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Wire Skeleton.swf

This is the info page for
Flash #16857

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Frame 1
stop();
Instance of Symbol 7 MovieClip in Frame 1
onClipEvent (load) { goto = 5; }
Frame 3
IK._visible = false;
Frame 5
action = "drag"; IK.selected = null; IK.handle6.Vx = 0; IK.handle6.gotoAndStop(1); IK.handle6._x = 0; IK.handle6._visible = false; IK._visible = true; stop();
Frame 10
action = "walk"; IK.selected = "initWalk"; IK.handle6.Vx = 0; IK.handle6.gotoAndStop(1); IK.handle6._x = 320; IK.handle6.blink.gotoAndPlay(1); stop();
Instance of Symbol 160 MovieClip "walkControl" in Frame 10
onClipEvent (enterFrame) { crouch = Math.floor((slider1.slider._y / 4) - 185); bounce = Math.floor((slider2.slider._y / 12) + 13); stepSize = 200 - Math.floor((slider3.slider._y / 2) + 100); handSwing = 180 - Math.floor((slider4.slider._y / 2) + 100); delay = Math.floor((slider5.slider._y + 91) * 3) + 1; kneelift = ((slider6.slider._y + 91) / 50) + 3; } onClipEvent (load) { }
Frame 15
action = "auto"; IK2._visible = false; IK._visible = false;
Frame 16
IK2._visible = true; IK2.selected = "initWalk"; IK2.handle6.Vx = 70; IK2.handle6.gotoAndPlay(2); IK._visible = true; IK.selected = "initWalk"; IK.handle6.Vx = -40; IK.handle6.gotoAndPlay(2); stop();
Symbol 7 MovieClip Frame 1
percent = (_parent.getBytesLoaded() / _parent.getBytesTotal()) * 100; progress.gotoAndStop(Math.floor(percent) + 1); if (Math.floor(percent) == 100) { _parent.gotoAndPlay(3); }
Symbol 7 MovieClip Frame 2
prevFrame(); play();
Symbol 25 MovieClip Frame 1
stop();
Symbol 27 MovieClip Frame 1
name = this._name;
Symbol 33 Button
on (press) { if (_parent._parent.action == "drag") { _parent.resetAngles(); _parent.selected = index; _parent.drag._x = this._x; _parent.drag._y = this._y; _parent.tempCoords(); } } on (release, releaseOutside) { if (_parent._parent.action == "drag") { _parent.selected = null; stopDrag(); _parent.resetAngles(); } }
Symbol 41 Button
on (press) { if (_parent._parent.action == "drag") { _parent.resetAngles(); _parent.selected = index; _parent.drag._x = this._x; _parent.drag._y = this._y; _parent.tempCoords(); _parent.initHandWalk(); } } on (release, releaseOutside) { if (_parent._parent.action == "drag") { _parent.selected = null; stopDrag(); _parent.resetAngles(); } }
Symbol 68 MovieClip Frame 180
stop();
Symbol 80 MovieClip Frame 1
name = this._name;
Symbol 82 Button
on (press) { if (_parent._parent.action == "drag") { _parent.selected = index; _parent.drag._x = this._x; _parent.drag._y = this._y; _parent.tempCoords(); } } on (release, releaseOutside) { if (_parent._parent.action == "drag") { _parent.selected = null; stopDrag(); } }
Symbol 88 Button
on (press) { if (_parent._parent.action == "drag") { startDrag (this); _parent.selected = this.index; _parent.drag._x = _parent.x[index]; _parent.drag._y = _parent.y[index]; _parent.tempCoords(); _parent.pointDragged = this._name; _parent.handleDrag = true; } } on (release, releaseOutside) { if (_parent._parent.action == "drag") { _parent.selected = null; _parent.handleDrag = false; stopDrag(); } }
Symbol 89 MovieClip Frame 1
stop();
Symbol 92 Button
on (press) { gotoAndPlay (10); startDrag (this, false, -620, this._y, 700, this._y); _parent.selected = "initWalk"; } on (release, releaseOutside) { _parent.tempCoords(); stopDrag(); Vx = difX / 3; Vy = difY / 3; x = this._x; y = this._y; gotoAndPlay (2); }
Symbol 93 MovieClip Frame 6
stop();
Symbol 94 MovieClip Frame 1
stop();
Symbol 94 MovieClip Frame 2
x = x + Vx; if (800 < x) { x = 800; Vx = -Vx; } else if (x < -720) { x = -720; Vx = -Vx; } this._x = x;
Symbol 94 MovieClip Frame 3
prevFrame(); play();
Symbol 94 MovieClip Frame 10
difX = _parent._xmouse - OldX; oldX = oldX + (difX / 3);
Symbol 94 MovieClip Frame 11
prevFrame(); play();
Symbol 99 MovieClip Frame 1
function showSkin(stat) { leftLeg.shin.thigh.skin._visible = stat; rightLeg.shin.thigh.skin._visible = stat; leftLeg.shin.foot.skin._visible = stat; rightLeg.shin.foot.skin._visible = stat; spine.ribs.neck.torso.skin._visible = stat; spine.skin._visible = stat; rightFoot.skin._visible = stat; leftFoot.skin._visible = stat; } function showBones(stat) { leftLeg.shin.thigh.bone._visible = stat; rightLeg.shin.thigh.bone._visible = stat; leftLeg.shin.foot.bone._visible = stat; rightLeg.shin.foot.bone._visible = stat; leftFoot.bone._visible = stat; rightFoot.bone._visible = stat; spine._visible = stat; leftArm._visible = stat; rightArm._visible = stat; } function showConstrains(stat) { spine.MINcon._visible = stat; spine.MAXcon._visible = stat; spine.CON._visible = stat; leftLeg.line._visible = stat; rightLeg.line._visible = stat; leftArm.line._visible = stat; rightArm.line._visible = stat; } function tempCoords() { c = 0; while (c < 13) { tempX[c] = x[c]; tempy[c] = y[c]; c++; } } function pull(Pa, Ch, constrainD) { var distance; var ang; var rad; disX = x[Pa] - x[Ch]; disY = y[Pa] - y[Ch]; distance = Math.sqrt((disX * disX) + (disY * disY)); ang = Math.atan2(disY, disX) / RADIANS; rad = ang * RADIANS; x[Ch] = x[Ch] - ((constrainD - distance) * Math.cos(rad)); y[Ch] = y[Ch] - ((constrainD - distance) * Math.sin(rad)); } function lockAngle(Pa, Ch, constrainD, ConstrainAng) { x[Ch] = x[Pa] + (constrainD * Math.cos(constrainAng * RADIANS)); y[Ch] = y[Pa] + (constrainD * Math.sin(constrainAng * RADIANS)); } function handle(pointDragged, num, constrainD) { var disX; var disY; disX = this[pointDragged]._x - drag._x; disY = (this[pointDragged]._y + 400) - drag._y; OverSwingX[num] = OverSwingX[num] + (disX / 20); OverSwingY[num] = OverSwingY[num] + (disY / 10); drag._x = drag._x + ((disX / 10) + OverSwingX[num]); drag._y = drag._y + ((disY / 5) + OverSwingY[num]); } function update(group, A, B, dragable, Pa, Ch) { var difX; var dis; var Pa; var Ch; var dragable; var oldAngle; var newAngle; var Angle; var theta; var rot; oldAngle = ("old" + group) + "Angle"; newAngle = ("new" + group) + "Angle"; Angle = group + "Angle"; theta = group + "Theta"; rot = group + "Rot"; if (A == 1) { knee = 10; f = "leftFoot"; foot = 12; oppLeg = "rightLeg"; } else { knee = 11; f = "rightFoot"; foot = 13; oppLeg = "leftLeg"; } difX = x[A] - x[B]; difY = y[A] - y[B]; dis = Math.sqrt((difX * difX) + (difY * difY)); if (215 < dis) { dis = 215; if (dragable == true) { pull(Pa, Ch, 215); } } else if (dis < 50) { dis = 50; if (dragable == true) { pull(Pa, Ch, 50); } } this[oldAngle] = this[newAngle]; this[newAngle] = Math.round(Math.atan2(difX, difY) / RADIANS) + 180; if (this[oldAngle] < (this[newAngle] - 180)) { this[rot]--; } else if ((this[newAngle] + 180) < this[oldAngle]) { this[rot]++; } this[angle] = this[newAngle] + (360 * this[rot]); this[theta] = 90 - Math.round(Math.acos((dis / 2) / 110) / RADIANS); this[group + "ThighAngle"] = (this[angle] - this[theta]) + 90; this[group + "Dis"] = dis; if ((hipAngle + 120) < this[group + "ThighAngle"]) { limit = hipAngle + 120; this[angle] = -((90 - limit) - this[theta]); this[group + "ThighAngle"] = (this[angle] - this[theta]) + 90; x[B] = (dis * Math.sin(this[angle] * RADIANS)) + x[A]; y[B] = (dis * Math.cos(this[angle] * RADIANS)) + y[A]; } else if (this[group + "ThighAngle"] < (hipAngle - 60)) { limit = hipAngle - 60; this[angle] = -((90 - limit) - this[theta]); this[group + "ThighAngle"] = (this[angle] - this[theta]) + 90; x[B] = (dis * Math.sin(this[angle] * RADIANS)) + x[A]; y[B] = (dis * Math.cos(this[angle] * RADIANS)) + y[A]; } this[group].gotoAndStop(Math.round((this[theta] * 2) + 1)); this[group].shin.gotoAndStop(Math.round((this[theta] * 2) + 1)); this[group]._x = x[A]; this[group]._y = y[A]; this[group]._rotation = -this[angle]; leftFootAngle = Math.round(Math.atan2(x[2] - x[12], y[2] - y[12]) / RADIANS) + 180; x[knee] = (110 * Math.cos((this[angle] - this[theta]) * RADIANS)) + x[A]; y[knee] = (110 * (-Math.sin((this[angle] - this[theta]) * RADIANS))) + y[A]; if (floor < y[B]) { y[B] = floor; } x[foot] = (70 * Math.sin((this[angle] + this[theta]) * RADIANS)) + x[B]; y[foot] = (70 * Math.cos((this[angle] + this[theta]) * RADIANS)) + y[B]; if (floor < y[foot]) { y[foot] = floor; } } function refreshSpine(group, A, B, dragable, Pa, Ch) { var difY; var difX; var dis; var Pa; var Ch; var dragable; difX = x[A] - x[B]; difY = y[A] - y[B]; dis = Math.sqrt((difX * difX) + (difY * difY)); if (dis != 120) { dis = 120; if (dragable == true) { pull(Pa, Ch, 120); } } if (leftLegThighAngle < rightLegThighAngle) { hipOffset = -Math.round(rightLegThighAngle + ((leftLegThighAngle - rightLegThighAngle) / 2)); MAX = (rightLegThighAngle - 120) + hipOffset; MIN = (leftLegThighAngle + 60) + hipOffset; } else { hipOffset = -Math.round(leftLegThighAngle + ((rightLegThighAngle - leftLegThighAngle) / 2)); MAX = (leftLegThighAngle - 120) + hipOffset; MIN = (rightLegThighAngle + 60) + hipOffset; } oldSpineAngle = newSpineAngle; localHipOffset = hipOffset - (Math.floor(hipOffset / 360) * 360); newSpineAngle = (Math.round(Math.atan2(difX, difY) / RADIANS) + localHipOffset) + 180; if ((oldSpineAngle < (newSpineAngle - 180)) && (-1 < spineRot)) { spineRot--; } else if (((newSpineAngle + 180) < oldSpineAngle) && (spineRot < 1)) { spineRot++; } spineAngle = newSpineAngle + (360 * spineRot); if (spineAngle < (MAX + 180)) { lockAngle(0, 5, 120, (hipOffset - 90) - MAX); if (MAX < 60) { hipAngle = (MAX + 