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thefriendsociety_-_www_stickgame.swf

This is the info page for
Flash #18141

(Click the ID number above for more basic data on this flash file.)


Text
Level 1
Stickmen -Shoot them
before they escape. Use
the sword to stab them if
they come too close.
Miss 15 and you lose

Level 3
Tanks and stickmen - OH
NOS TEH STICKS HAEV
TANKS WITH THEM.
Miss 15 and you lose

Level 2
Tanks - How long can you
survive the tank attack?
You will instantly die if
they run you over.

controls:

a - shoot
s- stab
up and down
- move

Objective:
Protect the city
from the rushing
enemies

Levels (mouseover icon
to see description:

RELOADING

YOUR BEAUTIFUL CITY IS IN RUINS!!!!!!!!!!!!!!!!!!

YOUR BEAUTIFUL CITY IS IN RUINS!!!!!!!!!!!!!!!!!!

YOUR BEAUTIFUL CITY IS IN RUINS!!!!!!!!!!!!!!!!!!

YOUR BEAUTIFUL CITY IS IN RUINS!!!!!!!!!!!!!!!!!!

ActionScript [AS1/AS2]

Frame 1
ifFrameLoaded (123) { gotoAndPlay (3); }
Frame 2
gotoAndPlay (1);
Frame 7
stop();
Frame 17
stop();
Frame 22
gotoAndStop (7);
Frame 23
points = 0; level = 1; escape = 15; Mouse.hide(); stop();
Frame 27
Mouse.show(); stopAllSounds();
Frame 47
stop();
Frame 52
Mouse.show(); stopAllSounds();
Frame 62
stop();
Frame 63
points = 0; level = "2"; escape = 15; Mouse.hide(); stop();
Frame 67
Mouse.show(); stopAllSounds();
Frame 87
stop(); stopAllSounds();
Frame 104
points = 0; level = 3; escape = 15; Mouse.hide(); stop();
Frame 108
Mouse.show(); stopAllSounds();
Frame 128
stop();
Frame 133
Mouse.show(); stopAllSounds();
Frame 143
stop();
Symbol 3 Button
on (release) { getURL ("http://weird3.cjb.net", "_blank"); }
Symbol 13 Button
on (release) { gotoAndPlay (63); }
Symbol 14 Button
on (release) { gotoAndPlay (23); }
Symbol 15 Button
on (release) { gotoAndPlay (104); }
Symbol 16 Button
on (release) { gotoAndPlay (11); }
Symbol 38 Button
on (release) { play(); }
Symbol 59 MovieClip Frame 1
shoot = "no"; stop();
Symbol 59 MovieClip Frame 2
shoot = "yes";
Instance of Symbol 50 MovieClip in Symbol 59 MovieClip Frame 2
onClipEvent (load) { gotoAndPlay(random(5) + 1); }
Symbol 59 MovieClip Frame 3
tellTarget ("../../ammo") { nextFrame(); };
Symbol 59 MovieClip Frame 5
gotoAndStop (1);
Symbol 59 MovieClip Frame 11
shoot = "stab";
Symbol 59 MovieClip Frame 15
gotoAndStop (1);
Symbol 64 Button
on (keyPress "<Down>") { if (210 < getProperty(this, _y)) { _y = 5; } else { _y = (this._y + 20); } } on (keyPress "<Up>") { if (getProperty(this, _y) < -10) { _y = 195; } else { _y = (this._y - 20); } } on (keyPress "a") { if (../ammo:ammo ne "0") { if (gun:shoot eq "no") { tellTarget ("gun") { gotoAndPlay ("shootloop"); }; } } } on (keyPress "s") { if (gun:shoot eq "no") { tellTarget ("gun") { gotoAndPlay ("stab"); }; } }
Symbol 70 MovieClip Frame 1
stop(); status = "normal";
Symbol 70 MovieClip Frame 3
status = "damage";
Symbol 79 MovieClip Frame 1
weapon = "no"; stop();
Symbol 79 MovieClip Frame 2
weapon = "yes";
Symbol 79 MovieClip Frame 5
weapon = "no";
Symbol 79 MovieClip Frame 6
Set("../../:points", ../../:points + 5);
Symbol 79 MovieClip Frame 9
stop();
Symbol 79 MovieClip Frame 15
weapon = "no";
Symbol 79 MovieClip Frame 18
