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Bin_Laden_store_shoot.swf

This is the info page for
Flash #17279

(Click the ID number above for more basic data on this flash file.)


Text
Copyright (C) 2001, Fieler Media.
All Rights Reserved.

WARNING
The following content is graphic in nature
and is intended for mature audiences only.
This software projects an exclusive anti-terrorist
theme.  No attempt to stereotype, condemn or
discriminate against any given race, religion,
nationality or occupation (except terrorism)
is either expressed or implied.
If you are offended by the following content in any way,
simply exercise your right to freedom of choice and
choose not to use this product.  Thank you in advance.

WARNING
The following content is graphic in nature
and is intended for mature audiences only.
This software projects an exclusive anti-terrorist
theme.  No attempt to stereotype, condemn or
discriminate against any given race, religion,
nationality or occupation (except terrorism)
is either expressed or implied.
If you are offended by the following content in any way,
simply exercise your right to freedom of choice and
choose not to use this product.  Thank you in advance.

J Mission Objective:
Launch a successful "counter terrorism"
attack on Osama Bin Laden's Liquor Store
(secret headquarters of the Al-Qaeda)
and put Bin Laden out like a cheap cigar.

J Mission Objective:
Launch a successful "counter terrorism"
attack on Osama Bin Laden's Liquor Store
(secret headquarters of the Al-Qaeda)
and put Bin Laden out like a cheap cigar.

On-Line Version 1.0

Bin Laden

Liquors

Liquors

Bin Laden

Episode I

Welcome to

Welcome to

Episode I

On-Line Version 1.0

LOADING

LOADING

LOADING

PLAY

PLAY

PLAY

FIELER.COM

GREAT STUFF FROM

GET THE LATEST

GET THE LATEST

FIELER.COM

GREAT STUFF FROM

MINIMAL MESS

MINIMAL MESS

MAJOR CARNAGE

MAJOR CARNAGE

MAJOR CARNAGE

MINIMAL MESS

SELECT GAME MODE

INSTRUCTIONS

SELECT GAME MODE

INSTRUCTIONS

J Select desired game mode before playing.
J Neutralize Osama Bin Laden and all terrorists.
J Avoid injuring hostages.
J 9MM handgun has a 17 round capacity.
J Reload weapon when magazine is empty.
J Game is over when 10 terrorists have escaped.

J Select desired game mode before playing.
J Neutralize Osama Bin Laden and all terrorists.
J Avoid injuring hostages.
J 9MM handgun has a 17 round capacity.
J Reload weapon when magazine is empty.
J Game is over when 10 terrorists have escaped.

MORE INSTRUCTIONS

MORE INSTRUCTIONS

J Move mouse to aim weapon and acquire targets.
J Click left mouse button to fire weapon.
J To reload weapon, aim and fire at full magazine.
J Terrorists = 1000 points
J Terrorists missed = -500 points
J Hostages = -1500 points

J Move mouse to aim weapon and acquire targets.
J Click left mouse button to fire weapon.
J To reload weapon, aim and fire at full magazine.
J Terrorists = 1000 points
J Terrorists missed = -500 points
J Hostages = -1500 points

RELOAD!

RELOAD!

RELOAD!

HOSTAGES:

TERRORISTS HIT:

MISSED:

TERRORISTS HIT:

MISSED:

HOSTAGES:

TERRORISTS X 1000

SCORE

TERRORISTS X 1000

SCORE

MISSED X -500

MISSED X -500

HOSTAGES X -1500

HOSTAGES X -1500

THIS SESSION

HIGH SCORE

HIGH SCORE

THIS SESSION

ActionScript [AS1/AS2]

