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Dude, where's my slave? |
by 8-bit |
Play! |
You awaken bright and early at 1:30pm. It's a beautiful day, the sun is shining-- you've got the whole afternoon ahead of you. You yawn, swinging your feet out of bed... but as they touch the floor you realize something is amiss! Your bunny slippers are not laid out for you! |
"Slave!" you shout. "Bunny slippers, NOW!" But there is no reply. You grumpily pull the slippers out from under the bed all by yourself and shuffle out to the hall. |
You walk blearily to the kitchen and pick up an empty coffee pot, pouring yourself an empty cup of coffee for several minutes before realizing that it lacks coffee. You look around, blinking. All of the pots and pans are undisturbed. Your standard breakfast of spam, spam, eggs and spam is nowhere to be seen! |
"WTF!" you shout, actually using the letters W, T and F. You stomp off to the dungeon to find out what the hell is going on. |
"You better have accidentally locked yourself into the automatic spanker again!" you shout as you storm in, but the room is decidedly lacking in slave. Cuffs are uncuffed, straps are unstrapped... a pair of nipple clamps rests forlornly on the floor without nipples to clamp. |
DUDE, WHERE'S MY SLAVE? |
Something is definitely wrong here. She might be rebellious sometimes, but your slave wouldn't leave without asking you first. You grab a few "special items" from a locked cabinet in the corner and set out to investigate. |
A wristwatch |
A wristwatch |
Military- grade aerosol hypnotic |
Military- grade aerosol hypnotic |
Handcuffs. You brought a few pairs- just in case. |
Handcuffs. You brought a few pairs- just in case. |
Your own two hands (or fists) |
Your own two hands (or fists) |
Sodium pentathol |
Sodium pentathol |
Rope |
Rope |
Stepping outside, you see your neighbor sunbathing by her pool. She waves to you. Hoping that she saw something, you walk over to talk to her. |
"Would you mind trying something, to help you remember?" "Sure dude!" she says. "What?" "Hypnosis. It can help with stuff like this." "Cool, like in the stage shows? What do I have to do?" "Just lie back and close your eyes..." |
No way, dude! Way too hardcore! She's a friend of yours! |
While she probably wouldn't mind some hands on after the proper romancing (she's always liked you), now's not the time! |
Kinky! But she's not an enemy, it's not like you have to restrain her. Maybe after you've gotten to know each other better. |
She's not paying attention to the watch anymore! |
You can't get to her before she gets to the pool, but the rope gives you an idea. "Brigitte! You can't jump in because... of... um, the rope won't let you!" Ok, that was a weird thing to say. But you got her attention. |
There's no time! She's almost in the water! |
Stepping outside, you see your neighbor, Brigitte, sunbathing by her pool. She waves to you. Hoping that she saw something, you walk over to talk to her. |
"Hey!" she says. "Where's your slave, dude?" "Dude, where's my slave?" |
"Where's your slave, dude?" "Dude, where's my slave?" |
"Where's your--" "I don't know! She was gone when I woke up this morning. Did you see her leave?" |
"I think so. She was with some women all dressed in black." "What!? Was she OK? What did they look like???" "Sorry dude, that's all I remember!" |
What to do? (Use the buttons on the right!) |
You begin speaking in low, even tones. At the same time, you hold the watch at an angle so that the sun reflects off of the glass, flicking the spot of light back and forth across her eyelids. |
"Clear your mind. Imagine that you're alone on a beach, just you and the sand and the waves lapping against the shore. The sun is warm but not too hot; it's that perfect temperature that puts the mind and body at ease. You feel yourself begin to drift pleasantly, thinking peaceful thoughts. |
"Take a deep breath, and as you let it out, feel every bit of tension in your body go with it. There is nothing left but perfect relaxation and the perfect day. Take another deep breath, slower this time. As you let it out..." |
You go on for some minutes. She's a good subject, listening to every word. It's not long before she's in a light trance. After barely ten minutes have passed, she's deeply under. |
"Now, we're going back to this morning, when you saw Fi." (Fi is your slave's name.) "What did the other women look like?" She speaks slowly: "They were both dressed in black catsuits, like they totally forgot Halloween was last week or something. |
"One was tall with brown hair, the other was shorter with reddish highlights. They had Fi between them. She looked tired or something; her head was nodding and they were holding her up. They got into a big black Hummer. It looked like they kinda had to help her in; she wasn't looking too steady. |
"What!" you shout. "Didn't you think that was strange?" "Well yeah, but one of the women was really pale, and it got me to thinking about my tan, so I went back to tanning and forgot about it." |
Oh nose! You'd been hoping she accidentally wandered off someplace (she doesn't go out much and gets lost easily), but it looks like she's been kidnapped! Who would want to do such a thing? |
...ok, lots of people would. Fi is super hot. But more importantly, who would do such a thing while wearing a skintight catsuit? "You've helped a lot, Brigitte. Not as much as, say, calling the cops when you saw someone kidnapping Fi would have, but you've helped. |
"I have to go now, so I want you to imagine that you're doing something you love to do at the beach. Keep your ears open, and if you hear anything strange from my house, call me right away, k?" "Hm, something I love to do... like skinny dipping?" |
"Sure, whatever," you say. You try to think of all the people Fi knows. There's an old college friend of hers, Liz, that was always kinda sketchy. Might be a good place to start. Maybe she... |
"Sure, whatever," you say. You try to think of all the people Fi knows. There's an old college friend of hers, Liz, that was always kinda sketchy. Might be a good place to start. Maybe she... |
You suddenly notice that your neighbor is half naked and getting up. "What are you doing?!" you say. "Skinny dipping! You said to!" |
"I said to think about something you like to do, not do it!" you shout, exasperated. It's too late, she's already making for the pool. You can't let her swim while in a trance! She might drown or something! Do something! |
"Thewha?" she says. "There's a rope, a magic rope, coming up from behind the chair. It wraps itself around your wrists, tightly. It's incredibly strong; you can't fight it. It's pulling you down against the chair and tying you to it." |
"Eek!" She falls back, pinned. "Unhand me, Rope!" "It can't hear you. It's a piece of rope." "The fiend! It's thought of everything!" |
"...Right," you say. "So you just stay put while I try to figure out what happened to Fi." You scan your yard and hers for any clues, but there's nothing obvious. Time to go play detective. You turn back to Brigitte. "I'll be back la--" you begin... |
"...Why did you take your shirt off?" you ask. "The rope did it!" "..." |
"Look, I really need to go," you say. "Get help!" she cries. "Hurry! My tan lines are going to be all uneven!" |
You exit to the sounds of your hot neighbor grunting against her invisible restraints. At least your day can't get any weirder, right? Right? |
You decide to pay Liz a visit. She lives in a posh apartment downtown, though how she can afford such a place is a mystery. She's always been the wildest of Fi's friends, alternating between nympho, junkie and thief as the mood takes her. The last guy she dated went into rehab and became a born-again Christian after one weekend with her. |
"Yeah, nice watch," she rolls her eyes. "Did you want me to pawn it for you or something? Look, I've got shit to do. If you don't want to fuck or get high, go find me someone who does." |
Tempting, but it'd be an awful waste of some powerful stuff. Don't you just hate it when games make value judgements on your decisions? |
Oh, she would just love that. And then you might start loving it too. Unfortunately, you don't have the time if you want to save Fi. For all you know, someone could be preparing to dispose of her at this very moment. |
You reach out and grab her by the wrist. She gasps, falling into you. You wrap the other hand around her waist, bend her back, and kiss her passionately for what may be a moment or an hour; you're not sure. When you break the kiss she whines, her eyes smoldering. "Get back here," she breathes. |
"I brought something for you. A peace offering," you smile. You hold up the syringe. "Damn, when did you get hip? Gimme." "Ok." You reach around and jam the needle into her ass. |
Not a bad idea. If only there were some way to distract her... |
The door swings open and there she is, in all her unbalanced glory. "Well howdy, Sailor. Long time no see," she lilts. |
"I'm looking for Fi. Have you seen or talked to her lately?" you ask. "Nice to see you too," she pouts. "She disappeared this morning. I think she might be in danger. |
"If you know anything about it, tell me. I don't have time for games." "That's a shame," she smirks. "Sorry, haven't seen her. We barely talk anymore. You know that," she looks at you pointedly. "Was that all? You coulda just called." |
"I wanted to ask you in person." "Uh huh. Why's that, Sailor?" She raises her eyebrows, smiling. "Come on in, have a drink. She'll turn up, she always does. Hot as a fire- cracker, dumb as a post, that's my Fi." |
She sashays into the apartment, swinging her hips suggestively. You'd be flattered if you didn't know that she would hump a fire hydrant if she was bored enough. Or maybe she's trying to distract you... either way, it's not helping you find Fi. If she's lying, she's not going to crack anytime soon. |
She eyes you, flashing a wry smile. "So what now, Sailor? Wanna play?" |
"Whoa," she gasps, sitting heavily on the couch. "That is... That's not what I thought it was." |
"Of course not. Do I look like a junkie to you?" "No, you look... blurry to me," she giggles. |
The giggles slowly fade into mumbling and gibberish, and then into silence as the drug takes hold. Her eyes seem to focus on an invisible point six inches above the couch, and her breathing becomes slow and even. For a moment, you wonder if you gave her too much... she's only a skinny little thing, after all. |
You walk her through a light induction, then begin your questions. "Liz, can you hear me?" "Uh huh." |
"Do you know where Fi is?" "Uh huh." "Well, where is she?" |
"Sold her." "...what?" "I sold her to some dominatrix chick." |
"You WHAT? You did... what? Who did you 'sell' her to?" "I dunno what her real name is. She just calls herself Mistress Dee. She has this huge mansion. It's awesome. You could like, live in the closet space alone. It has like ten bathrooms. So awesome..." |
"Why would she want to 'buy' Fi? (And wasn't that outlawed in the nineteenth century?)" "I dunno. She buys girls and trains them to be maids or something. I guess she really needed help cleaning all those bathrooms." |
Mistress Dee... the name sounds familiar. If it's true, it's bad news. She does indeed have 'like ten bathrooms', and she brainwashes girls for fun and profit. She gets away with it by providing... services to some very important people. And she's a pro. The girls who she's 'taken in' usually don't remember their real names after a week with her. |
"Liz... why would you do something so heinous? Fi's your friend!" "Had some debts... had a choice, become one of Dee's girls or find her one. Sub isn't my thing. So I found her one. And... I thought maybe... without Fi around, I'd have a shot at you." |
"Oh, you're gonna have a shot with me all right. Take off your clothes." Despite the deep trance, she smiles faintly. |
"Now, tell me everything you can remember about this Dee's mansion. What kind of security does she have? How many girls are there?" "Lots of girls. The girls are the secuity. She trains them in all these ninja moves and stuff." |
"How many girls?" "I dunno, I only met a couple. I think lots." |
"How about weapons? They armed?" "I didn't see any. It would be kinda hard to hide a gun under some of those outfits." |
She doesn't seem to know much more. Time to wrap this up and go rescue Fi. "Ok Liz. I want you to imagine you're walking down a long, dark tunnel. There's a light at the end, but it's just a pinprick. It's going to be a long walk to get to the light, and with every step, your mind will sink deeper, and your thoughts will float farther away." |
You continue to deepen her trance for a good long while. "Now, Liz, in a moment I will snap my fingers, and you will wake up. When you do, your mind will be empty of all thoughts except one: you must get to my house. Nothing can interrupt that one thought. If you manage to get there without getting arrested for indecent exposure, you will go downstairs and lock youself into the cuffs that are bolted to the wall. Then your eyes will close, and you'll fall into a deep sleep, until I wake you up. Do you understand?" |
"Yes." |
"Yes." "Good." You snap your fingers. |
Her eyes open slowly; they're distant and glazed. She regards you with a certain not-thereness. "I have to go," she says matter-of-factly. |
You give her about a 50/50 chance of not getting arrested on the way there. Either way, she'll be locked up where she belongs. It's time to head to Mistress Dee's mansion. |
You give her about a 50/50 chance of not getting arrested on the way there. Either way, she'll be locked up. It's time to head to Mistress Dee's mansion. |
The driveway is almost as long as the road that lead to it. You duck into the woods when the mansion is almost in sight and sneak around back, just in case there are any cameras (or psycho brain- washed ninjas) watching the driveway. |
You emerge from the lush and well-groomed foliage by the pool... |
...and are surprised not at all to find a stark naked girl sitting there. She's already seen you; it's too late to duck back into the bushes. You decide to play it like you meant to be skulking around in the bushes all along, and walk right up to her with an air of what you hope is authority. |
"Hello," she says. "Um, hi. Gee, you sure are naked." "You haven't been here before," she says simply. |
"Um, sure I have! I come here all the time. I'm so popular that I need to sneak around back to get in, or I'll get mobbed. I just bought this shirt. I can't have some crazy girly mob tearing it up." "Uh huh," she smiles. |
"You are certainly cute and funny, sir, but I'm afraid I'll have to ask you for the password." "I can't tell you that, how do I know you're not just trying to score a backstage pass yourself, huh?" you say. Great job thinking on your feet there, Slick. |
"Because I am security for this portion of the grounds," she says. "You're security? Shouldn't you have a, you know, gun or something?" "I can kill a man in 46 different ways with my bare hands." |
"That's.. that's a whole lot of ways to kill someone," you posit. "Mistress Dee has been attempting to teach me how to subdue a tres- passer non fatally, but I often kill them accidentally. It has been diff- icult to unlearn my training from my past life as a marine." |
"Ah. And the naked, that's what, to keep people off their guard?" "Mistress requires most of her servants to remain unclothed. The fact that I have unique duties does not exempt me from that rule." |
"Now, sir, if you are a guest of the Mistress, I have to insist that you tell me your password. Otherwise, I am obliged to respond with force. If you should happen to perish, I appologize in advance. Alternatively, you may lie face down on the ground and allow me to bind and gag you. You will be placed in a cell until Mistress chooses to address you." |
"Riiiight. And what happens then?" "Mistress will deal with you as she sees fit. Most simply receive pri- son sentences-- Mistress's connections in the police department en- sure it. But some, if they are lucky and deemed worthy, become servants. |
"I hope she chooses the latter for you. You are cute and almost made me laugh," she says, with an eerie sincerity. "Suppose I don't want to be someone's servant?" you ask. "There is always resistance at first. But, if chosen, you will soon forget it." |
"I get it. Like the Borg, but more picky about membership. But I kinda need to speak with her in a not-being-her-slave way, so, I think I'll just leave and call later to make an appointment. Thanks!" "I'm afraid that any attempt to leave now will be met with force, Sir." |
Hm, met with force. She doesn't seem like the type to toss words like "force" around lightly. And you've seen what people in a trance are capable of, even ones that aren't brainwashed, ex-marine killing machines. What do you do? |
Go peacefully. Try to reason with her; maybe you can talk your way out of it. Try something from your bag of tricks. |
"Look, your 'mistress' has something of mine... someone of mine, and, I need to talk to her about it. There must be some way to work this out that doesn't involve violence, prison or brainwashing, right? I'm not attacking you or anyone else here. I'm not a threat. So could we please talk about this like reasonable adults?" |
"You are certainly cute and funny, sir, but I'm afraid I'll have to ask you for the password." "I can't tell you that, how do I know you're not just trying to score a backstage pass yourself, huh?" Good thinking of your feet there, Slick. |
This chick is pretty hardcore. You're fairly sure you're only going to get one shot at this. Maybe you should try something that you can do from a distance... unless you think you can take her. Do you feel lucky, punk? |
You take out the watch and begin flashing it across her eyes. "You're getting sleeeeepy..." you intone. "I'm sorry sir. I'm afraid I've discussed this for as long as I can." |
