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wasteland_0_1.swf

This is the info page for
Flash #17746

(Click the ID number above for more basic data on this flash file.)


Text
CHARACTER CREATION

AGE:  21

ENTER NAME:

Strength       30

Mobility        14

Agility            28

Skills:

Stats:

Firearms     45%

Healing       50%

Melee           60%

Starting money:

250 credits

THIS IS ONLY A DEMO VERSION

So you can not choose your starting
stats & skills =(

Azathoth

Choose Starting Weapon:

START GAME

START GAME

REVOLVER

REVOLVER

Plasma Riffle

Plasma Riffle

PROJECT WASTELAND                                       VERSION 0.1

(C)DimonZerg 2004

Õà÷ó ÷èòåðèòü!

Õà÷ó ÷èòåðèòü!

Õà÷ó ÷èòåðèòü!

day:

fd:

wt:

ap:

cr:

AGE:

NAME:

STR

AGI

MOB

Firearms

Melee

Healing

Experience:

/

Level:

%

Hit points:

1   2   3   4   5   6   7    8   9  10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40

b

a

dest

going

xposition

yposition

xdest

ydest

pos._y

pos._x

0

50

50

50

250

21

21

21

21

21

21

21

21

21

21

21

21

pp

str

fire

ghfgh

melee

Ìåíþ÷èòåðà =)))

agi

NEXT DAY

NEXT DAY

Info

Info

Inventory

Inventory

Weapon equipped

Armor equipped

Other items

credits................

rusty screws.......

bullets................

energy cells.......

food...................

water..................

Knife

Sledge Hammer

Revolver

Plasma Riffle

21

21

21

21

21

21

close inventory

close inventory

Stat points:

Skill points:

DEX

cancel

apply

21

21

21

21

21

21

21

21

cancel

apply

DOHERA
PATRONOV!!!

DOHERA
PATRONOV!!!

Scan Area

Scan Area

Scan Area

SCANNING  AREA

WARNING

Extremely radioactive contamiated
area detected.
Crossing not recommended!

Extremely radioactive contaminated
area detected.
Crossing not recommended!

Extremely radioactive contaminated
area detected.

Extremely radioactive contamiated
area detected.

Hope

Shop

Bar

Healer

Leave

Shop

Bar

Leave

Healer

BUY

SELL

SELL

Food

Waterhose

Bullets

Energy Cells

99

99

99

99

Pay total

9999

credits

PAY

PAY

You got

9999

buy guns

buy guns

SELL

0

0

Total

9999

BUY

BUY

Rusty Screws

0

Sell

Sell

speaking to:

talk

talk

dfgdfgdfgdfgggggggggggg ggggggggggggggggggggggggggggg ggggggggggggggggggggggggggggggggggggggggggggggggggg gggggggggggggggggggggggggggggggg

QUESTS!!!

Hi! I would like to stay here for a night. What does it cost?

Hi! I would like to stay here for a night. What does it cost?

What do you know about the abandoned powerplant?

What do you know about the abandoned powerplant?

Any rumors?

steal

steal

attack

attack

Radioactive contaminated area

Here you will meet the most dangerous beasts of the wasteland

66666666666666666

YOU

ENEMY

You:

Enemy:

Hit points:

/

Act points:

21

21

21

21

21

66666666666666666

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

%

Chance to hit

---

Medikits:

AMMO:

99

99

óäàð

21

21

21

21

21

ATACK

ATACK

21

21

TURN

TURN

ESCAPE

ESCAPE

USE MEDIKIT

USE MEDIKIT

change to melee

change to melee

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

21

ActionScript [AS1/AS2]

