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Gun_Master.swf

This is the info page for
Flash #18579

(Click the ID number above for more basic data on this flash file.)


Text
Level:

100

1

1

1

1

1

1

Top Scores

x

1

enter your name

goal

enemies

Tips

rocket launcer

help topics:

bow

gun

controls

1

1

score

level

Game Over

restart

Testing
asdf

1

1

1

1

1

1

fps

avg

max

min

moder

100

2000

100

100

100

x

100

paused

hp

2000

score:

2000

pause

name

scores

help

100

level

stepper

GunMaster Onslaught

I am 17 or older

I am younger than 17

choose younger than 17 for low gore

(C)2006 lostvectors.com

presented by

Jason Reinsvold's

ActionScript [AS1/AS2]

Frame 1
function saveData() { trace("Saving Data"); myLocalSO.data.place_score_1 = place_score_1; myLocalSO.data.place_score_2 = place_score_2; myLocalSO.data.place_score_3 = place_score_3; myLocalSO.data.place_name_1 = place_name_1; myLocalSO.data.place_name_2 = place_name_2; myLocalSO.data.place_name_3 = place_name_3; myLocalSO.data.player_name = player_name; myLocalSO.data.highScoreColor = highScoreColor; } function increaseScore(amt, x, y) { _root.g_lvl_kills++; _root.score = _root.score + amt; } function gameOver() { return(_root.hero.hp <= 0); } function endGame() { _root.paused = true; updatedTopScores(); openGameOver(); } function updatedTopScores() { if (score > place_score_1) { place_score_3 = place_score_2; place_score_2 = place_score_1; place_score_1 = score; place_name_3 = place_name_2; place_name_2 = place_name_1; place_name_1 = player_name; _root.end_text = "New high score! 1st Place"; } else if (score > place_score_2) { place_score_3 = place_score_2; place_score_2 = score; place_name_3 = place_name_2; place_name_2 = player_name; _root.end_text = "New high score! 2nd Place"; } else if (score > place_score_3) { place_score_3 = score; place_name_3 = player_name; _root.end_text = "New high score! 3rd Place"; } else if (score > 1000) { _root.end_text = "Nice shooting."; } else if (score > 700) { _root.end_text = "Not bad. Keep Practicing"; } else if (score > 400) { _root.end_text = "Ouch... better luck next time."; } else { _root.end_text = "Noob Tip: use mouse-left click to fire :P"; } saveData(); } function restartGame() { cleanGameboard(); resetGame(); } function cleanGameboard() { for (i in enemies) { enemies[i].unloadMovie(); } enemies = new Array(); } function resetGame() { game_ended = false; _root.level_ticker = 0; _root.fps_ticks = 0; _root.fps_total = 0; _root.avg_fps = 0; _root.max_fps = 0; _root.min_fps = 9999; _root.stepper.resetStepperVars(); _root.hero._alpha = 100; _root.hero.hp = 100; _root.hero.vx = 0; _root.hero.vy = 0; _root.score = 0; _root.level = 1; _root.ammo_grenades = 15; _root.ammo_arrows = 25; _root.ammo_bullets = 500; _root.ammo_rockets = 10; _root.ammo_prox_mines = 20; _root.hero._x = (_root.g_width / 2) - 20; _root.hero._y = _root.g_ground / 2; _root.paused = false; } function showTopScores() { paused = true; temp = _root.upgrade_layer.attachMovie("top_scores", "top_scores_" + SCORES, SCORES); temp._x = g_width / 2; temp._y = g_ground / 2; top_scores_screen = temp; } function showLevelDisplay() { temp = _root.upgrade_layer.attachMovie("level_display", "level_display_" + LEVEL_DISPLAY, LEVEL_DISPLAY); temp._x = g_width / 2; temp._y = g_ground / 2; } function closeTopScores() { top_scores_screen.unloadMovie(); } function openNamer() { trace("opening namer"); paused = true; temp = _root.upgrade_layer.attachMovie("namer_screen", "namer" + NAMER, NAMER); temp._x = g_width / 2; temp._y = g_ground * 0.75; namer_screen = temp; } function closeNamer() { namer_screen.unloadMovie(); } function openGameOver() { trace("opening gameOver screen"); temp = _root.upgrade_layer.attachMovie("game_over_screen", "game_over_screen" + GAMEOVER_NUM, GAMEOVER_NUM); temp._x = g_width / 2; temp._y = g_ground / 2; game_over_screen = temp; } function closeGameOver() { game_over_screen.unloadMovie(); } function openHelp() { trace("opening help"); paused = true; temp = _root.upgrade_layer.attachMovie("help_screen", "help_screen" + HELP_NUM, HELP_NUM); temp._x = g_width / 2; temp._y = g_ground / 2; help_screen = temp; } function closeHelp() { trace("closing help"); help_screen.unloadMovie(); } function playHitEnemySound() { playSound(hurtsounds[random(3)]); } function addRandomGoodie(x, y) { bonus = powerups[random(powerups.length)]; if (bonus == "gas_can") { obs = _root.addObj(bonus, _root.obstruct_layer, _root.getNextObstructionLevel()); obs._x = x; obs._y = y; } else { obs = _root.addObj(bonus, _root.powerup_layer, _root.getNextPowerUpLevel()); obs._x = x; obs._y = y; } } function playSound(filename) { mysound = new Sound(); mysound.attachSound(filename); mysound.start(0, 1); } function shootArrow() { ammo_arrows--; _root.hero.sight.rifle_invert._x = _root.hero.sight.rifle_invert._x - 3; _root.hero.sight.rifle._x = _root.hero.sight.rifle._x - 3; dx = _root.hero._x - _root.bow_string._x; dy = _root.hero._y - _root.bow_string._y; dist = Math.sqrt((dx * dx) + (dy * dy)); dist = dist * 0.08; if (dist > 7) { dist = 7; } power = -dist; rads = ((_root.hero.sight._rotation + variation) * Math.PI) / 180; lvx = _root.power * Math.cos(rads); lvy = _root.power * Math.sin(rads); lvl = getNextProjectileLevel(); proj = _root.addObj("hero_arrow", _root.projectile_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = (hero._x + hero.sight._x) + (lvx * 3); proj._y = (hero._y + hero.sight._y) + (lvy * 3); proj._rotation = _root.hero.sight._rotation; } function placeDebrisArrow(x, y, rot) { temp = _root.addObj("arrow_debris", _root.debris_layer, _root.getNextDebrisLevel()); temp._x = x; temp._y = y; temp._rotation = rot; } function removeEnemy(ene) { tempArray = new Array(); for (i in enemies) { nextEn = enemies[i]; if (ene != nextEn) { tempArray.push(nextEn); } } ene.unloadMovie(); enemies = tempArray; } function removeMine(mi) { tempArray = new Array(); for (i in mines) { nextObj = mines[i]; if (mi != nextObj) { tempArray.push(nextObj); } } mi.unloadMovie(); mines = tempArray; } function removeObstruction(obs) { tempArray = new Array(); for (i in obstructions) { nextObs = obstructions[i]; if (obs != nextObs) { tempArray.push(nextObs); } } obs.unloadMovie(); obstructions = tempArray; } function shootHeroProjectile() { playSound("tat2.wav"); ammo_bullets--; _root.hero.sight.rifle_invert._x = _root.hero.sight.rifle_invert._x - 3; _root.hero.sight.rifle._x = _root.hero.sight.rifle._x - 3; shot_speed = 8; variation = (random(Math.floor(_root.gun_wild * 100)) - random(Math.floor(_root.gun_wild * 100))) / 300; trace(variation); rads = ((_root.hero.sight._rotation + variation) * Math.PI) / 180; xfactor = Math.cos(rads); yfactor = Math.sin(rads); lvx = _root.shot_speed * xfactor; lvy = _root.shot_speed * yfactor; lvl = getNextProjectileLevel(); proj = _root.addObj("hero_bullet", _root.projectile_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = (hero._x + hero.sight._x) + (xfactor * 20); proj._y = (hero._y + hero.sight._y) + (yfactor * 20); proj._rotation = _root.hero.sight._rotation; } function shootHeroRocket() { playSound("shoot_rocket.wav"); rocket_smoke = 105; rocket_flame = 130; ammo_rockets--; targ_ene = null; targ_acq = false; for (i in _root.enemies) { if (_root.enemies[i].hitTest(_xmouse, _ymouse, 0)) { targ_ene = _root.enemies[i]; targ_acq = true; break; } } _root.hero.sight.rifle_invert._x = _root.hero.sight.rifle_invert._x - 5; _root.hero.sight.rifle._x = _root.hero.sight.rifle._x - 5; shot_speed = 6; rads = (_root.hero.sight._rotation * Math.PI) / 180; lvx = _root.shot_speed * Math.cos(rads); lvy = _root.shot_speed * Math.sin(rads); lvl = getNextRocketLevel(); proj = _root.addObj("missile", _root.rocket_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = (hero._x + hero.sight._x) + (lvx * 1); proj._y = (hero._y + hero.sight._y) + (lvy * 1); proj._rotation = _root.hero.sight._rotation; proj.target_enemy = targ_ene; proj.target_acquired = targ_acq; } function shootGrenade() { ammo_grenades--; shot_speed = 4; variation = 0; rads = ((_root.hero.sight._rotation + variation) * Math.PI) / 180; lvx = _root.shot_speed * Math.cos(rads); lvy = _root.shot_speed * Math.sin(rads); lvl = getNextProjectileLevel(); proj = _root.addObj("hero_grenade", _root.projectile_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = ((hero._x + hero.sight._x) + lvx) + _root.hero.vx; proj._y = ((hero._y + hero.sight._y) + lvy) + _root.hero.vy; } function shootProximityMine() { ammo_prox_mines--; shot_speed = 4; variation = 0; rads = ((_root.hero.sight._rotation + variation) * Math.PI) / 180; lvx = _root.shot_speed * Math.cos(rads); lvy = _root.shot_speed * Math.sin(rads); lvl = getNextMineLevel(); proj = _root.addObj("proximity_mine", _root.mine_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = ((hero._x + hero.sight._x) + lvx) + _root.hero.vx; proj._y = ((hero._y + hero.sight._y) + lvy) + _root.hero.vy; mines.push(proj); } function placeBlood(x, y) { if (_root.age >= 17) { playSound("blood_splat.wav"); lvl = getNextCraterLevel(); temp = _root.addObj("crater2", _root.ground.crater_layer, lvl); temp._x = x; temp._y = y; temp._rotation = random(360); } } function placeDeadBody(btype, x, y, vx) { lvl = getNextDebrisLevel(); temp = _root.addObj(btype, _root.debris_layer, lvl); temp._x = x; temp._y = y; if (vx > 0) { temp._xscale = -100; } } function placeEnemy(etype, x, y, vx, vy) { trace("Placing enemy specific location!!!!!!!"); lvl = getNextEnemyLevel(); temp = _root.addObj(etype, _root.enemy_layer, lvl); temp._x = x; temp._y = y; temp.vx = vx; temp.vy = vy; enemies.push(temp); _root.enemy_count = _root.enemies.length; return(temp); } function getNextMineLevel() { if ((mine_lvl++) > 15) { mine_lvl = 1; } return(mine_lvl); } function getNextRocketLevel() { if ((rocket_lvl++) > 6) { rocket_lvl = 1; } return(rocket_lvl); } function getNextProjectileLevel() { if ((proj_lvl++) > 15) { proj_lvl = 1; } return(proj_lvl); } function getNextPowerUpLevel() { if ((powerup_lvl++) > 5) { powerup_lvl = 1; } return(powerup_lvl); } function getNextObstructionLevel() { if ((obs_lvl++) > 10) { obs_lvl = 1; } return(obs_lvl); } function getNextDebrisLevel() { if ((debris_lvl++) > 20) { debris_lvl = 1; } return(debris_lvl); } function getNextBombLevel() { if ((bomb_lvl++) > 10) { bomb_lvl = 1; } return(bomb_lvl); } function getNextBloodLevel() { if ((b_drop_lvl++) > 15) { b_drop_lvl = 1; } return(b_drop_lvl); } function getNextSmokeLevel() { if ((smoke_lvl++) > 50) { smoke_lvl = 1; } return(smoke_lvl); } function getNextCraterLevel() { if ((crater_lvl++) > 6) { crater_lvl = 1; } return(crater_lvl); } function getNextEnemyLevel() { if ((enemy_lvl++) > 40) { enemy_lvl = 1; } return(enemy_lvl); } function getNextEnemyBulletLevel() { if ((enemy_bullet_lvl++) > 15) { enemy_bullet_lvl = 1; } return(enemy_bullet_lvl); } function placeSmoke(x, y) { lvl = getNextSmokeLevel(); temp = _root.addObj("smoke", _root.smoke_layer, lvl); temp._x = x; temp._y = y; } function addGrenadeExplosion(x, y) { dmg = 10; radius = 60; addExplosion(x, y, radius, dmg); } function getDist(x1, y1, x2, y2) { dx = x1 - x2; dy = y1 - y2; return(Math.sqrt((dx * dx) + (dy * dy))); } function addExplosion(x, y, radius, dmg) { playSound("bomb_hit.wav"); lvl = getNextCraterLevel(); temp = _root.addObj("crater1", _root.ground.crater_layer, lvl); temp._x = x; temp._y = y; temp._rotation = random(360); lvl = getNextDebrisLevel(); temp = _root.addObj("explosion", _root.debris_layer, lvl); temp._x = x; temp._y = y; temp._xscale = (temp._yscale = radius); deb = Math.ceil(radius / 20); i = 0; while (i < deb) { lvl = getNextDebrisLevel(); temp = _root.addObj("debris1", _root.debris_layer, lvl); temp._x = x; temp._y = y; temp.vx = (random(100) - random(100)) / 50; temp.vy = ((-random(100)) / 50) - 2; i++; } for (i in _root.enemies) { ene = enemies[i]; dx = ene._x - x; dy = (ene._y - 20) - y; dist = getDist(x, y, ene._x, ene._y - 25); if (dist < radius) { ene.deathCode = "exploded"; impact = Math.ceil((dmg * (radius - dist)) / radius); ene.explosion_impact = impact; ene.explosion_dx = (((-dx) / dist) * impact) * 0.4; ene.explosion_dy = (((-dy) / dist) * impact) * 0.4; ene.takeDamage(impact, ene._x, ene._y, vx, vy); } } for (i in _root.obstructions) { obs = obstructions[i]; dist = getDist(x, y, obs._x, obs._y); if (dist < radius) { obs.leaking = obs.leaking + (random(10) / 10); obs.deathCode = "exploded"; obs.explosion_dist = -dx; } } for (i in _root.mines) { obs = mines[i]; dist = getDist(x, y, obs._x, obs._y); if (dist < radius) { obs.leaking = obs.leaking + (2 + (random(10) / 10)); obs.deathCode = "exploded"; } } dx = _root.hero._x - x; dy = (_root.hero._y - 20) - y; dist = getDist(x, y, _root.hero._x, _root.hero._y - 20); if (dist < radius) { _root.hero._y = _root.hero._y - 2; impact = Math.ceil((dmg * (radius - dist)) / radius); fly = impact; if (impact > 15) { fly = 15; } _root.hero.vx = (((-dx) / dist) * fly) * 0.33; _root.hero.vy = (((-dy) / dist) * fly) * 0.33; _root.addBloodExplosion(_root.hero._x, _root.hero._y - 20); _root.hero.takeDamage(impact); } } function addBloodExplosion(x, y) { if (_root.age >= 17) { placeBlood(x, y + 20); c = 0; while (c < 10) { blood = _root.addObj("blood_drop", _root.debris_layer, _root.getNextDebrisLevel()); dx = (random(10) - random(10)) + 1; dy = (random(10) - random(10)) + 1; dist = Math.sqrt((dx * dx) + (dy * dy)); power = (random(150) + 25) / 50; blood._x = x; blood._y = y; blood.vx = (dx / dist) * power; blood.vy = (dy / dist) * power; blood._xscale = (blood._yscale = 200 + random(200)); c++; } } } function addBloodyStump(x, y, vx, vy) { lvl = getNextDebrisLevel(); temp = _root.addObj("blood_stump", _root.debris_layer, lvl); temp._x = x; temp._y = y; temp.vx = vx; temp.vy = vy; } function addFemBloodyStump(x, y, vx, vy) { lvl = getNextDebrisLevel(); temp = _root.addObj("blood_stump_fem", _root.debris_layer, lvl); temp._x = x; temp._y = y; temp.vx = vx; temp.vy = vy; } function addObj(obj, layer, lvl) { temp = layer.attachMovie(obj, (obj + "_id_") + lvl, lvl); return(temp); } KEY_W = 87; KEY_E = 69; KEY_Q = 81; KEY_A = 65; KEY_S = 83; KEY_D = 68; KEY_X = 67; KEY_C = 88; KEY_J = 74; KEY_K = 75; KEY_L = 76; KEY_U = 85; KEY_UP = 38; KEY_RIGHT = 39; KEY_DOWN = 40; KEY_LEFT = 37; KEY_R = 82; KEY_SPACEBAR = 32; KEY_LEFTCONTROL = 17; g_width = 728; g_ground = 400; paused = false; _root.age = 2; end_text = "Nice shooting!"; LEVEL_DISPLAY = 7; HELP_NUM = 6; SCORES = 4; NAMER = 5; GAMEOVER_NUM = 3; UG_LAYER = 1; top_scores_screen = null; help_screen = null; namer_screen = null; game_over_screen1 = null; _root.place_score_1 = 300; _root.place_score_2 = 200; _root.place_score_3 = 100; _root.place_name_1 = "Jax"; _root.place_name_2 = "Matrox"; _root.place_name_3 = "Razor"; _root.player_name = "noob"; myLocalSO = sharedobject.getLocal("gm02"); if (myLocalSO.data.place_score_1 != null) { trace("Shared Object Data Found... loading data"); place_score_1 = myLocalSO.data.highScore; _root.place_score_1 = myLocalSO.data.place_score_1; _root.place_score_2 = myLocalSO.data.place_score_2; _root.place_score_3 = myLocalSO.data.place_score_3; _root.place_name_1 = myLocalSO.data.place_name_1; _root.place_name_2 = myLocalSO.data.place_name_2; _root.place_name_3 = myLocalSO.data.place_name_3; _root.player_name = myLocalSO.data.player_name; paused = false; } else { trace("no object found... loading default data"); _root.first_time_playing = true; _root.place_score_1 = 300; _root.place_score_2 = 200; _root.place_score_3 = 100; _root.place_name_1 = "Jax"; _root.place_name_2 = "Matrox"; _root.place_name_3 = "Razor"; _root.player_name = "noob"; _root.paused = true; openNamer(); openHelp(); } g_lvl_kills = 0; ammo_grenades = 15; ammo_arrows = 25; ammo_bullets = 500; ammo_rockets = 10; ammo_prox_mines = 20; score = 0; level = 1; game_ended = false; resetGame(); gravity = 0.05; gun_wild = 0; aim_rate = 0; shooting_mode = "gun"; obstructions = new Array(); structures = new Array(); mines = new Array(); max_enemies_on_screen = 4; enemy_count = 0; rocket_smoke = 0; rocket_flame = 0; last_throw = false; enemies = new Array(); someListener = new Object(); someListener.onMouseDown = function () { _root.firing = true; }; Mouse.addListener(someListener); someListener2 = new Object(); someListener2.onMouseUp = function () { _root.firing = false; }; Mouse.addListener(someListener2); powerups = new Array("ammo_health", "gas_can", "ammo_gun", "ammo_arrow", "ammo_grenade", "ammo_rocket", "ammo_prox_mine"); hurtsounds = new Array("oreh.wav", "uh.wav", "oof.wav"); mine_lvl = 1; rocket_lvl = 1; proj_lvl = 1; powerup_lvl = 1; obs_lvl = 1; debris_lvl = 1; bomb_lvl = 1; b_drop_lvl = 1; smoke_lvl = 1; crater_lvl = 1; enemy_lvl = 1; enemy_bullet_lvl = 1;
