Frame 1
function doSomething() {
}
_root.kongregateServices.connect();
MENU = new ContextMenu();
MENU.hideBuiltInItems();
Functioned = new ContextMenuItem("This game was made by Mike Varilek", doSomething);
MENU.customItems.push(Functioned);
_root.menu = MENU;
Frame 2
stop();
function onMouseDown() {
md = true;
dN++;
depth = _root.getNextHighestDepth();
_root.createEmptyMovieClip("d" + dN, depth);
cD = eval ("d" + dN);
cD.moveTo(_root._xmouse, _root._ymouse);
cD.lineStyle(1, "0x000000", 100);
}
function onMouseUp() {
md = false;
cD = eval ("d" + dN);
cD.removeMovieClip();
}
function onMouseMove() {
if (md) {
cD = eval ("d" + dN);
cD.lineTo(_root._xmouse, _root._ymouse);
}
updateAfterEvent();
}
var dN = 0;
if (music != false) {
music = true;
}
stopAllSounds();
loop1 = new Sound();
loop1.attachSound("menu");
if ((setMusic != true) && (music == true)) {
loop1.start(0, 999999999);
}
loop1.setVolume(50);
loop2 = new Sound();
loop2.attachSound("loop2");
loop3 = new Sound();
loop3.attachSound("loop3");
loop4 = new Sound();
loop4.attachSound("loop4");
loop5 = new Sound();
loop5.attachSound("loop5");
loop6 = new Sound();
loop6.attachSound("loop6");
loop7 = new Sound();
loop7.attachSound("loop7");
loop8 = new Sound();
loop8.attachSound("loop8");
loop9 = new Sound();
loop9.attachSound("loop9");
loop10 = new Sound();
loop10.attachSound("loop10");
loop11 = new Sound();
loop11.attachSound("loop11");
Frame 3
stop();
lives = 0;
amountRecord = 0;
dra.onMouseDown = function () {
ship.moveTo(_root.ship._xmouse, _root.ship._ymouse);
ship.lineStyle(2, "0x000000", 100);
dra.onMouseMove = function () {
if ((Math.abs(_root._xmouse - ship._x) < 250) && (Math.abs(_root._ymouse - ship._y) < 225)) {
ship.lineTo(_root.ship._xmouse, _root.ship._ymouse);
}
updateAfterEvent();
};
};
dra.onMouseUp = function () {
dra.onMouseMove = null;
};
dra.onEnterFrame = function () {
if (Key.isDown(32)) {
if ((ship._height > 10) && (ship._width > 10)) {
ship._width > 35;
while (ship._width > 35) {
ship._yscale = ship._yscale - 0.1;
amountRecord = amountRecord + 0.1;
ship._xscale = ship._xscale - 0.1;
}
ship._height > 35;
while (ship._height > 35) {
ship._xscale = ship._xscale - 0.1;
amountRecord = amountRecord + 0.1;
ship._yscale = ship._yscale - 0.1;
}
nextFrame();
}
}
if (Key.isDown(13)) {
ship.clear();
}
};
Frame 4
levelgoto = "level2";
level = 1;
leveltry = "level1";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function onEnterFrame() {
if (Key.isDown(65)) {
trace(level);
}
if (lives != 0) {
keyCheck();
turn();
move();
spawn();
cheat();
if ((ship._y > 240) && (ship._y < 640)) {
_root._y = (ship._y * -1) + 240;
}
if ((eAmount == 0) && (life == true)) {
if (level == 100) {
gotoAndStop ("win");
} else {
gotoAndStop ("stop");
}
}
}
}
var purchased = 0;
var dx = 0;
var dy = 0;
var speed = 0;
var traction = 0.7;
var dir = 0;
var degrees = 0;
var radians = 0;
var thrustDX = 0;
var thrustDY = 0;
var statMovX = 0;
var statMovY = 0;
var laserSpeed = 10;
var laserTimer = 0;
var speedLimit = 4;
var controlTimer = 7;
var laserThrust = 8;
var shieldAmount = 60;
var shieldTimer = 0;
var eAmount = 0;
var lives = 2;
var eD = 0;
var laserType = "standard";
var lifePrice2 = 500;
var speedPrice2 = 500;
var ratePrice2 = 800;
var burstPrice2 = 25000;
var shieldPrice2 = 1000;
var drawPrice2 = 2000;
var control = true;
var shieldGo = false;
var points = 5000;
var rightLaser = false;
var leftLaser = false;
var backLaser = false;
var shieldLevel = 0;
life = true;
keydown = Key.isDown;
up = 38;
right = 39;
left = 37;
down = 40;
space = 32;
cont = 17;
f = 70;
a = 65;
s = 83;
d = 68;
z = 90;
xx = 88;
shift = 16;
log = Math.log;
sin = Math.sin;
cos = Math.cos;
rad = (Math.PI/180);
dead = false;
depth = _root.getNextHighestDepth();
_root.createEmptyMovieClip("lasers", depth);
depth = _root.getNextHighestDepth();
_root.createEmptyMovieClip("shieldMC", depth);
function keyCheck() {
if (keydown(left) && (!keydown(right))) {
dir = dir - 10;
}
if (keydown(right) && (!keydown(left))) {
dir = dir + 10;
}
if (keydown(up)) {
speed = speed + 0.5;
} else {
if (speed > 0) {
speed = speed - 0.1;
}
if (speed < 0.1) {
speed = 0;
}
}
if (speed > speedLimit) {
speed = speedLimit;
}
if (((((((keydown(space) || (keydown(f))) || (keydown(cont))) || (keydown(a))) || (keydown(s))) || (keydown(d))) || (keydown(z))) || (keydown(xx))) {
laserFire();
} else {
laserTimer = laserSpeed - 1;
}
if (keydown(shift)) {
shieldGo = true;
}
if (shieldGo) {
shield();
}
}
function turn() {
ship._rotation = dir;
if (control) {
degrees = dir;
degrees = degrees - 90;
radians = degrees * rad;
statMovX = 10 * cos(radians);
statMovY = 10 * sin(radians);
thrustDX = speed * cos(radians);
thrustDY = speed * sin(radians);
dx = thrustDX;
dy = thrustDY;
}
}
function move() {
ox = ship._x;
oy = ship._y;
if ((((ship._x > 0) && (ship._x < 640)) && (ship._y > 0)) && (ship._y < 880)) {
ship._x = ship._x + dx;
ship._y = ship._y + dy;
} else if ((dx != 0) && (dy != 0)) {
control = false;
controlTimer = 0;
dx = dx * -1;
dy = dy * -1;
if ((ship._x < 0) || (ship._x > 640)) {
if (ship._x < 0) {
ship._x = ship._x + 1;
} else {
ship._x = ship._x - 1;
}
ship._x = ship._x + dx;
} else {
if (ship._y < 0) {
ship._y = ship._y + 1;
} else {
ship._y = ship._y - 1;
}
ship._y = ship._y + dy;
}
ship._x = ship._x + (dx * 2);
ship._y = ship._y + (dy * 2);
}
controlTimer++;
if (controlTimer <= 6) {
dir = dir - 30;
}
if (controlTimer == 6) {
speed = speed / 4;
control = true;
}
}
function laserFire() {
laserTimer++;
if (laserTimer == laserSpeed) {
switch (laserType) {
case "standard" :
depth = _root.lasers.getNextHighestDepth();
_root.lasers.attachMovie("laser", "laser" + depth, depth);
curLas = eval ("_root.lasers.laser" + depth);
curLas._x = ship._x;
curLas._y = ship._y;
curLas.dir = dir;
laserTimer = 0;
curLas._rotation = curLas.dir;
curLas.degrees = curLas.dir;
curLas.degrees = curLas.degrees - 90;
curLas.radians = degrees * rad;
curLas.thrustDX = ((speed / 2) + laserThrust) * cos(curLas.radians);
curLas.thrustDY = ((speed / 2) + laserThrust) * sin(curLas.radians);
curLas.dx = curLas.thrustDX;
curLas.dy = curLas.thrustDY;
curLas._x = curLas._x + (curLas.dx * 2);
curLas._y = curLas._y + (curLas.dy * 2);
break;
case "burst" :
depth = _root.lasers.getNextHighestDepth();
_root.lasers.attachMovie("laser", "laser" + depth, depth);
curLas = eval ("_root.lasers.laser" + depth);
curLas._x = ship._x;
curLas._y = ship._y;
curLas.dir = dir;
laserTimer = 0;
curLas._rotation = curLas.dir;
curLas.degrees = curLas.dir;
curLas.degrees = curLas.degrees - 90;
curLas.radians = curLas.degrees * rad;
curLas.thrustDX = ((speed / 2) + laserThrust) * cos(curLas.radians);
curLas.thrustDY = ((speed / 2) + laserThrust) * sin(curLas.radians);
curLas.dx = curLas.thrustDX;
curLas.dy = curLas.thrustDY;
curLas._x = curLas._x + (curLas.dx * 2);
curLas._y = curLas._y + (curLas.dy * 2);
depth = _root.lasers.getNextHighestDepth();
_root.lasers.attachMovie("laser", "laser" + depth, depth);
curLas = eval ("_root.lasers.laser" + depth);
curLas._x = ship._x;
curLas._y = ship._y;
curLas.dir = dir + 7;
laserTimer = 0;
curLas._rotation = curLas.dir;
curLas.degrees = curLas.dir;
curLas.degrees = curLas.degrees - 90;
curLas.radians = curLas.degrees * rad;
curLas.thrustDX = ((speed / 2) + laserThrust) * cos(curLas.radians);
curLas.thrustDY = ((speed / 2) + laserThrust) * sin(curLas.radians);
curLas.dx = curLas.thrustDX;
curLas.dy = curLas.thrustDY;
curLas._x = curLas._x + (curLas.dx * 2);
curLas._y = curLas._y + (curLas.dy * 2);
depth = _root.lasers.getNextHighestDepth();
_root.lasers.attachMovie("laser", "laser" + depth, depth);
curLas = eval ("_root.lasers.laser" + depth);
curLas._x = ship._x;
curLas._y = ship._y;
curLas.dir = dir - 7;
laserTimer = 0;
curLas._rotation = curLas.dir;
curLas.degrees = curLas.dir;
curLas.degrees = curLas.degrees - 90;
curLas.radians = curLas.degrees * rad;
curLas.thrustDX = ((speed / 2) + laserThrust) * cos(curLas.radians);
curLas.thrustDY = ((speed / 2) + laserThrust) * sin(curLas.radians);
curLas.dx = curLas.thrustDX;
curLas.dy = curLas.thrustDY;
curLas._x = curLas._x + (curLas.dx * 2);
curLas._y = curLas._y + (curLas.dy * 2);
}
if (rightLaser) {
rightDegrees = ship._rotation - 45;
rightRadians = rightDegrees * rad;
depth = _root.lasers.getNextHighestDepth();
_root.lasers.attachMovie("laser", "laser" + depth, depth);
curLas = eval ("_root.lasers.laser" + depth);
rPx = 15 * cos(rightRadians);
rPy = 10 * sin(rightRadians);
curLas._x = ship._x + rPx;
curLas._y = ship._y + rPy;
curLas.dir = dir;
laserTimer = 0;
curLas._rotation = curLas.dir;
curLas.degrees = curLas.dir;
curLas.degrees = curLas.degrees - 90;
curLas.radians = curLas.degrees * rad;
curLas.thrustDX = ((speed / 2) + laserThrust) * cos(curLas.radians);
curLas.thrustDY = ((speed / 2) + laserThrust) * sin(curLas.radians);
curLas.dx = curLas.thrustDX;
curLas.dy = curLas.thrustDY;
curLas._x = curLas._x + (curLas.dx * 2);
curLas._y = curLas._y + (curLas.dy * 2);
}
if (leftLaser) {
leftDegrees = ship._rotation - 135;
leftRadians = leftDegrees * rad;
depth = _root.lasers.getNextHighestDepth();
_root.lasers.attachMovie("laser", "laser" + depth, depth);
curLas = eval ("_root.lasers.laser" + depth);
lPx = 15 * cos(leftRadians);
lPy = 10 * sin(leftRadians);
curLas._x = ship._x + lPx;
curLas._y = ship._y + lPy;
curLas.dir = dir;
laserTimer = 0;
curLas._rotation = curLas.dir;
curLas.degrees = curLas.dir;
curLas.degrees = curLas.degrees - 90;
curLas.radians = curLas.degrees * rad;
curLas.thrustDX = ((speed / 2) + laserThrust) * cos(curLas.radians);
curLas.thrustDY = ((speed / 2) + laserThrust) * sin(curLas.radians);
curLas.dx = curLas.thrustDX;
curLas.dy = curLas.thrustDY;
curLas._x = curLas._x + (curLas.dx * 2);
curLas._y = curLas._y + (curLas.dy * 2);
}
if (backLaser) {
backDegrees = ship._rotation + 90;
backRadians = backDegrees * rad;
depth = _root.lasers.getNextHighestDepth();
_root.lasers.attachMovie("laser", "laser" + depth, depth);
curLas = eval ("_root.lasers.laser" + depth);
bPx = 15 * cos(backRadians);
bPy = 10 * sin(backRadians);
curLas._x = ship._x + bPx;
curLas._y = ship._y + bPy;
curLas.dir = dir + 180;
laserTimer = 0;
curLas._rotation = curLas.dir;
curLas.degrees = curLas.dir;
curLas.degrees = curLas.degrees - 90;
curLas.radians = curLas.degrees * rad;
curLas.thrustDX = ((speed / 2) + laserThrust) * cos(curLas.radians);
curLas.thrustDY = ((speed / 2) + laserThrust) * sin(curLas.radians);
curLas.dx = curLas.thrustDX;
curLas.dy = curLas.thrustDY;
curLas._x = curLas._x + (curLas.dx * 2);
curLas._y = curLas._y + (curLas.dy * 2);
}
}
}
function shield() {
if (shieldLevel == 1) {
if (shieldStart != true) {
shieldMC.moveTo(_root.ship._x, _root.ship._y);
shieldMC.lineStyle(6, "0x0000FF", 100);
shieldStart = true;
}
if ((shieldTimer < shieldAmount) && ((dx + dy) != 0)) {
shieldTimer++;
shieldMC.lineTo(_root.ship._x, _root.ship._y);
}
}
if (shieldLevel == 2) {
if (shieldStart != true) {
shieldMC.moveTo(_root.ship._x, _root.ship._y);
shieldMC.lineStyle(8, "0x0000FF", 100);
shieldStart = true;
}
if ((shieldTimer < shieldAmount) && ((dx + dy) != 0)) {
shieldTimer++;
shieldMC.lineTo(_root.ship._x, _root.ship._y);
}
}
if (shieldLevel == 3) {
if (shieldStart != true) {
shieldMC.moveTo(_root.ship._x, _root.ship._y);
shieldMC.lineStyle(6, "0xFF0000", 100);
shieldStart = true;
}
if ((shieldTimer < shieldAmount) && ((dx + dy) != 0)) {
shieldTimer++;
shieldMC.lineTo(_root.ship._x, _root.ship._y);
}
}
if (shieldLevel == 4) {
if (shieldStart != true) {