You whip out the aerosol like a cowboy drawing a 6-shooter and spray it directly into her face, taking care to stay more than an arm's length away. Then you leap back just for good measure. |
"Meet THIS with force!" you cry, and swing at her with a powerful haymaker, aiming for the jaw. You have the advantage; she's in a sitting position and you're already in motion. She won't have a cha-- |
Holding the syringe behind your back, you casually approach her. "Ok. The password is..." you say, leaning in confidentially, then dart your hand out with cat-like agility, aiming for the shoulder... |
"I've got a better idea," you say. "How about I tie you up instead, then walk in there and rescue my slave that your Mistress Hoebag kidnapped this morning? How's that sound?" |
You take out the cuffs. "I'm sorry maam, but I'm afraid you and everyone here are guilty of poaching slaves without a license. My slave, in particular. Why, slave hunting season doesn't even begin until next month. I'm going to have to take you downtown." |
She reacts instantly, coiling to strike... it's good thing the stuff works instantly, too. She sits back down with a dazed (but still pissed) look on her face. "Whoze the hrn you whanow?" she accuses. |
Her eyes slowly close as she settles back into the chair to enjoy some vivid hallucinations. "You could've gone places sweetheart, big places. You're a classy dame. But this racket is for the birds," you say, before remembering you're not in a 40's detective movie. |
"Is your room near here?" you ask. Even hot, brainwashed, ex-marine security guards need sleep, and you'll need someplace to hide her when you're done asking questions. "Just inside... first room on the left..." she mumbles. |
"Good. Now, where does your mistress keep ker new kidnappees?" "In holding cells... they are kept restrained until the Mistress finds time to awaken them to their new life." |
"How do I get there?" "Through the shherrn zzrr nnm..." she slurs. "Through the what now? |
"Nnm, shh, erph," she sighs happily. Woops, maybe you gave her a little too much. |
You'd better get her out of sight before someone decides to come out for a dip. You pick her up and carry her inside to her room. |
You drop her on the bed and pause to wonder what the hell you're going to do now. There's no way you can search the whole mansion without being noticed, and your only source of information is barely conscious. You'll have to try and bring her out of it a little, at least enough to tell you something useful. |
You spend the next twenty minutes trying to talk her down to some form of lucidity. The drug's effects begin to fade (or, at least, drop to more of a 'recommended dosage' level), and, eventually, she starts answering questions with real words. |
"Holding shells are inna bashemend," she drawls dreamily. "Basement, ok. How many other girls... 'servants', are there here?" "Fiffty or shixty..." |
"Holy shit. Are they all Chuck Norrisettes like you?" "Onnly a few are... Norrissettsss." |
"How about triggers? Your mistress must have given all of you some triggers to make you more suggestible, or do certain things, right?" "Yess, we have many differnt oness." |
"Are there any that cause sleep, or a trance or something?" "Yes, there is the master trigger. It will cause any servant to fall into a deep trance that they cannot awaken from until they hear the other master trigger. As an elite guard, I am one of the few that know it." |
"Now that's what I'm talkin about. What is it?" "The phrase is 'Cherry Marmalade'." "So I just say 'Cherry Marmalade' and any girl drops like a rock? Score." |
"What's the phrase to wake them up?" you ask, but she doesn't answer. You shake her; nothing. She's dead to the world. Oooooh, right. Nice move, Einstein. At least now you know the trigger works. |
Time to get to work. You figure that Mistress Dee must have some way of communicating with every servant in the mansion, in case of emer- gency, and you also figure that one of her elite guards might have access to it. Poking around the room, you find what you're looking for: an intercom. Score. |
You pick it up and speak into it. "Ladies and ladies, it's time for Cherry Marmalade!" |
From all directions, above and around you, you hear soft thumps. So that's what fifty brainwashed girls falling to the floor sounds like. You hope that none of them hit their head. The mansion should be wide open now. Except for Mistress Bitch, of course. But you'll deal with her when the time comes. |
You emerge into a small and cozy hall. From the humble look of it, you guess it must be the servants' quarters. |
A comfortable, warmly lit den. Careful, don't step on the girls. |
Hm, it looks like some servants are allowed to wear clothing after all. Whatever suits a "guest"'s fantasy, you suppose. Looks like this one was right in the middle of cheering practice when she heard the trigger. |
You pass through the doorway, down some dimly lit stairs, to... here. Wow, when this mistress builds a dungeon, she really builds a dungeon. It even has that authentic musty dungeon smell. At the end of the tunnel there is a light that seems bright when compared to this gloom. |
The room is small, containing nothing but one large cage. The cage contains one girl, who presses herself against it when she sees you approach. While she is certainly attractive, she isn't your slave. |
"Hi there," you say. "I'm looking for a friend of mine. About this tall, strawberry blonde, probably kicking and screaming? Your boss kid- napped her this morning. Have you seen her?" She regards you silently. |
Come to think of it, if she is one of Dee's slaves, why isn't she asleep? And if she's a prisoner, why isn't she acting more prisonery? If she'd been kidnapped, one would expect more screaming and less eerie staring. "What's your deal?" you ask. "Do you talk?" |
Apparently not much. Her gaze is steady and unwavering, and you find yourself drawn to her eyes. They are, you have to admit, some of the most beautiful peepers you've ever seen. You have to force your- self to look away. Staring is rude, yo. |
"Please let me out," she says, breaking the silence. "So you do talk." She responds by not talking some more. |
"You'll forgive my hesitation, but I don't think we know each other well enough to be letting each other out of cages just yet. First of all, do you work for Mistress Dee?" |
"I am not one of her servants. I am a prisoner here." "I see. So why's she keep you locked away all alone down here?" "Because I have an... effect on the others." |
You wait for her to elaborate; she doesn't. "Has anyone ever told you that getting information from you is like pulling teeth from... something that doesn't have teeth?" you ask. "What kind of effect?" |
"You wouldn't understand. Please, just let me out. I only wish to leave." She'd probably be surprised at the things you would understand, but, time's a wastin'. What do you do? |
Let her out. Question her some more before deciding. Just get the hell out of there. |
Her vibe is definitely weird, but not scary. You unlock the cage. |
"Thank you," she says. "Hang on a second," you say. "I could really use a hand here. My girlfriend really was kidnapped my this Dee person. If you know anything that might help, that would be super." |
"Yes. You helped me, I will help you. I don't know where she is being held, but, there is something else I could do for you." |
She makes with the eerie stare again, but this time you find yourself literally unable to look away. Her eyes seem to grow until they fill your vision; your body feels disconnected; you're unable to move so much as a finger. Well hell. You came all this way only to have some chick pull some mind mojo on you, and now you're-- |
"Done," she says. You come back to yourself with the feeling that some minutes have passed. "What did you do?" you gasp. |
"I have protected your mind against most kinds of outside influence. You will now be able to resist this Mistress Dee's sway, if you try." "Oh," you say. "Not to look a gift horse in the mouth, but how's that work?" |
"I was born with the natural ability of mesmerism," she says. "That is why that Dee woman kidnapped me. I was taken from my home in India in the middle of the night and brought here. She thought she could control me and use me as a tool to control others, but her methods did not affect me. |
"So instead, she forced me to help her recruit girls by threatening my family if I did not comply. But now I can warn them; they will be safe once they know the danger, and I can go home. Thank you." |
"No problem. I'm all about helping the damsels in distress. You can go to my place to hide out for now, if you want. India's kind of far away, and you're kind of half naked and, unless you're hiding a wallet under there, broke." |
"Oh, I'll be fine." She smiles faintly and pads out the door. |
Well, that was surreal. Back to the search for Fi. |
"I still need some answers, and you're the only one awake enough to give them to me. Speaking of which, what's the trigger phrase to wake all these girls back up?" She pauses for a long time before speaking slowly. |
"I do not know. She keeps me here against my will, and she doesn't share information that I might use against her." "Maybe. You'll pardon my saying so, but you sure don't act like some- one who is being held against their will." |
She doesn't answer; she just makes with some more of the penetrating, pretty eyes. |
"Where can I find..." you begin, then lose your train of thought. Something about this chick is unsettling to say the least. It almost feels as if she's... what? Reading your thoughts? You begin to have the strangest feeling of disconnection with the rest of your body. Her eyes seem to grow until they fill all your vision. |
Something's not right here. You're having a hard time remembering why you came in the first place, or... how to work your legs, for example. This chick is working some kind of mind mojo on you. It's her eyes. You feel like you're slipping down a long slow slide into her eyes. You suddenly realize that you should look away, before whatever-- |
"Don't look away," she says softly. You decide not to look away. You feel like you've taken too much cold medicine; everything is faraway and numb. "Let me out," she says. |
"I don't think so," you mumble, as your hands unlock the cage all by themselves. She pushes the cage door open and moves close to you. |
"I'm sorry," she says, "But I want to escape this place, and I needed some- one's help, whether willingly or unwillingly. |
"You asked why she keeps me isolated, so I will tell you. I was born with the natural ability of mesmerism. That is why that Dee woman kid- napped me. I was taken from my home in India in the middle of the night and brought here. She thought she could control me and use me as a tool to control others, but her methods did not affect me. |
"So instead, she forced me to help her recruit girls by threatening my family if I did not comply. But now I can warn them; they will be safe once they know the danger, and I can go home. Thank you." "No prllm," you say. Your mouth feels like you've had a shot of novacaine. |
"Get inside." "Not gonn happn," you say, but your body moves on its own as if tethered to her words. |
You hear the doors close and a click as she locks them. "Sleep," she says. You don't have a witty response to that one. |
The cage formerly known as creepy-eye-girl-cage. |
A stylish living-room-ish area, with stairs leading to what you assume is the mansion proper. Large windows bathe the room in light, while an unconscious slavegirl tastefully decorates the stairs. |
Ooh, fancy. This looks like someplace the more important servants might stay-- or the less important guests. |
What was she doing before she heard the trigger? You may very well have saved her from going blind. ...The blind thing works for girls too, right? |
The room, and the girl, have kind of an Alice in Wonderland vibe. The wedding dress hanging in the closet kind of makes you wonder; it's probably used for the more elaborate guest fantasies. |
You creep into the bathroom hesitantly, hoping not to find anyone that was doing their business when they heard the trigger. Happily, you don't. There is a girl in the bathtub; good thing she didn't drown. You wonder if it's even possible: is the conditioning strong enough that a girl might drown instead of waking up? Somehow, you suspect it is. |
Gotta love the plush carpets; they're great for breaking falls, or at least preventing any serious damage when toppling over. |
"All right, chill! I'll come with you." |
You assume the position and admire the quality masonry. She straddles you and cuffs your hands behind your back with what feels like leather handcuffs. Classy. "All right, let's get this over with," you say. You start to get up... |
A knee between your shoulderblades shoves you back to the ground. "What's the big idea, dollface?" you say to the ground. "I am not done yet," she says. |
Your ankles are pulled together; you feel something tighten and click. "What are you doing? How am I supposed to walk?" "Your legs will not be required..." she says. |
"Indeed, you will be unable to use them after you are sedated." "After I'm WHAT?" |
There is a stinging pain in your shoulder; a moment later, a used syringe falls to the ground beside you. A burning sensation begins to spread down your arm and up your neck, but the pain quickly fades to numbness. |
There is a stinging pain in your shoulder; a moment later, a used syringe falls to the ground beside you. A burning sensation begins to spread down your arm and up your neck, but the pain quickly fades to numbness. "HEY! This wasn't part of the deal! GET THE HELL OFF OF ME!" you shout. You try to get up, but she balances her weight expertly to remain astride you. |
There is a stinging pain in your shoulder; a moment later, a used syringe falls to the ground beside you. A burning sensation begins to spread down your arm and up your neck, but the pain quickly fades to numbness. "HEY! This wasn't part of the deal! GET THE HELL OFF OF ME!" you shout. You try to get up, but she balances her weight expertly to remain astride you. "Intruders must be prevented from attempting escape, or shouting, or doing anything else that might disturb the Mistress or her guests. They are also not permitted to see any part of her home. Do not worry; I am stronger than I look. The other security girls and myself will be able to carry you. You will be quite safe, unless Mistress decides you should not be." |
There is a stinging pain in your shoulder; a moment later, a used syringe falls to the ground beside you. A burning sensation begins to spread down your arm and up your neck, but the pain quickly fades to numbness. "HEY! This wasn't part of the deal! GET THE HELL OFF OF ME!" you shout. You try to get up, but she balances her weight expertly to remain astride you. "Intruders must be prevented from attempting escape, or shouting, or doing anything else that might disturb the Mistress or her guests. They are also not permitted to see any part of her home. Do not worry; I am stronger than I look. The other security girls and myself will be able to carry you. You will be quite safe, unless Mistress decides you should not be." You draw your legs up beneath you in an attempt to throw her off, but accomplish little more than raising both of you off of the ground slightly. Even if you did throw her off, what then? Your hands are cuffed behind your back, your ankles are bound too, and you've been injected with something that is no doubt rushing through your bloodstream towards your brain at this very moment. |
There is a stinging pain in your shoulder; a moment later, a used syringe falls to the ground beside you. A burning sensation begins to spread down your arm and up your neck, but the pain quickly fades to numbness. "HEY! This wasn't part of the deal! GET THE HELL OFF OF ME!" you shout. You try to get up, but she balances her weight expertly to remain astride you. "Intruders must be prevented from attempting escape, or shouting, or doing anything else that might disturb the Mistress or her guests. They are also not permitted to see any part of her home. Do not worry; I am stronger than I look. The other security girls and myself will be able to carry you. You will be quite safe, unless Mistress decides you should not be." You draw your legs up beneath you in an attempt to throw her off, but accomplish little more than raising both of you off of the ground slightly. Even if you did throw her off, what then? Your hands are cuffed behind your back, your ankles are bound too, and you've been injected with something that is no doubt rushing through your bloodstream towards your brain at this very moment. She leans down and speaks into your ear: "Thank you for coming peacefully. I did not want to hurt you. Mistress does what she wish- es, but, I will try to convince her not to harm you. I'd rather she gives you to me instead..." |
She kisses you lightly on the cheek in a strangely affectionate gesture. You think she says something else, but, suddenly you're having a hard time hearing. It's as if all the blood has rushed to your head. Consciously you know you're still pinned to the ground, but still, you can't help the feeling that you're floating away. You have the strangest sense of vertigo... and then... |
