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drawShip4kong.swf

This is the info page for
Flash #16788

(Click the ID number above for more basic data on this flash file.)


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:lol:ROFL:ROFL

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ROFL:ROFL:lol:

Doodle Defender

Loading

Play More Games

Wanna Cheat?

Press Y at any time for more Money!

Press M and Y at any time for more Money!

Use the arrow keys to control your ship.

Press the spacebar to shoot.

Press shift to start a shield, then move around to draw it.

Collect $ so you can purchase upgrades after completing a level.

Click here to begin by drawing your ship

Subject:Bored!    Date:Who CAres?

Created By: Mike VArilek

Created By: Mike Varilek

Arrow Keys to Move
Shift to activate Shield
Move to create shield
Spacebar (or F) to shoot

Draw your ship on the paper.
The X will be the center of your ship.
Press Space when you are done.

Or choose one of these pre-made ships.

Click Here To
Erase All

Scale Size:

Draw

$100

$100

$100

$100

$100

$100

Change the Music?

Next Level

Buy another Ship (In case you destroy one)

Upgrade Speed

Increase Rate of Fire

Burst Fire!

Upgrade Shield

The Shop

Controls

Add a Cannon! (Draw it!)

Draw New Ship!

remove

Music Click a song to change the music, click an artist
name to visit their page at newgrounds.com

Relax   -   BlazeTrack

Cyber City   -   Rucklo

The Chase pt. 1   -   Cheez-R-Us

Passions in Freedom   -   MaestroSegments

Short Loop #2   -   willypinthahizzouse

Civilisation   -   synteza

Dance Menu Muzik   -   Treadz

DevonX   -   daniel555

Rock Out   -   Fight4nothing

Compresse?   -   Cheez-R-Us

Next  MoveMent MAc7   -   Paroxym

Go BAck to the Shop

Turn Off Music

Turn On Music

Random Music?

Press Space when you are done.

Click on A Color to Use It

X's Represent where CAnnons Will Be

You Lost a Ship!

Start Over?

Try Level Again?

Ships Left:

1

If you are having trouble turning,
Use F to shoot instead of Spacebar

Game Over!

Money:
Levels Beat:
Enemies Destroyed:

1

1

1

Congratulations!
You have gone through 100 levels!
And defeated all the evil doodles!
That's
Enemies!
This Game was created by Mike Varilek at Barely Failing Inc.
You can check out his blog at http://amianywhere.com
Armor Games, Thanks for sponsoring, you guys are great.

Created By: Mike Varilek

1

ActionScript [AS1/AS2]

