STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229456 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2574 · P5148 |
This is the info page for Flash #18577 |
Free Games AND ShowS |
MINICLIP.COM INTRO COMPONENT v1.7 |
Place this component on the top layer of the first and second frame and other content on frame two onwards. The silhouette helps you position the preloader correctly on your page. |
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相关声音 |
BATTLE OF BRITAIN |
CLICK TO SKIP INTRO... |
PLAY MORE GREAT GAMES! |
PLAY MORE GREAT GAMES! |
OPTIONS |
OPTIONS |
DIFFICULTY |
DIFFICULTY |
PUT THE FREE GAME ON YOUR WEBSITE OR BLOG |
PUT THE FREE GAME ON YOUR WEBSITE OR BLOG |
GAME OPTIONS |
MUSIC SOUND QUALITY |
ON / OFF |
ON / OFF |
LOW / MEDIUM / HIGH |
LOW / MEDIUM / HIGH |
LOW / MEDIUM / HIGH |
(change controls by clicking them) |
UP DOWN LEFT RIGHT |
<p align="center"><font face="Arial CE" size="12" color="#ffff00" letterSpacing="0.000000" kerning="1">A</font></p> |
<p align="center"><font face="Arial CE" size="12" color="#ffff00" letterSpacing="0.000000" kerning="1">Press a key......</font></p> |
SHOOT JUMP GRENADE |
KEYBOARD ONLY KEYBOARD AND MOUSE |
SHOOT GRENADE |
LEFT MOUSE |
JUMP CROUCH LEFT RIGHT |
KEYBOARD ONLY KEYBOARD AND MOUSE |
Put the free version of this game on your Website / Blog |
Copy and Paste the code below into your website/blog. |
By using this game you agree to the Miniclip.com Terms and Conditions |
<p align="left"><font face="tahoma" size="10" color="#666666" letterSpacing="0.000000" kerning="1"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="400" height="300"></font></p><p align="left"><font face="tahoma" size="10" color="#666666" letterSpacing="0.000000" kerning="1"><param name="movie" value="http://www.miniclip.com/swfcontent/freegames/commando.swf" /></font></p><p align="left"><font face="tahoma" size="10" color="#666666" letterSpacing="0.000000" kerning="1"><param name="quality" value="high" /></font></p><p align="left"><font face="tahoma" size="10" color="#666666" letterSpacing="0.000000" kerning="1"><embed src="http://www.miniclip.com/swfcontent/freegames/commando.swf" quality="high" width="400" height="300" align="middle" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" /></font></p><p align="left"><font face="tahoma" size="10" color="#666666" letterSpacing="0.000000" kerning="1"></object></font></p> |
GAME DIFFICULTY |
EASY HARD SURVIVOR |
EASY HARD SURVIVOR |
EASY HARD SURVIVOR |
Mission 1 The Germans needed to have control of the skies over the English Channel in order to mount a successful invasion of the British Isles. From July 1940 the Luftwaffe attacked shipping convoys in the channel and Radar stations along the south coast. |
Attention Rockfall |
Mission 2 In early August, the German invasion force is assembled on the French coast and air raids on England are being increased in size and number. |
No Fire Alarms Here |
Mission 3 To keep up the pressure on the British, the Nazi High Command authorise night-time raids to prevent essential repairs to the RAF fighters. During these raids civilian areas of London are hit, prompting the British Government to bomb Berlin. |
Mission 4 Enraged by the attacks on Berlin and the lack of success in crippling the RAF, Hitler orders a change of target. By destroying cities and industrial area he hoped to break the British moral, and if RAF Forces gathered in large numbers to defend the cities the Luftwaffe would be able to destroy large numbers of fighters thereby gaining the air superiority they needed. |
DON' T SHOOT THE BOMBS |
ActionScript [AS1/AS2]
Frame 3_root.controlScheme = "mouse"; function loadingAction() { this.onEnterFrame = function () { var _local4 = getBytesLoaded(); var _local3 = getBytesTotal(); var _local2 = int((_local4 / _local3) * 100) * 2; this.text_loading.text = _local2 + "% Loaded"; if (this._framesloaded >= 35) { delete this.onEnterFrame; gotoAndStop ("game_start"); } }; } loadingAction(); stop();Frame 10function play_soundAction(what) { if (game_sounds) { this[what].start(); } } function play_music(what, cyc) { if (this[what] == undefined) { this[what] = new Sound(); this[what].attachSound(what); } if (game_music) { if (now_music != what) { now_music = what; stopAllSounds(); if (!cyc) { this[what].start(); } else { this[what].start(0, 999999); } } } } function set_key_data(how, willReset) { trace("set_key_data(how): " + how); control_method = how; if (how == "keyboard") { keyboardControlsSet = true; if (Wcode == undefined) { Wcode = (org_Wcode = 87); Scode = (org_Scode = 83); Acode = (org_Acode = 65); Dcode = (org_Dcode = 68); } if (willReset or (org_Lcode == undefined)) { trace("Reset conflicting keys."); Lcode = (org_Lcode = 76); Jcode = (org_Jcode = 74); Kcode = (org_Kcode = 75); } } else if (how == "mouse") { if (Wcode == undefined) { Wcode = (org_Wcode = 87); Scode = (org_Scode = 83); Acode = (org_Acode = 65); Dcode = (org_Dcode = 68); } if (willReset or (org_Lcode == undefined)) { trace("Reset conflicting keys."); Lcode = (org_Lcode = 32); Jcode = (org_Jcode = 1); Kcode = (org_Kcode = 87); } } } function set_keyAction(code) { trace("set_keyAction(code): " + code); var _local1 = 0; while (_local1 < keycodes.length) { if (keycodes[_local1][1] == code) { return(keycodes[_local1][0]); } _local1++; } return("Wrong key"); } function set_current_key() { trace("set_current_key()"); clip.wcode.order = 1; clip.scode.order = 2; clip.acode.order = 3; clip.dcode.order = 4; clip.jcode.order = 5; clip.kcode.order = 6; clip.lcode.order = 7; clip.wcode.what = set_keyAction(Wcode); clip.wcode.gotoAndStop(1); clip.scode.what = set_keyAction(Scode); clip.scode.gotoAndStop(1); clip.acode.what = set_keyAction(Acode); clip.acode.gotoAndStop(1); clip.dcode.what = set_keyAction(Dcode); clip.dcode.gotoAndStop(1); clip.jcode.what = set_keyAction(Jcode); clip.jcode.gotoAndStop(1); clip.kcode.what = set_keyAction(Kcode); clip.kcode.gotoAndStop(1); clip.lcode.what = set_keyAction(Lcode); clip.lcode.gotoAndStop(1); end_set_key(); } function reset_org_key() { trace("reset_org_key()"); Wcode = org_Wcode; Scode = org_Scode; Acode = org_Acode; Dcode = org_Dcode; Jcode = org_Jcode; Kcode = org_Kcode; Lcode = org_Lcode; set_current_key(); } function start_set_key(which) { trace("start_set_key(which): " + which); play_soundAction("\u8865\u5145\u5F39\u836F"); set_current_key(); which.gotoAndPlay(2); key_set_pressed = false; keyListener = new Object(); keyListener.onKeyDown = function () { set_this_key(Key.getCode(), which); }; keyListener.onKeyUp = function () { end_set_key(); }; Key.addListener(keyListener); } function end_set_key() { trace("end_set_key()"); trace("---"); Key.removeListener(keyListener); delete keyListener; } function set_this_key(code, which) { trace((("set_this_key(code, which): " + code) + ", ") + which); if (!key_set_pressed) { if (which.order == 1) { Wcode = code; } else if (which.order == 2) { Scode = code; } else if (which.order == 3) { Acode = code; } else if (which.order == 4) { Dcode = code; } else if (which.order == 5) { Jcode = code; } else if (which.order == 6) { Kcode = code; } else if (which.order == 7) { Lcode = code; } which.gotoAndStop(1); which.what = set_keyAction(code); key_set_pressed = true; } } function check_correct() { trace("check_correct()"); if (clip.wcode.what == "Wrong key") { start_set_key(_root.clip.wcode); return("wrong"); } if (clip.scode.what == "Wrong key") { start_set_key(_root.clip.scode); return("wrong"); } if (clip.acode.what == "Wrong key") { start_set_key(_root.clip.acode); return("wrong"); } if (clip.dcode.what == "Wrong key") { start_set_key(_root.clip.dcode); return("wrong"); } if (clip.jcode.what == "Wrong key") { start_set_key(_root.clip.jcode); return("wrong"); } if (clip.kcode.what == "Wrong key") { start_set_key(_root.clip.kcode); return("wrong"); } if (clip.lcode.what == "Wrong key") { start_set_key(_root.clip.lcode); return("wrong"); } var _local4 = [Wcode, Scode, Acode, Dcode, Jcode, Kcode, Lcode]; var _local5 = ["wcode", "scode", "acode", "dcode", "jcode", "kcode", "lcode"]; var _local2 = 0; while (_local2 < (_local4.length - 1)) { var _local3 = _local2 + 1; while (_local3 < _local4.length) { if (_local4[_local2] == _local4[_local3]) { if (_root.clip[_local5[_local2]] != undefined) { start_set_key(_root.clip[_local5[_local2]]); trace("Key is wrong: " + _root.clip[_local5[_local2]]); return("wrong"); } } _local3++; } _local2++; } return("finish"); } function set_current_options() { trace("set_current_options()"); clip.music.order = 1; clip.sound.order = 2; clip.qua.order = 3; clip.diff.order = 4; clip.music.gotoAndStop(game_music); clip.sound.gotoAndStop(game_sounds); clip.qua.gotoAndStop(game_quality); clip.diff.gotoAndStop(game_level); } function set_options(which, dataVal) { trace("set_options()"); play_soundAction("\u8865\u5145\u5F39\u836F"); var _local1 = which.order; if (_local1 == 1) { if (game_music) { game_music = false; clip.music.gotoAndStop(2); } else { game_music = true; clip.music.gotoAndStop(1); } } else if (_local1 == 2) { if (game_sounds) { game_sounds = false; clip.sound.gotoAndStop(2); } else { game_sounds = true; clip.sound.gotoAndStop(1); } } else if (_local1 == 3) { if (game_quality == 1) { game_quality = 2; _quality = "MEDIUM"; } else if (game_quality == 2) { game_quality = 3; _quality = "HIGH"; } else if (game_quality == 3) { game_quality = 1; _quality = "LOW"; } clip.qua.gotoAndStop(game_quality); } else if (_local1 == 4) { game_level = dataVal; clip.diff.gotoAndStop(game_level); } } function moveAction(who, speed) { speed = Math.round(speed); var _local15 = get_map_point(who); var _local14 = _local15[0]; var _local16 = _local15[1]; if (((_local14 + speed) > 10) and ((_local14 + speed) < 390)) { var _local7 = false; var _local8 = who._x + main._x; var _local9 = (who._y + main._y) - who.org_height; var _local5 = false; var _local11 = (who._x + main._x) + speed; var _local10 = (who._y + main._y) - who.g._height; var _local1 = false; var _local4 = (who._x + main._x) + speed; var _local3 = (who._y + main._y) - Math.round(who.g._height / 3); do { if ((in main.bg) == null) { break; } var _local12 = in main.bg; if (main.bg[_local12].g.hitTest(_local8, _local9, true)) { _local7 = true; } if (main.bg[_local12].g.hitTest(_local11, _local10, true)) { _local5 = true; } if (main.bg[_local12].g.hitTest(_local4, _local3, true)) { _local1 = true; } } while (!(_local5 | _local1)); do { } while (() != null); for (_local12 in main.objects) { if (main.objects[_local12].can_block) { if (main.objects[_local12].g.hitTest(_local4, _local3, true)) { _local1 = true; break; } } } for (var _local13 in main.enemies) { if (main.enemies[_local13].can_block) { if (main.enemies[_local13].g != undefined) { if (main.enemies[_local13].g.hitTest(_local4, _local3, true)) { _local1 = true; break; } } } } who.stand_hit_head = _local7; who.hit_head = _local5; who.hit_ground = _local1; if ((!_local1) and (!_local5)) { if (speed > 0) { if ((player_max_x == undefined) or ((who._x + speed) < player_max_x)) { who._x = who._x + speed; } } else if (speed < 0) { if ((player_min_x == undefined) or ((who._x + speed) > player_min_x)) { who._x = who._x + speed; } } } } else if (Math.abs(_local14 - 200) > 200) { control_able = false; who.dead = true; who.up.gotoAndStop("die01"); play_soundAction("\u4E3B\u89D2\u6B7B\u4EA1"); delete who.up.onEnterFrame; delete who.down.onEnterFrame; } adjustAction1(who); } function adjustAction1(who) { var _local3 = who._x + main._x; if (who.y_speed == undefined) { var _local2 = who._y + main._y; } else { var _local2 = (who._y + main._y) + who.y_speed; } for (var _local4 in main.enemies) { if (main.enemies[_local4].hitTest(_local3, _local2, true)) { if (main.enemies[_local4].g != undefined) { if (main.enemies[_local4].can_stand) { adjustAction2(who, main.enemies[_local4].g); if (main.enemies[_local4].can_jump) { who.force_jump_speed = 10; justFrame(who, "down", "jump"); return(undefined); } return(undefined); } } } } for (var _local5 in main.objects) { if (main.objects[_local5].hitTest(_local3, _local2, true)) { if (main.objects[_local5].g != undefined) { adjustAction2(who, main.objects[_local5].g); return(undefined); } } } for (var _local5 in main.bg) { if (main.bg[_local5].hitTest(_local3, _local2, true)) { if (main.bg[_local5].d.hitTest(_local3, _local2, true)) { player_die(who, main.bg[_local5].d.type, 100); return(undefined); } if (main.bg[_local5].g != undefined) { adjustAction2(who, main.bg[_local5].g); return(undefined); } } } if (who.states != "jump") { forceFrame(who, "down", "fall"); } } function adjustAction2(who, where) { if (where != undefined) { if (who.states != "jump") { if (!where.hitTest(who._x + main._x, (who._y + main._y) + 15, true)) { justFrame(who, "down", "fall"); } else { adjustY(who, where); } } } } function adjustY(who, where) { var _local3 = 5; while (_local3 >= 1) { if (!where.hitTest(who._x + main._x, ((who._y + main._y) + _local3) - 1, true)) { who._y = who._y + _local3; } else { _local3--; } } var _local2 = 5; while (_local2 >= 1) { if (where.hitTest(who._x + main._x, (who._y + main._y) - _local2, true)) { who._y = who._y - _local2; } else { _local2--; } } } function moveAction2(who, speedx, speedy) { var _local2 = (who.updown + "_") + who.lright; if (who.frame != _local2) { who.gotoAndPlay(_local2); } var _local4 = get_map_point(who)[0]; var _local3 = get_map_point(who)[1]; if ((_local4 >= (20 - speedx)) and (_local4 <= (380 - speedx))) { who._x = who._x + speedx; } if ((_local3 > (20 - speedy)) and (_local3 < (290 - speedy))) { who._y = who._y + speedy; } } function adjustAction3(who, where) { do { if (!where.hitTest(who._x + main._x, who._y + main._y, true)) { break; } who._x = who._x - (5 * Math.cos(who._rotation * 0.01745)); who._y = who._y - (5 * Math.sin(who._rotation * 0.01745)); } while (!(((who._x > (560 - main._x)) or (who._x < (-main._x))) or ((who._y > (400 - main._y)) or (who._y < (-main._y))))); } function remove_objects() { for (var _local1 in main.objects) { main.objects[_local1].removeMovieClip(); } } function add_object(what, temp_x, temp_y) { var _local2 = main.objects.getNextHighestDepth(); var _local1 = main.objects.attachMovie(what, (what + "_") + _local2, _local2); _local1._x = temp_x; _local1._y = temp_y; return(_local1); } function effect_Action(main_x, main_y) { if (this[(("effect_array" + stages) + "_") + stages_section] != undefined) { var _local2 = 0; while (_local2 < this[(("effect_array" + stages) + "_") + stages_section].length) { if (this[(("effect_array" + stages) + "_") + stages_section][_local2][2] == false) { if (main_x < this[(("effect_array" + stages) + "_") + stages_section][_local2][0]) { this[(("effect_array" + stages) + "_") + stages_section][_local2][2] = true; add_effect(this[(("effect_array" + stages) + "_") + stages_section][_local2][1]); break; } } _local2++; } } } function add_effect(what) { if (what[0] == "add") { effect_clip.attachMovie(what[1], "effect", effect_clip.getNextHighestDepth()); } else { for (var _local1 in effect_clip) { effect_clip[_local1].remove_me(); } } } function change_color(target_mc, color) { target_mc.filters = [new flash.filters.ColorMatrixFilter(color)]; } function camera_it(from_mc, to_mc) { var _local2 = new flash.display.BitmapData(400, 300); var _local1 = new flash.geom.Matrix(); _local1.tx = from_mc._x; _local1.ty = from_mc._y; _local2.draw(from_mc, _local1); to_mc.attachBitmap(_local2, to_mc.getNextHighestDepth()); } function gameControl(who) { if (control_able and (who.dead == false)) { if (who.my_type == "man") { gameControl01(who); } else if (who.my_type == "plane") { gameControl02(who); } else if (who.my_type == "gun") { gameControl03(who); } } if (game_testing) { if (Key.isDown(37)) { _root.main._x = _root.main._x - 5; trace(((((("player._x=" + main.player._x) + " main._x=") + main._x) + " ") + "main._y=") + main._y); } else if (Key.isDown(39)) { _root.main._x = _root.main._x + 5; trace(((((("player._x=" + main.player._x) + " main._x=") + main._x) + " ") + "main._y=") + main._y); } else if (Key.isDown(38)) { _root.main._y = _root.main._y - 5; trace(((((("player._x=" + main.player._x) + " main._x=") + main._x) + " ") + "main._y=") + main._y); } else if (Key.isDown(40)) { _root.main._y = _root.main._y + 5; trace(((((("player._x=" + main.player._x) + " main._x=") + main._x) + " ") + "main._y=") + main._y); } else if (Key.isDown(32)) { trace((((("_xmouse=" + main._xmouse) + " _ymouse=") + main._ymouse) + " control=") + control_able); } else if (Key.isDown(90)) { for (var _local3 in _root.main.bg) { _root.main.bg[_local3].g._visible = 1; } } else if (Key.isDown(88)) { for (var _local3 in _root.main.bg) { _root.main.bg[_local3].g._visible = 0; } } } } function gameControl01(who) { if (Key.isDown(Scode)) { key_S_Action(who); } else { normalAction_S(who); if (KeyisDownWcode()) { key_W_Action(who); } else { normalAction_W(who); } } if (Key.isDown(Acode)) { key_AD_Action(who, -100); } else if (Key.isDown(Dcode)) { key_AD_Action(who, 100); } else { normalAction_AD(who); } if (Key.isDown(Jcode)) { if (!Jcode_pressed) { Jcode_pressed = true; key_J_Action(who); } } else { Jcode_pressed = false; } if (Key.isDown(Kcode)) { if (!Kcode_pressed) { Kcode_pressed = true; key_K_Action(who); } } else { Kcode_pressed = false; } if (Key.isDown(Lcode)) { if (!Lcode_pressed) { Lcode_pressed = true; key_L_Action(who); } } else { Lcode_pressed = false; } moveAction(who, ((who.player_speed * who.speed_rate) * Math.abs(who._xscale)) / who._xscale); } function gameControl02(who) { if (Key.isDown(Scode)) { key_WS_Action2(who, "down"); } else if (Key.isDown(Wcode)) { key_WS_Action2(who, "up"); } else { normalAction_WS2(who); } if (Key.isDown(Acode)) { key_AD_Action2(who, "back"); } else if (Key.isDown(Dcode)) { key_AD_Action2(who, "front"); } else { normalAction_AD2(who); } if (Key.isDown(Jcode)) { if (!Jcode_pressed) { Jcode_pressed = true; key_J_Action2(who); } } else { Jcode_pressed = false; } moveAction2(who, who.speedx, who.speedy); } function gameControl03(who) { if (Key.isDown(Scode)) { key_S_Action3(who); } else if (Key.isDown(Acode)) { key_AD_Action3(1); } else if (Key.isDown(Dcode)) { key_AD_Action3(-1); } if (Key.isDown(Jcode)) { if (!Jcode_pressed) { Jcode_pressed = true; key_J_Action3(who); } } else { Jcode_pressed = false; } if (Key.isDown(Kcode)) { if (!Kcode_pressed) { Kcode_pressed = true; key_K_Action3(who); } } else { Kcode_pressed = false; } } function gotoFrame(who, part, where) { if ((!who.shooting) and (!who.turning)) { justFrame(who, part, where); } } function forceFrame(who, part, where) { if (who.ready and (!who.turning)) { justFrame(who, part, where); } } function justFrame(who, part, where) { if (who[part].frame != where) { who.ready = true; who.shooting = false; who.turning = false; who[part].gotoAndStop(where); } } function changeFrame(who, part, where) { if (who[part].frame != where) { who[part].gotoAndStop(where); } } function shootFrame(who, part, where) { if (slug_left > 0) { if (who.ready) { if (who[part].frame != where) { who[part].gotoAndStop(where); } else { who[part].clip.gotoAndPlay(1); } } } else { who.gun_type = "pistol"; who.gun = 0; who.gun_shoot = "single"; slug_left = 999999 /* 0x0F423F */; adjust_amr(slug_left); if (who.states == "stand") { changeFrame(who, "up", "get_pistol"); changeFrame(who, "down", "stand"); play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); } } } function KeyisDownWcode() { if (control_method == "keyboard") { if (Key.isDown(Wcode)) { return(true); } return(false); } if (control_method == "mouse") { if (main._ymouse < (main.player._y - 80)) { return(true); } return(false); } } function key_W_Action(who) { if (who.states != "crouch") { if ((who.gun == 1) and who.shooting) { if (!who.near) { if (who.up.frame != "machinegun_up_running") { changeFrame(who, "up", "s_to_u"); } } } else if (who.gun_direction != "up") { forceFrame(who, "up", who.gun_type + "_lookup"); } } } function key_S_Action(who) { if (who.states == "stand") { who.states = "crouch"; justFrame(who, "up", who.gun_type + "_crouch"); justFrame(who, "down", "crouch"); } else if (who.states == "jump") { if ((who.gun == 1) and who.shooting) { if (who.up.frame != "machinegun_down_running") { changeFrame(who, "up", "s_to_d"); } } else { forceFrame(who, "up", who.gun_type + "_down"); } } } function key_AD_Action(who, directions) { if (who.states == "stand") { if (directions != who._xscale) { forceFrame(who, "up", ((who.gun_type + "_") + who.states) + "_turn"); } else { if (!KeyisDownWcode()) { gotoFrame(who, "up", ((who.gun_type + "_") + who.states) + "_run"); } forceFrame(who, "down", who.states + "_run"); } } else if (who.states == "crouch") { if (directions != who._xscale) { forceFrame(who, "up", ((who.gun_type + "_") + who.states) + "_turn"); } else { gotoFrame(who, "up", (who.gun_type + "_") + who.states); gotoFrame(who, "down", who.states + "_run"); } } else if (who.states == "jump") { who._xscale = directions; if (who.speed_rate == 0) { who.speed_rate = 1; } } } function normalAction_S(who) { if (who.states == "jump") { if ((who.gun == 1) and who.shooting) { if (who.gun_direction == "down") { if (who.up.frame != "machinegun_straight_running") { changeFrame(who, "up", "d_to_s"); } } } else if (!KeyisDownWcode()) { who.gun_direction = "straight"; gotoFrame(who, "up", who.gun_type + "_jump"); } } else if (who.states == "crouch") { if (!who.stand_hit_head) { forceFrame(who, "up", who.gun_type + "_stand"); forceFrame(who, "down", "stand"); } } } function normalAction_W(who) { if (who.states == "stand") { if ((who.gun == 1) and who.shooting) { if (who.gun_direction == "up") { if (who.up.frame != "machinegun_straight_running") { changeFrame(who, "up", "u_to_s"); } } } else { who.gun_direction = "straight"; } } else if (who.states == "jump") { if (!Key.isDown(Scode)) { if ((who.gun == 1) and who.shooting) { if (who.gun_direction == "up") { if (who.up.frame != "machinegun_straight_running") { changeFrame(who, "up", "u_to_s"); } } } else { gotoFrame(who, "up", who.gun_type + "_jump"); } } } } function normalAction_AD(who) { if (who.states == "stand") { if (!KeyisDownWcode()) { if (!((who.gun == 1) and who.shooting)) { gotoFrame(who, "up", who.gun_type + "_stand"); } } forceFrame(who, "down", "stand"); } else if (who.states == "crouch") { gotoFrame(who, "up", who.gun_type + "_crouch"); gotoFrame(who, "down", "crouch"); } } function key_J_Action(who) { who.near = false; for (var _local3 in main.enemies) { if (main.enemies[_local3].can_kill) { if (main.enemies[_local3].g.hitTest(who)) { who.near = true; break; } } } if (who.near) { if (who.states == "crouch") { forceFrame(who, "up", "attack_crouch1"); } else if (who.near_type) { forceFrame(who, "up", "attack_stand1"); who.near_type = false; } else { forceFrame(who, "up", "attack_stand2"); who.near_type = true; } } else { var _local2 = true; if (who.gun == 2) { if (main["shoot" + (slug_left + 2)] != undefined) { _local2 = false; } } else if (who.gun == 3) { if (main["shoot" + (slug_left + 1)] != undefined) { _local2 = false; } } else if (who.gun == 4) { if (main["shoot" + (slug_left + 1)] != undefined) { _local2 = false; } } else if (who.gun == 5) { if (main["shoot" + (slug_left + 3)] != undefined) { _local2 = false; } } else if (who.gun == 6) { if (main["shoot" + (slug_left + 1)] != undefined) { _local2 = false; } } else if (who.gun == 7) { if (main["shoot" + (slug_left + 2)] != undefined) { _local2 = false; } } if (_local2) { if (who.ready) { if (who.states == "stand") { shootFrame(who, "up", (((who.gun_type + "_") + who.gun_direction) + "_") + who.gun_shoot); } else if (who.states == "crouch") { shootFrame(who, "up", (who.gun_type + "_crouch_") + who.gun_shoot); forceFrame(who, "down", "crouch_shoot"); } else if (who.states == "jump") { shootFrame(who, "up", (((who.gun_type + "_") + who.gun_direction) + "_") + who.gun_shoot); } } } } } function key_K_Action(who) { if (who.states != "jump") { if (!who.stand_hit_head) { forceFrame(who, "up", who.gun_type + "_jump"); justFrame(who, "down", "jump"); } } } function key_L_Action(who) { if (who.states != "jump") { forceFrame(who, "up", ((who.gun_type + "_") + who.states) + "_bomb"); if (who.states == "crouch") { forceFrame(who, "down", "crouch_shoot"); } } else { forceFrame(who, "up", who.gun_type + "_stand_bomb"); } } function key_WS_Action2(who, updown) { who.updown = updown; if (updown == "up") { if (who.lright == "NA") { roll_gun(who, -90); } else if (who.lright == "front") { roll_gun(who, -45); } else if (who.lright == "back") { roll_gun(who, -135); } } else if (updown == "down") { if (who.lright == "NA") { roll_gun(who, 90); } else if (who.lright == "front") { roll_gun(who, 45); } else if (who.lright == "back") { roll_gun(who, 135); } } } function key_AD_Action2(who, lright) { who.lright = lright; if (lright == "front") { if (who.updown == "NA") { roll_gun(who, 0); } else if (who.updown == "up") { roll_gun(who, -45); } else if (who.updown == "down") { roll_gun(who, 45); } } else if (lright == "back") { if (who.updown == "NA") { roll_gun(who, 180); } else if (who.updown == "up") { roll_gun(who, -135); } else if (who.updown == "down") { roll_gun(who, 135); } } } function roll_gun(who, where) { var _local3 = who.mgun._rotation + 360; var _local2 = Number(where) + 360; var _local1 = 10; if (_local3 > _local2) { if ((_local3 - _local2) <= 180) { who.mgun._rotation = who.mgun._rotation - _local1; } else { who.mgun._rotation = who.mgun._rotation + _local1; } } else if (_local3 < _local2) { if ((_local2 - _local3) <= 180) { who.mgun._rotation = who.mgun._rotation + _local1; } else { who.mgun._rotation = who.mgun._rotation - _local1; } } } function normalAction_WS2(who) { who.updown = "NA"; } function normalAction_AD2(who) { who.lright = "NA"; } function key_J_Action2(who) { if ((who.mgun.fire <= 1) or (who.mgun.fire == undefined)) { who.mgun.delay = 3; who.mgun.fire = 3; who.mgun.onEnterFrame = function () { if ((--who.mgun.delay) == 0) { who.mgun.delay = 3; key_J_Action2_action(who); if ((--who.mgun.fire) == 0) { delete this.onEnterFrame; } } }; } play_soundAction("\u673A\u68B0\u5F00\u673A\u67AA"); } function key_J_Action2_action(who) { var _local6 = main.getNextHighestDepth(); var _local4 = main.attachMovie("\u4E3B\u89D2_\u5B50\u5F391", "shoot" + _local6, _local6); _local4._x = get_shoot_point(who.mgun.point)[0] + active_object_speed; _local4._y = get_shoot_point(who.mgun.point)[1]; _local4._rotation = (who.mgun._rotation + random(8)) - random(8); _local4.kill_num = 1; _local4.onEnterFrame = function () { var _local5 = active_object_speed; if (((this._x > (-main._x)) and (this._x < (400 - main._x))) and ((this._y > (-main._y)) and (this._y < (300 - main._y)))) { if (this.can_go) { this._x = this._x + ((this.speed * Math.cos(this._rotation * 0.01745)) + _local5); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } else { this._x = get_shoot_point(who.mgun.point)[0] + _local5; this._y = get_shoot_point(who.mgun.point)[1]; } } else { this.removeMovieClip(); } if (this.can_go) { var _local3 = false; for (var _local4 in _root.main.enemies) { if (_root.main.enemies[_local4].g.hitTest(this._x + main._x, this._y + main._y, true)) { _root.main.enemies[_local4].to_die("shoot", this.kill_num); _local3 = true; game_score = game_score + 100; adjust_score(game_UI); break; } } if (_local3) { this.gotoAndStop("hit"); play_soundAction("H\u5F39\u51FB\u4E2D"); delete this.onEnterFrame; } } }; } function key_S_Action3() { if ((--key_gun_buffer) == 0) { key_gun_buffer = 2; if (key_gun_point > 8) { key_gun_point--; } else if (key_gun_point < 8) { key_gun_point++; } active_map_drawer.gun.gotoAndStop("dir_" + key_gun_point); main.player._x = get_shoot_point(active_map_drawer.gun.g)[0]; main.player._y = get_shoot_point(active_map_drawer.gun.g)[1]; } } function key_AD_Action3(directions) { if ((--key_gun_buffer) == 0) { key_gun_buffer = 2; var _local1 = key_gun_point + directions; if ((_local1 >= 0) and (_local1 <= 16)) { key_gun_point = key_gun_point + directions; } active_map_drawer.gun.gotoAndStop("dir_" + key_gun_point); main.player._x = get_shoot_point(active_map_drawer.gun.g)[0]; main.player._y = get_shoot_point(active_map_drawer.gun.g)[1]; if (key_gun_point != 8) { main.player._xscale = (100 * Math.abs(key_gun_point - 8)) / (key_gun_point - 8); } } } function key_J_Action3() { if ((active_map_drawer.gun.fire <= 1) or (active_map_drawer.gun.fire == undefined)) { active_map_drawer.gun.delay = 3; active_map_drawer.gun.fire = 3; active_map_drawer.gun.onEnterFrame = function () { if ((--active_map_drawer.gun.delay) == 0) { active_map_drawer.gun.delay = 3; key_J_Action3_action(); if ((--active_map_drawer.gun.fire) == 0) { delete this.onEnterFrame; } } }; play_soundAction("\u673A\u68B0\u5F00\u673A\u67AA"); } } function key_J_Action3_action() { var _local6 = main.getNextHighestDepth(); var _local4 = main.attachMovie("\u4E3B\u89D2_\u5B50\u5F391", "\u4E3B\u89D2_\u5B50\u5F391" + _local6, _local6); _local4._x = get_shoot_point(active_map_drawer.gun.point)[0] + active_object_speed; _local4._y = get_shoot_point(active_map_drawer.gun.point)[1]; var _local8 = [-180, -170, -157, -141, -132, -123, -113, -96, -90, -82, -67, -55, -42, -37, -24, -10, 0]; _local4._rotation = (_local8[key_gun_point] + random(5)) - random(5); _local4.kill_num = 1; _local4.onEnterFrame = function () { var _local5 = active_object_speed; if (((this._x > (-main._x)) and (this._x < (560 - main._x))) and ((this._y > (-main._y)) and (this._y < (400 - main._y)))) { if (this.can_go) { this._x = this._x + ((this.speed * Math.cos(this._rotation * 0.01745)) + _local5); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } else { this._x = get_shoot_point(active_map_drawer.gun.point)[0] + _local5; this._y = get_shoot_point(active_map_drawer.gun.point)[1]; } } else { this.removeMovieClip(); } if (this.can_go) { var _local3 = false; for (var _local4 in _root.main.enemies) { if (_root.main.enemies[_local4].g.hitTest(this._x + main._x, this._y + main._y, true)) { _root.main.enemies[_local4].to_die("shoot", this.kill_num); _local3 = true; game_score = game_score + 100; adjust_score(game_UI); break; } } if (_local3) { this.gotoAndStop("hit"); play_soundAction("H\u5F39\u51FB\u4E2D"); delete this.onEnterFrame; } } }; } function key_K_Action3() { _root.main.player._visible = 1; _root.main.player.my_type = "man"; justFrame(main.player, "up", main.player.gun_type + "_jump"); justFrame(main.player, "down", "jump"); unbreakAction(main.player); active_map_drawer.gun.gotoAndStop("em_" + key_gun_point); } function add_player(what, temp_x, temp_y) { main.player.removeMovieClip(); if (what == "man") { main.attachMovie("player", "player", main.getNextHighestDepth()); main.player.states = "stand"; main.player.gun_direction = "straight"; main.player.turning = false; main.player.player_speed = 6; } else if (what == "plane") { main.attachMovie("player_plane", "player", main.getNextHighestDepth()); main.player.player_speed = 5; main.player.speed_rate = 1; } main.player._x = temp_x; main.player._y = temp_y; main.player.gun_type = "pistol"; main.player.gun = 0; main.player.gun_shoot = "single"; adjust_amr(slug_left); adjust_bomb(bomb_left); main.player.shooting = false; main.player.ready = true; main.player.my_type = what; main.player.dead = false; main.player.org_height = main.player.g._height; main.player.unbreak = false; main.player.near = false; main.player.can_with = true; control_able = true; return(main.player); } function unbreakAction(who) { who.unbreak = true; who.unbreak_start = 0; who.onEnterFrame = function () { this.unbreak_start++; var _local2 = this.unbreak_start % 10; if (_local2 < 5) { this._alpha = 60; } else { this._alpha = 100; } if (this.unbreak_start > 70) { this._alpha = 100; delete this.onEnterFrame; delete this.unbreak_start; who.unbreak = false; } }; } function player_die(who, how, much) { if (!boss_killed) { if ((!who.dead) and (!who.unbreak)) { life_left = life_left - Math.round((much * game_level) / 2); if (life_left <= 0) { life = 0; if (how == "water") { control_able = false; who.dead = true; who.up.gotoAndStop("die03"); play_soundAction("\u843D\u6C34"); } else if (((how == "kill") and (!who.unbreak)) and (!game_testing)) { control_able = false; who.dead = true; if (who.my_type == "man") { who.up.gotoAndStop("die02"); play_soundAction("\u4E3B\u89D2\u6B7B\u4EA1"); } else if (who.my_type == "plane") { who.gotoAndPlay("explode"); } else if (who.my_type == "gun") { who.my_type = "man"; who._visible = 1; who.up.gotoAndStop("die02"); active_map_drawer.gun.gotoAndStop("em_" + key_gun_point); play_soundAction("\u4E3B\u89D2\u6B7B\u4EA1"); } } else if (((how == "shoot") and (!who.unbreak)) and (!game_testing)) { control_able = false; who.dead = true; if (who.my_type == "man") { who.up.gotoAndStop("die01"); play_soundAction("\u4E3B\u89D2\u6B7B\u4EA1"); } else if (who.my_type == "plane") { who.gotoAndPlay("explode"); } else if (who.my_type == "gun") { who.my_type = "man"; who._visible = 1; who.up.gotoAndStop("die01"); active_map_drawer.gun.gotoAndStop("em_" + key_gun_point); play_soundAction("\u4E3B\u89D2\u6B7B\u4EA1"); } } else if (how == "h2so4") { control_able = false; who.dead = true; who.up.gotoAndStop("die04"); play_soundAction("\u843D\u6C34"); } } else { shot_shine(game_UI.life, "red"); unbreakAction(who); } adjust_life(); } } } function jump_Action(where, lives) { where.onEnterFrame = function () { if (!player_paused) { if (Math.abs(this.y_speed) <= 20) { this.y_speed = this.y_speed - 1.35; } this._parent._y = this._parent._y - this.y_speed; if ((this._parent._y + main._y) > 330) { control_able = false; this._parent.dead = true; this._parent.up.gotoAndStop("die01"); play_soundAction("\u4E3B\u89D2\u6B7B\u4EA1"); delete this.onEnterFrame; } if (this.y_speed <= 0) { var _local3 = this._parent._x + main._x; var _local2 = (this._parent._y + main._y) - this.y_speed; for (var _local4 in main.enemies) { if (main.enemies[_local4].g.hitTest(_local3, _local2, true)) { if (main.enemies[_local4].can_stand) { if (lives) { landAction(this._parent); } this._parent.states = "stand"; delete this.onEnterFrame; return(undefined); } if (main.enemies[_local4].can_jump) { adjustAction2(this._parent, main.enemies[_local4].g); this._parent.force_jump_speed = 12; forceFrame(this._parent, "up", this._parent.gun_type + "_jump"); justFrame(this._parent, "down", "jump"); return(undefined); } } } for (var _local5 in main.objects) { if (main.objects[_local5].g.hitTest(_local3, _local2, true)) { if (lives) { landAction(this._parent); main.objects[_local5].startAction(); } this._parent.states = "stand"; delete this.onEnterFrame; return(undefined); } } for (var _local5 in main.bg) { if (main.bg[_local5].g.hitTest(_local3, _local2, true)) { if (lives) { landAction(this._parent); } this._parent.states = "stand"; delete this.onEnterFrame; return(undefined); } } } } }; } function landAction(who) { who.up.gotoAndStop(_parent.gun_type + "_Stand"); who.down.gotoAndStop("stand"); who.shooting = false; who.ready = true; delete who.force_jump_speed; } function player_born() { delete this.onEnterFrame; if ((--chance_left) > 0) { shot_shine(_root, "white"); var _local4 = stages; var _local3 = stages_section; play_game(_local4, _local3); } else { this.attachMovie("game_intro", "game_intro", this.getNextHighestDepth()); this.game_intro.gotoAndStop("lose_game"); } } function get_shoot_point(which) { if (which != undefined) { var _local1 = new Object(); _local1.x = which._x; _local1.y = which._y; which._parent.localToGlobal(_local1); var _local2 = []; _local2[0] = _local1.x - main._x; _local2[1] = _local1.y - main._y; return(_local2); } } function get_map_point(which) { if (which != undefined) { var _local1 = new Object(); _local1.x = which._x; _local1.y = which._y; which._parent.localToGlobal(_local1); var _local2 = []; _local2[0] = _local1.x; _local2[1] = _local1.y; return(_local2); } } function get_distance(a, b) { var _local2 = Math.abs(a._x - b._x); var _local1 = Math.abs(a._y - b._y); var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); return(_local3); } function attackAction(which) { var _local4 = false; for (var _local5 in main.enemies) { if (main.enemies[_local5].can_kill) { if (main.enemies[_local5].g.hitTest(which)) { _local4 = true; main.enemies[_local5].to_die("kill", 5); if (!main.enemies[_local5].no_score) { game_score = game_score + 350; adjust_score(game_UI); } var _local3 = main.getNextHighestDepth(); var _local2 = main.attachMovie("\u5C0F\u5200\u780D\u4EBA_\u6548\u679C", "attack_effect" + _local3, _local3); _local2._x = get_shoot_point(which)[0]; _local2._y = get_shoot_point(which)[1]; _local2._xscale = (Math.abs(which._xscale) / which._xscale) * 100; } } } if (_local4) { play_soundAction("\u5C0F\u52000" + (random(2) + 1)); } } function shootAction() { if (slug_left > 0) { var _local14 = main.player.gun; if (_local14 == 3) { _local14 = 1; } var _local3 = main.attachMovie("\u4E3B\u89D2_\u5B50\u5F39" + _local14, "shoot" + slug_left, main.getNextHighestDepth()); _local3.type = main.player.gun; _local3._x = get_shoot_point(main.player.up.clip.point)[0]; _local3._y = get_shoot_point(main.player.up.clip.point)[1]; var _local15 = Math.abs(main.player._xscale) / main.player._xscale; var _local10 = main.player.gun_direction; if (_local10 == "straight") { _local3._rotation = Math.abs(_local15 - 1) * 90; } else if (_local10 == "up") { _local3._rotation = -90; } else if (_local10 == "down") { _local3._rotation = 90; } else if (_local15 == 1) { if (_local10 > 0) { _local3._rotation = _local10; } else if (_local10 < 0) { _local3._rotation = _local10; } } else if (_local15 == -1) { if (_local10 > 0) { _local3._rotation = 180 - _local10; } else if (_local10 < 0) { _local3._rotation = -180 - _local10; } } if (main.player.gun == 0) { play_soundAction("\u624B\u67AA\u53D1\u5C04"); _local3.kill_num = 1; if (game_powerup) { _local3.kill_num = _local3.kill_num * 50; } } else if (main.player.gun == 1) { play_soundAction("H\u5F39\u53D1\u5C04"); _local3.kill_num = 1; } else if (main.player.gun == 3) { play_soundAction("\u624B\u67AA\u6D88\u97F3\u53D1\u5C04"); _local3.kill_num = 5; } else if (main.player.gun == 4) { play_soundAction("S\u5F39\u53D1\u5C04"); shot_shine(_root, "white"); _local3.kill_num = 25; } else { play_soundAction("R\u5F39\u53D1\u5C04"); var _local17 = main.getNextHighestDepth(); var _local11 = main.attachMovie("\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE", "\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE" + _local17, _local17); _local11._x = _local3._x; _local11._y = _local3._y; _local11._rotation = _local3._rotation; _local11.onEnterFrame = function () { this._x = this._x + active_object_speed; }; if (main.player.gun == 2) { _local3.kill_num = 0; _local3.single_power = 10; _local3.total_power = 40; } else if (main.player.gun == 5) { _local3.kill_num = 0; _local3.single_power = 15; _local3.total_power = 45; } else if (main.player.gun == 6) { _local3.kill_num = 10; _local3.single_power = 10; _local3.total_power = 30; } else if (main.player.gun == 7) { _local3.kill_num = 10; _local3.single_power = 25; _local3.total_power = 75; } _local3.exploding = function () { this.rotater.removeMovieClip(); this._rotation = 0; for (var _local2 in main.enemies) { if (main.enemies[_local2].g.hitTest(this)) { main.enemies[_local2].to_die("blow", this.single_power); this.total_power = this.total_power - this.single_power; if (!main.enemies[_local2].no_score) { game_score = game_score + 150; adjust_score(game_UI); } if (this.total_power <= 0) { break; } } } }; } _local3.onEnterFrame = function () { var _local10 = active_object_speed; var _local4 = get_map_point(this); if ((Math.abs(_local4[0] - 200) < 200) and (Math.abs(_local4[1] - 150) < 150)) { if (this.can_go) { this._x = this._x + ((this.speed * Math.cos(this._rotation * 0.01745)) + _local10); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); if (this.speed_up) { this.speed++; } if (this.y_trace) { if ((this.trace_target == undefined) or (this.trace_target == null)) { for (var _local8 in main.enemies) { if (main.enemies[_local8] != undefined) { _local4 = get_map_point(main.enemies[_local8]); if ((Math.abs(_local4[0] - 150) < 150) and (Math.abs(_local4[1] - 150) < 150)) { this.trace_target = main.enemies[_local8]; break; } } } } if ((this.trace_target != undefined) and (this.trace_target != null)) { if ((this.trace_target._y - this._y) > 15) { this._y = this._y + ((Math.abs(this.trace_target._y - this._y) / (this.trace_target._y - this._y)) * 5); } } } } else if (main.player.up.clip.point != undefined) { this._x = get_shoot_point(main.player.up.clip.point)[0] + _local10; this._y = get_shoot_point(main.player.up.clip.point)[1]; } } else { this.removeMovieClip(); } if (this.can_go) { var _local7 = false; if (this.type != 4) { for (var _local9 in main.bg) { if (main.bg[_local9].d.hitTest(this._x + main._x, this._y + main._y, true)) { adjustAction3(this, main.bg[_local9].g); this._rotation = 0; this.gotoAndStop(main.bg[_local9].d.type); _local7 = true; delete this.onEnterFrame; return(undefined); } if (main.bg[_local9].g.hitTest(this._x + main._x, this._y + main._y, true)) { adjustAction3(this, main.bg[_local9].g); this.gotoAndPlay("fired"); _local7 = true; delete this.onEnterFrame; } } } var _local2 = false; if (!_local7) { if (!this.got_enemy) { for (var _local8 in main.enemies) { if (this.type <= 1) { if (main.enemies[_local8].g.hitTest(this._x + main._x, this._y + main._y, true)) { main.enemies[_local8].to_die("shoot", this.kill_num); _local2 = true; this.gotoAndStop("hit"); if (!main.enemies[_local8].no_score) { game_score = game_score + 100; adjust_score(game_UI); } break; } } else if (this.type == 3) { if (main.enemies[_local8].g.hitTest(this._x + main._x, this._y + main._y, true)) { main.enemies[_local8].to_die("fly", this.kill_num, this._rotation); _local2 = true; this.gotoAndStop("hit"); if (!main.enemies[_local8].no_score) { game_score = game_score + 100; adjust_score(game_UI); } break; } } else if (this.type == 4) { if (main.enemies[_local8].g.hitTest(this.g)) { main.enemies[_local8].to_die("fly", this.kill_num, this._rotation); _local2 = true; if (!main.enemies[_local8].no_score) { game_score = game_score + 200; adjust_score(game_UI); } } } else if (this.type == 6) { if (main.enemies[_local8].g.hitTest(this._x + main._x, this._y + main._y, true)) { main.enemies[_local8].to_die("fly", this.kill_num, this._rotation); this.got_enemy = true; var _local6 = this.createEmptyMovieClip("rotater", this.getNextHighestDepth()); _local6.onEnterFrame = function () { if ((this._parent._rotation >= 0) and (this._parent._rotation < 90)) { this._parent._rotation = this._parent._rotation + 10; } else if ((this._parent._rotation >= 90) and (this._parent._rotation <= 180)) { this._parent._rotation = this._parent._rotation - 10; } else if ((this._parent._rotation >= -180) and (this._parent._rotation < -90)) { this._parent._rotation = this._parent._rotation - 10; } else if ((this._parent._rotation > -90) and (this._parent._rotation < 0)) { this._parent._rotation = this._parent._rotation + 10; } else if (this._parent._rotation == 90) { this._parent.removeMovieClip(); } }; break; } } else if (this.type == 7) { if (main.enemies[_local8].g.hitTest(this._x + main._x, this._y + main._y, true)) { if (main.enemies[_local8].can_kill) { play_soundAction("\u6253\u51FB\u58F0\u97F3"); main.enemies[_local8].to_die("fly", this.kill_num, this._rotation); var _local5 = main.getNextHighestDepth(); var _local3 = main.attachMovie("\u5C0F\u5200\u780D\u4EBA_\u6548\u679C", "attack_effect" + _local5, _local5); _local3._x = this._x; _local3._y = this._y; _local3._xscale = this._xscale; } else { _local2 = true; this.gotoAndStop("hit"); break; } } } else if (main.enemies[_local8].g.hitTest(this._x + main._x, this._y + main._y, true)) { _local2 = true; this.gotoAndStop("hit"); break; } } } } if (_local2 or _local7) { if (this.type == 0) { play_soundAction("\u624B\u67AA\u51FB\u4E2D"); } else if (this.type == 1) { play_soundAction("H\u5F39\u51FB\u4E2D"); } else if (this.type == 2) { play_soundAction("R\u5F39\u7206\u70B8"); } else if (this.type == 3) { play_soundAction("H\u5F39\u51FB\u4E2D"); } else { play_soundAction("\u624B\u96F7\u7206\u70B8"); } delete this.onEnterFrame; } } }; adjust_amr(--slug_left); } } function throwAction() { if (bomb_left > 0) { var _local3 = main.attachMovie("\u4E3B\u89D2_\u624B\u96F701", "bomb01" + bomb_left, main.getNextHighestDepth()); _local3._x = get_shoot_point(main.player.up.clip.point)[0]; _local3._y = get_shoot_point(main.player.up.clip.point)[1]; _local3.x_direciton = Math.abs(main.player._xscale) / main.player._xscale; if ((_local3.x_direciton * active_object_speed) > 0) { var _local8 = active_object_speed; } else { var _local8 = -active_object_speed; } _local3.x_speed = (9 + ((main.player.player_speed * main.player.speed_rate) / 2)) + _local8; _local3.y_speed = -15; _local3.y_add = 3; _local3.jumped = 0; _local3.power = 60; _local3.exploding = function () { do { if ((in main.enemies) == null) { break; } var _local2 = in main.enemies; if (main.enemies[_local2].g.hitTest(this.point)) { this.power = this.power - 20; main.enemies[_local2].to_die("blow", 20); if (!main.enemies[_local2].no_score) { game_score = game_score + 200; adjust_score(game_UI); } } } while (this.power > 0); do { } while ("exploding" != null); }; _local3.onEnterFrame = function () { var _local6 = get_map_point(this); if ((Math.abs(_local6[0] - 200) < 200) and (Math.abs(_local6[1] - 150) < 150)) { this._rotation = this._rotation + 10; this._x = this._x + (this.x_speed * this.x_direciton); this._y = this._y + this.y_speed; if (Math.abs(this.y_speed) <= 20) { this.y_speed = this.y_speed + this.y_add; } } else { this.removeMovieClip(); } var _local2 = false; for (var _local5 in main.bg) { if (main.bg[_local5].d.hitTest(this._x + main._x, this._y + main._y, true)) { adjustAction2(this, main.bg[_local5].d); this._rotation = 0; this.gotoAndStop(main.bg[_local5].d.type); _local2 = true; delete this.onEnterFrame; break; } if (main.bg[_local5].g.hitTest(this._x + main._x, this._y + main._y, true)) { if (!main.bg[_local5].g.hitTest(this._x + main._x, (this._y + main._y) - this._height, true)) { adjustAction2(this, main.bg[_local5].g); if (this.jumped >= 1) { this._rotation = 0; this.gotoAndStop("explode"); play_soundAction("\u624B\u96F7\u7206\u70B8"); _local2 = true; delete this.onEnterFrame; break; } this.jumped++; this.x_speed = 0.6 * this.x_speed; this.y_speed = -0.6 * this.y_speed; break; } this._rotation = 0; this.gotoAndStop("explode"); play_soundAction("\u624B\u96F7\u7206\u70B8"); _local2 = true; delete this.onEnterFrame; break; } } var _local3 = false; if (!_local2) { for (var _local4 in main.enemies) { if (main.enemies[_local4].g.hitTest(this._x + main._x, this._y + main._y, true)) { this._rotation = 0; this.gotoAndStop("explode"); play_soundAction("\u624B\u96F7\u7206\u70B8"); _local3 = true; delete this.onEnterFrame; break; } } } }; adjust_bomb(--bomb_left); } } function initial_data() { stopAllSounds(); now_music = ""; stages = 1; player_paused = false; life_left = 100; slug_left = 999999 /* 0x0F423F */; bomb_left = 10; modify_XY_array1_3 = [[-2706, 80, false], [-3080, 100, false], [-3600, 50, false], [-3735, 30, false], [-4200, 0, false]]; allow_area_array_1_1 = -2400; allow_area_array_1_2 = -1600; allow_area_array_1_3 = -5600; if (_root.miniclipDemo == true) { stg_array_1 = 2; get_map_infor(1, 1, "man", 1, [0, 0], 14, 4000, 380); get_map_infor(1, 2, "man", 1, [20, 230], 1, 300, 380); } else { stg_array_1 = 3; get_map_infor(1, 1, "man", 1, [0, 0], 14, 4000, 380); get_map_infor(1, 2, "man", 1, [20, 230], 7, 2400, 380); get_map_infor(1, 3, "man", 1, [24, 240], 15, 5600, 380); } stg1_1_map_xy[8] = [0, -300]; stg1_1_map_xy[9] = [0, -300]; stg1_1_map_xy[10] = [0, -300]; allow_next_map_1_1 = 7; modify_XY_array2_1 = [[-1240, 70, false], [-1420, 135, false], [-1650, 195, false], [-1920, 270, false], [-2200, 300, false], [-3550, 375, false], [-3750, 478, false]]; allow_area_array_2_1 = -17200; allow_area_array_2_2 = -4400; allow_area_array_2_3 = -4400; allow_area_array_2_4 = -800; stg_array_2 = 4; get_map_infor(2, 1, "man", 1, [0, 0], 44, 17200, 360); get_map_infor(2, 2, "man", 1, [20, 252], 12, 4400, 380); get_map_infor(2, 3, "man", 1, [20, 240], 12, 4400, 380); get_map_infor(2, 4, "man", 1, [20, 282], 3, 800, 380); stg2_1_map_xy[6] = [400, -127]; stg2_1_map_xy[7] = [400, -173]; stg2_1_map_xy[12] = [400, -178]; modify_XY_array3_1 = []; allow_area_array_3_1 = -800; allow_area_array_3_2 = -3200; allow_area_array_3_3 = -5200; allow_area_array_3_4 = -400; allow_area_array_3_5 = 0; allow_area_array_3_6 = -4000; stg_array_3 = 6; get_map_infor(3, 1, "man", 1, [0, 0], 3, 800, 360); get_map_infor(3, 2, "plane", 1, [50, 150], 9, 3200, 380); get_map_infor(3, 3, "plane", 1, [50, 150], 14, 5200, 380); get_map_infor(3, 4, "plane", 1, [50, 150], 2, 400, 200); get_map_infor(3, 5, "man", 1, [100, 50], 5, 1600, 380); get_map_infor(3, 6, "man", 1, [20, 280], 11, 4000, 380); stg3_3_map_xy[13] = [400, 300]; stg3_5_map_xy[2] = [400, 600]; modify_XY_array4_2 = [[-1460, 60, false], [-1830, 150, false], [-2130, 230, false], [-2410, 280, false], [-2660, 345, false], [-2780, 455, false], [-2990, 535, false]]; allow_area_array_4_1 = -3200; allow_area_array_4_2 = -5200; allow_area_array_4_3 = -600; allow_area_array_4_4 = -3600; allow_area_array_4_5 = -400; stg_array_4 = 5; get_map_infor(4, 1, "man", 1, [0, 0], 9, 3200, 380); get_map_infor(4, 2, "man", 1, [20, 279], 14, 5200, 380); get_map_infor(4, 3, "plane", 1, [50, 150], 3, 600, 380); get_map_infor(4, 4, "man", 1, [20, 237], 35, 7200, 380); get_map_infor(4, 5, "man", 1, [20, 269], 2, 400, 380); stg4_2_map_xy[8] = [400, -228]; stg4_2_map_xy[9] = [400, -72]; stg4_2_map_xy[10] = [400, -128]; stg4_2_map_xy[14] = [400, 128]; stg4_4_map_xy[11] = [0, -300]; stg4_4_map_xy[12] = [0, -300]; stg4_4_map_xy[13] = [0, -300]; stg4_4_map_xy[14] = [0, -300]; stg4_4_map_xy[15] = [0, -300]; stg4_4_map_xy[16] = [-400, 0]; stg4_4_map_xy[17] = [-400, 0]; stg4_4_map_xy[18] = [-400, 0]; stg4_4_map_xy[19] = [0, -300]; stg4_4_map_xy[20] = [0, -300]; stg4_4_map_xy[21] = [0, -300]; stg4_4_map_xy[22] = [0, -300]; stg4_4_map_xy[23] = [0, -300]; allow_next_map_4_4 = 10; stopAllSounds(); } function get_map_infor(stg, sec, type, direct, start_point, array, wide, end) { this[((("stg" + stg) + "_") + sec) + "_map_xy"] = []; this[(("stg_type_" + stg) + "_") + sec] = type; this[(("stg_direct_" + stg) + "_") + sec] = direct; this[(("stg_array_" + stg) + "_") + sec] = array; this[(("stg_width_" + stg) + "_") + sec] = wide; this[(("stg_end_" + stg) + "_") + sec] = end; this[(("player_start_" + stg) + "_") + sec] = start_point; this[(("allow_next_map_" + stg) + "_") + sec] = 500; } function draw_map_start(stg, sec) { clean_stage(); var _local1 = main.bg.attachMovie(("stage" + stg) + "_bg", "bg1", main.bg.getNextHighestDepth()); _local1.gotoAndStop("s" + sec); main._x = 0; main._y = 0; } function change_scene(how) { if (stages_section != this["stg_array_" + stages]) { if (this.game_intro == undefined) { var _local2 = this.attachMovie("game_intro", "game_intro", this.getNextHighestDepth()); if (how == 0) { if ((stages == 3) and (stages_section == 4)) { if (main.player.my_type == "plane") { control_able = false; main.player.gotoAndPlay("jump"); main.player._name = "plane"; stg_end_3_4 = 380; _local2.removeMovieClip(); } else if (main.player.my_type == "man") { _local2.gotoAndStop("level_pass"); } } else { _local2.gotoAndStop("level_pass"); } } else if (how == 1) { _local2.gotoAndStop("wind_pass"); _local2.wind_dir = "up"; _local2.onEnterFrame = function () { main._y = main._y + 4; main.player._y = main.player._y - 4; }; } else if (how == 2) { _local2.gotoAndStop("wind_pass"); _local2.wind_dir = "down"; _local2.onEnterFrame = function () { main._y = main._y - 4; main.player._y = main.player._y + 4; }; } active_object_speed = 0; active_map_drawer = "main.player"; } } } function draw_map(stg, sec, par, which) { if (stg == 1) { if ((sec == 2) and (main._x <= -1900)) { active_object_speed = 10; draw_map03(active_object_speed, 7, 21); } else { draw_map01(which); } } else if (stg == 2) { if ((sec == 4) and (main._x <= -800)) { active_object_speed = 15; draw_map03(active_object_speed, 3, 71); } else { draw_map01(which); } } else if (stg == 3) { if ((sec == 2) or (sec == 3)) { draw_map02(4); } else { draw_map01(which); } } else if (stg == 4) { if (sec == 3) { if (main._x >= -780) { draw_map02(8); } else { active_object_speed = 8; draw_map03(active_object_speed, 3, 26); } } else { draw_map01(which); } } modify_XY(main._x, main._y); effect_Action(main._x, main._y); } function move_maps(temp, temp_area) { if (active_map_drawer == "main.player") { var _local1 = (main.player.player_speed * main.player.speed_rate) * temp; if (_local1 == 0) { _local1 = 5 * temp; } } else { var _local1 = active_object_speed; } if (temp == 1) { if (main._x >= (temp_area + _local1)) { main._x = main._x - _local1; } else if (main._x < (temp_area + _local1)) { main._x = temp_area; } } else if (temp == -1) { if (main._x <= (temp_area - _local1)) { main._x = main._x - _local1; } else if (main._x > (temp_area - _local1)) { main._x = temp_area; } } } function draw_map01(which) { var _local3 = this[(("stg_direct_" + stages) + "_") + stages_section]; if (which != undefined) { var _local4 = get_map_point(which)[0]; var _local9 = get_map_point(which)[1]; var _local2 = this[(("allow_area_array_" + stages) + "_") + stages_section]; var _local5 = -this[(("stg_width_" + stages) + "_") + stages_section]; var _local7 = this[(("stg_end_" + stages) + "_") + stages_section]; var _local6 = this[(("stg_array_" + stages) + "_") + stages_section]; if (_local3 == 1) { if (_local4 >= 130) { if (main._x > _local5) { if (main._x > _local2) { move_maps(_local3, _local2); } else { main._x = _local2; } } else { main._x = _local5; if (_local6 == stages_part) { if (_local4 > _local7) { change_scene(0); } } } } } else if (_local3 == -1) { if (_local4 <= 270) { if (main._x < _local5) { if (main._x < _local2) { move_maps(_local3, _local2); } else { main._x = _local2; } } else { main._x = _local5; if (_local6 == stages_part) { if (_local4 < _local7) { change_scene(0); } } } } } draw_game_maps(); } } function draw_map02(speed) { main._x = main._x - speed; if (main.player.can_with == true) { main.player._x = main.player._x + speed; } for (var _local5 in main.tools) { if (!main.tools[_local5].cant_with) { main.tools[_local5]._x = main.tools[_local5]._x + speed; } } for (var _local3 in main.objects) { if (!main.objects[_local3].cant_with) { main.objects[_local3]._x = main.objects[_local3]._x + speed; } } for (var _local4 in main.enemies) { if (!main.enemies[_local4].cant_with) { main.enemies[_local4]._x = main.enemies[_local4]._x + speed; } } var _local6 = -this[(("stg_width_" + stages) + "_") + stages_section]; if (main._x < (_local6 + 350)) { if (stages == 3) { if (stages_section == 2) { change_scene(1); } else if (stages_section == 3) { change_scene(2); } } } draw_game_maps(); } function draw_map03(speed, part, frame) { main._x = main._x - speed; if (main.player.can_with == true) { main.player._x = main.player._x + speed; } for (var _local12 in main.tools) { if (!main.tools[_local12].cant_with) { main.tools[_local12]._x = main.tools[_local12]._x + speed; } } for (var _local8 in main.objects) { if (!main.objects[_local8].cant_with) { main.objects[_local8]._x = main.objects[_local8]._x + speed; } } for (var _local9 in main.enemies) { if (!main.enemies[_local9].cant_with) { main.enemies[_local9]._x = main.enemies[_local9]._x + speed; } } for (var _local11 in main.bg) { var _local3 = get_map_point(main.bg[_local11])[0]; var _local2 = get_map_point(main.bg[_local11])[1]; if (adjust_map(_local3, _local2) == 1) { var _local1 = Number(_local11.slice(2)) + 1; if (main.bg["bg" + _local1] == undefined) { var _local6 = main.bg.attachMovie(("stage" + stages) + "_bg", "bg" + _local1, main.bg.getNextHighestDepth()); main.bg["bg" + _local1]._x = main.bg["bg" + (_local1 - 1)]._x + 400; if (((_local1 - part) % 2) == 1) { main.bg["bg" + _local1].gotoAndStop(frame - 1); } else { main.bg["bg" + _local1].gotoAndStop(frame); } break; } } else if (adjust_map(_local3, _local2) == 0) { var _local4 = main.bg["bg" + (Number(_local11.slice(2)) - 1)]; if (_local4 != undefined) { _local4.removeMovieClip(); break; } } } } function draw_game_maps() { do { if ((in main.bg) == null) { break; } var _local3 = in main.bg; var _local2 = get_map_point(main.bg[_local3])[0]; var _local1 = get_map_point(main.bg[_local3])[1]; } while (!draw_next_map(_local2, _local1, _local3)); do { } while (() != null); } function adjust_map(poz_x, poz_y) { var _local2 = this[(("stg_direct_" + stages) + "_") + stages_section]; if (_local2 == 1) { if (poz_x < -25) { return(0); } if (poz_x < 25) { return(1); } } else if (_local2 == -1) { if (poz_x > 25) { return(0); } if (poz_x > -25) { return(1); } } else if (_local2 == 2) { if (poz_y < -25) { return(0); } if (poz_y < 25) { return(1); } } else if (_local2 == -2) { if (poz_y > 25) { return(0); } if (poz_y > -25) { return(1); } } return(2); } function draw_next_map(poz_x, poz_y, grounds) { if (adjust_map(poz_x, poz_y) == 1) { if (this[(("allow_next_map_" + stages) + "_") + stages_section] > stages_part) { if (this[(("stg_array_" + stages) + "_") + stages_section] > stages_part) { var _local2 = Number(grounds.slice(2)) + 1; if (main.bg["bg" + _local2] == undefined) { stages_part++; main.bg.attachMovie(("stage" + stages) + "_bg", "bg" + _local2, main.bg.getNextHighestDepth()); var _local3 = this[((("stg" + stages) + "_") + stages_section) + "_map_xy"][stages_part]; if (_local3 == undefined) { main.bg["bg" + _local2]._x = main.bg["bg" + (_local2 - 1)]._x + 400; main.bg["bg" + _local2]._y = main.bg["bg" + (_local2 - 1)]._y; } else { main.bg["bg" + _local2]._x = main.bg["bg" + (_local2 - 1)]._x + _local3[0]; main.bg["bg" + _local2]._y = main.bg["bg" + (_local2 - 1)]._y + _local3[1]; } main.bg["bg" + _local2].gotoAndStop(main.bg["bg" + (_local2 - 1)]._currentframe + 1); return(true); } } } } else if (adjust_map(poz_x, poz_y) == 0) { var _local4 = main.bg["bg" + (Number(grounds.slice(2)) - 1)]; if (_local4 != undefined) { _local4.removeMovieClip(); return(true); } } return(false); } function modify_XY(main_x, main_y) { var _local3 = this[(("modify_XY_array" + stages) + "_") + stages_section]; if (_local3 != undefined) { var _local2 = 0; while (_local2 < _local3.length) { if (_local3[_local2][2] == false) { if (main_x < _local3[_local2][0]) { _local3[_local2][2] = true; main_move_Y(0, _local3[_local2][1]); break; } } _local2++; } } } function main_move_Y(targetX, targetY) { main.targetX = targetX; main.targetY = targetY; main.onEnterFrame = function () { if (Math.abs(this._y - this.targetY) > 3) { if (this.targetX != 0) { this._x = this._x + ((this.targetX - this._x) / 20); } this._y = this._y + ((this.targetY - this._y) / 20); effect_clip._y = effect_clip._y + ((this.targetY - this._y) / 20); } else { if (this.targetX != 0) { this._x = this.targetX; } this._y = this.targetY; effect_clip._y = this.targetY; delete this.onEnterFrame; } }; } function blocksAction(my_name, x, y, blood) { var _local4 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie(my_name, my_name + _local4, _local4); _local2.blood = game_level * blood; _local2.org_blood = _local2.blood; _local2._x = x; _local2._y = y; _local2.can_kill = false; _local2.can_block = true; _local2.can_stand = true; _local2.level = 1; if (my_name == "\u654C\u4EBA_\u7BB1\u5B50\u963B\u62E61") { _local2.level = 2; _local2.gotoAndStop("normal1"); _local2.can_stand = true; } else { _local2.stop(); } _local2.exploding = function () { for (var _local2 in main.enemies) { if (main.enemies[_local2].g.hitTest(this)) { main.enemies[_local2].to_die("blow", 20); } } }; _local2.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { play_soundAction("\u624B\u96F7\u7206\u70B8"); this.gotoAndPlay("explode"); if (this.dieEvents != undefined) { this.dieEvents(); } } else { shot_shine(this, "red"); if (this.level > 1) { var _local4 = this.org_blood - this.blood; var _local3 = this.org_blood / this.level; var _local2 = Math.floor(_local4 / _local3) + 1; if (this.frame != ("normal" + _local2)) { play_soundAction("\u624B\u96F7\u7206\u70B8"); this.gotoAndPlay("normal" + _local2); } } } }; return(_local2); } function adjust_score(where) { var _local1 = 100000000 + game_score; var _local10 = Number(_local1.toString().slice(8, 9)) + 1; var _local9 = Number(_local1.toString().slice(7, 8)) + 1; var _local8 = Number(_local1.toString().slice(6, 7)) + 1; var _local7 = Number(_local1.toString().slice(5, 6)) + 1; var _local6 = Number(_local1.toString().slice(4, 5)) + 1; var _local5 = Number(_local1.toString().slice(3, 4)) + 1; var _local4 = Number(_local1.toString().slice(2, 3)) + 1; var _local3 = Number(_local1.toString().slice(1, 2)) + 1; where.scorepad.num1.gotoAndStop(_local10); where.scorepad.num10.gotoAndStop(_local9); where.scorepad.num100.gotoAndStop(_local8); where.scorepad.num1000.gotoAndStop(_local7); where.scorepad.num10000.gotoAndStop(_local6); where.scorepad.num100000.gotoAndStop(_local5); where.scorepad.num1000000.gotoAndStop(_local4); where.scorepad.num10000000.gotoAndStop(_local3); } function adjust_life() { game_UI.life.onEnterFrame = function () { var _local2 = 101 - life_left; if ((this._currentframe < _local2) and (this._currentframe < this._totalframes)) { this.nextFrame(); } else if ((this._currentframe > _local2) and (this._currentframe > 1)) { this.prevFrame(); } else { this.stop(); delete this.onEnterFrame; } }; } function adjust_amr(my_slug_left) { if (my_slug_left > 999) { game_UI.amr.gotoAndStop("very"); } else { game_UI.amr.gotoAndStop("some"); var _local1 = 1000 + my_slug_left; var _local4 = Number(_local1.toString().slice(3, 4)) + 1; var _local3 = Number(_local1.toString().slice(2, 3)) + 1; var _local2 = Number(_local1.toString().slice(1, 2)) + 1; game_UI.amr.amr1.gotoAndStop(_local4); game_UI.amr.amr10.gotoAndStop(_local3); game_UI.amr.amr100.gotoAndStop(_local2); } } function adjust_bomb(my_bomb_left) { var _local1 = 100 + my_bomb_left; var _local3 = Number(_local1.toString().slice(2, 3)) + 1; var _local2 = Number(_local1.toString().slice(1, 2)) + 1; game_UI.bomb.bomb1.gotoAndStop(_local3); game_UI.bomb.bomb10.gotoAndStop(_local2); } function recover_all() { this.start_end.removeMovieClip(); this.game_intro.removeMovieClip(); clean_fire(); } function clean_fire() { this.main.removeMovieClip(); this.effect_clip.removeMovieClip(); this.game_UI.removeMovieClip(); this.main.setMask(null); this.game_mask.removeMovieClip(); delete this.onEnterFrame; } function play_game(stg, sec) { initial_data(); stages = stg; game_start(sec - 1); if (stages_section == 1) { main.attachMovie("mission_start", "mission_start", main.getNextHighestDepth()); } else { level_start(); } } function game_start(section) { recover_all(); this.createEmptyMovieClip("main", this.getNextHighestDepth()); this.createEmptyMovieClip("effect_clip", this.getNextHighestDepth()); this.attachMovie("game_UI", "game_UI", this.getNextHighestDepth()); if (game_masked) { this.attachMovie("game_mask", "game_mask", this.getNextHighestDepth()); game_mask.gotoAndStop("white"); this.main.setMask(game_mask); } main.createEmptyMovieClip("bg", main.getNextHighestDepth()); main.createEmptyMovieClip("objects", main.getNextHighestDepth()); main.createEmptyMovieClip("enemies", main.getNextHighestDepth()); main.createEmptyMovieClip("tools", main.getNextHighestDepth()); stages_section = section; next_scene(); } function level_start() { if (stages_section == 1) { if (stages == 1) { add_player("man", 127, 263); } else if (stages == 2) { add_player("man", 75, 263).swapDepths(main.mission_start); main.mission_start.onEnterFrame = function () { if (main._x <= -400) { this.removeMovieClip(); } }; } else if (stages == 3) { } else if (stages == 4) { add_player("man", 61, 268); } active_object_speed = 0; active_map_drawer = "main.player"; } this.onEnterFrame = function () { gameControl(main.player); draw_map(stages, stages_section, stages_part, eval (active_map_drawer)); }; adjust_score(game_UI); adjust_life(); } function next_scene() { clean_stage(); stages_section++; stages_part = 1; draw_map_start(stages, stages_section); if (stages_section > 1) { var _local4 = this[(("player_start_" + stages) + "_") + stages_section][0]; var _local3 = this[(("player_start_" + stages) + "_") + stages_section][1]; if (main.player.my_type == this[(("stg_type_" + stages) + "_") + stages_section]) { if (main.player.my_type == "man") { justFrame(main.player, "up", ((main.player.gun_type + "_") + main.player.states) + "_run"); justFrame(main.player, "down", "stand_run"); } main.player._x = _local4; main.player._y = _local3; main.player._xscale = 100; main.player._visible = 1; } else { active_object_speed = 0; active_map_drawer = "main.player"; add_player(this[(("stg_type_" + stages) + "_") + stages_section], _local4, _local3); } } delete _root.player_min_x; delete _root.player_max_x; } function clean_stage() { for (var _local1 in effect_clip) { effect_clip[_local1].removeMovieClip(); } for (var _local1 in main.bg) { main.bg[_local1].removeMovieClip(); } for (var _local1 in main.enemies) { main.enemies[_local1].removeMovieClip(); } for (var _local1 in main.objects) { main.objects[_local1].removeMovieClip(); } for (var _local1 in main.tools) { main.tools[_local1].removeMovieClip(); } boss_killed = false; } function game_over() { delete this.onEnterFrame; this.attachMovie("game_intro", "game_intro", this.getNextHighestDepth()); this.game_intro.gotoAndStop("lose_game"); this.start_end.count_score = function () { var _local2 = 100000000 + game_score; var _local10 = Number(_local2.toString().slice(8, 9)) + 1; var _local9 = Number(_local2.toString().slice(7, 8)) + 1; var _local8 = Number(_local2.toString().slice(6, 7)) + 1; var _local7 = Number(_local2.toString().slice(5, 6)) + 1; var _local6 = Number(_local2.toString().slice(4, 5)) + 1; var _local5 = Number(_local2.toString().slice(3, 4)) + 1; var _local4 = Number(_local2.toString().slice(2, 3)) + 1; var _local3 = Number(_local2.toString().slice(1, 2)) + 1; this.clip.scorepad.num1.gotoAndStop(_local10); this.clip.scorepad.num10.gotoAndStop(_local9); this.clip.scorepad.num100.gotoAndStop(_local8); this.clip.scorepad.num1000.gotoAndStop(_local7); this.clip.scorepad.num10000.gotoAndStop(_local6); this.clip.scorepad.num100000.gotoAndStop(_local5); this.clip.scorepad.num1000000.gotoAndStop(_local4); this.clip.scorepad.num10000000.gotoAndStop(_local3); }; } function restart_game() { recover_all(); play_game(stages, stages_section); } function shot_shine(who, shine) { who.createEmptyMovieClip("shine_mc", who.getNextHighestDepth()); var _local3 = new Color(who); if (shine == "white") { _local3.setTransform(shine_Transform2); } else if (shine == "red") { _local3.setTransform(shine_Transform3); } who.shine_mc.onEnterFrame = function () { var _local2 = new Color(this._parent); _local2.setTransform(shine_Transform1); this.removeMovieClip(); }; } function enemy_shake(mc, speed, dir, with_me) { if (mc.y_speed == undefined) { mc.y_speed = speed; mc.y_dir = dir; mc.with_me = with_me; mc.createEmptyMovieClip("driver", mc.getNextHighestDepth()); mc.driver.onEnterFrame = function () { if (this._parent.y_dir == -1) { if (this._parent.y_speed < 1) { this._parent.y_speed = this._parent.y_speed + 0.1; } else { this._parent.y_dir = 1; } } else if (this._parent.y_dir == 1) { if (this._parent.y_speed > -1) { this._parent.y_speed = this._parent.y_speed - 0.1; } else { this._parent.y_dir = -1; } } if (this._parent.y_dir != 0) { this._parent._y = this._parent._y + this._parent.y_speed; } if (this._parent.with_me) { for (var _local3 in main.enemies) { var _local2 = main.enemies[_local3]; if (this._parent.g.hitTest(_local2._x + main._x, _local2._y + main._y, true)) { _local2._y = _local2._y + this._parent.y_speed; } } } }; } } function enemy_move(who, xspeed, yspeed) { if (who.g == undefined) { var _local13 = who._height; } else { var _local13 = who.g._height; } var _local5 = who._x + main._x; var _local3 = (who._y + main._y) + 15; var _local4 = (who._x + main._x) + xspeed; var _local9 = (who._y + main._y) - (_local13 / 3); var _local8 = (who._y + main._y) - _local13; if (who.yspeed == undefined) { who.yspeed = yspeed; } var _local2 = false; if (who.yspeed >= 0) { for (var _local10 in main.objects) { if (!main.objects[_local10].without_enemy) { if (main.objects[_local10].g.hitTest(_local5, _local3, true)) { _local2 = true; adjustY(who, main.objects[_local10].g); break; } } } if (!