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onslaught.swf

This is the info page for
Flash #16687

(Click the ID number above for more basic data on this flash file.)


Text
Seventy characters of your choosing in here, at full monospace width!

$8888

$88888

$88888

$88888

send score

10

10

10

10


888888

0

0

0

100

100

100

100

100

100

100

100

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100

$0

88

0%

<p align="left"><font face="Arial" size="24" color="#000000" letterSpacing="0.000000" kerning="0">KAPOW!!!</font></p><p align="left"></p>

$88888

0000000

$000000

0000000


v0.00

0

0

$0

Player name

ActionScript [AS1/AS2]

Frame 1
this.play(); this.load_sounds = false; this.local_mode = false; this.s3_mode = true; this.base_url = "http://www.playr.co.uk/onslaught/"; this.ok_url = this.base_url + "/ok.php"; this.score_url = "http://www.playr.co.uk/onslaught/"; if (this.local_mode == true) { this.base_url = "http://localhost/~gaby/onslaught/"; this.ok_url = this.base_url + "/ok.php"; this.score_url = this.base_url; this.score_url = "http://ec2-1.playr.co.uk/onslaught/"; } else if (this.s3_mode == true) { this.base_url = "http://s3.playr.co.uk/onslaught/"; this.ok_url = this.base_url + "ok.html"; this.score_url = "http://ec2-1.playr.co.uk/onslaught/"; } this.play();
Frame 4
if (this.load_sounds == true) { loadMovieNum ("SoundLibrary.swf", 1); }
Frame 7
this.stop(); _level1._visible = false; var b_loaded = this.getBytesLoaded(); var b_total = this.getBytesTotal(); if (this.load_sounds == true) { b_loaded = b_loaded + _level1.getBytesLoaded(); b_total = b_total + _level1.getBytesTotal(); } if (b_loaded < b_total) { var pct = Math.floor((b_loaded / b_total) * 100); this.Loading.text = pct + "%"; this.play(); } else { this.gotoAndPlay("Loaded"); }
Frame 10
this.gotoAndPlay("Load");
Frame 13
this.stop(); if (this.local_mode == false) { Loading.text = "Hacking..."; var lv = new LoadVars(); lv.i_am = "kloot"; var lv_into = new LoadVars(); lv_into.onLoad = function (success) { if (success) { if (this.ok == 1) { gotoAndPlay ("Done"); } else { Loading.text = this.error; } } else { gotoAndPlay ("Done"); } }; var lv_url = this.ok_url; lv.sendAndLoad(lv_url, lv_into, "GET"); } else { this.gotoAndPlay("Done"); }
Frame 16
this.stop(); if (this.view_layout) { gotoAndPlay (44); } else { gotoAndPlay (19); }
Frame 19
this.attacker_count = 0; this.attackers = new Array(); this.waves = new Array(); this.smoke_trails = new Array(); this.game_map = "map1"; this.turret_counter = 0; this.sound_engine = _level1; this.sound_engine._visible = false; this.NewAttacker = function (the_energy, the_value) { this.attacker_count++; var _local3 = "Attacker" + this.attacker_count; var _local4 = this.getNextHighestDepth(); var _local2 = this.attachMovie("Attacker", _local3, _local4); _local2._x = this.Waypoint1._x; _local2._y = this.Waypoint1._y; _local2.energy_start = the_energy; _local2.cash_bounty = the_value; _local2.waypoint_total = this.waypoint_total; _local2.active = true; _local2.my_name = _local3; this.attackers[_local3] = _local2; }; this.TidyUp = function () { for (var _local2 in this.waves) { removeMovieClip(this.waves[_local2]); } for (var _local2 in this.turrets) { removeMovieClip(this.turrets[_local2]); } for (var _local2 in this.attackers) { removeMovieClip(this.attackers[_local2]); } for (var _local2 in this.smoke_trails) { removeMovieClip(this.smoke_trails[_local2]); } this.attackers = new Array(); this.waves = new Array(); this.turrets = new Array(); this.smoke_trails = new Array(); this.smoke_count = 0; this.TurretHighlightHide(); this.cur_turret = false; }; this.BaseHit = function () { return(false); }; this.KilledAttacker = function () { return(false); }; this.rocketSmoke = function (source_obj) { this.smoke_count++; var _local5 = "RocketTrail"; var _local3 = "RocketTrail" + this.smoke_count; var _local4 = this.getNextHighestDepth(); var _local2 = this.attachMovie(_local5, _local3, _local4); _local2._x = source_obj._x; _local2._y = source_obj._y; _local2._rotation = Math.random() * 360; this.smoke_trails.push(_local2); }; this.Payment = function (amount) { if (this.game_over) { return(false); } if (this.player_cash >= amount) { this.player_cash = this.player_cash - amount; this.total_spent = this.total_spent + amount; CashUpdate(); return(true); } return(false); }; this.CanAfford = function (amount) { if (this.game_over) { return(false); } if (this.player_cash >= amount) { return(true); } return(false); }; this.CashWin = function (amount) { this.player_cash = this.player_cash + amount; CashUpdate(); }; this.CashUpdate = function () { Cash.text = "$" + this.player_cash; }; this.degreesToTarget = function (point_from, point_to) { var _local3 = this.radiansToTarget(point_from, point_to); var _local2 = _local3 * 57.29578; return(_local2); }; this.radiansToTarget = function (point_from, point_to) { var _local3 = point_from._x; var _local1 = point_from._y; var _local4 = point_to._x; var _local2 = point_to._y; var _local5 = Math.atan2(_local2 - _local1, _local4 - _local3); return(_local5); }; this.DistanceBetween = function (obj_a, obj_b) { var _local1 = obj_b._x - obj_a._x; var _local2 = obj_b._y - obj_a._y; var _local3 = Math.sqrt((_local1 * _local1) + (_local2 * _local2)); return(_local3); }; this.trigForwardAtAngle = function (the_angle, the_amount) { var _local4 = parseFloat(the_angle); var _local2 = _local4 * 0.01745329; var _local3 = the_amount; var _local1 = new Object(); _local1.x = Math.cos(_local2) * _local3; _local1.y = Math.sin(_local2) * _local3; return(_local1); }; this.dec2hex = function (dec) { var _local1 = "0123456789ABCDEF"; if (dec > 15) { pos1 = _local1.charAt(Math.floor(dec / 16)); pos2 = _local1.charAt(dec - (pos1 * 16)); } else { pos1 = 0; pos2 = _local1.charAt(dec); } hex = pos1 + pos2; return(hex); }; this.sound_engine = _level1; this.sound_engine._visible = false; this.sound_engine.sound_muted = true; this.NewTurret = function (the_x, the_y, the_type) { if (this.game_over) { return(false); } var _local6 = this.turrets_cost[the_type]; if (!this.Payment(_local6)) { return(false); } this.turret_counter++; var _local8 = this.getNextHighestDepth(); var _local7 = "Turret" + the_type; var _local9 = _local7 + this.turret_counter; var _local4 = _root.attachMovie(_local7, _local9, _local8); _local4._x = the_x; _local4._y = the_y; _local4.turret_type = the_type; _local4.turret_num = this.turret_counter; _local4.cash_value = parseInt(_local6); _local4.active = true; for (var _local5 in this.turrets) { var _local3 = this.turrets[_local5]; _local3.notifyNew(_local4); } this.turrets.push(_local4); return(true); }; this.TryAndBuild = function (the_type) { this.CancelBuild(); if (this.game_over) { return(false); } var _local9 = _root; _local9.build_clip = _local9.attachMovie("BuildShape", "BuildShape", _local9.getNextHighestDepth()); _local9.build_clip._x = _root._xmouse; _local9.build_clip._y = _root._ymouse; _local9.build_clip.can_build = false; _local9.build_clip.startDrag(); _local9.build_clip.checkBuild = function () { var _local18 = _root.turrets_cost[the_type]; if (_local18 > _root.player_cash) { this.can_afford = false; return(false); } this.can_afford = true; if ((((this.hitTest(_root.OutOfBoundsTop) || (this.hitTest(_root.OutOfBoundsRight))) || (this.hitTest(_root.OutOfBoundsBottom))) || (this.hitTest(_root.OutOfBoundsLeft))) || (this.hitTest(_root.OutOfBoundsNav))) { return(false); } var _local14 = (this._width / 2) + 1; var _local17 = (this._height / 2) + 1; var _local9 = _root._xmouse; var _local10 = _root._ymouse; var _local3 = new Array(); _local3.push(Array(_local9, _local10 + _local17)); _local3.push(Array(_local9, _local10 - _local17)); _local3.push(Array(_local9 + _local14, _local10)); _local3.push(Array(_local9 - _local14, _local10)); var _local12 = 0.8509035 * _local14; var _local13 = 0.525322 * _local14; _local3.push(Array(_local9 + _local12, _local10 + _local13)); _local3.push(Array(_local9 + _local12, _local10 - _local13)); _local3.push(Array(_local9 - _local12, _local10 + _local13)); _local3.push(Array(_local9 - _local12, _local10 - _local13)); var _local11 = this._width * 2; var _local8 = _root.turrets; for (var _local15 in _local8) { var _local6 = _local8[_local15]; var _local7 = _root.DistanceBetween(this, _local6); if (_local7 < _local11) { for (var _local16 in _local3) { var _local4 = _local3[_local16][0]; var _local5 = _local3[_local16][1]; if (_local6.hitTest(_local4, _local5, true)) { return(false); } } } } for (var _local16 in _local3) { var _local4 = _local3[_local16][0]; var _local5 = _local3[_local16][1]; if (_root.AttackerPath.hitTest(_local4, _local5, true)) { return(false); } if (_root.PlayerBase.hitTest(_local4, _local5, true)) { return(false); } } return(true); }; _local9.build_clip.onEnterFrame = function () { var _local2 = this.checkBuild(); this.can_build = _local2; }; _local9.build_clip.onPress = function () { if (this.checkBuild()) { _root.NewTurret(_root._xmouse, _root._ymouse, the_type); } this.stopDrag(); removeMovieClip(this); }; }; this.CancelBuild = function () { _root.build_clip.stopDrag(); removeMovieClip(_root.build_clip); }; this.WeaponFired = function () { this.total_shots++; }; this.rangeShow = function (the_turret) { if (!the_turret) { return(false); } if (this.the_range != false) { return(true); } if (the_turret.range_effective > the_turret.weapon_range) { var _local3 = this.getNextHighestDepth(); var _local4 = "TurretRangeEffective"; var _local6 = _local4 + _local3; var _local5 = this.attachMovie(_local4, _local6, _local3); _local5._width = the_turret.range_effective * 2; _local5._height = the_turret.range_effective * 2; _local5._x = the_turret._x; _local5._y = the_turret._y; this.the_range_effective = _local5; } var _local3 = this.getNextHighestDepth(); var _local4 = "TurretRange"; var _local6 = _local4 + _local3; this.the_range = this.attachMovie(_local4, _local6, _local3); this.the_range._width = the_turret.weapon_range * 2; this.the_range._height = the_turret.weapon_range * 2; this.the_range._x = the_turret._x; this.the_range._y = the_turret._y; }; this.rangeHide = function () { if (this.the_range != "") { removeMovieClip(this.the_range); removeMovieClip(this.the_range_effective); this.the_range = false; } }; this.TurretSell = function () { if (this.game_over) { return(false); } if (this.cur_turret == false) { return(false); } the_turret = this.cur_turret; the_turret._visible = false; the_turret.onSell(); var _local6 = the_turret.cash_value; var _local5 = Math.ceil(_local6 * this.turret_resale); this.Kerching(the_turret._x, the_turret._y, _local6); this.CashWin(_local5); this.CashUnspend(_local5); var _local3 = new Array(); for (var _local4 in this.turrets) { var _local2 = this.turrets[_local4]; if (_local2 != the_turret) { _local2.notifyGone(the_turret); _local3.push(_local2); } } this.turrets = _local3; the_turret.removeMovieClip(); this.cur_turret = false; this.TurretHighlightHide(); return(true); }; this.TurretGetLayout = function () { var _local4 = new Array(); for (var _local5 in this.turrets) { var _local3 = this.turrets[_local5]; var _local2 = new Object(); _local2.x = _local3._x; _local2.y = _local3._y; _local2.name = _local3._name; _local2.turret_type = _local3.turret_type; _local2.weapon_rotation = _local3.Weapon._rotation; _local2.upgrade_damage = _local3.upgrade_damage_level; _local2.upgrade_range = _local3.upgrade_range_level; _local2.upgrade_rate = _local3.upgrade_rate_level; _local2.weapon_damage = _local3.weapon_damage; _local2.weapon_range = _local3.weapon_range; _local2.weapon_rate = _local3.weapon_rate; _local2.weapon_fire_count = _local3.weapon_fire_count; _local2.weapon_kill_count = _local3.weapon_kill_count; _local4.push(_local2); } return(_local4); }; this.TurretHighlightShow = function () { if (!this.turret_highlight) { var _local3 = "TurretHighlight"; var _local2 = this.getNextHighestDepth(); var _local4 = _local3 + _local2; var _local5 = this.attachMovie(_local3, _local4, _local2); this.turret_highlight = _local5; } this.turret_highlight._x = this.cur_turret._x; this.turret_highlight._y = this.cur_turret._y; }; this.TurretHighlightHide = function () { if (this.turret_highlight) { this.turret_highlight.removeMovieClip(); } this.turret_highlight = false; }; this.TurretFired = function (the_bullet) { this.bullets.push(the_bullet); }; this.stop(); this.TidyUp(); this.NextWave = function () { }; this.waves = new Array(); this.turrets = new Array(); Green1.turret_type = "Green"; Green2.turret_type = "Green"; Green3.turret_type = "Green"; this.turrets.push(Green1); this.turrets.push(Green2); this.turrets.push(Green3); this.waypoint_total = 2; this.attacker_energy = 220; this.attacker_value = 1; WaveyDavey.gotoAndStop("Idle"); WaveyDavey.wave_spacing = 1200; WaveyDavey.wave_size = 1; WaveyDavey.attacker_spacing = 1; WaveyDavey.gotoAndPlay("Spwan");
Frame 24
this.stop(); TidyUp(); this.waypoint_total = 3; WaveyDavey1.wave_spacing = 1200; WaveyDavey1.wave_size = 1; WaveyDavey1.attacker_spacing = 1; this.attacker_energy = 220; this.attacker_value = 1; WaveyDavey1.SendWave(); this.player_cash = 100; this.turrets_cost = new Array(); this.turrets_cost.Blue = 10; this.turrets_cost.Green = 15; this.turrets_cost.Red = 20; _root.turrets = new Array(); CashUpdate();
Instance of Symbol 547 MovieClip "Keyboard" in Frame 24
onClipEvent (keyDown) { theKey = Key.getCode(); if (theKey == 49) { this._parent.TryAndBuild("Blue"); } else if (theKey == 50) { this._parent.TryAndBuild("Green"); } else if (theKey == 51) { this._parent.TryAndBuild("Red"); } else if (theKey == 81) { this._parent.TurretUpgrade.tryUpgradeDamage(); } else if (theKey == 87) { this._parent.TurretUpgrade.tryUpgradeRange(); } else if (theKey == 69) { this._parent.TurretUpgrade.tryUpgradeRate(); } else if (theKey == 27) { this._parent.CancelBuild(); } else if (theKey == 39) { this._parent.WeaponStore.storeNextItem(); } else if (theKey == 37) { this._parent.WeaponStore.storePrevItem(); } else if (theKey == 13) { this._parent.WeaponStore.storeBuyItem(); } else if (theKey == 66) { this._parent.WeaponStore.storeBuyItem(); } } onClipEvent (keyUp) { var theKey = Key.getCode(); }
Frame 29
this.stop(); TidyUp(); this.NextWave = function () { this.attacker_energy = this.attacker_energy * 1.12; this.attacker_value++; }; this.waves = new Array(); this.turrets = new Array(); Green1.turret_type = "Green"; this.turrets.push(Red1); this.turrets.push(Green1); this.turrets.push(Blue1); this.waypoint_total = 2; WaveyDavey2.wave_spacing = 1500; WaveyDavey2.wave_size = 2; WaveyDavey2.attacker_spacing = 400; this.attacker_energy = 50; this.attacker_value = 2; this.player_cash = 400; WaveyDavey2.SendWave();
Frame 34
this.stop(); TidyUp();
Instance of Symbol 547 MovieClip "Keyboard" in Frame 34
onClipEvent (keyDown) { theKey = Key.getCode(); } onClipEvent (keyUp) { var theKey = Key.getCode(); }
Frame 39
this.stop(); TidyUp();
Frame 44
this.game_version = "v3.3f"; this.debug_mode = false; if (this.debug_mode == true) { this.starting_cash = 100000 /* 0x0186A0 */; this.game_version = this.game_version + "-d"; } if (this.game_map == undefined) { this.game_map = "map1"; } if (this.starting_cash == undefined) { this.starting_cash = 9999999999; } if (this.starting_lives == undefined) { this.starting_lives = 100; } if (this.attacker_upgrade_rate == undefined) { this.attacker_upgrade_rate = 1.125; } if (this.attacker_start_energy == undefined) { this.attacker_start_energy = 10; } if (this.attacker_speed == undefined) { this.attacker_speed = 60; } if (this.wave_size == undefined) { this.wave_size = 10; } if (this.wave_spacing == undefined) { this.wave_spacing = 20000; } if (this.attacker_spacing == undefined) { this.attacker_spacing = 700; } if (this.turret_resale == undefined) { this.turret_resale = 0.7; } this.waypoint_total = 13; this.attacker_types = 8; this.attackers = new Array(); this.waves = new Array(); this.turrets = new Array(); this.turret_builders = new Array(); this.waypoints = new Array(); this.smoke_trails = new Array(); this.bullets = new Array(); this.mines = new Array(); this.turrets_cost = new Array(); this.turrets_cost.Blue = 1; this.turrets_cost.Green = 1; this.turrets_cost.Red = 1; this.turrets_cost.DamageUp = 1; this.turrets_cost.RangeUp = 1; this.turrets_cost.RateUp = 1; this.turrets_cost.DamageUpBig = 1; this.turrets_cost.DamageUpBigExchange = 1; this.turrets_cost.RangeUpExchange = 1; this.turrets_cost.RateUpExchange = 1; this.turrets_available = new Array(); this.game_over = false; OutOfBoundsTop._visible = false; OutOfBoundsRight._visible = false; OutOfBoundsBottom._visible = false; OutOfBoundsLeft._visible = false; OutOfBoundsNav._visible = false; this.AttackerPath = false; this.PlayerBase = false; this.ResetGame = function () { this.RemoveEverything(); this.ResetVars(); this.RoadCreate(); WaveController.gotoAndStop("Idle"); WaveController.wave_spacing = this.wave_spacing; WaveController.wave_size = this.wave_size; WaveController.attacker_spacing = this.attacker_spacing; WaveController.gotoAndPlay("Spwan"); this.CashUpdate(); }; this.ResetVars = function () { this.game_over = false; this.game_level = 0; this.player_cash = this.starting_cash; this.player_lives = this.starting_lives; this.attacker_level = 500; this.attacker_count = 0; this.attacker_upgrade = this.attacker_upgrade_rate; this.attacker_energy = this.attacker_start_energy / this.attacker_upgrade; this.total_kills = 0; this.total_spent = 0; this.total_shots = 0; this.cur_turret = false; this.turret_counter = 0; this.attackers = new Array(); this.waves = new Array(); this.turrets = new Array(); this.turret_builders = new Array(); this.waypoints = new Array(); this.smoke_trails = new Array(); this.mines = new Array(); this.bullets = new Array(); this.turrets_available = new Array(); this.turrets_available.Red = true; this.turrets_available.Green = true; this.turrets_available.Blue = true; if (this.debug_mode == true) { this.turrets_available.DamageUp = true; this.turrets_available.RangeUp = true; this.turrets_available.RateUp = true; this.turrets_available.DamageUpBig = true; this.turrets_available.RangeUpBig = true; this.turrets_available.RateUpBig = true; this.turrets_available.DamageUpBigExchange = true; this.turrets_available.RangeUpExchange = true; this.turrets_available.RateUpExchange = true; } PlayerBase.resetLives(); WeaponStore.storeEmpty(); this.rangeHide(); }; this.RemoveEverything = function () { this.CancelBuild(); for (var _local2 in this.waves) { removeMovieClip(this.waves[_local2]); } for (var _local2 in this.turrets) { removeMovieClip(this.turrets[_local2]); } for (var _local2 in this.turret_builders) { removeMovieClip(this.turret_builders[_local2]); } for (var _local2 in this.attackers) { removeMovieClip(this.attackers[_local2]); } for (var _local2 in this.waypoints) { removeMovieClip(this.waypoints[_local2]); } for (var _local2 in this.mines) { removeMovieClip(this.mines[_local2]); } if (this.GameOver) { removeMovieClip(this.GameOver); } if (this.AttackerPath) { this.AttackerPath.removeMovieClip(); } if (this.PlayerBase) { this.PlayerBase.removeMovieClip(); } this.TurretHighlightHide(); }; this.StopEverything = function () { WaveController.gotoAndStop("Stopped"); this.sound_engine.musicFadeStop(); for (var _local3 in this.waves) { var _local2 = this.waves[_local3]; _local2.active = false; _local2.gotoAndStop("Stopped"); } for (var _local3 in this.turrets) { var _local2 = this.turrets[_local3]; _local2.active = false; _local2.gotoAndStop("Stopped"); } for (var _local3 in this.attackers) { var _local2 = this.attackers[_local3]; _local2.active = false; _local2.gotoAndStop("Stopped"); } }; this.RoadCreate = function () { var _local3 = "TheRoad"; var _local2 = this.getNextHighestDepth(); var _local4 = "AttackerPath"; this.AttackerPath = this.attachMovie(_local4, _local3, _local2); if (this.map_layouts[this.game_map]) { this.AttackerPath.map_layout = this.map_layouts[this.game_map]; this.AttackerPath.map_base = this.map_bases[this.game_map]; } }; this.GotoHomepage = function () { this.RemoveEverything(); this.ResetVars(); gotoAndPlay (19); }; this.NextWave = function () { if (this.game_over) { return(false); } this.game_level++; this.attacker_value = this.game_level; this.attacker_energy = this.attacker_energy * this.attacker_upgrade; this.ReelLevel.setValue(this.game_level); }; this.message_setup = false; this.message_hints = new Array("Press 1 to build a blue turret", "Press 2 to build a green turret", "Press 3 to build a red turret", "Hold R to view a turret's range", "Press Q to upgrade the selected turret's damage", "Press W to upgrade the selected turret's range", "Press E to upgrade the selected turret's rate of fire", "Press S to sell a turret, for 75% of the cost of the turret and it's upgrades", "Bored waiting for the next wave? Press the spacebar to send it now", "Use the left and right arrow keys to select a weapon in the store", "Press B to build the currently selected weapon in the store", "Upgrade the range and fire rate on red towers to active 'Holding Pattern'", "Upgrade the damage and fire rate on blue towers to make them 'Freak Out'", "Green towers can link together in a chain to do much more damage", "Two blue turrets in combo mode will lay down landmines", "One green, red and blue turret in combo mode will fire a BFG", "One red and two blue turrets in combo mode will fire a Nuke", "One red, green and blue turret in combo mode will fire a poison rocket", "Two blue and one red turret in combo mode will lay down a big landmine", "Don't drive tired, make time for a break", "Mayonnaise will go bad if you don't keep it refridgerated after opening", "As long as there is an attacker on screen, rockets will head for it", "Rockets in holding pattern mode will always wait for attackers to hit", "Reading the manual can be beneficial to your life", "Laser turrets work better in long chains", "It's often better to upgrade existing turrets rather than build new ones", "Upgrade a turret's damage all the way to activate it's combo mode", "Several grouped turrets in combo mode can fire many different combo weapons", "The combo weapon that is fired depends on which turrets fires first", "Never lick the live terminal, cross the streams or eat bees.", "It's very hard to convince people to read manuals.", "Seriously, check out how to play, it'll make your game more fun", "Do you have the relevant cable?", "Ooh, lovely. Milk with two sugars please!", "There's more fun games to play on http://playr.co.uk/", "There's more fun games to play on http://playr.co.uk/"); this.messageNew = function (the_msg) { this.message_box.swapDepths(this.getNextHighestDepth()); this.message_box.messageShow(the_msg); }; this.messageHint = function () { var _local2 = this.message_hints.length; var _local4 = Math.floor(Math.random() * _local2); var _local3 = "Hint: " + this.message_hints[_local4]; this.messageNew(_local3); }; if (typeof(this.mesage_box) == "movieclip") { this.message_box.removeMovieClip(); } var new_id = "MessageBar"; var new_depth = this.getNextHighestDepth(); var new_name = (new_id + new_depth); this.message_box = this.attachMovie(new_id, new_name, new_depth); this.message_box._x = 360; this.message_box._y = 470; this.rocketSmoke = function (source_obj) { if (this.smoke_trails == undefined) { this.smoke_trails = new Array(); } var _local4 = "RocketTrail"; var _local3 = this.getNextHighestDepth(); var _local5 = _local4 + _local3; var _local2 = this.attachMovie(_local4, _local5, _local3); _local2._x = source_obj._x; _local2._y = source_obj._y; _local2._rotation = Math.random() * 360; this.smoke_trails.push(_local2); }; this.weaponAvailable = function (new_type) { var _local3 = false; var _local5 = false; var _local4 = false; if (new_type == "RangeUp") { _local3 = "Turret" + new_type; _local5 = this.turrets_cost[new_type]; _local4 = new_type; } else if (new_type == "DamageUp") { _local3 = "Turret" + new_type; _local5 = this.turrets_cost[new_type]; _local4 = new_type; } else if (new_type == "DamageUpBig") { _local3 = "Turret" + new_type; _local5 = this.turrets_cost[new_type]; _local4 = new_type; } else if (new_type == "RateUp") { _local3 = "Turret" + new_type; _local5 = this.turrets_cost[new_type]; _local4 = new_type; } else if (new_type == "RateUpExchange") { _local3 = "Turret" + new_type; _local5 = this.turrets_cost[new_type]; _local4 = new_type; } else if (new_type == "RangeUpExchange") { _local3 = "Turret" + new_type; _local5 = this.turrets_cost[new_type]; _local4 = new_type; } else if (new_type == "DamageUpBigExchange") { _local3 = "Turret" + new_type; _local5 = this.turrets_cost[new_type]; _local4 = new_type; } if (_local3 != false) { this.turrets_available[_local4] = true; WeaponStore.storeAddItem(_local3, _local5, _local4); this.messageNew("New weapon available in the weapon store!"); } }; this.weaponStoreUpdate = function () { if (this.total_kills == 1) { this.weaponAvailable("RangeUp"); } if (this.total_kills == 1) { this.weaponAvailable("DamageUp"); } if (this.total_kills == 1) { this.weaponAvailable("RateUpExchange"); } if (this.total_kills == 1) { this.weaponAvailable("RangeUpExchange"); } if (this.total_kills == 1) { this.weaponAvailable("RateUp"); } if (this.total_kills == 1) { this.weaponAvailable("DamageUpBig"); } if (this.total_kills == 1) { this.weaponAvailable("DamageUpBigExchange"); } }; this.NewAttacker = function (the_energy, the_value, wave_num) { if (this.game_over) { return(false); } this.attacker_count++; var _local3 = "Attacker" + this.attacker_count; var _local5 = this.getNextHighestDepth(); var _local4 = "Attacker" + (wave_num % this.attacker_types); var _local2 = this.attachMovie(_local4, _local3, _local5); _local2._x = this.Waypoint1._x; _local2._y = this.Waypoint1._y; _local2.energy_start = the_energy; _local2.cash_bounty = the_value; _local2.waypoint_total = this.waypoint_total; _local2.move_speed = this.attacker_speed; _local2.active = true; _local2.my_name = _local3; this.attackers[_local3] = _local2; }; this.KilledAttacker = function (the_att) { if (this.game_over) { return(false); } var _local5 = the_att.my_name; this.CashWin(the_att.cash_bounty); this.Kerching(the_att._x, the_att._y, the_att.cash_bounty); this.total_kills++; this.attackers[_local5] = undefined; this.soundEffect("Death"); var _local3 = new Array(); for (att in this.attackers) { var _local2 = this.attackers[att]._name; if (_local2) { _local3[att] = this.attackers[att]; } } this.attackers = _local3; if (this.total_kills == 500) { this.messageShow("Five hundred kills! Woot!"); } if (this.total_kills == 1000) { this.messageShow("A thousand kills! Keep on going..."); } if (this.total_kills == 1500) { this.messageShow("Fifteen hundred kills, is there no stopping you?"); } if (this.total_kills == 2000) { this.messageShow("Two thousand kills! Clearly you know what you're doing :)"); } this.weaponStoreUpdate(); if ((this.total_kills % 157) == 0) { this.messageHint(); } this.ReelKills.setValue(this.total_kills); }; this.BaseHit = function () { PlayerBase.lifeLost(this.player_lives); this.player_lives--; if (this.player_lives == 0) { this.game_over = true; this.StopEverything(); var _local3 = this.attachMovie("GameOver", "GameOver", this.getNextHighestDepth()); _local3._x = (_root._width / 2) - (_local3._width / 2); _local3._y = (_root._height / 2) - (_local3._height / 2); _local3._alpha = 75; _local3.total_kills = this.total_kills; _local3.total_spent = this.total_spent; _local3.total_shots = this.total_shots; } }; this.NewTurret = function (the_x, the_y, the_type) { if (this.game_over) { return(false); } var _local4 = this.turrets_cost[the_type]; if (!this.Payment(_local4)) { return(false); } this.turret_counter++; var _local6 = this.getNextHighestDepth(); var _local5 = "TurretBuilder"; var _local7 = _local5 + this.turret_counter; var _local3 = _root.attachMovie(_local5, _local7, _local6); _local3._x = the_x; _local3._y = the_y; _local3.turret_type = the_type; _local3.turret_num = this.turret_counter; _local3.cash_value = parseInt(_local4); _local3.active = true; this.turret_builders.push(_local3); this.soundEffect("Build"); return(true); }; this.NewTurretBuilt = function (the_builder) { var _local3 = new Array(); for (var _local5 in this.turret_builders) { var _local2 = this.turret_builders[_local5]; if (_local2 != the_builder) { _local3.push(_local2); continue; } } this.turret_builders = _local3; the_builder.removeMovieClip(); }; this.TryAndBuild = function (the_type) { this.CancelBuild(); if (this.game_over) { return(false); } var _local8 = _root; _local8.build_clip = _local8.attachMovie("BuildShape", "BuildShape", _local8.getNextHighestDepth()); _local8.build_clip._x = _root._xmouse; _local8.build_clip._y = _root._ymouse; _local8.build_clip.can_build = false; _local8.build_clip.weapon_range = _root.WeaponStore.storeGetRange(the_type); _local8.build_clip.startDrag(); _local8.build_clip.checkBuild = function () { var _local18 = _root.turrets_cost[the_type]; if (_local18 > _root.player_cash) { this.can_afford = false; return(false); } this.can_afford = true; if ((((this.BuildArea.hitTest(_root.OutOfBoundsTop) || (this.BuildArea.hitTest(_root.OutOfBoundsRight))) || (this.BuildArea.hitTest(_root.OutOfBoundsBottom))) || (this.BuildArea.hitTest(_root.OutOfBoundsLeft))) || (this.BuildArea.hitTest(_root.OutOfBoundsNav))) { return(false); } var _local14 = (this.BuildArea._width / 2) + 1; var _local17 = (this.BuildArea._height / 2) + 1; var _local9 = _root._xmouse; var _local10 = _root._ymouse; var _local3 = new Array(); _local3.push(Array(_local9, _local10 + _local17)); _local3.push(Array(_local9, _local10 - _local17)); _local3.push(Array(_local9 + _local14, _local10)); _local3.push(Array(_local9 - _local14, _local10)); var _local12 = 0.8509035 * _local14; var _local13 = 0.525322 * _local14; _local3.push(Array(_local9 + _local12, _local10 + _local13)); _local3.push(Array(_local9 + _local12, _local10 - _local13)); _local3.push(Array(_local9 - _local12, _local10 + _local13)); _local3.push(Array(_local9 - _local12, _local10 - _local13)); var _local11 = this.BuildArea._width; var _local8 = _root.turrets; _local8 = _local8.concat(_root.turret_builders); for (var _local15 in _local8) { var _local7 = _local8[_local15]; var _local6 = _root.DistanceBetween(this, _local7); if (_local6 < _local11) { return(false); } } for (var _local16 in _local3) { var _local4 = _local3[_local16][0]; var _local5 = _local3[_local16][1]; if (_root.AttackerPath.hitTest(_local4, _local5, true)) { return(false); } if (_root.PlayerBase.hitTest(_local4, _local5, true)) { return(false); } } return(true); }; _local8.build_clip.onEnterFrame = function () { var _local2 = this.checkBuild(); this.can_build = _local2; }; _local8.build_clip.onPress = function () { var _local3 = this.checkBuild(); if (_local3 == true) { _root.NewTurret(_root._xmouse, _root._ymouse, the_type); } this.stopDrag(); removeMovieClip(this); }; }; this.CancelBuild = function () { _root.build_clip.stopDrag(); removeMovieClip(_root.build_clip); }; this.WeaponFired = function () { this.total_shots++; }; this.rangeShow = function (the_turret) { if (!the_turret) { return(false); } if (this.the_range != false) { return(true); } if (the_turret.range_effective > the_turret.weapon_range) { var _local3 = this.getNextHighestDepth(); var _local4 = "TurretRangeEffective"; var _local6 = _local4 + _local3; var _local5 = this.attachMovie(_local4, _local6, _local3); _local5._width = the_turret.range_effective * 2; _local5._height = the_turret.range_effective * 2; _local5._x = the_turret._x; _local5._y = the_turret._y; this.the_range_effective = _local5; } var _local3 = this.getNextHighestDepth(); var _local4 = "TurretRange"; var _local6 = _local4 + _local3; this.the_range = this.attachMovie(_local4, _local6, _local3); this.the_range._width = the_turret.weapon_range * 2; this.the_range._height = the_turret.weapon_range * 2; this.the_range._x = the_turret._x; this.the_range._y = the_turret._y; }; this.rangeHide = function () { if (this.the_range != "") { removeMovieClip(this.the_range); removeMovieClip(this.the_range_effective); this.the_range = false; } }; this.TurretSell = function () { if (this.game_over) { return(false); } if (this.cur_turret == false) { return(false); } the_turret = this.cur_turret; the_turret._visible = false; the_turret.onSell(); var _local6 = the_turret.cash_value; var _local5 = Math.ceil(_local6 * this.turret_resale); this.Kerching(the_turret._x, the_turret._y, _local5); this.CashWin(_local5); this.CashUnspend(_local5); var _local3 = new Array(); for (var _local4 in this.turrets) { var _local2 = this.turrets[_local4]; if (_local2 != the_turret) { _local2.notifyGone(the_turret); _local3.push(_local2); continue; } } this.turrets = _local3; the_turret.removeMovieClip(); this.cur_turret = false; this.TurretHighlightHide(); return(true); }; this.TurretGetLayout = function () { var _local4 = new Array(); for (var _local5 in this.turrets) { var _local3 = this.turrets[_local5]; var _local2 = new Object(); _local2.x = _local3._x; _local2.y = _local3._y; _local2.name = _local3._name; _local2.turret_type = _local3.turret_type; _local2.weapon_rotation = _local3.Weapon._rotation; _local2.upgrade_damage = _local3.upgrade_damage_level; _local2.upgrade_range = _local3.upgrade_range_level; _local2.upgrade_rate = _local3.upgrade_rate_level; _local2.weapon_damage = _local3.weapon_damage; _local2.weapon_range = _local3.weapon_range; _local2.weapon_rate = _local3.weapon_rate; _local2.weapon_fire_count = _local3.weapon_fire_count; _local2.weapon_kill_count = _local3.weapon_kill_count; _local4.push(_local2); } return(_local4); }; this.TurretHighlightShow = function () { if (!this.turret_highlight) { var _local3 = "TurretHighlight"; var _local2 = this.getNextHighestDepth(); var _local4 = _local3 + _local2; var _local5 = this.attachMovie(_local3, _local4, _local2); this.turret_highlight = _local5; } this.turret_highlight._x = this.cur_turret._x; this.turret_highlight._y = this.cur_turret._y; }; this.TurretHighlightHide = function () { if (this.turret_highlight) { this.turret_highlight.removeMovieClip(); } this.turret_highlight = false; }; this.TurretFired = function (the_bullet) { this.bullets.push(the_bullet); }; this.Payment = function (amount) { if (this.game_over) { return(false); } if (this.player_cash >= amount) { this.player_cash = this.player_cash - amount; this.total_spent = this.total_spent + amount; CashUpdate(); return(true); } return(false); }; this.CanAfford = function (amount) { if (this.game_over) { return(false); } if (this.player_cash >= amount) { return(true); } return(false); }; this.CashWin = function (amount) { this.player_cash = this.player_cash + amount; CashUpdate(); }; this.CashUpdate = function () { this.Cash.text = "$" + this.player_cash; this.ReelCash.setValue(this.player_cash); }; this.CashUnspend = function (amount) { this.total_spent = this.total_spent - amount; }; this.Kerching = function (the_x, the_y, amount) { var _local3 = this.getNextHighestDepth(); var _local5 = "Kerching" + _local3; var _local4 = "CashEarned"; var _local2 = this.attachMovie(_local4, _local5, _local3); _local2.amount = amount; _local2._x = the_x; _local2._y = the_y; return(_local2); }; this.degreesToTarget = function (point_from, point_to) { var _local2 = this.radiansToTarget(point_from, point_to); return(_local2 * 57.29578); }; this.radiansToTarget = function (from, to) { return(Math.atan2(to._y - from._y, to._x - from._x)); }; this.DistanceBetween = function (obj_a, obj_b) { var _local1 = obj_b._x - obj_a._x; var _local2 = obj_b._y - obj_a._y; return(Math.sqrt((_local1 * _local1) + (_local2 * _local2))); }; this.trigForwardAtAngle = function (theta, hyp) { var _local2 = theta * 0.01745329; var _local1 = new Object(); _local1.x = Math.cos(_local2) * hyp; _local1.y = Math.sin(_local2) * hyp; return(_local1); }; this.dec2hex = function (dec) { var _local1 = "0123456789ABCDEF"; if (dec > 15) { pos1 = _local1.charAt(Math.floor(dec / 16)); pos2 = _local1.charAt(dec - (pos1 * 16)); } else { pos1 = 0; pos2 = _local1.charAt(dec); } hex = pos1 + pos2; return(hex); }; this.sound_muted = false; MuteButton._visible = true; this.sounds = new Array(); this.music = false; if (this.load_sounds != true) { this.sound_muted = true; MuteButton._visible = false; } this.musicPlay = function () { if (this.music == false) { this.musicSetup(); } if (this.game_over != true) { this.music.soundStart(); } }; this.musicSetup = function () { if (typeof(this.music) == "movieclip") { this.music.removeMovieClip(); } this.music = this.soundNew("MusicImperial"); this.music.playlist_loop = true; this.music.playlist = new Array("MusicPredator"); }; this.musicFadeStop = function () { this.music.soundFadeAndStop(); }; this.musicPause = function () { this.music.soundPause(); }; this.musicRewind = function () { this.music.soundRewind(); }; this.musicNext = function () { this.music.soundNextTrack(); }; this.musicStop = function () { this.music.soundStop(); }; this.soundNew = function (the_track) { var _local6 = "SoundPlayer"; var _local5 = this.getNextHighestDepth(); var _local8 = _local6 + _local5; var _local7 = this.attachMovie(_local6, _local8, _local5); var _local2 = 0; var _local3 = the_track; if (_local3 == "RocketFire") { _local2 = 6; } if (_local3 == "BangSmall") { _local2 = 6; } if (_local3 == "Laser") { _local2 = 6; } if (_local3 == "Death") { _local2 = 10; } if (_local3 == "Build") { _local2 = 4; } var _local4 = the_track; if (_local2 > 0) { _local4 = (_local3 + "-") + (Math.floor(Math.random() * _local2) + 1); } _local7.sound = _local4; return(_local7); }; this.soundEffect = function (the_sound) { if (this.sound_muted == false) { this.sounds.push(this.soundNew(the_sound)); } var _local3 = new Array(); for (var _local4 in this.sounds) { var _local2 = this.sounds[_local4]; if (_local2.duration > 0) { _local3.push(_local2); } } this.sounds = _local3; }; this._effectNew = function () { var _local3 = "VisualEffect"; var _local2 = this.getNextHighestDepth(); var _local4 = _local3 + _local2; var _local5 = this.attachMovie(_local3, _local4, _local2); return(_local5); }; this.effectFadeOut = function (the_obj) { var _local2 = this._effectNew(); _local2.target_alpha = 0; _local2.target_obj = the_obj; return(_local2); }; this.effectFadeIn = function (the_obj) { var _local2 = this._effectNew(); _local2.target_alpha = 100; _local2.target_obj = the_obj; return(_local2); }; this.effectWait = function (the_obj) { var _local2 = this._effectNew(); _local2.target_obj = the_obj; _local2.wait_time = 1000; return(_local2); }; _global.ASProf = {}; ASProf.init = function () { this._newid = -1; this._totalTime = 0; this._methods = {}; this._methodsArr = new this.Array(); this._segmentIDs = {}; this._openSamples = new this.Array(); }; ASProf.begin = function (s) { if (s == null) { return(false); } if (!this._segmentIDs[s]) { this._segmentIDs[s] = this._addMethod(s); } this._begin(this._segmentIDs[s]); return(true); }; ASProf.end = function () { var _local2 = this._openSamples.pop(); var _local3 = getTimer() - _local2.startTime; _local2.method.totalTime = _local2.method.totalTime + _local3; _local2.method.selfTime = _local2.method.selfTime + _local3; if (_local2._parent) { _local2._parent.method.selfTime = _local2._parent.method.selfTime - _local3; } else { ASProf._totalTime = ASProf._totalTime + _local3; } }; ASProf.profile = function (s) { var f = eval (s); if (!f) { return(false); } var id = this._addMethod(s); Set(s, function () { ASProf._begin(id); var _local3 = f.apply(this, arguments); ASProf.end(); return(_local3); }); ASSetPropFlags(f, null, 0, 1); for (var i in f) { Set((s + ".") + i, f[i]); } return(true); }; ASProf.profileObject = function (s) { var o = eval (s); if (!o) { return(false); } ASSetPropFlags(o, null, 0, 5); for (var i in o) { if (typeof(o[i]) == "function") { this.profile((s + ".") + i); } } }; ASProf.getFlatGraph = function (order) { if (order == null) { order = "selfTime,calls,name"; } var _local2 = "Flat profile:\n\nEach sample counts as 0.001 seconds.\n % cumulative self self total\n time seconds seconds calls ms/call ms/call name\n"; var _local5 = 0; this._methodsArr.sortMultiple(order); var _local6 = this._methodsArr.length; while (_local6-- , _local6 > -1) { var _local3 = this._methodsArr[_local6]; if (!_local3.calls) { continue; } _local2 = _local2 + this._formatNumber((_local3.selfTime ? ((100 * _local3.selfTime) / this._totalTime) : 0), 3, 6); var _local4 = _local3.selfTime / 1000; _local5 = _local5 + _local4; _local2 = _local2 + this._formatNumber(_local5, 3, 10); _local2 = _local2 + this._formatNumber(_local4, 3, 9); _local2 = _local2 + this._formatNumber(_local3.calls, 0, 9); _local2 = _local2 + this._formatNumber(_local3.selfTime / _local3.calls, 3, 9); _local2 = _local2 + this._formatNumber(_local3.totalTime / _local3.calls, 3, 9); _local2 = _local2 + ((" " + _local3.name) + newline); } return(_local2); }; ASProf._addMethod = function (s) { var _local2 = ++this._newid; this._methods[_local2] = new this.Method(s); this._methodsArr.push(this._methods[_local2]); return(_local2); }; ASProf._begin = function (id) { var _local2 = this._methods[id]; var _local3 = new this.Sample(_local2); _local2.calls++; _local3._parent = this._openSamples[this._openSamples.length - 1]; this._openSamples.push(_local3); }; ASProf._formatNumber = function (n, d, p) { var _local1 = new ASProf.String(n); var _local4 = _local1.indexOf("."); if (_local4 > -1) { _local1 = _local1.slice(0, (_local4 + d) + 1); } var _local2 = _local1.length; while ((_local2++) < p) { _local1 = " " + _local1; } return(_local1); }; ASProf.Array = ASconstructor(252, 0); ASSetNative(ASProf.Array.prototype, 252, "push,pop,concat,shift,unshift,slice,join,splice,toString,sort,reverse,sortOn", 1); ASProf.Array.prototype.sortMultiple = function (l) { var cmp = function (a, b, l) { var _local1 = ASProf.Array.prototype.shift.apply(l); var _local2 = a[_local1]; var _local3 = b[_local1]; return(((_local2 < _local3) ? -1 : (((_local2 > _local3) ? 1 : ((l.length ? (cmp(a, b, l)) : 0)))))); }; this.sort(function (a, b) { return(cmp(a, b, ASProf.String.prototype.split.call(l, ","))); }); }; ASSetPropFlags(ASProf.Array.prototype, null, 3, 7); ASProf.String = ASconstructor(251, 0); ASSetNative(ASProf.String.prototype, 251, "valueOf,toString,toUpperCase,toLowerCase,charAt,charCodeAt,concat,indexOf,lastIndexOf,slice,subsring,split,substr,fromCharCode", 1); ASSetPropFlags(ASProf.String.prototype, null, 3, 7); ASProf.Method = function (s) { this.name = s; this.calls = 0; this.selfTime = 0; this.totalTime = 0; }; ASProf.Sample = function (m) { this.method = m; this._parent = null; this.startTime = getTimer(); }; ASSetPropFlags(ASProf, null, 7); ASSetPropFlags(_global, "ASProf", 7); ASProf.init(); this.profileThis = function (thing) { }; this.profileDump = function () { }; this.profileThis(this); var map_layouts = new Array(); var map_bases = new Array(); map_bases.map1 = new Object({x:574.9, y:75.7}); map_layouts.map1 = new Array(new Object({x:0, y:446.2}), new Object({x:84, y:382}), new Object({x:300.45, y:382}), new Object({x:465.85, y:223.6}), new Object({x:636.9, y:223.6}), new Object({x:636.9, y:382}), new Object({x:465.85, y:382}), new Object({x:300.4, y:223.6}), new Object({x:192.2, y:223.6}), new Object({x:192.2, y:35.8}), new Object({x:84, y:35.8}), new Object({x:84, y:129.1}), new Object({x:574.4, y:129.1})); map_bases.map2 = new Object({x:254.6, y:156.6}); map_layouts.map2 = new Array(new Object({x:655, y:0}), new Object({x:655, y:410}), new Object({x:65, y:410}), new Object({x:65, y:65}), new Object({x:580, y:65}), new Object({x:580, y:335}), new Object({x:140, y:335}), new Object({x:140, y:140}), new Object({x:505, y:140}), new Object({x:505, y:260}), new Object({x:310, y:260}), new Object({x:310, y:240})); map_bases.map3 = new Object({x:48.2, y:323.2}); map_layouts.map3 = new Array(new Object({x:715, y:65}), new Object({x:583.05, y:65}), new Object({x:583.05, y:390.55}), new Object({x:333.65, y:390.55}), new Object({x:332.85, y:254.85}), new Object({x:456.6, y:254.85}), new Object({x:456.6, y:65}), new Object({x:110.1, y:65}), new Object({x:110.1, y:254.85}), new Object({x:233.35, y:254.85}), new Object({x:233.35, y:353}), new Object({x:147.2, y:353})); map_bases.map4 = new Object({x:581.2, y:332.6}); map_layouts.map4 = new Array(new Object({x:0, y:209.1}), new Object({x:48.5, y:144.55}), new Object({x:100.35, y:88.95}), new Object({x:161.2, y:50.5}), new Object({x:225.5, y:41.55}), new Object({x:287.55, y:89.6}), new Object({x:308.5, y:176.3}), new Object({x:316, y:273.8}), new Object({x:300.5, y:367.4}), new Object({x:212, y:407.45}), new Object({x:125.85, y:386.45}), new Object({x:75.5, y:337.4}), new Object({x:86.85, y:258.8}), new Object({x:136, y:201.8}), new Object({x:213.5, y:171.8}), new Object({x:333.55, y:177.35}), new Object({x:394.1, y:198.8}), new Object({x:456.05, y:230.2}), new Object({x:512.8, y:266.95}), new Object({x:580.05, y:261}), new Object({x:629.25, y:224.9}), new Object({x:653.4, y:169.3}), new Object({x:659.5, y:110.7}), new Object({x:614.5, y:55.9}), new Object({x:535.25, y:54.6}), new Object({x:459.8, y:99.25}), new Object({x:422.2, y:171.6}), new Object({x:406.05, y:305.3}), new Object({x:446.35, y:354.9}), new Object({x:524.5, y:376}), new Object({x:580.9, y:376})); map_bases.map5 = new Object({x:587.2, y:249.8}); map_layouts.map5 = new Array(new Object({x:0, y:302.25}), new Object({x:133.8, y:302.25}), new Object({x:156.55, y:283.45}), new Object({x:186.8, y:274.45}), new Object({x:217.05, y:302.25}), new Object({x:263.85, y:302.25}), new Object({x:294.1, y:366.15}), new Object({x:334.8, y:52.2}), new Object({x:363.6, y:415.75}), new Object({x:398.3, y:302.25}), new Object({x:470.65, y:302.25}), new Object({x:491.85, y:274.45}), new Object({x:537.15, y:262.45}), new Object({x:567.35, y:302.25}), new Object({x:585.65, y:302.25})); map_bases.map6 = new Object({x:564.6, y:356.8}); map_layouts.map6 = new Array(new Object({x:0, y:43.7}), new Object({x:215, y:43.7}), new Object({x:215, y:277.8}), new Object({x:515, y:277.8}), new Object({x:515, y:43.7}), new Object({x:215, y:43.7}), new Object({x:515, y:277.8}), new Object({x:440, y:351.95}), new Object({x:365, y:426.1}), new Object({x:290, y:351.95}), new Object({x:215, y:277.8}), new Object({x:515, y:43.7}), new Object({x:639.85, y:43.7}), new Object({x:639.85, y:368.8})); map_bases.map7 = new Object({x:24.6, y:356.8}); map_layouts.map7 = new Array(new Object({x:639.85, y:0}), new Object({x:639.85, y:211.85}), new Object({x:462.75, y:211.85}), new Object({x:462.75, y:70.55}), new Object({x:559.8, y:70.55}), new Object({x:559.8, y:381.5}), new Object({x:255.95, y:381.5}), new Object({x:258.3, y:123.15}), new Object({x:404.3, y:123.15}), new Object({x:404.3, y:296.8}), new Object({x:164.3, y:296.8}), new Object({x:164.3, y:40.55}), new Object({x:347.55, y:40.55}), new Object({x:345.85, y:205.85}), new Object({x:97.25, y:205.85}), new Object({x:97.25, y:368.15})); map_bases.standard = map_bases.map1; map_layouts.standard = map_layouts.map1; this.stop(); if (this.view_layout) { this.gotoAndPlay("View"); } else { this.ResetGame(); }
Instance of Symbol 547 MovieClip "Keyboard" in Frame 44
onClipEvent (keyDown) { var theKey = Key.getCode(); var the_type = false; if (theKey == 49) { the_type = "Blue"; if (this._parent.turrets_available[the_type] == true) { this._parent.TryAndBuild(the_type); } } else if (theKey == 50) { the_type = "Green"; if (this._parent.turrets_available[the_type] == true) { this._parent.TryAndBuild(the_type); } } else if (theKey == 51) { the_type = "Red"; if (this._parent.turrets_available[the_type] == true) { this._parent.TryAndBuild(the_type); } } else if (theKey == 52) { the_type = "RangeUp"; if (this._parent.turrets_available[the_type] == true) { this._parent.TryAndBuild(the_type); } } else if (theKey == 53) { the_type = "DamageUp"; if (this._parent.turrets_available[the_type] == true) { this._parent.TryAndBuild(the_type); } } else if (theKey == 54) { the_type = "RateUp"; if (this._parent.turrets_available[the_type] == true) { this._parent.TryAndBuild(the_type); } } else if (theKey == 55) { the_type = "DamageUpBig"; if (this._parent.turrets_available[the_type] == true) { this._parent.TryAndBuild(the_type); } } else if (theKey == 56) { the_type = "DamageUpBigExchange"; if (this._parent.turrets_available[the_type] == true) { this._parent.TryAndBuild(the_type); } } else if (theKey == 57) { the_type = "RangeUpExchange"; if (this._parent.turrets_available[the_type] == true) { this._parent.TryAndBuild(the_type); } } else if (theKey == 48) { the_type = "RateUpExchange"; if (this._parent.turrets_available[the_type] == true) { this._parent.TryAndBuild(the_type); } } else if (theKey == 81) { this._parent.TurretUpgrade.tryUpgradeDamage(); } else if (theKey == 87) { this._parent.TurretUpgrade.tryUpgradeRange(); } else if (theKey == 68) { _root.profileDump(); } else if (theKey == 69) { this._parent.TurretUpgrade.tryUpgradeRate(); } else if (theKey == 70) { if (_root.cur_turret != false) { trace("---=== Turret Dump ===---"); trace("Dumping: " + _root.cur_turret); trace(" "); for (var i in _root.cur_turret) { var the_var = _root.cur_turret[i]; var the_type = typeof(the_var); if (typeof(the_var) == "function") { continue; } if (typeof(the_var) == "object") { continue; } if (typeof(the_var) == "movieclip") { continue; } var space = ""; var key = new String(i); var len = key.length; var i = len; while (i < 30) { key = key + " "; i++; } trace((key + " > ") + the_var); } } } else if (theKey == 71) { var new_num = Math.floor(Math.random() * 10); this._parent.ReelTest.numberShow(new_num); } else if (theKey == 72) { this._parent.messageHint(); } else if (theKey == 82) { this._parent.rangeShow(this._parent.cur_turret); } else if (theKey == 83) { this._parent.TurretSell(); } else if (theKey == 32) { this._parent.WaveController.SendWave(); } else if (theKey == 27) { this._parent.CancelBuild(); } else if (theKey == 39) { this._parent.WeaponStore.storeNextItem(); } else if (theKey == 37) { this._parent.WeaponStore.storePrevItem(); } else if (theKey == 13) { this._parent.WeaponStore.storeBuyItem(); } else if (theKey == 66) { this._parent.WeaponStore.storeBuyItem(); } } onClipEvent (keyUp) { var theKey = Key.getCode(); if (theKey == 82) { this._parent.rangeHide(); } }
Frame 49
this.stop(); this.game_map = false; this.waypoint_total = 16; this.ResetGame();
Frame 54
this.stop(); this.StopEverything(); this.RemoveEverything(); this.ResetVars(); var loaded_layout = false; ViewLoading._visible = false; this.game_over = true; this.player_cash = 0; var lv = new LoadVars(); lv.id = this.view_layout; var lv_into = new LoadVars(); lv_into.onLoad = function (success) { if (success) { if (this.ok == "1") { Score.text = this.score; Spent.text = "$" + this.spent; Kills.text = this.kills; Player.text = this.player; _root.game_map = this.map; loaded_layout = JSON.parse(this.layout); ViewLoading._visible = false; _root.RoadCreate(); play(); } } }; ViewLoading._visible = true; var lv_url = (this.score_url + "view_layout.php"); lv.sendAndLoad(lv_url, lv_into, "GET"); this.LayoutLoad = function (layout) { var _local5 = JSON.parse(layout); for (var _local6 in _local5) { turret = _local5[_local6]; var _local4 = "Turret" + _local6; var _local3 = "Turret" + turret.turret_type; var _local2 = _root.attachMovie(_local3, _local4, _root.getNextHighestDepth()); _local2._x = turret.x; _local2._y = turret.y; _local2.active = false; _local2.turret_type = turret.turret_type; _local2.turret_num = _local6; _local2.upgrade_damage_level = turret.upgrade_damage; _local2.upgrade_range_level = turret.upgrade_range; _local2.upgrade_rate_level = turret.upgrade_rate; _local2.weapon_damage = turret.weapon_damage; _local2.weapon_range = turret.weapon_range; _local2.weapon_rate = turret.weapon_rate; _local2.Weapon._rotation = turret.weapon_rotation; _root.turrets.push(_local2); } };
Frame 55
this.stop(); var new_list = new Array(); for (var i in this.loaded_layout) { var the_tur = this.loaded_layout[i]; var the_name = new String(the_tur.name); var the_type = the_tur.turret_type; var parts = the_name.split(the_type); var tur_num = parts[1]; if (isNaN(tur_num)) { var parts = the_name.split("Turret"); tur_num = parts[1]; } the_tur.tur_num = parseInt(tur_num); new_list.push(the_tur); } this.loaded_layout = new_list; this.loaded_layout.sortOn("tur_num", Array.NUMERIC); this.view_i = 0; this.view_end = this.loaded_layout.length; this.play();
Frame 56
this.stop(); turret = this.loaded_layout[this.view_i]; var new_name = ("Turret" + this.view_i); var new_type = ("Turret" + turret.turret_type); var new_turret = _root.attachMovie(new_type, new_name, _root.getNextHighestDepth()); new_turret._x = turret.x; new_turret._y = turret.y; new_turret.active = false; new_turret.turret_type = turret.turret_type; new_turret.turret_num = i; new_turret.upgrade_damage_level = turret.upgrade_damage; new_turret.upgrade_range_level = turret.upgrade_range; new_turret.upgrade_rate_level = turret.upgrade_rate; new_turret.weapon_damage = turret.weapon_damage; new_turret.weapon_range = turret.weapon_range; new_turret.weapon_rate = turret.weapon_rate; new_turret.Weapon._rotation = turret.weapon_rotation; _root.turrets.push(new_turret); this.view_i++; this.play();
Frame 58
this.stop(); if (this.view_i >= this.view_end) { this.gotoAndPlay("ViewDone"); } else { this.gotoAndPlay("ViewBuild"); }
Frame 59
this.stop();
Symbol 5 MovieClip [TurretBuilder] Frame 1