Frame 1
function doSomething() { } _root.kongregateServices.connect(); MENU = new ContextMenu(); MENU.hideBuiltInItems(); Functioned = new ContextMenuItem("This game was made by Mike Varilek", doSomething); MENU.customItems.push(Functioned); _root.menu = MENU;
Frame 2
stop(); function onMouseDown() { md = true; dN++; depth = _root.getNextHighestDepth(); _root.createEmptyMovieClip("d" + dN, depth); cD = eval ("d" + dN); cD.moveTo(_root._xmouse, _root._ymouse); cD.lineStyle(1, "0x000000", 100); } function onMouseUp() { md = false; cD = eval ("d" + dN); cD.removeMovieClip(); } function onMouseMove() { if (md) { cD = eval ("d" + dN); cD.lineTo(_root._xmouse, _root._ymouse); } updateAfterEvent(); } var dN = 0; if (music != false) { music = true; } stopAllSounds(); loop1 = new Sound(); loop1.attachSound("menu"); if ((setMusic != true) && (music == true)) { loop1.start(0, 999999999); } loop1.setVolume(50); loop2 = new Sound(); loop2.attachSound("loop2"); loop3 = new Sound(); loop3.attachSound("loop3"); loop4 = new Sound(); loop4.attachSound("loop4"); loop5 = new Sound(); loop5.attachSound("loop5"); loop6 = new Sound(); loop6.attachSound("loop6"); loop7 = new Sound(); loop7.attachSound("loop7"); loop8 = new Sound(); loop8.attachSound("loop8"); loop9 = new Sound(); loop9.attachSound("loop9"); loop10 = new Sound(); loop10.attachSound("loop10"); loop11 = new Sound(); loop11.attachSound("loop11");
Frame 3
stop(); lives = 0; amountRecord = 0; dra.onMouseDown = function () { ship.moveTo(_root.ship._xmouse, _root.ship._ymouse); ship.lineStyle(2, "0x000000", 100); dra.onMouseMove = function () { if ((Math.abs(_root._xmouse - ship._x) < 250) && (Math.abs(_root._ymouse - ship._y) < 225)) { ship.lineTo(_root.ship._xmouse, _root.ship._ymouse); } updateAfterEvent(); }; }; dra.onMouseUp = function () { dra.onMouseMove = null; }; dra.onEnterFrame = function () { if (Key.isDown(32)) { if ((ship._height > 10) && (ship._width > 10)) { ship._width > 35; while (ship._width > 35) { ship._yscale = ship._yscale - 0.1; amountRecord = amountRecord + 0.1; ship._xscale = ship._xscale - 0.1; } ship._height > 35; while (ship._height > 35) { ship._xscale = ship._xscale - 0.1; amountRecord = amountRecord + 0.1; ship._yscale = ship._yscale - 0.1; } nextFrame(); } } if (Key.isDown(13)) { ship.clear(); } };
Frame 4
levelgoto = "level2"; level = 1; leveltry = "level1"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function onEnterFrame() { if (Key.isDown(65)) { trace(level); } if (lives != 0) { keyCheck(); turn(); move(); spawn(); cheat(); if ((ship._y > 240) && (ship._y < 640)) { _root._y = (ship._y * -1) + 240; } if ((eAmount == 0) && (life == true)) { if (level == 100) { gotoAndStop ("win"); } else { gotoAndStop ("stop"); } } } } var purchased = 0; var dx = 0; var dy = 0; var speed = 0; var traction = 0.7; var dir = 0; var degrees = 0; var radians = 0; var thrustDX = 0; var thrustDY = 0; var statMovX = 0; var statMovY = 0; var laserSpeed = 10; var laserTimer = 0; var speedLimit = 4; var controlTimer = 7; var laserThrust = 8; var shieldAmount = 60; var shieldTimer = 0; var eAmount = 0; var lives = 2; var eD = 0; var laserType = "standard"; var lifePrice2 = 500; var speedPrice2 = 500; var ratePrice2 = 800; var burstPrice2 = 25000; var shieldPrice2 = 1000; var drawPrice2 = 2000; var control = true; var shieldGo = false; var points = 5000; var rightLaser = false; var leftLaser = false; var backLaser = false; var shieldLevel = 0; life = true; keydown = Key.isDown; up = 38; right = 39; left = 37; down = 40; space = 32; cont = 17; f = 70; a = 65; s = 83; d = 68; z = 90; xx = 88; shift = 16; log = Math.log; sin = Math.sin; cos = Math.cos; rad = (Math.PI/180); dead = false; depth = _root.getNextHighestDepth(); _root.createEmptyMovieClip("lasers", depth); depth = _root.getNextHighestDepth(); _root.createEmptyMovieClip("shieldMC", depth); function keyCheck() { if (keydown(left) && (!keydown(right))) { dir = dir - 10; } if (keydown(right) && (!keydown(left))) { dir = dir + 10; } if (keydown(up)) { speed = speed + 0.5; } else { if (speed > 0) { speed = speed - 0.1; } if (speed < 0.1) { speed = 0; } } if (speed > speedLimit) { speed = speedLimit; } if (((((((keydown(space) || (keydown(f))) || (keydown(cont))) || (keydown(a))) || (keydown(s))) || (keydown(d))) || (keydown(z))) || (keydown(xx))) { laserFire(); } else { laserTimer = laserSpeed - 1; } if (keydown(shift)) { shieldGo = true; } if (shieldGo) { shield(); } } function turn() { ship._rotation = dir; if (control) { degrees = dir; degrees = degrees - 90; radians = degrees * rad; statMovX = 10 * cos(radians); statMovY = 10 * sin(radians); thrustDX = speed * cos(radians); thrustDY = speed * sin(radians); dx = thrustDX; dy = thrustDY; } } function move() { ox = ship._x; oy = ship._y; if ((((ship._x > 0) && (ship._x < 640)) && (ship._y > 0)) && (ship._y < 880)) { ship._x = ship._x + dx; ship._y = ship._y + dy; } else if ((dx != 0) && (dy != 0)) { control = false; controlTimer = 0; dx = dx * -1; dy = dy * -1; if ((ship._x < 0) || (ship._x > 640)) { if (ship._x < 0) { ship._x = ship._x + 1; } else { ship._x = ship._x - 1; } ship._x = ship._x + dx; } else { if (ship._y < 0) { ship._y = ship._y + 1; } else { ship._y = ship._y - 1; } ship._y = ship._y + dy; } ship._x = ship._x + (dx * 2); ship._y = ship._y + (dy * 2); } controlTimer++; if (controlTimer <= 6) { dir = dir - 30; } if (controlTimer == 6) { speed = speed / 4; control = true; } } function laserFire() { laserTimer++; if (laserTimer == laserSpeed) { switch (laserType) { case "standard" : depth = _root.lasers.getNextHighestDepth(); _root.lasers.attachMovie("laser", "laser" + depth, depth); curLas = eval ("_root.lasers.laser" + depth); curLas._x = ship._x; curLas._y = ship._y; curLas.dir = dir; laserTimer = 0; curLas._rotation = curLas.dir; curLas.degrees = curLas.dir; curLas.degrees = curLas.degrees - 90; curLas.radians = degrees * rad; curLas.thrustDX = ((speed / 2) + laserThrust) * cos(curLas.radians); curLas.thrustDY = ((speed / 2) + laserThrust) * sin(curLas.radians); curLas.dx = curLas.thrustDX; curLas.dy = curLas.thrustDY; curLas._x = curLas._x + (curLas.dx * 2); curLas._y = curLas._y + (curLas.dy * 2); break; case "burst" : depth = _root.lasers.getNextHighestDepth(); _root.lasers.attachMovie("laser", "laser" + depth, depth); curLas = eval ("_root.lasers.laser" + depth); curLas._x = ship._x; curLas._y = ship._y; curLas.dir = dir; laserTimer = 0; curLas._rotation = curLas.dir; curLas.degrees = curLas.dir; curLas.degrees = curLas.degrees - 90; curLas.radians = curLas.degrees * rad; curLas.thrustDX = ((speed / 2) + laserThrust) * cos(curLas.radians); curLas.thrustDY = ((speed / 2) + laserThrust) * sin(curLas.radians); curLas.dx = curLas.thrustDX; curLas.dy = curLas.thrustDY; curLas._x = curLas._x + (curLas.dx * 2); curLas._y = curLas._y + (curLas.dy * 2); depth = _root.lasers.getNextHighestDepth(); _root.lasers.attachMovie("laser", "laser" + depth, depth); curLas = eval ("_root.lasers.laser" + depth); curLas._x = ship._x; curLas._y = ship._y; curLas.dir = dir + 7; laserTimer = 0; curLas._rotation = curLas.dir; curLas.degrees = curLas.dir; curLas.degrees = curLas.degrees - 90; curLas.radians = curLas.degrees * rad; curLas.thrustDX = ((speed / 2) + laserThrust) * cos(curLas.radians); curLas.thrustDY = ((speed / 2) + laserThrust) * sin(curLas.radians); curLas.dx = curLas.thrustDX; curLas.dy = curLas.thrustDY; curLas._x = curLas._x + (curLas.dx * 2); curLas._y = curLas._y + (curLas.dy * 2); depth = _root.lasers.getNextHighestDepth(); _root.lasers.attachMovie("laser", "laser" + depth, depth); curLas = eval ("_root.lasers.laser" + depth); curLas._x = ship._x; curLas._y = ship._y; curLas.dir = dir - 7; laserTimer = 0; curLas._rotation = curLas.dir; curLas.degrees = curLas.dir; curLas.degrees = curLas.degrees - 90; curLas.radians = curLas.degrees * rad; curLas.thrustDX = ((speed / 2) + laserThrust) * cos(curLas.radians); curLas.thrustDY = ((speed / 2) + laserThrust) * sin(curLas.radians); curLas.dx = curLas.thrustDX; curLas.dy = curLas.thrustDY; curLas._x = curLas._x + (curLas.dx * 2); curLas._y = curLas._y + (curLas.dy * 2); } if (rightLaser) { rightDegrees = ship._rotation - 45; rightRadians = rightDegrees * rad; depth = _root.lasers.getNextHighestDepth(); _root.lasers.attachMovie("laser", "laser" + depth, depth); curLas = eval ("_root.lasers.laser" + depth); rPx = 15 * cos(rightRadians); rPy = 10 * sin(rightRadians); curLas._x = ship._x + rPx; curLas._y = ship._y + rPy; curLas.dir = dir; laserTimer = 0; curLas._rotation = curLas.dir; curLas.degrees = curLas.dir; curLas.degrees = curLas.degrees - 90; curLas.radians = curLas.degrees * rad; curLas.thrustDX = ((speed / 2) + laserThrust) * cos(curLas.radians); curLas.thrustDY = ((speed / 2) + laserThrust) * sin(curLas.radians); curLas.dx = curLas.thrustDX; curLas.dy = curLas.thrustDY; curLas._x = curLas._x + (curLas.dx * 2); curLas._y = curLas._y + (curLas.dy * 2); } if (leftLaser) { leftDegrees = ship._rotation - 135; leftRadians = leftDegrees * rad; depth = _root.lasers.getNextHighestDepth(); _root.lasers.attachMovie("laser", "laser" + depth, depth); curLas = eval ("_root.lasers.laser" + depth); lPx = 15 * cos(leftRadians); lPy = 10 * sin(leftRadians); curLas._x = ship._x + lPx; curLas._y = ship._y + lPy; curLas.dir = dir; laserTimer = 0; curLas._rotation = curLas.dir; curLas.degrees = curLas.dir; curLas.degrees = curLas.degrees - 90; curLas.radians = curLas.degrees * rad; curLas.thrustDX = ((speed / 2) + laserThrust) * cos(curLas.radians); curLas.thrustDY = ((speed / 2) + laserThrust) * sin(curLas.radians); curLas.dx = curLas.thrustDX; curLas.dy = curLas.thrustDY; curLas._x = curLas._x + (curLas.dx * 2); curLas._y = curLas._y + (curLas.dy * 2); } if (backLaser) { backDegrees = ship._rotation + 90; backRadians = backDegrees * rad; depth = _root.lasers.getNextHighestDepth(); _root.lasers.attachMovie("laser", "laser" + depth, depth); curLas = eval ("_root.lasers.laser" + depth); bPx = 15 * cos(backRadians); bPy = 10 * sin(backRadians); curLas._x = ship._x + bPx; curLas._y = ship._y + bPy; curLas.dir = dir + 180; laserTimer = 0; curLas._rotation = curLas.dir; curLas.degrees = curLas.dir; curLas.degrees = curLas.degrees - 90; curLas.radians = curLas.degrees * rad; curLas.thrustDX = ((speed / 2) + laserThrust) * cos(curLas.radians); curLas.thrustDY = ((speed / 2) + laserThrust) * sin(curLas.radians); curLas.dx = curLas.thrustDX; curLas.dy = curLas.thrustDY; curLas._x = curLas._x + (curLas.dx * 2); curLas._y = curLas._y + (curLas.dy * 2); } } } function shield() { if (shieldLevel == 1) { if (shieldStart != true) { shieldMC.moveTo(_root.ship._x, _root.ship._y); shieldMC.lineStyle(6, "0x0000FF", 100); shieldStart = true; } if ((shieldTimer < shieldAmount) && ((dx + dy) != 0)) { shieldTimer++; shieldMC.lineTo(_root.ship._x, _root.ship._y); } } if (shieldLevel == 2) { if (shieldStart != true) { shieldMC.moveTo(_root.ship._x, _root.ship._y); shieldMC.lineStyle(8, "0x0000FF", 100); shieldStart = true; } if ((shieldTimer < shieldAmount) && ((dx + dy) != 0)) { shieldTimer++; shieldMC.lineTo(_root.ship._x, _root.ship._y); } } if (shieldLevel == 3) { if (shieldStart != true) { shieldMC.moveTo(_root.ship._x, _root.ship._y); shieldMC.lineStyle(6, "0xFF0000", 100); shieldStart = true; } if ((shieldTimer < shieldAmount) && ((dx + dy) != 0)) { shieldTimer++; shieldMC.lineTo(_root.ship._x, _root.ship._y); } } if (shieldLevel == 4) { if (shieldStart != true) { shieldMC.moveTo(_root.ship._x, _root.ship._y); shieldMC.lineStyle(8, "0xFF0000", 100); shieldStart = true; } if ((shieldTimer < shieldAmount) && ((dx + dy) != 0)) { shieldTimer++; shieldMC.lineTo(_root.ship._x, _root.ship._y); } } } shieldLevel = 1; function spawn() { if (eNumb < 10) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en1", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = 320; e._y = 640; e.h = 5; e.speed = 4; e.che = eAmount; } } var eNumb = 0; var eAmount = 0; function death() { trace("WTF!"); depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = ship._x; exp._y = ship._y; ship._x = -500; ship._y = -500; _root._y = 0; if (lives > 1) { life = false; dead = true; _root._y = 0; lives--; i = 0; i = 0; while (i < 21) { ene = eval ("e" + i); ene.removeMovieClip(); i++; } eAmount = 0; gotoAndStop ("tryAgain"); } else { life = false; dead = true; _root._y = 0; lives--; i = 0; i = 0; while (i < 21) { ene = eval ("e" + i); ene.removeMovieClip(); i++; } eAmount = 0; gotoAndStop ("gameOver"); } } function cheat() { if (Key.isDown(89)) { cheatHit = true; points = points + 10; } } cheatHit = false;
Frame 5
if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 100; mouse._yscale = 100; _root._y = 0; shieldStart = false; shieldMC.clear(); ship._x = -500; ship._y = -500; shop.onEnterFrame = function () { lifePrice = "$" + lifePrice2; speedPrice = "$" + speedPrice2; ratePrice = "$" + ratePrice2; burstPrice = "$" + burstPrice2; shieldPrice = "$" + shieldPrice2; drawPrice = "$" + drawPrice2; }; if (!cheatHit) { _root.kongregateStats.submit("MostMoney", points); _root.kongregateStats.submit("EnemiesDestroyed", eD); _root.kongregateStats.submit("LevelsCompleted", level); }
Frame 6
if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 100; mouse._yscale = 100; eAmount = 1;
Frame 7
if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 100; mouse._yscale = 100; eAmount = 1; ship._x = 320; ship._y = 240; dx = 0; dy = 0; ship._xscale = 100; ship._yscale = 100; dir = 0; controlTimer = 7; control = false; ship._rotation = 0; color = "0x000000"; dra.onMouseDown = function () { ship.moveTo(_root.ship._xmouse, _root.ship._ymouse); ship.lineStyle(2, color, 100); dra.onMouseMove = function () { if ((Math.abs(_root._xmouse - ship._x) < 250) && (Math.abs(_root._ymouse - ship._y) < 225)) { ship.lineTo(_root.ship._xmouse, _root.ship._ymouse); } updateAfterEvent(); }; }; dra.onMouseUp = function () { dra.onMouseMove = null; }; dra.onEnterFrame = function () { if (Key.isDown(32)) { if ((ship._height > 10) && (ship._width > 10)) { ship._width > 35; while (ship._width > 35) { ship._yscale = ship._yscale - 0.1; ship._xscale = ship._xscale - 0.1; } ship._height > 35; while (ship._height > 35) { ship._xscale = ship._xscale - 0.1; ship._yscale = ship._yscale - 0.1; } ship._x = -500; ship._y = -500; eAmount = 0; control = true; gotoAndStop ("stop"); } } };
Frame 8
if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); dead = true; shieldTimer = 0; shieldGo = false; shieldStart = false; shieldMC.clear(); mouse._xscale = 100; mouse._yscale = 100; if (!cheatHit) { _root.kongregateStats.submit("MostMoney", points); _root.kongregateStats.submit("EnemiesDestroyed", eD); _root.kongregateStats.submit("LevelsCompleted", level); }
Frame 9
if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); dead = true; shieldTimer = 0; shieldGo = false; shieldStart = false; shieldMC.clear(); mouse._xscale = 100; mouse._yscale = 100; showMoney = "$" + points; showLevels = level - 1; if (!cheatHit) { _root.kongregateStats.submit("MostMoney", points); _root.kongregateStats.submit("EnemiesDestroyed", eD); _root.kongregateStats.submit("LevelsCompleted", level); }
