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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/21908090?noj=FRM21908090-22DC" width="1" height="1"></div>

hosioi.swf

This is the info page for
Flash #16756

(Click the ID number above for more basic data on this flash file.)


Text
100

x

9999

9999

C10

GOAL

はまだ

未実装です。

L

O

A

G

!

T

R

S

<セット>

しばらくおまちください・・・

<p align="left"><font face="_等幅" size="20" color="#ffffff">BGM・効果音が再生されます。</font></p><p align="left"><font face="_等幅" size="20" color="#ffffff">音量に注意してください。</font></p>

START

START

MASK

タイトル

~テストマップ~

アルファ谷

<p align="left"><font face="_ゴシック" size="16" color="#000000">ローディングが遅くなることを避けるための借地</font></p>

星配置エフェクター

星追

Copyright 2004 TANAKA U. All rights reserved

まだまだゲームとして遊べる状態ではありません

WEBSITE

テストプレイ

更新履歴

操作説明

select Quality

MEDIUM

HIGH

LOW

クレジット

星追

αバージョンver0.30

αバージョンver0.30

もどる

操作説明と補足

zキー 網を振る
xキー シュート
 ↑  ジャンプ
← → 左右移動
 ↓  伏せ

このゲームは開発中のテストバージョンです。
よって不具合や、意味のないアクションも含まれ
ています。また未実装部分も非常に多いです。
この点は今後調整されていきます。

操作説明

CREDIT

ゲームデザイン
グラフィック
プログラム

<p align="left"><font face="HGS創英角ポップ体" size="27" color="#66cc99"><a href="http://www12.plala.or.jp/nextframe/" target = "_blank">TANAKA U</a></font></p>

効果音提供

<p align="left"><font face="HGS創英角ポップ体" size="27" color="#66cc99"><a href="http://kikyou.sakura.ne.jp/%7Eosabisi/" target = "_blank">ザ・マッチメイカァズ</a></font></p>

BGM

ロイヤリティ素材より

名前をクリックすると、サイトへジャンプします。

WEBサイト

<p align="left"><font face="HGS創英角ポップ体" size="27" color="#66cc99"><a href="http://www12.plala.or.jp/nextframe/" target = "_blank">NEXTFRAME(</a><a href="http://www12.plala.or.jp/nextframe/" target = "_blank"></a><a href="http://www12.plala.or.jp/nextframe/" target = "_blank">)</a></font></p>

幸運と不幸は等価です。
ですから、どこかのだれかが、不幸にぶち当たるとき、
だれかが幸運を消費します。

「流星にお願いをすると夢がかなう」っていう言い伝え
ががありますね?
それはそうです。
幸運の生産者「星」が地上に落ちるという事は、相当
「不幸」な事態です。
だから、それに立ち会った人はその反動を受けて「幸
運」になれるのです。

星追

レクレール

生来、幸運と不幸のバランスが狂っている少女。
世界の法則を無視して幸運より、不幸が10倍多い。
しかし、元来運のバランスが狂っているので「落ち星」の不運を
受け付けないという能力がある。
そのため、この能力を生かせる「星追」をやっている。
生まれたときから、ひどい目に合い続けてあっているので、
だいぶスレた性格をしており、世の中全てに対しての姿勢が厳しい。
特に甘えや馴れ合いは大嫌い。

星追更新ログ

05/03/09 プリローダーにアニメーション追加
05/03/09 見えない部分を多数修正
05/03/09 歩く速度を若干下げ、慣性を低くしました。
05/03/05 ローラーシューズの効果実装
05/03/05 アイテム購入を仮仕様で実装。
05/03/04 アイテム取得の判定を見直し、処理を軽量化
05/03/04 キャラクタの移動に慣性を追加
05/03/03 歩くスピードを5割り増し
05/03/03 歩きモーションを変更
04/11/11 タイトルを変更
04/11/11 「操作説明と補足」を追加
04/11/10 キャラクターのデザインを微妙に変更

服装をえらんでください。

作者注:この服装選択は仮仕様です! 近いうちにもうちょっとまともな状態にします。

持ってるお金

C

9999999

シューズ

シューズ

シューズ

アイテムの名前

アイテムの説明
アイテムの説明
アイテムの説明

C

9999999

DEBUG
DISPLAY

星追(仮)αばーじょん

BACKSPACEキーで、リスタートします。
穴から落ちたりしたら、使ってください。

000

FPS=

000

AVFPS=

000

jFlag=

standing

aFlag=

000

pFlag=

000

moveY=

000

mapY=

000

s1=

000

s2=

000

FPS=

000

AVFPS=

000

moveX=

000

mapX=

シルヴィンフリードレス

125000C

<p align="center"><font face="_ゴシック" size="18" color="#000000">品質は良く、機能性と着心地も優れる。</font></p><p align="center"><font face="_ゴシック" size="18" color="#000000">値段は高いが、ここは我慢のしどころでしょう。</font></p><p align="center"><font face="_ゴシック" size="18" color="#000000">防御力+2</font></p>

<p align="left"><font face="_ゴシック" size="20" color="#000000">星取の吸収力</font></p>

<p align="left"><font face="_ゴシック" size="20" color="#000000">シュートの威力</font></p>

<p align="left"><font face="_ゴシック" size="20" color="#000000">キックの威力</font></p>

<p align="left"><font face="_ゴシック" size="20" color="#000000">防御力</font></p>

<p align="left"><font face="_ゴシック" size="20" color="#000000">ジャンプ力</font></p>

<p align="left"><font face="_ゴシック" size="20" color="#000000">ブレーキ</font></p>

<p align="left"><font face="_ゴシック" size="20" color="#000000">歩く早さ</font></p>

コルピック商店

所持金

1560000C

やめる

やめる

購入

購入

ActionScript [AS1/AS2]

