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Quibble Race.swf

This is the info page for
Flash #18965

(Click the ID number above for more basic data on this flash file.)


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PLAY

PLAY

BLACKEYE SOFTWARE

BLACKEYE SOFTWARE

BLACKEYE SOFTWARE

BLACKEYE SOFTWARE

Quibble Race

Flash Edition

v1.5

v1.5

v1.5

(c)2004 Blackeye Software

(c)2004 Blackeye Software

(c)2004 Blackeye Software

(c)2004 Blackeye Software

(c)2004 Blackeye Software

(c)2004 Blackeye Software

GAME OPTIONS

Num. Rounds:

Starting Cash:

% Interest:

Play for:

12

100

10

Number of Rounds

Cash Goal

Specials/Turn:

1

Random Events:

Graphics:

High Quality

Medium Quality

Low Quality

Music:

Voices:

Ambient SFX:

Sound Options

Help

"Hey there, good lookin'!  I'm Helpbot
v1.0.  Nice to meetcha!
"I'm as smart as I look, and I should have
answers to any questions you might have
about the game.  Use the arrow keys to
navigate through my databases.
"And when you're through, maybe you
and I could get a drink together, huh?  It
can get lonely out here in deep space..."

Table of Contents

1. What is a Quibble?

2. About the Game

Click to jump to a chapter:

3. Starting the Game

4. Choosing Players

5. How to Play

6. Loan Shark

7. Specials

8. Information

9. Sponsoring

10. The Race

11. How the Odds Work

12. Game Options

13. Credits

What is a Quibble?

Quibbles are the small, short-haired
mammals with big heads and squishy
bodies.  Their bodies are covered with
short, velvety fur.  The fur is green, with
numerous yellow spots on the back.  Their
arms and legs are hairless and rubbery
and they have big red noses.
On top of their head is a flexible stalk, on
the end of which is a big, round, purple
doily-bop.  The purpose of the doily-bop is
surrounded in mystery, as Quibbles are
quite secretive about them.  Many
scientists believe that it plays a role in
reproduction.

Fig. 1 - Your Average Quibble

Quibbles are highly intelligent creatures.
Unfortunately, they are also very easily
manipulated because of their gentle and
easy-going nature.  Due to this fact,
Quibbles are prized as both pets and
menial laborers.
About halfway through the 31st century, a
new sports craze swept the galaxy:
Quibble Racing.  And with this came
another craze: betting on Quibble Racing.
With the introduction of these two past
times, the demand for Quibbles sky-
rocketed.  These days, breeding Quibbles
and training them is a huge industry.

About the Game

In Quibble Race, three professional
gamblers are vying for the title of
"Gambler Extraordinaire".  To do this,
they'll have to make smarter bets, better
decisions, and ultimately more cash than
their two opponents.
But wait!  They'll also have some of the
seediest characters in the galaxy at their
disposal: Loan Sharks, Thugs, and other
pseudo-criminal types are all waiting to
give someone an edge in the next race.
The problem is that they don't care who -
their loyalty lies with whomever's got the
most cash at the moment!

Starting the Game

The title screen presents you with three
buttons: "Play", "Options", and "Help".
The "Help" button brings up the menu
you're currently staring at.  "Options"
opens up the Game Options.  Once you
have configured the options to your liking
(this is explained in detail later), click the
"Play" button to begin the game.
After starting, you will be prompted to set
up the players.  There are always three
players in a game of Quibble Race, each
of which can be Human- or Computer-
controlled.  After setting up the players,
the game will begin.

Choosing Players

At the player selection screen, you can
choose to either Quickstart a game, which
sets up a game automatically for you for
either one, two, or three Human players,
or you can choose to manually setup each
player yourself.
You can even start a game with three
Computer-controlled players if you choose
the manual setup.  With three Computers
playing, the game runs automatically, and
you don't have to press any buttons.  It's
kind of like watching a movie with very
little plot!

If you decide you manually setup each
player, you have a number of options.
You can change each player's physical
appearance, name, and controller type to
your satisfaction.
Here are the two controller types (Human
and AI, respectively):
Hit the "Done" button to begin the game.

How to Play

Prior to each race, all human players take
their turns in sequence.  On a player's turn
he/she can place bets, borrow money,
and manage any other necessary tasks.
At the upper-left side of the menu screen
is an information bar displaying the
current round of the game and whose turn
it is.  At the left are shown the three
Quibbles involved in the upcoming race,
along with important information about
them.  This information includes the
Quibble's name, win percentage, races
run, and the name of the sponsoring
player (if there is one).

On the right side of the menu screen is
displayed the player's cash and debt, as
well as a picture of the player.  Below that
is the "Betting" input box and some really
important buttons that let you do various
sneaky things (which will all be discussed
next).
To place a bet, simply click on the Quibble
you want to bet on (the default is the top
Quibble).  Once the Quibble has been
selected it will become highlighted by a
yellow box.  Next, enter how much money
you want to bet in the input box and click
"Done" to end your turn.

A note about playing with friends (or, other
Humans, at least):
Just to clarify, the game was intended to
be played such that the other players
cannot watch you during your turn (and
see all the rotten things you're doing to
them).  However, this is merely my
intention and there's no way for me to
enforce this rule upon you short of flying
to your house or place of business and
beating you up.  In other words, play the
game however you want - I just wanted to
let you know how it was meant to be
played.  That's all!

Loan Shark

To borrow money you have to talk to the
loan shark.  To do so, just click the
corresponding button on the menu screen.
Borrowing money is easy - just enter how
much money you want to borrow and click
the "Borrow" button.  To pay back your
loan, type in the amount you want to pay
back and click the "Pay Back" button.
Debts accumulate interest each round
(the default is 2%).

Remember: you can only borrow $1000 at
a time from the Loan Shark.  After that, he
won't lend you any more money.
However, if you are really strapped for
cash (i.e. zero dollars), you can usually
"Beg" for a few bucks to get by on (which
gets added immediately to your debt).  It's
not recommended that you get into this
type of situation.

"Go away, kid, ya
bother me."

Specials

Making good money sometimes requires
a few shady maneuvers.  There are six
such maneuvers, or specials, that you can
buy to affect the outcome of the race.  By
default you may only buy one per turn.

When you're at the Specials
menu, simply click one of
the six specials buttons to
choose it.  Then, click on the
button next to which Quibble
you want to use it on.  One
you do that, the money is
spent and the effect will be
carried out before the race.

Description:  A careful blend of
chlorophetamines and wasp extracts
injected into the rump of a sleeping
Quibble can drastically augment
its stamina, if only for one race.
Game Effect:  Temporarily increases a
Quibble's speed by 10.

Name:
Cost:
Legality:

Steroids
$50
Illegal

Description:  These large, bulky, lead
ankle weights can be attached to the legs
of a quibble to slow down performance.
Game Effect:  Temporarily decreases a
quibble's speed by 10.

Weights
$40
Illegal

Description:  Make a fist - that is the size
of your average Quibble's kneecaps.  To
break them, thugs use a special club
made from a tough titanium alloy. A
Quibble will never fully recover from
these attacks.
Game Effect:  Permanently decreases a
quibble's speed by 10.

Cripple
$80
Illegal

Description:  A single brown M&M(tm),
carefully dissolved in a Quibble's drinking
water, will render it to become confused,
and temporarily lose its sense of direction.
Game Effect:  Causes a quibble to be
dizzy for one race, and possibly start
running backwards for short amounts of
time.

Drug
$100
Illegal

Description:  The worst, worst thing you
can do!  Although harmless to most
humanoids, the milk of your average goat
is extremely deadly to the sensitive skin of
Quibbles, killing them instantly upon
touch.
Game Effect:  Permanently kills a
Quibble.  May get you beaten up by your
friends, as well.

Poison
$200
Illegal

Description:  While the National Quibble
Racing Association doesn't usually take
an active stance toward race tampering,
getting an opponent caught in the act will
result in a substantial fine.
Game Effect:  Protects a quibble from
illegal specials approximately 80% of the
time.

Guard
$150
Legal

Information

To purchase information, just click the
corresponding button on the menu screen.
There are two kinds of information
available:
Odds/Payoffs - This information is
available to anyone for free.  It's the odds
and corresponding payoff for each
Quibble racing.
Insider Information -  For a small bribe
you can get probable race placements
based on accurate data (that does not
take race tampering into account).

Sponsoring

You can make a little extra cash on the
side by sponsoring Quibbles.  Clicking the
"Sponsor" button will take you to your
stables.
You can sponsor three Quibbles at a time.
To buy a Quibble, click on the "Sponsor"
button next to an empty stable to reveal
the Quibbles up for sponsorship.  There
may be up to three Quibbles available at
any given time.  Click the purple button
next to a Quibble to sponsor it.  The price
of the Quibble reflects more or less its
value as a racer (i.e. its speed).

Once you start sponsoring a Quibble, you
get to see an exact numerical
representation of its speed.  This number
can be increased through training.
Quibbles start out with a speed between
30 and 70 and can be trained to a
maximum of 120!  Training costs rise as
Quibbles become stronger.

You can also rename
Quibbles that you are
sponsoring by clicking
on their name in the
Sponsoring menu!

Sponsored Quibbles earn you money in
two main ways: first, every time one of
your sponsored Quibbles is involved in a
race you will earn money equal to the
Quibble's win percentage.  (e.g. a Quibble
with a 78% win record will earn you $78.)
Additionally, if your Quibble actually wins
a race, you will receive a $200 cut of the
prize money.
You can also sell a sponsored Quibble for
its market value (which goes up with its
speed).  This Quibble can then be
sponsored by someone else.  You cannot
sell a Quibble when it's up for a race.

The Race

Once every player has taken his/her turn,
the specials take effect.  These are
announced in the Pre-Race Update.  Then
the race begins, and you and whoever
else is playing can watch!  It's time to
cheer for your Quibble (provided it's still
alive), and ridicule your opponents.  It's
time to laugh at someone else's drugged
Quibble or cry because your own Quibble
is drugged.  In short, it's complete
emotional pandemonium.
Once the race is over, each player's
winnings or losings are displayed in the
Post-Race Update.

How the Odds Work

Quibble Race uses a fairly realistic system
of determining odds and payoffs that's
based on the ancient sport of horse racing
that humans played on Earth hundreds of
years ago.  Here's how it works:
Odds, as you probably know, look like
this: "2/1", "5/1", "9/2", etc.  Odds of "9/2"
(nine to two) would mean you'd get paid
$9 for every $2 you bet, or $4.5 for every
$1 you bet.  For example, if you bet $100,
you'd win back $450.  If you bet $1000,
you'd win back $4500!

Here's how odds are calculated for a
Quibble in Quibble Race:
In Quibble Race, there are 16 other
gamblers that you don't see who are also
betting on the race.  First consider the
total cash pool, which is the total amount
from all of those bets.  Then, consider the
amount of money bet on the Quibble in
question (a fraction of the total).  Finally
there's the "take", which is a percentage
of the total that the track takes as profit.
In Quibble Race, the take is 15%.

The odds are calculated like this (some
rudimentary math skills may help with
this):
X = (Total Pool - Take Percentage)
X = X - Amount Bet on Quibble
X = X / Amount Bet on Quibble
Payoff per dollar = X
This payoff can then be rounded to
whatever the track feels is appropriate to
give you the odds.  In Quibble race, it's
rounded either to the whole or half the
whole.

An Example:
Total Pool: $1000
Amount Bet on Spotted Devil: $300
Take: 15%
$1000 - 0.15($1000) = $850
$850 - $300 = $550
$550 / $300 = $1.83
So the odds for Spotted Devil would be
1.83/1, or, with rounding, 2/1.  If you bet
on Spotted Devil and he won, you'd get $2
dollars back for every $1 you bet on him.
Pretty cool, huh?

As you can see, the odds don't directly
reveal who is going to win or lose.  They
just let you know which Quibbles are
popular and which are not.  A Quibble
may have low odds (that is, a lot of people
are betting on her) because she has only
raced slow Quibbles in the past and thus,
has a higher win percentage.  In the next
race, an underdog Quibble may easily
destroy her.  And, of course, odds never
take into account all the nasty things that
can happen to Quibbles the night before a
race.  So the key is to visit the Information
Robot whenever possible and keep an
eye on your opponents...

Game Options

Play For - Does the game end after a
certain number of rounds or when
someone reaches a certain cash amount?
Num. Rounds - Choose to play for a
certain number of rounds.
Cash Goal - Choose to play for a cash
goal (first person or people to reach that
amount of cash).
Starting Cash - The bucks each player
starts with (default $100).

% Interest - The amount of interest debts
incur each turn (default 2%).
Specials/Turn - The number of specials
that can be used each turn (default 1).
Random Events - If turned one, a
random event may occur before each race
(about 10% chance).  These are things
like Quibble accidents, Loan Shark
deaths, and various other happenings that
affect the game. (default is on)
Graphics - Graphics quality settings.
(default is High Quality)

Credits

Derek Yu
Game Design, Artwork, Programming
Jon Perry
Back in the Days
Bug-finding / Suggestions

Skibs
Felan
Doompuppet
Deadweight

dadako
sherban
j-peeba
pep

Chris Hanson
Music and Hardcore Lovin'
Doompuppet
Oliver Rizk
Derek Yu
Voicework and Shenanigans
Tom Fulp and Dan Paladin
For Letting Me Use the Alien Hominid
Likeness

Please visit us at these sites!
Derek:
Chris:
Doompuppet:

http://www.ocf.berkeley.edu/~derekyu

http://www.ocf.berkeley.edu/~derekyu

http://www.leakypig.com

http://www.leakypig.com

http://www.doompuppet.com

http://www.doompuppet.com

Page: 1/36

Enter Your Name

Enter Your Name

Enter Your Name

1

2

3

Player Selection

Quick Game  (                   )

One Human
Two Computers

Two Humans
One Computer

Three Humans

Manual Selection

Round

0

Player Name's Turn

Cash: $

Bet:

0

0

Debt: $

0

Quibble 1 Name

Win %:

Races Run:

0

0

Quibble 2 Name

0

0

Quibble 3 Name

0

0

+

max

-

$

Sponsor

Sponsor

Sponsor

"Hey, whaddaya want, Mac?"

Quibble 1 Name

Quibble 2 Name

Quibble 3 Name

Cash: $

Name

$0

"You need a loan?  The interest is 5% each round, and you better be able to pay me when the time comes!

Cash: $

Total Borrowed: $

Debt Owed: $

Amount:

0

0

0

0

$

Cash: $0

Quibble 1 Name

Cash: $

0

0

Speed:

0

Quibble 2 Name

0

0

0

Quibble 3 Name

0

0

0

Quibble 1 Name

Quibble 2 Name

Quibble 3 Name

Train: $0

Value: $0

Train: $0

Value: $0

Train: $0

Value: $0

Empty

$9999

$9999

$9999

Quit to Title Screen!

Quit to Title Screen!

No, Keep Playing!

No, Keep Playing!

Pre-Race Updates

Searching for updates...

Player 1 Name

Quibble Name

$0

Bet:

Player 2 Name

Quibble Name

$0

Player 3 Name

Quibble Name

$0

Quibble Name

Sponsor's Name

Quibble Name Big

Post-Race Updates

Searching for updates...

1st Place

Player Name

$0

2nd Place

Player Name

$0

3rd Place

Player Name

$0

Final Results

ActionScript [AS1/AS2]