Frame 10
levelgoto = "level3"; level = 2; leveltry = "level2"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 15) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en1", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = 320; e._y = 640; e.h = 5; e.speed = 4; e.che = eAmount; } } var eNumb = 0; var eAmount = 0;
Frame 11
levelgoto = "level4"; level = 3; leveltry = "level3"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en2", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = 320; e._y = 640; e.h = 5; e.speed = 6; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en1", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = 320; e._y = 640; e.h = 5; e.speed = 4; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 12
levelgoto = "level5"; level = 4; leveltry = "level4"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 8) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en2", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = 320; e._y = 640; e.h = 5; e.speed = 6; e.che = eAmount; } if (eNumb2 < 7) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en1", "e" + (eNumb2 + 8), depth); e = eval ("e" + (eNumb2 + 8)); e._x = 320; e._y = 640; e.h = 5; e.speed = 4; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 13
levelgoto = "level6"; level = 5; leveltry = "level5"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 15) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en2", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = 320; e._y = 640; e.h = 5; e.speed = 6; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 14
levelgoto = "level7"; level = 6; leveltry = "level6"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en3", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 15
levelgoto = "level8"; level = 7; leveltry = "level7"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 10) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en3", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 16
levelgoto = "level9"; level = 8; leveltry = "level8"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en3", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en4", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 17
levelgoto = "level10"; level = 9; leveltry = "level9"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 10) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en4", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 18
levelgoto = "level11"; level = 10; leveltry = "level10"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 15) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en4", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 19
levelgoto = "level12"; level = 11; leveltry = "level11"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en5", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 20
levelgoto = "level13"; level = 12; leveltry = "level12"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); dead = true; shieldTimer = 0; shieldGo = false; shieldStart = false; shieldMC.clear(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 10) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en5", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 21
levelgoto = "level14"; level = 13; leveltry = "level13"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); dead = true; shieldTimer = 0; shieldGo = false; shieldStart = false; shieldMC.clear(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en3", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en5", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 22
levelgoto = "level15"; level = 14; leveltry = "level14"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 15) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en5", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 23
levelgoto = "level16"; level = 15; leveltry = "level15"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en3", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en4", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en5", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 24
levelgoto = "level17"; level = 16; leveltry = "level16"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en3", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en4", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en5", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 25
levelgoto = "level18"; level = 17; leveltry = "level17"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 15) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en1", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = 320; e._y = 640; e.h = 5; e.speed = 4; e.che = eAmount; } } var eNumb = 0; var eAmount = 0;
Frame 26
levelgoto = "level19"; level = 18; leveltry = "level18"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en2", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = 320; e._y = 640; e.h = 5; e.speed = 6; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en1", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = 320; e._y = 640; e.h = 5; e.speed = 4; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 27
levelgoto = "level20"; level = 19; leveltry = "level19"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en3", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en5", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 28
levelgoto = "level21"; level = 20; leveltry = "level20"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); dead = true; shieldTimer = 0; shieldGo = false; shieldStart = false; shieldMC.clear(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 1) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en6", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 29
levelgoto = "level22"; level = 21; leveltry = "level21"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); dead = true; shieldTimer = 0; shieldGo = false; shieldStart = false; shieldMC.clear(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en7", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = 320; e._y = 640; e.che = eAmount; } } var eNumb = 0; var eAmount = 0;
Frame 30
levelgoto = "level23"; level = 22; leveltry = "level22"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 10) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en7", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = 320; e._y = 640; e.che = eAmount; } } var eNumb = 0; var eAmount = 0;
Frame 31
levelgoto = "level24"; level = 23; leveltry = "level23"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 15) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en7", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = 320; e._y = 640; e.che = eAmount; } } var eNumb = 0; var eAmount = 0;
Frame 32
levelgoto = "level25"; level = 24; leveltry = "level24"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 15) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en7", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = 320; e._y = 640; e.che = eAmount; } } var eNumb = 0; var eAmount = 0;
Frame 33
levelgoto = "level26"; level = 25; leveltry = "level25"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 1) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en8", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eAmount = 0;
Frame 34
levelgoto = "level27"; level = 26; leveltry = "level26"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 2) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en8", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eAmount = 0;
Frame 35
levelgoto = "level28"; level = 27; leveltry = "level27"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 3) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en8", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eAmount = 0;
Frame 36
levelgoto = "level29"; level = 28; leveltry = "level28"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en7", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = 320; e._y = 640; e.che = eAmount; } if (eNumb2 < 1) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en8", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 37
levelgoto = "level30"; level = 29; leveltry = "level29"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en7", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = 320; e._y = 640; e.che = eAmount; } if (eNumb2 < 2) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en8", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 38
levelgoto = "level31"; level = 30; leveltry = "level30"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 10) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en7", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = 320; e._y = 640; e.che = eAmount; } if (eNumb2 < 1) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en8", "e" + (eNumb2 + 10), depth); e = eval ("e" + (eNumb2 + 10)); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 39
levelgoto = "level32"; level = 31; leveltry = "level31"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 10) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en7", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = 320; e._y = 640; e.che = eAmount; } if (eNumb2 < 2) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en8", "e" + (eNumb2 + 10), depth); e = eval ("e" + (eNumb2 + 10)); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 40
levelgoto = "level33"; level = 32; leveltry = "level32"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); dead = true; shieldTimer = 0; shieldGo = false; shieldStart = false; shieldMC.clear(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en9", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = 320; e._y = 640; e.che = eAmount; } if (eNumb2 < 1) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en8", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 41
levelgoto = "level34"; level = 33; leveltry = "level33"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); dead = true; shieldTimer = 0; shieldGo = false; shieldStart = false; shieldMC.clear(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 10) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en9", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = 320; e._y = 640; e.che = eAmount; } if (eNumb2 < 2) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en8", "e" + (eNumb2 + 10), depth); e = eval ("e" + (eNumb2 + 10)); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 42
levelgoto = "level35"; level = 34; leveltry = "level34"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 12) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en9", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = 320; e._y = 640; e.che = eAmount; } if (eNumb2 < 3) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en8", "e" + (eNumb2 + 12), depth); e = eval ("e" + (eNumb2 + 12)); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 43
levelgoto = "level36"; level = 35; leveltry = "level35"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 1) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en10", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = (Math.random() * 600) + 20; e._y = (Math.random() * 40) + 640; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 44
levelgoto = "level37"; level = 36; leveltry = "level36"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 3) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en10", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = (Math.random() * 600) + 20; e._y = (Math.random() * 40) + 640; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 45
levelgoto = "level38"; level = 37; leveltry = "level37"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en10", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = (Math.random() * 600) + 20; e._y = (Math.random() * 40) + 640; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 46
levelgoto = "level39"; level = 38; leveltry = "level38"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en10", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = (Math.random() * 600) + 20; e._y = (Math.random() * 40) + 640; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en9", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 47
levelgoto = "level40"; level = 39; leveltry = "level39"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en10", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = (Math.random() * 600) + 20; e._y = (Math.random() * 40) + 640; e.che = eAmount; } if (eNumb2 < 8) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en9", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } if (eNumb3 < 2) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en8", "e" + (eNumb3 + 13), depth); e = eval ("e" + (eNumb3 + 13)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 48
levelgoto = "level41"; level = 40; leveltry = "level40"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en10", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = (Math.random() * 600) + 20; e._y = (Math.random() * 40) + 640; e.che = eAmount; } if (eNumb2 < 7) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en9", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } if (eNumb3 < 3) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en8", "e" + (eNumb3 + 12), depth); e = eval ("e" + (eNumb3 + 12)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 49
levelgoto = "level42"; level = 41; leveltry = "level41"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 6) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en10", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = (Math.random() * 600) + 20; e._y = (Math.random() * 40) + 640; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en9", "e" + (eNumb2 + 6), depth); e = eval ("e" + (eNumb2 + 6)); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } if (eNumb3 < 4) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en8", "e" + (eNumb3 + 11), depth); e = eval ("e" + (eNumb3 + 11)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 50
levelgoto = "level43"; level = 42; leveltry = "level42"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en10", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = (Math.random() * 600) + 20; e._y = (Math.random() * 40) + 640; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en9", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 640; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en8", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 51
levelgoto = "level44"; level = 43; leveltry = "level43"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 1) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en11", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eAmount = 0;
Frame 52
levelgoto = "level45"; level = 44; leveltry = "level44"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); dead = true; shieldTimer = 0; shieldGo = false; shieldStart = false; shieldMC.clear(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 3) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en11", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eAmount = 0;
