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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/29805946?noj=FRM29805946-5DC" width="1" height="1"></div>

commando.swf

This is the info page for
Flash #18577

(Click the ID number above for more basic data on this flash file.)


Text
Free Games AND ShowS

MINICLIP.COM INTRO COMPONENT v1.7

Place this component on the top layer of
the first and second frame and other
content on frame two onwards.
The silhouette helps you position the
preloader correctly on your page.

The ecard is loading (0%)

The ecard is loading (0%)

相关声音

BATTLE OF BRITAIN

CLICK TO SKIP INTRO...

PLAY MORE GREAT GAMES!

PLAY MORE GREAT GAMES!

OPTIONS

OPTIONS

DIFFICULTY

DIFFICULTY

PUT THE FREE GAME ON YOUR WEBSITE OR BLOG

PUT THE FREE GAME ON YOUR WEBSITE OR BLOG

GAME OPTIONS

MUSIC                     SOUND                   QUALITY

ON  /  OFF

ON  /  OFF

LOW  /  MEDIUM  /  HIGH

LOW  /  MEDIUM  /  HIGH

LOW  /  MEDIUM  /  HIGH

(change controls by clicking them)

UP
DOWN
LEFT
RIGHT

<p align="center"><font face="Arial CE" size="12" color="#ffff00" letterSpacing="0.000000" kerning="1">A</font></p>

<p align="center"><font face="Arial CE" size="12" color="#ffff00" letterSpacing="0.000000" kerning="1">Press a key......</font></p>

SHOOT
JUMP
GRENADE

KEYBOARD ONLY
KEYBOARD AND MOUSE

SHOOT
GRENADE

LEFT MOUSE

JUMP
CROUCH
LEFT
RIGHT

KEYBOARD ONLY
KEYBOARD AND MOUSE

Put the free version of this game on your Website / Blog

Copy and Paste the code below into your website/blog.

By using this game you agree to the Miniclip.com Terms and
Conditions

<p align="left"><font face="tahoma" size="10" color="#666666" letterSpacing="0.000000" kerning="1">&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0&quot; width=&quot;400&quot; height=&quot;300&quot;&gt;</font></p><p align="left"><font face="tahoma" size="10" color="#666666" letterSpacing="0.000000" kerning="1">&lt;param name=&quot;movie&quot; value=&quot;http://www.miniclip.com/swfcontent/freegames/commando.swf&quot; /&gt;</font></p><p align="left"><font face="tahoma" size="10" color="#666666" letterSpacing="0.000000" kerning="1">&lt;param name=&quot;quality&quot; value=&quot;high&quot; /&gt;</font></p><p align="left"><font face="tahoma" size="10" color="#666666" letterSpacing="0.000000" kerning="1">&lt;embed src=&quot;http://www.miniclip.com/swfcontent/freegames/commando.swf&quot; quality=&quot;high&quot; width=&quot;400&quot; height=&quot;300&quot; align=&quot;middle&quot; type=&quot;application/x-shockwave-flash&quot; pluginspage=&quot;http://www.macromedia.com/go/getflashplayer&quot; /&gt;</font></p><p align="left"><font face="tahoma" size="10" color="#666666" letterSpacing="0.000000" kerning="1">&lt;/object&gt;</font></p>

GAME DIFFICULTY

EASY                         HARD                       SURVIVOR

EASY                         HARD                       SURVIVOR

EASY                         HARD                       SURVIVOR

Mission 1

The Germans needed to have
control of the skies over the English
Channel in order to mount a
successful invasion of the British
Isles.
From July 1940 the Luftwaffe
attacked shipping convoys in the
channel and Radar stations along
the south coast.

Attention
Rockfall

Mission 2
In early August, the German
invasion force is assembled on the
French coast and air raids on
England are being increased in size
and number.

No Fire
Alarms Here

Mission 3
To keep up the pressure on the
British, the Nazi High Command
authorise night-time raids to prevent
essential repairs to the RAF
fighters.
During these raids civilian areas
of London are hit, prompting the
British Government to bomb Berlin.

Mission 4
Enraged by the attacks on Berlin
and the lack of success in crippling
the RAF, Hitler orders a change of
target.
By destroying cities and industrial
area he hoped to break the British
moral, and if RAF Forces gathered
in large numbers to defend the cities
the Luftwaffe would be able to
destroy large numbers of fighters
thereby gaining the air superiority
they needed.

DON' T SHOOT THE
BOMBS

ActionScript [AS1/AS2]