Frame 3
stop(); day = 0; going = 0; cr = 250; xdest = "25"; ydest = "25"; xposition = "25"; yposition = "25"; age = 21; str = 30; agi = 25; mob = 14; level = 1; exp = 0; expmax = 150; fire = 45; melee = 60; healing = 50; rs = 0; weapon = 1; pp = 0; armor = 1; apmax = mob; ap = apmax; hpmax = str * 3; hp = hpmax; med = 10; hideforce = 0;
Frame 5
gotoAndPlay (4); if (level eq 1) { if (exp >= expmax) { message = "LEVEL UP!!!"; tellTarget ("_root.lvlup") { play = 1; }; level = 2; expmax = 300; pp = pp + 5; sp = sp + 5; } } if (level eq 2) { if (exp >= expmax) { message = "LEVEL UP!!!"; tellTarget ("_root.lvlup") { play = 1; }; level = 3; expmax = 450; pp = pp + 5; sp = sp + 5; } } if (level eq 3) { if (exp >= expmax) { message = "LEVEL UP!!!"; tellTarget ("_root.lvlup") { play = 1; }; level = 4; expmax = 700; pp = pp + 5; sp = sp + 5; } } if (level eq 4) { if (exp >= expmax) { message = "LEVEL UP!!!"; tellTarget ("_root.lvlup") { play = 1; }; level = 5; expmax = 1000; pp = pp + 5; sp = sp + 5; } } if (level eq 5) { if (exp >= expmax) { message = "LEVEL UP!!!"; tellTarget ("_root.lvlup") { play = 1; }; level = 6; expmax = 1400; pp = pp + 5; sp = sp + 5; } } if (level eq 6) { if (exp >= expmax) { message = "LEVEL UP!!!"; tellTarget ("_root.lvlup") { play = 1; }; level = 7; expmax = 1800; pp = pp + 5; sp = sp + 5; } } if (level eq 7) { if (exp >= expmax) { message = "LEVEL UP!!!"; tellTarget ("_root.lvlup") { play = 1; }; level = 8; expmax = 2500; pp = pp + 5; sp = sp + 5; } } if (level eq 8) { if (exp >= expmax) { message = "LEVEL UP!!!"; tellTarget ("_root.lvlup") { play = 1; }; level = 9; expmax = 4000; pp = pp + 5; sp = sp + 5; } } if (level eq 9) { if (exp >= expmax) { message = "LEVEL UP!!!"; tellTarget ("_root.lvlup") { play = 1; }; level = 10; expmax = 6000; pp = pp + 5; sp = sp + 5; } } if (level eq 10) { if (exp >= expmax) { message = "LEVEL UP!!! You've reached the maximum expirience level in this demo version!!!"; tellTarget ("_root.lvlup") { play = 1; }; level = 11; expmax = "MAX"; pp = pp + 10; sp = sp + 5; } } if (hideforce eq 0) { if ((0 < pp) or (0 < sp)) { _root.LevelingMenu.hide = 0; } else { _root.LevelingMenu.hide = 1; } } else { _root.LevelingMenu.hide = 1; } _root.inventory.cr = cr; _root.inventory.water = water; _root.inventory.food = food; _root.inventory.rs = rs; _root.inventory.ecells = ecells; _root.inventory.bullets = bullets; if (armor eq 1) { ar = 20; } if (moveposlecombata eq 1) { setProperty("pos", _x , xcash); setProperty("pos", _y , ycash); moveposlecombata = 0; } apmax = mob; hpmax = str * 3; xxx1 = pos._x; yyy1 = pos._y;
Frame 22
chit = "1";
Frame 34
enemy = random(7); if ((enemy eq 1) or (enemy eq 2)) { message = "A dog is attacking you!"; ehp = 50; ehpmax = 50; edmg = 20; gotoAndPlay (36); } else if ((enemy eq 3) or (enemy eq 4)) { message = "A wolf is attacking you!"; ehp = 65; ehpmax = 65; edmg = 20; gotoAndPlay (91); } else if (enemy eq 0) { message = "A thief is attacking you!"; ehp = 90; ehpmax = 90; edmg = 20; gotoAndPlay (147); } else if ((enemy eq 5) or (enemy eq 6)) { message = "A giant scorpion is attacking you!"; ehp = 45; ehpmax = 45; edmg = 20; gotoAndPlay (207); }
Frame 37
gotoAndPlay (36); eap = 3;
Frame 40
if (random(chit) eq 1) { tellTarget ("_root.dog") { hurt = 1; }; message = "You hit the target!!!"; if (weapon eq 1) { if (random(55 - agi) eq 8) { message = "CRITICAL HIT!!!"; hitenemy = hitenemy + 20; } } else if (weapon eq 2) { if (random(55 - agi) eq 8) { message = "CRITICAL HIT!!!"; hitenemy = hitenemy + 30; } } else if (weapon eq 3) { if (random(55 - agi) eq 8) { message = "CRITICAL HIT!!!"; hitenemy = hitenemy + 50; } } else if (weapon eq 4) { if (random(55 - agi) eq 8) { message = "CRITICAL HIT!!!"; hitenemy = hitenemy + 100; } } ehp = ehp - hitenemy; if (weapon eq 1) { tellTarget ("_root.knifesnd") { play = 1; }; } else if (weapon eq 2) { tellTarget ("_root.clubhit") { play = 1; }; } else if (weapon eq 3) { tellTarget ("_root.revolverhit") { play = 1; }; } else if (weapon eq 4) { tellTarget ("_root.blasterhirt") { play = 1; }; } } else { if (weapon eq 1) { tellTarget ("_root.misssnd") { play = 1; }; } else if (weapon eq 2) { tellTarget ("_root.misssnd") { play = 1; }; } else if (weapon eq 3) { tellTarget ("_root.revolvermiss") { play = 1; }; } else if (weapon eq 4) { tellTarget ("_root.blastermiss") { play = 1; }; } message = "You missed the target!!!"; } if (weapon eq 1) { ap = ap - 4; } if (weapon eq 2) { ap = ap - 5; } if (weapon eq 3) { ap = ap - 5; } if (weapon eq 4) { ap = ap - 7; } if (weapon eq 3) { if (0 < bullets) { bullets = bullets - 1; } } if (weapon eq 4) { if (0 < ecells) { ecells = ecells - 1; } }
Frame 53
gotoAndPlay (36); if (0 >= ehp) { gotoAndPlay (71); }
Frame 56
if (0 < eap) { if (random(3) eq 1) { tellTarget ("_root.char") { hurt = 1; }; hitchar = random(20) - random(ar / 5); if (hitchar < 0) { hitchar = 1; } hp = hp - hitchar; message = "Dog hits you!"; tellTarget ("_root.bark") { play = 1; }; } else { message = "Dog tried to hit you but missed!"; tellTarget ("_root.misssnd") { play = 1; }; } } else { gotoAndPlay (36); } eap = eap - 1;
Frame 70
gotoAndPlay (54);
Frame 71
message = "You've killed the dog and gained 20 expirience points!"; exp = exp + 20;
Frame 80
stop();
Frame 92
gotoAndPlay (91); eap = 4;
Frame 95