Frame 53
levelgoto = "level46"; level = 45; leveltry = "level45"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); dead = true; shieldTimer = 0; shieldGo = false; shieldStart = false; shieldMC.clear(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en11", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eAmount = 0;
Frame 54
levelgoto = "level47"; level = 46; leveltry = "level46"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 10) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en11", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eAmount = 0;
Frame 55
levelgoto = "level48"; level = 47; leveltry = "level47"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 15) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en11", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eAmount = 0;
Frame 56
levelgoto = "level49"; level = 48; leveltry = "level48"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 3) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en10", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = (Math.random() * 600) + 20; e._y = (Math.random() * 40) + 640; e.che = eAmount; } if (eNumb2 < 3) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en11", "e" + (eNumb2 + 3), depth); e = eval ("e" + (eNumb2 + 3)); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 57
levelgoto = "level50"; level = 49; leveltry = "level49"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en10", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = (Math.random() * 600) + 20; e._y = (Math.random() * 40) + 640; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en11", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 58
levelgoto = "level51"; level = 50; leveltry = "level50"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } if (!cheatHit) { _root.kongregateStats.submit("HalfwayPoint", 1); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 8) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en10", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = (Math.random() * 600) + 20; e._y = (Math.random() * 40) + 640; e.che = eAmount; } if (eNumb2 < 7) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en11", "e" + (eNumb2 + 8), depth); e = eval ("e" + (eNumb2 + 8)); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 59
levelgoto = "level52"; level = 51; leveltry = "level51"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 1) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en12", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = 320; e._y = 800; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 60
levelgoto = "level53"; level = 52; leveltry = "level52"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 1) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en6", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 61
levelgoto = "level54"; level = 53; leveltry = "level53"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 1) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en13", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 62
levelgoto = "level55"; level = 54; leveltry = "level54"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en13", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 63
levelgoto = "level56"; level = 55; leveltry = "level55"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 10) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en13", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 64
levelgoto = "level57"; level = 56; leveltry = "level56"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); dead = true; shieldTimer = 0; shieldGo = false; shieldStart = false; shieldMC.clear(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 15) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en13", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 65
levelgoto = "level58"; level = 57; leveltry = "level57"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); dead = true; shieldTimer = 0; shieldGo = false; shieldStart = false; shieldMC.clear(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 1) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en14", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 66
levelgoto = "level59"; level = 58; leveltry = "level58"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en14", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 67
levelgoto = "level60"; level = 59; leveltry = "level59"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 3) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en13", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = (Math.random() * 600) + 20; e._y = (Math.random() * 40) + 640; e.che = eAmount; } if (eNumb2 < 3) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en14", "e" + (eNumb2 + 3), depth); e = eval ("e" + (eNumb2 + 3)); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 68
levelgoto = "level61"; level = 60; leveltry = "level60"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en13", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = (Math.random() * 600) + 20; e._y = (Math.random() * 40) + 640; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en14", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 69
levelgoto = "level62"; level = 61; leveltry = "level61"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 6) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en13", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = (Math.random() * 600) + 20; e._y = (Math.random() * 40) + 640; e.che = eAmount; } if (eNumb2 < 7) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en14", "e" + (eNumb2 + 6), depth); e = eval ("e" + (eNumb2 + 6)); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 70
levelgoto = "level63"; level = 62; leveltry = "level62"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 6) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en13", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = (Math.random() * 600) + 20; e._y = (Math.random() * 40) + 640; e.che = eAmount; } if (eNumb2 < 9) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en14", "e" + (eNumb2 + 6), depth); e = eval ("e" + (eNumb2 + 6)); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 71
levelgoto = "level64"; level = 63; leveltry = "level63"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 1) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en15", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 72
levelgoto = "level65"; level = 64; leveltry = "level64"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 3) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en15", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 73
levelgoto = "level66"; level = 65; leveltry = "level65"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en15", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 74
levelgoto = "level67"; level = 66; leveltry = "level66"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 10) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en15", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 75
levelgoto = "level68"; level = 67; leveltry = "level67"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 15) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en15", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 76
levelgoto = "level69"; level = 68; leveltry = "level68"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); dead = true; shieldTimer = 0; shieldGo = false; shieldStart = false; shieldMC.clear(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 2) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en13", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 2) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en14", "e" + (eNumb2 + 2), depth); e = eval ("e" + (eNumb2 + 2)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 2) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en15", "e" + (eNumb3 + 4), depth); e = eval ("e" + (eNumb3 + 4)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 77
levelgoto = "level70"; level = 69; leveltry = "level69"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); dead = true; shieldTimer = 0; shieldGo = false; shieldStart = false; shieldMC.clear(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 3) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en13", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 3) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en14", "e" + (eNumb2 + 3), depth); e = eval ("e" + (eNumb2 + 3)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 3) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en15", "e" + (eNumb3 + 6), depth); e = eval ("e" + (eNumb3 + 6)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 78
levelgoto = "level71"; level = 70; leveltry = "level70"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 4) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en13", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 4) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en14", "e" + (eNumb2 + 4), depth); e = eval ("e" + (eNumb2 + 4)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 4) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en15", "e" + (eNumb3 + 8), depth); e = eval ("e" + (eNumb3 + 8)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 79
levelgoto = "level72"; level = 71; leveltry = "level71"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en13", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en14", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en15", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 80
levelgoto = "level73"; level = 72; leveltry = "level72"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en1", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en2", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en3", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 81
levelgoto = "level74"; level = 73; leveltry = "level73"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en4", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en5", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en7", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 82
levelgoto = "level75"; level = 74; leveltry = "level74"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en8", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en9", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en10", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 83
levelgoto = "level76"; level = 75; leveltry = "level75"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en11", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en13", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en14", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 84
levelgoto = "level77"; level = 76; leveltry = "level76"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); dead = true; shieldTimer = 0; shieldGo = false; shieldStart = false; shieldMC.clear(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en15", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en1", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en5", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 85
levelgoto = "level78"; level = 77; leveltry = "level77"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); dead = true; shieldTimer = 0; shieldGo = false; shieldStart = false; shieldMC.clear(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en3", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en4", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en5", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 86
levelgoto = "level79"; level = 78; leveltry = "level78"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en1", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en4", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en7", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 87
levelgoto = "level80"; level = 79; leveltry = "level79"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en8", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en11", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en14", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 88
levelgoto = "level81"; level = 80; leveltry = "level80"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en15", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en10", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en5", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 89
levelgoto = "level82"; level = 81; leveltry = "level81"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en13", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en10", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en7", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 90
levelgoto = "level83"; level = 82; leveltry = "level82"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en1", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en5", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en9", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 91
levelgoto = "level84"; level = 83; leveltry = "level83"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en2", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en6", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en15", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 92
levelgoto = "level85"; level = 84; leveltry = "level84"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en1", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en2", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en2", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 93
levelgoto = "level86"; level = 85; leveltry = "level85"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en2", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en3", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en3", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 94
levelgoto = "level87"; level = 86; leveltry = "level86"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en3", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en4", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en4", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 95
levelgoto = "level88"; level = 87; leveltry = "level87"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en4", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en5", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en5", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 96
levelgoto = "level89"; level = 88; leveltry = "level88"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); dead = true; shieldTimer = 0; shieldGo = false; shieldStart = false; shieldMC.clear(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en5", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en7", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en7", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 97
