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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/27883617?noj=FRM27883617-22DC" width="1" height="1"></div>

Gun Run.swf

This is the info page for
Flash #18845

(Click the ID number above for more basic data on this flash file.)


Text
MINICLIP.COM INTRO COMPONENT v1.6

Place this component on the top layer of
the second frame, leaving frame 1
completely empty. The silhouette helps
you position the preloader correctly on
your page.

The game is loading (0%)

The game is loading (0%)

01

123

123

Collect 5 to
upgrade Gun

Collect 3 to get
an additional
Heart

123

Bullets hit

123

Enemies spawned

123

Enemies killed

123

Bullets fired

1

levelupa

E

R

O

C

S

U

Y

SCORE

ACCURACY

DISTANCE

TOTAL SCORE

123456

123456

123456

3456

3456

BULLET QUOTA

ENEMY QUOTA

MINICLIP.COM HIGHSCORE COMPONENT v1.27

Place this component on a frame where the
highscores should be displayed. The silhouette
helps you position it correctly on your page.

scoreLocation
gamename
saveScore
scoreIsTime
scoreReversed
negativeScoreAllowed

The absolute path to the
score variable.
Game identifier.
Set to false to only show
the scores and not save score.
Score is based on time -
'00m23s45ms' should be
sent as '2345' (number mustn't
start with a zero).
Score is sorted descending,
time is sorted ascending.
Score can be less than zero.

DAILY

WEEKLY

MONTHLY

HIGHSCORES

The highscores are excusively
available at Miniclip.com.

Play with highscores now!

Play with highscores now!

aim of the game

run as far as you can and destroy the enemies on your way.

AIM

SHOOT

A

D

W

SPACE

MOVE
LEFT/RIGHT

JUMP

OR

press the jump key twice to double-jump.

how to play

powerups

collect to gain life.
if you collect 3 of them
with full life your full life
limi increases.

invincibility

collect to increase
your score

clears screen of all
enemies

collect five to upgrade
your gun.

RAGE. just try it.

miscellaneous

if the bar at the bottom of the screen reaches its full length you'll
advance to the next level.

about GunRun

created by Felix Reidl (c) 2005.
thanks to Sovereign, Cestus, Hohenzollern and OneManCrowd
for Betatesting.

a

production.
visit us at http://www.we-are-freex.com

ActionScript [AS1/AS2]