shieldMC.moveTo(_root.ship._x, _root.ship._y);
shieldMC.lineStyle(8, "0xFF0000", 100);
shieldStart = true;
}
if ((shieldTimer < shieldAmount) && ((dx + dy) != 0)) {
shieldTimer++;
shieldMC.lineTo(_root.ship._x, _root.ship._y);
}
}
}
shieldLevel = 1;
function spawn() {
if (eNumb < 10) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en1", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = 320;
e._y = 640;
e.h = 5;
e.speed = 4;
e.che = eAmount;
}
}
var eNumb = 0;
var eAmount = 0;
function death() {
trace("WTF!");
depth = _root.getNextHighestDepth();
_root.attachMovie("exp", "exp" + depth, depth);
exp = eval ("_root.exp" + depth);
exp._x = ship._x;
exp._y = ship._y;
ship._x = -500;
ship._y = -500;
_root._y = 0;
if (lives > 1) {
life = false;
dead = true;
_root._y = 0;
lives--;
i = 0;
i = 0;
while (i < 21) {
ene = eval ("e" + i);
ene.removeMovieClip();
i++;
}
eAmount = 0;
gotoAndStop ("tryAgain");
} else {
life = false;
dead = true;
_root._y = 0;
lives--;
i = 0;
i = 0;
while (i < 21) {
ene = eval ("e" + i);
ene.removeMovieClip();
i++;
}
eAmount = 0;
gotoAndStop ("gameOver");
}
}
function cheat() {
if (Key.isDown(89)) {
cheatHit = true;
points = points + 10;
}
}
cheatHit = false;
Frame 5
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 100;
mouse._yscale = 100;
_root._y = 0;
shieldStart = false;
shieldMC.clear();
ship._x = -500;
ship._y = -500;
shop.onEnterFrame = function () {
lifePrice = "$" + lifePrice2;
speedPrice = "$" + speedPrice2;
ratePrice = "$" + ratePrice2;
burstPrice = "$" + burstPrice2;
shieldPrice = "$" + shieldPrice2;
drawPrice = "$" + drawPrice2;
};
if (!cheatHit) {
_root.kongregateStats.submit("MostMoney", points);
_root.kongregateStats.submit("EnemiesDestroyed", eD);
_root.kongregateStats.submit("LevelsCompleted", level);
}
Frame 6
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 100;
mouse._yscale = 100;
eAmount = 1;
Frame 7
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 100;
mouse._yscale = 100;
eAmount = 1;
ship._x = 320;
ship._y = 240;
dx = 0;
dy = 0;
ship._xscale = 100;
ship._yscale = 100;
dir = 0;
controlTimer = 7;
control = false;
ship._rotation = 0;
color = "0x000000";
dra.onMouseDown = function () {
ship.moveTo(_root.ship._xmouse, _root.ship._ymouse);
ship.lineStyle(2, color, 100);
dra.onMouseMove = function () {
if ((Math.abs(_root._xmouse - ship._x) < 250) && (Math.abs(_root._ymouse - ship._y) < 225)) {
ship.lineTo(_root.ship._xmouse, _root.ship._ymouse);
}
updateAfterEvent();
};
};
dra.onMouseUp = function () {
dra.onMouseMove = null;
};
dra.onEnterFrame = function () {
if (Key.isDown(32)) {
if ((ship._height > 10) && (ship._width > 10)) {
ship._width > 35;
while (ship._width > 35) {
ship._yscale = ship._yscale - 0.1;
ship._xscale = ship._xscale - 0.1;
}
ship._height > 35;
while (ship._height > 35) {
ship._xscale = ship._xscale - 0.1;
ship._yscale = ship._yscale - 0.1;
}
ship._x = -500;
ship._y = -500;
eAmount = 0;
control = true;
gotoAndStop ("stop");
}
}
};
Frame 8
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
dead = true;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
shieldMC.clear();
mouse._xscale = 100;
mouse._yscale = 100;
if (!cheatHit) {
_root.kongregateStats.submit("MostMoney", points);
_root.kongregateStats.submit("EnemiesDestroyed", eD);
_root.kongregateStats.submit("LevelsCompleted", level);
}
Frame 9
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
dead = true;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
shieldMC.clear();
mouse._xscale = 100;
mouse._yscale = 100;
showMoney = "$" + points;
showLevels = level - 1;
if (!cheatHit) {
_root.kongregateStats.submit("MostMoney", points);
_root.kongregateStats.submit("EnemiesDestroyed", eD);
_root.kongregateStats.submit("LevelsCompleted", level);
}
Frame 10
levelgoto = "level3";
level = 2;
leveltry = "level2";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 15) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en1", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = 320;
e._y = 640;
e.h = 5;
e.speed = 4;
e.che = eAmount;
}
}
var eNumb = 0;
var eAmount = 0;
Frame 11
levelgoto = "level4";
level = 3;
leveltry = "level3";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en2", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = 320;
e._y = 640;
e.h = 5;
e.speed = 6;
e.che = eAmount;
}
if (eNumb2 < 5) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en1", "e" + (eNumb2 + 5), depth);
e = eval ("e" + (eNumb2 + 5));
e._x = 320;
e._y = 640;
e.h = 5;
e.speed = 4;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 12
levelgoto = "level5";
level = 4;
leveltry = "level4";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 8) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en2", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = 320;
e._y = 640;
e.h = 5;
e.speed = 6;
e.che = eAmount;
}
if (eNumb2 < 7) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en1", "e" + (eNumb2 + 8), depth);
e = eval ("e" + (eNumb2 + 8));
e._x = 320;
e._y = 640;
e.h = 5;
e.speed = 4;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 13
levelgoto = "level6";
level = 5;
leveltry = "level5";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 15) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en2", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = 320;
e._y = 640;
e.h = 5;
e.speed = 6;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 14
levelgoto = "level7";
level = 6;
leveltry = "level6";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en3", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 640;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 15
levelgoto = "level8";
level = 7;
leveltry = "level7";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 10) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en3", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 640;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 16
levelgoto = "level9";
level = 8;
leveltry = "level8";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en3", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 640;
e.che = eAmount;
}
if (eNumb2 < 5) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en4", "e" + (eNumb2 + 5), depth);
e = eval ("e" + (eNumb2 + 5));
e._x = Math.random() * 640;
e._y = 640;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 17
levelgoto = "level10";
level = 9;
leveltry = "level9";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 10) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en4", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 640;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 18
levelgoto = "level11";
level = 10;
leveltry = "level10";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 15) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en4", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 640;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 19
levelgoto = "level12";
level = 11;
leveltry = "level11";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en5", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 640;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 20
levelgoto = "level13";
level = 12;
leveltry = "level12";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
dead = true;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
shieldMC.clear();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 10) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en5", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 640;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 21
levelgoto = "level14";
level = 13;
leveltry = "level13";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
dead = true;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
shieldMC.clear();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en3", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 640;
e.che = eAmount;
}
if (eNumb2 < 5) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en5", "e" + (eNumb2 + 5), depth);
e = eval ("e" + (eNumb2 + 5));
e._x = Math.random() * 640;
e._y = 640;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 22
levelgoto = "level15";
level = 14;
leveltry = "level14";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 15) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en5", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 640;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 23
levelgoto = "level16";
level = 15;
leveltry = "level15";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en3", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 640;
e.che = eAmount;
}
if (eNumb2 < 5) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en4", "e" + (eNumb2 + 5), depth);
e = eval ("e" + (eNumb2 + 5));
e._x = Math.random() * 640;
e._y = 640;
e.che = eAmount;
}
if (eNumb3 < 5) {
eAmount++;
eNumb3++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en5", "e" + (eNumb3 + 10), depth);
e = eval ("e" + (eNumb3 + 10));
e._x = Math.random() * 640;
e._y = 640;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eNumb3 = 0;
var eAmount = 0;
Frame 24
levelgoto = "level17";
level = 16;
leveltry = "level16";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en3", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 640;
e.che = eAmount;
}
if (eNumb2 < 5) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en4", "e" + (eNumb2 + 5), depth);
e = eval ("e" + (eNumb2 + 5));
e._x = Math.random() * 640;
e._y = 640;
e.che = eAmount;
}
if (eNumb3 < 5) {
eAmount++;
eNumb3++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en5", "e" + (eNumb3 + 10), depth);
e = eval ("e" + (eNumb3 + 10));
e._x = Math.random() * 640;
e._y = 640;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eNumb3 = 0;
var eAmount = 0;
Frame 25
levelgoto = "level18";
level = 17;
leveltry = "level17";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 15) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en1", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = 320;
e._y = 640;
e.h = 5;
e.speed = 4;
e.che = eAmount;
}
}
var eNumb = 0;
var eAmount = 0;
Frame 26
levelgoto = "level19";
level = 18;
leveltry = "level18";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en2", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = 320;
e._y = 640;
e.h = 5;
e.speed = 6;
e.che = eAmount;
}
if (eNumb2 < 5) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en1", "e" + (eNumb2 + 5), depth);
e = eval ("e" + (eNumb2 + 5));
e._x = 320;
e._y = 640;
e.h = 5;
e.speed = 4;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 27
levelgoto = "level20";
level = 19;
leveltry = "level19";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en3", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 640;
e.che = eAmount;
}
if (eNumb2 < 5) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en5", "e" + (eNumb2 + 5), depth);
e = eval ("e" + (eNumb2 + 5));
e._x = Math.random() * 640;
e._y = 640;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 28
levelgoto = "level21";
level = 20;
leveltry = "level20";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
dead = true;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
shieldMC.clear();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 1) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en6", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 29
levelgoto = "level22";
level = 21;
leveltry = "level21";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
dead = true;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