Frame 1
function GetDistance(x1, y1, x2, y2) { distance = Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2)); return(distance); } function EyeMovement() { xmouse = _xmouse; if (xmouse > 640) { xmouse = 640; } else if (xmouse < 0) { xmouse = 0; } ymouse = _ymouse; if (ymouse > 480) { ymouse = 480; } else if (xmouse < 0) { xmouse = 0; } x = 320; y = 175; xmouse = xmouse - 320; ymouse = ymouse - 175; spec._x = ((-xmouse) / 8) + x; spec._y = ((-ymouse) / 8) + y; spec2._x = (xmouse / 8) + x; spec2._y = (ymouse / 8) + y; pupil._x = (xmouse / 10) + x; pupil._y = (ymouse / 10) + y; cornea._x = (xmouse / 12) + x; cornea._y = (ymouse / 12) + y; } conMenu_cm = new ContextMenu(); conMenu_cm.hideBuiltInItems(); _level0.menu = conMenu_cm; playButton._visible = false; eyeInterval = setInterval(EyeMovement, 40); stop();
Instance of Symbol 3 MovieClip in Frame 1
onClipEvent (enterFrame) { bytes = _root.getBytesTotal(); bytes_loaded = _root.getBytesLoaded(); perLoaded = bytes_loaded / bytes; if (bytes_loaded == bytes) { _root.loadText.text = ""; _root.playButton._visible = true; } else { _root.loadText.text = ((("LOADING " + Math.round(bytes_loaded)) + "/") + Math.round(bytes)) + " BYTES"; } this._width = perLoaded * 260; }
Frame 2
musicTheme = new Sound(this); musicTheme.attachSound("soundTheme"); musicGame = new Sound(this); musicGame.attachSound("soundGame"); musicRace = new Sound(this); musicRace.attachSound("soundRaceMusic"); musicEnd = new Sound(this); musicEnd.attachSound("soundEndJingle"); soundLoanShark = new Sound(this); soundLoanShark.attachSound("soundLoanShark"); soundThug = new Sound(this); soundThug.attachSound("soundThug"); soundInfobot = new Sound(this); soundInfobot.attachSound("soundInfobot"); soundTrainer = new Sound(this); soundTrainer.attachSound("soundTrainer"); soundQuibble1 = new Sound(this); soundQuibble1.attachSound("soundQuibble1"); soundQuibble2 = new Sound(this); soundQuibble2.attachSound("soundQuibble2"); soundQuibble3 = new Sound(this); soundQuibble3.attachSound("soundQuibble3"); soundQuibble4 = new Sound(this); soundQuibble4.attachSound("soundQuibble4"); soundMorph1 = new Sound(this); soundMorph1.attachSound("soundMorph1"); soundMorph2 = new Sound(this); soundMorph2.attachSound("soundMorph2"); soundDrumroll = new Sound(this); soundDrumroll.attachSound("soundDrumroll"); soundCongrats = new Sound(this); soundCongrats.attachSound("soundCongrats"); soundNiceTry = new Sound(this); soundNiceTry.attachSound("soundNiceTry"); soundBetterLuck = new Sound(this); soundBetterLuck.attachSound("soundBetterLuck"); _global.musicOn = true; _global.miscSoundOn = true; _global.voicesOn = true; _global.trans = ""; _global.playForRounds = true; _global.numRounds = 12; _global.cashGoal = 10000; _global.startCash = 100; _global.interest = 2; _global.maxSpecials = 1; _global.randomEvents = true; _global.trainMax = 120; _global.steroidsCost = 50; _global.steroidsFine = 50; _global.weightsCost = 40; _global.weightsFine = 40; _global.crippleCost = 80; _global.crippleFine = 80; _global.drugsCost = 100; _global.drugsFine = 100; _global.poisonCost = 200; _global.poisonFine = 200; _global.guardCost = 150;
Frame 3
frameTrans.gotoAndPlay(1); if (musicTheme.position == 0) { stopAllSounds(); musicTheme.start(0, 99); } menuOptions._visible = false; menuHelp._visible = false; blackScreen._visible = false; stop();
Instance of Symbol 67 MovieClip in Frame 3
onClipEvent (enterFrame) { _root.planet._rotation--; _root.sun._rotation++; _root.clouds._rotation++; }
Instance of Symbol 81 MovieClip "q1racer" in Frame 3
onClipEvent (enterFrame) { if (startRace && (quibbles[raceQuibs[0]].alive)) { if (q1confCount > 20) { q1confuse = false; q1confCount = 0; } if ((Rand(1, 120) == 1) && ((quibbles[raceQuibs[0]].drugs[0] || (quibbles[raceQuibs[0]].drugs[1])) || (quibbles[raceQuibs[0]].drugs[2]))) { q1confuse = true; } if (q1confuse) { this._x = this._x - 1; q1confCount++; } else if (Rand(0, 100) <= qspeed[0]) { this._x = this._x + 4; } if (this._x > 583) { _root.raceText.text = quibbles[raceQuibs[0]].name + " wins!"; _global.winner = 0; endRace(); } } }
Instance of Symbol 81 MovieClip "q1racer" in Frame 3
onClipEvent (enterFrame) { if (startRace && (quibbles[raceQuibs[0]].alive)) { if (q1confCount > 20) { q1confuse = false; q1confCount = 0; } if ((Rand(1, 120) == 1) && ((quibbles[raceQuibs[0]].drugs[0] || (quibbles[raceQuibs[0]].drugs[1])) || (quibbles[raceQuibs[0]].drugs[2]))) { q1confuse = true; } if (q1confuse) { this._x = this._x - 1; q1confCount++; } else if (Rand(0, 100) <= qspeed[0]) { this._x = this._x + 4; } if (this._x > 583) { _root.raceText.text = quibbles[raceQuibs[0]].name + " wins!"; _global.winner = 0; endRace(); } } }
Instance of Symbol 81 MovieClip "q1racer" in Frame 3
onClipEvent (enterFrame) { if (startRace && (quibbles[raceQuibs[0]].alive)) { if (q1confCount > 20) { q1confuse = false; q1confCount = 0; } if ((Rand(1, 120) == 1) && ((quibbles[raceQuibs[0]].drugs[0] || (quibbles[raceQuibs[0]].drugs[1])) || (quibbles[raceQuibs[0]].drugs[2]))) { q1confuse = true; } if (q1confuse) { this._x = this._x - 1; q1confCount++; } else if (Rand(0, 100) <= qspeed[0]) { this._x = this._x + 4; } if (this._x > 583) { _root.raceText.text = quibbles[raceQuibs[0]].name + " wins!"; _global.winner = 0; endRace(); } } }
Frame 4
frameTrans.gotoAndPlay(1); p1Selector._x = 62; p2Selector._x = 273; p3Selector._x = 484; maxNames = 20; nameDescriptors = ["Crazy", "Mad Dog", "Solar", "Galactic", "Erotic", "Electric", "Angry", "Captain", "Commodore", "Cyber", "Flaming", "Mad", "Heroic", "Nice Guy", "Dark", "Doctor", "Digital", "Dirty", "Cosmic", "Lefty"]; humanMaleFirstNames = ["Bob", "Jimbo", "Razz", "Jake", "Carl", "Ron", "Ivan", "Vlad", "Yang", "Kazu", "Ilkka", "Abdul", "Harry", "Akira", "Ray", "Dag", "Oliver", "Fergus", "Ishtar", "Billy"]; humanFemaleFirstNames = ["Lila", "Karen", "Jade", "Saphire", "Bunny", "Miho", "Ling", "Roxy", "Eva", "Mallory", "Ilsa", "Corin", "Janice", "Annie", "Diana", "Aki", "Brogan", "Krystal", "Mei", "Molly"]; alienFirstNames = ["Zaphod", "Orug", "Zaxxulon", "Z'nat", "Molnar", "Stimulus", "Gozar", "Macron", "Rimular", "Droorg", "Minimus", "Krang", "Maximus", "Narg", "Bangbar", "Magmar", "Qogh", "Yog", "Greedo", "Astok"]; humanLastNames = ["Hussein", "Kelly", "Diesel", "Escobar", "Blake", "Yamashiro", "Ramrod", "Steele", "Danger", "Icebone", "Mathalmu", "Wu", "Jones", "Fury", "O'Connor", "Sollid", "Manta", "Solo", "English", "Blade", "Rocket"]; alienLastNames = ["Beetlebrox", "Dangulus", "Bangbar", "Mutex", "Slimebait", "Squidlips", "Yugzot", "Mumbular", "Pimpulus", "Mub", "Z'rak", "Vox", "Yarri", "X-10", "3000", "K'nar Za", "Qu'an", "Snailskin", "Krung", "Neostarr"]; endNameDescriptors = ["Kind", "Dastardly", "Evil", "Lunatic", "Greedy", "Destroyer", "Snake", "Viper", "Eagle", "Hammer", "Wolf", "Dreadful", "Tiger", "Killer", "Fearless", "Robot", "Monster", "Cruel", "Strange", "Pirate"]; _global.nameGen = function () { i = Rand(0, 10); if (i == 0) { name = (nameDescriptors[Rand(0, maxNames - 1)] + " ") + humanMaleFirstNames[Rand(0, maxNames - 1)]; } else if (i == 1) { name = (nameDescriptors[Rand(0, maxNames - 1)] + " ") + humanFemaleFirstNames[Rand(0, maxNames - 1)]; } else if (i == 2) { name = (nameDescriptors[Rand(0, maxNames - 1)] + " ") + alienFirstNames[Rand(0, maxNames - 1)]; } else if (i == 3) { name = (humanMaleFirstNames[Rand(0, maxNames - 1)] + " ") + humanLastNames[Rand(0, maxNames - 1)]; } else if (i == 4) { name = (humanMaleFirstNames[Rand(0, maxNames - 1)] + " ") + alienLastNames[Rand(0, maxNames - 1)]; } else if (i == 5) { name = (humanFemaleFirstNames[Rand(0, maxNames - 1)] + " ") + humanLastNames[Rand(0, maxNames - 1)]; } else if (i == 6) { name = (humanFemaleFirstNames[Rand(0, maxNames - 1)] + " ") + alienLastNames[Rand(0, maxNames - 1)]; } else if (i == 7) { name = (alienFirstNames[Rand(0, maxNames - 1)] + " ") + alienLastNames[Rand(0, maxNames - 1)]; } else if (i == 8) { name = (humanMaleFirstNames[Rand(0, maxNames - 1)] + " the ") + endNameDescriptors[Rand(1, maxNames - 1)]; } else if (i == 9) { name = (humanFemaleFirstNames[Rand(0, maxNames - 1)] + " the ") + endNameDescriptors[Rand(1, maxNames - 1)]; } else if (i == 10) { name = (alienFirstNames[Rand(0, maxNames - 1)] + " the ") + endNameDescriptors[Rand(1, maxNames - 1)]; } if (name.length > 20) { name = nameGen(); } return(name); }; function Player() { this.name = "Player"; this.profile = 2; this.AI = false; this.cash = 0; this.bet = 0; this.borrowed = 0; this.debt = 0; this.sponsored = [-1, -1, -1]; this.currSel = 0; } function Quibble(n, s) { this.alive = true; this.name = n; this.speed = s; this.wins = 0; this.racesRun = 0; this.steroids = [false, false, false]; this.weights = [false, false, false]; this.cripple = [false, false, false]; this.drugs = [false, false, false]; this.poison = [false, false, false]; this.guard = false; this.sponsor = -1; this.trained = false; this.canSell = false; this.payoff = 0; this.multi = 0; } backButton._visible = false; backButton.tabEnabled = false; doneButton._visible = false; doneButton.tabEnabled = false; leftArrow1.enabled = false; leftArrow1.tabEnabled = false; rightArrow1.enabled = false; rightArrow1.tabEnabled = false; leftArrow2.enabled = false; leftArrow2.tabEnabled = false; rightArrow2.enabled = false; rightArrow2.tabEnabled = false; leftArrow3.enabled = false; leftArrow3.tabEnabled = false; rightArrow3.enabled = false; rightArrow3.tabEnabled = false; p1nameInput._visible = false; p1nameInput.tabIndex = 1; p2nameInput._visible = false; p2nameInput.tabIndex = 2; p3nameInput._visible = false; p3nameInput.tabIndex = 3; p1humanButton.enabled = false; p1humanButton.tabEnabled = false; p1AIButton.enabled = false; p1AIButton.tabEnabled = false; p2humanButton.enabled = false; p2humanButton.tabEnabled = false; p2AIButton.enabled = false; p2AIButton.tabEnabled = false; p3humanButton.enabled = false; p3humanButton.tabEnabled = false; p3AIButton.enabled = false; p3AIButton.tabEnabled = false; _global.Rand = function (a, b) { return(Math.floor(a + (Math.random() * ((b + 1) - a)))); }; _global.trainingCost = function (q) { speed = quibbles[q].speed; return(Math.ceil(Math.pow(speed, 1.1))); }; _global.value = function (q) { speed = quibbles[q].speed; val = Math.ceil(Math.pow(speed, 1.01) * 10); return(val); }; _global.numProfiles = 19; alienProfile1.gotoAndPlay(Rand(1, numProfiles) * 2); alienProfile2.gotoAndPlay(Rand(1, numProfiles) * 2); alienProfile3.gotoAndPlay(Rand(1, numProfiles) * 2); _global.interestRate = _global.interest; _global.currRound = 0; _global.maxQuibs = 15; _global.currQuibName = 15; _global.quibFirstNames = ["Great", "Amazing", "Incredible", "Gorgeous", "Ludicrous", "Tangible", "Melancholy", "Whispering", "Fantastic", "Sticky", "Perfidious", "Bombastic", "Sarcastic", "Wandering", "Marvelous", "Catastrophic", "Old", "Young", "Screamin'", "Alien"]; _global.quibLastNames = ["Grace", "Bomb", "Star", "Monster", "Demon", "Tank", "Machine", "Flight", "Nova", "Zoom", "Speed", "Novice", "Sunset", "Soldier", "Laser", "Stardust", "Hamster", "Milk", "Baby", "Cutie"]; _global.maxQuibNames = 30; _global.quibNames = ["Runty", "Shadow", "Lightning", "The Nose", "Dominator", "Super Q", "Spotted Devil", "Screamer", "Green Fury", "Fink", "Bossimo", "Wiggins", "Booger", "Rudolph", "Chibi", "Prince Charming", "El Rey", "Boing Boing", "Zot Save the Queen", "Gang Green", "Clover", "Yellow Fever", "Patton", "Strangelove", "Dazzler", "Doom and Gloom", "White Worm", "Yetipants", "Angry Toom", "Jon Perry"]; _global.players = new Array(3); i = 0; while (i < 3) { players[i] = new Player(); players[i].name = "Player" + i; players[i].cash = startCash; i++; } _global.quibbles = new Array(activeQuibs); i = 0; while (i < maxQuibs) { speed = Rand(30, 70); quibbles[i] = new Quibble(quibNames[i], speed); i++; } bestQuibs = 0; tQ = Array(3); i = 0; while (i < 30) { tQ[0] = Rand(0, maxQuibs); do { tQ[1] = Rand(0, maxQuibs); } while (tQ[1] == tQ[0]); do { tQ[2] = Rand(0, maxQuibs); } while ((tQ[2] == tQ[1]) || (tQ[2] == tQ[0])); quibbles[tQ[0]].racesRun++; quibbles[tQ[1]].racesRun++; quibbles[tQ[2]].racesRun++; if (Rand(1, 10) == 1) { j = Rand(0, 2); quibbles[tQ[j]].wins++; } else { if (quibbles[tQ[0]].speed > quibbles[tQ[1]].speed) { bestQuib = tQ[0]; } else { bestQuib = tQ[1]; } if (quibbles[tQ[2]].speed > quibbles[bestQuib].speed) { bestQuib = tQ[2]; } quibbles[bestQuib].wins++; } i++; } stop();
Frame 5
if (musicOn) { stopAllSounds(); _root.musicGame.start(0, 99); } clearInterval(postRaceInterval); _global.currRound++; run = true; if (playForRounds && (currRound > numRounds)) { run = false; gotoAndPlay ("finalResults"); } else if (!playForRounds) { i = 0; while (i < 3) { if (players[i].cash > cashGoal) { run = false; gotoAndPlay ("finalResults"); break; } i++; } } if (run) { _global.currPlayer = 0; _global.raceQuibs = new Array(3); _global.sponsQuibs = new Array(3); _global.sponsCost = [0, 0, 0]; i = 0; while (i < 3) { if (players[i].cash < 0) { players[i].debt = players[i].debt + Math.abs(players[i].cash); players[i].cash = 0; } i++; } i = 0; while (i < maxQuibs) { if (!quibbles[i].alive) { speed = Rand(30, 70); if (currQuibName < maxQuibNames) { quibbles[i] = new Quibble(quibNames[currQuibName], speed); currQuibName++; } else { name = (quibFirstNames[Rand(0, 19)] + " ") + quibLastNames[Rand(0, 19)]; quibbles[i] = new Quibble(name, speed); } } if (quibbles[i].sponsor != -1) { } quibbles[i].racing = false; quibbles[i].steroids = [false, false, false]; quibbles[i].weights = [false, false, false]; quibbles[i].cripple = [false, false, false]; quibbles[i].drugs = [false, false, false]; quibbles[i].poison = [false, false, false]; quibbles[i].guard = false; quibbles[i].trained = false; quibbles[i].canSell = true; i++; } raceQuibs[0] = Rand(0, maxQuibs - 1); do { raceQuibs[1] = Rand(0, maxQuibs - 1); } while (raceQuibs[1] == raceQuibs[0]); do { raceQuibs[2] = Rand(0, maxQuibs - 1); } while ((raceQuibs[2] == raceQuibs[1]) || (raceQuibs[2] == raceQuibs[0])); quibbles[raceQuibs[0]].racing = true; quibbles[raceQuibs[1]].racing = true; quibbles[raceQuibs[2]].racing = true; do { sponsQuibs[0] = Rand(0, maxQuibs - 1); } while ((quibbles[sponsQuibs[0]].sponsor != -1) || (quibbles[sponsQuibs[0]].racing)); do { sponsQuibs[1] = Rand(0, maxQuibs - 1); } while (((quibbles[sponsQuibs[1]].sponsor != -1) || (quibbles[sponsQuibs[1]].racing)) || (quibbles[sponsQuibs[1]] == quibbles[sponsQuibs[0]])); do { sponsQuibs[2] = Rand(0, maxQuibs - 1); } while ((((quibbles[sponsQuibs[2]].sponsor != -1) || (quibbles[sponsQuibs[2]].racing)) || (quibbles[sponsQuibs[2]] == quibbles[sponsQuibs[1]])) || (quibbles[sponsQuibs[2]] == quibbles[sponsQuibs[0]])); i = 0; while (i < 3) { sponsCost[i] = (Math.ceil(Math.pow(quibbles[sponsQuibs[i]].speed, 1.01) * 10) + Rand(0, 100)) - Rand(0, 100); if (sponsCost[i] < 10) { sponsCost[i] = 10; } i++; } i = 0; while (i < 3) { players[i].debt = players[i].debt + Math.round(players[i].debt * (interestRate / 100)); i++; } _global.numBets = [1, 1, 1]; _global.cashPool = Array(3); if (quibbles[raceQuibs[0]].speed > quibbles[raceQuibs[1]].speed) { _global.real1 = 0; _global.real2 = 1; } else { _global.real1 = 1; _global.real2 = 0; } if (quibbles[raceQuibs[2]].speed > quibbles[raceQuibs[real1]].speed) { _global.real3 = real2; _global.real2 = real1; _global.real1 = 2; } else if (quibbles[raceQuibs[2]].speed > quibbles[raceQuibs[real2]].speed) { _global.real3 = real2; _global.real2 = 2; } else { _global.real3 = 2; } _global.winPer = new Array(3); i = 0; while (i < 3) { if (quibbles[raceQuibs[i]].racesRun > 0) { _global.winPer[i] = Math.round((quibbles[raceQuibs[i]].wins / quibbles[raceQuibs[i]].racesRun) * 100); } else { _global.winPer[i] = 0; } i++; } if (winPer[0] > winPer[1]) { _global.rank1 = 0; _global.rank2 = 1; } else { _global.rank1 = 1; _global.rank2 = 0; } if (winPer[2] > winPer[rank1]) { _global.rank3 = rank2; _global.rank2 = rank1; _global.rank1 = 2; } else if (winPer[2] > winPer[rank2]) { _global.rank3 = rank2; _global.rank2 = 2; } else { _global.rank3 = 2; } if ((quibbles[raceQuibs[real1]].speed - quibbles[raceQuibs[real2]].speed) < 5) { _global.numBets[real1] = _global.numBets[real1] + 2; _global.numBets[real2] = _global.numBets[real2] + 2; } else if ((quibbles[raceQuibs[real1]].speed - quibbles[raceQuibs[real2]].speed) < 10) { _global.numBets[real1] = _global.numBets[real1] + 3; _global.numBets[real2] = _global.numBets[real2] + 1; } else { _global.numBets[real1] = _global.numBets[real1] + 4; } if ((winPer[rank1] - winPer[rank2]) < 10) { _global.numBets[rank1] = _global.numBets[rank1] + 3; _global.numBets[rank2] = _global.numBets[rank2] + 3; } else if ((winPer[rank1] - winPer[rank2]) < 20) { _global.numBets[rank1] = _global.numBets[rank1] + 4; _global.numBets[rank2] = _global.numBets[rank2] + 2; } else { _global.numBets[rank1] = _global.numBets[rank1] + 5; _global.numBets[rank2] = _global.numBets[rank2] + 1; } i = 0; while (i < 3) { k = Rand(0, 2); _global.numBets[k] = _global.numBets[k] + 1; i++; } i = 0; while (i < 3) { _global.cashPool[i] = 0; j = 0; while (j < numBets[i]) { _global.cashPool[i] = _global.cashPool[i] + Rand(100, 200); j++; } i++; } i = 0; while (i < 3) { i++; } totalPool = (cashPool[0] + cashPool[1]) + cashPool[2]; totalPool = totalPool - Math.floor(0.15 * totalPool); i = 0; while (i < 3) { payoff = totalPool - cashPool[i]; payoff = Math.round((payoff / cashPool[i]) * 10) / 10; decimal = payoff - Math.floor(payoff); if ((decimal > 0) && (decimal <= 0.5)) { decimal = 0.5; payoff = Math.floor(payoff) + 0.5; multi = 2; } else { decimal = 0; payoff = Math.round(payoff); multi = 1; } if (payoff < 1.5) { payoff = 1.5; multi = 2; } if (((payoff / 2) - Math.floor(payoff / 2)) == 0) { multi = 1; } quibbles[raceQuibs[i]].payoff = payoff; quibbles[raceQuibs[i]].multi = multi; i++; } gotoAndPlay ("playerScreen"); }
Frame 6
