = (((rider.Vx * rider.Vx) + (rider.Vy * rider.Vy)) + (rider.Vz * rider.Vz)); if (V < 25) { return(undefined); } snow.swapDepths(rider.depth + 1); particle.N = particle.setN(); snow.attachMovie("cluster", "cluster" + particle.N, particle.N); var thisSnow = snow["cluster" + particle.N]; var R = Math.sqrt((rider.dx * rider.dx) + (rider.dy * rider.dy)); thisSnow.x = rider.x + 30; thisSnow.y = rider.y + 30; thisSnow.z = rider.z; } attachMovie("blank", "snow", rider.depth + 1); particle = new Object(); particle.active = false; particle.N = 0; particle.M = 100; particle.Vn = 6; particle.setDepth = function () { var depth; depth = rider.depth + 1; snow.swapDepths(depth); }; particle.setN = function () { var nextN = ((this.N % this.M) + 1); return(nextN); }; function init() { setTerrain(); setRocks(); setTrees(); setGates(); clip.x = 0; clip.y = 2 * clip.x; clip.z = 400; clip.Vx = 0; clip.Vy = 0; clip.Vz = 0; clip.rotation = 0; clip.trailWidth = 5; clip.onGround = true; _parent.timer.stop(); _parent.timer.frames = 0; _parent.timer.time = "00:00:00"; end = null; } init(); function actions() { var actionCode; if (rider.state == "FALL") { return(undefined); } if (rider.onGround) { actionCode = "G" + keys(); } else { actionCode = "A" + keys(); } rider[actionCode](); } function keys() { var keyCode; keyCode = ""; if (Key.isDown(32)) { keyCode = keyCode + 32; } var i = 37; while (i < 41) { if (Key.isDown(i)) { keyCode = keyCode + i; } i++; } return(keyCode); } function increaseTrickValue(value) { trickValue = (trickValue * 2) + value; } function addTrickPoints() { display("GREEN", ("TRICK BONUS : - " + trickValue) + " seconds", 256, 192); _parent.timer.frames = Math.max(0, _parent.timer.frames - (20 * trickValue)); } rider.rotate = function (angle, delay) { var da; da = radians(angle) - rotation; rotation = rotation + (da / delay); pos(); }; rider.pos = function () { var angle; var frame; angle = Math.round((rotation * 19) / Math.PI); frame = 10 - angle; frame = Math.max(frame, firstframe); body.gotoAndStop(frame); }; rider.fall = function () { if (state == "FALL") { return(undefined); } state = "FALL"; trailWidth = 12; shadow._visible = false; rotation = radians(90); body.gotoAndPlay("fall"); }; rider.bend = function () { if (state == "BEND") { return(undefined); } rotate(0, 3); if (Math.abs(rotation) < radians(5)) { state = "BEND"; rotation = 0; body.gotoAndPlay("bend"); } }; rider.extend = function () { if (state != "BEND") { return(undefined); } state = null; rotation = 0; body.gotoAndPlay("EXTEND"); if (onGround) { Vy = Vy - 10; } }; rider.land = function () { if (state != null) { _parent.trickValue = 0; fall(); } if (state == "FALL") { _parent.trickValue = 0; body.gotoAndPlay("snap"); return(undefined); } if (0 < _parent.trickValue) { _parent.addTrickPoints(); } _parent.trickValue = 0; if (Math.abs(rotation) < radians(5)) { state = "LAND"; rotation = 0; body.gotoAndPlay("land"); return(undefined); } state = null; }; rider.flip = function () { if (onGround || (state != null)) { return(undefined); } state = "FLIP"; rotation = 0; body.gotoAndPlay("flip"); _parent.increaseTrickValue(3); }; rider.method = function () { if (onGround || (state != null)) { return(undefined); } state = "METHOD"; rotation = 0; body.gotoAndPlay("method"); _parent.increaseTrickValue(2); }; rider.spin = function () { if (onGround || (state != null)) { return(undefined); } state = "SPIN"; rotation = 0; body.gotoAndPlay("spin"); _parent.increaseTrickValue(2); }; rider.grab = function () { if (onGround || (state != null)) { return(undefined); } state = "GRAB"; rotation = 0; body.gotoAndPlay("grab"); _parent.increaseTrickValue(1); }; rider.unMethod = function () { if (state == "METHOD") { body.play(); } }; rider.unGrab = function () { if (state == "GRAB") { body.play(); } }; rider.G37 = (rider.A37 = function () { if (state == null) { rotate(90, 10); } }); rider.G39 = (rider.A39 = function () { if (state == null) { rotate(-90, 10); } }); rider.G = function () { if (state == null) { rotate(0, 10); } }; rider.G32 = rider.bend; rider.A3237 = rider.grab; rider.A3238 = rider.flip; rider.A3239 = rider.spin; rider.A3240 = rider.method; rider.keyUp32 = rider.extend; rider.keyUp40 = rider.unMethod; rider.keyUp37 = rider.unGrab;
Symbol 205 MovieClip Frame 1
ms = (5 * frames) % 100; if (ms == 0) { ms = ms + "0"; } else if (ms < 10) { ms = "0" + ms; } s = Math.floor(frames / 20) % 60; if (s < 10) { s = "0" + s; } m = Math.floor(frames / 1200); if (m < 10) { m = "0" + m; } time = (((m + ":") + s) + ":") + ms; frames++;
Symbol 205 MovieClip Frame 2
ms = (5 * frames) % 100; if (ms == 0) { ms = ms + "0"; } else if (ms < 10) { ms = "0" + ms; } s = Math.floor(frames / 20) % 60; if (s < 10) { s = "0" + s; } m = Math.floor(frames / 1200); if (m < 10) { m = "0" + m; } time = (((m + ":") + s) + ":") + ms; frames++;
Symbol 216 MovieClip Frame 89
_parent.nextFrame(); stop();
Symbol 222 Button
on (release) { gotoAndPlay (6); }