60) - hipOffset; spineAngle = 120 + (MAX + 60); } else { spineAngle = 120; } } else if ((MIN + 180) < spineAngle) { lockAngle(0, 5, 120, (hipOffset - 90) - MIN); if (60 < MIN) { hipAngle = (MIN - 60) - hipOffset; spineAngle = 240 - (60 - MIN); } else { spineAngle = 240 - (60 - MIN); } } if (240 < spineAngle) { hipAngle = (spineAngle - hipOffset) - 240; } else if (spineAngle < 120) { hipAngle = (spineAngle - hipOffset) - 120; } else { hipAngle = -hipOffset; } this[group]._rotation = -hipAngle; this[group].MAXcon._rotation = ((-MAX) - (-hipAngle)) + hipOffset; this[group].MINcon._rotation = ((-MIN) - (-hipAngle)) + hipOffset; this[group].gotoAndStop(spineAngle); this[group].ribs.gotoAndStop(spineAngle); this[group].ribs.neck.gotoAndStop(spineAngle); this[group]._x = x[A]; this[group]._y = y[A]; } function updateArm(group, A, B, dragable, Pa, Ch) { var difX; var dis; var theta; var Pa; var Ch; var dragable; var difX = (x[A] - x[B]); difY = y[A] - y[B]; dis = Math.sqrt((difX * difX) + (difY * difY)); if (139 < dis) { dis = 139; if (dragable == true) { pull(Pa, Ch, 139); } } theta = 90 - (Math.acos((dis / 2) / 70) / RADIANS); this[group].gotoAndStop(Math.round((theta * 2) + 1)); this[group].foreArm.gotoAndStop(Math.round((theta * 2) + 1)); this[group]._x = x[A]; this[group]._y = y[A]; this[group]._rotation = ((-Math.atan2(difX, difY)) / RADIANS) + 270; this[group + "Theta"] = Math.round(theta); this[group + "BA"] = Math.round(this[group]._rotation - theta); this[group + "APA"] = spineAngle - this[group + "BA"]; } function looseArms() { y[7] = y[7] + (((y[6] + 200) - y[7]) / 5); y[9] = y[9] + (((y[8] + 200) - y[9]) / 5); Dx[7] = x[6] - x[7]; Dx[9] = x[6] - x[9]; Ox[7] = Ox[7] + (Dx[7] / 5); Ox[9] = Ox[9] + (Dx[9] / 10); x[7] = x[7] + ((Dx[7] / 10) + Ox[7]); x[9] = x[9] + ((Dx[9] / 20) + Ox[9]); } function DraginitWalk() { footDif = (x[2] - x[4]) / 2; if (footDif < 0) { numRot = Math.floor((-footDif) / 360); footPos = (-(footDif + (360 * numRot))) / _parent.walkControl.stepSize; } else { numRot = Math.floor(footDif / 360); footPos = (-(footDif - (360 * numRot))) / _parent.walkControl.stepSize; } startAngle = Math.asin(footPos) / (Math.PI/180); startPos = x[0]; WalkOffset = startAngle; W._x = x[0]; selected = "walk"; } function initHandWalk() { footDif = (x[2] - x[4]) / 2; if (footDif < 0) { numRot = Math.floor((-footDif) / 360); footPos = (-(footDif + (360 * numRot))) / 100; } else { numRot = Math.floor(footDif / 360); footPos = (-(footDif - (360 * numRot))) / 100; } startAngle = Math.asin(footPos) / (Math.PI/180); startPos = x[0]; WalkOffset = startAngle; W._x = x[0]; mouseD = 0; } function walk() { stepSize = _parent.walkControl.stepSize; walkRot = ((W._x - startPos) - WalkOffset) * (100 / stepSize); W._y = _parent.walkControl.crouch; bounce = _parent.walkControl.bounce; kneelift = _parent.walkControl.kneelift; mouseD = this[walkHandle]._x - x[0]; mouseD = Math.sqrt(mouseD * mouseD); if (200 < mouseD) { mouseD = 200; } x[2] = x[2] + ((((stepSize * Math.sin((walkRot / 1.5) * RADIANS)) + W._x) - x[2]) / 2); x[4] = x[4] + ((((stepSize * Math.sin(((walkRot / 1.5) - 180) * RADIANS)) + W._x) - x[4]) / 2); footHeight1 = (((-mouseD) / kneelift) * Math.cos((walkRot / 1.5) * RADIANS)) + floor; if (floor >= footHeight1) { y[2] = footHeight1; } else { y[2] = floor; } footHeight2 = (((-mouseD) / kneelift) * Math.cos(((walkRot / 1.5) - 180) * RADIANS)) + floor; if (floor >= footHeight2) { y[4] = footHeight2; } else { y[4] = floor; } y[0] = ((mouseD / bounce) * Math.cos((walkRot / 0.75) * RADIANS)) + W._y; } function walk2() { walkRot = (W._x - startPos) - WalkOffset; if (mouseD < 100) { mouseD = mouseD + 20; } x[2] = x[2] + (((100 * Math.sin((walkRot / 1.5) * RADIANS)) + W._x) - x[2]); x[4] = x[4] + (((100 * Math.sin(((walkRot / 1.5) - 180) * RADIANS)) + W._x) - x[4]); footHeight1 = (((-mouseD) / 4) * Math.cos((walkRot / 1.5) * RADIANS)) + floor; if (floor >= footHeight1) { y[2] = footHeight1; } else { y[2] = floor; } footHeight2 = (((-mouseD) / 4) * Math.cos(((walkRot / 1.5) - 180) * RADIANS)) + floor; if (floor >= footHeight2) { y[4] = footHeight2; } else { y[4] = floor; } y[0] = ((mouseD / 8) * Math.cos((walkRot / 0.75) * RADIANS)) + W._y; } function swingArms() { handSwing = _parent.walkControl.handswing; x[7] = ((-handSwing) * Math.sin(((walkRot - 30) / 1.5) * RADIANS)) + x[6]; x[9] = ((-handSwing) * Math.sin((((walkRot - 30) / 1.5) - 180) * RADIANS)) + x[8]; y[7] = y[7] + ((y[2] - y[7]) / 20); y[9] = y[9] + ((y[4] - y[9]) / 20); } function drag0() { x[selected] = x[selected] + ((drag._x - x[selected]) / 3); y[selected] = y[selected] + ((drag._y - y[selected]) / 3); x[1] = (x[3] = x[0]); y[1] = (y[3] = y[0]); update("leftLeg", 