levelgoto = "level90"; level = 89; leveltry = "level89"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); dead = true; shieldTimer = 0; shieldGo = false; shieldStart = false; shieldMC.clear(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en7", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en8", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en8", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 98
levelgoto = "level91"; level = 90; leveltry = "level90"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en8", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en9", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en9", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 99
levelgoto = "level92"; level = 91; leveltry = "level91"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en9", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en10", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en10", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 100
levelgoto = "level93"; level = 92; leveltry = "level92"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en10", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en11", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en11", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 101
levelgoto = "level94"; level = 93; leveltry = "level93"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en11", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en13", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en13", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 102
levelgoto = "level95"; level = 94; leveltry = "level94"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en13", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en14", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en14", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 103
levelgoto = "level96"; level = 95; leveltry = "level95"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en14", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en15", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } if (eNumb3 < 5) { eAmount++; eNumb3++; depth = _root.getNextHighestDepth(); _root.attachMovie("en15", "e" + (eNumb3 + 10), depth); e = eval ("e" + (eNumb3 + 10)); e._x = Math.random() * 640; e._y = 880; e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eNumb3 = 0; var eAmount = 0;
Frame 104
levelgoto = "level97"; level = 96; leveltry = "level96"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 1) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en16", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = (Math.random() * 600) + 20; e._y = (Math.random() * 40) + 640; e.che = eAmount; } if (eNumb2 < 1) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en17", "e" + (eNumb2 + 1), depth); e = eval ("e" + (eNumb2 + 1)); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 105
levelgoto = "level98"; level = 97; leveltry = "level97"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 3) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en16", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = (Math.random() * 600) + 20; e._y = (Math.random() * 40) + 640; e.che = eAmount; } if (eNumb2 < 3) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en17", "e" + (eNumb2 + 3), depth); e = eval ("e" + (eNumb2 + 3)); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 106
levelgoto = "level99"; level = 98; leveltry = "level98"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 5) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en16", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = (Math.random() * 600) + 20; e._y = (Math.random() * 40) + 640; e.che = eAmount; } if (eNumb2 < 5) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en17", "e" + (eNumb2 + 5), depth); e = eval ("e" + (eNumb2 + 5)); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 107
levelgoto = "level100"; level = 99; leveltry = "level99"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 6) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en16", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = (Math.random() * 600) + 20; e._y = (Math.random() * 40) + 640; e.che = eAmount; } if (eNumb2 < 7) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en17", "e" + (eNumb2 + 6), depth); e = eval ("e" + (eNumb2 + 6)); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 108
levelgoto = "level101"; level = 100; leveltry = "level100"; ship._x = 320; ship._y = 240; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { if (eNumb < 8) { eAmount++; eNumb++; depth = _root.getNextHighestDepth(); _root.attachMovie("en16", "e" + eNumb, depth); e = eval ("e" + eNumb); e._x = (Math.random() * 600) + 20; e._y = (Math.random() * 40) + 640; e.che = eAmount; } if (eNumb2 < 7) { eAmount++; eNumb2++; depth = _root.getNextHighestDepth(); _root.attachMovie("en17", "e" + (eNumb2 + 8), depth); e = eval ("e" + (eNumb2 + 8)); e._x = Math.random() * 640; e._y = 640 + (Math.random() * 100); e.che = eAmount; } } var eNumb = 0; var eNumb2 = 0; var eAmount = 0;
Frame 109
ship._x = -1000; ship._y = -1000; dir = 0; ship._rotation = 0; dx = 0; dy = 0; shieldTimer = 0; shieldGo = false; shieldStart = false; if ((setMusic != true) && (music)) { stopAllSounds(); rick1 = new Sound(); rick1.attachSound("rick"); rick1.start(); } stop(); mouse._xscale = 50; mouse._yscale = 50; function spawn() { } _root._y = 0; shieldStart = false; shieldMC.clear(); ship._x = -500; ship._y = -500; if (!cheatHit) { _root.kongregateStats.submit("CompletedGame", 1); _root.kongregateStats.submit("EnemiesDestroyed", eD); _root.kongregateStats.submit("LevelsCompleted", 100); _root.kongregateStats.submit("MostMoney", points); }
Frame 110
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("44780a58", this, 10301, true);
Symbol 2 MovieClip [en17] Frame 1
function onEnterFrame() { if (_root.shieldMC.hitTest(_x, _y, true) && (_root.shieldLevel >= 2)) { dx = 0; dy = 0; } _x = (_x + dx); _y = (_y + dy); if ((_y > 880) || (_y < 0)) { dy = dy * -1; _y = (_y + (dy * 2)); } if ((_x < 0) || (_x > 640)) { dx = dx * -1; _x = (_x + (dx * 2)); } if (this.hitTest(_root.ship)) { depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; _root.eAmount--; _root.death(); this.removeMovieClip(); } if (h <= 0) { _root.eAmount--; _root.points = _root.points + 500; _root.eD++; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; this.removeMovieClip(); } } dx = (Math.random() * 5) + 5; dy = ((Math.random() * 3) + 3) * -1; h = 50;
Symbol 4 MovieClip [en16] Frame 1
function onEnterFrame() { if (_root.shieldMC.hitTest(_x, _y, true) && (_root.shieldLevel >= 2)) { dx = 0; dy = 0; } _x = (_x + dx); _y = (_y + dy); if ((_y > 880) || (_y < 0)) { dy = dy * -1; _y = (_y + (dy * 2)); } if ((_x < 0) || (_x > 640)) { dx = dx * -1; _x = (_x + (dx * 2)); } if (this.hitTest(_root.ship)) { depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; _root.eAmount--; _root.death(); this.removeMovieClip(); } if (h <= 0) { _root.eAmount--; _root.points = _root.points + 500; _root.eD++; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; this.removeMovieClip(); } } dx = (Math.random() * 5) + 5; dy = ((Math.random() * 3) + 3) * -1; h = 50;
Symbol 6 MovieClip [en15] Frame 1
function onEnterFrame() { if (_root.shieldMC.hitTest(_x, _y, true) && (_root.shieldLevel >= 2)) { dx = 0; dy = 0; } timer++; if (timer < 20) { if (test != 0) { _xscale = (_xscale + 6); } else { _yscale = (_yscale + 6); } } else if (timer < 40) { if (test != 0) { _xscale = (_xscale - 6); } else { _yscale = (_yscale - 6); } } else { timer = 0; _xscale = 100; _yscale = 100; } _x = (_x + dx); _y = (_y + dy); if ((_y > 880) || (_y < 0)) { dy = dy * -1; _y = (_y + (dy * 2)); } if ((_x < 0) || (_x > 640)) { dx = dx * -1; _x = (_x + (dx * 2)); } if (this.hitTest(_root.ship)) { depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; _root.eAmount--; _root.death(); this.removeMovieClip(); } if (h <= 0) { _root.eAmount--; _root.points = _root.points + 420; _root.eD++; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; this.removeMovieClip(); } } dx = (Math.random() * 3) + 3; dy = ((Math.random() * 2) + 2) * -1; h = 10; timer = 0; test = Math.floor(Math.random() * 2);
Symbol 8 MovieClip [en14] Frame 1
function onEnterFrame() { if (_root.shieldMC.hitTest(_x, _y, true) && (_root.shieldLevel >= 2)) { dx = 0; dy = 0; } _x = (_x + dx); _y = (_y + dy); _rotation = (_rotation + rot); if ((_x < 0) || (_x > 640)) { dx = dx * -1; } if ((_y > 880) || (_y < 0)) { dy = dy * -1; } if (this.hitTest(_root.ship)) { depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; _root.death(); _root.eAmount--; this.removeMovieClip(); } if (h <= 0) { _root.eAmount--; _root.points = _root.points + 420; _root.eD++; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; this.removeMovieClip(); } } fx = Math.floor(Math.random() * 3) - 1; if (fx == 0) { fx = Math.floor(Math.random() * 3) - 1; } if (fx == 0) { fx = Math.floor(Math.random() * 3) - 1; } if (fx == 0) { fx = Math.floor(Math.random() * 3) - 1; } dx = ((fx * Math.random()) * 8) + (fx * 4); dy = Math.random() * 4; rot = (Math.random() * 10) + 10; h = 10;
Symbol 10 MovieClip [en13] Frame 1
function onEnterFrame() { if (_root.shieldMC.hitTest(_x, _y, true) && (_root.shieldLevel >= 3)) { dx = 0; dy = 0; } _x = (_x + dx); _y = (_y + dy); if ((_y > 880) || (_y < 0)) { dy = dy * -1; _y = (_y + (dy * 2)); } if ((_x < 0) || (_x > 640)) { dx = dx * -1; _x = (_x + (dx * 2)); } if (this.hitTest(_root.ship)) { depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; _root.eAmount--; _root.death(); this.removeMovieClip(); } if (h <= 0) { _root.eAmount--; _root.points = _root.points + 420; _root.eD++; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; this.removeMovieClip(); } } dx = (Math.random() * 5) + 5; dy = ((Math.random() * 3) + 3) * -1; h = 15;
Symbol 26 MovieClip [en12] Frame 1
function onEnterFrame() { _x = (_x + dx); _y = (_y + dy); if ((_y > 880) || (_y < 0)) { dy = dy * -1; _y = (_y + (dy * 2)); } if ((_x < 0) || (_x > 640)) { if (_x > 640) { _x = 640; } if (_x < 0) { _x = 0; } dx = dx * -1; _x = (_x + (dx * 2)); _xscale = (_xscale * -1); } if (this.hitTest(_root.ship)) { depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; _root.eAmount--; _root.death(); this.removeMovieClip(); } if (h <= 0) { _root.eAmount = 0; _root.points = _root.points + 4000; _root.eD++; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; this.removeMovieClip(); } } dx = (Math.random() * 3) + 3; dy = ((Math.random() * 2) + 2) * -1; h = 200;
Symbol 28 MovieClip [en11] Frame 1
function onEnterFrame() { _rotation = (_rotation + (spin * 4)); if (_root.shieldMC.hitTest(_x, _y, true) && (_root.shieldLevel >= 2)) { dx = 0; dy = 0; } timer++; if (timer < 20) { _xscale = (_xscale + 4); _yscale = (_yscale + 4); } else if (timer < 40) { _xscale = (_xscale - 4); _yscale = (_yscale - 4); } else { timer = 0; _xscale = 100; _yscale = 100; } _x = (_x + dx); _y = (_y + dy); if ((_y > 880) || (_y < 0)) { dy = dy * -1; _y = (_y + (dy * 2)); } if ((_x < 0) || (_x > 640)) { dx = dx * -1; _x = (_x + (dx * 2)); } if (this.hitTest(_root.ship)) { depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; _root.eAmount--; _root.death(); this.removeMovieClip(); } if (h <= 0) { _root.eAmount--; _root.points = _root.points + 300; _root.eD++; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; this.removeMovieClip(); } } dx = (Math.random() * 3) + 3; dy = ((Math.random() * 2) + 2) * -1; h = 15; timer = 0; spin = Math.floor(Math.random() * 3) - 1;
Symbol 31 MovieClip [en10] Frame 1
function onEnterFrame() { if (_root.shieldMC.hitTest(_x, _y, true) && (_root.shieldLevel >= 2)) { dx = 0; dy = 0; } distance = Math.sqrt(((_x - _root.ship._x) * (_x - _root.ship._x)) + ((_y - _root.ship._y) * (_y - _root.ship._y))); if (distance < 300) { if ((((_x > 0) && (_x < 640)) && (_y < 880)) && (_y > 0)) { fx = (_x - _root.ship._x) + 1E-13; fy = _y - _root.ship._y; radians = Math.atan(fy / fx); if (_root.ship._x < _x) { radians = radians - (Math.PI/2); } else { radians = radians + (Math.PI/2); } thrustDX = speed * Math.cos(radians); thrustDY = speed * Math.sin(radians); dx = thrustDX; dy = thrustDY; } else { dx = 0; dy = 0; } } else { dx = 0; dy = 0; } _x = (_x + dx); _y = (_y + dy); if (this.hitTest(_root.ship)) { depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; _root.death(); _root.eAmount--; this.removeMovieClip(); } if (h <= 0) { _root.eAmount--; _root.points = _root.points + 300; _root.eD++; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; this.removeMovieClip(); } } speed = 5; h = 10;
Symbol 33 MovieClip [en9] Frame 1
function onEnterFrame() { if (_root.shieldMC.hitTest(_x, _y, true) && (_root.shieldLevel >= 2)) { dx = 0; dy = 0; } _x = (_x + dx); _y = (_y + dy); if ((_x < 0) || (_x > 640)) { dx = dx * -1; } if ((_y > 880) || (_y < 0)) { dy = dy * -1; } if (this.hitTest(_root.ship)) { depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; _root.death(); _root.eAmount--; this.removeMovieClip(); } if (h <= 0) { _root.eAmount--; _root.points = _root.points + 200; _root.eD++; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; this.removeMovieClip(); } } fx = Math.floor(Math.random() * 3) - 1; if (fx == 0) { fx = Math.floor(Math.random() * 3) - 1; } if (fx == 0) { fx = Math.floor(Math.random() * 3) - 1; } if (fx == 0) { fx = Math.floor(Math.random() * 3) - 1; } dx = ((fx * Math.random()) * 8) + (fx * 4); dy = Math.random() * 4; h = 10;
Symbol 35 MovieClip [en8] Frame 1
function onEnterFrame() { if (_root.shieldMC.hitTest(_x, _y, true) && (_root.shieldLevel >= 2)) { dx = 0; dy = 0; } fx = (_x - _root.ship._x) + 1E-13; fy = _y - _root.ship._y; radians = Math.atan(fy / fx); if (_root.ship._x < _x) { radians = radians - Math.PI; } thrustDX = speed * Math.cos(radians); thrustDY = speed * Math.sin(radians); dx = thrustDX; dy = thrustDY; _x = (_x + dx); _y = (_y + dy); if (this.hitTest(_root.ship)) { depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; _root.death(); _root.eAmount--; this.removeMovieClip(); } if (h <= 0) { _root.eAmount--; _root.points = _root.points + 150; _root.eD++; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; this.removeMovieClip(); } } speed = 5; h = 5;
Symbol 37 MovieClip Frame 1
function onEnterFrame() { _rotation = (_rotation - 6); }
Symbol 39 MovieClip Frame 1
function onEnterFrame() { _rotation = (_rotation + 10); }
Symbol 40 MovieClip [en7] Frame 1
function onEnterFrame() { if (_root.shieldMC.hitTest(_x, _y, true) && (_root.shieldLevel >= 2)) { dx = 0; dy = 0; } _x = (_x + dx); _y = (_y + dy); if ((((_x < 0) || (_x > 640)) || (_y > 880)) || (_y < 0)) { dir = dir - 180; _rotation = dir; degrees = dir; degrees = degrees - 90; radians = degrees * _root.rad; statMovX = 10 * Math.cos(radians); statMovY = 10 * Math.sin(radians); thrustDX = speed * Math.cos(radians); thrustDY = speed * Math.sin(radians); dx = thrustDX; dy = thrustDY; } if (this.hitTest(_root.ship)) { depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; _root.death(); _root.eAmount--; this.removeMovieClip(); } if (h <= 0) { _root.eAmount--; _root.points = _root.points + 100; _root.eD++; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; this.removeMovieClip(); } } dir = Math.random() * 360; _rotation = dir; degrees = dir; degrees = degrees - 90; speed = Math.random() * 10; radians = degrees * _root.rad; statMovX = 10 * Math.cos(radians); statMovY = 10 * Math.sin(radians); thrustDX = speed * Math.cos(radians); thrustDY = speed * Math.sin(radians); dx = thrustDX; dy = thrustDY; h = 10;