Frame 2
function setMask() { _root.attachMovie("MASK", "MASK", 500); } debugMode = 0; gameVersion = 0.31; url = unescape(_root._url); this.setMask(); if (debugMode) { _quality = "MEDIUM"; this.gotoAndStop("selectCos"); } this.stop();
Frame 5
function setMask() { _root.attachMovie("MASK", "MASK", 500); } debugMode = 0; gameVersion = 0.31; url = unescape(_root._url); this.setMask(); if (debugMode) { _quality = "MEDIUM"; this.gotoAndStop("selectCos"); } this.stop();
Frame 10
titleText = "\u03B1\u30D0\u30FC\u30B8\u30E7\u30F3ver" + gameVersion; this.play();
Frame 14
function allSoundStop() { theSound.stop(); } Mouse.show(); theSound = new Sound(); _quality = "MEDIUM"; this.stop();
Frame 16
this.gotoAndPlay(_currentframe - 1);
Frame 20
this.gotoAndPlay(_currentframe + 3);
Frame 22
this.stop();
Frame 25
this.gotoAndPlay(_currentframe - 1);
Frame 30
this.gotoAndPlay(_currentframe + 3);
Frame 35
this.gotoAndPlay(_currentframe - 1);
Frame 40
this.gotoAndPlay(_currentframe + 3);
Frame 45
this.gotoAndPlay(_currentframe - 1);
Frame 50
this.gotoAndPlay(_currentframe + 3);
Frame 52
this.stop();
Frame 55
this.gotoAndPlay(_currentframe - 1);
Frame 60
this.gotoAndPlay(_currentframe + 3);
Frame 62
function cEquipAry(t, no) { equipAry[t] = no; staHair = equipAry[0]; staFuku = equipAry[1]; } equipAry = [1, 1, 1]; staAry = [1350, 0]; itemAry = new Array(); itemBodyAry = new Array(); itemBodyAry[1] = [1, "\u8D64\u3044\u670D", 300, "\u8D64\u3044\u670D\u3002\n\u7D20\u6750\u304C\u60AA\u304F\u306A\u3044\u306E\u3067\u3001\n\u7740\u5FC3\u5730\u304C\u826F\u3044\u3089\u3057\u3044\u3002"]; itemBodyAry[5] = [5, "\u767D\u3044\u670D", 700, "\u771F\u3063\u767D\u306A\u670D\u3002\n\u3053\u306E\u670D\u3092\u7740\u3066\u3044\u308B\u3068\n\u98DF\u4E8B\u306E\u6642\u306B\u6C17\u3092\u4F7F\u3046\u3002"]; itemBodyAry[8] = [8, "\u30B9\u30AB\u30C3\u30B7\u30E5\u30A4\u30A8\u30ED\u30FC", 1200, "\u30B9\u30AB\u30C3\u30B7\u30E5\u306A\u9EC4\u8272\u3044\u670D\u3002\n\u30B9\u30C8\u30E9\u30A4\u30D7\u30AA\u30FC\u30D0\u30FC\u30CB\u30FC\u30BD\u30C3\u30AF\u30B9\u304C\n\u4EBA\u6C17\u3089\u3057\u3044\u3002"]; itemBodyAry[10] = [10, "\u9ED2\u3044\u30B4\u30B7\u30C3\u30AF", 5600, "\u9ED2\u3044\u30B4\u30B7\u30C3\u30AF\u30C9\u30EC\u30B9\u3002\n\u4E00\u5EA6\u306F\u7740\u3066\u307F\u305F\u3044\uFF1F\n\u3059\u3054\u3044\u9AD8\u3044\u3002"]; itemHeadAry = new Array(); itemHeadAry[1] = [1, "\u306A\u306B\u3082\u3064\u3051\u306A\u3044", 0, "\u98FE\u3089\u306A\u3044\u3053\u3068\u3082\n\u6F14\u51FA\u306E\u4E00\u3064\u3002"]; itemHeadAry[2] = [2, "\u767D\u3044\u30EA\u30DC\u30F3", 100, "\u9AEA\u3092\u3057\u3070\u3063\u305F\u308A\u3059\u308B\u3002\n\u9AEA\u610F\u5916\u306B\u3082\u3044\u308D\u3044\u308D\u3057\u3070\u308C\u308B\u3002"]; itemHeadAry[7] = [7, "\u9ED2\u3044\u30EA\u30DC\u30F3", 250, "\u6F06\u9ED2\u306E\u30EA\u30DC\u30F3\u3002\n\u6F06\u9ED2\u3068\u66F8\u304F\u3068\u3001\u5F71\u304C\u3042\u308B\u3051\u3069\n\u305F\u3060\u306E\u30EA\u30DC\u30F3"]; itemHeadAry[8] = [8, "\u767D\u3044\u30C4\u30A4\u30F3\u30EA\u30DC\u30F3", 600, "\u767D\u3044\u30EA\u30DC\u30F3\u306E2\u500B\u30BB\u30C3\u30C8\u3002"]; itemFootAry = new Array(); itemFootAry[1] = [1, "\u30B7\u30E5\u30FC\u30BA", 150, "\u904B\u52D5\u7528\u30B7\u30E5\u30FC\u30BA\n\u8EFD\u304F\u3066\u52D5\u304D\u3084\u3059\u3044\u3002\n\u305D\u3057\u3066\u5B89\u3044"]; itemFootAry[8] = [8, "\u30ED\u30FC\u30E9\u30FC\u30B7\u30E5\u30FC\u30BA", 800, "\u30ED\u30FC\u30E9\u30FC\u306E\u3064\u3044\u305F\u9774\n\u8D85\u3059\u3079\u308A\u3084\u3059\u3044\u3002\n\u7D20\u4EBA\u306B\u306F\u304A\u3059\u3059\u3081\u3067\u304D\u306A\u3044\u3002"]; this.stop();
Frame 65
this.gotoAndPlay(_currentframe - 1);
Frame 70
this.gotoAndPlay(_currentframe + 3);
Frame 72
function setChar(cName, x, y) { _root.attachMovie(cName, "mainChar", 55); _root.mainChar._x = x; _root.mainChar._y = y; _root.mainChar._xscale = (_root.mainChar._yscale = 50); } function setDisplay() { _root.attachMovie("display", "display", 70); _root.display._y = 480; } function setMap(mName) { _root.attachMovie("map_" + mName, "map", 50); _root.map._y = 480; _root.attachMovie(("map_" + mName) + "_items", "map2", 60); _root.map2._y = 480; } function setTitle() { _root.attachMovie("scene_evFirstHosi", "ev", 80); _root.map._y = 480; } function setItem(x) { x = Math.floor(x / 200); n = (("i" + x) + "_") + itemAry[x].length; itemAry[x].push(n); return(n); } function getItem(x) { x = Math.floor(Math.abs(x) / 200); if (_root.mainChar._xscale > 0) { ad = 1; } else { ad = -1; } i = 0; while (i < itemAry[x].length) { var _local3 = itemAry[x][i]; if (_root.map2[_local3].hitTest(_root.mainChar.c.hArea)) { _root.map2[_local3].got(); } i++; } x = x + ad; i = 0; while (i < itemAry[x].length) { var _local3 = itemAry[x][i]; if (_root.map2[_local3].hitTest(_root.mainChar.c.hArea)) { _root.map2[_local3].got(); } i++; } } function changeHosiNo(n) { hosiNo = hosiNo + n; } function changeFukuso(kami, fuku) { staHair = kami; staFuku = fuku; } function changeCoin(n) { c = c + n; } Mouse.hide(); score = 0; c = 0; hosiNo = 0; itemAry = new Array(); this.onEnterFrame = function () { if (Key.isDown(8)) { _root.map.restart(); _root.map2.restart(); _root.mainChar.restart(); } }; this.setDisplay(); this.setMap("a00"); mapW = _root.map2._width; mapW = Math.floor(mapW / 200); i = 0; while (i < mapW) { itemAry[i] = new Array(); i++; } this.setChar("mainChar", 325, 350); this.stop();
Frame 75
this.gotoAndPlay(_currentframe - 1);
Frame 90
Symbol 17 MovieClip [hosi_2] Frame 1
this.onEnterFrame = function () { if (this.hitTest(_root.mainChar.c.hArea)) { this.gotoAndPlay("get"); _root.changeHosiNo(1); this.onEnterFrame = null; } };
Symbol 17 MovieClip [hosi_2] Frame 12
this.gotoAndPlay(2);
Symbol 17 MovieClip [hosi_2] Frame 38
this.stop();
Symbol 21 MovieClip [char_ef_star] Frame 14
_alpha = (_alpha - 30);
Symbol 21 MovieClip [char_ef_star] Frame 15
_alpha = (_alpha - 30);
Symbol 21 MovieClip [char_ef_star] Frame 16
this.removeMovieClip(); this.stop();
Symbol 24 MovieClip [shoot1] Frame 1
rt = 30; i = 0; this.onEnterFrame = function () { this._x = this._x + speedX; i++; if (i > rt) { this.removeMovieClip(); } };
Symbol 24 MovieClip [shoot1] Frame 8
this.gotoAndPlay(2);
Symbol 28 MovieClip [enemy_tama1] Frame 1
function catchDis() { var ad = eval (_root.map2); var i = _root.map2.getDeep(); var name = ("dis" + i); ad.attachMovie("display_catch", name, i); ad[name]._x = this._x; ad[name]._y = this._y; } speedX = 10; this.onEnterFrame = function () { this._x = this._x + (speedX * muki); if (this.hitTest(_root.mainChar.c.hArea)) { this.catchDis(); this.removeMovieClip(); } else if (this.hitTest(_root.mainChar.dmgArea)) { _root.mainChar.damage(5, 10 * muki, 10); this.removeMovieClip(); } };
Symbol 28 MovieClip [enemy_tama1] Frame 32
this.removeMovieClip(); this.stop();