1, 2, true, 1, 2); update("rightLeg", 3, 4, true, 3, 4); x[14] = x[2]; y[14] = y[2]; refreshSpine("spine", 0, 5, true, 0, 5); x[6] = (x[8] = x[5]); y[6] = (y[8] = y[5]); looseArms(); updateArm("leftArm", 6, 7, true, 6, 7); updateArm("rightArm", 8, 9, true, 8, 9); } function drag2() { x[selected] = x[selected] + ((drag._x - x[selected]) / 3); y[selected] = y[selected] + ((drag._y - y[selected]) / 3); update("leftLeg", 1, 2, true, 2, 1); x[0] = x[1]; y[0] = y[1]; x[3] = x[1]; y[3] = y[1]; update("rightLeg", 3, 4, false); x[0] = x[0] + ((tempX[0] - x[0]) / 5); y[0] = y[0] + ((tempY[0] - y[0]) / 5); x[1] = (x[3] = x[0]); y[1] = (y[3] = y[0]); update("leftLeg", 1, 2, false); update("rightLeg", 3, 4, true, 4, 3); x[0] = (x[1] = x[3]); y[0] = (y[1] = y[3]); update("leftLeg", 1, 2, true, 1, 2); refreshSpine("spine", 0, 5, true, 0, 5); x[6] = (x[8] = x[5]); y[6] = (y[8] = y[5]); y[7] = y[7] + (((y[6] + 200) - y[7]) / 5); Dx[7] = x[6] - x[7]; Ox[7] = Ox[7] + (Dx[7] / 5); x[7] = x[7] + ((Dx[7] / 10) + Ox[7]); updateArm("leftArm", 6, 7, true, 6, 7); updateArm("rightArm", 8, 9, true, 8, 9); tempX[2] = x[2]; tempY[2] = y[2]; } function drag4() { x[selected] = x[selected] + ((drag._x - x[selected]) / 3); y[selected] = y[selected] + ((drag._y - y[selected]) / 3); update("rightLeg", 3, 4, true, 4, 3); x[0] = x[3]; y[0] = y[3]; x[1] = x[3]; y[1] = y[3]; update("leftLeg", 1, 2, false); x[0] = x[0] + ((tempX[0] - x[0]) / 5); y[0] = y[0] + ((tempY[0] - y[0]) / 5); x[3] = (x[1] = x[0]); y[3] = (y[1] = y[0]); update("rightLeg", 3, 4, false); update("leftLeg", 1, 2, true, 2, 1); x[0] = (x[3] = x[1]); y[0] = (y[3] = y[1]); update("rightLeg", 3, 4, true, 3, 4); refreshSpine("spine", 0, 5, true, 0, 5); x[6] = (x[8] = x[5]); y[6] = (y[8] = y[5]); y[7] = y[7] + (((y[6] + 200) - y[7]) / 5); Dx[7] = x[6] - x[7]; Ox[7] = Ox[7] + (Dx[7] / 5); x[7] = x[7] + ((Dx[7] / 10) + Ox[7]); updateArm("leftArm", 6, 7, true, 6, 7); updateArm("rightArm", 8, 9, true, 8, 9); tempX[4] = x[4]; tempY[4] = y[4]; } function drag5() { x[selected] = x[selected] + ((drag._x - x[selected]) / 3); y[selected] = y[selected] + ((drag._y - y[selected]) / 3); refreshSpine("spine", 0, 5, true, 5, 0); x[1] = (x[3] = x[0]); y[1] = (y[3] = y[0]); update("leftLeg", 1, 2, true, 1, 2); update("rightLeg", 3, 4, true, 3, 4); x[6] = (x[8] = x[5]); y[6] = (y[8] = y[5]); looseArms(); updateArm("leftArm", 6, 7, true, 6, 7); updateArm("rightArm", 8, 9, true, 8, 9); tempX[5] = x[5]; tempY[5] = y[5]; } function drag7() { x[selected] = drag._x; y[selected] = drag._y; updateArm("leftArm", 6, 7, true, 7, 6); x[5] = (x[8] = x[6]); y[5] = (y[8] = y[6]); x[5] = x[5] + ((tempX[5] - x[5]) / 2); y[5] = y[5] + ((tempY[5] - y[5]) / 2); x[0] = x[0] + ((tempX[0] - x[0]) / 2); y[0] = y[0] + ((tempY[0] - y[0]) / 2); refreshSpine("spine", 0, 5, true, 5, 0); x[8] = (x[6] = x[5]); y[8] = (y[6] = y[5]); y[9] = y[9] + (((y[8] + 200) - y[9]) / 5); Dx[9] = x[8] - x[9]; Ox[9] = Ox[9] + (Dx[9] / 5); x[9] = x[9] + ((Dx[9] / 10) + Ox[9]); updateArm("leftArm", 6, 7, true, 6, 7); updateArm("rightArm", 8, 9, true, 8, 9); x[1] = (x[3] = x[0]); y[1] = (y[3] = y[0]); TX = tempX[0]; if (x[0] < x[7]) { W._x = tempX[0] - ((tempX[0] - x[0]) / 2); W._y = W._y + ((-200 - W._y) / 30); if (W._y < -200) { W._y = -200; } tempX[0] = x[0]; tempX[5] = x[0]; walk2(); } refreshSpine("spine", 0, 5, true, 0, 5); x[6] = (x[8] = x[5]); y[6] = (y[8] = y[5]); updateArm("leftArm", 6, 7, true, 6, 7); updateArm("rightArm", 8, 9, true, 8, 9); x[1] = (x[3] = x[0]); y[1] = (y[3] = y[0]); update("leftLeg", 1, 2, false); update("rightLeg", 3, 4, false); tempX[2] = x[2]; tempX[4] = x[4]; } function drag9() { x[selected] = drag._x; y[selected] = drag._y; updateArm("rightArm", 8, 9, true, 9, 8); x[5] = (x[6] = x[8]); y[5] = (y[6] = y[8]); x[5] = x[5] + ((tempX[5] - x[5]) / 2); y[5] = y[5] + ((tempY[5] - y[5]) / 2); x[0] = x[0] + ((tempX[0] - x[0]) / 2); y[0] = y[0] + ((tempY[0] - y[0]) / 2); refreshSpine("spine", 0, 5, true, 5, 0); x[6] = (x[8] = x[5]); y[6] = (y[8] = y[5]); y[7] = y[7] + (((y[6] + 200) - y[7]) / 5); Dx[7] = x[6] - x[7]; Ox[7] = Ox[7] + (Dx[7] / 5); x[7] = x[7] + ((Dx[7] / 10) + Ox[7]); updateArm("rightArm", 8, 9, true, 8, 9); updateArm("leftArm", 6, 7, true, 6, 7); x[1] = (x[3] = x[0]); y[1] = (y[3] = y[0]); TX = tempX[0]; if (x[0] < x[9]) { W._x = tempX[0] - ((tempX[0] - x[0]) / 2); W._y = W._y + ((-200 - W._y) / 30); if (W._y < -200) { W._y = -200; } tempX[0] = x[0]; tempX[5] = x[0]; walk2(); } refreshSpine("spine", 0, 5, true, 0, 5); x[6] = (x[8] = x[5]); y[6] = (y[8] = y[5]); updateArm("leftArm", 6, 7, true, 6, 7); updateArm("rightArm", 8, 9, true, 8, 9); x[1] = (x[3] = x[0]); y[1] = (y[3] = y[0]); update("leftLeg", 