this.stop(); if (this.cash_value == undefined) { this.cash_value = 0; } if (this.turret_type == undefined) { this.turret_type = "Blue"; } if (this.turret_num == undefined) { this.turret_num = 0; } if (this.active == undefined) { this.active = true; } this.play();
Symbol 5 MovieClip [TurretBuilder] Frame 11
this.stop(); _root.turret_counter++; var new_depth = _root.getNextHighestDepth(); var new_type = ("Turret" + this.turret_type); var new_name = (new_type + _root.turret_counter); var new_turret = _root.attachMovie(new_type, new_name, new_depth); new_turret._x = this._x; new_turret._y = this._y; new_turret._alpha = 0; new_turret.turret_type = this.turret_type; new_turret.turret_num = _root.turret_counter; new_turret.cash_value = parseInt(this.cash_value); new_turret.active = this.active; for (var i in _root.turrets) { var the_tur = _root.turrets[i]; the_tur.notifyNew(new_turret); } _root.turrets.push(new_turret); this.new_turret = new_turret; this.play();
Symbol 5 MovieClip [TurretBuilder] Frame 14
this.stop(); this.new_turret._alpha = this.new_turret._alpha + 12; if (this.new_turret._alpha >= 100) { this.gotoAndPlay("Done"); } else { this.play(); }
Symbol 5 MovieClip [TurretBuilder] Frame 16
this.gotoAndPlay("FadeIn");
Symbol 5 MovieClip [TurretBuilder] Frame 18
this.stop(); _root.NewTurretBuilt(this);
Symbol 11 MovieClip [MessageBox] Frame 1
this.stop(); this.setText = function (new_text) { TheMessage.text = new_text; }; this.setText("A message");
Symbol 12 MovieClip [MessageBar] Frame 1
this.show_time = 4000; this.show_total = 0; this.move_speed = 50; this.hidden_x = MessageBox._x; this.hidden_y = MessageBox._y; this.shown_x = MessageBox._x; this.shown_y = -MessageBox._height; this.msg_queue = new Array(); this.showing = false; this.time_last = false; this.messageShow = function (the_text) { this.msg_queue.push(the_text); this.messageReceived(); }; this.messageReceived = function () { if (this.showing == false) { MessageBox.setText(this.msg_queue.shift()); this.time_last = new Date(); this.gotoAndPlay("Reveal"); } }; this.stop(); this.showing = false;
Symbol 12 MovieClip [MessageBar] Frame 3
this.stop(); var time_now = new Date(); var time_diff = (time_now.getTime() - this.time_last.getTime()); this.time_last = time_now; this.showing = true; var target_x = this.shown_x; var target_y = this.shown_y; var src_x = MessageBox._x; var src_y = MessageBox._y; var pt_from = new Object({_x:src_x, _y:src_y}); var pt_to = new Object({_x:target_x, _y:target_y}); var move_angle = _root.degreesToTarget(pt_from, pt_to); var move_amount = ((this.time_diff / 1000) * this.move_speed); var movement = _root.trigForwardAtAngle(move_angle, move_amount); var d_x = (target_y - src_y); var d_y = (target_x - src_x); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_d_x = movement.x; var move_d_y = movement.y; var move_dist = Math.sqrt((move_d_x * move_d_x) + (move_d_y * move_d_y)); if (dist <= move_dist) { MessageBox._x = target_x; MessageBox._y = target_y; this.show_total = 0; this.gotoAndPlay("Wait"); } else { MessageBox._x = MessageBox._x + movement.x; MessageBox._y = MessageBox._y + movement.y; this.play(); }
Symbol 12 MovieClip [MessageBar] Frame 4
this.gotoAndPlay("Reveal");
Symbol 12 MovieClip [MessageBar] Frame 5
this.stop(); var time_now = new Date(); var time_diff = (time_now.getTime() - this.time_last.getTime()); this.time_last = time_now; this.show_total = this.show_total + time_diff; if (this.show_total >= this.show_time) { this.gotoAndPlay("Hide"); } else { this.play(); }
Symbol 12 MovieClip [MessageBar] Frame 6
this.gotoAndPlay("Wait");
Symbol 12 MovieClip [MessageBar] Frame 7
this.stop(); var time_now = new Date(); var time_diff = (time_now.getTime() - this.time_last.getTime()); this.time_last = time_now; var target_x = this.hidden_x; var target_y = this.hidden_y; var src_x = MessageBox._x; var src_y = MessageBox._y; var pt_from = new Object({_x:src_x, _y:src_y}); var pt_to = new Object({_x:target_x, _y:target_y}); var move_angle = _root.degreesToTarget(pt_from, pt_to); var move_amount = ((this.time_diff / 1000) * this.move_speed); var movement = _root.trigForwardAtAngle(move_angle, move_amount); var d_x = (target_y - src_y); var d_y = (target_x - src_x); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_d_x = movement.x; var move_d_y = movement.y; var move_dist = Math.sqrt((move_d_x * move_d_x) + (move_d_y * move_d_y)); if (dist <= move_dist) { MessageBox._x = target_x; MessageBox._y = target_y; if (this.msg_queue.length > 0) { MessageBox.setText(this.msg_queue.shift()); this.time_last = new Date(); this.gotoAndPlay("Reveal"); } else { this.gotoAndStop("Idle"); } } else { MessageBox._x = MessageBox._x + movement.x; MessageBox._y = MessageBox._y + movement.y; this.play(); }
Symbol 12 MovieClip [MessageBar] Frame 8
this.gotoAndPlay("Hide");
Symbol 16 MovieClip [RadarBlip] Frame 1
this.play();
Symbol 16 MovieClip [RadarBlip] Frame 52
this.stop(); this.removeMovieClip();
Symbol 20 MovieClip [WeaponStoreItem] Frame 1
this.stop(); if (!this.item_cost) { this.item_cost = "999"; } if (!this.item_id) { this.item_id = "TurretBlue"; } if (!this.item_type) { this.item_type = "Blue"; } var new_id = this.item_id; var new_lev = this.getNextHighestDepth(); var new_name = (("WeaponRackItem" + new_id) + new_lev); var new_item = this.attachMovie(new_id, new_name, new_lev); new_item.active = false; new_item._x = ItemPoint._x; new_item._y = ItemPoint._y; new_item._rotation = 45; ItemCost.text = "$" + this.item_cost; this.turret = new_item;
Symbol 23 MovieClip [WeaponController] Frame 1
if (this.weapon_target == undefined) { this.weapon_target = false; } if (this.weapon_range == undefined) { this.weapon_range = 100; } if (this.debug_on == undefined) { this.debug_on = false; } this.weapon = this._parent; this.debug = function (msg) { if (this.debug_on == true) { trace((this + ": ") + msg); } }; this.acquire = function (tg_type) { if (this.targetInRange()) { return(true); } var _local7 = 2000; var _local6 = 1E23; var _local9; var _local8; var _local10 = this.attackerList(); var _local12 = new Array(); for (var _local11 in _local10) { var _local3 = _root[_local11]; var _local4 = this.getRange(_local3); var _local5 = _local3.energy; if (_local4 <= this.weapon_range) { if (_local4 < _local7) { _local7 = _local4; _local9 = _local3; } if (_local5 < _local6) { _local6 = _local5; _local8 = _local3; } } } if (tg_type == "weak") { if (_local8 != undefined) { this.weapon_target = _local8; return(true); } } else if (_local9 != undefined) { this.weapon_target = _local9; return(true); } return(false); }; this.findAttackerInRange = function (the_type, in_range) { var _local7 = 1E18; var _local6 = 1E18; var _local9; var _local8; var _local10 = this.attackerList(); var _local14 = new Array(); for (var _local11 in _local10) { var _local4 = _root[_local11]; var _local3 = this.getRange(_local4); var _local5 = _local4.energy; this.debug((((_local11 + " r=") + _local3) + " e=") + _local5); if ((!isNaN(_local3)) && (_local3 <= in_range)) { if (_local3 < _local7) { _local7 = _local3; _local9 = _local4; } if (_local5 < _local6) { _local6 = _local5; _local8 = _local4; } } } var _local13 = false; if (the_type == "weak") { if (_local8 != undefined) { _local13 = _local8; } } else if (_local9 != undefined) { _local13 = _local9; } return(_local13); }; this.getRange = function (the_target) { var _local2 = the_target._x - this.weapon._x; var _local3 = the_target._y - this.weapon._y; return(Math.sqrt((_local2 * _local2) + (_local3 * _local3))); }; this.attackerList = function () { return(_root.attackers); }; this.targetInRange = function () { if (this.targetExists()) { var _local2 = this.getRange(this.weapon_target); if (_local2 < this.weapon_range) { return(true); } } return(false); }; this.pointAtTarget = function (point_from, to_point) { if (this.targetExists()) { var _local4 = this.angleToTarget(point_from); var _local3 = _local4 * 57.29578; var _local2 = _local3; to_point._rotation = _local2; return(_local2); } return(false); }; this.angleToTarget = function (point_from) { var _local2 = false; if (this.targetExists()) { var _local5 = point_from._x; var _local3 = point_from._y; var _local6 = this.weapon_target._x; var _local4 = this.weapon_target._y; _local2 = Math.atan2(_local4 - _local3, _local6 - _local5); } return(_local2); }; this.targetExists = function () { if (typeof(this.weapon_target) == "movieclip") { if (this.weapon_target._name != undefined) { return(true); } } return(false); }; _root.profileThis(this.acquire); this.stop();
Symbol 24 MovieClip Frame 1
this.stop(); this.mine_location = this._parent.mine_location; this.mine_range = this._parent.mine_range; this.bullet_speed = this._parent.bullet_speed; this.bullet_rotation = this._parent.bullet_rotation; this.bullet_damage = this._parent.bullet_damage; this.blast = this._parent.blast; this.blast_type = this._parent.blast_type; this.blast_damage = this._parent.blast_damage; this.cluster = this._parent.cluster; this.cluster_qty = this._parent.cluster_qty; this.cluster_holding = this._parent.cluster_holding; this.cluster_damage = this._parent.cluster_damage; this.cluster_rocket = this._parent.cluster_rocket; this.cluster_laser = this._parent.cluster_laser; if (!this.mine_location) { this.mine_location = false; } if (!this.mine_range) { this.mine_range = 20; } if (!this.bullet_speed) { this.bullet_speed = 220; } if (!this.bullet_rotation) { this.bullet_rotation = 0; } if (!this.bullet_damage) { this.bullet_damage = 1000000 /* 0x0F4240 */; } if (!this.blast) { this.blast = true; } if (!this.blast_type) { this.blast_type = "BlastMedium"; } if (!this.blast_damage) { this.blast_damage = 1000000 /* 0x0F4240 */; } if (!this.cluster) { this.cluster = false; } if (!this.cluster_qty) { this.cluster_qty = 5; } if (!this.cluster_holding) { this.cluster_holding = true; } if (!this.cluster_damage) { this.cluster_damage = 1000000 /* 0x0F4240 */; } if (!this.cluster_rocket) { this.cluster_rocket = false; } if (!this.cluster_laser) { this.cluster_laser = false; } this.target_obj = this._parent; this.time_last = new Date(); this.target_locked = false; this.WeaponController.weapon = this.target_obj; this.gotoAndPlay("Attack"); this.stop();
Symbol 24 MovieClip Frame 2
this.stop(); var time_now = new Date(); var time_diff = ((time_now.getTime() - this.time_last.getTime()) / 1000); this.time_last = time_now; var target_x = this.mine_location.x; var target_y = this.mine_location.y; var d_x = (target_x - this.target_obj._x); var d_y = (target_y - this.target_obj._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this.target_obj._x = this.target_obj._x + move_x; this.target_obj._y = this.target_obj._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this.target_obj._x = target_x; this.target_obj._y = target_y; this.gotoAndPlay("Planted"); } else { this.play(); }
Symbol 24 MovieClip Frame 3
this.stop(); this.gotoAndPlay("Attack");
Symbol 24 MovieClip Frame 4
this.stop(); if (!this.target_locked) { this.WeaponController.weapon = this.target_obj; this.target_locked = true; } var target = this.WeaponController.findAttackerInRange(near, this.mine_range); if (target) { if (this.blast == true) { var new_type = this.blast_type; var new_lev = _root.getNextHighestDepth(); var new_name = (new_type + new_lev); var new_b = _root.attachMovie(new_type, new_name, new_lev); new_b._x = this.target_obj._x; new_b._y = this.target_obj._y; new_b.weapon_damage = this.blast_damage; } if (this.cluster == true) { var new_type = "AddonClusterBlast"; var new_lev = _root.getNextHighestDepth(); var new_name = (new_type + new_lev); var new_b = _root.attachMovie(new_type, new_name, new_lev); new_b._x = this.target_obj._x; new_b._y = this.target_obj._y; new_b.cluster_damage = this.cluster_damage; new_b.cluster_qty = this.cluster_qty; new_b.cluster_laser = this.cluster_laser; new_b.cluster_holding = this.cluster_holding; new_b.cluster_rocket = this.cluster_rocket; } this.gotoAndPlay("Detonated"); } else { this.play(); }
Symbol 24 MovieClip Frame 17
this.stop(); this.gotoAndPlay("Planted");
Symbol 24 MovieClip Frame 18
this.stop(); this.target_obj.removeMovieClip();
Symbol 26 MovieClip [Landmine] Frame 1
this.stop(); this.play();
Symbol 26 MovieClip [Landmine] Frame 2
this.play();
Symbol 26 MovieClip [Landmine] Frame 19
this.gotoAndPlay("Beep");
Symbol 31 MovieClip [LandmineBigCluster] Frame 1
this.stop(); this.play();
Symbol 31 MovieClip [LandmineBigCluster] Frame 2
this.play();
Symbol 31 MovieClip [LandmineBigCluster] Frame 19
this.gotoAndPlay("Beep");
Symbol 35 MovieClip [LandmineBigClusterLaser] Frame 1
this.stop(); this.play();
Symbol 35 MovieClip [LandmineBigClusterLaser] Frame 2
this.play();
Symbol 35 MovieClip [LandmineBigClusterLaser] Frame 19
this.gotoAndPlay("Beep");
Symbol 37 MovieClip [LandmineBig] Frame 1
this.stop(); this.play();
Symbol 37 MovieClip [LandmineBig] Frame 2
this.play();
Symbol 37 MovieClip [LandmineBig] Frame 19
this.gotoAndPlay("Beep");
Symbol 44 MovieClip [AddonClusterBlast] Frame 1
this.stop(); if (!this.cluster_damage) { this.cluster_damage = 1000000 /* 0x0F4240 */; } if (!this.cluster_qty) { this.cluster_qty = 4; } if (!this.cluster_laser) { this.cluster_laser = false; } if (!this.cluster_holding) { this.cluster_holding = true; } if (!this.cluster_rocket) { this.cluster_rocket = "Rocket9"; } this.gotoAndPlay("Fire");
Symbol 44 MovieClip [AddonClusterBlast] Frame 6
this.stop(); var i = 0; while (i < this.cluster_qty) { var new_b_name = ("ClusterRocket" + i); var new_b_type = this.cluster_rocket; var new_b_lev = _root.getNextHighestDepth(); var new_b = _root.attachMovie(new_b_type, new_b_name, new_b_lev); var point = new Object(); point.x = this._x; point.y = this._y; new_b._x = point.x; new_b._y = point.y; new_b._rotation = new_b._rotation + (((i + 1) / this.cluster_qty) * 360); var movement = _root.trigForwardAtAngle(new_b._rotation, 30); new_b._x = new_b._x + movement.x; new_b._y = new_b._y + movement.y; new_b.bullet_target = false; new_b.bullet_damage = this.cluster_damage; new_b.turret = this; new_b.holding_pattern = this.cluster_holding; new_b.laser_capable = this.cluster_laser; new_b.laser_damage = this.cluster_damage; i++; } this.gotoAndPlay("Spent");
Symbol 44 MovieClip [AddonClusterBlast] Frame 11
this.stop(); this.removeMovieClip();
Symbol 49 MovieClip [SpecialTake] Frame 1
this.play();
Symbol 49 MovieClip [SpecialTake] Frame 14
this.stop(); this.removeMovieClip();
Symbol 52 MovieClip [SpecialFire] Frame 1
this.play();
Symbol 52 MovieClip [SpecialFire] Frame 14
this.stop(); this.removeMovieClip();
Symbol 61 MovieClip [RocketNukeBlast] Frame 1
this.play(); if (this.weapon_damage == undefined) { this.weapon_damage = 5000000 /* 0x4C4B40 */; }
Symbol 61 MovieClip [RocketNukeBlast] Frame 5
this.stop(); var spazzed = new Array(); for (var i in _root.attackers) { var attacker = _root.attackers[i]; var point = new Object(); point.x = attacker._x; point.y = attacker._y; if (this.hitTest(point.x, point.y, true)) { spazzed.push(attacker); } } var i = 0; while (i < spazzed.length) { var attacker = spazzed[i]; attacker.hit(this.weapon_damage); i++; } this.play();
Symbol 61 MovieClip [RocketNukeBlast] Frame 38
this.stop(); this.removeMovieClip();
Symbol 64 MovieClip [BlastMedium] Frame 1
this.play(); if (!this.weapon_damage) { this.weapon_damage = 2000000 /* 0x1E8480 */; }
Symbol 64 MovieClip [BlastMedium] Frame 5
this.stop(); var spazzed = new Array(); for (var i in _root.attackers) { var attacker = _root.attackers[i]; var point = new Object(); point.x = attacker._x; point.y = attacker._y; if (this.hitTest(point.x, point.y, true)) { spazzed.push(attacker); } } var i = 0; while (i < spazzed.length) { var attacker = spazzed[i]; attacker.hit(this.weapon_damage); i++; } this.play();
Symbol 64 MovieClip [BlastMedium] Frame 38
this.stop(); this.removeMovieClip();
Symbol 70 MovieClip [BlastLarge] Frame 1
this.play(); if (!this.weapon_damage) { this.weapon_damage = 3000000 /* 0x2DC6C0 */; }
Symbol 70 MovieClip [BlastLarge] Frame 5
this.stop(); var spazzed = new Array(); for (var i in _root.attackers) { var attacker = _root.attackers[i]; var point = new Object(); point.x = attacker._x; point.y = attacker._y; if (this.hitTest(point.x, point.y, true)) { spazzed.push(attacker); } } var i = 0; while (i < spazzed.length) { var attacker = spazzed[i]; attacker.hit(this.weapon_damage); i++; } this.play();
Symbol 70 MovieClip [BlastLarge] Frame 38
this.stop(); this.removeMovieClip();
Symbol 76 MovieClip [BFGBlast] Frame 1
this.play(); if (!this.weapon_damage) { this.weapon_damage = 5000000 /* 0x4C4B40 */; }
Symbol 76 MovieClip [BFGBlast] Frame 5
this.stop(); var spazzed = new Array(); for (var i in _root.attackers) { var attacker = _root.attackers[i]; var point = new Object(); point.x = attacker._x; point.y = attacker._y; if (this.hitTest(point.x, point.y, true)) { spazzed.push(attacker); } } var i = 0; while (i < spazzed.length) { var attacker = spazzed[i]; attacker.hit(this.weapon_damage); i++; } this.play();
Symbol 76 MovieClip [BFGBlast] Frame 38
this.stop(); this.removeMovieClip();
Symbol 83 MovieClip [RocketPoisonCloud] Frame 1
this.play();
Symbol 83 MovieClip [RocketPoisonCloud] Frame 6
this.stop(); for (var i in _root.attackers) { var attacker = _root.attackers[i]; var point = new Object(); point.x = attacker._x; point.y = attacker._y; if (this.hitTest(point.x, point.y, true)) { var new_speed = (attacker.move_speed / 2); attacker.setMoveSpeed(new_speed); } } this.play();
Symbol 83 MovieClip [RocketPoisonCloud] Frame 38
this.stop(); this.removeMovieClip();
Symbol 87 MovieClip [CashEarned] Frame 1
this.play(); if (!this.amount) { this.amount = "0"; } cash_amount = "$" + this.amount;
Symbol 87 MovieClip [CashEarned] Frame 20
this.stop(); this.removeMovieClip();
Symbol 98 MovieClip [RestartButton] Frame 1
this.stop();
Symbol 100 MovieClip Frame 1
this.stop();
Symbol 107 MovieClip Frame 1
this.stop();
Symbol 143 MovieClip [GameOver] Frame 1
function bitOR(a, b) { var _local2 = (a & 1) | (b & 1); var _local1 = (a >>> 1) | (b >>> 1); return((_local1 << 1) | _local2); } function bitXOR(a, b) { var _local2 = (a & 1) ^ (b & 1); var _local1 = (a >>> 1) ^ (b >>> 1); return((_local1 << 1) | _local2); } function bitAND(a, b) { var _local2 = (a & 1) & (b & 1); var _local1 = (a >>> 1) & (b >>> 1); return((_local1 << 1) | _local2); } function addme(x, y) { var _local1 = (x & 65535) + (y & 65535); var _local2 = ((x >> 16) + (y >> 16)) + (_local1 >> 16); return((_local2 << 16) | (_local1 & 65535)); } function rhex(num) { str = ""; j = 0; while (j <= 3) { str = str + (hex_chr.charAt((num >> ((j * 8) + 4)) & 15) + hex_chr.charAt((num >> (j * 8)) & 15)); j++; } return(str); } function str2blks(str) { nblk = ((str.length + 8) >> 6) + 1; blks = new Array(nblk * 16); i = 0; while (i < (nblk * 16)) { blks[i] = 0; i++; } i = 0; while (i < str.length) { blks[i >> 2] = blks[i >> 2] | (str.charCodeAt(i) << ((((str.length * 8) + i) % 4) * 8)); i++; } blks[i >> 2] = blks[i >> 2] | (128 << ((((str.length * 8) + i) % 4) * 8)); var _local2 = str.length * 8; blks[(nblk * 16) - 2] = _local2 & 255; blks[(nblk * 16) - 2] = blks[(nblk * 16) - 2] | (((_local2 >>> 8) & 255) << 8); blks[(nblk * 16) - 2] = blks[(nblk * 16) - 2] | (((_local2 >>> 16) & 255) << 16); blks[(nblk * 16) - 2] = blks[(nblk * 16) - 2] | (((_local2 >>> 24) & 255) << 24); return(blks); } function rol(num, cnt) { return((num << cnt) | (num >>> (32 - cnt))); } function cmn(q, a, b, x, s, t) { return(addme(rol(addme(addme(a, q), addme(x, t)), s), b)); } function ff(a, b, c, d, x, s, t) { return(cmn(bitOR(bitAND(b, c), bitAND(b ^ 4294967000, d)), a, b, x, s, t)); } function gg(a, b, c, d, x, s, t) { return(cmn(bitOR(bitAND(b, d), bitAND(c, d ^ 4294967000)), a, b, x, s, t)); } function hh(a, b, c, d, x, s, t) { return(cmn(bitXOR(bitXOR(b, c), d), a, b, x, s, t)); } function ii(a, b, c, d, x, s, t) { return(cmn(bitXOR(c, bitOR(b, d ^ 4294967000)), a, b, x, s, t)); } function makeChecksum(str) { x = str2blks(str); a = 1732584193 /* 0x67452301 */; b = -271733879; c = -1732584194; d = 271733878 /* 0x10325476 */; var _local1; i = 0; while (i < x.length) { olda = a; oldb = b; oldc = c; oldd = d; _local1 = 0; a = ff(a, b, c, d, x[i + 0], 7, -680876936); d = ff(d, a, b, c, x[i + 1], 12, -389564586); c = ff(c, d, a, b, x[i + 2], 17, 606105819); b = ff(b, c, d, a, x[i + 3], 22, -1044525330); a = ff(a, b, c, d, x[i + 4], 7, -176418897); d = ff(d, a, b, c, x[i + 5], 12, 1200080426); c = ff(c, d, a, b, x[i + 6], 17, -1473231341); b = ff(b, c, d, a, x[i + 7], 22, -45705983); a = ff(a, b, c, d, x[i + 8], 7, 1770035416); d = ff(d, a, b, c, x[i + 9], 12, -1958414417); c = ff(c, d, a, b, x[i + 10], 17, -42063); b = ff(b, c, d, a, x[i + 11], 22, -1990404162); a = ff(a, b, c, d, x[i + 12], 7, 1804603682); d = ff(d, a, b, c, x[i + 13], 12, -40341101); c = ff(c, d, a, b, x[i + 14], 17, -1502002290); b = ff(b, c, d, a, x[i + 15], 22, 1236535329); a = gg(a, b, c, d, x[i + 1], 5, -165796510); d = gg(d, a, b, c, x[i + 6], 9, -1069501632); c = gg(c, d, a, b, x[i + 11], 14, 643717713); b = gg(b, c, d, a, x[i + 0], 20, -373897302); a = gg(a, b, c, d, x[i + 5], 5, -701558691); d = gg(d, a, b, c, x[i + 10], 9, 38016083); c = gg(c, d, a, b, x[i + 15], 14, -660478335); b = gg(b, c, d, a, x[i + 4], 20, -405537848); a = gg(a, b, c, d, x[i + 9], 5, 568446438); d = gg(d, a, b, c, x[i + 14], 9, -1019803690); c = gg(c, d, a, b, x[i + 3], 14, -187363961); b = gg(b, c, d, a, x[i + 8], 20, 1163531501); a = gg(a, b, c, d, x[i + 13], 5, -1444681467); d = gg(d, a, b, c, x[i + 2], 9, -51403784); c = gg(c, d, a, b, x[i + 7], 14, 1735328473); b = gg(b, c, d, a, x[i + 12], 20, -1926607734); a = hh(a, b, c, d, x[i + 5], 4, -378558); d = hh(d, a, b, c, x[i + 8], 11, -2022574463); c = hh(c, d, a, b, x[i + 11], 16, 1839030562); b = hh(b, c, d, a, x[i + 14], 23, -35309556); a = hh(a, b, c, d, x[i + 1], 4, -1530992060); d = hh(d, a, b, c, x[i + 4], 11, 1272893353); c = hh(c, d, a, b, x[i + 7], 16, -155497632); b = hh(b, c, d, a, x[i + 10], 23, -1094730640); a = hh(a, b, c, d, x[i + 13], 4, 681279174); d = hh(d, a, b, c, x[i + 0], 11, -358537222); c = hh(c, d, a, b, x[i + 3], 16, -722521979); b = hh(b, c, d, a, x[i + 6], 23, 76029189); a = hh(a, b, c, d, x[i + 9], 4, -640364487); d = hh(d, a, b, c, x[i + 12], 11, -421815835); c = hh(c, d, a, b, x[i + 15], 16, 530742520); b = hh(b, c, d, a, x[i + 2], 23, -995338651); a = ii(a, b, c, d, x[i + 0], 6, -198630844); d = ii(d, a, b, c, x[i + 7], 10, 1126891415); c = ii(c, d, a, b, x[i + 14], 15, -1416354905); b = ii(b, c, d, a, x[i + 5], 21, -57434055); a = ii(a, b, c, d, x[i + 12], 6, 1700485571); d = ii(d, a, b, c, x[i + 3], 10, -1894986606); c = ii(c, d, a, b, x[i + 10], 15, -1051523); b = ii(b, c, d, a, x[i + 1], 21, -2054922799); a = ii(a, b, c, d, x[i + 8], 6, 1873313359); d = ii(d, a, b, c, x[i + 15], 10, -30611744); c = ii(c, d, a, b, x[i + 6], 15, -1560198380); b = ii(b, c, d, a, x[i + 13], 21, 1309151649); a = ii(a, b, c, d, x[i + 4], 6, -145523070); d = ii(d, a, b, c, x[i + 11], 10, -1120210379); c = ii(c, d, a, b, x[i + 2], 15, 718787259); b = ii(b, c, d, a, x[i + 9], 21, -343485551); a = addme(a, olda); b = addme(b, oldb); c = addme(c, oldc); d = addme(d, oldd); i = i + 16; } return(((rhex(a) + rhex(b)) + rhex(c)) + rhex(d)); } this.stop(); if (!this.total_kills) { this.total_kills = 0; } if (!this.total_shots) { this.total_shots = 0; } if (!this.total_spent) { this.total_spent = 0; } if (!this.total_score) { this.total_score = 0; } this.total_score = this.total_kills * this.total_spent; Kills.text = this.total_kills; Shots.text = this.total_shots; Spent.text = "$" + this.total_spent; Score.text = this.total_score; Restart.onPress = function () { _root.ResetGame(); }; TitleBar.onPress = function () { this._parent.startDrag(); }; TitleBar.onRelease = function () { this._parent.stopDrag(); }; stop(); var hex_chr = "0123456789abcdef"; this.new_score_id = false; this.submitScore = function (target) { if (target.clicked != true) { if (this.PlayerName.text == "") { target.theText.text = "no name!"; return(false); } target.clicked = true; target.theText.text = "sending..."; var _local3 = new LoadVars(); _local3.game = "onslaught"; _local3.player = this.PlayerName.text; _local3.score = this.total_score; _local3.kills = this.total_kills; _local3.shots = this.total_shots; _local3.spent = this.total_spent; _local3.damage = this.total_damage; _local3.v = _root.game_version; _local3.map = _root.game_map; var _local6 = _root.TurretGetLayout(); _local3.layout = JSON.stringify(_local6); var _local5 = (((((((((((_local3.game + _local3.player) + _local3.score) + _local3.kills) + _local3.shots) + _local3.spent) + _local3.damage) + _local3.v) + _local3.map) + "a98bcb9d8eb9ba28") + "a9b99c9b8e98b9a8") + "fb3081bab08b0c8b") + "f0b52661afa6271b"; _local3.verify = makeChecksum(_local5); var lv_into = new LoadVars(); lv_into.onLoad = function (success) { if (success) { if (lv_into.ok == "1") { target.theText.text = "thanks!"; ButtonScore.onPress = function () { this._parent.viewScore(lv_into.score_id); }; this.fx = _root.effectWait(this); this.fx.the_box = target.theText; this.fx.onThen = function () { this.the_box.text = "view score"; }; } else { target.theText.text = "invalid!!"; } } else { target.theText.text = "error!"; } }; var _local4 = _root.score_url + "submit_score.php"; _local3.sendAndLoad(_local4, lv_into); } }; this.viewScore = function (the_id) { var _local2 = (_root.score_url + "scores.php?show=") + the_id; getURL (_local2, "_blank", "POST"); }; this.stop();
Instance of Symbol 98 MovieClip [RestartButton] "ButtonRestart" in Symbol 143 MovieClip [GameOver] Frame 1
on (press) { _root.ResetGame(); }
Instance of Symbol 100 MovieClip "ButtonScore" in Symbol 143 MovieClip [GameOver] Frame 1
on (press) { this._parent.submitScore(this); }
Instance of Symbol 107 MovieClip "ButtonBack" in Symbol 143 MovieClip [GameOver] Frame 1
on (press) { _root.GotoHomepage(); }
Symbol 146 MovieClip [UpgradeGraphScale] Frame 1
this.stop(); if (!this.marker) { this.marker = "?"; }
Symbol 150 MovieClip [UpgradeGraphScaleMinor] Frame 1
this.stop();
Symbol 151 MovieClip [WaveSender] Frame 1
this.stop(); if (!this.wave_size) { this.wave_size = 10; } if (!this.wave_num) { this.wave_num = 0; } if (!this.attacker_spacing) { this.attacker_spacing = 1000; } if (!this.attacker_energy) { this.attacker_energy = 10; } if (!this.attacker_value) { this.attacker_value = 1000; } this.time_last_attacker = new Date(); this.attackers_sent = 0; this.gotoAndPlay("Spawn"); this.stop();
Symbol 151 MovieClip [WaveSender] Frame 5
var time_now = new Date(); var time_attacker = (time_now.getTime() - this.time_last_attacker.getTime()); if (time_attacker >= this.attacker_spacing) { if (this.attackers_sent < this.wave_size) { this._parent.NewAttacker(this.attacker_energy, this.attacker_value, this.wave_num); this.attackers_sent++; this.time_last_attacker = time_now; } else { this.gotoAndPlay("Stopped"); } } this.play();
Symbol 151 MovieClip [WaveSender] Frame 9
this.gotoAndPlay("Spawn");
Symbol 151 MovieClip [WaveSender] Frame 13
this.stop(); removeMovieClip(this);
Symbol 184 MovieClip Frame 1
this.fire = function () { this.gotoAndPlay("Fire"); };
Symbol 184 MovieClip Frame 15
this.gotoAndStop("Fire");
Symbol 189 MovieClip Frame 1
if (!this.fire_count) { this.fire_count = 0; } this.fire = function () { this.setFirePoint(); this.fireMissle(); this.fire_count++; this.gotoAndPlay("Firing"); }; this.fireMissle = function () { var _local3 = "Fired" + (this.fire_count % 4); var _local2 = this[_local3]; _local2.fire(); }; this.setFirePoint = function () { var _local2 = "FirePoint" + (this.fire_count % 4); this.FirePoint = this[_local2]; }; this.setFirePoint(); this.stop();
Symbol 189 MovieClip Frame 2
this.play();
Symbol 189 MovieClip Frame 18
this.gotoAndStop("Idle");
Symbol 202 MovieClip [Laser] Frame 1
this.fire = function () { this.gotoAndPlay("Firing"); }; this.stop();
Symbol 202 MovieClip [Laser] Frame 2
this.play();
Symbol 202 MovieClip [Laser] Frame 16
this.gotoAndStop("Idle");
Symbol 210 MovieClip [Cannon] Frame 1
this.fire = function () { this.gotoAndPlay("Firing"); }; this.stop();
Symbol 210 MovieClip [Cannon] Frame 2
this.play();
Symbol 210 MovieClip [Cannon] Frame 20
this.gotoAndStop("Idle");
Symbol 212 MovieClip [TurretStats] Frame 1
this.the_damage = 0; this.the_range = 0; this.the_rate = 0; this.the_type = false; this.getStats = function (the_turret) { if (the_turret) { this.the_damage = the_turret.weapon_damage; this.the_range = the_turret.weapon_range; this.the_rate = the_turret.weapon_rate; this.the_type = the_turret.turret_type; this.updateStats(); this.gotoAndPlay("Viewing"); } }; this.updateStats = function () { Damage.text = this.the_damage; Range.text = this.the_range; Rate.text = Math.floor(60000 / this.the_rate); ExampleRed._visible = false; ExampleGreen._visible = false; ExampleBlue._visible = false; if (this.the_type == "Red") { ExampleRed._visible = true; } else if (this.the_type == "Green") { ExampleGreen._visible = true; } else if (this.the_type == "Blue") { ExampleBlue._visible = true; } }; this.onEnterFrame = function () { this.turret = _root.cur_turret; this.getStats(this.turret); }; this.stop();
Symbol 212 MovieClip [TurretStats] Frame 4
this.stop(); if (this.turret) { this.getStats(this.turret); } else { this.gotoAndStop("Idle"); }
Symbol 215 MovieClip [TurretFreakWarning] Frame 1
this.play();
Symbol 215 MovieClip [TurretFreakWarning] Frame 20
this.gotoAndPlay("Start");
Symbol 222 MovieClip [CannotAfford] Frame 1
this.play();
Symbol 222 MovieClip [CannotAfford] Frame 24
this.gotoAndPlay("Start");
Symbol 224 MovieClip [CannotBuild] Frame 1
this.play();
Symbol 224 MovieClip [CannotBuild] Frame 24
this.gotoAndPlay("Start");
Symbol 227 MovieClip [BuildShape] Frame 1
if (this.weapon_range == undefined) { this.weapon_range = false; } if (this.weapon_range != false) { this.TurretRange._width = this.weapon_range * 2; this.TurretRange._height = this.weapon_range * 2; } else { this.TurretRange._visible = false; } this.canBuild = function (prop, oldVal, newVal) { if (newVal == true) { this.CanBuild._visible = true; this.CannotBuild._visible = false; this.CannotAfford._visible = false; } else { this.CanBuild._visible = false; if (this.can_afford == true) { this.CannotBuild._visible = true; this.CannotAfford._visible = false; } else { this.CannotBuild._visible = false; this.CannotAfford._visible = true; } } return(true); }; this.watch("can_build", this.canBuild);
Symbol 228 MovieClip [LaserBeam] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.laser_size) { this.laser_size = 2; } this.laser_colour = "0x33cc33"; this.laser_alpha = "50"; this.gotoAndPlay("Attack"); this.stop();
Symbol 228 MovieClip [LaserBeam] Frame 4
this.stop(); var point = new Object(); point.x = this.bullet_target._x - this._x; point.y = this.bullet_target._y - this._y; this.lineStyle(this.laser_size, this.laser_colour, this.laser_alpha); this.lineTo(point.x, point.y); this.play();
Symbol 228 MovieClip [LaserBeam] Frame 6
if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); }
Symbol 228 MovieClip [LaserBeam] Frame 9
this.stop(); this.removeMovieClip();
Symbol 229 MovieClip [LaserBeam2] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.laser_size) { this.laser_size = 4; } this.laser_colour = "0x33cc33"; this.laser_alpha = "50"; this.gotoAndPlay("Attack"); this.stop();
Symbol 229 MovieClip [LaserBeam2] Frame 4
this.stop(); var point = new Object(); point.x = this.bullet_target._x - this._x; point.y = this.bullet_target._y - this._y; this.lineStyle(this.laser_size, this.laser_colour, this.laser_alpha); this.lineTo(point.x, point.y); this.play();
Symbol 229 MovieClip [LaserBeam2] Frame 6
if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); }
Symbol 229 MovieClip [LaserBeam2] Frame 9
this.stop(); this.removeMovieClip();
Symbol 230 MovieClip [LaserBeam3] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.laser_size) { this.laser_size = 6; } this.laser_colour = "0x33cc33"; this.laser_alpha = "50"; this.gotoAndPlay("Attack"); this.stop();
Symbol 230 MovieClip [LaserBeam3] Frame 4
this.stop(); var point = new Object(); point.x = this.bullet_target._x - this._x; point.y = this.bullet_target._y - this._y; this.lineStyle(this.laser_size, this.laser_colour, this.laser_alpha); this.lineTo(point.x, point.y); this.play();
Symbol 230 MovieClip [LaserBeam3] Frame 6
if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); }
Symbol 230 MovieClip [LaserBeam3] Frame 9
this.stop(); this.removeMovieClip();
Symbol 231 MovieClip [LaserBeam4] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.laser_size) { this.laser_size = 6; } this.laser_colour = "0xcccc33"; this.laser_alpha = "50"; this.gotoAndPlay("Attack"); this.stop();
Symbol 231 MovieClip [LaserBeam4] Frame 4
this.stop(); var point = new Object(); point.x = this.bullet_target._x - this._x; point.y = this.bullet_target._y - this._y; this.lineStyle(this.laser_size, this.laser_colour, this.laser_alpha); this.lineTo(point.x, point.y); this.play();
Symbol 231 MovieClip [LaserBeam4] Frame 6
if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); }
Symbol 231 MovieClip [LaserBeam4] Frame 9
this.stop(); this.removeMovieClip();
Symbol 232 MovieClip [LaserBeam5] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.laser_size) { this.laser_size = 8; } this.laser_colour = "0xcccc33"; this.laser_alpha = "50"; this.gotoAndPlay("Attack"); this.stop();
Symbol 232 MovieClip [LaserBeam5] Frame 4
this.stop(); var point = new Object(); point.x = this.bullet_target._x - this._x; point.y = this.bullet_target._y - this._y; this.lineStyle(this.laser_size, this.laser_colour, this.laser_alpha); this.lineTo(point.x, point.y); this.play();
Symbol 232 MovieClip [LaserBeam5] Frame 6
if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); }
Symbol 232 MovieClip [LaserBeam5] Frame 9
this.stop(); this.removeMovieClip();
Symbol 233 MovieClip [LaserBeam6] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.laser_size) { this.laser_size = 8; } this.laser_colour = "0xcc3333"; this.laser_alpha = "50"; this.gotoAndPlay("Attack"); this.stop();
Symbol 233 MovieClip [LaserBeam6] Frame 4
this.stop(); var point = new Object(); point.x = this.bullet_target._x - this._x; point.y = this.bullet_target._y - this._y; this.lineStyle(this.laser_size, this.laser_colour, this.laser_alpha); this.lineTo(point.x, point.y); this.play();
Symbol 233 MovieClip [LaserBeam6] Frame 6
if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); }
Symbol 233 MovieClip [LaserBeam6] Frame 9
this.stop(); this.removeMovieClip();
Symbol 234 MovieClip [LaserBeam7] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.laser_size) { this.laser_size = 8; } this.laser_colour1 = "0x33cc33"; this.laser_colour2 = "0xcc3333"; this.laser_alpha = "50"; this.gotoAndPlay("Attack"); this.stop();
Symbol 234 MovieClip [LaserBeam7] Frame 4
this.stop(); var point = new Object(); point.x = this.bullet_target._x - this._x; point.y = this.bullet_target._y - this._y; this.lineStyle(this.laser_size, this.laser_colour1, this.laser_alpha); this.lineTo(point.x, point.y); this.moveTo(0, 0); this.lineStyle(this.laser_size / 2, this.laser_colour2, 100); this.lineTo(point.x, point.y); this.play();
Symbol 234 MovieClip [LaserBeam7] Frame 6
if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); }
Symbol 234 MovieClip [LaserBeam7] Frame 9
this.stop(); this.removeMovieClip();
Symbol 235 MovieClip [LaserBeam8] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.laser_size) { this.laser_size = 8; } this.laser_colour1 = "0xcc3333"; this.laser_colour2 = "0xcccc33"; this.laser_alpha = "50"; this.gotoAndPlay("Attack"); this.stop();
Symbol 235 MovieClip [LaserBeam8] Frame 4
this.stop(); var point = new Object(); point.x = this.bullet_target._x - this._x; point.y = this.bullet_target._y - this._y; this.lineStyle(this.laser_size, this.laser_colour1, this.laser_alpha); this.lineTo(point.x, point.y); this.moveTo(0, 0); this.lineStyle(this.laser_size / 2, this.laser_colour2, 100); this.lineTo(point.x, point.y); this.play();
Symbol 235 MovieClip [LaserBeam8] Frame 6
if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); }
Symbol 235 MovieClip [LaserBeam8] Frame 9
this.stop(); this.removeMovieClip();
Symbol 236 MovieClip [LaserBeam9] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.laser_size) { this.laser_size = 9; } this.laser_colour1 = "0xcc3333"; this.laser_colour2 = "0x3333cc"; this.laser_colour3 = "0xcccc33"; this.laser_alpha = "50"; this.gotoAndPlay("Attack"); this.stop();
Symbol 236 MovieClip [LaserBeam9] Frame 4
this.stop(); var point = new Object(); point.x = this.bullet_target._x - this._x; point.y = this.bullet_target._y - this._y; this.lineStyle(this.laser_size, this.laser_colour1, this.laser_alpha); this.lineTo(point.x, point.y); this.moveTo(0, 0); this.lineStyle(this.laser_size / 3, this.laser_colour2, 100); this.lineTo(point.x, point.y); this.moveTo(0, 0); this.lineStyle(this.laser_size / 9, this.laser_colour3, 100); this.lineTo(point.x, point.y); this.play();
Symbol 236 MovieClip [LaserBeam9] Frame 6
if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); }
Symbol 236 MovieClip [LaserBeam9] Frame 9
this.stop(); this.removeMovieClip();
Symbol 237 MovieClip [LaserBeam10] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.laser_size) { this.laser_size = 10; } this.laser_colour1 = "0x000000"; this.laser_colour2 = "0xffffff"; this.laser_colour3 = "0xff0000"; this.laser_alpha = "80"; this.gotoAndPlay("Attack"); this.stop();
Symbol 237 MovieClip [LaserBeam10] Frame 4
this.stop(); var point = new Object(); point.x = this.bullet_target._x - this._x; point.y = this.bullet_target._y - this._y; this.lineStyle(this.laser_size, this.laser_colour2, this.laser_alpha); this.lineTo(point.x, point.y); this.moveTo(0, 0); this.lineStyle(this.laser_size - 2, this.laser_colour1, 100); this.lineTo(point.x, point.y); this.moveTo(0, 0); this.lineStyle(this.laser_size - 4, this.laser_colour2, 100); this.lineTo(point.x, point.y); this.moveTo(0, 0); this.lineStyle(this.laser_size - 6, this.laser_colour1, 100); this.lineTo(point.x, point.y); this.moveTo(0, 0); this.lineStyle(this.laser_size - 8, this.laser_colour2, 100); this.lineTo(point.x, point.y); this.moveTo(0, 0); this.lineStyle(this.laser_size - 9, this.laser_colour3, 100); this.lineTo(point.x, point.y); this.play();
Symbol 237 MovieClip [LaserBeam10] Frame 6
if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); }
Symbol 237 MovieClip [LaserBeam10] Frame 9
this.stop(); this.removeMovieClip();
Symbol 239 MovieClip [Bullet] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.bullet_speed) { this.bullet_speed = 900; } this.time_last = new Date(); this.gotoAndPlay("Attack"); this.stop();
Symbol 239 MovieClip [Bullet] Frame 2
this.stop(); var time_now = new Date(); var time_diff = ((time_now.getTime() - this.time_last.getTime()) / 1000); this.time_last = time_now; var target_x = this.bullet_target._x; var target_y = this.bullet_target._y; var d_x = (target_x - this._x); var d_y = (target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this.gotoAndPlay("Hit"); } this.play();
Symbol 239 MovieClip [Bullet] Frame 3
this.gotoAndPlay("Attack");
Symbol 239 MovieClip [Bullet] Frame 4
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } this.removeMovieClip();
Symbol 240 MovieClip [Bullet2] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.bullet_speed) { this.bullet_speed = 1024; } this.time_last = new Date(); this.gotoAndPlay("Attack"); this.stop();
Symbol 240 MovieClip [Bullet2] Frame 2
this.stop(); var time_now = new Date(); var time_diff = ((time_now.getTime() - this.time_last.getTime()) / 1000); this.time_last = time_now; var target_x = this.bullet_target._x; var target_y = this.bullet_target._y; var d_x = (target_x - this._x); var d_y = (target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this.gotoAndPlay("Hit"); } this.play();
Symbol 240 MovieClip [Bullet2] Frame 3
this.gotoAndPlay("Attack");
Symbol 240 MovieClip [Bullet2] Frame 4
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } this.removeMovieClip();
Symbol 242 MovieClip [Bullet3] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.bullet_speed) { this.bullet_speed = 1024; } this.time_last = new Date(); this.gotoAndPlay("Attack"); this.stop();
Symbol 242 MovieClip [Bullet3] Frame 2
this.stop(); var time_now = new Date(); var time_diff = ((time_now.getTime() - this.time_last.getTime()) / 1000); this.time_last = time_now; var target_x = this.bullet_target._x; var target_y = this.bullet_target._y; var d_x = (target_x - this._x); var d_y = (target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this.gotoAndPlay("Hit"); } this.play();
Symbol 242 MovieClip [Bullet3] Frame 3
this.gotoAndPlay("Attack");
Symbol 242 MovieClip [Bullet3] Frame 4
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } this.removeMovieClip();
Symbol 244 MovieClip [Bullet4] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.bullet_speed) { this.bullet_speed = 1024; } this.time_last = new Date(); this.gotoAndPlay("Attack"); this.stop();
Symbol 244 MovieClip [Bullet4] Frame 2
this.stop(); var time_now = new Date(); var time_diff = ((time_now.getTime() - this.time_last.getTime()) / 1000); this.time_last = time_now; var target_x = this.bullet_target._x; var target_y = this.bullet_target._y; var d_x = (target_x - this._x); var d_y = (target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this.gotoAndPlay("Hit"); } this.play();
Symbol 244 MovieClip [Bullet4] Frame 3
this.gotoAndPlay("Attack");
Symbol 244 MovieClip [Bullet4] Frame 4
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } this.removeMovieClip();
Symbol 246 MovieClip [Bullet5] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.bullet_speed) { this.bullet_speed = 1024; } this.time_last = new Date(); this.gotoAndPlay("Attack"); this.stop();
Symbol 246 MovieClip [Bullet5] Frame 2
this.stop(); var time_now = new Date(); var time_diff = ((time_now.getTime() - this.time_last.getTime()) / 1000); this.time_last = time_now; var target_x = this.bullet_target._x; var target_y = this.bullet_target._y; var d_x = (target_x - this._x); var d_y = (target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this.gotoAndPlay("Hit"); } this.play();
Symbol 246 MovieClip [Bullet5] Frame 3
this.gotoAndPlay("Attack");
Symbol 246 MovieClip [Bullet5] Frame 4
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } this.removeMovieClip();
Symbol 247 MovieClip [Bullet6] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.bullet_speed) { this.bullet_speed = 1024; } this.time_last = new Date(); this.gotoAndPlay("Attack"); this.stop();
Symbol 247 MovieClip [Bullet6] Frame 2
this.stop(); var time_now = new Date(); var time_diff = ((time_now.getTime() - this.time_last.getTime()) / 1000); this.time_last = time_now; var target_x = this.bullet_target._x; var target_y = this.bullet_target._y; var d_x = (target_x - this._x); var d_y = (target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this.gotoAndPlay("Hit"); } this.play();
Symbol 247 MovieClip [Bullet6] Frame 3
this.gotoAndPlay("Attack");
Symbol 247 MovieClip [Bullet6] Frame 4
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } this.removeMovieClip();
Symbol 249 MovieClip [Bullet7] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.bullet_speed) { this.bullet_speed = 1024; } this.time_last = new Date(); this.gotoAndPlay("Attack"); this.stop();
Symbol 249 MovieClip [Bullet7] Frame 2
this.stop(); var time_now = new Date(); var time_diff = ((time_now.getTime() - this.time_last.getTime()) / 1000); this.time_last = time_now; var target_x = this.bullet_target._x; var target_y = this.bullet_target._y; var d_x = (target_x - this._x); var d_y = (target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this.gotoAndPlay("Hit"); } this.play();
Symbol 249 MovieClip [Bullet7] Frame 3
this.gotoAndPlay("Attack");
Symbol 249 MovieClip [Bullet7] Frame 4
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } this.removeMovieClip();
Symbol 251 MovieClip [Bullet8] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.bullet_speed) { this.bullet_speed = 1024; } this.time_last = new Date(); this.gotoAndPlay("Attack"); this.stop();
Symbol 251 MovieClip [Bullet8] Frame 2
this.stop(); var time_now = new Date(); var time_diff = ((time_now.getTime() - this.time_last.getTime()) / 1000); this.time_last = time_now; var target_x = this.bullet_target._x; var target_y = this.bullet_target._y; var d_x = (target_x - this._x); var d_y = (target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this.gotoAndPlay("Hit"); } this.play();
Symbol 251 MovieClip [Bullet8] Frame 3
this.gotoAndPlay("Attack");
Symbol 251 MovieClip [Bullet8] Frame 4
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } this.removeMovieClip();
Symbol 253 MovieClip [ClusterBomb] Frame 1
this.stop(); if (!this.bullet_damage) { this.bullet_damage = 1000000 /* 0x0F4240 */; } if (!this.bullet_speed) { this.bullet_speed = 750; } if (!this.cluster_damage) { this.cluster_damage = 1000000 /* 0x0F4240 */; } if (!this.cluster_qty) { this.cluster_qty = 4; } if (!this.cluster_laser) { this.cluster_laser = false; } if (!this.cluster_holding) { this.cluster_holding = true; } if (!this.cluster_rocket) { this.cluster_rocket = "Rocket9"; } if (!this.blast) { this.blast = false; } if (!this.blast_type) { this.blast_type = "BlastMedium"; } if (!this.blast_damage) { this.blast_damage = 1000000 /* 0x0F4240 */; } if (!this.bullet_target) { this.gotoAndPlay("Hit"); } this.time_last = new Date(); this.gotoAndPlay("Attack"); this.stop();
Symbol 253 MovieClip [ClusterBomb] Frame 2
this.stop(); var time_now = new Date(); var time_diff = ((time_now.getTime() - this.time_last.getTime()) / 1000); this.time_last = time_now; var target_x = this.bullet_target._x; var target_y = this.bullet_target._y; var d_x = (target_x - this._x); var d_y = (target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this._x = target_x; this._y = target_y; this.gotoAndPlay("Hit"); } else { this.play(); }
Symbol 253 MovieClip [ClusterBomb] Frame 3
this.gotoAndPlay("Attack");
Symbol 253 MovieClip [ClusterBomb] Frame 4
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } if (!this.blast) { this.blast = false; } if (!this.blast_type) { this.blast_type = "BlastMedium"; } if (!this.blast_damage) { this.blast_damage = 1000000 /* 0x0F4240 */; } var new_type = "AddonClusterBlast"; var new_lev = _root.getNextHighestDepth(); var new_name = (new_type + new_lev); var new_b = _root.attachMovie(new_type, new_name, new_lev); new_b._x = this._x; new_b._y = this._y; new_b.cluster_damage = this.cluster_damage; new_b.cluster_qty = this.cluster_qty; new_b.cluster_laser = this.cluster_laser; new_b.cluster_holding = this.cluster_holding; new_b.cluster_rocket = this.cluster_rocket; if (this.blast == true) { var new_type = this.blast_type; var new_lev = _root.getNextHighestDepth(); var new_name = (new_type + new_lev); var new_b = _root.attachMovie(new_type, new_name, new_lev); new_b._x = this._x; new_b._y = this._y; new_b.weapon_damage = this.blast_damage; } this.removeMovieClip();
Symbol 255 MovieClip [Bullet9] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.bullet_speed) { this.bullet_speed = 1024; } this.time_last = new Date(); this.gotoAndPlay("Attack"); this.stop();
Symbol 255 MovieClip [Bullet9] Frame 2
this.stop(); var time_now = new Date(); var time_diff = ((time_now.getTime() - this.time_last.getTime()) / 1000); this.time_last = time_now; var target_x = this.bullet_target._x; var target_y = this.bullet_target._y; var d_x = (target_x - this._x); var d_y = (target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this.gotoAndPlay("Hit"); } this.play();
Symbol 255 MovieClip [Bullet9] Frame 3
this.gotoAndPlay("Attack");
Symbol 255 MovieClip [Bullet9] Frame 4
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } this.removeMovieClip();
Symbol 262 MovieClip [RadarDish] Frame 1
this.active = this._parent.active; if (this.active == undefined) { this.active = true; } this.blip = function () { this.blip_last = new Date(); var _local10 = Math.random(); if (_local10 > this.blip_chance) { return(true); } var _local6 = "RadarBlip"; var _local5 = this.getNextHighestDepth(); var _local7 = _local6 + _local5; var _local3 = this.attachMovie(_local6, _local7, _local5); var _local9 = Math.floor(Math.random() * 4); var _local8 = "Blip" + _local9; var _local4 = Sweep[_local8]; var _local2 = new Object(); _local2.x = _local4._x; _local2.y = _local4._y; Sweep.localToGlobal(_local2); this.globalToLocal(_local2); _local3._x = _local2.x; _local3._y = _local2.y; return(_local3); }; this.time_last = new Date(); this.blip_last = this.time_last; this.blip_rate = 73; this.blip_chance = 0.55; this.sweep_rate = 80; this.stop(); if (this.active == true) { this.play(); }
Symbol 262 MovieClip [RadarDish] Frame 3
this.stop(); var time_now = new Date(); var time_diff = (time_now.getTime() - this.time_last.getTime()); var blip_diff = (time_now.getTime() - this.blip_last.getTime()); var the_blip_rate = (60000 / this.blip_rate); if (blip_diff >= the_blip_rate) { this.blip(); } var new_rot = (this.sweep_rate * (time_diff / 1000)); Sweep._rotation = Sweep._rotation + new_rot; time_last = time_now; this.play();
Symbol 262 MovieClip [RadarDish] Frame 5
this.gotoAndPlay("Scan");
Symbol 263 MovieClip [TurretRangeUp] Frame 1