Frame 4
if (_root.Music.getBytesTotal() != undefined) { loaded = _root.getBytesLoaded() + _root.Music.getBytesLoaded(); total = _root.getBytesTotal() + _root.Music.getBytesTotal(); } else { loaded = _root.getBytesLoaded(); total = _root.getBytesTotal(); } if (loaded < total) { _root.txloaded.text = Math.round((100 * loaded) / total) + "%"; gotoAndPlay ("Loading"); } else { gotoAndPlay ("Settings"); }
Frame 6
_global.screen = new Object(); _global.screen._width = 600; _global.screen._height = 400; _global.quality = "HIGH"; _global.objects = new Object(); _global.objects.types = 9; _global.objects.frequency = 50; _global.objects.mindist = 100; _global.enemies = new Object(); _global.enemies.mindist = 100; _global.enemies.frequency = 10; _global.enemies.types = 7; _global.scape = new Object(); _global.scape.frequence = 100; _global.scape.height = 280; _global.scape.elements = 1; _global.guns = new Object(); _global.guns.maxlevel = 99; _global.settings = new Object(); _global.settings.sound = true; _global.settings.jump = -13; _global.settings.movefront = 3; _global.settings.moveback = 5; _global.settings.maxlife = 5; _global.settings.levelcount = 8; _global.settings.sound = true; _global.settings.music = true; _global.settings.quality = "HIGH"; _global.settings.cooldown = 6.2; _global.settings.bosspos = 100; _root.createEmptyMovieClip("music", 0); _root.music.createEmptyMovieClip("normal", 0); _root.music.createEmptyMovieClip("rage", 1); _root.Rage = new Sound(_root.music.rage); _root.Rage.attachSound("Rage"); _root.Rage.stop("Rage"); _root.Music = new Sound(_root.music.normal); _root.Music.attachSound("Music"); _root.Music.start(0, 999); _root.checkName = function (n) { var _local2 = String(n); if (_local2.length < 3) { return(false); } var _local3 = true; i = 0; while (i < _local2.length) { var _local1 = _local2.charCodeAt(i); if (((_local1 < 32) || (_local1 > 126)) || (((((_local1 == 63) || (_local1 == 96)) || (_local1 == 38)) || (_local1 == 44)) || (_local1 == 39))) { return(false); } if (_local1 != 32) { _local3 = false; } i++; } return(!_local3); }; _root.chkQ = function (a) { var _local2 = 0; while (a > 0) { _local2 = _local2 + (a % 10); a = Math.floor(a / 10); } return(_local2); }; _root.chkW = function (a, b) { var _local2 = 0; while (a > 0) { _local2 = _local2 + ((a % 10) * b); a = Math.floor(a / 10); b--; } _local2 = ((_local2 < 0) ? (-_local2) : (_local2)); return(_local2); }; _root.chkName = function (name) { a = 0; s = new String(name); i = 0; while (i < s.length) { a = a + ((s.charCodeAt(i) % (i + 1)) + 7); i++; } return(a); };
Instance of Symbol 132 MovieClip in Frame 7
onClipEvent (load) { if (!settings.music) { this.gotoAndStop(2); } }
Instance of Symbol 140 MovieClip in Frame 7
onClipEvent (load) { if (settings.quality == "LOW") { this.gotoAndStop(3); } else if (settings.quality == "MEDIUM") { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 145 MovieClip in Frame 7
onClipEvent (load) { if (!settings.sound) { this.gotoAndStop(2); } }
Frame 8
stop();
Frame 11
_root._quality = settings.quality; _root.createEmptyMovieClip("script", 1); _root.createEmptyMovieClip("data", 2); _root.createEmptyMovieClip("graphic", 3); _root.createEmptyMovieClip("mask", 4); _root.createEmptyMovieClip("sound", 5); _root.graphic._visible = false; _root.sound.collect = new Sound(); _root.sound.collect.attachSound("sndCollect"); _root.sound.powerup = new Sound(); _root.sound.powerup.attachSound("sndPowerup"); _root.sound.explode = new Sound(); _root.sound.explode.attachSound("sndExplode"); _root.sound.powerup = new Sound(); _root.sound.powerup.attachSound("sndPowerup"); _root.sound.levelup = new Sound(); _root.sound.levelup.attachSound("sndLevelup"); _root.sound.gun = new Sound(); _root.sound.gun.attachSound("sndGun"); _root.sound.burst = new Sound(); _root.sound.burst.attachSound("sndBurst"); _root.sound.clank1 = new Sound(); _root.sound.clank1.attachSound("sndClank1"); _root.sound.clank2 = new Sound(); _root.sound.clank2.attachSound("sndClank2"); _root.sound.clank3 = new Sound(); _root.sound.clank3.attachSound("sndClank3"); _root.sound.play = function (name) { if (!settings.sound) { return(undefined); } _root.sound[name].start(); }; _root.mask.beginFill(0, 100); _root.mask.lineStyle(0, 0, 100); _root.mask.moveTo(0, 0); _root.mask.lineTo(screen._width, 0); _root.mask.lineTo(screen._width, screen._height); _root.mask.lineTo(0, screen._height); _root.mask.lineTo(0, 0); _root.mask.endFill(); _root.graphic.setMask(_root.mask); _root.data.game = new Object(); _root.data.game.score = 0; _root.data.game.total = 0; _root.data.game.stop = true; _root.data.game.pause = false; _root.data.game.frequency = 15; _root.data.game.objcount = 1; _root.data.game.enemies = []; _root.data.game.stats = new Object(); _root.data.game.stats.killed = 0; _root.data.game.stats.bullets = 0; _root.data.game.stats.distance = 0; _root.data.game.stats.hits = 0; _root.data.game.stats.enemies = 0; _root.data.game.level = 1; _root.data.game.levelfactor = 1; _root.data.game.distance = 0; if ((_root.data.game.level % 9) == 0) { _root.data.game.togo = 3000; } else { _root.data.game.togo = 3000 + (_root.data.game.level * 350); } _global.debug = false; if (_global.debug) { _root.data.game.level = 19; _root.data.game.togo = 100; } _root.data.game.powerups = new Object(); _root.data.game.powerups.gun = new Object(); _root.data.game.powerups.gun.level = 1; _root.data.game.powerups.gun.points = 0; _root.data.game.powerups.life = new Object(); _root.data.game.powerups.life.level = 1; _root.data.game.powerups.life.points = 0; _root.data.game.powerups.life.max = 3; _root.data.player = new Object(); _root.data.player.xspeed = 4; _root.data.player.yspeed = 0; _root.data.player._x = 140; _root.data.player._y = 140; _root.data.player.jump = 0; _root.data.player.force = (_root.data.game.powerups.gun.level * 0.25) + 0.75; _root.data.player.impact = new Object(); _root.data.player.impact._x = 0; _root.data.player.impact._y = 0; _root.data.player.life = 3; _root.data.player.maxlife = 3; _root.data.player.invincible = 0; _root.data.player.rage = 0; _root.data.player.fire = false; _root.data.player.delay = 0; _root.data.player.cooldown = settings.cooldown; _root.data.player.secondshot = 0; _root.data.player.hit = function () { if (_root.data.player.invincible == 0) { _root.data.player.life--; _root.data.player.invincible = 48; _root.script.addStaticEffect("ShortFlash", 0, 0); } }; _root.data.player.getSpeed = function () { var _local2 = 4 + Math.floor(_root.data.game.level / 8); _local2 = ((_local2 > 10) ? 10 : (_local2)); return(_local2); }; _root.data.enemies = []; _root.data.enedist = 0; _root.data.objects = []; _root.data.objdist = 0; _root.data.eledist = 0; _root.data.level = []; _root.data.level[0] = new Object(); _root.data.level[0]._x = 0; _root.data.level[0]._y = scape.height + ((Math.random() * 100) - 50); i = 1; while (i < 26) { _root.data.level[i] = new Object(); _root.data.level[i]._x = (i * scape.frequence) + (Math.random() * 50); _root.data.level[i]._y = scape.height + ((Math.random() * 100) - 50); i++; } _root.data.background = []; _root.data.background[0] = new Object(); _root.data.background[0]._x = 0; _root.data.background[0]._y = (scape.height / 2) + ((Math.random() * 60) - 30); i = 1; while (i < 20) { _root.data.background[i] = new Object(); _root.data.background[i]._x = (i * scape.frequence) + (Math.random() * 50); _root.data.background[i]._y = (scape.height / 2) + ((Math.random() * 60) - 30); i++; } _root.graphic._x = (_root.graphic._y = 0); _root.graphic.createEmptyMovieClip("backscape", 0); _root.graphic.attachMovie("background", "background", 1); _root.graphic.createEmptyMovieClip("scape", 2); _root.graphic.attachMovie("Player", "player", 3); _root.graphic.createEmptyMovieClip("enemies", 4); _root.graphic.createEmptyMovieClip("objects", 5); _root.graphic.createEmptyMovieClip("particles", 6); _root.graphic.createEmptyMovieClip("effects", 7); _root.graphic.createEmptyMovieClip("staticfx", 8); _root.graphic.attachMovie("Gui", "gui", 9); _root.graphic.player._xscale = (_root.graphic.player._yscale = 50); _root.graphic.player._x = _root.data.player._x; _root.graphic.player._y = _root.data.player._y; _root.graphic.enemies.count = 0; _root.graphic.objects.count = 0; _root.graphic.particles.count = 0; _root.graphic.effects.count = 0; _root.graphic.staticfx.count = 0; _root.graphic.count = 10;
Frame 12
_root.script.clearScreen = function () { var _local9 = _root.data.enemies.length; i = 0; while (i < _local9) { var _local7 = _root.data.player._x - _root.graphic.enemies[_root.data.enemies[i]]._x; var _local6 = (_root.data.player._y - 28) - _root.graphic.enemies[_root.data.enemies[i]]._y; var _local3 = "B" + _root.graphic.effects.count; _root.graphic.effects.attachMovie("Spitfire", _local3, _root.graphic.effects.count); var _local5 = Math.atan2(_local6, _local7) + Math.PI; _root.graphic.effects[_local3]._x = _root.data.player._x + (Math.sin(_local5) * 35); _root.graphic.effects[_local3]._y = (_root.data.player._y - 28) + (Math.cos(_local5) * 35); _root.graphic.effects.count++; _local3 = "B" + _root.graphic.effects.count; _root.graphic.effects.attachMovie("Bullet", _local3, _root.graphic.effects.count); _root.graphic.effects.count++; var _local8 = _local5 * 57.2957795130823; _root.graphic.effects[_local3]._x = _root.data.player._x; _root.graphic.effects[_local3]._y = _root.data.player._y - 28; _root.graphic.effects[_local3]._rotation = _local8; _root.graphic.effects[_local3].TTL = 20; _root.graphic.effects[_local3].onEnterFrame = function () { this.TTL--; this._alpha = this._alpha / 1.025; if (this.TTL <= 0) { this.removeMovieClip(); } }; var _local4 = Math.floor(Math.sqrt((_local7 * _local7) + (_local6 * _local6)) / 4); _local4 = ((_local4 > 100) ? 100 : (_local4)); _root.graphic.effects[_local3].gotoAndStop(_local4); _root.script.addParticle("Bullet", x, y); _root.script.addEffect("Hit", _root.graphic.enemies[_root.data.enemies[i]]._x, _root.graphic.enemies[_root.data.enemies[i]]._y - (_root.graphic.enemies[_root.data.enemies[i]]._height / 2)); if ((!_root.graphic.enemies[_root.data.enemies[i]].dead) && (_root.graphic.enemies[_root.data.enemies[i]].type != 9)) { _root.graphic.enemies[_root.data.enemies[i]].animation.hp = 0; _root.graphic.enemies[_root.data.enemies[i]].animation.hit(); } i++; } }; _root.script.EnemySort = function (a, b) { if (_root.graphic.enemies[a]._x <= _root.graphic.enemies[b]._x) { return(-1); } return(1); }; _root.script.ScapeHit = function (name, angle) { var _local14 = false; angle = ((angle < 0) ? (360 + angle) : (angle)); angle = (angle / 180) * Math.PI; var _local12 = _root.script.findNode(_root.data.player._x); var _local11 = _root.script.findNode(_root.data.player._x + 500); var _local4 = Math.tan(angle); var _local8 = _root.graphic.effects[name]._x; var _local7 = _root.graphic.effects[name]._y; i = _local12; while (i < _local11) { var _local2 = (_root.data.level[i]._y - _root.data.level[i + 1]._y) / (_root.data.level[i]._x - _root.data.level[i + 1]._x); var _local6 = _root.data.level[i]._x; var _local5 = _root.data.level[i]._y; x = (((((-_local2) * _local6) + _local5) + (_local4 * _local8)) - _local7) / (_local4 - _local2); y = (_local4 * (x - _local8)) + _local7; if ((((x > _root.data.level[i]._x) && (x < _root.data.level[i + 1]._x)) && (((y > _root.data.level[i]._y) && (y < _root.data.level[i + 1]._y)) || ((y < _root.data.level[i]._y) && (y > _root.data.level[i + 1]._y)))) && (x > _root.graphic.effects[name]._x)) { var _local10 = _root.graphic.effects[name]._x - x; var _local9 = _root.graphic.effects[name]._y - y; _root.data.player.impact._x = x; _root.data.player.impact._y = y; break; } i++; } _root.graphic.effects.count++; }; _root.script.EnemyHit = function (name, angle) { angle = ((angle / 180) * Math.PI) + Math.PI; if (_root.data.player.impact._x != 0) { var _local3 = _root.data.player.impact._x - _root.graphic.effects[name]._x; var _local2 = _root.data.player.impact._y - _root.graphic.effects[name]._y; var _local7 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); } else { var _local7 = -1; } var _local9 = _root.data.enemies.length; i = 0; while (i < _local9) { if (root.graphic.enemies[_root.data.enemies[i]].type != 32) { var _local3 = _root.graphic.enemies[_root.data.enemies[i]]._x - _root.graphic.effects[name]._x; var _local2 = (_root.graphic.enemies[_root.data.enemies[i]]._y - ((_root.graphic.enemies[_root.data.enemies[i]]._height * 8) / 10)) - _root.graphic.effects[name]._y; var _local6 = Math.atan2(_local2, _local3) * 57.2957795130823; _local6 = ((_local6 / 180) * Math.PI) + Math.PI; _local2 = _root.graphic.enemies[_root.data.enemies[i]]._y - _root.graphic.effects[name]._y; var _local4 = Math.atan2(_local2, _local3) * 57.2957795130823; _local4 = ((_local4 / 180) * Math.PI) + Math.PI; if (_root.graphic.enemies[_root.data.enemies[i]].type == 9) { _local4 = _local4 + 0.174532925199433; } if ((((angle >= _local6) && (angle <= _local4)) && ((((_local3 * _local3) + (_local2 * _local2)) <= (_local7 * _local7)) || (_local7 == -1))) && (_root.graphic.enemies[_root.data.enemies[i]]._x >= _root.data.player._x)) { temp = _root.graphic.player.Guns._rotation; temp = ((temp < 0) ? (360 + temp) : (temp)); temp = (temp / 180) * Math.PI; var _local7 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); x = _root.graphic.effects[name]._x + (_local7 * Math.cos(temp)); y = _root.graphic.effects[name]._y + (_local7 * Math.sin(temp)); _root.data.player.impact._x = x; _root.data.player.impact._y = y; _root.graphic.enemies[_root.data.enemies[i]].animation.hit(); if (_root.data.player.rage == 0) { _root.data.game.stats.hits++; } return(true); } } i++; } return(false); }; _root.script.drawLevel = function () { _root.graphic.scape.clear(); _root.graphic.backscape.clear(); var _local2 = _root.data.background.length; if (_root.data.player.rage > 0) { var _local10 = [16711680, 160432128]; var _local8 = [100, 100]; var _local11 = [0, 255]; var _local9 = {matrixType:"box", x:100, y:100, w:200, h:200, r:(Math.PI/2)}; _root.graphic.backscape.beginGradientFill("linear", _local10, _local8, _local11, _local9); _root.graphic.backscape.lineStyle(1, 0, 0); _root.graphic.backscape.moveTo(0, 0); _root.graphic.backscape.lineTo(screen._width, 0); _root.graphic.backscape.lineTo(screen._width, screen._height); _root.graphic.backscape.lineTo(0, screen._height); _root.graphic.backscape.lineTo(0, 0); _root.graphic.backscape.endFill(); var _local7 = new Color(_root.graphic.enemies); _local7.setRGB(16777215); _local7 = new Color(_root.graphic.player); _local7.setRGB(16777215); _local7 = new Color(_root.graphic.scape); _local7.setRGB(16777215); _local7 = new Color(_root.graphic.particles); _local7.setRGB(16777215); _local7 = new Color(_root.graphic.objects); _local7.setRGB(16777215); if (_root.data.player.rage == 1) { _root.Music.setVolume(100); _root.Rage.stop(); _root.graphic.background._visible = true; _root.graphic.gui._visible = true; _root.script.addStaticEffect("Flash", 0, 0); _local7 = new Color(_root.graphic.enemies); _local7.setRGB(0); _local7 = new Color(_root.graphic.player); _local7.setRGB(0); _local7 = new Color(_root.graphic.scape); _local7.setRGB(0); _local7 = new Color(_root.graphic.particles); _local7.setRGB(0); _local7 = new Color(_root.graphic.objects); _local7.setRGB(0); } } else { var _local10 = [15109888, 268431360]; var _local8 = [100, 100]; var _local11 = [0, 255]; var _local9 = {matrixType:"box", x:100, y:100, w:200, h:200, r:(Math.PI/2)}; _root.graphic.backscape.beginGradientFill("linear", _local10, _local8, _local11, _local9); _root.graphic.backscape.lineStyle(1, 0, 0); _root.graphic.backscape.moveTo(_root.data.background[0]._x, _root.data.background[0]._y); i = 1; while (i < _local2) { var _local4 = _root.data.background[i]._x; var _local3 = _root.data.background[i]._y; _root.graphic.backscape.lineTo(_local4, _local3); if (_local4 > screen._width) { _local2 = i + 1; break; } i++; } _root.graphic.backscape.lineTo(_root.data.background[_local2 - 1]._x, _root.data.background[_local2 - 1]._y); _root.graphic.backscape.lineTo(screen._width, screen._height); _root.graphic.backscape.lineTo(0, screen._height); _root.graphic.backscape.endFill(); } _local2 = _root.data.level.length - 1; var _local5 = _root.script.findNode(0); var _local6 = _root.script.findNode(screen._width) + 2; _local5 = ((_local5 < 0) ? 