Instance of Symbol 359 MovieClip "bow_string" in Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "bow") { if (_root.holding_string) { _x = _root._xmouse; _y = _root._ymouse; } else { _x = _root.hero._x; _y = (_root.hero._y - 10); } } else { _x = -999; } }
Instance of Symbol 336 MovieClip [debris1] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 335 MovieClip [blood_stump] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 330 MovieClip [hero_arrow] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 329 MovieClip [enemy_bullet] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 326 MovieClip [missile] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 415 MovieClip in Frame 1
onClipEvent (enterFrame) { frame = 1; if (_root.hero.hp < 0) { frame = 100; } else { frame = (100 - _root.hero.hp) + 1; } gotoAndStop(frame); }
Instance of Symbol 456 MovieClip in Frame 1
onClipEvent (load) { midx = _root.g_width / 2; midy = _root.g_ground / 2; } onClipEvent (enterFrame) { if (_root.paused) { _x = midx; _y = midy; } else { _x = -999; } }
Instance of Symbol 325 MovieClip [game_over_screen] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 307 MovieClip [help_screen] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 285 MovieClip [namer_screen] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 280 MovieClip [top_scores] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 476 MovieClip "stepper" in Frame 1
onClipEvent (load) { function getNextEnemy() { lvl = (_root.level - 1) % game_levels.length; game_set = game_levels[lvl]; return(game_set[random(game_set.length)]); } function resetStepperVars() { timeToNextEnemy = 100 + random(100); timeToNextBomber = 200 + random(100); timeToNextChopper = 300 + random(100); timeToNextSniper = 400 + random(100); wave_count = 0; bomber_wave_count = 0; chopper_wave_count = 0; sniper_wave_count = 0; timeToNextDrop = 0; } timeToNextEnemy = 0; timeToNextBomber = 0; timeToNextChopper = 0; timeToNextSniper = 0; sniper_wave_count = 0; wave_count = 0; bomber_wave_count = 0; chopper_wave_count = 0; level01 = new Array("enemy1"); level02 = new Array(); i = 0; while (i < 80) { level02.push("enemy1"); i++; } i = 0; while (i < 10) { level02.push("enemy_drop"); i++; } i = 0; while (i < 8) { level02.push("enemy_drop_sniper"); i++; } i = 0; while (i < 1) { level02.push("enemy_chopper"); i++; } i = 0; while (i < 1) { level02.push("enemy_bomber"); i++; } level03 = new Array(); i = 0; while (i < 70) { level03.push("enemy1"); i++; } i = 0; while (i < 20) { level03.push("enemy_drop"); i++; } i = 0; while (i < 8) { level03.push("enemy_drop_sniper"); i++; } i = 0; while (i < 1) { level03.push("enemy_chopper"); i++; } i = 0; while (i < 1) { level03.push("enemy_bomber"); i++; } level04 = new Array(); i = 0; while (i < 60) { level04.push("enemy1"); i++; } i = 0; while (i < 30) { level04.push("enemy_drop"); i++; } i = 0; while (i < 20) { level04.push("enemy_drop_sniper"); i++; } i = 0; while (i < 10) { level04.push("enemy_chopper"); i++; } i = 0; while (i < 5) { level04.push("enemy_bomber"); i++; } level05 = new Array(); i = 0; while (i < 6) { level05.push("enemy1"); i++; } i = 0; while (i < 6) { level05.push("enemy_drop"); i++; } i = 0; while (i < 3) { level05.push("enemy_drop_sniper"); i++; } i = 0; while (i < 2) { level05.push("enemy_chopper"); i++; } i = 0; while (i < 1) { level05.push("enemy_bomber"); i++; } level06 = new Array(); i = 0; while (i < 3) { level06.push("enemy1"); i++; } i = 0; while (i < 10) { level06.push("enemy_drop"); i++; } i = 0; while (i < 5) { level06.push("enemy_drop_sniper"); i++; } i = 0; while (i < 2) { level06.push("enemy_chopper"); i++; } i = 0; while (i < 1) { level06.push("enemy_bomber"); i++; } level07 = new Array(); i = 0; while (i < 2) { level07.push("enemy1"); i++; } i = 0; while (i < 10) { level07.push("enemy_drop"); i++; } i = 0; while (i < 10) { level07.push("enemy_drop_sniper"); i++; } i = 0; while (i < 5) { level07.push("enemy_chopper"); i++; } i = 0; while (i < 3) { level07.push("enemy_bomber"); i++; } level08 = new Array(); i = 0; while (i < 1) { level08.push("enemy1"); i++; } i = 0; while (i < 1) { level08.push("enemy_drop"); i++; } i = 0; while (i < 1) { level08.push("enemy_drop_sniper"); i++; } i = 0; while (i < 5) { level08.push("enemy_chopper"); i++; } i = 0; while (i < 2) { level08.push("enemy_bomber"); i++; } level09 = new Array(); i = 0; while (i < 1) { level09.push("enemy1"); i++; } i = 0; while (i < 1) { level09.push("enemy_drop"); i++; } i = 0; while (i < 1) { level09.push("enemy_drop_sniper"); i++; } i = 0; while (i < 6) { level09.push("enemy_chopper"); i++; } i = 0; while (i < 3) { level09.push("enemy_bomber"); i++; } level10 = new Array(); i = 0; while (i < 1) { level10.push("enemy1"); i++; } i = 0; while (i < 1) { level10.push("enemy_drop"); i++; } i = 0; while (i < 1) { level10.push("enemy_drop_sniper"); i++; } i = 0; while (i < 6) { level10.push("enemy_chopper"); i++; } i = 0; while (i < 5) { level10.push("enemy_bomber"); i++; } level11 = new Array(); i = 0; while (i < 1) { level11.push("enemy1"); i++; } i = 0; while (i < 1) { level11.push("enemy_drop"); i++; } i = 0; while (i < 1) { level11.push("enemy_drop_sniper"); i++; } i = 0; while (i < 1) { level11.push("enemy_chopper"); i++; } i = 0; while (i < 5) { level11.push("enemy_bomber"); i++; } level12 = new Array(); i = 0; while (i < 0) { level12.push("enemy1"); i++; } i = 0; while (i < 0) { level12.push("enemy_drop"); i++; } i = 0; while (i < 0) { level12.push("enemy_drop_sniper"); i++; } i = 0; while (i < 0) { level12.push("enemy_chopper"); i++; } i = 0; while (i < 1) { level12.push("enemy_bomber"); i++; } level13 = new Array(); i = 0; while (i < 0) { level13.push("enemy1"); i++; } i = 0; while (i < 0) { level13.push("enemy_drop"); i++; } i = 0; while (i < 0) { level13.push("enemy_drop_sniper"); i++; } i = 0; while (i < 1) { level13.push("enemy_chopper"); i++; } i = 0; while (i < 0) { level13.push("enemy_bomber"); i++; } level14 = new Array(); i = 0; while (i < 1) { level14.push("enemy1"); i++; } i = 0; while (i < 1) { level14.push("enemy_drop"); i++; } i = 0; while (i < 0) { level14.push("enemy_drop_sniper"); i++; } i = 0; while (i < 0) { level14.push("enemy_chopper"); i++; } i = 0; while (i < 0) { level14.push("enemy_bomber"); i++; } level15 = new Array(); i = 0; while (i < 0) { level15.push("enemy1"); i++; } i = 0; while (i < 0) { level15.push("enemy_drop"); i++; } i = 0; while (i < 0) { level15.push("enemy_drop_sniper"); i++; } i = 0; while (i < 1) { level15.push("enemy_chopper"); i++; } i = 0; while (i < 1) { level15.push("enemy_bomber"); i++; } level16 = new Array(); i = 0; while (i < 1) { level16.push("enemy1"); i++; } i = 0; while (i < 0) { level16.push("enemy_drop"); i++; } i = 0; while (i < 0) { level16.push("enemy_drop_sniper"); i++; } i = 0; while (i < 0) { level16.push("enemy_chopper"); i++; } i = 0; while (i < 0) { level16.push("enemy_bomber"); i++; } level17 = new Array(); i = 0; while (i < 1) { level17.push("enemy1"); i++; } i = 0; while (i < 0) { level17.push("enemy_drop"); i++; } i = 0; while (i < 0) { level17.push("enemy_drop_sniper"); i++; } i = 0; while (i < 1) { level17.push("enemy_chopper"); i++; } i = 0; while (i < 0) { level17.push("enemy_bomber"); i++; } level18 = new Array(); i = 0; while (i < 1) { level18.push("enemy1"); i++; } i = 0; while (i < 0) { level18.push("enemy_drop"); i++; } i = 0; while (i < 0) { level18.push("enemy_drop_sniper"); i++; } i = 0; while (i < 0) { level18.push("enemy_chopper"); i++; } i = 0; while (i < 1) { level18.push("enemy_bomber"); i++; } game_levels = new Array(level01, level02, level03, level04, level05, level06, level07, level08, level09, level10, level11, level12, level13, level14, level15, level16, level17, level18); timeToNextDrop = 0; resetStepperVars(); } onClipEvent (enterFrame) { _root.elapsed = getTimer() - _root.prev_time; _root.time_count = _root.time_count + _root.elapsed; _root.prev_time = getTimer(); _root.frame_count++; if (_root.time_count > 333) { _root.time_count = 0; _root.fps = _root.frame_count * 3; _root.frame_count = 0; } if (((!_root.paused) && (_root.enemy_count < _root.max_enemies_on_screen)) && ((timeToNextDrop--) <= 0)) { ene_type = getNextEnemy(); trace(("\n\n+++++++++++++++++++++++++++++++++++++ Next Enemy: " + ene_type) + "\n\n"); if (ene_type == "enemy_bomber") { if (random(2) == 0) { _root.placeEnemy("enemy_bomber", -44, random(100) + 20, 1 + (_root.level * 0.02), 0); } else { _root.placeEnemy("enemy_bomber", _root.g_width + 44, random(100) + 20, -1 - (_root.level * 0.02), 0); } timeToNextDrop = random(200) + 200; } if (ene_type == "enemy_chopper") { if (random(2) == 0) { ene = _root.placeEnemy("enemy_chopper", -20, -10, 0, 0); ene._xscale = -100; } else { ene = _root.placeEnemy("enemy_chopper", _root.g_width + 20, -10, 0, 0); ene._xscale = 100; } timeToNextDrop = random(200) + 100; } else if (ene_type == "enemy_drop_sniper") { if (random(2) == 0) { _root.placeEnemy("enemy_drop_sniper", _root.tower_left._x, -10, 0, 0); } else { _root.placeEnemy("enemy_drop_sniper", _root.tower_right._x, -10, 0, 0); } timeToNextDrop = random(100) + 50; } else if (ene_type == "enemy_drop") { _root.placeEnemy("enemy_drop", ((_root.g_width / 2) + random(300)) - random(300), -10, 0, 0); timeToNextDrop = random(200) + 25; } else { if (random(2) == 0) { _root.placeEnemy("enemy1", -20, _root.g_ground - 50, 0, 0); } else { _root.placeEnemy("enemy1", _root.g_width + 20, _root.g_ground - 50, 0, 0); } timeToNextDrop = random(100) + 50; } } if (_root.g_lvl_kills >= 20) { _root.g_lvl_kills = 0; trace("hit!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"); _root.level++; _root.showLevelDisplay(); } if ((_root.fps_ticker++) > 50) { if (_root.fps < _root.min_fps) { _root.min_fps = _root.fps; } if (_root.fps > _root.max_fps) { _root.max_fps = _root.fps; } _root.fps_ticks++; _root.fps_total = _root.fps_total + _root.fps; _root.avg_fps = _root.fps_total / _root.fps_ticks; } if ((_root.gameOver() && (!_root.game_ended)) && ((endDelay++) > 100)) { _root.game_ended = true; _root.endGame(); } _root.enemy_count = _root.enemies.length; _root.mine_count = _root.mines.length; updateAfterEvent(); }
Instance of Symbol 266 MovieClip [hero_grenade] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 265 MovieClip [explosion] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 263 MovieClip [enemy_chopper] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 252 MovieClip [arrow_debris] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 251 MovieClip [enemy_bomb_drop] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 484 MovieClip "cross_hair" in Frame 1
onClipEvent (enterFrame) { _x = _root._xmouse; _y = _root._ymouse; }
Instance of Symbol 248 MovieClip [chopper_dead] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 245 MovieClip [enemy_bomber] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 237 MovieClip [bomber_dead] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 234 MovieClip [enemy_rocket] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 511 MovieClip in Frame 1
onClipEvent (load) { _root.paused = true; _x = (_root.g_width / 2); _y = (_root.g_ground / 2); }
Instance of Symbol 228 MovieClip [enemy1] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 226 MovieClip [hero_bullet] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 223 MovieClip [blood_drop] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 220 MovieClip [proximity_mine] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 219 MovieClip [enemy_drop] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 217 MovieClip [blood_splat] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 214 MovieClip [crater2] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 211 MovieClip [enemy_sniper] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 200 MovieClip [enemy_drop_sniper] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 196 MovieClip [enemy_sniper_death] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 192 MovieClip [blood_stump_fem] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Symbol 26 MovieClip Frame 20
this.unloadMovie();
Instance of Symbol 52 MovieClip [helm] in Symbol 53 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { }
Instance of Symbol 55 MovieClip in Symbol 56 MovieClip Frame 1
onClipEvent (load) { if (_root.age < 17) { this.unloadMovie(); } }
Symbol 57 MovieClip Frame 65
stop();
Symbol 58 MovieClip [body_dieing] Frame 1
function step() { if ((count++) > 100) { _alpha = (_alpha - 2); if (_alpha < 0) { this.unloadMovie(); } } }
Instance of Symbol 57 MovieClip in Symbol 58 MovieClip [body_dieing] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 61 MovieClip Frame 24
this.unloadMovie();
Instance of Symbol 61 MovieClip in Symbol 62 MovieClip [smoke] Frame 1
onClipEvent (load) { _rotation = random(360); rate = (random(100) - 50) / 10; } onClipEvent (enterFrame) { _rotation = (_rotation + rate); }
Symbol 65 MovieClip [debris2] Frame 1
function step() { if (vx > 0) { _rotation = (_rotation + rot_rate); } else { _rotation = (_rotation - rot_rate); } vy = vy + _root.gravity; xprev = _x; yprev = _y; _y = (_y + vy); _x = (_x + vx); if ((((_y < -10) || (_x < -10)) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } if (timer < 15) { _alpha = (_alpha - 5); } if ((timer--) < 0) { this.unloadMovie(); } } function testHitEnemies() { for (i in _root.enemies) { if (_root.enemies[i].hitTest(_x, _y, 0)) { _root.enemies[i].takeDamage(dmg); _root.addSpark("spark", _x, _y, 3); _root.playHitEnemySound(); this.unloadMovie(); } } } function testHitObstructions() { for (i in _root.obstructions) { top = _root.obstructions[i].hitTest(_x, _y - 1, 1); bottom = _root.obstructions[i].hitTest(_x, _y + 1, 1); left = _root.obstructions[i].hitTest(_x - 1, _y, 1); right = _root.obstructions[i].hitTest(_x + 1, _y, 1); b_right = _root.obstructions[i].hitTest(_x + 0.7071, _y + 0.7071, 1); b_left = _root.obstructions[i].hitTest(_x - 0.7071, _y + 0.7071, 1); if (top || (bottom)) { _x = xprev; _y = yprev; vy = vy * -0.5; vx = vx * 0.5; rot_rate = rot_rate * 0.5; } else if (bottom && (b_right || (b_left))) { _x = xprev; _y = yprev; vy = vy * -0.5; vx = vx * -0.5; rot_rate = rot_rate * 0.5; } else if (b_right || (b_left)) { _x = xprev; _y = yprev; vy = vy * -0.5; vx = vx * -0.5; rot_rate = rot_rate * 0.5; } else if (left || (right)) { _x = xprev; _y = yprev; vx = vx * -0.5; rot_rate = rot_rate * 0.5; } } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; timer = 50 + random(20); rot_rate = 6; timeToSmoke = 10;
Instance of Symbol 64 MovieClip in Symbol 65 MovieClip [debris2] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 68 MovieClip [parachute_fade] Frame 20
this.unloadMovie();
Symbol 72 MovieClip [gas_can] Frame 1
function step() { frame = maxhp - hp; if (frame < 1) { frame = 1; } frame = Math.floor(frame); can_animation.gotoAndStop(frame); if (hp <= 0) { _root.addExplosion(_x, _y, 100, 50); _root.removeObstruction(this); } hp = hp - leaking; } function takeDamage(amt, x, y, vx, vy) { hp = hp - amt; } hp = 5; maxhp = 5; placed = false; _root.obstructions.push(this);
Instance of Symbol 71 MovieClip "can_animation" in Symbol 72 MovieClip [gas_can] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 77 MovieClip [ammo_prox_mine] Frame 1
function step() { if ((count++) > 1000) { _alpha = (_alpha - 5); } if (hp <= 0) { _root.addGrenadeExplosion(_x, _y); _root.removeObstruction(this); } else if (_alpha <= 0) { _root.removeObstruction(this); } else if (hitTest(_root.hero._x, _root.hero._y, 0)) { _root.ammo_prox_mines = _root.ammo_prox_mines + 10; _root.removeObstruction(this); } } function takeDamage(amt, _x, _y, vx, vy) { hp = hp - amt; } _root.obstructions.push(this); hp = 20;
Instance of Symbol 76 MovieClip in Symbol 77 MovieClip [ammo_prox_mine] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 82 MovieClip [ammo_grenade] Frame 1
function step() { if ((count++) > 1000) { _alpha = (_alpha - 5); } if (hp <= 0) { _root.addGrenadeExplosion(_x, _y); _root.removeObstruction(this); } else if (_alpha <= 0) { _root.removeObstruction(this); } else if (hitTest(_root.hero._x, _root.hero._y, 0)) { _root.ammo_grenades = _root.ammo_grenades + 10; _root.removeObstruction(this); } } function takeDamage(amt, _x, _y, vx, vy) { hp = hp - amt; } _root.obstructions.push(this); hp = 20;
Instance of Symbol 81 MovieClip in Symbol 82 MovieClip [ammo_grenade] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 85 MovieClip [ammo_health] Frame 1