There is a stinging pain in your shoulder; a moment later, a used syringe falls to the ground beside you. A burning sensation begins to spread down your arm and up your neck, but the pain quickly fades to numbness. "HEY! This wasn't part of the deal! GET THE HELL OFF OF ME!" you shout. You try to get up, but she balances her weight expertly to remain astride you. "Intruders must be prevented from attempting escape, or shouting, or doing anything else that might disturb the Mistress or her guests. They are also not permitted to see any part of her home. Do not worry; I am stronger than I look. The other security girls and myself will be able to carry you. You will be quite safe, unless Mistress decides you should not be." You draw your legs up beneath you in an attempt to throw her off, but accomplish little more than raising both of you off of the ground slightly. Even if you did throw her off, what then? Your hands are cuffed behind your back, your ankles are bound too, and you've been injected with something that is no doubt rushing through your bloodstream towards your brain at this very moment. She leans down and speaks into your ear: "Thank you for coming peacefully. I did not want to hurt you. Mistress does what she wish- es, but, I will try to convince her not to harm you. I'd rather she gives you to me instead..." She kisses you on the cheek. She might still be talking; you're not sure. It's as if all the blood has rushed to your head. You have the strangest sense of vertigo... and then... |
When you wake up... well, no. "You" never really wake up. It seems that Mistress Dee already knew who you were (she did just kidnap your slave earlier that morning, after all), and had no need to question you. And given your background (dude, you have a dungeon in your basement), she apparently thought you'd fit right in. Not in the way you'd have wanted to before... but she fixed that. |
When you wake up... well, no. "You" never really wake up. It seems that Mistress Dee already knew who you were (she did just kidnap your slave earlier that morning, after all), and had no need to question you. And given your background (dude, you have a dungeon in your basement), she apparently thought you'd fit right in. Not in the way you'd have wanted to before... but she fixed that. You don't remember anything about the process except that there was darkness, and a pulsing light, and a comforting voice that spoke to you for days, maybe weeks. The logical part of your mind knows that a steady stream of military-grade hypnotic drugs were prob- ably involved too. But that doesn't bother you anymore. |
When you wake up... well, no. "You" never really wake up. It seems that Mistress Dee already knew who you were (she did just kidnap your slave earlier that morning, after all), and had no need to question you. And given your background (dude, you have a dungeon in your basement), she apparently thought you'd fit right in. Not in the way you'd have wanted to before... but she fixed that. You don't remember anything about the process except that there was darkness, and a pulsing light, and a comforting voice that spoke to you for days, maybe weeks. The logical part of your mind knows that a steady stream of military-grade hypnotic drugs were prob- ably involved too. But that doesn't bother you anymore. You can't remember the face of your former slave. The hardest part is knowing that, chances are, she doesn't remember you either... you might even see each other on a daily basis, but neither of you would ever know it. But you also know that the only reason you remember that much is that Mistress allows it. It's your punishment for going against her. And you still don't know what Mistress Dee looks like, or even what her voice sounds like. That's part of your punishment too: those memories are blocked. You hope to someday earn the right to see the person whose orders you follow without question, and remember it after. For now, when you're not working, you spend your time serving a girl from the mansion: one of the security guards, actually, who impressed Mistress so much that she was allowed to have a pet of her own... |
Play again from beginning |
Play again from last scene |
The End. |
Wow, that was one hell of a karate chop. She was so fast you barely even saw her moving. Through the barely-conscious daze, you hear her voice cheer: "I think I didn't kill this one!" She's so excited that she does it again. |
When you wake up... well, no. "You" never really wake up. It seems that Mistress Dee already knew who you were (she did just kidnap your slave earlier that morning, after all), and had no need to question you. And given your background (dude, you have a dungeon in your basement), she apparently thought you'd fit right in. Not in the way you'd have wanted to before... but she fixed that. You don't remember anything about the process except that there was darkness, and a pulsing light, and a comforting voice that spoke to you for days, maybe weeks. The logical part of your mind knows that a steady stream of military-grade hypnotic drugs were prob- ably involved too. But that doesn't bother you anymore. Unfortunately, setting that girl in the cage free on top of knocking out every single one of her servants was too much of an offense for Mistress to just let it go. After wiping your mind of all memories of her, the mansion, and even your own former slave, she turns you in to the authorities. Her friends in the local courts make sure you get the maximum sentence for a long list of fake charges. |
When you wake up... well, no. "You" never really wake up. It seems that Mistress Dee already knew who you were (she did just kidnap your slave earlier that morning, after all), and had no need to question you. And given your background (dude, you have a dungeon in your basement), she apparently thought you'd fit right in. Not in the way you'd have wanted to before... but she fixed that. You don't remember anything about the process except that there was darkness, and a pulsing light, and a comforting voice that spoke to you for days, maybe weeks. The logical part of your mind knows that a steady stream of military-grade hypnotic drugs were prob- ably involved too. But that doesn't bother you anymore. Unfortunately, setting that girl in the cage free on top of knocking out every single one of her servants was too much of an offense for Mistress to just let it go. After wiping your mind of all memories of her, the mansion, and even your own former slave, she turns you in to the authorities. Her friends in the local courts make sure you get the maximum sentence for a long list of fake charges. Not that you mind. After all, you plead guilty to every one of them. You understand now that it doesn't matter when you're set free. You'll always be hers. And when you walk out those doors in however many years, you'll go back to her, now that you've paid your penance for daring to go against her. You can't wait. The real torture, you know, will be all those years of not knowing if she'll take you back. |
The End. |
There's a noise behind you, and as you start to turn towards it, a blinding white flash goes off behind your eyes. So that's what a taser feels like. |
When you come to... well, "come to" maybe isn't the right phrase. You regain a something that could be liberally interpreted as consciousness. And you're feelin' no pain, that's for sure. While a layman might call your state of mind "stoned", you know enough about the biz to realize that Dee gave you a good dose of the house hypnotic while you were out. You're in a dark room, your elite detective skills tell you. You seem to be tied down. And you don't seem to mind all that much. |
A red light fills the room and begins to pulse in a slow, steady rhythm. As the only movement in the pitch black, your eyes fix on it. You could probably close them if you wanted to, but something tells you that it wouldn't really matter. No... someone tells you that it wouldn't really matter. A woman's voice, speaking softly, lightly, but with confidence. You realize it's been there the whole time, as pervasive as the darkness. The sound is like music; you don't hear words, so much as feel the thoughts it describes. It's as if it's coming from within your own head. You wait for the evil mind control mumbo jumbo to start, but it never does. The voice doesn't even seem to be aware of the light, or the room, or you. All it seems to want is to go on in the same even tone, letting each word become a thought... a pleasant thought... |
Images of peace, comfort, warmth and beauty float through your mind. The voice doesn't want anything from you. There's no pressure to do or think anything. It just wants to share these dreams with you. |
You drift away. |
It's the last thing "you" ever remember... "you" as in the person who walked into the mansion that day, anyway. The person who finally awakes after weeks is different... happier, and with a clear purpose. |
It's the last thing "you" ever remember... "you" as in the person who walked into the mansion that day, anyway. The person who finally awakes after weeks is different... happier, and with a clear purpose. It seems that Mistress Dee thought you would make a great addition to her staff. While the old you would have fought against such an idea with all your strength (and did), the new you is overjoyed that Mistress deemed you worthy of being a part of her family. All memories of your former slave are gone. For all you know, the two of you might even see each other on a daily basis, neither of you ever knowing who you were to each other. But that doesn't matter anymore. |
It's the last thing "you" ever remember... "you" as in the person who walked into the mansion that day, anyway. The person who finally awakes after weeks is different... happier, and with a clear purpose. It seems that Mistress Dee thought you would make a great addition to her staff. While the old you would have fought against such an idea with all your strength (and did), the new you is overjoyed that Mistress deemed you worthy of being a part of her family. All memories of your former slave are gone. For all you know, the two of you might even see each other on a daily basis, neither of you ever knowing who you were to each other. But that doesn't matter anymore. Your first job in your new life is to recruit your neighbor, because she was a witness to Mistress' activities. She comes to the mansion willingly, believing you when you ask her out on a "date" (she always liked you). When the hands of the servants seize her, realization sets in, and she cries out to you for help. Something about that would have bothered the old you, but the new you simply returns to your room, awaiting orders. |
It's the last thing "you" ever remember... "you" as in the person who walked into the mansion that day, anyway. The person who finally awakes after weeks is different... happier, and with a clear purpose. It seems that Mistress Dee thought you would make a great addition to her staff. While the old you would have fought against such an idea with all your strength (and did), the new you is overjoyed that Mistress deemed you worthy of being a part of her family. All memories of your former slave are gone. For all you know, the two of you might even see each other on a daily basis, neither of you ever knowing who you were to each other. But that doesn't matter anymore. Your first job in your new life is to recruit your neighbor, because she was a witness to Mistress' activities. She comes to the mansion willingly, believing you when you ask her out on a "date" (she always liked you). When the hands of the servants seize her, realization sets in, and she cries out to you for help. Something about that would have bothered the old you, but the new you simply returns to your room, awaiting orders. You're not allowed to speak with Mistress directly; instead, you "belong" to a higher ranking servant. Apparently you knew her in your former life, though you have no memory of it. She's been allowed to remember you, though. When you are first introduced to her, the look in her eye tells you that whatever you did to her, she is not happy about it. |
The End. |
Darkness. But of a different sort; the room isn't pitch black anymore, your eyes are just closed. |
Darkness. But of a different sort; the room isn't pitch black anymore, your eyes are just closed. Odd. You felt as if you were gone for good, but something brought you back. The girl in the cage. Or Hot-Cage-Eyes-Girl, as you decide to call her until you come up with something better. Whatever she did saved you; it gave you a chance, however slim, to get out of this. You make a note to send her a card if you do. |
Darkness. But of a different sort; the room isn't pitch black anymore, your eyes are just closed. Odd. You felt as if you were gone for good, but something brought you back. The girl in the cage. Or Hot-Cage-Eyes-Girl, as you decide to call her until you come up with something better. Whatever she did saved you; it gave you a chance, however slim, to get out of this. You make a note to send her a card if you do. You're tired, very tired, and you guess that's the drugs still. |
Darkness. But of a different sort; the room isn't pitch black anymore, your eyes are just closed. Odd. You felt as if you were gone for good, but something brought you back. The girl in the cage. Or Hot-Cage-Eyes-Girl, as you decide to call her until you come up with something better. Whatever she did saved you; it gave you a chance, however slim, to get out of this. You make a note to send her a card if you do. You're tired, very tired, and you guess that's the drugs still. But your mind is clear (clear as it could be, you being high as a kite and all). You realize that you're no longer tied down. Though your eyes are heavy, you think you could open them now. You try. |
"So, you're the one who's been causing so much trouble around here." |
"I have to admit, it was kind of fun. It's been a long time since anyone has stirred things up here. The last time was... well, never. That stunt you pulled with putting all the girls to sleep was impressive." |
"I have to admit, it was kind of fun. It's been a long time since anyone has stirred things up here. The last time was... well, never. That stunt you pulled with putting all the girls to sleep was impressive." "Happy to be of service," you say, not un-sarcastically. "You're way skankier than I pictured you being." |
"I like the way this outfit makes me feel," she says offhandedly. She regards you the way one might regard a lab rat. "It's purely for my own benefit; my special guests aren't usually awake to see it. Another puzzle," she eyes you curiously. "You're certainly are full of them. It's why I wanted to deal with you personally; normally I have drones to do this sort of thing." |
"What an honor. Say, you wouldn't happen to have a girl around here, strawberry blonde, about your height? Some of your people kidnapped her this morning, and I don't recall renting her out to anyone." |
"What an honor. Say, you wouldn't happen to have a girl around here, strawberry blonde, about your height? Some of your people kidnapped her this morning, and I don't recall renting her out to anyone." "Ah yes, the girl. The reason you undertook this incredibly valiant, and incredibly stupid, mission. |
"She is a cute one, isn't she? And a fighter. Granted, she's about as dangerous as a bag of kittens, but she tries." |
"She is a cute one, isn't she? And a fighter. Granted, she's about as dangerous as a bag of kittens, but she tries." "That's the one. So if you'll kindly show me the way to the courtesy desk, I'll be on my way." |
"And you, you're very entertaining. I'm almost tempted to leave you as you are, just so I have someone to talk to who says something besides 'Yes Mistress'. It gets lonely sometimes. I might even do it if you weren't so unpredictable. No telling what you might do, isn't that right? But maybe we could keep you in the cage, just for a week or so, so we can continue these little chats. |
"Or I could let you go. You could return as you wished, as a real guest, or not. If I had your word that you wouldn't try anything foolish." |
"Or I could let you go. You could return as you wished, as a real guest, or not. If I had your word that you wouldn't try anything foolish." "I like that plan. I vote for that plan." |
"The girl would stay here, of course. Partly for insurance, and partly because I entered into a legitimate agreement for her. She is mine now." |
"Yeah, about that," you say. "Unless that deal was made with her, I'm gonna have to call shenanigans on it. Her crazy friend Liz had some debt to you, I get that. In fact, you can have her if you want. She's chained up in my basement right now, assuming she didn't get arrested on the way there. But Fi is not hers to sell, or trade. You get that, right?" |
"I respect you, as someone else in the biz," she says seriously. "And being in the biz, you do know how these things work. When an agreement is made, it has to be honored." |
"I respect you, as someone else in the biz," she says seriously. "And being in the biz, you do know how these things work. When an agreement is made, it has to be honored." "That's the thing. I'm not in any 'biz'. Fi is my best friend, besides being my girlfriend. I didn't buy her, or brainwash her. She takes part in our lifestyle of her own free will, and I wouldn't have it any other way." |
"Well that is a wrinkle," Dee says. |
"Well that is a wrinkle," Dee says. "Yeah." |
"Well that is a wrinkle," Dee says. "Yeah." She regards you quietly for a long time. |
"I have a reputation to maintain," she says finally, "not to mention the safety of my business. So I can't just let you go. But here's what I will do. If you will let me hypnotise you, right now, then I will let you and your girl go, in exchange for Liz." |
"I have a reputation to maintain," she says finally, "not to mention the safety of my business. So I can't just let you go. But here's what I will do. If you will let me hypnotise you, right now, then I will let you and your girl go, in exchange for Liz." "Man, it all comes back to that with you, doesn't it. Why does hypnosis have to be involved?" |
"For one, so that I know you're telling the truth about holding up your end of the bargain. For another, to make sure you hold up your end of the bargain. I can't have you turning around and doing something rash. Even having seen the mansion is a security breach that I do not allow. I will blur those memories; you will never be able to remember anything that happened today with any accuracy. Instead, you will believe you went to see the new James Bond movie, had a nice dinner, and went home." |
