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Steel Defence Commander.swf

This is the info page for
Flash #18620

(Click the ID number above for more basic data on this flash file.)


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STEEL DEFENCE COMMANDER

STEEL DEFENCE COMMANDER
THE INVERSE SHOOT 'EM UP
by gavD and weebl

Briefing

Commander!  We have a situation!
The top secret J1l fighter has been stolen by terrorists! This is the most powerful fighter
ever built - we must destroy it to save our people!
You have all the weapons in the base at your disposal (click the buttons at the top for
more details on depoloying these weapons).
ABOUT THE J1L STARFIGHTER
The prototype J1l is equipped with a recharging energy shield and an armoured hull.
The hull cannot be damaged whilst the shield is up. The hull can take much more of a
pasting than the shield. Therefore, tactics are up to you: do you launch
interceptors to keep the shield low, or wait until you can bunch your heavy firepower to
make a dent in the hull?

How to play

This game is unlike conventional shoot 'em ups.  Instead of playing as the lone
starfighter, you play as the "base" that is under attack!  You must marshall your forces
by clicking action buttons on the screen.  For example, to set off a mine, click its button.
You also have non-fixed weapons including an EMP and fighter wings - but these can
only be used a certain number of times!
2 PLAYER
You can play against a second person, who controls the star fighter!  The fighter is
controlled by:
ARROW KEYS - move fighter
SHIFT - fire cannons

Weapons

RANDOM WEAPONS - use these at any time, but use wisely as their
quantities are limited!
FIGHTER WINGS
Scramble a wing of XF-01 interceptors.  These will fire cannons.
EMP
Does no damage, but deactivates the J1L's main
engines for a few seconds.  Try this when you
have a lot of heavy weapoons on screen!

Fixed weapons

FIXED WEAPONS - fire these by pressing the              buttons.  Weapons
are not all drawn to scale.
TANKS
Very strong armour, can fire multiple times.
MINES
A powerful explosion.  Single use.  Immune to laser fire.
SPIKES
Crashes into the side of enemy craft.  Very powerful and  fast.  Single use.
TURRETS
Fires a dumb projectile.  Slow reload.
CRUISER
Powerful but unwieldy battle cruiser. Has three huge
turrets and heavy armour.

start game

start (easy)

start (2 player)

start (normal)

start (hard)

start (INSANE!)

- Enemy fighter has weak hull and low rate
of fire.  You get 3 EMPs & 20 fighter wings.

- Enemy has a strong hull and average rate
of fire.  You get 1 EMP & 10 fighter wings.

Enemy has strong hull, rapid shield recharge
- and a high rate of fire, and is fast. You
get no EMPs & 7 fighter wings. Your unit
armor is weaker.

- I don't reckon you can do this.  Prove me
wrong!

- Play against a mate!  Player 2 controls the
fighter!

- Enemy fighter has weak hull and low rate
of fire.  You get 3 EMPs & 20 fighter wings.

- Enemy has a strong hull and average rate
of fire.  You get 1 EMP & 10 fighter wings.

Enemy has strong hull, rapid shield recharge
- and a high rate of fire, and is fast. You
get no EMPs & 7 fighter wings. Your unit
armor is weaker.

- I don't reckon you can do this.  Prove me
wrong!

- Play against a mate!  Player 2 controls the
fighter!

Difficulty selector

Level2 parked

tile0


Level 1 parked

ENEMY

DEPLOY

FIGHTERS

EMP

nn

nn

restart

quality

(toggle)

HIGH

SHIELD

HULL

MESSAGE BANNER

MESSAGE BANNER

MESSAGE BANNER

MESSAGE BANNER

MESSAGE BANNER

MESSAGE BANNER

MESSAGE BANNER

<P ALIGN="CENTER"></P><P ALIGN="CENTER"></P>

I can't believe you did it on Insane!  You are some
kind of mechagaming legend!

MISSION ACCOMPLISHED!

I can't believe you did it on Insane!  You are some
kind of mechagaming legend!

MISSION ACCOMPLISHED!

The fighter escaped
your base is pw3nd!
Please try again.

The fighter escaped
your base is pw3nd!
Please try again.

ActionScript [AS1/AS2]