Symbol 42 MovieClip [en6] Frame 1
function onEnterFrame() { _x = (_x + dx); if ((_x < 0) || (_x > 640)) { dx = dx * -1; _x = (_x + (dx * 2)); } timer++; if (timer > 20) { timer = 0; fireLaser(); } if (this.hitTest(_root.ship)) { depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; _root.death(); this.removeMovieClip(); } if (h <= 0) { _root.eAmount = 0; trace(_root.eAmount); trace(_root.dead); _root.points = _root.points + 1000; _root.eD++; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x + 5; exp._y = _y; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x - 5; exp._y = _y; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y + 5; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x + 5; exp._y = _y + 5; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x - 5; exp._y = _y + 5; this.removeMovieClip(); } } function fireLaser() { depth = _root.getNextHighestDepth(); _root.attachMovie("bossLaser", "bL" + depth, depth); bL = eval ("_root.bL" + depth); bL._x = _x; bL._y = _y - 15; } dx = 4; h = 100; timer = Math.random() * 30;
Symbol 44 MovieClip [bossLaser] Frame 1
function onEnterFrame() { _y = (_y - 8); if (this.hitTest(_root.ship)) { depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; _root.death(); this.removeMovieClip(); } if (_y < 0) { this.removeMovieClip(); } if (_root.shieldMC.hitTest(_x, _y, true) && (_root.shieldLevel >= 2)) { this.removeMovieClip(); } }
Symbol 46 MovieClip [en5] Frame 1
function onEnterFrame() { if (_root.shieldMC.hitTest(_x, _y, true) && (_root.shieldLevel >= 2)) { dx = 0; dy = 0; } _x = (_x + dx); _y = (_y + dy); if ((_y > 880) || (_y < 0)) { dy = dy * -1; _y = (_y + (dy * 2)); } if ((_x < 0) || (_x > 640)) { dx = dx * -1; _x = (_x + (dx * 2)); } timer++; if (timer > 30) { timer = 0; dx = dx * -1; } if (this.hitTest(_root.ship)) { depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; _root.death(); _root.eAmount--; this.removeMovieClip(); } if (h <= 0) { _root.eAmount--; _root.points = _root.points + 60; _root.eD++; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; this.removeMovieClip(); } } dx = (Math.random() * 2) + 2; dy = ((Math.random() * 2) + 2) * -1; h = 10; timer = Math.random() * 30;
Symbol 48 MovieClip [en4] Frame 1
function onEnterFrame() { if (_root.shieldMC.hitTest(_x, _y, true) && (_root.shieldLevel >= 2)) { dx = 0; dy = 0; } _x = (_x + dx); _y = (_y + dy); if ((_y > 880) || (_y < 0)) { dy = dy * -1; _y = (_y + (dy * 2)); } if ((_x < 0) || (_x > 640)) { dx = dx * -1; _x = (_x + (dx * 2)); } if (this.hitTest(_root.ship)) { depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; _root.death(); _root.eAmount--; this.removeMovieClip(); } if (h <= 0) { _root.eAmount--; _root.points = _root.points + 50; _root.eD++; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; this.removeMovieClip(); } } dx = (Math.random() * 2) + 2; dy = ((Math.random() * 1) + 1) * -1; h = 5;
Symbol 50 MovieClip [en3] Frame 1
function onEnterFrame() { if (_root.shieldMC.hitTest(_x, _y, true) && (_root.shieldLevel >= 2)) { dx = 0; dy = 0; } _x = (_x + dx); if (dy < 0) { _y = (_y + dy); } else { _y = (_y + (dy / 2)); } if ((((_x < 0) || (_x > 640)) || (_y > 880)) || (_y < 0)) { dy = dy * -1; _y = (_y + (dy * 2)); } if (this.hitTest(_root.ship)) { depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; _root.death(); _root.eAmount--; this.removeMovieClip(); } if (h <= 0) { _root.eAmount--; _root.points = _root.points + 35; _root.eD++; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; this.removeMovieClip(); } } dx = 0; dy = ((Math.random() * 5) + 5) * -1; h = 10;
Symbol 52 MovieClip [en2] Frame 1
function onEnterFrame() { if (_root.shieldMC.hitTest(_x, _y, true)) { dx = 0; dy = 0; } _x = (_x + dx); _y = (_y + dy); if ((((_x < 0) || (_x > 640)) || (_y > 880)) || (_y < 0)) { dir = dir - 180; _rotation = dir; degrees = dir; degrees = degrees - 90; radians = degrees * _root.rad; statMovX = 10 * Math.cos(radians); statMovY = 10 * Math.sin(radians); thrustDX = speed * Math.cos(radians); thrustDY = speed * Math.sin(radians); dx = thrustDX; dy = thrustDY; } if (this.hitTest(_root.ship)) { depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; _root.death(); _root.eAmount--; this.removeMovieClip(); } if (h <= 0) { _root.eAmount--; _root.points = _root.points + 25; _root.eD++; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; this.removeMovieClip(); } } dir = Math.random() * 360; _rotation = dir; degrees = dir; degrees = degrees - 90; radians = degrees * _root.rad; statMovX = 10 * Math.cos(radians); statMovY = 10 * Math.sin(radians); thrustDX = speed * Math.cos(radians); thrustDY = speed * Math.sin(radians); dx = thrustDX; dy = thrustDY;
Symbol 54 MovieClip [en1] Frame 1
function onEnterFrame() { if (_root.shieldMC.hitTest(_x, _y, true)) { dx = 0; dy = 0; } _x = (_x + dx); _y = (_y + dy); if ((((_x < 0) || (_x > 640)) || (_y > 880)) || (_y < 0)) { dir = dir - 180; _rotation = dir; degrees = dir; degrees = degrees - 90; radians = degrees * _root.rad; statMovX = 10 * Math.cos(radians); statMovY = 10 * Math.sin(radians); thrustDX = speed * Math.cos(radians); thrustDY = speed * Math.sin(radians); dx = thrustDX; dy = thrustDY; } if (this.hitTest(_root.ship)) { depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; _root.death(); _root.eAmount--; this.removeMovieClip(); } if (h <= 0) { _root.eAmount--; _root.points = _root.points + 20; _root.eD++; depth = _root.getNextHighestDepth(); _root.attachMovie("exp", "exp" + depth, depth); exp = eval ("_root.exp" + depth); exp._x = _x; exp._y = _y; this.removeMovieClip(); } } dir = Math.random() * 360; _rotation = dir; degrees = dir; degrees = degrees - 90; radians = degrees * _root.rad; statMovX = 10 * Math.cos(radians); statMovY = 10 * Math.sin(radians); thrustDX = speed * Math.cos(radians); thrustDY = speed * Math.sin(radians); dx = thrustDX; dy = thrustDY;
Symbol 67 MovieClip [exp] Frame 12
this.removeMovieClip();
Symbol 69 MovieClip [laser] Frame 1
function onEnterFrame() { _x = (_x + dx); _y = (_y + dy); if ((((_x < 0) || (_x > 640)) || (_y > 880)) || (_y < 0)) { this.removeMovieClip(); } i = 0; i = 0; while (i < 16) { e = eval ("_root.e" + i); if (this.hitTest(e)) { e.h = e.h - 5; this.removeMovieClip(); } i++; } if (_root.shieldMC.hitTest(_x, _y, true)) { this.removeMovieClip(); } }
Symbol 78 Button
on (release) { _root.gotoAndStop("intro"); }
Symbol 79 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }
Symbol 79 MovieClip Frame 2
gotoAndPlay (1);
Symbol 83 Button
on (release) { getURL ("http://armorgames.com", "_BLANK"); }
Symbol 87 Button
on (release) { getURL ("http://armorgames.com", "_BLANK"); }
Symbol 99 Button
on (release) { nextFrame(); }
Symbol 104 Button
on (release) { getURL ("http://www.amianywhere.com", "_blank"); }
Symbol 109 MovieClip Frame 1
function onEnterFrame() { _x = _root._xmouse; _y = _root._ymouse; _rotation = ((_y / 5) - 20); } Mouse.hide(); timer = 0;
Symbol 113 MovieClip Frame 1
stop();
Symbol 113 MovieClip Frame 2
stop();
Symbol 113 MovieClip Frame 3
stop();
Symbol 113 MovieClip Frame 4
stop();
Symbol 119 Button
on (release) { ship.gotoAndStop(2); ship.clear(); nextFrame(); }
Symbol 122 Button
on (release) { ship.gotoAndStop(3); ship.clear(); nextFrame(); }
Symbol 125 Button
on (release) { ship.gotoAndStop(4); ship.clear(); nextFrame(); }
Symbol 127 Button
on (release) { ship.clear(); }
Symbol 136 MovieClip Frame 1
stop(); time = new Date(); seconds = time.getSeconds(); secondSet = seconds; timer = 0; this.onEnterFrame = function () { timer++; time = new Date(); seconds = time.getSeconds(); if (secondSet != seconds) { play(); } };
Symbol 136 MovieClip Frame 2
disp = timer + 2;
Symbol 139 MovieClip Frame 1
function onEnterFrame() { points = "$" + _root.points; }
Symbol 147 Button
on (release) { gotoAndStop ("music"); }
Symbol 149 Button
on (release) { ship._rotation = 0; dir = 0; control = true; controlTimer = 7; speed = 0; dx = 0; dy = 0; dead = false; gotoAndStop(levelgoto); if ((((((speedLimit == 8) && (laserSpeed == 4)) && (laserType == "burst")) && (shieldLevel == 4)) && (purchased >= 3)) && (cheatHit == false)) { _root.kongregateStats.submit("AllUpgrades", 1); } }
Symbol 152 Button
on (release) { if (points >= lifePrice2) { lives++; points = points - lifePrice2; lifePrice2 = lifePrice2 * 2; } }
Symbol 154 Button
on (release) { if ((points >= speedPrice2) && (speedLimit < 8)) { speedLimit++; points = points - speedPrice2; speedPrice2 = speedPrice2 * 2; if (speedLimit == 8) { speedPrice2 = 0; } } }
Symbol 156 Button
on (release) { if ((points >= ratePrice2) && (laserSpeed > 4)) { laserSpeed = laserSpeed - 2; points = points - ratePrice2; ratePrice2 = ratePrice2 * 2; if (laserSpeed == 4) { ratePrice2 = 0; } } }
Symbol 158 Button
on (release) { if ((points >= burstPrice2) && (laserType == "standard")) { laserType = "burst"; points = points - burstPrice2; burstPrice2 = 0; } }
Symbol 160 Button
on (release) { if ((points >= shieldPrice2) && (shieldLevel != 4)) { shieldLevel++; trace(shieldLevel); points = points - shieldPrice2; shieldPrice2 = shieldPrice2 * 2; if (shieldLevel == 4) { shieldPrice2 = 0; } if (shieldLevel == 3) { shieldAmount = 90; } } }
Symbol 164 Button
on (release) { postIt._x = 320; postIt._y = 240; }
Symbol 165 Button
on (release) { if (_root.points >= _root.drawPrice2) { _root.points = _root.points - _root.drawPrice2; if (_root.purchased != 4) { _root.purchased++; } if (_root.purchased == 1) { _root.rightLaser = true; } if (_root.purchased == 2) { _root.leftLaser = true; } if (_root.purchased == 3) { _root.backLaser = true; } _root.gotoAndStop("draw2"); } }
Symbol 168 MovieClip Frame 1
if (_root.purchased == 0) { stop(); _root.drawPrice2 = 2000; }
Symbol 168 MovieClip Frame 2
if (_root.purchased == 1) { stop(); _root.drawPrice2 = 4000; }
Symbol 168 MovieClip Frame 3
if (_root.purchased == 2) { stop(); _root.drawPrice2 = 6000; }
Symbol 168 MovieClip Frame 4
if ((_root.purchased == 3) || (_root.purchased == 4)) { stop(); _root.drawPrice2 = 2000; }
Symbol 171 Button
on (release) { this._x = 1000; this._y = 1000; }
Symbol 175 Button
on (release) { getURL ("http;//armorgames.com", "_BLANK"); }
Symbol 189 Button
on (release) { eAmount = 0; }
Symbol 191 Button
on (release) { _root.music = false; stopAllSounds(); }
Symbol 193 Button
on (release) { _root.music = true; choose = eval ("_root.loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); }
Symbol 194 MovieClip Frame 1
function onEnterFrame() { if (_root.music) { gotoAndStop (1); } else { gotoAndStop (2); } } _root.music = true;
Symbol 195 Button
on (release) { setMusic = true; stopAllSounds(); loop1.start(0, 999999999); }
Symbol 196 Button
on (release) { setMusic = true; stopAllSounds(); loop2.start(0, 999999999); }
Symbol 197 Button
on (release) { setMusic = true; stopAllSounds(); loop3.start(0, 999999999); }
Symbol 198 Button
on (release) { setMusic = true; stopAllSounds(); loop4.start(0, 999999999); }
Symbol 199 Button
on (release) { setMusic = true; stopAllSounds(); loop5.start(0, 999999999); }
Symbol 200 Button
on (release) { setMusic = true; stopAllSounds(); loop6.start(0, 999999999); }
Symbol 201 Button
on (release) { setMusic = true; stopAllSounds(); loop7.start(0, 999999999); }
Symbol 202 Button
on (release) { setMusic = true; stopAllSounds(); loop8.start(0, 999999999); }
Symbol 203 Button
on (release) { setMusic = true; stopAllSounds(); loop9.start(0, 999999999); }
Symbol 204 Button
on (release) { setMusic = true; stopAllSounds(); loop10.start(0, 999999999); }
Symbol 205 Button
on (release) { setMusic = true; stopAllSounds(); loop11.start(0, 999999999); }
Symbol 207 Button
on (release) { stopAllSounds(); setMusic = false; if (music) { choose = eval ("loop" + Math.ceil(Math.random() * 11)); choose.start(0, 999999999); } }
Symbol 208 Button
on (release) { getURL ("http://blazetrack.newgrounds.com", "_blank"); }
Symbol 209 Button
on (release) { getURL ("http://rucklo.newgrounds.com", "_blank"); }
Symbol 210 Button
on (release) { getURL ("http://cheez-r-us.newgrounds.com", "_blank"); }
Symbol 211 Button
on (release) { getURL ("http://maestrosegments.newgrounds.com", "_blank"); }
Symbol 212 Button
on (release) { getURL ("http://willypinthahizzouse.newgrounds.com", "_blank"); }
Symbol 213 Button
on (release) { getURL ("http://synteza.newgrounds.com", "_blank"); }
Symbol 214 Button
on (release) { getURL ("http://treadz.newgrounds.com", "_blank"); }
Symbol 215 Button
on (release) { getURL ("http://daniel555.newgrounds.com", "_blank"); }
Symbol 216 Button
on (release) { getURL ("http://fight4nothing.newgrounds.com", "_blank"); }
Symbol 217 Button
on (release) { getURL ("http://paroxym.newgrounds.com", "_blank"); }
Symbol 221 MovieClip Frame 1
if (_root.ship._width != 0) { if (_root.ship._width > _root.ship._height) { this._width = _root.ship._width; this._height = _root.ship._width; } else { this._width = _root.ship._height; this._height = _root.ship._height; } } else { this._width = 70; this._height = 70; } if (_root.purchased == 1) { stop(); }
Symbol 221 MovieClip Frame 2
if (_root.purchased == 2) { stop(); }
Symbol 221 MovieClip Frame 3
if ((_root.purchased == 3) || 4) { stop(); }
Symbol 223 Button
on (release) { ship.gotoAndStop(1); ship.clear(); }
Symbol 225 Button
on (release) { color = "0x990000"; }
Symbol 227 Button
on (release) { color = "0x003399"; }
Symbol 229 Button
on (release) { color = "0xFFFF00"; }
Symbol 231 Button
on (release) { color = "0xFF9900"; }
Symbol 233 Button
on (release) { color = "0x6666666"; }
Symbol 234 Button
on (release) { color = "0x000000"; }
Symbol 236 Button
on (release) { color = "0x003300"; }
Symbol 238 Button
on (release) { color = "0x00FFFF"; }
Symbol 240 Button
on (release) { color = "0x0066FF"; }
Symbol 242 Button
on (release) { color = "0xCCCCCC"; }
Symbol 244 Button
on (release) { color = "0x009900"; }
Symbol 246 Button
on (release) { color = "0x00FF00"; }
Symbol 248 Button
on (release) { color = "0xFF66FF"; }
Symbol 250 Button
on (release) { color = "0xCC00FF"; }
Symbol 253 Button
on (release) { color = "0x663300"; }
Symbol 255 Button
on (release) { color = "0x996600"; }
Symbol 257 Button
on (release) { color = "0x336666"; }
Symbol 259 Button
on (release) { color = "0x339999"; }
Symbol 263 Button
on (release) { lives = 0; life = true; gotoAndStop (2); }
Symbol 265 Button
on (release) { eAmount = 1; dead = false; life = true; gotoAndStop(leveltry); }
Symbol 272 Button
on (release) { dead = false; life = true; gotoAndStop (2); }
Symbol 278 Button
on (release) { getURL ("http://www.amianywhere.com", "_blank"); }
Symbol 300 MovieClip Frame 1
_root.stop();
Symbol 300 MovieClip Frame 126
_root.gotoAndStop(2);