stop();
Symbol 128 MovieClip Frame 1
wait = random(20);
Symbol 128 MovieClip Frame 2
wait = wait - 1;
Symbol 128 MovieClip Frame 3
if (0 >= wait) { play(); } else { gotoAndPlay (2); }
Symbol 128 MovieClip Frame 4
speed = random(20) + 3; energy = random(5) + 1; spear = random(10); _x = "410"; _y = (random(180) + 10); if (spear >= 6) { tellTarget ("spear") { gotoAndStop (2); }; }
Symbol 128 MovieClip Frame 5
yvalue = getProperty(this, _y); hit1 = this.hitTest("../stick"); y1value = getProperty("../stick", _y) - (getProperty("../stick", _height) / 2); y2value = getProperty("../stick", _y) + (getProperty("../stick", _height) / 2); if (hit1 == true) { if (spear:weapon eq "yes") { if (../stick:status ne "damage") { tellTarget ("../stick") { gotoAndPlay ("damage"); }; tellTarget ("spear") { gotoAndPlay ("hit"); }; tellTarget ("../energy") { nextFrame(); }; } } else if (../stick/gun:shoot eq "stab") { gotoAndPlay (40); } } else if ((y1value < yvalue) && (yvalue < y2value)) { if (../stick/gun:shoot eq "yes") { gotoAndPlay (9); } else { play(); } }
Symbol 128 MovieClip Frame 6
_x = (_x - speed); if (getProperty(this, _x) < -10) { Set("../:escape", ../:escape - 1); gotoAndPlay (1); }
Symbol 128 MovieClip Frame 7
gotoAndPlay (5);
Symbol 128 MovieClip Frame 10
if (spear:weapon eq "yes") { tellTarget ("spear") { gotoAndPlay ("drop"); }; } energy = energy - 1; if (0 >= energy) { gotoAndPlay (19); } else { play(); }
Symbol 128 MovieClip Frame 11
Set("../:points", ../:points + 10);
Symbol 128 MovieClip Frame 13
gotoAndPlay (5);
Symbol 128 MovieClip Frame 21
Set("../:points", ../:points + 25);
Symbol 128 MovieClip Frame 31
wait = random(50);
Symbol 128 MovieClip Frame 32
wait = wait - 1; play();
Symbol 128 MovieClip Frame 33
if (0 >= wait) { play(); } else { prevFrame(); }
Symbol 128 MovieClip Frame 34
gotoAndPlay (1);
Symbol 128 MovieClip Frame 41
Set("../:points", ../:points + 50);
Symbol 128 MovieClip Frame 53
wait = random(50);
Symbol 128 MovieClip Frame 54
wait = wait - 1; play();
Symbol 128 MovieClip Frame 55
if (0 >= wait) { play(); } else { prevFrame(); }
Symbol 128 MovieClip Frame 56
gotoAndPlay (1);
Symbol 132 MovieClip Frame 2
if (0 >= ../:escape) { tellTarget ("../") { gotoAndPlay("fail" add level); }; }
Symbol 140 MovieClip Frame 1
stop();
Symbol 140 MovieClip Frame 7
tellTarget ("../") { gotoAndPlay("game over" add level); };
Symbol 144 MovieClip Frame 1
stop(); ammo = "full";
Symbol 144 MovieClip Frame 29
play(); ammo = "0";
Symbol 144 MovieClip Frame 60
gotoAndStop (1);
Symbol 164 Button
on (release) { gotoAndPlay (23); }
Symbol 165 Button
on (release) { gotoAndStop (7); }
Symbol 212 MovieClip Frame 10
stop();
Symbol 218 MovieClip Frame 1
wait = random(100);
Symbol 218 MovieClip Frame 2
wait = wait - 1;
Symbol 218 MovieClip Frame 3
if (0 >= wait) { play(); } else { gotoAndPlay (2); }
Symbol 218 MovieClip Frame 4
speed = random(5) + 1; energy = random(50) + 1; _x = "440"; _y = (random(180) + 10);
Symbol 218 MovieClip Frame 5