if (this.active == undefined) { this.active = true; } if (this.weapon_damage == undefined) { this.weapon_damage = 0; } if (this.weapon_range == undefined) { this.weapon_range = 80; } if (this.weapon_rate == undefined) { this.weapon_rate = 0; } if (this.cash_value == undefined) { this.cash_value = 0; } if (this.modify_damage == undefined) { this.modify_damage = 0; } if (this.modify_range == undefined) { this.modify_range = 100; } if (this.modify_rate == undefined) { this.modify_rate = 0; } if (this.modify_damage_mult == undefined) { this.modify_damage_mult = 0; } if (this.modify_range_mult == undefined) { this.modify_range_mult = 0; } if (this.modify_rate_mult == undefined) { this.modify_rate_mult = 0; } this.notified_new = new Array(); this.notifyNew = function (the_turret) { this.notified_new.push(the_turret); return(true); }; this.notifyGone = function (the_turret) { return(true); }; this.onSell = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this.modifyUnAssert(_local3); _local2++; } }; this.onPress = function () { if (this._parent.cur_turret) { _root.TurretHighlightHide(); } if (this._parent.cur_turret == this) { this._parent.cur_turret = false; _root.TurretHighlightHide(); } else { this._parent.cur_turret = this; _root.TurretHighlightShow(); } }; if (this.damage_added == undefined) { this.damage_added = 0; } if (this.damage_mult == undefined) { this.damage_mult = 1; } if (this.range_added == undefined) { this.range_added = 0; } if (this.range_mult == undefined) { this.range_mult = 1; } if (this.rate_added == undefined) { this.rate_added = 0; } if (this.rate_mult == undefined) { this.rate_mult = 1; } if (this.damage_effective == undefined) { this.damage_effective = this.weapon_damage; } if (this.range_effective == undefined) { this.range_effective = this.weapon_range; } if (this.rate_effective == undefined) { this.rate_effective = this.weapon_rate; } this.turrets_in_range = new Array(); this.modify_possible = true; this.modifyGain = function (the_type, the_amount) { if (this.modify_possible == false) { return(false); } var _local2 = parseFloat(the_amount); if (the_type == "damage_added") { this.damage_added = this.damage_added + _local2; } else if (the_type == "damage_mult") { this.damage_mult = this.damage_mult + _local2; } else if (the_type == "range_added") { this.range_added = this.range_added + _local2; } else if (the_type == "range_mult") { this.range_mult = this.range_mult + _local2; } else if (the_type == "rate_added") { this.rate_added = this.rate_added + _local2; } else if (the_type == "rate_mult") { this.rate_mult = this.rate_mult + _local2; } if (_local2 > 0) { } this.modifyUpdate(); }; this.modifyUpdate = function () { this.damage_effective = this.modifyDamage(this.weapon_damage); this.range_effective = this.modifyRange(this.weapon_range); this.rate_effective = this.modifyRate(this.weapon_rate); this.WeaponController.weapon_range = this.range_effective; return(true); }; this.modifyDumpStats = function () { trace((this + ": added damage ") + this.damage_added); trace((this + ": added range ") + this.range_added); trace((this + ": added rate ") + this.rate_added); trace((this + ": mult damage ") + this.damage_mult); trace((this + ": mult range ") + this.range_mult); trace((this + ": mult rate ") + this.rate_mult); trace((this + ": weapon damage ") + this.weapon_damage); trace((this + ": weapon range ") + this.weapon_range); trace((this + ": weapon rate ") + this.weapon_rate); trace((this + ": effective damage ") + this.damage_effective); trace((this + ": effective range ") + this.range_effective); trace((this + ": effective rate ") + this.rate_effective); }; this.modifyLose = function (the_type, the_amount) { this.modifyGain(the_type, -the_amount); }; this.modifyDamage = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.damage_added) * this.damage_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRange = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.range_added) * this.range_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRate = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.rate_added) * this.rate_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyGetInRange = function (the_range) { this.turrets_in_range = new Array(); var _local9 = the_range; var _local8 = _root.turrets; var _local3 = 0; while (_local3 < _local8.length) { var _local4 = _local8[_local3]; if (point != this) { var _local5 = _local4._x - this._x; var _local6 = _local4._y - this._y; var _local7 = Math.sqrt((_local5 * _local5) + (_local6 * _local6)); if (_local7 <= _local9) { this.turrets_in_range.push(_local4); } } _local3++; } }; this.modifyAssert = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this._modifyAssert(_local3); _local2++; } }; this._modifyAssert = function (the_turret) { the_turret.modifyGain("damage_added", this.modify_damage); the_turret.modifyGain("range_added", this.modify_range); the_turret.modifyGain("rate_added", this.modify_rate); the_turret.modifyGain("damage_mult", this.modify_damage_mult); the_turret.modifyGain("range_mult", this.modify_range_mult); the_turret.modifyGain("rate_mult", this.modify_rate_mult); }; this.modifyUnAssert = function (the_turret) { the_turret.modifyLose("damage_added", this.modify_damage); the_turret.modifyLose("range_added", this.modify_range); the_turret.modifyLose("rate_added", this.modify_rate); the_turret.modifyLose("damage_mult", this.modify_damage_mult); the_turret.modifyLose("range_mult", this.modify_range_mult); the_turret.modifyLose("rate_mult", this.modify_rate_mult); }; this.modifyNotifyNew = function (the_turret) { var _local3 = the_turret._x - this._x; var _local4 = the_turret._y - this._y; var _local5 = Math.sqrt((_local3 * _local3) + (_local4 * _local4)); if (_local5 <= this.weapon_range) { this.turrets_in_range.push(the_turret); this._modifyAssert(the_turret); } }; this.modify_possible = false; if (!this.upgrade_damage_level) { this.upgrade_damage_level = 0; } if (!this.upgrade_range_level) { this.upgrade_range_level = 0; } if (!this.upgrade_rate_level) { this.upgrade_rate_level = 0; } this.max_damage = 0; this.max_range = 0; this.max_rate = 0; this.max_built = false; this.cost_damage = 0; this.cost_range = 0; this.cost_rate = 0; this.cost_built = false; this.upgrade_to_damage = 0; this.upgrade_to_range = 0; this.upgrade_to_rate = 0; this.upgrade_to_built = false; this.upgrade_pct_damage = 0; this.upgrade_pct_range = 0; this.upgrade_pct_rate = 0; this.upgrade_pct_built = false; this.upgrade_weapon_at_damage = new Array(); this._upgradeDone = function () { this.cost_built = false; this.upgrade_to_built = false; this.upgrade_pct_built = false; var _local2 = this.getMax("damage"); if (_local2 == this.weapon_damage) { this.special_capable = true; } this.IndicateDamage.setPercentage(this.upgradeLevelAsPercent("damage")); this.IndicateRange.setPercentage(this.upgradeLevelAsPercent("range")); this.IndicateRate.setPercentage(this.upgradeLevelAsPercent("rate")); this.modifyUpdate(); this.upgradeDone(); }; this.upgradeGetWeaponAtDamage = function (the_damage) { if (this.upgrade_weapon_at_damage[the_damage]) { return(this.upgrade_weapon_at_damage[the_damage]); } var _local8 = this.getMax("damage"); if (the_damage > _local8) { return(this.max_bullet); } var _local6 = 0; var _local4 = this.getMax("damage"); var _local5 = 0; for (var _local7 in this.upgrade_damage) { _local5++; } for (var _local7 in this.upgrade_damage) { _local6 = _local4; _local4 = parseInt(_local7); if ((the_damage < _local6) && (the_damage >= _local4)) { var _local2 = this.upgrade_bullet[_local5]; this.upgrade_weapon_at_damage[the_damage] = _local2; return(_local2); } _local5--; } return(this.weapon_type); }; this.getUpgrade = function (the_type) { if (this.cost_built == false) { this.upgrade_to_damage = this._getUpgrade("damage"); this.upgrade_to_range = this._getUpgrade("range"); this.upgrade_to_rate = this._getUpgrade("rate"); this.upgrade_to_built = true; } if (the_type == "damage") { return(this.upgrade_to_damage); } if (the_type == "range") { return(this.upgrade_to_range); } if (the_type == "rate") { return(this.upgrade_to_rate); } return(false); }; this._getUpgrade = function (the_type) { var _local2 = new Array(); var _local3 = false; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local5); } count--; } return(false); }; this.getUpgradeCost = function (the_type) { if (this.cost_built == false) { this.cost_damage = this._getUpgradeCost("damage"); this.cost_range = this._getUpgradeCost("range"); this.cost_rate = this._getUpgradeCost("rate"); this.cost_built = true; } if (the_type == "damage") { return(this.cost_damage); } if (the_type == "range") { return(this.cost_range); } if (the_type == "rate") { return(this.cost_rate); } return(false); }; this._getUpgradeCost = function (the_type) { var _local2; var _local3; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local2[_local5]); } count--; } return(false); }; this.getMax = function (the_type) { if (this.max_built == false) { this.max_damage = this._getMax("damage"); this.max_range = this._getMax("range"); this.max_rate = this._getMax("rate"); this.max_built = true; } if (the_type == "damage") { return(this.max_damage); } if (the_type == "range") { return(this.max_range); } if (the_type == "rate") { return(this.max_rate); } return(false); }; this._getMax = function (the_type) { var _local5; var _local7; if (the_type == "damage") { _local5 = this.upgrade_damage; _local7 = this.upgrade_damage_level; } else if (the_type == "range") { _local5 = this.upgrade_range; _local7 = this.upgrade_range_level; } else if (the_type == "rate") { _local5 = this.upgrade_rate; _local7 = this.upgrade_rate_level; } else { return(false); } var _local4 = new Number(0); for (var _local6 in _local5) { var _local3 = new Number(_local6); var _local2 = _local3.valueOf(); if (_local2 > _local4) { _local4 = _local2; } } return(_local4); }; this.upgradeDamage = function () { var _local4 = this.upgrade_damage; var _local8 = this.upgrade_damage_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_damage = _local7; this.upgrade_damage_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRange = function () { var _local4 = this.upgrade_range; var _local8 = this.upgrade_range_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_range = _local7; this.upgrade_range_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRate = function () { var _local4 = this.upgrade_rate; var _local8 = this.upgrade_rate_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_rate = _local7; this.upgrade_rate_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeLevelAsPercent = function (the_type) { if (this.upgrade_pct_built == false) { this.upgrade_pct_damage = this._upgradeLevelAsPercent("damage"); this.upgrade_pct_range = this._upgradeLevelAsPercent("range"); this.upgrade_pct_rate = this._upgradeLevelAsPercent("rate"); this.upgrade_pct_built = true; } if (the_type == "damage") { return(this.upgrade_pct_damage); } if (the_type == "range") { return(this.upgrade_pct_range); } if (the_type == "rate") { return(this.upgrade_pct_rate); } return(false); }; this._upgradeLevelAsPercent = function (the_type) { var _local2; var _local5; if (the_type == "damage") { _local2 = this.upgrade_damage; _local5 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local5 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local5 = this.upgrade_rate_level; } else { return(false); } var _local3 = 0; for (var _local4 in _local2) { _local3++; } var _local7 = Math.ceil((_local5 / _local3) * 100); return(_local7); }; this.upgrade_damage = new Array(); this.upgrade_range = new Array(); this.upgrade_range["130"] = 1500; this.upgrade_rate = new Array(); this.upgradeDone = function () { this.onSell(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.modifyUpdate(); }; this.stop(); this.Weapon.stop(); if (this.active == true) { this.Weapon.play(); this.play(); }
Symbol 263 MovieClip [TurretRangeUp] Frame 4
this.stop(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.play();
Symbol 263 MovieClip [TurretRangeUp] Frame 7
this.stop(); for (var i in this.notified_new) { var turret = this.notified_new[i]; this.modifyNotifyNew(turret); } this.notified_new = new Array(); this.play();
Symbol 263 MovieClip [TurretRangeUp] Frame 10
this.stop(); if (this.active == true) { this.gotoAndPlay("Scan"); } else { this.Weapon.stop(); }
Symbol 265 MovieClip [ModifyExchanger] Frame 1
this.stop();
Symbol 266 MovieClip [TurretRangeUpExchange] Frame 1
if (this.active == undefined) { this.active = true; } if (this.weapon_damage == undefined) { this.weapon_damage = 0; } if (this.weapon_range == undefined) { this.weapon_range = 80; } if (this.weapon_rate == undefined) { this.weapon_rate = 0; } if (this.cash_value == undefined) { this.cash_value = 0; } if (this.modify_damage == undefined) { this.modify_damage = 0; } if (this.modify_range == undefined) { this.modify_range = 100; } if (this.modify_rate == undefined) { this.modify_rate = 0; } if (this.modify_damage_mult == undefined) { this.modify_damage_mult = 0; } if (this.modify_range_mult == undefined) { this.modify_range_mult = 0; } if (this.modify_rate_mult == undefined) { this.modify_rate_mult = -0.25; } this.notified_new = new Array(); this.notifyNew = function (the_turret) { this.notified_new.push(the_turret); return(true); }; this.notifyGone = function (the_turret) { return(true); }; this.onSell = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this.modifyUnAssert(_local3); _local2++; } }; this.onPress = function () { if (this._parent.cur_turret) { _root.TurretHighlightHide(); } if (this._parent.cur_turret == this) { this._parent.cur_turret = false; _root.TurretHighlightHide(); } else { this._parent.cur_turret = this; _root.TurretHighlightShow(); } }; if (this.damage_added == undefined) { this.damage_added = 0; } if (this.damage_mult == undefined) { this.damage_mult = 1; } if (this.range_added == undefined) { this.range_added = 0; } if (this.range_mult == undefined) { this.range_mult = 1; } if (this.rate_added == undefined) { this.rate_added = 0; } if (this.rate_mult == undefined) { this.rate_mult = 1; } if (this.damage_effective == undefined) { this.damage_effective = this.weapon_damage; } if (this.range_effective == undefined) { this.range_effective = this.weapon_range; } if (this.rate_effective == undefined) { this.rate_effective = this.weapon_rate; } this.turrets_in_range = new Array(); this.modify_possible = true; this.modifyGain = function (the_type, the_amount) { if (this.modify_possible == false) { return(false); } var _local2 = parseFloat(the_amount); if (the_type == "damage_added") { this.damage_added = this.damage_added + _local2; } else if (the_type == "damage_mult") { this.damage_mult = this.damage_mult + _local2; } else if (the_type == "range_added") { this.range_added = this.range_added + _local2; } else if (the_type == "range_mult") { this.range_mult = this.range_mult + _local2; } else if (the_type == "rate_added") { this.rate_added = this.rate_added + _local2; } else if (the_type == "rate_mult") { this.rate_mult = this.rate_mult + _local2; } if (_local2 > 0) { } this.modifyUpdate(); }; this.modifyUpdate = function () { this.damage_effective = this.modifyDamage(this.weapon_damage); this.range_effective = this.modifyRange(this.weapon_range); this.rate_effective = this.modifyRate(this.weapon_rate); this.WeaponController.weapon_range = this.range_effective; return(true); }; this.modifyDumpStats = function () { trace((this + ": added damage ") + this.damage_added); trace((this + ": added range ") + this.range_added); trace((this + ": added rate ") + this.rate_added); trace((this + ": mult damage ") + this.damage_mult); trace((this + ": mult range ") + this.range_mult); trace((this + ": mult rate ") + this.rate_mult); trace((this + ": weapon damage ") + this.weapon_damage); trace((this + ": weapon range ") + this.weapon_range); trace((this + ": weapon rate ") + this.weapon_rate); trace((this + ": effective damage ") + this.damage_effective); trace((this + ": effective range ") + this.range_effective); trace((this + ": effective rate ") + this.rate_effective); }; this.modifyLose = function (the_type, the_amount) { this.modifyGain(the_type, -the_amount); }; this.modifyDamage = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.damage_added) * this.damage_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRange = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.range_added) * this.range_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRate = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.rate_added) * this.rate_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyGetInRange = function (the_range) { this.turrets_in_range = new Array(); var _local9 = the_range; var _local8 = _root.turrets; var _local3 = 0; while (_local3 < _local8.length) { var _local4 = _local8[_local3]; if (point != this) { var _local5 = _local4._x - this._x; var _local6 = _local4._y - this._y; var _local7 = Math.sqrt((_local5 * _local5) + (_local6 * _local6)); if (_local7 <= _local9) { this.turrets_in_range.push(_local4); } } _local3++; } }; this.modifyAssert = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this._modifyAssert(_local3); _local2++; } }; this._modifyAssert = function (the_turret) { the_turret.modifyGain("damage_added", this.modify_damage); the_turret.modifyGain("range_added", this.modify_range); the_turret.modifyGain("rate_added", this.modify_rate); the_turret.modifyGain("damage_mult", this.modify_damage_mult); the_turret.modifyGain("range_mult", this.modify_range_mult); the_turret.modifyGain("rate_mult", this.modify_rate_mult); }; this.modifyUnAssert = function (the_turret) { the_turret.modifyLose("damage_added", this.modify_damage); the_turret.modifyLose("range_added", this.modify_range); the_turret.modifyLose("rate_added", this.modify_rate); the_turret.modifyLose("damage_mult", this.modify_damage_mult); the_turret.modifyLose("range_mult", this.modify_range_mult); the_turret.modifyLose("rate_mult", this.modify_rate_mult); }; this.modifyNotifyNew = function (the_turret) { var _local3 = the_turret._x - this._x; var _local4 = the_turret._y - this._y; var _local5 = Math.sqrt((_local3 * _local3) + (_local4 * _local4)); if (_local5 <= this.weapon_range) { this.turrets_in_range.push(the_turret); this._modifyAssert(the_turret); } }; this.modify_possible = false; if (!this.upgrade_damage_level) { this.upgrade_damage_level = 0; } if (!this.upgrade_range_level) { this.upgrade_range_level = 0; } if (!this.upgrade_rate_level) { this.upgrade_rate_level = 0; } this.max_damage = 0; this.max_range = 0; this.max_rate = 0; this.max_built = false; this.cost_damage = 0; this.cost_range = 0; this.cost_rate = 0; this.cost_built = false; this.upgrade_to_damage = 0; this.upgrade_to_range = 0; this.upgrade_to_rate = 0; this.upgrade_to_built = false; this.upgrade_pct_damage = 0; this.upgrade_pct_range = 0; this.upgrade_pct_rate = 0; this.upgrade_pct_built = false; this.upgrade_weapon_at_damage = new Array(); this._upgradeDone = function () { this.cost_built = false; this.upgrade_to_built = false; this.upgrade_pct_built = false; var _local2 = this.getMax("damage"); if (_local2 == this.weapon_damage) { this.special_capable = true; } this.IndicateDamage.setPercentage(this.upgradeLevelAsPercent("damage")); this.IndicateRange.setPercentage(this.upgradeLevelAsPercent("range")); this.IndicateRate.setPercentage(this.upgradeLevelAsPercent("rate")); this.modifyUpdate(); this.upgradeDone(); }; this.upgradeGetWeaponAtDamage = function (the_damage) { if (this.upgrade_weapon_at_damage[the_damage]) { return(this.upgrade_weapon_at_damage[the_damage]); } var _local8 = this.getMax("damage"); if (the_damage > _local8) { return(this.max_bullet); } var _local6 = 0; var _local4 = this.getMax("damage"); var _local5 = 0; for (var _local7 in this.upgrade_damage) { _local5++; } for (var _local7 in this.upgrade_damage) { _local6 = _local4; _local4 = parseInt(_local7); if ((the_damage < _local6) && (the_damage >= _local4)) { var _local2 = this.upgrade_bullet[_local5]; this.upgrade_weapon_at_damage[the_damage] = _local2; return(_local2); } _local5--; } return(this.weapon_type); }; this.getUpgrade = function (the_type) { if (this.cost_built == false) { this.upgrade_to_damage = this._getUpgrade("damage"); this.upgrade_to_range = this._getUpgrade("range"); this.upgrade_to_rate = this._getUpgrade("rate"); this.upgrade_to_built = true; } if (the_type == "damage") { return(this.upgrade_to_damage); } if (the_type == "range") { return(this.upgrade_to_range); } if (the_type == "rate") { return(this.upgrade_to_rate); } return(false); }; this._getUpgrade = function (the_type) { var _local2 = new Array(); var _local3 = false; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local5); } count--; } return(false); }; this.getUpgradeCost = function (the_type) { if (this.cost_built == false) { this.cost_damage = this._getUpgradeCost("damage"); this.cost_range = this._getUpgradeCost("range"); this.cost_rate = this._getUpgradeCost("rate"); this.cost_built = true; } if (the_type == "damage") { return(this.cost_damage); } if (the_type == "range") { return(this.cost_range); } if (the_type == "rate") { return(this.cost_rate); } return(false); }; this._getUpgradeCost = function (the_type) { var _local2; var _local3; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local2[_local5]); } count--; } return(false); }; this.getMax = function (the_type) { if (this.max_built == false) { this.max_damage = this._getMax("damage"); this.max_range = this._getMax("range"); this.max_rate = this._getMax("rate"); this.max_built = true; } if (the_type == "damage") { return(this.max_damage); } if (the_type == "range") { return(this.max_range); } if (the_type == "rate") { return(this.max_rate); } return(false); }; this._getMax = function (the_type) { var _local5; var _local7; if (the_type == "damage") { _local5 = this.upgrade_damage; _local7 = this.upgrade_damage_level; } else if (the_type == "range") { _local5 = this.upgrade_range; _local7 = this.upgrade_range_level; } else if (the_type == "rate") { _local5 = this.upgrade_rate; _local7 = this.upgrade_rate_level; } else { return(false); } var _local4 = new Number(0); for (var _local6 in _local5) { var _local3 = new Number(_local6); var _local2 = _local3.valueOf(); if (_local2 > _local4) { _local4 = _local2; } } return(_local4); }; this.upgradeDamage = function () { var _local4 = this.upgrade_damage; var _local8 = this.upgrade_damage_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_damage = _local7; this.upgrade_damage_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRange = function () { var _local4 = this.upgrade_range; var _local8 = this.upgrade_range_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_range = _local7; this.upgrade_range_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRate = function () { var _local4 = this.upgrade_rate; var _local8 = this.upgrade_rate_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_rate = _local7; this.upgrade_rate_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeLevelAsPercent = function (the_type) { if (this.upgrade_pct_built == false) { this.upgrade_pct_damage = this._upgradeLevelAsPercent("damage"); this.upgrade_pct_range = this._upgradeLevelAsPercent("range"); this.upgrade_pct_rate = this._upgradeLevelAsPercent("rate"); this.upgrade_pct_built = true; } if (the_type == "damage") { return(this.upgrade_pct_damage); } if (the_type == "range") { return(this.upgrade_pct_range); } if (the_type == "rate") { return(this.upgrade_pct_rate); } return(false); }; this._upgradeLevelAsPercent = function (the_type) { var _local2; var _local5; if (the_type == "damage") { _local2 = this.upgrade_damage; _local5 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local5 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local5 = this.upgrade_rate_level; } else { return(false); } var _local3 = 0; for (var _local4 in _local2) { _local3++; } var _local7 = Math.ceil((_local5 / _local3) * 100); return(_local7); }; this.upgrade_damage = new Array(); this.upgrade_range = new Array(); this.upgrade_range["130"] = 1500; this.upgrade_rate = new Array(); this.upgradeDone = function () { this.onSell(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.modifyUpdate(); }; this.stop(); this.Weapon.stop(); if (this.active == true) { this.Weapon.play(); this.play(); }
Symbol 266 MovieClip [TurretRangeUpExchange] Frame 4
this.stop(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.play();
Symbol 266 MovieClip [TurretRangeUpExchange] Frame 7
this.stop(); for (var i in this.notified_new) { var turret = this.notified_new[i]; this.modifyNotifyNew(turret); } this.notified_new = new Array(); this.play();
Symbol 266 MovieClip [TurretRangeUpExchange] Frame 10
this.stop(); if (this.active == true) { this.gotoAndPlay("Scan"); } else { this.Weapon.stop(); }
Symbol 277 MovieClip [TurretDamageUp] Frame 1
if (this.active == undefined) { this.active = true; } if (this.weapon_damage == undefined) { this.weapon_damage = 0; } if (this.weapon_range == undefined) { this.weapon_range = 80; } if (this.weapon_rate == undefined) { this.weapon_rate = 0; } if (this.cash_value == undefined) { this.cash_value = 0; } if (this.modify_damage == undefined) { this.modify_damage = 0; } if (this.modify_range == undefined) { this.modify_range = 0; } if (this.modify_rate == undefined) { this.modify_rate = 0; } if (this.modify_damage_mult == undefined) { this.modify_damage_mult = 0.4; } if (this.modify_range_mult == undefined) { this.modify_range_mult = 0; } if (this.modify_rate_mult == undefined) { this.modify_rate_mult = 0; } this.notified_new = new Array(); this.notifyNew = function (the_turret) { this.notified_new.push(the_turret); return(true); }; this.notifyGone = function (the_turret) { return(true); }; this.onSell = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this.modifyUnAssert(_local3); _local2++; } }; this.onPress = function () { if (this._parent.cur_turret) { _root.TurretHighlightHide(); } if (this._parent.cur_turret == this) { this._parent.cur_turret = false; _root.TurretHighlightHide(); } else { this._parent.cur_turret = this; _root.TurretHighlightShow(); } }; if (this.damage_added == undefined) { this.damage_added = 0; } if (this.damage_mult == undefined) { this.damage_mult = 1; } if (this.range_added == undefined) { this.range_added = 0; } if (this.range_mult == undefined) { this.range_mult = 1; } if (this.rate_added == undefined) { this.rate_added = 0; } if (this.rate_mult == undefined) { this.rate_mult = 1; } if (this.damage_effective == undefined) { this.damage_effective = this.weapon_damage; } if (this.range_effective == undefined) { this.range_effective = this.weapon_range; } if (this.rate_effective == undefined) { this.rate_effective = this.weapon_rate; } this.turrets_in_range = new Array(); this.modify_possible = true; this.modifyGain = function (the_type, the_amount) { if (this.modify_possible == false) { return(false); } var _local2 = parseFloat(the_amount); if (the_type == "damage_added") { this.damage_added = this.damage_added + _local2; } else if (the_type == "damage_mult") { this.damage_mult = this.damage_mult + _local2; } else if (the_type == "range_added") { this.range_added = this.range_added + _local2; } else if (the_type == "range_mult") { this.range_mult = this.range_mult + _local2; } else if (the_type == "rate_added") { this.rate_added = this.rate_added + _local2; } else if (the_type == "rate_mult") { this.rate_mult = this.rate_mult + _local2; } if (_local2 > 0) { } this.modifyUpdate(); }; this.modifyUpdate = function () { this.damage_effective = this.modifyDamage(this.weapon_damage); this.range_effective = this.modifyRange(this.weapon_range); this.rate_effective = this.modifyRate(this.weapon_rate); this.WeaponController.weapon_range = this.range_effective; return(true); }; this.modifyDumpStats = function () { trace((this + ": added damage ") + this.damage_added); trace((this + ": added range ") + this.range_added); trace((this + ": added rate ") + this.rate_added); trace((this + ": mult damage ") + this.damage_mult); trace((this + ": mult range ") + this.range_mult); trace((this + ": mult rate ") + this.rate_mult); trace((this + ": weapon damage ") + this.weapon_damage); trace((this + ": weapon range ") + this.weapon_range); trace((this + ": weapon rate ") + this.weapon_rate); trace((this + ": effective damage ") + this.damage_effective); trace((this + ": effective range ") + this.range_effective); trace((this + ": effective rate ") + this.rate_effective); }; this.modifyLose = function (the_type, the_amount) { this.modifyGain(the_type, -the_amount); }; this.modifyDamage = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.damage_added) * this.damage_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRange = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.range_added) * this.range_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRate = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.rate_added) * this.rate_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyGetInRange = function (the_range) { this.turrets_in_range = new Array(); var _local9 = the_range; var _local8 = _root.turrets; var _local3 = 0; while (_local3 < _local8.length) { var _local4 = _local8[_local3]; if (point != this) { var _local5 = _local4._x - this._x; var _local6 = _local4._y - this._y; var _local7 = Math.sqrt((_local5 * _local5) + (_local6 * _local6)); if (_local7 <= _local9) { this.turrets_in_range.push(_local4); } } _local3++; } }; this.modifyAssert = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this._modifyAssert(_local3); _local2++; } }; this._modifyAssert = function (the_turret) { the_turret.modifyGain("damage_added", this.modify_damage); the_turret.modifyGain("range_added", this.modify_range); the_turret.modifyGain("rate_added", this.modify_rate); the_turret.modifyGain("damage_mult", this.modify_damage_mult); the_turret.modifyGain("range_mult", this.modify_range_mult); the_turret.modifyGain("rate_mult", this.modify_rate_mult); }; this.modifyUnAssert = function (the_turret) { the_turret.modifyLose("damage_added", this.modify_damage); the_turret.modifyLose("range_added", this.modify_range); the_turret.modifyLose("rate_added", this.modify_rate); the_turret.modifyLose("damage_mult", this.modify_damage_mult); the_turret.modifyLose("range_mult", this.modify_range_mult); the_turret.modifyLose("rate_mult", this.modify_rate_mult); }; this.modifyNotifyNew = function (the_turret) { var _local3 = the_turret._x - this._x; var _local4 = the_turret._y - this._y; var _local5 = Math.sqrt((_local3 * _local3) + (_local4 * _local4)); if (_local5 <= this.weapon_range) { this.turrets_in_range.push(the_turret); this._modifyAssert(the_turret); } }; this.modify_possible = false; if (!this.upgrade_damage_level) { this.upgrade_damage_level = 0; } if (!this.upgrade_range_level) { this.upgrade_range_level = 0; } if (!this.upgrade_rate_level) { this.upgrade_rate_level = 0; } this.max_damage = 0; this.max_range = 0; this.max_rate = 0; this.max_built = false; this.cost_damage = 0; this.cost_range = 0; this.cost_rate = 0; this.cost_built = false; this.upgrade_to_damage = 0; this.upgrade_to_range = 0; this.upgrade_to_rate = 0; this.upgrade_to_built = false; this.upgrade_pct_damage = 0; this.upgrade_pct_range = 0; this.upgrade_pct_rate = 0; this.upgrade_pct_built = false; this.upgrade_weapon_at_damage = new Array(); this._upgradeDone = function () { this.cost_built = false; this.upgrade_to_built = false; this.upgrade_pct_built = false; var _local2 = this.getMax("damage"); if (_local2 == this.weapon_damage) { this.special_capable = true; } this.IndicateDamage.setPercentage(this.upgradeLevelAsPercent("damage")); this.IndicateRange.setPercentage(this.upgradeLevelAsPercent("range")); this.IndicateRate.setPercentage(this.upgradeLevelAsPercent("rate")); this.modifyUpdate(); this.upgradeDone(); }; this.upgradeGetWeaponAtDamage = function (the_damage) { if (this.upgrade_weapon_at_damage[the_damage]) { return(this.upgrade_weapon_at_damage[the_damage]); } var _local8 = this.getMax("damage"); if (the_damage > _local8) { return(this.max_bullet); } var _local6 = 0; var _local4 = this.getMax("damage"); var _local5 = 0; for (var _local7 in this.upgrade_damage) { _local5++; } for (var _local7 in this.upgrade_damage) { _local6 = _local4; _local4 = parseInt(_local7); if ((the_damage < _local6) && (the_damage >= _local4)) { var _local2 = this.upgrade_bullet[_local5]; this.upgrade_weapon_at_damage[the_damage] = _local2; return(_local2); } _local5--; } return(this.weapon_type); }; this.getUpgrade = function (the_type) { if (this.cost_built == false) { this.upgrade_to_damage = this._getUpgrade("damage"); this.upgrade_to_range = this._getUpgrade("range"); this.upgrade_to_rate = this._getUpgrade("rate"); this.upgrade_to_built = true; } if (the_type == "damage") { return(this.upgrade_to_damage); } if (the_type == "range") { return(this.upgrade_to_range); } if (the_type == "rate") { return(this.upgrade_to_rate); } return(false); }; this._getUpgrade = function (the_type) { var _local2 = new Array(); var _local3 = false; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local5); } count--; } return(false); }; this.getUpgradeCost = function (the_type) { if (this.cost_built == false) { this.cost_damage = this._getUpgradeCost("damage"); this.cost_range = this._getUpgradeCost("range"); this.cost_rate = this._getUpgradeCost("rate"); this.cost_built = true; } if (the_type == "damage") { return(this.cost_damage); } if (the_type == "range") { return(this.cost_range); } if (the_type == "rate") { return(this.cost_rate); } return(false); }; this._getUpgradeCost = function (the_type) { var _local2; var _local3; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local2[_local5]); } count--; } return(false); }; this.getMax = function (the_type) { if (this.max_built == false) { this.max_damage = this._getMax("damage"); this.max_range = this._getMax("range"); this.max_rate = this._getMax("rate"); this.max_built = true; } if (the_type == "damage") { return(this.max_damage); } if (the_type == "range") { return(this.max_range); } if (the_type == "rate") { return(this.max_rate); } return(false); }; this._getMax = function (the_type) { var _local5; var _local7; if (the_type == "damage") { _local5 = this.upgrade_damage; _local7 = this.upgrade_damage_level; } else if (the_type == "range") { _local5 = this.upgrade_range; _local7 = this.upgrade_range_level; } else if (the_type == "rate") { _local5 = this.upgrade_rate; _local7 = this.upgrade_rate_level; } else { return(false); } var _local4 = new Number(0); for (var _local6 in _local5) { var _local3 = new Number(_local6); var _local2 = _local3.valueOf(); if (_local2 > _local4) { _local4 = _local2; } } return(_local4); }; this.upgradeDamage = function () { var _local4 = this.upgrade_damage; var _local8 = this.upgrade_damage_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_damage = _local7; this.upgrade_damage_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRange = function () { var _local4 = this.upgrade_range; var _local8 = this.upgrade_range_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_range = _local7; this.upgrade_range_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRate = function () { var _local4 = this.upgrade_rate; var _local8 = this.upgrade_rate_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_rate = _local7; this.upgrade_rate_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeLevelAsPercent = function (the_type) { if (this.upgrade_pct_built == false) { this.upgrade_pct_damage = this._upgradeLevelAsPercent("damage"); this.upgrade_pct_range = this._upgradeLevelAsPercent("range"); this.upgrade_pct_rate = this._upgradeLevelAsPercent("rate"); this.upgrade_pct_built = true; } if (the_type == "damage") { return(this.upgrade_pct_damage); } if (the_type == "range") { return(this.upgrade_pct_range); } if (the_type == "rate") { return(this.upgrade_pct_rate); } return(false); }; this._upgradeLevelAsPercent = function (the_type) { var _local2; var _local5; if (the_type == "damage") { _local2 = this.upgrade_damage; _local5 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local5 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local5 = this.upgrade_rate_level; } else { return(false); } var _local3 = 0; for (var _local4 in _local2) { _local3++; } var _local7 = Math.ceil((_local5 / _local3) * 100); return(_local7); }; this.upgrade_damage = new Array(); this.upgrade_range = new Array(); this.upgrade_range["130"] = 1500; this.upgrade_rate = new Array(); this.upgradeDone = function () { this.onSell(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.modifyUpdate(); }; this.stop(); this.Weapon.stop(); if (this.active == true) { this.Weapon.play(); this.play(); } else { this.Weapon.stop(); }
Symbol 277 MovieClip [TurretDamageUp] Frame 4
this.stop(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.play();
Symbol 277 MovieClip [TurretDamageUp] Frame 7
this.stop(); for (var i in this.notified_new) { var turret = this.notified_new[i]; this.modifyNotifyNew(turret); } this.notified_new = new Array(); this.play();
Symbol 277 MovieClip [TurretDamageUp] Frame 10
this.stop(); if (this.active == true) { this.gotoAndPlay("Scan"); } else { this.Weapon.stop(); }
Symbol 283 MovieClip [RangerPulse] Frame 1
this.stop(); this.active = this._parent.active; if (this.active == undefined) { this.active = true; } if (this.active == true) { this.play(); }
Symbol 283 MovieClip [RangerPulse] Frame 25
this.gotoAndPlay("Pulse");
Symbol 284 MovieClip [TurretRateUp] Frame 1
if (this.active == undefined) { this.active = true; } if (this.weapon_damage == undefined) { this.weapon_damage = 0; } if (this.weapon_range == undefined) { this.weapon_range = 80; } if (this.weapon_rate == undefined) { this.weapon_rate = 0; } if (this.cash_value == undefined) { this.cash_value = 0; } if (this.modify_damage == undefined) { this.modify_damage = 0; } if (this.modify_range == undefined) { this.modify_range = 0; } if (this.modify_rate == undefined) { this.modify_rate = 0; } if (this.modify_damage_mult == undefined) { this.modify_damage_mult = 0; } if (this.modify_range_mult == undefined) { this.modify_range_mult = 0; } if (this.modify_rate_mult == undefined) { this.modify_rate_mult = 1; } this.notified_new = new Array(); this.notifyNew = function (the_turret) { this.notified_new.push(the_turret); return(true); }; this.notifyGone = function (the_turret) { return(true); }; this.onSell = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this.modifyUnAssert(_local3); _local2++; } }; this.onPress = function () { if (this._parent.cur_turret) { _root.TurretHighlightHide(); } if (this._parent.cur_turret == this) { this._parent.cur_turret = false; _root.TurretHighlightHide(); } else { this._parent.cur_turret = this; _root.TurretHighlightShow(); } }; if (this.damage_added == undefined) { this.damage_added = 0; } if (this.damage_mult == undefined) { this.damage_mult = 1; } if (this.range_added == undefined) { this.range_added = 0; } if (this.range_mult == undefined) { this.range_mult = 1; } if (this.rate_added == undefined) { this.rate_added = 0; } if (this.rate_mult == undefined) { this.rate_mult = 1; } if (this.damage_effective == undefined) { this.damage_effective = this.weapon_damage; } if (this.range_effective == undefined) { this.range_effective = this.weapon_range; } if (this.rate_effective == undefined) { this.rate_effective = this.weapon_rate; } this.turrets_in_range = new Array(); this.modify_possible = true; this.modifyGain = function (the_type, the_amount) { if (this.modify_possible == false) { return(false); } var _local2 = parseFloat(the_amount); if (the_type == "damage_added") { this.damage_added = this.damage_added + _local2; } else if (the_type == "damage_mult") { this.damage_mult = this.damage_mult + _local2; } else if (the_type == "range_added") { this.range_added = this.range_added + _local2; } else if (the_type == "range_mult") { this.range_mult = this.range_mult + _local2; } else if (the_type == "rate_added") { this.rate_added = this.rate_added + _local2; } else if (the_type == "rate_mult") { this.rate_mult = this.rate_mult + _local2; } if (_local2 > 0) { } this.modifyUpdate(); }; this.modifyUpdate = function () { this.damage_effective = this.modifyDamage(this.weapon_damage); this.range_effective = this.modifyRange(this.weapon_range); this.rate_effective = this.modifyRate(this.weapon_rate); this.WeaponController.weapon_range = this.range_effective; return(true); }; this.modifyDumpStats = function () { trace((this + ": added damage ") + this.damage_added); trace((this + ": added range ") + this.range_added); trace((this + ": added rate ") + this.rate_added); trace((this + ": mult damage ") + this.damage_mult); trace((this + ": mult range ") + this.range_mult); trace((this + ": mult rate ") + this.rate_mult); trace((this + ": weapon damage ") + this.weapon_damage); trace((this + ": weapon range ") + this.weapon_range); trace((this + ": weapon rate ") + this.weapon_rate); trace((this + ": effective damage ") + this.damage_effective); trace((this + ": effective range ") + this.range_effective); trace((this + ": effective rate ") + this.rate_effective); }; this.modifyLose = function (the_type, the_amount) { this.modifyGain(the_type, -the_amount); }; this.modifyDamage = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.damage_added) * this.damage_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRange = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.range_added) * this.range_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRate = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.rate_added) * this.rate_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyGetInRange = function (the_range) { this.turrets_in_range = new Array(); var _local9 = the_range; var _local8 = _root.turrets; var _local3 = 0; while (_local3 < _local8.length) { var _local4 = _local8[_local3]; if (point != this) { var _local5 = _local4._x - this._x; var _local6 = _local4._y - this._y; var _local7 = Math.sqrt((_local5 * _local5) + (_local6 * _local6)); if (_local7 <= _local9) { this.turrets_in_range.push(_local4); } } _local3++; } }; this.modifyAssert = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this._modifyAssert(_local3); _local2++; } }; this._modifyAssert = function (the_turret) { the_turret.modifyGain("damage_added", this.modify_damage); the_turret.modifyGain("range_added", this.modify_range); the_turret.modifyGain("rate_added", this.modify_rate); the_turret.modifyGain("damage_mult", this.modify_damage_mult); the_turret.modifyGain("range_mult", this.modify_range_mult); the_turret.modifyGain("rate_mult", this.modify_rate_mult); }; this.modifyUnAssert = function (the_turret) { the_turret.modifyLose("damage_added", this.modify_damage); the_turret.modifyLose("range_added", this.modify_range); the_turret.modifyLose("rate_added", this.modify_rate); the_turret.modifyLose("damage_mult", this.modify_damage_mult); the_turret.modifyLose("range_mult", this.modify_range_mult); the_turret.modifyLose("rate_mult", this.modify_rate_mult); }; this.modifyNotifyNew = function (the_turret) { var _local3 = the_turret._x - this._x; var _local4 = the_turret._y - this._y; var _local5 = Math.sqrt((_local3 * _local3) + (_local4 * _local4)); if (_local5 <= this.weapon_range) { this.turrets_in_range.push(the_turret); this._modifyAssert(the_turret); } }; this.modify_possible = false; if (!this.upgrade_damage_level) { this.upgrade_damage_level = 0; } if (!this.upgrade_range_level) { this.upgrade_range_level = 0; } if (!this.upgrade_rate_level) { this.upgrade_rate_level = 0; } this.max_damage = 0; this.max_range = 0; this.max_rate = 0; this.max_built = false; this.cost_damage = 0; this.cost_range = 0; this.cost_rate = 0; this.cost_built = false; this.upgrade_to_damage = 0; this.upgrade_to_range = 0; this.upgrade_to_rate = 0; this.upgrade_to_built = false; this.upgrade_pct_damage = 0; this.upgrade_pct_range = 0; this.upgrade_pct_rate = 0; this.upgrade_pct_built = false; this.upgrade_weapon_at_damage = new Array(); this._upgradeDone = function () { this.cost_built = false; this.upgrade_to_built = false; this.upgrade_pct_built = false; var _local2 = this.getMax("damage"); if (_local2 == this.weapon_damage) { this.special_capable = true; } this.IndicateDamage.setPercentage(this.upgradeLevelAsPercent("damage")); this.IndicateRange.setPercentage(this.upgradeLevelAsPercent("range")); this.IndicateRate.setPercentage(this.upgradeLevelAsPercent("rate")); this.modifyUpdate(); this.upgradeDone(); }; this.upgradeGetWeaponAtDamage = function (the_damage) { if (this.upgrade_weapon_at_damage[the_damage]) { return(this.upgrade_weapon_at_damage[the_damage]); } var _local8 = this.getMax("damage"); if (the_damage > _local8) { return(this.max_bullet); } var _local6 = 0; var _local4 = this.getMax("damage"); var _local5 = 0; for (var _local7 in this.upgrade_damage) { _local5++; } for (var _local7 in this.upgrade_damage) { _local6 = _local4; _local4 = parseInt(_local7); if ((the_damage < _local6) && (the_damage >= _local4)) { var _local2 = this.upgrade_bullet[_local5]; this.upgrade_weapon_at_damage[the_damage] = _local2; return(_local2); } _local5--; } return(this.weapon_type); }; this.getUpgrade = function (the_type) { if (this.cost_built == false) { this.upgrade_to_damage = this._getUpgrade("damage"); this.upgrade_to_range = this._getUpgrade("range"); this.upgrade_to_rate = this._getUpgrade("rate"); this.upgrade_to_built = true; } if (the_type == "damage") { return(this.upgrade_to_damage); } if (the_type == "range") { return(this.upgrade_to_range); } if (the_type == "rate") { return(this.upgrade_to_rate); } return(false); }; this._getUpgrade = function (the_type) { var _local2 = new Array(); var _local3 = false; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local5); } count--; } return(false); }; this.getUpgradeCost = function (the_type) { if (this.cost_built == false) { this.cost_damage = this._getUpgradeCost("damage"); this.cost_range = this._getUpgradeCost("range"); this.cost_rate = this._getUpgradeCost("rate"); this.cost_built = true; } if (the_type == "damage") { return(this.cost_damage); } if (the_type == "range") { return(this.cost_range); } if (the_type == "rate") { return(this.cost_rate); } return(false); }; this._getUpgradeCost = function (the_type) { var _local2; var _local3; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local2[_local5]); } count--; } return(false); }; this.getMax = function (the_type) { if (this.max_built == false) { this.max_damage = this._getMax("damage"); this.max_range = this._getMax("range"); this.max_rate = this._getMax("rate"); this.max_built = true; } if (the_type == "damage") { return(this.max_damage); } if (the_type == "range") { return(this.max_range); } if (the_type == "rate") { return(this.max_rate); } return(false); }; this._getMax = function (the_type) { var _local5; var _local7; if (the_type == "damage") { _local5 = this.upgrade_damage; _local7 = this.upgrade_damage_level; } else if (the_type == "range") { _local5 = this.upgrade_range; _local7 = this.upgrade_range_level; } else if (the_type == "rate") { _local5 = this.upgrade_rate; _local7 = this.upgrade_rate_level; } else { return(false); } var _local4 = new Number(0); for (var _local6 in _local5) { var _local3 = new Number(_local6); var _local2 = _local3.valueOf(); if (_local2 > _local4) { _local4 = _local2; } } return(_local4); }; this.upgradeDamage = function () { var _local4 = this.upgrade_damage; var _local8 = this.upgrade_damage_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_damage = _local7; this.upgrade_damage_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRange = function () { var _local4 = this.upgrade_range; var _local8 = this.upgrade_range_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_range = _local7; this.upgrade_range_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRate = function () { var _local4 = this.upgrade_rate; var _local8 = this.upgrade_rate_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_rate = _local7; this.upgrade_rate_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeLevelAsPercent = function (the_type) { if (this.upgrade_pct_built == false) { this.upgrade_pct_damage = this._upgradeLevelAsPercent("damage"); this.upgrade_pct_range = this._upgradeLevelAsPercent("range"); this.upgrade_pct_rate = this._upgradeLevelAsPercent("rate"); this.upgrade_pct_built = true; } if (the_type == "damage") { return(this.upgrade_pct_damage); } if (the_type == "range") { return(this.upgrade_pct_range); } if (the_type == "rate") { return(this.upgrade_pct_rate); } return(false); }; this._upgradeLevelAsPercent = function (the_type) { var _local2; var _local5; if (the_type == "damage") { _local2 = this.upgrade_damage; _local5 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local5 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local5 = this.upgrade_rate_level; } else { return(false); } var _local3 = 0; for (var _local4 in _local2) { _local3++; } var _local7 = Math.ceil((_local5 / _local3) * 100); return(_local7); }; this.upgrade_damage = new Array(); this.upgrade_range = new Array(); this.upgrade_range["130"] = 1500; this.upgrade_rate = new Array(); this.upgradeDone = function () { this.onSell(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.modifyUpdate(); }; this.stop(); this.Weapon.stop(); if (this.active == true) { this.Weapon.play(); this.play(); } else { this.Weapon.stop(); }
Symbol 284 MovieClip [TurretRateUp] Frame 4
this.stop(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.play();
Symbol 284 MovieClip [TurretRateUp] Frame 7
this.stop(); for (var i in this.notified_new) { var turret = this.notified_new[i]; this.modifyNotifyNew(turret); } this.notified_new = new Array(); this.play();
Symbol 284 MovieClip [TurretRateUp] Frame 10
this.stop(); if (this.active == true) { this.gotoAndPlay("Scan"); } else { this.Weapon.stop(); }
Symbol 285 MovieClip [TurretRateUpExchange] Frame 1
if (this.active == undefined) { this.active = true; } if (this.weapon_range == undefined) { this.weapon_range = 80; } if (this.weapon_damage == undefined) { this.weapon_damage = 0; } if (this.weapon_rate == undefined) { this.weapon_rate = 0; } if (this.cash_value == undefined) { this.cash_value = 0; } if (this.modify_range == undefined) { this.modify_range = 0; } if (this.modify_damage == undefined) { this.modify_damage = 0; } if (this.modify_rate == undefined) { this.modify_rate = 0; } if (this.modify_damage_mult == undefined) { this.modify_damage_mult = -0.4; } if (this.modify_range_mult == undefined) { this.modify_range_mult = -0.1; } if (this.modify_rate_mult == undefined) { this.modify_rate_mult = 1; } this.notified_new = new Array(); this.notifyNew = function (the_turret) { this.notified_new.push(the_turret); return(true); }; this.notifyGone = function (the_turret) { return(true); }; this.onSell = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this.modifyUnAssert(_local3); _local2++; } }; this.onPress = function () { if (this._parent.cur_turret) { _root.TurretHighlightHide(); } if (this._parent.cur_turret == this) { this._parent.cur_turret = false; _root.TurretHighlightHide(); } else { this._parent.cur_turret = this; _root.TurretHighlightShow(); } }; if (this.damage_added == undefined) { this.damage_added = 0; } if (this.damage_mult == undefined) { this.damage_mult = 1; } if (this.range_added == undefined) { this.range_added = 0; } if (this.range_mult == undefined) { this.range_mult = 1; } if (this.rate_added == undefined) { this.rate_added = 0; } if (this.rate_mult == undefined) { this.rate_mult = 1; } if (this.damage_effective == undefined) { this.damage_effective = this.weapon_damage; } if (this.range_effective == undefined) { this.range_effective = this.weapon_range; } if (this.rate_effective == undefined) { this.rate_effective = this.weapon_rate; } this.turrets_in_range = new Array(); this.modify_possible = true; this.modifyGain = function (the_type, the_amount) { if (this.modify_possible == false) { return(false); } var _local2 = parseFloat(the_amount); if (the_type == "damage_added") { this.damage_added = this.damage_added + _local2; } else if (the_type == "damage_mult") { this.damage_mult = this.damage_mult + _local2; } else if (the_type == "range_added") { this.range_added = this.range_added + _local2; } else if (the_type == "range_mult") { this.range_mult = this.range_mult + _local2; } else if (the_type == "rate_added") { this.rate_added = this.rate_added + _local2; } else if (the_type == "rate_mult") { this.rate_mult = this.rate_mult + _local2; } if (_local2 > 0) { } this.modifyUpdate(); }; this.modifyUpdate = function () { this.damage_effective = this.modifyDamage(this.weapon_damage); this.range_effective = this.modifyRange(this.weapon_range); this.rate_effective = this.modifyRate(this.weapon_rate); this.WeaponController.weapon_range = this.range_effective; return(true); }; this.modifyDumpStats = function () { trace((this + ": added damage ") + this.damage_added); trace((this + ": added range ") + this.range_added); trace((this + ": added rate ") + this.rate_added); trace((this + ": mult damage ") + this.damage_mult); trace((this + ": mult range ") + this.range_mult); trace((this + ": mult rate ") + this.rate_mult); trace((this + ": weapon damage ") + this.weapon_damage); trace((this + ": weapon range ") + this.weapon_range); trace((this + ": weapon rate ") + this.weapon_rate); trace((this + ": effective damage ") + this.damage_effective); trace((this + ": effective range ") + this.range_effective); trace((this + ": effective rate ") + this.rate_effective); }; this.modifyLose = function (the_type, the_amount) { this.modifyGain(the_type, -the_amount); }; this.modifyDamage = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.damage_added) * this.damage_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRange = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.range_added) * this.range_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRate = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.rate_added) * this.rate_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyGetInRange = function (the_range) { this.turrets_in_range = new Array(); var _local9 = the_range; var _local8 = _root.turrets; var _local3 = 0; while (_local3 < _local8.length) { var _local4 = _local8[_local3]; if (point != this) { var _local5 = _local4._x - this._x; var _local6 = _local4._y - this._y; var _local7 = Math.sqrt((_local5 * _local5) + (_local6 * _local6)); if (_local7 <= _local9) { this.turrets_in_range.push(_local4); } } _local3++; } }; this.modifyAssert = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this._modifyAssert(_local3); _local2++; } }; this._modifyAssert = function (the_turret) { the_turret.modifyGain("damage_added", this.modify_damage); the_turret.modifyGain("range_added", this.modify_range); the_turret.modifyGain("rate_added", this.modify_rate); the_turret.modifyGain("damage_mult", this.modify_damage_mult); the_turret.modifyGain("range_mult", this.modify_range_mult); the_turret.modifyGain("rate_mult", this.modify_rate_mult); }; this.modifyUnAssert = function (the_turret) { the_turret.modifyLose("damage_added", this.modify_damage); the_turret.modifyLose("range_added", this.modify_range); the_turret.modifyLose("rate_added", this.modify_rate); the_turret.modifyLose("damage_mult", this.modify_damage_mult); the_turret.modifyLose("range_mult", this.modify_range_mult); the_turret.modifyLose("rate_mult", this.modify_rate_mult); }; this.modifyNotifyNew = function (the_turret) { var _local3 = the_turret._x - this._x; var _local4 = the_turret._y - this._y; var _local5 = Math.sqrt((_local3 * _local3) + (_local4 * _local4)); if (_local5 <= this.weapon_range) { this.turrets_in_range.push(the_turret); this._modifyAssert(the_turret); } }; this.modify_possible = false; if (!this.upgrade_damage_level) { this.upgrade_damage_level = 0; } if (!this.upgrade_range_level) { this.upgrade_range_level = 0; } if (!this.upgrade_rate_level) { this.upgrade_rate_level = 0; } this.max_damage = 0; this.max_range = 0; this.max_rate = 0; this.max_built = false; this.cost_damage = 0; this.cost_range = 0; this.cost_rate = 0; this.cost_built = false; this.upgrade_to_damage = 0; this.upgrade_to_range = 0; this.upgrade_to_rate = 0; this.upgrade_to_built = false; this.upgrade_pct_damage = 0; this.upgrade_pct_range = 0; this.upgrade_pct_rate = 0; this.upgrade_pct_built = false; this.upgrade_weapon_at_damage = new Array(); this._upgradeDone = function () { this.cost_built = false; this.upgrade_to_built = false; this.upgrade_pct_built = false; var _local2 = this.getMax("damage"); if (_local2 == this.weapon_damage) { this.special_capable = true; } this.IndicateDamage.setPercentage(this.upgradeLevelAsPercent("damage")); this.IndicateRange.setPercentage(this.upgradeLevelAsPercent("range")); this.IndicateRate.setPercentage(this.upgradeLevelAsPercent("rate")); this.modifyUpdate(); this.upgradeDone(); }; this.upgradeGetWeaponAtDamage = function (the_damage) { if (this.upgrade_weapon_at_damage[the_damage]) { return(this.upgrade_weapon_at_damage[the_damage]); } var _local8 = this.getMax("damage"); if (the_damage > _local8) { return(this.max_bullet); } var _local6 = 0; var _local4 = this.getMax("damage"); var _local5 = 0; for (var _local7 in this.upgrade_damage) { _local5++; } for (var _local7 in this.upgrade_damage) { _local6 = _local4; _local4 = parseInt(_local7); if ((the_damage < _local6) && (the_damage >= _local4)) { var _local2 = this.upgrade_bullet[_local5]; this.upgrade_weapon_at_damage[the_damage] = _local2; return(_local2); } _local5--; } return(this.weapon_type); }; this.getUpgrade = function (the_type) { if (this.cost_built == false) { this.upgrade_to_damage = this._getUpgrade("damage"); this.upgrade_to_range = this._getUpgrade("range"); this.upgrade_to_rate = this._getUpgrade("rate"); this.upgrade_to_built = true; } if (the_type == "damage") { return(this.upgrade_to_damage); } if (the_type == "range") { return(this.upgrade_to_range); } if (the_type == "rate") { return(this.upgrade_to_rate); } return(false); }; this._getUpgrade = function (the_type) { var _local2 = new Array(); var _local3 = false; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local5); } count--; } return(false); }; this.getUpgradeCost = function (the_type) { if (this.cost_built == false) { this.cost_damage = this._getUpgradeCost("damage"); this.cost_range = this._getUpgradeCost("range"); this.cost_rate = this._getUpgradeCost("rate"); this.cost_built = true; } if (the_type == "damage") { return(this.cost_damage); } if (the_type == "range") { return(this.cost_range); } if (the_type == "rate") { return(this.cost_rate); } return(false); }; this._getUpgradeCost = function (the_type) { var _local2; var _local3; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local2[_local5]); } count--; } return(false); }; this.getMax = function (the_type) { if (this.max_built == false) { this.max_damage = this._getMax("damage"); this.max_range = this._getMax("range"); this.max_rate = this._getMax("rate"); this.max_built = true; } if (the_type == "damage") { return(this.max_damage); } if (the_type == "range") { return(this.max_range); } if (the_type == "rate") { return(this.max_rate); } return(false); }; this._getMax = function (the_type) { var _local5; var _local7; if (the_type == "damage") { _local5 = this.upgrade_damage; _local7 = this.upgrade_damage_level; } else if (the_type == "range") { _local5 = this.upgrade_range; _local7 = this.upgrade_range_level; } else if (the_type == "rate") { _local5 = this.upgrade_rate; _local7 = this.upgrade_rate_level; } else { return(false); } var _local4 = new Number(0); for (var _local6 in _local5) { var _local3 = new Number(_local6); var _local2 = _local3.valueOf(); if (_local2 > _local4) { _local4 = _local2; } } return(_local4); }; this.upgradeDamage = function () { var _local4 = this.upgrade_damage; var _local8 = this.upgrade_damage_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_damage = _local7; this.upgrade_damage_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRange = function () { var _local4 = this.upgrade_range; var _local8 = this.upgrade_range_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_range = _local7; this.upgrade_range_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRate = function () { var _local4 = this.upgrade_rate; var _local8 = this.upgrade_rate_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_rate = _local7; this.upgrade_rate_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeLevelAsPercent = function (the_type) { if (this.upgrade_pct_built == false) { this.upgrade_pct_damage = this._upgradeLevelAsPercent("damage"); this.upgrade_pct_range = this._upgradeLevelAsPercent("range"); this.upgrade_pct_rate = this._upgradeLevelAsPercent("rate"); this.upgrade_pct_built = true; } if (the_type == "damage") { return(this.upgrade_pct_damage); } if (the_type == "range") { return(this.upgrade_pct_range); } if (the_type == "rate") { return(this.upgrade_pct_rate); } return(false); }; this._upgradeLevelAsPercent = function (the_type) { var _local2; var _local5; if (the_type == "damage") { _local2 = this.upgrade_damage; _local5 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local5 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local5 = this.upgrade_rate_level; } else { return(false); } var _local3 = 0; for (var _local4 in _local2) { _local3++; } var _local7 = Math.ceil((_local5 / _local3) * 100); return(_local7); }; this.upgrade_damage = new Array(); this.upgrade_range = new Array(); this.upgrade_range["130"] = 1500; this.upgrade_rate = new Array(); this.upgradeDone = function () { this.onSell(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.modifyUpdate(); }; this.stop(); this.Weapon.stop(); if (this.active == true) { this.Weapon.play(); this.play(); } else { this.Weapon.stop(); }