shieldMC.clear();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en7", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = 320;
e._y = 640;
e.che = eAmount;
}
}
var eNumb = 0;
var eAmount = 0;
Frame 30
levelgoto = "level23";
level = 22;
leveltry = "level22";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 10) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en7", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = 320;
e._y = 640;
e.che = eAmount;
}
}
var eNumb = 0;
var eAmount = 0;
Frame 31
levelgoto = "level24";
level = 23;
leveltry = "level23";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 15) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en7", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = 320;
e._y = 640;
e.che = eAmount;
}
}
var eNumb = 0;
var eAmount = 0;
Frame 32
levelgoto = "level25";
level = 24;
leveltry = "level24";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 15) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en7", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = 320;
e._y = 640;
e.che = eAmount;
}
}
var eNumb = 0;
var eAmount = 0;
Frame 33
levelgoto = "level26";
level = 25;
leveltry = "level25";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 1) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en8", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 640 + (Math.random() * 100);
e.che = eAmount;
}
}
var eNumb = 0;
var eAmount = 0;
Frame 34
levelgoto = "level27";
level = 26;
leveltry = "level26";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 2) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en8", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 640 + (Math.random() * 100);
e.che = eAmount;
}
}
var eNumb = 0;
var eAmount = 0;
Frame 35
levelgoto = "level28";
level = 27;
leveltry = "level27";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 3) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en8", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 640 + (Math.random() * 100);
e.che = eAmount;
}
}
var eNumb = 0;
var eAmount = 0;
Frame 36
levelgoto = "level29";
level = 28;
leveltry = "level28";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en7", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = 320;
e._y = 640;
e.che = eAmount;
}
if (eNumb2 < 1) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en8", "e" + (eNumb2 + 5), depth);
e = eval ("e" + (eNumb2 + 5));
e._x = Math.random() * 640;
e._y = 640 + (Math.random() * 100);
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 37
levelgoto = "level30";
level = 29;
leveltry = "level29";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en7", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = 320;
e._y = 640;
e.che = eAmount;
}
if (eNumb2 < 2) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en8", "e" + (eNumb2 + 5), depth);
e = eval ("e" + (eNumb2 + 5));
e._x = Math.random() * 640;
e._y = 640 + (Math.random() * 100);
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 38
levelgoto = "level31";
level = 30;
leveltry = "level30";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 10) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en7", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = 320;
e._y = 640;
e.che = eAmount;
}
if (eNumb2 < 1) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en8", "e" + (eNumb2 + 10), depth);
e = eval ("e" + (eNumb2 + 10));
e._x = Math.random() * 640;
e._y = 640 + (Math.random() * 100);
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 39
levelgoto = "level32";
level = 31;
leveltry = "level31";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 10) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en7", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = 320;
e._y = 640;
e.che = eAmount;
}
if (eNumb2 < 2) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en8", "e" + (eNumb2 + 10), depth);
e = eval ("e" + (eNumb2 + 10));
e._x = Math.random() * 640;
e._y = 640 + (Math.random() * 100);
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 40
levelgoto = "level33";
level = 32;
leveltry = "level32";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
dead = true;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
shieldMC.clear();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en9", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = 320;
e._y = 640;
e.che = eAmount;
}
if (eNumb2 < 1) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en8", "e" + (eNumb2 + 5), depth);
e = eval ("e" + (eNumb2 + 5));
e._x = Math.random() * 640;
e._y = 640 + (Math.random() * 100);
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 41
levelgoto = "level34";
level = 33;
leveltry = "level33";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
dead = true;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
shieldMC.clear();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 10) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en9", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = 320;
e._y = 640;
e.che = eAmount;
}
if (eNumb2 < 2) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en8", "e" + (eNumb2 + 10), depth);
e = eval ("e" + (eNumb2 + 10));
e._x = Math.random() * 640;
e._y = 640 + (Math.random() * 100);
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 42
levelgoto = "level35";
level = 34;
leveltry = "level34";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 12) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en9", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = 320;
e._y = 640;
e.che = eAmount;
}
if (eNumb2 < 3) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en8", "e" + (eNumb2 + 12), depth);
e = eval ("e" + (eNumb2 + 12));
e._x = Math.random() * 640;
e._y = 640 + (Math.random() * 100);
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 43
levelgoto = "level36";
level = 35;
leveltry = "level35";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 1) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en10", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = (Math.random() * 600) + 20;
e._y = (Math.random() * 40) + 640;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 44
levelgoto = "level37";
level = 36;
leveltry = "level36";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 3) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en10", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = (Math.random() * 600) + 20;
e._y = (Math.random() * 40) + 640;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 45
levelgoto = "level38";
level = 37;
leveltry = "level37";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en10", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = (Math.random() * 600) + 20;
e._y = (Math.random() * 40) + 640;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 46
levelgoto = "level39";
level = 38;
leveltry = "level38";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en10", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = (Math.random() * 600) + 20;
e._y = (Math.random() * 40) + 640;
e.che = eAmount;
}
if (eNumb2 < 5) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en9", "e" + (eNumb2 + 5), depth);
e = eval ("e" + (eNumb2 + 5));
e._x = Math.random() * 640;
e._y = 640 + (Math.random() * 100);
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 47
levelgoto = "level40";
level = 39;
leveltry = "level39";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en10", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = (Math.random() * 600) + 20;
e._y = (Math.random() * 40) + 640;
e.che = eAmount;
}
if (eNumb2 < 8) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en9", "e" + (eNumb2 + 5), depth);
e = eval ("e" + (eNumb2 + 5));
e._x = Math.random() * 640;
e._y = 640;
e.che = eAmount;
}
if (eNumb3 < 2) {
eAmount++;
eNumb3++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en8", "e" + (eNumb3 + 13), depth);
e = eval ("e" + (eNumb3 + 13));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eNumb3 = 0;
var eAmount = 0;
Frame 48
levelgoto = "level41";
level = 40;
leveltry = "level40";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en10", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = (Math.random() * 600) + 20;
e._y = (Math.random() * 40) + 640;
e.che = eAmount;
}
if (eNumb2 < 7) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en9", "e" + (eNumb2 + 5), depth);
e = eval ("e" + (eNumb2 + 5));
e._x = Math.random() * 640;
e._y = 640;
e.che = eAmount;
}
if (eNumb3 < 3) {
eAmount++;
eNumb3++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en8", "e" + (eNumb3 + 12), depth);
e = eval ("e" + (eNumb3 + 12));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eNumb3 = 0;
var eAmount = 0;
Frame 49
levelgoto = "level42";
level = 41;
leveltry = "level41";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 6) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en10", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = (Math.random() * 600) + 20;
e._y = (Math.random() * 40) + 640;
e.che = eAmount;
}
if (eNumb2 < 5) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en9", "e" + (eNumb2 + 6), depth);
e = eval ("e" + (eNumb2 + 6));
e._x = Math.random() * 640;
e._y = 640;
e.che = eAmount;
}
if (eNumb3 < 4) {
eAmount++;
eNumb3++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en8", "e" + (eNumb3 + 11), depth);
e = eval ("e" + (eNumb3 + 11));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eNumb3 = 0;
var eAmount = 0;
Frame 50
levelgoto = "level43";
level = 42;
leveltry = "level42";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en10", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = (Math.random() * 600) + 20;
e._y = (Math.random() * 40) + 640;
e.che = eAmount;
}
if (eNumb2 < 5) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en9", "e" + (eNumb2 + 5), depth);
e = eval ("e" + (eNumb2 + 5));
e._x = Math.random() * 640;
e._y = 640;
e.che = eAmount;
}
if (eNumb3 < 5) {
eAmount++;
eNumb3++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en8", "e" + (eNumb3 + 10), depth);
e = eval ("e" + (eNumb3 + 10));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eNumb3 = 0;
var eAmount = 0;
Frame 51
levelgoto = "level44";
level = 43;
leveltry = "level43";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 1) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en11", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 640 + (Math.random() * 100);
e.che = eAmount;
}
}
var eNumb = 0;
var eAmount = 0;
Frame 52
levelgoto = "level45";
level = 44;
leveltry = "level44";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
dead = true;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
shieldMC.clear();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 3) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en11", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 640 + (Math.random() * 100);
e.che = eAmount;
}
}
var eNumb = 0;
var eAmount = 0;
Frame 53
levelgoto = "level46";
level = 45;
leveltry = "level45";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
dead = true;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
shieldMC.clear();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en11", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 640 + (Math.random() * 100);
e.che = eAmount;
}
}
var eNumb = 0;
var eAmount = 0;
Frame 54
levelgoto = "level47";
level = 46;
leveltry = "level46";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 10) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en11", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 640 + (Math.random() * 100);