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip [en17]Uses:1
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClip [en16]Uses:3
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClip [en15]Uses:5
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClip [en14]Uses:7
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClip [en13]Uses:9
Symbol 11 FontUsed by:12 13 14 15 16 17 18 19 20 21 22 23 24 71 75 82 88 89 91 93 94 95 96 97 100 101 103 106 115 116 128 130 132 146 148 150 153 155 157 159 161 163 166 167 169 176 177 178 179 180 181 182 183 184 185 186 187 188 190 192 206 222 251 260 261 262 264 266 269 270 271 276 277
Symbol 12 TextUses:11Used by:25
Symbol 13 TextUses:11Used by:25
Symbol 14 TextUses:11Used by:25
Symbol 15 TextUses:11Used by:25
Symbol 16 TextUses:11Used by:25
Symbol 17 TextUses:11Used by:25
Symbol 18 TextUses:11Used by:25
Symbol 19 TextUses:11Used by:25
Symbol 20 TextUses:11Used by:25
Symbol 21 TextUses:11Used by:25
Symbol 22 TextUses:11Used by:25
Symbol 23 TextUses:11Used by:25
Symbol 24 TextUses:11Used by:25
Symbol 25 MovieClipUses:12 13 14 15 16 17 18 19 20 21 22 23 24Used by:26
Symbol 26 MovieClip [en12]Uses:25
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClip [en11]Uses:27
Symbol 29 GraphicUsed by:31
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClip [en10]Uses:29 30
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClip [en9]Uses:32
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClip [en8]Uses:34
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:40
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:40
Symbol 40 MovieClip [en7]Uses:37 39
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClip [en6]Uses:41
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClip [bossLaser]Uses:43
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClip [en5]Uses:45
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClip [en4]Uses:47
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClip [en3]Uses:49
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClip [en2]Uses:51
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClip [en1]Uses:53
Symbol 55 GraphicUsed by:67
Symbol 56 GraphicUsed by:67
Symbol 57 GraphicUsed by:67
Symbol 58 GraphicUsed by:67
Symbol 59 GraphicUsed by:67
Symbol 60 GraphicUsed by:67
Symbol 61 GraphicUsed by:67
Symbol 62 GraphicUsed by:67
Symbol 63 GraphicUsed by:67
Symbol 64 GraphicUsed by:67
Symbol 65 GraphicUsed by:67
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClip [exp]Uses:55 56 57 58 59 60 61 62 63 64 65 66
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClip [laser]Uses:68
Symbol 70 GraphicUsed by:Timeline
Symbol 71 TextUses:11Used by:Timeline
Symbol 72 GraphicUsed by:73 147 149 191 193 207 234
Symbol 73 MovieClipUses:72Used by:79
Symbol 74 GraphicUsed by:79
Symbol 75 TextUses:11Used by:79
Symbol 76 GraphicUsed by:78
Symbol 77 GraphicUsed by:78
Symbol 78 ButtonUses:76 77Used by:79
Symbol 79 MovieClipUses:73 74 75 78Used by:Timeline
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:Timeline
Symbol 82 TextUses:11Used by:83
Symbol 83 ButtonUses:82Used by:Timeline
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:86 87
Symbol 86 MovieClipUses:85Used by:87
Symbol 87 ButtonUses:86 85Used by:Timeline
Symbol 88 TextUses:11Used by:92
Symbol 89 TextUses:11Used by:92
Symbol 90 GraphicUsed by:92
Symbol 91 TextUses:11Used by:92
Symbol 92 ButtonUses:88 89 90 91Used by:Timeline
Symbol 93 TextUses:11Used by:Timeline
Symbol 94 TextUses:11Used by:Timeline
Symbol 95 TextUses:11Used by:Timeline
Symbol 96 TextUses:11Used by:Timeline
Symbol 97 TextUses:11Used by:99
Symbol 98 GraphicUsed by:99
Symbol 99 ButtonUses:97 98Used by:Timeline
Symbol 100 TextUses:11Used by:Timeline
Symbol 101 TextUses:11Used by:104
Symbol 102 GraphicUsed by:104 278
Symbol 103 TextUses:11Used by:104 278
Symbol 104 ButtonUses:101 102 103Used by:Timeline
Symbol 105 GraphicUsed by:107 172
Symbol 106 TextUses:11Used by:107 172
Symbol 107 MovieClipUses:105 106Used by:Timeline
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:108Used by:Timeline
Symbol 110 GraphicUsed by:113
Symbol 111 GraphicUsed by:113
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:110 111 112Used by:Timeline
Symbol 114 GraphicUsed by:Timeline
Symbol 115 TextUses:11Used by:Timeline
Symbol 116 TextUses:11Used by:Timeline
Symbol 117 GraphicUsed by:119
Symbol 118 GraphicUsed by:119
Symbol 119 ButtonUses:117 118Used by:Timeline
Symbol 120 GraphicUsed by:122
Symbol 121 GraphicUsed by:122
Symbol 122 ButtonUses:120 121Used by:Timeline
Symbol 123 GraphicUsed by:125
Symbol 124 GraphicUsed by:125
Symbol 125 ButtonUses:123 124Used by:Timeline
Symbol 126 GraphicUsed by:127 165 195 196 197 198 199 200 201 202 203 204 205 208 209 210 211 212 213 214 215 216 217 223 278
Symbol 127 ButtonUses:126Used by:Timeline
Symbol 128 TextUses:11Used by:Timeline
Symbol 129 GraphicUsed by:Timeline
Symbol 130 TextUses:11Used by:Timeline
Symbol 131 GraphicUsed by:133
Symbol 132 TextUses:11Used by:133
Symbol 133 MovieClipUses:131 132Used by:Timeline
Symbol 134 FontUsed by:135
Symbol 135 EditableTextUses:134Used by:136
Symbol 136 MovieClipUses:135Used by:Timeline
Symbol 137 FontUsed by:138 140 141 142 143 144 145
Symbol 138 EditableTextUses:137Used by:139
Symbol 139 MovieClipUses:138Used by:Timeline
Symbol 140 EditableTextUses:137Used by:Timeline
Symbol 141 EditableTextUses:137Used by:Timeline
Symbol 142 EditableTextUses:137Used by:Timeline
Symbol 143 EditableTextUses:137Used by:Timeline
Symbol 144 EditableTextUses:137Used by:Timeline
Symbol 145 EditableTextUses:137Used by:Timeline
Symbol 146 TextUses:11Used by:147
Symbol 147 ButtonUses:146 72Used by:Timeline
Symbol 148 TextUses:11Used by:149
Symbol 149 ButtonUses:148 72Used by:Timeline
Symbol 150 TextUses:11Used by:152
Symbol 151 GraphicUsed by:152
Symbol 152 ButtonUses:150 151Used by:Timeline
Symbol 153 TextUses:11Used by:154
Symbol 154 ButtonUses:153Used by:Timeline
Symbol 155 TextUses:11Used by:156
Symbol 156 ButtonUses:155Used by:Timeline
Symbol 157 TextUses:11Used by:158
Symbol 158 ButtonUses:157Used by:Timeline
Symbol 159 TextUses:11Used by:160
Symbol 160 ButtonUses:159Used by:Timeline
Symbol 161 TextUses:11Used by:162
Symbol 162 MovieClipUses:161Used by:Timeline
Symbol 163 TextUses:11Used by:164
Symbol 164 ButtonUses:163Used by:Timeline
Symbol 165 ButtonUses:126Used by:168
Symbol 166 TextUses:11Used by:168
Symbol 167 TextUses:11Used by:168
Symbol 168 MovieClipUses:165 166 167Used by:Timeline
Symbol 169 TextUses:11Used by:171
Symbol 170 GraphicUsed by:171
Symbol 171 ButtonUses:169 170Used by:172
Symbol 172 MovieClipUses:105 106 171Used by:Timeline
Symbol 173 BitmapUsed by:174
Symbol 174 GraphicUses:173Used by:175
Symbol 175 ButtonUses:174Used by:Timeline
Symbol 176 TextUses:11Used by:Timeline
Symbol 177 TextUses:11Used by:Timeline
Symbol 178 TextUses:11Used by:Timeline
Symbol 179 TextUses:11Used by:Timeline
Symbol 180 TextUses:11Used by:Timeline
Symbol 181 TextUses:11Used by:Timeline
Symbol 182 TextUses:11Used by:Timeline
Symbol 183 TextUses:11Used by:Timeline
Symbol 184 TextUses:11Used by:Timeline
Symbol 185 TextUses:11Used by:Timeline
Symbol 186 TextUses:11Used by:Timeline
Symbol 187 TextUses:11Used by:Timeline
Symbol 188 TextUses:11Used by:189
Symbol 189 ButtonUses:188Used by:Timeline
Symbol 190 TextUses:11Used by:191
Symbol 191 ButtonUses:190 72Used by:194
Symbol 192 TextUses:11Used by:193
Symbol 193 ButtonUses:192 72Used by:194
Symbol 194 MovieClipUses:191 193Used by:Timeline
Symbol 195 ButtonUses:126Used by:Timeline
Symbol 196 ButtonUses:126Used by:Timeline
Symbol 197 ButtonUses:126Used by:Timeline
Symbol 198 ButtonUses:126Used by:Timeline
Symbol 199 ButtonUses:126Used by:Timeline
Symbol 200 ButtonUses:126Used by:Timeline
Symbol 201 ButtonUses:126Used by:Timeline
Symbol 202 ButtonUses:126Used by:Timeline
Symbol 203 ButtonUses:126Used by:Timeline
Symbol 204 ButtonUses:126Used by:Timeline
Symbol 205 ButtonUses:126Used by:Timeline
Symbol 206 TextUses:11Used by:207
Symbol 207 ButtonUses:206 72Used by:Timeline
Symbol 208 ButtonUses:126Used by:Timeline
Symbol 209 ButtonUses:126Used by:Timeline
Symbol 210 ButtonUses:126Used by:Timeline
Symbol 211 ButtonUses:126Used by:Timeline
Symbol 212 ButtonUses:126Used by:Timeline
Symbol 213 ButtonUses:126Used by:Timeline
Symbol 214 ButtonUses:126Used by:Timeline
Symbol 215 ButtonUses:126Used by:Timeline
Symbol 216 ButtonUses:126Used by:Timeline
Symbol 217 ButtonUses:126Used by:Timeline
Symbol 218 GraphicUsed by:221
Symbol 219 GraphicUsed by:221
Symbol 220 GraphicUsed by:221
Symbol 221 MovieClipUses:218 219 220Used by:Timeline
Symbol 222 TextUses:11Used by:Timeline
Symbol 223 ButtonUses:126Used by:Timeline
Symbol 224 GraphicUsed by:225
Symbol 225 ButtonUses:224Used by:Timeline
Symbol 226 GraphicUsed by:227
Symbol 227 ButtonUses:226Used by:Timeline
Symbol 228 GraphicUsed by:229
Symbol 229 ButtonUses:228Used by:Timeline
Symbol 230 GraphicUsed by:231
Symbol 231 ButtonUses:230Used by:Timeline
Symbol 232 GraphicUsed by:233
Symbol 233 ButtonUses:232Used by:Timeline
Symbol 234 ButtonUses:72Used by:Timeline
Symbol 235 GraphicUsed by:236
Symbol 236 ButtonUses:235Used by:Timeline
Symbol 237 GraphicUsed by:238
Symbol 238 ButtonUses:237Used by:Timeline
Symbol 239 GraphicUsed by:240
Symbol 240 ButtonUses:239Used by:Timeline
Symbol 241 GraphicUsed by:242
Symbol 242 ButtonUses:241Used by:Timeline
Symbol 243 GraphicUsed by:244
Symbol 244 ButtonUses:243Used by:Timeline
Symbol 245 GraphicUsed by:246
Symbol 246 ButtonUses:245Used by:Timeline
Symbol 247 GraphicUsed by:248
Symbol 248 ButtonUses:247Used by:Timeline
Symbol 249 GraphicUsed by:250
Symbol 250 ButtonUses:249Used by:Timeline
Symbol 251 TextUses:11Used by:Timeline
Symbol 252 GraphicUsed by:253
Symbol 253 ButtonUses:252Used by:Timeline
Symbol 254 GraphicUsed by:255
Symbol 255 ButtonUses:254Used by:Timeline
Symbol 256 GraphicUsed by:257
Symbol 257 ButtonUses:256Used by:Timeline
Symbol 258 GraphicUsed by:259
Symbol 259 ButtonUses:258Used by:Timeline
Symbol 260 TextUses:11Used by:Timeline
Symbol 261 TextUses:11Used by:Timeline
Symbol 262 TextUses:11Used by:263 272
Symbol 263 ButtonUses:262Used by:Timeline
Symbol 264 TextUses:11Used by:265
Symbol 265 ButtonUses:264Used by:Timeline
Symbol 266 TextUses:11Used by:Timeline
Symbol 267 FontUsed by:268 273 274 275 279
Symbol 268 EditableTextUses:267Used by:Timeline
Symbol 269 TextUses:11Used by:Timeline
Symbol 270 TextUses:11Used by:Timeline
Symbol 271 TextUses:11Used by:Timeline
Symbol 272 ButtonUses:262Used by:Timeline
Symbol 273 EditableTextUses:267Used by:Timeline
Symbol 274 EditableTextUses:267Used by:Timeline
Symbol 275 EditableTextUses:267Used by:Timeline
Symbol 276 TextUses:11Used by:Timeline
Symbol 277 TextUses:11Used by:278
Symbol 278 ButtonUses:126 277 102 103Used by:Timeline
Symbol 279 EditableTextUses:267Used by:Timeline
Symbol 280 GraphicUsed by:281
Symbol 281 MovieClipUses:280Used by:300
Symbol 282 GraphicUsed by:300
Symbol 283 GraphicUsed by:300
Symbol 284 GraphicUsed by:300
Symbol 285 GraphicUsed by:286
Symbol 286 MovieClipUses:285Used by:300
Symbol 287 GraphicUsed by:299
Symbol 288 Sound [menu]Used by:299
Symbol 289 Sound [loop11]Used by:299
Symbol 290 Sound [loop2]Used by:299
Symbol 291 Sound [loop10]Used by:299
Symbol 292 Sound [loop3]Used by:299
Symbol 293 Sound [loop4]Used by:299
Symbol 294 Sound [loop5]Used by:299
Symbol 295 Sound [loop6]Used by:299
Symbol 296 Sound [loop9]Used by:299
Symbol 297 Sound [loop8]Used by:299
Symbol 298 Sound [loop7]Used by:299
Symbol 299 MovieClipUses:287 288 289 290 291 292 293 294 295 296 297 298Used by:300
Symbol 300 MovieClipUses:281 282 283 284 286 299 SS1Used by:Timeline
Streaming Sound 1Used by:Symbol 300 MovieClip