_local2) { for (var _local11 in main.bg) { if (main.bg[_local11].g.hitTest(_local5, _local3, true)) { _local2 = true; adjustY(who, main.bg[_local11].g); break; } } } } if (_local2 and (who.yspeed >= 0)) { if (who.type != undefined) { if (who.states == "jump") { if (who.dead == false) { if (Math.abs(xspeed) < Math.abs(who.speed)) { who.gotoAndStop("walk"); } else { who.gotoAndStop("run" + who.type); } } } } who.states = "stand"; delete who.yspeed; delete who.drop; delete who.fly; } if ((!_local2) or (who.yspeed < 0)) { if (who.type != undefined) { if (who.states == "stand") { if (who.dead == false) { if (who.fly) { who.gotoAndStop("fall"); } else { who.gotoAndStop("jump"); } } } } who.yspeed = who.yspeed + 0.75; if (who.fly) { if (who.yspeed > 3) { who.yspeed = 3; } } who._y = who._y + who.yspeed; if ((who._y + main._y) > 400) { if (who.dieEvents != undefined) { who.dieEvents(); } who.removeMovieClip(); } who.states = "jump"; } var _local6 = false; var _local7 = false; for (var _local11 in main.bg) { if (main.bg[_local11].g.hitTest(_local4, _local9, true)) { _local6 = true; break; } if (main.bg[_local11].g.hitTest(_local4, _local8, true)) { _local7 = true; break; } } if (_local6) { if (who.dead == false) { who.get_blocked(); } } else if (_local7) { if (who.dead == false) { who.stand(); } } else if (who.states == "jump") { who._x = who._x + (xspeed / 2); } else { who._x = who._x + xspeed; } return(_local2); } function kill_boss() { if (stages_section == this["stg_array_" + stages]) { if (stages_part == this[(("stg_array_" + stages) + "_") + stages_section]) { _root["Mission_pictrue_" + stages] = new flash.display.BitmapData(400, 300); _root["Mission_pictrue_" + stages].draw(_root); boss_killed = true; justFrame(main.player, "up", main.player.gun_type + "_stand"); justFrame(main.player, "down", "stand"); delete this.onEnterFrame; this.attachMovie("game_intro", "game_intro", this.getNextHighestDepth()); this.game_intro.gotoAndStop("mission_end"); play_music("\u80CC\u666F\u97F3\u4E50_10", false); play_soundAction("\u5927\u7206\u70B8"); shot_shine(_root, "white"); } } } function show_kill_boss(where) { var _local4 = 1; while (_local4 <= 4) { var _local3 = where.createEmptyMovieClip("pic" + _local4, where.getNextHighestDepth()); _local3._x = (_local3.org_x = 15); _local3._y = (_local3.org_y = 15 + (53 * (_local4 - 1))); _local3.attachBitmap(_root["Mission_pictrue_" + _local4], _local3.getNextHighestDepth()); _local3._xscale = 16; _local3._yscale = 16; _local3.useHandCursor = false; _local3.onPress = function () { this.swapDepths(this._parent.getNextHighestDepth()); if (this._xscale == 16) { this._x = 0; this._y = 0; this._xscale = 100; this._yscale = 100; } else { this._x = this.org_x; this._y = this.org_y; this._xscale = 16; this._yscale = 16; } }; delete _root["Mission_pictrue_" + _local4]; _local4++; } } function tracerAction(tracer, targeter, speed, trace_rate) { tracer.targeter = targeter; tracer.speed = speed + (random(5) / 4); tracer.trace_rate = trace_rate; tracer.get_blocked = function () { this._rotation = 0; this.gotoAndPlay("hit"); play_soundAction("R\u5F39\u7206\u70B8"); delete this.onEnterFrame; }; tracer.to_die = function (how, much) { this.get_blocked(); }; tracer.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { var temp_dir = (Math.atan2((this.target._y - 35) - this._y, this.target._x - this._x) / 0.01745); if (temp_dir >= 0) { target_rotation = temp_dir - 180; } else { target_rotation = temp_dir + 180; } if (Math.abs(target_rotation - this._rotation) > 10) { if ((target_rotation * this._rotation) >= 0) { this._rotation = this._rotation + ((this.trace_rate * Math.abs(target_rotation - this._rotation)) / (target_rotation - this._rotation)); } else { var t_angle1 = Math.abs(target_rotation); var t_angle2 = (180 - Math.abs(target_rotation)); var m_angle1 = Math.abs(this._rotation); var m_angle2 = (180 - Math.abs(this._rotation)); var direction1 = (t_angle1 + m_angle1); var direction2 = (t_angle2 + m_angle2); var temp = (Math.abs(target_rotation - this._rotation) / (target_rotation - this._rotation)); if (direction1 >= direction2) { this._rotation = this._rotation - (this.trace_rate * temp); } else { this._rotation = this._rotation + (this.trace_rate * temp); } } } } var temp_array = get_map_point(this); if ((Math.abs(temp_array[1] - 210) < 210) and (Math.abs(temp_array[1] - 160) < 160)) { this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); this._x = this._x + (this.speed * Math.cos(this._rotation * 0.01745)); } else { this.removeMovieClip(); } for (grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 15); this.get_blocked(); } } }; } function enemy_add_items(where) { if (game_level == 3) { if (!random(30)) { var _local2 = ["B", "M", "R", "E", "F", "P", "S", "D"]; add_weapon(where, _local2[random(8)]); } else if (!random(10)) { add_present(where, "pre" + (random(6) + 1)); } } else if (game_level == 2) { if (!random(30)) { var _local2 = ["B", "M", "R", "E"]; add_weapon(where, _local2[random(4)]); } else if (!random(10)) { add_present(where, "pre" + (random(3) + 1)); } else if (!random(30)) { add_food(where, "food" + (random(3) + 1)); } } else if (game_level == 1) { if (!random(15)) { add_present(where, "pre" + (random(3) + 1)); } else if (!random(30)) { add_food(where, "food" + (random(3) + 1)); } } } function enemy_npc(who, x, y, xscale) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc._x = x; this_mc._y = y; this_mc._xscale = xscale; this_mc.speed = -10; this_mc.dead = false; this_mc.targeter = "_root.main.player"; this_mc.gotoAndStop("stand"); this_mc.check_player = function () { this.target = eval (this.targeter); this.onEnterFrame = function () { if (this.target != undefined) { if (Math.abs(this.target._y - this._y) < 100) { var _local2 = get_distance(this, this.target); if (_local2 < 200) { if (this.target._x > this._x) { this._xscale = -100; } else { this._xscale = 100; } this.gotoAndPlay("shocked"); play_soundAction("\u58EB\u5175\u53D7\u60CA"); delete this.onEnterFrame; } } } }; }; this_mc.run_away = function () { if (this.target._x > this._x) { this._xscale = 100; } else { this._xscale = -100; } this.gotoAndStop("run"); this.onEnterFrame = function () { enemy_move(this, (this.speed * Math.abs(this._xscale)) / this._xscale, 0); var _local2 = get_map_point(this); if ((Math.abs(_local2[0] - 210) > 210) or (Math.abs(_local2[1] - 160) > 160)) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } }; }; this_mc.get_blocked = function () { this.onEnterFrame = function () { this._alpha = this._alpha - 5; if (this._alpha <= 5) { this.removeMovieClip(); } }; }; this_mc.check_player(); return(this_mc); } function enemy_object01(who, x, y) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie(who, who + _local3, _local3); _local2._x = x; _local2._y = y; _local2.dead = false; _local2.enemies = 5; _local2.stop(); _local2.to_die = function (how, much) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); this.onEnterFrame = function () { if ((this.target._x - this._x) > 400) { this.removeMovieClip(); } }; if (this.dieEvents != undefined) { this.dieEvents(); } } }; _local2.come_out = function (e_x, e_y) { if ((this.enemies--) > 0) { enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", e_x, e_y, 15, -1, 100).drop = true; } }; return(_local2); } function enemy_object02(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.no_score = true; this_mc.fall = false; this_mc.to_die = function (how, much) { if (!this.fall) { this.fall = true; this.gotoAndPlay("up"); } else { this.player_big_jump(); this.gotoAndPlay("fly"); } }; this_mc.player_big_jump = function () { this.target = eval (this.targeter); if (this.target != undefined) { if (this.jump.hitTest(this.target._x + main._x, this.target._y + main._y, true)) { this.target.force_jump_speed = 20; forceFrame(this.target, "up", this.target.gun_type + "_jump"); justFrame(this.target, "down", "jump"); play_soundAction("\u5927\u8DF3\u8DC3"); } } }; this_mc.check_player = function () { }; return(this_mc); } function enemy_object03(who, x, y) { var _local4 = main.enemies.getNextHighestDepth(); var _local3 = main.enemies.attachMovie(who, who + _local4, _local4); _local3.blood = _root.game_level * 15; _local3._x = x; _local3._y = y; _local3.can_block = true; _local3.can_stand = true; _local3.dead = false; _local3.gotoAndStop("stand"); _local3.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); if (this.dieEvents != undefined) { this.dieEvents(); } } } else { shot_shine(this, "red"); } }; return(_local3); } function enemy_object04(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = 1; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.dead = false; this_mc.start_shoot = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { this.to_die("blow", 20); } } for (var object in main.objects) { if (main.objects[object].player_in) { if (main.objects[object].g.hitTest(this.g)) { this.to_die("blow", 20); break; } } } }; }; this_mc.to_die = function (how, much) { if (!this.dead) { this.dead = true; delete this.onEnterFrame; this.exploding(); this.gotoAndPlay("explode"); play_soundAction("\u624B\u96F7\u7206\u70B8"); } }; this_mc.exploding = function () { if (this.target.g.hitTest(this.g)) { player_die(this.target, "shoot", 50); } for (var _local2 in main.objects) { if (main.objects[_local2].player_in) { if (main.objects[_local2].g.hitTest(this.g)) { main.objects[_local2].to_die(10); } } } }; this_mc.start_shoot(); return(this_mc); } function enemy_object05(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc._x = x; this_mc._y = y; this_mc.dead = false; this_mc.can_kill = true; this_mc.blood = _root.game_level; this_mc.targeter = "_root.main.player"; this_mc.enemies = 2; this_mc.check_dis = function () { this.gotoAndStop("close"); this.onEnterFrame = function () { if (get_map_point(this)[0] < 350) { this.gotoAndPlay("open"); delete this.onEnterFrame; } }; }; this_mc.come = function () { if ((this.enemies--) > 0) { this.gotoAndPlay("come"); } else { this.stop(); } }; this_mc.stand = function () { this.dead = false; this.blood = _root.game_level; this.gotoAndStop("stand"); this.onEnterFrame = function () { if (!random(30)) { this.shoot(); delete this.onEnterFrame; } }; }; this_mc.shoot = function () { this.target = eval (this.targeter); this.gotoAndPlay("shoot"); }; this_mc.shootAction = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_\u624B\u96F7", "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._rotation = 90 * (1 - (Math.abs(this._xscale) / this._xscale)); if (this.target != undefined) { var tempxspeed = ((-(shoot_mc._x - this.target._x)) / 62); if (game_level <= 1) { if (Math.abs(tempxspeed) > 3) { tempxspeed = -4 * (Math.abs(shoot_mc._x - this.target._x) / (shoot_mc._x - this.target._x)); } } } else { var tempxspeed = -1; } shoot_mc.xspeed = tempxspeed + active_object_speed; shoot_mc.yspeed = -7.5; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); delete this.onEnterFrame; play_soundAction("\u624B\u96F7\u7206\u70B8"); }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { this._rotation = this._rotation + 10; this._x = this._x + this.xspeed; this.yspeed = this.yspeed + 0.35; this._y = this._y + this.yspeed; } } else { this.removeMovieClip(); } if (this.can_go) { for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; delete this.onEnterFrame; this.gotoAndPlay("die" + (random(3) + 1)); play_soundAction("\u654C\u5175\u6B7B\u4EA10" + (random(3) + 1)); if (this.dieEvents != undefined) { this.dieEvents(); } } } else { var _local3 = main.getNextHighestDepth(); var _local2 = main.attachMovie("\u5C0F\u5200\u780D\u4EBA_\u6548\u679C", "attack_effect" + _local3, _local3); _local2._x = get_shoot_point(this.point)[0]; _local2._y = get_shoot_point(this.point)[1]; _local2._xscale = this._xscale; } }; this_mc.check_dis(); return(this_mc); } function enemy_object06(who, x, y) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie(who, who + _local3, _local3); _local2._x = x; _local2._y = y; _local2.enemies = 2; _local2.check_dis = function () { this.gotoAndStop("close"); this.onEnterFrame = function () { if (get_map_point(this)[0] < 300) { this.gotoAndPlay("open"); delete this.onEnterFrame; } }; }; _local2.come_out = function (e_x, e_y) { enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + this.e_x, this._y + this.e_y, 15, -1, 100).drop = true; }; _local2.stand = function () { this.gotoAndStop("stand"); if ((this.enemies--) > 0) { this.come_count = 0; this.onEnterFrame = function () { if ((++this.come_count) == 30) { this.gotoAndPlay("open"); delete this.onEnterFrame; } }; } }; _local2.check_dis(); return(_local2); } function enemy_object07(who, x, y) { var _local4 = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + _local4, _local4); this_mc.blood = _root.game_level * 2; this_mc._x = x; this_mc._y = y; this_mc.dead = false; this_mc.stand = function () { this_mc.gotoAndStop("stand"); this_mc.onEnterFrame = function () { if (get_map_point(this)[0] < -100) { this.removeMovieClip(); } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.dieEvents != undefined) { this.dieEvents(); } } } else { shot_shine(this, "red"); } }; this_mc.exploding = function () { for (var _local2 in main.enemies) { if (main.enemies[_local2].can_kill) { if (main.enemies[_local2].g.hitTest(this)) { main.enemies[_local2].to_die("blow", 99999); } } } if (main.player.g.hitTest(this)) { player_die(main.player, "shoot", 99999); } }; this_mc.stand(); return(this_mc); } function enemy_object08(who, x, y) { var _local4 = main.enemies.getNextHighestDepth(); var _local3 = main.enemies.attachMovie(who, who + _local4, _local4); _local3.blood = _root.game_level * 30; _local3._x = x; _local3._y = y; _local3.can_block = true; _local3.dead = false; _local3.gotoAndStop("stand"); _local3.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.dieEvents != undefined) { this.dieEvents(); } } } else { shot_shine(this.bg, "red"); } }; return(_local3); } function enemysAction01(who, x, y, atk, typ, moves, xscale) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc._xscale = xscale; this_mc.blood = game_level; this_mc.speed = -6; this_mc._x = x; this_mc._y = y; this_mc.attacks = atk; this_mc.type = typ; if (moves == -3) { this_mc.drop = true; this_mc.fly = true; this_mc.ballute = true; } this_mc.moves = moves; this_mc.targeter = "_root.main.player"; this_mc.can_kill = true; this_mc.can_block = true; this_mc.states = "stand"; this_mc.dead = false; this_mc.get_ballute = function () { if (this.ballute) { this.ballute = false; var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie("\u654C\u4EBA_\u666E\u901A\u58EB\u5175_\u4F1E", "\u654C\u4EBA_\u666E\u901A\u58EB\u5175_\u4F1E" + _local3, _local3); _local2._x = this._x + active_object_speed; _local2._y = this._y - 50; _local2._xscale = this._xscale; _local2.can_go = true; } }; this_mc.drop_weapon = function () { if (this.type >= 2) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie("\u654C\u4EBA_\u58EB\u5175_\u6B66\u5668\u7FA4", "\u654C\u4EBA_\u58EB\u5175_\u6B66\u5668\u7FA4" + _local3, _local3); _local2._x = this._x + active_object_speed; _local2._y = this._y - 40; _local2._xscale = this._xscale; _local2.gotoAndStop(this.type + 1); _local2.count = 15; _local2.onEnterFrame = function () { if ((--this.count) > 0) { this._rotation = this._rotation + 20; this._y++; } else { this.removeMovieClip(); } if ((this.count % 9) == 0) { this._alpha = 20; } else if ((this.count % 5) == 0) { this._alpha = 100; } }; } }; this_mc.turn = function () { if (this.states == "stand") { if (this._x < (this.target._x - 10)) { if (this._xscale == 100) { this._xscale = -100; } } else if (this._x > (this.target._x + 10)) { if (this._xscale == -100) { this._xscale = 100; } } } }; this_mc.areaAction = function () { var _local2 = (this.speed * Math.abs(this._xscale)) / this._xscale; var _local3 = get_map_point(this)[0]; if (_local2 > 0) { if (this.max_area_x != undefined) { if ((_local3 + _local2) > this.max_area_x) { return(true); } } } else if (_local2 < 0) { if (this.min_area_x != undefined) { if ((_local3 + _local2) < this.min_area_x) { return(true); } } } return(false); }; this_mc.stand = function () { if (this.states == "stand") { this.target = eval (this.targeter); if (this.moves < 50) { if (this.moves >= 0) { if (this.type == 3) { if (this.grovel) { this.gotoAndStop((("stand" + this.type) + "_") + 2); } else { this.gotoAndStop((("stand" + this.type) + "_") + 1); } } else { this.gotoAndStop("stand" + this.type); } this.onEnterFrame = function () { if (this.target.dead == false) { var _local2 = get_distance(this, this.target); this.turn(); if (_local2 > 850) { this.removeMovieClip(); } else if ((_local2 > 350) and (_local2 < 400)) { if (!random(50)) { this.move_me(); } } else if ((_local2 > 150) and (_local2 < 350)) { if (!random(50)) { this.shoot(); } else if (!random(30)) { this.move_me(); } } else if ((_local2 > 40) and (_local2 < 150)) { if (!random(50)) { this.shoot(); } else if (!random(30)) { this.move_me(); } } else if (_local2 < 40) { if (random(2)) { this.attack(); } else if (Math.abs(this.moves) == 1) { this.move_me(); } else if (this.moves != 0) { this.fear(); } } } }; } else { this.move_me(); } } else if (this.moves >= 50) { if (this.moves == 50) { this.gotoAndStop("talk1"); } else if (this.moves == 51) { this.gotoAndStop("talk2"); } else if (this.moves == 52) { this.gotoAndStop("stand2"); } else if (this.moves == 53) { this.gotoAndStop("stand3_1"); } this.onEnterFrame = function () { if (this.target.dead == false) { var _local2 = get_distance(this, this.target); if (_local2 > 850) { this.removeMovieClip(); } else if (_local2 < 200) { if (Math.abs(this.target._y - this._y) < 100) { this.get_shocked(); } } } }; } } }; this_mc.get_shocked = function () { if (this.type <= 2) { delete this.onEnterFrame; this._xscale = 100; this.gotoAndStop("shocked"); play_soundAction("\u58EB\u5175\u53D7\u60CA"); this.moves = random(2) + 1; } else { this.stand(); } }; this_mc.get_blocked = function () { if (this.type <= 2) { this.gotoAndStop("blocked"); this.onEnterFrame = function () { if (!random(50)) { this.stand(); } }; } else { this.stand(); } }; this_mc.attack = function () { delete this.onEnterFrame; if (this.attacks > 0) { this.attacks--; this.gotoAndStop("kill"); } else { this.run_away(); } }; this_mc.attackAction = function () { if (this.target != undefined) { if (this.m.point.hitTest(this.target.g)) { player_die(this.target, "kill", 30); play_soundAction("\u5C0F\u52000" + (random(2) + 1)); } } }; this_mc.move_me = function () { if (!this.areaAction()) { if (this.moves > 0) { if (this.moves == 2) { this.gotoAndStop("walk"); this.move_speed = this.speed / 2; } else { this.gotoAndStop("run" + this.type); this.move_speed = this.speed; } this.onEnterFrame = function () { this.turn(); if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0)) { if ((!random(30)) or this.areaAction()) { this.stand(); } var _local2 = get_map_point(this)[0]; if ((_local2 > 380) or (_local2 < 20)) { this.stand(); } else if (Math.abs(this._x - this.target._x) < 40) { this.stand(); } else if (this.target == undefined) { this.stand(); } } }; } else if (this.moves < 0) { if (this.drop) { if (this.moves == -3) { this.gotoAndStop("fall"); this.move_speed = 0; } else { this.gotoAndStop("jump"); this.move_speed = this.speed / 4; } } else if (this.moves == -2) { this.gotoAndStop("walk"); this.move_speed = this.speed / 2; } else if (this.moves == -1) { this.gotoAndStop("run" + this.type); this.move_speed = this.speed; } else { this.gotoAndStop("run" + this.type); this.move_speed = this.speed; } this.onEnterFrame = function () { var _local2 = get_distance(this, this.target); if (_local2 > 850) { this.removeMovieClip(); } if (this.areaAction()) { this.moves = Math.abs(this.moves); this.stand(); } else if (Math.abs(get_map_point(this)[0] - 200) < 150) { if (!this.drop) { if ((!random(15)) or (_local2 < 40)) { this.moves = Math.abs(this.moves); this.stand(); } } this.turn(); } var _local4 = enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0); if (this.moves == -3) { if (_local4) { this.get_ballute(); this.moves = Math.abs(this.moves); this.stand(); } else { var _local5 = get_map_point(this)[1]; var _local3 = Math.floor(_local5 / 50) + 1; if (this.clip._currentframe != _local3) { this.clip.gotoAndStop(_local3 * 5); } } } }; } } }; this_mc.fear = function () { if (this.type <= 2) { this.gotoAndStop("fear"); this.onEnterFrame = function () { if (enemy_move(this, (3 * Math.abs(this._xscale)) / this._xscale, 0)) { if (!random(25)) { this.stand(); } } }; } else { this.move_me(); } }; this_mc.shoot = function () { if (this.moves == 49) { if (!random(30)) { this.run_away(); } } else { var _local2 = get_map_point(this); if ((Math.abs(_local2[0] - 200) < 200) and (Math.abs(_local2[1] - 150) < 150)) { delete this.onEnterFrame; if (this.attacks > 0) { this.attacks--; if (this.type <= 1) { this.gotoAndStop("shoot" + this.type); } else if (this.type == 2) { if (random(2)) { this.gotoAndStop(("shoot" + this.type) + "_1"); } else { this.gotoAndStop(("shoot" + this.type) + "_2"); } } else if (this.type == 3) { if (!this.grovel) { this.gotoAndStop(("shoot" + this.type) + "_1"); } else { this.gotoAndStop(("shoot" + this.type) + "_2"); } } } else { this.run_away(); } } } }; this_mc.shootAction = function () { if (this.type == 0) { var weapon_name = "\u654C\u4EBA_\u624B\u96F7"; } else if (this.type == 1) { var weapon_name = "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39"; play_soundAction("\u624B\u67AA\u53D1\u5C04"); } else if (this.type == 2) { var weapon_name = "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39"; play_soundAction("H\u5F39\u53D1\u5C04"); } else if (this.type == 3) { var weapon_name = "\u654C\u4EBA_\u706B\u7BAD\u70AE"; play_soundAction("\u5766\u514B\u5C04\u51FB"); } var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie(weapon_name, "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.m.point)[0]; shoot_mc._y = get_shoot_point(this.m.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._rotation = 90 * (1 - (Math.abs(this._xscale) / this._xscale)); shoot_mc.type = this.type; if (this.target != undefined) { var tempxspeed = ((-(shoot_mc._x - this.target._x)) / 62); if (game_level <= 1) { if (Math.abs(tempxspeed) > 3) { tempxspeed = -4 * (Math.abs(shoot_mc._x - this.target._x) / (shoot_mc._x - this.target._x)); } } } else { var tempxspeed = -1; } shoot_mc.xspeed = tempxspeed + active_object_speed; shoot_mc.yspeed = -7.5; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); delete this.onEnterFrame; if (this.type == 0) { play_soundAction("\u624B\u96F7\u7206\u70B8"); } else if (this.type == 1) { play_soundAction("\u624B\u67AA\u51FB\u4E2D"); } else if (this.type == 2) { play_soundAction("H\u5F39\u51FB\u4E2D"); } else if (this.type == 3) { play_soundAction("\u624B\u96F7\u7206\u70B8"); } }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { if (this.type == 0) { this._rotation = this._rotation + 10; this._x = this._x + this.xspeed; this.yspeed = this.yspeed + 0.35; this._y = this._y + this.yspeed; } else { this._x = this._x + ((this.speed * Math.cos(this._rotation * 0.01745)) + active_object_speed); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } } else { this._x = this._x + active_object_speed; } } else { this.removeMovieClip(); } if (this.can_go) { for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.to_die = function (how, much, dir) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; delete this.fly; delete this.onEnterFrame; if (how == "blow") { this.gotoAndStop("die0"); play_soundAction("\u654C\u5175\u6B7B\u4EA104"); this.states = "jump"; this.yspeed = -12; this.onEnterFrame = function () { enemy_move(this, (3 * this._xscale) / 100, 0); if (this.yspeed == undefined) { delete this.onEnterFrame; this.gotoAndStop("die" + (random(3) + 1)); } }; } else if (how == "fly") { this.gotoAndStop("die" + (random(3) + 1)); play_soundAction("\u654C\u5175\u6B7B\u4EA102"); if (dir == 0) { var fly_xspeed = 20; var _local5 = -10; } else if (dir == 180) { var fly_xspeed = -20; var _local5 = -10; } else if (dir == -90) { var fly_xspeed = 0; var _local5 = -20; } else if (dir == 90) { var fly_xspeed = 0; var _local5 = 0; } this.yspeed = _local5; this.onEnterFrame = function () { enemy_move(this, fly_xspeed, 0); if (this.yspeed == undefined) { delete this.onEnterFrame; } }; } else { this.gotoAndStop("die" + (random(3) + 1)); play_soundAction("\u654C\u5175\u6B7B\u4EA10" + (random(3) + 1)); this.onEnterFrame = function () { if (enemy_move(this, 0, this.yspeed)) { delete this.onEnterFrame; } }; } this.drop_weapon(); this.get_ballute(); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } } else { var _local3 = main.getNextHighestDepth(); var _local2 = main.attachMovie("\u5C0F\u5200\u780D\u4EBA_\u6548\u679C", "attack_effect" + _local3, _local3); _local2._x = get_shoot_point(this)[0]; _local2._y = get_shoot_point(this)[1]; _local2._xscale = this._xscale; } }; this_mc.run_away = function () { if (this.moves != 0) { if (this._x < this.target._x) { this._xscale = 100; } else { this._xscale = -100; } this.gotoAndStop("run" + this.type); this.onEnterFrame = function () { enemy_move(this, (this.speed * Math.abs(this._xscale)) / this._xscale, 0); var _local2 = get_map_point(this); if ((Math.abs(_local2[0] - 225) > 225) or (Math.abs(_local2[1] - 160) > 160)) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } }; } }; this_mc.stand(); return(this_mc); } function enemysAction02(who, x, y) { var _local5 = main.enemies.getNextHighestDepth(); var _local3 = main.enemies.attachMovie(who, who + _local5, _local5); _local3.blood = game_level * 30; _local3._x = x; _local3._y = y; _local3.dead = false; _local3.allow_area_array = _root[(("allow_area_array_" + stages) + "_") + stages_section]; _root[(("allow_area_array_" + stages) + "_") + stages_section] = main._x; _local3.have_droped = 0; _local3.child_number = 50; _local3.moves = function () { this.gotoAndStop("move"); this.attack_where = 150 + random(100); enemy_shake(this, 0.2, 1, false); this.onEnterFrame = function () { if (this._xscale == 100) { if (get_map_point(this)[0] > -200) { this._x = this._x - 6; } else { this._xscale = -100; } } else if (this._xscale == -100) { if (get_map_point(this)[0] < 600) { this._x = this._x + 6; } else { this._xscale = 100; } } if (Math.abs(get_map_point(this)[0] - this.attack_where) < 6) { this.drop_enemy(); } if (!random(50)) { if ((--this.child_number) > 0) { if (this.have_droped < 10) { this.have_droped++; if (this._xscale == 100) { var _local3 = -main._x; } else { var _local3 = (-main._x) + 400; } var _local2 = enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", _local3, main.player._y, 5, 0, -(random(2) + 1), -this._xscale); _local2.mother = this; _local2.dieEvents = function () { this.mother.have_droped--; }; } } } }; }; _local3.drop_enemy = function () { if ((--this.child_number) > 0) { if (this.have_droped < 10) { this.have_droped++; var _local2 = enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x, this._y, 5, 0, -(random(2) + 1), this._xscale); _local2.drop = true; _local2.mother = this; _local2.dieEvents = function () { this.mother.have_droped--; }; } } }; _local3.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.fall(); } } else { shot_shine(this, "white"); } }; _local3.fall = function () { this.gotoAndPlay("explode1"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 50); if (enemy_move(this, this.move_speed, 0)) { this.deadAction(); } }; }; _local3.deadAction = function () { this._rotation = 0; delete this.onEnterFrame; this.gotoAndPlay("explode2"); play_soundAction("\u5927\u7206\u70B8"); _root[(("allow_area_array_" + stages) + "_") + stages_section] = this.allow_area_array; if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } }; _local3.moves(); return(_local3); } function enemysAction03(who, x, y, moves) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = _root.game_level * 70; this_mc._x = x; this_mc._y = y; this_mc.moves = moves; this_mc.targeter = "_root.main.player"; this_mc.can_stand = true; this_mc.can_block = true; this_mc.can_jump = true; this_mc.dead = false; if (moves != 49) { this_mc.allow_area_array = _root[(("allow_area_array_" + stages) + "_") + stages_section]; if (moves == -1) { _root[(("allow_area_array_" + stages) + "_") + stages_section] = main._x; } else { _root[(("allow_area_array_" + stages) + "_") + stages_section] = (-get_shoot_point(this_mc)[0]) + 300; } } this_mc.have_droped = 0; this_mc.child_number = 30; this_mc.fall = function () { this.gotoAndStop("fall"); this.onEnterFrame = function () { if (enemy_move(this, 0, 0)) { delete this.onEnterFrame; this.gotoAndPlay("land"); } }; }; this_mc.stand = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (Math.abs(temp_array[0] - 180) > 180) { if (this.moves) { this.move_me(); } } else { this.shoot(); } } }; }; this_mc.move_me = function () { this.gotoAndStop("move"); play_soundAction("\u5766\u514B\u8FD0\u884C"); this.onEnterFrame = function () { enemy_move(this, (this.target._x - this._x) / 350, 0); if (!random(25)) { this.stand(); } }; }; this_mc.get_blocked = function () { this.stand(); }; this_mc.shoot = function () { if (!random(35)) { delete this.onEnterFrame; this.shooting = true; this.gotoAndPlay("shoot"); play_soundAction("\u5766\u514B\u5C04\u51FB"); } if (!random(35)) { if ((--this.child_number) > 0) { if (this.have_droped < 5) { this.have_droped++; if (this._xscale == 100) { var _local3 = -main._x; } else { var _local3 = (-main._x) + 400; } var _local2 = enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", _local3, this._y, 5, 0, -(random(2) + 1), -this._xscale); _local2.mother = this; _local2.dieEvents = function () { this.mother.have_droped--; }; } } } }; this_mc.shootAction = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u5766\u514B_\u70AE\u5F39", "\u5766\u514B_\u70AE\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._xscale = this._xscale; shoot_mc.speed = -10; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { this._x = this._x + ((this.speed * this._xscale) / 100); } else { this.removeMovieClip(); } for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { player_die(this.target, "shoot", 30); this.get_blocked(); } } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.dead = true; delete this.onEnterFrame; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.moves != 49) { _root[(("allow_area_array_" + stages) + "_") + stages_section] = this.allow_area_array; } if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } else { shot_shine(this, "white"); } }; if (moves == 49) { this_mc.gotoAndStop("stand"); } else if (moves == -1) { this_mc.fall(); } else { this_mc.stand(); } return(this_mc); } function enemysAction04(who, x, y, enemies, xscale, allow) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = _root.game_level * 50; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.can_stand = true; this_mc.can_block = true; this_mc.can_jump = true; this_mc.dead = false; this_mc._xscale = xscale; this_mc.speed = (-xscale) / 20; this_mc.enemies = enemies; this_mc.allow = allow; this_mc.child_number = 30; this_mc.check_dis = function () { this.gotoAndStop("move"); this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { if (get_distance(this, this.target) < 360) { if (this.allow) { this_mc.allow_area_array = _root[(("allow_area_array_" + stages) + "_") + stages_section]; _root[(("allow_area_array_" + stages) + "_") + stages_section] = main._x; } this.moves(); } } }; }; this_mc.moves = function () { play_soundAction("\u5361\u8F66\u5239\u8F66"); this.onEnterFrame = function () { this._x = this._x + this.speed; var _local2 = 18 * this.speed; this.w1._rotation = this.w1._rotation + _local2; this.w2._rotation = this.w2._rotation + _local2; this.w3._rotation = this.w3._rotation + _local2; this.w4._rotation = this.w4._rotation + _local2; this.w5._rotation = this.w5._rotation + _local2; this.w6._rotation = this.w6._rotation + _local2; if (this._xscale == 100) { if (get_map_point(this)[0] < 370) { this.speed = this.speed * 0.9; } } else if (this._xscale == -100) { if (get_map_point(this)[0] > 30) { this.speed = this.speed * 0.9; } } if (Math.floor(Math.abs(this.speed)) == 2) { this.comes(); delete this.onEnterFrame; } else if (Math.floor(Math.abs(this.speed)) == 0) { this.w1._rotation = 0; this.w2._rotation = 0; this.w3._rotation = 0; this.w4._rotation = 0; this.w5._rotation = 0; this.w6._rotation = 0; delete this.onEnterFrame; } }; }; this_mc.comes = function () { if (this.enemy_driver == undefined) { var _local3 = this.createEmptyMovieClip("enemy_driver", this.getNextHighestDepth()); _local3.count = -1; _local3.enemies = this.enemies; _local3.child_number = this.child_number; _local3.onEnterFrame = function () { this.count++; var _local2 = false; if (this.count == 0) { _local2 = true; } else if (this.count == 15) { _local2 = true; } else if (this.count == 30) { _local2 = true; } else if (this.count == 80) { this.count = -1; this.enemies--; } if (_local2) { if (this.enemies > 0) { var _local5 = this._parent._x - ((Math.abs(this._parent._xscale) / this._parent._xscale) * 70); var _local4 = this._parent._y - 20; var _local3 = enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", _local5, _local4, 5, 0, -1, this._parent._xscale); _local3.drop = true; _local3.swapDepths(this._parent); } else if ((--this.child_number) > 0) { if (random(2)) { var _local7 = this._parent._x + ((Math.abs(this._parent._xscale) / this._parent._xscale) * 80); var _local6 = this._parent._y; enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", _local7, _local6, 5, 0, -(random(2) + 1), this._parent._xscale); } else { var _local7 = this._parent._x - ((Math.abs(this._parent._xscale) / this._parent._xscale) * 400); var _local6 = this._parent._y; enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", _local7, _local6, 5, 0, -(random(2) + 1), -this._parent._xscale); } } } }; } }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.enemy_driver.removeMovieClip(); delete this.onEnterFrame; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.allow) { _root[(("allow_area_array_" + stages) + "_") + stages_section] = this.allow_area_array; } if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } } else { shot_shine(this, "white"); } }; this_mc.check_dis(); return(this_mc); } function enemysAction05(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = _root.game_level * 35; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.can_stand = true; this_mc.can_block = true; this_mc.can_jump = true; this_mc.dead = false; this_mc.count = 0; this_mc.all_count = random(20) + 40; this_mc.stand = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { if ((++this.count) == this.all_count) { this.count = 0; this.gotoAndPlay("shoot"); play_soundAction("\u5766\u514B\u5C04\u51FB"); delete this.onEnterFrame; } var _local2 = get_map_point(this); if (_local2[0] < 0) { this.removeMovieClip(); } }; }; this_mc.shootAction = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u5766\u514B_\u70AE\u5F39", "\u5766\u514B_\u70AE\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._xscale = this._xscale; shoot_mc.speed = -10; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { this._x = this._x + ((this.speed * this._xscale) / 100); } else { this.removeMovieClip(); } for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { player_die(this.target, "shoot", 30); this.get_blocked(); } } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.dead = true; delete this.onEnterFrame; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } else { shot_shine(this, "white"); } }; this_mc.stand(); return(this_mc); } function enemysAction06(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, "boss", my_number); this_mc.blood = _root.game_level * 160; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.count_time = 150; this_mc.yspeed = 3; this_mc.dead = false; this_mc.shoot_count = 0; this_mc.shoot_all = 80; this_mc.checkAction = function () { this.gotoAndStop("move"); this.onEnterFrame = function () { if (main._x == (-_root[(("stg_width_" + stages) + "_") + stages_section])) { this.fall(); } }; }; this_mc.fall = function () { this.onEnterFrame = function () { this._y = this._y + this.yspeed; if (get_map_point(this)[1] > 80) { this.yspeed = this.yspeed - 0.25; if (this.yspeed <= 0) { this.stand(); } } }; }; this_mc.stand = function () { delete this.onEnterFrame; enemy_shake(this, 0.5, 1, false); this.onEnterFrame = function () { if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; if (this.blood < (_root.game_level * 100)) { play_soundAction("R\u5F39\u53D1\u5C04"); play_soundAction("\u5927\u578B\u673A\u67AA\u53D1\u5C04"); if (random(2)) { this.gun1.play(); this.shoot_tracer(this.point2); } else { this.gun2.play(); this.shoot_tracer(this.point1); } } else { play_soundAction("\u5927\u578B\u673A\u67AA\u53D1\u5C04"); if (random(2)) { this.gun1.play(); } else { this.gun2.play(); } } } }; }; this_mc.machinegun = function (where, rotate) { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(where)[0]; shoot_mc._y = get_shoot_point(where)[1]; shoot_mc.targeter = this.targeter; if (where._parent._name == "gun1") { shoot_mc._rotation = rotate; } else { shoot_mc._rotation = (-rotate) - 180; } shoot_mc.mother = this; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u624B\u67AA\u51FB\u4E2D"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { this._x = this._x + (this.speed * Math.cos(this._rotation * 0.01745)); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } else { var shoot_array = get_shoot_point(this.mother.point); this._x = shoot_array[0]; this._y = shoot_array[1]; } } else { this.removeMovieClip(); } if (this.can_go) { for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.shoot_tracer = function (where) { var _local3 = main.enemies.getNextHighestDepth(); var _local1 = main.enemies.attachMovie("\u654C\u4EBA_\u706B\u7BAD\u70AE", "boss_shoot" + _local3, _local3); _local1._x = get_shoot_point(where)[0]; _local1._y = get_shoot_point(where)[1]; _local1._rotation = -90; var _local4 = main.getNextHighestDepth(); var _local2 = main.attachMovie("\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE", "BOSS_\u5BFC\u5F39\u70DF\u96FE" + _local4, _local4); _local2._x = _local1._x; _local2._y = _local1._y; _local2._rotation = 90; tracerAction(_local1, "_root.main.player", 6, 2); }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); this.org_x = this._x; this.x_dis = -1; this.onEnterFrame = function () { this.x_dis = this.x_dis * -1; this._x = this.org_x + this.x_dis; this._y = this._y + 2; }; if (this.dieEvents != undefined) { this.dieEvents(); } kill_boss(); } } else { shot_shine(this, "white"); } }; this_mc.checkAction(); return(this_mc); } function enemysAction07(who, x, y, atk, moves, xscale) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc._xscale = xscale; this_mc.blood = game_level * 3; this_mc.speed = -6; this_mc._x = x; this_mc._y = y; this_mc.attacks = atk; this_mc.moves = moves; this_mc.targeter = "_root.main.player"; this_mc.can_kill = true; this_mc.can_block = true; this_mc.states = "stand"; this_mc.dead = false; this_mc.patrol_max_x = x + 80; this_mc.patrol_min_x = x - 80; this_mc.drop_weapon = function () { if (!this.captain) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie("\u654C\u4EBA_\u58EB\u5175_\u6B66\u5668", "\u654C\u4EBA_\u58EB\u5175_\u6B66\u5668" + _local3, _local3); _local2._x = this._x + active_object_speed; _local2._y = this._y - 40; _local2._xscale = this._xscale; _local2.gotoAndStop(3); _local2.count = 15; _local2.onEnterFrame = function () { if ((--this.count) > 0) { this._rotation = this._rotation + 20; this._y++; } else { this.removeMovieClip(); } if ((this.count % 9) == 0) { this._alpha = 20; } else if ((this.count % 5) == 0) { this._alpha = 100; } }; } }; this_mc.turn = function () { if (this.states == "stand") { if (this._x < (this.target._x - 10)) { if (this._xscale == 100) { this.gotoAndStop("turn"); } } else if (this._x > (this.target._x + 10)) { if (this._xscale == -100) { this.gotoAndStop("turn"); } } } }; this_mc.areaAction = function () { var _local2 = (this.speed * Math.abs(this._xscale)) / this._xscale; var _local3 = get_map_point(this)[0]; if (_local2 >= 0) { if (this.max_area_x != undefined) { if ((_local3 + _local2) > this.max_area_x) { return(true); } } } else if (_local2 < 0) { if (this.min_area_x != undefined) { if ((_local3 + _local2) < this.min_area_x) { return(true); } } } return(false); }; this_mc.check_discoverd = function () { }; this_mc.stand = function () { if (this.states == "stand") { this.target = eval (this.targeter); if (this.moves < 50) { if (this.moves >= 0) { this.turn(); this.gotoAndStop("stand"); this.onEnterFrame = function () { if (this.target.dead == false) { var _local2 = get_distance(this, this.target); this.turn(); if (_local2 > 850) { this.removeMovieClip(); } else if ((_local2 > 350) and (_local2 < 400)) { if (!random(50)) { this.move_me(); } } else if ((_local2 > 150) and (_local2 < 350)) { if (!random(50)) { this.shoot(); } else if (!random(30)) { this.move_me(); } } else if (_local2 < 150) { if (!random(20)) { this.shoot(); } } } }; } else { this.move_me(); } } } }; this_mc.get_shocked = function () { delete this.onEnterFrame; this.turn(); this.moves = 1; this.check_discoverd(); this.shoot(); }; this_mc.get_blocked = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { if (!random(50)) { this.stand(); } }; }; this_mc.move_me = function () { if (!this.areaAction()) { if (this.moves > 0) { this.gotoAndStop("run"); this.move_speed = this.speed; this.onEnterFrame = function () { this.turn(); if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0)) { if ((!random(30)) or this.areaAction()) { this.stand(); } var _local2 = get_map_point(this)[0]; if ((_local2 > 380) or (_local2 < 20)) { this.stand(); } else if (Math.abs(this._x - this.target._x) < 100) { this.stand(); } else if (this.target == undefined) { this.stand(); } } }; } else if (this.moves < 0) { if (this.moves == -2) { this.gotoAndStop("walk"); this.move_speed = this.speed / 3; this.onEnterFrame = function () { var _local2 = get_distance(this, this.target); if (_local2 > 850) { this.removeMovieClip(); } else if (((this.target._x - this._x) * this._xscale) <= 0) { if (_local2 < 200) { if (Math.abs(this.target._y - this._y) < 100) { if (this.target.states != "crouch") { var _local3 = get_map_point(this)[0]; if ((_local3 > 20) and (_local3 < 380)) { this.get_shocked(); } } else if (_local2 < 100) { var _local3 = get_map_point(this)[0]; if ((_local3 > 20) and (_local3 < 380)) { this.get_shocked(); } } } } } if (this.areaAction()) { this.moves = Math.abs(this.moves); this.stand(); } if ((this._x > this.patrol_max_x) and (this._xscale == -100)) { delete this.onEnterFrame; this.gotoAndStop("turn"); } else if ((this._x < this.patrol_min_x) and (this._xscale == 100)) { delete this.onEnterFrame; this.gotoAndStop("turn"); } enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0); }; } else if (this.moves == -1) { this.gotoAndStop("run"); this.move_speed = this.speed; this.onEnterFrame = function () { var _local2 = get_distance(this, this.target); if (_local2 > 850) { this.removeMovieClip(); } if (this.areaAction()) { this.moves = Math.abs(this.moves); this.stand(); } else if (Math.abs(get_map_point(this)[0] - 200) < 150) { if ((!random(15)) or (_local2 < 100)) { this.moves = Math.abs(this.moves); this.stand(); } this.turn(); } enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0); }; } } } }; this_mc.shoot = function () { if (this.moves == 49) { if (!random(30)) { this.run_away(); } } else { var _local3 = get_map_point(this)[0]; var _local2 = get_map_point(this)[1]; if ((Math.abs(_local3 - 200) < 200) and (Math.abs(_local2 - 150) < 150)) { delete this.onEnterFrame; if (this.attacks > 0) { this.attacks--; if (game_level <= 1) { this.gotoAndStop("shoot_1"); } else if (random(2)) { this.gotoAndStop("shoot_1"); } else { this.gotoAndStop("shoot_2"); } } else { this.run_away(); } } } }; this_mc.shootAction = function () { play_soundAction("\u624B\u67AA\u53D1\u5C04"); var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.m.point)[0]; shoot_mc._y = get_shoot_point(this.m.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._rotation = 90 * (1 - (Math.abs(this._xscale) / this._xscale)); var tempxspeed = -1; shoot_mc.xspeed = tempxspeed; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); delete this.onEnterFrame; play_soundAction("\u624B\u67AA\u51FB\u4E2D"); }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { this._x = this._x + (this.speed * Math.cos(this._rotation * 0.01745)); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } } else { this.removeMovieClip(); } if (this.can_go) { this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.to_die = function (how, much, dir) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; if (how != "kill") { this.check_discoverd(); } delete this.fly; delete this.onEnterFrame; if (how == "blow") { this.gotoAndStop("die0"); play_soundAction("\u654C\u5175\u6B7B\u4EA104"); this.states = "jump"; this.yspeed = -12; this.onEnterFrame = function () { enemy_move(this, (3 * this._xscale) / 100, 0); if (this.yspeed == undefined) { delete this.onEnterFrame; this.gotoAndStop("die1"); } }; } else if (how == "fly") { this.gotoAndStop("die1"); play_soundAction("\u654C\u5175\u6B7B\u4EA102"); if (dir == 0) { var fly_xspeed = 20; var _local6 = -10; } else if (dir == 180) { var fly_xspeed = -20; var _local6 = -10; } else if (dir == -90) { var fly_xspeed = 0; var _local6 = -20; } else if (dir == 90) { var fly_xspeed = 0; var _local6 = 0; } this.yspeed = _local6; this.onEnterFrame = function () { enemy_move(this, fly_xspeed, 0); if (this.yspeed == undefined) { delete this.onEnterFrame; } }; } else { this.gotoAndStop("die1"); play_soundAction("\u654C\u5175\u6B7B\u4EA10" + (random(3) + 1)); this.onEnterFrame = function () { if (enemy_move(this, 0, this.yspeed)) { delete this.onEnterFrame; } }; } this.drop_weapon(); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } } else { this.check_discoverd(); this.turn(); if (this.moves == -2) { this.moves = -1; } this.move_me(); var _local3 = main.getNextHighestDepth(); var _local2 = main.attachMovie("\u5C0F\u5200\u780D\u4EBA_\u6548\u679C", "attack_effect" + _local3, _local3); _local2._x = get_shoot_point(this)[0]; _local2._y = get_shoot_point(this)[1]; _local2._xscale = this._xscale; } }; this_mc.run_away = function () { if (this.moves != 0) { if (this._x < this.target._x) { this._xscale = 100; } else { this._xscale = -100; } this.gotoAndStop("run"); this.onEnterFrame = function () { enemy_move(this, (this.speed * Math.abs(this._xscale)) / this._xscale, 0); var _local3 = get_map_point(this)[0]; var _local2 = get_map_point(this)[1]; if ((Math.abs(_local3 - 225) > 225) or (Math.abs(_local2 - 160) > 160)) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } }; } }; this_mc.stand(); return(this_mc); } function enemysAction08(who, x, y, moves) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = _root.game_level * 70; this_mc._x = x; this_mc._y = y; this_mc.moves = moves; this_mc.targeter = "_root.main.player"; this_mc.can_stand = true; this_mc.can_block = true; this_mc.can_jump = true; this_mc.dead = false; if (moves != 49) { this_mc.allow_area_array = _root[(("allow_area_array_" + stages) + "_") + stages_section]; if (moves == -1) { _root[(("allow_area_array_" + stages) + "_") + stages_section] = main._x; } else { _root[(("allow_area_array_" + stages) + "_") + stages_section] = (-get_shoot_point(this_mc)[0]) + 320; } } this_mc.have_droped = 0; this_mc.child_number = 30; this_mc.fall = function () { this.gotoAndStop("fall"); this.onEnterFrame = function () { if (enemy_move(this, 0, 0)) { delete this.onEnterFrame; this.gotoAndPlay("land"); } }; }; this_mc.stand = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (Math.abs(temp_array[0] - 180) > 180) { if (this.moves) { this.move_me(); } } else { this.shoot(); } } }; }; this_mc.move_me = function () { this.gotoAndStop("move"); play_soundAction("\u5766\u514B\u8FD0\u884C"); this.onEnterFrame = function () { enemy_move(this, (this.target._x - this._x) / 350, 0); if (!random(50)) { this.stand(); } }; }; this_mc.get_blocked = function () { this.stand(); }; this_mc.shoot = function () { if (!random(35)) { delete this.onEnterFrame; this.shooting = true; if (random(4)) { this.gotoAndPlay("shoot_1"); } else { this.gotoAndPlay("shoot_2"); } } if (!random(50)) { if ((--this.child_number) > 0) { if (this.have_droped < 5) { this.have_droped++; if (this._xscale == 100) { var _local3 = -main._x; } else { var _local3 = (-main._x) + 400; } var _local2 = enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", _local3, this._y, 15, -1, -this._xscale); _local2.mother = this; _local2.dieEvents = function () { this.mother.have_droped--; }; } } } }; this_mc.shootAction1 = function () { play_soundAction("\u5766\u514B\u5C04\u51FB"); var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u5766\u514B_\u70AE\u5F39", "\u5766\u514B_\u70AE\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._xscale = this._xscale; shoot_mc.speed = -10; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { this._x = this._x + ((this.speed * this._xscale) / 100); } else { this.removeMovieClip(); } for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { player_die(this.target, "shoot", 30); this.get_blocked(); } } }; }; this_mc.shootAction2 = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_\u624B\u96F7", "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._rotation = 90 * (1 - (Math.abs(this._xscale) / this._xscale)); if (this.target != undefined) { var tempxspeed = ((-(shoot_mc._x - this.target._x)) / 62); if (game_level <= 1) { if (Math.abs(tempxspeed) > 3) { tempxspeed = -4 * (Math.abs(shoot_mc._x - this.target._x) / (shoot_mc._x - this.target._x)); } } } else { var tempxspeed = -1; } shoot_mc.xspeed = tempxspeed + active_object_speed; shoot_mc.yspeed = -7.5; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); delete this.onEnterFrame; play_soundAction("\u624B\u96F7\u7206\u70B8"); }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { this._rotation = this._rotation + 10; this._x = this._x + this.xspeed; this.yspeed = this.yspeed + 0.35; this._y = this._y + this.yspeed; } } else { this.removeMovieClip(); } if (this.can_go) { for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.shootAction3 = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = (get_shoot_point(this.point)[1] + random(5)) - random(5); shoot_mc.targeter = this.targeter; shoot_mc._xscale = this._xscale; shoot_mc.speed = -10; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u624B\u67AA\u51FB\u4E2D"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { this._x = this._x + ((this.speed * this._xscale) / 100); } else { this.removeMovieClip(); } for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { player_die(this.target, "shoot", 30); this.get_blocked(); } } }; }; this_mc.shootAction4 = function () { this.onEnterFrame = function () { var _local2 = get_map_point(this); trace(_local2); if (Math.abs(_local2[0] - 180) < 180) { this._x = this._x - (this._xscale / 20); } else { this.stand(); } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.dead = true; delete this.onEnterFrame; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.moves != 49) { _root[(("allow_area_array_" + stages) + "_") + stages_section] = this.allow_area_array; } if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } else { shot_shine(this, "white"); } }; if (moves == 49) { this_mc.gotoAndStop("stand"); } else if (moves == -1) { this_mc.fall(); } else { this_mc.stand(); } return(this_mc); } function enemysAction09(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, "boss", my_number); this_mc.blood = _root.game_level * 250; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.count_time = 150; this_mc.yspeed = 3; this_mc.dead = false; this_mc.org_x = 108; this_mc.org_y = 10; this_mc.shoot_count = 0; this_mc.shoot_all = 30; this_mc.fall = function () { this.gotoAndStop("move"); this.onEnterFrame = function () { this._y = this._y + this.yspeed; if (get_map_point(this)[1] > this.org_y) { this.yspeed = this.yspeed - 0.25; if (this.yspeed <= 0) { this.stand(); } } }; }; this_mc.stand = function () { delete this.onEnterFrame; enemy_shake(this, 2, 1, false); this.gotoAndStop("move"); this.onEnterFrame = function () { if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; if (this.blood < (_root.game_level * 150)) { play_soundAction("R\u5F39\u53D1\u5C04"); this.shoot_tracer(); } this.target = eval (this.targeter); var temp_array = get_map_point(this.target); if (temp_array[0] > 263) { this.gotoAndPlay("shoot2"); delete this.onEnterFrame; } else { this.swordAction1(); } } }; }; this_mc.swordAction1 = function () { this.onEnterFrame = function () { var _local2 = get_map_point(this); if (_local2[1] < 145) { this._x = this._x - 2; this._y = this._y + 4; } else { this.gotoAndPlay("shoot1"); delete this.onEnterFrame; } }; }; this_mc.swordAction2 = function () { this.onEnterFrame = function () { var this_array = get_map_point(this); if (this_array[0] < 500) { this._x = this._x + 10; this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.shooter)) { player_die(this.target, "shoot", 25); play_soundAction("\u6253\u51FB\u58F0\u97F3"); } } } else { this._x = (-main._x) + 108; this._y = (-main._y) - 200; this.yspeed = 3; this.fall(); } }; }; this_mc.machinegun = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._rotation = (-145 + random(35)) - random(35); shoot_mc.mother = this; shoot_mc.get_blocked = function () { this.gotoAndStop("hit"); delete this.onEnterFrame; play_soundAction("H\u5F39\u51FB\u4E2D"); }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { this._x = this._x + ((this.speed * Math.cos(this._rotation * 0.01745)) + active_object_speed); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } else { var shoot_array = get_shoot_point(this.mother.point); this._x = shoot_array[0]; this._y = shoot_array[1]; } } else { this.removeMovieClip(); } if (this.can_go) { for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.shoot_tracer = function () { var _local4 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie("\u8FFD\u8E2A\u5BFC\u5F39", "boss_shoot" + _local4, _local4); _local2._x = get_shoot_point(this.point)[0]; _local2._y = get_shoot_point(this.point)[1]; _local2._rotation = -134; var _local5 = main.getNextHighestDepth(); var _local3 = main.attachMovie("\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE", "BOSS_\u5BFC\u5F39\u70DF\u96FE" + _local5, _local5); _local3._x = _local2._x; _local3._y = _local2._y; _local3._rotation = 56; tracerAction(_local2, "_root.main.player", 6, 5); }; this_mc.to_die = function (how, much) { var _local2 = get_map_point(this); this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); this.org_x = this._x; this.x_dis = -1; this.onEnterFrame = function () { this.x_dis = this.x_dis * -1; this._x = this.org_x + this.x_dis; this._y = this._y + 2; }; if (this.dieEvents != undefined) { this.dieEvents(); } kill_boss(); } } else { shot_shine(this, "white"); } }; this_mc.fall(); return(this_mc); } function enemysAction10(who, x, y, xscale) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie(who, who + _local3, _local3); _local2.blood = game_level * 5; _local2._x = x; _local2._y = y; _local2.speed = -3; _local2._xscale = xscale; _local2.dead = false; _local2.moves = function () { this.gotoAndStop("move"); enemy_shake(this, 0.2, 1, false); this.onEnterFrame = function () { this._x = this._x + this.speed; }; }; _local2.