1, 2, false); update("rightLeg", 3, 4, false); tempX[2] = x[2]; tempX[4] = x[4]; } function dragWalk() { x[0] = x[0] + ((this[walkHandle]._x - x[0]) / 20); W._x = W._x + ((this[walkHandle]._x - W._x) / 20); W._y = W._y + ((this[walkHandle]._y - W._y) / 10); if (W._y < (floor - 195)) { W._y = floor - 195; } else if ((floor - 130) < W._y) { W._y = floor - 130; } x[1] = (x[3] = x[0]); y[1] = (y[3] = y[0]); walk(); swingArms(); x[12] = (50 * Math.cos((leftLegAngle + leftLegTheta) * RADIANS)) + x[2]; y[12] = (50 * Math.sin((leftLegAngle + leftLegTheta) * RADIANS)) + y[2]; if ((floor - 10) < y[12]) { y[12] = floor - 10; } x[13] = (50 * Math.cos((rightLegAngle + rightLegTheta) * RADIANS)) + x[4]; y[13] = (50 * Math.sin((rightLegAngle + rightLegTheta) * RADIANS)) + y[4]; if ((floor - 10) < y[13]) { y[13] = floor - 10; } update("leftLeg", 1, 2, false); update("rightLeg", 3, 4, false); x[14] = x[2]; y[14] = y[2]; shoulderDif = (x[0] + 10) - x[5]; shoulderOver = shoulderOver + (shoulderDif / _parent.walkControl.delay); x[5] = x[5] + ((shoulderDif / 3) + shoulderOver); refreshSpine("spine", 0, 5, true, 0, 5); x[6] = (x[8] = x[5]); y[6] = (y[8] = y[5]); updateArm("leftArm", 6, 7, true, 6, 7); updateArm("rightArm", 8, 9, true, 8, 9); } function free() { tempY[0] = -200; differenceY0 = tempY[0] - y[0]; overShootY = overShootY + (differenceY0 / 30); y[0] = y[0] + ((differenceY0 / 10) + overShootY); differenceX0 = this[walkHandle]._x - x[0]; overShootX = overShootX + (differenceX0 / 50); x[0] = x[0] + ((differenceX0 / 20) + overShootX); x[1] = (x[3] = x[0]); y[1] = (y[3] = y[0]); if (y[2] < (floor - 10)) { y[2] = y[2] + 20; } else { y[2] = floor; } if (y[4] < (floor - 5)) { y[4] = y[4] + 10; } else { y[4] = floor; } x[2] = x[2] + (((x[0] - 30) - x[2]) / 10); x[4] = x[4] + (((x[0] + 30) - x[4]) / 20); update("leftLeg", 1, 2, true, 1, 2); update("rightLeg", 3, 4, true, 3, 4); x[14] = x[2]; y[14] = y[2]; x[5] = x[5] + ((x[0] - x[5]) / 20); refreshSpine("spine", 0, 5, true, 0, 5); x[7] = x[7] + ((tempX[7] - x[7]) / 10); x[9] = x[9] + ((tempX[9] - x[9]) / 10); x[6] = (x[8] = x[5]); y[6] = (y[8] = y[5]); looseArms(); updateArm("leftArm", 6, 7, true, 6, 7); updateArm("rightArm", 8, 9, true, 8, 9); } showConstrains(false); walkHandle = "handle6"; Rcount = 15; floor = floor._y - 5; rail = r._y; selected = null; RADIANS = (Math.PI/180); p0.index = 0; p1.index = 1; p2.index = 2; p3.index = 3; p4.index = 4; p5.index = 5; p6.index = 6; p7.index = 7; p8.index = 8; p9.index = 9; leftFoot.index = 2; rightFoot.index = 4; handle0.index = 0; handle1.index = 2; handle2.index = 4; handle3.index = 5; handle4.index = 7; handle5.index = 9; handle0.hook = 0; handle1.hook = 1; handle2.hook = 2; handle3.hook = 3; handle4.hook = 4; handle5.hook = 5; handle6.hook = 6; Dx = new Array(); Dy = new Array(); Ox = new Array(); Oy = new Array(); connectInfo = new Array(0, 2, 4, 5, 7, 9, 0); OverSwingX = new Array(5, 5, 5, 5, 5, 5, 5, 5); OverSwingY = new Array(5, 5, 5, 5, 5, 5, 5, 5); tempX = new Array(0, 0, 50, 0, -50, 0, 0, 0, 0, 0); tempY = new Array(-200, 0, 0, 0, 0, -250, 0, 0, 0, 0); x = new Array(0, 0, 50, 0, -50, 0, 0, 0, 0, 0); y = new Array(-180, 0, 0, 0, 0, -250, 0, 0, 0, 0); active = new Array(false, false, false, false, false, false, false, false);
Instance of Symbol 27 MovieClip "leftLeg" in Symbol 99 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 79 MovieClip "spine" in Symbol 99 MovieClip Frame 1
onClipEvent (enterFrame) { f = this._currentFrame; }
Instance of Symbol 94 MovieClip "handle6" in Symbol 99 MovieClip Frame 1
onClipEvent (load) { amount = 1; }
Symbol 99 MovieClip Frame 2
this._quality = "low"; if (selected == null) { free(); } if (handleDrag == true) { this.handle(PointDragged, selected, 700); } else { drag._x = _xmouse; drag._y = _ymouse; } this["drag" + selected](); c = 0; while (c < 14) { this["p" + c]._x = x[c]; this["p" + c]._y = y[c]; c++; } leftFoot._x = (leftLegDis * Math.sin(leftLegAngle * RADIANS)) + x[1]; leftFoot._y = (leftLegDis * Math.cos(leftLegAngle * RADIANS)) + y[1]; leftFoot._rotation = ((-Math.atan2(LeftFoot._x - x[12], LeftFoot._y - y[12])) / RADIANS) - 90; rightFoot._x = (rightLegDis * Math.sin(rightLegAngle * RADIANS)) + x[3]; rightFoot._y = (rightLegDis * Math.cos(rightLegAngle * RADIANS)) + y[3]; rightFoot._rotation = ((-Math.atan2(rightFoot._x - x[13], rightFoot._y - y[13])) / RADIANS) - 90; if (_parent.action != "auto") { c = 0; while (c < 7) { if ((c != 6) || (_parent.action != "drag")) { this["line" + c]._visible = true; this["handle" + c]._visible = true; this["line" + c]._x = this["handle" + c]._x; this["line" + c]._y = this["handle" + c]._y; this["line" + c]._xscale = x[connectInfo[c]] - this["handle" + c]._x; this["line" + c]._yscale = y[connectInfo[c]] - this["handle" + c]._y; } else { this["line" + c]._visible = false; this["handle" + c]._visible = false; } c++; } } else { c = 0; while (c < 7) { this["line" + c]._visible = false; this["handle" + c]._visible = false; c++; } }