Library Items

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Symbol 68 MovieClip [blank]Used by:69 203  Timeline
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Symbol 199 MovieClipUses:115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198Used by:200
Symbol 200 MovieClipUses:199Used by:203
Symbol 201 SoundUsed by:202
Symbol 202 MovieClipUses:201Used by:203
Symbol 203 MovieClipUses:110 68 114 200 202Used by:Timeline
Symbol 204 EditableTextUses:1Used by:205
Symbol 205 MovieClipUses:204Used by:Timeline
Symbol 206 GraphicUsed by:216
Symbol 207 GraphicUsed by:216
Symbol 208 GraphicUsed by:216
Symbol 209 GraphicUsed by:216
Symbol 210 GraphicUsed by:216
Symbol 211 GraphicUsed by:216
Symbol 212 GraphicUsed by:216
Symbol 213 GraphicUsed by:216
Symbol 214 GraphicUsed by:216
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClipUses:206 34 32 28 26 207 208 209 210 211 212 213 214 215Used by:Timeline
Symbol 217 TextUses:80Used by:Timeline
Symbol 218 EditableTextUses:1Used by:Timeline
Symbol 219 TextUses:80Used by:222
Symbol 220 TextUses:80Used by:222
Symbol 221 GraphicUsed by:222
Symbol 222 ButtonUses:219 220 221Used by:Timeline
Symbol 223 GraphicUsed by:Timeline
Symbol 224 TextUses:80Used by:Timeline

Instance Names

"commHit"Frame 1Symbol 68 MovieClip [blank]
"main"Frame 6Symbol 203 MovieClip
"timer"Frame 6Symbol 205 MovieClip
"child"Symbol 19 MovieClip [rock] Frame 1Symbol 16 MovieClip
"child"Symbol 19 MovieClip [rock] Frame 2Symbol 17 MovieClip
"child"Symbol 19 MovieClip [rock] Frame 3Symbol 18 MovieClip
"shadow"Symbol 35 MovieClip [tree] Frame 1Symbol 24 MovieClip
"board"Symbol 113 MovieClip Frame 1Symbol 112 MovieClip
"board"Symbol 114 MovieClip Frame 1Symbol 113 MovieClip
"body"Symbol 200 MovieClip Frame 1Symbol 199 MovieClip
"hill"Symbol 203 MovieClip Frame 1Symbol 68 MovieClip [blank]
"tracks"Symbol 203 MovieClip Frame 1Symbol 68 MovieClip [blank]
"shadow"Symbol 203 MovieClip Frame 1Symbol 114 MovieClip
"rider"Symbol 203 MovieClip Frame 1Symbol 200 MovieClip
"carveSound"Symbol 203 MovieClip Frame 1Symbol 202 MovieClip

Special Tags

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Labels

"title"Frame 3
"rules"Frame 4
"game"Frame 6
"postScore"Frame 9
"slope4_1"Symbol 16 MovieClip Frame 1
"slope2_1"Symbol 16 MovieClip Frame 2
"slope1_1"Symbol 16 MovieClip Frame 3
"slope4_1"Symbol 17 MovieClip Frame 1
"slope2_1"Symbol 17 MovieClip Frame 2
"slope1_1"Symbol 17 MovieClip Frame 3
"slope4_1"Symbol 18 MovieClip Frame 1
"slope2_1"Symbol 18 MovieClip Frame 2
"slope1_1"Symbol 18 MovieClip Frame 3
"slope4_1"Symbol 24 MovieClip Frame 1
"slope2_1"Symbol 24 MovieClip Frame 2
"slope1_1"Symbol 24 MovieClip Frame 3
"slope1_2"Symbol 24 MovieClip Frame 4
"loop"Symbol 98 MovieClip Frame 19
"slope4_1"Symbol 114 MovieClip Frame 1
"slope2_1"Symbol 114 MovieClip Frame 2
"slope1_1"Symbol 114 MovieClip Frame 3
"slope1_2"Symbol 114 MovieClip Frame 4
"carve"Symbol 199 MovieClip Frame 1
"land"Symbol 199 MovieClip Frame 21
"bend"Symbol 199 MovieClip Frame 31
"extend"Symbol 199 MovieClip Frame 41
"fall"Symbol 199 MovieClip Frame 51
"snap"Symbol 199 MovieClip Frame 55
"wait"Symbol 199 MovieClip Frame 62
"flip"Symbol 199 MovieClip Frame 81
"spin"Symbol 199 MovieClip Frame 101
"method"Symbol 199 MovieClip Frame 117
"grab"Symbol 199 MovieClip Frame 130
"slope4_1"Symbol 200 MovieClip Frame 1
"slope2_1"Symbol 200 MovieClip Frame 2
"slope1_1"Symbol 200 MovieClip Frame 3
"slope1_2"Symbol 200 MovieClip Frame 4

Dynamic Text Variables

_parent.labelSymbol 2 EditableText""
_parent.labelSymbol 6 EditableText""
preloaderSymbol 71 EditableText"LOADING...0%"
timeSymbol 204 EditableText""
timer.timeSymbol 218 EditableText"00:00:00"




http://swfchan.com/4/16641/info.shtml
Created: 1/6 -2019 15:45:26 Last modified: 1/6 -2019 15:45:26 Server time: 29/04 -2024 12:04:04