e.che = eAmount;
}
}
var eNumb = 0;
var eAmount = 0;
Frame 55
levelgoto = "level48";
level = 47;
leveltry = "level47";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 15) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en11", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 640 + (Math.random() * 100);
e.che = eAmount;
}
}
var eNumb = 0;
var eAmount = 0;
Frame 56
levelgoto = "level49";
level = 48;
leveltry = "level48";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 3) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en10", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = (Math.random() * 600) + 20;
e._y = (Math.random() * 40) + 640;
e.che = eAmount;
}
if (eNumb2 < 3) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en11", "e" + (eNumb2 + 3), depth);
e = eval ("e" + (eNumb2 + 3));
e._x = Math.random() * 640;
e._y = 640 + (Math.random() * 100);
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 57
levelgoto = "level50";
level = 49;
leveltry = "level49";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en10", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = (Math.random() * 600) + 20;
e._y = (Math.random() * 40) + 640;
e.che = eAmount;
}
if (eNumb2 < 5) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en11", "e" + (eNumb2 + 5), depth);
e = eval ("e" + (eNumb2 + 5));
e._x = Math.random() * 640;
e._y = 640 + (Math.random() * 100);
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 58
levelgoto = "level51";
level = 50;
leveltry = "level50";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
if (!cheatHit) {
_root.kongregateStats.submit("HalfwayPoint", 1);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 8) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en10", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = (Math.random() * 600) + 20;
e._y = (Math.random() * 40) + 640;
e.che = eAmount;
}
if (eNumb2 < 7) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en11", "e" + (eNumb2 + 8), depth);
e = eval ("e" + (eNumb2 + 8));
e._x = Math.random() * 640;
e._y = 640 + (Math.random() * 100);
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 59
levelgoto = "level52";
level = 51;
leveltry = "level51";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 1) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en12", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = 320;
e._y = 800;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 60
levelgoto = "level53";
level = 52;
leveltry = "level52";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 1) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en6", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 61
levelgoto = "level54";
level = 53;
leveltry = "level53";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 1) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en13", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 62
levelgoto = "level55";
level = 54;
leveltry = "level54";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en13", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 63
levelgoto = "level56";
level = 55;
leveltry = "level55";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 10) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en13", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 64
levelgoto = "level57";
level = 56;
leveltry = "level56";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
dead = true;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
shieldMC.clear();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 15) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en13", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 65
levelgoto = "level58";
level = 57;
leveltry = "level57";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
dead = true;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
shieldMC.clear();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 1) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en14", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 66
levelgoto = "level59";
level = 58;
leveltry = "level58";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en14", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 67
levelgoto = "level60";
level = 59;
leveltry = "level59";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 3) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en13", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = (Math.random() * 600) + 20;
e._y = (Math.random() * 40) + 640;
e.che = eAmount;
}
if (eNumb2 < 3) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en14", "e" + (eNumb2 + 3), depth);
e = eval ("e" + (eNumb2 + 3));
e._x = Math.random() * 640;
e._y = 640 + (Math.random() * 100);
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 68
levelgoto = "level61";
level = 60;
leveltry = "level60";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en13", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = (Math.random() * 600) + 20;
e._y = (Math.random() * 40) + 640;
e.che = eAmount;
}
if (eNumb2 < 5) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en14", "e" + (eNumb2 + 5), depth);
e = eval ("e" + (eNumb2 + 5));
e._x = Math.random() * 640;
e._y = 640 + (Math.random() * 100);
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 69
levelgoto = "level62";
level = 61;
leveltry = "level61";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 6) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en13", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = (Math.random() * 600) + 20;
e._y = (Math.random() * 40) + 640;
e.che = eAmount;
}
if (eNumb2 < 7) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en14", "e" + (eNumb2 + 6), depth);
e = eval ("e" + (eNumb2 + 6));
e._x = Math.random() * 640;
e._y = 640 + (Math.random() * 100);
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 70
levelgoto = "level63";
level = 62;
leveltry = "level62";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 6) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en13", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = (Math.random() * 600) + 20;
e._y = (Math.random() * 40) + 640;
e.che = eAmount;
}
if (eNumb2 < 9) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en14", "e" + (eNumb2 + 6), depth);
e = eval ("e" + (eNumb2 + 6));
e._x = Math.random() * 640;
e._y = 640 + (Math.random() * 100);
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 71
levelgoto = "level64";
level = 63;
leveltry = "level63";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 1) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en15", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 72
levelgoto = "level65";
level = 64;
leveltry = "level64";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 3) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en15", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 73
levelgoto = "level66";
level = 65;
leveltry = "level65";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en15", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 74
levelgoto = "level67";
level = 66;
leveltry = "level66";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 10) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en15", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 75
levelgoto = "level68";
level = 67;
leveltry = "level67";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 15) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en15", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 76
levelgoto = "level69";
level = 68;
leveltry = "level68";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
dead = true;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
shieldMC.clear();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 2) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en13", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb2 < 2) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en14", "e" + (eNumb2 + 2), depth);
e = eval ("e" + (eNumb2 + 2));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb3 < 2) {
eAmount++;
eNumb3++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en15", "e" + (eNumb3 + 4), depth);
e = eval ("e" + (eNumb3 + 4));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eNumb3 = 0;
var eAmount = 0;
Frame 77
levelgoto = "level70";
level = 69;
leveltry = "level69";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
dead = true;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
shieldMC.clear();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 3) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en13", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb2 < 3) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en14", "e" + (eNumb2 + 3), depth);
e = eval ("e" + (eNumb2 + 3));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb3 < 3) {
eAmount++;
eNumb3++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en15", "e" + (eNumb3 + 6), depth);
e = eval ("e" + (eNumb3 + 6));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eNumb3 = 0;
var eAmount = 0;
Frame 78
levelgoto = "level71";
level = 70;
leveltry = "level70";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 4) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en13", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb2 < 4) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en14", "e" + (eNumb2 + 4), depth);
e = eval ("e" + (eNumb2 + 4));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb3 < 4) {
eAmount++;
eNumb3++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en15", "e" + (eNumb3 + 8), depth);
e = eval ("e" + (eNumb3 + 8));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eNumb3 = 0;
var eAmount = 0;
Frame 79
levelgoto = "level72";
level = 71;
leveltry = "level71";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en13", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb2 < 5) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en14", "e" + (eNumb2 + 5), depth);
e = eval ("e" + (eNumb2 + 5));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb3 < 5) {
eAmount++;
eNumb3++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en15", "e" + (eNumb3 + 10), depth);
e = eval ("e" + (eNumb3 + 10));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eNumb3 = 0;
var eAmount = 0;
Frame 80
levelgoto = "level73";
level = 72;
leveltry = "level72";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en1", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb2 < 5) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en2", "e" + (eNumb2 + 5), depth);
e = eval ("e" + (eNumb2 + 5));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb3 < 5) {
eAmount++;
eNumb3++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en3", "e" + (eNumb3 + 10), depth);
e = eval ("e" + (eNumb3 + 10));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eNumb3 = 0;
var eAmount = 0;
Frame 81
levelgoto = "level74";
level = 73;
leveltry = "level73";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en4", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb2 < 5) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en5", "e" + (eNumb2 + 5), depth);
e = eval ("e" + (eNumb2 + 5));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb3 < 5) {
eAmount++;
eNumb3++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en7", "e" + (eNumb3 + 10), depth);
e = eval ("e" + (eNumb3 + 10));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eNumb3 = 0;
var eAmount = 0;
Frame 82
levelgoto = "level75";
level = 74;