function step() { if ((count++) > 1000) { _alpha = (_alpha - 5); } if (hp <= 0) { _root.addGrenadeExplosion(_x, _y); _root.removeObstruction(this); } else if (_alpha <= 0) { _root.removeObstruction(this); } else if (hitTest(_root.hero._x, _root.hero._y, 0)) { _root.hero.hp = _root.hero.hp + 10; if (_root.hero.hp > 100) { _root.hero.hp = 100; } _root.removeObstruction(this); } } function takeDamage(amt, _x, _y, vx, vy) { hp = hp - amt; } _root.obstructions.push(this); hp = 20;
Instance of Symbol 84 MovieClip in Symbol 85 MovieClip [ammo_health] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 90 MovieClip [ammo_arrow] Frame 1
function step() { if ((count++) > 1000) { _alpha = (_alpha - 5); } if (hp <= 0) { _root.addGrenadeExplosion(_x, _y); _root.removeObstruction(this); } else if (_alpha <= 0) { _root.removeObstruction(this); } else if (hitTest(_root.hero._x, _root.hero._y, 0)) { _root.ammo_arrows = _root.ammo_arrows + 20; _root.removeObstruction(this); } } function takeDamage(amt, _x, _y, vx, vy) { hp = hp - amt; } _root.obstructions.push(this); hp = 20;
Instance of Symbol 89 MovieClip in Symbol 90 MovieClip [ammo_arrow] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 95 MovieClip [ammo_gun] Frame 1
function step() { if ((count++) > 1000) { _alpha = (_alpha - 5); } if (hp <= 0) { _root.addGrenadeExplosion(_x, _y); _root.removeObstruction(this); } else if (_alpha <= 0) { _root.removeObstruction(this); } else if (hitTest(_root.hero._x, _root.hero._y, 0)) { _root.ammo_bullets = _root.ammo_bullets + 400; _root.removeObstruction(this); } } function takeDamage(amt, _x, _y, vx, vy) { hp = hp - amt; } _root.obstructions.push(this); hp = 20;
Instance of Symbol 94 MovieClip in Symbol 95 MovieClip [ammo_gun] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 98 MovieClip [ammo_rocket] Frame 1
function step() { if ((count++) > 1000) { _alpha = (_alpha - 5); } if (hp <= 0) { _root.addGrenadeExplosion(_x, _y); _root.removeObstruction(this); } else if (_alpha <= 0) { _root.removeObstruction(this); } else if (hitTest(_root.hero._x, _root.hero._y, 0)) { _root.ammo_rockets = _root.ammo_rockets + 10; _root.removeObstruction(this); } } function takeDamage(amt, _x, _y, vx, vy) { hp = hp - amt; } _root.obstructions.push(this); hp = 20;
Instance of Symbol 97 MovieClip in Symbol 98 MovieClip [ammo_rocket] Frame 1
onClipEvent (enterFrame) { _parent.step(); }
Instance of Symbol 100 MovieClip in Symbol 103 MovieClip Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 103 MovieClip Frame 33
stop();
Symbol 104 MovieClip [bullet_hole] Frame 1
function step() { if ((count++) > 200) { _alpha = (_alpha-1); if (_alpha <= 0) { this.unloadMovie(); } } }
Instance of Symbol 103 MovieClip in Symbol 104 MovieClip [bullet_hole] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 164 MovieClip Frame 1
stop(); alpha_change = 0.5; rate = 0.5; gravity = -0.5; bounceHeight = 200; friction = 0.3;
Instance of Symbol 109 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 111 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 113 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 115 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 117 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 119 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 121 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 123 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 125 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 127 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 129 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 131 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 133 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 135 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 137 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); if (_alpha < 1) { _parent.unloadMovie(); } _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > _parent.bounceHeight) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 139 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 141 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 143 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > _parent.bounceHeight) { vy = vy * (-_parent.friction); vx = vx * (-_parent.friction); } }
Instance of Symbol 145 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 147 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 149 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 153 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 155 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 157 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 159 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 161 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 163 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Symbol 165 MovieClip Frame 65
stop();
Symbol 166 MovieClip [body_dieing2] Frame 1
function step() { if ((count++) > 100) { _alpha = (_alpha - 2); if (_alpha < 0) { this.unloadMovie(); } } }
Instance of Symbol 165 MovieClip in Symbol 166 MovieClip [body_dieing2] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 191 MovieClip Frame 1
stop();
Symbol 191 MovieClip Frame 70
gotoAndPlay (10);
Symbol 192 MovieClip [blood_stump_fem] Frame 1
function step() { if (vx > 0) { _rotation = (_rotation + rot_rate); } else { _rotation = (_rotation - rot_rate); } vy = vy + _root.gravity; xprev = _x; yprev = _y; _y = (_y + vy); _x = (_x + vx); if ((((_y < -10) || (_x < -10)) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } if ((timer--) < 0) { this.unloadMovie(); } testHitObstructions(); } function testHitEnemies() { for (i in _root.enemies) { if (_root.enemies[i].hitTest(_x, _y, 0)) { _root.enemies[i].takeDamage(dmg); _root.addSpark("spark", _x, _y, 3); _root.playHitEnemySound(); this.unloadMovie(); } } } function testHitObstructions() { hitstruct = false; for (ndx in _root.structures) { if (_root.structures[ndx].hitTest(_x, _y, 0)) { if (Math.abs(vy) > 4) { _root.placeBlood(_x, _y); } _root.placeDeadBody("enemy_sniper_death", _x, _y, vx); this.unloadMovie(); } } if (_root.ground.ground_body.hitTest(_x, _y + 2, 1)) { if (Math.abs(vy) > 4) { _root.placeBlood(_x, _y); } _root.placeDeadBody("enemy_sniper_death", _x, _y, vx); this.unloadMovie(); } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; timer = 500 + random(50); rot_rate = random(3) + 3; timeToSplat = 10; blood_count = 0; if (vx < 0) { _xscale = -100; } testHitObstructions();
Instance of Symbol 191 MovieClip in Symbol 192 MovieClip [blood_stump_fem] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 195 MovieClip Frame 54
stop();
Symbol 196 MovieClip [enemy_sniper_death] Frame 1
function step() { if ((count++) > 100) { _alpha = (_alpha - 2); if (_alpha < 0) { this.unloadMovie(); } } }
Instance of Symbol 195 MovieClip in Symbol 196 MovieClip [enemy_sniper_death] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 199 MovieClip Frame 1
stop();
Symbol 199 MovieClip Frame 70
gotoAndPlay (10);
Symbol 200 MovieClip [enemy_drop_sniper] Frame 1
function step() { xpos = _x; ypos = _y; vx = vx + ((random(100) - 50) / 2000); _y = (_y + (2 + extra_fall)); _x = (_x + vx); hitstruct = false; for (ndx in _root.structures) { if (_root.structures[ndx].hitTest(_x, _y, 1)) { hitstruct = true; break; } } bottom = _root.ground.ground_body.hitTest(_x, _y, 1); if (bottom || (hitstruct)) { chute = _root.addObj("parachute_fade", _root.debris_layer, _root.getNextDebrisLevel()); chute._x = _x; chute._y = _y - 32.3; dx = _root.hero._x - _x; dir = Math.abs(dx) / dx; _root.placeEnemy("enemy_sniper", _x, _y, 0, 0); _root.removeEnemy(this); } if (hp <= 0) { _root.increaseScore(10, _x, _y); chute = _root.addObj("parachute_fade", _root.debris_layer, _root.getNextDebrisLevel()); chute._x = _x; chute._y = _y - 32.3; if (explosion_impact > 12) { _root.addBloodExplosion(_x, _y - 20); } else { _root.addFemBloodyStump(_x, _y, vx, 0); } _root.removeEnemy(this); } if ((timeToShoot--) <= 0) { timeToShoot = 200 + random(100); } } function shoot() { bullet = _root.addObj("enemy_bullet", _root.enemy_bullet_layer, _root.getNextEnemyBulletLevel()); shot_speed = 2; wild_factor = 4; dx = _root.hero._x - _x; dy = _root.hero._y - _y; variation = (random(Math.floor(wild_factor * 100)) - random(Math.floor(wild_factor * 100))) / 1000; radians = Math.atan(dy / dx) + variation; if (dx < 0) { radians = radians + Math.PI; } bullet.vy = Math.sin(radians) * shot_speed; bullet.vx = Math.cos(radians) * shot_speed; bullet._x = _x; bullet._y = _y - half_height; bullet._rotation = (radians * 180) / Math.PI; } function throwNade() { dx = _root.hero._x - _x; dy = _root.hero._y - _y; lvx = dx / 100; lvy = -2 + (dy / 100); lvl = _root.getNextEnemyBulletLevel(); proj = _root.addObj("hero_grenade", _root.enemy_bullet_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = _x; proj._y = _y - half_height; } function takeDamage(dmg, x, y, vx, vy) { _root.playHitEnemySound(); if (weakspot.hitTest(x, y, 0)) { _root.increaseScore(20, _x, _y); hp = 0; c = 0; while (c < 3) { blood = _root.addObj("blood_drop", _root.debris_layer, _root.getNextDebrisLevel()); blood._x = x; blood._y = y; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } else { hp = hp - dmg; c = 0; while (c < 1) { blood = _root.addObj("blood_drop", _root.debris_layer, _root.getNextDebrisLevel()); blood._x = x; blood._y = y; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } } hp = 5; xpos = 0; ypos = 0; timeToShoot = 50; half_height = _height / 2; extra_fall = _root.level * 0.1;
Instance of Symbol 198 MovieClip "hitbox" in Symbol 200 MovieClip [enemy_drop_sniper] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 199 MovieClip in Symbol 200 MovieClip [enemy_drop_sniper] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 198 MovieClip "weakspot" in Symbol 200 MovieClip [enemy_drop_sniper] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 205 MovieClip Frame 1
stop();
Symbol 205 MovieClip Frame 70
gotoAndPlay (10);
Instance of Symbol 208 MovieClip "sniper_flame" in Symbol 209 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { if (_alpha > 0) { _alpha = (_alpha - 30); } }
Symbol 211 MovieClip [enemy_sniper] Frame 1
function step() { xpos = _x; ypos = _y; if (vx < 0) { _xscale = -100; } else { _xscale = 100; } if ((timeToAim++) > 15) { timeToAim = 0; dx = -((_root.hero._x - _x) - 2.6); dy = -((_root.hero._y - _y) - 11.8); radians = Math.atan(dy / dx); if (dx > 0) { vx = -speed; shoot_angle = ((-radians) * 180) / Math.PI; } else { vx = speed; shoot_angle = (radians * 180) / Math.PI; } sniper_gun._rotation = shoot_angle; head._rotation = shoot_angle; left_arm._rotation = shoot_angle; } if (hp <= 0) { trace(("DEATH CODE: " + deathCode) + " !!!!!!!!!!!!!!!"); if (deathCode == "exploded") { _root.increaseScore(5, _x, _y); if (explosion_impact > 12) { _root.addBloodExplosion(_x, _y - 20); } else { lvl = _root.getNextDebrisLevel(); temp = _root.addObj("blood_stump_fem", _root.debris_layer, lvl); temp._x = _x; temp._y = _y - 5; temp.vx = explosion_dx; temp.vy = explosion_dy; temp._rotation = random(360); } } else if (deathCode == "head_shot") { _root.increaseScore(15, _x, _y); _alpha = 0; lvl = _root.getNextDebrisLevel(); temp = _root.addObj("enemy_sniper_death", _root.debris_layer, lvl); temp._x = _x; temp._y = _y; temp.vx = vx; temp.vy = vy; if (vx > 0) { temp._xscale = -100; } } else { _root.increaseScore(10, _x, _y); _alpha = 0; lvl = _root.getNextDebrisLevel(); temp = _root.addObj("blood_stump_fem", _root.debris_layer, lvl); temp._x = _x; temp._y = _y; temp.vx = vx; temp.vy = vy; } _root.removeEnemy(this); } if ((timeToShoot--) <= 0) { shoot(); if ((shot_count++) >= 0) { shot_count = 1; timeToShoot = (300 + random(200)) - (_root.level * 5); if (timeToShoot < 100) { timeToShoot = 100; } } else { timeToShoot = 10; } } if ((timeToNade--) <= 0) { dist = Math.abs(_root.hero._x - _x); if ((dist < 300) && (dist > 100)) { throwNade(); } timeToNade = 600 + random(600); } } function shoot() { sniper_gun.sniper_flame._alpha = 100; _root.playSound("sniper_rifle.wav"); bullet = _root.addObj("enemy_bullet", _root.enemy_bullet_layer, _root.getNextEnemyBulletLevel()); shot_speed = 3.5 * (1 + (_root.level * 0.02)); if (shot_speed > 8) { shot_speed = 8; } wild_factor = 2; dx = _root.hero._x - _x; dy = _root.hero._y - _y; variation = (random(Math.floor(wild_factor * 100)) - random(Math.floor(wild_factor * 100))) / 2000; radians = Math.atan(dy / dx) + variation; if (dx < 0) { radians = radians + Math.PI; } bullet.vy = Math.sin(radians) * shot_speed; bullet.vx = Math.cos(radians) * shot_speed; bullet._x = _x + bullet.vx; bullet._y = (_y - half_height) + bullet.vy; bullet._rotation = (radians * 180) / Math.PI; } function throwNade() { dx = _root.hero._x - _x; dy = _root.hero._y - _y; lvx = dx / 130; lvy = -3 + (dy / 100); lvl = _root.getNextEnemyBulletLevel(); proj = _root.addObj("hero_grenade", _root.enemy_bullet_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = _x; proj._y = _y - half_height; } function takeDamage(dmg, x, y, vx, vy) { _root.playHitEnemySound(); if (weakspot.hitTest(x, y, 0)) { deathCode = "head_shot"; hp = 0; c = 0; while (c < 3) { blood = _root.addObj("blood_drop", _root.debris_layer, _root.getNextDebrisLevel()); blood._x = x; blood._y = y; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } else { hp = hp - dmg; c = 0; while (c < 1) { blood = _root.addObj("blood_drop", _root.debris_layer, _root.getNextDebrisLevel()); blood._x = x; blood._y = y; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } } hp = 5 + Math.floor(_root.level * 0.25); half_height = _height / 2; timeToNade = 600 + random(600); timeToShoot = 100; shot_count = 0; speed = 0.5; xpos = 0; ypos = 0; shootCount = 0; xmax = _root.g_width + 10; ymax = _root.g_ground + 10;
Instance of Symbol 210 MovieClip "head" in Symbol 211 MovieClip [enemy_sniper] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 198 MovieClip "hitbox" in Symbol 211 MovieClip [enemy_sniper] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 198 MovieClip "weakspot" in Symbol 211 MovieClip [enemy_sniper] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 214 MovieClip [crater2] Frame 1
function step() { if ((count++) > 500) { _alpha = (_alpha-1); if (_alpha <= 0) { this.unloadMovie(); } } }
Instance of Symbol 213 MovieClip in Symbol 214 MovieClip [crater2] Frame 1
onClipEvent (load) { if (_root.age < 17) { this.unloadMovie(); } } onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 217 MovieClip [blood_splat] Frame 1
function step() { if ((count++) > 500) { _alpha = (_alpha-1); if (_alpha <= 0) { this.unloadMovie(); } } }
Instance of Symbol 216 MovieClip in Symbol 217 MovieClip [blood_splat] Frame 1
onClipEvent (load) { if (_root.age < 17) { this.unloadMovie(); } } onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 218 MovieClip Frame 1
stop();
Symbol 218 MovieClip Frame 70
gotoAndPlay (10);
Symbol 219 MovieClip [enemy_drop] Frame 1
function step() { xpos = _x; ypos = _y; vx = vx + ((random(100) - 50) / 2000); _y = (_y + (1.5 + extra_fall)); _x = (_x + vx); bottom = _root.ground.ground_body.hitTest(_x, _y, 1); if (bottom) { chute = _root.addObj("parachute_fade", _root.debris_layer, _root.getNextDebrisLevel()); chute._x = _x; chute._y = _y - 32.3; dx = _root.hero._x - _x; dir = Math.abs(dx) / dx; _root.placeEnemy("enemy1", _x, _y, 0.5 * dir, vy); _root.removeEnemy(this); } if (hp <= 0) { _root.increaseScore(10, _x, _y); chute = _root.addObj("parachute_fade", _root.debris_layer, _root.getNextDebrisLevel()); chute._x = _x; chute._y = _y - 32.3; if (explosion_impact > 12) { _root.addBloodExplosion(_x, _y - 20); } else { _root.addBloodyStump(_x, _y, vx, 0); } _root.removeEnemy(this); } if ((timeToShoot--) <= 0) { shoot(); timeToShoot = 200 + random(100); } } function shoot() { _root.playSound("tat3.wav"); bullet = _root.addObj("enemy_bullet", _root.enemy_bullet_layer, _root.getNextEnemyBulletLevel()); shot_speed = 2; wild_factor = 4; dx = _root.hero._x - _x; dy = _root.hero._y - _y; variation = (random(Math.floor(wild_factor * 100)) - random(Math.floor(wild_factor * 100))) / 1000; radians = Math.atan(dy / dx) + variation; if (dx < 0) { radians = radians + Math.PI; } bullet.vy = Math.sin(radians) * shot_speed; bullet.vx = Math.cos(radians) * shot_speed; bullet._x = _x; bullet._y = _y - half_height; bullet._rotation = (radians * 180) / Math.PI; } function throwNade() { dx = _root.hero._x - _x; dy = _root.hero._y - _y; lvx = dx / 100; lvy = -2 + (dy / 100); lvl = _root.getNextEnemyBulletLevel(); proj = _root.addObj("hero_grenade", _root.enemy_bullet_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = _x; proj._y = _y - half_height; } function takeDamage(dmg, x, y, vx, vy) { _root.playHitEnemySound(); if (weakspot.hitTest(x, y, 0)) { _root.increaseScore(20, _x, _y); hp = 0; c = 0; while (c < 3) { blood = _root.addObj("blood_drop", _root.debris_layer, _root.getNextDebrisLevel()); blood._x = x; blood._y = y; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } else { hp = hp - dmg; c = 0; while (c < 1) { blood = _root.addObj("blood_drop", _root.debris_layer, _root.getNextDebrisLevel()); blood._x = x; blood._y = y; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } } hp = 5; xpos = 0; ypos = 0; timeToShoot = 50; half_height = _height / 2; extra_fall = _root.level * 0.1;
