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This is the info page for Flash #18965 |
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PLAY |
PLAY |
BLACKEYE SOFTWARE |
BLACKEYE SOFTWARE |
BLACKEYE SOFTWARE |
BLACKEYE SOFTWARE |
Quibble Race |
Flash Edition |
v1.5 |
v1.5 |
v1.5 |
(c)2004 Blackeye Software |
(c)2004 Blackeye Software |
(c)2004 Blackeye Software |
(c)2004 Blackeye Software |
(c)2004 Blackeye Software |
(c)2004 Blackeye Software |
GAME OPTIONS |
Num. Rounds: |
Starting Cash: |
% Interest: |
Play for: |
12 |
100 |
10 |
Number of Rounds |
Cash Goal |
Specials/Turn: |
1 |
Random Events: |
Graphics: |
High Quality |
Medium Quality |
Low Quality |
Music: |
Voices: |
Ambient SFX: |
Sound Options |
Help |
"Hey there, good lookin'! I'm Helpbot v1.0. Nice to meetcha! "I'm as smart as I look, and I should have answers to any questions you might have about the game. Use the arrow keys to navigate through my databases. "And when you're through, maybe you and I could get a drink together, huh? It can get lonely out here in deep space..." |
Table of Contents |
1. What is a Quibble? |
2. About the Game |
Click to jump to a chapter: |
3. Starting the Game |
4. Choosing Players |
5. How to Play |
6. Loan Shark |
7. Specials |
8. Information |
9. Sponsoring |
10. The Race |
11. How the Odds Work |
12. Game Options |
13. Credits |
What is a Quibble? |
Quibbles are the small, short-haired mammals with big heads and squishy bodies. Their bodies are covered with short, velvety fur. The fur is green, with numerous yellow spots on the back. Their arms and legs are hairless and rubbery and they have big red noses. On top of their head is a flexible stalk, on the end of which is a big, round, purple doily-bop. The purpose of the doily-bop is surrounded in mystery, as Quibbles are quite secretive about them. Many scientists believe that it plays a role in reproduction. |
Fig. 1 - Your Average Quibble |
Quibbles are highly intelligent creatures. Unfortunately, they are also very easily manipulated because of their gentle and easy-going nature. Due to this fact, Quibbles are prized as both pets and menial laborers. About halfway through the 31st century, a new sports craze swept the galaxy: Quibble Racing. And with this came another craze: betting on Quibble Racing. With the introduction of these two past times, the demand for Quibbles sky- rocketed. These days, breeding Quibbles and training them is a huge industry. |
About the Game |
In Quibble Race, three professional gamblers are vying for the title of "Gambler Extraordinaire". To do this, they'll have to make smarter bets, better decisions, and ultimately more cash than their two opponents. But wait! They'll also have some of the seediest characters in the galaxy at their disposal: Loan Sharks, Thugs, and other pseudo-criminal types are all waiting to give someone an edge in the next race. The problem is that they don't care who - their loyalty lies with whomever's got the most cash at the moment! |
Starting the Game |
The title screen presents you with three buttons: "Play", "Options", and "Help". The "Help" button brings up the menu you're currently staring at. "Options" opens up the Game Options. Once you have configured the options to your liking (this is explained in detail later), click the "Play" button to begin the game. After starting, you will be prompted to set up the players. There are always three players in a game of Quibble Race, each of which can be Human- or Computer- controlled. After setting up the players, the game will begin. |
Choosing Players |
At the player selection screen, you can choose to either Quickstart a game, which sets up a game automatically for you for either one, two, or three Human players, or you can choose to manually setup each player yourself. You can even start a game with three Computer-controlled players if you choose the manual setup. With three Computers playing, the game runs automatically, and you don't have to press any buttons. It's kind of like watching a movie with very little plot! |
If you decide you manually setup each player, you have a number of options. You can change each player's physical appearance, name, and controller type to your satisfaction. Here are the two controller types (Human and AI, respectively): Hit the "Done" button to begin the game. |
How to Play |
Prior to each race, all human players take their turns in sequence. On a player's turn he/she can place bets, borrow money, and manage any other necessary tasks. At the upper-left side of the menu screen is an information bar displaying the current round of the game and whose turn it is. At the left are shown the three Quibbles involved in the upcoming race, along with important information about them. This information includes the Quibble's name, win percentage, races run, and the name of the sponsoring player (if there is one). |
On the right side of the menu screen is displayed the player's cash and debt, as well as a picture of the player. Below that is the "Betting" input box and some really important buttons that let you do various sneaky things (which will all be discussed next). To place a bet, simply click on the Quibble you want to bet on (the default is the top Quibble). Once the Quibble has been selected it will become highlighted by a yellow box. Next, enter how much money you want to bet in the input box and click "Done" to end your turn. |
A note about playing with friends (or, other Humans, at least): Just to clarify, the game was intended to be played such that the other players cannot watch you during your turn (and see all the rotten things you're doing to them). However, this is merely my intention and there's no way for me to enforce this rule upon you short of flying to your house or place of business and beating you up. In other words, play the game however you want - I just wanted to let you know how it was meant to be played. That's all! |
Loan Shark |
To borrow money you have to talk to the loan shark. To do so, just click the corresponding button on the menu screen. Borrowing money is easy - just enter how much money you want to borrow and click the "Borrow" button. To pay back your loan, type in the amount you want to pay back and click the "Pay Back" button. Debts accumulate interest each round (the default is 2%). |
Remember: you can only borrow $1000 at a time from the Loan Shark. After that, he won't lend you any more money. However, if you are really strapped for cash (i.e. zero dollars), you can usually "Beg" for a few bucks to get by on (which gets added immediately to your debt). It's not recommended that you get into this type of situation. |
"Go away, kid, ya bother me." |
Specials |
Making good money sometimes requires a few shady maneuvers. There are six such maneuvers, or specials, that you can buy to affect the outcome of the race. By default you may only buy one per turn. |
When you're at the Specials menu, simply click one of the six specials buttons to choose it. Then, click on the button next to which Quibble you want to use it on. One you do that, the money is spent and the effect will be carried out before the race. |
Description: A careful blend of chlorophetamines and wasp extracts injected into the rump of a sleeping Quibble can drastically augment its stamina, if only for one race. Game Effect: Temporarily increases a Quibble's speed by 10. |
Name: Cost: Legality: |
Steroids $50 Illegal |
Description: These large, bulky, lead ankle weights can be attached to the legs of a quibble to slow down performance. Game Effect: Temporarily decreases a quibble's speed by 10. |
Weights $40 Illegal |
Description: Make a fist - that is the size of your average Quibble's kneecaps. To break them, thugs use a special club made from a tough titanium alloy. A Quibble will never fully recover from these attacks. Game Effect: Permanently decreases a quibble's speed by 10. |
Cripple $80 Illegal |
Description: A single brown M&M(tm), carefully dissolved in a Quibble's drinking water, will render it to become confused, and temporarily lose its sense of direction. Game Effect: Causes a quibble to be dizzy for one race, and possibly start running backwards for short amounts of time. |
Drug $100 Illegal |
Description: The worst, worst thing you can do! Although harmless to most humanoids, the milk of your average goat is extremely deadly to the sensitive skin of Quibbles, killing them instantly upon touch. Game Effect: Permanently kills a Quibble. May get you beaten up by your friends, as well. |
Poison $200 Illegal |
Description: While the National Quibble Racing Association doesn't usually take an active stance toward race tampering, getting an opponent caught in the act will result in a substantial fine. Game Effect: Protects a quibble from illegal specials approximately 80% of the time. |
Guard $150 Legal |
Information |
To purchase information, just click the corresponding button on the menu screen. There are two kinds of information available: Odds/Payoffs - This information is available to anyone for free. It's the odds and corresponding payoff for each Quibble racing. Insider Information - For a small bribe you can get probable race placements based on accurate data (that does not take race tampering into account). |
Sponsoring |
You can make a little extra cash on the side by sponsoring Quibbles. Clicking the "Sponsor" button will take you to your stables. You can sponsor three Quibbles at a time. To buy a Quibble, click on the "Sponsor" button next to an empty stable to reveal the Quibbles up for sponsorship. There may be up to three Quibbles available at any given time. Click the purple button next to a Quibble to sponsor it. The price of the Quibble reflects more or less its value as a racer (i.e. its speed). |
Once you start sponsoring a Quibble, you get to see an exact numerical representation of its speed. This number can be increased through training. Quibbles start out with a speed between 30 and 70 and can be trained to a maximum of 120! Training costs rise as Quibbles become stronger. |
You can also rename Quibbles that you are sponsoring by clicking on their name in the Sponsoring menu! |
Sponsored Quibbles earn you money in two main ways: first, every time one of your sponsored Quibbles is involved in a race you will earn money equal to the Quibble's win percentage. (e.g. a Quibble with a 78% win record will earn you $78.) Additionally, if your Quibble actually wins a race, you will receive a $200 cut of the prize money. You can also sell a sponsored Quibble for its market value (which goes up with its speed). This Quibble can then be sponsored by someone else. You cannot sell a Quibble when it's up for a race. |
The Race |
Once every player has taken his/her turn, the specials take effect. These are announced in the Pre-Race Update. Then the race begins, and you and whoever else is playing can watch! It's time to cheer for your Quibble (provided it's still alive), and ridicule your opponents. It's time to laugh at someone else's drugged Quibble or cry because your own Quibble is drugged. In short, it's complete emotional pandemonium. Once the race is over, each player's winnings or losings are displayed in the Post-Race Update. |
How the Odds Work |
Quibble Race uses a fairly realistic system of determining odds and payoffs that's based on the ancient sport of horse racing that humans played on Earth hundreds of years ago. Here's how it works: Odds, as you probably know, look like this: "2/1", "5/1", "9/2", etc. Odds of "9/2" (nine to two) would mean you'd get paid $9 for every $2 you bet, or $4.5 for every $1 you bet. For example, if you bet $100, you'd win back $450. If you bet $1000, you'd win back $4500! |
Here's how odds are calculated for a Quibble in Quibble Race: In Quibble Race, there are 16 other gamblers that you don't see who are also betting on the race. First consider the total cash pool, which is the total amount from all of those bets. Then, consider the amount of money bet on the Quibble in question (a fraction of the total). Finally there's the "take", which is a percentage of the total that the track takes as profit. In Quibble Race, the take is 15%. |
The odds are calculated like this (some rudimentary math skills may help with this): X = (Total Pool - Take Percentage) X = X - Amount Bet on Quibble X = X / Amount Bet on Quibble Payoff per dollar = X This payoff can then be rounded to whatever the track feels is appropriate to give you the odds. In Quibble race, it's rounded either to the whole or half the whole. |
An Example: Total Pool: $1000 Amount Bet on Spotted Devil: $300 Take: 15% $1000 - 0.15($1000) = $850 $850 - $300 = $550 $550 / $300 = $1.83 So the odds for Spotted Devil would be 1.83/1, or, with rounding, 2/1. If you bet on Spotted Devil and he won, you'd get $2 dollars back for every $1 you bet on him. Pretty cool, huh? |
As you can see, the odds don't directly reveal who is going to win or lose. They just let you know which Quibbles are popular and which are not. A Quibble may have low odds (that is, a lot of people are betting on her) because she has only raced slow Quibbles in the past and thus, has a higher win percentage. In the next race, an underdog Quibble may easily destroy her. And, of course, odds never take into account all the nasty things that can happen to Quibbles the night before a race. So the key is to visit the Information Robot whenever possible and keep an eye on your opponents... |
Game Options |
Play For - Does the game end after a certain number of rounds or when someone reaches a certain cash amount? Num. Rounds - Choose to play for a certain number of rounds. Cash Goal - Choose to play for a cash goal (first person or people to reach that amount of cash). Starting Cash - The bucks each player starts with (default $100). |
% Interest - The amount of interest debts incur each turn (default 2%). Specials/Turn - The number of specials that can be used each turn (default 1). Random Events - If turned one, a random event may occur before each race (about 10% chance). These are things like Quibble accidents, Loan Shark deaths, and various other happenings that affect the game. (default is on) Graphics - Graphics quality settings. (default is High Quality) |
Credits |
Derek Yu Game Design, Artwork, Programming Jon Perry Back in the Days Bug-finding / Suggestions |
Skibs Felan Doompuppet Deadweight |
dadako sherban j-peeba pep |
Chris Hanson Music and Hardcore Lovin' Doompuppet Oliver Rizk Derek Yu Voicework and Shenanigans Tom Fulp and Dan Paladin For Letting Me Use the Alien Hominid Likeness |
Please visit us at these sites! Derek: Chris: Doompuppet: |
http://www.ocf.berkeley.edu/~derekyu |
http://www.ocf.berkeley.edu/~derekyu |
http://www.leakypig.com |
http://www.leakypig.com |
http://www.doompuppet.com |
http://www.doompuppet.com |
Page: 1/36 |
Enter Your Name |
Enter Your Name |
Enter Your Name |
1 |
2 |
3 |
Player Selection |
Quick Game ( ) |
One Human Two Computers |
Two Humans One Computer |
Three Humans |
Manual Selection |
Round |
0 |
Player Name's Turn |
Cash: $ |
Bet: |
0 |
0 |
Debt: $ |
0 |
Quibble 1 Name |
Win %: |
Races Run: |
0 |
0 |
Quibble 2 Name |
0 |
0 |
Quibble 3 Name |
0 |
0 |
+ |
max |
- |
$ |
Sponsor |
Sponsor |
Sponsor |
"Hey, whaddaya want, Mac?" |
Quibble 1 Name |
Quibble 2 Name |
Quibble 3 Name |
Cash: $ |
Name |
$0 |
"You need a loan? The interest is 5% each round, and you better be able to pay me when the time comes! |
Cash: $ |
Total Borrowed: $ |
Debt Owed: $ |
Amount: |
0 |
0 |
0 |
0 |
$ |
Cash: $0 |
Quibble 1 Name |
Cash: $ |
0 |
0 |
Speed: |
0 |
Quibble 2 Name |
0 |
0 |
0 |
Quibble 3 Name |
0 |
0 |
0 |
Quibble 1 Name |
Quibble 2 Name |
Quibble 3 Name |
Train: $0 |
Value: $0 |
Train: $0 |
Value: $0 |
Train: $0 |
Value: $0 |
Empty |
$9999 |
$9999 |
$9999 |
Quit to Title Screen! |
Quit to Title Screen! |
No, Keep Playing! |
No, Keep Playing! |
Pre-Race Updates |
Searching for updates... |
Player 1 Name |
Quibble Name |
$0 |
Bet: |
Player 2 Name |
Quibble Name |
$0 |
Player 3 Name |
Quibble Name |
$0 |
Quibble Name |
Sponsor's Name |
Quibble Name Big |
Post-Race Updates |
Searching for updates... |
1st Place |
Player Name |
$0 |
2nd Place |
Player Name |
$0 |
3rd Place |
Player Name |
$0 |
Final Results |
ActionScript [AS1/AS2]
Frame 1function GetDistance(x1, y1, x2, y2) { distance = Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2)); return(distance); } function EyeMovement() { xmouse = _xmouse; if (xmouse > 640) { xmouse = 640; } else if (xmouse < 0) { xmouse = 0; } ymouse = _ymouse; if (ymouse > 480) { ymouse = 480; } else if (xmouse < 0) { xmouse = 0; } x = 320; y = 175; xmouse = xmouse - 320; ymouse = ymouse - 175; spec._x = ((-xmouse) / 8) + x; spec._y = ((-ymouse) / 8) + y; spec2._x = (xmouse / 8) + x; spec2._y = (ymouse / 8) + y; pupil._x = (xmouse / 10) + x; pupil._y = (ymouse / 10) + y; cornea._x = (xmouse / 12) + x; cornea._y = (ymouse / 12) + y; } conMenu_cm = new ContextMenu(); conMenu_cm.hideBuiltInItems(); _level0.menu = conMenu_cm; playButton._visible = false; eyeInterval = setInterval(EyeMovement, 40); stop();Instance of Symbol 3 MovieClip in Frame 1onClipEvent (enterFrame) { bytes = _root.getBytesTotal(); bytes_loaded = _root.getBytesLoaded(); perLoaded = bytes_loaded / bytes; if (bytes_loaded == bytes) { _root.loadText.text = ""; _root.playButton._visible = true; } else { _root.loadText.text = ((("LOADING " + Math.round(bytes_loaded)) + "/") + Math.round(bytes)) + " BYTES"; } this._width = perLoaded * 260; }Frame 2musicTheme = new Sound(this); musicTheme.attachSound("soundTheme"); musicGame = new Sound(this); musicGame.attachSound("soundGame"); musicRace = new Sound(this); musicRace.attachSound("soundRaceMusic"); musicEnd = new Sound(this); musicEnd.attachSound("soundEndJingle"); soundLoanShark = new Sound(this); soundLoanShark.attachSound("soundLoanShark"); soundThug = new Sound(this); soundThug.attachSound("soundThug"); soundInfobot = new Sound(this); soundInfobot.attachSound("soundInfobot"); soundTrainer = new Sound(this); soundTrainer.attachSound("soundTrainer"); soundQuibble1 = new Sound(this); soundQuibble1.attachSound("soundQuibble1"); soundQuibble2 = new Sound(this); soundQuibble2.attachSound("soundQuibble2"); soundQuibble3 = new Sound(this); soundQuibble3.attachSound("soundQuibble3"); soundQuibble4 = new Sound(this); soundQuibble4.attachSound("soundQuibble4"); soundMorph1 = new Sound(this); soundMorph1.attachSound("soundMorph1"); soundMorph2 = new Sound(this); soundMorph2.attachSound("soundMorph2"); soundDrumroll = new Sound(this); soundDrumroll.attachSound("soundDrumroll"); soundCongrats = new Sound(this); soundCongrats.attachSound("soundCongrats"); soundNiceTry = new Sound(this); soundNiceTry.attachSound("soundNiceTry"); soundBetterLuck = new Sound(this); soundBetterLuck.attachSound("soundBetterLuck"); _global.musicOn = true; _global.miscSoundOn = true; _global.voicesOn = true; _global.trans = ""; _global.playForRounds = true; _global.numRounds = 12; _global.cashGoal = 10000; _global.startCash = 100; _global.interest = 2; _global.maxSpecials = 1; _global.randomEvents = true; _global.trainMax = 120; _global.steroidsCost = 50; _global.steroidsFine = 50; _global.weightsCost = 40; _global.weightsFine = 40; _global.crippleCost = 80; _global.crippleFine = 80; _global.drugsCost = 100; _global.drugsFine = 100; _global.poisonCost = 200; _global.poisonFine = 200; _global.guardCost = 150;Frame 3frameTrans.gotoAndPlay(1); if (musicTheme.position == 0) { stopAllSounds(); musicTheme.start(0, 99); } menuOptions._visible = false; menuHelp._visible = false; blackScreen._visible = false; stop();Instance of Symbol 67 MovieClip in Frame 3onClipEvent (enterFrame) { _root.planet._rotation--; _root.sun._rotation++; _root.clouds._rotation++; }Instance of Symbol 81 MovieClip "q1racer" in Frame 3onClipEvent (enterFrame) { if (startRace && (quibbles[raceQuibs[0]].alive)) { if (q1confCount > 20) { q1confuse = false; q1confCount = 0; } if ((Rand(1, 120) == 1) && ((quibbles[raceQuibs[0]].drugs[0] || (quibbles[raceQuibs[0]].drugs[1])) || (quibbles[raceQuibs[0]].drugs[2]))) { q1confuse = true; } if (q1confuse) { this._x = this._x - 1; q1confCount++; } else if (Rand(0, 100) <= qspeed[0]) { this._x = this._x + 4; } if (this._x > 583) { _root.raceText.text = quibbles[raceQuibs[0]].name + " wins!"; _global.winner = 0; endRace(); } } }Instance of Symbol 81 MovieClip "q1racer" in Frame 3onClipEvent (enterFrame) { if (startRace && (quibbles[raceQuibs[0]].alive)) { if (q1confCount > 20) { q1confuse = false; q1confCount = 0; } if ((Rand(1, 120) == 1) && ((quibbles[raceQuibs[0]].drugs[0] || (quibbles[raceQuibs[0]].drugs[1])) || (quibbles[raceQuibs[0]].drugs[2]))) { q1confuse = true; } if (q1confuse) { this._x = this._x - 1; q1confCount++; } else if (Rand(0, 100) <= qspeed[0]) { this._x = this._x + 4; } if (this._x > 583) { _root.raceText.text = quibbles[raceQuibs[0]].name + " wins!"; _global.winner = 0; endRace(); } } }Instance of Symbol 81 MovieClip "q1racer" in Frame 3onClipEvent (enterFrame) { if (startRace && (quibbles[raceQuibs[0]].alive)) { if (q1confCount > 20) { q1confuse = false; q1confCount = 0; } if ((Rand(1, 120) == 1) && ((quibbles[raceQuibs[0]].drugs[0] || (quibbles[raceQuibs[0]].drugs[1])) || (quibbles[raceQuibs[0]].drugs[2]))) { q1confuse = true; } if (q1confuse) { this._x = this._x - 1; q1confCount++; } else if (Rand(0, 100) <= qspeed[0]) { this._x = this._x + 4; } if (this._x > 583) { _root.raceText.text = quibbles[raceQuibs[0]].name + " wins!"; _global.winner = 0; endRace(); } } }Frame 4frameTrans.gotoAndPlay(1); p1Selector._x = 62; p2Selector._x = 273; p3Selector._x = 484; maxNames = 20; nameDescriptors = ["Crazy", "Mad Dog", "Solar", "Galactic", "Erotic", "Electric", "Angry", "Captain", "Commodore", "Cyber", "Flaming", "Mad", "Heroic", "Nice Guy", "Dark", "Doctor", "Digital", "Dirty", "Cosmic", "Lefty"]; humanMaleFirstNames = ["Bob", "Jimbo", "Razz", "Jake", "Carl", "Ron", "Ivan", "Vlad", "Yang", "Kazu", "Ilkka", "Abdul", "Harry", "Akira", "Ray", "Dag", "Oliver", "Fergus", "Ishtar", "Billy"]; humanFemaleFirstNames = ["Lila", "Karen", "Jade", "Saphire", "Bunny", "Miho", "Ling", "Roxy", "Eva", "Mallory", "Ilsa", "Corin", "Janice", "Annie", "Diana", "Aki", "Brogan", "Krystal", "Mei", "Molly"]; alienFirstNames = ["Zaphod", "Orug", "Zaxxulon", "Z'nat", "Molnar", "Stimulus", "Gozar", "Macron", "Rimular", "Droorg", "Minimus", "Krang", "Maximus", "Narg", "Bangbar", "Magmar", "Qogh", "Yog", "Greedo", "Astok"]; humanLastNames = ["Hussein", "Kelly", "Diesel", "Escobar", "Blake", "Yamashiro", "Ramrod", "Steele", "Danger", "Icebone", "Mathalmu", "Wu", "Jones", "Fury", "O'Connor", "Sollid", "Manta", "Solo", "English", "Blade", "Rocket"]; alienLastNames = ["Beetlebrox", "Dangulus", "Bangbar", "Mutex", "Slimebait", "Squidlips", "Yugzot", "Mumbular", "Pimpulus", "Mub", "Z'rak", "Vox", "Yarri", "X-10", "3000", "K'nar Za", "Qu'an", "Snailskin", "Krung", "Neostarr"]; endNameDescriptors = ["Kind", "Dastardly", "Evil", "Lunatic", "Greedy", "Destroyer", "Snake", "Viper", "Eagle", "Hammer", "Wolf", "Dreadful", "Tiger", "Killer", "Fearless", "Robot", "Monster", "Cruel", "Strange", "Pirate"]; _global.nameGen = function () { i = Rand(0, 10); if (i == 0) { name = (nameDescriptors[Rand(0, maxNames - 1)] + " ") + humanMaleFirstNames[Rand(0, maxNames - 1)]; } else if (i == 1) { name = (nameDescriptors[Rand(0, maxNames - 1)] + " ") + humanFemaleFirstNames[Rand(0, maxNames - 1)]; } else if (i == 2) { name = (nameDescriptors[Rand(0, maxNames - 1)] + " ") + alienFirstNames[Rand(0, maxNames - 1)]; } else if (i == 3) { name = (humanMaleFirstNames[Rand(0, maxNames - 1)] + " ") + humanLastNames[Rand(0, maxNames - 1)]; } else if (i == 4) { name = (humanMaleFirstNames[Rand(0, maxNames - 1)] + " ") + alienLastNames[Rand(0, maxNames - 1)]; } else if (i == 5) { name = (humanFemaleFirstNames[Rand(0, maxNames - 1)] + " ") + humanLastNames[Rand(0, maxNames - 1)]; } else if (i == 6) { name = (humanFemaleFirstNames[Rand(0, maxNames - 1)] + " ") + alienLastNames[Rand(0, maxNames - 1)]; } else if (i == 7) { name = (alienFirstNames[Rand(0, maxNames - 1)] + " ") + alienLastNames[Rand(0, maxNames - 1)]; } else if (i == 8) { name = (humanMaleFirstNames[Rand(0, maxNames - 1)] + " the ") + endNameDescriptors[Rand(1, maxNames - 1)]; } else if (i == 9) { name = (humanFemaleFirstNames[Rand(0, maxNames - 1)] + " the ") + endNameDescriptors[Rand(1, maxNames - 1)]; } else if (i == 10) { name = (alienFirstNames[Rand(0, maxNames - 1)] + " the ") + endNameDescriptors[Rand(1, maxNames - 1)]; } if (name.length > 20) { name = nameGen(); } return(name); }; function Player() { this.name = "Player"; this.profile = 2; this.AI = false; this.cash = 0; this.bet = 0; this.borrowed = 0; this.debt = 0; this.sponsored = [-1, -1, -1]; this.currSel = 0; } function Quibble(n, s) { this.alive = true; this.name = n; this.speed = s; this.wins = 0; this.racesRun = 0; this.steroids = [false, false, false]; this.weights = [false, false, false]; this.cripple = [false, false, false]; this.drugs = [false, false, false]; this.poison = [false, false, false]; this.guard = false; this.sponsor = -1; this.trained = false; this.canSell = false; this.payoff = 0; this.multi = 0; } backButton._visible = false; backButton.tabEnabled = false; doneButton._visible = false; doneButton.tabEnabled = false; leftArrow1.enabled = false; leftArrow1.tabEnabled = false; rightArrow1.enabled = false; rightArrow1.tabEnabled = false; leftArrow2.enabled = false; leftArrow2.tabEnabled = false; rightArrow2.enabled = false; rightArrow2.tabEnabled = false; leftArrow3.enabled = false; leftArrow3.tabEnabled = false; rightArrow3.enabled = false; rightArrow3.tabEnabled = false; p1nameInput._visible = false; p1nameInput.tabIndex = 1; p2nameInput._visible = false; p2nameInput.tabIndex = 2; p3nameInput._visible = false; p3nameInput.tabIndex = 3; p1humanButton.enabled = false; p1humanButton.tabEnabled = false; p1AIButton.enabled = false; p1AIButton.tabEnabled = false; p2humanButton.enabled = false; p2humanButton.tabEnabled = false; p2AIButton.enabled = false; p2AIButton.tabEnabled = false; p3humanButton.enabled = false; p3humanButton.tabEnabled = false; p3AIButton.enabled = false; p3AIButton.tabEnabled = false; _global.Rand = function (a, b) { return(Math.floor(a + (Math.random() * ((b + 1) - a)))); }; _global.trainingCost = function (q) { speed = quibbles[q].speed; return(Math.ceil(Math.pow(speed, 1.1))); }; _global.value = function (q) { speed = quibbles[q].speed; val = Math.ceil(Math.pow(speed, 1.01) * 10); return(val); }; _global.numProfiles = 19; alienProfile1.gotoAndPlay(Rand(1, numProfiles) * 2); alienProfile2.gotoAndPlay(Rand(1, numProfiles) * 2); alienProfile3.gotoAndPlay(Rand(1, numProfiles) * 2); _global.interestRate = _global.interest; _global.currRound = 0; _global.maxQuibs = 15; _global.currQuibName = 15; _global.quibFirstNames = ["Great", "Amazing", "Incredible", "Gorgeous", "Ludicrous", "Tangible", "Melancholy", "Whispering", "Fantastic", "Sticky", "Perfidious", "Bombastic", "Sarcastic", "Wandering", "Marvelous", "Catastrophic", "Old", "Young", "Screamin'", "Alien"]; _global.quibLastNames = ["Grace", "Bomb", "Star", "Monster", "Demon", "Tank", "Machine", "Flight", "Nova", "Zoom", "Speed", "Novice", "Sunset", "Soldier", "Laser", "Stardust", "Hamster", "Milk", "Baby", "Cutie"]; _global.maxQuibNames = 30; _global.quibNames = ["Runty", "Shadow", "Lightning", "The Nose", "Dominator", "Super Q", "Spotted Devil", "Screamer", "Green Fury", "Fink", "Bossimo", "Wiggins", "Booger", "Rudolph", "Chibi", "Prince Charming", "El Rey", "Boing Boing", "Zot Save the Queen", "Gang Green", "Clover", "Yellow Fever", "Patton", "Strangelove", "Dazzler", "Doom and Gloom", "White Worm", "Yetipants", "Angry Toom", "Jon Perry"]; _global.players = new Array(3); i = 0; while (i < 3) { players[i] = new Player(); players[i].name = "Player" + i; players[i].cash = startCash; i++; } _global.quibbles = new Array(activeQuibs); i = 0; while (i < maxQuibs) { speed = Rand(30, 70); quibbles[i] = new Quibble(quibNames[i], speed); i++; } bestQuibs = 0; tQ = Array(3); i = 0; while (i < 30) { tQ[0] = Rand(0, maxQuibs); do { tQ[1] = Rand(0, maxQuibs); } while (tQ[1] == tQ[0]); do { tQ[2] = Rand(0, maxQuibs); } while ((tQ[2] == tQ[1]) || (tQ[2] == tQ[0])); quibbles[tQ[0]].racesRun++; quibbles[tQ[1]].racesRun++; quibbles[tQ[2]].racesRun++; if (Rand(1, 10) == 1) { j = Rand(0, 2); quibbles[tQ[j]].wins++; } else { if (quibbles[tQ[0]].speed > quibbles[tQ[1]].speed) { bestQuib = tQ[0]; } else { bestQuib = tQ[1]; } if (quibbles[tQ[2]].speed > quibbles[bestQuib].speed) { bestQuib = tQ[2]; } quibbles[bestQuib].wins++; } i++; } stop();Frame 5if (musicOn) { stopAllSounds(); _root.musicGame.start(0, 99); } clearInterval(postRaceInterval); _global.currRound++; run = true; if (playForRounds && (currRound > numRounds)) { run = false; gotoAndPlay ("finalResults"); } else if (!playForRounds) { i = 0; while (i < 3) { if (players[i].cash > cashGoal) { run = false; gotoAndPlay ("finalResults"); break; } i++; } } if (run) { _global.currPlayer = 0; _global.raceQuibs = new Array(3); _global.sponsQuibs = new Array(3); _global.sponsCost = [0, 0, 0]; i = 0; while (i < 3) { if (players[i].cash < 0) { players[i].debt = players[i].debt + Math.abs(players[i].cash); players[i].cash = 0; } i++; } i = 0; while (i < maxQuibs) { if (!quibbles[i].alive) { speed = Rand(30, 70); if (currQuibName < maxQuibNames) { quibbles[i] = new Quibble(quibNames[currQuibName], speed); currQuibName++; } else { name = (quibFirstNames[Rand(0, 19)] + " ") + quibLastNames[Rand(0, 19)]; quibbles[i] = new Quibble(name, speed); } } if (quibbles[i].sponsor != -1) { } quibbles[i].racing = false; quibbles[i].steroids = [false, false, false]; quibbles[i].weights = [false, false, false]; quibbles[i].cripple = [false, false, false]; quibbles[i].drugs = [false, false, false]; quibbles[i].poison = [false, false, false]; quibbles[i].guard = false; quibbles[i].trained = false; quibbles[i].canSell = true; i++; } raceQuibs[0] = Rand(0, maxQuibs - 1); do { raceQuibs[1] = Rand(0, maxQuibs - 1); } while (raceQuibs[1] == raceQuibs[0]); do { raceQuibs[2] = Rand(0, maxQuibs - 1); } while ((raceQuibs[2] == raceQuibs[1]) || (raceQuibs[2] == raceQuibs[0])); quibbles[raceQuibs[0]].racing = true; quibbles[raceQuibs[1]].racing = true; quibbles[raceQuibs[2]].racing = true; do { sponsQuibs[0] = Rand(0, maxQuibs - 1); } while ((quibbles[sponsQuibs[0]].sponsor != -1) || (quibbles[sponsQuibs[0]].racing)); do { sponsQuibs[1] = Rand(0, maxQuibs - 1); } while (((quibbles[sponsQuibs[1]].sponsor != -1) || (quibbles[sponsQuibs[1]].racing)) || (quibbles[sponsQuibs[1]] == quibbles[sponsQuibs[0]])); do { sponsQuibs[2] = Rand(0, maxQuibs - 1); } while ((((quibbles[sponsQuibs[2]].sponsor != -1) || (quibbles[sponsQuibs[2]].racing)) || (quibbles[sponsQuibs[2]] == quibbles[sponsQuibs[1]])) || (quibbles[sponsQuibs[2]] == quibbles[sponsQuibs[0]])); i = 0; while (i < 3) { sponsCost[i] = (Math.ceil(Math.pow(quibbles[sponsQuibs[i]].speed, 1.01) * 10) + Rand(0, 100)) - Rand(0, 100); if (sponsCost[i] < 10) { sponsCost[i] = 10; } i++; } i = 0; while (i < 3) { players[i].debt = players[i].debt + Math.round(players[i].debt * (interestRate / 100)); i++; } _global.numBets = [1, 1, 1]; _global.cashPool = Array(3); if (quibbles[raceQuibs[0]].speed > quibbles[raceQuibs[1]].speed) { _global.real1 = 0; _global.real2 = 1; } else { _global.real1 = 1; _global.real2 = 0; } if (quibbles[raceQuibs[2]].speed > quibbles[raceQuibs[real1]].speed) { _global.real3 = real2; _global.real2 = real1; _global.real1 = 2; } else if (quibbles[raceQuibs[2]].speed > quibbles[raceQuibs[real2]].speed) { _global.real3 = real2; _global.real2 = 2; } else { _global.real3 = 2; } _global.winPer = new Array(3); i = 0; while (i < 3) { if (quibbles[raceQuibs[i]].racesRun > 0) { _global.winPer[i] = Math.round((quibbles[raceQuibs[i]].wins / quibbles[raceQuibs[i]].racesRun) * 100); } else { _global.winPer[i] = 0; } i++; } if (winPer[0] > winPer[1]) { _global.rank1 = 0; _global.rank2 = 1; } else { _global.rank1 = 1; _global.rank2 = 0; } if (winPer[2] > winPer[rank1]) { _global.rank3 = rank2; _global.rank2 = rank1; _global.rank1 = 2; } else if (winPer[2] > winPer[rank2]) { _global.rank3 = rank2; _global.rank2 = 2; } else { _global.rank3 = 2; } if ((quibbles[raceQuibs[real1]].speed - quibbles[raceQuibs[real2]].speed) < 5) { _global.numBets[real1] = _global.numBets[real1] + 2; _global.numBets[real2] = _global.numBets[real2] + 2; } else if ((quibbles[raceQuibs[real1]].speed - quibbles[raceQuibs[real2]].speed) < 10) { _global.numBets[real1] = _global.numBets[real1] + 3; _global.numBets[real2] = _global.numBets[real2] + 1; } else { _global.numBets[real1] = _global.numBets[real1] + 4; } if ((winPer[rank1] - winPer[rank2]) < 10) { _global.numBets[rank1] = _global.numBets[rank1] + 3; _global.numBets[rank2] = _global.numBets[rank2] + 3; } else if ((winPer[rank1] - winPer[rank2]) < 20) { _global.numBets[rank1] = _global.numBets[rank1] + 4; _global.numBets[rank2] = _global.numBets[rank2] + 2; } else { _global.numBets[rank1] = _global.numBets[rank1] + 5; _global.numBets[rank2] = _global.numBets[rank2] + 1; } i = 0; while (i < 3) { k = Rand(0, 2); _global.numBets[k] = _global.numBets[k] + 1; i++; } i = 0; while (i < 3) { _global.cashPool[i] = 0; j = 0; while (j < numBets[i]) { _global.cashPool[i] = _global.cashPool[i] + Rand(100, 200); j++; } i++; } i = 0; while (i < 3) { i++; } totalPool = (cashPool[0] + cashPool[1]) + cashPool[2]; totalPool = totalPool - Math.floor(0.15 * totalPool); i = 0; while (i < 3) { payoff = totalPool - cashPool[i]; payoff = Math.round((payoff / cashPool[i]) * 10) / 10; decimal = payoff - Math.floor(payoff); if ((decimal > 0) && (decimal <= 0.5)) { decimal = 0.5; payoff = Math.floor(payoff) + 0.5; multi = 2; } else { decimal = 0; payoff = Math.round(payoff); multi = 1; } if (payoff < 1.5) { payoff = 1.5; multi = 2; } if (((payoff / 2) - Math.floor(payoff / 2)) == 0) { multi = 1; } quibbles[raceQuibs[i]].payoff = payoff; quibbles[raceQuibs[i]].multi = multi; i++; } gotoAndPlay ("playerScreen"); }Frame 6frameTrans.gotoAndPlay(1); blackScreen._visible = false; menuSpecial._visible = false; menuLoanShark._visible = false; menuInfo._visible = false; menuSponsor._visible = false; alertbox._visible = false; stop(); function disableButtons() { _root.pBetInput._visible = false; _root.buttonQuit.enabled = false; _root.plusButton.enabled = false; _root.maxButton.enabled = false; _root.minusButton.enabled = false; _root.buttonLoanShark.enabled = false; _root.buttonSpecial.enabled = false; _root.buttonInfo.enabled = false; _root.buttonSponsor.enabled = false; _root.buttonDone.enabled = false; _root.q1button.enabled = false; _root.q2button.enabled = false; _root.q3button.enabled = false; _root.pBetInput.enabled = false; } function getNextPlayer() { if (currPlayer > 2) { if ((players[0].AI && (players[1].AI)) && (players[2].AI)) { gotoAndPlay ("preRace"); } else { _global.trans = "preRace"; frameTrans.gotoAndPlay(9); plusButton.enabled = false; maxButton.enabled = false; minusButton.enabled = false; buttonLoanShark.enabled = false; buttonSpecial.enabled = false; buttonInfo.enabled = false; buttonSponsor.enabled = false; buttonDone.enabled = false; q1button.enabled = false; q2button.enabled = false; q3button.enabled = false; pBetInput.enabled = false; } } else if (players[currPlayer].AI) { runAI(); _global.currPlayer++; getNextPlayer(); } else { selector._y = q1button._y; pNameText.text = players[currPlayer].name + "'s Turn"; pCashText.text = players[currPlayer].cash; pDebtText.text = players[currPlayer].debt; pBetInput.text = "0"; _global.specialsUsed = 0; buttonSpecial._visible = true; buttonSpecial.enabled = true; playerProfile.gotoAndPlay(players[currPlayer].profile * 2); } } function runAI() { smallBet = false; payoff = new Array(3); payoff[0] = quibbles[raceQuibs[0]].payoff; payoff[1] = quibbles[raceQuibs[1]].payoff; payoff[2] = quibbles[raceQuibs[2]].payoff; cashLowLimit = 200 + (players[currPlayer].aggr * 2); debtHighLimit = 200 + (players[currPlayer].aggr * 6); i = 0; while (i < 3) { if ((players[currPlayer].debt > players[currPlayer].cash) && (players[currPlayer].debt > debtHighLimit)) { } else { break; } if (players[currPlayer].sponsored[i] != -1) { val = value(players[currPlayer].sponsored[i]); players[currPlayer].cash = players[currPlayer].cash + val; quibbles[players[currPlayer].sponsored[i]].sponsor = -1; players[currPlayer].sponsored[i] = -1; } i++; } if ((players[currPlayer].debt > 0) && ((players[currPlayer].debt * 2) < (players[currPlayer].cash + Rand(0, aggr * 10)))) { players[currPlayer].cash = players[currPlayer].cash - players[currPlayer].debt; players[currPlayer].debt = 0; players[currPlayer].borrowed = 0; } else if ((players[currPlayer].debt > debtHighLimit) && ((players[currPlayer].cash - players[currPlayer].debt) >= 100)) { players[currPlayer].cash = players[currPlayer].cash - players[currPlayer].debt; players[currPlayer].debt = 0; players[currPlayer].borrowed = 0; } if (players[currPlayer].cash <= 10) { players[currPlayer].cash = players[currPlayer].cash + 50; players[currPlayer].debt = players[currPlayer].debt + 50; } else if ((players[currPlayer].cash <= 50) && (players[currPlayer].borrowed < 1000)) { loan = 1000 - players[currPlayer].borrowed; players[currPlayer].cash = players[currPlayer].cash + loan; players[currPlayer].debt = players[currPlayer].debt + loan; players[currPlayer].borrowed = players[currPlayer].borrowed + loan; } else if ((players[currPlayer].cash < cashLowLimit) && (players[currPlayer].debt < debtHighLimit)) { loan = Math.round(Rand(0, 1000 - players[currPlayer].debt)); if (loan > debtHighLimit) { loan = debtHighLimit; } players[currPlayer].cash = players[currPlayer].cash + loan; players[currPlayer].debt = players[currPlayer].debt + loan; players[currPlayer].borrowed = players[currPlayer].borrowed + loan; } i = 0; while (i < 3) { if (((quibbles[sponsQuibs[i]].sponsor == -1) && (players[currPlayer].cash > (sponsCost[i] + 300))) && (Rand(0, 3) == 1)) { j = 0; while (j < 3) { if (players[currPlayer].sponsored[j] == -1) { players[currPlayer].cash = players[currPlayer].cash - sponsCost[i]; players[currPlayer].sponsored[j] = sponsQuibs[i]; quibbles[sponsQuibs[i]].sponsor = currPlayer; quibbles[sponsQuibs[i]].canSell = false; break; } j++; } } i++; } i = 0; while (i < 3) { if (((players[currPlayer].sponsored[i] != -1) && (players[currPlayer].cash > (trainingCost(players[currPlayer].sponsored[i]) + 300))) && (quibbles[players[currPlayer].sponsored[i]].speed < trainMax)) { players[currPlayer].cash = players[currPlayer].cash - trainingCost(players[currPlayer].sponsored[i]); quibbles[players[currPlayer].sponsored[i]].speed = quibbles[players[currPlayer].sponsored[i]].speed + Rand(6, 8); if (quibbles[players[currPlayer].sponsored[i]].speed > trainMax) { quibbles[players[currPlayer].sponsored[i]].speed = trainMax; } } i++; } speedDiff = quibbles[raceQuibs[real1]].speed - quibbles[raceQuibs[real2]].speed; payoff1 = quibbles[raceQuibs[real1]].payoff; payoff2 = quibbles[raceQuibs[real2]].payoff; payoff3 = quibbles[raceQuibs[real3]].payoff; payoffDiff = payoff2 - payoff1; if (speedDiff <= 5) { smallBet = true; } if ((payoff3 >= 8) && (Rand(0, 2) == 2)) { smallBet = true; i = real3; if (Rand(0, 1) == 1) { m = real1; l = real2; } else { m = real2; l = real1; } } else if (((payoffDiff > 3) && (speedDiff < 10)) && (players[currPlayer].cash > 200)) { i = real2; m = real1; l = real3; } else if (payoff1 >= payoff2) { i = real1; m = real2; l = real3; } else if (quibbles[raceQuibs[real1]].sponsor == currPlayer) { i = real1; m = real2; l = real3; } else if (quibbles[raceQuibs[real2]].sponsor == currPlayer) { i = real2; m = real1; l = real3; } else if ((players[currPlayer].cash > 200) && (Rand(0, 1) == 0)) { i = real2; m = real1; l = real3; } else { i = real1; m = real2; l = real3; } n = 0; while (n < maxSpecials) { if ((n > 0) && (Rand(0, 1) == 1)) { j = l; } else { j = m; } if (((players[currPlayer].cash > (crippleCost + 200)) && (quibbles[raceQuibs[j]].sponsor != currPlayer)) && (Rand(0, 2) == 2)) { quibbles[raceQuibs[j]].cripple[currPlayer] = true; players[currPlayer].cash = players[currPlayer].cash - crippleCost; } else if ((players[currPlayer].cash > (drugsCost + 300)) && (Rand(0, 2) == 0)) { quibbles[raceQuibs[j]].drugs[currPlayer] = true; players[currPlayer].cash = players[currPlayer].cash - drugsCost; } else if (((players[currPlayer].cash > (poisonCost + 500)) && (quibbles[raceQuibs[j]].sponsor != currPlayer)) && (Rand(0, 2) == 2)) { quibbles[raceQuibs[j]].poison[currPlayer] = true; players[currPlayer].cash = players[currPlayer].cash - poisonCost; } else { k = Rand(0, 100); if (((players[currPlayer].cash > (guardCost + 200)) && (i == real1)) && (speedDiff >= 10)) { quibbles[raceQuibs[i]].guard = true; players[currPlayer].cash = players[currPlayer].cash - guardCost; } else if ((players[currPlayer].cash > (guardCost + 200)) && (k > 80)) { quibbles[raceQuibs[i]].guard = true; players[currPlayer].cash = players[currPlayer].cash - guardCost; } else if (((quibbles[raceQuibs[i]].speed < trainMax) && (cash > (steroidsCost + 100))) && (k > 50)) { quibbles[raceQuibs[i]].steroids[currPlayer] = true; players[currPlayer].cash = players[currPlayer].cash - steroidsCost; } else if ((players[currPlayer].cash > (weightsCost + 100)) && (k > 10)) { quibbles[raceQuibs[j]].weights[currPlayer] = true; players[currPlayer].cash = players[currPlayer].cash - weightsCost; } else if ((players[currPlayer].cash > (crippleCost + 100)) && (quibbles[raceQuibs[j]].sponsor != currPlayer)) { quibbles[raceQuibs[j]].cripple[currPlayer] = true; players[currPlayer].cash = players[currPlayer].cash - crippleCost; } } n++; } players[currPlayer].currSel = i; if (players[currPlayer].cash < 200) { smallBet = true; } bet = 0; if (smallBet) { bet = Math.round(players[currPlayer].cash / 4); } else { bet = Math.round(players[currPlayer].cash / 3); } bet = bet + Rand(0, Math.round(players[currPlayer].cash / (270 / aggr))); if (bet <= 0) { bet = 1; } players[currPlayer].bet = bet; return(undefined); } _root.pBetInput.tabIndex = 1; _root.buttonQuit.tabEnabled = false; _root.plusButton.tabEnabled = false; _root.maxButton.tabEnabled = false; _root.minusButton.tabEnabled = false; _root.buttonLoanShark.tabEnabled = false; _root.buttonSpecial.tabEnabled = false; _root.buttonInfo.tabEnabled = false; _root.buttonSponsor.tabEnabled = false; _root.buttonDone.tabEnabled = false; _root.q1button.tabEnabled = false; _root.q2button.tabEnabled = false; _root.q3button.tabEnabled = false; _root.pBetInput.tabEnabled = false; _global.paidInfoBribe = false; _global.specialsUsed = 0; players[0].currSel = 0; players[1].currSel = 0; players[2].currSel = 0; if (maxSpecials == 0) { buttonSpecial._visible = false; } else { buttonSpecial._visible = true; } if (players[0].AI) { getNextPlayer(); } pNameText.text = players[currPlayer].name + "'s Turn"; pCashText.text = players[currPlayer].cash; pDebtText.text = players[currPlayer].debt; playerProfile.gotoAndPlay(players[currPlayer].profile * 2); q1nameText.text = quibbles[raceQuibs[0]].name; q2nameText.text = quibbles[raceQuibs[1]].name; q3nameText.text = quibbles[raceQuibs[2]].name; if (quibbles[raceQuibs[0]].sponsor == -1) { sponsor1text._visible = false; } else { sponsor1text._visible = true; sponsor1text.text = players[quibbles[raceQuibs[0]].sponsor].name; } if (quibbles[raceQuibs[1]].sponsor == -1) { sponsor2text._visible = false; } else { sponsor2text._visible = true; sponsor2text.text = players[quibbles[raceQuibs[1]].sponsor].name; } if (quibbles[raceQuibs[2]].sponsor == -1) { sponsor3text._visible = false; } else { sponsor3text._visible = true; sponsor3text.text = players[quibbles[raceQuibs[2]].sponsor].name; } if (quibbles[raceQuibs[0]].racesRun > 0) { q1winPerText.text = Math.floor((quibbles[raceQuibs[0]].wins / quibbles[raceQuibs[0]].racesRun) * 100); } else { q1winPerText.text = "0"; } if (quibbles[raceQuibs[1]].racesRun > 0) { q2winPerText.text = Math.floor((quibbles[raceQuibs[1]].wins / quibbles[raceQuibs[1]].racesRun) * 100); } else { q2winPerText.text = "0"; } if (quibbles[raceQuibs[2]].racesRun > 0) { q3winPerText.text = Math.floor((quibbles[raceQuibs[2]].wins / quibbles[raceQuibs[2]].racesRun) * 100); } else { q3winPerText.text = "0"; } q1racesRunText.text = quibbles[raceQuibs[0]].racesRun; q2racesRunText.text = quibbles[raceQuibs[1]].racesRun; q3racesRunText.text = quibbles[raceQuibs[2]].racesRun; roundText.text = currRound; selector._y = q1button._y; if ((players[0].AI && (players[1].AI)) && (players[2].AI)) { frameTrans.gotoAndStop(20); } stop();Frame 7function getNextUpdate() { if (k > 4) { k = 0; q++; if (q > 2) { if (q == 3) { q++; m = 1; if (!randomEvents) { getNextUpdate(); } randEvent = Rand(1, 100); randDesc = Rand(0, 3); qt = Rand(0, 2); qname = quibbles[raceQuibs[qt]].name; if ((randEvent == 1) && (quibbles[raceQuibs[qt]].alive)) { if (randDesc == 0) { updateText.text = ("THIS JUST IN: " + qname) + " had a bad dream last night.\r\r"; } else if (randDesc == 1) { updateText.text = ("THIS JUST IN: " + qname) + " tripped down a flight of stairs this morning and sustained light injuries.\r\r"; } else if (randDesc == 2) { updateText.text = ((("THIS JUST IN: " + qname) + " swallowed about ") + Rand(10, 50)) + " dollars worth of loose change this morning.\r\r"; } else if (randDesc == 3) { updateText.text = ("THIS JUST IN: " + qname) + " woke up today with a severe cash of nest rash.\r\r"; } updateText.text = updateText.text + "Her performance is expected to drop for today's race.\r\r"; speedChange = Rand(6, 10); _global.qspeed[qt] = _global.qspeed[qt] - speedChange; if (qspeed[qt] < speedChange) { _global.qspeed[qt] = speedChange; } return(undefined); } if ((randEvent == 2) && (quibbles[raceQuibs[qt]].alive)) { if (randDesc < 2) { updateText.text = ("THIS JUST IN: " + qname) + " heard her favorite song this morning and was in good spirits.\r\r"; } else { updateText.text = ("THIS JUST IN: " + qname) + " ate a breakfast of champions this morning and looked very healthy.\r\r"; } updateText.text = updateText.text + "Her performance is expected to increase for today's race."; speedChange = Rand(6, 10); _global.qspeed[qt] = _global.qspeed[qt] + speedChange; if (qspeed[qt] > trainMax) { _global.qspeed[qt] = trainMax; } return(undefined); } if ((randEvent == 3) && (quibbles[raceQuibs[qt]].alive)) { updateText.text = ((("THIS JUST IN: a gang of space pirates kidnapped " + qname) + " and demanded a ransom of ") + Rand(10, 50)) + " million dollars!\r\r"; randKiller = ["Police", "Bounty hunters", "Animal rights activists", "A rival gang"]; updateText.text = updateText.text + (((randKiller[Rand(0, 3)] + " blasted the pirates' space ship to atoms shortly thereafter. ") + qname) + " is now presumed dead."); quibbles[raceQuibs[qt]].alive = false; return(undefined); } if (randEvent == 4) { randCrime = ["indecent exposure", "building cyborgs without a permit", "Quibble molesting", "counterfeiting money", "aggravated assault on an asteroid while under the influence", "being such a jerk", "attempted murder", "lying on his income taxes"]; updateText.text = ((("THIS JUST IN: " + nameGen()) + ", the local Loan Shark, has been arrested this morning for ") + randCrime[Rand(0, 7)]) + ".