leveltry = "level74";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en8", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb2 < 5) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en9", "e" + (eNumb2 + 5), depth);
e = eval ("e" + (eNumb2 + 5));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb3 < 5) {
eAmount++;
eNumb3++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en10", "e" + (eNumb3 + 10), depth);
e = eval ("e" + (eNumb3 + 10));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eNumb3 = 0;
var eAmount = 0;
Frame 83
levelgoto = "level76";
level = 75;
leveltry = "level75";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en11", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb2 < 5) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en13", "e" + (eNumb2 + 5), depth);
e = eval ("e" + (eNumb2 + 5));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb3 < 5) {
eAmount++;
eNumb3++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en14", "e" + (eNumb3 + 10), depth);
e = eval ("e" + (eNumb3 + 10));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eNumb3 = 0;
var eAmount = 0;
Frame 84
levelgoto = "level77";
level = 76;
leveltry = "level76";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
dead = true;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
shieldMC.clear();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en15", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb2 < 5) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en1", "e" + (eNumb2 + 5), depth);
e = eval ("e" + (eNumb2 + 5));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb3 < 5) {
eAmount++;
eNumb3++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en5", "e" + (eNumb3 + 10), depth);
e = eval ("e" + (eNumb3 + 10));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eNumb3 = 0;
var eAmount = 0;
Frame 85
levelgoto = "level78";
level = 77;
leveltry = "level77";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
dead = true;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
shieldMC.clear();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en3", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb2 < 5) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en4", "e" + (eNumb2 + 5), depth);
e = eval ("e" + (eNumb2 + 5));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb3 < 5) {
eAmount++;
eNumb3++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en5", "e" + (eNumb3 + 10), depth);
e = eval ("e" + (eNumb3 + 10));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eNumb3 = 0;
var eAmount = 0;
Frame 86
levelgoto = "level79";
level = 78;
leveltry = "level78";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en1", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb2 < 5) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en4", "e" + (eNumb2 + 5), depth);
e = eval ("e" + (eNumb2 + 5));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb3 < 5) {
eAmount++;
eNumb3++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en7", "e" + (eNumb3 + 10), depth);
e = eval ("e" + (eNumb3 + 10));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eNumb3 = 0;
var eAmount = 0;
Frame 87
levelgoto = "level80";
level = 79;
leveltry = "level79";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en8", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb2 < 5) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en11", "e" + (eNumb2 + 5), depth);
e = eval ("e" + (eNumb2 + 5));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb3 < 5) {
eAmount++;
eNumb3++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en14", "e" + (eNumb3 + 10), depth);
e = eval ("e" + (eNumb3 + 10));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eNumb3 = 0;
var eAmount = 0;
Frame 88
levelgoto = "level81";
level = 80;
leveltry = "level80";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en15", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb2 < 5) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en10", "e" + (eNumb2 + 5), depth);
e = eval ("e" + (eNumb2 + 5));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb3 < 5) {
eAmount++;
eNumb3++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en5", "e" + (eNumb3 + 10), depth);
e = eval ("e" + (eNumb3 + 10));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eNumb3 = 0;
var eAmount = 0;
Frame 89
levelgoto = "level82";
level = 81;
leveltry = "level81";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en13", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb2 < 5) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en10", "e" + (eNumb2 + 5), depth);
e = eval ("e" + (eNumb2 + 5));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb3 < 5) {
eAmount++;
eNumb3++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en7", "e" + (eNumb3 + 10), depth);
e = eval ("e" + (eNumb3 + 10));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eNumb3 = 0;
var eAmount = 0;
Frame 90
levelgoto = "level83";
level = 82;
leveltry = "level82";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en1", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb2 < 5) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en5", "e" + (eNumb2 + 5), depth);
e = eval ("e" + (eNumb2 + 5));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb3 < 5) {
eAmount++;
eNumb3++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en9", "e" + (eNumb3 + 10), depth);
e = eval ("e" + (eNumb3 + 10));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eNumb3 = 0;
var eAmount = 0;
Frame 91
levelgoto = "level84";
level = 83;
leveltry = "level83";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en2", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb2 < 5) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en6", "e" + (eNumb2 + 5), depth);
e = eval ("e" + (eNumb2 + 5));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb3 < 5) {
eAmount++;
eNumb3++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en15", "e" + (eNumb3 + 10), depth);
e = eval ("e" + (eNumb3 + 10));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eNumb3 = 0;
var eAmount = 0;
Frame 92
levelgoto = "level85";
level = 84;
leveltry = "level84";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en1", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb2 < 5) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en2", "e" + (eNumb2 + 5), depth);
e = eval ("e" + (eNumb2 + 5));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb3 < 5) {
eAmount++;
eNumb3++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en2", "e" + (eNumb3 + 10), depth);
e = eval ("e" + (eNumb3 + 10));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eNumb3 = 0;
var eAmount = 0;
Frame 93
levelgoto = "level86";
level = 85;
leveltry = "level85";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en2", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb2 < 5) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en3", "e" + (eNumb2 + 5), depth);
e = eval ("e" + (eNumb2 + 5));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb3 < 5) {
eAmount++;
eNumb3++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en3", "e" + (eNumb3 + 10), depth);
e = eval ("e" + (eNumb3 + 10));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eNumb3 = 0;
var eAmount = 0;
Frame 94
levelgoto = "level87";
level = 86;
leveltry = "level86";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en3", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb2 < 5) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en4", "e" + (eNumb2 + 5), depth);
e = eval ("e" + (eNumb2 + 5));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb3 < 5) {
eAmount++;
eNumb3++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en4", "e" + (eNumb3 + 10), depth);
e = eval ("e" + (eNumb3 + 10));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eNumb3 = 0;
var eAmount = 0;
Frame 95
levelgoto = "level88";
level = 87;
leveltry = "level87";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en4", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb2 < 5) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en5", "e" + (eNumb2 + 5), depth);
e = eval ("e" + (eNumb2 + 5));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb3 < 5) {
eAmount++;
eNumb3++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en5", "e" + (eNumb3 + 10), depth);
e = eval ("e" + (eNumb3 + 10));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eNumb3 = 0;
var eAmount = 0;
Frame 96
levelgoto = "level89";
level = 88;
leveltry = "level88";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
dead = true;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
shieldMC.clear();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en5", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb2 < 5) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en7", "e" + (eNumb2 + 5), depth);
e = eval ("e" + (eNumb2 + 5));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb3 < 5) {
eAmount++;
eNumb3++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en7", "e" + (eNumb3 + 10), depth);
e = eval ("e" + (eNumb3 + 10));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eNumb3 = 0;
var eAmount = 0;
Frame 97
levelgoto = "level90";
level = 89;
leveltry = "level89";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
dead = true;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
shieldMC.clear();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en7", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb2 < 5) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en8", "e" + (eNumb2 + 5), depth);
e = eval ("e" + (eNumb2 + 5));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb3 < 5) {
eAmount++;
eNumb3++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en8", "e" + (eNumb3 + 10), depth);
e = eval ("e" + (eNumb3 + 10));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eNumb3 = 0;
var eAmount = 0;
Frame 98
levelgoto = "level91";
level = 90;
leveltry = "level90";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en8", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb2 < 5) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en9", "e" + (eNumb2 + 5), depth);
e = eval ("e" + (eNumb2 + 5));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb3 < 5) {
eAmount++;
eNumb3++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en9", "e" + (eNumb3 + 10), depth);
e = eval ("e" + (eNumb3 + 10));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eNumb3 = 0;
var eAmount = 0;
Frame 99
levelgoto = "level92";
level = 91;
leveltry = "level91";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en9", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb2 < 5) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en10", "e" + (eNumb2 + 5), depth);
e = eval ("e" + (eNumb2 + 5));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb3 < 5) {
eAmount++;
eNumb3++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en10", "e" + (eNumb3 + 10), depth);
e = eval ("e" + (eNumb3 + 10));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eNumb3 = 0;
var eAmount = 0;
Frame 100
levelgoto = "level93";
level = 92;
leveltry = "level92";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en10", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb2 < 5) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en11", "e" + (eNumb2 + 5), depth);
e = eval ("e" + (eNumb2 + 5));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb3 < 5) {
eAmount++;
eNumb3++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en11", "e" + (eNumb3 + 10), depth);