Frame 3
_root.controlScheme = "mouse"; function loadingAction() { this.onEnterFrame = function () { var _local4 = getBytesLoaded(); var _local3 = getBytesTotal(); var _local2 = int((_local4 / _local3) * 100) * 2; this.text_loading.text = _local2 + "% Loaded"; if (this._framesloaded >= 35) { delete this.onEnterFrame; gotoAndStop ("game_start"); } }; } loadingAction(); stop();
Frame 10
function play_soundAction(what) { if (game_sounds) { this[what].start(); } } function play_music(what, cyc) { if (this[what] == undefined) { this[what] = new Sound(); this[what].attachSound(what); } if (game_music) { if (now_music != what) { now_music = what; stopAllSounds(); if (!cyc) { this[what].start(); } else { this[what].start(0, 999999); } } } } function set_key_data(how, willReset) { trace("set_key_data(how): " + how); control_method = how; if (how == "keyboard") { keyboardControlsSet = true; if (Wcode == undefined) { Wcode = (org_Wcode = 87); Scode = (org_Scode = 83); Acode = (org_Acode = 65); Dcode = (org_Dcode = 68); } if (willReset or (org_Lcode == undefined)) { trace("Reset conflicting keys."); Lcode = (org_Lcode = 76); Jcode = (org_Jcode = 74); Kcode = (org_Kcode = 75); } } else if (how == "mouse") { if (Wcode == undefined) { Wcode = (org_Wcode = 87); Scode = (org_Scode = 83); Acode = (org_Acode = 65); Dcode = (org_Dcode = 68); } if (willReset or (org_Lcode == undefined)) { trace("Reset conflicting keys."); Lcode = (org_Lcode = 32); Jcode = (org_Jcode = 1); Kcode = (org_Kcode = 87); } } } function set_keyAction(code) { trace("set_keyAction(code): " + code); var _local1 = 0; while (_local1 < keycodes.length) { if (keycodes[_local1][1] == code) { return(keycodes[_local1][0]); } _local1++; } return("Wrong key"); } function set_current_key() { trace("set_current_key()"); clip.wcode.order = 1; clip.scode.order = 2; clip.acode.order = 3; clip.dcode.order = 4; clip.jcode.order = 5; clip.kcode.order = 6; clip.lcode.order = 7; clip.wcode.what = set_keyAction(Wcode); clip.wcode.gotoAndStop(1); clip.scode.what = set_keyAction(Scode); clip.scode.gotoAndStop(1); clip.acode.what = set_keyAction(Acode); clip.acode.gotoAndStop(1); clip.dcode.what = set_keyAction(Dcode); clip.dcode.gotoAndStop(1); clip.jcode.what = set_keyAction(Jcode); clip.jcode.gotoAndStop(1); clip.kcode.what = set_keyAction(Kcode); clip.kcode.gotoAndStop(1); clip.lcode.what = set_keyAction(Lcode); clip.lcode.gotoAndStop(1); end_set_key(); } function reset_org_key() { trace("reset_org_key()"); Wcode = org_Wcode; Scode = org_Scode; Acode = org_Acode; Dcode = org_Dcode; Jcode = org_Jcode; Kcode = org_Kcode; Lcode = org_Lcode; set_current_key(); } function start_set_key(which) { trace("start_set_key(which): " + which); play_soundAction("\u8865\u5145\u5F39\u836F"); set_current_key(); which.gotoAndPlay(2); key_set_pressed = false; keyListener = new Object(); keyListener.onKeyDown = function () { set_this_key(Key.getCode(), which); }; keyListener.onKeyUp = function () { end_set_key(); }; Key.addListener(keyListener); } function end_set_key() { trace("end_set_key()"); trace("---"); Key.removeListener(keyListener); delete keyListener; } function set_this_key(code, which) { trace((("set_this_key(code, which): " + code) + ", ") + which); if (!key_set_pressed) { if (which.order == 1) { Wcode = code; } else if (which.order == 2) { Scode = code; } else if (which.order == 3) { Acode = code; } else if (which.order == 4) { Dcode = code; } else if (which.order == 5) { Jcode = code; } else if (which.order == 6) { Kcode = code; } else if (which.order == 7) { Lcode = code; } which.gotoAndStop(1); which.what = set_keyAction(code); key_set_pressed = true; } } function check_correct() { trace("check_correct()"); if (clip.wcode.what == "Wrong key") { start_set_key(_root.clip.wcode); return("wrong"); } if (clip.scode.what == "Wrong key") { start_set_key(_root.clip.scode); return("wrong"); } if (clip.acode.what == "Wrong key") { start_set_key(_root.clip.acode); return("wrong"); } if (clip.dcode.what == "Wrong key") { start_set_key(_root.clip.dcode); return("wrong"); } if (clip.jcode.what == "Wrong key") { start_set_key(_root.clip.jcode); return("wrong"); } if (clip.kcode.what == "Wrong key") { start_set_key(_root.clip.kcode); return("wrong"); } if (clip.lcode.what == "Wrong key") { start_set_key(_root.clip.lcode); return("wrong"); } var _local4 = [Wcode, Scode, Acode, Dcode, Jcode, Kcode, Lcode]; var _local5 = ["wcode", "scode", "acode", "dcode", "jcode", "kcode", "lcode"]; var _local2 = 0; while (_local2 < (_local4.length - 1)) { var _local3 = _local2 + 1; while (_local3 < _local4.length) { if (_local4[_local2] == _local4[_local3]) { if (_root.clip[_local5[_local2]] != undefined) { start_set_key(_root.clip[_local5[_local2]]); trace("Key is wrong: " + _root.clip[_local5[_local2]]); return("wrong"); } } _local3++; } _local2++; } return("finish"); } function set_current_options() { trace("set_current_options()"); clip.music.order = 1; clip.sound.order = 2; clip.qua.order = 3; clip.diff.order = 4; clip.music.gotoAndStop(game_music); clip.sound.gotoAndStop(game_sounds); clip.qua.gotoAndStop(game_quality); clip.diff.gotoAndStop(game_level); } function set_options(which, dataVal) { trace("set_options()"); play_soundAction("\u8865\u5145\u5F39\u836F"); var _local1 = which.order; if (_local1 == 1) { if (game_music) { game_music = false; clip.music.gotoAndStop(2); } else { game_music = true; clip.music.gotoAndStop(1); } } else if (_local1 == 2) { if (game_sounds) { game_sounds = false; clip.sound.gotoAndStop(2); } else { game_sounds = true; clip.sound.gotoAndStop(1); } } else if (_local1 == 3) { if (game_quality == 1) { game_quality = 2; _quality = "MEDIUM"; } else if (game_quality == 2) { game_quality = 3; _quality = "HIGH"; } else if (game_quality == 3) { game_quality = 1; _quality = "LOW"; } clip.qua.gotoAndStop(game_quality); } else if (_local1 == 4) { game_level = dataVal; clip.diff.gotoAndStop(game_level); } } function moveAction(who, speed) { speed = Math.round(speed); var _local15 = get_map_point(who); var _local14 = _local15[0]; var _local16 = _local15[1]; if (((_local14 + speed) > 10) and ((_local14 + speed) < 390)) { var _local7 = false; var _local8 = who._x + main._x; var _local9 = (who._y + main._y) - who.org_height; var _local5 = false; var _local11 = (who._x + main._x) + speed; var _local10 = (who._y + main._y) - who.g._height; var _local1 = false; var _local4 = (who._x + main._x) + speed; var _local3 = (who._y + main._y) - Math.round(who.g._height / 3); do { if ((in main.bg) == null) { break; } var _local12 = in main.bg; if (main.bg[_local12].g.hitTest(_local8, _local9, true)) { _local7 = true; } if (main.bg[_local12].g.hitTest(_local11, _local10, true)) { _local5 = true; } if (main.bg[_local12].g.hitTest(_local4, _local3, true)) { _local1 = true; } } while (!(_local5 | _local1)); do { } while (() != null); for (_local12 in main.objects) { if (main.objects[_local12].can_block) { if (main.objects[_local12].g.hitTest(_local4, _local3, true)) { _local1 = true; break; } } } for (var _local13 in main.enemies) { if (main.enemies[_local13].can_block) { if (main.enemies[_local13].g != undefined) { if (main.enemies[_local13].g.hitTest(_local4, _local3, true)) { _local1 = true; break; } } } } who.stand_hit_head = _local7; who.hit_head = _local5; who.hit_ground = _local1; if ((!_local1) and (!_local5)) { if (speed > 0) { if ((player_max_x == undefined) or ((who._x + speed) < player_max_x)) { who._x = who._x + speed; } } else if (speed < 0) { if ((player_min_x == undefined) or ((who._x + speed) > player_min_x)) { who._x = who._x + speed; } } } } else if (Math.abs(_local14 - 200) > 200) { control_able = false; who.dead = true; who.up.gotoAndStop("die01"); play_soundAction("\u4E3B\u89D2\u6B7B\u4EA1"); delete who.up.onEnterFrame; delete who.down.onEnterFrame; } adjustAction1(who); } function adjustAction1(who) { var _local3 = who._x + main._x; if (who.y_speed == undefined) { var _local2 = who._y + main._y; } else { var _local2 = (who._y + main._y) + who.y_speed; } for (var _local4 in main.enemies) { if (main.enemies[_local4].hitTest(_local3, _local2, true)) { if (main.enemies[_local4].g != undefined) { if (main.enemies[_local4].can_stand) { adjustAction2(who, main.enemies[_local4].g); if (main.enemies[_local4].can_jump) { who.force_jump_speed = 10; justFrame(who, "down", "jump"); return(undefined); } return(undefined); } } } } for (var _local5 in main.objects) { if (main.objects[_local5].hitTest(_local3, _local2, true)) { if (main.objects[_local5].g != undefined) { adjustAction2(who, main.objects[_local5].g); return(undefined); } } } for (var _local5 in main.bg) { if (main.bg[_local5].hitTest(_local3, _local2, true)) { if (main.bg[_local5].d.hitTest(_local3, _local2, true)) { player_die(who, main.bg[_local5].d.type, 100); return(undefined); } if (main.bg[_local5].g != undefined) { adjustAction2(who, main.bg[_local5].g); return(undefined); } } } if (who.states != "jump") { forceFrame(who, "down", "fall"); } } function adjustAction2(who, where) { if (where != undefined) { if (who.states != "jump") { if (!where.hitTest(who._x + main._x, (who._y + main._y) + 15, true)) { justFrame(who, "down", "fall"); } else { adjustY(who, where); } } } } function adjustY(who, where) { var _local3 = 5; while (_local3 >= 1) { if (!where.hitTest(who._x + main._x, ((who._y + main._y) + _local3) - 1, true)) { who._y = who._y + _local3; } else { _local3--; } } var _local2 = 5; while (_local2 >= 1) { if (where.hitTest(who._x + main._x, (who._y + main._y) - _local2, true)) { who._y = who._y - _local2; } else { _local2--; } } } function moveAction2(who, speedx, speedy) { var _local2 = (who.updown + "_") + who.lright; if (who.frame != _local2) { who.gotoAndPlay(_local2); } var _local4 = get_map_point(who)[0]; var _local3 = get_map_point(who)[1]; if ((_local4 >= (20 - speedx)) and (_local4 <= (380 - speedx))) { who._x = who._x + speedx; } if ((_local3 > (20 - speedy)) and (_local3 < (290 - speedy))) { who._y = who._y + speedy; } } function adjustAction3(who, where) { do { if (!where.hitTest(who._x + main._x, who._y + main._y, true)) { break; } who._x = who._x - (5 * Math.cos(who._rotation * 0.01745)); who._y = who._y - (5 * Math.sin(who._rotation * 0.01745)); } while (!(((who._x > (560 - main._x)) or (who._x < (-main._x))) or ((who._y > (400 - main._y)) or (who._y < (-main._y))))); } function remove_objects() { for (var _local1 in main.objects) { main.objects[_local1].removeMovieClip(); } } function add_object(what, temp_x, temp_y) { var _local2 = main.objects.getNextHighestDepth(); var _local1 = main.objects.attachMovie(what, (what + "_") + _local2, _local2); _local1._x = temp_x; _local1._y = temp_y; return(_local1); } function effect_Action(main_x, main_y) { if (this[(("effect_array" + stages) + "_") + stages_section] != undefined) { var _local2 = 0; while (_local2 < this[(("effect_array" + stages) + "_") + stages_section].length) { if (this[(("effect_array" + stages) + "_") + stages_section][_local2][2] == false) { if (main_x < this[(("effect_array" + stages) + "_") + stages_section][_local2][0]) { this[(("effect_array" + stages) + "_") + stages_section][_local2][2] = true; add_effect(this[(("effect_array" + stages) + "_") + stages_section][_local2][1]); break; } } _local2++; } } } function add_effect(what) { if (what[0] == "add") { effect_clip.attachMovie(what[1], "effect", effect_clip.getNextHighestDepth()); } else { for (var _local1 in effect_clip) { effect_clip[_local1].remove_me(); } } } function change_color(target_mc, color) { target_mc.filters = [new flash.filters.ColorMatrixFilter(color)]; } function camera_it(from_mc, to_mc) { var _local2 = new flash.display.BitmapData(400, 300); var _local1 = new flash.geom.Matrix(); _local1.tx = from_mc._x; _local1.ty = from_mc._y; _local2.draw(from_mc, _local1); to_mc.attachBitmap(_local2, to_mc.getNextHighestDepth()); } function gameControl(who) { if (control_able and (who.dead == false)) { if (who.my_type == "man") { gameControl01(who); } else if (who.my_type == "plane") { gameControl02(who); } else if (who.my_type == "gun") { gameControl03(who); } } if (game_testing) { if (Key.isDown(37)) { _root.main._x = _root.main._x - 5; trace(((((("player._x=" + main.player._x) + " main._x=") + main._x) + " ") + "main._y=") + main._y); } else if (Key.isDown(39)) { _root.main._x = _root.main._x + 5; trace(((((("player._x=" + main.player._x) + " main._x=") + main._x) + " ") + "main._y=") + main._y); } else if (Key.isDown(38)) { _root.main._y = _root.main._y - 5; trace(((((("player._x=" + main.player._x) + " main._x=") + main._x) + " ") + "main._y=") + main._y); } else if (Key.isDown(40)) { _root.main._y = _root.main._y + 5; trace(((((("player._x=" + main.player._x) + " main._x=") + main._x) + " ") + "main._y=") + main._y); } else if (Key.isDown(32)) { trace((((("_xmouse=" + main._xmouse) + " _ymouse=") + main._ymouse) + " control=") + control_able); } else if (Key.isDown(90)) { for (var _local3 in _root.main.bg) { _root.main.bg[_local3].g._visible = 1; } } else if (Key.isDown(88)) { for (var _local3 in _root.main.bg) { _root.main.bg[_local3].g._visible = 0; } } } } function gameControl01(who) { if (Key.isDown(Scode)) { key_S_Action(who); } else { normalAction_S(who); if (KeyisDownWcode()) { key_W_Action(who); } else { normalAction_W(who); } } if (Key.isDown(Acode)) { key_AD_Action(who, -100); } else if (Key.isDown(Dcode)) { key_AD_Action(who, 100); } else { normalAction_AD(who); } if (Key.isDown(Jcode)) { if (!Jcode_pressed) { Jcode_pressed = true; key_J_Action(who); } } else { Jcode_pressed = false; } if (Key.isDown(Kcode)) { if (!Kcode_pressed) { Kcode_pressed = true; key_K_Action(who); } } else { Kcode_pressed = false; } if (Key.isDown(Lcode)) { if (!Lcode_pressed) { Lcode_pressed = true; key_L_Action(who); } } else { Lcode_pressed = false; } moveAction(who, ((who.player_speed * who.speed_rate) * Math.abs(who._xscale)) / who._xscale); } function gameControl02(who) { if (Key.isDown(Scode)) { key_WS_Action2(who, "down"); } else if (Key.isDown(Wcode)) { key_WS_Action2(who, "up"); } else { normalAction_WS2(who); } if (Key.isDown(Acode)) { key_AD_Action2(who, "back"); } else if (Key.isDown(Dcode)) { key_AD_Action2(who, "front"); } else { normalAction_AD2(who); } if (Key.isDown(Jcode)) { if (!Jcode_pressed) { Jcode_pressed = true; key_J_Action2(who); } } else { Jcode_pressed = false; } moveAction2(who, who.speedx, who.speedy); } function gameControl03(who) { if (Key.isDown(Scode)) { key_S_Action3(who); } else if (Key.isDown(Acode)) { key_AD_Action3(1); } else if (Key.isDown(Dcode)) { key_AD_Action3(-1); } if (Key.isDown(Jcode)) { if (!Jcode_pressed) { Jcode_pressed = true; key_J_Action3(who); } } else { Jcode_pressed = false; } if (Key.isDown(Kcode)) { if (!Kcode_pressed) { Kcode_pressed = true; key_K_Action3(who); } } else { Kcode_pressed = false; } } function gotoFrame(who, part, where) { if ((!who.shooting) and (!who.turning)) { justFrame(who, part, where); } } function forceFrame(who, part, where) { if (who.ready and (!who.turning)) { justFrame(who, part, where); } } function justFrame(who, part, where) { if (who[part].frame != where) { who.ready = true; who.shooting = false; who.turning = false; who[part].gotoAndStop(where); } } function changeFrame(who, part, where) { if (who[part].frame != where) { who[part].gotoAndStop(where); } } function shootFrame(who, part, where) { if (slug_left > 0) { if (who.ready) { if (who[part].frame != where) { who[part].gotoAndStop(where); } else { who[part].clip.gotoAndPlay(1); } } } else { who.gun_type = "pistol"; who.gun = 0; who.gun_shoot = "single"; slug_left = 999999 /* 0x0F423F */; adjust_amr(slug_left); if (who.states == "stand") { changeFrame(who, "up", "get_pistol"); changeFrame(who, "down", "stand"); play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); } } } function KeyisDownWcode() { if (control_method == "keyboard") { if (Key.isDown(Wcode)) { return(true); } return(false); } if (control_method == "mouse") { if (main._ymouse < (main.player._y - 80)) { return(true); } return(false); } } function key_W_Action(who) { if (who.states != "crouch") { if ((who.gun == 1) and who.shooting) { if (!who.near) { if (who.up.frame != "machinegun_up_running") { changeFrame(who, "up", "s_to_u"); } } } else if (who.gun_direction != "up") { forceFrame(who, "up", who.gun_type + "_lookup"); } } } function key_S_Action(who) { if (who.states == "stand") { who.states = "crouch"; justFrame(who, "up", who.gun_type + "_crouch"); justFrame(who, "down", "crouch"); } else if (who.states == "jump") { if ((who.gun == 1) and who.shooting) { if (who.up.frame != "machinegun_down_running") { changeFrame(who, "up", "s_to_d"); } } else { forceFrame(who, "up", who.gun_type + "_down"); } } } function key_AD_Action(who, directions) { if (who.states == "stand") { if (directions != who._xscale) { forceFrame(who, "up", ((who.gun_type + "_") + who.states) + "_turn"); } else { if (!KeyisDownWcode()) { gotoFrame(who, "up", ((who.gun_type + "_") + who.states) + "_run"); } forceFrame(who, "down", who.states + "_run"); } } else if (who.states == "crouch") { if (directions != who._xscale) { forceFrame(who, "up", ((who.gun_type + "_") + who.states) + "_turn"); } else { gotoFrame(who, "up", (who.gun_type + "_") + who.states); gotoFrame(who, "down", who.states + "_run"); } } else if (who.states == "jump") { who._xscale = directions; if (who.speed_rate == 0) { who.speed_rate = 1; } } } function normalAction_S(who) { if (who.states == "jump") { if ((who.gun == 1) and who.shooting) { if (who.gun_direction == "down") { if (who.up.frame != "machinegun_straight_running") { changeFrame(who, "up", "d_to_s"); } } } else if (!KeyisDownWcode()) { who.gun_direction = "straight"; gotoFrame(who, "up", who.gun_type + "_jump"); } } else if (who.states == "crouch") { if (!who.stand_hit_head) { forceFrame(who, "up", who.gun_type + "_stand"); forceFrame(who, "down", "stand"); } } } function normalAction_W(who) { if (who.states == "stand") { if ((who.gun == 1) and who.shooting) { if (who.gun_direction == "up") { if (who.up.frame != "machinegun_straight_running") { changeFrame(who, "up", "u_to_s"); } } } else { who.gun_direction = "straight"; } } else if (who.states == "jump") { if (!Key.isDown(Scode)) { if ((who.gun == 1) and who.shooting) { if (who.gun_direction == "up") { if (who.up.frame != "machinegun_straight_running") { changeFrame(who, "up", "u_to_s"); } } } else { gotoFrame(who, "up", who.gun_type + "_jump"); } } } } function normalAction_AD(who) { if (who.states == "stand") { if (!KeyisDownWcode()) { if (!((who.gun == 1) and who.shooting)) { gotoFrame(who, "up", who.gun_type + "_stand"); } } forceFrame(who, "down", "stand"); } else if (who.states == "crouch") { gotoFrame(who, "up", who.gun_type + "_crouch"); gotoFrame(who, "down", "crouch"); } } function key_J_Action(who) { who.near = false; for (var _local3 in main.enemies) { if (main.enemies[_local3].can_kill) { if (main.enemies[_local3].g.hitTest(who)) { who.near = true; break; } } } if (who.near) { if (who.states == "crouch") { forceFrame(who, "up", "attack_crouch1"); } else if (who.near_type) { forceFrame(who, "up", "attack_stand1"); who.near_type = false; } else { forceFrame(who, "up", "attack_stand2"); who.near_type = true; } } else { var _local2 = true; if (who.gun == 2) { if (main["shoot" + (slug_left + 2)] != undefined) { _local2 = false; } } else if (who.gun == 3) { if (main["shoot" + (slug_left + 1)] != undefined) { _local2 = false; } } else if (who.gun == 4) { if (main["shoot" + (slug_left + 1)] != undefined) { _local2 = false; } } else if (who.gun == 5) { if (main["shoot" + (slug_left + 3)] != undefined) { _local2 = false; } } else if (who.gun == 6) { if (main["shoot" + (slug_left + 1)] != undefined) { _local2 = false; } } else if (who.gun == 7) { if (main["shoot" + (slug_left + 2)] != undefined) { _local2 = false; } } if (_local2) { if (who.ready) { if (who.states == "stand") { shootFrame(who, "up", (((who.gun_type + "_") + who.gun_direction) + "_") + who.gun_shoot); } else if (who.states == "crouch") { shootFrame(who, "up", (who.gun_type + "_crouch_") + who.gun_shoot); forceFrame(who, "down", "crouch_shoot"); } else if (who.states == "jump") { shootFrame(who, "up", (((who.gun_type + "_") + who.gun_direction) + "_") + who.gun_shoot); } } } } } function key_K_Action(who) { if (who.states != "jump") { if (!who.stand_hit_head) { forceFrame(who, "up", who.gun_type + "_jump"); justFrame(who, "down", "jump"); } } } function key_L_Action(who) { if (who.states != "jump") { forceFrame(who, "up", ((who.gun_type + "_") + who.states) + "_bomb"); if (who.states == "crouch") { forceFrame(who, "down", "crouch_shoot"); } } else { forceFrame(who, "up", who.gun_type + "_stand_bomb"); } } function key_WS_Action2(who, updown) { who.updown = updown; if (updown == "up") { if (who.lright == "NA") { roll_gun(who, -90); } else if (who.lright == "front") { roll_gun(who, -45); } else if (who.lright == "back") { roll_gun(who, -135); } } else if (updown == "down") { if (who.lright == "NA") { roll_gun(who, 90); } else if (who.lright == "front") { roll_gun(who, 45); } else if (who.lright == "back") { roll_gun(who, 135); } } } function key_AD_Action2(who, lright) { who.lright = lright; if (lright == "front") { if (who.updown == "NA") { roll_gun(who, 0); } else if (who.updown == "up") { roll_gun(who, -45); } else if (who.updown == "down") { roll_gun(who, 45); } } else if (lright == "back") { if (who.updown == "NA") { roll_gun(who, 180); } else if (who.updown == "up") { roll_gun(who, -135); } else if (who.updown == "down") { roll_gun(who, 135); } } } function roll_gun(who, where) { var _local3 = who.mgun._rotation + 360; var _local2 = Number(where) + 360; var _local1 = 10; if (_local3 > _local2) { if ((_local3 - _local2) <= 180) { who.mgun._rotation = who.mgun._rotation - _local1; } else { who.mgun._rotation = who.mgun._rotation + _local1; } } else if (_local3 < _local2) { if ((_local2 - _local3) <= 180) { who.mgun._rotation = who.mgun._rotation + _local1; } else { who.mgun._rotation = who.mgun._rotation - _local1; } } } function normalAction_WS2(who) { who.updown = "NA"; } function normalAction_AD2(who) { who.lright = "NA"; } function key_J_Action2(who) { if ((who.mgun.fire <= 1) or (who.mgun.fire == undefined)) { who.mgun.delay = 3; who.mgun.fire = 3; who.mgun.onEnterFrame = function () { if ((--who.mgun.delay) == 0) { who.mgun.delay = 3; key_J_Action2_action(who); if ((--who.mgun.fire) == 0) { delete this.onEnterFrame; } } }; } play_soundAction("\u673A\u68B0\u5F00\u673A\u67AA"); } function key_J_Action2_action(who) { var _local6 = main.getNextHighestDepth(); var _local4 = main.attachMovie("\u4E3B\u89D2_\u5B50\u5F391", "shoot" + _local6, _local6); _local4._x = get_shoot_point(who.mgun.point)[0] + active_object_speed; _local4._y = get_shoot_point(who.mgun.point)[1]; _local4._rotation = (who.mgun._rotation + random(8)) - random(8); _local4.kill_num = 1; _local4.onEnterFrame = function () { var _local5 = active_object_speed; if (((this._x > (-main._x)) and (this._x < (400 - main._x))) and ((this._y > (-main._y)) and (this._y < (300 - main._y)))) { if (this.can_go) { this._x = this._x + ((this.speed * Math.cos(this._rotation * 0.01745)) + _local5); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } else { this._x = get_shoot_point(who.mgun.point)[0] + _local5; this._y = get_shoot_point(who.mgun.point)[1]; } } else { this.removeMovieClip(); } if (this.can_go) { var _local3 = false; for (var _local4 in _root.main.enemies) { if (_root.main.enemies[_local4].g.hitTest(this._x + main._x, this._y + main._y, true)) { _root.main.enemies[_local4].to_die("shoot", this.kill_num); _local3 = true; game_score = game_score + 100; adjust_score(game_UI); break; } } if (_local3) { this.gotoAndStop("hit"); play_soundAction("H\u5F39\u51FB\u4E2D"); delete this.onEnterFrame; } } }; } function key_S_Action3() { if ((--key_gun_buffer) == 0) { key_gun_buffer = 2; if (key_gun_point > 8) { key_gun_point--; } else if (key_gun_point < 8) { key_gun_point++; } active_map_drawer.gun.gotoAndStop("dir_" + key_gun_point); main.player._x = get_shoot_point(active_map_drawer.gun.g)[0]; main.player._y = get_shoot_point(active_map_drawer.gun.g)[1]; } } function key_AD_Action3(directions) { if ((--key_gun_buffer) == 0) { key_gun_buffer = 2; var _local1 = key_gun_point + directions; if ((_local1 >= 0) and (_local1 <= 16)) { key_gun_point = key_gun_point + directions; } active_map_drawer.gun.gotoAndStop("dir_" + key_gun_point); main.player._x = get_shoot_point(active_map_drawer.gun.g)[0]; main.player._y = get_shoot_point(active_map_drawer.gun.g)[1]; if (key_gun_point != 8) { main.player._xscale = (100 * Math.abs(key_gun_point - 8)) / (key_gun_point - 8); } } } function key_J_Action3() { if ((active_map_drawer.gun.fire <= 1) or (active_map_drawer.gun.fire == undefined)) { active_map_drawer.gun.delay = 3; active_map_drawer.gun.fire = 3; active_map_drawer.gun.onEnterFrame = function () { if ((--active_map_drawer.gun.delay) == 0) { active_map_drawer.gun.delay = 3; key_J_Action3_action(); if ((--active_map_drawer.gun.fire) == 0) { delete this.onEnterFrame; } } }; play_soundAction("\u673A\u68B0\u5F00\u673A\u67AA"); } } function key_J_Action3_action() { var _local6 = main.getNextHighestDepth(); var _local4 = main.attachMovie("\u4E3B\u89D2_\u5B50\u5F391", "\u4E3B\u89D2_\u5B50\u5F391" + _local6, _local6); _local4._x = get_shoot_point(active_map_drawer.gun.point)[0] + active_object_speed; _local4._y = get_shoot_point(active_map_drawer.gun.point)[1]; var _local8 = [-180, -170, -157, -141, -132, -123, -113, -96, -90, -82, -67, -55, -42, -37, -24, -10, 0]; _local4._rotation = (_local8[key_gun_point] + random(5)) - random(5); _local4.kill_num = 1; _local4.onEnterFrame = function () { var _local5 = active_object_speed; if (((this._x > (-main._x)) and (this._x < (560 - main._x))) and ((this._y > (-main._y)) and (this._y < (400 - main._y)))) { if (this.can_go) { this._x = this._x + ((this.speed * Math.cos(this._rotation * 0.01745)) + _local5); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } else { this._x = get_shoot_point(active_map_drawer.gun.point)[0] + _local5; this._y = get_shoot_point(active_map_drawer.gun.point)[1]; } } else { this.removeMovieClip(); } if (this.can_go) { var _local3 = false; for (var _local4 in _root.main.enemies) { if (_root.main.enemies[_local4].g.hitTest(this._x + main._x, this._y + main._y, true)) { _root.main.enemies[_local4].to_die("shoot", this.kill_num); _local3 = true; game_score = game_score + 100; adjust_score(game_UI); break; } } if (_local3) { this.gotoAndStop("hit"); play_soundAction("H\u5F39\u51FB\u4E2D"); delete this.onEnterFrame; } } }; } function key_K_Action3() { _root.main.player._visible = 1; _root.main.player.my_type = "man"; justFrame(main.player, "up", main.player.gun_type + "_jump"); justFrame(main.player, "down", "jump"); unbreakAction(main.player); active_map_drawer.gun.gotoAndStop("em_" + key_gun_point); } function add_player(what, temp_x, temp_y) { main.player.removeMovieClip(); if (what == "man") { main.attachMovie("player", "player", main.getNextHighestDepth()); main.player.states = "stand"; main.player.gun_direction = "straight"; main.player.turning = false; main.player.player_speed = 6; } else if (what == "plane") { main.attachMovie("player_plane", "player", main.getNextHighestDepth()); main.player.player_speed = 5; main.player.speed_rate = 1; } main.player._x = temp_x; main.player._y = temp_y; main.player.gun_type = "pistol"; main.player.gun = 0; main.player.gun_shoot = "single"; adjust_amr(slug_left); adjust_bomb(bomb_left); main.player.shooting = false; main.player.ready = true; main.player.my_type = what; main.player.dead = false; main.player.org_height = main.player.g._height; main.player.unbreak = false; main.player.near = false; main.player.can_with = true; control_able = true; return(main.player); } function unbreakAction(who) { who.unbreak = true; who.unbreak_start = 0; who.onEnterFrame = function () { this.unbreak_start++; var _local2 = this.unbreak_start % 10; if (_local2 < 5) { this._alpha = 60; } else { this._alpha = 100; } if (this.unbreak_start > 70) { this._alpha = 100; delete this.onEnterFrame; delete this.unbreak_start; who.unbreak = false; } }; } function player_die(who, how, much) { if (!boss_killed) { if ((!who.dead) and (!who.unbreak)) { life_left = life_left - Math.round((much * game_level) / 2); if (life_left <= 0) { life = 0; if (how == "water") { control_able = false; who.dead = true; who.up.gotoAndStop("die03"); play_soundAction("\u843D\u6C34"); } else if (((how == "kill") and (!who.unbreak)) and (!game_testing)) { control_able = false; who.dead = true; if (who.my_type == "man") { who.up.gotoAndStop("die02"); play_soundAction("\u4E3B\u89D2\u6B7B\u4EA1"); } else if (who.my_type == "plane") { who.gotoAndPlay("explode"); } else if (who.my_type == "gun") { who.my_type = "man"; who._visible = 1; who.up.gotoAndStop("die02"); active_map_drawer.gun.gotoAndStop("em_" + key_gun_point); play_soundAction("\u4E3B\u89D2\u6B7B\u4EA1"); } } else if (((how == "shoot") and (!who.unbreak)) and (!game_testing)) { control_able = false; who.dead = true; if (who.my_type == "man") { who.up.gotoAndStop("die01"); play_soundAction("\u4E3B\u89D2\u6B7B\u4EA1"); } else if (who.my_type == "plane") { who.gotoAndPlay("explode"); } else if (who.my_type == "gun") { who.my_type = "man"; who._visible = 1; who.up.gotoAndStop("die01"); active_map_drawer.gun.gotoAndStop("em_" + key_gun_point); play_soundAction("\u4E3B\u89D2\u6B7B\u4EA1"); } } else if (how == "h2so4") { control_able = false; who.dead = true; who.up.gotoAndStop("die04"); play_soundAction("\u843D\u6C34"); } } else { shot_shine(game_UI.life, "red"); unbreakAction(who); } adjust_life(); } } } function jump_Action(where, lives) { where.onEnterFrame = function () { if (!player_paused) { if (Math.abs(this.y_speed) <= 20) { this.y_speed = this.y_speed - 1.35; } this._parent._y = this._parent._y - this.y_speed; if ((this._parent._y + main._y) > 330) { control_able = false; this._parent.dead = true; this._parent.up.gotoAndStop("die01"); play_soundAction("\u4E3B\u89D2\u6B7B\u4EA1"); delete this.onEnterFrame; } if (this.y_speed <= 0) { var _local3 = this._parent._x + main._x; var _local2 = (this._parent._y + main._y) - this.y_speed; for (var _local4 in main.enemies) { if (main.enemies[_local4].g.hitTest(_local3, _local2, true)) { if (main.enemies[_local4].can_stand) { if (lives) { landAction(this._parent); } this._parent.states = "stand"; delete this.onEnterFrame; return(undefined); } if (main.enemies[_local4].can_jump) { adjustAction2(this._parent, main.enemies[_local4].g); this._parent.force_jump_speed = 12; forceFrame(this._parent, "up", this._parent.gun_type + "_jump"); justFrame(this._parent, "down", "jump"); return(undefined); } } } for (var _local5 in main.objects) { if (main.objects[_local5].g.hitTest(_local3, _local2, true)) { if (lives) { landAction(this._parent); main.objects[_local5].startAction(); } this._parent.states = "stand"; delete this.onEnterFrame; return(undefined); } } for (var _local5 in main.bg) { if (main.bg[_local5].g.hitTest(_local3, _local2, true)) { if (lives) { landAction(this._parent); } this._parent.states = "stand"; delete this.onEnterFrame; return(undefined); } } } } }; } function landAction(who) { who.up.gotoAndStop(_parent.gun_type + "_Stand"); who.down.gotoAndStop("stand"); who.shooting = false; who.ready = true; delete who.force_jump_speed; } function player_born() { delete this.onEnterFrame; if ((--chance_left) > 0) { shot_shine(_root, "white"); var _local4 = stages; var _local3 = stages_section; play_game(_local4, _local3); } else { this.attachMovie("game_intro", "game_intro", this.getNextHighestDepth()); this.game_intro.gotoAndStop("lose_game"); } } function get_shoot_point(which) { if (which != undefined) { var _local1 = new Object(); _local1.x = which._x; _local1.y = which._y; which._parent.localToGlobal(_local1); var _local2 = []; _local2[0] = _local1.x - main._x; _local2[1] = _local1.y - main._y; return(_local2); } } function get_map_point(which) { if (which != undefined) { var _local1 = new Object(); _local1.x = which._x; _local1.y = which._y; which._parent.localToGlobal(_local1); var _local2 = []; _local2[0] = _local1.x; _local2[1] = _local1.y; return(_local2); } } function get_distance(a, b) { var _local2 = Math.abs(a._x - b._x); var _local1 = Math.abs(a._y - b._y); var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); return(_local3); } function attackAction(which) { var _local4 = false; for (var _local5 in main.enemies) { if (main.enemies[_local5].can_kill) { if (main.enemies[_local5].g.hitTest(which)) { _local4 = true; main.enemies[_local5].to_die("kill", 5); if (!main.enemies[_local5].no_score) { game_score = game_score + 350; adjust_score(game_UI); } var _local3 = main.getNextHighestDepth(); var _local2 = main.attachMovie("\u5C0F\u5200\u780D\u4EBA_\u6548\u679C", "attack_effect" + _local3, _local3); _local2._x = get_shoot_point(which)[0]; _local2._y = get_shoot_point(which)[1]; _local2._xscale = (Math.abs(which._xscale) / which._xscale) * 100; } } } if (_local4) { play_soundAction("\u5C0F\u52000" + (random(2) + 1)); } } function shootAction() { if (slug_left > 0) { var _local14 = main.player.gun; if (_local14 == 3) { _local14 = 1; } var _local3 = main.attachMovie("\u4E3B\u89D2_\u5B50\u5F39" + _local14, "shoot" + slug_left, main.getNextHighestDepth()); _local3.type = main.player.gun; _local3._x = get_shoot_point(main.player.up.clip.point)[0]; _local3._y = get_shoot_point(main.player.up.clip.point)[1]; var _local15 = Math.abs(main.player._xscale) / main.player._xscale; var _local10 = main.player.gun_direction; if (_local10 == "straight") { _local3._rotation = Math.abs(_local15 - 1) * 90; } else if (_local10 == "up") { _local3._rotation = -90; } else if (_local10 == "down") { _local3._rotation = 90; } else if (_local15 == 1) { if (_local10 > 0) { _local3._rotation = _local10; } else if (_local10 < 0) { _local3._rotation = _local10; } } else if (_local15 == -1) { if (_local10 > 0) { _local3._rotation = 180 - _local10; } else if (_local10 < 0) { _local3._rotation = -180 - _local10; } } if (main.player.gun == 0) { play_soundAction("\u624B\u67AA\u53D1\u5C04"); _local3.kill_num = 1; if (game_powerup) { _local3.kill_num = _local3.kill_num * 50; } } else if (main.player.gun == 1) { play_soundAction("H\u5F39\u53D1\u5C04"); _local3.kill_num = 1; } else if (main.player.gun == 3) { play_soundAction("\u624B\u67AA\u6D88\u97F3\u53D1\u5C04"); _local3.kill_num = 5; } else if (main.player.gun == 4) { play_soundAction("S\u5F39\u53D1\u5C04"); shot_shine(_root, "white"); _local3.kill_num = 25; } else { play_soundAction("R\u5F39\u53D1\u5C04"); var _local17 = main.getNextHighestDepth(); var _local11 = main.attachMovie("\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE", "\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE" + _local17, _local17); _local11._x = _local3._x; _local11._y = _local3._y; _local11._rotation = _local3._rotation; _local11.onEnterFrame = function () { this._x = this._x + active_object_speed; }; if (main.player.gun == 2) { _local3.kill_num = 0; _local3.single_power = 10; _local3.total_power = 40; } else if (main.player.gun == 5) { _local3.kill_num = 0; _local3.single_power = 15; _local3.total_power = 45; } else if (main.player.gun == 6) { _local3.kill_num = 10; _local3.single_power = 10; _local3.total_power = 30; } else if (main.player.gun == 7) { _local3.kill_num = 10; _local3.single_power = 25; _local3.total_power = 75; } _local3.exploding = function () { this.rotater.removeMovieClip(); this._rotation = 0; for (var _local2 in main.enemies) { if (main.enemies[_local2].g.hitTest(this)) { main.enemies[_local2].to_die("blow", this.single_power); this.total_power = this.total_power - this.single_power; if (!main.enemies[_local2].no_score) { game_score = game_score + 150; adjust_score(game_UI); } if (this.total_power <= 0) { break; } } } }; } _local3.onEnterFrame = function () { var _local10 = active_object_speed; var _local4 = get_map_point(this); if ((Math.abs(_local4[0] - 200) < 200) and (Math.abs(_local4[1] - 150) < 150)) { if (this.can_go) { this._x = this._x + ((this.speed * Math.cos(this._rotation * 0.01745)) + _local10); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); if (this.speed_up) { this.speed++; } if (this.y_trace) { if ((this.trace_target == undefined) or (this.trace_target == null)) { for (var _local8 in main.enemies) { if (main.enemies[_local8] != undefined) { _local4 = get_map_point(main.enemies[_local8]); if ((Math.abs(_local4[0] - 150) < 150) and (Math.abs(_local4[1] - 150) < 150)) { this.trace_target = main.enemies[_local8]; break; } } } } if ((this.trace_target != undefined) and (this.trace_target != null)) { if ((this.trace_target._y - this._y) > 15) { this._y = this._y + ((Math.abs(this.trace_target._y - this._y) / (this.trace_target._y - this._y)) * 5); } } } } else if (main.player.up.clip.point != undefined) { this._x = get_shoot_point(main.player.up.clip.point)[0] + _local10; this._y = get_shoot_point(main.player.up.clip.point)[1]; } } else { this.removeMovieClip(); } if (this.can_go) { var _local7 = false; if (this.type != 4) { for (var _local9 in main.bg) { if (main.bg[_local9].d.hitTest(this._x + main._x, this._y + main._y, true)) { adjustAction3(this, main.bg[_local9].g); this._rotation = 0; this.gotoAndStop(main.bg[_local9].d.type); _local7 = true; delete this.onEnterFrame; return(undefined); } if (main.bg[_local9].g.hitTest(this._x + main._x, this._y + main._y, true)) { adjustAction3(this, main.bg[_local9].g); this.gotoAndPlay("fired"); _local7 = true; delete this.onEnterFrame; } } } var _local2 = false; if (!_local7) { if (!this.got_enemy) { for (var _local8 in main.enemies) { if (this.type <= 1) { if (main.enemies[_local8].g.hitTest(this._x + main._x, this._y + main._y, true)) { main.enemies[_local8].to_die("shoot", this.kill_num); _local2 = true; this.gotoAndStop("hit"); if (!main.enemies[_local8].no_score) { game_score = game_score + 100; adjust_score(game_UI); } break; } } else if (this.type == 3) { if (main.enemies[_local8].g.hitTest(this._x + main._x, this._y + main._y, true)) { main.enemies[_local8].to_die("fly", this.kill_num, this._rotation); _local2 = true; this.gotoAndStop("hit"); if (!main.enemies[_local8].no_score) { game_score = game_score + 100; adjust_score(game_UI); } break; } } else if (this.type == 4) { if (main.enemies[_local8].g.hitTest(this.g)) { main.enemies[_local8].to_die("fly", this.kill_num, this._rotation); _local2 = true; if (!main.enemies[_local8].no_score) { game_score = game_score + 200; adjust_score(game_UI); } } } else if (this.type == 6) { if (main.enemies[_local8].g.hitTest(this._x + main._x, this._y + main._y, true)) { main.enemies[_local8].to_die("fly", this.kill_num, this._rotation); this.got_enemy = true; var _local6 = this.createEmptyMovieClip("rotater", this.getNextHighestDepth()); _local6.onEnterFrame = function () { if ((this._parent._rotation >= 0) and (this._parent._rotation < 90)) { this._parent._rotation = this._parent._rotation + 10; } else if ((this._parent._rotation >= 90) and (this._parent._rotation <= 180)) { this._parent._rotation = this._parent._rotation - 10; } else if ((this._parent._rotation >= -180) and (this._parent._rotation < -90)) { this._parent._rotation = this._parent._rotation - 10; } else if ((this._parent._rotation > -90) and (this._parent._rotation < 0)) { this._parent._rotation = this._parent._rotation + 10; } else if (this._parent._rotation == 90) { this._parent.removeMovieClip(); } }; break; } } else if (this.type == 7) { if (main.enemies[_local8].g.hitTest(this._x + main._x, this._y + main._y, true)) { if (main.enemies[_local8].can_kill) { play_soundAction("\u6253\u51FB\u58F0\u97F3"); main.enemies[_local8].to_die("fly", this.kill_num, this._rotation); var _local5 = main.getNextHighestDepth(); var _local3 = main.attachMovie("\u5C0F\u5200\u780D\u4EBA_\u6548\u679C", "attack_effect" + _local5, _local5); _local3._x = this._x; _local3._y = this._y; _local3._xscale = this._xscale; } else { _local2 = true; this.gotoAndStop("hit"); break; } } } else if (main.enemies[_local8].g.hitTest(this._x + main._x, this._y + main._y, true)) { _local2 = true; this.gotoAndStop("hit"); break; } } } } if (_local2 or _local7) { if (this.type == 0) { play_soundAction("\u624B\u67AA\u51FB\u4E2D"); } else if (this.type == 1) { play_soundAction("H\u5F39\u51FB\u4E2D"); } else if (this.type == 2) { play_soundAction("R\u5F39\u7206\u70B8"); } else if (this.type == 3) { play_soundAction("H\u5F39\u51FB\u4E2D"); } else { play_soundAction("\u624B\u96F7\u7206\u70B8"); } delete this.onEnterFrame; } } }; adjust_amr(--slug_left); } } function throwAction() { if (bomb_left > 0) { var _local3 = main.attachMovie("\u4E3B\u89D2_\u624B\u96F701", "bomb01" + bomb_left, main.getNextHighestDepth()); _local3._x = get_shoot_point(main.player.up.clip.point)[0]; _local3._y = get_shoot_point(main.player.up.clip.point)[1]; _local3.x_direciton = Math.abs(main.player._xscale) / main.player._xscale; if ((_local3.x_direciton * active_object_speed) > 0) { var _local8 = active_object_speed; } else { var _local8 = -active_object_speed; } _local3.x_speed = (9 + ((main.player.player_speed * main.player.speed_rate) / 2)) + _local8; _local3.y_speed = -15; _local3.y_add = 3; _local3.jumped = 0; _local3.power = 60; _local3.exploding = function () { do { if ((in main.enemies) == null) { break; } var _local2 = in main.enemies; if (main.enemies[_local2].g.hitTest(this.point)) { this.power = this.power - 20; main.enemies[_local2].to_die("blow", 20); if (!main.enemies[_local2].no_score) { game_score = game_score + 200; adjust_score(game_UI); } } } while (this.power > 0); do { } while ("exploding" != null); }; _local3.onEnterFrame = function () { var _local6 = get_map_point(this); if ((Math.abs(_local6[0] - 200) < 200) and (Math.abs(_local6[1] - 150) < 150)) { this._rotation = this._rotation + 10; this._x = this._x + (this.x_speed * this.x_direciton); this._y = this._y + this.y_speed; if (Math.abs(this.y_speed) <= 20) { this.y_speed = this.y_speed + this.y_add; } } else { this.removeMovieClip(); } var _local2 = false; for (var _local5 in main.bg) { if (main.bg[_local5].d.hitTest(this._x + main._x, this._y + main._y, true)) { adjustAction2(this, main.bg[_local5].d); this._rotation = 0; this.gotoAndStop(main.bg[_local5].d.type); _local2 = true; delete this.onEnterFrame; break; } if (main.bg[_local5].g.hitTest(this._x + main._x, this._y + main._y, true)) { if (!main.bg[_local5].g.hitTest(this._x + main._x, (this._y + main._y) - this._height, true)) { adjustAction2(this, main.bg[_local5].g); if (this.jumped >= 1) { this._rotation = 0; this.gotoAndStop("explode"); play_soundAction("\u624B\u96F7\u7206\u70B8"); _local2 = true; delete this.onEnterFrame; break; } this.jumped++; this.x_speed = 0.6 * this.x_speed; this.y_speed = -0.6 * this.y_speed; break; } this._rotation = 0; this.gotoAndStop("explode"); play_soundAction("\u624B\u96F7\u7206\u70B8"); _local2 = true; delete this.onEnterFrame; break; } } var _local3 = false; if (!_local2) { for (var _local4 in main.enemies) { if (main.enemies[_local4].g.hitTest(this._x + main._x, this._y + main._y, true)) { this._rotation = 0; this.gotoAndStop("explode"); play_soundAction("\u624B\u96F7\u7206\u70B8"); _local3 = true; delete this.onEnterFrame; break; } } } }; adjust_bomb(--bomb_left); } } function initial_data() { stopAllSounds(); now_music = ""; stages = 1; player_paused = false; life_left = 100; slug_left = 999999 /* 0x0F423F */; bomb_left = 10; modify_XY_array1_3 = [[-2706, 80, false], [-3080, 100, false], [-3600, 50, false], [-3735, 30, false], [-4200, 0, false]]; allow_area_array_1_1 = -2400; allow_area_array_1_2 = -1600; allow_area_array_1_3 = -5600; if (_root.miniclipDemo == true) { stg_array_1 = 2; get_map_infor(1, 1, "man", 1, [0, 0], 14, 4000, 380); get_map_infor(1, 2, "man", 1, [20, 230], 1, 300, 380); } else { stg_array_1 = 3; get_map_infor(1, 1, "man", 1, [0, 0], 14, 4000, 380); get_map_infor(1, 2, "man", 1, [20, 230], 7, 2400, 380); get_map_infor(1, 3, "man", 1, [24, 240], 15, 5600, 380); } stg1_1_map_xy[8] = [0, -300]; stg1_1_map_xy[9] = [0, -300]; stg1_1_map_xy[10] = [0, -300]; allow_next_map_1_1 = 7; modify_XY_array2_1 = [[-1240, 70, false], [-1420, 135, false], [-1650, 195, false], [-1920, 270, false], [-2200, 300, false], [-3550, 375, false], [-3750, 478, false]]; allow_area_array_2_1 = -17200; allow_area_array_2_2 = -4400; allow_area_array_2_3 = -4400; allow_area_array_2_4 = -800; stg_array_2 = 4; get_map_infor(2, 1, "man", 1, [0, 0], 44, 17200, 360); get_map_infor(2, 2, "man", 1, [20, 252], 12, 4400, 380); get_map_infor(2, 3, "man", 1, [20, 240], 12, 4400, 380); get_map_infor(2, 4, "man", 1, [20, 282], 3, 800, 380); stg2_1_map_xy[6] = [400, -127]; stg2_1_map_xy[7] = [400, -173]; stg2_1_map_xy[12] = [400, -178]; modify_XY_array3_1 = []; allow_area_array_3_1 = -800; allow_area_array_3_2 = -3200; allow_area_array_3_3 = -5200; allow_area_array_3_4 = -400; allow_area_array_3_5 = 0; allow_area_array_3_6 = -4000; stg_array_3 = 6; get_map_infor(3, 1, "man", 1, [0, 0], 3, 800, 360); get_map_infor(3, 2, "plane", 1, [50, 150], 9, 3200, 380); get_map_infor(3, 3, "plane", 1, [50, 150], 14, 5200, 380); get_map_infor(3, 4, "plane", 1, [50, 150], 2, 400, 200); get_map_infor(3, 5, "man", 1, [100, 50], 5, 1600, 380); get_map_infor(3, 6, "man", 1, [20, 280], 11, 4000, 380); stg3_3_map_xy[13] = [400, 300]; stg3_5_map_xy[2] = [400, 600]; modify_XY_array4_2 = [[-1460, 60, false], [-1830, 150, false], [-2130, 230, false], [-2410, 280, false], [-2660, 345, false], [-2780, 455, false], [-2990, 535, false]]; allow_area_array_4_1 = -3200; allow_area_array_4_2 = -5200; allow_area_array_4_3 = -600; allow_area_array_4_4 = -3600; allow_area_array_4_5 = -400; stg_array_4 = 5; get_map_infor(4, 1, "man", 1, [0, 0], 9, 3200, 380); get_map_infor(4, 2, "man", 1, [20, 279], 14, 5200, 380); get_map_infor(4, 3, "plane", 1, [50, 150], 3, 600, 380); get_map_infor(4, 4, "man", 1, [20, 237], 35, 7200, 380); get_map_infor(4, 5, "man", 1, [20, 269], 2, 400, 380); stg4_2_map_xy[8] = [400, -228]; stg4_2_map_xy[9] = [400, -72]; stg4_2_map_xy[10] = [400, -128]; stg4_2_map_xy[14] = [400, 128]; stg4_4_map_xy[11] = [0, -300]; stg4_4_map_xy[12] = [0, -300]; stg4_4_map_xy[13] = [0, -300]; stg4_4_map_xy[14] = [0, -300]; stg4_4_map_xy[15] = [0, -300]; stg4_4_map_xy[16] = [-400, 0]; stg4_4_map_xy[17] = [-400, 0]; stg4_4_map_xy[18] = [-400, 0]; stg4_4_map_xy[19] = [0, -300]; stg4_4_map_xy[20] = [0, -300]; stg4_4_map_xy[21] = [0, -300]; stg4_4_map_xy[22] = [0, -300]; stg4_4_map_xy[23] = [0, -300]; allow_next_map_4_4 = 10; stopAllSounds(); } function get_map_infor(stg, sec, type, direct, start_point, array, wide, end) { this[((("stg" + stg) + "_") + sec) + "_map_xy"] = []; this[(("stg_type_" + stg) + "_") + sec] = type; this[(("stg_direct_" + stg) + "_") + sec] = direct; this[(("stg_array_" + stg) + "_") + sec] = array; this[(("stg_width_" + stg) + "_") + sec] = wide; this[(("stg_end_" + stg) + "_") + sec] = end; this[(("player_start_" + stg) + "_") + sec] = start_point; this[(("allow_next_map_" + stg) + "_") + sec] = 500; } function draw_map_start(stg, sec) { clean_stage(); var _local1 = main.bg.attachMovie(("stage" + stg) + "_bg", "bg1", main.bg.getNextHighestDepth()); _local1.gotoAndStop("s" + sec); main._x = 0; main._y = 0; } function change_scene(how) { if (stages_section != this["stg_array_" + stages]) { if (this.game_intro == undefined) { var _local2 = this.attachMovie("game_intro", "game_intro", this.getNextHighestDepth()); if (how == 0) { if ((stages == 3) and (stages_section == 4)) { if (main.player.my_type == "plane") { control_able = false; main.player.gotoAndPlay("jump"); main.player._name = "plane"; stg_end_3_4 = 380; _local2.removeMovieClip(); } else if (main.player.my_type == "man") { _local2.gotoAndStop("level_pass"); } } else { _local2.gotoAndStop("level_pass"); } } else if (how == 1) { _local2.gotoAndStop("wind_pass"); _local2.wind_dir = "up"; _local2.onEnterFrame = function () { main._y = main._y + 4; main.player._y = main.player._y - 4; }; } else if (how == 2) { _local2.gotoAndStop("wind_pass"); _local2.wind_dir = "down"; _local2.onEnterFrame = function () { main._y = main._y - 4; main.player._y = main.player._y + 4; }; } active_object_speed = 0; active_map_drawer = "main.player"; } } } function draw_map(stg, sec, par, which) { if (stg == 1) { if ((sec == 2) and (main._x <= -1900)) { active_object_speed = 10; draw_map03(active_object_speed, 7, 21); } else { draw_map01(which); } } else if (stg == 2) { if ((sec == 4) and (main._x <= -800)) { active_object_speed = 15; draw_map03(active_object_speed, 3, 71); } else { draw_map01(which); } } else if (stg == 3) { if ((sec == 2) or (sec == 3)) { draw_map02(4); } else { draw_map01(which); } } else if (stg == 4) { if (sec == 3) { if (main._x >= -780) { draw_map02(8); } else { active_object_speed = 8; draw_map03(active_object_speed, 3, 26); } } else { draw_map01(which); } } modify_XY(main._x, main._y); effect_Action(main._x, main._y); } function move_maps(temp, temp_area) { if (active_map_drawer == "main.player") { var _local1 = (main.player.player_speed * main.player.speed_rate) * temp; if (_local1 == 0) { _local1 = 5 * temp; } } else { var _local1 = active_object_speed; } if (temp == 1) { if (main._x >= (temp_area + _local1)) { main._x = main._x - _local1; } else if (main._x < (temp_area + _local1)) { main._x = temp_area; } } else if (temp == -1) { if (main._x <= (temp_area - _local1)) { main._x = main._x - _local1; } else if (main._x > (temp_area - _local1)) { main._x = temp_area; } } } function draw_map01(which) { var _local3 = this[(("stg_direct_" + stages) + "_") + stages_section]; if (which != undefined) { var _local4 = get_map_point(which)[0]; var _local9 = get_map_point(which)[1]; var _local2 = this[(("allow_area_array_" + stages) + "_") + stages_section]; var _local5 = -this[(("stg_width_" + stages) + "_") + stages_section]; var _local7 = this[(("stg_end_" + stages) + "_") + stages_section]; var _local6 = this[(("stg_array_" + stages) + "_") + stages_section]; if (_local3 == 1) { if (_local4 >= 130) { if (main._x > _local5) { if (main._x > _local2) { move_maps(_local3, _local2); } else { main._x = _local2; } } else { main._x = _local5; if (_local6 == stages_part) { if (_local4 > _local7) { change_scene(0); } } } } } else if (_local3 == -1) { if (_local4 <= 270) { if (main._x < _local5) { if (main._x < _local2) { move_maps(_local3, _local2); } else { main._x = _local2; } } else { main._x = _local5; if (_local6 == stages_part) { if (_local4 < _local7) { change_scene(0); } } } } } draw_game_maps(); } } function draw_map02(speed) { main._x = main._x - speed; if (main.player.can_with == true) { main.player._x = main.player._x + speed; } for (var _local5 in main.tools) { if (!main.tools[_local5].cant_with) { main.tools[_local5]._x = main.tools[_local5]._x + speed; } } for (var _local3 in main.objects) { if (!main.objects[_local3].cant_with) { main.objects[_local3]._x = main.objects[_local3]._x + speed; } } for (var _local4 in main.enemies) { if (!main.enemies[_local4].cant_with) { main.enemies[_local4]._x = main.enemies[_local4]._x + speed; } } var _local6 = -this[(("stg_width_" + stages) + "_") + stages_section]; if (main._x < (_local6 + 350)) { if (stages == 3) { if (stages_section == 2) { change_scene(1); } else if (stages_section == 3) { change_scene(2); } } } draw_game_maps(); } function draw_map03(speed, part, frame) { main._x = main._x - speed; if (main.player.can_with == true) { main.player._x = main.player._x + speed; } for (var _local12 in main.tools) { if (!main.tools[_local12].cant_with) { main.tools[_local12]._x = main.tools[_local12]._x + speed; } } for (var _local8 in main.objects) { if (!main.objects[_local8].cant_with) { main.objects[_local8]._x = main.objects[_local8]._x + speed; } } for (var _local9 in main.enemies) { if (!main.enemies[_local9].cant_with) { main.enemies[_local9]._x = main.enemies[_local9]._x + speed; } } for (var _local11 in main.bg) { var _local3 = get_map_point(main.bg[_local11])[0]; var _local2 = get_map_point(main.bg[_local11])[1]; if (adjust_map(_local3, _local2) == 1) { var _local1 = Number(_local11.slice(2)) + 1; if (main.bg["bg" + _local1] == undefined) { var _local6 = main.bg.attachMovie(("stage" + stages) + "_bg", "bg" + _local1, main.bg.getNextHighestDepth()); main.bg["bg" + _local1]._x = main.bg["bg" + (_local1 - 1)]._x + 400; if (((_local1 - part) % 2) == 1) { main.bg["bg" + _local1].gotoAndStop(frame - 1); } else { main.bg["bg" + _local1].gotoAndStop(frame); } break; } } else if (adjust_map(_local3, _local2) == 0) { var _local4 = main.bg["bg" + (Number(_local11.slice(2)) - 1)]; if (_local4 != undefined) { _local4.removeMovieClip(); break; } } } } function draw_game_maps() { do { if ((in main.bg) == null) { break; } var _local3 = in main.bg; var _local2 = get_map_point(main.bg[_local3])[0]; var _local1 = get_map_point(main.bg[_local3])[1]; } while (!draw_next_map(_local2, _local1, _local3)); do { } while (() != null); } function adjust_map(poz_x, poz_y) { var _local2 = this[(("stg_direct_" + stages) + "_") + stages_section]; if (_local2 == 1) { if (poz_x < -25) { return(0); } if (poz_x < 25) { return(1); } } else if (_local2 == -1) { if (poz_x > 25) { return(0); } if (poz_x > -25) { return(1); } } else if (_local2 == 2) { if (poz_y < -25) { return(0); } if (poz_y < 25) { return(1); } } else if (_local2 == -2) { if (poz_y > 25) { return(0); } if (poz_y > -25) { return(1); } } return(2); } function draw_next_map(poz_x, poz_y, grounds) { if (adjust_map(poz_x, poz_y) == 1) { if (this[(("allow_next_map_" + stages) + "_") + stages_section] > stages_part) { if (this[(("stg_array_" + stages) + "_") + stages_section] > stages_part) { var _local2 = Number(grounds.slice(2)) + 1; if (main.bg["bg" + _local2] == undefined) { stages_part++; main.bg.attachMovie(("stage" + stages) + "_bg", "bg" + _local2, main.bg.getNextHighestDepth()); var _local3 = this[((("stg" + stages) + "_") + stages_section) + "_map_xy"][stages_part]; if (_local3 == undefined) { main.bg["bg" + _local2]._x = main.bg["bg" + (_local2 - 1)]._x + 400; main.bg["bg" + _local2]._y = main.bg["bg" + (_local2 - 1)]._y; } else { main.bg["bg" + _local2]._x = main.bg["bg" + (_local2 - 1)]._x + _local3[0]; main.bg["bg" + _local2]._y = main.bg["bg" + (_local2 - 1)]._y + _local3[1]; } main.bg["bg" + _local2].gotoAndStop(main.bg["bg" + (_local2 - 1)]._currentframe + 1); return(true); } } } } else if (adjust_map(poz_x, poz_y) == 0) { var _local4 = main.bg["bg" + (Number(grounds.slice(2)) - 1)]; if (_local4 != undefined) { _local4.removeMovieClip(); return(true); } } return(false); } function modify_XY(main_x, main_y) { var _local3 = this[(("modify_XY_array" + stages) + "_") + stages_section]; if (_local3 != undefined) { var _local2 = 0; while (_local2 < _local3.length) { if (_local3[_local2][2] == false) { if (main_x < _local3[_local2][0]) { _local3[_local2][2] = true; main_move_Y(0, _local3[_local2][1]); break; } } _local2++; } } } function main_move_Y(targetX, targetY) { main.targetX = targetX; main.targetY = targetY; main.onEnterFrame = function () { if (Math.abs(this._y - this.targetY) > 3) { if (this.targetX != 0) { this._x = this._x + ((this.targetX - this._x) / 20); } this._y = this._y + ((this.targetY - this._y) / 20); effect_clip._y = effect_clip._y + ((this.targetY - this._y) / 20); } else { if (this.targetX != 0) { this._x = this.targetX; } this._y = this.targetY; effect_clip._y = this.targetY; delete this.onEnterFrame; } }; } function blocksAction(my_name, x, y, blood) { var _local4 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie(my_name, my_name + _local4, _local4); _local2.blood = game_level * blood; _local2.org_blood = _local2.blood; _local2._x = x; _local2._y = y; _local2.can_kill = false; _local2.can_block = true; _local2.can_stand = true; _local2.level = 1; if (my_name == "\u654C\u4EBA_\u7BB1\u5B50\u963B\u62E61") { _local2.level = 2; _local2.gotoAndStop("normal1"); _local2.can_stand = true; } else { _local2.stop(); } _local2.exploding = function () { for (var _local2 in main.enemies) { if (main.enemies[_local2].g.hitTest(this)) { main.enemies[_local2].to_die("blow", 20); } } }; _local2.