\r\r"; updateText.text = updateText.text + "All debts owed him have been cancelled, and his business will be handed over to one of his relatives."; i = 0; while (i < 3) { players[i].debt = 0; players[i].borrowed = 0; i++; } return(undefined); } if (randEvent == 5) { randVictims = ["the Moobians", "the space toads of R'yak", "Uranus", "the vampire yaks of Zim", "the Carpathi pirates", "Zylob and His Legion of Doom", "the hyper-squid of Yarga", "the unruly barbarians of Helios IV", "the Amazons of Succulus", "the evil Q'rang and his army of intelligent cockroaches!"]; i = Rand(1, 5); updateText.text = ((("THIS JUST IN: the Intergalactic Council has declared war on " + randVictims[Rand(0, 9)]) + "! Consequently, interest rates have risen by ") + i) + "%!"; _global.interestRate = _global.interestRate + i; return(undefined); } if ((randEvent == 6) && (interestRate > 1)) { randVictims = ["the Moobians", "the space toads of R'yak", "Uranus", "the vampire yaks of Zim", "the Carpathi pirates", "Zylob and His Legion of Doom", "the hyper-squid of Yarga", "the unruly barbarians of Helios IV", "the Amazons of Succulus", "the evil Q'rang and his army of intelligent cockroaches!"]; i = Rand(1, 5); if ((interestRate - i) < 1) { i = interestRate - 1; } updateText.text = ((("THIS JUST IN: the Intergalactic Council has signed a peace treaty with " + randVictims[Rand(0, 9)]) + ". The war is over!\r\rConsequently, interest rates have dropped by ") + i) + "%!"; _global.interestRate = _global.interestRate - i; return(undefined); } if (randEvent == 7) { randP = Rand(0, 2); pname = players[randP].name; randAmount = Rand(50, 500); if (randDesc < 2) { updateText.text = ((("THIS JUST IN: " + pname) + ", the National Quibble Racing Association would like to sponsor your gambling addiction with a small prize of ") + randAmount) + " dollars! Happy betting!"; } else { updateText.text = ((("THIS JUST IN: " + pname) + ", your mother is wondering if you are okay. She sends her love and ") + randAmount) + " dollars to buy yourself a new coat. Please give her a call when you get the chance."; } players[randP].cash = players[randP].cash + randAmount; return(undefined); } if (randEvent == 8) { randP = Rand(0, 2); pname = players[randP].name; randAmount = Rand(50, 200); if (randDesc < 2) { updateText.text = ((("THIS JUST IN: " + pname) + ", we have found your wallet. Unfortunately, the ") + randAmount) + " dollars that was in it has gone missing.\r\rPlease come pick it up at the front desk."; } else { updateText.text = ((("THIS JUST IN: " + pname) + ", you are being sued by an anonymous party. It will cost $") + randAmount) + " to find a lawyer to end the lawsuit."; } players[randP].cash = players[randP].cash - randAmount; return(undefined); } if (randEvent == 9) { randIllness = ["the flu", "rabies", "Quibble pox", "the mumps"]; randAmount = Rand(20, 100); updateText.text = ((((("THIS JUST IN: the government is ordering that all Quibbles receive a $" + randAmount) + " vaccination for ") + randIllness[Rand(0, 3)]) + ".\r\rAll players lose $") + randAmount) + " for each Quibble that they currently sponsor."; i = 0; while (i < 3) { j = 0; while (j < 3) { if (players[i].sponsored[j] != -1) { players[i].cash = players[i].cash - randAmount; } j++; } i++; } return(undefined); } if (randEvent == 10) { updateText.text = "THIS JUST IN: a gasoline truck has overturned near the Quibble stables this morning! The Quibbles have been huffing the fumes for hours and are expected to be dizzy for today's race."; i = 0; while (i < 3) { quibbles[raceQuibs[i]].drugs = [true, true, true]; i++; } return(undefined); } m = 0; getNextUpdate(); } else { if ((((!quibbles[raceQuibs[0]].alive) && (!quibbles[raceQuibs[1]].alive)) && (!quibbles[raceQuibs[2]].alive)) && (l == 0)) { updateText.text = "ALERT: Every Quibble scheduled to race today has died mysteriously this morning. The race has been called off and an official investigation is pending.\r\rBets will not be refunded!"; i = 0; while (i < 3) { players[i].cash = players[i].cash - players[i].bet; i++; } l = 1; return(undefined); } if (((((quibbles[raceQuibs[0]].alive && (!quibbles[raceQuibs[1]].alive)) && (!quibbles[raceQuibs[2]].alive)) || (((!quibbles[raceQuibs[0]].alive) && (quibbles[raceQuibs[1]].alive)) && (!quibbles[raceQuibs[2]].alive))) || (((!quibbles[raceQuibs[0]].alive) && (!quibbles[raceQuibs[1]].alive)) && (quibbles[raceQuibs[2]].alive))) && (l == 0)) { updateText.text = "ALERT: "; if (quibbles[raceQuibs[0]].alive) { updateText.text = updateText.text + quibbles[raceQuibs[0]].name; } else if (quibbles[raceQuibs[1]].alive) { updateText.text = updateText.text + quibbles[raceQuibs[1]].name; } else if (quibbles[raceQuibs[2]].alive) { updateText.text = updateText.text + quibbles[raceQuibs[2]].name; } updateText.text = updateText.text + " is the only one who has stayed alive for today's race! He is the winner by default!"; l = 2; return(undefined); } if (m == 0) { m++; return(undefined); } if ((l == 1) && (m > 0)) { clearInterval(preRaceInterval); _global.trans = "roundInit"; blackScreen._visible = true; popup._visible = true; popup.gotoAndPlay(9); doneButton.enabled = false; return(undefined); } clearInterval(preRaceInterval); _global.trans = "raceStart"; blackScreen._visible = true; popup._visible = true; popup.gotoAndPlay(9); doneButton.enabled = false; return(undefined); } } } if (quibbles[raceQuibs[q]].guard == true) { guard = true; } else { guard = false; } qname = quibbles[raceQuibs[q]].name; p0name = players[0].name; p1name = players[1].name; p2name = players[2].name; if (k == 0) { k++; tp0 = quibbles[raceQuibs[q]].steroids[0]; tp1 = quibbles[raceQuibs[q]].steroids[1]; tp2 = quibbles[raceQuibs[q]].steroids[2]; if ((guard && ((tp0 || (tp1)) || (tp2))) && (Rand(1, 100) < 80)) { updateText.text = ""; j = 0; if (tp0) { updateText.text = updateText.text + p0name; players[0].cash = players[0].cash - steroidsFine; j++; } if (tp1) { if (j > 0) { updateText.text = updateText.text + " and "; } updateText.text = updateText.text + p1name; players[1].cash = players[1].cash - steroidsFine; j++; } if (tp2) { if (j > 0) { updateText.text = updateText.text + " and "; } updateText.text = updateText.text + p2name; players[2].cash = players[2].cash - steroidsFine; j++; } if (j > 1) { updateText.text = updateText.text + " have "; } else { updateText.text = updateText.text + " has "; } updateText.text = updateText.text + (("been caught trying to inject " + qname) + " with steroids. "); if (j > 1) { updateText.text = updateText.text + "\r\rThey will be fined "; } else { updateText.text = updateText.text + "\r\rThe fine is "; } updateText.text = updateText.text + (("$" + steroidsFine) + "."); quibbles[raceQuibs[q]].steroids = [false, false, false]; return(undefined); } if ((!guard) && ((tp0 || (tp1)) || (tp2))) { updateText.text = qname + " has undergone a massive increase in strength and size."; amt = 0; if (tp0) { amt = amt + 10; } if (tp1) { amt = amt + 10; } if (tp2) { amt = amt + 10; } _global.qspeed[q] = _global.qspeed[q] + amt; if (qspeed[q] > trainMax) { _global.qspeed[q] = trainMax; } return(undefined); } } if (k == 1) { k++; tp0 = quibbles[raceQuibs[q]].weights[0]; tp1 = quibbles[raceQuibs[q]].weights[1]; tp2 = quibbles[raceQuibs[q]].weights[2]; if ((guard && ((tp0 || (tp1)) || (tp2))) && (Rand(1, 100) < 80)) { updateText.text = ""; j = 0; if (tp0) { updateText.text = updateText.text + p0name; players[i].cash = players[i].cash - weightsFine; j++; } if (tp1) { if (j > 0) { updateText.text = updateText.text + " and "; } updateText.text = updateText.text + p1name; players[i].cash = players[i].cash - weightsFine; j++; } if (tp2) { if (j > 0) { updateText.text = updateText.text + " and "; } updateText.text = updateText.text + p2name; players[i].cash = players[i].cash - weightsFine; j++; } if (j > 1) { updateText.text = updateText.text + " have "; } else { updateText.text = updateText.text + " has "; } updateText.text = updateText.text + (("been caught trying to put heavy shackles around " + qname) + "'s ankles. "); if (j > 1) { updateText.text = updateText.text + "\r\rThey will be fined "; } else { updateText.text = updateText.text + "\r\rThe fine is "; } updateText.text = updateText.text + (("$" + weightsFine) + "."); quibbles[raceQuibs[q]].weights = [false, false, false]; return(undefined); } if ((!guard) && ((tp0 || (tp1)) || (tp2))) { updateText.text = qname + " seems to be moving slowly today.\r\rOfficials are suspicious of tampering, but have no evidence other than a strange clanking sound when he walks."; amt = 0; if (tp0) { amt = amt + 10; } if (tp1) { amt = amt + 10; } if (tp2) { amt = amt + 10; } _global.qspeed[q] = _global.qspeed[q] - amt; if (qspeed[q] < 10) { _global.qspeed[q] = 10; } return(undefined); } } if (k == 2) { k++; tp0 = quibbles[raceQuibs[q]].cripple[0]; tp1 = quibbles[raceQuibs[q]].cripple[1]; tp2 = quibbles[raceQuibs[q]].cripple[2]; if ((guard && ((tp0 || (tp1)) || (tp2))) && (Rand(1, 100) < 80)) { updateText.text = ""; j = 0; if (tp0) { updateText.text = updateText.text + p0name; players[0].cash = players[0].cash - crippleFine; j++; } if (tp1) { if (j > 0) { updateText.text = updateText.text + " and "; } updateText.text = updateText.text + p1name; players[1].cash = players[1].cash - crippleFine; j++; } if (tp2) { if (j > 0) { updateText.text = updateText.text + " and "; } updateText.text = updateText.text + p2name; players[2].cash = players[2].cash - crippleFine; j++; } if (j > 1) { updateText.text = updateText.text + " have "; } else { updateText.text = updateText.text + " has "; } randItem = ["a hammer", "a splintery wooden bat", "a metal bat", "a sledgehammer", "a spoon", "a screwdriver", "a bowling pin", "a rather large treebranch", "an odd-looking brown thing", "an old lady's dentures", "a massive rock", "a jackhammer", "someone's skull", "the Quibble's own nose", "what appeared to be a petrified cat"]; updateText.text = updateText.text + (((("been caught trying to assault " + qname) + " with various blunt instruments, including ") + randItem[Rand(0, 14)]) + ". "); if (j > 1) { updateText.text = updateText.text + "\r\rThey will be fined "; } else { updateText.text = updateText.text + "\r\rThe fine is "; } updateText.text = updateText.text + (("$" + crippleFine) + "."); quibbles[raceQuibs[q]].cripple = [false, false, false]; return(undefined); } if ((!guard) && ((tp0 || (tp1)) || (tp2))) { randReason = ["somnambulism", "an eating disorder", "nest bugs", "bad posture", "bad Quibble feed", "gremlins", "a genetic disorder"]; updateText.text = ((qname + " woke up this morning with her knees caved in, her trainers say, but will still be racing.\r\rOfficials blame ") + randReason[Rand(0, 6)]) + " as a likely cause for her injuries."; amt = 0; if (tp0) { amt = amt + 10; } if (tp1) { amt = amt + 10; } if (tp2) { amt = amt + 10; } _global.qspeed[q] = _global.qspeed[q] - amt; quibbles[raceQuibs[q]].speed = quibbles[raceQuibs[q]].speed - amt; if (qspeed[q] < 1) { _global.qspeed[q] = 1; } if (quibbles[raceQuibs[q]].speed < 1) { quibbles[raceQuibs[q]].speed = 1; } return(undefined); } } if (k == 3) { k++; tp0 = quibbles[raceQuibs[q]].drugs[0]; tp1 = quibbles[raceQuibs[q]].drugs[1]; tp2 = quibbles[raceQuibs[q]].drugs[2]; if ((guard && ((tp0 || (tp1)) || (tp2))) && (Rand(1, 100) < 80)) { updateText.text = ""; j = 0; if (tp0) { updateText.text = updateText.text + p0name; players[0].cash = players[0].cash - drugsFine; j++; } if (tp1) { if (j > 0) { updateText.text = updateText.text + " and "; } updateText.text = updateText.text + p1name; players[1].cash = players[1].cash - drugsFine; j++; } if (tp2) { if (j > 0) { updateText.text = updateText.text + " and "; } updateText.text = updateText.text + p2name; players[2].cash = players[2].cash - drugsFine; j++; } if (j > 1) { updateText.text = updateText.text + " have "; } else { updateText.text = updateText.text + " has "; } updateText.text = updateText.text + (("been caught attempting to slip something into " + qname) + "'s water bowl."); if (j > 1) { updateText.text = updateText.text + "\r\rThey will be fined "; } else { updateText.text = updateText.text + "\r\rThe fine is "; } updateText.text = updateText.text + (("$" + drugsFine) + "."); quibbles[raceQuibs[q]].drugs = [false, false, false]; return(undefined); } if ((!guard) && ((tp0 || (tp1)) || (tp2))) { updateText.text = qname + " seemed pretty out of it this morning."; return(undefined); } } if (k == 4) { k++; tp0 = quibbles[raceQuibs[q]].poison[0]; tp1 = quibbles[raceQuibs[q]].poison[1]; tp2 = quibbles[raceQuibs[q]].poison[2]; if ((guard && ((tp0 || (tp1)) || (tp2))) && (Rand(1, 100) < 80)) { updateText.text = ""; j = 0; if (tp0) { updateText.text = updateText.text + p0name; players[0].cash = players[0].cash - poisonFine; j++; } if (tp1) { if (j > 0) { updateText.text = updateText.text + " and "; } updateText.text = updateText.text + p1name; players[1].cash = players[1].cash - poisonFine; j++; } if (tp2) { if (j > 0) { updateText.text = updateText.text + " and "; } updateText.text = updateText.text + p2name; players[2].cash = players[2].cash - poisonFine; j++; } if (j > 1) { updateText.text = updateText.text + " have "; } else { updateText.text = updateText.text + " has "; } updateText.text = updateText.text + (("been caught attempting to squirt goat's milk onto " + qname) + "'s sensitive skin."); if (j > 1) { updateText.text = updateText.text + "\r\rThey will be fined "; } else { updateText.text = updateText.text + "\r\rThe fine is "; } updateText.text = updateText.text + (("$" + poisonFine) + "."); quibbles[raceQuibs[q]].poison = [false, false, false]; return(undefined); } if ((!guard) && ((tp0 || (tp1)) || (tp2))) { updateText.text = qname + " has died unexpectedly this morning of unknown causes."; sponsor = quibbles[raceQuibs[q]].sponsor; if (sponsor != -1) { i = 0; while (i < 3) { if (players[sponsor].sponsored[i] == raceQuibs[q]) { players[sponsor].sponsored[i] = -1; break; } i++; } } quibbles[raceQuibs[q]].alive = false; return(undefined); } } getNextUpdate(); return(undefined); } function GetPreRaceUpdate() { if (!blackScreen._visible) { timer++; } if ((((timer >= 50) && (players[0].AI)) && (players[1].AI)) && (players[2].AI)) { timer = 0; getNextUpdate(); } } timer = 0; doneButton.enabled = false; q = 0; k = 0; l = 0; m = 1; guard = false; _global.qspeed = new Array(3); _global.qspeed[0] = quibbles[raceQuibs[0]].speed; _global.qspeed[1] = quibbles[raceQuibs[1]].speed; _global.qspeed[2] = quibbles[raceQuibs[2]].speed; preRaceInterval = setInterval(GetPreRaceUpdate, 40); getNextUpdate(); stop();Frame 8frameTrans.gotoAndPlay(1); function EndOfRace() { if (endTimer > 0) { _global.endTimer++; if (endTimer >= 36) { _root.infoBox._visible = true; _root.blackScreen._visible = true; postRaceInterval = setInterval(GetPostRaceInfo, 40); _root.infoBox.infoText.text = ""; i = 0; while (i < 3) { _root.infoBox.infoText.text = _root.infoBox.infoText.text + players[i].name; players[i].cash = players[i].cash - players[i].bet; if (players[i].currSel == winner) { _root.infoBox.infoText.text = _root.infoBox.infoText.text + " wins "; winnings = Math.round(quibbles[raceQuibs[players[i].currSel]].payoff * players[i].bet); _root.infoBox.infoText.text = _root.infoBox.infoText.text + winnings; _root.infoBox.infoText.text = _root.infoBox.infoText.text + " dollars.\r\r"; players[i].cash = players[i].cash + winnings; } else { _root.infoBox.infoText.text = _root.infoBox.infoText.text + " loses "; _root.infoBox.infoText.text = _root.infoBox.infoText.text + players[i].bet; _root.infoBox.infoText.text = _root.infoBox.infoText.text + " dollars.\r\r"; } i++; } i = 0; while (i < 3) { quibbles[raceQuibs[i]].racesRun++; i++; } quibbles[raceQuibs[winner]].wins++; _global.endTimer = 0; clearInterval(endOfRaceInterval); } } } function GetPostRaceInfo() { if (infoBox._visible) { timer++; if ((((timer >= 50) && (players[0].AI)) && (players[1].AI)) && (players[2].AI)) { timer = 0; _root.infoBox.getNextUpdate(); } } } stopAllSounds(); timer = 0; i = 0; while (i < 3) { i++; } p1Profile.gotoAndPlay(players[0].profile * 2); p2Profile.gotoAndPlay(players[1].profile * 2); p3Profile.gotoAndPlay(players[2].profile * 2); infoBox._visible = false; blackScreen._visible = false; _global.startRace = false; _global.endTimer = 0; p1NameText.text = players[0].name; p2NameText.text = players[1].name; p3NameText.text = players[2].name; p1QuibbleText.text = quibbles[raceQuibs[players[0].currSel]].name; p2QuibbleText.text = quibbles[raceQuibs[players[1].currSel]].name; p3QuibbleText.text = quibbles[raceQuibs[players[2].currSel]].name; p1BetText.text = "$" + players[0].bet; p2BetText.text = "$" + players[1].bet; p3BetText.text = "$" + players[2].bet; if (!quibbles[raceQuibs[0]].alive) { q1racer._visible = false; q1racer.enabled = false; weights1._visible = false; } else if (((quibbles[raceQuibs[0]].drugs[0] || (quibbles[raceQuibs[0]].drugs[1])) || (quibbles[raceQuibs[0]].drugs[2])) && ((quibbles[raceQuibs[0]].steroids[0] || (quibbles[raceQuibs[0]].steroids[1])) || (quibbles[raceQuibs[0]].steroids[2]))) { q1racer.gotoAndStop(22); } else if ((quibbles[raceQuibs[0]].drugs[0] || (quibbles[raceQuibs[0]].drugs[1])) || (quibbles[raceQuibs[0]].drugs[2])) { q1racer.gotoAndStop(15); } else if ((quibbles[raceQuibs[0]].steroids[0] || (quibbles[raceQuibs[0]].steroids[1])) || (quibbles[raceQuibs[0]].steroids[2])) { q1racer.gotoAndStop(8); } if (quibbles[raceQuibs[0]].alive && ((quibbles[raceQuibs[0]].weights[0] || (quibbles[raceQuibs[0]].weights[1])) || (quibbles[raceQuibs[0]].weights[2]))) { weights1._visible = true; } else { weights1._visible = false; } if (!quibbles[raceQuibs[1]].alive) { q2racer._visible = false; q2racer.enabled = false; weights2._visible = false; } else if (((quibbles[raceQuibs[1]].drugs[0] || (quibbles[raceQuibs[1]].drugs[1])) || (quibbles[raceQuibs[2]].drugs[2])) && ((quibbles[raceQuibs[1]].steroids[0] || (quibbles[raceQuibs[1]].steroids[1])) || (quibbles[raceQuibs[0]].steroids[2]))) { q2racer.gotoAndStop(22); } else if ((quibbles[raceQuibs[1]].drugs[0] || (quibbles[raceQuibs[1]].drugs[1])) || (quibbles[raceQuibs[1]].drugs[2])) { q2racer.gotoAndStop(15); } else if ((quibbles[raceQuibs[1]].steroids[0] || (quibbles[raceQuibs[1]].steroids[1])) || (quibbles[raceQuibs[1]].steroids[2])) { q2racer.gotoAndStop(8); } if (quibbles[raceQuibs[1]].alive && ((quibbles[raceQuibs[1]].weights[0] || (quibbles[raceQuibs[1]].weights[1])) || (quibbles[raceQuibs[1]].weights[2]))) { weights2._visible = true; } else { weights2._visible = false; } if (!quibbles[raceQuibs[2]].alive) { q3racer._visible = false; q3racer.enabled = false; } else if (((quibbles[raceQuibs[2]].drugs[0] || (quibbles[raceQuibs[2]].drugs[1])) || (quibbles[raceQuibs[2]].drugs[2])) && ((quibbles[raceQuibs[2]].steroids[0] || (quibbles[raceQuibs[2]].steroids[1])) || (quibbles[raceQuibs[0]].steroids[2]))) { q3racer.gotoAndStop(22); } else if ((quibbles[raceQuibs[2]].drugs[0] || (quibbles[raceQuibs[2]].drugs[1])) || (quibbles[raceQuibs[2]].drugs[2])) { q3racer.gotoAndStop(15); } else if ((quibbles[raceQuibs[2]].steroids[0] || (quibbles[raceQuibs[2]].steroids[1])) || (quibbles[raceQuibs[2]].steroids[2])) { q3racer.gotoAndStop(8); } if (quibbles[raceQuibs[2]].alive && ((quibbles[raceQuibs[2]].weights[0] || (quibbles[raceQuibs[2]].weights[1])) || (quibbles[raceQuibs[2]].weights[2]))) { weights3._visible = true; } else { weights3._visible = false; } _global.endRace = function () { _global.startRace = false; _global.endTimer = 1; q1racer.stop(); q2racer.stop(); q3racer.stop(); weights1.stop(); weights2.stop(); weights3.stop(); endOfRaceInterval = setInterval(EndOfRace, 40); }; if (!quibbles[raceQuibs[0]].alive) { qTag1._visible = false; } else { qTag1.qName.text = quibbles[raceQuibs[0]].name; qTag1.qNameBig.text = quibbles[raceQuibs[0]].name; if (quibbles[raceQuibs[0]].sponsor != -1) { qTag1.sName.text = players[quibbles[raceQuibs[0]].sponsor].name; qTag1.qNameBig._visible = false; } else { qTag1.sName.text = ""; qTag1.qName._visible = false; } } if (!quibbles[raceQuibs[1]].alive) { qTag2._visible = false; } else { qTag2.qName.text = quibbles[raceQuibs[1]].name; qTag2.qNameBig.text = quibbles[raceQuibs[1]].name; if (quibbles[raceQuibs[1]].sponsor != -1) { qTag2.sName.text = players[quibbles[raceQuibs[1]].sponsor].name; qTag2.qNameBig._visible = false; } else { qTag2.sName.text = ""; qTag2.qName._visible = false; } } if (!quibbles[raceQuibs[2]].alive) { qTag3._visible = false; } else { qTag3.qName.text = quibbles[raceQuibs[2]].name; qTag3.qNameBig.text = quibbles[raceQuibs[2]].name; if (quibbles[raceQuibs[2]].sponsor != -1) { qTag3.sName.text = players[quibbles[raceQuibs[2]].sponsor].name; qTag3.qNameBig._visible = false; } else { qTag3.sName.text = ""; qTag3.qName._visible = false; } } if ((((!quibbles[raceQuibs[0]].alive) && (!quibbles[raceQuibs[1]].alive)) || ((!quibbles[raceQuibs[1]].alive) && (!quibbles[raceQuibs[2]].alive))) || ((!quibbles[raceQuibs[0]].alive) && (!quibbles[raceQuibs[2]].alive))) { if (quibbles[raceQuibs[0]].alive) { _global.winner = 0; } else if (quibbles[raceQuibs[1]].alive) { _global.winner = 1; } else if (quibbles[raceQuibs[2]].alive) { _global.winner = 2; } alienRef._visible = false; alienRef.gotoAndStop(108); _global.startRace = false; endRace(); } stop(); bg.gotoAndStop(Rand(1, 6)); if (bg._currentframe == 4) { spot1._visible = true; spot2._visible = true; } else { spot1._visible = false; spot2._visible = false; }Instance of Symbol 746 MovieClip "q1racer" in Frame 8onClipEvent (enterFrame) { if (startRace && (quibbles[raceQuibs[0]].alive)) { if (miscSoundOn && (Rand(0, 40) == 0)) { randSound = Rand(1, 4); if (randSound == 1) { _root.soundQuibble1.start(); } else if (randSound == 2) { _root.soundQuibble2.start(); } else if (randSound == 3) { _root.soundQuibble3.start(); } else if (randSound == 4) { _root.soundQuibble4.start(); } } if (q1confCount > 20) { q1confuse = false; q1confCount = 0; } if ((Rand(1, 120) == 1) && ((quibbles[raceQuibs[0]].drugs[0] || (quibbles[raceQuibs[0]].drugs[1])) || (quibbles[raceQuibs[0]].drugs[2]))) { q1confuse = true; } if (q1confuse) { this._x = this._x - 1; _root.weights1._x = _root.weights1._x - 1; q1confCount++; } else if (Rand(0, trainMax + 1) <= qspeed[0]) { amt = Rand(4, 5); this._x = this._x + amt; _root.weights1._x = _root.weights1._x + amt; } if (this._x > 582) { _root.raceText.text = quibbles[raceQuibs[0]].name + " wins!"; _global.winner = 0; _global.startRace = false; endRace(); } } else { q1confuse = false; q1confCount = 0; } }Instance of Symbol 746 MovieClip "q2racer" in Frame 8onClipEvent (enterFrame) { if (startRace && (quibbles[raceQuibs[1]].alive)) { if (miscSoundOn && (Rand(0, 40) == 0)) { randSound = Rand(1, 4); if (randSound == 1) { _root.soundQuibble1.start(); } else if (randSound == 2) { _root.soundQuibble2.start(); } else if (randSound == 3) { _root.soundQuibble3.start(); } else if (randSound == 4) { _root.soundQuibble4.start(); } } if (q2confCount > 20) { q2confuse = false; q2confCount = 0; } if ((Rand(1, 120) == 1) && ((quibbles[raceQuibs[1]].drugs[0] || (quibbles[raceQuibs[1]].drugs[1])) || (quibbles[raceQuibs[1]].drugs[2]))) { q2confuse = true; } if (q2confuse) { this._x = this._x - 1; _root.weights2._x = _root.weights2._x - 1; q2confCount++; } else if (Rand(0, trainMax + 1) <= qspeed[1]) { amt = Rand(4, 5); this._x = this._x + amt; _root.weights2._x = _root.weights2._x + amt; } if (this._x > 582) { _root.raceText.text = quibbles[raceQuibs[1]].name + " wins!"; _global.winner = 1; _global.startRace = false; endRace(); } } else { q2confuse = false; q2confCount = 0; } }Instance of Symbol 746 MovieClip "q3racer" in Frame 8onClipEvent (enterFrame) { if (startRace && (quibbles[raceQuibs[2]].alive)) { if (miscSoundOn && (Rand(0, 40) == 0)) { randSound = Rand(1, 4); if (randSound == 1) { _root.soundQuibble1.start(); } else if (randSound == 2) { _root.soundQuibble2.start(); } else if (randSound == 3) { _root.soundQuibble3.start(); } else if (randSound == 4) { _root.soundQuibble4.start(); } } if (q3confCount > 20) { q3confuse = false; q3confCount = 0; } if ((Rand(1, 120) == 1) && ((quibbles[raceQuibs[2]].drugs[0] || (quibbles[raceQuibs[2]].drugs[1])) || (quibbles[raceQuibs[2]].drugs[2]))) { q3confuse = true; } if (q3confuse) { this._x = this._x - 1; _root.weights3._x = _root.weights3._x - 1; q3confCount++; } else if (Rand(0, trainMax + 1) <= qspeed[2]) { amt = Rand(4, 5); this._x = this._x + amt; _root.weights3._x = _root.weights3._x + amt; } if (this._x > 582) { _root.raceText.text = quibbles[raceQuibs[2]].name + " wins!"; _global.winner = 2; _global.startRace = false; endRace(); } } else { q3confuse = false; q3confCount = 0; } }Frame 9frameTrans.gotoAndPlay(1); function Spotlights() { if (timer == 40) { if (voicesOn) { _root.soundBetterLuck.start(); } _root.spot3._visible = true; _root.static3._visible = false; _root.thirdName.text = players[place[2]].name; if (players[place[2]].cash < 0) { players[place[2]].cash = Math.abs(players[place[2]].cash); _root.thirdCash.text = "In Debt $" + players[place[2]].cash; } else { _root.thirdCash.text = "$" + players[place[2]].cash; } } else if (timer == 90) { if (voicesOn) { _root.soundNiceTry.start(); } _root.spot2._visible = true; _root.static2._visible = false; _root.secondName.text = players[place[1]].name; if (players[place[1]].cash < 0) { players[place[1]].cash = Math.abs(players[place[1]].cash); _root.secondCash.text = "In Debt $" + players[place[1]].cash; } else { _root.secondCash.text = "$" + players[place[1]].cash; } } else if (timer == 140) { if (voicesOn) { _root.soundCongrats.start(); _root.musicEnd.start(); } _root.spot1._visible = true; _root.static1._visible = false; _root.firstName.text = players[place[0]].name; if (players[place[0]].cash < 0) { players[place[0]].cash = Math.abs(players[place[0]].cash); _root.firstCash.text = "In Debt $" + players[place[0]].cash; } else { _root.firstCash.text = "$" + players[place[0]].cash; } } else if (timer == 160) { _root.buttonDone._visible = true; } if (timer < 170) { timer++; } } stopAllSounds(); if (miscSoundOn) { soundDrumroll.start(); } timer = 0; _global.place = new Array(3); buttonDone._visible = false; spot1._visible = false; firstName.text = ""; firstCash.text = ""; spot2._visible = false; secondName.text = ""; secondCash.text = ""; spot3._visible = false; thirdName.text = ""; thirdCash.text = ""; i = 0; while (i < 3) { j = 0; while (j < 3) { if (players[i].sponsored[j] != -1) { val = _global.value(players[i].sponsored[j]); players[i].cash = players[i].cash + val; } j++; } players[i].cash = players[i].cash - players[i].debt; i++; } if (players[0].cash >= players[1].cash) { _global.place[0] = 0; _global.place[1] = 1; } else { _global.place[0] = 1; _global.place[1] = 0; } if (players[2].cash >= players[place[0]].cash) { _global.place[2] = place[1]; _global.place[1] = place[0]; _global.place[0] = 2; } else if (players[2].cash >= players[place[1]].cash) { _global.place[2] = place[1]; _global.place[1] = 2; } else { _global.place[2] = 2; } i = 0; while (i < 3) { j = 1; cash = players[place[i]].cash; if (cash <= -1000) { j = 1; } else if (cash <= -500) { j = 2; } else if (cash <= -250) { j = 3; } else if (cash <= -100) { j = 4; } else if (cash <= 0) { j = 5; } else if (cash <= 50) { j = 6; } else if (cash <= 100) { j = 7; } else if (cash <= 250) { j = 8; } else if (cash <= 500) { j = 9; } else if (cash <= 1000) { j = 10; } else if (cash <= 2500) { j = 11; } else if (cash <= 5000) { j = 12; } else if (cash <= 10000) { j = 13; } else if (cash <= 25000) { j = 14; } else if (cash <= 50000) { j = 15; } else if (cash <= 100000) { j = 16; } else if (cash <= 500000) { j = 17; } else if (cash <= 1000000) { j = 18; } else if (cash <= 5000000) { j = 19; } else { j = 20; } if (i == 0) { pile1.gotoAndStop(j); } else if (i == 1) { pile2.gotoAndStop(j); } else { pile3.gotoAndStop(j); } i++; } _root.thirdProfile.gotoAndPlay(players[place[2]].profile * 2); _root.secondProfile.gotoAndPlay(players[place[1]].profile * 2); _root.firstProfile.gotoAndPlay(players[place[0]].profile * 2); spotsInterval = setInterval(Spotlights, 40); stop();Symbol 22 Buttonon (release) { clearInterval(eyeInterval); gotoAndPlay ("gameInit"); }Symbol 33 MovieClip Frame 1gotoAndPlay(Rand(2, 40));Symbol 58 MovieClip Frame 1stopAllSounds();Symbol 58 MovieClip Frame 2stopAllSounds();Symbol 58 MovieClip Frame 3stopAllSounds();Symbol 58 MovieClip Frame 4stopAllSounds();Symbol 58 MovieClip Frame 5stopAllSounds();Symbol 58 MovieClip Frame 6stopAllSounds();Symbol 58 MovieClip Frame 7stopAllSounds();Symbol 58 MovieClip Frame 8stopAllSounds();Symbol 58 MovieClip Frame 9stopAllSounds();Symbol 58 MovieClip Frame 10stopAllSounds();Symbol 58 MovieClip Frame 11stopAllSounds();Symbol 58 MovieClip Frame 12stopAllSounds();Symbol 58 MovieClip Frame 13stopAllSounds();Symbol 58 MovieClip Frame 14stopAllSounds();Symbol 58 MovieClip Frame 15stopAllSounds();Symbol 58 MovieClip Frame 16stopAllSounds();Symbol 58 MovieClip Frame 17stopAllSounds();Symbol 58 MovieClip Frame 18stopAllSounds();Symbol 58 MovieClip Frame 19stopAllSounds();Symbol 58 MovieClip Frame 20stopAllSounds();Symbol 58 MovieClip Frame 21stopAllSounds();Symbol 58 MovieClip Frame 22stopAllSounds();Symbol 58 MovieClip Frame 23stopAllSounds();Symbol 74 MovieClip Frame 6gotoAndPlay (1);Symbol 81 MovieClip Frame 6gotoAndPlay (1);Symbol 97 MovieClip Frame 108stop();Symbol 99 Buttonon (release) { _global.trans = "playerSelect"; frameTrans.gotoAndPlay(9); playButton.enabled = false; optionsButton.enabled = false; helpButton.enabled = false; }Symbol 101 Buttonon (release) { blackScreen._visible = true; if (playForRounds) { menuOptions.roundsText.text = "Num. Rounds:"; menuOptions.roundsInput.text = numRounds; menuOptions.radioDott._y = menuOptions.radio1._y; } else { menuOptions.roundsText.text = "Cash Goal:"; menuOptions.roundsInput.text = cashGoal; menuOptions.radioDott._y = menuOptions.radio2._y; } menuOptions.cashInput.text = startCash; menuOptions.interestInput.text = interest; menuOptions.specialsInput.text = maxSpecials; if (randomEvents) { menuOptions.check1._visible = true; } else { menuOptions.check1._visible = false; } if (this._quality == "HIGH") { menuOptions.radioDott2._y = menuOptions.radio3._y; } else if (this._quality == "MEDIUM") { menuOptions.radioDott2._y = menuOptions.radio4._y; } else { menuOptions.radioDott2._y = 96.8; } menuOptions.gotoAndStop(1); menuOptions._visible = true; playButton.enabled = false; optionsButton.enabled = false; helpButton.enabled = false; }Symbol 103 Buttonon (release) { blackScreen._visible = true; menuHelp._visible = true; menuHelp.alienBrain.gotoAndPlay(1); menuHelp.helpText.gotoAndStop(1); menuHelp.pageText.text = "Page: 1/36"; playButton.enabled = false; optionsButton.enabled = false; helpButton.enabled = false; }Symbol 110 Buttonon (release) { closeMenu(); }Symbol 112 Buttonon (release) { if (roundsSel) { _global.playForRounds = true; n = Number(this.roundsInput.text); if ((n >= 0) && (!isNaN(n))) { _global.numRounds = Number(this.roundsInput.text); } } else { _global.playForRounds = false; n = Number(this.roundsInput.text); if ((n >= 0) && (!isNaN(n))) { _global.cashGoal = Number(this.roundsInput.text); } } n = Number(this.cashInput.text); if ((n >= 0) && (!isNaN(n))) { _global.startCash = Number(this.cashInput.text); } n = Number(this.interestInput.text); if ((n >= 0) && (!isNaN(n))) { _global.interest = Number(this.interestInput.text); } n = Number(this.specialsInput.text); if ((n >= 0) && (!isNaN(n))) { _global.maxSpecials = Number(this.specialsInput.text); } if (check1._visible) { _global.randomEvents = true; } else { _global.randomEvents = false; } closeMenu(); }Symbol 122 Buttonon (release) { radioDott._y = radio1._y; roundsSel = true; roundsText.text = "Num. Rounds:"; roundsInput.text = _global.numRounds; }Symbol 123 Buttonon (release) { radioDott._y = radio2._y; roundsSel = false; roundsText.text = "Cash Goal:"; roundsInput.text = _global.cashGoal; }Symbol 132 Buttonon (press) { check1._visible = !check1._visible; }Symbol 138 Buttonon (release) { gotoAndStop (2); }Symbol 141 Buttonon (release) { radioDott2._y = radio3._y; _root._quality = "HIGH"; }Symbol 142 Buttonon (release) { radioDott2._y = radio4._y; _root._quality = "MEDIUM"; }Symbol 143 Buttonon (release) { radioDott2._y = radio5._y; _root._quality = "LOW"; }Symbol 147 Buttonon (press) { check2._visible = !check2._visible; if (check2._visible) { _global.musicOn = true; _root.musicTheme.start(0, 99); } else { _global.musicOn = false; _root.musicTheme.stop(); } }Symbol 151 Buttonon (press) { check3._visible = !check3._visible; if (check3._visible) { _global.voicesOn = true; } else { _global.voicesOn = false; } }Symbol 152 Buttonon (press) { check4._visible = !check4._visible; if (check4._visible) { _global.miscSoundOn = true; } else { _global.miscSoundOn = false; } }Symbol 157 Buttonon (release) { gotoAndStop (1); }Symbol 158 MovieClip Frame 1function closeMenu() { this._visible = false; _root.blackScreen._visible = false; _root.playButton.enabled = true; _root.optionsButton.enabled = true; _root.helpButton.enabled = true; } roundsInput.tabIndex = 1; cashInput.tabIndex = 2; interestInput.tabIndex = 3; specialsInput.tabIndex = 4; roundsSel = true; stop();Symbol 158 MovieClip Frame 2if (_global.musicOn) { check2._visible = true; } else { check2._visible = false; } if (_global.voicesOn) { check3._visible = true; } else { check3._visible = false; } if (_global.miscSoundOn) { check4._visible = true; } else { check4._visible = false; } if (_root._quality == "HIGH") { radioDott2._y = radio3._y; } else if (_root._quality == "MEDIUM") { radioDott2._y = radio4._y; } else if (_root._quality == "LOW") { radioDott2._y = radio5._y; } stop();Symbol 184 MovieClip Frame 30stop();Symbol 193 Buttonon (press) { gotoAndStop (3); _root.menuHelp.pageText.text = "Page: 3/" + _parent.maxPages; }Symbol 195 Buttonon (press) { gotoAndStop (6); _root.menuHelp.pageText.text = "Page: 6/" + _parent.maxPages; }Symbol 198 Buttonon (press) { gotoAndStop (7); _root.menuHelp.pageText.text = "Page: 7/" + _parent.maxPages; }Symbol 200 Buttonon (press) { gotoAndStop (8); _root.menuHelp.pageText.text = "Page: 8/" + _parent.maxPages; }Symbol 202 Buttonon (press) { gotoAndStop (10); _root.menuHelp.pageText.text = "Page: 10/" + _parent.maxPages; }Symbol 204 Buttonon (press) { gotoAndStop (13); _root.menuHelp.pageText.text = "Page: 13/" + _parent.maxPages; }Symbol 206 Buttonon (press) { gotoAndStop (15); _root.menuHelp.pageText.text = "Page: 15/" + _parent.maxPages; }Symbol 208 Buttonon (press) { gotoAndStop (22); _root.menuHelp.pageText.text = "Page: 22/" + _parent.maxPages; }Symbol 210 Buttonon (press) { gotoAndStop (23); _root.menuHelp.pageText.text = "Page: 23/" + _parent.maxPages; }Symbol 212 Buttonon (press) { gotoAndStop (26); _root.menuHelp.pageText.text = "Page: 26/" + _parent.maxPages; }Symbol 214 Buttonon (press) { gotoAndStop (27); _root.menuHelp.pageText.text = "Page: 27/" + _parent.maxPages; }Symbol 216 Buttonon (press) { gotoAndStop (32); _root.menuHelp.pageText.text = "Page: 32/" + _parent.maxPages; }Symbol 218 Buttonon (press) { gotoAndStop (34); _root.menuHelp.pageText.text = "Page: 34/" + _parent.maxPages; }Symbol 223 MovieClip Frame 1stop();Symbol 271 MovieClip Frame 83gotoAndPlay (30);Symbol 293 MovieClip Frame 25stop();Symbol 346 MovieClip Frame 32stop();Symbol 368 Buttonon (press) { getURL ("http://www.ocf.berkeley.edu/~derekyu"); }Symbol 371 Buttonon (press) { getURL ("http://www.leakypig.com"); }Symbol 374 Buttonon (press) { getURL ("http://www.doompuppet.com"); }Symbol 375 MovieClip Frame 1stop();Symbol 377 Buttonon (press) { if (helpText._currentframe == 1) { helpText.gotoAndStop(maxPages); } else { helpText.gotoAndStop(helpText._currentframe - 1); } pageText.text = (("Page: " + helpText._currentframe) + "/") + maxPages; }Symbol 379 Buttonon (press) { if (helpText._currentframe == maxPages) { helpText.gotoAndStop(1); } else { helpText.gotoAndStop(helpText._currentframe + 1); } pageText.text = (("Page: " + helpText._currentframe) + "/") + maxPages; }Symbol 382 Buttonon (press) { helpText.gotoAndStop(2); pageText.text = "Page: 2/" + maxPages; }Symbol 383 MovieClip Frame 1function closeMenu() { this._visible = false; _root.blackScreen._visible = false; _root.playButton.enabled = true; _root.optionsButton.enabled = true; _root.helpButton.enabled = true; } maxPages = 36;Symbol 385 MovieClip Frame 8stop();Symbol 385 MovieClip Frame 23_root.gotoAndPlay(trans); stop();Symbol 415 MovieClip Frame 2stop();Symbol 415 MovieClip Frame 4stop();Symbol 415 MovieClip Frame 6stop();Symbol 415 MovieClip Frame 8stop();Symbol 415 MovieClip Frame 10stop();Symbol 415 MovieClip Frame 12stop();Symbol 415 MovieClip Frame 14stop();Symbol 415 MovieClip Frame 16stop();Symbol 415 MovieClip Frame 18stop();Symbol 415 MovieClip Frame 20stop();Symbol 415 MovieClip Frame 22stop();Symbol 415 MovieClip Frame 24stop();Symbol 415 MovieClip Frame 26stop();Symbol 415 MovieClip Frame 28stop();Symbol 415 MovieClip Frame 30stop();Symbol 415 MovieClip Frame 32stop();Symbol 415 MovieClip Frame 34stop();Symbol 415 MovieClip Frame 36stop();Symbol 415 MovieClip Frame 38stop();Symbol 415 MovieClip Frame 40stop();Symbol 415 MovieClip Frame 42stop();Symbol 415 MovieClip Frame 44stop();Symbol 421 Buttonon (release) { _root.p1selector._x = _root.p1humanButton._x; players[0].AI = false; }Symbol 422 Buttonon (release) { _root.p2selector._x = _root.p2humanButton._x; players[1].AI = false; }Symbol 423 Buttonon (release) { _root.p3selector._x = _root.p3humanButton._x; players[2].AI = false; }Symbol 426 Buttonon (release) { _root.p1selector._x = _root.p1AIButton._x; players[0].AI = true; p1nameInput.text = nameGen(); }Symbol 427 Buttonon (release) { _root.p2selector._x = _root.p2AIButton._x; players[1].AI = true; p2nameInput.text = nameGen(); }Symbol 428 Buttonon (release) { _root.p3selector._x = _root.p3AIButton._x; players[2].AI = true; p3nameInput.text = nameGen(); }Symbol 429 Buttonon (release) { players[0].name = p1nameInput.text; players[1].name = p2nameInput.text; players[2].name = p3nameInput.text; if (players[0].AI) { players[0].aggr = Rand(30, 90); } if (players[1].AI) { players[1].aggr = Rand(30, 90); } if (players[2].AI) { players[2].aggr = Rand(30, 90); } players[0].profile = Math.floor(alienProfile1._currentframe / 2); players[1].profile = Math.floor(alienProfile2._currentframe / 2); players[2].profile = Math.floor(alienProfile3._currentframe / 2); i = 0; while (i < 3) { if ((players[i].name == "Alien Hominid") || (players[i].name == "alien hominid")) { players[i].profile = 20; } else if ((players[i].name == "Alf") || (players[i].name == "alf")) { players[i].profile = 21; } else if ((players[i].name == "Mars Attacks") || (players[i].name == "mars attacks")) { players[i].profile = 22; } i++; } _global.trans = "roundInit"; frameTrans.gotoAndPlay(9); backButton.enabled = false; doneButton.enabled = false; leftArrow1.enabled = false; rightArrow1.enabled = false; leftArrow2.enabled = false; rightArrow2.enabled = false; leftArrow3.enabled = false; rightArrow3.enabled = false; p1humanButton.enabled = false; p1AIButton.enabled = false; p2humanButton.enabled = false; p2AIButton.enabled = false; p3humanButton.enabled = false; p3AIButton.enabled = false; }Symbol 430 Buttonon (release) { _global.trans = "titleScreen"; frameTrans.gotoAndPlay(9); backButton.enabled = false; doneButton.enabled = false; leftArrow1.enabled = false; rightArrow1.enabled = false; leftArrow2.enabled = false; rightArrow2.enabled = false; leftArrow3.enabled = false; rightArrow3.enabled = false; p1humanButton.enabled = false; p1AIButton.enabled = false; p2humanButton.enabled = false; p2AIButton.enabled = false; p3humanButton.enabled = false; p3AIButton.enabled = false; }Symbol 433 Buttonon (press) { if (alienProfile1._currentframe < 3) { alienProfile1.gotoAndPlay((numProfiles * 2) - 1); } else { alienProfile1.gotoAndPlay(alienProfile1._currentframe - 3); } }Symbol 434 Buttonon (press) { if (alienProfile1._currentframe > (numProfiles * 2)) { alienProfile1.gotoAndPlay(1); } else { alienProfile1.gotoAndPlay(alienProfile1._currentframe + 1); } }Symbol 435 Buttonon (press) { if (alienProfile2._currentframe < 3) { alienProfile2.gotoAndPlay((numProfiles * 2) - 1); } else { alienProfile2.gotoAndPlay(alienProfile2._currentframe - 3); } }Symbol 436 Buttonon (press) { if (alienProfile2._currentframe > (numProfiles * 2)) { alienProfile2.gotoAndPlay(1); } else { alienProfile2.gotoAndPlay(alienProfile2._currentframe + 1); } }Symbol 437 Buttonon (press) { if (alienProfile3._currentframe < 3) { alienProfile3.gotoAndPlay((numProfiles * 2) - 1); } else { alienProfile3.gotoAndPlay(alienProfile3._currentframe - 3); } }Symbol 438 Buttonon (press) { if (alienProfile3._currentframe > (numProfiles * 2)) { alienProfile3.gotoAndPlay(1); } else { alienProfile3.gotoAndPlay(alienProfile3._currentframe + 1); } }Symbol 447 Buttonon (release) { p1comp = false; p2comp = true; p3comp = true; genPlayers(); _global.trans = "roundInit"; _root.frameTrans.play(); game1button.enabled = false; game2button.enabled = false; game3button.enabled = false; game4button.enabled = false; backButton.enabled = false; }Symbol 448 Buttonon (release) { p1comp = false; p2comp = false; p3comp = true; genPlayers(); _global.trans = "roundInit"; _root.frameTrans.play(); game1button.enabled = false; game2button.enabled = false; game3button.enabled = false; game4button.enabled = false; backButton.enabled = false; }Symbol 449 Buttonon (release) { p1comp = false; p2comp = false; p3comp = false; genPlayers(); _global.trans = "roundInit"; _root.frameTrans.play(); game1button.enabled = false; game2button.enabled = false; game3button.enabled = false; game4button.enabled = false; backButton.enabled = false; }Symbol 450 Buttonon (release) { closeMenu(); }Symbol 457 Buttonon (release) { _global.trans = "titleScreen"; _root.frameTrans.gotoAndPlay(9); game1button.enabled = false; game2button.enabled = false; game3button.enabled = false; game4button.enabled = false; backButton.enabled = false; }Symbol 458 MovieClip Frame 1function genPlayers() { if (p1comp) { players[0].AI = true; players[0].aggr = Rand(30, 90); } else { players[0].AI = false; } players[0].name = nameGen(); players[0].profile = Rand(1, numProfiles); if (p2comp) { players[1].AI = true; players[1].aggr = Rand(30, 90); } else { players[1].AI = false; } players[1].name = nameGen(); players[1].profile = Rand(1, numProfiles); if (p3comp) { players[2].AI = true; players[2].aggr = Rand(30, 90); } else { players[2].AI = false; } players[2].name = nameGen(); players[2].profile = Rand(1, numProfiles); } function closeMenu() { this._visible = false; _root.blackScreen._visible = false; _root.backButton._visible = true; _root.doneButton._visible = true; _root.leftArrow1.enabled = true; _root.rightArrow1.enabled = true; _root.leftArrow2.enabled = true; _root.rightArrow2.enabled = true; _root.leftArrow3.enabled = true; _root.rightArrow3.enabled = true; _root.p1nameInput._visible = true; _root.p2nameInput._visible = true; _root.p3nameInput._visible = true; _root.p1humanButton.enabled = true; _root.p1AIButton.enabled = true; _root.p2humanButton.enabled = true; _root.p2AIButton.enabled = true; _root.p3humanButton.enabled = true; _root.p3AIButton.enabled = true; }Symbol 481 Buttonon (release) { players[currPlayer].currSel = 0; selector._y = q1button._y; }Symbol 482 Buttonon (release) { players[currPlayer].currSel = 1; selector._y = q2button._y; }Symbol 483 Buttonon (release) { players[currPlayer].currSel = 2; selector._y = q3button._y; }Symbol 484 Buttonon (release) { _global.paidInfoBribe = false; _global.specialsUsed = 0; if (isNaN(Number(pBetInput.text))) { if (miscSoundOn) { soundAlert.start(); } blackScreen._visible = true; alertbox._visible = true; alertbox.alertText.text = "You can't bet that, ya moron!"; alertbox.buttonYes._visible = false; alertbox.buttonNo._visible = false; disableButtons(); } else if (Number(pBetInput.text) <= 0) { if (miscSoundOn) { soundAlert.start(); } blackScreen._visible = true; alertbox._visible = true; alertbox.alertText.text = "Your bet must be greater than zero!"; alertbox.buttonYes._visible = false; alertbox.buttonNo._visible = false; disableButtons(); } else if (Number(pBetInput.text) > players[currPlayer].cash) { if (miscSoundOn) { soundAlert.start(); } blackScreen._visible = true; alertbox._visible = true; alertbox.alertText.text = "Your bet's too high!"; alertbox.buttonYes._visible = false; alertbox.buttonNo._visible = false; disableButtons(); } else { players[currPlayer].bet = pBetInput.text; _global.currPlayer++; getNextPlayer(); } }Symbol 487 Buttonon (release) { if (voicesOn) { soundLoanShark.start(); } _root.blackScreen._visible = true; _root.menuLoanShark.pCashText.text = players[currPlayer].cash; _root.menuLoanShark.pBorrowedText.text = players[currPlayer].borrowed; _root.menuLoanShark.pDebtText.text = players[currPlayer].debt; _root.menuLoanShark._visible = true; _root.menuLoanShark.alienShark.gotoAndPlay(1); _root.menuLoanShark.sharkDialogue.text = ("\"You need a loan? The interest is " + _global.interestRate) + "% each round, and you better be able to pay me when the time comes!\""; disableButtons(); }Symbol 490 Buttonon (release) { if (voicesOn) { soundThug.start(); } _root.blackScreen._visible = true; _root.menuSpecial._visible = true; _root.menuSpecial.q1button._visible = false; _root.menuSpecial.q2button._visible = false; _root.menuSpecial.q3button._visible = false; _root.menuSpecial.q1nameText._visible = false; _root.menuSpecial.q2nameText._visible = false; _root.menuSpecial.q3nameText._visible = false; _root.menuSpecial.backButton._visible = false; _root.menuSpecial.popupInfo._visible = false; _root.menuSpecial.alienThug.gotoAndPlay(1); _root.menuSpecial.thugDialogue.text = "Hey, whaddaya want, Mac?"; _root.menuSpecial.q1nameText.text = q1nameText.text; _root.menuSpecial.q2nameText.text = q2nameText.text; _root.menuSpecial.q3nameText.text = q3nameText.text; _root.menuSpecial.pCashText.text = "Cash: $" + players[currPlayer].cash; disableButtons(); }Symbol 495 Buttonon (release) { pBetInput.text = Number(pBetInput.text) + 10; if (isNaN(Number(pBetInput.text))) { pBetInput.text = 0; } else if (Number(pBetInput.text) > players[currPlayer].cash) { pBetInput.text = players[currPlayer].cash; } }Symbol 500 Buttonon (release) { pBetInput.text = players[currPlayer].cash; }Symbol 505 Buttonon (release) { pBetInput.text = Number(pBetInput.text) - 10; if (isNaN(Number(pBetInput.text))) { pBetInput.text = 0; } else if (Number(pBetInput.text) < 0) { pBetInput.text = 0; } }Symbol 509 Buttonon (release) { if (voicesOn) { soundTrainer.start(); } _root.blackScreen._visible = true; _root.menuSponsor._visible = true; _root.menuSponsor.trainerDialogue.text = "\"Hey, boss, how ya doing?\""; _root.menuSponsor.switchToStables(); disableButtons(); }Symbol 516 Buttonon (release) { blackScreen._visible = true; alertbox._visible = true; do { enemy = Rand(0, 2); } while (enemy == currPlayer); i = Rand(0, 9); if (i == 0) { alertbox.alertText.text = "Quit now or forever hold your peace."; } else if (i == 1) { alertbox.alertText.text = ("You know, " + players[enemy].name) + " told me you were a quitter."; } else if (i == 2) { alertbox.alertText.text = "When players quit, Quibbles cry."; } else if ((i == 3) && (players[currPlayer].debt > 0)) { alertbox.alertText.text = "Oh, c'mon, you're not THAT far into debt."; } else if (i == 4) { alertbox.alertText.text = "And the winner is... not you, apparently."; } else if (i == 5) { alertbox.alertText.text = "Aw, one more bet, pleeease?"; } else if (i == 5) { alertbox.alertText.text = "Go home and be a family man!"; } else if (i == 6) { alertbox.alertText.text = "Quit now, and you'll never know the truth."; } else if (i == 7) { alertbox.alertText.text = ("Pssst, I heard " + quibbles[raceQuibs[Rand(0, 2)]].name) + " is a sure winner."; } else if (i == 8) { alertbox.alertText.text = "NOOOOO-OO, don't leave me!"; } else { alertbox.alertText.text = "If you quit, I'll throw the biggest tantrum you've ever seen."; } alertbox.buttonYes._visible = true; alertbox.buttonNo._visible = true; disableButtons(); }Symbol 519 Buttonon (release) { if (voicesOn) { soundInfobot.start(); } _root.blackScreen._visible = true; _root.menuInfo._visible = true; if (paidInfoBribe) { _root.menuInfo.insiderInfoButton._visible = false; _root.menuInfo.brainDialogue.text = ((((("\"My sources tell me that " + quibbles[raceQuibs[real1]].name) + " is shaping up to be a real winner. ") + quibbles[raceQuibs[real2]].name) + " is a likely second place finisher. If you want to take a risk, go with ") + quibbles[raceQuibs[real3]].name) + ", but don't say I didn't warn you.