0 : (_local5)); _local6 = ((_local6 > _local2) ? (_local2) : (_local6)); _root.graphic.scape.beginFill(0, 100); _root.graphic.scape.lineStyle(1, 0, 100); _root.graphic.scape.moveTo(_root.data.level[_local5]._x, _root.data.level[_local5]._y); i = _local5 + 1; while (i < (_local6 - 1)) { var _local4 = _root.data.level[i]._x; var _local3 = _root.data.level[i]._y; _root.graphic.scape.lineTo(_local4, _local3); i++; } _root.graphic.scape.lineTo(screen._width, _root.script.getY(screen._width)); _root.graphic.scape.lineTo(screen._width, screen._height); _root.graphic.scape.lineTo(0, screen._height); _root.graphic.scape.endFill(); }; _root.script.scroll = function (amount) { var _local5 = _root.data.level.length; i = 0; while (i < _local5) { _root.data.level[i]._x = _root.data.level[i]._x + amount; if ((_root.data.level[i]._x < 0) && (_root.data.level[i + 1]._x < 0)) { _root.data.level.shift(); _local5--; _root.data.level[_local5] = new Object(); _root.data.level[_local5]._x = (_root.data.level[_local5 - 1]._x + scape.frequence) + (Math.random() * 50); _root.data.level[_local5]._y = scape.height + ((Math.random() * 100) - 50); } i++; } _local5 = _root.data.background.length; i = 0; while (i < _local5) { _root.data.background[i]._x = _root.data.background[i]._x + (amount / 2); if ((_root.data.background[i]._x < 0) && (_root.data.background[i + 1]._x < 0)) { _root.data.background.shift(); _local5--; _root.data.background[_local5] = new Object(); _root.data.background[_local5]._x = (_root.data.background[_local5 - 1]._x + scape.frequence) + (Math.random() * 50); _root.data.background[_local5]._y = (scape.height / 2) + ((Math.random() * 100) - 50); } i++; } _local5 = _root.data.objects.length; i = 0; while (i < _local5) { if (_root.graphic.objects[_root.data.objects[i]]._x < -50) { _root.graphic.objects[_root.data.objects[i]].removeMovieClip(); _root.data.objects.splice(i, 1); i--; _local5--; } else { _root.graphic.objects[_root.data.objects[i]]._x = _root.graphic.objects[_root.data.objects[i]]._x + amount; var _local4 = _root.data.player._x - _root.graphic.objects[_root.data.objects[i]]._x; var _local3 = _root.data.player._y - _root.graphic.objects[_root.data.objects[i]]._y; if (((_local4 * _local4) + (_local3 * _local3)) < (_root.graphic.objects[_root.data.objects[i]]._height * _root.graphic.objects[_root.data.objects[i]]._width)) { _root.graphic.objects[_root.data.objects[i]].animation.hit(); } } i++; } for (i in _root.graphic.particles) { _root.graphic.particles[i]._x = _root.graphic.particles[i]._x + (_root.graphic.particles[i].xspeed + amount); _root.graphic.particles[i]._y = _root.graphic.particles[i]._y + _root.graphic.particles[i].yspeed; if (_root.graphic.particles[i]._y > 400) { _root.graphic.particles[i].removeMovieClip(); } else { _root.graphic.particles[i].yspeed++; _root.graphic.particles[i]._rotation = _root.graphic.particles[i]._rotation + _root.graphic.particles[i].rotate; } } for (i in _root.graphic.effects) { _root.graphic.effects[i]._x = _root.graphic.effects[i]._x + amount; if (_root.graphic.effects[i]._x < (-_root.graphic.effects[i]._width)) { _root.graphic.effects[i].removeMovieClip(); } } _local5 = _root.data.enemies.length; i = 0; while (i < _local5) { if (((_root.graphic.enemies[_root.data.enemies[i]]._x < -50) || (_root.graphic.enemies[_root.data.enemies[i]]._y > (screen._height + 100))) || (_root.graphic.enemies[_root.data.enemies[i]].dead)) { _root.graphic.enemies[_root.data.enemies[i]].removeMovieClip(); _root.data.enemies.splice(i, 1); i--; _local5--; } else { _root.script.moveEnemy(i, amount); } i++; } _root.data.enedist = _root.data.enedist - amount; if ((_root.data.enedist >= enemies.mindist) && ((Math.random() * 100) <= enemies.frequency)) { _root.script.addEnemy(); } _root.data.objdist = _root.data.objdist - amount; if ((_root.data.objdist >= objects.mindist) && ((Math.random() * 1000) <= objects.frequency)) { _root.script.addObjects(); } }; _root.script.findNode = function (x) { return(_root.script.findNodeRec(0, _root.data.level.length, x)); }; _root.script.findNodeRec = function (a, b, x) { var _local2 = Math.floor((a + b) / 2); if ((_root.data.level[_local2]._x <= x) && (_root.data.level[_local2 + 1]._x >= x)) { return(_local2); } if (a == (b - 1)) { return(_local2); } if (_root.data.level[_local2]._x <= x) { return(_root.script.findNodeRec(_local2, b, x)); } return(_root.script.findNodeRec(a, _local2, x)); }; _root.script.getY = function (x) { var _local2 = _root.script.findNode(x); var _local3 = _root.data.level[_local2]._y - _root.data.level[_local2 + 1]._y; var _local4 = _root.data.level[_local2]._x - _root.data.level[_local2 + 1]._x; return(_root.data.level[_local2]._y + ((_local3 / _local4) * (x - _root.data.level[_local2]._x))); }; _root.script.getM = function (x) { var _local2 = _root.script.findNode(x); var _local3 = _root.data.level[_local2]._y - _root.data.level[_local2 + 1]._y; var _local4 = _root.data.level[_local2]._x - _root.data.level[_local2 + 1]._x; return(_local3 / _local4); };
Frame 13
_root.script.addMessage = function (text, x, y) { var _local2 = "E" + _root.graphic.particles.count; _root.graphic.particles.attachMovie("Message", _local2, _root.graphic.particles.count); _root.graphic.particles[_local2]._x = x; _root.graphic.particles[_local2]._y = y; _root.graphic.particles[_local2].animation.Out.text = text; _root.graphic.particles.count++; }; _root.script.addObjects = function (type, x, y) { if (x == undefined) { x = screen._width + 50; var _local5 = _root.script.getY(x); var _local4 = _local5 - 140; } else { var _local4 = y; var _local5 = _local4; } if (type == undefined) { if ((Math.random() * 10) <= 8.5) { type = Math.ceil(Math.random() * 4); type = (((_root.data.game.level < 6) && (type > 2)) ? 2 : (type)); type = (((_root.data.game.level < 3) && (type > 1)) ? 1 : (type)); } else if (((_root.data.game.powerups.gun.level < guns.maxlevel) && (_root.data.game.powerups.gun.level < (_root.data.game.level - 2))) && ((Math.random() * 10) < 4)) { type = 5; } else { type = Math.ceil(Math.random() * (objects.types - 4)) + 4; } } switch (type) { case 8 : if ((Math.random() * 10) <= 3) { _root.script.createObject(8, x, _local4); _root.data.objdist = -100; break; } case 7 : if ((Math.random() * 10) <= 4) { _root.script.createObject(7, x, _local4); _root.data.objdist = -100; } else if ((Math.random() * 10) <= 5) { _root.script.createObject(9, x, _local4); _root.data.objdist = -100; } else { type = Math.floor(Math.random() * 5); if (_root.data.game.powerups.gun.level < guns.maxlevel) { _root.script.createObject(5, x, _local4); _root.data.objdist = -100; } else { _root.script.createObject(6, x, _local4); _root.data.objdist = -100; break; if (type > 4) { type = Math.ceil(Math.random() * 4); type = ((_root.data.game.level < 3) ? 1 : (type)); type = ((_root.data.game.level < 5) ? 2 : (type)); } _root.script.addScoreObjects(type, x); } } case 9 : if ((Math.random() * 10) <= 5) { _root.script.createObject(9, x, _local4); _root.data.objdist = -100; } else { type = Math.floor(Math.random() * 5); if (_root.data.game.powerups.gun.level < guns.maxlevel) { _root.script.createObject(5, x, _local4); _root.data.objdist = -100; } else { _root.script.createObject(6, x, _local4); _root.data.objdist = -100; break; if (type > 4) { type = Math.ceil(Math.random() * 4); type = ((_root.data.game.level < 3) ? 1 : (type)); type = ((_root.data.game.level < 5) ? 2 : (type)); } _root.script.addScoreObjects(type, x); } } case 5 : if (_root.data.game.powerups.gun.level < guns.maxlevel) { _root.script.createObject(5, x, _local4); _root.data.objdist = -100; } else { _root.script.createObject(6, x, _local4); _root.data.objdist = -100; break; if (type > 4) { type = Math.ceil(Math.random() * 4); type = ((_root.data.game.level < 3) ? 1 : (type)); type = ((_root.data.game.level < 5) ? 2 : (type)); } _root.script.addScoreObjects(type, x); } case 6 : _root.script.createObject(6, x, _local4); _root.data.objdist = -100; break; case 1 : case 2 : case 3 : case 4 : if (type > 4) { type = Math.ceil(Math.random() * 4); type = ((_root.data.game.level < 3) ? 1 : (type)); type = ((_root.data.game.level < 5) ? 2 : (type)); } _root.script.addScoreObjects(type, x); } }; _root.script.addScoreObjects = function (type, x) { var _local3 = 65; var _local9 = Math.ceil(Math.random() * 4); if (_local9 == 1) { _root.script.createObject(type, x, _root.script.getY(x) - 120); _root.script.createObject(type, x + 25, _root.script.getY(x) - 120); _root.data.objdist = -_local3; } else if (_local9 == 2) { var _local6 = Math.ceil(Math.random() * 5) * 2; i = 0; while (i < _local6) { _root.script.createObject(type, x + (i * _local3), _root.script.getY(x + (i * _local3))); i++; } _root.data.objdist = (-_local6) * _local3; } else if (_local9 == 3) { var _local8 = _root.script.getY(x) - 100; var _local7 = Array(0, 6, 9, 9, 6, 0); i = 0; while (i < 6) { _root.script.createObject(type, x + (i * (_local3 / 2)), _local8 - _local7[i]); i++; } _root.data.objdist = -6 * _local3; } else if (_local9 == 4) { var _local8 = _root.script.getY(x) - 100; var _local5 = 0; i = 0; while (i < 8) { _root.script.createObject(type, x + (50 * Math.sin((_local5 / 180) * Math.PI)), _local8 + (50 * Math.cos((_local5 / 180) * Math.PI))); _local5 = _local5 + 45; i++; } _root.data.objdist = -200; } if (_root.data.game.level % 9) { _root.data.objdist = _root.data.objdist - ((Math.random() * 100) + 100); } }; _root.script.createObject = function (type, x, y) { var _local2 = "O" + _root.graphic.objects.count; _root.graphic.objects.attachMovie("Obj", _local2, _root.graphic.objects.count); _root.graphic.objects[_local2]._x = x; _root.graphic.objects[_local2]._y = y; _root.graphic.objects[_local2].type = type; _root.graphic.objects[_local2].gotoAndStop(type); _root.data.objects.push(_local2); _root.graphic.objects.count++; }; _root.script.addEffect = function (name, x, y) { var _local2 = "E" + _root.graphic.effects.count; _root.graphic.effects.attachMovie(name, _local2, _root.graphic.effects.count); _root.graphic.effects[_local2]._x = x; _root.graphic.effects[_local2]._y = y; _root.graphic.effects.count++; }; _root.script.addStaticEffect = function (name, x, y) { var _local2 = "E" + _root.graphic.staticfx.count; _root.graphic.staticfx.attachMovie(name, _local2, _root.graphic.staticfx.count); _root.graphic.staticfx[_local2]._x = x; _root.graphic.staticfx[_local2]._y = y; _root.graphic.staticfx.count++; }; _root.script.addParticle = function (name, x, y, xspeed, yspeed) { var _local2 = "P" + _root.graphic.particles.count; _root.graphic.particles.attachMovie("Particles", _local2, _root.graphic.particles.count); _root.graphic.particles[_local2]._x = x; _root.graphic.particles[_local2]._y = y; var _local3 = 1; switch (name) { case "Trash" : _local3 = Math.ceil(Math.random() * 6); if (xspeed == undefined) { _root.graphic.particles[_local2].xspeed = Math.round((Math.random() * 8) - 4); _root.graphic.particles[_local2].yspeed = -Math.round((Math.random() * 10) + 1); } else { _root.graphic.particles[_local2].xspeed = xspeed; _root.graphic.particles[_local2].yspeed = yspeed; } _root.graphic.particles[_local2].rotate = Math.round((Math.random() * 8) - 4); _root.graphic.particles[_local2]._rotation = Math.random() * 180; break; case "Bullet" : _local3 = 10; _root.graphic.particles[_local2].xspeed = -Math.random(); _root.graphic.particles[_local2].yspeed = -4 - (Math.random() * 4); _root.graphic.particles[_local2].rotate = Math.ceil(Math.random() * 4); } _root.graphic.particles[_local2].gotoAndStop(_local3); _root.graphic.particles.count++; }; _root.script.moveEnemy = function (i, amount) { _root.graphic.enemies[_root.data.enemies[i]]._x = _root.graphic.enemies[_root.data.enemies[i]]._x + amount; var _local9 = _root.data.player._x - graphic.enemies[_root.data.enemies[i]]._x; var _local3 = _root.data.player._y - graphic.enemies[_root.data.enemies[i]]._y; if (((_local9 * _local9) + (_local3 * _local3)) < ((_root.graphic.enemies[_root.data.enemies[i]]._height * _root.graphic.enemies[_root.data.enemies[i]]._width) / 4)) { _root.data.player.hit(); _root.graphic.enemies[_root.data.enemies[i]].animation.gotcha(); } _root.graphic.enemies[_root.data.enemies[i]]._x = _root.graphic.enemies[_root.data.enemies[i]]._x + _root.graphic.enemies[_root.data.enemies[i]].xspeed; if (_root.graphic.enemies[_root.data.enemies[i]].dead || (_root.graphic.enemies[_root.data.enemies[i]].animation.dead)) { } else if (_root.graphic.enemies[_root.data.enemies[i]].type == 9) { var _local8 = ((_root.data.player._x < 380) ? 