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adventure.swf

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Flash #18997

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ActionScript [AS1/AS2]
Frame 1
function addMaze(mazedata) { var _local14 = mazeData.length; if (_local14 == undefined) { _local14 = 0; } mazeData.push(mazedata); var _local1; if (mazeColors[_local14] == 8) { _local1 = m2.mazeClips[_local14]; } else { _local1 = m.mazeClips[_local14]; } _local1._visible = false; var _local2; var _local5; var _local4; var _local7; var _local3; var _local6; var _local9; var _local12; var _local8; var _local10; _local9 = 4; _local8 = 32; _local12 = _local9; _local10 = _local8; var _local11; _local11 = palette[mazeColors[_local14] >> 1]; _local5 = 0; while (_local5 < 7) { _local2 = 0; while (_local2 < 40) { if (mazedata[_local5][_local2]) { _local4 = _local2 * _local9; _local3 = _local5 * _local8; _local7 = _local4 + _local12; _local6 = _local3 + _local10; _local1.beginFill(_local11); _local1.moveTo(_local4, _local3); _local1.lineTo(_local7, _local3); _local1.lineTo(_local7, _local6); _local1.lineTo(_local4, _local6); _local1.endFill(); } _local2++; } _local5++; } } function loadMazes() { castlerooms = [18, 26, 27]; castlerooms_outside = [17, 15, 16]; mazeFlags = [33, 161, 33, 97, 33, 33, 33, 33, 33, 37, 37, 37, 97, 161, 33, 33, 33, 33, 33, 37, 36, 36, 37, 33, 33, 33, 33, 33, 33, 33, 33]; palette = [0, 3815994, 6974058, 9605778, 12040119, 13948116, 15856113, 16777215, 3618560, 6447616, 8947712, 11382032, 13487390, 15461164, 16777018, 16777031, 8065536, 9778944, 11360516, 12875800, 14193961, 15445818, 16566344, 16768598, 9764864, 11412224, 12928269, 14444069, 15696698, 16752205, 16758623, 16764784, 10092544, 11730944, 13179418, 14563127, 15814993, 16738922, 16744576, 16749973, 8716380, 10354808, 11802772, 13186221, 14437827, 15623896, 16677867, 16748798, 4259973, 6357154, 8132795, 9974996, 11488745, 12936958, 14318591, 15634687, 149, 1769646, 4135621, 6371292, 8344047, 10251007, 11960575, 13604351, 154, 179, 1317577, 3094494, 4674033, 6122239, 7504127, 8754687, 139, 9894, 1330111, 3108566, 4689387, 6138623, 7521791, 8773375, 6236, 16768, 1337248, 3115967, 4696794, 6146293, 7529727, 8781567, 11288, 22847, 1343842, 3123075, 4704673, 6154940, 7536598, 8781806, 12800, 24064, 1738010, 3648055, 5360721, 7007082, 8454016, 9830293, 9984, 1987840, 4488724, 6923567, 9029703, 11004253, 12910450, 14614405, 1581568, 4279552, 6779665, 9148458, 11188288, 13162069, 15004521, 16711547, 3609088, 6438144, 8938250, 11372578, 13478198, 15451977, 16770138, 16776811]; mazeColors = [102, 216, 200, 232, 134, 134, 134, 134, 134, 8, 8, 8, 152, 184, 168, 12, 0, 26, 26, 8, 8, 8, 8, 54, 54, 54, 54, 54, 102, 54, 102]; mazeExits = [[0, 0, 0, 0], [8, 2, 128, 3], [17, 3, 131, 1], [6, 1, 134, 2], [16, 5, 7, 6], [29, 6, 8, 4], [7, 4, 3, 5], [4, 8, 6, 8], [5, 7, 1, 7], [10, 10, 11, 10], [3, 9, 9, 9], [9, 12, 28, 13], [28, 13, 29, 11], [15, 11, 14, 12], [13, 16, 15, 16], [14, 15, 13, 15], [1, 28, 4, 28], [6, 3, 2, 1], [18, 18, 18, 18], [21, 20, 21, 22], [22, 21, 22, 19], [19, 22, 19, 20], [20, 19, 27, 21], [25, 24, 25, 24], [26, 23, 26, 23], [23, 26, 23, 26], [24, 25, 24, 25], [137, 137, 137, 137], [29, 7, 140, 8], [143, 1, 16, 3], [6, 1, 6, 3]]; mazeSubstitution = [16, 15, 15, 5, 17, 17, 29, 10, 10, 28, 22, 22, 27, 12, 12, 3, 12, 12]; addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1], [1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1], [1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1], [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0], [1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1], [0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1], [1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1], [1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1], [1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1], [1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1], [1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1], [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); loadmazes2(); } function