if (random(chit) eq 1) { tellTarget ("_root.wolf") { hurt = 1; }; message = "You hit the target!!!"; if (weapon eq 1) { if (random(55 - agi) eq 8) { message = "CRITICAL HIT!!!"; hitenemy = hitenemy + 20; } } else if (weapon eq 2) { if (random(55 - agi) eq 8) { message = "CRITICAL HIT!!!"; hitenemy = hitenemy + 30; } } else if (weapon eq 3) { if (random(55 - agi) eq 8) { message = "CRITICAL HIT!!!"; hitenemy = hitenemy + 50; } } else if (weapon eq 4) { if (random(55 - agi) eq 8) { message = "CRITICAL HIT!!!"; hitenemy = hitenemy + 100; } } ehp = ehp - hitenemy; if (weapon eq 1) { tellTarget ("_root.knifesnd") { play = 1; }; } else if (weapon eq 2) { tellTarget ("_root.clubhit") { play = 1; }; } else if (weapon eq 3) { tellTarget ("_root.revolverhit") { play = 1; }; } else if (weapon eq 4) { tellTarget ("_root.blasterhirt") { play = 1; }; } } else { if (weapon eq 1) { tellTarget ("_root.misssnd") { play = 1; }; } else if (weapon eq 2) { tellTarget ("_root.misssnd") { play = 1; }; } else if (weapon eq 3) { tellTarget ("_root.revolvermiss") { play = 1; }; } else if (weapon eq 4) { tellTarget ("_root.blastermiss") { play = 1; }; } message = "You missed the target!!!"; } if (weapon eq 1) { ap = ap - 4; } if (weapon eq 2) { ap = ap - 5; } if (weapon eq 3) { ap = ap - 5; } if (weapon eq 4) { ap = ap - 7; } if (weapon eq 3) { if (0 < bullets) { bullets = bullets - 1; } } if (weapon eq 4) { if (0 < ecells) { ecells = ecells - 1; } }
Frame 108
gotoAndPlay (91); if (0 >= ehp) { gotoAndPlay (126); }
Frame 111
if (0 < eap) { if (random(3) eq 1) { tellTarget ("_root.char") { hurt = 1; }; hitchar = random(20) - random(ar / 5); if (hitchar < 0) { hitchar = 1; } hp = hp - hitchar; message = "Wolf hits you!"; tellTarget ("_root.bark") { play = 1; }; } else { message = "Wolf tried to hit you but missed!"; tellTarget ("_root.misssnd") { play = 1; }; } } else { gotoAndPlay (91); } eap = eap - 1;
Frame 125
gotoAndPlay (109);
Frame 126
message = "You've killed the wolf and gained 28 expirience points!"; exp = exp + 28;
Frame 135
stop();
Frame 148
gotoAndPlay (147); eap = 3;
Frame 151
if (random(chit) eq 1) { tellTarget ("_root.thief") { hurt = 1; }; message = "You hit the target!!!"; if (weapon eq 1) { if (random(55 - agi) eq 8) { message = "CRITICAL HIT!!!"; hitenemy = hitenemy + 20; } } else if (weapon eq 2) { if (random(55 - agi) eq 8) { message = "CRITICAL HIT!!!"; hitenemy = hitenemy + 30; } } else if (weapon eq 3) { if (random(55 - agi) eq 8) { message = "CRITICAL HIT!!!"; hitenemy = hitenemy + 50; } } else if (weapon eq 4) { if (random(55 - agi) eq 8) { message = "CRITICAL HIT!!!"; hitenemy = hitenemy + 100; } } ehp = ehp - hitenemy; if (weapon eq 1) { tellTarget ("_root.knifesnd") { play = 1; }; } else if (weapon eq 2) { tellTarget ("_root.clubhit") { play = 1; }; } else if (weapon eq 3) { tellTarget ("_root.revolverhit") { play = 1; }; } else if (weapon eq 4) { tellTarget ("_root.blasterhirt") { play = 1; }; } } else { if (weapon eq 1) { tellTarget ("_root.misssnd") { play = 1; }; } else if (weapon eq 2) { tellTarget ("_root.misssnd") { play = 1; }; } else if (weapon eq 3) { tellTarget ("_root.revolvermiss") { play = 1; }; } else if (weapon eq 4) { tellTarget ("_root.blastermiss") { play = 1; }; } message = "You missed the target!!!"; } if (weapon eq 1) { ap = ap - 4; } if (weapon eq 2) { ap = ap - 5; } if (weapon eq 3) { ap = ap - 5; } if (weapon eq 4) { ap = ap - 7; } if (weapon eq 3) { if (0 < bullets) { bullets = bullets - 1; } } if (weapon eq 4) { if (0 < ecells) { ecells = ecells - 1; } }
Frame 164
gotoAndPlay (147); if (0 >= ehp) { gotoAndPlay (182); }
Frame 167
if (0 < eap) { if (random(3) eq 1) { tellTarget ("_root.char") { hurt = 1; }; hitchar = (10 + random(20)) - random(ar / 5); if (hitchar < 0) { hitchar = 1; } hp = hp - hitchar; message = "Thief hits you!"; tellTarget ("_root.knifesnd") { play = 1; }; } else { message = "Thief tried to hit you but missed!"; tellTarget ("_root.misssnd") { play = 1; }; } } else { gotoAndPlay (147); } eap = eap - 1;
Frame 181
gotoAndPlay (165);
Frame 182
message = "You've killed the thief and gained 70 expirience points! You've found some credits and a medikit!"; exp = exp + 70; med = med + 1; cr = cr + random(70);
Frame 191
stop();
Frame 208
gotoAndPlay (207); eap = 2;
Frame 211
if (random(chit) eq 1) { tellTarget ("_root.scorpion") { hurt = 1; }; message = "You hit the target!!!"; if (weapon eq 1) { if (random(55 - agi) eq 8) { message = "CRITICAL HIT!!!"; hitenemy = hitenemy + 20; } } else if (weapon eq 2) { if (random(55 - agi) eq 8) { message = "CRITICAL HIT!!!"; hitenemy = hitenemy + 30; } } else if (weapon eq 3) { if (random(55 - agi) eq 8) { message = "CRITICAL HIT!!!"; hitenemy = hitenemy + 50; } } else if (weapon eq 4) { if (random(55 - agi) eq 8) { message = "CRITICAL HIT!!!"; hitenemy = hitenemy + 100; } } ehp = ehp - hitenemy; if (weapon eq 1) { tellTarget ("_root.knifesnd") { play = 1; }; } else if (weapon eq 2) { tellTarget ("_root.clubhit") { play = 1; }; } else if (weapon eq 3) { tellTarget ("_root.revolverhit") { play = 1; }; } else if (weapon eq 4) { tellTarget ("_root.blasterhirt") { play = 1; }; } } else { if (weapon eq 1) { tellTarget ("_root.misssnd") { play = 1; }; } else if (weapon eq 2) { tellTarget ("_root.misssnd") { play = 1; }; } else if (weapon eq 3) { tellTarget ("_root.revolvermiss") { play = 1; }; } else if (weapon eq 4) { tellTarget ("_root.blastermiss") { play = 1; }; } message = "You missed the target!!!"; } if (weapon eq 1) { ap = ap - 4; } if (weapon eq 2) { ap = ap - 5; } if (weapon eq 3) { ap = ap - 5; } if (weapon eq 4) { ap = ap - 7; } if (weapon eq 3) { if (0 < bullets) { bullets = bullets - 1; } } if (weapon eq 4) { if (0 < ecells) { ecells = ecells - 1; } }