Frame 1
var aboutText = "<b>ABOUT STEEL DEFENCE COMMANDER<br><br>I've always wanted to make a vertical scrolling shoot 'em up; it<br>just occurred to me to put a twist on the concept!<br><br>I hope you enjoy this game. If you do please consider<br>making a contribution to <u><a target=\"_NEW\" href=\"http://www.christian-aid.org.uk/give/index.htm\">Christian Aid</a></u><br><br>CREDITS<br><br>Code, concept and (bad) graphics by <u><a target=\"_NEW\" href=\"http://homepage.ntlworld.com/gavin.davies2\">Gavin Davies</a></u><br>Music by <u><a target=\"_NEW\" href=\"http://www.soundclick.com/beatmuppet\">Gavin Davies AKA BeatMuppet</a></u><br>Sound effects created 100% vocally by beatboxer Spy Eyes!<br>Some background textures taken from <u><a target=\"_NEW\" href=\"http://www.grsites.com/\">grsites.com</a></u><br><br>(c) 2004 Gavin P. Davies</b>"; var manualPilot = false; loadVariablesNum ("http://www.weebls-stuff.com/addhit.php?name=binvshoot", 0);
Frame 2
loadedbytes = getBytesLoaded(); totalbytes = getBytesTotal(); if (loadedbytes == totalbytes) { gotoAndPlay (4); } loadedkbytes = Math.ceil(loadedbytes / 1024); totalkbytes = Math.ceil(totalbytes / 1024); percentage = Math.ceil((loadedbytes / totalbytes) * 100);
Frame 3
gotoAndPlay (2);
Frame 4
var EASY_DIFFICULTY = 0; var NORMAL_DIFFICULTY = 1; var HARD_DIFFICULTY = 2; var INSANE_DIFFICULTY = 3; var difficulty = NORMAL_DIFFICULTY; var manualPilot = false; _quality = "HIGH"; stop();
Frame 6
function levelUp() { stopLevels(); if (_root.currentLevel == level1) { _root.currentLevel = level2; currentLevelID = 2; } else { _root.gotoAndStop("gameComplete"); } startLevel(); showMessage("Defend the space base!"); } function startLevel() { _root.fighterWings = _root.START_FIGHTER_WINGS; _root.emps = _root.START_EMPS; _root.hero.initX(); _root.scrolling = true; _root.currentLevel.gotoAndStop("play"); } function stopLevels() { _root.level1.gotoAndStop("park"); _root.level2.gotoAndStop("park"); } function updateHealth() { if (_root.START_SHIELD < _root.hero.shield) { _root.hero.shield = _root.START_SHIELD; } _root.shieldBar.green._width = 85 * (_root.hero.shield / _root.START_SHIELD); _root.hullBar.green._width = 85 * (_root.hero.hull / _root.START_HULL); } function damageHero(amt) { if (0 < hero.shield) { _root.hero.body.shield.gotoAndPlay(2); hero.shield = hero.shield - amt; } else { hero.hull = hero.hull - amt; } if (0 >= hero.hull) { hero.gotoAndPlay("explode"); _root.grid.gotoAndPlay("fadeOut"); } } function testForCannonHit(ob) { if (ob.hitTest(_root.hero.currentCannon.blast)) { ob.armor--; } if (0 >= ob.armor) { ob._parent.gotoAndPlay("explode"); } } function showMessage(m) { _root.message = m; messageBanner.gotoAndPlay("showMessage"); } _quality = "MEDIUM"; _root.q = _quality; var completedText = ""; var GAME_PLAYING = 0; var GAME_OVER = 1; var GAME_PAUSED = 2; var GAME_LEVEL_UP = 3; var GAME_COMPLETED = 4; var gameStatus = _root.GAME_PLAYING; var BG_SCROLL_AMOUNT = 0.5; var SCROLL_AREA_HEIGHT = 400; var scrolling = true; var gunsOn = true; var currentLevelID = 1; var currentLevel; var fighterWings; var emps; var START_SHIELD; var START_HULL; var START_FIGHTER_WINGS; var START_EMPS; var SCROLL_AMOUNT = 2; var shieldUpdateFrequency; var cannonFireFrequency; var turretStrength; var tankStrength; var cruiserStrength; var barracksStrength; var radarStrength; if (_root.difficulty == _root.EASY_DIFFICULTY) { START_SHIELD = 10; START_HULL = 140; START_FIGHTER_WINGS = 20; START_EMPS = 3; SCROLL_AMOUNT = 0.7; shieldUpdateFrequency = 18; cannonFireFrequency = 7; turretStrength = 15; tankStrength = 15; cruiserStrength = 150; barracksStrength = 15; radarStrength = 15; completedText = "OK, so you completed it on easy...\nCome on, try a higher skill level!"; } else if (_root.difficulty == _root.NORMAL_DIFFICULTY) { START_SHIELD = 40; START_HULL = 160; START_FIGHTER_WINGS = 10; START_EMPS = 1; SCROLL_AMOUNT = 1.5; shieldUpdateFrequency = 18; cannonFireFrequency = 6; turretStrength = 7; tankStrength = 10; cruiserStrength = 140; barracksStrength = 6; radarStrength = 5; completedText = "OK, so you completed it on normal...