\"\r\r"; } else { _root.menuInfo.insiderInfoButton._visible = true; _root.menuInfo.brainDialogue.text = "\"Hey there, sweetcheeks!\"\r\r"; } _root.menuInfo.alienBrain.gotoAndPlay(1); i = 0; while (i < 3) { _root.menuInfo.brainDialogue.text = _root.menuInfo.brainDialogue.text + ((((((((quibbles[raceQuibs[i]].name + ": ") + (quibbles[raceQuibs[i]].payoff * quibbles[raceQuibs[i]].multi)) + "/") + quibbles[raceQuibs[i]].multi) + " odds, payoff is $") + quibbles[raceQuibs[i]].payoff) + " for $1") + "\r"); i++; } _root.menuInfo.pCashText.text = "Cash: $" + players[currPlayer].cash; disableButtons(); }Symbol 530 Buttonon (release) { closePopUp(); }Symbol 531 Buttonon (release) { applySpecials(0); }Symbol 532 Buttonon (release) { applySpecials(1); }Symbol 533 Buttonon (release) { applySpecials(2); }Symbol 537 Buttonon (release) { this.q1nameText._visible = false; this.q2nameText._visible = false; this.q3nameText._visible = false; this.q1button._visible = false; this.q2button._visible = false; this.q3button._visible = false; this.steroidsButton._visible = true; this.steroidsButton.enabled = true; this.weightsButton._visible = true; this.weightsButton.enabled = true; this.crippleButton._visible = true; this.crippleButton.enabled = true; this.drugsButton._visible = true; this.drugsButton.enabled = true; this.poisonButton._visible = true; this.poisonButton.enabled = true; this.guardButton._visible = true; this.guardButton.enabled = true; this.backButton._visible = false; this.popupInfo._visible = false; alienThug.gotoAndPlay(2); thugDialogue.text = "\"Quit changin' your mind, I ain't got all day.\""; }Symbol 542 Buttonon (release) { if (players[currPlayer].cash < steroidsCost) { alienThug.gotoAndPlay(1); thugDialogue.text = "\"Try gettin' some more cash, first!\""; } else { currSelection = "steroids"; alienThug.gotoAndPlay(1); thugDialogue.text = "\"Okay, who's it gonna be, boss?\""; this.steroidsButton.enabled = false; this.weightsButton._visible = false; this.crippleButton._visible = false; this.drugsButton._visible = false; this.poisonButton._visible = false; this.guardButton._visible = false; this.q1button._visible = true; this.q2button._visible = true; this.q3button._visible = true; this.q1nameText._visible = true; this.q2nameText._visible = true; this.q3nameText._visible = true; this.backButton._visible = true; } } on (rollOver) { popupInfo._x = this.steroidsButton._x; popupInfo._y = this.steroidsButton._y; popupInfo._visible = true; popupInfo.nameText.text = "Steroids"; popupInfo.costText.text = "$" + steroidsCost; alienThug.gotoAndPlay(1); thugDialogue.text = "\"This'll juice yer Quibble up real good.\" (+10 speed for one race)"; } on (rollOut) { popupInfo._visible = false; thugDialogue.text = ""; }Symbol 545 Buttonon (release) { if (players[currPlayer].cash < weightsCost) { alienThug.gotoAndPlay(1); thugDialogue.text = "\"Try gettin' some more cash, first!\""; } else { currSelection = "weights"; alienThug.gotoAndPlay(1); thugDialogue.text = "\"Alright, but who're these going on?\""; this.steroidsButton._visible = false; this.weightsButton.enabled = false; this.crippleButton._visible = false; this.drugsButton._visible = false; this.poisonButton._visible = false; this.guardButton._visible = false; this.q1button._visible = true; this.q2button._visible = true; this.q3button._visible = true; this.q1nameText._visible = true; this.q2nameText._visible = true; this.q3nameText._visible = true; this.backButton._visible = true; } } on (rollOver) { popupInfo._x = this.weightsButton._x; popupInfo._y = this.weightsButton._y; popupInfo._visible = true; popupInfo.nameText.text = "Weights"; popupInfo.costText.text = "$" + weightsCost; alienThug.gotoAndPlay(1); thugDialogue.text = "\"These weights should slow 'im down real nicely.\" (-10 speed for one race)"; } on (rollOut) { popupInfo._visible = false; thugDialogue.text = ""; }Symbol 548 Buttonon (release) { if (players[currPlayer].cash < crippleCost) { alienThug.gotoAndPlay(1); thugDialogue.text = "\"Try gettin' some more cash, first!\""; } else { currSelection = "cripple"; alienThug.gotoAndPlay(1); thugDialogue.text = "\"That's good - I could use the workout. Who's it gonna be?\""; this.steroidsButton._visible = false; this.weightsButton._visible = false; this.crippleButton.enabled = false; this.drugsButton._visible = false; this.poisonButton._visible = false; this.guardButton._visible = false; this.q1button._visible = true; this.q2button._visible = true; this.q3button._visible = true; this.q1nameText._visible = true; this.q2nameText._visible = true; this.backButton._visible = true; this.q3nameText._visible = true; } } on (rollOver) { popupInfo._x = this.crippleButton._x; popupInfo._y = this.crippleButton._y; popupInfo._visible = true; popupInfo.nameText.text = "Cripple"; popupInfo.costText.text = "$" + crippleCost; alienThug.gotoAndPlay(1); thugDialogue.text = "\"Them Quibbles are tough, but I'll do it.\" (-10 speed permanently)"; } on (rollOut) { popupInfo._visible = false; thugDialogue.text = ""; }Symbol 551 Buttonon (release) { if (players[currPlayer].cash < drugsCost) { alienThug.gotoAndPlay(1); thugDialogue.text = "\"Try gettin' some more cash, first!\""; } else { currSelection = "drugs"; alienThug.gotoAndPlay(1); thugDialogue.text = "\"Sure, who's the lucky little guy?\""; this.steroidsButton._visible = false; this.weightsButton._visible = false; this.crippleButton._visible = false; this.drugsButton.enabled = false; this.poisonButton._visible = false; this.guardButton._visible = false; this.q1button._visible = true; this.q2button._visible = true; this.q3button._visible = true; this.q1nameText._visible = true; this.q2nameText._visible = true; this.q3nameText._visible = true; this.backButton._visible = true; } } on (rollOver) { popupInfo._x = this.drugsButton._x; popupInfo._y = this.drugsButton._y; popupInfo._visible = true; popupInfo.nameText.text = "Drugs"; popupInfo.costText.text = "$" + drugsCost; alienThug.gotoAndPlay(1); thugDialogue.text = "\"Heh heh, they love this stuff.\" (confusion for one race)"; } on (rollOut) { popupInfo._visible = false; thugDialogue.text = ""; }Symbol 554 Buttonon (release) { if (players[currPlayer].cash < poisonCost) { alienThug.gotoAndPlay(1); thugDialogue.text = "\"Try gettin' some more cash, first!\""; } else { currSelection = "poison"; alienThug.gotoAndPlay(1); thugDialogue.text = "\"Heh heh, a real sicko, huh? Who you want whacked?\""; this.steroidsButton._visible = false; this.weightsButton._visible = false; this.crippleButton._visible = false; this.drugsButton._visible = false; this.poisonButton.enabled = false; this.guardButton._visible = false; this.q1button._visible = true; this.q2button._visible = true; this.q3button._visible = true; this.q1nameText._visible = true; this.q2nameText._visible = true; this.q3nameText._visible = true; this.backButton._visible = true; } } on (rollOver) { popupInfo._x = this.poisonButton._x; popupInfo._y = this.poisonButton._y; popupInfo._visible = true; popupInfo.nameText.text = "Poison"; popupInfo.costText.text = "$" + poisonCost; alienThug.gotoAndPlay(1); thugDialogue.text = "\"He'll be sleeping with the zanknarts after a few drops of this.\" (death)"; } on (rollOut) { popupInfo._visible = false; thugDialogue.text = ""; }Symbol 557 Buttonon (release) { if (players[currPlayer].cash < guardCost) { alienThug.gotoAndPlay(1); thugDialogue.text = "\"Try gettin' some more cash, first!\""; } else { currSelection = "guard"; alienThug.gotoAndPlay(1); thugDialogue.text = "\"I understand, there some real lowlifes out there. Who you want me to guard?\""; this.steroidsButton._visible = false; this.weightsButton._visible = false; this.crippleButton._visible = false; this.drugsButton._visible = false; this.poisonButton._visible = false; this.guardButton.enabled = false; this.q1button._visible = true; this.q2button._visible = true; this.q3button._visible = true; this.q1nameText._visible = true; this.q2nameText._visible = true; this.q3nameText._visible = true; this.backButton._visible = true; } } on (rollOver) { popupInfo._x = this.guardButton._x; popupInfo._y = this.guardButton._y; popupInfo._visible = true; popupInfo.nameText.text = "Guard"; popupInfo.costText.text = "$" + guardCost; alienThug.gotoAndPlay(1); thugDialogue.text = "\"Yeah sure, I'll watch the little sucker for ya.\" (protection)"; } on (rollOut) { popupInfo._visible = false; thugDialogue.text = ""; }Symbol 563 MovieClip Frame 1function applySpecials(i) { if (currSelection == "steroids") { quibbles[raceQuibs[i]].steroids[currPlayer] = true; players[currPlayer].cash = players[currPlayer].cash - steroidsCost; } else if (currSelection == "weights") { quibbles[raceQuibs[i]].weights[currPlayer] = true; players[currPlayer].cash = players[currPlayer].cash - weightsCost; } else if (currSelection == "cripple") { quibbles[raceQuibs[i]].cripple[currPlayer] = true; players[currPlayer].cash = players[currPlayer].cash - crippleCost; } else if (currSelection == "drugs") { quibbles[raceQuibs[i]].drugs[currPlayer] = true; players[currPlayer].cash = players[currPlayer].cash - drugsCost; } else if (currSelection == "poison") { quibbles[raceQuibs[i]].poison[currPlayer] = true; players[currPlayer].cash = players[currPlayer].cash - poisonCost; } else if (currSelection == "guard") { quibbles[raceQuibs[i]].guard = true; players[currPlayer].cash = players[currPlayer].cash - guardCost; } _global.specialsUsed++; if (specialsUsed >= maxSpecials) { _root.buttonSpecial._visible = false; } closePopUp(); } function closePopUp() { this._visible = false; this.backButton.visible = false; this.q1nameText._visible = false; this.q2nameText._visible = false; this.q3nameText._visible = false; this.q1button._visible = false; this.q2button._visible = false; this.q3button._visible = false; this.steroidsButton._visible = true; this.steroidsButton.enabled = true; this.weightsButton._visible = true; this.weightsButton.enabled = true; this.crippleButton._visible = true; this.crippleButton.enabled = true; this.drugsButton._visible = true; this.drugsButton.enabled = true; this.poisonButton._visible = true; this.poisonButton.enabled = true; this.guardButton._visible = true; this.guardButton.enabled = true; _root.blackScreen._visible = false; _root.pBetInput._visible = true; _root.buttonQuit.enabled = true; _root.plusButton.enabled = true; _root.maxButton.enabled = true; _root.minusButton.enabled = true; _root.buttonLoanShark.enabled = true; _root.buttonSpecial.enabled = true; _root.buttonSponsor.enabled = true; _root.buttonInfo.enabled = true; _root.buttonDone.enabled = true; _root.q1button.enabled = true; _root.q2button.enabled = true; _root.q3button.enabled = true; _root.pBetInput.enabled = true; _root.pCashText.text = players[currPlayer].cash; _root.pDebtText.text = players[currPlayer].debt; }Symbol 568 Buttonon (release) { closeMenuLoanShark(); }Symbol 577 Buttonon (release) { alienShark.gotoAndPlay(1); amount = Number(amountInput.text); if (isNaN(amount)) { sharkDialogue.text = "\"Why, I oughta...\""; } else if (amount <= 0) { sharkDialogue.text = "\"Ha ha, very funny.\""; } else if (players[currPlayer].borrowed >= 1000) { sharkDialogue.text = "\"No more loans until you pay me back what you owe me!\""; } else if ((players[currPlayer].borrowed + amount) > 1000) { sharkDialogue.text = "\"You can only borrow up to $1000 dollars at a time.\""; } else { sharkDialogue.text = "\"Pleasure doing business with you!\""; players[currPlayer].cash = players[currPlayer].cash + amount; players[currPlayer].borrowed = players[currPlayer].borrowed + amount; players[currPlayer].debt = players[currPlayer].debt + amount; this.pCashText.text = players[currPlayer].cash; this.pBorrowedText.text = players[currPlayer].borrowed; this.pDebtText.text = players[currPlayer].debt; } }Symbol 581 Buttonon (release) { alienShark.gotoAndPlay(1); amount = Number(amountInput.text); if (isNaN(amount)) { sharkDialogue.text = "\"Why, I oughta...\""; } else if (amount <= 0) { sharkDialogue.text = "\"You're a riot, you know that?\""; } else if (amount > players[currPlayer].cash) { sharkDialogue.text = "\"You ain't got the money!\""; } else if (amount < players[currPlayer].debt) { if (amount == 1) { sharkDialogue.text = "\"Nifty, a dollar.\""; } else if (amount == 2) { sharkDialogue.text = "\"Hey, a 2 dollar bill! You don't see those much.\""; } else { sharkDialogue.text = "\"Thanks, but where's the rest?\""; } players[currPlayer].cash = players[currPlayer].cash - amount; players[currPlayer].debt = players[currPlayer].debt - amount; } else if (amount > players[currPlayer].debt) { sharkDialogue.text = "\"Hey, thanks for the donation!\""; players[currPlayer].cash = players[currPlayer].cash - amount; players[currPlayer].borrowed = 0; players[currPlayer].debt = 0; } else { sharkDialogue.text = "\"Hey, thanks - I knew I could trust you!\""; players[currPlayer].cash = players[currPlayer].cash - amount; players[currPlayer].borrowed = 0; players[currPlayer].debt = 0; } this.pCashText.text = players[currPlayer].cash; this.pBorrowedText.text = players[currPlayer].borrowed; this.pDebtText.text = players[currPlayer].debt; }Symbol 585 Buttonon (release) { alienShark.gotoAndPlay(1); if ((players[currPlayer].cash <= 0) && (players[currPlayer].borrowed == 0)) { sharkDialogue.text = "\"I got an idea, how about if you BORROW some money?\""; } else if ((players[currPlayer].cash <= 0) && (players[currPlayer].borrowed > 0)) { sharkDialogue.text = ("\"What! You still owe me " + players[currPlayer].debt) + " bucks! Here's 10 more - now get out until you can pay!\""; players[currPlayer].cash = players[currPlayer].cash + 10; players[currPlayer].debt = players[currPlayer].debt + 10; } else if ((players[currPlayer].cash < 100) && (players[currPlayer].borrowed == 0)) { sharkDialogue.text = "\"Hey, pal - I ain't Mother Teragnokk, and you ain't broke.\""; } else if (players[currPlayer].borrowed > 0) { sharkDialogue.text = "\"You got some nerve, kid! Where's my money!\""; } else { sharkDialogue.text = "\"Fergit it, Moneybags!\""; } this.pCashText.text = players[currPlayer].cash; this.pBorrowedText.text = players[currPlayer].borrowed; this.pDebtText.text = players[currPlayer].debt; }Symbol 589 Buttonon (release) { amountInput.text = Number(amountInput.text) + 10; if (isNaN(Number(amountInput.text))) { amountInput.text.text = 0; } else if (Number(amountInput.text) > 1000) { amountInput.text = 1000; } }Symbol 590 Buttonon (release) { if (players[currPlayer].debt > 0) { amountInput.text = players[currPlayer].debt; } else { amountInput.text = 1000 - players[currPlayer].borrowed; } }Symbol 591 Buttonon (release) { amountInput.text = Number(amountInput.text) - 10; if (isNaN(Number(amountInput.text))) { amountInput.text.text = 0; } else if (Number(amountInput.text) < 0) { amountInput.text = 0; } }Symbol 593 MovieClip Frame 1function closeMenuLoanShark() { this._visible = false; this.amountInput.text = 0; _root.blackScreen._visible = false; _root.pBetInput._visible = true; _root.buttonQuit.enabled = true; _root.plusButton.enabled = true; _root.maxButton.enabled = true; _root.minusButton.enabled = true; _root.buttonLoanShark.enabled = true; _root.buttonSpecial.enabled = true; _root.buttonSponsor.enabled = true; _root.buttonInfo.enabled = true; _root.buttonDone.enabled = true; _root.q1button.enabled = true; _root.q2button.enabled = true; _root.q3button.enabled = true; _root.pBetInput.enabled = true; _root.pCashText.text = players[currPlayer].cash; _root.pDebtText.text = players[currPlayer].debt; }Symbol 596 Buttonon (release) { closeMenuInfo(); }Symbol 600 Buttonon (release) { alienBrain.gotoAndPlay(1); if (players[currPlayer].cash < 200) { brainDialogue.text = "\"Sorry, honeybuns, but you need money for THAT kind of information.\""; } else { _global.paidInfoBribe = true; insiderInfoButton._visible = false; players[currPlayer].cash = players[currPlayer].cash - 200; pCashText.text = "Cash: $" + players[currPlayer].cash; brainDialogue.text = ((((("\"My sources tell me that " + quibbles[raceQuibs[real1]].name) + " is shaping up to be a real winner. ") + quibbles[raceQuibs[real2]].name) + " is a likely second place finisher. If you want to take a risk, go with ") + quibbles[raceQuibs[real3]].name) + ", but don't say I didn't warn you.\"\r\r"; i = 0; while (i < 3) { brainDialogue.text = brainDialogue.text + ((((((((quibbles[raceQuibs[i]].name + ": ") + (quibbles[raceQuibs[i]].payoff * quibbles[raceQuibs[i]].multi)) + "/") + quibbles[raceQuibs[i]].multi) + " odds, payoff is $") + quibbles[raceQuibs[i]].payoff) + " for $1") + "\r"); i++; } } }Symbol 602 MovieClip Frame 1function closeMenuInfo() { this._visible = false; _root.blackScreen._visible = false; _root.pBetInput._visible = true; _root.buttonQuit.enabled = true; _root.plusButton.enabled = true; _root.maxButton.enabled = true; _root.minusButton.enabled = true; _root.buttonLoanShark.enabled = true; _root.buttonSpecial.enabled = true; _root.buttonSponsor.enabled = true; _root.buttonInfo.enabled = true; _root.buttonDone.enabled = true; _root.q1button.enabled = true; _root.q2button.enabled = true; _root.q3button.enabled = true; _root.pBetInput.enabled = true; _root.pCashText.text = players[currPlayer].cash; _root.pDebtText.text = players[currPlayer].debt; }Symbol 618 Buttonon (release) { i = 0; if (players[currPlayer].cash < trainingCost(players[currPlayer].sponsored[i])) { this.alienTrainer.gotoAndPlay(1); this.trainerDialogue.text = "\"Sorry, boss - I need more money!\""; } else { this.alienTrainer.gotoAndPlay(1); this.trainerDialogue.text = "\"Yeeeeeha!\""; players[currPlayer].cash = players[currPlayer].cash - trainingCost(players[currPlayer].sponsored[i]); quibbles[players[currPlayer].sponsored[i]].speed = quibbles[players[currPlayer].sponsored[i]].speed + Rand(6, 8); if (quibbles[players[currPlayer].sponsored[i]].speed > trainMax) { quibbles[players[currPlayer].sponsored[i]].speed = trainMax; } pCashText.text = "Cash: $" + players[currPlayer].cash; q1speedText.text = quibbles[players[currPlayer].sponsored[i]].speed; train1text.text = "Train: $" + trainingCost(players[currPlayer].sponsored[i]); value1text.text = "Value: $" + value(players[currPlayer].sponsored[i]); quibbles[players[currPlayer].sponsored[i]].trained = true; train1button._visible = false; } }Symbol 624 Buttonon (release) { i = 0; this.alienTrainer.gotoAndPlay(1); this.trainerDialogue.text = "\"I'll miss that little sucker!\""; val = value(players[currPlayer].sponsored[i]); players[currPlayer].cash = players[currPlayer].cash + val; quibbles[players[currPlayer].sponsored[i]].sponsor = -1; players[currPlayer].sponsored[i] = -1; switchToStables(); }Symbol 636 Buttonon (release) { _global.currStable = 0; switchToSponsor(); }Symbol 637 Buttonon (release) { i = 1; if (players[currPlayer].cash < trainingCost(players[currPlayer].sponsored[i])) { this.alienTrainer.gotoAndPlay(1); this.trainerDialogue.text = "\"Sorry, boss - I need more money!\""; } else { this.alienTrainer.gotoAndPlay(1); this.trainerDialogue.text = "\"Yeeeeeha!\""; players[currPlayer].cash = players[currPlayer].cash - trainingCost(players[currPlayer].sponsored[i]); quibbles[players[currPlayer].sponsored[i]].speed = quibbles[players[currPlayer].sponsored[i]].speed + Rand(6, 8); if (quibbles[players[currPlayer].sponsored[i]].speed > trainMax) { quibbles[players[currPlayer].sponsored[i]].speed = trainMax; } pCashText.text = "Cash: $" + players[currPlayer].cash; q2speedText.text = quibbles[players[currPlayer].sponsored[i]].speed; train2text.text = "Train: $" + trainingCost(players[currPlayer].sponsored[i]); value2text.text = "Value: $" + value(players[currPlayer].sponsored[i]); quibbles[players[currPlayer].sponsored[i]].trained = true; train2button._visible = false; } }Symbol 638 Buttonon (release) { i = 1; this.alienTrainer.gotoAndPlay(1); this.trainerDialogue.text = "\"I'll miss that little sucker!\""; val = value(players[currPlayer].sponsored[i]); players[currPlayer].cash = players[currPlayer].cash + val; quibbles[players[currPlayer].sponsored[i]].sponsor = -1; players[currPlayer].sponsored[i] = -1; switchToStables(); }Symbol 639 Buttonon (release) { _global.currStable = 1; switchToSponsor(); }Symbol 640 Buttonon (release) { i = 2; if (players[currPlayer].cash < trainingCost(players[currPlayer].sponsored[i])) { this.alienTrainer.gotoAndPlay(1); this.trainerDialogue.text = "\"Sorry, boss - I need more money!\""; } else { this.alienTrainer.gotoAndPlay(1); this.trainerDialogue.text = "\"Yeeeeeha!\""; players[currPlayer].cash = players[currPlayer].cash - trainingCost(players[currPlayer].sponsored[i]); quibbles[players[currPlayer].sponsored[i]].speed = quibbles[players[currPlayer].sponsored[i]].speed + Rand(6, 8); if (quibbles[players[currPlayer].sponsored[i]].speed > trainMax) { quibbles[players[currPlayer].sponsored[i]].speed = trainMax; } pCashText.text = "Cash: $" + players[currPlayer].cash; q3speedText.text = quibbles[players[currPlayer].sponsored[i]].speed; train3text.text = "Train: $" + trainingCost(players[currPlayer].sponsored[i]); value3text.text = "Value: $" + value(players[currPlayer].sponsored[i]); train3button._visible = false; quibbles[players[currPlayer].sponsored[i]].trained = true; } }Symbol 641 Buttonon (release) { i = 2; this.alienTrainer.gotoAndPlay(1); this.trainerDialogue.text = "\"I'll miss that little sucker!\""; val = value(players[currPlayer].sponsored[i]); players[currPlayer].cash = players[currPlayer].cash + val; quibbles[players[currPlayer].sponsored[i]].sponsor = -1; players[currPlayer].sponsored[i] = -1; switchToStables(); }Symbol 642 Buttonon (release) { _global.currStable = 2; switchToSponsor(); }Symbol 643 Buttonon (release) { this.alienTrainer.gotoAndPlay(1); this.trainerDialogue.text = "\"So what's it gonna be, boss?\""; switchToStables(); }Symbol 655 Buttonon (rollOver) { cost1text._y = cost1text._y + 10; } on (rollOut) { cost1text._y = cost1text._y - 10; } on (release) { if (players[currPlayer].cash < sponsCost[0]) { alienTrainer.gotoAndPlay(1); trainerDialogue.text = "\"Hmmm, it seems you ain't got enough money for this one, boss.\""; } else { players[currPlayer].cash = players[currPlayer].cash - sponsCost[0]; players[currPlayer].sponsored[currStable] = sponsQuibs[0]; quibbles[sponsQuibs[0]].sponsor = currPlayer; quibbles[sponsQuibs[0]].canSell = false; switchToStables(); alienTrainer.gotoAndPlay(1); trainerDialogue.text = "\"A fine specimen of Quibble you chose there, boss!\""; } }Symbol 656 Buttonon (rollOver) { cost2text._y = cost2text._y + 10; } on (rollOut) { cost2text._y = cost2text._y - 10; } on (release) { if (players[currPlayer].cash < sponsCost[1]) { alienTrainer.gotoAndPlay(1); trainerDialogue.text = "\"Hmmm, it seems you ain't got enough money for this one, boss.\""; } else { players[currPlayer].cash = players[currPlayer].cash - sponsCost[1]; players[currPlayer].sponsored[currStable] = sponsQuibs[1]; quibbles[sponsQuibs[1]].sponsor = currPlayer; quibbles[sponsQuibs[1]].canSell = false; switchToStables(); alienTrainer.gotoAndPlay(1); trainerDialogue.text = "\"A fine specimen of Quibble you chose there, boss!\""; } }Symbol 657 Buttonon (rollOver) { cost3text._y = cost3text._y + 10; } on (rollOut) { cost3text._y = cost3text._y - 10; } on (release) { if (players[currPlayer].cash < sponsCost[2]) { alienTrainer.gotoAndPlay(1); trainerDialogue.text = "\"Hmmm, it seems you ain't got enough money for this one, boss.\""; } else { players[currPlayer].cash = players[currPlayer].cash - sponsCost[2]; players[currPlayer].sponsored[currStable] = sponsQuibs[2]; quibbles[sponsQuibs[2]].sponsor = currPlayer; quibbles[sponsQuibs[2]].canSell = false; switchToStables(); alienTrainer.gotoAndPlay(1); trainerDialogue.text = "\"A fine specimen of Quibble you chose there, boss!