Symbol 37 MovieClip [display_catch] Frame 29
this.removeMovieClip();
Symbol 38 MovieClip Frame 12
this.gotoAndPlay(2);
Symbol 41 MovieClip [coin1] Frame 11
this.gotoAndPlay(2);
Symbol 49 MovieClip Frame 1
this.stop();
Symbol 49 MovieClip Frame 8
this.gotoAndPlay(1);
Symbol 50 MovieClip Frame 8
this.stop();
Symbol 51 MovieClip [display] Frame 1
this.onEnterFrame = function () { hosiNo = _root.hosiNo; c = _root.c; };
Symbol 53 MovieClip [buttan_star1] Frame 1
f = Math.round((this._xscale / 4) + 1); this.gotoAndStop(f); this.onEnterFrame = function () { _rotation = (_rotation + r); this._y = this._y + ySpeed; ySpeed = ySpeed + (ySpeed / 300); if (this._y < -270) { this.removeMovieClip(); } };
Symbol 56 MovieClip [buttan_star2] Frame 1
f = Math.round((this._xscale / 4) + 1); this.gotoAndStop(f); this.onEnterFrame = function () { _rotation = (_rotation + r); this._y = this._y + ySpeed; ySpeed = ySpeed + (ySpeed / 300); if (this._y < -270) { this.removeMovieClip(); } };
Symbol 58 MovieClip [coinAtc] Frame 1
flag = 1; this.onEnterFrame = function () { if (this.hitTest(_root.mainChar.c.hArea)) { tx = this.coin._x; ty = this.coin._y; this.gotoAndPlay("get"); this.onEnterFrame = null; } }; this.stop();
Instance of Symbol 41 MovieClip [coin1] "coin" in Symbol 58 MovieClip [coinAtc] Frame 1
onClipEvent (load) { sy = (Math.random() * -7) - 8; sx = (Math.random() * 4) - 2; xExt = 0.95; yExt = yExt + 0.8; } onClipEvent (enterFrame) { if (_parent.flag == 1) { this._y = this._y + sy; this._x = this._x + sx; sx = sx * xExt; sy = sy + yExt; if (this._y > 0) { this._y = 0; sy = sy * -0.6; if (sy > -3) { sy = 0; this._y = 0; _parent.play(); } } } }
Symbol 58 MovieClip [coinAtc] Frame 30
flag = 0; i = 20;
Symbol 58 MovieClip [coinAtc] Frame 32
_visible = 0;
Symbol 58 MovieClip [coinAtc] Frame 34
if (i > 0) { i--; _visible = 1; this.gotoAndPlay(_currentframe - 3); } else { this.removeMovieClip(); this.stop(); }
Symbol 58 MovieClip [coinAtc] Frame 40
_visible = 1; _root.changeCoin(10); this.attachMovie("coinGet", "cg", 1); this.cg._x = tx; this.cg._y = ty;
Symbol 58 MovieClip [coinAtc] Frame 55
this.removeMovieClip();
Symbol 61 MovieClip [coinGet] Frame 19
_parent.removeMovieClip(); this.stop();
Instance of Symbol 62 MovieClip in Symbol 63 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(2); }
Instance of Symbol 62 MovieClip in Symbol 63 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(2); }
Symbol 64 MovieClip [evi_hosiMini] Frame 1
fx = (Math.random() * 30) - 15; fy = ((-Math.random()) * 5) + 2; r = (Math.random() * 10) - 5; this.onEnterFrame = function () { this._x = this._x + ((fx = fx * 0.97)); this._y = this._y + ((fy = fy + 0.5)); this._rotation = this._rotation + r; this._xscale = this._xscale + 1; };
Symbol 64 MovieClip [evi_hosiMini] Frame 20
this.removeMovieClip();
Symbol 67 MovieClip Frame 2
function got() { this.gotoAndPlay("get"); _root.changeHosiNo(1); this.onEnterFrame = null; _name = null; } _name = _root.setItem(_x); n = _root.setItem(_x);
Symbol 67 MovieClip Frame 13
this.gotoAndPlay(3);
Symbol 67 MovieClip Frame 38
this.stop();
Symbol 69 MovieClip Frame 1
this.onEnterFrame = function () { if (this.hitTest(_root.mainChar.c.hArea)) { _root.changeHosiNo(10); this.gotoAndPlay("get"); this.onEnterFrame = function () { this._y = this._y - 2; }; } };
Symbol 69 MovieClip Frame 25
this.gotoAndPlay(2);
Symbol 69 MovieClip Frame 58
this.onEnterFrame = eval (null)(); this.stop();
Symbol 99 MovieClip Frame 2
var i = _root.map2.getExtDeep(); var name = ("enemy" + i); _parent.attachMovie("enemy1", name, i); _parent[name]._x = this._x; _parent[name]._y = this._y; _parent[name]._xscale = this._xscale;
Symbol 99 MovieClip Frame 4
this._x = -300; this._y = -300; this.stop();
Symbol 100 MovieClip [map_a01_items] Frame 1
function getDeep() { deep++; if (deep > 100) { deep = 10; } return(deep); } function getExtDeep() { extDeep++; if (extDeep > 10) { extDeep = 0; } return(extDeep); } function restart() { this._x = fx; this._y = fy; this.play(); } if (_name != "map2") { this._visible = 0; this._yscale = 0.5; this._y = -400; } extDeep = 0; deep = 10; this._x = _root.sX; this._y = _root.sY; fx = this._x; fy = this._y; this.stop();
Symbol 103 MovieClip Frame 1
theSound = new Sound(); theSound.attachSound("pi31.wav"); this.onEnterFrame = function () { if (this.hitTest(_root.mainChar._x, _root.mainChar._y + 3, true)) { theSound.start(); _root.mainChar.addMove(0, 30, 0, 5); } };
Symbol 105 MovieClip Frame 1
mx = 200 * muki; my = 30; ox = 5 * muki; oy = 5; theSound = new Sound(); theSound.attachSound("pi31.wav"); this.onEnterFrame = function () { if (this.hitTest(_root.mainChar.footArea)) { theSound.start(); _root.mainChar.addMove(mx, my, ox, oy); } };
Symbol 107 MovieClip Frame 1
theSound = new Sound(); theSound.attachSound("pi31.wav"); this.onEnterFrame = function () { if (this.hitTest(_root.mainChar._x, _root.mainChar._y + 3, true)) { theSound.start(); _root.mainChar.addMove(0, 20, 0, 5); } };
Symbol 112 MovieClip Frame 1
ix = 0; maxOut = 3;
Symbol 112 MovieClip Frame 2
function setItem() { var _local4 = _root.map2.getDeep(); var _local3 = "h" + _local4; _root.map2.attachMovie("hosi_2", _local3, _local4); _root.map2[_local3]._x = this._x + ((Math.random() * 100) - 50); _root.map2[_local3]._y = this._y + 200; _root.map2.deep++; } function setStart() { i = 0; while (i < 10) { var _local4 = _root.map2.deep; var _local3 = "h" + _local4; _root.map2.attachMovie("char_ef_star", _local3, _local4); _root.map2[_local3]._x = this._x; _root.map2[_local3]._y = this._y + 45; _root.map2[_local3]._rotation = Math.random() * 360; _root.map2[_local3]._xscale = (_root.map2[_local3]._yscale = (Math.random() * 50) + 50); _root.map2.deep++; i++; } } this.onEnterFrame = function () { if (this.hitTest(_root.mainChar.c.hArea)) { if (ix < maxOut) { ix++; i = 0; while (i < 5) { this.setItem(); i++; } this.onEnterFrame = null; } this.setStart(); this.gotoAndPlay(4); } };
Symbol 112 MovieClip Frame 3
this.stop();
Symbol 112 MovieClip Frame 34
this.gotoAndStop(2);
Symbol 113 MovieClip [map_a01] Frame 1
function getDeep() { deep++; if (deep > 100) { deep = 0; } return(deep); } function restart() { this._x = fx; this._y = fy; } if (_name != "map") { this._visible = 0; this._yscale = 0.5; this._y = -400; } deep = 0; this._x = _root.sX; this._y = _root.sY; fx = this._x; fy = this._y; this.stop();
Instance of Symbol 105 MovieClip in Symbol 113 MovieClip [map_a01] Frame 1
//component parameters onClipEvent (initialize) { muki = 1; }
Symbol 114 MovieClip [map_a00_items] Frame 1
function getDeep() { deep++; if (deep > 100) { deep = 10; } return(deep); } function getExtDeep() { extDeep++; if (extDeep > 10) { extDeep = 0; } return(extDeep); } function restart() { this._x = fx; this._y = fy; this.play(); } extDeep = 0; deep = 10; this._x = _root.sX; this._y = _root.sY; fx = this._x; fy = this._y; this.stop();