frameTrans.gotoAndPlay(1); blackScreen._visible = false; menuSpecial._visible = false; menuLoanShark._visible = false; menuInfo._visible = false; menuSponsor._visible = false; alertbox._visible = false; stop(); function disableButtons() { _root.pBetInput._visible = false; _root.buttonQuit.enabled = false; _root.plusButton.enabled = false; _root.maxButton.enabled = false; _root.minusButton.enabled = false; _root.buttonLoanShark.enabled = false; _root.buttonSpecial.enabled = false; _root.buttonInfo.enabled = false; _root.buttonSponsor.enabled = false; _root.buttonDone.enabled = false; _root.q1button.enabled = false; _root.q2button.enabled = false; _root.q3button.enabled = false; _root.pBetInput.enabled = false; } function getNextPlayer() { if (currPlayer > 2) { if ((players[0].AI && (players[1].AI)) && (players[2].AI)) { gotoAndPlay ("preRace"); } else { _global.trans = "preRace"; frameTrans.gotoAndPlay(9); plusButton.enabled = false; maxButton.enabled = false; minusButton.enabled = false; buttonLoanShark.enabled = false; buttonSpecial.enabled = false; buttonInfo.enabled = false; buttonSponsor.enabled = false; buttonDone.enabled = false; q1button.enabled = false; q2button.enabled = false; q3button.enabled = false; pBetInput.enabled = false; } } else if (players[currPlayer].AI) { runAI(); _global.currPlayer++; getNextPlayer(); } else { selector._y = q1button._y; pNameText.text = players[currPlayer].name + "'s Turn"; pCashText.text = players[currPlayer].cash; pDebtText.text = players[currPlayer].debt; pBetInput.text = "0"; _global.specialsUsed = 0; buttonSpecial._visible = true; buttonSpecial.enabled = true; playerProfile.gotoAndPlay(players[currPlayer].profile * 2); } } function runAI() { smallBet = false; payoff = new Array(3); payoff[0] = quibbles[raceQuibs[0]].payoff; payoff[1] = quibbles[raceQuibs[1]].payoff; payoff[2] = quibbles[raceQuibs[2]].payoff; cashLowLimit = 200 + (players[currPlayer].aggr * 2); debtHighLimit = 200 + (players[currPlayer].aggr * 6); i = 0; while (i < 3) { if ((players[currPlayer].debt > players[currPlayer].cash) && (players[currPlayer].debt > debtHighLimit)) { } else { break; } if (players[currPlayer].sponsored[i] != -1) { val = value(players[currPlayer].sponsored[i]); players[currPlayer].cash = players[currPlayer].cash + val; quibbles[players[currPlayer].sponsored[i]].sponsor = -1; players[currPlayer].sponsored[i] = -1; } i++; } if ((players[currPlayer].debt > 0) && ((players[currPlayer].debt * 2) < (players[currPlayer].cash + Rand(0, aggr * 10)))) { players[currPlayer].cash = players[currPlayer].cash - players[currPlayer].debt; players[currPlayer].debt = 0; players[currPlayer].borrowed = 0; } else if ((players[currPlayer].debt > debtHighLimit) && ((players[currPlayer].cash - players[currPlayer].debt) >= 100)) { players[currPlayer].cash = players[currPlayer].cash - players[currPlayer].debt; players[currPlayer].debt = 0; players[currPlayer].borrowed = 0; } if (players[currPlayer].cash <= 10) { players[currPlayer].cash = players[currPlayer].cash + 50; players[currPlayer].debt = players[currPlayer].debt + 50; } else if ((players[currPlayer].cash <= 50) && (players[currPlayer].borrowed < 1000)) { loan = 1000 - players[currPlayer].borrowed; players[currPlayer].cash = players[currPlayer].cash + loan; players[currPlayer].debt = players[currPlayer].debt + loan; players[currPlayer].borrowed = players[currPlayer].borrowed + loan; } else if ((players[currPlayer].cash < cashLowLimit) && (players[currPlayer].debt < debtHighLimit)) { loan = Math.round(Rand(0, 1000 - players[currPlayer].debt)); if (loan > debtHighLimit) { loan = debtHighLimit; } players[currPlayer].cash = players[currPlayer].cash + loan; players[currPlayer].debt = players[currPlayer].debt + loan; players[currPlayer].borrowed = players[currPlayer].borrowed + loan; } i = 0; while (i < 3) { if (((quibbles[sponsQuibs[i]].sponsor == -1) && (players[currPlayer].cash > (sponsCost[i] + 300))) && (Rand(0, 3) == 1)) { j = 0; while (j < 3) { if (players[currPlayer].sponsored[j] == -1) { players[currPlayer].cash = players[currPlayer].cash - sponsCost[i]; players[currPlayer].sponsored[j] = sponsQuibs[i]; quibbles[sponsQuibs[i]].sponsor = currPlayer; quibbles[sponsQuibs[i]].canSell = false; break; } j++; } } i++; } i = 0; while (i < 3) { if (((players[currPlayer].sponsored[i] != -1) && (players[currPlayer].cash > (trainingCost(players[currPlayer].sponsored[i]) + 300))) && (quibbles[players[currPlayer].sponsored[i]].speed < trainMax)) { players[currPlayer].cash = players[currPlayer].cash - trainingCost(players[currPlayer].sponsored[i]); quibbles[players[currPlayer].sponsored[i]].speed = quibbles[players[currPlayer].sponsored[i]].speed + Rand(6, 8); if (quibbles[players[currPlayer].sponsored[i]].speed > trainMax) { quibbles[players[currPlayer].sponsored[i]].speed = trainMax; } } i++; } speedDiff = quibbles[raceQuibs[real1]].speed - quibbles[raceQuibs[real2]].speed; payoff1 = quibbles[raceQuibs[real1]].payoff; payoff2 = quibbles[raceQuibs[real2]].payoff; payoff3 = quibbles[raceQuibs[real3]].payoff; payoffDiff = payoff2 - payoff1; if (speedDiff <= 5) { smallBet = true; } if ((payoff3 >= 8) && (Rand(0, 2) == 2)) { smallBet = true; i = real3; if (Rand(0, 1) == 1) { m = real1; l = real2; } else { m = real2; l = real1; } } else if (((payoffDiff > 3) && (speedDiff < 10)) && (players[currPlayer].cash > 200)) { i = real2; m = real1; l = real3; } else if (payoff1 >= payoff2) { i = real1; m = real2; l = real3; } else if (quibbles[raceQuibs[real1]].sponsor == currPlayer) { i = real1; m = real2; l = real3; } else if (quibbles[raceQuibs[real2]].sponsor == currPlayer) { i = real2; m = real1; l = real3; } else if ((players[currPlayer].cash > 200) && (Rand(0, 1) == 0)) { i = real2; m = real1; l = real3; } else { i = real1; m = real2; l = real3; } n = 0; while (n < maxSpecials) { if ((n > 0) && (Rand(0, 1) == 1)) { j = l; } else { j = m; } if (((players[currPlayer].cash > (crippleCost + 200)) && (quibbles[raceQuibs[j]].sponsor != currPlayer)) && (Rand(0, 2) == 2)) { quibbles[raceQuibs[j]].cripple[currPlayer] = true; players[currPlayer].cash = players[currPlayer].cash - crippleCost; } else if ((players[currPlayer].cash > (drugsCost + 300)) && (Rand(0, 2) == 0)) { quibbles[raceQuibs[j]].drugs[currPlayer] = true; players[currPlayer].cash = players[currPlayer].cash - drugsCost; } else if (((players[currPlayer].cash > (poisonCost + 500)) && (quibbles[raceQuibs[j]].sponsor != currPlayer)) && (Rand(0, 2) == 2)) { quibbles[raceQuibs[j]].poison[currPlayer] = true; players[currPlayer].cash = players[currPlayer].cash - poisonCost; } else { k = Rand(0, 100); if (((players[currPlayer].cash > (guardCost + 200)) && (i == real1)) && (speedDiff >= 10)) { quibbles[raceQuibs[i]].guard = true; players[currPlayer].cash = players[currPlayer].cash - guardCost; } else if ((players[currPlayer].cash > (guardCost + 200)) && (k > 80)) { quibbles[raceQuibs[i]].guard = true; players[currPlayer].cash = players[currPlayer].cash - guardCost; } else if (((quibbles[raceQuibs[i]].speed < trainMax) && (cash > (steroidsCost + 100))) && (k > 50)) { quibbles[raceQuibs[i]].steroids[currPlayer] = true; players[currPlayer].cash = players[currPlayer].cash - steroidsCost; } else if ((players[currPlayer].cash > (weightsCost + 100)) && (k > 10)) { quibbles[raceQuibs[j]].weights[currPlayer] = true; players[currPlayer].cash = players[currPlayer].cash - weightsCost; } else if ((players[currPlayer].cash > (crippleCost + 100)) && (quibbles[raceQuibs[j]].sponsor != currPlayer)) { quibbles[raceQuibs[j]].cripple[currPlayer] = true; players[currPlayer].cash = players[currPlayer].cash - crippleCost; } } n++; } players[currPlayer].currSel = i; if (players[currPlayer].cash < 200) { smallBet = true; } bet = 0; if (smallBet) { bet = Math.round(players[currPlayer].cash / 4); } else { bet = Math.round(players[currPlayer].cash / 3); } bet = bet + Rand(0, Math.round(players[currPlayer].cash / (270 / aggr))); if (bet <= 0) { bet = 1; } players[currPlayer].bet = bet; return(undefined); } _root.pBetInput.tabIndex = 1; _root.buttonQuit.tabEnabled = false; _root.plusButton.tabEnabled = false; _root.maxButton.tabEnabled = false; _root.minusButton.tabEnabled = false; _root.buttonLoanShark.tabEnabled = false; _root.buttonSpecial.tabEnabled = false; _root.buttonInfo.tabEnabled = false; _root.buttonSponsor.tabEnabled = false; _root.buttonDone.tabEnabled = false; _root.q1button.tabEnabled = false; _root.q2button.tabEnabled = false; _root.q3button.tabEnabled = false; _root.pBetInput.tabEnabled = false; _global.paidInfoBribe = false; _global.specialsUsed = 0; players[0].currSel = 0; players[1].currSel = 0; players[2].currSel = 0; if (maxSpecials == 0) { buttonSpecial._visible = false; } else { buttonSpecial._visible = true; } if (players[0].AI) { getNextPlayer(); } pNameText.text = players[currPlayer].name + "'s Turn"; pCashText.text = players[currPlayer].cash; pDebtText.text = players[currPlayer].debt; playerProfile.gotoAndPlay(players[currPlayer].profile * 2); q1nameText.text = quibbles[raceQuibs[0]].name; q2nameText.text = quibbles[raceQuibs[1]].name; q3nameText.text = quibbles[raceQuibs[2]].name; if (quibbles[raceQuibs[0]].sponsor == -1) { sponsor1text._visible = false; } else { sponsor1text._visible = true; sponsor1text.text = players[quibbles[raceQuibs[0]].sponsor].name; } if (quibbles[raceQuibs[1]].sponsor == -1) { sponsor2text._visible = false; } else { sponsor2text._visible = true; sponsor2text.text = players[quibbles[raceQuibs[1]].sponsor].name; } if (quibbles[raceQuibs[2]].sponsor == -1) { sponsor3text._visible = false; } else { sponsor3text._visible = true; sponsor3text.text = players[quibbles[raceQuibs[2]].sponsor].name; } if (quibbles[raceQuibs[0]].racesRun > 0) { q1winPerText.text = Math.floor((quibbles[raceQuibs[0]].wins / quibbles[raceQuibs[0]].racesRun) * 100); } else { q1winPerText.text = "0"; } if (quibbles[raceQuibs[1]].racesRun > 0) { q2winPerText.text = Math.floor((quibbles[raceQuibs[1]].wins / quibbles[raceQuibs[1]].racesRun) * 100); } else { q2winPerText.text = "0"; } if (quibbles[raceQuibs[2]].racesRun > 0) { q3winPerText.text = Math.floor((quibbles[raceQuibs[2]].wins / quibbles[raceQuibs[2]].racesRun) * 100); } else { q3winPerText.text = "0"; } q1racesRunText.text = quibbles[raceQuibs[0]].racesRun; q2racesRunText.text = quibbles[raceQuibs[1]].racesRun; q3racesRunText.text = quibbles[raceQuibs[2]].racesRun; roundText.text = currRound; selector._y = q1button._y; if ((players[0].AI && (players[1].AI)) && (players[2].AI)) { frameTrans.gotoAndStop(20); } stop();
Frame 7
function getNextUpdate() { if (k > 4) { k = 0; q++; if (q > 2) { if (q == 3) { q++; m = 1; if (!randomEvents) { getNextUpdate(); } randEvent = Rand(1, 100); randDesc = Rand(0, 3); qt = Rand(0, 2); qname = quibbles[raceQuibs[qt]].name; if ((randEvent == 1) && (quibbles[raceQuibs[qt]].alive)) { if (randDesc == 0) { updateText.text = ("THIS JUST IN: " + qname) + " had a bad dream last night.\r\r"; } else if (randDesc == 1) { updateText.text = ("THIS JUST IN: " + qname) + " tripped down a flight of stairs this morning and sustained light injuries.\r\r"; } else if (randDesc == 2) { updateText.text = ((("THIS JUST IN: " + qname) + " swallowed about ") + Rand(10, 50)) + " dollars worth of loose change this morning.\r\r"; } else if (randDesc == 3) { updateText.text = ("THIS JUST IN: " + qname) + " woke up today with a severe cash of nest rash.\r\r"; } updateText.text = updateText.text + "Her performance is expected to drop for today's race.\r\r"; speedChange = Rand(6, 10); _global.qspeed[qt] = _global.qspeed[qt] - speedChange; if (qspeed[qt] < speedChange) { _global.qspeed[qt] = speedChange; } return(undefined); } if ((randEvent == 2) && (quibbles[raceQuibs[qt]].alive)) { if (randDesc < 2) { updateText.text = ("THIS JUST IN: " + qname) + " heard her favorite song this morning and was in good spirits.\r\r"; } else { updateText.text = ("THIS JUST IN: " + qname) + " ate a breakfast of champions this morning and looked very healthy.\r\r"; } updateText.text = updateText.text + "Her performance is expected to increase for today's race."; speedChange = Rand(6, 10); _global.qspeed[qt] = _global.qspeed[qt] + speedChange; if (qspeed[qt] > trainMax) { _global.qspeed[qt] = trainMax; } return(undefined); } if ((randEvent == 3) && (quibbles[raceQuibs[qt]].alive)) { updateText.text = ((("THIS JUST IN: a gang of space pirates kidnapped " + qname) + " and demanded a ransom of ") + Rand(10, 50)) + " million dollars!\r\r"; randKiller = ["Police", "Bounty hunters", "Animal rights activists", "A rival gang"]; updateText.text = updateText.text + (((randKiller[Rand(0, 3)] + " blasted the pirates' space ship to atoms shortly thereafter. ") + qname) + " is now presumed dead."); quibbles[raceQuibs[qt]].alive = false; return(undefined); } if (randEvent == 4) { randCrime = ["indecent exposure", "building cyborgs without a permit", "Quibble molesting", "counterfeiting money", "aggravated assault on an asteroid while under the influence", "being such a jerk", "attempted murder", "lying on his income taxes"]; updateText.text = ((("THIS JUST IN: " + nameGen()) + ", the local Loan Shark, has been arrested this morning for ") + randCrime[Rand(0, 7)]) + ".\r\r"; updateText.text = updateText.text + "All debts owed him have been cancelled, and his business will be handed over to one of his relatives."; i = 0; while (i < 3) { players[i].debt = 0; players[i].borrowed = 0; i++; } return(undefined); } if (randEvent == 5) { randVictims = ["the Moobians", "the space toads of R'yak", "Uranus", "the vampire yaks of Zim", "the Carpathi pirates", "Zylob and His Legion of Doom", "the hyper-squid of Yarga", "the unruly barbarians of Helios IV", "the Amazons of Succulus", "the evil Q'rang and his army of intelligent cockroaches!"]; i = Rand(1, 5); updateText.text = ((("THIS JUST IN: the Intergalactic Council has declared war on " + randVictims[Rand(0, 9)]) + "! Consequently, interest rates have risen by ") + i) + "%!"; _global.interestRate = _global.interestRate + i; return(undefined); } if ((randEvent == 6) && (interestRate > 1)) { randVictims = ["the Moobians", "the space toads of R'yak", "Uranus", "the vampire yaks of Zim", "the Carpathi pirates", "Zylob and His Legion of Doom", "the hyper-squid of Yarga", "the unruly barbarians of Helios IV", "the Amazons of Succulus", "the evil Q'rang and his army of intelligent cockroaches!"]; i = Rand(1, 5); if ((interestRate - i) < 1) { i = interestRate - 1; } updateText.text = ((("THIS JUST IN: the Intergalactic Council has signed a peace treaty with " + randVictims[Rand(0, 9)]) + ". The war is over!\r\rConsequently, interest rates have dropped by ") + i) + "%!"; _global.interestRate = _global.interestRate - i; return(undefined); } if (randEvent == 7) { randP = Rand(0, 2); pname = players[randP].name; randAmount = Rand(50, 500); if (randDesc < 2) { updateText.text = ((("THIS JUST IN: " + pname) + ", the National Quibble Racing Association would like to sponsor your gambling addiction with a small prize of ") + randAmount) + " dollars! Happy betting!"; } else { updateText.text = ((("THIS JUST IN: " + pname) + ", your mother is wondering if you are okay. She sends her love and ") + randAmount) + " dollars to buy yourself a new coat. Please give her a call when you get the chance."; } players[randP].cash = players[randP].cash + randAmount; return(undefined); } if (randEvent == 8) { randP = Rand(0, 2); pname = players[randP].name; randAmount = Rand(50, 200); if (randDesc < 2) { updateText.text = ((("THIS JUST IN: " + pname) + ", we have found your wallet. Unfortunately, the ") + randAmount) + " dollars that was in it has gone missing.\r\rPlease come pick it up at the front desk."; } else { updateText.text = ((("THIS JUST IN: " + pname) + ", you are being sued by an anonymous party. It will cost $") + randAmount) + " to find a lawyer to end the lawsuit."; } players[randP].cash = players[randP].cash - randAmount; return(undefined); } if (randEvent == 9) { randIllness = ["the flu", "rabies", "Quibble pox", "the mumps"]; randAmount = Rand(20, 100); updateText.text = ((((("THIS JUST IN: the government is ordering that all Quibbles receive a $" + randAmount) + " vaccination for ") + randIllness[Rand(0, 3)]) + ".\r\rAll players lose $") + randAmount) + " for each Quibble that they currently sponsor."; i = 0; while (i < 3) { j = 0; while (j < 3) { if (players[i].sponsored[j] != -1) { players[i].cash = players[i].cash - randAmount; } j++; } i++; } return(undefined); } if (randEvent == 10) { updateText.text = "THIS JUST IN: a gasoline truck has overturned near the Quibble stables this morning! The Quibbles have been huffing the fumes for hours and are expected to be dizzy for today's race."; i = 0; while (i < 3) { quibbles[raceQuibs[i]].drugs = [true, true, true]; i++; } return(undefined); } m = 0; getNextUpdate(); } else { if ((((!quibbles[raceQuibs[0]].alive) && (!quibbles[raceQuibs[1]].alive)) && (!quibbles[raceQuibs[2]].alive)) && (l == 0)) { updateText.text = "ALERT: Every Quibble scheduled to race today has died mysteriously this morning. The race has been called off and an official investigation is pending.\r\rBets will not be refunded!"; i = 0; while (i < 3) { players[i].cash = players[i].cash - players[i].bet; i++; } l = 1; return(undefined); } if (((((quibbles[raceQuibs[0]].alive && (!quibbles[raceQuibs[1]].alive)) && (!quibbles[raceQuibs[2]].alive)) || (((!quibbles[raceQuibs[0]].alive) && (quibbles[raceQuibs[1]].alive)) && (!quibbles[raceQuibs[2]].alive))) || (((!quibbles[raceQuibs[0]].alive) && (!quibbles[raceQuibs[1]].alive)) && (quibbles[raceQuibs[2]].alive))) && (l == 0)) { updateText.text = "ALERT: "; if (quibbles[raceQuibs[0]].alive) { updateText.text = updateText.text + quibbles[raceQuibs[0]].name; } else if (quibbles[raceQuibs[1]].alive) { updateText.text = updateText.text + quibbles[raceQuibs[1]].name; } else if (quibbles[raceQuibs[2]].alive) { updateText.text = updateText.text + quibbles[raceQuibs[2]].name; } updateText.text = updateText.text + " is the only one who has stayed alive for today's race! He is the winner by default!"; l = 2; return(undefined); } if (m == 0) { m++; return(undefined); } if ((l == 1) && (m > 0)) { clearInterval(preRaceInterval); _global.trans = "roundInit"; blackScreen._visible = true; popup._visible = true; popup.gotoAndPlay(9); doneButton.enabled = false; return(undefined); } clearInterval(preRaceInterval); _global.trans = "raceStart"; blackScreen._visible = true; popup._visible = true; popup.gotoAndPlay(9); doneButton.enabled = false; return(undefined); } } } if (quibbles[raceQuibs[q]].guard == true) { guard = true; } else { guard = false; } qname = quibbles[raceQuibs[q]].name; p0name = players[0].name; p1name = players[1].name; p2name = players[2].name; if (k == 0) { k++; tp0 = quibbles[raceQuibs[q]].steroids[0]; tp1 = quibbles[raceQuibs[q]].steroids[1]; tp2 = quibbles[raceQuibs[q]].steroids[2]; if ((guard && ((tp0 || (tp1)) || (tp2))) && (Rand(1, 100) < 80)) { updateText.text = ""; j = 0; if (tp0) { updateText.text = updateText.text + p0name; players[0].cash = players[0].cash - steroidsFine; j++; } if (tp1) { if (j > 0) { updateText.text = updateText.text + " and "; } updateText.text = updateText.text + p1name; players[1].cash = players[1].cash - steroidsFine; j++; } if (tp2) { if (j > 0) { updateText.text = updateText.text + " and "; } updateText.text = updateText.text + p2name; players[2].cash = players[2].cash - steroidsFine; j++; } if (j > 1) { updateText.text = updateText.text + " have "; } else { updateText.text = updateText.text + " has "; } updateText.text = updateText.text + (("been caught trying to inject " + qname) + " with steroids. "); if (j > 1) { updateText.text = updateText.text + "\r\rThey will be fined "; } else { updateText.text = updateText.text + "\r\rThe fine is "; } updateText.text = updateText.text + (("$" + steroidsFine) + "."); quibbles[raceQuibs[q]].steroids = [false, false, false]; return(undefined); } if ((!guard) && ((tp0 || (tp1)) || (tp2))) { updateText.text = qname + " has undergone a massive increase in strength and size."; amt = 0; if (tp0) { amt = amt + 10; } if (tp1) { amt = amt + 10; } if (tp2) { amt = amt + 10; } _global.qspeed[q] = _global.qspeed[q] + amt; if (qspeed[q] > trainMax) { _global.qspeed[q] = trainMax; } return(undefined); } } if (k == 1) { k++; tp0 = quibbles[raceQuibs[q]].weights[0]; tp1 = quibbles[raceQuibs[q]].weights[1]; tp2 = quibbles[raceQuibs[q]].weights[2]; if ((guard && ((tp0 || (tp1)) || (tp2))) && (Rand(1, 100) < 80)) { updateText.text = ""; j = 0; if (tp0) { updateText.text = updateText.text + p0name; players[i].cash = players[i].cash - weightsFine; j++; } if (tp1) { if (j > 0) { updateText.text = updateText.text + " and "; } updateText.text = updateText.text + p1name; players[i].cash = players[i].cash - weightsFine; j++; } if (tp2) { if (j > 0) { updateText.text = updateText.text + " and "; } updateText.text = updateText.text + p2name; players[i].cash = players[i].cash - weightsFine; j++; } if (j > 1) { updateText.text = updateText.text + " have "; } else { updateText.text = updateText.text + " has "; } updateText.text = updateText.text + (("been caught trying to put heavy shackles around " + qname) + "'s ankles. "); if (j > 1) { updateText.text = updateText.text + "\r\rThey will be fined "; } else { updateText.text = updateText.text + "\r\rThe fine is "; } updateText.text = updateText.text + (("$" + weightsFine) + "."); quibbles[raceQuibs[q]].weights = [false, false, false]; return(undefined); } if ((!guard) && ((tp0 || (tp1)) || (tp2))) { updateText.text = qname + " seems to be moving slowly today.