Frame 1
ifFrameLoaded (49) { gotoAndPlay (4); } hiscore = "0";
Frame 3
gotoAndPlay (1);
Frame 4
stop();
Frame 5
stop();
Frame 6
play();
Frame 26
targetdelay = "20"; missedallowed = "10"; slurp = "0"; finalscore = "0"; hit = "0"; missed = "0"; ammo = "17"; deductionfactor = "1"; hostages = "0";
Frame 27
targetselect = int(random("8")) + "1"; if (targetdelay < "0") { targetdelay = "0"; } startDrag ("/gun", true); loopit = targetdelay + "10"; if (slurp == "10") { tellTarget ("/slurpee") { gotoAndPlay (2); }; slurp = "0"; } if (loopit < "5") { loopit = "5"; } if (ammo < "1") { tellTarget ("/gun") { gotoAndPlay (7); }; } if (targetselect == "1") { tellTarget ("/target1") { gotoAndPlay (2); }; tellTarget ("/target8") { gotoAndPlay (2); }; } if (targetselect == "2") { tellTarget ("/target2") { gotoAndPlay (2); }; } if (targetselect == "3") { tellTarget ("/target3") { gotoAndPlay (2); }; tellTarget ("/target8") { gotoAndPlay (2); }; } if (targetselect == "4") { tellTarget ("/target4") { gotoAndPlay (2); }; tellTarget ("/target8") { gotoAndPlay (2); }; } if (targetselect == "5") { tellTarget ("/target5") { gotoAndPlay (2); }; tellTarget ("/target8") { gotoAndPlay (2); }; } if (targetselect == "6") { tellTarget ("/target6") { gotoAndPlay (2); }; } if (targetselect == "7") { tellTarget ("/target7") { gotoAndPlay (2); }; tellTarget ("/target8") { gotoAndPlay (2); }; } if (targetselect == "8") { tellTarget ("/target8") { gotoAndPlay (2); }; } if (targetselect == "9") { tellTarget ("/target9") { gotoAndPlay (2); }; } if (targetselect == "10") { tellTarget ("/target10") { gotoAndPlay (2); }; } if (targetselect == "11") { tellTarget ("/target11") { gotoAndPlay (2); }; }
Frame 29
loopit = loopit - "1"; if ("0" < loopit) { gotoAndPlay (28); }
Frame 30
if (missed < missedallowed) { gotoAndPlay (27); } else { nextFrame(); }
Frame 31
play();
Frame 49
stop();
Frame 50
stop();
Symbol 23 MovieClip Frame 75
play();
Symbol 23 MovieClip Frame 91
stop();
Symbol 37 Button
on (press, release) { nextFrame(); }
Symbol 46 Button
on (release) { getURL ("http://www.fieler.com/terror"); }
Symbol 47 Button
on (release) { nextFrame(); }
Symbol 56 Button
on (release) { nextFrame(); }
Symbol 66 MovieClip Frame 1
if (/:bloodnguts == "2") { gotoAndPlay (5); }
Symbol 66 MovieClip Frame 2
stop();
Symbol 66 MovieClip Frame 3
play();
Symbol 66 MovieClip Frame 4
Set("/:bloodnguts", "2");
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stop();
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play();
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Set("/:bloodnguts", "1");
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gotoAndPlay (2);
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Symbol 80 MovieClip Frame 1
stop();
Symbol 80 MovieClip Frame 2
play();
Symbol 80 MovieClip Frame 3
stop();
Symbol 80 MovieClip Frame 4
play();
Symbol 83 MovieClip Frame 21
stop();
Symbol 94 MovieClip Frame 1
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Symbol 94 MovieClip Frame 3
gotoAndPlay (1);
Symbol 94 MovieClip Frame 5
gotoAndPlay (1);
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gotoAndPlay (1);
Symbol 94 MovieClip Frame 9
gotoAndPlay (1);
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gotoAndPlay (1);
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gotoAndPlay (1);
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stop();
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play();
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stop();
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stop();
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play();
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play();
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Symbol 102 MovieClip Frame 2
play();
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play();
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Symbol 106 MovieClip Frame 2
play();
Symbol 106 MovieClip Frame 3
stop();
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stop();
Symbol 108 MovieClip Frame 2
play();
Symbol 108 MovieClip Frame 3
stop();
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on (press) { if ("0" < /:ammo) { tellTarget ("/gun") { gotoAndPlay (2); }; } }
Symbol 113 Button
on (press) { if ("0" < /:ammo) { gotoAndPlay (12); } }
Symbol 117 MovieClip Frame 1
stop(); targetdelay = /:targetdelay; setProperty("blood", _rotation , random("360"));
Symbol 117 MovieClip Frame 3