\nCome on, try a higher skill level!"; } else if (_root.difficulty == _root.HARD_DIFFICULTY) { START_SHIELD = 50; START_HULL = 200; START_FIGHTER_WINGS = 7; START_EMPS = 0; SCROLL_AMOUNT = 3; shieldUpdateFrequency = 16; cannonFireFrequency = 4; turretStrength = 2; tankStrength = 6; cruiserStrength = 130; barracksStrength = 4; radarStrength = 3; completedText = "You completed it on hard! Respect!\nCan you cut it on insane, though?"; } else { START_SHIELD = 60; START_HULL = 210; START_FIGHTER_WINGS = 3; START_EMPS = 0; SCROLL_AMOUNT = 3; shieldUpdateFrequency = 10; cannonFireFrequency = 2; turretStrength = 4; tankStrength = 5; cruiserStrength = 110; barracksStrength = 3; radarStrength = 2; completedText = "You completed it on INSANE!\nMassive respect!"; } _root.soundControl.gotoAndPlay("loop1"); _root.currentLevel = level1; startLevel(); showMessage("Defend the land base!"); stop();
Instance of Symbol 221 MovieClip "spaceScroll" in Frame 6
onClipEvent (load) { var tiles = new Array(paralax0, paralax1, paralax2, paralax3, paralax4, paralax5); var i = 1; while (i < tiles.length) { tiles[i]._x = tiles[0]._x; tiles[i]._y = tiles[0]._y - (i * _root.SCROLL_AREA_HEIGHT); i++; } }
Instance of Symbol 268 MovieClip "level2" in Frame 6
onClipEvent (load) { function init() { var tiles = new Array(bgl1f0, bgl1f0b, bgl1f1, bgl1f2, bgl1f3, bgl1f4, bgl1f0a, bgl1f5, bgl1f6, bgl1f7, bgl1f8); var i = 1; while (i < tiles.length) { tiles[i]._x = tiles[0]._x; tiles[i]._y = tiles[0]._y - (i * _root.SCROLL_AREA_HEIGHT); i++; } } }
Instance of Symbol 319 MovieClip "level1" in Frame 6
onClipEvent (load) { function init() { var tiles = new Array(bgl2f0, bgl2f1, bgl2f2, bgl2f3, bgl2f4, bgl2f5, bgl2f6, bgl2f7, bgl2f8, bgl2f9); var i = 1; while (i < tiles.length) { tiles[i]._x = tiles[0]._x; tiles[i]._y = tiles[0]._y - (i * _root.SCROLL_AREA_HEIGHT); i++; } } }
Instance of Symbol 353 MovieClip "hero" in Frame 6
onClipEvent (load) { function fire() { if (currentCannon == this.body.cannon0) { currentCannon = this.body.cannon1; } else { currentCannon = this.body.cannon0; } currentCannon.gotoAndPlay(1); } function initX() { this.hull = _root.START_HULL; this.shield = _root.START_SHIELD; this.gotoAndPlay(1); } var hull; var shield; initX(); this.moveSpeed = 10; this.cannonSelector = 0; } onClipEvent (enterFrame) { if (!_root.manualPilot) { return(undefined); } if (Key.isDown(Key.RIGHT)) { if (this._x < 360) { this._x = this._x + moveSpeed; } } else if (Key.isDown(Key.LEFT)) { if (138 < this._x) { this._x = this._x - moveSpeed; } } if (Key.isDown(Key.UP)) { if (210 < this._y) { this._y = this._y - moveSpeed; } } else if (Key.isDown(Key.DOWN)) { if (this._y < 370) { this._y = this._y + moveSpeed; } } if (Key.isDown(Key.CONTROL) || (Key.isDown(Key.SHIFT))) { _root.hero.fire(); } }
Instance of Symbol 358 MovieClip "fighterWing0" in Frame 6
onClipEvent (load) { sortie = false; }
Instance of Symbol 394 MovieClip in Frame 6
onClipEvent (load) { var shieldCounter = 0; var cannonCounter = 0; } onClipEvent (enterFrame) { if (hero.hull < 0) { return(undefined); } if (_root.scrolling) { _root.currentLevel._y = _root.currentLevel._y + _root.SCROLL_AMOUNT; if ((_root.currentLevelID = 1)) { _root.spaceScroll._y = _root.spaceScroll._y + _root.BG_SCROLL_AMOUNT; } } shieldCounter++; cannonCounter++; if (shieldCounter == _root.shieldUpdateFrequency) { shieldCounter = 0; _root.hero.shield++; } if ((_root.gunsOn && (!_root.manualPilot)) && (cannonCounter == _root.cannonFireFrequency)) { cannonCounter = 0; _root.hero.fire(); } _root.updateHealth(); }
Frame 7
_root.gotoAndStop("preloaded");
Frame 8