yvalue = getProperty(this, _y); hit1 = this.hitTest("../stick"); y1value = getProperty("../stick", _y) - (getProperty("../stick", _height) / 2); y2value = getProperty("../stick", _y) + (getProperty("../stick", _height) / 2); if (hit1 == true) { tellTarget ("../stick") { gotoAndPlay ("damage"); }; tellTarget ("../energy") { nextFrame(); }; } else if ((y1value < yvalue) && (yvalue < y2value)) { if (../stick/gun:shoot eq "yes") { gotoAndPlay (9); } else { play(); } }
Symbol 218 MovieClip Frame 6
_x = (_x - speed); if (getProperty(this, _x) < -10) { Set("../:escape", ../:escape - 1); gotoAndPlay (1); }
Symbol 218 MovieClip Frame 7
gotoAndPlay (5);
Symbol 218 MovieClip Frame 10
_x = ((_x + random(20)) + 5); energy = energy - 1; if (0 >= energy) { gotoAndPlay (19); } else { play(); }
Instance of Symbol 200 MovieClip in Symbol 218 MovieClip Frame 10
onClipEvent (load) { gotoAndStop(random(5) + 1); }
Symbol 218 MovieClip Frame 11
Set("../:points", ../:points + 1);
Symbol 218 MovieClip Frame 12
Set("../:points", ../:points + 4);
Instance of Symbol 200 MovieClip in Symbol 218 MovieClip Frame 12
onClipEvent (load) { gotoAndStop(random(5) + 1); }
Symbol 218 MovieClip Frame 13
gotoAndPlay (5);
Symbol 218 MovieClip Frame 21
Set("../:points", ../:points + 100);
Symbol 218 MovieClip Frame 37
wait = random(100);
Symbol 218 MovieClip Frame 38
wait = wait - 1; play();
Symbol 218 MovieClip Frame 39
if (0 >= wait) { gotoAndPlay (1); } else { prevFrame(); }
Symbol 233 Button
on (release) { gotoAndPlay (63); }
Symbol 236 MovieClip Frame 1
wait = random(100);
Symbol 236 MovieClip Frame 2
wait = wait - 1;
Symbol 236 MovieClip Frame 3
if (0 >= wait) { play(); } else { gotoAndPlay (2); }
Symbol 236 MovieClip Frame 4
speed = random(5) + 1; energy = random(50) + 1; _x = "440"; _y = (random(180) + 10);
Symbol 236 MovieClip Frame 5
yvalue = getProperty(this, _y); hit1 = this.hitTest("../stick"); y1value = getProperty("../stick", _y) - (getProperty("../stick", _height) / 2); y2value = getProperty("../stick", _y) + (getProperty("../stick", _height) / 2); if (hit1 == true) { tellTarget ("../stick") { gotoAndPlay ("damage"); }; tellTarget ("../energy") { nextFrame(); }; } else if ((y1value < yvalue) && (yvalue < y2value)) { if (../stick/gun:shoot eq "yes") { gotoAndPlay (9); } else { play(); } }
Symbol 236 MovieClip Frame 6
_x = (_x - speed); if (getProperty(this, _x) < -10) { Set("../:escape", ../:escape - 1); gotoAndPlay (1); }
Symbol 236 MovieClip Frame 7
gotoAndPlay (5);
Symbol 236 MovieClip Frame 10
_x = ((_x + random(20)) + 5); energy = energy - 1; if (0 >= energy) { gotoAndPlay (19); } else { play(); }
Instance of Symbol 200 MovieClip in Symbol 236 MovieClip Frame 10
onClipEvent (load) { gotoAndStop(random(5) + 1); }
Symbol 236 MovieClip Frame 11
Set("../:points", ../:points + 1);
Symbol 236 MovieClip Frame 12
Set("../:points", ../:points + 4);
Instance of Symbol 200 MovieClip in Symbol 236 MovieClip Frame 12
onClipEvent (load) { gotoAndStop(random(5) + 1); }
Symbol 236 MovieClip Frame 13
gotoAndPlay (5);
Symbol 236 MovieClip Frame 21
Set("../:points", ../:points + 100);
Symbol 236 MovieClip Frame 37
wait = random(100);
Symbol 236 MovieClip Frame 38
wait = wait - 1; play();
Symbol 236 MovieClip Frame 39
if (0 >= wait) { gotoAndPlay (1); } else { prevFrame(); }
Symbol 237 Button
on (release) { gotoAndPlay (104); }