\r\rOfficials are suspicious of tampering, but have no evidence other than a strange clanking sound when he walks."; amt = 0; if (tp0) { amt = amt + 10; } if (tp1) { amt = amt + 10; } if (tp2) { amt = amt + 10; } _global.qspeed[q] = _global.qspeed[q] - amt; if (qspeed[q] < 10) { _global.qspeed[q] = 10; } return(undefined); } } if (k == 2) { k++; tp0 = quibbles[raceQuibs[q]].cripple[0]; tp1 = quibbles[raceQuibs[q]].cripple[1]; tp2 = quibbles[raceQuibs[q]].cripple[2]; if ((guard && ((tp0 || (tp1)) || (tp2))) && (Rand(1, 100) < 80)) { updateText.text = ""; j = 0; if (tp0) { updateText.text = updateText.text + p0name; players[0].cash = players[0].cash - crippleFine; j++; } if (tp1) { if (j > 0) { updateText.text = updateText.text + " and "; } updateText.text = updateText.text + p1name; players[1].cash = players[1].cash - crippleFine; j++; } if (tp2) { if (j > 0) { updateText.text = updateText.text + " and "; } updateText.text = updateText.text + p2name; players[2].cash = players[2].cash - crippleFine; j++; } if (j > 1) { updateText.text = updateText.text + " have "; } else { updateText.text = updateText.text + " has "; } randItem = ["a hammer", "a splintery wooden bat", "a metal bat", "a sledgehammer", "a spoon", "a screwdriver", "a bowling pin", "a rather large treebranch", "an odd-looking brown thing", "an old lady's dentures", "a massive rock", "a jackhammer", "someone's skull", "the Quibble's own nose", "what appeared to be a petrified cat"]; updateText.text = updateText.text + (((("been caught trying to assault " + qname) + " with various blunt instruments, including ") + randItem[Rand(0, 14)]) + ". "); if (j > 1) { updateText.text = updateText.text + "\r\rThey will be fined "; } else { updateText.text = updateText.text + "\r\rThe fine is "; } updateText.text = updateText.text + (("$" + crippleFine) + "."); quibbles[raceQuibs[q]].cripple = [false, false, false]; return(undefined); } if ((!guard) && ((tp0 || (tp1)) || (tp2))) { randReason = ["somnambulism", "an eating disorder", "nest bugs", "bad posture", "bad Quibble feed", "gremlins", "a genetic disorder"]; updateText.text = ((qname + " woke up this morning with her knees caved in, her trainers say, but will still be racing.\r\rOfficials blame ") + randReason[Rand(0, 6)]) + " as a likely cause for her injuries."; amt = 0; if (tp0) { amt = amt + 10; } if (tp1) { amt = amt + 10; } if (tp2) { amt = amt + 10; } _global.qspeed[q] = _global.qspeed[q] - amt; quibbles[raceQuibs[q]].speed = quibbles[raceQuibs[q]].speed - amt; if (qspeed[q] < 1) { _global.qspeed[q] = 1; } if (quibbles[raceQuibs[q]].speed < 1) { quibbles[raceQuibs[q]].speed = 1; } return(undefined); } } if (k == 3) { k++; tp0 = quibbles[raceQuibs[q]].drugs[0]; tp1 = quibbles[raceQuibs[q]].drugs[1]; tp2 = quibbles[raceQuibs[q]].drugs[2]; if ((guard && ((tp0 || (tp1)) || (tp2))) && (Rand(1, 100) < 80)) { updateText.text = ""; j = 0; if (tp0) { updateText.text = updateText.text + p0name; players[0].cash = players[0].cash - drugsFine; j++; } if (tp1) { if (j > 0) { updateText.text = updateText.text + " and "; } updateText.text = updateText.text + p1name; players[1].cash = players[1].cash - drugsFine; j++; } if (tp2) { if (j > 0) { updateText.text = updateText.text + " and "; } updateText.text = updateText.text + p2name; players[2].cash = players[2].cash - drugsFine; j++; } if (j > 1) { updateText.text = updateText.text + " have "; } else { updateText.text = updateText.text + " has "; } updateText.text = updateText.text + (("been caught attempting to slip something into " + qname) + "'s water bowl."); if (j > 1) { updateText.text = updateText.text + "\r\rThey will be fined "; } else { updateText.text = updateText.text + "\r\rThe fine is "; } updateText.text = updateText.text + (("$" + drugsFine) + "."); quibbles[raceQuibs[q]].drugs = [false, false, false]; return(undefined); } if ((!guard) && ((tp0 || (tp1)) || (tp2))) { updateText.text = qname + " seemed pretty out of it this morning."; return(undefined); } } if (k == 4) { k++; tp0 = quibbles[raceQuibs[q]].poison[0]; tp1 = quibbles[raceQuibs[q]].poison[1]; tp2 = quibbles[raceQuibs[q]].poison[2]; if ((guard && ((tp0 || (tp1)) || (tp2))) && (Rand(1, 100) < 80)) { updateText.text = ""; j = 0; if (tp0) { updateText.text = updateText.text + p0name; players[0].cash = players[0].cash - poisonFine; j++; } if (tp1) { if (j > 0) { updateText.text = updateText.text + " and "; } updateText.text = updateText.text + p1name; players[1].cash = players[1].cash - poisonFine; j++; } if (tp2) { if (j > 0) { updateText.text = updateText.text + " and "; } updateText.text = updateText.text + p2name; players[2].cash = players[2].cash - poisonFine; j++; } if (j > 1) { updateText.text = updateText.text + " have "; } else { updateText.text = updateText.text + " has "; } updateText.text = updateText.text + (("been caught attempting to squirt goat's milk onto " + qname) + "'s sensitive skin."); if (j > 1) { updateText.text = updateText.text + "\r\rThey will be fined "; } else { updateText.text = updateText.text + "\r\rThe fine is "; } updateText.text = updateText.text + (("$" + poisonFine) + "."); quibbles[raceQuibs[q]].poison = [false, false, false]; return(undefined); } if ((!guard) && ((tp0 || (tp1)) || (tp2))) { updateText.text = qname + " has died unexpectedly this morning of unknown causes."; sponsor = quibbles[raceQuibs[q]].sponsor; if (sponsor != -1) { i = 0; while (i < 3) { if (players[sponsor].sponsored[i] == raceQuibs[q]) { players[sponsor].sponsored[i] = -1; break; } i++; } } quibbles[raceQuibs[q]].alive = false; return(undefined); } } getNextUpdate(); return(undefined); } function GetPreRaceUpdate() { if (!blackScreen._visible) { timer++; } if ((((timer >= 50) && (players[0].AI)) && (players[1].AI)) && (players[2].AI)) { timer = 0; getNextUpdate(); } } timer = 0; doneButton.enabled = false; q = 0; k = 0; l = 0; m = 1; guard = false; _global.qspeed = new Array(3); _global.qspeed[0] = quibbles[raceQuibs[0]].speed; _global.qspeed[1] = quibbles[raceQuibs[1]].speed; _global.qspeed[2] = quibbles[raceQuibs[2]].speed; preRaceInterval = setInterval(GetPreRaceUpdate, 40); getNextUpdate(); stop();
Frame 8
frameTrans.gotoAndPlay(1); function EndOfRace() { if (endTimer > 0) { _global.endTimer++; if (endTimer >= 36) { _root.infoBox._visible = true; _root.blackScreen._visible = true; postRaceInterval = setInterval(GetPostRaceInfo, 40); _root.infoBox.infoText.text = ""; i = 0; while (i < 3) { _root.infoBox.infoText.text = _root.infoBox.infoText.text + players[i].name; players[i].cash = players[i].cash - players[i].bet; if (players[i].currSel == winner) { _root.infoBox.infoText.text = _root.infoBox.infoText.text + " wins "; winnings = Math.round(quibbles[raceQuibs[players[i].currSel]].payoff * players[i].bet); _root.infoBox.infoText.text = _root.infoBox.infoText.text + winnings; _root.infoBox.infoText.text = _root.infoBox.infoText.text + " dollars.\r\r"; players[i].cash = players[i].cash + winnings; } else { _root.infoBox.infoText.text = _root.infoBox.infoText.text + " loses "; _root.infoBox.infoText.text = _root.infoBox.infoText.text + players[i].bet; _root.infoBox.infoText.text = _root.infoBox.infoText.text + " dollars.\r\r"; } i++; } i = 0; while (i < 3) { quibbles[raceQuibs[i]].racesRun++; i++; } quibbles[raceQuibs[winner]].wins++; _global.endTimer = 0; clearInterval(endOfRaceInterval); } } } function GetPostRaceInfo() { if (infoBox._visible) { timer++; if ((((timer >= 50) && (players[0].AI)) && (players[1].AI)) && (players[2].AI)) { timer = 0; _root.infoBox.getNextUpdate(); } } } stopAllSounds(); timer = 0; i = 0; while (i < 3) { i++; } p1Profile.gotoAndPlay(players[0].profile * 2); p2Profile.gotoAndPlay(players[1].profile * 2); p3Profile.gotoAndPlay(players[2].profile * 2); infoBox._visible = false; blackScreen._visible = false; _global.startRace = false; _global.endTimer = 0; p1NameText.text = players[0].name; p2NameText.text = players[1].name; p3NameText.text = players[2].name; p1QuibbleText.text = quibbles[raceQuibs[players[0].currSel]].name; p2QuibbleText.text = quibbles[raceQuibs[players[1].currSel]].name; p3QuibbleText.text = quibbles[raceQuibs[players[2].currSel]].name; p1BetText.text = "$" + players[0].bet; p2BetText.text = "$" + players[1].bet; p3BetText.text = "$" + players[2].bet; if (!quibbles[raceQuibs[0]].alive) { q1racer._visible = false; q1racer.enabled = false; weights1._visible = false; } else if (((quibbles[raceQuibs[0]].drugs[0] || (quibbles[raceQuibs[0]].drugs[1])) || (quibbles[raceQuibs[0]].drugs[2])) && ((quibbles[raceQuibs[0]].steroids[0] || (quibbles[raceQuibs[0]].steroids[1])) || (quibbles[raceQuibs[0]].steroids[2]))) { q1racer.gotoAndStop(22); } else if ((quibbles[raceQuibs[0]].drugs[0] || (quibbles[raceQuibs[0]].drugs[1])) || (quibbles[raceQuibs[0]].drugs[2])) { q1racer.gotoAndStop(15); } else if ((quibbles[raceQuibs[0]].steroids[0] || (quibbles[raceQuibs[0]].steroids[1])) || (quibbles[raceQuibs[0]].steroids[2])) { q1racer.gotoAndStop(8); } if (quibbles[raceQuibs[0]].alive && ((quibbles[raceQuibs[0]].weights[0] || (quibbles[raceQuibs[0]].weights[1])) || (quibbles[raceQuibs[0]].weights[2]))) { weights1._visible = true; } else { weights1._visible = false; } if (!quibbles[raceQuibs[1]].alive) { q2racer._visible = false; q2racer.enabled = false; weights2._visible = false; } else if (((quibbles[raceQuibs[1]].drugs[0] || (quibbles[raceQuibs[1]].drugs[1])) || (quibbles[raceQuibs[2]].drugs[2])) && ((quibbles[raceQuibs[1]].steroids[0] || (quibbles[raceQuibs[1]].steroids[1])) || (quibbles[raceQuibs[0]].steroids[2]))) { q2racer.gotoAndStop(22); } else if ((quibbles[raceQuibs[1]].drugs[0] || (quibbles[raceQuibs[1]].drugs[1])) || (quibbles[raceQuibs[1]].drugs[2])) { q2racer.gotoAndStop(15); } else if ((quibbles[raceQuibs[1]].steroids[0] || (quibbles[raceQuibs[1]].steroids[1])) || (quibbles[raceQuibs[1]].steroids[2])) { q2racer.gotoAndStop(8); } if (quibbles[raceQuibs[1]].alive && ((quibbles[raceQuibs[1]].weights[0] || (quibbles[raceQuibs[1]].weights[1])) || (quibbles[raceQuibs[1]].weights[2]))) { weights2._visible = true; } else { weights2._visible = false; } if (!quibbles[raceQuibs[2]].alive) { q3racer._visible = false; q3racer.enabled = false; } else if (((quibbles[raceQuibs[2]].drugs[0] || (quibbles[raceQuibs[2]].drugs[1])) || (quibbles[raceQuibs[2]].drugs[2])) && ((quibbles[raceQuibs[2]].steroids[0] || (quibbles[raceQuibs[2]].steroids[1])) || (quibbles[raceQuibs[0]].steroids[2]))) { q3racer.gotoAndStop(22); } else if ((quibbles[raceQuibs[2]].drugs[0] || (quibbles[raceQuibs[2]].drugs[1])) || (quibbles[raceQuibs[2]].drugs[2])) { q3racer.gotoAndStop(15); } else if ((quibbles[raceQuibs[2]].steroids[0] || (quibbles[raceQuibs[2]].steroids[1])) || (quibbles[raceQuibs[2]].steroids[2])) { q3racer.gotoAndStop(8); } if (quibbles[raceQuibs[2]].alive && ((quibbles[raceQuibs[2]].weights[0] || (quibbles[raceQuibs[2]].weights[1])) || (quibbles[raceQuibs[2]].weights[2]))) { weights3._visible = true; } else { weights3._visible = false; } _global.endRace = function () { _global.startRace = false; _global.endTimer = 1; q1racer.stop(); q2racer.stop(); q3racer.stop(); weights1.stop(); weights2.stop(); weights3.stop(); endOfRaceInterval = setInterval(EndOfRace, 40); }; if (!quibbles[raceQuibs[0]].alive) { qTag1._visible = false; } else { qTag1.qName.text = quibbles[raceQuibs[0]].name; qTag1.qNameBig.text = quibbles[raceQuibs[0]].name; if (quibbles[raceQuibs[0]].sponsor != -1) { qTag1.sName.text = players[quibbles[raceQuibs[0]].sponsor].name; qTag1.qNameBig._visible = false; } else { qTag1.sName.text = ""; qTag1.qName._visible = false; } } if (!quibbles[raceQuibs[1]].alive) { qTag2._visible = false; } else { qTag2.qName.text = quibbles[raceQuibs[1]].name; qTag2.qNameBig.text = quibbles[raceQuibs[1]].name; if (quibbles[raceQuibs[1]].sponsor != -1) { qTag2.sName.text = players[quibbles[raceQuibs[1]].sponsor].name; qTag2.qNameBig._visible = false; } else { qTag2.sName.text = ""; qTag2.qName._visible = false; } } if (!quibbles[raceQuibs[2]].alive) { qTag3._visible = false; } else { qTag3.qName.text = quibbles[raceQuibs[2]].name; qTag3.qNameBig.text = quibbles[raceQuibs[2]].name; if (quibbles[raceQuibs[2]].sponsor != -1) { qTag3.sName.text = players[quibbles[raceQuibs[2]].sponsor].name; qTag3.qNameBig._visible = false; } else { qTag3.sName.text = ""; qTag3.qName._visible = false; } } if ((((!quibbles[raceQuibs[0]].alive) && (!quibbles[raceQuibs[1]].alive)) || ((!quibbles[raceQuibs[1]].alive) && (!quibbles[raceQuibs[2]].alive))) || ((!quibbles[raceQuibs[0]].alive) && (!quibbles[raceQuibs[2]].alive))) { if (quibbles[raceQuibs[0]].alive) { _global.winner = 0; } else if (quibbles[raceQuibs[1]].alive) { _global.winner = 1; } else if (quibbles[raceQuibs[2]].alive) { _global.winner = 2; } alienRef._visible = false; alienRef.gotoAndStop(108); _global.startRace = false; endRace(); } stop(); bg.gotoAndStop(Rand(1, 6)); if (bg._currentframe == 4) { spot1._visible = true; spot2._visible = true; } else { spot1._visible = false; spot2._visible = false; }
Instance of Symbol 746 MovieClip "q1racer" in Frame 8
onClipEvent (enterFrame) { if (startRace && (quibbles[raceQuibs[0]].alive)) { if (miscSoundOn && (Rand(0, 40) == 0)) { randSound = Rand(1, 4); if (randSound == 1) { _root.soundQuibble1.start(); } else if (randSound == 2) { _root.soundQuibble2.start(); } else if (randSound == 3) { _root.soundQuibble3.start(); } else if (randSound == 4) { _root.soundQuibble4.start(); } } if (q1confCount > 20) { q1confuse = false; q1confCount = 0; } if ((Rand(1, 120) == 1) && ((quibbles[raceQuibs[0]].drugs[0] || (quibbles[raceQuibs[0]].drugs[1])) || (quibbles[raceQuibs[0]].drugs[2]))) { q1confuse = true; } if (q1confuse) { this._x = this._x - 1; _root.weights1._x = _root.weights1._x - 1; q1confCount++; } else if (Rand(0, trainMax + 1) <= qspeed[0]) { amt = Rand(4, 5); this._x = this._x + amt; _root.weights1._x = _root.weights1._x + amt; } if (this._x > 582) { _root.raceText.text = quibbles[raceQuibs[0]].name + " wins!"; _global.winner = 0; _global.startRace = false; endRace(); } } else { q1confuse = false; q1confCount = 0; } }
Instance of Symbol 746 MovieClip "q2racer" in Frame 8
onClipEvent (enterFrame) { if (startRace && (quibbles[raceQuibs[1]].alive)) { if (miscSoundOn && (Rand(0, 40) == 0)) { randSound = Rand(1, 4); if (randSound == 1) { _root.soundQuibble1.start(); } else if (randSound == 2) { _root.soundQuibble2.start(); } else if (randSound == 3) { _root.soundQuibble3.start(); } else if (randSound == 4) { _root.soundQuibble4.start(); } } if (q2confCount > 20) { q2confuse = false; q2confCount = 0; } if ((Rand(1, 120) == 1) && ((quibbles[raceQuibs[1]].drugs[0] || (quibbles[raceQuibs[1]].drugs[1])) || (quibbles[raceQuibs[1]].drugs[2]))) { q2confuse = true; } if (q2confuse) { this._x = this._x - 1; _root.weights2._x = _root.weights2._x - 1; q2confCount++; } else if (Rand(0, trainMax + 1) <= qspeed[1]) { amt = Rand(4, 5); this._x = this._x + amt; _root.weights2._x = _root.weights2._x + amt; } if (this._x > 582) { _root.raceText.text = quibbles[raceQuibs[1]].name + " wins!"; _global.winner = 1; _global.startRace = false; endRace(); } } else { q2confuse = false; q2confCount = 0; } }
Instance of Symbol 746 MovieClip "q3racer" in Frame 8
onClipEvent (enterFrame) { if (startRace && (quibbles[raceQuibs[2]].alive)) { if (miscSoundOn && (Rand(0, 40) == 0)) { randSound = Rand(1, 4); if (randSound == 1) { _root.soundQuibble1.start(); } else if (randSound == 2) { _root.soundQuibble2.start(); } else if (randSound == 3) { _root.soundQuibble3.start(); } else if (randSound == 4) { _root.soundQuibble4.start(); } } if (q3confCount > 20) { q3confuse = false; q3confCount = 0; } if ((Rand(1, 120) == 1) && ((quibbles[raceQuibs[2]].drugs[0] || (quibbles[raceQuibs[2]].drugs[1])) || (quibbles[raceQuibs[2]].drugs[2]))) { q3confuse = true; } if (q3confuse) { this._x = this._x - 1; _root.weights3._x = _root.weights3._x - 1; q3confCount++; } else if (Rand(0, trainMax + 1) <= qspeed[2]) { amt = Rand(4, 5); this._x = this._x + amt; _root.weights3._x = _root.weights3._x + amt; } if (this._x > 582) { _root.raceText.text = quibbles[raceQuibs[2]].name + " wins!"; _global.winner = 2; _global.startRace = false; endRace(); } } else { q3confuse = false; q3confCount = 0; } }
Frame 9
frameTrans.gotoAndPlay(1); function Spotlights() { if (timer == 40) { if (voicesOn) { _root.soundBetterLuck.start(); } _root.spot3._visible = true; _root.static3._visible = false; _root.thirdName.text = players[place[2]].name; if (players[place[2]].cash < 0) { players[place[2]].cash = Math.abs(players[place[2]].cash); _root.thirdCash.text = "In Debt $" + players[place[2]].cash; } else { _root.thirdCash.text = "$" + players[place[2]].cash; } } else if (timer == 90) { if (voicesOn) { _root.soundNiceTry.start(); } _root.spot2._visible = true; _root.static2._visible = false; _root.secondName.text = players[place[1]].name; if (players[place[1]].cash < 0) { players[place[1]].cash = Math.abs(players[place[1]].cash); _root.secondCash.text = "In Debt $" + players[place[1]].cash; } else { _root.secondCash.text = "$" + players[place[1]].cash; } } else if (timer == 140) { if (voicesOn) { _root.soundCongrats.start(); _root.musicEnd.start(); } _root.spot1._visible = true; _root.static1._visible = false; _root.firstName.text = players[place[0]].name; if (players[place[0]].cash < 0) { players[place[0]].cash = Math.abs(players[place[0]].cash); _root.firstCash.text = "In Debt $" + players[place[0]].cash; } else { _root.firstCash.text = "$" + players[place[0]].cash; } } else if (timer == 160) { _root.buttonDone._visible = true; } if (timer < 170) { timer++; } } stopAllSounds(); if (miscSoundOn) { soundDrumroll.start(); } timer = 0; _global.place = new Array(3); buttonDone._visible = false; spot1._visible = false; firstName.text = ""; firstCash.text = ""; spot2._visible = false; secondName.text = ""; secondCash.text = ""; spot3._visible = false; thirdName.text = ""; thirdCash.text = ""; i = 0; while (i < 3) { j = 0; while (j < 3) { if (players[i].sponsored[j] != -1) { val = _global.value(players[i].sponsored[j]); players[i].cash = players[i].cash + val; } j++; } players[i].cash = players[i].cash - players[i].debt; i++; } if (players[0].cash >= players[1].cash) { _global.place[0] = 0; _global.place[1] = 1; } else { _global.place[0] = 1; _global.place[1] = 0; } if (players[2].cash >= players[place[0]].cash) { _global.place[2] = place[1]; _global.place[1] = place[0]; _global.place[0] = 2; } else if (players[2].cash >= players[place[1]].cash) { _global.place[2] = place[1]; _global.place[1] = 2; } else { _global.place[2] = 2; } i = 0; while (i < 3) { j = 1; cash = players[place[i]].cash; if (cash <= -1000) { j = 1; } else if (cash <= -500) { j = 2; } else if (cash <= -250) { j = 3; } else if (cash <= -100) { j = 4; } else if (cash <= 0) { j = 5; } else if (cash <= 50) { j = 6; } else if (cash <= 100) { j = 7; } else if (cash <= 250) { j = 8; } else if (cash <= 500) { j = 9; } else if (cash <= 1000) { j = 10; } else if (cash <= 2500) { j = 11; } else if (cash <= 5000) { j = 12; } else if (cash <= 10000) { j = 13; } else if (cash <= 25000) { j = 14; } else if (cash <= 50000) { j = 15; } else if (cash <= 100000) { j = 16; } else if (cash <= 500000) { j = 17; } else if (cash <= 1000000) { j = 18; } else if (cash <= 5000000) { j = 19; } else { j = 20; } if (i == 0) { pile1.gotoAndStop(j); } else if (i == 1) { pile2.gotoAndStop(j); } else { pile3.gotoAndStop(j); } i++; } _root.thirdProfile.gotoAndPlay(players[place[2]].profile * 2); _root.secondProfile.gotoAndPlay(players[place[1]].profile * 2); _root.firstProfile.gotoAndPlay(players[place[0]].profile * 2); spotsInterval = setInterval(Spotlights, 40); stop();
Symbol 22 Button
on (release) { clearInterval(eyeInterval); gotoAndPlay ("gameInit"); }
Symbol 33 MovieClip Frame 1
gotoAndPlay(Rand(2, 40));
Symbol 58 MovieClip Frame 1
stopAllSounds();
Symbol 58 MovieClip Frame 2
stopAllSounds();
Symbol 58 MovieClip Frame 3
stopAllSounds();
Symbol 58 MovieClip Frame 4
stopAllSounds();
Symbol 58 MovieClip Frame 5
stopAllSounds();
Symbol 58 MovieClip Frame 6
stopAllSounds();
Symbol 58 MovieClip Frame 7
stopAllSounds();
Symbol 58 MovieClip Frame 8
stopAllSounds();
Symbol 58 MovieClip Frame 9
stopAllSounds();
Symbol 58 MovieClip Frame 10
stopAllSounds();
Symbol 58 MovieClip Frame 11
stopAllSounds();
Symbol 58 MovieClip Frame 12
stopAllSounds();
Symbol 58 MovieClip Frame 13
stopAllSounds();
Symbol 58 MovieClip Frame 14
stopAllSounds();
Symbol 58 MovieClip Frame 15
stopAllSounds();
Symbol 58 MovieClip Frame 16
stopAllSounds();
Symbol 58 MovieClip Frame 17
stopAllSounds();
Symbol 58 MovieClip Frame 18
stopAllSounds();