Frame 224
gotoAndPlay (207); if (0 >= ehp) { gotoAndPlay (242); }
Frame 227
if (0 < eap) { if (random(3) eq 1) { tellTarget ("_root.char") { hurt = 1; }; hitchar = (5 + random(10)) - random(ar / 5); if (hitchar < 0) { hitchar = 1; } hp = hp - hitchar; message = "Scorpion hits you!"; tellTarget ("_root.scorpionatacksnd") { play = 1; }; } else { message = "Scorpion tried to hit you but missed!"; tellTarget ("_root.misssnd") { play = 1; }; } } else { gotoAndPlay (207); } eap = eap - 1;
Frame 241
gotoAndPlay (225);
Frame 242
message = "You've killed the scorpion and gained 15 expirience points!"; exp = exp + 15;
Frame 251
stop();
Symbol 36 Button
on (release) { wrponn = "Knife"; weapon = 1; startweapon = 1; }
Symbol 42 Button
on (release) { wrponn = "Sledge Hammer"; weapon = 2; startweapon = 2; }
Symbol 48 Button
on (release) { play(); }
Symbol 52 Button
on (release) { wrponn = "Revolver TEST!!"; weapon = 3; startweapon = 1; havepistol = 1; bullets = 5; }
Symbol 56 Button
on (release) { wrponn = "Plasma -test"; weapon = 4; haveplasma = 1; startweapon = 1; ecells = 5; }
Symbol 69 Button
on (release) { play(); }
Symbol 70 MovieClip Frame 1
stop();
Symbol 70 MovieClip Frame 2
stop();
Symbol 165 MovieClip Frame 2
if (play eq 1) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Symbol 165 MovieClip Frame 7
play = "0";
Symbol 170 Button
on (press) { tellTarget ("_root") { if ((going = 1)) { if (pos._x < xposition) { if (pos._x < xdest) { a = pos._x + 10; setProperty("pos", _x , a + 10); } if (xdest < pos._x) { setProperty("pos", _x , xdest); } } if (pos._y < yposition) { if (pos._y < ydest) { b = pos._y + 10; setProperty("pos", _y , b + 10); } if (ydest < pos._y) { setProperty("pos", _y , ydest); } } } if ((going = 1)) { if (xposition < pos._x) { if (xdest < pos._x) { a = pos._x - 10; setProperty("pos", _x , a - 10); } if (pos._x < xdest) { setProperty("pos", _x , xdest); } } if (yposition < pos._y) { if (ydest < pos._y) { b = pos._y - 10; setProperty("pos", _y , b - 10); } if (pos._y < ydest) { setProperty("pos", _y , ydest); } } } xxx1 = pos._x; yyy1 = pos._y; if (xxx1 eq 45) { if (yyy1 eq 275) { setProperty("pos", _y , 265); } } if (xxx1 eq 215) { if (yyy1 eq 265) { setProperty("pos", _y , 255); } } day = day + 1; food = food - 2; water = water - 2; ap = apmax; if (hp < hpmax) { hp = (hp + 10) + ((50 * healing) / 100); } if (hpmax < hp) { hp = hpmax; } if (day eq 365) { age = age + 1; } if (day eq 730) { age = age + 1; } if (day eq 1095) { age = age + 1; } if (day eq 1460) { age = age + 1; } if (day eq 1825) { age = age + 1; } if (city != 1) { enc = random(100); find = random(1000); if (enc < 18) { xcash = pos._x; ycash = pos._y; message = "A monster atacks you!"; gotoAndPlay ("Battle"); } else if (find < 110) { message = "Your experience raises 3 points... You've found some credits!"; cr = cr + random(120); exp = exp + 3; } else if (900 < find) { message = "Your experience raises 5 points... You've found some rusty screws!"; rs = rs + random(6); exp = exp + 5; } else { message = "You slept well on the ground..."; } } }; play(); }
Symbol 171 MovieClip Frame 1
stop();
Symbol 175 Button
on (release) { exp = exp + 105; }
Symbol 185 Button
on (release) { play(); _root.hideforce = 1; _root.scanarea.hide = 1; }
Symbol 224 MovieClip Frame 2
if (_root.weapon eq 1) { gotoAndPlay (1); } else if (_root.weapon eq 2) { gotoAndPlay (3); } else if (_root.weapon eq 3) { gotoAndPlay (5); } else if (_root.weapon eq 4) { gotoAndPlay (7); }
Symbol 224 MovieClip Frame 4
if (_root.weapon eq 1) { gotoAndPlay (1); } else if (_root.weapon eq 2) { gotoAndPlay (3); } else if (_root.weapon eq 3) { gotoAndPlay (5); } else if (_root.weapon eq 4) { gotoAndPlay (7); }
Symbol 224 MovieClip Frame 6
if (_root.weapon eq 1) { gotoAndPlay (1); } else if (_root.weapon eq 2) { gotoAndPlay (3); } else if (_root.weapon eq 3) { gotoAndPlay (5); } else if (_root.weapon eq 4) { gotoAndPlay (7); }
Symbol 224 MovieClip Frame 8
if (_root.weapon eq 1) { gotoAndPlay (1); } else if (_root.weapon eq 2) { gotoAndPlay (3); } else if (_root.weapon eq 3) { gotoAndPlay (5); } else if (_root.weapon eq 4) { gotoAndPlay (7); }
Symbol 237 Button
on (release) { play(); }
Symbol 238 MovieClip Frame 1
stop();
Symbol 238 MovieClip Frame 41
stop();
Symbol 238 MovieClip Frame 80
_root.hideforce = 0; _root.scanarea.hide = 0;
Symbol 242 Button
on (release) { gotoAndPlay (3); _root.scanarea.hide = 1; }
Symbol 265 Button
on (release) { if (0 < pp) { str = str + 1; pp = pp - 1; } else { _root.message = "You got no stat points!"; } }
Symbol 266 Button
on (release) { if (0 < pp) { agi = agi + 1; pp = pp - 1; } else { _root.message = "You got no stat points!"; } }
Symbol 267 Button
on (release) { if (0 < pp) { mob = mob + 1; pp = pp - 1; } else { _root.message = "You got no stat points!"; } }
Symbol 268 Button
on (release) { if (0 < sp) { fire = fire + 1; sp = sp - 1; } else { _root.message = "You got no skill points!"; } }