Instance of Symbol 198 MovieClip "hitbox" in Symbol 219 MovieClip [enemy_drop] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 218 MovieClip in Symbol 219 MovieClip [enemy_drop] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 198 MovieClip "weakspot" in Symbol 219 MovieClip [enemy_drop] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 220 MovieClip [proximity_mine] Frame 1
function step() { if (placed) { vx = 0; vy = 0; hp = hp - leaking; if (hp <= 0) { _root.addExplosion(_x, _y, range, dmg); _root.removeMine(this); } if ((timeToScan++) > 50) { timeToScan = 0; scan(); } } else { if (vx > 0) { _rotation = (_rotation + 3); } else { _rotation = (_rotation - 3); } vy = vy + _root.gravity; xprev = _x; yprev = _y; _y = (_y + vy); _x = (_x + vx); if ((((_y < -10) || (_x < -10)) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } testHitObstructions(); } } function scan() { trace("Scanning"); for (i in _root.enemies) { ene = _root.enemies[i]; dx = ene._x - _x; dy = ene._y - _y; if ((Math.abs(dx) < detection_range) && (Math.abs(dy) < detection_range)) { leaking = 1; break; } } } function testHitEnemies() { for (i in _root.enemies) { if (_root.enemies[i].hitTest(_x, _y, 0)) { _root.enemies[i].takeDamage(dmg); _root.addSpark("spark", _x, _y, 3); _root.playHitEnemySound(); this.unloadMovie(); } } } function testHitObstructions() { placed = false; hitstruct = false; for (ndx in _root.structures) { if (_root.structures[ndx].hitTest(_x, _y, 0)) { hitstruct = true; break; } } if (hitstruct || (_root.ground.ground_body.hitTest(_x, _y, 1))) { placed = true; } else { do { if ((in _root.obstructions) == null) { break; } i = in _root.obstructions; placed = _root.obstructions[i].hitTest(_x, _y, 0); } while (!placed); do { } while (() != null); } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; hp = 25; timeToScan = 0; leaking = 0; placed = false; range = 50; detection_range = 20; dmg = 100;
Instance of Symbol 75 MovieClip in Symbol 220 MovieClip [proximity_mine] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 223 MovieClip [blood_drop] Frame 1
function step() { vy = vy + mygrav; _x = (_x + vx); _y = (_y + vy); if (_root.ground.ground_body.hitTest(_x, _y, 1)) { lvl = _root.getNextBloodLevel(); temp = _root.addObj("blood_splat", _root.ground.blood_layer, lvl); temp._x = _x; temp._y = _y; temp._rotation = random(360); temp._xscale = (temp._yscale = _xscale); this.unloadMovie(); } else if (((_x > xmax) || (_x < -10)) || (_y > ymax)) { this.unloadMovie(); } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; mygrav = _root.gravity * 2;
Instance of Symbol 222 MovieClip in Symbol 223 MovieClip [blood_drop] Frame 1
onClipEvent (load) { if (_root.age < 17) { this.unloadMovie(); } } onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 226 MovieClip [hero_bullet] Frame 1
function step() { _y = (_y + vy); _x = (_x + vx); if ((((_y < -10) || (_x < -10)) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } testHitEnemies(); testHitObstructions(); } function testHitEnemies() { for (i in _root.enemies) { if (_root.enemies[i].hitbox.hitTest(_x, _y, 0)) { _root.enemies[i].takeDamage(3, _x, _y, vx, vy); _root.addSpark("spark", _x, _y, 3); this.unloadMovie(); } } } function testHitObstructions() { if (_root.ground.ground_body.hitTest(_x, _y, 1)) { _root.playSound("bomb.wav"); temp = _root.addObj("bullet_hole", _root.ground.blood_layer, _root.getNextBloodLevel()); temp._x = _x; temp._y = _y; this.unloadMovie(); } for (i in _root.obstructions) { if (_root.obstructions[i].hitTest(_x, _y, 0)) { _root.obstructions[i].takeDamage(3, _x, _y, vx, vy); _root.addSpark("spark_dust", _x, _y, 3); _root.playSound("bomb.wav"); this.unloadMovie(); } } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10;
Instance of Symbol 225 MovieClip in Symbol 226 MovieClip [hero_bullet] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 227 MovieClip Frame 1
stop();
Symbol 227 MovieClip Frame 70
gotoAndPlay (10);
Symbol 227 MovieClip Frame 142
gotoAndPlay (135);
Symbol 228 MovieClip [enemy1] Frame 1
function step() { xpos = _x; ypos = _y; if (vx > 0) { _xscale = -100; } else { _xscale = 100; } if ((timeToCheckDirection++) > 100) { timeToCheckDirection = 0; dx = _x - _root.hero._x; if (dx > 0) { vx = -speed; } else { vx = speed; } } bottom = _root.ground.ground_body.hitTest(_x, _y, 1); grounded = _root.ground.ground_body.hitTest(_x, _y + 2, 1); if (bottom) { if (delta > 0) { delta = 0; } delta = delta - 0.1; vy = delta; } else if (delta < 0) { delta = 0; vy = 0; } if (!shooting) { count = count + 1; if (count > 60) { count = 0; } vy = vy + _root.gravity; _x = (_x + vx); _y = (_y + vy); body.gotoAndStop(count + mode); } else { shooting = (shootCount++) < 10; } if (((_x < -40) || (_x > xmax)) || (_y > ymax)) { _root.removeEnemy(this); } if (hp <= 0) { trace(("DEATH CODE: " + deathCode) + " !!!!!!!!!!!!!!!"); if (deathCode == "exploded") { _root.increaseScore(5, _x, _y); if (explosion_impact > 25) { _root.addBloodExplosion(_x, _y - 20); } else { lvl = _root.getNextDebrisLevel(); temp = _root.addObj("blood_stump", _root.debris_layer, lvl); temp._x = _x; temp._y = _y - 5; temp.vx = explosion_dx; temp.vy = explosion_dy; temp._rotation = random(360); } } else if (deathCode == "head_shot") { _root.increaseScore(15, _x, _y); _alpha = 0; _root.placeDeadBody("body_dieing2", _x, _y, vx); } else { _root.increaseScore(10, _x, _y); _alpha = 0; lvl = _root.getNextDebrisLevel(); temp = _root.addObj("blood_stump", _root.debris_layer, lvl); temp._x = _x; temp._y = _y; temp.vx = vx; temp.vy = vy; } _root.removeEnemy(this); } if ((timeToShoot--) <= 0) { shoot(); if ((shot_count++) >= clip_size) { shot_count = 0; timeToShoot = (200 + random(100)) - (_root.level * 5); if (timeToShoot < 100) { timeToShoot = 100; } } else { timeToShoot = 10; } } if ((timeToNade--) <= 0) { dist = Math.abs(_root.hero._x - _x); if ((dist < 300) && (dist > 100)) { throwNade(); } timeToNade = 600 + random(600); } } function shoot() { _root.playSound("tat3.wav"); shootCount = 1; shooting = true; body.gotoAndPlay("shooting"); bullet = _root.addObj("enemy_bullet", _root.enemy_bullet_layer, _root.getNextEnemyBulletLevel()); shot_speed = 2 * (1 + (_root.level * 0.02)); if (shot_speed > 8) { shot_speed = 8; } wild_factor = 4; dx = _root.hero._x - _x; dy = _root.hero._y - _y; variation = (random(Math.floor(wild_factor * 100)) - random(Math.floor(wild_factor * 100))) / 2000; radians = Math.atan(dy / dx) + variation; if (dx < 0) { radians = radians + Math.PI; } bullet.vy = Math.sin(radians) * shot_speed; bullet.vx = Math.cos(radians) * shot_speed; bullet._x = _x; bullet._y = _y - half_height; bullet._rotation = (radians * 180) / Math.PI; } function throwNade() { dx = _root.hero._x - _x; dy = _root.hero._y - _y; lvx = dx / 120; lvy = -3 + (dy / 100); lvl = _root.getNextEnemyBulletLevel(); proj = _root.addObj("hero_grenade", _root.enemy_bullet_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = _x; proj._y = _y - half_height; } function takeDamage(dmg, x, y, vx, vy) { _root.playHitEnemySound(); if (weakspot.hitTest(x, y, 0)) { deathCode = "head_shot"; hp = 0; c = 0; while (c < 3) { blood = _root.addObj("blood_drop", _root.debris_layer, _root.getNextDebrisLevel()); blood._x = x; blood._y = y; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } else { hp = hp - dmg; c = 0; while (c < 1) { blood = _root.addObj("blood_drop", _root.debris_layer, _root.getNextDebrisLevel()); blood._x = x; blood._y = y; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } } stop(); mode = 71; count = random(100); animFactor = 0.1; speed = _root.g_enSpeed; helmAlpha = random(2) * 100; hp = 5 + Math.floor(_root.level * 0.25); timeToCheckDirection = 0; half_height = _height / 2; explosion_dist = 0; timeToShoot = 300 + random(300); timeToNade = 400 + random(600); shot_count = 0; speed = 0.5; xpos = 0; ypos = 0; shootCount = 0; shooting = false; xmax = _root.g_width + 40; ymax = _root.g_ground + 40; clip_size = Math.floor(_root.level / 6); if (clip_size > 5) { clip_size = 5; }
Instance of Symbol 198 MovieClip "hitbox" in Symbol 228 MovieClip [enemy1] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 227 MovieClip "body" in Symbol 228 MovieClip [enemy1] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 198 MovieClip "weakspot" in Symbol 228 MovieClip [enemy1] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 233 MovieClip [level_display] Frame 1
function step() { _alpha = (_alpha - 10); if (_alpha < 0) { this.unloadMovie(); } } _alpha = 1000;
Instance of Symbol 232 MovieClip in Symbol 233 MovieClip [level_display] Frame 1
onClipEvent (enterFrame) { _parent.step(); }
Symbol 234 MovieClip [enemy_rocket] Frame 1
function step() { _x = (_x + vx); _y = (_y + vy); placeSmoke(); if ((((_x < xmin) || (_x > xmax)) || (_y < ymin)) || (_y > ymax)) { this.unloadMovie(); } testHitObstructions(); testHitHero(); } function testHitObstructions() { hitstruct = false; for (ndx in _root.structures) { if (_root.structures[ndx].hitTest(_x, _y, 0)) { hitstruct = true; break; } } if (hitstruct || (_root.ground.ground_body.hitTest(_x, _y, 1))) { _root.addExplosion(_x, _y, radius, dmg); this.unloadMovie(); } for (i in _root.obstructions) { if (_root.obstructions[i].hitTest(_x, _y, 1)) { _root.addExplosion(_x, _y, radius, dmg); this.unloadMovie(); } } } function testHitHero() { if (_root.hero.hitbox.hitTest(_x, _y, 0)) { _root.addExplosion(_x, _y, radius, dmg); this.unloadMovie(); } } function placeSmoke() { lvl = _root.getNextSmokeLevel(); temp = _root.smoke_layer.attachMovie("segment", "segment_id_" + lvl, lvl); temp._x = _x; temp._y = _y; temp._width = Math.sqrt((vx * vx) + (vy * vy)); temp._rotation = _rotation; } xmax = _root.g_width + 20; xmin = -20; ymax = _root.g_ground + 20; ymin = -20; radius = 40; dmg = 30; xmark = _x; ymark = _y; timeToMark = 0;
Instance of Symbol 22 MovieClip "rocket" in Symbol 234 MovieClip [enemy_rocket] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 237 MovieClip [bomber_dead] Frame 1
function step() { if ((count++) > 100) { _alpha = (_alpha - 2); if (_alpha < 0) { this.unloadMovie(); } } }
Instance of Symbol 236 MovieClip in Symbol 237 MovieClip [bomber_dead] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 243 MovieClip in Symbol 244 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 245 MovieClip [enemy_bomber] Frame 1
function step() { if (vx < 0) { _xscale = -100; } else { _xscale = 100; } xpos = _x; ypos = _y; if (hp > 0) { bomber_anim.gotoAndStop(101 - Math.floor((100 * hp) / maxhp)); _x = (_x + vx); _y = (_y + vy); if (((timeToBomb--) <= 0) && (ammo > 0)) { timeToBomb = 120; dropBomb(); } } else { if (!scored_kill) { scored_kill = true; _root.increaseScore(10, _x, _y); } if (vx > 0) { _rotation = (_rotation + 0.1); } else { _rotation = (_rotation - 0.1); } vy = vy + half_grav; _x = (_x + vx); _y = (_y + vy); hitstruct = false; for (ndx in _root.structures) { if (_root.structures[ndx].hitTest(_x, _y, 1)) { hitstruct = true; break; } } bottom = _root.ground.ground_body.hitTest(_x, _y + 2, 1) || (hitstruct); if (bottom) { _root.addExplosion(_x, _y, 70, 40); lvl = _root.getNextDebrisLevel(); temp = _root.addObj("bomber_dead", _root.debris_layer, lvl); temp._x = _x; temp._y = _y; temp._xscale = _xscale; _root.removeEnemy(this); } } if ((_x > xmax) || (_x < -60)) { _root.removeEnemy(this); } } function getNextBulletHoleLevel() { if ((b_level++) > 8) { b_level = 1; } return(b_level); } function takeDamage(dmg, x, y, vx, vy) { dmg_amt = dmg; spark_amt = random(2); if (weakspot.hitTest(x, y, 0)) { dmg_amt = dmg_amt + 10; spark_amt = spark_amt + random(2); } trace("Taking Damage!!!!!!!!!!!!!!!!!!"); trace("Damage: " + dmg); _root.playSound("ching1.wav"); hp = hp - dmg_amt; c = 0; while (c < spark_amt) { blood = _root.addObj("debris2", _root.debris_layer, _root.getNextDebrisLevel()); blood._x = x; blood._y = y; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 50 + random(100)); c++; } xnew = x - _x; ynew = y - _y; if (_xscale < 0) { xnew = xnew * -1; } temp = _root.addObj("bullet_hole", bullet_hole_layer, getNextBulletHoleLevel()); temp._x = xnew; temp._y = ynew; } function dropBomb() { _root.playSound("firecat3.wav"); temp = _root.addObj("enemy_bomb_drop", _root.bomb_layer, _root.getNextBombLevel()); temp._x = _x; temp._y = _y + 5; temp.vx = vx; _root.enemies.push(temp); } maxhp = 100; hp = 100; xmax = _root.g_width + 60; ymax = _root.g_ground + 60; xpos = 0; ypos = 0; timeToBomb = 100; half_grav = _root.gravity / 2; ammo = 3; b_level = 1;
Instance of Symbol 240 MovieClip "bomber_anim" in Symbol 245 MovieClip [enemy_bomber] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 198 MovieClip "hitbox" in Symbol 245 MovieClip [enemy_bomber] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 198 MovieClip "weakspot" in Symbol 245 MovieClip [enemy_bomber] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 248 MovieClip [chopper_dead] Frame 1
function step() { if ((count++) > 100) { _alpha = (_alpha - 2); if (_alpha < 0) { this.unloadMovie(); } } }
Instance of Symbol 247 MovieClip in Symbol 248 MovieClip [chopper_dead] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 251 MovieClip [enemy_bomb_drop] Frame 1
function step() { vy = vy + (_root.gravity / 5); _x = (_x + vx); _y = (_y + vy); xpos = _x; ypos = _y; if (vx > 0) { _rotation = (_rotation + 0.3); } else { _rotation = (_rotation - 0.3); } if ((((_x < xmin) || (_x > xmax)) || (_y < ymin)) || (_y > ymax)) { _root.removeEnemy(this); } if ((_y > 200) || (hp <= 0)) { hitstruct = false; if ((_y > 200) && (_y < 260)) { for (ndx in _root.structures) { if (_root.structures[ndx].hitTest(_x, _y, 0)) { hitstruct = true; break; } } } if (((hitstruct || (hp <= 0)) || (_root.ground.ground_body.hitTest(_x, _y, 1))) || (_y > _root.g_ground)) { _root.addExplosion(_x, _y, 110, 50); _root.removeEnemy(this); } } } function takeDamage(amt, x, y, vx, vy) { hp = hp - amt; } hp = 1; xpos = _x; ypos = _y; xmax = _root.g_width + 100; ymax = _root.g_ground + 50; xmin = -100; ymin = -10; etype = "bomb"; if (vx < 0) { _xscale = -100; }
Instance of Symbol 250 MovieClip in Symbol 251 MovieClip [enemy_bomb_drop] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 198 MovieClip "hitbox" in Symbol 251 MovieClip [enemy_bomb_drop] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 252 MovieClip [arrow_debris] Frame 1
function step() { if ((count++) > 200) { _alpha = (_alpha-1); if (_alpha <= 0) { this.unloadMovie(); } } }
Instance of Symbol 88 MovieClip in Symbol 252 MovieClip [arrow_debris] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 254 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation + 61); }
Symbol 263 MovieClip [enemy_chopper] Frame 1