Symbol 285 MovieClip [TurretRateUpExchange] Frame 4
this.stop(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.play();
Symbol 285 MovieClip [TurretRateUpExchange] Frame 7
this.stop(); for (var i in this.notified_new) { var turret = this.notified_new[i]; this.modifyNotifyNew(turret); } this.notified_new = new Array(); this.play();
Symbol 285 MovieClip [TurretRateUpExchange] Frame 10
this.stop(); if (this.active == true) { this.gotoAndPlay("Scan"); } else { this.Weapon.stop(); }
Symbol 287 MovieClip [TurretDamageUpBig] Frame 1
if (this.active == undefined) { this.active = true; } if (this.weapon_damage == undefined) { this.weapon_damage = 0; } if (this.weapon_range == undefined) { this.weapon_range = 80; } if (this.weapon_rate == undefined) { this.weapon_rate = 0; } if (this.cash_value == undefined) { this.cash_value = 0; } if (this.modify_damage == undefined) { this.modify_damage = 0; } if (this.modify_range == undefined) { this.modify_range = 0; } if (this.modify_rate == undefined) { this.modify_rate = 0; } if (this.modify_damage_mult == undefined) { this.modify_damage_mult = 1; } if (this.modify_range_mult == undefined) { this.modify_range_mult = 0; } if (this.modify_rate_mult == undefined) { this.modify_rate_mult = 0; } this.notified_new = new Array(); this.notifyNew = function (the_turret) { this.notified_new.push(the_turret); return(true); }; this.notifyGone = function (the_turret) { return(true); }; this.onSell = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this.modifyUnAssert(_local3); _local2++; } }; this.onPress = function () { if (this._parent.cur_turret) { _root.TurretHighlightHide(); } if (this._parent.cur_turret == this) { this._parent.cur_turret = false; _root.TurretHighlightHide(); } else { this._parent.cur_turret = this; _root.TurretHighlightShow(); } }; if (this.damage_added == undefined) { this.damage_added = 0; } if (this.damage_mult == undefined) { this.damage_mult = 1; } if (this.range_added == undefined) { this.range_added = 0; } if (this.range_mult == undefined) { this.range_mult = 1; } if (this.rate_added == undefined) { this.rate_added = 0; } if (this.rate_mult == undefined) { this.rate_mult = 1; } if (this.damage_effective == undefined) { this.damage_effective = this.weapon_damage; } if (this.range_effective == undefined) { this.range_effective = this.weapon_range; } if (this.rate_effective == undefined) { this.rate_effective = this.weapon_rate; } this.turrets_in_range = new Array(); this.modify_possible = true; this.modifyGain = function (the_type, the_amount) { if (this.modify_possible == false) { return(false); } var _local2 = parseFloat(the_amount); if (the_type == "damage_added") { this.damage_added = this.damage_added + _local2; } else if (the_type == "damage_mult") { this.damage_mult = this.damage_mult + _local2; } else if (the_type == "range_added") { this.range_added = this.range_added + _local2; } else if (the_type == "range_mult") { this.range_mult = this.range_mult + _local2; } else if (the_type == "rate_added") { this.rate_added = this.rate_added + _local2; } else if (the_type == "rate_mult") { this.rate_mult = this.rate_mult + _local2; } if (_local2 > 0) { } this.modifyUpdate(); }; this.modifyUpdate = function () { this.damage_effective = this.modifyDamage(this.weapon_damage); this.range_effective = this.modifyRange(this.weapon_range); this.rate_effective = this.modifyRate(this.weapon_rate); this.WeaponController.weapon_range = this.range_effective; return(true); }; this.modifyDumpStats = function () { trace((this + ": added damage ") + this.damage_added); trace((this + ": added range ") + this.range_added); trace((this + ": added rate ") + this.rate_added); trace((this + ": mult damage ") + this.damage_mult); trace((this + ": mult range ") + this.range_mult); trace((this + ": mult rate ") + this.rate_mult); trace((this + ": weapon damage ") + this.weapon_damage); trace((this + ": weapon range ") + this.weapon_range); trace((this + ": weapon rate ") + this.weapon_rate); trace((this + ": effective damage ") + this.damage_effective); trace((this + ": effective range ") + this.range_effective); trace((this + ": effective rate ") + this.rate_effective); }; this.modifyLose = function (the_type, the_amount) { this.modifyGain(the_type, -the_amount); }; this.modifyDamage = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.damage_added) * this.damage_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRange = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.range_added) * this.range_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRate = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.rate_added) * this.rate_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyGetInRange = function (the_range) { this.turrets_in_range = new Array(); var _local9 = the_range; var _local8 = _root.turrets; var _local3 = 0; while (_local3 < _local8.length) { var _local4 = _local8[_local3]; if (point != this) { var _local5 = _local4._x - this._x; var _local6 = _local4._y - this._y; var _local7 = Math.sqrt((_local5 * _local5) + (_local6 * _local6)); if (_local7 <= _local9) { this.turrets_in_range.push(_local4); } } _local3++; } }; this.modifyAssert = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this._modifyAssert(_local3); _local2++; } }; this._modifyAssert = function (the_turret) { the_turret.modifyGain("damage_added", this.modify_damage); the_turret.modifyGain("range_added", this.modify_range); the_turret.modifyGain("rate_added", this.modify_rate); the_turret.modifyGain("damage_mult", this.modify_damage_mult); the_turret.modifyGain("range_mult", this.modify_range_mult); the_turret.modifyGain("rate_mult", this.modify_rate_mult); }; this.modifyUnAssert = function (the_turret) { the_turret.modifyLose("damage_added", this.modify_damage); the_turret.modifyLose("range_added", this.modify_range); the_turret.modifyLose("rate_added", this.modify_rate); the_turret.modifyLose("damage_mult", this.modify_damage_mult); the_turret.modifyLose("range_mult", this.modify_range_mult); the_turret.modifyLose("rate_mult", this.modify_rate_mult); }; this.modifyNotifyNew = function (the_turret) { var _local3 = the_turret._x - this._x; var _local4 = the_turret._y - this._y; var _local5 = Math.sqrt((_local3 * _local3) + (_local4 * _local4)); if (_local5 <= this.weapon_range) { this.turrets_in_range.push(the_turret); this._modifyAssert(the_turret); } }; this.modify_possible = false; if (!this.upgrade_damage_level) { this.upgrade_damage_level = 0; } if (!this.upgrade_range_level) { this.upgrade_range_level = 0; } if (!this.upgrade_rate_level) { this.upgrade_rate_level = 0; } this.max_damage = 0; this.max_range = 0; this.max_rate = 0; this.max_built = false; this.cost_damage = 0; this.cost_range = 0; this.cost_rate = 0; this.cost_built = false; this.upgrade_to_damage = 0; this.upgrade_to_range = 0; this.upgrade_to_rate = 0; this.upgrade_to_built = false; this.upgrade_pct_damage = 0; this.upgrade_pct_range = 0; this.upgrade_pct_rate = 0; this.upgrade_pct_built = false; this.upgrade_weapon_at_damage = new Array(); this._upgradeDone = function () { this.cost_built = false; this.upgrade_to_built = false; this.upgrade_pct_built = false; var _local2 = this.getMax("damage"); if (_local2 == this.weapon_damage) { this.special_capable = true; } this.IndicateDamage.setPercentage(this.upgradeLevelAsPercent("damage")); this.IndicateRange.setPercentage(this.upgradeLevelAsPercent("range")); this.IndicateRate.setPercentage(this.upgradeLevelAsPercent("rate")); this.modifyUpdate(); this.upgradeDone(); }; this.upgradeGetWeaponAtDamage = function (the_damage) { if (this.upgrade_weapon_at_damage[the_damage]) { return(this.upgrade_weapon_at_damage[the_damage]); } var _local8 = this.getMax("damage"); if (the_damage > _local8) { return(this.max_bullet); } var _local6 = 0; var _local4 = this.getMax("damage"); var _local5 = 0; for (var _local7 in this.upgrade_damage) { _local5++; } for (var _local7 in this.upgrade_damage) { _local6 = _local4; _local4 = parseInt(_local7); if ((the_damage < _local6) && (the_damage >= _local4)) { var _local2 = this.upgrade_bullet[_local5]; this.upgrade_weapon_at_damage[the_damage] = _local2; return(_local2); } _local5--; } return(this.weapon_type); }; this.getUpgrade = function (the_type) { if (this.cost_built == false) { this.upgrade_to_damage = this._getUpgrade("damage"); this.upgrade_to_range = this._getUpgrade("range"); this.upgrade_to_rate = this._getUpgrade("rate"); this.upgrade_to_built = true; } if (the_type == "damage") { return(this.upgrade_to_damage); } if (the_type == "range") { return(this.upgrade_to_range); } if (the_type == "rate") { return(this.upgrade_to_rate); } return(false); }; this._getUpgrade = function (the_type) { var _local2 = new Array(); var _local3 = false; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local5); } count--; } return(false); }; this.getUpgradeCost = function (the_type) { if (this.cost_built == false) { this.cost_damage = this._getUpgradeCost("damage"); this.cost_range = this._getUpgradeCost("range"); this.cost_rate = this._getUpgradeCost("rate"); this.cost_built = true; } if (the_type == "damage") { return(this.cost_damage); } if (the_type == "range") { return(this.cost_range); } if (the_type == "rate") { return(this.cost_rate); } return(false); }; this._getUpgradeCost = function (the_type) { var _local2; var _local3; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local2[_local5]); } count--; } return(false); }; this.getMax = function (the_type) { if (this.max_built == false) { this.max_damage = this._getMax("damage"); this.max_range = this._getMax("range"); this.max_rate = this._getMax("rate"); this.max_built = true; } if (the_type == "damage") { return(this.max_damage); } if (the_type == "range") { return(this.max_range); } if (the_type == "rate") { return(this.max_rate); } return(false); }; this._getMax = function (the_type) { var _local5; var _local7; if (the_type == "damage") { _local5 = this.upgrade_damage; _local7 = this.upgrade_damage_level; } else if (the_type == "range") { _local5 = this.upgrade_range; _local7 = this.upgrade_range_level; } else if (the_type == "rate") { _local5 = this.upgrade_rate; _local7 = this.upgrade_rate_level; } else { return(false); } var _local4 = new Number(0); for (var _local6 in _local5) { var _local3 = new Number(_local6); var _local2 = _local3.valueOf(); if (_local2 > _local4) { _local4 = _local2; } } return(_local4); }; this.upgradeDamage = function () { var _local4 = this.upgrade_damage; var _local8 = this.upgrade_damage_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_damage = _local7; this.upgrade_damage_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRange = function () { var _local4 = this.upgrade_range; var _local8 = this.upgrade_range_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_range = _local7; this.upgrade_range_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRate = function () { var _local4 = this.upgrade_rate; var _local8 = this.upgrade_rate_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_rate = _local7; this.upgrade_rate_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeLevelAsPercent = function (the_type) { if (this.upgrade_pct_built == false) { this.upgrade_pct_damage = this._upgradeLevelAsPercent("damage"); this.upgrade_pct_range = this._upgradeLevelAsPercent("range"); this.upgrade_pct_rate = this._upgradeLevelAsPercent("rate"); this.upgrade_pct_built = true; } if (the_type == "damage") { return(this.upgrade_pct_damage); } if (the_type == "range") { return(this.upgrade_pct_range); } if (the_type == "rate") { return(this.upgrade_pct_rate); } return(false); }; this._upgradeLevelAsPercent = function (the_type) { var _local2; var _local5; if (the_type == "damage") { _local2 = this.upgrade_damage; _local5 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local5 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local5 = this.upgrade_rate_level; } else { return(false); } var _local3 = 0; for (var _local4 in _local2) { _local3++; } var _local7 = Math.ceil((_local5 / _local3) * 100); return(_local7); }; this.upgrade_damage = new Array(); this.upgrade_range = new Array(); this.upgrade_range["130"] = 1500; this.upgrade_rate = new Array(); this.upgradeDone = function () { this.onSell(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.modifyUpdate(); }; this.stop(); this.Weapon.stop(); if (this.active == true) { this.Weapon.play(); this.play(); } else { this.Weapon.stop(); }
Symbol 287 MovieClip [TurretDamageUpBig] Frame 4
this.stop(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.play();
Symbol 287 MovieClip [TurretDamageUpBig] Frame 7
this.stop(); for (var i in this.notified_new) { var turret = this.notified_new[i]; this.modifyNotifyNew(turret); } this.notified_new = new Array(); this.play();
Symbol 287 MovieClip [TurretDamageUpBig] Frame 10
this.stop(); if (this.active == true) { this.gotoAndPlay("Scan"); } else { this.Weapon.stop(); }
Symbol 288 MovieClip [TurretDamageUpBigExchange] Frame 1
if (this.active == undefined) { this.active = true; } if (this.weapon_range == undefined) { this.weapon_range = 80; } if (this.weapon_damage == undefined) { this.weapon_damage = 0; } if (this.weapon_rate == undefined) { this.weapon_rate = 0; } if (this.cash_value == undefined) { this.cash_value = 0; } if (this.modify_damage == undefined) { this.modify_damage = 0; } if (this.modify_range == undefined) { this.modify_range = 0; } if (this.modify_rate == undefined) { this.modify_rate = 0; } if (this.modify_damage_mult == undefined) { this.modify_damage_mult = 1; } if (this.modify_range_mult == undefined) { this.modify_range_mult = -0.3; } if (this.modify_rate_mult == undefined) { this.modify_rate_mult = -0.3; } this.notified_new = new Array(); this.notifyNew = function (the_turret) { this.notified_new.push(the_turret); return(true); }; this.notifyGone = function (the_turret) { return(true); }; this.onSell = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this.modifyUnAssert(_local3); _local2++; } }; this.onPress = function () { if (this._parent.cur_turret) { _root.TurretHighlightHide(); } if (this._parent.cur_turret == this) { this._parent.cur_turret = false; _root.TurretHighlightHide(); } else { this._parent.cur_turret = this; _root.TurretHighlightShow(); } }; if (this.damage_added == undefined) { this.damage_added = 0; } if (this.damage_mult == undefined) { this.damage_mult = 1; } if (this.range_added == undefined) { this.range_added = 0; } if (this.range_mult == undefined) { this.range_mult = 1; } if (this.rate_added == undefined) { this.rate_added = 0; } if (this.rate_mult == undefined) { this.rate_mult = 1; } if (this.damage_effective == undefined) { this.damage_effective = this.weapon_damage; } if (this.range_effective == undefined) { this.range_effective = this.weapon_range; } if (this.rate_effective == undefined) { this.rate_effective = this.weapon_rate; } this.turrets_in_range = new Array(); this.modify_possible = true; this.modifyGain = function (the_type, the_amount) { if (this.modify_possible == false) { return(false); } var _local2 = parseFloat(the_amount); if (the_type == "damage_added") { this.damage_added = this.damage_added + _local2; } else if (the_type == "damage_mult") { this.damage_mult = this.damage_mult + _local2; } else if (the_type == "range_added") { this.range_added = this.range_added + _local2; } else if (the_type == "range_mult") { this.range_mult = this.range_mult + _local2; } else if (the_type == "rate_added") { this.rate_added = this.rate_added + _local2; } else if (the_type == "rate_mult") { this.rate_mult = this.rate_mult + _local2; } if (_local2 > 0) { } this.modifyUpdate(); }; this.modifyUpdate = function () { this.damage_effective = this.modifyDamage(this.weapon_damage); this.range_effective = this.modifyRange(this.weapon_range); this.rate_effective = this.modifyRate(this.weapon_rate); this.WeaponController.weapon_range = this.range_effective; return(true); }; this.modifyDumpStats = function () { trace((this + ": added damage ") + this.damage_added); trace((this + ": added range ") + this.range_added); trace((this + ": added rate ") + this.rate_added); trace((this + ": mult damage ") + this.damage_mult); trace((this + ": mult range ") + this.range_mult); trace((this + ": mult rate ") + this.rate_mult); trace((this + ": weapon damage ") + this.weapon_damage); trace((this + ": weapon range ") + this.weapon_range); trace((this + ": weapon rate ") + this.weapon_rate); trace((this + ": effective damage ") + this.damage_effective); trace((this + ": effective range ") + this.range_effective); trace((this + ": effective rate ") + this.rate_effective); }; this.modifyLose = function (the_type, the_amount) { this.modifyGain(the_type, -the_amount); }; this.modifyDamage = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.damage_added) * this.damage_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRange = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.range_added) * this.range_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRate = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.rate_added) * this.rate_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyGetInRange = function (the_range) { this.turrets_in_range = new Array(); var _local9 = the_range; var _local8 = _root.turrets; var _local3 = 0; while (_local3 < _local8.length) { var _local4 = _local8[_local3]; if (point != this) { var _local5 = _local4._x - this._x; var _local6 = _local4._y - this._y; var _local7 = Math.sqrt((_local5 * _local5) + (_local6 * _local6)); if (_local7 <= _local9) { this.turrets_in_range.push(_local4); } } _local3++; } }; this.modifyAssert = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this._modifyAssert(_local3); _local2++; } }; this._modifyAssert = function (the_turret) { the_turret.modifyGain("damage_added", this.modify_damage); the_turret.modifyGain("range_added", this.modify_range); the_turret.modifyGain("rate_added", this.modify_rate); the_turret.modifyGain("damage_mult", this.modify_damage_mult); the_turret.modifyGain("range_mult", this.modify_range_mult); the_turret.modifyGain("rate_mult", this.modify_rate_mult); }; this.modifyUnAssert = function (the_turret) { the_turret.modifyLose("damage_added", this.modify_damage); the_turret.modifyLose("range_added", this.modify_range); the_turret.modifyLose("rate_added", this.modify_rate); the_turret.modifyLose("damage_mult", this.modify_damage_mult); the_turret.modifyLose("range_mult", this.modify_range_mult); the_turret.modifyLose("rate_mult", this.modify_rate_mult); }; this.modifyNotifyNew = function (the_turret) { var _local3 = the_turret._x - this._x; var _local4 = the_turret._y - this._y; var _local5 = Math.sqrt((_local3 * _local3) + (_local4 * _local4)); if (_local5 <= this.weapon_range) { this.turrets_in_range.push(the_turret); this._modifyAssert(the_turret); } }; this.modify_possible = false; if (!this.upgrade_damage_level) { this.upgrade_damage_level = 0; } if (!this.upgrade_range_level) { this.upgrade_range_level = 0; } if (!this.upgrade_rate_level) { this.upgrade_rate_level = 0; } this.max_damage = 0; this.max_range = 0; this.max_rate = 0; this.max_built = false; this.cost_damage = 0; this.cost_range = 0; this.cost_rate = 0; this.cost_built = false; this.upgrade_to_damage = 0; this.upgrade_to_range = 0; this.upgrade_to_rate = 0; this.upgrade_to_built = false; this.upgrade_pct_damage = 0; this.upgrade_pct_range = 0; this.upgrade_pct_rate = 0; this.upgrade_pct_built = false; this.upgrade_weapon_at_damage = new Array(); this._upgradeDone = function () { this.cost_built = false; this.upgrade_to_built = false; this.upgrade_pct_built = false; var _local2 = this.getMax("damage"); if (_local2 == this.weapon_damage) { this.special_capable = true; } this.IndicateDamage.setPercentage(this.upgradeLevelAsPercent("damage")); this.IndicateRange.setPercentage(this.upgradeLevelAsPercent("range")); this.IndicateRate.setPercentage(this.upgradeLevelAsPercent("rate")); this.modifyUpdate(); this.upgradeDone(); }; this.upgradeGetWeaponAtDamage = function (the_damage) { if (this.upgrade_weapon_at_damage[the_damage]) { return(this.upgrade_weapon_at_damage[the_damage]); } var _local8 = this.getMax("damage"); if (the_damage > _local8) { return(this.max_bullet); } var _local6 = 0; var _local4 = this.getMax("damage"); var _local5 = 0; for (var _local7 in this.upgrade_damage) { _local5++; } for (var _local7 in this.upgrade_damage) { _local6 = _local4; _local4 = parseInt(_local7); if ((the_damage < _local6) && (the_damage >= _local4)) { var _local2 = this.upgrade_bullet[_local5]; this.upgrade_weapon_at_damage[the_damage] = _local2; return(_local2); } _local5--; } return(this.weapon_type); }; this.getUpgrade = function (the_type) { if (this.cost_built == false) { this.upgrade_to_damage = this._getUpgrade("damage"); this.upgrade_to_range = this._getUpgrade("range"); this.upgrade_to_rate = this._getUpgrade("rate"); this.upgrade_to_built = true; } if (the_type == "damage") { return(this.upgrade_to_damage); } if (the_type == "range") { return(this.upgrade_to_range); } if (the_type == "rate") { return(this.upgrade_to_rate); } return(false); }; this._getUpgrade = function (the_type) { var _local2 = new Array(); var _local3 = false; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local5); } count--; } return(false); }; this.getUpgradeCost = function (the_type) { if (this.cost_built == false) { this.cost_damage = this._getUpgradeCost("damage"); this.cost_range = this._getUpgradeCost("range"); this.cost_rate = this._getUpgradeCost("rate"); this.cost_built = true; } if (the_type == "damage") { return(this.cost_damage); } if (the_type == "range") { return(this.cost_range); } if (the_type == "rate") { return(this.cost_rate); } return(false); }; this._getUpgradeCost = function (the_type) { var _local2; var _local3; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local2[_local5]); } count--; } return(false); }; this.getMax = function (the_type) { if (this.max_built == false) { this.max_damage = this._getMax("damage"); this.max_range = this._getMax("range"); this.max_rate = this._getMax("rate"); this.max_built = true; } if (the_type == "damage") { return(this.max_damage); } if (the_type == "range") { return(this.max_range); } if (the_type == "rate") { return(this.max_rate); } return(false); }; this._getMax = function (the_type) { var _local5; var _local7; if (the_type == "damage") { _local5 = this.upgrade_damage; _local7 = this.upgrade_damage_level; } else if (the_type == "range") { _local5 = this.upgrade_range; _local7 = this.upgrade_range_level; } else if (the_type == "rate") { _local5 = this.upgrade_rate; _local7 = this.upgrade_rate_level; } else { return(false); } var _local4 = new Number(0); for (var _local6 in _local5) { var _local3 = new Number(_local6); var _local2 = _local3.valueOf(); if (_local2 > _local4) { _local4 = _local2; } } return(_local4); }; this.upgradeDamage = function () { var _local4 = this.upgrade_damage; var _local8 = this.upgrade_damage_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_damage = _local7; this.upgrade_damage_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRange = function () { var _local4 = this.upgrade_range; var _local8 = this.upgrade_range_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_range = _local7; this.upgrade_range_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRate = function () { var _local4 = this.upgrade_rate; var _local8 = this.upgrade_rate_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_rate = _local7; this.upgrade_rate_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeLevelAsPercent = function (the_type) { if (this.upgrade_pct_built == false) { this.upgrade_pct_damage = this._upgradeLevelAsPercent("damage"); this.upgrade_pct_range = this._upgradeLevelAsPercent("range"); this.upgrade_pct_rate = this._upgradeLevelAsPercent("rate"); this.upgrade_pct_built = true; } if (the_type == "damage") { return(this.upgrade_pct_damage); } if (the_type == "range") { return(this.upgrade_pct_range); } if (the_type == "rate") { return(this.upgrade_pct_rate); } return(false); }; this._upgradeLevelAsPercent = function (the_type) { var _local2; var _local5; if (the_type == "damage") { _local2 = this.upgrade_damage; _local5 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local5 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local5 = this.upgrade_rate_level; } else { return(false); } var _local3 = 0; for (var _local4 in _local2) { _local3++; } var _local7 = Math.ceil((_local5 / _local3) * 100); return(_local7); }; this.upgrade_damage = new Array(); this.upgrade_range = new Array(); this.upgrade_range["130"] = 1500; this.upgrade_rate = new Array(); this.upgradeDone = function () { this.onSell(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.modifyUpdate(); }; this.stop(); this.Weapon.stop(); if (this.active == true) { this.Weapon.play(); this.play(); } else { this.Weapon.stop(); }
Symbol 288 MovieClip [TurretDamageUpBigExchange] Frame 4
this.stop(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.play();
Symbol 288 MovieClip [TurretDamageUpBigExchange] Frame 7
this.stop(); for (var i in this.notified_new) { var turret = this.notified_new[i]; this.modifyNotifyNew(turret); } this.notified_new = new Array(); this.play();
Symbol 288 MovieClip [TurretDamageUpBigExchange] Frame 10
this.stop(); if (this.active == true) { this.gotoAndPlay("Scan"); } else { this.Weapon.stop(); }
Symbol 293 MovieClip [AttackerEngine] Frame 1
this.stop(); this.waypoint_total = this._parent.waypoint_total; this.active = this._parent.active; this.energy_start = this._parent.energy_start; this.move_speed = this._parent.move_speed; if (this.waypoint_total == undefined) { this.waypoint_total = 12; } if (this.active == undefined) { this.active = true; } if (this.energy_start == undefined) { this.energy_start = 3; } if (this.move_speed == undefined) { this.move_speed = 60; } this.energy = this.energy_start; this.health = Math.floor((this.energy / this.energy_start) * 100); this._parent.health = this.health; this._parent.energy = this.energy; this.waypoint_cur = 1; this.snap_dist = 2; this.time_last = false; this.the_obj = this._parent; this.repoint = false; this.engineHit = function (damage) { if (this.active != true) { return(false); } this.energy = this.energy - damage; this.health = Math.ceil((this.energy / this.energy_start) * 100); this._parent.health = this.health; this._parent.energy = this.energy; if (this.energy <= 0) { this.engineDead(); } }; this.engineDead = function () { if (this.active != true) { return(false); } _root.KilledAttacker(this.the_obj); this.engineRemove(); }; this.engineAttack = function () { this.time_last = new Date(); this.gotoAndPlay("Setup"); }; this.engineRemove = function () { this._parent.removeMovieClip(); }; this._parent.hit = function (the_damage) { this.AttackerEngine.engineHit(the_damage); }; this._parent.attack = function () { this.AttackerEngine.engineAttack(); }; this._parent.dead = function () { this.AttackerEngine.engineDead(); }; this._parent.setMoveSpeed = function (new_speed) { this.AttackerEngine.move_speed = new_speed; this.move_speed = new_speed; }; if (this.active == true) { this.engineAttack(); }
Symbol 293 MovieClip [AttackerEngine] Frame 3
this.stop(); if (this._parent.point_body == false) { this.point_body = false; } else { this.point_body = true; } this.repoint = this.point_body; this.gotoAndPlay("Attack");
Symbol 293 MovieClip [AttackerEngine] Frame 5
this.stop(); this.active = this._parent.active; if (this.active != true) { this.gotoAndPlay("Stopped"); } var wp_next = Number(this.waypoint_cur + 1); if (wp_next > this.waypoint_total) { this.gotoAndStop("Hit"); } else { var wp_name = ("Waypoint" + wp_next); wp_next = _root[wp_name]; var move_angle = _root.degreesToTarget(this.the_obj, wp_next); if (this.repoint == true) { this.repoint = false; this.the_obj.Body._rotation = move_angle; } var dist = _root.DistanceBetween(wp_next, this.the_obj); var time_now = new Date(); var time_diff = ((time_now.getTime() - time_last.getTime()) / 1000); time_last = time_now; var move_amount = (this.move_speed * time_diff); var movement = _root.trigForwardAtAngle(move_angle, move_amount); var move_x = movement.x; var move_y = movement.y; var dist_move = Math.sqrt((move_x * move_x) + (move_y * move_y)); if ((dist <= dist_move) || (dist <= this.snap_dist)) { this.the_obj._x = wp_next._x; this.the_obj._y = wp_next._y; this.waypoint_cur = this.waypoint_cur + 1; this.repoint = this.point_body; } else { this.the_obj._x = this.the_obj._x + move_x; this.the_obj._y = this.the_obj._y + move_y; } this.play(); }
Symbol 293 MovieClip [AttackerEngine] Frame 6
this.stop(); this.gotoAndPlay("Attack");
Symbol 293 MovieClip [AttackerEngine] Frame 7
this.stop(); _root.BaseHit(); this.engineRemove();
Symbol 293 MovieClip [AttackerEngine] Frame 9
this.stop();
Symbol 294 MovieClip [Attacker] Frame 1
this.stop(); this.point_body = false;
Symbol 296 MovieClip [Attacker0] Frame 1
this.stop(); this.point_body = false;
Symbol 301 MovieClip [Attacker1] Frame 1
this.stop();
Symbol 306 MovieClip [Attacker2] Frame 1
this.stop(); this.point_body = false;
Symbol 311 MovieClip [Attacker3] Frame 1
this.stop();
Symbol 316 MovieClip [Attacker4] Frame 1
this.stop();
Symbol 321 MovieClip [Attacker5] Frame 1
this.stop();
Symbol 326 MovieClip [Attacker6] Frame 1
this.stop(); this.point_body = false;
Symbol 331 MovieClip [Attacker7] Frame 1
this.stop();
Symbol 336 MovieClip [Attacker8] Frame 1
this.stop();
Symbol 341 MovieClip [RocketTrail] Frame 1
this.play();
Symbol 341 MovieClip [RocketTrail] Frame 16
this.removeMovieClip();
Symbol 343 MovieClip [RocketManager] Frame 1
this.stop(); this.bullet_damage = this._parent.bullet_damage; this.bullet_speed = this._parent.bullet_speed; this.bullet_rotation = this._parent.bullet_rotation; this.bullet_target = this._parent.bullet_target; this.bullet_no_rotate = this._parent.bullet_no_rotate; this.holding_pattern = this._parent.holding_pattern; this.holding_initially = this._parent.holding_initially; this.impact_range = this._parent.impact_range; this.weapon_reacquire = this._parent.weapon_reacquire; if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.bullet_speed) { this.bullet_speed = 250; } if (!this.bullet_rotation) { this.bullet_rotation = 270; } if (!this.bullet_no_rotate) { this.bullet_no_rotate = false; } if (!this.bullet_target) { this.bullet_target = false; } if (!this.holding_pattern) { this.holding_pattern = false; } if (!this.holding_initially) { this.holding_initially = false; } if (!this.impact_range) { this.impact_range = 1; } if (!this.weapon_reacquire) { this.weapon_reacquire = false; } if (this.bullet_no_rotate == true) { this.bullet_rotation = 0; } this.holding_dir = 1; if (Math.random() >= 0.5) { this.holding_dir = -1; } this.WeaponController.weapon_target = this.bullet_target; this.WeaponController.weapon_range = Math.max(_root._width, _root._height); this.WeaponController.weapon = this._parent._parent; this.target_locked = false; this.time_last = new Date(); this.target_obj = this._parent; if (this.holding_initially == true) { this.gotoAndPlay("Holding"); } else { this.gotoAndPlay("Attack"); } this.engineGetForwardMovement = function (time_diff) { var _local5 = this.target_obj._rotation; var _local3 = _local5 * 0.01745329; var _local4 = this.bullet_speed * time_diff; var _local2 = new Object(); _local2.x = Math.cos(_local3) * _local4; _local2.y = Math.sin(_local3) * _local4; return(_local2); }; this.engineAcquire = function (the_target) { this.bullet_target = the_target; this.target_locked = true; this.WeaponController.weapon_target = this.bullet_target; this.gotoAndPlay("Attack"); }; this._parent.acquire = function (the_target) { this.RocketEngine.engineAcquire(the_target); }; this.laser_capable = this._parent.laser_capable; this.laser_damage = this._parent.laser_damage; this.laser_range = this._parent.laser_range; this.laser_rate = this._parent.laser_rate; this.laser_type = this._parent.laser_type; if (!this.laser_capable) { this.laser_capable = false; } if (!this.laser_damage) { this.laser_damage = 500; } if (!this.laser_range) { this.laser_range = 180; } if (!this.laser_rate) { this.laser_rate = 180; } if (!this.laser_type) { this.laser_type = "LaserBeam"; } this.laser_fire_rate = 1000 / (this.laser_rate / 60); this.laser_at_damage = new Array(); this.laser_type = "LaserBeam"; this.laser_fired = new Date(); this.laser_fire_count = 0; this.laser_damage_list = new Array(25, 50, 120, 400, 1500, 3900, 9300, 19500, 35000); this.laser_bullet_list = new Array(); this.laser_bullet_list["0"] = "LaserBeam"; this.laser_bullet_list["1"] = "LaserBeam2"; this.laser_bullet_list["2"] = "LaserBeam3"; this.laser_bullet_list["3"] = "LaserBeam4"; this.laser_bullet_list["4"] = "LaserBeam5"; this.laser_bullet_list["5"] = "LaserBeam6"; this.laser_bullet_list["6"] = "LaserBeam7"; this.laser_bullet_list["7"] = "LaserBeam8"; this.laser_bullet_list["8"] = "LaserBeam9"; this.laser_bullet_list["9"] = "LaserBeam10"; this.laserFire = function (the_target, the_damage) { this.laser_fired = new Date(); this.laser_fired_count++; _root.WeaponFired(); var _local7 = "RocketLaser" + this.weapon_fire_count; var _local5 = this.laserGetWeaponAtDamage(the_damage); var _local6 = _root.getNextHighestDepth(); var _local4 = _root.attachMovie(_local5, _local7, _local6); var _local3 = new Object(); _local3.x = 0; _local3.y = 0; this.localToGlobal(_local3); _local4._x = _local3.x; _local4._y = _local3.y; _local4.bullet_target = the_target; _local4.bullet_damage = the_damage; _local4.turret = this; }; this.laserGetWeaponAtDamage = function (the_damage) { if (this.laser_at_damage[the_damage]) { return(this.laser_at_damage[the_damage]); } var _local5 = 0; var _local6 = 0; var _local2 = 0; _local2 = 0; while (_local2 < this.laser_damage_list.length) { _local6 = _local5; _local5 = parseInt(this.laser_damage_list[_local2]); if ((the_damage >= _local6) && (the_damage < _local5)) { var _local3 = this.laser_bullet_list[_local2]; this.laser_at_damage[the_damage] = _local3; return(_local3); } _local2++; } var _local3 = this.laser_bullet_list[_local2]; this.laser_at_damage[the_damage] = _local3; return(_local3); }; this.laserAcquireAndFire = function () { var _local2 = this.WeaponController.findAttackerInRange("near", this.laser_range); if (_local2 != false) { this.laserFire(_local2, this.laser_damage); } }; this.stop();
Symbol 343 MovieClip [RocketManager] Frame 2
this.stop(); if (!this.target_locked) { this.WeaponController.weapon = this._parent; this.WeaponController.pointAtTarget(this.target_obj, this.target_obj); this.target_locked = true; } _root.rocketSmoke(this.target_obj); var time_now = new Date(); var time_diff = ((time_now.getTime() - this.time_last.getTime()) / 1000); this.time_last = time_now; if (this.WeaponController.targetExists()) { var rad = this.WeaponController.angleToTarget(this.target_obj); var deg_target = (rad * 57.29578); var deg_diff = (deg_target - this.target_obj._rotation); var move_deg = (this.bullet_rotation * time_diff); if (Math.abs(deg_diff) < Math.abs(move_deg)) { this.target_obj._rotation = deg_target; } else { var angle_left = ((deg_diff + 360) % 360); var angle_right = ((360 - deg_diff) % 360); if (angle_right < angle_left) { this.target_obj._rotation = this.target_obj._rotation - move_deg; } else { this.target_obj._rotation = this.target_obj._rotation + move_deg; } } var movement = this.engineGetForwardMovement(time_diff); var move_x = movement.x; var move_y = movement.y; var move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); var d_x = (this.bullet_target._x - this.target_obj._x); var d_y = (this.bullet_target._y - this.target_obj._y); var tgt_dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); if ((!isNaN(tgt_dist)) && (tgt_dist < move_dist)) { this.gotoAndPlay("Hit"); } else if ((!isNaN(tgt_dist)) && (tgt_dist < this.impact_range)) { this.gotoAndPlay("Hit"); } else { this.target_obj._x = this.target_obj._x + movement.x; this.target_obj._y = this.target_obj._y + movement.y; this.play(); } if (this.laser_capable == true) { var fire_diff = (time_now.getTime() - this.laser_fired.getTime()); if (fire_diff >= this.laser_fire_rate) { this.laserAcquireAndFire(); } } } else if (this.WeaponController.acquire()) { this.bullet_target = this.WeaponController.weapon_target; this.play(); } else if (this.holding_pattern == true) { var move_deg = (this.bullet_rotation * time_diff); this.target_obj._rotation = this.target_obj._rotation + (move_deg * this.holding_dir); var movement = this.engineGetForwardMovement(time_diff); this.target_obj._x = this.target_obj._x + movement.x; this.target_obj._y = this.target_obj._y + movement.y; this.play(); } else { this.gotoAndPlay("Hit"); }
Symbol 343 MovieClip [RocketManager] Frame 3
this.stop(); if (this.weapon_reacquire == true) { var the_range = this.WeaponController.weapon_range; var the_type = "near"; nearest = this.WeaponController.findAttackerInRange(the_type, the_range); this.engineAcquire(nearest); } else { this.gotoAndPlay("Attack"); }
Symbol 343 MovieClip [RocketManager] Frame 4
this.stop(); var time_now = new Date(); var time_diff = ((time_now.getTime() - this.time_last.getTime()) / 1000); this.time_last = time_now; _root.rocketSmoke(this.target_obj); if (this.holding_pattern == true) { var move_deg = (this.bullet_rotation * time_diff); this.target_obj._rotation = this.target_obj._rotation + (move_deg * this.holding_dir); var movement = this.engineGetForwardMovement(time_diff); this.target_obj._x = this.target_obj._x + movement.x; this.target_obj._y = this.target_obj._y + movement.y; this.play(); } else { this.gotoAndPlay("Hit"); }
Symbol 343 MovieClip [RocketManager] Frame 5
this.stop(); this.gotoAndPlay("Holding");
Symbol 343 MovieClip [RocketManager] Frame 6
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } this.target_obj.hit(); this.target_obj.removeMovieClip();
Symbol 344 MovieClip [Rocket] Frame 1
this.stop();
Symbol 349 MovieClip [BFGOrb1] Frame 1
this.play();
Symbol 349 MovieClip [BFGOrb1] Frame 42
this.gotoAndPlay("Start");
Symbol 354 MovieClip [BFGOrb2] Frame 1
this.play();
Symbol 354 MovieClip [BFGOrb2] Frame 38
this.gotoAndPlay("Start");
Symbol 356 MovieClip [BFGOrb3] Frame 1
this.play();
Symbol 356 MovieClip [BFGOrb3] Frame 64
this.gotoAndPlay("Start");
Symbol 357 MovieClip [BFG] Frame 1
this.stop(); if (!this.laser_damage) { this.laser_damage = 5000000 /* 0x4C4B40 */; } if (!this.laser_rate) { this.laser_rate = 240; } if (!this.laser_range) { this.laser_range = 250; } if (!this.bullet_speed) { this.bullet_speed = 60; } if (!this.bullet_damage) { this.bullet_damage = 5000000 /* 0x4C4B40 */; } if (!this.impact_range) { this.impact_range = 10; } this.laser_capable = true; this.bullet_no_rotate = true; this.holding_pattern = true; this.weapon_reacquire = true; this.onEnterFrame = function () { var _local2 = -this._width; var _local4 = 720; var _local3 = -this._height; var _local5 = 560; if ((((this._x < _local2) || (this._x > _local4)) || (this._y < _local3)) || (this._y > _local5)) { this.removeMovieClip(); } }; this.hit = function () { var _local4 = _root.getNextHighestDepth(); var _local5 = "BFGBlast" + _local4; var _local6 = "BFGBlast"; var _local3 = _root.attachMovie(_local6, _local5, _local4); _local3._x = this._x; _local3._y = this._y; _local3.weapon_damage = this.bullet_damage; };
Symbol 358 MovieClip Frame 1
this.weapon_damage = this._parent.addon_weapon_damage; this.weapon_range = this._parent.addon_weapon_range; this.weapon_rate = this._parent.addon_weapon_rate; this.weapon_type = this._parent.addon_weapon_type; this.holding_pattern = this._parent.addon_holding_pattern; this.holding_initially = this._parent.addon_holding_initially; this.laser_capable = this._parent.addon_laser_capable; this.laser_damage = this._parent.addon_laser_damage; this.laser_range = this._parent.addon_laser_range; this.laser_rate = this._parent.addon_laser_rate; this.laser_type = this._parent.addon_laser_type; if (!this.weapon_damage) { this.weapon_damage = 50; } if (!this.weapon_range) { this.weapon_range = 200; } if (!this.weapon_rate) { this.weapon_rate = 200; } if (!this.weapon_type) { this.weapon_type = "Rocket3"; } if (!this.holding_pattern) { this.holding_pattern = false; } if (!this.holding_initially) { this.holding_initially = false; } if (!this.laser_capable) { this.laser_capable = false; } if (!this.laser_damage) { this.laser_damage = 500; } if (!this.laser_range) { this.laser_range = 180; } if (!this.laser_rate) { this.laser_rate = 180; } if (!this.laser_type) { this.laser_type = "LaserBeam"; } this.weapon_fired = 0; this.weapon_fire_count = 0; this.weapon_kill_count = 0; this.WeaponController.weapon_range = this.weapon_range; this.WeaponController.Weapon = this._parent; this.fireAt = function (the_target, the_damage) { this.weapon_fired = new Date(); this.weapon_fire_count++; _root.WeaponFired(); var _local7 = "AddonRocket" + this.weapon_fire_count; var _local5 = this.weapon_type; var _local6 = _root.getNextHighestDepth(); var _local3 = _root.attachMovie(_local5, _local7, _local6); var _local4 = new Object(); _local4.x = this._x; _local4.y = this._y; this.localToGlobal(_local4); _local3._x = _local4.x; _local3._y = _local4.y; _local3._rotation = this.Weapon._rotation; _local3.bullet_target = the_target; _local3.bullet_damage = the_damage; _local3.turret = this; _local3.holding_pattern = this.holding_pattern; return(_local3); }; if (this.active == true) { this.gotoAndPlay("Fire"); }
Symbol 358 MovieClip Frame 2
this.stop(); var time_now = new Date(); var time_diff = (time_now.getTime() - this.weapon_fired.getTime()); var fire_rate = (1000 / (this.weapon_rate / 60)); if (this.WeaponController.acquire()) { if (this.WeaponController.targetInRange()) { this.WeaponController.pointAtTarget(this, this.Weapon); } if (time_diff >= this.fire_rate) { if (this.WeaponController.targetInRange()) { this.fireAt(this.WeaponController.weapon_target, this.weapon_damage); } } } this.play();
Symbol 358 MovieClip Frame 3
if (this._parent.active == false) { this.gotoAndPlay("Stopped"); } else { this.gotoAndPlay("Fire"); }
Symbol 358 MovieClip Frame 4
this.stop();
Symbol 359 MovieClip [BFGRocket] Frame 1
this.stop(); if (!this.laser_damage) { this.laser_damage = 5000000 /* 0x4C4B40 */; } if (!this.laser_rate) { this.laser_rate = 240; } if (!this.laser_range) { this.laser_range = 250; } if (!this.bullet_speed) { this.bullet_speed = 60; } if (!this.bullet_damage) { this.bullet_damage = 5000000 /* 0x4C4B40 */; } if (!this.impact_range) { this.impact_range = 10; } this.laser_capable = true; this.bullet_no_rotate = true; this.holding_pattern = true; this.weapon_reacquire = true; this.onEnterFrame = function () { var _local2 = -this._width; var _local4 = 720; var _local3 = -this._height; var _local5 = 560; if ((((this._x < _local2) || (this._x > _local4)) || (this._y < _local3)) || (this._y > _local5)) { this.removeMovieClip(); } }; this.hit = function () { var _local3 = _root.getNextHighestDepth(); var _local5 = "BFGBlast" + _local3; var _local6 = "BFGBlast"; var _local4 = _root.attachMovie(_local6, _local5, _local3); _local4._x = this._x; _local4._y = this._y; }; this.addon_weapon_damage = 5000000 /* 0x4C4B40 */; this.addon_weapon_range = _root._width; this.addon_weapon_rate = 180; this.addon_holding_pattern = true; this.addon_laser_capable = false;
Symbol 361 MovieClip [RocketPoison] Frame 1
this.stop(); this.hit = function () { var _local3 = _root.getNextHighestDepth(); var _local5 = "PoisonCloud" + _local3; var _local6 = "RocketPoisonCloud"; var _local4 = _root.attachMovie(_local6, _local5, _local3); _local4._x = this._x; _local4._y = this._y; };
Symbol 363 MovieClip [RocketNuke] Frame 1
this.stop(); if (this.weapon_damage == undefined) { this.weapon_damage = 5000000 /* 0x4C4B40 */; } this.hit = function () { var _local4 = _root.getNextHighestDepth(); var _local5 = "NukeBlast" + _local4; var _local6 = "RocketNukeBlast"; var _local3 = _root.attachMovie(_local6, _local5, _local4); _local3._x = this._x; _local3._y = this._y; _local3.weapon_damage = this.weapon_damage; };
Symbol 365 MovieClip [Rocket2] Frame 1
this.stop();
Symbol 367 MovieClip [Rocket9] Frame 1
this.stop();
Symbol 369 MovieClip [Rocket3] Frame 1
this.stop();
Symbol 371 MovieClip [Rocket4] Frame 1
this.stop();
Symbol 373 MovieClip [Rocket6] Frame 1
this.stop();
Symbol 375 MovieClip [Rocket8] Frame 1
this.stop();
Symbol 377 MovieClip [Rocket7] Frame 1
this.stop();
Symbol 379 MovieClip [Rocket5] Frame 1
this.stop();
Symbol 380 MovieClip [SoundPlayer] Frame 1
if (this.playlist == undefined) { this.playlist = new Array(); } if (this.playlist_loop == undefined) { this.playlist_loop = false; } if (this.sound == undefined) { this.sound = false; } if (this.volume_start == undefined) { this.volume_start = 100; } if (this.volume_fade == undefined) { this.volume_fade = 5; } if (this.then_stop == undefined) { this.then_stop = false; } this.cur_track = false; this.sound_playing = false; this.soundNextTrack = function () { trace(((this + "=") + this.sound) + ": next track"); this.gotoAndPlay("FadeOut"); }; this.soundFadeAndStop = function () { this.then_stop = true; this.gotoAndPlay("FadeOut"); }; this.soundStart = function () { if (this.sound_playing == true) { this.gotoAndPlay("NowPlaying"); } else { this.gotoAndPlay("Play"); } }; this.soundPause = function () { this.sound_pos = this.cur_track.position; this.gotoAndStop("Stopped"); }; this.soundRewind = function () { this.cur_track.stop(); this.sound_pos = 0; this.soundStart(); }; this.soundStop = function () { this.cur_track.stop(); this.gotoAndPlay("Stopped"); }; this.stop(); if (this.sound != false) { this.playlist.unshift(this.sound); } if (this.playlist.length == 0) { this.removeMovieClip(); } else { this.soundStart(); }
Symbol 380 MovieClip [SoundPlayer] Frame 4
this.stop(); this.cur_track.stop();
Symbol 380 MovieClip [SoundPlayer] Frame 7
this.stop(); var the_track = this.playlist.shift(); if (this.playlist_loop == true) { this.playlist.push(the_track); } this.cur_track = new Object(_root[the_track]); this.cur_track.from = this; this.sound_playing = true; this.sound_pos = 0; this.cur_track.onSoundComplete = function () { this.from.removeMovieClip(); }; this.play();
Symbol 380 MovieClip [SoundPlayer] Frame 10
this.stop(); this.cur_track.setVolume(this.volume_start); var start_at = this.sound_pos; if (start_at > 0) { start_at = start_at / 1000; } else { start_at = 0; } this.cur_track.start();
Symbol 380 MovieClip [SoundPlayer] Frame 13
this.stop(); var the_volume = this.cur_track.getVolume(); var ended = false; if (this.cur_track.position == this.cur_track.duration) { ended = true; } if (the_volume > 0) { this.cur_track.setVolume(0); this.play(); } else { trace(((this + "=") + this.sound) + ": Stop"); if (this.then_stop == true) { trace(((this + "=") + this.sound) + ": Stop"); this.then_stop == false; this.sound_pos = 0; this.sound_playing = false; } else if (this.playlist.length > 0) { trace(((this + "=") + this.sound) + ": Next"); } else { trace(((this + "=") + this.sound) + ": Halt and quit"); } }
Symbol 380 MovieClip [SoundPlayer] Frame 16
this.gotoAndPlay("FadeOut");
Symbol 381 MovieClip [VisualEffect] Frame 1
this.stop(); if (this.target_x == undefined) { this.target_x = false; } if (this.target_y == undefined) { this.target_y = false; } if (this.target_alpha == undefined) { this.target_alpha = false; } if (this.target_obj == undefined) { this.target_obj = false; } if (this.wait_time == undefined) { this.wait_time = false; } if (this.move_speed == undefined) { this.move_speed = 1000; } if (this.then_goto == undefined) { this.then_goto = false; } if (this.then_wait == undefined) { this.then_wait = false; } if (this.then_fade == undefined) { this.then_fade = false; } this.done = false; this.time_last = new Date(); this.setup_done = false; this.then_done = false; if (this.target_obj != false) { if (this.wait_time != false) { this.gotoAndPlay("Wait"); } else { this.gotoAndPlay("Move"); } } else { this.removeMovieClip(); }
Symbol 381 MovieClip [VisualEffect] Frame 2
this.stop(); if (this.setup_done == false) { this.wait_until = this.time_last.getTime() + parseFloat(this.wait_time); this.setup_done = true; } var date_now = new Date(); var time_now = date_now.getTime(); if (time_now >= this.wait_until) { this.gotoAndPlay("Then"); } else { this.play(); }
Symbol 381 MovieClip [VisualEffect] Frame 3
this.stop(); this.gotoAndPlay("Wait");
Symbol 381 MovieClip [VisualEffect] Frame 4
this.stop(); if (this.setup_done == false) { this.orig_x = this.target_obj._x; this.orig_y = this.target_obj._y; this.orig_alpha = this.target_obj._alpha; this.dist_x = this.target_x - this.orig_x; this.dist_y = this.target_y - this.orig_y; this.dist_alpha = this.target_alpha - this.orig_alpha; this.time_last = new Date(); this.time_total = 0; this.setup_done = true; } var date_now = new Date(); var time_now = date_now.getTime(); var time_last = this.time_last.getTime(); var time_diff = (time_now - time_last); this.time_last = date_now; var then_ready = true; this.time_total = this.time_total + time_diff; var pct_done = (this.time_total / this.move_speed); if (this.target_alpha >= 0) { if (pct_done < 1) { var new_alpha = (this.orig_alpha + (this.dist_alpha * pct_done)); this.target_obj._alpha = new_alpha; then_ready = false; } else { this.target_obj._alpha = this.target_alpha; } } if (this.target_x || (this.target_y)) { if (pct_done < 100) { var new_x = (this.orig_x + (this.dist_x * pct_done)); var new_y = (this.orig_y + (this.dist_y * pct_done)); this.target_obj._x = new_x; this.target_obj._y = new_y; then_ready = false; } else { this.target_obj._x = this.target_x; this.target_obj._y = this.target_y; } } if (then_ready == true) { this.gotoAndPlay("Then"); } else { this.play(); }
Symbol 381 MovieClip [VisualEffect] Frame 5
this.stop(); this.gotoAndPlay("Move");
Symbol 381 MovieClip [VisualEffect] Frame 6
this.stop(); this.onThen(); this.removeMovieClip();