Symbol 99 MovieClip Frame 3
prevFrame(); play();
Symbol 105 MovieClip Frame 5
stop();
Symbol 106 Button
on (press) { _parent.display1.gotoAndStop(1); _parent.display2.gotoAndStop(1); _parent.display3.gotoAndStop(1); this.gotoAndStop(2); _parent._parent.IK.showSkin(skin); _parent._parent.IK.showBones(bones); _parent._parent.IK2.showSkin(skin); _parent._parent.IK2.showBones(bones); }
Symbol 107 MovieClip Frame 1
stop();
Symbol 108 MovieClip Frame 1
stop();
Symbol 109 MovieClip Frame 1
stop();
Instance of Symbol 107 MovieClip "display1" in Symbol 110 MovieClip Frame 1
onClipEvent (load) { skin = true; bones = true; gotoAndStop (2); }
Instance of Symbol 108 MovieClip "display2" in Symbol 110 MovieClip Frame 1
onClipEvent (load) { skin = false; bones = true; }
Instance of Symbol 109 MovieClip "display3" in Symbol 110 MovieClip Frame 1
onClipEvent (load) { skin = false; bones = false; }
Symbol 115 Button
on (press) { _parent._parent.IK.showConstrains(true); _parent._parent.IK2.showConstrains(true); gotoAndStop (2); }
Symbol 116 Button
on (press) { _parent._parent.IK.showConstrains(false); _parent._parent.IK2.showConstrains(false); gotoAndStop (1); }
Symbol 117 MovieClip Frame 1
stop();
Symbol 117 MovieClip Frame 2
stop();
Symbol 123 MovieClip Frame 5
stop();
Symbol 124 Button
on (press) { gotoAndStop (2); _parent.gotoAndStop("walkDesigner"); }
Symbol 125 Button
on (press) { gotoAndStop (3); _parent.gotoAndPlay("auto"); }
Symbol 126 Button
on (press) { gotoAndStop (1); _parent.gotoAndplay("drag"); }
Symbol 127 Button
on (press) { gotoAndStop (1); _parent.gotoAndPlay("drag"); }
Symbol 128 Button
on (press) { gotoAndStop (2); _parent.gotoAndStop("walkDesigner"); }
Symbol 129 MovieClip Frame 1
stop();
Symbol 132 Button
on (press) { _parent.window.gotoAndStop(2); }
Symbol 138 Button
on (release) { getURL ("http://www.wireframe.co.za", "_blank"); }
Symbol 141 Button
on (release) { gotoAndStop (1); }
Symbol 142 MovieClip Frame 1
stop();
Symbol 142 MovieClip Frame 2
stop();
Symbol 148 Button
on (press) { startDrag (this, false, 0, -91, 0, 94); } on (release, releaseOutside) { stopDrag(); }
Symbol 156 Button
on (press) { gotoAndStop (1); }
Symbol 159 Button
on (press) { gotoAndStop (2); }
Symbol 160 MovieClip Frame 1
slider1._visible = false; slider2._visible = false; slider3._visible = false; slider4._visible = false; slider5._visible = false; slider6._visible = false; backG._visible = false; stop();
Instance of Symbol 150 MovieClip "slider5" in Symbol 160 MovieClip Frame 1
onClipEvent (load) { slider._y = -40; }
Instance of Symbol 151 MovieClip "slider4" in Symbol 160 MovieClip Frame 1
onClipEvent (load) { slider._y = 40; }
Instance of Symbol 150 MovieClip "slider2" in Symbol 160 MovieClip Frame 1
onClipEvent (load) { slider._y = -40; }
Instance of Symbol 153 MovieClip "slider1" in Symbol 160 MovieClip Frame 1
onClipEvent (load) { slider._y = -70; }
Symbol 160 MovieClip Frame 2
slider1._visible = true; slider2._visible = true; slider3._visible = true; slider4._visible = true; slider5._visible = true; slider6._visible = true; backG._visible = true;

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 GraphicUsed by:4
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:2 3Used by:7
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:5Used by:7
Symbol 7 MovieClipUses:4 6Used by:Timeline
Symbol 8 GraphicUsed by:Timeline
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:Timeline
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:99
Symbol 13 MovieClipUsed by:99
Symbol 14 GraphicUsed by:27 80
Symbol 15 GraphicUsed by:20 26 33 41 82 95 96
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:20
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:20
Symbol 20 MovieClipUses:15 17 19Used by:26
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:21Used by:25
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:23Used by:25
Symbol 25 MovieClipUses:22 24Used by:26
Symbol 26 MovieClipUses:20 25 15Used by:27 80
Symbol 27 MovieClipUses:14 26Used by:99
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:34
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:34
Symbol 32 GraphicUsed by:33 41 82
Symbol 33 ButtonUses:15 32Used by:34 98
Symbol 34 MovieClipUses:29 31 33Used by:99
Symbol 35 GraphicUsed by:39
Symbol 36 GraphicUsed by:37 38
Symbol 37 MovieClipUses:36Used by:39