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { play_soundAction("\u624B\u96F7\u7206\u70B8"); this.gotoAndPlay("explode"); if (this.dieEvents != undefined) { this.dieEvents(); } } else { shot_shine(this, "red"); if (this.level > 1) { var _local4 = this.org_blood - this.blood; var _local3 = this.org_blood / this.level; var _local2 = Math.floor(_local4 / _local3) + 1; if (this.frame != ("normal" + _local2)) { play_soundAction("\u624B\u96F7\u7206\u70B8"); this.gotoAndPlay("normal" + _local2); } } } }; return(_local2); } function adjust_score(where) { var _local1 = 100000000 + game_score; var _local10 = Number(_local1.toString().slice(8, 9)) + 1; var _local9 = Number(_local1.toString().slice(7, 8)) + 1; var _local8 = Number(_local1.toString().slice(6, 7)) + 1; var _local7 = Number(_local1.toString().slice(5, 6)) + 1; var _local6 = Number(_local1.toString().slice(4, 5)) + 1; var _local5 = Number(_local1.toString().slice(3, 4)) + 1; var _local4 = Number(_local1.toString().slice(2, 3)) + 1; var _local3 = Number(_local1.toString().slice(1, 2)) + 1; where.scorepad.num1.gotoAndStop(_local10); where.scorepad.num10.gotoAndStop(_local9); where.scorepad.num100.gotoAndStop(_local8); where.scorepad.num1000.gotoAndStop(_local7); where.scorepad.num10000.gotoAndStop(_local6); where.scorepad.num100000.gotoAndStop(_local5); where.scorepad.num1000000.gotoAndStop(_local4); where.scorepad.num10000000.gotoAndStop(_local3); } function adjust_life() { game_UI.life.onEnterFrame = function () { var _local2 = 101 - life_left; if ((this._currentframe < _local2) and (this._currentframe < this._totalframes)) { this.nextFrame(); } else if ((this._currentframe > _local2) and (this._currentframe > 1)) { this.prevFrame(); } else { this.stop(); delete this.onEnterFrame; } }; } function adjust_amr(my_slug_left) { if (my_slug_left > 999) { game_UI.amr.gotoAndStop("very"); } else { game_UI.amr.gotoAndStop("some"); var _local1 = 1000 + my_slug_left; var _local4 = Number(_local1.toString().slice(3, 4)) + 1; var _local3 = Number(_local1.toString().slice(2, 3)) + 1; var _local2 = Number(_local1.toString().slice(1, 2)) + 1; game_UI.amr.amr1.gotoAndStop(_local4); game_UI.amr.amr10.gotoAndStop(_local3); game_UI.amr.amr100.gotoAndStop(_local2); } } function adjust_bomb(my_bomb_left) { var _local1 = 100 + my_bomb_left; var _local3 = Number(_local1.toString().slice(2, 3)) + 1; var _local2 = Number(_local1.toString().slice(1, 2)) + 1; game_UI.bomb.bomb1.gotoAndStop(_local3); game_UI.bomb.bomb10.gotoAndStop(_local2); } function recover_all() { this.start_end.removeMovieClip(); this.game_intro.removeMovieClip(); clean_fire(); } function clean_fire() { this.main.removeMovieClip(); this.effect_clip.removeMovieClip(); this.game_UI.removeMovieClip(); this.main.setMask(null); this.game_mask.removeMovieClip(); delete this.onEnterFrame; } function play_game(stg, sec) { initial_data(); stages = stg; game_start(sec - 1); if (stages_section == 1) { main.attachMovie("mission_start", "mission_start", main.getNextHighestDepth()); } else { level_start(); } } function game_start(section) { recover_all(); this.createEmptyMovieClip("main", this.getNextHighestDepth()); this.createEmptyMovieClip("effect_clip", this.getNextHighestDepth()); this.attachMovie("game_UI", "game_UI", this.getNextHighestDepth()); if (game_masked) { this.attachMovie("game_mask", "game_mask", this.getNextHighestDepth()); game_mask.gotoAndStop("white"); this.main.setMask(game_mask); } main.createEmptyMovieClip("bg", main.getNextHighestDepth()); main.createEmptyMovieClip("objects", main.getNextHighestDepth()); main.createEmptyMovieClip("enemies", main.getNextHighestDepth()); main.createEmptyMovieClip("tools", main.getNextHighestDepth()); stages_section = section; next_scene(); } function level_start() { if (stages_section == 1) { if (stages == 1) { add_player("man", 127, 263); } else if (stages == 2) { add_player("man", 75, 263).swapDepths(main.mission_start); main.mission_start.onEnterFrame = function () { if (main._x <= -400) { this.removeMovieClip(); } }; } else if (stages == 3) { } else if (stages == 4) { add_player("man", 61, 268); } active_object_speed = 0; active_map_drawer = "main.player"; } this.onEnterFrame = function () { gameControl(main.player); draw_map(stages, stages_section, stages_part, eval (active_map_drawer)); }; adjust_score(game_UI); adjust_life(); } function next_scene() { clean_stage(); stages_section++; stages_part = 1; draw_map_start(stages, stages_section); if (stages_section > 1) { var _local4 = this[(("player_start_" + stages) + "_") + stages_section][0]; var _local3 = this[(("player_start_" + stages) + "_") + stages_section][1]; if (main.player.my_type == this[(("stg_type_" + stages) + "_") + stages_section]) { if (main.player.my_type == "man") { justFrame(main.player, "up", ((main.player.gun_type + "_") + main.player.states) + "_run"); justFrame(main.player, "down", "stand_run"); } main.player._x = _local4; main.player._y = _local3; main.player._xscale = 100; main.player._visible = 1; } else { active_object_speed = 0; active_map_drawer = "main.player"; add_player(this[(("stg_type_" + stages) + "_") + stages_section], _local4, _local3); } } delete _root.player_min_x; delete _root.player_max_x; } function clean_stage() { for (var _local1 in effect_clip) { effect_clip[_local1].removeMovieClip(); } for (var _local1 in main.bg) { main.bg[_local1].removeMovieClip(); } for (var _local1 in main.enemies) { main.enemies[_local1].removeMovieClip(); } for (var _local1 in main.objects) { main.objects[_local1].removeMovieClip(); } for (var _local1 in main.tools) { main.tools[_local1].removeMovieClip(); } boss_killed = false; } function game_over() { delete this.onEnterFrame; this.attachMovie("game_intro", "game_intro", this.getNextHighestDepth()); this.game_intro.gotoAndStop("lose_game"); this.start_end.count_score = function () { var _local2 = 100000000 + game_score; var _local10 = Number(_local2.toString().slice(8, 9)) + 1; var _local9 = Number(_local2.toString().slice(7, 8)) + 1; var _local8 = Number(_local2.toString().slice(6, 7)) + 1; var _local7 = Number(_local2.toString().slice(5, 6)) + 1; var _local6 = Number(_local2.toString().slice(4, 5)) + 1; var _local5 = Number(_local2.toString().slice(3, 4)) + 1; var _local4 = Number(_local2.toString().slice(2, 3)) + 1; var _local3 = Number(_local2.toString().slice(1, 2)) + 1; this.clip.scorepad.num1.gotoAndStop(_local10); this.clip.scorepad.num10.gotoAndStop(_local9); this.clip.scorepad.num100.gotoAndStop(_local8); this.clip.scorepad.num1000.gotoAndStop(_local7); this.clip.scorepad.num10000.gotoAndStop(_local6); this.clip.scorepad.num100000.gotoAndStop(_local5); this.clip.scorepad.num1000000.gotoAndStop(_local4); this.clip.scorepad.num10000000.gotoAndStop(_local3); }; } function restart_game() { recover_all(); play_game(stages, stages_section); } function shot_shine(who, shine) { who.createEmptyMovieClip("shine_mc", who.getNextHighestDepth()); var _local3 = new Color(who); if (shine == "white") { _local3.setTransform(shine_Transform2); } else if (shine == "red") { _local3.setTransform(shine_Transform3); } who.shine_mc.onEnterFrame = function () { var _local2 = new Color(this._parent); _local2.setTransform(shine_Transform1); this.removeMovieClip(); }; } function enemy_shake(mc, speed, dir, with_me) { if (mc.y_speed == undefined) { mc.y_speed = speed; mc.y_dir = dir; mc.with_me = with_me; mc.createEmptyMovieClip("driver", mc.getNextHighestDepth()); mc.driver.onEnterFrame = function () { if (this._parent.y_dir == -1) { if (this._parent.y_speed < 1) { this._parent.y_speed = this._parent.y_speed + 0.1; } else { this._parent.y_dir = 1; } } else if (this._parent.y_dir == 1) { if (this._parent.y_speed > -1) { this._parent.y_speed = this._parent.y_speed - 0.1; } else { this._parent.y_dir = -1; } } if (this._parent.y_dir != 0) { this._parent._y = this._parent._y + this._parent.y_speed; } if (this._parent.with_me) { for (var _local3 in main.enemies) { var _local2 = main.enemies[_local3]; if (this._parent.g.hitTest(_local2._x + main._x, _local2._y + main._y, true)) { _local2._y = _local2._y + this._parent.y_speed; } } } }; } } function enemy_move(who, xspeed, yspeed) { if (who.g == undefined) { var _local13 = who._height; } else { var _local13 = who.g._height; } var _local5 = who._x + main._x; var _local3 = (who._y + main._y) + 15; var _local4 = (who._x + main._x) + xspeed; var _local9 = (who._y + main._y) - (_local13 / 3); var _local8 = (who._y + main._y) - _local13; if (who.yspeed == undefined) { who.yspeed = yspeed; } var _local2 = false; if (who.yspeed >= 0) { for (var _local10 in main.objects) { if (!main.objects[_local10].without_enemy) { if (main.objects[_local10].g.hitTest(_local5, _local3, true)) { _local2 = true; adjustY(who, main.objects[_local10].g); break; } } } if (!_local2) { for (var _local11 in main.bg) { if (main.bg[_local11].g.hitTest(_local5, _local3, true)) { _local2 = true; adjustY(who, main.bg[_local11].g); break; } } } } if (_local2 and (who.yspeed >= 0)) { if (who.type != undefined) { if (who.states == "jump") { if (who.dead == false) { if (Math.abs(xspeed) < Math.abs(who.speed)) { who.gotoAndStop("walk"); } else { who.gotoAndStop("run" + who.type); } } } } who.states = "stand"; delete who.yspeed; delete who.drop; delete who.fly; } if ((!_local2) or (who.yspeed < 0)) { if (who.type != undefined) { if (who.states == "stand") { if (who.dead == false) { if (who.fly) { who.gotoAndStop("fall"); } else { who.gotoAndStop("jump"); } } } } who.yspeed = who.yspeed + 0.75; if (who.fly) { if (who.yspeed > 3) { who.yspeed = 3; } } who._y = who._y + who.yspeed; if ((who._y + main._y) > 400) { if (who.dieEvents != undefined) { who.dieEvents(); } who.removeMovieClip(); } who.states = "jump"; } var _local6 = false; var _local7 = false; for (var _local11 in main.bg) { if (main.bg[_local11].g.hitTest(_local4, _local9, true)) { _local6 = true; break; } if (main.bg[_local11].g.hitTest(_local4, _local8, true)) { _local7 = true; break; } } if (_local6) { if (who.dead == false) { who.get_blocked(); } } else if (_local7) { if (who.dead == false) { who.stand(); } } else if (who.states == "jump") { who._x = who._x + (xspeed / 2); } else { who._x = who._x + xspeed; } return(_local2); } function kill_boss() { if (stages_section == this["stg_array_" + stages]) { if (stages_part == this[(("stg_array_" + stages) + "_") + stages_section]) { _root["Mission_pictrue_" + stages] = new flash.display.BitmapData(400, 300); _root["Mission_pictrue_" + stages].draw(_root); boss_killed = true; justFrame(main.player, "up", main.player.gun_type + "_stand"); justFrame(main.player, "down", "stand"); delete this.onEnterFrame; this.attachMovie("game_intro", "game_intro", this.getNextHighestDepth()); this.game_intro.gotoAndStop("mission_end"); play_music("\u80CC\u666F\u97F3\u4E50_10", false); play_soundAction("\u5927\u7206\u70B8"); shot_shine(_root, "white"); } } } function show_kill_boss(where) { var _local4 = 1; while (_local4 <= 4) { var _local3 = where.createEmptyMovieClip("pic" + _local4, where.getNextHighestDepth()); _local3._x = (_local3.org_x = 15); _local3._y = (_local3.org_y = 15 + (53 * (_local4 - 1))); _local3.attachBitmap(_root["Mission_pictrue_" + _local4], _local3.getNextHighestDepth()); _local3._xscale = 16; _local3._yscale = 16; _local3.useHandCursor = false; _local3.onPress = function () { this.swapDepths(this._parent.getNextHighestDepth()); if (this._xscale == 16) { this._x = 0; this._y = 0; this._xscale = 100; this._yscale = 100; } else { this._x = this.org_x; this._y = this.org_y; this._xscale = 16; this._yscale = 16; } }; delete _root["Mission_pictrue_" + _local4]; _local4++; } } function tracerAction(tracer, targeter, speed, trace_rate) { tracer.targeter = targeter; tracer.speed = speed + (random(5) / 4); tracer.trace_rate = trace_rate; tracer.get_blocked = function () { this._rotation = 0; this.gotoAndPlay("hit"); play_soundAction("R\u5F39\u7206\u70B8"); delete this.onEnterFrame; }; tracer.to_die = function (how, much) { this.get_blocked(); }; tracer.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { var temp_dir = (Math.atan2((this.target._y - 35) - this._y, this.target._x - this._x) / 0.01745); if (temp_dir >= 0) { target_rotation = temp_dir - 180; } else { target_rotation = temp_dir + 180; } if (Math.abs(target_rotation - this._rotation) > 10) { if ((target_rotation * this._rotation) >= 0) { this._rotation = this._rotation + ((this.trace_rate * Math.abs(target_rotation - this._rotation)) / (target_rotation - this._rotation)); } else { var t_angle1 = Math.abs(target_rotation); var t_angle2 = (180 - Math.abs(target_rotation)); var m_angle1 = Math.abs(this._rotation); var m_angle2 = (180 - Math.abs(this._rotation)); var direction1 = (t_angle1 + m_angle1); var direction2 = (t_angle2 + m_angle2); var temp = (Math.abs(target_rotation - this._rotation) / (target_rotation - this._rotation)); if (direction1 >= direction2) { this._rotation = this._rotation - (this.trace_rate * temp); } else { this._rotation = this._rotation + (this.trace_rate * temp); } } } } var temp_array = get_map_point(this); if ((Math.abs(temp_array[1] - 210) < 210) and (Math.abs(temp_array[1] - 160) < 160)) { this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); this._x = this._x + (this.speed * Math.cos(this._rotation * 0.01745)); } else { this.removeMovieClip(); } for (grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 15); this.get_blocked(); } } }; } function enemy_add_items(where) { if (game_level == 3) { if (!random(30)) { var _local2 = ["B", "M", "R", "E", "F", "P", "S", "D"]; add_weapon(where, _local2[random(8)]); } else if (!random(10)) { add_present(where, "pre" + (random(6) + 1)); } } else if (game_level == 2) { if (!random(30)) { var _local2 = ["B", "M", "R", "E"]; add_weapon(where, _local2[random(4)]); } else if (!random(10)) { add_present(where, "pre" + (random(3) + 1)); } else if (!random(30)) { add_food(where, "food" + (random(3) + 1)); } } else if (game_level == 1) { if (!random(15)) { add_present(where, "pre" + (random(3) + 1)); } else if (!random(30)) { add_food(where, "food" + (random(3) + 1)); } } } function enemy_npc(who, x, y, xscale) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc._x = x; this_mc._y = y; this_mc._xscale = xscale; this_mc.speed = -10; this_mc.dead = false; this_mc.targeter = "_root.main.player"; this_mc.gotoAndStop("stand"); this_mc.check_player = function () { this.target = eval (this.targeter); this.onEnterFrame = function () { if (this.target != undefined) { if (Math.abs(this.target._y - this._y) < 100) { var _local2 = get_distance(this, this.target); if (_local2 < 200) { if (this.target._x > this._x) { this._xscale = -100; } else { this._xscale = 100; } this.gotoAndPlay("shocked"); play_soundAction("\u58EB\u5175\u53D7\u60CA"); delete this.onEnterFrame; } } } }; }; this_mc.run_away = function () { if (this.target._x > this._x) { this._xscale = 100; } else { this._xscale = -100; } this.gotoAndStop("run"); this.onEnterFrame = function () { enemy_move(this, (this.speed * Math.abs(this._xscale)) / this._xscale, 0); var _local2 = get_map_point(this); if ((Math.abs(_local2[0] - 210) > 210) or (Math.abs(_local2[1] - 160) > 160)) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } }; }; this_mc.get_blocked = function () { this.onEnterFrame = function () { this._alpha = this._alpha - 5; if (this._alpha <= 5) { this.removeMovieClip(); } }; }; this_mc.check_player(); return(this_mc); } function enemy_object01(who, x, y) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie(who, who + _local3, _local3); _local2._x = x; _local2._y = y; _local2.dead = false; _local2.enemies = 5; _local2.stop(); _local2.to_die = function (how, much) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); this.onEnterFrame = function () { if ((this.target._x - this._x) > 400) { this.removeMovieClip(); } }; if (this.dieEvents != undefined) { this.dieEvents(); } } }; _local2.come_out = function (e_x, e_y) { if ((this.enemies--) > 0) { enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", e_x, e_y, 15, -1, 100).drop = true; } }; return(_local2); } function enemy_object02(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.no_score = true; this_mc.fall = false; this_mc.to_die = function (how, much) { if (!this.fall) { this.fall = true; this.gotoAndPlay("up"); } else { this.player_big_jump(); this.gotoAndPlay("fly"); } }; this_mc.player_big_jump = function () { this.target = eval (this.targeter); if (this.target != undefined) { if (this.jump.hitTest(this.target._x + main._x, this.target._y + main._y, true)) { this.target.force_jump_speed = 20; forceFrame(this.target, "up", this.target.gun_type + "_jump"); justFrame(this.target, "down", "jump"); play_soundAction("\u5927\u8DF3\u8DC3"); } } }; this_mc.check_player = function () { }; return(this_mc); } function enemy_object03(who, x, y) { var _local4 = main.enemies.getNextHighestDepth(); var _local3 = main.enemies.attachMovie(who, who + _local4, _local4); _local3.blood = _root.game_level * 15; _local3._x = x; _local3._y = y; _local3.can_block = true; _local3.can_stand = true; _local3.dead = false; _local3.gotoAndStop("stand"); _local3.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); if (this.dieEvents != undefined) { this.dieEvents(); } } } else { shot_shine(this, "red"); } }; return(_local3); } function enemy_object04(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = 1; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.dead = false; this_mc.start_shoot = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { this.to_die("blow", 20); } } for (var object in main.objects) { if (main.objects[object].player_in) { if (main.objects[object].g.hitTest(this.g)) { this.to_die("blow", 20); break; } } } }; }; this_mc.to_die = function (how, much) { if (!this.dead) { this.dead = true; delete this.onEnterFrame; this.exploding(); this.gotoAndPlay("explode"); play_soundAction("\u624B\u96F7\u7206\u70B8"); } }; this_mc.exploding = function () { if (this.target.g.hitTest(this.g)) { player_die(this.target, "shoot", 50); } for (var _local2 in main.objects) { if (main.objects[_local2].player_in) { if (main.objects[_local2].g.hitTest(this.g)) { main.objects[_local2].to_die(10); } } } }; this_mc.start_shoot(); return(this_mc); } function enemy_object05(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc._x = x; this_mc._y = y; this_mc.dead = false; this_mc.can_kill = true; this_mc.blood = _root.game_level; this_mc.targeter = "_root.main.player"; this_mc.enemies = 2; this_mc.check_dis = function () { this.gotoAndStop("close"); this.onEnterFrame = function () { if (get_map_point(this)[0] < 350) { this.gotoAndPlay("open"); delete this.onEnterFrame; } }; }; this_mc.come = function () { if ((this.enemies--) > 0) { this.gotoAndPlay("come"); } else { this.stop(); } }; this_mc.stand = function () { this.dead = false; this.blood = _root.game_level; this.gotoAndStop("stand"); this.onEnterFrame = function () { if (!random(30)) { this.shoot(); delete this.onEnterFrame; } }; }; this_mc.shoot = function () { this.target = eval (this.targeter); this.gotoAndPlay("shoot"); }; this_mc.shootAction = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_\u624B\u96F7", "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._rotation = 90 * (1 - (Math.abs(this._xscale) / this._xscale)); if (this.target != undefined) { var tempxspeed = ((-(shoot_mc._x - this.target._x)) / 62); if (game_level <= 1) { if (Math.abs(tempxspeed) > 3) { tempxspeed = -4 * (Math.abs(shoot_mc._x - this.target._x) / (shoot_mc._x - this.target._x)); } } } else { var tempxspeed = -1; } shoot_mc.xspeed = tempxspeed + active_object_speed; shoot_mc.yspeed = -7.5; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); delete this.onEnterFrame; play_soundAction("\u624B\u96F7\u7206\u70B8"); }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { this._rotation = this._rotation + 10; this._x = this._x + this.xspeed; this.yspeed = this.yspeed + 0.35; this._y = this._y + this.yspeed; } } else { this.removeMovieClip(); } if (this.can_go) { for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; delete this.onEnterFrame; this.gotoAndPlay("die" + (random(3) + 1)); play_soundAction("\u654C\u5175\u6B7B\u4EA10" + (random(3) + 1)); if (this.dieEvents != undefined) { this.dieEvents(); } } } else { var _local3 = main.getNextHighestDepth(); var _local2 = main.attachMovie("\u5C0F\u5200\u780D\u4EBA_\u6548\u679C", "attack_effect" + _local3, _local3); _local2._x = get_shoot_point(this.point)[0]; _local2._y = get_shoot_point(this.point)[1]; _local2._xscale = this._xscale; } }; this_mc.check_dis(); return(this_mc); } function enemy_object06(who, x, y) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie(who, who + _local3, _local3); _local2._x = x; _local2._y = y; _local2.enemies = 2; _local2.check_dis = function () { this.gotoAndStop("close"); this.onEnterFrame = function () { if (get_map_point(this)[0] < 300) { this.gotoAndPlay("open"); delete this.onEnterFrame; } }; }; _local2.come_out = function (e_x, e_y) { enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + this.e_x, this._y + this.e_y, 15, -1, 100).drop = true; }; _local2.stand = function () { this.gotoAndStop("stand"); if ((this.enemies--) > 0) { this.come_count = 0; this.onEnterFrame = function () { if ((++this.come_count) == 30) { this.gotoAndPlay("open"); delete this.onEnterFrame; } }; } }; _local2.check_dis(); return(_local2); } function enemy_object07(who, x, y) { var _local4 = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + _local4, _local4); this_mc.blood = _root.game_level * 2; this_mc._x = x; this_mc._y = y; this_mc.dead = false; this_mc.stand = function () { this_mc.gotoAndStop("stand"); this_mc.onEnterFrame = function () { if (get_map_point(this)[0] < -100) { this.removeMovieClip(); } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.dieEvents != undefined) { this.dieEvents(); } } } else { shot_shine(this, "red"); } }; this_mc.exploding = function () { for (var _local2 in main.enemies) { if (main.enemies[_local2].can_kill) { if (main.enemies[_local2].g.hitTest(this)) { main.enemies[_local2].to_die("blow", 99999); } } } if (main.player.g.hitTest(this)) { player_die(main.player, "shoot", 99999); } }; this_mc.stand(); return(this_mc); } function enemy_object08(who, x, y) { var _local4 = main.enemies.getNextHighestDepth(); var _local3 = main.enemies.attachMovie(who, who + _local4, _local4); _local3.blood = _root.game_level * 30; _local3._x = x; _local3._y = y; _local3.can_block = true; _local3.dead = false; _local3.gotoAndStop("stand"); _local3.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.dieEvents != undefined) { this.dieEvents(); } } } else { shot_shine(this.bg, "red"); } }; return(_local3); } function enemysAction01(who, x, y, atk, typ, moves, xscale) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc._xscale = xscale; this_mc.blood = game_level; this_mc.speed = -6; this_mc._x = x; this_mc._y = y; this_mc.attacks = atk; this_mc.type = typ; if (moves == -3) { this_mc.drop = true; this_mc.fly = true; this_mc.ballute = true; } this_mc.moves = moves; this_mc.targeter = "_root.main.player"; this_mc.can_kill = true; this_mc.can_block = true; this_mc.states = "stand"; this_mc.dead = false; this_mc.get_ballute = function () { if (this.ballute) { this.ballute = false; var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie("\u654C\u4EBA_\u666E\u901A\u58EB\u5175_\u4F1E", "\u654C\u4EBA_\u666E\u901A\u58EB\u5175_\u4F1E" + _local3, _local3); _local2._x = this._x + active_object_speed; _local2._y = this._y - 50; _local2._xscale = this._xscale; _local2.can_go = true; } }; this_mc.drop_weapon = function () { if (this.type >= 2) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie("\u654C\u4EBA_\u58EB\u5175_\u6B66\u5668\u7FA4", "\u654C\u4EBA_\u58EB\u5175_\u6B66\u5668\u7FA4" + _local3, _local3); _local2._x = this._x + active_object_speed; _local2._y = this._y - 40; _local2._xscale = this._xscale; _local2.gotoAndStop(this.type + 1); _local2.count = 15; _local2.onEnterFrame = function () { if ((--this.count) > 0) { this._rotation = this._rotation + 20; this._y++; } else { this.removeMovieClip(); } if ((this.count % 9) == 0) { this._alpha = 20; } else if ((this.count % 5) == 0) { this._alpha = 100; } }; } }; this_mc.turn = function () { if (this.states == "stand") { if (this._x < (this.target._x - 10)) { if (this._xscale == 100) { this._xscale = -100; } } else if (this._x > (this.target._x + 10)) { if (this._xscale == -100) { this._xscale = 100; } } } }; this_mc.areaAction = function () { var _local2 = (this.speed * Math.abs(this._xscale)) / this._xscale; var _local3 = get_map_point(this)[0]; if (_local2 > 0) { if (this.max_area_x != undefined) { if ((_local3 + _local2) > this.max_area_x) { return(true); } } } else if (_local2 < 0) { if (this.min_area_x != undefined) { if ((_local3 + _local2) < this.min_area_x) { return(true); } } } return(false); }; this_mc.stand = function () { if (this.states == "stand") { this.target = eval (this.targeter); if (this.moves < 50) { if (this.moves >= 0) { if (this.type == 3) { if (this.grovel) { this.gotoAndStop((("stand" + this.type) + "_") + 2); } else { this.gotoAndStop((("stand" + this.type) + "_") + 1); } } else { this.gotoAndStop("stand" + this.type); } this.onEnterFrame = function () { if (this.target.dead == false) { var _local2 = get_distance(this, this.target); this.turn(); if (_local2 > 850) { this.removeMovieClip(); } else if ((_local2 > 350) and (_local2 < 400)) { if (!random(50)) { this.move_me(); } } else if ((_local2 > 150) and (_local2 < 350)) { if (!random(50)) { this.shoot(); } else if (!random(30)) { this.move_me(); } } else if ((_local2 > 40) and (_local2 < 150)) { if (!random(50)) { this.shoot(); } else if (!random(30)) { this.move_me(); } } else if (_local2 < 40) { if (random(2)) { this.attack(); } else if (Math.abs(this.moves) == 1) { this.move_me(); } else if (this.moves != 0) { this.fear(); } } } }; } else { this.move_me(); } } else if (this.moves >= 50) { if (this.moves == 50) { this.gotoAndStop("talk1"); } else if (this.moves == 51) { this.gotoAndStop("talk2"); } else if (this.moves == 52) { this.gotoAndStop("stand2"); } else if (this.moves == 53) { this.gotoAndStop("stand3_1"); } this.onEnterFrame = function () { if (this.target.dead == false) { var _local2 = get_distance(this, this.target); if (_local2 > 850) { this.removeMovieClip(); } else if (_local2 < 200) { if (Math.abs(this.target._y - this._y) < 100) { this.get_shocked(); } } } }; } } }; this_mc.get_shocked = function () { if (this.type <= 2) { delete this.onEnterFrame; this._xscale = 100; this.gotoAndStop("shocked"); play_soundAction("\u58EB\u5175\u53D7\u60CA"); this.moves = random(2) + 1; } else { this.stand(); } }; this_mc.get_blocked = function () { if (this.type <= 2) { this.gotoAndStop("blocked"); this.onEnterFrame = function () { if (!random(50)) { this.stand(); } }; } else { this.stand(); } }; this_mc.attack = function () { delete this.onEnterFrame; if (this.attacks > 0) { this.attacks--; this.gotoAndStop("kill"); } else { this.run_away(); } }; this_mc.attackAction = function () { if (this.target != undefined) { if (this.m.point.hitTest(this.target.g)) { player_die(this.target, "kill", 30); play_soundAction("\u5C0F\u52000" + (random(2) + 1)); } } }; this_mc.move_me = function () { if (!this.areaAction()) { if (this.moves > 0) { if (this.moves == 2) { this.gotoAndStop("walk"); this.move_speed = this.speed / 2; } else { this.gotoAndStop("run" + this.type); this.move_speed = this.speed; } this.onEnterFrame = function () { this.turn(); if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0)) { if ((!random(30)) or this.areaAction()) { this.stand(); } var _local2 = get_map_point(this)[0]; if ((_local2 > 380) or (_local2 < 20)) { this.stand(); } else if (Math.abs(this._x - this.target._x) < 40) { this.stand(); } else if (this.target == undefined) { this.stand(); } } }; } else if (this.moves < 0) { if (this.drop) { if (this.moves == -3) { this.gotoAndStop("fall"); this.move_speed = 0; } else { this.gotoAndStop("jump"); this.move_speed = this.speed / 4; } } else if (this.moves == -2) { this.gotoAndStop("walk"); this.move_speed = this.speed / 2; } else if (this.moves == -1) { this.gotoAndStop("run" + this.type); this.move_speed = this.speed; } else { this.gotoAndStop("run" + this.type); this.move_speed = this.speed; } this.onEnterFrame = function () { var _local2 = get_distance(this, this.target); if (_local2 > 850) { this.removeMovieClip(); } if (this.areaAction()) { this.moves = Math.abs(this.moves); this.stand(); } else if (Math.abs(get_map_point(this)[0] - 200) < 150) { if (!this.drop) { if ((!random(15)) or (_local2 < 40)) { this.moves = Math.abs(this.moves); this.stand(); } } this.turn(); } var _local4 = enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0); if (this.moves == -3) { if (_local4) { this.get_ballute(); this.moves = Math.abs(this.moves); this.stand(); } else { var _local5 = get_map_point(this)[1]; var _local3 = Math.floor(_local5 / 50) + 1; if (this.clip._currentframe != _local3) { this.clip.gotoAndStop(_local3 * 5); } } } }; } } }; this_mc.fear = function () { if (this.type <= 2) { this.gotoAndStop("fear"); this.onEnterFrame = function () { if (enemy_move(this, (3 * Math.abs(this._xscale)) / this._xscale, 0)) { if (!random(25)) { this.stand(); } } }; } else { this.move_me(); } }; this_mc.shoot = function () { if (this.moves == 49) { if (!random(30)) { this.run_away(); } } else { var _local2 = get_map_point(this); if ((Math.abs(_local2[0] - 200) < 200) and (Math.abs(_local2[1] - 150) < 150)) { delete this.onEnterFrame; if (this.attacks > 0) { this.attacks--; if (this.type <= 1) { this.gotoAndStop("shoot" + this.type); } else if (this.type == 2) { if (random(2)) { this.gotoAndStop(("shoot" + this.type) + "_1"); } else { this.gotoAndStop(("shoot" + this.type) + "_2"); } } else if (this.type == 3) { if (!this.grovel) { this.gotoAndStop(("shoot" + this.type) + "_1"); } else { this.gotoAndStop(("shoot" + this.type) + "_2"); } } } else { this.run_away(); } } } }; this_mc.shootAction = function () { if (this.type == 0) { var weapon_name = "\u654C\u4EBA_\u624B\u96F7"; } else if (this.type == 1) { var weapon_name = "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39"; play_soundAction("\u624B\u67AA\u53D1\u5C04"); } else if (this.type == 2) { var weapon_name = "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39"; play_soundAction("H\u5F39\u53D1\u5C04"); } else if (this.type == 3) { var weapon_name = "\u654C\u4EBA_\u706B\u7BAD\u70AE"; play_soundAction("\u5766\u514B\u5C04\u51FB"); } var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie(weapon_name, "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.m.point)[0]; shoot_mc._y = get_shoot_point(this.m.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._rotation = 90 * (1 - (Math.abs(this._xscale) / this._xscale)); shoot_mc.type = this.type; if (this.target != undefined) { var tempxspeed = ((-(shoot_mc._x - this.target._x)) / 62); if (game_level <= 1) { if (Math.abs(tempxspeed) > 3) { tempxspeed = -4 * (Math.abs(shoot_mc._x - this.target._x) / (shoot_mc._x - this.target._x)); } } } else { var tempxspeed = -1; } shoot_mc.xspeed = tempxspeed + active_object_speed; shoot_mc.yspeed = -7.5; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); delete this.onEnterFrame; if (this.type == 0) { play_soundAction("\u624B\u96F7\u7206\u70B8"); } else if (this.type == 1) { play_soundAction("\u624B\u67AA\u51FB\u4E2D"); } else if (this.type == 2) { play_soundAction("H\u5F39\u51FB\u4E2D"); } else if (this.type == 3) { play_soundAction("\u624B\u96F7\u7206\u70B8"); } }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { if (this.type == 0) { this._rotation = this._rotation + 10; this._x = this._x + this.xspeed; this.yspeed = this.yspeed + 0.35; this._y = this._y + this.yspeed; } else { this._x = this._x + ((this.speed * Math.cos(this._rotation * 0.01745)) + active_object_speed); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } } else { this._x = this._x + active_object_speed; } } else { this.removeMovieClip(); } if (this.can_go) { for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.to_die = function (how, much, dir) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; delete this.fly; delete this.onEnterFrame; if (how == "blow") { this.gotoAndStop("die0"); play_soundAction("\u654C\u5175\u6B7B\u4EA104"); this.states = "jump"; this.yspeed = -12; this.onEnterFrame = function () { enemy_move(this, (3 * this._xscale) / 100, 0); if (this.yspeed == undefined) { delete this.onEnterFrame; this.gotoAndStop("die" + (random(3) + 1)); } }; } else if (how == "fly") { this.gotoAndStop("die" + (random(3) + 1)); play_soundAction("\u654C\u5175\u6B7B\u4EA102"); if (dir == 0) { var fly_xspeed = 20; var _local5 = -10; } else if (dir == 180) { var fly_xspeed = -20; var _local5 = -10; } else if (dir == -90) { var fly_xspeed = 0; var _local5 = -20; } else if (dir == 90) { var fly_xspeed = 0; var _local5 = 0; } this.yspeed = _local5; this.onEnterFrame = function () { enemy_move(this, fly_xspeed, 0); if (this.yspeed == undefined) { delete this.onEnterFrame; } }; } else { this.gotoAndStop("die" + (random(3) + 1)); play_soundAction("\u654C\u5175\u6B7B\u4EA10" + (random(3) + 1)); this.onEnterFrame = function () { if (enemy_move(this, 0, this.yspeed)) { delete this.onEnterFrame; } }; } this.drop_weapon(); this.get_ballute(); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } } else { var _local3 = main.getNextHighestDepth(); var _local2 = main.attachMovie("\u5C0F\u5200\u780D\u4EBA_\u6548\u679C", "attack_effect" + _local3, _local3); _local2._x = get_shoot_point(this)[0]; _local2._y = get_shoot_point(this)[1]; _local2._xscale = this._xscale; } }; this_mc.run_away = function () { if (this.moves != 0) { if (this._x < this.target._x) { this._xscale = 100; } else { this._xscale = -100; } this.gotoAndStop("run" + this.type); this.onEnterFrame = function () { enemy_move(this, (this.speed * Math.abs(this._xscale)) / this._xscale, 0); var _local2 = get_map_point(this); if ((Math.abs(_local2[0] - 225) > 225) or (Math.abs(_local2[1] - 160) > 160)) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } }; } }; this_mc.stand(); return(this_mc); } function enemysAction02(who, x, y) { var _local5 = main.enemies.getNextHighestDepth(); var _local3 = main.enemies.attachMovie(who, who + _local5, _local5); _local3.blood = game_level * 30; _local3._x = x; _local3._y = y; _local3.dead = false; _local3.allow_area_array = _root[(("allow_area_array_" + stages) + "_") + stages_section]; _root[(("allow_area_array_" + stages) + "_") + stages_section] = main._x; _local3.have_droped = 0; _local3.child_number = 50; _local3.moves = function () { this.gotoAndStop("move"); this.attack_where = 150 + random(100); enemy_shake(this, 0.2, 1, false); this.onEnterFrame = function () { if (this._xscale == 100) { if (get_map_point(this)[0] > -200) { this._x = this._x - 6; } else { this._xscale = -100; } } else if (this._xscale == -100) { if (get_map_point(this)[0] < 600) { this._x = this._x + 6; } else { this._xscale = 100; } } if (Math.abs(get_map_point(this)[0] - this.attack_where) < 6) { this.drop_enemy(); } if (!random(50)) { if ((--this.child_number) > 0) { if (this.have_droped < 10) { this.have_droped++; if (this._xscale == 100) { var _local3 = -main._x; } else { var _local3 = (-main._x) + 400; } var _local2 = enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", _local3, main.player._y, 5, 0, -(random(2) + 1), -this._xscale); _local2.mother = this; _local2.dieEvents = function () { this.mother.have_droped--; }; } } } }; }; _local3.drop_enemy = function () { if ((--this.child_number) > 0) { if (this.have_droped < 10) { this.have_droped++; var _local2 = enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x, this._y, 5, 0, -(random(2) + 1), this._xscale); _local2.drop = true; _local2.mother = this; _local2.dieEvents = function () { this.mother.have_droped--; }; } } }; _local3.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.fall(); } } else { shot_shine(this, "white"); } }; _local3.fall = function () { this.gotoAndPlay("explode1"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 50); if (enemy_move(this, this.move_speed, 0)) { this.deadAction(); } }; }; _local3.deadAction = function () { this._rotation = 0; delete this.onEnterFrame; this.gotoAndPlay("explode2"); play_soundAction("\u5927\u7206\u70B8"); _root[(("allow_area_array_" + stages) + "_") + stages_section] = this.allow_area_array; if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } }; _local3.moves(); return(_local3); } function enemysAction03(who, x, y, moves) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = _root.game_level * 70; this_mc._x = x; this_mc._y = y; this_mc.moves = moves; this_mc.targeter = "_root.main.player"; this_mc.can_stand = true; this_mc.can_block = true; this_mc.can_jump = true; this_mc.dead = false; if (moves != 49) { this_mc.allow_area_array = _root[(("allow_area_array_" + stages) + "_") + stages_section]; if (moves == -1) { _root[(("allow_area_array_" + stages) + "_") + stages_section] = main._x; } else { _root[(("allow_area_array_" + stages) + "_") + stages_section] = (-get_shoot_point(this_mc)[0]) + 300; } } this_mc.have_droped = 0; this_mc.child_number = 30; this_mc.fall = function () { this.gotoAndStop("fall"); this.onEnterFrame = function () { if (enemy_move(this, 0, 0)) { delete this.onEnterFrame; this.gotoAndPlay("land"); } }; }; this_mc.stand = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (Math.abs(temp_array[0] - 180) > 180) { if (this.moves) { this.move_me(); } } else { this.shoot(); } } }; }; this_mc.move_me = function () { this.gotoAndStop("move"); play_soundAction("\u5766\u514B\u8FD0\u884C"); this.onEnterFrame = function () { enemy_move(this, (this.target._x - this._x) / 350, 0); if (!random(25)) { this.stand(); } }; }; this_mc.get_blocked = function () { this.stand(); }; this_mc.shoot = function () { if (!random(35)) { delete this.onEnterFrame; this.shooting = true; this.gotoAndPlay("shoot"); play_soundAction("\u5766\u514B\u5C04\u51FB"); } if (!random(35)) { if ((--this.child_number) > 0) { if (this.have_droped < 5) { this.have_droped++; if (this._xscale == 100) { var _local3 = -main._x; } else { var _local3 = (-main._x) + 400; } var _local2 = enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", _local3, this._y, 5, 0, -(random(2) + 1), -this._xscale); _local2.mother = this; _local2.dieEvents = function () { this.mother.have_droped--; }; } } } }; this_mc.shootAction = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u5766\u514B_\u70AE\u5F39", "\u5766\u514B_\u70AE\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._xscale = this._xscale; shoot_mc.speed = -10; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { this._x = this._x + ((this.speed * this._xscale) / 100); } else { this.removeMovieClip(); } for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { player_die(this.target, "shoot", 30); this.get_blocked(); } } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.dead = true; delete this.onEnterFrame; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.moves != 49) { _root[(("allow_area_array_" + stages) + "_") + stages_section] = this.allow_area_array; } if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } else { shot_shine(this, "white"); } }; if (moves == 49) { this_mc.gotoAndStop("stand"); } else if (moves == -1) { this_mc.fall(); } else { this_mc.stand(); } return(this_mc); } function enemysAction04(who, x, y, enemies, xscale, allow) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = _root.game_level * 50; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.can_stand = true; this_mc.can_block = true; this_mc.can_jump = true; this_mc.dead = false; this_mc._xscale = xscale; this_mc.speed = (-xscale) / 20; this_mc.enemies = enemies; this_mc.allow = allow; this_mc.child_number = 30; this_mc.check_dis = function () { this.gotoAndStop("move"); this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { if (get_distance(this, this.target) < 360) { if (this.allow) { this_mc.allow_area_array = _root[(("allow_area_array_" + stages) + "_") + stages_section]; _root[(("allow_area_array_" + stages) + "_") + stages_section] = main._x; } this.moves(); } } }; }; this_mc.moves = function () { play_soundAction("\u5361\u8F66\u5239\u8F66"); this.onEnterFrame = function () { this._x = this._x + this.speed; var _local2 = 18 * this.speed; this.w1._rotation = this.w1._rotation + _local2; this.w2._rotation = this.w2._rotation + _local2; this.w3._rotation = this.w3._rotation + _local2; this.w4._rotation = this.w4._rotation + _local2; this.w5._rotation = this.w5._rotation + _local2; this.w6._rotation = this.w6._rotation + _local2; if (this._xscale == 100) { if (get_map_point(this)[0] < 370) { this.speed = this.speed * 0.9; } } else if (this._xscale == -100) { if (get_map_point(this)[0] > 30) { this.speed = this.speed * 0.9; } } if (Math.floor(Math.abs(this.speed)) == 2) { this.comes(); delete this.onEnterFrame; } else if (Math.floor(Math.abs(this.speed)) == 0) { this.w1._rotation = 0; this.w2._rotation = 0; this.w3._rotation = 0; this.w4._rotation = 0; this.w5._rotation = 0; this.w6._rotation = 0; delete this.onEnterFrame; } }; }; this_mc.comes = function () { if (this.enemy_driver == undefined) { var _local3 = this.createEmptyMovieClip("enemy_driver", this.getNextHighestDepth()); _local3.count = -1; _local3.enemies = this.enemies; _local3.child_number = this.child_number; _local3.onEnterFrame = function () { this.count++; var _local2 = false; if (this.count == 0) { _local2 = true; } else if (this.count == 15) { _local2 = true; } else if (this.count == 30) { _local2 = true; } else if (this.count == 80) { this.count = -1; this.enemies--; } if (_local2) { if (this.enemies > 0) { var _local5 = this._parent._x - ((Math.abs(this._parent._xscale) / this._parent._xscale) * 70); var _local4 = this._parent._y - 20; var _local3 = enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", _local5, _local4, 5, 0, -1, this._parent._xscale); _local3.drop = true; _local3.swapDepths(this._parent); } else if ((--this.child_number) > 0) { if (random(2)) { var _local7 = this._parent._x + ((Math.abs(this._parent._xscale) / this._parent._xscale) * 80); var _local6 = this._parent._y; enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", _local7, _local6, 5, 0, -(random(2) + 1), this._parent._xscale); } else { var _local7 = this._parent._x - ((Math.abs(this._parent._xscale) / this._parent._xscale) * 400); var _local6 = this._parent._y; enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", _local7, _local6, 5, 0, -(random(2) + 1), -this._parent._xscale); } } } }; } }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.enemy_driver.removeMovieClip(); delete this.onEnterFrame; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.allow) { _root[(("allow_area_array_" + stages) + "_") + stages_section] = this.allow_area_array; } if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } } else { shot_shine(this, "white"); } }; this_mc.check_dis(); return(this_mc); } function enemysAction05(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = _root.game_level * 35; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.can_stand = true; this_mc.can_block = true; this_mc.can_jump = true; this_mc.dead = false; this_mc.count = 0; this_mc.all_count = random(20) + 40; this_mc.stand = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { if ((++this.count) == this.all_count) { this.count = 0; this.gotoAndPlay("shoot"); play_soundAction("\u5766\u514B\u5C04\u51FB"); delete this.onEnterFrame; } var _local2 = get_map_point(this); if (_local2[0] < 0) { this.removeMovieClip(); } }; }; this_mc.shootAction = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u5766\u514B_\u70AE\u5F39", "\u5766\u514B_\u70AE\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._xscale = this._xscale; shoot_mc.speed = -10; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { this._x = this._x + ((this.speed * this._xscale) / 100); } else { this.removeMovieClip(); } for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { player_die(this.target, "shoot", 30); this.get_blocked(); } } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.dead = true; delete this.onEnterFrame; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } else { shot_shine(this, "white"); } }; this_mc.stand(); return(this_mc); } function enemysAction06(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, "boss", my_number); this_mc.blood = _root.game_level * 160; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.count_time = 150; this_mc.yspeed = 3; this_mc.dead = false; this_mc.shoot_count = 0; this_mc.shoot_all = 80; this_mc.checkAction = function () { this.gotoAndStop("move"); this.onEnterFrame = function () { if (main._x == (-_root[(("stg_width_" + stages) + "_") + stages_section])) { this.fall(); } }; }; this_mc.fall = function () { this.onEnterFrame = function () { this._y = this._y + this.yspeed; if (get_map_point(this)[1] > 80) { this.yspeed = this.yspeed - 0.25; if (this.yspeed <= 0) { this.stand(); } } }; }; this_mc.stand = function () { delete this.onEnterFrame; enemy_shake(this, 0.5, 1, false); this.onEnterFrame = function () { if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; if (this.blood < (_root.game_level * 100)) { play_soundAction("R\u5F39\u53D1\u5C04"); play_soundAction("\u5927\u578B\u673A\u67AA\u53D1\u5C04"); if (random(2)) { this.gun1.play(); this.shoot_tracer(this.point2); } else { this.gun2.play(); this.shoot_tracer(this.point1); } } else { play_soundAction("\u5927\u578B\u673A\u67AA\u53D1\u5C04"); if (random(2)) { this.gun1.play(); } else { this.gun2.play(); } } } }; }; this_mc.machinegun = function (where, rotate) { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(where)[0]; shoot_mc._y = get_shoot_point(where)[1]; shoot_mc.targeter = this.targeter; if (where._parent._name == "gun1") { shoot_mc._rotation = rotate; } else { shoot_mc._rotation = (-rotate) - 180; } shoot_mc.mother = this; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u624B\u67AA\u51FB\u4E2D"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { this._x = this._x + (this.speed * Math.cos(this._rotation * 0.01745)); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } else { var shoot_array = get_shoot_point(this.mother.point); this._x = shoot_array[0]; this._y = shoot_array[1]; } } else { this.removeMovieClip(); } if (this.can_go) { for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.shoot_tracer = function (where) { var _local3 = main.enemies.getNextHighestDepth(); var _local1 = main.enemies.attachMovie("\u654C\u4EBA_\u706B\u7BAD\u70AE", "boss_shoot" + _local3, _local3); _local1._x = get_shoot_point(where)[0]; _local1._y = get_shoot_point(where)[1]; _local1._rotation = -90; var _local4 = main.getNextHighestDepth(); var _local2 = main.attachMovie("\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE", "BOSS_\u5BFC\u5F39\u70DF\u96FE" + _local4, _local4); _local2._x = _local1._x; _local2._y = _local1._y; _local2._rotation = 90; tracerAction(_local1, "_root.main.player", 6, 2); }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); this.org_x = this._x; this.x_dis = -1; this.onEnterFrame = function () { this.x_dis = this.x_dis * -1; this._x = this.org_x + this.x_dis; this._y = this._y + 2; }; if (this.dieEvents != undefined) { this.dieEvents(); } kill_boss(); } } else { shot_shine(this, "white"); } }; this_mc.checkAction(); return(this_mc); } function enemysAction07(who, x, y, atk, moves, xscale) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc._xscale = xscale; this_mc.blood = game_level * 3; this_mc.speed = -6; this_mc._x = x; this_mc._y = y; this_mc.attacks = atk; this_mc.moves = moves; this_mc.targeter = "_root.main.player"; this_mc.can_kill = true; this_mc.can_block = true; this_mc.states = "stand"; this_mc.dead = false; this_mc.patrol_max_x = x + 80; this_mc.patrol_min_x = x - 80; this_mc.drop_weapon = function () { if (!this.captain) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie("\u654C\u4EBA_\u58EB\u5175_\u6B66\u5668", "\u654C\u4EBA_\u58EB\u5175_\u6B66\u5668" + _local3, _local3); _local2._x = this._x + active_object_speed; _local2._y = this._y - 40; _local2._xscale = this._xscale; _local2.gotoAndStop(3); _local2.count = 15; _local2.onEnterFrame = function () { if ((--this.count) > 0) { this._rotation = this._rotation + 20; this._y++; } else { this.removeMovieClip(); } if ((this.count % 9) == 0) { this._alpha = 20; } else if ((this.count % 5) == 0) { this._alpha = 100; } }; } }; this_mc.turn = function () { if (this.states == "stand") { if (this._x < (this.target._x - 10)) { if (this._xscale == 100) { this.gotoAndStop("turn"); } } else if (this._x > (this.target._x + 10)) { if (this._xscale == -100) { this.gotoAndStop("turn"); } } } }; this_mc.areaAction = function () { var _local2 = (this.speed * Math.abs(this._xscale)) / this._xscale; var _local3 = get_map_point(this)[0]; if (_local2 >= 0) { if (this.max_area_x != undefined) { if ((_local3 + _local2) > this.max_area_x) { return(true); } } } else if (_local2 < 0) { if (this.min_area_x != undefined) { if ((_local3 + _local2) < this.min_area_x) { return(true); } } } return(false); }; this_mc.check_discoverd = function () { }; this_mc.stand = function () { if (this.states == "stand") { this.target = eval (this.targeter); if (this.moves < 50) { if (this.moves >= 0) { this.turn(); this.gotoAndStop("stand"); this.onEnterFrame = function () { if (this.target.dead == false) { var _local2 = get_distance(this, this.target); this.turn(); if (_local2 > 850) { this.removeMovieClip(); } else if ((_local2 > 350) and (_local2 < 400)) { if (!random(50)) { this.move_me(); } } else if ((_local2 > 150) and (_local2 < 350)) { if (!random(50)) { this.shoot(); } else if (!random(30)) { this.move_me(); } } else if (_local2 < 150) { if (!random(20)) { this.shoot(); } } } }; } else { this.move_me(); } } } }; this_mc.get_shocked = function () { delete this.onEnterFrame; this.turn(); this.moves = 1; this.check_discoverd(); this.shoot(); }; this_mc.get_blocked = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { if (!random(50)) { this.stand(); } }; }; this_mc.move_me = function () { if (!this.areaAction()) { if (this.moves > 0) { this.gotoAndStop("run"); this.move_speed = this.speed; this.onEnterFrame = function () { this.turn(); if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0)) { if ((!random(30)) or this.areaAction()) { this.stand(); } var _local2 = get_map_point(this)[0]; if ((_local2 > 380) or (_local2 < 20)) { this.stand(); } else if (Math.abs(this._x - this.target._x) < 100) { this.stand(); } else if (this.target == undefined) { this.stand(); } } }; } else if (this.moves < 0) { if (this.moves == -2) { this.gotoAndStop("walk"); this.move_speed = this.speed / 3; this.onEnterFrame = function () { var _local2 = get_distance(this, this.target); if (_local2 > 850) { this.removeMovieClip(); } else if (((this.target._x - this._x) * this._xscale) <= 0) { if (_local2 < 200) { if (Math.abs(this.target._y - this._y) < 100) { if (this.target.states != "crouch") { var _local3 = get_map_point(this)[0]; if ((_local3 > 20) and (_local3 < 380)) { this.get_shocked(); } } else if (_local2 < 100) { var _local3 = get_map_point(this)[0]; if ((_local3 > 20) and (_local3 < 380)) { this.get_shocked(); } } } } } if (this.areaAction()) { this.moves = Math.abs(this.moves); this.stand(); } if ((this._x > this.patrol_max_x) and (this._xscale == -100)) { delete this.onEnterFrame; this.gotoAndStop("turn"); } else if ((this._x < this.patrol_min_x) and (this._xscale == 100)) { delete this.onEnterFrame; this.gotoAndStop("turn"); } enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0); }; } else if (this.moves == -1) { this.gotoAndStop("run"); this.move_speed = this.speed; this.onEnterFrame = function () { var _local2 = get_distance(this, this.target); if (_local2 > 850) { this.removeMovieClip(); } if (this.areaAction()) { this.moves = Math.abs(this.moves); this.stand(); } else if (Math.abs(get_map_point(this)[0] - 200) < 150) { if ((!random(15)) or (_local2 < 100)) { this.moves = Math.abs(this.moves); this.stand(); } this.turn(); } enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0); }; } } } }; this_mc.shoot = function () { if (this.moves == 49) { if (!random(30)) { this.run_away(); } } else { var _local3 = get_map_point(this)[0]; var _local2 = get_map_point(this)[1]; if ((Math.abs(_local3 - 200) < 200) and (Math.abs(_local2 - 150) < 150)) { delete this.onEnterFrame; if (this.attacks > 0) { this.attacks--; if (game_level <= 1) { this.gotoAndStop("shoot_1"); } else if (random(2)) { this.gotoAndStop("shoot_1"); } else { this.gotoAndStop("shoot_2"); } } else { this.run_away(); } } } }; this_mc.shootAction = function () { play_soundAction("\u624B\u67AA\u53D1\u5C04"); var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.m.point)[0]; shoot_mc._y = get_shoot_point(this.m.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._rotation = 90 * (1 - (Math.abs(this._xscale) / this._xscale)); var tempxspeed = -1; shoot_mc.xspeed = tempxspeed; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); delete this.onEnterFrame; play_soundAction("\u624B\u67AA\u51FB\u4E2D"); }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { this._x = this._x + (this.speed * Math.cos(this._rotation * 0.01745)); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } } else { this.removeMovieClip(); } if (this.can_go) { this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.to_die = function (how, much, dir) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; if (how != "kill") { this.check_discoverd(); } delete this.fly; delete this.onEnterFrame; if (how == "blow") { this.gotoAndStop("die0"); play_soundAction("\u654C\u5175\u6B7B\u4EA104"); this.states = "jump"; this.yspeed = -12; this.onEnterFrame = function () { enemy_move(this, (3 * this._xscale) / 100, 0); if (this.yspeed == undefined) { delete this.onEnterFrame; this.gotoAndStop("die1"); } }; } else if (how == "fly") { this.gotoAndStop("die1"); play_soundAction("\u654C\u5175\u6B7B\u4EA102"); if (dir == 0) { var fly_xspeed = 20; var _local6 = -10; } else if (dir == 180) { var fly_xspeed = -20; var _local6 = -10; } else if (dir == -90) { var fly_xspeed = 0; var _local6 = -20; } else if (dir == 90) { var fly_xspeed = 0; var _local6 = 0; } this.yspeed = _local6; this.onEnterFrame = function () { enemy_move(this, fly_xspeed, 0); if (this.yspeed == undefined) { delete this.onEnterFrame; } }; } else { this.gotoAndStop("die1"); play_soundAction("\u654C\u5175\u6B7B\u4EA10" + (random(3) + 1)); this.onEnterFrame = function () { if (enemy_move(this, 0, this.yspeed)) { delete this.onEnterFrame; } }; } this.drop_weapon(); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } } else { this.check_discoverd(); this.turn(); if (this.moves == -2) { this.moves = -1; } this.move_me(); var _local3 = main.getNextHighestDepth(); var _local2 = main.attachMovie("\u5C0F\u5200\u780D\u4EBA_\u6548\u679C", "attack_effect" + _local3, _local3); _local2._x = get_shoot_point(this)[0]; _local2._y = get_shoot_point(this)[1]; _local2._xscale = this._xscale; } }; this_mc.run_away = function () { if (this.moves != 0) { if (this._x < this.target._x) { this._xscale = 100; } else { this._xscale = -100; } this.gotoAndStop("run"); this.onEnterFrame = function () { enemy_move(this, (this.speed * Math.abs(this._xscale)) / this._xscale, 0); var _local3 = get_map_point(this)[0]; var _local2 = get_map_point(this)[1]; if ((Math.abs(_local3 - 225) > 225) or (Math.abs(_local2 - 160) > 160)) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } }; } }; this_mc.stand(); return(this_mc); } function enemysAction08(who, x, y, moves) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = _root.game_level * 70; this_mc._x = x; this_mc._y = y; this_mc.moves = moves; this_mc.targeter = "_root.main.player"; this_mc.can_stand = true; this_mc.can_block = true; this_mc.can_jump = true; this_mc.dead = false; if (moves != 49) { this_mc.allow_area_array = _root[(("allow_area_array_" + stages) + "_") + stages_section]; if (moves == -1) { _root[(("allow_area_array_" + stages) + "_") + stages_section] = main._x; } else { _root[(("allow_area_array_" + stages) + "_") + stages_section] = (-get_shoot_point(this_mc)[0]) + 320; } } this_mc.have_droped = 0; this_mc.child_number = 30; this_mc.fall = function () { this.gotoAndStop("fall"); this.onEnterFrame = function () { if (enemy_move(this, 0, 0)) { delete this.onEnterFrame; this.gotoAndPlay("land"); } }; }; this_mc.stand = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (Math.abs(temp_array[0] - 180) > 180) { if (this.moves) { this.move_me(); } } else { this.shoot(); } } }; }; this_mc.move_me = function () { this.gotoAndStop("move"); play_soundAction("\u5766\u514B\u8FD0\u884C"); this.onEnterFrame = function () { enemy_move(this, (this.target._x - this._x) / 350, 0); if (!random(50)) { this.stand(); } }; }; this_mc.get_blocked = function () { this.stand(); }; this_mc.shoot = function () { if (!random(35)) { delete this.onEnterFrame; this.shooting = true; if (random(4)) { this.gotoAndPlay("shoot_1"); } else { this.gotoAndPlay("shoot_2"); } } if (!random(50)) { if ((--this.child_number) > 0) { if (this.have_droped < 5) { this.have_droped++; if (this._xscale == 100) { var _local3 = -main._x; } else { var _local3 = (-main._x) + 400; } var _local2 = enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", _local3, this._y, 15, -1, -this._xscale); _local2.mother = this; _local2.dieEvents = function () { this.mother.have_droped--; }; } } } }; this_mc.shootAction1 = function () { play_soundAction("\u5766\u514B\u5C04\u51FB"); var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u5766\u514B_\u70AE\u5F39", "\u5766\u514B_\u70AE\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._xscale = this._xscale; shoot_mc.speed = -10; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { this._x = this._x + ((this.speed * this._xscale) / 100); } else { this.removeMovieClip(); } for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { player_die(this.target, "shoot", 30); this.get_blocked(); } } }; }; this_mc.shootAction2 = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_\u624B\u96F7", "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._rotation = 90 * (1 - (Math.abs(this._xscale) / this._xscale)); if (this.target != undefined) { var tempxspeed = ((-(shoot_mc._x - this.target._x)) / 62); if (game_level <= 1) { if (Math.abs(tempxspeed) > 3) { tempxspeed = -4 * (Math.abs(shoot_mc._x - this.target._x) / (shoot_mc._x - this.target._x)); } } } else { var tempxspeed = -1; } shoot_mc.xspeed = tempxspeed + active_object_speed; shoot_mc.yspeed = -7.5; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); delete this.onEnterFrame; play_soundAction("\u624B\u96F7\u7206\u70B8"); }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { this._rotation = this._rotation + 10; this._x = this._x + this.xspeed; this.yspeed = this.yspeed + 0.35; this._y = this._y + this.yspeed; } } else { this.removeMovieClip(); } if (this.can_go) { for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.shootAction3 = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = (get_shoot_point(this.point)[1] + random(5)) - random(5); shoot_mc.targeter = this.targeter; shoot_mc._xscale = this._xscale; shoot_mc.speed = -10; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u624B\u67AA\u51FB\u4E2D"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { this._x = this._x + ((this.speed * this._xscale) / 100); } else { this.removeMovieClip(); } for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { player_die(this.target, "shoot", 30); this.get_blocked(); } } }; }; this_mc.shootAction4 = function () { this.onEnterFrame = function () { var _local2 = get_map_point(this); trace(_local2); if (Math.abs(_local2[0] - 180) < 180) { this._x = this._x - (this._xscale / 20); } else { this.stand(); } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.dead = true; delete this.onEnterFrame; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.moves != 49) { _root[(("allow_area_array_" + stages) + "_") + stages_section] = this.allow_area_array; } if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } else { shot_shine(this, "white"); } }; if (moves == 49) { this_mc.gotoAndStop("stand"); } else if (moves == -1) { this_mc.fall(); } else { this_mc.stand(); } return(this_mc); } function enemysAction09(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, "boss", my_number); this_mc.blood = _root.game_level * 250; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.count_time = 150; this_mc.yspeed = 3; this_mc.dead = false; this_mc.org_x = 108; this_mc.org_y = 10; this_mc.shoot_count = 0; this_mc.shoot_all = 30; this_mc.fall = function () { this.gotoAndStop("move"); this.onEnterFrame = function () { this._y = this._y + this.yspeed; if (get_map_point(this)[1] > this.org_y) { this.yspeed = this.yspeed - 0.25; if (this.yspeed <= 0) { this.stand(); } } }; }; this_mc.stand = function () { delete this.onEnterFrame; enemy_shake(this, 2, 1, false); this.gotoAndStop("move"); this.onEnterFrame = function () { if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; if (this.blood < (_root.game_level * 150)) { play_soundAction("R\u5F39\u53D1\u5C04"); this.shoot_tracer(); } this.target = eval (this.targeter); var temp_array = get_map_point(this.target); if (temp_array[0] > 263) { this.gotoAndPlay("shoot2"); delete this.onEnterFrame; } else { this.swordAction1(); } } }; }; this_mc.swordAction1 = function () { this.onEnterFrame = function () { var _local2 = get_map_point(this); if (_local2[1] < 145) { this._x = this._x - 2; this._y = this._y + 4; } else { this.gotoAndPlay("shoot1"); delete this.onEnterFrame; } }; }; this_mc.swordAction2 = function () { this.onEnterFrame = function () { var this_array = get_map_point(this); if (this_array[0] < 500) { this._x = this._x + 10; this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.shooter)) { player_die(this.target, "shoot", 25); play_soundAction("\u6253\u51FB\u58F0\u97F3"); } } } else { this._x = (-main._x) + 108; this._y = (-main._y) - 200; this.yspeed = 3; this.fall(); } }; }; this_mc.machinegun = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._rotation = (-145 + random(35)) - random(35); shoot_mc.mother = this; shoot_mc.get_blocked = function () { this.gotoAndStop("hit"); delete this.onEnterFrame; play_soundAction("H\u5F39\u51FB\u4E2D"); }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { this._x = this._x + ((this.speed * Math.cos(this._rotation * 0.01745)) + active_object_speed); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } else { var shoot_array = get_shoot_point(this.mother.point); this._x = shoot_array[0]; this._y = shoot_array[1]; } } else { this.removeMovieClip(); } if (this.can_go) { for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.shoot_tracer = function () { var _local4 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie("\u8FFD\u8E2A\u5BFC\u5F39", "boss_shoot" + _local4, _local4); _local2._x = get_shoot_point(this.point)[0]; _local2._y = get_shoot_point(this.point)[1]; _local2._rotation = -134; var _local5 = main.getNextHighestDepth(); var _local3 = main.attachMovie("\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE", "BOSS_\u5BFC\u5F39\u70DF\u96FE" + _local5, _local5); _local3._x = _local2._x; _local3._y = _local2._y; _local3._rotation = 56; tracerAction(_local2, "_root.main.player", 6, 5); }; this_mc.to_die = function (how, much) { var _local2 = get_map_point(this); this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); this.org_x = this._x; this.x_dis = -1; this.onEnterFrame = function () { this.x_dis = this.x_dis * -1; this._x = this.org_x + this.x_dis; this._y = this._y + 2; }; if (this.dieEvents != undefined) { this.dieEvents(); } kill_boss(); } } else { shot_shine(this, "white"); } }; this_mc.fall(); return(this_mc); } function enemysAction10(who, x, y, xscale) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie(who, who + _local3, _local3); _local2.blood = game_level * 5; _local2._x = x; _local2._y = y; _local2.speed = -3; _local2._xscale = xscale; _local2.dead = false; _local2.moves = function () { this.gotoAndStop("move"); enemy_shake(this, 0.2, 1, false); this.onEnterFrame = function () { this._x = this._x + this.speed; }; }; _local2.