"James Bond, eh? That new one is tight. He's all badass." |
"James Bond, eh? That new one is tight. He's all badass." "Word." |
"James Bond, eh? That new one is tight. He's all badass." "Word." "And if I say no?" |
"The alternative is that you stay here until the drugs, and my methods, finally take their toll. And they will. I don't know how you have resisted up to this point, no one ever has, but eventually you will succumb. And then I will truly own your mind, and all agreements will be null and void. |
"You cannot escape. Even if you made it out of this room, you would never make it off the grounds. And even if, hypothetically, you somehow did, then I would use all of my influence in this city to bring you back. My reach is far, as I think you know. There really is no alternative. I'm giving you this one chance to avoid all that." |
Well nuts. As uncomfortable as you are with the idea of this woman poking around in your mind, she does have a point. But can you trust her? What do you do? |
Let her do it. It's the only way out, and besides, it felt kinda nice. No way! You can't trust her. There's gotta be some other way out of here. |
"You know, you should have changed everyone's trigger phrase right away," you say. |
"You know, you should have changed everyone's trigger phrase right away," you say. "I haven't gotten a chance... wait, how did you know that?" |
"You just told me." |
You leap to your feet, seize her by the arms, and fling her into the cage. Her head strikes the heavy irons bars in the back. |
You leap to your feet, seize her by the arms, and fling her into the cage. Her head strikes the heavy irons bars in the back. "Ow," she says. |
"Guards..." |
The lights go out. |
The lights go out. Better move fast, before she wakes up and sounds the alarm. |
Among the various tools of bondage you find what you're looking for: a ball gag. This particular one has a lock in the back so that it can't be removed without a key. Nice. You stick the key in your pocket. Then you gag her, fold her legs up into the cage, and lock it. |
Not a moment too soon; she starts to come to just as the lock clicks into place. You can come back to get her later; escaping won't do you much good if she sics the city police force on you. You'll have to bring her back to your personal dungeon, where you'll have the time to convince her (maybe even using some of her own methods) that leaving you alone would be a good idea. For now, armed with the trigger phrase, you can finally make a full search of the mansion without getting tasered. |
Man, this place is huge. You count not ten, but eleven bathrooms before you find a door that leads to another basement (there have been 5 so far). At the bottom of the stairs is a barely lit room. You reach for the light switch. |
Dude, there's your slave! "...Master? MASTER! You came for me!" "Fi! Are you ok?" |
"These women came to the door, and when I opened it they grabbed me and put something over my face, and I got dizzy, and then I don't remember anything for a while, and then I was here, and I was tied up, and this woman came, and--" "It's ok now, let's just get you out of--" |
"--and she was all 'I own you now,' and I said 'Oh yeah?! When my Master gets here he's gonna KICK YOUR ASS!', and then she slapped me!, the bitch, and then these other women came, and they dragged me down here--" "--Later, Fi, right now we need to--" |
"--and it was dark, and they pulled the ropes so tight it hurt, and I cried--" "Fi, silence." |
She shuts her mouth with an audible click and looks up at you. |
She shuts her mouth with an audible click and looks up at you. "We've got some work to do. We're going to have some... houseguests for the next few weeks. You're going to have some other slaves to play with." |
She shuts her mouth with an audible click and looks up at you. "We've got some work to do. We're going to have some... houseguests for the next few weeks. You're going to have some other slaves to play with." "I am? Oh... y-you want m-more, I understand. I'm not--" "They're not going to be like you. They just need to be taught a lesson." She looks at you quizically. |
"No one messes with my slave." |
She beams up at you, an orchestra plays in the background... the credits roll. |
The End. |
"I'm glad you saw reason. Despite what you probably think of me, I don't like to take a mind by force if I don't have to. Now just take a deep breath and close your eyes." Seeing as how it took all of your will to fight it before, letting yourself slip back into that state of mind is very easy. Dee gives you a fresh dose of the house hypnotic and you're off to lala land in no time. |
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Frame 1bytes_loaded = Math.round(this.getBytesLoaded()); bytes_total = Math.round(this.getBytesTotal()); getPercent = bytes_loaded / bytes_total; this.loadBar._width = getPercent * 400; this.loadText = Math.round(getPercent * 100) + "%"; if (bytes_loaded == bytes_total) { this.gotoAndStop(3); }Frame 2this.gotoAndPlay(1);Frame 4function setbut(instanceName, showTime, scroller) { cur = instanceName; c = showTime; tellTarget (scroller) { gotoAndPlay (2); }; } function initVars() { _root.usedHand = false; _root.continueTo = ""; _root.jailEnd = false; _root.seenRia = false; _root.riaWin = false; _root.roomCount = 0; _root.c = 0; _root.cur = ""; } function checkCount() { gotoAndPlay ("zap1"); } var c = 0; var cur; var usedHand = false; var continueTo = ""; var jailEnd = false; var seenRia = false; var riaWin = false; var roomCount = 0; var roomLimit = 5; initVars();Frame 153Frame 454stop();Frame 663stop();Frame 888stop();Frame 978stop();Frame 1223stop();Frame 1224stop();Frame 1448stop();Frame 1563stop();Frame 1750stop();Frame 1751stop();Frame 1752stop();Frame 1753stop();Frame 1754stop();Frame 1755stop();Frame 1923stop();Frame 2013stop();Frame 2073stop();Frame 2173stop();Frame 2174setbut(poolFixBut, 4.5, "texallpool");Frame 2308stop();Frame 2309stop();Frame 2310setbut(butHyp1, 3, "texallpool"); stop();Frame 2311setbut(buthyp2, 4.5, "texallpool");Frame 2312setbut(buthyp3, 3.5, "texallpool");Frame 2313setbut(buthyp4, 3, "texallpool");Frame 2314setbut(buthyp5, 5, "texallpool");Frame 2315setbut(buthyp6, 4.5, "texallpool");Frame 2316setbut(buthyp7, 4, "texallpool");Frame 2317setbut(buthyp8, 3, "texallpool");Frame 2318setbut(buthyp9, 5, "texallpool");Frame 2319setbut(buthyp10, 5, "texallpool");Frame 2320setbut(buthyp11, 3, "texallpool");Frame 2321setbut(buthyp12, 4.5, "texallpool");Frame 2322setbut(buthyp13, 4.5, "texallpool");Frame 2323tellTarget ("texallpool") { gotoAndPlay (2); };Frame 2328setbut(butrop1, 5, "texallpool");Frame 2329setbut(butrop2, 5, "texallpool");Frame 2330setbut(butrop3, 4.5, "texallpool");Frame 2331setbut(butrop4, 4.5, "texallpool");Frame 2332setbut(butrop5, 3, "texallpool");Frame 2333setbut(butrop6, 3.5, "texallpool");Frame 2815stop();Frame 2845gotoAndStop (2965);Frame 2920Frame 2965setbut(lizfix1, 3, "texliz"); stop();Frame 2966gotoAndStop (3099);Frame 3099setbut(lizfix2, 5, "texliz"); stop();Frame 3100gotoAndStop (3280);Frame 3280setbut(lizfix3, 4.5, "texliz"); stop();Frame 3281gotoAndStop (3460);Frame 3460setbut(lizfix4, 5, "texliz"); stop();Frame 3685stop();Frame 3686stop();Frame 3687setbut(trancebut0, 1.5, "texliz");Frame 3688setbut(trancebut1, 3, "texliz");Frame 3689setbut(trancebut2, 5, "texliz");Frame 3690setbut(trancebut3, 4.5, "texliz");Frame 3691setbut(trancebut4, 4.5, "texliz");Frame 3692setbut(trancebut5, 4.5, "texliz");Frame 3693setbut(trancebut6, 5, "texliz");Frame 3694setbut(trancebut7, 5, "texliz");Frame 3695setbut(trancebut8, 5, "texliz");Frame 3696setbut(trancebut9, 5, "texliz");Frame 3697setbut(trancebut10, 3, "texliz");Frame 3698Frame 4099stop();Frame 4160stop();Frame 4220stop();Frame 4640stop();Frame 4675stop();Frame 4705stop();Frame 4706setbut(lizendbut1, 3.5, "texliz");Frame 4707setbut(lizendbut2, 3.5, "texliz");Frame 4752tellTarget ("texAll") { gotoAndPlay (2); };Frame 4932stop();Frame 4977stop();Frame 5077stop();Frame 5201stop();Frame 5406stop();Frame 5631stop();Frame 5756stop();Frame 5981stop();Frame 6161stop();Frame 6386stop();Frame 6611stop();Frame 6836stop();Frame 7061stop();Frame 7266stop();Frame 7267stop();Frame 7275setbut(jpowbut, 5, "jtexAll");Frame 7282setbut(jpowbut, 4, "jtexAll");Frame 7283setbut(spraybut, 3, "jtexAll");Frame 7284setbut(jpowbut, 3, "jtexAll");Frame 7285setbut(jpowbut, 4, "jtexAll");Frame 7286setbut(jpowbut, 3, "jtexAll");Frame 7287setbut(jpowbut, 4.5, "jtexAll");Frame 7322stop(); setbut(spraybut1, 4.5, "jtexAll");Frame 7323setbut(spraybut3, 4.5, "jtexAll");Frame 7324setbut(spraybut4, 5, "jtexAll");Frame 7325setbut(spraybut5, 3.5, "jtexAll");Frame 7326setbut(spraybut6, 4.5, "jtexAll");Frame 7357stop(); setbut(spraybut8, 3, "jtexAll");Frame 7358setbut(spraybut9, 2, "jtexAll");Frame 7388stop(); setbut(spraybut10, 4.5, "jtexAll");Frame 7389setbut(spraybut11, 3.5, "jtexAll");Frame 7390setbut(spraybut12, 4.5, "jtexAll");Frame 7391setbut(spraybut13, 2.5, "jtexAll");Frame 7392setbut(spraybut14, 3.5, "jtexAll");Frame 7393setbut(spraybut15, 5, "jtexAll");Frame 7394setbut(spraybut16, 5, "jtexAll");Frame 7395setbut(spraybut17, 4.5, "jtexAll");Frame 7396setbut(spraybut18, 4.5, "jtexAll");Frame 7397setbut(spraybut19, 3, "jtexAll");Frame 7398setbut(spraybut20, 5, "jtexAll");Frame 7399var returnToHall = false;Frame 7428if (returnToHall == true) { tellTarget ("transitionIn") { gotoAndPlay (2); }; } setbut(hallbut1, 1.5, "jtexAll");Frame 7429returnToHall = true;Frame 7498stop(); hall1door1.onRelease = function () { continueTo = "room1in"; gotoAndPlay ("hallChoiceOut"); }; hall1door2.onRelease = function () { continueTo = "room2in"; gotoAndPlay ("hallChoiceOut"); }; hall1door3.onRelease = function () { continueTo = "room3in"; gotoAndPlay ("hallChoiceOut"); }; hall1door4.onRelease = function () { if (riaWin == true) { continueTo = "emptyRoom"; } else if (seenRia == true) { continueTo = "riaChoice"; } else { continueTo = "room4in"; } gotoAndPlay ("hallChoiceOut"); };Frame 7503tellTarget ("transitionOut") { gotoAndPlay (2); };Frame 7513if (((seenRia == true) || (riaWin == true)) && ((continueTo == "emptyRoom") || (continueTo == "riaChoice"))) { _root.gotoAndStop(continueTo); } else { _root.gotoAndPlay(continueTo); }Frame 7528tellTarget ("transitionIn") { gotoAndPlay (2); };Frame 7538setbut(hallbut1, 1, "jtexAll");Frame 7582stop(); roomCount++; room1toHall.onRelease = function () { if (_root.roomCount >= _root.roomLimit) { checkCount(); return(undefined); } continueTo = "mansionHall2"; gotoAndPlay ("room1out"); }; room1toroom2.onRelease = function () { if (_root.roomCount >= _root.roomLimit) { checkCount(); return(undefined); } continueTo = "room2in"; gotoAndPlay ("room1out"); };Frame 7583tellTarget ("transitionOut") { gotoAndPlay (2); };Frame 7593_root.gotoAndPlay(continueTo);Frame 7608tellTarget ("transitionIn") { gotoAndPlay (2); };Frame 7618setbut(hallbut1, 3, "jtexAll");Frame 7752stop(); roomCount++; room2toHall.onRelease = function () { if (_root.roomCount >= _root.roomLimit) { checkCount(); return(undefined); } continueTo = "mansionHall2"; gotoAndPlay ("room2out"); }; room2toroom1.onRelease = function () { if (_root.roomCount >= _root.roomLimit) { checkCount(); return(undefined); } continueTo = "room1in"; gotoAndPlay ("room2out"); };Frame 7753tellTarget ("transitionOut") { gotoAndPlay (2); };Frame 7763_root.gotoAndPlay(continueTo);Frame 7778tellTarget ("transitionIn") { gotoAndPlay (2); };Frame 7788setbut(hallbut1, 4, "jtexAll");Frame 7957stop(); room4toHall.onRelease = function () { continueTo = "mansionHall2"; gotoAndPlay ("room4out"); }; room4toRia.onRelease = function () { continueTo = "riaIn"; gotoAndPlay ("room4out"); };Frame 7958tellTarget ("transitionOut") { gotoAndPlay (2); };Frame 7968_root.gotoAndPlay(continueTo);Frame 7978tellTarget ("transitionIn") { gotoAndPlay (2); };Frame 7988stop(); setbut(ria1but, 3, "jtexAll");Frame 7989setbut(ria2but, 4.5, "jtexAll");Frame 7990setbut(ria3but, 4.5, "jtexAll");Frame 7991setbut(ria4but, 3.5, "jtexAll");Frame 7992setbut(ria5but, 4.5, "jtexAll");Frame 7993setbut(ria6but, 2.5, "jtexAll");Frame 7994setbut(ria7but, 5, "jtexAll");Frame 7995setbut(ria8but, 4.5, "jtexAll");Frame 7996setbut(ria9but, 3.5, "jtexAll");Frame 7997seenRia = true; roomCount++;Frame 8008setbut(riagoodBut1, 1, "jtexAll");Frame 8009setbut(riagoodBut2, 4.5, "jtexAll");Frame 8010setbut(riagoodBut3, 2, "jtexAll");Frame 8011setbut(riagoodBut4, 5, "jtexAll");Frame 8012setbut(riagoodBut5, 3.5, "jtexAll");Frame 8013setbut(riagoodBut6, 4.5, "jtexAll");Frame 8014setbut(riagoodBut7, 4.5, "jtexAll");Frame 8015setbut(riagoodBut8, 3, "jtexAll");Frame 8016setbut(riagoodBut9, 3.5, "jtexAll");Frame 8017setbut(riagoodBut10, 1, "jtexAll");Frame 8018setbut(riagoodBut11, 1, "jtexAll");Frame 8019riaWin = true; tellTarget ("transitionOut") { gotoAndPlay (2); };Frame 8029gotoAndPlay ("mansionHall2");Frame 8048setbut(riabadBut1, 5, "jtexAll"); riabadBut1.onRelease = function () { nextFrame(); };Frame 8049setbut(riabadBut2, 5, "jtexAll"); riabadBut2.onRelease = function () { nextFrame(); };Frame 8050setbut(riabadBut3, 1.5, "jtexAll"); riabadBut3.onRelease = function () { nextFrame(); };Frame 8051setbut(riabadBut4, 5, "jtexAll"); riabadBut4.onRelease = function () { nextFrame(); };Frame 8052setbut(riabadBut5, 5, "jtexAll"); riabadBut5.onRelease = function () { nextFrame(); };Frame 8053setbut(riabadBut6, 4.5, "jtexAll"); riabadBut6.onRelease = function () { nextFrame(); };Frame 8054setbut(riabadBut7, 4, "jtexAll"); riabadBut7.onRelease = function () { nextFrame(); };Frame 8055setbut(riabadBut8, 2, "jtexAll"); riabadBut8.onRelease = function () { nextFrame(); };Frame 8056setbut(riabadBut9, 5, "jtexAll"); riabadBut9.onRelease = function () { nextFrame(); };Frame 8057setbut(riabadBut10, 5, "jtexAll"); riabadBut10.onRelease = function () { nextFrame(); };Frame 8058setbut(riabadBut11, 3.5, "jtexAll"); riabadBut11.onRelease = function () { nextFrame(); };Frame 8059setbut(riabadBut12, 5, "jtexAll"); riabadBut12.onRelease = function () { gotoAndPlay ("riabadOut"); };Frame 8213gotoAndStop ("j-final-1");Frame 8217setbut(riawinbut, 1, "jtexAll");Frame 8218tellTarget ("transitionOut") { gotoAndPlay (2); };Frame 8228gotoAndPlay ("mansionHall2");Frame 8243tellTarget ("transitionIn") { gotoAndPlay (2); };Frame 8253setbut(hallbut1, 3, "jtexAll");Frame 8373stop(); room3toHall.onRelease = function () { if (_root.roomCount >= _root.roomLimit) { checkCount(); return(undefined); } continueTo = "mansionHall2"; gotoAndPlay ("room3out"); }; room3toUpstairs.onRelease = function () { if (_root.roomCount >= _root.roomLimit) { checkCount(); return(undefined); } continueTo = "upstairsIn"; gotoAndPlay ("room3out"); };Frame 8378tellTarget ("transitionOut") { gotoAndPlay (2); };Frame 8388_root.gotoAndPlay(continueTo);Frame 8398tellTarget ("transitionIn") { gotoAndPlay (2); };Frame 8408setbut(hallbut1, 1.5, "jtexAll");Frame 8473stop(); stairsBut.onRelease = function () { continueTo = "room3in"; gotoAndPlay ("upstairsOut"); }; room5but.onRelease = function () { continueTo = "room5in"; gotoAndPlay ("upstairsOut"); }; room6but.onRelease = function () { continueTo = "room6in"; gotoAndPlay ("upstairsOut"); }; room7but.onRelease = function () { continueTo = "room7in"; gotoAndPlay ("upstairsOut"); }; room8but.onRelease = function () { continueTo = "room8in"; gotoAndPlay ("upstairsOut"); };Frame 8478tellTarget ("transitionOut") { gotoAndPlay (2); };Frame 8488_root.gotoAndPlay(continueTo);Frame 8498tellTarget ("transitionIn") { gotoAndPlay (2); };Frame 8508stop(); roomCount++; setbut(inroom5but, 3.5, "jtexAll"); inroom5but.onRelease = function () { if (_root.roomCount >= _root.roomLimit) { checkCount(); return(undefined); } continueTo = "upstairsIn"; gotoAndPlay ("room5out"); };Frame 8509tellTarget ("transitionOut") { gotoAndPlay (2); };Frame 8519_root.gotoAndPlay(continueTo);Frame 8528tellTarget ("transitionIn") { gotoAndPlay (2); };Frame 8538stop(); roomCount++; setbut(inroom6but, 3, "jtexAll"); inroom6but.onRelease = function () { if (_root.roomCount >= _root.roomLimit) { checkCount(); return(undefined); } continueTo = "upstairsIn"; gotoAndPlay ("room6out"); };Frame 8539tellTarget ("transitionOut") { gotoAndPlay (2); };Frame 8549_root.gotoAndPlay(continueTo);Frame 8558tellTarget ("transitionIn") { gotoAndPlay (2); };Frame 8568stop(); roomCount++; setbut(inroom7but, 5, "jtexAll"); inroom7but.onRelease = function () { if (_root.roomCount >= _root.roomLimit) { checkCount(); return(undefined); } continueTo = "upstairsIn"; gotoAndPlay ("room7out"); };Frame 8569tellTarget ("transitionOut") { gotoAndPlay (2); };Frame 8579_root.gotoAndPlay(continueTo);Frame 8588tellTarget ("transitionIn") { gotoAndPlay (2); };Frame 8598stop(); roomCount++; setbut(inroom8but, 2, "jtexAll"); inroom8but.onRelease = function () { if (_root.roomCount >= _root.roomLimit) { checkCount(); return(undefined); } continueTo = "upstairsIn"; gotoAndPlay ("room8out"); };Frame 8599tellTarget ("transitionOut") { gotoAndPlay (2); };Frame 8609_root.gotoAndPlay(continueTo);Frame 8664stop();Frame 8887stop();Frame 9102stop();Frame 9327stop();Frame 9442stop();Frame 9524stop();Frame 9878gotoAndStop ("j-final-1");Frame 9953stop();Frame 9954stop();Frame 10123stop();Frame 10128Frame 10173stop();Frame 10413gotoAndStop ("j-final-1");Frame 10733stop(); returnToHall = true; initVars();Frame 10753Frame 10798stop();Frame 10828stop();Frame 11123stop();Frame 11213stop(); toDeeEnd._visible = false; stop();Frame 11253stop(); if (_root.riaWin == true) { gotoAndStop ("dee1"); } else { gotoAndStop ("lizend1"); }Frame 11268returnToHall = true; initVars(); li1._visible = false; li2._visible = false; li3._visible = false; li4._visible = false;Frame 11903stop();Frame 12008stop();Frame 12158stop();Frame 12308stop();Frame 12428stop();Frame 12578stop();Frame 12668stop();Frame 12728stop();Frame 12848stop();Frame 12998stop();Frame 13118stop();Frame 13238stop();Frame 13418stop();Frame 