Symbol 385 MovieClip [Mute] Frame 1
this.stop(); this.sound_muted = false; Muted._visible = false; this.onPress = function () { if (this.sound_muted == false) { this.sound_muted = true; } else { this.sound_muted = false; } this._parent.sound_muted = this.sound_muted; Muted._visible = this._parent.sound_muted; };
Symbol 396 MovieClip [UpgradeBuyButton] Frame 1
if (!this.the_cost) { this.the_cost = 1000000 /* 0x0F4240 */; } this.CanBuy._visible = false; this.CannotBuy._visible = true; this.setCost = function (new_cost) { this.the_cost = new_cost; BuyCost.text = "$" + this.the_cost; }; this.setMax = function () { this.CanBuy._visible = false; this.CannotBuy._visible = true; BuyCost.text = "Max!"; }; onEnterFrame = function () { if (_root.CanAfford(this.the_cost)) { this.CanBuy._visible = true; this.CannotBuy._visible = false; } else { this.CanBuy._visible = false; this.CannotBuy._visible = true; } }; this.stop();
Symbol 398 MovieClip [UpgradeGraphBar] Frame 1
this.stop();
Symbol 400 MovieClip [UpgradeGraphBarGreen] Frame 1
this.stop();
Symbol 402 MovieClip [UpgradeGraphBarYellow] Frame 1
this.stop();
Symbol 407 MovieClip [UpgradeGraph] Frame 1
if (this.peak_max == undefined) { this.peak_max = 100000 /* 0x0186A0 */; } if (this.steps == undefined) { this.steps = new Array(); this.steps.push(100); this.steps.push(1000); this.steps.push(10000); this.steps.push(60000); } if (this.bar_x == undefined) { this.bar_x = 3; } if (this.bar_y == undefined) { this.bar_y = 14; } if (this.bar_space == undefined) { this.bar_space = 1; } if (this.step_bars == undefined) { this.step_bars = 15; } if (this.scale_minor == undefined) { this.scale_minor = 9; } this.setCurrent = function (the_val) { this.setValue(the_val, "BarCurrent"); }; this.setPossible = function (the_val) { this.setValue(the_val, "BarPossible"); }; this.setLimit = function (the_val) { var _local2 = "BarLimit"; var _local3 = this.getWidth(the_val); this[_local2]._width = this.bar_x; this[_local2]._height = this.bar_y; this[_local2]._x = _local3 - this.bar_x; this[_local2]._y = 0; }; this.setValue = function (the_val, the_bar) { var _local3 = this.getWidth(the_val); this[the_bar]._width = _local3; this[the_bar]._height = this.bar_y; this[the_bar]._y = 0; }; this.getWidth = function (the_val) { var _local11 = this.steps; var _local5 = 0; var _local4 = 0; var _local3 = 0; while (_local3 < _local11.length) { var _local2 = this.steps[_local3]; if (the_val >= _local2) { _local4 = _local4 + (this.step_bars * (this.bar_x + this.bar_space)); } else if ((the_val >= _local5) && (the_val < _local2)) { var _local7 = this.step_bars * (this.bar_x + this.bar_space); var _local9 = _local2 - _local5; var _local8 = the_val - _local5; var _local10 = _local8 / _local9; _local4 = _local4 + (_local7 * _local10); } _local5 = _local2; _local3++; } return(_local4); }; var block_width = (this.step_bars * (this.bar_x + this.bar_space)); var minor_num = (this.steps.length * this.scale_minor); var minor_space = (block_width / this.scale_minor); var i = 1; while (i <= minor_num) { var new_item = "UpgradeGraphScaleMinor"; var new_name = ((("ScaleMinorUnit-" + i) + "-") + j); var new_depth = this.getNextHighestDepth(); new_unit = this.attachMovie(new_item, new_name, new_depth); new_unit._x = i * minor_space; new_unit._y = 0; i++; } var i = 1; while (i <= this.steps.length) { var new_item = "UpgradeGraphScale"; var new_name = ((("ScaleUnit-" + i) + "-") + j); var new_depth = this.getNextHighestDepth(); new_unit = this.attachMovie(new_item, new_name, new_depth); new_unit._x = i * block_width; new_unit._y = 0; new_unit.marker = this.steps[i - 1]; i++; } var block_width = (this.step_bars * (this.bar_x + this.bar_space)); var full_width = this.steps.length; this.Background._width = (block_width * full_width) + 2; this.Background._height = this.bar_y + 2; this.Background._x = -1; this.Background._y = 0; this.Background._visible = true; this.Fade._width = (block_width * full_width) + 1; this.Fade._height = this.bar_y; this.Fade._x = 0; this.Fade._y = 0; this.Fade._visible = true; this.stop();
Symbol 427 Button
on (press) { this.tryUpgradeRate(); }
Symbol 428 Button
on (press) { this.tryUpgradeRange(); }
Symbol 429 Button
on (press) { this.tryUpgradeDamage(); }
Symbol 430 MovieClip [UpgradePanel] Frame 1
this.damage_upgrade = false; this.damage_cost = false; this.damage_max = false; this.range_upgrade = false; this.range_cost = false; this.range_max = false; this.rate_upgrade = false; this.rate_cost = false; this.rate_max = false; this.turret_damage = false; this.turret_range = false; this.turret_rate = false; this.turret_type = false; this.getStats = function (the_turret) { if (the_turret) { this.damage_upgrade = the_turret.getUpgrade("damage"); this.damage_cost = the_turret.getUpgradeCost("damage"); this.damage_max = the_turret.getMax("damage"); this.range_upgrade = the_turret.getUpgrade("range"); this.range_cost = the_turret.getUpgradeCost("range"); this.range_max = the_turret.getMax("range"); this.rate_upgrade = the_turret.getUpgrade("rate"); this.rate_cost = the_turret.getUpgradeCost("rate"); this.rate_max = the_turret.getMax("rate"); this.turret_damage = the_turret.weapon_damage; this.turret_range = the_turret.weapon_range; this.turret_rate = the_turret.weapon_rate; this.turret_type = the_turret.turret_type; this.updateStats(); this.gotoAndPlay("Viewing"); } }; this.updateStats = function () { this.GraphDamage.setCurrent(this.turret_damage); this.GraphDamage.setPossible(this.damage_upgrade); this.GraphDamage.setLimit(this.damage_max); this.GraphRange.setCurrent(this.turret_range); this.GraphRange.setPossible(this.range_upgrade); this.GraphRange.setLimit(this.range_max); this.GraphRate.setCurrent(this.turret_rate); this.GraphRate.setPossible(this.rate_upgrade); this.GraphRate.setLimit(this.rate_max); DamageCost.text = ""; RangeCost.text = ""; RateCost.text = ""; if (this.damage_upgrade) { BuyDamage.setCost(this.damage_cost); } if (this.range_upgrade) { BuyRange.setCost(this.range_cost); } if (this.rate_upgrade) { BuyRate.setCost(this.rate_cost); } if (this.turret_damage eq this.damage_max) { BuyDamage.setMax(); } if (this.turret_range eq this.range_max) { BuyRange.setMax(); } if (this.turret_rate eq this.rate_max) { BuyRate.setMax(); } }; this.onEnterFrame = function () { this.turret = _root.cur_turret; if (this.turret) { this.getStats(this.turret); } }; this.tryUpgradeDamage = function () { if (this.damage_upgrade) { this.turret.upgradeDamage(); } }; this.tryUpgradeRange = function () { if (this.range_upgrade) { this.turret.upgradeRange(); } }; this.tryUpgradeRate = function () { if (this.rate_upgrade) { this.turret.upgradeRate(); } }; _root.cur_turret_name = ""; this.stop();
Symbol 430 MovieClip [UpgradePanel] Frame 4
this.GraphDamage.steps = new Array(); this.GraphDamage.steps.push(10); this.GraphDamage.steps.push(100); this.GraphDamage.steps.push(1000); this.GraphDamage.steps.push(10000); this.GraphDamage.steps.push(65000); this.GraphRange.steps = new Array(); this.GraphRange.steps.push(100); this.GraphRange.steps.push(150); this.GraphRange.steps.push(200); this.GraphRange.steps.push(250); this.GraphRange.steps.push(350); this.GraphRate.steps = new Array(); this.GraphRate.steps.push(50); this.GraphRate.steps.push(100); this.GraphRate.steps.push(150); this.GraphRate.steps.push(200); this.GraphRate.steps.push(250); _root.cur_turret_name = _root.cur_turret._name; this.stop(); if (this.turret) { this.getStats(this.turret); } else { this.gotoAndStop("Idle"); }
Symbol 433 MovieClip [WeaponStoreRack] Frame 1
this.stop(); this.item_list = new Array(); this.item_width = 42; this.item_height = 50; this.view_move_speed = 250; this.by_type = new Array(); this.rackItemAdd = function (item_id, item_cost, item_type) { var _local4 = "WeaponStoreItem"; var _local3 = this.getNextHighestDepth(); var _local7 = _local4 + _local3; var _local2 = this.attachMovie(_local4, _local7, _local3); _local2.item_cost = item_cost; _local2.item_id = item_id; _local2.item_type = item_type; var _local8 = this.rackSize(); var _local5 = _local8 * this.item_width; var _local6 = 0; _local2._x = _local5; _local2._y = _local6; this.item_list.push(_local2); this.by_type[item_type] = _local2; }; this.rackItemType = function (item_num) { var _local2 = this.item_list[item_num]; return(_local2.item_type); }; this.rackView = function (item_num) { this.target_x = (-item_num) * this.item_width; this.target_y = this._y; this.time_last = new Date(); this.gotoAndPlay("ViewItem"); }; this.rackSize = function () { return(this.item_list.length); }; this.rackReset = function () { var _local3 = 0; while (_local3 < this.item_list.length) { var _local4 = this.item_list[_local3]; _local4.removeMovieClip(); _local3++; } this.item_list = new Array(); this.rackItemAdd("TurretBlue", _root.turrets_cost.Blue, "Blue"); this.rackItemAdd("TurretGreen", _root.turrets_cost.Green, "Green"); this.rackItemAdd("TurretRed", _root.turrets_cost.Red, "Red"); }; this.rackTypeRange = function (the_type) { var _local3 = this.by_type[the_type]; var _local2 = _local3.turret.weapon_range; return(_local2); }; this.stop(); this.rackReset();
Symbol 433 MovieClip [WeaponStoreRack] Frame 2
this.stop();
Symbol 433 MovieClip [WeaponStoreRack] Frame 3
this.stop(); var time_now = new Date(); var time_diff = ((time_now.getTime() - this.time_last.getTime()) / 1000); this.time_last = time_now; var d_x = (this.target_x - this._x); var d_y = (this.target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.view_move_speed * time_diff)); var move_y = ((d_y / dist) * (this.view_move_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this._x = this.target_x; this._y = this.target_y; this.gotoAndStop("Idle"); } else { this.play(); }
Symbol 433 MovieClip [WeaponStoreRack] Frame 4
this.gotoAndPlay("ViewItem");
Symbol 439 Button
on (release) { storePrevItem(); }
Symbol 442 Button
on (release) { storeNextItem(); }
Symbol 443 MovieClip [WeaponStore] Frame 1
this.stop(); this.item_current = 0; this.storeNextItem = function () { var _local2 = this.item_current + 1; var _local3 = WeaponRack.rackSize(); if (_local2 < _local3) { this.item_current = _local2; } WeaponRack.rackView(this.item_current); }; this.storePrevItem = function () { var _local2 = this.item_current - 1; if (_local2 >= 0) { this.item_current = _local2; } WeaponRack.rackView(this.item_current); }; this.storeAddItem = function (item_id, item_cost, item_type) { WeaponRack.rackItemAdd(item_id, item_cost, item_type); }; this.storeBuyItem = function () { var _local3 = WeaponRack.rackItemType(this.item_current); _root.TryAndBuild(_local3); }; this.storeEmpty = function () { WeaponRack.rackReset(); this.item_current = 0; WeaponRack.rackView(this.item_current); }; this.storeGetRange = function (the_type) { return(WeaponRack.rackTypeRange(the_type)); }; this.stop(); WeaponRack.setMask(WeaponStoreMask);
Symbol 461 MovieClip Frame 1
this.stop(); this.killed = function () { this.gotoAndStop("Dead"); }; this.alive = function () { this.gotoAndStop("Alive"); }; this.stop();
Symbol 461 MovieClip Frame 6
this.stop();
Symbol 462 MovieClip [PlayerBase] Frame 1
this.stop(); this.lifeLost = function (the_life) { var _local3 = "Life" + the_life; var _local2 = this[_local3]; if (_local2) { _local2.killed(); } }; this.resetLives = function () { var _local2 = 1; while (_local2 <= 10) { var _local4 = "Life" + _local2; var _local3 = this[_local4]; if (_local3) { _local3.alive(); } _local2++; } }; this.onLoad = function () { this.resetLives(); };
Symbol 466 MovieClip [WaveManager] Frame 1
this.stop(); if (this.wave_spacing == undefined) { this.wave_spacing = 20000; } if (this.wave_size == undefined) { this.wave_size = 10; } if (this.attacker_spacing == undefined) { this.attacker_spacing = 1000; } this.time_last_wave = new Date(); this.cur_wave = 0; this.SendWave = function () { this.time_last_wave = time_now; this.attackers_sent = 0; this._parent.NextWave(); var _local5 = "WaveSender"; var _local4 = "WaveSender" + this.cur_wave; var _local3 = this._parent.getNextHighestDepth(); var _local2 = this._parent.attachMovie(_local5, _local4, _local3); _local2.wave_size = this.wave_size; _local2.wave_num = this.cur_wave; _local2.attacker_spacing = this.attacker_spacing; _local2.attacker_energy = this._parent.attacker_energy; _local2.attacker_value = this._parent.attacker_value; this._parent.waves.push(_local2); this.cur_wave++; }; this.gotoAndPlay("Spawn"); this.stop();
Symbol 466 MovieClip [WaveManager] Frame 5
var time_now = new Date(); var time_wave = (time_now.getTime() - this.time_last_wave.getTime()); if (time_wave >= this.wave_spacing) { this.SendWave(); } var time_wave_secs = Math.floor((Math.abs(time_wave) - this.wave_spacing) / 1000); var next_mins = Math.floor(Math.abs(time_wave_secs) / 60); var next_secs = (Math.abs(time_wave_secs) % 60); if (next_secs < 10) { next_secs = "0" + next_secs; } if (next_mins < 10) { next_mins = "0" + next_mins; } this.WaveText.text = next_secs; this.play();
Symbol 466 MovieClip [WaveManager] Frame 9
this.gotoAndPlay("Spawn");
Symbol 466 MovieClip [WaveManager] Frame 13
this.stop();
Symbol 467 MovieClip [AttackerPath] Frame 1
this.stop(); if (!this.dump_points) { this.dump_points = false; } if (!this.waypoint_total) { this.waypoint_total = this._parent.waypoint_total; } if (!this.line_width) { this.line_width = 28; } if (!this.line_colour) { this.line_colour = "0xb2885b"; } if (!this.line_alpha) { this.line_alpha = "100"; } if (!this.mao_layout) { this.mao_layout = false; } if (!this.map_base) { this.map_base = false; } if (this.map_layout) { var count = 0; var i = 0; while (i < this.map_layout.length) { count++; var point = this.map_layout[i]; var new_name = ("Waypoint" + count); var new_depth = this._parent.getNextHighestDepth(); var new_id = "Waypoint"; var new_wp = this._parent.attachMovie(new_id, new_name, new_depth); new_wp._x = point.x; new_wp._y = point.y; new_wp._visible = false; this._parent.waypoints.push(new_wp); i++; } this.waypoint_total = count; this._parent.waypoint_total = count; } if (this.map_base) { var point = this.map_base; var new_name = "PlayerBase"; var new_depth = this._parent.getNextHighestDepth(); var new_id = "PlayerBase"; var new_base = this._parent.attachMovie(new_id, new_name, new_depth); new_base._x = point.x; new_base._y = point.y; _root.PlayerBase = new_base; } this._x = 0; this._y = 0; this.map_as_vec = new Array(); this.mine_points = new Array(); var point = this._parent.Waypoint1; this.moveTo(point._x, point._y); this.lineStyle(this.line_width + 3, "0x666666", this.line_alpha); if (this.dump_points) { trace((point._x + ", ") + point._y); } var point_from = new Object({_x:point._x, _y:point._y}); var point_to = new Object(); var i = 2; while (i <= this.waypoint_total) { var point = this._parent["Waypoint" + i]; this.lineTo(point._x, point._y); var point_to = new Object({_x:point._x, _y:point._y}); var d_x = (point_to._x - point_from._x); var d_y = (point_to._y - point_from._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_dist = 4; this.num_points = dist / move_dist; this.angle_from = new Object({_x:point_from._x, _y:point_from._y}); this.angle_to = new Object({_x:point_to._x, _y:point_to._y}); var angle = _root.degreesToTarget(angle_from, angle_to); var am_at = new Object({_x:point_from._x, _y:point_from._y}); var j = 0; while (j < num_points) { var movement = _root.trigForwardAtAngle(angle, move_dist); am_at._x = am_at._x + movement.x; am_at._y = am_at._y + movement.y; var the_point = new Object({_x:am_at._x, _y:am_at._y}); this.mine_points.push(the_point); j++; } var point_vec = new Object({from:point_from, to:point_to}); this.map_as_vec.push(point_vec); point_from = point_to; if (this.dump_points) { trace((point._x + ", ") + point._y); } i++; } var point = this._parent.Waypoint1; this.moveTo(point._x, point._y); this.lineStyle(this.line_width, this.line_colour, this.line_alpha); var i = 2; while (i <= this.waypoint_total) { var point = this._parent["Waypoint" + i]; this.lineTo(point._x, point._y); i++; } this.getRoadAsVectors = function () { return(this.map_as_vec); }; this.getMinePoints = function () { return(this.mine_points); };
Symbol 477 MovieClip [TurretUpgradeLevels] Frame 1
this.stop(); if (this.init_val == undefined) { this.init_val = false; } if (this.full_sweep == undefined) { this.full_sweep = 120; } this.setPercentage = function (new_val) { var _local3 = Math.min(100, Math.max(0, new_val)); var _local6 = 99.9; var _local4 = 0 + ((_local3 / 100) * this.full_sweep); _local4 = _local4 / 2; this.BarLeft._rotation = _local4; this.LineLeft._rotation = _local4; this.BarRight._rotation = 180 + (-_local4); this.LineRight._rotation = 180 + (-_local4); var _local22 = 255; var _local17 = 32; var _local23 = 32; var _local25 = (("0x" + _root.dec2hex(_local22)) + _root.dec2hex(_local17)) + _root.dec2hex(_local23); var _local10 = 255; var _local9 = 255; var _local11 = 32; var _local35 = (("0x" + _root.dec2hex(_local10)) + _root.dec2hex(_local9)) + _root.dec2hex(_local11); var _local24 = 64; var _local18 = 255; var _local26 = 64; var _local27 = (("0x" + _root.dec2hex(_local24)) + _root.dec2hex(_local18)) + _root.dec2hex(_local26); var _local8 = _local22; var _local14 = _local17; var _local7 = _local23; var _local19 = _local10; var _local20 = _local9; var _local28 = _local11; if (_local3 >= _local6) { _local8 = _local10; _local14 = _local9; _local7 = _local11; _local19 = _local24; _local20 = _local18; _local28 = _local26; } var _local31 = _local19 - _local8; var _local33 = _local20 - _local14; var _local29 = _local28 - _local7; var _local13 = new Color(this.BarLeft); var _local12 = new Color(this.BarRight); if (_local3 >= 100) { _local13.setRGB(_local27); _local12.setRGB(_local27); this.LineLeft._visible = false; this.LineRight._visible = false; } else if (_local3 <= 0) { _local13.setRGB(_local25); _local12.setRGB(_local25); } else { var _local5 = 0; if (_local3 < _local6) { var _local15 = _local3; var _local16 = _local6; _local5 = _local15 / _local16; } else { var _local15 = _local3 - _local6; var _local16 = 100 - _local6; _local5 = _local15 / _local16; } var _local32 = Math.floor(_local8 + (_local5 * _local31)); var _local30 = Math.floor(_local14 + (_local5 * _local33)); var _local34 = Math.floor(_local7 + (_local5 * _local29)); var _local21 = (("0x" + _root.dec2hex(_local32)) + _root.dec2hex(_local30)) + _root.dec2hex(_local34); _local13.setRGB(_local21); _local12.setRGB(_local21); } }; if (this.init_val != false) { this.setPercentage(this.init_val); }
Symbol 479 MovieClip [TurretBlue] Frame 1
if (this.active == undefined) { this.active = true; } if (!this.weapon_damage) { this.weapon_damage = 15; } if (!this.weapon_range) { this.weapon_range = 130; } if (!this.weapon_rate) { this.weapon_rate = 100; } this.weapon_angle = 0; this.weapon_type = "Bullet"; this.weapon_fired = 0; this.weapon_fire_count = 0; this.weapon_kill_count = 0; this.Highlight._visible = false; if (!this.cash_value) { this.cash_value = 0; } this.WeaponController.weapon_range = this.weapon_range; this.WeaponController.weapon = this.Weapon; this.WeaponLegs._rotation = Math.random() * 90; this.fireAt = function (the_target, the_damage) { this.weapon_fired = new Date(); this.Weapon.fire(); this.weapon_fire_count++; _root.WeaponFired(); var _local7 = "BlueBullet" + this.weapon_fire_count; var _local5 = this.weapon_type; var _local6 = _root.getNextHighestDepth(); var _local3 = _root.attachMovie(_local5, _local7, _local6); var _local4 = new Object(); _local4.x = this.Weapon.FirePoint._x; _local4.y = this.Weapon.FirePoint._y; this.Weapon.localToGlobal(_local4); _local3._x = _local4.x; _local3._y = _local4.y; _root.soundEffect("BangSmall"); _local3.bullet_target = the_target; _local3.bullet_damage = the_damage; _local3.turret = this; _root.TurretFired(_local3); return(_local3); }; this.notifyGone = function (the_turret) { return(true); }; this.onPress = function () { if (this._parent.cur_turret) { _root.TurretHighlightHide(); } if (this._parent.cur_turret == this) { this._parent.cur_turret = false; _root.TurretHighlightHide(); } else { this._parent.cur_turret = this; _root.TurretHighlightShow(); } }; if (this.damage_added == undefined) { this.damage_added = 0; } if (this.damage_mult == undefined) { this.damage_mult = 1; } if (this.range_added == undefined) { this.range_added = 0; } if (this.range_mult == undefined) { this.range_mult = 1; } if (this.rate_added == undefined) { this.rate_added = 0; } if (this.rate_mult == undefined) { this.rate_mult = 1; } if (this.damage_effective == undefined) { this.damage_effective = this.weapon_damage; } if (this.range_effective == undefined) { this.range_effective = this.weapon_range; } if (this.rate_effective == undefined) { this.rate_effective = this.weapon_rate; } this.turrets_in_range = new Array(); this.modify_possible = true; this.modifyGain = function (the_type, the_amount) { if (this.modify_possible == false) { return(false); } var _local2 = parseFloat(the_amount); if (the_type == "damage_added") { this.damage_added = this.damage_added + _local2; } else if (the_type == "damage_mult") { this.damage_mult = this.damage_mult + _local2; } else if (the_type == "range_added") { this.range_added = this.range_added + _local2; } else if (the_type == "range_mult") { this.range_mult = this.range_mult + _local2; } else if (the_type == "rate_added") { this.rate_added = this.rate_added + _local2; } else if (the_type == "rate_mult") { this.rate_mult = this.rate_mult + _local2; } if (_local2 > 0) { } this.modifyUpdate(); }; this.modifyUpdate = function () { this.damage_effective = this.modifyDamage(this.weapon_damage); this.range_effective = this.modifyRange(this.weapon_range); this.rate_effective = this.modifyRate(this.weapon_rate); this.WeaponController.weapon_range = this.range_effective; return(true); }; this.modifyDumpStats = function () { trace((this + ": added damage ") + this.damage_added); trace((this + ": added range ") + this.range_added); trace((this + ": added rate ") + this.rate_added); trace((this + ": mult damage ") + this.damage_mult); trace((this + ": mult range ") + this.range_mult); trace((this + ": mult rate ") + this.rate_mult); trace((this + ": weapon damage ") + this.weapon_damage); trace((this + ": weapon range ") + this.weapon_range); trace((this + ": weapon rate ") + this.weapon_rate); trace((this + ": effective damage ") + this.damage_effective); trace((this + ": effective range ") + this.range_effective); trace((this + ": effective rate ") + this.rate_effective); }; this.modifyLose = function (the_type, the_amount) { this.modifyGain(the_type, -the_amount); }; this.modifyDamage = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.damage_added) * this.damage_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRange = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.range_added) * this.range_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRate = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.rate_added) * this.rate_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyGetInRange = function (the_range) { this.turrets_in_range = new Array(); var _local9 = the_range; var _local8 = _root.turrets; var _local3 = 0; while (_local3 < _local8.length) { var _local4 = _local8[_local3]; if (point != this) { var _local5 = _local4._x - this._x; var _local6 = _local4._y - this._y; var _local7 = Math.sqrt((_local5 * _local5) + (_local6 * _local6)); if (_local7 <= _local9) { this.turrets_in_range.push(_local4); } } _local3++; } }; this.modifyAssert = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this._modifyAssert(_local3); _local2++; } }; this._modifyAssert = function (the_turret) { the_turret.modifyGain("damage_added", this.modify_damage); the_turret.modifyGain("range_added", this.modify_range); the_turret.modifyGain("rate_added", this.modify_rate); the_turret.modifyGain("damage_mult", this.modify_damage_mult); the_turret.modifyGain("range_mult", this.modify_range_mult); the_turret.modifyGain("rate_mult", this.modify_rate_mult); }; this.modifyUnAssert = function (the_turret) { the_turret.modifyLose("damage_added", this.modify_damage); the_turret.modifyLose("range_added", this.modify_range); the_turret.modifyLose("rate_added", this.modify_rate); the_turret.modifyLose("damage_mult", this.modify_damage_mult); the_turret.modifyLose("range_mult", this.modify_range_mult); the_turret.modifyLose("rate_mult", this.modify_rate_mult); }; this.modifyNotifyNew = function (the_turret) { var _local3 = the_turret._x - this._x; var _local4 = the_turret._y - this._y; var _local5 = Math.sqrt((_local3 * _local3) + (_local4 * _local4)); if (_local5 <= this.weapon_range) { this.turrets_in_range.push(the_turret); this._modifyAssert(the_turret); } }; this.freak_available = false; this.freak_level_damage = 4; this.freak_level_range = 0; this.freak_level_rate = 4; this.freak_last = new Date(); this.freak_start = new Date(); this.freak_next = false; this.freak_length = 5000; this.freak_space = 80000 /* 0x013880 */; this.freak_damage_mult = 3; this.freak_range_mult = 1; this.freak_rate_mult = 4; this.freak_twitch_x = 4; this.freak_twitch_y = 4; this.freak_start_x = this.Weapon._x; this.freak_start_y = this.Weapon._y; this.freak_warn_time = 3000; this.freak_total_time = this.freak_length + this.freak_warn_time; this.freakOut = function () { var _local2 = new Date(); this.freak_last = _local2.getTime(); this.freak_start = _local2.getTime(); this.freak_warning = false; this.gotoAndPlay("Freakout"); return(true); }; this.freakOutJitter = function () { var _local2 = Math.floor(Math.random() * this.freak_twitch_x); var _local3 = Math.floor(Math.random() * this.freak_twitch_y); var _local4 = this.Weapon._x - this.freak_start_x; var _local5 = this.Weapon._y - this.freak_start_y; if (_local4 > 0) { this.Weapon._x = this.Weapon._x - _local2; } else { this.Weapon._x = this.Weapon._x + _local2; } if (_local5 > 0) { this.Weapon._y = this.Weapon._y - _local3; } else { this.Weapon._y = this.Weapon._y + _local3; } }; this.freakOutNext = function () { var _local6 = new Date(); var _local4 = _local6.getTime(); var _local2 = this.freak_space / 2; var _local3 = Math.random() * _local2; var _local5 = (this.upgrade_rate_level * this.freak_rate_mult) * 1000; return(((_local4 + _local2) + _local3) - _local5); }; if (!this.upgrade_damage_level) { this.upgrade_damage_level = 0; } if (!this.upgrade_range_level) { this.upgrade_range_level = 0; } if (!this.upgrade_rate_level) { this.upgrade_rate_level = 0; } this.max_damage = 0; this.max_range = 0; this.max_rate = 0; this.max_built = false; this.cost_damage = 0; this.cost_range = 0; this.cost_rate = 0; this.cost_built = false; this.upgrade_to_damage = 0; this.upgrade_to_range = 0; this.upgrade_to_rate = 0; this.upgrade_to_built = false; this.upgrade_pct_damage = 0; this.upgrade_pct_range = 0; this.upgrade_pct_rate = 0; this.upgrade_pct_built = false; this.upgrade_weapon_at_damage = new Array(); this._upgradeDone = function () { this.cost_built = false; this.upgrade_to_built = false; this.upgrade_pct_built = false; var _local2 = this.getMax("damage"); if (_local2 == this.weapon_damage) { this.special_capable = true; } this.IndicateDamage.setPercentage(this.upgradeLevelAsPercent("damage")); this.IndicateRange.setPercentage(this.upgradeLevelAsPercent("range")); this.IndicateRate.setPercentage(this.upgradeLevelAsPercent("rate")); this.modifyUpdate(); this.upgradeDone(); }; this.upgradeGetWeaponAtDamage = function (the_damage) { if (this.upgrade_weapon_at_damage[the_damage]) { return(this.upgrade_weapon_at_damage[the_damage]); } var _local8 = this.getMax("damage"); if (the_damage > _local8) { return(this.max_bullet); } var _local6 = 0; var _local4 = this.getMax("damage"); var _local5 = 0; for (var _local7 in this.upgrade_damage) { _local5++; } for (var _local7 in this.upgrade_damage) { _local6 = _local4; _local4 = parseInt(_local7); if ((the_damage < _local6) && (the_damage >= _local4)) { var _local2 = this.upgrade_bullet[_local5]; this.upgrade_weapon_at_damage[the_damage] = _local2; return(_local2); } _local5--; } return(this.weapon_type); }; this.getUpgrade = function (the_type) { if (this.cost_built == false) { this.upgrade_to_damage = this._getUpgrade("damage"); this.upgrade_to_range = this._getUpgrade("range"); this.upgrade_to_rate = this._getUpgrade("rate"); this.upgrade_to_built = true; } if (the_type == "damage") { return(this.upgrade_to_damage); } if (the_type == "range") { return(this.upgrade_to_range); } if (the_type == "rate") { return(this.upgrade_to_rate); } return(false); }; this._getUpgrade = function (the_type) { var _local2 = new Array(); var _local3 = false; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local5); } count--; } return(false); }; this.getUpgradeCost = function (the_type) { if (this.cost_built == false) { this.cost_damage = this._getUpgradeCost("damage"); this.cost_range = this._getUpgradeCost("range"); this.cost_rate = this._getUpgradeCost("rate"); this.cost_built = true; } if (the_type == "damage") { return(this.cost_damage); } if (the_type == "range") { return(this.cost_range); } if (the_type == "rate") { return(this.cost_rate); } return(false); }; this._getUpgradeCost = function (the_type) { var _local2; var _local3; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local2[_local5]); } count--; } return(false); }; this.getMax = function (the_type) { if (this.max_built == false) { this.max_damage = this._getMax("damage"); this.max_range = this._getMax("range"); this.max_rate = this._getMax("rate"); this.max_built = true; } if (the_type == "damage") { return(this.max_damage); } if (the_type == "range") { return(this.max_range); } if (the_type == "rate") { return(this.max_rate); } return(false); }; this._getMax = function (the_type) { var _local5; var _local7; if (the_type == "damage") { _local5 = this.upgrade_damage; _local7 = this.upgrade_damage_level; } else if (the_type == "range") { _local5 = this.upgrade_range; _local7 = this.upgrade_range_level; } else if (the_type == "rate") { _local5 = this.upgrade_rate; _local7 = this.upgrade_rate_level; } else { return(false); } var _local4 = new Number(0); for (var _local6 in _local5) { var _local3 = new Number(_local6); var _local2 = _local3.valueOf(); if (_local2 > _local4) { _local4 = _local2; } } return(_local4); }; this.upgradeDamage = function () { var _local4 = this.upgrade_damage; var _local8 = this.upgrade_damage_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_damage = _local7; this.upgrade_damage_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRange = function () { var _local4 = this.upgrade_range; var _local8 = this.upgrade_range_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_range = _local7; this.upgrade_range_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRate = function () { var _local4 = this.upgrade_rate; var _local8 = this.upgrade_rate_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_rate = _local7; this.upgrade_rate_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeLevelAsPercent = function (the_type) { if (this.upgrade_pct_built == false) { this.upgrade_pct_damage = this._upgradeLevelAsPercent("damage"); this.upgrade_pct_range = this._upgradeLevelAsPercent("range"); this.upgrade_pct_rate = this._upgradeLevelAsPercent("rate"); this.upgrade_pct_built = true; } if (the_type == "damage") { return(this.upgrade_pct_damage); } if (the_type == "range") { return(this.upgrade_pct_range); } if (the_type == "rate") { return(this.upgrade_pct_rate); } return(false); }; this._upgradeLevelAsPercent = function (the_type) { var _local2; var _local5; if (the_type == "damage") { _local2 = this.upgrade_damage; _local5 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local5 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local5 = this.upgrade_rate_level; } else { return(false); } var _local3 = 0; for (var _local4 in _local2) { _local3++; } var _local7 = Math.ceil((_local5 / _local3) * 100); return(_local7); }; this.upgrade_damage = new Array(); this.upgrade_damage["30"] = 20; this.upgrade_damage["60"] = 50; this.upgrade_damage["150"] = 100; this.upgrade_damage["400"] = 250; this.upgrade_damage["1200"] = 600; this.upgrade_damage["3100"] = 1000; this.upgrade_damage["8500"] = 1100; this.upgrade_damage["18400"] = 1200; this.upgrade_damage["46000"] = 1500; this.upgrade_range = new Array(); this.upgrade_range["140"] = 30; this.upgrade_range["150"] = 100; this.upgrade_range["165"] = 200; this.upgrade_range["180"] = 500; this.upgrade_range["220"] = 950; this.upgrade_rate = new Array(); this.upgrade_rate["110"] = 50; this.upgrade_rate["125"] = 150; this.upgrade_rate["140"] = 300; this.upgrade_rate["160"] = 450; this.upgrade_rate["180"] = 950; this.upgrade_rate["200"] = 1000; this.upgrade_rate["240"] = 1450; this.upgrade_bullet = new Array(); this.upgrade_bullet["1"] = "Bullet"; this.upgrade_bullet["2"] = "Bullet2"; this.upgrade_bullet["3"] = "Bullet3"; this.upgrade_bullet["4"] = "Bullet4"; this.upgrade_bullet["5"] = "Bullet5"; this.upgrade_bullet["6"] = "Bullet6"; this.upgrade_bullet["7"] = "Bullet7"; this.upgrade_bullet["8"] = "Bullet8"; this.upgrade_bullet["9"] = "Bullet9"; this.max_bullet = "Bullet9"; this.upgradeDone = function () { this.modifyUpdate(); if (this.upgrade_bullet[upgrade_damage_level]) { this.weapon_type = this.upgrade_bullet[upgrade_damage_level]; } this.WeaponController.weapon_range = this.range_effective; if (((this.upgrade_damage_level >= this.freak_level_damage) && (this.upgrade_range_level >= this.freak_level_range)) && (this.upgrade_rate_level >= this.freak_level_rate)) { this.freak_available = true; if (this.freak_next == false) { this.freak_next = this.freakOutNext(); } } }; this.special_capable = false; this.special_fired = new Date(); this.special_range = 70; this.special_rate = 7; this.mine_locations = new Array(); this.mine_located = false; this.specialGetInRange = function () { var _local11 = this._x; var _local12 = this._y; this.special_blue = new Array(); this.special_green = new Array(); this.special_red = new Array(); var _local10 = this.special_range; var _local3 = 0; while (_local3 < _root.turrets.length) { the_turret = _root.turrets[_local3]; var _local8 = the_turret._x; var _local9 = the_turret._y; var _local5 = _local8 - _local11; var _local6 = _local9 - _local12; var _local7 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); if ((((_local7 < _local10) && (the_turret.special_capable)) && (the_turret != this)) && (the_turret.specialCanFire() == true)) { var _local4 = the_turret.turret_type; if (_local4 == "Blue") { special_blue.push(the_turret); } if (_local4 == "Green") { special_green.push(the_turret); } if (_local4 == "Red") { special_red.push(the_turret); } } _local3++; } }; this.specialFireBullet = function (the_type) { var _local3 = this.weapon_type; this.weapon_type = the_type; var _local2 = this.fireAt(this.WeaponController.weapon_target, this.damage_effective); this.weapon_type = _local3; return(_local2); }; this.specialPickOne = function (the_list) { if (the_list.length <= 1) { return(the_list); } var _local2 = Math.floor(Math.random() * the_list.length); return(the_list[_local2]); }; this.specialPickTwo = function (the_list) { if (the_list.length <= 2) { return(the_list); } var _local2 = the_list.length; while (_local2-- , _local2) { var _local3 = Math.floor(Math.random() * (_local2 + 1)); var _local4 = the_list[_local2]; var _local5 = the_list[_local3]; the_list[_local2] = _local5; the_list[_local3] = _local4; } var _local6 = new Array(); _local6.push(the_list[0]); _local6.push(the_list[1]); return(_local6); }; this.specialTake = function (in_list) { if (typeof(in_list) == "movieclip") { in_list = new Array(input); } var _local4 = 0; while (_local4 < in_list.length) { the_turret = in_list[_local4]; the_turret.special_fired = new Date(); var _local7 = "SpecialTake"; var _local6 = _root.getNextHighestDepth(); var _local8 = _local7 + _local6; var _local3 = _root.attachMovie(_local7, _local8, _local6); var _local5 = _root.degreesToTarget(the_turret, this); _local3._rotation = _local5; _local3._x = the_turret._x; _local3._y = the_turret._y; the_turret.Weapon._rotation = _local5; _local4++; } }; this.specialFired = function () { the_turret = this; the_turret.special_fired = new Date(); var _local5 = "SpecialFire"; var _local4 = _root.getNextHighestDepth(); var _local6 = _local5 + _local4; var _local3 = _root.attachMovie(_local5, _local6, _local4); _local3._rotation = the_turret._rotation; _local3._x = the_turret._x; _local3._y = the_turret._y; }; this.specialPointAtMe = function (the_turret) { deg = _root.degreesToTarget(the_turret, this); the_turret.Weapon._rotation = deg; }; this.specialCanFire = function () { if (this.special_capable != true) { return(false); } var _local7 = new Date(); var _local2 = _local7.getTime(); var _local9 = this.weapon_fired.getTime(); var _local6 = this.special_fired.getTime(); var _local8 = _local2 - _local9; var _local4 = 1000 / (this.rate_effective / 60); if (_local8 < _local4) { return(false); } var _local3 = _local2 - _local6; var _local5 = 1000 / (this.special_rate / 60); if (_local3 < _local5) { return(false); } return(true); }; this.specialFindMinepoints = function () { this.special_minepoints = new Array(); var _local13 = this.getMax("range"); var _local10 = _root.AttackerPath.getMinePoints(); var _local3 = 0; while (_local3 < _local10.length) { var _local4 = _local10[_local3]; var _local5 = _local4._x; var _local6 = _local4._y; var _local7 = _local5 - this._x; var _local8 = _local6 - this._y; var _local9 = Math.sqrt((_local7 * _local7) + (_local8 * _local8)); if (_local9 <= _local13) { this.mine_locations.push(new Object({x:_local5, y:_local6})); } _local3++; } this.mine_located = true; }; this.specialFindMinepoints(); this.specialFireClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 5; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(1000000); _local2.bullet_damage = this.modifyDamage(1000000); this.specialTake(this.specialPickOne(this.special_red)); return(_local2); }; this.specialFireBigClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 10; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(2000000); _local2.bullet_damage = this.modifyDamage(2000000); _local2.blast = true; _local2.blast_type = "BlastLarge"; _local2.blast_damage = this.modifyDamage(3000000); this.specialTake(this.specialPickTwo(this.special_red)); return(_local2); }; this.specialFireLaserClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 5; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(2000000); _local2.cluster_laser = true; _local2.bullet_damage = this.modifyDamage(2000000); _local2.blast = true; _local2.blast_type = "BlastMedium"; _local2.blast_damage = this.modifyDamage(3000000); this.specialTake(this.specialPickOne(this.special_red)); this.specialTake(this.specialPickOne(this.special_green)); return(_local2); }; this.specialFireBigLaserClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 10; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(4000000); _local2.cluster_laser = true; _local2.bullet_damage = this.modifyDamage(4000000); _local2.blast = true; _local2.blast_type = "BlastLarge"; _local2.blast_damage = this.modifyDamage(5000000); this.specialTake(this.specialPickTwo(this.special_red)); this.specialTake(this.specialPickOne(this.special_green)); return(_local2); }; this.specialFireLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } this.specialTake(this.specialPickOne(this.special_blue)); var _local4 = "Landmine"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3._x = this._x; _local3._y = this._y; _local3.blast = true; _local3.cluster = false; _local3.bullet_damage = this.modifyDamage(1000000); _root.mines.push(_local3); return(_local3); }; this.specialFireBigLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } var _local4 = "LandmineBig"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3.bullet_damage = this.modifyDamage(2000000); _local3.cluster = false; _local3.blast = true; _local3.blast_type = "BlastLarge"; _local3.blast_damage = this.modifyDamage(3000000); this.specialTake(this.specialPickOne(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); _root.mines.push(_local3); return(_local3); }; this.specialFireBigClusterLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } var _local4 = "LandmineBigCluster"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3.bullet_damage = this.modifyDamage(4000000); _local3.cluster = true; _local3.cluster_qty = 10; _local3.cluster_holding = true; _local3.cluster_damage = this.modifyDamage(4000000); _local3.cluster_laser = false; _local3.bullet_damage = this.modifyDamage(4000000); _local3.blast = true; _local3.blast_type = "BlastLarge"; _local3.blast_damage = this.modifyDamage(4000000); this.specialTake(this.specialPickTwo(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); _root.mines.push(_local3); return(_local3); }; this.specialFireBigLaserClusterLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } var _local4 = "LandmineBigClusterLaser"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3.bullet_damage = this.modifyDamage(5000000); _local3.cluster = true; _local3.cluster_qty = 10; _local3.cluster_holding = true; _local3.cluster_damage = this.modifyDamage(5000000); _local3.cluster_laser = true; _local3.bullet_damage = this.modifyDamage(5000000); _local3.blast = true; _local3.blast_type = "BlastLarge"; _local3.blast_damage = this.modifyDamage(5000000); this.specialTake(this.specialPickTwo(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); this.specialTake(this.specialPickOne(this.special_green)); _root.mines.push(_local3); return(_local3); }; this.specialFireBFG = function () { this.specialFired(); var _local3 = this.linkFire(this, 0); var _local2 = this.specialFireBullet("BFG"); _local2.bullet_damage = this.modifyDamage(5000000 + _local3); _local2.laser_damage = this.modifyDamage(5000000 + _local3); _local2.laser_rate = 240; this.specialTake(this.specialPickOne(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); return(true); }; this.specialFireRocketBFG = function () { this.specialFired(); var _local3 = this.linkFire(this, 0); var _local2 = this.specialFireBullet("BFGRocket"); this.specialTake(this.specialPickOne(this.special_blue)); this.specialTake(this.specialPickTwo(this.special_red)); _local2.bullet_damage = this.modifyDamage(5000000 + _local3); _local2.laser_damage = this.modifyDamage(5000000 + _local3); _local2.laser_rate = 240; return(true); }; this.specialFireLaserRocket = function () { this.specialFired(); var _local2 = this.fireAt(this.WeaponController.weapon_target, this.damage_effective); var _local3 = this.specialPickOne(this.special_green); var _local4 = _local3.linkFire(this, 0); this.specialTake(_local3); _local2.laser_capable = true; _local2.laser_damage = this.modifyDamage(_local4); _local2.bullet_speed = 100; return(true); }; this.specialFirePoisonGas = function () { this.specialFired(); var _local2 = this.specialFireBullet("RocketPoison"); _local2.bullet_speed = 150; _local2.holding_pattern = true; this.specialTake(this.specialPickOne(this.special_green)); this.specialTake(this.specialPickOne(this.special_blue)); return(true); }; this.specialFireNuke = function () { this.specialFired(); var _local2 = this.specialFireBullet("RocketNuke"); _local2.bullet_speed = 150; _local2.holding_pattern = true; _local2.weapon_damage = this.modifyDamage(5000000); this.specialTake(this.specialPickTwo(this.special_blue)); return(true); }; this.specialFire = function () { this.specialGetInRange(); var _local3 = this.special_blue.length; var _local4 = this.special_green.length; var _local2 = this.special_red.length; if (((_local2 >= 2) && (_local4 >= 1)) && (_local3 >= 1)) { return(this.specialFireBigLaserClusterLandmine()); } if ((_local2 >= 2) && (_local3 >= 1)) { return(this.specialFireBigClusterLandmine()); } if ((_local2 >= 2) && (_local4 >= 1)) { return(this.specialFireBigLaserClusterBomb()); } if ((_local2 >= 1) && (_local4 >= 1)) { return(this.specialFireLaserClusterBomb()); } if (_local2 >= 2) { return(this.specialFireBigClusterBomb()); } if ((_local2 >= 1) && (_local3 >= 1)) { return(this.specialFireBigLandmine()); } if (_local2 >= 1) { return(this.specialFireClusterBomb()); } if (_local3 >= 1) { return(this.specialFireLandmine()); } return(false); }; this.tryFiring = function (the_rate, the_damage) { var _local4 = 1000 / (the_rate / 60); var _local6 = 1000 / (this.special_rate / 60); var _local2 = new Date(); var _local5 = _local2.getTime(); var _local7 = this.weapon_fired.getTime(); var _local8 = _local5 - _local7; if (this.WeaponController.acquire()) { if (_local8 >= _local4) { if (this.WeaponController.targetInRange()) { this.WeaponController.pointAtTarget(this, this.Weapon); var _local3 = _local2.getTime() - this.special_fired.getTime(); if ((this.special_capable == true) && (_local3 > _local6)) { if (this.specialFire()) { } else { this.fireAt(this.WeaponController.weapon_target, the_damage); } } else { this.fireAt(this.WeaponController.weapon_target, the_damage); } } } } }; this.stop(); if (this.active == true) { this.gotoAndPlay("Fire"); } this.IndicateDamage.init_val = this.upgradeLevelAsPercent("damage"); this.IndicateRange.init_val = this.upgradeLevelAsPercent("range"); this.IndicateRate.init_val = this.upgradeLevelAsPercent("rate"); _root.profileThis(this); _root.profileThis(this.WeaponController);
Symbol 479 MovieClip [TurretBlue] Frame 4
this.stop(); var time_now = new Date(); var the_time = time_now.getTime(); if ((this.freak_available == true) && ((the_time - this.freak_next) >= 0)) { this.freakOut(); } else { this.tryFiring(this.rate_effective, this.damage_effective); } this.play();
Symbol 479 MovieClip [TurretBlue] Frame 7
this.gotoAndPlay("Fire");
Symbol 479 MovieClip [TurretBlue] Frame 10
this.stop(); var time_now = new Date(); time_now = time_now.getTime(); var freak_time = (time_now - this.freak_start); var fire_time = (time_now - this.weapon_fired.getTime()); if (freak_time <= this.freak_total_time) { if (freak_time <= this.freak_warn_time) { if (this.freak_warning == false) { var warn = attachMovie("TurretFreakWarning", "FreakWarn", this.getNextHighestDepth()); this.freak_warning = warn; } this.tryFiring(this.rate_effective, this.damage_effective); } else { if (this.freak_warning) { this.freak_warning.removeMovieClip(); } var new_rate = (this.rate_effective * this.freak_rate_mult); var new_dmg = (this.damage_effective * this.freak_damage_mult); this.tryFiring(new_rate, new_dmg); this.freakOutJitter(); } this.play(); } else { this.Weapon._x = this.freak_start_x; this.Weapon._y = this.freak_start_y; this.freak_next = this.freakOutNext(); this.gotoAndPlay("Fire"); }
Symbol 479 MovieClip [TurretBlue] Frame 11
this.gotoAndPlay("Freakout");
Symbol 479 MovieClip [TurretBlue] Frame 14
this.stop();
Symbol 481 MovieClip [TurretRed] Frame 1