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.fall(); } } else { shot_shine(this, "white"); } }; _local2.fall = function () { play_soundAction("\u5927\u7206\u70B8"); this.gotoAndPlay("explode1"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 50); enemy_move(this, this.move_speed, 0); if (get_map_point(this)[1] >= 400) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } }; }; _local2.moves(); return(_local2); } function enemysAction11(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = game_level * 5; this_mc._x = x; this_mc._y = y; this_mc.speed = -9; this_mc.can_stand = true; this_mc.can_block = true; this_mc.can_jump = true; this_mc.targeter = "_root.main.player"; this_mc.dead = false; this_mc.moves = function () { this.gotoAndStop("move"); this.onEnterFrame = function () { var temp_array = get_map_point(this); if (temp_array[0] < -200) { this.removeMovieClip(); } else { this._x = this._x + this.speed; this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.hit)) { this.to_die("shoot", 100); player_die(this.target, "shoot", 30); } } } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.fall(); } } else { shot_shine(this, "white"); } }; this_mc.fall = function () { play_soundAction("\u5927\u7206\u70B8"); this.gotoAndPlay("explode"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 50); enemy_move(this, this.move_speed, 0); if (get_map_point(this)[1] >= 400) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } }; }; this_mc.moves(); return(this_mc); } function enemysAction12(who, x, y, start_pos) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = _root.game_level * 20; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.speed = 5; this_mc.dead = false; this_mc.random_pos1 = [60, 50]; this_mc.random_pos2 = [300, 50]; this_mc.random_pos3 = [100, 250]; this_mc.random_pos4 = [260, 250]; this_mc.random_pos5 = [-200, -200]; this_mc.start_pos = start_pos; this_mc.attack_times = 0; this_mc.move_me = function () { this.gotoAndStop("move"); this.targetX = this["random_pos" + this.start_pos][0]; this.targetY = this["random_pos" + this.start_pos][1]; this.onEnterFrame = function () { var _local2 = get_map_point(this); if (Math.abs(_local2[0] - this.targetX) > 3) { this._x = this._x + ((this.targetX - _local2[0]) / 20); this._y = this._y + ((this.targetY - _local2[1]) / 20); if (_local2[0] < -150) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } } else { this.shoot(); } }; }; this_mc.shoot = function () { this.attack_times++; delete this.onEnterFrame; play_soundAction("R\u5F39\u53D1\u5C04"); this.gotoAndPlay("shoot"); }; this_mc.shootAction = function () { var depth = main.enemies.getNextHighestDepth(); var shoot_mc = main.enemies.attachMovie("\u9AD8\u901F\u98DE\u5F39", "npc_shoot" + depth, depth); shoot_mc._xscale = this._xscale; shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc.blood = _root.game_level; this.target = eval (this.targeter); if (this.target != undefined) { shoot_mc.speed = (2 * Math.abs(this.target._x - this._x)) / (this.target._x - this._x); } else { shoot_mc.speed = 2; } shoot_mc.onEnterFrame = function () { this.target = eval (this.targeter); var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 210) < 210) and (Math.abs(temp_array[1] - 160) < 160)) { this.speed = this.speed * 1.05; this._x = this._x + this.speed; if (Math.abs(this.target._y - this._y) > 15) { this._y = this._y + ((this.target._y - this._y) / 15); } } else { this.removeMovieClip(); } if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { this.get_blocked(); player_die(this.target, "shoot", 15); } } }; shoot_mc.get_blocked = function () { this.gotoAndPlay("hit"); play_soundAction("R\u5F39\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.get_blocked(); } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; play_soundAction("\u5927\u7206\u70B8"); this.gotoAndPlay("explode"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 50); enemy_move(this, this.move_speed, 0); var _local2 = get_map_point(this); if (Math.abs(_local2[1] - 160) > 160) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } }; } } else { shot_shine(this, "white"); } }; this_mc.move_me(); return(this_mc); } function enemysAction13(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = game_level * 50; this_mc._x = x; this_mc._y = y; this_mc.dead = false; this_mc.targeter = "_root.main.player"; this_mc.attacked = 0; this_mc.moves = function () { this.counts = 0; this.shooting = false; this.gotoAndStop("move"); this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { if (Math.abs(this.target._x - this._x) > 20) { this._x = this._x + ((this.target._x - this._x) / 20); } if ((this.counts++) == 30) { this.counts = 0; this.shoot(); } var tempy = (this.target._y - 200); if (Math.abs(tempy - this._y) > 20) { this._y = this._y + ((tempy - this._y) / 20); } } }; }; this_mc.shoot = function () { if (!this.shooting) { this.shooting = true; this.gotoAndPlay("shoot"); } }; this_mc.shootAction = function () { play_soundAction("\u8F70\u70B8\u673A\u843D\u5F39"); var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u8F70\u70B8\u70B8\u5F39", "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc.yspeed = 4 + Math.floor(_root.game_level); shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 210) < 210) and (Math.abs(temp_array[1] - 160) < 160)) { this.yspeed = this.yspeed + 0.25; this._y = this._y + this.yspeed; } else { this.removeMovieClip(); } var hit_ground = false; var temp_array = get_map_point(this); for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(temp_array[0], temp_array[1], true)) { if (!main.bg[grounds].g.hitTest(temp_array[0], temp_array[1] - this._height, true)) { adjustAction2(this, main.bg[grounds].g); this.get_blocked(); hit_ground = true; break; } } } var hit_enemys = false; if (!hit_ground) { this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this)) { this.get_blocked(); hit_enemys = true; player_die(this.target, "shoot", 30); } } } }; shoot_mc.get_blocked = function () { this.gotoAndPlay("explode"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; }; }; this_mc.check_point = function () { this.attacked++; if ((this.attacked - Math.floor(game_level)) >= 2) { this.attacked = 0; this.moves(); } else { this.gotoAndPlay("shoot"); } }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.dead = true; this.fall(); } else { shot_shine(this, "white"); } }; this_mc.fall = function () { this.gotoAndPlay("explode1"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 50); if (enemy_move(this, this.move_speed, 0)) { this.deadAction(); } }; }; this_mc.deadAction = function () { this._rotation = 0; delete this.onEnterFrame; this.gotoAndPlay("explode2"); play_soundAction("\u5927\u7206\u70B8"); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } }; this_mc.moves(); return(this_mc); } function enemysAction14(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, "boss", my_number); this_mc.blood = _root.game_level * 350; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.count_time = 150; this_mc.xspeed = -3; this_mc.can_stand = true; this_mc.can_block = true; this_mc.can_jump = true; this_mc.dead = false; this_mc.shoot_count = 0; this_mc.shoot_all = 50; this_mc.position_changed = false; this_mc.check_dis = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { if (get_map_point(this)[0] < 550) { this.gotoAndStop("move"); play_soundAction("\u5766\u514B\u8FD0\u884C"); this.onEnterFrame = function () { this._x = this._x + this.xspeed; if (get_map_point(this)[0] <= 375) { this.stand(); } }; } }; }; this_mc.next_position = function () { this.gotoAndStop("move"); play_soundAction("\u5766\u514B\u8FD0\u884C"); this.position_changed = true; this.onEnterFrame = function () { this._x = this._x + this.xspeed; if (get_map_point(this)[0] <= 270) { this.stand(); } }; }; this_mc.stand = function () { this.gotoAndStop("stand"); this.target = eval (this.targeter); this.onEnterFrame = function () { if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; if (!this.position_changed) { if (this.blood > (_root.game_level * 400)) { this.shootAction1(); } else { this.next_position(); } } else { this.shootAction1(); } } }; }; this_mc.shootAction1 = function () { delete this.onEnterFrame; this.gotoAndPlay("shoot1"); var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u5766\u514B_\u70AE\u5F39", "\u5766\u514B_\u70AE\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._xscale = this._xscale; shoot_mc.speed = -10; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { this._x = this._x + ((this.speed * this._xscale) / 100); } else { this.removeMovieClip(); } for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { player_die(this.target, "shoot", 30); this.get_blocked(); } } }; }; this_mc.shootAction2 = function (temp_dis) { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_BOSS3_\u70AE\u5F39", "\u654C\u4EBA_BOSS3_\u70AE\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc.xspeed = ((-(shoot_mc._x - this.target._x)) / 64) + temp_dis; shoot_mc.yspeed = -3; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this._rotation > -90) { this._rotation = this._rotation - 2; } this._x = this._x + this.xspeed; this.yspeed = this.yspeed + 0.15; this._y = this._y + this.yspeed; } else { this.removeMovieClip(); } for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this._x + main._x, this._y + main._y, true)) { player_die(this.target, "shoot", 20); this.get_blocked(); } } }; }; this_mc.missleAction = function () { play_soundAction("R\u5F39\u53D1\u5C04"); var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie("\u654C\u4EBA_BOSS3_\u706B\u7BAD", "\u654C\u4EBA_BOSS3_\u706B\u7BAD" + _local3, _local3); _local2._x = get_shoot_point(this.point)[0]; _local2._y = get_shoot_point(this.point)[1]; _local2._rotation = 76; tracerAction(_local2, "_root.main.player", -6, 3); }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; delete this.onEnterFrame; this.gotoAndPlay("explode"); if (this.dieEvents != undefined) { this.dieEvents(); } kill_boss(); } } else { shot_shine(this, "white"); } }; this_mc.check_dis(); return(this_mc); } function enemysAction15(who, x, y, attack_where) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = game_level * 10; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.dead = false; this_mc.speed = 8; this_mc.attack_where = attack_where; this_mc.shot = false; this_mc.moves = function () { this.gotoAndStop("move"); enemy_shake(this, 0.2, 1, false); this.onEnterFrame = function () { if (this._xscale == 100) { if (get_map_point(this)[0] > -100) { this._x = this._x - this.speed; } else { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } } else if (this._xscale == -100) { if (get_map_point(this)[0] < 500) { this._x = this._x + this.speed; } else { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } } if (Math.abs(get_map_point(this)[0] - this.attack_where) < 20) { if (!this.shot) { this.shot = true; this.shoot(); } } }; }; this_mc.shoot = function () { play_soundAction("R\u5F39\u53D1\u5C04"); this.gotoAndPlay("shoot"); }; this_mc.shootAction = function () { var depth = main.enemies.getNextHighestDepth(); var shoot_mc = main.enemies.attachMovie("\u8FFD\u8E2A\u5BFC\u5F39", "npc_shoot" + depth, depth); shoot_mc._xscale = this._xscale; shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc.blood = _root.game_level; this.target = eval (this.targeter); shoot_mc.onEnterFrame = function () { this.target = eval (this.targeter); var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 210) < 210) and (Math.abs(temp_array[1] - 160) < 160)) { this.speed = this.speed * 1.05; this._x = this._x + this.speed; if (Math.abs(this.target._y - this._y) > 15) { this._y = this._y + ((this.target._y - this._y) / 15); } } else { this.removeMovieClip(); } if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { this.get_blocked(); player_die(this.target, "shoot", 30); } } }; shoot_mc.get_blocked = function () { this.gotoAndPlay("hit"); play_soundAction("R\u5F39\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.get_blocked(); } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.fall(); } } else { shot_shine(this, "white"); } }; this_mc.fall = function () { this.gotoAndPlay("explode1"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 50); if (enemy_move(this, this.move_speed, 0)) { this.deadAction(); } }; }; this_mc.deadAction = function () { this._rotation = 0; delete this.onEnterFrame; this.gotoAndPlay("explode2"); play_soundAction("\u5927\u7206\u70B8"); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } }; this_mc.moves(); return(this_mc); } function enemysAction16(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = 150 * game_level; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.dead = false; this_mc.speed = -2; this_mc.shoot_count = 0; this_mc.shoot_all = 120; this_mc.shoot_order = true; this_mc.moves = function () { this.gotoAndStop("move"); enemy_shake(this, 0.5, 1, false); this.onEnterFrame = function () { if (get_map_point(this)[0] > 30) { this._x = this._x + this.speed; } else if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; delete this.onEnterFrame; shot_shine(_root, "white"); play_soundAction("\u624B\u96F7\u7206\u70B8"); this.gotoAndPlay("shoot"); } }; }; this_mc.shootAction = function () { if (this.shoot_order) { where = -25; } else { where = 25; } this.shootAction2(-where); this.shootAction2(50 - where); this.shootAction2(100 - where); this.shootAction2(150 - where); this.shootAction2(200 - where); this.shootAction2(250 - where); this.shootAction2(300 - where); this.shoot_order = !this.shoot_order; }; this_mc.shootAction2 = function (where) { var depth = main.enemies.getNextHighestDepth(); var shoot_mc = main.enemies.attachMovie("\u8FFD\u8E2A\u5BFC\u5F39", "npc_shoot" + depth, depth); shoot_mc._xscale = -100; shoot_mc._x = (-200 - random(150)) - main._x; shoot_mc._y = where - main._y; shoot_mc.targeter = this.targeter; shoot_mc.blood = game_level; shoot_mc.no_score = true; this.target = eval (this.targeter); shoot_mc.onEnterFrame = function () { this.target = eval (this.targeter); var temp_array = get_map_point(this); if (temp_array[0] < 500) { this._x = this._x - this.speed; } else { this.removeMovieClip(); } if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { this.get_blocked(); player_die(this.target, "shoot", 30); } } }; shoot_mc.get_blocked = function () { this.gotoAndPlay("hit"); play_soundAction("R\u5F39\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.get_blocked(); } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; delete this.onEnterFrame; this.gotoAndPlay("open"); } } else { shot_shine(this.bg, "white"); } }; this_mc.find_player = function () { control_able = false; main.player.unbreak = true; this.onEnterFrame = function () { var _local4 = this._x + 301; var _local3 = this._y - 19; _root.main.player._x = _root.main.player._x + ((_local4 - _root.main.player._x) / 20); _root.main.player._y = _root.main.player._y + ((_local3 - _root.main.player._y) / 20); if ((Math.abs(_local4 - _root.main.player._x) < 5) and (Math.abs(_local3 - _root.main.player._Y) < 5)) { _root.main.player.gotoAndPlay("jump"); this.gotoAndPlay("come_in"); delete this.onEnterFrame; } }; }; this_mc.moves(); return(this_mc); } function enemysAction17(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = game_level * 3; this_mc._x = x; this_mc._y = y; this_mc.dead = false; this_mc.targeter = "_root.main.player"; this_mc.shoot_count = 0; this_mc.shoot_all = random(20) + 40; this_mc.moves = function () { this.gotoAndStop("move"); enemy_shake(this, 0.2, 1, false); this.onEnterFrame = function () { if (this._xscale == 100) { if (get_map_point(this)[0] > 0) { this._x = this._x - 5; } else { this._xscale = -100; } } else if (this._xscale == -100) { if (get_map_point(this)[0] < 400) { this._x = this._x + 5; } else { this._xscale = 100; } } if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; this.shootAction(); } }; }; this_mc.shootAction = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; play_soundAction("H\u5F39\u53D1\u5C04"); shoot_mc.targeter = this.targeter; shoot_mc._rotation = -90 + (60 * (this._xscale / 100)); shoot_mc.mother = this; shoot_mc.get_blocked = function () { this.gotoAndStop("hit"); delete this.onEnterFrame; play_soundAction("H\u5F39\u51FB\u4E2D"); }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { this._x = this._x + (this.speed * Math.cos(this._rotation * 0.01745)); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } else { var shoot_array = get_shoot_point(this.mother.point); this._x = shoot_array[0]; this._y = shoot_array[1]; } } else { this.removeMovieClip(); } if (this.can_go) { for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.fall(); } } else { shot_shine(this, "white"); } }; this_mc.fall = function () { this.gotoAndStop("fall"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 4); if (enemy_move(this, this.move_speed, 0)) { this.deadAction(); } }; }; this_mc.deadAction = function () { this._rotation = 0; delete this.onEnterFrame; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } }; this_mc.moves(); return(this_mc); } function enemysAction18(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = game_level * 1500; this_mc._x = x; this_mc._y = y; this_mc.dead = false; this_mc.targeter = "_root.main.player"; this_mc.child_killed = 0; this_mc.shoot_count = 0; this_mc.shoot_all = 80; this_mc.checkAction = function () { this.gotoAndStop("come"); this.onEnterFrame = function () { if (main._x == (-_root[(("stg_width_" + stages) + "_") + stages_section])) { this.play(); delete this.onEnterFrame; } }; }; this_mc.head_out = function () { play_soundAction("\u98DE\u673A\u8FDB\u5165"); this.gotoAndPlay("head_out"); }; this_mc.stand = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { var temp_x = get_map_point(this.target)[0]; if (temp_x < 80) { if (this.head.frame != "l") { this.head.gotoAndStop("l"); } } else if ((temp_x >= 80) and (temp_x < 160)) { if (this.head.frame != "dl") { this.head.gotoAndStop("dl"); } } else if ((temp_x >= 160) and (temp_x < 240)) { if (this.head.frame != "d") { this.head.gotoAndStop("d"); } } else if ((temp_x >= 240) and (temp_x < 320)) { if (this.head.frame != "dr") { this.head.gotoAndStop("dr"); } } else if (temp_x >= 320) { if (this.head.frame != "r") { this.head.gotoAndStop("r"); } } if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; this.headShoot(); if (this.blood < (_root.game_level * 700)) { this["rain" + random(2)].play(); } } } }; }; this_mc.headShoot = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_BOSS4_\u70AE\u5F39", "\u654C\u4EBA_BOSS4_\u70AE\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(this.head.point)[0]; shoot_mc._y = get_shoot_point(this.head.point)[1]; play_soundAction("\u624B\u96F7\u7206\u70B8"); shoot_mc.targeter = this.targeter; shoot_mc._rotation = this.head.my_rotation; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); delete this.onEnterFrame; play_soundAction("\u5927\u7206\u70B8"); }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { this._x = this._x + (this.speed * Math.cos(this._rotation * 0.01745)); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } } else { this.removeMovieClip(); } if (this.can_go) { for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.shoot_rain = function (where, dis) { if (where._name == "rain1") { dis = dis + 40; } play_soundAction("R\u5F39\u53D1\u5C04"); var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u8F70\u70B8\u70B8\u5F39", "\u8F70\u70B8\u70B8\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(where.point)[0]; shoot_mc._y = get_shoot_point(where.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc.xspeed = (-(shoot_mc._x - (dis - main._x))) / 49; shoot_mc.yspeed = 0; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndPlay("explode"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { this._x = this._x + this.xspeed; this.yspeed = this.yspeed + 0.2; this._y = this._y + this.yspeed; } else { this.removeMovieClip(); } for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this._x + main._x, this._y + main._y, true)) { player_die(this.target, "shoot", 20); this.get_blocked(); } } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); delete this.onEnterFrame; if (this.dieEvents != undefined) { this.dieEvents(); } kill_boss(); } } else { shot_shine(this.head, "white"); } }; this_mc.checkAction(); return(this_mc); } function enemysAction18_a(who, x, y, count) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = game_level * 200; this_mc._x = x; this_mc._y = y; this_mc.org_x = x; this_mc.org_y = y; this_mc.dead = false; this_mc.targeter = "_root.main.player"; this_mc.shoot_count = 0; this_mc.shoot_all = count; this_mc.stand = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; this.swordAction(); } }; }; this_mc.swordAction = function () { this.onEnterFrame = function () { var _local2 = get_map_point(this); if (_local2[1] > -150) { this._x = this._x - (this._xscale / 50); this._y = this._y - 10; } else { this.onEnterFrame = function () { var _local2 = get_map_point(this); if (_local2[1] < this.org_y) { this._x = this._x + (this._xscale / 50); this._y = this._y + 10; } else { this._y = this.org_y; delete this.onEnterFrame; this.gotoAndPlay("hit"); } }; } }; }; this_mc.swordExplode = function () { play_soundAction("\u5927\u7206\u70B8"); this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.hit)) { player_die(this.target, "shoot", 25); } } }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); delete this.onEnterFrame; if (this.dieEvents != undefined) { this.dieEvents(); } } } else { shot_shine(this, "white"); } }; this_mc.stand(); return(this_mc); } function enemysAction18_b(who, x, y, count) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie(who, who + _local3, _local3); _local2._x = x; _local2._y = y; _local2.org_x = x; _local2.org_y = y; _local2.dead = false; _local2.shoot_count = random(100); _local2.shoot_all = 180; _local2.can_block = true; _local2.can_stand = true; _local2.stand = function () { this.onEnterFrame = function () { if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; if (this._y == this.org_y) { this.onEnterFrame = function () { this._y = this._y - 2; if (this._y <= (this.org_y - 80)) { this._y = this.org_y - 80; this.stand(); } }; } else if (this._y == (this.org_y - 80)) { this.onEnterFrame = function () { this._y = this._y + 2; if (this._y >= this.org_y) { this._y = this.org_y; this.stand(); } }; } } }; }; _local2.to_die = function (how, much) { }; _local2.stand(); return(_local2); } function enemysAction18_c(who, x, y, count) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie(who, who + _local3, _local3); _local2.blood = game_level * 30; _local2._x = x; _local2._y = y; _local2.dead = false; _local2.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); delete this.onEnterFrame; if (this.dieEvents != undefined) { this.dieEvents(); } } } else { shot_shine(this, "white"); } }; _local2.stand(); return(_local2); } function add_weapon(where, what) { var my_number = main.tools.getNextHighestDepth(); var this_mc = main.tools.attachMovie("\u5404\u79CD\u5956\u52B1", "\u5404\u79CD\u5956\u52B1" + my_number, my_number); this_mc._x = Math.round(where._x); this_mc._y = Math.round(where._y); this_mc.type = what; this_mc.targeter = "_root.main.player"; this_mc.come_out = function () { this.gotoAndPlay("come"); this.onEnterFrame = function () { if (enemy_move(this, 0, 0)) { this.find_player(); } }; }; this_mc.check_item = function () { this.items.gotoAndStop(this.type); }; this_mc.find_player = function () { this.onEnterFrame = function () { if (this.ready) { var player = eval (this.targeter); if (player.my_type == "man") { if (player.dead == false) { if (this.hitTest(player.g)) { if (this.type == "B") { bomb_left = bomb_left + 10; if (bomb_left > 99) { bomb_left = 99; } adjust_bomb(bomb_left); } else { if (this.type == "M") { temp_type = 1; temp_number = 200; player.gun_type = "machinegun"; player.gun_shoot = "running"; } else if (this.type == "R") { temp_type = 2; temp_number = 30; player.gun_type = "machinegun"; player.gun_shoot = "single"; } else if (this.type == "E") { temp_type = 5; temp_number = 20; player.gun_type = "machinegun"; player.gun_shoot = "single"; } else if (this.type == "F") { temp_type = 6; temp_number = 15; player.gun_type = "machinegun"; player.gun_shoot = "single"; } else if (this.type == "P") { temp_type = 3; temp_number = 40; player.gun_type = "pistol"; player.gun_shoot = "single"; } else if (this.type == "S") { temp_type = 4; temp_number = 15; player.gun_type = "machinegun"; player.gun_shoot = "single"; } else if (this.type == "D") { temp_type = 7; temp_number = 25; player.gun_type = "machinegun"; player.gun_shoot = "single"; } if (player.gun != temp_type) { slug_left = temp_number; } else { slug_left = slug_left + temp_number; if (slug_left > 999) { slug_left = 999; } } player.gun = temp_type; adjust_amr(slug_left); } player.shooting = false; player.ready = true; this.gotoAndPlay("go"); play_soundAction("\u8865\u5145\u5F39\u836F"); delete this.onEnterFrame; } } } } }; }; this_mc.come_out(); } function add_food(where, what) { var my_number = main.tools.getNextHighestDepth(); var this_mc = main.tools.attachMovie("\u5404\u79CD\u5956\u52B1", "\u5404\u79CD\u5956\u52B1" + my_number, my_number); this_mc._x = Math.round(where._x); this_mc._y = Math.round(where._y); this_mc.type = what; this_mc.targeter = "_root.main.player"; this_mc.come_out = function () { this.gotoAndPlay("come"); this.onEnterFrame = function () { if (enemy_move(this, 0, 0)) { this.find_player(); } }; }; this_mc.check_item = function () { this.items.gotoAndStop(this.type); }; this_mc.find_player = function () { this.onEnterFrame = function () { if (this.ready) { var player = eval (this.targeter); if (player.dead == false) { if (this.hitTest(player.g)) { this.add_life(); this.gotoAndPlay("go"); play_soundAction("\u8BB0\u5206\u97F3\u6548"); delete this.onEnterFrame; } } } }; }; this_mc.add_life = function () { life_left = life_left + this.numbers; if (life_left > 100) { life_left = 100; } adjust_life(); }; this_mc.come_out(); } function add_present(where, what) { var my_number = main.tools.getNextHighestDepth(); var this_mc = main.tools.attachMovie("\u5404\u79CD\u5956\u52B1", "\u5404\u79CD\u5956\u52B1" + my_number, my_number); this_mc._x = Math.round(where._x); this_mc._y = Math.round(where._y); this_mc.type = what; this_mc.targeter = "_root.main.player"; this_mc.come_out = function () { this.gotoAndPlay("come"); this.onEnterFrame = function () { if (enemy_move(this, 0, 0)) { this.find_player(); } }; }; this_mc.check_item = function () { this.items.gotoAndStop(this.type); }; this_mc.find_player = function () { this.onEnterFrame = function () { if (this.ready) { var player = eval (this.targeter); if (player.dead == false) { if (this.hitTest(player.g)) { game_score = game_score + Number(this.numbers); adjust_score(game_UI); this.gotoAndStop("score"); play_soundAction("\u6361\u5230\u5206\u6570"); delete this.onEnterFrame; } } } }; }; this_mc.show_score = function (which) { var _local5 = 100000 + this.numbers; var _local4 = this.numbers.toString().length; if (which > _local4) { this.b["num" + which]._visible = 0; } else { var _local3 = Number(_local5.toString().slice(6 - which, 7 - which)); this.b["num" + which].gotoAndStop(_local3 + 1); } }; this_mc.come_out(); } Set("\u5C0F\u520001", new Sound()); \u5C0F\u520001.attachSound("\u5C0F\u520001"); Set("\u5C0F\u520002", new Sound()); \u5C0F\u520002.attachSound("\u5C0F\u520002"); Set("\u624B\u67AA\u53D1\u5C04", new Sound()); \u624B\u67AA\u53D1\u5C04.attachSound("\u624B\u67AA\u53D1\u5C04"); Set("\u624B\u67AA\u6D88\u97F3\u53D1\u5C04", new Sound()); \u624B\u67AA\u6D88\u97F3\u53D1\u5C04.attachSound("\u624B\u67AA\u6D88\u97F3\u53D1\u5C04"); Set("\u624B\u67AA\u51FB\u4E2D", new Sound()); \u624B\u67AA\u51FB\u4E2D.attachSound("\u624B\u67AA\u51FB\u4E2D"); Set("H\u5F39\u53D1\u5C04", new Sound()); H\u5F39\u53D1\u5C04.attachSound("H\u5F39\u53D1\u5C04"); Set("H\u5F39\u51FB\u4E2D", new Sound()); H\u5F39\u51FB\u4E2D.attachSound("H\u5F39\u51FB\u4E2D"); Set("R\u5F39\u7206\u70B8", new Sound()); R\u5F39\u7206\u70B8.attachSound("R\u5F39\u7206\u70B8"); Set("R\u5F39\u53D1\u5C04", new Sound()); R\u5F39\u53D1\u5C04.attachSound("R\u5F39\u53D1\u5C04"); Set("S\u5F39\u53D1\u5C04", new Sound()); S\u5F39\u53D1\u5C04.attachSound("S\u5F39\u53D1\u5C04"); Set("\u673A\u68B0\u5F00\u673A\u67AA", new Sound()); \u673A\u68B0\u5F00\u673A\u67AA.attachSound("\u673A\u68B0\u5F00\u673A\u67AA"); Set("\u6253\u51FB\u58F0\u97F3", new Sound()); \u6253\u51FB\u58F0\u97F3.attachSound("\u6253\u51FB\u58F0\u97F3"); Set("\u8865\u5145\u5F39\u836F", new Sound()); \u8865\u5145\u5F39\u836F.attachSound("\u8865\u5145\u5F39\u836F"); Set("\u624B\u67AA\u4E0A\u5B50\u5F39", new Sound()); \u624B\u67AA\u4E0A\u5B50\u5F39.attachSound("\u624B\u67AA\u4E0A\u5B50\u5F39"); Set("\u624B\u96F7\u7206\u70B8", new Sound()); \u624B\u96F7\u7206\u70B8.attachSound("\u624B\u96F7\u7206\u70B8"); Set("\u4E3B\u89D2\u6B7B\u4EA1", new Sound()); \u4E3B\u89D2\u6B7B\u4EA1.attachSound("\u4E3B\u89D2\u6B7B\u4EA1"); Set("\u51FA\u6C34", new Sound()); \u51FA\u6C34.attachSound("\u51FA\u6C34"); Set("\u843D\u6C34", new Sound()); \u843D\u6C34.attachSound("\u843D\u6C34"); Set("\u5927\u7206\u70B8", new Sound()); \u5927\u7206\u70B8.attachSound("\u5927\u7206\u70B8"); Set("\u7535\u7F51", new Sound()); \u7535\u7F51.attachSound("\u7535\u7F51"); Set("\u5766\u514B\u5C04\u51FB", new Sound()); \u5766\u514B\u5C04\u51FB.attachSound("\u5766\u514B\u5C04\u51FB"); Set("\u5766\u514B\u8FD0\u884C", new Sound()); \u5766\u514B\u8FD0\u884C.attachSound("\u5766\u514B\u8FD0\u884C"); Set("\u5361\u8F66\u5F00\u52A8", new Sound()); \u5361\u8F66\u5F00\u52A8.attachSound("\u5361\u8F66\u5F00\u52A8"); Set("\u5361\u8F66\u5239\u8F66", new Sound()); \u5361\u8F66\u5239\u8F66.attachSound("\u5361\u8F66\u5239\u8F66"); Set("\u5927\u8DF3\u8DC3", new Sound()); \u5927\u8DF3\u8DC3.attachSound("\u5927\u8DF3\u8DC3"); Set("\u98DE\u673A\u8FDB\u5165", new Sound()); \u98DE\u673A\u8FDB\u5165.attachSound("\u98DE\u673A\u8FDB\u5165"); Set("\u98DE\u673A\u8DF3\u51FA", new Sound()); \u98DE\u673A\u8DF3\u51FA.attachSound("\u98DE\u673A\u8DF3\u51FA"); Set("\u8F70\u70B8\u673A\u843D\u5F39", new Sound()); \u8F70\u70B8\u673A\u843D\u5F39.attachSound("\u8F70\u70B8\u673A\u843D\u5F39"); Set("\u98DE\u673A\u98DE\u8FC7", new Sound()); \u98DE\u673A\u98DE\u8FC7.attachSound("\u98DE\u673A\u98DE\u8FC7"); Set("\u5927\u578B\u673A\u67AA\u53D1\u5C04", new Sound()); \u5927\u578B\u673A\u67AA\u53D1\u5C04.attachSound("\u5927\u578B\u673A\u67AA\u53D1\u5C04"); Set("\u8BB0\u5206\u97F3\u6548", new Sound()); \u8BB0\u5206\u97F3\u6548.attachSound("\u8BB0\u5206\u97F3\u6548"); Set("\u6361\u5230\u5206\u6570", new Sound()); \u6361\u5230\u5206\u6570.attachSound("\u6361\u5230\u5206\u6570"); Set("\u654C\u5175\u6B7B\u4EA101", new Sound()); \u654C\u5175\u6B7B\u4EA101.attachSound("\u654C\u5175\u6B7B\u4EA101"); Set("\u654C\u5175\u6B7B\u4EA102", new Sound()); \u654C\u5175\u6B7B\u4EA102.attachSound("\u654C\u5175\u6B7B\u4EA102"); Set("\u654C\u5175\u6B7B\u4EA103", new Sound()); \u654C\u5175\u6B7B\u4EA103.attachSound("\u654C\u5175\u6B7B\u4EA103"); Set("\u654C\u5175\u6B7B\u4EA104", new Sound()); \u654C\u5175\u6B7B\u4EA104.attachSound("\u654C\u5175\u6B7B\u4EA104"); Set("\u58EB\u5175\u53D7\u60CA", new Sound()); \u58EB\u5175\u53D7\u60CA.attachSound("\u58EB\u5175\u53D7\u60CA"); stop(); keycodes = [["A", 65], ["B", 66], ["C", 67], ["D", 68], ["E", 69], ["F", 70], ["G", 71], ["H", 72], ["I", 73], ["J", 74], ["K", 75], ["L", 76], ["M", 77], ["N", 78], ["O", 79], ["P", 80], ["Q", 81], ["R", 82], ["S", 83], ["T", 84], ["U", 85], ["V", 86], ["W", 87], ["X", 88], ["Y", 89], ["Z", 90], ["0", 48], ["1", 49], ["2", 50], ["3", 51], ["4", 52], ["5", 53], ["6", 54], ["7", 55], ["8", 56], ["9", 57], ["Number 0", 96], ["Number 1", 97], ["Number 2", 98], ["Number 3", 99], ["Number 4", 100], ["Number 5", 101], ["Number 6", 102], ["Number 7", 103], ["Number 8", 104], ["Number 9", 105], ["*", 106], ["+", 107], ["-", 109], [".", 110], ["/", 111][112], ["F2", 113], ["F3", 114], ["F4", 115], ["F5", 116], ["F6", 117], ["F7", 118], ["F8", 119], ["F9", 120], ["F11", 122], ["F12", 123][8], ["Tab", 9], ["Enter", 13], ["Shift", 16], ["Control", 17], ["Caps Lock", 20], ["Esc", 27], ["Space", 32], ["Page Up", 33], ["Page Down", 34], ["End", 35], ["Home", 36], ["\u2190", 37], ["\u2191", 38], ["\u2192", 39], ["\u2193", 40], ["Insert", 45], ["Delete", 46], ["Num Lock", 144], ["ScrLk", 145], ["Pause/Break", 19], ["; :", 186], ["= +", 187], ["- _", 189], ["/ ?", 191], ["` ~", 192], ["[ {", 219], ["\\|", 220], ["] }", 221], ["\u201D \u2019", 222], [", <", 188], [". >", 190]]; game_music = true; game_sounds = true; game_quality = 1; game_level = 1; chance_left = 3; game_score = 0; Stage.scaleMode = "noScale"; myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); _root.menu = myMenu; fscommand ("trapallkeys", true); game_masked = true; game_testing = false; game_powerup = false; Jcode_pressed = false; Kcode_pressed = false; Lcode_pressed = false; key_gun_buffer = 2; key_gun_point = 8; shine_Transform1 = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; shine_Transform2 = {ra:0, rb:255, ga:0, gb:255, ba:0, bb:255, aa:100, ab:0}; shine_Transform3 = {ra:50, rb:185, ga:50, gb:-50, ba:50, bb:-255, aa:100, ab:0};
Frame 20
stop();
Frame 28
play_game(1, 1);
Frame 37
stop();
Frame 45
play_game(2, 1);
Frame 54
stop();
Frame 62
play_game(3, 1);
Frame 71
stop();
Frame 79
play_game(4, 1);
Symbol 5 Button
on (release) { getURL ("http://www.miniclip.com/", "_blank"); }
Symbol 6 MovieClip Frame 2
_parent.mcAnimation.play(); stop();
Symbol 6 MovieClip Frame 13
_parent.gotoAndPlay("preload"); stop();
Symbol 22 MovieClip Frame 1
stop();
Symbol 22 MovieClip Frame 60
Symbol 22 MovieClip Frame 121
_parent.mcBackground.play(); stop();
Symbol 27 MovieClip Frame 1
this._visible = false;
Symbol 33 Button
on (release) { getURL ("http://www.miniclip.com", "_blank"); }
Symbol 38 MovieClip Frame 2
if (_url.indexOf("http") > -1) { if (_parent._parent._parent.loadAdNow) { cacheBuster = getTimer() + random(999999); showAd = "http://www.miniclip.com/swfcontent/push/didyouknow.swf?cacheBuster" + cacheBuster; trace("Loading ad: " + showAd); mcAd.loadMovie(showAd); } else { gotoAndPlay(_currentframe - 1); } }
Symbol 38 MovieClip Frame 4
if ((mcAd.getBytesTotal() != 0) && (mcAd.getBytesLoaded() == mcAd.getBytesTotal())) { gotoAndStop ("showAd"); } else { gotoAndPlay(_currentframe - 1); }
Symbol 38 MovieClip Frame 12
stop();
Symbol 48 MovieClip Frame 1
stop();
Symbol 48 MovieClip Frame 100
stop();
Symbol 50 MovieClip Frame 1
stop();
Symbol 50 MovieClip Frame 12
_root.play(); _root.isFinished = true; _parent.stop(); stop();
Symbol 51 MovieClip Frame 1
loadAdNow = false; _root.stop(); play();
Instance of Symbol 27 MovieClip "mcIntro" in Symbol 51 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 51 MovieClip Frame 2
xPos = _x; yPos = _y; mcBackground._x = mcBackground._x - xPos; mcBackground._y = mcBackground._y - yPos; mcAnimation._x = mcAnimation._x - xPos; mcAnimation._y = mcAnimation._y - yPos; var stageWidth = Stage.width; var stageHeight = Stage.height; var centerStageX = (stageWidth / 2); var centerStageY = (stageHeight / 2); mcBackground._width = stageWidth; mcBackground._height = stageHeight; mcAnimation._x = mcAnimation._x + centerStageX; mcAnimation._y = mcAnimation._y + (centerStageY - (stageHeight / 10)); stop();
Instance of Symbol 50 MovieClip "mcLoadingAnimated" in Symbol 51 MovieClip Frame 2
onClipEvent (load) { _visible = false; }
Symbol 51 MovieClip Frame 3
var loadedPercent = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (loadedPercent == 100) { _root.play(); stop(); } else { loadAdNow = true; mcLoadingAnimated._visible = true; }
Symbol 51 MovieClip Frame 5
var loadedPercent = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (loadedPercent < 100) { mcLoadingAnimated.mcLoading.gotoAndStop(loadedPercent); mcLoadingAnimated.mcLoading.txtPercentLoaded1 = ("The game is loading (" + loadedPercent) + "%)"; mcLoadingAnimated.mcLoading.txtPercentLoaded2 = ("The game is loading (" + loadedPercent) + "%)"; gotoAndPlay(_currentframe - 1); } else { mcLoadingAnimated.play(); stop(); }
Symbol 115 MovieClip Frame 4
_root.play_soundAction("\u5766\u514B\u5C04\u51FB");
Symbol 120 MovieClip Frame 1
this._x = random(10) - random(10); this._y = random(10) - random(10);
Symbol 120 MovieClip Frame 2
this._x = random(10) - random(10); this._y = random(10) - random(10);
Symbol 137 MovieClip Frame 36
stop();
Symbol 151 MovieClip Frame 1
_root.play_soundAction("\u98DE\u673A\u98DE\u8FC7");
Symbol 151 MovieClip Frame 147
_root.play_soundAction("\u5927\u578B\u673A\u67AA\u53D1\u5C04");
Symbol 151 MovieClip Frame 169
_root.play_soundAction("\u5927\u578B\u673A\u67AA\u53D1\u5C04");
Symbol 151 MovieClip Frame 243
_root.play_soundAction("\u5766\u514B\u5C04\u51FB");
Symbol 151 MovieClip Frame 249
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 151 MovieClip Frame 299
_parent._parent.gotoAndStop("index");
Symbol 156 Button
on (release) { getURL ("http://www.miniclip.com", "_blank"); }
Symbol 157 MovieClip Frame 1
function remove_function() { stopAllSounds(); _root.play_soundAction("\u8865\u5145\u5F39\u836F"); Key.removeListener(keyListener); Mouse.removeListener(mouseListener); _parent.gotoAndStop("index"); } var keyListener = new Object(); keyListener.onKeyDown = function () { remove_function(); }; Key.addListener(keyListener); var mouseListener = new Object(); mouseListener.onMouseDown = function () { remove_function(); }; Mouse.addListener(mouseListener);
Symbol 193 MovieClip Frame 1
btn.onPress = function () { _root.set_options(this._parent); }; stop();
Symbol 197 MovieClip Frame 1
function set_options() { _root.set_options(this); } btn.onPress = function () { set_options(); }; stop();
Symbol 202 MovieClip Frame 1
btn.onPress = function () { _root.start_set_key(this._parent); }; stop();
Symbol 202 MovieClip Frame 16
gotoAndPlay (2);
Symbol 253 MovieClip Frame 31
_parent.removeMovieClip();
Symbol 254 MovieClip [敌人_火箭炮] Frame 1
speed = -5 - Math.floor(_root.game_level); can_go = true; stop();
Symbol 254 MovieClip [敌人_火箭炮] Frame 7
stop();
Symbol 261 MovieClip [game_mask] Frame 1
stop();
Symbol 261 MovieClip [game_mask] Frame 15
gotoAndStop (1);
Symbol 261 MovieClip [game_mask] Frame 31
stop();
Symbol 270 Button
on (release) { getURL ("http://www.miniclip.com", "_top"); }
Symbol 276 Button
on (release) { getURL ("http://www.miniclip.com/games/en/terms-and-conditions.php", "_blank"); }
Symbol 284 MovieClip Frame 1
function set_options(buttonValue) { _root.set_options(this, buttonValue); } btn1.onPress = function () { set_options(1); }; btn2.onPress = function () { set_options(2); }; btn3.onPress = function () { set_options(3); }; stop();
Symbol 287 MovieClip Frame 1
_root.control_able = false;
Symbol 287 MovieClip Frame 13
_root.next_scene();
Symbol 287 MovieClip Frame 25
_root.control_able = true; _parent.removeMovieClip();
Symbol 293 MovieClip [天空_云] Frame 1
gotoAndPlay(_parent.wind_dir);
Symbol 293 MovieClip [天空_云] Frame 53
_root.next_scene(); delete _parent.onEnterFrame;
Symbol 293 MovieClip [天空_云] Frame 69
_parent.removeMovieClip();
Symbol 293 MovieClip [天空_云] Frame 123
_root.next_scene(); delete _parent.onEnterFrame;
Symbol 293 MovieClip [天空_云] Frame 138
_parent.removeMovieClip();
Symbol 314 MovieClip Frame 160
if (_root.stages < 4) { _root.gotoAndStop(("m" + (_root.stages + 1)) + "_intro"); _root.recover_all(); } else if (_root.stages == 4) { _root.clean_fire(); _parent.gotoAndStop("win_game"); }
Symbol 347 MovieClip Frame 1
stop();
Symbol 351 MovieClip Frame 1
_root.adjust_score(this);
Symbol 352 MovieClip Frame 1
temp_shine = [3.3946, 6.7034, 0.902, 0, -635, 3.3946, 6.7034, 0.902, 0, -635, 3.3946, 6.7034, 0.902, 0, -635, 0, 0, 0, 1, 0]; temp_black = [0.3086, 0.6094, 0.082, 0, 0, 0.3086, 0.6094, 0.082, 0, 0, 0.3086, 0.6094, 0.082, 0, 0, 0, 0, 0, 1, 0]; _root.change_color(_root.main, temp_shine);
Symbol 352 MovieClip Frame 4
_root.change_color(_root.main, temp_black); _root.main.setMask(null); _root.game_mask.removeMovieClip(); _root.camera_it(_root.main, this.movie); _root.clean_fire();
Symbol 352 MovieClip Frame 76
_root.play_music("\u80CC\u666F\u97F3\u4E50_09", false);
Symbol 352 MovieClip Frame 103
stop(); _root.clean_fire(); btn01.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); _parent.gotoAndPlay("hiscores"); }; btn02.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); play(); };
Symbol 352 MovieClip Frame 110
stopAllSounds(); _root.skipIntro = true; _root.gotoAndStop("game_start"); _root.recover_all();
Symbol 355 MovieClip Frame 1
_root.play_music("\u80CC\u666F\u97F3\u4E50_04", true);
Symbol 355 MovieClip Frame 28
stop(); _root.clean_fire(); btn01.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); _parent.gotoAndPlay("hiscores"); }; btn02.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); play(); }; _root.show_kill_boss(this);
Symbol 355 MovieClip Frame 35
stopAllSounds(); _root.skipIntro = true; _root.gotoAndStop("game_start"); _root.recover_all();
Symbol 357 MovieClip Frame 1
this._visible = false;
Symbol 366 Button
on (release) { gameURL = ("http://www.miniclip.com/games/" + gamename) + "/en/"; trace("Going to game: " + gameURL); getURL (gameURL, "_blank"); }
Symbol 368 MovieClip Frame 1
System.security.allowDomain("www.miniclip.com");
Instance of Symbol 357 MovieClip "mcHighscores" in Symbol 368 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 368 MovieClip Frame 2
if ((((_url.indexOf("miniclip.com") == -1) && (_url.indexOf("miniclip.net") == -1)) && (_url.indexOf("miniclip.co.uk") == -1)) && (_url.indexOf("miniclips.com"))) { gotoAndStop(_currentframe + 1); } else { var noCache = (getTimer() + random(100000)); mcTarget.loadMovie("http://www.miniclip.com/swfcontent/highscore.swf?noCache=" + noCache); stop(); }
Symbol 368 MovieClip Frame 3
stop();
Symbol 374 MovieClip [game_intro] Frame 2
stop(); if (_root.skipIntro == true) { gotoAndStop ("index"); }
Symbol 374 MovieClip [game_intro] Frame 11
stop(); btn.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); if (_root.controlScheme == "mouse") { gotoAndStop ("c_mouse"); } else { gotoAndStop ("c_key"); } }; btn1.onPress = function () { if (_root.check_correct() == "finish") { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); getURL ("javascript:urchinTracker('/commando/playGame');"); _root.gotoAndStop("m1_intro"); } }; btn3.onPress = function () { getURL ("javascript:urchinTracker('/commando/playMoreGames');"); getURL ("http://www.miniclip.com"); }; btn4.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); gotoAndStop ("website"); }; btn2.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); gotoAndStop ("c_difficulty"); }; diff.order = 4; _root.set_key_data(_root.controlScheme); _root.set_current_options(); _root.set_current_key(); _root.play_music("menuMusic", true);
Symbol 374 MovieClip [game_intro] Frame 21
stop(); btn0.onPress = function () { shine.gotoAndPlay("white"); _root.play_soundAction("\u8865\u5145\u5F39\u836F"); _root.reset_org_key(); }; btn1.onPress = function () { if (_root.check_correct() == "finish") { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); _root.end_set_key(); gotoAndStop ("index"); } }; btn4.onPress = function () { gotoAndStop ("index"); }; control.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); gotoAndStop ("c_mouse"); }; music.order = 1; sound.order = 2; qua.order = 3; _root.set_key_data("keyboard", true); _root.controlScheme = "keyboard"; _root.set_current_options(); _root.set_current_key();
Symbol 374 MovieClip [game_intro] Frame 31
stop(); btn0.onPress = function () { shine.gotoAndPlay("white"); _root.play_soundAction("\u8865\u5145\u5F39\u836F"); _root.reset_org_key(); }; btn1.onPress = function () { if (_root.check_correct() == "finish") { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); _root.end_set_key(); gotoAndStop ("index"); } }; control.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); gotoAndStop ("c_key"); }; music.order = 1; sound.order = 2; qua.order = 3; _root.set_key_data("mouse", true); _root.controlScheme = "mouse"; _root.set_current_options(); _root.set_current_key();
Symbol 374 MovieClip [game_intro] Frame 41
stop(); btn1.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); clearInterval(_root.ivSelectAll1); clearInterval(_root.ivSelectAll2); gotoAndStop ("index"); }; function selectAll() { Selection.setFocus(webcode); Selection.setSelection(1000, 0); clearInterval(_root.ivSelectAll1); clearInterval(_root.ivSelectAll2); } this.onMouseDown = function () { if ((((_xmouse >= webcode._x) && (_xmouse <= (webcode._x + webcode._width))) && (_ymouse >= webcode._y)) && (_ymouse <= (webcode._y + webcode._height))) { _root.ivSelectAll2 = setInterval(selectAll, 110); } }; this.onMouseUp = function () { if ((((_xmouse >= webcode._x) && (_xmouse <= (webcode._x + webcode._width))) && (_ymouse >= webcode._y)) && (_ymouse <= (webcode._y + webcode._height))) { _root.ivSelectAll1 = setInterval(selectAll, 110); } };
Symbol 374 MovieClip [game_intro] Frame 51
diff.order = 4; btn1.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); gotoAndStop ("index"); };
Symbol 374 MovieClip [game_intro] Frame 61
stop();
Symbol 374 MovieClip [game_intro] Frame 81
stop(); shine.gotoAndPlay("black");
Symbol 374 MovieClip [game_intro] Frame 91
stop();
Symbol 374 MovieClip [game_intro] Frame 101
stop();
Symbol 374 MovieClip [game_intro] Frame 111
btn1.onPress = function () { stopAllSounds(); _root.skipIntro = true; _root.play_soundAction("\u8865\u5145\u5F39\u836F"); _root.gotoAndStop("game_start"); _root.recover_all(); }; stop();
Instance of Symbol 368 MovieClip "comHighscores" in Symbol 374 MovieClip [game_intro] Frame 111
//component parameters onClipEvent (construct) { scoreLocation = "_root.game_score"; gamename = "commando"; saveScore = true; scoreIsTime = false; scoreReversed = false; negativeScoreAllowed = false; }
Symbol 389 MovieClip Frame 1
btn.onPress = function () { _root.play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); this.enabled = false; gotoAndPlay ("next"); }; btn._visible = 0; this.onEnterFrame = function () { if (_root._framesloaded >= 27) { loading._visible = 0; btn._visible = 1; delete this.onEnterFrame; } };
Symbol 389 MovieClip Frame 15
stop();
Symbol 389 MovieClip Frame 30
_parent.gotoAndStop("m1_game");
Symbol 537 MovieClip Frame 1
if (_name == "life") { this.gotoAndStop(_root.chance_left); } else { stop(); }
Symbol 541 MovieClip Frame 1
stop();
Symbol 544 MovieClip Frame 1
stop();
Symbol 561 MovieClip Frame 29
level.gotoAndStop(20 + _root.stages);
Symbol 561 MovieClip Frame 80
stop();
Symbol 568 MovieClip Frame 2
w1._rotation = w1._rotation + 80; w2._rotation = w2._rotation + 80; w3._rotation = w3._rotation + 80; w4._rotation = w4._rotation + 80; w5._rotation = w5._rotation + 80; w6._rotation = w6._rotation + 80;
Symbol 761 MovieClip Frame 1
stop();
Symbol 762 MovieClip [交通工具_快艇] Frame 1
function add_enemies() { if ((++count) == 50) { count = 0; if (this.have_droped < 3) { this.have_droped++; var _local4 = random(140); var _local5 = ((-_root.main._x) + 220) + _local4; var _local3 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", _local5, -random(50), 500, 3, -3, 100); _local3.min_area_x = 210 + random(_local4); _local3.max_area_x = 380; _local3.mother = this; _local3.dieEvents = function () { this.mother.have_droped--; }; } } } function startAction() { if (!started) { started = true; _root.play_music("\u80CC\u666F\u97F3\u4E50_05", true); _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; _root.enemy_shake(this, -1, -1, true); _root.active_map_drawer = this; _root.active_object_speed = 0; this.onEnterFrame = function () { if (!enemy_added) { if (_root.main._x <= -2500) { enemy_added = true; _root.add_object("\u654C\u4EBA_\u5FEB\u8247", this._x - 600, 300); } } else { add_enemies(); } }; } else if (this.gun.stand.hitTest(_root.main.player._x + _root.main._x, _root.main.player._y + _root.main._y, true)) { _root.main.player._visible = 0; _root.main.player.my_type = "gun"; _root.main.player._x = _root.get_shoot_point(this.gun.stand)[0]; _root.main.player._y = _root.get_shoot_point(this.gun.stand)[1]; _root.justFrame(_root.main.player, "up", _root.main.player.gun_type + "_stand"); _root.justFrame(_root.main.player, "down", "stand"); this.gun.gotoAndStop("dir_" + _root.key_gun_point); } } started = false; if (!_parent.animation) { this.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = (-_root.get_shoot_point(this)[0]) + 350; } enemy_added = false; count = 0; have_droped = 0;
Symbol 843 MovieClip [轰炸炸弹] Frame 1
stop();
Symbol 843 MovieClip [轰炸炸弹] Frame 37
this.removeMovieClip();
Symbol 902 MovieClip [德军_战斗机3] Frame 1
stop();
Symbol 902 MovieClip [德军_战斗机3] Frame 25
this.shootAction();
Symbol 902 MovieClip [德军_战斗机3] Frame 30
this.check_point();
Symbol 902 MovieClip [德军_战斗机3] Frame 64
stop();
Symbol 902 MovieClip [德军_战斗机3] Frame 98
this.removeMovieClip();
Symbol 947 MovieClip [mission_start] Frame 49
animation = true; gotoAndPlay("s" + _root.stages);
Symbol 947 MovieClip [mission_start] Frame 50
_root.play_soundAction("\u5361\u8F66\u5F00\u52A8");
Symbol 947 MovieClip [mission_start] Frame 73
_root.play_soundAction("\u5361\u8F66\u5239\u8F66");
Symbol 947 MovieClip [mission_start] Frame 94
_root.level_start(); _root.play_music("\u80CC\u666F\u97F3\u4E50_01", true); _root.play_soundAction("\u5927\u7206\u70B8");
Symbol 947 MovieClip [mission_start] Frame 132
this.removeMovieClip();
Symbol 947 MovieClip [mission_start] Frame 205
_root.level_start(); _root.play_music("\u80CC\u666F\u97F3\u4E50_03", true); stop();
Symbol 947 MovieClip [mission_start] Frame 267
_root.play_soundAction("\u98DE\u673A\u8FDB\u5165");
Symbol 947 MovieClip [mission_start] Frame 299
_root.level_start(); _root.active_map_drawer = this.player; _root.active_object_speed = 15; this.onEnterFrame = function () { this._x = this._x + 15; };
Symbol 947 MovieClip [mission_start] Frame 370
this.removeMovieClip();
Symbol 947 MovieClip [mission_start] Frame 399
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 947 MovieClip [mission_start] Frame 471
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 947 MovieClip [mission_start] Frame 494
_root.play_music("\u80CC\u666F\u97F3\u4E50_07", true);
Symbol 947 MovieClip [mission_start] Frame 548
_root.play_soundAction("\u8865\u5145\u5F39\u836F");
Symbol 947 MovieClip [mission_start] Frame 553
_root.level_start(); this.removeMovieClip();
Symbol 962 MovieClip Frame 1
stop(); frame = "stand"; _parent.states = "stand"; _parent.speed_rate = 0; _parent.can_with = true; _parent.g._yscale = 100;
Symbol 962 MovieClip Frame 8
stop(); frame = "stand_run"; _parent.states = "stand"; _parent.speed_rate = 1; _parent.can_with = true; _parent.g._yscale = 100;
Symbol 962 MovieClip Frame 15
stop(); frame = "crouch"; _parent.states = "crouch"; _parent.speed_rate = 0; _parent.can_with = true; _parent.g._yscale = 60;
Symbol 962 MovieClip Frame 22
stop(); frame = "crouch_run"; _parent.states = "crouch"; _parent.speed_rate = 0.25; _parent.can_with = true; _parent.g._yscale = 60;
Symbol 962 MovieClip Frame 29
stop(); frame = "crouch_shoot"; _parent.states = "crouch"; _parent.speed_rate = 0; _parent.can_with = true; _parent.g._yscale = 60;
Symbol 962 MovieClip Frame 37
stop(); frame = "jump"; _parent.states = "jump"; _parent.speed_rate = _parent.speed_rate * 1.2; _parent.can_with = true; if (_parent.force_jump_speed == undefined) { y_speed = 18; } else { y_speed = _parent.force_jump_speed; } _root.jump_Action(this, 1); _parent.g._yscale = 100;
Symbol 962 MovieClip Frame 45
stop(); frame = "fall"; _parent.states = "jump"; _parent.speed_rate = _parent.speed_rate * 0.5; _parent.can_with = true; y_speed = -5; _root.jump_Action(this, 1); _parent.g._yscale = 100;
Symbol 962 MovieClip Frame 52
stop(); frame = "nothing1"; _parent.speed_rate = 0; delete this.onEnterFrame; _parent.can_with = true; _parent.g._yscale = 0;
Symbol 962 MovieClip Frame 58
stop(); frame = "nothing2"; _parent.speed_rate = 0; delete this.onEnterFrame; _parent.can_with = false; _parent.g._yscale = 0;
Symbol 976 MovieClip Frame 5
stop();
Symbol 983 MovieClip Frame 5
stop();
Symbol 1022 MovieClip Frame 4
stop();
Symbol 1029 MovieClip Frame 3
stop();
Symbol 1049 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false;
Symbol 1049 MovieClip Frame 18
_parent._parent.ready = true; _parent._parent.shooting = false;
Symbol 1050 MovieClip Frame 1
_parent._parent.ready = false; _parent._parent.turning = true;
Symbol 1050 MovieClip Frame 5
_parent._parent.ready = true; _parent._parent._xscale = _parent._parent._xscale * -1; _parent._parent.turning = false;
Symbol 1054 MovieClip Frame 1
_parent._parent.ready = false; _parent._parent.turning = true;
Symbol 1054 MovieClip Frame 5
_parent._parent.ready = true; _parent._parent._xscale = _parent._parent._xscale * -1; _parent._parent.turning = false;
Symbol 1058 MovieClip Frame 1
_parent._parent.ready = false; _parent._parent.turning = true;
Symbol 1058 MovieClip Frame 5
_parent._parent.ready = true; _parent._parent._xscale = _parent._parent._xscale * -1; _parent._parent.turning = false;
Symbol 1062 MovieClip Frame 1
_parent._parent.ready = false; _parent._parent.turning = true;
Symbol 1062 MovieClip Frame 5
_parent._parent.ready = true; _parent._parent._xscale = _parent._parent._xscale * -1; _parent._parent.turning = false;
Symbol 1075 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false;
Symbol 1075 MovieClip Frame 3
_root.attackAction(point);
Symbol 1075 MovieClip Frame 7
_parent._parent.ready = true;
Symbol 1075 MovieClip Frame 20
_parent._parent.shooting = false;
Symbol 1094 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false;
Symbol 1094 MovieClip Frame 3
_root.attackAction(point);
Symbol 1094 MovieClip Frame 7
_parent._parent.ready = true;
Symbol 1094 MovieClip Frame 20
_parent._parent.shooting = false;
Symbol 1107 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.throwAction();
Symbol 1107 MovieClip Frame 3
_parent._parent.ready = true;
Symbol 1107 MovieClip Frame 6
_parent._parent.shooting = false;
Symbol 1120 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.throwAction();
Symbol 1120 MovieClip Frame 3
_parent._parent.ready = true;
Symbol 1120 MovieClip Frame 6
_parent._parent.shooting = false;
Symbol 1135 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1135 MovieClip Frame 2
_parent._parent.ready = true;
Symbol 1135 MovieClip Frame 9
_parent._parent.shooting = false;
Symbol 1148 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1148 MovieClip Frame 3
_parent._parent.ready = true;
Symbol 1148 MovieClip Frame 8
_parent._parent.shooting = false;
Symbol 1148 MovieClip Frame 9
stop();
Symbol 1161 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1161 MovieClip Frame 5
_parent._parent.ready = true;