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.fall(); } } else { shot_shine(this, "white"); } }; _local2.fall = function () { play_soundAction("\u5927\u7206\u70B8"); this.gotoAndPlay("explode1"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 50); enemy_move(this, this.move_speed, 0); if (get_map_point(this)[1] >= 400) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } }; }; _local2.moves(); return(_local2); } function enemysAction11(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = game_level * 5; this_mc._x = x; this_mc._y = y; this_mc.speed = -9; this_mc.can_stand = true; this_mc.can_block = true; this_mc.can_jump = true; this_mc.targeter = "_root.main.player"; this_mc.dead = false; this_mc.moves = function () { this.gotoAndStop("move"); this.onEnterFrame = function () { var temp_array = get_map_point(this); if (temp_array[0] < -200) { this.removeMovieClip(); } else { this._x = this._x + this.speed; this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.hit)) { this.to_die("shoot", 100); player_die(this.target, "shoot", 30); } } } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.fall(); } } else { shot_shine(this, "white"); } }; this_mc.fall = function () { play_soundAction("\u5927\u7206\u70B8"); this.gotoAndPlay("explode"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 50); enemy_move(this, this.move_speed, 0); if (get_map_point(this)[1] >= 400) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } }; }; this_mc.moves(); return(this_mc); } function enemysAction12(who, x, y, start_pos) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = _root.game_level * 20; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.speed = 5; this_mc.dead = false; this_mc.random_pos1 = [60, 50]; this_mc.random_pos2 = [300, 50]; this_mc.random_pos3 = [100, 250]; this_mc.random_pos4 = [260, 250]; this_mc.random_pos5 = [-200, -200]; this_mc.start_pos = start_pos; this_mc.attack_times = 0; this_mc.move_me = function () { this.gotoAndStop("move"); this.targetX = this["random_pos" + this.start_pos][0]; this.targetY = this["random_pos" + this.start_pos][1]; this.onEnterFrame = function () { var _local2 = get_map_point(this); if (Math.abs(_local2[0] - this.targetX) > 3) { this._x = this._x + ((this.targetX - _local2[0]) / 20); this._y = this._y + ((this.targetY - _local2[1]) / 20); if (_local2[0] < -150) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } } else { this.shoot(); } }; }; this_mc.shoot = function () { this.attack_times++; delete this.onEnterFrame; play_soundAction("R\u5F39\u53D1\u5C04"); this.gotoAndPlay("shoot"); }; this_mc.shootAction = function () { var depth = main.enemies.getNextHighestDepth(); var shoot_mc = main.enemies.attachMovie("\u9AD8\u901F\u98DE\u5F39", "npc_shoot" + depth, depth); shoot_mc._xscale = this._xscale; shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc.blood = _root.game_level; this.target = eval (this.targeter); if (this.target != undefined) { shoot_mc.speed = (2 * Math.abs(this.target._x - this._x)) / (this.target._x - this._x); } else { shoot_mc.speed = 2; } shoot_mc.onEnterFrame = function () { this.target = eval (this.targeter); var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 210) < 210) and (Math.abs(temp_array[1] - 160) < 160)) { this.speed = this.speed * 1.05; this._x = this._x + this.speed; if (Math.abs(this.target._y - this._y) > 15) { this._y = this._y + ((this.target._y - this._y) / 15); } } else { this.removeMovieClip(); } if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { this.get_blocked(); player_die(this.target, "shoot", 15); } } }; shoot_mc.get_blocked = function () { this.gotoAndPlay("hit"); play_soundAction("R\u5F39\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.get_blocked(); } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; play_soundAction("\u5927\u7206\u70B8"); this.gotoAndPlay("explode"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 50); enemy_move(this, this.move_speed, 0); var _local2 = get_map_point(this); if (Math.abs(_local2[1] - 160) > 160) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } }; } } else { shot_shine(this, "white"); } }; this_mc.move_me(); return(this_mc); } function enemysAction13(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = game_level * 50; this_mc._x = x; this_mc._y = y; this_mc.dead = false; this_mc.targeter = "_root.main.player"; this_mc.attacked = 0; this_mc.moves = function () { this.counts = 0; this.shooting = false; this.gotoAndStop("move"); this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { if (Math.abs(this.target._x - this._x) > 20) { this._x = this._x + ((this.target._x - this._x) / 20); } if ((this.counts++) == 30) { this.counts = 0; this.shoot(); } var tempy = (this.target._y - 200); if (Math.abs(tempy - this._y) > 20) { this._y = this._y + ((tempy - this._y) / 20); } } }; }; this_mc.shoot = function () { if (!this.shooting) { this.shooting = true; this.gotoAndPlay("shoot"); } }; this_mc.shootAction = function () { play_soundAction("\u8F70\u70B8\u673A\u843D\u5F39"); var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u8F70\u70B8\u70B8\u5F39", "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc.yspeed = 4 + Math.floor(_root.game_level); shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 210) < 210) and (Math.abs(temp_array[1] - 160) < 160)) { this.yspeed = this.yspeed + 0.25; this._y = this._y + this.yspeed; } else { this.removeMovieClip(); } var hit_ground = false; var temp_array = get_map_point(this); for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(temp_array[0], temp_array[1], true)) { if (!main.bg[grounds].g.hitTest(temp_array[0], temp_array[1] - this._height, true)) { adjustAction2(this, main.bg[grounds].g); this.get_blocked(); hit_ground = true; break; } } } var hit_enemys = false; if (!hit_ground) { this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this)) { this.get_blocked(); hit_enemys = true; player_die(this.target, "shoot", 30); } } } }; shoot_mc.get_blocked = function () { this.gotoAndPlay("explode"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; }; }; this_mc.check_point = function () { this.attacked++; if ((this.attacked - Math.floor(game_level)) >= 2) { this.attacked = 0; this.moves(); } else { this.gotoAndPlay("shoot"); } }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.dead = true; this.fall(); } else { shot_shine(this, "white"); } }; this_mc.fall = function () { this.gotoAndPlay("explode1"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 50); if (enemy_move(this, this.move_speed, 0)) { this.deadAction(); } }; }; this_mc.deadAction = function () { this._rotation = 0; delete this.onEnterFrame; this.gotoAndPlay("explode2"); play_soundAction("\u5927\u7206\u70B8"); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } }; this_mc.moves(); return(this_mc); } function enemysAction14(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, "boss", my_number); this_mc.blood = _root.game_level * 350; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.count_time = 150; this_mc.xspeed = -3; this_mc.can_stand = true; this_mc.can_block = true; this_mc.can_jump = true; this_mc.dead = false; this_mc.shoot_count = 0; this_mc.shoot_all = 50; this_mc.position_changed = false; this_mc.check_dis = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { if (get_map_point(this)[0] < 550) { this.gotoAndStop("move"); play_soundAction("\u5766\u514B\u8FD0\u884C"); this.onEnterFrame = function () { this._x = this._x + this.xspeed; if (get_map_point(this)[0] <= 375) { this.stand(); } }; } }; }; this_mc.next_position = function () { this.gotoAndStop("move"); play_soundAction("\u5766\u514B\u8FD0\u884C"); this.position_changed = true; this.onEnterFrame = function () { this._x = this._x + this.xspeed; if (get_map_point(this)[0] <= 270) { this.stand(); } }; }; this_mc.stand = function () { this.gotoAndStop("stand"); this.target = eval (this.targeter); this.onEnterFrame = function () { if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; if (!this.position_changed) { if (this.blood > (_root.game_level * 400)) { this.shootAction1(); } else { this.next_position(); } } else { this.shootAction1(); } } }; }; this_mc.shootAction1 = function () { delete this.onEnterFrame; this.gotoAndPlay("shoot1"); var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u5766\u514B_\u70AE\u5F39", "\u5766\u514B_\u70AE\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._xscale = this._xscale; shoot_mc.speed = -10; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { this._x = this._x + ((this.speed * this._xscale) / 100); } else { this.removeMovieClip(); } for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { player_die(this.target, "shoot", 30); this.get_blocked(); } } }; }; this_mc.shootAction2 = function (temp_dis) { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_BOSS3_\u70AE\u5F39", "\u654C\u4EBA_BOSS3_\u70AE\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc.xspeed = ((-(shoot_mc._x - this.target._x)) / 64) + temp_dis; shoot_mc.yspeed = -3; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this._rotation > -90) { this._rotation = this._rotation - 2; } this._x = this._x + this.xspeed; this.yspeed = this.yspeed + 0.15; this._y = this._y + this.yspeed; } else { this.removeMovieClip(); } for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this._x + main._x, this._y + main._y, true)) { player_die(this.target, "shoot", 20); this.get_blocked(); } } }; }; this_mc.missleAction = function () { play_soundAction("R\u5F39\u53D1\u5C04"); var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie("\u654C\u4EBA_BOSS3_\u706B\u7BAD", "\u654C\u4EBA_BOSS3_\u706B\u7BAD" + _local3, _local3); _local2._x = get_shoot_point(this.point)[0]; _local2._y = get_shoot_point(this.point)[1]; _local2._rotation = 76; tracerAction(_local2, "_root.main.player", -6, 3); }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; delete this.onEnterFrame; this.gotoAndPlay("explode"); if (this.dieEvents != undefined) { this.dieEvents(); } kill_boss(); } } else { shot_shine(this, "white"); } }; this_mc.check_dis(); return(this_mc); } function enemysAction15(who, x, y, attack_where) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = game_level * 10; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.dead = false; this_mc.speed = 8; this_mc.attack_where = attack_where; this_mc.shot = false; this_mc.moves = function () { this.gotoAndStop("move"); enemy_shake(this, 0.2, 1, false); this.onEnterFrame = function () { if (this._xscale == 100) { if (get_map_point(this)[0] > -100) { this._x = this._x - this.speed; } else { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } } else if (this._xscale == -100) { if (get_map_point(this)[0] < 500) { this._x = this._x + this.speed; } else { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } } if (Math.abs(get_map_point(this)[0] - this.attack_where) < 20) { if (!this.shot) { this.shot = true; this.shoot(); } } }; }; this_mc.shoot = function () { play_soundAction("R\u5F39\u53D1\u5C04"); this.gotoAndPlay("shoot"); }; this_mc.shootAction = function () { var depth = main.enemies.getNextHighestDepth(); var shoot_mc = main.enemies.attachMovie("\u8FFD\u8E2A\u5BFC\u5F39", "npc_shoot" + depth, depth); shoot_mc._xscale = this._xscale; shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc.blood = _root.game_level; this.target = eval (this.targeter); shoot_mc.onEnterFrame = function () { this.target = eval (this.targeter); var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 210) < 210) and (Math.abs(temp_array[1] - 160) < 160)) { this.speed = this.speed * 1.05; this._x = this._x + this.speed; if (Math.abs(this.target._y - this._y) > 15) { this._y = this._y + ((this.target._y - this._y) / 15); } } else { this.removeMovieClip(); } if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { this.get_blocked(); player_die(this.target, "shoot", 30); } } }; shoot_mc.get_blocked = function () { this.gotoAndPlay("hit"); play_soundAction("R\u5F39\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.get_blocked(); } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.fall(); } } else { shot_shine(this, "white"); } }; this_mc.fall = function () { this.gotoAndPlay("explode1"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 50); if (enemy_move(this, this.move_speed, 0)) { this.deadAction(); } }; }; this_mc.deadAction = function () { this._rotation = 0; delete this.onEnterFrame; this.gotoAndPlay("explode2"); play_soundAction("\u5927\u7206\u70B8"); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } }; this_mc.moves(); return(this_mc); } function enemysAction16(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = 150 * game_level; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.dead = false; this_mc.speed = -2; this_mc.shoot_count = 0; this_mc.shoot_all = 120; this_mc.shoot_order = true; this_mc.moves = function () { this.gotoAndStop("move"); enemy_shake(this, 0.5, 1, false); this.onEnterFrame = function () { if (get_map_point(this)[0] > 30) { this._x = this._x + this.speed; } else if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; delete this.onEnterFrame; shot_shine(_root, "white"); play_soundAction("\u624B\u96F7\u7206\u70B8"); this.gotoAndPlay("shoot"); } }; }; this_mc.shootAction = function () { if (this.shoot_order) { where = -25; } else { where = 25; } this.shootAction2(-where); this.shootAction2(50 - where); this.shootAction2(100 - where); this.shootAction2(150 - where); this.shootAction2(200 - where); this.shootAction2(250 - where); this.shootAction2(300 - where); this.shoot_order = !this.shoot_order; }; this_mc.shootAction2 = function (where) { var depth = main.enemies.getNextHighestDepth(); var shoot_mc = main.enemies.attachMovie("\u8FFD\u8E2A\u5BFC\u5F39", "npc_shoot" + depth, depth); shoot_mc._xscale = -100; shoot_mc._x = (-200 - random(150)) - main._x; shoot_mc._y = where - main._y; shoot_mc.targeter = this.targeter; shoot_mc.blood = game_level; shoot_mc.no_score = true; this.target = eval (this.targeter); shoot_mc.onEnterFrame = function () { this.target = eval (this.targeter); var temp_array = get_map_point(this); if (temp_array[0] < 500) { this._x = this._x - this.speed; } else { this.removeMovieClip(); } if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { this.get_blocked(); player_die(this.target, "shoot", 30); } } }; shoot_mc.get_blocked = function () { this.gotoAndPlay("hit"); play_soundAction("R\u5F39\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.get_blocked(); } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; delete this.onEnterFrame; this.gotoAndPlay("open"); } } else { shot_shine(this.bg, "white"); } }; this_mc.find_player = function () { control_able = false; main.player.unbreak = true; this.onEnterFrame = function () { var _local4 = this._x + 301; var _local3 = this._y - 19; _root.main.player._x = _root.main.player._x + ((_local4 - _root.main.player._x) / 20); _root.main.player._y = _root.main.player._y + ((_local3 - _root.main.player._y) / 20); if ((Math.abs(_local4 - _root.main.player._x) < 5) and (Math.abs(_local3 - _root.main.player._Y) < 5)) { _root.main.player.gotoAndPlay("jump"); this.gotoAndPlay("come_in"); delete this.onEnterFrame; } }; }; this_mc.moves(); return(this_mc); } function enemysAction17(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = game_level * 3; this_mc._x = x; this_mc._y = y; this_mc.dead = false; this_mc.targeter = "_root.main.player"; this_mc.shoot_count = 0; this_mc.shoot_all = random(20) + 40; this_mc.moves = function () { this.gotoAndStop("move"); enemy_shake(this, 0.2, 1, false); this.onEnterFrame = function () { if (this._xscale == 100) { if (get_map_point(this)[0] > 0) { this._x = this._x - 5; } else { this._xscale = -100; } } else if (this._xscale == -100) { if (get_map_point(this)[0] < 400) { this._x = this._x + 5; } else { this._xscale = 100; } } if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; this.shootAction(); } }; }; this_mc.shootAction = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; play_soundAction("H\u5F39\u53D1\u5C04"); shoot_mc.targeter = this.targeter; shoot_mc._rotation = -90 + (60 * (this._xscale / 100)); shoot_mc.mother = this; shoot_mc.get_blocked = function () { this.gotoAndStop("hit"); delete this.onEnterFrame; play_soundAction("H\u5F39\u51FB\u4E2D"); }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { this._x = this._x + (this.speed * Math.cos(this._rotation * 0.01745)); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } else { var shoot_array = get_shoot_point(this.mother.point); this._x = shoot_array[0]; this._y = shoot_array[1]; } } else { this.removeMovieClip(); } if (this.can_go) { for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.fall(); } } else { shot_shine(this, "white"); } }; this_mc.fall = function () { this.gotoAndStop("fall"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 4); if (enemy_move(this, this.move_speed, 0)) { this.deadAction(); } }; }; this_mc.deadAction = function () { this._rotation = 0; delete this.onEnterFrame; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } }; this_mc.moves(); return(this_mc); } function enemysAction18(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = game_level * 1500; this_mc._x = x; this_mc._y = y; this_mc.dead = false; this_mc.targeter = "_root.main.player"; this_mc.child_killed = 0; this_mc.shoot_count = 0; this_mc.shoot_all = 80; this_mc.checkAction = function () { this.gotoAndStop("come"); this.onEnterFrame = function () { if (main._x == (-_root[(("stg_width_" + stages) + "_") + stages_section])) { this.play(); delete this.onEnterFrame; } }; }; this_mc.head_out = function () { play_soundAction("\u98DE\u673A\u8FDB\u5165"); this.gotoAndPlay("head_out"); }; this_mc.stand = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { var temp_x = get_map_point(this.target)[0]; if (temp_x < 80) { if (this.head.frame != "l") { this.head.gotoAndStop("l"); } } else if ((temp_x >= 80) and (temp_x < 160)) { if (this.head.frame != "dl") { this.head.gotoAndStop("dl"); } } else if ((temp_x >= 160) and (temp_x < 240)) { if (this.head.frame != "d") { this.head.gotoAndStop("d"); } } else if ((temp_x >= 240) and (temp_x < 320)) { if (this.head.frame != "dr") { this.head.gotoAndStop("dr"); } } else if (temp_x >= 320) { if (this.head.frame != "r") { this.head.gotoAndStop("r"); } } if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; this.headShoot(); if (this.blood < (_root.game_level * 700)) { this["rain" + random(2)].play(); } } } }; }; this_mc.headShoot = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_BOSS4_\u70AE\u5F39", "\u654C\u4EBA_BOSS4_\u70AE\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(this.head.point)[0]; shoot_mc._y = get_shoot_point(this.head.point)[1]; play_soundAction("\u624B\u96F7\u7206\u70B8"); shoot_mc.targeter = this.targeter; shoot_mc._rotation = this.head.my_rotation; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); delete this.onEnterFrame; play_soundAction("\u5927\u7206\u70B8"); }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { this._x = this._x + (this.speed * Math.cos(this._rotation * 0.01745)); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } } else { this.removeMovieClip(); } if (this.can_go) { for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.shoot_rain = function (where, dis) { if (where._name == "rain1") { dis = dis + 40; } play_soundAction("R\u5F39\u53D1\u5C04"); var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u8F70\u70B8\u70B8\u5F39", "\u8F70\u70B8\u70B8\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(where.point)[0]; shoot_mc._y = get_shoot_point(where.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc.xspeed = (-(shoot_mc._x - (dis - main._x))) / 49; shoot_mc.yspeed = 0; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndPlay("explode"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { this._x = this._x + this.xspeed; this.yspeed = this.yspeed + 0.2; this._y = this._y + this.yspeed; } else { this.removeMovieClip(); } for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this._x + main._x, this._y + main._y, true)) { player_die(this.target, "shoot", 20); this.get_blocked(); } } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); delete this.onEnterFrame; if (this.dieEvents != undefined) { this.dieEvents(); } kill_boss(); } } else { shot_shine(this.head, "white"); } }; this_mc.checkAction(); return(this_mc); } function enemysAction18_a(who, x, y, count) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = game_level * 200; this_mc._x = x; this_mc._y = y; this_mc.org_x = x; this_mc.org_y = y; this_mc.dead = false; this_mc.targeter = "_root.main.player"; this_mc.shoot_count = 0; this_mc.shoot_all = count; this_mc.stand = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; this.swordAction(); } }; }; this_mc.swordAction = function () { this.onEnterFrame = function () { var _local2 = get_map_point(this); if (_local2[1] > -150) { this._x = this._x - (this._xscale / 50); this._y = this._y - 10; } else { this.onEnterFrame = function () { var _local2 = get_map_point(this); if (_local2[1] < this.org_y) { this._x = this._x + (this._xscale / 50); this._y = this._y + 10; } else { this._y = this.org_y; delete this.onEnterFrame; this.gotoAndPlay("hit"); } }; } }; }; this_mc.swordExplode = function () { play_soundAction("\u5927\u7206\u70B8"); this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.hit)) { player_die(this.target, "shoot", 25); } } }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); delete this.onEnterFrame; if (this.dieEvents != undefined) { this.dieEvents(); } } } else { shot_shine(this, "white"); } }; this_mc.stand(); return(this_mc); } function enemysAction18_b(who, x, y, count) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie(who, who + _local3, _local3); _local2._x = x; _local2._y = y; _local2.org_x = x; _local2.org_y = y; _local2.dead = false; _local2.shoot_count = random(100); _local2.shoot_all = 180; _local2.can_block = true; _local2.can_stand = true; _local2.stand = function () { this.onEnterFrame = function () { if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; if (this._y == this.org_y) { this.onEnterFrame = function () { this._y = this._y - 2; if (this._y <= (this.org_y - 80)) { this._y = this.org_y - 80; this.stand(); } }; } else if (this._y == (this.org_y - 80)) { this.onEnterFrame = function () { this._y = this._y + 2; if (this._y >= this.org_y) { this._y = this.org_y; this.stand(); } }; } } }; }; _local2.to_die = function (how, much) { }; _local2.stand(); return(_local2); } function enemysAction18_c(who, x, y, count) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie(who, who + _local3, _local3); _local2.blood = game_level * 30; _local2._x = x; _local2._y = y; _local2.dead = false; _local2.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); delete this.onEnterFrame; if (this.dieEvents != undefined) { this.dieEvents(); } } } else { shot_shine(this, "white"); } }; _local2.stand(); return(_local2); } function add_weapon(where, what) { var my_number = main.tools.getNextHighestDepth(); var this_mc = main.tools.attachMovie("\u5404\u79CD\u5956\u52B1", "\u5404\u79CD\u5956\u52B1" + my_number, my_number); this_mc._x = Math.round(where._x); this_mc._y = Math.round(where._y); this_mc.type = what; this_mc.targeter = "_root.main.player"; this_mc.come_out = function () { this.gotoAndPlay("come"); this.onEnterFrame = function () { if (enemy_move(this, 0, 0)) { this.find_player(); } }; }; this_mc.check_item = function () { this.items.gotoAndStop(this.type); }; this_mc.find_player = function () { this.onEnterFrame = function () { if (this.ready) { var player = eval (this.targeter); if (player.my_type == "man") { if (player.dead == false) { if (this.hitTest(player.g)) { if (this.type == "B") { bomb_left = bomb_left + 10; if (bomb_left > 99) { bomb_left = 99; } adjust_bomb(bomb_left); } else { if (this.type == "M") { temp_type = 1; temp_number = 200; player.gun_type = "machinegun"; player.gun_shoot = "running"; } else if (this.type == "R") { temp_type = 2; temp_number = 30; player.gun_type = "machinegun"; player.gun_shoot = "single"; } else if (this.type == "E") { temp_type = 5; temp_number = 20; player.gun_type = "machinegun"; player.gun_shoot = "single"; } else if (this.type == "F") { temp_type = 6; temp_number = 15; player.gun_type = "machinegun"; player.gun_shoot = "single"; } else if (this.type == "P") { temp_type = 3; temp_number = 40; player.gun_type = "pistol"; player.gun_shoot = "single"; } else if (this.type == "S") { temp_type = 4; temp_number = 15; player.gun_type = "machinegun"; player.gun_shoot = "single"; } else if (this.type == "D") { temp_type = 7; temp_number = 25; player.gun_type = "machinegun"; player.gun_shoot = "single"; } if (player.gun != temp_type) { slug_left = temp_number; } else { slug_left = slug_left + temp_number; if (slug_left > 999) { slug_left = 999; } } player.gun = temp_type; adjust_amr(slug_left); } player.shooting = false; player.ready = true; this.gotoAndPlay("go"); play_soundAction("\u8865\u5145\u5F39\u836F"); delete this.onEnterFrame; } } } } }; }; this_mc.come_out(); } function add_food(where, what) { var my_number = main.tools.getNextHighestDepth(); var this_mc = main.tools.attachMovie("\u5404\u79CD\u5956\u52B1", "\u5404\u79CD\u5956\u52B1" + my_number, my_number); this_mc._x = Math.round(where._x); this_mc._y = Math.round(where._y); this_mc.type = what; this_mc.targeter = "_root.main.player"; this_mc.come_out = function () { this.gotoAndPlay("come"); this.onEnterFrame = function () { if (enemy_move(this, 0, 0)) { this.find_player(); } }; }; this_mc.check_item = function () { this.items.gotoAndStop(this.type); }; this_mc.find_player = function () { this.onEnterFrame = function () { if (this.ready) { var player = eval (this.targeter); if (player.dead == false) { if (this.hitTest(player.g)) { this.add_life(); this.gotoAndPlay("go"); play_soundAction("\u8BB0\u5206\u97F3\u6548"); delete this.onEnterFrame; } } } }; }; this_mc.add_life = function () { life_left = life_left + this.numbers; if (life_left > 100) { life_left = 100; } adjust_life(); }; this_mc.come_out(); } function add_present(where, what) { var my_number = main.tools.getNextHighestDepth(); var this_mc = main.tools.attachMovie("\u5404\u79CD\u5956\u52B1", "\u5404\u79CD\u5956\u52B1" + my_number, my_number); this_mc._x = Math.round(where._x); this_mc._y = Math.round(where._y); this_mc.type = what; this_mc.targeter = "_root.main.player"; this_mc.come_out = function () { this.gotoAndPlay("come"); this.onEnterFrame = function () { if (enemy_move(this, 0, 0)) { this.find_player(); } }; }; this_mc.check_item = function () { this.items.gotoAndStop(this.type); }; this_mc.find_player = function () { this.onEnterFrame = function () { if (this.ready) { var player = eval (this.targeter); if (player.dead == false) { if (this.hitTest(player.g)) { game_score = game_score + Number(this.numbers); adjust_score(game_UI); this.gotoAndStop("score"); play_soundAction("\u6361\u5230\u5206\u6570"); delete this.onEnterFrame; } } } }; }; this_mc.show_score = function (which) { var _local5 = 100000 + this.numbers; var _local4 = this.numbers.toString().length; if (which > _local4) { this.b["num" + which]._visible = 0; } else { var _local3 = Number(_local5.toString().slice(6 - which, 7 - which)); this.b["num" + which].gotoAndStop(_local3 + 1); } }; this_mc.come_out(); } Set("\u5C0F\u520001", new Sound()); \u5C0F\u520001.attachSound("\u5C0F\u520001"); Set("\u5C0F\u520002", new Sound()); \u5C0F\u520002.attachSound("\u5C0F\u520002"); Set("\u624B\u67AA\u53D1\u5C04", new Sound()); \u624B\u67AA\u53D1\u5C04.attachSound("\u624B\u67AA\u53D1\u5C04"); Set("\u624B\u67AA\u6D88\u97F3\u53D1\u5C04", new Sound()); \u624B\u67AA\u6D88\u97F3\u53D1\u5C04.attachSound("\u624B\u67AA\u6D88\u97F3\u53D1\u5C04"); Set("\u624B\u67AA\u51FB\u4E2D", new Sound()); \u624B\u67AA\u51FB\u4E2D.attachSound("\u624B\u67AA\u51FB\u4E2D"); Set("H\u5F39\u53D1\u5C04", new Sound()); H\u5F39\u53D1\u5C04.attachSound("H\u5F39\u53D1\u5C04"); Set("H\u5F39\u51FB\u4E2D", new Sound()); H\u5F39\u51FB\u4E2D.attachSound("H\u5F39\u51FB\u4E2D"); Set("R\u5F39\u7206\u70B8", new Sound()); R\u5F39\u7206\u70B8.attachSound("R\u5F39\u7206\u70B8"); Set("R\u5F39\u53D1\u5C04", new Sound()); R\u5F39\u53D1\u5C04.attachSound("R\u5F39\u53D1\u5C04"); Set("S\u5F39\u53D1\u5C04", new Sound()); S\u5F39\u53D1\u5C04.attachSound("S\u5F39\u53D1\u5C04"); Set("\u673A\u68B0\u5F00\u673A\u67AA", new Sound()); \u673A\u68B0\u5F00\u673A\u67AA.attachSound("\u673A\u68B0\u5F00\u673A\u67AA"); Set("\u6253\u51FB\u58F0\u97F3", new Sound()); \u6253\u51FB\u58F0\u97F3.attachSound("\u6253\u51FB\u58F0\u97F3"); Set("\u8865\u5145\u5F39\u836F", new Sound()); \u8865\u5145\u5F39\u836F.attachSound("\u8865\u5145\u5F39\u836F"); Set("\u624B\u67AA\u4E0A\u5B50\u5F39", new Sound()); \u624B\u67AA\u4E0A\u5B50\u5F39.attachSound("\u624B\u67AA\u4E0A\u5B50\u5F39"); Set("\u624B\u96F7\u7206\u70B8", new Sound()); \u624B\u96F7\u7206\u70B8.attachSound("\u624B\u96F7\u7206\u70B8"); Set("\u4E3B\u89D2\u6B7B\u4EA1", new Sound()); \u4E3B\u89D2\u6B7B\u4EA1.attachSound("\u4E3B\u89D2\u6B7B\u4EA1"); Set("\u51FA\u6C34", new Sound()); \u51FA\u6C34.attachSound("\u51FA\u6C34"); Set("\u843D\u6C34", new Sound()); \u843D\u6C34.attachSound("\u843D\u6C34"); Set("\u5927\u7206\u70B8", new Sound()); \u5927\u7206\u70B8.attachSound("\u5927\u7206\u70B8"); Set("\u7535\u7F51", new Sound()); \u7535\u7F51.attachSound("\u7535\u7F51"); Set("\u5766\u514B\u5C04\u51FB", new Sound()); \u5766\u514B\u5C04\u51FB.attachSound("\u5766\u514B\u5C04\u51FB"); Set("\u5766\u514B\u8FD0\u884C", new Sound()); \u5766\u514B\u8FD0\u884C.attachSound("\u5766\u514B\u8FD0\u884C"); Set("\u5361\u8F66\u5F00\u52A8", new Sound()); \u5361\u8F66\u5F00\u52A8.attachSound("\u5361\u8F66\u5F00\u52A8"); Set("\u5361\u8F66\u5239\u8F66", new Sound()); \u5361\u8F66\u5239\u8F66.attachSound("\u5361\u8F66\u5239\u8F66"); Set("\u5927\u8DF3\u8DC3", new Sound()); \u5927\u8DF3\u8DC3.attachSound("\u5927\u8DF3\u8DC3"); Set("\u98DE\u673A\u8FDB\u5165", new Sound()); \u98DE\u673A\u8FDB\u5165.attachSound("\u98DE\u673A\u8FDB\u5165"); Set("\u98DE\u673A\u8DF3\u51FA", new Sound()); \u98DE\u673A\u8DF3\u51FA.attachSound("\u98DE\u673A\u8DF3\u51FA"); Set("\u8F70\u70B8\u673A\u843D\u5F39", new Sound()); \u8F70\u70B8\u673A\u843D\u5F39.attachSound("\u8F70\u70B8\u673A\u843D\u5F39"); Set("\u98DE\u673A\u98DE\u8FC7", new Sound()); \u98DE\u673A\u98DE\u8FC7.attachSound("\u98DE\u673A\u98DE\u8FC7"); Set("\u5927\u578B\u673A\u67AA\u53D1\u5C04", new Sound()); \u5927\u578B\u673A\u67AA\u53D1\u5C04.attachSound("\u5927\u578B\u673A\u67AA\u53D1\u5C04"); Set("\u8BB0\u5206\u97F3\u6548", new Sound()); \u8BB0\u5206\u97F3\u6548.attachSound("\u8BB0\u5206\u97F3\u6548"); Set("\u6361\u5230\u5206\u6570", new Sound()); \u6361\u5230\u5206\u6570.attachSound("\u6361\u5230\u5206\u6570"); Set("\u654C\u5175\u6B7B\u4EA101", new Sound()); \u654C\u5175\u6B7B\u4EA101.attachSound("\u654C\u5175\u6B7B\u4EA101"); Set("\u654C\u5175\u6B7B\u4EA102", new Sound()); \u654C\u5175\u6B7B\u4EA102.attachSound("\u654C\u5175\u6B7B\u4EA102"); Set("\u654C\u5175\u6B7B\u4EA103", new Sound()); \u654C\u5175\u6B7B\u4EA103.attachSound("\u654C\u5175\u6B7B\u4EA103"); Set("\u654C\u5175\u6B7B\u4EA104", new Sound()); \u654C\u5175\u6B7B\u4EA104.attachSound("\u654C\u5175\u6B7B\u4EA104"); Set("\u58EB\u5175\u53D7\u60CA", new Sound()); \u58EB\u5175\u53D7\u60CA.attachSound("\u58EB\u5175\u53D7\u60CA"); stop(); keycodes = [["A", 65], ["B", 66], ["C", 67], ["D", 68], ["E", 69], ["F", 70], ["G", 71], ["H", 72], ["I", 73], ["J", 74], ["K", 75], ["L", 76], ["M", 77], ["N", 78], ["O", 79], ["P", 80], ["Q", 81], ["R", 82], ["S", 83], ["T", 84], ["U", 85], ["V", 86], ["W", 87], ["X", 88], ["Y", 89], ["Z", 90], ["0", 48], ["1", 49], ["2", 50], ["3", 51], ["4", 52], ["5", 53], ["6", 54], ["7", 55], ["8", 56], ["9", 57], ["Number 0", 96], ["Number 1", 97], ["Number 2", 98], ["Number 3", 99], ["Number 4", 100], ["Number 5", 101], ["Number 6", 102], ["Number 7", 103], ["Number 8", 104], ["Number 9", 105], ["*", 106], ["+", 107], ["-", 109], [".", 110], ["/", 111][112], ["F2", 113], ["F3", 114], ["F4", 115], ["F5", 116], ["F6", 117], ["F7", 118], ["F8", 119], ["F9", 120], ["F11", 122], ["F12", 123][8], ["Tab", 9], ["Enter", 13], ["Shift", 16], ["Control", 17], ["Caps Lock", 20], ["Esc", 27], ["Space", 32], ["Page Up", 33], ["Page Down", 34], ["End", 35], ["Home", 36], ["\u2190", 37], ["\u2191", 38], ["\u2192", 39], ["\u2193", 40], ["Insert", 45], ["Delete", 46], ["Num Lock", 144], ["ScrLk", 145], ["Pause/Break", 19], ["; :", 186], ["= +", 187], ["- _", 189], ["/ ?", 191], ["` ~", 192], ["[ {", 219], ["\\|", 220], ["] }", 221], ["\u201D \u2019", 222], [", <", 188], [". >", 190]]; game_music = true; game_sounds = true; game_quality = 1; game_level = 1; chance_left = 3; game_score = 0; Stage.scaleMode = "noScale"; myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); _root.menu = myMenu; fscommand ("trapallkeys", true); game_masked = true; game_testing = false; game_powerup = false; Jcode_pressed = false; Kcode_pressed = false; Lcode_pressed = false; key_gun_buffer = 2; key_gun_point = 8; shine_Transform1 = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; shine_Transform2 = {ra:0, rb:255, ga:0, gb:255, ba:0, bb:255, aa:100, ab:0}; shine_Transform3 = {ra:50, rb:185, ga:50, gb:-50, ba:50, bb:-255, aa:100, ab:0};Frame 20stop();Frame 28play_game(1, 1);Frame 37stop();Frame 45play_game(2, 1);Frame 54stop();Frame 62play_game(3, 1);Frame 71stop();Frame 79play_game(4, 1);Symbol 5 Buttonon (release) { getURL ("http://www.miniclip.com/", "_blank"); }Symbol 6 MovieClip Frame 2_parent.mcAnimation.play(); stop();Symbol 6 MovieClip Frame 13_parent.gotoAndPlay("preload"); stop();Symbol 22 MovieClip Frame 1stop();Symbol 22 MovieClip Frame 60Symbol 22 MovieClip Frame 121_parent.mcBackground.play(); stop();Symbol 27 MovieClip Frame 1this._visible = false;Symbol 33 Buttonon (release) { getURL ("http://www.miniclip.com", "_blank"); }Symbol 38 MovieClip Frame 2if (_url.indexOf("http") > -1) { if (_parent._parent._parent.loadAdNow) { cacheBuster = getTimer() + random(999999); showAd = "http://www.miniclip.com/swfcontent/push/didyouknow.swf?cacheBuster" + cacheBuster; trace("Loading ad: " + showAd); mcAd.loadMovie(showAd); } else { gotoAndPlay(_currentframe - 1); } }Symbol 38 MovieClip Frame 4if ((mcAd.getBytesTotal() != 0) && (mcAd.getBytesLoaded() == mcAd.getBytesTotal())) { gotoAndStop ("showAd"); } else { gotoAndPlay(_currentframe - 1); }Symbol 38 MovieClip Frame 12stop();Symbol 48 MovieClip Frame 1stop();Symbol 48 MovieClip Frame 100stop();Symbol 50 MovieClip Frame 1stop();Symbol 50 MovieClip Frame 12_root.play(); _root.isFinished = true; _parent.stop(); stop();Symbol 51 MovieClip Frame 1loadAdNow = false; _root.stop(); play();Instance of Symbol 27 MovieClip "mcIntro" in Symbol 51 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 51 MovieClip Frame 2xPos = _x; yPos = _y; mcBackground._x = mcBackground._x - xPos; mcBackground._y = mcBackground._y - yPos; mcAnimation._x = mcAnimation._x - xPos; mcAnimation._y = mcAnimation._y - yPos; var stageWidth = Stage.width; var stageHeight = Stage.height; var centerStageX = (stageWidth / 2); var centerStageY = (stageHeight / 2); mcBackground._width = stageWidth; mcBackground._height = stageHeight; mcAnimation._x = mcAnimation._x + centerStageX; mcAnimation._y = mcAnimation._y + (centerStageY - (stageHeight / 10)); stop();Instance of Symbol 50 MovieClip "mcLoadingAnimated" in Symbol 51 MovieClip Frame 2onClipEvent (load) { _visible = false; }Symbol 51 MovieClip Frame 3var loadedPercent = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (loadedPercent == 100) { _root.play(); stop(); } else { loadAdNow = true; mcLoadingAnimated._visible = true; }Symbol 51 MovieClip Frame 5var loadedPercent = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (loadedPercent < 100) { mcLoadingAnimated.mcLoading.gotoAndStop(loadedPercent); mcLoadingAnimated.mcLoading.txtPercentLoaded1 = ("The game is loading (" + loadedPercent) + "%)"; mcLoadingAnimated.mcLoading.txtPercentLoaded2 = ("The game is loading (" + loadedPercent) + "%)"; gotoAndPlay(_currentframe - 1); } else { mcLoadingAnimated.play(); stop(); }Symbol 115 MovieClip Frame 4_root.play_soundAction("\u5766\u514B\u5C04\u51FB");Symbol 120 MovieClip Frame 1this._x = random(10) - random(10); this._y = random(10) - random(10);Symbol 120 MovieClip Frame 2this._x = random(10) - random(10); this._y = random(10) - random(10);Symbol 137 MovieClip Frame 36stop();Symbol 151 MovieClip Frame 1_root.play_soundAction("\u98DE\u673A\u98DE\u8FC7");Symbol 151 MovieClip Frame 147_root.play_soundAction("\u5927\u578B\u673A\u67AA\u53D1\u5C04");Symbol 151 MovieClip Frame 169_root.play_soundAction("\u5927\u578B\u673A\u67AA\u53D1\u5C04");Symbol 151 MovieClip Frame 243_root.play_soundAction("\u5766\u514B\u5C04\u51FB");Symbol 151 MovieClip Frame 249_root.play_soundAction("\u5927\u7206\u70B8");Symbol 151 MovieClip Frame 299_parent._parent.gotoAndStop("index");Symbol 156 Buttonon (release) { getURL ("http://www.miniclip.com", "_blank"); }Symbol 157 MovieClip Frame 1function remove_function() { stopAllSounds(); _root.play_soundAction("\u8865\u5145\u5F39\u836F"); Key.removeListener(keyListener); Mouse.removeListener(mouseListener); _parent.gotoAndStop("index"); } var keyListener = new Object(); keyListener.onKeyDown = function () { remove_function(); }; Key.addListener(keyListener); var mouseListener = new Object(); mouseListener.onMouseDown = function () { remove_function(); }; Mouse.addListener(mouseListener);Symbol 193 MovieClip Frame 1btn.onPress = function () { _root.set_options(this._parent); }; stop();Symbol 197 MovieClip Frame 1function set_options() { _root.set_options(this); } btn.onPress = function () { set_options(); }; stop();Symbol 202 MovieClip Frame 1btn.onPress = function () { _root.start_set_key(this._parent); }; stop();Symbol 202 MovieClip Frame 16gotoAndPlay (2);Symbol 253 MovieClip Frame 31_parent.removeMovieClip();Symbol 254 MovieClip [敌人_火箭炮] Frame 1speed = -5 - Math.floor(_root.game_level); can_go = true; stop();Symbol 254 MovieClip [敌人_火箭炮] Frame 7stop();Symbol 261 MovieClip [game_mask] Frame 1stop();Symbol 261 MovieClip [game_mask] Frame 15gotoAndStop (1);Symbol 261 MovieClip [game_mask] Frame 31stop();Symbol 270 Buttonon (release) { getURL ("http://www.miniclip.com", "_top"); }Symbol 276 Buttonon (release) { getURL ("http://www.miniclip.com/games/en/terms-and-conditions.php", "_blank"); }Symbol 284 MovieClip Frame 1function set_options(buttonValue) { _root.set_options(this, buttonValue); } btn1.onPress = function () { set_options(1); }; btn2.onPress = function () { set_options(2); }; btn3.onPress = function () { set_options(3); }; stop();Symbol 287 MovieClip Frame 1_root.control_able = false;Symbol 287 MovieClip Frame 13_root.next_scene();Symbol 287 MovieClip Frame 25_root.control_able = true; _parent.removeMovieClip();Symbol 293 MovieClip [天空_云] Frame 1gotoAndPlay(_parent.wind_dir);Symbol 293 MovieClip [天空_云] Frame 53_root.next_scene(); delete _parent.onEnterFrame;Symbol 293 MovieClip [天空_云] Frame 69_parent.removeMovieClip();Symbol 293 MovieClip [天空_云] Frame 123_root.next_scene(); delete _parent.onEnterFrame;Symbol 293 MovieClip [天空_云] Frame 138_parent.removeMovieClip();Symbol 314 MovieClip Frame 160if (_root.stages < 4) { _root.gotoAndStop(("m" + (_root.stages + 1)) + "_intro"); _root.recover_all(); } else if (_root.stages == 4) { _root.clean_fire(); _parent.gotoAndStop("win_game"); }Symbol 347 MovieClip Frame 1stop();Symbol 351 MovieClip Frame 1_root.adjust_score(this);Symbol 352 MovieClip Frame 1temp_shine = [3.3946, 6.7034, 0.902, 0, -635, 3.3946, 6.7034, 0.902, 0, -635, 3.3946, 6.7034, 0.902, 0, -635, 0, 0, 0, 1, 0]; temp_black = [0.3086, 0.6094, 0.082, 0, 0, 0.3086, 0.6094, 0.082, 0, 0, 0.3086, 0.6094, 0.082, 0, 0, 0, 0, 0, 1, 0]; _root.change_color(_root.main, temp_shine);Symbol 352 MovieClip Frame 4_root.change_color(_root.main, temp_black); _root.main.setMask(null); _root.game_mask.removeMovieClip(); _root.camera_it(_root.main, this.movie); _root.clean_fire();Symbol 352 MovieClip Frame 76_root.play_music("\u80CC\u666F\u97F3\u4E50_09", false);Symbol 352 MovieClip Frame 103stop(); _root.clean_fire(); btn01.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); _parent.gotoAndPlay("hiscores"); }; btn02.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); play(); };Symbol 352 MovieClip Frame 110stopAllSounds(); _root.skipIntro = true; _root.gotoAndStop("game_start"); _root.recover_all();Symbol 355 MovieClip Frame 1_root.play_music("\u80CC\u666F\u97F3\u4E50_04", true);Symbol 355 MovieClip Frame 28stop(); _root.clean_fire(); btn01.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); _parent.gotoAndPlay("hiscores"); }; btn02.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); play(); }; _root.show_kill_boss(this);Symbol 355 MovieClip Frame 35stopAllSounds(); _root.skipIntro = true; _root.gotoAndStop("game_start"); _root.recover_all();Symbol 357 MovieClip Frame 1this._visible = false;Symbol 366 Buttonon (release) { gameURL = ("http://www.miniclip.com/games/" + gamename) + "/en/"; trace("Going to game: " + gameURL); getURL (gameURL, "_blank"); }Symbol 368 MovieClip Frame 1System.security.allowDomain("www.miniclip.com");Instance of Symbol 357 MovieClip "mcHighscores" in Symbol 368 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 368 MovieClip Frame 2if ((((_url.indexOf("miniclip.com") == -1) && (_url.indexOf("miniclip.net") == -1)) && (_url.indexOf("miniclip.co.uk") == -1)) && (_url.indexOf("miniclips.com"))) { gotoAndStop(_currentframe + 1); } else { var noCache = (getTimer() + random(100000)); mcTarget.loadMovie("http://www.miniclip.com/swfcontent/highscore.swf?noCache=" + noCache); stop(); }Symbol 368 MovieClip Frame 3stop();Symbol 374 MovieClip [game_intro] Frame 2stop(); if (_root.skipIntro == true) { gotoAndStop ("index"); }Symbol 374 MovieClip [game_intro] Frame 11stop(); btn.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); if (_root.controlScheme == "mouse") { gotoAndStop ("c_mouse"); } else { gotoAndStop ("c_key"); } }; btn1.onPress = function () { if (_root.check_correct() == "finish") { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); getURL ("javascript:urchinTracker('/commando/playGame');"); _root.gotoAndStop("m1_intro"); } }; btn3.onPress = function () { getURL ("javascript:urchinTracker('/commando/playMoreGames');"); getURL ("http://www.miniclip.com"); }; btn4.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); gotoAndStop ("website"); }; btn2.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); gotoAndStop ("c_difficulty"); }; diff.order = 4; _root.set_key_data(_root.controlScheme); _root.set_current_options(); _root.set_current_key(); _root.play_music("menuMusic", true);Symbol 374 MovieClip [game_intro] Frame 21stop(); btn0.onPress = function () { shine.gotoAndPlay("white"); _root.play_soundAction("\u8865\u5145\u5F39\u836F"); _root.reset_org_key(); }; btn1.onPress = function () { if (_root.check_correct() == "finish") { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); _root.end_set_key(); gotoAndStop ("index"); } }; btn4.onPress = function () { gotoAndStop ("index"); }; control.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); gotoAndStop ("c_mouse"); }; music.order = 1; sound.order = 2; qua.order = 3; _root.set_key_data("keyboard", true); _root.controlScheme = "keyboard"; _root.set_current_options(); _root.set_current_key();Symbol 374 MovieClip [game_intro] Frame 31stop(); btn0.onPress = function () { shine.gotoAndPlay("white"); _root.play_soundAction("\u8865\u5145\u5F39\u836F"); _root.reset_org_key(); }; btn1.onPress = function () { if (_root.check_correct() == "finish") { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); _root.end_set_key(); gotoAndStop ("index"); } }; control.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); gotoAndStop ("c_key"); }; music.order = 1; sound.order = 2; qua.order = 3; _root.set_key_data("mouse", true); _root.controlScheme = "mouse"; _root.set_current_options(); _root.set_current_key();Symbol 374 MovieClip [game_intro] Frame 41stop(); btn1.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); clearInterval(_root.ivSelectAll1); clearInterval(_root.ivSelectAll2); gotoAndStop ("index"); }; function selectAll() { Selection.setFocus(webcode); Selection.setSelection(1000, 0); clearInterval(_root.ivSelectAll1); clearInterval(_root.ivSelectAll2); } this.onMouseDown = function () { if ((((_xmouse >= webcode._x) && (_xmouse <= (webcode._x + webcode._width))) && (_ymouse >= webcode._y)) && (_ymouse <= (webcode._y + webcode._height))) { _root.ivSelectAll2 = setInterval(selectAll, 110); } }; this.onMouseUp = function () { if ((((_xmouse >= webcode._x) && (_xmouse <= (webcode._x + webcode._width))) && (_ymouse >= webcode._y)) && (_ymouse <= (webcode._y + webcode._height))) { _root.ivSelectAll1 = setInterval(selectAll, 110); } };Symbol 374 MovieClip [game_intro] Frame 51diff.order = 4; btn1.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); gotoAndStop ("index"); };Symbol 374 MovieClip [game_intro] Frame 61stop();Symbol 374 MovieClip [game_intro] Frame 81stop(); shine.gotoAndPlay("black");Symbol 374 MovieClip [game_intro] Frame 91stop();Symbol 374 MovieClip [game_intro] Frame 101stop();Symbol 374 MovieClip [game_intro] Frame 111btn1.onPress = function () { stopAllSounds(); _root.skipIntro = true; _root.play_soundAction("\u8865\u5145\u5F39\u836F"); _root.gotoAndStop("game_start"); _root.recover_all(); }; stop();Instance of Symbol 368 MovieClip "comHighscores" in Symbol 374 MovieClip [game_intro] Frame 111//component parameters onClipEvent (construct) { scoreLocation = "_root.game_score"; gamename = "commando"; saveScore = true; scoreIsTime = false; scoreReversed = false; negativeScoreAllowed = false; }Symbol 389 MovieClip Frame 1btn.onPress = function () { _root.play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); this.enabled = false; gotoAndPlay ("next"); }; btn._visible = 0; this.onEnterFrame = function () { if (_root._framesloaded >= 27) { loading._visible = 0; btn._visible = 1; delete this.onEnterFrame; } };Symbol 389 MovieClip Frame 15stop();Symbol 389 MovieClip Frame 30_parent.gotoAndStop("m1_game");Symbol 537 MovieClip Frame 1if (_name == "life") { this.gotoAndStop(_root.chance_left); } else { stop(); }Symbol 541 MovieClip Frame 1stop();Symbol 544 MovieClip Frame 1stop();Symbol 561 MovieClip Frame 29level.gotoAndStop(20 + _root.stages);Symbol 561 MovieClip Frame 80stop();Symbol 568 MovieClip Frame 2w1._rotation = w1._rotation + 80; w2._rotation = w2._rotation + 80; w3._rotation = w3._rotation + 80; w4._rotation = w4._rotation + 80; w5._rotation = w5._rotation + 80; w6._rotation = w6._rotation + 80;Symbol 761 MovieClip Frame 1stop();Symbol 762 MovieClip [交通工具_快艇] Frame 1function add_enemies() { if ((++count) == 50) { count = 0; if (this.have_droped < 3) { this.have_droped++; var _local4 = random(140); var _local5 = ((-_root.main._x) + 220) + _local4; var _local3 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", _local5, -random(50), 500, 3, -3, 100); _local3.min_area_x = 210 + random(_local4); _local3.max_area_x = 380; _local3.mother = this; _local3.dieEvents = function () { this.mother.have_droped--; }; } } } function startAction() { if (!started) { started = true; _root.play_music("\u80CC\u666F\u97F3\u4E50_05", true); _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; _root.enemy_shake(this, -1, -1, true); _root.active_map_drawer = this; _root.active_object_speed = 0; this.onEnterFrame = function () { if (!enemy_added) { if (_root.main._x <= -2500) { enemy_added = true; _root.add_object("\u654C\u4EBA_\u5FEB\u8247", this._x - 600, 300); } } else { add_enemies(); } }; } else if (this.gun.stand.hitTest(_root.main.player._x + _root.main._x, _root.main.player._y + _root.main._y, true)) { _root.main.player._visible = 0; _root.main.player.my_type = "gun"; _root.main.player._x = _root.get_shoot_point(this.gun.stand)[0]; _root.main.player._y = _root.get_shoot_point(this.gun.stand)[1]; _root.justFrame(_root.main.player, "up", _root.main.player.gun_type + "_stand"); _root.justFrame(_root.main.player, "down", "stand"); this.gun.gotoAndStop("dir_" + _root.key_gun_point); } } started = false; if (!_parent.animation) { this.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = (-_root.get_shoot_point(this)[0]) + 350; } enemy_added = false; count = 0; have_droped = 0;Symbol 843 MovieClip [轰炸炸弹] Frame 1stop();Symbol 843 MovieClip [轰炸炸弹] Frame 37this.removeMovieClip();Symbol 902 MovieClip [德军_战斗机3] Frame 1stop();Symbol 902 MovieClip [德军_战斗机3] Frame 25this.shootAction();Symbol 902 MovieClip [德军_战斗机3] Frame 30this.check_point();Symbol 902 MovieClip [德军_战斗机3] Frame 64stop();Symbol 902 MovieClip [德军_战斗机3] Frame 98this.removeMovieClip();Symbol 947 MovieClip [mission_start] Frame 49animation = true; gotoAndPlay("s" + _root.stages);Symbol 947 MovieClip [mission_start] Frame 50_root.play_soundAction("\u5361\u8F66\u5F00\u52A8");Symbol 947 MovieClip [mission_start] Frame 73_root.play_soundAction("\u5361\u8F66\u5239\u8F66");Symbol 947 MovieClip [mission_start] Frame 94_root.level_start(); _root.play_music("\u80CC\u666F\u97F3\u4E50_01", true); _root.play_soundAction("\u5927\u7206\u70B8");Symbol 947 MovieClip [mission_start] Frame 132this.removeMovieClip();Symbol 947 MovieClip [mission_start] Frame 205_root.level_start(); _root.play_music("\u80CC\u666F\u97F3\u4E50_03", true); stop();Symbol 947 MovieClip [mission_start] Frame 267_root.play_soundAction("\u98DE\u673A\u8FDB\u5165");Symbol 947 MovieClip [mission_start] Frame 299_root.level_start(); _root.active_map_drawer = this.player; _root.active_object_speed = 15; this.onEnterFrame = function () { this._x = this._x + 15; };Symbol 947 MovieClip [mission_start] Frame 370this.removeMovieClip();Symbol 947 MovieClip [mission_start] Frame 399_root.play_soundAction("\u5927\u7206\u70B8");Symbol 947 MovieClip [mission_start] Frame 471_root.play_soundAction("\u5927\u7206\u70B8");Symbol 947 MovieClip [mission_start] Frame 494_root.play_music("\u80CC\u666F\u97F3\u4E50_07", true);Symbol 947 MovieClip [mission_start] Frame 548_root.play_soundAction("\u8865\u5145\u5F39\u836F");Symbol 947 MovieClip [mission_start] Frame 553_root.level_start(); this.removeMovieClip();Symbol 962 MovieClip Frame 1stop(); frame = "stand"; _parent.states = "stand"; _parent.speed_rate = 0; _parent.can_with = true; _parent.g._yscale = 100;Symbol 962 MovieClip Frame 8stop(); frame = "stand_run"; _parent.states = "stand"; _parent.speed_rate = 1; _parent.can_with = true; _parent.g._yscale = 100;Symbol 962 MovieClip Frame 15stop(); frame = "crouch"; _parent.states = "crouch"; _parent.speed_rate = 0; _parent.can_with = true; _parent.g._yscale = 60;Symbol 962 MovieClip Frame 22stop(); frame = "crouch_run"; _parent.states = "crouch"; _parent.speed_rate = 0.25; _parent.can_with = true; _parent.g._yscale = 60;Symbol 962 MovieClip Frame 29stop(); frame = "crouch_shoot"; _parent.states = "crouch"; _parent.speed_rate = 0; _parent.can_with = true; _parent.g._yscale = 60;Symbol 962 MovieClip Frame 37stop(); frame = "jump"; _parent.states = "jump"; _parent.speed_rate = _parent.speed_rate * 1.2; _parent.can_with = true; if (_parent.force_jump_speed == undefined) { y_speed = 18; } else { y_speed = _parent.force_jump_speed; } _root.jump_Action(this, 1); _parent.g._yscale = 100;Symbol 962 MovieClip Frame 45stop(); frame = "fall"; _parent.states = "jump"; _parent.speed_rate = _parent.speed_rate * 0.5; _parent.can_with = true; y_speed = -5; _root.jump_Action(this, 1); _parent.g._yscale = 100;Symbol 962 MovieClip Frame 52stop(); frame = "nothing1"; _parent.speed_rate = 0; delete this.onEnterFrame; _parent.can_with = true; _parent.g._yscale = 0;Symbol 962 MovieClip Frame 58stop(); frame = "nothing2"; _parent.speed_rate = 0; delete this.onEnterFrame; _parent.can_with = false; _parent.g._yscale = 0;Symbol 976 MovieClip Frame 5stop();Symbol 983 MovieClip Frame 5stop();Symbol 1022 MovieClip Frame 4stop();Symbol 1029 MovieClip Frame 3stop();Symbol 1049 MovieClip Frame 1_parent._parent.shooting = true; _parent._parent.ready = false;Symbol 1049 MovieClip Frame 18_parent._parent.ready = true; _parent._parent.shooting = false;Symbol 1050 MovieClip Frame 1_parent._parent.ready = false; _parent._parent.turning = true;Symbol 1050 MovieClip Frame 5_parent._parent.ready = true; _parent._parent._xscale = _parent._parent._xscale * -1; _parent._parent.turning = false;Symbol 1054 MovieClip Frame 1_parent._parent.ready = false; _parent._parent.turning = true;Symbol 1054 MovieClip Frame 5_parent._parent.ready = true; _parent._parent._xscale = _parent._parent._xscale * -1; _parent._parent.turning = false;Symbol 1058 MovieClip Frame 1_parent._parent.ready = false; _parent._parent.turning = true;Symbol 1058 MovieClip Frame 5_parent._parent.ready = true; _parent._parent._xscale = _parent._parent._xscale * -1; _parent._parent.turning = false;Symbol 1062 MovieClip Frame 1_parent._parent.ready = false; _parent._parent.turning = true;Symbol 1062 MovieClip Frame 5_parent._parent.ready = true; _parent._parent._xscale = _parent._parent._xscale * -1; _parent._parent.turning = false;Symbol 1075 MovieClip Frame 1_parent._parent.shooting = true; _parent._parent.ready = false;Symbol 1075 MovieClip Frame 3_root.attackAction(point);Symbol 1075 MovieClip Frame 7_parent._parent.ready = true;Symbol 1075 MovieClip Frame 20_parent._parent.shooting = false;Symbol 1094 MovieClip Frame 1_parent._parent.shooting = true; _parent._parent.ready = false;Symbol 1094 MovieClip Frame 3_root.attackAction(point);Symbol 1094 MovieClip Frame 7_parent._parent.ready = true;Symbol 1094 MovieClip Frame 20_parent._parent.shooting = false;Symbol 1107 MovieClip Frame 1_parent._parent.shooting = true; _parent._parent.ready = false; _root.throwAction();Symbol 1107 MovieClip Frame 3_parent._parent.ready = true;Symbol 1107 MovieClip Frame 6_parent._parent.shooting = false;Symbol 1120 MovieClip Frame 1_parent._parent.shooting = true; _parent._parent.ready = false; _root.throwAction();Symbol 1120 MovieClip Frame 3_parent._parent.ready = true;Symbol 1120 MovieClip Frame 6_parent._parent.shooting = false;Symbol 1135 MovieClip Frame 1_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();Symbol 1135 MovieClip Frame 2_parent._parent.ready = true;Symbol 1135 MovieClip Frame 9_parent._parent.shooting = false;Symbol 1148 MovieClip Frame 1_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();Symbol 1148 MovieClip Frame 3_parent._parent.ready = true;Symbol 1148 MovieClip Frame 8_parent._parent.shooting = false;Symbol 1148 MovieClip Frame 9stop();Symbol 1161 MovieClip Frame 1_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();Symbol 1161 MovieClip Frame 5_parent._parent.ready = true;Symbol 1161 MovieClip Frame 15_parent._parent.shooting = false;Symbol 1166 MovieClip Frame 1if (!_parent.changing) { _parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction(); } else { _parent.changing = false; _parent._parent.shooting = false; _parent._parent.ready = true; }Symbol 1166 MovieClip Frame 5_root.shootAction(); _parent._parent.ready = true;Symbol 1166 MovieClip Frame 9_root.shootAction();Symbol 1166 MovieClip Frame 12_parent._parent.shooting = false;Symbol 1181 MovieClip Frame 1_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();Symbol 1181 MovieClip Frame 5_parent._parent.ready = true;Symbol 1181 MovieClip Frame 17_parent._parent.shooting = false;Symbol 1181 MovieClip Frame 18stop();Symbol 1186 MovieClip Frame 1if (!_parent.changing) { _parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction(); } else { _parent.changing = false; _parent._parent.shooting = false; _parent._parent.ready = true; }Symbol 1186 MovieClip Frame 5_root.shootAction(); _parent._parent.ready = true;Symbol 1186 MovieClip Frame 9_root.shootAction();Symbol 1186 MovieClip Frame 12_parent._parent.shooting = false; stop();Symbol 1191 MovieClip Frame 1_parent._parent.shooting = true; _parent._parent.ready = false; _parent._parent.gun_direction = -15; _root.shootAction();Symbol 1191 MovieClip Frame 3_parent._parent.gun_direction = -40; _root.shootAction();Symbol 1191 MovieClip Frame 5_parent._parent.gun_direction = -65; _root.shootAction();Symbol 1191 MovieClip Frame 7_parent.gotoAndStop("machinegun_up_running");Symbol 1192 MovieClip Frame 1_parent._parent.shooting = true; _parent._parent.ready = false; _parent._parent.gun_direction = -65; _root.shootAction();Symbol 1192 MovieClip Frame 3_parent._parent.gun_direction = -40; _root.shootAction();Symbol 1192 MovieClip Frame 5_parent._parent.gun_direction = -15; _root.shootAction();Symbol 1192 MovieClip Frame 7_parent.gotoAndStop("machinegun_straight_running");Symbol 1197 MovieClip Frame 1_parent._parent.shooting = true; _parent._parent.ready = false; _parent._parent.gun_direction = 15; _root.shootAction();Symbol 1197 MovieClip Frame 3_parent._parent.gun_direction = 40; _root.shootAction();Symbol 1197 MovieClip Frame 5_parent._parent.gun_direction = 65; _root.shootAction();Symbol 1197 MovieClip Frame 7_parent.gotoAndStop("machinegun_down_running");Symbol 1198 MovieClip Frame 1_parent._parent.shooting = true; _parent._parent.ready = false; _parent._parent.gun_direction = 65; _root.shootAction();Symbol 1198 MovieClip Frame 3_parent._parent.gun_direction = 40; _root.shootAction();Symbol 1198 MovieClip Frame 5_parent._parent.gun_direction = 15; _root.shootAction();Symbol 1198 MovieClip Frame 7_parent.gotoAndStop("machinegun_straight_running");Symbol 1203 MovieClip Frame 1_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();Symbol 1203 MovieClip Frame 3_parent._parent.ready = true;Symbol 1203 MovieClip Frame 7_parent._parent.shooting = false;Symbol 1208 MovieClip Frame 1_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();Symbol 1208 MovieClip Frame 6_parent._parent.ready = true;Symbol 1208 MovieClip Frame 15_parent._parent.shooting = false;Symbol 1209 MovieClip Frame 1if (!_parent.changing) { _parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction(); } else { _parent.changing = false; _parent._parent.shooting = false; _parent._parent.ready = true; }Symbol 1209 MovieClip Frame 5_root.shootAction(); _parent._parent.ready = true;Symbol 1209 MovieClip Frame 9_root.shootAction();Symbol 1209 MovieClip Frame 12_parent._parent.shooting = false; stop();Symbol 1220 MovieClip Frame 1_parent._parent.shooting = true; _parent._parent.ready = false;Symbol 1220 MovieClip Frame 3_root.attackAction(point);Symbol 1220 MovieClip Frame 7_parent._parent.ready = true;Symbol 1220 MovieClip Frame 20_parent._parent.shooting = false;Symbol 1235 MovieClip Frame 1_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();Symbol 1235 MovieClip Frame 3_parent._parent.ready = true;Symbol 1235 MovieClip Frame 9_parent._parent.shooting = false; _parent.gotoAndStop("pistol_crouch");Symbol 1240 MovieClip Frame 1_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();Symbol 1240 MovieClip Frame 5_parent._parent.ready = true; _root.shootAction();Symbol 1240 MovieClip Frame 9_root.shootAction();Symbol 1240 MovieClip Frame 12_parent._parent.shooting = false; _parent.gotoAndStop("machinegun_crouch");Symbol 1253 MovieClip Frame 1_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();Symbol 1253 MovieClip Frame 4_parent._parent.ready = true;Symbol 1253 MovieClip Frame 15_parent._parent.shooting = false; _parent.gotoAndStop("machinegun_crouch");Symbol 1266 MovieClip Frame 1_parent._parent.shooting = true; _parent._parent.ready = false; _root.throwAction();Symbol 1266 MovieClip Frame 3_parent._parent.ready = true;Symbol 1266 MovieClip Frame 6_parent._parent.shooting = false; _parent.gotoAndStop("pistol_crouch");Symbol 1279 MovieClip Frame 1_parent._parent.shooting = true; _parent._parent.ready = false; _root.throwAction();Symbol 1279 MovieClip Frame 3_parent._parent.ready = true;Symbol 1279 MovieClip Frame 6_parent._parent.shooting = false; _parent.gotoAndStop("machinegun_crouch");Symbol 1294 MovieClip Frame 23_parent._visible = !_parent._visible;Symbol 1294 MovieClip Frame 26_parent._visible = !_parent._visible;Symbol 1294 MovieClip Frame 29_parent._visible = !_parent._visible;Symbol 1294 MovieClip Frame 32_parent._visible = !_parent._visible;Symbol 1294 MovieClip Frame 35_parent._visible = !_parent._visible;Symbol 1294 MovieClip Frame 38_parent._visible = !_parent._visible;Symbol 1294 MovieClip Frame 41_parent._visible = !_parent._visible;Symbol 1294 MovieClip Frame 44_parent._visible = !_parent._visible;Symbol 1294 MovieClip Frame 80stop(); _root.player_born();Symbol 1315 MovieClip Frame 26_parent._visible = !_parent._visible;Symbol 1315 MovieClip Frame 29_parent._visible = !_parent._visible;Symbol 1315 MovieClip Frame 32_parent._visible = !_parent._visible;Symbol 1315 MovieClip Frame 35_parent._visible = !_parent._visible;Symbol 1315 MovieClip Frame 38_parent._visible = !_parent._visible;Symbol 1315 MovieClip Frame 41_parent._visible = !_parent._visible;Symbol 1315 MovieClip Frame 44_parent._visible = !_parent._visible;Symbol 1315 MovieClip Frame 47_parent._visible = !_parent._visible;Symbol 1315 MovieClip Frame 50_parent._visible = !_parent._visible;Symbol 1315 MovieClip Frame 80stop(); _root.player_born();Symbol 1337 MovieClip Frame 80stop(); _root.player_born();Symbol 1338 MovieClip Frame 80stop(); _root.player_born();Symbol 1339 MovieClip Frame 1stop(); frame = "pistol_stand"; _parent.gun_direction = "straight";Symbol 1339 MovieClip Frame 9stop(); frame = "machinegun_stand"; _parent.gun_direction = "straight";Symbol 1339 MovieClip Frame 17stop(); frame = "pistol_lookup"; _parent.gun_direction = "up";Symbol 1339 MovieClip Frame 25stop(); frame = "machinegun_lookup"; _parent.gun_direction = "up";Symbol 1339 MovieClip Frame 34stop(); frame = "pistol_stand_run"; _parent.gun_direction = "straight";Symbol 1339 MovieClip Frame 42stop(); frame = "machinegun_stand_run"; _parent.gun_direction = "straight";Symbol 1339 MovieClip Frame 50stop(); frame = "pistol_jump"; _parent.gun_direction = "straight";Symbol 1339 MovieClip Frame 58stop(); frame = "machinegun_jump"; _parent.gun_direction = "straight";Symbol 1339 MovieClip Frame 66stop(); frame = "pistol_down"; _parent.gun_direction = "down";Symbol 1339 MovieClip Frame 77stop(); frame = "machinegun_down"; _parent.gun_direction = "down";Symbol 1339 MovieClip Frame 87stop(); frame = "pistol_crouch"; _parent.gun_direction = "straight";Symbol 1339 MovieClip Frame 95stop(); frame = "machinegun_crouch"; _parent.gun_direction = "straight";Symbol 1339 MovieClip Frame 103stop(); frame = "get_pistol"; _parent.gun_direction = "straight";Symbol 1339 MovieClip Frame 110stop(); frame = "pistol_stand_turn"; _parent.gun_direction = "straight";Symbol 1339 MovieClip Frame 118stop(); frame = "machinegun_stand_turn"; _parent.gun_direction = "straight";Symbol 1339 MovieClip Frame 126stop(); frame = "pistol_crouch_turn"; _parent.gun_direction = "straight";Symbol 1339 MovieClip Frame 134stop(); frame = "machinegun_crouch_turn"; _parent.gun_direction = "straight";Symbol 1339 MovieClip Frame 158stop(); frame = "go_05"; _parent.gun_direction = "straight";Symbol 1339 MovieClip Frame 166stop(); frame = "go_06"; _parent.gun_direction = "straight";Symbol 1339 MovieClip Frame 174stop(); frame = "pistol_stand_bomb"; _parent.gun_direction = "straight";Symbol 1339 MovieClip Frame 185stop(); frame = "machinegun_stand_bomb"; _parent.gun_direction = "straight";Symbol 1339 MovieClip Frame 196stop(); frame = "pistol_straight_single"; _parent.gun_direction = "straight";Symbol 1339 MovieClip Frame 207stop(); frame = "pistol_up_single"; _parent.gun_direction = "up";Symbol 1339 MovieClip Frame 219stop(); frame = "machinegun_straight_single"; _parent.gun_direction = "straight";Symbol 1339 MovieClip Frame 231stop(); frame = "machinegun_straight_running"; _parent.gun_direction = "straight";Symbol 1339 MovieClip Frame 244stop(); frame = "machinegun_up_single"; _parent.gun_direction = "up";Symbol 1339 MovieClip Frame 256stop(); frame = "machinegun_up_running"; _parent.gun_direction = "up";Symbol 1339 MovieClip Frame 268stop(); frame = "s_to_u"; changing = true;Symbol 1339 MovieClip Frame 279stop(); frame = "u_to_s"; changing = true;Symbol 1339 MovieClip Frame 290stop(); frame = "s_to_d"; changing = true;Symbol 1339 MovieClip Frame 301stop(); frame = "d_to_s"; changing = true;Symbol 1339 MovieClip Frame 328stop(); frame = "pistol_down_single"; _parent.gun_direction = "down";Symbol 1339 MovieClip Frame 339stop(); frame = "machinegun_down_single"; _parent.gun_direction = "down";Symbol 1339 MovieClip Frame 350stop(); frame = "machinegun_down_running"; _parent.gun_direction = "down";Symbol 1339 MovieClip Frame 380stop(); frame = "go_20"; _parent.gun_direction = "straight";Symbol 1339 MovieClip Frame 388stop(); frame = "pistol_crouch_single"; _parent.gun_direction = "straight";Symbol 1339 MovieClip Frame 399stop(); frame = "machinegun_crouch_running"; _parent.gun_direction = "straight";Symbol 1339 MovieClip Frame 410stop(); frame = "machinegun_crouch_single"; _parent.gun_direction = "straight";Symbol 1339 MovieClip Frame 421stop(); frame = "pistol_crouch_bomb"; _parent.gun_direction = "straight";Symbol 1339 MovieClip Frame 432stop(); frame = "machinegun_crouch_bomb"; _parent.gun_direction = "straight";Symbol 1339 MovieClip Frame 450stop(); _parent.down.gotoAndStop("nothing1"); _parent.gun_direction = "straight"; y_speed = 2; _root.jump_Action(this, 0);Symbol 1339 MovieClip Frame 460stop(); _parent.down.gotoAndStop("nothing1"); _parent.gun_direction = "straight"; y_speed = 2; _root.jump_Action(this, 0);Symbol 1339 MovieClip Frame 470stop(); _parent.down.gotoAndStop("nothing2"); _parent.gun_direction = "straight";Symbol 1339 MovieClip Frame 480stop(); _parent.down.gotoAndStop("nothing2"); _parent.gun_direction = "straight";Symbol 1376 MovieClip Frame 11_parent.removeMovieClip();Symbol 1377 MovieClip Frame 15_parent.removeMovieClip();Symbol 1378 MovieClip [主角_子弹0] Frame 1speed = 0;Symbol 1378 MovieClip [主角_子弹0] Frame 2can_go = true;Symbol 1378 MovieClip [主角_子弹0] Frame 3speed = 25;Symbol 1378 MovieClip [主角_子弹0] Frame 4stop();Symbol 1378 MovieClip [主角_子弹0] Frame 10can_go = false; play();Symbol 1378 MovieClip [主角_子弹0] Frame 19this.removeMovieClip();Symbol 1378 MovieClip [主角_子弹0] Frame 25stop();Symbol 1378 MovieClip [主角_子弹0] Frame 30stop();Symbol 1378 MovieClip [主角_子弹0] Frame 37stop();Symbol 1389 MovieClip [小刀砍人_效果] Frame 11this.removeMovieClip();Symbol 1393 MovieClip Frame 27_parent.removeMovieClip();Symbol 1394 MovieClip [主角_手雷01] Frame 1stop();Symbol 1394 MovieClip [主角_手雷01] Frame 2stop(); this.exploding();Symbol 1394 MovieClip [主角_手雷01] Frame 3stop();Symbol 1394 MovieClip [主角_手雷01] Frame 4stop();Symbol 1413 MovieClip [主角_子弹1] Frame 1speed = 0;Symbol 1413 MovieClip [主角_子弹1] Frame 2_y = (_y + (random(10) * ((random(2) * 2) - 1))); _x = (_x + (random(10) * ((random(2) * 2) - 1))); can_go = true;Symbol 1413 MovieClip [主角_子弹1] Frame 3speed = 25;Symbol 1413 MovieClip [主角_子弹1] Frame 4stop();Symbol 1413 MovieClip [主角_子弹1] Frame 10can_go = false; play();Symbol 1413 MovieClip [主角_子弹1] Frame 15this.removeMovieClip();Symbol 1413 MovieClip [主角_子弹1] Frame 21stop();Symbol 1413 MovieClip [主角_子弹1] Frame 26stop();Symbol 1413 MovieClip [主角_子弹1] Frame 33stop();Symbol 1481 MovieClip Frame 17_parent.numbers = 10;Symbol 1481 MovieClip Frame 18_parent.numbers = 20;Symbol 1481 MovieClip Frame 19_parent.numbers = 30;Symbol 1481 MovieClip Frame 20_parent.numbers = 40;Symbol 1481 MovieClip Frame 21_parent.numbers = 50;Symbol 1481 MovieClip Frame 22_parent.numbers = 60;Symbol 1481 MovieClip Frame 23_parent.numbers = 70;Symbol 1481 MovieClip Frame 27_parent.numbers = 500;Symbol 1481 MovieClip Frame 28_parent.numbers = 1000;Symbol 1481 MovieClip Frame 29_parent.numbers = 3000;Symbol 1481 MovieClip Frame 30_parent.numbers = 5000;Symbol 1481 MovieClip Frame 31_parent.numbers = 10000;Symbol 1481 MovieClip Frame 32_parent.numbers = 30000;Symbol 1502 MovieClip Frame 1stop();Symbol 1503 MovieClip Frame 1_parent.show_score(5);Symbol 1503 MovieClip Frame 4_parent.show_score(4);Symbol 1503 MovieClip Frame 7_parent.show_score(3);Symbol 1503 MovieClip Frame 10_parent.show_score(2);Symbol 1503 MovieClip Frame 13_parent.show_score(1);Symbol 1503 MovieClip Frame 66_parent.removeMovieClip();Symbol 1504 MovieClip [各种奖励] Frame 7this.check_item();Symbol 1504 MovieClip [各种奖励] Frame 13stop(); ready = true;Symbol 1504 MovieClip [各种奖励] Frame 23this.removeMovieClip();Symbol 1507 MovieClip Frame 31_parent.removeMovieClip();Symbol 1508 MovieClip [主角_子弹2] Frame 1stop(); speed = 20; can_go = true;Symbol 1508 MovieClip [主角_子弹2] Frame 7stop(); this.exploding();Symbol 1508 MovieClip [主角_子弹2] Frame 13stop(); this.exploding();Symbol 1508 MovieClip [主角_子弹2] Frame 18stop();Symbol 1508 MovieClip [主角_子弹2] Frame 25stop();Symbol 1511 MovieClip [主角_子弹5] Frame 1stop(); speed = 10; can_go = true; speed_up = true; y_trace = true;Symbol 1511 MovieClip [主角_子弹5] Frame 7stop(); this.exploding();Symbol 1511 MovieClip [主角_子弹5] Frame 13stop(); this.exploding();Symbol 1511 MovieClip [主角_子弹5] Frame 18stop();Symbol 1511 MovieClip [主角_子弹5] Frame 25stop();Symbol 1538 MovieClip [主角_子弹4] Frame 1speed = 2; can_go = false;Symbol 1538 MovieClip [主角_子弹4] Frame 3can_go = true;Symbol 1538 MovieClip [主角_子弹4] Frame 23this.removeMovieClip();Symbol 1541 MovieClip Frame 1_parent.exploding(); _root.play_soundAction("\u624B\u96F7\u7206\u70B8");Symbol 1541 MovieClip Frame 5_parent.exploding(); _root.play_soundAction("\u624B\u96F7\u7206\u70B8");Symbol 1541 MovieClip Frame 10_parent.exploding(); _root.play_soundAction("\u624B\u96F7\u7206\u70B8");Symbol 1541 MovieClip Frame 39_parent.removeMovieClip();Symbol 1542 MovieClip [主角_子弹6] Frame 1stop(); speed = 15; can_go = true;Symbol 1542 MovieClip [主角_子弹6] Frame 7stop();Symbol 1542 MovieClip [主角_子弹6] Frame 13stop();Symbol 1542 MovieClip [主角_子弹6] Frame 18stop();Symbol 1542 MovieClip [主角_子弹6] Frame 25stop();Symbol 1545 MovieClip [主角_子弹7] Frame 1stop(); speed = 20; speed_up = true; can_go = true;Symbol 1545 MovieClip [主角_子弹7] Frame 7stop(); this.exploding();Symbol 1545 MovieClip [主角_子弹7] Frame 14stop(); this.exploding();Symbol 1545 MovieClip [主角_子弹7] Frame 19stop();Symbol 1545 MovieClip [主角_子弹7] Frame 26stop();Symbol 1568 MovieClip [主角_导弹烟雾] Frame 23this.removeMovieClip();Symbol 1569 MovieClip [player] Frame 1stop();Symbol 1569 MovieClip [player] Frame 8stop();Symbol 1588 MovieClip [1-01-台阶01] Frame 1function startAction() { if (!started) { started = true; _root.stg_direct_1_1 = -2; _root.allow_next_map_1_1 = 10; _root.main_move_Y(-2400, 165); play(); } } stop(); re = 0; can_block = false; g._visible = 0; started = false;Symbol 1588 MovieClip [1-01-台阶01] Frame 11if ((re++) > 5) { play(); } else { gotoAndPlay (2); }Symbol 1588 MovieClip [1-01-台阶01] Frame 13g._visible = 0;Symbol 1588 MovieClip [1-01-台阶01] Frame 45stop();Symbol 1619 MovieClip [1-01-台阶02] Frame 1function startAction() { if (!started) { started = true; _root.main_move_Y(-2400, 340); play(); } } stop(); replay = false; can_block = false; started = false;Symbol 1619 MovieClip [1-01-台阶02] Frame 6if (replay) { play(); } else { replay = true; gotoAndPlay(_currentframe - 7); }Symbol 1619 MovieClip [1-01-台阶02] Frame 123this.removeMovieClip();Symbol 1622 MovieClip [1-01-台阶04] Frame 1function startAction() { if (!started) { started = true; _root.main_move_Y(-2400, 705); play(); } } stop(); re = 0; can_block = false; started = false;Symbol 1622 MovieClip [1-01-台阶04] Frame 10if ((re++) > 5) { play(); } else { gotoAndPlay (2); }Symbol 1622 MovieClip [1-01-台阶04] Frame 31this.removeMovieClip();Symbol 1625 MovieClip [1-01-台阶05] Frame 1function startAction() { if (!started) { started = true; _root.main_move_Y(-2400, 780); play(); } } stop(); re = 0; can_block = false; started = false;Symbol 1625 MovieClip [1-01-台阶05] Frame 10if ((re++) > 5) { play(); } else { gotoAndPlay (2); }Symbol 1625 MovieClip [1-01-台阶05] Frame 34this.removeMovieClip();Symbol 1628 MovieClip [1-01-台阶06] Frame 1function startAction() { if (!started) { started = true; _root.main_move_Y(-2400, 790); play(); } } stop(); re = 0; can_block = false; started = false;Symbol 1628 MovieClip [1-01-台阶06] Frame 12if ((re++) > 5) { play(); } else { gotoAndPlay (2); }Symbol 1628 MovieClip [1-01-台阶06] Frame 36this.removeMovieClip();Symbol 1631 MovieClip [1-01-台阶03] Frame 1function startAction() { if (!started) { started = true; _root.main_move_Y(-2400, 495); } } can_block = false; started = false;Symbol 1633 MovieClip [1-01-台阶08] Frame 1function startAction() { if (!started) { started = true; _root.stg_direct_1_1 = 1; _root.allow_next_map_1_1 = 14; _root.allow_area_array_1_1 = -4000; } } can_block = false; started = false;Symbol 1647 MovieClip Frame 45temp_array = _root.get_shoot_point(this); temp_mc = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_array[0], temp_array[1], 3, random(2), (-random(2)) - 1, 100); temp_mc.drop = true;Symbol 1647 MovieClip Frame 55this.checkAction();Symbol 1650 MovieClip [第一关_潜艇] Frame 1function startAction() { if (!started) { started = true; open1.play(); } } open1.stop(); open1.enemies = 2; open2.stop(); open2.enemies = 2; open3.stop(); open4.stop(); open1.checkAction = function () { if ((--this.enemies) == 0) { this.stop(); open2.play(); } }; open2.checkAction = function () { if ((--this.enemies) == 0) { this.stop(); } }; started = false;Symbol 1653 MovieClip [1-01-台阶07] Frame 1function startAction() { if (!started) { started = true; _root.main_move_Y(0, 900); } } can_block = false; started = false;Symbol 1704 MovieClip [敌人_普通士兵_伞] Frame 1stop(); if (can_go) { play(); }Symbol 1704 MovieClip [敌人_普通士兵_伞] Frame 29stop(); this.removeMovieClip();Symbol 1773 MovieClip Frame 18_parent.stand();Symbol 1811 MovieClip Frame 20_parent.shootAction();Symbol 1811 MovieClip Frame 31_parent.stand();Symbol 1830 MovieClip Frame 13_parent.shootAction();Symbol 1830 MovieClip Frame 41_parent.stand();Symbol 1845 MovieClip Frame 10_parent.shootAction();Symbol 1845 MovieClip Frame 25_parent.stand();Symbol 1854 MovieClip Frame 3_parent.shootAction();Symbol 1854 MovieClip Frame 15_parent.stand();Symbol 1865 MovieClip Frame 6_parent.shootAction();Symbol 1865 MovieClip Frame 23_parent.stand();Symbol 1872 MovieClip Frame 7_parent.shootAction();Symbol 1872 MovieClip Frame 25_parent.stand();Symbol 1887 MovieClip Frame 19_parent.attackAction();Symbol 1887 MovieClip Frame 47_parent.stand();Symbol 1917 MovieClip Frame 1if (_parent.quick_death) { gotoAndPlay (13); }Symbol 1917 MovieClip Frame 52_parent.removeMovieClip();Symbol 1930 MovieClip Frame 1if (_parent.quick_death) { gotoAndPlay (9); }Symbol 1930 MovieClip Frame 48_parent.removeMovieClip();Symbol 1953 MovieClip Frame 1if (_parent.quick_death) { gotoAndPlay (18); }Symbol 1953 MovieClip Frame 56_parent.removeMovieClip();Symbol 1970 MovieClip [敌人_枪械子弹] Frame 1speed = -7 - Math.floor(_root.game_level);Symbol 1970 MovieClip [敌人_枪械子弹] Frame 6stop(); can_go = true;Symbol 1970 MovieClip [敌人_枪械子弹] Frame 12stop(); can_go = false;Symbol 1971 MovieClip [敌人_手雷] Frame 1can_go = true; stop();Symbol 1971 MovieClip [敌人_手雷] Frame 9stop();Symbol 1972 MovieClip [敌人_普通士兵] Frame 236quick_death = true;Symbol 1977 MovieClip [敌人_轰炸机] Frame 41stop();Symbol 1977 MovieClip [敌人_轰炸机] Frame 75this.removeMovieClip();Symbol 2039 MovieClip Frame 31_parent.removeMovieClip();Symbol 2040 MovieClip [坦克_炮弹] Frame 1stop();Symbol 2041 MovieClip [德军_坦克1] Frame 37this.stand();Symbol 2041 MovieClip [德军_坦克1] Frame 61this.shootAction();Symbol 2041 MovieClip [德军_坦克1] Frame 87this.stand();Symbol 2041 MovieClip [德军_坦克1] Frame 169this.removeMovieClip();Symbol 2043 MovieClip [敌人_运输卡车] Frame 80this.removeMovieClip();Symbol 2045 MovieClip [敌人_快艇] Frame 1function add_enemies() { if ((++count) == 40) { count = 0; if (enemies > 0) { if (have_droped < 3) { enemies--; have_droped++; var _local3 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x, this._y - 34, 5, random(4), -1, -100); _local3.max_area_x = 30 + random(70); _local3.mother = this; _local3.dieEvents = function () { this.mother.have_droped--; }; } } else if ((have_droped == 0) and (!played)) { played = true; play(); } } } function moveAction() { _root.enemy_shake(this, 1, 1, true); this.onEnterFrame = function () { var _local3 = _root.get_map_point(this)[0]; if (_local3 < -20) { if (speed < 3) { speed = speed + 1; } } else if (speed > 0) { speed = speed - 1; } if (speed != 0) { this._x = this._x + speed; } add_enemies(); }; } stop(); speed = 0; count = 0; have_droped = 0; enemies = 30; this.moveAction();Symbol 2045 MovieClip [敌人_快艇] Frame 3_root.play_soundAction("\u5927\u7206\u70B8");Symbol 2045 MovieClip [敌人_快艇] Frame 17_root.play_soundAction("\u5927\u7206\u70B8");Symbol 2045 MovieClip [敌人_快艇] Frame 33_root.play_soundAction("\u5927\u7206\u70B8");Symbol 2045 MovieClip [敌人_快艇] Frame 44cant_with = true;Symbol 2045 MovieClip [敌人_快艇] Frame 95stop(); if (_root.main.player.dead == false) { _root.main.player.my_type = "man"; _root.change_scene(0); }Symbol 2050 MovieClip [1-03-航母踏板] Frame 1function startAction() { if (!started) { started = true; } } can_block = false; started = false;Symbol 2053 MovieClip [敌人_箱子阻拦1] Frame 1frame = "normal1";Symbol 2053 MovieClip [敌人_箱子阻拦1] Frame 9stop();Symbol 2053 MovieClip [敌人_箱子阻拦1] Frame 11frame = "normal2";Symbol 2053 MovieClip [敌人_箱子阻拦1] Frame 41stop();Symbol 2053 MovieClip [敌人_箱子阻拦1] Frame 43frame = "explode";Symbol 2053 MovieClip [敌人_箱子阻拦1] Frame 73this.removeMovieClip();Symbol 2061 MovieClip [德军驱逐舰_小炮1] Frame 9this.shootAction();Symbol 2061 MovieClip [德军驱逐舰_小炮1] Frame 35this.stand();Symbol 2061 MovieClip [德军驱逐舰_小炮1] Frame 105this.removeMovieClip();Symbol 2082 MovieClip Frame 1stop();Symbol 2082 MovieClip Frame 13_parent.machinegun(this.point, -154);Symbol 2082 MovieClip Frame 17_parent.machinegun(this.point, -136);Symbol 2082 MovieClip Frame 21_parent.machinegun(this.point, -121);Symbol 2082 MovieClip Frame 25_parent.machinegun(this.point, -90);Symbol 2082 MovieClip Frame 29_parent.machinegun(this.point, -63);Symbol 2082 MovieClip Frame 33_parent.machinegun(this.point, -46);Symbol 2082 MovieClip Frame 37_parent.machinegun(this.point, -28);Symbol 2085 MovieClip [德军_巨型轰炸机] Frame 62_root.play_soundAction("\u5927\u7206\u70B8");Symbol 2085 MovieClip [德军_巨型轰炸机] Frame 93this.removeMovieClip();Symbol 2088 MovieClip [场景_木箱] Frame 38this.removeMovieClip();Symbol 2093 MovieClip [stage1_bg] Frame 1g._visible = 0; d._visible = 0; d.type = "water";Symbol 2093 MovieClip [stage1_bg] Frame 2_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 442, 228, 5, 0, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 520, 223, 5, 0, -2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 667, 199, 500, 0, 0, 100).