e = eval ("e" + (eNumb3 + 10));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eNumb3 = 0;
var eAmount = 0;
Frame 101
levelgoto = "level94";
level = 93;
leveltry = "level93";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en11", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb2 < 5) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en13", "e" + (eNumb2 + 5), depth);
e = eval ("e" + (eNumb2 + 5));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb3 < 5) {
eAmount++;
eNumb3++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en13", "e" + (eNumb3 + 10), depth);
e = eval ("e" + (eNumb3 + 10));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eNumb3 = 0;
var eAmount = 0;
Frame 102
levelgoto = "level95";
level = 94;
leveltry = "level94";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en13", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb2 < 5) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en14", "e" + (eNumb2 + 5), depth);
e = eval ("e" + (eNumb2 + 5));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb3 < 5) {
eAmount++;
eNumb3++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en14", "e" + (eNumb3 + 10), depth);
e = eval ("e" + (eNumb3 + 10));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eNumb3 = 0;
var eAmount = 0;
Frame 103
levelgoto = "level96";
level = 95;
leveltry = "level95";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en14", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb2 < 5) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en15", "e" + (eNumb2 + 5), depth);
e = eval ("e" + (eNumb2 + 5));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
if (eNumb3 < 5) {
eAmount++;
eNumb3++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en15", "e" + (eNumb3 + 10), depth);
e = eval ("e" + (eNumb3 + 10));
e._x = Math.random() * 640;
e._y = 880;
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eNumb3 = 0;
var eAmount = 0;
Frame 104
levelgoto = "level97";
level = 96;
leveltry = "level96";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 1) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en16", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = (Math.random() * 600) + 20;
e._y = (Math.random() * 40) + 640;
e.che = eAmount;
}
if (eNumb2 < 1) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en17", "e" + (eNumb2 + 1), depth);
e = eval ("e" + (eNumb2 + 1));
e._x = Math.random() * 640;
e._y = 640 + (Math.random() * 100);
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 105
levelgoto = "level98";
level = 97;
leveltry = "level97";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 3) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en16", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = (Math.random() * 600) + 20;
e._y = (Math.random() * 40) + 640;
e.che = eAmount;
}
if (eNumb2 < 3) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en17", "e" + (eNumb2 + 3), depth);
e = eval ("e" + (eNumb2 + 3));
e._x = Math.random() * 640;
e._y = 640 + (Math.random() * 100);
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 106
levelgoto = "level99";
level = 98;
leveltry = "level98";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 5) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en16", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = (Math.random() * 600) + 20;
e._y = (Math.random() * 40) + 640;
e.che = eAmount;
}
if (eNumb2 < 5) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en17", "e" + (eNumb2 + 5), depth);
e = eval ("e" + (eNumb2 + 5));
e._x = Math.random() * 640;
e._y = 640 + (Math.random() * 100);
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 107
levelgoto = "level100";
level = 99;
leveltry = "level99";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 6) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en16", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = (Math.random() * 600) + 20;
e._y = (Math.random() * 40) + 640;
e.che = eAmount;
}
if (eNumb2 < 7) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en17", "e" + (eNumb2 + 6), depth);
e = eval ("e" + (eNumb2 + 6));
e._x = Math.random() * 640;
e._y = 640 + (Math.random() * 100);
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 108
levelgoto = "level101";
level = 100;
leveltry = "level100";
ship._x = 320;
ship._y = 240;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
if (eNumb < 8) {
eAmount++;
eNumb++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en16", "e" + eNumb, depth);
e = eval ("e" + eNumb);
e._x = (Math.random() * 600) + 20;
e._y = (Math.random() * 40) + 640;
e.che = eAmount;
}
if (eNumb2 < 7) {
eAmount++;
eNumb2++;
depth = _root.getNextHighestDepth();
_root.attachMovie("en17", "e" + (eNumb2 + 8), depth);
e = eval ("e" + (eNumb2 + 8));
e._x = Math.random() * 640;
e._y = 640 + (Math.random() * 100);
e.che = eAmount;
}
}
var eNumb = 0;
var eNumb2 = 0;
var eAmount = 0;
Frame 109
ship._x = -1000;
ship._y = -1000;
dir = 0;
ship._rotation = 0;
dx = 0;
dy = 0;
shieldTimer = 0;
shieldGo = false;
shieldStart = false;
if ((setMusic != true) && (music)) {
stopAllSounds();
rick1 = new Sound();
rick1.attachSound("rick");
rick1.start();
}
stop();
mouse._xscale = 50;
mouse._yscale = 50;
function spawn() {
}
_root._y = 0;
shieldStart = false;
shieldMC.clear();
ship._x = -500;
ship._y = -500;
if (!cheatHit) {
_root.kongregateStats.submit("CompletedGame", 1);
_root.kongregateStats.submit("EnemiesDestroyed", eD);
_root.kongregateStats.submit("LevelsCompleted", 100);
_root.kongregateStats.submit("MostMoney", points);
}
Frame 110
function __com_mochibot__(swfid, mc, lv, trk) {
var x;
var g;
var s;
var fv;
var sb;
var u;
var res;
var mb;
var mbc;
mb = "__mochibot__";
mbc = "mochibot.com";
g = (_global ? (_global) : (_level0._root));
if (g[mb + swfid]) {
return(g[mb + swfid]);
}
s = System.security;
x = mc._root.getSWFVersion;
fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5)));
if (!s) {
s = {};
}
sb = s.sandboxType;
if (sb == "localWithFile") {
return(null);
}
x = s.allowDomain;
if (x) {
s.allowDomain(mbc);
}
x = s.allowInsecureDomain;
if (x) {
s.allowInsecureDomain(mbc);
}
u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : "");
lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv))));
g[mb + "level"] = lv;
if (fv == 5) {
res = "_level" + lv;
if (!eval (res)) {
loadMovieNum (u, lv);
}
} else {
res = mc.createEmptyMovieClip(mb + swfid, lv);
res.loadMovie(u);
}
return(res);
}
__com_mochibot__("44780a58", this, 10301, true);
Symbol 2 MovieClip [en17] Frame 1
function onEnterFrame() {
if (_root.shieldMC.hitTest(_x, _y, true) && (_root.shieldLevel >= 2)) {
dx = 0;
dy = 0;
}
_x = (_x + dx);
_y = (_y + dy);
if ((_y > 880) || (_y < 0)) {
dy = dy * -1;
_y = (_y + (dy * 2));
}
if ((_x < 0) || (_x > 640)) {
dx = dx * -1;
_x = (_x + (dx * 2));
}
if (this.hitTest(_root.ship)) {
depth = _root.getNextHighestDepth();
_root.attachMovie("exp", "exp" + depth, depth);
exp = eval ("_root.exp" + depth);
exp._x = _x;
exp._y = _y;
_root.eAmount--;
_root.death();
this.removeMovieClip();
}
if (h <= 0) {
_root.eAmount--;
_root.points = _root.points + 500;
_root.eD++;
depth = _root.getNextHighestDepth();
_root.attachMovie("exp", "exp" + depth, depth);
exp = eval ("_root.exp" + depth);
exp._x = _x;
exp._y = _y;
this.removeMovieClip();
}
}
dx = (Math.random() * 5) + 5;
dy = ((Math.random() * 3) + 3) * -1;
h = 50;
Symbol 4 MovieClip [en16] Frame 1
function onEnterFrame() {
if (_root.shieldMC.hitTest(_x, _y, true) && (_root.shieldLevel >= 2)) {
dx = 0;
dy = 0;
}
_x = (_x + dx);
_y = (_y + dy);
if ((_y > 880) || (_y < 0)) {
dy = dy * -1;
_y = (_y + (dy * 2));
}
if ((_x < 0) || (_x > 640)) {
dx = dx * -1;
_x = (_x + (dx * 2));
}
if (this.hitTest(_root.ship)) {
depth = _root.getNextHighestDepth();
_root.attachMovie("exp", "exp" + depth, depth);
exp = eval ("_root.exp" + depth);
exp._x = _x;
exp._y = _y;
_root.eAmount--;
_root.death();
this.removeMovieClip();
}
if (h <= 0) {
_root.eAmount--;
_root.points = _root.points + 500;
_root.eD++;
depth = _root.getNextHighestDepth();
_root.attachMovie("exp", "exp" + depth, depth);
exp = eval ("_root.exp" + depth);
exp._x = _x;
exp._y = _y;
this.removeMovieClip();
}
}
dx = (Math.random() * 5) + 5;
dy = ((Math.random() * 3) + 3) * -1;
h = 50;
Symbol 6 MovieClip [en15] Frame 1
function onEnterFrame() {
if (_root.shieldMC.hitTest(_x, _y, true) && (_root.shieldLevel >= 2)) {
dx = 0;
dy = 0;
}
timer++;
if (timer < 20) {
if (test != 0) {
_xscale = (_xscale + 6);
} else {
_yscale = (_yscale + 6);
}
} else if (timer < 40) {
if (test != 0) {
_xscale = (_xscale - 6);
} else {
_yscale = (_yscale - 6);
}
} else {
timer = 0;
_xscale = 100;
_yscale = 100;
}
_x = (_x + dx);
_y = (_y + dy);
if ((_y > 880) || (_y < 0)) {
dy = dy * -1;
_y = (_y + (dy * 2));
}
if ((_x < 0) || (_x > 640)) {
dx = dx * -1;
_x = (_x + (dx * 2));
}
if (this.hitTest(_root.ship)) {
depth = _root.getNextHighestDepth();
_root.attachMovie("exp", "exp" + depth, depth);
exp = eval ("_root.exp" + depth);
exp._x = _x;
exp._y = _y;
_root.eAmount--;
_root.death();
this.removeMovieClip();
}
if (h <= 0) {
_root.eAmount--;
_root.points = _root.points + 420;
_root.eD++;
depth = _root.getNextHighestDepth();
_root.attachMovie("exp", "exp" + depth, depth);
exp = eval ("_root.exp" + depth);
exp._x = _x;
exp._y = _y;
this.removeMovieClip();
}
}
dx = (Math.random() * 3) + 3;
dy = ((Math.random() * 2) + 2) * -1;
h = 10;
timer = 0;
test = Math.floor(Math.random() * 2);
Symbol 8 MovieClip [en14] Frame 1
function onEnterFrame() {
if (_root.shieldMC.hitTest(_x, _y, true) && (_root.shieldLevel >= 2)) {
dx = 0;
dy = 0;
}
_x = (_x + dx);
_y = (_y + dy);
_rotation = (_rotation + rot);
if ((_x < 0) || (_x > 640)) {
dx = dx * -1;
}
if ((_y > 880) || (_y < 0)) {
dy = dy * -1;
}
if (this.hitTest(_root.ship)) {
depth = _root.getNextHighestDepth();
_root.attachMovie("exp", "exp" + depth, depth);
exp = eval ("_root.exp" + depth);
exp._x = _x;
exp._y = _y;
_root.death();
_root.eAmount--;
this.removeMovieClip();
}
if (h <= 0) {
_root.eAmount--;
_root.points = _root.points + 420;
_root.eD++;
depth = _root.getNextHighestDepth();
_root.attachMovie("exp", "exp" + depth, depth);
exp = eval ("_root.exp" + depth);
exp._x = _x;
exp._y = _y;
this.removeMovieClip();
}
}
fx = Math.floor(Math.random() * 3) - 1;
if (fx == 0) {
fx = Math.floor(Math.random() * 3) - 1;
}
if (fx == 0) {
fx = Math.floor(Math.random() * 3) - 1;
}
if (fx == 0) {
fx = Math.floor(Math.random() * 3) - 1;
}
dx = ((fx * Math.random()) * 8) + (fx * 4);
dy = Math.random() * 4;
rot = (Math.random() * 10) + 10;
h = 10;
Symbol 10 MovieClip [en13] Frame 1
function onEnterFrame() {
if (_root.shieldMC.hitTest(_x, _y, true) && (_root.shieldLevel >= 3)) {
dx = 0;
dy = 0;
}
_x = (_x + dx);
_y = (_y + dy);
if ((_y > 880) || (_y < 0)) {
dy = dy * -1;
_y = (_y + (dy * 2));
}
if ((_x < 0) || (_x > 640)) {
dx = dx * -1;
_x = (_x + (dx * 2));
}
if (this.hitTest(_root.ship)) {
depth = _root.getNextHighestDepth();
_root.attachMovie("exp", "exp" + depth, depth);
exp = eval ("_root.exp" + depth);
exp._x = _x;
exp._y = _y;
_root.eAmount--;
_root.death();
this.removeMovieClip();
}
if (h <= 0) {
_root.eAmount--;
_root.points = _root.points + 420;
_root.eD++;
depth = _root.getNextHighestDepth();
_root.attachMovie("exp", "exp" + depth, depth);
exp = eval ("_root.exp" + depth);
exp._x = _x;
exp._y = _y;
this.removeMovieClip();
}
}
dx = (Math.random() * 5) + 5;
dy = ((Math.random() * 3) + 3) * -1;
h = 15;
Symbol 26 MovieClip [en12] Frame 1
function onEnterFrame() {
_x = (_x + dx);
_y = (_y + dy);