Symbol 58 MovieClip Frame 19
stopAllSounds();
Symbol 58 MovieClip Frame 20
stopAllSounds();
Symbol 58 MovieClip Frame 21
stopAllSounds();
Symbol 58 MovieClip Frame 22
stopAllSounds();
Symbol 58 MovieClip Frame 23
stopAllSounds();
Symbol 74 MovieClip Frame 6
gotoAndPlay (1);
Symbol 81 MovieClip Frame 6
gotoAndPlay (1);
Symbol 97 MovieClip Frame 108
stop();
Symbol 99 Button
on (release) { _global.trans = "playerSelect"; frameTrans.gotoAndPlay(9); playButton.enabled = false; optionsButton.enabled = false; helpButton.enabled = false; }
Symbol 101 Button
on (release) { blackScreen._visible = true; if (playForRounds) { menuOptions.roundsText.text = "Num. Rounds:"; menuOptions.roundsInput.text = numRounds; menuOptions.radioDott._y = menuOptions.radio1._y; } else { menuOptions.roundsText.text = "Cash Goal:"; menuOptions.roundsInput.text = cashGoal; menuOptions.radioDott._y = menuOptions.radio2._y; } menuOptions.cashInput.text = startCash; menuOptions.interestInput.text = interest; menuOptions.specialsInput.text = maxSpecials; if (randomEvents) { menuOptions.check1._visible = true; } else { menuOptions.check1._visible = false; } if (this._quality == "HIGH") { menuOptions.radioDott2._y = menuOptions.radio3._y; } else if (this._quality == "MEDIUM") { menuOptions.radioDott2._y = menuOptions.radio4._y; } else { menuOptions.radioDott2._y = 96.8; } menuOptions.gotoAndStop(1); menuOptions._visible = true; playButton.enabled = false; optionsButton.enabled = false; helpButton.enabled = false; }
Symbol 103 Button
on (release) { blackScreen._visible = true; menuHelp._visible = true; menuHelp.alienBrain.gotoAndPlay(1); menuHelp.helpText.gotoAndStop(1); menuHelp.pageText.text = "Page: 1/36"; playButton.enabled = false; optionsButton.enabled = false; helpButton.enabled = false; }
Symbol 110 Button
on (release) { closeMenu(); }
Symbol 112 Button
on (release) { if (roundsSel) { _global.playForRounds = true; n = Number(this.roundsInput.text); if ((n >= 0) && (!isNaN(n))) { _global.numRounds = Number(this.roundsInput.text); } } else { _global.playForRounds = false; n = Number(this.roundsInput.text); if ((n >= 0) && (!isNaN(n))) { _global.cashGoal = Number(this.roundsInput.text); } } n = Number(this.cashInput.text); if ((n >= 0) && (!isNaN(n))) { _global.startCash = Number(this.cashInput.text); } n = Number(this.interestInput.text); if ((n >= 0) && (!isNaN(n))) { _global.interest = Number(this.interestInput.text); } n = Number(this.specialsInput.text); if ((n >= 0) && (!isNaN(n))) { _global.maxSpecials = Number(this.specialsInput.text); } if (check1._visible) { _global.randomEvents = true; } else { _global.randomEvents = false; } closeMenu(); }
Symbol 122 Button
on (release) { radioDott._y = radio1._y; roundsSel = true; roundsText.text = "Num. Rounds:"; roundsInput.text = _global.numRounds; }
Symbol 123 Button
on (release) { radioDott._y = radio2._y; roundsSel = false; roundsText.text = "Cash Goal:"; roundsInput.text = _global.cashGoal; }
Symbol 132 Button
on (press) { check1._visible = !check1._visible; }
Symbol 138 Button
on (release) { gotoAndStop (2); }
Symbol 141 Button
on (release) { radioDott2._y = radio3._y; _root._quality = "HIGH"; }
Symbol 142 Button
on (release) { radioDott2._y = radio4._y; _root._quality = "MEDIUM"; }
Symbol 143 Button
on (release) { radioDott2._y = radio5._y; _root._quality = "LOW"; }
Symbol 147 Button
on (press) { check2._visible = !check2._visible; if (check2._visible) { _global.musicOn = true; _root.musicTheme.start(0, 99); } else { _global.musicOn = false; _root.musicTheme.stop(); } }
Symbol 151 Button
on (press) { check3._visible = !check3._visible; if (check3._visible) { _global.voicesOn = true; } else { _global.voicesOn = false; } }
Symbol 152 Button
on (press) { check4._visible = !check4._visible; if (check4._visible) { _global.miscSoundOn = true; } else { _global.miscSoundOn = false; } }
Symbol 157 Button
on (release) { gotoAndStop (1); }
Symbol 158 MovieClip Frame 1
function closeMenu() { this._visible = false; _root.blackScreen._visible = false; _root.playButton.enabled = true; _root.optionsButton.enabled = true; _root.helpButton.enabled = true; } roundsInput.tabIndex = 1; cashInput.tabIndex = 2; interestInput.tabIndex = 3; specialsInput.tabIndex = 4; roundsSel = true; stop();
Symbol 158 MovieClip Frame 2
if (_global.musicOn) { check2._visible = true; } else { check2._visible = false; } if (_global.voicesOn) { check3._visible = true; } else { check3._visible = false; } if (_global.miscSoundOn) { check4._visible = true; } else { check4._visible = false; } if (_root._quality == "HIGH") { radioDott2._y = radio3._y; } else if (_root._quality == "MEDIUM") { radioDott2._y = radio4._y; } else if (_root._quality == "LOW") { radioDott2._y = radio5._y; } stop();
Symbol 184 MovieClip Frame 30
stop();
Symbol 193 Button
on (press) { gotoAndStop (3); _root.menuHelp.pageText.text = "Page: 3/" + _parent.maxPages; }
Symbol 195 Button
on (press) { gotoAndStop (6); _root.menuHelp.pageText.text = "Page: 6/" + _parent.maxPages; }
Symbol 198 Button
on (press) { gotoAndStop (7); _root.menuHelp.pageText.text = "Page: 7/" + _parent.maxPages; }
Symbol 200 Button
on (press) { gotoAndStop (8); _root.menuHelp.pageText.text = "Page: 8/" + _parent.maxPages; }
Symbol 202 Button
on (press) { gotoAndStop (10); _root.menuHelp.pageText.text = "Page: 10/" + _parent.maxPages; }
Symbol 204 Button
on (press) { gotoAndStop (13); _root.menuHelp.pageText.text = "Page: 13/" + _parent.maxPages; }
Symbol 206 Button
on (press) { gotoAndStop (15); _root.menuHelp.pageText.text = "Page: 15/" + _parent.maxPages; }
Symbol 208 Button
on (press) { gotoAndStop (22); _root.menuHelp.pageText.text = "Page: 22/" + _parent.maxPages; }
Symbol 210 Button
on (press) { gotoAndStop (23); _root.menuHelp.pageText.text = "Page: 23/" + _parent.maxPages; }
Symbol 212 Button
on (press) { gotoAndStop (26); _root.menuHelp.pageText.text = "Page: 26/" + _parent.maxPages; }
Symbol 214 Button
on (press) { gotoAndStop (27); _root.menuHelp.pageText.text = "Page: 27/" + _parent.maxPages; }
Symbol 216 Button
on (press) { gotoAndStop (32); _root.menuHelp.pageText.text = "Page: 32/" + _parent.maxPages; }
Symbol 218 Button
on (press) { gotoAndStop (34); _root.menuHelp.pageText.text = "Page: 34/" + _parent.maxPages; }
Symbol 223 MovieClip Frame 1
stop();
Symbol 271 MovieClip Frame 83
gotoAndPlay (30);
Symbol 293 MovieClip Frame 25
stop();
Symbol 346 MovieClip Frame 32
stop();
Symbol 368 Button
on (press) { getURL ("http://www.ocf.berkeley.edu/~derekyu"); }
Symbol 371 Button
on (press) { getURL ("http://www.leakypig.com"); }
Symbol 374 Button
on (press) { getURL ("http://www.doompuppet.com"); }
Symbol 375 MovieClip Frame 1
stop();
Symbol 377 Button
on (press) { if (helpText._currentframe == 1) { helpText.gotoAndStop(maxPages); } else { helpText.gotoAndStop(helpText._currentframe - 1); } pageText.text = (("Page: " + helpText._currentframe) + "/") + maxPages; }
Symbol 379 Button
on (press) { if (helpText._currentframe == maxPages) { helpText.gotoAndStop(1); } else { helpText.gotoAndStop(helpText._currentframe + 1); } pageText.text = (("Page: " + helpText._currentframe) + "/") + maxPages; }
Symbol 382 Button
on (press) { helpText.gotoAndStop(2); pageText.text = "Page: 2/" + maxPages; }
Symbol 383 MovieClip Frame 1
function closeMenu() { this._visible = false; _root.blackScreen._visible = false; _root.playButton.enabled = true; _root.optionsButton.enabled = true; _root.helpButton.enabled = true; } maxPages = 36;
Symbol 385 MovieClip Frame 8
stop();
Symbol 385 MovieClip Frame 23
_root.gotoAndPlay(trans); stop();
Symbol 415 MovieClip Frame 2
stop();
Symbol 415 MovieClip Frame 4
stop();
Symbol 415 MovieClip Frame 6
stop();
Symbol 415 MovieClip Frame 8
stop();
Symbol 415 MovieClip Frame 10
stop();
Symbol 415 MovieClip Frame 12
stop();
Symbol 415 MovieClip Frame 14
stop();
Symbol 415 MovieClip Frame 16
stop();
Symbol 415 MovieClip Frame 18
stop();
Symbol 415 MovieClip Frame 20
stop();
Symbol 415 MovieClip Frame 22
stop();
Symbol 415 MovieClip Frame 24
stop();
Symbol 415 MovieClip Frame 26
stop();
Symbol 415 MovieClip Frame 28
stop();
Symbol 415 MovieClip Frame 30
stop();
Symbol 415 MovieClip Frame 32
stop();
Symbol 415 MovieClip Frame 34
stop();
Symbol 415 MovieClip Frame 36
stop();
Symbol 415 MovieClip Frame 38
stop();
Symbol 415 MovieClip Frame 40
stop();
Symbol 415 MovieClip Frame 42
stop();
Symbol 415 MovieClip Frame 44
stop();
Symbol 421 Button
on (release) { _root.p1selector._x = _root.p1humanButton._x; players[0].AI = false; }
Symbol 422 Button
on (release) { _root.p2selector._x = _root.p2humanButton._x; players[1].AI = false; }
Symbol 423 Button
on (release) { _root.p3selector._x = _root.p3humanButton._x; players[2].AI = false; }
Symbol 426 Button
on (release) { _root.p1selector._x = _root.p1AIButton._x; players[0].AI = true; p1nameInput.text = nameGen(); }
Symbol 427 Button
on (release) { _root.p2selector._x = _root.p2AIButton._x; players[1].AI = true; p2nameInput.text = nameGen(); }
Symbol 428 Button
on (release) { _root.p3selector._x = _root.p3AIButton._x; players[2].AI = true; p3nameInput.text = nameGen(); }
Symbol 429 Button
on (release) { players[0].name = p1nameInput.text; players[1].name = p2nameInput.text; players[2].name = p3nameInput.text; if (players[0].AI) { players[0].aggr = Rand(30, 90); } if (players[1].AI) { players[1].aggr = Rand(30, 90); } if (players[2].AI) { players[2].aggr = Rand(30, 90); } players[0].profile = Math.floor(alienProfile1._currentframe / 2); players[1].profile = Math.floor(alienProfile2._currentframe / 2); players[2].profile = Math.floor(alienProfile3._currentframe / 2); i = 0; while (i < 3) { if ((players[i].name == "Alien Hominid") || (players[i].name == "alien hominid")) { players[i].profile = 20; } else if ((players[i].name == "Alf") || (players[i].name == "alf")) { players[i].profile = 21; } else if ((players[i].name == "Mars Attacks") || (players[i].name == "mars attacks")) { players[i].profile = 22; } i++; } _global.trans = "roundInit"; frameTrans.gotoAndPlay(9); backButton.enabled = false; doneButton.enabled = false; leftArrow1.enabled = false; rightArrow1.enabled = false; leftArrow2.enabled = false; rightArrow2.enabled = false; leftArrow3.enabled = false; rightArrow3.enabled = false; p1humanButton.enabled = false; p1AIButton.enabled = false; p2humanButton.enabled = false; p2AIButton.enabled = false; p3humanButton.enabled = false; p3AIButton.enabled = false; }
Symbol 430 Button
on (release) { _global.trans = "titleScreen"; frameTrans.gotoAndPlay(9); backButton.enabled = false; doneButton.enabled = false; leftArrow1.enabled = false; rightArrow1.enabled = false; leftArrow2.enabled = false; rightArrow2.enabled = false; leftArrow3.enabled = false; rightArrow3.enabled = false; p1humanButton.enabled = false; p1AIButton.enabled = false; p2humanButton.enabled = false; p2AIButton.enabled = false; p3humanButton.enabled = false; p3AIButton.enabled = false; }
Symbol 433 Button
on (press) { if (alienProfile1._currentframe < 3) { alienProfile1.gotoAndPlay((numProfiles * 2) - 1); } else { alienProfile1.gotoAndPlay(alienProfile1._currentframe - 3); } }
Symbol 434 Button
on (press) { if (alienProfile1._currentframe > (numProfiles * 2)) { alienProfile1.gotoAndPlay(1); } else { alienProfile1.gotoAndPlay(alienProfile1._currentframe + 1); } }
Symbol 435 Button
on (press) { if (alienProfile2._currentframe < 3) { alienProfile2.gotoAndPlay((numProfiles * 2) - 1); } else { alienProfile2.gotoAndPlay(alienProfile2._currentframe - 3); } }
Symbol 436 Button
on (press) { if (alienProfile2._currentframe > (numProfiles * 2)) { alienProfile2.gotoAndPlay(1); } else { alienProfile2.gotoAndPlay(alienProfile2._currentframe + 1); } }
Symbol 437 Button
on (press) { if (alienProfile3._currentframe < 3) { alienProfile3.gotoAndPlay((numProfiles * 2) - 1); } else { alienProfile3.gotoAndPlay(alienProfile3._currentframe - 3); } }
Symbol 438 Button
on (press) { if (alienProfile3._currentframe > (numProfiles * 2)) { alienProfile3.gotoAndPlay(1); } else { alienProfile3.gotoAndPlay(alienProfile3._currentframe + 1); } }
Symbol 447 Button
on (release) { p1comp = false; p2comp = true; p3comp = true; genPlayers(); _global.trans = "roundInit"; _root.frameTrans.play(); game1button.enabled = false; game2button.enabled = false; game3button.enabled = false; game4button.enabled = false; backButton.enabled = false; }
Symbol 448 Button
on (release) { p1comp = false; p2comp = false; p3comp = true; genPlayers(); _global.trans = "roundInit"; _root.frameTrans.play(); game1button.enabled = false; game2button.enabled = false; game3button.enabled = false; game4button.enabled = false; backButton.enabled = false; }
Symbol 449 Button
on (release) { p1comp = false; p2comp = false; p3comp = false; genPlayers(); _global.trans = "roundInit"; _root.frameTrans.play(); game1button.enabled = false; game2button.enabled = false; game3button.enabled = false; game4button.enabled = false; backButton.enabled = false; }
Symbol 450 Button
on (release) { closeMenu(); }
Symbol 457 Button
on (release) { _global.trans = "titleScreen"; _root.frameTrans.gotoAndPlay(9); game1button.enabled = false; game2button.enabled = false; game3button.enabled = false; game4button.enabled = false; backButton.enabled = false; }
Symbol 458 MovieClip Frame 1
function genPlayers() { if (p1comp) { players[0].AI = true; players[0].aggr = Rand(30, 90); } else { players[0].AI = false; } players[0].name = nameGen(); players[0].profile = Rand(1, numProfiles); if (p2comp) { players[1].AI = true; players[1].aggr = Rand(30, 90); } else { players[1].AI = false; } players[1].name = nameGen(); players[1].profile = Rand(1, numProfiles); if (p3comp) { players[2].AI = true; players[2].aggr = Rand(30, 90); } else { players[2].AI = false; } players[2].name = nameGen(); players[2].profile = Rand(1, numProfiles); } function closeMenu() { this._visible = false; _root.blackScreen._visible = false; _root.backButton._visible = true; _root.doneButton._visible = true; _root.leftArrow1.enabled = true; _root.rightArrow1.enabled = true; _root.leftArrow2.enabled = true; _root.rightArrow2.enabled = true; _root.leftArrow3.enabled = true; _root.rightArrow3.enabled = true; _root.p1nameInput._visible = true; _root.p2nameInput._visible = true; _root.p3nameInput._visible = true; _root.p1humanButton.enabled = true; _root.p1AIButton.enabled = true; _root.p2humanButton.enabled = true; _root.p2AIButton.enabled = true; _root.p3humanButton.enabled = true; _root.p3AIButton.enabled = true; }
Symbol 481 Button
on (release) { players[currPlayer].currSel = 0; selector._y = q1button._y; }
Symbol 482 Button
on (release) { players[currPlayer].currSel = 1; selector._y = q2button._y; }
Symbol 483 Button
on (release) { players[currPlayer].currSel = 2; selector._y = q3button._y; }
Symbol 484 Button
on (release) { _global.paidInfoBribe = false; _global.specialsUsed = 0; if (isNaN(Number(pBetInput.text))) { if (miscSoundOn) { soundAlert.start(); } blackScreen._visible = true; alertbox._visible = true; alertbox.alertText.text = "You can't bet that, ya moron!"; alertbox.buttonYes._visible = false; alertbox.buttonNo._visible = false; disableButtons(); } else if (Number(pBetInput.text) <= 0) { if (miscSoundOn) { soundAlert.start(); } blackScreen._visible = true; alertbox._visible = true; alertbox.alertText.text = "Your bet must be greater than zero!"; alertbox.buttonYes._visible = false; alertbox.buttonNo._visible = false; disableButtons(); } else if (Number(pBetInput.text) > players[currPlayer].cash) { if (miscSoundOn) { soundAlert.start(); } blackScreen._visible = true; alertbox._visible = true; alertbox.alertText.text = "Your bet's too high!"; alertbox.buttonYes._visible = false; alertbox.buttonNo._visible = false; disableButtons(); } else { players[currPlayer].bet = pBetInput.text; _global.currPlayer++; getNextPlayer(); } }
Symbol 487 Button
on (release) { if (voicesOn) { soundLoanShark.start(); } _root.blackScreen._visible = true; _root.menuLoanShark.pCashText.text = players[currPlayer].cash; _root.menuLoanShark.pBorrowedText.text = players[currPlayer].borrowed; _root.menuLoanShark.pDebtText.text = players[currPlayer].debt; _root.menuLoanShark._visible = true; _root.menuLoanShark.alienShark.gotoAndPlay(1); _root.menuLoanShark.sharkDialogue.text = ("\"You need a loan? The interest is " + _global.interestRate) + "% each round, and you better be able to pay me when the time comes!\""; disableButtons(); }
Symbol 490 Button
on (release) { if (voicesOn) { soundThug.start(); } _root.blackScreen._visible = true; _root.menuSpecial._visible = true; _root.menuSpecial.q1button._visible = false; _root.menuSpecial.q2button._visible = false; _root.menuSpecial.q3button._visible = false; _root.menuSpecial.q1nameText._visible = false; _root.menuSpecial.q2nameText._visible = false; _root.menuSpecial.q3nameText._visible = false; _root.menuSpecial.backButton._visible = false; _root.menuSpecial.popupInfo._visible = false; _root.menuSpecial.alienThug.gotoAndPlay(1); _root.menuSpecial.thugDialogue.text = "Hey, whaddaya want, Mac?"; _root.menuSpecial.q1nameText.text = q1nameText.text; _root.menuSpecial.q2nameText.text = q2nameText.text; _root.menuSpecial.q3nameText.text = q3nameText.text; _root.menuSpecial.pCashText.text = "Cash: $" + players[currPlayer].cash; disableButtons(); }
Symbol 495 Button
on (release) { pBetInput.text = Number(pBetInput.text) + 10; if (isNaN(Number(pBetInput.text))) { pBetInput.text = 0; } else if (Number(pBetInput.text) > players[currPlayer].cash) { pBetInput.text = players[currPlayer].cash; } }
Symbol 500 Button
on (release) { pBetInput.text = players[currPlayer].cash; }
Symbol 505 Button
on (release) { pBetInput.text = Number(pBetInput.text) - 10; if (isNaN(Number(pBetInput.text))) { pBetInput.text = 0; } else if (Number(pBetInput.text) < 0) { pBetInput.text = 0; } }
Symbol 509 Button
on (release) { if (voicesOn) { soundTrainer.start(); } _root.blackScreen._visible = true; _root.menuSponsor._visible = true; _root.menuSponsor.trainerDialogue.text = "\"Hey, boss, how ya doing?\""; _root.menuSponsor.switchToStables(); disableButtons(); }
Symbol 516 Button
on (release) { blackScreen._visible = true; alertbox._visible = true; do { enemy = Rand(0, 2); } while (enemy == currPlayer); i = Rand(0, 9); if (i == 0) { alertbox.alertText.text = "Quit now or forever hold your peace."; } else if (i == 1) { alertbox.alertText.text = ("You know, " + players[enemy].name) + " told me you were a quitter."; } else if (i == 2) { alertbox.alertText.text = "When players quit, Quibbles cry."; } else if ((i == 3) && (players[currPlayer].debt > 0)) { alertbox.alertText.text = "Oh, c'mon, you're not THAT far into debt."; } else if (i == 4) { alertbox.alertText.text = "And the winner is... not you, apparently."; } else if (i == 5) { alertbox.alertText.text = "Aw, one more bet, pleeease?"; } else if (i == 5) { alertbox.alertText.text = "Go home and be a family man!"; } else if (i == 6) { alertbox.alertText.text = "Quit now, and you'll never know the truth."; } else if (i == 7) { alertbox.alertText.text = ("Pssst, I heard " + quibbles[raceQuibs[Rand(0, 2)]].name) + " is a sure winner."; } else if (i == 8) { alertbox.alertText.text = "NOOOOO-OO, don't leave me!"; } else { alertbox.alertText.text = "If you quit, I'll throw the biggest tantrum you've ever seen."; } alertbox.buttonYes._visible = true; alertbox.buttonNo._visible = true; disableButtons(); }
Symbol 519 Button
on (release) { if (voicesOn) { soundInfobot.start(); } _root.blackScreen._visible = true; _root.menuInfo._visible = true; if (paidInfoBribe) { _root.menuInfo.insiderInfoButton._visible = false; _root.menuInfo.brainDialogue.text = ((((("\"My sources tell me that " + quibbles[raceQuibs[real1]].name) + " is shaping up to be a real winner. ") + quibbles[raceQuibs[real2]].name) + " is a likely second place finisher. If you want to take a risk, go with ") + quibbles[raceQuibs[real3]].name) + ", but don't say I didn't warn you.\"\r\r"; } else { _root.menuInfo.insiderInfoButton._visible = true; _root.menuInfo.brainDialogue.text = "\"Hey there, sweetcheeks!\"\r\r"; } _root.menuInfo.alienBrain.gotoAndPlay(1); i = 0; while (i < 3) { _root.menuInfo.brainDialogue.text = _root.menuInfo.brainDialogue.text + ((((((((quibbles[raceQuibs[i]].name + ": ") + (quibbles[raceQuibs[i]].payoff * quibbles[raceQuibs[i]].multi)) + "/") + quibbles[raceQuibs[i]].multi) + " odds, payoff is $") + quibbles[raceQuibs[i]].payoff) + " for $1") + "\r"); i++; } _root.menuInfo.pCashText.text = "Cash: $" + players[currPlayer].cash; disableButtons(); }