Symbol 117 MovieClip Frame 1
mx = 70 * muki; my = 20; ox = 5 * muki; oy = 5; theSound = new Sound(); theSound.attachSound("pi31.wav"); this.onEnterFrame = function () { if (this.hitTest(_root.mainChar.footArea)) { theSound.start(); _root.mainChar.addMove(mx, my, ox, oy); } };
Symbol 119 MovieClip Frame 1
theSound = new Sound(); theSound.attachSound("pi31.wav"); this.onEnterFrame = function () { if (this.hitTest(_root.mainChar._x, _root.mainChar._y + 3, true)) { theSound.start(); _root.mainChar.addMove(0, 40, 0, 5); } };
Symbol 122 MovieClip [map_a00] Frame 1
function getDeep() { deep++; if (deep > 100) { deep = 0; } return(deep); } function restart() { this._x = fx; this._y = fy; } deep = 0; this._x = _root.sX; this._y = _root.sY; fx = this._x; fy = this._y; this.stop();
Instance of Symbol 117 MovieClip in Symbol 122 MovieClip [map_a00] Frame 1
//component parameters onClipEvent (initialize) { muki = 1; }
Instance of Symbol 117 MovieClip in Symbol 122 MovieClip [map_a00] Frame 1
//component parameters onClipEvent (initialize) { muki = -1; }
Instance of Symbol 117 MovieClip in Symbol 122 MovieClip [map_a00] Frame 1
//component parameters onClipEvent (initialize) { muki = 1; }
Symbol 152 MovieClip Frame 1
this.gotoAndStop(Number(_root.staFuku) * 3); this.stop();
Symbol 166 MovieClip Frame 1
this.gotoAndStop(_root.staHair); this.stop();
Symbol 166 MovieClip Frame 9
_root.staHair = 1; this.gotoAndStop(1);
Symbol 176 MovieClip Frame 1
Symbol 176 MovieClip Frame 110
this.gotoAndPlay(1);
Symbol 176 MovieClip Frame 125
this.stop();
Symbol 176 MovieClip Frame 140
this.stop();
Symbol 185 MovieClip Frame 1
this.gotoAndStop(Number(_root.staFuku) * 3); this.stop();
Symbol 200 MovieClip Frame 1
this.gotoAndStop(Number(_root.staFuku) * 3); this.stop();
Symbol 213 MovieClip Frame 1
this.gotoAndStop(Number(_root.staFuku) * 3); this.stop();
Symbol 218 MovieClip Frame 2
this.stop();
Symbol 221 MovieClip Frame 1
this.stop();
Symbol 222 MovieClip Frame 16
this.gotoAndPlay(4);
Symbol 238 Button
on (release) { _root.gotoAndStop("title"); }
Instance of Symbol 126 MovieClip in Symbol 239 MovieClip Frame 1
onClipEvent (load) { totalBytes = _root.getBytesTotal(); } onClipEvent (enterFrame) { loadedBytes = _root.getBytesLoaded(); this._xscale = (loadedBytes / totalBytes) * 100; if (loadedBytes == totalBytes) { _parent.gotoAndStop("downLoadEnd"); } }
Symbol 239 MovieClip Frame 10
this.stop();
Symbol 239 MovieClip Frame 20
this.stop();
Symbol 244 MovieClip Frame 1
_visible = false;
Symbol 245 MovieClip Frame 1
muki = _parent.getMuki(); this.onEnterFrame = function () { if (this.hitTest(_root.mainChar.c.hArea)) { _parent.gotoAndPlay("break"); this.onEnterFrame = null; } if (this.hitTest(_root.mainChar.dmgArea)) { _root.mainChar.damage(10, 20 * muki, 10); } };
Symbol 248 MovieClip [enemy1] Frame 1
function getSaX() { var _local4 = _root.mainChar._x - _parent._x; var _local5 = _local4 - this._x; return(_local5); } function getSaY() { var _local4 = _root.mainChar._y - _parent._y; var _local5 = _local4 - this._y; return(_local5); } function shot() { var _local3 = getMuki(); var _local4 = ad.getDeep(); var _local2 = "e" + _local4; ad.attachMovie("enemy_tama1", _local2, _local4); ad[_local2]._x = this._x + (_local3 * 25); ad[_local2]._y = shotY; ad[_local2].muki = _local3; } function getMuki() { var _local2; if (this._xscale > 0) { _local2 = -1; } else { _local2 = 1; } return(_local2); } function setCoin(maisu) { i = 0; while (i < maisu) { var _local4 = _root.map2.getDeep(); var _local3 = "h" + _local4; _root.map2.attachMovie("coinAtc", _local3, _local4); _root.map2[_local3]._x = this._x; _root.map2[_local3]._y = this._y; i++; } } function setStar() { i = 0; while (i < 10) { var _local4 = _root.map2.getDeep(); var _local3 = "h" + _local4; _root.map2.attachMovie("char_ef_star", _local3, _local4); _root.map2[_local3]._x = this._x; _root.map2[_local3]._y = this._y - 25; _root.map2[_local3]._rotation = Math.random() * 360; _root.map2[_local3]._xscale = (_root.map2[_local3]._yscale = (Math.random() * 50) + 50); _root.map2.deep++; i++; } } function mainSystem() { var _local3 = this.getSaX(); if (_local3 > 0) { this._xscale = -scale; } else { this._xscale = scale; } wi++; if (wi > shotWait) { if (_currentframe < 15) { this.gotoAndPlay("shot"); } } if ((_local3 > -100) && (_local3 < 100)) { if (_currentframe < 15) { wi = 0; this.gotoAndPlay("panti"); } } if (this.hitTest(_root.map2.s)) { var _local5 = new Sound(); var _local4 = new Sound(); _local5.attachSound("SE_pyoro53.wav"); _local4.attachSound("shoot07.wav"); _local5.start(); _local4.start(); this.setCoin(3); flag = 0; this.setStar(); this.removeMovieClip(); } } flag = 1; scale = this._xscale; shotNum = 3; ad = eval (_root.map); shotY = this._y - 27; wi = 100; shotWait = 120; this.onEnterFrame = function () { if (flag == 1) { if ((Math.abs(this.getSaX()) < 400) && (Math.abs(this.getSaY()) < 200)) { this.mainSystem(); } } };
Symbol 248 MovieClip [enemy1] Frame 11
this.gotoAndPlay("stand");
Symbol 248 MovieClip [enemy1] Frame 69
this.gotoAndPlay("stand");
Symbol 248 MovieClip [enemy1] Frame 82
is = 0;
Symbol 248 MovieClip [enemy1] Frame 96
is++; this.shot();
Symbol 248 MovieClip [enemy1] Frame 119
if (is < shotNum) { this.gotoAndPlay("shotLoop"); }
Symbol 248 MovieClip [enemy1] Frame 133
wi = 0; this.gotoAndPlay("stand");
Symbol 248 MovieClip [enemy1] Frame 144
ix = 10;
Symbol 248 MovieClip [enemy1] Frame 147
if (ix > 0) { ix--; this.gotoAndPlay(_currentframe - 2); }
Symbol 250 MovieClip Frame 62
this.gotoAndPlay(1);
Symbol 251 MovieClip Frame 5
this.gotoAndPlay(3);
Symbol 253 MovieClip Frame 5
this.gotoAndPlay(3);
Symbol 265 MovieClip Frame 1
this.gotoAndStop(Number(_root.staFuku) * 3); this.stop();
Symbol 271 MovieClip Frame 6
this.stop(); this.onEnterFrame = function () { if (Key.isDown(_parent.cKeyFuri)) { if (_currentframe < 8) { this.gotoAndPlay("furi"); } } };
Symbol 271 MovieClip Frame 20
this.gotoAndStop(6);
Symbol 272 MovieClip Frame 5
_parent.reset();
Symbol 275 MovieClip Frame 11
_parent.gotoAndStop("furiDown");
Symbol 277 MovieClip Frame 1
_visible = false;
Instance of Symbol 277 MovieClip "hArea" in Symbol 283 MovieClip Frame 4
onClipEvent (load) { _root.getItem(_root.map2._x - 320); }
Instance of Symbol 244 MovieClip "hArea" in Symbol 283 MovieClip Frame 5
onClipEvent (load) { _root.getItem(_root.map2._x - 320); }
Symbol 283 MovieClip Frame 9
_parent.reset2();
Symbol 283 MovieClip Frame 10
_parent.reset2();
Symbol 296 MovieClip Frame 8
_parent.shootFire();
Symbol 296 MovieClip Frame 24
_parent.reset2();
Instance of Symbol 176 MovieClip "face" in Symbol 297 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop("damage"); }