\""; } }Symbol 665 MovieClip Frame 1function switchToStables() { this.q1nameText._visible = false; this.q2nameText._visible = false; this.q3nameText._visible = false; this.q1nameInput._visible = true; this.q2nameInput._visible = true; this.q3nameInput._visible = true; this.white1._visible = true; this.white2._visible = true; this.white3._visible = true; this.cost1text._visible = false; this.cost2text._visible = false; this.cost3text._visible = false; this.q1button._visible = false; this.q2button._visible = false; this.q3button._visible = false; this.backButton._visible = false; this.sold1._visible = false; this.sold2._visible = false; this.sold3._visible = false; this.pCashText.text = "Cash: $" + players[currPlayer].cash; this.alienTrainer.gotoAndPlay(1); b = 0; sponsored = players[currPlayer].sponsored[0]; if (sponsored == -1) { empty1._visible = true; sponsor1button._visible = true; train1button._visible = false; sell1button._visible = false; bbox1._visible = false; train1text._visible = false; value1text._visible = false; } else { b++; empty1._visible = false; q1nameInput.text = quibbles[sponsored].name; if (quibbles[sponsored].racesRun > 0) { q1winPerText.text = Math.floor((quibbles[sponsored].wins / quibbles[sponsored].racesRun) * 100); } else { q1winPerText.text = 0; } q1racesRunText.text = quibbles[sponsored].racesRun; q1speedText.text = quibbles[sponsored].speed; sponsor1button._visible = false; if ((!quibbles[sponsored].trained) && (quibbles[sponsored].speed < trainMax)) { train1button._visible = true; } else { train1button._visible = false; } if (((quibbles[sponsored].canSell && (sponsored != raceQuibs[0])) && (sponsored != raceQuibs[1])) && (sponsored != raceQuibs[2])) { sell1button._visible = true; } else { sell1button._visible = false; } bbox1._visible = true; train1text._visible = true; train1text.text = "Train: $" + trainingCost(sponsored); value1text._visible = true; value1text.text = "Value: $" + value(sponsored); } sponsored = players[currPlayer].sponsored[1]; if (sponsored == -1) { empty2._visible = true; sponsor2button._visible = true; train2button._visible = false; sell2button._visible = false; bbox2._visible = false; train2text._visible = false; value2text._visible = false; } else { b++; empty2._visible = false; q2nameInput.text = quibbles[sponsored].name; if (quibbles[sponsored].racesRun > 0) { q2winPerText.text = Math.floor((quibbles[sponsored].wins / quibbles[sponsored].racesRun) * 100); } else { q2winPerText.text = 0; } q2racesRunText.text = quibbles[sponsored].racesRun; q2speedText.text = quibbles[sponsored].speed; sponsor2button._visible = false; if ((!quibbles[sponsored].trained) && (quibbles[sponsored].speed < trainMax)) { train2button._visible = true; } else { train2button._visible = false; } if (((quibbles[sponsored].canSell && (sponsored != raceQuibs[0])) && (sponsored != raceQuibs[1])) && (sponsored != raceQuibs[2])) { sell2button._visible = true; } else { sell2button._visible = false; } bbox2._visible = true; train2text._visible = true; train2text.text = "Train: $" + trainingCost(sponsored); value2text._visible = true; value2text.text = "Value: $" + value(sponsored); } sponsored = players[currPlayer].sponsored[2]; if (sponsored == -1) { empty3._visible = true; sponsor3button._visible = true; train3button._visible = false; sell3button._visible = false; bbox3._visible = false; train3text._visible = false; value3text._visible = false; } else { b++; empty3._visible = false; q3nameInput.text = quibbles[sponsored].name; if (quibbles[sponsored].racesRun > 0) { q3winPerText.text = Math.floor((quibbles[sponsored].wins / quibbles[sponsored].racesRun) * 100); } else { q3winPerText.text = 0; } q3racesRunText.text = quibbles[sponsored].racesRun; q3speedText.text = quibbles[sponsored].speed; sponsor3button._visible = false; if ((!quibbles[sponsored].trained) && (quibbles[sponsored].speed < trainMax)) { train3button._visible = true; } else { train3button._visible = false; } if (((quibbles[sponsored].canSell && (sponsored == raceQuibs[0])) && (sponsored == raceQuibs[1])) && (sponsored == raceQuibs[2])) { sell3button._visible = true; } else { sell3button._visible = false; } bbox3._visible = true; train3text._visible = true; train3text.text = "Train: $" + trainingCost(sponsored); value3text._visible = true; value3text.text = "Value: $" + value(sponsored); } } function switchToSponsor() { if (players[currPlayer].sponsored[0] != -1) { quibbles[players[currPlayer].sponsored[0]].name = q1nameInput.text; } if (players[currPlayer].sponsored[1] != -1) { quibbles[players[currPlayer].sponsored[1]].name = q2nameInput.text; } if (players[currPlayer].sponsored[2] != -1) { quibbles[players[currPlayer].sponsored[2]].name = q3nameInput.text; } if (quibbles[sponsQuibs[0]].sponsor == -1) { this.sold1._visible = false; this.cost1text._visible = true; this.cost1text.text = "$" + sponsCost[0]; this.q1button._visible = true; } else { this.sold1._visible = true; this.cost1text._visible = false; this.q1button._visible = false; } if (quibbles[sponsQuibs[1]].sponsor == -1) { this.sold2._visible = false; this.cost2text._visible = true; this.cost2text.text = "$" + sponsCost[1]; this.q2button._visible = true; } else { this.sold2._visible = true; this.cost2text._visible = false; this.q2button._visible = false; } if (quibbles[sponsQuibs[2]].sponsor == -1) { this.sold3._visible = false; this.cost3text._visible = true; this.cost3text.text = "$" + sponsCost[2]; this.q3button._visible = true; } else { this.sold3._visible = true; this.cost3text._visible = false; this.q3button._visible = false; } this.q1nameText._visible = true; this.q2nameText._visible = true; this.q3nameText._visible = true; this.q1nameInput._visible = false; this.q2nameInput._visible = false; this.q3nameInput._visible = false; this.white1._visible = false; this.white2._visible = false; this.white3._visible = false; this.empty1._visible = false; this.empty2._visible = false; this.empty3._visible = false; this.backButton._visible = true; this.sponsor1button._visible = false; this.train1button._visible = false; this.sell1button._visible = false; this.sponsor2button._visible = false; this.train2button._visible = false; this.sell2button._visible = false; this.sponsor3button._visible = false; this.train3button._visible = false; this.sell3button._visible = false; this.bbox1._visible = false; this.bbox2._visible = false; this.bbox3._visible = false; this.train1text._visible = false; this.train2text._visible = false; this.train3text._visible = false; this.value1text._visible = false; this.value2text._visible = false; this.value3text._visible = false; this.alienTrainer.gotoAndPlay(1); this.trainerDialogue.text = "\"Here's a list of the Quibbles that are currently up for sponsorship.\""; q1nameText.text = quibbles[sponsQuibs[0]].name; if (quibbles[sponsQuibs[0]].racesRun > 0) { q1winPerText.text = Math.floor((quibbles[sponsQuibs[0]].wins / quibbles[sponsQuibs[0]].racesRun) * 100); } else { q1winPerText.text = 0; } q1racesRunText.text = quibbles[sponsQuibs[0]].racesRun; speed = quibbles[sponsQuibs[0]].speed; if (speed < 30) { q1speedText.text = "Like a Slug in Tar"; } else if (speed < 40) { q1speedText.text = "Really Slow"; } else if (speed < 50) { q1speedText.text = "Slow"; } else if (speed < 60) { q1speedText.text = "Average"; } else if (speed < 70) { q1speedText.text = "Kinda Fast"; } else if (speed < 80) { q1speedText.text = "Fast"; } else if (speed < 90) { q1speedText.text = "Super Fast"; } else if (speed < 100) { q1speedText.text = "Insanely Fast"; } else if (speed < 110) { q1speedText.text = "Ultra Fast"; } else { q1speedText.text = "Unbeatable"; } q2nameText.text = quibbles[sponsQuibs[1]].name; if (quibbles[sponsQuibs[1]].racesRun > 0) { q2winPerText.text = Math.floor((quibbles[sponsQuibs[1]].wins / quibbles[sponsQuibs[1]].racesRun) * 100); } else { q2winPerText.text = 0; } q2racesRunText.text = quibbles[sponsQuibs[1]].racesRun; speed = quibbles[sponsQuibs[1]].speed; if (speed < 30) { q2speedText.text = "Like a Slug in Tar"; } else if (speed < 40) { q2speedText.text = "Really Slow"; } else if (speed < 50) { q2speedText.text = "Slow"; } else if (speed < 60) { q2speedText.text = "Average"; } else if (speed < 70) { q2speedText.text = "Kinda Fast"; } else if (speed < 80) { q2speedText.text = "Fast"; } else if (speed < 90) { q2speedText.text = "Super Fast"; } else if (speed < 100) { q2speedText.text = "Insanely Fast"; } else if (speed < 110) { q2speedText.text = "Ultra Fast"; } else { q2speedText.text = "Unbeatable"; } q3nameText.text = quibbles[sponsQuibs[2]].name; if (quibbles[sponsQuibs[2]].racesRun > 0) { q3winPerText.text = Math.floor((quibbles[sponsQuibs[2]].wins / quibbles[sponsQuibs[2]].racesRun) * 100); } else { q3winPerText.text = 0; } q3racesRunText.text = quibbles[sponsQuibs[2]].racesRun; speed = quibbles[sponsQuibs[2]].speed; if (speed < 30) { q3speedText.text = "Like a Slug in Tar"; } else if (speed < 40) { q3speedText.text = "Really Slow"; } else if (speed < 50) { q3speedText.text = "Slow"; } else if (speed < 60) { q3speedText.text = "Average"; } else if (speed < 70) { q3speedText.text = "Kinda Fast"; } else if (speed < 80) { q3speedText.text = "Fast"; } else if (speed < 90) { q3speedText.text = "Super Fast"; } else if (speed < 100) { q3speedText.text = "Insanely Fast"; } else if (speed < 110) { q3speedText.text = "Ultra Fast"; } else { q3speedText.text = "Unbeatable"; } } function closePopUp() { if (players[currPlayer].sponsored[0] != -1) { quibbles[players[currPlayer].sponsored[0]].name = q1nameInput.text; } if (players[currPlayer].sponsored[1] != -1) { quibbles[players[currPlayer].sponsored[1]].name = q2nameInput.text; } if (players[currPlayer].sponsored[2] != -1) { quibbles[players[currPlayer].sponsored[2]].name = q3nameInput.text; } _root.q1nameText.text = quibbles[raceQuibs[0]].name; _root.q2nameText.text = quibbles[raceQuibs[1]].name; _root.q3nameText.text = quibbles[raceQuibs[2]].name; this._visible = false; _root.blackScreen._visible = false; _root.pBetInput._visible = true; _root.buttonQuit.enabled = true; _root.plusButton.enabled = true; _root.maxButton.enabled = true; _root.minusButton.enabled = true; _root.buttonLoanShark.enabled = true; _root.buttonSpecial.enabled = true; _root.buttonSponsor.enabled = true; _root.buttonInfo.enabled = true; _root.buttonDone.enabled = true; _root.q1button.enabled = true; _root.q2button.enabled = true; _root.q3button.enabled = true; _root.pBetInput.enabled = true; _root.pCashText.text = players[currPlayer].cash; _root.pDebtText.text = players[currPlayer].debt; } q1nameInput.tabIndex = 1; q2nameInput.tabIndex = 2; q3nameInput.tabIndex = 3;Symbol 671 Buttonon (press) { _global.trans = "titleScreen"; _root.frameTrans.gotoAndPlay(9); _root.buttonYes.enabled = false; _root.buttonNo.enabled = false; if (musicOn) { stopAllSounds(); _root.musicTheme.start(0, 99); } }Symbol 675 Buttonon (press) { closeMenu(); }Symbol 676 MovieClip Frame 1function closeMenu() { this._visible = false; _root.blackScreen._visible = false; pBetInput.text = "0"; _root.pBetInput._visible = true; _root.buttonQuit.enabled = true; _root.plusButton.enabled = true; _root.maxButton.enabled = true; _root.minusButton.enabled = true; _root.buttonLoanShark.enabled = true; _root.buttonSponsor.enabled = true; _root.buttonSpecial.enabled = true; _root.buttonInfo.enabled = true; _root.buttonDone.enabled = true; _root.q1button.enabled = true; _root.q2button.enabled = true; _root.q3button.enabled = true; _root.pBetInput.enabled = true; } roundsSel = true;Symbol 680 Buttonon (release) { timer = 0; getNextUpdate(); }Symbol 682 MovieClip Frame 2if (miscSoundOn) { _root.soundMorph1.start(); }Symbol 682 MovieClip Frame 8_root.blackScreen._visible = false; _root.popup._visible = false; _root.doneButton.enabled = true; stop();Symbol 682 MovieClip Frame 9if (miscSoundOn) { _root.soundMorph2.start(); }Symbol 682 MovieClip Frame 23_root.gotoAndPlay(trans); stop();Symbol 694 MovieClip Frame 1gotoAndPlay(Rand(2, 20));Symbol 716 MovieClip Frame 1gotoAndPlay(Rand(2, 40));Symbol 717 MovieClip Frame 1stop();Symbol 717 MovieClip Frame 2stop();Symbol 746 MovieClip Frame 1stop();Symbol 746 MovieClip Frame 7if (endTimer == 0) { gotoAndPlay (2); } else { stop(); }Symbol 746 MovieClip Frame 8stop();Symbol 746 MovieClip Frame 14if (endTimer == 0) { gotoAndPlay (9); } else { stop(); }Symbol 746 MovieClip Frame 15stop();Symbol 746 MovieClip Frame 21if (endTimer == 0) { gotoAndPlay (16); } else { stop(); }Symbol 746 MovieClip Frame 22stop();Symbol 746 MovieClip Frame 28if (endTimer == 0) { gotoAndPlay (23); } else { stop(); }Symbol 754 MovieClip Frame 1stop();Symbol 754 MovieClip Frame 7if (endTimer == 0) { gotoAndPlay (2); } else { stop(); }Symbol 772 MovieClip Frame 1_root.raceText.text = ""; if (miscSoundOn) { soundClimax = new Sound(); soundClimax.attachSound("soundClimax"); soundClimax.start(); }Symbol 772 MovieClip Frame 31_root.raceText.text = "Ready..."; if (voicesOn) { soundReady = new Sound(); soundReady.attachSound("soundReady"); soundReady.start(); }Symbol 772 MovieClip Frame 76_root.raceText.text = "Set...";Symbol 772 MovieClip Frame 123_root.raceText.text = "GO!"; if (musicOn) { _root.musicRace.start(0, 99); } if (miscSoundOn) { soundGunshot = new Sound(this); soundGunshot.attachSound("soundGunshot"); soundGunshot.start(0, 0); } if (voicesOn) { soundGo = new Sound(); soundGo.attachSound("soundGo"); soundGo.start(); } _global.startRace = true; _root.q1racer.nextFrame(); _root.q1racer.play(); _root.weights1.gotoAndPlay(2); _root.q2racer.nextFrame(); _root.q2racer.play(); _root.weights2.gotoAndPlay(2); _root.q3racer.nextFrame(); _root.q3racer.play(); _root.weights3.gotoAndPlay(2); _root.qTag1._visible = false; _root.qTag2._visible = false; _root.qTag3._visible = false;Symbol 772 MovieClip Frame 137this._visible = false; stop();Symbol 772 MovieClip Frame 138stop();Symbol 791 MovieClip Frame 1function getNextUpdate() { if (d) { clearInterval(endOfRaceInterval); clearInterval(postRaceInterval); _global.trans = "roundInit"; _root.frameTrans.gotoAndPlay(9); doneButton.enabled = false; i = 0; while (i < 3) { i++; } return(undefined); } pl = 0; while (pl < 3) { sponsorBonus = 0; winBonus = false; i = 0; while (i < 3) { if (quibbles[raceQuibs[i]].sponsor == pl) { winPer = Math.floor((quibbles[raceQuibs[i]].wins / quibbles[raceQuibs[i]].racesRun) * 100); sponsorBonus = sponsorBonus + winPer; if (i == winner) { winBonus = true; } } i++; } if (sponsorBonus < 1) { } else { if (!t) { infoText.text = ""; } t = true; infoText.text = infoText.text + (((players[pl].name + " won a ") + sponsorBonus) + " dollar sponsorship bonus"); players[pl].cash = players[pl].cash + sponsorBonus; if (winBonus) { infoText.text = infoText.text + " and a 200 dollar winner's bonus!"; players[pl].cash = players[pl].cash + 200; } else { infoText.text = infoText.text + "."; } infoText.text = infoText.text + "\r\r"; } pl++; } if (t) { d = true; } else { clearInterval(endOfRaceInterval); clearInterval(postRaceInterval); _global.trans = "roundInit"; _root.frameTrans.gotoAndPlay(9); doneButton.enabled = false; i = 0; while (i < 3) { i++; } } return(undefined); } d = false; t = false;Symbol 794 MovieClip Frame 2gotoAndPlay (1);Symbol 808 MovieClip Frame 1gotoAndPlay(Rand(2, 15));Symbol 808 MovieClip Frame 16gotoAndPlay(Rand(17, 30));Symbol 830 MovieClip Frame 1stop();Symbol 830 MovieClip Frame 2stop();Symbol 830 MovieClip Frame 3stop();Symbol 830 MovieClip Frame 4stop();Symbol 830 MovieClip Frame 5stop();Symbol 830 MovieClip Frame 6stop();Symbol 830 MovieClip Frame 7stop();Symbol 830 MovieClip Frame 8stop();Symbol 830 MovieClip Frame 9stop();Symbol 830 MovieClip Frame 10stop();Symbol 830 MovieClip Frame 11stop();Symbol 830 MovieClip Frame 12stop();Symbol 830 MovieClip Frame 13stop();Symbol 830 MovieClip Frame 14stop();Symbol 830 MovieClip Frame 15stop();Symbol 830 MovieClip Frame 16stop();Symbol 830 MovieClip Frame 17stop();Symbol 830 MovieClip Frame 18stop();Symbol 830 MovieClip Frame 19stop();Symbol 830 MovieClip Frame 20stop();Symbol 830 MovieClip Frame 21stop();Symbol 837 Buttonon (release) { clearInterval(spotsInterval); _global.trans = "titleScreen"; frameTrans.gotoAndPlay(9); _root.buttonDone.enabled = false; if (musicOn) { stopAllSounds(); _root.musicTheme.start(0, 99); } }
Library Items
Symbol 1 Graphic | Used by:Timeline | |
Symbol 2 Graphic | Used by:3 | |
Symbol 3 MovieClip | Uses:2 | Used by:Timeline |
Symbol 4 Graphic | Used by:Timeline | |
Symbol 5 Graphic | Used by:6 | |
Symbol 6 MovieClip | Uses:5 | Used by:Timeline |
Symbol 7 Graphic | Used by:10 | |
Symbol 8 Graphic | Used by:9 | |
Symbol 9 MovieClip | Uses:8 | Used by:10 |
Symbol 10 MovieClip | Uses:7 9 | Used by:Timeline |
Symbol 11 Graphic | Used by:14 | |
Symbol 12 Graphic | Used by:13 33 | |
Symbol 13 MovieClip | Uses:12 | Used by:14 |
Symbol 14 MovieClip | Uses:11 13 | Used by:Timeline |
Symbol 15 Graphic | Used by:16 | |
Symbol 16 MovieClip | Uses:15 | Used by:Timeline |
Symbol 17 Font | Used by:18 20 21 86 87 88 89 90 91 92 93 94 95 96 113 114 115 116 117 118 119 120 124 125 128 129 130 140 144 145 146 148 149 150 153 188 191 192 194 197 199 201 203 205 207 209 211 213 215 217 219 225 227 229 234 238 273 294 295 298 301 304 308 311 314 315 316 349 351 357 358 359 360 361 362 363 364 365 380 389 390 391 441 442 443 451 452 453 454 455 456 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 492 497 502 506 510 511 512 534 535 536 558 560 561 569 570 571 572 573 586 587 588 592 601 609 612 613 614 619 620 625 626 627 628 629 630 631 632 644 645 646 649 650 651 652 653 654 658 660 661 662 668 669 670 673 674 678 773 774 775 776 777 778 779 780 781 782 783 785 786 787 789 795 796 797 798 799 800 801 802 803 805 | |
Symbol 18 EditableText | Uses:17 | Used by:Timeline |
Symbol 19 Graphic | Used by:22 | |
Symbol 20 Text | Uses:17 | Used by:22 |
Symbol 21 Text | Uses:17 | Used by:22 |
Symbol 22 Button | Uses:19 20 21 | Used by:Timeline |
Symbol 23 Graphic | Used by:Timeline | |
Symbol 24 Graphic | Used by:33 | |
Symbol 25 Graphic | Used by:33 | |
Symbol 26 Graphic | Used by:33 | |
Symbol 27 Graphic | Used by:33 | |
Symbol 28 Font | Used by:29 30 31 32 | |
Symbol 29 Text | Uses:28 | Used by:33 |
Symbol 30 Text | Uses:28 | Used by:33 |
Symbol 31 Text | Uses:28 | Used by:33 |
Symbol 32 Text | Uses:28 | Used by:33 |
Symbol 33 MovieClip | Uses:24 25 26 27 12 29 30 31 32 | Used by:Timeline |
Symbol 34 Graphic | Used by:Timeline | |
Symbol 35 Graphic | Used by:193 195 198 200 202 204 206 208 210 212 214 216 218 368 371 374 384 659 671 Timeline | |
Symbol 36 Sound [soundBetterLuck] | Used by:58 | |
Symbol 37 Sound [soundClimax] | Used by:58 | |
Symbol 38 Sound [soundCongrats] | Used by:58 | |
Symbol 39 Sound [soundDrumroll] | Used by:58 | |
Symbol 40 Sound [soundEndJingle] | Used by:58 | |
Symbol 41 Sound [soundGame] | Used by:58 | |
Symbol 42 Sound [soundGo] | Used by:58 | |
Symbol 43 Sound [soundGunshot] | Used by:58 | |
Symbol 44 Sound [soundInfobot] | Used by:58 | |
Symbol 45 Sound [soundLoanShark] | Used by:58 | |
Symbol 46 Sound [soundTheme] | Used by:58 | |
Symbol 47 Sound [soundMorph1] | Used by:58 | |
Symbol 48 Sound [soundMorph2] | Used by:58 | |
Symbol 49 Sound [soundNiceTry] | Used by:58 | |
Symbol 50 Sound [soundQuibble1] | Used by:58 | |
Symbol 51 Sound [soundQuibble2] | Used by:58 | |
Symbol 52 Sound [soundQuibble3] | Used by:58 | |
Symbol 53 Sound [soundQuibble4] | Used by:58 | |
Symbol 54 Sound [soundRaceMusic] | Used by:58 | |
Symbol 55 Sound [soundReady] | Used by:58 | |
Symbol 56 Sound [soundThug] | Used by:58 | |
Symbol 57 Sound [soundTrainer] | Used by:58 | |
Symbol 58 MovieClip | Uses:36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 | Used by:Timeline |
Symbol 59 Graphic | Used by:Timeline | |
Symbol 60 Graphic | Used by:61 | |
Symbol 61 MovieClip | Uses:60 | Used by:717 Timeline |
Symbol 62 Graphic | Used by:63 | |
Symbol 63 MovieClip | Uses:62 | Used by:Timeline |
Symbol 64 Graphic | Used by:65 | |
Symbol 65 MovieClip | Uses:64 | Used by:Timeline |
Symbol 66 Graphic | Used by:67 | |
Symbol 67 MovieClip | Uses:66 | Used by:Timeline |
Symbol 68 Graphic | Used by:74 | |
Symbol 69 Graphic | Used by:74 | |
Symbol 70 Graphic | Used by:74 | |
Symbol 71 Graphic | Used by:74 | |
Symbol 72 Graphic | Used by:74 | |
Symbol 73 Graphic | Used by:74 | |
Symbol 74 MovieClip | Uses:68 69 70 71 72 73 | Used by:Timeline |
Symbol 75 Graphic | Used by:81 | |
Symbol 76 Graphic | Used by:81 | |
Symbol 77 Graphic | Used by:81 | |
Symbol 78 Graphic | Used by:81 | |
Symbol 79 Graphic | Used by:81 | |
Symbol 80 Graphic | Used by:81 | |
Symbol 81 MovieClip | Uses:75 76 77 78 79 80 | Used by:Timeline |
Symbol 82 Graphic | Used by:85 | |
Symbol 83 Graphic | Used by:84 | |
Symbol 84 MovieClip | Uses:83 | Used by:85 |
Symbol 85 MovieClip | Uses:82 84 | Used by:Timeline |
Symbol 86 Text | Uses:17 | Used by:97 |
Symbol 87 Text | Uses:17 | Used by:97 |
Symbol 88 Text | Uses:17 | Used by:97 |
Symbol 89 Text | Uses:17 | Used by:97 |
Symbol 90 Text | Uses:17 | Used by:97 |
Symbol 91 Text | Uses:17 | Used by:97 |
Symbol 92 Text | Uses:17 | Used by:97 |
Symbol 93 Text | Uses:17 | Used by:97 |
Symbol 94 Text | Uses:17 | Used by:97 |
Symbol 95 Text | Uses:17 | Used by:97 |
Symbol 96 Text | Uses:17 | Used by:97 |
Symbol 97 MovieClip | Uses:86 87 88 89 90 91 92 93 94 95 96 | Used by:Timeline |
Symbol 98 Graphic | Used by:99 | |
Symbol 99 Button | Uses:98 | Used by:Timeline |
Symbol 100 Graphic | Used by:101 | |
Symbol 101 Button | Uses:100 | Used by:Timeline |
Symbol 102 Graphic | Used by:103 | |
Symbol 103 Button | Uses:102 | Used by:Timeline |
Symbol 104 Graphic | Used by:105 | |
Symbol 105 MovieClip | Uses:104 | Used by:Timeline |
Symbol 106 Graphic | Used by:158 | |
Symbol 107 Graphic | Used by:110 530 568 596 | |
Symbol 108 Graphic | Used by:110 530 568 596 | |
Symbol 109 Graphic | Used by:110 530 568 596 | |
Symbol 110 Button | Uses:107 108 109 | Used by:158 383 676 |
Symbol 111 Graphic | Used by:112 429 484 680 837 | |
Symbol 112 Button | Uses:111 | Used by:158 |
Symbol 113 Text | Uses:17 | Used by:158 |
Symbol 114 EditableText | Uses:17 | Used by:158 |
Symbol 115 Text | Uses:17 | Used by:158 |
Symbol 116 Text | Uses:17 | Used by:158 |
Symbol 117 Text | Uses:17 | Used by:158 |
Symbol 118 EditableText | Uses:17 | Used by:158 |
Symbol 119 EditableText | Uses:17 | Used by:158 |
Symbol 120 EditableText | Uses:17 | Used by:158 |
Symbol 121 Graphic | Used by:122 123 141 142 143 | |
Symbol 122 Button | Uses:121 | Used by:158 |
Symbol 123 Button | Uses:121 | Used by:158 |
Symbol 124 Text | Uses:17 | Used by:158 |
Symbol 125 Text | Uses:17 | Used by:158 |
Symbol 126 Graphic | Used by:127 | |
Symbol 127 MovieClip | Uses:126 | Used by:158 |
Symbol 128 Text | Uses:17 | Used by:158 |
Symbol 129 EditableText | Uses:17 | Used by:158 |
Symbol 130 Text | Uses:17 | Used by:158 |
Symbol 131 Graphic | Used by:132 147 151 152 | |
Symbol 132 Button | Uses:131 | Used by:158 |
Symbol 133 Graphic | Used by:134 | |
Symbol 134 MovieClip | Uses:133 | Used by:158 |
Symbol 135 Graphic | Used by:138 | |
Symbol 136 Graphic | Used by:138 | |
Symbol 137 Graphic | Used by:138 | |
Symbol 138 Button | Uses:135 136 137 | Used by:158 |
Symbol 139 Graphic | Used by:158 | |
Symbol 140 Text | Uses:17 | Used by:158 |
Symbol 141 Button | Uses:121 | Used by:158 |
Symbol 142 Button | Uses:121 | Used by:158 |
Symbol 143 Button | Uses:121 | Used by:158 |
Symbol 144 Text | Uses:17 | Used by:158 |
Symbol 145 Text | Uses:17 | Used by:158 |
Symbol 146 Text | Uses:17 | Used by:158 |
Symbol 147 Button | Uses:131 | Used by:158 |
Symbol 148 Text | Uses:17 | Used by:158 |
Symbol 149 Text | Uses:17 | Used by:158 |
Symbol 150 Text | Uses:17 | Used by:158 |
Symbol 151 Button | Uses:131 | Used by:158 |
Symbol 152 Button | Uses:131 | Used by:158 |
Symbol 153 Text | Uses:17 | Used by:158 |
Symbol 154 Graphic | Used by:157 430 457 537 643 | |