var outtext = "<b>Great job Commander!\n\nYou have destroyed the fighters and saved our people!\n\nI hope you enjoy this game. If you do please consider<br>making a contribution to <u><a target=\"_NEW\" href=\"http://www.christian-aid.org.uk/give/index.htm\">Christian Aid</a></u><br><br>Please feel free to send me any suggestions!\n\nYou can visit me at <a href=\"http://homepage.ntlworld.com/gavin.davies2\"><u>my webpage</u></a>\n\nPress the button below if you want to play again.</b>";
Frame 9
stop();
Frame 11
stop();
Symbol 17 Button
on (release) { _root.insAbout.gotoAndStop("park"); _root.insWeapons.gotoAndStop("park"); _root.insHowToPlay.gotoAndStop("park"); _root.insBriefing.gotoAndStop("show"); _root.insFixedWeapons.gotoAndStop("park"); }
Symbol 20 MovieClip Frame 2
stop();
Symbol 23 Button
on (release) { _root.insAbout.gotoAndStop("park"); _root.insWeapons.gotoAndStop("park"); _root.insHowToPlay.gotoAndStop("show"); _root.insBriefing.gotoAndStop("park"); _root.insFixedWeapons.gotoAndStop("park"); }
Symbol 25 MovieClip Frame 1
stop();
Symbol 25 MovieClip Frame 2
stop();
Symbol 28 Button
on (release) { _root.insAbout.gotoAndStop("park"); _root.insWeapons.gotoAndStop("show"); _root.insHowToPlay.gotoAndStop("park"); _root.insBriefing.gotoAndStop("park"); _root.insFixedWeapons.gotoAndStop("park"); }
Symbol 101 MovieClip Frame 1
stop();
Symbol 101 MovieClip Frame 2
stop();
Symbol 103 Button
on (release) { _root.insAbout.gotoAndStop("park"); _root.insWeapons.gotoAndStop("park"); _root.insHowToPlay.gotoAndStop("park"); _root.insBriefing.gotoAndStop("park"); _root.insFixedWeapons.gotoAndStop("show"); }
Symbol 118 Button
on (release) { this.gotoAndPlay("blast"); }
Instance of Symbol 120 MovieClip "bulletProjectile" in Symbol 121 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.hero.body.body)) { _root.damageHero(2); } }
Symbol 123 MovieClip Frame 1
stop();
Symbol 131 Button
on (release) { gotoAndPlay (2); }
Symbol 137 MovieClip Frame 1
if (this.hitTest(_root.hero.body.body)) { _root.damageHero(2); }
Symbol 137 MovieClip Frame 4
gotoAndPlay (1);
Symbol 157 MovieClip Frame 1
stop();
Instance of Symbol 127 MovieClip "body" in Symbol 157 MovieClip Frame 1
onClipEvent (load) { this.armor = _root.tankStrength; } onClipEvent (enterFrame) { _root.testForCannonHit(this); }
Symbol 157 MovieClip Frame 6
gotoAndStop (1);
Symbol 157 MovieClip Frame 15
stop();
Symbol 163 Button
on (release) { gotoAndPlay (2); }
Symbol 175 MovieClip Frame 1
if (this.hitTest(_root.hero.body.body)) { _root.damageHero(1); }
Symbol 175 MovieClip Frame 4
if (this.hitTest(_root.hero.body.body)) { _root.damageHero(1); }
Symbol 175 MovieClip Frame 7
if (this.hitTest(_root.hero.body.body)) { _root.damageHero(1); }
Symbol 175 MovieClip Frame 10
if (this.hitTest(_root.hero.body.body)) { _root.damageHero(1); }
Symbol 175 MovieClip Frame 13
if (this.hitTest(_root.hero.body.body)) { _root.damageHero(1); }
Symbol 175 MovieClip Frame 16
if (this.hitTest(_root.hero.body.body)) { _root.damageHero(1); }
Symbol 175 MovieClip Frame 19
if (this.hitTest(_root.hero.body.body)) { _root.damageHero(1); }
Symbol 175 MovieClip Frame 20
gotoAndPlay (1);
Symbol 176 MovieClip Frame 1
stop();
Symbol 176 MovieClip Frame 40
stop();
Symbol 180 MovieClip Frame 1
stop();
Instance of Symbol 179 MovieClip in Symbol 180 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.hero.body.body)) { _root.damageHero(2); } }
Symbol 181 Button
on (release) { gotoAndPlay (2); }
Symbol 182 MovieClip Frame 1
stop();
Symbol 182 MovieClip Frame 20
stop();
Instance of Symbol 120 MovieClip "bulletProjectile" in Symbol 187 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.hero.body.body)) { _root.damageHero(2); } }
Symbol 190 MovieClip Frame 1
stop();
Instance of Symbol 185 MovieClip in Symbol 190 MovieClip Frame 1
onClipEvent (load) { this.armor = _root.turretStrength; } onClipEvent (enterFrame) { _root.testForCannonHit(this); }
Symbol 190 MovieClip Frame 21
gotoAndStop (1);
Symbol 190 MovieClip Frame 33
stop();
Symbol 192 MovieClip Frame 1
stop();
Symbol 195 Button
on (release) { _root.gotoAndStop(5); }
Symbol 197 Button
on (release) { _root.difficulty = _root.EASY_DIFFICULTY; _root.gotoAndStop("game"); }