Symbol 299 MovieClip Frame 10
_parent.reset2();
Symbol 300 MovieClip [mainChar] Frame 1
function restart() { moveY = 0; aFlag = "stand"; this._y = firstY; jFlag = 0; dFlag = 0; } function addMove(mx, my, ox, oy) { if (my > 0) { jFlag = 1; if ((aFlag != "furi") && (aFlag != "shoot")) { this.gotoAndStop("jumpUp"); } } moveY = my; moveX = moveX - mx; _root.map._x = _root.map._x - ox; _root.map._y = _root.map._y + oy; _root.map2._x = _root.map2._x - ox; _root.map2._y = _root.map2._y + oy; } function reset() { fFlag = 0; dFlag = 0; aFlag = "stand"; this.gotoAndStop("stand"); } function reset2() { if (jFlag == -1) { this.gotoAndStop("jumpDown"); } else if (jFlag == 1) { this.gotoAndStop("jumpUp"); } dFlag = 0; aFlag = "stand"; } function walk() { if (jFlag == 0) { aFlag = "walk"; this.gotoAndStop("walk"); } } function furi(fNo) { t = "furi" + fNo; aFlag = "furi"; this.gotoAndStop(t); } function shoot() { aFlag = "shoot"; this.gotoAndStop("shoot"); } function shootFire() { _root.map2.s.removeMovieClip(); if (this._xscale > 0) { var _local5 = 1; } else { var _local5 = -1; } thePoint = {x:this._x, y:this._y}; _root.map2.globalToLocal(thePoint); var _local4 = _root.map2; var _local3 = "s"; _local4.attachMovie("shoot1", _local3, _root.map2.getDeep()); _local4[_local3]._x = thePoint.x + (50 * _local5); _local4[_local3]._y = thePoint.y - 40; _local4[_local3].speedX = staShootSpeed * _local5; } function fuse(f) { if (f == 1) { aFlag = "fuse"; this.gotoAndStop("fuseDown"); } else { this.gotoAndStop("fuseUp"); } } function damage(dmg, fx, fy) { dFlag = 1; this.addMove(fx, fy, fx / 2, fy / 2); this.gotoAndStop("damage"); } function dush() { } function fullBreak() { if (Math.abs(moveX) > 1) { aFlag = "break"; moveX = moveX * (staBreak / 0.8); this.gotoAndStop("break"); } else { aFlag = "stand"; this.gotoAndStop("stand"); } } function SystemMain() { if (_root.map.hitTest(this._x, this._y, true) && (_root.map.hitTest(this._x, this._y + sysStandPoint, true))) { iy = 1; while (true) { if (_root.map.hitTest(this._x, this._y - iy, true) == false) { break; } iy = iy + 1; } this.moveMap(0, iy); jFlag = 0; } else if (_root.map.hitTest(this._x, this._y + sysStandPoint, true)) { if (dFlag == 0) { jFlag = 0; moveY = 0; } } else { if (moveY > 0) { if (_root.map.hitTest(this._x - 10, this._y - sysHeadPoint, true) || (_root.map.hitTest(this._x + 10, this._y - sysHeadPoint, true))) { this.moveMap(0, moveY - 1); moveY = -0.5; } } if (moveY < -2) { jFlag = -1; if ((aFlag != "furi") && (aFlag != "shoot")) { this.gotoAndStop("jumpDown"); } } moveY = moveY - staJumpDownExt; _root.map._y = _root.map._y + moveY; _root.map2._y = _root.map2._y + moveY; if (_root.map._y < dedY) { this._y = this._y - moveY; _root.map._y = dedY; _root.map2._y = dedY; } } if (jFlag) { moveX = moveX * staAirBreak; } if (Key.isDown(cKeyRight)) { if ((aFlag != "fuse") && (bFlag != 1)) { if ((moveX > 2) && (jFlag != 1)) { moveX = moveX * (staBreak - 0.1); if ((aFlag != "furi") && (aFlag != "shoot")) { this.gotoAndStop("break"); } } else { this._xscale = firstScale; this.changeSpeed(((-staWalkSpeed) - moveX) / staWalkExt, 0); if ((aFlag != "furi") && (aFlag != "shoot")) { this.walk(); } } } } else if (Key.isDown(cKeyLEFT)) { if ((aFlag != "fuse") && (bFlag != 1)) { if ((moveX < -2) && (jFlag != 1)) { moveX = moveX * (staBreak - 0.1); if ((aFlag != "furi") && (aFlag != "shoot")) { this.gotoAndStop("break"); } } else { this._xscale = -firstScale; this.changeSpeed((staWalkSpeed - moveX) / staWalkExt, 0); if ((aFlag != "furi") && (aFlag != "shoot")) { this.walk(); } } } } else if (jFlag == 0) { moveX = moveX * staBreak; if (Math.abs(moveX) < 1) { moveX = 0; } if ((aFlag == "walk") || (aFlag == "stand")) { if (Math.abs(moveX) > 3) { this.gotoAndStop("break"); } else { this.reset(); } } } if (Key.isDown(cKeyFuse) && (jFlag == 0)) { this.fuse(1); } else if (aFlag == "fuse") { this.fuse(0); } if (Key.isDown(cKeyUP)) { if ((moveY == 0) && (!_root.map.hitTest(this._x, this._y - (sysHeadPoint * 1.2), true))) { jFlag = 1; seJump.start(); this.moveMap(0, staJumpFirstPower); moveY = staJumpPower; if ((aFlag != "furi") && (aFlag != "shoot")) { this.gotoAndStop("jumpUp"); } } } if (Key.isDown(cKeyFuri)) { if ((aFlag != "fuse") && (furiTriga == 1)) { furiTriga = 0; this.furi(1); } } else { furiTriga = 1; } if (Key.isDown(cKeyShoot)) { if ((aFlag != "fuse") && (shootTriga == 1)) { shootTriga = 0; this.shoot(); } } else { shootTriga = 1; } if (Math.abs(moveX) > 1) { if (moveX > 0) { if (!sideCheck(-sysWidePoint)) { this.moveMap(moveX, 0); } } else if (!sideCheck(sysWidePoint)) { this.moveMap(moveX, 0); } } } function sideCheck(tsw) { if ((_root.map.hitTest(this._x + tsw, this._y - sysWallPoint, true) || (_root.map.hitTest(this._x + tsw, this._y - (sysHeadPoint / 2), true))) || (_root.map.hitTest(this._x + tsw, this._y - sysHeadPoint, true))) { tf = true; } else { tf = false; } return(tf); } function sideCheck2(m, tsw) { if (((_root.map.hitTest(this._x + tsw, this._y - sysWallPoint, true) || (_root.map.hitTest(this._x + tsw, this._y - (sysHeadPoint / 4), true))) || (_root.map.hitTest(this._x + tsw, this._y - (sysHeadPoint / 1.5), true))) || (_root.map.hitTest(this._x + tsw, this._y - sysHeadPoint, true))) { tf = true; } else { tf = false; } return(tf); } function gameRule() { if (moveY > maxMoveY) { moveY = maxMoveY; } if (moveY < minMoveY) { moveY = minMoveY; } if (moveX > maxMoveX) { moveX = maxMoveX; } if (moveX < (-maxMoveX)) { moveX = -maxMoveX; } } function changeSpeed(x, y) { moveX = moveX + x; } function moveMap(x, y) { _root.map._x = _root.map._x + x; _root.map2._x = _root.map2._x + x; _root.map._y = _root.map._y + y; _root.map2._y = _root.map2._y + y; } _global.pFlag = 1; sysStandPoint = 1.5; sysWidePoint = 25; sysWallPoint = 5; sysHeadPoint = this._width; dedY = 0; seHitHead = new Sound(); seJump = new Sound(); seJump.attachSound("pi14.wav"); seSetGround = new Sound(); seSetGround.attachSound("kachi05.wav"); seHitHead.attachSound(); staWalkExt = 3; nowWalkSpeed = 0; staWalkSpeed = 7; staWalkSpeedAdd = 1; staBreak = 0.73; staAirBreak = 0.95; if (_root.equipAry[2] == 8) { staBreak = 0.98; } staJumpFirstPower = 3; staJumpPower = 18; staJumpDownExt = 1.05; staJumpUpExt = 1.5; staMoveDownExt = 1.1; staShootSpeed = 25; moveY = 0; maxMoveY = 40; minMoveY = -30; moveX = 0; maxMoveX = 30; firstY = this._y; firstScale = this._xscale; aFlag = "stand"; jFlag = 0; dFlag = 0; cKeyRight = 39; cKeyLeft = 37; cKeyUp = 38; cKeyFuse = 40; cKeyFuri = 90; cKeyShoot = 88; this.onEnterFrame = function () { if (_global.pFlag > 0) { this.SystemMain(); this.gameRule(); } }; this.reset();
Symbol 300 MovieClip [mainChar] Frame 5
this.stop();
Symbol 306 MovieClip Frame 1