380 : (_root.data.player._x)); _local9 = _local8 - (_root.graphic.enemies[_root.data.enemies[i]]._x - 50); _root.graphic.enemies[_root.data.enemies[i]]._x = _root.graphic.enemies[_root.data.enemies[i]]._x + (_local9 / 10); _root.graphic.enemies[_root.data.enemies[i]]._y = _root.graphic.enemies[_root.data.enemies[i]]._y + _root.graphic.enemies[_root.data.enemies[i]].yspeed; if ((_root.graphic.enemies[_root.data.enemies[i]]._y >= (settings.bosspos + 40)) || (_root.graphic.enemies[_root.data.enemies[i]]._y <= (settings.bosspos - 40))) { _root.graphic.enemies[_root.data.enemies[i]].yspeed = -_root.graphic.enemies[_root.data.enemies[i]].yspeed; } if (_root.graphic.enemies[_root.data.enemies[i]].animation.bombs > 0) { if (_root.graphic.enemies[_root.data.enemies[i]].animation.timer == 0) { var _local5 = _root.graphic.enemies[_root.data.enemies[i]]._x - 21; var _local4 = _root.graphic.enemies[_root.data.enemies[i]]._y - 53; _local5 = _local5 + ((_root.graphic.enemies[_root.data.enemies[i]].animation.bombs % 3) * 12); _local4 = _local4 - ((_root.graphic.enemies[_root.data.enemies[i]].animation.bombs % 3) * 20); _root.script.addProjectile(31, _local5, _local4, (-((Math.random() * 8) + 1)) + (_root.data.player.xspeed / 2), -5); _root.graphic.enemies[_root.data.enemies[i]].animation.bombs--; _root.graphic.enemies[_root.data.enemies[i]].animation.timer = 10; } else { _root.graphic.enemies[_root.data.enemies[i]].animation.timer--; } } else if ((Math.random() * 100) < 5) { _root.graphic.enemies[_root.data.enemies[i]].animation.bombs = 5 + Math.floor(Math.random() * 2); } if (_root.graphic.enemies[_root.data.enemies[i]].animation.timer2 == 0) { var _local5 = 20 + _root.graphic.enemies[_root.data.enemies[i]]._x; if ((Math.random() * 10) < 5) { _local5 = _local5 - 20; } _root.script.addProjectile(31, _local5, _root.graphic.enemies[_root.data.enemies[i]]._y + 30, ((Math.random() * 1) - 0.6) + (_root.data.player.xspeed / 2), 0); _root.graphic.enemies[_root.data.enemies[i]].animation.timer2 = 5; } else { _root.graphic.enemies[_root.data.enemies[i]].animation.timer2--; } } else if (_root.graphic.enemies[_root.data.enemies[i]].type >= 30) { _root.graphic.enemies[_root.data.enemies[i]]._y = _root.graphic.enemies[_root.data.enemies[i]]._y + _root.graphic.enemies[_root.data.enemies[i]].yspeed; _root.graphic.enemies[_root.data.enemies[i]]._x = _root.graphic.enemies[_root.data.enemies[i]]._x + _root.graphic.enemies[_root.data.enemies[i]].xspeed; if (_root.graphic.enemies[_root.data.enemies[i]].type == 31) { var _local7 = _root.script.getY(_root.graphic.enemies[_root.data.enemies[i]]._x); if (_root.graphic.enemies[_root.data.enemies[i]]._y >= _local7) { _root.graphic.enemies[_root.data.enemies[i]].animation.gotcha(); } } _root.graphic.enemies[_root.data.enemies[i]].yspeed++; } else if (((_root.graphic.enemies[_root.data.enemies[i]].type == 2) || (_root.graphic.enemies[_root.data.enemies[i]].type == 5)) || (_root.graphic.enemies[_root.data.enemies[i]].type == 7)) { if (_root.graphic.enemies[_root.data.enemies[i]].type == 7) { if (_root.graphic.enemies[_root.data.enemies[i]].animation.bombs > 0) { if (_root.graphic.enemies[_root.data.enemies[i]].animation.timer == 0) { _root.script.addProjectile(31, 20 + _root.graphic.enemies[_root.data.enemies[i]]._x, 14 + _root.graphic.enemies[_root.data.enemies[i]]._y); _root.graphic.enemies[_root.data.enemies[i]].animation.bombs--; _root.graphic.enemies[_root.data.enemies[i]].animation.timer = 4; } else { _root.graphic.enemies[_root.data.enemies[i]].animation.timer--; } } else if ((Math.random() * 100) < 5) { _root.graphic.enemies[_root.data.enemies[i]].animation.bombs = 3; } } } else if (_root.graphic.enemies[_root.data.enemies[i]].type == 3) { if (_root.graphic.enemies[_root.data.enemies[i]].animation.ready) { _root.graphic.enemies[_root.data.enemies[i]].yspeed = -10; _root.graphic.enemies[_root.data.enemies[i]].animation.gotoAndPlay("Jump"); _root.graphic.enemies[_root.data.enemies[i]].animation.ready = false; } else { var _local7 = _root.script.getY(_root.graphic.enemies[_root.data.enemies[i]]._x + _root.graphic.enemies[_root.data.enemies[i]].xspeed); if ((_root.graphic.enemies[_root.data.enemies[i]]._y + _root.graphic.enemies[_root.data.enemies[i]].yspeed) < _local7) { if (_root.graphic.enemies[_root.data.enemies[i]].yspeed == 0) { _root.graphic.enemies[_root.data.enemies[i]].animation.gotoAndPlay("Land"); } _root.graphic.enemies[_root.data.enemies[i]]._y = _root.graphic.enemies[_root.data.enemies[i]]._y + _root.graphic.enemies[_root.data.enemies[i]].yspeed; } else { _root.graphic.enemies[_root.data.enemies[i]]._y = _local7; _root.graphic.enemies[_root.data.enemies[i]].animation.gotoAndStop(1); _root.graphic.enemies[_root.data.enemies[i]].animation.ready = true; } _root.graphic.enemies[_root.data.enemies[i]]._x = _root.graphic.enemies[_root.data.enemies[i]]._x + _root.graphic.enemies[_root.data.enemies[i]].xspeed; _root.graphic.enemies[_root.data.enemies[i]].yspeed++; } } else { _root.graphic.enemies[_root.data.enemies[i]]._y = _root.script.getY(_root.graphic.enemies[_root.data.enemies[i]]._x); var _local10 = Math.round((_root.script.getM(_root.graphic.enemies[_root.data.enemies[i]]._x) * 180) / Math.PI); _root.graphic.enemies[_root.data.enemies[i]]._rotation = _root.graphic.enemies[_root.data.enemies[i]]._rotation + ((_local10 - _root.graphic.enemies[_root.data.enemies[i]]._rotation) / 4); if (_root.graphic.enemies[_root.data.enemies[i]].type == 8) { _root.graphic.enemies[_root.data.enemies[i]].animation.Turret._rotation = -_root.graphic.enemies[_root.data.enemies[i]]._rotation; if (_root.graphic.enemies[_root.data.enemies[i]].animation.bombs > 0) { if (_root.graphic.enemies[_root.data.enemies[i]].animation.timer == 0) { var _local6 = (_root.graphic.enemies[_root.data.enemies[i]].animation.Turret._rotation / 180) * Math.PI; var _local12 = ((_root.graphic.enemies[_root.data.enemies[i]]._x - 3.5) - (Math.sin(_local6) * 20)) + 8; var _local11 = (_root.graphic.enemies[_root.data.enemies[i]]._y - 35.5) - (Math.cos(_local6) * 20); _root.script.addProjectile(31, _local12, _local11, -2, -20); _root.graphic.enemies[_root.data.enemies[i]].animation.bombs--; _root.graphic.enemies[_root.data.enemies[i]].animation.timer = 16; } else { _root.graphic.enemies[_root.data.enemies[i]].animation.timer--; } } else if ((Math.random() * 100) < 5) { _root.graphic.enemies[_root.data.enemies[i]].animation.bombs = 1; } } } }; _root.script.setEnemies = function () { if (((_root.data.game.level % 9) == 0) || ((_root.data.game.level % 20) == 0)) { _root.data.game.enemies = []; } else if (_root.data.game.level > 16) { _root.data.game.enemies = []; _root.data.game.enemies[0] = 8; if ((_root.data.game.level % 3) == 0) { _root.data.game.enemies.push(3); } if ((_root.data.game.level - 1) % 3) { _root.data.game.enemies.push(2); } if ((_root.data.game.level - 2) % 3) { _root.data.game.enemies.push(1); } if (((_root.data.game.level % 4) == 0) || (_root.data.game.level % 7)) { _root.data.game.enemies.push(4); } if (((_root.data.game.level % 5) == 0) || (_root.data.game.level % 7)) { _root.data.game.enemies.push(5); } if ((((_root.data.game.level + 1) % 5) == 0) || ((_root.data.game.level % 13) == 0)) { _root.data.game.enemies.push(6); } if ((((_root.data.game.level - 1) % 5) == 0) || ((_root.data.game.level % 13) == 0)) { _root.data.game.enemies.push(7); } if (_root.data.game.enemies.length <= 2) { _root.data.game.enemies.push(1); _root.data.game.enemies.push(2); } } else { switch (_root.data.game.level) { case 1 : case 10 : _root.data.game.enemies = []; _root.data.game.enemies[0] = 1; break; case 2 : case 11 : _root.data.game.enemies = Array(1, 2); break; case 3 : case 12 : _root.data.game.enemies = Array(1, 2, 3); break; case 4 : case 13 : _root.data.game.enemies = Array(3, 4, 5); break; case 5 : case 14 : _root.data.game.enemies = Array(4, 5); break; case 6 : case 15 : _root.data.game.enemies = Array(4, 5, 6); break; case 7 : case 16 : _root.data.game.enemies = Array(6, 7); break; case 8 : case 17 : _root.data.game.enemies = Array(1, 7, 7, 6); } if (_root.data.game.level > 8) { _root.data.game.enemies.push(8); } } }; _root.script.addEnemy = function (type) { if ((_root.data.game.enemies.length == 0) && (type != 9)) { return(undefined); } _root.data.game.stats.enemies++; var _local2 = "E" + _root.graphic.enemies.count; _root.graphic.enemies.attachMovie("Enemies", _local2, _root.graphic.enemies.count); _root.graphic.enemies[_local2]._x = screen._width + 40; if (type == undefined) { type = _root.data.game.enemies[Math.floor(Math.random() * _root.data.game.enemies.length)]; } switch (type) { case 1 : _root.graphic.enemies[_local2].xspeed = -1; _root.graphic.enemies[_local2]._y = _root.script.getY(screen._width + 40); break; case 2 : _root.graphic.enemies[_local2].xspeed = -1.6; _root.graphic.enemies[_local2]._y = 120 + (Math.random() * 50); break; case 3 : _root.graphic.enemies[_local2].xspeed = -2; _root.graphic.enemies[_local2].yspeed = 0; _root.graphic.enemies[_local2]._y = _root.script.getY(screen._width + 40); break; case 4 : _root.graphic.enemies[_local2].xspeed = -8; _root.graphic.enemies[_local2]._y = _root.script.getY(screen._width + 40); break; case 5 : _root.graphic.enemies[_local2].xspeed = -3; _root.graphic.enemies[_local2]._y = 100 + (Math.random() * 80); break; case 6 : _root.graphic.enemies[_local2].xspeed = -3.5; _root.graphic.enemies[_local2]._y = _root.script.getY(screen._width + 40); break; case 7 : _root.graphic.enemies[_local2].xspeed = -4; _root.graphic.enemies[_local2]._y = 80 + (Math.random() * 80); break; case 8 : _root.graphic.enemies[_local2].xspeed = -1; _root.graphic.enemies[_local2]._y = _root.script.getY(screen._width + 40); break; case 9 : _root.graphic.enemies[_local2].yspeed = 1; _root.graphic.enemies[_local2]._y = settings.bosspos; } _root.graphic.enemies[_local2].type = type; _root.graphic.enemies[_local2].gotoAndStop(type); _root.data.enemies.push(_local2); _root.graphic.enemies.count++; _root.data.enedist = 0; }; _root.script.addProjectile = function (type, x, y, xspeed, yspeed) { var _local2 = "E" + _root.graphic.enemies.count; _root.graphic.enemies.attachMovie("Enemies", _local2, _root.graphic.enemies.count); _root.graphic.enemies[_local2]._x = x; _root.graphic.enemies[_local2]._y = y; _root.graphic.enemies[_local2].gotoAndStop(type); _root.graphic.enemies[_local2].type = type; switch (type) { case 30 : if (xspeed == undefined) { _root.graphic.enemies[_local2].xspeed = -4; _root.graphic.enemies[_local2].yspeed = 2; } else { _root.graphic.enemies[_local2].xspeed = xspeed; _root.graphic.enemies[_local2].yspeed = yspeed; } break; case 31 : case 32 : if (xspeed == undefined) { _root.graphic.enemies[_local2].xspeed = 0; _root.graphic.enemies[_local2].yspeed = 0; } else { _root.graphic.enemies[_local2].xspeed = xspeed; _root.graphic.enemies[_local2].yspeed = yspeed; } } _root.data.enemies.push(_local2); _root.graphic.enemies.count++; };
Frame 14
_root.script.setEnemies(); _root.script.onMouseUp = function () { _root.data.player.fire = false; }; _root.script.onMouseDown = function () { if (_root.data.game.pause || (_root.data.game.stop)) { return(undefined); } _root.data.player.fire = true; _root.data.player.delay = _root.data.player.cooldown; _root.script.fire(); }; _root.script.onEnterFrame = function () { if (_root.data.game.stop) { return(undefined); } if (_root.data.player.life <= 0) { _root.data.game.stop = true; _root.gotoAndPlay("GameOver"); } if (_root.data.game.pause) { _root.graphic.gui.pause._visible = true; _root.graphic.gui._visible = true; _root.graphic.gui.pause.Update(); return(undefined); } if (Key.isDown(80)) { _root.graphic.background.stop(); _root.data.game.pause = true; } if (_root.data.player.fire && (_root.data.player.delay <= 0)) { _root.script.fire(); _root.data.player.delay = _root.data.player.cooldown; } else if (_root.data.player.delay > 0) { _root.data.player.delay--; } if (_root.data.player.rage > 0) { _root.script.onMouseDown(); _root.data.player.rage--; _root.data.player.xspeed = _root.data.player.getSpeed() * 2.5; _root.data.player.xspeed = ((_root.data.player.xspeed > 13) ? 13 : (_root.data.player.xspeed)); _root.data.player.invincible = 70; } else { _root.data.player.xspeed = _root.data.player.getSpeed(); } if (Key.isDown(65) && (_root.data.player._x > 50)) { _root.data.player._x = _root.data.player._x - settings.moveback; } else if (Key.isDown(68) && (_root.data.player._x < (screen._width - 50))) { _root.data.player._x = _root.data.player._x + settings.movefront; } if (Key.isDown(32) || (Key.isDown(87))) { if (_root.data.player.jump == 2) { _root.data.player.yspeed = settings.jump; _root.data.player.jump--; _root.graphic.player.animation = "Jump"; } else if ((_root.data.player.jump == 1) && (_root.data.player.yspeed > 0)) { _root.data.player.yspeed = _root.data.player.yspeed + settings.jump; _root.data.player.jump = 0; } } var _local3 = _root.script.getY(_root.data.player._x); if ((_root.data.player._y <= _local3) || (_root.data.player.yspeed < 0)) { if ((_root.data.player.yspeed < 0) && (_root.graphic.player.animation != "Jump")) { _root.graphic.player.animation = "Jump"; } else if ((_root.data.player.yspeed > 0) && ((_root.graphic.player.animation != "Fall1") && (_root.graphic.player.animation != "Fall2"))) { _root.graphic.player.animation = "Fall1"; } if ((_root.data.player._y + _root.data.player.yspeed) < _local3) { _root.data.player._y = _root.data.player._y + _root.data.player.yspeed; _root.data.player.yspeed++; } else { _root.data.player._y = _local3; _root.data.player.jump = 2; _root.graphic.player.animation = "Run"; } } else { _root.data.player._y = _local3; _root.graphic.player.animation = "Run"; } var _local5; var _local4; var _local2; _local4 = (_root.data.player._y - 30) - _root._ymouse; _local5 = (_root.data.player._x + _root.graphic.player.Guns._x) - _root._xmouse; _local2 = Math.atan2(_local4, _local5) * 57.2957795130823; _local2 = ((_local2 < 0) ? (((_local2 > -130) ? -130 : (_local2))) : (((_local2 < 130) ? 130 : (_local2)))); if (_root.data.player.rage == 0) { _root.graphic.player.Guns._rotation = _local2 + 180; } else { _root.graphic.player.Guns._rotation = (_local2 + 180) + ((Math.random() * 20) - 10); } _root.graphic.player._x = _root.data.player._x; _root.graphic.player._y = _root.data.player._y; if (_root.data.player.invincible > 0) { _root.graphic.player._visible = !