function step() { xpos = _x; ypos = _y; if ((move_count++) > 100) { move_count = 0; if (_root.hero._x < _x) { vx = -0.25; } else { vx = 0.25; } } vy = vy + _root.gravity; frame = 20 - hp; if (frame < 1) { frame = 1; } frame = Math.floor(frame); chopper_anim.gotoAndStop(frame); if (_y > target_elev) { ydelt = lift; } else { ydelt = 0; } if (vy < -0.5) { ydelt = -lift; } if (vy > 0.5) { ydelt = lift; } vy = vy + ydelt; _x = (_x + vx); _y = (_y + vy); if (hp < 5) { lift = -0.02; hitstruct = false; if ((_y > 200) && (_y < 260)) { for (ndx in _root.structures) { if (_root.structures[ndx].hitTest(_x, _y, 0)) { hitstruct = true; break; } } } bottom = _root.ground.ground_body.hitTest(_x, _y, 1) || (hitstruct); } hp = hp - leaking; if (bottom) { _root.increaseScore(10, _x, _y); _root.addExplosion(_x, _y, 60, 30); lvl = _root.getNextDebrisLevel(); temp = _root.addObj("chopper_dead", _root.debris_layer, lvl); temp._x = _x; temp._y = _y; temp._xscale = _xscale; _root.removeEnemy(this); } if ((timeToShoot--) <= 0) { if (shots >= (1 + clip_size)) { shots = 0; timeToShoot = (400 + random(300)) - (_root.level * 5); if (timeToShootRocket < 300) { timeToShootRocket = 300; } } else { shots++; timeToShoot = 5; } shoot(); } if (((timeToShootRocket--) <= 0) && (Math.abs(_root.hero._x - _x) > 200)) { if (rocket_shots >= 1) { rocket_shots = 0; timeToShootRocket = (800 + random(400)) - (_root.level * 5); if (timeToShootRocket < 500) { timeToShootRocket = 500; } } else { rocket_shots++; timeToShootRocket = 10; } shootRocket(); } } function takeDamage(dmg, x, y, vx, vy) { if (leaking <= 0) { if (weakspot.hitTest(x, y, 0)) { _root.increaseScore(10, _x, _y); leaking = 0.05; _root.addExplosion(x, y, 15, 5); } } trace("Taking Damage!!!!!!!!!!!!!!!!!!"); trace("Damage: " + dmg); hp = hp - dmg; _root.playSound("ching1.wav"); spark_amt = random(2); c = 0; while (c < spark_amt) { blood = _root.addObj("debris2", _root.debris_layer, _root.getNextDebrisLevel()); blood._x = x; blood._y = y; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 50 + random(100)); c++; } xnew = x - _x; ynew = y - _y; if (_xscale < 0) { xnew = xnew * -1; } temp = _root.addObj("bullet_hole", bullet_hole_layer, getNextBulletHoleLevel()); temp._x = xnew; temp._y = ynew; } function getNextBulletHoleLevel() { if ((b_level++) > 8) { b_level = 1; } return(b_level); } function shoot() { _root.playSound("tat3.wav"); bullet = _root.addObj("enemy_bullet", _root.enemy_bullet_layer, _root.getNextEnemyBulletLevel()); shot_speed = 2.5 * (1 + (_root.level * 0.02)); if (shot_speed > 8) { shot_speed = 8; } wild_factor = 1.5; dx = _root.hero._x - _x; dy = _root.hero._y - _y; variation = (random(Math.floor(wild_factor * 100)) - random(Math.floor(wild_factor * 100))) / 2000; radians = Math.atan(dy / dx) + variation; if (dx < 0) { radians = radians + Math.PI; } bullet.vy = Math.sin(radians) * shot_speed; bullet.vx = Math.cos(radians) * shot_speed; bullet._x = _x; bullet._y = _y; bullet._rotation = (radians * 180) / Math.PI; } function shootRocket() { _root.playSound("shoot_rocket4.wav"); rocket = _root.addObj("enemy_rocket", _root.enemy_bullet_layer, _root.getNextEnemyBulletLevel()); shot_speed = 3.5 * (1 + (_root.level * 0.01)); if (shot_speed > 8) { shot_speed = 8; } wild_factor = 1.5; dx = _root.hero._x - _x; dy = _root.hero._y - _y; variation = (random(Math.floor(wild_factor * 100)) - random(Math.floor(wild_factor * 100))) / 2000; radians = Math.atan(dy / dx) + variation; if (dx < 0) { radians = radians + Math.PI; } rocket.vy = Math.sin(radians) * shot_speed; rocket.vx = Math.cos(radians) * shot_speed; rocket._x = _x; rocket._y = _y; rocket._rotation = (radians * 180) / Math.PI; } target_elev = 50 + random(200); hp = 20; leaking = 0; lift = -0.06; shots = 0; rocket_shots = 0; timeToShoot = 400; timeToShootRocket = 600; xpos = 0; ypos = 0; clip_size = Math.floor(_root.level * 0.2); if (clip_size > 5) { clip_size = 5; } b_level = 1;
Instance of Symbol 261 MovieClip "chopper_anim" in Symbol 263 MovieClip [enemy_chopper] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 198 MovieClip "hitbox" in Symbol 263 MovieClip [enemy_chopper] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 198 MovieClip "weakspot" in Symbol 263 MovieClip [enemy_chopper] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 265 MovieClip [explosion] Frame 10
this.unloadMovie();
Symbol 266 MovieClip [hero_grenade] Frame 1
function step() { if (vx > 0) { _rotation = (_rotation + 3); } else { _rotation = (_rotation - 3); } vy = vy + _root.gravity; xprev = _x; yprev = _y; _y = (_y + vy); _x = (_x + vx); if ((((_y < -10) || (_x < -10)) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } if ((timer--) < 0) { _root.addExplosion(_x, _y, 60, 20); this.unloadMovie(); } testHitObstructions(); } function testHitEnemies() { for (i in _root.enemies) { if (_root.enemies[i].hitTest(_x, _y, 0)) { _root.enemies[i].takeDamage(dmg); _root.addSpark("spark", _x, _y, 3); _root.playHitEnemySound(); this.unloadMovie(); } } } function testHitObstructions() { if (_y > max_obs_elevation) { top = _root.ground.ground_body.hitTest(_x, _y - 1, 1); bottom = _root.ground.ground_body.hitTest(_x, _y + 1, 1); left = _root.ground.ground_body.hitTest(_x - 1, _y, 1); right = _root.ground.ground_body.hitTest(_x + 1, _y, 1); b_right = _root.ground.ground_body.hitTest(_x + 0.7071, _y + 0.7071, 1); b_left = _root.ground.ground_body.hitTest(_x - 0.7071, _y + 0.7071, 1); if (top || (bottom)) { _x = xprev; _y = yprev; vy = vy * -0.3; vx = vx * 0.3; } else if (bottom && (b_right || (b_left))) { _x = xprev; _y = yprev; vy = vy * -0.3; vx = vx * -0.3; } else if (b_right || (b_left)) { _x = xprev; _y = yprev; vy = vy * -0.3; vx = vx * -0.3; } else if (left || (right)) { _x = xprev; _y = yprev; vx = vx * -0.3; } } if (_y > max_obs_elevation) { for (i in _root.obstructions) { bottom = _root.obstructions[i].hitTest(_x, _y, 0); if (bottom) { _x = xprev; _y = yprev; vy = vy * -0.3; vx = vx * -0.3; } } } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; timer = 150; max_obs_elevation = 275;
Instance of Symbol 80 MovieClip in Symbol 266 MovieClip [hero_grenade] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 279 Button
on (release) { _root.closeTopScores(); }
Symbol 284 Button
on (release) { _root.closeNamer(); _root.paused = false; }
Symbol 287 Button
on (release) { _root.closeHelp(); }
Symbol 291 Button
on (release) { _root.help_text = "Stay alive as long as possible.\nDestroy the enemies to earn points.\nGather the crates to get ammo and health.\nAvoid explosions and enemy bullets."; }
Symbol 294 Button
on (release) { _root.help_text = "There are three types of enemies... Soldiers, bombers, and helicopters. Hint: every enemy has a weak spot."; }
Symbol 296 Button
on (release) { _root.help_text = "Tap Left CTRL to crouch; while crouched your aiming with the gun is a lot better and you are a smaller target. If you start to move while crouched your guy stands up. You can stand on tower platforms but the platform floors do not block enemy fire. Falling aircraft cause explosions that do hurt you. EVERY explosion hurts you."; }
Symbol 298 Button
on (release) { _root.help_text = "Rockets are fired by clicking the left mouse button. Rockets will follow your mouse cursor to the best of their ability. Sharp turns may cause them to collide with other objects."; }
Symbol 301 Button
on (release) { _root.help_text = "The bow is fired the same was as bowmaster... If you don't know what I'm talking about go play BowMaster at lostvectors.com. The arrows fired from the bow explode on impact."; }
Symbol 303 Button
on (release) { _root.help_text = "The gun is a fully automatic rifle that does not need to reload via clips (lucky you) but can run out of ammo. The longer you fire the more wild your shots get. If you are crouched you can aim better. Notice your cross-hair icon change shape as you fire. The further the red-lines are from the center-mouse-possition the wilder your gun aiming is."; }
Symbol 305 Button
on (release) { _root.help_text = "Controls:\n"; _root.help_text = _root.help_text + "A (hold): Move Left\n"; _root.help_text = _root.help_text + "D (hold): Move Right\n"; _root.help_text = _root.help_text + "W (hold): Climb Up ladder\n"; _root.help_text = _root.help_text + "S (hold): Climb Down ladder\n"; _root.help_text = _root.help_text + "E: Throw Grenade\n"; _root.help_text = _root.help_text + "R: Throw Proximity Mine\n"; _root.help_text = _root.help_text + "SPACE BAR: Jump (Double tap to double jump)\n"; _root.help_text = _root.help_text + "Left CTRL: (Tap once) Crouch (provides better aiming but you cannot move while crouched)\n"; _root.help_text = _root.help_text + "#1-3 Change Firing Modes (Gun, Bow, Rocket)\n"; }
Symbol 307 MovieClip [help_screen] Frame 1
_root.help_text = "Controls:\n"; _root.help_text = _root.help_text + "A (hold): Move Left\n"; _root.help_text = _root.help_text + "D (hold): Move Right\n"; _root.help_text = _root.help_text + "W (hold): Climb Up ladder\n"; _root.help_text = _root.help_text + "S (hold): Climb Down ladder\n"; _root.help_text = _root.help_text + "E: Throw Grenade\n"; _root.help_text = _root.help_text + "R: Throw Proximity Mine\n"; _root.help_text = _root.help_text + "SPACE BAR: Jump (Double tap to double jump)\n"; _root.help_text = _root.help_text + "Left CTRL: (Tap once) Crouch (provides better aiming but you cannot move while crouched)\n"; _root.help_text = _root.help_text + "#1-3 Change Firing Modes (Gun, Bow, Rocket)\n";
Symbol 316 Button
on (release) { _root.closeGameOver(); _root.restartGame(); }
Symbol 326 MovieClip [missile] Frame 1
function getTarget() { minDist = 99999 /* 0x01869F */; for (i in _root.enemies) { temp_distx = _root.enemies[i].xpos - _x; temp_disty = _root.enemies[i].ypos - _y; temp_dist = Math.sqrt((temp_distx * temp_distx) + (temp_disty * temp_disty)); if ((temp_dist < minDist) && (_root.enemies[i].ypos > 0)) { distx = temp_distx; disty = temp_disty; dist = temp_dist; minDist = temp_dist; target_enemy = _root.enemies[i]; target_enemy.locked_on = true; } } _root.testball.targ = target_enemy; target_acquired = true; } function step() { placeSmoke(); dx = _root._xmouse - _x; dy = _root._ymouse - _y; dist = Math.sqrt((dx * dx) + (dy * dy)); vx = vx + ((g_missile_turn_rate * dx) / dist); vy = vy + ((g_missile_turn_rate * dy) / dist); normDist = Math.sqrt((vx * vx) + (vy * vy)); vx = (g_missile_speed * vx) / normDist; vy = (g_missile_speed * vy) / normDist; if (!flying) { flying = true; rocket.flame._alpha = 100; } prevDist = newDist; newDist = dist; if ((prevDist < newDist) && (!change_course)) { change_course = true; pass_count = 20; } else if ((prevDist > newDist) && (change_course)) { change_course = false; } trace("Pass count: " + pass_count); radians = Math.atan(vy / vx); if (vx == 0) { radians = radians + Math.PI; } if (vx > 0) { _rotation = ((radians * 180) / 3.14159); } else { _rotation = (((radians * 180) / 3.14159) + 180); } xprev = _x; yprev = _y; _x = (_x + vx); _y = (_y + vy); xcur = _x; ycur = _y; target_acquired = target_enemy.hp > 0; testHitEnemies(); testHitObstructions(); if ((fuel--) < 0) { _root.addSpark("spark", _x, _y, 10); _root.addExplosion(_x, _y, radius, dmg); this.unloadMovie(); } } function testHitEnemies() { for (i in _root.enemies) { if (_root.enemies[i].hitTest(_x, _y, 1)) { _root.addExplosion(_x, _y, radius, dmg); this.unloadMovie(); } } } function testHitObstructions() { hitstruct = false; for (ndx in _root.structures) { if (_root.structures[ndx].hitTest(_x, _y, 0)) { hitstruct = true; break; } } if (hitstruct || (_root.ground.ground_body.hitTest(_x, _y, 1))) { _root.addExplosion(_x, _y, radius, dmg); this.unloadMovie(); } for (i in _root.obstructions) { if (_root.obstructions[i].hitTest(_x, _y, 1)) { _root.addExplosion(_x, _y, radius, dmg); this.unloadMovie(); } } } function testBlastRadius() { hitCount = 0; temp = _root.addObj("blast_animation", _root.debris_layer, _root.getNextDebrisLvl); temp._x = _x; temp._y = _y; temp._xscale = (temp._yscale = 50); _root.playSound("bomb.wav"); for (ndx in _root.enemies) { distx = _root.enemies[ndx].xpos - _x; disty = _root.enemies[ndx].ypos - _y; range = Math.sqrt((distx * distx) + (disty * disty)); trace("Distance: " + range); if (range < g_missile_blast_range) { _root.enemies[ndx].takeDamage(g_missile_damage); if ((hitCount++) > 2) { break; } } } } function placeSmoke() { lvl = _root.getNextSmokeLevel(); temp = _root.smoke_layer.attachMovie("segment", "segment_id_" + lvl, lvl); temp._x = _x; temp._y = _y; temp._width = Math.sqrt((vx * vx) + (vy * vy)); temp._rotation = _rotation; } function scan() { minDist = 99999 /* 0x01869F */; ndx = 0; while ((ndx < _root.enemies.length) && (!blownUp)) { if ((blownUp = _root.enemies[ndx].hitTest(_x, _y, 1))) { trace("Boom"); } ndx++; } } fy = 40; scan_time = 5; blownUp = false; flying = false; adjustmentTime = 20; g_missile_turn_rate = 0.6; g_missile_speed = 6; g_missile_blast_range = 50; g_missile_damage = 200; fuel = 600; prevDist = 9999; newDist = 9999; dist = 0; change_course = false; pass_count = 0; radius = 50; dmg = 45; xmark = _x; ymark = _y; timeToMark = 9999; nextTarget = 5;
Instance of Symbol 22 MovieClip "rocket" in Symbol 326 MovieClip [missile] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 329 MovieClip [enemy_bullet] Frame 1
function step() { _y = (_y + vy); _x = (_x + vx); if ((((_y < -10) || (_x < -10)) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } testHitHero(); testHitObstructions(); } function testHitHero() { if (_root.hero.hitbox.hitTest(_x, _y, 0)) { _root.hero.takeDamage(3); c = 0; while (c < 3) { blood = _root.addObj("blood_drop", _root.debris_layer, _root.getNextDebrisLevel()); blood._x = _x; blood._y = _y; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } this.unloadMovie(); } } function testHitObstructions() { if (_root.ground.ground_body.hitTest(_x, _y, 1)) { _root.playSound("bomb.wav"); temp = _root.addObj("bullet_hole", _root.ground.blood_layer, _root.getNextBloodLevel()); temp._x = _x; temp._y = _y; this.unloadMovie(); } for (i in _root.obstructions) { if (_root.obstructions[i].hitTest(_x, _y, 0)) { _root.obstructions[i].takeDamage(3); _root.addSpark("spark_dust", _x, _y, 3); _root.playSound("bomb.wav"); this.unloadMovie(); } } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10;
Instance of Symbol 328 MovieClip in Symbol 329 MovieClip [enemy_bullet] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 330 MovieClip [hero_arrow] Frame 1
function setVelocity(xdelta, ydelta) { trace((("setting x and y: " + xdelta) + " ") + ydelta); vx = xdelta; vy = ydelta; } function step() { vy = vy + (_root.gravity * 2); _y = (_y + vy); _x = (_x + vx); radians = Math.atan(vy / vx); if (vx > 0) { _rotation = ((radians * 180) / 3.14159); } else { _rotation = (((radians * 180) / 3.14159) + 180); } if (((_x < -10) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } testHitEnemies(); testHitObstructions(); } function testHitEnemies() { for (i in _root.enemies) { if (_root.enemies[i].hitbox.hitTest(_x, _y, 0)) { _root.enemies[i].takeDamage(3, _x, _y, vx, vy); _root.addSpark("spark", _x, _y, 3); _root.playHitEnemySound(); _root.addExplosion(_x, _y, range, dmg); this.unloadMovie(); } } } function testHitObstructions() { if (_root.ground.ground_body.hitTest(_x, _y, 1)) { _root.addExplosion(_x, _y, range, dmg); _root.placeDebrisArrow(_x, _y, _rotation); this.unloadMovie(); } for (i in _root.obstructions) { if (_root.obstructions[i].hitTest(_x, _y, 1)) { _root.obstructions[i].takeDamage(3, _x, _y, vx, vy); _root.addExplosion(_x, _y, range, dmg); _root.placeDebrisArrow(_x, _y, _rotation); this.unloadMovie(); } } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; range = 40; dmg = 10;
Instance of Symbol 88 MovieClip in Symbol 330 MovieClip [hero_arrow] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 333 MovieClip [crater1] Frame 1
function step() { if ((count++) > 200) { _alpha = (_alpha-1); if (_alpha <= 0) { this.unloadMovie(); } } }
Instance of Symbol 332 MovieClip in Symbol 333 MovieClip [crater1] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 334 MovieClip [anim_dead_body] Frame 1
stop();
Symbol 334 MovieClip [anim_dead_body] Frame 75
stop();
Symbol 335 MovieClip [blood_stump] Frame 1
function step() { if (vx > 0) { _rotation = (_rotation + rot_rate); } else { _rotation = (_rotation - rot_rate); } vy = vy + _root.gravity; xprev = _x; yprev = _y; _y = (_y + vy); _x = (_x + vx); if ((((_y < -10) || (_x < -10)) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } if ((timer--) < 0) { this.unloadMovie(); } testHitObstructions(); } function testHitEnemies() { for (i in _root.enemies) { if (_root.enemies[i].hitTest(_x, _y, 0)) { _root.enemies[i].takeDamage(dmg); _root.addSpark("spark", _x, _y, 3); _root.playHitEnemySound(); this.unloadMovie(); } } } function testHitObstructions() { if (_root.ground.ground_body.hitTest(_x, _y + 2, 1)) { if (Math.abs(vy) > 4) { _root.placeBlood(_x, _y); } _root.placeDeadBody("body_dieing", _x, _y, vx); this.unloadMovie(); } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; timer = 500 + random(50); rot_rate = random(3) + 3; timeToSplat = 10; blood_count = 0; if (vx < 0) { _xscale = -100; } testHitObstructions();
Instance of Symbol 334 MovieClip [anim_dead_body] "body" in Symbol 335 MovieClip [blood_stump] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 336 MovieClip [debris1] Frame 1