function setTiri() { n = "h" + deep; _parent.attachMovie("evi_hosiMini", n, deep); _parent[n]._x = this._x; _parent[n]._y = this._y; _parent[n]._yscale = (_parent[n]._xscale = (Math.random() * 300) - 150); deep++; } deep = 10; this.onEnterFrame = function () { this.setTiri(); };
Instance of Symbol 305 MovieClip in Symbol 306 MovieClip Frame 1
onClipEvent (enterFrame) { this._rotation = this._rotation + 12; }
Symbol 316 MovieClip [scene_evFirstHosi] Frame 129
this.removeMovieClip(); this.stop();
Symbol 323 MovieClip Frame 1
function setStar() { var _local2 = "star" + i; var _local3; if (Math.random() > 0.9) { _local3 = "buttan_star2"; } else { _local3 = "buttan_star1"; } this.attachMovie(_local3, _local2, i); deep = (Math.random() * 150) + 50; this[_local2]._xscale = (this[_local2]._yscale = deep); this[_local2].ySpeed = (-deep) / 50; this[_local2].r = deep / 100; this[_local2]._y = 300; this[_local2]._x = (Math.random() * 700) - 350; i++; } i = 0; maxStar = 20; setPer = 0.93; this.onEnterFrame = function () { r = Math.random(); if (r > setPer) { this.setStar(); } };
Symbol 330 Button
on (release) { getURL ("http://www12.plala.or.jp/nextframe", _blank); }
Symbol 332 Button
on (release) { this.gotoAndPlay("selectCos"); }
Symbol 334 Button
on (release) { this.gotoAndPlay("log"); }
Symbol 336 Button
on (release) { this.gotoAndPlay("howTo"); }
Symbol 338 MovieClip Frame 12
this.gotoAndPlay(2);
Symbol 340 Button
on (release) { _quality = "MEDIUM"; }
Symbol 341 MovieClip Frame 8
this.gotoAndPlay(2);
Symbol 343 Button
on (release) { _quality = "HIGH"; }
Symbol 344 MovieClip Frame 21
this.gotoAndPlay(2);
Symbol 346 Button
on (release) { _quality = "LOW"; }
Symbol 348 Button
on (release) { this.gotoAndPlay("credit"); }
Symbol 353 Button
on (release) { _root.gotoAndStop("backTitle"); }
Symbol 402 Button
on (release) { _root.allSoundStop(); _root.gotoAndPlay("game"); }
Symbol 409 Button
on (rollOver, dragOver) { this.setData("itemFootAry", 1); } on (rollOut, dragOut, releaseOutside) { this.setData(0, 0); } on (release) { this.buyItem("itemFootAry", 1); }
Symbol 415 Button
on (rollOver, dragOver) { this.setData("itemHeadAry", 1); } on (rollOut, dragOut, releaseOutside) { this.setData(0, 0); } on (release) { this.buyItem("itemHeadAry", 1); }
Symbol 419 Button
on (rollOver, dragOver) { this.setData("itemBodyAry", 1); } on (rollOut, dragOut, releaseOutside) { this.setData(0, 0); } on (release) { this.buyItem("itemBodyAry", 1); }
Symbol 420 Button
on (rollOver, dragOver) { this.setData("itemFootAry", 8); } on (rollOut, dragOut, releaseOutside) { this.setData(0, 0); } on (release) { this.buyItem("itemFootAry", 8); }
Symbol 421 Button
on (rollOver, dragOver) { this.setData("itemHeadAry", 2); } on (rollOut, dragOut, releaseOutside) { this.setData(0, 0); } on (release) { this.buyItem("itemHeadAry", 2); }
Symbol 422 Button
on (rollOver, dragOver) { this.setData("itemBodyAry", 5); } on (rollOut, dragOut, releaseOutside) { this.setData(0, 0); } on (release) { this.buyItem("itemBodyAry", 5); }
Symbol 423 Button
on (rollOver, dragOver) { this.setData("itemHeadAry", 7); } on (rollOut, dragOut, releaseOutside) { this.setData(0, 0); } on (release) { this.buyItem("itemHeadAry", 7); }
Symbol 424 Button
on (rollOver, dragOver) { this.setData("itemBodyAry", 8); } on (rollOut, dragOut, releaseOutside) { this.setData(0, 0); } on (release) { this.buyItem("itemBodyAry", 8); }
Symbol 425 Button
on (rollOver, dragOver) { this.setData("itemHeadAry", 8); } on (rollOut, dragOut, releaseOutside) { this.setData(0, 0); } on (release) { this.buyItem("itemHeadAry", 8); }
Symbol 426 Button
on (rollOver, dragOver) { this.setData("itemBodyAry", 10); } on (rollOut, dragOut, releaseOutside) { this.setData(0, 0); } on (release) { this.buyItem("itemBodyAry", 10); }
Symbol 449 MovieClip Frame 1
this.stop(); wait = 25;
Symbol 449 MovieClip Frame 55
_parent.c.gotoAndPlay(70); w = 0;
Symbol 449 MovieClip Frame 64
if (w < wait) { w++; this.gotoAndPlay(_currentframe - 1); }
Symbol 449 MovieClip Frame 65
_parent.loadData();
Symbol 450 MovieClip Frame 2
function loadData() { itemName = "\u3069\u308C\u306B\u3057\u3088\u3046\u304B\u306A\u30FB\u30FB\uFF1F"; itemKakaku = "0"; itemCom = "\n\u30A2\u30A4\u30C6\u30E0\u3092\u9078\u629E\u3057\u3066\u306D\u3002"; head = _root.itemHeadAry[_root.equipAry[0]][1]; body = _root.itemBodyAry[_root.equipAry[1]][1]; foot = _root.itemFootAry[_root.equipAry[2]][1]; money = _root.staAry[0]; } function setData(t, no) { if (t == 0) { itemName = "\u3069\u308C\u306B\u3057\u3088\u3046\u304B\u306A\u30FB\u30FB\uFF1F"; itemKakaku = "0"; itemCom = "\n\u30A2\u30A4\u30C6\u30E0\u3092\u9078\u629E\u3057\u3066\u306D\u3002"; } else { itemName = _root[t][no][1]; itemKakaku = _root[t][no][2]; itemCom = _root[t][no][3]; } } function buyItem(t, no) { if (this.curtain._currentframe == 1) { var _local3 = _root[t][no][2]; vis = _root[t][no][0]; if (_local3 <= money) { _root.staAry[0] = _root.staAry[0] - _local3; switch (t) { case "itemHeadAry" : _root.cEquipAry(0, vis); break; case "itemBodyAry" : _root.cEquipAry(1, vis); break; case "itemFootAry" : _root.cEquipAry(2, vis); } se.attachSound("itemBuy"); se.start(0, 0); this.curtain.play(); } else { itemCom = "\u304A\u91D1\u304C\u8DB3\u308A\u306A\u3044\u3088\u3002"; se.attachSound("error"); se.start(0, 0); } } else { itemCom = "\u3061\u3087\u3063\u3068\u307E\u3063\u3066\u306D\u3002"; se.attachSound("wait"); se.start(0, 0); } } this.loadData(); se = new Sound(); this.stop();
Symbol 483 MovieClip Frame 1
if (_root.debugMode) { this.gotoAndStop(3); }
Symbol 483 MovieClip Frame 2
function getFps() { time_count = time_count + 1; if ((getTimer() - old_timer) >= time) { tFps = Math.floor((time_count * 1000) / (getTimer() - old_timer)); fps = (tFps + "/") + fr; old_timer = getTimer(); time_count = 0; avFps = Math.floor(((avFps + tFps) / 2) * 10) / 10; } } fr = 30; time = 1000; time_count = 0; avFps = fr; old_timer = getTimer(); this.onEnterFrame = function () { this.getFps(); }; this.stop();
Symbol 483 MovieClip Frame 3
function getFps() { time_count = time_count + 1; if ((getTimer() - old_timer) >= time) { tFps = Math.floor((time_count * 1000) / (getTimer() - old_timer)); fps = (tFps + "/") + fr; old_timer = getTimer(); time_count = 0; avFps = Math.floor(((avFps + tFps) / 2) * 10) / 10; } } fr = 30; time = 1000; time_count = 0; avFps = fr; old_timer = getTimer(); this.onEnterFrame = function () { this.getFps(); pFlag = _global.pFlag; aFlag = _root.mainChar.aFlag; jFlag = _root.mainChar.jFlag; moveY = _root.mainChar.moveY; moveX = _root.mainChar.moveX; mapY = _root.map._y; mapX = _root.map._x; s1 = _root.map.hitTest(_root.mainChar._x, _root.mainChar._y, true); ty = _root.mainChar._y; tx = _root.mainChar.sysStandPoint; tv = ty + tx; s2 = _root.map.hitTest(_root.mainChar._x, tv, true); };
Symbol 485 Button
on (release) { _root.changeFukuso(kami, fuku); }