13508stop();Frame 13628stop();Frame 13748stop();Frame 13749stop();Frame 13750stop();Frame 13813stop();Frame 13843stop();Frame 13933stop();Frame 13963stop();Frame 14023stop();Frame 14113stop();Frame 14263stop();Frame 14278gotoAndPlay (15334);Frame 14308stop();Frame 14368tellTarget ("shaderFader") { gotoAndPlay (2); };Frame 14488stop();Frame 14489tellTarget ("shaderFader") { gotoAndPlay (2); };Frame 14608stop();Frame 14609tellTarget ("shaderFader") { gotoAndPlay (2); };Frame 14758stop();Frame 14759tellTarget ("shaderFader") { gotoAndPlay (2); };Frame 14848stop();Frame 15148stop(); returnToHall = true; initVars();Frame 15333gotoAndStop ("lizend1");Frame 15363gotoAndPlay ("spacerEnd");Symbol 15 Buttonon (release) { gotoAndPlay ("startGame"); }Symbol 24 Buttonon (release) { gotoAndPlay (2590); }Symbol 26 Buttonon (release) { gotoAndPlay (455); }Symbol 29 Buttonon (release) { gotoAndPlay (664); }Symbol 34 Buttonon (release) { gotoAndPlay (889); }Symbol 36 Buttonon (release) { gotoAndPlay (979); }Symbol 41 Buttonon (release) { gotoAndPlay (1224); }Symbol 43 Buttonon (release) { gotoAndPlay (1225); }Symbol 45 Buttonon (release) { gotoAndPlay (1449); }Symbol 83 Buttonon (release) { gotoAndPlay (1758); }Symbol 86 Buttonon (release) { gotoAndStop ("watch"); }Symbol 87 Buttonon (release) { gotoAndStop ("other"); }Symbol 88 Buttonon (release) { gotoAndStop ("cuffs"); }Symbol 89 Buttonon (release) { gotoAndStop ("hands"); }Symbol 90 Buttonon (release) { gotoAndStop ("other"); }Symbol 91 Buttonon (release) { gotoAndStop ("cuffs"); }Symbol 93 MovieClip Frame 1stop();Symbol 93 MovieClip Frame 2var cur = _root.cur; var c = _root.c; cur._visible = false;Symbol 93 MovieClip Frame 23if (c == 0.5) { cur._visible = true; gotoAndStop (1); }Symbol 93 MovieClip Frame 45if (c == 1) { cur._visible = true; gotoAndStop (1); }Symbol 93 MovieClip Frame 68if (c == 1.5) { cur._visible = true; gotoAndStop (1); }Symbol 93 MovieClip Frame 90if (c == 2) { cur._visible = true; gotoAndStop (1); }Symbol 93 MovieClip Frame 113if (c == 2.5) { cur._visible = true; gotoAndStop (1); }Symbol 93 MovieClip Frame 135if (c == 3) { cur._visible = true; gotoAndStop (1); }Symbol 93 MovieClip Frame 158if (c == 3.5) { cur._visible = true; gotoAndStop (1); }Symbol 93 MovieClip Frame 180if (c == 4) { cur._visible = true; gotoAndStop (1); }Symbol 93 MovieClip Frame 203if (c == 4.5) { cur._visible = true; gotoAndStop (1); }Symbol 93 MovieClip Frame 225if (c == 5) { cur._visible = true; }Symbol 95 Buttonon (release) { gotoAndStop ("hypno1"); }Symbol 101 Buttonon (release) { gotoAndStop ("watch2"); }Symbol 102 Buttonon (release) { gotoAndStop ("other2"); }Symbol 103 Buttonon (release) { gotoAndStop ("other2"); }Symbol 104 Buttonon (release) { gotoAndStop ("other2"); }Symbol 105 Buttonon (release) { gotoAndStop ("other2"); }Symbol 106 Buttonon (release) { gotoAndStop ("rope2"); }Symbol 109 Buttonon (release) { gotoAndStop ("ropetie1"); }Symbol 112 Buttonon (release) { gotoAndPlay (1924); }Symbol 114 Buttonon (release) { gotoAndPlay (2014); }Symbol 116 Buttonon (release) { gotoAndPlay (2074); }Symbol 118 Buttonon (release) { gotoAndPlay (2174); }Symbol 120 Buttonon (release) { gotoAndPlay ("choose"); }Symbol 125 MovieClip Frame 15Symbol 125 MovieClip Frame 16stop();Symbol 127 Buttonon (release) { gotoAndStop ("hypno2"); }Symbol 129 Buttonon (release) { gotoAndStop ("hypno3"); }Symbol 131 Buttonon (release) { gotoAndStop ("hypno4"); }Symbol 133 Buttonon (release) { gotoAndStop ("hypno5"); }Symbol 135 Buttonon (release) { gotoAndStop ("hypno6"); }Symbol 137 Buttonon (release) { gotoAndStop ("hypno7"); }Symbol 139 Buttonon (release) { gotoAndStop ("hypno8"); }Symbol 141 Buttonon (release) { gotoAndStop ("hypno9"); }Symbol 143 Buttonon (release) { gotoAndStop ("hypno10"); }Symbol 147 MovieClip Frame 15stop();Symbol 149 Buttonon (release) { gotoAndStop ("hypno12"); }Symbol 152 Buttonon (release) { gotoAndStop ("hypno13"); }Symbol 156 MovieClip Frame 15stop();Symbol 158 Buttonon (release) { gotoAndStop ("hypno14"); }Symbol 161 Buttonon (release) { gotoAndStop ("ropetie2"); }Symbol 165 Buttonon (release) { gotoAndStop ("ropetie3"); }Symbol 167 Buttonon (release) { gotoAndStop ("ropetie4"); }Symbol 171 MovieClip Frame 15stop();Symbol 173 Buttonon (release) { gotoAndStop ("ropetie5"); }Symbol 177 MovieClip Frame 10stop();Symbol 179 Buttonon (release) { gotoAndStop ("ropetie6"); }Symbol 181 Buttonon (release) { gotoAndPlay (2590); }Symbol 185 Buttonon (release) { gotoAndStop ("watch1"); }Symbol 186 Buttonon (release) { gotoAndStop ("spray1"); }Symbol 187 Buttonon (release) { gotoAndStop ("ropecuffs1"); }Symbol 188 Buttonon (release) { gotoAndStop ("hand1"); usedHand = true; }Symbol 189 Buttonon (release) { if (usedHand == true) { gotoAndStop ("needle1"); } else { gotoAndStop ("needleStart"); } }Symbol 190 Buttonon (release) { gotoAndStop ("ropecuffs1"); }Symbol 196 Buttonon (release) { gotoAndStop ("lizContinue"); }Symbol 201 MovieClip Frame 60stop();Symbol 205 Buttonon (release) { gotoAndPlay (2816); }Symbol 211 Buttonon (release) { gotoAndPlay (2966); }Symbol 213 Buttonon (release) { gotoAndPlay (3100); }Symbol 215 Buttonon (release) { gotoAndPlay (3281); }Symbol 217 Buttonon (release) { gotoAndPlay (3461); }Symbol 221 MovieClip Frame 10stop();Symbol 223 Buttonon (release) { gotoAndPlay (3686); }Symbol 225 MovieClip Frame 15stop();Symbol 230 MovieClip Frame 11stop();Symbol 232 Buttonon (release) { gotoAndStop ("lizTrance1"); }Symbol 236 MovieClip Frame 11stop();Symbol 238 Buttonon (release) { gotoAndStop ("lizTrance2"); }Symbol 242 MovieClip Frame 11stop();Symbol 244 Buttonon (release) { gotoAndStop ("lizTrance3"); }Symbol 248 MovieClip Frame 11stop();Symbol 250 Buttonon (release) { gotoAndStop ("lizTrance4"); }Symbol 252 Buttonon (release) { gotoAndStop ("lizTrance5"); }Symbol 254 Buttonon (release) { gotoAndStop ("lizTrance6"); }Symbol 256 Buttonon (release) { gotoAndStop ("lizTrance7"); }Symbol 258 Buttonon (release) { gotoAndStop ("lizTrance8"); }Symbol 260 Buttonon (release) { gotoAndStop ("lizTrance9"); }Symbol 262 Buttonon (release) { gotoAndStop ("lizTrance10"); }Symbol 266 MovieClip Frame 11stop();Symbol 268 Buttonon (release) { gotoAndPlay ("lizStrip1"); }Symbol 277 MovieClip Frame 400stop();Symbol 278 Buttonon (release) { gotoAndPlay ("stripTrans4"); }Symbol 283 MovieClip Frame 60stop();Symbol 284 Buttonon (release) { gotoAndPlay ("stripTrans7"); }Symbol 289 MovieClip Frame 60stop();Symbol 290 Buttonon (release) { gotoAndPlay ("stripTrans6"); }Symbol 299 MovieClip Frame 420stop();Symbol 300 Buttonon (release) { gotoAndPlay ("stripTrans8"); }Symbol 305 MovieClip Frame 30stop();Symbol 309 Buttonon (release) { gotoAndPlay ("returnToNormal"); }Symbol 311 Buttonon (release) { gotoAndStop ("lizLast2"); }Symbol 315 MovieClip Frame 11stop();Symbol 317 Buttonon (release) { gotoAndStop ("lizEnd"); }Symbol 319 Buttonon (release) { gotoAndPlay (4737); }Symbol 322 MovieClip Frame 1stop();Symbol 323 MovieClip Frame 1stop();Symbol 327 Buttonon (release) { gotoAndPlay ("pool2-1"); tellTarget ("texAll") { gotoAndPlay (2); }; }Symbol 329 Buttonon (release) { gotoAndPlay ("pool2-2"); tellTarget ("texAll") { gotoAndPlay (2); }; }Symbol 334 Buttonon (release) { gotoAndPlay ("pool2-3"); tellTarget ("tex3lines") { gotoAndPlay (2); }; }Symbol 336 Buttonon (release) { gotoAndPlay ("pool2-4"); tellTarget ("texAll") { gotoAndPlay (2); }; }Symbol 340 MovieClip Frame 11stop();Symbol 342 Buttonon (release) { gotoAndPlay ("pool2-5"); tellTarget ("texAll") { gotoAndPlay (2); }; }Symbol 344 Buttonon (release) { gotoAndPlay ("pool2-6"); tellTarget ("tex3lines") { gotoAndPlay (2); }; }Symbol 349 MovieClip Frame 11stop();Symbol 351 Buttonon (release) { gotoAndPlay ("pool2-7"); tellTarget ("texAll") { gotoAndPlay (2); }; }Symbol 353 Buttonon (release) { gotoAndPlay ("pool2-8"); tellTarget ("texAll") { gotoAndPlay (2); }; }Symbol 355 Buttonon (release) { gotoAndPlay ("pool2-9"); tellTarget ("texAll") { gotoAndPlay (2); }; }Symbol 357 Buttonon (release) { gotoAndPlay ("pool2-10"); tellTarget ("texAll") { gotoAndPlay (2); }; }Symbol 359 Buttonon (release) { gotoAndPlay ("pool2-11"); tellTarget ("texAll") { gotoAndPlay (2); }; }Symbol 363 MovieClip Frame 11stop();Symbol 365 Buttonon (release) { gotoAndPlay ("pool2-12"); tellTarget ("texAll") { gotoAndPlay (2); }; }Symbol 367 Buttonon (release) { gotoAndPlay ("pool2-13"); tellTarget ("texAll") { gotoAndPlay (2); }; }Symbol 369 Buttonon (release) { gotoAndPlay ("pool2-choice"); }Symbol 371 Buttonon (release) { gotoAndStop ("j-pow"); }Symbol 372 Buttonon (release) { gotoAndPlay ("jaqui-end1"); }Symbol 373 Buttonon (release) { gotoAndStop ("pool2Choice2"); }Symbol 375 Buttonon (release) { gotoAndPlay ("pow-end1"); }Symbol 377 Buttonon (release) { gotoAndStop ("pool2Watch"); }Symbol 378 Buttonon (release) { gotoAndStop ("pool2Spray"); }Symbol 379 Buttonon (release) { gotoAndStop ("pool2Cuffs"); }Symbol 380 Buttonon (release) { gotoAndStop ("pool2Hand"); }Symbol 381 Buttonon (release) { gotoAndStop ("pool2Needle"); }Symbol 382 Buttonon (release) { gotoAndStop ("pool2Rope"); }Symbol 386 MovieClip Frame 11stop();Symbol 388 Buttonon (release) { gotoAndPlay ("poolspray1"); }Symbol 397 Buttonon (release) { gotoAndStop ("poolspray3"); }Symbol 401 MovieClip Frame 11stop();Symbol 403 Buttonon (release) { gotoAndStop ("poolspray4"); }Symbol 405 Buttonon (release) { gotoAndStop ("poolspray5"); }Symbol 410 MovieClip Frame 11stop();Symbol 412 Buttonon (release) { gotoAndStop ("poolspray6"); }Symbol 414 Buttonon (release) { gotoAndPlay ("poolspray7"); }Symbol 418 Buttonon (release) { gotoAndStop ("poolspray9"); }Symbol 423 Buttonon (release) { gotoAndPlay ("poolspray9_5"); }Symbol 425 Buttonon (release) { gotoAndStop ("poolspray11"); }Symbol 427 Buttonon (release) { gotoAndStop ("poolspray12"); }Symbol 432 MovieClip Frame 11stop();Symbol 434 Buttonon (release) { gotoAndStop ("poolspray13"); }Symbol 436 Buttonon (release) { gotoAndStop ("poolspray14"); }Symbol 438 Buttonon (release) { gotoAndStop ("poolspray15"); }Symbol 440 Buttonon (release) { gotoAndStop ("poolspray16"); }Symbol 442 Buttonon (release) { gotoAndStop ("poolspray17"); }Symbol 446 MovieClip Frame 11stop();Symbol 448 Buttonon (release) { gotoAndStop ("poolspray18"); }Symbol 450 Buttonon (release) { gotoAndStop ("poolspray19"); }Symbol 452 Buttonon (release) { gotoAndStop ("poolspray20"); }Symbol 454 Buttonon (release) { gotoAndPlay ("mansionHall1"); }Symbol 459 MovieClip Frame 1stop();Symbol 460 MovieClip Frame 1stop();Symbol 475 Buttonon (release) { gotoAndStop ("ria2"); }Symbol 477 Buttonon (release) { gotoAndStop ("ria3"); }Symbol 482 MovieClip Frame 10stop();Symbol 483 Buttonon (release) { gotoAndStop ("ria4"); }Symbol 488 MovieClip Frame 31stop();Symbol 489 Buttonon (release) { gotoAndStop ("ria5"); }Symbol 492 MovieClip Frame 31stop();Symbol 493 Buttonon (release) { gotoAndStop ("ria6"); }Symbol 495 Buttonon (release) { gotoAndStop ("ria7"); }Symbol 497 Buttonon (release) { gotoAndStop ("ria8"); }Symbol 499 Buttonon (release) { gotoAndStop ("ria9"); }Symbol 501 Buttonon (release) { gotoAndStop ("riaChoice"); }Symbol 503 Buttonon (release) { _root.jailEnd = true; gotoAndStop ("riagood1"); }Symbol 504 Buttonon (release) { _root.jailEnd = true; gotoAndStop ("riabad1"); }Symbol 505 Buttonon (release) { gotoAndPlay ("mansionHall2"); }Symbol 507 Buttonon (release) { gotoAndStop ("riagood2"); }Symbol 512 MovieClip Frame 11stop();Symbol 513 Buttonon (release) { gotoAndStop ("riagood3"); }Symbol 515 Buttonon (release) { gotoAndStop ("riagood4"); }Symbol 520 MovieClip Frame 31stop();Symbol 521 Buttonon (release) { gotoAndStop ("riagood5"); }Symbol 526 MovieClip Frame 31stop();Symbol 527 Buttonon (release) { gotoAndStop ("riagood6"); }Symbol 529 Buttonon (release) { gotoAndStop ("riagood7"); }Symbol 531 Buttonon (release) { gotoAndStop ("riagood8"); }Symbol 533 Buttonon (release) { gotoAndStop ("riagood9"); }Symbol 535 Buttonon (release) { gotoAndStop ("riagood10"); }Symbol 537 Buttonon (release) { gotoAndStop ("riagood11"); }Symbol 542 MovieClip Frame 11stop();Symbol 543 Buttonon (release) { gotoAndPlay ("riaGoodOut"); }Symbol 547 MovieClip Frame 61stop();Symbol 552 MovieClip Frame 61stop();Symbol 558 MovieClip Frame 61stop();Symbol 562 MovieClip Frame 61stop();Symbol 568 MovieClip Frame 11stop();Symbol 574 MovieClip Frame 16stop();Symbol 576 Buttonon (release) { gotoAndPlay ("emptyRoomOut"); }Symbol 599 Buttonon (release) { gotoAndPlay ("jaqui-end2"); tellTarget ("texAll") { gotoAndPlay (2); }; }Symbol 601 Buttonon (release) { gotoAndPlay ("jaqui-end3"); tellTarget ("texAll") { gotoAndPlay (2); }; }Symbol 603 Buttonon (release) { gotoAndPlay ("jaqui-end4"); tellTarget ("texAll") { gotoAndPlay (2); }; }Symbol 605 Buttonon (release) { gotoAndPlay ("jaqui-end5"); tellTarget ("texAll") { gotoAndPlay (2); }; }Symbol 607 Buttonon (release) { gotoAndPlay ("jaqui-end6"); }Symbol 616 Buttonon (release) { gotoAndStop ("j-end-8"); }Symbol 618 Buttonon (release) { gotoAndStop ("j-end-9"); }Symbol 620 Buttonon (release) { gotoAndStop ("j-end-10"); }Symbol 622 Buttonon (release) { gotoAndStop ("j-end-11"); }Symbol 624 Buttonon (release) { gotoAndStop ("j-end-12"); }Symbol 626 Buttonon (release) { gotoAndPlay ("j-end-13"); }Symbol 629 Buttonon (release) { gotoAndStop ("j-final-2"); }Symbol 634 Buttonon (release) { if (jailEnd == true) { gotoAndStop ("jailEnd1"); } else { gotoAndStop ("j-final-3"); } }Symbol 636 Buttonon (release) { gotoAndPlay ("j-final-4"); }Symbol 640 Buttonon (release) { gotoAndPlay ("mansion1start"); }Symbol 651 Buttonon (release) { gotoAndPlay ("pow-end-2"); }Symbol 653 Buttonon (release) { gotoAndStop ("jailEnd2"); }Symbol 655 Buttonon (release) { gotoAndPlay ("jailEndFinal"); }Symbol 660 Buttonon (release) { gotoAndPlay ("mansionHall2"); }Symbol 665 MovieClip Frame 11stop();Symbol 667 Buttonon (release) { gotoAndPlay ("zap2"); }Symbol 669 Buttonon (release) { gotoAndPlay ("zap3"); }Symbol 673 Buttonon (release) { gotoAndPlay ("zap5"); }Symbol 693 MovieClip Frame 1330stop(); _root.toDeeEnd._visible = true;Symbol 694 Buttonon (release) { play(); }Symbol 696 Buttonon (release) { nextFrame(); }Symbol 699 Buttonon (release) { gotoAndStop ("lizend4"); }Symbol 701 Buttonon (release) { gotoAndStop ("lizendfinal"); }Symbol 706 MovieClip Frame 120stop(); _root.li1._visible = true; _root.li2._visible = true; _root.li3._visible = true; _root.li4._visible = true;Symbol 711 Buttonon (release) { gotoAndPlay ("dee4"); }Symbol 723 MovieClip Frame 10stop();Symbol 730 MovieClip Frame 10stop();Symbol 737 MovieClip Frame 10stop();Symbol 746 MovieClip Frame 10stop();Symbol 762 Buttonon (release) { gotoAndStop ("deeBadEnd"); }Symbol 768 MovieClip Frame 10stop();Symbol 773 MovieClip Frame 10stop();Symbol 779 MovieClip Frame 10stop();Symbol 784 MovieClip Frame 10stop();Symbol 790 MovieClip Frame 10stop();Symbol 795 MovieClip Frame 10stop();Symbol 798 MovieClip Frame 10stop();Symbol 804 MovieClip Frame 1stop();Symbol 811 MovieClip Frame 16stop();Symbol 818 MovieClip Frame 16stop();Symbol 823 Buttonon (release) { play(); }
Library Items
Symbol 1 Graphic | Used by:25 30 37 200 330 458 715 803 Timeline | |
Symbol 2 Graphic | Used by:3 649 | |
Symbol 3 MovieClip | Uses:2 | Used by:Timeline |
Symbol 4 Font | Used by:5 8 16 | |
Symbol 5 EditableText | Uses:4 | Used by:Timeline |
Symbol 6 Graphic | Used by:7 | |
Symbol 7 MovieClip | Uses:6 | Used by:Timeline |
Symbol 8 Text | Uses:4 | Used by:9 |
Symbol 9 MovieClip | Uses:8 | Used by:Timeline |
Symbol 10 Font | Used by:11 21 28 31 35 38 42 44 92 94 96 97 98 107 108 110 111 113 115 117 119 121 126 128 130 132 134 136 138 140 142 148 150 151 157 159 160 164 166 172 178 180 184 191 192 193 194 195 197 208 212 214 216 222 226 231 237 243 249 251 253 255 257 259 261 267 282 288 294 298 304 308 310 316 318 320 326 328 331 335 341 343 350 352 354 356 358 364 366 368 370 374 376 383 384 387 389 390 391 392 396 402 404 411 413 417 422 424 426 433 435 437 439 441 447 449 451 453 461 465 468 471 474 476 480 486 490 494 496 498 500 502 506 510 514 518 524 528 530 532 534 536 540 544 545 546 550 553 556 559 560 563 566 569 572 575 579 582 585 588 591 594 598 600 602 604 606 615 617 619 621 623 625 627 628 633 635 646 650 652 654 659 666 668 671 677 691 695 697 698 700 705 707 708 709 710 | |
Symbol 11 Text | Uses:10 | Used by:Timeline |
Symbol 12 Graphic | Used by:15 24 26 29 34 36 41 43 45 83 95 109 112 114 116 118 120 127 129 131 133 135 137 139 141 143 149 152 158 161 165 167 173 179 181 196 211 213 215 217 223 232 238 244 250 252 254 256 258 260 262 268 278 284 290 300 309 311 317 319 321 327 329 334 336 342 344 351 353 355 357 359 365 367 369 375 388 397 403 405 412 414 418 423 425 427 434 436 438 440 442 448 450 452 454 462 475 477 483 489 493 495 497 499 501 507 513 515 521 527 529 531 533 535 537 543 576 599 601 603 605 607 616 618 620 622 624 626 629 634 636 640 651 653 655 660 667 669 673 694 696 699 701 711 762 823 | |
Symbol 13 Graphic | Used by:15 24 26 29 34 36 41 43 45 83 95 109 112 114 116 118 120 127 129 131 133 135 137 139 141 143 149 152 158 161 165 167 173 179 181 196 211 213 215 217 223 232 238 244 250 252 254 256 258 260 262 268 278 284 290 300 309 311 317 319 321 327 329 334 336 342 344 351 353 355 357 359 365 367 369 375 388 397 403 405 412 414 418 423 425 427 434 436 438 440 442 448 450 452 454 462 475 477 483 489 493 495 497 499 501 507 513 515 521 527 529 531 533 535 537 543 576 599 601 603 605 607 616 618 620 622 624 626 629 634 636 640 651 653 655 660 667 669 673 694 696 699 701 711 762 823 | |
Symbol 14 Graphic | Used by:15 24 26 29 34 36 41 43 45 83 95 109 112 114 116 118 120 127 129 131 133 135 137 139 141 143 149 152 158 161 165 167 173 179 181 196 211 213 215 217 223 232 238 244 250 252 254 256 258 260 262 268 278 284 290 300 309 311 317 319 321 327 329 334 336 342 344 351 353 355 357 359 365 367 369 375 388 397 403 405 412 414 418 423 425 427 434 436 438 440 442 448 450 452 454 462 475 477 483 489 493 495 497 499 501 507 513 515 521 527 529 531 533 535 537 543 576 599 601 603 605 607 616 618 620 622 624 626 629 634 636 640 651 653 655 660 667 669 673 694 696 699 701 711 762 823 | |