function step() { if (vx > 0) { _rotation = (_rotation + rot_rate); } else { _rotation = (_rotation - rot_rate); } vy = vy + _root.gravity; xprev = _x; yprev = _y; _y = (_y + vy); _x = (_x + vx); if ((((_y < -10) || (_x < -10)) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } if (timer < 20) { _alpha = (_alpha - 5); } if ((timer--) < 0) { this.unloadMovie(); } if ((smoke_count++) < 20) { _root.placeSmoke(_x, _y); } } function testHitEnemies() { for (i in _root.enemies) { if (_root.enemies[i].hitTest(_x, _y, 0)) { _root.enemies[i].takeDamage(dmg); _root.addSpark("spark", _x, _y, 3); _root.playHitEnemySound(); this.unloadMovie(); } } } function testHitObstructions() { for (i in _root.obstructions) { top = _root.obstructions[i].hitTest(_x, _y - 1, 1); bottom = _root.obstructions[i].hitTest(_x, _y + 1, 1); left = _root.obstructions[i].hitTest(_x - 1, _y, 1); right = _root.obstructions[i].hitTest(_x + 1, _y, 1); b_right = _root.obstructions[i].hitTest(_x + 0.7071, _y + 0.7071, 1); b_left = _root.obstructions[i].hitTest(_x - 0.7071, _y + 0.7071, 1); if (top || (bottom)) { _x = xprev; _y = yprev; vy = vy * -0.5; vx = vx * 0.5; rot_rate = rot_rate * 0.5; } else if (bottom && (b_right || (b_left))) { _x = xprev; _y = yprev; vy = vy * -0.5; vx = vx * -0.5; rot_rate = rot_rate * 0.5; } else if (b_right || (b_left)) { _x = xprev; _y = yprev; vy = vy * -0.5; vx = vx * -0.5; rot_rate = rot_rate * 0.5; } else if (left || (right)) { _x = xprev; _y = yprev; vx = vx * -0.5; rot_rate = rot_rate * 0.5; } } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; timer = 50 + random(20); rot_rate = 6; timeToSmoke = 10;
Instance of Symbol 64 MovieClip in Symbol 336 MovieClip [debris1] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 354 MovieClip Frame 1
function step() { hitladder = ladder.hitTest(_root.hero._x, _root.hero._y, 0); if (Key.isDown(_root.KEY_W)) { if (hitladder) { _root.hero.vx = 0; _root.hero.vy = 0; _root.hero._y = _root.hero._y - 1; } } else if (Key.isDown(_root.KEY_S)) { if (hitladder) { _root.hero.vx = 0; _root.hero.vy = 0; _root.hero._y = _root.hero._y + 1; } } }
Instance of Symbol 351 MovieClip "mark_b" in Symbol 354 MovieClip Frame 1
onClipEvent (enterFrame) { _parent.step(); }
Instance of Symbol 353 MovieClip in Symbol 354 MovieClip Frame 1
onClipEvent (load) { _root.structures.push(this); }
Instance of Symbol 198 MovieClip "ladder" in Symbol 354 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 356 MovieClip in Symbol 357 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = _root.bow._rotation; }
Symbol 358 Button
on (press) { startDrag (this); _root.holding_string = true; } on (releaseOutside) { stopDrag(); if (!_root.paused) { _root.holding_string = false; if (_root.ammo_arrows > 0) { _root.shootArrow(); } } } on (release) { stopDrag(); if (!_root.paused) { _root.holding_string = false; if (_root.ammo_arrows > 0) { _root.shootArrow(); } } }
Symbol 369 MovieClip Frame 1
stop();
Instance of Symbol 88 MovieClip in Symbol 369 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.ammo_arrows > 0) { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 369 MovieClip "bow_bod" in Symbol 370 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "bow") { _alpha = 100; } else { _alpha = 0; } if (_root.holding_string) { dx = _root.hero._x - _root.bow_string._x; dy = _root.hero._y - _root.bow_string._y; dist = Math.sqrt((dx * dx) + (dy * dy)); dist = dist * 0.1; if (dist > 10) { dist = 10; } frame = Math.ceil(dist); gotoAndStop(frame); } else { gotoAndStop (1); } }
Symbol 415 MovieClip Frame 1
stop();
Symbol 417 MovieClip Frame 1
stop();
Instance of Symbol 416 MovieClip in Symbol 417 MovieClip Frame 1
onClipEvent (load) { count = 1; stopped = false; gotoAndStop (75); } onClipEvent (enterFrame) { pvx = Math.abs(_parent._parent.vx); if (pvx > 0.5) { stopped = false; trace("Parent vx: " + _parent._parent.vx); count = count + pvx; if (count >= 60) { count = 1; } gotoAndStop(Math.floor(count)); } else if (!stopped) { if (count < 70) { count = 75; } if (count <= 75) { count = count + 0.2; gotoAndStop(Math.floor(count)); } else { stopped = true; } } }
Instance of Symbol 416 MovieClip in Symbol 417 MovieClip Frame 3
onClipEvent (enterFrame) { gotoAndStop (23); }
Instance of Symbol 416 MovieClip in Symbol 417 MovieClip Frame 5
onClipEvent (load) { frame = 76; gotoAndStop(frame); } onClipEvent (enterFrame) { count = _parent._parent.crouch_count; trace("Count: " + count); gotoAndStop(frame + count); }
Instance of Symbol 369 MovieClip "bow_bod" in Symbol 418 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "bow") { _alpha = 100; } else { _alpha = 0; } if (_root.holding_string) { dx = _root.hero._x - _root.bow_string._x; dy = _root.hero._y - _root.bow_string._y; dist = Math.sqrt((dx * dx) + (dy * dy)); dist = dist * 0.1; if (dist > 10) { dist = 10; } frame = Math.ceil(dist); gotoAndStop(frame); } else { gotoAndStop (1); } }
Instance of Symbol 424 MovieClip in Symbol 425 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "gun") { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 203 MovieClip in Symbol 425 MovieClip Frame 1
onClipEvent (enterFrame) { if ((_root.shooting_mode == "gun") || (_root.shooting_mode == "bow")) { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 427 MovieClip in Symbol 429 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { if (_root.rocket_smoke > -10) { _root.rocket_smoke = _root.rocket_smoke - 5; _alpha = _root.rocket_smoke; } }
Instance of Symbol 208 MovieClip in Symbol 429 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { if (_root.rocket_flame > -10) { _root.rocket_flame = _root.rocket_flame - 10; _alpha = _root.rocket_flame; } }
Instance of Symbol 429 MovieClip "launcher2" in Symbol 430 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "rocket") { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 203 MovieClip in Symbol 430 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "rocket") { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 424 MovieClip in Symbol 431 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "gun") { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 203 MovieClip in Symbol 431 MovieClip Frame 1
onClipEvent (enterFrame) { if ((_root.shooting_mode == "gun") || (_root.shooting_mode == "bow")) { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 429 MovieClip "launcher" in Symbol 431 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "rocket") { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 203 MovieClip in Symbol 431 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "rocket") { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 208 MovieClip "f2" in Symbol 433 MovieClip Frame 1
onClipEvent (enterFrame) { if (_alpha > 0) { _alpha = (_alpha - 30); } }
Instance of Symbol 208 MovieClip "f3" in Symbol 433 MovieClip Frame 1
onClipEvent (enterFrame) { if (_alpha > 0) { _alpha = (_alpha - 30); } }
Instance of Symbol 208 MovieClip "f1" in Symbol 433 MovieClip Frame 1
onClipEvent (enterFrame) { if (_alpha > 0) { _alpha = (_alpha - 30); } }
Instance of Symbol 430 MovieClip "rifle_invert" in Symbol 433 MovieClip Frame 1
onClipEvent (load) { orig_x = _x; } onClipEvent (enterFrame) { if (_x < orig_x) { _x = (_x + ((orig_x - _x) / 2)); } }
Instance of Symbol 432 MovieClip "rifle" in Symbol 433 MovieClip Frame 1
onClipEvent (load) { orig_x = _x; } onClipEvent (enterFrame) { if (_x < orig_x) { _x = (_x + ((orig_x - _x) / 2)); } }
Symbol 435 MovieClip Frame 1
function step() { right_foot = _root.ground.ground_body.hitTest(_x + 6, _y, 1); left_foot = _root.ground.ground_body.hitTest(_x - 6, _y, 1); right_hand = _root.ground.ground_body.hitTest(_x + 6, _y - 8, 1); left_hand = _root.ground.ground_body.hitTest(_x - 6, _y - 8, 1); bottom = _root.ground.ground_body.hitTest(_x, _y, 1); hitstruct = false; for (ndx in _root.structures) { if (_root.structures[ndx].hitTest(_x, _y, 1)) { struct_on = _root.structures[ndx]; hitstruct = true; break; } } bottom = bottom || (hitstruct); grounded = _root.ground.hitTest(_x, _y + 5, 1) || (struct_on.hitTest(_x, _y + 5, 1)); if (grounded) { jump_count = 0; } else if (jump_count < 1) { jump_count++; } if (right_hand) { trace("Right hand hitting"); if (vx > 0) { vx = 0; } vx = vx - 0.1; } else if (left_hand) { trace("Left hand hitting"); if (vx < 0) { vx = 0; } vx = vx + 0.1; } if (bottom) { if (vy > 3) { crouch_count = 20; crouching = true; } if (delta > 0) { delta = 0; } delta = delta - 0.04; vy = delta; vx = vx * 0.85; } else if (delta < 0) { delta = 0; } if (_x < half_width) { _x = half_width; } else if (_x > (_root.g_width - half_width)) { _x = (_root.g_width - half_width); } if (_y < half_height) { _y = half_height; } else if (_y > (_root.g_ground - half_height)) { _y = (_root.g_ground - half_height); } if (!crouching) { if (Key.isDown(_root.KEY_D) && (!right_hand)) { body_dir = 1; if (vx < 1.5) { vx = vx + 0.2; } aim_error = 8; max_spread = 20; } else if (Key.isDown(_root.KEY_A) && (!left_hand)) { body_dir = -1; if (vx > -1.5) { vx = vx - 0.2; } aim_error = 8; max_spread = 20; } else { if ((vx < 0.01) && (vx > -0.01)) { vx = 0; } else { vx = vx * 0.99; } if (grounded) { aim_error = 5; max_spread = 15; } else { aim_error = 15; max_spread = 25; } } } else { max_spread = 5; aim_error = 0; } if ((!wants_to_crouch) && (Key.isDown(_root.KEY_LEFTCONTROL))) { wants_to_crouch = true; } if (wants_to_crouch && (grounded)) { if ((vx > -0.01) && (vx < 0.01)) { if (vx < 0) { body_dir = -1; } else if (vx > 0) { body_dir = 1; } vx = 0; crouching = true; if (crouch_count < 20) { crouch_count = crouch_count + 2; } } else { vx = vx * 0.85; } } else if (crouch_count >= 1) { crouch_count = crouch_count - 2; } else { crouching = false; } crouch_factor = crouch_count * 0.3; if (((Key.isDown(_root.KEY_SPACEBAR) && (jump_count < 2)) && (space_released)) && (!crouching)) { jump_count++; space_released = false; grounded = false; vy = -2; } if (!Key.isDown(_root.KEY_SPACEBAR)) { space_released = true; holdcount = 0; } else { holdcount++; wants_to_crouch = false; } if ((Key.isDown(_root.KEY_A) || (Key.isDown(_root.KEY_D))) || (Key.isDown(_root.KEY_W))) { wants_to_crouch = false; } xprev = _x; yprev = _y; vy = vy + gravity; animate(); _x = (_x + vx); _y = (_y + vy); checkFiring(); } function checkFiring() { if (_root.shooting_mode == "gun") { if (timeToShoot > 0) { timeToShoot--; } } if (_root.shooting_mode == "rocket") { if (timeToShootRocket > 0) { timeToShootRocket--; } } if (timeToThrow > 0) { timeToThrow--; } if ((_root.firing && (_root.shooting_mode == "gun")) && (_root.ammo_bullets > 0)) { if (timeToShoot <= 0) { _root.shootHeroProjectile(); sight.f1._alpha = 100; sight.f2._alpha = 100; sight.f3._alpha = 100; _root.aim_rate = 0; if (_root.gun_wild < max_spread) { _root.gun_wild = _root.gun_wild + 4; } timeToShoot = 7; } } if ((_root.firing && (_root.shooting_mode == "rocket")) && (_root.ammo_rockets > 0)) { if (timeToShootRocket <= 0) { _root.shootHeroRocket(); timeToShootRocket = 100; } } if (_root.gun_wild > aim_error) { if (_root.aim_rate > 0) { _root.aim_rate = 0; } _root.aim_rate = _root.aim_rate - 0.05; } else { if (_root.aim_rate < 0) { _root.aim_rate = 0; } _root.aim_rate = _root.aim_rate + 0.05; } _root.gun_wild = _root.gun_wild + _root.aim_rate; if ((Key.isDown(_root.KEY_E) && (timeToThrow <= 0)) && (_root.ammo_grenades > 0)) { timeToThrow = 60; _root.shootGrenade(); } if ((Key.isDown(_root.KEY_R) && (timeToThrow <= 0)) && (_root.ammo_prox_mines > 0)) { timeToThrow = 60; _root.shootProximityMine(); } } function takeDamage(dmg) { hp = hp - dmg; } function animate() { if ((body_dir > 0) && (crouching)) { body.gotoAndStop("crouch_right"); } else if ((body_dir < 0) && (crouching)) { body.gotoAndStop("crouch_left"); } else if ((body_dir > 0) && (grounded)) { body.gotoAndStop("run_right"); } else if ((body_dir < 0) && (grounded)) { body.gotoAndStop("run_left"); } else if ((body_dir > 0) && (!grounded)) { body.gotoAndStop("fly_right"); } else if ((body_dir < 0) && (!grounded)) { body.gotoAndStop("fly_left"); } } delta = 0; half_width = 5; half_height = 13; gravity = 0.08; grounded = false; vx = 0; space_released = true; holding = false; xprev = 0; yprev = 0; holdcount = 0; crouch_count = 1; crouching = false; body_dir = 1; crouch_factor = 0; timeToThrow = 10; timeToShoot = 10; timeToShootRocket = 10; jump_count = 0; aim_error = 0; struct_on = null; wants_to_crouch = false;
Instance of Symbol 370 MovieClip in Symbol 435 MovieClip Frame 1
onClipEvent (load) { yorig = _y; } onClipEvent (enterFrame) { _y = (yorig + _parent.crouch_factor); if (_parent.body_dir > 0) { _alpha = 100; } else { _alpha = 0; } if (_root.holding_string) { _rotation = (_parent.sight._rotation + 180); } }
Instance of Symbol 417 MovieClip "body" in Symbol 435 MovieClip Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 418 MovieClip in Symbol 435 MovieClip Frame 1
onClipEvent (load) { yorig = _y; } onClipEvent (enterFrame) { _y = (yorig + _parent.crouch_factor); if (_parent.body_dir < 0) { _alpha = 100; } else { _alpha = 0; } if (_root.holding_string) { _rotation = (_parent.sight._rotation + 180); } }
Instance of Symbol 433 MovieClip "sight" in Symbol 435 MovieClip Frame 1
onClipEvent (load) { yorig = _y; } onClipEvent (enterFrame) { _y = (yorig + _parent.crouch_factor); dx = -((_root._xmouse - _root.hero._x) + 3.5); dy = -(((_root._ymouse - _root.hero._y) + 15.8) - _parent.crouch_factor); _root.hero.mdx = dx; _root.hero.mdy = dy; radians = Math.atan(dy / dx); if (dx > 0) { rifle._alpha = 0; rifle_invert._alpha = 100; _rotation = (((radians * 180) / Math.PI) + 180); } else { rifle._alpha = 100; rifle_invert._alpha = 0; _rotation = ((radians * 180) / Math.PI); } }
Instance of Symbol 434 MovieClip "hitbox" in Symbol 435 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; yorig = _y; h_orig = _height; } onClipEvent (enterFrame) { _height = (h_orig - _parent.crouch_factor); }
Symbol 441 Button
on (keyPress "1") { _root.shooting_mode = "gun"; _root.cross_hair.ch_gun._alpha = 100; _root.cross_hair.ch_rocket._alpha = 0; } on (keyPress "2") { _root.shooting_mode = "bow"; _root.cross_hair.ch_gun._alpha = 0; _root.cross_hair.ch_rocket._alpha = 0; } on (keyPress "3") { _root.shooting_mode = "rocket"; _root.cross_hair.ch_gun._alpha = 0; _root.cross_hair.ch_rocket._alpha = 100; } on (keyPress "p") { if (!_root.game_ended) { _root.paused = !_root.paused; } }
Symbol 445 MovieClip Frame 1
function step() { if (timeToWait > 0) { timeToWait--; } else { _y = (_y + 1); hitstruct = false; for (ndx in _root.structures) { if (_root.structures[ndx].hitTest(_x, _y, 0)) { hitstruct = true; break; } } if (hitstruct || (_root.ground.ground_body.hitTest(_x, _y, 1))) { _root.addRandomGoodie(_x, _y); chute = _root.addObj("parachute_fade", _root.debris_layer, _root.getNextDebrisLevel()); chute._x = _x; chute._y = _y - 23.8; timeToWait = random(500) + 1000; _y = -20; _x = (random(_root.g_width - 30) + 15); } } } timeToWait = 0;
Instance of Symbol 444 MovieClip in Symbol 445 MovieClip Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 464 MovieClip Frame 1
function step() { if (_root.paused) { pause_text = "unpause"; } else { pause_text = "pause"; } } pause_text = "pause";
Instance of Symbol 462 MovieClip in Symbol 464 MovieClip Frame 1
onClipEvent (enterFrame) { _parent.step(); }
Symbol 465 Button
on (release) { if (!_root.game_ended) { _root.paused = !_root.paused; } } on (keyPress "p") { if (!_root.game_ended) { _root.paused = !_root.paused; } }
Symbol 466 Button
on (release) { if (!_root.game_ended) { _root.openNamer(); } }
Symbol 467 Button
on (release) { _root.openHelp(); }
Symbol 468 Button
on (release) { if (!_root.game_ended) { _root.showTopScores(); } }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
onClipEvent (enterFrame) { _x = _root.gun_wild; }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (-_root.gun_wild); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
onClipEvent (enterFrame) { _y = _root.gun_wild; }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
onClipEvent (enterFrame) { _x = (-_root.gun_wild); }
Instance of Symbol 483 MovieClip "ch_rocket" in Symbol 484 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 490 Button
on (release) { getURL ("http://www.lostvectors.com", "_self"); }
Instance of Symbol 359 MovieClip "string" in Symbol 495 MovieClip Frame 1
onClipEvent (load) { time = 0; } onClipEvent (enterFrame) { if (!_root.pause) { if (!_root.holding) { time = time + _root.elapsed; } if ((time > _root.g_bow_cooldown) && (!_root.holding)) { _x = _root.bow._x; _y = _root.bow._y; _root.holding = true; time = 0; _alpha = 100; } } }
Symbol 497 Button
on (release) { _root.age = 18; if (!_root.first_time_playing) { _root.paused = false; } this.unloadMovie(); }
Symbol 498 Button
on (release) { _root.age = 1; if (!_root.first_time_playing) { _root.paused = false; } this.unloadMovie(); }
Symbol 510 Button
on (release) { getURL ("http://www.ugotgames.com", "_self"); }
Instance of Symbol 495 MovieClip in Symbol 511 MovieClip Frame 1
on (release) { getURL ("http://www.lostvectors.com", "_self"); }
Instance of Symbol 507 MovieClip in Symbol 511 MovieClip Frame 1
on (release) { getURL ("http://www.lostvectors.com", "_self"); } onClipEvent (load) { _alpha = 0; }