Symbol 530 Button
on (release) { closePopUp(); }
Symbol 531 Button
on (release) { applySpecials(0); }
Symbol 532 Button
on (release) { applySpecials(1); }
Symbol 533 Button
on (release) { applySpecials(2); }
Symbol 537 Button
on (release) { this.q1nameText._visible = false; this.q2nameText._visible = false; this.q3nameText._visible = false; this.q1button._visible = false; this.q2button._visible = false; this.q3button._visible = false; this.steroidsButton._visible = true; this.steroidsButton.enabled = true; this.weightsButton._visible = true; this.weightsButton.enabled = true; this.crippleButton._visible = true; this.crippleButton.enabled = true; this.drugsButton._visible = true; this.drugsButton.enabled = true; this.poisonButton._visible = true; this.poisonButton.enabled = true; this.guardButton._visible = true; this.guardButton.enabled = true; this.backButton._visible = false; this.popupInfo._visible = false; alienThug.gotoAndPlay(2); thugDialogue.text = "\"Quit changin' your mind, I ain't got all day.\""; }
Symbol 542 Button
on (release) { if (players[currPlayer].cash < steroidsCost) { alienThug.gotoAndPlay(1); thugDialogue.text = "\"Try gettin' some more cash, first!\""; } else { currSelection = "steroids"; alienThug.gotoAndPlay(1); thugDialogue.text = "\"Okay, who's it gonna be, boss?\""; this.steroidsButton.enabled = false; this.weightsButton._visible = false; this.crippleButton._visible = false; this.drugsButton._visible = false; this.poisonButton._visible = false; this.guardButton._visible = false; this.q1button._visible = true; this.q2button._visible = true; this.q3button._visible = true; this.q1nameText._visible = true; this.q2nameText._visible = true; this.q3nameText._visible = true; this.backButton._visible = true; } } on (rollOver) { popupInfo._x = this.steroidsButton._x; popupInfo._y = this.steroidsButton._y; popupInfo._visible = true; popupInfo.nameText.text = "Steroids"; popupInfo.costText.text = "$" + steroidsCost; alienThug.gotoAndPlay(1); thugDialogue.text = "\"This'll juice yer Quibble up real good.\" (+10 speed for one race)"; } on (rollOut) { popupInfo._visible = false; thugDialogue.text = ""; }
Symbol 545 Button
on (release) { if (players[currPlayer].cash < weightsCost) { alienThug.gotoAndPlay(1); thugDialogue.text = "\"Try gettin' some more cash, first!\""; } else { currSelection = "weights"; alienThug.gotoAndPlay(1); thugDialogue.text = "\"Alright, but who're these going on?\""; this.steroidsButton._visible = false; this.weightsButton.enabled = false; this.crippleButton._visible = false; this.drugsButton._visible = false; this.poisonButton._visible = false; this.guardButton._visible = false; this.q1button._visible = true; this.q2button._visible = true; this.q3button._visible = true; this.q1nameText._visible = true; this.q2nameText._visible = true; this.q3nameText._visible = true; this.backButton._visible = true; } } on (rollOver) { popupInfo._x = this.weightsButton._x; popupInfo._y = this.weightsButton._y; popupInfo._visible = true; popupInfo.nameText.text = "Weights"; popupInfo.costText.text = "$" + weightsCost; alienThug.gotoAndPlay(1); thugDialogue.text = "\"These weights should slow 'im down real nicely.\" (-10 speed for one race)"; } on (rollOut) { popupInfo._visible = false; thugDialogue.text = ""; }
Symbol 548 Button
on (release) { if (players[currPlayer].cash < crippleCost) { alienThug.gotoAndPlay(1); thugDialogue.text = "\"Try gettin' some more cash, first!\""; } else { currSelection = "cripple"; alienThug.gotoAndPlay(1); thugDialogue.text = "\"That's good - I could use the workout. Who's it gonna be?\""; this.steroidsButton._visible = false; this.weightsButton._visible = false; this.crippleButton.enabled = false; this.drugsButton._visible = false; this.poisonButton._visible = false; this.guardButton._visible = false; this.q1button._visible = true; this.q2button._visible = true; this.q3button._visible = true; this.q1nameText._visible = true; this.q2nameText._visible = true; this.backButton._visible = true; this.q3nameText._visible = true; } } on (rollOver) { popupInfo._x = this.crippleButton._x; popupInfo._y = this.crippleButton._y; popupInfo._visible = true; popupInfo.nameText.text = "Cripple"; popupInfo.costText.text = "$" + crippleCost; alienThug.gotoAndPlay(1); thugDialogue.text = "\"Them Quibbles are tough, but I'll do it.\" (-10 speed permanently)"; } on (rollOut) { popupInfo._visible = false; thugDialogue.text = ""; }
Symbol 551 Button
on (release) { if (players[currPlayer].cash < drugsCost) { alienThug.gotoAndPlay(1); thugDialogue.text = "\"Try gettin' some more cash, first!\""; } else { currSelection = "drugs"; alienThug.gotoAndPlay(1); thugDialogue.text = "\"Sure, who's the lucky little guy?\""; this.steroidsButton._visible = false; this.weightsButton._visible = false; this.crippleButton._visible = false; this.drugsButton.enabled = false; this.poisonButton._visible = false; this.guardButton._visible = false; this.q1button._visible = true; this.q2button._visible = true; this.q3button._visible = true; this.q1nameText._visible = true; this.q2nameText._visible = true; this.q3nameText._visible = true; this.backButton._visible = true; } } on (rollOver) { popupInfo._x = this.drugsButton._x; popupInfo._y = this.drugsButton._y; popupInfo._visible = true; popupInfo.nameText.text = "Drugs"; popupInfo.costText.text = "$" + drugsCost; alienThug.gotoAndPlay(1); thugDialogue.text = "\"Heh heh, they love this stuff.\" (confusion for one race)"; } on (rollOut) { popupInfo._visible = false; thugDialogue.text = ""; }
Symbol 554 Button
on (release) { if (players[currPlayer].cash < poisonCost) { alienThug.gotoAndPlay(1); thugDialogue.text = "\"Try gettin' some more cash, first!\""; } else { currSelection = "poison"; alienThug.gotoAndPlay(1); thugDialogue.text = "\"Heh heh, a real sicko, huh? Who you want whacked?\""; this.steroidsButton._visible = false; this.weightsButton._visible = false; this.crippleButton._visible = false; this.drugsButton._visible = false; this.poisonButton.enabled = false; this.guardButton._visible = false; this.q1button._visible = true; this.q2button._visible = true; this.q3button._visible = true; this.q1nameText._visible = true; this.q2nameText._visible = true; this.q3nameText._visible = true; this.backButton._visible = true; } } on (rollOver) { popupInfo._x = this.poisonButton._x; popupInfo._y = this.poisonButton._y; popupInfo._visible = true; popupInfo.nameText.text = "Poison"; popupInfo.costText.text = "$" + poisonCost; alienThug.gotoAndPlay(1); thugDialogue.text = "\"He'll be sleeping with the zanknarts after a few drops of this.\" (death)"; } on (rollOut) { popupInfo._visible = false; thugDialogue.text = ""; }
Symbol 557 Button
on (release) { if (players[currPlayer].cash < guardCost) { alienThug.gotoAndPlay(1); thugDialogue.text = "\"Try gettin' some more cash, first!\""; } else { currSelection = "guard"; alienThug.gotoAndPlay(1); thugDialogue.text = "\"I understand, there some real lowlifes out there. Who you want me to guard?\""; this.steroidsButton._visible = false; this.weightsButton._visible = false; this.crippleButton._visible = false; this.drugsButton._visible = false; this.poisonButton._visible = false; this.guardButton.enabled = false; this.q1button._visible = true; this.q2button._visible = true; this.q3button._visible = true; this.q1nameText._visible = true; this.q2nameText._visible = true; this.q3nameText._visible = true; this.backButton._visible = true; } } on (rollOver) { popupInfo._x = this.guardButton._x; popupInfo._y = this.guardButton._y; popupInfo._visible = true; popupInfo.nameText.text = "Guard"; popupInfo.costText.text = "$" + guardCost; alienThug.gotoAndPlay(1); thugDialogue.text = "\"Yeah sure, I'll watch the little sucker for ya.\" (protection)"; } on (rollOut) { popupInfo._visible = false; thugDialogue.text = ""; }
Symbol 563 MovieClip Frame 1
function applySpecials(i) { if (currSelection == "steroids") { quibbles[raceQuibs[i]].steroids[currPlayer] = true; players[currPlayer].cash = players[currPlayer].cash - steroidsCost; } else if (currSelection == "weights") { quibbles[raceQuibs[i]].weights[currPlayer] = true; players[currPlayer].cash = players[currPlayer].cash - weightsCost; } else if (currSelection == "cripple") { quibbles[raceQuibs[i]].cripple[currPlayer] = true; players[currPlayer].cash = players[currPlayer].cash - crippleCost; } else if (currSelection == "drugs") { quibbles[raceQuibs[i]].drugs[currPlayer] = true; players[currPlayer].cash = players[currPlayer].cash - drugsCost; } else if (currSelection == "poison") { quibbles[raceQuibs[i]].poison[currPlayer] = true; players[currPlayer].cash = players[currPlayer].cash - poisonCost; } else if (currSelection == "guard") { quibbles[raceQuibs[i]].guard = true; players[currPlayer].cash = players[currPlayer].cash - guardCost; } _global.specialsUsed++; if (specialsUsed >= maxSpecials) { _root.buttonSpecial._visible = false; } closePopUp(); } function closePopUp() { this._visible = false; this.backButton.visible = false; this.q1nameText._visible = false; this.q2nameText._visible = false; this.q3nameText._visible = false; this.q1button._visible = false; this.q2button._visible = false; this.q3button._visible = false; this.steroidsButton._visible = true; this.steroidsButton.enabled = true; this.weightsButton._visible = true; this.weightsButton.enabled = true; this.crippleButton._visible = true; this.crippleButton.enabled = true; this.drugsButton._visible = true; this.drugsButton.enabled = true; this.poisonButton._visible = true; this.poisonButton.enabled = true; this.guardButton._visible = true; this.guardButton.enabled = true; _root.blackScreen._visible = false; _root.pBetInput._visible = true; _root.buttonQuit.enabled = true; _root.plusButton.enabled = true; _root.maxButton.enabled = true; _root.minusButton.enabled = true; _root.buttonLoanShark.enabled = true; _root.buttonSpecial.enabled = true; _root.buttonSponsor.enabled = true; _root.buttonInfo.enabled = true; _root.buttonDone.enabled = true; _root.q1button.enabled = true; _root.q2button.enabled = true; _root.q3button.enabled = true; _root.pBetInput.enabled = true; _root.pCashText.text = players[currPlayer].cash; _root.pDebtText.text = players[currPlayer].debt; }
Symbol 568 Button
on (release) { closeMenuLoanShark(); }
Symbol 577 Button
on (release) { alienShark.gotoAndPlay(1); amount = Number(amountInput.text); if (isNaN(amount)) { sharkDialogue.text = "\"Why, I oughta...\""; } else if (amount <= 0) { sharkDialogue.text = "\"Ha ha, very funny.\""; } else if (players[currPlayer].borrowed >= 1000) { sharkDialogue.text = "\"No more loans until you pay me back what you owe me!\""; } else if ((players[currPlayer].borrowed + amount) > 1000) { sharkDialogue.text = "\"You can only borrow up to $1000 dollars at a time.\""; } else { sharkDialogue.text = "\"Pleasure doing business with you!\""; players[currPlayer].cash = players[currPlayer].cash + amount; players[currPlayer].borrowed = players[currPlayer].borrowed + amount; players[currPlayer].debt = players[currPlayer].debt + amount; this.pCashText.text = players[currPlayer].cash; this.pBorrowedText.text = players[currPlayer].borrowed; this.pDebtText.text = players[currPlayer].debt; } }
Symbol 581 Button
on (release) { alienShark.gotoAndPlay(1); amount = Number(amountInput.text); if (isNaN(amount)) { sharkDialogue.text = "\"Why, I oughta...\""; } else if (amount <= 0) { sharkDialogue.text = "\"You're a riot, you know that?\""; } else if (amount > players[currPlayer].cash) { sharkDialogue.text = "\"You ain't got the money!\""; } else if (amount < players[currPlayer].debt) { if (amount == 1) { sharkDialogue.text = "\"Nifty, a dollar.\""; } else if (amount == 2) { sharkDialogue.text = "\"Hey, a 2 dollar bill! You don't see those much.\""; } else { sharkDialogue.text = "\"Thanks, but where's the rest?\""; } players[currPlayer].cash = players[currPlayer].cash - amount; players[currPlayer].debt = players[currPlayer].debt - amount; } else if (amount > players[currPlayer].debt) { sharkDialogue.text = "\"Hey, thanks for the donation!\""; players[currPlayer].cash = players[currPlayer].cash - amount; players[currPlayer].borrowed = 0; players[currPlayer].debt = 0; } else { sharkDialogue.text = "\"Hey, thanks - I knew I could trust you!\""; players[currPlayer].cash = players[currPlayer].cash - amount; players[currPlayer].borrowed = 0; players[currPlayer].debt = 0; } this.pCashText.text = players[currPlayer].cash; this.pBorrowedText.text = players[currPlayer].borrowed; this.pDebtText.text = players[currPlayer].debt; }
Symbol 585 Button
on (release) { alienShark.gotoAndPlay(1); if ((players[currPlayer].cash <= 0) && (players[currPlayer].borrowed == 0)) { sharkDialogue.text = "\"I got an idea, how about if you BORROW some money?\""; } else if ((players[currPlayer].cash <= 0) && (players[currPlayer].borrowed > 0)) { sharkDialogue.text = ("\"What! You still owe me " + players[currPlayer].debt) + " bucks! Here's 10 more - now get out until you can pay!\""; players[currPlayer].cash = players[currPlayer].cash + 10; players[currPlayer].debt = players[currPlayer].debt + 10; } else if ((players[currPlayer].cash < 100) && (players[currPlayer].borrowed == 0)) { sharkDialogue.text = "\"Hey, pal - I ain't Mother Teragnokk, and you ain't broke.\""; } else if (players[currPlayer].borrowed > 0) { sharkDialogue.text = "\"You got some nerve, kid! Where's my money!\""; } else { sharkDialogue.text = "\"Fergit it, Moneybags!\""; } this.pCashText.text = players[currPlayer].cash; this.pBorrowedText.text = players[currPlayer].borrowed; this.pDebtText.text = players[currPlayer].debt; }
Symbol 589 Button
on (release) { amountInput.text = Number(amountInput.text) + 10; if (isNaN(Number(amountInput.text))) { amountInput.text.text = 0; } else if (Number(amountInput.text) > 1000) { amountInput.text = 1000; } }
Symbol 590 Button
on (release) { if (players[currPlayer].debt > 0) { amountInput.text = players[currPlayer].debt; } else { amountInput.text = 1000 - players[currPlayer].borrowed; } }
Symbol 591 Button
on (release) { amountInput.text = Number(amountInput.text) - 10; if (isNaN(Number(amountInput.text))) { amountInput.text.text = 0; } else if (Number(amountInput.text) < 0) { amountInput.text = 0; } }
Symbol 593 MovieClip Frame 1
function closeMenuLoanShark() { this._visible = false; this.amountInput.text = 0; _root.blackScreen._visible = false; _root.pBetInput._visible = true; _root.buttonQuit.enabled = true; _root.plusButton.enabled = true; _root.maxButton.enabled = true; _root.minusButton.enabled = true; _root.buttonLoanShark.enabled = true; _root.buttonSpecial.enabled = true; _root.buttonSponsor.enabled = true; _root.buttonInfo.enabled = true; _root.buttonDone.enabled = true; _root.q1button.enabled = true; _root.q2button.enabled = true; _root.q3button.enabled = true; _root.pBetInput.enabled = true; _root.pCashText.text = players[currPlayer].cash; _root.pDebtText.text = players[currPlayer].debt; }
Symbol 596 Button
on (release) { closeMenuInfo(); }
Symbol 600 Button
on (release) { alienBrain.gotoAndPlay(1); if (players[currPlayer].cash < 200) { brainDialogue.text = "\"Sorry, honeybuns, but you need money for THAT kind of information.\""; } else { _global.paidInfoBribe = true; insiderInfoButton._visible = false; players[currPlayer].cash = players[currPlayer].cash - 200; pCashText.text = "Cash: $" + players[currPlayer].cash; brainDialogue.text = ((((("\"My sources tell me that " + quibbles[raceQuibs[real1]].name) + " is shaping up to be a real winner. ") + quibbles[raceQuibs[real2]].name) + " is a likely second place finisher. If you want to take a risk, go with ") + quibbles[raceQuibs[real3]].name) + ", but don't say I didn't warn you.\"\r\r"; i = 0; while (i < 3) { brainDialogue.text = brainDialogue.text + ((((((((quibbles[raceQuibs[i]].name + ": ") + (quibbles[raceQuibs[i]].payoff * quibbles[raceQuibs[i]].multi)) + "/") + quibbles[raceQuibs[i]].multi) + " odds, payoff is $") + quibbles[raceQuibs[i]].payoff) + " for $1") + "\r"); i++; } } }
Symbol 602 MovieClip Frame 1
function closeMenuInfo() { this._visible = false; _root.blackScreen._visible = false; _root.pBetInput._visible = true; _root.buttonQuit.enabled = true; _root.plusButton.enabled = true; _root.maxButton.enabled = true; _root.minusButton.enabled = true; _root.buttonLoanShark.enabled = true; _root.buttonSpecial.enabled = true; _root.buttonSponsor.enabled = true; _root.buttonInfo.enabled = true; _root.buttonDone.enabled = true; _root.q1button.enabled = true; _root.q2button.enabled = true; _root.q3button.enabled = true; _root.pBetInput.enabled = true; _root.pCashText.text = players[currPlayer].cash; _root.pDebtText.text = players[currPlayer].debt; }
Symbol 618 Button
on (release) { i = 0; if (players[currPlayer].cash < trainingCost(players[currPlayer].sponsored[i])) { this.alienTrainer.gotoAndPlay(1); this.trainerDialogue.text = "\"Sorry, boss - I need more money!\""; } else { this.alienTrainer.gotoAndPlay(1); this.trainerDialogue.text = "\"Yeeeeeha!\""; players[currPlayer].cash = players[currPlayer].cash - trainingCost(players[currPlayer].sponsored[i]); quibbles[players[currPlayer].sponsored[i]].speed = quibbles[players[currPlayer].sponsored[i]].speed + Rand(6, 8); if (quibbles[players[currPlayer].sponsored[i]].speed > trainMax) { quibbles[players[currPlayer].sponsored[i]].speed = trainMax; } pCashText.text = "Cash: $" + players[currPlayer].cash; q1speedText.text = quibbles[players[currPlayer].sponsored[i]].speed; train1text.text = "Train: $" + trainingCost(players[currPlayer].sponsored[i]); value1text.text = "Value: $" + value(players[currPlayer].sponsored[i]); quibbles[players[currPlayer].sponsored[i]].trained = true; train1button._visible = false; } }
Symbol 624 Button
on (release) { i = 0; this.alienTrainer.gotoAndPlay(1); this.trainerDialogue.text = "\"I'll miss that little sucker!\""; val = value(players[currPlayer].sponsored[i]); players[currPlayer].cash = players[currPlayer].cash + val; quibbles[players[currPlayer].sponsored[i]].sponsor = -1; players[currPlayer].sponsored[i] = -1; switchToStables(); }
Symbol 636 Button
on (release) { _global.currStable = 0; switchToSponsor(); }
Symbol 637 Button
on (release) { i = 1; if (players[currPlayer].cash < trainingCost(players[currPlayer].sponsored[i])) { this.alienTrainer.gotoAndPlay(1); this.trainerDialogue.text = "\"Sorry, boss - I need more money!\""; } else { this.alienTrainer.gotoAndPlay(1); this.trainerDialogue.text = "\"Yeeeeeha!\""; players[currPlayer].cash = players[currPlayer].cash - trainingCost(players[currPlayer].sponsored[i]); quibbles[players[currPlayer].sponsored[i]].speed = quibbles[players[currPlayer].sponsored[i]].speed + Rand(6, 8); if (quibbles[players[currPlayer].sponsored[i]].speed > trainMax) { quibbles[players[currPlayer].sponsored[i]].speed = trainMax; } pCashText.text = "Cash: $" + players[currPlayer].cash; q2speedText.text = quibbles[players[currPlayer].sponsored[i]].speed; train2text.text = "Train: $" + trainingCost(players[currPlayer].sponsored[i]); value2text.text = "Value: $" + value(players[currPlayer].sponsored[i]); quibbles[players[currPlayer].sponsored[i]].trained = true; train2button._visible = false; } }
Symbol 638 Button
on (release) { i = 1; this.alienTrainer.gotoAndPlay(1); this.trainerDialogue.text = "\"I'll miss that little sucker!\""; val = value(players[currPlayer].sponsored[i]); players[currPlayer].cash = players[currPlayer].cash + val; quibbles[players[currPlayer].sponsored[i]].sponsor = -1; players[currPlayer].sponsored[i] = -1; switchToStables(); }