Symbol 199 Button
on (release) { _root.manualPilot = true; _root.gotoAndStop("game"); }
Symbol 201 Button
on (release) { _root.difficulty = _root.NORMAL_DIFFICULTY; _root.gotoAndStop("game"); }
Symbol 203 Button
on (release) { _root.difficulty = _root.HARD_DIFFICULTY; _root.gotoAndStop("game"); }
Symbol 205 Button
on (release) { _root.difficulty = _root.INSANE_DIFFICULTY; _root.gotoAndStop("game"); }
Symbol 227 MovieClip Frame 1
stop();
Instance of Symbol 229 MovieClip "topMarker" in Symbol 230 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.topMarker)) { _parent._parent.gotoAndStop("park"); } }
Symbol 231 MovieClip Frame 1
stop();
Symbol 231 MovieClip Frame 2
stop();
Instance of Symbol 232 MovieClip "topMarker" in Symbol 233 MovieClip Frame 1
onClipEvent (load) { var parked = true; } onClipEvent (enterFrame) { if (this.parked) { if (this.hitTest(_root.topMarker)) { parked = false; _parent._parent.gotoAndStop("play"); } } }
Symbol 241 MovieClip Frame 1
stop();
Instance of Symbol 185 MovieClip in Symbol 241 MovieClip Frame 1
onClipEvent (load) { this.armor = _root.turretStrength; } onClipEvent (enterFrame) { _root.testForCannonHit(this); }
Symbol 241 MovieClip Frame 21
gotoAndStop (1);
Symbol 241 MovieClip Frame 33
stop();
Symbol 242 MovieClip Frame 1
stop();
Symbol 242 MovieClip Frame 2
stop();
Symbol 246 MovieClip Frame 1
stop();
Instance of Symbol 244 MovieClip in Symbol 246 MovieClip Frame 1
onClipEvent (load) { this.armor = _root.barracksStrength; } onClipEvent (enterFrame) { _root.testForCannonHit(this); }
Symbol 246 MovieClip Frame 10
stop();
Symbol 248 MovieClip Frame 1
stop();
Symbol 248 MovieClip Frame 2
stop();
Symbol 249 MovieClip Frame 1
stop();
Symbol 249 MovieClip Frame 2
stop();
Symbol 251 MovieClip Frame 1
stop();
Symbol 251 MovieClip Frame 2
stop();
Symbol 256 MovieClip Frame 1
stop();
Instance of Symbol 253 MovieClip "body" in Symbol 256 MovieClip Frame 1
onClipEvent (load) { function updateHealth() { this.armorBar.green._width = 85 * (this.armor / _root.cruiserStrength); } this.armor = _root.cruiserStrength; } onClipEvent (enterFrame) { if (armor < 0) { return(undefined); } _root.testForCannonHit(this); _root.scratchVal = armor; if (armor < 0) { gotoAndPlay (3); } updateHealth(); }
Instance of Symbol 254 MovieClip "topMarker" in Symbol 256 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.scrolling && (this.hitTest(_root.topMarker))) { _root.scrolling = false; _root.soundControl.gotoAndPlay("siren"); } }
Symbol 256 MovieClip Frame 14
_root.scrolling = true; stop();
Symbol 258 MovieClip Frame 1
stop();
Symbol 258 MovieClip Frame 2
stop();
Symbol 261 MovieClip Frame 1
stop();
Symbol 261 MovieClip Frame 2
stop();
Symbol 263 MovieClip Frame 1
stop();
Symbol 263 MovieClip Frame 2
stop();
Symbol 265 MovieClip Frame 1
stop();
Symbol 265 MovieClip Frame 2
stop();
Symbol 267 MovieClip Frame 1
stop();
Instance of Symbol 266 MovieClip "topMarker" in Symbol 267 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.scrolling && (this.hitTest(_root.topMarker))) { _root.gameStatus = _root.GAME_OVER; _root.grid.gotoAndPlay("fadeOut"); } }
Symbol 268 MovieClip Frame 1
stop();
Symbol 268 MovieClip Frame 2
init(); top();
Symbol 272 MovieClip Frame 1
stop();
Symbol 272 MovieClip Frame 2
stop();
Symbol 292 MovieClip Frame 1
stop();
Instance of Symbol 291 MovieClip in Symbol 292 MovieClip Frame 1
onClipEvent (load) { this.armor = _root.radarStrength; } onClipEvent (enterFrame) { _root.testForCannonHit(this); }
Symbol 292 MovieClip Frame 8
stop();
Symbol 293 MovieClip Frame 1
stop();
Symbol 293 MovieClip Frame 2
stop();
Symbol 297 MovieClip Frame 1
stop();
Symbol 297 MovieClip Frame 2
stop();
Symbol 300 MovieClip Frame 1
stop();
Instance of Symbol 291 MovieClip in Symbol 300 MovieClip Frame 1
onClipEvent (load) { this.armor = _root.radarStrength; } onClipEvent (enterFrame) { _root.testForCannonHit(this); }
Symbol 300 MovieClip Frame 8
stop();
Symbol 302 MovieClip Frame 1