Symbol 38 MovieClipUses:36Used by:39
Symbol 39 MovieClipUses:35 37 38Used by:40
Symbol 40 MovieClipUses:39Used by:99
Symbol 41 ButtonUses:15 32Used by:42
Symbol 42 MovieClipUses:41Used by:99
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:99
Symbol 45 MovieClipUsed by:99
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:48 49 50 51 52 55 66 67
Symbol 48 MovieClipUses:47Used by:79
Symbol 49 MovieClipUses:47Used by:79
Symbol 50 MovieClipUses:47Used by:79
Symbol 51 MovieClipUses:47Used by:79
Symbol 52 MovieClipUses:47Used by:79
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:79
Symbol 55 MovieClipUses:47Used by:79
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:56Used by:66 67
Symbol 58 GraphicUsed by:61
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:61
Symbol 61 MovieClipUses:58 60Used by:66 67
Symbol 62 GraphicUsed by:65
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:65
Symbol 65 MovieClipUses:62 64Used by:66 67
Symbol 66 MovieClipUses:57 61 47 65Used by:68
Symbol 67 MovieClipUses:57 61 47 65Used by:68
Symbol 68 MovieClipUses:66 67Used by:79
Symbol 69 GraphicUsed by:79
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:70Used by:79
Symbol 72 GraphicUsed by:79
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:73Used by:79
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:75Used by:79
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77Used by:79
Symbol 79 MovieClipUses:48 49 50 51 52 54 55 68 69 71 72 74 76 78Used by:99
Symbol 80 MovieClipUses:14 26Used by:99
Symbol 81 GraphicUsed by:83
Symbol 82 ButtonUses:15 32Used by:83
Symbol 83 MovieClipUses:81 82Used by:99
Symbol 84 MovieClipUsed by:99
Symbol 85 MovieClipUsed by:99
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:88
Symbol 88 ButtonUses:87Used by:89
Symbol 89 MovieClipUses:88Used by:99
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:92 93
Symbol 92 ButtonUses:91Used by:94
Symbol 93 MovieClipUses:91Used by:94
Symbol 94 MovieClipUses:92 93Used by:99
Symbol 95 MovieClipUses:15Used by:99
Symbol 96 MovieClipUses:15Used by:99
Symbol 97 MovieClipUsed by:99
Symbol 98 MovieClipUses:33Used by:99
Symbol 99 MovieClipUses:12 13 27 34 40 42 44 45 79 80 83 84 85 89 94 95 96 97 98Used by:Timeline
Symbol 100 BitmapUsed by:102
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:100 101Used by:110
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:103Used by:105 106 107 108 109 132
Symbol 105 MovieClipUses:104Used by:106 132
Symbol 106 ButtonUses:105 104Used by:107 108 109
Symbol 107 MovieClipUses:106 104Used by:110
Symbol 108 MovieClipUses:106 104Used by:110
Symbol 109 MovieClipUses:106 104Used by:110
Symbol 110 MovieClipUses:102 107 108 109Used by:Timeline
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:118
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:115 116
Symbol 115 ButtonUses:114Used by:117
Symbol 116 ButtonUses:114Used by:117
Symbol 117 MovieClipUses:115 116Used by:118
Symbol 118 MovieClipUses:112 117Used by:Timeline
Symbol 119 BitmapUsed by:120
Symbol 120 GraphicUses:119Used by:129
Symbol 121 BitmapUsed by:122
Symbol 122 GraphicUses:121Used by:123 124 125 126 127 128 129
Symbol 123 MovieClipUses:122Used by:124 125 126 127 128
Symbol 124 ButtonUses:123 122Used by:129
Symbol 125 ButtonUses:123 122Used by:129
Symbol 126 ButtonUses:123 122Used by:129
Symbol 127 ButtonUses:123 122Used by:129
Symbol 128 ButtonUses:123 122Used by:129
Symbol 129 MovieClipUses:120 124 125 122 126 127 128Used by:Timeline
Symbol 130 BitmapUsed by:131
Symbol 131 GraphicUses:130Used by:133
Symbol 132 ButtonUses:105 104Used by:133
Symbol 133 MovieClipUses:131 132Used by:Timeline
Symbol 134 BitmapUsed by:135
Symbol 135 GraphicUses:134Used by:142
Symbol 136 BitmapUsed by:137
Symbol 137 GraphicUses:136Used by:138
Symbol 138 ButtonUses:137Used by:142
Symbol 139 BitmapUsed by:140
Symbol 140 GraphicUses:139Used by:141
Symbol 141 ButtonUses:140Used by:142
Symbol 142 MovieClipUses:135 138 141Used by:Timeline
Symbol 143 BitmapUsed by:144
Symbol 144 GraphicUses:143Used by:145
Symbol 145 MovieClipUses:144Used by:160
Symbol 146 BitmapUsed by:147
Symbol 147 GraphicUses:146Used by:148
Symbol 148 ButtonUses:147Used by:149
Symbol 149 MovieClipUses:148Used by:150 151 152 153
Symbol 150 MovieClipUses:149Used by:160
Symbol 151 MovieClipUses:149Used by:160
Symbol 152 MovieClipUses:149Used by:160
Symbol 153 MovieClipUses:149Used by:160
Symbol 154 BitmapUsed by:155
Symbol 155 GraphicUses:154Used by:156 159
Symbol 156 ButtonUses:155Used by:160
Symbol 157 BitmapUsed by:158
Symbol 158 GraphicUses:157Used by:160
Symbol 159 ButtonUses:155Used by:160
Symbol 160 MovieClipUses:145 150 151 152 153 156 158 159Used by:Timeline

Instance Names