Symbol 639 Button
on (release) { _global.currStable = 1; switchToSponsor(); }
Symbol 640 Button
on (release) { i = 2; if (players[currPlayer].cash < trainingCost(players[currPlayer].sponsored[i])) { this.alienTrainer.gotoAndPlay(1); this.trainerDialogue.text = "\"Sorry, boss - I need more money!\""; } else { this.alienTrainer.gotoAndPlay(1); this.trainerDialogue.text = "\"Yeeeeeha!\""; players[currPlayer].cash = players[currPlayer].cash - trainingCost(players[currPlayer].sponsored[i]); quibbles[players[currPlayer].sponsored[i]].speed = quibbles[players[currPlayer].sponsored[i]].speed + Rand(6, 8); if (quibbles[players[currPlayer].sponsored[i]].speed > trainMax) { quibbles[players[currPlayer].sponsored[i]].speed = trainMax; } pCashText.text = "Cash: $" + players[currPlayer].cash; q3speedText.text = quibbles[players[currPlayer].sponsored[i]].speed; train3text.text = "Train: $" + trainingCost(players[currPlayer].sponsored[i]); value3text.text = "Value: $" + value(players[currPlayer].sponsored[i]); train3button._visible = false; quibbles[players[currPlayer].sponsored[i]].trained = true; } }
Symbol 641 Button
on (release) { i = 2; this.alienTrainer.gotoAndPlay(1); this.trainerDialogue.text = "\"I'll miss that little sucker!\""; val = value(players[currPlayer].sponsored[i]); players[currPlayer].cash = players[currPlayer].cash + val; quibbles[players[currPlayer].sponsored[i]].sponsor = -1; players[currPlayer].sponsored[i] = -1; switchToStables(); }
Symbol 642 Button
on (release) { _global.currStable = 2; switchToSponsor(); }
Symbol 643 Button
on (release) { this.alienTrainer.gotoAndPlay(1); this.trainerDialogue.text = "\"So what's it gonna be, boss?\""; switchToStables(); }
Symbol 655 Button
on (rollOver) { cost1text._y = cost1text._y + 10; } on (rollOut) { cost1text._y = cost1text._y - 10; } on (release) { if (players[currPlayer].cash < sponsCost[0]) { alienTrainer.gotoAndPlay(1); trainerDialogue.text = "\"Hmmm, it seems you ain't got enough money for this one, boss.\""; } else { players[currPlayer].cash = players[currPlayer].cash - sponsCost[0]; players[currPlayer].sponsored[currStable] = sponsQuibs[0]; quibbles[sponsQuibs[0]].sponsor = currPlayer; quibbles[sponsQuibs[0]].canSell = false; switchToStables(); alienTrainer.gotoAndPlay(1); trainerDialogue.text = "\"A fine specimen of Quibble you chose there, boss!\""; } }
Symbol 656 Button
on (rollOver) { cost2text._y = cost2text._y + 10; } on (rollOut) { cost2text._y = cost2text._y - 10; } on (release) { if (players[currPlayer].cash < sponsCost[1]) { alienTrainer.gotoAndPlay(1); trainerDialogue.text = "\"Hmmm, it seems you ain't got enough money for this one, boss.\""; } else { players[currPlayer].cash = players[currPlayer].cash - sponsCost[1]; players[currPlayer].sponsored[currStable] = sponsQuibs[1]; quibbles[sponsQuibs[1]].sponsor = currPlayer; quibbles[sponsQuibs[1]].canSell = false; switchToStables(); alienTrainer.gotoAndPlay(1); trainerDialogue.text = "\"A fine specimen of Quibble you chose there, boss!\""; } }
Symbol 657 Button
on (rollOver) { cost3text._y = cost3text._y + 10; } on (rollOut) { cost3text._y = cost3text._y - 10; } on (release) { if (players[currPlayer].cash < sponsCost[2]) { alienTrainer.gotoAndPlay(1); trainerDialogue.text = "\"Hmmm, it seems you ain't got enough money for this one, boss.\""; } else { players[currPlayer].cash = players[currPlayer].cash - sponsCost[2]; players[currPlayer].sponsored[currStable] = sponsQuibs[2]; quibbles[sponsQuibs[2]].sponsor = currPlayer; quibbles[sponsQuibs[2]].canSell = false; switchToStables(); alienTrainer.gotoAndPlay(1); trainerDialogue.text = "\"A fine specimen of Quibble you chose there, boss!\""; } }
Symbol 665 MovieClip Frame 1
function switchToStables() { this.q1nameText._visible = false; this.q2nameText._visible = false; this.q3nameText._visible = false; this.q1nameInput._visible = true; this.q2nameInput._visible = true; this.q3nameInput._visible = true; this.white1._visible = true; this.white2._visible = true; this.white3._visible = true; this.cost1text._visible = false; this.cost2text._visible = false; this.cost3text._visible = false; this.q1button._visible = false; this.q2button._visible = false; this.q3button._visible = false; this.backButton._visible = false; this.sold1._visible = false; this.sold2._visible = false; this.sold3._visible = false; this.pCashText.text = "Cash: $" + players[currPlayer].cash; this.alienTrainer.gotoAndPlay(1); b = 0; sponsored = players[currPlayer].sponsored[0]; if (sponsored == -1) { empty1._visible = true; sponsor1button._visible = true; train1button._visible = false; sell1button._visible = false; bbox1._visible = false; train1text._visible = false; value1text._visible = false; } else { b++; empty1._visible = false; q1nameInput.text = quibbles[sponsored].name; if (quibbles[sponsored].racesRun > 0) { q1winPerText.text = Math.floor((quibbles[sponsored].wins / quibbles[sponsored].racesRun) * 100); } else { q1winPerText.text = 0; } q1racesRunText.text = quibbles[sponsored].racesRun; q1speedText.text = quibbles[sponsored].speed; sponsor1button._visible = false; if ((!quibbles[sponsored].trained) && (quibbles[sponsored].speed < trainMax)) { train1button._visible = true; } else { train1button._visible = false; } if (((quibbles[sponsored].canSell && (sponsored != raceQuibs[0])) && (sponsored != raceQuibs[1])) && (sponsored != raceQuibs[2])) { sell1button._visible = true; } else { sell1button._visible = false; } bbox1._visible = true; train1text._visible = true; train1text.text = "Train: $" + trainingCost(sponsored); value1text._visible = true; value1text.text = "Value: $" + value(sponsored); } sponsored = players[currPlayer].sponsored[1]; if (sponsored == -1) { empty2._visible = true; sponsor2button._visible = true; train2button._visible = false; sell2button._visible = false; bbox2._visible = false; train2text._visible = false; value2text._visible = false; } else { b++; empty2._visible = false; q2nameInput.text = quibbles[sponsored].name; if (quibbles[sponsored].racesRun > 0) { q2winPerText.text = Math.floor((quibbles[sponsored].wins / quibbles[sponsored].racesRun) * 100); } else { q2winPerText.text = 0; } q2racesRunText.text = quibbles[sponsored].racesRun; q2speedText.text = quibbles[sponsored].speed; sponsor2button._visible = false; if ((!quibbles[sponsored].trained) && (quibbles[sponsored].speed < trainMax)) { train2button._visible = true; } else { train2button._visible = false; } if (((quibbles[sponsored].canSell && (sponsored != raceQuibs[0])) && (sponsored != raceQuibs[1])) && (sponsored != raceQuibs[2])) { sell2button._visible = true; } else { sell2button._visible = false; } bbox2._visible = true; train2text._visible = true; train2text.text = "Train: $" + trainingCost(sponsored); value2text._visible = true; value2text.text = "Value: $" + value(sponsored); } sponsored = players[currPlayer].sponsored[2]; if (sponsored == -1) { empty3._visible = true; sponsor3button._visible = true; train3button._visible = false; sell3button._visible = false; bbox3._visible = false; train3text._visible = false; value3text._visible = false; } else { b++; empty3._visible = false; q3nameInput.text = quibbles[sponsored].name; if (quibbles[sponsored].racesRun > 0) { q3winPerText.text = Math.floor((quibbles[sponsored].wins / quibbles[sponsored].racesRun) * 100); } else { q3winPerText.text = 0; } q3racesRunText.text = quibbles[sponsored].racesRun; q3speedText.text = quibbles[sponsored].speed; sponsor3button._visible = false; if ((!quibbles[sponsored].trained) && (quibbles[sponsored].speed < trainMax)) { train3button._visible = true; } else { train3button._visible = false; } if (((quibbles[sponsored].canSell && (sponsored == raceQuibs[0])) && (sponsored == raceQuibs[1])) && (sponsored == raceQuibs[2])) { sell3button._visible = true; } else { sell3button._visible = false; } bbox3._visible = true; train3text._visible = true; train3text.text = "Train: $" + trainingCost(sponsored); value3text._visible = true; value3text.text = "Value: $" + value(sponsored); } } function switchToSponsor() { if (players[currPlayer].sponsored[0] != -1) { quibbles[players[currPlayer].sponsored[0]].name = q1nameInput.text; } if (players[currPlayer].sponsored[1] != -1) { quibbles[players[currPlayer].sponsored[1]].name = q2nameInput.text; } if (players[currPlayer].sponsored[2] != -1) { quibbles[players[currPlayer].sponsored[2]].name = q3nameInput.text; } if (quibbles[sponsQuibs[0]].sponsor == -1) { this.sold1._visible = false; this.cost1text._visible = true; this.cost1text.text = "$" + sponsCost[0]; this.q1button._visible = true; } else { this.sold1._visible = true; this.cost1text._visible = false; this.q1button._visible = false; } if (quibbles[sponsQuibs[1]].sponsor == -1) { this.sold2._visible = false; this.cost2text._visible = true; this.cost2text.text = "$" + sponsCost[1]; this.q2button._visible = true; } else { this.sold2._visible = true; this.cost2text._visible = false; this.q2button._visible = false; } if (quibbles[sponsQuibs[2]].sponsor == -1) { this.sold3._visible = false; this.cost3text._visible = true; this.cost3text.text = "$" + sponsCost[2]; this.q3button._visible = true; } else { this.sold3._visible = true; this.cost3text._visible = false; this.q3button._visible = false; } this.q1nameText._visible = true; this.q2nameText._visible = true; this.q3nameText._visible = true; this.q1nameInput._visible = false; this.q2nameInput._visible = false; this.q3nameInput._visible = false; this.white1._visible = false; this.white2._visible = false; this.white3._visible = false; this.empty1._visible = false; this.empty2._visible = false; this.empty3._visible = false; this.backButton._visible = true; this.sponsor1button._visible = false; this.train1button._visible = false; this.sell1button._visible = false; this.sponsor2button._visible = false; this.train2button._visible = false; this.sell2button._visible = false; this.sponsor3button._visible = false; this.train3button._visible = false; this.sell3button._visible = false; this.bbox1._visible = false; this.bbox2._visible = false; this.bbox3._visible = false; this.train1text._visible = false; this.train2text._visible = false; this.train3text._visible = false; this.value1text._visible = false; this.value2text._visible = false; this.value3text._visible = false; this.alienTrainer.gotoAndPlay(1); this.trainerDialogue.text = "\"Here's a list of the Quibbles that are currently up for sponsorship.\""; q1nameText.text = quibbles[sponsQuibs[0]].name; if (quibbles[sponsQuibs[0]].racesRun > 0) { q1winPerText.text = Math.floor((quibbles[sponsQuibs[0]].wins / quibbles[sponsQuibs[0]].racesRun) * 100); } else { q1winPerText.text = 0; } q1racesRunText.text = quibbles[sponsQuibs[0]].racesRun; speed = quibbles[sponsQuibs[0]].speed; if (speed < 30) { q1speedText.text = "Like a Slug in Tar"; } else if (speed < 40) { q1speedText.text = "Really Slow"; } else if (speed < 50) { q1speedText.text = "Slow"; } else if (speed < 60) { q1speedText.text = "Average"; } else if (speed < 70) { q1speedText.text = "Kinda Fast"; } else if (speed < 80) { q1speedText.text = "Fast"; } else if (speed < 90) { q1speedText.text = "Super Fast"; } else if (speed < 100) { q1speedText.text = "Insanely Fast"; } else if (speed < 110) { q1speedText.text = "Ultra Fast"; } else { q1speedText.text = "Unbeatable"; } q2nameText.text = quibbles[sponsQuibs[1]].name; if (quibbles[sponsQuibs[1]].racesRun > 0) { q2winPerText.text = Math.floor((quibbles[sponsQuibs[1]].wins / quibbles[sponsQuibs[1]].racesRun) * 100); } else { q2winPerText.text = 0; } q2racesRunText.text = quibbles[sponsQuibs[1]].racesRun; speed = quibbles[sponsQuibs[1]].speed; if (speed < 30) { q2speedText.text = "Like a Slug in Tar"; } else if (speed < 40) { q2speedText.text = "Really Slow"; } else if (speed < 50) { q2speedText.text = "Slow"; } else if (speed < 60) { q2speedText.text = "Average"; } else if (speed < 70) { q2speedText.text = "Kinda Fast"; } else if (speed < 80) { q2speedText.text = "Fast"; } else if (speed < 90) { q2speedText.text = "Super Fast"; } else if (speed < 100) { q2speedText.text = "Insanely Fast"; } else if (speed < 110) { q2speedText.text = "Ultra Fast"; } else { q2speedText.text = "Unbeatable"; } q3nameText.text = quibbles[sponsQuibs[2]].name; if (quibbles[sponsQuibs[2]].racesRun > 0) { q3winPerText.text = Math.floor((quibbles[sponsQuibs[2]].wins / quibbles[sponsQuibs[2]].racesRun) * 100); } else { q3winPerText.text = 0; } q3racesRunText.text = quibbles[sponsQuibs[2]].racesRun; speed = quibbles[sponsQuibs[2]].speed; if (speed < 30) { q3speedText.text = "Like a Slug in Tar"; } else if (speed < 40) { q3speedText.text = "Really Slow"; } else if (speed < 50) { q3speedText.text = "Slow"; } else if (speed < 60) { q3speedText.text = "Average"; } else if (speed < 70) { q3speedText.text = "Kinda Fast"; } else if (speed < 80) { q3speedText.text = "Fast"; } else if (speed < 90) { q3speedText.text = "Super Fast"; } else if (speed < 100) { q3speedText.text = "Insanely Fast"; } else if (speed < 110) { q3speedText.text = "Ultra Fast"; } else { q3speedText.text = "Unbeatable"; } } function closePopUp() { if (players[currPlayer].sponsored[0] != -1) { quibbles[players[currPlayer].sponsored[0]].name = q1nameInput.text; } if (players[currPlayer].sponsored[1] != -1) { quibbles[players[currPlayer].sponsored[1]].name = q2nameInput.text; } if (players[currPlayer].sponsored[2] != -1) { quibbles[players[currPlayer].sponsored[2]].name = q3nameInput.text; } _root.q1nameText.text = quibbles[raceQuibs[0]].name; _root.q2nameText.text = quibbles[raceQuibs[1]].name; _root.q3nameText.text = quibbles[raceQuibs[2]].name; this._visible = false; _root.blackScreen._visible = false; _root.pBetInput._visible = true; _root.buttonQuit.enabled = true; _root.plusButton.enabled = true; _root.maxButton.enabled = true; _root.minusButton.enabled = true; _root.buttonLoanShark.enabled = true; _root.buttonSpecial.enabled = true; _root.buttonSponsor.enabled = true; _root.buttonInfo.enabled = true; _root.buttonDone.enabled = true; _root.q1button.enabled = true; _root.q2button.enabled = true; _root.q3button.enabled = true; _root.pBetInput.enabled = true; _root.pCashText.text = players[currPlayer].cash; _root.pDebtText.text = players[currPlayer].debt; } q1nameInput.tabIndex = 1; q2nameInput.tabIndex = 2; q3nameInput.tabIndex = 3;
Symbol 671 Button
on (press) { _global.trans = "titleScreen"; _root.frameTrans.gotoAndPlay(9); _root.buttonYes.enabled = false; _root.buttonNo.enabled = false; if (musicOn) { stopAllSounds(); _root.musicTheme.start(0, 99); } }
Symbol 675 Button
on (press) { closeMenu(); }
Symbol 676 MovieClip Frame 1
function closeMenu() { this._visible = false; _root.blackScreen._visible = false; pBetInput.text = "0"; _root.pBetInput._visible = true; _root.buttonQuit.enabled = true; _root.plusButton.enabled = true; _root.maxButton.enabled = true; _root.minusButton.enabled = true; _root.buttonLoanShark.enabled = true; _root.buttonSponsor.enabled = true; _root.buttonSpecial.enabled = true; _root.buttonInfo.enabled = true; _root.buttonDone.enabled = true; _root.q1button.enabled = true; _root.q2button.enabled = true; _root.q3button.enabled = true; _root.pBetInput.enabled = true; } roundsSel = true;
Symbol 680 Button
on (release) { timer = 0; getNextUpdate(); }
Symbol 682 MovieClip Frame 2
if (miscSoundOn) { _root.soundMorph1.start(); }
Symbol 682 MovieClip Frame 8
_root.blackScreen._visible = false; _root.popup._visible = false; _root.doneButton.enabled = true; stop();
Symbol 682 MovieClip Frame 9
if (miscSoundOn) { _root.soundMorph2.start(); }
Symbol 682 MovieClip Frame 23
_root.gotoAndPlay(trans); stop();
Symbol 694 MovieClip Frame 1
gotoAndPlay(Rand(2, 20));
Symbol 716 MovieClip Frame 1
gotoAndPlay(Rand(2, 40));
Symbol 717 MovieClip Frame 1
stop();
Symbol 717 MovieClip Frame 2
stop();
Symbol 746 MovieClip Frame 1
stop();
Symbol 746 MovieClip Frame 7
if (endTimer == 0) { gotoAndPlay (2); } else { stop(); }
Symbol 746 MovieClip Frame 8
stop();
Symbol 746 MovieClip Frame 14
if (endTimer == 0) { gotoAndPlay (9); } else { stop(); }
Symbol 746 MovieClip Frame 15
stop();
Symbol 746 MovieClip Frame 21
if (endTimer == 0) { gotoAndPlay (16); } else { stop(); }
Symbol 746 MovieClip Frame 22
stop();
Symbol 746 MovieClip Frame 28
if (endTimer == 0) { gotoAndPlay (23); } else { stop(); }
Symbol 754 MovieClip Frame 1
stop();
Symbol 754 MovieClip Frame 7
if (endTimer == 0) { gotoAndPlay (2); } else { stop(); }
Symbol 772 MovieClip Frame 1
_root.raceText.text = ""; if (miscSoundOn) { soundClimax = new Sound(); soundClimax.attachSound("soundClimax"); soundClimax.start(); }
Symbol 772 MovieClip Frame 31
_root.raceText.text = "Ready..."; if (voicesOn) { soundReady = new Sound(); soundReady.attachSound("soundReady"); soundReady.start(); }
Symbol 772 MovieClip Frame 76
_root.raceText.text = "Set...";
Symbol 772 MovieClip Frame 123
_root.raceText.text = "GO!"; if (musicOn) { _root.musicRace.start(0, 99); } if (miscSoundOn) { soundGunshot = new Sound(this); soundGunshot.attachSound("soundGunshot"); soundGunshot.start(0, 0); } if (voicesOn) { soundGo = new Sound(); soundGo.attachSound("soundGo"); soundGo.start(); } _global.startRace = true; _root.q1racer.nextFrame(); _root.q1racer.play(); _root.weights1.gotoAndPlay(2); _root.q2racer.nextFrame(); _root.q2racer.play(); _root.weights2.gotoAndPlay(2); _root.q3racer.nextFrame(); _root.q3racer.play(); _root.weights3.gotoAndPlay(2); _root.qTag1._visible = false; _root.qTag2._visible = false; _root.qTag3._visible = false;
Symbol 772 MovieClip Frame 137
this._visible = false; stop();
Symbol 772 MovieClip Frame 138
stop();
Symbol 791 MovieClip Frame 1
function getNextUpdate() { if (d) { clearInterval(endOfRaceInterval); clearInterval(postRaceInterval); _global.trans = "roundInit"; _root.frameTrans.gotoAndPlay(9); doneButton.enabled = false; i = 0; while (i < 3) { i++; } return(undefined); } pl = 0; while (pl < 3) { sponsorBonus = 0; winBonus = false; i = 0; while (i < 3) { if (quibbles[raceQuibs[i]].sponsor == pl) { winPer = Math.floor((quibbles[raceQuibs[i]].wins / quibbles[raceQuibs[i]].racesRun) * 100); sponsorBonus = sponsorBonus + winPer; if (i == winner) { winBonus = true; } } i++; } if (sponsorBonus < 1) { } else { if (!t) { infoText.text = ""; } t = true; infoText.text = infoText.text + (((players[pl].name + " won a ") + sponsorBonus) + " dollar sponsorship bonus"); players[pl].cash = players[pl].cash + sponsorBonus; if (winBonus) { infoText.text = infoText.text + " and a 200 dollar winner's bonus!"; players[pl].cash = players[pl].cash + 200; } else { infoText.text = infoText.text + "."; } infoText.text = infoText.text + "\r\r"; } pl++; } if (t) { d = true; } else { clearInterval(endOfRaceInterval); clearInterval(postRaceInterval); _global.trans = "roundInit"; _root.frameTrans.gotoAndPlay(9); doneButton.enabled = false; i = 0; while (i < 3) { i++; } } return(undefined); } d = false; t = false;
Symbol 794 MovieClip Frame 2
gotoAndPlay (1);
Symbol 808 MovieClip Frame 1
gotoAndPlay(Rand(2, 15));
Symbol 808 MovieClip Frame 16
gotoAndPlay(Rand(17, 30));
Symbol 830 MovieClip Frame 1
stop();
Symbol 830 MovieClip Frame 2
stop();
Symbol 830 MovieClip Frame 3
stop();
Symbol 830 MovieClip Frame 4
stop();
Symbol 830 MovieClip Frame 5
stop();
Symbol 830 MovieClip Frame 6
stop();
Symbol 830 MovieClip Frame 7
stop();
Symbol 830 MovieClip Frame 8
stop();
Symbol 830 MovieClip Frame 9
stop();
Symbol 830 MovieClip Frame 10
stop();
Symbol 830 MovieClip Frame 11
stop();
Symbol 830 MovieClip Frame 12
stop();
Symbol 830 MovieClip Frame 13
stop();
Symbol 830 MovieClip Frame 14
stop();
Symbol 830 MovieClip Frame 15
stop();
Symbol 830 MovieClip Frame 16
stop();
Symbol 830 MovieClip Frame 17
stop();
Symbol 830 MovieClip Frame 18
stop();
Symbol 830 MovieClip Frame 19
stop();
Symbol 830 MovieClip Frame 20
stop();
Symbol 830 MovieClip Frame 21
stop();
Symbol 837 Button
on (release) { clearInterval(spotsInterval); _global.trans = "titleScreen"; frameTrans.gotoAndPlay(9); _root.buttonDone.enabled = false; if (musicOn) { stopAllSounds(); _root.musicTheme.start(0, 99); } }