if ((_y > 880) || (_y < 0)) {
dy = dy * -1;
_y = (_y + (dy * 2));
}
if ((_x < 0) || (_x > 640)) {
if (_x > 640) {
_x = 640;
}
if (_x < 0) {
_x = 0;
}
dx = dx * -1;
_x = (_x + (dx * 2));
_xscale = (_xscale * -1);
}
if (this.hitTest(_root.ship)) {
depth = _root.getNextHighestDepth();
_root.attachMovie("exp", "exp" + depth, depth);
exp = eval ("_root.exp" + depth);
exp._x = _x;
exp._y = _y;
_root.eAmount--;
_root.death();
this.removeMovieClip();
}
if (h <= 0) {
_root.eAmount = 0;
_root.points = _root.points + 4000;
_root.eD++;
depth = _root.getNextHighestDepth();
_root.attachMovie("exp", "exp" + depth, depth);
exp = eval ("_root.exp" + depth);
exp._x = _x;
exp._y = _y;
this.removeMovieClip();
}
}
dx = (Math.random() * 3) + 3;
dy = ((Math.random() * 2) + 2) * -1;
h = 200;
Symbol 28 MovieClip [en11] Frame 1
function onEnterFrame() {
_rotation = (_rotation + (spin * 4));
if (_root.shieldMC.hitTest(_x, _y, true) && (_root.shieldLevel >= 2)) {
dx = 0;
dy = 0;
}
timer++;
if (timer < 20) {
_xscale = (_xscale + 4);
_yscale = (_yscale + 4);
} else if (timer < 40) {
_xscale = (_xscale - 4);
_yscale = (_yscale - 4);
} else {
timer = 0;
_xscale = 100;
_yscale = 100;
}
_x = (_x + dx);
_y = (_y + dy);
if ((_y > 880) || (_y < 0)) {
dy = dy * -1;
_y = (_y + (dy * 2));
}
if ((_x < 0) || (_x > 640)) {
dx = dx * -1;
_x = (_x + (dx * 2));
}
if (this.hitTest(_root.ship)) {
depth = _root.getNextHighestDepth();
_root.attachMovie("exp", "exp" + depth, depth);
exp = eval ("_root.exp" + depth);
exp._x = _x;
exp._y = _y;
_root.eAmount--;
_root.death();
this.removeMovieClip();
}
if (h <= 0) {
_root.eAmount--;
_root.points = _root.points + 300;
_root.eD++;
depth = _root.getNextHighestDepth();
_root.attachMovie("exp", "exp" + depth, depth);
exp = eval ("_root.exp" + depth);
exp._x = _x;
exp._y = _y;
this.removeMovieClip();
}
}
dx = (Math.random() * 3) + 3;
dy = ((Math.random() * 2) + 2) * -1;
h = 15;
timer = 0;
spin = Math.floor(Math.random() * 3) - 1;
Symbol 31 MovieClip [en10] Frame 1
function onEnterFrame() {
if (_root.shieldMC.hitTest(_x, _y, true) && (_root.shieldLevel >= 2)) {
dx = 0;
dy = 0;
}
distance = Math.sqrt(((_x - _root.ship._x) * (_x - _root.ship._x)) + ((_y - _root.ship._y) * (_y - _root.ship._y)));
if (distance < 300) {
if ((((_x > 0) && (_x < 640)) && (_y < 880)) && (_y > 0)) {
fx = (_x - _root.ship._x) + 1E-13;
fy = _y - _root.ship._y;
radians = Math.atan(fy / fx);
if (_root.ship._x < _x) {
radians = radians - (Math.PI/2);
} else {
radians = radians + (Math.PI/2);
}
thrustDX = speed * Math.cos(radians);
thrustDY = speed * Math.sin(radians);
dx = thrustDX;
dy = thrustDY;
} else {
dx = 0;
dy = 0;
}
} else {
dx = 0;
dy = 0;
}
_x = (_x + dx);
_y = (_y + dy);
if (this.hitTest(_root.ship)) {
depth = _root.getNextHighestDepth();
_root.attachMovie("exp", "exp" + depth, depth);
exp = eval ("_root.exp" + depth);
exp._x = _x;
exp._y = _y;
_root.death();
_root.eAmount--;
this.removeMovieClip();
}
if (h <= 0) {
_root.eAmount--;
_root.points = _root.points + 300;
_root.eD++;
depth = _root.getNextHighestDepth();
_root.attachMovie("exp", "exp" + depth, depth);
exp = eval ("_root.exp" + depth);
exp._x = _x;
exp._y = _y;
this.removeMovieClip();
}
}
speed = 5;
h = 10;
Symbol 33 MovieClip [en9] Frame 1
function onEnterFrame() {
if (_root.shieldMC.hitTest(_x, _y, true) && (_root.shieldLevel >= 2)) {
dx = 0;
dy = 0;
}
_x = (_x + dx);
_y = (_y + dy);
if ((_x < 0) || (_x > 640)) {
dx = dx * -1;
}
if ((_y > 880) || (_y < 0)) {
dy = dy * -1;
}
if (this.hitTest(_root.ship)) {
depth = _root.getNextHighestDepth();
_root.attachMovie("exp", "exp" + depth, depth);
exp = eval ("_root.exp" + depth);
exp._x = _x;
exp._y = _y;
_root.death();
_root.eAmount--;
this.removeMovieClip();
}
if (h <= 0) {
_root.eAmount--;
_root.points = _root.points + 200;
_root.eD++;
depth = _root.getNextHighestDepth();
_root.attachMovie("exp", "exp" + depth, depth);
exp = eval ("_root.exp" + depth);
exp._x = _x;
exp._y = _y;
this.removeMovieClip();
}
}
fx = Math.floor(Math.random() * 3) - 1;
if (fx == 0) {
fx = Math.floor(Math.random() * 3) - 1;
}
if (fx == 0) {
fx = Math.floor(Math.random() * 3) - 1;
}
if (fx == 0) {
fx = Math.floor(Math.random() * 3) - 1;
}
dx = ((fx * Math.random()) * 8) + (fx * 4);
dy = Math.random() * 4;
h = 10;
Symbol 35 MovieClip [en8] Frame 1
function onEnterFrame() {
if (_root.shieldMC.hitTest(_x, _y, true) && (_root.shieldLevel >= 2)) {
dx = 0;
dy = 0;
}
fx = (_x - _root.ship._x) + 1E-13;
fy = _y - _root.ship._y;
radians = Math.atan(fy / fx);
if (_root.ship._x < _x) {
radians = radians - Math.PI;
}
thrustDX = speed * Math.cos(radians);
thrustDY = speed * Math.sin(radians);
dx = thrustDX;
dy = thrustDY;
_x = (_x + dx);
_y = (_y + dy);
if (this.hitTest(_root.ship)) {
depth = _root.getNextHighestDepth();
_root.attachMovie("exp", "exp" + depth, depth);
exp = eval ("_root.exp" + depth);
exp._x = _x;
exp._y = _y;
_root.death();
_root.eAmount--;
this.removeMovieClip();
}
if (h <= 0) {
_root.eAmount--;
_root.points = _root.points + 150;
_root.eD++;
depth = _root.getNextHighestDepth();
_root.attachMovie("exp", "exp" + depth, depth);
exp = eval ("_root.exp" + depth);
exp._x = _x;
exp._y = _y;
this.removeMovieClip();
}
}
speed = 5;
h = 5;
Symbol 37 MovieClip Frame 1
function onEnterFrame() {
_rotation = (_rotation - 6);
}
Symbol 39 MovieClip Frame 1
function onEnterFrame() {
_rotation = (_rotation + 10);
}
Symbol 40 MovieClip [en7] Frame 1
function onEnterFrame() {
if (_root.shieldMC.hitTest(_x, _y, true) && (_root.shieldLevel >= 2)) {
dx = 0;
dy = 0;
}
_x = (_x + dx);
_y = (_y + dy);
if ((((_x < 0) || (_x > 640)) || (_y > 880)) || (_y < 0)) {
dir = dir - 180;
_rotation = dir;
degrees = dir;
degrees = degrees - 90;
radians = degrees * _root.rad;
statMovX = 10 * Math.cos(radians);
statMovY = 10 * Math.sin(radians);
thrustDX = speed * Math.cos(radians);
thrustDY = speed * Math.sin(radians);
dx = thrustDX;
dy = thrustDY;
}
if (this.hitTest(_root.ship)) {
depth = _root.getNextHighestDepth();
_root.attachMovie("exp", "exp" + depth, depth);
exp = eval ("_root.exp" + depth);
exp._x = _x;
exp._y = _y;
_root.death();
_root.eAmount--;
this.removeMovieClip();
}
if (h <= 0) {
_root.eAmount--;
_root.points = _root.points + 100;
_root.eD++;
depth = _root.getNextHighestDepth();
_root.attachMovie("exp", "exp" + depth, depth);
exp = eval ("_root.exp" + depth);
exp._x = _x;
exp._y = _y;
this.removeMovieClip();
}
}
dir = Math.random() * 360;
_rotation = dir;
degrees = dir;
degrees = degrees - 90;
speed = Math.random() * 10;
radians = degrees * _root.rad;
statMovX = 10 * Math.cos(radians);
statMovY = 10 * Math.sin(radians);
thrustDX = speed * Math.cos(radians);
thrustDY = speed * Math.sin(radians);
dx = thrustDX;
dy = thrustDY;
h = 10;
Symbol 42 MovieClip [en6] Frame 1
function onEnterFrame() {
_x = (_x + dx);
if ((_x < 0) || (_x > 640)) {
dx = dx * -1;
_x = (_x + (dx * 2));
}
timer++;
if (timer > 20) {
timer = 0;
fireLaser();
}
if (this.hitTest(_root.ship)) {
depth = _root.getNextHighestDepth();
_root.attachMovie("exp", "exp" + depth, depth);
exp = eval ("_root.exp" + depth);
exp._x = _x;
exp._y = _y;
_root.death();
this.removeMovieClip();
}
if (h <= 0) {
_root.eAmount = 0;
trace(_root.eAmount);
trace(_root.dead);
_root.points = _root.points + 1000;
_root.eD++;
depth = _root.getNextHighestDepth();
_root.attachMovie("exp", "exp" + depth, depth);
exp = eval ("_root.exp" + depth);
exp._x = _x;
exp._y = _y;
depth = _root.getNextHighestDepth();
_root.attachMovie("exp", "exp" + depth, depth);
exp = eval ("_root.exp" + depth);
exp._x = _x + 5;
exp._y = _y;
depth = _root.getNextHighestDepth();
_root.attachMovie("exp", "exp" + depth, depth);
exp = eval ("_root.exp" + depth);
exp._x = _x - 5;
exp._y = _y;
depth = _root.getNextHighestDepth();
_root.attachMovie("exp", "exp" + depth, depth);
exp = eval ("_root.exp" + depth);
exp._x = _x;
exp._y = _y + 5;
depth = _root.getNextHighestDepth();
_root.attachMovie("exp", "exp" + depth, depth);
exp = eval ("_root.exp" + depth);
exp._x = _x + 5;
exp._y = _y + 5;
depth = _root.getNextHighestDepth();
_root.attachMovie("exp", "exp" + depth, depth);
exp = eval ("_root.exp" + depth);
exp._x = _x - 5;
exp._y = _y + 5;
this.removeMovieClip();
}
}
function fireLaser() {
depth = _root.getNextHighestDepth();
_root.attachMovie("bossLaser", "bL" + depth, depth);
bL = eval ("_root.bL" + depth);
bL._x = _x;
bL._y = _y - 15;
}
dx = 4;
h = 100;
timer = Math.random() * 30;
Symbol 44 MovieClip [bossLaser] Frame 1
function onEnterFrame() {
_y = (_y - 8);
if (this.hitTest(_root.ship)) {
depth = _root.getNextHighestDepth();
_root.attachMovie("exp", "exp" + depth, depth);
exp = eval ("_root.exp" + depth);
exp._x = _x;
exp._y = _y;
_root.death();
this.removeMovieClip();
}
if (_y < 0) {
this.removeMovieClip();
}
if (_root.shieldMC.hitTest(_x, _y, true) && (_root.shieldLevel >= 2)) {
this.removeMovieClip();
}
}
Symbol 46 MovieClip [en5] Frame 1
function onEnterFrame() {
if (_root.shieldMC.hitTest(_x, _y, true) && (_root.shieldLevel >= 2)) {
dx = 0;
dy = 0;
}
_x = (_x + dx);
_y = (_y + dy);
if ((_y > 880) || (_y < 0)) {
dy = dy * -1;
_y = (_y + (dy * 2));
}
if ((_x < 0) || (_x > 640)) {
dx = dx * -1;
_x = (_x + (dx * 2));
}
timer++;
if (timer > 30) {
timer = 0;
dx = dx * -1;
}
if (this.hitTest(_root.ship)) {
depth = _root.getNextHighestDepth();
_root.attachMovie("exp", "exp" + depth, depth);
exp = eval ("_root.exp" + depth);
exp._x = _x;
exp._y = _y;
_root.death();
_root.eAmount--;
this.removeMovieClip();
}
if (h <= 0) {
_root.eAmount--;
_root.points = _root.points + 60;
_root.eD++;
depth = _root.getNextHighestDepth();
_root.attachMovie("exp", "exp" + depth, depth);
exp = eval ("_root.exp" + depth);
exp._x = _x;
exp._y = _y;
this.removeMovieClip();
}
}
dx = (Math.random() * 2) + 2;
dy = ((Math.random() * 2) + 2) * -1;
h = 10;
timer = Math.random() * 30;
Symbol 48 MovieClip [en4] Frame 1
function onEnterFrame() {
if (_root.shieldMC.hitTest(_x, _y, true) && (_root.shieldLevel >= 2)) {
dx = 0;
dy = 0;
}
_x = (_x + dx);
_y = (_y + dy);
if ((_y > 880) || (_y < 0)) {
dy = dy * -1;
_y = (_y + (dy * 2));
}
if ((_x < 0) || (_x > 640)) {
dx = dx * -1;
_x = (_x + (dx * 2));
}
if (this.hitTest(_root.ship)) {
depth = _root.getNextHighestDepth();
_root.attachMovie("exp", "exp" + depth, depth);
exp = eval ("_root.exp" + depth);
exp._x = _x;
exp._y = _y;
_root.death();
_root.eAmount--;
this.removeMovieClip();
}
if (h <= 0) {
_root.eAmount--;
_root.points = _root.points + 50;
_root.eD++;
depth = _root.getNextHighestDepth();
_root.attachMovie("exp", "exp" + depth, depth);
exp = eval ("_root.exp" + depth);
exp._x = _x;
exp._y = _y;
this.removeMovieClip();
}
}
dx = (Math.random() * 2) + 2;
dy = ((Math.random() * 1) + 1) * -1;
h = 5;
Symbol 50 MovieClip [en3] Frame 1
function onEnterFrame() {
if (_root.shieldMC.hitTest(_x, _y, true) && (_root.shieldLevel >= 2)) {
dx = 0;
dy = 0;
}
_x = (_x + dx);
if (dy < 0) {
_y = (_y + dy);
} else {
_y = (_y + (dy / 2));
}
if ((((_x < 0) || (_x > 640)) || (_y > 880)) || (_y < 0)) {
dy = dy * -1;
_y = (_y + (dy * 2));
}
if (this.hitTest(_root.ship)) {
depth = _root.getNextHighestDepth();
_root.attachMovie("exp", "exp" + depth, depth);
exp = eval ("_root.exp" + depth);
exp._x = _x;
exp._y = _y;
_root.death();
_root.eAmount--;
this.removeMovieClip();
}
if (h <= 0) {
_root.eAmount--;
_root.points = _root.points + 35;
_root.eD++;
depth = _root.getNextHighestDepth();
_root.attachMovie("exp", "exp" + depth, depth);
exp = eval ("_root.exp" + depth);
exp._x = _x;
exp._y = _y;
this.removeMovieClip();
}
}
dx = 0;