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.blocksAction("\u573A\u666F_\u6728\u7BB1", 654, 263, 5).dieEvents = function () { _root.add_weapon(this, "B"); };Symbol 2093 MovieClip [stage1_bg] Frame 3_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 893, 257, 2, 0, 50, -100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 939, 246, 2, 1, 51, 100);Symbol 2093 MovieClip [stage1_bg] Frame 4_root.enemysAction02("\u654C\u4EBA_\u8F70\u70B8\u673A", 1338, 56); _root.blocksAction("\u573A\u666F_\u6728\u7BB1", this._x + 153, this._y + 198, 5).dieEvents = function () { _root.add_weapon(this, "R"); }; _root.blocksAction("\u573A\u666F_\u6728\u7BB1", this._x + 210, this._y + 198, 5).dieEvents = function () { _root.add_present(this, "pre1"); }; _root.blocksAction("\u573A\u666F_\u6728\u7BB1", this._x + 270, this._y + 198, 5).dieEvents = function () { _root.add_present(this, "pre2"); };Symbol 2093 MovieClip [stage1_bg] Frame 5_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1633, 190, 2, 0, -2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1680, 190, 2, 0, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1730, 190, 2, 0, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1830, 190, 2, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1890, 190, 2, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1910, 190, 2, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1860, 271, 2, 0, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1890, 271, 2, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1940, 271, 2, 0, 1, 100);Symbol 2093 MovieClip [stage1_bg] Frame 6_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2125, 191, 2, 0, -2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2164, 191, 2, 0, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2207, 192, 2, 0, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2127, 270, 2, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2130, 270, 2, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2216, 270, 2, 0, 1, 100);Symbol 2093 MovieClip [stage1_bg] Frame 7_root.add_object("1-01-\u53F0\u963601", 2559, 79); temp_mc = _root.enemysAction03("\u5FB7\u519B_\u5766\u514B1", 2316, -5, -1); temp_mc.fly = true; temp_mc.dieEvents = function () { _root.add_weapon(this, "B"); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2751, 66, 3, 1, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2787, 49, 3, 1, 1, 100);Symbol 2093 MovieClip [stage1_bg] Frame 8_root.add_object("1-01-\u53F0\u963602", 2646, -32); _root.add_object("1-01-\u53F0\u963603", 2382, -300); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2442, -221, 500, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2462, -221, 3, 0, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2631, -262, 500, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2621, -80, 3, 0, 2, -100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2534, -129, 3, 0, 1, -100); _root.blocksAction("\u573A\u666F_\u6728\u7BB1", 2783, -262, 5).dieEvents = function () { _root.add_food(this, "food4"); };Symbol 2093 MovieClip [stage1_bg] Frame 9_root.add_object("1-01-\u53F0\u963604", 2548, -437); _root.add_object("1-01-\u53F0\u963605", 2377, -472); _root.add_object("1-01-\u53F0\u963606", 2400, -572); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2779, -368, 500, 0, 0, 100);Symbol 2093 MovieClip [stage1_bg] Frame 10_root.add_object("1-01-\u53F0\u963607", 2460, -670); _root.add_object("1-01-\u53F0\u963608", 2717, -640); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2495, -646, 500, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2539, -637, 500, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2581, -627, 500, 0, 0, 100); _root.blocksAction("\u654C\u4EBA_\u7BB1\u5B50\u963B\u62E61", 2750, -634, 42);Symbol 2093 MovieClip [stage1_bg] Frame 12_root.enemysAction04("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", 3540, -635, 2, 100, true).dieEvents = function () { _root.add_weapon(this, "M"); };Symbol 2093 MovieClip [stage1_bg] Frame 13var temp_mc1 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3803, -777, 500, 0, 0, 100); var temp_mc2 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3838, -763, 500, 0, 0, 100); var temp_mc3 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3870, -749, 500, 0, 0, 100); var temp_mc4 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3913, -729, 500, 0, 0, 100); var temp_mc5 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3937, -716, 500, 0, 0, 100); _root.enemysAction03("\u5FB7\u519B_\u5766\u514B1", 3808, -638, 0).dieEvents = function () { temp_mc1.moves = random(2) + 1; temp_mc2.moves = random(2) + 1; temp_mc3.moves = random(2) + 1; temp_mc4.moves = random(2) + 1; temp_mc5.moves = random(2) + 1; };Symbol 2093 MovieClip [stage1_bg] Frame 15_root.play_music("\u80CC\u666F\u97F3\u4E50_01", true);Symbol 2093 MovieClip [stage1_bg] Frame 16var temp = (_root.main.player._x + 130); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100);Symbol 2093 MovieClip [stage1_bg] Frame 17var temp = (_root.main.player._x + 130); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100);Symbol 2093 MovieClip [stage1_bg] Frame 18var temp = (_root.main.player._x + 130); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100);Symbol 2093 MovieClip [stage1_bg] Frame 19_root.enemysAction02("\u654C\u4EBA_\u8F70\u70B8\u673A", 1674, 30).dieEvents = function () { _root.add_food(this, "food1"); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1900, 255, 500, 1, 1, 100).dieEvents = function () { _root.add_weapon(this, "B"); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1919, 255, 500, 1, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1949, 255, 500, 1, 0, 100).dieEvents = function () { _root.add_weapon(this, "M"); _root.add_object("\u4EA4\u901A\u5DE5\u5177_\u5FEB\u8247", 2250, 300); _root[(("allow_area_array_" + stages) + "_") + stages_section] = -2400; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2153, 263, 500, 1, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2203, 261, 500, 1, 0, 100); };Symbol 2093 MovieClip [stage1_bg] Frame 22_root.active_object_speed = 0; _root.active_map_drawer = "main.player"; _root.play_music("\u80CC\u666F\u97F3\u4E50_01", true);Symbol 2093 MovieClip [stage1_bg] Frame 23var i = 1; while (i <= 5) { _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(250) + 400, random(100) - 100, 5, 3, -3, 100); i++; }Symbol 2093 MovieClip [stage1_bg] Frame 25var i = 1; while (i <= 5) { _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(350) + 1150, random(100) - 100, 5, 3, -3, 100); i++; }Symbol 2093 MovieClip [stage1_bg] Frame 27var i = 1; while (i <= 5) { _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(390) + 1900, random(100) - 100, 5, 3, -3, 100); i++; }Symbol 2093 MovieClip [stage1_bg] Frame 28_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2651, 134, 2, 0, 50, -100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2690, 136, 2, 1, 51, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2530, 251, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2584, 252, 5, 0, 1, 100);Symbol 2093 MovieClip [stage1_bg] Frame 29_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2929, 137, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2973, 137, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3051, 137, 5, 1, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3114, 137, 5, 1, 1, 100); _root.blocksAction("\u573A\u666F_\u6728\u7BB1", 3200, 136, 5).dieEvents = function () { _root.add_food(this, "food2"); }; _root.blocksAction("\u573A\u666F_\u6728\u7BB1", 3252, 134, 5).dieEvents = function () { _root.add_present(this, "pre1"); }; _root.blocksAction("\u573A\u666F_\u6728\u7BB1", 3300, 133, 5).dieEvents = function () { _root.add_weapon(this, "B"); };Symbol 2093 MovieClip [stage1_bg] Frame 30temp_mc1 = _root.enemysAction05("\u5FB7\u519B\u9A71\u9010\u8230_\u5C0F\u70AE1", 3370, 100); temp_mc2 = _root.enemysAction05("\u5FB7\u519B\u9A71\u9010\u8230_\u5C0F\u70AE1", 3459, 59); temp_mc3 = _root.enemysAction05("\u5FB7\u519B\u9A71\u9010\u8230_\u5C0F\u70AE1", 3550, 30); temp_mc1.friend1 = temp_mc2; temp_mc1.friend2 = temp_mc3; temp_mc2.friend1 = temp_mc1; temp_mc2.friend2 = temp_mc3; temp_mc3.friend1 = temp_mc1; temp_mc3.friend2 = temp_mc2; var i = 1; while (i <= 3) { this["temp_mc" + i].allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; this["temp_mc" + i].dieEvents = function () { if (this.friend1.dead and this.friend2.dead) { var _local3 = true; } else if (this.friend1.dead and (this.friend2.dead == undefined)) { var _local3 = true; } else if ((this.friend1.dead == undefined) and this.friend2.dead) { var _local3 = true; } else if ((this.friend1.dead == undefined) and (this.friend2.dead == undefined)) { var _local3 = true; } if (_local3) { _root.add_weapon(this, "M"); _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; } }; i++; } _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -3205;Symbol 2093 MovieClip [stage1_bg] Frame 31_root.add_object("1-03-\u822A\u6BCD\u8E0F\u677F", 3843, 69); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3818, 175, 5, 0, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3866, 175, 5, 0, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3889, 103, 500, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3944, 99, 500, 0, 0, 100);Symbol 2093 MovieClip [stage1_bg] Frame 32_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4021, 96, 500, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4095, 92, 3, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4165, 92, 3, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4250, 95, 3, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4138, 182, 3, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4213, 181, 3, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4253, 181, 3, 0, 1, 100);Symbol 2093 MovieClip [stage1_bg] Frame 33temp_mc1 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4610, 227, 0, 1, 49, 100); temp_mc2 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4645, 227, 9999, 0, 0, 100); temp_mc3 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4700, 158, 9999, 2, 0, 100); temp_color = [0.824697183686884, 0.783755772313774, -0.608452956000658, 0, -50, 0.000747695393677947, 0.772793422051606, 0.226458882554716, 0, -50, 0.641926894284263, -0.20214342598035, 0.560216531696088, 0, -50, 0, 0, 0, 1, 0]; temp_mc1.friend1 = temp_mc2; temp_mc1.friend2 = temp_mc3; temp_mc2.friend1 = temp_mc1; temp_mc2.friend2 = temp_mc3; temp_mc3.friend1 = temp_mc1; temp_mc3.friend2 = temp_mc2; var i = 1; while (i <= 3) { _root.change_color(this["temp_mc" + i], temp_color); this["temp_mc" + i].blood = this["temp_mc" + i].blood * 30; this["temp_mc" + i].allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; this["temp_mc" + i].dieEvents = function () { if (this.friend1.dead and this.friend2.dead) { var _local3 = true; } else if (this.friend1.dead and (this.friend2.dead == undefined)) { var _local3 = true; } else if ((this.friend1.dead == undefined) and this.friend2.dead) { var _local3 = true; } else if ((this.friend1.dead == undefined) and (this.friend2.dead == undefined)) { var _local3 = true; } if (_local3) { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; _root.remove_objects(); _root.add_object("\u7B2C\u4E00\u5173_\u6F5C\u8247", 4845, 38); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 5188, 126, 500, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 5306, 195, 500, 0, 0, 100); _root.add_weapon(this, "B"); } }; i++; } _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -4443; _root.blocksAction("\u573A\u666F_\u6728\u7BB1", this._x + 118, this._y + 183, 5).dieEvents = function () { _root.add_food(this, "food5"); };Symbol 2093 MovieClip [stage1_bg] Frame 36_root.enemysAction06("\u5FB7\u519B_\u5DE8\u578B\u8F70\u70B8\u673A", 5800, -40);Symbol 2097 MovieClip Frame 1btn.onPress = function () { _root.play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); this.enabled = false; gotoAndPlay ("next"); }; btn.onKeyDown = function () { _root.play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); this.enabled = false; gotoAndPlay ("next"); }; btn._visible = 0; this.onEnterFrame = function () { if (_root._framesloaded >= 44) { loading._visible = 0; btn._visible = 1; delete this.onEnterFrame; } };Symbol 2097 MovieClip Frame 15stop();Symbol 2097 MovieClip Frame 30_parent.gotoAndStop("m2_game");Symbol 2182 MovieClip Frame 1stop(); play_dir = 1; this.onEnterFrame = function () { var _local1 = _currentframe + play_dir; if (_local1 < _totalframes) { gotoAndStop(_local1); } else { play_dir = -1; } };Symbol 2324 MovieClip [敌人_吉普车] Frame 1function startAction() { if (!started) { started = true; player_in = true; org_g_x = this.g._x; this.onEnterFrame = function () { if (!dead) { if (speed < 20) { speed = speed + 0.5; _root.active_map_drawer = this; } for (var _local4 in _root.main.enemies) { var _local3 = _root.main.enemies[_local4]; if (this.g.hitTest(_local3.g)) { _local3.to_die("fly", 50, 0); } } } else if (speed > 0) { speed = speed - 0.5; } else { speed = 0; } _root.active_object_speed = speed; this._x = this._x + speed; _root.main.player._x = _root.main.player._x + speed; w1._rotation = w1._rotation + (speed * 4); w2._rotation = w2._rotation + (speed * 4); w3._rotation = w3._rotation + (speed * 4); w4._rotation = w4._rotation + (speed * 4); _root.player_min_x = this._x - 60; _root.player_max_x = this._x + 60; }; } } function to_die(much) { blood = blood - much; if (blood > 0) { _root.shot_shine(this, "red"); } else { dead = true; this.gotoAndPlay("explode"); } } stop(); g._visible = 0; speed = 0; started = false; can_block = true; blood = 10; without_enemy = true; dead = false; _root.player_max_x = this._x;Symbol 2324 MovieClip [敌人_吉普车] Frame 48_root.main.player.force_jump_speed = 20; _root.forceFrame(_root.main.player, "up", _root.main.player.gun_type + "_jump"); _root.justFrame(_root.main.player, "down", "jump"); _root.active_map_drawer = "main.player"; _root.active_object_speed = 0; delete _root.player_min_x; delete _root.player_max_x; _root.play_soundAction("\u5927\u7206\u70B8"); delete this.onEnterFrame;Symbol 2324 MovieClip [敌人_吉普车] Frame 95this.removeMovieClip();Symbol 2331 MovieClip [移动_钢板] Frame 1function jumpAction() { this.onEnterFrame = function () { if (this.child_dead == 3) { if (this.g.hitTest(_root.main.player)) { play(); if (!started) { started = true; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; _root.active_map_drawer = this.g; _root.active_object_speed = speed; this.onEnterFrame = function () { var _local4 = _root.get_map_point(_root.main.player); if (this.g.hitTest(_local4[0], _local4[1] + 15, true)) { if (_root.main.player.can_with) { if ((!_root.main.player.hit_head) and (!_root.main.player.hit_ground)) { _root.main.player._x = _root.main.player._x + speed; } } } for (var _local5 in _root.main.enemies) { var _local3 = _root.main.enemies[_local5]; _local4 = _root.get_map_point(_local3); if (this.g.hitTest(_local4[0], _local4[1] + 15, true)) { _local3._x = _local3._x + speed; } } }; } } } }; } function startAction() { jumpAction(); } stop(); speed = 2; child_dead = 0; started = false;Symbol 2331 MovieClip [移动_钢板] Frame 100_root.active_map_drawer = "main.player"; _root.active_object_speed = 0; delete this.onEnterFrame;Symbol 2331 MovieClip [移动_钢板] Frame 187stop();Symbol 2341 MovieClip [敌人_德军卡车] Frame 1function startAction() { if (!started) { started = true; this.onEnterFrame = function () { if (_root.main._x <= -800) { w4._rotation = w4._rotation + (speed * 4); w5._rotation = w5._rotation + (speed * 4); w6._rotation = w6._rotation + (speed * 4); w7._rotation = w7._rotation + (speed * 4); if (_root.main._x < 1200) { if (!boss_added) { boss_added = true; _root.enemysAction09("\u5FB7\u519B_\u5DE8\u578B\u673A\u5668\u4EBA", this._x + 250, -200); } } } }; } } speed = 15; can_block = true; boss_added = false;Symbol 2358 MovieClip Frame 5_parent._xscale = _parent._xscale * -1; _parent.move_me();Symbol 2389 MovieClip Frame 10_parent.shootAction();Symbol 2389 MovieClip Frame 19_parent.shootAction();Symbol 2389 MovieClip Frame 28_parent.shootAction();Symbol 2389 MovieClip Frame 42_parent.stand();Symbol 2398 MovieClip Frame 6_parent.shootAction();Symbol 2398 MovieClip Frame 15_parent.shootAction();Symbol 2398 MovieClip Frame 24_parent.shootAction();Symbol 2398 MovieClip Frame 32_parent.stand();Symbol 2426 MovieClip Frame 1if (_parent.quick_death) { gotoAndPlay (9); }Symbol 2426 MovieClip Frame 50_parent.removeMovieClip();Symbol 2427 MovieClip [敌人_巡逻机枪兵] Frame 47quick_death = true;Symbol 2444 MovieClip Frame 5_parent._xscale = _parent._xscale * -1; _parent.move_me();Symbol 2473 MovieClip Frame 10_parent.shootAction();Symbol 2473 MovieClip Frame 29_parent.stand();Symbol 2486 MovieClip Frame 10_parent.shootAction();Symbol 2486 MovieClip Frame 29_parent.stand();Symbol 2512 MovieClip Frame 1if (_parent.quick_death) { gotoAndPlay (4); }Symbol 2512 MovieClip Frame 49_parent.removeMovieClip();Symbol 2513 MovieClip [敌人_巡逻军官] Frame 47quick_death = true;Symbol 2519 MovieClip [2-02-翘翘板] Frame 1stop();Symbol 2519 MovieClip [2-02-翘翘板] Frame 32stop();Symbol 2519 MovieClip [2-02-翘翘板] Frame 56this.check_player();Symbol 2519 MovieClip [2-02-翘翘板] Frame 76gotoAndStop ("down");Symbol 2527 MovieClip [德军_警报灯] Frame 18this.come_out(this.e_x, this.e_y);Symbol 2527 MovieClip [德军_警报灯] Frame 30if (!this.dead) { this.gotoAndPlay("shine"); } else { this.gotoAndPlay("explode"); }Symbol 2527 MovieClip [德军_警报灯] Frame 62stop();Symbol 2542 MovieClip [德军_装甲车1] Frame 37this.stand();Symbol 2542 MovieClip [德军_装甲车1] Frame 68this.shootAction1();Symbol 2542 MovieClip [德军_装甲车1] Frame 87this.stand();Symbol 2542 MovieClip [德军_装甲车1] Frame 115this.shootAction2();Symbol 2542 MovieClip [德军_装甲车1] Frame 134this.stand();Symbol 2542 MovieClip [德军_装甲车1] Frame 216this.removeMovieClip();Symbol 2559 MovieClip [NPC01] Frame 25this.run_away();Symbol 2576 MovieClip [NPC02] Frame 25this.run_away();Symbol 2583 MovieClip [德军_驳船] Frame 25stop();Symbol 2630 MovieClip Frame 31_parent.removeMovieClip();Symbol 2631 MovieClip [追踪导弹] Frame 1speed = -4 - Math.floor(_root.game_level); can_go = true; stop();Symbol 2631 MovieClip [追踪导弹] Frame 11stop();Symbol 2632 MovieClip [德军_巨型机器人] Frame 22stop(); this.swordAction2();Symbol 2632 MovieClip [德军_巨型机器人] Frame 54this.machinegun(); _root.play_soundAction("\u5927\u578B\u673A\u67AA\u53D1\u5C04");Symbol 2632 MovieClip [德军_巨型机器人] Frame 56this.machinegun();Symbol 2632 MovieClip [德军_巨型机器人] Frame 58this.machinegun();Symbol 2632 MovieClip [德军_巨型机器人] Frame 60this.machinegun();Symbol 2632 MovieClip [德军_巨型机器人] Frame 62this.machinegun();Symbol 2632 MovieClip [德军_巨型机器人] Frame 64this.machinegun();Symbol 2632 MovieClip [德军_巨型机器人] Frame 66this.machinegun(); _root.play_soundAction("\u5927\u578B\u673A\u67AA\u53D1\u5C04");Symbol 2632 MovieClip [德军_巨型机器人] Frame 68this.machinegun();Symbol 2632 MovieClip [德军_巨型机器人] Frame 70this.machinegun();Symbol 2632 MovieClip [德军_巨型机器人] Frame 72this.machinegun();Symbol 2632 MovieClip [德军_巨型机器人] Frame 74this.machinegun();Symbol 2632 MovieClip [德军_巨型机器人] Frame 76this.machinegun();Symbol 2632 MovieClip [德军_巨型机器人] Frame 111this.stand();Symbol 2632 MovieClip [德军_巨型机器人] Frame 166_root.play_soundAction("\u5927\u7206\u70B8");Symbol 2632 MovieClip [德军_巨型机器人] Frame 197this.removeMovieClip();Symbol 2644 MovieClip [德军_地雷] Frame 44this.removeMovieClip();Symbol 2647 MovieClip [场景_木盒子] Frame 38this.removeMovieClip();Symbol 2651 MovieClip [stage2_bg] Frame 1g._visible = 0; d._visible = 0; d.type = "water";Symbol 2651 MovieClip [stage2_bg] Frame 2_root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 184, this._y + 261, 5).dieEvents = function () { _root.add_weapon(this, "P"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 252, this._y + 259, 5).dieEvents = function () { _root.add_weapon(this, "B"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 314, this._y + 258, 5);Symbol 2651 MovieClip [stage2_bg] Frame 3shine_mc1 = _root.enemy_object01("\u5FB7\u519B_\u8B66\u62A5\u706F", 1142, 48); shine_mc1.e_x = 1142; shine_mc1.e_y = 229; shine_mc1.dieEvents = function () { if (_root.now_music != "\u80CC\u666F\u97F3\u4E50_03") { _root.play_music("\u80CC\u666F\u97F3\u4E50_03", true); } }; _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1050, 254, 15, -2, 100).check_discoverd = function () { shine_mc1.play(); _root.play_music("\u80CC\u666F\u97F3\u4E50_11", true); };Symbol 2651 MovieClip [stage2_bg] Frame 4shine_mc2 = _root.enemy_object01("\u5FB7\u519B_\u8B66\u62A5\u706F", 1536, -77); shine_mc2.e_x = 1539; shine_mc2.e_y = 113; shine_mc2.dieEvents = function () { if (_root.now_music != "\u80CC\u666F\u97F3\u4E50_03") { _root.play_music("\u80CC\u666F\u97F3\u4E50_03", true); } }; temp_mc = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1476, 163, 15, -2, 100); temp_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -1300; temp_mc.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; temp_mc.check_discoverd = function () { shine_mc2.play(); _root.play_music("\u80CC\u666F\u97F3\u4E50_11", true); };Symbol 2651 MovieClip [stage2_bg] Frame 5temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1879, 53, 15, -2, 100); temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1907, 44, 15, -2, 100); temp_numbers = 2; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }Symbol 2651 MovieClip [stage2_bg] Frame 6temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 2203, -31, 15, -2, 100); temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 2240, -42, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 2271, -50, 15, -2, 100); temp_numbers = 3; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }Symbol 2651 MovieClip [stage2_bg] Frame 7shine_mc3 = _root.enemy_object01("\u5FB7\u519B_\u8B66\u62A5\u706F", 2597, -261); shine_mc3.e_x = 2515; shine_mc3.e_y = -107; shine_mc3.dieEvents = function () { if (_root.now_music != "\u80CC\u666F\u97F3\u4E50_03") { _root.play_music("\u80CC\u666F\u97F3\u4E50_03", true); } }; enemy_mc = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 2470, -68, 15, -2, -100); enemy_mc.check_discoverd = function () { shine_mc3.play(); _root.play_music("\u80CC\u666F\u97F3\u4E50_11", true); }; object_mc = _root.enemy_object02("2-02-\u7FD8\u7FD8\u677F", 2505, -50); object_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; object_mc.check_player = function () { if (this.target._x > 2615) { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; _root.player_min_x = 2615; } this.onEnterFrame = function () { if ((this.target._x - this._x) > 400) { delete _root.player_min_x; this.removeMovieClip(); } }; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -2338;Symbol 2651 MovieClip [stage2_bg] Frame 8temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 2900, -60, 15, -2, 100); temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 2950, -60, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3000, -60, 15, -2, 100); temp_mc4 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3050, -60, 15, -2, 100); temp_numbers = 4; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }Symbol 2651 MovieClip [stage2_bg] Frame 9_root.play_music("\u80CC\u666F\u97F3\u4E50_03", true); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3463, -69, 15, -2, 100);Symbol 2651 MovieClip [stage2_bg] Frame 10temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3733, -127, 15, -2, 100); temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3770, -145, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3801, -159, 15, -2, 100); temp_mc4 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3838, -168, 15, -2, 100); temp_numbers = 4; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }Symbol 2651 MovieClip [stage2_bg] Frame 11temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", 4206, -227, 15, -2, 100); temp_mc1.captain = true; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 4238, -227, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 4278, -227, 15, -2, 100); temp_numbers = 3; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }Symbol 2651 MovieClip [stage2_bg] Frame 12_root.add_object("\u654C\u4EBA_\u5409\u666E\u8F66", 4800, -209); temp_array = [1, 0, 0, 0, -35, 0, 1, 0, 0, -35, 0, 0, 1, 0, -35, 0, 0, 0, 1, 0]; _root.change_color(_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4592, -210, 3, 0, 50, -100), temp_array); _root.change_color(_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4631, -210, 3, 0, 51, 100), temp_array);Symbol 2651 MovieClip [stage2_bg] Frame 15temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", this._x + 100, -227, 15, -2, 100); temp_mc1.captain = true; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, -227, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, -227, 15, -2, 100); temp_numbers = 3; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }Symbol 2651 MovieClip [stage2_bg] Frame 20temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", this._x + 100, -227, 15, -2, 100); temp_mc1.captain = true; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, -227, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, -227, 15, -2, 100); temp_numbers = 3; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }Symbol 2651 MovieClip [stage2_bg] Frame 24temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", this._x + 100, -227, 15, -2, -100); temp_mc1.captain = true; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, -227, 15, -2, -100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, -227, 15, -2, -100); temp_mc4 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 250, -227, 15, -2, -100); temp_numbers = 4; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }Symbol 2651 MovieClip [stage2_bg] Frame 27_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 50, -210); _root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 250, -210);Symbol 2651 MovieClip [stage2_bg] Frame 28_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 300, -210);Symbol 2651 MovieClip [stage2_bg] Frame 29_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 200, -210); _root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 250, -210);Symbol 2651 MovieClip [stage2_bg] Frame 31temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", this._x + 100, -210, 15, -2, 100); temp_mc1.captain = true; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 140, -210, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 180, -210, 15, -2, 100); temp_mc4 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 220, -210, 15, -2, 100); temp_mc5 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 280, -210, 15, -2, 100); temp_numbers = 5; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; } car_1.stop(); car_2.stop(); car_3.stop();Symbol 2651 MovieClip [stage2_bg] Frame 33_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 200, -210); _root.enemy_npc("NPC02", this._x + 230, -210, 100);Symbol 2651 MovieClip [stage2_bg] Frame 34_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 200, -210); _root.enemy_npc("NPC02", this._x + 230, -210, 100);Symbol 2651 MovieClip [stage2_bg] Frame 35_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 200, -210);Symbol 2651 MovieClip [stage2_bg] Frame 37temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", this._x + 100, -210, 15, -2, 100); temp_mc1.captain = true; temp_mc1.dieEvents = function () { _root.add_weapon(this, "M"); }; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 140, -210, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 180, -210, 15, -2, 100); temp_mc4 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 220, -210, 15, -2, 100); temp_mc5 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 280, -210, 15, -2, 100); temp_numbers = 5; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; } car_1.stop(); car_2.stop();Symbol 2651 MovieClip [stage2_bg] Frame 39_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 200, -210); _root.enemy_npc("NPC02", this._x + 230, -210, 100);Symbol 2651 MovieClip [stage2_bg] Frame 40_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 200, -210);Symbol 2651 MovieClip [stage2_bg] Frame 41_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 100, -210); _root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 150, -210); _root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 200, -210); _root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 250, -210); _root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 300, -210);Symbol 2651 MovieClip [stage2_bg] Frame 42car_1.stop(); car_2.stop();Symbol 2651 MovieClip [stage2_bg] Frame 44temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", 17234, -210, 15, -2, 100); temp_mc1.captain = true; temp_mc1.dieEvents = function () { _root.add_weapon(this, "B"); }; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 17277, -210, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 17316, -210, 15, -2, 100); temp_mc4 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 17346, -210, 15, -2, 100); temp_numbers = 4; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }Symbol 2651 MovieClip [stage2_bg] Frame 45_root.play_music("\u80CC\u666F\u97F3\u4E50_08", true); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 180, 251, 3, 1, 51, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 225, 251, 3, 2, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 260, 251, 3, 2, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 310, 251, 3, 2, 2, 100); _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 149, this._y + 35, 5).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 217, this._y + 36, 5).dieEvents = function () { _root.add_present(this, "pre5"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 287, this._y + 35, 5).dieEvents = function () { _root.add_food(this, "food2"); };Symbol 2651 MovieClip [stage2_bg] Frame 46plate_mc = _root.add_object("\u79FB\u52A8_\u94A2\u677F", 572, 0); plate_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -550; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 671, 153, 300, 0, 1, 100).dieEvents = function () { plate_mc.child_dead++; plate_mc.jumpAction(); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 705, 153, 300, 0, 1, 100).dieEvents = function () { plate_mc.child_dead++; plate_mc.jumpAction(); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 737, 153, 300, 0, 1, 100).dieEvents = function () { plate_mc.child_dead++; plate_mc.jumpAction(); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 490, 207, 3, 2, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 520, 207, 500, 2, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 560, 207, 500, 2, 0, 100);Symbol 2651 MovieClip [stage2_bg] Frame 47_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1100, 110, 300, 2, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1185, 110, 300, 2, 1, 100);Symbol 2651 MovieClip [stage2_bg] Frame 48plate_mc = _root.add_object("\u79FB\u52A8_\u94A2\u677F", 1450, 0); plate_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -1450; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1538, 153, 300, 0, 1, 100).dieEvents = function () { plate_mc.child_dead++; plate_mc.jumpAction(); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1578, 153, 300, 0, 1, 100).dieEvents = function () { plate_mc.child_dead++; plate_mc.jumpAction(); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1623, 153, 300, 0, 1, 100).dieEvents = function () { plate_mc.child_dead++; plate_mc.jumpAction(); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1375, 251, 3, 2, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1423, 251, 500, 2, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1482, 251, 500, 2, 0, 100);Symbol 2651 MovieClip [stage2_bg] Frame 50_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2011, 158, 3, 2, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2039, 158, 3, 2, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2080, 158, 3, 2, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2163, 207, 3, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2310, 251, 3, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2350, 251, 3, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2380, 251, 3, 0, 1, 100);Symbol 2651 MovieClip [stage2_bg] Frame 51_root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 198, this._y + 214, 5).dieEvents = function () { _root.add_food(this, "food2"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 250, this._y + 156, 5).dieEvents = function () { _root.add_present(this, "pre3"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 317, this._y + 96, 5).dieEvents = function () { _root.add_food(this, "food3"); };Symbol 2651 MovieClip [stage2_bg] Frame 52temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", 2900, 259, 15, -2, 100); temp_mc1.captain = true; temp_mc1.dieEvents = function () { _root.add_weapon(this, "M"); }; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 2950, 259, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3000, 259, 15, -2, 100); temp_mc4 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3050, 259, 15, -2, 100); temp_mc5 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3100, 259, 15, -2, 100); temp_numbers = 5; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; } _root.enemy_npc("NPC01", 3095, 162, 100); _root.enemy_npc("NPC01", 3145, 162, 100);Symbol 2651 MovieClip [stage2_bg] Frame 53_root.enemy_npc("NPC01", 3320, 162, 100); _root.enemy_npc("NPC01", 3360, 162, 100); temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", 3260, 259, 15, -2, 100); temp_mc1.captain = true; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3300, 259, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3340, 259, 15, -2, 100); temp_mc4 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3390, 259, 15, -2, 100); temp_mc5 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3430, 259, 15, -2, 100); temp_numbers = 5; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }Symbol 2651 MovieClip [stage2_bg] Frame 54_root.enemy_npc("NPC02", 3840, 155, 100); _root.enemy_npc("NPC02", 3890, 155, 100); _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 59, this._y + 195, 5).dieEvents = function () { _root.add_present(this, "pre1"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 240, this._y + 259, 5).dieEvents = function () { _root.add_present(this, "pre6"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 377, this._y + 195, 5).dieEvents = function () { _root.add_present(this, "pre2"); };Symbol 2651 MovieClip [stage2_bg] Frame 56_root.enemy_npc("NPC02", 4600, 155, 100); _root.enemy_npc("NPC02", 4650, 155, 100); _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 55, this._y + 259, 5).dieEvents = function () { _root.add_weapon(this, "E"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 150, this._y + 259, 5).dieEvents = function () { _root.add_weapon(this, "R"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 250, this._y + 259, 5).dieEvents = function () { _root.add_weapon(this, "B"); };Symbol 2651 MovieClip [stage2_bg] Frame 57_root.play_music("\u80CC\u666F\u97F3\u4E50_08", true); _root.enemy_object03("\u5FB7\u519B_\u9A73\u8239", 330, 240); boat_mc = _root.enemy_object03("\u5FB7\u519B_\u9A73\u8239", 545, 245); boat_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; boat_mc.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -300; _root.enemy_npc("NPC01", 330, 250, -100); _root.enemy_npc("NPC02", 400, 250, 100);Symbol 2651 MovieClip [stage2_bg] Frame 59_root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 800, 240, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 850, 240, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 900, 240, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 950, 240, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1000, 240, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1050, 240, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1100, 240, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 900, 240, 15, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1000, 240, 15, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1100, 240, 15, 1, 100);Symbol 2651 MovieClip [stage2_bg] Frame 60_root.enemy_object03("\u5FB7\u519B_\u9A73\u8239", 1400, 245); _root.enemy_object03("\u5FB7\u519B_\u9A73\u8239", 1530, 245); boat_mc = _root.enemy_object03("\u5FB7\u519B_\u9A73\u8239", 1660, 245); boat_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; boat_mc.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -1300; _root.enemy_npc("NPC02", 1470, 250, -100); _root.enemy_npc("NPC01", 1580, 250, 100);Symbol 2651 MovieClip [stage2_bg] Frame 61_root.enemy_object03("\u5FB7\u519B_\u9A73\u8239", 2000, 245); _root.enemy_object03("\u5FB7\u519B_\u9A73\u8239", 2130, 245);Symbol 2651 MovieClip [stage2_bg] Frame 62boat_mc = _root.enemy_object03("\u5FB7\u519B_\u9A73\u8239", 2260, 245); boat_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; boat_mc.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -1900; _root.enemy_npc("NPC01", 2140, 250, -100); _root.enemy_npc("NPC01", 2240, 250, 100);Symbol 2651 MovieClip [stage2_bg] Frame 63temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", 2685, 250, 15, -2, 100); temp_mc1.captain = true; temp_mc1.dieEvents = function () { _root.add_weapon(this, "S"); };Symbol 2651 MovieClip [stage2_bg] Frame 65_root.add_object("\u654C\u4EBA_\u5FB7\u519B\u5361\u8F66", 3255, 260).started = true; _root.enemysAction03("\u5FB7\u519B_\u5766\u514B1", 3356, 218, 0).dieEvents = function () { _root.enemysAction03("\u5FB7\u519B_\u5766\u514B1", 3550, 218, 0); };Symbol 2651 MovieClip [stage2_bg] Frame 67_root.add_object("\u654C\u4EBA_\u5FB7\u519B\u5361\u8F66", 4055, 260).started = true; _root.enemysAction08("\u5FB7\u519B_\u88C5\u7532\u8F661", 4156, 218, 0).dieEvents = function () { _root.enemysAction08("\u5FB7\u519B_\u88C5\u7532\u8F661", 4350, 218, 0); };Symbol 2651 MovieClip [stage2_bg] Frame 69_root.play_music("\u80CC\u666F\u97F3\u4E50_08", true); _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 184, this._y + 282, 5).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 252, this._y + 282, 5).dieEvents = function () { _root.add_weapon(this, "E"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 314, this._y + 282, 5).dieEvents = function () { _root.add_weapon(this, "B"); }; _root.add_object("\u654C\u4EBA_\u5FB7\u519B\u5361\u8F66", 658, 280);Symbol 2655 MovieClip Frame 1btn.onPress = function () { _root.play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); this.enabled = false; gotoAndPlay ("next"); }; btn._visible = 0; this.onEnterFrame = function () { if (_root._framesloaded >= 61) { loading._visible = 0; btn._visible = 1; delete this.onEnterFrame; } };Symbol 2655 MovieClip Frame 15stop();Symbol 2655 MovieClip Frame 30_parent.gotoAndStop("m3_game");Symbol 2709 MovieClip Frame 1stop();Symbol 2709 MovieClip Frame 5stop();Symbol 2710 MovieClip Frame 1function start_Action() { this.count = 0; this.onEnterFrame = function () { if (_root.main.player != undefined) { if ((++count) >= 10) { var _local5 = _root.main.player._x + _root.main._x; var _local4 = _root.main.player._y + _root.main._y; if (this.g.hitTest(_local5, _local4, true)) { player._visible = 1; player.gotoAndPlay(2); player._xscale = _root.main.player._xscale; player._y = _root.main.player._y - this._y; _root.main.player._visible = 0; _root.player_paused = true; _root.main.player.dead = true; _root.forceFrame(_root.main.player, "up", _root.main.player.gun_type + "_stand"); _root.justFrame(_root.main.player, "down", "stand"); if (_name == "line2") { delete _parent.line1.onEnterFrame; } else if (_name == "line3") { delete _parent.line2.onEnterFrame; } this.onEnterFrame = function () { if ((_root.main.player._y + _root.main._y) > 150) { if (_name == "line1") { if (_root.main._y > -160) { _root.main._y = _root.main._y - 5; _root.effect_clip._y = _root.effect_clip._y - 5; } else { _root.main._y = -160; } } else if (_name == "line2") { if (_root.main._y > -360) { _root.main._y = _root.main._y - 5; _root.effect_clip._y = _root.effect_clip._y - 5; } else { _root.main._y = -360; } } else if (_name == "line3") { if (_root.main._y > -600) { _root.main._y = _root.main._y - 5; _root.effect_clip._y = _root.effect_clip._y - 5; } else { _root.main._y = -600; } } } player._y = player._y + 5; _root.main.player._y = _root.main.player._y + 5; var _local4 = _root.main.player._x + _root.main._x; var _local3 = _root.main.player._y + _root.main._y; if (!this.g.hitTest(_local4, _local3, true)) { player._visible = 0; _root.main.player._visible = 1; _root.player_paused = false; _root.main.player.dead = false; _root.main.player.speed_rate = 0; if (_name == "line3") { _root.main_move_Y(0, -600); } start_Action(); } if (Key.isDown(_root.Kcode)) { player._visible = 0; _root.main.player._visible = 1; _root.main.player.states = "jump"; _root.player_paused = false; _root.main.player.dead = false; _root.main.player._x = this._x; _root.main.player._y = this.player._y + this._y; _root.forceFrame(_root.main.player, "up", _root.main.player.gun_type + "_jump"); _root.justFrame(_root.main.player, "down", "jump"); start_Action(); } }; } } } }; } player._visible = 0; start_Action();Symbol 2752 MovieClip [player_plane] Frame 1speedx = 0; speedy = 0; frame = "NA_NA";Symbol 2752 MovieClip [player_plane] Frame 8stop();Symbol 2752 MovieClip [player_plane] Frame 10speedx = player_speed; speedy = 0; frame = "NA_front";Symbol 2752 MovieClip [player_plane] Frame 19stop();Symbol 2752 MovieClip [player_plane] Frame 21speedx = -player_speed; speedy = 0; frame = "NA_back";Symbol 2752 MovieClip [player_plane] Frame 29stop();Symbol 2752 MovieClip [player_plane] Frame 31speedx = 0; speedy = -player_speed; frame = "up_NA";Symbol 2752 MovieClip [player_plane] Frame 38stop();Symbol 2752 MovieClip [player_plane] Frame 40speedx = -player_speed; speedy = -player_speed; frame = "up_back";Symbol 2752 MovieClip [player_plane] Frame 48stop();Symbol 2752 MovieClip [player_plane] Frame 50speedx = player_speed; speedy = -player_speed; frame = "up_front";Symbol 2752 MovieClip [player_plane] Frame 58stop();Symbol 2752 MovieClip [player_plane] Frame 60speedx = 0; speedy = player_speed; frame = "down_NA";Symbol 2752 MovieClip [player_plane] Frame 69stop();Symbol 2752 MovieClip [player_plane] Frame 71speedx = -player_speed; speedy = player_speed; frame = "down_back";Symbol 2752 MovieClip [player_plane] Frame 80stop();Symbol 2752 MovieClip [player_plane] Frame 82speedx = player_speed; speedy = player_speed; frame = "down_front";Symbol 2752 MovieClip [player_plane] Frame 92stop();Symbol 2752 MovieClip [player_plane] Frame 118_root.play_soundAction("\u98DE\u673A\u8DF3\u51FA");Symbol 2752 MovieClip [player_plane] Frame 128if (_root.stages == 3) { _root.add_player("man", _x, _y); } stop();Symbol 2752 MovieClip [player_plane] Frame 155_root.play_soundAction("\u5927\u7206\u70B8");Symbol 2752 MovieClip [player_plane] Frame 215stop(); _root.player_born();Symbol 2755 MovieClip [教堂踏板01] Frame 1function startAction() { if (!started) { started = true; } } can_block = false; started = false;Symbol 2757 MovieClip [教堂踏板02] Frame 1function startAction() { if (!started) { started = true; _root.main_move_Y(0, -160); } } can_block = false; started = false;Symbol 2777 MovieClip [德军_坦克2] Frame 37this.stand();Symbol 2777 MovieClip [德军_坦克2] Frame 61this.shootAction();Symbol 2777 MovieClip [德军_坦克2] Frame 87this.stand();Symbol 2777 MovieClip [德军_坦克2] Frame 169this.removeMovieClip();Symbol 2790 MovieClip [高速飞弹] Frame 1stop();Symbol 2790 MovieClip [高速飞弹] Frame 41this.removeMovieClip();Symbol 2793 MovieClip [德军_战斗机2] Frame 25this.shootAction();Symbol 2793 MovieClip [德军_战斗机2] Frame 41if (this.attack_times < 5) { this.start_pos = random(4) + 1; } else { this.start_pos = 5; } this.move_me();Symbol 2793 MovieClip [德军_战斗机2] Frame 75stop();Symbol 2796 MovieClip [德军_大型导弹] Frame 55this.removeMovieClip();Symbol 2810 MovieClip [NPC03] Frame 25this.run_away();Symbol 2837 MovieClip [敌人_BOSS3_火箭] Frame 1stop();Symbol 2837 MovieClip [敌人_BOSS3_火箭] Frame 8stop();Symbol 2845 MovieClip [敌人_BOSS3_炮弹] Frame 1stop();Symbol 2846 MovieClip [德军_巨型坦克] Frame 25_root.play_soundAction("\u5766\u514B\u5C04\u51FB");Symbol 2846 MovieClip [德军_巨型坦克] Frame 54if (this.blood < (_root.game_level * 400)) { this.gotoAndPlay("shoot3"); } else { this.gotoAndPlay("shoot2"); }Symbol 2846 MovieClip [德军_巨型坦克] Frame 56_root.play_soundAction("\u5766\u514B\u5C04\u51FB"); this.shootAction2(-1.5);Symbol 2846 MovieClip [德军_巨型坦克] Frame 58_root.play_soundAction("\u5766\u514B\u5C04\u51FB"); this.shootAction2(-0.75);Symbol 2846 MovieClip [德军_巨型坦克] Frame 60_root.play_soundAction("\u5766\u514B\u5C04\u51FB"); this.shootAction2(0);Symbol 2846 MovieClip [德军_巨型坦克] Frame 62_root.play_soundAction("\u5766\u514B\u5C04\u51FB"); this.shootAction2(0.75);Symbol 2846 MovieClip [德军_巨型坦克] Frame 64_root.play_soundAction("\u5766\u514B\u5C04\u51FB"); this.shootAction2(1.5);Symbol 2846 MovieClip [德军_巨型坦克] Frame 86this.stand();Symbol 2846 MovieClip [德军_巨型坦克] Frame 105this.missleAction();Symbol 2846 MovieClip [德军_巨型坦克] Frame 161this.gotoAndPlay("shoot2");Symbol 2846 MovieClip [德军_巨型坦克] Frame 214_root.play_soundAction("\u5927\u7206\u70B8");Symbol 2846 MovieClip [德军_巨型坦克] Frame 271this.removeMovieClip();Symbol 2849 MovieClip [场景_宝箱] Frame 38this.removeMovieClip();Symbol 2852 MovieClip [stage3_bg] Frame 1g._visible = 0;Symbol 2852 MovieClip [stage3_bg] Frame 4_root.play_music("\u80CC\u666F\u97F3\u4E50_04", true);Symbol 2852 MovieClip [stage3_bg] Frame 5_root.enemysAction10("\u654C\u4EBA_\u8F70\u70B8\u673A", this._x + 100, this._y + 150, -100).speed = -2;Symbol 2852 MovieClip [stage3_bg] Frame 6_root.enemysAction10("\u654C\u4EBA_\u8F70\u70B8\u673A", this._x + 100, this._y + 100, -100).speed = -2;Symbol 2852 MovieClip [stage3_bg] Frame 7_root.enemysAction10("\u654C\u4EBA_\u8F70\u70B8\u673A", this._x + 100, this._y + 270, -100).speed = -2;Symbol 2852 MovieClip [stage3_bg] Frame 8temp_x = this._x - 400; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + 100, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + 200, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + 300, -random(100), 5, 3, -3, 100);Symbol 2852 MovieClip [stage3_bg] Frame 9temp_x = (this._x - 400) + 50; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100);Symbol 2852 MovieClip [stage3_bg] Frame 10temp_x = (this._x - 400) + 50; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100);Symbol 2852 MovieClip [stage3_bg] Frame 13_root.play_music("\u80CC\u666F\u97F3\u4E50_04", true);Symbol 2852 MovieClip [stage3_bg] Frame 14_root.enemysAction11("\u5FB7\u519B_\u5927\u578B\u5BFC\u5F39", this._x + 200, 80); _root.enemysAction11("\u5FB7\u519B_\u5927\u578B\u5BFC\u5F39", this._x + 350, 220);Symbol 2852 MovieClip [stage3_bg] Frame 15_root.enemysAction11("\u5FB7\u519B_\u5927\u578B\u5BFC\u5F39", this._x + 350, 150);Symbol 2852 MovieClip [stage3_bg] Frame 16temp_mc = _root.enemysAction12("\u5FB7\u519B_\u6218\u6597\u673A2", 200 - _root.main._x, -50, random(4) + 1); temp_mc._xscale = -100; temp_mc.dieEvents = function () { temp_mc1 = _root.enemysAction12("\u5FB7\u519B_\u6218\u6597\u673A2", 200 - _root.main._x, -50, random(4) + 1); temp_mc1._xscale = -100; temp_mc2 = _root.enemysAction12("\u5FB7\u519B_\u6218\u6597\u673A2", 200 - _root.main._x, 350, random(4) + 1); temp_mc2._xscale = -100; temp_mc2.dieEvents = function () { temp_mc3 = _root.enemysAction12("\u5FB7\u519B_\u6218\u6597\u673A2", 200 - _root.main._x, -50, random(4) + 1); temp_mc3._xscale = -100; temp_mc3.dieEvents = function () { temp_mc4 = _root.enemysAction12("\u5FB7\u519B_\u6218\u6597\u673A2", 200 - _root.main._x, -50, random(4) + 1); temp_mc4._xscale = -100; temp_mc5 = _root.enemysAction12("\u5FB7\u519B_\u6218\u6597\u673A2", 200 - _root.main._x, 350, random(4) + 1); temp_mc5._xscale = -100; }; }; };Symbol 2852 MovieClip [stage3_bg] Frame 26for (var i in _root.main.enemies) { if (_root.main.enemies[i].start_pos != undefined) { _root.main.enemies[i].attack_times = 5; _root.main.enemies[i].move_me(); } else { _root.main.enemies[i].to_die(100); } }Symbol 2852 MovieClip [stage3_bg] Frame 27_root.play_music("\u80CC\u666F\u97F3\u4E50_04", true);Symbol 2852 MovieClip [stage3_bg] Frame 28_root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 142, this._y + 276, 5).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 309, this._y + 276, 5).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 370, this._y + 276, 5).dieEvents = function () { _root.add_weapon(this, "B"); };Symbol 2852 MovieClip [stage3_bg] Frame 29_root.play_music("\u80CC\u666F\u97F3\u4E50_06", true); _root.add_object("\u6559\u5802\u8E0F\u677F01", 71, 149); _root.add_object("\u6559\u5802\u8E0F\u677F02", 218, 352); _root.main.plane.removeMovieClip(); _root.enemy_npc("NPC03", 80, 880, -100).dieEvents = function () { _root.main_move_Y(0, -600); }; _root.enemy_npc("NPC03", 200, 880, 100).dieEvents = function () { _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", -20, 880, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", -50, 880, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 450, 880, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 500, 880, 15, -1, 100).dieEvents = function () { _root.enemysAction03("\u5FB7\u519B_\u5766\u514B2", 650, 880, 1).dieEvents = function () { _root.allow_area_array_3_5 = -5600; }; }; }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", 240, 155, 5).dieEvents = function () { _root.add_food(this, "food7"); }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", 248, 357, 5).dieEvents = function () { _root.add_weapon(this, "B"); };Symbol 2852 MovieClip [stage3_bg] Frame 31_root.enemysAction03("\u5FB7\u519B_\u5766\u514B2", 920, 880, 1).dieEvents = function () { _root.add_weapon(this, "F"); };Symbol 2852 MovieClip [stage3_bg] Frame 32_root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", (-_root.main._x) - 50, 880, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", (-_root.main._x) - 100, 880, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 50, 880, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 100, 880, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, 880, 15, -1, 100); this_mc = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 880, 15, -1, 100); this_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; this_mc.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = _root.main._x;Symbol 2852 MovieClip [stage3_bg] Frame 33_root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", (-_root.main._x) - 50, 880, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", (-_root.main._x) - 80, 880, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", (-_root.main._x) - 110, 880, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", (-_root.main._x) - 140, 880, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 50, 880, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 100, 880, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, 880, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 880, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 250, 880, 15, -1, 100); this_mc = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 300, 880, 15, -1, 100); this_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; this_mc.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = _root.main._x; _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 880, 15, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 250, 880, 15, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 300, 880, 15, 1, 100);Symbol 2852 MovieClip [stage3_bg] Frame 34_root.play_music("\u80CC\u666F\u97F3\u4E50_06", true);Symbol 2852 MovieClip [stage3_bg] Frame 35_root.enemysAction03("\u5FB7\u519B_\u5766\u514B2", this._x + 50, 279, 1).dieEvents = function () { _root.add_weapon(this, "B"); }; _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 50, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 100, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 250, 279, 15, -1, 100);Symbol 2852 MovieClip [stage3_bg] Frame 36_root.enemysAction03("\u5FB7\u519B_\u5766\u514B2", this._x + 200, 279, 1); _root.enemysAction13("\u5FB7\u519B_\u6218\u6597\u673A3", (-_root.main._x) + 200, -100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1104, 119, 999, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1134, 119, 999, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1167, 119, 999, 0, 0, 100); _root.blocksAction("\u654C\u4EBA_\u7BB1\u5B50\u963B\u62E61", 1098, 278, 42).dieEvents = function () { _root.add_weapon(this, "E"); };Symbol 2852 MovieClip [stage3_bg] Frame 37_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1301, 128, 999, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1341, 124, 999, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1381, 130, 999, 0, 0, 100); _root.blocksAction("\u654C\u4EBA_\u7BB1\u5B50\u963B\u62E61", this._x + 50, 278, 42).dieEvents = function () { _root.add_weapon(this, "F"); }; _root.blocksAction("\u654C\u4EBA_\u7BB1\u5B50\u963B\u62E61", this._x + 350, 278, 42); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 100, 278, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 150, 278, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 200, 278, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 250, 278, 5, 0, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 300, 278, 5, 0, 2, 100);Symbol 2852 MovieClip [stage3_bg] Frame 38_root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 50, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 100, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 250, 279, 15, -1, 100); this_mc = _root.enemysAction13("\u5FB7\u519B_\u6218\u6597\u673A3", (-_root.main._x) + 200, -100); this_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; this_mc.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = _root.main._x;Symbol 2852 MovieClip [stage3_bg] Frame 39_root.enemysAction08("\u5FB7\u519B_\u88C5\u7532\u8F661", this._x + 100, 279, 1).dieEvents = function () { _root.add_weapon(this, "R"); };Symbol 2852 MovieClip [stage3_bg] Frame 40_root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", (-_root.main._x) - 50, 279, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", (-_root.main._x) - 100, 279, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 50, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 100, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 279, 15, -1, 100); this_mc = _root.enemysAction13("\u5FB7\u519B_\u6218\u6597\u673A3", (-_root.main._x) + 200, -100); this_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; this_mc.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = _root.main._x;Symbol 2852 MovieClip [stage3_bg] Frame 41_root.enemysAction04("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", this._x + 100, 279, 2, 100, false); temp_mc = _root.enemysAction08("\u5FB7\u519B_\u88C5\u7532\u8F661", (-_root.main._x) + 50, -50, -1); temp_mc._xscale = -100; temp_mc.fly = true;Symbol 2852 MovieClip [stage3_bg] Frame 42_root.enemysAction11("\u5FB7\u519B_\u5927\u578B\u5BFC\u5F39", this._x + 200, 50);Symbol 2852 MovieClip [stage3_bg] Frame 43_root.enemysAction11("\u5FB7\u519B_\u5927\u578B\u5BFC\u5F39", this._x + 200, 220); _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 142, this._y + 279, 5).