Symbol 1161 MovieClip Frame 15
_parent._parent.shooting = false;
Symbol 1166 MovieClip Frame 1
if (!_parent.changing) { _parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction(); } else { _parent.changing = false; _parent._parent.shooting = false; _parent._parent.ready = true; }
Symbol 1166 MovieClip Frame 5
_root.shootAction(); _parent._parent.ready = true;
Symbol 1166 MovieClip Frame 9
_root.shootAction();
Symbol 1166 MovieClip Frame 12
_parent._parent.shooting = false;
Symbol 1181 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1181 MovieClip Frame 5
_parent._parent.ready = true;
Symbol 1181 MovieClip Frame 17
_parent._parent.shooting = false;
Symbol 1181 MovieClip Frame 18
stop();
Symbol 1186 MovieClip Frame 1
if (!_parent.changing) { _parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction(); } else { _parent.changing = false; _parent._parent.shooting = false; _parent._parent.ready = true; }
Symbol 1186 MovieClip Frame 5
_root.shootAction(); _parent._parent.ready = true;
Symbol 1186 MovieClip Frame 9
_root.shootAction();
Symbol 1186 MovieClip Frame 12
_parent._parent.shooting = false; stop();
Symbol 1191 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _parent._parent.gun_direction = -15; _root.shootAction();
Symbol 1191 MovieClip Frame 3
_parent._parent.gun_direction = -40; _root.shootAction();
Symbol 1191 MovieClip Frame 5
_parent._parent.gun_direction = -65; _root.shootAction();
Symbol 1191 MovieClip Frame 7
_parent.gotoAndStop("machinegun_up_running");
Symbol 1192 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _parent._parent.gun_direction = -65; _root.shootAction();
Symbol 1192 MovieClip Frame 3
_parent._parent.gun_direction = -40; _root.shootAction();
Symbol 1192 MovieClip Frame 5
_parent._parent.gun_direction = -15; _root.shootAction();
Symbol 1192 MovieClip Frame 7
_parent.gotoAndStop("machinegun_straight_running");
Symbol 1197 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _parent._parent.gun_direction = 15; _root.shootAction();
Symbol 1197 MovieClip Frame 3
_parent._parent.gun_direction = 40; _root.shootAction();
Symbol 1197 MovieClip Frame 5
_parent._parent.gun_direction = 65; _root.shootAction();
Symbol 1197 MovieClip Frame 7
_parent.gotoAndStop("machinegun_down_running");
Symbol 1198 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _parent._parent.gun_direction = 65; _root.shootAction();
Symbol 1198 MovieClip Frame 3
_parent._parent.gun_direction = 40; _root.shootAction();
Symbol 1198 MovieClip Frame 5
_parent._parent.gun_direction = 15; _root.shootAction();
Symbol 1198 MovieClip Frame 7
_parent.gotoAndStop("machinegun_straight_running");
Symbol 1203 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1203 MovieClip Frame 3
_parent._parent.ready = true;
Symbol 1203 MovieClip Frame 7
_parent._parent.shooting = false;
Symbol 1208 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1208 MovieClip Frame 6
_parent._parent.ready = true;
Symbol 1208 MovieClip Frame 15
_parent._parent.shooting = false;
Symbol 1209 MovieClip Frame 1
if (!_parent.changing) { _parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction(); } else { _parent.changing = false; _parent._parent.shooting = false; _parent._parent.ready = true; }
Symbol 1209 MovieClip Frame 5
_root.shootAction(); _parent._parent.ready = true;
Symbol 1209 MovieClip Frame 9
_root.shootAction();
Symbol 1209 MovieClip Frame 12
_parent._parent.shooting = false; stop();
Symbol 1220 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false;
Symbol 1220 MovieClip Frame 3
_root.attackAction(point);
Symbol 1220 MovieClip Frame 7
_parent._parent.ready = true;
Symbol 1220 MovieClip Frame 20
_parent._parent.shooting = false;
Symbol 1235 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1235 MovieClip Frame 3
_parent._parent.ready = true;
Symbol 1235 MovieClip Frame 9
_parent._parent.shooting = false; _parent.gotoAndStop("pistol_crouch");
Symbol 1240 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1240 MovieClip Frame 5
_parent._parent.ready = true; _root.shootAction();
Symbol 1240 MovieClip Frame 9
_root.shootAction();
Symbol 1240 MovieClip Frame 12
_parent._parent.shooting = false; _parent.gotoAndStop("machinegun_crouch");
Symbol 1253 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1253 MovieClip Frame 4
_parent._parent.ready = true;
Symbol 1253 MovieClip Frame 15
_parent._parent.shooting = false; _parent.gotoAndStop("machinegun_crouch");
Symbol 1266 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.throwAction();
Symbol 1266 MovieClip Frame 3
_parent._parent.ready = true;
Symbol 1266 MovieClip Frame 6
_parent._parent.shooting = false; _parent.gotoAndStop("pistol_crouch");
Symbol 1279 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.throwAction();
Symbol 1279 MovieClip Frame 3
_parent._parent.ready = true;
Symbol 1279 MovieClip Frame 6
_parent._parent.shooting = false; _parent.gotoAndStop("machinegun_crouch");
Symbol 1294 MovieClip Frame 23
_parent._visible = !_parent._visible;
Symbol 1294 MovieClip Frame 26
_parent._visible = !_parent._visible;
Symbol 1294 MovieClip Frame 29
_parent._visible = !_parent._visible;
Symbol 1294 MovieClip Frame 32
_parent._visible = !_parent._visible;
Symbol 1294 MovieClip Frame 35
_parent._visible = !_parent._visible;
Symbol 1294 MovieClip Frame 38
_parent._visible = !_parent._visible;
Symbol 1294 MovieClip Frame 41
_parent._visible = !_parent._visible;
Symbol 1294 MovieClip Frame 44
_parent._visible = !_parent._visible;
Symbol 1294 MovieClip Frame 80
stop(); _root.player_born();
Symbol 1315 MovieClip Frame 26
_parent._visible = !_parent._visible;
Symbol 1315 MovieClip Frame 29
_parent._visible = !_parent._visible;
Symbol 1315 MovieClip Frame 32
_parent._visible = !_parent._visible;
Symbol 1315 MovieClip Frame 35
_parent._visible = !_parent._visible;
Symbol 1315 MovieClip Frame 38
_parent._visible = !_parent._visible;
Symbol 1315 MovieClip Frame 41
_parent._visible = !_parent._visible;
Symbol 1315 MovieClip Frame 44
_parent._visible = !_parent._visible;
Symbol 1315 MovieClip Frame 47
_parent._visible = !_parent._visible;
Symbol 1315 MovieClip Frame 50
_parent._visible = !_parent._visible;
Symbol 1315 MovieClip Frame 80
stop(); _root.player_born();
Symbol 1337 MovieClip Frame 80
stop(); _root.player_born();
Symbol 1338 MovieClip Frame 80
stop(); _root.player_born();
Symbol 1339 MovieClip Frame 1
stop(); frame = "pistol_stand"; _parent.gun_direction = "straight";
Symbol 1339 MovieClip Frame 9
stop(); frame = "machinegun_stand"; _parent.gun_direction = "straight";
Symbol 1339 MovieClip Frame 17
stop(); frame = "pistol_lookup"; _parent.gun_direction = "up";
Symbol 1339 MovieClip Frame 25
stop(); frame = "machinegun_lookup"; _parent.gun_direction = "up";
Symbol 1339 MovieClip Frame 34
stop(); frame = "pistol_stand_run"; _parent.gun_direction = "straight";
Symbol 1339 MovieClip Frame 42
stop(); frame = "machinegun_stand_run"; _parent.gun_direction = "straight";
Symbol 1339 MovieClip Frame 50
stop(); frame = "pistol_jump"; _parent.gun_direction = "straight";
Symbol 1339 MovieClip Frame 58
stop(); frame = "machinegun_jump"; _parent.gun_direction = "straight";
Symbol 1339 MovieClip Frame 66
stop(); frame = "pistol_down"; _parent.gun_direction = "down";
Symbol 1339 MovieClip Frame 77
stop(); frame = "machinegun_down"; _parent.gun_direction = "down";
Symbol 1339 MovieClip Frame 87
stop(); frame = "pistol_crouch"; _parent.gun_direction = "straight";
Symbol 1339 MovieClip Frame 95
stop(); frame = "machinegun_crouch"; _parent.gun_direction = "straight";
Symbol 1339 MovieClip Frame 103
stop(); frame = "get_pistol"; _parent.gun_direction = "straight";
Symbol 1339 MovieClip Frame 110
stop(); frame = "pistol_stand_turn"; _parent.gun_direction = "straight";
Symbol 1339 MovieClip Frame 118
stop(); frame = "machinegun_stand_turn"; _parent.gun_direction = "straight";
Symbol 1339 MovieClip Frame 126
stop(); frame = "pistol_crouch_turn"; _parent.gun_direction = "straight";
Symbol 1339 MovieClip Frame 134
stop(); frame = "machinegun_crouch_turn"; _parent.gun_direction = "straight";
Symbol 1339 MovieClip Frame 158
stop(); frame = "go_05"; _parent.gun_direction = "straight";
Symbol 1339 MovieClip Frame 166
stop(); frame = "go_06"; _parent.gun_direction = "straight";
Symbol 1339 MovieClip Frame 174
stop(); frame = "pistol_stand_bomb"; _parent.gun_direction = "straight";
Symbol 1339 MovieClip Frame 185
stop(); frame = "machinegun_stand_bomb"; _parent.gun_direction = "straight";
Symbol 1339 MovieClip Frame 196
stop(); frame = "pistol_straight_single"; _parent.gun_direction = "straight";
Symbol 1339 MovieClip Frame 207
stop(); frame = "pistol_up_single"; _parent.gun_direction = "up";
Symbol 1339 MovieClip Frame 219
stop(); frame = "machinegun_straight_single"; _parent.gun_direction = "straight";
Symbol 1339 MovieClip Frame 231
stop(); frame = "machinegun_straight_running"; _parent.gun_direction = "straight";
Symbol 1339 MovieClip Frame 244
stop(); frame = "machinegun_up_single"; _parent.gun_direction = "up";
Symbol 1339 MovieClip Frame 256
stop(); frame = "machinegun_up_running"; _parent.gun_direction = "up";
Symbol 1339 MovieClip Frame 268
stop(); frame = "s_to_u"; changing = true;
Symbol 1339 MovieClip Frame 279
stop(); frame = "u_to_s"; changing = true;
Symbol 1339 MovieClip Frame 290
stop(); frame = "s_to_d"; changing = true;
Symbol 1339 MovieClip Frame 301
stop(); frame = "d_to_s"; changing = true;
Symbol 1339 MovieClip Frame 328
stop(); frame = "pistol_down_single"; _parent.gun_direction = "down";
Symbol 1339 MovieClip Frame 339
stop(); frame = "machinegun_down_single"; _parent.gun_direction = "down";
Symbol 1339 MovieClip Frame 350
stop(); frame = "machinegun_down_running"; _parent.gun_direction = "down";
Symbol 1339 MovieClip Frame 380
stop(); frame = "go_20"; _parent.gun_direction = "straight";
Symbol 1339 MovieClip Frame 388
stop(); frame = "pistol_crouch_single"; _parent.gun_direction = "straight";
Symbol 1339 MovieClip Frame 399
stop(); frame = "machinegun_crouch_running"; _parent.gun_direction = "straight";
Symbol 1339 MovieClip Frame 410
stop(); frame = "machinegun_crouch_single"; _parent.gun_direction = "straight";
Symbol 1339 MovieClip Frame 421
stop(); frame = "pistol_crouch_bomb"; _parent.gun_direction = "straight";
Symbol 1339 MovieClip Frame 432
stop(); frame = "machinegun_crouch_bomb"; _parent.gun_direction = "straight";
Symbol 1339 MovieClip Frame 450
stop(); _parent.down.gotoAndStop("nothing1"); _parent.gun_direction = "straight"; y_speed = 2; _root.jump_Action(this, 0);
Symbol 1339 MovieClip Frame 460
stop(); _parent.down.gotoAndStop("nothing1"); _parent.gun_direction = "straight"; y_speed = 2; _root.jump_Action(this, 0);
Symbol 1339 MovieClip Frame 470
stop(); _parent.down.gotoAndStop("nothing2"); _parent.gun_direction = "straight";
Symbol 1339 MovieClip Frame 480
stop(); _parent.down.gotoAndStop("nothing2"); _parent.gun_direction = "straight";
Symbol 1376 MovieClip Frame 11
_parent.removeMovieClip();
Symbol 1377 MovieClip Frame 15
_parent.removeMovieClip();
Symbol 1378 MovieClip [主角_子弹0] Frame 1
speed = 0;
Symbol 1378 MovieClip [主角_子弹0] Frame 2
can_go = true;
Symbol 1378 MovieClip [主角_子弹0] Frame 3
speed = 25;
Symbol 1378 MovieClip [主角_子弹0] Frame 4
stop();
Symbol 1378 MovieClip [主角_子弹0] Frame 10
can_go = false; play();
Symbol 1378 MovieClip [主角_子弹0] Frame 19
this.removeMovieClip();
Symbol 1378 MovieClip [主角_子弹0] Frame 25
stop();
Symbol 1378 MovieClip [主角_子弹0] Frame 30
stop();
Symbol 1378 MovieClip [主角_子弹0] Frame 37
stop();
Symbol 1389 MovieClip [小刀砍人_效果] Frame 11
this.removeMovieClip();
Symbol 1393 MovieClip Frame 27
_parent.removeMovieClip();
Symbol 1394 MovieClip [主角_手雷01] Frame 1
stop();
Symbol 1394 MovieClip [主角_手雷01] Frame 2
stop(); this.exploding();
Symbol 1394 MovieClip [主角_手雷01] Frame 3
stop();
Symbol 1394 MovieClip [主角_手雷01] Frame 4
stop();
Symbol 1413 MovieClip [主角_子弹1] Frame 1
speed = 0;
Symbol 1413 MovieClip [主角_子弹1] Frame 2
_y = (_y + (random(10) * ((random(2) * 2) - 1))); _x = (_x + (random(10) * ((random(2) * 2) - 1))); can_go = true;
Symbol 1413 MovieClip [主角_子弹1] Frame 3
speed = 25;
Symbol 1413 MovieClip [主角_子弹1] Frame 4
stop();
Symbol 1413 MovieClip [主角_子弹1] Frame 10
can_go = false; play();
Symbol 1413 MovieClip [主角_子弹1] Frame 15
this.removeMovieClip();
Symbol 1413 MovieClip [主角_子弹1] Frame 21
stop();
Symbol 1413 MovieClip [主角_子弹1] Frame 26
stop();
Symbol 1413 MovieClip [主角_子弹1] Frame 33
stop();
Symbol 1481 MovieClip Frame 17
_parent.numbers = 10;
Symbol 1481 MovieClip Frame 18
_parent.numbers = 20;
Symbol 1481 MovieClip Frame 19
_parent.numbers = 30;
Symbol 1481 MovieClip Frame 20
_parent.numbers = 40;
Symbol 1481 MovieClip Frame 21
_parent.numbers = 50;
Symbol 1481 MovieClip Frame 22
_parent.numbers = 60;
Symbol 1481 MovieClip Frame 23
_parent.numbers = 70;
Symbol 1481 MovieClip Frame 27
_parent.numbers = 500;
Symbol 1481 MovieClip Frame 28
_parent.numbers = 1000;
Symbol 1481 MovieClip Frame 29
_parent.numbers = 3000;
Symbol 1481 MovieClip Frame 30
_parent.numbers = 5000;
Symbol 1481 MovieClip Frame 31
_parent.numbers = 10000;
Symbol 1481 MovieClip Frame 32
_parent.numbers = 30000;
Symbol 1502 MovieClip Frame 1
stop();
Symbol 1503 MovieClip Frame 1
_parent.show_score(5);
Symbol 1503 MovieClip Frame 4
_parent.show_score(4);
Symbol 1503 MovieClip Frame 7
_parent.show_score(3);
Symbol 1503 MovieClip Frame 10
_parent.show_score(2);
Symbol 1503 MovieClip Frame 13
_parent.show_score(1);
Symbol 1503 MovieClip Frame 66
_parent.removeMovieClip();
Symbol 1504 MovieClip [各种奖励] Frame 7
this.check_item();
Symbol 1504 MovieClip [各种奖励] Frame 13
stop(); ready = true;
Symbol 1504 MovieClip [各种奖励] Frame 23
this.removeMovieClip();
Symbol 1507 MovieClip Frame 31
_parent.removeMovieClip();
Symbol 1508 MovieClip [主角_子弹2] Frame 1
stop(); speed = 20; can_go = true;
Symbol 1508 MovieClip [主角_子弹2] Frame 7
stop(); this.exploding();
Symbol 1508 MovieClip [主角_子弹2] Frame 13
stop(); this.exploding();
Symbol 1508 MovieClip [主角_子弹2] Frame 18
stop();
Symbol 1508 MovieClip [主角_子弹2] Frame 25
stop();
Symbol 1511 MovieClip [主角_子弹5] Frame 1
stop(); speed = 10; can_go = true; speed_up = true; y_trace = true;
Symbol 1511 MovieClip [主角_子弹5] Frame 7
stop(); this.exploding();
Symbol 1511 MovieClip [主角_子弹5] Frame 13
stop(); this.exploding();
Symbol 1511 MovieClip [主角_子弹5] Frame 18
stop();
Symbol 1511 MovieClip [主角_子弹5] Frame 25
stop();
Symbol 1538 MovieClip [主角_子弹4] Frame 1
speed = 2; can_go = false;
Symbol 1538 MovieClip [主角_子弹4] Frame 3
can_go = true;
Symbol 1538 MovieClip [主角_子弹4] Frame 23
this.removeMovieClip();
Symbol 1541 MovieClip Frame 1
_parent.exploding(); _root.play_soundAction("\u624B\u96F7\u7206\u70B8");
Symbol 1541 MovieClip Frame 5
_parent.exploding(); _root.play_soundAction("\u624B\u96F7\u7206\u70B8");
Symbol 1541 MovieClip Frame 10
_parent.exploding(); _root.play_soundAction("\u624B\u96F7\u7206\u70B8");
Symbol 1541 MovieClip Frame 39
_parent.removeMovieClip();
Symbol 1542 MovieClip [主角_子弹6] Frame 1
stop(); speed = 15; can_go = true;
Symbol 1542 MovieClip [主角_子弹6] Frame 7
stop();
Symbol 1542 MovieClip [主角_子弹6] Frame 13
stop();
Symbol 1542 MovieClip [主角_子弹6] Frame 18
stop();
Symbol 1542 MovieClip [主角_子弹6] Frame 25
stop();
Symbol 1545 MovieClip [主角_子弹7] Frame 1
stop(); speed = 20; speed_up = true; can_go = true;
Symbol 1545 MovieClip [主角_子弹7] Frame 7
stop(); this.exploding();
Symbol 1545 MovieClip [主角_子弹7] Frame 14
stop(); this.exploding();
Symbol 1545 MovieClip [主角_子弹7] Frame 19
stop();
Symbol 1545 MovieClip [主角_子弹7] Frame 26
stop();
Symbol 1568 MovieClip [主角_导弹烟雾] Frame 23
this.removeMovieClip();
Symbol 1569 MovieClip [player] Frame 1
stop();
Symbol 1569 MovieClip [player] Frame 8
stop();
Symbol 1588 MovieClip [1-01-台阶01] Frame 1
function startAction() { if (!started) { started = true; _root.stg_direct_1_1 = -2; _root.allow_next_map_1_1 = 10; _root.main_move_Y(-2400, 165); play(); } } stop(); re = 0; can_block = false; g._visible = 0; started = false;
Symbol 1588 MovieClip [1-01-台阶01] Frame 11
if ((re++) > 5) { play(); } else { gotoAndPlay (2); }
Symbol 1588 MovieClip [1-01-台阶01] Frame 13
g._visible = 0;
Symbol 1588 MovieClip [1-01-台阶01] Frame 45
stop();
Symbol 1619 MovieClip [1-01-台阶02] Frame 1
function startAction() { if (!started) { started = true; _root.main_move_Y(-2400, 340); play(); } } stop(); replay = false; can_block = false; started = false;
Symbol 1619 MovieClip [1-01-台阶02] Frame 6
if (replay) { play(); } else { replay = true; gotoAndPlay(_currentframe - 7); }
Symbol 1619 MovieClip [1-01-台阶02] Frame 123
this.removeMovieClip();
Symbol 1622 MovieClip [1-01-台阶04] Frame 1
function startAction() { if (!started) { started = true; _root.main_move_Y(-2400, 705); play(); } } stop(); re = 0; can_block = false; started = false;
Symbol 1622 MovieClip [1-01-台阶04] Frame 10
if ((re++) > 5) { play(); } else { gotoAndPlay (2); }
Symbol 1622 MovieClip [1-01-台阶04] Frame 31
this.removeMovieClip();
Symbol 1625 MovieClip [1-01-台阶05] Frame 1
function startAction() { if (!started) { started = true; _root.main_move_Y(-2400, 780); play(); } } stop(); re = 0; can_block = false; started = false;
Symbol 1625 MovieClip [1-01-台阶05] Frame 10
if ((re++) > 5) { play(); } else { gotoAndPlay (2); }
Symbol 1625 MovieClip [1-01-台阶05] Frame 34
this.removeMovieClip();
Symbol 1628 MovieClip [1-01-台阶06] Frame 1
function startAction() { if (!started) { started = true; _root.main_move_Y(-2400, 790); play(); } } stop(); re = 0; can_block = false; started = false;
Symbol 1628 MovieClip [1-01-台阶06] Frame 12
if ((re++) > 5) { play(); } else { gotoAndPlay (2); }
Symbol 1628 MovieClip [1-01-台阶06] Frame 36
this.removeMovieClip();
Symbol 1631 MovieClip [1-01-台阶03] Frame 1
function startAction() { if (!started) { started = true; _root.main_move_Y(-2400, 495); } } can_block = false; started = false;
Symbol 1633 MovieClip [1-01-台阶08] Frame 1
function startAction() { if (!started) { started = true; _root.stg_direct_1_1 = 1; _root.allow_next_map_1_1 = 14; _root.allow_area_array_1_1 = -4000; } } can_block = false; started = false;
Symbol 1647 MovieClip Frame 45
temp_array = _root.get_shoot_point(this); temp_mc = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_array[0], temp_array[1], 3, random(2), (-random(2)) - 1, 100); temp_mc.drop = true;
Symbol 1647 MovieClip Frame 55
this.checkAction();
Symbol 1650 MovieClip [第一关_潜艇] Frame 1
function startAction() { if (!started) { started = true; open1.play(); } } open1.stop(); open1.enemies = 2; open2.stop(); open2.enemies = 2; open3.stop(); open4.stop(); open1.checkAction = function () { if ((--this.enemies) == 0) { this.stop(); open2.play(); } }; open2.checkAction = function () { if ((--this.enemies) == 0) { this.stop(); } }; started = false;
Symbol 1653 MovieClip [1-01-台阶07] Frame 1
function startAction() { if (!started) { started = true; _root.main_move_Y(0, 900); } } can_block = false; started = false;
Symbol 1704 MovieClip [敌人_普通士兵_伞] Frame 1
stop(); if (can_go) { play(); }
Symbol 1704 MovieClip [敌人_普通士兵_伞] Frame 29
stop(); this.removeMovieClip();
Symbol 1773 MovieClip Frame 18
_parent.stand();
Symbol 1811 MovieClip Frame 20
_parent.shootAction();
Symbol 1811 MovieClip Frame 31
_parent.stand();
Symbol 1830 MovieClip Frame 13
_parent.shootAction();
Symbol 1830 MovieClip Frame 41
_parent.stand();
Symbol 1845 MovieClip Frame 10
_parent.shootAction();
Symbol 1845 MovieClip Frame 25
_parent.stand();
Symbol 1854 MovieClip Frame 3
_parent.shootAction();
Symbol 1854 MovieClip Frame 15
_parent.stand();
Symbol 1865 MovieClip Frame 6
_parent.shootAction();
Symbol 1865 MovieClip Frame 23
_parent.stand();
Symbol 1872 MovieClip Frame 7
_parent.shootAction();
Symbol 1872 MovieClip Frame 25
_parent.stand();
Symbol 1887 MovieClip Frame 19
_parent.attackAction();
Symbol 1887 MovieClip Frame 47
_parent.stand();
Symbol 1917 MovieClip Frame 1
if (_parent.quick_death) { gotoAndPlay (13); }
Symbol 1917 MovieClip Frame 52
_parent.removeMovieClip();
Symbol 1930 MovieClip Frame 1
if (_parent.quick_death) { gotoAndPlay (9); }
Symbol 1930 MovieClip Frame 48
_parent.removeMovieClip();
Symbol 1953 MovieClip Frame 1
if (_parent.quick_death) { gotoAndPlay (18); }
Symbol 1953 MovieClip Frame 56
_parent.removeMovieClip();
Symbol 1970 MovieClip [敌人_枪械子弹] Frame 1
speed = -7 - Math.floor(_root.game_level);
Symbol 1970 MovieClip [敌人_枪械子弹] Frame 6
stop(); can_go = true;
Symbol 1970 MovieClip [敌人_枪械子弹] Frame 12
stop(); can_go = false;
Symbol 1971 MovieClip [敌人_手雷] Frame 1
can_go = true; stop();
Symbol 1971 MovieClip [敌人_手雷] Frame 9
stop();
Symbol 1972 MovieClip [敌人_普通士兵] Frame 236
quick_death = true;
Symbol 1977 MovieClip [敌人_轰炸机] Frame 41
stop();
Symbol 1977 MovieClip [敌人_轰炸机] Frame 75
this.removeMovieClip();
Symbol 2039 MovieClip Frame 31
_parent.removeMovieClip();
Symbol 2040 MovieClip [坦克_炮弹] Frame 1
stop();
Symbol 2041 MovieClip [德军_坦克1] Frame 37
this.stand();
Symbol 2041 MovieClip [德军_坦克1] Frame 61
this.shootAction();
Symbol 2041 MovieClip [德军_坦克1] Frame 87
this.stand();
Symbol 2041 MovieClip [德军_坦克1] Frame 169
this.removeMovieClip();
Symbol 2043 MovieClip [敌人_运输卡车] Frame 80
this.removeMovieClip();
Symbol 2045 MovieClip [敌人_快艇] Frame 1
function add_enemies() { if ((++count) == 40) { count = 0; if (enemies > 0) { if (have_droped < 3) { enemies--; have_droped++; var _local3 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x, this._y - 34, 5, random(4), -1, -100); _local3.max_area_x = 30 + random(70); _local3.mother = this; _local3.dieEvents = function () { this.mother.have_droped--; }; } } else if ((have_droped == 0) and (!played)) { played = true; play(); } } } function moveAction() { _root.enemy_shake(this, 1, 1, true); this.onEnterFrame = function () { var _local3 = _root.get_map_point(this)[0]; if (_local3 < -20) { if (speed < 3) { speed = speed + 1; } } else if (speed > 0) { speed = speed - 1; } if (speed != 0) { this._x = this._x + speed; } add_enemies(); }; } stop(); speed = 0; count = 0; have_droped = 0; enemies = 30; this.moveAction();
Symbol 2045 MovieClip [敌人_快艇] Frame 3
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 2045 MovieClip [敌人_快艇] Frame 17
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 2045 MovieClip [敌人_快艇] Frame 33
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 2045 MovieClip [敌人_快艇] Frame 44
cant_with = true;
Symbol 2045 MovieClip [敌人_快艇] Frame 95
stop(); if (_root.main.player.dead == false) { _root.main.player.my_type = "man"; _root.change_scene(0); }
Symbol 2050 MovieClip [1-03-航母踏板] Frame 1
function startAction() { if (!started) { started = true; } } can_block = false; started = false;
Symbol 2053 MovieClip [敌人_箱子阻拦1] Frame 1
frame = "normal1";
Symbol 2053 MovieClip [敌人_箱子阻拦1] Frame 9
stop();
Symbol 2053 MovieClip [敌人_箱子阻拦1] Frame 11
frame = "normal2";
Symbol 2053 MovieClip [敌人_箱子阻拦1] Frame 41
stop();
Symbol 2053 MovieClip [敌人_箱子阻拦1] Frame 43
frame = "explode";
Symbol 2053 MovieClip [敌人_箱子阻拦1] Frame 73
this.removeMovieClip();
Symbol 2061 MovieClip [德军驱逐舰_小炮1] Frame 9
this.shootAction();
Symbol 2061 MovieClip [德军驱逐舰_小炮1] Frame 35
this.stand();
Symbol 2061 MovieClip [德军驱逐舰_小炮1] Frame 105
this.removeMovieClip();
Symbol 2082 MovieClip Frame 1
stop();
Symbol 2082 MovieClip Frame 13
_parent.machinegun(this.point, -154);
Symbol 2082 MovieClip Frame 17
_parent.machinegun(this.point, -136);
Symbol 2082 MovieClip Frame 21
_parent.machinegun(this.point, -121);
Symbol 2082 MovieClip Frame 25
_parent.machinegun(this.point, -90);
Symbol 2082 MovieClip Frame 29
_parent.machinegun(this.point, -63);
Symbol 2082 MovieClip Frame 33
_parent.machinegun(this.point, -46);
Symbol 2082 MovieClip Frame 37
_parent.machinegun(this.point, -28);
Symbol 2085 MovieClip [德军_巨型轰炸机] Frame 62
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 2085 MovieClip [德军_巨型轰炸机] Frame 93
this.removeMovieClip();
Symbol 2088 MovieClip [场景_木箱] Frame 38
this.removeMovieClip();
Symbol 2093 MovieClip [stage1_bg] Frame 1
g._visible = 0; d._visible = 0; d.type = "water";
Symbol 2093 MovieClip [stage1_bg] Frame 2
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 442, 228, 5, 0, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 520, 223, 5, 0, -2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 667, 199, 500, 0, 0, 100).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.blocksAction("\u573A\u666F_\u6728\u7BB1", 654, 263, 5).dieEvents = function () { _root.add_weapon(this, "B"); };
Symbol 2093 MovieClip [stage1_bg] Frame 3
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 893, 257, 2, 0, 50, -100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 939, 246, 2, 1, 51, 100);
Symbol 2093 MovieClip [stage1_bg] Frame 4
_root.enemysAction02("\u654C\u4EBA_\u8F70\u70B8\u673A", 1338, 56); _root.blocksAction("\u573A\u666F_\u6728\u7BB1", this._x + 153, this._y + 198, 5).dieEvents = function () { _root.add_weapon(this, "R"); }; _root.blocksAction("\u573A\u666F_\u6728\u7BB1", this._x + 210, this._y + 198, 5).dieEvents = function () { _root.add_present(this, "pre1"); }; _root.blocksAction("\u573A\u666F_\u6728\u7BB1", this._x + 270, this._y + 198, 5).dieEvents = function () { _root.add_present(this, "pre2"); };
Symbol 2093 MovieClip [stage1_bg] Frame 5
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1633, 190, 2, 0, -2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1680, 190, 2, 0, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1730, 190, 2, 0, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1830, 190, 2, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1890, 190, 2, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1910, 190, 2, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1860, 271, 2, 0, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1890, 271, 2, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1940, 271, 2, 0, 1, 100);
Symbol 2093 MovieClip [stage1_bg] Frame 6
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2125, 191, 2, 0, -2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2164, 191, 2, 0, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2207, 192, 2, 0, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2127, 270, 2, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2130, 270, 2, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2216, 270, 2, 0, 1, 100);
Symbol 2093 MovieClip [stage1_bg] Frame 7
_root.add_object("1-01-\u53F0\u963601", 2559, 79); temp_mc = _root.enemysAction03("\u5FB7\u519B_\u5766\u514B1", 2316, -5, -1); temp_mc.fly = true; temp_mc.dieEvents = function () { _root.add_weapon(this, "B"); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2751, 66, 3, 1, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2787, 49, 3, 1, 1, 100);
Symbol 2093 MovieClip [stage1_bg] Frame 8
_root.add_object("1-01-\u53F0\u963602", 2646, -32); _root.add_object("1-01-\u53F0\u963603", 2382, -300); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2442, -221, 500, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2462, -221, 3, 0, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2631, -262, 500, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2621, -80, 3, 0, 2, -100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2534, -129, 3, 0, 1, -100); _root.blocksAction("\u573A\u666F_\u6728\u7BB1", 2783, -262, 5).dieEvents = function () { _root.add_food(this, "food4"); };
Symbol 2093 MovieClip [stage1_bg] Frame 9
_root.add_object("1-01-\u53F0\u963604", 2548, -437); _root.add_object("1-01-\u53F0\u963605", 2377, -472); _root.add_object("1-01-\u53F0\u963606", 2400, -572); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2779, -368, 500, 0, 0, 100);
Symbol 2093 MovieClip [stage1_bg] Frame 10
_root.add_object("1-01-\u53F0\u963607", 2460, -670); _root.add_object("1-01-\u53F0\u963608", 2717, -640); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2495, -646, 500, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2539, -637, 500, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2581, -627, 500, 0, 0, 100); _root.blocksAction("\u654C\u4EBA_\u7BB1\u5B50\u963B\u62E61", 2750, -634, 42);
Symbol 2093 MovieClip [stage1_bg] Frame 12
_root.enemysAction04("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", 3540, -635, 2, 100, true).dieEvents = function () { _root.add_weapon(this, "M"); };
Symbol 2093 MovieClip [stage1_bg] Frame 13
var temp_mc1 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3803, -777, 500, 0, 0, 100); var temp_mc2 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3838, -763, 500, 0, 0, 100); var temp_mc3 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3870, -749, 500, 0, 0, 100); var temp_mc4 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3913, -729, 500, 0, 0, 100); var temp_mc5 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3937, -716, 500, 0, 0, 100); _root.enemysAction03("\u5FB7\u519B_\u5766\u514B1", 3808, -638, 0).dieEvents = function () { temp_mc1.moves = random(2) + 1; temp_mc2.moves = random(2) + 1; temp_mc3.moves = random(2) + 1; temp_mc4.moves = random(2) + 1; temp_mc5.moves = random(2) + 1; };
Symbol 2093 MovieClip [stage1_bg] Frame 15
_root.play_music("\u80CC\u666F\u97F3\u4E50_01", true);
Symbol 2093 MovieClip [stage1_bg] Frame 16
var temp = (_root.main.player._x + 130); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100);
Symbol 2093 MovieClip [stage1_bg] Frame 17
var temp = (_root.main.player._x + 130); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100);
Symbol 2093 MovieClip [stage1_bg] Frame 18
var temp = (_root.main.player._x + 130); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100);
Symbol 2093 MovieClip [stage1_bg] Frame 19
_root.enemysAction02("\u654C\u4EBA_\u8F70\u70B8\u673A", 1674, 30).dieEvents = function () { _root.add_food(this, "food1"); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1900, 255, 500, 1, 1, 100).dieEvents = function () { _root.add_weapon(this, "B"); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1919, 255, 500, 1, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1949, 255, 500, 1, 0, 100).dieEvents = function () { _root.add_weapon(this, "M"); _root.add_object("\u4EA4\u901A\u5DE5\u5177_\u5FEB\u8247", 2250, 300); _root[(("allow_area_array_" + stages) + "_") + stages_section] = -2400; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2153, 263, 500, 1, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2203, 261, 500, 1, 0, 100); };
Symbol 2093 MovieClip [stage1_bg] Frame 22
_root.active_object_speed = 0; _root.active_map_drawer = "main.player"; _root.play_music("\u80CC\u666F\u97F3\u4E50_01", true);
Symbol 2093 MovieClip [stage1_bg] Frame 23
var i = 1; while (i <= 5) { _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(250) + 400, random(100) - 100, 5, 3, -3, 100); i++; }
Symbol 2093 MovieClip [stage1_bg] Frame 25
var i = 1; while (i <= 5) { _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(350) + 1150, random(100) - 100, 5, 3, -3, 100); i++; }
Symbol 2093 MovieClip [stage1_bg] Frame 27
var i = 1; while (i <= 5) { _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(390) + 1900, random(100) - 100, 5, 3, -3, 100); i++; }
Symbol 2093 MovieClip [stage1_bg] Frame 28
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2651, 134, 2, 0, 50, -100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2690, 136, 2, 1, 51, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2530, 251, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2584, 252, 5, 0, 1, 100);
Symbol 2093 MovieClip [stage1_bg] Frame 29
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2929, 137, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2973, 137, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3051, 137, 5, 1, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3114, 137, 5, 1, 1, 100); _root.blocksAction("\u573A\u666F_\u6728\u7BB1", 3200, 136, 5).dieEvents = function () { _root.add_food(this, "food2"); }; _root.blocksAction("\u573A\u666F_\u6728\u7BB1", 3252, 134, 5).dieEvents = function () { _root.add_present(this, "pre1"); }; _root.blocksAction("\u573A\u666F_\u6728\u7BB1", 3300, 133, 5).dieEvents = function () { _root.add_weapon(this, "B"); };
Symbol 2093 MovieClip [stage1_bg] Frame 30
temp_mc1 = _root.enemysAction05("\u5FB7\u519B\u9A71\u9010\u8230_\u5C0F\u70AE1", 3370, 100); temp_mc2 = _root.enemysAction05("\u5FB7\u519B\u9A71\u9010\u8230_\u5C0F\u70AE1", 3459, 59); temp_mc3 = _root.enemysAction05("\u5FB7\u519B\u9A71\u9010\u8230_\u5C0F\u70AE1", 3550, 30); temp_mc1.friend1 = temp_mc2; temp_mc1.friend2 = temp_mc3; temp_mc2.friend1 = temp_mc1; temp_mc2.friend2 = temp_mc3; temp_mc3.friend1 = temp_mc1; temp_mc3.friend2 = temp_mc2; var i = 1; while (i <= 3) { this["temp_mc" + i].allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; this["temp_mc" + i].dieEvents = function () { if (this.friend1.dead and this.friend2.dead) { var _local3 = true; } else if (this.friend1.dead and (this.friend2.dead == undefined)) { var _local3 = true; } else if ((this.friend1.dead == undefined) and this.friend2.dead) { var _local3 = true; } else if ((this.friend1.dead == undefined) and (this.friend2.dead == undefined)) { var _local3 = true; } if (_local3) { _root.add_weapon(this, "M"); _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; } }; i++; } _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -3205;
Symbol 2093 MovieClip [stage1_bg] Frame 31
_root.add_object("1-03-\u822A\u6BCD\u8E0F\u677F", 3843, 69); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3818, 175, 5, 0, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3866, 175, 5, 0, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3889, 103, 500, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3944, 99, 500, 0, 0, 100);
Symbol 2093 MovieClip [stage1_bg] Frame 32
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4021, 96, 500, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4095, 92, 3, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4165, 92, 3, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4250, 95, 3, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4138, 182, 3, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4213, 181, 3, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4253, 181, 3, 0, 1, 100);
Symbol 2093 MovieClip [stage1_bg] Frame 33
temp_mc1 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4610, 227, 0, 1, 49, 100); temp_mc2 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4645, 227, 9999, 0, 0, 100); temp_mc3 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4700, 158, 9999, 2, 0, 100); temp_color = [0.824697183686884, 0.783755772313774, -0.608452956000658, 0, -50, 0.000747695393677947, 0.772793422051606, 0.226458882554716, 0, -50, 0.641926894284263, -0.20214342598035, 0.560216531696088, 0, -50, 0, 0, 0, 1, 0]; temp_mc1.friend1 = temp_mc2; temp_mc1.friend2 = temp_mc3; temp_mc2.friend1 = temp_mc1; temp_mc2.friend2 = temp_mc3; temp_mc3.friend1 = temp_mc1; temp_mc3.friend2 = temp_mc2; var i = 1; while (i <= 3) { _root.change_color(this["temp_mc" + i], temp_color); this["temp_mc" + i].blood = this["temp_mc" + i].blood * 30; this["temp_mc" + i].allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; this["temp_mc" + i].dieEvents = function () { if (this.friend1.dead and this.friend2.dead) { var _local3 = true; } else if (this.friend1.dead and (this.friend2.dead == undefined)) { var _local3 = true; } else if ((this.friend1.dead == undefined) and this.friend2.dead) { var _local3 = true; } else if ((this.friend1.dead == undefined) and (this.friend2.dead == undefined)) { var _local3 = true; } if (_local3) { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; _root.remove_objects(); _root.add_object("\u7B2C\u4E00\u5173_\u6F5C\u8247", 4845, 38); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 5188, 126, 500, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 5306, 195, 500, 0, 0, 100); _root.add_weapon(this, "B"); } }; i++; } _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -4443; _root.blocksAction("\u573A\u666F_\u6728\u7BB1", this._x + 118, this._y + 183, 5).dieEvents = function () { _root.add_food(this, "food5"); };
Symbol 2093 MovieClip [stage1_bg] Frame 36
_root.enemysAction06("\u5FB7\u519B_\u5DE8\u578B\u8F70\u70B8\u673A", 5800, -40);
Symbol 2097 MovieClip Frame 1
btn.onPress = function () { _root.play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); this.enabled = false; gotoAndPlay ("next"); }; btn.onKeyDown = function () { _root.play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); this.enabled = false; gotoAndPlay ("next"); }; btn._visible = 0; this.onEnterFrame = function () { if (_root._framesloaded >= 44) { loading._visible = 0; btn._visible = 1; delete this.onEnterFrame; } };
Symbol 2097 MovieClip Frame 15
stop();
Symbol 2097 MovieClip Frame 30
_parent.gotoAndStop("m2_game");
Symbol 2182 MovieClip Frame 1
stop(); play_dir = 1; this.onEnterFrame = function () { var _local1 = _currentframe + play_dir; if (_local1 < _totalframes) { gotoAndStop(_local1); } else { play_dir = -1; } };
Symbol 2324 MovieClip [敌人_吉普车] Frame 1
function startAction() { if (!started) { started = true; player_in = true; org_g_x = this.g._x; this.onEnterFrame = function () { if (!dead) { if (speed < 20) { speed = speed + 0.5; _root.active_map_drawer = this; } for (var _local4 in _root.main.enemies) { var _local3 = _root.main.enemies[_local4]; if (this.g.hitTest(_local3.g)) { _local3.to_die("fly", 50, 0); } } } else if (speed > 0) { speed = speed - 0.5; } else { speed = 0; } _root.active_object_speed = speed; this._x = this._x + speed; _root.main.player._x = _root.main.player._x + speed; w1._rotation = w1._rotation + (speed * 4); w2._rotation = w2._rotation + (speed * 4); w3._rotation = w3._rotation + (speed * 4); w4._rotation = w4._rotation + (speed * 4); _root.player_min_x = this._x - 60; _root.player_max_x = this._x + 60; }; } } function to_die(much) { blood = blood - much; if (blood > 0) { _root.shot_shine(this, "red"); } else { dead = true; this.gotoAndPlay("explode"); } } stop(); g._visible = 0; speed = 0; started = false; can_block = true; blood = 10; without_enemy = true; dead = false; _root.player_max_x = this._x;
Symbol 2324 MovieClip [敌人_吉普车] Frame 48
_root.main.player.force_jump_speed = 20; _root.forceFrame(_root.main.player, "up", _root.main.player.gun_type + "_jump"); _root.justFrame(_root.main.player, "down", "jump"); _root.active_map_drawer = "main.player"; _root.active_object_speed = 0; delete _root.player_min_x; delete _root.player_max_x; _root.play_soundAction("\u5927\u7206\u70B8"); delete this.onEnterFrame;
Symbol 2324 MovieClip [敌人_吉普车] Frame 95
this.removeMovieClip();
Symbol 2331 MovieClip [移动_钢板] Frame 1
function jumpAction() { this.onEnterFrame = function () { if (this.child_dead == 3) { if (this.g.hitTest(_root.main.player)) { play(); if (!started) { started = true; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; _root.active_map_drawer = this.g; _root.active_object_speed = speed; this.onEnterFrame = function () { var _local4 = _root.get_map_point(_root.main.player); if (this.g.hitTest(_local4[0], _local4[1] + 15, true)) { if (_root.main.player.can_with) { if ((!_root.main.player.hit_head) and (!_root.main.player.hit_ground)) { _root.main.player._x = _root.main.player._x + speed; } } } for (var _local5 in _root.main.enemies) { var _local3 = _root.main.enemies[_local5]; _local4 = _root.get_map_point(_local3); if (this.g.hitTest(_local4[0], _local4[1] + 15, true)) { _local3._x = _local3._x + speed; } } }; } } } }; } function startAction() { jumpAction(); } stop(); speed = 2; child_dead = 0; started = false;
Symbol 2331 MovieClip [移动_钢板] Frame 100
_root.active_map_drawer = "main.player"; _root.active_object_speed = 0; delete this.onEnterFrame;
Symbol 2331 MovieClip [移动_钢板] Frame 187
stop();
Symbol 2341 MovieClip [敌人_德军卡车] Frame 1
function startAction() { if (!started) { started = true; this.onEnterFrame = function () { if (_root.main._x <= -800) { w4._rotation = w4._rotation + (speed * 4); w5._rotation = w5._rotation + (speed * 4); w6._rotation = w6._rotation + (speed * 4); w7._rotation = w7._rotation + (speed * 4); if (_root.main._x < 1200) { if (!boss_added) { boss_added = true; _root.enemysAction09("\u5FB7\u519B_\u5DE8\u578B\u673A\u5668\u4EBA", this._x + 250, -200); } } } }; } } speed = 15; can_block = true; boss_added = false;
Symbol 2358 MovieClip Frame 5
_parent._xscale = _parent._xscale * -1; _parent.move_me();
Symbol 2389 MovieClip Frame 10
_parent.shootAction();
Symbol 2389 MovieClip Frame 19
_parent.shootAction();
Symbol 2389 MovieClip Frame 28
_parent.shootAction();
Symbol 2389 MovieClip Frame 42
_parent.stand();
Symbol 2398 MovieClip Frame 6
_parent.shootAction();
Symbol 2398 MovieClip Frame 15
_parent.shootAction();
Symbol 2398 MovieClip Frame 24
_parent.shootAction();
Symbol 2398 MovieClip Frame 32
_parent.stand();
Symbol 2426 MovieClip Frame 1
if (_parent.quick_death) { gotoAndPlay (9); }
Symbol 2426 MovieClip Frame 50
_parent.removeMovieClip();
Symbol 2427 MovieClip [敌人_巡逻机枪兵] Frame 47
quick_death = true;
Symbol 2444 MovieClip Frame 5
_parent._xscale = _parent._xscale * -1; _parent.move_me();
Symbol 2473 MovieClip Frame 10
_parent.shootAction();
Symbol 2473 MovieClip Frame 29
_parent.stand();
Symbol 2486 MovieClip Frame 10
_parent.shootAction();
Symbol 2486 MovieClip Frame 29
_parent.stand();
Symbol 2512 MovieClip Frame 1
if (_parent.quick_death) { gotoAndPlay (4); }
Symbol 2512 MovieClip Frame 49
_parent.removeMovieClip();
Symbol 2513 MovieClip [敌人_巡逻军官] Frame 47
quick_death = true;
Symbol 2519 MovieClip [2-02-翘翘板] Frame 1
stop();
Symbol 2519 MovieClip [2-02-翘翘板] Frame 32
stop();
Symbol 2519 MovieClip [2-02-翘翘板] Frame 56
this.check_player();
Symbol 2519 MovieClip [2-02-翘翘板] Frame 76
gotoAndStop ("down");
Symbol 2527 MovieClip [德军_警报灯] Frame 18
this.come_out(this.e_x, this.e_y);
Symbol 2527 MovieClip [德军_警报灯] Frame 30
if (!this.dead) { this.gotoAndPlay("shine"); } else { this.gotoAndPlay("explode"); }
Symbol 2527 MovieClip [德军_警报灯] Frame 62
stop();
Symbol 2542 MovieClip [德军_装甲车1] Frame 37
this.stand();
Symbol 2542 MovieClip [德军_装甲车1] Frame 68
this.shootAction1();
Symbol 2542 MovieClip [德军_装甲车1] Frame 87
this.stand();
Symbol 2542 MovieClip [德军_装甲车1] Frame 115
this.shootAction2();
Symbol 2542 MovieClip [德军_装甲车1] Frame 134
this.stand();
Symbol 2542 MovieClip [德军_装甲车1] Frame 216
this.removeMovieClip();
Symbol 2559 MovieClip [NPC01] Frame 25
this.run_away();
Symbol 2576 MovieClip [NPC02] Frame 25
this.run_away();
Symbol 2583 MovieClip [德军_驳船] Frame 25
stop();
Symbol 2630 MovieClip Frame 31
_parent.removeMovieClip();
Symbol 2631 MovieClip [追踪导弹] Frame 1
speed = -4 - Math.floor(_root.game_level); can_go = true; stop();
Symbol 2631 MovieClip [追踪导弹] Frame 11
stop();
Symbol 2632 MovieClip [德军_巨型机器人] Frame 22
stop(); this.swordAction2();
Symbol 2632 MovieClip [德军_巨型机器人] Frame 54
this.machinegun(); _root.play_soundAction("\u5927\u578B\u673A\u67AA\u53D1\u5C04");
Symbol 2632 MovieClip [德军_巨型机器人] Frame 56
this.machinegun();
Symbol 2632 MovieClip [德军_巨型机器人] Frame 58
this.machinegun();
Symbol 2632 MovieClip [德军_巨型机器人] Frame 60
this.machinegun();
Symbol 2632 MovieClip [德军_巨型机器人] Frame 62
this.machinegun();
Symbol 2632 MovieClip [德军_巨型机器人] Frame 64
this.machinegun();
Symbol 2632 MovieClip [德军_巨型机器人] Frame 66
this.machinegun(); _root.play_soundAction("\u5927\u578B\u673A\u67AA\u53D1\u5C04");
Symbol 2632 MovieClip [德军_巨型机器人] Frame 68
this.machinegun();
Symbol 2632 MovieClip [德军_巨型机器人] Frame 70
this.machinegun();
Symbol 2632 MovieClip [德军_巨型机器人] Frame 72
this.machinegun();
Symbol 2632 MovieClip [德军_巨型机器人] Frame 74
this.machinegun();
Symbol 2632 MovieClip [德军_巨型机器人] Frame 76
this.machinegun();
Symbol 2632 MovieClip [德军_巨型机器人] Frame 111
this.stand();
Symbol 2632 MovieClip [德军_巨型机器人] Frame 166
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 2632 MovieClip [德军_巨型机器人] Frame 197
this.removeMovieClip();
Symbol 2644 MovieClip [德军_地雷] Frame 44
this.removeMovieClip();
Symbol 2647 MovieClip [场景_木盒子] Frame 38
this.removeMovieClip();
Symbol 2651 MovieClip [stage2_bg] Frame 1
g._visible = 0; d._visible = 0; d.type = "water";
Symbol 2651 MovieClip [stage2_bg] Frame 2
_root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 184, this._y + 261, 5).dieEvents = function () { _root.add_weapon(this, "P"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 252, this._y + 259, 5).dieEvents = function () { _root.add_weapon(this, "B"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 314, this._y + 258, 5);
Symbol 2651 MovieClip [stage2_bg] Frame 3
shine_mc1 = _root.enemy_object01("\u5FB7\u519B_\u8B66\u62A5\u706F", 1142, 48); shine_mc1.e_x = 1142; shine_mc1.e_y = 229; shine_mc1.dieEvents = function () { if (_root.now_music != "\u80CC\u666F\u97F3\u4E50_03") { _root.play_music("\u80CC\u666F\u97F3\u4E50_03", true); } }; _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1050, 254, 15, -2, 100).check_discoverd = function () { shine_mc1.play(); _root.play_music("\u80CC\u666F\u97F3\u4E50_11", true); };
Symbol 2651 MovieClip [stage2_bg] Frame 4
shine_mc2 = _root.enemy_object01("\u5FB7\u519B_\u8B66\u62A5\u706F", 1536, -77); shine_mc2.e_x = 1539; shine_mc2.e_y = 113; shine_mc2.dieEvents = function () { if (_root.now_music != "\u80CC\u666F\u97F3\u4E50_03") { _root.play_music("\u80CC\u666F\u97F3\u4E50_03", true); } }; temp_mc = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1476, 163, 15, -2, 100); temp_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -1300; temp_mc.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; temp_mc.check_discoverd = function () { shine_mc2.play(); _root.play_music("\u80CC\u666F\u97F3\u4E50_11", true); };
Symbol 2651 MovieClip [stage2_bg] Frame 5
temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1879, 53, 15, -2, 100); temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1907, 44, 15, -2, 100); temp_numbers = 2; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }
Symbol 2651 MovieClip [stage2_bg] Frame 6
temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 2203, -31, 15, -2, 100); temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 2240, -42, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 2271, -50, 15, -2, 100); temp_numbers = 3; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }
Symbol 2651 MovieClip [stage2_bg] Frame 7
shine_mc3 = _root.enemy_object01("\u5FB7\u519B_\u8B66\u62A5\u706F", 2597, -261); shine_mc3.e_x = 2515; shine_mc3.e_y = -107; shine_mc3.dieEvents = function () { if (_root.now_music != "\u80CC\u666F\u97F3\u4E50_03") { _root.play_music("\u80CC\u666F\u97F3\u4E50_03", true); } }; enemy_mc = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 2470, -68, 15, -2, -100); enemy_mc.check_discoverd = function () { shine_mc3.play(); _root.play_music("\u80CC\u666F\u97F3\u4E50_11", true); }; object_mc = _root.enemy_object02("2-02-\u7FD8\u7FD8\u677F", 2505, -50); object_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; object_mc.check_player = function () { if (this.target._x > 2615) { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; _root.player_min_x = 2615; } this.onEnterFrame = function () { if ((this.target._x - this._x) > 400) { delete _root.player_min_x; this.removeMovieClip(); } }; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -2338;
Symbol 2651 MovieClip [stage2_bg] Frame 8
temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 2900, -60, 15, -2, 100); temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 2950, -60, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3000, -60, 15, -2, 100); temp_mc4 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3050, -60, 15, -2, 100); temp_numbers = 4; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }
Symbol 2651 MovieClip [stage2_bg] Frame 9
_root.play_music("\u80CC\u666F\u97F3\u4E50_03", true); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3463, -69, 15, -2, 100);
Symbol 2651 MovieClip [stage2_bg] Frame 10
temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3733, -127, 15, -2, 100); temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3770, -145, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3801, -159, 15, -2, 100); temp_mc4 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3838, -168, 15, -2, 100); temp_numbers = 4; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }
Symbol 2651 MovieClip [stage2_bg] Frame 11
temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", 4206, -227, 15, -2, 100); temp_mc1.captain = true; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 4238, -227, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 4278, -227, 15, -2, 100); temp_numbers = 3; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }
Symbol 2651 MovieClip [stage2_bg] Frame 12
_root.add_object("\u654C\u4EBA_\u5409\u666E\u8F66", 4800, -209); temp_array = [1, 0, 0, 0, -35, 0, 1, 0, 0, -35, 0, 0, 1, 0, -35, 0, 0, 0, 1, 0]; _root.change_color(_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4592, -210, 3, 0, 50, -100), temp_array); _root.change_color(_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4631, -210, 3, 0, 51, 100), temp_array);
Symbol 2651 MovieClip [stage2_bg] Frame 15
temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", this._x + 100, -227, 15, -2, 100); temp_mc1.captain = true; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, -227, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, -227, 15, -2, 100); temp_numbers = 3; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }
Symbol 2651 MovieClip [stage2_bg] Frame 20
temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", this._x + 100, -227, 15, -2, 100); temp_mc1.captain = true; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, -227, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, -227, 15, -2, 100); temp_numbers = 3; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }
Symbol 2651 MovieClip [stage2_bg] Frame 24
temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", this._x + 100, -227, 15, -2, -100); temp_mc1.captain = true; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, -227, 15, -2, -100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, -227, 15, -2, -100); temp_mc4 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 250, -227, 15, -2, -100); temp_numbers = 4; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }
Symbol 2651 MovieClip [stage2_bg] Frame 27
_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 50, -210); _root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 250, -210);
Symbol 2651 MovieClip [stage2_bg] Frame 28
_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 300, -210);
Symbol 2651 MovieClip [stage2_bg] Frame 29
_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 200, -210); _root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 250, -210);
Symbol 2651 MovieClip [stage2_bg] Frame 31
temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", this._x + 100, -210, 15, -2, 100); temp_mc1.captain = true; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 140, -210, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 180, -210, 15, -2, 100); temp_mc4 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 220, -210, 15, -2, 100); temp_mc5 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 280, -210, 15, -2, 100); temp_numbers = 5; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; } car_1.stop(); car_2.stop(); car_3.stop();
Symbol 2651 MovieClip [stage2_bg] Frame 33
_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 200, -210); _root.enemy_npc("NPC02", this._x + 230, -210, 100);
Symbol 2651 MovieClip [stage2_bg] Frame 34
_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 200, -210); _root.enemy_npc("NPC02", this._x + 230, -210, 100);
Symbol 2651 MovieClip [stage2_bg] Frame 35
_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 200, -210);
Symbol 2651 MovieClip [stage2_bg] Frame 37
temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", this._x + 100, -210, 15, -2, 100); temp_mc1.captain = true; temp_mc1.dieEvents = function () { _root.add_weapon(this, "M"); }; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 140, -210, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 180, -210, 15, -2, 100); temp_mc4 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 220, -210, 15, -2, 100); temp_mc5 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 280, -210, 15, -2, 100); temp_numbers = 5; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; } car_1.stop(); car_2.stop();
Symbol 2651 MovieClip [stage2_bg] Frame 39
_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 200, -210); _root.enemy_npc("NPC02", this._x + 230, -210, 100);
Symbol 2651 MovieClip [stage2_bg] Frame 40
_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 200, -210);
Symbol 2651 MovieClip [stage2_bg] Frame 41
_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 100, -210); _root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 150, -210); _root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 200, -210); _root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 250, -210); _root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 300, -210);
Symbol 2651 MovieClip [stage2_bg] Frame 42
car_1.stop(); car_2.stop();
Symbol 2651 MovieClip [stage2_bg] Frame 44
temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", 17234, -210, 15, -2, 100); temp_mc1.captain = true; temp_mc1.dieEvents = function () { _root.add_weapon(this, "B"); }; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 17277, -210, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 17316, -210, 15, -2, 100); temp_mc4 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 17346, -210, 15, -2, 100); temp_numbers = 4; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }
Symbol 2651 MovieClip [stage2_bg] Frame 45
_root.play_music("\u80CC\u666F\u97F3\u4E50_08", true); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 180, 251, 3, 1, 51, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 225, 251, 3, 2, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 260, 251, 3, 2, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 310, 251, 3, 2, 2, 100); _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 149, this._y + 35, 5).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 217, this._y + 36, 5).dieEvents = function () { _root.add_present(this, "pre5"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 287, this._y + 35, 5).dieEvents = function () { _root.add_food(this, "food2"); };
Symbol 2651 MovieClip [stage2_bg] Frame 46
plate_mc = _root.add_object("\u79FB\u52A8_\u94A2\u677F", 572, 0); plate_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -550; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 671, 153, 300, 0, 1, 100).dieEvents = function () { plate_mc.child_dead++; plate_mc.jumpAction(); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 705, 153, 300, 0, 1, 100).dieEvents = function () { plate_mc.child_dead++; plate_mc.jumpAction(); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 737, 153, 300, 0, 1, 100).dieEvents = function () { plate_mc.child_dead++; plate_mc.jumpAction(); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 490, 207, 3, 2, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 520, 207, 500, 2, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 560, 207, 500, 2, 0, 100);
Symbol 2651 MovieClip [stage2_bg] Frame 47
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1100, 110, 300, 2, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1185, 110, 300, 2, 1, 100);
Symbol 2651 MovieClip [stage2_bg] Frame 48
plate_mc = _root.add_object("\u79FB\u52A8_\u94A2\u677F", 1450, 0); plate_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -1450; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1538, 153, 300, 0, 1, 100).dieEvents = function () { plate_mc.child_dead++; plate_mc.jumpAction(); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1578, 153, 300, 0, 1, 100).dieEvents = function () { plate_mc.child_dead++; plate_mc.jumpAction(); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1623, 153, 300, 0, 1, 100).dieEvents = function () { plate_mc.child_dead++; plate_mc.jumpAction(); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1375, 251, 3, 2, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1423, 251, 500, 2, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1482, 251, 500, 2, 0, 100);
Symbol 2651 MovieClip [stage2_bg] Frame 50
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2011, 158, 3, 2, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2039, 158, 3, 2, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2080, 158, 3, 2, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2163, 207, 3, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2310, 251, 3, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2350, 251, 3, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2380, 251, 3, 0, 1, 100);
Symbol 2651 MovieClip [stage2_bg] Frame 51
_root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 198, this._y + 214, 5).dieEvents = function () { _root.add_food(this, "food2"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 250, this._y + 156, 5).dieEvents = function () { _root.add_present(this, "pre3"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 317, this._y + 96, 5).dieEvents = function () { _root.add_food(this, "food3"); };
Symbol 2651 MovieClip [stage2_bg] Frame 52
temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", 2900, 259, 15, -2, 100); temp_mc1.captain = true; temp_mc1.dieEvents = function () { _root.add_weapon(this, "M"); }; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 2950, 259, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3000, 259, 15, -2, 100); temp_mc4 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3050, 259, 15, -2, 100); temp_mc5 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3100, 259, 15, -2, 100); temp_numbers = 5; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; } _root.enemy_npc("NPC01", 3095, 162, 100); _root.enemy_npc("NPC01", 3145, 162, 100);
Symbol 2651 MovieClip [stage2_bg] Frame 53
_root.enemy_npc("NPC01", 3320, 162, 100); _root.enemy_npc("NPC01", 3360, 162, 100); temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", 3260, 259, 15, -2, 100); temp_mc1.captain = true; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3300, 259, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3340, 259, 15, -2, 100); temp_mc4 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3390, 259, 15, -2, 100); temp_mc5 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3430, 259, 15, -2, 100); temp_numbers = 5; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }
Symbol 2651 MovieClip [stage2_bg] Frame 54