Symbol 15 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 16 Text | Uses:4 | Used by:Timeline |
Symbol 17 Bitmap | Used by:18 | |
Symbol 18 Graphic | Uses:17 | Used by:Timeline |
Symbol 19 Graphic | Used by:20 | |
Symbol 20 MovieClip | Uses:19 | Used by:614 Timeline |
Symbol 21 Text | Uses:10 | Used by:Timeline |
Symbol 22 Graphic | Used by:23 | |
Symbol 23 MovieClip | Uses:22 | Used by:93 322 323 Timeline |
Symbol 24 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 25 MovieClip | Uses:1 | Used by:Timeline |
Symbol 26 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 27 Font | Used by:28 134 178 282 343 350 368 374 376 451 453 628 633 635 652 654 666 671 700 | |
Symbol 28 Text | Uses:10 27 | Used by:Timeline |
Symbol 29 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 30 MovieClip | Uses:1 | Used by:Timeline |
Symbol 31 Text | Uses:10 | Used by:Timeline |
Symbol 32 Bitmap | Used by:33 | |
Symbol 33 Graphic | Uses:32 | Used by:Timeline |
Symbol 34 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 35 Text | Uses:10 | Used by:Timeline |
Symbol 36 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 37 MovieClip | Uses:1 | Used by:Timeline |
Symbol 38 Text | Uses:10 | Used by:Timeline |
Symbol 39 Bitmap | Used by:40 | |
Symbol 40 Graphic | Uses:39 | Used by:Timeline |
Symbol 41 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 42 Text | Uses:10 | Used by:Timeline |
Symbol 43 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 44 Text | Uses:10 | Used by:Timeline |
Symbol 45 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 46 Graphic | Used by:51 86 101 185 377 608 | |
Symbol 47 Font | Used by:48 50 54 56 60 62 66 68 72 74 78 80 | |
Symbol 48 EditableText | Uses:47 | Used by:51 86 101 185 377 608 |
Symbol 49 Graphic | Used by:51 86 101 185 377 608 | |
Symbol 50 EditableText | Uses:47 | Used by:51 86 101 185 377 608 |
Symbol 51 Button | Uses:46 48 49 50 | Used by:Timeline |
Symbol 52 Graphic | Used by:57 87 102 186 378 609 | |
Symbol 53 Graphic | Used by:57 87 102 186 378 609 | |
Symbol 54 EditableText | Uses:47 | Used by:57 87 102 186 378 609 |
Symbol 55 Graphic | Used by:57 87 102 186 378 609 | |
Symbol 56 EditableText | Uses:47 | Used by:57 87 102 186 378 609 |
Symbol 57 Button | Uses:52 53 54 55 56 | Used by:Timeline |
Symbol 58 Graphic | Used by:64 88 103 187 379 610 | |
Symbol 59 Graphic | Used by:64 88 103 187 379 610 | |
Symbol 60 EditableText | Uses:47 | Used by:64 88 103 187 379 610 |
Symbol 61 Graphic | Used by:64 88 103 187 379 610 | |
Symbol 62 EditableText | Uses:47 | Used by:64 88 103 187 379 610 |
Symbol 63 Graphic | Used by:64 88 103 187 379 610 | |
Symbol 64 Button | Uses:58 59 60 61 62 63 | Used by:Timeline |
Symbol 65 Graphic | Used by:69 89 104 188 380 611 | |
Symbol 66 EditableText | Uses:47 | Used by:69 89 104 188 380 611 |
Symbol 67 Graphic | Used by:69 89 104 188 380 611 | |
Symbol 68 EditableText | Uses:47 | Used by:69 89 104 188 380 611 |
Symbol 69 Button | Uses:65 66 67 68 | Used by:Timeline |
Symbol 70 Graphic | Used by:75 90 105 189 381 612 | |
Symbol 71 Graphic | Used by:75 90 105 189 381 612 | |
Symbol 72 EditableText | Uses:47 | Used by:75 90 105 189 381 612 |
Symbol 73 Graphic | Used by:75 90 105 189 381 612 | |
Symbol 74 EditableText | Uses:47 | Used by:75 90 105 189 381 612 |
Symbol 75 Button | Uses:70 71 72 73 74 | Used by:Timeline |
Symbol 76 Graphic | Used by:82 91 106 190 382 613 | |
Symbol 77 Graphic | Used by:82 91 106 190 382 613 | |
Symbol 78 EditableText | Uses:47 | Used by:82 91 106 190 382 613 |
Symbol 79 Graphic | Used by:82 91 106 190 382 613 | |
Symbol 80 EditableText | Uses:47 | Used by:82 91 106 190 382 613 |
Symbol 81 Graphic | Used by:82 91 106 190 382 613 | |
Symbol 82 Button | Uses:76 77 78 79 80 81 | Used by:Timeline |
Symbol 83 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 84 Bitmap | Used by:85 | |
Symbol 85 Graphic | Uses:84 | Used by:124 Timeline |
Symbol 86 Button | Uses:46 48 49 50 | Used by:Timeline |
Symbol 87 Button | Uses:52 53 54 55 56 | Used by:Timeline |
Symbol 88 Button | Uses:58 59 60 61 62 63 | Used by:Timeline |
Symbol 89 Button | Uses:65 66 67 68 | Used by:Timeline |
Symbol 90 Button | Uses:70 71 72 73 74 | Used by:Timeline |
Symbol 91 Button | Uses:76 77 78 79 80 81 | Used by:Timeline |
Symbol 92 Text | Uses:10 | Used by:Timeline |
Symbol 93 MovieClip | Uses:23 | Used by:Timeline |
Symbol 94 Text | Uses:10 | Used by:Timeline |
Symbol 95 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 96 Text | Uses:10 | Used by:Timeline |
Symbol 97 Text | Uses:10 | Used by:Timeline |
Symbol 98 Text | Uses:10 | Used by:Timeline |
Symbol 99 Bitmap | Used by:100 | |
Symbol 100 Graphic | Uses:99 | Used by:Timeline |
Symbol 101 Button | Uses:46 48 49 50 | Used by:Timeline |
Symbol 102 Button | Uses:52 53 54 55 56 | Used by:Timeline |
Symbol 103 Button | Uses:58 59 60 61 62 63 | Used by:Timeline |
Symbol 104 Button | Uses:65 66 67 68 | Used by:Timeline |
Symbol 105 Button | Uses:70 71 72 73 74 | Used by:Timeline |
Symbol 106 Button | Uses:76 77 78 79 80 81 | Used by:Timeline |
Symbol 107 Text | Uses:10 | Used by:Timeline |
Symbol 108 Text | Uses:10 | Used by:Timeline |
Symbol 109 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 110 Text | Uses:10 | Used by:Timeline |
Symbol 111 Text | Uses:10 | Used by:Timeline |
Symbol 112 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 113 Text | Uses:10 | Used by:Timeline |
Symbol 114 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 115 Text | Uses:10 | Used by:Timeline |
Symbol 116 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 117 Text | Uses:10 | Used by:Timeline |
Symbol 118 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 119 Text | Uses:10 | Used by:Timeline |
Symbol 120 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 121 Text | Uses:10 | Used by:Timeline |
Symbol 122 Bitmap | Used by:123 | |
Symbol 123 Graphic | Uses:122 | Used by:146 Timeline |
Symbol 124 MovieClip | Uses:85 | Used by:125 |
Symbol 125 MovieClip | Uses:124 | Used by:Timeline |
Symbol 126 Text | Uses:10 | Used by:Timeline |
Symbol 127 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 128 Text | Uses:10 | Used by:Timeline |
Symbol 129 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 130 Text | Uses:10 | Used by:Timeline |
Symbol 131 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 132 Text | Uses:10 | Used by:Timeline |
Symbol 133 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 134 Text | Uses:10 27 | Used by:Timeline |
Symbol 135 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 136 Text | Uses:10 | Used by:Timeline |
Symbol 137 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 138 Text | Uses:10 | Used by:Timeline |
Symbol 139 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 140 Text | Uses:10 | Used by:Timeline |
Symbol 141 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 142 Text | Uses:10 | Used by:Timeline |
Symbol 143 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 144 Bitmap | Used by:145 | |
Symbol 145 Graphic | Uses:144 | Used by:155 Timeline |
Symbol 146 MovieClip | Uses:123 | Used by:147 |
Symbol 147 MovieClip | Uses:146 | Used by:Timeline |
Symbol 148 Text | Uses:10 | Used by:Timeline |
Symbol 149 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 150 Text | Uses:10 | Used by:Timeline |
Symbol 151 Text | Uses:10 | Used by:Timeline |
Symbol 152 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 153 Bitmap | Used by:154 | |
Symbol 154 Graphic | Uses:153 | Used by:Timeline |
Symbol 155 MovieClip | Uses:145 | Used by:156 |
Symbol 156 MovieClip | Uses:155 | Used by:Timeline |
Symbol 157 Text | Uses:10 | Used by:Timeline |
Symbol 158 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 159 Text | Uses:10 | Used by:Timeline |
Symbol 160 Text | Uses:10 | Used by:Timeline |
Symbol 161 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 162 Bitmap | Used by:163 | |
Symbol 163 Graphic | Uses:162 | Used by:170 Timeline |
Symbol 164 Text | Uses:10 | Used by:Timeline |
Symbol 165 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 166 Text | Uses:10 | Used by:Timeline |
Symbol 167 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 168 Bitmap | Used by:169 | |
Symbol 169 Graphic | Uses:168 | Used by:176 Timeline |
Symbol 170 MovieClip | Uses:163 | Used by:171 |
Symbol 171 MovieClip | Uses:170 | Used by:Timeline |
Symbol 172 Text | Uses:10 | Used by:Timeline |
Symbol 173 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 174 Bitmap | Used by:175 | |
Symbol 175 Graphic | Uses:174 | Used by:Timeline |
Symbol 176 MovieClip | Uses:169 | Used by:177 |
Symbol 177 MovieClip | Uses:176 | Used by:Timeline |
Symbol 178 Text | Uses:10 27 | Used by:Timeline |
Symbol 179 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 180 Text | Uses:10 | Used by:Timeline |
Symbol 181 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 182 Bitmap | Used by:183 | |
Symbol 183 Graphic | Uses:182 | Used by:229 Timeline |
Symbol 184 Text | Uses:10 | Used by:Timeline |
Symbol 185 Button | Uses:46 48 49 50 | Used by:Timeline |
Symbol 186 Button | Uses:52 53 54 55 56 | Used by:Timeline |
Symbol 187 Button | Uses:58 59 60 61 62 63 | Used by:Timeline |
Symbol 188 Button | Uses:65 66 67 68 | Used by:Timeline |
Symbol 189 Button | Uses:70 71 72 73 74 | Used by:Timeline |
Symbol 190 Button | Uses:76 77 78 79 80 81 | Used by:Timeline |
Symbol 191 Text | Uses:10 | Used by:Timeline |
Symbol 192 Text | Uses:10 | Used by:Timeline |
Symbol 193 Text | Uses:10 | Used by:Timeline |
Symbol 194 Text | Uses:10 | Used by:Timeline |
Symbol 195 Text | Uses:10 | Used by:Timeline |
Symbol 196 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 197 Text | Uses:10 | Used by:Timeline |
Symbol 198 Bitmap | Used by:199 | |
Symbol 199 Graphic | Uses:198 | Used by:Timeline |
Symbol 200 MovieClip | Uses:1 | Used by:201 |
Symbol 201 MovieClip | Uses:200 | Used by:Timeline |
Symbol 202 Graphic | Used by:205 371 372 373 503 504 505 | |
Symbol 203 Graphic | Used by:205 371 372 373 503 504 505 | |
Symbol 204 Graphic | Used by:205 371 372 373 503 504 505 | |
Symbol 205 Button | Uses:202 203 204 | Used by:Timeline |
Symbol 206 Graphic | Used by:207 | |
Symbol 207 MovieClip | Uses:206 | Used by:Timeline |
Symbol 208 Text | Uses:10 | Used by:Timeline |
Symbol 209 Bitmap | Used by:210 | |
Symbol 210 Graphic | Uses:209 | Used by:220 Timeline |
Symbol 211 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 212 Text | Uses:10 | Used by:Timeline |
Symbol 213 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 214 Text | Uses:10 | Used by:Timeline |
Symbol 215 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 216 Text | Uses:10 | Used by:Timeline |
Symbol 217 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 218 Bitmap | Used by:219 | |
Symbol 219 Graphic | Uses:218 | Used by:224 Timeline |
Symbol 220 MovieClip | Uses:210 | Used by:221 |
Symbol 221 MovieClip | Uses:220 | Used by:Timeline |
Symbol 222 Text | Uses:10 | Used by:Timeline |
Symbol 223 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 224 MovieClip | Uses:219 | Used by:225 |
Symbol 225 MovieClip | Uses:224 | Used by:Timeline |
Symbol 226 Text | Uses:10 | Used by:Timeline |
Symbol 227 Bitmap | Used by:228 | |
Symbol 228 Graphic | Uses:227 | Used by:235 Timeline |
Symbol 229 MovieClip | Uses:183 | Used by:230 |
Symbol 230 MovieClip | Uses:229 | Used by:Timeline |
Symbol 231 Text | Uses:10 | Used by:Timeline |
Symbol 232 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 233 Bitmap | Used by:234 | |
Symbol 234 Graphic | Uses:233 | Used by:241 Timeline |
Symbol 235 MovieClip | Uses:228 | Used by:236 |
Symbol 236 MovieClip | Uses:235 | Used by:Timeline |
Symbol 237 Text | Uses:10 | Used by:Timeline |
Symbol 238 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 239 Bitmap | Used by:240 | |
Symbol 240 Graphic | Uses:239 | Used by:247 Timeline |
Symbol 241 MovieClip | Uses:234 | Used by:242 |
Symbol 242 MovieClip | Uses:241 | Used by:Timeline |
Symbol 243 Text | Uses:10 | Used by:Timeline |
Symbol 244 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 245 Bitmap | Used by:246 | |
Symbol 246 Graphic | Uses:245 | Used by:265 Timeline |
Symbol 247 MovieClip | Uses:240 | Used by:248 |
Symbol 248 MovieClip | Uses:247 | Used by:Timeline |
Symbol 249 Text | Uses:10 | Used by:Timeline |
Symbol 250 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 251 Text | Uses:10 | Used by:Timeline |
Symbol 252 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 253 Text | Uses:10 | Used by:Timeline |
Symbol 254 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 255 Text | Uses:10 | Used by:Timeline |
Symbol 256 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 257 Text | Uses:10 | Used by:Timeline |
Symbol 258 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 259 Text | Uses:10 | Used by:Timeline |
Symbol 260 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 261 Text | Uses:10 | Used by:Timeline |
Symbol 262 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 263 Bitmap | Used by:264 | |
Symbol 264 Graphic | Uses:263 | Used by:Timeline |
Symbol 265 MovieClip | Uses:246 | Used by:266 |
Symbol 266 MovieClip | Uses:265 | Used by:Timeline |
Symbol 267 Text | Uses:10 | Used by:Timeline |
Symbol 268 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 269 Bitmap | Used by:270 | |
Symbol 270 Graphic | Uses:269 | Used by:277 |
Symbol 271 Bitmap | Used by:272 | |
Symbol 272 Graphic | Uses:271 | Used by:273 |
Symbol 273 MovieClip | Uses:272 | Used by:277 |
Symbol 274 Bitmap | Used by:275 | |
Symbol 275 Graphic | Uses:274 | Used by:276 |
Symbol 276 MovieClip | Uses:275 | Used by:277 |
Symbol 277 MovieClip | Uses:270 273 276 | Used by:Timeline |
Symbol 278 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 279 Bitmap | Used by:280 | |
Symbol 280 Graphic | Uses:279 | Used by:281 |
Symbol 281 MovieClip | Uses:280 | Used by:283 |
Symbol 282 Text | Uses:10 27 | Used by:283 |
Symbol 283 MovieClip | Uses:281 282 | Used by:Timeline |
Symbol 284 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 285 Bitmap | Used by:286 | |
Symbol 286 Graphic | Uses:285 | Used by:287 |
Symbol 287 MovieClip | Uses:286 | Used by:289 |
Symbol 288 Text | Uses:10 | Used by:289 |
Symbol 289 MovieClip | Uses:287 288 | Used by:Timeline |
Symbol 290 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 291 Bitmap | Used by:292 | |
Symbol 292 Graphic | Uses:291 | Used by:293 |
Symbol 293 MovieClip | Uses:292 | Used by:299 |
Symbol 294 Text | Uses:10 | Used by:299 |
Symbol 295 Bitmap | Used by:296 | |
Symbol 296 Graphic | Uses:295 | Used by:297 |
Symbol 297 MovieClip | Uses:296 | Used by:299 |
Symbol 298 Text | Uses:10 | Used by:299 |
Symbol 299 MovieClip | Uses:293 294 297 298 | Used by:Timeline |
Symbol 300 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 301 Bitmap | Used by:302 | |
Symbol 302 Graphic | Uses:301 | Used by:303 |
Symbol 303 MovieClip | Uses:302 | Used by:305 |
Symbol 304 Text | Uses:10 | Used by:305 |
Symbol 305 MovieClip | Uses:303 304 | Used by:Timeline |
Symbol 306 Bitmap | Used by:307 | |
Symbol 307 Graphic | Uses:306 | Used by:314 Timeline |
Symbol 308 Text | Uses:10 | Used by:Timeline |
Symbol 309 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 310 Text | Uses:10 | Used by:Timeline |
Symbol 311 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 312 Bitmap | Used by:313 | |
Symbol 313 Graphic | Uses:312 | Used by:Timeline |
Symbol 314 MovieClip | Uses:307 | Used by:315 |
Symbol 315 MovieClip | Uses:314 | Used by:Timeline |
Symbol 316 Text | Uses:10 | Used by:Timeline |
Symbol 317 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 318 Text | Uses:10 | Used by:Timeline |
Symbol 319 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 320 Text | Uses:10 | Used by:Timeline |
Symbol 321 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 322 MovieClip | Uses:23 | Used by:Timeline |
Symbol 323 MovieClip | Uses:23 | Used by:Timeline |
Symbol 324 Bitmap | Used by:325 | |
Symbol 325 Graphic | Uses:324 | Used by:Timeline |
Symbol 326 Text | Uses:10 | Used by:Timeline |
Symbol 327 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 328 Text | Uses:10 | Used by:Timeline |
Symbol 329 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 330 MovieClip | Uses:1 | Used by:Timeline |
Symbol 331 Text | Uses:10 | Used by:Timeline |
Symbol 332 Bitmap | Used by:333 | |
Symbol 333 Graphic | Uses:332 | Used by:339 Timeline |
Symbol 334 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 335 Text | Uses:10 | Used by:Timeline |
Symbol 336 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 337 Bitmap | Used by:338 | |
Symbol 338 Graphic | Uses:337 | Used by:348 Timeline |
Symbol 339 MovieClip | Uses:333 | Used by:340 |
Symbol 340 MovieClip | Uses:339 | Used by:Timeline |
Symbol 341 Text | Uses:10 | Used by:Timeline |
Symbol 342 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 343 Text | Uses:10 27 | Used by:Timeline |
Symbol 344 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 345 Bitmap | Used by:346 | |
Symbol 346 Graphic | Uses:345 | Used by:347 362 |
Symbol 347 MovieClip | Uses:346 | Used by:Timeline |
Symbol 348 MovieClip | Uses:338 | Used by:349 |
Symbol 349 MovieClip | Uses:348 | Used by:Timeline |
Symbol 350 Text | Uses:10 27 | Used by:Timeline |
Symbol 351 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 352 Text | Uses:10 | Used by:Timeline |
Symbol 353 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 354 Text | Uses:10 | Used by:Timeline |
Symbol 355 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 356 Text | Uses:10 | Used by:Timeline |
Symbol 357 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 358 Text | Uses:10 | Used by:Timeline |
Symbol 359 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 360 Bitmap | Used by:361 596 | |
Symbol 361 Graphic | Uses:360 | Used by:385 Timeline |
Symbol 362 MovieClip | Uses:346 | Used by:363 |
Symbol 363 MovieClip | Uses:362 | Used by:Timeline |
Symbol 364 Text | Uses:10 | Used by:Timeline |