Symbol 269 Button
on (release) { if (0 < sp) { melee = melee + 1; sp = sp - 1; } else { _root.message = "You got no skill points!"; } }
Symbol 270 Button
on (release) { if (0 < sp) { healing = healing + 1; sp = sp - 1; } else { _root.message = "You got no skill points!"; } }
Symbol 273 Button
on (release) { gotoAndPlay (38); }
Symbol 276 Button
on (release) { _root.str = str; _root.agi = agi; _root.mob = mob; _root.fire = fire; _root.melee = melee; _root.healing = healing; _root.pp = pp; _root.sp = sp; play(); }
Symbol 277 MovieClip Frame 2
if (hide eq 1) { gotoAndPlay (85); } else { gotoAndPlay (1); }
Symbol 277 MovieClip Frame 44
str = _root.str; agi = _root.agi; mob = _root.mob; fire = _root.fire; melee = _root.melee; healing = _root.healing; pp = _root.pp; sp = _root.sp;
Symbol 277 MovieClip Frame 45
stop();
Symbol 277 MovieClip Frame 83
_root.scanarea.hide = 0;
Symbol 277 MovieClip Frame 86
if (hide eq 1) { gotoAndPlay (85); } else { gotoAndPlay (1); }
Symbol 282 Button
on (release) { ecells = 50; bullets = 50; rs = 50; }
Symbol 284 Button
on (release) { tellTarget ("_root") { xdest = "255"; ydest = "135"; dest = "Temple of Seth"; going = "1"; xposition = "255"; yposition = "135"; }; }
Symbol 288 Button
on (release) { tellTarget ("_root") { dest = "01"; going = "1"; xdest = "25"; ydest = "25"; xposition = "25"; yposition = "25"; }; }
Symbol 289 Button
on (release) { tellTarget ("_root") { xdest = "75"; ydest = "65"; dest = "Hope"; going = "1"; xposition = "75"; yposition = "65"; }; }
Symbol 290 Button
on (release) { tellTarget ("_root") { xdest = "185"; ydest = "45"; dest = "03"; going = "1"; xposition = "185"; yposition = "45"; }; }
Symbol 291 Button
on (release) { tellTarget ("_root") { xdest = "355"; ydest = "35"; dest = "Unknown"; going = "1"; xposition = "355"; yposition = "35"; }; }
Symbol 292 Button
on (release) { tellTarget ("_root") { xdest = "55"; ydest = "155"; dest = "022"; going = "1"; xposition = "55"; yposition = "155"; }; }
Symbol 293 Button
on (release) { tellTarget ("_root") { xdest = "325"; ydest = "155"; dest = "Unknown"; going = "1"; xposition = "325"; yposition = "155"; }; }
Symbol 294 Button
on (release) { tellTarget ("_root") { xdest = "205"; ydest = "195"; dest = "Unknown"; going = "1"; xposition = "205"; yposition = "195"; }; }
Symbol 295 Button
on (release) { tellTarget ("_root") { xdest = "85"; ydest = "215"; dest = "Unknown"; going = "1"; xposition = "85"; yposition = "215"; }; }
Symbol 296 Button
on (release) { tellTarget ("_root") { xdest = "45"; ydest = "265"; dest = "Unknown"; going = "1"; xposition = "45"; yposition = "275"; }; }
Symbol 297 Button
on (release) { tellTarget ("_root") { xdest = "215"; ydest = "255"; dest = "022345345"; going = "1"; xposition = "215"; yposition = "265"; }; }
Symbol 298 Button
on (release) { tellTarget ("_root") { xdest = "335"; ydest = "315"; dest = "Unknown"; going = "1"; xposition = "335"; yposition = "315"; }; }
Symbol 299 Button
on (release) { tellTarget ("_root") { xdest = "125"; ydest = "355"; dest = "Unknown"; going = "1"; xposition = "125"; yposition = "355"; }; }
Symbol 300 Button
on (release) { tellTarget ("_root") { xdest = "275"; ydest = "365"; dest = "Unknown"; going = "1"; xposition = "275"; yposition = "365"; }; }
Symbol 301 MovieClip Frame 2
if (hide eq 1) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Symbol 301 MovieClip Frame 4
if (hide eq 1) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Symbol 307 Button
on (release) { gotoAndPlay (3); }
Symbol 331 MovieClip Frame 12
stop();
Symbol 333 MovieClip Frame 2
if (hide eq 1) { gotoAndPlay (250); } else { gotoAndPlay (1); }
Symbol 333 MovieClip Frame 3
_root.message = "";
Symbol 333 MovieClip Frame 101
_root.message = "";
Symbol 333 MovieClip Frame 239
gotoAndPlay (1);
Symbol 333 MovieClip Frame 251
if (hide eq 1) { gotoAndPlay (250); } else { gotoAndPlay (1); }
Symbol 341 Button
on (release) { gotoAndPlay (15); }
Symbol 386 Button
on (release) { water = 0; rs = 0; sellbullets = 0; sellecells = 0; food = 0; cash = 0; bullets = 0; ecells = 0; cr = _root.cr; gotoAndPlay (109); }
Symbol 390 Button
on (release) { gotoAndPlay (124); }
Symbol 393 Button
on (release) { play(); }
Symbol 400 Button
on (release) { gotoAndStop (94); }
Symbol 405 Button
on (release) { gotoAndPlay (111); }
Symbol 420 Button
on (release) { if (0 < food) { food = food - 1; } }
Symbol 424 Button
on (release) { if (food < 99) { food = food + 1; } }
Symbol 429 Button
on (release) { if (0 < water) { water = water - 1; } }
Symbol 430 Button
on (release) { if (water < 99) { water = water + 1; } }
Symbol 431 Button
on (release) { if (0 < bullets) { bullets = bullets - 1; } }
Symbol 432 Button
on (release) { if (bullets < 99) { bullets = bullets + 1; } }
Symbol 433 Button
on (release) { if (0 < ecells) { ecells = ecells - 1; } }
Symbol 434 Button
on (release) { if (ecells < 99) { ecells = ecells + 1; } }
Symbol 442 Button
on (release) { _root.water = _root.water + water; _root.food = _root.food + food; _root.bullets = _root.bullets + bullets; _root.ecells = _root.ecells + ecells; water = 0; food = 0; bullets = 0; ecells = 0; _root.cr = _root.cr - cash; cash = 0; }
Symbol 452 Button
on (release) { if (0 < _root.bullets) { _root.bullets = _root.bullets - 1; sellbullets = sellbullets + 1; } else { _root.message = "You got no bulllets to sell!"; } }