if (this.active == undefined) { this.active = true; } if (!this.weapon_damage) { this.weapon_damage = 50; } if (!this.weapon_range) { this.weapon_range = 200; } if (!this.weapon_rate) { this.weapon_rate = 50; } this.weapon_angle = 0; this.weapon_type = "Rocket"; this.weapon_fired = 0; this.weapon_fire_count = 0; this.weapon_kill_count = 0; this.Highlight._visible = false; if (!this.cash_value) { this.cash_value = 0; } this.holding_pattern = false; this.holding_round = false; this.WeaponController.weapon_range = this.weapon_range; this.WeaponController.weapon = this.Weapon; this.fireAt = function (the_target, the_damage) { this.Weapon.fire(); this.weapon_fired = new Date(); this.weapon_fire_count++; _root.WeaponFired(); var _local7 = "RedBullet" + this.weapon_fire_count; var _local5 = this.weapon_type; var _local6 = _root.getNextHighestDepth(); var _local3 = _root.attachMovie(_local5, _local7, _local6); var _local4 = new Object(); _local4.x = this.Weapon.FirePoint._x; _local4.y = this.Weapon.FirePoint._y; this.Weapon.localToGlobal(_local4); _local3._x = _local4.x; _local3._y = _local4.y; _local3._rotation = this.Weapon._rotation; _local3.bullet_target = the_target; _local3.bullet_damage = the_damage; _local3.turret = this; _local3.holding_pattern = this.holding_pattern; if (this.holding_round == true) { _local3.holding_initially = this.holding_round; this.holdingAdd(_local3); } _root.TurretFired(_local3); _root.soundEffect("RocketFire"); return(_local3); }; this.notifyGone = function (the_turret) { return(true); }; this.onPress = function () { if (this._parent.cur_turret) { _root.TurretHighlightHide(); } if (this._parent.cur_turret == this) { this._parent.cur_turret = false; _root.TurretHighlightHide(); } else { this._parent.cur_turret = this; _root.TurretHighlightShow(); } }; if (this.damage_added == undefined) { this.damage_added = 0; } if (this.damage_mult == undefined) { this.damage_mult = 1; } if (this.range_added == undefined) { this.range_added = 0; } if (this.range_mult == undefined) { this.range_mult = 1; } if (this.rate_added == undefined) { this.rate_added = 0; } if (this.rate_mult == undefined) { this.rate_mult = 1; } if (this.damage_effective == undefined) { this.damage_effective = this.weapon_damage; } if (this.range_effective == undefined) { this.range_effective = this.weapon_range; } if (this.rate_effective == undefined) { this.rate_effective = this.weapon_rate; } this.turrets_in_range = new Array(); this.modify_possible = true; this.modifyGain = function (the_type, the_amount) { if (this.modify_possible == false) { return(false); } var _local2 = parseFloat(the_amount); if (the_type == "damage_added") { this.damage_added = this.damage_added + _local2; } else if (the_type == "damage_mult") { this.damage_mult = this.damage_mult + _local2; } else if (the_type == "range_added") { this.range_added = this.range_added + _local2; } else if (the_type == "range_mult") { this.range_mult = this.range_mult + _local2; } else if (the_type == "rate_added") { this.rate_added = this.rate_added + _local2; } else if (the_type == "rate_mult") { this.rate_mult = this.rate_mult + _local2; } if (_local2 > 0) { } this.modifyUpdate(); }; this.modifyUpdate = function () { this.damage_effective = this.modifyDamage(this.weapon_damage); this.range_effective = this.modifyRange(this.weapon_range); this.rate_effective = this.modifyRate(this.weapon_rate); this.WeaponController.weapon_range = this.range_effective; return(true); }; this.modifyDumpStats = function () { trace((this + ": added damage ") + this.damage_added); trace((this + ": added range ") + this.range_added); trace((this + ": added rate ") + this.rate_added); trace((this + ": mult damage ") + this.damage_mult); trace((this + ": mult range ") + this.range_mult); trace((this + ": mult rate ") + this.rate_mult); trace((this + ": weapon damage ") + this.weapon_damage); trace((this + ": weapon range ") + this.weapon_range); trace((this + ": weapon rate ") + this.weapon_rate); trace((this + ": effective damage ") + this.damage_effective); trace((this + ": effective range ") + this.range_effective); trace((this + ": effective rate ") + this.rate_effective); }; this.modifyLose = function (the_type, the_amount) { this.modifyGain(the_type, -the_amount); }; this.modifyDamage = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.damage_added) * this.damage_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRange = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.range_added) * this.range_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRate = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.rate_added) * this.rate_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyGetInRange = function (the_range) { this.turrets_in_range = new Array(); var _local9 = the_range; var _local8 = _root.turrets; var _local3 = 0; while (_local3 < _local8.length) { var _local4 = _local8[_local3]; if (point != this) { var _local5 = _local4._x - this._x; var _local6 = _local4._y - this._y; var _local7 = Math.sqrt((_local5 * _local5) + (_local6 * _local6)); if (_local7 <= _local9) { this.turrets_in_range.push(_local4); } } _local3++; } }; this.modifyAssert = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this._modifyAssert(_local3); _local2++; } }; this._modifyAssert = function (the_turret) { the_turret.modifyGain("damage_added", this.modify_damage); the_turret.modifyGain("range_added", this.modify_range); the_turret.modifyGain("rate_added", this.modify_rate); the_turret.modifyGain("damage_mult", this.modify_damage_mult); the_turret.modifyGain("range_mult", this.modify_range_mult); the_turret.modifyGain("rate_mult", this.modify_rate_mult); }; this.modifyUnAssert = function (the_turret) { the_turret.modifyLose("damage_added", this.modify_damage); the_turret.modifyLose("range_added", this.modify_range); the_turret.modifyLose("rate_added", this.modify_rate); the_turret.modifyLose("damage_mult", this.modify_damage_mult); the_turret.modifyLose("range_mult", this.modify_range_mult); the_turret.modifyLose("rate_mult", this.modify_rate_mult); }; this.modifyNotifyNew = function (the_turret) { var _local3 = the_turret._x - this._x; var _local4 = the_turret._y - this._y; var _local5 = Math.sqrt((_local3 * _local3) + (_local4 * _local4)); if (_local5 <= this.weapon_range) { this.turrets_in_range.push(the_turret); this._modifyAssert(the_turret); } }; this.holding_current = new Array(); this.holding_max = 4; this.upgrade_holding_damage = 0; this.upgrade_holding_range = 3; this.upgrade_holding_rate = 3; this.holdingAdd = function (shell) { this.holding_current.push(shell); }; this.holdingFinished = function (shell) { var _local3 = new Array(); for (var _local4 in this.holding_current) { var _local2 = this.holding_current[_local4]; if (_local2 != shell) { _local3.push(_local2); } } this.holding_current = _local3; }; this.holdingEmpty = function () { this.holding_current = new Array(); }; if (!this.upgrade_damage_level) { this.upgrade_damage_level = 0; } if (!this.upgrade_range_level) { this.upgrade_range_level = 0; } if (!this.upgrade_rate_level) { this.upgrade_rate_level = 0; } this.max_damage = 0; this.max_range = 0; this.max_rate = 0; this.max_built = false; this.cost_damage = 0; this.cost_range = 0; this.cost_rate = 0; this.cost_built = false; this.upgrade_to_damage = 0; this.upgrade_to_range = 0; this.upgrade_to_rate = 0; this.upgrade_to_built = false; this.upgrade_pct_damage = 0; this.upgrade_pct_range = 0; this.upgrade_pct_rate = 0; this.upgrade_pct_built = false; this.upgrade_weapon_at_damage = new Array(); this._upgradeDone = function () { this.cost_built = false; this.upgrade_to_built = false; this.upgrade_pct_built = false; var _local2 = this.getMax("damage"); if (_local2 == this.weapon_damage) { this.special_capable = true; } this.IndicateDamage.setPercentage(this.upgradeLevelAsPercent("damage")); this.IndicateRange.setPercentage(this.upgradeLevelAsPercent("range")); this.IndicateRate.setPercentage(this.upgradeLevelAsPercent("rate")); this.modifyUpdate(); this.upgradeDone(); }; this.upgradeGetWeaponAtDamage = function (the_damage) { if (this.upgrade_weapon_at_damage[the_damage]) { return(this.upgrade_weapon_at_damage[the_damage]); } var _local8 = this.getMax("damage"); if (the_damage > _local8) { return(this.max_bullet); } var _local6 = 0; var _local4 = this.getMax("damage"); var _local5 = 0; for (var _local7 in this.upgrade_damage) { _local5++; } for (var _local7 in this.upgrade_damage) { _local6 = _local4; _local4 = parseInt(_local7); if ((the_damage < _local6) && (the_damage >= _local4)) { var _local2 = this.upgrade_bullet[_local5]; this.upgrade_weapon_at_damage[the_damage] = _local2; return(_local2); } _local5--; } return(this.weapon_type); }; this.getUpgrade = function (the_type) { if (this.cost_built == false) { this.upgrade_to_damage = this._getUpgrade("damage"); this.upgrade_to_range = this._getUpgrade("range"); this.upgrade_to_rate = this._getUpgrade("rate"); this.upgrade_to_built = true; } if (the_type == "damage") { return(this.upgrade_to_damage); } if (the_type == "range") { return(this.upgrade_to_range); } if (the_type == "rate") { return(this.upgrade_to_rate); } return(false); }; this._getUpgrade = function (the_type) { var _local2 = new Array(); var _local3 = false; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local5); } count--; } return(false); }; this.getUpgradeCost = function (the_type) { if (this.cost_built == false) { this.cost_damage = this._getUpgradeCost("damage"); this.cost_range = this._getUpgradeCost("range"); this.cost_rate = this._getUpgradeCost("rate"); this.cost_built = true; } if (the_type == "damage") { return(this.cost_damage); } if (the_type == "range") { return(this.cost_range); } if (the_type == "rate") { return(this.cost_rate); } return(false); }; this._getUpgradeCost = function (the_type) { var _local2; var _local3; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local2[_local5]); } count--; } return(false); }; this.getMax = function (the_type) { if (this.max_built == false) { this.max_damage = this._getMax("damage"); this.max_range = this._getMax("range"); this.max_rate = this._getMax("rate"); this.max_built = true; } if (the_type == "damage") { return(this.max_damage); } if (the_type == "range") { return(this.max_range); } if (the_type == "rate") { return(this.max_rate); } return(false); }; this._getMax = function (the_type) { var _local5; var _local7; if (the_type == "damage") { _local5 = this.upgrade_damage; _local7 = this.upgrade_damage_level; } else if (the_type == "range") { _local5 = this.upgrade_range; _local7 = this.upgrade_range_level; } else if (the_type == "rate") { _local5 = this.upgrade_rate; _local7 = this.upgrade_rate_level; } else { return(false); } var _local4 = new Number(0); for (var _local6 in _local5) { var _local3 = new Number(_local6); var _local2 = _local3.valueOf(); if (_local2 > _local4) { _local4 = _local2; } } return(_local4); }; this.upgradeDamage = function () { var _local4 = this.upgrade_damage; var _local8 = this.upgrade_damage_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_damage = _local7; this.upgrade_damage_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRange = function () { var _local4 = this.upgrade_range; var _local8 = this.upgrade_range_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_range = _local7; this.upgrade_range_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRate = function () { var _local4 = this.upgrade_rate; var _local8 = this.upgrade_rate_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_rate = _local7; this.upgrade_rate_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeLevelAsPercent = function (the_type) { if (this.upgrade_pct_built == false) { this.upgrade_pct_damage = this._upgradeLevelAsPercent("damage"); this.upgrade_pct_range = this._upgradeLevelAsPercent("range"); this.upgrade_pct_rate = this._upgradeLevelAsPercent("rate"); this.upgrade_pct_built = true; } if (the_type == "damage") { return(this.upgrade_pct_damage); } if (the_type == "range") { return(this.upgrade_pct_range); } if (the_type == "rate") { return(this.upgrade_pct_rate); } return(false); }; this._upgradeLevelAsPercent = function (the_type) { var _local2; var _local5; if (the_type == "damage") { _local2 = this.upgrade_damage; _local5 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local5 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local5 = this.upgrade_rate_level; } else { return(false); } var _local3 = 0; for (var _local4 in _local2) { _local3++; } var _local7 = Math.ceil((_local5 / _local3) * 100); return(_local7); }; this.upgrade_damage = new Array(); this.upgrade_damage["120"] = 50; this.upgrade_damage["350"] = 100; this.upgrade_damage["800"] = 200; this.upgrade_damage["1950"] = 350; this.upgrade_damage["6050"] = 650; this.upgrade_damage["11500"] = 1200; this.upgrade_damage["27000"] = 1300; this.upgrade_damage["48900"] = 1500; this.upgrade_damage["65000"] = 1500; this.upgrade_range = new Array(); this.upgrade_range["210"] = 35; this.upgrade_range["220"] = 80; this.upgrade_range["230"] = 160; this.upgrade_range["250"] = 400; this.upgrade_range["275"] = 900; this.upgrade_range["300"] = 1100; this.upgrade_range["325"] = 1300; this.upgrade_range["350"] = 1500; this.upgrade_rate = new Array(); this.upgrade_rate["60"] = 30; this.upgrade_rate["70"] = 60; this.upgrade_rate["85"] = 115; this.upgrade_rate["100"] = 200; this.upgrade_rate["115"] = 340; this.upgrade_rate["135"] = 600; this.upgrade_rate["155"] = 900; this.upgrade_rate["180"] = 1050; this.upgrade_rate["210"] = 1150; this.upgrade_bullet = new Array(); this.upgrade_bullet["1"] = "Rocket"; this.upgrade_bullet["2"] = "Rocket2"; this.upgrade_bullet["3"] = "Rocket3"; this.upgrade_bullet["4"] = "Rocket4"; this.upgrade_bullet["5"] = "Rocket5"; this.upgrade_bullet["6"] = "Rocket6"; this.upgrade_bullet["7"] = "Rocket7"; this.upgrade_bullet["8"] = "Rocket8"; this.upgrade_bullet["9"] = "Rocket9"; this.upgradeDone = function () { this.modifyUpdate(); if (this.upgrade_bullet[upgrade_damage_level]) { this.weapon_type = this.upgrade_bullet[upgrade_damage_level]; } this.WeaponController.weapon_range = this.range_effective; if (((this.upgrade_damage_level >= this.upgrade_holding_damage) && (this.upgrade_range_level >= this.upgrade_holding_range)) && (this.upgrade_rate_level >= this.upgrade_holding_rate)) { this.holding_pattern = true; } }; this.special_capable = false; this.special_fired = new Date(); this.special_range = 70; this.special_rate = 7; this.mine_locations = new Array(); this.mine_located = false; this.specialGetInRange = function () { var _local11 = this._x; var _local12 = this._y; this.special_blue = new Array(); this.special_green = new Array(); this.special_red = new Array(); var _local10 = this.special_range; var _local3 = 0; while (_local3 < _root.turrets.length) { the_turret = _root.turrets[_local3]; var _local8 = the_turret._x; var _local9 = the_turret._y; var _local5 = _local8 - _local11; var _local6 = _local9 - _local12; var _local7 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); if ((((_local7 < _local10) && (the_turret.special_capable)) && (the_turret != this)) && (the_turret.specialCanFire() == true)) { var _local4 = the_turret.turret_type; if (_local4 == "Blue") { special_blue.push(the_turret); } if (_local4 == "Green") { special_green.push(the_turret); } if (_local4 == "Red") { special_red.push(the_turret); } } _local3++; } }; this.specialFireBullet = function (the_type) { var _local3 = this.weapon_type; this.weapon_type = the_type; var _local2 = this.fireAt(this.WeaponController.weapon_target, this.damage_effective); this.weapon_type = _local3; return(_local2); }; this.specialPickOne = function (the_list) { if (the_list.length <= 1) { return(the_list); } var _local2 = Math.floor(Math.random() * the_list.length); return(the_list[_local2]); }; this.specialPickTwo = function (the_list) { if (the_list.length <= 2) { return(the_list); } var _local2 = the_list.length; while (_local2-- , _local2) { var _local3 = Math.floor(Math.random() * (_local2 + 1)); var _local4 = the_list[_local2]; var _local5 = the_list[_local3]; the_list[_local2] = _local5; the_list[_local3] = _local4; } var _local6 = new Array(); _local6.push(the_list[0]); _local6.push(the_list[1]); return(_local6); }; this.specialTake = function (in_list) { if (typeof(in_list) == "movieclip") { in_list = new Array(input); } var _local4 = 0; while (_local4 < in_list.length) { the_turret = in_list[_local4]; the_turret.special_fired = new Date(); var _local7 = "SpecialTake"; var _local6 = _root.getNextHighestDepth(); var _local8 = _local7 + _local6; var _local3 = _root.attachMovie(_local7, _local8, _local6); var _local5 = _root.degreesToTarget(the_turret, this); _local3._rotation = _local5; _local3._x = the_turret._x; _local3._y = the_turret._y; the_turret.Weapon._rotation = _local5; _local4++; } }; this.specialFired = function () { the_turret = this; the_turret.special_fired = new Date(); var _local5 = "SpecialFire"; var _local4 = _root.getNextHighestDepth(); var _local6 = _local5 + _local4; var _local3 = _root.attachMovie(_local5, _local6, _local4); _local3._rotation = the_turret._rotation; _local3._x = the_turret._x; _local3._y = the_turret._y; }; this.specialPointAtMe = function (the_turret) { deg = _root.degreesToTarget(the_turret, this); the_turret.Weapon._rotation = deg; }; this.specialCanFire = function () { if (this.special_capable != true) { return(false); } var _local7 = new Date(); var _local2 = _local7.getTime(); var _local9 = this.weapon_fired.getTime(); var _local6 = this.special_fired.getTime(); var _local8 = _local2 - _local9; var _local4 = 1000 / (this.rate_effective / 60); if (_local8 < _local4) { return(false); } var _local3 = _local2 - _local6; var _local5 = 1000 / (this.special_rate / 60); if (_local3 < _local5) { return(false); } return(true); }; this.specialFindMinepoints = function () { this.special_minepoints = new Array(); var _local13 = this.getMax("range"); var _local10 = _root.AttackerPath.getMinePoints(); var _local3 = 0; while (_local3 < _local10.length) { var _local4 = _local10[_local3]; var _local5 = _local4._x; var _local6 = _local4._y; var _local7 = _local5 - this._x; var _local8 = _local6 - this._y; var _local9 = Math.sqrt((_local7 * _local7) + (_local8 * _local8)); if (_local9 <= _local13) { this.mine_locations.push(new Object({x:_local5, y:_local6})); } _local3++; } this.mine_located = true; }; this.specialFindMinepoints(); this.specialFireClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 5; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(1000000); _local2.bullet_damage = this.modifyDamage(1000000); this.specialTake(this.specialPickOne(this.special_red)); return(_local2); }; this.specialFireBigClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 10; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(2000000); _local2.bullet_damage = this.modifyDamage(2000000); _local2.blast = true; _local2.blast_type = "BlastLarge"; _local2.blast_damage = this.modifyDamage(3000000); this.specialTake(this.specialPickTwo(this.special_red)); return(_local2); }; this.specialFireLaserClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 5; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(2000000); _local2.cluster_laser = true; _local2.bullet_damage = this.modifyDamage(2000000); _local2.blast = true; _local2.blast_type = "BlastMedium"; _local2.blast_damage = this.modifyDamage(3000000); this.specialTake(this.specialPickOne(this.special_red)); this.specialTake(this.specialPickOne(this.special_green)); return(_local2); }; this.specialFireBigLaserClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 10; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(4000000); _local2.cluster_laser = true; _local2.bullet_damage = this.modifyDamage(4000000); _local2.blast = true; _local2.blast_type = "BlastLarge"; _local2.blast_damage = this.modifyDamage(5000000); this.specialTake(this.specialPickTwo(this.special_red)); this.specialTake(this.specialPickOne(this.special_green)); return(_local2); }; this.specialFireLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } this.specialTake(this.specialPickOne(this.special_blue)); var _local4 = "Landmine"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3._x = this._x; _local3._y = this._y; _local3.blast = true; _local3.cluster = false; _local3.bullet_damage = this.modifyDamage(1000000); _root.mines.push(_local3); return(_local3); }; this.specialFireBigLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } var _local4 = "LandmineBig"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3.bullet_damage = this.modifyDamage(2000000); _local3.cluster = false; _local3.blast = true; _local3.blast_type = "BlastLarge"; _local3.blast_damage = this.modifyDamage(3000000); this.specialTake(this.specialPickOne(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); _root.mines.push(_local3); return(_local3); }; this.specialFireBigClusterLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } var _local4 = "LandmineBigCluster"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3.bullet_damage = this.modifyDamage(4000000); _local3.cluster = true; _local3.cluster_qty = 10; _local3.cluster_holding = true; _local3.cluster_damage = this.modifyDamage(4000000); _local3.cluster_laser = false; _local3.bullet_damage = this.modifyDamage(4000000); _local3.blast = true; _local3.blast_type = "BlastLarge"; _local3.blast_damage = this.modifyDamage(4000000); this.specialTake(this.specialPickTwo(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); _root.mines.push(_local3); return(_local3); }; this.specialFireBigLaserClusterLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } var _local4 = "LandmineBigClusterLaser"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3.bullet_damage = this.modifyDamage(5000000); _local3.cluster = true; _local3.cluster_qty = 10; _local3.cluster_holding = true; _local3.cluster_damage = this.modifyDamage(5000000); _local3.cluster_laser = true; _local3.bullet_damage = this.modifyDamage(5000000); _local3.blast = true; _local3.blast_type = "BlastLarge"; _local3.blast_damage = this.modifyDamage(5000000); this.specialTake(this.specialPickTwo(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); this.specialTake(this.specialPickOne(this.special_green)); _root.mines.push(_local3); return(_local3); }; this.specialFireBFG = function () { this.specialFired(); var _local3 = this.linkFire(this, 0); var _local2 = this.specialFireBullet("BFG"); _local2.bullet_damage = this.modifyDamage(5000000 + _local3); _local2.laser_damage = this.modifyDamage(5000000 + _local3); _local2.laser_rate = 240; this.specialTake(this.specialPickOne(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); return(true); }; this.specialFireRocketBFG = function () { this.specialFired(); var _local3 = this.linkFire(this, 0); var _local2 = this.specialFireBullet("BFGRocket"); this.specialTake(this.specialPickOne(this.special_blue)); this.specialTake(this.specialPickTwo(this.special_red)); _local2.bullet_damage = this.modifyDamage(5000000 + _local3); _local2.laser_damage = this.modifyDamage(5000000 + _local3); _local2.laser_rate = 240; return(true); }; this.specialFireLaserRocket = function () { this.specialFired(); var _local2 = this.fireAt(this.WeaponController.weapon_target, this.damage_effective); var _local3 = this.specialPickOne(this.special_green); var _local4 = _local3.linkFire(this, 0); this.specialTake(_local3); _local2.laser_capable = true; _local2.laser_damage = this.modifyDamage(_local4); _local2.bullet_speed = 100; return(true); }; this.specialFirePoisonGas = function () { this.specialFired(); var _local2 = this.specialFireBullet("RocketPoison"); _local2.bullet_speed = 150; _local2.holding_pattern = true; this.specialTake(this.specialPickOne(this.special_green)); this.specialTake(this.specialPickOne(this.special_blue)); return(true); }; this.specialFireNuke = function () { this.specialFired(); var _local2 = this.specialFireBullet("RocketNuke"); _local2.bullet_speed = 150; _local2.holding_pattern = true; _local2.weapon_damage = this.modifyDamage(5000000); this.specialTake(this.specialPickTwo(this.special_blue)); return(true); }; this.specialFire = function () { this.specialGetInRange(); var _local2 = this.special_blue.length; var _local3 = this.special_green.length; var _local4 = this.special_red.length; if (_local2 >= 2) { this.specialFireNuke(); } else { if ((_local2 >= 1) && (_local3 >= 1)) { return(this.specialFirePoisonGas()); } if (_local3 >= 1) { return(this.specialFireLaserRocket()); } return(false); } }; this.stop(); if (this.active == true) { this.gotoAndPlay("Fire"); } this.IndicateDamage.init_val = this.upgradeLevelAsPercent("damage"); this.IndicateRange.init_val = this.upgradeLevelAsPercent("range"); this.IndicateRate.init_val = this.upgradeLevelAsPercent("rate"); _root.profileThis(this); _root.profileThis(this.WeaponController);
Symbol 481 MovieClip [TurretRed] Frame 4
this.stop(); var time_now = new Date(); var time_diff = (time_now.getTime() - this.weapon_fired.getTime()); var fire_rate = (1000 / (this.rate_effective / 60)); if (this.WeaponController.acquire("weak")) { for (var shot in this.holding_current) { var the_shot = this.holding_current[shot]; the_shot.acquire(this.WeaponController.weapon_target); } this.holdingEmpty(); if (this.WeaponController.targetInRange()) { this.WeaponController.pointAtTarget(this, this.Weapon); } if (time_diff >= this.fire_rate) { if (this.WeaponController.targetInRange()) { var special_diff = (time_now.getTime() - this.special_fired.getTime()); if ((this.special_capable == true) && (special_diff > this.special_rate)) { if (this.specialFire()) { } else { this.fireAt(this.WeaponController.weapon_target, this.damage_effective); } } else { this.fireAt(this.WeaponController.weapon_target, this.damage_effective); } } } } else if (this.holding_pattern) { if (time_diff >= fire_rate) { var holding_shots = 0; for (var i in this.holding_current) { holding_shots++; } if (holding_shots < this.holding_max) { this.holding_round = true; this.fireAt(false, this.damage_effective); this.holding_round = false; } } } this.play();
Symbol 481 MovieClip [TurretRed] Frame 7
this.gotoAndPlay("Fire");
Symbol 481 MovieClip [TurretRed] Frame 10
this.stop();
Symbol 485 MovieClip [TurretGreen] Frame 1
if (this.active == undefined) { this.active = true; } if (!this.weapon_damage) { this.weapon_damage = 25; } if (!this.weapon_range) { this.weapon_range = 100; } if (!this.weapon_rate) { this.weapon_rate = 60; } this.weapon_angle = 0; this.weapon_type = "LaserBeam"; this.weapon_fired = 0; this.weapon_fire_count = 0; this.weapon_kill_count = 0; this.Highlight._visible = false; if (!this.cash_value) { this.cash_value = 0; } this.WeaponController.weapon_range = this.weapon_range; this.WeaponController.weapon = this.Weapon; this.fireAt = function (the_target, the_damage) { this.weapon_fired = new Date(); this.Weapon.fire(); this.weapon_fire_count++; _root.WeaponFired(); var _local7 = "GreenBullet" + this.weapon_fire_count; var _local5 = this.weapon_type; var _local6 = this._parent.getNextHighestDepth(); var _local3 = this._parent.attachMovie(_local5, _local7, _local6); var _local4 = new Object(); _local4.x = this.Weapon.FirePoint._x; _local4.y = this.Weapon.FirePoint._y; this.Weapon.localToGlobal(_local4); _local3._x = _local4.x; _local3._y = _local4.y; _local3.bullet_target = the_target; _local3.bullet_damage = the_damage; _local3.turret = this; _root.TurretFired(_local3); _root.soundEffect("Laser"); return(_local3); }; this.notifyGone = function (the_turret) { this.linkNotifyGone(the_turret); return(true); }; this.onPress = function () { if (this._parent.cur_turret) { _root.TurretHighlightHide(); } if (this._parent.cur_turret == this) { this._parent.cur_turret = false; _root.TurretHighlightHide(); } else { this._parent.cur_turret = this; _root.TurretHighlightShow(); } }; if (this.damage_added == undefined) { this.damage_added = 0; } if (this.damage_mult == undefined) { this.damage_mult = 1; } if (this.range_added == undefined) { this.range_added = 0; } if (this.range_mult == undefined) { this.range_mult = 1; } if (this.rate_added == undefined) { this.rate_added = 0; } if (this.rate_mult == undefined) { this.rate_mult = 1; } if (this.damage_effective == undefined) { this.damage_effective = this.weapon_damage; } if (this.range_effective == undefined) { this.range_effective = this.weapon_range; } if (this.rate_effective == undefined) { this.rate_effective = this.weapon_rate; } this.turrets_in_range = new Array(); this.modify_possible = true; this.modifyGain = function (the_type, the_amount) { if (this.modify_possible == false) { return(false); } var _local2 = parseFloat(the_amount); if (the_type == "damage_added") { this.damage_added = this.damage_added + _local2; } else if (the_type == "damage_mult") { this.damage_mult = this.damage_mult + _local2; } else if (the_type == "range_added") { this.range_added = this.range_added + _local2; } else if (the_type == "range_mult") { this.range_mult = this.range_mult + _local2; } else if (the_type == "rate_added") { this.rate_added = this.rate_added + _local2; } else if (the_type == "rate_mult") { this.rate_mult = this.rate_mult + _local2; } if (_local2 > 0) { } this.modifyUpdate(); }; this.modifyUpdate = function () { this.damage_effective = this.modifyDamage(this.weapon_damage); this.range_effective = this.modifyRange(this.weapon_range); this.rate_effective = this.modifyRate(this.weapon_rate); this.WeaponController.weapon_range = this.range_effective; return(true); }; this.modifyDumpStats = function () { trace((this + ": added damage ") + this.damage_added); trace((this + ": added range ") + this.range_added); trace((this + ": added rate ") + this.rate_added); trace((this + ": mult damage ") + this.damage_mult); trace((this + ": mult range ") + this.range_mult); trace((this + ": mult rate ") + this.rate_mult); trace((this + ": weapon damage ") + this.weapon_damage); trace((this + ": weapon range ") + this.weapon_range); trace((this + ": weapon rate ") + this.weapon_rate); trace((this + ": effective damage ") + this.damage_effective); trace((this + ": effective range ") + this.range_effective); trace((this + ": effective rate ") + this.rate_effective); }; this.modifyLose = function (the_type, the_amount) { this.modifyGain(the_type, -the_amount); }; this.modifyDamage = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.damage_added) * this.damage_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRange = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.range_added) * this.range_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRate = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.rate_added) * this.rate_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyGetInRange = function (the_range) { this.turrets_in_range = new Array(); var _local9 = the_range; var _local8 = _root.turrets; var _local3 = 0; while (_local3 < _local8.length) { var _local4 = _local8[_local3]; if (point != this) { var _local5 = _local4._x - this._x; var _local6 = _local4._y - this._y; var _local7 = Math.sqrt((_local5 * _local5) + (_local6 * _local6)); if (_local7 <= _local9) { this.turrets_in_range.push(_local4); } } _local3++; } }; this.modifyAssert = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this._modifyAssert(_local3); _local2++; } }; this._modifyAssert = function (the_turret) { the_turret.modifyGain("damage_added", this.modify_damage); the_turret.modifyGain("range_added", this.modify_range); the_turret.modifyGain("rate_added", this.modify_rate); the_turret.modifyGain("damage_mult", this.modify_damage_mult); the_turret.modifyGain("range_mult", this.modify_range_mult); the_turret.modifyGain("rate_mult", this.modify_rate_mult); }; this.modifyUnAssert = function (the_turret) { the_turret.modifyLose("damage_added", this.modify_damage); the_turret.modifyLose("range_added", this.modify_range); the_turret.modifyLose("rate_added", this.modify_rate); the_turret.modifyLose("damage_mult", this.modify_damage_mult); the_turret.modifyLose("range_mult", this.modify_range_mult); the_turret.modifyLose("rate_mult", this.modify_rate_mult); }; this.modifyNotifyNew = function (the_turret) { var _local3 = the_turret._x - this._x; var _local4 = the_turret._y - this._y; var _local5 = Math.sqrt((_local3 * _local3) + (_local4 * _local4)); if (_local5 <= this.weapon_range) { this.turrets_in_range.push(the_turret); this._modifyAssert(the_turret); } }; this.link_can_do = true; this.link_mult = 1.25; this.link_in_range = new Array(); this.link_offered = false; this.LinkWantedFlag._visible = false; this.LinkOfferedFlag._visible = false; this.linkGetTurretsInRange = function () { this.link_in_range = new Array(); var _local5 = _root.turrets; for (var _local6 in _local5) { var _local3 = _local5[_local6]; if ((_local3.turret_type == "Green") && (this != _local3)) { var _local4 = _root.DistanceBetween(this, _local3); if (_local4 <= this.range_effective) { this.link_in_range.push(_local3); } if (_local4 <= _local3.range_effective) { _local3.link_in_range.push(this); } } } }; this.linkNotifyNew = function () { for (var _local3 in this.link_in_range) { var _local2 = this.link_in_range[_local3]; _local2.link_in_range.push(this); } }; this.linkNotifyGone = function (the_tur) { var _local3 = new Array(); for (var _local5 in this.link_in_range) { var _local2 = this.link_in_range[_local5]; if (_local2 != the_tur) { _local3.push(_local2); } } this.link_in_range = _local3; }; this.linkFire = function (the_target, the_damage) { this.linkOffered(false); the_damage = new Number(this.damage_effective); var _local5 = new Array(); var _local8 = 0; for (var _local9 in this.link_in_range) { var _local3 = this.link_in_range[_local9]; if (_local3.link_offered == true) { _local3.linkOffered(false); _local5.push(_local3); _local8++; } } if (_local8 == 0) { this.fireAt(the_target, the_damage); return(the_damage); } for (var _local9 in _local5) { var _local3 = _local5[_local9]; var _local7 = _root.degreesToTarget(_local3, this); _local3.Weapon._rotation = _local7; var _local4 = _local3.linkFire(this, 0); _local4 = _local4 * this.link_mult; the_damage = new Number(the_damage + _local4); } this.weapon_type = this.upgradeGetWeaponAtDamage(the_damage); this.fireAt(the_target, the_damage); this.weapon_type = this.upgrade_bullet[this.upgrade_damage_level]; return(the_damage); }; this.linkWanted = function (the_state) { if (the_state == true) { this.link_wanted = true; } else { this.link_wanted = false; } this.LinkWantedFlag._visible = this.link_wanted; }; this.linkOffered = function (the_state) { if (the_state == true) { this.link_offered = true; } else { this.link_offered = false; } this.LinkOfferedFlag._visible = this.link_offered; }; this.linkGetTurretsInRange(); this.linkNotifyNew(); if (!this.upgrade_damage_level) { this.upgrade_damage_level = 0; } if (!this.upgrade_range_level) { this.upgrade_range_level = 0; } if (!this.upgrade_rate_level) { this.upgrade_rate_level = 0; } this.max_damage = 0; this.max_range = 0; this.max_rate = 0; this.max_built = false; this.cost_damage = 0; this.cost_range = 0; this.cost_rate = 0; this.cost_built = false; this.upgrade_to_damage = 0; this.upgrade_to_range = 0; this.upgrade_to_rate = 0; this.upgrade_to_built = false; this.upgrade_pct_damage = 0; this.upgrade_pct_range = 0; this.upgrade_pct_rate = 0; this.upgrade_pct_built = false; this.upgrade_weapon_at_damage = new Array(); this._upgradeDone = function () { this.cost_built = false; this.upgrade_to_built = false; this.upgrade_pct_built = false; var _local2 = this.getMax("damage"); if (_local2 == this.weapon_damage) { this.special_capable = true; } this.IndicateDamage.setPercentage(this.upgradeLevelAsPercent("damage")); this.IndicateRange.setPercentage(this.upgradeLevelAsPercent("range")); this.IndicateRate.setPercentage(this.upgradeLevelAsPercent("rate")); this.modifyUpdate(); this.upgradeDone(); }; this.upgradeGetWeaponAtDamage = function (the_damage) { if (this.upgrade_weapon_at_damage[the_damage]) { return(this.upgrade_weapon_at_damage[the_damage]); } var _local8 = this.getMax("damage"); if (the_damage > _local8) { return(this.max_bullet); } var _local6 = 0; var _local4 = this.getMax("damage"); var _local5 = 0; for (var _local7 in this.upgrade_damage) { _local5++; } for (var _local7 in this.upgrade_damage) { _local6 = _local4; _local4 = parseInt(_local7); if ((the_damage < _local6) && (the_damage >= _local4)) { var _local2 = this.upgrade_bullet[_local5]; this.upgrade_weapon_at_damage[the_damage] = _local2; return(_local2); } _local5--; } return(this.weapon_type); }; this.getUpgrade = function (the_type) { if (this.cost_built == false) { this.upgrade_to_damage = this._getUpgrade("damage"); this.upgrade_to_range = this._getUpgrade("range"); this.upgrade_to_rate = this._getUpgrade("rate"); this.upgrade_to_built = true; } if (the_type == "damage") { return(this.upgrade_to_damage); } if (the_type == "range") { return(this.upgrade_to_range); } if (the_type == "rate") { return(this.upgrade_to_rate); } return(false); }; this._getUpgrade = function (the_type) { var _local2 = new Array(); var _local3 = false; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local5); } count--; } return(false); }; this.getUpgradeCost = function (the_type) { if (this.cost_built == false) { this.cost_damage = this._getUpgradeCost("damage"); this.cost_range = this._getUpgradeCost("range"); this.cost_rate = this._getUpgradeCost("rate"); this.cost_built = true; } if (the_type == "damage") { return(this.cost_damage); } if (the_type == "range") { return(this.cost_range); } if (the_type == "rate") { return(this.cost_rate); } return(false); }; this._getUpgradeCost = function (the_type) { var _local2; var _local3; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local2[_local5]); } count--; } return(false); }; this.getMax = function (the_type) { if (this.max_built == false) { this.max_damage = this._getMax("damage"); this.max_range = this._getMax("range"); this.max_rate = this._getMax("rate"); this.max_built = true; } if (the_type == "damage") { return(this.max_damage); } if (the_type == "range") { return(this.max_range); } if (the_type == "rate") { return(this.max_rate); } return(false); }; this._getMax = function (the_type) { var _local5; var _local7; if (the_type == "damage") { _local5 = this.upgrade_damage; _local7 = this.upgrade_damage_level; } else if (the_type == "range") { _local5 = this.upgrade_range; _local7 = this.upgrade_range_level; } else if (the_type == "rate") { _local5 = this.upgrade_rate; _local7 = this.upgrade_rate_level; } else { return(false); } var _local4 = new Number(0); for (var _local6 in _local5) { var _local3 = new Number(_local6); var _local2 = _local3.valueOf(); if (_local2 > _local4) { _local4 = _local2; } } return(_local4); }; this.upgradeDamage = function () { var _local4 = this.upgrade_damage; var _local8 = this.upgrade_damage_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_damage = _local7; this.upgrade_damage_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRange = function () { var _local4 = this.upgrade_range; var _local8 = this.upgrade_range_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_range = _local7; this.upgrade_range_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRate = function () { var _local4 = this.upgrade_rate; var _local8 = this.upgrade_rate_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_rate = _local7; this.upgrade_rate_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeLevelAsPercent = function (the_type) { if (this.upgrade_pct_built == false) { this.upgrade_pct_damage = this._upgradeLevelAsPercent("damage"); this.upgrade_pct_range = this._upgradeLevelAsPercent("range"); this.upgrade_pct_rate = this._upgradeLevelAsPercent("rate"); this.upgrade_pct_built = true; } if (the_type == "damage") { return(this.upgrade_pct_damage); } if (the_type == "range") { return(this.upgrade_pct_range); } if (the_type == "rate") { return(this.upgrade_pct_rate); } return(false); }; this._upgradeLevelAsPercent = function (the_type) { var _local2; var _local5; if (the_type == "damage") { _local2 = this.upgrade_damage; _local5 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local5 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local5 = this.upgrade_rate_level; } else { return(false); } var _local3 = 0; for (var _local4 in _local2) { _local3++; } var _local7 = Math.ceil((_local5 / _local3) * 100); return(_local7); }; this.upgrade_damage = new Array(); this.upgrade_damage["50"] = 20; this.upgrade_damage["120"] = 50; this.upgrade_damage["400"] = 125; this.upgrade_damage["1500"] = 300; this.upgrade_damage["3900"] = 700; this.upgrade_damage["9300"] = 850; this.upgrade_damage["19500"] = 950; this.upgrade_damage["35000"] = 1000; this.upgrade_range = new Array(); this.upgrade_range["110"] = 15; this.upgrade_range["125"] = 25; this.upgrade_range["140"] = 40; this.upgrade_range["160"] = 65; this.upgrade_range["180"] = 105; this.upgrade_range["205"] = 170; this.upgrade_range["230"] = 275; this.upgrade_range["255"] = 445; this.upgrade_range["285"] = 720; this.upgrade_range["320"] = 1100; this.upgrade_rate = new Array(); this.upgrade_rate["65"] = 30; this.upgrade_rate["70"] = 75; this.upgrade_rate["80"] = 180; this.upgrade_rate["90"] = 300; this.upgrade_rate["105"] = 450; this.upgrade_rate["120"] = 600; this.upgrade_rate["135"] = 800; this.upgrade_rate["160"] = 900; this.upgrade_rate["190"] = 1000; this.upgrade_bullet = new Array(); this.upgrade_bullet["0"] = "LaserBeam"; this.upgrade_bullet["1"] = "LaserBeam2"; this.upgrade_bullet["2"] = "LaserBeam3"; this.upgrade_bullet["3"] = "LaserBeam4"; this.upgrade_bullet["4"] = "LaserBeam5"; this.upgrade_bullet["5"] = "LaserBeam6"; this.upgrade_bullet["6"] = "LaserBeam7"; this.upgrade_bullet["7"] = "LaserBeam8"; this.upgrade_bullet["8"] = "LaserBeam9"; this.upgrade_bullet["9"] = "LaserBeam10"; this.max_bullet = "LaserBeam10"; this.upgradeDone = function () { this.modifyUpdate(); if (this.upgrade_bullet[upgrade_damage_level]) { this.weapon_type = this.upgrade_bullet[upgrade_damage_level]; } this.WeaponController.weapon_range = this.range_effective; this.linkGetTurretsInRange(); }; this.special_capable = false; this.special_fired = new Date(); this.special_range = 70; this.special_rate = 7; this.mine_locations = new Array(); this.mine_located = false; this.specialGetInRange = function () { var _local11 = this._x; var _local12 = this._y; this.special_blue = new Array(); this.special_green = new Array(); this.special_red = new Array(); var _local10 = this.special_range; var _local3 = 0; while (_local3 < _root.turrets.length) { the_turret = _root.turrets[_local3]; var _local8 = the_turret._x; var _local9 = the_turret._y; var _local5 = _local8 - _local11; var _local6 = _local9 - _local12; var _local7 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); if ((((_local7 < _local10) && (the_turret.special_capable)) && (the_turret != this)) && (the_turret.specialCanFire() == true)) { var _local4 = the_turret.turret_type; if (_local4 == "Blue") { special_blue.push(the_turret); } if (_local4 == "Green") { special_green.push(the_turret); } if (_local4 == "Red") { special_red.push(the_turret); } } _local3++; } }; this.specialFireBullet = function (the_type) { var _local3 = this.weapon_type; this.weapon_type = the_type; var _local2 = this.fireAt(this.WeaponController.weapon_target, this.damage_effective); this.weapon_type = _local3; return(_local2); }; this.specialPickOne = function (the_list) { if (the_list.length <= 1) { return(the_list); } var _local2 = Math.floor(Math.random() * the_list.length); return(the_list[_local2]); }; this.specialPickTwo = function (the_list) { if (the_list.length <= 2) { return(the_list); } var _local2 = the_list.length; while (_local2-- , _local2) { var _local3 = Math.floor(Math.random() * (_local2 + 1)); var _local4 = the_list[_local2]; var _local5 = the_list[_local3]; the_list[_local2] = _local5; the_list[_local3] = _local4; } var _local6 = new Array(); _local6.push(the_list[0]); _local6.push(the_list[1]); return(_local6); }; this.specialTake = function (in_list) { if (typeof(in_list) == "movieclip") { in_list = new Array(input); } var _local4 = 0; while (_local4 < in_list.length) { the_turret = in_list[_local4]; the_turret.special_fired = new Date(); var _local7 = "SpecialTake"; var _local6 = _root.getNextHighestDepth(); var _local8 = _local7 + _local6; var _local3 = _root.attachMovie(_local7, _local8, _local6); var _local5 = _root.degreesToTarget(the_turret, this); _local3._rotation = _local5; _local3._x = the_turret._x; _local3._y = the_turret._y; the_turret.Weapon._rotation = _local5; _local4++; } }; this.specialFired = function () { the_turret = this; the_turret.special_fired = new Date(); var _local5 = "SpecialFire"; var _local4 = _root.getNextHighestDepth(); var _local6 = _local5 + _local4; var _local3 = _root.attachMovie(_local5, _local6, _local4); _local3._rotation = the_turret._rotation; _local3._x = the_turret._x; _local3._y = the_turret._y; }; this.specialPointAtMe = function (the_turret) { deg = _root.degreesToTarget(the_turret, this); the_turret.Weapon._rotation = deg; }; this.specialCanFire = function () { if (this.special_capable != true) { return(false); } var _local7 = new Date(); var _local2 = _local7.getTime(); var _local9 = this.weapon_fired.getTime(); var _local6 = this.special_fired.getTime(); var _local8 = _local2 - _local9; var _local4 = 1000 / (this.rate_effective / 60); if (_local8 < _local4) { return(false); } var _local3 = _local2 - _local6; var _local5 = 1000 / (this.special_rate / 60); if (_local3 < _local5) { return(false); } return(true); }; this.specialFindMinepoints = function () { this.special_minepoints = new Array(); var _local13 = this.getMax("range"); var _local10 = _root.AttackerPath.getMinePoints(); var _local3 = 0; while (_local3 < _local10.length) { var _local4 = _local10[_local3]; var _local5 = _local4._x; var _local6 = _local4._y; var _local7 = _local5 - this._x; var _local8 = _local6 - this._y; var _local9 = Math.sqrt((_local7 * _local7) + (_local8 * _local8)); if (_local9 <= _local13) { this.mine_locations.push(new Object({x:_local5, y:_local6})); } _local3++; } this.mine_located = true; }; this.specialFindMinepoints(); this.specialFireClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 5; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(1000000); _local2.bullet_damage = this.modifyDamage(1000000); this.specialTake(this.specialPickOne(this.special_red)); return(_local2); }; this.specialFireBigClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 10; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(2000000); _local2.bullet_damage = this.modifyDamage(2000000); _local2.blast = true; _local2.blast_type = "BlastLarge"; _local2.blast_damage = this.modifyDamage(3000000); this.specialTake(this.specialPickTwo(this.special_red)); return(_local2); }; this.specialFireLaserClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 5; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(2000000); _local2.cluster_laser = true; _local2.bullet_damage = this.modifyDamage(2000000); _local2.blast = true; _local2.blast_type = "BlastMedium"; _local2.blast_damage = this.modifyDamage(3000000); this.specialTake(this.specialPickOne(this.special_red)); this.specialTake(this.specialPickOne(this.special_green)); return(_local2); }; this.specialFireBigLaserClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 10; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(4000000); _local2.cluster_laser = true; _local2.bullet_damage = this.modifyDamage(4000000); _local2.blast = true; _local2.blast_type = "BlastLarge"; _local2.blast_damage = this.modifyDamage(5000000); this.specialTake(this.specialPickTwo(this.special_red)); this.specialTake(this.specialPickOne(this.special_green)); return(_local2); }; this.specialFireLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } this.specialTake(this.specialPickOne(this.special_blue)); var _local4 = "Landmine"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3._x = this._x; _local3._y = this._y; _local3.blast = true; _local3.cluster = false; _local3.bullet_damage = this.modifyDamage(1000000); _root.mines.push(_local3); return(_local3); }; this.specialFireBigLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } var _local4 = "LandmineBig"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3.bullet_damage = this.modifyDamage(2000000); _local3.cluster = false; _local3.blast = true; _local3.blast_type = "BlastLarge"; _local3.blast_damage = this.modifyDamage(3000000); this.specialTake(this.specialPickOne(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); _root.mines.push(_local3); return(_local3); }; this.specialFireBigClusterLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } var _local4 = "LandmineBigCluster"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3.bullet_damage = this.modifyDamage(4000000); _local3.cluster = true; _local3.cluster_qty = 10; _local3.cluster_holding = true; _local3.cluster_damage = this.modifyDamage(4000000); _local3.cluster_laser = false; _local3.bullet_damage = this.modifyDamage(4000000); _local3.blast = true; _local3.blast_type = "BlastLarge"; _local3.blast_damage = this.modifyDamage(4000000); this.specialTake(this.specialPickTwo(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); _root.mines.push(_local3); return(_local3); }; this.specialFireBigLaserClusterLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } var _local4 = "LandmineBigClusterLaser"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3.bullet_damage = this.modifyDamage(5000000); _local3.cluster = true; _local3.cluster_qty = 10; _local3.cluster_holding = true; _local3.cluster_damage = this.modifyDamage(5000000); _local3.cluster_laser = true; _local3.bullet_damage = this.modifyDamage(5000000); _local3.blast = true; _local3.blast_type = "BlastLarge"; _local3.blast_damage = this.modifyDamage(5000000); this.specialTake(this.specialPickTwo(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); this.specialTake(this.specialPickOne(this.special_green)); _root.mines.push(_local3); return(_local3); }; this.specialFireBFG = function () { this.specialFired(); var _local3 = this.linkFire(this, 0); var _local2 = this.specialFireBullet("BFG"); _local2.bullet_damage = this.modifyDamage(5000000 + _local3); _local2.laser_damage = this.modifyDamage(5000000 + _local3); _local2.laser_rate = 240; this.specialTake(this.specialPickOne(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); return(true); }; this.specialFireRocketBFG = function () { this.specialFired(); var _local3 = this.linkFire(this, 0); var _local2 = this.specialFireBullet("BFGRocket"); this.specialTake(this.specialPickOne(this.special_blue)); this.specialTake(this.specialPickTwo(this.special_red)); _local2.bullet_damage = this.modifyDamage(5000000 + _local3); _local2.laser_damage = this.modifyDamage(5000000 + _local3); _local2.laser_rate = 240; return(true); }; this.specialFireLaserRocket = function () { this.specialFired(); var _local2 = this.fireAt(this.WeaponController.weapon_target, this.damage_effective); var _local3 = this.specialPickOne(this.special_green); var _local4 = _local3.linkFire(this, 0); this.specialTake(_local3); _local2.laser_capable = true; _local2.laser_damage = this.modifyDamage(_local4); _local2.bullet_speed = 100; return(true); }; this.specialFirePoisonGas = function () { this.specialFired(); var _local2 = this.specialFireBullet("RocketPoison"); _local2.bullet_speed = 150; _local2.holding_pattern = true; this.specialTake(this.specialPickOne(this.special_green)); this.specialTake(this.specialPickOne(this.special_blue)); return(true); }; this.specialFireNuke = function () { this.specialFired(); var _local2 = this.specialFireBullet("RocketNuke"); _local2.bullet_speed = 150; _local2.holding_pattern = true; _local2.weapon_damage = this.modifyDamage(5000000); this.specialTake(this.specialPickTwo(this.special_blue)); return(true); }; this.specialFire = function () { this.specialGetInRange(); var _local2 = this.special_blue.length; var _local4 = this.special_green.length; var _local3 = this.special_red.length; if ((_local3 >= 2) && (_local2 >= 1)) { return(this.specialFireRocketBFG()); } if ((_local3 >= 1) && (_local2 >= 1)) { return(this.specialFireBFG()); } return(false); }; this.stop(); if (this.active == true) { this.gotoAndPlay("Fire"); } this.IndicateDamage.init_val = this.upgradeLevelAsPercent("damage"); this.IndicateRange.init_val = this.upgradeLevelAsPercent("range"); this.IndicateRate.init_val = this.upgradeLevelAsPercent("rate"); _root.profileThis(this); _root.profileThis(this.WeaponController);
Symbol 485 MovieClip [TurretGreen] Frame 4
this.stop(); var time_now = new Date(); var time_diff = (time_now.getTime() - this.weapon_fired.getTime()); var fire_rate = (1000 / (this.rate_effective / 60)); if (time_diff >= this.fire_rate) { this.linkOffered(true); } if (this.WeaponController.acquire()) { this.linkWanted(true); if (this.WeaponController.targetInRange()) { this.WeaponController.pointAtTarget(this, this.Weapon); } if (time_diff >= this.fire_rate) { if (this.WeaponController.targetInRange()) { var special_diff = (time_now.getTime() - this.special_fired.getTime()); if ((this.special_capable == true) && (special_diff > this.special_rate)) { if (this.specialFire()) { } else { this.linkFire(this.WeaponController.weapon_target, this.damage_effective); } } else { this.linkFire(this.WeaponController.weapon_target, this.damage_effective); } this.linkOffered(false); } } } else { this.linkWanted(false); } this.play();
Symbol 485 MovieClip [TurretGreen] Frame 7
this.gotoAndPlay("Fire");
Symbol 485 MovieClip [TurretGreen] Frame 10
this.stop();
Symbol 497 MovieClip Frame 1
this.play();
Symbol 497 MovieClip Frame 16
this.gotoAndPlay("Start");
Symbol 498 MovieClip Frame 1
this.stop();
Symbol 653 MovieClip [__Packages.JSON] Frame 0
class JSON { function JSON () { } static function stringify(arg) { var _local2; var _local5; var _local6; var _local1 = ""; var _local3; switch (typeof(arg)) { case "object" : if (arg) { if (arg instanceof Array) { _local5 = 0; while (_local5 < arg.length) { _local3 = stringify(arg[_local5]); if (_local1) { _local1 = _local1 + ","; } _local1 = _local1 + _local3; _local5++; } return(("[" + _local1) + "]"); } if (typeof(arg.toString) != "undefined") { for (_local5 in arg) { _local3 = arg[_local5]; if ((typeof(_local3) != "undefined") && (typeof(_local3) != "function")) { _local3 = stringify(_local3); if (_local1) { _local1 = _local1 + ","; } _local1 = _local1 + ((stringify(_local5) + ":") + _local3); } } return(("{" + _local1) + "}"); } } return("null"); case "number" : return((isFinite(arg) ? (String(arg)) : "null")); case "string" : _local6 = arg.length; _local1 = "\""; _local5 = 0; while (_local5 < _local6) { _local2 = arg.charAt(_local5); if (_local2 >= " ") { if ((_local2 == "\\") || (_local2 == "\"")) { _local1 = _local1 + "\\"; } _local1 = _local1 + _local2; } else { switch (_local2) { case "\b" : _local1 = _local1 + "\\b"; break; case "\f" : _local1 = _local1 + "\\f"; break; case newline : _local1 = _local1 + "\\n"; break; case "\r" : _local1 = _local1 + "\\r"; break; case "\t" : _local1 = _local1 + "\\t"; break; default : _local2 = _local2.charCodeAt(); _local1 = _local1 + (("\\u00" + Math.floor(_local2 / 16).toString(16)) + (_local2 % 16).toString(16)); } } _local5 = _local5 + 1; } return(_local1 + "\""); case "boolean" : return(String(arg)); } return("null"); } static function parse(text) { function error(m) { throw {name:"JSONError", message:m, at:at - 1, text:text}; } function next() { ch = text.charAt(at); at = at + 1; return(ch); } function white() { if (ch) { if (ch <= " ") { this.next(); // unexpected jump } if (ch == "/") { switch (this.next()) { case "/" : while ((this.next() && (ch != newline)) && (ch != "\r")) { } break; case "*" : this.next(); if (ch) { if (ch == "*") { if (this.next() == "/") { next(); } } else { this.next(); } } else { error("Unterminated comment"); } break; default : this.error("Syntax error"); } // unexpected jump } } } function str() { var _local3; var _local2 = ""; var _local4; var _local5; var _local6 = false; if (ch == "\"") { while (this.next()) { if (ch == "\"") { this.next(); return(_local2); } if (ch == "\\") { switch (this.next()) { case "b" : _local2 = _local2 + "\b"; break; case "f" : _local2 = _local2 + "\f"; break; case "n" : _local2 = _local2 + newline; break; case "r" : _local2 = _local2 + "\r"; break; case "t" : _local2 = _local2 + "\t"; break; case "u" : _local5 = 0; _local3 = 0; while (_local3 < 4) { _local4 = parseInt(this.next(), 16); if (!isFinite(_local4)) { _local6 = true; break; } _local5 = (_local5 * 16) + _local4; _local3 = _local3 + 1; } if (_local6) { _local6 = false; break; } _local2 = _local2 + String.fromCharCode(_local5); break; default : _local2 = _local2 + ch; } continue; } _local2 = _local2 + ch; } } this.error("Bad string"); } function arr() { var _local2 = []; if (ch == "[") { this.next(); this.white(); if (ch == "]") { this.next(); return(_local2); } while (ch) { _local2.push(this.value()); this.white(); if (ch == "]") { this.next(); return(_local2); } if (ch != ",") { break; } this.next(); this.white(); } } this.error("Bad array"); } function obj() { var _local3; var _local2 = {}; if (ch == "{") { this.next(); this.white(); if (ch == "}") { this.next(); return(_local2); } while (ch) { _local3 = this.str(); this.white(); if (ch != ":") { break; } this.next(); _local2[_local3] = this.value(); this.white(); if (ch == "}") { this.next(); return(_local2); } if (ch != ",") { break; } this.next(); this.white(); } } this.error("Bad object"); } function num() { var _local2 = ""; var _local3; if (ch == "-") { _local2 = "-"; this.next(); } while ((ch >= "0") && (ch <= "9")) { _local2 = _local2 + ch; this.next(); } if (ch == ".") { _local2 = _local2 + "."; this.next(); while ((ch >= "0") && (ch <= "9")) { _local2 = _local2 + ch; this.next(); } } if ((ch == "e") | (ch == "E")) { _local2 = _local2 + ch; this.next(); if ((ch == "-") || (ch == "+")) { _local2 = _local2 + ch; this.next(); } while ((ch >= "0") && (ch <= "9")) { _local2 = _local2 + ch; this.next(); } } _local3 = Number(_local2); if (!isFinite(_local3)) { this.error("Bad number"); } return(_local3); } function word() { switch (ch) { case "t" : if (((this.next() == "r") && (this.next() == "u")) && (this.next() == "e")) { this.next(); return(true); } break; case "f" : if ((((this.next() == "a") && (this.next() == "l")) && (this.next() == "s")) && (this.next() == "e")) { this.next(); return(false); } break; case "n" : if (!(((this.next() == "u") && (this.next() == "l")) && (this.next() == "l"))) { break; } this.next(); return(null); } this.error("Syntax error"); } function value() { this.white(); switch (ch) { case "{" : return(this.obj()); case "[" : return(this.arr()); case "\"" : return(this.str()); case "-" : return(this.num()); } return((((ch >= "0") && (ch <= "9")) ? (this.num()) : (this.word()))); } var at = 0; var ch = " "; return(value()); } }
Symbol 516 Button
on (press) { this.gotoAndPlay("Page2"); }
Symbol 522 Button
on (press) { TidyUp(); gotoAndPlay ("Page5"); }
Symbol 544 Button
on (press) { this.gotoAndPlay("Page3"); }
Symbol 546 Button
on (press) { this.gotoAndPlay("Page1"); }
Symbol 559 Button
on (press) { this.gotoAndPlay("Page4"); }
Symbol 560 Button
on (press) { this.gotoAndPlay("Page2"); }
Symbol 582 Button
on (press) { this.gotoAndPlay("Page3"); }
Symbol 584 Button
on (press) { TidyUp(); this.gotoAndPlay("Page5"); }
Symbol 586 Button
on (press) { this.gotoAndPlay("Page4"); }
Symbol 592 Button
on (release) { TidyUp(); this.game_map = "map1"; gotoAndPlay (44); }
Symbol 595 Button
on (release) { TidyUp(); this.game_map = "map2"; gotoAndPlay (44); }
Symbol 598 Button
on (release) { TidyUp(); this.game_map = "map3"; gotoAndPlay (44); }
Symbol 601 Button
on (release) { TidyUp(); this.game_map = "map4"; gotoAndPlay (44); }
Symbol 604 Button
on (release) { TidyUp(); this.game_map = "map5"; gotoAndPlay (44); }
Symbol 607 Button
on (release) { TidyUp(); this.game_map = "map6"; gotoAndPlay (44); }
Symbol 610 Button
on (release) { TidyUp(); this.game_map = "map7"; gotoAndPlay (44); }
Symbol 613 Button
on (release) { TidyUp(); var which = Math.floor((Math.random() * 7) + 1); this.game_map = "map" + which; gotoAndPlay (44); }
Symbol 628 Button
on (press) { WaveController.SendWave(); }
Symbol 641 Button
on (press) { _root.view_layout = false; _root.GotoHomepage(); }