Symbol 365 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 366 Text | Uses:10 | Used by:Timeline |
Symbol 367 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 368 Text | Uses:10 27 | Used by:Timeline |
Symbol 369 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 370 Text | Uses:10 | Used by:Timeline |
Symbol 371 Button | Uses:202 203 204 | Used by:Timeline |
Symbol 372 Button | Uses:202 203 204 | Used by:Timeline |
Symbol 373 Button | Uses:202 203 204 | Used by:Timeline |
Symbol 374 Text | Uses:10 27 | Used by:Timeline |
Symbol 375 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 376 Text | Uses:10 27 | Used by:Timeline |
Symbol 377 Button | Uses:46 48 49 50 | Used by:Timeline |
Symbol 378 Button | Uses:52 53 54 55 56 | Used by:Timeline |
Symbol 379 Button | Uses:58 59 60 61 62 63 | Used by:Timeline |
Symbol 380 Button | Uses:65 66 67 68 | Used by:Timeline |
Symbol 381 Button | Uses:70 71 72 73 74 | Used by:Timeline |
Symbol 382 Button | Uses:76 77 78 79 80 81 | Used by:Timeline |
Symbol 383 Text | Uses:10 | Used by:Timeline |
Symbol 384 Text | Uses:10 | Used by:Timeline |
Symbol 385 MovieClip | Uses:361 | Used by:386 |
Symbol 386 MovieClip | Uses:385 | Used by:Timeline |
Symbol 387 Text | Uses:10 | Used by:Timeline |
Symbol 388 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 389 Text | Uses:10 | Used by:Timeline |
Symbol 390 Text | Uses:10 | Used by:Timeline |
Symbol 391 Text | Uses:10 | Used by:Timeline |
Symbol 392 Text | Uses:10 | Used by:Timeline |
Symbol 393 Bitmap | Used by:394 | |
Symbol 394 Graphic | Uses:393 | Used by:400 Timeline |
Symbol 395 Text | Used by:Timeline | |
Symbol 396 Text | Uses:10 | Used by:Timeline |
Symbol 397 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 398 Bitmap | Used by:399 | |
Symbol 399 Graphic | Uses:398 | Used by:409 Timeline |
Symbol 400 MovieClip | Uses:394 | Used by:401 |
Symbol 401 MovieClip | Uses:400 | Used by:Timeline |
Symbol 402 Text | Uses:10 | Used by:Timeline |
Symbol 403 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 404 Text | Uses:10 | Used by:Timeline |
Symbol 405 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 406 Bitmap | Used by:407 | |
Symbol 407 Graphic | Uses:406 | Used by:408 |
Symbol 408 MovieClip | Uses:407 | Used by:Timeline |
Symbol 409 MovieClip | Uses:399 | Used by:410 |
Symbol 410 MovieClip | Uses:409 | Used by:Timeline |
Symbol 411 Text | Uses:10 | Used by:Timeline |
Symbol 412 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 413 Text | Uses:10 | Used by:Timeline |
Symbol 414 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 415 Bitmap | Used by:416 420 | |
Symbol 416 Graphic | Uses:415 | Used by:Timeline |
Symbol 417 Text | Uses:10 | Used by:Timeline |
Symbol 418 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 419 Bitmap | Used by:420 430 | |
Symbol 420 Graphic | Uses:419 415 | Used by:421 |
Symbol 421 MovieClip | Uses:420 | Used by:Timeline |
Symbol 422 Text | Uses:10 | Used by:Timeline |
Symbol 423 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 424 Text | Uses:10 | Used by:Timeline |
Symbol 425 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 426 Text | Uses:10 | Used by:Timeline |
Symbol 427 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 428 Bitmap | Used by:429 | |
Symbol 429 Graphic | Uses:428 | Used by:445 Timeline |
Symbol 430 Graphic | Uses:419 | Used by:431 |
Symbol 431 MovieClip | Uses:430 | Used by:432 |
Symbol 432 MovieClip | Uses:431 | Used by:Timeline |
Symbol 433 Text | Uses:10 | Used by:Timeline |
Symbol 434 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 435 Text | Uses:10 | Used by:Timeline |
Symbol 436 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 437 Text | Uses:10 | Used by:Timeline |
Symbol 438 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 439 Text | Uses:10 | Used by:Timeline |
Symbol 440 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 441 Text | Uses:10 | Used by:Timeline |
Symbol 442 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 443 Bitmap | Used by:444 | |
Symbol 444 Graphic | Uses:443 | Used by:Timeline |
Symbol 445 MovieClip | Uses:429 | Used by:446 |
Symbol 446 MovieClip | Uses:445 | Used by:Timeline |
Symbol 447 Text | Uses:10 | Used by:Timeline |
Symbol 448 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 449 Text | Uses:10 | Used by:Timeline |
Symbol 450 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 451 Text | Uses:10 27 | Used by:Timeline |
Symbol 452 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 453 Text | Uses:10 27 | Used by:Timeline |
Symbol 454 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 455 Bitmap | Used by:456 | |
Symbol 456 Graphic | Uses:455 | Used by:457 Timeline |
Symbol 457 MovieClip | Uses:456 | Used by:Timeline |
Symbol 458 MovieClip | Uses:1 | Used by:459 460 |
Symbol 459 MovieClip | Uses:458 | Used by:Timeline |
Symbol 460 MovieClip | Uses:458 | Used by:Timeline |
Symbol 461 Text | Uses:10 | Used by:Timeline |
Symbol 462 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 463 Bitmap | Used by:464 | |
Symbol 464 Graphic | Uses:463 | Used by:Timeline |
Symbol 465 Text | Uses:10 | Used by:Timeline |
Symbol 466 Bitmap | Used by:467 | |
Symbol 467 Graphic | Uses:466 | Used by:Timeline |
Symbol 468 Text | Uses:10 | Used by:Timeline |
Symbol 469 Bitmap | Used by:470 | |
Symbol 470 Graphic | Uses:469 | Used by:Timeline |
Symbol 471 Text | Uses:10 | Used by:Timeline |
Symbol 472 Bitmap | Used by:473 | |
Symbol 473 Graphic | Uses:472 | Used by:481 Timeline |
Symbol 474 Text | Uses:10 | Used by:Timeline |
Symbol 475 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 476 Text | Uses:10 | Used by:Timeline |
Symbol 477 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 478 Bitmap | Used by:479 | |
Symbol 479 Graphic | Uses:478 | Used by:487 511 Timeline |
Symbol 480 Text | Uses:10 | Used by:Timeline |
Symbol 481 MovieClip | Uses:473 | Used by:482 |
Symbol 482 MovieClip | Uses:481 | Used by:Timeline |
Symbol 483 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 484 Bitmap | Used by:485 | |
Symbol 485 Graphic | Uses:484 | Used by:491 551 Timeline |
Symbol 486 Text | Uses:10 | Used by:Timeline |
Symbol 487 MovieClip | Uses:479 | Used by:488 547 |
Symbol 488 MovieClip | Uses:487 | Used by:Timeline |
Symbol 489 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 490 Text | Uses:10 | Used by:Timeline |
Symbol 491 MovieClip | Uses:485 | Used by:492 |
Symbol 492 MovieClip | Uses:491 | Used by:Timeline |
Symbol 493 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 494 Text | Uses:10 | Used by:Timeline |
Symbol 495 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 496 Text | Uses:10 | Used by:Timeline |
Symbol 497 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 498 Text | Uses:10 | Used by:Timeline |
Symbol 499 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 500 Text | Uses:10 | Used by:Timeline |
Symbol 501 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 502 Text | Uses:10 | Used by:Timeline |
Symbol 503 Button | Uses:202 203 204 | Used by:Timeline |
Symbol 504 Button | Uses:202 203 204 | Used by:Timeline |
Symbol 505 Button | Uses:202 203 204 | Used by:Timeline |
Symbol 506 Text | Uses:10 | Used by:Timeline |
Symbol 507 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 508 Bitmap | Used by:509 | |
Symbol 509 Graphic | Uses:508 | Used by:519 567 Timeline |
Symbol 510 Text | Uses:10 | Used by:Timeline |
Symbol 511 MovieClip | Uses:479 | Used by:512 |
Symbol 512 MovieClip | Uses:511 | Used by:Timeline |
Symbol 513 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 514 Text | Uses:10 | Used by:Timeline |
Symbol 515 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 516 Bitmap | Used by:517 | |
Symbol 517 Graphic | Uses:516 | Used by:525 Timeline |
Symbol 518 Text | Uses:10 | Used by:Timeline |
Symbol 519 MovieClip | Uses:509 | Used by:520 |
Symbol 520 MovieClip | Uses:519 | Used by:Timeline |
Symbol 521 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 522 Bitmap | Used by:523 | |
Symbol 523 Graphic | Uses:522 | Used by:541 Timeline |
Symbol 524 Text | Uses:10 | Used by:Timeline |
Symbol 525 MovieClip | Uses:517 | Used by:526 |
Symbol 526 MovieClip | Uses:525 | Used by:Timeline |
Symbol 527 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 528 Text | Uses:10 | Used by:Timeline |
Symbol 529 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 530 Text | Uses:10 | Used by:Timeline |
Symbol 531 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 532 Text | Uses:10 | Used by:Timeline |
Symbol 533 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 534 Text | Uses:10 | Used by:Timeline |
Symbol 535 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 536 Text | Uses:10 | Used by:Timeline |
Symbol 537 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 538 Bitmap | Used by:539 | |
Symbol 539 Graphic | Uses:538 | Used by:Timeline |
Symbol 540 Text | Uses:10 | Used by:Timeline |
Symbol 541 MovieClip | Uses:523 | Used by:542 |
Symbol 542 MovieClip | Uses:541 | Used by:Timeline |
Symbol 543 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 544 Text | Uses:10 | Used by:Timeline |
Symbol 545 Text | Uses:10 | Used by:Timeline |
Symbol 546 Text | Uses:10 | Used by:Timeline |
Symbol 547 MovieClip | Uses:487 | Used by:Timeline |
Symbol 548 Bitmap | Used by:549 | |
Symbol 549 Graphic | Uses:548 | Used by:557 Timeline |
Symbol 550 Text | Uses:10 | Used by:Timeline |
Symbol 551 MovieClip | Uses:485 | Used by:552 |
Symbol 552 MovieClip | Uses:551 | Used by:Timeline |
Symbol 553 Text | Uses:10 | Used by:Timeline |
Symbol 554 Bitmap | Used by:555 | |
Symbol 555 Graphic | Uses:554 | Used by:561 Timeline |
Symbol 556 Text | Uses:10 | Used by:Timeline |
Symbol 557 MovieClip | Uses:549 | Used by:558 |
Symbol 558 MovieClip | Uses:557 | Used by:Timeline |
Symbol 559 Text | Uses:10 | Used by:Timeline |
Symbol 560 Text | Uses:10 | Used by:Timeline |
Symbol 561 MovieClip | Uses:555 | Used by:562 |
Symbol 562 MovieClip | Uses:561 | Used by:Timeline |
Symbol 563 Text | Uses:10 | Used by:Timeline |
Symbol 564 Bitmap | Used by:565 | |
Symbol 565 Graphic | Uses:564 | Used by:573 Timeline |
Symbol 566 Text | Uses:10 | Used by:Timeline |
Symbol 567 MovieClip | Uses:509 | Used by:568 |
Symbol 568 MovieClip | Uses:567 | Used by:Timeline |
Symbol 569 Text | Uses:10 | Used by:Timeline |
Symbol 570 Bitmap | Used by:571 | |
Symbol 571 Graphic | Uses:570 | Used by:Timeline |
Symbol 572 Text | Uses:10 | Used by:Timeline |
Symbol 573 MovieClip | Uses:565 | Used by:574 |
Symbol 574 MovieClip | Uses:573 | Used by:Timeline |
Symbol 575 Text | Uses:10 | Used by:Timeline |
Symbol 576 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 577 Bitmap | Used by:578 | |
Symbol 578 Graphic | Uses:577 | Used by:Timeline |
Symbol 579 Text | Uses:10 | Used by:Timeline |
Symbol 580 Bitmap | Used by:581 | |
Symbol 581 Graphic | Uses:580 | Used by:Timeline |
Symbol 582 Text | Uses:10 | Used by:Timeline |
Symbol 583 Bitmap | Used by:584 | |
Symbol 584 Graphic | Uses:583 | Used by:Timeline |
Symbol 585 Text | Uses:10 | Used by:Timeline |
Symbol 586 Bitmap | Used by:587 | |
Symbol 587 Graphic | Uses:586 | Used by:Timeline |
Symbol 588 Text | Uses:10 | Used by:Timeline |
Symbol 589 Bitmap | Used by:590 | |
Symbol 590 Graphic | Uses:589 | Used by:Timeline |
Symbol 591 Text | Uses:10 | Used by:Timeline |
Symbol 592 Bitmap | Used by:593 | |
Symbol 593 Graphic | Uses:592 | Used by:Timeline |
Symbol 594 Text | Uses:10 | Used by:Timeline |
Symbol 595 Bitmap | Used by:596 | |
Symbol 596 Graphic | Uses:595 360 | Used by:597 |
Symbol 597 MovieClip | Uses:596 | Used by:Timeline |
Symbol 598 Text | Uses:10 | Used by:Timeline |
Symbol 599 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 600 Text | Uses:10 | Used by:Timeline |
Symbol 601 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 602 Text | Uses:10 | Used by:Timeline |
Symbol 603 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 604 Text | Uses:10 | Used by:Timeline |
Symbol 605 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 606 Text | Uses:10 | Used by:Timeline |
Symbol 607 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 608 MovieClip | Uses:46 48 49 50 | Used by:614 |
Symbol 609 MovieClip | Uses:52 53 54 55 56 | Used by:614 |
Symbol 610 MovieClip | Uses:58 59 60 61 62 63 | Used by:614 |
Symbol 611 MovieClip | Uses:65 66 67 68 | Used by:614 |
Symbol 612 MovieClip | Uses:70 71 72 73 74 | Used by:614 |
Symbol 613 MovieClip | Uses:76 77 78 79 80 81 | Used by:614 |
Symbol 614 MovieClip | Uses:20 608 609 610 611 612 613 | Used by:Timeline |
Symbol 615 Text | Uses:10 | Used by:Timeline |
Symbol 616 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 617 Text | Uses:10 | Used by:Timeline |
Symbol 618 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 619 Text | Uses:10 | Used by:Timeline |
Symbol 620 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 621 Text | Uses:10 | Used by:Timeline |
Symbol 622 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 623 Text | Uses:10 | Used by:Timeline |
Symbol 624 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 625 Text | Uses:10 | Used by:Timeline |
Symbol 626 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 627 Text | Uses:10 | Used by:Timeline |
Symbol 628 Text | Uses:10 27 | Used by:Timeline |
Symbol 629 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 630 Graphic | Used by:631 | |
Symbol 631 MovieClip | Uses:630 | Used by:632 |
Symbol 632 MovieClip | Uses:631 | Used by:Timeline |
Symbol 633 Text | Uses:10 27 | Used by:Timeline |
Symbol 634 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 635 Text | Uses:10 27 | Used by:Timeline |
Symbol 636 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 637 Bitmap | Used by:638 | |
Symbol 638 Graphic | Uses:637 | Used by:639 |
Symbol 639 MovieClip | Uses:638 | Used by:Timeline |
Symbol 640 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 641 Font | Used by:642 644 | |
Symbol 642 Text | Uses:641 | Used by:643 |
Symbol 643 MovieClip | Uses:642 | Used by:Timeline |
Symbol 644 Text | Uses:641 | Used by:645 |
Symbol 645 MovieClip | Uses:644 | Used by:Timeline |
Symbol 646 Text | Uses:10 | Used by:Timeline |
Symbol 647 Graphic | Used by:648 | |
Symbol 648 MovieClip | Uses:647 | Used by:Timeline |
Symbol 649 MovieClip | Uses:2 | Used by:Timeline |
Symbol 650 Text | Uses:10 | Used by:Timeline |
Symbol 651 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 652 Text | Uses:10 27 | Used by:Timeline |
Symbol 653 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 654 Text | Uses:10 27 | Used by:Timeline |
Symbol 655 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 656 Bitmap | Used by:657 | |
Symbol 657 Graphic | Uses:656 | Used by:658 |
Symbol 658 MovieClip | Uses:657 | Used by:Timeline |
Symbol 659 Text | Uses:10 | Used by:Timeline |
Symbol 660 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 661 Graphic | Used by:662 | |
Symbol 662 MovieClip | Uses:661 | Used by:Timeline |
Symbol 663 Graphic | Used by:664 | |
Symbol 664 MovieClip | Uses:663 | Used by:665 |
Symbol 665 MovieClip | Uses:664 | Used by:Timeline |
Symbol 666 Text | Uses:10 27 | Used by:Timeline |
Symbol 667 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 668 Text | Uses:10 | Used by:670 Timeline |
Symbol 669 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 670 MovieClip | Uses:668 | Used by:Timeline |
Symbol 671 Text | Uses:10 27 | Used by:672 |
Symbol 672 MovieClip | Uses:671 | Used by:Timeline |
Symbol 673 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 674 Bitmap | Used by:675 | |
Symbol 675 Graphic | Uses:674 | Used by:676 |
Symbol 676 MovieClip | Uses:675 | Used by:693 |
Symbol 677 Text | Uses:10 | Used by:678 |
Symbol 678 MovieClip | Uses:677 | Used by:693 |
Symbol 679 Bitmap | Used by:680 | |
Symbol 680 Graphic | Uses:679 | Used by:681 |
Symbol 681 MovieClip | Uses:680 | Used by:693 |
Symbol 682 Bitmap | Used by:683 | |
Symbol 683 Graphic | Uses:682 | Used by:684 |
Symbol 684 MovieClip | Uses:683 | Used by:693 |
Symbol 685 Bitmap | Used by:686 | |
Symbol 686 Graphic | Uses:685 | Used by:687 |
Symbol 687 MovieClip | Uses:686 | Used by:693 |
Symbol 688 Bitmap | Used by:689 | |
Symbol 689 Graphic | Uses:688 | Used by:690 |
Symbol 690 MovieClip | Uses:689 | Used by:693 |
Symbol 691 Text | Uses:10 | Used by:692 |
Symbol 692 MovieClip | Uses:691 | Used by:693 |
Symbol 693 MovieClip | Uses:676 678 681 684 687 690 692 | Used by:Timeline |
Symbol 694 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 695 Text | Uses:10 | Used by:Timeline |
Symbol 696 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 697 Text | Uses:10 | Used by:Timeline |
Symbol 698 Text | Uses:10 | Used by:Timeline |
Symbol 699 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 700 Text | Uses:10 27 | Used by:Timeline |
Symbol 701 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 702 Bitmap | Used by:703 | |
Symbol 703 Graphic | Uses:702 | Used by:704 |
Symbol 704 MovieClip | Uses:703 | Used by:706 |
Symbol 705 Text | Uses:10 | Used by:706 |
Symbol 706 MovieClip | Uses:704 705 | Used by:Timeline |
Symbol 707 Text | Uses:10 | Used by:Timeline |
Symbol 708 Text | Uses:10 | Used by:Timeline |
Symbol 709 Text | Uses:10 | Used by:Timeline |
Symbol 710 Text | Uses:10 | Used by:Timeline |
Symbol 711 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 712 Bitmap | Used by:713 | |
Symbol 713 Graphic | Uses:712 | Used by:714 722 |
Symbol 714 MovieClip | Uses:713 | Used by:Timeline |
Symbol 715 MovieClip | Uses:1 | Used by:Timeline |
Symbol 716 Font | Used by:717 718 719 724 725 726 732 733 738 739 740 741 742 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 763 764 769 774 775 780 785 786 791 796 802 807 812 813 814 819 820 821 822 824 825 827 | |
Symbol 717 Text | Uses:716 | Used by:Timeline |
Symbol 718 Text | Uses:716 | Used by:Timeline |
Symbol 719 Text | Uses:716 | Used by:Timeline |
Symbol 720 Bitmap | Used by:721 | |
Symbol 721 Graphic | Uses:720 | Used by:729 Timeline |
Symbol 722 MovieClip | Uses:713 | Used by:723 |