Library Items

Symbol 1 Sound [wait]
Symbol 2 Sound [SE_pyoro53.wav]
Symbol 3 Sound [SE_pi72.wav]
Symbol 4 Sound [pyoro40_b.wav]
Symbol 5 Sound [pi31.wav]
Symbol 6 Sound [pi14.wav]
Symbol 7 Sound [kachi05.wav]
Symbol 8 Sound [itemBuy]
Symbol 9 Sound [error]
Symbol 10 Sound [shoot07.wav]Used by:296
Symbol 11 Sound [coin02.wav]Used by:17 67
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:17 38 61 67 69 73 338 341 344
Symbol 14 FontUsed by:15 42 43 44 59 75 76 77 79 80 81 82 86 87 88 89 227 326 328 329 331 333 335 337 347 349 350 351 352 355 356 357 358 361 362 363 364 365 366 367 368 369 370 380 381 385 386 387 391 455 456
Symbol 15 EditableTextUses:14Used by:16
Symbol 16 MovieClipUses:15Used by:17 67
Symbol 17 MovieClip [hosi_2]Uses:13 16 11
Symbol 18 GraphicUsed by:20 52 305
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:18 19Used by:21 62
Symbol 21 MovieClip [char_ef_star]Uses:20
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:24
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Instance Names