loadmazes2() { addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); } function addSprite(spritedata, xscale) { var _local9 = spriteData.length; if (_local9 == undefined) { _local9 = 0; } spriteData.push(spritedata); var _local6 = s1.spriteClips[_local9]; var _local5 = s2.spriteClips[_local9]; _local6._visible = false; _local5._visible = false; var _local8 = spritedata.length; var _local1; var _local2; _local2 = 0; while (_local2 < _local8) { _local1 = 0; while (_local1 < 8) { if (spritedata[_local2] & (1 << (7 - _local1))) { _local6.beginFill(0); _local6.moveTo(_local1, _local2); _local6.lineTo(_local1 + 1, _local2); _local6.lineTo(_local1 + 1, _local2 + 1); _local6.lineTo(_local1, _local2 + 1); _local6.endFill(); _local5.beginFill(0); _local5.moveTo(_local1, _local2); _local5.lineTo(_local1 + 1, _local2); _local5.lineTo(_local1 + 1, _local2 + 1); _local5.lineTo(_local1, _local2 + 1); _local5.endFill(); } _local1++; } _local2++; } if (xscale != 1) { var _local4 = s3.spriteClips[_local9]; var _local3 = s4.spriteClips[_local9]; _local4._visible = false; _local3._visible = false; _local2 = 0; while (_local2 < _local8) { _local1 = 0; while (_local1 < 8) { if (spritedata[_local2] & (1 << (7 - _local1))) { _local4.beginFill(0); _local4.moveTo(_local1, _local2); _local4.lineTo(_local1 + 1, _local2); _local4.lineTo(_local1 + 1, _local2 + 1); _local4.lineTo(_local1, _local2 + 1); _local4.endFill(); _local3.beginFill(0); _local3.moveTo(_local1, _local2); _local3.lineTo(_local1 + 1, _local2); _local3.lineTo(_local1 + 1, _local2 + 1); _local3.lineTo(_local1, _local2 + 1); _local3.endFill(); } _local1++; } _local2++; } _local4._xscale = 100 * xscale; _local3._xscale = 100 * xscale; _local4._yscale = 200; _local3._yscale = 200; _local4.height = _local8; _local3.height = _local8; } _local6._xscale = 100 * xscale; _local5._xscale = 100 * xscale; _local6._yscale = 200; _local5._yscale = 200; _local6.height = _local8; _local5.height = _local8; return(_local9); } function loadSprites() { SPR_BRIDGE = addSprite([195, 195, 195, 195, 66, 66, 66, 66, 66, 66, 66, 66, 66, 66, 66, 66, 66, 66, 66, 66, 195, 195, 195, 195], 4); SPR_PORTCULLIS = addSprite([254, 170, 254, 170, 254, 170, 254, 170, 254, 170, 254, 170, 254, 170, 254, 170], 1); SPR_PORTCULLIS2 = addSprite([254, 170, 254, 170, 254, 170, 254, 170, 254, 170, 254, 170, 254, 170], 1); SPR_PORTCULLIS3 = addSprite([254, 170, 254, 170, 254, 170, 254, 170, 254, 170, 254, 170], 1); SPR_PORTCULLIS4 = addSprite([254, 170, 254, 170, 254, 170, 254, 170, 254, 170], 1); SPR_PORTCULLIS5 = addSprite([254, 170, 254, 170, 254, 170, 254, 170], 1); SPR_PORTCULLIS6 = addSprite([254, 170, 254, 170, 254, 170], 1); SPR_PORTCULLIS7 = addSprite([254, 170, 254, 170], 1); SPR_PORTCULLIS8 = addSprite([254, 170], 1); SPR_1 = addSprite([4, 12, 4, 4, 4, 4, 14], 1); SPR_2 = addSprite([14, 17, 1, 2, 4, 8, 31], 1); SPR_3 = addSprite([14, 17, 1, 6, 1, 17, 14], 1); SPR_KEY = addSprite([7, 253, 167], 1); SPR_BAT = addSprite([129, 129, 195, 195, 255, 90, 102], 1); SPR_BAT2 = addSprite([1, 128, 1, 128, 60, 90, 102, 195, 129, 129, 129], 1); SPR_DRAGON = addSprite([6, 15, 243, 254, 14, 4, 4, 30, 63, 127, 227, 195, 195, 199, 255, 60, 8, 143, 225, 63], 1); SPR_DRAGONROAR = addSprite([128, 64, 38, 31, 11, 14, 30, 36, 68, 142, 30, 63, 127, 127, 127, 127, 62, 28, 8, 248, 128, 224], 1); SPR_DRAGONDEAD = addSprite([12, 12, 12, 14, 27, 127, 206, 128, 252, 254, 254, 126, 120, 32, 110, 66, 126], 1); SPR_SWORD = addSprite([32, 64, 255, 64, 32], 1); SPR_DOT = addSprite([128], 1); SPR_AUTHOR = addSprite([240, 128, 128, 128, 244, 4, 135, 229, 135, 128, 5, 229, 167, 225, 135, 224, 1, 224, 160, 240, 1, 64, 224, 64, 64, 64, 1, 224, 160, 224, 128, 224, 1, 32, 32, 224, 160, 224, 1, 1, 1, 136, 168, 168, 168, 248, 1, 224, 160, 240, 1, 128, 224, 143, 137, 15, 138, 233, 128, 142, 10, 238, 160, 232, 136, 238, 10, 142, 224, 164, 164, 