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 220, this._y + 279, 5).dieEvents = function () { _root.add_food(this, "food6"); }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 309, this._y + 279, 5).dieEvents = function () { _root.add_weapon(this, "R"); }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 370, this._y + 279, 5).dieEvents = function () { _root.add_weapon(this, "B"); };Symbol 2852 MovieClip [stage3_bg] Frame 44boss_mc = _root.enemysAction14("\u5FB7\u519B_\u5DE8\u578B\u5766\u514B", this._x + 540, 279); temp_array = [1, 0, 0, 0, -35, 0, 1, 0, 0, -35, 0, 0, 1, 0, -35, 0, 0, 0, 1, 0]; _root.change_color(boss_mc, temp_array);Symbol 2856 MovieClip Frame 1btn.onPress = function () { _root.play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); this.enabled = false; gotoAndPlay ("next"); }; btn._visible = 0; this.onEnterFrame = function () { if (_root._framesloaded >= 78) { loading._visible = 0; btn._visible = 1; delete this.onEnterFrame; } };Symbol 2856 MovieClip Frame 15stop();Symbol 2856 MovieClip Frame 30_parent.gotoAndStop("m4_game");Symbol 2972 MovieClip Frame 1delete this.onEnterFrame;Symbol 2972 MovieClip Frame 28this.onEnterFrame = function () { this.target = _root.main.player; if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { _root.player_die(this.target, "shoot", 30); } } };Symbol 2993 MovieClip Frame 1delete this.onEnterFrame;Symbol 2993 MovieClip Frame 28this.onEnterFrame = function () { temp1 = _root.get_map_point(this.point1); temp2 = _root.get_map_point(this.point2); this.target = _root.main.player; if (this.target != undefined) { var i = 0; while (i <= 4) { var temp_x = (temp1[0] + (((temp2[0] - temp1[0]) * i) / 4)); var temp_y = (temp1[1] + (((temp2[1] - temp1[1]) * i) / 4)); if (this.target.g.hitTest(temp_x, temp_y, true)) { _root.player_die(this.target, "shoot", 30); return; } i++; } } };Symbol 3005 MovieClip Frame 1function find_player() { if (_root.main.player != undefined) { var _local4 = _root.main.player._x + _root.main._x; var _local3 = _root.main.player._y + _root.main._y; if (this.point.hitTest(_local4, _local3, true)) { point._visible = 1; point.gotoAndStop(_root.main.player.gun_type); _root.main.player._visible = 0; _root.player_paused = true; _root.main.player.dead = true; _root.forceFrame(_root.main.player, "up", _root.main.player.gun_type + "_stand"); _root.justFrame(_root.main.player, "down", "stand"); _root.allow_area_array_4_4 = _root.main._x; startAction(); } } } function startAction() { this.onEnterFrame = function () { if (this.dir == -1) { if (this._rotation > -50) { this._rotation = this._rotation - 5; } else { this.dir = 1; } } else if (this.dir == 1) { if (this._rotation < 50) { this._rotation = this._rotation + 5; } else { this.dir = -1; } } poz = new Object(); poz.x = this.point._x; poz.y = this.point._y; this.localToGlobal(poz); _root.main.player._x = poz.x - _root.main._x; _root.main.player._y = poz.y - _root.main._y; if (Key.isDown(_root.Kcode)) { _root.main.player._visible = 1; _root.main.player.states = "jump"; _root.player_paused = false; _root.main.player.dead = false; _root.forceFrame(_root.main.player, "up", _root.main.player.gun_type + "_jump"); _root.justFrame(_root.main.player, "down", "jump"); _root.allow_area_array_4_4 = -7200; point._visible = 0; this.onEnterFrame = function () { stopAction(); }; } }; } function stopAction() { if (this.dir == -1) { if (this._rotation > -50) { this._rotation = this._rotation - 4; } else { this.dir = 1; } } else if (this.dir == 1) { if (this._rotation < 50) { this._rotation = this._rotation + 4; } else { this.dir = -1; } } } point.stop(); point._visible = 0; dir = -1; if (_name == "m_wheel") { this.onEnterFrame = function () { stopAction(); find_player(); }; } else { this.onEnterFrame = function () { find_player(); }; }Symbol 3016 MovieClip [4-04-电梯01] Frame 1function startAction() { if (!started) { started = true; _root.stg_direct_4_4 = -2; _root.allow_next_map_4_4 = 15; _root.enemy_shake(this, -3, 0, true); this.onEnterFrame = function () { if (this._y > this_y) { this._y = this._y - 3; _root.main._y = _root.main._y + 3; } else { _root.stg_direct_4_4 = -1; _root.allow_next_map_4_4 = 18; _root.stg_width_4_4 = 2400; _root.allow_area_array_4_4 = -2400; delete this.onEnterFrame; } }; } } started = false; can_block = true; g._visible = 0; this_y = _y - 1500;Symbol 3018 MovieClip [4-04-电梯02] Frame 1function startAction() { if (!started) { started = true; _root.stg_direct_4_4 = -2; _root.allow_next_map_4_4 = 23; _root.enemy_shake(this, -3, 0, true); this.onEnterFrame = function () { if (this._y > this_y) { this._y = this._y - 3; _root.main._y = _root.main._y + 3; } else { _root.stg_direct_4_4 = 1; _root.allow_next_map_4_4 = 35; _root.stg_width_4_4 = 7200; _root.allow_area_array_4_4 = -7200; delete this.onEnterFrame; } }; } } started = false; can_block = true; g._visible = 0; this_y = _y - 1500;Symbol 3022 MovieClip [4-04-硫酸台01] Frame 1function startAction() { if (!started) { started = true; } } started = false; can_block = true;Symbol 3024 MovieClip [4-04-硫酸台02] Frame 1function startAction() { if (!started) { started = true; } } started = false; can_block = true;Symbol 3028 MovieClip [4-04-硫酸台03] Frame 1function startAction() { if (!started) { started = true; play(); } } started = false; can_block = true; stop();Symbol 3028 MovieClip [4-04-硫酸台03] Frame 44stop();Symbol 3048 MovieClip Frame 9stop();Symbol 3051 MovieClip [德军_装甲车2] Frame 37this.stand();Symbol 3051 MovieClip [德军_装甲车2] Frame 61_root.play_soundAction("\u5927\u578B\u673A\u67AA\u53D1\u5C04"); this.shootAction3();Symbol 3051 MovieClip [德军_装甲车2] Frame 63this.shootAction3();Symbol 3051 MovieClip [德军_装甲车2] Frame 65this.shootAction3();Symbol 3051 MovieClip [德军_装甲车2] Frame 67this.shootAction3();Symbol 3051 MovieClip [德军_装甲车2] Frame 69this.shootAction3();Symbol 3051 MovieClip [德军_装甲车2] Frame 87this.stand();Symbol 3051 MovieClip [德军_装甲车2] Frame 89_root.play_soundAction("\u5361\u8F66\u5239\u8F66");Symbol 3051 MovieClip [德军_装甲车2] Frame 115stop(); this.shootAction4();Symbol 3051 MovieClip [德军_装甲车2] Frame 205this.removeMovieClip();Symbol 3057 MovieClip [德军_战斗机1] Frame 17this.shootAction();Symbol 3057 MovieClip [德军_战斗机1] Frame 39this.moves();Symbol 3057 MovieClip [德军_战斗机1] Frame 73stop();Symbol 3057 MovieClip [德军_战斗机1] Frame 107this.removeMovieClip();Symbol 3061 MovieClip [4-04-窗户01] Frame 7_root.play_soundAction("\u624B\u96F7\u7206\u70B8");Symbol 3061 MovieClip [4-04-窗户01] Frame 38this.come();Symbol 3061 MovieClip [4-04-窗户01] Frame 53this.stand();Symbol 3061 MovieClip [4-04-窗户01] Frame 84this.shootAction();Symbol 3061 MovieClip [4-04-窗户01] Frame 94this.stand();Symbol 3061 MovieClip [4-04-窗户01] Frame 119this.come();Symbol 3061 MovieClip [4-04-窗户01] Frame 140this.come();Symbol 3061 MovieClip [4-04-窗户01] Frame 167this.come();Symbol 3065 MovieClip [4-04-窗户03] Frame 16this.come();Symbol 3065 MovieClip [4-04-窗户03] Frame 30this.stand();Symbol 3065 MovieClip [4-04-窗户03] Frame 62this.shootAction();Symbol 3065 MovieClip [4-04-窗户03] Frame 72this.stand();Symbol 3065 MovieClip [4-04-窗户03] Frame 97this.come();Symbol 3065 MovieClip [4-04-窗户03] Frame 118this.come();Symbol 3065 MovieClip [4-04-窗户03] Frame 145this.come();Symbol 3069 MovieClip [4-04-房子门01] Frame 26this.come_out(); this.stand();Symbol 3072 MovieClip [4-04-房子门02] Frame 23this.come_out(); this.stand();Symbol 3076 MovieClip [4-04-窗户02] Frame 7_root.play_soundAction("\u624B\u96F7\u7206\u70B8");Symbol 3076 MovieClip [4-04-窗户02] Frame 38this.come();Symbol 3076 MovieClip [4-04-窗户02] Frame 53this.stand();Symbol 3076 MovieClip [4-04-窗户02] Frame 84this.shootAction();Symbol 3076 MovieClip [4-04-窗户02] Frame 94this.stand();Symbol 3076 MovieClip [4-04-窗户02] Frame 119this.come();Symbol 3076 MovieClip [4-04-窗户02] Frame 140this.come();Symbol 3076 MovieClip [4-04-窗户02] Frame 167this.come();Symbol 3077 MovieClip [交通工具_战斗机] Frame 1function startAction() { if (!started) { started = true; delete _root.player_max_x; _root.main.player.removeMovieClip(); _root.active_map_drawer = this; _root.active_object_speed = 0; this.gotoAndPlay("go"); } } stop(); started = false; can_block = true;Symbol 3077 MovieClip [交通工具_战斗机] Frame 20this.onEnterFrame = function () { _root.active_object_speed = _root.active_object_speed + 0.5; this._x = this._x + _root.active_object_speed; };Symbol 3077 MovieClip [交通工具_战斗机] Frame 123stop();Symbol 3093 MovieClip [4-04-德军_飞船] Frame 41this.shootAction(); this.moves();Symbol 3093 MovieClip [4-04-德军_飞船] Frame 74stop(); this.find_player();Symbol 3093 MovieClip [4-04-德军_飞船] Frame 204_root.change_scene(0); stop();Symbol 3096 MovieClip [德军_飞船_小炮] Frame 49this.removeMovieClip();Symbol 3101 MovieClip [4-04-飞船_炸弹箱] Frame 9this.exploding();Symbol 3101 MovieClip [4-04-飞船_炸弹箱] Frame 18this.exploding();Symbol 3101 MovieClip [4-04-飞船_炸弹箱] Frame 27this.exploding();Symbol 3101 MovieClip [4-04-飞船_炸弹箱] Frame 36this.exploding();Symbol 3101 MovieClip [4-04-飞船_炸弹箱] Frame 74this.removeMovieClip();Symbol 3106 MovieClip [4-04-飞船-门] Frame 40this.removeMovieClip();Symbol 3122 MovieClip [4-05-BOSS-台阶1] Frame 1g._visible = 0; b._visible = 0;Symbol 3125 MovieClip [4-05-BOSS-台阶2] Frame 1g._visible = 0; b._visible = 0;Symbol 3130 MovieClip [4-05-BOSS-灯] Frame 1stop();Symbol 3130 MovieClip [4-05-BOSS-灯] Frame 39stop();Symbol 3137 MovieClip [敌人_BOSS4_手臂] Frame 1stop();Symbol 3137 MovieClip [敌人_BOSS4_手臂] Frame 13this.swordExplode();Symbol 3137 MovieClip [敌人_BOSS4_手臂] Frame 18this.swordExplode();Symbol 3137 MovieClip [敌人_BOSS4_手臂] Frame 23this.swordExplode();Symbol 3137 MovieClip [敌人_BOSS4_手臂] Frame 28this.swordExplode();Symbol 3137 MovieClip [敌人_BOSS4_手臂] Frame 56this.stand();Symbol 3137 MovieClip [敌人_BOSS4_手臂] Frame 91this.removeMovieClip();Symbol 3146 MovieClip Frame 1frame = "n"; my_rotation = -90; stop();Symbol 3146 MovieClip Frame 4frame = "dl"; my_rotation = -72;Symbol 3146 MovieClip Frame 7frame = "l"; my_rotation = -55;Symbol 3146 MovieClip Frame 10frame = "dr"; my_rotation = -107;Symbol 3146 MovieClip Frame 13frame = "r"; my_rotation = -125;Symbol 3147 MovieClip Frame 1stop();Symbol 3147 MovieClip Frame 2_parent.shoot_rain(this, 0);Symbol 3147 MovieClip Frame 12_parent.shoot_rain(this, 80);Symbol 3147 MovieClip Frame 24_parent.shoot_rain(this, 160);Symbol 3147 MovieClip Frame 37_parent.shoot_rain(this, 240);Symbol 3147 MovieClip Frame 48_parent.shoot_rain(this, 320);Symbol 3147 MovieClip Frame 61_parent.shoot_rain(this, 400);Symbol 3155 MovieClip [敌人_BOSS4_炮弹] Frame 1speed = -15 - Math.floor(_root.game_level); can_go = true; stop();Symbol 3156 MovieClip [德军_巨型炮座] Frame 10_root.play_soundAction("\u7535\u7F51");Symbol 3156 MovieClip [德军_巨型炮座] Frame 30_root.play_soundAction("\u7535\u7F51");Symbol 3156 MovieClip [德军_巨型炮座] Frame 50_root.play_soundAction("\u7535\u7F51");Symbol 3156 MovieClip [德军_巨型炮座] Frame 62_root.play_soundAction("\u5927\u7206\u70B8");Symbol 3156 MovieClip [德军_巨型炮座] Frame 71_root.play_soundAction("\u5927\u7206\u70B8");Symbol 3156 MovieClip [德军_巨型炮座] Frame 80_root.play_soundAction("\u5927\u7206\u70B8");Symbol 3156 MovieClip [德军_巨型炮座] Frame 89_root.play_soundAction("\u5927\u7206\u70B8");Symbol 3156 MovieClip [德军_巨型炮座] Frame 196temp_array = _root.get_shoot_point(this.step1); _root.enemysAction18_b("4-05-BOSS-\u53F0\u96361", temp_array[0], temp_array[1]); temp_array = _root.get_shoot_point(this.step2); _root.enemysAction18_b("4-05-BOSS-\u53F0\u96362", temp_array[0], temp_array[1]); temp_array = _root.get_shoot_point(this.f1); temp_mc1 = _root.enemysAction18_c("4-05-BOSS-\u706F", temp_array[0], temp_array[1]); temp_mc1.dieEvents = function () { _root.add_weapon(this, "S"); }; temp_array = _root.get_shoot_point(this.f2); temp_mc2 = _root.enemysAction18_c("4-05-BOSS-\u706F", temp_array[0], temp_array[1]); temp_mc2.dieEvents = function () { _root.add_weapon(this, "R"); }; temp_array = _root.get_shoot_point(this.f3); temp_mc3 = _root.enemysAction18_c("4-05-BOSS-\u706F", temp_array[0], temp_array[1]); temp_mc3.dieEvents = function () { _root.add_weapon(this, "M"); }; temp_array = _root.get_shoot_point(this.f4); temp_mc4 = _root.enemysAction18_c("4-05-BOSS-\u706F", temp_array[0], temp_array[1]); temp_mc4._xscale = -100; temp_mc4.dieEvents = function () { _root.add_food(this, "food7"); }; temp_array = _root.get_shoot_point(this.f5); temp_mc5 = _root.enemysAction18_c("4-05-BOSS-\u706F", temp_array[0], temp_array[1]); temp_mc5._xscale = -100; temp_mc5.dieEvents = function () { _root.add_food(this, "food6"); }; temp_array = _root.get_shoot_point(this.f6); temp_mc6 = _root.enemysAction18_c("4-05-BOSS-\u706F", temp_array[0], temp_array[1]); temp_mc6._xscale = -100; temp_mc6.dieEvents = function () { _root.add_food(this, "food5"); }; temp_array = _root.get_shoot_point(this.arm1); temp_arm1 = _root.enemysAction18_a("\u654C\u4EBA_BOSS4_\u624B\u81C2", temp_array[0], temp_array[1], 50); temp_arm1.mother = this; temp_arm1.dieEvents = function () { if ((++this.mother.child_killed) == 2) { this.mother.head_out(); } }; temp_array = _root.get_shoot_point(this.arm2); temp_arm2 = _root.enemysAction18_a("\u654C\u4EBA_BOSS4_\u624B\u81C2", temp_array[0], temp_array[1], 100); temp_arm2.mother = this; temp_arm2.dieEvents = function () { if ((++this.mother.child_killed) == 2) { this.mother.head_out(); } }; temp_arm2._xscale = -100;Symbol 3156 MovieClip [德军_巨型炮座] Frame 202stop();Symbol 3156 MovieClip [德军_巨型炮座] Frame 222this.stand();Symbol 3156 MovieClip [德军_巨型炮座] Frame 299stop();Symbol 3161 MovieClip [场景_沙袋] Frame 14stop();Symbol 3164 MovieClip [stage4_bg] Frame 1g._visible = 0; d._visible = 0; d.type = "h2so4";Symbol 3164 MovieClip [stage4_bg] Frame 2_root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 30, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 50, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 30, 330); }; }; _root.blocksAction("\u573A\u666F_\u6C99\u888B", this._x + 108, this._y + 265, 20).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 597, 298, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 648, 298, 999, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 687, 298, 999, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 730, 298, 5, 0, 1, 100);Symbol 3164 MovieClip [stage4_bg] Frame 3_root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 856, 270, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1001, 270, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 856, 270, 15, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 929, 270, 15, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1001, 270, 15, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1075, 270, 15, 1, 100).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 30, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 50, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 30, 330); }; }; };Symbol 3164 MovieClip [stage4_bg] Frame 4_root.enemy_object05("4-04-\u7A97\u623701", this._x + 162, this._y + 133); _root.enemy_object05("4-04-\u7A97\u623702", this._x + 362, this._y + 129); temp_mc = _root.enemy_object06("4-04-\u623F\u5B50\u95E801", this._x + 251, this._y + 170); temp_mc.e_x = 45; temp_mc.e_y = 86; _root.blocksAction("\u573A\u666F_\u6C99\u888B", this._x + 26, this._y + 265, 20); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1283, 298, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1327, 298, 999, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1367, 298, 999, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1406, 298, 5, 0, 1, 100);Symbol 3164 MovieClip [stage4_bg] Frame 5_root.enemy_object05("4-04-\u7A97\u623703", this._x + 103, this._y + 174); _root.enemy_object05("4-04-\u7A97\u623703", this._x + 313, this._y + 174); temp_mc = _root.enemy_object06("4-04-\u623F\u5B50\u95E802", this._x + 200, this._y + 158); temp_mc.e_x = 34; temp_mc.e_y = 95; _root.enemysAction08("\u5FB7\u519B_\u88C5\u7532\u8F661", this._x + 100, 269, 1).dieEvents = function () { _root.add_weapon(this, "D"); };Symbol 3164 MovieClip [stage4_bg] Frame 6_root.enemy_object05("4-04-\u7A97\u623701", this._x + 162, this._y + 133); _root.enemy_object05("4-04-\u7A97\u623702", this._x + 362, this._y + 129); temp_mc = _root.enemy_object06("4-04-\u623F\u5B50\u95E801", this._x + 251, this._y + 170); temp_mc.e_x = 45; temp_mc.e_y = 86;Symbol 3164 MovieClip [stage4_bg] Frame 7_root.enemy_object05("4-04-\u7A97\u623703", this._x + 103, this._y + 174); _root.enemy_object05("4-04-\u7A97\u623703", this._x + 313, this._y + 174); temp_mc = _root.enemy_object06("4-04-\u623F\u5B50\u95E802", this._x + 200, this._y + 158); temp_mc.e_x = 34; temp_mc.e_y = 95; _root.enemysAction08("\u5FB7\u519B_\u88C5\u7532\u8F662", this._x + 100, 269, 1);Symbol 3164 MovieClip [stage4_bg] Frame 8_root.enemy_object05("4-04-\u7A97\u623701", this._x + 162, this._y + 133); _root.enemy_object05("4-04-\u7A97\u623702", this._x + 362, this._y + 129); temp_mc = _root.enemy_object06("4-04-\u623F\u5B50\u95E801", this._x + 251, this._y + 170); temp_mc.e_x = 45; temp_mc.e_y = 86; _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 30, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 50, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 30, 330); }; };Symbol 3164 MovieClip [stage4_bg] Frame 9_root.enemysAction08("\u5FB7\u519B_\u88C5\u7532\u8F662", this._x + 100, 269, 1);Symbol 3164 MovieClip [stage4_bg] Frame 10_root.play_music("\u80CC\u666F\u97F3\u4E50_07", true); var temp = (_root.main.player._x + 130); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 460, 279, 5, 3, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 520, 279, 5, 3, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 560, 279, 5, 3, -1, 100).dieEvents = function () { _root.add_weapon(this, "D"); };Symbol 3164 MovieClip [stage4_bg] Frame 11temp_mc1 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 200, 279, 999, 3, 0, 100); temp_mc1.grovel = true; temp_mc1.gotoAndStop((("stand" + temp_mc1.type) + "_") + 2); temp_mc2 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 300, 279, 999, 3, 0, 100); temp_mc2.grovel = true; temp_mc2.gotoAndStop((("stand" + temp_mc2.type) + "_") + 2); temp_mc3 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 380, 279, 999, 3, 0, 100); temp_mc3.grovel = true; temp_mc3.gotoAndStop((("stand" + temp_mc3.type) + "_") + 2); temp_mc3.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; temp_mc3.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; _root.enemysAction08("\u5FB7\u519B_\u88C5\u7532\u8F662", 650, -50, -1).fly = true; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -380; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 400, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 480, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 520, -random(100), 5, 3, -3, 100);Symbol 3164 MovieClip [stage4_bg] Frame 12temp_mc1 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 978, 207, 999, 3, 0, 100); temp_mc1.grovel = true; temp_mc1.gotoAndStop((("stand" + temp_mc1.type) + "_") + 2); temp_mc2 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1042, 213, 999, 3, 0, 100); temp_mc2.grovel = true; temp_mc2.gotoAndStop((("stand" + temp_mc2.type) + "_") + 2); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 923, 276, 999, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 943, 276, 999, 0, 0, 100);Symbol 3164 MovieClip [stage4_bg] Frame 13_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1248, 221, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1292, 219, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1336, 214, 5, 0, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1396, 211, 5, 0, 2, 100);Symbol 3164 MovieClip [stage4_bg] Frame 14_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1719, 149, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1766, 136, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1842, 116, 5, 0, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1905, 101, 5, 0, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1962, 85, 5, 0, 1, 100);Symbol 3164 MovieClip [stage4_bg] Frame 15_root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, (-_root.main._y) + 50, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, (-_root.main._y) + 30, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, (-_root.main._y) + 50, 330); }; }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2070, 60, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2120, 47, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2173, 33, 5, 0, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2225, 18, 5, 0, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2291, 2, 5, 0, 1, 100);Symbol 3164 MovieClip [stage4_bg] Frame 17_root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, (-_root.main._y) + 50, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, (-_root.main._y) + 30, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, (-_root.main._y) + 50, 330); }; }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2847, -157, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2892, -174, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2948, -193, 5, 0, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3019, -218, 5, 0, 2, 100);Symbol 3164 MovieClip [stage4_bg] Frame 18_root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 42, this._y - 112, 5).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 105, this._y - 112, 5).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 162, this._y - 112, 5).dieEvents = function () { _root.add_weapon(this, "B"); };Symbol 3164 MovieClip [stage4_bg] Frame 19temp_mc = _root.enemysAction13("\u5FB7\u519B_\u6218\u6597\u673A3", -_root.main._x, (-_root.main._y) + 400); temp_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; temp_mc.dieEvents = function () { _root.add_food(this, "food4"); _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -3182;Symbol 3164 MovieClip [stage4_bg] Frame 20temp_mc = _root.enemysAction06("\u5FB7\u519B_\u5DE8\u578B\u8F70\u70B8\u673A", (-_root.main._x) + 200, (-_root.main._y) - 100); temp_mc.blood = _root.game_level * 250; temp_mc.fall(); temp_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; temp_mc.dieEvents = function () { _root.add_food(this, "food5"); _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = _root.main._x;Symbol 3164 MovieClip [stage4_bg] Frame 21_root.player_max_x = this._x + 65; _root.add_object("\u4EA4\u901A\u5DE5\u5177_\u6218\u6597\u673A", this._x + 65, this._y + 122);Symbol 3164 MovieClip [stage4_bg] Frame 24_root.play_music("\u80CC\u666F\u97F3\u4E50_02", true); _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (this._x + 600) + random(200), random(200) + 50, 350).speed = 9; _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (this._x + 900) + random(200), random(200) + 50, 350).speed = 9; _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (this._x + 1200) + random(200), random(200) + 50, 350).speed = 9; _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (this._x + 1600) + random(200), random(200) + 50, 350).speed = 9; _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (this._x + 1900) + random(200), random(200) + 50, 350).speed = 9; _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (this._x + 2200) + random(200), random(200) + 50, 350).speed = 9; _root.enemysAction16("4-04-\u5FB7\u519B_\u98DE\u8239", this._x + 1000, this._y + 200);Symbol 3164 MovieClip [stage4_bg] Frame 27_root.play_music("\u80CC\u666F\u97F3\u4E50_08", true); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 120, 236, 2, 1, 50, -100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 180, 236, 2, 1, 1, 100);Symbol 3164 MovieClip [stage4_bg] Frame 28_root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 50, 236, 5, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 100, 236, 5, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, 236, 5, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 236, 5, -1, 100);Symbol 3164 MovieClip [stage4_bg] Frame 29temp_mc1 = _root.enemysAction17("\u5FB7\u519B_\u98DE\u8239_\u5C0F\u70AE", this._x, this._y + 100); temp_mc2 = _root.enemysAction17("\u5FB7\u519B_\u98DE\u8239_\u5C0F\u70AE", this._x + 200, this._y + 100); temp_mc3 = _root.enemysAction17("\u5FB7\u519B_\u98DE\u8239_\u5C0F\u70AE", this._x + 400, this._y + 100); temp_mc1.friend1 = temp_mc2; temp_mc1.friend2 = temp_mc3; temp_mc2.friend1 = temp_mc1; temp_mc2.friend2 = temp_mc3; temp_mc3.friend1 = temp_mc1; temp_mc3.friend2 = temp_mc2; var i = 1; while (i <= 3) { this["temp_mc" + i].allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; this["temp_mc" + i].dieEvents = function () { if (this.friend1.dead and this.friend2.dead) { var _local3 = true; } else if (this.friend1.dead and (this.friend2.dead == undefined)) { var _local3 = true; } else if ((this.friend1.dead == undefined) and this.friend2.dead) { var _local3 = true; } else if ((this.friend1.dead == undefined) and (this.friend2.dead == undefined)) { var _local3 = true; } if (_local3) { _root.add_weapon(this, "B"); _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; } }; i++; } _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = _root.main._x;Symbol 3164 MovieClip [stage4_bg] Frame 30_root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 50, 236, 5, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 100, 236, 5, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, 236, 5, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 236, 5, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 50, 236, 5, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 100, 236, 5, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, 236, 5, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 236, 5, 1, 100);Symbol 3164 MovieClip [stage4_bg] Frame 32_root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 67, this._y + 237); _root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 201, this._y + 237); _root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 336, this._y + 237); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 10, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 67, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 121, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 176, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 235, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 245, this._y + 237, 999, 1, 49, 100);Symbol 3164 MovieClip [stage4_bg] Frame 33_root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 67, this._y + 237); _root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 201, this._y + 237); _root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 336, this._y + 237); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 10, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 67, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 121, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 176, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 235, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 245, this._y + 237, 999, 1, 49, 100);Symbol 3164 MovieClip [stage4_bg] Frame 34_root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 67, this._y + 237); _root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 201, this._y + 237); _root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 336, this._y + 237); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 10, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 67, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 121, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 176, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 235, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 245, this._y + 237, 999, 1, 49, 100);Symbol 3164 MovieClip [stage4_bg] Frame 35_root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 67, this._y + 237); _root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 201, this._y + 237); _root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 336, this._y + 237); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 10, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 67, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 121, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 176, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 235, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 245, this._y + 237, 999, 1, 49, 100);Symbol 3164 MovieClip [stage4_bg] Frame 36_root.add_object("4-04-\u7535\u68AF01", 3730, 100); _root.blocksAction("\u573A\u666F_\u6C99\u888B", this._x + 201, this._y + 237, 20).dieEvents = function () { _root.add_food(this, "food1"); }; _root.blocksAction("\u573A\u666F_\u6C99\u888B", this._x + 266, this._y + 237, 20).dieEvents = function () { _root.add_food(this, "food3"); };Symbol 3164 MovieClip [stage4_bg] Frame 38_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true;Symbol 3164 MovieClip [stage4_bg] Frame 39_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true;Symbol 3164 MovieClip [stage4_bg] Frame 40_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true;Symbol 3164 MovieClip [stage4_bg] Frame 41_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true;Symbol 3164 MovieClip [stage4_bg] Frame 42temp_mc1 = _root.enemy_object08("4-04-\u98DE\u8239-\u95E8", this._x, this._y + 47); temp_mc1.dieEvents = function () { _root[(("allow_next_map_" + _root.stages) + "_") + _root.stages_section] = 17; }; _root[(("stg_width_" + _root.stages) + "_") + _root.stages_section] = -this._x; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -this._x; _root[(("allow_next_map_" + _root.stages) + "_") + _root.stages_section] = 16;Symbol 3164 MovieClip [stage4_bg] Frame 43temp_mc2 = _root.enemy_object08("4-04-\u98DE\u8239-\u95E8", this._x, this._y + 47); temp_mc2.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; temp_mc2.dieEvents = function () { _root[(("allow_next_map_" + _root.stages) + "_") + _root.stages_section] = 18; _root[(("stg_width_" + _root.stages) + "_") + _root.stages_section] = 2400; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -2400; }; _root[(("stg_width_" + _root.stages) + "_") + _root.stages_section] = -this._x; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -this._x; _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 260, -1264, 5, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 320, -1264, 5, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 360, -1264, 5, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 390, -1264, 5, -1, -100);Symbol 3164 MovieClip [stage4_bg] Frame 44_root.add_object("4-04-\u7535\u68AF02", 2435, -1400); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 130, -1264, 5, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 180, -1264, 5, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 220, -1264, 5, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 290, -1264, 5, -1, -100); _root.blocksAction("\u573A\u666F_\u6C99\u888B", this._x + 71, this._y + 237, 20).dieEvents = function () { _root.add_present(this, "pre6"); }; _root.blocksAction("\u573A\u666F_\u6C99\u888B", this._x + 149, this._y + 237, 20).dieEvents = function () { _root.add_present(this, "pre4"); };Symbol 3164 MovieClip [stage4_bg] Frame 46temp_mc = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100); temp_mc.drop = true; temp_color = [0.824697183686884, 0.783755772313774, -0.608452956000658, 0, -50, 0.000747695393677947, 0.772793422051606, 0.226458882554716, 0, -50, 0.641926894284263, -0.20214342598035, 0.560216531696088, 0, -50, 0, 0, 0, 1, 0]; _root.change_color(temp_mc, temp_color); temp_mc.blood = temp_mc.blood * 30;Symbol 3164 MovieClip [stage4_bg] Frame 47temp_mc = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100); temp_mc.drop = true; temp_color = [0.824697183686884, 0.783755772313774, -0.608452956000658, 0, -50, 0.000747695393677947, 0.772793422051606, 0.226458882554716, 0, -50, 0.641926894284263, -0.20214342598035, 0.560216531696088, 0, -50, 0, 0, 0, 1, 0]; _root.change_color(temp_mc, temp_color); temp_mc.blood = temp_mc.blood * 30;Symbol 3164 MovieClip [stage4_bg] Frame 48temp_mc = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100); temp_mc.drop = true; temp_color = [0.824697183686884, 0.783755772313774, -0.608452956000658, 0, -50, 0.000747695393677947, 0.772793422051606, 0.226458882554716, 0, -50, 0.641926894284263, -0.20214342598035, 0.560216531696088, 0, -50, 0, 0, 0, 1, 0]; _root.change_color(temp_mc, temp_color); temp_mc.blood = temp_mc.blood * 30;Symbol 3164 MovieClip [stage4_bg] Frame 50b1.gotoAndPlay(random(b1._totalframes)); b2.gotoAndPlay(random(b2._totalframes));Symbol 3164 MovieClip [stage4_bg] Frame 51b1.gotoAndPlay(random(b1._totalframes)); b2.gotoAndPlay(random(b2._totalframes)); b3.gotoAndPlay(random(b3._totalframes)); b4.gotoAndPlay(random(b4._totalframes));Symbol 3164 MovieClip [stage4_bg] Frame 52b1.gotoAndPlay(random(b1._totalframes)); b2.gotoAndPlay(random(b2._totalframes)); b3.gotoAndPlay(random(b3._totalframes));Symbol 3164 MovieClip [stage4_bg] Frame 53b1.gotoAndPlay(45); b2.gotoAndPlay(40); b3.gotoAndPlay(35); b4.gotoAndPlay(30); b5.gotoAndPlay(25); b6.gotoAndPlay(20); b7.gotoAndPlay(15); b8.gotoAndPlay(10); b9.gotoAndPlay(5);Symbol 3164 MovieClip [stage4_bg] Frame 54b1.gotoAndPlay(random(b1._totalframes)); b2.gotoAndPlay(random(b2._totalframes)); b3.gotoAndPlay(random(b3._totalframes)); b4.gotoAndPlay(random(b4._totalframes)); b1.my_x = b1._x; b1.dir = -1; b2.my_x = b2._x; b2.dir = 1; b3.my_x = b3._x; b3.dir = -1; b4.my_x = b4._x; b4.dir = 1; b1.onEnterFrame = (b2.onEnterFrame = (b3.onEnterFrame = (b4.onEnterFrame = function () { if (this.dir == -1) { if (this._x > (this.my_x - 25)) { this._x = this._x - 2; } else { this.dir = 1; } } else if (this.dir == 1) { if (this._x < (this.my_x + 25)) { this._x = this._x + 2; } else { this.dir = -1; } } })));Symbol 3164 MovieClip [stage4_bg] Frame 56temp_color = [0.824697183686884, 0.783755772313774, -0.608452956000658, 0, -50, 0.000747695393677947, 0.772793422051606, 0.226458882554716, 0, -50, 0.641926894284263, -0.20214342598035, 0.560216531696088, 0, -50, 0, 0, 0, 1, 0]; _root.add_object("4-04-\u786B\u9178\u53F001", 5199, -2815); temp_mc1 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 5295, -2807, 999, 3, 0, 100); temp_mc1.grovel = true; temp_mc1.gotoAndStop((("stand" + temp_mc1.type) + "_") + 2); _root.change_color(temp_mc1, temp_color); temp_mc1.blood = temp_mc1.blood * 30; temp_mc1.dieEvents = function () { _root.add_weapon(this, "M"); }; _root.add_object("4-04-\u786B\u9178\u53F002", 5398, -2822); temp_mc2 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 5490, -2812, 999, 3, 0, 100); temp_mc2.grovel = true; temp_mc2.gotoAndStop((("stand" + temp_mc2.type) + "_") + 2); _root.change_color(temp_mc2, temp_color); temp_mc2.blood = temp_mc2.blood * 30; temp_mc2.dieEvents = function () { _root.add_weapon(this, "M"); };Symbol 3164 MovieClip [stage4_bg] Frame 57_root.add_object("4-04-\u786B\u9178\u53F001", 5846, -2815);Symbol 3164 MovieClip [stage4_bg] Frame 58_root.add_object("4-04-\u786B\u9178\u53F002", 6246, -2815);Symbol 3164 MovieClip [stage4_bg] Frame 59_root.add_object("4-04-\u786B\u9178\u53F002", 6630, -2815);Symbol 3164 MovieClip [stage4_bg] Frame 60_root.add_object("4-04-\u786B\u9178\u53F003", 6850, -2765); _root.add_object("4-04-\u786B\u9178\u53F003", 7000, -2765); _root.add_object("4-04-\u786B\u9178\u53F003", 7100, -2765);Symbol 3164 MovieClip [stage4_bg] Frame 61temp_color = [0.824697183686884, 0.783755772313774, -0.608452956000658, 0, -50, 0.000747695393677947, 0.772793422051606, 0.226458882554716, 0, -50, 0.641926894284263, -0.20214342598035, 0.560216531696088, 0, -50, 0, 0, 0, 1, 0]; temp_mc1 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 7267, -2837, 999, 0, 0, 100); _root.change_color(temp_mc1, temp_color); temp_mc1.blood = temp_mc1.blood * 30; temp_mc2 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 7302, -2837, 999, 0, 0, 100); _root.change_color(temp_mc2, temp_color); temp_mc2.blood = temp_mc2.blood * 30; temp_mc3 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 7341, -2839, 999, 0, 0, 100); _root.change_color(temp_mc3, temp_color); temp_mc3.blood = temp_mc3.blood * 30; temp_mc4 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 7472, -2732, 999, 0, 0, 100); _root.change_color(temp_mc4, temp_color); temp_mc4.blood = temp_mc4.blood * 50; temp_mc4.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; temp_mc4.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -7115;Symbol 3164 MovieClip [stage4_bg] Frame 62_root.play_music("\u80CC\u666F\u97F3\u4E50_08", true);Symbol 3164 MovieClip [stage4_bg] Frame 63_root.enemysAction18("\u5FB7\u519B_\u5DE8\u578B\u70AE\u5EA7", this._x, this._y).dieEvents = function () { this.temp_step1.removeMovieClip(); this.temp_step2.removeMovieClip(); this.temp_mc1.removeMovieClip(); this.temp_mc2.removeMovieClip(); this.temp_mc3.removeMovieClip(); this.temp_mc4.removeMovieClip(); this.temp_mc5.removeMovieClip(); this.temp_mc6.removeMovieClip(); this.temp_arm1.to_die("shoot", 99999); this.temp_arm2.to_die("shoot", 99999); trace(this.temp_arm1); };
Library Items
Symbol 1 Graphic | Used by:151 1569 1972 Timeline | |
Symbol 2 Graphic | Used by:6 | |
Symbol 3 Graphic | Used by:6 | |
Symbol 4 Graphic | Used by:5 | |
Symbol 5 Button | Uses:4 | Used by:6 |
Symbol 6 MovieClip | Uses:2 3 5 | Used by:51 |
Symbol 7 Graphic | Used by:22 | |
Symbol 8 ShapeTweening | Used by:22 | |
Symbol 9 Graphic | Used by:22 | |
Symbol 10 Sound | Used by:22 | |
Symbol 11 Graphic | Used by:22 366 | |
Symbol 12 Graphic | Used by:22 | |
Symbol 13 Bitmap | Used by:14 | |
Symbol 14 Graphic | Uses:13 | Used by:22 |
Symbol 15 Graphic | Used by:22 | |
Symbol 16 Graphic | Used by:22 | |
Symbol 17 Graphic | Used by:22 | |
Symbol 18 Sound | Used by:22 | |
Symbol 19 Font | Used by:20 | |
Symbol 20 Text | Uses:19 | Used by:22 |
Symbol 21 Graphic | Used by:22 | |
Symbol 22 MovieClip | Uses:7 8 9 10 11 12 14 15 16 17 18 20 21 | Used by:51 |
Symbol 23 Graphic | Used by:27 | |
Symbol 24 Font | Used by:25 26 40 43 | |
Symbol 25 Text | Uses:24 | Used by:27 |
Symbol 26 Text | Uses:24 | Used by:27 |
Symbol 27 MovieClip | Uses:23 25 26 | Used by:51 |
Symbol 28 ShapeTweening | Used by:50 | |
Symbol 29 Graphic | Used by:48 | |
Symbol 30 Graphic | Used by:33 | |
Symbol 31 Graphic | Used by:33 | |
Symbol 32 Graphic | Used by:33 173 177 180 183 222 276 709 | |
Symbol 33 Button | Uses:30 31 32 | Used by:48 |
Symbol 34 Graphic | Used by:38 | |
Symbol 35 Graphic | Used by:36 | |
Symbol 36 MovieClip | Uses:35 | Used by:38 |
Symbol 37 Graphic | Used by:38 | |
Symbol 38 MovieClip | Uses:34 36 37 | Used by:48 |
Symbol 39 Graphic | Used by:48 | |
Symbol 40 EditableText | Uses:24 | Used by:48 |
Symbol 41 ShapeTweening | Used by:48 | |
Symbol 42 Graphic | Used by:48 | |
Symbol 43 EditableText | Uses:24 | Used by:48 |
Symbol 44 Graphic | Used by:48 | |
Symbol 45 Graphic | Used by:48 | |
Symbol 46 Graphic | Used by:48 | |
Symbol 47 Graphic | Used by:48 | |
Symbol 48 MovieClip | Uses:29 33 38 39 40 41 42 43 44 45 46 47 | Used by:50 |
Symbol 49 Graphic | Used by:50 | |
Symbol 50 MovieClip | Uses:28 48 49 | Used by:51 |
Symbol 51 MovieClip | Uses:6 22 27 50 | Used by:Timeline |
Symbol 52 Font | Used by:53 200 201 | |
Symbol 53 EditableText | Uses:52 | Used by:Timeline |
Symbol 54 Font | Used by:55 187 188 192 194 195 196 198 199 203 263 264 265 377 419 2096 2104 2654 2855 2925 | |
Symbol 55 Text | Uses:54 | Used by:94 |
Symbol 56 Sound [小刀01] | Used by:94 | |
Symbol 57 Sound [小刀02] | Used by:94 | |
Symbol 58 Sound [手枪发射] | Used by:94 | |
Symbol 59 Sound [手枪消音发射] | Used by:94 | |
Symbol 60 Sound [手枪击中] | Used by:94 | |
Symbol 61 Sound [H弹发射] | Used by:94 | |
Symbol 62 Sound [H弹击中] | Used by:94 | |
Symbol 63 Sound [R弹发射] | Used by:94 | |
Symbol 64 Sound [R弹爆炸] | Used by:94 | |
Symbol 65 Sound [S弹发射] | Used by:94 | |
Symbol 66 Sound [机械开机枪] | Used by:94 | |
Symbol 67 Sound [打击声音] | Used by:94 | |
Symbol 68 Sound [补充弹药] | Used by:94 | |
Symbol 69 Sound [手枪上子弹] | Used by:94 | |
Symbol 70 Sound [手雷爆炸] | Used by:94 | |
Symbol 71 Sound [主角死亡] | Used by:94 | |
Symbol 72 Sound [出水] | Used by:94 | |
Symbol 73 Sound [落水] | Used by:94 | |
Symbol 74 Sound [大爆炸] | Used by:94 | |
Symbol 75 Sound [电网] | Used by:94 | |
Symbol 76 Sound [坦克射击] | Used by:94 | |
Symbol 77 Sound [坦克运行] | Used by:94 | |
Symbol 78 Sound [卡车开动] | Used by:94 | |
Symbol 79 Sound [卡车刹车] | Used by:94 | |
Symbol 80 Sound [大跳跃] | Used by:94 | |
Symbol 81 Sound [飞机进入] | Used by:94 | |
Symbol 82 Sound [飞机跳出] | Used by:94 | |
Symbol 83 Sound [轰炸机落弹] | Used by:94 | |
Symbol 84 Sound [飞机飞过] | Used by:94 | |
Symbol 85 Sound [大型机枪发射] | Used by:94 | |
Symbol 86 Sound [记分音效] | Used by:94 | |
Symbol 87 Sound [捡到分数] | Used by:94 | |
Symbol 88 Sound [敌兵死亡01] | Used by:94 | |
Symbol 89 Sound [敌兵死亡02] | Used by:94 | |
Symbol 90 Sound [敌兵死亡03] | Used by:94 | |
Symbol 91 Sound [敌兵死亡04] | Used by:94 | |
Symbol 92 Sound [士兵受惊] | Used by:94 | |
Symbol 93 Sound [menuMusic] | Used by:94 | |
Symbol 94 MovieClip | Uses:55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 | Used by:Timeline |
Symbol 95 Bitmap | Used by:96 | |
Symbol 96 Graphic | Uses:95 | Used by:151 |
Symbol 97 Graphic | Used by:151 | |
Symbol 98 Graphic | Used by:99 | |
Symbol 99 MovieClip | Uses:98 | Used by:100 151 |
Symbol 100 MovieClip | Uses:99 | Used by:151 |
Symbol 101 Bitmap | Used by:102 | |
Symbol 102 Graphic | Uses:101 | Used by:115 |
Symbol 103 Bitmap | Used by:104 | |
Symbol 104 Graphic | Uses:103 | Used by:115 1970 |
Symbol 105 Bitmap | Used by:106 | |
Symbol 106 Graphic | Uses:105 | Used by:115 |
Symbol 107 Bitmap | Used by:108 | |
Symbol 108 Graphic | Uses:107 | Used by:115 1970 |
Symbol 109 Bitmap | Used by:110 | |
Symbol 110 Graphic | Uses:109 | Used by:115 1970 |
Symbol 111 Bitmap | Used by:112 | |
Symbol 112 Graphic | Uses:111 | Used by:115 1970 |
Symbol 113 Bitmap | Used by:114 | |
Symbol 114 Graphic | Uses:113 | Used by:115 1970 |
Symbol 115 MovieClip | Uses:102 104 106 108 110 112 114 | Used by:151 |
Symbol 116 Bitmap | Used by:117 | |
Symbol 117 Graphic | Uses:116 | Used by:120 |
Symbol 118 Bitmap | Used by:119 | |
Symbol 119 Graphic | Uses:118 | Used by:120 |
Symbol 120 MovieClip | Uses:117 119 | Used by:151 |
Symbol 121 Bitmap | Used by:122 | |
Symbol 122 Graphic | Uses:121 | Used by:151 |
Symbol 123 Bitmap | Used by:124 | |
Symbol 124 Graphic | Uses:123 | Used by:138 |
Symbol 125 Bitmap | Used by:126 | |
Symbol 126 Graphic | Uses:125 | Used by:137 |
Symbol 127 Bitmap | Used by:128 | |
Symbol 128 Graphic | Uses:127 | Used by:137 |
Symbol 129 Bitmap | Used by:130 | |
Symbol 130 Graphic | Uses:129 | Used by:137 |
Symbol 131 Bitmap | Used by:132 | |
Symbol 132 Graphic | Uses:131 | Used by:137 |
Symbol 133 Bitmap | Used by:134 | |
Symbol 134 Graphic | Uses:133 | Used by:137 |
Symbol 135 Bitmap | Used by:136 | |
Symbol 136 Graphic | Uses:135 | Used by:137 |
Symbol 137 MovieClip | Uses:126 128 130 132 134 136 | Used by:138 |
Symbol 138 MovieClip | Uses:124 137 | Used by:151 |
Symbol 139 Bitmap | Used by:140 | |
Symbol 140 Graphic | Uses:139 | Used by:141 |
Symbol 141 MovieClip | Uses:140 | Used by:151 |
Symbol 142 Bitmap | Used by:143 | |
Symbol 143 Graphic | Uses:142 | Used by:144 |
Symbol 144 MovieClip | Uses:143 | Used by:151 374 |
Symbol 145 Graphic | Used by:150 | |
Symbol 146 Bitmap | Used by:147 | |
Symbol 147 Graphic | Uses:146 | Used by:150 |
Symbol 148 Font | Used by:149 | |
Symbol 149 Text | Uses:148 | Used by:150 |
Symbol 150 MovieClip | Uses:145 147 149 | Used by:151 374 |
Symbol 151 MovieClip | Uses:1 96 97 99 100 115 120 122 138 141 144 150 | Used by:157 |
Symbol 152 Font | Used by:153 | |
Symbol 153 Text | Uses:152 | Used by:157 |
Symbol 154 Graphic | Used by:156 270 | |
Symbol 155 Graphic | Used by:156 270 | |
Symbol 156 Button | Uses:154 155 | Used by:157 374 389 2097 2655 2856 |
Symbol 157 MovieClip | Uses:151 153 156 | Used by:374 |
Symbol 158 Graphic | Used by:163 | |
Symbol 159 Graphic | Used by:163 | |
Symbol 160 Graphic | Used by:163 | |
Symbol 161 Graphic | Used by:163 | |
Symbol 162 Graphic | Used by:163 | |
Symbol 163 MovieClip | Uses:158 159 160 161 162 | Used by:374 |
Symbol 164 Graphic | Used by:173 177 180 183 204 374 | |
Symbol 165 Bitmap | Used by:166 | |
Symbol 166 Graphic | Uses:165 | Used by:169 |
Symbol 167 Bitmap | Used by:168 | |
Symbol 168 Graphic | Uses:167 | Used by:169 |
Symbol 169 Button | Uses:166 168 | Used by:374 |
Symbol 170 Font | Used by:171 172 174 175 178 179 181 182 | |
Symbol 171 Text | Uses:170 | Used by:173 |
Symbol 172 Text | Uses:170 | Used by:173 |
Symbol 173 Button | Uses:171 164 172 32 | Used by:374 |
Symbol 174 Text | Uses:170 | Used by:177 |
Symbol 175 Text | Uses:170 | Used by:177 |
Symbol 176 Graphic | Used by:177 | |
Symbol 177 Button | Uses:174 164 175 32 176 | Used by:374 |
Symbol 178 Text | Uses:170 | Used by:180 |
Symbol 179 Text | Uses:170 | Used by:180 |
Symbol 180 Button | Uses:178 164 179 32 | Used by:374 |
Symbol 181 Text | Uses:170 | Used by:183 |
Symbol 182 Text | Uses:170 | Used by:183 |
Symbol 183 Button | Uses:181 164 182 32 | Used by:374 |
Symbol 184 Graphic | Used by:374 | |
Symbol 185 Font | Used by:186 279 | |
Symbol 186 Text | Uses:185 | Used by:374 |
Symbol 187 Text | Uses:54 | Used by:374 |
Symbol 188 Text | Uses:54 | Used by:193 |
Symbol 189 Graphic | Used by:191 | |
Symbol 190 Graphic | Used by:191 | |
Symbol 191 Button | Uses:189 190 | Used by:193 197 202 284 |
Symbol 192 Text | Uses:54 | Used by:193 |
Symbol 193 MovieClip | Uses:188 191 192 | Used by:374 |
Symbol 194 Text | Uses:54 | Used by:197 |
Symbol 195 Text | Uses:54 | Used by:197 |
Symbol 196 Text | Uses:54 | Used by:197 |
Symbol 197 MovieClip | Uses:194 191 195 196 | Used by:374 |
Symbol 198 Text | Uses:54 | Used by:374 |
Symbol 199 Text | Uses:54 | Used by:374 |
Symbol 200 EditableText | Uses:52 | Used by:202 |
Symbol 201 EditableText | Uses:52 | Used by:202 |
Symbol 202 MovieClip | Uses:200 191 201 | Used by:374 |
Symbol 203 Text | Uses:54 | Used by:374 |
Symbol 204 Button | Uses:164 | Used by:374 |
Symbol 205 Bitmap | Used by:206 | |
Symbol 206 Graphic | Uses:205 | Used by:209 |
Symbol 207 Bitmap | Used by:208 | |
Symbol 208 Graphic | Uses:207 | Used by:209 |
Symbol 209 Button | Uses:206 208 | Used by:374 |
Symbol 210 Bitmap | Used by:211 | |
Symbol 211 Graphic | Uses:210 | Used by:214 |
Symbol 212 Bitmap | Used by:213 | |
Symbol 213 Graphic | Uses:212 | Used by:214 |
Symbol 214 Button | Uses:211 213 | Used by:374 |
Symbol 215 Bitmap | Used by:216 | |
Symbol 216 Graphic | Uses:215 | Used by:219 910 2629 2740 2744 2748 2789 |
Symbol 217 Bitmap | Used by:218 | |
Symbol 218 Graphic | Uses:217 | Used by:219 2629 2740 2744 2748 2789 |
Symbol 219 MovieClip | Uses:216 218 | Used by:254 812 1508 1511 1542 1545 1977 2085 2752 2780 2796 2837 3054 3096 |
Symbol 220 Bitmap | Used by:221 | |
Symbol 221 Graphic | Uses:220 | Used by:254 |
Symbol 222 MovieClip | Uses:32 | Used by:254 902 1538 1887 1972 1977 2040 2043 2053 2061 2085 2088 2253 2427 2513 2519 2527 2542 2631 2632 2647 2752 2777 2790 2793 2796 2837 2846 2849 2972 3051 3057 3061 3065 3076 3077 3093 3096 3101 3106 3137 3156 3161 |
Symbol 223 Bitmap | Used by:224 | |
Symbol 224 Graphic | Uses:223 | Used by:253 1541 2644 3093 |
Symbol 225 Bitmap | Used by:226 | |
Symbol 226 Graphic | Uses:225 | Used by:253 1541 2644 3093 |
Symbol 227 Bitmap | Used by:228 | |
Symbol 228 Graphic | Uses:227 | Used by:253 1541 2644 3093 |
Symbol 229 Bitmap | Used by:230 | |
Symbol 230 Graphic | Uses:229 | Used by:253 1541 2644 3093 |
Symbol 231 Bitmap | Used by:232 | |
Symbol 232 Graphic | Uses:231 | Used by:253 1541 2644 3093 |
Symbol 233 Bitmap | Used by:234 | |
Symbol 234 Graphic | Uses:233 | Used by:253 1541 2644 3093 |
Symbol 235 Bitmap | Used by:236 | |
Symbol 236 Graphic | Uses:235 | Used by:253 1541 2644 3093 |
Symbol 237 Bitmap | Used by:238 | |
Symbol 238 Graphic | Uses:237 | Used by:253 1541 2644 3093 |
Symbol 239 Bitmap | Used by:240 | |
Symbol 240 Graphic | Uses:239 | Used by:253 1541 2644 3093 |
Symbol 241 Bitmap | Used by:242 | |
Symbol 242 Graphic | Uses:241 | Used by:253 1541 2644 3093 |
Symbol 243 Bitmap | Used by:244 | |
Symbol 244 Graphic | Uses:243 | Used by:253 1541 2644 3093 |
Symbol 245 Bitmap | Used by:246 | |
Symbol 246 Graphic | Uses:245 | Used by:253 1541 2644 3093 |
Symbol 247 Bitmap | Used by:248 | |
Symbol 248 Graphic | Uses:247 | Used by:253 1541 2644 3093 |
Symbol 249 Bitmap | Used by:250 | |
Symbol 250 Graphic | Uses:249 | Used by:253 1541 2644 3093 |
Symbol 251 Bitmap | Used by:252 | |
Symbol 252 Graphic | Uses:251 | Used by:253 1541 2644 3093 |
Symbol 253 MovieClip | Uses:224 226 228 230 232 234 236 238 240 242 244 246 248 250 252 | Used by:254 1511 1971 |
Symbol 254 MovieClip [敌人_火箭炮] | Uses:219 221 222 253 | Used by:374 1972 |
Symbol 255 Font | Used by:256 266 | |
Symbol 256 Text | Uses:255 | Used by:374 |
Symbol 257 ShapeTweening | Used by:261 352 355 389 947 2097 2655 2856 3156 | |
Symbol 258 Graphic | Used by:261 352 355 389 947 2097 2655 2856 | |
Symbol 259 ShapeTweening | Used by:261 314 352 355 389 2097 2655 2856 | |
Symbol 260 Graphic | Used by:261 314 352 355 389 2097 2655 2856 | |
Symbol 261 MovieClip [game_mask] | Uses:257 258 259 260 | Used by:352 374 |
Symbol 262 Graphic | Used by:374 | |
Symbol 263 Text | Uses:54 | Used by:374 |
Symbol 264 Text | Uses:54 | Used by:374 |
Symbol 265 Text | Uses:54 | Used by:374 |
Symbol 266 Text | Uses:255 | Used by:374 |
Symbol 267 Graphic | Used by:374 | |
Symbol 268 Font | Used by:269 | |
Symbol 269 Text | Uses:268 | Used by:374 |
Symbol 270 Button | Uses:154 155 | Used by:374 |
Symbol 271 Font | Used by:272 | |
Symbol 272 Text | Uses:271 | Used by:374 |
Symbol 273 Graphic | Used by:276 | |
Symbol 274 Font | Used by:275 | |
Symbol 275 Text | Uses:274 | Used by:276 |
Symbol 276 Button | Uses:273 275 32 | Used by:374 |
Symbol 277 Font | Used by:278 | |
Symbol 278 EditableText | Uses:277 | Used by:374 |
Symbol 279 Text | Uses:185 | Used by:374 |
Symbol 280 Font | Used by:281 282 283 | |
Symbol 281 Text | Uses:280 | Used by:284 |
Symbol 282 Text | Uses:280 | Used by:284 |
Symbol 283 Text | Uses:280 | Used by:284 |
Symbol 284 MovieClip | Uses:281 191 282 283 | Used by:374 |
Symbol 285 Graphic | Used by:286 | |
Symbol 286 MovieClip | Uses:285 | Used by:287 |
Symbol 287 MovieClip | Uses:286 | Used by:374 |
Symbol 288 Bitmap | Used by:291 | |
Symbol 289 Bitmap | Used by:291 | |
Symbol 290 Bitmap | Used by:291 | |
Symbol 291 Graphic | Uses:288 289 290 | Used by:292 |
Symbol 292 MovieClip | Uses:291 | Used by:293 |
Symbol 293 MovieClip [天空_云] | Uses:292 | Used by:374 |
Symbol 294 Bitmap | Used by:295 | |
Symbol 295 Graphic | Uses:294 | Used by:314 560 |
Symbol 296 Bitmap | Used by:297 | |
Symbol 297 Graphic | Uses:296 | Used by:314 560 561 |
Symbol 298 Bitmap | Used by:299 | |
Symbol 299 Graphic | Uses:298 | Used by:314 560 561 |
Symbol 300 Bitmap | Used by:301 | |
Symbol 301 Graphic | Uses:300 | Used by:314 560 561 |
Symbol 302 Bitmap | Used by:303 | |
Symbol 303 Graphic | Uses:302 | Used by:314 560 561 |
Symbol 304 Bitmap | Used by:305 | |
Symbol 305 Graphic | Uses:304 | Used by:314 560 |
Symbol 306 Bitmap | Used by:307 | |
Symbol 307 Graphic | Uses:306 | Used by:314 560 561 |
Symbol 308 Bitmap | Used by:309 | |
Symbol 309 Graphic | Uses:308 | Used by:314 560 |
Symbol 310 Bitmap | Used by:311 | |
Symbol 311 Graphic | Uses:310 | Used by:314 560 |
Symbol 312 Bitmap | Used by:313 | |
Symbol 313 Graphic | Uses:312 | Used by:314 560 561 |
Symbol 314 MovieClip | Uses:259 295 297 299 301 303 305 307 309 311 313 260 | Used by:374 |
Symbol 315 Bitmap | Used by:316 | |
Symbol 316 Graphic | Uses:315 | Used by:352 |
Symbol 317 Bitmap | Used by:318 | |
Symbol 318 Graphic | Uses:317 | Used by:321 |
Symbol 319 Bitmap | Used by:320 | |
Symbol 320 Graphic | Uses:319 | Used by:321 |
Symbol 321 Button | Uses:318 320 | Used by:352 355 |
Symbol 322 Bitmap | Used by:323 | |
Symbol 323 Graphic | Uses:322 | Used by:326 |
Symbol 324 Bitmap | Used by:325 | |
Symbol 325 Graphic | Uses:324 | Used by:326 |
Symbol 326 Button | Uses:323 325 | Used by:352 355 |
Symbol 327 Bitmap | Used by:328 | |
Symbol 328 Graphic | Uses:327 | Used by:347 |
Symbol 329 Bitmap | Used by:330 | |
Symbol 330 Graphic | Uses:329 | Used by:347 |
Symbol 331 Bitmap | Used by:332 | |
Symbol 332 Graphic | Uses:331 | Used by:347 |
Symbol 333 Bitmap | Used by:334 | |
Symbol 334 Graphic | Uses:333 | Used by:347 |
Symbol 335 Bitmap | Used by:336 | |
Symbol 336 Graphic | Uses:335 | Used by:347 |
Symbol 337 Bitmap | Used by:338 | |
Symbol 338 Graphic | Uses:337 | Used by:347 |
Symbol 339 Bitmap | Used by:340 | |
Symbol 340 Graphic | Uses:339 | Used by:347 |
Symbol 341 Bitmap | Used by:342 | |
Symbol 342 Graphic | Uses:341 | Used by:347 |
Symbol 343 Bitmap | Used by:344 | |
Symbol 344 Graphic | Uses:343 | Used by:347 |
Symbol 345 Bitmap | Used by:346 | |
Symbol 346 Graphic | Uses:345 | Used by:347 |
Symbol 347 MovieClip | Uses:328 330 332 334 336 338 340 342 344 346 | Used by:348 |
Symbol 348 MovieClip | Uses:347 | Used by:351 547 |
Symbol 349 Bitmap | Used by:350 | |
Symbol 350 Graphic | Uses:349 | Used by:351 |
Symbol 351 MovieClip | Uses:348 350 | Used by:352 355 |
Symbol 352 MovieClip | Uses:261 258 259 260 316 321 326 351 257 | Used by:374 |
Symbol 353 Bitmap | Used by:354 | |
Symbol 354 Graphic | Uses:353 | Used by:355 |
Symbol 355 MovieClip | Uses:259 260 354 351 321 326 257 258 | Used by:374 |
Symbol 356 Graphic | Used by:357 | |
Symbol 357 MovieClip | Uses:356 | Used by:368 |
Symbol 358 MovieClip | Used by:368 | |
Symbol 359 Graphic | Used by:368 | |
Symbol 360 Graphic | Used by:368 | |
Symbol 361 Graphic | Used by:368 | |
Symbol 362 Graphic | Used by:366 | |
Symbol 363 Graphic | Used by:364 366 | |
Symbol 364 MovieClip | Uses:363 | Used by:366 |
Symbol 365 Graphic | Used by:366 | |
Symbol 366 Button | Uses:362 364 365 11 363 | Used by:368 |
Symbol 367 Graphic | Used by:368 | |
Symbol 368 MovieClip | Uses:357 358 359 360 361 366 367 | Used by:374 |
Symbol 369 Bitmap | Used by:370 | |
Symbol 370 Graphic | Uses:369 | Used by:373 |
Symbol 371 Bitmap | Used by:372 | |
Symbol 372 Graphic | Uses:371 | Used by:373 |
Symbol 373 Button | Uses:370 372 | Used by:374 |
Symbol 374 MovieClip [game_intro] | Uses:157 163 144 150 156 164 169 173 177 180 183 184 186 187 193 197 198 199 202 203 204 209 214 254 256 261 262 263 264 265 266 267 269 270 272 276 278 279 284 287 293 314 352 355 368 373 | Used by:Timeline |
Symbol 375 Bitmap | Used by:376 | |
Symbol 376 Graphic | Uses:375 | Used by:389 |
Symbol 377 Text | Uses:54 | Used by:389 |
Symbol 378 Bitmap | Used by:379 | |
Symbol 379 Graphic | Uses:378 | Used by:382 |
Symbol 380 Bitmap | Used by:381 | |
Symbol 381 Graphic | Uses:380 | Used by:382 |
Symbol 382 MovieClip | Uses:379 381 | Used by:389 2097 2655 2856 |
Symbol 383 Bitmap | Used by:384 | |
Symbol 384 Graphic | Uses:383 | Used by:388 |
Symbol 385 Graphic | Used by:388 | |
Symbol 386 Bitmap | Used by:387 | |
Symbol 387 Graphic | Uses:386 | Used by:388 |
Symbol 388 Button | Uses:384 385 387 | Used by:389 2097 2655 2856 |
Symbol 389 MovieClip | Uses:376 377 156 382 257 388 258 259 260 | Used by:Timeline |
Symbol 390 Bitmap | Used by:391 | |
Symbol 391 Graphic | Uses:390 | Used by:2093 |
Symbol 392 Graphic | Used by:393 541 1337 1338 1632 2045 2061 2327 3156 | |
Symbol 393 MovieClip | Uses:392 | Used by:762 2045 2050 2093 2651 2755 2757 2852 3016 3018 3022 3024 3028 3122 3125 3130 3164 |
Symbol 394 Bitmap | Used by:396 2042 | |
Symbol 395 Bitmap | Used by:396 | |
Symbol 396 Graphic | Uses:394 395 | Used by:2093 |
Symbol 397 Graphic | Used by:398 | |
Symbol 398 MovieClip | Uses:397 | Used by:2093 |
Symbol 399 Bitmap | Used by:400 | |
Symbol 400 Graphic | Uses:399 | Used by:2093 |
Symbol 401 Graphic | Used by:402 | |
Symbol 402 MovieClip | Uses:401 | Used by:2093 |
Symbol 403 Bitmap | Used by:404 | |
Symbol 404 Graphic | Uses:403 | Used by:2093 |
Symbol 405 Graphic | Used by:406 | |
Symbol 406 MovieClip | Uses:405 | Used by:2093 |
Symbol 407 Bitmap | Used by:408 | |
Symbol 408 Graphic | Uses:407 | Used by:2093 |
Symbol 409 Graphic | Used by:410 | |
Symbol 410 MovieClip | Uses:409 | Used by:2093 |
Symbol 411 Bitmap | Used by:412 | |
Symbol 412 Graphic | Uses:411 | Used by:2093 |
Symbol 413 Bitmap | Used by:414 | |
Symbol 414 Graphic | Uses:413 | Used by:2093 2651 |
Symbol 415 Bitmap | Used by:416 | |
Symbol 416 Graphic | Uses:415 | Used by:417 |
Symbol 417 MovieClip | Uses:416 | Used by:418 |
Symbol 418 MovieClip | Uses:417 | Used by:2093 2651 |
Symbol 419 Text | Uses:54 | Used by:2093 |
Symbol 420 Graphic | Used by:421 | |
Symbol 421 MovieClip | Uses:420 | Used by:2093 |
Symbol 422 Bitmap | Used by:423 | |
Symbol 423 Graphic | Uses:422 | Used by:2093 |
Symbol 424 Graphic | Used by:425 | |
Symbol 425 MovieClip | Uses:424 | Used by:2093 |
Symbol 426 Bitmap | Used by:427 | |
Symbol 427 Graphic | Uses:426 | Used by:2093 |
Symbol 428 Bitmap | Used by:429 | |
Symbol 429 Graphic | Uses:428 | Used by:1588 1631 1653 2093 |
Symbol 430 Bitmap | Used by:431 | |
Symbol 431 Graphic | Uses:430 | Used by:2093 |
Symbol 432 Bitmap | Used by:433 | |
Symbol 433 Graphic | Uses:432 | Used by:2093 |
Symbol 434 Bitmap | Used by:435 | |
Symbol 435 Graphic | Uses:434 | Used by:2093 |
Symbol 436 Bitmap | Used by:437 | |
Symbol 437 Graphic | Uses:436 | Used by:2093 |
Symbol 438 Graphic | Used by:439 | |
Symbol 439 MovieClip | Uses:438 | Used by:2093 |
Symbol 440 Bitmap | Used by:441 | |
Symbol 441 Graphic | Uses:440 | Used by:2093 |
Symbol 442 Graphic | Used by:443 | |
Symbol 443 MovieClip | Uses:442 | Used by:2093 |
Symbol 444 Bitmap | Used by:445 | |
Symbol 445 Graphic | Uses:444 | Used by:2093 |
Symbol 446 Bitmap | Used by:447 | |
Symbol 447 Graphic | Uses:446 | Used by:2093 |
Symbol 448 Graphic | Used by:449 | |
Symbol 449 MovieClip | Uses:448 | Used by:2093 |
Symbol 450 Bitmap | Used by:451 | |
Symbol 451 Graphic | Uses:450 | Used by:2093 |
Symbol 452 Graphic | Used by:453 | |
Symbol 453 MovieClip | Uses:452 | Used by:2093 |
Symbol 454 Bitmap | Used by:455 | |
Symbol 455 Graphic | Uses:454 | Used by:2093 |
Symbol 456 Bitmap | Used by:458 466 697 | |
Symbol 457 Bitmap | Used by:458 | |
Symbol 458 Graphic | Uses:456 457 | Used by:2093 |
Symbol 459 Graphic | Used by:460 | |
Symbol 460 MovieClip | Uses:459 | Used by:2093 |
Symbol 461 Bitmap | Used by:462 | |
Symbol 462 Graphic | Uses:461 | Used by:2093 |
Symbol 463 Bitmap | Used by:464 | |
Symbol 464 Graphic | Uses:463 | Used by:2093 |
Symbol 465 Bitmap | Used by:466 | |
Symbol 466 Graphic | Uses:456 465 | Used by:2093 |
Symbol 467 Graphic | Used by:468 | |
Symbol 468 MovieClip | Uses:467 | Used by:2093 |
Symbol 469 Bitmap | Used by:470 | |
Symbol 470 Graphic | Uses:469 | Used by:2093 |
Symbol 471 Graphic | Used by:472 | |
Symbol 472 MovieClip | Uses:471 | Used by:2093 |
Symbol 473 Bitmap | Used by:474 | |
Symbol 474 Graphic | Uses:473 | Used by:2093 |
Symbol 475 Graphic | Used by:476 | |
Symbol 476 MovieClip | Uses:475 | Used by:2093 |
Symbol 477 Bitmap | Used by:478 | |
Symbol 478 Graphic | Uses:477 | Used by:2093 |
Symbol 479 Graphic | Used by:480 | |
Symbol 480 MovieClip | Uses:479 | Used by:2093 |
Symbol 481 Bitmap | Used by:482 | |
Symbol 482 Graphic | Uses:481 | Used by:2093 |
Symbol 483 Graphic | Used by:484 | |
Symbol 484 MovieClip | Uses:483 | Used by:2093 |
Symbol 485 Bitmap | Used by:486 | |
Symbol 486 Graphic | Uses:485 | Used by:2093 |
Symbol 487 Graphic | Used by:488 | |
Symbol 488 MovieClip | Uses:487 | Used by:2093 |
Symbol 489 Bitmap | Used by:490 | |
Symbol 490 Graphic | Uses:489 | Used by:2093 |
Symbol 491 Graphic | Used by:492 | |
Symbol 492 MovieClip | Uses:491 | Used by:2093 |
Symbol 493 Bitmap | Used by:494 | |
Symbol 494 Graphic | Uses:493 | Used by:2093 |
Symbol 495 Bitmap | Used by:496 | |
Symbol 496 Graphic | Uses:495 | Used by:2093 |
Symbol 497 Graphic | Used by:498 | |
Symbol 498 MovieClip | Uses:497 | Used by:2093 |
Symbol 499 Bitmap | Used by:500 | |
Symbol 500 Graphic | Uses:499 | Used by:2093 |
Symbol 501 Graphic | Used by:502 | |
Symbol 502 MovieClip | Uses:501 | Used by:2093 |
Symbol 503 Bitmap | Used by:504 | |
Symbol 504 Graphic | Uses:503 | Used by:2093 |
Symbol 505 Graphic | Used by:506 | |
Symbol 506 MovieClip | Uses:505 | Used by:2093 |
Symbol 507 Bitmap | Used by:509 2051 3025 | |
Symbol 508 Bitmap | Used by:509 | |
Symbol 509 Graphic | Uses:507 508 | Used by:2093 |
Symbol 510 Graphic | Used by:511 | |
Symbol 511 MovieClip | Uses:510 | Used by:2093 |
Symbol 512 Bitmap | Used by:514 | |
Symbol 513 Bitmap | Used by:514 | |
Symbol 514 Graphic | Uses:512 513 | Used by:547 |
Symbol 515 Bitmap | Used by:516 | |
Symbol 516 Graphic | Uses:515 | Used by:541 |
Symbol 517 Bitmap | Used by:518 | |
Symbol 518 Graphic | Uses:517 | Used by:537 |
Symbol 519 Bitmap | Used by:520 | |
Symbol 520 Graphic | Uses:519 | Used by:537 |
Symbol 521 Bitmap | Used by:522 | |
Symbol 522 Graphic | Uses:521 | Used by:537 |
Symbol 523 Bitmap | Used by:524 | |
Symbol 524 Graphic | Uses:523 | Used by:537 |
Symbol 525 Bitmap | Used by:526 | |
Symbol 526 Graphic | Uses:525 | Used by:537 |
Symbol 527 Bitmap | Used by:528 | |
Symbol 528 Graphic | Uses:527 | Used by:537 |
Symbol 529 Bitmap | Used by:530 | |
Symbol 530 Graphic | Uses:529 | Used by:537 |
Symbol 531 Bitmap | Used by:532 | |
Symbol 532 Graphic | Uses:531 | Used by:537 |
Symbol 533 Bitmap | Used by:534 | |
Symbol 534 Graphic | Uses:533 | Used by:537 |
Symbol 535 Bitmap | Used by:536 | |
Symbol 536 Graphic | Uses:535 | Used by:537 |
Symbol 537 MovieClip | Uses:518 520 522 524 526 528 530 532 534 536 | Used by:541 544 545 |
Symbol 538 Bitmap | Used by:539 | |
Symbol 539 Graphic | Uses:538 | Used by:540 |
Symbol 540 MovieClip | Uses:539 | Used by:541 |
Symbol 541 MovieClip | Uses:516 537 392 540 | Used by:547 |
Symbol 542 Bitmap | Used by:543 | |
Symbol 543 Graphic | Uses:542 | Used by:544 |
Symbol 544 MovieClip | Uses:537 543 | Used by:547 |
Symbol 545 MovieClip | Uses:537 | Used by:547 |
Symbol 546 Graphic | Used by:547 | |
Symbol 547 MovieClip [game_UI] | Uses:514 541 544 545 348 546 | Used by:2093 |
Symbol 548 Bitmap | Used by:549 | |
Symbol 549 Graphic | Uses:548 | Used by:560 561 |
Symbol 550 Bitmap | Used by:551 | |
Symbol 551 Graphic | Uses:550 | Used by:560 561 |
Symbol 552 Bitmap | Used by:553 | |
Symbol 553 Graphic | Uses:552 | Used by:560 |
Symbol 554 Bitmap | Used by:555 | |
Symbol 555 Graphic | Uses:554 | Used by:560 |
Symbol 556 Bitmap | Used by:557 | |
Symbol 557 Graphic | Uses:556 | Used by:560 |
Symbol 558 Bitmap | Used by:559 | |
Symbol 559 Graphic | Uses:558 | Used by:560 |
Symbol 560 MovieClip | Uses:301 303 307 299 297 313 549 551 295 305 309 311 553 555 557 559 | Used by:561 |
Symbol 561 MovieClip | Uses:301 303 307 299 297 313 549 560 551 | Used by:947 |
Symbol 562 Bitmap | Used by:563 | |
Symbol 563 Graphic | Uses:562 | Used by:564 |
Symbol 564 MovieClip | Uses:563 | Used by:568 2043 |
Symbol 565 Bitmap | Used by:566 | |
Symbol 566 Graphic | Uses:565 | Used by:567 |
Symbol 567 MovieClip | Uses:566 | Used by:568 2043 |
Symbol 568 MovieClip | Uses:564 567 | Used by:947 |
Symbol 569 Bitmap | Used by:570 3002 3003 | |
Symbol 570 Graphic | Uses:569 | Used by:947 961 2752 3077 |
Symbol 571 Bitmap | Used by:572 | |
Symbol 572 Graphic | Uses:571 | Used by:947 1002 3077 |
Symbol 573 Bitmap | Used by:574 | |
Symbol 574 Graphic | Uses:573 | Used by:947 961 3077 |
Symbol 575 Bitmap | Used by:576 | |
Symbol 576 Graphic | Uses:575 | Used by:947 1002 3077 |
Symbol 577 Bitmap | Used by:578 | |
Symbol 578 Graphic | Uses:577 | Used by:947 961 |
Symbol 579 Bitmap | Used by:580 | |
Symbol 580 Graphic | Uses:579 | Used by:947 1002 2752 |
Symbol 581 Bitmap | Used by:582 | |
Symbol 582 Graphic | Uses:581 | Used by:947 961 |
Symbol 583 Bitmap | Used by:584 | |
Symbol 584 Graphic | Uses:583 | Used by:947 1002 2752 3077 |
Symbol 585 Bitmap | Used by:586 | |
Symbol 586 Graphic | Uses:585 | Used by:947 961 |
Symbol 587 Bitmap | Used by:588 3002 | |
Symbol 588 Graphic | Uses:587 | Used by:947 1002 |
Symbol 589 Bitmap | Used by:591 598 764 809 2737 2739 2742 2743 2746 2747 | |
Symbol 590 Bitmap | Used by:591 598 763 938 | |
Symbol 591 Graphic | Uses:589 590 | Used by:947 |
Symbol 592 Bitmap | Used by:594 911 1030 | |
Symbol 593 Bitmap | Used by:594 911 949 | |
Symbol 594 Graphic | Uses:592 593 | Used by:947 |
Symbol 595 Bitmap | Used by:596 597 | |
Symbol 596 Graphic | Uses:595 | Used by:947 1050 |
Symbol 597 Graphic | Uses:595 | Used by:947 1050 |
Symbol 598 Graphic | Uses:589 590 | Used by:947 |
Symbol 599 Bitmap | Used by:600 | |
Symbol 600 Graphic | Uses:599 | Used by:947 2041 2043 2324 2542 2777 2846 3051 3057 3101 3156 |
Symbol 601 Bitmap | Used by:602 | |
Symbol 602 Graphic | Uses:601 | Used by:947 2039 2041 2043 2053 2542 2777 2796 2846 3051 3061 3076 3106 3156 |
Symbol 603 Bitmap | Used by:604 | |
Symbol 604 Graphic | Uses:603 | Used by:947 1507 2041 2043 2045 2061 2085 2088 2527 2542 2632 2647 2752 2777 2796 2846 2849 3051 3096 3106 3130 3137 |
Symbol 605 Bitmap | Used by:606 | |
Symbol 606 Graphic | Uses:605 | Used by:947 2041 2043 2324 2542 2777 2846 3051 3057 3101 3156 |
Symbol 607 Bitmap | Used by:608 | |
Symbol 608 Graphic | Uses:607 | Used by:947 2039 2041 2043 2053 2542 2777 2796 2846 3051 3061 3076 3106 3156 |
Symbol 609 Bitmap | Used by:610 | |
Symbol 610 Graphic | Uses:609 | Used by:947 1507 2041 2043 2045 2061 2085 2088 2527 2542 2632 2647 2752 2777 2796 2846 2849 3051 3096 3106 3130 3137 |
Symbol 611 Bitmap | Used by:612 | |
Symbol 612 Graphic | Uses:611 | Used by:902 947 1977 2041 2043 2324 2542 2777 2846 3051 3057 3101 3156 |
Symbol 613 Bitmap | Used by:614 | |
Symbol 614 Graphic | Uses:613 | Used by:902 947 1977 2039 2041 2043 2053 2542 2777 2796 2846 3051 3061 3076 3106 3156 |
Symbol 615 Bitmap | Used by:616 | |
Symbol 616 Graphic | Uses:615 | Used by:947 1507 2041 2043 2045 2061 2085 2088 2527 2542 2632 2647 2752 2777 2796 2846 2849 3051 3096 3106 3130 3137 |
Symbol 617 Bitmap | Used by:618 | |
Symbol 618 Graphic | Uses:617 | Used by:902 947 1977 2041 2043 2324 2542 2777 2846 3051 3057 3101 3156 |
Symbol 619 Bitmap | Used by:620 | |
Symbol 620 Graphic | Uses:619 | Used by:902 947 1977 2039 2041 2043 2053 2542 2777 2796 2846 3051 3061 3076 3106 3156 |
Symbol 621 Bitmap | Used by:622 | |
Symbol 622 Graphic | Uses:621 | Used by:947 1507 2041 2043 2045 2061 2085 2088 2527 2542 2632 2647 2752 2777 2796 2846 2849 3051 3096 3106 3130 3137 |
Symbol 623 Bitmap | Used by:624 | |
Symbol 624 Graphic | Uses:623 | Used by:902 947 1977 2041 2043 2324 2542 2777 2846 3051 3057 3101 3156 |
Symbol 625 Bitmap | Used by:626 | |
Symbol 626 Graphic | Uses:625 | Used by:902 947 1977 2039 2041 2043 2053 2542 2777 2796 2846 3051 3061 3076 3106 3156 |
Symbol 627 Bitmap | Used by:628 | |
Symbol 628 Graphic | Uses:627 | Used by:947 1507 2041 2043 2045 2061 2085 2088 2527 2542 2632 2647 2752 2777 2796 2846 2849 3051 3096 3106 3130 3137 |
Symbol 629 Bitmap | Used by:630 | |
Symbol 630 Graphic | Uses:629 | Used by:902 947 1977 2041 2043 2324 2542 2777 2846 3051 3057 3101 3156 |
Symbol 631 Bitmap | Used by:632 | |
Symbol 632 Graphic | Uses:631 | Used by:902 947 1977 2039 2041 2043 2053 2542 2777 2796 2846 3051 3061 3076 3106 3156 |
Symbol 633 Bitmap | Used by:634 | |
Symbol 634 Graphic | Uses:633 | Used by:947 1507 2041 2043 2045 2061 2085 2088 2527 2542 2632 2647 2752 2777 2796 2846 2849 3051 3096 3106 3130 3137 |
Symbol 635 Bitmap | Used by:636 | |
Symbol 636 Graphic | Uses:635 | Used by:902 947 1977 2041 2043 2324 2542 2777 2846 3051 3057 3101 3156 |
Symbol 637 Bitmap | Used by:638 | |
Symbol 638 Graphic | Uses:637 | Used by:902 947 1977 2039 2041 2043 2053 2542 2777 2796 2846 3051 3061 3076 3106 3156 |
Symbol 639 Bitmap | Used by:640 | |
Symbol 640 Graphic | Uses:639 | Used by:947 1507 2041 2043 2045 2061 2085 2088 2527 2542 2632 2647 2752 2777 2796 2846 2849 3051 3096 3106 3130 3137 |
Symbol 641 Bitmap | Used by:642 | |
Symbol 642 Graphic | Uses:641 | Used by:902 947 1977 2041 2043 2324 2542 2777 2846 3051 3057 3101 3156 |
Symbol 643 Bitmap | Used by:644 | |
Symbol 644 Graphic | Uses:643 | Used by:902 947 1977 2039 2041 2043 2053 2542 2777 2796 2846 3051 3061 3076 3106 3156 |
Symbol 645 Bitmap | Used by:646 | |
Symbol 646 Graphic | Uses:645 | Used by:947 1507 2041 2043 2045 2061 2085 2088 2527 2542 2632 2647 2752 2777 2796 2846 2849 3051 3096 3106 3130 3137 |
Symbol 647 Bitmap | Used by:648 | |
Symbol 648 Graphic | Uses:647 | Used by:902 947 1977 2041 2043 2324 2542 2777 2846 3051 3057 3101 3156 |
Symbol 649 Bitmap | Used by:650 | |
Symbol 650 Graphic | Uses:649 | Used by:902 947 1977 2039 2041 2043 2053 2542 2777 2796 2846 3051 3061 3076 3106 3156 |
Symbol 651 Bitmap | Used by:652 | |
Symbol 652 Graphic | Uses:651 | Used by:947 1507 2041 2043 2045 2061 2085 2088 2527 2542 2632 2647 2752 2777 2796 2846 2849 3051 3096 3106 3130 3137 |
Symbol 653 Bitmap | Used by:654 | |
Symbol 654 Graphic | Uses:653 | Used by:902 947 1977 2041 2043 2324 2542 2777 2846 3051 3057 3101 3156 |
Symbol 655 Bitmap | Used by:656 | |
Symbol 656 Graphic | Uses:655 | Used by:902 947 1977 2039 2041 2043 2053 2542 2777 2796 2846 3051 3061 3076 3106 3156 |
Symbol 657 Bitmap | Used by:658 | |
Symbol 658 Graphic | Uses:657 | Used by:947 1507 2041 2043 2045 2061 2085 2088 2527 2542 2632 2647 2752 2777 2796 2846 2849 3051 3096 3106 3130 3137 |
Symbol 659 Bitmap | Used by:660 | |
Symbol 660 Graphic | Uses:659 | Used by:902 947 1977 2041 2043 2324 2542 2777 2846 3051 3057 3101 3156 |
Symbol 661 Bitmap | Used by:662 | |
Symbol 662 Graphic | Uses:661 | Used by:902 947 1977 2039 2041 2043 2053 2542 2777 2796 2846 3051 3061 3076 3106 3156 |
Symbol 663 Bitmap | Used by:664 | |
Symbol 664 Graphic | Uses:663 | Used by:947 1507 2041 2043 2045 2061 2085 2088 2527 2542 2632 2647 2752 2777 2796 2846 2849 3051 3096 3106 3130 3137 |
Symbol 665 Bitmap | Used by:666 | |
Symbol 666 Graphic | Uses:665 | Used by:902 947 1977 2041 2043 2324 2542 2777 2846 3051 3057 3101 3156 |
Symbol 667 Bitmap | Used by:668 | |
Symbol 668 Graphic | Uses:667 | Used by:902 947 1977 2039 2041 2043 2053 2542 2777 2796 2846 3051 3061 3076 3106 3156 |
Symbol 669 Bitmap | Used by:670 | |
Symbol 670 Graphic | Uses:669 | Used by:947 1507 2041 2043 2045 2061 2085 2088 2527 2542 2632 2647 2752 2777 2796 2846 2849 3051 3096 3106 3130 3137 |
Symbol 671 Bitmap | Used by:672 | |
Symbol 672 Graphic | Uses:671 | Used by:902 947 1977 2041 2043 2324 2542 2777 2846 3051 3057 3101 3156 |
Symbol 673 Bitmap | Used by:674 | |
Symbol 674 Graphic | Uses:673 | Used by:902 947 1977 2039 2041 2043 2053 2542 2777 2796 2846 3051 3061 3076 3106 3156 |
Symbol 675 Bitmap | Used by:676 | |
Symbol 676 Graphic | Uses:675 | Used by:947 1507 2041 2043 2045 2061 2085 2088 2527 2542 2632 2647 2752 2777 2796 2846 2849 3051 3096 3106 3130 3137 |
Symbol 677 Bitmap | Used by:678 | |
Symbol 678 Graphic | Uses:677 | Used by:902 947 1977 2041 2043 2324 2542 2777 2846 3051 3057 3101 3156 |
Symbol 679 Bitmap | Used by:680 | |
Symbol 680 Graphic | Uses:679 | Used by:902 947 1977 2039 2041 2043 2053 2542 2777 2796 2846 3051 3061 3076 3106 3156 |
Symbol 681 Bitmap | Used by:682 | |
Symbol 682 Graphic | Uses:681 | Used by:947 1507 2041 2043 2045 2061 2085 2088 2527 2542 2632 2647 2752 2777 2796 2846 2849 3051 3096 3106 3130 3137 |
Symbol 683 Bitmap | Used by:684 | |
Symbol 684 Graphic | Uses:683 | Used by:902 947 1977 2041 2043 2324 2542 2777 2846 3051 3057 3101 3156 |
Symbol 685 Bitmap | Used by:686 | |
Symbol 686 Graphic | Uses:685 | Used by:902 947 1977 2039 2041 2043 2053 2542 2777 2796 2846 3051 3061 3076 3106 3156 |
Symbol 687 Bitmap | Used by:688 | |
Symbol 688 Graphic | Uses:687 | Used by:947 1507 2041 2043 2045 2061 2085 2088 2527 2542 2632 2647 2752 2777 2796 2846 2849 3051 3096 3106 3130 3137 |
Symbol 689 Bitmap | Used by:690 | |
Symbol 690 Graphic | Uses:689 | Used by:902 947 1977 2041 2043 2324 2542 2777 2846 3051 3057 3101 3156 |
Symbol 691 Bitmap | Used by:692 | |
Symbol 692 Graphic | Uses:691 | Used by:902 947 1977 2041 2043 2324 2542 2777 2846 3051 3057 3101 3156 |
Symbol 693 Bitmap | Used by:694 | |
Symbol 694 Graphic | Uses:693 | Used by:902 947 1977 2041 2043 2324 2542 2777 2846 3051 3101 3156 |
Symbol 695 Bitmap | Used by:696 | |
Symbol 696 Graphic | Uses:695 | Used by:902 947 1977 2041 2043 2324 2542 2777 2846 3051 3101 3156 |
Symbol 697 Graphic | Uses:456 | Used by:762 2044 |
Symbol 698 Bitmap | Used by:699 | |
Symbol 699 Graphic | Uses:698 | Used by:706 |
Symbol 700 Bitmap | Used by:701 | |
Symbol 701 Graphic | Uses:700 | Used by:706 |
Symbol 702 Bitmap | Used by:703 | |
Symbol 703 Graphic | Uses:702 | Used by:706 |
Symbol 704 Bitmap | Used by:705 | |
Symbol 705 Graphic | Uses:704 | Used by:706 |
Symbol 706 MovieClip | Uses:699 701 703 705 | Used by:762 2045 |
Symbol 707 Bitmap | Used by:708 735 | |
Symbol 708 Graphic | Uses:707 | Used by:761 |
Symbol 709 MovieClip | Uses:32 | Used by:761 1075 1094 1220 1394 1569 |
Symbol 710 Bitmap | Used by:711 726 738 753 | |
Symbol 711 Graphic | Uses:710 | Used by:761 |
Symbol 712 Bitmap | Used by:713 727 740 754 | |
Symbol 713 Graphic | Uses:712 | Used by:761 |
Symbol 714 Bitmap | Used by:715 728 742 755 | |
Symbol 715 Graphic | Uses:714 | Used by:761 |
Symbol 716 Bitmap | Used by:717 729 744 756 | |
Symbol 717 Graphic | Uses:716 | Used by:761 |
Symbol 718 Bitmap | Used by:719 730 746 757 | |