dy = ((Math.random() * 5) + 5) * -1;
h = 10;
Symbol 52 MovieClip [en2] Frame 1
function onEnterFrame() {
if (_root.shieldMC.hitTest(_x, _y, true)) {
dx = 0;
dy = 0;
}
_x = (_x + dx);
_y = (_y + dy);
if ((((_x < 0) || (_x > 640)) || (_y > 880)) || (_y < 0)) {
dir = dir - 180;
_rotation = dir;
degrees = dir;
degrees = degrees - 90;
radians = degrees * _root.rad;
statMovX = 10 * Math.cos(radians);
statMovY = 10 * Math.sin(radians);
thrustDX = speed * Math.cos(radians);
thrustDY = speed * Math.sin(radians);
dx = thrustDX;
dy = thrustDY;
}
if (this.hitTest(_root.ship)) {
depth = _root.getNextHighestDepth();
_root.attachMovie("exp", "exp" + depth, depth);
exp = eval ("_root.exp" + depth);
exp._x = _x;
exp._y = _y;
_root.death();
_root.eAmount--;
this.removeMovieClip();
}
if (h <= 0) {
_root.eAmount--;
_root.points = _root.points + 25;
_root.eD++;
depth = _root.getNextHighestDepth();
_root.attachMovie("exp", "exp" + depth, depth);
exp = eval ("_root.exp" + depth);
exp._x = _x;
exp._y = _y;
this.removeMovieClip();
}
}
dir = Math.random() * 360;
_rotation = dir;
degrees = dir;
degrees = degrees - 90;
radians = degrees * _root.rad;
statMovX = 10 * Math.cos(radians);
statMovY = 10 * Math.sin(radians);
thrustDX = speed * Math.cos(radians);
thrustDY = speed * Math.sin(radians);
dx = thrustDX;
dy = thrustDY;
Symbol 54 MovieClip [en1] Frame 1
function onEnterFrame() {
if (_root.shieldMC.hitTest(_x, _y, true)) {
dx = 0;
dy = 0;
}
_x = (_x + dx);
_y = (_y + dy);
if ((((_x < 0) || (_x > 640)) || (_y > 880)) || (_y < 0)) {
dir = dir - 180;
_rotation = dir;
degrees = dir;
degrees = degrees - 90;
radians = degrees * _root.rad;
statMovX = 10 * Math.cos(radians);
statMovY = 10 * Math.sin(radians);
thrustDX = speed * Math.cos(radians);
thrustDY = speed * Math.sin(radians);
dx = thrustDX;
dy = thrustDY;
}
if (this.hitTest(_root.ship)) {
depth = _root.getNextHighestDepth();
_root.attachMovie("exp", "exp" + depth, depth);
exp = eval ("_root.exp" + depth);
exp._x = _x;
exp._y = _y;
_root.death();
_root.eAmount--;
this.removeMovieClip();
}
if (h <= 0) {
_root.eAmount--;
_root.points = _root.points + 20;
_root.eD++;
depth = _root.getNextHighestDepth();
_root.attachMovie("exp", "exp" + depth, depth);
exp = eval ("_root.exp" + depth);
exp._x = _x;
exp._y = _y;
this.removeMovieClip();
}
}
dir = Math.random() * 360;
_rotation = dir;
degrees = dir;
degrees = degrees - 90;
radians = degrees * _root.rad;
statMovX = 10 * Math.cos(radians);
statMovY = 10 * Math.sin(radians);
thrustDX = speed * Math.cos(radians);
thrustDY = speed * Math.sin(radians);
dx = thrustDX;
dy = thrustDY;
Symbol 67 MovieClip [exp] Frame 12
this.removeMovieClip();
Symbol 69 MovieClip [laser] Frame 1
function onEnterFrame() {
_x = (_x + dx);
_y = (_y + dy);
if ((((_x < 0) || (_x > 640)) || (_y > 880)) || (_y < 0)) {
this.removeMovieClip();
}
i = 0;
i = 0;
while (i < 16) {
e = eval ("_root.e" + i);
if (this.hitTest(e)) {
e.h = e.h - 5;
this.removeMovieClip();
}
i++;
}
if (_root.shieldMC.hitTest(_x, _y, true)) {
this.removeMovieClip();
}
}
Symbol 78 Button
on (release) {
_root.gotoAndStop("intro");
}
Symbol 79 MovieClip Frame 1
_root.stop();
PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100;
if (PercentLoaded != 100) {
bar._xscale = PercentLoaded;
} else {
gotoAndStop ("loaded");
}
Symbol 79 MovieClip Frame 2
gotoAndPlay (1);
Symbol 83 Button
on (release) {
getURL ("http://armorgames.com", "_BLANK");
}
Symbol 87 Button
on (release) {
getURL ("http://armorgames.com", "_BLANK");
}
Symbol 99 Button
on (release) {
nextFrame();
}
Symbol 104 Button
on (release) {
getURL ("http://www.amianywhere.com", "_blank");
}
Symbol 109 MovieClip Frame 1
function onEnterFrame() {
_x = _root._xmouse;
_y = _root._ymouse;
_rotation = ((_y / 5) - 20);
}
Mouse.hide();
timer = 0;
Symbol 113 MovieClip Frame 1
stop();
Symbol 113 MovieClip Frame 2
stop();
Symbol 113 MovieClip Frame 3
stop();
Symbol 113 MovieClip Frame 4
stop();
Symbol 119 Button
on (release) {
ship.gotoAndStop(2);
ship.clear();
nextFrame();
}
Symbol 122 Button
on (release) {
ship.gotoAndStop(3);
ship.clear();
nextFrame();
}
Symbol 125 Button
on (release) {
ship.gotoAndStop(4);
ship.clear();
nextFrame();
}
Symbol 127 Button
on (release) {
ship.clear();
}
Symbol 136 MovieClip Frame 1
stop();
time = new Date();
seconds = time.getSeconds();
secondSet = seconds;
timer = 0;
this.onEnterFrame = function () {
timer++;
time = new Date();
seconds = time.getSeconds();
if (secondSet != seconds) {
play();
}
};
Symbol 136 MovieClip Frame 2
disp = timer + 2;
Symbol 139 MovieClip Frame 1
function onEnterFrame() {
points = "$" + _root.points;
}
Symbol 147 Button
on (release) {
gotoAndStop ("music");
}
Symbol 149 Button
on (release) {
ship._rotation = 0;
dir = 0;
control = true;
controlTimer = 7;
speed = 0;
dx = 0;
dy = 0;
dead = false;
gotoAndStop(levelgoto);
if ((((((speedLimit == 8) && (laserSpeed == 4)) && (laserType == "burst")) && (shieldLevel == 4)) && (purchased >= 3)) && (cheatHit == false)) {
_root.kongregateStats.submit("AllUpgrades", 1);
}
}
Symbol 152 Button
on (release) {
if (points >= lifePrice2) {
lives++;
points = points - lifePrice2;
lifePrice2 = lifePrice2 * 2;
}
}
Symbol 154 Button
on (release) {
if ((points >= speedPrice2) && (speedLimit < 8)) {
speedLimit++;
points = points - speedPrice2;
speedPrice2 = speedPrice2 * 2;
if (speedLimit == 8) {
speedPrice2 = 0;
}
}
}
Symbol 156 Button
on (release) {
if ((points >= ratePrice2) && (laserSpeed > 4)) {
laserSpeed = laserSpeed - 2;
points = points - ratePrice2;
ratePrice2 = ratePrice2 * 2;
if (laserSpeed == 4) {
ratePrice2 = 0;
}
}
}
Symbol 158 Button
on (release) {
if ((points >= burstPrice2) && (laserType == "standard")) {
laserType = "burst";
points = points - burstPrice2;
burstPrice2 = 0;
}
}
Symbol 160 Button
on (release) {
if ((points >= shieldPrice2) && (shieldLevel != 4)) {
shieldLevel++;
trace(shieldLevel);
points = points - shieldPrice2;
shieldPrice2 = shieldPrice2 * 2;
if (shieldLevel == 4) {
shieldPrice2 = 0;
}
if (shieldLevel == 3) {
shieldAmount = 90;
}
}
}
Symbol 164 Button
on (release) {
postIt._x = 320;
postIt._y = 240;
}
Symbol 165 Button
on (release) {
if (_root.points >= _root.drawPrice2) {
_root.points = _root.points - _root.drawPrice2;
if (_root.purchased != 4) {
_root.purchased++;
}
if (_root.purchased == 1) {
_root.rightLaser = true;
}
if (_root.purchased == 2) {
_root.leftLaser = true;
}
if (_root.purchased == 3) {
_root.backLaser = true;
}
_root.gotoAndStop("draw2");
}
}
Symbol 168 MovieClip Frame 1
if (_root.purchased == 0) {
stop();
_root.drawPrice2 = 2000;
}
Symbol 168 MovieClip Frame 2
if (_root.purchased == 1) {
stop();
_root.drawPrice2 = 4000;
}
Symbol 168 MovieClip Frame 3
if (_root.purchased == 2) {
stop();
_root.drawPrice2 = 6000;
}
Symbol 168 MovieClip Frame 4
if ((_root.purchased == 3) || (_root.purchased == 4)) {
stop();
_root.drawPrice2 = 2000;
}
Symbol 171 Button
on (release) {
this._x = 1000;
this._y = 1000;
}
Symbol 175 Button
on (release) {
getURL ("http;//armorgames.com", "_BLANK");
}
Symbol 189 Button
on (release) {
eAmount = 0;
}
Symbol 191 Button
on (release) {
_root.music = false;
stopAllSounds();
}
Symbol 193 Button
on (release) {
_root.music = true;
choose = eval ("_root.loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
Symbol 194 MovieClip Frame 1
function onEnterFrame() {
if (_root.music) {
gotoAndStop (1);
} else {
gotoAndStop (2);
}
}
_root.music = true;
Symbol 195 Button
on (release) {
setMusic = true;
stopAllSounds();
loop1.start(0, 999999999);
}
Symbol 196 Button
on (release) {
setMusic = true;
stopAllSounds();
loop2.start(0, 999999999);
}
Symbol 197 Button
on (release) {
setMusic = true;
stopAllSounds();
loop3.start(0, 999999999);
}
Symbol 198 Button
on (release) {
setMusic = true;
stopAllSounds();
loop4.start(0, 999999999);
}
Symbol 199 Button
on (release) {
setMusic = true;
stopAllSounds();
loop5.start(0, 999999999);
}
Symbol 200 Button
on (release) {
setMusic = true;
stopAllSounds();
loop6.start(0, 999999999);
}
Symbol 201 Button
on (release) {
setMusic = true;
stopAllSounds();
loop7.start(0, 999999999);
}
Symbol 202 Button
on (release) {
setMusic = true;
stopAllSounds();
loop8.start(0, 999999999);
}
Symbol 203 Button
on (release) {
setMusic = true;
stopAllSounds();
loop9.start(0, 999999999);
}
Symbol 204 Button
on (release) {
setMusic = true;
stopAllSounds();
loop10.start(0, 999999999);
}
Symbol 205 Button
on (release) {
setMusic = true;
stopAllSounds();
loop11.start(0, 999999999);
}
Symbol 207 Button
on (release) {
stopAllSounds();
setMusic = false;
if (music) {
choose = eval ("loop" + Math.ceil(Math.random() * 11));
choose.start(0, 999999999);
}
}
Symbol 208 Button
on (release) {
getURL ("http://blazetrack.newgrounds.com", "_blank");
}
Symbol 209 Button
on (release) {
getURL ("http://rucklo.newgrounds.com", "_blank");
}
Symbol 210 Button
on (release) {
getURL ("http://cheez-r-us.newgrounds.com", "_blank");
}
Symbol 211 Button
on (release) {
getURL ("http://maestrosegments.newgrounds.com", "_blank");
}
Symbol 212 Button
on (release) {
getURL ("http://willypinthahizzouse.newgrounds.com", "_blank");
}
Symbol 213 Button
on (release) {
getURL ("http://synteza.newgrounds.com", "_blank");
}
Symbol 214 Button
on (release) {
getURL ("http://treadz.newgrounds.com", "_blank");
}
Symbol 215 Button
on (release) {
getURL ("http://daniel555.newgrounds.com", "_blank");
}
Symbol 216 Button
on (release) {
getURL ("http://fight4nothing.newgrounds.com", "_blank");
}
Symbol 217 Button
on (release) {
getURL ("http://paroxym.newgrounds.com", "_blank");
}
Symbol 221 MovieClip Frame 1
if (_root.ship._width != 0) {
if (_root.ship._width > _root.ship._height) {
this._width = _root.ship._width;
this._height = _root.ship._width;
} else {
this._width = _root.ship._height;
this._height = _root.ship._height;
}
} else {
this._width = 70;
this._height = 70;
}
if (_root.purchased == 1) {
stop();
}
Symbol 221 MovieClip Frame 2
if (_root.purchased == 2) {
stop();
}
Symbol 221 MovieClip Frame 3
if ((_root.purchased == 3) || 4) {
stop();
}
Symbol 223 Button
on (release) {
ship.gotoAndStop(1);
ship.clear();
}
Symbol 225 Button
on (release) {
color = "0x990000";
}
Symbol 227 Button
on (release) {
color = "0x003399";
}
Symbol 229 Button
on (release) {
color = "0xFFFF00";
}
Symbol 231 Button
on (release) {
color = "0xFF9900";
}
Symbol 233 Button
on (release) {
color = "0x6666666";
}
Symbol 234 Button
on (release) {
color = "0x000000";
}
Symbol 236 Button
on (release) {
color = "0x003300";
}
Symbol 238 Button
on (release) {
color = "0x00FFFF";
}
Symbol 240 Button
on (release) {
color = "0x0066FF";
}
Symbol 242 Button
on (release) {
color = "0xCCCCCC";
}
Symbol 244 Button
on (release) {
color = "0x009900";
}
Symbol 246 Button
on (release) {
color = "0x00FF00";
}
Symbol 248 Button
on (release) {
color = "0xFF66FF";
}
Symbol 250 Button
on (release) {
color = "0xCC00FF";
}
Symbol 253 Button
on (release) {
color = "0x663300";
}
Symbol 255 Button
on (release) {
color = "0x996600";
}
Symbol 257 Button
on (release) {
color = "0x336666";
}
Symbol 259 Button
on (release) {
color = "0x339999";
}
Symbol 263 Button
on (release) {
lives = 0;
life = true;
gotoAndStop (2);
}
Symbol 265 Button
on (release) {
eAmount = 1;
dead = false;
life = true;
gotoAndStop(leveltry);
}
Symbol 272 Button
on (release) {
dead = false;
life = true;
gotoAndStop (2);
}
Symbol 278 Button
on (release) {
getURL ("http://www.amianywhere.com", "_blank");
}
Symbol 300 MovieClip Frame 1
_root.stop();
Symbol 300 MovieClip Frame 126
_root.gotoAndStop(2);