_root.graphic.player._visible; _root.data.player.invincible--; } else { _root.graphic.player._visible = true; } _root.script.scroll(-_root.data.player.xspeed); if ((_root.data.game.level % 20) != 0) { _root.data.game.distance = _root.data.game.distance + _root.data.player.xspeed; _root.data.game.stats.distance = _root.data.game.stats.distance + _root.data.player.xspeed; } _root.script.drawLevel(); _root.graphic.gui.Lifebar.setLife(_root.data.player.life); _root.graphic.gui.BarLvl.setLength(_root.data.game.distance, _root.data.game.togo); _root.graphic.gui.Score.text = _root.data.game.score; if (_root.data.game.powerups.gun.level < 10) { _root.graphic.gui.Gunlevel.level.text = "0" + _root.data.game.powerups.gun.level; } else { _root.graphic.gui.Gunlevel.level.text = _root.data.game.powerups.gun.level; } if (_root.data.game.distance >= _root.data.game.togo) { _root.data.game.distance = _root.data.game.distance - _root.data.game.togo; _root.data.game.level++; if ((_root.data.game.level >= settings.levelcount) && ((((_root.data.game.level - 1) % settings.levelcount) == 0) || (((_root.data.game.level - 1) % 20) == 0))) { _root.data.game.levelfactor++; } if ((_root.data.game.level % 20) == 0) { _root.data.game.togo = 100; _root.data.game.distance = 0; _root.script.addEnemy(9); _root.script.addMessage("reached Boss level", _root.data.player._x, _root.data.player._y - 55); } else if ((_root.data.game.level % 9) == 0) { _root.data.game.togo = 3000; _root.script.addMessage("reached Bonus level!", _root.data.player._x, _root.data.player._y - 55); } else { _root.data.game.togo = 3000 + (_root.data.game.level * 350); _root.script.addMessage("reached level " + _root.data.game.level, _root.data.player._x, _root.data.player._y - 55); } _root.sound.play("levelup"); _root.script.setEnemies(); } if (_root.data.game.powerups.life.points >= 3) { _root.data.game.powerups.life.points = _root.data.game.powerups.life.points - 3; _root.data.game.powerups.life.level++; _root.data.player.maxlife = 2 + _root.data.game.powerups.life.level; _root.data.player.life = _root.data.player.maxlife; _root.script.addMessage("extra life", _root.data.player._x, _root.data.player._y - 55); } if (_root.data.game.powerups.gun.points >= 5) { _root.data.game.powerups.gun.points = _root.data.game.powerups.gun.points - 5; _root.data.game.powerups.gun.level++; _root.data.player.force = (_root.data.game.powerups.gun.level * 0.25) + 0.75; _root.data.player.cooldown = ((_root.data.player.cooldown > 4) ? (_root.data.player.cooldown - 0.2) : 4); _root.script.addMessage("gun level " + _root.data.game.powerups.gun.level, _root.data.player._x, _root.data.player._y - 55); } }; _root.script.fire = function () { if (_root.data.player.rage > 0) { var _local5 = _root.graphic.player.Guns._rotation; } else { var _local5 = _root.graphic.player.Guns._rotation; _root.sound.play("gun"); _root.data.game.stats.bullets++; } var _local4 = -(((_local5 - 90) / 180) * Math.PI); var _local3 = "B" + _root.graphic.effects.count; _root.graphic.effects.attachMovie("Spitfire", _local3, _root.graphic.effects.count); _root.graphic.effects[_local3]._x = _root.data.player._x + (Math.sin(_local4) * 50); _root.graphic.effects[_local3]._y = (_root.data.player._y - 28) + (Math.cos(_local4) * 50); _root.graphic.effects.count++; var _local10 = _root.data.player._x + (Math.sin(_local4) * 30); var _local9 = (_root.data.player._y - 28) + (Math.cos(_local4) * 30); _root.script.addParticle("Bullet", _local10, _local9); _local3 = "B" + _root.graphic.effects.count; _root.graphic.effects.attachMovie("Bullet", _local3, _root.graphic.effects.count); _root.graphic.effects.count++; _root.graphic.effects[_local3]._x = _root.data.player._x; _root.graphic.effects[_local3]._y = _root.data.player._y - 30; _root.graphic.effects[_local3]._rotation = _local5; _root.graphic.effects[_local3].TTL = 8; _root.graphic.effects[_local3].onEnterFrame = function () { this.TTL--; this._alpha = this._alpha / 1.2; if (this.TTL <= 0) { this.removeMovieClip(); } }; _root.data.player.impact._x = 0; _root.data.player.impact._y = 0; _root.data.enemies.sort(_root.script.EnemySort); _root.script.ScapeHit(_local3, _local5); _root.script.EnemyHit(_local3, _local5); if (_root.data.player.impact._x != 0) { _root.script.addEffect("Hit", _root.data.player.impact._x, _root.data.player.impact._y); var _local7 = _root.data.player.impact._x - _root.graphic.effects[_local3]._x; var _local6 = _root.data.player.impact._y - _root.graphic.effects[_local3]._y; var _local8 = Math.floor(Math.sqrt((_local7 * _local7) + (_local6 * _local6)) / 4); _local8 = ((_local8 > 100) ? 100 : (_local8)); } else { var _local8 = 100; } _root.graphic.effects[_local3].gotoAndStop(_local8); };
Frame 15
_root.data.game.stop = false; _root.graphic._visible = true;
Frame 16
stop();
Frame 17
_root.script.removeMovieClip(); _root.graphic.removeMovieClip(); _root.mask.removeMovieClip(); _root._quality = "HIGH";
Instance of Symbol 334 MovieClip "counter" in Frame 43
onClipEvent (load) { fac1 = 50; fac2 = 60; delay = 0; _root.data.submit = new Object(); done = false; total = 0; score = _root.data.game.score; distance = Math.round(_root.data.game.stats.distance / 10); killed = _root.data.game.stats.killed; enemies = _root.data.game.stats.enemies; bullets = _root.data.game.stats.bullets; hits = _root.data.game.stats.hits; acc1 = Math.round((100 * hits) / bullets); acc1 = (isNaN(acc1) ? 0 : (acc1)); acc2 = Math.round((100 * killed) / enemies); acc2 = (isNaN(acc2) ? 0 : (acc1)); this.countDown = function (count, amount) { if (count >= amount) { return(amount); } return(count); }; txtotal.text = total; txscore.text = score; txdistance.text = distance; txacc1.text = acc1; txacc2.text = acc2; } onClipEvent (enterFrame) { var amount = 0; if (delay > 0) { delay--; return(undefined); } if (score > 0) { amount = Math.round(score / 15); amount = ((amount < 5) ? 5 : (amount)); total = total + countDown(score, amount); score = score - countDown(score, amount); } else if (distance > 0) { amount = Math.round(distance / 20); amount = ((amount < 5) ? 5 : (amount)); total = total + countDown(distance, amount); distance = distance - countDown(distance, amount); if (distance == 0) { delay = 18; } } else if (acc1 > 0) { total = total + Math.round((total * acc1) / 200); _root.sound.play("collect"); acc1 = 0; delay = 18; } else if (acc2 > 0) { total = total + Math.round((total * acc2) / 200); _root.sound.play("collect"); acc2 = 0; } else { _root.data.game.total = total; _root.data.submit.total = total; done = true; } txtotal.text = total; txscore.text = score; txdistance.text = distance; txacc1.text = acc1; txacc2.text = acc2; }
Frame 45
stop();
Frame 47
_root.sound.removeMovieClip(); _root.txscore.text = _root.data.game.total;
Instance of Symbol 363 MovieClip "comHighscores" in Frame 47
//component parameters onClipEvent (construct) { scoreLocation = "_root.submit.total"; gamename = "gunrun"; saveScore = true; scoreIsTime = false; scoreReversed = false; negativeScoreAllowed = false; }
Frame 48
stop();
Frame 56
stop();
Frame 58
stop();
Frame 60
_root.Url1._alpha = 0; _root.Url2._alpha = 0;
Frame 61
stop();
Symbol 9 MovieClip Frame 1
this._visible = false;
Symbol 15 Button
on (release) { getURL ("http://www.miniclip.com", "_blank"); }
Symbol 20 MovieClip Frame 2
if (_url.indexOf("http") > -1) { if (_parent._parent._parent.loadAdNow) { cacheBuster = getTimer() + random(999999); showAd = "http://www.miniclip.com/swfcontent/push/didyouknow.swf?cacheBuster" + cacheBuster; trace("Loading ad: " + showAd); mcAd.loadMovie(showAd); } else { gotoAndPlay(_currentframe - 1); } }
Symbol 20 MovieClip Frame 4
if ((mcAd.getBytesTotal() != 0) && (mcAd.getBytesLoaded() == mcAd.getBytesTotal())) { gotoAndStop ("showAd"); } else { gotoAndPlay(_currentframe - 1); }
Symbol 20 MovieClip Frame 12
stop();
Symbol 30 MovieClip Frame 1
stop();
Symbol 30 MovieClip Frame 100
stop();
Symbol 32 MovieClip Frame 1
stop();
Symbol 32 MovieClip Frame 12
_root.play(); _root.isFinished = true; _parent.stop(); stop();
Symbol 36 Button
on (release) { getURL ("http://www.miniclip.com/", "_blank"); }
Symbol 37 MovieClip Frame 2
_parent.mcAnimation.play(); stop();
Symbol 37 MovieClip Frame 13
_parent.gotoAndPlay("preload"); stop();
Symbol 52 MovieClip Frame 1
stop();
Symbol 52 MovieClip Frame 60
Symbol 52 MovieClip Frame 121
_parent.mcBackground.play(); stop();
Symbol 53 MovieClip Frame 1
loadAdNow = false; _root.stop(); play();
Instance of Symbol 9 MovieClip "mcIntro" in Symbol 53 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 53 MovieClip Frame 2
xPos = _x; yPos = _y; mcBackground._x = mcBackground._x - xPos; mcBackground._y = mcBackground._y - yPos; mcAnimation._x = mcAnimation._x - xPos; mcAnimation._y = mcAnimation._y - yPos; var stageWidth = 600; var stageHeight = 400; var centerStageX = (stageWidth / 2); var centerStageY = (stageHeight / 2); mcBackground._width = stageWidth; mcBackground._height = stageHeight; mcAnimation._x = mcAnimation._x + centerStageX; mcAnimation._y = mcAnimation._y + (centerStageY - (stageHeight / 10)); stop();
Instance of Symbol 32 MovieClip "mcLoadingAnimated" in Symbol 53 MovieClip Frame 2
onClipEvent (load) { _visible = false; }
Symbol 53 MovieClip Frame 3
var loadedPercent = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (loadedPercent == 100) { _root.play(); stop(); } else { loadAdNow = true; mcLoadingAnimated._visible = true; }
Symbol 53 MovieClip Frame 5
var loadedPercent = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (loadedPercent < 100) { mcLoadingAnimated.mcLoading.gotoAndStop(loadedPercent); mcLoadingAnimated.mcLoading.txtPercentLoaded1 = ("The game is loading (" + loadedPercent) + "%)"; mcLoadingAnimated.mcLoading.txtPercentLoaded2 = ("The game is loading (" + loadedPercent) + "%)"; gotoAndPlay(_currentframe - 1); } else { mcLoadingAnimated.play(); stop(); }
Symbol 58 Button
on (release) { getURL ("http://www.miniclip.com", "_blank"); }
Symbol 87 MovieClip [Player] Frame 5
gotoAndPlay(this.animation);
Symbol 87 MovieClip [Player] Frame 10
gotoAndPlay(this.animation);
Symbol 87 MovieClip [Player] Frame 13
gotoAndPlay(this.animation);
Symbol 87 MovieClip [Player] Frame 18
this.animation = "Fall2";
Symbol 87 MovieClip [Player] Frame 20
gotoAndPlay(this.animation);
Symbol 91 MovieClip Frame 1
stop();
Symbol 91 MovieClip Frame 11
stop(); _visible = false;
Symbol 95 MovieClip Frame 1
stop();
Symbol 95 MovieClip Frame 11
stop(); _visible = false;
Symbol 99 MovieClip Frame 1
stop();
Symbol 99 MovieClip Frame 11
stop(); _visible = false;
Symbol 103 MovieClip Frame 1
stop();
Symbol 103 MovieClip Frame 11
stop(); _visible = false;
Symbol 107 MovieClip Frame 1
stop();
Symbol 107 MovieClip Frame 8
stop(); _visible = false;
Symbol 109 MovieClip Frame 1
stop();
Symbol 109 MovieClip Frame 8
stop(); _visible = false;
Symbol 111 MovieClip Frame 1
stop();
Symbol 111 MovieClip Frame 8
stop(); _visible = false;
Symbol 113 MovieClip Frame 1
stop();
Symbol 113 MovieClip Frame 8
stop(); _visible = false;
Symbol 115 MovieClip Frame 1
stop();
Symbol 115 MovieClip Frame 8
stop(); _visible = false;
Instance of Symbol 91 MovieClip "animation" in Symbol 116 MovieClip [Obj] Frame 1
onClipEvent (load) { score = 5; collected = false; hit = function () { if (!collected) { _root.data.game.score = _root.data.game.score + score; collected = true; _root.sound.play("collect"); gotoAndPlay ("collected"); } }; }
Instance of Symbol 95 MovieClip "animation" in Symbol 116 MovieClip [Obj] Frame 2
onClipEvent (load) { score = 10; collected = false; hit = function () { if (!collected) { _root.data.game.score = _root.data.game.score + score; collected = true; _root.sound.play("collect"); gotoAndPlay ("collected"); } }; }
Instance of Symbol 99 MovieClip "animation" in Symbol 116 MovieClip [Obj] Frame 3
onClipEvent (load) { score = 25; collected = false; hit = function () { if (!collected) { _root.data.game.score = _root.data.game.score + score; collected = true; _root.sound.play("collect"); gotoAndPlay ("collected"); } }; }
Instance of Symbol 103 MovieClip "animation" in Symbol 116 MovieClip [Obj] Frame 4
onClipEvent (load) { score = 50; collected = false; hit = function () { if (!collected) { _root.data.game.score = _root.data.game.score + score; collected = true; _root.sound.play("collect"); gotoAndPlay ("collected"); } }; }
Instance of Symbol 107 MovieClip "animation" in Symbol 116 MovieClip [Obj] Frame 5
onClipEvent (load) { collected = false; hit = function () { if (!collected) { _root.data.game.powerups.gun.points++; collected = true; _root.sound.play("powerup"); gotoAndPlay ("collected"); } }; }
Instance of Symbol 109 MovieClip "animation" in Symbol 116 MovieClip [Obj] Frame 6
onClipEvent (load) { collected = false; hit = function () { if (!collected) { if (_root.data.player.life < _root.data.player.maxlife) { _root.data.player.life++; } else if (_root.data.player.maxlife < settings.maxlife) { _root.data.game.powerups.life.points++; } else { var _local2 = 5 * _root.data.game.level; _root.script.addMessage(_local2 + " Health-Bonus", _root.data.player._x, _root.data.player._y - 55); _root.data.game.score = _root.data.game.score + _local2; } collected = true; _root.sound.play("powerup"); gotoAndPlay ("collected"); } }; }
Instance of Symbol 111 MovieClip "animation" in Symbol 116 MovieClip [Obj] Frame 7
onClipEvent (load) { collected = false; hit = function () { if (!collected) { _root.data.player.invincible = 400; collected = true; _root.sound.play("powerup"); gotoAndPlay ("collected"); } }; }
Instance of Symbol 113 MovieClip "animation" in Symbol 116 MovieClip [Obj] Frame 8
onClipEvent (load) { collected = false; hit = function () { if (!collected) { _root.data.player.rage = 320; _root.script.addStaticEffect("Flash", 0, 0); _root.graphic.background._visible = false; _root.graphic.gui._visible = false; collected = true; if (settings.music) { _root.sound.play("rage"); _root.Music.setVolume(25); _root.Rage.stop(); _root.Rage.start(0, 999); _root.Rage.setVolume(100); } gotoAndPlay ("collected"); } }; }
Instance of Symbol 115 MovieClip "animation" in Symbol 116 MovieClip [Obj] Frame 9
onClipEvent (load) { collected = false; hit = function () { if (!collected) { _root.script.clearScreen(); collected = true; _root.sound.play("powerup"); gotoAndPlay ("collected"); } }; }
Symbol 129 Button
on (press) { _root.Music.stop(); settings.music = false; gotoAndStop (2); }
Symbol 131 Button
on (press) { _root.Music.start(0, 999); settings.music = false; gotoAndStop (1); }
Symbol 132 MovieClip Frame 1
stop();
Symbol 132 MovieClip Frame 2
stop();
Symbol 134 Button
on (press) { settings.quality = "medium"; gotoAndStop (2); }
Symbol 136 Button
on (press) { settings.quality = "low"; gotoAndStop (3); }
Symbol 138 Button
on (press) { settings.quality = "high"; gotoAndStop (1); }
Symbol 140 MovieClip Frame 1
stop();
Symbol 140 MovieClip Frame 2
stop();
Symbol 140 MovieClip Frame 3
stop();
Symbol 142 Button