_root.enemy_npc("NPC02", 3840, 155, 100); _root.enemy_npc("NPC02", 3890, 155, 100); _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 59, this._y + 195, 5).dieEvents = function () { _root.add_present(this, "pre1"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 240, this._y + 259, 5).dieEvents = function () { _root.add_present(this, "pre6"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 377, this._y + 195, 5).dieEvents = function () { _root.add_present(this, "pre2"); };
Symbol 2651 MovieClip [stage2_bg] Frame 56
_root.enemy_npc("NPC02", 4600, 155, 100); _root.enemy_npc("NPC02", 4650, 155, 100); _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 55, this._y + 259, 5).dieEvents = function () { _root.add_weapon(this, "E"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 150, this._y + 259, 5).dieEvents = function () { _root.add_weapon(this, "R"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 250, this._y + 259, 5).dieEvents = function () { _root.add_weapon(this, "B"); };
Symbol 2651 MovieClip [stage2_bg] Frame 57
_root.play_music("\u80CC\u666F\u97F3\u4E50_08", true); _root.enemy_object03("\u5FB7\u519B_\u9A73\u8239", 330, 240); boat_mc = _root.enemy_object03("\u5FB7\u519B_\u9A73\u8239", 545, 245); boat_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; boat_mc.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -300; _root.enemy_npc("NPC01", 330, 250, -100); _root.enemy_npc("NPC02", 400, 250, 100);
Symbol 2651 MovieClip [stage2_bg] Frame 59
_root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 800, 240, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 850, 240, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 900, 240, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 950, 240, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1000, 240, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1050, 240, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1100, 240, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 900, 240, 15, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1000, 240, 15, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1100, 240, 15, 1, 100);
Symbol 2651 MovieClip [stage2_bg] Frame 60
_root.enemy_object03("\u5FB7\u519B_\u9A73\u8239", 1400, 245); _root.enemy_object03("\u5FB7\u519B_\u9A73\u8239", 1530, 245); boat_mc = _root.enemy_object03("\u5FB7\u519B_\u9A73\u8239", 1660, 245); boat_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; boat_mc.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -1300; _root.enemy_npc("NPC02", 1470, 250, -100); _root.enemy_npc("NPC01", 1580, 250, 100);
Symbol 2651 MovieClip [stage2_bg] Frame 61
_root.enemy_object03("\u5FB7\u519B_\u9A73\u8239", 2000, 245); _root.enemy_object03("\u5FB7\u519B_\u9A73\u8239", 2130, 245);
Symbol 2651 MovieClip [stage2_bg] Frame 62
boat_mc = _root.enemy_object03("\u5FB7\u519B_\u9A73\u8239", 2260, 245); boat_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; boat_mc.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -1900; _root.enemy_npc("NPC01", 2140, 250, -100); _root.enemy_npc("NPC01", 2240, 250, 100);
Symbol 2651 MovieClip [stage2_bg] Frame 63
temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", 2685, 250, 15, -2, 100); temp_mc1.captain = true; temp_mc1.dieEvents = function () { _root.add_weapon(this, "S"); };
Symbol 2651 MovieClip [stage2_bg] Frame 65
_root.add_object("\u654C\u4EBA_\u5FB7\u519B\u5361\u8F66", 3255, 260).started = true; _root.enemysAction03("\u5FB7\u519B_\u5766\u514B1", 3356, 218, 0).dieEvents = function () { _root.enemysAction03("\u5FB7\u519B_\u5766\u514B1", 3550, 218, 0); };
Symbol 2651 MovieClip [stage2_bg] Frame 67
_root.add_object("\u654C\u4EBA_\u5FB7\u519B\u5361\u8F66", 4055, 260).started = true; _root.enemysAction08("\u5FB7\u519B_\u88C5\u7532\u8F661", 4156, 218, 0).dieEvents = function () { _root.enemysAction08("\u5FB7\u519B_\u88C5\u7532\u8F661", 4350, 218, 0); };
Symbol 2651 MovieClip [stage2_bg] Frame 69
_root.play_music("\u80CC\u666F\u97F3\u4E50_08", true); _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 184, this._y + 282, 5).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 252, this._y + 282, 5).dieEvents = function () { _root.add_weapon(this, "E"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 314, this._y + 282, 5).dieEvents = function () { _root.add_weapon(this, "B"); }; _root.add_object("\u654C\u4EBA_\u5FB7\u519B\u5361\u8F66", 658, 280);
Symbol 2655 MovieClip Frame 1
btn.onPress = function () { _root.play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); this.enabled = false; gotoAndPlay ("next"); }; btn._visible = 0; this.onEnterFrame = function () { if (_root._framesloaded >= 61) { loading._visible = 0; btn._visible = 1; delete this.onEnterFrame; } };
Symbol 2655 MovieClip Frame 15
stop();
Symbol 2655 MovieClip Frame 30
_parent.gotoAndStop("m3_game");
Symbol 2709 MovieClip Frame 1
stop();
Symbol 2709 MovieClip Frame 5
stop();
Symbol 2710 MovieClip Frame 1
function start_Action() { this.count = 0; this.onEnterFrame = function () { if (_root.main.player != undefined) { if ((++count) >= 10) { var _local5 = _root.main.player._x + _root.main._x; var _local4 = _root.main.player._y + _root.main._y; if (this.g.hitTest(_local5, _local4, true)) { player._visible = 1; player.gotoAndPlay(2); player._xscale = _root.main.player._xscale; player._y = _root.main.player._y - this._y; _root.main.player._visible = 0; _root.player_paused = true; _root.main.player.dead = true; _root.forceFrame(_root.main.player, "up", _root.main.player.gun_type + "_stand"); _root.justFrame(_root.main.player, "down", "stand"); if (_name == "line2") { delete _parent.line1.onEnterFrame; } else if (_name == "line3") { delete _parent.line2.onEnterFrame; } this.onEnterFrame = function () { if ((_root.main.player._y + _root.main._y) > 150) { if (_name == "line1") { if (_root.main._y > -160) { _root.main._y = _root.main._y - 5; _root.effect_clip._y = _root.effect_clip._y - 5; } else { _root.main._y = -160; } } else if (_name == "line2") { if (_root.main._y > -360) { _root.main._y = _root.main._y - 5; _root.effect_clip._y = _root.effect_clip._y - 5; } else { _root.main._y = -360; } } else if (_name == "line3") { if (_root.main._y > -600) { _root.main._y = _root.main._y - 5; _root.effect_clip._y = _root.effect_clip._y - 5; } else { _root.main._y = -600; } } } player._y = player._y + 5; _root.main.player._y = _root.main.player._y + 5; var _local4 = _root.main.player._x + _root.main._x; var _local3 = _root.main.player._y + _root.main._y; if (!this.g.hitTest(_local4, _local3, true)) { player._visible = 0; _root.main.player._visible = 1; _root.player_paused = false; _root.main.player.dead = false; _root.main.player.speed_rate = 0; if (_name == "line3") { _root.main_move_Y(0, -600); } start_Action(); } if (Key.isDown(_root.Kcode)) { player._visible = 0; _root.main.player._visible = 1; _root.main.player.states = "jump"; _root.player_paused = false; _root.main.player.dead = false; _root.main.player._x = this._x; _root.main.player._y = this.player._y + this._y; _root.forceFrame(_root.main.player, "up", _root.main.player.gun_type + "_jump"); _root.justFrame(_root.main.player, "down", "jump"); start_Action(); } }; } } } }; } player._visible = 0; start_Action();
Symbol 2752 MovieClip [player_plane] Frame 1
speedx = 0; speedy = 0; frame = "NA_NA";
Symbol 2752 MovieClip [player_plane] Frame 8
stop();
Symbol 2752 MovieClip [player_plane] Frame 10
speedx = player_speed; speedy = 0; frame = "NA_front";
Symbol 2752 MovieClip [player_plane] Frame 19
stop();
Symbol 2752 MovieClip [player_plane] Frame 21
speedx = -player_speed; speedy = 0; frame = "NA_back";
Symbol 2752 MovieClip [player_plane] Frame 29
stop();
Symbol 2752 MovieClip [player_plane] Frame 31
speedx = 0; speedy = -player_speed; frame = "up_NA";
Symbol 2752 MovieClip [player_plane] Frame 38
stop();
Symbol 2752 MovieClip [player_plane] Frame 40
speedx = -player_speed; speedy = -player_speed; frame = "up_back";
Symbol 2752 MovieClip [player_plane] Frame 48
stop();
Symbol 2752 MovieClip [player_plane] Frame 50
speedx = player_speed; speedy = -player_speed; frame = "up_front";
Symbol 2752 MovieClip [player_plane] Frame 58
stop();
Symbol 2752 MovieClip [player_plane] Frame 60
speedx = 0; speedy = player_speed; frame = "down_NA";
Symbol 2752 MovieClip [player_plane] Frame 69
stop();
Symbol 2752 MovieClip [player_plane] Frame 71
speedx = -player_speed; speedy = player_speed; frame = "down_back";
Symbol 2752 MovieClip [player_plane] Frame 80
stop();
Symbol 2752 MovieClip [player_plane] Frame 82
speedx = player_speed; speedy = player_speed; frame = "down_front";
Symbol 2752 MovieClip [player_plane] Frame 92
stop();
Symbol 2752 MovieClip [player_plane] Frame 118
_root.play_soundAction("\u98DE\u673A\u8DF3\u51FA");
Symbol 2752 MovieClip [player_plane] Frame 128
if (_root.stages == 3) { _root.add_player("man", _x, _y); } stop();
Symbol 2752 MovieClip [player_plane] Frame 155
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 2752 MovieClip [player_plane] Frame 215
stop(); _root.player_born();
Symbol 2755 MovieClip [教堂踏板01] Frame 1
function startAction() { if (!started) { started = true; } } can_block = false; started = false;
Symbol 2757 MovieClip [教堂踏板02] Frame 1
function startAction() { if (!started) { started = true; _root.main_move_Y(0, -160); } } can_block = false; started = false;
Symbol 2777 MovieClip [德军_坦克2] Frame 37
this.stand();
Symbol 2777 MovieClip [德军_坦克2] Frame 61
this.shootAction();
Symbol 2777 MovieClip [德军_坦克2] Frame 87
this.stand();
Symbol 2777 MovieClip [德军_坦克2] Frame 169
this.removeMovieClip();
Symbol 2790 MovieClip [高速飞弹] Frame 1
stop();
Symbol 2790 MovieClip [高速飞弹] Frame 41
this.removeMovieClip();
Symbol 2793 MovieClip [德军_战斗机2] Frame 25
this.shootAction();
Symbol 2793 MovieClip [德军_战斗机2] Frame 41
if (this.attack_times < 5) { this.start_pos = random(4) + 1; } else { this.start_pos = 5; } this.move_me();
Symbol 2793 MovieClip [德军_战斗机2] Frame 75
stop();
Symbol 2796 MovieClip [德军_大型导弹] Frame 55
this.removeMovieClip();
Symbol 2810 MovieClip [NPC03] Frame 25
this.run_away();
Symbol 2837 MovieClip [敌人_BOSS3_火箭] Frame 1
stop();
Symbol 2837 MovieClip [敌人_BOSS3_火箭] Frame 8
stop();
Symbol 2845 MovieClip [敌人_BOSS3_炮弹] Frame 1
stop();
Symbol 2846 MovieClip [德军_巨型坦克] Frame 25
_root.play_soundAction("\u5766\u514B\u5C04\u51FB");
Symbol 2846 MovieClip [德军_巨型坦克] Frame 54
if (this.blood < (_root.game_level * 400)) { this.gotoAndPlay("shoot3"); } else { this.gotoAndPlay("shoot2"); }
Symbol 2846 MovieClip [德军_巨型坦克] Frame 56
_root.play_soundAction("\u5766\u514B\u5C04\u51FB"); this.shootAction2(-1.5);
Symbol 2846 MovieClip [德军_巨型坦克] Frame 58
_root.play_soundAction("\u5766\u514B\u5C04\u51FB"); this.shootAction2(-0.75);
Symbol 2846 MovieClip [德军_巨型坦克] Frame 60
_root.play_soundAction("\u5766\u514B\u5C04\u51FB"); this.shootAction2(0);
Symbol 2846 MovieClip [德军_巨型坦克] Frame 62
_root.play_soundAction("\u5766\u514B\u5C04\u51FB"); this.shootAction2(0.75);
Symbol 2846 MovieClip [德军_巨型坦克] Frame 64
_root.play_soundAction("\u5766\u514B\u5C04\u51FB"); this.shootAction2(1.5);
Symbol 2846 MovieClip [德军_巨型坦克] Frame 86
this.stand();
Symbol 2846 MovieClip [德军_巨型坦克] Frame 105
this.missleAction();
Symbol 2846 MovieClip [德军_巨型坦克] Frame 161
this.gotoAndPlay("shoot2");
Symbol 2846 MovieClip [德军_巨型坦克] Frame 214
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 2846 MovieClip [德军_巨型坦克] Frame 271
this.removeMovieClip();
Symbol 2849 MovieClip [场景_宝箱] Frame 38
this.removeMovieClip();
Symbol 2852 MovieClip [stage3_bg] Frame 1
g._visible = 0;
Symbol 2852 MovieClip [stage3_bg] Frame 4
_root.play_music("\u80CC\u666F\u97F3\u4E50_04", true);
Symbol 2852 MovieClip [stage3_bg] Frame 5
_root.enemysAction10("\u654C\u4EBA_\u8F70\u70B8\u673A", this._x + 100, this._y + 150, -100).speed = -2;
Symbol 2852 MovieClip [stage3_bg] Frame 6
_root.enemysAction10("\u654C\u4EBA_\u8F70\u70B8\u673A", this._x + 100, this._y + 100, -100).speed = -2;
Symbol 2852 MovieClip [stage3_bg] Frame 7
_root.enemysAction10("\u654C\u4EBA_\u8F70\u70B8\u673A", this._x + 100, this._y + 270, -100).speed = -2;
Symbol 2852 MovieClip [stage3_bg] Frame 8
temp_x = this._x - 400; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + 100, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + 200, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + 300, -random(100), 5, 3, -3, 100);
Symbol 2852 MovieClip [stage3_bg] Frame 9
temp_x = (this._x - 400) + 50; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100);
Symbol 2852 MovieClip [stage3_bg] Frame 10
temp_x = (this._x - 400) + 50; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100);
Symbol 2852 MovieClip [stage3_bg] Frame 13
_root.play_music("\u80CC\u666F\u97F3\u4E50_04", true);
Symbol 2852 MovieClip [stage3_bg] Frame 14
_root.enemysAction11("\u5FB7\u519B_\u5927\u578B\u5BFC\u5F39", this._x + 200, 80); _root.enemysAction11("\u5FB7\u519B_\u5927\u578B\u5BFC\u5F39", this._x + 350, 220);
Symbol 2852 MovieClip [stage3_bg] Frame 15
_root.enemysAction11("\u5FB7\u519B_\u5927\u578B\u5BFC\u5F39", this._x + 350, 150);
Symbol 2852 MovieClip [stage3_bg] Frame 16
temp_mc = _root.enemysAction12("\u5FB7\u519B_\u6218\u6597\u673A2", 200 - _root.main._x, -50, random(4) + 1); temp_mc._xscale = -100; temp_mc.dieEvents = function () { temp_mc1 = _root.enemysAction12("\u5FB7\u519B_\u6218\u6597\u673A2", 200 - _root.main._x, -50, random(4) + 1); temp_mc1._xscale = -100; temp_mc2 = _root.enemysAction12("\u5FB7\u519B_\u6218\u6597\u673A2", 200 - _root.main._x, 350, random(4) + 1); temp_mc2._xscale = -100; temp_mc2.dieEvents = function () { temp_mc3 = _root.enemysAction12("\u5FB7\u519B_\u6218\u6597\u673A2", 200 - _root.main._x, -50, random(4) + 1); temp_mc3._xscale = -100; temp_mc3.dieEvents = function () { temp_mc4 = _root.enemysAction12("\u5FB7\u519B_\u6218\u6597\u673A2", 200 - _root.main._x, -50, random(4) + 1); temp_mc4._xscale = -100; temp_mc5 = _root.enemysAction12("\u5FB7\u519B_\u6218\u6597\u673A2", 200 - _root.main._x, 350, random(4) + 1); temp_mc5._xscale = -100; }; }; };
Symbol 2852 MovieClip [stage3_bg] Frame 26
for (var i in _root.main.enemies) { if (_root.main.enemies[i].start_pos != undefined) { _root.main.enemies[i].attack_times = 5; _root.main.enemies[i].move_me(); } else { _root.main.enemies[i].to_die(100); } }
Symbol 2852 MovieClip [stage3_bg] Frame 27
_root.play_music("\u80CC\u666F\u97F3\u4E50_04", true);
Symbol 2852 MovieClip [stage3_bg] Frame 28
_root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 142, this._y + 276, 5).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 309, this._y + 276, 5).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 370, this._y + 276, 5).dieEvents = function () { _root.add_weapon(this, "B"); };
Symbol 2852 MovieClip [stage3_bg] Frame 29
_root.play_music("\u80CC\u666F\u97F3\u4E50_06", true); _root.add_object("\u6559\u5802\u8E0F\u677F01", 71, 149); _root.add_object("\u6559\u5802\u8E0F\u677F02", 218, 352); _root.main.plane.removeMovieClip(); _root.enemy_npc("NPC03", 80, 880, -100).dieEvents = function () { _root.main_move_Y(0, -600); }; _root.enemy_npc("NPC03", 200, 880, 100).dieEvents = function () { _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", -20, 880, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", -50, 880, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 450, 880, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 500, 880, 15, -1, 100).dieEvents = function () { _root.enemysAction03("\u5FB7\u519B_\u5766\u514B2", 650, 880, 1).dieEvents = function () { _root.allow_area_array_3_5 = -5600; }; }; }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", 240, 155, 5).dieEvents = function () { _root.add_food(this, "food7"); }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", 248, 357, 5).dieEvents = function () { _root.add_weapon(this, "B"); };
Symbol 2852 MovieClip [stage3_bg] Frame 31
_root.enemysAction03("\u5FB7\u519B_\u5766\u514B2", 920, 880, 1).dieEvents = function () { _root.add_weapon(this, "F"); };
Symbol 2852 MovieClip [stage3_bg] Frame 32
_root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", (-_root.main._x) - 50, 880, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", (-_root.main._x) - 100, 880, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 50, 880, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 100, 880, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, 880, 15, -1, 100); this_mc = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 880, 15, -1, 100); this_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; this_mc.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = _root.main._x;
Symbol 2852 MovieClip [stage3_bg] Frame 33
_root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", (-_root.main._x) - 50, 880, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", (-_root.main._x) - 80, 880, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", (-_root.main._x) - 110, 880, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", (-_root.main._x) - 140, 880, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 50, 880, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 100, 880, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, 880, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 880, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 250, 880, 15, -1, 100); this_mc = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 300, 880, 15, -1, 100); this_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; this_mc.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = _root.main._x; _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 880, 15, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 250, 880, 15, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 300, 880, 15, 1, 100);
Symbol 2852 MovieClip [stage3_bg] Frame 34
_root.play_music("\u80CC\u666F\u97F3\u4E50_06", true);
Symbol 2852 MovieClip [stage3_bg] Frame 35
_root.enemysAction03("\u5FB7\u519B_\u5766\u514B2", this._x + 50, 279, 1).dieEvents = function () { _root.add_weapon(this, "B"); }; _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 50, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 100, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 250, 279, 15, -1, 100);
Symbol 2852 MovieClip [stage3_bg] Frame 36
_root.enemysAction03("\u5FB7\u519B_\u5766\u514B2", this._x + 200, 279, 1); _root.enemysAction13("\u5FB7\u519B_\u6218\u6597\u673A3", (-_root.main._x) + 200, -100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1104, 119, 999, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1134, 119, 999, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1167, 119, 999, 0, 0, 100); _root.blocksAction("\u654C\u4EBA_\u7BB1\u5B50\u963B\u62E61", 1098, 278, 42).dieEvents = function () { _root.add_weapon(this, "E"); };
Symbol 2852 MovieClip [stage3_bg] Frame 37
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1301, 128, 999, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1341, 124, 999, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1381, 130, 999, 0, 0, 100); _root.blocksAction("\u654C\u4EBA_\u7BB1\u5B50\u963B\u62E61", this._x + 50, 278, 42).dieEvents = function () { _root.add_weapon(this, "F"); }; _root.blocksAction("\u654C\u4EBA_\u7BB1\u5B50\u963B\u62E61", this._x + 350, 278, 42); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 100, 278, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 150, 278, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 200, 278, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 250, 278, 5, 0, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 300, 278, 5, 0, 2, 100);
Symbol 2852 MovieClip [stage3_bg] Frame 38
_root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 50, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 100, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 250, 279, 15, -1, 100); this_mc = _root.enemysAction13("\u5FB7\u519B_\u6218\u6597\u673A3", (-_root.main._x) + 200, -100); this_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; this_mc.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = _root.main._x;
Symbol 2852 MovieClip [stage3_bg] Frame 39
_root.enemysAction08("\u5FB7\u519B_\u88C5\u7532\u8F661", this._x + 100, 279, 1).dieEvents = function () { _root.add_weapon(this, "R"); };
Symbol 2852 MovieClip [stage3_bg] Frame 40
_root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", (-_root.main._x) - 50, 279, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", (-_root.main._x) - 100, 279, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 50, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 100, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 279, 15, -1, 100); this_mc = _root.enemysAction13("\u5FB7\u519B_\u6218\u6597\u673A3", (-_root.main._x) + 200, -100); this_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; this_mc.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = _root.main._x;
Symbol 2852 MovieClip [stage3_bg] Frame 41
_root.enemysAction04("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", this._x + 100, 279, 2, 100, false); temp_mc = _root.enemysAction08("\u5FB7\u519B_\u88C5\u7532\u8F661", (-_root.main._x) + 50, -50, -1); temp_mc._xscale = -100; temp_mc.fly = true;
Symbol 2852 MovieClip [stage3_bg] Frame 42
_root.enemysAction11("\u5FB7\u519B_\u5927\u578B\u5BFC\u5F39", this._x + 200, 50);
Symbol 2852 MovieClip [stage3_bg] Frame 43
_root.enemysAction11("\u5FB7\u519B_\u5927\u578B\u5BFC\u5F39", this._x + 200, 220); _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 142, this._y + 279, 5).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 220, this._y + 279, 5).dieEvents = function () { _root.add_food(this, "food6"); }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 309, this._y + 279, 5).dieEvents = function () { _root.add_weapon(this, "R"); }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 370, this._y + 279, 5).dieEvents = function () { _root.add_weapon(this, "B"); };
Symbol 2852 MovieClip [stage3_bg] Frame 44
boss_mc = _root.enemysAction14("\u5FB7\u519B_\u5DE8\u578B\u5766\u514B", this._x + 540, 279); temp_array = [1, 0, 0, 0, -35, 0, 1, 0, 0, -35, 0, 0, 1, 0, -35, 0, 0, 0, 1, 0]; _root.change_color(boss_mc, temp_array);
Symbol 2856 MovieClip Frame 1
btn.onPress = function () { _root.play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); this.enabled = false; gotoAndPlay ("next"); }; btn._visible = 0; this.onEnterFrame = function () { if (_root._framesloaded >= 78) { loading._visible = 0; btn._visible = 1; delete this.onEnterFrame; } };
Symbol 2856 MovieClip Frame 15
stop();
Symbol 2856 MovieClip Frame 30
_parent.gotoAndStop("m4_game");
Symbol 2972 MovieClip Frame 1
delete this.onEnterFrame;
Symbol 2972 MovieClip Frame 28
this.onEnterFrame = function () { this.target = _root.main.player; if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { _root.player_die(this.target, "shoot", 30); } } };
Symbol 2993 MovieClip Frame 1
delete this.onEnterFrame;
Symbol 2993 MovieClip Frame 28
this.onEnterFrame = function () { temp1 = _root.get_map_point(this.point1); temp2 = _root.get_map_point(this.point2); this.target = _root.main.player; if (this.target != undefined) { var i = 0; while (i <= 4) { var temp_x = (temp1[0] + (((temp2[0] - temp1[0]) * i) / 4)); var temp_y = (temp1[1] + (((temp2[1] - temp1[1]) * i) / 4)); if (this.target.g.hitTest(temp_x, temp_y, true)) { _root.player_die(this.target, "shoot", 30); return; } i++; } } };
Symbol 3005 MovieClip Frame 1
function find_player() { if (_root.main.player != undefined) { var _local4 = _root.main.player._x + _root.main._x; var _local3 = _root.main.player._y + _root.main._y; if (this.point.hitTest(_local4, _local3, true)) { point._visible = 1; point.gotoAndStop(_root.main.player.gun_type); _root.main.player._visible = 0; _root.player_paused = true; _root.main.player.dead = true; _root.forceFrame(_root.main.player, "up", _root.main.player.gun_type + "_stand"); _root.justFrame(_root.main.player, "down", "stand"); _root.allow_area_array_4_4 = _root.main._x; startAction(); } } } function startAction() { this.onEnterFrame = function () { if (this.dir == -1) { if (this._rotation > -50) { this._rotation = this._rotation - 5; } else { this.dir = 1; } } else if (this.dir == 1) { if (this._rotation < 50) { this._rotation = this._rotation + 5; } else { this.dir = -1; } } poz = new Object(); poz.x = this.point._x; poz.y = this.point._y; this.localToGlobal(poz); _root.main.player._x = poz.x - _root.main._x; _root.main.player._y = poz.y - _root.main._y; if (Key.isDown(_root.Kcode)) { _root.main.player._visible = 1; _root.main.player.states = "jump"; _root.player_paused = false; _root.main.player.dead = false; _root.forceFrame(_root.main.player, "up", _root.main.player.gun_type + "_jump"); _root.justFrame(_root.main.player, "down", "jump"); _root.allow_area_array_4_4 = -7200; point._visible = 0; this.onEnterFrame = function () { stopAction(); }; } }; } function stopAction() { if (this.dir == -1) { if (this._rotation > -50) { this._rotation = this._rotation - 4; } else { this.dir = 1; } } else if (this.dir == 1) { if (this._rotation < 50) { this._rotation = this._rotation + 4; } else { this.dir = -1; } } } point.stop(); point._visible = 0; dir = -1; if (_name == "m_wheel") { this.onEnterFrame = function () { stopAction(); find_player(); }; } else { this.onEnterFrame = function () { find_player(); }; }
Symbol 3016 MovieClip [4-04-电梯01] Frame 1
function startAction() { if (!started) { started = true; _root.stg_direct_4_4 = -2; _root.allow_next_map_4_4 = 15; _root.enemy_shake(this, -3, 0, true); this.onEnterFrame = function () { if (this._y > this_y) { this._y = this._y - 3; _root.main._y = _root.main._y + 3; } else { _root.stg_direct_4_4 = -1; _root.allow_next_map_4_4 = 18; _root.stg_width_4_4 = 2400; _root.allow_area_array_4_4 = -2400; delete this.onEnterFrame; } }; } } started = false; can_block = true; g._visible = 0; this_y = _y - 1500;
Symbol 3018 MovieClip [4-04-电梯02] Frame 1
function startAction() { if (!started) { started = true; _root.stg_direct_4_4 = -2; _root.allow_next_map_4_4 = 23; _root.enemy_shake(this, -3, 0, true); this.onEnterFrame = function () { if (this._y > this_y) { this._y = this._y - 3; _root.main._y = _root.main._y + 3; } else { _root.stg_direct_4_4 = 1; _root.allow_next_map_4_4 = 35; _root.stg_width_4_4 = 7200; _root.allow_area_array_4_4 = -7200; delete this.onEnterFrame; } }; } } started = false; can_block = true; g._visible = 0; this_y = _y - 1500;
Symbol 3022 MovieClip [4-04-硫酸台01] Frame 1
function startAction() { if (!started) { started = true; } } started = false; can_block = true;
Symbol 3024 MovieClip [4-04-硫酸台02] Frame 1
function startAction() { if (!started) { started = true; } } started = false; can_block = true;
Symbol 3028 MovieClip [4-04-硫酸台03] Frame 1
function startAction() { if (!started) { started = true; play(); } } started = false; can_block = true; stop();
Symbol 3028 MovieClip [4-04-硫酸台03] Frame 44
stop();
Symbol 3048 MovieClip Frame 9
stop();
Symbol 3051 MovieClip [德军_装甲车2] Frame 37
this.stand();
Symbol 3051 MovieClip [德军_装甲车2] Frame 61
_root.play_soundAction("\u5927\u578B\u673A\u67AA\u53D1\u5C04"); this.shootAction3();
Symbol 3051 MovieClip [德军_装甲车2] Frame 63
this.shootAction3();
Symbol 3051 MovieClip [德军_装甲车2] Frame 65
this.shootAction3();
Symbol 3051 MovieClip [德军_装甲车2] Frame 67
this.shootAction3();
Symbol 3051 MovieClip [德军_装甲车2] Frame 69
this.shootAction3();
Symbol 3051 MovieClip [德军_装甲车2] Frame 87
this.stand();
Symbol 3051 MovieClip [德军_装甲车2] Frame 89
_root.play_soundAction("\u5361\u8F66\u5239\u8F66");
Symbol 3051 MovieClip [德军_装甲车2] Frame 115
stop(); this.shootAction4();
Symbol 3051 MovieClip [德军_装甲车2] Frame 205
this.removeMovieClip();
Symbol 3057 MovieClip [德军_战斗机1] Frame 17
this.shootAction();
Symbol 3057 MovieClip [德军_战斗机1] Frame 39
this.moves();
Symbol 3057 MovieClip [德军_战斗机1] Frame 73
stop();
Symbol 3057 MovieClip [德军_战斗机1] Frame 107
this.removeMovieClip();
Symbol 3061 MovieClip [4-04-窗户01] Frame 7
_root.play_soundAction("\u624B\u96F7\u7206\u70B8");
Symbol 3061 MovieClip [4-04-窗户01] Frame 38
this.come();
Symbol 3061 MovieClip [4-04-窗户01] Frame 53
this.stand();
Symbol 3061 MovieClip [4-04-窗户01] Frame 84
this.shootAction();
Symbol 3061 MovieClip [4-04-窗户01] Frame 94
this.stand();
Symbol 3061 MovieClip [4-04-窗户01] Frame 119
this.come();
Symbol 3061 MovieClip [4-04-窗户01] Frame 140
this.come();
Symbol 3061 MovieClip [4-04-窗户01] Frame 167
this.come();
Symbol 3065 MovieClip [4-04-窗户03] Frame 16
this.come();
Symbol 3065 MovieClip [4-04-窗户03] Frame 30
this.stand();
Symbol 3065 MovieClip [4-04-窗户03] Frame 62
this.shootAction();
Symbol 3065 MovieClip [4-04-窗户03] Frame 72
this.stand();
Symbol 3065 MovieClip [4-04-窗户03] Frame 97
this.come();
Symbol 3065 MovieClip [4-04-窗户03] Frame 118
this.come();
Symbol 3065 MovieClip [4-04-窗户03] Frame 145
this.come();
Symbol 3069 MovieClip [4-04-房子门01] Frame 26
this.come_out(); this.stand();
Symbol 3072 MovieClip [4-04-房子门02] Frame 23
this.come_out(); this.stand();
Symbol 3076 MovieClip [4-04-窗户02] Frame 7
_root.play_soundAction("\u624B\u96F7\u7206\u70B8");
Symbol 3076 MovieClip [4-04-窗户02] Frame 38
this.come();
Symbol 3076 MovieClip [4-04-窗户02] Frame 53
this.stand();
Symbol 3076 MovieClip [4-04-窗户02] Frame 84
this.shootAction();
Symbol 3076 MovieClip [4-04-窗户02] Frame 94
this.stand();
Symbol 3076 MovieClip [4-04-窗户02] Frame 119
this.come();
Symbol 3076 MovieClip [4-04-窗户02] Frame 140
this.come();
Symbol 3076 MovieClip [4-04-窗户02] Frame 167
this.come();
Symbol 3077 MovieClip [交通工具_战斗机] Frame 1
function startAction() { if (!started) { started = true; delete _root.player_max_x; _root.main.player.removeMovieClip(); _root.active_map_drawer = this; _root.active_object_speed = 0; this.gotoAndPlay("go"); } } stop(); started = false; can_block = true;
Symbol 3077 MovieClip [交通工具_战斗机] Frame 20
this.onEnterFrame = function () { _root.active_object_speed = _root.active_object_speed + 0.5; this._x = this._x + _root.active_object_speed; };
Symbol 3077 MovieClip [交通工具_战斗机] Frame 123
stop();
Symbol 3093 MovieClip [4-04-德军_飞船] Frame 41
this.shootAction(); this.moves();
Symbol 3093 MovieClip [4-04-德军_飞船] Frame 74
stop(); this.find_player();
Symbol 3093 MovieClip [4-04-德军_飞船] Frame 204
_root.change_scene(0); stop();
Symbol 3096 MovieClip [德军_飞船_小炮] Frame 49
this.removeMovieClip();
Symbol 3101 MovieClip [4-04-飞船_炸弹箱] Frame 9
this.exploding();
Symbol 3101 MovieClip [4-04-飞船_炸弹箱] Frame 18
this.exploding();
Symbol 3101 MovieClip [4-04-飞船_炸弹箱] Frame 27
this.exploding();
Symbol 3101 MovieClip [4-04-飞船_炸弹箱] Frame 36
this.exploding();
Symbol 3101 MovieClip [4-04-飞船_炸弹箱] Frame 74
this.removeMovieClip();
Symbol 3106 MovieClip [4-04-飞船-门] Frame 40
this.removeMovieClip();
Symbol 3122 MovieClip [4-05-BOSS-台阶1] Frame 1
g._visible = 0; b._visible = 0;
Symbol 3125 MovieClip [4-05-BOSS-台阶2] Frame 1
g._visible = 0; b._visible = 0;
Symbol 3130 MovieClip [4-05-BOSS-灯] Frame 1
stop();
Symbol 3130 MovieClip [4-05-BOSS-灯] Frame 39
stop();
Symbol 3137 MovieClip [敌人_BOSS4_手臂] Frame 1
stop();
Symbol 3137 MovieClip [敌人_BOSS4_手臂] Frame 13
this.swordExplode();
Symbol 3137 MovieClip [敌人_BOSS4_手臂] Frame 18
this.swordExplode();
Symbol 3137 MovieClip [敌人_BOSS4_手臂] Frame 23
this.swordExplode();
Symbol 3137 MovieClip [敌人_BOSS4_手臂] Frame 28
this.swordExplode();
Symbol 3137 MovieClip [敌人_BOSS4_手臂] Frame 56
this.stand();
Symbol 3137 MovieClip [敌人_BOSS4_手臂] Frame 91
this.removeMovieClip();
Symbol 3146 MovieClip Frame 1
frame = "n"; my_rotation = -90; stop();
Symbol 3146 MovieClip Frame 4
frame = "dl"; my_rotation = -72;
Symbol 3146 MovieClip Frame 7
frame = "l"; my_rotation = -55;
Symbol 3146 MovieClip Frame 10
frame = "dr"; my_rotation = -107;
Symbol 3146 MovieClip Frame 13
frame = "r"; my_rotation = -125;
Symbol 3147 MovieClip Frame 1
stop();
Symbol 3147 MovieClip Frame 2
_parent.shoot_rain(this, 0);
Symbol 3147 MovieClip Frame 12
_parent.shoot_rain(this, 80);
Symbol 3147 MovieClip Frame 24
_parent.shoot_rain(this, 160);
Symbol 3147 MovieClip Frame 37
_parent.shoot_rain(this, 240);
Symbol 3147 MovieClip Frame 48
_parent.shoot_rain(this, 320);
Symbol 3147 MovieClip Frame 61
_parent.shoot_rain(this, 400);
Symbol 3155 MovieClip [敌人_BOSS4_炮弹] Frame 1
speed = -15 - Math.floor(_root.game_level); can_go = true; stop();
Symbol 3156 MovieClip [德军_巨型炮座] Frame 10
_root.play_soundAction("\u7535\u7F51");
Symbol 3156 MovieClip [德军_巨型炮座] Frame 30
_root.play_soundAction("\u7535\u7F51");
Symbol 3156 MovieClip [德军_巨型炮座] Frame 50
_root.play_soundAction("\u7535\u7F51");
Symbol 3156 MovieClip [德军_巨型炮座] Frame 62
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 3156 MovieClip [德军_巨型炮座] Frame 71
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 3156 MovieClip [德军_巨型炮座] Frame 80
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 3156 MovieClip [德军_巨型炮座] Frame 89
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 3156 MovieClip [德军_巨型炮座] Frame 196
temp_array = _root.get_shoot_point(this.step1); _root.enemysAction18_b("4-05-BOSS-\u53F0\u96361", temp_array[0], temp_array[1]); temp_array = _root.get_shoot_point(this.step2); _root.enemysAction18_b("4-05-BOSS-\u53F0\u96362", temp_array[0], temp_array[1]); temp_array = _root.get_shoot_point(this.f1); temp_mc1 = _root.enemysAction18_c("4-05-BOSS-\u706F", temp_array[0], temp_array[1]); temp_mc1.dieEvents = function () { _root.add_weapon(this, "S"); }; temp_array = _root.get_shoot_point(this.f2); temp_mc2 = _root.enemysAction18_c("4-05-BOSS-\u706F", temp_array[0], temp_array[1]); temp_mc2.dieEvents = function () { _root.add_weapon(this, "R"); }; temp_array = _root.get_shoot_point(this.f3); temp_mc3 = _root.enemysAction18_c("4-05-BOSS-\u706F", temp_array[0], temp_array[1]); temp_mc3.dieEvents = function () { _root.add_weapon(this, "M"); }; temp_array = _root.get_shoot_point(this.f4); temp_mc4 = _root.enemysAction18_c("4-05-BOSS-\u706F", temp_array[0], temp_array[1]); temp_mc4._xscale = -100; temp_mc4.dieEvents = function () { _root.add_food(this, "food7"); }; temp_array = _root.get_shoot_point(this.f5); temp_mc5 = _root.enemysAction18_c("4-05-BOSS-\u706F", temp_array[0], temp_array[1]); temp_mc5._xscale = -100; temp_mc5.dieEvents = function () { _root.add_food(this, "food6"); }; temp_array = _root.get_shoot_point(this.f6); temp_mc6 = _root.enemysAction18_c("4-05-BOSS-\u706F", temp_array[0], temp_array[1]); temp_mc6._xscale = -100; temp_mc6.dieEvents = function () { _root.add_food(this, "food5"); }; temp_array = _root.get_shoot_point(this.arm1); temp_arm1 = _root.enemysAction18_a("\u654C\u4EBA_BOSS4_\u624B\u81C2", temp_array[0], temp_array[1], 50); temp_arm1.mother = this; temp_arm1.dieEvents = function () { if ((++this.mother.child_killed) == 2) { this.mother.head_out(); } }; temp_array = _root.get_shoot_point(this.arm2); temp_arm2 = _root.enemysAction18_a("\u654C\u4EBA_BOSS4_\u624B\u81C2", temp_array[0], temp_array[1], 100); temp_arm2.mother = this; temp_arm2.dieEvents = function () { if ((++this.mother.child_killed) == 2) { this.mother.head_out(); } }; temp_arm2._xscale = -100;
Symbol 3156 MovieClip [德军_巨型炮座] Frame 202
stop();
Symbol 3156 MovieClip [德军_巨型炮座] Frame 222
this.stand();
Symbol 3156 MovieClip [德军_巨型炮座] Frame 299
stop();
Symbol 3161 MovieClip [场景_沙袋] Frame 14
stop();
Symbol 3164 MovieClip [stage4_bg] Frame 1
g._visible = 0; d._visible = 0; d.type = "h2so4";
Symbol 3164 MovieClip [stage4_bg] Frame 2
_root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 30, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 50, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 30, 330); }; }; _root.blocksAction("\u573A\u666F_\u6C99\u888B", this._x + 108, this._y + 265, 20).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 597, 298, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 648, 298, 999, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 687, 298, 999, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 730, 298, 5, 0, 1, 100);
Symbol 3164 MovieClip [stage4_bg] Frame 3
_root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 856, 270, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1001, 270, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 856, 270, 15, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 929, 270, 15, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1001, 270, 15, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1075, 270, 15, 1, 100).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 30, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 50, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 30, 330); }; }; };
Symbol 3164 MovieClip [stage4_bg] Frame 4
_root.enemy_object05("4-04-\u7A97\u623701", this._x + 162, this._y + 133); _root.enemy_object05("4-04-\u7A97\u623702", this._x + 362, this._y + 129); temp_mc = _root.enemy_object06("4-04-\u623F\u5B50\u95E801", this._x + 251, this._y + 170); temp_mc.e_x = 45; temp_mc.e_y = 86; _root.blocksAction("\u573A\u666F_\u6C99\u888B", this._x + 26, this._y + 265, 20); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1283, 298, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1327, 298, 999, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1367, 298, 999, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1406, 298, 5, 0, 1, 100);
Symbol 3164 MovieClip [stage4_bg] Frame 5
_root.enemy_object05("4-04-\u7A97\u623703", this._x + 103, this._y + 174); _root.enemy_object05("4-04-\u7A97\u623703", this._x + 313, this._y + 174); temp_mc = _root.enemy_object06("4-04-\u623F\u5B50\u95E802", this._x + 200, this._y + 158); temp_mc.e_x = 34; temp_mc.e_y = 95; _root.enemysAction08("\u5FB7\u519B_\u88C5\u7532\u8F661", this._x + 100, 269, 1).dieEvents = function () { _root.add_weapon(this, "D"); };
Symbol 3164 MovieClip [stage4_bg] Frame 6
_root.enemy_object05("4-04-\u7A97\u623701", this._x + 162, this._y + 133); _root.enemy_object05("4-04-\u7A97\u623702", this._x + 362, this._y + 129); temp_mc = _root.enemy_object06("4-04-\u623F\u5B50\u95E801", this._x + 251, this._y + 170); temp_mc.e_x = 45; temp_mc.e_y = 86;
Symbol 3164 MovieClip [stage4_bg] Frame 7
_root.enemy_object05("4-04-\u7A97\u623703", this._x + 103, this._y + 174); _root.enemy_object05("4-04-\u7A97\u623703", this._x + 313, this._y + 174); temp_mc = _root.enemy_object06("4-04-\u623F\u5B50\u95E802", this._x + 200, this._y + 158); temp_mc.e_x = 34; temp_mc.e_y = 95; _root.enemysAction08("\u5FB7\u519B_\u88C5\u7532\u8F662", this._x + 100, 269, 1);
Symbol 3164 MovieClip [stage4_bg] Frame 8
_root.enemy_object05("4-04-\u7A97\u623701", this._x + 162, this._y + 133); _root.enemy_object05("4-04-\u7A97\u623702", this._x + 362, this._y + 129); temp_mc = _root.enemy_object06("4-04-\u623F\u5B50\u95E801", this._x + 251, this._y + 170); temp_mc.e_x = 45; temp_mc.e_y = 86; _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 30, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 50, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 30, 330); }; };
Symbol 3164 MovieClip [stage4_bg] Frame 9
_root.enemysAction08("\u5FB7\u519B_\u88C5\u7532\u8F662", this._x + 100, 269, 1);
Symbol 3164 MovieClip [stage4_bg] Frame 10
_root.play_music("\u80CC\u666F\u97F3\u4E50_07", true); var temp = (_root.main.player._x + 130); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 460, 279, 5, 3, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 520, 279, 5, 3, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 560, 279, 5, 3, -1, 100).dieEvents = function () { _root.add_weapon(this, "D"); };
Symbol 3164 MovieClip [stage4_bg] Frame 11
temp_mc1 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 200, 279, 999, 3, 0, 100); temp_mc1.grovel = true; temp_mc1.gotoAndStop((("stand" + temp_mc1.type) + "_") + 2); temp_mc2 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 300, 279, 999, 3, 0, 100); temp_mc2.grovel = true; temp_mc2.gotoAndStop((("stand" + temp_mc2.type) + "_") + 2); temp_mc3 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 380, 279, 999, 3, 0, 100); temp_mc3.grovel = true; temp_mc3.gotoAndStop((("stand" + temp_mc3.type) + "_") + 2); temp_mc3.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; temp_mc3.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; _root.enemysAction08("\u5FB7\u519B_\u88C5\u7532\u8F662", 650, -50, -1).fly = true; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -380; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 400, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 480, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 520, -random(100), 5, 3, -3, 100);
Symbol 3164 MovieClip [stage4_bg] Frame 12
temp_mc1 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 978, 207, 999, 3, 0, 100); temp_mc1.grovel = true; temp_mc1.gotoAndStop((("stand" + temp_mc1.type) + "_") + 2); temp_mc2 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1042, 213, 999, 3, 0, 100); temp_mc2.grovel = true; temp_mc2.gotoAndStop((("stand" + temp_mc2.type) + "_") + 2); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 923, 276, 999, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 943, 276, 999, 0, 0, 100);
Symbol 3164 MovieClip [stage4_bg] Frame 13
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1248, 221, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1292, 219, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1336, 214, 5, 0, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1396, 211, 5, 0, 2, 100);
Symbol 3164 MovieClip [stage4_bg] Frame 14
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1719, 149, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1766, 136, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1842, 116, 5, 0, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1905, 101, 5, 0, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1962, 85, 5, 0, 1, 100);
Symbol 3164 MovieClip [stage4_bg] Frame 15
_root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, (-_root.main._y) + 50, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, (-_root.main._y) + 30, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, (-_root.main._y) + 50, 330); }; }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2070, 60, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2120, 47, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2173, 33, 5, 0, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2225, 18, 5, 0, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2291, 2, 5, 0, 1, 100);
Symbol 3164 MovieClip [stage4_bg] Frame 17
_root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, (-_root.main._y) + 50, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, (-_root.main._y) + 30, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, (-_root.main._y) + 50, 330); }; }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2847, -157, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2892, -174, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2948, -193, 5, 0, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3019, -218, 5, 0, 2, 100);
Symbol 3164 MovieClip [stage4_bg] Frame 18
_root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 42, this._y - 112, 5).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 105, this._y - 112, 5).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 162, this._y - 112, 5).dieEvents = function () { _root.add_weapon(this, "B"); };
Symbol 3164 MovieClip [stage4_bg] Frame 19
temp_mc = _root.enemysAction13("\u5FB7\u519B_\u6218\u6597\u673A3", -_root.main._x, (-_root.main._y) + 400); temp_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; temp_mc.dieEvents = function () { _root.add_food(this, "food4"); _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -3182;
Symbol 3164 MovieClip [stage4_bg] Frame 20
temp_mc = _root.enemysAction06("\u5FB7\u519B_\u5DE8\u578B\u8F70\u70B8\u673A", (-_root.main._x) + 200, (-_root.main._y) - 100); temp_mc.blood = _root.game_level * 250; temp_mc.fall(); temp_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; temp_mc.dieEvents = function () { _root.add_food(this, "food5"); _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = _root.main._x;
Symbol 3164 MovieClip [stage4_bg] Frame 21
_root.player_max_x = this._x + 65; _root.add_object("\u4EA4\u901A\u5DE5\u5177_\u6218\u6597\u673A", this._x + 65, this._y + 122);
Symbol 3164 MovieClip [stage4_bg] Frame 24
_root.play_music("\u80CC\u666F\u97F3\u4E50_02", true); _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (this._x + 600) + random(200), random(200) + 50, 350).speed = 9; _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (this._x + 900) + random(200), random(200) + 50, 350).speed = 9; _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (this._x + 1200) + random(200), random(200) + 50, 350).speed = 9; _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (this._x + 1600) + random(200), random(200) + 50, 350).speed = 9; _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (this._x + 1900) + random(200), random(200) + 50, 350).speed = 9; _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (this._x + 2200) + random(200), random(200) + 50, 350).speed = 9; _root.enemysAction16("4-04-\u5FB7\u519B_\u98DE\u8239", this._x + 1000, this._y + 200);
Symbol 3164 MovieClip [stage4_bg] Frame 27
_root.play_music("\u80CC\u666F\u97F3\u4E50_08", true); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 120, 236, 2, 1, 50, -100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 180, 236, 2, 1, 1, 100);
Symbol 3164 MovieClip [stage4_bg] Frame 28
_root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 50, 236, 5, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 100, 236, 5, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, 236, 5, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 236, 5, -1, 100);
Symbol 3164 MovieClip [stage4_bg] Frame 29
temp_mc1 = _root.enemysAction17("\u5FB7\u519B_\u98DE\u8239_\u5C0F\u70AE", this._x, this._y + 100); temp_mc2 = _root.enemysAction17("\u5FB7\u519B_\u98DE\u8239_\u5C0F\u70AE", this._x + 200, this._y + 100); temp_mc3 = _root.enemysAction17("\u5FB7\u519B_\u98DE\u8239_\u5C0F\u70AE", this._x + 400, this._y + 100); temp_mc1.friend1 = temp_mc2; temp_mc1.friend2 = temp_mc3; temp_mc2.friend1 = temp_mc1; temp_mc2.friend2 = temp_mc3; temp_mc3.friend1 = temp_mc1; temp_mc3.friend2 = temp_mc2; var i = 1; while (i <= 3) { this["temp_mc" + i].allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; this["temp_mc" + i].dieEvents = function () { if (this.friend1.dead and this.friend2.dead) { var _local3 = true; } else if (this.friend1.dead and (this.friend2.dead == undefined)) { var _local3 = true; } else if ((this.friend1.dead == undefined) and this.friend2.dead) { var _local3 = true; } else if ((this.friend1.dead == undefined) and (this.friend2.dead == undefined)) { var _local3 = true; } if (_local3) { _root.add_weapon(this, "B"); _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; } }; i++; } _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = _root.main._x;
Symbol 3164 MovieClip [stage4_bg] Frame 30
_root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 50, 236, 5, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 100, 236, 5, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, 236, 5, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 236, 5, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 50, 236, 5, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 100, 236, 5, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, 236, 5, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 236, 5, 1, 100);
Symbol 3164 MovieClip [stage4_bg] Frame 32
_root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 67, this._y + 237); _root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 201, this._y + 237); _root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 336, this._y + 237); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 10, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 67, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 121, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 176, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 235, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 245, this._y + 237, 999, 1, 49, 100);
Symbol 3164 MovieClip [stage4_bg] Frame 33
_root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 67, this._y + 237); _root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 201, this._y + 237); _root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 336, this._y + 237); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 10, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 67, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 121, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 176, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 235, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 245, this._y + 237, 999, 1, 49, 100);
Symbol 3164 MovieClip [stage4_bg] Frame 34
_root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 67, this._y + 237); _root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 201, this._y + 237); _root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 336, this._y + 237); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 10, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 67, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 121, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 176, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 235, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 245, this._y + 237, 999, 1, 49, 100);
Symbol 3164 MovieClip [stage4_bg] Frame 35
_root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 67, this._y + 237); _root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 201, this._y + 237); _root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 336, this._y + 237); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 10, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 67, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 121, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 176, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 235, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 245, this._y + 237, 999, 1, 49, 100);
Symbol 3164 MovieClip [stage4_bg] Frame 36
_root.add_object("4-04-\u7535\u68AF01", 3730, 100); _root.blocksAction("\u573A\u666F_\u6C99\u888B", this._x + 201, this._y + 237, 20).dieEvents = function () { _root.add_food(this, "food1"); }; _root.blocksAction("\u573A\u666F_\u6C99\u888B", this._x + 266, this._y + 237, 20).dieEvents = function () { _root.add_food(this, "food3"); };
Symbol 3164 MovieClip [stage4_bg] Frame 38
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true;
Symbol 3164 MovieClip [stage4_bg] Frame 39
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true;
Symbol 3164 MovieClip [stage4_bg] Frame 40
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true;
Symbol 3164 MovieClip [stage4_bg] Frame 41
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true;
Symbol 3164 MovieClip [stage4_bg] Frame 42
temp_mc1 = _root.enemy_object08("4-04-\u98DE\u8239-\u95E8", this._x, this._y + 47); temp_mc1.dieEvents = function () { _root[(("allow_next_map_" + _root.stages) + "_") + _root.stages_section] = 17; }; _root[(("stg_width_" + _root.stages) + "_") + _root.stages_section] = -this._x; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -this._x; _root[(("allow_next_map_" + _root.stages) + "_") + _root.stages_section] = 16;
Symbol 3164 MovieClip [stage4_bg] Frame 43
temp_mc2 = _root.enemy_object08("4-04-\u98DE\u8239-\u95E8", this._x, this._y + 47); temp_mc2.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; temp_mc2.dieEvents = function () { _root[(("allow_next_map_" + _root.stages) + "_") + _root.stages_section] = 18; _root[(("stg_width_" + _root.stages) + "_") + _root.stages_section] = 2400; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -2400; }; _root[(("stg_width_" + _root.stages) + "_") + _root.stages_section] = -this._x; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -this._x; _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 260, -1264, 5, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 320, -1264, 5, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 360, -1264, 5, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 390, -1264, 5, -1, -100);
Symbol 3164 MovieClip [stage4_bg] Frame 44
_root.add_object("4-04-\u7535\u68AF02", 2435, -1400); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 130, -1264, 5, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 180, -1264, 5, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 220, -1264, 5, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 290, -1264, 5, -1, -100); _root.blocksAction("\u573A\u666F_\u6C99\u888B", this._x + 71, this._y + 237, 20).dieEvents = function () { _root.add_present(this, "pre6"); }; _root.blocksAction("\u573A\u666F_\u6C99\u888B", this._x + 149, this._y + 237, 20).dieEvents = function () { _root.add_present(this, "pre4"); };
Symbol 3164 MovieClip [stage4_bg] Frame 46
temp_mc = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100); temp_mc.drop = true; temp_color = [0.824697183686884, 0.783755772313774, -0.608452956000658, 0, -50, 0.000747695393677947, 0.772793422051606, 0.226458882554716, 0, -50, 0.641926894284263, -0.20214342598035, 0.560216531696088, 0, -50, 0, 0, 0, 1, 0]; _root.change_color(temp_mc, temp_color); temp_mc.blood = temp_mc.blood * 30;
Symbol 3164 MovieClip [stage4_bg] Frame 47
temp_mc = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100); temp_mc.drop = true; temp_color = [0.824697183686884, 0.783755772313774, -0.608452956000658, 0, -50, 0.000747695393677947, 0.772793422051606, 0.226458882554716, 0, -50, 0.641926894284263, -0.20214342598035, 0.560216531696088, 0, -50, 0, 0, 0, 1, 0]; _root.change_color(temp_mc, temp_color); temp_mc.blood = temp_mc.blood * 30;
Symbol 3164 MovieClip [stage4_bg] Frame 48
temp_mc = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100); temp_mc.drop = true; temp_color = [0.824697183686884, 0.783755772313774, -0.608452956000658, 0, -50, 0.000747695393677947, 0.772793422051606, 0.226458882554716, 0, -50, 0.641926894284263, -0.20214342598035, 0.560216531696088, 0, -50, 0, 0, 0, 1, 0]; _root.change_color(temp_mc, temp_color); temp_mc.blood = temp_mc.blood * 30;
Symbol 3164 MovieClip [stage4_bg] Frame 50
b1.gotoAndPlay(random(b1._totalframes)); b2.gotoAndPlay(random(b2._totalframes));
Symbol 3164 MovieClip [stage4_bg] Frame 51
b1.gotoAndPlay(random(b1._totalframes)); b2.gotoAndPlay(random(b2._totalframes)); b3.gotoAndPlay(random(b3._totalframes)); b4.gotoAndPlay(random(b4._totalframes));
Symbol 3164 MovieClip [stage4_bg] Frame 52
b1.gotoAndPlay(random(b1._totalframes)); b2.gotoAndPlay(random(b2._totalframes)); b3.gotoAndPlay(random(b3._totalframes));
Symbol 3164 MovieClip [stage4_bg] Frame 53
b1.gotoAndPlay(45); b2.gotoAndPlay(40); b3.gotoAndPlay(35); b4.gotoAndPlay(30); b5.gotoAndPlay(25); b6.gotoAndPlay(20); b7.gotoAndPlay(15); b8.gotoAndPlay(10); b9.gotoAndPlay(5);
Symbol 3164 MovieClip [stage4_bg] Frame 54
b1.gotoAndPlay(random(b1._totalframes)); b2.gotoAndPlay(random(b2._totalframes)); b3.gotoAndPlay(random(b3._totalframes)); b4.gotoAndPlay(random(b4._totalframes)); b1.my_x = b1._x; b1.dir = -1; b2.my_x = b2._x; b2.dir = 1; b3.my_x = b3._x; b3.dir = -1; b4.my_x = b4._x; b4.dir = 1; b1.onEnterFrame = (b2.onEnterFrame = (b3.onEnterFrame = (b4.onEnterFrame = function () { if (this.dir == -1) { if (this._x > (this.my_x - 25)) { this._x = this._x - 2; } else { this.dir = 1; } } else if (this.dir == 1) { if (this._x < (this.my_x + 25)) { this._x = this._x + 2; } else { this.dir = -1; } } })));
Symbol 3164 MovieClip [stage4_bg] Frame 56
temp_color = [0.824697183686884, 0.783755772313774, -0.608452956000658, 0, -50, 0.000747695393677947, 0.772793422051606, 0.226458882554716, 0, -50, 0.641926894284263, -0.20214342598035, 0.560216531696088, 0, -50, 0, 0, 0, 1, 0]; _root.add_object("4-04-\u786B\u9178\u53F001", 5199, -2815); temp_mc1 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 5295, -2807, 999, 3, 0, 100); temp_mc1.grovel = true; temp_mc1.gotoAndStop((("stand" + temp_mc1.type) + "_") + 2); _root.change_color(temp_mc1, temp_color); temp_mc1.blood = temp_mc1.blood * 30; temp_mc1.dieEvents = function () { _root.add_weapon(this, "M"); }; _root.add_object("4-04-\u786B\u9178\u53F002", 5398, -2822); temp_mc2 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 5490, -2812, 999, 3, 0, 100); temp_mc2.grovel = true; temp_mc2.gotoAndStop((("stand" + temp_mc2.type) + "_") + 2); _root.change_color(temp_mc2, temp_color); temp_mc2.blood = temp_mc2.blood * 30; temp_mc2.dieEvents = function () { _root.add_weapon(this, "M"); };
Symbol 3164 MovieClip [stage4_bg] Frame 57
_root.add_object("4-04-\u786B\u9178\u53F001", 5846, -2815);
Symbol 3164 MovieClip [stage4_bg] Frame 58
_root.add_object("4-04-\u786B\u9178\u53F002", 6246, -2815);
Symbol 3164 MovieClip [stage4_bg] Frame 59
_root.add_object("4-04-\u786B\u9178\u53F002", 6630, -2815);
Symbol 3164 MovieClip [stage4_bg] Frame 60
_root.add_object("4-04-\u786B\u9178\u53F003", 6850, -2765); _root.add_object("4-04-\u786B\u9178\u53F003", 7000, -2765); _root.add_object("4-04-\u786B\u9178\u53F003", 7100, -2765);
Symbol 3164 MovieClip [stage4_bg] Frame 61
temp_color = [0.824697183686884, 0.783755772313774, -0.608452956000658, 0, -50, 0.000747695393677947, 0.772793422051606, 0.226458882554716, 0, -50, 0.641926894284263, -0.20214342598035, 0.560216531696088, 0, -50, 0, 0, 0, 1, 0]; temp_mc1 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 7267, -2837, 999, 0, 0, 100); _root.change_color(temp_mc1, temp_color); temp_mc1.blood = temp_mc1.blood * 30; temp_mc2 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 7302, -2837, 999, 0, 0, 100); _root.change_color(temp_mc2, temp_color); temp_mc2.blood = temp_mc2.blood * 30; temp_mc3 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 7341, -2839, 999, 0, 0, 100); _root.change_color(temp_mc3, temp_color); temp_mc3.blood = temp_mc3.blood * 30; temp_mc4 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 7472, -2732, 999, 0, 0, 100); _root.change_color(temp_mc4, temp_color); temp_mc4.blood = temp_mc4.blood * 50; temp_mc4.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; temp_mc4.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -7115;
Symbol 3164 MovieClip [stage4_bg] Frame 62
_root.play_music("\u80CC\u666F\u97F3\u4E50_08", true);
Symbol 3164 MovieClip [stage4_bg] Frame 63
_root.enemysAction18("\u5FB7\u519B_\u5DE8\u578B\u70AE\u5EA7", this._x, this._y).dieEvents = function () { this.temp_step1.removeMovieClip(); this.temp_step2.removeMovieClip(); this.temp_mc1.removeMovieClip(); this.temp_mc2.removeMovieClip(); this.temp_mc3.removeMovieClip(); this.temp_mc4.removeMovieClip(); this.temp_mc5.removeMovieClip(); this.temp_mc6.removeMovieClip(); this.temp_arm1.to_die("shoot", 99999); this.temp_arm2.to_die("shoot", 99999); trace(this.temp_arm1); };