Library Items

Symbol 1 Sound [uh.wav]
Symbol 2 Sound [tat3.wav]
Symbol 3 Sound [tat2.wav]
Symbol 4 Sound [tat1.wav]
Symbol 5 Sound [swoosh.wav]
Symbol 6 Sound [sniper_rifle.wav]
Symbol 7 Sound [shoot_rocket4.wav]
Symbol 8 Sound [shoot_rocket2.wav]
Symbol 9 Sound [shoot_rocket.wav]
Symbol 10 Sound [oreh.wav]
Symbol 11 Sound [oof.wav]
Symbol 12 Sound [hit.wav]
Symbol 13 Sound [firecat3.wav]
Symbol 14 Sound [ching1.wav]
Symbol 15 Sound [bomb_hit.wav]
Symbol 16 Sound [bomb.wav]
Symbol 17 Sound [blood_splat.wav]
Symbol 18 GraphicUsed by:23
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:19Used by:23
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:21Used by:23 97 234 326  Timeline
Symbol 23 MovieClip [bonus_ammo_boost]Uses:18 20 22
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:26
Symbol 26 MovieClipUses:25Used by:27
Symbol 27 MovieClip [segment]Uses:26
Symbol 28 GraphicUsed by:31
Symbol 29 GraphicUsed by:30 168
Symbol 30 MovieClipUses:29Used by:31
Symbol 31 MovieClipUses:28 30Used by:57 165 218 227 334 416
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:57 165 218 227 334
Symbol 34 GraphicUsed by:37
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:37 48
Symbol 37 MovieClipUses:34 36Used by:57 165 218 227 334
Symbol 38 GraphicUsed by:39 174
Symbol 39 MovieClipUses:38Used by:57 165 218 227 334 416
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:42
Symbol 42 MovieClipUses:41Used by:57 165 218 227 334 416
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:57 165 218 227
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:45Used by:57 165 218 227 334
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47 36Used by:57 165 218 227 334
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:53
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClip [helm]Uses:51Used by:53
Symbol 53 MovieClipUses:50 52Used by:57 218 227 334
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:54Used by:56
Symbol 56 MovieClipUses:55Used by:57 165 195
Symbol 57 MovieClipUses:31 33 37 39 42 44 46 48 53 56Used by:58
Symbol 58 MovieClip [body_dieing]Uses:57
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:61
Symbol 61 MovieClipUses:60Used by:62
Symbol 62 MovieClip [smoke]Uses:61
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:65 336
Symbol 65 MovieClip [debris2]Uses:64
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:66Used by:68 200 219 445
Symbol 68 MovieClip [parachute_fade]Uses:67
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:69Used by:71
Symbol 71 MovieClipUses:70Used by:72
Symbol 72 MovieClip [gas_can]Uses:71
Symbol 73 GraphicUsed by:76
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:74Used by:76 220  Timeline
Symbol 76 MovieClipUses:73 75Used by:77
Symbol 77 MovieClip [ammo_prox_mine]Uses:76
Symbol 78 GraphicUsed by:81
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:79Used by:81 266  Timeline
Symbol 81 MovieClipUses:78 80Used by:82
Symbol 82 MovieClip [ammo_grenade]Uses:81
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:83Used by:85
Symbol 85 MovieClip [ammo_health]Uses:84
Symbol 86 GraphicUsed by:89
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:87Used by:89 252 330 369 477
Symbol 89 MovieClipUses:86 88Used by:90
Symbol 90 MovieClip [ammo_arrow]Uses:89
Symbol 91 GraphicUsed by:94
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:92Used by:94 478
Symbol 94 MovieClipUses:91 93Used by:95
Symbol 95 MovieClip [ammo_gun]Uses:94
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96 22Used by:98
Symbol 98 MovieClip [ammo_rocket]Uses:97
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99Used by:103
Symbol 101 GraphicUsed by:102 264
Symbol 102 MovieClipUses:101Used by:103
Symbol 103 MovieClipUses:100 102Used by:104
Symbol 104 MovieClip [bullet_hole]Uses:103
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:105Used by:107
Symbol 107 MovieClipUses:106Used by:165
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:108Used by:164
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:110Used by:164
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:112Used by:164
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:114Used by:164
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:164
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:118Used by:164
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:120Used by:164
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClipUses:122Used by:164
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:124Used by:164
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:126Used by:164
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:164
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:164
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:132Used by:164
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClipUses:134Used by:164
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClipUses:136Used by:164
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClipUses:138Used by:164
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClipUses:140Used by:164
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClipUses:142Used by:164
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClipUses:144Used by:164
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClipUses:146Used by:164
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:148Used by:164
Symbol 150 GraphicUsed by:153
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClipUses:151Used by:153
Symbol 153 MovieClipUses:150 152Used by:164
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClipUses:154Used by:164
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClipUses:156Used by:164
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClipUses:158Used by:164
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClipUses:160Used by:164
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClipUses:162Used by:164
Symbol 164 MovieClipUses:109 111 113 115 117 119 121 123 125 127 129 131 133 135 137 139 141 143 145 147 149 153 155 157 159 161 163Used by:165
Symbol 165 MovieClipUses:31 33 37 39 42 44 46 48 107 164 56Used by:166
Symbol 166 MovieClip [body_dieing2]Uses:165
Symbol 167 GraphicUsed by:169
Symbol 168 MovieClipUses:29Used by:169
Symbol 169 MovieClipUses:167 168Used by:191 195 199 205
Symbol 170 GraphicUsed by:171
Symbol 171 MovieClipUses:170Used by:191 195 199
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClipUses:172Used by:191 195 199
Symbol 174 MovieClipUses:38Used by:191 195 199 205
Symbol 175 GraphicUsed by:179
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClipUses:176Used by:179
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClipUses:175 177 178Used by:180
Symbol 180 MovieClipUses:179Used by:191 195 199 205
Symbol 181 GraphicUsed by:182 201
Symbol 182 MovieClipUses:181Used by:191 195 199
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:183Used by:191 195 199
Symbol 185 GraphicUsed by:190
Symbol 186 GraphicUsed by:189
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:187Used by:189
Symbol 189 MovieClipUses:186 188Used by:190
Symbol 190 MovieClipUses:185 189Used by:191 195 199 210
Symbol 191 MovieClipUses:169 171 173 174 180 182 184 190Used by:192
Symbol 192 MovieClip [blood_stump_fem]Uses:191Used by:Timeline
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClipUses:193Used by:195 199 206
Symbol 195 MovieClipUses:169 171 173 174 180 194 182 184 190 56Used by:196
Symbol 196 MovieClip [enemy_sniper_death]Uses:195Used by:Timeline
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClipUses:197Used by:200 211 219 228 245 251 263 354 434
Symbol 199 MovieClipUses:169 171 173 174 180 194 182 184 190Used by:200
Symbol 200 MovieClip [enemy_drop_sniper]Uses:198 67 199Used by:Timeline
Symbol 201 MovieClipUses:181Used by:204 206 370 418 425 431
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClipUses:202Used by:204 206 370 418 425 430 431
Symbol 204 MovieClipUses:201 203Used by:211
Symbol 205 MovieClipUses:169 174 180Used by:211
Symbol 206 MovieClipUses:194 201 203Used by:209
Symbol 207 GraphicUsed by:208
Symbol 208 MovieClipUses:207Used by:209 429 433
Symbol 209 MovieClipUses:206 208Used by:211
Symbol 210 MovieClipUses:190Used by:211
Symbol 211 MovieClip [enemy_sniper]Uses:204 205 209 210 198Used by:Timeline
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:212Used by:214
Symbol 214 MovieClip [crater2]Uses:213Used by:Timeline
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClipUses:215Used by:217
Symbol 217 MovieClip [blood_splat]Uses:216Used by:Timeline
Symbol 218 MovieClipUses:31 33 37 39 42 44 46 48 53Used by:219
Symbol 219 MovieClip [enemy_drop]Uses:198 67 218Used by:Timeline
Symbol 220 MovieClip [proximity_mine]Uses:75Used by:Timeline
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClipUses:221Used by:223
Symbol 223 MovieClip [blood_drop]Uses:222Used by:Timeline
Symbol 224 GraphicUsed by:225
Symbol 225 MovieClipUses:224Used by:226
Symbol 226 MovieClip [hero_bullet]Uses:225Used by:Timeline
Symbol 227 MovieClipUses:31 33 37 39 42 44 46 48 53Used by:228
Symbol 228 MovieClip [enemy1]Uses:198 227Used by:Timeline
Symbol 229 FontUsed by:230 231 339 340 341 342 343 344 345 346 436 437 438 440 442 446 447 448 449 450 451 452 453 454 457 458 459 460 472 473 475 499 500 501 502 503 504
Symbol 230 TextUses:229Used by:232
Symbol 231 EditableTextUses:229Used by:232
Symbol 232 MovieClipUses:230 231Used by:233
Symbol 233 MovieClip [level_display]Uses:232Used by:Timeline
Symbol 234 MovieClip [enemy_rocket]Uses:22Used by:Timeline
Symbol 235 GraphicUsed by:236
Symbol 236 MovieClipUses:235Used by:237
Symbol 237 MovieClip [bomber_dead]Uses:236Used by:Timeline
Symbol 238 GraphicUsed by:239
Symbol 239 MovieClipUses:238Used by:240
Symbol 240 MovieClipUses:239Used by:245
Symbol 241 GraphicUsed by:245
Symbol 242 GraphicUsed by:243
Symbol 243 MovieClipUses:242Used by:244
Symbol 244 MovieClipUses:243Used by:245 263 363  Timeline
Symbol 245 MovieClip [enemy_bomber]Uses:240 198 241 244Used by:Timeline
Symbol 246 GraphicUsed by:247
Symbol 247 MovieClipUses:246Used by:248
Symbol 248 MovieClip [chopper_dead]Uses:247Used by:Timeline
Symbol 249 GraphicUsed by:250
Symbol 250 MovieClipUses:249Used by:251
Symbol 251 MovieClip [enemy_bomb_drop]Uses:250 198Used by:Timeline
Symbol 252 MovieClip [arrow_debris]Uses:88Used by:Timeline
Symbol 253 GraphicUsed by:254
Symbol 254 MovieClipUses:253Used by:255
Symbol 255 MovieClipUses:254Used by:263
Symbol 256 GraphicUsed by:259
Symbol 257 GraphicUsed by:258
Symbol 258 MovieClipUses:257Used by:259
Symbol 259 MovieClipUses:256 258Used by:260
Symbol 260 MovieClipUses:259Used by:261
Symbol 261 MovieClipUses:260Used by:263
Symbol 262 GraphicUsed by:263
Symbol 263 MovieClip [enemy_chopper]Uses:255 261 198 262 244Used by:Timeline
Symbol 264 MovieClipUses:101Used by:265
Symbol 265 MovieClip [explosion]Uses:264Used by:Timeline
Symbol 266 MovieClip [hero_grenade]Uses:80Used by:Timeline
Symbol 267 GraphicUsed by:280
Symbol 268 FontUsed by:269 270 271 272 273 274 275 282 283 309 310 311 312 313 317 318 319 320 321 322 323 455
Symbol 269 EditableTextUses:268Used by:280
Symbol 270 EditableTextUses:268Used by:280
Symbol 271 EditableTextUses:268Used by:280
Symbol 272 EditableTextUses:268Used by:280
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Symbol 274 EditableTextUses:268Used by:280
Symbol 275 TextUses:268Used by:280 324
Symbol 276 GraphicUsed by:279 284 287
Symbol 277 FontUsed by:278 315
Symbol 278 TextUses:277Used by:279 284 287
Symbol 279 ButtonUses:276 278Used by:280
Symbol 280 MovieClip [top_scores]Uses:267 269 270 271 272 273 274 275 279Used by:Timeline
Symbol 281 GraphicUsed by:285
Symbol 282 EditableTextUses:268Used by:285
Symbol 283 TextUses:268Used by:285
Symbol 284 ButtonUses:276 278Used by:285
Symbol 285 MovieClip [namer_screen]Uses:281 282 283 284Used by:Timeline
Symbol 286 GraphicUsed by:307
Symbol 287 ButtonUses:276 278Used by:307
Symbol 288 FontUsed by:289
Symbol 289 EditableTextUses:288Used by:307
Symbol 290 GraphicUsed by:291 294 296 298 301 303 305 466 467 468
Symbol 291 ButtonUses:290Used by:307
Symbol 292 FontUsed by:293 295 297 299 300 302 304 306 463 469 470 471
Symbol 293 TextUses:292Used by:307
Symbol 294 ButtonUses:290Used by:307
Symbol 295 TextUses:292Used by:307
Symbol 296 ButtonUses:290Used by:307
Symbol 297 TextUses:292Used by:307
Symbol 298 ButtonUses:290Used by:307
Symbol 299 TextUses:292Used by:307
Symbol 300 TextUses:292Used by:307
Symbol 301 ButtonUses:290Used by:307
Symbol 302 TextUses:292Used by:307
Symbol 303 ButtonUses:290Used by:307
Symbol 304 TextUses:292Used by:307
Symbol 305 ButtonUses:290Used by:307
Symbol 306 TextUses:292Used by:307
Symbol 307 MovieClip [help_screen]Uses:286 287 289 291 293 294 295 296 297 298 299 300 301 302 303 304 305 306Used by:Timeline
Symbol 308 GraphicUsed by:324
Symbol 309 EditableTextUses:268Used by:324
Symbol 310 EditableTextUses:268Used by:324
Symbol 311 TextUses:268Used by:324
Symbol 312 TextUses:268Used by:324
Symbol 313 TextUses:268Used by:324
Symbol 314 GraphicUsed by:316
Symbol 315 TextUses:277Used by:316
Symbol 316 ButtonUses:314 315Used by:324
Symbol 317 EditableTextUses:268Used by:324
Symbol 318 EditableTextUses:268Used by:324
Symbol 319 EditableTextUses:268Used by:324
Symbol 320 EditableTextUses:268Used by:324
Symbol 321 EditableTextUses:268Used by:324
Symbol 322 EditableTextUses:268Used by:324
Symbol 323 EditableTextUses:268Used by:324
Symbol 324 MovieClipUses:308 309 310 311 312 313 316 317 318 319 320 321 322 323 275Used by:325
Symbol 325 MovieClip [game_over_screen]Uses:324Used by:Timeline
Symbol 326 MovieClip [missile]Uses:22Used by:Timeline
Symbol 327 GraphicUsed by:328
Symbol 328 MovieClipUses:327Used by:329
Symbol 329 MovieClip [enemy_bullet]Uses:328Used by:Timeline
Symbol 330 MovieClip [hero_arrow]Uses:88Used by:Timeline
Symbol 331 GraphicUsed by:332
Symbol 332 MovieClipUses:331Used by:333
Symbol 333 MovieClip [crater1]Uses:332Used by:Timeline
Symbol 334 MovieClip [anim_dead_body]Uses:31 33 37 39 42 46 48 53Used by:335
Symbol 335 MovieClip [blood_stump]Uses:334Used by:Timeline
Symbol 336 MovieClip [debris1]Uses:64Used by:Timeline
Symbol 337 GraphicUsed by:338
Symbol 338 MovieClipUses:337Used by:Timeline
Symbol 339 EditableTextUses:229Used by:Timeline
Symbol 340 EditableTextUses:229Used by:Timeline
Symbol 341 EditableTextUses:229Used by:Timeline
Symbol 342 EditableTextUses:229Used by:Timeline
Symbol 343 TextUses:229Used by:Timeline
Symbol 344 TextUses:229Used by:Timeline
Symbol 345 TextUses:229Used by:Timeline
Symbol 346 TextUses:229Used by:Timeline
Symbol 347 GraphicUsed by:Timeline
Symbol 348 GraphicUsed by:351
Symbol 349 GraphicUsed by:350
Symbol 350 MovieClipUses:349Used by:351
Symbol 351 MovieClipUses:348 350Used by:354
Symbol 352 GraphicUsed by:353
Symbol 353 MovieClipUses:352Used by:354
Symbol 354 MovieClipUses:351 353 198Used by:Timeline
Symbol 355 GraphicUsed by:356 358
Symbol 356 MovieClipUses:355Used by:357
Symbol 357 MovieClipUses:356Used by:358
Symbol 358 ButtonUses:357 355Used by:359
Symbol 359 MovieClipUses:358Used by:495  Timeline
Symbol 360 GraphicUsed by:363
Symbol 361 GraphicUsed by:362
Symbol 362 MovieClipUses:361Used by:363
Symbol 363 MovieClipUses:360 362 244Used by:Timeline
Symbol 364 GraphicUsed by:369
Symbol 365 GraphicUsed by:366
Symbol 366 MovieClipUses:365Used by:369
Symbol 367 GraphicUsed by:368
Symbol 368 MovieClipUses:367Used by:369
Symbol 369 MovieClipUses:364 366 368 88Used by:370 418
Symbol 370 MovieClipUses:201 203 369Used by:435
Symbol 371 GraphicUsed by:372
Symbol 372 MovieClipUses:371Used by:415
Symbol 373 GraphicUsed by:374
Symbol 374 MovieClipUses:373Used by:415
Symbol 375 GraphicUsed by:376
Symbol 376 MovieClipUses:375Used by:415
Symbol 377 GraphicUsed by:415
Symbol 378 GraphicUsed by:415
Symbol 379 GraphicUsed by:415
Symbol 380 GraphicUsed by:381
Symbol 381 MovieClipUses:380Used by:415
Symbol 382 GraphicUsed by:415
Symbol 383 GraphicUsed by:384
Symbol 384 MovieClipUses:383Used by:415
Symbol 385 GraphicUsed by:415
Symbol 386 GraphicUsed by:387
Symbol 387 MovieClipUses:386Used by:415
Symbol 388 GraphicUsed by:415
Symbol 389 GraphicUsed by:390
Symbol 390 MovieClipUses:389Used by:415
Symbol 391 GraphicUsed by:415
Symbol 392 GraphicUsed by:393
Symbol 393 MovieClipUses:392Used by:415
Symbol 394 GraphicUsed by:415
Symbol 395 GraphicUsed by:396
Symbol 396 MovieClipUses:395Used by:415
Symbol 397 GraphicUsed by:415
Symbol 398 GraphicUsed by:399
Symbol 399 MovieClipUses:398Used by:415
Symbol 400 GraphicUsed by:415
Symbol 401 GraphicUsed by:402
Symbol 402 MovieClipUses:401Used by:415
Symbol 403 GraphicUsed by:415
Symbol 404 GraphicUsed by:415
Symbol 405 GraphicUsed by:415
Symbol 406 GraphicUsed by:407
Symbol 407 MovieClipUses:406Used by:415
Symbol 408 GraphicUsed by:409
Symbol 409 MovieClipUses:408Used by:415
Symbol 410 GraphicUsed by:415
Symbol 411 GraphicUsed by:412
Symbol 412 MovieClipUses:411Used by:415
Symbol 413 GraphicUsed by:414
Symbol 414 MovieClipUses:413Used by:415
Symbol 415 MovieClipUses:372 374 376 377 378 379 381 382 384 385 387 388 390 391 393 394 396 397 399 400 402 403 404 405 407 409 410 412 414Used by:416  Timeline
Symbol 416 MovieClipUses:31 39 42 415Used by:417
Symbol 417 MovieClipUses:416Used by:435
Symbol 418 MovieClipUses:201 203 369Used by:435
Symbol 419 GraphicUsed by:424
Symbol 420 GraphicUsed by:421
Symbol 421 MovieClipUses:420Used by:424
Symbol 422 GraphicUsed by:423
Symbol 423 MovieClipUses:422Used by:424
Symbol 424 MovieClipUses:419 421 423Used by:425 431
Symbol 425 MovieClipUses:201 424 203Used by:430
Symbol 426 GraphicUsed by:427
Symbol 427 MovieClipUses:426Used by:429
Symbol 428 GraphicUsed by:429
Symbol 429 MovieClipUses:427 208 428Used by:430 431
Symbol 430 MovieClipUses:425 429 203Used by:433
Symbol 431 MovieClipUses:424 201 203 429Used by:432
Symbol 432 MovieClipUses:431Used by:433
Symbol 433 MovieClipUses:208 430 432Used by:435
Symbol 434 MovieClipUses:198Used by:435
Symbol 435 MovieClipUses:370 417 418 433 434Used by:Timeline
Symbol 436 EditableTextUses:229Used by:Timeline
Symbol 437 EditableTextUses:229Used by:Timeline
Symbol 438 EditableTextUses:229Used by:Timeline
Symbol 439 GraphicUsed by:441
Symbol 440 TextUses:229Used by:441
Symbol 441 ButtonUses:439 440Used by:Timeline
Symbol 442 EditableTextUses:229Used by:Timeline
Symbol 443 GraphicUsed by:444
Symbol 444 MovieClipUses:443Used by:445
Symbol 445 MovieClipUses:444 67Used by:Timeline
Symbol 446 EditableTextUses:229Used by:Timeline
Symbol 447 EditableTextUses:229Used by:Timeline
Symbol 448 EditableTextUses:229Used by:Timeline
Symbol 449 EditableTextUses:229Used by:Timeline
Symbol 450 TextUses:229Used by:Timeline
Symbol 451 EditableTextUses:229Used by:Timeline
Symbol 452 EditableTextUses:229Used by:Timeline
Symbol 453 EditableTextUses:229Used by:Timeline
Symbol 454 EditableTextUses:229Used by:Timeline
Symbol 455 TextUses:268Used by:456
Symbol 456 MovieClipUses:455Used by:Timeline
Symbol 457 TextUses:229Used by:Timeline
Symbol 458 EditableTextUses:229Used by:Timeline
Symbol 459 TextUses:229Used by:Timeline
Symbol 460 EditableTextUses:229Used by:Timeline
Symbol 461 GraphicUsed by:462 465
Symbol 462 MovieClipUses:461Used by:464
Symbol 463 EditableTextUses:292Used by:464 465
Symbol 464 MovieClipUses:462 463Used by:465
Symbol 465 ButtonUses:464 461 463Used by:Timeline
Symbol 466 ButtonUses:290Used by:Timeline
Symbol 467 ButtonUses:290Used by:Timeline
Symbol 468 ButtonUses:290Used by:Timeline
Symbol 469 TextUses:292Used by:Timeline
Symbol 470 TextUses:292Used by:Timeline
Symbol 471 TextUses:292Used by:Timeline
Symbol 472 EditableTextUses:229Used by:Timeline
Symbol 473 TextUses:229Used by:Timeline
Symbol 474 GraphicUsed by:476
Symbol 475 TextUses:229Used by:476
Symbol 476 MovieClipUses:474 475Used by:Timeline
Symbol 477 MovieClipUses:88Used by:Timeline
Symbol 478 MovieClipUses:93Used by:Timeline
Symbol 479 GraphicUsed by:480
Symbol 480 MovieClipUses:479Used by:481
Symbol 481 MovieClipUses:480Used by:484
Symbol 482 GraphicUsed by:483
Symbol 483 MovieClipUses:482Used by:484
Symbol 484 MovieClipUses:481 483Used by:Timeline
Symbol 485 GraphicUsed by:490 511
Symbol 486 FontUsed by:487
Symbol 487 TextUses:486Used by:489
Symbol 488 GraphicUsed by:489
Symbol 489 MovieClipUses:487 488Used by:511
Symbol 490 ButtonUses:485Used by:495
Symbol 491 GraphicUsed by:492
Symbol 492 MovieClipUses:491Used by:495
Symbol 493 GraphicUsed by:494
Symbol 494 MovieClipUses:493Used by:495
Symbol 495 MovieClipUses:490 492 494 359Used by:511
Symbol 496 GraphicUsed by:497 498
Symbol 497 ButtonUses:496Used by:511
Symbol 498 ButtonUses:496Used by:511
Symbol 499 TextUses:229Used by:511
Symbol 500 TextUses:229Used by:511
Symbol 501 TextUses:229Used by:511
Symbol 502 TextUses:229Used by:511
Symbol 503 TextUses:229Used by:511
Symbol 504 TextUses:229Used by:511
Symbol 505 GraphicUsed by:506
Symbol 506 MovieClipUses:505Used by:507
Symbol 507 MovieClipUses:506Used by:511
Symbol 508 BitmapUsed by:509
Symbol 509 GraphicUses:508Used by:510
Symbol 510 ButtonUses:509Used by:511
Symbol 511 MovieClipUses:485 489 495 497 498 499 500 501 502 503 504 507 510Used by:Timeline