4, 128, 8, 14, 10, 10, 128, 14, 10, 14, 8, 14, 128, 4, 14, 4, 4, 4, 128, 4, 14, 4, 4, 4], 1); SPR_CHALICE = addSprite([129, 129, 195, 126, 126, 60, 24, 24, 126], 1); SPR_MAGNET = addSprite([60, 126, 231, 195, 195, 195, 195, 195], 1); SPR_SURROUND = addSprite([255], 4); s1.spriteClips[SPR_SURROUND]._yscale = 6400; s2.spriteClips[SPR_SURROUND]._yscale = 6400; s3.spriteClips[SPR_SURROUND]._yscale = 6400; s4.spriteClips[SPR_SURROUND]._yscale = 6400; SPR_BALL = addSprite([240, 240, 240, 240], 1); SPR_LEFT_BRIDGE = addSprite([255, 255, 255, 255, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 255, 255, 255, 255], 1); SPR_RIGHT_BRIDGE = addSprite([255, 255, 255, 255, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 255, 255, 255, 255], 1); } function creategameobjects() { objectSpriteNumbers = [SPR_SURROUND, SPR_PORTCULLIS, SPR_PORTCULLIS, SPR_PORTCULLIS, SPR_AUTHOR, SPR_1, SPR_DRAGON, SPR_DRAGON, SPR_DRAGON, SPR_SWORD, SPR_BRIDGE, SPR_KEY, SPR_KEY, SPR_KEY, SPR_BAT, SPR_DOT, SPR_CHALICE, SPR_MAGNET, SPR_NULL]; objectColors = [40, 0, 0, 0, 203, 200, 54, 26, 200, 26, 102, 26, 14, 0, 0, 8, 203, 0, 0]; var _local1 = 0; SURROUND = _local1; surround = gameObjects[_local1++]; PORT1 = _local1; port1 = gameObjects[_local1++]; PORT2 = _local1; port2 = gameObjects[_local1++]; PORT3 = _local1; port3 = gameObjects[_local1++]; AUTHORNAME = _local1; authorname = gameObjects[_local1++]; NUMBER = _local1; number = gameObjects[_local1++]; DRAGON3 = _local1; dragon3 = gameObjects[_local1++]; DRAGON1 = _local1; dragon1 = gameObjects[_local1++]; DRAGON2 = _local1; dragon2 = gameObjects[_local1++]; SWORD = _local1; sword = gameObjects[_local1++]; BRIDGE = _local1; bridge = gameObjects[_local1++]; KEY1 = _local1; key1 = gameObjects[_local1++]; KEY2 = _local1; key2 = gameObjects[_local1++]; KEY3 = _local1; key3 = gameObjects[_local1++]; BAT = _local1; bat = gameObjects[_local1++]; DOT = _local1; dot = gameObjects[_local1++]; CHALICE = _local1; chalice = gameObjects[_local1++]; MAGNET = _local1; magnet = gameObjects[_local1++]; NULLOBJECT = _local1; nullobject = gameObjects[_local1++]; PLAYER = _local1; player = gameObjects[_local1++]; bat.list = [CHALICE, SWORD, BRIDGE, KEY1, KEY2, KEY3, DRAGON3, DRAGON1, DRAGON2, MAGNET]; magnet.list = [KEY1, KEY2, KEY3, SWORD, BRIDGE, CHALICE]; dragon2.list = [PLAYER, CHALICE, BRIDGE, MAGNET, KEY3]; dragon1.list = [PLAYER, CHALICE]; dragon3.list = [PLAYER, CHALICE, KEY2]; } function placeobject(o, r, x, y) { o.x = x; o.y = y; o.r = r; } function respawn() { placeobject(player, 17, 80, 32); player.carrying = -1; dragon1.state = 0; dragon2.state = 0; dragon3.state = 0; player.tempx = player.x; player.tempy = player.y; player.tempr = player.r; } function randint(min, max) { return(int(Math.random() * ((max - min) + 1)) + min); } function insideBlackCastle(roomnumber) { return(((roomnumber >= 19) && (roomnumber <= 22)) || (roomnumber == 27)); } function insideWhiteCastle(roomnumber) { return((roomnumber >= 23) && (roomnumber <= 26)); } function randomize() { chalice.r = randint(19, 26); dragon3.r = randint(1, 29); dragon1.r = randint(1, 29); dragon2.r = randint(1, 29); sword.r = randint(1, 29); bridge.r = randint(1, 29); bat.r = randint(1, 29); magnet.r = randint(1, 29); var _local1 = false; var _local2 = 18; while (!_local1) { key1.r = randint(1, 29); key2.r = randint(1, 22); key3.r = randint(1, 18); _local1 = true; if (key1.r == _local2) { _local1 = false; } if ((key3.r == _local2) && (insideBlackCastle(key1.r))) { _local1 = false; } if ((key2.r == _local2) && (insideWhiteCastle(key1.r))) { _local1 = false; } } } function resetgame() { if (gamenumber == 0) { placeobject(surround, 255, 255, 255); placeobject(port1, 17, 77, 49); placeobject(port2, 15, 77, 49); placeobject(port3, 16, 77, 49); placeobject(authorname, 30, 80, 105); placeobject(number, 0, 80, 64); placeobject(dragon1, 1, 80, 32); placeobject(dragon2, 29, 80, 32); placeobject(dragon3, 14, 80, 32); placeobject(sword, 18, 32, 32); placeobject(bridge, 