stop();
Symbol 305 MovieClip Frame 1
stop();
Instance of Symbol 303 MovieClip in Symbol 305 MovieClip Frame 1
onClipEvent (load) { function updateHealth() { this.armorBar.green._width = 85 * (this.armor / _root.cruiserStrength); } this.armor = _root.cruiserStrength; } onClipEvent (enterFrame) { if (armor < 0) { return(undefined); } _root.testForCannonHit(this); _root.scratchVal = armor; if (armor < 0) { gotoAndPlay (3); } updateHealth(); }
Instance of Symbol 304 MovieClip "topMarker" in Symbol 305 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.scrolling && (this.hitTest(_root.topMarker))) { _root.scrolling = false; } }
Symbol 305 MovieClip Frame 14
_root.scrolling = true; stop();
Symbol 307 MovieClip Frame 1
stop();
Symbol 307 MovieClip Frame 2
stop();
Symbol 310 MovieClip Frame 1
stop();
Symbol 310 MovieClip Frame 2
stop();
Symbol 313 MovieClip Frame 1
stop();
Symbol 313 MovieClip Frame 2
stop();
Symbol 314 MovieClip Frame 1
stop();
Symbol 314 MovieClip Frame 2
stop();
Symbol 316 MovieClip Frame 1
stop();
Symbol 316 MovieClip Frame 2
stop();
Symbol 317 MovieClip Frame 1
stop();
Symbol 317 MovieClip Frame 2
stop();
Symbol 318 MovieClip Frame 1
stop();
Symbol 318 MovieClip Frame 2
stop();
Instance of Symbol 266 MovieClip "topMarker" in Symbol 318 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.scrolling && (this.hitTest(_root.topMarker))) { _root.gameStatus = _root.GAME_OVER; _root.grid.gotoAndPlay("fadeOut"); } }
Symbol 319 MovieClip Frame 1
stop();
Symbol 319 MovieClip Frame 2
init(); stop();
Symbol 338 MovieClip Frame 1
blast._visible = false; stop();
Symbol 338 MovieClip Frame 3
blast._visible = true;
Symbol 343 MovieClip Frame 1
stop();
Symbol 353 MovieClip Frame 1
if (_root.manualPilot) { stop(); }
Symbol 353 MovieClip Frame 545
gotoAndPlay (1);
Symbol 353 MovieClip Frame 553
_root.gameStatus = _root.GAME_LEVEL_UP; _root.grid.gotoAndPlay("fadeOut"); stop();
Symbol 355 MovieClip Frame 1
stop();
Symbol 355 MovieClip Frame 15
gotoAndPlay (2);
Symbol 358 MovieClip Frame 1
this.sortie = false; stop();
Symbol 358 MovieClip Frame 35
this.fighter0.body.gotoAndPlay("fire"); this.fighter1.body.gotoAndPlay("fire"); this.fighter2.body.gotoAndPlay("fire");
Symbol 358 MovieClip Frame 67
this.fighter0.body.gotoAndStop("dock"); this.fighter1.body.gotoAndStop("dock"); this.fighter2.body.gotoAndStop("dock");
Symbol 362 MovieClip Frame 1
stop();
Symbol 362 MovieClip Frame 6
_root.scrolling = false; preEmpFireSpeed = _root.cannonFireFrequency;
Symbol 362 MovieClip Frame 160
_root.scrolling = true;
Symbol 364 MovieClip Frame 30
stop();
Symbol 364 MovieClip Frame 70
if (_root.gameStatus == _root.GAME_OVER) { _root.gotoAndStop("gameOver"); } else { _root.levelUp(); }
Symbol 376 Button
on (release) { if ((!_root.fighterWing0.sortie) && (_root.fighterWings >= 1)) { _root.fighterWing0.sortie = true; _root.fighterWing0.gotoAndPlay("fly"); _root.fighterWings--; } }
Symbol 379 Button
on (release) { if (_root.emps >= 1) { _root.emp.gotoAndPlay("fireEMP"); _root.emps--; } }
Symbol 383 Button
on (release) { _root.gotoAndStop("preloaded"); }
Symbol 386 Button
on (release) { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else { _quality = "LOW"; } _root.q = _quality; }
Symbol 390 MovieClip Frame 1
stop();
Symbol 390 MovieClip Frame 4
gotoAndStop (1);
Symbol 390 MovieClip Frame 9
gotoAndStop (1);
Symbol 403 MovieClip Frame 70
stop();
Symbol 408 MovieClip Frame 1
stopAllSounds();
Symbol 408 MovieClip Frame 9
stop();
Symbol 408 MovieClip Frame 10
stopAllSounds();
Symbol 408 MovieClip Frame 19
stop();
Symbol 408 MovieClip Frame 20
stopAllSounds();
Symbol 408 MovieClip Frame 30
stop();
Symbol 409 Button
on (release) { stopAllSounds(); _root.gotoAndStop("preloaded"); }
Symbol 416 MovieClip Frame 1
stopAllSounds();
Symbol 416 MovieClip Frame 10
stop();
Symbol 418 Button
on (release) { stopAllSounds(); _root.gotoAndStop("preloaded"); }
Symbol 420 MovieClip Frame 1
stopAllSounds();
Symbol 420 MovieClip Frame 11
stop();