Library Items

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Instance Names

"cornea"Frame 1Symbol 10 MovieClip
"pupil"Frame 1Symbol 14 MovieClip
"spec"Frame 1Symbol 16 MovieClip
"loadText"Frame 1Symbol 18 EditableText
"playButton"Frame 1Symbol 22 Button
"spec2"Frame 1Symbol 16 MovieClip
"sun"Frame 3Symbol 61 MovieClip
"planet"Frame 3Symbol 63 MovieClip
"q1racer"Frame 3Symbol 74 MovieClip
"q1racer"Frame 3Symbol 74 MovieClip
"q1racer"Frame 3Symbol 74 MovieClip
"q1racer"Frame 3Symbol 81 MovieClip
"q1racer"Frame 3Symbol 81 MovieClip
"q1racer"Frame 3Symbol 81 MovieClip
"clouds"Frame 3Symbol 85 MovieClip
"playButton"Frame 3Symbol 99 Button
"optionsButton"Frame 3Symbol 101 Button
"helpButton"Frame 3Symbol 103 Button
"blackScreen"Frame 3Symbol 105 MovieClip
"menuOptions"Frame 3Symbol 158 MovieClip
"menuHelp"Frame 3Symbol 383 MovieClip
"frameTrans"Frame 3Symbol 385 MovieClip
"p1nameInput"Frame 4Symbol 389 EditableText
"p2nameInput"Frame 4Symbol 390 EditableText
"p3nameInput"Frame 4Symbol 391 EditableText
"alienProfile1"Frame 4Symbol 415 MovieClip
"alienProfile2"Frame 4Symbol 415 MovieClip
"alienProfile3"Frame 4Symbol 415 MovieClip
"p1humanButton"Frame 4Symbol 421 Button
"p2humanButton"Frame 4Symbol 422 Button
"p3humanButton"Frame 4Symbol 423 Button
"p1AIButton"Frame 4Symbol 426 Button
"p2AIButton"Frame 4Symbol 427 Button
"p3AIButton"Frame 4Symbol 428 Button
"doneButton"Frame 4Symbol 429 Button
"backButton"Frame 4Symbol 430 Button
"p1selector"Frame 4Symbol 432 MovieClip
"p2selector"Frame 4Symbol 432 MovieClip
"p3selector"Frame 4Symbol 432 MovieClip
"leftArrow1"Frame 4Symbol 433 Button
"rightArrow1"Frame 4Symbol 434 Button
"leftArrow2"Frame 4Symbol 435 Button
"rightArrow2"Frame 4Symbol 436 Button
"leftArrow3"Frame 4Symbol 437 Button
"rightArrow3"Frame 4Symbol 438 Button
"blackScreen"Frame 4Symbol 105 MovieClip
"roundText"Frame 6Symbol 461 EditableText
"pNameText"Frame 6Symbol 462 EditableText
"pBetInput"Frame 6Symbol 465 EditableText
"pCashText"Frame 6Symbol 466 EditableText
"pDebtText"Frame 6Symbol 468 EditableText
"q1nameText"Frame 6Symbol 469 EditableText
"q1winPerText"Frame 6Symbol 472 EditableText
"q1racesRunText"Frame 6Symbol 473 EditableText
"q2nameText"Frame 6Symbol 474 EditableText
"q2winPerText"Frame 6Symbol 475 EditableText
"q2racesRunText"Frame 6Symbol 476 EditableText
"q3nameText"Frame 6Symbol 477 EditableText
"q3winPerText"Frame 6Symbol 478 EditableText
"q3racesRunText"Frame 6Symbol 479 EditableText
"q1button"Frame 6Symbol 481 Button
"q2button"Frame 6Symbol 482 Button
"q3button"Frame 6Symbol 483 Button
"buttonDone"Frame 6Symbol 484 Button
"buttonLoanShark"Frame 6Symbol 487 Button
"buttonSpecial"Frame 6Symbol 490 Button
"plusButton"Frame 6Symbol 495 Button
"maxButton"Frame 6Symbol 500 Button
"minusButton"Frame 6Symbol 505 Button
"buttonSponsor"Frame 6Symbol 509 Button
"sponsor1text"Frame 6Symbol 510 EditableText
"sponsor2text"Frame 6Symbol 511 EditableText
"sponsor3text"Frame 6Symbol 512 EditableText
"buttonQuit"Frame 6Symbol 516 Button
"buttonInfo"Frame 6Symbol 519 Button
"selector"Frame 6Symbol 522 MovieClip
"playerProfile"Frame 6Symbol 415 MovieClip
"blackScreen"Frame 6Symbol 105 MovieClip
"menuSpecial"Frame 6Symbol 563 MovieClip
"menuLoanShark"Frame 6Symbol 593 MovieClip
"menuInfo"Frame 6Symbol 602 MovieClip
"menuSponsor"Frame 6Symbol 665 MovieClip
"alertbox"Frame 6Symbol 676 MovieClip
"frameTrans"Frame 6Symbol 385 MovieClip
"updateText"Frame 7Symbol 679 EditableText
"doneButton"Frame 7Symbol 680 Button
"blackScreen"Frame 7Symbol 105 MovieClip
"popup"Frame 7Symbol 682 MovieClip
"bg"Frame 8Symbol 717 MovieClip
"q1racer"Frame 8Symbol 746 MovieClip
"weights1"Frame 8Symbol 754 MovieClip
"q2racer"Frame 8Symbol 746 MovieClip
"weights2"Frame 8Symbol 754 MovieClip
"q3racer"Frame 8Symbol 746 MovieClip
"spot2"Frame 8Symbol 756 MovieClip
"spot1"Frame 8Symbol 701 MovieClip
"alienRef"Frame 8Symbol 772 MovieClip
"raceText"Frame 8Symbol 773 EditableText
"p1NameText"Frame 8Symbol 774 EditableText
"p1QuibbleText"Frame 8Symbol 775 EditableText
"p1BetText"Frame 8Symbol 776 EditableText
"p2NameText"Frame 8Symbol 778 EditableText
"p2QuibbleText"Frame 8Symbol 779 EditableText
"p2BetText"Frame 8Symbol 780 EditableText
"p3NameText"Frame 8Symbol 781 EditableText
"p3QuibbleText"Frame 8Symbol 782 EditableText
"p3BetText"Frame 8Symbol 783 EditableText
"p1Profile"Frame 8Symbol 415 MovieClip
"p2Profile"Frame 8Symbol 415 MovieClip
"p3Profile"Frame 8Symbol 415 MovieClip
"qTag1"Frame 8Symbol 788 MovieClip
"qTag2"Frame 8Symbol 788 MovieClip
"qTag3"Frame 8Symbol 788 MovieClip
"weights3"Frame 8Symbol 754 MovieClip
"infoBox"Frame 8Symbol 791 MovieClip
"frameTrans"Frame 8Symbol 385 MovieClip
"firstProfile"Frame 9Symbol 415 MovieClip
"secondProfile"Frame 9Symbol 415 MovieClip
"thirdProfile"Frame 9Symbol 415 MovieClip
"static1"Frame 9Symbol 794 MovieClip
"static2"Frame 9Symbol 794 MovieClip
"static3"Frame 9Symbol 794 MovieClip
"firstName"Frame 9Symbol 796 EditableText
"firstCash"Frame 9Symbol 797 EditableText
"secondName"Frame 9Symbol 799 EditableText
"secondCash"Frame 9Symbol 800 EditableText
"thirdName"Frame 9Symbol 802 EditableText
"thirdCash"Frame 9Symbol 803 EditableText
"pile3"Frame 9Symbol 830 MovieClip
"pile2"Frame 9Symbol 830 MovieClip
"pile1"Frame 9Symbol 830 MovieClip
"spot1"Frame 9Symbol 698 MovieClip
"spot2"Frame 9Symbol 756 MovieClip
"spot3"Frame 9Symbol 701 MovieClip
"buttonDone"Frame 9Symbol 837 Button
"roundsText"Symbol 158 MovieClip Frame 1Symbol 114 EditableText
"roundsInput"Symbol 158 MovieClip Frame 1Symbol 118 EditableText
"cashInput"Symbol 158 MovieClip Frame 1Symbol 119 EditableText
"interestInput"Symbol 158 MovieClip Frame 1Symbol 120 EditableText
"radio1"Symbol 158 MovieClip Frame 1Symbol 122 Button
"radio2"Symbol 158 MovieClip Frame 1Symbol 123 Button
"radioDott"Symbol 158 MovieClip Frame 1Symbol 127 MovieClip
"specialsInput"Symbol 158 MovieClip Frame 1Symbol 129 EditableText
"check1button"Symbol 158 MovieClip Frame 1Symbol 132 Button
"check1"Symbol 158 MovieClip Frame 1Symbol 134 MovieClip
"radio3"Symbol 158 MovieClip Frame 2Symbol 141 Button
"radio4"Symbol 158 MovieClip Frame 2Symbol 142 Button
"radio5"Symbol 158 MovieClip Frame 2Symbol 143 Button
"check2button"Symbol 158 MovieClip Frame 2Symbol 147 Button
"check2"Symbol 158 MovieClip Frame 2Symbol 134 MovieClip
"check3button"Symbol 158 MovieClip Frame 2Symbol 151 Button
"check3"Symbol 158 MovieClip Frame 2Symbol 134 MovieClip
"check4button"Symbol 158 MovieClip Frame 2Symbol 152 Button
"check4"Symbol 158 MovieClip Frame 2Symbol 134 MovieClip
"radioDott2"Symbol 158 MovieClip Frame 2Symbol 127 MovieClip
"alienBrain"Symbol 383 MovieClip Frame 1Symbol 184 MovieClip
"helpText"Symbol 383 MovieClip Frame 1Symbol 375 MovieClip
"pageText"Symbol 383 MovieClip Frame 1Symbol 380 EditableText
"game1button"Symbol 458 MovieClip Frame 1Symbol 447 Button
"game2button"Symbol 458 MovieClip Frame 1Symbol 448 Button
"game3button"Symbol 458 MovieClip Frame 1Symbol 449 Button
"game4button"Symbol 458 MovieClip Frame 1Symbol 450 Button
"backButton"Symbol 458 MovieClip Frame 1Symbol 457 Button
"nameText"Symbol 562 MovieClip Frame 1Symbol 560 EditableText
"costText"Symbol 562 MovieClip Frame 1Symbol 561 EditableText
"thugDialogue"Symbol 563 MovieClip Frame 1Symbol 529 EditableText
"q1button"Symbol 563 MovieClip Frame 1Symbol 531 Button
"q2button"Symbol 563 MovieClip Frame 1Symbol 532 Button
"q3button"Symbol 563 MovieClip Frame 1Symbol 533 Button
"q1nameText"Symbol 563 MovieClip Frame 1Symbol 534 EditableText
"q2nameText"Symbol 563 MovieClip Frame 1Symbol 535 EditableText
"q3nameText"Symbol 563 MovieClip Frame 1Symbol 536 EditableText
"backButton"Symbol 563 MovieClip Frame 1Symbol 537 Button
"alienThug"Symbol 563 MovieClip Frame 1Symbol 293 MovieClip
"steroidsButton"Symbol 563 MovieClip Frame 1Symbol 542 Button
"weightsButton"Symbol 563 MovieClip Frame 1Symbol 545 Button
"crippleButton"Symbol 563 MovieClip Frame 1Symbol 548 Button
"drugsButton"Symbol 563 MovieClip Frame 1Symbol 551 Button
"poisonButton"Symbol 563 MovieClip Frame 1Symbol 554 Button
"guardButton"Symbol 563 MovieClip Frame 1Symbol 557 Button
"pCashText"Symbol 563 MovieClip Frame 1Symbol 558 EditableText
"popupInfo"Symbol 563 MovieClip Frame 1Symbol 562 MovieClip
"alienShark"Symbol 593 MovieClip Frame 1Symbol 271 MovieClip
"sharkDialogue"Symbol 593 MovieClip Frame 1Symbol 567 EditableText
"amountInput"Symbol 593 MovieClip Frame 1Symbol 573 EditableText
"borrowButton"Symbol 593 MovieClip Frame 1Symbol 577 Button
"payBackButton"Symbol 593 MovieClip Frame 1Symbol 581 Button
"begButton"Symbol 593 MovieClip Frame 1Symbol 585 Button
"pCashText"Symbol 593 MovieClip Frame 1Symbol 586 EditableText
"pBorrowedText"Symbol 593 MovieClip Frame 1Symbol 587 EditableText
"pDebtText"Symbol 593 MovieClip Frame 1Symbol 588 EditableText
"alienBrain"Symbol 602 MovieClip Frame 1Symbol 184 MovieClip
"brainDialogue"Symbol 602 MovieClip Frame 1Symbol 595 EditableText
"insiderInfoButton"Symbol 602 MovieClip Frame 1Symbol 600 Button
"pCashText"Symbol 602 MovieClip Frame 1Symbol 601 EditableText
"white3"Symbol 665 MovieClip Frame 1Symbol 605 MovieClip
"white2"Symbol 665 MovieClip Frame 1Symbol 605 MovieClip
"white1"Symbol 665 MovieClip Frame 1Symbol 605 MovieClip
"trainerDialogue"Symbol 665 MovieClip Frame 1Symbol 608 EditableText
"q1nameInput"Symbol 665 MovieClip Frame 1Symbol 609 EditableText
"alienTrainer"Symbol 665 MovieClip Frame 1Symbol 346 MovieClip
"pCashText"Symbol 665 MovieClip Frame 1Symbol 612 EditableText
"q1winPerText"Symbol 665 MovieClip Frame 1Symbol 613 EditableText
"q1racesRunText"Symbol 665 MovieClip Frame 1Symbol 614 EditableText
"train1button"Symbol 665 MovieClip Frame 1Symbol 618 Button
"q1speedText"Symbol 665 MovieClip Frame 1Symbol 620 EditableText
"sell1button"Symbol 665 MovieClip Frame 1Symbol 624 Button
"q2nameInput"Symbol 665 MovieClip Frame 1Symbol 625 EditableText
"q2winPerText"Symbol 665 MovieClip Frame 1Symbol 626 EditableText
"q2racesRunText"Symbol 665 MovieClip Frame 1Symbol 627 EditableText
"q2speedText"Symbol 665 MovieClip Frame 1Symbol 628 EditableText
"q3nameInput"Symbol 665 MovieClip Frame 1Symbol 629 EditableText
"q3winPerText"Symbol 665 MovieClip Frame 1Symbol 630 EditableText
"q3racesRunText"Symbol 665 MovieClip Frame 1Symbol 631 EditableText
"q3speedText"Symbol 665 MovieClip Frame 1Symbol 632 EditableText
"sponsor1button"Symbol 665 MovieClip Frame 1Symbol 636 Button
"train2button"Symbol 665 MovieClip Frame 1Symbol 637 Button
"sell2button"Symbol 665 MovieClip Frame 1Symbol 638 Button
"sponsor2button"Symbol 665 MovieClip Frame 1Symbol 639 Button
"train3button"Symbol 665 MovieClip Frame 1Symbol 640 Button
"sell3button"Symbol 665 MovieClip Frame 1Symbol 641 Button
"sponsor3button"Symbol 665 MovieClip Frame 1Symbol 642 Button
"backButton"Symbol 665 MovieClip Frame 1Symbol 643 Button
"q1nameText"Symbol 665 MovieClip Frame 1Symbol 644 EditableText
"q2nameText"Symbol 665 MovieClip Frame 1Symbol 645 EditableText
"q3nameText"Symbol 665 MovieClip Frame 1Symbol 646 EditableText
"bbox1"Symbol 665 MovieClip Frame 1Symbol 648 MovieClip
"train1text"Symbol 665 MovieClip Frame 1Symbol 649 EditableText
"value1text"Symbol 665 MovieClip Frame 1Symbol 650 EditableText
"bbox2"Symbol 665 MovieClip Frame 1Symbol 648 MovieClip
"train2text"Symbol 665 MovieClip Frame 1Symbol 651 EditableText
"value2text"Symbol 665 MovieClip Frame 1Symbol 652 EditableText
"bbox3"Symbol 665 MovieClip Frame 1Symbol 648 MovieClip
"train3text"Symbol 665 MovieClip Frame 1Symbol 653 EditableText
"value3text"Symbol 665 MovieClip Frame 1Symbol 654 EditableText
"q1button"Symbol 665 MovieClip Frame 1Symbol 655 Button
"q2button"Symbol 665 MovieClip Frame 1Symbol 656 Button
"q3button"Symbol 665 MovieClip Frame 1Symbol 657 Button
"empty1"Symbol 665 MovieClip Frame 1Symbol 659 MovieClip
"empty2"Symbol 665 MovieClip Frame 1Symbol 659 MovieClip
"empty3"Symbol 665 MovieClip Frame 1Symbol 659 MovieClip
"cost1text"Symbol 665 MovieClip Frame 1Symbol 660 EditableText
"cost2text"Symbol 665 MovieClip Frame 1Symbol 661 EditableText
"cost3text"Symbol 665 MovieClip Frame 1Symbol 662 EditableText
"sold1"Symbol 665 MovieClip Frame 1Symbol 664 MovieClip
"sold2"Symbol 665 MovieClip Frame 1Symbol 664 MovieClip
"sold3"Symbol 665 MovieClip Frame 1Symbol 664 MovieClip
"alertText"Symbol 676 MovieClip Frame 1Symbol 668 EditableText
"buttonYes"Symbol 676 MovieClip Frame 1Symbol 671 Button
"buttonNo"Symbol 676 MovieClip Frame 1Symbol 675 Button
"qName"Symbol 788 MovieClip Frame 1Symbol 785 EditableText
"sName"Symbol 788 MovieClip Frame 1Symbol 786 EditableText
"qNameBig"Symbol 788 MovieClip Frame 1Symbol 787 EditableText
"infoText"Symbol 791 MovieClip Frame 1Symbol 790 EditableText
"doneButton"Symbol 791 MovieClip Frame 1Symbol 680 Button

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 2Symbol 36 as "soundBetterLuck"
ExportAssets (56)Timeline Frame 2Symbol 37 as "soundClimax"
ExportAssets (56)Timeline Frame 2Symbol 38 as "soundCongrats"
ExportAssets (56)Timeline Frame 2Symbol 39 as "soundDrumroll"
ExportAssets (56)Timeline Frame 2Symbol 40 as "soundEndJingle"
ExportAssets (56)Timeline Frame 2Symbol 41 as "soundGame"
ExportAssets (56)Timeline Frame 2Symbol 42 as "soundGo"
ExportAssets (56)Timeline Frame 2Symbol 43 as "soundGunshot"
ExportAssets (56)Timeline Frame 2Symbol 44 as "soundInfobot"
ExportAssets (56)Timeline Frame 2Symbol 45 as "soundLoanShark"
ExportAssets (56)Timeline Frame 2Symbol 46 as "soundTheme"
ExportAssets (56)Timeline Frame 2Symbol 47 as "soundMorph1"
ExportAssets (56)Timeline Frame 2Symbol 48 as "soundMorph2"
ExportAssets (56)Timeline Frame 2Symbol 49 as "soundNiceTry"
ExportAssets (56)Timeline Frame 2Symbol 50 as "soundQuibble1"
ExportAssets (56)Timeline Frame 2Symbol 51 as "soundQuibble2"
ExportAssets (56)Timeline Frame 2Symbol 52 as "soundQuibble3"
ExportAssets (56)Timeline Frame 2Symbol 53 as "soundQuibble4"
ExportAssets (56)Timeline Frame 2Symbol 54 as "soundRaceMusic"
ExportAssets (56)Timeline Frame 2Symbol 55 as "soundReady"
ExportAssets (56)Timeline Frame 2Symbol 56 as "soundThug"
ExportAssets (56)Timeline Frame 2Symbol 57 as "soundTrainer"

Labels

"titleScreen"Frame 3
"playerSelect"Frame 4
"roundInit"Frame 5
"playerScreen"Frame 6
"preRace"Frame 7
"raceStart"Frame 8
"finalResults"Frame 9




http://swfchan.com/4/18965/info.shtml
Created: 30/5 -2019 10:02:53 Last modified: 30/5 -2019 10:02:53 Server time: 01/05 -2024 22:42:06