4, 41, 55); placeobject(key1, 17, 32, 64); placeobject(key2, 14, 32, 64); placeobject(key3, 29, 32, 64); placeobject(bat, 26, 32, 32); placeobject(dot, 21, 81, 18); placeobject(chalice, 28, 48, 32); placeobject(magnet, 27, 128, 32); player.r = 0; player.y = 105; if (player.x == undefined) { player.x = 0; } port1.state = 28; port2.state = 28; port3.state = 28; dragon1.movement = 0; dragon1.state = 0; dragon2.movement = 0; dragon2.state = 0; dragon3.movement = 0; dragon3.state = 0; bat.movement = 0; bat.state = 0; bat.carrying = -1; bat.fedup = 0; player.carrying = -1; } else { placeobject(surround, 255, 255, 255); placeobject(port1, 17, 77, 49); placeobject(port2, 15, 77, 49); placeobject(port3, 16, 77, 49); placeobject(authorname, 30, 80, 105); placeobject(number, 0, 80, 64); placeobject(dragon1, 25, 80, 32); placeobject(dragon2, 4, 80, 32); placeobject(dragon3, 20, 80, 32); placeobject(sword, 17, 32, 32); placeobject(bridge, 11, 64, 64); placeobject(key1, 9, 32, 64); placeobject(key2, 6, 32, 64); placeobject(key3, 25, 32, 64); placeobject(bat, 2, 32, 32); placeobject(dot, 21, 81, 18); placeobject(chalice, 20, 48, 32); placeobject(magnet, 14, 128, 32); player.r = 0; player.y = 105; if (player.x == undefined) { player.x = 0; } port1.state = 28; port2.state = 28; port3.state = 28; dragon1.movement = 160; dragon1.state = 0; dragon2.movement = 160; dragon2.state = 0; dragon3.movement = 160; dragon3.state = 0; bat.movement = 144; bat.state = 0; bat.carrying = -1; bat.fedup = 0; player.carrying = -1; } if (gamenumber == 2) { randomize(); } player.tempx = player.x; player.tempy = player.y; player.tempr = player.r; } function init() { if ((validurl != undefined) && (validurl == false)) { return(false); } if (wasinit != undefined) { return(true); } wasinit = true; validurl = true; if (FRAMERATE == undefined) { FRAMERATE = 60; } if (PROTECTED == undefined) { protected = true; } if (PROTECTED) { validurl = checkAllowedWebsites(["file://", "http://www.dwedit.org/", "http://dwedit.home.comcast.net/", "http://home.comcast.net/~alanweiss3/", "http://home.comcast.net/~dwedit/", "http://www.newgrounds.com/", "http://uploads.ungrounded.net/", "http://www.albinoblacksheep.com/", "http://www.absforums.com/", "http://tempupload.ngfiles.com/", "http://www.txmafia.com/"]); if (!validurl) { gotoAndStop (5); return(false); } } com.lastchance.mariotoo.WiiMote.init(); com.lastchance.mariotoo.WiiMote.setClassic(true); _quality = "low"; Stage.showMenu = false; var _local2; gamenumber = 0; coward_dragons = false; fast_dragons = false; mazeData = []; spriteData = []; display_object_number = 0; mazeprevious = -1; nextdepth = 1; colorshine = 0; objc = this.createEmptyMovieClip("gameobjectcontainer", nextdepth++); gameObjects = []; _local2 = 0; while (_local2 < NUM_OBJECTS) { gameObjects.push(objc.createEmptyMovieClip("gameobject" + _local2, nextdepth++)); _local2++; } c = this.createEmptyMovieClip("containerclip", nextdepth++); m = c.createEmptyMovieClip("mazeclip", nextdepth++); m.mazeClips = []; _local2 = 0; while (_local2 < NUM_MAZES) { m.mazeClips.push(m.createEmptyMovieClip("mazeclip1_" + _local2, nextdepth++)); _local2++; } ball1 = c.createEmptyMovieClip("ball1", nextdepth++); s2 = c.createEmptyMovieClip("sprite2", nextdepth++); s2.spriteClips = []; _local2 = 0; while (_local2 < NUM_SPRITES) { s2.spriteClips.push(s2.createEmptyMovieClip("spriteclip2_1", nextdepth++)); _local2++; } s4 = c.createEmptyMovieClip("sprite4", nextdepth++); s4.spriteClips = []; _local2 = 0; while (_local2 < NUM_SPRITES) { s4.spriteClips.push(s4.createEmptyMovieClip("spriteclip4_1", nextdepth++)); _local2++; } s1 = c.createEmptyMovieClip("sprite1", nextdepth++); s1.spriteClips = []; _local2 = 0; while (_local2 < NUM_SPRITES) { s1.spriteClips.push(s1.createEmptyMovieClip("spriteclip1_1", nextdepth++)); _local2++; } s3 = c.createEmptyMovieClip("sprite3", nextdepth++); s3.spriteClips = []; _local2 = 0; while (_local2 < NUM_SPRITES) { s3.spriteClips.push(s3.createEmptyMovieClip("spriteclip3_1", nextdepth++)); _local2++; } missile1 = c.createEmptyMovieClip("missile1clip", nextdepth++); missile2 = c.createEmptyMovieClip("missile2clip", nextdepth++); m2 = c.createEmptyMovieClip("mazeclip2", nextdepth++); m2.mazeClips = []; _local2 = 0; while (_local2 < NUM_MAZES) { m2.mazeClips.push(m2.createEmptyMovieClip("mazeclip2_" + _local2, nextdepth++)); _local2++; } ball2 = c.createEmptyMovieClip("ball2", nextdepth++); m._y = -16; m2._y = -16; c._xscale = 400; c._yscale = 200; ui = this.attachMovie("UI", "ui", nextdepth++); ui._y = 384; s1.o = -1; s2.o = -1; s1.previous_s = -1; s2.previous_s = -1; s1_lastcolor = 0; s2_lastcolor = 0; createball(); createmissiles(); loadMazes(); loadSprites(); creategameobjects(); resetgame(); return(true); } function checkAllowedWebsites(sitelist) { var _local1; var _local2; _local1 = 0; while (_local1 < sitelist.length) { _local2 = sitelist[_local1]; if (_url.substr(0, _local2.length) == _local2) { return(true); } _local1++; } return(false); } function createmissiles() { var _local1; var _local2; var _local4; var _local3; _local1 = 11; _local2 = _local1 + 2; _local4 = -16; _local3 = 192; missile1.beginFill(0); missile1.moveTo(_local1, _local4); missile1.lineTo(_local2, _local4); missile1.lineTo(_local2, _local3); missile1.lineTo(_local1, _local3); missile1.endFill(); missile1._visible = false; _local1 = 148; _local2 = _local1 + 2; missile2.beginFill(0); missile2.moveTo(_local1, _local4); missile2.lineTo(_local2, _local4); missile2.lineTo(_local2, _local3); missile2.lineTo(_local1, _local3); missile2.endFill(); missile2._visible = false; } function createball() { var _local4; var _local2; var _local3; var _local1; _local4 = 0; _local2 = 4; _local3 = 0; _local1 = 8; ball1.beginFill(0); ball1.moveTo(_local4, _local3); ball1.lineTo(_local2, _local3); ball1.lineTo(_local2, _local1); ball1.lineTo(_local4, _local1); ball1.endFill(); ball1._visible = false; ball2.beginFill(0); ball2.moveTo(_local4, _local3); ball2.lineTo(_local2, _local3); ball2.lineTo(_local2, _local1); ball2.lineTo(_local4, _local1); ball2.endFill(); ball2._visible = false; } function playgame() { if (FRAMERATE != 20) { if (gamestate == undefined) { gamestate = 0; } if (gamestate == 0) { checkwingame(); playsounds(); gameswitches(); } if (gamestate == 0) { draw_less(); checkcollisions(); ballmovement(0); movecarriedobject(); gamestate++; } else if (gamestate == 1) { draw(); checkcollisions(); pickupputdown(); ballmovement(1); handle_surround(); movebat(); handle_portals(); gamestate++; } else if (gamestate == 2) { movegreendragon(); moveyellowdragon(); movereddragon(); handle_magnet(); draw_less(); checkcollisions(); ballmovement(2); gamestate = 0; } else if (gamestate == 3) { gameswitches(); playsounds(); draw(); flashwalls(); } } else { if (gamestate == undefined) { gamestate = 0; } if (gamestate == 0) { checkwingame(); playsounds(); gameswitches(); } if (gamestate == 0) { draw_less(); checkcollisions(); ballmovement(0); movecarriedobject(); draw(); checkcollisions(); pickupputdown(); ballmovement(1); handle_surround(); movebat(); handle_portals(); movegreendragon(); moveyellowdragon(); movereddragon(); handle_magnet(); draw_less(); checkcollisions(); ballmovement(2); } else if (gamestate == 3) { gameswitches(); playsounds(); draw(); flashwalls(); } } } function checkwingame() { var _local1 = 18; if (chalice.r == _local1) { gamestate = 3; playsound("wingame"); } flashingwalls = 1; } function joystick_button() { var _local1 = (Key.isDown(32) || (com.lastchance.mariotoo.WiiMote.isDown(com.lastchance.mariotoo.WiiMote.BUTTON_1))) || (com.lastchance.mariotoo.WiiMote.isDown(com.lastchance.mariotoo.WiiMote.BUTTON_2)); return(_local1); } function read_joystick() { var _local1 = 255; if (Key.isDown(38) || (com.lastchance.mariotoo.WiiMote.isDown(com.lastchance.mariotoo.WiiMote.BUTTON_UP))) { _local1 = _local1 & -17; } if (Key.isDown(40) || (com.lastchance.mariotoo.WiiMote.isDown(com.lastchance.mariotoo.WiiMote.BUTTON_DOWN))) { _local1 = _local1 & -33; } if (Key.isDown(37) || (com.lastchance.mariotoo.WiiMote.isDown(com.lastchance.mariotoo.WiiMote.BUTTON_LEFT))) { _local1 = _local1 & -65; } if (Key.isDown(39) || (com.lastchance.mariotoo.WiiMote.isDown(com.lastchance.mariotoo.WiiMote.BUTTON_RIGHT))) { _local1 = _local1 & -129; } return(_local1); } function gameswitches() { if (gameselectbutton == undefined) { gameselectbutton = false; } if (gameresetbutton == undefined) { gameresetbutton = false; } if (gameresetbutton) { gameresetbutton = false; if (gamestate == 3) { gameselectbutton = true; } else { respawn(); gamestate = 0; } } if (gameselectbutton) { gameselectbutton = false; if (player.r != 0) { resetgame(); } else { gamenumber++; if (gamenumber >= 3) { gamenumber = 0; } resetgame(); } gamestate = 0; } } function playsounds() { if (thesound == undefined) { thesound = new Sound(); } if ((requestsound != undefined) && (requestsound != "")) { thesound.attachSound(requestsound); thesound.start(); requestsound = ""; } } function playsound(soundname) { requestsound = soundname; } function movecarriedobject() { if (player.carrying == -1) { return(undefined); } var _local2 = player.carrying; var _local1 = gameObjects[_local2]; _local1.r = player.r; _local1.x = player.carryx + player.x; _local1.y = player.carryy + player.y; movegroundobject(255, 0, _local2); } function pickupputdown() { oldjoybutton = joybutton; joybutton = joystick_button(); if (joybutton && (!oldjoybutton)) { if (player.carrying != -1) { playsound("drop"); player.carrying = -1; } } var _local2; var _local1; if (collision_ball_sprite1) { _local1 = s1.o; _local2 = s1.obj; } else if (collision_ball_sprite2) { _local1 = s2.o; _local2 = s2.obj; } else { return(undefined); } if (_local1 >= SWORD) { if (_local2.r == player.r) { if (player.carrying != _local1) { playsound("pickup"); } player.carrying = _local1; moveobjectdelta(joystick, 6, _local1); player.carryx = _local2.x - player.x; player.carryy = _local2.y - player.y; } } } function handle_surround() { if (mazeColors[player.r] != 8) { surround.r = 255; return(undefined); } surround.r = player.r; var _local1 = ((player.x - 14) + 256) & 255; if (_local1 >= 240) { _local1 = 1; } else if (_local1 >= 130) { _local1 = 129; } surround.x = _local1; surround.y = player.y + 14; } function movebat() { bat.state++; if (bat.state >= 8) { bat.state = 0; } if (bat.fedup > 0) { bat.fedup = (bat.fedup + 1) & 255; movegroundobject(bat.movement, 3, BAT); } else { var _local1 = lookforobject2(bat.carrying, bat); if (_local1 != -1) { bat.movement = getDirection1(BAT, _local1); movegroundobject(bat.movement, 3, BAT); var _local2 = gameObjects[_local1]; var _local4 = bat.x - _local2.x; _local4 = ((_local4 + 4) + 256) & 255; if (!(_local4 & 248)) { var _local3 = bat.y - _local2.y; _local3 = ((_local3 + 4) + 256) & 255; if (!(_local3 & 248)) { bat.carrying = _local1; bat.fedup = 16; } } } else { movegroundobject(bat.movement, 3, BAT); } } if (bat.carrying != -1) { var _local2 = gameObjects[bat.carrying]; _local2.x = bat.x + 8; _local2.y = bat.y; _local2.r = bat.r; if (player.carrying == bat.carrying) { player.carrying = -1; } } } function getDirection(x1, y1, x2, y2) { var _local1 = 255; if (x1 < x2) { _local1 = _local1 & -129; } if (x1 > x2) { _local1 = _local1 & -65; } if (y1 < y2) { _local1 = _local1 & -17; } if (y1 > y2) { _local1 = _local1 & -33; } return(_local1); } function getDirection1(obnum1, obnum2) { var _local2; var _local1; _local2 = gameObjects[obnum1]; _local1 = gameObjects[obnum2]; return(getDirection(_local2.x, _local2.y, _local1.x, _local1.y)); } function lookforobject(notthis, objlist, myroom) { var _local2; var _local1; _local2 = 0; while (_local2 < objlist.length) { _local1 = objlist[_local2]; if ((gameObjects[_local1].r == myroom) && (_local1 != notthis)) { return(_local1); } _local2++; } return(-1); } function lookforobject2(notthis, obj) { var _local2; var _local1; _local2 = 0; while (_local2 < obj.list.length) { _local1 = obj.list[_local2]; if ((gameObjects[_local1].r == obj.r) && (_local1 != notthis)) { return(_local1); } _local2++; } return(-1); } function handle_portals() { var _local2; _local2 = 0; while (_local2 < 3) { var _local1 = gameObjects[PORT1 + _local2]; var _local3 = me_hit_sprite(PORT1 + _local2); var _local4; if (_local3 != -1) { _local4 = gameObjects[_local3]; if (_local3 == (KEY1 + _local2)) { _local1.state++; } } if (_local1.state != 28) { if (me_hit_ball(PORT1 + _local2)) { _local1.state = 1; var _local5 = castlerooms[_local2]; player.r = _local5; player.y = 16; } else if (_local3 != -1) { var _local5 = castlerooms[_local2]; _local4.r = _local5; _local4.y = 16; } } if ((_local1.state != 1) && (_local1.state != 28)) { _local1.state++; if (_local1.state == 56) { _local1.state = 1; } if (_local1.state >= 256) { _local1.state = _local1.state - 256; } } _local2++; } } function movedragon(dragonnumber, speed, objlist) { var _local1 = gameObjects[dragonnumber]; if (_local1.state == 0) { if (coward_dragons && (_local1.r == sword.r)) { _local1.movement = getDirection1(SWORD, dragonnumber); } else if ((dragonnumber == DRAGON1) && (_local1.r == key1.r)) { _local1.movement = getDirection1(KEY1, dragonnumber); } else { var _local3 = lookforobject2(0, _local1); if (_local3 != -1) { _local1.movement = getDirection1(dragonnumber, _local3); } } movegroundobject(_local1.movement, speed, dragonnumber); if (me_hit_ball(dragonnumber)) { _local1.state = ((gamenumber == 0) ? ((fastdragons ? 232 : 208)) : ((fastdragons ? 246 : 240))); _local1.x = player.tempx; _local1.y = player.tempy; playsound("roar"); } if (me_hit_sprite(dragonnumber) == SWORD) { _local1.state = 1; playsound("slay"); } } else if (_local1.state == 2) { player.tempr = _local1.r; player.tempx = _local1.x + 3; player.tempy = _local1.y - 10; player.r = _local1.r; player.x = _local1.x + 3; player.y = _local1.y - 10; } else if (_local1.state > 2) { _local1.state++; if (_local1.state > 252) { if (me_hit_ball(dragonnumber)) { _local1.state = 2; playsound("eaten"); } } if (_local1.state >= 256) { _local1.state = 0; } } } function movegreendragon() { movedragon(DRAGON2, 2, [PLAYER, CHALICE, BRIDGE, MAGNET, KEY3]); } function moveyellowdragon() { movedragon(DRAGON1, 2, [PLAYER, CHALICE]); } function movereddragon() { movedragon(DRAGON3, 3, [PLAYER, CHALICE, KEY2]); } function handle_magnet() { var _local1 = lookforobject2(0, magnet); if (_local1 != -1) { var _local2 = gameObjects[_local1]; direc = getDirection(_local2.x, _local2.y, magnet.x, magnet.y - 8); movegroundobject(direc, 1, _local1); } } function ballmovement(reg_y) { var _local1; _local1 = false; _local1 = _local1 || (collision_ball_playfield); _local1 = _local1 || (collision_ball_missile1); if (s2.o != DOT) { _local1 = _local1 || (collision_ball_missile2); } if (s1.o != SURROUND) { _local1 = _local1 || (collision_ball_sprite1); } if (s2.o != SURROUND) { _local1 = _local1 || (collision_ball_sprite2); } if (((_local1 && (reg_y == 2)) && (player.carrying != BRIDGE)) && (bridge.r == player.r)) { var _local2 = player.x - bridge.x; if ((_local2 >= 10) && (_local2 <= 23)) { _local2 = ((bridge.y - player.y) + 256) & 255; if (_local2 >= 252) { _local1 = false; } else if (_local2 <= 25) { _local1 = false; } } } if (!_local1) { joystick = 255; player.tempx = player.x; player.tempy = player.y; player.tempr = player.r; } if (reg_y == 0) { joystick = read_joystick(); } player.x = player.tempx; player.y = player.tempy; player.r = player.tempr; movedir = joystick; if (reg_y == 0) { movedir = movedir | 0; } else if (reg_y == 1) { movedir = movedir | 192; } else if (reg_y == 2) { movedir = movedir | 48; } movegroundobject(movedir, 3, PLAYER); } function moveobjectdelta(movedir, delta, objectnumber) { var _local1 = gameObjects[objectnumber]; if (!(movedir & 128)) { _local1.x = _local1.x + delta; } if (!(movedir & 64)) { _local1.x = _local1.x - delta; } if (!(movedir & 16)) { _local1.y = _local1.y + delta; } if (!