Symbol 453 Button
on (release) { if (0 < _root.ecells) { _root.ecells = _root.ecells - 1; sellecells = sellecels + 1; } else { _root.message = "You got no energy cells to sell!"; } }
Symbol 459 Button
on (release) { gotoAndPlay (109); }
Symbol 460 Button
on (release) { if (0 < sellbullets) { _root.bullets = _root.bullets + 1; sellbullets = sellbullets - 1; } }
Symbol 461 Button
on (release) { if (0 < sellecells) { sellecells = sellecels - 1; _root.ecells = _root.ecells + 1; } }
Symbol 466 Button
on (release) { if (0 < _root.rs) { _root.rs = _root.rs - 1; rs = rs + 1; } else { _root.message = "You got no rusty screws to sell!"; } }
Symbol 467 Button
on (release) { if (0 < rs) { _root.rs = _root.rs + 1; rs = rs - 1; } }
Symbol 471 Button
on (release) { _root.cr = _root.cr + sellfor; rs = 0; sellbullets = 0; sellecells = 0; }
Symbol 479 Button
on (release) { speakto = "Barkeeper"; }
Symbol 488 Button
on (release) { if (speakto eq "Barkeeper") { npcsay = "Welcome to my bar! What can I do for you?"; _root.enterlocationscript.answersquestions.tlk = 1; } }
Symbol 501 MovieClip Frame 1
tlk = 0;
Symbol 501 MovieClip Frame 3
if (tlk eq 1) { gotoAndPlay (4); } else { gotoAndPlay (2); }
Symbol 501 MovieClip Frame 5
if (tlk eq 1) { gotoAndPlay (4); } else { gotoAndPlay (2); }
Symbol 518 MovieClip Frame 2
xxx1 = _root.xxx1; yyy1 = _root.yyy1; if ((xxx1 eq 25) and (yyy1 eq 25)) { } else if ((xxx1 eq 75) and (yyy1 eq 65)) { gotoAndPlay (5); } else if ((xxx1 eq 185) and (yyy1 eq 45)) { } else if ((xxx1 eq 255) and (yyy1 eq 135)) { } else if ((xxx1 eq 55) and (yyy1 eq 155)) { } else { gotoAndPlay (1); }
Symbol 518 MovieClip Frame 6
xxx1 = _root.xxx1; yyy1 = _root.yyy1; if ((xxx1 eq 25) and (yyy1 eq 25)) { gotoAndPlay (5); } else if ((xxx1 eq 75) and (yyy1 eq 65)) { gotoAndPlay (5); } else if ((xxx1 eq 185) and (yyy1 eq 45)) { gotoAndPlay (5); } else if ((xxx1 eq 255) and (yyy1 eq 135)) { gotoAndPlay (5); } else if ((xxx1 eq 55) and (yyy1 eq 155)) { gotoAndPlay (5); } else { gotoAndPlay (1); }
Symbol 518 MovieClip Frame 15
_root.scanarea.hide = 1; _root.GorodaLocations.hide = 1;
Symbol 518 MovieClip Frame 94
stop();
Symbol 518 MovieClip Frame 108
gotoAndPlay (1); _root.scanarea.hide = 0; _root.GorodaLocations.hide = 0;
Symbol 518 MovieClip Frame 110
gotoAndPlay (109); cash = (((water * 5) + (food * 5)) + (bullets * 15)) + (ecells * 50); cr = _root.cr;
Symbol 518 MovieClip Frame 112
gotoAndPlay (111); sellfor = ((rs * 45) + (sellbullets * 5)) + (sellecells * 30);
Symbol 518 MovieClip Frame 125
gotoAndPlay (124);
Symbol 526 MovieClip Frame 2
gotoAndPlay (1); if (hurt eq 1) { gotoAndPlay (3); }
Symbol 526 MovieClip Frame 13
hurt = 0;
Symbol 544 MovieClip Frame 2
gotoAndPlay (1); chit = Math.floor(100 / _root.chit);
Symbol 548 MovieClip Frame 2
gotoAndPlay (1); if ((_root.weapon eq 1) or (_root.weapon eq 2)) { ammo = "--"; } else if (_root.weapon eq 3) { ammo = _root.bullets; } else if (_root.weapon eq 4) { ammo = _root.ecells; }
Symbol 551 MovieClip Frame 2
if (play eq 1) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Symbol 551 MovieClip Frame 7
play = "0";
Symbol 553 MovieClip Frame 2
if (play eq 1) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Symbol 553 MovieClip Frame 8
play = 0;
Symbol 555 MovieClip Frame 2
if (play eq 1) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Symbol 555 MovieClip Frame 7
play = "0";
Symbol 557 MovieClip Frame 2
if (play eq 1) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Symbol 557 MovieClip Frame 7
play = "0";
Symbol 559 MovieClip Frame 2
if (play eq 1) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Symbol 559 MovieClip Frame 7
play = "0";
Symbol 561 MovieClip Frame 2
if (play eq 1) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Symbol 561 MovieClip Frame 7
play = "0";
Symbol 563 MovieClip Frame 2
if (play eq 1) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Symbol 563 MovieClip Frame 7
play = "0";
Symbol 565 MovieClip Frame 2
if (play eq 1) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Symbol 565 MovieClip Frame 7
play = "0";
Symbol 571 MovieClip Frame 2
if (play eq 1) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Symbol 571 MovieClip Frame 7
play = "0";
Symbol 573 MovieClip Frame 2
if (play eq 1) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Symbol 573 MovieClip Frame 7
play = "0";
Symbol 577 MovieClip Frame 2
gotoAndPlay (1); if (hurt eq 1) { gotoAndPlay (3); }
Symbol 577 MovieClip Frame 13
hurt = 0;
Symbol 587 Button
on (release) { if (0 < ap) { _root.CalculateDMG.play = 1; if (weapon eq 1) { gotoAndPlay (38); } if (weapon eq 2) { gotoAndPlay (38); } if ((weapon eq 3) and (0 < bullets)) { gotoAndPlay (38); } if ((weapon eq 4) and (0 < ecells)) { gotoAndPlay (38); } } if (weapon eq 3) { if (0 >= bullets) { _root.changetomeleebutton.play = 1; message = "You've run out of ammunition! You can use only melee weapon now..."; } } if (weapon eq 4) { if (0 >= ecells) { _root.changetomeleebutton.play = 1; message = "You've run out of ammunition! You can use only melee weapon now..."; } } if (0 >= ap) { message = "You can not atack! You got no action points!"; } }
Symbol 593 Button
on (release) { ap = apmax; gotoAndPlay (54); }
Symbol 597 Button