Symbol 719 Graphic | Uses:718 | Used by:761 |
Symbol 720 Bitmap | Used by:721 731 748 758 | |
Symbol 721 Graphic | Uses:720 | Used by:761 |
Symbol 722 Bitmap | Used by:723 732 750 759 | |
Symbol 723 Graphic | Uses:722 | Used by:761 |
Symbol 724 Bitmap | Used by:725 733 752 760 | |
Symbol 725 Graphic | Uses:724 | Used by:761 |
Symbol 726 Graphic | Uses:710 | Used by:761 |
Symbol 727 Graphic | Uses:712 | Used by:761 |
Symbol 728 Graphic | Uses:714 | Used by:761 |
Symbol 729 Graphic | Uses:716 | Used by:761 |
Symbol 730 Graphic | Uses:718 | Used by:761 |
Symbol 731 Graphic | Uses:720 | Used by:761 |
Symbol 732 Graphic | Uses:722 | Used by:761 |
Symbol 733 Graphic | Uses:724 | Used by:761 |
Symbol 734 Bitmap | Used by:735 | |
Symbol 735 Graphic | Uses:734 707 | Used by:761 |
Symbol 736 MovieClip | Used by:761 909 1107 1120 1135 1148 1161 1166 1181 1186 1191 1192 1197 1198 1203 1208 1209 1235 1240 1253 1266 1279 1811 1830 1845 1854 1865 1872 2041 2061 2082 2085 2389 2398 2473 2486 2542 2632 2777 2846 2993 3051 3061 3065 3076 3096 3146 3147 3156 | |
Symbol 737 Bitmap | Used by:738 753 | |
Symbol 738 Graphic | Uses:737 710 | Used by:761 |
Symbol 739 Bitmap | Used by:740 754 | |
Symbol 740 Graphic | Uses:739 712 | Used by:761 |
Symbol 741 Bitmap | Used by:742 755 | |
Symbol 742 Graphic | Uses:741 714 | Used by:761 |
Symbol 743 Bitmap | Used by:744 756 | |
Symbol 744 Graphic | Uses:743 716 | Used by:761 |
Symbol 745 Bitmap | Used by:746 757 | |
Symbol 746 Graphic | Uses:745 718 | Used by:761 |
Symbol 747 Bitmap | Used by:748 758 | |
Symbol 748 Graphic | Uses:747 720 | Used by:761 |
Symbol 749 Bitmap | Used by:750 759 | |
Symbol 750 Graphic | Uses:749 722 | Used by:761 |
Symbol 751 Bitmap | Used by:752 760 | |
Symbol 752 Graphic | Uses:751 724 | Used by:761 |
Symbol 753 Graphic | Uses:737 710 | Used by:761 |
Symbol 754 Graphic | Uses:739 712 | Used by:761 |
Symbol 755 Graphic | Uses:741 714 | Used by:761 |
Symbol 756 Graphic | Uses:743 716 | Used by:761 |
Symbol 757 Graphic | Uses:745 718 | Used by:761 |
Symbol 758 Graphic | Uses:747 720 | Used by:761 |
Symbol 759 Graphic | Uses:749 722 | Used by:761 |
Symbol 760 Graphic | Uses:751 724 | Used by:761 |
Symbol 761 MovieClip | Uses:708 709 711 713 715 717 719 721 723 725 726 727 728 729 730 731 732 733 735 736 738 740 742 744 746 748 750 752 753 754 755 756 757 758 759 760 | Used by:762 |
Symbol 762 MovieClip [交通工具_快艇] | Uses:697 706 761 393 | Used by:947 2093 |
Symbol 763 Graphic | Uses:590 | Used by:947 962 |
Symbol 764 Graphic | Uses:589 | Used by:769 947 3077 |
Symbol 765 Bitmap | Used by:766 | |
Symbol 766 Graphic | Uses:765 | Used by:769 |
Symbol 767 Bitmap | Used by:768 | |
Symbol 768 Graphic | Uses:767 | Used by:769 |
Symbol 769 MovieClip | Uses:764 766 768 | Used by:947 1339 |
Symbol 770 Bitmap | Used by:771 | |
Symbol 771 Graphic | Uses:770 | Used by:947 948 3093 |
Symbol 772 Bitmap | Used by:773 | |
Symbol 773 Graphic | Uses:772 | Used by:947 984 3093 |
Symbol 774 Bitmap | Used by:777 779 908 | |
Symbol 775 Bitmap | Used by:777 779 | |
Symbol 776 Bitmap | Used by:777 779 907 2737 2739 | |
Symbol 777 Graphic | Uses:774 775 776 | Used by:780 |
Symbol 778 Bitmap | Used by:779 2738 | |
Symbol 779 Graphic | Uses:778 774 775 776 | Used by:780 |
Symbol 780 MovieClip | Uses:777 779 | Used by:947 3077 |
Symbol 781 Bitmap | Used by:782 | |
Symbol 782 Graphic | Uses:781 | Used by:947 948 3093 |
Symbol 783 Bitmap | Used by:784 | |
Symbol 784 Graphic | Uses:783 | Used by:947 984 3093 |
Symbol 785 Bitmap | Used by:786 | |
Symbol 786 Graphic | Uses:785 | Used by:947 948 3093 |
Symbol 787 Bitmap | Used by:788 2749 | |
Symbol 788 Graphic | Uses:787 | Used by:947 984 3093 |
Symbol 789 Bitmap | Used by:790 | |
Symbol 790 Graphic | Uses:789 | Used by:947 948 3093 |
Symbol 791 Bitmap | Used by:792 2750 | |
Symbol 792 Graphic | Uses:791 | Used by:947 984 3093 |
Symbol 793 Bitmap | Used by:794 | |
Symbol 794 Graphic | Uses:793 | Used by:947 948 3093 |
Symbol 795 Bitmap | Used by:796 2751 | |
Symbol 796 Graphic | Uses:795 | Used by:947 984 3093 |
Symbol 797 Bitmap | Used by:798 | |
Symbol 798 Graphic | Uses:797 | Used by:947 948 3093 |
Symbol 799 Bitmap | Used by:800 | |
Symbol 800 Graphic | Uses:799 | Used by:947 984 3093 |
Symbol 801 Bitmap | Used by:802 | |
Symbol 802 Graphic | Uses:801 | Used by:947 948 3093 |
Symbol 803 Bitmap | Used by:804 | |
Symbol 804 Graphic | Uses:803 | Used by:947 984 3093 |
Symbol 805 Bitmap | Used by:806 | |
Symbol 806 Graphic | Uses:805 | Used by:947 948 3093 |
Symbol 807 Bitmap | Used by:808 | |
Symbol 808 Graphic | Uses:807 | Used by:947 984 3093 |
Symbol 809 Graphic | Uses:589 | Used by:947 |
Symbol 810 Bitmap | Used by:811 | |
Symbol 811 Graphic | Uses:810 | Used by:812 |
Symbol 812 MovieClip | Uses:219 811 | Used by:902 |
Symbol 813 Bitmap | Used by:814 | |
Symbol 814 Graphic | Uses:813 | Used by:815 |
Symbol 815 MovieClip | Uses:814 | Used by:816 |
Symbol 816 MovieClip | Uses:815 | Used by:843 |
Symbol 817 Bitmap | Used by:818 | |
Symbol 818 Graphic | Uses:817 | Used by:843 1393 3137 |
Symbol 819 Bitmap | Used by:820 | |
Symbol 820 Graphic | Uses:819 | Used by:843 1393 3137 |
Symbol 821 Bitmap | Used by:822 | |
Symbol 822 Graphic | Uses:821 | Used by:843 1393 3137 |
Symbol 823 Bitmap | Used by:824 | |
Symbol 824 Graphic | Uses:823 | Used by:843 1393 3137 |
Symbol 825 Bitmap | Used by:826 | |
Symbol 826 Graphic | Uses:825 | Used by:843 1393 3137 |
Symbol 827 Bitmap | Used by:828 | |
Symbol 828 Graphic | Uses:827 | Used by:843 1393 3137 |
Symbol 829 Bitmap | Used by:830 | |
Symbol 830 Graphic | Uses:829 | Used by:843 1393 3137 |
Symbol 831 Bitmap | Used by:832 | |
Symbol 832 Graphic | Uses:831 | Used by:843 1393 3137 |
Symbol 833 Bitmap | Used by:834 | |
Symbol 834 Graphic | Uses:833 | Used by:843 1393 3137 |
Symbol 835 Bitmap | Used by:836 | |
Symbol 836 Graphic | Uses:835 | Used by:843 1393 3137 |
Symbol 837 Bitmap | Used by:838 | |
Symbol 838 Graphic | Uses:837 | Used by:843 1393 3137 |
Symbol 839 Bitmap | Used by:840 | |
Symbol 840 Graphic | Uses:839 | Used by:843 1393 3137 |
Symbol 841 Bitmap | Used by:842 | |
Symbol 842 Graphic | Uses:841 | Used by:843 1393 3137 |
Symbol 843 MovieClip [轰炸炸弹] | Uses:816 818 820 822 824 826 828 830 832 834 836 838 840 842 | Used by:902 |
Symbol 844 Bitmap | Used by:845 | |
Symbol 845 Graphic | Uses:844 | Used by:902 1977 2085 2632 2752 |
Symbol 846 Bitmap | Used by:847 | |
Symbol 847 Graphic | Uses:846 | Used by:902 1977 2085 2632 2752 |
Symbol 848 Bitmap | Used by:849 | |
Symbol 849 Graphic | Uses:848 | Used by:902 1977 2085 2632 2752 |
Symbol 850 Bitmap | Used by:851 | |
Symbol 851 Graphic | Uses:850 | Used by:902 947 |
Symbol 852 Bitmap | Used by:853 | |
Symbol 853 Graphic | Uses:852 | Used by:902 1977 2085 2632 2752 |
Symbol 854 Bitmap | Used by:855 | |
Symbol 855 Graphic | Uses:854 | Used by:902 1977 2085 2632 2752 |
Symbol 856 Bitmap | Used by:857 | |
Symbol 857 Graphic | Uses:856 | Used by:902 1977 2085 2632 2752 |
Symbol 858 Bitmap | Used by:859 | |
Symbol 859 Graphic | Uses:858 | Used by:902 1977 2085 2632 2752 |
Symbol 860 Bitmap | Used by:861 | |
Symbol 861 Graphic | Uses:860 | Used by:902 1977 2085 2632 2752 |
Symbol 862 Bitmap | Used by:863 | |
Symbol 863 Graphic | Uses:862 | Used by:902 1977 2085 2632 2752 |
Symbol 864 Bitmap | Used by:865 | |
Symbol 865 Graphic | Uses:864 | Used by:902 1977 2085 2632 2752 |
Symbol 866 Bitmap | Used by:867 | |
Symbol 867 Graphic | Uses:866 | Used by:902 1977 2085 2632 2752 |
Symbol 868 Bitmap | Used by:869 | |
Symbol 869 Graphic | Uses:868 | Used by:902 1977 2085 2632 2752 |
Symbol 870 Bitmap | Used by:871 | |
Symbol 871 Graphic | Uses:870 | Used by:902 1977 2085 2632 2752 |
Symbol 872 Bitmap | Used by:873 | |
Symbol 873 Graphic | Uses:872 | Used by:902 1977 2085 2632 2752 |
Symbol 874 Bitmap | Used by:875 | |
Symbol 875 Graphic | Uses:874 | Used by:902 1977 2085 2632 2752 |
Symbol 876 Bitmap | Used by:877 | |
Symbol 877 Graphic | Uses:876 | Used by:902 947 1977 2041 2043 2061 2085 2542 2630 2632 2777 2790 2793 2796 2846 3051 3057 3093 3106 |
Symbol 878 Bitmap | Used by:879 | |
Symbol 879 Graphic | Uses:878 | Used by:902 947 1977 2041 2043 2061 2085 2542 2630 2632 2777 2790 2793 2796 2846 3051 3057 3093 3106 |
Symbol 880 Bitmap | Used by:881 | |
Symbol 881 Graphic | Uses:880 | Used by:902 947 1977 2041 2043 2061 2085 2542 2630 2632 2777 2790 2793 2796 2846 3051 3057 3093 3106 |
Symbol 882 Bitmap | Used by:883 | |
Symbol 883 Graphic | Uses:882 | Used by:902 947 1977 2041 2043 2061 2085 2542 2630 2632 2777 2790 2793 2796 2846 3051 3057 3093 3106 |
Symbol 884 Bitmap | Used by:885 | |
Symbol 885 Graphic | Uses:884 | Used by:902 947 1977 2041 2043 2061 2085 2542 2630 2632 2777 2790 2793 2796 2846 3051 3057 3093 3106 |
Symbol 886 Bitmap | Used by:887 | |
Symbol 887 Graphic | Uses:886 | Used by:902 947 1977 2041 2043 2061 2085 2542 2630 2632 2777 2790 2793 2796 2846 3051 3057 3093 3106 |
Symbol 888 Bitmap | Used by:889 | |
Symbol 889 Graphic | Uses:888 | Used by:902 947 1977 2041 2043 2061 2085 2542 2630 2632 2777 2790 2793 2796 2846 3051 3057 3093 3106 |
Symbol 890 Bitmap | Used by:891 | |
Symbol 891 Graphic | Uses:890 | Used by:902 947 1977 2041 2043 2061 2085 2542 2630 2632 2777 2790 2793 2796 2846 3051 3057 3093 3106 |
Symbol 892 Bitmap | Used by:893 | |
Symbol 893 Graphic | Uses:892 | Used by:902 947 1977 2041 2043 2061 2085 2542 2630 2632 2777 2790 2793 2796 2846 3051 3057 3093 3106 |
Symbol 894 Bitmap | Used by:895 | |
Symbol 895 Graphic | Uses:894 | Used by:902 947 1977 2041 2043 2061 2085 2542 2630 2632 2777 2790 2793 2796 2846 3051 3057 3093 3106 |
Symbol 896 Bitmap | Used by:897 | |
Symbol 897 Graphic | Uses:896 | Used by:902 947 1977 2041 2043 2061 2085 2542 2630 2632 2777 2790 2793 2796 2846 3051 3057 3093 3106 |
Symbol 898 Bitmap | Used by:899 | |
Symbol 899 Graphic | Uses:898 | Used by:902 947 1977 2041 2043 2061 2085 2542 2630 2632 2777 2790 2793 2796 2846 3051 3057 3093 3106 |
Symbol 900 Bitmap | Used by:901 | |
Symbol 901 Graphic | Uses:900 | Used by:902 947 1977 2041 2043 2061 2085 2542 2630 2632 2777 2790 2793 2796 2846 3051 3057 3093 3106 |
Symbol 902 MovieClip [德军_战斗机3] | Uses:812 222 843 845 847 849 851 853 855 857 859 861 863 865 867 869 871 873 875 614 877 612 620 879 618 626 881 624 632 883 630 638 885 636 644 887 642 650 889 648 656 891 654 662 893 660 668 895 666 674 897 672 680 899 678 686 901 684 690 692 694 696 | Used by:947 2852 |
Symbol 903 Bitmap | Used by:904 | |
Symbol 904 Graphic | Uses:903 | Used by:947 2041 2043 2061 2085 2542 2630 2632 2777 2790 2796 2846 3051 3093 3106 |
Symbol 905 Bitmap | Used by:906 | |
Symbol 906 Graphic | Uses:905 | Used by:947 2041 2043 2061 2085 2542 2630 2632 2777 2790 2796 2846 3051 3093 3106 |
Symbol 907 Graphic | Uses:776 | Used by:910 2752 |
Symbol 908 Graphic | Uses:774 | Used by:909 |
Symbol 909 MovieClip | Uses:908 736 | Used by:910 2752 |
Symbol 910 MovieClip | Uses:216 907 909 | Used by:947 |
Symbol 911 Graphic | Uses:592 593 | Used by:947 |
Symbol 912 Bitmap | Used by:913 | |
Symbol 913 Graphic | Uses:912 | Used by:947 3093 |
Symbol 914 Bitmap | Used by:915 | |
Symbol 915 Graphic | Uses:914 | Used by:947 3093 |
Symbol 916 Bitmap | Used by:917 | |
Symbol 917 Graphic | Uses:916 | Used by:947 3093 |
Symbol 918 Bitmap | Used by:919 | |
Symbol 919 Graphic | Uses:918 | Used by:947 3093 |
Symbol 920 Bitmap | Used by:921 | |
Symbol 921 Graphic | Uses:920 | Used by:947 3093 |
Symbol 922 Bitmap | Used by:923 | |
Symbol 923 Graphic | Uses:922 | Used by:947 3093 |
Symbol 924 Bitmap | Used by:925 | |
Symbol 925 Graphic | Uses:924 | Used by:947 3093 |
Symbol 926 Bitmap | Used by:927 | |
Symbol 927 Graphic | Uses:926 | Used by:947 3093 |
Symbol 928 Bitmap | Used by:929 | |
Symbol 929 Graphic | Uses:928 | Used by:947 3093 |
Symbol 930 Bitmap | Used by:931 | |
Symbol 931 Graphic | Uses:930 | Used by:947 3093 |
Symbol 932 Bitmap | Used by:933 | |
Symbol 933 Graphic | Uses:932 | Used by:947 3093 |
Symbol 934 Bitmap | Used by:935 | |
Symbol 935 Graphic | Uses:934 | Used by:947 3093 |
Symbol 936 Bitmap | Used by:937 | |
Symbol 937 Graphic | Uses:936 | Used by:947 3093 |
Symbol 938 Graphic | Uses:590 | Used by:947 |
Symbol 939 Bitmap | Used by:940 | |
Symbol 940 Graphic | Uses:939 | Used by:947 1049 |
Symbol 941 Bitmap | Used by:942 | |
Symbol 942 Graphic | Uses:941 | Used by:947 1049 |
Symbol 943 Bitmap | Used by:944 | |
Symbol 944 Graphic | Uses:943 | Used by:947 1049 |
Symbol 945 Bitmap | Used by:946 | |
Symbol 946 Graphic | Uses:945 | Used by:947 1049 |
Symbol 947 MovieClip [mission_start] | Uses:257 561 258 568 570 572 574 576 578 580 582 584 586 588 591 594 596 597 598 600 602 604 606 608 610 612 614 616 618 620 622 624 626 628 630 632 634 636 638 640 642 644 646 648 650 652 654 656 658 660 662 664 666 668 670 672 674 676 678 680 682 684 686 688 690 692 694 696 762 763 769 771 773 780 782 784 786 788 790 792 794 796 798 800 802 804 806 808 809 764 902 851 904 906 877 879 881 910 883 885 887 889 891 893 895 897 899 901 911 913 915 917 919 921 923 925 927 929 931 933 935 937 938 940 942 944 946 | Used by:2093 |
Symbol 948 MovieClip | Uses:771 782 786 790 794 798 802 806 | Used by:962 |
Symbol 949 Graphic | Uses:593 | Used by:962 |
Symbol 950 Bitmap | Used by:951 | |
Symbol 951 Graphic | Uses:950 | Used by:958 |
Symbol 952 Bitmap | Used by:953 | |
Symbol 953 Graphic | Uses:952 | Used by:958 |
Symbol 954 Bitmap | Used by:955 | |
Symbol 955 Graphic | Uses:954 | Used by:958 |
Symbol 956 Bitmap | Used by:957 | |
Symbol 957 Graphic | Uses:956 | Used by:958 |
Symbol 958 MovieClip | Uses:951 953 955 957 | Used by:962 |
Symbol 959 Bitmap | Used by:960 | |
Symbol 960 Graphic | Uses:959 | Used by:962 |
Symbol 961 MovieClip | Uses:570 574 578 582 586 | Used by:962 |
Symbol 962 MovieClip | Uses:763 948 949 958 960 961 | Used by:1569 |
Symbol 963 Bitmap | Used by:964 | |
Symbol 964 Graphic | Uses:963 | Used by:969 |
Symbol 965 Bitmap | Used by:966 | |
Symbol 966 Graphic | Uses:965 | Used by:969 |
Symbol 967 Bitmap | Used by:968 | |
Symbol 968 Graphic | Uses:967 | Used by:969 |
Symbol 969 MovieClip | Uses:964 966 968 | Used by:1339 |
Symbol 970 Bitmap | Used by:971 | |
Symbol 971 Graphic | Uses:970 | Used by:976 |
Symbol 972 Bitmap | Used by:973 | |
Symbol 973 Graphic | Uses:972 | Used by:976 |
Symbol 974 Bitmap | Used by:975 | |
Symbol 975 Graphic | Uses:974 | Used by:976 |
Symbol 976 MovieClip | Uses:971 973 975 | Used by:1339 |
Symbol 977 Bitmap | Used by:978 | |
Symbol 978 Graphic | Uses:977 | Used by:983 |
Symbol 979 Bitmap | Used by:980 | |
Symbol 980 Graphic | Uses:979 | Used by:983 |
Symbol 981 Bitmap | Used by:982 | |
Symbol 982 Graphic | Uses:981 | Used by:983 |
Symbol 983 MovieClip | Uses:978 980 982 | Used by:1339 |
Symbol 984 MovieClip | Uses:773 784 788 792 796 800 804 808 | Used by:1339 |
Symbol 985 Bitmap | Used by:986 | |
Symbol 986 Graphic | Uses:985 | Used by:1001 |
Symbol 987 Bitmap | Used by:988 | |
Symbol 988 Graphic | Uses:987 | Used by:1001 |
Symbol 989 Bitmap | Used by:990 | |
Symbol 990 Graphic | Uses:989 | Used by:1001 |
Symbol 991 Bitmap | Used by:992 | |
Symbol 992 Graphic | Uses:991 | Used by:1001 |
Symbol 993 Bitmap | Used by:994 | |
Symbol 994 Graphic | Uses:993 | Used by:1001 |
Symbol 995 Bitmap | Used by:996 | |
Symbol 996 Graphic | Uses:995 | Used by:1001 |
Symbol 997 Bitmap | Used by:998 | |
Symbol 998 Graphic | Uses:997 | Used by:1001 |
Symbol 999 Bitmap | Used by:1000 | |
Symbol 1000 Graphic | Uses:999 | Used by:1001 |
Symbol 1001 MovieClip | Uses:986 988 990 992 994 996 998 1000 | Used by:1339 |
Symbol 1002 MovieClip | Uses:572 576 580 584 588 | Used by:1339 |
Symbol 1003 Bitmap | Used by:1004 | |
Symbol 1004 Graphic | Uses:1003 | Used by:1013 |
Symbol 1005 Bitmap | Used by:1006 | |
Symbol 1006 Graphic | Uses:1005 | Used by:1013 |
Symbol 1007 Bitmap | Used by:1008 | |
Symbol 1008 Graphic | Uses:1007 | Used by:1013 |
Symbol 1009 Bitmap | Used by:1010 | |
Symbol 1010 Graphic | Uses:1009 | Used by:1013 |
Symbol 1011 Bitmap | Used by:1012 3003 | |
Symbol 1012 Graphic | Uses:1011 | Used by:1013 |
Symbol 1013 MovieClip | Uses:1004 1006 1008 1010 1012 | Used by:1339 |
Symbol 1014 Bitmap | Used by:1015 | |
Symbol 1015 Graphic | Uses:1014 | Used by:1022 |
Symbol 1016 Bitmap | Used by:1017 | |
Symbol 1017 Graphic | Uses:1016 | Used by:1022 |
Symbol 1018 Bitmap | Used by:1019 | |
Symbol 1019 Graphic | Uses:1018 | Used by:1022 |
Symbol 1020 Bitmap | Used by:1021 | |
Symbol 1021 Graphic | Uses:1020 | Used by:1022 |
Symbol 1022 MovieClip | Uses:1015 1017 1019 1021 | Used by:1339 |
Symbol 1023 Bitmap | Used by:1024 | |
Symbol 1024 Graphic | Uses:1023 | Used by:1029 |
Symbol 1025 Bitmap | Used by:1026 | |
Symbol 1026 Graphic | Uses:1025 | Used by:1029 |
Symbol 1027 Bitmap | Used by:1028 | |
Symbol 1028 Graphic | Uses:1027 | Used by:1029 |
Symbol 1029 MovieClip | Uses:1024 1026 1028 | Used by:1339 |
Symbol 1030 Graphic | Uses:592 | Used by:1035 |
Symbol 1031 Bitmap | Used by:1032 | |
Symbol 1032 Graphic | Uses:1031 | Used by:1035 |
Symbol 1033 Bitmap | Used by:1034 | |
Symbol 1034 Graphic | Uses:1033 | Used by:1035 |
Symbol 1035 MovieClip | Uses:1030 1032 1034 | Used by:1339 |
Symbol 1036 Bitmap | Used by:1037 | |
Symbol 1037 Graphic | Uses:1036 | Used by:1044 |
Symbol 1038 Bitmap | Used by:1039 | |
Symbol 1039 Graphic | Uses:1038 | Used by:1044 |
Symbol 1040 Bitmap | Used by:1041 | |
Symbol 1041 Graphic | Uses:1040 | Used by:1044 |
Symbol 1042 Bitmap | Used by:1043 | |
Symbol 1043 Graphic | Uses:1042 | Used by:1044 |
Symbol 1044 MovieClip | Uses:1037 1039 1041 1043 | Used by:1339 |
Symbol 1045 Bitmap | Used by:1046 | |
Symbol 1046 Graphic | Uses:1045 | Used by:1049 |
Symbol 1047 Bitmap | Used by:1048 | |
Symbol 1048 Graphic | Uses:1047 | Used by:1049 |
Symbol 1049 MovieClip | Uses:1046 1048 940 942 944 946 | Used by:1339 |
Symbol 1050 MovieClip | Uses:596 597 | Used by:1339 |
Symbol 1051 Bitmap | Used by:1052 1053 | |
Symbol 1052 Graphic | Uses:1051 | Used by:1054 |
Symbol 1053 Graphic | Uses:1051 | Used by:1054 |
Symbol 1054 MovieClip | Uses:1052 1053 | Used by:1339 |
Symbol 1055 Bitmap | Used by:1056 1057 | |
Symbol 1056 Graphic | Uses:1055 | Used by:1058 |
Symbol 1057 Graphic | Uses:1055 | Used by:1058 |
Symbol 1058 MovieClip | Uses:1056 1057 | Used by:1339 |
Symbol 1059 Bitmap | Used by:1060 1061 | |
Symbol 1060 Graphic | Uses:1059 | Used by:1062 |
Symbol 1061 Graphic | Uses:1059 | Used by:1062 |
Symbol 1062 MovieClip | Uses:1060 1061 | Used by:1339 |
Symbol 1063 Bitmap | Used by:1064 | |
Symbol 1064 Graphic | Uses:1063 | Used by:1075 |
Symbol 1065 Bitmap | Used by:1066 | |
Symbol 1066 Graphic | Uses:1065 | Used by:1075 |
Symbol 1067 Bitmap | Used by:1068 | |
Symbol 1068 Graphic | Uses:1067 | Used by:1075 |
Symbol 1069 Bitmap | Used by:1070 | |
Symbol 1070 Graphic | Uses:1069 | Used by:1075 |
Symbol 1071 Bitmap | Used by:1072 | |
Symbol 1072 Graphic | Uses:1071 | Used by:1075 |
Symbol 1073 Bitmap | Used by:1074 | |
Symbol 1074 Graphic | Uses:1073 | Used by:1075 |
Symbol 1075 MovieClip | Uses:1064 709 1066 1068 1070 1072 1074 | Used by:1339 |
Symbol 1076 Bitmap | Used by:1077 | |
Symbol 1077 Graphic | Uses:1076 | Used by:1094 |
Symbol 1078 Bitmap | Used by:1079 | |
Symbol 1079 Graphic | Uses:1078 | Used by:1094 |
Symbol 1080 Bitmap | Used by:1081 | |
Symbol 1081 Graphic | Uses:1080 | Used by:1094 |
Symbol 1082 Bitmap | Used by:1083 | |
Symbol 1083 Graphic | Uses:1082 | Used by:1094 |
Symbol 1084 Bitmap | Used by:1085 | |
Symbol 1085 Graphic | Uses:1084 | Used by:1094 |
Symbol 1086 Bitmap | Used by:1087 | |
Symbol 1087 Graphic | Uses:1086 | Used by:1094 |
Symbol 1088 Bitmap | Used by:1089 | |
Symbol 1089 Graphic | Uses:1088 | Used by:1094 |
Symbol 1090 Bitmap | Used by:1091 | |
Symbol 1091 Graphic | Uses:1090 | Used by:1094 |
Symbol 1092 Bitmap | Used by:1093 | |
Symbol 1093 Graphic | Uses:1092 | Used by:1094 |
Symbol 1094 MovieClip | Uses:1077 709 1079 1081 1083 1085 1087 1089 1091 1093 | Used by:1339 |
Symbol 1095 Bitmap | Used by:1096 | |
Symbol 1096 Graphic | Uses:1095 | Used by:1107 |
Symbol 1097 Bitmap | Used by:1098 | |
Symbol 1098 Graphic | Uses:1097 | Used by:1107 |
Symbol 1099 Bitmap | Used by:1100 | |
Symbol 1100 Graphic | Uses:1099 | Used by:1107 |
Symbol 1101 Bitmap | Used by:1102 | |
Symbol 1102 Graphic | Uses:1101 | Used by:1107 |
Symbol 1103 Bitmap | Used by:1104 | |
Symbol 1104 Graphic | Uses:1103 | Used by:1107 |
Symbol 1105 Bitmap | Used by:1106 | |
Symbol 1106 Graphic | Uses:1105 | Used by:1107 |
Symbol 1107 MovieClip | Uses:1096 736 1098 1100 1102 1104 1106 | Used by:1339 |
Symbol 1108 Bitmap | Used by:1109 | |
Symbol 1109 Graphic | Uses:1108 | Used by:1120 |
Symbol 1110 Bitmap | Used by:1111 | |
Symbol 1111 Graphic | Uses:1110 | Used by:1120 |
Symbol 1112 Bitmap | Used by:1113 | |
Symbol 1113 Graphic | Uses:1112 | Used by:1120 |
Symbol 1114 Bitmap | Used by:1115 | |
Symbol 1115 Graphic | Uses:1114 | Used by:1120 |
Symbol 1116 Bitmap | Used by:1117 | |
Symbol 1117 Graphic | Uses:1116 | Used by:1120 |
Symbol 1118 Bitmap | Used by:1119 | |
Symbol 1119 Graphic | Uses:1118 | Used by:1120 |
Symbol 1120 MovieClip | Uses:1109 736 1111 1113 1115 1117 1119 | Used by:1339 |
Symbol 1121 Bitmap | Used by:1122 | |
Symbol 1122 Graphic | Uses:1121 | Used by:1135 |
Symbol 1123 Bitmap | Used by:1124 | |
Symbol 1124 Graphic | Uses:1123 | Used by:1135 |
Symbol 1125 Bitmap | Used by:1126 | |
Symbol 1126 Graphic | Uses:1125 | Used by:1135 |
Symbol 1127 Bitmap | Used by:1128 | |
Symbol 1128 Graphic | Uses:1127 | Used by:1135 |
Symbol 1129 Bitmap | Used by:1130 | |
Symbol 1130 Graphic | Uses:1129 | Used by:1135 |
Symbol 1131 Bitmap | Used by:1132 | |
Symbol 1132 Graphic | Uses:1131 | Used by:1135 |
Symbol 1133 Bitmap | Used by:1134 | |
Symbol 1134 Graphic | Uses:1133 | Used by:1135 |
Symbol 1135 MovieClip | Uses:1122 736 1124 1126 1128 1130 1132 1134 | Used by:1339 |
Symbol 1136 Bitmap | Used by:1137 | |
Symbol 1137 Graphic | Uses:1136 | Used by:1148 |
Symbol 1138 Bitmap | Used by:1139 | |
Symbol 1139 Graphic | Uses:1138 | Used by:1148 |
Symbol 1140 Bitmap | Used by:1141 | |
Symbol 1141 Graphic | Uses:1140 | Used by:1148 |
Symbol 1142 Bitmap | Used by:1143 | |
Symbol 1143 Graphic | Uses:1142 | Used by:1148 |
Symbol 1144 Bitmap | Used by:1145 | |
Symbol 1145 Graphic | Uses:1144 | Used by:1148 |
Symbol 1146 Bitmap | Used by:1147 | |
Symbol 1147 Graphic | Uses:1146 | Used by:1148 |
Symbol 1148 MovieClip | Uses:1137 736 1139 1141 1143 1145 1147 | Used by:1339 |
Symbol 1149 Bitmap | Used by:1150 | |
Symbol 1150 Graphic | Uses:1149 | Used by:1161 |
Symbol 1151 Bitmap | Used by:1152 | |
Symbol 1152 Graphic | Uses:1151 | Used by:1161 |
Symbol 1153 Bitmap | Used by:1154 | |
Symbol 1154 Graphic | Uses:1153 | Used by:1161 |
Symbol 1155 Bitmap | Used by:1156 | |
Symbol 1156 Graphic | Uses:1155 | Used by:1161 |
Symbol 1157 Bitmap | Used by:1158 | |
Symbol 1158 Graphic | Uses:1157 | Used by:1161 |
Symbol 1159 Bitmap | Used by:1160 | |
Symbol 1160 Graphic | Uses:1159 | Used by:1161 |
Symbol 1161 MovieClip | Uses:1150 736 1152 1154 1156 1158 1160 | Used by:1339 |
Symbol 1162 Bitmap | Used by:1163 | |
Symbol 1163 Graphic | Uses:1162 | Used by:1166 |
Symbol 1164 Bitmap | Used by:1165 | |
Symbol 1165 Graphic | Uses:1164 | Used by:1166 |
Symbol 1166 MovieClip | Uses:1163 736 1165 | Used by:1339 |
Symbol 1167 Bitmap | Used by:1168 | |
Symbol 1168 Graphic | Uses:1167 | Used by:1181 |
Symbol 1169 Bitmap | Used by:1170 | |
Symbol 1170 Graphic | Uses:1169 | Used by:1181 |
Symbol 1171 Bitmap | Used by:1172 | |
Symbol 1172 Graphic | Uses:1171 | Used by:1181 |
Symbol 1173 Bitmap | Used by:1174 | |
Symbol 1174 Graphic | Uses:1173 | Used by:1181 |
Symbol 1175 Bitmap | Used by:1176 | |
Symbol 1176 Graphic | Uses:1175 | Used by:1181 |
Symbol 1177 Bitmap | Used by:1178 | |
Symbol 1178 Graphic | Uses:1177 | Used by:1181 |
Symbol 1179 Bitmap | Used by:1180 | |
Symbol 1180 Graphic | Uses:1179 | Used by:1181 |
Symbol 1181 MovieClip | Uses:1168 736 1170 1172 1174 1176 1178 1180 | Used by:1339 |
Symbol 1182 Bitmap | Used by:1183 | |
Symbol 1183 Graphic | Uses:1182 | Used by:1186 |
Symbol 1184 Bitmap | Used by:1185 | |
Symbol 1185 Graphic | Uses:1184 | Used by:1186 |
Symbol 1186 MovieClip | Uses:1183 736 1185 | Used by:1339 |
Symbol 1187 Bitmap | Used by:1188 | |
Symbol 1188 Graphic | Uses:1187 | Used by:1191 1192 |
Symbol 1189 Bitmap | Used by:1190 | |
Symbol 1190 Graphic | Uses:1189 | Used by:1191 1192 |
Symbol 1191 MovieClip | Uses:1188 736 1190 | Used by:1339 |
Symbol 1192 MovieClip | Uses:1190 736 1188 | Used by:1339 |
Symbol 1193 Bitmap | Used by:1194 | |
Symbol 1194 Graphic | Uses:1193 | Used by:1197 1198 |
Symbol 1195 Bitmap | Used by:1196 | |
Symbol 1196 Graphic | Uses:1195 | Used by:1197 1198 |
Symbol 1197 MovieClip | Uses:1194 736 1196 | Used by:1339 |
Symbol 1198 MovieClip | Uses:1196 736 1194 | Used by:1339 |
Symbol 1199 Bitmap | Used by:1200 | |
Symbol 1200 Graphic | Uses:1199 | Used by:1203 |
Symbol 1201 Bitmap | Used by:1202 | |
Symbol 1202 Graphic | Uses:1201 | Used by:1203 |
Symbol 1203 MovieClip | Uses:1200 736 1202 | Used by:1339 |
Symbol 1204 Bitmap | Used by:1205 | |
Symbol 1205 Graphic | Uses:1204 | Used by:1208 1209 |
Symbol 1206 Bitmap | Used by:1207 | |
Symbol 1207 Graphic | Uses:1206 | Used by:1208 1209 |
Symbol 1208 MovieClip | Uses:1205 736 1207 | Used by:1339 |
Symbol 1209 MovieClip | Uses:1205 736 1207 | Used by:1339 |
Symbol 1210 Bitmap | Used by:1211 | |
Symbol 1211 Graphic | Uses:1210 | Used by:1220 |
Symbol 1212 Bitmap | Used by:1213 | |
Symbol 1213 Graphic | Uses:1212 | Used by:1220 |
Symbol 1214 Bitmap | Used by:1215 | |
Symbol 1215 Graphic | Uses:1214 | Used by:1220 |
Symbol 1216 Bitmap | Used by:1217 | |
Symbol 1217 Graphic | Uses:1216 | Used by:1220 |
Symbol 1218 Bitmap | Used by:1219 | |
Symbol 1219 Graphic | Uses:1218 | Used by:1220 |
Symbol 1220 MovieClip | Uses:1211 709 1213 1215 1217 1219 | Used by:1339 |
Symbol 1221 Bitmap | Used by:1222 | |
Symbol 1222 Graphic | Uses:1221 | Used by:1235 |
Symbol 1223 Bitmap | Used by:1224 | |
Symbol 1224 Graphic | Uses:1223 | Used by:1235 |
Symbol 1225 Bitmap | Used by:1226 | |
Symbol 1226 Graphic | Uses:1225 | Used by:1235 |
Symbol 1227 Bitmap | Used by:1228 | |
Symbol 1228 Graphic | Uses:1227 | Used by:1235 |
Symbol 1229 Bitmap | Used by:1230 | |
Symbol 1230 Graphic | Uses:1229 | Used by:1235 |
Symbol 1231 Bitmap | Used by:1232 | |
Symbol 1232 Graphic | Uses:1231 | Used by:1235 |
Symbol 1233 Bitmap | Used by:1234 | |
Symbol 1234 Graphic | Uses:1233 | Used by:1235 |
Symbol 1235 MovieClip | Uses:1222 736 1224 1226 1228 1230 1232 1234 | Used by:1339 |
Symbol 1236 Bitmap | Used by:1237 | |
Symbol 1237 Graphic | Uses:1236 | Used by:1240 |
Symbol 1238 Bitmap | Used by:1239 | |
Symbol 1239 Graphic | Uses:1238 | Used by:1240 |
Symbol 1240 MovieClip | Uses:1237 736 1239 | Used by:1339 |
Symbol 1241 Bitmap | Used by:1242 | |
Symbol 1242 Graphic | Uses:1241 | Used by:1253 |
Symbol 1243 Bitmap | Used by:1244 | |
Symbol 1244 Graphic | Uses:1243 | Used by:1253 |
Symbol 1245 Bitmap | Used by:1246 | |
Symbol 1246 Graphic | Uses:1245 | Used by:1253 |
Symbol 1247 Bitmap | Used by:1248 | |
Symbol 1248 Graphic | Uses:1247 | Used by:1253 |
Symbol 1249 Bitmap | Used by:1250 | |
Symbol 1250 Graphic | Uses:1249 | Used by:1253 |
Symbol 1251 Bitmap | Used by:1252 | |
Symbol 1252 Graphic | Uses:1251 | Used by:1253 |
Symbol 1253 MovieClip | Uses:1242 736 1244 1246 1248 1250 1252 | Used by:1339 |
Symbol 1254 Bitmap | Used by:1255 | |
Symbol 1255 Graphic | Uses:1254 | Used by:1266 |
Symbol 1256 Bitmap | Used by:1257 | |
Symbol 1257 Graphic | Uses:1256 | Used by:1266 |
Symbol 1258 Bitmap | Used by:1259 | |
Symbol 1259 Graphic | Uses:1258 | Used by:1266 |
Symbol 1260 Bitmap | Used by:1261 | |
Symbol 1261 Graphic | Uses:1260 | Used by:1266 |
Symbol 1262 Bitmap | Used by:1263 | |
Symbol 1263 Graphic | Uses:1262 | Used by:1266 |
Symbol 1264 Bitmap | Used by:1265 | |
Symbol 1265 Graphic | Uses:1264 | Used by:1266 |
Symbol 1266 MovieClip | Uses:1255 736 1257 1259 1261 1263 1265 | Used by:1339 |
Symbol 1267 Bitmap | Used by:1268 | |
Symbol 1268 Graphic | Uses:1267 | Used by:1279 |
Symbol 1269 Bitmap | Used by:1270 | |
Symbol 1270 Graphic | Uses:1269 | Used by:1279 |
Symbol 1271 Bitmap | Used by:1272 | |
Symbol 1272 Graphic | Uses:1271 | Used by:1279 |
Symbol 1273 Bitmap | Used by:1274 | |
Symbol 1274 Graphic | Uses:1273 | Used by:1279 |
Symbol 1275 Bitmap | Used by:1276 | |
Symbol 1276 Graphic | Uses:1275 | Used by:1279 |
Symbol 1277 Bitmap | Used by:1278 | |
Symbol 1278 Graphic | Uses:1277 | Used by:1279 |
Symbol 1279 MovieClip | Uses:1268 736 1270 1272 1274 1276 1278 | Used by:1339 |
Symbol 1280 Bitmap | Used by:1281 | |
Symbol 1281 Graphic | Uses:1280 | Used by:1294 2752 |
Symbol 1282 Bitmap | Used by:1283 | |
Symbol 1283 Graphic | Uses:1282 | Used by:1294 2752 |
Symbol 1284 Bitmap | Used by:1285 | |
Symbol 1285 Graphic | Uses:1284 | Used by:1294 2752 |
Symbol 1286 Bitmap | Used by:1287 | |
Symbol 1287 Graphic | Uses:1286 | Used by:1294 2752 |
Symbol 1288 Bitmap | Used by:1289 | |
Symbol 1289 Graphic | Uses:1288 | Used by:1294 |
Symbol 1290 Bitmap | Used by:1291 | |
Symbol 1291 Graphic | Uses:1290 | Used by:1294 |
Symbol 1292 Bitmap | Used by:1293 | |
Symbol 1293 Graphic | Uses:1292 | Used by:1294 |
Symbol 1294 MovieClip | Uses:1281 1283 1285 1287 1289 1291 1293 | Used by:1339 |
Symbol 1295 Bitmap | Used by:1296 | |
Symbol 1296 Graphic | Uses:1295 | Used by:1315 |
Symbol 1297 Bitmap | Used by:1298 | |
Symbol 1298 Graphic | Uses:1297 | Used by:1315 |
Symbol 1299 Bitmap | Used by:1300 | |
Symbol 1300 Graphic | Uses:1299 | Used by:1315 |
Symbol 1301 Bitmap | Used by:1302 | |
Symbol 1302 Graphic | Uses:1301 | Used by:1315 |
Symbol 1303 Bitmap | Used by:1304 | |
Symbol 1304 Graphic | Uses:1303 | Used by:1315 |
Symbol 1305 Bitmap | Used by:1306 | |
Symbol 1306 Graphic | Uses:1305 | Used by:1315 |
Symbol 1307 Bitmap | Used by:1308 | |
Symbol 1308 Graphic | Uses:1307 | Used by:1315 |
Symbol 1309 Bitmap | Used by:1310 | |
Symbol 1310 Graphic | Uses:1309 | Used by:1315 |
Symbol 1311 Bitmap | Used by:1312 | |
Symbol 1312 Graphic | Uses:1311 | Used by:1315 |
Symbol 1313 Bitmap | Used by:1314 | |
Symbol 1314 Graphic | Uses:1313 | Used by:1315 |
Symbol 1315 MovieClip | Uses:1296 1298 1300 1302 1304 1306 1308 1310 1312 1314 | Used by:1339 |
Symbol 1316 Bitmap | Used by:1317 | |
Symbol 1317 Graphic | Uses:1316 | Used by:1322 |
Symbol 1318 Bitmap | Used by:1319 | |
Symbol 1319 Graphic | Uses:1318 | Used by:1322 |
Symbol 1320 Bitmap | Used by:1321 | |
Symbol 1321 Graphic | Uses:1320 | Used by:1322 |
Symbol 1322 MovieClip | Uses:1317 1319 1321 | Used by:1337 1338 |
Symbol 1323 Bitmap | Used by:1324 | |
Symbol 1324 Graphic | Uses:1323 | Used by:1337 1338 1377 |
Symbol 1325 Bitmap | Used by:1326 | |
Symbol 1326 Graphic | Uses:1325 | Used by:1337 1338 1377 |
Symbol 1327 Bitmap | Used by:1328 | |
Symbol 1328 Graphic | Uses:1327 | Used by:1337 1338 1377 |
Symbol 1329 Bitmap | Used by:1330 | |
Symbol 1330 Graphic | Uses:1329 | Used by:1337 1338 1377 |
Symbol 1331 Bitmap | Used by:1332 | |
Symbol 1332 Graphic | Uses:1331 | Used by:1337 1338 1377 |
Symbol 1333 Bitmap | Used by:1334 | |
Symbol 1334 Graphic | Uses:1333 | Used by:1337 1338 1377 |
Symbol 1335 Bitmap | Used by:1336 | |
Symbol 1336 Graphic | Uses:1335 | Used by:1337 1338 1377 |
Symbol 1337 MovieClip | Uses:392 1322 1324 1326 1328 1330 1332 1334 1336 | Used by:1339 |
Symbol 1338 MovieClip | Uses:392 1322 1324 1326 1328 1330 1332 1334 1336 | Used by:1339 |
Symbol 1339 MovieClip | Uses:769 969 976 983 984 1001 1002 1013 1022 1029 1035 1044 1049 1050 1054 1058 1062 1075 1094 1107 1120 1135 1148 1161 1166 1181 1186 1191 1192 1197 1198 1203 1208 1209 1220 1235 1240 1253 1266 1279 1294 1315 1337 1338 | Used by:1569 |
Symbol 1340 Bitmap | Used by:1341 | |
Symbol 1341 Graphic | Uses:1340 | Used by:1378 |
Symbol 1342 Bitmap | Used by:1343 | |
Symbol 1343 Graphic | Uses:1342 | Used by:1378 |
Symbol 1344 Bitmap | Used by:1345 | |
Symbol 1345 Graphic | Uses:1344 | Used by:1378 |
Symbol 1346 Bitmap | Used by:1347 | |
Symbol 1347 Graphic | Uses:1346 | Used by:1378 |
Symbol 1348 Bitmap | Used by:1349 | |
Symbol 1349 Graphic | Uses:1348 | Used by:1378 |
Symbol 1350 Bitmap | Used by:1351 | |
Symbol 1351 Graphic | Uses:1350 | Used by:1378 |
Symbol 1352 Bitmap | Used by:1353 | |
Symbol 1353 Graphic | Uses:1352 | Used by:1378 |
Symbol 1354 Bitmap | Used by:1355 | |
Symbol 1355 Graphic | Uses:1354 | Used by:1378 |
Symbol 1356 Bitmap | Used by:1357 | |
Symbol 1357 Graphic | Uses:1356 | Used by:1378 |
Symbol 1358 Bitmap | Used by:1359 | |
Symbol 1359 Graphic | Uses:1358 | Used by:1378 |
Symbol 1360 Bitmap | Used by:1361 | |
Symbol 1361 Graphic | Uses:1360 | Used by:1378 |
Symbol 1362 Bitmap | Used by:1363 | |
Symbol 1363 Graphic | Uses:1362 | Used by:1378 |
Symbol 1364 Bitmap | Used by:1365 | |
Symbol 1365 Graphic | Uses:1364 | Used by:1378 |
Symbol 1366 Bitmap | Used by:1367 | |
Symbol 1367 Graphic | Uses:1366 | Used by:1376 |
Symbol 1368 Bitmap | Used by:1369 | |
Symbol 1369 Graphic | Uses:1368 | Used by:1376 |
Symbol 1370 Bitmap | Used by:1371 | |
Symbol 1371 Graphic | Uses:1370 | Used by:1376 |
Symbol 1372 Bitmap | Used by:1373 | |
Symbol 1373 Graphic | Uses:1372 | Used by:1376 |
Symbol 1374 Bitmap | Used by:1375 | |
Symbol 1375 Graphic | Uses:1374 | Used by:1376 |
Symbol 1376 MovieClip | Uses:1367 1369 1371 1373 1375 | Used by:1378 1413 1970 |
Symbol 1377 MovieClip | Uses:1324 1326 1328 1330 1332 1334 1336 | Used by:1378 1394 1413 1508 1511 1542 1545 |
Symbol 1378 MovieClip [主角_子弹0] | Uses:1341 1343 1345 1347 1349 1351 1353 1355 1357 1359 1361 1363 1365 1376 1377 | Used by:1569 |
Symbol 1379 Bitmap | Used by:1380 | |
Symbol 1380 Graphic | Uses:1379 | Used by:1389 |
Symbol 1381 Bitmap | Used by:1382 | |
Symbol 1382 Graphic | Uses:1381 | Used by:1389 |
Symbol 1383 Bitmap | Used by:1384 | |
Symbol 1384 Graphic | Uses:1383 | Used by:1389 |
Symbol 1385 Bitmap | Used by:1386 | |
Symbol 1386 Graphic | Uses:1385 | Used by:1389 |
Symbol 1387 Bitmap | Used by:1388 | |
Symbol 1388 Graphic | Uses:1387 | Used by:1389 |
Symbol 1389 MovieClip [小刀砍人_效果] | Uses:1380 1382 1384 1386 1388 | Used by:1569 |
Symbol 1390 Bitmap | Used by:1391 | |
Symbol 1391 Graphic | Uses:1390 | Used by:1392 |
Symbol 1392 MovieClip | Uses:1391 | Used by:1394 |
Symbol 1393 MovieClip | Uses:818 820 822 824 826 828 830 832 834 836 838 840 842 | Used by:1394 1545 2837 |
Symbol 1394 MovieClip [主角_手雷01] | Uses:1392 1393 709 1377 | Used by:1569 |
Symbol 1395 Bitmap | Used by:1396 | |
Symbol 1396 Graphic | Uses:1395 | Used by:1413 |
Symbol 1397 Bitmap | Used by:1398 | |
Symbol 1398 Graphic | Uses:1397 | Used by:1413 |
Symbol 1399 Bitmap | Used by:1400 | |
Symbol 1400 Graphic | Uses:1399 | Used by:1413 |
Symbol 1401 Bitmap | Used by:1402 | |
Symbol 1402 Graphic | Uses:1401 | Used by:1413 |
Symbol 1403 Bitmap | Used by:1404 | |
Symbol 1404 Graphic | Uses:1403 | Used by:1413 |
Symbol 1405 Bitmap | Used by:1406 | |
Symbol 1406 Graphic | Uses:1405 | Used by:1413 |
Symbol 1407 Bitmap | Used by:1408 | |
Symbol 1408 Graphic | Uses:1407 | Used by:1413 |
Symbol 1409 Bitmap | Used by:1410 | |
Symbol 1410 Graphic | Uses:1409 | Used by:1413 |
Symbol 1411 Bitmap | Used by:1412 | |
Symbol 1412 Graphic | Uses:1411 | Used by:1413 |
Symbol 1413 MovieClip [主角_子弹1] | Uses:1396 1398 1400 1402 1404 1406 1408 1410 1412 1376 1377 | Used by:1569 |
Symbol 1414 Bitmap | Used by:1415 | |
Symbol 1415 Graphic | Uses:1414 | Used by:1504 |
Symbol 1416 Bitmap | Used by:1417 | |
Symbol 1417 Graphic | Uses:1416 | Used by:1504 |
Symbol 1418 Bitmap | Used by:1419 | |
Symbol 1419 Graphic | Uses:1418 | Used by:1504 |
Symbol 1420 Bitmap | Used by:1421 | |
Symbol 1421 Graphic | Uses:1420 | Used by:1504 |
Symbol 1422 Bitmap | Used by:1423 | |
Symbol 1423 Graphic | Uses:1422 | Used by:1504 |
Symbol 1424 Bitmap | Used by:1425 | |
Symbol 1425 Graphic | Uses:1424 | Used by:1504 |
Symbol 1426 Bitmap | Used by:1427 | |
Symbol 1427 Graphic | Uses:1426 | Used by:1428 |
Symbol 1428 MovieClip | Uses:1427 | Used by:1481 |
Symbol 1429 Bitmap | Used by:1430 | |
Symbol 1430 Graphic | Uses:1429 | Used by:1481 |
Symbol 1431 Bitmap | Used by:1432 | |
Symbol 1432 Graphic | Uses:1431 | Used by:1481 |
Symbol 1433 Bitmap | Used by:1434 | |
Symbol 1434 Graphic | Uses:1433 | Used by:1481 |
Symbol 1435 Bitmap | Used by:1436 | |
Symbol 1436 Graphic | Uses:1435 | Used by:1481 |
Symbol 1437 Bitmap | Used by:1438 | |
Symbol 1438 Graphic | Uses:1437 | Used by:1481 |
Symbol 1439 Bitmap | Used by:1440 | |
Symbol 1440 Graphic | Uses:1439 | Used by:1481 |
Symbol 1441 Bitmap | Used by:1442 | |
Symbol 1442 Graphic | Uses:1441 | Used by:1481 |
Symbol 1443 Bitmap | Used by:1444 | |
Symbol 1444 Graphic | Uses:1443 | Used by:1481 |
Symbol 1445 Bitmap | Used by:1446 | |
Symbol 1446 Graphic | Uses:1445 | Used by:1481 |
Symbol 1447 Bitmap | Used by:1448 | |
Symbol 1448 Graphic | Uses:1447 | Used by:1481 |
Symbol 1449 Bitmap | Used by:1450 | |
Symbol 1450 Graphic | Uses:1449 | Used by:1481 |
Symbol 1451 Bitmap | Used by:1452 | |
Symbol 1452 Graphic | Uses:1451 | Used by:1481 |
Symbol 1453 Bitmap | Used by:1454 | |
Symbol 1454 Graphic | Uses:1453 | Used by:1481 |
Symbol 1455 Bitmap | Used by:1456 | |
Symbol 1456 Graphic | Uses:1455 | Used by:1481 |
Symbol 1457 Bitmap | Used by:1458 | |
Symbol 1458 Graphic | Uses:1457 | Used by:1481 |
Symbol 1459 Bitmap | Used by:1460 | |
Symbol 1460 Graphic | Uses:1459 | Used by:1481 |
Symbol 1461 Bitmap | Used by:1462 | |
Symbol 1462 Graphic | Uses:1461 | Used by:1481 |
Symbol 1463 Bitmap | Used by:1464 | |
Symbol 1464 Graphic | Uses:1463 | Used by:1481 |
Symbol 1465 Bitmap | Used by:1466 | |
Symbol 1466 Graphic | Uses:1465 | Used by:1481 |
Symbol 1467 Bitmap | Used by:1468 | |
Symbol 1468 Graphic | Uses:1467 | Used by:1481 |
Symbol 1469 Bitmap | Used by:1470 | |
Symbol 1470 Graphic | Uses:1469 | Used by:1481 |
Symbol 1471 Bitmap | Used by:1472 | |
Symbol 1472 Graphic | Uses:1471 | Used by:1481 |
Symbol 1473 Bitmap | Used by:1474 | |
Symbol 1474 Graphic | Uses:1473 | Used by:1481 |
Symbol 1475 Bitmap | Used by:1476 | |
Symbol 1476 Graphic | Uses:1475 | Used by:1481 |
Symbol 1477 Bitmap | Used by:1478 | |
Symbol 1478 Graphic | Uses:1477 | Used by:1481 |
Symbol 1479 Bitmap | Used by:1480 | |
Symbol 1480 Graphic | Uses:1479 | Used by:1481 |
Symbol 1481 MovieClip | Uses:1428 1430 1432 1434 1436 1438 1440 1442 1444 1446 1448 1450 1452 1454 1456 1458 1460 1462 1464 1466 1468 1470 1472 1474 1476 1478 1480 | Used by:1504 |
Symbol 1482 Bitmap | Used by:1483 | |
Symbol 1483 Graphic | Uses:1482 | Used by:1502 |
Symbol 1484 Bitmap | Used by:1485 | |
Symbol 1485 Graphic | Uses:1484 | Used by:1502 |
Symbol 1486 Bitmap | Used by:1487 | |
Symbol 1487 Graphic | Uses:1486 | Used by:1502 |
Symbol 1488 Bitmap | Used by:1489 | |
Symbol 1489 Graphic | Uses:1488 | Used by:1502 |
Symbol 1490 Bitmap | Used by:1491 | |
Symbol 1491 Graphic | Uses:1490 | Used by:1502 |
Symbol 1492 Bitmap | Used by:1493 | |
Symbol 1493 Graphic | Uses:1492 | Used by:1502 |
Symbol 1494 Bitmap | Used by:1495 | |
Symbol 1495 Graphic | Uses:1494 | Used by:1502 |
Symbol 1496 Bitmap | Used by:1497 | |
Symbol 1497 Graphic | Uses:1496 | Used by:1502 |
Symbol 1498 Bitmap | Used by:1499 | |
Symbol 1499 Graphic | Uses:1498 | Used by:1502 |
Symbol 1500 Bitmap | Used by:1501 | |
Symbol 1501 Graphic | Uses:1500 | Used by:1502 |
Symbol 1502 MovieClip | Uses:1483 1485 1487 1489 1491 1493 1495 1497 1499 1501 | Used by:1503 |
Symbol 1503 MovieClip | Uses:1502 | Used by:1504 |
Symbol 1504 MovieClip [各种奖励] | Uses:1415 1417 1419 1421 1423 1425 1481 1503 | Used by:1569 |
Symbol 1505 Bitmap | Used by:1506 | |
Symbol 1506 Graphic | Uses:1505 | Used by:1508 |
Symbol 1507 MovieClip | Uses:604 610 616 622 628 634 640 646 652 658 664 670 676 682 688 | Used by:1508 2845 3155 |
Symbol 1508 MovieClip [主角_子弹2] | Uses:219 1506 1507 1377 | Used by:1569 |
Symbol 1509 Bitmap | Used by:1510 | |
Symbol 1510 Graphic | Uses:1509 | Used by:1511 |
Symbol 1511 MovieClip [主角_子弹5] | Uses:219 1510 253 1377 | Used by:1569 |
Symbol 1512 Bitmap | Used by:1513 | |
Symbol 1513 Graphic | Uses:1512 | Used by:1538 |
Symbol 1514 Bitmap | Used by:1515 | |
Symbol 1515 Graphic | Uses:1514 | Used by:1538 |
Symbol 1516 Bitmap | Used by:1517 | |
Symbol 1517 Graphic | Uses:1516 | Used by:1538 |
Symbol 1518 Bitmap | Used by:1519 | |
Symbol 1519 Graphic | Uses:1518 | Used by:1538 |
Symbol 1520 Bitmap | Used by:1521 | |
Symbol 1521 Graphic | Uses:1520 | Used by:1538 |
Symbol 1522 Bitmap | Used by:1523 | |
Symbol 1523 Graphic | Uses:1522 | Used by:1538 |
Symbol 1524 Bitmap | Used by:1525 | |
Symbol 1525 Graphic | Uses:1524 | Used by:1538 |
Symbol 1526 Bitmap | Used by:1527 | |
Symbol 1527 Graphic | Uses:1526 | Used by:1538 |
Symbol 1528 Bitmap | Used by:1529 | |
Symbol 1529 Graphic | Uses:1528 | Used by:1538 |
Symbol 1530 Bitmap | Used by:1531 | |
Symbol 1531 Graphic | Uses:1530 | Used by:1538 |
Symbol 1532 Bitmap | Used by:1533 | |
Symbol 1533 Graphic | Uses:1532 | Used by:1538 |
Symbol 1534 Bitmap | Used by:1535 | |
Symbol 1535 Graphic | Uses:1534 | Used by:1538 |
Symbol 1536 Bitmap | Used by:1537 | |
Symbol 1537 Graphic | Uses:1536 | Used by:1538 |
Symbol 1538 MovieClip [主角_子弹4] | Uses:1513 222 1515 1517 1519 1521 1523 1525 1527 1529 1531 1533 1535 1537 | Used by:1569 |
Symbol 1539 Bitmap | Used by:1540 | |
Symbol 1540 Graphic | Uses:1539 | Used by:1542 |
Symbol 1541 MovieClip | Uses:224 226 228 230 232 234 236 238 240 242 244 246 248 250 252 | Used by:1542 |
Symbol 1542 MovieClip [主角_子弹6] | Uses:219 1540 1541 1377 | Used by:1569 |
Symbol 1543 Bitmap | Used by:1544 | |
Symbol 1544 Graphic | Uses:1543 | Used by:1545 |
Symbol 1545 MovieClip [主角_子弹7] | Uses:219 1544 1393 1377 | Used by:1569 |
Symbol 1546 Bitmap | Used by:1547 | |
Symbol 1547 Graphic | Uses:1546 | Used by:1568 1865 1872 |
Symbol 1548 Bitmap | Used by:1549 | |
Symbol 1549 Graphic | Uses:1548 | Used by:1568 1865 1872 |
Symbol 1550 Bitmap | Used by:1551 | |
Symbol 1551 Graphic | Uses:1550 | Used by:1568 1865 1872 |
Symbol 1552 Bitmap | Used by:1553 | |
Symbol 1553 Graphic | Uses:1552 | Used by:1568 1865 1872 |
Symbol 1554 Bitmap | Used by:1555 | |
Symbol 1555 Graphic | Uses:1554 | Used by:1568 1865 1872 |
Symbol 1556 Bitmap | Used by:1557 | |
Symbol 1557 Graphic | Uses:1556 | Used by:1568 1865 1872 |
Symbol 1558 Bitmap | Used by:1559 | |
Symbol 1559 Graphic | Uses:1558 | Used by:1568 1865 1872 |
Symbol 1560 Bitmap | Used by:1561 | |
Symbol 1561 Graphic | Uses:1560 | Used by:1568 1865 1872 |
Symbol 1562 Bitmap | Used by:1563 | |
Symbol 1563 Graphic | Uses:1562 | Used by:1568 1865 1872 |
Symbol 1564 Bitmap | Used by:1565 | |
Symbol 1565 Graphic | Uses:1564 | Used by:1568 1865 1872 |
Symbol 1566 Bitmap | Used by:1567 | |
Symbol 1567 Graphic | Uses:1566 | Used by:1568 1865 1872 |
Symbol 1568 MovieClip [主角_导弹烟雾] | Uses:1547 1549 1551 1553 1555 1557 1559 1561 1563 1565 1567 | Used by:1569 |
Symbol 1569 MovieClip [player] | Uses:962 1339 709 1 1378 1389 1394 1413 1504 1508 1511 1538 1542 1545 1568 | Used by:2093 |
Symbol 1570 Bitmap | Used by:1571 | |
Symbol 1571 Graphic | Uses:1570 | Used by:1588 1631 1653 |
Symbol 1572 Bitmap | Used by:1573 | |
Symbol 1573 Graphic | Uses:1572 | Used by:1588 1619 1625 |
Symbol 1574 Bitmap | Used by:1575 | |
Symbol 1575 Graphic | Uses:1574 | Used by:1588 1619 1622 1628 |
Symbol 1576 Bitmap | Used by:1577 | |
Symbol 1577 Graphic | Uses:1576 | Used by:1588 1619 1622 1628 |
Symbol 1578 Bitmap | Used by:1579 | |
Symbol 1579 Graphic | Uses:1578 | Used by:1588 1619 1622 |
Symbol 1580 Bitmap | Used by:1581 | |
Symbol 1581 Graphic | Uses:1580 | Used by:1588 1619 1622 |
Symbol 1582 Bitmap | Used by:1583 | |
Symbol 1583 Graphic | Uses:1582 | Used by:1588 |
Symbol 1584 Graphic | Used by:1585 | |
Symbol 1585 MovieClip | Uses:1584 | Used by:1588 |
Symbol 1586 Graphic | Used by:1587 | |
Symbol 1587 MovieClip | Uses:1586 | Used by:1588 |
Symbol 1588 MovieClip [1-01-台阶01] | Uses:1571 429 1573 1575 1577 1579 1581 1583 1585 1587 | Used by:2093 |
Symbol 1589 Bitmap | Used by:1590 | |
Symbol 1590 Graphic | Uses:1589 | Used by:1619 1625 |
Symbol 1591 Bitmap | Used by:1592 | |
Symbol 1592 Graphic | Uses:1591 | Used by:1619 1625 |
Symbol 1593 Bitmap | Used by:1594 | |
Symbol 1594 Graphic | Uses:1593 | Used by:1619 1628 |
Symbol 1595 Graphic | Used by:1596 | |
Symbol 1596 MovieClip | Uses:1595 | Used by:1619 |
Symbol 1597 Graphic | Used by:1598 | |
Symbol 1598 MovieClip | Uses:1597 | Used by:1619 |
Symbol 1599 Graphic | Used by:1600 | |
Symbol 1600 MovieClip | Uses:1599 | Used by:1619 |
Symbol 1601 Graphic | Used by:1602 | |
Symbol 1602 MovieClip | Uses:1601 | Used by:1619 |
Symbol 1603 Graphic | Used by:1604 | |
Symbol 1604 MovieClip | Uses:1603 | Used by:1619 |
Symbol 1605 Graphic | Used by:1606 | |
Symbol 1606 MovieClip | Uses:1605 | Used by:1619 |
Symbol 1607 Graphic | Used by:1608 | |
Symbol 1608 MovieClip | Uses:1607 | Used by:1619 |
Symbol 1609 Graphic | Used by:1610 | |
Symbol 1610 MovieClip | Uses:1609 | Used by:1619 |
Symbol 1611 Graphic | Used by:1612 | |
Symbol 1612 MovieClip | Uses:1611 | Used by:1619 |
Symbol 1613 Graphic | Used by:1614 | |
Symbol 1614 MovieClip | Uses:1613 | Used by:1619 |
Symbol 1615 Graphic | Used by:1616 | |
Symbol 1616 MovieClip | Uses:1615 | Used by:1619 |
Symbol 1617 Graphic | Used by:1618 | |
Symbol 1618 MovieClip | Uses:1617 | Used by:1619 |
Symbol 1619 MovieClip [1-01-台阶02] | Uses:1575 1577 1579 1581 1590 1573 1592 1594 1596 1598 1600 1602 1604 1606 1608 1610 1612 1614 1616 1618 | Used by:2093 |
Symbol 1620 Graphic | Used by:1621 | |
Symbol 1621 MovieClip | Uses:1620 | Used by:1622 |
Symbol 1622 MovieClip [1-01-台阶04] | Uses:1581 1579 1577 1575 1621 | Used by:2093 |
Symbol 1623 Graphic | Used by:1624 | |
Symbol 1624 MovieClip | Uses:1623 | Used by:1625 |
Symbol 1625 MovieClip [1-01-台阶05] | Uses:1573 1590 1592 1624 | Used by:2093 |
Symbol 1626 Graphic | Used by:1627 | |
Symbol 1627 MovieClip | Uses:1626 | Used by:1628 |
Symbol 1628 MovieClip [1-01-台阶06] | Uses:1577 1575 1594 1627 | Used by:2093 |
Symbol 1629 Graphic | Used by:1630 | |
Symbol 1630 MovieClip | Uses:1629 | Used by:1631 |
Symbol 1631 MovieClip [1-01-台阶03] | Uses:429 1571 1630 | Used by:2093 |
Symbol 1632 MovieClip | Uses:392 | Used by:1633 |
Symbol 1633 MovieClip [1-01-台阶08] | Uses:1632 | Used by:2093 |
Symbol 1634 Bitmap | Used by:1635 | |
Symbol 1635 Graphic | Uses:1634 | Used by:1636 |
Symbol 1636 MovieClip | Uses:1635 | Used by:1650 |
Symbol 1637 Bitmap | Used by:1638 | |
Symbol 1638 Graphic | Uses:1637 | Used by:1647 |
Symbol 1639 Graphic | Used by:1647 | |
Symbol 1640 Bitmap | Used by:1641 | |
Symbol 1641 Graphic | Uses:1640 | Used by:1647 |
Symbol 1642 Bitmap | Used by:1643 | |
Symbol 1643 Graphic | Uses:1642 | Used by:1646 |
Symbol 1644 Bitmap | Used by:1645 | |
Symbol 1645 Graphic | Uses:1644 | Used by:1646 |
Symbol 1646 MovieClip | Uses:1643 1645 | Used by:1647 1972 |
Symbol 1647 MovieClip | Uses:1638 1639 1641 1646 | Used by:1650 |
Symbol 1648 Graphic | Used by:1649 | |
Symbol 1649 MovieClip | Uses:1648 | Used by:1650 |
Symbol 1650 MovieClip [第一关_潜艇] | Uses:1636 1647 1649 | Used by:2093 |
Symbol 1651 Graphic | Used by:1652 | |
Symbol 1652 MovieClip | Uses:1651 | Used by:1653 |
Symbol 1653 MovieClip [1-01-台阶07] | Uses:429 1571 1652 | Used by:2093 |
Symbol 1654 Bitmap | Used by:1655 | |
Symbol 1655 Graphic | Uses:1654 | Used by:1658 |
Symbol 1656 Bitmap | Used by:1657 | |
Symbol 1657 Graphic | Uses:1656 | Used by:1658 |
Symbol 1658 MovieClip | Uses:1655 1657 | Used by:1972 2542 3061 3065 3076 |
Symbol 1659 Bitmap | Used by:1660 | |
Symbol 1660 Graphic | Uses:1659 | Used by:1663 |
Symbol 1661 Bitmap | Used by:1662 | |
Symbol 1662 Graphic | Uses:1661 | Used by:1663 |
Symbol 1663 MovieClip | Uses:1660 1662 | Used by:1972 |
Symbol 1664 Bitmap | Used by:1665 | |
Symbol 1665 Graphic | Uses:1664 | Used by:1668 |
Symbol 1666 Bitmap | Used by:1667 | |
Symbol 1667 Graphic | Uses:1666 | Used by:1668 |
Symbol 1668 MovieClip | Uses:1665 1667 | Used by:1972 |
Symbol 1669 Bitmap | Used by:1670 | |
Symbol 1670 Graphic | Uses:1669 | Used by:1872 1972 |
Symbol 1671 Bitmap | Used by:1672 | |
Symbol 1672 Graphic | Uses:1671 | Used by:1681 |
Symbol 1673 Bitmap | Used by:1674 | |
Symbol 1674 Graphic | Uses:1673 | Used by:1681 |
Symbol 1675 Bitmap | Used by:1676 | |
Symbol 1676 Graphic | Uses:1675 | Used by:1681 |
Symbol 1677 Bitmap | Used by:1678 | |
Symbol 1678 Graphic | Uses:1677 | Used by:1681 |
Symbol 1679 Bitmap | Used by:1680 | |
Symbol 1680 Graphic | Uses:1679 | Used by:1681 |
Symbol 1681 MovieClip | Uses:1672 1674 1676 1678 1680 | Used by:1972 |
Symbol 1682 Bitmap | Used by:1683 | |
Symbol 1683 Graphic | Uses:1682 | Used by:1704 2041 2542 2777 3051 |
Symbol 1684 Bitmap | Used by:1685 | |
Symbol 1685 Graphic | Uses:1684 | Used by:1704 2041 2542 2777 3051 |
Symbol 1686 Bitmap | Used by:1687 | |
Symbol 1687 Graphic | Uses:1686 | Used by:1704 2041 2542 2777 3051 |
Symbol 1688 Bitmap | Used by:1689 | |
Symbol 1689 Graphic | Uses:1688 | Used by:1704 2041 2542 2777 3051 |
Symbol 1690 Bitmap | Used by:1691 | |
Symbol 1691 Graphic | Uses:1690 | Used by:1704 2041 2542 2777 3051 |
Symbol 1692 Bitmap | Used by:1693 | |
Symbol 1693 Graphic | Uses:1692 | Used by:1704 2041 2542 2777 3051 |
Symbol 1694 Bitmap | Used by:1695 | |
Symbol 1695 Graphic | Uses:1694 | Used by:1704 2041 2542 2777 3051 |
Symbol 1696 Bitmap | Used by:1697 | |
Symbol 1697 Graphic | Uses:1696 | Used by:1704 2041 2542 2777 3051 |
Symbol 1698 Bitmap | Used by:1699 | |
Symbol 1699 Graphic | Uses:1698 | Used by:1704 2041 2542 2777 3051 |
Symbol 1700 Bitmap | Used by:1701 | |
Symbol 1701 Graphic | Uses:1700 | Used by:1704 2041 2542 2777 3051 |
Symbol 1702 Bitmap | Used by:1703 | |
Symbol 1703 Graphic | Uses:1702 | Used by:1704 2041 2542 2777 3051 |
Symbol 1704 MovieClip [敌人_普通士兵_伞] | Uses:1683 1685 1687 1689 1691 1693 1695 1697 1699 1701 1703 | Used by:1972 |
Symbol 1705 Bitmap | Used by:1706 | |
Symbol 1706 Graphic | Uses:1705 | Used by:1725 1726 |
Symbol 1707 Bitmap | Used by:1708 | |
Symbol 1708 Graphic | Uses:1707 | Used by:1725 1726 |
Symbol 1709 Bitmap | Used by:1710 | |
Symbol 1710 Graphic | Uses:1709 | Used by:1725 1726 |
Symbol 1711 Bitmap | Used by:1712 | |
Symbol 1712 Graphic | Uses:1711 | Used by:1725 1726 |
Symbol 1713 Bitmap | Used by:1714 | |
Symbol 1714 Graphic | Uses:1713 | Used by:1725 1726 |
Symbol 1715 Bitmap | Used by:1716 | |
Symbol 1716 Graphic | Uses:1715 | Used by:1725 1726 |
Symbol 1717 Bitmap | Used by:1718 | |
Symbol 1718 Graphic | Uses:1717 | Used by:1725 1726 |
Symbol 1719 Bitmap | Used by:1720 | |
Symbol 1720 Graphic | Uses:1719 | Used by:1725 1726 |
Symbol 1721 Bitmap | Used by:1722 | |
Symbol 1722 Graphic | Uses:1721 | Used by:1725 1726 |
Symbol 1723 Bitmap | Used by:1724 | |
Symbol 1724 Graphic | Uses:1723 | Used by:1725 1726 |
Symbol 1725 MovieClip | Uses:1706 1708 1710 1712 1714 1716 1718 1720 1722 1724 | Used by:1972 |
Symbol 1726 MovieClip | Uses:1724 1722 1720 1718 1716 1714 1712 1710 1708 1706 | Used by:1972 |
Symbol 1727 Bitmap | Used by:1728 | |
Symbol 1728 Graphic | Uses:1727 | Used by:1737 |
Symbol 1729 Bitmap | Used by:1730 | |
Symbol 1730 Graphic | Uses:1729 | Used by:1737 |
Symbol 1731 Bitmap | Used by:1732 | |
Symbol 1732 Graphic | Uses:1731 | Used by:1737 |
Symbol 1733 Bitmap | Used by:1734 | |
Symbol 1734 Graphic | Uses:1733 | Used by:1737 |
Symbol 1735 Bitmap | Used by:1736 | |
Symbol 1736 Graphic | Uses:1735 | Used by:1737 |
Symbol 1737 MovieClip | Uses:1728 1730 1732 1734 1736 | Used by:1972 3061 3065 3076 |
Symbol 1738 Bitmap | Used by:1739 | |
Symbol 1739 Graphic | Uses:1738 | Used by:1748 |
Symbol 1740 Bitmap | Used by:1741 | |
Symbol 1741 Graphic | Uses:1740 | Used by:1748 |
Symbol 1742 Bitmap | Used by:1743 | |
Symbol 1743 Graphic | Uses:1742 | Used by:1748 |
Symbol 1744 Bitmap | Used by:1745 | |
Symbol 1745 Graphic | Uses:1744 | Used by:1748 |
Symbol 1746 Bitmap | Used by:1747 | |
Symbol 1747 Graphic | Uses:1746 | Used by:1748 |
Symbol 1748 MovieClip | Uses:1739 1741 1743 1745 1747 | Used by:1972 |
Symbol 1749 Bitmap | Used by:1750 | |
Symbol 1750 Graphic | Uses:1749 | Used by:1759 |
Symbol 1751 Bitmap | Used by:1752 | |
Symbol 1752 Graphic | Uses:1751 | Used by:1759 |
Symbol 1753 Bitmap | Used by:1754 | |
Symbol 1754 Graphic | Uses:1753 | Used by:1759 |
Symbol 1755 Bitmap | Used by:1756 | |
Symbol 1756 Graphic | Uses:1755 | Used by:1759 |
Symbol 1757 Bitmap | Used by:1758 | |
Symbol 1758 Graphic | Uses:1757 | Used by:1759 |
Symbol 1759 MovieClip | Uses:1750 1752 1754 1756 1758 | Used by:1972 |
Symbol 1760 Bitmap | Used by:1761 | |
Symbol 1761 Graphic | Uses:1760 | Used by:1766 |
Symbol 1762 Bitmap | Used by:1763 | |
Symbol 1763 Graphic | Uses:1762 | Used by:1766 |
Symbol 1764 Bitmap | Used by:1765 | |
Symbol 1765 Graphic | Uses:1764 | Used by:1766 |
Symbol 1766 MovieClip | Uses:1761 1763 1765 | Used by:1972 |
Symbol 1767 Bitmap | Used by:1768 | |
Symbol 1768 Graphic | Uses:1767 | Used by:1773 |
Symbol 1769 Bitmap | Used by:1770 | |
Symbol 1770 Graphic | Uses:1769 | Used by:1773 |
Symbol 1771 Bitmap | Used by:1772 | |
Symbol 1772 Graphic | Uses:1771 | Used by:1773 |
Symbol 1773 MovieClip | Uses:1768 1770 1772 | Used by:1972 |
Symbol 1774 Bitmap | Used by:1775 | |
Symbol 1775 Graphic | Uses:1774 | Used by:1782 |
Symbol 1776 Bitmap | Used by:1777 | |
Symbol 1777 Graphic | Uses:1776 | Used by:1782 |
Symbol 1778 Bitmap | Used by:1779 | |
Symbol 1779 Graphic | Uses:1778 | Used by:1782 |
Symbol 1780 Bitmap | Used by:1781 | |
Symbol 1781 Graphic | Uses:1780 | Used by:1782 |
Symbol 1782 MovieClip | Uses:1775 1777 1779 1781 | Used by:1972 |
Symbol 1783 Bitmap | Used by:1784 | |
Symbol 1784 Graphic | Uses:1783 | Used by:1789 |
Symbol 1785 Bitmap | Used by:1786 | |
Symbol 1786 Graphic | Uses:1785 | Used by:1789 |
Symbol 1787 Bitmap | Used by:1788 | |
Symbol 1788 Graphic | Uses:1787 | Used by:1789 |
Symbol 1789 MovieClip | Uses:1784 1786 1788 | Used by:1972 |
Symbol 1790 Bitmap | Used by:1792 1794 1796 1798 1800 1802 1954 | |
Symbol 1791 Bitmap | Used by:1792 | |
Symbol 1792 Graphic | Uses:1790 1791 | Used by:1811 2542 3061 3065 3076 |
Symbol 1793 Bitmap | Used by:1794 | |
Symbol 1794 Graphic | Uses:1790 1793 | Used by:1811 2542 3061 3065 3076 |
Symbol 1795 Bitmap | Used by:1796 | |
Symbol 1796 Graphic | Uses:1790 1795 | Used by:1811 2542 3061 3065 3076 |
Symbol 1797 Bitmap | Used by:1798 | |
Symbol 1798 Graphic | Uses:1790 1797 | Used by:1811 2542 3061 3065 3076 |
Symbol 1799 Bitmap | Used by:1800 | |
Symbol 1800 Graphic | Uses:1790 1799 | Used by:1811 2542 3061 3065 3076 |
Symbol 1801 Bitmap | Used by:1802 | |
Symbol 1802 Graphic | Uses:1790 1801 | Used by:1811 2542 3061 3065 3076 |
Symbol 1803 Bitmap | Used by:1804 | |
Symbol 1804 Graphic | Uses:1803 | Used by:1811 2542 3061 3065 3076 |
Symbol 1805 Bitmap | Used by:1806 | |
Symbol 1806 Graphic | Uses:1805 | Used by:1811 2542 3061 3065 3076 |
Symbol 1807 Bitmap | Used by:1808 | |
Symbol 1808 Graphic | Uses:1807 | Used by:1811 2542 3061 3065 3076 |
Symbol 1809 Bitmap | Used by:1810 | |
Symbol 1810 Graphic | Uses:1809 | Used by:1811 2542 3061 3065 3076 |
Symbol 1811 MovieClip | Uses:1792 1794 1796 1798 1800 1802 1804 736 1806 1808 1810 | Used by:1972 |
Symbol 1812 Bitmap | Used by:1813 | |
Symbol 1813 Graphic | Uses:1812 | Used by:1830 |
Symbol 1814 Bitmap | Used by:1815 | |
Symbol 1815 Graphic | Uses:1814 | Used by:1830 |
Symbol 1816 Bitmap | Used by:1817 | |
Symbol 1817 Graphic | Uses:1816 | Used by:1830 |
Symbol 1818 Bitmap | Used by:1819 | |
Symbol 1819 Graphic | Uses:1818 | Used by:1830 |
Symbol 1820 Bitmap | Used by:1821 | |
Symbol 1821 Graphic | Uses:1820 | Used by:1830 |
Symbol 1822 Bitmap | Used by:1823 | |
Symbol 1823 Graphic | Uses:1822 | Used by:1830 |
Symbol 1824 Bitmap | Used by:1825 | |
Symbol 1825 Graphic | Uses:1824 | Used by:1830 |
Symbol 1826 Bitmap | Used by:1827 | |
Symbol 1827 Graphic | Uses:1826 | Used by:1830 |
Symbol 1828 Bitmap | Used by:1829 | |
Symbol 1829 Graphic | Uses:1828 | Used by:1830 |
Symbol 1830 MovieClip | Uses:1813 1815 1817 1819 1821 1823 1825 736 1827 1829 | Used by:1972 |
Symbol 1831 Bitmap | Used by:1832 | |
Symbol 1832 Graphic | Uses:1831 | Used by:1845 |
Symbol 1833 Bitmap | Used by:1834 | |
Symbol 1834 Graphic | Uses:1833 | Used by:1845 |
Symbol 1835 Bitmap | Used by:1836 | |
Symbol 1836 Graphic | Uses:1835 | Used by:1845 |
Symbol 1837 Bitmap | Used by:1838 | |
Symbol 1838 Graphic | Uses:1837 | Used by:1845 |
Symbol 1839 Bitmap | Used by:1840 | |
Symbol 1840 Graphic | Uses:1839 | Used by:1845 |
Symbol 1841 Bitmap | Used by:1842 | |
Symbol 1842 Graphic | Uses:1841 | Used by:1845 |
Symbol 1843 Bitmap | Used by:1844 | |
Symbol 1844 Graphic | Uses:1843 | Used by:1845 |
Symbol 1845 MovieClip | Uses:1832 1834 1836 1838 736 1840 1842 1844 | Used by:1972 |
Symbol 1846 Bitmap | Used by:1847 | |
Symbol 1847 Graphic | Uses:1846 | Used by:1854 |
Symbol 1848 Bitmap | Used by:1849 | |
Symbol 1849 Graphic | Uses:1848 | Used by:1854 |
Symbol 1850 Bitmap | Used by:1851 | |
Symbol 1851 Graphic | Uses:1850 | Used by:1854 |
Symbol 1852 Bitmap | Used by:1853 | |
Symbol 1853 Graphic | Uses:1852 | Used by:1854 |
Symbol 1854 MovieClip | Uses:1847 736 1849 1851 1853 | Used by:1972 |
Symbol 1855 Bitmap | Used by:1856 | |
Symbol 1856 Graphic | Uses:1855 | Used by:1865 |
Symbol 1857 Bitmap | Used by:1858 | |
Symbol 1858 Graphic | Uses:1857 | Used by:1865 |
Symbol 1859 Bitmap | Used by:1860 | |
Symbol 1860 Graphic | Uses:1859 | Used by:1865 |
Symbol 1861 Bitmap | Used by:1862 | |
Symbol 1862 Graphic | Uses:1861 | Used by:1865 |
Symbol 1863 Bitmap | Used by:1864 | |
Symbol 1864 Graphic | Uses:1863 | Used by:1865 |
Symbol 1865 MovieClip | Uses:1856 1547 1549 1858 1551 736 1860 1553 1555 1862 1557 1559 1561 1563 1864 1565 1567 | Used by:1972 |
Symbol 1866 Bitmap | Used by:1867 | |
Symbol 1867 Graphic | Uses:1866 | Used by:1872 |
Symbol 1868 Bitmap | Used by:1869 | |
Symbol 1869 Graphic | Uses:1868 | Used by:1872 |
Symbol 1870 Bitmap | Used by:1871 | |
Symbol 1871 Graphic | Uses:1870 | Used by:1872 |
Symbol 1872 MovieClip | Uses:1670 1547 1867 1549 736 1869 1551 1871 1553 1555 1557 1559 1561 1563 1565 1567 | Used by:1972 |
Symbol 1873 Bitmap | Used by:1874 | |
Symbol 1874 Graphic | Uses:1873 | Used by:1887 |
Symbol 1875 Bitmap | Used by:1876 | |
Symbol 1876 Graphic | Uses:1875 | Used by:1887 |
Symbol 1877 Bitmap | Used by:1878 | |
Symbol 1878 Graphic | Uses:1877 | Used by:1887 |
Symbol 1879 Bitmap | Used by:1880 | |
Symbol 1880 Graphic | Uses:1879 | Used by:1887 |
Symbol 1881 Bitmap | Used by:1882 | |
Symbol 1882 Graphic | Uses:1881 | Used by:1887 |
Symbol 1883 Bitmap | Used by:1884 | |
Symbol 1884 Graphic | Uses:1883 | Used by:1887 |
Symbol 1885 Bitmap | Used by:1886 | |
Symbol 1886 Graphic | Uses:1885 | Used by:1887 |
Symbol 1887 MovieClip | Uses:1874 1876 1878 1880 1882 1884 1886 222 | Used by:1972 |
Symbol 1888 Bitmap | Used by:1889 | |
Symbol 1889 Graphic | Uses:1888 | Used by:1898 |
Symbol 1890 Bitmap | Used by:1891 | |
Symbol 1891 Graphic | Uses:1890 | Used by:1898 |
Symbol 1892 Bitmap | Used by:1893 | |
Symbol 1893 Graphic | Uses:1892 | Used by:1898 |
Symbol 1894 Bitmap | Used by:1895 | |
Symbol 1895 Graphic | Uses:1894 | Used by:1898 |
Symbol 1896 Bitmap | Used by:1897 | |
Symbol 1897 Graphic | Uses:1896 | Used by:1898 |
Symbol 1898 MovieClip | Uses:1889 1891 1893 1895 1897 | Used by:1972 |
Symbol 1899 Bitmap | Used by:1900 | |
Symbol 1900 Graphic | Uses:1899 | Used by:1917 3061 3065 3076 |
Symbol 1901 Bitmap | Used by:1902 | |
Symbol 1902 Graphic | Uses:1901 | Used by:1917 3061 3065 3076 |
Symbol 1903 Bitmap | Used by:1904 | |
Symbol 1904 Graphic | Uses:1903 | Used by:1917 3061 3065 3076 |
Symbol 1905 Bitmap | Used by:1906 | |
Symbol 1906 Graphic | Uses:1905 | Used by:1917 3061 3065 3076 |
Symbol 1907 Bitmap | Used by:1908 | |
Symbol 1908 Graphic | Uses:1907 | Used by:1917 3061 3065 3076 |
Symbol 1909 Bitmap | Used by:1910 | |
Symbol 1910 Graphic | Uses:1909 | Used by:1917 3061 3065 3076 |
Symbol 1911 Bitmap | Used by:1912 | |
Symbol 1912 Graphic | Uses:1911 | Used by:1917 3061 3065 3076 |
Symbol 1913 Bitmap | Used by:1914 | |
Symbol 1914 Graphic | Uses:1913 | Used by:1917 3061 3065 3076 |
Symbol 1915 Bitmap | Used by:1916 | |
Symbol 1916 Graphic | Uses:1915 | Used by:1917 3061 3065 3076 |
Symbol 1917 MovieClip | Uses:1900 1902 1904 1906 1908 1910 1912 1914 1916 | Used by:1972 |
Symbol 1918 Bitmap | Used by:1919 | |
Symbol 1919 Graphic | Uses:1918 | Used by:1930 3061 3065 3076 |
Symbol 1920 Bitmap | Used by:1921 | |
Symbol 1921 Graphic | Uses:1920 | Used by:1930 3061 3065 3076 |
Symbol 1922 Bitmap | Used by:1923 | |
Symbol 1923 Graphic | Uses:1922 | Used by:1930 3061 3065 3076 |
Symbol 1924 Bitmap | Used by:1925 | |
Symbol 1925 Graphic | Uses:1924 | Used by:1930 3061 3065 3076 |
Symbol 1926 Bitmap | Used by:1927 | |
Symbol 1927 Graphic | Uses:1926 | Used by:1930 3061 3065 3076 |
Symbol 1928 Bitmap | Used by:1929 | |
Symbol 1929 Graphic | Uses:1928 | Used by:1930 3061 3065 3076 |
Symbol 1930 MovieClip | Uses:1919 1921 1923 1925 1927 1929 | Used by:1972 |
Symbol 1931 Bitmap | Used by:1932 | |
Symbol 1932 Graphic | Uses:1931 | Used by:1953 3061 3065 3076 |
Symbol 1933 Bitmap | Used by:1934 | |
Symbol 1934 Graphic | Uses:1933 | Used by:1953 3061 3065 3076 |
Symbol 1935 Bitmap | Used by:1936 | |
Symbol 1936 Graphic | Uses:1935 | Used by:1953 3061 3065 3076 |
Symbol 1937 Bitmap | Used by:1938 | |
Symbol 1938 Graphic | Uses:1937 | Used by:1953 3061 3065 3076 |
Symbol 1939 Bitmap | Used by:1940 | |
Symbol 1940 Graphic | Uses:1939 | Used by:1953 3061 3065 3076 |
Symbol 1941 Bitmap | Used by:1942 | |
Symbol 1942 Graphic | Uses:1941 | Used by:1953 3061 3065 3076 |
Symbol 1943 Bitmap | Used by:1944 | |
Symbol 1944 Graphic | Uses:1943 | Used by:1953 3061 3065 3076 |
Symbol 1945 Bitmap | Used by:1946 | |
Symbol 1946 Graphic | Uses:1945 | Used by:1953 3061 3065 3076 |
Symbol 1947 Bitmap | Used by:1948 | |
Symbol 1948 Graphic | Uses:1947 | Used by:1953 3061 3065 3076 |
Symbol 1949 Bitmap | Used by:1950 | |
Symbol 1950 Graphic | Uses:1949 | Used by:1953 3061 3065 3076 |
Symbol 1951 Bitmap | Used by:1952 | |
Symbol 1952 Graphic | Uses:1951 | Used by:1953 3065 |
Symbol 1953 MovieClip | Uses:1932 1934 1936 1938 1940 1942 1944 1946 1948 1950 1952 | Used by:1972 |
Symbol 1954 Graphic | Uses:1790 | Used by:1959 |
Symbol 1955 Bitmap | Used by:1956 | |
Symbol 1956 Graphic | Uses:1955 | Used by:1959 |
Symbol 1957 Bitmap | Used by:1958 | |
Symbol 1958 Graphic | Uses:1957 | Used by:1959 |
Symbol 1959 MovieClip | Uses:1954 1956 1958 | Used by:1964 1971 |
Symbol 1960 Bitmap | Used by:1961 | |
Symbol 1961 Graphic | Uses:1960 | Used by:1964 |
Symbol 1962 Bitmap | Used by:1963 | |
Symbol 1963 Graphic | Uses:1962 | Used by:1964 |
Symbol 1964 MovieClip [敌人_士兵_武器群] | Uses:1959 1961 1963 | Used by:1972 |
Symbol 1965 Bitmap | Used by:1966 | |
Symbol 1966 Graphic | Uses:1965 | Used by:1969 |
Symbol 1967 Bitmap | Used by:1968 | |
Symbol 1968 Graphic | Uses:1967 | Used by:1969 |
Symbol 1969 MovieClip | Uses:1966 1968 | Used by:1970 |
Symbol 1970 MovieClip [敌人_枪械子弹] | Uses:104 108 110 112 114 1969 1376 | Used by:1972 |
Symbol 1971 MovieClip [敌人_手雷] | Uses:1959 253 | Used by:1972 |
Symbol 1972 MovieClip [敌人_普通士兵] | Uses:1658 222 1663 1668 1670 1681 1704 1725 1726 1646 1737 1748 1759 1766 1773 1782 1789 1811 1830 1845 1854 1865 1872 1887 1898 1917 1930 1953 1 1964 1970 1971 254 | Used by:2093 |
Symbol 1973 Bitmap | Used by:1974 | |
Symbol 1974 Graphic | Uses:1973 | Used by:1977 |
Symbol 1975 Bitmap | Used by:1976 | |
Symbol 1976 Graphic | Uses:1975 | Used by:1977 |
Symbol 1977 MovieClip [敌人_轰炸机] | Uses:219 1974 222 845 847 849 853 1976 855 857 859 861 863 865 867 869 871 873 875 614 877 612 620 879 618 626 881 624 632 883 630 638 885 636 644 887 642 650 889 648 656 891 654 662 893 660 668 895 666 674 897 672 680 899 678 686 901 684 690 692 694 696 | Used by:2093 |
Symbol 1978 Bitmap | Used by:1983 1985 1998 2006 2009 2015 | |
Symbol 1979 Bitmap | Used by:1983 1985 1998 2006 2009 2014 | |
Symbol 1980 Bitmap | Used by:1983 1985 1998 2006 2009 2014 | |
Symbol 1981 Bitmap | Used by:1983 1985 1998 2006 2009 2014 | |
Symbol 1982 Bitmap | Used by:1983 1997 2009 | |
Symbol 1983 Graphic | Uses:1978 1979 1980 1981 1982 | Used by:1986 2041 |
Symbol 1984 Bitmap | Used by:1985 2006 2014 | |
Symbol 1985 Graphic | Uses:1978 1979 1980 1981 1984 | Used by:1986 2001 |
Symbol 1986 MovieClip | Uses:1983 1985 | Used by:2041 |
Symbol 1987 Bitmap | Used by:1988 | |
Symbol 1988 Graphic | Uses:1987 | Used by:2041 2542 2583 2777 3048 3051 3106 3156 3161 |
Symbol 1989 Bitmap | Used by:1990 | |
Symbol 1990 Graphic | Uses:1989 | Used by:2041 2542 2583 2777 3048 3051 3106 3156 3161 |
Symbol 1991 Bitmap | Used by:1992 | |
Symbol 1992 Graphic | Uses:1991 | Used by:2041 2542 2583 2777 3048 3051 3106 3156 3161 |
Symbol 1993 Bitmap | Used by:1994 | |
Symbol 1994 Graphic | Uses:1993 | Used by:2041 2542 2583 2777 3048 3051 3106 3156 3161 |
Symbol 1995 Graphic | Used by:1996 | |
Symbol 1996 MovieClip | Uses:1995 | Used by:2041 |
Symbol 1997 Graphic | Uses:1982 | Used by:2001 |
Symbol 1998 Graphic | Uses:1978 1979 1980 1981 | Used by:2001 |
Symbol 1999 Bitmap | Used by:2000 | |
Symbol 2000 Graphic | Uses:1999 | Used by:2001 |
Symbol 2001 MovieClip | Uses:1997 1998 2000 1985 | Used by:2041 |
Symbol 2002 Bitmap | Used by:2003 | |
Symbol 2003 Graphic | Uses:2002 | Used by:2041 2061 2542 2777 2846 3147 |
Symbol 2004 Bitmap | Used by:2005 | |
Symbol 2005 Graphic | Uses:2004 | Used by:2041 2061 2542 2777 2846 3147 |
Symbol 2006 Graphic | Uses:1978 1979 1980 1981 1984 | Used by:2041 |
Symbol 2007 Bitmap | Used by:2008 | |
Symbol 2008 Graphic | Uses:2007 | Used by:2041 2061 2542 2777 2846 3147 |
Symbol 2009 Graphic | Uses:1978 1979 1980 1981 1982 | Used by:2041 |
Symbol 2010 Bitmap | Used by:2011 | |
Symbol 2011 Graphic | Uses:2010 | Used by:2041 2061 2542 2777 2846 3147 |
Symbol 2012 Bitmap | Used by:2013 | |
Symbol 2013 Graphic | Uses:2012 | Used by:2041 2061 2542 2777 2846 3147 |
Symbol 2014 Graphic | Uses:1979 1980 1981 1984 | Used by:2041 |
Symbol 2015 Graphic | Uses:1978 | Used by:2041 |
Symbol 2016 Bitmap | Used by:2017 | |
Symbol 2017 Graphic | Uses:2016 | Used by:2041 2061 2542 2777 2846 3147 |
Symbol 2018 Bitmap | Used by:2019 | |
Symbol 2019 Graphic | Uses:2018 | Used by:2041 2061 2542 2777 2846 3147 |
Symbol 2020 Bitmap | Used by:2021 | |
Symbol 2021 Graphic | Uses:2020 | Used by:2041 2061 2542 2777 2846 3147 |
Symbol 2022 Bitmap | Used by:2023 | |