Library Items

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Symbol 6 MovieClipUses:4 5Used by:Timeline
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Symbol 10 GraphicUsed by:Timeline
Symbol 11 GraphicUsed by:Timeline
Symbol 12 GraphicUsed by:13 14 15 16
Symbol 13 ButtonUses:12Used by:Timeline
Symbol 14 ButtonUses:12Used by:Timeline
Symbol 15 ButtonUses:12Used by:Timeline
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Symbol 17 GraphicUsed by:Timeline
Symbol 18 GraphicUsed by:Timeline
Symbol 19 FontUsed by:20 22 24 28 29 30 32
Symbol 20 TextUses:19Used by:21 39
Symbol 21 ButtonUses:8 20Used by:Timeline
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Symbol 23 ButtonUses:7 22Used by:Timeline
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Symbol 26 GraphicUsed by:Timeline
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Symbol 37 GraphicUsed by:38
Symbol 38 ButtonUses:35 36 37Used by:Timeline
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Symbol 42 GraphicUsed by:Timeline
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Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:45 46 47 48 49Used by:59
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Symbol 52 GraphicUsed by:59
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Symbol 59 MovieClipUses:43 44 50 51 52 53 54 55 56 57 58Used by:70
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Symbol 64 ButtonUses:63Used by:70
Symbol 65 GraphicUsed by:70
Symbol 66 SoundUsed by:70 128 200
Symbol 67 GraphicUsed by:70
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Symbol 70 MovieClipUses:59 62 64 65 66 67 68 69Used by:Timeline
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Symbol 73 GraphicUsed by:79
Symbol 74 GraphicUsed by:79
Symbol 75 GraphicUsed by:79
Symbol 76 GraphicUsed by:79
Symbol 77 GraphicUsed by:79
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:71 72 73 74 75 76 77 78Used by:128
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Symbol 81 GraphicUsed by:88
Symbol 82 GraphicUsed by:88
Symbol 83 GraphicUsed by:88
Symbol 84 GraphicUsed by:88
Symbol 85 GraphicUsed by:88
Symbol 86 GraphicUsed by:88
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:80 81 82 83 84 85 86 87Used by:128
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Symbol 90 GraphicUsed by:128
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Symbol 98 GraphicUsed by:128
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Symbol 129 EditableTextUses:31Used by:Timeline
Symbol 130 EditableTextUses:31Used by:Timeline
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:131Used by:Timeline
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Symbol 135 MovieClipUses:134Used by:140
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Symbol 138 GraphicUsed by:139
Symbol 139 MovieClipUses:136 137 138Used by:140
Symbol 140 MovieClipUses:135 139Used by:Timeline
Symbol 141 GraphicUsed by:144
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Symbol 144 MovieClipUses:141 142 143Used by:Timeline
Symbol 145 GraphicUsed by:Timeline
Symbol 146 GraphicUsed by:Timeline
Symbol 147 GraphicUsed by:Timeline
Symbol 148 SoundUsed by:Timeline
Symbol 149 GraphicUsed by:Timeline
Symbol 150 GraphicUsed by:Timeline
Symbol 151 SoundUsed by:Timeline
Symbol 152 GraphicUsed by:Timeline
Symbol 153 GraphicUsed by:Timeline
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Symbol 155 GraphicUsed by:Timeline
Symbol 156 GraphicUsed by:Timeline
Symbol 157 GraphicUsed by:Timeline
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Symbol 159 GraphicUsed by:160 164 233 237
Symbol 160 ButtonUses:158 159Used by:Timeline
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Symbol 169 MovieClipUses:167 168Used by:171
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Symbol 171 MovieClipUses:169 170Used by:Timeline
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Symbol 177 GraphicUsed by:178
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Symbol 179 GraphicUsed by:180
Symbol 180 MovieClipUses:172 178 179Used by:Timeline
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Symbol 190 MovieClipUses:189Used by:192
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:188 190 191Used by:218 236  Timeline
Symbol 193 GraphicUsed by:200
Symbol 194 SoundUsed by:200
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Symbol 199 GraphicUsed by:200
Symbol 200 MovieClipUses:193 194 195 196 197 66 198 199Used by:218 236
Symbol 201 GraphicUsed by:212
Symbol 202 SoundUsed by:212
Symbol 203 GraphicUsed by:212
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Symbol 206 SoundUsed by:212
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Symbol 212 MovieClipUses:201 202 203 204 205 206 207 208 209 210 211Used by:218 236
Symbol 213 GraphicUsed by:218 236
Symbol 214 GraphicUsed by:218 236
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Symbol 220 GraphicUsed by:Timeline
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Symbol 222 GraphicUsed by:Timeline
Symbol 223 GraphicUsed by:Timeline
Symbol 224 GraphicUsed by:Timeline
Symbol 225 GraphicUsed by:Timeline
Symbol 226 GraphicUsed by:Timeline
Symbol 227 GraphicUsed by:Timeline
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Symbol 230 GraphicUsed by:Timeline
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Symbol 232 GraphicUsed by:Timeline
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Symbol 236 MovieClipUses:192 200 212 213 214 215 216 217Used by:Timeline
Symbol 237 ButtonUses:158 159Used by:Timeline
Symbol 238 GraphicUsed by:Timeline