on (press) { settings.sound = false; gotoAndStop (2); }
Symbol 144 Button
on (press) { settings.sound = true; gotoAndStop (1); }
Symbol 145 MovieClip Frame 1
stop();
Symbol 145 MovieClip Frame 2
stop();
Symbol 149 Button
on (press) { _root.data.game.pause = false; _root.graphic.background.play(); if (_root.data.player.rage > 0) { _root.graphic.gui._visible = false; } _root._quality = settings.quality; _visible = false; }
Instance of Symbol 132 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { if (!settings.music) { this.gotoAndStop(2); } }
Instance of Symbol 140 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { if (settings.quality == "LOW") { this.gotoAndStop(3); } else if (settings.quality == "MEDIUM") { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 145 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { if (!settings.sound) { this.gotoAndStop(2); } }
Instance of Symbol 118 MovieClip "Lifebar" in Symbol 165 MovieClip [Gui] Frame 1
onClipEvent (load) { this.setLife = function (value) { i = 1; while (i <= 5) { if (i <= value) { this["H" + i]._visible = true; } else { this["H" + i]._visible = false; } i++; } }; }
Instance of Symbol 120 MovieClip "BarLvl" in Symbol 165 MovieClip [Gui] Frame 1
onClipEvent (load) { setLength = function (value, max) { _width = Math.ceil((value / max) * 580); }; }
Instance of Symbol 125 MovieClip "Gunlevel" in Symbol 165 MovieClip [Gui] Frame 1
onClipEvent (load) { this.level.text = "01"; }
Instance of Symbol 164 MovieClip "pause" in Symbol 165 MovieClip [Gui] Frame 1
onClipEvent (load) { _visible = false; Update = function () { GunCollect.text = _root.data.game.powerups.gun.points; LifeCollect.text = _root.data.game.powerups.life.points; Bullets.text = _root.data.game.stats.bullets; Hits.text = _root.data.game.stats.hits; Kills.text = _root.data.game.stats.killed; Enemies.text = _root.data.game.stats.enemies; Level.text = _root.data.game.level; }; }
Symbol 169 MovieClip [Explosion] Frame 7
this.removeMovieClip();
Symbol 172 MovieClip [Flash] Frame 11
this.removeMovieClip();
Symbol 179 MovieClip [Hit] Frame 9
this.removeMovieClip();
Symbol 182 MovieClip [Message] Frame 37
stop(); this.removeMovieClip();
Symbol 190 MovieClip [Spitfire] Frame 7
this.removeMovieClip();
Symbol 205 MovieClip Frame 1
stop();
Symbol 205 MovieClip Frame 9
_parent.dead = true; stop();
Symbol 219 MovieClip Frame 1
stop();
Symbol 219 MovieClip Frame 9
_parent.dead = true; stop();
Symbol 235 MovieClip Frame 6
stop();
Symbol 235 MovieClip Frame 21
stop();
Symbol 235 MovieClip Frame 30
_parent.dead = true; stop();
Symbol 240 MovieClip Frame 5
gotoAndPlay (1);
Symbol 240 MovieClip Frame 13
_parent.dead = true; stop();
Symbol 250 MovieClip Frame 7
gotoAndPlay (1);
Symbol 250 MovieClip Frame 15
_parent.dead = true; stop();
Symbol 262 MovieClip Frame 1
stop();
Instance of Symbol 260 MovieClip in Symbol 262 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay (3); }
Symbol 262 MovieClip Frame 9
_parent.dead = true; stop();
Symbol 267 MovieClip Frame 1
stop();
Instance of Symbol 260 MovieClip in Symbol 267 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay (3); }
Instance of Symbol 260 MovieClip in Symbol 267 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay (4); }
Instance of Symbol 247 MovieClip in Symbol 267 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay (2); }
Symbol 267 MovieClip Frame 9
_parent.dead = true; stop();
Symbol 270 MovieClip Frame 1
stop();
Symbol 270 MovieClip Frame 9
_parent.dead = true; stop();
Symbol 279 MovieClip Frame 1
stop();
Instance of Symbol 247 MovieClip in Symbol 279 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay (2); }
Instance of Symbol 247 MovieClip in Symbol 279 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay (2); }
Symbol 279 MovieClip Frame 14
_parent.dead = true; stop();
Symbol 282 MovieClip Frame 1
stop();
Symbol 282 MovieClip Frame 9
_parent.dead = true; stop();
Instance of Symbol 205 MovieClip "animation" in Symbol 285 MovieClip [Enemies] Frame 1
onClipEvent (load) { dead = false; hp = 3 * _root.data.game.levelfactor; score = 5 + (2 * (_root.data.game.levelfactor - 1)); hit = function () { if ((hp - _root.data.player.force) > 0) { _root.script.addParticle("Trash", _root.data.player.impact._x, _root.data.player.impact._y); _root.sound.play("clank" + Math.ceil(Math.random() * 4)); hp = hp - _root.data.player.force; } else if (!dead) { this.gotoAndPlay("Die"); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.sound.play("burst"); _root.data.game.score = _root.data.game.score + score; _root.data.game.stats.killed++; dead = true; } }; gotcha = function () { }; }
Instance of Symbol 219 MovieClip "animation" in Symbol 285 MovieClip [Enemies] Frame 2
onClipEvent (load) { dead = false; hp = 2 * _root.data.game.levelfactor; score = 5 + (3 * (_root.data.game.levelfactor - 1)); hit = function () { if ((hp - _root.data.player.force) > 0) { _root.script.addParticle("Trash", _root.data.player.impact._x, _root.data.player.impact._y); _root.script.addParticle("Trash", _root.data.player.impact._x, _root.data.player.impact._y); _root.sound.play("clank" + Math.ceil(Math.random() * 4)); hp = hp - _root.data.player.force; } else if (!dead) { this.gotoAndPlay("Die"); if ((Math.random() * 100) < 20) { _root.script.addObjects(Math.ceil(Math.random() * (objects.types - 4)) + 4, _parent._x, _parent._y); } _root.sound.play("burst"); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.data.game.score = _root.data.game.score + score; _root.data.game.stats.killed++; dead = true; } }; gotcha = function () { }; }
Instance of Symbol 235 MovieClip "animation" in Symbol 285 MovieClip [Enemies] Frame 3
onClipEvent (load) { dead = false; this.ready = true; hp = 2 * _root.data.game.levelfactor; score = 10 + (3 * (_root.data.game.levelfactor - 1)); this.stop(); hit = function () { if ((hp - _root.data.player.force) > 0) { _root.script.addParticle("Trash", _root.data.player.impact._x, _root.data.player.impact._y); _root.sound.play("clank" + Math.ceil(Math.random() * 4)); hp = hp - _root.data.player.force; } else if (!dead) { this.gotoAndPlay("Die"); _root.sound.play("burst"); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.data.game.score = _root.data.game.score + score; _root.data.game.stats.killed++; dead = true; } }; gotcha = function () { }; }
Instance of Symbol 240 MovieClip "animation" in Symbol 285 MovieClip [Enemies] Frame 4
onClipEvent (load) { dead = false; hp = 4 * _root.data.game.levelfactor; score = 25 + (4 * (_root.data.game.levelfactor - 1)); hit = function () { if ((hp - _root.data.player.force) > 0) { _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.sound.play("clank" + Math.ceil(Math.random() * 4)); hp = hp - _root.data.player.force; } else if (!dead) { this.gotoAndPlay("Die"); _root.sound.play("burst"); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.data.game.score = _root.data.game.score + score; _root.data.game.stats.killed++; dead = true; } }; gotcha = function () { }; }
Instance of Symbol 250 MovieClip "animation" in Symbol 285 MovieClip [Enemies] Frame 5
onClipEvent (load) { dead = false; hp = 3 * _root.data.game.levelfactor; score = 30 + (4 * (_root.data.game.levelfactor - 1)); hit = function () { if ((hp - _root.data.player.force) > 0) { if (this.Saw._visible && ((Math.random() * 10) < 8)) { _root.script.addProjectile(30, _parent._x, _parent._y); this.Saw._visible = false; } _root.sound.play("clank" + Math.ceil(Math.random() * 4)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); hp = hp - _root.data.player.force; } else if (!dead) { this.gotoAndPlay("Die"); if ((Math.random() * 100) < 25) { _root.script.addObjects(Math.ceil(Math.random() * (objects.types - 4)) + 4, _parent._x, _parent._y); } _root.sound.play("burst"); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.data.game.score = _root.data.game.score + score; _root.data.game.stats.killed++; dead = true; } }; gotcha = function () { }; }
Instance of Symbol 262 MovieClip "animation" in Symbol 285 MovieClip [Enemies] Frame 6
onClipEvent (load) { dead = false; hp = 7 * _root.data.game.levelfactor; score = 50 + (5 * (_root.data.game.levelfactor - 1)); hit = function () { if ((hp - _root.data.player.force) > 0) { _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); hp = hp - _root.data.player.force; _root.sound.play("clank" + Math.ceil(Math.random() * 4)); } else if (!dead) { this.gotoAndPlay("Die"); _root.sound.play("burst"); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.data.game.score = _root.data.game.score + score; _root.data.game.stats.killed++; dead = true; } }; gotcha = function () { }; }
Instance of Symbol 267 MovieClip "animation" in Symbol 285 MovieClip [Enemies] Frame 7
onClipEvent (load) { dead = false; hp = 6 * _root.data.game.levelfactor; score = 60 + (5 * (_root.data.game.levelfactor - 1)); bombs = 0; timer = 0; hit = function () { if ((hp - _root.data.player.force) > 0) { _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); hp = hp - _root.data.player.force; _root.sound.play("clank" + Math.ceil(Math.random() * 4)); } else if (!dead) { this.gotoAndPlay("Die"); if ((Math.random() * 100) < 28) { _root.script.addObjects(Math.ceil(Math.random() * (objects.types - 4)) + 4, _parent._x, _parent._y); } _root.sound.play("burst"); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.data.game.score = _root.data.game.score + score; _root.data.game.stats.killed++; dead = true; } }; gotcha = function () { }; }
Instance of Symbol 270 MovieClip "animation" in Symbol 285 MovieClip [Enemies] Frame 8
onClipEvent (load) { dead = false; hp = 3 * _root.data.game.levelfactor; score = 50 + (5 * (_root.data.game.levelfactor - 1)); bombs = 0; timer = 0; hit = function () { if ((hp - _root.data.player.force) > 0) { _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); hp = hp - _root.data.player.force; _root.sound.play("clank" + Math.ceil(Math.random() * 4)); } else if (!dead) { this.gotoAndPlay("Die"); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.sound.play("burst"); _root.data.game.score = _root.data.game.score + score; _root.data.game.stats.killed++; dead = true; } }; gotcha = function () { }; }
Instance of Symbol 279 MovieClip "animation" in Symbol 285 MovieClip [Enemies] Frame 9
onClipEvent (load) { dead = false; maxhp = (hp = 550 + (50 * (_root.data.game.levelfactor * _root.data.game.levelfactor))); score = 300 + (100 * (_root.data.game.levelfactor - 1)); bombs = 0; timer = 0; timer2 = 0; hit = function () { if ((hp - _root.data.player.force) > 0) { if ((Math.random() * 15) <= 1.5) { _root.script.addProjectile(32, _parent._x - 20, _parent._y + 13, ((_root.data.player.xspeed / 2) - 1.8) + ((Math.random() * 0.5) - 0.25), 2); } _root.script.addParticle("Trash", _parent._x + ((Math.random() * 50) - 25), (_parent._y - (this._height / 3)) + (Math.random() * 6), _root.data.player.xspeed + ((Math.random() * 5) - 1), Math.random() * -4); hp = hp - _root.data.player.force; _root.data.game.distance = ((maxhp - hp) / maxhp) * _root.data.game.togo; _root.sound.play("clank" + Math.ceil(Math.random() * 4)); } else if (!dead) { _root.data.game.distance = _root.data.game.togo; this.gotoAndPlay("Die"); _root.script.addParticle("Trash", _parent._x + 10, _parent._y - (this._height / 4)); _root.script.addParticle("Trash", _parent._x + 20, _parent._y - (this._height / 4)); _root.script.addParticle("Trash", _parent._x - 10, _parent._y - (this._height / 3)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 5)); _root.script.addParticle("Trash", _parent._x - 5, _parent._y - (this._height / 3)); _root.script.addParticle("Trash", _parent._x + 4, _parent._y - (this._height / 6)); _root.sound.play("burst"); _root.data.game.score = _root.data.game.score + score; _root.data.game.stats.killed++; dead = true; } }; gotcha = function () { }; }
Instance of Symbol 282 MovieClip "animation" in Symbol 285 MovieClip [Enemies] Frame 30
onClipEvent (load) { dead = false; hp = 2 + (5 * (_root.data.game.levelfactor - 1)); score = 40 + (5 * (_root.data.game.levelfactor - 1)); hit = function () { if ((hp - _root.data.player.force) > 0) { hp = hp - _root.data.player.force; } else if (!dead) { this.gotoAndPlay("Die"); _root.data.game.score = _root.data.game.score + score; dead = true; _root.sound.play("burst"); } }; gotcha = function () { }; }
Instance of Symbol 284 MovieClip "animation" in Symbol 285 MovieClip [Enemies] Frame 31
onClipEvent (load) { dead = false; score = 30 + (5 * (_root.data.game.levelfactor - 1)); hit = function () { _visible = false; _parent.dead = true; dead = true; _root.script.addEffect("Explosion", _parent._x, _parent._y); _root.sound.play("explode"); _root.data.game.score = _root.data.game.score + score; }; gotcha = function () { _visible = false; _parent.dead = true; dead = true; _root.sound.play("explode"); _root.script.addEffect("Explosion", _parent._x, _parent._y); }; }
Instance of Symbol 282 MovieClip "animation" in Symbol 285 MovieClip [Enemies] Frame 32
onClipEvent (load) { dead = false; hp = 10 * _root.data.game.levelfactor; score = 60 + (6 * (_root.data.game.levelfactor - 1)); hit = function () { if ((hp - _root.data.player.force) > 0) { hp = hp - _root.data.player.force; } else if (!dead) { this.gotoAndPlay("Die"); _root.data.game.score = _root.data.game.score + score; dead = true; _root.sound.play("burst"); } }; gotcha = function () { }; }
Symbol 287 MovieClip [ShortFlash] Frame 5
this.removeMovieClip();
Symbol 304 Button
on (press) { gotoAndPlay ("Init"); }
Symbol 307 Button
on (press) { gotoAndPlay ("Help"); }
Symbol 310 Button
on (press) { getURL ("http://www.miniclip.com", "_blank"); }
Symbol 313 Button
on (press) { gotoAndPlay ("About"); }
Symbol 337 Button
on (press) { if (_root.counter.done) { gotoAndPlay ("Submit"); } }
Symbol 343 MovieClip Frame 1
this._visible = false;
Symbol 361 Button
on (release) { gameURL = ("http://www.miniclip.com/" + gamename) + ".htm"; getURL (gameURL, "_blank"); }
Instance of Symbol 343 MovieClip "mcHighscores" in Symbol 363 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 363 MovieClip Frame 2
if (_url.indexOf("miniclip.com") == -1) { gotoAndStop(_currentframe + 1); } else { var noCache = (getTimer() + random(100000)); mcTarget.loadMovie("http://www.miniclip.com/swfcontent/highscore.swf?noCache=" + noCache); stop(); }
Symbol 363 MovieClip Frame 3
stop();
Symbol 364 Button
on (press) { gotoAndPlay ("Menu"); }
Symbol 365 Button
on (press) { gotoAndPlay ("HelpA"); }
Symbol 383 Button
on (press) { gotoAndPlay ("Menu"); }
Symbol 402 Button
on (press) { _root.getURL("http://www.we-are-freex.com", "_blank"); }