Instance Names

"postIt"Frame 2Symbol 107 MovieClip
"mouse"Frame 2Symbol 109 MovieClip
"ship"Frame 3Symbol 113 MovieClip
"dra"Frame 3Symbol 133 MovieClip
"ft"Frame 4Symbol 136 MovieClip
"shop"Frame 5Symbol 162 MovieClip
"postIt"Frame 5Symbol 172 MovieClip
"dra"Frame 7Symbol 133 MovieClip
"bar"Symbol 79 MovieClip Frame 1Symbol 73 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 2 as "en17"
ExportAssets (56)Timeline Frame 1Symbol 4 as "en16"
ExportAssets (56)Timeline Frame 1Symbol 6 as "en15"
ExportAssets (56)Timeline Frame 1Symbol 8 as "en14"
ExportAssets (56)Timeline Frame 1Symbol 10 as "en13"
ExportAssets (56)Timeline Frame 1Symbol 26 as "en12"
ExportAssets (56)Timeline Frame 1Symbol 28 as "en11"
ExportAssets (56)Timeline Frame 1Symbol 31 as "en10"
ExportAssets (56)Timeline Frame 1Symbol 33 as "en9"
ExportAssets (56)Timeline Frame 1Symbol 35 as "en8"
ExportAssets (56)Timeline Frame 1Symbol 40 as "en7"
ExportAssets (56)Timeline Frame 1Symbol 42 as "en6"
ExportAssets (56)Timeline Frame 1Symbol 44 as "bossLaser"
ExportAssets (56)Timeline Frame 1Symbol 46 as "en5"
ExportAssets (56)Timeline Frame 1Symbol 48 as "en4"
ExportAssets (56)Timeline Frame 1Symbol 50 as "en3"
ExportAssets (56)Timeline Frame 1Symbol 52 as "en2"
ExportAssets (56)Timeline Frame 1Symbol 54 as "en1"
ExportAssets (56)Timeline Frame 1Symbol 67 as "exp"
ExportAssets (56)Timeline Frame 1Symbol 69 as "laser"
ExportAssets (56)Timeline Frame 110Symbol 288 as "menu"
ExportAssets (56)Timeline Frame 110Symbol 289 as "loop11"
ExportAssets (56)Timeline Frame 110Symbol 290 as "loop2"
ExportAssets (56)Timeline Frame 110Symbol 291 as "loop10"
ExportAssets (56)Timeline Frame 110Symbol 292 as "loop3"
ExportAssets (56)Timeline Frame 110Symbol 293 as "loop4"
ExportAssets (56)Timeline Frame 110Symbol 294 as "loop5"
ExportAssets (56)Timeline Frame 110Symbol 295 as "loop6"
ExportAssets (56)Timeline Frame 110Symbol 296 as "loop9"
ExportAssets (56)Timeline Frame 110Symbol 297 as "loop8"
ExportAssets (56)Timeline Frame 110Symbol 298 as "loop7"

Labels

"menu"Frame 2
"draw"Frame 3
"level1"Frame 4
"stop"Frame 5
"music"Frame 6
"draw2"Frame 7
"tryAgain"Frame 8
"gameOver"Frame 9
"level2"Frame 10
"level3"Frame 11
"level4"Frame 12
"level5"Frame 13
"level6"Frame 14
"level7"Frame 15
"level8"Frame 16
"level9"Frame 17
"level10"Frame 18
"level11"Frame 19
"level12"Frame 20
"level13"Frame 21
"level14"Frame 22
"level15"Frame 23
"level16"Frame 24
"level17"Frame 25
"level18"Frame 26
"level19"Frame 27
"level20"Frame 28
"level21"Frame 29
"level22"Frame 30
"level23"Frame 31
"level24"Frame 32
"level25"Frame 33
"level26"Frame 34
"level27"Frame 35
"level28"Frame 36
"level29"Frame 37
"level30"Frame 38
"level31"Frame 39
"level32"Frame 40
"level33"Frame 41
"level34"Frame 42
"level35"Frame 43
"level36"Frame 44
"level37"Frame 45
"level38"Frame 46
"level39"Frame 47
"level40"Frame 48
"level41"Frame 49
"level42"Frame 50
"level43"Frame 51
"level44"Frame 52
"level45"Frame 53
"level46"Frame 54
"level47"Frame 55
"level48"Frame 56
"level49"Frame 57
"level50"Frame 58
"level51"Frame 59
"level52"Frame 60
"level53"Frame 61
"level54"Frame 62
"level55"Frame 63
"level56"Frame 64
"level57"Frame 65
"level58"Frame 66
"level59"Frame 67
"level60"Frame 68
"level61"Frame 69
"level62"Frame 70
"level63"Frame 71
"level64"Frame 72
"level65"Frame 73
"level66"Frame 74
"level67"Frame 75
"level68"Frame 76
"level69"Frame 77
"level70"Frame 78
"level71"Frame 79
"level72"Frame 80
"level73"Frame 81
"level74"Frame 82
"level75"Frame 83
"level76"Frame 84
"level77"Frame 85
"level78"Frame 86
"level79"Frame 87
"level80"Frame 88
"level81"Frame 89
"level82"Frame 90
"level83"Frame 91
"level84"Frame 92
"level85"Frame 93
"level86"Frame 94
"level87"Frame 95
"level88"Frame 96
"level89"Frame 97
"level90"Frame 98
"level91"Frame 99
"level92"Frame 100
"level93"Frame 101
"level94"Frame 102
"level95"Frame 103
"level96"Frame 104
"level97"Frame 105
"level98"Frame 106
"level99"Frame 107
"level100"Frame 108
"win"Frame 109
"intro"Frame 110
"loaded"Symbol 79 MovieClip Frame 3
"d1"Symbol 113 MovieClip Frame 2
"d2"Symbol 113 MovieClip Frame 3
"d3"Symbol 113 MovieClip Frame 4

Dynamic Text Variables

dispSymbol 135 EditableText""
pointsSymbol 138 EditableText""
lifePriceSymbol 140 EditableText"$100"
speedPriceSymbol 141 EditableText"$100"
ratePriceSymbol 142 EditableText"$100"
burstPriceSymbol 143 EditableText"$100"
shieldPriceSymbol 144 EditableText"$100"
drawPriceSymbol 145 EditableText"$100"
livesSymbol 268 EditableText"1"
showMoneySymbol 273 EditableText"1"
showLevelsSymbol 274 EditableText"1"
eDSymbol 275 EditableText"1"
eDSymbol 279 EditableText"1"




http://swfchan.com/4/16788/info.shtml
Created: 1/6 -2019 13:45:04 Last modified: 1/6 -2019 13:45:04 Server time: 14/11 -2024 06:44:30