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Instance Names

"insBriefing"Frame 1Symbol 20 MovieClip
"insHowToPlay"Frame 1Symbol 25 MovieClip
"insWeapons"Frame 1Symbol 101 MovieClip
"insFixedWeapons"Frame 1Symbol 192 MovieClip
"spaceScroll"Frame 6Symbol 221 MovieClip
"level2"Frame 6Symbol 268 MovieClip
"level1"Frame 6Symbol 319 MovieClip
"topMarker"Frame 6Symbol 320 MovieClip
"hero"Frame 6Symbol 353 MovieClip
"fighterWing0"Frame 6Symbol 358 MovieClip
"emp"Frame 6Symbol 362 MovieClip
"grid"Frame 6Symbol 364 MovieClip
"chrome"Frame 6Symbol 368 MovieClip
"shieldBar"Frame 6Symbol 375 MovieClip
"hullBar"Frame 6Symbol 375 MovieClip
"soundControl"Frame 6Symbol 390 MovieClip
"messageBanner"Frame 6Symbol 403 MovieClip
"music"Frame 6Symbol 408 MovieClip
"music"Frame 8Symbol 416 MovieClip
"music"Frame 10Symbol 420 MovieClip
"green"Symbol 111 MovieClip Frame 1Symbol 110 MovieClip
"bulletProjectile"Symbol 121 MovieClip Frame 1Symbol 120 MovieClip
"armorBar"Symbol 124 MovieClip Frame 1Symbol 111 MovieClip
"body"Symbol 157 MovieClip Frame 1Symbol 127 MovieClip
"body"Symbol 182 MovieClip Frame 1Symbol 180 MovieClip
"bulletProjectile"Symbol 187 MovieClip Frame 1Symbol 120 MovieClip
"paralax1"Symbol 221 MovieClip Frame 1Symbol 220 MovieClip
"paralax2"Symbol 221 MovieClip Frame 1Symbol 219 MovieClip
"paralax3"Symbol 221 MovieClip Frame 1Symbol 220 MovieClip
"paralax4"Symbol 221 MovieClip Frame 1Symbol 219 MovieClip
"paralax5"Symbol 221 MovieClip Frame 1Symbol 219 MovieClip
"topMarker"Symbol 230 MovieClip Frame 1Symbol 229 MovieClip
"topMarker"Symbol 233 MovieClip Frame 1Symbol 232 MovieClip
"armorBar"Symbol 253 MovieClip Frame 1Symbol 111 MovieClip
"body"Symbol 256 MovieClip Frame 1Symbol 253 MovieClip
"topMarker"Symbol 256 MovieClip Frame 1Symbol 254 MovieClip
"topMarker"Symbol 267 MovieClip Frame 1Symbol 266 MovieClip
"bgl1f0"Symbol 268 MovieClip Frame 2Symbol 227 MovieClip
"bgl1f0b"Symbol 268 MovieClip Frame 2Symbol 231 MovieClip
"bgl1f1"Symbol 268 MovieClip Frame 2Symbol 242 MovieClip
"bgl1f2"Symbol 268 MovieClip Frame 2Symbol 248 MovieClip
"bgl1f3"Symbol 268 MovieClip Frame 2Symbol 249 MovieClip
"bgl1f4"Symbol 268 MovieClip Frame 2Symbol 251 MovieClip
"bgl1f0a"Symbol 268 MovieClip Frame 2Symbol 258 MovieClip
"bgl1f5"Symbol 268 MovieClip Frame 2Symbol 261 MovieClip
"bgl1f6"Symbol 268 MovieClip Frame 2Symbol 263 MovieClip
"bgl1f7"Symbol 268 MovieClip Frame 2Symbol 265 MovieClip
"bgl1f8"Symbol 268 MovieClip Frame 2Symbol 267 MovieClip
"armorBar"Symbol 303 MovieClip Frame 1Symbol 111 MovieClip
"armorBar"Symbol 305 MovieClip Frame 1Symbol 111 MovieClip
"topMarker"Symbol 305 MovieClip Frame 1Symbol 304 MovieClip
"topMarker"Symbol 318 MovieClip Frame 2Symbol 266 MovieClip
"bgl2f0"Symbol 319 MovieClip Frame 2Symbol 272 MovieClip
"bgl2f1"Symbol 319 MovieClip Frame 2Symbol 293 MovieClip
"bgl2f2"Symbol 319 MovieClip Frame 2Symbol 297 MovieClip
"bgl2f3"Symbol 319 MovieClip Frame 2Symbol 307 MovieClip
"bgl2f4"Symbol 319 MovieClip Frame 2Symbol 310 MovieClip
"bgl2f5"Symbol 319 MovieClip Frame 2Symbol 313 MovieClip
"bgl2f6"Symbol 319 MovieClip Frame 2Symbol 314 MovieClip
"bgl2f7"Symbol 319 MovieClip Frame 2Symbol 316 MovieClip
"bgl2f8"Symbol 319 MovieClip Frame 2Symbol 317 MovieClip
"bgl2f9"Symbol 319 MovieClip Frame 2Symbol 318 MovieClip
"blast"Symbol 338 MovieClip Frame 1Symbol 330 MovieClip
"body"Symbol 344 MovieClip Frame 1Symbol 326 MovieClip
"cannon0"Symbol 344 MovieClip Frame 1Symbol 338 MovieClip
"cannon1"Symbol 344 MovieClip Frame 1Symbol 338 MovieClip
"shield"Symbol 344 MovieClip Frame 1Symbol 343 MovieClip
"body"Symbol 348 MovieClip Frame 1Symbol 326 MovieClip
"cannon0"Symbol 348 MovieClip Frame 1Symbol 338 MovieClip
"cannon1"Symbol 348 MovieClip Frame 1Symbol 338 MovieClip
"shield"Symbol 348 MovieClip Frame 1Symbol 343 MovieClip
"body"Symbol 352 MovieClip Frame 1Symbol 326 MovieClip
"cannon0"Symbol 352 MovieClip Frame 1Symbol 338 MovieClip
"cannon1"Symbol 352 MovieClip Frame 1Symbol 338 MovieClip
"shield"Symbol 352 MovieClip Frame 1Symbol 343 MovieClip
"body"Symbol 353 MovieClip Frame 1Symbol 344 MovieClip
"body"Symbol 353 MovieClip Frame 15Symbol 348 MovieClip
"body"Symbol 353 MovieClip Frame 80Symbol 344 MovieClip
"body"Symbol 353 MovieClip Frame 94Symbol 352 MovieClip
"body"Symbol 353 MovieClip Frame 142Symbol 344 MovieClip
"body"Symbol 353 MovieClip Frame 154Symbol 352 MovieClip
"body"Symbol 353 MovieClip Frame 231Symbol 344 MovieClip
"body"Symbol 353 MovieClip Frame 238Symbol 348 MovieClip
"body"Symbol 353 MovieClip Frame 324Symbol 344 MovieClip
"body"Symbol 353 MovieClip Frame 337Symbol 352 MovieClip
"body"Symbol 353 MovieClip Frame 418Symbol 344 MovieClip
"body"Symbol 353 MovieClip Frame 475Symbol 348 MovieClip
"body"Symbol 353 MovieClip Frame 545Symbol 344 MovieClip
"body"Symbol 356 MovieClip Frame 1Symbol 355 MovieClip
"fighter2"Symbol 358 MovieClip Frame 1Symbol 356 MovieClip
"fighter0"Symbol 358 MovieClip Frame 1Symbol 356 MovieClip
"fighter1"Symbol 358 MovieClip Frame 1Symbol 356 MovieClip
"green"Symbol 375 MovieClip Frame 1Symbol 110 MovieClip