Instance Names

"tower_left"Frame 1Symbol 354 MovieClip
"tower_right"Frame 1Symbol 354 MovieClip
"bow_string"Frame 1Symbol 359 MovieClip
"obstruct_layer"Frame 1Symbol 244 MovieClip
"ground"Frame 1Symbol 363 MovieClip
"hero"Frame 1Symbol 435 MovieClip
"projectile_layer"Frame 1Symbol 244 MovieClip
"stepper"Frame 1Symbol 476 MovieClip
"enemy_bullet_layer"Frame 1Symbol 244 MovieClip
"bomb_layer"Frame 1Symbol 244 MovieClip
"enemy_layer"Frame 1Symbol 244 MovieClip
"smoke_layer"Frame 1Symbol 244 MovieClip
"debris_layer"Frame 1Symbol 244 MovieClip
"rocket_layer"Frame 1Symbol 244 MovieClip
"cross_hair"Frame 1Symbol 484 MovieClip
"mine_layer"Frame 1Symbol 244 MovieClip
"powerup_layer"Frame 1Symbol 244 MovieClip
"upgrade_layer"Frame 1Symbol 244 MovieClip
"rocket"Symbol 23 MovieClip [bonus_ammo_boost] Frame 1Symbol 22 MovieClip
"rocket"Symbol 23 MovieClip [bonus_ammo_boost] Frame 1Symbol 22 MovieClip
"rocket"Symbol 23 MovieClip [bonus_ammo_boost] Frame 1Symbol 22 MovieClip
"rocket"Symbol 23 MovieClip [bonus_ammo_boost] Frame 1Symbol 22 MovieClip
"rocket"Symbol 23 MovieClip [bonus_ammo_boost] Frame 1Symbol 22 MovieClip
"can_animation"Symbol 72 MovieClip [gas_can] Frame 1Symbol 71 MovieClip
"hitbox"Symbol 200 MovieClip [enemy_drop_sniper] Frame 1Symbol 198 MovieClip
"weakspot"Symbol 200 MovieClip [enemy_drop_sniper] Frame 1Symbol 198 MovieClip
"sniper_flame"Symbol 209 MovieClip Frame 1Symbol 208 MovieClip
"left_arm"Symbol 211 MovieClip [enemy_sniper] Frame 1Symbol 204 MovieClip
"sniper_gun"Symbol 211 MovieClip [enemy_sniper] Frame 1Symbol 209 MovieClip
"head"Symbol 211 MovieClip [enemy_sniper] Frame 1Symbol 210 MovieClip
"hitbox"Symbol 211 MovieClip [enemy_sniper] Frame 1Symbol 198 MovieClip
"weakspot"Symbol 211 MovieClip [enemy_sniper] Frame 1Symbol 198 MovieClip
"hitbox"Symbol 219 MovieClip [enemy_drop] Frame 1Symbol 198 MovieClip
"weakspot"Symbol 219 MovieClip [enemy_drop] Frame 1Symbol 198 MovieClip
"hitbox"Symbol 228 MovieClip [enemy1] Frame 1Symbol 198 MovieClip
"body"Symbol 228 MovieClip [enemy1] Frame 1Symbol 227 MovieClip
"weakspot"Symbol 228 MovieClip [enemy1] Frame 1Symbol 198 MovieClip
"rocket"Symbol 234 MovieClip [enemy_rocket] Frame 1Symbol 22 MovieClip
"bomber_anim"Symbol 245 MovieClip [enemy_bomber] Frame 1Symbol 240 MovieClip
"hitbox"Symbol 245 MovieClip [enemy_bomber] Frame 1Symbol 198 MovieClip
"weakspot"Symbol 245 MovieClip [enemy_bomber] Frame 1Symbol 198 MovieClip
"bullet_hole_layer"Symbol 245 MovieClip [enemy_bomber] Frame 1Symbol 244 MovieClip
"hitbox"Symbol 251 MovieClip [enemy_bomb_drop] Frame 1Symbol 198 MovieClip
"chopper_anim"Symbol 263 MovieClip [enemy_chopper] Frame 1Symbol 261 MovieClip
"hitbox"Symbol 263 MovieClip [enemy_chopper] Frame 1Symbol 198 MovieClip
"weakspot"Symbol 263 MovieClip [enemy_chopper] Frame 1Symbol 198 MovieClip
"bullet_hole_layer"Symbol 263 MovieClip [enemy_chopper] Frame 1Symbol 244 MovieClip
"rocket"Symbol 326 MovieClip [missile] Frame 1Symbol 22 MovieClip
"body"Symbol 335 MovieClip [blood_stump] Frame 1Symbol 334 MovieClip [anim_dead_body]
"mark_b"Symbol 354 MovieClip Frame 1Symbol 351 MovieClip
"ladder"Symbol 354 MovieClip Frame 1Symbol 198 MovieClip
"ground_body"Symbol 363 MovieClip Frame 1Symbol 362 MovieClip
"crater_layer"Symbol 363 MovieClip Frame 1Symbol 244 MovieClip
"blood_layer"Symbol 363 MovieClip Frame 1Symbol 244 MovieClip
"bow_string_ind"Symbol 369 MovieClip Frame 1Symbol 366 MovieClip
"bow_bod"Symbol 370 MovieClip Frame 1Symbol 369 MovieClip
"bow_bod"Symbol 418 MovieClip Frame 1Symbol 369 MovieClip
"launcher2"Symbol 430 MovieClip Frame 1Symbol 429 MovieClip
"launcher"Symbol 431 MovieClip Frame 1Symbol 429 MovieClip
"f2"Symbol 433 MovieClip Frame 1Symbol 208 MovieClip
"f3"Symbol 433 MovieClip Frame 1Symbol 208 MovieClip
"f1"Symbol 433 MovieClip Frame 1Symbol 208 MovieClip
"rifle_invert"Symbol 433 MovieClip Frame 1Symbol 430 MovieClip
"rifle"Symbol 433 MovieClip Frame 1Symbol 432 MovieClip
"body"Symbol 435 MovieClip Frame 1Symbol 417 MovieClip
"sight"Symbol 435 MovieClip Frame 1Symbol 433 MovieClip
"hitbox"Symbol 435 MovieClip Frame 1Symbol 434 MovieClip
"ch_gun"Symbol 484 MovieClip Frame 1Symbol 481 MovieClip
"ch_rocket"Symbol 484 MovieClip Frame 1Symbol 483 MovieClip
"string"Symbol 495 MovieClip Frame 1Symbol 359 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "uh.wav"
ExportAssets (56)Timeline Frame 1Symbol 2 as "tat3.wav"
ExportAssets (56)Timeline Frame 1Symbol 3 as "tat2.wav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "tat1.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "swoosh.wav"
ExportAssets (56)Timeline Frame 1Symbol 6 as "sniper_rifle.wav"
ExportAssets (56)Timeline Frame 1Symbol 7 as "shoot_rocket4.wav"
ExportAssets (56)Timeline Frame 1Symbol 8 as "shoot_rocket2.wav"
ExportAssets (56)Timeline Frame 1Symbol 9 as "shoot_rocket.wav"
ExportAssets (56)Timeline Frame 1Symbol 10 as "oreh.wav"
ExportAssets (56)Timeline Frame 1Symbol 11 as "oof.wav"
ExportAssets (56)Timeline Frame 1Symbol 12 as "hit.wav"
ExportAssets (56)Timeline Frame 1Symbol 13 as "firecat3.wav"
ExportAssets (56)Timeline Frame 1Symbol 14 as "ching1.wav"
ExportAssets (56)Timeline Frame 1Symbol 15 as "bomb_hit.wav"
ExportAssets (56)Timeline Frame 1Symbol 16 as "bomb.wav"
ExportAssets (56)Timeline Frame 1Symbol 17 as "blood_splat.wav"
ExportAssets (56)Timeline Frame 1Symbol 23 as "bonus_ammo_boost"
ExportAssets (56)Timeline Frame 1Symbol 27 as "segment"
ExportAssets (56)Timeline Frame 1Symbol 52 as "helm"
ExportAssets (56)Timeline Frame 1Symbol 58 as "body_dieing"
ExportAssets (56)Timeline Frame 1Symbol 62 as "smoke"
ExportAssets (56)Timeline Frame 1Symbol 65 as "debris2"
ExportAssets (56)Timeline Frame 1Symbol 68 as "parachute_fade"
ExportAssets (56)Timeline Frame 1Symbol 72 as "gas_can"
ExportAssets (56)Timeline Frame 1Symbol 77 as "ammo_prox_mine"
ExportAssets (56)Timeline Frame 1Symbol 82 as "ammo_grenade"
ExportAssets (56)Timeline Frame 1Symbol 85 as "ammo_health"
ExportAssets (56)Timeline Frame 1Symbol 90 as "ammo_arrow"
ExportAssets (56)Timeline Frame 1Symbol 95 as "ammo_gun"
ExportAssets (56)Timeline Frame 1Symbol 98 as "ammo_rocket"
ExportAssets (56)Timeline Frame 1Symbol 104 as "bullet_hole"
ExportAssets (56)Timeline Frame 1Symbol 166 as "body_dieing2"
ExportAssets (56)Timeline Frame 1Symbol 192 as "blood_stump_fem"
ExportAssets (56)Timeline Frame 1Symbol 196 as "enemy_sniper_death"
ExportAssets (56)Timeline Frame 1Symbol 200 as "enemy_drop_sniper"
ExportAssets (56)Timeline Frame 1Symbol 211 as "enemy_sniper"
ExportAssets (56)Timeline Frame 1Symbol 214 as "crater2"
ExportAssets (56)Timeline Frame 1Symbol 217 as "blood_splat"
ExportAssets (56)Timeline Frame 1Symbol 219 as "enemy_drop"
ExportAssets (56)Timeline Frame 1Symbol 220 as "proximity_mine"
ExportAssets (56)Timeline Frame 1Symbol 223 as "blood_drop"
ExportAssets (56)Timeline Frame 1Symbol 226 as "hero_bullet"
ExportAssets (56)Timeline Frame 1Symbol 228 as "enemy1"
ExportAssets (56)Timeline Frame 1Symbol 233 as "level_display"
ExportAssets (56)Timeline Frame 1Symbol 234 as "enemy_rocket"
ExportAssets (56)Timeline Frame 1Symbol 237 as "bomber_dead"
ExportAssets (56)Timeline Frame 1Symbol 245 as "enemy_bomber"
ExportAssets (56)Timeline Frame 1Symbol 248 as "chopper_dead"
ExportAssets (56)Timeline Frame 1Symbol 251 as "enemy_bomb_drop"
ExportAssets (56)Timeline Frame 1Symbol 252 as "arrow_debris"
ExportAssets (56)Timeline Frame 1Symbol 263 as "enemy_chopper"
ExportAssets (56)Timeline Frame 1Symbol 265 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 266 as "hero_grenade"
ExportAssets (56)Timeline Frame 1Symbol 280 as "top_scores"
ExportAssets (56)Timeline Frame 1Symbol 285 as "namer_screen"
ExportAssets (56)Timeline Frame 1Symbol 307 as "help_screen"
ExportAssets (56)Timeline Frame 1Symbol 325 as "game_over_screen"
ExportAssets (56)Timeline Frame 1Symbol 326 as "missile"
ExportAssets (56)Timeline Frame 1Symbol 329 as "enemy_bullet"
ExportAssets (56)Timeline Frame 1Symbol 330 as "hero_arrow"
ExportAssets (56)Timeline Frame 1Symbol 333 as "crater1"
ExportAssets (56)Timeline Frame 1Symbol 52 as "helm"
ExportAssets (56)Timeline Frame 1Symbol 334 as "anim_dead_body"
ExportAssets (56)Timeline Frame 1Symbol 334 as "anim_dead_body"
ExportAssets (56)Timeline Frame 1Symbol 335 as "blood_stump"
ExportAssets (56)Timeline Frame 1Symbol 336 as "debris1"
ExportAssets (56)Timeline Frame 1Symbol 336 as "debris1"
ExportAssets (56)Timeline Frame 1Symbol 335 as "blood_stump"
ExportAssets (56)Timeline Frame 1Symbol 333 as "crater1"
ExportAssets (56)Timeline Frame 1Symbol 330 as "hero_arrow"
ExportAssets (56)Timeline Frame 1Symbol 329 as "enemy_bullet"
ExportAssets (56)Timeline Frame 1Symbol 326 as "missile"
ExportAssets (56)Timeline Frame 1Symbol 325 as "game_over_screen"
ExportAssets (56)Timeline Frame 1Symbol 307 as "help_screen"
ExportAssets (56)Timeline Frame 1Symbol 285 as "namer_screen"
ExportAssets (56)Timeline Frame 1Symbol 280 as "top_scores"
ExportAssets (56)Timeline Frame 1Symbol 266 as "hero_grenade"
ExportAssets (56)Timeline Frame 1Symbol 265 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 263 as "enemy_chopper"
ExportAssets (56)Timeline Frame 1Symbol 252 as "arrow_debris"
ExportAssets (56)Timeline Frame 1Symbol 251 as "enemy_bomb_drop"
ExportAssets (56)Timeline Frame 1Symbol 248 as "chopper_dead"
ExportAssets (56)Timeline Frame 1Symbol 245 as "enemy_bomber"
ExportAssets (56)Timeline Frame 1Symbol 237 as "bomber_dead"
ExportAssets (56)Timeline Frame 1Symbol 234 as "enemy_rocket"
ExportAssets (56)Timeline Frame 1Symbol 233 as "level_display"
ExportAssets (56)Timeline Frame 1Symbol 228 as "enemy1"
ExportAssets (56)Timeline Frame 1Symbol 226 as "hero_bullet"
ExportAssets (56)Timeline Frame 1Symbol 223 as "blood_drop"
ExportAssets (56)Timeline Frame 1Symbol 220 as "proximity_mine"
ExportAssets (56)Timeline Frame 1Symbol 219 as "enemy_drop"
ExportAssets (56)Timeline Frame 1Symbol 217 as "blood_splat"
ExportAssets (56)Timeline Frame 1Symbol 214 as "crater2"
ExportAssets (56)Timeline Frame 1Symbol 211 as "enemy_sniper"
ExportAssets (56)Timeline Frame 1Symbol 200 as "enemy_drop_sniper"
ExportAssets (56)Timeline Frame 1Symbol 196 as "enemy_sniper_death"
ExportAssets (56)Timeline Frame 1Symbol 192 as "blood_stump_fem"

Labels

"game"Frame 1
"shooting"Symbol 227 MovieClip Frame 135
"stopping_frame"Symbol 334 MovieClip [anim_dead_body] Frame 70
"lieing"Symbol 334 MovieClip [anim_dead_body] Frame 75
"run_right"Symbol 417 MovieClip Frame 1
"run_left"Symbol 417 MovieClip Frame 2
"fly_left"Symbol 417 MovieClip Frame 3
"fly_right"Symbol 417 MovieClip Frame 4
"crouch_right"Symbol 417 MovieClip Frame 5
"crouch_left"Symbol 417 MovieClip Frame 6

Dynamic Text Variables

_root.levelSymbol 231 EditableText"100"
_root.place_name_1Symbol 269 EditableText"1"
_root.place_score_1Symbol 270 EditableText"1"
_root.place_name_2Symbol 271 EditableText"1"
_root.place_score_2Symbol 272 EditableText"1"
_root.place_name_3Symbol 273 EditableText"1"
_root.place_score_3Symbol 274 EditableText"1"
_root.player_nameSymbol 282 EditableText"1"
_root.help_textSymbol 289 EditableText""
_root.scoreSymbol 309 EditableText"1"
_root.levelSymbol 310 EditableText"1"
_root.end_textSymbol 317 EditableText"Testing asdf"
_root.place_name_1Symbol 318 EditableText"1"
_root.place_score_1Symbol 319 EditableText"1"
_root.place_name_2Symbol 320 EditableText"1"
_root.place_score_2Symbol 321 EditableText"1"
_root.place_name_3Symbol 322 EditableText"1"
_root.place_score_3Symbol 323 EditableText"1"
_root.fpsSymbol 339 EditableText""
_root.avg_fpsSymbol 340 EditableText""
_root.max_fpsSymbol 341 EditableText""
_root.min_fpsSymbol 342 EditableText""
_root.hero.jump_countSymbol 436 EditableText""
_root.enemy_countSymbol 437 EditableText""
_root.shooting_modeSymbol 438 EditableText""
_root.hero.hpSymbol 442 EditableText"100"
_root.ammo_bulletsSymbol 446 EditableText"2000"
_root.ammo_arrowsSymbol 447 EditableText"100"
_root.ammo_grenadesSymbol 448 EditableText"100"
_root.ammo_rocketsSymbol 449 EditableText"100"
_root.ammo_prox_minesSymbol 451 EditableText"100"
_root.mine_countSymbol 452 EditableText""
_root.mine_lvlSymbol 453 EditableText""
_root.last_throwSymbol 454 EditableText""
_root.scoreSymbol 458 EditableText"2000"
_root.player_nameSymbol 460 EditableText"2000"
pause_textSymbol 463 EditableText"pause"
_root.levelSymbol 472 EditableText"100"




http://swfchan.com/4/18579/info.shtml
Created: 30/5 -2019 20:04:53 Last modified: 30/5 -2019 20:04:53 Server time: 05/11 -2024 13:54:39