on (release) { if (50 < random(100)) { message = "You escaped safely! Your experience raised 2 points..."; exp = exp + 2; moveposlecombata = 1; gotoAndPlay (4); if (havepistol eq 1) { weapon = 3; } if (haveplasma eq 1) { weapon = 4; } } else { message = "Escape failed!"; gotoAndPlay (54); } }
Symbol 601 Button
on (release) { if (ap >= 7) { if (0 < med) { message = "You use a medikit....."; ap = ap - 7; med = med - 1; if (hp < hpmax) { hp = hp + ((healing / 100) * (50 + random(50))); tellTarget ("_root.healingsnd") { play = 1; }; if (hpmax < hp) { hp = hpmax; } } } else { message = "You dont have any medikit...."; } } }
Symbol 606 Button
on (release) { play(); play = 0; _root.weapon = _root.startweapon; }
Symbol 608 MovieClip Frame 1
if (play eq 1) { gotoAndStop (3); }
Symbol 608 MovieClip Frame 2
gotoAndPlay (1);
Symbol 608 MovieClip Frame 3
stop();
Symbol 610 MovieClip Frame 2
if (play eq 1) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Symbol 610 MovieClip Frame 3
tellTarget ("_root") { if (weapon eq 1) { dmg = 10; chit = 2; hitenemy = (melee / 100) * ((10 + random(dmg)) + random(str / 5)); } if (weapon eq 2) { dmg = 50; chit = 4; hitenemy = ((melee + str) / 100) * (10 + random(dmg)); } if (weapon eq 3) { if (agi < 30) { chit = 4; } else if ((agi >= 30) and (agi < 35)) { chit = 4; } else if ((agi >= 35) and (agi < 45)) { chit = 3; } else if (agi >= 45) { chit = 2; } hitenemy = (fire / 100) * (15 + random(35)); } if (weapon eq 4) { if (agi < 30) { chit = 5; } else if ((agi >= 30) and (agi < 35)) { chit = 4; } else if ((agi >= 35) and (agi < 45)) { chit = 3; } else if (agi >= 45) { chit = 2; } hitenemy = (fire / 100) * (50 + random(100)); } }; play = 0; gotoAndPlay (1);
Symbol 628 Button
on (release) { gotoAndPlay (4); moveposlecombata = 1; if (havepistol eq 1) { weapon = 3; } if (haveplasma eq 1) { weapon = 4; } }
Symbol 631 MovieClip Frame 2
gotoAndPlay (1); if (hurt eq 1) { gotoAndPlay (3); }
Symbol 631 MovieClip Frame 13
hurt = 0;
Symbol 638 Button
on (release) { if (0 < ap) { _root.CalculateDMG.play = 1; if (weapon eq 1) { gotoAndPlay (93); } if (weapon eq 2) { gotoAndPlay (93); } if ((weapon eq 3) and (0 < bullets)) { gotoAndPlay (93); } if ((weapon eq 4) and (0 < ecells)) { gotoAndPlay (93); } } if (weapon eq 3) { if (0 >= bullets) { _root.changetomeleebutton.play = 1; message = "You've run out of ammunition! You can use only melee weapon now..."; } } if (weapon eq 4) { if (0 >= ecells) { _root.changetomeleebutton.play = 1; message = "You've run out of ammunition! You can use only melee weapon now..."; } } if (0 >= ap) { message = "You can not atack! You got no action points!"; } }
Symbol 641 Button
on (release) { ap = apmax; gotoAndPlay (109); }
Symbol 642 Button
on (release) { if (50 < random(100)) { message = "You escaped safely! Your experience raised 2 points..."; exp = exp + 2; moveposlecombata = 1; gotoAndPlay (4); if (havepistol eq 1) { weapon = 3; } if (haveplasma eq 1) { weapon = 4; } } else { message = "Escape failed!"; gotoAndPlay (109); } }
Symbol 662 MovieClip Frame 2
gotoAndPlay (1); if (hurt eq 1) { gotoAndPlay (3); }
Symbol 662 MovieClip Frame 13
hurt = 0;
Symbol 669 Button
on (release) { if (0 < ap) { _root.CalculateDMG.play = 1; if (weapon eq 1) { gotoAndPlay (149); } if (weapon eq 2) { gotoAndPlay (149); } if ((weapon eq 3) and (0 < bullets)) { gotoAndPlay (149); } if ((weapon eq 4) and (0 < ecells)) { gotoAndPlay (149); } } if (weapon eq 3) { if (0 >= bullets) { _root.changetomeleebutton.play = 1; message = "You've run out of ammunition! You can use only melee weapon now..."; } } if (weapon eq 4) { if (0 >= ecells) { _root.changetomeleebutton.play = 1; message = "You've run out of ammunition! You can use only melee weapon now..."; } } if (0 >= ap) { message = "You can not atack! You got no action points!"; } }
Symbol 672 Button
on (release) { ap = apmax; gotoAndPlay (165); }
Symbol 673 Button
on (release) { if (50 < random(100)) { message = "You escaped safely! Your experience raised 6 points..."; exp = exp + 6; moveposlecombata = 1; gotoAndPlay (4); if (havepistol eq 1) { weapon = 3; } if (haveplasma eq 1) { weapon = 4; } } else { message = "Escape failed!"; gotoAndPlay (165); } }
Symbol 695 MovieClip Frame 2
gotoAndPlay (1); if (hurt eq 1) { gotoAndPlay (3); }
Symbol 695 MovieClip Frame 13
hurt = 0;
Symbol 702 Button
on (release) { if (0 < ap) { _root.CalculateDMG.play = 1; if (weapon eq 1) { gotoAndPlay (209); } if (weapon eq 2) { gotoAndPlay (209); } if ((weapon eq 3) and (0 < bullets)) { gotoAndPlay (209); } if ((weapon eq 4) and (0 < ecells)) { gotoAndPlay (209); } } if (weapon eq 3) { if (0 >= bullets) { _root.changetomeleebutton.play = 1; message = "You've run out of ammunition! You can use only melee weapon now..."; } } if (weapon eq 4) { if (0 >= ecells) { _root.changetomeleebutton.play = 1; message = "You've run out of ammunition! You can use only melee weapon now..."; } } if (0 >= ap) { message = "You can not atack! You got no action points!"; } }
Symbol 705 Button
on (release) { ap = apmax; gotoAndPlay (225); }
Symbol 706 Button
on (release) { if (50 < random(100)) { message = "You escaped safely! Your experience raised 6 points..."; exp = exp + 6; moveposlecombata = 1; gotoAndPlay (4); if (havepistol eq 1) { weapon = 3; } if (haveplasma eq 1) { weapon = 4; } } else { message = "Escape failed!"; gotoAndPlay (225); } }