Symbol 155 Graphic | Used by:157 430 457 537 643 | |
Symbol 156 Graphic | Used by:157 430 457 537 643 | |
Symbol 157 Button | Uses:154 155 156 | Used by:158 |
Symbol 158 MovieClip | Uses:106 110 112 113 114 115 116 117 118 119 120 122 123 124 125 127 128 129 130 132 134 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 157 | Used by:Timeline |
Symbol 159 Graphic | Used by:383 | |
Symbol 160 Graphic | Used by:161 | |
Symbol 161 MovieClip | Uses:160 | Used by:383 602 |
Symbol 162 Graphic | Used by:184 | |
Symbol 163 Graphic | Used by:184 | |
Symbol 164 Graphic | Used by:184 | |
Symbol 165 Graphic | Used by:184 | |
Symbol 166 Graphic | Used by:184 | |
Symbol 167 Graphic | Used by:184 | |
Symbol 168 Graphic | Used by:184 | |
Symbol 169 Graphic | Used by:184 | |
Symbol 170 Graphic | Used by:184 | |
Symbol 171 Graphic | Used by:184 | |
Symbol 172 Graphic | Used by:184 | |
Symbol 173 Graphic | Used by:184 | |
Symbol 174 Graphic | Used by:184 | |
Symbol 175 Graphic | Used by:184 | |
Symbol 176 Graphic | Used by:184 | |
Symbol 177 Graphic | Used by:184 | |
Symbol 178 Graphic | Used by:184 | |
Symbol 179 Graphic | Used by:184 | |
Symbol 180 Graphic | Used by:184 | |
Symbol 181 Graphic | Used by:184 | |
Symbol 182 Graphic | Used by:184 | |
Symbol 183 Graphic | Used by:184 | |
Symbol 184 MovieClip | Uses:162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 | Used by:383 602 |
Symbol 185 Graphic | Used by:186 | |
Symbol 186 MovieClip | Uses:185 | Used by:383 602 |
Symbol 187 Graphic | Used by:375 | |
Symbol 188 Text | Uses:17 | Used by:375 |
Symbol 189 Font | Used by:190 196 220 221 224 226 228 230 231 235 236 237 239 240 272 274 275 294 296 298 299 301 302 304 305 308 309 311 312 315 317 318 347 348 350 352 353 354 355 356 358 359 361 364 365 366 367 369 370 372 373 529 567 595 608 679 790 | |
Symbol 190 Text | Uses:189 | Used by:375 |
Symbol 191 Text | Uses:17 | Used by:375 |
Symbol 192 Text | Uses:17 | Used by:193 |
Symbol 193 Button | Uses:35 192 | Used by:375 |
Symbol 194 Text | Uses:17 | Used by:195 |
Symbol 195 Button | Uses:35 194 | Used by:375 |
Symbol 196 Text | Uses:189 | Used by:375 |
Symbol 197 Text | Uses:17 | Used by:198 |
Symbol 198 Button | Uses:35 197 | Used by:375 |
Symbol 199 Text | Uses:17 | Used by:200 |
Symbol 200 Button | Uses:35 199 | Used by:375 |
Symbol 201 Text | Uses:17 | Used by:202 |
Symbol 202 Button | Uses:35 201 | Used by:375 |
Symbol 203 Text | Uses:17 | Used by:204 |
Symbol 204 Button | Uses:35 203 | Used by:375 |
Symbol 205 Text | Uses:17 | Used by:206 |
Symbol 206 Button | Uses:35 205 | Used by:375 |
Symbol 207 Text | Uses:17 | Used by:208 |
Symbol 208 Button | Uses:35 207 | Used by:375 |
Symbol 209 Text | Uses:17 | Used by:210 |
Symbol 210 Button | Uses:35 209 | Used by:375 |
Symbol 211 Text | Uses:17 | Used by:212 |
Symbol 212 Button | Uses:35 211 | Used by:375 |
Symbol 213 Text | Uses:17 | Used by:214 |
Symbol 214 Button | Uses:35 213 | Used by:375 |
Symbol 215 Text | Uses:17 | Used by:216 |
Symbol 216 Button | Uses:35 215 | Used by:375 |
Symbol 217 Text | Uses:17 | Used by:218 |
Symbol 218 Button | Uses:35 217 | Used by:375 |
Symbol 219 Text | Uses:17 | Used by:375 |
Symbol 220 Text | Uses:189 | Used by:375 |
Symbol 221 Text | Uses:189 | Used by:375 |
Symbol 222 Graphic | Used by:223 | |
Symbol 223 MovieClip | Uses:222 | Used by:375 |
Symbol 224 Text | Uses:189 | Used by:375 |
Symbol 225 Text | Uses:17 | Used by:375 |
Symbol 226 Text | Uses:189 | Used by:375 |
Symbol 227 Text | Uses:17 | Used by:375 |
Symbol 228 Text | Uses:189 | Used by:375 |
Symbol 229 Text | Uses:17 | Used by:375 |
Symbol 230 Text | Uses:189 | Used by:375 |
Symbol 231 Text | Uses:189 | Used by:375 |
Symbol 232 Graphic | Used by:375 | |
Symbol 233 Graphic | Used by:375 | |
Symbol 234 Text | Uses:17 | Used by:375 |
Symbol 235 Text | Uses:189 | Used by:375 |
Symbol 236 Text | Uses:189 | Used by:375 |
Symbol 237 Text | Uses:189 | Used by:375 |
Symbol 238 Text | Uses:17 | Used by:375 |
Symbol 239 Text | Uses:189 | Used by:375 |
Symbol 240 Text | Uses:189 | Used by:375 |
Symbol 241 Graphic | Used by:271 | |
Symbol 242 Graphic | Used by:271 | |
Symbol 243 Graphic | Used by:271 | |
Symbol 244 Graphic | Used by:271 | |
Symbol 245 Graphic | Used by:271 | |
Symbol 246 Graphic | Used by:271 | |
Symbol 247 Graphic | Used by:271 | |
Symbol 248 Graphic | Used by:271 | |
Symbol 249 Graphic | Used by:271 | |
Symbol 250 Graphic | Used by:271 | |
Symbol 251 Graphic | Used by:271 | |
Symbol 252 Graphic | Used by:271 | |
Symbol 253 Graphic | Used by:271 | |
Symbol 254 Graphic | Used by:271 | |
Symbol 255 Graphic | Used by:271 | |
Symbol 256 Graphic | Used by:271 | |
Symbol 257 Graphic | Used by:271 | |
Symbol 258 Graphic | Used by:271 | |
Symbol 259 Graphic | Used by:271 | |
Symbol 260 Graphic | Used by:271 | |
Symbol 261 Graphic | Used by:271 | |
Symbol 262 Graphic | Used by:271 | |
Symbol 263 Graphic | Used by:271 | |
Symbol 264 Graphic | Used by:271 | |
Symbol 265 Graphic | Used by:271 | |
Symbol 266 Graphic | Used by:271 | |
Symbol 267 Graphic | Used by:271 | |
Symbol 268 Graphic | Used by:271 | |
Symbol 269 Graphic | Used by:271 | |
Symbol 270 Graphic | Used by:271 | |
Symbol 271 MovieClip | Uses:241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 | Used by:375 593 |
Symbol 272 Text | Uses:189 | Used by:375 |
Symbol 273 Text | Uses:17 | Used by:375 |
Symbol 274 Text | Uses:189 | Used by:375 |
Symbol 275 Text | Uses:189 | Used by:375 |
Symbol 276 Graphic | Used by:293 | |
Symbol 277 Graphic | Used by:293 | |
Symbol 278 Graphic | Used by:293 | |
Symbol 279 Graphic | Used by:293 | |
Symbol 280 Graphic | Used by:293 | |
Symbol 281 Graphic | Used by:293 | |
Symbol 282 Graphic | Used by:293 | |
Symbol 283 Graphic | Used by:293 | |
Symbol 284 Graphic | Used by:293 | |
Symbol 285 Graphic | Used by:293 | |
Symbol 286 Graphic | Used by:293 | |
Symbol 287 Graphic | Used by:293 | |
Symbol 288 Graphic | Used by:293 | |
Symbol 289 Graphic | Used by:293 | |
Symbol 290 Graphic | Used by:293 | |
Symbol 291 Graphic | Used by:293 | |
Symbol 292 Graphic | Used by:293 | |
Symbol 293 MovieClip | Uses:276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 | Used by:375 563 |
Symbol 294 Text | Uses:17 189 | Used by:375 |
Symbol 295 Text | Uses:17 | Used by:375 |
Symbol 296 Text | Uses:189 | Used by:375 |
Symbol 297 Graphic | Used by:375 | |
Symbol 298 Text | Uses:17 189 | Used by:375 |
Symbol 299 Text | Uses:189 | Used by:375 |
Symbol 300 Graphic | Used by:375 | |
Symbol 301 Text | Uses:17 189 | Used by:375 |
Symbol 302 Text | Uses:189 | Used by:375 |
Symbol 303 Graphic | Used by:375 | |
Symbol 304 Text | Uses:17 189 | Used by:375 |
Symbol 305 Text | Uses:189 | Used by:375 |
Symbol 306 Graphic | Used by:375 | |
Symbol 307 Font | Used by:308 | |
Symbol 308 Text | Uses:17 189 307 | Used by:375 |
Symbol 309 Text | Uses:189 | Used by:375 |
Symbol 310 Graphic | Used by:375 | |
Symbol 311 Text | Uses:17 189 | Used by:375 |
Symbol 312 Text | Uses:189 | Used by:375 |
Symbol 313 Graphic | Used by:375 | |
Symbol 314 Text | Uses:17 | Used by:375 |
Symbol 315 Text | Uses:189 17 | Used by:375 |
Symbol 316 Text | Uses:17 | Used by:375 |
Symbol 317 Text | Uses:189 | Used by:375 |
Symbol 318 Text | Uses:189 | Used by:375 |
Symbol 319 Graphic | Used by:346 | |
Symbol 320 Graphic | Used by:346 | |
Symbol 321 Graphic | Used by:346 | |
Symbol 322 Graphic | Used by:346 | |
Symbol 323 Graphic | Used by:346 | |
Symbol 324 Graphic | Used by:346 | |
Symbol 325 Graphic | Used by:346 | |
Symbol 326 Graphic | Used by:346 | |
Symbol 327 Graphic | Used by:346 | |
Symbol 328 Graphic | Used by:346 | |
Symbol 329 Graphic | Used by:346 | |
Symbol 330 Graphic | Used by:346 | |
Symbol 331 Graphic | Used by:346 | |
Symbol 332 Graphic | Used by:346 | |
Symbol 333 Graphic | Used by:346 | |
Symbol 334 Graphic | Used by:346 | |
Symbol 335 Graphic | Used by:346 | |
Symbol 336 Graphic | Used by:346 | |
Symbol 337 Graphic | Used by:346 | |
Symbol 338 Graphic | Used by:346 | |
Symbol 339 Graphic | Used by:346 | |
Symbol 340 Graphic | Used by:346 | |
Symbol 341 Graphic | Used by:346 | |
Symbol 342 Graphic | Used by:346 | |
Symbol 343 Graphic | Used by:346 | |
Symbol 344 Graphic | Used by:346 | |
Symbol 345 Graphic | Used by:346 | |
Symbol 346 MovieClip | Uses:319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 | Used by:375 665 |
Symbol 347 Text | Uses:189 | Used by:375 |
Symbol 348 Text | Uses:189 | Used by:375 |
Symbol 349 Text | Uses:17 | Used by:375 |
Symbol 350 Text | Uses:189 | Used by:375 |
Symbol 351 Text | Uses:17 | Used by:375 |
Symbol 352 Text | Uses:189 | Used by:375 |
Symbol 353 Text | Uses:189 | Used by:375 |
Symbol 354 Text | Uses:189 | Used by:375 |
Symbol 355 Text | Uses:189 | Used by:375 |
Symbol 356 Text | Uses:189 | Used by:375 |
Symbol 357 Text | Uses:17 | Used by:375 |
Symbol 358 Text | Uses:17 189 | Used by:375 |
Symbol 359 Text | Uses:17 189 | Used by:375 |
Symbol 360 Text | Uses:17 | Used by:375 |
Symbol 361 Text | Uses:17 189 | Used by:375 |
Symbol 362 Text | Uses:17 | Used by:375 |
Symbol 363 Text | Uses:17 | Used by:375 |
Symbol 364 Text | Uses:17 189 | Used by:375 |
Symbol 365 Text | Uses:189 17 | Used by:375 |
Symbol 366 Text | Uses:189 | Used by:368 |
Symbol 367 Text | Uses:189 | Used by:368 |
Symbol 368 Button | Uses:35 366 367 | Used by:375 |
Symbol 369 Text | Uses:189 | Used by:371 |
Symbol 370 Text | Uses:189 | Used by:371 |
Symbol 371 Button | Uses:35 369 370 | Used by:375 |
Symbol 372 Text | Uses:189 | Used by:374 |
Symbol 373 Text | Uses:189 | Used by:374 |
Symbol 374 Button | Uses:35 372 373 | Used by:375 |
Symbol 375 MovieClip | Uses:187 188 190 191 193 195 196 198 200 202 204 206 208 210 212 214 216 218 219 220 221 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 271 272 273 274 275 293 294 295 296 297 298 299 300 301 302 303 304 305 306 308 309 310 311 312 313 314 315 316 317 318 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 368 371 374 | Used by:383 |
Symbol 376 Graphic | Used by:377 433 435 437 | |
Symbol 377 Button | Uses:376 | Used by:383 |
Symbol 378 Graphic | Used by:379 434 436 438 | |
Symbol 379 Button | Uses:378 | Used by:383 |
Symbol 380 EditableText | Uses:17 | Used by:383 |
Symbol 381 Graphic | Used by:382 | |
Symbol 382 Button | Uses:381 | Used by:383 |
Symbol 383 MovieClip | Uses:159 161 184 186 110 375 377 379 380 382 | Used by:Timeline |
Symbol 384 MovieClip | Uses:35 | Used by:385 |
Symbol 385 MovieClip | Uses:384 | Used by:Timeline |
Symbol 386 Graphic | Used by:Timeline | |
Symbol 387 Graphic | Used by:388 | |
Symbol 388 MovieClip | Uses:387 | Used by:Timeline |
Symbol 389 EditableText | Uses:17 | Used by:Timeline |
Symbol 390 EditableText | Uses:17 | Used by:Timeline |
Symbol 391 EditableText | Uses:17 | Used by:Timeline |
Symbol 392 Graphic | Used by:415 794 | |
Symbol 393 Graphic | Used by:415 | |
Symbol 394 Graphic | Used by:415 | |
Symbol 395 Graphic | Used by:415 | |
Symbol 396 Graphic | Used by:415 | |
Symbol 397 Graphic | Used by:415 | |
Symbol 398 Graphic | Used by:415 | |
Symbol 399 Graphic | Used by:415 | |
Symbol 400 Graphic | Used by:415 | |
Symbol 401 Graphic | Used by:415 | |
Symbol 402 Graphic | Used by:415 | |
Symbol 403 Graphic | Used by:415 | |
Symbol 404 Graphic | Used by:415 | |
Symbol 405 Graphic | Used by:415 | |
Symbol 406 Graphic | Used by:415 | |
Symbol 407 Graphic | Used by:415 | |
Symbol 408 Graphic | Used by:415 | |
Symbol 409 Graphic | Used by:415 | |
Symbol 410 Graphic | Used by:415 | |
Symbol 411 Graphic | Used by:415 | |
Symbol 412 Graphic | Used by:415 | |
Symbol 413 Graphic | Used by:415 | |
Symbol 414 Graphic | Used by:415 | |
Symbol 415 MovieClip | Uses:392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 | Used by:Timeline |
Symbol 416 Graphic | Used by:417 | |
Symbol 417 MovieClip | Uses:416 | Used by:Timeline |
Symbol 418 Graphic | Used by:Timeline | |
Symbol 419 Graphic | Used by:421 422 423 | |
Symbol 420 Graphic | Used by:421 422 423 | |
Symbol 421 Button | Uses:419 420 | Used by:Timeline |
Symbol 422 Button | Uses:419 420 | Used by:Timeline |
Symbol 423 Button | Uses:419 420 | Used by:Timeline |
Symbol 424 Graphic | Used by:426 427 428 | |
Symbol 425 Graphic | Used by:426 427 428 | |
Symbol 426 Button | Uses:424 425 | Used by:Timeline |
Symbol 427 Button | Uses:424 425 | Used by:Timeline |
Symbol 428 Button | Uses:424 425 | Used by:Timeline |
Symbol 429 Button | Uses:111 | Used by:Timeline |
Symbol 430 Button | Uses:154 155 156 | Used by:Timeline |
Symbol 431 Graphic | Used by:432 | |
Symbol 432 MovieClip | Uses:431 | Used by:Timeline |
Symbol 433 Button | Uses:376 | Used by:Timeline |
Symbol 434 Button | Uses:378 | Used by:Timeline |
Symbol 435 Button | Uses:376 | Used by:Timeline |
Symbol 436 Button | Uses:378 | Used by:Timeline |
Symbol 437 Button | Uses:376 | Used by:Timeline |
Symbol 438 Button | Uses:378 | Used by:Timeline |
Symbol 439 Graphic | Used by:440 | |
Symbol 440 MovieClip | Uses:439 | Used by:Timeline |
Symbol 441 Text | Uses:17 | Used by:Timeline |
Symbol 442 Text | Uses:17 | Used by:Timeline |
Symbol 443 Text | Uses:17 | Used by:Timeline |
Symbol 444 Graphic | Used by:458 | |
Symbol 445 Graphic | Used by:447 448 449 450 531 532 533 655 656 657 | |
Symbol 446 Graphic | Used by:447 448 449 450 531 532 533 655 656 657 | |
Symbol 447 Button | Uses:445 446 | Used by:458 |
Symbol 448 Button | Uses:445 446 | Used by:458 |
Symbol 449 Button | Uses:445 446 | Used by:458 |
Symbol 450 Button | Uses:445 446 | Used by:458 |
Symbol 451 Text | Uses:17 | Used by:458 |
Symbol 452 Text | Uses:17 | Used by:458 |
Symbol 453 Text | Uses:17 | Used by:458 |
Symbol 454 Text | Uses:17 | Used by:458 |
Symbol 455 Text | Uses:17 | Used by:458 |
Symbol 456 Text | Uses:17 | Used by:458 |
Symbol 457 Button | Uses:154 155 156 | Used by:458 |
Symbol 458 MovieClip | Uses:444 447 448 449 450 451 452 453 454 455 456 457 | Used by:Timeline |
Symbol 459 Graphic | Used by:Timeline | |
Symbol 460 Text | Uses:17 | Used by:Timeline |
Symbol 461 EditableText | Uses:17 | Used by:Timeline |
Symbol 462 EditableText | Uses:17 | Used by:Timeline |
Symbol 463 Text | Uses:17 | Used by:Timeline |
Symbol 464 Text | Uses:17 | Used by:Timeline |
Symbol 465 EditableText | Uses:17 | Used by:Timeline |
Symbol 466 EditableText | Uses:17 | Used by:Timeline |
Symbol 467 Text | Uses:17 | Used by:Timeline |
Symbol 468 EditableText | Uses:17 | Used by:Timeline |
Symbol 469 EditableText | Uses:17 | Used by:Timeline |
Symbol 470 Text | Uses:17 | Used by:665 Timeline |
Symbol 471 Text | Uses:17 | Used by:665 Timeline |
Symbol 472 EditableText | Uses:17 | Used by:Timeline |
Symbol 473 EditableText | Uses:17 | Used by:Timeline |
Symbol 474 EditableText | Uses:17 | Used by:Timeline |
Symbol 475 EditableText | Uses:17 | Used by:Timeline |
Symbol 476 EditableText | Uses:17 | Used by:Timeline |
Symbol 477 EditableText | Uses:17 | Used by:Timeline |
Symbol 478 EditableText | Uses:17 | Used by:Timeline |
Symbol 479 EditableText | Uses:17 | Used by:Timeline |
Symbol 480 Graphic | Used by:481 482 483 | |
Symbol 481 Button | Uses:480 | Used by:Timeline |
Symbol 482 Button | Uses:480 | Used by:Timeline |
Symbol 483 Button | Uses:480 | Used by:Timeline |
Symbol 484 Button | Uses:111 | Used by:Timeline |
Symbol 485 Graphic | Used by:487 | |
Symbol 486 Graphic | Used by:487 | |
Symbol 487 Button | Uses:485 486 | Used by:Timeline |
Symbol 488 Graphic | Used by:490 | |
Symbol 489 Graphic | Used by:490 | |
Symbol 490 Button | Uses:488 489 | Used by:Timeline |
Symbol 491 Graphic | Used by:495 589 | |
Symbol 492 Text | Uses:17 | Used by:495 589 |
Symbol 493 Graphic | Used by:495 589 | |
Symbol 494 Graphic | Used by:495 589 | |
Symbol 495 Button | Uses:491 492 493 494 | Used by:Timeline |
Symbol 496 Graphic | Used by:500 590 | |
Symbol 497 Text | Uses:17 | Used by:500 590 |
Symbol 498 Graphic | Used by:500 590 | |
Symbol 499 Graphic | Used by:500 590 | |
Symbol 500 Button | Uses:496 497 498 499 | Used by:Timeline |
Symbol 501 Graphic | Used by:505 591 | |
Symbol 502 Text | Uses:17 | Used by:505 591 |
Symbol 503 Graphic | Used by:505 591 | |
Symbol 504 Graphic | Used by:505 591 | |
Symbol 505 Button | Uses:501 502 503 504 | Used by:Timeline |
Symbol 506 Text | Uses:17 | Used by:Timeline |
Symbol 507 Graphic | Used by:509 | |
Symbol 508 Graphic | Used by:509 | |
Symbol 509 Button | Uses:507 508 | Used by:Timeline |
Symbol 510 EditableText | Uses:17 | Used by:Timeline |
Symbol 511 EditableText | Uses:17 | Used by:Timeline |
Symbol 512 EditableText | Uses:17 | Used by:Timeline |
Symbol 513 Graphic | Used by:516 | |
Symbol 514 Graphic | Used by:516 | |
Symbol 515 Graphic | Used by:516 | |
Symbol 516 Button | Uses:513 514 515 | Used by:Timeline |
Symbol 517 Graphic | Used by:519 | |
Symbol 518 Graphic | Used by:519 | |
Symbol 519 Button | Uses:517 518 | Used by:Timeline |
Symbol 520 Graphic | Used by:Timeline | |
Symbol 521 Graphic | Used by:522 | |
Symbol 522 MovieClip | Uses:521 | Used by:Timeline |
Symbol 523 Graphic | Used by:524 | |
Symbol 524 MovieClip | Uses:523 | Used by:Timeline |
Symbol 525 Graphic | Used by:Timeline | |
Symbol 526 Graphic | Used by:563 | |
Symbol 527 Graphic | Used by:528 | |
Symbol 528 MovieClip | Uses:527 | Used by:563 593 |
Symbol 529 EditableText | Uses:189 | Used by:563 |
Symbol 530 Button | Uses:107 108 109 | Used by:563 665 |
Symbol 531 Button | Uses:445 446 | Used by:563 |
Symbol 532 Button | Uses:445 446 | Used by:563 |
Symbol 533 Button | Uses:445 446 | Used by:563 |
Symbol 534 EditableText | Uses:17 | Used by:563 |
Symbol 535 EditableText | Uses:17 | Used by:563 |
Symbol 536 EditableText | Uses:17 | Used by:563 |
Symbol 537 Button | Uses:154 155 156 | Used by:563 |
Symbol 538 Graphic | Used by:539 | |
Symbol 539 MovieClip | Uses:538 | Used by:563 |
Symbol 540 Graphic | Used by:542 | |
Symbol 541 Graphic | Used by:542 | |
Symbol 542 Button | Uses:540 541 | Used by:563 |
Symbol 543 Graphic | Used by:545 | |
Symbol 544 Graphic | Used by:545 | |
Symbol 545 Button | Uses:543 544 | Used by:563 |
Symbol 546 Graphic | Used by:548 | |
Symbol 547 Graphic | Used by:548 | |
Symbol 548 Button | Uses:546 547 | Used by:563 |
Symbol 549 Graphic | Used by:551 | |
Symbol 550 Graphic | Used by:551 | |
Symbol 551 Button | Uses:549 550 | Used by:563 |
Symbol 552 Graphic | Used by:554 | |
Symbol 553 Graphic | Used by:554 | |
Symbol 554 Button | Uses:552 553 | Used by:563 |
Symbol 555 Graphic | Used by:557 | |
Symbol 556 Graphic | Used by:557 | |
Symbol 557 Button | Uses:555 556 | Used by:563 |
Symbol 558 EditableText | Uses:17 | Used by:563 |
Symbol 559 Graphic | Used by:562 | |
Symbol 560 EditableText | Uses:17 | Used by:562 |
Symbol 561 EditableText | Uses:17 | Used by:562 |
Symbol 562 MovieClip | Uses:559 560 561 | Used by:563 |
Symbol 563 MovieClip | Uses:526 528 529 530 531 532 533 534 535 536 537 293 539 542 545 548 551 554 557 558 562 | Used by:Timeline |
Symbol 564 Graphic | Used by:593 | |
Symbol 565 Graphic | Used by:566 | |
Symbol 566 MovieClip | Uses:565 | Used by:593 |
Symbol 567 EditableText | Uses:189 | Used by:593 |
Symbol 568 Button | Uses:107 108 109 | Used by:593 |
Symbol 569 Text | Uses:17 | Used by:593 |
Symbol 570 Text | Uses:17 | Used by:593 |
Symbol 571 Text | Uses:17 | Used by:593 |
Symbol 572 Text | Uses:17 | Used by:593 |
Symbol 573 EditableText | Uses:17 | Used by:593 |
Symbol 574 Graphic | Used by:577 | |
Symbol 575 Graphic | Used by:577 | |
Symbol 576 Graphic | Used by:577 | |
Symbol 577 Button | Uses:574 575 576 | Used by:593 |
Symbol 578 Graphic | Used by:581 | |
Symbol 579 Graphic | Used by:581 | |
Symbol 580 Graphic | Used by:581 | |
Symbol 581 Button | Uses:578 579 580 | Used by:593 |
Symbol 582 Graphic | Used by:585 | |
Symbol 583 Graphic | Used by:585 | |
Symbol 584 Graphic | Used by:585 | |
Symbol 585 Button | Uses:582 583 584 | Used by:593 |
Symbol 586 EditableText | Uses:17 | Used by:593 |
Symbol 587 EditableText | Uses:17 | Used by:593 |
Symbol 588 EditableText | Uses:17 | Used by:593 |
Symbol 589 Button | Uses:491 492 493 494 | Used by:593 |
Symbol 590 Button | Uses:496 497 498 499 | Used by:593 |
Symbol 591 Button | Uses:501 502 503 504 | Used by:593 |
Symbol 592 Text | Uses:17 | Used by:593 |
Symbol 593 MovieClip | Uses:564 528 271 566 567 568 569 570 571 572 573 577 581 585 586 587 588 589 590 591 592 | Used by:Timeline |
Symbol 594 Graphic | Used by:602 | |
Symbol 595 EditableText | Uses:189 | Used by:602 |
Symbol 596 Button | Uses:107 108 109 | Used by:602 |
Symbol 597 Graphic | Used by:600 | |
Symbol 598 Graphic | Used by:600 | |
Symbol 599 Graphic | Used by:600 | |
Symbol 600 Button | Uses:597 598 599 | Used by:602 |
Symbol 601 EditableText | Uses:17 | Used by:602 |
Symbol 602 MovieClip | Uses:594 161 184 186 595 596 600 601 | Used by:Timeline |
Symbol 603 Graphic | Used by:665 | |
Symbol 604 Graphic | Used by:605 | |
Symbol 605 MovieClip | Uses:604 | Used by:665 |
Symbol 606 Graphic | Used by:607 | |
Symbol 607 MovieClip | Uses:606 | Used by:665 |
Symbol 608 EditableText | Uses:189 | Used by:665 |
Symbol 609 EditableText | Uses:17 | Used by:665 |
Symbol 610 Graphic | Used by:611 | |
Symbol 611 MovieClip | Uses:610 | Used by:665 |
Symbol 612 EditableText | Uses:17 | Used by:665 |
Symbol 613 EditableText | Uses:17 | Used by:665 |
Symbol 614 EditableText | Uses:17 | Used by:665 |
Symbol 615 Graphic | Used by:618 637 640 | |
Symbol 616 Graphic | Used by:618 637 640 | |
Symbol 617 Graphic | Used by:618 637 640 | |
Symbol 618 Button | Uses:615 616 617 | Used by:665 |
Symbol 619 Text | Uses:17 | Used by:665 |
Symbol 620 EditableText | Uses:17 | Used by:665 |
Symbol 621 Graphic | Used by:624 638 641 | |
Symbol 622 Graphic | Used by:624 638 641 | |
Symbol 623 Graphic | Used by:624 638 641 | |
Symbol 624 Button | Uses:621 622 623 | Used by:665 |
Symbol 625 EditableText | Uses:17 | Used by:665 |
Symbol 626 EditableText | Uses:17 | Used by:665 |
Symbol 627 EditableText | Uses:17 | Used by:665 |
Symbol 628 EditableText | Uses:17 | Used by:665 |
Symbol 629 EditableText | Uses:17 | Used by:665 |
Symbol 630 EditableText | Uses:17 | Used by:665 |
Symbol 631 EditableText | Uses:17 | Used by:665 |
Symbol 632 EditableText | Uses:17 | Used by:665 |
Symbol 633 Graphic | Used by:636 639 642 | |
Symbol 634 Graphic | Used by:636 639 642 | |
Symbol 635 Graphic | Used by:636 639 642 | |
Symbol 636 Button | Uses:633 634 635 | Used by:665 |
Symbol 637 Button | Uses:615 616 617 | Used by:665 |
Symbol 638 Button | Uses:621 622 623 | Used by:665 |
Symbol 639 Button | Uses:633 634 635 | Used by:665 |
Symbol 640 Button | Uses:615 616 617 | Used by:665 |
Symbol 641 Button | Uses:621 622 623 | Used by:665 |
Symbol 642 Button | Uses:633 634 635 | Used by:665 |
Symbol 643 Button | Uses:154 155 156 | Used by:665 |
Symbol 644 EditableText | Uses:17 | Used by:665 |
Symbol 645 EditableText | Uses:17 | Used by:665 |
Symbol 646 EditableText | Uses:17 | Used by:665 |
Symbol 647 Graphic | Used by:648 | |
Symbol 648 MovieClip | Uses:647 | Used by:665 |
Symbol 649 EditableText | Uses:17 | Used by:665 |
Symbol 650 EditableText | Uses:17 | Used by:665 |
Symbol 651 EditableText | Uses:17 | Used by:665 |
Symbol 652 EditableText | Uses:17 | Used by:665 |
Symbol 653 EditableText | Uses:17 | Used by:665 |
Symbol 654 EditableText | Uses:17 | Used by:665 |
Symbol 655 Button | Uses:445 446 | Used by:665 |
Symbol 656 Button | Uses:445 446 | Used by:665 |
Symbol 657 Button | Uses:445 446 | Used by:665 |
Symbol 658 Text | Uses:17 | Used by:659 |
Symbol 659 MovieClip | Uses:35 658 | Used by:665 |
Symbol 660 EditableText | Uses:17 | Used by:665 |
Symbol 661 EditableText | Uses:17 | Used by:665 |
Symbol 662 EditableText | Uses:17 | Used by:665 |
Symbol 663 Graphic | Used by:664 | |
Symbol 664 MovieClip | Uses:663 | Used by:665 |
Symbol 665 MovieClip | Uses:603 605 607 608 530 609 346 611 612 470 471 613 614 618 619 620 624 625 626 627 628 629 630 631 632 636 637 638 639 640 641 642 643 644 645 646 648 649 650 651 652 653 654 655 656 657 659 660 661 662 664 | Used by:Timeline |
Symbol 666 Graphic | Used by:676 | |