sayit = int(random("14")); if (sayit == "1") { tellTarget ("../osamatalk") { gotoAndPlay (2); }; } if (sayit == "2") { tellTarget ("../osamatalk") { gotoAndPlay (4); }; } if (sayit == "3") { tellTarget ("../osamatalk") { gotoAndPlay (6); }; } if (sayit == "4") { tellTarget ("../osamatalk") { gotoAndPlay (8); }; } if (sayit == "5") { tellTarget ("../osamatalk") { gotoAndPlay (10); }; } if ("5" < sayit) { tellTarget ("../osamatalk") { gotoAndPlay (12); }; }
Symbol 117 MovieClip Frame 7
targetdelay = targetdelay - "1"; if ("0" < targetdelay) { gotoAndPlay (6); }
Symbol 117 MovieClip Frame 11
Set("/:trigger", "1"); Set("/:missed", /:missed + "1"); Set("/:targetdelay", /:targetdelay - /:deductionfactor); gotoAndPlay (1);
Symbol 117 MovieClip Frame 12
if ("0" < /:ammo) { Set("/:hit", /:hit + "1"); Set("/:slurp", /:slurp + "1"); Set("/:targetdelay", /:targetdelay - (/:deductionfactor * "0.25")); tellTarget ("/gun") { gotoAndPlay (2); }; if (/:bloodnguts == "2") { tellTarget ("/blood" add /:targetselect) { gotoAndPlay (2); }; } }
Symbol 121 Button
on (press) { if ("0" < /:ammo) { gotoAndPlay (15); } }
Symbol 124 MovieClip Frame 1
_x = (int(random("250")) + "50"); stop(); targetdelay = /:targetdelay;
Symbol 124 MovieClip Frame 10
targetdelay = targetdelay - "1"; if ("0" < targetdelay) { gotoAndPlay (9); }
Symbol 124 MovieClip Frame 14
Set("/:trigger", "1"); gotoAndPlay (1);
Symbol 124 MovieClip Frame 15
if ("0" < /:ammo) { Set("/:hostages", /:hostages + "1"); tellTarget ("/gun") { gotoAndPlay (2); }; }
Symbol 140 MovieClip Frame 1
speaker = int(random("3")) + "1"; if (speaker == "1") { gotoAndPlay (2); } if (speaker == "2") { gotoAndPlay (4); } if (speaker == "3") { gotoAndPlay (6); }
Symbol 140 MovieClip Frame 3
stop();
Symbol 140 MovieClip Frame 5
stop();
Symbol 140 MovieClip Frame 7
stop();
Symbol 141 MovieClip Frame 1
stop();
Symbol 141 MovieClip Frame 2
Set("/:ammo", /:ammo - "1");
Symbol 141 MovieClip Frame 10
gotoAndPlay (1);
Symbol 147 MovieClip Frame 1
stop();
Symbol 147 MovieClip Frame 2
play();
Symbol 147 MovieClip Frame 21
gotoAndPlay (1);
Symbol 167 Button
on (press) { nextFrame(); }
Symbol 175 MovieClip Frame 2
if (/:ammo == "17") { gotoAndPlay (1); }
Symbol 175 MovieClip Frame 4
if (/:ammo == "16") { gotoAndPlay (3); }
Symbol 175 MovieClip Frame 6
if (/:ammo == "15") { gotoAndPlay (5); }
Symbol 175 MovieClip Frame 8
if (/:ammo == "14") { gotoAndPlay (7); }
Symbol 175 MovieClip Frame 10
if (/:ammo == "13") { gotoAndPlay (9); }
Symbol 175 MovieClip Frame 12
if (/:ammo == "12") { gotoAndPlay (11); }
Symbol 175 MovieClip Frame 14
if (/:ammo == "11") { gotoAndPlay (13); }
Symbol 175 MovieClip Frame 16
if (/:ammo == "10") { gotoAndPlay (15); }
Symbol 175 MovieClip Frame 18
if (/:ammo == "9") { gotoAndPlay (17); }
Symbol 175 MovieClip Frame 20
if (/:ammo == "8") { gotoAndPlay (19); }
Symbol 175 MovieClip Frame 22
if (/:ammo == "7") { gotoAndPlay (21); }
Symbol 175 MovieClip Frame 24
if (/:ammo == "6") { gotoAndPlay (23); }
Symbol 175 MovieClip Frame 26
if (/:ammo == "5") { gotoAndPlay (25); }
Symbol 175 MovieClip Frame 28
if (/:ammo == "4") { gotoAndPlay (27); }
Symbol 175 MovieClip Frame 30
if (/:ammo == "3") { gotoAndPlay (29); }
Symbol 175 MovieClip Frame 32
if (/:ammo == "2") { gotoAndPlay (31); }
Symbol 175 MovieClip Frame 34
if (/:ammo == "1") { gotoAndPlay (33); }
Symbol 175 MovieClip Frame 35
stop();
Symbol 175 MovieClip Frame 36
play(); Set("/:ammo", "17"); gotoAndPlay (1);
Symbol 202 MovieClip Frame 1
Set("/:finalscore", "0");
Symbol 202 MovieClip Frame 10
if (/:hit == "0") { gotoAndPlay (12); } else { Set("/:hit", /:hit - "1"); Set("/:finalscore", /:finalscore + "1000"); }
Symbol 202 MovieClip Frame 11
gotoAndPlay (10);
Symbol 202 MovieClip Frame 12
play();
Symbol 202 MovieClip Frame 32
if (/:missed == "0") { gotoAndPlay (34); } else { Set("/:missed", /:missed - "1"); Set("/:finalscore", /:finalscore - "500"); }
Symbol 202 MovieClip Frame 33
gotoAndPlay (32);
Symbol 202 MovieClip Frame 34
play();
Symbol 202 MovieClip Frame 55
if (/:hostages == "0") { gotoAndPlay (57); } else { Set("/:hostages", /:hostages - "1"); Set("/:finalscore", /:finalscore - "1500"); }
Symbol 202 MovieClip Frame 56
gotoAndPlay (55);
Symbol 202 MovieClip Frame 77
play();
Symbol 202 MovieClip Frame 78
if (/:finalscore < "0") { Set("/:finalscore", "0"); } if (/:finalscore >= /:hiscore) { Set("/:hiscore", /:finalscore); }
Symbol 202 MovieClip Frame 79
stop(); tellTarget ("/") { gotoAndPlay (50); }
Symbol 204 Button
on (release) { gotoAndPlay (4); }