Symbol 2023 Graphic | Uses:2022 | Used by:2041 2061 2542 2777 2846 3147 |
Symbol 2024 Bitmap | Used by:2025 | |
Symbol 2025 Graphic | Uses:2024 | Used by:2041 2061 2542 2777 2846 3147 |
Symbol 2026 Bitmap | Used by:2027 | |
Symbol 2027 Graphic | Uses:2026 | Used by:2041 2061 2542 2777 2846 3147 |
Symbol 2028 Bitmap | Used by:2029 | |
Symbol 2029 Graphic | Uses:2028 | Used by:2041 2061 2542 2777 2846 3147 |
Symbol 2030 Bitmap | Used by:2031 | |
Symbol 2031 Graphic | Uses:2030 | Used by:2041 2061 2542 2777 2846 3147 |
Symbol 2032 Bitmap | Used by:2033 | |
Symbol 2033 Graphic | Uses:2032 | Used by:2041 |
Symbol 2034 Bitmap | Used by:2035 | |
Symbol 2035 Graphic | Uses:2034 | Used by:2038 |
Symbol 2036 Bitmap | Used by:2037 | |
Symbol 2037 Graphic | Uses:2036 | Used by:2038 |
Symbol 2038 MovieClip | Uses:2035 2037 | Used by:2040 |
Symbol 2039 MovieClip | Uses:602 608 614 620 626 632 638 644 650 656 662 668 674 680 686 | Used by:2040 |
Symbol 2040 MovieClip [坦克_炮弹] | Uses:2038 222 2039 | Used by:2041 |
Symbol 2041 MovieClip [德军_坦克1] | Uses:1986 1683 1988 1990 1992 1685 1994 1687 1689 1691 1693 1695 1697 1699 1701 1703 1996 2001 1983 2003 736 2005 2006 2008 2009 2011 2013 2014 2015 2017 2019 2021 2023 2025 2027 2029 2031 600 602 604 606 608 610 612 614 616 618 620 622 624 626 628 630 632 634 636 638 640 642 644 646 2033 648 650 652 654 656 658 660 662 664 666 668 670 672 674 676 678 680 682 684 686 688 690 692 694 696 904 906 877 879 881 883 885 887 889 891 893 895 897 899 901 2040 | Used by:2093 |
Symbol 2042 Graphic | Uses:394 | Used by:2043 |
Symbol 2043 MovieClip [敌人_运输卡车] | Uses:564 567 222 904 600 906 606 877 612 879 618 881 624 883 630 885 636 887 642 889 648 891 654 893 660 2042 895 666 897 672 899 678 901 684 690 692 694 696 604 602 610 608 616 614 622 620 628 626 634 632 640 638 646 644 652 650 658 656 664 662 670 668 676 674 682 680 688 686 | Used by:2093 2651 |
Symbol 2044 MovieClip | Uses:697 | Used by:2045 |
Symbol 2045 MovieClip [敌人_快艇] | Uses:392 2044 393 706 604 610 616 622 628 634 640 646 652 658 664 670 676 682 688 | Used by:2093 |
Symbol 2046 Bitmap | Used by:2047 | |
Symbol 2047 Graphic | Uses:2046 | Used by:2050 |
Symbol 2048 Graphic | Used by:2049 | |
Symbol 2049 MovieClip | Uses:2048 | Used by:2050 |
Symbol 2050 MovieClip [1-03-航母踏板] | Uses:393 2047 2049 | Used by:2093 |
Symbol 2051 Graphic | Uses:507 | Used by:2052 |
Symbol 2052 MovieClip | Uses:2051 | Used by:2053 |
Symbol 2053 MovieClip [敌人_箱子阻拦1] | Uses:2052 222 602 608 614 620 626 632 638 644 650 656 662 668 674 680 686 | Used by:2093 |
Symbol 2054 Bitmap | Used by:2055 | |
Symbol 2055 Graphic | Uses:2054 | Used by:2061 |
Symbol 2056 Bitmap | Used by:2057 | |
Symbol 2057 Graphic | Uses:2056 | Used by:2058 |
Symbol 2058 MovieClip | Uses:2057 | Used by:2061 |
Symbol 2059 Bitmap | Used by:2060 | |
Symbol 2060 Graphic | Uses:2059 | Used by:2061 |
Symbol 2061 MovieClip [德军驱逐舰_小炮1] | Uses:2055 392 2058 222 2003 736 2005 2008 2011 2013 2017 2019 2021 2023 2025 2027 2029 2031 604 610 616 622 628 634 640 2060 646 652 658 664 670 676 682 688 904 906 877 879 881 883 885 887 889 891 893 895 897 899 901 | Used by:2093 |
Symbol 2062 Bitmap | Used by:2063 | |
Symbol 2063 Graphic | Uses:2062 | Used by:2085 |
Symbol 2064 Bitmap | Used by:2065 | |
Symbol 2065 Graphic | Uses:2064 | Used by:2066 |
Symbol 2066 MovieClip | Uses:2065 | Used by:2067 |
Symbol 2067 MovieClip | Uses:2066 | Used by:2085 |
Symbol 2068 Bitmap | Used by:2069 | |
Symbol 2069 Graphic | Uses:2068 | Used by:2082 |
Symbol 2070 Bitmap | Used by:2071 | |
Symbol 2071 Graphic | Uses:2070 | Used by:2082 |
Symbol 2072 Bitmap | Used by:2073 | |
Symbol 2073 Graphic | Uses:2072 | Used by:2082 |
Symbol 2074 Bitmap | Used by:2075 | |
Symbol 2075 Graphic | Uses:2074 | Used by:2082 |
Symbol 2076 Bitmap | Used by:2077 | |
Symbol 2077 Graphic | Uses:2076 | Used by:2082 |
Symbol 2078 Bitmap | Used by:2079 | |
Symbol 2079 Graphic | Uses:2078 | Used by:2082 |
Symbol 2080 Bitmap | Used by:2081 | |
Symbol 2081 Graphic | Uses:2080 | Used by:2082 |
Symbol 2082 MovieClip | Uses:2069 2071 2073 2075 736 2077 2079 2081 | Used by:2085 |
Symbol 2083 Bitmap | Used by:2084 | |
Symbol 2084 Graphic | Uses:2083 | Used by:2085 |
Symbol 2085 MovieClip [德军_巨型轰炸机] | Uses:219 2063 2067 2082 222 736 904 845 604 906 847 610 877 849 616 879 853 622 2084 881 855 628 883 857 634 885 859 640 887 861 646 889 863 652 891 865 658 893 867 664 895 869 670 897 871 676 899 873 682 901 875 688 | Used by:2093 |
Symbol 2086 Bitmap | Used by:2087 | |
Symbol 2087 Graphic | Uses:2086 | Used by:2088 |
Symbol 2088 MovieClip [场景_木箱] | Uses:2087 222 604 610 616 622 628 634 640 646 652 658 664 670 676 682 688 | Used by:2093 |
Symbol 2089 Sound [背景音乐_01] | Used by:2093 | |
Symbol 2090 Sound [背景音乐_05] | Used by:2093 | |
Symbol 2091 Sound [背景音乐_09] | Used by:2093 | |
Symbol 2092 Sound [背景音乐_10] | Used by:2093 | |
Symbol 2093 MovieClip [stage1_bg] | Uses:391 393 396 398 400 402 404 406 408 410 412 414 418 419 421 423 425 427 429 431 433 435 437 439 441 443 445 447 449 451 453 455 458 460 462 464 466 468 470 472 474 476 478 480 482 484 486 488 490 492 494 496 498 500 502 504 506 509 511 547 947 1569 1588 1619 1622 1625 1628 1631 1633 762 1650 1653 1972 1977 2041 2043 2045 2050 2053 2061 2085 2088 2089 2090 2091 2092 | Used by:Timeline |
Symbol 2094 Bitmap | Used by:2095 | |
Symbol 2095 Graphic | Uses:2094 | Used by:2097 |
Symbol 2096 Text | Uses:54 | Used by:2097 |
Symbol 2097 MovieClip | Uses:2095 388 2096 156 382 257 258 259 260 | Used by:Timeline |
Symbol 2098 Bitmap | Used by:2099 | |
Symbol 2099 Graphic | Uses:2098 | Used by:2651 |
Symbol 2100 Graphic | Used by:2101 | |
Symbol 2101 MovieClip | Uses:2100 | Used by:2651 |
Symbol 2102 Bitmap | Used by:2103 | |
Symbol 2103 Graphic | Uses:2102 | Used by:2651 |
Symbol 2104 Text | Uses:54 | Used by:2651 |
Symbol 2105 Graphic | Used by:2106 | |
Symbol 2106 MovieClip | Uses:2105 | Used by:2651 |
Symbol 2107 Bitmap | Used by:2108 | |
Symbol 2108 Graphic | Uses:2107 | Used by:2651 |
Symbol 2109 Graphic | Used by:2110 | |
Symbol 2110 MovieClip | Uses:2109 | Used by:2651 |
Symbol 2111 Bitmap | Used by:2112 | |
Symbol 2112 Graphic | Uses:2111 | Used by:2651 |
Symbol 2113 Graphic | Used by:2182 | |
Symbol 2114 Graphic | Used by:2182 | |
Symbol 2115 Graphic | Used by:2182 | |
Symbol 2116 Graphic | Used by:2182 | |
Symbol 2117 Graphic | Used by:2182 | |
Symbol 2118 Graphic | Used by:2182 | |
Symbol 2119 Graphic | Used by:2182 | |
Symbol 2120 Graphic | Used by:2182 | |
Symbol 2121 Graphic | Used by:2182 | |
Symbol 2122 Graphic | Used by:2182 | |
Symbol 2123 Graphic | Used by:2182 | |
Symbol 2124 Graphic | Used by:2182 | |
Symbol 2125 Graphic | Used by:2182 | |
Symbol 2126 Graphic | Used by:2182 | |
Symbol 2127 Graphic | Used by:2182 | |
Symbol 2128 Graphic | Used by:2182 | |
Symbol 2129 Graphic | Used by:2182 | |
Symbol 2130 Graphic | Used by:2182 | |
Symbol 2131 Graphic | Used by:2182 | |
Symbol 2132 Graphic | Used by:2182 | |
Symbol 2133 Graphic | Used by:2182 | |
Symbol 2134 Graphic | Used by:2182 | |
Symbol 2135 Graphic | Used by:2182 | |
Symbol 2136 Graphic | Used by:2182 | |
Symbol 2137 Graphic | Used by:2182 | |
Symbol 2138 Graphic | Used by:2182 | |
Symbol 2139 Graphic | Used by:2182 | |
Symbol 2140 Graphic | Used by:2182 | |
Symbol 2141 Graphic | Used by:2182 | |
Symbol 2142 Graphic | Used by:2182 | |
Symbol 2143 Graphic | Used by:2182 | |
Symbol 2144 Graphic | Used by:2182 | |
Symbol 2145 Graphic | Used by:2182 | |
Symbol 2146 Graphic | Used by:2182 | |
Symbol 2147 Graphic | Used by:2182 | |
Symbol 2148 Graphic | Used by:2182 | |
Symbol 2149 Graphic | Used by:2182 | |
Symbol 2150 Graphic | Used by:2182 | |
Symbol 2151 Graphic | Used by:2182 | |
Symbol 2152 Graphic | Used by:2182 | |
Symbol 2153 Graphic | Used by:2182 | |
Symbol 2154 Graphic | Used by:2182 | |
Symbol 2155 Graphic | Used by:2182 | |
Symbol 2156 Graphic | Used by:2182 | |
Symbol 2157 Graphic | Used by:2182 | |
Symbol 2158 Graphic | Used by:2182 | |
Symbol 2159 Graphic | Used by:2182 | |
Symbol 2160 Graphic | Used by:2182 | |
Symbol 2161 Graphic | Used by:2182 | |
Symbol 2162 Graphic | Used by:2182 | |
Symbol 2163 Graphic | Used by:2182 | |
Symbol 2164 Graphic | Used by:2182 | |
Symbol 2165 Graphic | Used by:2182 | |
Symbol 2166 Graphic | Used by:2182 | |
Symbol 2167 Graphic | Used by:2182 | |
Symbol 2168 Graphic | Used by:2182 | |
Symbol 2169 Graphic | Used by:2182 | |
Symbol 2170 Graphic | Used by:2182 | |
Symbol 2171 Graphic | Used by:2182 | |
Symbol 2172 Graphic | Used by:2182 | |
Symbol 2173 Graphic | Used by:2182 | |
Symbol 2174 Graphic | Used by:2182 | |
Symbol 2175 Graphic | Used by:2182 | |
Symbol 2176 Graphic | Used by:2182 | |
Symbol 2177 Graphic | Used by:2182 | |
Symbol 2178 Graphic | Used by:2182 | |
Symbol 2179 Graphic | Used by:2182 | |
Symbol 2180 Graphic | Used by:2182 | |
Symbol 2181 Graphic | Used by:2182 | |
Symbol 2182 MovieClip | Uses:2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 2171 2172 2173 2174 2175 2176 2177 2178 2179 2180 2181 | Used by:2651 |
Symbol 2183 Graphic | Used by:2184 | |
Symbol 2184 MovieClip | Uses:2183 | Used by:2651 |
Symbol 2185 Bitmap | Used by:2186 | |
Symbol 2186 Graphic | Uses:2185 | Used by:2651 |
Symbol 2187 Graphic | Used by:2188 | |
Symbol 2188 MovieClip | Uses:2187 | Used by:2651 |
Symbol 2189 Bitmap | Used by:2190 | |
Symbol 2190 Graphic | Uses:2189 | Used by:2651 |
Symbol 2191 Graphic | Used by:2192 | |
Symbol 2192 MovieClip | Uses:2191 | Used by:2651 |
Symbol 2193 Bitmap | Used by:2194 | |
Symbol 2194 Graphic | Uses:2193 | Used by:2651 |
Symbol 2195 Graphic | Used by:2196 | |
Symbol 2196 MovieClip | Uses:2195 | Used by:2651 |
Symbol 2197 Bitmap | Used by:2198 | |
Symbol 2198 Graphic | Uses:2197 | Used by:2651 |
Symbol 2199 Bitmap | Used by:2200 | |
Symbol 2200 Graphic | Uses:2199 | Used by:2651 |
Symbol 2201 Bitmap | Used by:2202 | |
Symbol 2202 Graphic | Uses:2201 | Used by:2651 |
Symbol 2203 Graphic | Used by:2204 | |
Symbol 2204 MovieClip | Uses:2203 | Used by:2651 |
Symbol 2205 Bitmap | Used by:2206 | |
Symbol 2206 Graphic | Uses:2205 | Used by:2651 |
Symbol 2207 Graphic | Used by:2208 | |
Symbol 2208 MovieClip | Uses:2207 | Used by:2651 |
Symbol 2209 Bitmap | Used by:2210 | |
Symbol 2210 Graphic | Uses:2209 | Used by:2651 |
Symbol 2211 Graphic | Used by:2212 | |
Symbol 2212 MovieClip | Uses:2211 | Used by:2651 |
Symbol 2213 Bitmap | Used by:2214 | |
Symbol 2214 Graphic | Uses:2213 | Used by:2651 |
Symbol 2215 Bitmap | Used by:2216 | |
Symbol 2216 Graphic | Uses:2215 | Used by:2651 |
Symbol 2217 Graphic | Used by:2218 | |
Symbol 2218 MovieClip | Uses:2217 | Used by:2651 |
Symbol 2219 Bitmap | Used by:2221 2223 2227 2237 2241 | |
Symbol 2220 Bitmap | Used by:2221 | |
Symbol 2221 Graphic | Uses:2219 2220 | Used by:2651 |
Symbol 2222 Bitmap | Used by:2223 | |
Symbol 2223 Graphic | Uses:2219 2222 | Used by:2651 |
Symbol 2224 Graphic | Used by:2225 | |
Symbol 2225 MovieClip | Uses:2224 | Used by:2651 |
Symbol 2226 Bitmap | Used by:2227 | |
Symbol 2227 Graphic | Uses:2219 2226 | Used by:2651 |
Symbol 2228 Graphic | Used by:2229 | |
Symbol 2229 MovieClip | Uses:2228 | Used by:2651 |
Symbol 2230 Bitmap | Used by:2231 | |
Symbol 2231 Graphic | Uses:2230 | Used by:2651 |
Symbol 2232 Bitmap | Used by:2233 | |
Symbol 2233 Graphic | Uses:2232 | Used by:2651 |
Symbol 2234 Graphic | Used by:2235 | |
Symbol 2235 MovieClip | Uses:2234 | Used by:2651 |
Symbol 2236 Bitmap | Used by:2237 | |
Symbol 2237 Graphic | Uses:2219 2236 | Used by:2651 |
Symbol 2238 Graphic | Used by:2239 | |
Symbol 2239 MovieClip | Uses:2238 | Used by:2651 |
Symbol 2240 Bitmap | Used by:2241 | |
Symbol 2241 Graphic | Uses:2219 2240 | Used by:2651 |
Symbol 2242 Graphic | Used by:2243 | |
Symbol 2243 MovieClip | Uses:2242 | Used by:2651 |
Symbol 2244 Bitmap | Used by:2245 | |
Symbol 2245 Graphic | Uses:2244 | Used by:2651 |
Symbol 2246 Bitmap | Used by:2252 2529 2532 2538 | |
Symbol 2247 Bitmap | Used by:2252 2529 2532 2538 | |
Symbol 2248 Bitmap | Used by:2252 2529 2532 2537 | |
Symbol 2249 Bitmap | Used by:2252 2529 2532 2536 2539 | |
Symbol 2250 Bitmap | Used by:2252 2529 2532 2536 2539 | |
Symbol 2251 Bitmap | Used by:2252 2531 | |
Symbol 2252 Graphic | Uses:2246 2247 2248 2249 2250 2251 | Used by:2253 2530 |
Symbol 2253 MovieClip | Uses:2252 222 | Used by:2651 |
Symbol 2254 Graphic | Used by:2255 | |
Symbol 2255 MovieClip | Uses:2254 | Used by:2651 |
Symbol 2256 Bitmap | Used by:2257 | |
Symbol 2257 Graphic | Uses:2256 | Used by:2651 |
Symbol 2258 Bitmap | Used by:2263 | |
Symbol 2259 Bitmap | Used by:2263 | |
Symbol 2260 Bitmap | Used by:2263 | |
Symbol 2261 Bitmap | Used by:2263 | |
Symbol 2262 Bitmap | Used by:2263 | |
Symbol 2263 Graphic | Uses:2258 2259 2260 2261 2262 | Used by:2264 |
Symbol 2264 MovieClip | Uses:2263 | Used by:2651 |
Symbol 2265 Graphic | Used by:2266 | |
Symbol 2266 MovieClip | Uses:2265 | Used by:2651 |
Symbol 2267 Bitmap | Used by:2268 | |
Symbol 2268 Graphic | Uses:2267 | Used by:2651 |
Symbol 2269 Graphic | Used by:2270 | |
Symbol 2270 MovieClip | Uses:2269 | Used by:2651 |
Symbol 2271 Bitmap | Used by:2272 | |
Symbol 2272 Graphic | Uses:2271 | Used by:2651 |
Symbol 2273 Graphic | Used by:2274 | |
Symbol 2274 MovieClip | Uses:2273 | Used by:2651 |
Symbol 2275 Bitmap | Used by:2276 | |
Symbol 2276 Graphic | Uses:2275 | Used by:2651 |
Symbol 2277 Graphic | Used by:2278 | |
Symbol 2278 MovieClip | Uses:2277 | Used by:2651 |
Symbol 2279 Bitmap | Used by:2280 | |
Symbol 2280 Graphic | Uses:2279 | Used by:2651 |
Symbol 2281 Bitmap | Used by:2282 | |
Symbol 2282 Graphic | Uses:2281 | Used by:2651 |
Symbol 2283 Bitmap | Used by:2284 | |
Symbol 2284 Graphic | Uses:2283 | Used by:2651 |
Symbol 2285 Bitmap | Used by:2286 | |
Symbol 2286 Graphic | Uses:2285 | Used by:2651 |
Symbol 2287 Bitmap | Used by:2288 | |
Symbol 2288 Graphic | Uses:2287 | Used by:2651 |
Symbol 2289 Bitmap | Used by:2290 | |
Symbol 2290 Graphic | Uses:2289 | Used by:2651 |
Symbol 2291 Bitmap | Used by:2293 | |
Symbol 2292 Bitmap | Used by:2293 | |
Symbol 2293 Graphic | Uses:2291 2292 | Used by:2651 |
Symbol 2294 Graphic | Used by:2295 | |
Symbol 2295 MovieClip | Uses:2294 | Used by:2651 |
Symbol 2296 Bitmap | Used by:2297 | |
Symbol 2297 Graphic | Uses:2296 | Used by:2651 |
Symbol 2298 Graphic | Used by:2299 | |
Symbol 2299 MovieClip | Uses:2298 | Used by:2651 |
Symbol 2300 Bitmap | Used by:2301 | |
Symbol 2301 Graphic | Uses:2300 | Used by:2651 |
Symbol 2302 Bitmap | Used by:2303 | |
Symbol 2303 Graphic | Uses:2302 | Used by:2651 |
Symbol 2304 Bitmap | Used by:2305 | |
Symbol 2305 Graphic | Uses:2304 | Used by:2651 |
Symbol 2306 Bitmap | Used by:2307 | |
Symbol 2307 Graphic | Uses:2306 | Used by:2651 |
Symbol 2308 Bitmap | Used by:2309 | |
Symbol 2309 Graphic | Uses:2308 | Used by:2651 |
Symbol 2310 Bitmap | Used by:2311 | |
Symbol 2311 Graphic | Uses:2310 | Used by:2651 |
Symbol 2312 Bitmap | Used by:2313 | |
Symbol 2313 Graphic | Uses:2312 | Used by:2651 |
Symbol 2314 Bitmap | Used by:2315 | |
Symbol 2315 Graphic | Uses:2314 | Used by:2324 |
Symbol 2316 Bitmap | Used by:2317 | |
Symbol 2317 Graphic | Uses:2316 | Used by:2318 |
Symbol 2318 MovieClip | Uses:2317 | Used by:2324 |
Symbol 2319 Bitmap | Used by:2320 | |
Symbol 2320 Graphic | Uses:2319 | Used by:2321 |
Symbol 2321 MovieClip | Uses:2320 | Used by:2324 |
Symbol 2322 Graphic | Used by:2323 | |
Symbol 2323 MovieClip | Uses:2322 | Used by:2324 |
Symbol 2324 MovieClip [敌人_吉普车] | Uses:2315 2318 2321 2323 600 606 612 618 624 630 636 642 648 654 660 666 672 678 684 690 692 694 696 | Used by:2651 |
Symbol 2325 Bitmap | Used by:2326 | |
Symbol 2326 Graphic | Uses:2325 | Used by:2327 |
Symbol 2327 MovieClip | Uses:2326 392 | Used by:2331 |
Symbol 2328 Bitmap | Used by:2329 | |
Symbol 2329 Graphic | Uses:2328 | Used by:2330 |
Symbol 2330 MovieClip | Uses:2329 | Used by:2331 |
Symbol 2331 MovieClip [移动_钢板] | Uses:2327 2330 | Used by:2651 |
Symbol 2332 Bitmap | Used by:2333 | |
Symbol 2333 Graphic | Uses:2332 | Used by:2341 |
Symbol 2334 Bitmap | Used by:2335 | |
Symbol 2335 Graphic | Uses:2334 | Used by:2336 |
Symbol 2336 MovieClip | Uses:2335 | Used by:2341 |
Symbol 2337 Bitmap | Used by:2338 | |
Symbol 2338 Graphic | Uses:2337 | Used by:2341 |
Symbol 2339 Graphic | Used by:2340 | |
Symbol 2340 MovieClip | Uses:2339 | Used by:2341 |
Symbol 2341 MovieClip [敌人_德军卡车] | Uses:2333 2336 2338 2340 | Used by:2651 |
Symbol 2342 Bitmap | Used by:2343 | |
Symbol 2343 Graphic | Uses:2342 | Used by:2354 |
Symbol 2344 Bitmap | Used by:2345 | |
Symbol 2345 Graphic | Uses:2344 | Used by:2354 |
Symbol 2346 Bitmap | Used by:2347 | |
Symbol 2347 Graphic | Uses:2346 | Used by:2354 |
Symbol 2348 Bitmap | Used by:2349 | |
Symbol 2349 Graphic | Uses:2348 | Used by:2354 |
Symbol 2350 Bitmap | Used by:2351 | |
Symbol 2351 Graphic | Uses:2350 | Used by:2354 |
Symbol 2352 Bitmap | Used by:2353 | |
Symbol 2353 Graphic | Uses:2352 | Used by:2354 |
Symbol 2354 MovieClip | Uses:2343 2345 2347 2349 2351 2353 | Used by:2427 |
Symbol 2355 Bitmap | Used by:2356 2357 | |
Symbol 2356 Graphic | Uses:2355 | Used by:2358 |
Symbol 2357 Graphic | Uses:2355 | Used by:2358 |
Symbol 2358 MovieClip | Uses:2356 2357 | Used by:2427 |
Symbol 2359 Bitmap | Used by:2360 | |
Symbol 2360 Graphic | Uses:2359 | Used by:2363 |
Symbol 2361 Bitmap | Used by:2362 | |
Symbol 2362 Graphic | Uses:2361 | Used by:2363 |
Symbol 2363 MovieClip | Uses:2360 2362 | Used by:2427 |
Symbol 2364 Bitmap | Used by:2365 | |
Symbol 2365 Graphic | Uses:2364 | Used by:2374 |
Symbol 2366 Bitmap | Used by:2367 | |
Symbol 2367 Graphic | Uses:2366 | Used by:2374 |
Symbol 2368 Bitmap | Used by:2369 | |
Symbol 2369 Graphic | Uses:2368 | Used by:2374 |
Symbol 2370 Bitmap | Used by:2371 | |
Symbol 2371 Graphic | Uses:2370 | Used by:2374 |
Symbol 2372 Bitmap | Used by:2373 | |
Symbol 2373 Graphic | Uses:2372 | Used by:2374 |
Symbol 2374 MovieClip | Uses:2365 2367 2369 2371 2373 | Used by:2427 3069 3072 |
Symbol 2375 Bitmap | Used by:2376 | |
Symbol 2376 Graphic | Uses:2375 | Used by:2389 |
Symbol 2377 Bitmap | Used by:2378 | |
Symbol 2378 Graphic | Uses:2377 | Used by:2389 |
Symbol 2379 Bitmap | Used by:2380 | |
Symbol 2380 Graphic | Uses:2379 | Used by:2389 |
Symbol 2381 Bitmap | Used by:2382 | |
Symbol 2382 Graphic | Uses:2381 | Used by:2389 |
Symbol 2383 Bitmap | Used by:2384 | |
Symbol 2384 Graphic | Uses:2383 | Used by:2389 |
Symbol 2385 Bitmap | Used by:2386 | |
Symbol 2386 Graphic | Uses:2385 | Used by:2389 |
Symbol 2387 Bitmap | Used by:2388 | |
Symbol 2388 Graphic | Uses:2387 | Used by:2389 |
Symbol 2389 MovieClip | Uses:2376 2378 2380 2382 736 2384 2386 2388 | Used by:2427 |
Symbol 2390 Bitmap | Used by:2391 | |
Symbol 2391 Graphic | Uses:2390 | Used by:2398 |
Symbol 2392 Bitmap | Used by:2393 | |
Symbol 2393 Graphic | Uses:2392 | Used by:2398 |
Symbol 2394 Bitmap | Used by:2395 | |
Symbol 2395 Graphic | Uses:2394 | Used by:2398 |
Symbol 2396 Bitmap | Used by:2397 | |
Symbol 2397 Graphic | Uses:2396 | Used by:2398 |
Symbol 2398 MovieClip | Uses:2391 736 2393 2395 2397 | Used by:2427 |
Symbol 2399 Bitmap | Used by:2400 | |
Symbol 2400 Graphic | Uses:2399 | Used by:2409 |
Symbol 2401 Bitmap | Used by:2402 | |
Symbol 2402 Graphic | Uses:2401 | Used by:2409 |
Symbol 2403 Bitmap | Used by:2404 | |
Symbol 2404 Graphic | Uses:2403 | Used by:2409 |
Symbol 2405 Bitmap | Used by:2406 | |
Symbol 2406 Graphic | Uses:2405 | Used by:2409 |
Symbol 2407 Bitmap | Used by:2408 | |
Symbol 2408 Graphic | Uses:2407 | Used by:2409 |
Symbol 2409 MovieClip | Uses:2400 2402 2404 2406 2408 | Used by:2427 |
Symbol 2410 Bitmap | Used by:2411 | |
Symbol 2411 Graphic | Uses:2410 | Used by:2426 |
Symbol 2412 Bitmap | Used by:2413 | |
Symbol 2413 Graphic | Uses:2412 | Used by:2426 |
Symbol 2414 Bitmap | Used by:2415 | |
Symbol 2415 Graphic | Uses:2414 | Used by:2426 |
Symbol 2416 Bitmap | Used by:2417 | |
Symbol 2417 Graphic | Uses:2416 | Used by:2426 |
Symbol 2418 Bitmap | Used by:2419 | |
Symbol 2419 Graphic | Uses:2418 | Used by:2426 |
Symbol 2420 Bitmap | Used by:2421 | |
Symbol 2421 Graphic | Uses:2420 | Used by:2426 |
Symbol 2422 Bitmap | Used by:2423 | |
Symbol 2423 Graphic | Uses:2422 | Used by:2426 |
Symbol 2424 Bitmap | Used by:2425 | |
Symbol 2425 Graphic | Uses:2424 | Used by:2426 |
Symbol 2426 MovieClip | Uses:2411 2413 2415 2417 2419 2421 2423 2425 | Used by:2427 |
Symbol 2427 MovieClip [敌人_巡逻机枪兵] | Uses:2354 222 2358 2363 2374 2389 2398 2409 2426 | Used by:2651 |
Symbol 2428 Bitmap | Used by:2429 | |
Symbol 2429 Graphic | Uses:2428 | Used by:2440 |
Symbol 2430 Bitmap | Used by:2431 | |
Symbol 2431 Graphic | Uses:2430 | Used by:2440 |
Symbol 2432 Bitmap | Used by:2433 | |
Symbol 2433 Graphic | Uses:2432 | Used by:2440 |
Symbol 2434 Bitmap | Used by:2435 | |
Symbol 2435 Graphic | Uses:2434 | Used by:2440 |
Symbol 2436 Bitmap | Used by:2437 | |
Symbol 2437 Graphic | Uses:2436 | Used by:2440 |
Symbol 2438 Bitmap | Used by:2439 | |
Symbol 2439 Graphic | Uses:2438 | Used by:2440 |
Symbol 2440 MovieClip | Uses:2429 2431 2433 2435 2437 2439 | Used by:2513 |
Symbol 2441 Bitmap | Used by:2442 2443 | |
Symbol 2442 Graphic | Uses:2441 | Used by:2444 |
Symbol 2443 Graphic | Uses:2441 | Used by:2444 |
Symbol 2444 MovieClip | Uses:2442 2443 | Used by:2513 |
Symbol 2445 Bitmap | Used by:2446 | |
Symbol 2446 Graphic | Uses:2445 | Used by:2449 |
Symbol 2447 Bitmap | Used by:2448 | |
Symbol 2448 Graphic | Uses:2447 | Used by:2449 |
Symbol 2449 MovieClip | Uses:2446 2448 | Used by:2513 |
Symbol 2450 Bitmap | Used by:2451 | |
Symbol 2451 Graphic | Uses:2450 | Used by:2460 |
Symbol 2452 Bitmap | Used by:2453 | |
Symbol 2453 Graphic | Uses:2452 | Used by:2460 |
Symbol 2454 Bitmap | Used by:2455 | |
Symbol 2455 Graphic | Uses:2454 | Used by:2460 |
Symbol 2456 Bitmap | Used by:2457 | |
Symbol 2457 Graphic | Uses:2456 | Used by:2460 |
Symbol 2458 Bitmap | Used by:2459 | |
Symbol 2459 Graphic | Uses:2458 | Used by:2460 |
Symbol 2460 MovieClip | Uses:2451 2453 2455 2457 2459 | Used by:2513 |
Symbol 2461 Bitmap | Used by:2462 | |
Symbol 2462 Graphic | Uses:2461 | Used by:2473 |
Symbol 2463 Bitmap | Used by:2464 | |
Symbol 2464 Graphic | Uses:2463 | Used by:2473 |
Symbol 2465 Bitmap | Used by:2466 | |
Symbol 2466 Graphic | Uses:2465 | Used by:2473 |
Symbol 2467 Bitmap | Used by:2468 | |
Symbol 2468 Graphic | Uses:2467 | Used by:2473 |
Symbol 2469 Bitmap | Used by:2470 | |
Symbol 2470 Graphic | Uses:2469 | Used by:2473 |
Symbol 2471 Bitmap | Used by:2472 | |
Symbol 2472 Graphic | Uses:2471 | Used by:2473 |
Symbol 2473 MovieClip | Uses:2462 2464 2466 2468 736 2470 2472 | Used by:2513 |
Symbol 2474 Bitmap | Used by:2475 | |
Symbol 2475 Graphic | Uses:2474 | Used by:2486 |
Symbol 2476 Bitmap | Used by:2477 | |
Symbol 2477 Graphic | Uses:2476 | Used by:2486 |
Symbol 2478 Bitmap | Used by:2479 | |
Symbol 2479 Graphic | Uses:2478 | Used by:2486 |
Symbol 2480 Bitmap | Used by:2481 | |
Symbol 2481 Graphic | Uses:2480 | Used by:2486 |
Symbol 2482 Bitmap | Used by:2483 | |
Symbol 2483 Graphic | Uses:2482 | Used by:2486 |
Symbol 2484 Bitmap | Used by:2485 | |
Symbol 2485 Graphic | Uses:2484 | Used by:2486 |
Symbol 2486 MovieClip | Uses:2475 2477 2479 2481 736 2483 2485 | Used by:2513 |
Symbol 2487 Bitmap | Used by:2488 | |
Symbol 2488 Graphic | Uses:2487 | Used by:2497 |
Symbol 2489 Bitmap | Used by:2490 | |
Symbol 2490 Graphic | Uses:2489 | Used by:2497 |
Symbol 2491 Bitmap | Used by:2492 | |
Symbol 2492 Graphic | Uses:2491 | Used by:2497 |
Symbol 2493 Bitmap | Used by:2494 | |
Symbol 2494 Graphic | Uses:2493 | Used by:2497 |
Symbol 2495 Bitmap | Used by:2496 | |
Symbol 2496 Graphic | Uses:2495 | Used by:2497 |
Symbol 2497 MovieClip | Uses:2488 2490 2492 2494 2496 | Used by:2513 |
Symbol 2498 Bitmap | Used by:2499 | |
Symbol 2499 Graphic | Uses:2498 | Used by:2512 |
Symbol 2500 Bitmap | Used by:2501 | |
Symbol 2501 Graphic | Uses:2500 | Used by:2512 |
Symbol 2502 Bitmap | Used by:2503 | |
Symbol 2503 Graphic | Uses:2502 | Used by:2512 |
Symbol 2504 Bitmap | Used by:2505 | |
Symbol 2505 Graphic | Uses:2504 | Used by:2512 |
Symbol 2506 Bitmap | Used by:2507 | |
Symbol 2507 Graphic | Uses:2506 | Used by:2512 |
Symbol 2508 Bitmap | Used by:2509 | |
Symbol 2509 Graphic | Uses:2508 | Used by:2512 |
Symbol 2510 Bitmap | Used by:2511 | |
Symbol 2511 Graphic | Uses:2510 | Used by:2512 |
Symbol 2512 MovieClip | Uses:2499 2501 2503 2505 2507 2509 2511 | Used by:2513 |
Symbol 2513 MovieClip [敌人_巡逻军官] | Uses:2440 222 2444 2449 2460 2473 2486 2497 2512 | Used by:2651 |
Symbol 2514 Bitmap | Used by:2515 | |
Symbol 2515 Graphic | Uses:2514 | Used by:2519 |
Symbol 2516 Bitmap | Used by:2517 | |
Symbol 2517 Graphic | Uses:2516 | Used by:2518 |
Symbol 2518 MovieClip | Uses:2517 | Used by:2519 |
Symbol 2519 MovieClip [2-02-翘翘板] | Uses:2515 2518 222 | Used by:2651 |
Symbol 2520 Bitmap | Used by:2521 | |
Symbol 2521 Graphic | Uses:2520 | Used by:2527 |
Symbol 2522 Bitmap | Used by:2523 | |
Symbol 2523 Graphic | Uses:2522 | Used by:2524 |
Symbol 2524 MovieClip | Uses:2523 | Used by:2527 |
Symbol 2525 Bitmap | Used by:2526 | |
Symbol 2526 Graphic | Uses:2525 | Used by:2527 |
Symbol 2527 MovieClip [德军_警报灯] | Uses:2521 222 2524 2526 604 610 616 622 628 634 640 646 652 658 664 670 676 682 688 | Used by:2651 |
Symbol 2528 Bitmap | Used by:2529 2539 | |
Symbol 2529 Graphic | Uses:2246 2247 2248 2249 2250 2528 | Used by:2530 2535 |
Symbol 2530 MovieClip | Uses:2252 2529 | Used by:2542 |
Symbol 2531 Graphic | Uses:2251 | Used by:2535 2542 |
Symbol 2532 Graphic | Uses:2246 2247 2248 2249 2250 | Used by:2535 |
Symbol 2533 Bitmap | Used by:2534 | |
Symbol 2534 Graphic | Uses:2533 | Used by:2535 2542 |
Symbol 2535 MovieClip | Uses:2531 2532 2534 2529 | Used by:2542 |
Symbol 2536 Graphic | Uses:2249 2250 | Used by:2542 |
Symbol 2537 Graphic | Uses:2248 | Used by:2542 |
Symbol 2538 Graphic | Uses:2246 2247 | Used by:2542 |
Symbol 2539 Graphic | Uses:2249 2250 2528 | Used by:2542 |
Symbol 2540 Bitmap | Used by:2541 | |
Symbol 2541 Graphic | Uses:2540 | Used by:2542 |
Symbol 2542 MovieClip [德军_装甲车1] | Uses:2530 1683 1988 1990 1992 1685 1994 1687 1689 1691 1693 1695 1697 1699 1701 1703 222 2535 2531 2536 2537 2538 2003 2005 2534 2008 2011 736 2539 2013 2017 2019 2021 2023 2025 2027 2029 2031 1658 1792 1794 1796 1798 1800 1802 1804 1806 1808 1810 600 602 604 606 608 610 612 614 616 618 620 622 624 626 628 630 632 634 636 638 640 642 644 646 648 650 652 2541 654 656 658 660 662 664 666 668 670 672 674 676 678 680 682 684 686 688 690 692 694 696 904 906 877 879 881 883 885 887 889 891 893 895 897 899 901 | Used by:2651 |
Symbol 2543 Bitmap | Used by:2544 | |
Symbol 2544 Graphic | Uses:2543 | Used by:2547 |
Symbol 2545 Bitmap | Used by:2546 | |
Symbol 2546 Graphic | Uses:2545 | Used by:2547 |
Symbol 2547 MovieClip | Uses:2544 2546 | Used by:2559 |
Symbol 2548 Bitmap | Used by:2549 | |
Symbol 2549 Graphic | Uses:2548 | Used by:2559 |
Symbol 2550 Bitmap | Used by:2551 | |
Symbol 2551 Graphic | Uses:2550 | Used by:2559 |
Symbol 2552 Bitmap | Used by:2553 | |
Symbol 2553 Graphic | Uses:2552 | Used by:2558 |
Symbol 2554 Bitmap | Used by:2555 | |
Symbol 2555 Graphic | Uses:2554 | Used by:2558 |
Symbol 2556 Bitmap | Used by:2557 | |
Symbol 2557 Graphic | Uses:2556 | Used by:2558 |
Symbol 2558 MovieClip | Uses:2553 2555 2557 | Used by:2559 |
Symbol 2559 MovieClip [NPC01] | Uses:2547 2549 2551 2558 | Used by:2651 |
Symbol 2560 Bitmap | Used by:2561 | |
Symbol 2561 Graphic | Uses:2560 | Used by:2564 |
Symbol 2562 Bitmap | Used by:2563 | |
Symbol 2563 Graphic | Uses:2562 | Used by:2564 |
Symbol 2564 MovieClip | Uses:2561 2563 | Used by:2576 |
Symbol 2565 Bitmap | Used by:2566 | |
Symbol 2566 Graphic | Uses:2565 | Used by:2576 2923 |
Symbol 2567 Bitmap | Used by:2568 | |
Symbol 2568 Graphic | Uses:2567 | Used by:2576 2923 |
Symbol 2569 Bitmap | Used by:2570 | |
Symbol 2570 Graphic | Uses:2569 | Used by:2575 |
Symbol 2571 Bitmap | Used by:2572 | |
Symbol 2572 Graphic | Uses:2571 | Used by:2575 |
Symbol 2573 Bitmap | Used by:2574 | |
Symbol 2574 Graphic | Uses:2573 | Used by:2575 |
Symbol 2575 MovieClip | Uses:2570 2572 2574 | Used by:2576 |
Symbol 2576 MovieClip [NPC02] | Uses:2564 2566 2568 2575 | Used by:2651 |
Symbol 2577 Bitmap | Used by:2578 | |
Symbol 2578 Graphic | Uses:2577 | Used by:2583 |
Symbol 2579 Graphic | Used by:2580 | |
Symbol 2580 MovieClip | Uses:2579 | Used by:2583 |
Symbol 2581 Bitmap | Used by:2582 | |
Symbol 2582 Graphic | Uses:2581 | Used by:2583 |
Symbol 2583 MovieClip [德军_驳船] | Uses:2578 2580 1988 1990 2582 1992 1994 | Used by:2651 |
Symbol 2584 Bitmap | Used by:2587 2605 2608 | |
Symbol 2585 Bitmap | Used by:2587 2610 | |
Symbol 2586 Bitmap | Used by:2587 2606 | |
Symbol 2587 Graphic | Uses:2584 2585 2586 | Used by:2632 |
Symbol 2588 Bitmap | Used by:2591 2592 2599 | |
Symbol 2589 Bitmap | Used by:2591 2599 3133 | |
Symbol 2590 Bitmap | Used by:2591 2599 | |
Symbol 2591 Graphic | Uses:2588 2589 2590 | Used by:2593 |
Symbol 2592 Graphic | Uses:2588 | Used by:2593 2600 |
Symbol 2593 MovieClip | Uses:2591 2592 | Used by:2601 |
Symbol 2594 Bitmap | Used by:2597 | |
Symbol 2595 Bitmap | Used by:2597 | |
Symbol 2596 Bitmap | Used by:2597 | |
Symbol 2597 Graphic | Uses:2594 2595 2596 | Used by:2598 |
Symbol 2598 MovieClip | Uses:2597 | Used by:2601 |
Symbol 2599 Graphic | Uses:2588 2589 2590 | Used by:2600 |
Symbol 2600 MovieClip | Uses:2599 2592 | Used by:2601 |
Symbol 2601 MovieClip | Uses:2593 2598 2600 | Used by:2632 |
Symbol 2602 Bitmap | Used by:2605 2615 | |
Symbol 2603 Bitmap | Used by:2605 2617 | |
Symbol 2604 Bitmap | Used by:2605 2612 | |
Symbol 2605 Graphic | Uses:2602 2603 2584 2604 | Used by:2632 |
Symbol 2606 Graphic | Uses:2586 | Used by:2607 |
Symbol 2607 MovieClip | Uses:2606 | Used by:2632 |
Symbol 2608 Graphic | Uses:2584 | Used by:2609 2614 |
Symbol 2609 MovieClip | Uses:2608 | Used by:2632 |
Symbol 2610 Graphic | Uses:2585 | Used by:2611 |
Symbol 2611 MovieClip | Uses:2610 | Used by:2632 |
Symbol 2612 Graphic | Uses:2604 | Used by:2613 |
Symbol 2613 MovieClip | Uses:2612 | Used by:2632 |
Symbol 2614 MovieClip | Uses:2608 | Used by:2632 |
Symbol 2615 Graphic | Uses:2602 | Used by:2616 |
Symbol 2616 MovieClip | Uses:2615 | Used by:2632 |
Symbol 2617 Graphic | Uses:2603 | Used by:2618 |
Symbol 2618 MovieClip | Uses:2617 | Used by:2632 |
Symbol 2619 Bitmap | Used by:2620 | |
Symbol 2620 Graphic | Uses:2619 | Used by:2632 |
Symbol 2621 Bitmap | Used by:2622 | |
Symbol 2622 Graphic | Uses:2621 | Used by:2629 |
Symbol 2623 Bitmap | Used by:2624 | |
Symbol 2624 Graphic | Uses:2623 | Used by:2629 |
Symbol 2625 Bitmap | Used by:2626 | |
Symbol 2626 Graphic | Uses:2625 | Used by:2629 |
Symbol 2627 Bitmap | Used by:2628 | |
Symbol 2628 Graphic | Uses:2627 | Used by:2629 |
Symbol 2629 MovieClip | Uses:216 2622 218 2624 2626 2628 | Used by:2631 |
Symbol 2630 MovieClip | Uses:904 906 877 879 881 883 885 887 889 891 893 895 897 899 901 | Used by:2631 |
Symbol 2631 MovieClip [追踪导弹] | Uses:2629 222 2630 | Used by:2632 3057 |
Symbol 2632 MovieClip [德军_巨型机器人] | Uses:2587 2601 2605 736 222 2607 2609 2611 2613 2614 2616 2618 904 845 604 906 847 610 877 849 616 879 853 622 2620 881 855 628 883 857 634 885 859 640 887 861 646 889 863 652 891 865 658 893 867 664 895 869 670 897 871 676 899 873 682 901 875 688 2631 | Used by:2651 |
Symbol 2633 Bitmap | Used by:2634 | |
Symbol 2634 Graphic | Uses:2633 | Used by:2637 |
Symbol 2635 Bitmap | Used by:2636 | |
Symbol 2636 Graphic | Uses:2635 | Used by:2637 |
Symbol 2637 MovieClip | Uses:2634 2636 | Used by:2644 |
Symbol 2638 Bitmap | Used by:2639 | |
Symbol 2639 Graphic | Uses:2638 | Used by:2644 |
Symbol 2640 Bitmap | Used by:2641 | |
Symbol 2641 Graphic | Uses:2640 | Used by:2644 |
Symbol 2642 Bitmap | Used by:2643 | |
Symbol 2643 Graphic | Uses:2642 | Used by:2644 |
Symbol 2644 MovieClip [德军_地雷] | Uses:2637 2639 2641 2643 224 226 228 230 232 234 236 238 240 242 244 246 248 250 252 | Used by:2651 |
Symbol 2645 Bitmap | Used by:2646 | |
Symbol 2646 Graphic | Uses:2645 | Used by:2647 |
Symbol 2647 MovieClip [场景_木盒子] | Uses:2646 222 604 610 616 622 628 634 640 646 652 658 664 670 676 682 688 | Used by:2651 |
Symbol 2648 Sound [背景音乐_03] | Used by:2651 | |
Symbol 2649 Sound [背景音乐_08] | Used by:2651 | |
Symbol 2650 Sound [背景音乐_11] | Used by:2651 | |
Symbol 2651 MovieClip [stage2_bg] | Uses:2099 2101 2103 414 418 2104 2106 2108 2110 2112 2182 2184 2186 2188 2190 2192 2194 2196 2198 393 2200 2202 2204 2206 2208 2210 2212 2214 2043 2216 2218 2221 2223 2225 2227 2229 2231 2233 2235 2237 2239 2241 2243 2245 2253 2255 2257 2264 2266 2268 2270 2272 2274 2276 2278 2280 2282 2284 2286 2288 2290 2293 2295 2297 2299 2301 2303 2305 2307 2309 2311 2313 2324 2331 2341 2427 2513 2519 2527 2542 2559 2576 2583 2632 2644 2647 2648 2649 2650 | Used by:Timeline |
Symbol 2652 Bitmap | Used by:2653 | |
Symbol 2653 Graphic | Uses:2652 | Used by:2655 |
Symbol 2654 Text | Uses:54 | Used by:2655 |
Symbol 2655 MovieClip | Uses:2653 388 2654 156 382 257 258 259 260 | Used by:Timeline |
Symbol 2656 Bitmap | Used by:2657 | |
Symbol 2657 Graphic | Uses:2656 | Used by:2852 |
Symbol 2658 Bitmap | Used by:2659 | |
Symbol 2659 Graphic | Uses:2658 | Used by:2852 |
Symbol 2660 Bitmap | Used by:2661 | |
Symbol 2661 Graphic | Uses:2660 | Used by:2852 |
Symbol 2662 Bitmap | Used by:2663 | |
Symbol 2663 Graphic | Uses:2662 | Used by:2852 |
Symbol 2664 Bitmap | Used by:2665 | |
Symbol 2665 Graphic | Uses:2664 | Used by:2852 |
Symbol 2666 Bitmap | Used by:2667 | |
Symbol 2667 Graphic | Uses:2666 | Used by:2852 |
Symbol 2668 Bitmap | Used by:2669 | |
Symbol 2669 Graphic | Uses:2668 | Used by:2852 |
Symbol 2670 Bitmap | Used by:2671 | |
Symbol 2671 Graphic | Uses:2670 | Used by:2852 |
Symbol 2672 Bitmap | Used by:2673 | |
Symbol 2673 Graphic | Uses:2672 | Used by:2852 |
Symbol 2674 Bitmap | Used by:2675 | |
Symbol 2675 Graphic | Uses:2674 | Used by:2852 |
Symbol 2676 Bitmap | Used by:2677 | |
Symbol 2677 Graphic | Uses:2676 | Used by:2852 |
Symbol 2678 Bitmap | Used by:2679 | |
Symbol 2679 Graphic | Uses:2678 | Used by:2852 |
Symbol 2680 Bitmap | Used by:2681 | |
Symbol 2681 Graphic | Uses:2680 | Used by:2852 |
Symbol 2682 Bitmap | Used by:2683 | |
Symbol 2683 Graphic | Uses:2682 | Used by:2852 |
Symbol 2684 Bitmap | Used by:2685 | |
Symbol 2685 Graphic | Uses:2684 | Used by:2852 |
Symbol 2686 Bitmap | Used by:2687 | |
Symbol 2687 Graphic | Uses:2686 | Used by:2852 |
Symbol 2688 Bitmap | Used by:2689 | |
Symbol 2689 Graphic | Uses:2688 | Used by:2852 |
Symbol 2690 Bitmap | Used by:2691 | |
Symbol 2691 Graphic | Uses:2690 | Used by:2852 |
Symbol 2692 Bitmap | Used by:2693 | |
Symbol 2693 Graphic | Uses:2692 | Used by:2852 |
Symbol 2694 Bitmap | Used by:2695 | |
Symbol 2695 Graphic | Uses:2694 | Used by:2852 |
Symbol 2696 Bitmap | Used by:2699 | |
Symbol 2697 Bitmap | Used by:2699 | |
Symbol 2698 Bitmap | Used by:2699 | |
Symbol 2699 Graphic | Uses:2696 2697 2698 | Used by:2852 |
Symbol 2700 Bitmap | Used by:2701 | |
Symbol 2701 Graphic | Uses:2700 | Used by:2702 |
Symbol 2702 MovieClip | Uses:2701 | Used by:2710 |
Symbol 2703 Bitmap | Used by:2704 | |
Symbol 2704 Graphic | Uses:2703 | Used by:2709 |
Symbol 2705 Bitmap | Used by:2706 | |
Symbol 2706 Graphic | Uses:2705 | Used by:2709 |
Symbol 2707 Bitmap | Used by:2708 | |
Symbol 2708 Graphic | Uses:2707 | Used by:2709 |
Symbol 2709 MovieClip | Uses:2704 2706 2708 | Used by:2710 |
Symbol 2710 MovieClip | Uses:2702 2709 | Used by:2852 |
Symbol 2711 Graphic | Used by:2712 | |
Symbol 2712 MovieClip | Uses:2711 | Used by:2852 |
Symbol 2713 Bitmap | Used by:2714 | |
Symbol 2714 Graphic | Uses:2713 | Used by:2852 |
Symbol 2715 Bitmap | Used by:2716 | |
Symbol 2716 Graphic | Uses:2715 | Used by:2852 |
Symbol 2717 Bitmap | Used by:2718 | |
Symbol 2718 Graphic | Uses:2717 | Used by:2852 |
Symbol 2719 Bitmap | Used by:2720 | |
Symbol 2720 Graphic | Uses:2719 | Used by:2852 |
Symbol 2721 Bitmap | Used by:2722 | |
Symbol 2722 Graphic | Uses:2721 | Used by:2852 |
Symbol 2723 Bitmap | Used by:2724 | |
Symbol 2724 Graphic | Uses:2723 | Used by:2852 |
Symbol 2725 Bitmap | Used by:2726 | |
Symbol 2726 Graphic | Uses:2725 | Used by:2852 |
Symbol 2727 Bitmap | Used by:2728 | |
Symbol 2728 Graphic | Uses:2727 | Used by:2852 |
Symbol 2729 Bitmap | Used by:2730 | |
Symbol 2730 Graphic | Uses:2729 | Used by:2852 |
Symbol 2731 Bitmap | Used by:2732 | |
Symbol 2732 Graphic | Uses:2731 | Used by:2852 |
Symbol 2733 Bitmap | Used by:2734 | |
Symbol 2734 Graphic | Uses:2733 | Used by:2852 |
Symbol 2735 Bitmap | Used by:2736 | |
Symbol 2736 Graphic | Uses:2735 | Used by:2852 |
Symbol 2737 Graphic | Uses:776 589 | Used by:2740 |
Symbol 2738 Graphic | Uses:778 | Used by:2740 2744 2748 2752 |
Symbol 2739 Graphic | Uses:776 589 | Used by:2740 |
Symbol 2740 MovieClip | Uses:216 2737 2738 218 2739 | Used by:2752 |
Symbol 2741 Bitmap | Used by:2742 2743 | |
Symbol 2742 Graphic | Uses:2741 589 | Used by:2744 |
Symbol 2743 Graphic | Uses:2741 589 | Used by:2744 |
Symbol 2744 MovieClip | Uses:216 2742 2738 218 2743 | Used by:2752 |
Symbol 2745 Bitmap | Used by:2746 2747 | |
Symbol 2746 Graphic | Uses:2745 589 | Used by:2748 |
Symbol 2747 Graphic | Uses:2745 589 | Used by:2748 |
Symbol 2748 MovieClip | Uses:216 2746 2738 218 2747 | Used by:2752 |
Symbol 2749 Graphic | Uses:787 | Used by:2752 |
Symbol 2750 Graphic | Uses:791 | Used by:2752 |
Symbol 2751 Graphic | Uses:795 | Used by:2752 |
Symbol 2752 MovieClip [player_plane] | Uses:2740 909 222 2744 2748 219 2749 907 2738 2750 2751 580 570 584 845 847 849 604 853 610 855 616 857 622 859 628 861 634 863 640 865 646 867 652 869 658 871 664 1281 873 670 875 676 1283 682 688 1285 1287 | Used by:2852 |
Symbol 2753 Bitmap | Used by:2754 2756 | |
Symbol 2754 Graphic | Uses:2753 | Used by:2755 |
Symbol 2755 MovieClip [教堂踏板01] | Uses:2754 393 | Used by:2852 |
Symbol 2756 Graphic | Uses:2753 | Used by:2757 |
Symbol 2757 MovieClip [教堂踏板02] | Uses:2756 393 | Used by:2852 |
Symbol 2758 Bitmap | Used by:2762 2764 2767 2771 2772 2774 | |
Symbol 2759 Bitmap | Used by:2762 2764 2767 2771 2772 2773 | |
Symbol 2760 Bitmap | Used by:2762 2764 2767 2771 2772 2773 | |
Symbol 2761 Bitmap | Used by:2762 2766 2773 | |
Symbol 2762 Graphic | Uses:2758 2759 2760 2761 | Used by:2765 |
Symbol 2763 Bitmap | Used by:2764 2772 | |
Symbol 2764 Graphic | Uses:2758 2759 2760 2763 | Used by:2765 2770 |
Symbol 2765 MovieClip | Uses:2762 2764 | Used by:2777 |
Symbol 2766 Graphic | Uses:2761 | Used by:2770 2777 |
Symbol 2767 Graphic | Uses:2758 2759 2760 | Used by:2770 |
Symbol 2768 Bitmap | Used by:2769 | |
Symbol 2769 Graphic | Uses:2768 | Used by:2770 2777 |
Symbol 2770 MovieClip | Uses:2766 2767 2769 2764 | Used by:2777 |
Symbol 2771 Graphic | Uses:2758 2759 2760 | Used by:2777 |
Symbol 2772 Graphic | Uses:2758 2759 2760 2763 | Used by:2777 |
Symbol 2773 Graphic | Uses:2759 2760 2761 | Used by:2777 |
Symbol 2774 Graphic | Uses:2758 | Used by:2777 |
Symbol 2775 Bitmap | Used by:2776 | |
Symbol 2776 Graphic | Uses:2775 | Used by:2777 |
Symbol 2777 MovieClip [德军_坦克2] | Uses:2765 1683 1988 1990 1992 1685 1994 1687 1689 1691 1693 1695 1697 1699 1701 1703 222 2770 2766 2771 2003 736 2769 2005 2772 2008 2011 2773 2774 2013 2017 2019 2021 2023 2025 2027 2029 2031 600 602 604 606 608 610 612 614 616 618 620 622 624 626 628 630 632 634 636 638 640 642 644 646 648 650 652 2776 654 656 658 660 662 664 666 668 670 672 674 676 678 680 682 684 686 688 690 692 694 696 904 906 877 879 881 883 885 887 889 891 893 895 897 899 901 | Used by:2852 |
Symbol 2778 Bitmap | Used by:2779 | |
Symbol 2779 Graphic | Uses:2778 | Used by:2780 |
Symbol 2780 MovieClip | Uses:2779 219 | Used by:2793 |
Symbol 2781 Bitmap | Used by:2782 | |
Symbol 2782 Graphic | Uses:2781 | Used by:2789 |
Symbol 2783 Bitmap | Used by:2784 | |
Symbol 2784 Graphic | Uses:2783 | Used by:2789 |
Symbol 2785 Bitmap | Used by:2786 | |
Symbol 2786 Graphic | Uses:2785 | Used by:2789 |
Symbol 2787 Bitmap | Used by:2788 | |
Symbol 2788 Graphic | Uses:2787 | Used by:2789 |
Symbol 2789 MovieClip | Uses:216 2782 218 2784 2786 2788 | Used by:2790 |
Symbol 2790 MovieClip [高速飞弹] | Uses:2789 222 904 906 877 879 881 883 885 887 889 891 893 895 897 899 901 | Used by:2793 |
Symbol 2791 Bitmap | Used by:2792 | |
Symbol 2792 Graphic | Uses:2791 | Used by:2793 |
Symbol 2793 MovieClip [德军_战斗机2] | Uses:2780 222 2790 877 879 881 2792 883 885 887 889 891 893 895 897 899 901 | Used by:2852 |
Symbol 2794 Bitmap | Used by:2795 | |
Symbol 2795 Graphic | Uses:2794 | Used by:2796 |
Symbol 2796 MovieClip [德军_大型导弹] | Uses:219 2795 222 604 610 616 904 622 906 628 877 602 634 879 608 640 881 614 646 883 620 652 885 626 658 887 632 664 889 638 670 891 644 676 893 650 682 895 656 688 897 662 899 668 901 674 680 686 | Used by:2852 |
Symbol 2797 Bitmap | Used by:2798 | |
Symbol 2798 Graphic | Uses:2797 | Used by:2810 |
Symbol 2799 Bitmap | Used by:2800 | |
Symbol 2800 Graphic | Uses:2799 | Used by:2810 |
Symbol 2801 Bitmap | Used by:2802 | |
Symbol 2802 Graphic | Uses:2801 | Used by:2810 |
Symbol 2803 Bitmap | Used by:2804 | |
Symbol 2804 Graphic | Uses:2803 | Used by:2809 |
Symbol 2805 Bitmap | Used by:2806 | |
Symbol 2806 Graphic | Uses:2805 | Used by:2809 |
Symbol 2807 Bitmap | Used by:2808 | |
Symbol 2808 Graphic | Uses:2807 | Used by:2809 |
Symbol 2809 MovieClip | Uses:2804 2806 2808 | Used by:2810 |
Symbol 2810 MovieClip [NPC03] | Uses:2798 2800 2802 2809 | Used by:2852 |
Symbol 2811 Bitmap | Used by:2812 | |
Symbol 2812 Graphic | Uses:2811 | Used by:2827 2846 |
Symbol 2813 Bitmap | Used by:2816 2833 2834 2835 2838 | |
Symbol 2814 Bitmap | Used by:2816 2833 2834 2835 2838 | |
Symbol 2815 Bitmap | Used by:2816 2833 2834 2835 2836 | |
Symbol 2816 Graphic | Uses:2813 2814 2815 | Used by:2817 2846 |
Symbol 2817 MovieClip | Uses:2816 | Used by:2818 |
Symbol 2818 MovieClip | Uses:2817 | Used by:2846 |
Symbol 2819 Bitmap | Used by:2820 | |
Symbol 2820 Graphic | Uses:2819 | Used by:2832 2846 |
Symbol 2821 Bitmap | Used by:2822 | |
Symbol 2822 Graphic | Uses:2821 | Used by:2832 2846 |
Symbol 2823 Bitmap | Used by:2824 | |
Symbol 2824 Graphic | Uses:2823 | Used by:2827 |
Symbol 2825 Bitmap | Used by:2826 | |
Symbol 2826 Graphic | Uses:2825 | Used by:2827 |
Symbol 2827 MovieClip | Uses:2812 2824 2826 | Used by:2846 |
Symbol 2828 Bitmap | Used by:2829 | |
Symbol 2829 Graphic | Uses:2828 | Used by:2832 |
Symbol 2830 Bitmap | Used by:2831 | |
Symbol 2831 Graphic | Uses:2830 | Used by:2832 |
Symbol 2832 MovieClip | Uses:2820 2822 2829 2831 | Used by:2846 |
Symbol 2833 Graphic | Uses:2813 2814 2815 | Used by:2846 |
Symbol 2834 Graphic | Uses:2813 2814 2815 | Used by:2846 |
Symbol 2835 Graphic | Uses:2813 2814 2815 | Used by:2846 |
Symbol 2836 Graphic | Uses:2815 | Used by:2837 |
Symbol 2837 MovieClip [敌人_BOSS3_火箭] | Uses:219 2836 222 1393 | Used by:2846 |
Symbol 2838 Graphic | Uses:2813 2814 | Used by:2846 |
Symbol 2839 Bitmap | Used by:2840 | |
Symbol 2840 Graphic | Uses:2839 | Used by:2846 |
Symbol 2841 Bitmap | Used by:2842 | |
Symbol 2842 Graphic | Uses:2841 | Used by:2843 |
Symbol 2843 MovieClip | Uses:2842 | Used by:2844 |
Symbol 2844 MovieClip | Uses:2843 | Used by:2845 |
Symbol 2845 MovieClip [敌人_BOSS3_炮弹] | Uses:2844 1507 | Used by:2846 |
Symbol 2846 MovieClip [德军_巨型坦克] | Uses:2812 2818 2820 2822 222 2827 2832 2816 736 2833 2003 2005 2834 2008 2011 2013 2017 2019 2021 2023 2025 2027 2029 2031 2835 2837 2838 600 602 604 606 608 610 612 614 616 618 620 622 624 626 628 630 632 634 636 638 640 642 644 646 2840 648 650 652 654 656 658 660 662 664 666 668 670 672 674 676 678 680 682 684 686 688 690 692 694 696 904 906 877 879 881 883 885 887 889 891 893 895 897 899 901 2845 | Used by:2852 |
Symbol 2847 Bitmap | Used by:2848 | |
Symbol 2848 Graphic | Uses:2847 | Used by:2849 |
Symbol 2849 MovieClip [场景_宝箱] | Uses:2848 222 604 610 616 622 628 634 640 646 652 658 664 670 676 682 688 | Used by:2852 |
Symbol 2850 Sound [背景音乐_04] | Used by:2852 | |
Symbol 2851 Sound [背景音乐_06] | Used by:2852 | |
Symbol 2852 MovieClip [stage3_bg] | Uses:2657 2659 2661 2663 2665 2667 2669 2671 2673 2675 2677 2679 2681 2683 2685 2687 2689 2691 2693 2695 393 2699 2710 2712 2714 2716 2718 2720 2722 2724 2726 2728 2730 2732 2734 2736 2752 2755 2757 2777 2793 2796 2810 2846 902 2849 2850 2851 | Used by:Timeline |
Symbol 2853 Bitmap | Used by:2854 | |
Symbol 2854 Graphic | Uses:2853 | Used by:2856 |
Symbol 2855 Text | Uses:54 | Used by:2856 |
Symbol 2856 MovieClip | Uses:2854 388 2855 156 382 257 258 259 260 | Used by:Timeline |
Symbol 2857 Bitmap | Used by:2858 | |
Symbol 2858 Graphic | Uses:2857 | Used by:3164 |
Symbol 2859 Bitmap | Used by:2861 | |
Symbol 2860 Bitmap | Used by:2861 | |
Symbol 2861 Graphic | Uses:2859 2860 | Used by:3164 |
Symbol 2862 Graphic | Used by:2863 | |
Symbol 2863 MovieClip | Uses:2862 | Used by:3164 |
Symbol 2864 Bitmap | Used by:2865 | |
Symbol 2865 Graphic | Uses:2864 | Used by:3164 |
Symbol 2866 Bitmap | Used by:2868 | |
Symbol 2867 Bitmap | Used by:2868 2873 | |
Symbol 2868 Graphic | Uses:2866 2867 | Used by:3164 |
Symbol 2869 Graphic | Used by:2870 | |
Symbol 2870 MovieClip | Uses:2869 | Used by:3164 |
Symbol 2871 Bitmap | Used by:2872 | |
Symbol 2872 Graphic | Uses:2871 | Used by:3164 |
Symbol 2873 Graphic | Uses:2867 | Used by:3164 |
Symbol 2874 Bitmap | Used by:2875 | |
Symbol 2875 Graphic | Uses:2874 | Used by:3164 |
Symbol 2876 Bitmap | Used by:2877 | |
Symbol 2877 Graphic | Uses:2876 | Used by:3164 |
Symbol 2878 Bitmap | Used by:2879 | |
Symbol 2879 Graphic | Uses:2878 | Used by:3164 |
Symbol 2880 Graphic | Used by:2881 | |
Symbol 2881 MovieClip | Uses:2880 | Used by:3164 |
Symbol 2882 Bitmap | Used by:2883 | |
Symbol 2883 Graphic | Uses:2882 | Used by:3164 |
Symbol 2884 Graphic | Used by:2885 | |
Symbol 2885 MovieClip | Uses:2884 | Used by:3164 |
Symbol 2886 Bitmap | Used by:2887 | |
Symbol 2887 Graphic | Uses:2886 | Used by:3164 |
Symbol 2888 Graphic | Used by:2889 | |
Symbol 2889 MovieClip | Uses:2888 | Used by:3164 |
Symbol 2890 Bitmap | Used by:2891 | |
Symbol 2891 Graphic | Uses:2890 | Used by:3164 |
Symbol 2892 Bitmap | Used by:2893 | |
Symbol 2893 Graphic | Uses:2892 | Used by:3164 |
Symbol 2894 Bitmap | Used by:2895 | |
Symbol 2895 Graphic | Uses:2894 | Used by:3164 |
Symbol 2896 Graphic | Used by:2897 | |
Symbol 2897 MovieClip | Uses:2896 | Used by:3164 |
Symbol 2898 Bitmap | Used by:2899 2908 | |
Symbol 2899 Graphic | Uses:2898 | Used by:3164 |
Symbol 2900 Graphic | Used by:2901 | |
Symbol 2901 MovieClip | Uses:2900 | Used by:3164 |
Symbol 2902 Bitmap | Used by:2903 2907 | |
Symbol 2903 Graphic | Uses:2902 | Used by:3164 |
Symbol 2904 Bitmap | Used by:2905 2906 | |
Symbol 2905 Graphic | Uses:2904 | Used by:3164 |
Symbol 2906 Graphic | Uses:2904 | Used by:3164 |
Symbol 2907 Graphic | Uses:2902 | Used by:3164 |
Symbol 2908 Graphic | Uses:2898 | Used by:3164 |
Symbol 2909 Bitmap | Used by:2910 | |
Symbol 2910 Graphic | Uses:2909 | Used by:3164 |
Symbol 2911 Bitmap | Used by:2912 | |
Symbol 2912 Graphic | Uses:2911 | Used by:3164 |
Symbol 2913 Bitmap | Used by:2914 | |
Symbol 2914 Graphic | Uses:2913 | Used by:3164 |
Symbol 2915 Bitmap | Used by:2916 | |
Symbol 2916 Graphic | Uses:2915 | Used by:3164 |
Symbol 2917 Graphic | Used by:2918 | |
Symbol 2918 MovieClip | Uses:2917 | Used by:3164 |
Symbol 2919 Bitmap | Used by:2920 | |
Symbol 2920 Graphic | Uses:2919 | Used by:3164 |
Symbol 2921 Bitmap | Used by:2922 | |
Symbol 2922 Graphic | Uses:2921 | Used by:3164 |
Symbol 2923 MovieClip | Uses:2566 2568 | Used by:3164 |
Symbol 2924 Graphic | Used by:3164 | |
Symbol 2925 Text | Uses:54 | Used by:3164 |
Symbol 2926 Bitmap | Used by:2927 | |
Symbol 2927 Graphic | Uses:2926 | Used by:3164 |
Symbol 2928 Graphic | Used by:2929 | |
Symbol 2929 MovieClip | Uses:2928 | Used by:3164 |
Symbol 2930 Bitmap | Used by:2931 | |
Symbol 2931 Graphic | Uses:2930 | Used by:3164 |
Symbol 2932 Graphic | Used by:2933 | |
Symbol 2933 MovieClip | Uses:2932 | Used by:3164 |
Symbol 2934 Bitmap | Used by:2935 | |
Symbol 2935 Graphic | Uses:2934 | Used by:3164 |
Symbol 2936 Bitmap | Used by:2937 | |
Symbol 2937 Graphic | Uses:2936 | Used by:3164 |
Symbol 2938 Graphic | Used by:2939 | |
Symbol 2939 MovieClip | Uses:2938 | Used by:3164 |
Symbol 2940 Bitmap | Used by:2941 | |
Symbol 2941 Graphic | Uses:2940 | Used by:3164 |
Symbol 2942 Bitmap | Used by:2943 | |
Symbol 2943 Graphic | Uses:2942 | Used by:3164 |
Symbol 2944 Bitmap | Used by:2945 | |
Symbol 2945 Graphic | Uses:2944 | Used by:3164 |
Symbol 2946 Graphic | Used by:2947 | |
Symbol 2947 MovieClip | Uses:2946 | Used by:3164 |
Symbol 2948 Bitmap | Used by:2949 | |
Symbol 2949 Graphic | Uses:2948 | Used by:3164 |
Symbol 2950 Bitmap | Used by:2951 | |
Symbol 2951 Graphic | Uses:2950 | Used by:3164 |
Symbol 2952 Graphic | Used by:2953 | |
Symbol 2953 MovieClip | Uses:2952 | Used by:3164 |
Symbol 2954 Bitmap | Used by:2955 | |
Symbol 2955 Graphic | Uses:2954 | Used by:3164 |
Symbol 2956 Bitmap | Used by:2958 | |
Symbol 2957 Bitmap | Used by:2958 | |
Symbol 2958 Graphic | Uses:2956 2957 | Used by:2972 2993 |
Symbol 2959 Graphic | Used by:2972 2993 | |
Symbol 2960 ShapeTweening | Used by:2972 | |
Symbol 2961 Graphic | Used by:2972 2993 | |
Symbol 2962 Graphic | Used by:2972 | |
Symbol 2963 Graphic | Used by:2972 | |
Symbol 2964 Graphic | Used by:2972 | |
Symbol 2965 Graphic | Used by:2972 | |
Symbol 2966 Graphic | Used by:2972 | |
Symbol 2967 Graphic | Used by:2972 | |
Symbol 2968 Graphic | Used by:2972 | |
Symbol 2969 Graphic | Used by:2972 | |
Symbol 2970 Graphic | Used by:2972 | |
Symbol 2971 Graphic | Used by:2972 | |
Symbol 2972 MovieClip | Uses:2958 2959 2960 2961 2962 222 2963 2964 2965 2966 2967 2968 2969 2970 2971 | Used by:3164 |
Symbol 2973 Graphic | Used by:2974 | |
Symbol 2974 MovieClip | Uses:2973 | Used by:3164 |
Symbol 2975 ShapeTweening | Used by:2993 | |
Symbol 2976 Graphic | Used by:2993 | |
Symbol 2977 Graphic | Used by:2993 | |
Symbol 2978 Graphic | Used by:2993 | |
Symbol 2979 Graphic | Used by:2993 | |
Symbol 2980 Graphic | Used by:2993 | |
Symbol 2981 Graphic | Used by:2993 | |
Symbol 2982 Graphic | Used by:2993 | |
Symbol 2983 Graphic | Used by:2993 | |
Symbol 2984 Graphic | Used by:2993 | |
Symbol 2985 Graphic | Used by:2993 | |
Symbol 2986 Graphic | Used by:2993 | |
Symbol 2987 Graphic | Used by:2993 | |
Symbol 2988 Graphic | Used by:2993 | |
Symbol 2989 Graphic | Used by:2993 | |
Symbol 2990 Graphic | Used by:2993 | |
Symbol 2991 Graphic | Used by:2993 | |
Symbol 2992 Graphic | Used by:2993 | |
Symbol 2993 MovieClip | Uses:2958 2959 2975 2961 2976 736 2977 2978 2979 2980 2981 2982 2983 2984 2985 2986 2987 2988 2989 2990 2991 2992 | Used by:3164 |
Symbol 2994 Bitmap | Used by:2995 | |
Symbol 2995 Graphic | Uses:2994 | Used by:3164 |
Symbol 2996 Graphic | Used by:2997 | |
Symbol 2997 MovieClip | Uses:2996 | Used by:3164 |
Symbol 2998 Bitmap | Used by:2999 | |
Symbol 2999 Graphic | Uses:2998 | Used by:3164 |
Symbol 3000 Bitmap | Used by:3001 | |
Symbol 3001 Graphic | Uses:3000 | Used by:3005 |
Symbol 3002 Graphic | Uses:587 569 | Used by:3004 |
Symbol 3003 Graphic | Uses:1011 569 | Used by:3004 |
Symbol 3004 MovieClip | Uses:3002 3003 | Used by:3005 |
Symbol 3005 MovieClip | Uses:3001 3004 | Used by:3164 |
Symbol 3006 Bitmap | Used by:3007 | |
Symbol 3007 Graphic | Uses:3006 | Used by:3164 |
Symbol 3008 Graphic | Used by:3009 | |
Symbol 3009 MovieClip | Uses:3008 | Used by:3164 |
Symbol 3010 Bitmap | Used by:3011 | |
Symbol 3011 Graphic | Uses:3010 | Used by:3164 |
Symbol 3012 Bitmap | Used by:3013 | |
Symbol 3013 Graphic | Uses:3012 | Used by:3164 |
Symbol 3014 Bitmap | Used by:3015 3017 | |
Symbol 3015 Graphic | Uses:3014 | Used by:3016 |
Symbol 3016 MovieClip [4-04-电梯01] | Uses:3015 393 | Used by:3164 |
Symbol 3017 Graphic | Uses:3014 | Used by:3018 |
Symbol 3018 MovieClip [4-04-电梯02] | Uses:3017 393 | Used by:3164 |
Symbol 3019 Bitmap | Used by:3021 3023 3027 | |
Symbol 3020 Bitmap | Used by:3021 3023 | |
Symbol 3021 Graphic | Uses:3019 3020 | Used by:3022 |
Symbol 3022 MovieClip [4-04-硫酸台01] | Uses:3021 393 | Used by:3164 |
Symbol 3023 Graphic | Uses:3019 3020 | Used by:3024 |
Symbol 3024 MovieClip [4-04-硫酸台02] | Uses:3023 393 | Used by:3164 |
Symbol 3025 Graphic | Uses:507 | Used by:3026 |
Symbol 3026 MovieClip | Uses:3025 | Used by:3028 |
Symbol 3027 Graphic | Uses:3019 | Used by:3028 |
Symbol 3028 MovieClip [4-04-硫酸台03] | Uses:3026 3027 393 | Used by:3164 |
Symbol 3029 Bitmap | Used by:3034 3036 3041 3047 | |
Symbol 3030 Bitmap | Used by:3034 3036 3041 3046 | |
Symbol 3031 Bitmap | Used by:3034 3036 3040 3044 3046 | |
Symbol 3032 Bitmap | Used by:3034 3036 3039 3046 | |
Symbol 3033 Bitmap | Used by:3034 3038 3046 | |
Symbol 3034 Graphic | Uses:3029 3030 3031 3032 3033 | Used by:3037 |
Symbol 3035 Bitmap | Used by:3036 | |
Symbol 3036 Graphic | Uses:3029 3030 3031 3032 3035 | Used by:3037 3045 |
Symbol 3037 MovieClip | Uses:3034 3036 | Used by:3051 |
Symbol 3038 Graphic | Uses:3033 | Used by:3045 |
Symbol 3039 Graphic | Uses:3032 | Used by:3045 |
Symbol 3040 Graphic | Uses:3031 | Used by:3045 |
Symbol 3041 Graphic | Uses:3029 3030 | Used by:3045 |
Symbol 3042 Bitmap | Used by:3043 | |
Symbol 3043 Graphic | Uses:3042 | Used by:3045 |
Symbol 3044 Graphic | Uses:3031 | Used by:3045 |
Symbol 3045 MovieClip | Uses:3038 3039 3040 3041 3043 3044 3036 | Used by:3051 |
Symbol 3046 Graphic | Uses:3030 3031 3032 3033 | Used by:3051 |
Symbol 3047 Graphic | Uses:3029 | Used by:3051 |
Symbol 3048 MovieClip | Uses:1988 1990 1992 1994 | Used by:3051 |
Symbol 3049 Bitmap | Used by:3050 | |
Symbol 3050 Graphic | Uses:3049 | Used by:3051 |
Symbol 3051 MovieClip [德军_装甲车2] | Uses:3037 1683 1988 1990 1992 1685 1994 1687 1689 1691 1693 1695 1697 1699 1701 1703 222 3045 3046 3047 736 3048 600 602 604 606 608 610 612 614 616 618 620 622 624 626 628 630 632 634 636 638 640 3050 642 644 646 648 650 652 654 656 658 660 662 664 666 668 670 672 674 676 678 680 682 684 686 688 690 692 694 696 904 906 877 879 881 883 885 887 889 891 893 895 897 899 901 | Used by:3164 |
Symbol 3052 Bitmap | Used by:3053 | |
Symbol 3053 Graphic | Uses:3052 | Used by:3054 |
Symbol 3054 MovieClip | Uses:219 3053 | Used by:3057 |
Symbol 3055 Bitmap | Used by:3056 | |
Symbol 3056 Graphic | Uses:3055 | Used by:3057 |
Symbol 3057 MovieClip [德军_战斗机1] | Uses:3054 222 2631 877 879 881 883 3056 885 887 889 891 893 895 897 899 901 600 606 612 618 624 630 636 642 648 654 660 666 672 678 684 690 692 | Used by:3164 |
Symbol 3058 Bitmap | Used by:3059 | |
Symbol 3059 Graphic | Uses:3058 | Used by:3061 |
Symbol 3060 Graphic | Used by:3061 | |
Symbol 3061 MovieClip [4-04-窗户01] | Uses:602 608 614 620 3059 626 632 638 644 650 656 662 668 674 680 686 3060 1737 222 1658 1792 1794 1796 1798 1800 1802 1804 736 1806 1808 1810 1900 1902 1904 1906 1908 1910 1912 1914 1916 1919 1921 1923 1925 1927 1929 1932 1934 1936 1938 1940 1942 1944 1946 1948 1950 | Used by:3164 |
Symbol 3062 Bitmap | Used by:3063 | |
Symbol 3063 Graphic | Uses:3062 | Used by:3065 |
Symbol 3064 Graphic | Used by:3065 | |
Symbol 3065 MovieClip [4-04-窗户03] | Uses:3063 3064 1737 222 1658 1792 1794 1796 1798 1800 1802 1804 736 1806 1808 1810 1900 1902 1904 1906 1908 1910 1912 1914 1916 1919 1921 1923 1925 1927 1929 1932 1934 1936 1938 1940 1942 1944 1946 1948 1950 1952 | Used by:3164 |
Symbol 3066 Bitmap | Used by:3067 | |
Symbol 3067 Graphic | Uses:3066 | Used by:3069 |
Symbol 3068 Graphic | Used by:3069 3072 | |
Symbol 3069 MovieClip [4-04-房子门01] | Uses:3067 3068 2374 | Used by:3164 |
Symbol 3070 Bitmap | Used by:3071 | |
Symbol 3071 Graphic | Uses:3070 | Used by:3072 |
Symbol 3072 MovieClip [4-04-房子门02] | Uses:3071 3068 2374 | Used by:3164 |
Symbol 3073 Bitmap | Used by:3074 | |
Symbol 3074 Graphic | Uses:3073 | Used by:3076 |
Symbol 3075 Graphic | Used by:3076 | |
Symbol 3076 MovieClip [4-04-窗户02] | Uses:602 608 614 620 626 3074 632 638 644 650 656 662 668 674 680 686 3075 1737 222 1658 1792 1794 1796 1798 1800 1802 1804 736 1806 1808 1810 1900 1902 1904 1906 1908 1910 1912 1914 1916 1919 1921 1923 1925 1927 1929 1932 1934 1936 1938 1940 1942 1944 1946 1948 1950 | Used by:3164 |
Symbol 3077 MovieClip [交通工具_战斗机] | Uses:780 222 570 572 574 576 584 764 | Used by:3164 |
Symbol 3078 Bitmap | Used by:3079 | |
Symbol 3079 Graphic | Uses:3078 | Used by:3093 |
Symbol 3080 Bitmap | Used by:3081 | |
Symbol 3081 Graphic | Uses:3080 | Used by:3082 3093 |
Symbol 3082 MovieClip | Uses:3081 | Used by:3093 |
Symbol 3083 Bitmap | Used by:3084 | |
Symbol 3084 Graphic | Uses:3083 | Used by:3093 |
Symbol 3085 Bitmap | Used by:3086 | |
Symbol 3086 Graphic | Uses:3085 | Used by:3093 |
Symbol 3087 Bitmap | Used by:3088 | |
Symbol 3088 Graphic | Uses:3087 | Used by:3093 |
Symbol 3089 Bitmap | Used by:3090 | |
Symbol 3090 Graphic | Uses:3089 | Used by:3093 |
Symbol 3091 Bitmap | Used by:3092 | |
Symbol 3092 Graphic | Uses:3091 | Used by:3093 |
Symbol 3093 MovieClip [4-04-德军_飞船] | Uses:3079 3082 222 224 226 228 230 232 234 236 238 240 242 244 246 248 250 252 3081 904 906 877 879 881 883 885 887 889 891 893 895 897 899 901 3084 3086 3088 3090 3092 913 915 917 919 921 923 925 927 929 931 933 935 937 771 773 782 784 786 788 790 792 794 796 798 800 802 804 806 808 | Used by:3164 |
Symbol 3094 Bitmap | Used by:3095 | |
Symbol 3095 Graphic | Uses:3094 | Used by:3096 |
Symbol 3096 MovieClip [德军_飞船_小炮] | Uses:219 3095 222 736 604 610 616 622 628 634 640 646 652 658 664 670 676 682 688 | Used by:3164 |
Symbol 3097 Bitmap | Used by:3098 | |
Symbol 3098 Graphic | Uses:3097 | Used by:3099 |
Symbol 3099 MovieClip | Uses:3098 | Used by:3100 3101 |
Symbol 3100 MovieClip | Uses:3099 | Used by:3101 |
Symbol 3101 MovieClip [4-04-飞船_炸弹箱] | Uses:3100 222 3099 600 606 612 618 624 630 636 642 648 654 660 666 672 678 684 690 692 694 696 | Used by:3164 |
Symbol 3102 Bitmap | Used by:3103 | |
Symbol 3103 Graphic | Uses:3102 | Used by:3104 |
Symbol 3104 MovieClip | Uses:3103 | Used by:3106 |
Symbol 3105 Graphic | Used by:3106 | |
Symbol 3106 MovieClip [4-04-飞船-门] | Uses:3104 3105 222 602 604 904 608 610 906 614 616 877 620 622 879 1988 626 628 881 1990 632 634 883 1992 638 640 885 1994 644 646 887 650 652 889 656 658 891 662 664 893 668 670 895 674 676 897 680 682 899 686 688 901 | Used by:3164 |
Symbol 3107 Bitmap | Used by:3112 3113 3114 3115 | |
Symbol 3108 Bitmap | Used by:3112 3113 3114 3115 | |
Symbol 3109 Bitmap | Used by:3112 3113 3114 | |
Symbol 3110 Bitmap | Used by:3112 3113 | |
Symbol 3111 Bitmap | Used by:3112 3113 3114 3115 | |
Symbol 3112 Graphic | Uses:3107 3108 3109 3110 3111 | Used by:3156 |
Symbol 3113 Graphic | Uses:3107 3108 3109 3110 3111 | Used by:3156 |
Symbol 3114 Graphic | Uses:3107 3108 3109 3111 | Used by:3156 |
Symbol 3115 Graphic | Uses:3107 3108 3111 | Used by:3156 |
Symbol 3116 Bitmap | Used by:3119 3148 | |
Symbol 3117 Bitmap | Used by:3119 3148 | |
Symbol 3118 Bitmap | Used by:3119 3148 | |
Symbol 3119 Graphic | Uses:3116 3117 3118 | Used by:3156 |
Symbol 3120 Bitmap | Used by:3121 | |
Symbol 3121 Graphic | Uses:3120 | Used by:3122 |
Symbol 3122 MovieClip [4-05-BOSS-台阶1] | Uses:393 3121 | Used by:3156 |
Symbol 3123 Bitmap | Used by:3124 | |
Symbol 3124 Graphic | Uses:3123 | Used by:3125 |
Symbol 3125 MovieClip [4-05-BOSS-台阶2] | Uses:393 3124 | Used by:3156 |
Symbol 3126 Bitmap | Used by:3127 | |
Symbol 3127 Graphic | Uses:3126 | Used by:3130 |
Symbol 3128 Bitmap | Used by:3129 | |
Symbol 3129 Graphic | Uses:3128 | Used by:3130 |
Symbol 3130 MovieClip [4-05-BOSS-灯] | Uses:3127 393 3129 604 610 616 622 628 634 640 646 652 658 664 670 676 682 688 | Used by:3156 |
Symbol 3131 Bitmap | Used by:3132 3148 | |
Symbol 3132 Graphic | Uses:3131 | Used by:3146 3156 |
Symbol 3133 Graphic | Uses:2589 | Used by:3134 |
Symbol 3134 MovieClip | Uses:3133 | Used by:3137 |
Symbol 3135 Bitmap | Used by:3136 | |
Symbol 3136 Graphic | Uses:3135 | Used by:3137 |
Symbol 3137 MovieClip [敌人_BOSS4_手臂] | Uses:3134 3136 222 604 818 610 820 616 822 622 824 628 826 634 828 640 830 646 832 652 834 658 836 664 838 670 840 676 842 682 688 | Used by:3156 |
Symbol 3138 Bitmap | Used by:3139 | |
Symbol 3139 Graphic | Uses:3138 | Used by:3146 |
Symbol 3140 Bitmap | Used by:3141 | |
Symbol 3141 Graphic | Uses:3140 | Used by:3146 |
Symbol 3142 Bitmap | Used by:3143 | |
Symbol 3143 Graphic | Uses:3142 | Used by:3146 |
Symbol 3144 Bitmap | Used by:3145 | |
Symbol 3145 Graphic | Uses:3144 | Used by:3146 |
Symbol 3146 MovieClip | Uses:3132 736 3139 3141 3143 3145 | Used by:3156 |
Symbol 3147 MovieClip | Uses:2003 736 2005 2008 2011 2013 2017 2019 2021 2023 2025 2027 2029 2031 | Used by:3156 |
Symbol 3148 Graphic | Uses:3131 3116 3117 3118 | Used by:3156 |
Symbol 3149 Bitmap | Used by:3150 | |
Symbol 3150 Graphic | Uses:3149 | Used by:3156 |
Symbol 3151 Bitmap | Used by:3152 | |
Symbol 3152 Graphic | Uses:3151 | Used by:3153 |
Symbol 3153 MovieClip | Uses:3152 | Used by:3154 |
Symbol 3154 MovieClip | Uses:3153 | Used by:3155 |
Symbol 3155 MovieClip [敌人_BOSS4_炮弹] | Uses:3154 1507 | Used by:3156 |
Symbol 3156 MovieClip [德军_巨型炮座] | Uses:257 3112 602 608 614 3113 620 626 632 638 3114 644 650 656 662 668 3115 674 680 686 3119 3122 3125 3130 392 3132 736 3137 1988 1990 1992 1994 3146 3147 222 3148 600 606 612 618 624 3150 630 636 642 648 654 660 666 672 678 684 690 692 694 696 3155 | Used by:3164 |
Symbol 3157 Bitmap | Used by:3158 | |
Symbol 3158 Graphic | Uses:3157 | Used by:3161 |
Symbol 3159 Bitmap | Used by:3160 | |
Symbol 3160 Graphic | Uses:3159 | Used by:3161 |
Symbol 3161 MovieClip [场景_沙袋] | Uses:3158 222 3160 1988 1990 1992 1994 | Used by:3164 |
Symbol 3162 Sound [背景音乐_02] | Used by:3164 | |
Symbol 3163 Sound [背景音乐_07] | Used by:3164 | |
Symbol 3164 MovieClip [stage4_bg] | Uses:2858 393 2861 2863 2865 2868 2870 2872 2873 2875 2877 2879 2881 2883 2885 2887 2889 2891 2893 2895 2897 2899 2901 2903 2905 2906 2907 2908 2910 2912 2914 2916 2918 2920 2922 2923 2924 2925 2927 2929 2931 2933 2935 2937 2939 2941 2943 2945 2947 2949 2951 2953 2955 2972 2974 2993 2995 2997 2999 3005 3007 3009 3011 3013 3016 3018 3022 3024 3028 3051 3057 3061 3065 3069 3072 3076 3077 3093 3096 3101 3106 3156 3161 3162 3163 | Used by:Timeline |
Instance Names
"text_loading" | Frame 3 | Symbol 53 EditableText |
"clip" | Frame 10 | Symbol 374 MovieClip [game_intro] |
"mcAd" | Symbol 38 MovieClip Frame 1 | Symbol 36 MovieClip |
"mcLoading" | Symbol 50 MovieClip Frame 1 | Symbol 48 MovieClip |
"mcLoading" | Symbol 50 MovieClip Frame 11 | Symbol 48 MovieClip |
"mcBackground" | Symbol 51 MovieClip Frame 1 | Symbol 6 MovieClip |
"mcAnimation" | Symbol 51 MovieClip Frame 1 | Symbol 22 MovieClip |
"mcIntro" | Symbol 51 MovieClip Frame 1 | Symbol 27 MovieClip |
"mcLoadingAnimated" | Symbol 51 MovieClip Frame 2 | Symbol 50 MovieClip |
"btn" | Symbol 193 MovieClip Frame 1 | Symbol 191 Button |
"btn" | Symbol 197 MovieClip Frame 1 | Symbol 191 Button |
"btn" | Symbol 202 MovieClip Frame 1 | Symbol 191 Button |
"g" | Symbol 254 MovieClip [敌人_火箭炮] Frame 1 | Symbol 222 MovieClip |
"btn1" | Symbol 284 MovieClip Frame 1 | Symbol 191 Button |
"btn2" | Symbol 284 MovieClip Frame 1 | Symbol 191 Button |
"btn3" | Symbol 284 MovieClip Frame 1 | Symbol 191 Button |
"num10000000" | Symbol 348 MovieClip Frame 1 | Symbol 347 MovieClip |
"num1000000" | Symbol 348 MovieClip Frame 1 | Symbol 347 MovieClip |
"num100000" | Symbol 348 MovieClip Frame 1 | Symbol 347 MovieClip |
"num10000" | Symbol 348 MovieClip Frame 1 | Symbol 347 MovieClip |
"num1000" | Symbol 348 MovieClip Frame 1 | Symbol 347 MovieClip |
"num100" | Symbol 348 MovieClip Frame 1 | Symbol 347 MovieClip |
"num10" | Symbol 348 MovieClip Frame 1 | Symbol 347 MovieClip |
"num1" | Symbol 348 MovieClip Frame 1 | Symbol 347 MovieClip |
"scorepad" | Symbol 351 MovieClip Frame 1 | Symbol 348 MovieClip |
"movie" | Symbol 352 MovieClip Frame 1 | Symbol 261 MovieClip [game_mask] |
"btn01" | Symbol 352 MovieClip Frame 90 | Symbol 321 Button |
"btn02" | Symbol 352 MovieClip Frame 90 | Symbol 326 Button |
"btn01" | Symbol 355 MovieClip Frame 15 | Symbol 321 Button |
"btn02" | Symbol 355 MovieClip Frame 15 | Symbol 326 Button |
"mcHighscores" | Symbol 368 MovieClip Frame 1 | Symbol 357 MovieClip |
"mcTarget" | Symbol 368 MovieClip Frame 2 | Symbol 358 MovieClip |
"btn1" | Symbol 374 MovieClip [game_intro] Frame 11 | Symbol 169 Button |
"btn3" | Symbol 374 MovieClip [game_intro] Frame 11 | Symbol 173 Button |
"btn" | Symbol 374 MovieClip [game_intro] Frame 11 | Symbol 177 Button |
"btn2" | Symbol 374 MovieClip [game_intro] Frame 11 | Symbol 180 Button |
"btn4" | Symbol 374 MovieClip [game_intro] Frame 11 | Symbol 183 Button |
"music" | Symbol 374 MovieClip [game_intro] Frame 21 | Symbol 193 MovieClip |
"qua" | Symbol 374 MovieClip [game_intro] Frame 21 | Symbol 197 MovieClip |
"sound" | Symbol 374 MovieClip [game_intro] Frame 21 | Symbol 193 MovieClip |
"wcode" | Symbol 374 MovieClip [game_intro] Frame 21 | Symbol 202 MovieClip |
"scode" | Symbol 374 MovieClip [game_intro] Frame 21 | Symbol 202 MovieClip |
"acode" | Symbol 374 MovieClip [game_intro] Frame 21 | Symbol 202 MovieClip |
"dcode" | Symbol 374 MovieClip [game_intro] Frame 21 | Symbol 202 MovieClip |
"jcode" | Symbol 374 MovieClip [game_intro] Frame 21 | Symbol 202 MovieClip |
"kcode" | Symbol 374 MovieClip [game_intro] Frame 21 | Symbol 202 MovieClip |
"lcode" | Symbol 374 MovieClip [game_intro] Frame 21 | Symbol 202 MovieClip |
"control" | Symbol 374 MovieClip [game_intro] Frame 21 | Symbol 204 Button |
"btn0" | Symbol 374 MovieClip [game_intro] Frame 21 | Symbol 209 Button |
"btn1" | Symbol 374 MovieClip [game_intro] Frame 21 | Symbol 214 Button |
"control" | Symbol 374 MovieClip [game_intro] Frame 21 | Symbol 254 MovieClip [敌人_火箭炮] |
"shine" | Symbol 374 MovieClip [game_intro] Frame 21 | Symbol 261 MovieClip [game_mask] |
"lcode" | Symbol 374 MovieClip [game_intro] Frame 31 | Symbol 202 MovieClip |
"kcode" | Symbol 374 MovieClip [game_intro] Frame 31 | Symbol 202 MovieClip |
"scode" | Symbol 374 MovieClip [game_intro] Frame 31 | Symbol 202 MovieClip |
"acode" | Symbol 374 MovieClip [game_intro] Frame 31 | Symbol 202 MovieClip |
"dcode" | Symbol 374 MovieClip [game_intro] Frame 31 | Symbol 202 MovieClip |
"control" | Symbol 374 MovieClip [game_intro] Frame 31 | Symbol 204 Button |
"btn0" | Symbol 374 MovieClip [game_intro] Frame 31 | Symbol 209 Button |
"btn1" | Symbol 374 MovieClip [game_intro] Frame 31 | Symbol 214 Button |
"shine" | Symbol 374 MovieClip [game_intro] Frame 31 | Symbol 261 MovieClip [game_mask] |
"webcode" | Symbol 374 MovieClip [game_intro] Frame 40 | Symbol 278 EditableText |