Library Items

Symbol 1 Sound [sndLevelup]Used by:Timeline
Symbol 2 Sound [sndCollect]Used by:Timeline
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClip [Turret]Uses:3Used by:270 279
Symbol 5 GraphicUsed by:9
Symbol 6 FontUsed by:7 8 22 25 339 340 341 342 355
Symbol 7 TextUses:6Used by:9
Symbol 8 TextUses:6Used by:9
Symbol 9 MovieClipUses:5 7 8Used by:53
Symbol 10 ShapeTweeningUsed by:32
Symbol 11 GraphicUsed by:30
Symbol 12 GraphicUsed by:15
Symbol 13 GraphicUsed by:15
Symbol 14 GraphicUsed by:15 363
Symbol 15 ButtonUses:12 13 14Used by:30
Symbol 16 GraphicUsed by:20
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:17Used by:20
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:16 18 19Used by:30
Symbol 21 GraphicUsed by:30
Symbol 22 EditableTextUses:6Used by:30
Symbol 23 ShapeTweeningUsed by:30
Symbol 24 GraphicUsed by:30
Symbol 25 EditableTextUses:6Used by:30
Symbol 26 GraphicUsed by:30
Symbol 27 GraphicUsed by:30
Symbol 28 GraphicUsed by:30
Symbol 29 GraphicUsed by:30 58
Symbol 30 MovieClipUses:11 15 20 21 22 23 24 25 26 27 28 29Used by:32
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:10 30 31Used by:53
Symbol 33 GraphicUsed by:37
Symbol 34 GraphicUsed by:37
Symbol 35 GraphicUsed by:36
Symbol 36 ButtonUses:35Used by:37
Symbol 37 MovieClipUses:33 34 36Used by:53
Symbol 38 GraphicUsed by:52
Symbol 39 ShapeTweeningUsed by:52
Symbol 40 GraphicUsed by:52
Symbol 41 SoundUsed by:52
Symbol 42 GraphicUsed by:52 361
Symbol 43 GraphicUsed by:52
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:52
Symbol 46 GraphicUsed by:52
Symbol 47 GraphicUsed by:52
Symbol 48 GraphicUsed by:52
Symbol 49 SoundUsed by:52
Symbol 50 GraphicUsed by:52
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:38 39 40 41 42 43 45 46 47 48 49 50 51Used by:53
Symbol 53 MovieClipUses:9 32 37 52Used by:Timeline
Symbol 54 GraphicUsed by:187  Timeline
Symbol 55 GraphicUsed by:58
Symbol 56 GraphicUsed by:58
Symbol 57 GraphicUsed by:58
Symbol 58 ButtonUses:55 56 57 29Used by:164 165  Timeline
Symbol 59 GraphicUsed by:87
Symbol 60 GraphicUsed by:87
Symbol 61 GraphicUsed by:73
Symbol 62 GraphicUsed by:73
Symbol 63 GraphicUsed by:73
Symbol 64 GraphicUsed by:73
Symbol 65 GraphicUsed by:73
Symbol 66 GraphicUsed by:73
Symbol 67 GraphicUsed by:73
Symbol 68 GraphicUsed by:73
Symbol 69 GraphicUsed by:73
Symbol 70 GraphicUsed by:73
Symbol 71 GraphicUsed by:73
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:61 62 63 64 65 66 67 68 69 70 71 72Used by:87 164
Symbol 74 GraphicUsed by:76 87
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:74 75Used by:87
Symbol 77 GraphicUsed by:87
Symbol 78 GraphicUsed by:87
Symbol 79 GraphicUsed by:87
Symbol 80 GraphicUsed by:87
Symbol 81 GraphicUsed by:87
Symbol 82 GraphicUsed by:87
Symbol 83 GraphicUsed by:87
Symbol 84 GraphicUsed by:87
Symbol 85 GraphicUsed by:87
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClip [Player]Uses:59 60 73 76 77 78 79 80 81 74 82 83 84 85 86Used by:Timeline
Symbol 88 GraphicUsed by:91
Symbol 89 ShapeTweeningUsed by:91
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:88 89 90Used by:116
Symbol 92 GraphicUsed by:95
Symbol 93 ShapeTweeningUsed by:95
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:92 93 94Used by:116
Symbol 96 GraphicUsed by:99
Symbol 97 ShapeTweeningUsed by:99
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:96 97 98Used by:116
Symbol 100 GraphicUsed by:103
Symbol 101 ShapeTweeningUsed by:103
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:100 101 102Used by:116
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:104Used by:107 109 111 113 115
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClipUses:105 106Used by:116
Symbol 108 GraphicUsed by:109 117
Symbol 109 MovieClipUses:105 108Used by:116
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:105 110Used by:116
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:105 112Used by:116
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:105 114Used by:116
Symbol 116 MovieClip [Obj]Uses:91 95 99 103 107 109 111 113 115Used by:Timeline
Symbol 117 MovieClipUses:108Used by:118
Symbol 118 MovieClipUses:117Used by:165
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:119Used by:165
Symbol 121 FontUsed by:122 124 150 151 152 153 155 156 157 158 159 160 161 162 163 180 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 366 367 369 370 372 373 374 376 378 379 380 381 382 384 386 387 389 390 392 393 394 395 396 397 399 400
Symbol 122 EditableTextUses:121Used by:165
Symbol 123 GraphicUsed by:125
Symbol 124 EditableTextUses:121Used by:125
Symbol 125 MovieClipUses:123 124Used by:165
Symbol 126 GraphicUsed by:164
Symbol 127 GraphicUsed by:129
Symbol 128 GraphicUsed by:129 131 134 136 138 142 144
Symbol 129 ButtonUses:127 128Used by:132
Symbol 130 GraphicUsed by:131
Symbol 131 ButtonUses:130 128Used by:132
Symbol 132 MovieClipUses:129 131Used by:164  Timeline
Symbol 133 GraphicUsed by:134 136 138
Symbol 134 ButtonUses:133 128Used by:140
Symbol 135 GraphicUsed by:140
Symbol 136 ButtonUses:133 128Used by:140
Symbol 137 GraphicUsed by:140
Symbol 138 ButtonUses:133 128Used by:140
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:134 135 136 137 138 139Used by:164  Timeline
Symbol 141 GraphicUsed by:142
Symbol 142 ButtonUses:141 128Used by:145
Symbol 143 GraphicUsed by:144
Symbol 144 ButtonUses:143 128Used by:145
Symbol 145 MovieClipUses:142 144Used by:164  Timeline
Symbol 146 GraphicUsed by:149 364 365 383
Symbol 147 GraphicUsed by:149 364 365 383
Symbol 148 GraphicUsed by:149 337 364 365 383
Symbol 149 ButtonUses:146 147 148Used by:164
Symbol 150 EditableTextUses:121Used by:164
Symbol 151 EditableTextUses:121Used by:164
Symbol 152 TextUses:121Used by:164
Symbol 153 TextUses:121Used by:164
Symbol 154 GraphicUsed by:164
Symbol 155 EditableTextUses:121Used by:164
Symbol 156 TextUses:121Used by:164
Symbol 157 EditableTextUses:121Used by:164
Symbol 158 TextUses:121Used by:164
Symbol 159 EditableTextUses:121Used by:164
Symbol 160 TextUses:121Used by:164
Symbol 161 EditableTextUses:121Used by:164
Symbol 162 TextUses:121Used by:164
Symbol 163 EditableTextUses:121Used by:164
Symbol 164 MovieClipUses:126 132 140 145 58 149 150 151 152 153 154 73 155 156 157 158 159 160 161 162 163Used by:165
Symbol 165 MovieClip [Gui]Uses:118 120 122 125 58 164Used by:Timeline
Symbol 166 GraphicUsed by:169
Symbol 167 ShapeTweeningUsed by:169
Symbol 168 GraphicUsed by:169
Symbol 169 MovieClip [Explosion]Uses:166 167 168Used by:Timeline
Symbol 170 ShapeTweeningUsed by:172
Symbol 171 GraphicUsed by:172 287
Symbol 172 MovieClip [Flash]Uses:170 171Used by:Timeline
Symbol 173 ShapeTweeningUsed by:176
Symbol 174 ShapeTweeningUsed by:176
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClip [Bullet]Uses:173 174 175Used by:Timeline
Symbol 177 ShapeTweeningUsed by:179
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClip [Hit]Uses:177 178Used by:Timeline
Symbol 180 EditableTextUses:121Used by:181
Symbol 181 MovieClipUses:180Used by:182
Symbol 182 MovieClip [Message]Uses:181Used by:Timeline
Symbol 183 GraphicUsed by:187 219 235 240 250 262 270 279
Symbol 184 GraphicUsed by:187 194
Symbol 185 GraphicUsed by:187 219 235 250 262 267 279
Symbol 186 GraphicUsed by:187 199 205 219 235 240 250 262 267 270 279
Symbol 187 MovieClip [Particles]Uses:183 184 185 186 54Used by:Timeline
Symbol 188 ShapeTweeningUsed by:190
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClip [Spitfire]Uses:188 189Used by:Timeline
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClip [Background]Uses:191Used by:Timeline
Symbol 193 GraphicUsed by:205 270
Symbol 194 MovieClipUses:184Used by:205 262 270
Symbol 195 GraphicUsed by:205
Symbol 196 GraphicUsed by:199
Symbol 197 GraphicUsed by:199
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClipUses:196 197 186 198Used by:205 219 235
Symbol 200 GraphicUsed by:205
Symbol 201 ShapeTweeningUsed by:205
Symbol 202 GraphicUsed by:205 219 235 240 262 267 270 279
Symbol 203 GraphicUsed by:205 219 235 240 250 262 267 270 279 282
Symbol 204 GraphicUsed by:205 219 235 240 250 262 267 270 279 282
Symbol 205 MovieClipUses:193 194 195 199 200 186 201 202 203 204Used by:285
Symbol 206 GraphicUsed by:219
Symbol 207 ShapeTweeningUsed by:217
Symbol 208 ShapeTweeningUsed by:217
Symbol 209 GraphicUsed by:217
Symbol 210 GraphicUsed by:217
Symbol 211 ShapeTweeningUsed by:217
Symbol 212 ShapeTweeningUsed by:217
Symbol 213 GraphicUsed by:217
Symbol 214 GraphicUsed by:217
Symbol 215 GraphicUsed by:217
Symbol 216 GraphicUsed by:217
Symbol 217 MovieClipUses:207 208 209 210 211 212 213 214 215 216Used by:219
Symbol 218 ShapeTweeningUsed by:219
Symbol 219 MovieClipUses:206 199 183 217 185 186 218 202 203 204Used by:285
Symbol 220 GraphicUsed by:235
Symbol 221 GraphicUsed by:235
Symbol 222 GraphicUsed by:235
Symbol 223 GraphicUsed by:235
Symbol 224 GraphicUsed by:235
Symbol 225 GraphicUsed by:235
Symbol 226 GraphicUsed by:235
Symbol 227 GraphicUsed by:235
Symbol 228 GraphicUsed by:235
Symbol 229 GraphicUsed by:235
Symbol 230 GraphicUsed by:235
Symbol 231 GraphicUsed by:235
Symbol 232 GraphicUsed by:235
Symbol 233 GraphicUsed by:235
Symbol 234 ShapeTweeningUsed by:235
Symbol 235 MovieClipUses:220 186 221 185 183 199 222 223 224 225 226 227 228 229 230 231 232 233 234 202 203 204Used by:285
Symbol 236 GraphicUsed by:240
Symbol 237 GraphicUsed by:240 250 279
Symbol 238 GraphicUsed by:240 241
Symbol 239 ShapeTweeningUsed by:240
Symbol 240 MovieClipUses:183 236 186 237 238 239 202 203 204Used by:285
Symbol 241 MovieClipUses:238Used by:250 279 282
Symbol 242 GraphicUsed by:250
Symbol 243 GraphicUsed by:247
Symbol 244 GraphicUsed by:247
Symbol 245 GraphicUsed by:247
Symbol 246 GraphicUsed by:247
Symbol 247 MovieClipUses:243 244 245 246Used by:250 267 279
Symbol 248 ShapeTweeningUsed by:250
Symbol 249 GraphicUsed by:250
Symbol 250 MovieClipUses:241 183 242 247 185 186 237 248 249 203 204Used by:285
Symbol 251 GraphicUsed by:262 267
Symbol 252 GraphicUsed by:262
Symbol 253 GraphicUsed by:262
Symbol 254 GraphicUsed by:262 267 279
Symbol 255 GraphicUsed by:260
Symbol 256 GraphicUsed by:260
Symbol 257 GraphicUsed by:260
Symbol 258 GraphicUsed by:260
Symbol 259 GraphicUsed by:260
Symbol 260 MovieClipUses:255 256 257 258 259Used by:262 267
Symbol 261 ShapeTweeningUsed by:262
Symbol 262 MovieClipUses:186 251 252 194 253 183 185 254 260 261 202 203 204Used by:285
Symbol 263 GraphicUsed by:267
Symbol 264 GraphicUsed by:267
Symbol 265 GraphicUsed by:267
Symbol 266 ShapeTweeningUsed by:267
Symbol 267 MovieClipUses:263 251 260 186 254 264 247 185 265 266 202 203 204Used by:285
Symbol 268 GraphicUsed by:270
Symbol 269 ShapeTweeningUsed by:270
Symbol 270 MovieClipUses:193 194 268 186 183 4 269 202 203 204Used by:285
Symbol 271 GraphicUsed by:279
Symbol 272 GraphicUsed by:279
Symbol 273 GraphicUsed by:279
Symbol 274 GraphicUsed by:279
Symbol 275 GraphicUsed by:279
Symbol 276 GraphicUsed by:279
Symbol 277 GraphicUsed by:279
Symbol 278 ShapeTweeningUsed by:279
Symbol 279 MovieClipUses:271 186 254 183 237 272 247 185 273 4 274 275 276 277 241 278 202 203 204Used by:285
Symbol 280 ShapeTweeningUsed by:282
Symbol 281 GraphicUsed by:282
Symbol 282 MovieClipUses:241 280 281 203 204Used by:285
Symbol 283 GraphicUsed by:284
Symbol 284 MovieClipUses:283Used by:285
Symbol 285 MovieClip [Enemies]Uses:205 219 235 240 250 262 267 270 279 282 284Used by:Timeline
Symbol 286 ShapeTweeningUsed by:287
Symbol 287 MovieClip [ShortFlash]Uses:286 171Used by:Timeline
Symbol 288 Sound [sndPowerup]Used by:Timeline
Symbol 289 Sound [sndClank4]Used by:Timeline
Symbol 290 Sound [sndBurst]Used by:Timeline
Symbol 291 Sound [sndClank1]Used by:Timeline
Symbol 292 Sound [sndClank2]Used by:Timeline
Symbol 293 Sound [sndClank3]Used by:Timeline
Symbol 294 Sound [Rage]Used by:Timeline
Symbol 295 Sound [sndGun]Used by:Timeline
Symbol 296 Sound [sndExplode]Used by:Timeline
Symbol 297 Sound [Music]Used by:Timeline
Symbol 298 GraphicUsed by:Timeline
Symbol 299 GraphicUsed by:300
Symbol 300 MovieClipUses:299Used by:Timeline
Symbol 301 GraphicUsed by:304
Symbol 302 GraphicUsed by:304
Symbol 303 GraphicUsed by:304 307 310 313
Symbol 304 ButtonUses:301 302 303Used by:Timeline
Symbol 305 GraphicUsed by:307
Symbol 306 GraphicUsed by:307
Symbol 307 ButtonUses:305 306 303Used by:Timeline
Symbol 308 GraphicUsed by:310
Symbol 309 GraphicUsed by:310
Symbol 310 ButtonUses:308 309 303Used by:Timeline
Symbol 311 GraphicUsed by:313
Symbol 312 GraphicUsed by:313
Symbol 313 ButtonUses:311 312 303Used by:Timeline
Symbol 314 GraphicUsed by:Timeline
Symbol 315 ShapeTweeningUsed by:Timeline
Symbol 316 TextUses:121Used by:Timeline
Symbol 317 TextUses:121Used by:Timeline
Symbol 318 TextUses:121Used by:Timeline
Symbol 319 TextUses:121Used by:Timeline
Symbol 320 TextUses:121Used by:Timeline
Symbol 321 TextUses:121Used by:Timeline
Symbol 322 TextUses:121Used by:Timeline
Symbol 323 TextUses:121Used by:334
Symbol 324 TextUses:121Used by:334
Symbol 325 TextUses:121Used by:334
Symbol 326 TextUses:121Used by:334
Symbol 327 EditableTextUses:121Used by:334
Symbol 328 EditableTextUses:121Used by:334
Symbol 329 EditableTextUses:121Used by:334
Symbol 330 EditableTextUses:121Used by:334
Symbol 331 EditableTextUses:121Used by:334
Symbol 332 TextUses:121Used by:334
Symbol 333 TextUses:121Used by:334
Symbol 334 MovieClipUses:323 324 325 326 327 328 329 330 331 332 333Used by:Timeline
Symbol 335 GraphicUsed by:337
Symbol 336 GraphicUsed by:337
Symbol 337 ButtonUses:335 336 148Used by:Timeline
Symbol 338 GraphicUsed by:343
Symbol 339 TextUses:6Used by:343
Symbol 340 TextUses:6Used by:343
Symbol 341 TextUses:6Used by:343
Symbol 342 TextUses:6Used by:343
Symbol 343 MovieClipUses:338 339 340 341 342Used by:363
Symbol 344 MovieClipUsed by:363
Symbol 345 GraphicUsed by:363
Symbol 346 FontUsed by:347 349 351 352
Symbol 347 TextUses:346Used by:363
Symbol 348 GraphicUsed by:363
Symbol 349 TextUses:346Used by:363
Symbol 350 GraphicUsed by:363
Symbol 351 TextUses:346Used by:363
Symbol 352 TextUses:346Used by:363
Symbol 353 GraphicUsed by:363
Symbol 354 GraphicUsed by:363
Symbol 355 TextUses:6Used by:363
Symbol 356 FontUsed by:357 360
Symbol 357 TextUses:356Used by:361
Symbol 358 GraphicUsed by:359 361
Symbol 359 MovieClipUses:358Used by:361
Symbol 360 TextUses:356Used by:361
Symbol 361 ButtonUses:357 359 360 42 358Used by:363
Symbol 362 GraphicUsed by:363
Symbol 363 MovieClipUses:343 344 345 347 348 349 350 351 14 352 353 354 355 361 362Used by:Timeline
Symbol 364 ButtonUses:146 147 148Used by:Timeline
Symbol 365 ButtonUses:146 147 148Used by:Timeline
Symbol 366 TextUses:121Used by:Timeline
Symbol 367 TextUses:121Used by:Timeline
Symbol 368 GraphicUsed by:Timeline
Symbol 369 TextUses:121Used by:Timeline
Symbol 370 TextUses:121Used by:Timeline
Symbol 371 GraphicUsed by:Timeline
Symbol 372 TextUses:121Used by:Timeline
Symbol 373 TextUses:121Used by:Timeline
Symbol 374 TextUses:121Used by:Timeline
Symbol 375 GraphicUsed by:Timeline
Symbol 376 TextUses:121Used by:Timeline
Symbol 377 GraphicUsed by:Timeline
Symbol 378 TextUses:121Used by:Timeline
Symbol 379 TextUses:121Used by:Timeline
Symbol 380 TextUses:121Used by:Timeline
Symbol 381 TextUses:121Used by:Timeline
Symbol 382 TextUses:121Used by:Timeline
Symbol 383 ButtonUses:146 147 148Used by:Timeline
Symbol 384 TextUses:121Used by:Timeline
Symbol 385 GraphicUsed by:Timeline
Symbol 386 TextUses:121Used by:Timeline
Symbol 387 TextUses:121Used by:Timeline
Symbol 388 GraphicUsed by:Timeline
Symbol 389 TextUses:121Used by:Timeline
Symbol 390 TextUses:121Used by:Timeline
Symbol 391 GraphicUsed by:Timeline
Symbol 392 TextUses:121Used by:Timeline
Symbol 393 TextUses:121Used by:Timeline
Symbol 394 TextUses:121Used by:Timeline
Symbol 395 TextUses:121Used by:Timeline
Symbol 396 TextUses:121Used by:Timeline
Symbol 397 TextUses:121Used by:Timeline
Symbol 398 GraphicUsed by:Timeline
Symbol 399 TextUses:121Used by:Timeline
Symbol 400 TextUses:121Used by:Timeline
Symbol 401 GraphicUsed by:402
Symbol 402 ButtonUses:401Used by:Timeline