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Instance Names

"intro"Frame 1Symbol 23 MovieClip
"osamatalk"Frame 26Symbol 94 MovieClip
"blood3"Frame 27Symbol 96 MovieClip
"blood4"Frame 27Symbol 98 MovieClip
"blood5"Frame 27Symbol 100 MovieClip
"blood6"Frame 27Symbol 102 MovieClip
"blood7"Frame 27Symbol 104 MovieClip
"blood1"Frame 27Symbol 106 MovieClip
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"target2"Frame 27Symbol 117 MovieClip
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"target4"Frame 27Symbol 117 MovieClip
"target5"Frame 27Symbol 117 MovieClip
"target6"Frame 27Symbol 117 MovieClip
"target7"Frame 27Symbol 117 MovieClip
"target8"Frame 27Symbol 124 MovieClip
"gun"Frame 27Symbol 141 MovieClip
"slurpee"Frame 27Symbol 147 MovieClip
"ammometer"Frame 27Symbol 175 MovieClip
"blood"Symbol 117 MovieClip Frame 12Symbol 115 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""

Dynamic Text Variables

hitSymbol 181 EditableText""
missedSymbol 182 EditableText""
hostagesSymbol 183 EditableText""
/:finalscoreSymbol 188 EditableText""
/:finalscoreSymbol 189 EditableText""
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http://swfchan.com/4/17279/info.shtml
Created: 1/6 -2019 04:08:09 Last modified: 1/6 -2019 04:08:09 Server time: 22/12 -2024 11:09:56