Library Items

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Symbol 723 EditableTextUses:57Used by:Timeline

Instance Names

"lvlup"Frame 4Symbol 165 MovieClip
"inventory"Frame 4Symbol 238 MovieClip
"LevelingMenu"Frame 4Symbol 277 MovieClip
"GorodaLocations"Frame 4Symbol 301 MovieClip
"pos"Frame 4Symbol 303 MovieClip
"scanarea"Frame 4Symbol 333 MovieClip
"enterlocationscript"Frame 4Symbol 518 MovieClip
"char"Frame 22Symbol 526 MovieClip
"knifesnd"Frame 36Symbol 551 MovieClip
"misssnd"Frame 36Symbol 553 MovieClip
"bark"Frame 36Symbol 555 MovieClip
"clubhit"Frame 36Symbol 557 MovieClip
"revolverhit"Frame 36Symbol 559 MovieClip
"revolvermiss"Frame 36Symbol 561 MovieClip
"blasterhirt"Frame 36Symbol 563 MovieClip
"blastermiss"Frame 36Symbol 565 MovieClip
"healingsnd"Frame 36Symbol 571 MovieClip
"scorpionatacksnd"Frame 36Symbol 573 MovieClip
"dog"Frame 36Symbol 577 MovieClip
"changetomeleebutton"Frame 36Symbol 608 MovieClip
"CalculateDMG"Frame 36Symbol 610 MovieClip
"wolf"Frame 91Symbol 631 MovieClip
"thief"Frame 147Symbol 662 MovieClip
"scorpion"Frame 207Symbol 695 MovieClip
"weaponequipped"Symbol 238 MovieClip Frame 16Symbol 224 MovieClip
"answersquestions"Symbol 518 MovieClip Frame 124Symbol 501 MovieClip

Labels

"Wandering Around The Map"Frame 4
"Battle"Frame 22
"enemy 1"Frame 36
"Charhit 1"Frame 40
"Enemy hit 1"Frame 54
"Enemy dead 1"Frame 71
"enemy 2"Frame 91
"Charhit 2"Frame 95
"Enemy hit 2"Frame 109
"Enemy dead 2"Frame 126
"enemy 3"Frame 147
"Charhit 3"Frame 151
"Enemy hit 3"Frame 165
"Enemy dead 3"Frame 182
"enemy 4"Frame 207
"Charhit 4"Frame 211
"Enemy hit 4"Frame 225
"Enemy dead 4"Frame 242
"Hope"Symbol 518 MovieClip Frame 15
"Hope-Main"Symbol 518 MovieClip Frame 94
"Hope - Shop"Symbol 518 MovieClip Frame 109
"Hope - Shop - sell"Symbol 518 MovieClip Frame 111
"Hope - BAR"Symbol 518 MovieClip Frame 124
"Contaminated area"Symbol 518 MovieClip Frame 190

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http://swfchan.com/4/17746/info.shtml
Created: 31/5 -2019 15:42:27 Last modified: 31/5 -2019 15:42:27 Server time: 06/05 -2024 21:29:47