Labels

"preloaded"Frame 4
"music"Frame 6
"game"Frame 6
"gameComplete"Frame 8
"gameOver"Frame 11
"park"Symbol 20 MovieClip Frame 1
"show"Symbol 20 MovieClip Frame 2
"park"Symbol 25 MovieClip Frame 1
"show"Symbol 25 MovieClip Frame 2
"park"Symbol 101 MovieClip Frame 1
"show"Symbol 101 MovieClip Frame 2
"blast"Symbol 123 MovieClip Frame 2
"explode"Symbol 157 MovieClip Frame 7
"stab"Symbol 182 MovieClip Frame 1
"blast"Symbol 190 MovieClip Frame 2
"explode"Symbol 190 MovieClip Frame 22
"park"Symbol 192 MovieClip Frame 1
"show"Symbol 192 MovieClip Frame 2
"play"Symbol 231 MovieClip Frame 1
"park"Symbol 231 MovieClip Frame 2
"blast"Symbol 241 MovieClip Frame 2
"explode"Symbol 241 MovieClip Frame 22
"park"Symbol 242 MovieClip Frame 1
"play"Symbol 242 MovieClip Frame 2
"explode"Symbol 246 MovieClip Frame 2
"park"Symbol 248 MovieClip Frame 1
"play"Symbol 248 MovieClip Frame 2
"park"Symbol 249 MovieClip Frame 1
"play"Symbol 249 MovieClip Frame 2
"park"Symbol 251 MovieClip Frame 1
"play"Symbol 251 MovieClip Frame 2
"explode"Symbol 256 MovieClip Frame 3
"park"Symbol 258 MovieClip Frame 1
"play"Symbol 258 MovieClip Frame 2
"park"Symbol 261 MovieClip Frame 1
"play"Symbol 261 MovieClip Frame 2
"park"Symbol 263 MovieClip Frame 1
"play"Symbol 263 MovieClip Frame 2
"park"Symbol 265 MovieClip Frame 1
"play"Symbol 265 MovieClip Frame 2
"park"Symbol 267 MovieClip Frame 1
"park"Symbol 268 MovieClip Frame 1
"play"Symbol 268 MovieClip Frame 2
"play"Symbol 272 MovieClip Frame 1
"park"Symbol 272 MovieClip Frame 2
"explode"Symbol 292 MovieClip Frame 2
"park"Symbol 293 MovieClip Frame 1
"play"Symbol 293 MovieClip Frame 2
"park"Symbol 297 MovieClip Frame 1
"play"Symbol 297 MovieClip Frame 2
"explode"Symbol 300 MovieClip Frame 2
"blast"Symbol 302 MovieClip Frame 2
"explode"Symbol 305 MovieClip Frame 3
"park"Symbol 307 MovieClip Frame 1
"play"Symbol 307 MovieClip Frame 2
"park"Symbol 310 MovieClip Frame 1
"play"Symbol 310 MovieClip Frame 2
"park"Symbol 313 MovieClip Frame 1
"play"Symbol 313 MovieClip Frame 2
"park"Symbol 314 MovieClip Frame 1
"play"Symbol 314 MovieClip Frame 2
"park"Symbol 316 MovieClip Frame 1
"play"Symbol 316 MovieClip Frame 2
"park"Symbol 317 MovieClip Frame 1
"play"Symbol 317 MovieClip Frame 2
"park"Symbol 318 MovieClip Frame 1
"play"Symbol 318 MovieClip Frame 2
"park"Symbol 319 MovieClip Frame 1
"play"Symbol 319 MovieClip Frame 2
"flare"Symbol 343 MovieClip Frame 1
"explode"Symbol 353 MovieClip Frame 546
"dock"Symbol 355 MovieClip Frame 1
"fire"Symbol 355 MovieClip Frame 2
"fly"Symbol 358 MovieClip Frame 2
"fire"Symbol 362 MovieClip Frame 1
"fireEMP"Symbol 362 MovieClip Frame 2
"fadeIn"Symbol 364 MovieClip Frame 1
"fadeOut"Symbol 364 MovieClip Frame 31
"silence"Symbol 390 MovieClip Frame 1
"loop1"Symbol 390 MovieClip Frame 2
"siren"Symbol 390 MovieClip Frame 5
"showMessage"Symbol 403 MovieClip Frame 2
"goodend"Symbol 408 MovieClip Frame 10
"badend"Symbol 408 MovieClip Frame 20
"goodend"Symbol 416 MovieClip Frame 1
"badend"Symbol 420 MovieClip Frame 1

Dynamic Text Variables

totalkbytesSymbol 4 EditableText"0"
loadedkbytesSymbol 5 EditableText"0"
percentageSymbol 8 EditableText"0"
_root.fighterWingsSymbol 378 EditableText"nn"
_root.empsSymbol 380 EditableText"nn"
_root.qSymbol 387 EditableText"HIGH"
_root.messageSymbol 396 EditableText"MESSAGE BANNER"
_root.messageSymbol 397 EditableText"MESSAGE BANNER"
_root.messageSymbol 398 EditableText"MESSAGE BANNER"
_root.messageSymbol 399 EditableText"MESSAGE BANNER"
_root.messageSymbol 400 EditableText"MESSAGE BANNER"
_root.messageSymbol 401 EditableText"MESSAGE BANNER"
_root.messageSymbol 402 EditableText"MESSAGE BANNER"
outTextSymbol 410 EditableText"<P ALIGN="CENTER"></P><P ALIGN="CENTER"></P>"
_root.completedTextSymbol 411 EditableText"I can't believe you did it on Insane!  You are some kind of mechagaming legend! "
_root.completedTextSymbol 413 EditableText"I can't believe you did it on Insane!  You are some kind of mechagaming legend! "




http://swfchan.com/4/18620/info.shtml
Created: 30/5 -2019 18:58:00 Last modified: 30/5 -2019 18:58:00 Server time: 05/11 -2024 04:15:49