"coin"Symbol 58 MovieClip [coinAtc] Frame 1Symbol 41 MovieClip [coin1]
"hArea"Symbol 271 MovieClip Frame 13Symbol 244 MovieClip
"hArea"Symbol 283 MovieClip Frame 4Symbol 277 MovieClip
"hArea"Symbol 283 MovieClip Frame 5Symbol 244 MovieClip
"face"Symbol 297 MovieClip Frame 1Symbol 176 MovieClip
"footArea"Symbol 300 MovieClip [mainChar] Frame 1Symbol 244 MovieClip
"dmgArea"Symbol 300 MovieClip [mainChar] Frame 5Symbol 244 MovieClip
"c"Symbol 300 MovieClip [mainChar] Frame 65Symbol 271 MovieClip
"c"Symbol 300 MovieClip [mainChar] Frame 95Symbol 283 MovieClip
"c"Symbol 450 MovieClip Frame 1Symbol 250 MovieClip
"curtain"Symbol 450 MovieClip Frame 1Symbol 449 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "wait"
ExportAssets (56)Timeline Frame 1Symbol 2 as "SE_pyoro53.wav"
ExportAssets (56)Timeline Frame 1Symbol 3 as "SE_pi72.wav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "pyoro40_b.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "pi31.wav"
ExportAssets (56)Timeline Frame 1Symbol 6 as "pi14.wav"
ExportAssets (56)Timeline Frame 1Symbol 7 as "kachi05.wav"
ExportAssets (56)Timeline Frame 1Symbol 8 as "itemBuy"
ExportAssets (56)Timeline Frame 1Symbol 9 as "error"
ExportAssets (56)Timeline Frame 1Symbol 10 as "shoot07.wav"
ExportAssets (56)Timeline Frame 1Symbol 11 as "coin02.wav"
ExportAssets (56)Timeline Frame 1Symbol 11 as "coin02.wav"
ExportAssets (56)Timeline Frame 1Symbol 17 as "hosi_2"
ExportAssets (56)Timeline Frame 1Symbol 21 as "char_ef_star"
ExportAssets (56)Timeline Frame 1Symbol 24 as "shoot1"
ExportAssets (56)Timeline Frame 1Symbol 28 as "enemy_tama1"
ExportAssets (56)Timeline Frame 1Symbol 37 as "display_catch"
ExportAssets (56)Timeline Frame 1Symbol 41 as "coin1"
ExportAssets (56)Timeline Frame 1Symbol 51 as "display"
ExportAssets (56)Timeline Frame 1Symbol 53 as "buttan_star1"
ExportAssets (56)Timeline Frame 1Symbol 56 as "buttan_star2"
ExportAssets (56)Timeline Frame 1Symbol 41 as "coin1"
ExportAssets (56)Timeline Frame 1Symbol 41 as "coin1"
ExportAssets (56)Timeline Frame 1Symbol 41 as "coin1"
ExportAssets (56)Timeline Frame 1Symbol 41 as "coin1"
ExportAssets (56)Timeline Frame 1Symbol 41 as "coin1"
ExportAssets (56)Timeline Frame 1Symbol 41 as "coin1"
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ExportAssets (56)Timeline Frame 1Symbol 41 as "coin1"
ExportAssets (56)Timeline Frame 1Symbol 41 as "coin1"
ExportAssets (56)Timeline Frame 1Symbol 41 as "coin1"
ExportAssets (56)Timeline Frame 1Symbol 41 as "coin1"
ExportAssets (56)Timeline Frame 1Symbol 41 as "coin1"
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ExportAssets (56)Timeline Frame 1Symbol 41 as "coin1"
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ExportAssets (56)Timeline Frame 1Symbol 41 as "coin1"
ExportAssets (56)Timeline Frame 1Symbol 41 as "coin1"
ExportAssets (56)Timeline Frame 1Symbol 41 as "coin1"
ExportAssets (56)Timeline Frame 1Symbol 41 as "coin1"
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ExportAssets (56)Timeline Frame 1Symbol 41 as "coin1"
ExportAssets (56)Timeline Frame 1Symbol 41 as "coin1"
ExportAssets (56)Timeline Frame 1Symbol 41 as "coin1"
ExportAssets (56)Timeline Frame 1Symbol 41 as "coin1"
ExportAssets (56)Timeline Frame 1Symbol 41 as "coin1"
ExportAssets (56)Timeline Frame 1Symbol 41 as "coin1"
ExportAssets (56)Timeline Frame 1Symbol 41 as "coin1"
ExportAssets (56)Timeline Frame 1Symbol 41 as "coin1"
ExportAssets (56)Timeline Frame 1Symbol 41 as "coin1"
ExportAssets (56)Timeline Frame 1Symbol 41 as "coin1"
ExportAssets (56)Timeline Frame 1Symbol 41 as "coin1"
ExportAssets (56)Timeline Frame 1Symbol 41 as "coin1"
ExportAssets (56)Timeline Frame 1Symbol 41 as "coin1"
ExportAssets (56)Timeline Frame 1Symbol 41 as "coin1"
ExportAssets (56)Timeline Frame 1Symbol 41 as "coin1"
ExportAssets (56)Timeline Frame 1Symbol 41 as "coin1"
ExportAssets (56)Timeline Frame 1Symbol 41 as "coin1"
ExportAssets (56)Timeline Frame 1Symbol 58 as "coinAtc"
ExportAssets (56)Timeline Frame 1Symbol 41 as "coin1"
ExportAssets (56)Timeline Frame 1Symbol 61 as "coinGet"
ExportAssets (56)Timeline Frame 1Symbol 64 as "evi_hosiMini"
ExportAssets (56)Timeline Frame 1Symbol 66 as "MASK"
ExportAssets (56)Timeline Frame 1Symbol 11 as "coin02.wav"
ExportAssets (56)Timeline Frame 1Symbol 100 as "map_a01_items"
ExportAssets (56)Timeline Frame 1Symbol 113 as "map_a01"
ExportAssets (56)Timeline Frame 1Symbol 114 as "map_a00_items"
ExportAssets (56)Timeline Frame 1Symbol 122 as "map_a00"
ExportAssets (56)Timeline Frame 5Symbol 248 as "enemy1"
ExportAssets (56)Timeline Frame 6Symbol 248 as "enemy1"
ExportAssets (56)Timeline Frame 7Symbol 10 as "shoot07.wav"
ExportAssets (56)Timeline Frame 7Symbol 300 as "mainChar"
ExportAssets (56)Timeline Frame 7Symbol 122 as "map_a00"
ExportAssets (56)Timeline Frame 7Symbol 114 as "map_a00_items"
ExportAssets (56)Timeline Frame 7Symbol 113 as "map_a01"
ExportAssets (56)Timeline Frame 7Symbol 100 as "map_a01_items"
ExportAssets (56)Timeline Frame 7Symbol 316 as "scene_evFirstHosi"
ExportAssets (56)Timeline Frame 7Symbol 248 as "enemy1"
ExportAssets (56)Timeline Frame 8Symbol 300 as "mainChar"
ExportAssets (56)Timeline Frame 8Symbol 122 as "map_a00"
ExportAssets (56)Timeline Frame 8Symbol 114 as "map_a00_items"
ExportAssets (56)Timeline Frame 8Symbol 113 as "map_a01"
ExportAssets (56)Timeline Frame 8Symbol 100 as "map_a01_items"
ExportAssets (56)Timeline Frame 8Symbol 316 as "scene_evFirstHosi"
ExportAssets (56)Timeline Frame 8Symbol 248 as "enemy1"
ExportAssets (56)Timeline Frame 9Symbol 300 as "mainChar"
ExportAssets (56)Timeline Frame 9Symbol 122 as "map_a00"
ExportAssets (56)Timeline Frame 9Symbol 114 as "map_a00_items"
ExportAssets (56)Timeline Frame 9Symbol 113 as "map_a01"
ExportAssets (56)Timeline Frame 9Symbol 100 as "map_a01_items"
ExportAssets (56)Timeline Frame 9Symbol 316 as "scene_evFirstHosi"
ExportAssets (56)Timeline Frame 9Symbol 248 as "enemy1"

Labels

"priLoad"Frame 2
"title"Frame 10
"backTitle"Frame 14
"howTo"Frame 22
"credit"Frame 32
"story"Frame 42
"log"Frame 52
"selectCos"Frame 62
"game"Frame 72
"shop"Frame 82
"get"Symbol 17 MovieClip [hosi_2] Frame 20
"get"Symbol 58 MovieClip [coinAtc] Frame 40
"get"Symbol 67 MovieClip Frame 20
"get"Symbol 69 MovieClip Frame 30
"futu"Symbol 176 MovieClip Frame 2
"ikari"Symbol 176 MovieClip Frame 120
"damage"Symbol 176 MovieClip Frame 135
"downLoadEnd"Symbol 239 MovieClip Frame 11
"stand"Symbol 248 MovieClip [enemy1] Frame 2
"panti"Symbol 248 MovieClip [enemy1] Frame 21
"shot"Symbol 248 MovieClip [enemy1] Frame 81
"shotLoop"Symbol 248 MovieClip [enemy1] Frame 95
"break"Symbol 248 MovieClip [enemy1] Frame 140
"furi"Symbol 271 MovieClip Frame 10
"stand"Symbol 300 MovieClip [mainChar] Frame 5
"walk"Symbol 300 MovieClip [mainChar] Frame 15
"dush"Symbol 300 MovieClip [mainChar] Frame 25
"break"Symbol 300 MovieClip [mainChar] Frame 35
"jumpUp"Symbol 300 MovieClip [mainChar] Frame 45
"jumpDown"Symbol 300 MovieClip [mainChar] Frame 55
"fuseDown"Symbol 300 MovieClip [mainChar] Frame 65
"fuseUp"Symbol 300 MovieClip [mainChar] Frame 75
"furiFuse"Symbol 300 MovieClip [mainChar] Frame 85
"furi1"Symbol 300 MovieClip [mainChar] Frame 95
"shoot"Symbol 300 MovieClip [mainChar] Frame 105
"damage"Symbol 300 MovieClip [mainChar] Frame 115

Dynamic Text Variables

hosiNoSymbol 43 EditableText"9999"
cSymbol 44 EditableText"9999"
titleTextSymbol 350 EditableText"αバージョンver0.30"
titleTextSymbol 351 EditableText"αバージョンver0.30"
moneySymbol 401 EditableText"9999999"
footSymbol 429 EditableText"シューズ"
bodySymbol 430 EditableText"シューズ"
headSymbol 431 EditableText"シューズ"
itemNameSymbol 432 EditableText"アイテムの名前"
itemComSymbol 433 EditableText"アイテムの説明 アイテムの説明 アイテムの説明"
itemKakakuSymbol 435 EditableText"9999999"
fpsSymbol 457 EditableText"000"
avFpsSymbol 459 EditableText"000"
jFlagSymbol 461 EditableText"000"
aFlagSymbol 463 EditableText"standing"
pFlagSymbol 465 EditableText"000"
moveYSymbol 467 EditableText"000"
mapYSymbol 469 EditableText"000"
s1Symbol 471 EditableText"000"
s2Symbol 473 EditableText"000"
fpsSymbol 475 EditableText"000"
avFpsSymbol 477 EditableText"000"
moveXSymbol 479 EditableText"000"
mapXSymbol 481 EditableText"000"
fukuSymbol 487 EditableText""
kamiSymbol 488 EditableText""




http://swfchan.com/4/16756/info.shtml
Created: 1/6 -2019 14:20:02 Last modified: 1/6 -2019 14:20:02 Server time: 22/12 -2024 19:27:49