Library Items

Symbol 1 GraphicUsed by:151 1569 1972  Timeline
Symbol 2 GraphicUsed by:6
Symbol 3 GraphicUsed by:6
Symbol 4 GraphicUsed by:5
Symbol 5 ButtonUses:4Used by:6
Symbol 6 MovieClipUses:2 3 5Used by:51
Symbol 7 GraphicUsed by:22
Symbol 8 ShapeTweeningUsed by:22
Symbol 9 GraphicUsed by:22
Symbol 10 SoundUsed by:22
Symbol 11 GraphicUsed by:22 366
Symbol 12 GraphicUsed by:22
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:22
Symbol 15 GraphicUsed by:22
Symbol 16 GraphicUsed by:22
Symbol 17 GraphicUsed by:22
Symbol 18 SoundUsed by:22
Symbol 19 FontUsed by:20
Symbol 20 TextUses:19Used by:22
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:7 8 9 10 11 12 14 15 16 17 18 20 21Used by:51
Symbol 23 GraphicUsed by:27
Symbol 24 FontUsed by:25 26 40 43
Symbol 25 TextUses:24Used by:27
Symbol 26 TextUses:24Used by:27
Symbol 27 MovieClipUses:23 25 26Used by:51
Symbol 28 ShapeTweeningUsed by:50
Symbol 29 GraphicUsed by:48
Symbol 30 GraphicUsed by:33
Symbol 31 GraphicUsed by:33
Symbol 32 GraphicUsed by:33 173 177 180 183 222 276 709
Symbol 33 ButtonUses:30 31 32Used by:48
Symbol 34 GraphicUsed by:38
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:38
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:34 36 37Used by:48
Symbol 39 GraphicUsed by:48
Symbol 40 EditableTextUses:24Used by:48
Symbol 41 ShapeTweeningUsed by:48
Symbol 42 GraphicUsed by:48
Symbol 43 EditableTextUses:24Used by:48
Symbol 44 GraphicUsed by:48
Symbol 45 GraphicUsed by:48
Symbol 46 GraphicUsed by:48
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:29 33 38 39 40 41 42 43 44 45 46 47Used by:50
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:28 48 49Used by:51
Symbol 51 MovieClipUses:6 22 27 50Used by:Timeline
Symbol 52 FontUsed by:53 200 201
Symbol 53 EditableTextUses:52Used by:Timeline
Symbol 54 FontUsed by:55 187 188 192 194 195 196 198 199 203 263 264 265 377 419 2096 2104 2654 2855 2925
Symbol 55 TextUses:54Used by:94
Symbol 56 Sound [小刀01]Used by:94
Symbol 57 Sound [小刀02]Used by:94
Symbol 58 Sound [手枪发射]Used by:94
Symbol 59 Sound [手枪消音发射]Used by:94
Symbol 60 Sound [手枪击中]Used by:94
Symbol 61 Sound [H弹发射]Used by:94
Symbol 62 Sound [H弹击中]Used by:94
Symbol 63 Sound [R弹发射]Used by:94
Symbol 64 Sound [R弹爆炸]Used by:94
Symbol 65 Sound [S弹发射]Used by:94
Symbol 66 Sound [机械开机枪]Used by:94
Symbol 67 Sound [打击声音]Used by:94
Symbol 68 Sound [补充弹药]Used by:94
Symbol 69 Sound [手枪上子弹]Used by:94
Symbol 70 Sound [手雷爆炸]Used by:94
Symbol 71 Sound [主角死亡]Used by:94
Symbol 72 Sound [出水]Used by:94
Symbol 73 Sound [落水]Used by:94
Symbol 74 Sound [大爆炸]Used by:94
Symbol 75 Sound [电网]Used by:94
Symbol 76 Sound [坦克射击]Used by:94
Symbol 77 Sound [坦克运行]Used by:94
Symbol 78 Sound [卡车开动]Used by:94
Symbol 79 Sound [卡车刹车]Used by:94
Symbol 80 Sound [大跳跃]Used by:94
Symbol 81 Sound [飞机进入]Used by:94
Symbol 82 Sound [飞机跳出]Used by:94
Symbol 83 Sound [轰炸机落弹]Used by:94
Symbol 84 Sound [飞机飞过]Used by:94
Symbol 85 Sound [大型机枪发射]Used by:94
Symbol 86 Sound [记分音效]Used by:94
Symbol 87 Sound [捡到分数]Used by:94
Symbol 88 Sound [敌兵死亡01]Used by:94
Symbol 89 Sound [敌兵死亡02]Used by:94
Symbol 90 Sound [敌兵死亡03]Used by:94
Symbol 91 Sound [敌兵死亡04]Used by:94
Symbol 92 Sound [士兵受惊]Used by:94
Symbol 93 Sound [menuMusic]Used by:94
Symbol 94 MovieClipUses:55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93Used by:Timeline
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Symbol 2974 MovieClipUses:2973Used by:3164
Symbol 2975 ShapeTweeningUsed by:2993
Symbol 2976 GraphicUsed by:2993
Symbol 2977 GraphicUsed by:2993
Symbol 2978 GraphicUsed by:2993
Symbol 2979 GraphicUsed by:2993
Symbol 2980 GraphicUsed by:2993
Symbol 2981 GraphicUsed by:2993
Symbol 2982 GraphicUsed by:2993
Symbol 2983 GraphicUsed by:2993
Symbol 2984 GraphicUsed by:2993
Symbol 2985 GraphicUsed by:2993
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Symbol 2988 GraphicUsed by:2993
Symbol 2989 GraphicUsed by:2993
Symbol 2990 GraphicUsed by:2993
Symbol 2991 GraphicUsed by:2993
Symbol 2992 GraphicUsed by:2993
Symbol 2993 MovieClipUses:2958 2959 2975 2961 2976 736 2977 2978 2979 2980 2981 2982 2983 2984 2985 2986 2987 2988 2989 2990 2991 2992Used by:3164
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Symbol 2995 GraphicUses:2994Used by:3164
Symbol 2996 GraphicUsed by:2997
Symbol 2997 MovieClipUses:2996Used by:3164
Symbol 2998 BitmapUsed by:2999
Symbol 2999 GraphicUses:2998Used by:3164
Symbol 3000 BitmapUsed by:3001
Symbol 3001 GraphicUses:3000Used by:3005
Symbol 3002 GraphicUses:587 569Used by:3004
Symbol 3003 GraphicUses:1011 569Used by:3004
Symbol 3004 MovieClipUses:3002 3003Used by:3005
Symbol 3005 MovieClipUses:3001 3004Used by:3164
Symbol 3006 BitmapUsed by:3007
Symbol 3007 GraphicUses:3006Used by:3164
Symbol 3008 GraphicUsed by:3009
Symbol 3009 MovieClipUses:3008Used by:3164
Symbol 3010 BitmapUsed by:3011
Symbol 3011 GraphicUses:3010Used by:3164
Symbol 3012 BitmapUsed by:3013
Symbol 3013 GraphicUses:3012Used by:3164
Symbol 3014 BitmapUsed by:3015 3017
Symbol 3015 GraphicUses:3014Used by:3016
Symbol 3016 MovieClip [4-04-电梯01]Uses:3015 393Used by:3164
Symbol 3017 GraphicUses:3014Used by:3018
Symbol 3018 MovieClip [4-04-电梯02]Uses:3017 393Used by:3164
Symbol 3019 BitmapUsed by:3021 3023 3027
Symbol 3020 BitmapUsed by:3021 3023
Symbol 3021 GraphicUses:3019 3020Used by:3022
Symbol 3022 MovieClip [4-04-硫酸台01]Uses:3021 393Used by:3164
Symbol 3023 GraphicUses:3019 3020Used by:3024
Symbol 3024 MovieClip [4-04-硫酸台02]Uses:3023 393Used by:3164
Symbol 3025 GraphicUses:507Used by:3026
Symbol 3026 MovieClipUses:3025Used by:3028
Symbol 3027 GraphicUses:3019Used by:3028
Symbol 3028 MovieClip [4-04-硫酸台03]Uses:3026 3027 393Used by:3164
Symbol 3029 BitmapUsed by:3034 3036 3041 3047
Symbol 3030 BitmapUsed by:3034 3036 3041 3046
Symbol 3031 BitmapUsed by:3034 3036 3040 3044 3046
Symbol 3032 BitmapUsed by:3034 3036 3039 3046
Symbol 3033 BitmapUsed by:3034 3038 3046
Symbol 3034 GraphicUses:3029 3030 3031 3032 3033Used by:3037
Symbol 3035 BitmapUsed by:3036
Symbol 3036 GraphicUses:3029 3030 3031 3032 3035Used by:3037 3045
Symbol 3037 MovieClipUses:3034 3036Used by:3051
Symbol 3038 GraphicUses:3033Used by:3045
Symbol 3039 GraphicUses:3032Used by:3045
Symbol 3040 GraphicUses:3031Used by:3045
Symbol 3041 GraphicUses:3029 3030Used by:3045
Symbol 3042 BitmapUsed by:3043
Symbol 3043 GraphicUses:3042Used by:3045
Symbol 3044 GraphicUses:3031Used by:3045
Symbol 3045 MovieClipUses:3038 3039 3040 3041 3043 3044 3036Used by:3051
Symbol 3046 GraphicUses:3030 3031 3032 3033Used by:3051
Symbol 3047 GraphicUses:3029Used by:3051
Symbol 3048 MovieClipUses:1988 1990 1992 1994Used by:3051
Symbol 3049 BitmapUsed by:3050
Symbol 3050 GraphicUses:3049Used by:3051
Symbol 3051 MovieClip [德军_装甲车2]Uses:3037 1683 1988 1990 1992 1685 1994 1687 1689 1691 1693 1695 1697 1699 1701 1703 222 3045 3046 3047 736 3048 600 602 604 606 608 610 612 614 616 618 620 622 624 626 628 630 632 634 636 638 640 3050 642 644 646 648 650 652 654 656 658 660 662 664 666 668 670 672 674 676 678 680 682 684 686 688 690 692 694 696 904 906 877 879 881 883 885 887 889 891 893 895 897 899 901Used by:3164
Symbol 3052 BitmapUsed by:3053
Symbol 3053 GraphicUses:3052Used by:3054
Symbol 3054 MovieClipUses:219 3053Used by:3057
Symbol 3055 BitmapUsed by:3056
Symbol 3056 GraphicUses:3055Used by:3057
Symbol 3057 MovieClip [德军_战斗机1]Uses:3054 222 2631 877 879 881 883 3056 885 887 889 891 893 895 897 899 901 600 606 612 618 624 630 636 642 648 654 660 666 672 678 684 690 692Used by:3164
Symbol 3058 BitmapUsed by:3059
Symbol 3059 GraphicUses:3058Used by:3061
Symbol 3060 GraphicUsed by:3061
Symbol 3061 MovieClip [4-04-窗户01]Uses:602 608 614 620 3059 626 632 638 644 650 656 662 668 674 680 686 3060 1737 222 1658 1792 1794 1796 1798 1800 1802 1804 736 1806 1808 1810 1900 1902 1904 1906 1908 1910 1912 1914 1916 1919 1921 1923 1925 1927 1929 1932 1934 1936 1938 1940 1942 1944 1946 1948 1950Used by:3164
Symbol 3062 BitmapUsed by:3063
Symbol 3063 GraphicUses:3062Used by:3065
Symbol 3064 GraphicUsed by:3065
Symbol 3065 MovieClip [4-04-窗户03]Uses:3063 3064 1737 222 1658 1792 1794 1796 1798 1800 1802 1804 736 1806 1808 1810 1900 1902 1904 1906 1908 1910 1912 1914 1916 1919 1921 1923 1925 1927 1929 1932 1934 1936 1938 1940 1942 1944 1946 1948 1950 1952Used by:3164
Symbol 3066 BitmapUsed by:3067
Symbol 3067 GraphicUses:3066Used by:3069
Symbol 3068 GraphicUsed by:3069 3072
Symbol 3069 MovieClip [4-04-房子门01]Uses:3067 3068 2374Used by:3164
Symbol 3070 BitmapUsed by:3071
Symbol 3071 GraphicUses:3070Used by:3072
Symbol 3072 MovieClip [4-04-房子门02]Uses:3071 3068 2374Used by:3164
Symbol 3073 BitmapUsed by:3074
Symbol 3074 GraphicUses:3073Used by:3076
Symbol 3075 GraphicUsed by:3076
Symbol 3076 MovieClip [4-04-窗户02]Uses:602 608 614 620 626 3074 632 638 644 650 656 662 668 674 680 686 3075 1737 222 1658 1792 1794 1796 1798 1800 1802 1804 736 1806 1808 1810 1900 1902 1904 1906 1908 1910 1912 1914 1916 1919 1921 1923 1925 1927 1929 1932 1934 1936 1938 1940 1942 1944 1946 1948 1950Used by:3164
Symbol 3077 MovieClip [交通工具_战斗机]Uses:780 222 570 572 574 576 584 764Used by:3164
Symbol 3078 BitmapUsed by:3079
Symbol 3079 GraphicUses:3078Used by:3093
Symbol 3080 BitmapUsed by:3081
Symbol 3081 GraphicUses:3080Used by:3082 3093
Symbol 3082 MovieClipUses:3081Used by:3093
Symbol 3083 BitmapUsed by:3084
Symbol 3084 GraphicUses:3083Used by:3093
Symbol 3085 BitmapUsed by:3086
Symbol 3086 GraphicUses:3085Used by:3093
Symbol 3087 BitmapUsed by:3088
Symbol 3088 GraphicUses:3087Used by:3093
Symbol 3089 BitmapUsed by:3090
Symbol 3090 GraphicUses:3089Used by:3093
Symbol 3091 BitmapUsed by:3092
Symbol 3092 GraphicUses:3091Used by:3093
Symbol 3093 MovieClip [4-04-德军_飞船]Uses:3079 3082 222 224 226 228 230 232 234 236 238 240 242 244 246 248 250 252 3081 904 906 877 879 881 883 885 887 889 891 893 895 897 899 901 3084 3086 3088 3090 3092 913 915 917 919 921 923 925 927 929 931 933 935 937 771 773 782 784 786 788 790 792 794 796 798 800 802 804 806 808Used by:3164
Symbol 3094 BitmapUsed by:3095
Symbol 3095 GraphicUses:3094Used by:3096
Symbol 3096 MovieClip [德军_飞船_小炮]Uses:219 3095 222 736 604 610 616 622 628 634 640 646 652 658 664 670 676 682 688Used by:3164
Symbol 3097 BitmapUsed by:3098
Symbol 3098 GraphicUses:3097Used by:3099
Symbol 3099 MovieClipUses:3098Used by:3100 3101
Symbol 3100 MovieClipUses:3099Used by:3101
Symbol 3101 MovieClip [4-04-飞船_炸弹箱]Uses:3100 222 3099 600 606 612 618 624 630 636 642 648 654 660 666 672 678 684 690 692 694 696Used by:3164
Symbol 3102 BitmapUsed by:3103
Symbol 3103 GraphicUses:3102Used by:3104
Symbol 3104 MovieClipUses:3103Used by:3106
Symbol 3105 GraphicUsed by:3106
Symbol 3106 MovieClip [4-04-飞船-门]Uses:3104 3105 222 602 604 904 608 610 906 614 616 877 620 622 879 1988 626 628 881 1990 632 634 883 1992 638 640 885 1994 644 646 887 650 652 889 656 658 891 662 664 893 668 670 895 674 676 897 680 682 899 686 688 901Used by:3164
Symbol 3107 BitmapUsed by:3112 3113 3114 3115
Symbol 3108 BitmapUsed by:3112 3113 3114 3115
Symbol 3109 BitmapUsed by:3112 3113 3114
Symbol 3110 BitmapUsed by:3112 3113
Symbol 3111 BitmapUsed by:3112 3113 3114 3115
Symbol 3112 GraphicUses:3107 3108 3109 3110 3111Used by:3156
Symbol 3113 GraphicUses:3107 3108 3109 3110 3111Used by:3156
Symbol 3114 GraphicUses:3107 3108 3109 3111Used by:3156
Symbol 3115 GraphicUses:3107 3108 3111Used by:3156
Symbol 3116 BitmapUsed by:3119 3148
Symbol 3117 BitmapUsed by:3119 3148
Symbol 3118 BitmapUsed by:3119 3148
Symbol 3119 GraphicUses:3116 3117 3118Used by:3156
Symbol 3120 BitmapUsed by:3121
Symbol 3121 GraphicUses:3120Used by:3122
Symbol 3122 MovieClip [4-05-BOSS-台阶1]Uses:393 3121Used by:3156
Symbol 3123 BitmapUsed by:3124
Symbol 3124 GraphicUses:3123Used by:3125
Symbol 3125 MovieClip [4-05-BOSS-台阶2]Uses:393 3124Used by:3156
Symbol 3126 BitmapUsed by:3127
Symbol 3127 GraphicUses:3126Used by:3130
Symbol 3128 BitmapUsed by:3129
Symbol 3129 GraphicUses:3128Used by:3130
Symbol 3130 MovieClip [4-05-BOSS-灯]Uses:3127 393 3129 604 610 616 622 628 634 640 646 652 658 664 670 676 682 688Used by:3156
Symbol 3131 BitmapUsed by:3132 3148
Symbol 3132 GraphicUses:3131Used by:3146 3156
Symbol 3133 GraphicUses:2589Used by:3134
Symbol 3134 MovieClipUses:3133Used by:3137
Symbol 3135 BitmapUsed by:3136
Symbol 3136 GraphicUses:3135Used by:3137
Symbol 3137 MovieClip [敌人_BOSS4_手臂]Uses:3134 3136 222 604 818 610 820 616 822 622 824 628 826 634 828 640 830 646 832 652 834 658 836 664 838 670 840 676 842 682 688Used by:3156
Symbol 3138 BitmapUsed by:3139
Symbol 3139 GraphicUses:3138Used by:3146
Symbol 3140 BitmapUsed by:3141
Symbol 3141 GraphicUses:3140Used by:3146
Symbol 3142 BitmapUsed by:3143
Symbol 3143 GraphicUses:3142Used by:3146
Symbol 3144 BitmapUsed by:3145
Symbol 3145 GraphicUses:3144Used by:3146
Symbol 3146 MovieClipUses:3132 736 3139 3141 3143 3145Used by:3156
Symbol 3147 MovieClipUses:2003 736 2005 2008 2011 2013 2017 2019 2021 2023 2025 2027 2029 2031Used by:3156
Symbol 3148 GraphicUses:3131 3116 3117 3118Used by:3156
Symbol 3149 BitmapUsed by:3150
Symbol 3150 GraphicUses:3149Used by:3156
Symbol 3151 BitmapUsed by:3152
Symbol 3152 GraphicUses:3151Used by:3153
Symbol 3153 MovieClipUses:3152Used by:3154
Symbol 3154 MovieClipUses:3153Used by:3155
Symbol 3155 MovieClip [敌人_BOSS4_炮弹]Uses:3154 1507Used by:3156
Symbol 3156 MovieClip [德军_巨型炮座]Uses:257 3112 602 608 614 3113 620 626 632 638 3114 644 650 656 662 668 3115 674 680 686 3119 3122 3125 3130 392 3132 736 3137 1988 1990 1992 1994 3146 3147 222 3148 600 606 612 618 624 3150 630 636 642 648 654 660 666 672 678 684 690 692 694 696 3155Used by:3164
Symbol 3157 BitmapUsed by:3158
Symbol 3158 GraphicUses:3157Used by:3161
Symbol 3159 BitmapUsed by:3160
Symbol 3160 GraphicUses:3159Used by:3161
Symbol 3161 MovieClip [场景_沙袋]Uses:3158 222 3160 1988 1990 1992 1994Used by:3164
Symbol 3162 Sound [背景音乐_02]Used by:3164
Symbol 3163 Sound [背景音乐_07]Used by:3164
Symbol 3164 MovieClip [stage4_bg]Uses:2858 393 2861 2863 2865 2868 2870 2872 2873 2875 2877 2879 2881 2883 2885 2887 2889 2891 2893 2895 2897 2899 2901 2903 2905 2906 2907 2908 2910 2912 2914 2916 2918 2920 2922 2923 2924 2925 2927 2929 2931 2933 2935 2937 2939 2941 2943 2945 2947 2949 2951 2953 2955 2972 2974 2993 2995 2997 2999 3005 3007 3009 3011 3013 3016 3018 3022 3024 3028 3051 3057 3061 3065 3069 3072 3076 3077 3093 3096 3101 3106 3156 3161 3162 3163Used by:Timeline

Instance Names

"text_loading"Frame 3Symbol 53 EditableText
"clip"Frame 10Symbol 374 MovieClip [game_intro]
"mcAd"Symbol 38 MovieClip Frame 1Symbol 36 MovieClip
"mcLoading"Symbol 50 MovieClip Frame 1Symbol 48 MovieClip
"mcLoading"Symbol 50 MovieClip Frame 11Symbol 48 MovieClip
"mcBackground"Symbol 51 MovieClip Frame 1Symbol 6 MovieClip
"mcAnimation"Symbol 51 MovieClip Frame 1Symbol 22 MovieClip
"mcIntro"Symbol 51 MovieClip Frame 1Symbol 27 MovieClip
"mcLoadingAnimated"Symbol 51 MovieClip Frame 2Symbol 50 MovieClip
"btn"Symbol 193 MovieClip Frame 1Symbol 191 Button
"btn"Symbol 197 MovieClip Frame 1Symbol 191 Button
"btn"Symbol 202 MovieClip Frame 1Symbol 191 Button
"g"Symbol 254 MovieClip [敌人_火箭炮] Frame 1Symbol 222 MovieClip
"btn1"Symbol 284 MovieClip Frame 1Symbol 191 Button
"btn2"Symbol 284 MovieClip Frame 1Symbol 191 Button
"btn3"Symbol 284 MovieClip Frame 1Symbol 191 Button
"num10000000"Symbol 348 MovieClip Frame 1Symbol 347 MovieClip
"num1000000"Symbol 348 MovieClip Frame 1Symbol 347 MovieClip
"num100000"Symbol 348 MovieClip Frame 1Symbol 347 MovieClip
"num10000"Symbol 348 MovieClip Frame 1Symbol 347 MovieClip
"num1000"Symbol 348 MovieClip Frame 1Symbol 347 MovieClip
"num100"Symbol 348 MovieClip Frame 1Symbol 347 MovieClip
"num10"Symbol 348 MovieClip Frame 1Symbol 347 MovieClip
"num1"Symbol 348 MovieClip Frame 1Symbol 347 MovieClip
"scorepad"Symbol 351 MovieClip Frame 1Symbol 348 MovieClip
"movie"Symbol 352 MovieClip Frame 1Symbol 261 MovieClip [game_mask]
"btn01"Symbol 352 MovieClip Frame 90Symbol 321 Button
"btn02"Symbol 352 MovieClip Frame 90Symbol 326 Button
"btn01"Symbol 355 MovieClip Frame 15Symbol 321 Button
"btn02"Symbol 355 MovieClip Frame 15Symbol 326 Button
"mcHighscores"Symbol 368 MovieClip Frame 1Symbol 357 MovieClip
"mcTarget"Symbol 368 MovieClip Frame 2Symbol 358 MovieClip
"btn1"Symbol 374 MovieClip [game_intro] Frame 11Symbol 169 Button
"btn3"Symbol 374 MovieClip [game_intro] Frame 11Symbol 173 Button
"btn"Symbol 374 MovieClip [game_intro] Frame 11Symbol 177 Button
"btn2"Symbol 374 MovieClip [game_intro] Frame 11Symbol 180 Button
"btn4"Symbol 374 MovieClip [game_intro] Frame 11Symbol 183 Button
"music"Symbol 374 MovieClip [game_intro] Frame 21Symbol 193 MovieClip
"qua"Symbol 374 MovieClip [game_intro] Frame 21Symbol 197 MovieClip
"sound"Symbol 374 MovieClip [game_intro] Frame 21Symbol 193 MovieClip
"wcode"Symbol 374 MovieClip [game_intro] Frame 21Symbol 202 MovieClip
"scode"Symbol 374 MovieClip [game_intro] Frame 21Symbol 202 MovieClip
"acode"Symbol 374 MovieClip [game_intro] Frame 21Symbol 202 MovieClip
"dcode"Symbol 374 MovieClip [game_intro] Frame 21Symbol 202 MovieClip
"jcode"Symbol 374 MovieClip [game_intro] Frame 21Symbol 202 MovieClip
"kcode"Symbol 374 MovieClip [game_intro] Frame 21Symbol 202 MovieClip
"lcode"Symbol 374 MovieClip [game_intro] Frame 21Symbol 202 MovieClip
"control"Symbol 374 MovieClip [game_intro] Frame 21Symbol 204 Button
"btn0"Symbol 374 MovieClip [game_intro] Frame 21Symbol 209 Button
"btn1"Symbol 374 MovieClip [game_intro] Frame 21Symbol 214 Button
"control"Symbol 374 MovieClip [game_intro] Frame 21Symbol 254 MovieClip [敌人_火箭炮]
"shine"Symbol 374 MovieClip [game_intro] Frame 21Symbol 261 MovieClip [game_mask]
"lcode"Symbol 374 MovieClip [game_intro] Frame 31Symbol 202 MovieClip
"kcode"Symbol 374 MovieClip [game_intro] Frame 31Symbol 202 MovieClip
"scode"Symbol 374 MovieClip [game_intro] Frame 31Symbol 202 MovieClip
"acode"Symbol 374 MovieClip [game_intro] Frame 31Symbol 202 MovieClip
"dcode"Symbol 374 MovieClip [game_intro] Frame 31Symbol 202 MovieClip
"control"Symbol 374 MovieClip [game_intro] Frame 31Symbol 204 Button
"btn0"Symbol 374 MovieClip [game_intro] Frame 31Symbol 209 Button
"btn1"Symbol 374 MovieClip [game_intro] Frame 31Symbol 214 Button
"shine"Symbol 374 MovieClip [game_intro] Frame 31Symbol 261 MovieClip [game_mask]
"webcode"Symbol 374 MovieClip [game_intro] Frame 40Symbol 278 EditableText
"btn1"Symbol 374 MovieClip [game_intro] Frame 51Symbol 214 Button
"diff"Symbol 374 MovieClip [game_intro] Frame 51Symbol 284 MovieClip
"comHighscores"Symbol 374 MovieClip [game_intro] Frame 111Symbol 368 MovieClip
"btn1"Symbol 374 MovieClip [game_intro] Frame 111Symbol 373 Button
"loading"Symbol 389 MovieClip Frame 1Symbol 382 MovieClip
"btn"Symbol 389 MovieClip Frame 1Symbol 388 Button
"life"Symbol 541 MovieClip Frame 1Symbol 537 MovieClip
"amr100"Symbol 544 MovieClip Frame 1Symbol 537 MovieClip
"amr10"Symbol 544 MovieClip Frame 1Symbol 537 MovieClip
"amr1"Symbol 544 MovieClip Frame 1Symbol 537 MovieClip
"bomb10"Symbol 545 MovieClip Frame 1Symbol 537 MovieClip
"bomb1"Symbol 545 MovieClip Frame 1Symbol 537 MovieClip
"life"Symbol 547 MovieClip [game_UI] Frame 1Symbol 541 MovieClip
"amr"Symbol 547 MovieClip [game_UI] Frame 1Symbol 544 MovieClip
"bomb"Symbol 547 MovieClip [game_UI] Frame 1Symbol 545 MovieClip
"scorepad"Symbol 547 MovieClip [game_UI] Frame 1Symbol 348 MovieClip
"level"Symbol 561 MovieClip Frame 29Symbol 560 MovieClip
"w4"Symbol 568 MovieClip Frame 1Symbol 564 MovieClip
"w5"Symbol 568 MovieClip Frame 1Symbol 564 MovieClip
"w6"Symbol 568 MovieClip Frame 1Symbol 564 MovieClip
"w3"Symbol 568 MovieClip Frame 1Symbol 564 MovieClip
"w2"Symbol 568 MovieClip Frame 1Symbol 564 MovieClip
"w1"Symbol 568 MovieClip Frame 1Symbol 564 MovieClip
"stand"Symbol 761 MovieClip Frame 1Symbol 709 MovieClip
"stand"Symbol 761 MovieClip Frame 7Symbol 709 MovieClip
"g"Symbol 761 MovieClip Frame 30Symbol 709 MovieClip
"stand"Symbol 761 MovieClip Frame 34Symbol 709 MovieClip
"g"Symbol 761 MovieClip Frame 61Symbol 709 MovieClip
"point"Symbol 761 MovieClip Frame 61Symbol 736 MovieClip
"g"Symbol 761 MovieClip Frame 67Symbol 709 MovieClip
"point"Symbol 761 MovieClip Frame 67Symbol 736 MovieClip
"g"Symbol 761 MovieClip Frame 94Symbol 709 MovieClip
"point"Symbol 761 MovieClip Frame 94Symbol 736 MovieClip
"gun"Symbol 762 MovieClip [交通工具_快艇] Frame 1Symbol 761 MovieClip
"g"Symbol 762 MovieClip [交通工具_快艇] Frame 1Symbol 393 MovieClip
"g"Symbol 902 MovieClip [德军_战斗机3] Frame 1Symbol 222 MovieClip
"point"Symbol 902 MovieClip [德军_战斗机3] Frame 10Symbol 843 MovieClip [轰炸炸弹]
"point"Symbol 909 MovieClip Frame 1Symbol 736 MovieClip
"mgun"Symbol 910 MovieClip Frame 1Symbol 909 MovieClip
"player"Symbol 947 MovieClip [mission_start] Frame 211Symbol 780 MovieClip
"point"Symbol 1075 MovieClip Frame 1Symbol 709 MovieClip
"point"Symbol 1094 MovieClip Frame 1Symbol 709 MovieClip
"point"Symbol 1107 MovieClip Frame 1Symbol 736 MovieClip
"point"Symbol 1120 MovieClip Frame 1Symbol 736 MovieClip
"point"Symbol 1135 MovieClip Frame 1Symbol 736 MovieClip
"point"Symbol 1148 MovieClip Frame 1Symbol 736 MovieClip
"point"Symbol 1161 MovieClip Frame 1Symbol 736 MovieClip
"point"Symbol 1166 MovieClip Frame 1Symbol 736 MovieClip
"point"Symbol 1181 MovieClip Frame 1Symbol 736 MovieClip
"point"Symbol 1186 MovieClip Frame 1Symbol 736 MovieClip
"point"Symbol 1191 MovieClip Frame 1Symbol 736 MovieClip
"point"Symbol 1192 MovieClip Frame 1Symbol 736 MovieClip
"point"Symbol 1197 MovieClip Frame 1Symbol 736 MovieClip
"point"Symbol 1198 MovieClip Frame 1Symbol 736 MovieClip
"point"Symbol 1203 MovieClip Frame 1Symbol 736 MovieClip
"point"Symbol 1208 MovieClip Frame 1Symbol 736 MovieClip
"point"Symbol 1209 MovieClip Frame 1Symbol 736 MovieClip
"point"Symbol 1220 MovieClip Frame 1Symbol 709 MovieClip
"point"Symbol 1235 MovieClip Frame 1Symbol 736 MovieClip
"point"Symbol 1240 MovieClip Frame 1Symbol 736 MovieClip
"point"Symbol 1253 MovieClip Frame 1Symbol 736 MovieClip
"point"Symbol 1266 MovieClip Frame 1Symbol 736 MovieClip
"point"Symbol 1279 MovieClip Frame 1Symbol 736 MovieClip
"clip"Symbol 1337 MovieClip Frame 1Symbol 1322 MovieClip
"clip"Symbol 1338 MovieClip Frame 1Symbol 1322 MovieClip
"clip"Symbol 1339 MovieClip Frame 1Symbol 769 MovieClip
"clip"Symbol 1339 MovieClip Frame 9Symbol 969 MovieClip
"clip"Symbol 1339 MovieClip Frame 17Symbol 976 MovieClip
"clip"Symbol 1339 MovieClip Frame 25Symbol 983 MovieClip
"clip"Symbol 1339 MovieClip Frame 34Symbol 984 MovieClip
"clip"Symbol 1339 MovieClip Frame 42Symbol 1001 MovieClip
"clip"Symbol 1339 MovieClip Frame 50Symbol 1002 MovieClip
"clip"Symbol 1339 MovieClip Frame 58Symbol 1013 MovieClip
"clip"Symbol 1339 MovieClip Frame 66Symbol 1022 MovieClip
"clip"Symbol 1339 MovieClip Frame 77Symbol 1029 MovieClip
"clip"Symbol 1339 MovieClip Frame 87Symbol 1035 MovieClip
"clip"Symbol 1339 MovieClip Frame 95Symbol 1044 MovieClip
"clip"Symbol 1339 MovieClip Frame 103Symbol 1049 MovieClip
"clip"Symbol 1339 MovieClip Frame 110Symbol 1050 MovieClip
"clip"Symbol 1339 MovieClip Frame 118Symbol 1054 MovieClip
"clip"Symbol 1339 MovieClip Frame 126Symbol 1058 MovieClip
"clip"Symbol 1339 MovieClip Frame 134Symbol 1062 MovieClip
"clip"Symbol 1339 MovieClip Frame 158Symbol 1075 MovieClip
"clip"Symbol 1339 MovieClip Frame 166Symbol 1094 MovieClip
"clip"Symbol 1339 MovieClip Frame 174Symbol 1107 MovieClip
"clip"Symbol 1339 MovieClip Frame 185Symbol 1120 MovieClip
"clip"Symbol 1339 MovieClip Frame 196Symbol 1135 MovieClip
"clip"Symbol 1339 MovieClip Frame 207Symbol 1148 MovieClip
"clip"Symbol 1339 MovieClip Frame 219Symbol 1161 MovieClip
"clip"Symbol 1339 MovieClip Frame 231Symbol 1166 MovieClip
"clip"Symbol 1339 MovieClip Frame 244Symbol 1181 MovieClip
"clip"Symbol 1339 MovieClip Frame 256Symbol 1186 MovieClip
"clip"Symbol 1339 MovieClip Frame 268Symbol 1191 MovieClip
"clip"Symbol 1339 MovieClip Frame 279Symbol 1192 MovieClip
"clip"Symbol 1339 MovieClip Frame 290Symbol 1197 MovieClip
"clip"Symbol 1339 MovieClip Frame 301Symbol 1198 MovieClip
"clip"Symbol 1339 MovieClip Frame 328Symbol 1203 MovieClip
"clip"Symbol 1339 MovieClip Frame 339Symbol 1208 MovieClip
"clip"Symbol 1339 MovieClip Frame 350Symbol 1209 MovieClip
"clip"Symbol 1339 MovieClip Frame 380Symbol 1220 MovieClip
"clip"Symbol 1339 MovieClip Frame 388Symbol 1235 MovieClip
"clip"Symbol 1339 MovieClip Frame 399Symbol 1240 MovieClip
"clip"Symbol 1339 MovieClip Frame 410Symbol 1253 MovieClip
"clip"Symbol 1339 MovieClip Frame 421Symbol 1266 MovieClip
"clip"Symbol 1339 MovieClip Frame 432Symbol 1279 MovieClip
"clip"Symbol 1339 MovieClip Frame 450Symbol 1294 MovieClip
"clip"Symbol 1339 MovieClip Frame 460Symbol 1315 MovieClip
"g"Symbol 1394 MovieClip [主角_手雷01] Frame 1Symbol 1392 MovieClip
"point"Symbol 1394 MovieClip [主角_手雷01] Frame 2Symbol 709 MovieClip
"num5"Symbol 1503 MovieClip Frame 1Symbol 1502 MovieClip
"num4"Symbol 1503 MovieClip Frame 4Symbol 1502 MovieClip
"num3"Symbol 1503 MovieClip Frame 7Symbol 1502 MovieClip
"num2"Symbol 1503 MovieClip Frame 10Symbol 1502 MovieClip
"num1"Symbol 1503 MovieClip Frame 13Symbol 1502 MovieClip
"items"Symbol 1504 MovieClip [各种奖励] Frame 7Symbol 1481 MovieClip
"b"Symbol 1504 MovieClip [各种奖励] Frame 27Symbol 1503 MovieClip
"g"Symbol 1538 MovieClip [主角_子弹4] Frame 1Symbol 222 MovieClip
"down"Symbol 1569 MovieClip [player] Frame 1Symbol 962 MovieClip
"up"Symbol 1569 MovieClip [player] Frame 1Symbol 1339 MovieClip
"g"Symbol 1569 MovieClip [player] Frame 1Symbol 709 MovieClip
"g"Symbol 1588 MovieClip [1-01-台阶01] Frame 1Symbol 1585 MovieClip
"g"Symbol 1588 MovieClip [1-01-台阶01] Frame 13Symbol 1587 MovieClip
"g"Symbol 1619 MovieClip [1-01-台阶02] Frame 1Symbol 1596 MovieClip
"g"Symbol 1619 MovieClip [1-01-台阶02] Frame 14Symbol 1598 MovieClip
"g"Symbol 1619 MovieClip [1-01-台阶02] Frame 22Symbol 1600 MovieClip
"g"Symbol 1619 MovieClip [1-01-台阶02] Frame 31Symbol 1602 MovieClip
"g"Symbol 1619 MovieClip [1-01-台阶02] Frame 39Symbol 1604 MovieClip
"g"Symbol 1619 MovieClip [1-01-台阶02] Frame 47Symbol 1606 MovieClip
"g"Symbol 1619 MovieClip [1-01-台阶02] Frame 55Symbol 1608 MovieClip
"g"Symbol 1619 MovieClip [1-01-台阶02] Frame 63Symbol 1610 MovieClip
"g"Symbol 1619 MovieClip [1-01-台阶02] Frame 71Symbol 1612 MovieClip
"g"Symbol 1619 MovieClip [1-01-台阶02] Frame 79Symbol 1614 MovieClip
"g"Symbol 1619 MovieClip [1-01-台阶02] Frame 87Symbol 1616 MovieClip
"g"Symbol 1619 MovieClip [1-01-台阶02] Frame 95Symbol 1618 MovieClip
"g"Symbol 1622 MovieClip [1-01-台阶04] Frame 1Symbol 1621 MovieClip
"g"Symbol 1625 MovieClip [1-01-台阶05] Frame 1Symbol 1624 MovieClip
"g"Symbol 1628 MovieClip [1-01-台阶06] Frame 1Symbol 1627 MovieClip
"g"Symbol 1631 MovieClip [1-01-台阶03] Frame 1Symbol 1630 MovieClip
"b"Symbol 1633 MovieClip [1-01-台阶08] Frame 1Symbol 1632 MovieClip
"g"Symbol 1633 MovieClip [1-01-台阶08] Frame 1Symbol 1632 MovieClip
"open3"Symbol 1650 MovieClip [第一关_潜艇] Frame 1Symbol 1647 MovieClip
"open4"Symbol 1650 MovieClip [第一关_潜艇] Frame 1Symbol 1647 MovieClip
"open2"Symbol 1650 MovieClip [第一关_潜艇] Frame 1Symbol 1647 MovieClip
"open1"Symbol 1650 MovieClip [第一关_潜艇] Frame 1Symbol 1647 MovieClip
"g"Symbol 1650 MovieClip [第一关_潜艇] Frame 1Symbol 1649 MovieClip
"g"Symbol 1653 MovieClip [1-01-台阶07] Frame 1Symbol 1652 MovieClip
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"point"Symbol 1830 MovieClip Frame 13Symbol 736 MovieClip
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"point"Symbol 1865 MovieClip Frame 6Symbol 736 MovieClip
"point"Symbol 1872 MovieClip Frame 7Symbol 736 MovieClip
"point"Symbol 1887 MovieClip Frame 19Symbol 222 MovieClip
"g"Symbol 1972 MovieClip [敌人_普通士兵] Frame 1Symbol 222 MovieClip
"g"Symbol 1972 MovieClip [敌人_普通士兵] Frame 35Symbol 222 MovieClip
"clip"Symbol 1972 MovieClip [敌人_普通士兵] Frame 50Symbol 1681 MovieClip
"g"Symbol 1972 MovieClip [敌人_普通士兵] Frame 50Symbol 222 MovieClip
"g"Symbol 1972 MovieClip [敌人_普通士兵] Frame 63Symbol 222 MovieClip
"m"Symbol 1972 MovieClip [敌人_普通士兵] Frame 166Symbol 1811 MovieClip
"m"Symbol 1972 MovieClip [敌人_普通士兵] Frame 174Symbol 1830 MovieClip
"m"Symbol 1972 MovieClip [敌人_普通士兵] Frame 182Symbol 1845 MovieClip
"m"Symbol 1972 MovieClip [敌人_普通士兵] Frame 192Symbol 1854 MovieClip
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"m"Symbol 1972 MovieClip [敌人_普通士兵] Frame 202Symbol 1865 MovieClip
"g"Symbol 1972 MovieClip [敌人_普通士兵] Frame 202Symbol 222 MovieClip
"m"Symbol 1972 MovieClip [敌人_普通士兵] Frame 212Symbol 1872 MovieClip
"g"Symbol 1972 MovieClip [敌人_普通士兵] Frame 212Symbol 222 MovieClip
"m"Symbol 1972 MovieClip [敌人_普通士兵] Frame 228Symbol 1887 MovieClip
"g"Symbol 1972 MovieClip [敌人_普通士兵] Frame 228Symbol 222 MovieClip
"g"Symbol 1977 MovieClip [敌人_轰炸机] Frame 1Symbol 222 MovieClip
"g"Symbol 2040 MovieClip [坦克_炮弹] Frame 1Symbol 222 MovieClip
"g"Symbol 2041 MovieClip [德军_坦克1] Frame 43Symbol 1996 MovieClip
"point"Symbol 2041 MovieClip [德军_坦克1] Frame 61Symbol 736 MovieClip
"w4"Symbol 2043 MovieClip [敌人_运输卡车] Frame 1Symbol 564 MovieClip
"w5"Symbol 2043 MovieClip [敌人_运输卡车] Frame 1Symbol 564 MovieClip
"w6"Symbol 2043 MovieClip [敌人_运输卡车] Frame 1Symbol 564 MovieClip
"body"Symbol 2043 MovieClip [敌人_运输卡车] Frame 1Symbol 567 MovieClip
"w3"Symbol 2043 MovieClip [敌人_运输卡车] Frame 1Symbol 564 MovieClip
"w2"Symbol 2043 MovieClip [敌人_运输卡车] Frame 1Symbol 564 MovieClip
"w1"Symbol 2043 MovieClip [敌人_运输卡车] Frame 1Symbol 564 MovieClip
"g"Symbol 2043 MovieClip [敌人_运输卡车] Frame 1Symbol 222 MovieClip
"w4"Symbol 2043 MovieClip [敌人_运输卡车] Frame 11Symbol 564 MovieClip
"w5"Symbol 2043 MovieClip [敌人_运输卡车] Frame 11Symbol 564 MovieClip
"w6"Symbol 2043 MovieClip [敌人_运输卡车] Frame 11Symbol 564 MovieClip
"body"Symbol 2043 MovieClip [敌人_运输卡车] Frame 11Symbol 567 MovieClip
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"w2"Symbol 2043 MovieClip [敌人_运输卡车] Frame 11Symbol 564 MovieClip
"w1"Symbol 2043 MovieClip [敌人_运输卡车] Frame 11Symbol 564 MovieClip
"g"Symbol 2045 MovieClip [敌人_快艇] Frame 1Symbol 393 MovieClip
"water"Symbol 2045 MovieClip [敌人_快艇] Frame 1Symbol 706 MovieClip
"g"Symbol 2050 MovieClip [1-03-航母踏板] Frame 1Symbol 2049 MovieClip
"g"Symbol 2053 MovieClip [敌人_箱子阻拦1] Frame 1Symbol 222 MovieClip
"g"Symbol 2053 MovieClip [敌人_箱子阻拦1] Frame 11Symbol 222 MovieClip
"g"Symbol 2061 MovieClip [德军驱逐舰_小炮1] Frame 1Symbol 222 MovieClip
"point"Symbol 2061 MovieClip [德军驱逐舰_小炮1] Frame 9Symbol 736 MovieClip
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"gun1"Symbol 2085 MovieClip [德军_巨型轰炸机] Frame 1Symbol 2082 MovieClip
"gun2"Symbol 2085 MovieClip [德军_巨型轰炸机] Frame 1Symbol 2082 MovieClip
"g"Symbol 2085 MovieClip [德军_巨型轰炸机] Frame 1Symbol 222 MovieClip
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"point2"Symbol 2085 MovieClip [德军_巨型轰炸机] Frame 1Symbol 736 MovieClip
"gun1"Symbol 2085 MovieClip [德军_巨型轰炸机] Frame 9Symbol 2082 MovieClip
"gun2"Symbol 2085 MovieClip [德军_巨型轰炸机] Frame 9Symbol 2082 MovieClip
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"g"Symbol 2093 MovieClip [stage1_bg] Frame 2Symbol 398 MovieClip
"g"Symbol 2093 MovieClip [stage1_bg] Frame 3Symbol 402 MovieClip
"g"Symbol 2093 MovieClip [stage1_bg] Frame 4Symbol 406 MovieClip
"g"Symbol 2093 MovieClip [stage1_bg] Frame 5Symbol 410 MovieClip
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"g"Symbol 2093 MovieClip [stage1_bg] Frame 7Symbol 425 MovieClip
"g"Symbol 2093 MovieClip [stage1_bg] Frame 9Symbol 393 MovieClip
"g"Symbol 2093 MovieClip [stage1_bg] Frame 11Symbol 393 MovieClip
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"g"Symbol 2093 MovieClip [stage1_bg] Frame 14Symbol 443 MovieClip
"g"Symbol 2093 MovieClip [stage1_bg] Frame 15Symbol 393 MovieClip
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"g"Symbol 2093 MovieClip [stage1_bg] Frame 17Symbol 453 MovieClip
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"g"Symbol 2093 MovieClip [stage1_bg] Frame 19Symbol 460 MovieClip
"d"Symbol 2093 MovieClip [stage1_bg] Frame 20Symbol 393 MovieClip
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"g"Symbol 2093 MovieClip [stage1_bg] Frame 24Symbol 476 MovieClip
"g"Symbol 2093 MovieClip [stage1_bg] Frame 25Symbol 480 MovieClip
"g"Symbol 2093 MovieClip [stage1_bg] Frame 26Symbol 484 MovieClip
"g"Symbol 2093 MovieClip [stage1_bg] Frame 27Symbol 488 MovieClip
"g"Symbol 2093 MovieClip [stage1_bg] Frame 28Symbol 492 MovieClip
"g"Symbol 2093 MovieClip [stage1_bg] Frame 29Symbol 393 MovieClip
"g"Symbol 2093 MovieClip [stage1_bg] Frame 30Symbol 498 MovieClip
"g"Symbol 2093 MovieClip [stage1_bg] Frame 31Symbol 502 MovieClip
"g"Symbol 2093 MovieClip [stage1_bg] Frame 32Symbol 506 MovieClip
"g"Symbol 2093 MovieClip [stage1_bg] Frame 33Symbol 511 MovieClip
"d"Symbol 2093 MovieClip [stage1_bg] Frame 33Symbol 393 MovieClip
"btn"Symbol 2097 MovieClip Frame 1Symbol 388 Button
"loading"Symbol 2097 MovieClip Frame 1Symbol 382 MovieClip
"g"Symbol 2253 MovieClip Frame 1Symbol 222 MovieClip
"w4"Symbol 2324 MovieClip [敌人_吉普车] Frame 1Symbol 2318 MovieClip
"w3"Symbol 2324 MovieClip [敌人_吉普车] Frame 1Symbol 2318 MovieClip
"w2"Symbol 2324 MovieClip [敌人_吉普车] Frame 1Symbol 2318 MovieClip
"w1"Symbol 2324 MovieClip [敌人_吉普车] Frame 1Symbol 2318 MovieClip
"g"Symbol 2324 MovieClip [敌人_吉普车] Frame 1Symbol 2323 MovieClip
"w4"Symbol 2324 MovieClip [敌人_吉普车] Frame 9Symbol 2318 MovieClip
"w3"Symbol 2324 MovieClip [敌人_吉普车] Frame 9Symbol 2318 MovieClip
"w2"Symbol 2324 MovieClip [敌人_吉普车] Frame 9Symbol 2318 MovieClip
"w1"Symbol 2324 MovieClip [敌人_吉普车] Frame 9Symbol 2318 MovieClip
"g"Symbol 2331 MovieClip [移动_钢板] Frame 1Symbol 2327 MovieClip
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"w6"Symbol 2341 MovieClip [敌人_德军卡车] Frame 1Symbol 2336 MovieClip
"w5"Symbol 2341 MovieClip [敌人_德军卡车] Frame 1Symbol 2336 MovieClip
"w4"Symbol 2341 MovieClip [敌人_德军卡车] Frame 1Symbol 2336 MovieClip
"w3"Symbol 2341 MovieClip [敌人_德军卡车] Frame 1Symbol 2336 MovieClip
"w2"Symbol 2341 MovieClip [敌人_德军卡车] Frame 1Symbol 2336 MovieClip
"w1"Symbol 2341 MovieClip [敌人_德军卡车] Frame 1Symbol 2336 MovieClip
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"point"Symbol 2398 MovieClip Frame 15Symbol 736 MovieClip
"point"Symbol 2398 MovieClip Frame 24Symbol 736 MovieClip
"g"Symbol 2427 MovieClip [敌人_巡逻机枪兵] Frame 1Symbol 222 MovieClip
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"g"Symbol 2427 MovieClip [敌人_巡逻机枪兵] Frame 38Symbol 222 MovieClip
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"g"Symbol 2513 MovieClip [敌人_巡逻军官] Frame 1Symbol 222 MovieClip
"m"Symbol 2513 MovieClip [敌人_巡逻军官] Frame 29Symbol 2473 MovieClip
"m"Symbol 2513 MovieClip [敌人_巡逻军官] Frame 38Symbol 2486 MovieClip
"g"Symbol 2513 MovieClip [敌人_巡逻军官] Frame 38Symbol 222 MovieClip
"g"Symbol 2519 MovieClip [2-02-翘翘板] Frame 1Symbol 222 MovieClip
"g"Symbol 2519 MovieClip [2-02-翘翘板] Frame 32Symbol 222 MovieClip
"jump"Symbol 2519 MovieClip [2-02-翘翘板] Frame 32Symbol 222 MovieClip
"g"Symbol 2527 MovieClip [德军_警报灯] Frame 1Symbol 222 MovieClip
"g"Symbol 2542 MovieClip [德军_装甲车1] Frame 43Symbol 222 MovieClip
"point"Symbol 2542 MovieClip [德军_装甲车1] Frame 68Symbol 736 MovieClip
"point"Symbol 2542 MovieClip [德军_装甲车1] Frame 115Symbol 736 MovieClip
"point"Symbol 2542 MovieClip [德军_装甲车1] Frame 115Symbol 736 MovieClip
"g"Symbol 2583 MovieClip [德军_驳船] Frame 1Symbol 2580 MovieClip
"g"Symbol 2631 MovieClip [追踪导弹] Frame 1Symbol 222 MovieClip
"point"Symbol 2632 MovieClip [德军_巨型机器人] Frame 1Symbol 736 MovieClip
"g"Symbol 2632 MovieClip [德军_巨型机器人] Frame 1Symbol 222 MovieClip
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"g"Symbol 2632 MovieClip [德军_巨型机器人] Frame 9Symbol 222 MovieClip
"point"Symbol 2632 MovieClip [德军_巨型机器人] Frame 24Symbol 736 MovieClip
"g"Symbol 2632 MovieClip [德军_巨型机器人] Frame 24Symbol 222 MovieClip
"g"Symbol 2644 MovieClip [德军_地雷] Frame 1Symbol 2637 MovieClip
"g"Symbol 2647 MovieClip [场景_木盒子] Frame 1Symbol 222 MovieClip
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"g"Symbol 2651 MovieClip [stage2_bg] Frame 3Symbol 2110 MovieClip
"g"Symbol 2651 MovieClip [stage2_bg] Frame 4Symbol 2184 MovieClip
"g"Symbol 2651 MovieClip [stage2_bg] Frame 5Symbol 2188 MovieClip
"g"Symbol 2651 MovieClip [stage2_bg] Frame 6Symbol 2192 MovieClip
"g"Symbol 2651 MovieClip [stage2_bg] Frame 7Symbol 2196 MovieClip
"g"Symbol 2651 MovieClip [stage2_bg] Frame 8Symbol 393 MovieClip
"g"Symbol 2651 MovieClip [stage2_bg] Frame 10Symbol 2204 MovieClip
"g"Symbol 2651 MovieClip [stage2_bg] Frame 11Symbol 2208 MovieClip
"g"Symbol 2651 MovieClip [stage2_bg] Frame 12Symbol 2212 MovieClip
"g"Symbol 2651 MovieClip [stage2_bg] Frame 13Symbol 393 MovieClip
"car_3"Symbol 2651 MovieClip [stage2_bg] Frame 31Symbol 2043 MovieClip [敌人_运输卡车]
"car_2"Symbol 2651 MovieClip [stage2_bg] Frame 31Symbol 2043 MovieClip [敌人_运输卡车]
"car_1"Symbol 2651 MovieClip [stage2_bg] Frame 31Symbol 2043 MovieClip [敌人_运输卡车]
"car_2"Symbol 2651 MovieClip [stage2_bg] Frame 37Symbol 2043 MovieClip [敌人_运输卡车]
"car_1"Symbol 2651 MovieClip [stage2_bg] Frame 37Symbol 2043 MovieClip [敌人_运输卡车]
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"car_1"Symbol 2651 MovieClip [stage2_bg] Frame 42Symbol 2043 MovieClip [敌人_运输卡车]
"g"Symbol 2651 MovieClip [stage2_bg] Frame 44Symbol 2218 MovieClip
"g"Symbol 2651 MovieClip [stage2_bg] Frame 45Symbol 393 MovieClip
"g"Symbol 2651 MovieClip [stage2_bg] Frame 46Symbol 2225 MovieClip
"g"Symbol 2651 MovieClip [stage2_bg] Frame 47Symbol 2229 MovieClip
"g"Symbol 2651 MovieClip [stage2_bg] Frame 48Symbol 393 MovieClip
"g"Symbol 2651 MovieClip [stage2_bg] Frame 49Symbol 2235 MovieClip
"g"Symbol 2651 MovieClip [stage2_bg] Frame 50Symbol 2239 MovieClip
"g"Symbol 2651 MovieClip [stage2_bg] Frame 51Symbol 2243 MovieClip
"g"Symbol 2651 MovieClip [stage2_bg] Frame 52Symbol 2255 MovieClip
"g"Symbol 2651 MovieClip [stage2_bg] Frame 53Symbol 2266 MovieClip
"g"Symbol 2651 MovieClip [stage2_bg] Frame 54Symbol 2270 MovieClip
"g"Symbol 2651 MovieClip [stage2_bg] Frame 55Symbol 2274 MovieClip
"g"Symbol 2651 MovieClip [stage2_bg] Frame 56Symbol 2278 MovieClip
"g"Symbol 2651 MovieClip [stage2_bg] Frame 57Symbol 393 MovieClip
"g"Symbol 2651 MovieClip [stage2_bg] Frame 63Symbol 2295 MovieClip
"g"Symbol 2651 MovieClip [stage2_bg] Frame 64Symbol 2299 MovieClip
"g"Symbol 2651 MovieClip [stage2_bg] Frame 65Symbol 393 MovieClip
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"loading"Symbol 2655 MovieClip Frame 1Symbol 382 MovieClip
"g"Symbol 2710 MovieClip Frame 1Symbol 2702 MovieClip
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"mgun"Symbol 2752 MovieClip [player_plane] Frame 1Symbol 909 MovieClip
"g"Symbol 2752 MovieClip [player_plane] Frame 1Symbol 222 MovieClip
"clip"Symbol 2752 MovieClip [player_plane] Frame 10Symbol 2740 MovieClip
"clip"Symbol 2752 MovieClip [player_plane] Frame 21Symbol 2740 MovieClip
"clip"Symbol 2752 MovieClip [player_plane] Frame 31Symbol 2744 MovieClip
"clip"Symbol 2752 MovieClip [player_plane] Frame 40Symbol 2744 MovieClip
"clip"Symbol 2752 MovieClip [player_plane] Frame 50Symbol 2744 MovieClip
"clip"Symbol 2752 MovieClip [player_plane] Frame 60Symbol 2748 MovieClip
"clip"Symbol 2752 MovieClip [player_plane] Frame 71Symbol 2748 MovieClip
"clip"Symbol 2752 MovieClip [player_plane] Frame 82Symbol 2748 MovieClip
"clip"Symbol 2752 MovieClip [player_plane] Frame 130Symbol 2740 MovieClip
"mgun"Symbol 2752 MovieClip [player_plane] Frame 130Symbol 909 MovieClip
"g"Symbol 2755 MovieClip [教堂踏板01] Frame 1Symbol 393 MovieClip
"g"Symbol 2757 MovieClip [教堂踏板02] Frame 1Symbol 393 MovieClip
"g"Symbol 2777 MovieClip [德军_坦克2] Frame 43Symbol 222 MovieClip
"point"Symbol 2777 MovieClip [德军_坦克2] Frame 61Symbol 736 MovieClip
"g"Symbol 2790 MovieClip [高速飞弹] Frame 1Symbol 222 MovieClip
"g"Symbol 2793 MovieClip [德军_战斗机2] Frame 1Symbol 222 MovieClip
"point"Symbol 2793 MovieClip [德军_战斗机2] Frame 10Symbol 2790 MovieClip [高速飞弹]
"g"Symbol 2796 MovieClip [德军_大型导弹] Frame 1Symbol 222 MovieClip
"hit"Symbol 2796 MovieClip [德军_大型导弹] Frame 1Symbol 222 MovieClip
"g"Symbol 2837 MovieClip [敌人_BOSS3_火箭] Frame 1Symbol 222 MovieClip
"g"Symbol 2846 MovieClip [德军_巨型坦克] Frame 1Symbol 222 MovieClip
"g"Symbol 2846 MovieClip [德军_巨型坦克] Frame 10Symbol 222 MovieClip
"g"Symbol 2846 MovieClip [德军_巨型坦克] Frame 22Symbol 222 MovieClip
"point"Symbol 2846 MovieClip [德军_巨型坦克] Frame 22Symbol 736 MovieClip
"g"Symbol 2846 MovieClip [德军_巨型坦克] Frame 56Symbol 222 MovieClip
"point"Symbol 2846 MovieClip [德军_巨型坦克] Frame 56Symbol 736 MovieClip
"point"Symbol 2846 MovieClip [德军_巨型坦克] Frame 88Symbol 2837 MovieClip [敌人_BOSS3_火箭]
"g"Symbol 2846 MovieClip [德军_巨型坦克] Frame 88Symbol 222 MovieClip
"point"Symbol 2846 MovieClip [德军_巨型坦克] Frame 111Symbol 2837 MovieClip [敌人_BOSS3_火箭]
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"line2"Symbol 2852 MovieClip [stage3_bg] Frame 29Symbol 2710 MovieClip
"line3"Symbol 2852 MovieClip [stage3_bg] Frame 29Symbol 2710 MovieClip
"line1"Symbol 2852 MovieClip [stage3_bg] Frame 29Symbol 2710 MovieClip
"g"Symbol 2852 MovieClip [stage3_bg] Frame 29Symbol 2712 MovieClip
"g"Symbol 2852 MovieClip [stage3_bg] Frame 30Symbol 393 MovieClip
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"point2"Symbol 2993 MovieClip Frame 28Symbol 736 MovieClip
"point1"Symbol 2993 MovieClip Frame 28Symbol 736 MovieClip
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"g"Symbol 3016 MovieClip [4-04-电梯01] Frame 1Symbol 393 MovieClip
"g"Symbol 3018 MovieClip [4-04-电梯02] Frame 1Symbol 393 MovieClip
"g"Symbol 3022 MovieClip [4-04-硫酸台01] Frame 1Symbol 393 MovieClip
"g"Symbol 3024 MovieClip [4-04-硫酸台02] Frame 1Symbol 393 MovieClip
"g"Symbol 3028 MovieClip [4-04-硫酸台03] Frame 1Symbol 393 MovieClip
"g"Symbol 3051 MovieClip [德军_装甲车2] Frame 43Symbol 222 MovieClip
"point"Symbol 3051 MovieClip [德军_装甲车2] Frame 61Symbol 736 MovieClip
"g"Symbol 3057 MovieClip [德军_战斗机1] Frame 1Symbol 222 MovieClip
"point"Symbol 3057 MovieClip [德军_战斗机1] Frame 9Symbol 2631 MovieClip [追踪导弹]
"g"Symbol 3061 MovieClip [4-04-窗户01] Frame 55Symbol 222 MovieClip
"point"Symbol 3061 MovieClip [4-04-窗户01] Frame 84Symbol 736 MovieClip
"point"Symbol 3061 MovieClip [4-04-窗户01] Frame 84Symbol 736 MovieClip
"g"Symbol 3065 MovieClip [4-04-窗户03] Frame 32Symbol 222 MovieClip
"point"Symbol 3065 MovieClip [4-04-窗户03] Frame 62Symbol 736 MovieClip
"point"Symbol 3065 MovieClip [4-04-窗户03] Frame 62Symbol 736 MovieClip
"g"Symbol 3076 MovieClip [4-04-窗户02] Frame 55Symbol 222 MovieClip
"point"Symbol 3076 MovieClip [4-04-窗户02] Frame 84Symbol 736 MovieClip
"point"Symbol 3076 MovieClip [4-04-窗户02] Frame 84Symbol 736 MovieClip
"player"Symbol 3077 MovieClip [交通工具_战斗机] Frame 1Symbol 780 MovieClip
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"player"Symbol 3077 MovieClip [交通工具_战斗机] Frame 11Symbol 780 MovieClip
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"g"Symbol 3093 MovieClip [4-04-德军_飞船] Frame 1Symbol 222 MovieClip
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"g"Symbol 3093 MovieClip [4-04-德军_飞船] Frame 10Symbol 222 MovieClip
"g"Symbol 3096 MovieClip [德军_飞船_小炮] Frame 1Symbol 222 MovieClip
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"g"Symbol 3101 MovieClip [4-04-飞船_炸弹箱] Frame 1Symbol 222 MovieClip
"bg"Symbol 3106 MovieClip [4-04-飞船-门] Frame 1Symbol 3104 MovieClip
"g"Symbol 3106 MovieClip [4-04-飞船-门] Frame 1Symbol 222 MovieClip
"bg"Symbol 3106 MovieClip [4-04-飞船-门] Frame 9Symbol 3104 MovieClip
"b"Symbol 3122 MovieClip [4-05-BOSS-台阶1] Frame 1Symbol 393 MovieClip
"g"Symbol 3122 MovieClip [4-05-BOSS-台阶1] Frame 1Symbol 393 MovieClip
"b"Symbol 3125 MovieClip [4-05-BOSS-台阶2] Frame 1Symbol 393 MovieClip
"g"Symbol 3125 MovieClip [4-05-BOSS-台阶2] Frame 1Symbol 393 MovieClip
"g"Symbol 3130 MovieClip [4-05-BOSS-灯] Frame 1Symbol 393 MovieClip
"g"Symbol 3137 MovieClip [敌人_BOSS4_手臂] Frame 1Symbol 222 MovieClip
"hit"Symbol 3137 MovieClip [敌人_BOSS4_手臂] Frame 13Symbol 222 MovieClip
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"point"Symbol 3147 MovieClip Frame 2Symbol 736 MovieClip
"point"Symbol 3147 MovieClip Frame 12Symbol 736 MovieClip
"point"Symbol 3147 MovieClip Frame 24Symbol 736 MovieClip
"point"Symbol 3147 MovieClip Frame 37Symbol 736 MovieClip
"point"Symbol 3147 MovieClip Frame 48Symbol 736 MovieClip
"point"Symbol 3147 MovieClip Frame 61Symbol 736 MovieClip
"step1"Symbol 3156 MovieClip [德军_巨型炮座] Frame 121Symbol 3122 MovieClip [4-05-BOSS-台阶1]
"step2"Symbol 3156 MovieClip [德军_巨型炮座] Frame 121Symbol 3125 MovieClip [4-05-BOSS-台阶2]
"f1"Symbol 3156 MovieClip [德军_巨型炮座] Frame 121Symbol 3130 MovieClip [4-05-BOSS-灯]
"f2"Symbol 3156 MovieClip [德军_巨型炮座] Frame 121Symbol 3130 MovieClip [4-05-BOSS-灯]
"f3"Symbol 3156 MovieClip [德军_巨型炮座] Frame 121Symbol 3130 MovieClip [4-05-BOSS-灯]
"f6"Symbol 3156 MovieClip [德军_巨型炮座] Frame 121Symbol 3130 MovieClip [4-05-BOSS-灯]
"f5"Symbol 3156 MovieClip [德军_巨型炮座] Frame 121Symbol 3130 MovieClip [4-05-BOSS-灯]
"f4"Symbol 3156 MovieClip [德军_巨型炮座] Frame 121Symbol 3130 MovieClip [4-05-BOSS-灯]
"point"Symbol 3156 MovieClip [德军_巨型炮座] Frame 121Symbol 736 MovieClip
"arm2"Symbol 3156 MovieClip [德军_巨型炮座] Frame 141Symbol 3137 MovieClip [敌人_BOSS4_手臂]
"arm1"Symbol 3156 MovieClip [德军_巨型炮座] Frame 141Symbol 3137 MovieClip [敌人_BOSS4_手臂]
"point"Symbol 3156 MovieClip [德军_巨型炮座] Frame 204Symbol 736 MovieClip
"head"Symbol 3156 MovieClip [德军_巨型炮座] Frame 224Symbol 3146 MovieClip
"rain0"Symbol 3156 MovieClip [德军_巨型炮座] Frame 224Symbol 3147 MovieClip
"rain1"Symbol 3156 MovieClip [德军_巨型炮座] Frame 224Symbol 3147 MovieClip
"g"Symbol 3156 MovieClip [德军_巨型炮座] Frame 224Symbol 222 MovieClip
"g"Symbol 3161 MovieClip [场景_沙袋] Frame 1Symbol 222 MovieClip
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"g"Symbol 3164 MovieClip [stage4_bg] Frame 2Symbol 2863 MovieClip
"g"Symbol 3164 MovieClip [stage4_bg] Frame 3Symbol 393 MovieClip
"g"Symbol 3164 MovieClip [stage4_bg] Frame 4Symbol 2870 MovieClip
"g"Symbol 3164 MovieClip [stage4_bg] Frame 5Symbol 393 MovieClip
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"g"Symbol 3164 MovieClip [stage4_bg] Frame 36Symbol 2929 MovieClip
"g"Symbol 3164 MovieClip [stage4_bg] Frame 37Symbol 2933 MovieClip
"g"Symbol 3164 MovieClip [stage4_bg] Frame 41Symbol 2939 MovieClip
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"g"Symbol 3164 MovieClip [stage4_bg] Frame 44Symbol 2947 MovieClip
"g"Symbol 3164 MovieClip [stage4_bg] Frame 45Symbol 2933 MovieClip
"g"Symbol 3164 MovieClip [stage4_bg] Frame 49Symbol 2953 MovieClip
"b1"Symbol 3164 MovieClip [stage4_bg] Frame 50Symbol 2972 MovieClip
"b2"Symbol 3164 MovieClip [stage4_bg] Frame 50Symbol 2972 MovieClip
"g"Symbol 3164 MovieClip [stage4_bg] Frame 50Symbol 2974 MovieClip
"b3"Symbol 3164 MovieClip [stage4_bg] Frame 51Symbol 2972 MovieClip
"b4"Symbol 3164 MovieClip [stage4_bg] Frame 51Symbol 2972 MovieClip
"b4"Symbol 3164 MovieClip [stage4_bg] Frame 53Symbol 2972 MovieClip
"b5"Symbol 3164 MovieClip [stage4_bg] Frame 53Symbol 2972 MovieClip
"b6"Symbol 3164 MovieClip [stage4_bg] Frame 53Symbol 2972 MovieClip
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"b8"Symbol 3164 MovieClip [stage4_bg] Frame 53Symbol 2972 MovieClip
"b9"Symbol 3164 MovieClip [stage4_bg] Frame 53Symbol 2972 MovieClip
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"d"Symbol 3164 MovieClip [stage4_bg] Frame 55Symbol 393 MovieClip
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$Zx$OLQ3gkgduoalHhRERtrPN.."
ExportAssets (56)Timeline Frame 6Symbol 56 as "小刀01"
ExportAssets (56)Timeline Frame 6Symbol 57 as "小刀02"
ExportAssets (56)Timeline Frame 6Symbol 58 as "手枪发射"
ExportAssets (56)Timeline Frame 6Symbol 59 as "手枪消音发射"
ExportAssets (56)Timeline Frame 6Symbol 60 as "手枪击中"
ExportAssets (56)Timeline Frame 6Symbol 61 as "H弹发射"
ExportAssets (56)Timeline Frame 6Symbol 62 as "H弹击中"
ExportAssets (56)Timeline Frame 6Symbol 63 as "R弹发射"
ExportAssets (56)Timeline Frame 6Symbol 64 as "R弹爆炸"
ExportAssets (56)Timeline Frame 6Symbol 65 as "S弹发射"
ExportAssets (56)Timeline Frame 6Symbol 66 as "机械开机枪"
ExportAssets (56)Timeline Frame 6Symbol 67 as "打击声音"
ExportAssets (56)Timeline Frame 6Symbol 68 as "补充弹药"
ExportAssets (56)Timeline Frame 6Symbol 69 as "手枪上子弹"
ExportAssets (56)Timeline Frame 6Symbol 70 as "手雷爆炸"
ExportAssets (56)Timeline Frame 6Symbol 71 as "主角死亡"
ExportAssets (56)Timeline Frame 6Symbol 72 as "出水"
ExportAssets (56)Timeline Frame 6Symbol 73 as "落水"
ExportAssets (56)Timeline Frame 6Symbol 74 as "大爆炸"
ExportAssets (56)Timeline Frame 6Symbol 75 as "电网"
ExportAssets (56)Timeline Frame 6Symbol 76 as "坦克射击"
ExportAssets (56)Timeline Frame 6Symbol 77 as "坦克运行"
ExportAssets (56)Timeline Frame 6Symbol 78 as "卡车开动"
ExportAssets (56)Timeline Frame 6Symbol 79 as "卡车刹车"
ExportAssets (56)Timeline Frame 6Symbol 80 as "大跳跃"
ExportAssets (56)Timeline Frame 6Symbol 81 as "飞机进入"
ExportAssets (56)Timeline Frame 6Symbol 82 as "飞机跳出"
ExportAssets (56)Timeline Frame 6Symbol 83 as "轰炸机落弹"
ExportAssets (56)Timeline Frame 6Symbol 84 as "飞机飞过"
ExportAssets (56)Timeline Frame 6Symbol 85 as "大型机枪发射"
ExportAssets (56)Timeline Frame 6Symbol 86 as "记分音效"
ExportAssets (56)Timeline Frame 6Symbol 87 as "捡到分数"
ExportAssets (56)Timeline Frame 6Symbol 88 as "敌兵死亡01"
ExportAssets (56)Timeline Frame 6Symbol 89 as "敌兵死亡02"
ExportAssets (56)Timeline Frame 6Symbol 90 as "敌兵死亡03"
ExportAssets (56)Timeline Frame 6Symbol 91 as "敌兵死亡04"
ExportAssets (56)Timeline Frame 6Symbol 92 as "士兵受惊"
ExportAssets (56)Timeline Frame 6Symbol 93 as "menuMusic"
ExportAssets (56)Timeline Frame 10Symbol 254 as "敌人_火箭炮"
ExportAssets (56)Timeline Frame 10Symbol 261 as "game_mask"
ExportAssets (56)Timeline Frame 10Symbol 293 as "天空_云"
ExportAssets (56)Timeline Frame 10Symbol 374 as "game_intro"
ExportAssets (56)Timeline Frame 24Symbol 547 as "game_UI"
ExportAssets (56)Timeline Frame 24Symbol 762 as "交通工具_快艇"
ExportAssets (56)Timeline Frame 24Symbol 843 as "轰炸炸弹"
ExportAssets (56)Timeline Frame 24Symbol 902 as "德军_战斗机3"
ExportAssets (56)Timeline Frame 24Symbol 947 as "mission_start"
ExportAssets (56)Timeline Frame 24Symbol 1378 as "主角_子弹0"
ExportAssets (56)Timeline Frame 24Symbol 1389 as "小刀砍人_效果"
ExportAssets (56)Timeline Frame 24Symbol 1394 as "主角_手雷01"
ExportAssets (56)Timeline Frame 24Symbol 1413 as "主角_子弹1"
ExportAssets (56)Timeline Frame 24Symbol 1504 as "各种奖励"
ExportAssets (56)Timeline Frame 24Symbol 1508 as "主角_子弹2"
ExportAssets (56)Timeline Frame 24Symbol 1511 as "主角_子弹5"
ExportAssets (56)Timeline Frame 24Symbol 1538 as "主角_子弹4"
ExportAssets (56)Timeline Frame 24Symbol 1542 as "主角_子弹6"
ExportAssets (56)Timeline Frame 24Symbol 1545 as "主角_子弹7"
ExportAssets (56)Timeline Frame 24Symbol 1568 as "主角_导弹烟雾"
ExportAssets (56)Timeline Frame 24Symbol 1569 as "player"
ExportAssets (56)Timeline Frame 24Symbol 1588 as "1-01-台阶01"
ExportAssets (56)Timeline Frame 24Symbol 1619 as "1-01-台阶02"
ExportAssets (56)Timeline Frame 24Symbol 1622 as "1-01-台阶04"
ExportAssets (56)Timeline Frame 24Symbol 1625 as "1-01-台阶05"
ExportAssets (56)Timeline Frame 24Symbol 1628 as "1-01-台阶06"
ExportAssets (56)Timeline Frame 24Symbol 1631 as "1-01-台阶03"
ExportAssets (56)Timeline Frame 24Symbol 1633 as "1-01-台阶08"
ExportAssets (56)Timeline Frame 24Symbol 1650 as "第一关_潜艇"
ExportAssets (56)Timeline Frame 24Symbol 1653 as "1-01-台阶07"
ExportAssets (56)Timeline Frame 24Symbol 1704 as "敌人_普通士兵_伞"
ExportAssets (56)Timeline Frame 24Symbol 1964 as "敌人_士兵_武器群"
ExportAssets (56)Timeline Frame 24Symbol 1970 as "敌人_枪械子弹"
ExportAssets (56)Timeline Frame 24Symbol 1971 as "敌人_手雷"
ExportAssets (56)Timeline Frame 24Symbol 1972 as "敌人_普通士兵"
ExportAssets (56)Timeline Frame 24Symbol 1977 as "敌人_轰炸机"
ExportAssets (56)Timeline Frame 24Symbol 2040 as "坦克_炮弹"
ExportAssets (56)Timeline Frame 24Symbol 2041 as "德军_坦克1"
ExportAssets (56)Timeline Frame 24Symbol 2043 as "敌人_运输卡车"
ExportAssets (56)Timeline Frame 24Symbol 2045 as "敌人_快艇"
ExportAssets (56)Timeline Frame 24Symbol 2050 as "1-03-航母踏板"
ExportAssets (56)Timeline Frame 24Symbol 2053 as "敌人_箱子阻拦1"
ExportAssets (56)Timeline Frame 24Symbol 2061 as "德军驱逐舰_小炮1"
ExportAssets (56)Timeline Frame 24Symbol 2085 as "德军_巨型轰炸机"
ExportAssets (56)Timeline Frame 24Symbol 2088 as "场景_木箱"
ExportAssets (56)Timeline Frame 24Symbol 2089 as "背景音乐_01"
ExportAssets (56)Timeline Frame 24Symbol 2090 as "背景音乐_05"
ExportAssets (56)Timeline Frame 24Symbol 2091 as "背景音乐_09"
ExportAssets (56)Timeline Frame 24Symbol 2092 as "背景音乐_10"
ExportAssets (56)Timeline Frame 24Symbol 2093 as "stage1_bg"
ExportAssets (56)Timeline Frame 41Symbol 2324 as "敌人_吉普车"
ExportAssets (56)Timeline Frame 41Symbol 2331 as "移动_钢板"
ExportAssets (56)Timeline Frame 41Symbol 2341 as "敌人_德军卡车"
ExportAssets (56)Timeline Frame 41Symbol 2427 as "敌人_巡逻机枪兵"
ExportAssets (56)Timeline Frame 41Symbol 2513 as "敌人_巡逻军官"
ExportAssets (56)Timeline Frame 41Symbol 2519 as "2-02-翘翘板"
ExportAssets (56)Timeline Frame 41Symbol 2527 as "德军_警报灯"
ExportAssets (56)Timeline Frame 41Symbol 2542 as "德军_装甲车1"
ExportAssets (56)Timeline Frame 41Symbol 2559 as "NPC01"
ExportAssets (56)Timeline Frame 41Symbol 2576 as "NPC02"
ExportAssets (56)Timeline Frame 41Symbol 2583 as "德军_驳船"
ExportAssets (56)Timeline Frame 41Symbol 2631 as "追踪导弹"
ExportAssets (56)Timeline Frame 41Symbol 2632 as "德军_巨型机器人"
ExportAssets (56)Timeline Frame 41Symbol 2644 as "德军_地雷"
ExportAssets (56)Timeline Frame 41Symbol 2647 as "场景_木盒子"
ExportAssets (56)Timeline Frame 41Symbol 2648 as "背景音乐_03"
ExportAssets (56)Timeline Frame 41Symbol 2649 as "背景音乐_08"
ExportAssets (56)Timeline Frame 41Symbol 2650 as "背景音乐_11"
ExportAssets (56)Timeline Frame 41Symbol 2651 as "stage2_bg"
ExportAssets (56)Timeline Frame 58Symbol 2752 as "player_plane"
ExportAssets (56)Timeline Frame 58Symbol 2755 as "教堂踏板01"
ExportAssets (56)Timeline Frame 58Symbol 2757 as "教堂踏板02"
ExportAssets (56)Timeline Frame 58Symbol 2777 as "德军_坦克2"
ExportAssets (56)Timeline Frame 58Symbol 2790 as "高速飞弹"
ExportAssets (56)Timeline Frame 58Symbol 2793 as "德军_战斗机2"
ExportAssets (56)Timeline Frame 58Symbol 2796 as "德军_大型导弹"
ExportAssets (56)Timeline Frame 58Symbol 2810 as "NPC03"
ExportAssets (56)Timeline Frame 58Symbol 2837 as "敌人_BOSS3_火箭"
ExportAssets (56)Timeline Frame 58Symbol 2845 as "敌人_BOSS3_炮弹"
ExportAssets (56)Timeline Frame 58Symbol 2846 as "德军_巨型坦克"
ExportAssets (56)Timeline Frame 58Symbol 2849 as "场景_宝箱"
ExportAssets (56)Timeline Frame 58Symbol 2850 as "背景音乐_04"
ExportAssets (56)Timeline Frame 58Symbol 2851 as "背景音乐_06"
ExportAssets (56)Timeline Frame 58Symbol 2852 as "stage3_bg"
ExportAssets (56)Timeline Frame 75Symbol 3016 as "4-04-电梯01"
ExportAssets (56)Timeline Frame 75Symbol 3018 as "4-04-电梯02"
ExportAssets (56)Timeline Frame 75Symbol 3022 as "4-04-硫酸台01"
ExportAssets (56)Timeline Frame 75Symbol 3024 as "4-04-硫酸台02"
ExportAssets (56)Timeline Frame 75Symbol 3028 as "4-04-硫酸台03"
ExportAssets (56)Timeline Frame 75Symbol 3051 as "德军_装甲车2"
ExportAssets (56)Timeline Frame 75Symbol 3057 as "德军_战斗机1"
ExportAssets (56)Timeline Frame 75Symbol 3061 as "4-04-窗户01"
ExportAssets (56)Timeline Frame 75Symbol 3065 as "4-04-窗户03"
ExportAssets (56)Timeline Frame 75Symbol 3069 as "4-04-房子门01"
ExportAssets (56)Timeline Frame 75Symbol 3072 as "4-04-房子门02"
ExportAssets (56)Timeline Frame 75Symbol 3076 as "4-04-窗户02"
ExportAssets (56)Timeline Frame 75Symbol 3077 as "交通工具_战斗机"
ExportAssets (56)Timeline Frame 75Symbol 3093 as "4-04-德军_飞船"
ExportAssets (56)Timeline Frame 75Symbol 3096 as "德军_飞船_小炮"
ExportAssets (56)Timeline Frame 75Symbol 3101 as "4-04-飞船_炸弹箱"
ExportAssets (56)Timeline Frame 75Symbol 3106 as "4-04-飞船-门"
ExportAssets (56)Timeline Frame 75Symbol 3122 as "4-05-BOSS-台阶1"
ExportAssets (56)Timeline Frame 75Symbol 3125 as "4-05-BOSS-台阶2"
ExportAssets (56)Timeline Frame 75Symbol 3130 as "4-05-BOSS-灯"
ExportAssets (56)Timeline Frame 75Symbol 3137 as "敌人_BOSS4_手臂"
ExportAssets (56)Timeline Frame 75Symbol 3155 as "敌人_BOSS4_炮弹"
ExportAssets (56)Timeline Frame 75Symbol 3156 as "德军_巨型炮座"
ExportAssets (56)Timeline Frame 75Symbol 3161 as "场景_沙袋"
ExportAssets (56)Timeline Frame 75Symbol 3162 as "背景音乐_02"
ExportAssets (56)Timeline Frame 75Symbol 3163 as "背景音乐_07"
ExportAssets (56)Timeline Frame 75Symbol 3164 as "stage4_bg"