Instance Names

"stick"Frame 23Symbol 70 MovieClip
"energy"Frame 23Symbol 140 MovieClip
"ammo"Frame 23Symbol 144 MovieClip
"stick"Frame 63Symbol 70 MovieClip
"energy"Frame 63Symbol 140 MovieClip
"ammo"Frame 63Symbol 144 MovieClip
"stick"Frame 104Symbol 70 MovieClip
"energy"Frame 104Symbol 140 MovieClip
"ammo"Frame 104Symbol 144 MovieClip
"gun"Symbol 70 MovieClip Frame 1Symbol 59 MovieClip
"spear"Symbol 128 MovieClip Frame 4Symbol 79 MovieClip

Labels

"help"Frame 11
"game over1"Frame 27
"fail1"Frame 52
"game over2"Frame 67
"game over3"Frame 108
"fail3"Frame 133
"shootloop"Symbol 59 MovieClip Frame 2
"stab"Symbol 59 MovieClip Frame 10
"damage"Symbol 70 MovieClip Frame 3
"drop"Symbol 79 MovieClip Frame 5
"hit"Symbol 79 MovieClip Frame 15
"walkloop"Symbol 128 MovieClip Frame 5
"die"Symbol 128 MovieClip Frame 9
"diedie"Symbol 128 MovieClip Frame 19
"stabbed"Symbol 128 MovieClip Frame 40
"walkloop"Symbol 218 MovieClip Frame 5
"die"Symbol 218 MovieClip Frame 9
"diedie"Symbol 218 MovieClip Frame 19
"walkloop"Symbol 236 MovieClip Frame 5
"die"Symbol 236 MovieClip Frame 9
"diedie"Symbol 236 MovieClip Frame 19

Dynamic Text Variables

pointsSymbol 129 EditableText""
escapeSymbol 130 EditableText""
pointsSymbol 186 EditableText""
escapeSymbol 187 EditableText""
pointsSymbol 234 EditableText""
escapeSymbol 235 EditableText""




http://swfchan.com/4/18141/info.shtml
Created: 31/5 -2019 06:38:46 Last modified: 31/5 -2019 06:38:46 Server time: 22/12 -2024 10:20:29