Library Items

Symbol 1 ShapeTweeningUsed by:5
Symbol 2 GraphicUsed by:5
Symbol 3 GraphicUsed by:5
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClip [TurretBuilder]Uses:1 2 3 4
Symbol 6 GraphicUsed by:12
Symbol 7 GraphicUsed by:11
Symbol 8 FontUsed by:9 124 129 134 137 142 486 499 536 621 622 625 633 638 642 645 647
Symbol 9 EditableTextUses:8Used by:11
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClip [MessageBox]Uses:7 9 10Used by:12
Symbol 12 MovieClip [MessageBar]Uses:6 11
Symbol 13 ShapeTweeningUsed by:16
Symbol 14 GraphicUsed by:16
Symbol 15 GraphicUsed by:16 385
Symbol 16 MovieClip [RadarBlip]Uses:13 14 15
Symbol 17 FontUsed by:18 84 85 86 99 145 292 295 300 305 310 315 320 325 330 335 391 465 648
Symbol 18 EditableTextUses:17Used by:20
Symbol 19 MovieClip [WeaponStoreItemPoint]Used by:20
Symbol 20 MovieClip [WeaponStoreItem]Uses:18 19
Symbol 21 GraphicUsed by:26
Symbol 22 GraphicUsed by:26
Symbol 23 MovieClip [WeaponController]Used by:24 343 358 479 481 485
Symbol 24 MovieClipUses:23Used by:26 31 35 37
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClip [Landmine]Uses:21 22 24 25
Symbol 27 GraphicUsed by:31
Symbol 28 GraphicUsed by:31 37
Symbol 29 GraphicUsed by:31 37
Symbol 30 GraphicUsed by:31 37
Symbol 31 MovieClip [LandmineBigCluster]Uses:27 28 24 29 30
Symbol 32 GraphicUsed by:35
Symbol 33 GraphicUsed by:35
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClip [LandmineBigClusterLaser]Uses:32 33 24 34
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClip [LandmineBig]Uses:36 28 24 29 30
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClip [MineAngle]Uses:38
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClip [MinePoint]Uses:40
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClip [MinePointMaybe]Uses:42
Symbol 44 MovieClip [AddonClusterBlast]
Symbol 45 GraphicUsed by:49
Symbol 46 ShapeTweeningUsed by:49
Symbol 47 GraphicUsed by:49 52
Symbol 48 GraphicUsed by:49 52
Symbol 49 MovieClip [SpecialTake]Uses:45 46 47 48
Symbol 50 GraphicUsed by:52
Symbol 51 ShapeTweeningUsed by:52
Symbol 52 MovieClip [SpecialFire]Uses:50 51 47 48
Symbol 53 GraphicUsed by:61 64 70 189
Symbol 54 GraphicUsed by:61 64 70 76 83
Symbol 55 ShapeTweeningUsed by:61
Symbol 56 GraphicUsed by:61 64
Symbol 57 GraphicUsed by:61 64
Symbol 58 ShapeTweeningUsed by:61
Symbol 59 GraphicUsed by:61 64
Symbol 60 GraphicUsed by:61 64 70 76
Symbol 61 MovieClip [RocketNukeBlast]Uses:53 54 55 56 57 58 59 60
Symbol 62 ShapeTweeningUsed by:64
Symbol 63 ShapeTweeningUsed by:64
Symbol 64 MovieClip [BlastMedium]Uses:53 54 62 56 57 63 59 60
Symbol 65 ShapeTweeningUsed by:70
Symbol 66 GraphicUsed by:70
Symbol 67 GraphicUsed by:70
Symbol 68 ShapeTweeningUsed by:70
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClip [BlastLarge]Uses:53 54 65 66 67 68 69 60
Symbol 71 GraphicUsed by:76 357 359
Symbol 72 ShapeTweeningUsed by:76
Symbol 73 GraphicUsed by:76
Symbol 74 ShapeTweeningUsed by:76
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClip [BFGBlast]Uses:71 54 72 73 74 75 60
Symbol 77 GraphicUsed by:83
Symbol 78 ShapeTweeningUsed by:83
Symbol 79 GraphicUsed by:83
Symbol 80 ShapeTweeningUsed by:83
Symbol 81 GraphicUsed by:83
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClip [RocketPoisonCloud]Uses:77 54 78 79 80 81 82
Symbol 84 EditableTextUses:17Used by:87
Symbol 85 EditableTextUses:17Used by:87
Symbol 86 EditableTextUses:17Used by:87
Symbol 87 MovieClip [CashEarned]Uses:84 85 86
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClip [TurretRangeEffective]Uses:88
Symbol 90 GraphicUsed by:143
Symbol 91 GraphicUsed by:98 100 107 628
Symbol 92 GraphicUsed by:97 115 123 133 136 141 420 510 527 531 538 540 542 552 554 555 557 561 563 564 565 566 567 568 569 570 579 581 630 635 644 649 651
Symbol 93 GraphicUsed by:97 115 123 128 133 136 141 510 513 516 527 531 538 540 542 544 552 554 555 557 559 561 563 564 565 566 567 568 569 570 571 578 580 581 585 626 628 634 635 636 649 651
Symbol 94 GraphicUsed by:97 123 128 133 136 510 523 527 538 540 542 554 561 566 567 568 569 580 581 626 628 634 636 649
Symbol 95 GraphicUsed by:97 128 133 136 141 418 420 510 513 516 523 527 531 538 540 542 544 552 554 555 557 559 561 563 564 565 566 567 568 569 570 571 585 632 635 636 649
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Symbol 97 MovieClipUses:92 93 94 95 96Used by:98
Symbol 98 MovieClip [RestartButton]Uses:91 97Used by:143
Symbol 99 EditableTextUses:17Used by:100
Symbol 100 MovieClipUses:91 99Used by:143
Symbol 101 GraphicUsed by:106 488 510 523 527 538 540 542 552 554 555 557 561 564 566 567 568 569 570 635 649
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Symbol 104 GraphicUsed by:106 123 136 418 510 527 538 540 542 545 546 552 554 555 557 560 561 566 567 568 569 570 580 581 582 585 586 630 635 644 649
Symbol 105 GraphicUsed by:106 136 510 538 540 542 545 546 552 554 555 557 560 561 582 586 630 635
Symbol 106 MovieClipUses:101 102 103 96 104 105Used by:107
Symbol 107 MovieClipUses:91 106Used by:143
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClip [DragBar]Uses:108Used by:143
Symbol 110 GraphicUsed by:143  Timeline
Symbol 111 GraphicUsed by:115 636 651
Symbol 112 GraphicUsed by:115 141 510 554 557 561 566 571 585 636 651
Symbol 113 GraphicUsed by:115 523
Symbol 114 GraphicUsed by:115 510 527 538 542 554 571 624 632
Symbol 115 MovieClipUses:111 96 112 93 113 114 92Used by:143
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:143 466  Timeline
Symbol 118 GraphicUsed by:123 420
Symbol 119 GraphicUsed by:123 133 136 420 488 510 527 538 540 542 552 554 555 557 561 563 564 565 568 570 571 620 630 635 649 651
Symbol 120 GraphicUsed by:123 128 141 488 510 513 516 519 522 523 527 531 538 540 542 544 552 554 555 557 559 561 564 567 569 570 571 626 628 634 635
Symbol 121 GraphicUsed by:123 136 418 488 510 519 522 523 527 538 540 542 552 554 555 557 561 563 564 565 566 567 568 569 570 571 583 584 585 620 624 630 635 640 641
Symbol 122 GraphicUsed by:123 128 133 136 141 585
Symbol 123 MovieClipUses:118 119 120 96 121 94 104 102 92 93 122Used by:143
Symbol 124 EditableTextUses:8Used by:143
Symbol 125 GraphicUsed by:128 538 540 542 555 557 570
Symbol 126 GraphicUsed by:128 133 510 523 538 540 542 554 555 561 569 570 571
Symbol 127 GraphicUsed by:128 519 522 531 540 552 554 557 561 566 567 568 581 583 584 585 634 635 640 641 649
Symbol 128 MovieClipUses:125 96 94 126 127 93 120 95 122Used by:143
Symbol 129 EditableTextUses:8Used by:143
Symbol 130 GraphicUsed by:133 531 552 569 571 585 635 636 649
Symbol 131 GraphicUsed by:133 510 538 542 554 557 561 568 569
Symbol 132 GraphicUsed by:133 136 488 510 538 540 542 552 554 555 557 561 563 564 565 566 567 568 569 570 571 626 628 635 649
Symbol 133 MovieClipUses:130 126 102 95 94 131 119 92 93 132 122Used by:143
Symbol 134 EditableTextUses:8Used by:143
Symbol 135 GraphicUsed by:136 510 527
Symbol 136 MovieClipUses:135 95 96 104 105 93 92 94 119 121 132 122Used by:143
Symbol 137 EditableTextUses:8Used by:143
Symbol 138 GraphicUsed by:141 554
Symbol 139 GraphicUsed by:141 510 519 522 538 540 542 552 554 555 561 571 583 584 585 635 640 641
Symbol 140 GraphicUsed by:141 510 523 527 538 540 542 552 554 555 557 561 563 564 565 566 567 568 569 570 635
Symbol 141 MovieClipUses:138 120 95 93 92 139 102 140 96 112 122Used by:143
Symbol 142 EditableTextUses:8Used by:143
Symbol 143 MovieClip [GameOver]Uses:90 98 100 107 109 110 115 117 123 124 128 129 133 134 136 137 141 142
Symbol 144 GraphicUsed by:146
Symbol 145 EditableTextUses:17Used by:146
Symbol 146 MovieClip [UpgradeGraphScale]Uses:144 145
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClip [UpgradeGraphMaskUnit]Uses:147
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClip [UpgradeGraphScaleMinor]Uses:149
Symbol 151 MovieClip [WaveSender]
Symbol 152 GraphicUsed by:162
Symbol 153 GraphicUsed by:162 176
Symbol 154 GraphicUsed by:162
Symbol 155 GraphicUsed by:162 176
Symbol 156 GraphicUsed by:162
Symbol 157 GraphicUsed by:162 171 177
Symbol 158 GraphicUsed by:162 176
Symbol 159 GraphicUsed by:162
Symbol 160 GraphicUsed by:162
Symbol 161 GraphicUsed by:162 176
Symbol 162 MovieClipUses:152 153 154 155 156 157 158 159 160 161Used by:212
Symbol 163 FontUsed by:164 165 166
Symbol 164 EditableTextUses:163Used by:212
Symbol 165 EditableTextUses:163Used by:212
Symbol 166 EditableTextUses:163Used by:212
Symbol 167 GraphicUsed by:171
Symbol 168 GraphicUsed by:171 177
Symbol 169 GraphicUsed by:171 176
Symbol 170 GraphicUsed by:171 177
Symbol 171 MovieClipUses:167 168 169 170 157Used by:212
Symbol 172 GraphicUsed by:176 177
Symbol 173 GraphicUsed by:176 177
Symbol 174 GraphicUsed by:176
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClipUses:172 153 155 173 161 158 174 169 175Used by:212
Symbol 177 MovieClipUses:172 168 173 170 157Used by:212
Symbol 178 GraphicUsed by:192
Symbol 179 GraphicUsed by:189 192
Symbol 180 GraphicUsed by:184 192
Symbol 181 GraphicUsed by:184
Symbol 182 GraphicUsed by:184
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:180 181 182 183Used by:189
Symbol 185 GraphicUsed by:189 192
Symbol 186 MovieClip [Firing Point]Used by:189 202 210
Symbol 187 GraphicUsed by:189 192
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClipUses:179 184 185 186 187 53 188Used by:192 481
Symbol 190 GraphicUsed by:191 192 203 211
Symbol 191 MovieClip [TurretHighlight]Uses:190Used by:192 203 211
Symbol 192 Button [BuildRed]Uses:178 189 191 179 180 185 187 190Used by:212
Symbol 193 GraphicUsed by:203
Symbol 194 GraphicUsed by:202 203
Symbol 195 GraphicUsed by:202 203
Symbol 196 GraphicUsed by:202
Symbol 197 GraphicUsed by:202
Symbol 198 ShapeTweeningUsed by:202
Symbol 199 ShapeTweeningUsed by:202
Symbol 200 GraphicUsed by:202
Symbol 201 GraphicUsed by:202
Symbol 202 MovieClip [Laser]Uses:194 195 186 196 197 198 199 200 201Used by:203 485
Symbol 203 Button [BuildGreen]Uses:193 202 191 194 195 190Used by:212
Symbol 204 GraphicUsed by:211
Symbol 205 GraphicUsed by:206 211
Symbol 206 MovieClipUses:205Used by:211 479
Symbol 207 GraphicUsed by:210 211
Symbol 208 GraphicUsed by:210 211
Symbol 209 GraphicUsed by:210
Symbol 210 MovieClip [Cannon]Uses:207 208 186 209Used by:211 479
Symbol 211 Button [BuildBlue]Uses:204 206 210 191 205 207 208 190Used by:212
Symbol 212 MovieClip [TurretStats]Uses:162 164 165 166 171 176 177 192 203 211
Symbol 213 GraphicUsed by:215
Symbol 214 GraphicUsed by:215
Symbol 215 MovieClip [TurretFreakWarning]Uses:213 214
Symbol 216 GraphicUsed by:217
Symbol 217 MovieClip [TurretRange]Uses:216Used by:227
Symbol 218 GraphicUsed by:219
Symbol 219 MovieClip [BuildArea]Uses:218Used by:227
Symbol 220 GraphicUsed by:222 224
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClip [CannotAfford]Uses:220 221Used by:227
Symbol 223 GraphicUsed by:224
Symbol 224 MovieClip [CannotBuild]Uses:220 223Used by:227
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClip [CanBuild]Uses:225Used by:227
Symbol 227 MovieClip [BuildShape]Uses:217 219 222 224 226
Symbol 228 MovieClip [LaserBeam]
Symbol 229 MovieClip [LaserBeam2]
Symbol 230 MovieClip [LaserBeam3]
Symbol 231 MovieClip [LaserBeam4]
Symbol 232 MovieClip [LaserBeam5]
Symbol 233 MovieClip [LaserBeam6]
Symbol 234 MovieClip [LaserBeam7]
Symbol 235 MovieClip [LaserBeam8]
Symbol 236 MovieClip [LaserBeam9]
Symbol 237 MovieClip [LaserBeam10]
Symbol 238 GraphicUsed by:239 240
Symbol 239 MovieClip [Bullet]Uses:238
Symbol 240 MovieClip [Bullet2]Uses:238
Symbol 241 GraphicUsed by:242
Symbol 242 MovieClip [Bullet3]Uses:241
Symbol 243 GraphicUsed by:244
Symbol 244 MovieClip [Bullet4]Uses:243
Symbol 245 GraphicUsed by:246 247
Symbol 246 MovieClip [Bullet5]Uses:245
Symbol 247 MovieClip [Bullet6]Uses:245
Symbol 248 GraphicUsed by:249
Symbol 249 MovieClip [Bullet7]Uses:248
Symbol 250 GraphicUsed by:251
Symbol 251 MovieClip [Bullet8]Uses:250
Symbol 252 GraphicUsed by:253
Symbol 253 MovieClip [ClusterBomb]Uses:252
Symbol 254 GraphicUsed by:255
Symbol 255 MovieClip [Bullet9]Uses:254
Symbol 256 GraphicUsed by:263 266
Symbol 257 GraphicUsed by:262
Symbol 258 GraphicUsed by:260
Symbol 259 MovieClip [RadarBlipPoint]Used by:260
Symbol 260 MovieClip [RadarSweep]Uses:258 259Used by:262
Symbol 261 GraphicUsed by:262
Symbol 262 MovieClip [RadarDish]Uses:257 260 261Used by:263 266
Symbol 263 MovieClip [TurretRangeUp]Uses:256 262
Symbol 264 GraphicUsed by:265
Symbol 265 MovieClip [ModifyExchanger]Uses:264Used by:266 285 288
Symbol 266 MovieClip [TurretRangeUpExchange]Uses:256 262 265
Symbol 267 GraphicUsed by:277
Symbol 268 ShapeTweeningUsed by:276
Symbol 269 ShapeTweeningUsed by:276
Symbol 270 GraphicUsed by:276
Symbol 271 GraphicUsed by:276
Symbol 272 ShapeTweeningUsed by:276
Symbol 273 ShapeTweeningUsed by:276
Symbol 274 GraphicUsed by:276
Symbol 275 GraphicUsed by:276
Symbol 276 MovieClip [DamageUp]Uses:268 269 270 271 272 273 274 275Used by:277 287 288
Symbol 277 MovieClip [TurretDamageUp]Uses:267 276
Symbol 278 GraphicUsed by:284 285
Symbol 279 GraphicUsed by:283
Symbol 280 GraphicUsed by:283
Symbol 281 GraphicUsed by:283
Symbol 282 GraphicUsed by:283
Symbol 283 MovieClip [RangerPulse]Uses:279 280 281 282Used by:284 285
Symbol 284 MovieClip [TurretRateUp]Uses:278 283
Symbol 285 MovieClip [TurretRateUpExchange]Uses:278 283 265
Symbol 286 GraphicUsed by:287 288
Symbol 287 MovieClip [TurretDamageUpBig]Uses:286 276
Symbol 288 MovieClip [TurretDamageUpBigExchange]Uses:286 276 265
Symbol 289 BitmapUsed by:290
Symbol 290 GraphicUses:289Used by:291
Symbol 291 MovieClipUses:290Used by:294 296
Symbol 292 EditableTextUses:17Used by:294
Symbol 293 MovieClip [AttackerEngine]Used by:294 296 301 306 311 316 321 326 331 336
Symbol 294 MovieClip [Attacker]Uses:291 292 293
Symbol 295 EditableTextUses:17Used by:296
Symbol 296 MovieClip [Attacker0]Uses:291 295 293
Symbol 297 BitmapUsed by:298
Symbol 298 GraphicUses:297Used by:299
Symbol 299 MovieClipUses:298Used by:301
Symbol 300 EditableTextUses:17Used by:301
Symbol 301 MovieClip [Attacker1]Uses:299 300 293
Symbol 302 BitmapUsed by:303
Symbol 303 GraphicUses:302Used by:304
Symbol 304 MovieClipUses:303Used by:306
Symbol 305 EditableTextUses:17Used by:306
Symbol 306 MovieClip [Attacker2]Uses:304 305 293
Symbol 307 BitmapUsed by:308
Symbol 308 GraphicUses:307Used by:309
Symbol 309 MovieClipUses:308Used by:311
Symbol 310 EditableTextUses:17Used by:311
Symbol 311 MovieClip [Attacker3]Uses:309 310 293
Symbol 312 BitmapUsed by:313
Symbol 313 GraphicUses:312Used by:314
Symbol 314 MovieClipUses:313Used by:316
Symbol 315 EditableTextUses:17Used by:316
Symbol 316 MovieClip [Attacker4]Uses:314 315 293
Symbol 317 BitmapUsed by:318
Symbol 318 GraphicUses:317Used by:319
Symbol 319 MovieClipUses:318Used by:321
Symbol 320 EditableTextUses:17Used by:321
Symbol 321 MovieClip [Attacker5]Uses:319 320 293
Symbol 322 BitmapUsed by:323
Symbol 323 GraphicUses:322Used by:324
Symbol 324 MovieClipUses:323Used by:326
Symbol 325 EditableTextUses:17Used by:326
Symbol 326 MovieClip [Attacker6]Uses:324 325 293
Symbol 327 BitmapUsed by:328
Symbol 328 GraphicUses:327Used by:329
Symbol 329 MovieClipUses:328Used by:331
Symbol 330 EditableTextUses:17Used by:331
Symbol 331 MovieClip [Attacker7]Uses:329 330 293
Symbol 332 BitmapUsed by:333
Symbol 333 GraphicUses:332Used by:334
Symbol 334 MovieClipUses:333Used by:336
Symbol 335 EditableTextUses:17Used by:336
Symbol 336 MovieClip [Attacker8]Uses:334 335 293
Symbol 337 GraphicUsed by:341
Symbol 338 ShapeTweeningUsed by:341
Symbol 339 GraphicUsed by:341
Symbol 340 GraphicUsed by:341
Symbol 341 MovieClip [RocketTrail]Uses:337 338 339 340
Symbol 342 GraphicUsed by:344
Symbol 343 MovieClip [RocketManager]Uses:23Used by:344 357 359 361 363 365 367 369 371 373 375 377 379
Symbol 344 MovieClip [Rocket]Uses:342 343
Symbol 345 ShapeTweeningUsed by:349
Symbol 346 GraphicUsed by:349
Symbol 347 ShapeTweeningUsed by:349
Symbol 348 GraphicUsed by:349
Symbol 349 MovieClip [BFGOrb1]Uses:345 346 347 348Used by:357 359
Symbol 350 ShapeTweeningUsed by:354
Symbol 351 GraphicUsed by:354
Symbol 352 ShapeTweeningUsed by:354
Symbol 353 GraphicUsed by:354
Symbol 354 MovieClip [BFGOrb2]Uses:350 351 352 353Used by:357 359
Symbol 355 GraphicUsed by:356
Symbol 356 MovieClip [BFGOrb3]Uses:355Used by:357 359
Symbol 357 MovieClip [BFG]Uses:71 349 354 356 343
Symbol 358 MovieClipUses:23Used by:359
Symbol 359 MovieClip [BFGRocket]Uses:71 349 354 356 343 358
Symbol 360 GraphicUsed by:361
Symbol 361 MovieClip [RocketPoison]Uses:360 343
Symbol 362 GraphicUsed by:363
Symbol 363 MovieClip [RocketNuke]Uses:362 343
Symbol 364 GraphicUsed by:365
Symbol 365 MovieClip [Rocket2]Uses:364 343
Symbol 366 GraphicUsed by:367
Symbol 367 MovieClip [Rocket9]Uses:366 343
Symbol 368 GraphicUsed by:369
Symbol 369 MovieClip [Rocket3]Uses:368 343
Symbol 370 GraphicUsed by:371
Symbol 371 MovieClip [Rocket4]Uses:370 343
Symbol 372 GraphicUsed by:373
Symbol 373 MovieClip [Rocket6]Uses:372 343
Symbol 374 GraphicUsed by:375
Symbol 375 MovieClip [Rocket8]Uses:374 343
Symbol 376 GraphicUsed by:377
Symbol 377 MovieClip [Rocket7]Uses:376 343
Symbol 378 GraphicUsed by:379
Symbol 379 MovieClip [Rocket5]Uses:378 343
Symbol 380 MovieClip [SoundPlayer]
Symbol 381 MovieClip [VisualEffect]
Symbol 382 GraphicUsed by:385
Symbol 383 GraphicUsed by:384
Symbol 384 MovieClipUses:383Used by:385
Symbol 385 MovieClip [Mute]Uses:382 384 15Used by:Timeline
Symbol 386 GraphicUsed by:387
Symbol 387 MovieClip [UpgradeBuyYes]Uses:386Used by:396
Symbol 388 GraphicUsed by:389
Symbol 389 MovieClip [UpgradeBuyNo]Uses:388Used by:396
Symbol 390 GraphicUsed by:396
Symbol 391 EditableTextUses:17Used by:396
Symbol 392 GraphicUsed by:395
Symbol 393 GraphicUsed by:395 552 566 567 568 635 649
Symbol 394 GraphicUsed by:395 538
Symbol 395 MovieClipUses:392 393 394Used by:396
Symbol 396 MovieClip [UpgradeBuyButton]Uses:390 391 389 387 395Used by:430
Symbol 397 GraphicUsed by:398
Symbol 398 MovieClip [UpgradeGraphBar]Uses:397Used by:407
Symbol 399 GraphicUsed by:400
Symbol 400 MovieClip [UpgradeGraphBarGreen]Uses:399Used by:407
Symbol 401 GraphicUsed by:402
Symbol 402 MovieClip [UpgradeGraphBarYellow]Uses:401Used by:407
Symbol 403 GraphicUsed by:404
Symbol 404 MovieClip [UpgradeGraphBackground]Uses:403Used by:407
Symbol 405 GraphicUsed by:406
Symbol 406 MovieClipUses:405Used by:407
Symbol 407 MovieClip [UpgradeGraph]Uses:404 402 400 398 406Used by:430
Symbol 408 GraphicUsed by:418 632
Symbol 409 GraphicUsed by:418 630 644
Symbol 410 GraphicUsed by:418 519 522 527 540 542 554 555 557 561 569 571 576 626 628 632 651
Symbol 411 GraphicUsed by:418 420 422 425 624 630 632 644 646
Symbol 412 GraphicUsed by:418 420 422 425 535 630 632
Symbol 413 GraphicUsed by:418 630 646
Symbol 414 GraphicUsed by:418 422 646
Symbol 415 GraphicUsed by:418 535 620 630
Symbol 416 GraphicUsed by:418 646
Symbol 417 GraphicUsed by:418 510 519 522 527 554 583 584
Symbol 418 MovieClipUses:408 409 410 411 412 413 414 415 121 104 95 416 417Used by:430
Symbol 419 GraphicUsed by:420 422
Symbol 420 MovieClipUses:118 119 92 411 419 412 95Used by:430
Symbol 421 GraphicUsed by:422 425
Symbol 422 MovieClipUses:419 412 414 421 411Used by:430
Symbol 423 GraphicUsed by:425 510
Symbol 424 GraphicUsed by:425
Symbol 425 MovieClipUses:423 412 424 421 411Used by:430
Symbol 426 GraphicUsed by:427 428 429
Symbol 427 ButtonUses:426Used by:430
Symbol 428 ButtonUses:426Used by:430
Symbol 429 ButtonUses:426Used by:430
Symbol 430 MovieClip [UpgradePanel]Uses:418 407 420 396 422 425 427 428 429Used by:Timeline
Symbol 431 GraphicUsed by:432
Symbol 432 MovieClip [WeaponStoreMask]Uses:431Used by:443
Symbol 433 MovieClip [WeaponStoreRack]Used by:443
Symbol 434 GraphicUsed by:439 442
Symbol 435 GraphicUsed by:436 439 545 546 560 582 586 640 641
Symbol 436 MovieClipUses:435Used by:439
Symbol 437 GraphicUsed by:439 442
Symbol 438 GraphicUsed by:439 442
Symbol 439 ButtonUses:434 436 437 438 435Used by:443
Symbol 440 GraphicUsed by:441 442 513 516 544 559
Symbol 441 MovieClipUses:440Used by:442
Symbol 442 ButtonUses:434 441 437 438 440Used by:443
Symbol 443 MovieClip [WeaponStore]Uses:433 432 439 442Used by:Timeline
Symbol 444 GraphicUsed by:462
Symbol 445 GraphicUsed by:450 455 456 457
Symbol 446 GraphicUsed by:450 455 456 457
Symbol 447 GraphicUsed by:450 456
Symbol 448 GraphicUsed by:450 456
Symbol 449 GraphicUsed by:450 456
Symbol 450 MovieClipUses:445 446 447 448 449Used by:462
Symbol 451 GraphicUsed by:455 457
Symbol 452 GraphicUsed by:455 457
Symbol 453 GraphicUsed by:455 457
Symbol 454 GraphicUsed by:455 457
Symbol 455 MovieClipUses:451 452 445 446 453 454Used by:462
Symbol 456 MovieClipUses:445 446 447 448 449Used by:462
Symbol 457 MovieClipUses:451 452 445 446 453 454Used by:462
Symbol 458 GraphicUsed by:461
Symbol 459 GraphicUsed by:460
Symbol 460 MovieClipUses:459Used by:461
Symbol 461 MovieClipUses:458 460Used by:462
Symbol 462 MovieClip [PlayerBase]Uses:444 450 455 456 457 461Used by:Timeline
Symbol 463 GraphicUsed by:464
Symbol 464 MovieClip [OutOfBounds]Uses:463Used by:Timeline
Symbol 465 EditableTextUses:17Used by:466
Symbol 466 MovieClip [WaveManager]Uses:117 465Used by:Timeline
Symbol 467 MovieClip [AttackerPath]Used by:Timeline
Symbol 468 GraphicUsed by:469
Symbol 469 MovieClip [Waypoint]Uses:468Used by:Timeline
Symbol 470 GraphicUsed by:479 481 485
Symbol 471 GraphicUsed by:477
Symbol 472 GraphicUsed by:473
Symbol 473 MovieClip [TurretUpgradeLevelsBack]Uses:472Used by:477
Symbol 474 GraphicUsed by:475
Symbol 475 MovieClip [TurretUpgradeLevelsLine]Uses:474Used by:477
Symbol 476 GraphicUsed by:477
Symbol 477 MovieClip [TurretUpgradeLevels]Uses:471 473 475 476Used by:479 481 485
Symbol 478 GraphicUsed by:479
Symbol 479 MovieClip [TurretBlue]Uses:470 477 478 206 210 23Used by:Timeline
Symbol 480 GraphicUsed by:481
Symbol 481 MovieClip [TurretRed]Uses:470 477 480 189 23Used by:Timeline
Symbol 482 GraphicUsed by:483
Symbol 483 MovieClip [TurretLink]Uses:482Used by:485
Symbol 484 GraphicUsed by:485
Symbol 485 MovieClip [TurretGreen]Uses:470 477 484 202 483 23Used by:Timeline
Symbol 486 EditableTextUses:8Used by:Timeline
Symbol 487 GraphicUsed by:498
Symbol 488 MovieClipUses:121 102 96 132 119 120 101Used by:498
Symbol 489 GraphicUsed by:497
Symbol 490 GraphicUsed by:497
Symbol 491 GraphicUsed by:497
Symbol 492 GraphicUsed by:497
Symbol 493 GraphicUsed by:497
Symbol 494 GraphicUsed by:497
Symbol 495 GraphicUsed by:497
Symbol 496 GraphicUsed by:497
Symbol 497 MovieClipUses:489 490 491 492 493 494 495 496Used by:498
Symbol 498 MovieClipUses:487 488 497Used by:Timeline
Symbol 653 MovieClip [__Packages.JSON]
Symbol 499 EditableTextUses:8Used by:Timeline
Symbol 500 GraphicUsed by:501 548
Symbol 501 MovieClipUses:500Used by:Timeline
Symbol 502 BitmapUsed by:503
Symbol 503 GraphicUses:502Used by:Timeline
Symbol 504 GraphicUsed by:505
Symbol 505 MovieClipUses:504Used by:Timeline
Symbol 506 GraphicUsed by:507
Symbol 507 MovieClipUses:506Used by:Timeline
Symbol 508 GraphicUsed by:510 538 542 566 567 568
Symbol 509 GraphicUsed by:510 538 540 542 554 555 557 561
Symbol 510 MovieClipUses:135 95 96 104 105 93 92 94 102 112 119 120 101 131 139 140 417 423 508 121 126 103 132 114 509Used by:Timeline
Symbol 511 GraphicUsed by:516 544 546 559 560 582 584 586 641
Symbol 512 GraphicUsed by:513 516 544 559 571 632
Symbol 513 MovieClipUses:120 93 512 95 440Used by:516 544 559
Symbol 514 GraphicUsed by:516 544 546 559 560 582 584 586 641
Symbol 515 GraphicUsed by:516 544 546 559 560 582 584 586 641
Symbol 516 ButtonUses:511 513 514 515 120 93 512 95 440Used by:Timeline
Symbol 517 GraphicUsed by:Timeline
Symbol 518 GraphicUsed by:522
Symbol 519 MovieClipUses:127 121 96 139 120 102 410 417Used by:522
Symbol 520 GraphicUsed by:522
Symbol 521 GraphicUsed by:522
Symbol 522 ButtonUses:518 519 520 521 127 121 96 139 120 102 410 417Used by:Timeline
Symbol 523 MovieClipUses:113 120 94 121 96 140 101 126 95Used by:Timeline
Symbol 524 GraphicUsed by:527 542 557 573
Symbol 525 GraphicUsed by:527
Symbol 526 GraphicUsed by:527
Symbol 527 MovieClipUses:135 410 96 119 95 120 101 103 93 92 114 94 140 121 104 524 525 526 417Used by:Timeline
Symbol 528 GraphicUsed by:Timeline
Symbol 529 GraphicUsed by:Timeline
Symbol 530 GraphicUsed by:531 552 634 635
Symbol 531 MovieClipUses:530 93 96 127 102 120 130 95 92Used by:Timeline
Symbol 532 GraphicUsed by:Timeline
Symbol 533 GraphicUsed by:535 630
Symbol 534 GraphicUsed by:535
Symbol 535 MovieClipUses:533 412 415 534Used by:Timeline
Symbol 536 EditableTextUses:8Used by:Timeline
Symbol 537 GraphicUsed by:538 540 554 557 561 630
Symbol 538 MovieClipUses:125 121 119 104 105 102 120 96 95 140 92 93 103 132 537 131 139 126 114 101 94 509 394 508Used by:Timeline
Symbol 539 GraphicUsed by:540 555 572
Symbol 540 MovieClipUses:539 509 125 121 119 104 105 102 120 95 126 93 140 92 139 410 96 103 132 537 94 101 127Used by:Timeline
Symbol 541 GraphicUsed by:542 561
Symbol 542 MovieClipUses:524 509 125 121 119 104 105 410 126 93 92 139 102 140 96 120 95 103 132 541 94 131 508 114 101Used by:Timeline
Symbol 543 GraphicUsed by:Timeline
Symbol 544 ButtonUses:511 513 514 515 120 93 512 95 440Used by:Timeline
Symbol 545 MovieClipUses:435 103 96 104 105Used by:546 560 582 586
Symbol 546 ButtonUses:511 545 514 515 435 103 96 104 105Used by:Timeline
Symbol 547 MovieClipUsed by:Timeline
Symbol 548 MovieClipUses:500Used by:Timeline
Symbol 549 GraphicUsed by:Timeline
Symbol 550 GraphicUsed by:552 557 635
Symbol 551 GraphicUsed by:552 557 635
Symbol 552 MovieClipUses:393 127 101 92 96 132 93 130 121 104 95 530 102 120 550 119 105 103 140 139 551Used by:Timeline
Symbol 553 GraphicUsed by:554 620
Symbol 554 MovieClipUses:553 119 121 96 95 104 105 93 92 94 102 120 126 537 132 140 127 101 139 509 138 410 114 131 112 417Used by:Timeline
Symbol 555 MovieClipUses:539 509 125 121 119 104 105 102 120 95 126 93 140 92 139 410 96 101 132Used by:Timeline
Symbol 556 GraphicUsed by:557 561 577
Symbol 557 MovieClipUses:524 509 125 121 119 104 105 95 102 140 127 101 92 96 132 93 112 550 556 551 537 120 410 131Used by:Timeline
Symbol 558 GraphicUsed by:Timeline
Symbol 559 ButtonUses:511 513 514 515 120 93 512 95 440Used by:Timeline
Symbol 560 ButtonUses:511 545 514 515 435 103 96 104 105Used by:Timeline
Symbol 561 MovieClipUses:541 126 93 92 96 120 140 112 103 102 131 105 139 132 94 95 104 537 410 119 556 121 127 101 509Used by:Timeline
Symbol 562 GraphicUsed by:563 564 565
Symbol 563 MovieClipUses:562 140 119 121 132 96 103 93 95 92Used by:Timeline
Symbol 564 MovieClipUses:562 140 119 121 132 96 101 92 93 120 95Used by:Timeline
Symbol 565 MovieClipUses:562 140 119 121 132 96 92 93 95Used by:Timeline
Symbol 566 MovieClipUses:393 127 101 92 96 132 93 94 121 104 95 140 508 112Used by:Timeline
Symbol 567 MovieClipUses:393 127 101 92 96 132 93 94 121 104 95 140 508 120Used by:Timeline
Symbol 568 MovieClipUses:393 127 101 92 96 132 93 94 121 104 95 140 508 102 131 119Used by:Timeline
Symbol 569 MovieClipUses:130 126 102 410 95 93 92 96 120 101 131 94 121 104 132 140Used by:Timeline
Symbol 570 MovieClipUses:125 96 120 104 93 121 95 126 140 92 103 119 132 101Used by:Timeline
Symbol 571 MovieClipUses:130 93 120 132 95 126 512 410 96 114 119 112 121 139Used by:Timeline
Symbol 572 MovieClipUses:539Used by:Timeline
Symbol 573 MovieClipUses:524Used by:Timeline
Symbol 574 GraphicUsed by:575
Symbol 575 MovieClipUses:574Used by:Timeline
Symbol 576 MovieClipUses:410Used by:Timeline
Symbol 577 MovieClipUses:556Used by:Timeline
Symbol 578 MovieClipUses:93Used by:Timeline
Symbol 579 MovieClipUses:92Used by:Timeline
Symbol 580 MovieClipUses:93 94 104Used by:Timeline
Symbol 581 MovieClipUses:94 127 96 104 93 103 92Used by:Timeline
Symbol 582 ButtonUses:511 545 514 515 435 103 96 104 105Used by:Timeline
Symbol 583 MovieClipUses:127 121 96 139 417Used by:584
Symbol 584 ButtonUses:511 583 514 515 127 121 96 139 417Used by:Timeline
Symbol 585 MovieClipUses:130 93 121 104 95 96 112 127 102 139 122Used by:Timeline
Symbol 586 ButtonUses:511 545 514 515 435 103 96 104 105Used by:Timeline
Symbol 587 GraphicUsed by:592 595 598 601 604 607 610 613
Symbol 588 GraphicUsed by:592 595 598 601 604 607 610 613
Symbol 589 GraphicUsed by:592
Symbol 590 GraphicUsed by:592 595 598 601 604 607 610 613
Symbol 591 GraphicUsed by:592
Symbol 592 ButtonUses:587 588 589 590 591Used by:Timeline
Symbol 593 GraphicUsed by:595
Symbol 594 GraphicUsed by:595
Symbol 595 ButtonUses:587 588 593 590 594Used by:Timeline
Symbol 596 GraphicUsed by:598
Symbol 597 GraphicUsed by:598
Symbol 598 ButtonUses:587 588 596 590 597Used by:Timeline
Symbol 599 GraphicUsed by:601
Symbol 600 GraphicUsed by:601
Symbol 601 ButtonUses:587 588 599 590 600Used by:Timeline
Symbol 602 GraphicUsed by:604
Symbol 603 GraphicUsed by:604
Symbol 604 ButtonUses:587 588 602 590 603Used by:Timeline
Symbol 605 GraphicUsed by:607
Symbol 606 GraphicUsed by:607
Symbol 607 ButtonUses:587 588 605 590 606Used by:Timeline
Symbol 608 GraphicUsed by:610
Symbol 609 GraphicUsed by:610
Symbol 610 ButtonUses:587 588 608 590 609Used by:Timeline
Symbol 611 GraphicUsed by:613
Symbol 612 GraphicUsed by:613
Symbol 613 ButtonUses:587 588 611 590 612Used by:Timeline
Symbol 614 GraphicUsed by:Timeline
Symbol 615 BitmapUsed by:616
Symbol 616 GraphicUses:615Used by:617
Symbol 617 MovieClipUses:616Used by:Timeline
Symbol 618 GraphicUsed by:Timeline
Symbol 619 GraphicUsed by:Timeline
Symbol 620 MovieClipUses:553 119 121 415Used by:Timeline
Symbol 621 EditableTextUses:8Used by:Timeline
Symbol 622 EditableTextUses:8Used by:Timeline
Symbol 623 GraphicUsed by:624
Symbol 624 MovieClipUses:623 411 114 121Used by:Timeline
Symbol 625 EditableTextUses:8Used by:Timeline
Symbol 626 MovieClipUses:94 93 120 132 102 410Used by:628
Symbol 627 GraphicUsed by:628
Symbol 628 ButtonUses:91 626 627 94 93 120 132 102 410Used by:Timeline
Symbol 629 GraphicUsed by:630
Symbol 630 MovieClipUses:533 121 119 104 105 537 409 92 415 413 412 411 629Used by:Timeline
Symbol 631 GraphicUsed by:632
Symbol 632 MovieClipUses:408 411 512 95 410 412 114 631Used by:Timeline
Symbol 633 EditableTextUses:8Used by:Timeline
Symbol 634 MovieClipUses:530 93 96 127 102 120 94Used by:Timeline
Symbol 635 MovieClipUses:393 127 101 92 96 132 93 130 121 104 95 530 102 120 550 119 105 103 140 139 551Used by:Timeline
Symbol 636 MovieClipUses:111 96 112 93 130 95 94Used by:Timeline
Symbol 637 GraphicUsed by:Timeline
Symbol 638 EditableTextUses:8Used by:Timeline
Symbol 639 GraphicUsed by:Timeline
Symbol 640 MovieClipUses:435 127 121 96 139Used by:641
Symbol 641 ButtonUses:511 640 514 515 435 127 121 96 139Used by:Timeline
Symbol 642 EditableTextUses:8Used by:Timeline
Symbol 643 GraphicUsed by:644 646
Symbol 644 MovieClipUses:643 104 409 92 411Used by:Timeline
Symbol 645 EditableTextUses:8Used by:Timeline
Symbol 646 MovieClipUses:643 413 411 414 416Used by:Timeline
Symbol 647 EditableTextUses:8Used by:Timeline
Symbol 648 EditableTextUses:17Used by:Timeline
Symbol 649 MovieClipUses:393 127 101 92 96 132 93 130 95 119 94 104Used by:Timeline
Symbol 650 GraphicUsed by:651
Symbol 651 MovieClipUses:111 96 112 93 650 119 410 92Used by:Timeline
Symbol 652 GraphicUsed by:Timeline