"IK"Frame 3Symbol 99 MovieClip
"window"Frame 3Symbol 142 MovieClip
"walkControl"Frame 10Symbol 160 MovieClip
"IK2"Frame 15Symbol 99 MovieClip
"progress"Symbol 7 MovieClip Frame 1Symbol 4 MovieClip
"bone"Symbol 20 MovieClip Frame 1Symbol 17 MovieClip
"skin"Symbol 20 MovieClip Frame 1Symbol 19 MovieClip
"bone"Symbol 25 MovieClip Frame 1Symbol 22 MovieClip
"skin"Symbol 25 MovieClip Frame 1Symbol 24 MovieClip
"thigh"Symbol 26 MovieClip Frame 1Symbol 20 MovieClip
"foot"Symbol 26 MovieClip Frame 1Symbol 25 MovieClip
"shin"Symbol 27 MovieClip Frame 1Symbol 26 MovieClip
"skin"Symbol 34 MovieClip Frame 1Symbol 29 MovieClip
"bone"Symbol 34 MovieClip Frame 1Symbol 31 MovieClip
"hand"Symbol 39 MovieClip Frame 1Symbol 37 MovieClip
"hand"Symbol 39 MovieClip Frame 180Symbol 38 MovieClip
"foreArm"Symbol 40 MovieClip Frame 1Symbol 39 MovieClip
"skin"Symbol 65 MovieClip Frame 1Symbol 64 MovieClip
"torso"Symbol 66 MovieClip Frame 1Symbol 65 MovieClip
"torso"Symbol 67 MovieClip Frame 1Symbol 65 MovieClip
"neck"Symbol 68 MovieClip Frame 1Symbol 66 MovieClip
"neck"Symbol 68 MovieClip Frame 180Symbol 67 MovieClip
"neck"Symbol 68 MovieClip Frame 240Symbol 66 MovieClip
"skin"Symbol 79 MovieClip Frame 1Symbol 54 MovieClip
"ribs"Symbol 79 MovieClip Frame 1Symbol 68 MovieClip
"hip"Symbol 79 MovieClip Frame 1Symbol 71 MovieClip
"CON"Symbol 79 MovieClip Frame 1Symbol 74 MovieClip
"MAXcon"Symbol 79 MovieClip Frame 1Symbol 76 MovieClip
"MINcon"Symbol 79 MovieClip Frame 1Symbol 78 MovieClip
"shin"Symbol 80 MovieClip Frame 1Symbol 26 MovieClip
"blink"Symbol 94 MovieClip Frame 1Symbol 93 MovieClip
"line0"Symbol 99 MovieClip Frame 1Symbol 12 MovieClip
"line1"Symbol 99 MovieClip Frame 1Symbol 12 MovieClip
"line2"Symbol 99 MovieClip Frame 1Symbol 12 MovieClip
"line3"Symbol 99 MovieClip Frame 1Symbol 12 MovieClip
"line4"Symbol 99 MovieClip Frame 1Symbol 12 MovieClip
"line5"Symbol 99 MovieClip Frame 1Symbol 12 MovieClip
"l"Symbol 99 MovieClip Frame 1Symbol 12 MovieClip
"line6"Symbol 99 MovieClip Frame 1Symbol 12 MovieClip
"W"Symbol 99 MovieClip Frame 1Symbol 13 MovieClip
"leftLeg"Symbol 99 MovieClip Frame 1Symbol 27 MovieClip
"leftFoot"Symbol 99 MovieClip Frame 1Symbol 34 MovieClip
"leftArm"Symbol 99 MovieClip Frame 1Symbol 40 MovieClip
"p7"Symbol 99 MovieClip Frame 1Symbol 42 MovieClip
"floor"Symbol 99 MovieClip Frame 1Symbol 44 MovieClip
"drag"Symbol 99 MovieClip Frame 1Symbol 45 MovieClip
"spine"Symbol 99 MovieClip Frame 1Symbol 79 MovieClip
"rightLeg"Symbol 99 MovieClip Frame 1Symbol 80 MovieClip
"p0"Symbol 99 MovieClip Frame 1Symbol 83 MovieClip
"p10"Symbol 99 MovieClip Frame 1Symbol 84 MovieClip
"p11"Symbol 99 MovieClip Frame 1Symbol 85 MovieClip
"handle5"Symbol 99 MovieClip Frame 1Symbol 89 MovieClip
"handle0"Symbol 99 MovieClip Frame 1Symbol 89 MovieClip
"handle1"Symbol 99 MovieClip Frame 1Symbol 89 MovieClip
"handle2"Symbol 99 MovieClip Frame 1Symbol 89 MovieClip
"handle3"Symbol 99 MovieClip Frame 1Symbol 89 MovieClip
"handle4"Symbol 99 MovieClip Frame 1Symbol 89 MovieClip
"handle6"Symbol 99 MovieClip Frame 1Symbol 94 MovieClip
"p13"Symbol 99 MovieClip Frame 1Symbol 85 MovieClip
"p12"Symbol 99 MovieClip Frame 1Symbol 85 MovieClip
"rightFoot"Symbol 99 MovieClip Frame 1Symbol 34 MovieClip
"p1"Symbol 99 MovieClip Frame 1Symbol 95 MovieClip
"p3"Symbol 99 MovieClip Frame 1Symbol 96 MovieClip
"p2"Symbol 99 MovieClip Frame 1Symbol 97 MovieClip
"p4"Symbol 99 MovieClip Frame 1Symbol 97 MovieClip
"rightArm"Symbol 99 MovieClip Frame 1Symbol 40 MovieClip
"p5"Symbol 99 MovieClip Frame 1Symbol 98 MovieClip
"p6"Symbol 99 MovieClip Frame 1Symbol 97 MovieClip
"p8"Symbol 99 MovieClip Frame 1Symbol 97 MovieClip
"p9"Symbol 99 MovieClip Frame 1Symbol 42 MovieClip
"display1"Symbol 110 MovieClip Frame 1Symbol 107 MovieClip
"display2"Symbol 110 MovieClip Frame 1Symbol 108 MovieClip
"display3"Symbol 110 MovieClip Frame 1Symbol 109 MovieClip
"slider"Symbol 150 MovieClip Frame 1Symbol 149 MovieClip
"slider"Symbol 151 MovieClip Frame 1Symbol 149 MovieClip
"slider"Symbol 152 MovieClip Frame 1Symbol 149 MovieClip
"slider"Symbol 153 MovieClip Frame 1Symbol 149 MovieClip
"backG"Symbol 160 MovieClip Frame 1Symbol 145 MovieClip
"slider5"Symbol 160 MovieClip Frame 1Symbol 150 MovieClip
"slider4"Symbol 160 MovieClip Frame 1Symbol 151 MovieClip
"slider3"Symbol 160 MovieClip Frame 1Symbol 152 MovieClip
"slider2"Symbol 160 MovieClip Frame 1Symbol 150 MovieClip
"slider1"Symbol 160 MovieClip Frame 1Symbol 153 MovieClip
"slider6"Symbol 160 MovieClip Frame 1Symbol 152 MovieClip

Labels

"drag"Frame 5
"walkDesigner"Frame 10
"auto"Frame 15




http://swfchan.com/4/16857/info.shtml
Created: 1/6 -2019 12:42:21 Last modified: 1/6 -2019 12:42:21 Server time: 26/04 -2024 14:38:02