Instance Names

"counter"Frame 43Symbol 334 MovieClip
"comHighscores"Frame 47Symbol 363 MovieClip
"Url1"Frame 60Symbol 402 Button
"Url2"Frame 60Symbol 402 Button
"mcAd"Symbol 20 MovieClip Frame 1Symbol 18 MovieClip
"mcLoading"Symbol 32 MovieClip Frame 1Symbol 30 MovieClip
"mcLoading"Symbol 32 MovieClip Frame 11Symbol 30 MovieClip
"mcIntro"Symbol 53 MovieClip Frame 1Symbol 9 MovieClip
"mcLoadingAnimated"Symbol 53 MovieClip Frame 2Symbol 32 MovieClip
"mcBackground"Symbol 53 MovieClip Frame 2Symbol 37 MovieClip
"mcAnimation"Symbol 53 MovieClip Frame 2Symbol 52 MovieClip
"Guns"Symbol 87 MovieClip [Player] Frame 1Symbol 76 MovieClip
"animation"Symbol 116 MovieClip [Obj] Frame 1Symbol 91 MovieClip
"animation"Symbol 116 MovieClip [Obj] Frame 2Symbol 95 MovieClip
"animation"Symbol 116 MovieClip [Obj] Frame 3Symbol 99 MovieClip
"animation"Symbol 116 MovieClip [Obj] Frame 4Symbol 103 MovieClip
"animation"Symbol 116 MovieClip [Obj] Frame 5Symbol 107 MovieClip
"animation"Symbol 116 MovieClip [Obj] Frame 6Symbol 109 MovieClip
"animation"Symbol 116 MovieClip [Obj] Frame 7Symbol 111 MovieClip
"animation"Symbol 116 MovieClip [Obj] Frame 8Symbol 113 MovieClip
"animation"Symbol 116 MovieClip [Obj] Frame 9Symbol 115 MovieClip
"H1"Symbol 118 MovieClip Frame 1Symbol 117 MovieClip
"H2"Symbol 118 MovieClip Frame 1Symbol 117 MovieClip
"H3"Symbol 118 MovieClip Frame 1Symbol 117 MovieClip
"H4"Symbol 118 MovieClip Frame 1Symbol 117 MovieClip
"H5"Symbol 118 MovieClip Frame 1Symbol 117 MovieClip
"level"Symbol 125 MovieClip Frame 1Symbol 124 EditableText
"GunCollect"Symbol 164 MovieClip Frame 1Symbol 150 EditableText
"LifeCollect"Symbol 164 MovieClip Frame 1Symbol 151 EditableText
"Hits"Symbol 164 MovieClip Frame 1Symbol 155 EditableText
"Enemies"Symbol 164 MovieClip Frame 1Symbol 157 EditableText
"Kills"Symbol 164 MovieClip Frame 1Symbol 159 EditableText
"Bullets"Symbol 164 MovieClip Frame 1Symbol 161 EditableText
"Level"Symbol 164 MovieClip Frame 1Symbol 163 EditableText
"Lifebar"Symbol 165 MovieClip [Gui] Frame 1Symbol 118 MovieClip
"BarLvl"Symbol 165 MovieClip [Gui] Frame 1Symbol 120 MovieClip
"Score"Symbol 165 MovieClip [Gui] Frame 1Symbol 122 EditableText
"Gunlevel"Symbol 165 MovieClip [Gui] Frame 1Symbol 125 MovieClip
"pause"Symbol 165 MovieClip [Gui] Frame 1Symbol 164 MovieClip
"Out"Symbol 181 MovieClip Frame 1Symbol 180 EditableText
"animation"Symbol 182 MovieClip [Message] Frame 1Symbol 181 MovieClip
"Saw"Symbol 250 MovieClip Frame 1Symbol 241 MovieClip
"Turret"Symbol 270 MovieClip Frame 1Symbol 4 MovieClip [Turret]
"Turret"Symbol 279 MovieClip Frame 1Symbol 4 MovieClip [Turret]
"Turret"Symbol 279 MovieClip Frame 1Symbol 4 MovieClip [Turret]
"Turret"Symbol 279 MovieClip Frame 1Symbol 4 MovieClip [Turret]
"Turret"Symbol 279 MovieClip Frame 1Symbol 4 MovieClip [Turret]
"Turret"Symbol 279 MovieClip Frame 1Symbol 4 MovieClip [Turret]
"Saw"Symbol 282 MovieClip Frame 1Symbol 241 MovieClip
"animation"Symbol 285 MovieClip [Enemies] Frame 1Symbol 205 MovieClip
"animation"Symbol 285 MovieClip [Enemies] Frame 2Symbol 219 MovieClip
"animation"Symbol 285 MovieClip [Enemies] Frame 3Symbol 235 MovieClip
"animation"Symbol 285 MovieClip [Enemies] Frame 4Symbol 240 MovieClip
"animation"Symbol 285 MovieClip [Enemies] Frame 5Symbol 250 MovieClip
"animation"Symbol 285 MovieClip [Enemies] Frame 6Symbol 262 MovieClip
"animation"Symbol 285 MovieClip [Enemies] Frame 7Symbol 267 MovieClip
"animation"Symbol 285 MovieClip [Enemies] Frame 8Symbol 270 MovieClip
"animation"Symbol 285 MovieClip [Enemies] Frame 9Symbol 279 MovieClip
"animation"Symbol 285 MovieClip [Enemies] Frame 30Symbol 282 MovieClip
"animation"Symbol 285 MovieClip [Enemies] Frame 31Symbol 284 MovieClip
"animation"Symbol 285 MovieClip [Enemies] Frame 32Symbol 282 MovieClip
"txscore"Symbol 334 MovieClip Frame 1Symbol 327 EditableText
"txdistance"Symbol 334 MovieClip Frame 1Symbol 328 EditableText
"txtotal"Symbol 334 MovieClip Frame 1Symbol 329 EditableText
"txacc1"Symbol 334 MovieClip Frame 1Symbol 330 EditableText
"txacc2"Symbol 334 MovieClip Frame 1Symbol 331 EditableText
"mcHighscores"Symbol 363 MovieClip Frame 1Symbol 343 MovieClip
"mcTarget"Symbol 363 MovieClip Frame 2Symbol 344 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "sndLevelup"
ExportAssets (56)Timeline Frame 1Symbol 2 as "sndCollect"
ExportAssets (56)Timeline Frame 1Symbol 4 as "Turret"
ExportAssets (56)Timeline Frame 5Symbol 87 as "Player"
ExportAssets (56)Timeline Frame 5Symbol 116 as "Obj"
ExportAssets (56)Timeline Frame 5Symbol 165 as "Gui"
ExportAssets (56)Timeline Frame 5Symbol 169 as "Explosion"
ExportAssets (56)Timeline Frame 5Symbol 172 as "Flash"
ExportAssets (56)Timeline Frame 5Symbol 176 as "Bullet"
ExportAssets (56)Timeline Frame 5Symbol 179 as "Hit"
ExportAssets (56)Timeline Frame 5Symbol 182 as "Message"
ExportAssets (56)Timeline Frame 5Symbol 187 as "Particles"
ExportAssets (56)Timeline Frame 5Symbol 190 as "Spitfire"
ExportAssets (56)Timeline Frame 5Symbol 192 as "Background"
ExportAssets (56)Timeline Frame 5Symbol 4 as "Turret"
ExportAssets (56)Timeline Frame 5Symbol 4 as "Turret"
ExportAssets (56)Timeline Frame 5Symbol 4 as "Turret"
ExportAssets (56)Timeline Frame 5Symbol 4 as "Turret"
ExportAssets (56)Timeline Frame 5Symbol 4 as "Turret"
ExportAssets (56)Timeline Frame 5Symbol 4 as "Turret"
ExportAssets (56)Timeline Frame 5Symbol 285 as "Enemies"
ExportAssets (56)Timeline Frame 5Symbol 287 as "ShortFlash"
ExportAssets (56)Timeline Frame 5Symbol 288 as "sndPowerup"
ExportAssets (56)Timeline Frame 5Symbol 289 as "sndClank4"
ExportAssets (56)Timeline Frame 5Symbol 290 as "sndBurst"
ExportAssets (56)Timeline Frame 5Symbol 291 as "sndClank1"
ExportAssets (56)Timeline Frame 5Symbol 292 as "sndClank2"
ExportAssets (56)Timeline Frame 5Symbol 293 as "sndClank3"
ExportAssets (56)Timeline Frame 5Symbol 294 as "Rage"
ExportAssets (56)Timeline Frame 5Symbol 295 as "sndGun"
ExportAssets (56)Timeline Frame 5Symbol 296 as "sndExplode"
ExportAssets (56)Timeline Frame 5Symbol 297 as "Music"
ExportAssets (56)Timeline Frame 5Symbol 2 as "sndCollect"
ExportAssets (56)Timeline Frame 5Symbol 1 as "sndLevelup"

Labels

"Loading"Frame 3
"Settings"Frame 6
"Menu"Frame 7
"Init"Frame 11
"GameOver"Frame 17
"Submit"Frame 47
"Help"Frame 55
"HelpA"Frame 57
"About"Frame 60
"loadAd"Symbol 20 MovieClip Frame 2
"showAd"Symbol 20 MovieClip Frame 12
"preload"Symbol 53 MovieClip Frame 3
"Run"Symbol 87 MovieClip [Player] Frame 1
"Jump"Symbol 87 MovieClip [Player] Frame 12
"Fall1"Symbol 87 MovieClip [Player] Frame 15
"Fall2"Symbol 87 MovieClip [Player] Frame 19
"collected"Symbol 91 MovieClip Frame 2
"collected"Symbol 95 MovieClip Frame 2
"collected"Symbol 99 MovieClip Frame 2
"collected"Symbol 103 MovieClip Frame 2
"collected"Symbol 107 MovieClip Frame 2
"collected"Symbol 109 MovieClip Frame 2
"collected"Symbol 111 MovieClip Frame 2
"collected"Symbol 113 MovieClip Frame 2
"collected"Symbol 115 MovieClip Frame 2
"Die"Symbol 205 MovieClip Frame 2
"Die"Symbol 219 MovieClip Frame 2
"Jump"Symbol 235 MovieClip Frame 1
"Land"Symbol 235 MovieClip Frame 7
"Die"Symbol 235 MovieClip Frame 23
"Die"Symbol 240 MovieClip Frame 6
"Die"Symbol 250 MovieClip Frame 8
"Die"Symbol 262 MovieClip Frame 2
"Die"Symbol 267 MovieClip Frame 2
"Die"Symbol 270 MovieClip Frame 2
"Die"Symbol 279 MovieClip Frame 2
"Die"Symbol 282 MovieClip Frame 2

Dynamic Text Variables

txtPercentLoaded2Symbol 22 EditableText"The game is loading (0%)"
txtPercentLoaded2Symbol 25 EditableText"The game is loading (0%)"




http://swfchan.com/4/18845/info.shtml
Created: 30/5 -2019 13:36:49 Last modified: 30/5 -2019 13:36:49 Server time: 22/12 -2024 08:43:19