Instance Names

"Loading"Frame 1Symbol 486 EditableText
"ViewLoading"Frame 1Symbol 498 MovieClip
"Green2"Frame 19Symbol 485 MovieClip [TurretGreen]
"Red1"Frame 19Symbol 481 MovieClip [TurretRed]
"Blue3"Frame 19Symbol 479 MovieClip [TurretBlue]
"Blue1"Frame 19Symbol 479 MovieClip [TurretBlue]
"Blue2"Frame 19Symbol 479 MovieClip [TurretBlue]
"Green1"Frame 19Symbol 485 MovieClip [TurretGreen]
"Red2"Frame 19Symbol 481 MovieClip [TurretRed]
"Green3"Frame 19Symbol 485 MovieClip [TurretGreen]
"Waypoint1"Frame 19Symbol 469 MovieClip [Waypoint]
"Waypoint2"Frame 19Symbol 469 MovieClip [Waypoint]
"AttackerPath1"Frame 19Symbol 467 MovieClip [AttackerPath]
"WaveyDavey"Frame 19Symbol 466 MovieClip [WaveManager]
"Waypoint3"Frame 24Symbol 469 MovieClip [Waypoint]
"AttackerPath"Frame 24Symbol 467 MovieClip [AttackerPath]
"WaveyDavey1"Frame 24Symbol 466 MovieClip [WaveManager]
"OutOfBoundsLeft"Frame 24Symbol 464 MovieClip [OutOfBounds]
"OutOfBoundsRight"Frame 24Symbol 464 MovieClip [OutOfBounds]
"OutOfBoundsTop"Frame 24Symbol 464 MovieClip [OutOfBounds]
"OutOfBoundsBottom"Frame 24Symbol 464 MovieClip [OutOfBounds]
"PlayerBase"Frame 24Symbol 462 MovieClip [PlayerBase]
"Cash"Frame 24Symbol 536 EditableText
"WeaponStore"Frame 24Symbol 443 MovieClip [WeaponStore]
"Keyboard"Frame 24Symbol 547 MovieClip
"Red1"Frame 29Symbol 481 MovieClip [TurretRed]
"Blue1"Frame 29Symbol 479 MovieClip [TurretBlue]
"Green1"Frame 29Symbol 485 MovieClip [TurretGreen]
"Waypoint1"Frame 29Symbol 469 MovieClip [Waypoint]
"Waypoint2"Frame 29Symbol 469 MovieClip [Waypoint]
"AttackerPath2"Frame 29Symbol 467 MovieClip [AttackerPath]
"WaveyDavey2"Frame 29Symbol 466 MovieClip [WaveManager]
"TurretUpgrade"Frame 29Symbol 430 MovieClip [UpgradePanel]
"Keyboard"Frame 34Symbol 547 MovieClip
"OutOfBoundsTop"Frame 44Symbol 464 MovieClip [OutOfBounds]
"OutOfBoundsLeft"Frame 44Symbol 464 MovieClip [OutOfBounds]
"OutOfBoundsRight"Frame 44Symbol 464 MovieClip [OutOfBounds]
"OutOfBoundsBottom"Frame 44Symbol 464 MovieClip [OutOfBounds]
"OutOfBoundsNav"Frame 44Symbol 464 MovieClip [OutOfBounds]
"WeaponStore"Frame 44Symbol 443 MovieClip [WeaponStore]
"ReelKills"Frame 44Symbol 117 MovieClip
"Kills"Frame 44Symbol 621 EditableText
"ReelCash"Frame 44Symbol 117 MovieClip
"Cash"Frame 44Symbol 622 EditableText
"ReelLevel"Frame 44Symbol 117 MovieClip
"Level"Frame 44Symbol 625 EditableText
"WaveController"Frame 44Symbol 466 MovieClip [WaveManager]
"TurretUpgrade"Frame 44Symbol 430 MovieClip [UpgradePanel]
"CurTurretName"Frame 44Symbol 633 EditableText
"Version"Frame 44Symbol 638 EditableText
"MuteButton"Frame 44Symbol 385 MovieClip [Mute]
"Keyboard"Frame 44Symbol 547 MovieClip
"Waypoint1"Frame 49Symbol 469 MovieClip [Waypoint]
"Waypoint2"Frame 49Symbol 469 MovieClip [Waypoint]
"Waypoint5"Frame 49Symbol 469 MovieClip [Waypoint]
"Waypoint6"Frame 49Symbol 469 MovieClip [Waypoint]
"Waypoint9"Frame 49Symbol 469 MovieClip [Waypoint]
"Waypoint12"Frame 49Symbol 469 MovieClip [Waypoint]
"Waypoint13"Frame 49Symbol 469 MovieClip [Waypoint]
"Waypoint14"Frame 49Symbol 469 MovieClip [Waypoint]
"Waypoint15"Frame 49Symbol 469 MovieClip [Waypoint]
"Waypoint16"Frame 49Symbol 469 MovieClip [Waypoint]
"Waypoint17"Frame 49Symbol 469 MovieClip [Waypoint]
"Waypoint18"Frame 49Symbol 469 MovieClip [Waypoint]
"Waypoint19"Frame 49Symbol 469 MovieClip [Waypoint]
"Waypoint20"Frame 49Symbol 469 MovieClip [Waypoint]
"Waypoint21"Frame 49Symbol 469 MovieClip [Waypoint]
"Waypoint22"Frame 49Symbol 469 MovieClip [Waypoint]
"Waypoint23"Frame 49Symbol 469 MovieClip [Waypoint]
"Waypoint24"Frame 49Symbol 469 MovieClip [Waypoint]
"Waypoint25"Frame 49Symbol 469 MovieClip [Waypoint]
"Waypoint26"Frame 49Symbol 469 MovieClip [Waypoint]
"Waypoint27"Frame 49Symbol 469 MovieClip [Waypoint]
"Waypoint28"Frame 49Symbol 469 MovieClip [Waypoint]
"Waypoint29"Frame 49Symbol 469 MovieClip [Waypoint]
"Waypoint30"Frame 49Symbol 469 MovieClip [Waypoint]
"Waypoint31"Frame 49Symbol 469 MovieClip [Waypoint]
"Waypoint32"Frame 49Symbol 469 MovieClip [Waypoint]
"Waypoint8"Frame 49Symbol 469 MovieClip [Waypoint]
"Waypoint10"Frame 49Symbol 469 MovieClip [Waypoint]
"Waypoint4"Frame 49Symbol 469 MovieClip [Waypoint]
"Waypoint7"Frame 49Symbol 469 MovieClip [Waypoint]
"Waypoint11"Frame 49Symbol 469 MovieClip [Waypoint]
"Waypoint3"Frame 49Symbol 469 MovieClip [Waypoint]
"PlayerBase"Frame 49Symbol 462 MovieClip [PlayerBase]
"GoHome"Frame 54Symbol 641 Button
"Kills"Frame 54Symbol 642 EditableText
"Score"Frame 54Symbol 645 EditableText
"Spent"Frame 54Symbol 647 EditableText
"Player"Frame 54Symbol 648 EditableText
"ViewLoading"Frame 54Symbol 498 MovieClip
"TheMessage"Symbol 11 MovieClip [MessageBox] Frame 1Symbol 9 EditableText
"MessageBox"Symbol 12 MovieClip [MessageBar] Frame 1Symbol 11 MovieClip [MessageBox]
"ItemCost"Symbol 20 MovieClip [WeaponStoreItem] Frame 1Symbol 18 EditableText
"ItemPoint"Symbol 20 MovieClip [WeaponStoreItem] Frame 1Symbol 19 MovieClip [WeaponStoreItemPoint]
"WeaponController"Symbol 24 MovieClip Frame 1Symbol 23 MovieClip [WeaponController]
"LandmineManager"Symbol 26 MovieClip [Landmine] Frame 1Symbol 24 MovieClip
"LandmineManager"Symbol 31 MovieClip [LandmineBigCluster] Frame 1Symbol 24 MovieClip
"LandmineManager"Symbol 35 MovieClip [LandmineBigClusterLaser] Frame 1Symbol 24 MovieClip
"LandmineManager"Symbol 37 MovieClip [LandmineBig] Frame 1Symbol 24 MovieClip
"Amount"Symbol 87 MovieClip [CashEarned] Frame 1Symbol 84 EditableText
"Amount"Symbol 87 MovieClip [CashEarned] Frame 19Symbol 85 EditableText
"Amount"Symbol 87 MovieClip [CashEarned] Frame 20Symbol 86 EditableText
"theText"Symbol 100 MovieClip Frame 1Symbol 99 EditableText
"ButtonRestart"Symbol 143 MovieClip [GameOver] Frame 1Symbol 98 MovieClip [RestartButton]
"ButtonScore"Symbol 143 MovieClip [GameOver] Frame 1Symbol 100 MovieClip
"ButtonBack"Symbol 143 MovieClip [GameOver] Frame 1Symbol 107 MovieClip
"TitleBar"Symbol 143 MovieClip [GameOver] Frame 1Symbol 109 MovieClip [DragBar]
"Score"Symbol 143 MovieClip [GameOver] Frame 1Symbol 124 EditableText
"Spent"Symbol 143 MovieClip [GameOver] Frame 1Symbol 129 EditableText
"Shots"Symbol 143 MovieClip [GameOver] Frame 1Symbol 134 EditableText
"Kills"Symbol 143 MovieClip [GameOver] Frame 1Symbol 137 EditableText
"PlayerName"Symbol 143 MovieClip [GameOver] Frame 1Symbol 142 EditableText
"MarkerText"Symbol 146 MovieClip [UpgradeGraphScale] Frame 1Symbol 145 EditableText
"Fired0"Symbol 189 MovieClip Frame 1Symbol 184 MovieClip
"Fired1"Symbol 189 MovieClip Frame 1Symbol 184 MovieClip
"Fired2"Symbol 189 MovieClip Frame 1Symbol 184 MovieClip
"Fired3"Symbol 189 MovieClip Frame 1Symbol 184 MovieClip
"FirePoint0"Symbol 189 MovieClip Frame 1Symbol 186 MovieClip [Firing Point]
"FirePoint3"Symbol 189 MovieClip Frame 1Symbol 186 MovieClip [Firing Point]
"FirePoint1"Symbol 189 MovieClip Frame 1Symbol 186 MovieClip [Firing Point]
"FirePoint2"Symbol 189 MovieClip Frame 1Symbol 186 MovieClip [Firing Point]
"FirePoint"Symbol 202 MovieClip [Laser] Frame 1Symbol 186 MovieClip [Firing Point]
"FirePoint"Symbol 210 MovieClip [Cannon] Frame 1Symbol 186 MovieClip [Firing Point]
"Damage"Symbol 212 MovieClip [TurretStats] Frame 4Symbol 164 EditableText
"Range"Symbol 212 MovieClip [TurretStats] Frame 4Symbol 165 EditableText
"Rate"Symbol 212 MovieClip [TurretStats] Frame 4Symbol 166 EditableText
"ExampleRed"Symbol 212 MovieClip [TurretStats] Frame 4Symbol 192 Button [BuildRed]
"ExampleGreen"Symbol 212 MovieClip [TurretStats] Frame 4Symbol 203 Button [BuildGreen]
"ExampleBlue"Symbol 212 MovieClip [TurretStats] Frame 4Symbol 211 Button [BuildBlue]
"TurretRange"Symbol 227 MovieClip [BuildShape] Frame 1Symbol 217 MovieClip [TurretRange]
"BuildArea"Symbol 227 MovieClip [BuildShape] Frame 1Symbol 219 MovieClip [BuildArea]
"CannotAfford"Symbol 227 MovieClip [BuildShape] Frame 1Symbol 222 MovieClip [CannotAfford]
"CannotBuild"Symbol 227 MovieClip [BuildShape] Frame 1Symbol 224 MovieClip [CannotBuild]
"CanBuild"Symbol 227 MovieClip [BuildShape] Frame 1Symbol 226 MovieClip [CanBuild]
"Blip0"Symbol 260 MovieClip [RadarSweep] Frame 1Symbol 259 MovieClip [RadarBlipPoint]
"Blip1"Symbol 260 MovieClip [RadarSweep] Frame 1Symbol 259 MovieClip [RadarBlipPoint]
"Blip2"Symbol 260 MovieClip [RadarSweep] Frame 1Symbol 259 MovieClip [RadarBlipPoint]
"Blip3"Symbol 260 MovieClip [RadarSweep] Frame 1Symbol 259 MovieClip [RadarBlipPoint]
"Sweep"Symbol 262 MovieClip [RadarDish] Frame 1Symbol 260 MovieClip [RadarSweep]
"Weapon"Symbol 263 MovieClip [TurretRangeUp] Frame 1Symbol 262 MovieClip [RadarDish]
"Weapon"Symbol 266 MovieClip [TurretRangeUpExchange] Frame 1Symbol 262 MovieClip [RadarDish]
"Weapon"Symbol 277 MovieClip [TurretDamageUp] Frame 1Symbol 276 MovieClip [DamageUp]
"Weapon"Symbol 287 MovieClip [TurretDamageUpBig] Frame 1Symbol 276 MovieClip [DamageUp]
"Weapon"Symbol 288 MovieClip [TurretDamageUpBigExchange] Frame 1Symbol 276 MovieClip [DamageUp]
"Body"Symbol 294 MovieClip [Attacker] Frame 1Symbol 291 MovieClip
"HealthBar"Symbol 294 MovieClip [Attacker] Frame 1Symbol 292 EditableText
"AttackerEngine"Symbol 294 MovieClip [Attacker] Frame 1Symbol 293 MovieClip [AttackerEngine]
"Body"Symbol 296 MovieClip [Attacker0] Frame 1Symbol 291 MovieClip
"HealthBar"Symbol 296 MovieClip [Attacker0] Frame 1Symbol 295 EditableText
"AttackerEngine"Symbol 296 MovieClip [Attacker0] Frame 1Symbol 293 MovieClip [AttackerEngine]
"Body"Symbol 301 MovieClip [Attacker1] Frame 1Symbol 299 MovieClip
"HealthBar"Symbol 301 MovieClip [Attacker1] Frame 1Symbol 300 EditableText
"AttackerEngine"Symbol 301 MovieClip [Attacker1] Frame 1Symbol 293 MovieClip [AttackerEngine]
"Body"Symbol 306 MovieClip [Attacker2] Frame 1Symbol 304 MovieClip
"HealthBar"Symbol 306 MovieClip [Attacker2] Frame 1Symbol 305 EditableText
"AttackerEngine"Symbol 306 MovieClip [Attacker2] Frame 1Symbol 293 MovieClip [AttackerEngine]
"Body"Symbol 311 MovieClip [Attacker3] Frame 1Symbol 309 MovieClip
"HealthBar"Symbol 311 MovieClip [Attacker3] Frame 1Symbol 310 EditableText
"AttackerEngine"Symbol 311 MovieClip [Attacker3] Frame 1Symbol 293 MovieClip [AttackerEngine]
"Body"Symbol 316 MovieClip [Attacker4] Frame 1Symbol 314 MovieClip
"HealthBar"Symbol 316 MovieClip [Attacker4] Frame 1Symbol 315 EditableText
"AttackerEngine"Symbol 316 MovieClip [Attacker4] Frame 1Symbol 293 MovieClip [AttackerEngine]
"Body"Symbol 321 MovieClip [Attacker5] Frame 1Symbol 319 MovieClip
"HealthBar"Symbol 321 MovieClip [Attacker5] Frame 1Symbol 320 EditableText
"AttackerEngine"Symbol 321 MovieClip [Attacker5] Frame 1Symbol 293 MovieClip [AttackerEngine]
"Body"Symbol 326 MovieClip [Attacker6] Frame 1Symbol 324 MovieClip
"HealthBar"Symbol 326 MovieClip [Attacker6] Frame 1Symbol 325 EditableText
"AttackerEngine"Symbol 326 MovieClip [Attacker6] Frame 1Symbol 293 MovieClip [AttackerEngine]
"Body"Symbol 331 MovieClip [Attacker7] Frame 1Symbol 329 MovieClip
"HealthBar"Symbol 331 MovieClip [Attacker7] Frame 1Symbol 330 EditableText
"AttackerEngine"Symbol 331 MovieClip [Attacker7] Frame 1Symbol 293 MovieClip [AttackerEngine]
"Body"Symbol 336 MovieClip [Attacker8] Frame 1Symbol 334 MovieClip
"HealthBar"Symbol 336 MovieClip [Attacker8] Frame 1Symbol 335 EditableText
"AttackerEngine"Symbol 336 MovieClip [Attacker8] Frame 1Symbol 293 MovieClip [AttackerEngine]
"WeaponController"Symbol 343 MovieClip [RocketManager] Frame 1Symbol 23 MovieClip [WeaponController]
"RocketEngine"Symbol 344 MovieClip [Rocket] Frame 1Symbol 343 MovieClip [RocketManager]
"Orb1"Symbol 357 MovieClip [BFG] Frame 1Symbol 349 MovieClip [BFGOrb1]
"Orb2"Symbol 357 MovieClip [BFG] Frame 1Symbol 354 MovieClip [BFGOrb2]
"Orb3"Symbol 357 MovieClip [BFG] Frame 1Symbol 356 MovieClip [BFGOrb3]
"RocketEngine"Symbol 357 MovieClip [BFG] Frame 1Symbol 343 MovieClip [RocketManager]
"WeaponController"Symbol 358 MovieClip Frame 1Symbol 23 MovieClip [WeaponController]
"Orb1"Symbol 359 MovieClip [BFGRocket] Frame 1Symbol 349 MovieClip [BFGOrb1]
"Orb2"Symbol 359 MovieClip [BFGRocket] Frame 1Symbol 354 MovieClip [BFGOrb2]
"Orb3"Symbol 359 MovieClip [BFGRocket] Frame 1Symbol 356 MovieClip [BFGOrb3]
"RocketEngine"Symbol 359 MovieClip [BFGRocket] Frame 1Symbol 343 MovieClip [RocketManager]
"RocketAddon"Symbol 359 MovieClip [BFGRocket] Frame 1Symbol 358 MovieClip
"RocketEngine"Symbol 361 MovieClip [RocketPoison] Frame 1Symbol 343 MovieClip [RocketManager]
"RocketEngine"Symbol 363 MovieClip [RocketNuke] Frame 1Symbol 343 MovieClip [RocketManager]
"RocketEngine"Symbol 365 MovieClip [Rocket2] Frame 1Symbol 343 MovieClip [RocketManager]
"RocketEngine"Symbol 367 MovieClip [Rocket9] Frame 1Symbol 343 MovieClip [RocketManager]
"RocketEngine"Symbol 369 MovieClip [Rocket3] Frame 1Symbol 343 MovieClip [RocketManager]
"RocketEngine"Symbol 371 MovieClip [Rocket4] Frame 1Symbol 343 MovieClip [RocketManager]
"RocketEngine"Symbol 373 MovieClip [Rocket6] Frame 1Symbol 343 MovieClip [RocketManager]
"RocketEngine"Symbol 375 MovieClip [Rocket8] Frame 1Symbol 343 MovieClip [RocketManager]
"RocketEngine"Symbol 377 MovieClip [Rocket7] Frame 1Symbol 343 MovieClip [RocketManager]
"RocketEngine"Symbol 379 MovieClip [Rocket5] Frame 1Symbol 343 MovieClip [RocketManager]
"Muted"Symbol 385 MovieClip [Mute] Frame 1Symbol 384 MovieClip
"BuyCost"Symbol 396 MovieClip [UpgradeBuyButton] Frame 1Symbol 391 EditableText
"CannotBuy"Symbol 396 MovieClip [UpgradeBuyButton] Frame 1Symbol 389 MovieClip [UpgradeBuyNo]
"CanBuy"Symbol 396 MovieClip [UpgradeBuyButton] Frame 1Symbol 387 MovieClip [UpgradeBuyYes]
"Background"Symbol 407 MovieClip [UpgradeGraph] Frame 1Symbol 404 MovieClip [UpgradeGraphBackground]
"BarPossible"Symbol 407 MovieClip [UpgradeGraph] Frame 1Symbol 402 MovieClip [UpgradeGraphBarYellow]
"BarCurrent"Symbol 407 MovieClip [UpgradeGraph] Frame 1Symbol 400 MovieClip [UpgradeGraphBarGreen]
"BarLimit"Symbol 407 MovieClip [UpgradeGraph] Frame 1Symbol 398 MovieClip [UpgradeGraphBar]
"Fade"Symbol 407 MovieClip [UpgradeGraph] Frame 1Symbol 406 MovieClip
"GraphRate"Symbol 430 MovieClip [UpgradePanel] Frame 4Symbol 407 MovieClip [UpgradeGraph]
"BuyRate"Symbol 430 MovieClip [UpgradePanel] Frame 4Symbol 396 MovieClip [UpgradeBuyButton]
"GraphRange"Symbol 430 MovieClip [UpgradePanel] Frame 4Symbol 407 MovieClip [UpgradeGraph]
"BuyRange"Symbol 430 MovieClip [UpgradePanel] Frame 4Symbol 396 MovieClip [UpgradeBuyButton]
"GraphDamage"Symbol 430 MovieClip [UpgradePanel] Frame 4Symbol 407 MovieClip [UpgradeGraph]
"BuyDamage"Symbol 430 MovieClip [UpgradePanel] Frame 4Symbol 396 MovieClip [UpgradeBuyButton]
"RateButton"Symbol 430 MovieClip [UpgradePanel] Frame 4Symbol 427 Button
"RangeButton"Symbol 430 MovieClip [UpgradePanel] Frame 4Symbol 428 Button
"DamageButton"Symbol 430 MovieClip [UpgradePanel] Frame 4Symbol 429 Button
"WeaponRack"Symbol 443 MovieClip [WeaponStore] Frame 1Symbol 433 MovieClip [WeaponStoreRack]
"WeaponStoreMask"Symbol 443 MovieClip [WeaponStore] Frame 1Symbol 432 MovieClip [WeaponStoreMask]
"ButtonPrev"Symbol 443 MovieClip [WeaponStore] Frame 1Symbol 439 Button
"ButtonNext"Symbol 443 MovieClip [WeaponStore] Frame 1Symbol 442 Button
"Life9"Symbol 462 MovieClip [PlayerBase] Frame 1Symbol 461 MovieClip
"Life8"Symbol 462 MovieClip [PlayerBase] Frame 1Symbol 461 MovieClip
"Life7"Symbol 462 MovieClip [PlayerBase] Frame 1Symbol 461 MovieClip
"Life6"Symbol 462 MovieClip [PlayerBase] Frame 1Symbol 461 MovieClip
"Life5"Symbol 462 MovieClip [PlayerBase] Frame 1Symbol 461 MovieClip
"Life4"Symbol 462 MovieClip [PlayerBase] Frame 1Symbol 461 MovieClip
"Life3"Symbol 462 MovieClip [PlayerBase] Frame 1Symbol 461 MovieClip
"Life2"Symbol 462 MovieClip [PlayerBase] Frame 1Symbol 461 MovieClip
"Life1"Symbol 462 MovieClip [PlayerBase] Frame 1Symbol 461 MovieClip
"Life10"Symbol 462 MovieClip [PlayerBase] Frame 1Symbol 461 MovieClip
"WaveText"Symbol 466 MovieClip [WaveManager] Frame 1Symbol 465 EditableText
"BarLeft"Symbol 477 MovieClip [TurretUpgradeLevels] Frame 1Symbol 473 MovieClip [TurretUpgradeLevelsBack]
"LineLeft"Symbol 477 MovieClip [TurretUpgradeLevels] Frame 1Symbol 475 MovieClip [TurretUpgradeLevelsLine]
"BarRight"Symbol 477 MovieClip [TurretUpgradeLevels] Frame 1Symbol 473 MovieClip [TurretUpgradeLevelsBack]
"LineRight"Symbol 477 MovieClip [TurretUpgradeLevels] Frame 1Symbol 475 MovieClip [TurretUpgradeLevelsLine]
"IndicateRate"Symbol 479 MovieClip [TurretBlue] Frame 1Symbol 477 MovieClip [TurretUpgradeLevels]
"IndicateRange"Symbol 479 MovieClip [TurretBlue] Frame 1Symbol 477 MovieClip [TurretUpgradeLevels]
"IndicateDamage"Symbol 479 MovieClip [TurretBlue] Frame 1Symbol 477 MovieClip [TurretUpgradeLevels]
"WeaponLegs"Symbol 479 MovieClip [TurretBlue] Frame 1Symbol 206 MovieClip
"Weapon"Symbol 479 MovieClip [TurretBlue] Frame 1Symbol 210 MovieClip [Cannon]
"WeaponController"Symbol 479 MovieClip [TurretBlue] Frame 1Symbol 23 MovieClip [WeaponController]
"IndicateRate"Symbol 481 MovieClip [TurretRed] Frame 1Symbol 477 MovieClip [TurretUpgradeLevels]
"IndicateRange"Symbol 481 MovieClip [TurretRed] Frame 1Symbol 477 MovieClip [TurretUpgradeLevels]
"IndicateDamage"Symbol 481 MovieClip [TurretRed] Frame 1Symbol 477 MovieClip [TurretUpgradeLevels]
"Weapon"Symbol 481 MovieClip [TurretRed] Frame 1Symbol 189 MovieClip
"WeaponController"Symbol 481 MovieClip [TurretRed] Frame 1Symbol 23 MovieClip [WeaponController]
"IndicateRate"Symbol 485 MovieClip [TurretGreen] Frame 1Symbol 477 MovieClip [TurretUpgradeLevels]
"IndicateRange"Symbol 485 MovieClip [TurretGreen] Frame 1Symbol 477 MovieClip [TurretUpgradeLevels]
"IndicateDamage"Symbol 485 MovieClip [TurretGreen] Frame 1Symbol 477 MovieClip [TurretUpgradeLevels]
"Weapon"Symbol 485 MovieClip [TurretGreen] Frame 1Symbol 202 MovieClip [Laser]
"LinkWantedFlag"Symbol 485 MovieClip [TurretGreen] Frame 1Symbol 483 MovieClip [TurretLink]
"WeaponController"Symbol 485 MovieClip [TurretGreen] Frame 1Symbol 23 MovieClip [WeaponController]

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 5 as "TurretBuilder"
ExportAssets (56)Timeline Frame 1Symbol 11 as "MessageBox"
ExportAssets (56)Timeline Frame 1Symbol 12 as "MessageBar"
ExportAssets (56)Timeline Frame 1Symbol 16 as "RadarBlip"
ExportAssets (56)Timeline Frame 1Symbol 19 as "WeaponStoreItemPoint"
ExportAssets (56)Timeline Frame 1Symbol 20 as "WeaponStoreItem"
ExportAssets (56)Timeline Frame 1Symbol 23 as "WeaponController"
ExportAssets (56)Timeline Frame 1Symbol 26 as "Landmine"
ExportAssets (56)Timeline Frame 1Symbol 31 as "LandmineBigCluster"
ExportAssets (56)Timeline Frame 1Symbol 35 as "LandmineBigClusterLaser"
ExportAssets (56)Timeline Frame 1Symbol 37 as "LandmineBig"
ExportAssets (56)Timeline Frame 1Symbol 39 as "MineAngle"
ExportAssets (56)Timeline Frame 1Symbol 41 as "MinePoint"
ExportAssets (56)Timeline Frame 1Symbol 43 as "MinePointMaybe"
ExportAssets (56)Timeline Frame 1Symbol 44 as "AddonClusterBlast"
ExportAssets (56)Timeline Frame 1Symbol 49 as "SpecialTake"
ExportAssets (56)Timeline Frame 1Symbol 52 as "SpecialFire"
ExportAssets (56)Timeline Frame 1Symbol 61 as "RocketNukeBlast"
ExportAssets (56)Timeline Frame 1Symbol 64 as "BlastMedium"
ExportAssets (56)Timeline Frame 1Symbol 70 as "BlastLarge"
ExportAssets (56)Timeline Frame 1Symbol 76 as "BFGBlast"
ExportAssets (56)Timeline Frame 1Symbol 83 as "RocketPoisonCloud"
ExportAssets (56)Timeline Frame 1Symbol 87 as "CashEarned"
ExportAssets (56)Timeline Frame 1Symbol 89 as "TurretRangeEffective"
ExportAssets (56)Timeline Frame 1Symbol 98 as "RestartButton"
ExportAssets (56)Timeline Frame 1Symbol 109 as "DragBar"
ExportAssets (56)Timeline Frame 1Symbol 143 as "GameOver"
ExportAssets (56)Timeline Frame 1Symbol 146 as "UpgradeGraphScale"
ExportAssets (56)Timeline Frame 1Symbol 148 as "UpgradeGraphMaskUnit"
ExportAssets (56)Timeline Frame 1Symbol 150 as "UpgradeGraphScaleMinor"
ExportAssets (56)Timeline Frame 1Symbol 151 as "WaveSender"
ExportAssets (56)Timeline Frame 1Symbol 186 as "Firing Point"
ExportAssets (56)Timeline Frame 1Symbol 191 as "TurretHighlight"
ExportAssets (56)Timeline Frame 1Symbol 192 as "BuildRed"
ExportAssets (56)Timeline Frame 1Symbol 202 as "Laser"
ExportAssets (56)Timeline Frame 1Symbol 203 as "BuildGreen"
ExportAssets (56)Timeline Frame 1Symbol 210 as "Cannon"
ExportAssets (56)Timeline Frame 1Symbol 211 as "BuildBlue"
ExportAssets (56)Timeline Frame 1Symbol 212 as "TurretStats"
ExportAssets (56)Timeline Frame 1Symbol 215 as "TurretFreakWarning"
ExportAssets (56)Timeline Frame 1Symbol 217 as "TurretRange"
ExportAssets (56)Timeline Frame 1Symbol 219 as "BuildArea"
ExportAssets (56)Timeline Frame 1Symbol 222 as "CannotAfford"
ExportAssets (56)Timeline Frame 1Symbol 224 as "CannotBuild"
ExportAssets (56)Timeline Frame 1Symbol 226 as "CanBuild"
ExportAssets (56)Timeline Frame 1Symbol 227 as "BuildShape"
ExportAssets (56)Timeline Frame 1Symbol 228 as "LaserBeam"
ExportAssets (56)Timeline Frame 1Symbol 229 as "LaserBeam2"
ExportAssets (56)Timeline Frame 1Symbol 230 as "LaserBeam3"
ExportAssets (56)Timeline Frame 1Symbol 231 as "LaserBeam4"
ExportAssets (56)Timeline Frame 1Symbol 232 as "LaserBeam5"
ExportAssets (56)Timeline Frame 1Symbol 233 as "LaserBeam6"
ExportAssets (56)Timeline Frame 1Symbol 234 as "LaserBeam7"
ExportAssets (56)Timeline Frame 1Symbol 235 as "LaserBeam8"
ExportAssets (56)Timeline Frame 1Symbol 236 as "LaserBeam9"
ExportAssets (56)Timeline Frame 1Symbol 237 as "LaserBeam10"
ExportAssets (56)Timeline Frame 1Symbol 239 as "Bullet"
ExportAssets (56)Timeline Frame 1Symbol 240 as "Bullet2"
ExportAssets (56)Timeline Frame 1Symbol 242 as "Bullet3"
ExportAssets (56)Timeline Frame 1Symbol 244 as "Bullet4"
ExportAssets (56)Timeline Frame 1Symbol 246 as "Bullet5"
ExportAssets (56)Timeline Frame 1Symbol 247 as "Bullet6"
ExportAssets (56)Timeline Frame 1Symbol 249 as "Bullet7"
ExportAssets (56)Timeline Frame 1Symbol 251 as "Bullet8"
ExportAssets (56)Timeline Frame 1Symbol 253 as "ClusterBomb"
ExportAssets (56)Timeline Frame 1Symbol 255 as "Bullet9"
ExportAssets (56)Timeline Frame 1Symbol 259 as "RadarBlipPoint"
ExportAssets (56)Timeline Frame 1Symbol 260 as "RadarSweep"
ExportAssets (56)Timeline Frame 1Symbol 262 as "RadarDish"
ExportAssets (56)Timeline Frame 1Symbol 263 as "TurretRangeUp"
ExportAssets (56)Timeline Frame 1Symbol 265 as "ModifyExchanger"
ExportAssets (56)Timeline Frame 1Symbol 266 as "TurretRangeUpExchange"
ExportAssets (56)Timeline Frame 1Symbol 276 as "DamageUp"
ExportAssets (56)Timeline Frame 1Symbol 277 as "TurretDamageUp"
ExportAssets (56)Timeline Frame 1Symbol 283 as "RangerPulse"
ExportAssets (56)Timeline Frame 1Symbol 284 as "TurretRateUp"
ExportAssets (56)Timeline Frame 1Symbol 285 as "TurretRateUpExchange"
ExportAssets (56)Timeline Frame 1Symbol 287 as "TurretDamageUpBig"
ExportAssets (56)Timeline Frame 1Symbol 288 as "TurretDamageUpBigExchange"
ExportAssets (56)Timeline Frame 1Symbol 293 as "AttackerEngine"
ExportAssets (56)Timeline Frame 1Symbol 294 as "Attacker"
ExportAssets (56)Timeline Frame 1Symbol 296 as "Attacker0"
ExportAssets (56)Timeline Frame 1Symbol 301 as "Attacker1"
ExportAssets (56)Timeline Frame 1Symbol 306 as "Attacker2"
ExportAssets (56)Timeline Frame 1Symbol 311 as "Attacker3"
ExportAssets (56)Timeline Frame 1Symbol 316 as "Attacker4"
ExportAssets (56)Timeline Frame 1Symbol 321 as "Attacker5"
ExportAssets (56)Timeline Frame 1Symbol 326 as "Attacker6"
ExportAssets (56)Timeline Frame 1Symbol 331 as "Attacker7"
ExportAssets (56)Timeline Frame 1Symbol 336 as "Attacker8"
ExportAssets (56)Timeline Frame 1Symbol 341 as "RocketTrail"
ExportAssets (56)Timeline Frame 1Symbol 343 as "RocketManager"
ExportAssets (56)Timeline Frame 1Symbol 344 as "Rocket"
ExportAssets (56)Timeline Frame 1Symbol 349 as "BFGOrb1"
ExportAssets (56)Timeline Frame 1Symbol 354 as "BFGOrb2"
ExportAssets (56)Timeline Frame 1Symbol 356 as "BFGOrb3"
ExportAssets (56)Timeline Frame 1Symbol 357 as "BFG"
ExportAssets (56)Timeline Frame 1Symbol 359 as "BFGRocket"
ExportAssets (56)Timeline Frame 1Symbol 361 as "RocketPoison"
ExportAssets (56)Timeline Frame 1Symbol 363 as "RocketNuke"
ExportAssets (56)Timeline Frame 1Symbol 365 as "Rocket2"
ExportAssets (56)Timeline Frame 1Symbol 367 as "Rocket9"
ExportAssets (56)Timeline Frame 1Symbol 369 as "Rocket3"
ExportAssets (56)Timeline Frame 1Symbol 371 as "Rocket4"
ExportAssets (56)Timeline Frame 1Symbol 373 as "Rocket6"
ExportAssets (56)Timeline Frame 1Symbol 375 as "Rocket8"
ExportAssets (56)Timeline Frame 1Symbol 377 as "Rocket7"
ExportAssets (56)Timeline Frame 1Symbol 379 as "Rocket5"
ExportAssets (56)Timeline Frame 1Symbol 380 as "SoundPlayer"
ExportAssets (56)Timeline Frame 1Symbol 381 as "VisualEffect"
ExportAssets (56)Timeline Frame 1Symbol 385 as "Mute"
ExportAssets (56)Timeline Frame 1Symbol 387 as "UpgradeBuyYes"
ExportAssets (56)Timeline Frame 1Symbol 389 as "UpgradeBuyNo"
ExportAssets (56)Timeline Frame 1Symbol 396 as "UpgradeBuyButton"
ExportAssets (56)Timeline Frame 1Symbol 398 as "UpgradeGraphBar"
ExportAssets (56)Timeline Frame 1Symbol 400 as "UpgradeGraphBarGreen"
ExportAssets (56)Timeline Frame 1Symbol 402 as "UpgradeGraphBarYellow"
ExportAssets (56)Timeline Frame 1Symbol 404 as "UpgradeGraphBackground"
ExportAssets (56)Timeline Frame 1Symbol 407 as "UpgradeGraph"
ExportAssets (56)Timeline Frame 1Symbol 430 as "UpgradePanel"
ExportAssets (56)Timeline Frame 1Symbol 432 as "WeaponStoreMask"
ExportAssets (56)Timeline Frame 1Symbol 433 as "WeaponStoreRack"
ExportAssets (56)Timeline Frame 1Symbol 443 as "WeaponStore"
ExportAssets (56)Timeline Frame 1Symbol 462 as "PlayerBase"
ExportAssets (56)Timeline Frame 1Symbol 464 as "OutOfBounds"
ExportAssets (56)Timeline Frame 1Symbol 466 as "WaveManager"
ExportAssets (56)Timeline Frame 1Symbol 467 as "AttackerPath"
ExportAssets (56)Timeline Frame 1Symbol 469 as "Waypoint"
ExportAssets (56)Timeline Frame 1Symbol 473 as "TurretUpgradeLevelsBack"
ExportAssets (56)Timeline Frame 1Symbol 475 as "TurretUpgradeLevelsLine"
ExportAssets (56)Timeline Frame 1Symbol 477 as "TurretUpgradeLevels"
ExportAssets (56)Timeline Frame 1Symbol 479 as "TurretBlue"
ExportAssets (56)Timeline Frame 1Symbol 481 as "TurretRed"
ExportAssets (56)Timeline Frame 1Symbol 483 as "TurretLink"
ExportAssets (56)Timeline Frame 1Symbol 485 as "TurretGreen"
ExportAssets (56)Timeline Frame 1Symbol 653 as "__Packages.JSON"

Labels

"Begin"Frame 4
"Load"Frame 7
"Loaded"Frame 13
"Done"Frame 16
"Page1"Frame 19
"Page2"Frame 24
"Page3"Frame 29
"Page4"Frame 34
"Page5"Frame 39
"Play"Frame 44
"MapSetup"Frame 49
"View"Frame 54
"ViewBuild"Frame 56
"ViewNext"Frame 58
"ViewDone"Frame 59
"FadeIn"Symbol 5 MovieClip [TurretBuilder] Frame 14
"Done"Symbol 5 MovieClip [TurretBuilder] Frame 18
"Idle"Symbol 12 MovieClip [MessageBar] Frame 1
"Reveal"Symbol 12 MovieClip [MessageBar] Frame 3
"Wait"Symbol 12 MovieClip [MessageBar] Frame 5
"Hide"Symbol 12 MovieClip [MessageBar] Frame 7
"Idle"Symbol 24 MovieClip Frame 1
"Attack"Symbol 24 MovieClip Frame 2
"Next"Symbol 24 MovieClip Frame 3
"Planted"Symbol 24 MovieClip Frame 4
"PlantedNext"Symbol 24 MovieClip Frame 17
"Detonated"Symbol 24 MovieClip Frame 18
"Beep"Symbol 26 MovieClip [Landmine] Frame 2
"Beep"Symbol 31 MovieClip [LandmineBigCluster] Frame 2
"Beep"Symbol 35 MovieClip [LandmineBigClusterLaser] Frame 2
"Beep"Symbol 37 MovieClip [LandmineBig] Frame 2
"Fire"Symbol 44 MovieClip [AddonClusterBlast] Frame 6
"Spent"Symbol 44 MovieClip [AddonClusterBlast] Frame 11
"Idle"Symbol 151 MovieClip [WaveSender] Frame 1
"Spawn"Symbol 151 MovieClip [WaveSender] Frame 5
"Next"Symbol 151 MovieClip [WaveSender] Frame 9
"Stopped"Symbol 151 MovieClip [WaveSender] Frame 13
"Fire"Symbol 184 MovieClip Frame 1
"Idle"Symbol 189 MovieClip Frame 1
"Firing"Symbol 189 MovieClip Frame 2
"Reset"Symbol 189 MovieClip Frame 18
"Idle"Symbol 202 MovieClip [Laser] Frame 1
"Firing"Symbol 202 MovieClip [Laser] Frame 2
"Idle"Symbol 210 MovieClip [Cannon] Frame 1
"Firing"Symbol 210 MovieClip [Cannon] Frame 2
"Reset"Symbol 210 MovieClip [Cannon] Frame 20
"Idle"Symbol 212 MovieClip [TurretStats] Frame 1
"Viewing"Symbol 212 MovieClip [TurretStats] Frame 4
"Start"Symbol 215 MovieClip [TurretFreakWarning] Frame 1
"Start"Symbol 222 MovieClip [CannotAfford] Frame 1
"Start"Symbol 224 MovieClip [CannotBuild] Frame 1
"Idle"Symbol 228 MovieClip [LaserBeam] Frame 1
"Attack"Symbol 228 MovieClip [LaserBeam] Frame 4
"Hit"Symbol 228 MovieClip [LaserBeam] Frame 9
"Idle"Symbol 229 MovieClip [LaserBeam2] Frame 1
"Attack"Symbol 229 MovieClip [LaserBeam2] Frame 4
"Hit"Symbol 229 MovieClip [LaserBeam2] Frame 9
"Idle"Symbol 230 MovieClip [LaserBeam3] Frame 1
"Attack"Symbol 230 MovieClip [LaserBeam3] Frame 4
"Hit"Symbol 230 MovieClip [LaserBeam3] Frame 9
"Idle"Symbol 231 MovieClip [LaserBeam4] Frame 1
"Attack"Symbol 231 MovieClip [LaserBeam4] Frame 4
"Hit"Symbol 231 MovieClip [LaserBeam4] Frame 9
"Idle"Symbol 232 MovieClip [LaserBeam5] Frame 1
"Attack"Symbol 232 MovieClip [LaserBeam5] Frame 4
"Hit"Symbol 232 MovieClip [LaserBeam5] Frame 9
"Idle"Symbol 233 MovieClip [LaserBeam6] Frame 1
"Attack"Symbol 233 MovieClip [LaserBeam6] Frame 4
"Hit"Symbol 233 MovieClip [LaserBeam6] Frame 9
"Idle"Symbol 234 MovieClip [LaserBeam7] Frame 1
"Attack"Symbol 234 MovieClip [LaserBeam7] Frame 4
"Hit"Symbol 234 MovieClip [LaserBeam7] Frame 9
"Idle"Symbol 235 MovieClip [LaserBeam8] Frame 1
"Attack"Symbol 235 MovieClip [LaserBeam8] Frame 4
"Hit"Symbol 235 MovieClip [LaserBeam8] Frame 9
"Idle"Symbol 236 MovieClip [LaserBeam9] Frame 1
"Attack"Symbol 236 MovieClip [LaserBeam9] Frame 4
"Hit"Symbol 236 MovieClip [LaserBeam9] Frame 9
"Idle"Symbol 237 MovieClip [LaserBeam10] Frame 1
"Attack"Symbol 237 MovieClip [LaserBeam10] Frame 4
"Hit"Symbol 237 MovieClip [LaserBeam10] Frame 9
"Idle"Symbol 239 MovieClip [Bullet] Frame 1
"Attack"Symbol 239 MovieClip [Bullet] Frame 2
"Next"Symbol 239 MovieClip [Bullet] Frame 3
"Hit"Symbol 239 MovieClip [Bullet] Frame 4
"Idle"Symbol 240 MovieClip [Bullet2] Frame 1
"Attack"Symbol 240 MovieClip [Bullet2] Frame 2
"Next"Symbol 240 MovieClip [Bullet2] Frame 3
"Hit"Symbol 240 MovieClip [Bullet2] Frame 4
"Idle"Symbol 242 MovieClip [Bullet3] Frame 1
"Attack"Symbol 242 MovieClip [Bullet3] Frame 2
"Next"Symbol 242 MovieClip [Bullet3] Frame 3
"Hit"Symbol 242 MovieClip [Bullet3] Frame 4
"Idle"Symbol 244 MovieClip [Bullet4] Frame 1
"Attack"Symbol 244 MovieClip [Bullet4] Frame 2
"Next"Symbol 244 MovieClip [Bullet4] Frame 3
"Hit"Symbol 244 MovieClip [Bullet4] Frame 4
"Idle"Symbol 246 MovieClip [Bullet5] Frame 1
"Attack"Symbol 246 MovieClip [Bullet5] Frame 2
"Next"Symbol 246 MovieClip [Bullet5] Frame 3
"Hit"Symbol 246 MovieClip [Bullet5] Frame 4
"Idle"Symbol 247 MovieClip [Bullet6] Frame 1
"Attack"Symbol 247 MovieClip [Bullet6] Frame 2
"Next"Symbol 247 MovieClip [Bullet6] Frame 3
"Hit"Symbol 247 MovieClip [Bullet6] Frame 4
"Idle"Symbol 249 MovieClip [Bullet7] Frame 1
"Attack"Symbol 249 MovieClip [Bullet7] Frame 2
"Next"Symbol 249 MovieClip [Bullet7] Frame 3
"Hit"Symbol 249 MovieClip [Bullet7] Frame 4
"Idle"Symbol 251 MovieClip [Bullet8] Frame 1
"Attack"Symbol 251 MovieClip [Bullet8] Frame 2
"Next"Symbol 251 MovieClip [Bullet8] Frame 3
"Hit"Symbol 251 MovieClip [Bullet8] Frame 4
"Idle"Symbol 253 MovieClip [ClusterBomb] Frame 1
"Attack"Symbol 253 MovieClip [ClusterBomb] Frame 2
"Next"Symbol 253 MovieClip [ClusterBomb] Frame 3
"Hit"Symbol 253 MovieClip [ClusterBomb] Frame 4
"Idle"Symbol 255 MovieClip [Bullet9] Frame 1
"Attack"Symbol 255 MovieClip [Bullet9] Frame 2
"Next"Symbol 255 MovieClip [Bullet9] Frame 3
"Hit"Symbol 255 MovieClip [Bullet9] Frame 4
"Start"Symbol 262 MovieClip [RadarDish] Frame 1
"Scan"Symbol 262 MovieClip [RadarDish] Frame 3
"Bounce"Symbol 262 MovieClip [RadarDish] Frame 5
"Idle"Symbol 263 MovieClip [TurretRangeUp] Frame 1
"Affect"Symbol 263 MovieClip [TurretRangeUp] Frame 4
"Scan"Symbol 263 MovieClip [TurretRangeUp] Frame 7
"Idle"Symbol 266 MovieClip [TurretRangeUpExchange] Frame 1
"Affect"Symbol 266 MovieClip [TurretRangeUpExchange] Frame 4
"Scan"Symbol 266 MovieClip [TurretRangeUpExchange] Frame 7
"Idle"Symbol 277 MovieClip [TurretDamageUp] Frame 1
"Affect"Symbol 277 MovieClip [TurretDamageUp] Frame 4
"Scan"Symbol 277 MovieClip [TurretDamageUp] Frame 7
"Pulse"Symbol 283 MovieClip [RangerPulse] Frame 2
"Idle"Symbol 284 MovieClip [TurretRateUp] Frame 1
"Affect"Symbol 284 MovieClip [TurretRateUp] Frame 4
"Scan"Symbol 284 MovieClip [TurretRateUp] Frame 7
"Idle"Symbol 285 MovieClip [TurretRateUpExchange] Frame 1
"Affect"Symbol 285 MovieClip [TurretRateUpExchange] Frame 4
"Scan"Symbol 285 MovieClip [TurretRateUpExchange] Frame 7
"Idle"Symbol 287 MovieClip [TurretDamageUpBig] Frame 1
"Affect"Symbol 287 MovieClip [TurretDamageUpBig] Frame 4
"Scan"Symbol 287 MovieClip [TurretDamageUpBig] Frame 7
"Idle"Symbol 288 MovieClip [TurretDamageUpBigExchange] Frame 1
"Affect"Symbol 288 MovieClip [TurretDamageUpBigExchange] Frame 4
"Scan"Symbol 288 MovieClip [TurretDamageUpBigExchange] Frame 7
"Idle"Symbol 293 MovieClip [AttackerEngine] Frame 1
"Setup"Symbol 293 MovieClip [AttackerEngine] Frame 3
"Attack"Symbol 293 MovieClip [AttackerEngine] Frame 5
"Next"Symbol 293 MovieClip [AttackerEngine] Frame 6
"Hit"Symbol 293 MovieClip [AttackerEngine] Frame 7
"Stopped"Symbol 293 MovieClip [AttackerEngine] Frame 9
"Idle"Symbol 343 MovieClip [RocketManager] Frame 1
"Attack"Symbol 343 MovieClip [RocketManager] Frame 2
"Next"Symbol 343 MovieClip [RocketManager] Frame 3
"Holding"Symbol 343 MovieClip [RocketManager] Frame 4
"HoldingNext"Symbol 343 MovieClip [RocketManager] Frame 5
"Hit"Symbol 343 MovieClip [RocketManager] Frame 6
"Start"Symbol 349 MovieClip [BFGOrb1] Frame 1
"Start"Symbol 354 MovieClip [BFGOrb2] Frame 1
"Start"Symbol 356 MovieClip [BFGOrb3] Frame 1
"Idle"Symbol 358 MovieClip Frame 1
"Fire"Symbol 358 MovieClip Frame 2
"Next"Symbol 358 MovieClip Frame 3
"Stopped"Symbol 358 MovieClip Frame 4
"Idle"Symbol 380 MovieClip [SoundPlayer] Frame 1
"Stopped"Symbol 380 MovieClip [SoundPlayer] Frame 4
"Play"Symbol 380 MovieClip [SoundPlayer] Frame 7
"NowPlaying"Symbol 380 MovieClip [SoundPlayer] Frame 10
"FadeOut"Symbol 380 MovieClip [SoundPlayer] Frame 13
"FadeBounce"Symbol 380 MovieClip [SoundPlayer] Frame 16
"Wait"Symbol 381 MovieClip [VisualEffect] Frame 2
"Move"Symbol 381 MovieClip [VisualEffect] Frame 4
"Then"Symbol 381 MovieClip [VisualEffect] Frame 6
"Idle"Symbol 430 MovieClip [UpgradePanel] Frame 1
"Viewing"Symbol 430 MovieClip [UpgradePanel] Frame 4
"Idle"Symbol 433 MovieClip [WeaponStoreRack] Frame 2
"ViewItem"Symbol 433 MovieClip [WeaponStoreRack] Frame 3
"ViewBounce"Symbol 433 MovieClip [WeaponStoreRack] Frame 4
"Alive"Symbol 461 MovieClip Frame 1
"Dead"Symbol 461 MovieClip Frame 6
"Idle"Symbol 466 MovieClip [WaveManager] Frame 1
"Spawn"Symbol 466 MovieClip [WaveManager] Frame 5
"Next"Symbol 466 MovieClip [WaveManager] Frame 9
"Stopped"Symbol 466 MovieClip [WaveManager] Frame 13
"Idle"Symbol 479 MovieClip [TurretBlue] Frame 1
"Fire"Symbol 479 MovieClip [TurretBlue] Frame 4
"Next"Symbol 479 MovieClip [TurretBlue] Frame 7
"Freakout"Symbol 479 MovieClip [TurretBlue] Frame 10
"NextFreak"Symbol 479 MovieClip [TurretBlue] Frame 11
"Stopped"Symbol 479 MovieClip [TurretBlue] Frame 14
"Idle"Symbol 481 MovieClip [TurretRed] Frame 1
"Fire"Symbol 481 MovieClip [TurretRed] Frame 4
"Next"Symbol 481 MovieClip [TurretRed] Frame 7
"Stopped"Symbol 481 MovieClip [TurretRed] Frame 10
"Idle"Symbol 485 MovieClip [TurretGreen] Frame 1
"Fire"Symbol 485 MovieClip [TurretGreen] Frame 4
"Next"Symbol 485 MovieClip [TurretGreen] Frame 7
"Stopped"Symbol 485 MovieClip [TurretGreen] Frame 10
"Start"Symbol 497 MovieClip Frame 1

Dynamic Text Variables

cash_amountSymbol 84 EditableText"$88888 "
cash_amountSymbol 85 EditableText"$88888 "
cash_amountSymbol 86 EditableText"$88888 "
total_scoreSymbol 124 EditableText"10 "
total_shotsSymbol 134 EditableText"10 "
total_killsSymbol 137 EditableText"10 "
markerSymbol 145 EditableText"888888 "
healthSymbol 292 EditableText"100 "
healthSymbol 295 EditableText"100 "
healthSymbol 300 EditableText"100 "
healthSymbol 305 EditableText"100 "
healthSymbol 310 EditableText"100 "
healthSymbol 315 EditableText"100 "
healthSymbol 320 EditableText"100 "
healthSymbol 325 EditableText"100 "
healthSymbol 330 EditableText"100 "
healthSymbol 335 EditableText"100 "
total_killsSymbol 621 EditableText"0000000 "
game_levelSymbol 625 EditableText"0000000 "
cur_turret_nameSymbol 633 EditableText" "
game_versionSymbol 638 EditableText"v0.00 "
_root.total_killsSymbol 642 EditableText"0 "
_root.game_levelSymbol 647 EditableText"$0 "




http://swfchan.com/4/16687/info.shtml
Created: 12/8 -2019 02:04:49 Last modified: 12/8 -2019 02:04:49 Server time: 14/11 -2024 17:23:44