"btn1" | Symbol 374 MovieClip [game_intro] Frame 51 | Symbol 214 Button |
"diff" | Symbol 374 MovieClip [game_intro] Frame 51 | Symbol 284 MovieClip |
"comHighscores" | Symbol 374 MovieClip [game_intro] Frame 111 | Symbol 368 MovieClip |
"btn1" | Symbol 374 MovieClip [game_intro] Frame 111 | Symbol 373 Button |
"loading" | Symbol 389 MovieClip Frame 1 | Symbol 382 MovieClip |
"btn" | Symbol 389 MovieClip Frame 1 | Symbol 388 Button |
"life" | Symbol 541 MovieClip Frame 1 | Symbol 537 MovieClip |
"amr100" | Symbol 544 MovieClip Frame 1 | Symbol 537 MovieClip |
"amr10" | Symbol 544 MovieClip Frame 1 | Symbol 537 MovieClip |
"amr1" | Symbol 544 MovieClip Frame 1 | Symbol 537 MovieClip |
"bomb10" | Symbol 545 MovieClip Frame 1 | Symbol 537 MovieClip |
"bomb1" | Symbol 545 MovieClip Frame 1 | Symbol 537 MovieClip |
"life" | Symbol 547 MovieClip [game_UI] Frame 1 | Symbol 541 MovieClip |
"amr" | Symbol 547 MovieClip [game_UI] Frame 1 | Symbol 544 MovieClip |
"bomb" | Symbol 547 MovieClip [game_UI] Frame 1 | Symbol 545 MovieClip |
"scorepad" | Symbol 547 MovieClip [game_UI] Frame 1 | Symbol 348 MovieClip |
"level" | Symbol 561 MovieClip Frame 29 | Symbol 560 MovieClip |
"w4" | Symbol 568 MovieClip Frame 1 | Symbol 564 MovieClip |
"w5" | Symbol 568 MovieClip Frame 1 | Symbol 564 MovieClip |
"w6" | Symbol 568 MovieClip Frame 1 | Symbol 564 MovieClip |
"w3" | Symbol 568 MovieClip Frame 1 | Symbol 564 MovieClip |
"w2" | Symbol 568 MovieClip Frame 1 | Symbol 564 MovieClip |
"w1" | Symbol 568 MovieClip Frame 1 | Symbol 564 MovieClip |
"stand" | Symbol 761 MovieClip Frame 1 | Symbol 709 MovieClip |
"stand" | Symbol 761 MovieClip Frame 7 | Symbol 709 MovieClip |
"g" | Symbol 761 MovieClip Frame 30 | Symbol 709 MovieClip |
"stand" | Symbol 761 MovieClip Frame 34 | Symbol 709 MovieClip |
"g" | Symbol 761 MovieClip Frame 61 | Symbol 709 MovieClip |
"point" | Symbol 761 MovieClip Frame 61 | Symbol 736 MovieClip |
"g" | Symbol 761 MovieClip Frame 67 | Symbol 709 MovieClip |
"point" | Symbol 761 MovieClip Frame 67 | Symbol 736 MovieClip |
"g" | Symbol 761 MovieClip Frame 94 | Symbol 709 MovieClip |
"point" | Symbol 761 MovieClip Frame 94 | Symbol 736 MovieClip |
"gun" | Symbol 762 MovieClip [交通工具_快艇] Frame 1 | Symbol 761 MovieClip |
"g" | Symbol 762 MovieClip [交通工具_快艇] Frame 1 | Symbol 393 MovieClip |
"g" | Symbol 902 MovieClip [德军_战斗机3] Frame 1 | Symbol 222 MovieClip |
"point" | Symbol 902 MovieClip [德军_战斗机3] Frame 10 | Symbol 843 MovieClip [轰炸炸弹] |
"point" | Symbol 909 MovieClip Frame 1 | Symbol 736 MovieClip |
"mgun" | Symbol 910 MovieClip Frame 1 | Symbol 909 MovieClip |
"player" | Symbol 947 MovieClip [mission_start] Frame 211 | Symbol 780 MovieClip |
"point" | Symbol 1075 MovieClip Frame 1 | Symbol 709 MovieClip |
"point" | Symbol 1094 MovieClip Frame 1 | Symbol 709 MovieClip |
"point" | Symbol 1107 MovieClip Frame 1 | Symbol 736 MovieClip |
"point" | Symbol 1120 MovieClip Frame 1 | Symbol 736 MovieClip |
"point" | Symbol 1135 MovieClip Frame 1 | Symbol 736 MovieClip |
"point" | Symbol 1148 MovieClip Frame 1 | Symbol 736 MovieClip |
"point" | Symbol 1161 MovieClip Frame 1 | Symbol 736 MovieClip |
"point" | Symbol 1166 MovieClip Frame 1 | Symbol 736 MovieClip |
"point" | Symbol 1181 MovieClip Frame 1 | Symbol 736 MovieClip |
"point" | Symbol 1186 MovieClip Frame 1 | Symbol 736 MovieClip |
"point" | Symbol 1191 MovieClip Frame 1 | Symbol 736 MovieClip |
"point" | Symbol 1192 MovieClip Frame 1 | Symbol 736 MovieClip |
"point" | Symbol 1197 MovieClip Frame 1 | Symbol 736 MovieClip |
"point" | Symbol 1198 MovieClip Frame 1 | Symbol 736 MovieClip |
"point" | Symbol 1203 MovieClip Frame 1 | Symbol 736 MovieClip |
"point" | Symbol 1208 MovieClip Frame 1 | Symbol 736 MovieClip |
"point" | Symbol 1209 MovieClip Frame 1 | Symbol 736 MovieClip |
"point" | Symbol 1220 MovieClip Frame 1 | Symbol 709 MovieClip |
"point" | Symbol 1235 MovieClip Frame 1 | Symbol 736 MovieClip |
"point" | Symbol 1240 MovieClip Frame 1 | Symbol 736 MovieClip |
"point" | Symbol 1253 MovieClip Frame 1 | Symbol 736 MovieClip |
"point" | Symbol 1266 MovieClip Frame 1 | Symbol 736 MovieClip |
"point" | Symbol 1279 MovieClip Frame 1 | Symbol 736 MovieClip |
"clip" | Symbol 1337 MovieClip Frame 1 | Symbol 1322 MovieClip |
"clip" | Symbol 1338 MovieClip Frame 1 | Symbol 1322 MovieClip |
"clip" | Symbol 1339 MovieClip Frame 1 | Symbol 769 MovieClip |
"clip" | Symbol 1339 MovieClip Frame 9 | Symbol 969 MovieClip |
"clip" | Symbol 1339 MovieClip Frame 17 | Symbol 976 MovieClip |
"clip" | Symbol 1339 MovieClip Frame 25 | Symbol 983 MovieClip |
"clip" | Symbol 1339 MovieClip Frame 34 | Symbol 984 MovieClip |
"clip" | Symbol 1339 MovieClip Frame 42 | Symbol 1001 MovieClip |
"clip" | Symbol 1339 MovieClip Frame 50 | Symbol 1002 MovieClip |
"clip" | Symbol 1339 MovieClip Frame 58 | Symbol 1013 MovieClip |
"clip" | Symbol 1339 MovieClip Frame 66 | Symbol 1022 MovieClip |
"clip" | Symbol 1339 MovieClip Frame 77 | Symbol 1029 MovieClip |
"clip" | Symbol 1339 MovieClip Frame 87 | Symbol 1035 MovieClip |
"clip" | Symbol 1339 MovieClip Frame 95 | Symbol 1044 MovieClip |
"clip" | Symbol 1339 MovieClip Frame 103 | Symbol 1049 MovieClip |
"clip" | Symbol 1339 MovieClip Frame 110 | Symbol 1050 MovieClip |
"clip" | Symbol 1339 MovieClip Frame 118 | Symbol 1054 MovieClip |
"clip" | Symbol 1339 MovieClip Frame 126 | Symbol 1058 MovieClip |
"clip" | Symbol 1339 MovieClip Frame 134 | Symbol 1062 MovieClip |
"clip" | Symbol 1339 MovieClip Frame 158 | Symbol 1075 MovieClip |
"clip" | Symbol 1339 MovieClip Frame 166 | Symbol 1094 MovieClip |
"clip" | Symbol 1339 MovieClip Frame 174 | Symbol 1107 MovieClip |
"clip" | Symbol 1339 MovieClip Frame 185 | Symbol 1120 MovieClip |
"clip" | Symbol 1339 MovieClip Frame 196 | Symbol 1135 MovieClip |
"clip" | Symbol 1339 MovieClip Frame 207 | Symbol 1148 MovieClip |
"clip" | Symbol 1339 MovieClip Frame 219 | Symbol 1161 MovieClip |
"clip" | Symbol 1339 MovieClip Frame 231 | Symbol 1166 MovieClip |
"clip" | Symbol 1339 MovieClip Frame 244 | Symbol 1181 MovieClip |
"clip" | Symbol 1339 MovieClip Frame 256 | Symbol 1186 MovieClip |
"clip" | Symbol 1339 MovieClip Frame 268 | Symbol 1191 MovieClip |
"clip" | Symbol 1339 MovieClip Frame 279 | Symbol 1192 MovieClip |
"clip" | Symbol 1339 MovieClip Frame 290 | Symbol 1197 MovieClip |
"clip" | Symbol 1339 MovieClip Frame 301 | Symbol 1198 MovieClip |
"clip" | Symbol 1339 MovieClip Frame 328 | Symbol 1203 MovieClip |
"clip" | Symbol 1339 MovieClip Frame 339 | Symbol 1208 MovieClip |
"clip" | Symbol 1339 MovieClip Frame 350 | Symbol 1209 MovieClip |
"clip" | Symbol 1339 MovieClip Frame 380 | Symbol 1220 MovieClip |
"clip" | Symbol 1339 MovieClip Frame 388 | Symbol 1235 MovieClip |
"clip" | Symbol 1339 MovieClip Frame 399 | Symbol 1240 MovieClip |
"clip" | Symbol 1339 MovieClip Frame 410 | Symbol 1253 MovieClip |
"clip" | Symbol 1339 MovieClip Frame 421 | Symbol 1266 MovieClip |
"clip" | Symbol 1339 MovieClip Frame 432 | Symbol 1279 MovieClip |
"clip" | Symbol 1339 MovieClip Frame 450 | Symbol 1294 MovieClip |
"clip" | Symbol 1339 MovieClip Frame 460 | Symbol 1315 MovieClip |
"g" | Symbol 1394 MovieClip [主角_手雷01] Frame 1 | Symbol 1392 MovieClip |
"point" | Symbol 1394 MovieClip [主角_手雷01] Frame 2 | Symbol 709 MovieClip |
"num5" | Symbol 1503 MovieClip Frame 1 | Symbol 1502 MovieClip |
"num4" | Symbol 1503 MovieClip Frame 4 | Symbol 1502 MovieClip |
"num3" | Symbol 1503 MovieClip Frame 7 | Symbol 1502 MovieClip |
"num2" | Symbol 1503 MovieClip Frame 10 | Symbol 1502 MovieClip |
"num1" | Symbol 1503 MovieClip Frame 13 | Symbol 1502 MovieClip |
"items" | Symbol 1504 MovieClip [各种奖励] Frame 7 | Symbol 1481 MovieClip |
"b" | Symbol 1504 MovieClip [各种奖励] Frame 27 | Symbol 1503 MovieClip |
"g" | Symbol 1538 MovieClip [主角_子弹4] Frame 1 | Symbol 222 MovieClip |
"down" | Symbol 1569 MovieClip [player] Frame 1 | Symbol 962 MovieClip |
"up" | Symbol 1569 MovieClip [player] Frame 1 | Symbol 1339 MovieClip |
"g" | Symbol 1569 MovieClip [player] Frame 1 | Symbol 709 MovieClip |
"g" | Symbol 1588 MovieClip [1-01-台阶01] Frame 1 | Symbol 1585 MovieClip |
"g" | Symbol 1588 MovieClip [1-01-台阶01] Frame 13 | Symbol 1587 MovieClip |
"g" | Symbol 1619 MovieClip [1-01-台阶02] Frame 1 | Symbol 1596 MovieClip |
"g" | Symbol 1619 MovieClip [1-01-台阶02] Frame 14 | Symbol 1598 MovieClip |
"g" | Symbol 1619 MovieClip [1-01-台阶02] Frame 22 | Symbol 1600 MovieClip |
"g" | Symbol 1619 MovieClip [1-01-台阶02] Frame 31 | Symbol 1602 MovieClip |
"g" | Symbol 1619 MovieClip [1-01-台阶02] Frame 39 | Symbol 1604 MovieClip |
"g" | Symbol 1619 MovieClip [1-01-台阶02] Frame 47 | Symbol 1606 MovieClip |
"g" | Symbol 1619 MovieClip [1-01-台阶02] Frame 55 | Symbol 1608 MovieClip |
"g" | Symbol 1619 MovieClip [1-01-台阶02] Frame 63 | Symbol 1610 MovieClip |
"g" | Symbol 1619 MovieClip [1-01-台阶02] Frame 71 | Symbol 1612 MovieClip |
"g" | Symbol 1619 MovieClip [1-01-台阶02] Frame 79 | Symbol 1614 MovieClip |
"g" | Symbol 1619 MovieClip [1-01-台阶02] Frame 87 | Symbol 1616 MovieClip |
"g" | Symbol 1619 MovieClip [1-01-台阶02] Frame 95 | Symbol 1618 MovieClip |
"g" | Symbol 1622 MovieClip [1-01-台阶04] Frame 1 | Symbol 1621 MovieClip |
"g" | Symbol 1625 MovieClip [1-01-台阶05] Frame 1 | Symbol 1624 MovieClip |
"g" | Symbol 1628 MovieClip [1-01-台阶06] Frame 1 | Symbol 1627 MovieClip |
"g" | Symbol 1631 MovieClip [1-01-台阶03] Frame 1 | Symbol 1630 MovieClip |
"b" | Symbol 1633 MovieClip [1-01-台阶08] Frame 1 | Symbol 1632 MovieClip |
"g" | Symbol 1633 MovieClip [1-01-台阶08] Frame 1 | Symbol 1632 MovieClip |
"open3" | Symbol 1650 MovieClip [第一关_潜艇] Frame 1 | Symbol 1647 MovieClip |
"open4" | Symbol 1650 MovieClip [第一关_潜艇] Frame 1 | Symbol 1647 MovieClip |
"open2" | Symbol 1650 MovieClip [第一关_潜艇] Frame 1 | Symbol 1647 MovieClip |
"open1" | Symbol 1650 MovieClip [第一关_潜艇] Frame 1 | Symbol 1647 MovieClip |
"g" | Symbol 1650 MovieClip [第一关_潜艇] Frame 1 | Symbol 1649 MovieClip |
"g" | Symbol 1653 MovieClip [1-01-台阶07] Frame 1 | Symbol 1652 MovieClip |
"point" | Symbol 1811 MovieClip Frame 20 | Symbol 736 MovieClip |
"point" | Symbol 1830 MovieClip Frame 13 | Symbol 736 MovieClip |
"point" | Symbol 1845 MovieClip Frame 10 | Symbol 736 MovieClip |
"point" | Symbol 1854 MovieClip Frame 3 | Symbol 736 MovieClip |
"point" | Symbol 1865 MovieClip Frame 6 | Symbol 736 MovieClip |
"point" | Symbol 1872 MovieClip Frame 7 | Symbol 736 MovieClip |
"point" | Symbol 1887 MovieClip Frame 19 | Symbol 222 MovieClip |
"g" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 1 | Symbol 222 MovieClip |
"g" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 35 | Symbol 222 MovieClip |
"clip" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 50 | Symbol 1681 MovieClip |
"g" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 50 | Symbol 222 MovieClip |
"g" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 63 | Symbol 222 MovieClip |
"m" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 166 | Symbol 1811 MovieClip |
"m" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 174 | Symbol 1830 MovieClip |
"m" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 182 | Symbol 1845 MovieClip |
"m" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 192 | Symbol 1854 MovieClip |
"g" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 192 | Symbol 222 MovieClip |
"m" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 202 | Symbol 1865 MovieClip |
"g" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 202 | Symbol 222 MovieClip |
"m" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 212 | Symbol 1872 MovieClip |
"g" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 212 | Symbol 222 MovieClip |
"m" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 228 | Symbol 1887 MovieClip |
"g" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 228 | Symbol 222 MovieClip |
"g" | Symbol 1977 MovieClip [敌人_轰炸机] Frame 1 | Symbol 222 MovieClip |
"g" | Symbol 2040 MovieClip [坦克_炮弹] Frame 1 | Symbol 222 MovieClip |
"g" | Symbol 2041 MovieClip [德军_坦克1] Frame 43 | Symbol 1996 MovieClip |
"point" | Symbol 2041 MovieClip [德军_坦克1] Frame 61 | Symbol 736 MovieClip |
"w4" | Symbol 2043 MovieClip [敌人_运输卡车] Frame 1 | Symbol 564 MovieClip |
"w5" | Symbol 2043 MovieClip [敌人_运输卡车] Frame 1 | Symbol 564 MovieClip |
"w6" | Symbol 2043 MovieClip [敌人_运输卡车] Frame 1 | Symbol 564 MovieClip |
"body" | Symbol 2043 MovieClip [敌人_运输卡车] Frame 1 | Symbol 567 MovieClip |
"w3" | Symbol 2043 MovieClip [敌人_运输卡车] Frame 1 | Symbol 564 MovieClip |
"w2" | Symbol 2043 MovieClip [敌人_运输卡车] Frame 1 | Symbol 564 MovieClip |
"w1" | Symbol 2043 MovieClip [敌人_运输卡车] Frame 1 | Symbol 564 MovieClip |
"g" | Symbol 2043 MovieClip [敌人_运输卡车] Frame 1 | Symbol 222 MovieClip |
"w4" | Symbol 2043 MovieClip [敌人_运输卡车] Frame 11 | Symbol 564 MovieClip |
"w5" | Symbol 2043 MovieClip [敌人_运输卡车] Frame 11 | Symbol 564 MovieClip |
"w6" | Symbol 2043 MovieClip [敌人_运输卡车] Frame 11 | Symbol 564 MovieClip |
"body" | Symbol 2043 MovieClip [敌人_运输卡车] Frame 11 | Symbol 567 MovieClip |
"w3" | Symbol 2043 MovieClip [敌人_运输卡车] Frame 11 | Symbol 564 MovieClip |
"w2" | Symbol 2043 MovieClip [敌人_运输卡车] Frame 11 | Symbol 564 MovieClip |
"w1" | Symbol 2043 MovieClip [敌人_运输卡车] Frame 11 | Symbol 564 MovieClip |
"g" | Symbol 2045 MovieClip [敌人_快艇] Frame 1 | Symbol 393 MovieClip |
"water" | Symbol 2045 MovieClip [敌人_快艇] Frame 1 | Symbol 706 MovieClip |
"g" | Symbol 2050 MovieClip [1-03-航母踏板] Frame 1 | Symbol 2049 MovieClip |
"g" | Symbol 2053 MovieClip [敌人_箱子阻拦1] Frame 1 | Symbol 222 MovieClip |
"g" | Symbol 2053 MovieClip [敌人_箱子阻拦1] Frame 11 | Symbol 222 MovieClip |
"g" | Symbol 2061 MovieClip [德军驱逐舰_小炮1] Frame 1 | Symbol 222 MovieClip |
"point" | Symbol 2061 MovieClip [德军驱逐舰_小炮1] Frame 9 | Symbol 736 MovieClip |
"w1" | Symbol 2067 MovieClip Frame 1 | Symbol 2066 MovieClip |
"point" | Symbol 2082 MovieClip Frame 13 | Symbol 736 MovieClip |
"gun1" | Symbol 2085 MovieClip [德军_巨型轰炸机] Frame 1 | Symbol 2082 MovieClip |
"gun2" | Symbol 2085 MovieClip [德军_巨型轰炸机] Frame 1 | Symbol 2082 MovieClip |
"g" | Symbol 2085 MovieClip [德军_巨型轰炸机] Frame 1 | Symbol 222 MovieClip |
"point1" | Symbol 2085 MovieClip [德军_巨型轰炸机] Frame 1 | Symbol 736 MovieClip |
"point2" | Symbol 2085 MovieClip [德军_巨型轰炸机] Frame 1 | Symbol 736 MovieClip |
"gun1" | Symbol 2085 MovieClip [德军_巨型轰炸机] Frame 9 | Symbol 2082 MovieClip |
"gun2" | Symbol 2085 MovieClip [德军_巨型轰炸机] Frame 9 | Symbol 2082 MovieClip |
"g" | Symbol 2088 MovieClip [场景_木箱] Frame 1 | Symbol 222 MovieClip |
"g" | Symbol 2093 MovieClip [stage1_bg] Frame 1 | Symbol 393 MovieClip |
"g" | Symbol 2093 MovieClip [stage1_bg] Frame 2 | Symbol 398 MovieClip |
"g" | Symbol 2093 MovieClip [stage1_bg] Frame 3 | Symbol 402 MovieClip |
"g" | Symbol 2093 MovieClip [stage1_bg] Frame 4 | Symbol 406 MovieClip |
"g" | Symbol 2093 MovieClip [stage1_bg] Frame 5 | Symbol 410 MovieClip |
"g" | Symbol 2093 MovieClip [stage1_bg] Frame 6 | Symbol 421 MovieClip |
"g" | Symbol 2093 MovieClip [stage1_bg] Frame 7 | Symbol 425 MovieClip |
"g" | Symbol 2093 MovieClip [stage1_bg] Frame 9 | Symbol 393 MovieClip |
"g" | Symbol 2093 MovieClip [stage1_bg] Frame 11 | Symbol 393 MovieClip |
"g" | Symbol 2093 MovieClip [stage1_bg] Frame 13 | Symbol 439 MovieClip |
"g" | Symbol 2093 MovieClip [stage1_bg] Frame 14 | Symbol 443 MovieClip |
"g" | Symbol 2093 MovieClip [stage1_bg] Frame 15 | Symbol 393 MovieClip |
"g" | Symbol 2093 MovieClip [stage1_bg] Frame 16 | Symbol 449 MovieClip |
"g" | Symbol 2093 MovieClip [stage1_bg] Frame 17 | Symbol 453 MovieClip |
"g" | Symbol 2093 MovieClip [stage1_bg] Frame 18 | Symbol 393 MovieClip |
"g" | Symbol 2093 MovieClip [stage1_bg] Frame 19 | Symbol 460 MovieClip |
"d" | Symbol 2093 MovieClip [stage1_bg] Frame 20 | Symbol 393 MovieClip |
"g" | Symbol 2093 MovieClip [stage1_bg] Frame 22 | Symbol 468 MovieClip |
"g" | Symbol 2093 MovieClip [stage1_bg] Frame 23 | Symbol 472 MovieClip |
"g" | Symbol 2093 MovieClip [stage1_bg] Frame 24 | Symbol 476 MovieClip |
"g" | Symbol 2093 MovieClip [stage1_bg] Frame 25 | Symbol 480 MovieClip |
"g" | Symbol 2093 MovieClip [stage1_bg] Frame 26 | Symbol 484 MovieClip |
"g" | Symbol 2093 MovieClip [stage1_bg] Frame 27 | Symbol 488 MovieClip |
"g" | Symbol 2093 MovieClip [stage1_bg] Frame 28 | Symbol 492 MovieClip |
"g" | Symbol 2093 MovieClip [stage1_bg] Frame 29 | Symbol 393 MovieClip |
"g" | Symbol 2093 MovieClip [stage1_bg] Frame 30 | Symbol 498 MovieClip |
"g" | Symbol 2093 MovieClip [stage1_bg] Frame 31 | Symbol 502 MovieClip |
"g" | Symbol 2093 MovieClip [stage1_bg] Frame 32 | Symbol 506 MovieClip |
"g" | Symbol 2093 MovieClip [stage1_bg] Frame 33 | Symbol 511 MovieClip |
"d" | Symbol 2093 MovieClip [stage1_bg] Frame 33 | Symbol 393 MovieClip |
"btn" | Symbol 2097 MovieClip Frame 1 | Symbol 388 Button |
"loading" | Symbol 2097 MovieClip Frame 1 | Symbol 382 MovieClip |
"g" | Symbol 2253 MovieClip Frame 1 | Symbol 222 MovieClip |
"w4" | Symbol 2324 MovieClip [敌人_吉普车] Frame 1 | Symbol 2318 MovieClip |
"w3" | Symbol 2324 MovieClip [敌人_吉普车] Frame 1 | Symbol 2318 MovieClip |
"w2" | Symbol 2324 MovieClip [敌人_吉普车] Frame 1 | Symbol 2318 MovieClip |
"w1" | Symbol 2324 MovieClip [敌人_吉普车] Frame 1 | Symbol 2318 MovieClip |
"g" | Symbol 2324 MovieClip [敌人_吉普车] Frame 1 | Symbol 2323 MovieClip |
"w4" | Symbol 2324 MovieClip [敌人_吉普车] Frame 9 | Symbol 2318 MovieClip |
"w3" | Symbol 2324 MovieClip [敌人_吉普车] Frame 9 | Symbol 2318 MovieClip |
"w2" | Symbol 2324 MovieClip [敌人_吉普车] Frame 9 | Symbol 2318 MovieClip |
"w1" | Symbol 2324 MovieClip [敌人_吉普车] Frame 9 | Symbol 2318 MovieClip |
"g" | Symbol 2331 MovieClip [移动_钢板] Frame 1 | Symbol 2327 MovieClip |
"w7" | Symbol 2341 MovieClip [敌人_德军卡车] Frame 1 | Symbol 2336 MovieClip |
"w6" | Symbol 2341 MovieClip [敌人_德军卡车] Frame 1 | Symbol 2336 MovieClip |
"w5" | Symbol 2341 MovieClip [敌人_德军卡车] Frame 1 | Symbol 2336 MovieClip |
"w4" | Symbol 2341 MovieClip [敌人_德军卡车] Frame 1 | Symbol 2336 MovieClip |
"w3" | Symbol 2341 MovieClip [敌人_德军卡车] Frame 1 | Symbol 2336 MovieClip |
"w2" | Symbol 2341 MovieClip [敌人_德军卡车] Frame 1 | Symbol 2336 MovieClip |
"w1" | Symbol 2341 MovieClip [敌人_德军卡车] Frame 1 | Symbol 2336 MovieClip |
"g" | Symbol 2341 MovieClip [敌人_德军卡车] Frame 1 | Symbol 2340 MovieClip |
"point" | Symbol 2389 MovieClip Frame 10 | Symbol 736 MovieClip |
"point" | Symbol 2389 MovieClip Frame 19 | Symbol 736 MovieClip |
"point" | Symbol 2389 MovieClip Frame 28 | Symbol 736 MovieClip |
"point" | Symbol 2398 MovieClip Frame 6 | Symbol 736 MovieClip |
"point" | Symbol 2398 MovieClip Frame 15 | Symbol 736 MovieClip |
"point" | Symbol 2398 MovieClip Frame 24 | Symbol 736 MovieClip |
"g" | Symbol 2427 MovieClip [敌人_巡逻机枪兵] Frame 1 | Symbol 222 MovieClip |
"m" | Symbol 2427 MovieClip [敌人_巡逻机枪兵] Frame 29 | Symbol 2389 MovieClip |
"m" | Symbol 2427 MovieClip [敌人_巡逻机枪兵] Frame 38 | Symbol 2398 MovieClip |
"g" | Symbol 2427 MovieClip [敌人_巡逻机枪兵] Frame 38 | Symbol 222 MovieClip |
"point" | Symbol 2473 MovieClip Frame 10 | Symbol 736 MovieClip |
"point" | Symbol 2486 MovieClip Frame 10 | Symbol 736 MovieClip |
"g" | Symbol 2513 MovieClip [敌人_巡逻军官] Frame 1 | Symbol 222 MovieClip |
"m" | Symbol 2513 MovieClip [敌人_巡逻军官] Frame 29 | Symbol 2473 MovieClip |
"m" | Symbol 2513 MovieClip [敌人_巡逻军官] Frame 38 | Symbol 2486 MovieClip |
"g" | Symbol 2513 MovieClip [敌人_巡逻军官] Frame 38 | Symbol 222 MovieClip |
"g" | Symbol 2519 MovieClip [2-02-翘翘板] Frame 1 | Symbol 222 MovieClip |
"g" | Symbol 2519 MovieClip [2-02-翘翘板] Frame 32 | Symbol 222 MovieClip |
"jump" | Symbol 2519 MovieClip [2-02-翘翘板] Frame 32 | Symbol 222 MovieClip |
"g" | Symbol 2527 MovieClip [德军_警报灯] Frame 1 | Symbol 222 MovieClip |
"g" | Symbol 2542 MovieClip [德军_装甲车1] Frame 43 | Symbol 222 MovieClip |
"point" | Symbol 2542 MovieClip [德军_装甲车1] Frame 68 | Symbol 736 MovieClip |
"point" | Symbol 2542 MovieClip [德军_装甲车1] Frame 115 | Symbol 736 MovieClip |
"point" | Symbol 2542 MovieClip [德军_装甲车1] Frame 115 | Symbol 736 MovieClip |
"g" | Symbol 2583 MovieClip [德军_驳船] Frame 1 | Symbol 2580 MovieClip |
"g" | Symbol 2631 MovieClip [追踪导弹] Frame 1 | Symbol 222 MovieClip |
"point" | Symbol 2632 MovieClip [德军_巨型机器人] Frame 1 | Symbol 736 MovieClip |
"g" | Symbol 2632 MovieClip [德军_巨型机器人] Frame 1 | Symbol 222 MovieClip |
"shooter" | Symbol 2632 MovieClip [德军_巨型机器人] Frame 9 | Symbol 222 MovieClip |
"g" | Symbol 2632 MovieClip [德军_巨型机器人] Frame 9 | Symbol 222 MovieClip |
"point" | Symbol 2632 MovieClip [德军_巨型机器人] Frame 24 | Symbol 736 MovieClip |
"g" | Symbol 2632 MovieClip [德军_巨型机器人] Frame 24 | Symbol 222 MovieClip |
"g" | Symbol 2644 MovieClip [德军_地雷] Frame 1 | Symbol 2637 MovieClip |
"g" | Symbol 2647 MovieClip [场景_木盒子] Frame 1 | Symbol 222 MovieClip |
"g" | Symbol 2651 MovieClip [stage2_bg] Frame 1 | Symbol 2101 MovieClip |
"g" | Symbol 2651 MovieClip [stage2_bg] Frame 2 | Symbol 2106 MovieClip |
"g" | Symbol 2651 MovieClip [stage2_bg] Frame 3 | Symbol 2110 MovieClip |
"g" | Symbol 2651 MovieClip [stage2_bg] Frame 4 | Symbol 2184 MovieClip |
"g" | Symbol 2651 MovieClip [stage2_bg] Frame 5 | Symbol 2188 MovieClip |
"g" | Symbol 2651 MovieClip [stage2_bg] Frame 6 | Symbol 2192 MovieClip |
"g" | Symbol 2651 MovieClip [stage2_bg] Frame 7 | Symbol 2196 MovieClip |
"g" | Symbol 2651 MovieClip [stage2_bg] Frame 8 | Symbol 393 MovieClip |
"g" | Symbol 2651 MovieClip [stage2_bg] Frame 10 | Symbol 2204 MovieClip |
"g" | Symbol 2651 MovieClip [stage2_bg] Frame 11 | Symbol 2208 MovieClip |
"g" | Symbol 2651 MovieClip [stage2_bg] Frame 12 | Symbol 2212 MovieClip |
"g" | Symbol 2651 MovieClip [stage2_bg] Frame 13 | Symbol 393 MovieClip |
"car_3" | Symbol 2651 MovieClip [stage2_bg] Frame 31 | Symbol 2043 MovieClip [敌人_运输卡车] |
"car_2" | Symbol 2651 MovieClip [stage2_bg] Frame 31 | Symbol 2043 MovieClip [敌人_运输卡车] |
"car_1" | Symbol 2651 MovieClip [stage2_bg] Frame 31 | Symbol 2043 MovieClip [敌人_运输卡车] |
"car_2" | Symbol 2651 MovieClip [stage2_bg] Frame 37 | Symbol 2043 MovieClip [敌人_运输卡车] |
"car_1" | Symbol 2651 MovieClip [stage2_bg] Frame 37 | Symbol 2043 MovieClip [敌人_运输卡车] |
"car_2" | Symbol 2651 MovieClip [stage2_bg] Frame 42 | Symbol 2043 MovieClip [敌人_运输卡车] |
"car_1" | Symbol 2651 MovieClip [stage2_bg] Frame 42 | Symbol 2043 MovieClip [敌人_运输卡车] |
"g" | Symbol 2651 MovieClip [stage2_bg] Frame 44 | Symbol 2218 MovieClip |
"g" | Symbol 2651 MovieClip [stage2_bg] Frame 45 | Symbol 393 MovieClip |
"g" | Symbol 2651 MovieClip [stage2_bg] Frame 46 | Symbol 2225 MovieClip |
"g" | Symbol 2651 MovieClip [stage2_bg] Frame 47 | Symbol 2229 MovieClip |
"g" | Symbol 2651 MovieClip [stage2_bg] Frame 48 | Symbol 393 MovieClip |
"g" | Symbol 2651 MovieClip [stage2_bg] Frame 49 | Symbol 2235 MovieClip |
"g" | Symbol 2651 MovieClip [stage2_bg] Frame 50 | Symbol 2239 MovieClip |
"g" | Symbol 2651 MovieClip [stage2_bg] Frame 51 | Symbol 2243 MovieClip |
"g" | Symbol 2651 MovieClip [stage2_bg] Frame 52 | Symbol 2255 MovieClip |
"g" | Symbol 2651 MovieClip [stage2_bg] Frame 53 | Symbol 2266 MovieClip |
"g" | Symbol 2651 MovieClip [stage2_bg] Frame 54 | Symbol 2270 MovieClip |
"g" | Symbol 2651 MovieClip [stage2_bg] Frame 55 | Symbol 2274 MovieClip |
"g" | Symbol 2651 MovieClip [stage2_bg] Frame 56 | Symbol 2278 MovieClip |
"g" | Symbol 2651 MovieClip [stage2_bg] Frame 57 | Symbol 393 MovieClip |
"g" | Symbol 2651 MovieClip [stage2_bg] Frame 63 | Symbol 2295 MovieClip |
"g" | Symbol 2651 MovieClip [stage2_bg] Frame 64 | Symbol 2299 MovieClip |
"g" | Symbol 2651 MovieClip [stage2_bg] Frame 65 | Symbol 393 MovieClip |
"btn" | Symbol 2655 MovieClip Frame 1 | Symbol 388 Button |
"loading" | Symbol 2655 MovieClip Frame 1 | Symbol 382 MovieClip |
"g" | Symbol 2710 MovieClip Frame 1 | Symbol 2702 MovieClip |
"player" | Symbol 2710 MovieClip Frame 1 | Symbol 2709 MovieClip |
"clip" | Symbol 2752 MovieClip [player_plane] Frame 1 | Symbol 2740 MovieClip |
"mgun" | Symbol 2752 MovieClip [player_plane] Frame 1 | Symbol 909 MovieClip |
"g" | Symbol 2752 MovieClip [player_plane] Frame 1 | Symbol 222 MovieClip |
"clip" | Symbol 2752 MovieClip [player_plane] Frame 10 | Symbol 2740 MovieClip |
"clip" | Symbol 2752 MovieClip [player_plane] Frame 21 | Symbol 2740 MovieClip |
"clip" | Symbol 2752 MovieClip [player_plane] Frame 31 | Symbol 2744 MovieClip |
"clip" | Symbol 2752 MovieClip [player_plane] Frame 40 | Symbol 2744 MovieClip |
"clip" | Symbol 2752 MovieClip [player_plane] Frame 50 | Symbol 2744 MovieClip |
"clip" | Symbol 2752 MovieClip [player_plane] Frame 60 | Symbol 2748 MovieClip |
"clip" | Symbol 2752 MovieClip [player_plane] Frame 71 | Symbol 2748 MovieClip |
"clip" | Symbol 2752 MovieClip [player_plane] Frame 82 | Symbol 2748 MovieClip |
"clip" | Symbol 2752 MovieClip [player_plane] Frame 130 | Symbol 2740 MovieClip |
"mgun" | Symbol 2752 MovieClip [player_plane] Frame 130 | Symbol 909 MovieClip |
"g" | Symbol 2755 MovieClip [教堂踏板01] Frame 1 | Symbol 393 MovieClip |
"g" | Symbol 2757 MovieClip [教堂踏板02] Frame 1 | Symbol 393 MovieClip |
"g" | Symbol 2777 MovieClip [德军_坦克2] Frame 43 | Symbol 222 MovieClip |
"point" | Symbol 2777 MovieClip [德军_坦克2] Frame 61 | Symbol 736 MovieClip |
"g" | Symbol 2790 MovieClip [高速飞弹] Frame 1 | Symbol 222 MovieClip |
"g" | Symbol 2793 MovieClip [德军_战斗机2] Frame 1 | Symbol 222 MovieClip |
"point" | Symbol 2793 MovieClip [德军_战斗机2] Frame 10 | Symbol 2790 MovieClip [高速飞弹] |
"g" | Symbol 2796 MovieClip [德军_大型导弹] Frame 1 | Symbol 222 MovieClip |
"hit" | Symbol 2796 MovieClip [德军_大型导弹] Frame 1 | Symbol 222 MovieClip |
"g" | Symbol 2837 MovieClip [敌人_BOSS3_火箭] Frame 1 | Symbol 222 MovieClip |
"g" | Symbol 2846 MovieClip [德军_巨型坦克] Frame 1 | Symbol 222 MovieClip |
"g" | Symbol 2846 MovieClip [德军_巨型坦克] Frame 10 | Symbol 222 MovieClip |
"g" | Symbol 2846 MovieClip [德军_巨型坦克] Frame 22 | Symbol 222 MovieClip |
"point" | Symbol 2846 MovieClip [德军_巨型坦克] Frame 22 | Symbol 736 MovieClip |
"g" | Symbol 2846 MovieClip [德军_巨型坦克] Frame 56 | Symbol 222 MovieClip |
"point" | Symbol 2846 MovieClip [德军_巨型坦克] Frame 56 | Symbol 736 MovieClip |
"point" | Symbol 2846 MovieClip [德军_巨型坦克] Frame 88 | Symbol 2837 MovieClip [敌人_BOSS3_火箭] |
"g" | Symbol 2846 MovieClip [德军_巨型坦克] Frame 88 | Symbol 222 MovieClip |
"point" | Symbol 2846 MovieClip [德军_巨型坦克] Frame 111 | Symbol 2837 MovieClip [敌人_BOSS3_火箭] |
"g" | Symbol 2849 MovieClip [场景_宝箱] Frame 1 | Symbol 222 MovieClip |
"g" | Symbol 2852 MovieClip [stage3_bg] Frame 28 | Symbol 393 MovieClip |
"line2" | Symbol 2852 MovieClip [stage3_bg] Frame 29 | Symbol 2710 MovieClip |
"line3" | Symbol 2852 MovieClip [stage3_bg] Frame 29 | Symbol 2710 MovieClip |
"line1" | Symbol 2852 MovieClip [stage3_bg] Frame 29 | Symbol 2710 MovieClip |
"g" | Symbol 2852 MovieClip [stage3_bg] Frame 29 | Symbol 2712 MovieClip |
"g" | Symbol 2852 MovieClip [stage3_bg] Frame 30 | Symbol 393 MovieClip |
"btn" | Symbol 2856 MovieClip Frame 1 | Symbol 388 Button |
"loading" | Symbol 2856 MovieClip Frame 1 | Symbol 382 MovieClip |
"g" | Symbol 2972 MovieClip Frame 28 | Symbol 222 MovieClip |
"point2" | Symbol 2993 MovieClip Frame 28 | Symbol 736 MovieClip |
"point1" | Symbol 2993 MovieClip Frame 28 | Symbol 736 MovieClip |
"point" | Symbol 3005 MovieClip Frame 1 | Symbol 3004 MovieClip |
"g" | Symbol 3016 MovieClip [4-04-电梯01] Frame 1 | Symbol 393 MovieClip |
"g" | Symbol 3018 MovieClip [4-04-电梯02] Frame 1 | Symbol 393 MovieClip |
"g" | Symbol 3022 MovieClip [4-04-硫酸台01] Frame 1 | Symbol 393 MovieClip |
"g" | Symbol 3024 MovieClip [4-04-硫酸台02] Frame 1 | Symbol 393 MovieClip |
"g" | Symbol 3028 MovieClip [4-04-硫酸台03] Frame 1 | Symbol 393 MovieClip |
"g" | Symbol 3051 MovieClip [德军_装甲车2] Frame 43 | Symbol 222 MovieClip |
"point" | Symbol 3051 MovieClip [德军_装甲车2] Frame 61 | Symbol 736 MovieClip |
"g" | Symbol 3057 MovieClip [德军_战斗机1] Frame 1 | Symbol 222 MovieClip |
"point" | Symbol 3057 MovieClip [德军_战斗机1] Frame 9 | Symbol 2631 MovieClip [追踪导弹] |
"g" | Symbol 3061 MovieClip [4-04-窗户01] Frame 55 | Symbol 222 MovieClip |
"point" | Symbol 3061 MovieClip [4-04-窗户01] Frame 84 | Symbol 736 MovieClip |
"point" | Symbol 3061 MovieClip [4-04-窗户01] Frame 84 | Symbol 736 MovieClip |
"g" | Symbol 3065 MovieClip [4-04-窗户03] Frame 32 | Symbol 222 MovieClip |
"point" | Symbol 3065 MovieClip [4-04-窗户03] Frame 62 | Symbol 736 MovieClip |
"point" | Symbol 3065 MovieClip [4-04-窗户03] Frame 62 | Symbol 736 MovieClip |
"g" | Symbol 3076 MovieClip [4-04-窗户02] Frame 55 | Symbol 222 MovieClip |
"point" | Symbol 3076 MovieClip [4-04-窗户02] Frame 84 | Symbol 736 MovieClip |
"point" | Symbol 3076 MovieClip [4-04-窗户02] Frame 84 | Symbol 736 MovieClip |
"player" | Symbol 3077 MovieClip [交通工具_战斗机] Frame 1 | Symbol 780 MovieClip |
"g" | Symbol 3077 MovieClip [交通工具_战斗机] Frame 1 | Symbol 222 MovieClip |
"player" | Symbol 3077 MovieClip [交通工具_战斗机] Frame 11 | Symbol 780 MovieClip |
"bg" | Symbol 3093 MovieClip [4-04-德军_飞船] Frame 1 | Symbol 3082 MovieClip |
"g" | Symbol 3093 MovieClip [4-04-德军_飞船] Frame 1 | Symbol 222 MovieClip |
"bg" | Symbol 3093 MovieClip [4-04-德军_飞船] Frame 10 | Symbol 3082 MovieClip |
"g" | Symbol 3093 MovieClip [4-04-德军_飞船] Frame 10 | Symbol 222 MovieClip |
"g" | Symbol 3096 MovieClip [德军_飞船_小炮] Frame 1 | Symbol 222 MovieClip |
"point" | Symbol 3096 MovieClip [德军_飞船_小炮] Frame 1 | Symbol 736 MovieClip |
"g" | Symbol 3101 MovieClip [4-04-飞船_炸弹箱] Frame 1 | Symbol 222 MovieClip |
"bg" | Symbol 3106 MovieClip [4-04-飞船-门] Frame 1 | Symbol 3104 MovieClip |
"g" | Symbol 3106 MovieClip [4-04-飞船-门] Frame 1 | Symbol 222 MovieClip |
"bg" | Symbol 3106 MovieClip [4-04-飞船-门] Frame 9 | Symbol 3104 MovieClip |
"b" | Symbol 3122 MovieClip [4-05-BOSS-台阶1] Frame 1 | Symbol 393 MovieClip |
"g" | Symbol 3122 MovieClip [4-05-BOSS-台阶1] Frame 1 | Symbol 393 MovieClip |
"b" | Symbol 3125 MovieClip [4-05-BOSS-台阶2] Frame 1 | Symbol 393 MovieClip |
"g" | Symbol 3125 MovieClip [4-05-BOSS-台阶2] Frame 1 | Symbol 393 MovieClip |
"g" | Symbol 3130 MovieClip [4-05-BOSS-灯] Frame 1 | Symbol 393 MovieClip |
"g" | Symbol 3137 MovieClip [敌人_BOSS4_手臂] Frame 1 | Symbol 222 MovieClip |
"hit" | Symbol 3137 MovieClip [敌人_BOSS4_手臂] Frame 13 | Symbol 222 MovieClip |
"point" | Symbol 3146 MovieClip Frame 1 | Symbol 736 MovieClip |
"point" | Symbol 3147 MovieClip Frame 2 | Symbol 736 MovieClip |
"point" | Symbol 3147 MovieClip Frame 12 | Symbol 736 MovieClip |
"point" | Symbol 3147 MovieClip Frame 24 | Symbol 736 MovieClip |
"point" | Symbol 3147 MovieClip Frame 37 | Symbol 736 MovieClip |
"point" | Symbol 3147 MovieClip Frame 48 | Symbol 736 MovieClip |
"point" | Symbol 3147 MovieClip Frame 61 | Symbol 736 MovieClip |
"step1" | Symbol 3156 MovieClip [德军_巨型炮座] Frame 121 | Symbol 3122 MovieClip [4-05-BOSS-台阶1] |
"step2" | Symbol 3156 MovieClip [德军_巨型炮座] Frame 121 | Symbol 3125 MovieClip [4-05-BOSS-台阶2] |
"f1" | Symbol 3156 MovieClip [德军_巨型炮座] Frame 121 | Symbol 3130 MovieClip [4-05-BOSS-灯] |
"f2" | Symbol 3156 MovieClip [德军_巨型炮座] Frame 121 | Symbol 3130 MovieClip [4-05-BOSS-灯] |
"f3" | Symbol 3156 MovieClip [德军_巨型炮座] Frame 121 | Symbol 3130 MovieClip [4-05-BOSS-灯] |
"f6" | Symbol 3156 MovieClip [德军_巨型炮座] Frame 121 | Symbol 3130 MovieClip [4-05-BOSS-灯] |
"f5" | Symbol 3156 MovieClip [德军_巨型炮座] Frame 121 | Symbol 3130 MovieClip [4-05-BOSS-灯] |
"f4" | Symbol 3156 MovieClip [德军_巨型炮座] Frame 121 | Symbol 3130 MovieClip [4-05-BOSS-灯] |
"point" | Symbol 3156 MovieClip [德军_巨型炮座] Frame 121 | Symbol 736 MovieClip |
"arm2" | Symbol 3156 MovieClip [德军_巨型炮座] Frame 141 | Symbol 3137 MovieClip [敌人_BOSS4_手臂] |
"arm1" | Symbol 3156 MovieClip [德军_巨型炮座] Frame 141 | Symbol 3137 MovieClip [敌人_BOSS4_手臂] |
"point" | Symbol 3156 MovieClip [德军_巨型炮座] Frame 204 | Symbol 736 MovieClip |
"head" | Symbol 3156 MovieClip [德军_巨型炮座] Frame 224 | Symbol 3146 MovieClip |
"rain0" | Symbol 3156 MovieClip [德军_巨型炮座] Frame 224 | Symbol 3147 MovieClip |
"rain1" | Symbol 3156 MovieClip [德军_巨型炮座] Frame 224 | Symbol 3147 MovieClip |
"g" | Symbol 3156 MovieClip [德军_巨型炮座] Frame 224 | Symbol 222 MovieClip |
"g" | Symbol 3161 MovieClip [场景_沙袋] Frame 1 | Symbol 222 MovieClip |
"g" | Symbol 3164 MovieClip [stage4_bg] Frame 1 | Symbol 393 MovieClip |
"g" | Symbol 3164 MovieClip [stage4_bg] Frame 2 | Symbol 2863 MovieClip |
"g" | Symbol 3164 MovieClip [stage4_bg] Frame 3 | Symbol 393 MovieClip |
"g" | Symbol 3164 MovieClip [stage4_bg] Frame 4 | Symbol 2870 MovieClip |
"g" | Symbol 3164 MovieClip [stage4_bg] Frame 5 | Symbol 393 MovieClip |
"g" | Symbol 3164 MovieClip [stage4_bg] Frame 12 | Symbol 2881 MovieClip |
"g" | Symbol 3164 MovieClip [stage4_bg] Frame 13 | Symbol 2885 MovieClip |
"g" | Symbol 3164 MovieClip [stage4_bg] Frame 14 | Symbol 2889 MovieClip |
"g" | Symbol 3164 MovieClip [stage4_bg] Frame 17 | Symbol 2897 MovieClip |
"g" | Symbol 3164 MovieClip [stage4_bg] Frame 18 | Symbol 2901 MovieClip |
"g" | Symbol 3164 MovieClip [stage4_bg] Frame 19 | Symbol 393 MovieClip |
"g" | Symbol 3164 MovieClip [stage4_bg] Frame 27 | Symbol 2918 MovieClip |
"g" | Symbol 3164 MovieClip [stage4_bg] Frame 36 | Symbol 2929 MovieClip |
"g" | Symbol 3164 MovieClip [stage4_bg] Frame 37 | Symbol 2933 MovieClip |
"g" | Symbol 3164 MovieClip [stage4_bg] Frame 41 | Symbol 2939 MovieClip |
"g" | Symbol 3164 MovieClip [stage4_bg] Frame 42 | Symbol 2918 MovieClip |
"g" | Symbol 3164 MovieClip [stage4_bg] Frame 44 | Symbol 2947 MovieClip |
"g" | Symbol 3164 MovieClip [stage4_bg] Frame 45 | Symbol 2933 MovieClip |
"g" | Symbol 3164 MovieClip [stage4_bg] Frame 49 | Symbol 2953 MovieClip |
"b1" | Symbol 3164 MovieClip [stage4_bg] Frame 50 | Symbol 2972 MovieClip |
"b2" | Symbol 3164 MovieClip [stage4_bg] Frame 50 | Symbol 2972 MovieClip |
"g" | Symbol 3164 MovieClip [stage4_bg] Frame 50 | Symbol 2974 MovieClip |
"b3" | Symbol 3164 MovieClip [stage4_bg] Frame 51 | Symbol 2972 MovieClip |
"b4" | Symbol 3164 MovieClip [stage4_bg] Frame 51 | Symbol 2972 MovieClip |
"b4" | Symbol 3164 MovieClip [stage4_bg] Frame 53 | Symbol 2972 MovieClip |
"b5" | Symbol 3164 MovieClip [stage4_bg] Frame 53 | Symbol 2972 MovieClip |
"b6" | Symbol 3164 MovieClip [stage4_bg] Frame 53 | Symbol 2972 MovieClip |
"b7" | Symbol 3164 MovieClip [stage4_bg] Frame 53 | Symbol 2972 MovieClip |
"b8" | Symbol 3164 MovieClip [stage4_bg] Frame 53 | Symbol 2972 MovieClip |
"b9" | Symbol 3164 MovieClip [stage4_bg] Frame 53 | Symbol 2972 MovieClip |
"g" | Symbol 3164 MovieClip [stage4_bg] Frame 55 | Symbol 2997 MovieClip |
"d" | Symbol 3164 MovieClip [stage4_bg] Frame 55 | Symbol 393 MovieClip |
"wheel" | Symbol 3164 MovieClip [stage4_bg] Frame 57 | Symbol 3005 MovieClip |
"m_wheel" | Symbol 3164 MovieClip [stage4_bg] Frame 59 | Symbol 3005 MovieClip |
"g" | Symbol 3164 MovieClip [stage4_bg] Frame 61 | Symbol 3009 MovieClip |
"g" | Symbol 3164 MovieClip [stage4_bg] Frame 62 | Symbol 2974 MovieClip |
"g" | Symbol 3164 MovieClip [stage4_bg] Frame 63 | Symbol 393 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$Zx$OLQ3gkgduoalHhRERtrPN.." |
ExportAssets (56) | Timeline Frame 6 | Symbol 56 as "小刀01" |
ExportAssets (56) | Timeline Frame 6 | Symbol 57 as "小刀02" |
ExportAssets (56) | Timeline Frame 6 | Symbol 58 as "手枪发射" |
ExportAssets (56) | Timeline Frame 6 | Symbol 59 as "手枪消音发射" |
ExportAssets (56) | Timeline Frame 6 | Symbol 60 as "手枪击中" |
ExportAssets (56) | Timeline Frame 6 | Symbol 61 as "H弹发射" |
ExportAssets (56) | Timeline Frame 6 | Symbol 62 as "H弹击中" |
ExportAssets (56) | Timeline Frame 6 | Symbol 63 as "R弹发射" |
ExportAssets (56) | Timeline Frame 6 | Symbol 64 as "R弹爆炸" |
ExportAssets (56) | Timeline Frame 6 | Symbol 65 as "S弹发射" |
ExportAssets (56) | Timeline Frame 6 | Symbol 66 as "机械开机枪" |
ExportAssets (56) | Timeline Frame 6 | Symbol 67 as "打击声音" |
ExportAssets (56) | Timeline Frame 6 | Symbol 68 as "补充弹药" |
ExportAssets (56) | Timeline Frame 6 | Symbol 69 as "手枪上子弹" |
ExportAssets (56) | Timeline Frame 6 | Symbol 70 as "手雷爆炸" |
ExportAssets (56) | Timeline Frame 6 | Symbol 71 as "主角死亡" |
ExportAssets (56) | Timeline Frame 6 | Symbol 72 as "出水" |
ExportAssets (56) | Timeline Frame 6 | Symbol 73 as "落水" |
ExportAssets (56) | Timeline Frame 6 | Symbol 74 as "大爆炸" |
ExportAssets (56) | Timeline Frame 6 | Symbol 75 as "电网" |
ExportAssets (56) | Timeline Frame 6 | Symbol 76 as "坦克射击" |
ExportAssets (56) | Timeline Frame 6 | Symbol 77 as "坦克运行" |
ExportAssets (56) | Timeline Frame 6 | Symbol 78 as "卡车开动" |
ExportAssets (56) | Timeline Frame 6 | Symbol 79 as "卡车刹车" |
ExportAssets (56) | Timeline Frame 6 | Symbol 80 as "大跳跃" |
ExportAssets (56) | Timeline Frame 6 | Symbol 81 as "飞机进入" |
ExportAssets (56) | Timeline Frame 6 | Symbol 82 as "飞机跳出" |
ExportAssets (56) | Timeline Frame 6 | Symbol 83 as "轰炸机落弹" |
ExportAssets (56) | Timeline Frame 6 | Symbol 84 as "飞机飞过" |
ExportAssets (56) | Timeline Frame 6 | Symbol 85 as "大型机枪发射" |
ExportAssets (56) | Timeline Frame 6 | Symbol 86 as "记分音效" |
ExportAssets (56) | Timeline Frame 6 | Symbol 87 as "捡到分数" |
ExportAssets (56) | Timeline Frame 6 | Symbol 88 as "敌兵死亡01" |
ExportAssets (56) | Timeline Frame 6 | Symbol 89 as "敌兵死亡02" |
ExportAssets (56) | Timeline Frame 6 | Symbol 90 as "敌兵死亡03" |
ExportAssets (56) | Timeline Frame 6 | Symbol 91 as "敌兵死亡04" |
ExportAssets (56) | Timeline Frame 6 | Symbol 92 as "士兵受惊" |
ExportAssets (56) | Timeline Frame 6 | Symbol 93 as "menuMusic" |
ExportAssets (56) | Timeline Frame 10 | Symbol 254 as "敌人_火箭炮" |
ExportAssets (56) | Timeline Frame 10 | Symbol 261 as "game_mask" |
ExportAssets (56) | Timeline Frame 10 | Symbol 293 as "天空_云" |
ExportAssets (56) | Timeline Frame 10 | Symbol 374 as "game_intro" |
ExportAssets (56) | Timeline Frame 24 | Symbol 547 as "game_UI" |
ExportAssets (56) | Timeline Frame 24 | Symbol 762 as "交通工具_快艇" |
ExportAssets (56) | Timeline Frame 24 | Symbol 843 as "轰炸炸弹" |
ExportAssets (56) | Timeline Frame 24 | Symbol 902 as "德军_战斗机3" |
ExportAssets (56) | Timeline Frame 24 | Symbol 947 as "mission_start" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1378 as "主角_子弹0" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1389 as "小刀砍人_效果" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1394 as "主角_手雷01" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1413 as "主角_子弹1" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1504 as "各种奖励" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1508 as "主角_子弹2" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1511 as "主角_子弹5" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1538 as "主角_子弹4" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1542 as "主角_子弹6" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1545 as "主角_子弹7" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1568 as "主角_导弹烟雾" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1569 as "player" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1588 as "1-01-台阶01" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1619 as "1-01-台阶02" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1622 as "1-01-台阶04" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1625 as "1-01-台阶05" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1628 as "1-01-台阶06" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1631 as "1-01-台阶03" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1633 as "1-01-台阶08" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1650 as "第一关_潜艇" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1653 as "1-01-台阶07" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1704 as "敌人_普通士兵_伞" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1964 as "敌人_士兵_武器群" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1970 as "敌人_枪械子弹" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1971 as "敌人_手雷" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1972 as "敌人_普通士兵" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1977 as "敌人_轰炸机" |
ExportAssets (56) | Timeline Frame 24 | Symbol 2040 as "坦克_炮弹" |
ExportAssets (56) | Timeline Frame 24 | Symbol 2041 as "德军_坦克1" |
ExportAssets (56) | Timeline Frame 24 | Symbol 2043 as "敌人_运输卡车" |
ExportAssets (56) | Timeline Frame 24 | Symbol 2045 as "敌人_快艇" |
ExportAssets (56) | Timeline Frame 24 | Symbol 2050 as "1-03-航母踏板" |
ExportAssets (56) | Timeline Frame 24 | Symbol 2053 as "敌人_箱子阻拦1" |
ExportAssets (56) | Timeline Frame 24 | Symbol 2061 as "德军驱逐舰_小炮1" |
ExportAssets (56) | Timeline Frame 24 | Symbol 2085 as "德军_巨型轰炸机" |
ExportAssets (56) | Timeline Frame 24 | Symbol 2088 as "场景_木箱" |
ExportAssets (56) | Timeline Frame 24 | Symbol 2089 as "背景音乐_01" |
ExportAssets (56) | Timeline Frame 24 | Symbol 2090 as "背景音乐_05" |
ExportAssets (56) | Timeline Frame 24 | Symbol 2091 as "背景音乐_09" |
ExportAssets (56) | Timeline Frame 24 | Symbol 2092 as "背景音乐_10" |
ExportAssets (56) | Timeline Frame 24 | Symbol 2093 as "stage1_bg" |
ExportAssets (56) | Timeline Frame 41 | Symbol 2324 as "敌人_吉普车" |
ExportAssets (56) | Timeline Frame 41 | Symbol 2331 as "移动_钢板" |
ExportAssets (56) | Timeline Frame 41 | Symbol 2341 as "敌人_德军卡车" |
ExportAssets (56) | Timeline Frame 41 | Symbol 2427 as "敌人_巡逻机枪兵" |
ExportAssets (56) | Timeline Frame 41 | Symbol 2513 as "敌人_巡逻军官" |
ExportAssets (56) | Timeline Frame 41 | Symbol 2519 as "2-02-翘翘板" |
ExportAssets (56) | Timeline Frame 41 | Symbol 2527 as "德军_警报灯" |
ExportAssets (56) | Timeline Frame 41 | Symbol 2542 as "德军_装甲车1" |
ExportAssets (56) | Timeline Frame 41 | Symbol 2559 as "NPC01" |
ExportAssets (56) | Timeline Frame 41 | Symbol 2576 as "NPC02" |
ExportAssets (56) | Timeline Frame 41 | Symbol 2583 as "德军_驳船" |
ExportAssets (56) | Timeline Frame 41 | Symbol 2631 as "追踪导弹" |
ExportAssets (56) | Timeline Frame 41 | Symbol 2632 as "德军_巨型机器人" |
ExportAssets (56) | Timeline Frame 41 | Symbol 2644 as "德军_地雷" |
ExportAssets (56) | Timeline Frame 41 | Symbol 2647 as "场景_木盒子" |
ExportAssets (56) | Timeline Frame 41 | Symbol 2648 as "背景音乐_03" |
ExportAssets (56) | Timeline Frame 41 | Symbol 2649 as "背景音乐_08" |
ExportAssets (56) | Timeline Frame 41 | Symbol 2650 as "背景音乐_11" |
ExportAssets (56) | Timeline Frame 41 | Symbol 2651 as "stage2_bg" |
ExportAssets (56) | Timeline Frame 58 | Symbol 2752 as "player_plane" |
ExportAssets (56) | Timeline Frame 58 | Symbol 2755 as "教堂踏板01" |
ExportAssets (56) | Timeline Frame 58 | Symbol 2757 as "教堂踏板02" |
ExportAssets (56) | Timeline Frame 58 | Symbol 2777 as "德军_坦克2" |
ExportAssets (56) | Timeline Frame 58 | Symbol 2790 as "高速飞弹" |
ExportAssets (56) | Timeline Frame 58 | Symbol 2793 as "德军_战斗机2" |
ExportAssets (56) | Timeline Frame 58 | Symbol 2796 as "德军_大型导弹" |
ExportAssets (56) | Timeline Frame 58 | Symbol 2810 as "NPC03" |
ExportAssets (56) | Timeline Frame 58 | Symbol 2837 as "敌人_BOSS3_火箭" |
ExportAssets (56) | Timeline Frame 58 | Symbol 2845 as "敌人_BOSS3_炮弹" |
ExportAssets (56) | Timeline Frame 58 | Symbol 2846 as "德军_巨型坦克" |
ExportAssets (56) | Timeline Frame 58 | Symbol 2849 as "场景_宝箱" |
ExportAssets (56) | Timeline Frame 58 | Symbol 2850 as "背景音乐_04" |
ExportAssets (56) | Timeline Frame 58 | Symbol 2851 as "背景音乐_06" |
ExportAssets (56) | Timeline Frame 58 | Symbol 2852 as "stage3_bg" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3016 as "4-04-电梯01" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3018 as "4-04-电梯02" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3022 as "4-04-硫酸台01" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3024 as "4-04-硫酸台02" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3028 as "4-04-硫酸台03" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3051 as "德军_装甲车2" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3057 as "德军_战斗机1" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3061 as "4-04-窗户01" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3065 as "4-04-窗户03" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3069 as "4-04-房子门01" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3072 as "4-04-房子门02" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3076 as "4-04-窗户02" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3077 as "交通工具_战斗机" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3093 as "4-04-德军_飞船" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3096 as "德军_飞船_小炮" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3101 as "4-04-飞船_炸弹箱" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3106 as "4-04-飞船-门" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3122 as "4-05-BOSS-台阶1" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3125 as "4-05-BOSS-台阶2" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3130 as "4-05-BOSS-灯" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3137 as "敌人_BOSS4_手臂" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3155 as "敌人_BOSS4_炮弹" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3156 as "德军_巨型炮座" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3161 as "场景_沙袋" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3162 as "背景音乐_02" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3163 as "背景音乐_07" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3164 as "stage4_bg" |
Labels
"loading" | Frame 3 |
"game_start" | Frame 10 |
"m1_intro" | Frame 20 |
"m1_game" | Frame 28 |
"m2_intro" | Frame 37 |
"m2_game" | Frame 45 |
"m3_intro" | Frame 54 |
"m3_game" | Frame 62 |
"m4_intro" | Frame 71 |
"m4_game" | Frame 79 |
"loadAd" | Symbol 38 MovieClip Frame 2 |
"showAd" | Symbol 38 MovieClip Frame 12 |
"preload" | Symbol 51 MovieClip Frame 3 |
"hit" | Symbol 254 MovieClip [敌人_火箭炮] Frame 7 |
"white" | Symbol 261 MovieClip [game_mask] Frame 2 |
"black" | Symbol 261 MovieClip [game_mask] Frame 17 |
"up" | Symbol 293 MovieClip [天空_云] Frame 2 |
"down" | Symbol 293 MovieClip [天空_云] Frame 70 |
"op" | Symbol 374 MovieClip [game_intro] Frame 2 |
"index" | Symbol 374 MovieClip [game_intro] Frame 11 |
"c_key" | Symbol 374 MovieClip [game_intro] Frame 21 |
"c_mouse" | Symbol 374 MovieClip [game_intro] Frame 31 |
"website" | Symbol 374 MovieClip [game_intro] Frame 41 |
"c_difficulty" | Symbol 374 MovieClip [game_intro] Frame 51 |
"level_pass" | Symbol 374 MovieClip [game_intro] Frame 61 |
"wind_pass" | Symbol 374 MovieClip [game_intro] Frame 71 |
"mission_end" | Symbol 374 MovieClip [game_intro] Frame 81 |
"lose_game" | Symbol 374 MovieClip [game_intro] Frame 91 |
"win_game" | Symbol 374 MovieClip [game_intro] Frame 101 |
"hiscores" | Symbol 374 MovieClip [game_intro] Frame 111 |
"next" | Symbol 389 MovieClip Frame 16 |
"some" | Symbol 544 MovieClip Frame 1 |
"very" | Symbol 544 MovieClip Frame 9 |
"em_8" | Symbol 761 MovieClip Frame 1 |
"em_9" | Symbol 761 MovieClip Frame 7 |
"em_10" | Symbol 761 MovieClip Frame 10 |
"em_11" | Symbol 761 MovieClip Frame 13 |
"em_12" | Symbol 761 MovieClip Frame 16 |
"em_13" | Symbol 761 MovieClip Frame 19 |
"em_14" | Symbol 761 MovieClip Frame 22 |
"em_15" | Symbol 761 MovieClip Frame 25 |
"em_16" | Symbol 761 MovieClip Frame 28 |
"em_7" | Symbol 761 MovieClip Frame 34 |
"em_6" | Symbol 761 MovieClip Frame 37 |
"em_5" | Symbol 761 MovieClip Frame 40 |
"em_4" | Symbol 761 MovieClip Frame 43 |
"em_3" | Symbol 761 MovieClip Frame 46 |
"em_2" | Symbol 761 MovieClip Frame 49 |
"em_1" | Symbol 761 MovieClip Frame 52 |
"em_0" | Symbol 761 MovieClip Frame 55 |
"dir_8" | Symbol 761 MovieClip Frame 61 |
"dir_9" | Symbol 761 MovieClip Frame 67 |
"dir_10" | Symbol 761 MovieClip Frame 70 |
"dir_11" | Symbol 761 MovieClip Frame 73 |
"dir_12" | Symbol 761 MovieClip Frame 76 |
"dir_13" | Symbol 761 MovieClip Frame 79 |
"dir_14" | Symbol 761 MovieClip Frame 82 |
"dir_15" | Symbol 761 MovieClip Frame 85 |
"dir_16" | Symbol 761 MovieClip Frame 88 |
"dir_7" | Symbol 761 MovieClip Frame 94 |
"dir_6" | Symbol 761 MovieClip Frame 97 |
"dir_5" | Symbol 761 MovieClip Frame 100 |
"dir_4" | Symbol 761 MovieClip Frame 103 |
"dir_3" | Symbol 761 MovieClip Frame 106 |
"dir_2" | Symbol 761 MovieClip Frame 109 |
"dir_1" | Symbol 761 MovieClip Frame 112 |
"dir_0" | Symbol 761 MovieClip Frame 115 |
"move" | Symbol 843 MovieClip [轰炸炸弹] Frame 1 |
"explode" | Symbol 843 MovieClip [轰炸炸弹] Frame 10 |
"move" | Symbol 902 MovieClip [德军_战斗机3] Frame 1 |
"shoot" | Symbol 902 MovieClip [德军_战斗机3] Frame 10 |
"explode1" | Symbol 902 MovieClip [德军_战斗机3] Frame 32 |
"explode2" | Symbol 902 MovieClip [德军_战斗机3] Frame 65 |
"s1" | Symbol 947 MovieClip [mission_start] Frame 50 |
"s2" | Symbol 947 MovieClip [mission_start] Frame 138 |
"s3" | Symbol 947 MovieClip [mission_start] Frame 211 |
"s4" | Symbol 947 MovieClip [mission_start] Frame 376 |
"stand" | Symbol 962 MovieClip Frame 1 |
"stand_run" | Symbol 962 MovieClip Frame 8 |
"crouch" | Symbol 962 MovieClip Frame 15 |
"crouch_run" | Symbol 962 MovieClip Frame 22 |
"crouch_shoot" | Symbol 962 MovieClip Frame 29 |
"jump" | Symbol 962 MovieClip Frame 37 |
"fall" | Symbol 962 MovieClip Frame 45 |
"nothing1" | Symbol 962 MovieClip Frame 52 |
"nothing2" | Symbol 962 MovieClip Frame 58 |
"pistol_stand" | Symbol 1339 MovieClip Frame 1 |
"machinegun_stand" | Symbol 1339 MovieClip Frame 9 |
"pistol_lookup" | Symbol 1339 MovieClip Frame 17 |
"machinegun_lookup" | Symbol 1339 MovieClip Frame 25 |
"pistol_stand_run" | Symbol 1339 MovieClip Frame 34 |
"machinegun_stand_run" | Symbol 1339 MovieClip Frame 42 |
"pistol_jump" | Symbol 1339 MovieClip Frame 50 |
"machinegun_jump" | Symbol 1339 MovieClip Frame 58 |
"pistol_down" | Symbol 1339 MovieClip Frame 66 |
"machinegun_down" | Symbol 1339 MovieClip Frame 77 |
"pistol_crouch" | Symbol 1339 MovieClip Frame 87 |
"machinegun_crouch" | Symbol 1339 MovieClip Frame 95 |
"get_pistol" | Symbol 1339 MovieClip Frame 103 |
"pistol_stand_turn" | Symbol 1339 MovieClip Frame 110 |
"machinegun_stand_turn" | Symbol 1339 MovieClip Frame 118 |
"pistol_crouch_turn" | Symbol 1339 MovieClip Frame 126 |
"machinegun_crouch_turn" | Symbol 1339 MovieClip Frame 134 |
"attack_stand1" | Symbol 1339 MovieClip Frame 158 |
"attack_stand2" | Symbol 1339 MovieClip Frame 166 |
"pistol_stand_bomb" | Symbol 1339 MovieClip Frame 174 |
"machinegun_stand_bomb" | Symbol 1339 MovieClip Frame 185 |
"pistol_straight_single" | Symbol 1339 MovieClip Frame 196 |
"pistol_up_single" | Symbol 1339 MovieClip Frame 207 |
"machinegun_straight_single" | Symbol 1339 MovieClip Frame 219 |
"machinegun_straight_running" | Symbol 1339 MovieClip Frame 231 |
"machinegun_up_single" | Symbol 1339 MovieClip Frame 244 |
"machinegun_up_running" | Symbol 1339 MovieClip Frame 256 |
"s_to_u" | Symbol 1339 MovieClip Frame 268 |
"u_to_s" | Symbol 1339 MovieClip Frame 279 |
"s_to_d" | Symbol 1339 MovieClip Frame 290 |
"d_to_s" | Symbol 1339 MovieClip Frame 301 |
"pistol_down_single" | Symbol 1339 MovieClip Frame 328 |
"machinegun_down_single" | Symbol 1339 MovieClip Frame 339 |
"machinegun_down_running" | Symbol 1339 MovieClip Frame 350 |
"attack_crouch1" | Symbol 1339 MovieClip Frame 380 |
"pistol_crouch_single" | Symbol 1339 MovieClip Frame 388 |
"machinegun_crouch_running" | Symbol 1339 MovieClip Frame 399 |
"machinegun_crouch_single" | Symbol 1339 MovieClip Frame 410 |
"pistol_crouch_bomb" | Symbol 1339 MovieClip Frame 421 |
"machinegun_crouch_bomb" | Symbol 1339 MovieClip Frame 432 |
"die01" | Symbol 1339 MovieClip Frame 450 |
"die02" | Symbol 1339 MovieClip Frame 460 |
"die03" | Symbol 1339 MovieClip Frame 470 |
"die04" | Symbol 1339 MovieClip Frame 480 |
"fired" | Symbol 1378 MovieClip [主角_子弹0] Frame 10 |
"hit" | Symbol 1378 MovieClip [主角_子弹0] Frame 25 |
"water" | Symbol 1378 MovieClip [主角_子弹0] Frame 30 |
"h2so4" | Symbol 1378 MovieClip [主角_子弹0] Frame 37 |
"explode" | Symbol 1394 MovieClip [主角_手雷01] Frame 2 |
"water" | Symbol 1394 MovieClip [主角_手雷01] Frame 3 |
"h2so4" | Symbol 1394 MovieClip [主角_手雷01] Frame 4 |
"fired" | Symbol 1413 MovieClip [主角_子弹1] Frame 10 |
"hit" | Symbol 1413 MovieClip [主角_子弹1] Frame 21 |
"water" | Symbol 1413 MovieClip [主角_子弹1] Frame 26 |
"h2so4" | Symbol 1413 MovieClip [主角_子弹1] Frame 33 |
"A" | Symbol 1481 MovieClip Frame 1 |
"D" | Symbol 1481 MovieClip Frame 2 |
"E" | Symbol 1481 MovieClip Frame 3 |
"F" | Symbol 1481 MovieClip Frame 4 |
"G" | Symbol 1481 MovieClip Frame 5 |
"H" | Symbol 1481 MovieClip Frame 6 |
"L" | Symbol 1481 MovieClip Frame 7 |
"M" | Symbol 1481 MovieClip Frame 8 |
"P" | Symbol 1481 MovieClip Frame 9 |
"R" | Symbol 1481 MovieClip Frame 10 |
"S" | Symbol 1481 MovieClip Frame 11 |
"T" | Symbol 1481 MovieClip Frame 12 |
"B" | Symbol 1481 MovieClip Frame 13 |
"food1" | Symbol 1481 MovieClip Frame 17 |
"food2" | Symbol 1481 MovieClip Frame 18 |
"food3" | Symbol 1481 MovieClip Frame 19 |
"food4" | Symbol 1481 MovieClip Frame 20 |
"food5" | Symbol 1481 MovieClip Frame 21 |
"food6" | Symbol 1481 MovieClip Frame 22 |
"food7" | Symbol 1481 MovieClip Frame 23 |
"pre1" | Symbol 1481 MovieClip Frame 27 |
"pre2" | Symbol 1481 MovieClip Frame 28 |
"pre3" | Symbol 1481 MovieClip Frame 29 |
"pre4" | Symbol 1481 MovieClip Frame 30 |
"pre5" | Symbol 1481 MovieClip Frame 31 |
"pre6" | Symbol 1481 MovieClip Frame 32 |
"come" | Symbol 1504 MovieClip [各种奖励] Frame 1 |
"go" | Symbol 1504 MovieClip [各种奖励] Frame 17 |
"score" | Symbol 1504 MovieClip [各种奖励] Frame 27 |
"fired" | Symbol 1508 MovieClip [主角_子弹2] Frame 7 |
"hit" | Symbol 1508 MovieClip [主角_子弹2] Frame 13 |
"water" | Symbol 1508 MovieClip [主角_子弹2] Frame 18 |
"h2so4" | Symbol 1508 MovieClip [主角_子弹2] Frame 25 |
"fired" | Symbol 1511 MovieClip [主角_子弹5] Frame 7 |
"hit" | Symbol 1511 MovieClip [主角_子弹5] Frame 13 |
"water" | Symbol 1511 MovieClip [主角_子弹5] Frame 18 |
"h2so4" | Symbol 1511 MovieClip [主角_子弹5] Frame 25 |
"fired" | Symbol 1542 MovieClip [主角_子弹6] Frame 7 |
"hit" | Symbol 1542 MovieClip [主角_子弹6] Frame 13 |
"water" | Symbol 1542 MovieClip [主角_子弹6] Frame 18 |
"h2so4" | Symbol 1542 MovieClip [主角_子弹6] Frame 25 |
"fired" | Symbol 1545 MovieClip [主角_子弹7] Frame 7 |
"hit" | Symbol 1545 MovieClip [主角_子弹7] Frame 14 |
"water" | Symbol 1545 MovieClip [主角_子弹7] Frame 19 |
"h2so4" | Symbol 1545 MovieClip [主角_子弹7] Frame 26 |
"out" | Symbol 1647 MovieClip Frame 19 |
"hit" | Symbol 1970 MovieClip [敌人_枪械子弹] Frame 12 |
"hit" | Symbol 1971 MovieClip [敌人_手雷] Frame 9 |
"stand0" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 1 |
"stand1" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 9 |
"stand2" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 17 |
"stand3_1" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 25 |
"stand3_2" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 35 |
"fall" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 50 |
"walk" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 63 |
"fear" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 70 |
"jump" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 81 |
"run0" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 93 |
"run1" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 101 |
"run2" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 109 |
"run3" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 116 |
"blocked" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 128 |
"shocked" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 136 |
"talk1" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 145 |
"talk2" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 153 |
"shoot0" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 166 |
"shoot1" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 174 |
"shoot2_1" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 182 |
"shoot2_2" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 192 |
"shoot3_1" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 202 |
"shoot3_2" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 212 |
"kill" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 228 |
"die0" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 236 |
"die1" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 244 |
"die2" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 252 |
"die3" | Symbol 1972 MovieClip [敌人_普通士兵] Frame 260 |
"move" | Symbol 1977 MovieClip [敌人_轰炸机] Frame 1 |
"explode1" | Symbol 1977 MovieClip [敌人_轰炸机] Frame 9 |
"explode2" | Symbol 1977 MovieClip [敌人_轰炸机] Frame 42 |
"stand" | Symbol 2040 MovieClip [坦克_炮弹] Frame 1 |
"hit" | Symbol 2040 MovieClip [坦克_炮弹] Frame 8 |
"fall" | Symbol 2041 MovieClip [德军_坦克1] Frame 1 |
"land" | Symbol 2041 MovieClip [德军_坦克1] Frame 10 |
"stand" | Symbol 2041 MovieClip [德军_坦克1] Frame 43 |
"move" | Symbol 2041 MovieClip [德军_坦克1] Frame 53 |
"shoot" | Symbol 2041 MovieClip [德军_坦克1] Frame 61 |
"explode" | Symbol 2041 MovieClip [德军_坦克1] Frame 89 |
"move" | Symbol 2043 MovieClip [敌人_运输卡车] Frame 1 |
"explode" | Symbol 2043 MovieClip [敌人_运输卡车] Frame 11 |
"normal1" | Symbol 2053 MovieClip [敌人_箱子阻拦1] Frame 1 |
"normal2" | Symbol 2053 MovieClip [敌人_箱子阻拦1] Frame 11 |
"explode" | Symbol 2053 MovieClip [敌人_箱子阻拦1] Frame 43 |
"stand" | Symbol 2061 MovieClip [德军驱逐舰_小炮1] Frame 1 |
"shoot" | Symbol 2061 MovieClip [德军驱逐舰_小炮1] Frame 9 |
"explode" | Symbol 2061 MovieClip [德军驱逐舰_小炮1] Frame 37 |
"move" | Symbol 2085 MovieClip [德军_巨型轰炸机] Frame 1 |
"explode" | Symbol 2085 MovieClip [德军_巨型轰炸机] Frame 9 |
"stand" | Symbol 2088 MovieClip [场景_木箱] Frame 1 |
"explode" | Symbol 2088 MovieClip [场景_木箱] Frame 8 |
"s1" | Symbol 2093 MovieClip [stage1_bg] Frame 1 |
"s2" | Symbol 2093 MovieClip [stage1_bg] Frame 15 |
"s3" | Symbol 2093 MovieClip [stage1_bg] Frame 22 |
"next" | Symbol 2097 MovieClip Frame 16 |
"stand" | Symbol 2324 MovieClip [敌人_吉普车] Frame 1 |
"explode" | Symbol 2324 MovieClip [敌人_吉普车] Frame 9 |
"walk" | Symbol 2427 MovieClip [敌人_巡逻机枪兵] Frame 1 |
"turn" | Symbol 2427 MovieClip [敌人_巡逻机枪兵] Frame 8 |
"stand" | Symbol 2427 MovieClip [敌人_巡逻机枪兵] Frame 15 |
"run" | Symbol 2427 MovieClip [敌人_巡逻机枪兵] Frame 22 |
"shoot_1" | Symbol 2427 MovieClip [敌人_巡逻机枪兵] Frame 29 |
"shoot_2" | Symbol 2427 MovieClip [敌人_巡逻机枪兵] Frame 38 |
"die0" | Symbol 2427 MovieClip [敌人_巡逻机枪兵] Frame 47 |
"die1" | Symbol 2427 MovieClip [敌人_巡逻机枪兵] Frame 54 |
"walk" | Symbol 2513 MovieClip [敌人_巡逻军官] Frame 1 |
"turn" | Symbol 2513 MovieClip [敌人_巡逻军官] Frame 8 |
"stand" | Symbol 2513 MovieClip [敌人_巡逻军官] Frame 15 |
"run" | Symbol 2513 MovieClip [敌人_巡逻军官] Frame 22 |
"shoot_1" | Symbol 2513 MovieClip [敌人_巡逻军官] Frame 29 |
"shoot_2" | Symbol 2513 MovieClip [敌人_巡逻军官] Frame 38 |
"die0" | Symbol 2513 MovieClip [敌人_巡逻军官] Frame 47 |
"die1" | Symbol 2513 MovieClip [敌人_巡逻军官] Frame 54 |
"up" | Symbol 2519 MovieClip [2-02-翘翘板] Frame 2 |
"down" | Symbol 2519 MovieClip [2-02-翘翘板] Frame 32 |
"fly" | Symbol 2519 MovieClip [2-02-翘翘板] Frame 33 |
"shine" | Symbol 2527 MovieClip [德军_警报灯] Frame 1 |
"explode" | Symbol 2527 MovieClip [德军_警报灯] Frame 32 |
"fall" | Symbol 2542 MovieClip [德军_装甲车1] Frame 1 |
"land" | Symbol 2542 MovieClip [德军_装甲车1] Frame 10 |
"stand" | Symbol 2542 MovieClip [德军_装甲车1] Frame 43 |
"move" | Symbol 2542 MovieClip [德军_装甲车1] Frame 53 |
"shoot_1" | Symbol 2542 MovieClip [德军_装甲车1] Frame 61 |
"shoot_2" | Symbol 2542 MovieClip [德军_装甲车1] Frame 89 |
"explode" | Symbol 2542 MovieClip [德军_装甲车1] Frame 136 |
"stand" | Symbol 2559 MovieClip [NPC01] Frame 1 |
"shocked" | Symbol 2559 MovieClip [NPC01] Frame 9 |
"run" | Symbol 2559 MovieClip [NPC01] Frame 27 |
"stand" | Symbol 2576 MovieClip [NPC02] Frame 1 |
"shocked" | Symbol 2576 MovieClip [NPC02] Frame 9 |
"run" | Symbol 2576 MovieClip [NPC02] Frame 27 |
"stand" | Symbol 2583 MovieClip [德军_驳船] Frame 1 |
"explode" | Symbol 2583 MovieClip [德军_驳船] Frame 11 |
"move" | Symbol 2631 MovieClip [追踪导弹] Frame 1 |
"hit" | Symbol 2631 MovieClip [追踪导弹] Frame 11 |
"move" | Symbol 2632 MovieClip [德军_巨型机器人] Frame 1 |
"shoot1" | Symbol 2632 MovieClip [德军_巨型机器人] Frame 9 |
"shoot2" | Symbol 2632 MovieClip [德军_巨型机器人] Frame 24 |
"explode" | Symbol 2632 MovieClip [德军_巨型机器人] Frame 113 |
"stand" | Symbol 2644 MovieClip [德军_地雷] Frame 1 |
"explode" | Symbol 2644 MovieClip [德军_地雷] Frame 11 |
"stand" | Symbol 2647 MovieClip [场景_木盒子] Frame 1 |
"explode" | Symbol 2647 MovieClip [场景_木盒子] Frame 8 |
"s1" | Symbol 2651 MovieClip [stage2_bg] Frame 1 |
"s2" | Symbol 2651 MovieClip [stage2_bg] Frame 45 |
"s3" | Symbol 2651 MovieClip [stage2_bg] Frame 57 |
"s4" | Symbol 2651 MovieClip [stage2_bg] Frame 69 |
"next" | Symbol 2655 MovieClip Frame 16 |
"NA_NA" | Symbol 2752 MovieClip [player_plane] Frame 1 |
"NA_front" | Symbol 2752 MovieClip [player_plane] Frame 10 |
"NA_back" | Symbol 2752 MovieClip [player_plane] Frame 21 |
"up_NA" | Symbol 2752 MovieClip [player_plane] Frame 31 |
"up_back" | Symbol 2752 MovieClip [player_plane] Frame 40 |
"up_front" | Symbol 2752 MovieClip [player_plane] Frame 50 |
"down_NA" | Symbol 2752 MovieClip [player_plane] Frame 60 |
"down_back" | Symbol 2752 MovieClip [player_plane] Frame 71 |
"down_front" | Symbol 2752 MovieClip [player_plane] Frame 82 |
"jump" | Symbol 2752 MovieClip [player_plane] Frame 94 |
"explode" | Symbol 2752 MovieClip [player_plane] Frame 130 |
"fall" | Symbol 2777 MovieClip [德军_坦克2] Frame 1 |
"land" | Symbol 2777 MovieClip [德军_坦克2] Frame 10 |
"stand" | Symbol 2777 MovieClip [德军_坦克2] Frame 43 |
"move" | Symbol 2777 MovieClip [德军_坦克2] Frame 53 |
"shoot" | Symbol 2777 MovieClip [德军_坦克2] Frame 61 |
"explode" | Symbol 2777 MovieClip [德军_坦克2] Frame 89 |
"move" | Symbol 2790 MovieClip [高速飞弹] Frame 1 |
"hit" | Symbol 2790 MovieClip [高速飞弹] Frame 11 |
"move" | Symbol 2793 MovieClip [德军_战斗机2] Frame 1 |
"shoot" | Symbol 2793 MovieClip [德军_战斗机2] Frame 10 |
"explode" | Symbol 2793 MovieClip [德军_战斗机2] Frame 43 |
"move" | Symbol 2796 MovieClip [德军_大型导弹] Frame 1 |
"explode" | Symbol 2796 MovieClip [德军_大型导弹] Frame 8 |
"stand" | Symbol 2810 MovieClip [NPC03] Frame 1 |
"shocked" | Symbol 2810 MovieClip [NPC03] Frame 9 |
"run" | Symbol 2810 MovieClip [NPC03] Frame 27 |
"hit" | Symbol 2837 MovieClip [敌人_BOSS3_火箭] Frame 8 |
"hit" | Symbol 2845 MovieClip [敌人_BOSS3_炮弹] Frame 7 |
"stand" | Symbol 2846 MovieClip [德军_巨型坦克] Frame 1 |
"move" | Symbol 2846 MovieClip [德军_巨型坦克] Frame 10 |
"shoot1" | Symbol 2846 MovieClip [德军_巨型坦克] Frame 22 |
"shoot2" | Symbol 2846 MovieClip [德军_巨型坦克] Frame 56 |
"shoot3" | Symbol 2846 MovieClip [德军_巨型坦克] Frame 88 |
"explode" | Symbol 2846 MovieClip [德军_巨型坦克] Frame 163 |
"stand" | Symbol 2849 MovieClip [场景_宝箱] Frame 1 |
"explode" | Symbol 2849 MovieClip [场景_宝箱] Frame 8 |
"s1" | Symbol 2852 MovieClip [stage3_bg] Frame 1 |
"s2" | Symbol 2852 MovieClip [stage3_bg] Frame 4 |
"s3" | Symbol 2852 MovieClip [stage3_bg] Frame 13 |
"s4" | Symbol 2852 MovieClip [stage3_bg] Frame 27 |
"s5" | Symbol 2852 MovieClip [stage3_bg] Frame 29 |
"s6" | Symbol 2852 MovieClip [stage3_bg] Frame 34 |
"next" | Symbol 2856 MovieClip Frame 16 |
"pistol" | Symbol 3004 MovieClip Frame 1 |
"machinegun" | Symbol 3004 MovieClip Frame 2 |
"fall" | Symbol 3051 MovieClip [德军_装甲车2] Frame 1 |
"land" | Symbol 3051 MovieClip [德军_装甲车2] Frame 10 |
"stand" | Symbol 3051 MovieClip [德军_装甲车2] Frame 43 |
"move" | Symbol 3051 MovieClip [德军_装甲车2] Frame 53 |
"shoot_1" | Symbol 3051 MovieClip [德军_装甲车2] Frame 61 |
"shoot_2" | Symbol 3051 MovieClip [德军_装甲车2] Frame 89 |
"explode" | Symbol 3051 MovieClip [德军_装甲车2] Frame 125 |
"move" | Symbol 3057 MovieClip [德军_战斗机1] Frame 1 |
"shoot" | Symbol 3057 MovieClip [德军_战斗机1] Frame 9 |
"explode1" | Symbol 3057 MovieClip [德军_战斗机1] Frame 41 |
"explode2" | Symbol 3057 MovieClip [德军_战斗机1] Frame 74 |
"close" | Symbol 3061 MovieClip [4-04-窗户01] Frame 1 |
"open" | Symbol 3061 MovieClip [4-04-窗户01] Frame 7 |
"come" | Symbol 3061 MovieClip [4-04-窗户01] Frame 40 |
"stand" | Symbol 3061 MovieClip [4-04-窗户01] Frame 55 |
"shoot" | Symbol 3061 MovieClip [4-04-窗户01] Frame 65 |
"die1" | Symbol 3061 MovieClip [4-04-窗户01] Frame 96 |
"die2" | Symbol 3061 MovieClip [4-04-窗户01] Frame 121 |
"die3" | Symbol 3061 MovieClip [4-04-窗户01] Frame 142 |
"close" | Symbol 3065 MovieClip [4-04-窗户03] Frame 1 |
"open" | Symbol 3065 MovieClip [4-04-窗户03] Frame 7 |
"come" | Symbol 3065 MovieClip [4-04-窗户03] Frame 18 |
"stand" | Symbol 3065 MovieClip [4-04-窗户03] Frame 32 |
"shoot" | Symbol 3065 MovieClip [4-04-窗户03] Frame 43 |
"die1" | Symbol 3065 MovieClip [4-04-窗户03] Frame 74 |
"die2" | Symbol 3065 MovieClip [4-04-窗户03] Frame 99 |
"die3" | Symbol 3065 MovieClip [4-04-窗户03] Frame 120 |
"close" | Symbol 3069 MovieClip [4-04-房子门01] Frame 1 |
"open" | Symbol 3069 MovieClip [4-04-房子门01] Frame 8 |
"stand" | Symbol 3069 MovieClip [4-04-房子门01] Frame 28 |
"close" | Symbol 3072 MovieClip [4-04-房子门02] Frame 1 |
"open" | Symbol 3072 MovieClip [4-04-房子门02] Frame 8 |
"stand" | Symbol 3072 MovieClip [4-04-房子门02] Frame 25 |
"close" | Symbol 3076 MovieClip [4-04-窗户02] Frame 1 |
"open" | Symbol 3076 MovieClip [4-04-窗户02] Frame 7 |
"come" | Symbol 3076 MovieClip [4-04-窗户02] Frame 40 |
"stand" | Symbol 3076 MovieClip [4-04-窗户02] Frame 55 |
"shoot" | Symbol 3076 MovieClip [4-04-窗户02] Frame 65 |
"die1" | Symbol 3076 MovieClip [4-04-窗户02] Frame 96 |
"die2" | Symbol 3076 MovieClip [4-04-窗户02] Frame 121 |
"die3" | Symbol 3076 MovieClip [4-04-窗户02] Frame 142 |
"stand" | Symbol 3077 MovieClip [交通工具_战斗机] Frame 1 |
"go" | Symbol 3077 MovieClip [交通工具_战斗机] Frame 11 |
"move" | Symbol 3093 MovieClip [4-04-德军_飞船] Frame 1 |
"shoot" | Symbol 3093 MovieClip [4-04-德军_飞船] Frame 10 |
"open" | Symbol 3093 MovieClip [4-04-德军_飞船] Frame 43 |
"come_in" | Symbol 3093 MovieClip [4-04-德军_飞船] Frame 76 |
"move" | Symbol 3096 MovieClip [德军_飞船_小炮] Frame 1 |
"fall" | Symbol 3096 MovieClip [德军_飞船_小炮] Frame 8 |
"explode" | Symbol 3096 MovieClip [德军_飞船_小炮] Frame 18 |
"stand" | Symbol 3101 MovieClip [4-04-飞船_炸弹箱] Frame 1 |
"explode" | Symbol 3101 MovieClip [4-04-飞船_炸弹箱] Frame 9 |
"stand" | Symbol 3106 MovieClip [4-04-飞船-门] Frame 1 |
"explode" | Symbol 3106 MovieClip [4-04-飞船-门] Frame 9 |
"stand" | Symbol 3130 MovieClip [4-05-BOSS-灯] Frame 1 |
"explode" | Symbol 3130 MovieClip [4-05-BOSS-灯] Frame 8 |
"stand" | Symbol 3137 MovieClip [敌人_BOSS4_手臂] Frame 1 |
"hit" | Symbol 3137 MovieClip [敌人_BOSS4_手臂] Frame 11 |
"explode" | Symbol 3137 MovieClip [敌人_BOSS4_手臂] Frame 61 |
"d" | Symbol 3146 MovieClip Frame 1 |
"dl" | Symbol 3146 MovieClip Frame 4 |
"l" | Symbol 3146 MovieClip Frame 7 |
"dr" | Symbol 3146 MovieClip Frame 10 |
"r" | Symbol 3146 MovieClip Frame 13 |
"hit" | Symbol 3155 MovieClip [敌人_BOSS4_炮弹] Frame 9 |
"come" | Symbol 3156 MovieClip [德军_巨型炮座] Frame 1 |
"head_out" | Symbol 3156 MovieClip [德军_巨型炮座] Frame 204 |
"stand" | Symbol 3156 MovieClip [德军_巨型炮座] Frame 224 |
"explode" | Symbol 3156 MovieClip [德军_巨型炮座] Frame 250 |
"stand" | Symbol 3161 MovieClip [场景_沙袋] Frame 1 |
"explode" | Symbol 3161 MovieClip [场景_沙袋] Frame 7 |
"s1" | Symbol 3164 MovieClip [stage4_bg] Frame 1 |
"s2" | Symbol 3164 MovieClip [stage4_bg] Frame 10 |
"s3" | Symbol 3164 MovieClip [stage4_bg] Frame 24 |
"s4" | Symbol 3164 MovieClip [stage4_bg] Frame 27 |
"s5" | Symbol 3164 MovieClip [stage4_bg] Frame 62 |
Dynamic Text Variables
txtPercentLoaded2 | Symbol 40 EditableText | "The ecard is loading (0%)" |
txtPercentLoaded2 | Symbol 43 EditableText | "The ecard is loading (0%)" |
what | Symbol 200 EditableText | "<p align="center"><font face="Arial CE" size="12" color="#ffff00" letterSpacing="0.000000" kerning="1">A</font></p>" |
|