Labels

"loading"Frame 3
"game_start"Frame 10
"m1_intro"Frame 20
"m1_game"Frame 28
"m2_intro"Frame 37
"m2_game"Frame 45
"m3_intro"Frame 54
"m3_game"Frame 62
"m4_intro"Frame 71
"m4_game"Frame 79
"loadAd"Symbol 38 MovieClip Frame 2
"showAd"Symbol 38 MovieClip Frame 12
"preload"Symbol 51 MovieClip Frame 3
"hit"Symbol 254 MovieClip [敌人_火箭炮] Frame 7
"white"Symbol 261 MovieClip [game_mask] Frame 2
"black"Symbol 261 MovieClip [game_mask] Frame 17
"up"Symbol 293 MovieClip [天空_云] Frame 2
"down"Symbol 293 MovieClip [天空_云] Frame 70
"op"Symbol 374 MovieClip [game_intro] Frame 2
"index"Symbol 374 MovieClip [game_intro] Frame 11
"c_key"Symbol 374 MovieClip [game_intro] Frame 21
"c_mouse"Symbol 374 MovieClip [game_intro] Frame 31
"website"Symbol 374 MovieClip [game_intro] Frame 41
"c_difficulty"Symbol 374 MovieClip [game_intro] Frame 51
"level_pass"Symbol 374 MovieClip [game_intro] Frame 61
"wind_pass"Symbol 374 MovieClip [game_intro] Frame 71
"mission_end"Symbol 374 MovieClip [game_intro] Frame 81
"lose_game"Symbol 374 MovieClip [game_intro] Frame 91
"win_game"Symbol 374 MovieClip [game_intro] Frame 101
"hiscores"Symbol 374 MovieClip [game_intro] Frame 111
"next"Symbol 389 MovieClip Frame 16
"some"Symbol 544 MovieClip Frame 1
"very"Symbol 544 MovieClip Frame 9
"em_8"Symbol 761 MovieClip Frame 1
"em_9"Symbol 761 MovieClip Frame 7
"em_10"Symbol 761 MovieClip Frame 10
"em_11"Symbol 761 MovieClip Frame 13
"em_12"Symbol 761 MovieClip Frame 16
"em_13"Symbol 761 MovieClip Frame 19
"em_14"Symbol 761 MovieClip Frame 22
"em_15"Symbol 761 MovieClip Frame 25
"em_16"Symbol 761 MovieClip Frame 28
"em_7"Symbol 761 MovieClip Frame 34
"em_6"Symbol 761 MovieClip Frame 37
"em_5"Symbol 761 MovieClip Frame 40
"em_4"Symbol 761 MovieClip Frame 43
"em_3"Symbol 761 MovieClip Frame 46
"em_2"Symbol 761 MovieClip Frame 49
"em_1"Symbol 761 MovieClip Frame 52
"em_0"Symbol 761 MovieClip Frame 55
"dir_8"Symbol 761 MovieClip Frame 61
"dir_9"Symbol 761 MovieClip Frame 67
"dir_10"Symbol 761 MovieClip Frame 70
"dir_11"Symbol 761 MovieClip Frame 73
"dir_12"Symbol 761 MovieClip Frame 76
"dir_13"Symbol 761 MovieClip Frame 79
"dir_14"Symbol 761 MovieClip Frame 82
"dir_15"Symbol 761 MovieClip Frame 85
"dir_16"Symbol 761 MovieClip Frame 88
"dir_7"Symbol 761 MovieClip Frame 94
"dir_6"Symbol 761 MovieClip Frame 97
"dir_5"Symbol 761 MovieClip Frame 100
"dir_4"Symbol 761 MovieClip Frame 103
"dir_3"Symbol 761 MovieClip Frame 106
"dir_2"Symbol 761 MovieClip Frame 109
"dir_1"Symbol 761 MovieClip Frame 112
"dir_0"Symbol 761 MovieClip Frame 115
"move"Symbol 843 MovieClip [轰炸炸弹] Frame 1
"explode"Symbol 843 MovieClip [轰炸炸弹] Frame 10
"move"Symbol 902 MovieClip [德军_战斗机3] Frame 1
"shoot"Symbol 902 MovieClip [德军_战斗机3] Frame 10
"explode1"Symbol 902 MovieClip [德军_战斗机3] Frame 32
"explode2"Symbol 902 MovieClip [德军_战斗机3] Frame 65
"s1"Symbol 947 MovieClip [mission_start] Frame 50
"s2"Symbol 947 MovieClip [mission_start] Frame 138
"s3"Symbol 947 MovieClip [mission_start] Frame 211
"s4"Symbol 947 MovieClip [mission_start] Frame 376
"stand"Symbol 962 MovieClip Frame 1
"stand_run"Symbol 962 MovieClip Frame 8
"crouch"Symbol 962 MovieClip Frame 15
"crouch_run"Symbol 962 MovieClip Frame 22
"crouch_shoot"Symbol 962 MovieClip Frame 29
"jump"Symbol 962 MovieClip Frame 37
"fall"Symbol 962 MovieClip Frame 45
"nothing1"Symbol 962 MovieClip Frame 52
"nothing2"Symbol 962 MovieClip Frame 58
"pistol_stand"Symbol 1339 MovieClip Frame 1
"machinegun_stand"Symbol 1339 MovieClip Frame 9
"pistol_lookup"Symbol 1339 MovieClip Frame 17
"machinegun_lookup"Symbol 1339 MovieClip Frame 25
"pistol_stand_run"Symbol 1339 MovieClip Frame 34
"machinegun_stand_run"Symbol 1339 MovieClip Frame 42
"pistol_jump"Symbol 1339 MovieClip Frame 50
"machinegun_jump"Symbol 1339 MovieClip Frame 58
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"machinegun_down"Symbol 1339 MovieClip Frame 77
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"machinegun_crouch"Symbol 1339 MovieClip Frame 95
"get_pistol"Symbol 1339 MovieClip Frame 103
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"attack_stand2"Symbol 1339 MovieClip Frame 166
"pistol_stand_bomb"Symbol 1339 MovieClip Frame 174
"machinegun_stand_bomb"Symbol 1339 MovieClip Frame 185
"pistol_straight_single"Symbol 1339 MovieClip Frame 196
"pistol_up_single"Symbol 1339 MovieClip Frame 207
"machinegun_straight_single"Symbol 1339 MovieClip Frame 219
"machinegun_straight_running"Symbol 1339 MovieClip Frame 231
"machinegun_up_single"Symbol 1339 MovieClip Frame 244
"machinegun_up_running"Symbol 1339 MovieClip Frame 256
"s_to_u"Symbol 1339 MovieClip Frame 268
"u_to_s"Symbol 1339 MovieClip Frame 279
"s_to_d"Symbol 1339 MovieClip Frame 290
"d_to_s"Symbol 1339 MovieClip Frame 301
"pistol_down_single"Symbol 1339 MovieClip Frame 328
"machinegun_down_single"Symbol 1339 MovieClip Frame 339
"machinegun_down_running"Symbol 1339 MovieClip Frame 350
"attack_crouch1"Symbol 1339 MovieClip Frame 380
"pistol_crouch_single"Symbol 1339 MovieClip Frame 388
"machinegun_crouch_running"Symbol 1339 MovieClip Frame 399
"machinegun_crouch_single"Symbol 1339 MovieClip Frame 410
"pistol_crouch_bomb"Symbol 1339 MovieClip Frame 421
"machinegun_crouch_bomb"Symbol 1339 MovieClip Frame 432
"die01"Symbol 1339 MovieClip Frame 450
"die02"Symbol 1339 MovieClip Frame 460
"die03"Symbol 1339 MovieClip Frame 470
"die04"Symbol 1339 MovieClip Frame 480
"fired"Symbol 1378 MovieClip [主角_子弹0] Frame 10
"hit"Symbol 1378 MovieClip [主角_子弹0] Frame 25
"water"Symbol 1378 MovieClip [主角_子弹0] Frame 30
"h2so4"Symbol 1378 MovieClip [主角_子弹0] Frame 37
"explode"Symbol 1394 MovieClip [主角_手雷01] Frame 2
"water"Symbol 1394 MovieClip [主角_手雷01] Frame 3
"h2so4"Symbol 1394 MovieClip [主角_手雷01] Frame 4
"fired"Symbol 1413 MovieClip [主角_子弹1] Frame 10
"hit"Symbol 1413 MovieClip [主角_子弹1] Frame 21
"water"Symbol 1413 MovieClip [主角_子弹1] Frame 26
"h2so4"Symbol 1413 MovieClip [主角_子弹1] Frame 33
"A"Symbol 1481 MovieClip Frame 1
"D"Symbol 1481 MovieClip Frame 2
"E"Symbol 1481 MovieClip Frame 3
"F"Symbol 1481 MovieClip Frame 4
"G"Symbol 1481 MovieClip Frame 5
"H"Symbol 1481 MovieClip Frame 6
"L"Symbol 1481 MovieClip Frame 7
"M"Symbol 1481 MovieClip Frame 8
"P"Symbol 1481 MovieClip Frame 9
"R"Symbol 1481 MovieClip Frame 10
"S"Symbol 1481 MovieClip Frame 11
"T"Symbol 1481 MovieClip Frame 12
"B"Symbol 1481 MovieClip Frame 13
"food1"Symbol 1481 MovieClip Frame 17
"food2"Symbol 1481 MovieClip Frame 18
"food3"Symbol 1481 MovieClip Frame 19
"food4"Symbol 1481 MovieClip Frame 20
"food5"Symbol 1481 MovieClip Frame 21
"food6"Symbol 1481 MovieClip Frame 22
"food7"Symbol 1481 MovieClip Frame 23
"pre1"Symbol 1481 MovieClip Frame 27
"pre2"Symbol 1481 MovieClip Frame 28
"pre3"Symbol 1481 MovieClip Frame 29
"pre4"Symbol 1481 MovieClip Frame 30
"pre5"Symbol 1481 MovieClip Frame 31
"pre6"Symbol 1481 MovieClip Frame 32
"come"Symbol 1504 MovieClip [各种奖励] Frame 1
"go"Symbol 1504 MovieClip [各种奖励] Frame 17
"score"Symbol 1504 MovieClip [各种奖励] Frame 27
"fired"Symbol 1508 MovieClip [主角_子弹2] Frame 7
"hit"Symbol 1508 MovieClip [主角_子弹2] Frame 13
"water"Symbol 1508 MovieClip [主角_子弹2] Frame 18
"h2so4"Symbol 1508 MovieClip [主角_子弹2] Frame 25
"fired"Symbol 1511 MovieClip [主角_子弹5] Frame 7
"hit"Symbol 1511 MovieClip [主角_子弹5] Frame 13
"water"Symbol 1511 MovieClip [主角_子弹5] Frame 18
"h2so4"Symbol 1511 MovieClip [主角_子弹5] Frame 25
"fired"Symbol 1542 MovieClip [主角_子弹6] Frame 7
"hit"Symbol 1542 MovieClip [主角_子弹6] Frame 13
"water"Symbol 1542 MovieClip [主角_子弹6] Frame 18
"h2so4"Symbol 1542 MovieClip [主角_子弹6] Frame 25
"fired"Symbol 1545 MovieClip [主角_子弹7] Frame 7
"hit"Symbol 1545 MovieClip [主角_子弹7] Frame 14
"water"Symbol 1545 MovieClip [主角_子弹7] Frame 19
"h2so4"Symbol 1545 MovieClip [主角_子弹7] Frame 26
"out"Symbol 1647 MovieClip Frame 19
"hit"Symbol 1970 MovieClip [敌人_枪械子弹] Frame 12
"hit"Symbol 1971 MovieClip [敌人_手雷] Frame 9
"stand0"Symbol 1972 MovieClip [敌人_普通士兵] Frame 1
"stand1"Symbol 1972 MovieClip [敌人_普通士兵] Frame 9
"stand2"Symbol 1972 MovieClip [敌人_普通士兵] Frame 17
"stand3_1"Symbol 1972 MovieClip [敌人_普通士兵] Frame 25
"stand3_2"Symbol 1972 MovieClip [敌人_普通士兵] Frame 35
"fall"Symbol 1972 MovieClip [敌人_普通士兵] Frame 50
"walk"Symbol 1972 MovieClip [敌人_普通士兵] Frame 63
"fear"Symbol 1972 MovieClip [敌人_普通士兵] Frame 70
"jump"Symbol 1972 MovieClip [敌人_普通士兵] Frame 81
"run0"Symbol 1972 MovieClip [敌人_普通士兵] Frame 93
"run1"Symbol 1972 MovieClip [敌人_普通士兵] Frame 101
"run2"Symbol 1972 MovieClip [敌人_普通士兵] Frame 109
"run3"Symbol 1972 MovieClip [敌人_普通士兵] Frame 116
"blocked"Symbol 1972 MovieClip [敌人_普通士兵] Frame 128
"shocked"Symbol 1972 MovieClip [敌人_普通士兵] Frame 136
"talk1"Symbol 1972 MovieClip [敌人_普通士兵] Frame 145
"talk2"Symbol 1972 MovieClip [敌人_普通士兵] Frame 153
"shoot0"Symbol 1972 MovieClip [敌人_普通士兵] Frame 166
"shoot1"Symbol 1972 MovieClip [敌人_普通士兵] Frame 174
"shoot2_1"Symbol 1972 MovieClip [敌人_普通士兵] Frame 182
"shoot2_2"Symbol 1972 MovieClip [敌人_普通士兵] Frame 192
"shoot3_1"Symbol 1972 MovieClip [敌人_普通士兵] Frame 202
"shoot3_2"Symbol 1972 MovieClip [敌人_普通士兵] Frame 212
"kill"Symbol 1972 MovieClip [敌人_普通士兵] Frame 228
"die0"Symbol 1972 MovieClip [敌人_普通士兵] Frame 236
"die1"Symbol 1972 MovieClip [敌人_普通士兵] Frame 244
"die2"Symbol 1972 MovieClip [敌人_普通士兵] Frame 252
"die3"Symbol 1972 MovieClip [敌人_普通士兵] Frame 260
"move"Symbol 1977 MovieClip [敌人_轰炸机] Frame 1
"explode1"Symbol 1977 MovieClip [敌人_轰炸机] Frame 9
"explode2"Symbol 1977 MovieClip [敌人_轰炸机] Frame 42
"stand"Symbol 2040 MovieClip [坦克_炮弹] Frame 1
"hit"Symbol 2040 MovieClip [坦克_炮弹] Frame 8
"fall"Symbol 2041 MovieClip [德军_坦克1] Frame 1
"land"Symbol 2041 MovieClip [德军_坦克1] Frame 10
"stand"Symbol 2041 MovieClip [德军_坦克1] Frame 43
"move"Symbol 2041 MovieClip [德军_坦克1] Frame 53
"shoot"Symbol 2041 MovieClip [德军_坦克1] Frame 61
"explode"Symbol 2041 MovieClip [德军_坦克1] Frame 89
"move"Symbol 2043 MovieClip [敌人_运输卡车] Frame 1
"explode"Symbol 2043 MovieClip [敌人_运输卡车] Frame 11
"normal1"Symbol 2053 MovieClip [敌人_箱子阻拦1] Frame 1
"normal2"Symbol 2053 MovieClip [敌人_箱子阻拦1] Frame 11
"explode"Symbol 2053 MovieClip [敌人_箱子阻拦1] Frame 43
"stand"Symbol 2061 MovieClip [德军驱逐舰_小炮1] Frame 1
"shoot"Symbol 2061 MovieClip [德军驱逐舰_小炮1] Frame 9
"explode"Symbol 2061 MovieClip [德军驱逐舰_小炮1] Frame 37
"move"Symbol 2085 MovieClip [德军_巨型轰炸机] Frame 1
"explode"Symbol 2085 MovieClip [德军_巨型轰炸机] Frame 9
"stand"Symbol 2088 MovieClip [场景_木箱] Frame 1
"explode"Symbol 2088 MovieClip [场景_木箱] Frame 8
"s1"Symbol 2093 MovieClip [stage1_bg] Frame 1
"s2"Symbol 2093 MovieClip [stage1_bg] Frame 15
"s3"Symbol 2093 MovieClip [stage1_bg] Frame 22
"next"Symbol 2097 MovieClip Frame 16
"stand"Symbol 2324 MovieClip [敌人_吉普车] Frame 1
"explode"Symbol 2324 MovieClip [敌人_吉普车] Frame 9
"walk"Symbol 2427 MovieClip [敌人_巡逻机枪兵] Frame 1
"turn"Symbol 2427 MovieClip [敌人_巡逻机枪兵] Frame 8
"stand"Symbol 2427 MovieClip [敌人_巡逻机枪兵] Frame 15
"run"Symbol 2427 MovieClip [敌人_巡逻机枪兵] Frame 22
"shoot_1"Symbol 2427 MovieClip [敌人_巡逻机枪兵] Frame 29
"shoot_2"Symbol 2427 MovieClip [敌人_巡逻机枪兵] Frame 38
"die0"Symbol 2427 MovieClip [敌人_巡逻机枪兵] Frame 47
"die1"Symbol 2427 MovieClip [敌人_巡逻机枪兵] Frame 54
"walk"Symbol 2513 MovieClip [敌人_巡逻军官] Frame 1
"turn"Symbol 2513 MovieClip [敌人_巡逻军官] Frame 8
"stand"Symbol 2513 MovieClip [敌人_巡逻军官] Frame 15
"run"Symbol 2513 MovieClip [敌人_巡逻军官] Frame 22
"shoot_1"Symbol 2513 MovieClip [敌人_巡逻军官] Frame 29
"shoot_2"Symbol 2513 MovieClip [敌人_巡逻军官] Frame 38
"die0"Symbol 2513 MovieClip [敌人_巡逻军官] Frame 47
"die1"Symbol 2513 MovieClip [敌人_巡逻军官] Frame 54
"up"Symbol 2519 MovieClip [2-02-翘翘板] Frame 2
"down"Symbol 2519 MovieClip [2-02-翘翘板] Frame 32
"fly"Symbol 2519 MovieClip [2-02-翘翘板] Frame 33
"shine"Symbol 2527 MovieClip [德军_警报灯] Frame 1
"explode"Symbol 2527 MovieClip [德军_警报灯] Frame 32
"fall"Symbol 2542 MovieClip [德军_装甲车1] Frame 1
"land"Symbol 2542 MovieClip [德军_装甲车1] Frame 10
"stand"Symbol 2542 MovieClip [德军_装甲车1] Frame 43
"move"Symbol 2542 MovieClip [德军_装甲车1] Frame 53
"shoot_1"Symbol 2542 MovieClip [德军_装甲车1] Frame 61
"shoot_2"Symbol 2542 MovieClip [德军_装甲车1] Frame 89
"explode"Symbol 2542 MovieClip [德军_装甲车1] Frame 136
"stand"Symbol 2559 MovieClip [NPC01] Frame 1
"shocked"Symbol 2559 MovieClip [NPC01] Frame 9
"run"Symbol 2559 MovieClip [NPC01] Frame 27
"stand"Symbol 2576 MovieClip [NPC02] Frame 1
"shocked"Symbol 2576 MovieClip [NPC02] Frame 9
"run"Symbol 2576 MovieClip [NPC02] Frame 27
"stand"Symbol 2583 MovieClip [德军_驳船] Frame 1
"explode"Symbol 2583 MovieClip [德军_驳船] Frame 11
"move"Symbol 2631 MovieClip [追踪导弹] Frame 1
"hit"Symbol 2631 MovieClip [追踪导弹] Frame 11
"move"Symbol 2632 MovieClip [德军_巨型机器人] Frame 1
"shoot1"Symbol 2632 MovieClip [德军_巨型机器人] Frame 9
"shoot2"Symbol 2632 MovieClip [德军_巨型机器人] Frame 24
"explode"Symbol 2632 MovieClip [德军_巨型机器人] Frame 113
"stand"Symbol 2644 MovieClip [德军_地雷] Frame 1
"explode"Symbol 2644 MovieClip [德军_地雷] Frame 11
"stand"Symbol 2647 MovieClip [场景_木盒子] Frame 1
"explode"Symbol 2647 MovieClip [场景_木盒子] Frame 8
"s1"Symbol 2651 MovieClip [stage2_bg] Frame 1
"s2"Symbol 2651 MovieClip [stage2_bg] Frame 45
"s3"Symbol 2651 MovieClip [stage2_bg] Frame 57
"s4"Symbol 2651 MovieClip [stage2_bg] Frame 69
"next"Symbol 2655 MovieClip Frame 16
"NA_NA"Symbol 2752 MovieClip [player_plane] Frame 1
"NA_front"Symbol 2752 MovieClip [player_plane] Frame 10
"NA_back"Symbol 2752 MovieClip [player_plane] Frame 21
"up_NA"Symbol 2752 MovieClip [player_plane] Frame 31
"up_back"Symbol 2752 MovieClip [player_plane] Frame 40
"up_front"Symbol 2752 MovieClip [player_plane] Frame 50
"down_NA"Symbol 2752 MovieClip [player_plane] Frame 60
"down_back"Symbol 2752 MovieClip [player_plane] Frame 71
"down_front"Symbol 2752 MovieClip [player_plane] Frame 82
"jump"Symbol 2752 MovieClip [player_plane] Frame 94
"explode"Symbol 2752 MovieClip [player_plane] Frame 130
"fall"Symbol 2777 MovieClip [德军_坦克2] Frame 1
"land"Symbol 2777 MovieClip [德军_坦克2] Frame 10
"stand"Symbol 2777 MovieClip [德军_坦克2] Frame 43
"move"Symbol 2777 MovieClip [德军_坦克2] Frame 53
"shoot"Symbol 2777 MovieClip [德军_坦克2] Frame 61
"explode"Symbol 2777 MovieClip [德军_坦克2] Frame 89
"move"Symbol 2790 MovieClip [高速飞弹] Frame 1
"hit"Symbol 2790 MovieClip [高速飞弹] Frame 11
"move"Symbol 2793 MovieClip [德军_战斗机2] Frame 1
"shoot"Symbol 2793 MovieClip [德军_战斗机2] Frame 10
"explode"Symbol 2793 MovieClip [德军_战斗机2] Frame 43
"move"Symbol 2796 MovieClip [德军_大型导弹] Frame 1
"explode"Symbol 2796 MovieClip [德军_大型导弹] Frame 8
"stand"Symbol 2810 MovieClip [NPC03] Frame 1
"shocked"Symbol 2810 MovieClip [NPC03] Frame 9
"run"Symbol 2810 MovieClip [NPC03] Frame 27
"hit"Symbol 2837 MovieClip [敌人_BOSS3_火箭] Frame 8
"hit"Symbol 2845 MovieClip [敌人_BOSS3_炮弹] Frame 7
"stand"Symbol 2846 MovieClip [德军_巨型坦克] Frame 1
"move"Symbol 2846 MovieClip [德军_巨型坦克] Frame 10
"shoot1"Symbol 2846 MovieClip [德军_巨型坦克] Frame 22
"shoot2"Symbol 2846 MovieClip [德军_巨型坦克] Frame 56
"shoot3"Symbol 2846 MovieClip [德军_巨型坦克] Frame 88
"explode"Symbol 2846 MovieClip [德军_巨型坦克] Frame 163
"stand"Symbol 2849 MovieClip [场景_宝箱] Frame 1
"explode"Symbol 2849 MovieClip [场景_宝箱] Frame 8
"s1"Symbol 2852 MovieClip [stage3_bg] Frame 1
"s2"Symbol 2852 MovieClip [stage3_bg] Frame 4
"s3"Symbol 2852 MovieClip [stage3_bg] Frame 13
"s4"Symbol 2852 MovieClip [stage3_bg] Frame 27
"s5"Symbol 2852 MovieClip [stage3_bg] Frame 29
"s6"Symbol 2852 MovieClip [stage3_bg] Frame 34
"next"Symbol 2856 MovieClip Frame 16
"pistol"Symbol 3004 MovieClip Frame 1
"machinegun"Symbol 3004 MovieClip Frame 2
"fall"Symbol 3051 MovieClip [德军_装甲车2] Frame 1
"land"Symbol 3051 MovieClip [德军_装甲车2] Frame 10
"stand"Symbol 3051 MovieClip [德军_装甲车2] Frame 43
"move"Symbol 3051 MovieClip [德军_装甲车2] Frame 53
"shoot_1"Symbol 3051 MovieClip [德军_装甲车2] Frame 61
"shoot_2"Symbol 3051 MovieClip [德军_装甲车2] Frame 89
"explode"Symbol 3051 MovieClip [德军_装甲车2] Frame 125
"move"Symbol 3057 MovieClip [德军_战斗机1] Frame 1
"shoot"Symbol 3057 MovieClip [德军_战斗机1] Frame 9
"explode1"Symbol 3057 MovieClip [德军_战斗机1] Frame 41
"explode2"Symbol 3057 MovieClip [德军_战斗机1] Frame 74
"close"Symbol 3061 MovieClip [4-04-窗户01] Frame 1
"open"Symbol 3061 MovieClip [4-04-窗户01] Frame 7
"come"Symbol 3061 MovieClip [4-04-窗户01] Frame 40
"stand"Symbol 3061 MovieClip [4-04-窗户01] Frame 55
"shoot"Symbol 3061 MovieClip [4-04-窗户01] Frame 65
"die1"Symbol 3061 MovieClip [4-04-窗户01] Frame 96
"die2"Symbol 3061 MovieClip [4-04-窗户01] Frame 121
"die3"Symbol 3061 MovieClip [4-04-窗户01] Frame 142
"close"Symbol 3065 MovieClip [4-04-窗户03] Frame 1
"open"Symbol 3065 MovieClip [4-04-窗户03] Frame 7
"come"Symbol 3065 MovieClip [4-04-窗户03] Frame 18
"stand"Symbol 3065 MovieClip [4-04-窗户03] Frame 32
"shoot"Symbol 3065 MovieClip [4-04-窗户03] Frame 43
"die1"Symbol 3065 MovieClip [4-04-窗户03] Frame 74
"die2"Symbol 3065 MovieClip [4-04-窗户03] Frame 99
"die3"Symbol 3065 MovieClip [4-04-窗户03] Frame 120
"close"Symbol 3069 MovieClip [4-04-房子门01] Frame 1
"open"Symbol 3069 MovieClip [4-04-房子门01] Frame 8
"stand"Symbol 3069 MovieClip [4-04-房子门01] Frame 28
"close"Symbol 3072 MovieClip [4-04-房子门02] Frame 1
"open"Symbol 3072 MovieClip [4-04-房子门02] Frame 8
"stand"Symbol 3072 MovieClip [4-04-房子门02] Frame 25
"close"Symbol 3076 MovieClip [4-04-窗户02] Frame 1
"open"Symbol 3076 MovieClip [4-04-窗户02] Frame 7
"come"Symbol 3076 MovieClip [4-04-窗户02] Frame 40
"stand"Symbol 3076 MovieClip [4-04-窗户02] Frame 55
"shoot"Symbol 3076 MovieClip [4-04-窗户02] Frame 65
"die1"Symbol 3076 MovieClip [4-04-窗户02] Frame 96
"die2"Symbol 3076 MovieClip [4-04-窗户02] Frame 121
"die3"Symbol 3076 MovieClip [4-04-窗户02] Frame 142
"stand"Symbol 3077 MovieClip [交通工具_战斗机] Frame 1
"go"Symbol 3077 MovieClip [交通工具_战斗机] Frame 11
"move"Symbol 3093 MovieClip [4-04-德军_飞船] Frame 1
"shoot"Symbol 3093 MovieClip [4-04-德军_飞船] Frame 10
"open"Symbol 3093 MovieClip [4-04-德军_飞船] Frame 43
"come_in"Symbol 3093 MovieClip [4-04-德军_飞船] Frame 76
"move"Symbol 3096 MovieClip [德军_飞船_小炮] Frame 1
"fall"Symbol 3096 MovieClip [德军_飞船_小炮] Frame 8
"explode"Symbol 3096 MovieClip [德军_飞船_小炮] Frame 18
"stand"Symbol 3101 MovieClip [4-04-飞船_炸弹箱] Frame 1
"explode"Symbol 3101 MovieClip [4-04-飞船_炸弹箱] Frame 9
"stand"Symbol 3106 MovieClip [4-04-飞船-门] Frame 1
"explode"Symbol 3106 MovieClip [4-04-飞船-门] Frame 9
"stand"Symbol 3130 MovieClip [4-05-BOSS-灯] Frame 1
"explode"Symbol 3130 MovieClip [4-05-BOSS-灯] Frame 8
"stand"Symbol 3137 MovieClip [敌人_BOSS4_手臂] Frame 1
"hit"Symbol 3137 MovieClip [敌人_BOSS4_手臂] Frame 11
"explode"Symbol 3137 MovieClip [敌人_BOSS4_手臂] Frame 61
"d"Symbol 3146 MovieClip Frame 1
"dl"Symbol 3146 MovieClip Frame 4
"l"Symbol 3146 MovieClip Frame 7
"dr"Symbol 3146 MovieClip Frame 10
"r"Symbol 3146 MovieClip Frame 13
"hit"Symbol 3155 MovieClip [敌人_BOSS4_炮弹] Frame 9
"come"Symbol 3156 MovieClip [德军_巨型炮座] Frame 1
"head_out"Symbol 3156 MovieClip [德军_巨型炮座] Frame 204
"stand"Symbol 3156 MovieClip [德军_巨型炮座] Frame 224
"explode"Symbol 3156 MovieClip [德军_巨型炮座] Frame 250
"stand"Symbol 3161 MovieClip [场景_沙袋] Frame 1
"explode"Symbol 3161 MovieClip [场景_沙袋] Frame 7
"s1"Symbol 3164 MovieClip [stage4_bg] Frame 1
"s2"Symbol 3164 MovieClip [stage4_bg] Frame 10
"s3"Symbol 3164 MovieClip [stage4_bg] Frame 24
"s4"Symbol 3164 MovieClip [stage4_bg] Frame 27
"s5"Symbol 3164 MovieClip [stage4_bg] Frame 62

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txtPercentLoaded2Symbol 43 EditableText"The ecard is loading (0%)"
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http://swfchan.com/4/18577/info.shtml
Created: 30/5 -2019 20:10:08 Last modified: 30/5 -2019 20:10:08 Server time: 05/11 -2024 13:49:45