Symbol 667 Graphic | Used by:676 | |
Symbol 668 EditableText | Uses:17 | Used by:676 |
Symbol 669 Text | Uses:17 | Used by:671 |
Symbol 670 Text | Uses:17 | Used by:671 |
Symbol 671 Button | Uses:35 669 670 | Used by:676 |
Symbol 672 Graphic | Used by:675 | |
Symbol 673 Text | Uses:17 | Used by:675 |
Symbol 674 Text | Uses:17 | Used by:675 |
Symbol 675 Button | Uses:672 673 674 | Used by:676 |
Symbol 676 MovieClip | Uses:666 110 667 668 671 675 | Used by:Timeline |
Symbol 677 Graphic | Used by:681 791 Timeline | |
Symbol 678 Text | Uses:17 | Used by:Timeline |
Symbol 679 EditableText | Uses:189 | Used by:Timeline |
Symbol 680 Button | Uses:111 | Used by:791 Timeline |
Symbol 681 MovieClip | Uses:677 | Used by:682 |
Symbol 682 MovieClip | Uses:681 | Used by:Timeline |
Symbol 683 Graphic | Used by:717 | |
Symbol 684 Graphic | Used by:717 | |
Symbol 685 Graphic | Used by:717 | |
Symbol 686 Graphic | Used by:687 | |
Symbol 687 MovieClip | Uses:686 | Used by:717 |
Symbol 688 Graphic | Used by:717 | |
Symbol 689 Graphic | Used by:694 | |
Symbol 690 Graphic | Used by:694 | |
Symbol 691 Graphic | Used by:694 | |
Symbol 692 Graphic | Used by:694 | |
Symbol 693 Graphic | Used by:694 | |
Symbol 694 MovieClip | Uses:689 690 691 692 693 | Used by:717 |
Symbol 695 Graphic | Used by:717 | |
Symbol 696 Graphic | Used by:717 | |
Symbol 697 Graphic | Used by:698 | |
Symbol 698 MovieClip | Uses:697 | Used by:717 Timeline |
Symbol 699 Graphic | Used by:717 | |
Symbol 700 Graphic | Used by:701 | |
Symbol 701 MovieClip | Uses:700 | Used by:717 Timeline |
Symbol 702 Graphic | Used by:717 | |
Symbol 703 Graphic | Used by:717 | |
Symbol 704 Graphic | Used by:716 | |
Symbol 705 Graphic | Used by:716 | |
Symbol 706 Graphic | Used by:716 | |
Symbol 707 Graphic | Used by:716 | |
Symbol 708 Graphic | Used by:716 | |
Symbol 709 Graphic | Used by:716 | |
Symbol 710 Graphic | Used by:716 | |
Symbol 711 Graphic | Used by:716 | |
Symbol 712 Graphic | Used by:716 | |
Symbol 713 Graphic | Used by:716 | |
Symbol 714 Graphic | Used by:716 | |
Symbol 715 Graphic | Used by:716 | |
Symbol 716 MovieClip | Uses:704 705 706 707 708 709 710 711 712 713 714 715 | Used by:717 |
Symbol 717 MovieClip | Uses:683 684 685 61 687 688 694 695 696 698 699 701 702 703 716 | Used by:Timeline |
Symbol 718 Graphic | Used by:746 | |
Symbol 719 Graphic | Used by:746 | |
Symbol 720 Graphic | Used by:746 | |
Symbol 721 Graphic | Used by:746 | |
Symbol 722 Graphic | Used by:746 | |
Symbol 723 Graphic | Used by:746 | |
Symbol 724 Graphic | Used by:746 | |
Symbol 725 Graphic | Used by:746 | |
Symbol 726 Graphic | Used by:746 | |
Symbol 727 Graphic | Used by:746 | |
Symbol 728 Graphic | Used by:746 | |
Symbol 729 Graphic | Used by:746 | |
Symbol 730 Graphic | Used by:746 | |
Symbol 731 Graphic | Used by:746 | |
Symbol 732 Graphic | Used by:746 | |
Symbol 733 Graphic | Used by:746 | |
Symbol 734 Graphic | Used by:746 | |
Symbol 735 Graphic | Used by:746 | |
Symbol 736 Graphic | Used by:746 | |
Symbol 737 Graphic | Used by:746 | |
Symbol 738 Graphic | Used by:746 | |
Symbol 739 Graphic | Used by:746 | |
Symbol 740 Graphic | Used by:746 | |
Symbol 741 Graphic | Used by:746 | |
Symbol 742 Graphic | Used by:746 | |
Symbol 743 Graphic | Used by:746 | |
Symbol 744 Graphic | Used by:746 | |
Symbol 745 Graphic | Used by:746 | |
Symbol 746 MovieClip | Uses:718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 | Used by:Timeline |
Symbol 747 Graphic | Used by:754 | |
Symbol 748 Graphic | Used by:754 | |
Symbol 749 Graphic | Used by:754 | |
Symbol 750 Graphic | Used by:754 | |
Symbol 751 Graphic | Used by:754 | |
Symbol 752 Graphic | Used by:754 | |
Symbol 753 Graphic | Used by:754 | |
Symbol 754 MovieClip | Uses:747 748 749 750 751 752 753 | Used by:Timeline |
Symbol 755 Graphic | Used by:756 | |
Symbol 756 MovieClip | Uses:755 | Used by:Timeline |
Symbol 757 Graphic | Used by:772 | |
Symbol 758 Graphic | Used by:772 | |
Symbol 759 Graphic | Used by:772 | |
Symbol 760 Graphic | Used by:772 | |
Symbol 761 Graphic | Used by:772 | |
Symbol 762 Graphic | Used by:772 | |
Symbol 763 Graphic | Used by:772 | |
Symbol 764 Graphic | Used by:772 | |
Symbol 765 Graphic | Used by:772 | |
Symbol 766 Graphic | Used by:772 | |
Symbol 767 Graphic | Used by:772 | |
Symbol 768 Graphic | Used by:772 | |
Symbol 769 Graphic | Used by:772 | |
Symbol 770 Graphic | Used by:772 | |
Symbol 771 Graphic | Used by:772 | |
Symbol 772 MovieClip | Uses:757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 | Used by:Timeline |
Symbol 773 EditableText | Uses:17 | Used by:Timeline |
Symbol 774 EditableText | Uses:17 | Used by:Timeline |
Symbol 775 EditableText | Uses:17 | Used by:Timeline |
Symbol 776 EditableText | Uses:17 | Used by:Timeline |
Symbol 777 Text | Uses:17 | Used by:Timeline |
Symbol 778 EditableText | Uses:17 | Used by:Timeline |
Symbol 779 EditableText | Uses:17 | Used by:Timeline |
Symbol 780 EditableText | Uses:17 | Used by:Timeline |
Symbol 781 EditableText | Uses:17 | Used by:Timeline |
Symbol 782 EditableText | Uses:17 | Used by:Timeline |
Symbol 783 EditableText | Uses:17 | Used by:Timeline |
Symbol 784 Graphic | Used by:788 | |
Symbol 785 EditableText | Uses:17 | Used by:788 |
Symbol 786 EditableText | Uses:17 | Used by:788 |
Symbol 787 EditableText | Uses:17 | Used by:788 |
Symbol 788 MovieClip | Uses:784 785 786 787 | Used by:Timeline |
Symbol 789 Text | Uses:17 | Used by:791 |
Symbol 790 EditableText | Uses:189 | Used by:791 |
Symbol 791 MovieClip | Uses:677 789 790 680 | Used by:Timeline |
Symbol 792 Graphic | Used by:Timeline | |
Symbol 793 Graphic | Used by:794 | |
Symbol 794 MovieClip | Uses:392 793 | Used by:Timeline |
Symbol 795 Text | Uses:17 | Used by:Timeline |
Symbol 796 EditableText | Uses:17 | Used by:Timeline |
Symbol 797 EditableText | Uses:17 | Used by:Timeline |
Symbol 798 Text | Uses:17 | Used by:Timeline |
Symbol 799 EditableText | Uses:17 | Used by:Timeline |
Symbol 800 EditableText | Uses:17 | Used by:Timeline |
Symbol 801 Text | Uses:17 | Used by:Timeline |
Symbol 802 EditableText | Uses:17 | Used by:Timeline |
Symbol 803 EditableText | Uses:17 | Used by:Timeline |
Symbol 804 Graphic | Used by:809 | |
Symbol 805 Text | Uses:17 | Used by:809 |
Symbol 806 Graphic | Used by:808 | |
Symbol 807 Graphic | Used by:808 | |
Symbol 808 MovieClip | Uses:806 807 | Used by:809 |
Symbol 809 MovieClip | Uses:804 805 808 | Used by:Timeline |
Symbol 810 Graphic | Used by:830 | |
Symbol 811 Graphic | Used by:830 | |
Symbol 812 Graphic | Used by:830 | |
Symbol 813 Graphic | Used by:830 | |
Symbol 814 Graphic | Used by:830 | |
Symbol 815 Graphic | Used by:830 | |
Symbol 816 Graphic | Used by:830 | |
Symbol 817 Graphic | Used by:830 | |
Symbol 818 Graphic | Used by:830 | |
Symbol 819 Graphic | Used by:830 | |
Symbol 820 Graphic | Used by:830 | |
Symbol 821 Graphic | Used by:830 | |
Symbol 822 Graphic | Used by:830 | |
Symbol 823 Graphic | Used by:830 | |
Symbol 824 Graphic | Used by:830 | |
Symbol 825 Graphic | Used by:830 | |
Symbol 826 Graphic | Used by:830 | |
Symbol 827 Graphic | Used by:830 | |
Symbol 828 Graphic | Used by:830 | |
Symbol 829 Graphic | Used by:830 | |
Symbol 830 MovieClip | Uses:810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 | Used by:Timeline |
Symbol 831 Graphic | Used by:832 | |
Symbol 832 MovieClip | Uses:831 | Used by:Timeline |
Symbol 833 Graphic | Used by:834 | |
Symbol 834 MovieClip | Uses:833 | Used by:Timeline |
Symbol 835 Graphic | Used by:836 | |
Symbol 836 MovieClip | Uses:835 | Used by:Timeline |
Symbol 837 Button | Uses:111 | Used by:Timeline |
Instance Names
"cornea" | Frame 1 | Symbol 10 MovieClip |
"pupil" | Frame 1 | Symbol 14 MovieClip |
"spec" | Frame 1 | Symbol 16 MovieClip |
"loadText" | Frame 1 | Symbol 18 EditableText |
"playButton" | Frame 1 | Symbol 22 Button |
"spec2" | Frame 1 | Symbol 16 MovieClip |
"sun" | Frame 3 | Symbol 61 MovieClip |
"planet" | Frame 3 | Symbol 63 MovieClip |
"q1racer" | Frame 3 | Symbol 74 MovieClip |
"q1racer" | Frame 3 | Symbol 74 MovieClip |
"q1racer" | Frame 3 | Symbol 74 MovieClip |
"q1racer" | Frame 3 | Symbol 81 MovieClip |
"q1racer" | Frame 3 | Symbol 81 MovieClip |
"q1racer" | Frame 3 | Symbol 81 MovieClip |
"clouds" | Frame 3 | Symbol 85 MovieClip |
"playButton" | Frame 3 | Symbol 99 Button |
"optionsButton" | Frame 3 | Symbol 101 Button |
"helpButton" | Frame 3 | Symbol 103 Button |
"blackScreen" | Frame 3 | Symbol 105 MovieClip |
"menuOptions" | Frame 3 | Symbol 158 MovieClip |
"menuHelp" | Frame 3 | Symbol 383 MovieClip |
"frameTrans" | Frame 3 | Symbol 385 MovieClip |
"p1nameInput" | Frame 4 | Symbol 389 EditableText |
"p2nameInput" | Frame 4 | Symbol 390 EditableText |
"p3nameInput" | Frame 4 | Symbol 391 EditableText |
"alienProfile1" | Frame 4 | Symbol 415 MovieClip |
"alienProfile2" | Frame 4 | Symbol 415 MovieClip |
"alienProfile3" | Frame 4 | Symbol 415 MovieClip |
"p1humanButton" | Frame 4 | Symbol 421 Button |
"p2humanButton" | Frame 4 | Symbol 422 Button |
"p3humanButton" | Frame 4 | Symbol 423 Button |
"p1AIButton" | Frame 4 | Symbol 426 Button |
"p2AIButton" | Frame 4 | Symbol 427 Button |
"p3AIButton" | Frame 4 | Symbol 428 Button |
"doneButton" | Frame 4 | Symbol 429 Button |
"backButton" | Frame 4 | Symbol 430 Button |
"p1selector" | Frame 4 | Symbol 432 MovieClip |
"p2selector" | Frame 4 | Symbol 432 MovieClip |
"p3selector" | Frame 4 | Symbol 432 MovieClip |
"leftArrow1" | Frame 4 | Symbol 433 Button |
"rightArrow1" | Frame 4 | Symbol 434 Button |
"leftArrow2" | Frame 4 | Symbol 435 Button |
"rightArrow2" | Frame 4 | Symbol 436 Button |
"leftArrow3" | Frame 4 | Symbol 437 Button |
"rightArrow3" | Frame 4 | Symbol 438 Button |
"blackScreen" | Frame 4 | Symbol 105 MovieClip |
"roundText" | Frame 6 | Symbol 461 EditableText |
"pNameText" | Frame 6 | Symbol 462 EditableText |
"pBetInput" | Frame 6 | Symbol 465 EditableText |
"pCashText" | Frame 6 | Symbol 466 EditableText |
"pDebtText" | Frame 6 | Symbol 468 EditableText |
"q1nameText" | Frame 6 | Symbol 469 EditableText |
"q1winPerText" | Frame 6 | Symbol 472 EditableText |
"q1racesRunText" | Frame 6 | Symbol 473 EditableText |
"q2nameText" | Frame 6 | Symbol 474 EditableText |
"q2winPerText" | Frame 6 | Symbol 475 EditableText |
"q2racesRunText" | Frame 6 | Symbol 476 EditableText |
"q3nameText" | Frame 6 | Symbol 477 EditableText |
"q3winPerText" | Frame 6 | Symbol 478 EditableText |
"q3racesRunText" | Frame 6 | Symbol 479 EditableText |
"q1button" | Frame 6 | Symbol 481 Button |
"q2button" | Frame 6 | Symbol 482 Button |
"q3button" | Frame 6 | Symbol 483 Button |
"buttonDone" | Frame 6 | Symbol 484 Button |
"buttonLoanShark" | Frame 6 | Symbol 487 Button |
"buttonSpecial" | Frame 6 | Symbol 490 Button |
"plusButton" | Frame 6 | Symbol 495 Button |
"maxButton" | Frame 6 | Symbol 500 Button |
"minusButton" | Frame 6 | Symbol 505 Button |
"buttonSponsor" | Frame 6 | Symbol 509 Button |
"sponsor1text" | Frame 6 | Symbol 510 EditableText |
"sponsor2text" | Frame 6 | Symbol 511 EditableText |
"sponsor3text" | Frame 6 | Symbol 512 EditableText |
"buttonQuit" | Frame 6 | Symbol 516 Button |
"buttonInfo" | Frame 6 | Symbol 519 Button |
"selector" | Frame 6 | Symbol 522 MovieClip |
"playerProfile" | Frame 6 | Symbol 415 MovieClip |
"blackScreen" | Frame 6 | Symbol 105 MovieClip |
"menuSpecial" | Frame 6 | Symbol 563 MovieClip |
"menuLoanShark" | Frame 6 | Symbol 593 MovieClip |
"menuInfo" | Frame 6 | Symbol 602 MovieClip |
"menuSponsor" | Frame 6 | Symbol 665 MovieClip |
"alertbox" | Frame 6 | Symbol 676 MovieClip |
"frameTrans" | Frame 6 | Symbol 385 MovieClip |
"updateText" | Frame 7 | Symbol 679 EditableText |
"doneButton" | Frame 7 | Symbol 680 Button |
"blackScreen" | Frame 7 | Symbol 105 MovieClip |
"popup" | Frame 7 | Symbol 682 MovieClip |
"bg" | Frame 8 | Symbol 717 MovieClip |
"q1racer" | Frame 8 | Symbol 746 MovieClip |
"weights1" | Frame 8 | Symbol 754 MovieClip |
"q2racer" | Frame 8 | Symbol 746 MovieClip |
"weights2" | Frame 8 | Symbol 754 MovieClip |
"q3racer" | Frame 8 | Symbol 746 MovieClip |
"spot2" | Frame 8 | Symbol 756 MovieClip |
"spot1" | Frame 8 | Symbol 701 MovieClip |
"alienRef" | Frame 8 | Symbol 772 MovieClip |
"raceText" | Frame 8 | Symbol 773 EditableText |
"p1NameText" | Frame 8 | Symbol 774 EditableText |
"p1QuibbleText" | Frame 8 | Symbol 775 EditableText |
"p1BetText" | Frame 8 | Symbol 776 EditableText |
"p2NameText" | Frame 8 | Symbol 778 EditableText |
"p2QuibbleText" | Frame 8 | Symbol 779 EditableText |
"p2BetText" | Frame 8 | Symbol 780 EditableText |
"p3NameText" | Frame 8 | Symbol 781 EditableText |
"p3QuibbleText" | Frame 8 | Symbol 782 EditableText |
"p3BetText" | Frame 8 | Symbol 783 EditableText |
"p1Profile" | Frame 8 | Symbol 415 MovieClip |
"p2Profile" | Frame 8 | Symbol 415 MovieClip |
"p3Profile" | Frame 8 | Symbol 415 MovieClip |
"qTag1" | Frame 8 | Symbol 788 MovieClip |
"qTag2" | Frame 8 | Symbol 788 MovieClip |
"qTag3" | Frame 8 | Symbol 788 MovieClip |
"weights3" | Frame 8 | Symbol 754 MovieClip |
"infoBox" | Frame 8 | Symbol 791 MovieClip |
"frameTrans" | Frame 8 | Symbol 385 MovieClip |
"firstProfile" | Frame 9 | Symbol 415 MovieClip |
"secondProfile" | Frame 9 | Symbol 415 MovieClip |
"thirdProfile" | Frame 9 | Symbol 415 MovieClip |
"static1" | Frame 9 | Symbol 794 MovieClip |
"static2" | Frame 9 | Symbol 794 MovieClip |
"static3" | Frame 9 | Symbol 794 MovieClip |
"firstName" | Frame 9 | Symbol 796 EditableText |
"firstCash" | Frame 9 | Symbol 797 EditableText |
"secondName" | Frame 9 | Symbol 799 EditableText |
"secondCash" | Frame 9 | Symbol 800 EditableText |
"thirdName" | Frame 9 | Symbol 802 EditableText |
"thirdCash" | Frame 9 | Symbol 803 EditableText |
"pile3" | Frame 9 | Symbol 830 MovieClip |
"pile2" | Frame 9 | Symbol 830 MovieClip |
"pile1" | Frame 9 | Symbol 830 MovieClip |
"spot1" | Frame 9 | Symbol 698 MovieClip |
"spot2" | Frame 9 | Symbol 756 MovieClip |
"spot3" | Frame 9 | Symbol 701 MovieClip |
"buttonDone" | Frame 9 | Symbol 837 Button |
"roundsText" | Symbol 158 MovieClip Frame 1 | Symbol 114 EditableText |
"roundsInput" | Symbol 158 MovieClip Frame 1 | Symbol 118 EditableText |
"cashInput" | Symbol 158 MovieClip Frame 1 | Symbol 119 EditableText |
"interestInput" | Symbol 158 MovieClip Frame 1 | Symbol 120 EditableText |
"radio1" | Symbol 158 MovieClip Frame 1 | Symbol 122 Button |
"radio2" | Symbol 158 MovieClip Frame 1 | Symbol 123 Button |
"radioDott" | Symbol 158 MovieClip Frame 1 | Symbol 127 MovieClip |
"specialsInput" | Symbol 158 MovieClip Frame 1 | Symbol 129 EditableText |
"check1button" | Symbol 158 MovieClip Frame 1 | Symbol 132 Button |
"check1" | Symbol 158 MovieClip Frame 1 | Symbol 134 MovieClip |
"radio3" | Symbol 158 MovieClip Frame 2 | Symbol 141 Button |
"radio4" | Symbol 158 MovieClip Frame 2 | Symbol 142 Button |
"radio5" | Symbol 158 MovieClip Frame 2 | Symbol 143 Button |
"check2button" | Symbol 158 MovieClip Frame 2 | Symbol 147 Button |
"check2" | Symbol 158 MovieClip Frame 2 | Symbol 134 MovieClip |
"check3button" | Symbol 158 MovieClip Frame 2 | Symbol 151 Button |
"check3" | Symbol 158 MovieClip Frame 2 | Symbol 134 MovieClip |
"check4button" | Symbol 158 MovieClip Frame 2 | Symbol 152 Button |
"check4" | Symbol 158 MovieClip Frame 2 | Symbol 134 MovieClip |
"radioDott2" | Symbol 158 MovieClip Frame 2 | Symbol 127 MovieClip |
"alienBrain" | Symbol 383 MovieClip Frame 1 | Symbol 184 MovieClip |
"helpText" | Symbol 383 MovieClip Frame 1 | Symbol 375 MovieClip |
"pageText" | Symbol 383 MovieClip Frame 1 | Symbol 380 EditableText |
"game1button" | Symbol 458 MovieClip Frame 1 | Symbol 447 Button |
"game2button" | Symbol 458 MovieClip Frame 1 | Symbol 448 Button |
"game3button" | Symbol 458 MovieClip Frame 1 | Symbol 449 Button |
"game4button" | Symbol 458 MovieClip Frame 1 | Symbol 450 Button |
"backButton" | Symbol 458 MovieClip Frame 1 | Symbol 457 Button |
"nameText" | Symbol 562 MovieClip Frame 1 | Symbol 560 EditableText |
"costText" | Symbol 562 MovieClip Frame 1 | Symbol 561 EditableText |
"thugDialogue" | Symbol 563 MovieClip Frame 1 | Symbol 529 EditableText |
"q1button" | Symbol 563 MovieClip Frame 1 | Symbol 531 Button |
"q2button" | Symbol 563 MovieClip Frame 1 | Symbol 532 Button |
"q3button" | Symbol 563 MovieClip Frame 1 | Symbol 533 Button |
"q1nameText" | Symbol 563 MovieClip Frame 1 | Symbol 534 EditableText |
"q2nameText" | Symbol 563 MovieClip Frame 1 | Symbol 535 EditableText |
"q3nameText" | Symbol 563 MovieClip Frame 1 | Symbol 536 EditableText |
"backButton" | Symbol 563 MovieClip Frame 1 | Symbol 537 Button |
"alienThug" | Symbol 563 MovieClip Frame 1 | Symbol 293 MovieClip |
"steroidsButton" | Symbol 563 MovieClip Frame 1 | Symbol 542 Button |
"weightsButton" | Symbol 563 MovieClip Frame 1 | Symbol 545 Button |
"crippleButton" | Symbol 563 MovieClip Frame 1 | Symbol 548 Button |
"drugsButton" | Symbol 563 MovieClip Frame 1 | Symbol 551 Button |
"poisonButton" | Symbol 563 MovieClip Frame 1 | Symbol 554 Button |
"guardButton" | Symbol 563 MovieClip Frame 1 | Symbol 557 Button |
"pCashText" | Symbol 563 MovieClip Frame 1 | Symbol 558 EditableText |
"popupInfo" | Symbol 563 MovieClip Frame 1 | Symbol 562 MovieClip |
"alienShark" | Symbol 593 MovieClip Frame 1 | Symbol 271 MovieClip |
"sharkDialogue" | Symbol 593 MovieClip Frame 1 | Symbol 567 EditableText |
"amountInput" | Symbol 593 MovieClip Frame 1 | Symbol 573 EditableText |
"borrowButton" | Symbol 593 MovieClip Frame 1 | Symbol 577 Button |
"payBackButton" | Symbol 593 MovieClip Frame 1 | Symbol 581 Button |
"begButton" | Symbol 593 MovieClip Frame 1 | Symbol 585 Button |
"pCashText" | Symbol 593 MovieClip Frame 1 | Symbol 586 EditableText |
"pBorrowedText" | Symbol 593 MovieClip Frame 1 | Symbol 587 EditableText |
"pDebtText" | Symbol 593 MovieClip Frame 1 | Symbol 588 EditableText |
"alienBrain" | Symbol 602 MovieClip Frame 1 | Symbol 184 MovieClip |
"brainDialogue" | Symbol 602 MovieClip Frame 1 | Symbol 595 EditableText |
"insiderInfoButton" | Symbol 602 MovieClip Frame 1 | Symbol 600 Button |
"pCashText" | Symbol 602 MovieClip Frame 1 | Symbol 601 EditableText |
"white3" | Symbol 665 MovieClip Frame 1 | Symbol 605 MovieClip |
"white2" | Symbol 665 MovieClip Frame 1 | Symbol 605 MovieClip |
"white1" | Symbol 665 MovieClip Frame 1 | Symbol 605 MovieClip |
"trainerDialogue" | Symbol 665 MovieClip Frame 1 | Symbol 608 EditableText |
"q1nameInput" | Symbol 665 MovieClip Frame 1 | Symbol 609 EditableText |
"alienTrainer" | Symbol 665 MovieClip Frame 1 | Symbol 346 MovieClip |
"pCashText" | Symbol 665 MovieClip Frame 1 | Symbol 612 EditableText |
"q1winPerText" | Symbol 665 MovieClip Frame 1 | Symbol 613 EditableText |
"q1racesRunText" | Symbol 665 MovieClip Frame 1 | Symbol 614 EditableText |
"train1button" | Symbol 665 MovieClip Frame 1 | Symbol 618 Button |
"q1speedText" | Symbol 665 MovieClip Frame 1 | Symbol 620 EditableText |
"sell1button" | Symbol 665 MovieClip Frame 1 | Symbol 624 Button |
"q2nameInput" | Symbol 665 MovieClip Frame 1 | Symbol 625 EditableText |
"q2winPerText" | Symbol 665 MovieClip Frame 1 | Symbol 626 EditableText |
"q2racesRunText" | Symbol 665 MovieClip Frame 1 | Symbol 627 EditableText |
"q2speedText" | Symbol 665 MovieClip Frame 1 | Symbol 628 EditableText |
"q3nameInput" | Symbol 665 MovieClip Frame 1 | Symbol 629 EditableText |
"q3winPerText" | Symbol 665 MovieClip Frame 1 | Symbol 630 EditableText |
"q3racesRunText" | Symbol 665 MovieClip Frame 1 | Symbol 631 EditableText |
"q3speedText" | Symbol 665 MovieClip Frame 1 | Symbol 632 EditableText |
"sponsor1button" | Symbol 665 MovieClip Frame 1 | Symbol 636 Button |
"train2button" | Symbol 665 MovieClip Frame 1 | Symbol 637 Button |
"sell2button" | Symbol 665 MovieClip Frame 1 | Symbol 638 Button |
"sponsor2button" | Symbol 665 MovieClip Frame 1 | Symbol 639 Button |
"train3button" | Symbol 665 MovieClip Frame 1 | Symbol 640 Button |
"sell3button" | Symbol 665 MovieClip Frame 1 | Symbol 641 Button |
"sponsor3button" | Symbol 665 MovieClip Frame 1 | Symbol 642 Button |
"backButton" | Symbol 665 MovieClip Frame 1 | Symbol 643 Button |
"q1nameText" | Symbol 665 MovieClip Frame 1 | Symbol 644 EditableText |
"q2nameText" | Symbol 665 MovieClip Frame 1 | Symbol 645 EditableText |
"q3nameText" | Symbol 665 MovieClip Frame 1 | Symbol 646 EditableText |
"bbox1" | Symbol 665 MovieClip Frame 1 | Symbol 648 MovieClip |
"train1text" | Symbol 665 MovieClip Frame 1 | Symbol 649 EditableText |
"value1text" | Symbol 665 MovieClip Frame 1 | Symbol 650 EditableText |
"bbox2" | Symbol 665 MovieClip Frame 1 | Symbol 648 MovieClip |
"train2text" | Symbol 665 MovieClip Frame 1 | Symbol 651 EditableText |
"value2text" | Symbol 665 MovieClip Frame 1 | Symbol 652 EditableText |
"bbox3" | Symbol 665 MovieClip Frame 1 | Symbol 648 MovieClip |
"train3text" | Symbol 665 MovieClip Frame 1 | Symbol 653 EditableText |
"value3text" | Symbol 665 MovieClip Frame 1 | Symbol 654 EditableText |
"q1button" | Symbol 665 MovieClip Frame 1 | Symbol 655 Button |
"q2button" | Symbol 665 MovieClip Frame 1 | Symbol 656 Button |
"q3button" | Symbol 665 MovieClip Frame 1 | Symbol 657 Button |
"empty1" | Symbol 665 MovieClip Frame 1 | Symbol 659 MovieClip |
"empty2" | Symbol 665 MovieClip Frame 1 | Symbol 659 MovieClip |
"empty3" | Symbol 665 MovieClip Frame 1 | Symbol 659 MovieClip |
"cost1text" | Symbol 665 MovieClip Frame 1 | Symbol 660 EditableText |
"cost2text" | Symbol 665 MovieClip Frame 1 | Symbol 661 EditableText |
"cost3text" | Symbol 665 MovieClip Frame 1 | Symbol 662 EditableText |
"sold1" | Symbol 665 MovieClip Frame 1 | Symbol 664 MovieClip |
"sold2" | Symbol 665 MovieClip Frame 1 | Symbol 664 MovieClip |
"sold3" | Symbol 665 MovieClip Frame 1 | Symbol 664 MovieClip |
"alertText" | Symbol 676 MovieClip Frame 1 | Symbol 668 EditableText |
"buttonYes" | Symbol 676 MovieClip Frame 1 | Symbol 671 Button |
"buttonNo" | Symbol 676 MovieClip Frame 1 | Symbol 675 Button |
"qName" | Symbol 788 MovieClip Frame 1 | Symbol 785 EditableText |
"sName" | Symbol 788 MovieClip Frame 1 | Symbol 786 EditableText |
"qNameBig" | Symbol 788 MovieClip Frame 1 | Symbol 787 EditableText |
"infoText" | Symbol 791 MovieClip Frame 1 | Symbol 790 EditableText |
"doneButton" | Symbol 791 MovieClip Frame 1 | Symbol 680 Button |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
ExportAssets (56) | Timeline Frame 2 | Symbol 36 as "soundBetterLuck" |
ExportAssets (56) | Timeline Frame 2 | Symbol 37 as "soundClimax" |
ExportAssets (56) | Timeline Frame 2 | Symbol 38 as "soundCongrats" |
ExportAssets (56) | Timeline Frame 2 | Symbol 39 as "soundDrumroll" |
ExportAssets (56) | Timeline Frame 2 | Symbol 40 as "soundEndJingle" |
ExportAssets (56) | Timeline Frame 2 | Symbol 41 as "soundGame" |
ExportAssets (56) | Timeline Frame 2 | Symbol 42 as "soundGo" |
ExportAssets (56) | Timeline Frame 2 | Symbol 43 as "soundGunshot" |
ExportAssets (56) | Timeline Frame 2 | Symbol 44 as "soundInfobot" |
ExportAssets (56) | Timeline Frame 2 | Symbol 45 as "soundLoanShark" |
ExportAssets (56) | Timeline Frame 2 | Symbol 46 as "soundTheme" |
ExportAssets (56) | Timeline Frame 2 | Symbol 47 as "soundMorph1" |
ExportAssets (56) | Timeline Frame 2 | Symbol 48 as "soundMorph2" |
ExportAssets (56) | Timeline Frame 2 | Symbol 49 as "soundNiceTry" |
ExportAssets (56) | Timeline Frame 2 | Symbol 50 as "soundQuibble1" |
ExportAssets (56) | Timeline Frame 2 | Symbol 51 as "soundQuibble2" |
ExportAssets (56) | Timeline Frame 2 | Symbol 52 as "soundQuibble3" |
ExportAssets (56) | Timeline Frame 2 | Symbol 53 as "soundQuibble4" |
ExportAssets (56) | Timeline Frame 2 | Symbol 54 as "soundRaceMusic" |
ExportAssets (56) | Timeline Frame 2 | Symbol 55 as "soundReady" |
ExportAssets (56) | Timeline Frame 2 | Symbol 56 as "soundThug" |
ExportAssets (56) | Timeline Frame 2 | Symbol 57 as "soundTrainer" |
Labels
"titleScreen" | Frame 3 |
"playerSelect" | Frame 4 |
"roundInit" | Frame 5 |
"playerScreen" | Frame 6 |
"preRace" | Frame 7 |
"raceStart" | Frame 8 |
"finalResults" | Frame 9 |
|