Symbol 723 MovieClip | Uses:722 | Used by:Timeline |
Symbol 724 Text | Uses:716 | Used by:Timeline |
Symbol 725 Text | Uses:716 | Used by:Timeline |
Symbol 726 Text | Uses:716 | Used by:Timeline |
Symbol 727 Bitmap | Used by:728 | |
Symbol 728 Graphic | Uses:727 | Used by:736 Timeline |
Symbol 729 MovieClip | Uses:721 | Used by:730 |
Symbol 730 MovieClip | Uses:729 | Used by:Timeline |
Symbol 731 Font | Used by:732 733 738 754 813 | |
Symbol 732 Text | Uses:716 731 | Used by:Timeline |
Symbol 733 Text | Uses:716 731 | Used by:Timeline |
Symbol 734 Bitmap | Used by:735 | |
Symbol 735 Graphic | Uses:734 | Used by:745 Timeline |
Symbol 736 MovieClip | Uses:728 | Used by:737 |
Symbol 737 MovieClip | Uses:736 | Used by:Timeline |
Symbol 738 Text | Uses:716 731 | Used by:Timeline |
Symbol 739 Text | Uses:716 | Used by:Timeline |
Symbol 740 Text | Uses:716 | Used by:Timeline |
Symbol 741 Text | Uses:716 | Used by:Timeline |
Symbol 742 Text | Uses:716 | Used by:Timeline |
Symbol 743 Bitmap | Used by:744 | |
Symbol 744 Graphic | Uses:743 | Used by:767 Timeline |
Symbol 745 MovieClip | Uses:735 | Used by:746 |
Symbol 746 MovieClip | Uses:745 | Used by:Timeline |
Symbol 747 Text | Uses:716 | Used by:Timeline |
Symbol 748 Text | Uses:716 | Used by:Timeline |
Symbol 749 Text | Uses:716 | Used by:Timeline |
Symbol 750 Text | Uses:716 | Used by:Timeline |
Symbol 751 Text | Uses:716 | Used by:Timeline |
Symbol 752 Text | Uses:716 | Used by:Timeline |
Symbol 753 Text | Uses:716 | Used by:Timeline |
Symbol 754 Text | Uses:716 731 | Used by:Timeline |
Symbol 755 Text | Uses:716 | Used by:Timeline |
Symbol 756 Text | Uses:716 | Used by:Timeline |
Symbol 757 Text | Uses:716 | Used by:Timeline |
Symbol 758 Text | Uses:716 | Used by:Timeline |
Symbol 759 Text | Uses:716 | Used by:Timeline |
Symbol 760 Text | Uses:716 | Used by:Timeline |
Symbol 761 Text | Uses:716 | Used by:Timeline |
Symbol 762 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 763 Text | Uses:716 | Used by:Timeline |
Symbol 764 Text | Uses:716 | Used by:Timeline |
Symbol 765 Bitmap | Used by:766 | |
Symbol 766 Graphic | Uses:765 | Used by:772 Timeline |
Symbol 767 MovieClip | Uses:744 | Used by:768 |
Symbol 768 MovieClip | Uses:767 | Used by:Timeline |
Symbol 769 Text | Uses:716 | Used by:Timeline |
Symbol 770 Bitmap | Used by:771 | |
Symbol 771 Graphic | Uses:770 | Used by:778 Timeline |
Symbol 772 MovieClip | Uses:766 | Used by:773 |
Symbol 773 MovieClip | Uses:772 | Used by:Timeline |
Symbol 774 Text | Uses:716 | Used by:Timeline |
Symbol 775 Text | Uses:716 | Used by:Timeline |
Symbol 776 Bitmap | Used by:777 | |
Symbol 777 Graphic | Uses:776 | Used by:783 Timeline |
Symbol 778 MovieClip | Uses:771 | Used by:779 |
Symbol 779 MovieClip | Uses:778 | Used by:Timeline |
Symbol 780 Text | Uses:716 | Used by:Timeline |
Symbol 781 Bitmap | Used by:782 | |
Symbol 782 Graphic | Uses:781 | Used by:789 Timeline |
Symbol 783 MovieClip | Uses:777 | Used by:784 |
Symbol 784 MovieClip | Uses:783 | Used by:Timeline |
Symbol 785 Text | Uses:716 | Used by:Timeline |
Symbol 786 Text | Uses:716 | Used by:Timeline |
Symbol 787 Bitmap | Used by:788 | |
Symbol 788 Graphic | Uses:787 | Used by:794 Timeline |
Symbol 789 MovieClip | Uses:782 | Used by:790 |
Symbol 790 MovieClip | Uses:789 | Used by:Timeline |
Symbol 791 Text | Uses:716 | Used by:Timeline |
Symbol 792 Bitmap | Used by:793 | |
Symbol 793 Graphic | Uses:792 | Used by:797 Timeline |
Symbol 794 MovieClip | Uses:788 | Used by:795 |
Symbol 795 MovieClip | Uses:794 | Used by:Timeline |
Symbol 796 Text | Uses:716 | Used by:Timeline |
Symbol 797 MovieClip | Uses:793 | Used by:798 |
Symbol 798 MovieClip | Uses:797 | Used by:Timeline |
Symbol 799 Bitmap | Used by:800 | |
Symbol 800 Graphic | Uses:799 | Used by:801 |
Symbol 801 MovieClip | Uses:800 | Used by:Timeline |
Symbol 802 Text | Uses:716 | Used by:Timeline |
Symbol 803 MovieClip | Uses:1 | Used by:804 Timeline |
Symbol 804 MovieClip | Uses:803 | Used by:Timeline |
Symbol 805 Bitmap | Used by:806 | |
Symbol 806 Graphic | Uses:805 | Used by:810 Timeline |
Symbol 807 Text | Uses:716 | Used by:Timeline |
Symbol 808 Bitmap | Used by:809 | |
Symbol 809 Graphic | Uses:808 | Used by:817 Timeline |
Symbol 810 MovieClip | Uses:806 | Used by:811 |
Symbol 811 MovieClip | Uses:810 | Used by:Timeline |
Symbol 812 Text | Uses:716 | Used by:Timeline |
Symbol 813 Text | Uses:716 731 | Used by:Timeline |
Symbol 814 Text | Uses:716 | Used by:Timeline |
Symbol 815 Bitmap | Used by:816 | |
Symbol 816 Graphic | Uses:815 | Used by:Timeline |
Symbol 817 MovieClip | Uses:809 | Used by:818 |
Symbol 818 MovieClip | Uses:817 | Used by:Timeline |
Symbol 819 Text | Uses:716 | Used by:Timeline |
Symbol 820 Text | Uses:716 | Used by:Timeline |
Symbol 821 Text | Uses:716 | Used by:Timeline |
Symbol 822 Text | Uses:716 | Used by:Timeline |
Symbol 823 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 824 Text | Uses:716 | Used by:826 |
Symbol 825 Text | Uses:716 | Used by:826 |
Symbol 826 MovieClip | Uses:824 825 | Used by:Timeline |
Symbol 827 Text | Uses:716 | Used by:Timeline |
Instance Names
"loadBar" | Frame 1 | Symbol 3 MovieClip |
"debugButton" | Frame 4 | Symbol 24 Button |
"next" | Frame 414 | Symbol 26 Button |
"next2" | Frame 663 | Symbol 29 Button |
"trans2" | Frame 664 | Symbol 30 MovieClip |
"trans1" | Frame 664 | Symbol 30 MovieClip |
"next3" | Frame 888 | Symbol 34 Button |
"next4" | Frame 978 | Symbol 36 Button |
"texallpool" | Frame 1749 | Symbol 93 MovieClip |
"poolFixBut" | Frame 2174 | Symbol 120 Button |
"butHyp1" | Frame 2310 | Symbol 127 Button |
"buthyp2" | Frame 2311 | Symbol 129 Button |
"buthyp3" | Frame 2312 | Symbol 131 Button |
"buthyp4" | Frame 2313 | Symbol 133 Button |
"buthyp5" | Frame 2314 | Symbol 135 Button |
"buthyp6" | Frame 2315 | Symbol 137 Button |
"buthyp7" | Frame 2316 | Symbol 139 Button |
"buthyp8" | Frame 2317 | Symbol 141 Button |
"buthyp9" | Frame 2318 | Symbol 143 Button |
"buthyp10" | Frame 2319 | Symbol 149 Button |
"buthyp11" | Frame 2320 | Symbol 149 Button |
"buthyp12" | Frame 2321 | Symbol 152 Button |
"buthyp13" | Frame 2322 | Symbol 158 Button |
"butrop1" | Frame 2328 | Symbol 161 Button |
"butrop2" | Frame 2329 | Symbol 165 Button |
"butrop3" | Frame 2330 | Symbol 167 Button |
"butrop4" | Frame 2331 | Symbol 173 Button |
"butrop5" | Frame 2332 | Symbol 179 Button |
"butrop6" | Frame 2333 | Symbol 181 Button |
"texliz" | Frame 2561 | Symbol 93 MovieClip |
"lizfix1" | Frame 2965 | Symbol 211 Button |
"lizfix2" | Frame 3099 | Symbol 213 Button |
"lizfix3" | Frame 3280 | Symbol 215 Button |
"lizfix4" | Frame 3460 | Symbol 217 Button |
"trancebut0" | Frame 3687 | Symbol 232 Button |
"trancebut1" | Frame 3688 | Symbol 238 Button |
"trancebut2" | Frame 3689 | Symbol 244 Button |
"trancebut3" | Frame 3690 | Symbol 250 Button |
"trancebut4" | Frame 3691 | Symbol 252 Button |
"trancebut5" | Frame 3692 | Symbol 254 Button |
"trancebut6" | Frame 3693 | Symbol 256 Button |
"trancebut7" | Frame 3694 | Symbol 258 Button |
"trancebut8" | Frame 3695 | Symbol 260 Button |
"trancebut9" | Frame 3696 | Symbol 262 Button |
"trancebut10" | Frame 3697 | Symbol 268 Button |
"lizendbut1" | Frame 4706 | Symbol 317 Button |
"lizendbut2" | Frame 4707 | Symbol 319 Button |
"texAll" | Frame 4737 | Symbol 322 MovieClip |
"tex3lines" | Frame 4737 | Symbol 323 MovieClip |
"jtexAll" | Frame 4737 | Symbol 93 MovieClip |
"jpowbut" | Frame 7275 | Symbol 375 Button |
"jpowbut" | Frame 7282 | Symbol 375 Button |
"spraybut" | Frame 7283 | Symbol 388 Button |
"jpowbut" | Frame 7284 | Symbol 375 Button |
"spraybut1" | Frame 7322 | Symbol 397 Button |
"spraybut3" | Frame 7323 | Symbol 403 Button |
"spraybut4" | Frame 7324 | Symbol 405 Button |
"spraybut5" | Frame 7325 | Symbol 412 Button |
"spraybut6" | Frame 7326 | Symbol 414 Button |
"spraybut1" | Frame 7327 | Symbol 397 Button |
"spraybut8" | Frame 7357 | Symbol 418 Button |
"spraybut9" | Frame 7358 | Symbol 423 Button |
"spraybut10" | Frame 7388 | Symbol 425 Button |
"spraybut11" | Frame 7389 | Symbol 427 Button |
"spraybut12" | Frame 7390 | Symbol 434 Button |
"spraybut13" | Frame 7391 | Symbol 436 Button |
"spraybut14" | Frame 7392 | Symbol 438 Button |
"spraybut15" | Frame 7393 | Symbol 440 Button |
"spraybut16" | Frame 7394 | Symbol 442 Button |
"spraybut17" | Frame 7395 | Symbol 448 Button |
"spraybut18" | Frame 7396 | Symbol 450 Button |
"spraybut19" | Frame 7397 | Symbol 452 Button |
"spraybut20" | Frame 7398 | Symbol 454 Button |
"jtexAll" | Frame 7399 | Symbol 93 MovieClip |
"transitionOut" | Frame 7399 | Symbol 459 MovieClip |
"transitionIn" | Frame 7399 | Symbol 460 MovieClip |
"hall1door1" | Frame 7498 | Symbol 462 Button |
"hall1door2" | Frame 7498 | Symbol 321 Button |
"hall1door3" | Frame 7498 | Symbol 321 Button |
"hall1door4" | Frame 7498 | Symbol 321 Button |
"room1toHall" | Frame 7582 | Symbol 321 Button |
"room1toroom2" | Frame 7582 | Symbol 321 Button |
"room2toHall" | Frame 7752 | Symbol 321 Button |
"room2toroom1" | Frame 7752 | Symbol 321 Button |
"room4toRia" | Frame 7957 | Symbol 321 Button |
"room4toHall" | Frame 7957 | Symbol 321 Button |
"ria1but" | Frame 7988 | Symbol 475 Button |
"ria2but" | Frame 7989 | Symbol 477 Button |
"ria3but" | Frame 7990 | Symbol 483 Button |
"ria4but" | Frame 7991 | Symbol 489 Button |
"ria5but" | Frame 7992 | Symbol 493 Button |
"ria6but" | Frame 7993 | Symbol 495 Button |
"ria7but" | Frame 7994 | Symbol 497 Button |
"ria8but" | Frame 7995 | Symbol 499 Button |
"ria9but" | Frame 7996 | Symbol 501 Button |
"riatogood" | Frame 7997 | Symbol 503 Button |
"riatobad" | Frame 7997 | Symbol 504 Button |
"riaLeave" | Frame 7997 | Symbol 505 Button |
"riagoodBut1" | Frame 8008 | Symbol 507 Button |
"riagoodBut2" | Frame 8009 | Symbol 513 Button |
"riagoodBut3" | Frame 8010 | Symbol 515 Button |
"riagoodBut4" | Frame 8011 | Symbol 521 Button |
"riagoodBut5" | Frame 8012 | Symbol 527 Button |
"riagoodBut6" | Frame 8013 | Symbol 529 Button |
"riagoodBut7" | Frame 8014 | Symbol 531 Button |
"riagoodBut8" | Frame 8015 | Symbol 533 Button |
"riagoodBut9" | Frame 8016 | Symbol 535 Button |
"riagoodBut10" | Frame 8017 | Symbol 537 Button |
"riagoodBut11" | Frame 8018 | Symbol 543 Button |
"riabadBut1" | Frame 8048 | Symbol 321 Button |
"riabadBut2" | Frame 8049 | Symbol 321 Button |
"riabadBut3" | Frame 8050 | Symbol 321 Button |
"riabadBut4" | Frame 8051 | Symbol 321 Button |
"riabadBut5" | Frame 8052 | Symbol 321 Button |
"riabadBut6" | Frame 8053 | Symbol 321 Button |
"riabadBut7" | Frame 8054 | Symbol 321 Button |
"riabadBut8" | Frame 8055 | Symbol 321 Button |
"riabadBut9" | Frame 8056 | Symbol 321 Button |
"riabadBut10" | Frame 8057 | Symbol 321 Button |
"riabadBut11" | Frame 8058 | Symbol 321 Button |
"riabadBut12" | Frame 8059 | Symbol 321 Button |
"riawinbut" | Frame 8217 | Symbol 576 Button |
"room3toHall" | Frame 8373 | Symbol 321 Button |
"room3toUpstairs" | Frame 8373 | Symbol 321 Button |
"room8but" | Frame 8473 | Symbol 321 Button |
"room5but" | Frame 8473 | Symbol 321 Button |
"room7but" | Frame 8473 | Symbol 321 Button |
"room6but" | Frame 8473 | Symbol 321 Button |
"stairsBut" | Frame 8473 | Symbol 321 Button |
"inroom5but" | Frame 8508 | Symbol 321 Button |
"inroom6but" | Frame 8538 | Symbol 321 Button |
"inroom7but" | Frame 8568 | Symbol 321 Button |
"inroom8but" | Frame 8598 | Symbol 321 Button |
"texAll" | Frame 8664 | Symbol 322 MovieClip |
"tex3lines" | Frame 8664 | Symbol 323 MovieClip |
"flash" | Frame 10753 | Symbol 665 MovieClip |
"zap1but" | Frame 10798 | Symbol 667 Button |
"zap2but" | Frame 10828 | Symbol 669 Button |
"zap3but" | Frame 10829 | Symbol 321 Button |
"zap4but" | Frame 11123 | Symbol 673 Button |
"toDeeEnd" | Frame 11213 | Symbol 694 Button |
"lizend1but" | Frame 11263 | Symbol 696 Button |
"lizend2but" | Frame 11264 | Symbol 696 Button |
"lizend3but" | Frame 11265 | Symbol 699 Button |
"lizend4but" | Frame 11267 | Symbol 701 Button |
"li1" | Frame 11268 | Symbol 660 Button |
"li4" | Frame 11268 | Symbol 643 MovieClip |
"li3" | Frame 11268 | Symbol 645 MovieClip |
"li2" | Frame 11268 | Symbol 15 Button |
"dee1but" | Frame 11294 | Symbol 696 Button |
"dee2but" | Frame 11295 | Symbol 696 Button |
"dee3but" | Frame 11296 | Symbol 711 Button |
"shaderFader" | Frame 14308 | Symbol 804 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Labels
"startGame" | Frame 4 |
"watch" | Frame 1750 |
"other" | Frame 1751 |
"hands" | Frame 1752 |
"cuffs" | Frame 1753 |
"watch2" | Frame 1754 |
"rope2" | Frame 1755 |
"other2" | Frame 1756 |
"poolBreak1" | Frame 1923 |
"choose" | Frame 2309 |
"hypno1" | Frame 2310 |
"hypno2" | Frame 2311 |
"hypno3" | Frame 2312 |
"hypno4" | Frame 2313 |
"hypno5" | Frame 2314 |
"hypno6" | Frame 2315 |
"hypno7" | Frame 2316 |
"hypno8" | Frame 2317 |
"hypno9" | Frame 2318 |
"hypno10" | Frame 2319 |
"hypno11" | Frame 2320 |
"hypno12" | Frame 2321 |
"hypno13" | Frame 2322 |
"hypno14" | Frame 2323 |
"ropetie1" | Frame 2328 |
"ropetie2" | Frame 2329 |
"ropetie3" | Frame 2330 |
"ropetie4" | Frame 2331 |
"ropetie5" | Frame 2332 |
"ropetie6" | Frame 2333 |
"watch1" | Frame 2562 |
"spray1" | Frame 2563 |
"ropecuffs1" | Frame 2564 |
"hand1" | Frame 2565 |
"needle1" | Frame 2566 |
"needleStart" | Frame 2567 |
"lizChoose" | Frame 3686 |
"lizContinue" | Frame 3687 |
"lizTrance1" | Frame 3688 |
"lizTrance2" | Frame 3689 |
"lizTrance3" | Frame 3690 |
"lizTrance4" | Frame 3691 |
"lizTrance5" | Frame 3692 |
"lizTrance6" | Frame 3693 |
"lizTrance7" | Frame 3694 |
"lizTrance8" | Frame 3695 |
"lizTrance9" | Frame 3696 |
"lizTrance10" | Frame 3697 |
"lizStrip1" | Frame 3698 |
"stripTrans4" | Frame 4100 |
"stripTrans7" | Frame 4161 |
"stripTrans6" | Frame 4221 |
"stripTrans8" | Frame 4641 |
"returnToNormal" | Frame 4676 |
"lizLast1" | Frame 4705 |
"lizLast2" | Frame 4706 |
"lizEnd" | Frame 4707 |
"mansionStart" | Frame 4737 |
"mansion1start" | Frame 4752 |
"pool2-1" | Frame 4933 |
"pool2-2" | Frame 4978 |
"pool2-3" | Frame 5078 |
"pool2-4" | Frame 5202 |
"pool2-5" | Frame 5407 |
"pool2-6" | Frame 5632 |
"pool2-7" | Frame 5757 |
"pool2-8" | Frame 5982 |
"pool2-9" | Frame 6162 |
"pool2-10" | Frame 6387 |
"pool2-11" | Frame 6612 |
"pool2-12" | Frame 6837 |
"pool2-13" | Frame 7062 |
"pool2-choice" | Frame 7267 |
"j-pow" | Frame 7275 |
"pool2Choice2" | Frame 7281 |
"pool2Watch" | Frame 7282 |
"pool2Spray" | Frame 7283 |
"pool2Hand" | Frame 7284 |
"pool2Needle" | Frame 7285 |
"pool2Rope" | Frame 7286 |
"pool2Cuffs" | Frame 7287 |
"poolspray1" | Frame 7292 |
"poolspray3" | Frame 7323 |
"poolspray4" | Frame 7324 |
"poolspray5" | Frame 7325 |
"poolspray6" | Frame 7326 |
"poolspray7" | Frame 7327 |
"poolspray8" | Frame 7357 |
"poolspray9" | Frame 7358 |
"poolspray9_5" | Frame 7359 |
"poolspray10" | Frame 7388 |
"poolspray11" | Frame 7389 |
"poolspray12" | Frame 7390 |
"poolspray13" | Frame 7391 |
"poolspray14" | Frame 7392 |
"poolspray15" | Frame 7393 |
"poolspray16" | Frame 7394 |
"poolspray17" | Frame 7395 |
"poolspray18" | Frame 7396 |
"poolspray19" | Frame 7397 |
"poolspray20" | Frame 7398 |
"mansionHall1" | Frame 7399 |
"mansionHall2" | Frame 7428 |
"hallFirstChoice" | Frame 7498 |
"hallChoiceOut" | Frame 7503 |
"room1in" | Frame 7528 |
"room1" | Frame 7538 |
"room1choice" | Frame 7582 |
"room1out" | Frame 7583 |
"room2in" | Frame 7608 |
"room2" | Frame 7618 |
"room2choice" | Frame 7752 |
"room2out" | Frame 7753 |
"room4in" | Frame 7778 |
"room4" | Frame 7788 |
"room4choice" | Frame 7957 |
"room4out" | Frame 7958 |
"riaIn" | Frame 7978 |
"ria1" | Frame 7988 |
"ria2" | Frame 7989 |
"ria3" | Frame 7990 |
"ria4" | Frame 7991 |
"ria5" | Frame 7992 |
"ria6" | Frame 7993 |
"ria7" | Frame 7994 |
"ria8" | Frame 7995 |
"ria9" | Frame 7996 |
"riaChoice" | Frame 7997 |
"riagood1" | Frame 8008 |
"riagood2" | Frame 8009 |
"riagood3" | Frame 8010 |
"riagood4" | Frame 8011 |
"riagood5" | Frame 8012 |
"riagood6" | Frame 8013 |
"riagood7" | Frame 8014 |
"riagood8" | Frame 8015 |
"riagood9" | Frame 8016 |
"riagood10" | Frame 8017 |
"riagood11" | Frame 8018 |
"riaGoodOut" | Frame 8019 |
"riabad1" | Frame 8048 |
"riabad2" | Frame 8049 |
"riabad3" | Frame 8050 |
"riabad4" | Frame 8051 |
"riabad5" | Frame 8052 |
"riabad6" | Frame 8053 |
"riabad7" | Frame 8054 |
"riabad8" | Frame 8055 |
"riabad9" | Frame 8056 |
"riabad10" | Frame 8057 |
"riabad11" | Frame 8058 |
"riabad12" | Frame 8059 |
"riabadOut" | Frame 8063 |
"emptyRoom" | Frame 8217 |
"emptyRoomOut" | Frame 8218 |
"room3in" | Frame 8243 |
"room3" | Frame 8253 |
"room3choice" | Frame 8373 |
"room3out" | Frame 8378 |
"upstairsIn" | Frame 8398 |
"upstairs" | Frame 8408 |
"upstairsChoice" | Frame 8473 |
"upstairsOut" | Frame 8478 |
"room5in" | Frame 8498 |
"room5" | Frame 8508 |
"room5out" | Frame 8509 |
"room6in" | Frame 8528 |
"room6" | Frame 8538 |
"room6out" | Frame 8539 |
"room7in" | Frame 8558 |
"room7" | Frame 8568 |
"room7out" | Frame 8569 |
"room8in" | Frame 8588 |
"room8" | Frame 8598 |
"room8out" | Frame 8599 |
"jaqui-end1" | Frame 8664 |
"jaqui-end2" | Frame 8665 |
"jaqui-end3" | Frame 8888 |
"jaqui-end4" | Frame 9103 |
"jaqui-end5" | Frame 9328 |
"jaqui-end6" | Frame 9443 |
"j-end-7" | Frame 9524 |
"j-end-8" | Frame 9562 |
"j-end-9" | Frame 9571 |
"j-end-10" | Frame 9579 |
"j-end-11" | Frame 9588 |
"j-end-12" | Frame 9598 |
"j-end-13" | Frame 9608 |
"j-final-1" | Frame 9954 |
"j-final-2" | Frame 9955 |
"j-final-3" | Frame 9956 |
"j-final-4" | Frame 9957 |
"pow-end1" | Frame 10128 |
"pow-end2" | Frame 10174 |
"jailEnd1" | Frame 10493 |
"jailEnd2" | Frame 10494 |
"jailEndFinal" | Frame 10495 |
"zap1" | Frame 10753 |
"zap2" | Frame 10799 |
"zap3" | Frame 10829 |
"zap5" | Frame 11124 |
"lizend1" | Frame 11263 |
"lizend2" | Frame 11264 |
"lizend3" | Frame 11265 |
"lizend4" | Frame 11267 |
"lizendfinal" | Frame 11268 |
"toDee1" | Frame 11278 |
"dee1" | Frame 11294 |
"dee2" | Frame 11295 |
"dee3" | Frame 11296 |
"deeChoice" | Frame 13750 |
"deeBreakpoint" | Frame 14263 |
"deeGag1" | Frame 14264 |
"spacerEnd" | Frame 14279 |
"fiEnd" | Frame 15148 |
"deeBadEnd" | Frame 15153 |
Dynamic Text Variables
loadText | Symbol 5 EditableText | "<p align="center"></p>" |
|