(movedir & 32)) { _local1.y = _local1.y - delta; } } function movegroundobject(in_movedir, delta, objectnumber) { moveobjectdelta(in_movedir, delta, objectnumber); var _local2; var _local1; _local1 = gameObjects[objectnumber]; _local2 = 0; while (_local2 < 3) { var _local3 = gameObjects[PORT1 + _local2]; if (((_local3.state != 28) && (_local1.r == castlerooms[_local2])) && (_local1.y <= 13)) { _local1.r = castlerooms_outside[_local2]; _local1.x = 80; _local1.y = 44; _local3.state = 1; } _local2++; } if (_local1.y >= 106) { _local1.y = 13; _local1.r = nextRoom(_local1.r, 0); } else if (_local1.x < 3) { if (objectnumber == PLAYER) { _local1.x = 158; } else { _local1.x = 154; } _local1.r = nextRoom(_local1.r, 3); } else if (_local1.y < 13) { _local1.y = 105; _local1.r = nextRoom(_local1.r, 2); } else if (objectnumber == PLAYER) { if (_local1.x >= 159) { if ((_local1.r == 3) && (dot.r != 21)) { _local1.r = 30; _local1.x = 3; } else { _local1.x = 3; _local1.r = nextRoom(_local1.r, 1); } } } else if (_local1.x >= 155) { _local1.x = 3; _local1.r = nextRoom(_local1.r, 1); } } function me_hit_sprite(o) { if (!collision_sprite1_sprite2) { return(-1); } if (s1.o == o) { return(s2.o); } if (s2.o == o) { return(s1.o); } return(-1); } function me_hit_ball(o) { return((collision_ball_sprite1 && (s1.o == o)) || (collision_ball_sprite2 && (s2.o == o))); } function point_hit_playfield(x, y) { return(mazeData[player.r][y >> 5][x >> 2] == 1); } function ball_hit_playfield() { var _local2 = player.x - 2; var _local1 = (((192 - (player.y * 2)) + 16) + 2) + 16; var _local4 = _local2 + 3; var _local3 = _local1 + 7; if (point_hit_playfield(_local2, _local1)) { return(true); } if (point_hit_playfield(_local4, _local1)) { return(true); } if (point_hit_playfield(_local2, _local3)) { return(true); } if (point_hit_playfield(_local4, _local3)) { return(true); } return(false); } function ball_hit_missile(mx) { var _local1 = player.x - 2; return(((_local1 + 3) >= mx) && (_local1 <= (mx + 1))); } function sprite_hit_sprite(s1, x1, y1, s2, x2, y2) { var _local12 = spriteData[s1].length; var _local11 = spriteData[s2].length; if ((x1 + 7) < x2) { return(false); } if ((x2 + 7) < x1) { return(false); } if (((y1 + _local12) - 1) < y2) { return(false); } if (((y2 + _local11) - 1) < y1) { return(false); } var _local15 = x2 - x1; var _local2 = _local15; var _local3 = 0; if (_local2 < 0) { _local3 = -_local2; _local2 = 0; } var _local8; var _local7; var _local5; var _local1; _local8 = Math.min(y1 + _local12, y2 + _local11) - Math.max(y1, y2); _local7 = ((y1 < y2) ? (y2 - y1) : 0); _local5 = ((y2 < y1) ? (y1 - y2) : 0); _local1 = 0; while (_local1 < _local8) { if ((spriteData[s1][_local7 + _local1] << _local2) & (spriteData[s2][_local5 + _local1] << _local3)) { return(true); } _local1++; } return(false); } function ball_hit_sprite(x1, x2, y1, y2, s) { if (s == SPR_BRIDGE) { var _local1 = SPR_BALL; var _local6 = SPR_LEFT_BRIDGE; var _local7 = SPR_RIGHT_BRIDGE; return(((sprite_hit_sprite(_local1, x1, y1, _local6, x2, y2) || (sprite_hit_sprite(_local1, x1, y1, _local7, x2 + 24, y2))) || (sprite_hit_sprite(_local1, x1, y1, _local6, x2 - 160, y2))) || (sprite_hit_sprite(_local1, x1, y1, _local7, (x2 - 160) + 24, y2))); } return(sprite_hit_sprite(SPR_BALL, x1, y1, s, x2, y2)); } function ball_hit_sprite1() { var _local4 = ball1._x; var _local2 = s1._x; var _local3 = ball1._y / 2; var _local1 = s1._y / 2; var _local5 = s1.s; return(ball_hit_sprite(_local4, _local2, _local3, _local1, _local5)); } function ball_hit_sprite2() { var _local4 = ball1._x; var _local2 = s2._x; var _local3 = ball1._y / 2; var _local1 = s2._y / 2; var _local5 = s2.s; return(ball_hit_sprite(_local4, _local2, _local3, _local1, _local5)); } function sprite1_hit_sprite2() { return(sprite_hit_sprite(s1.s, s1._x, s1._y / 2, s2.s, s2._x, s2._y / 2)); } function checkcollisions() { collision_ball_playfield = ball_hit_playfield(); collision_ball_sprite1 = ball_hit_sprite1(); collision_ball_sprite2 = ball_hit_sprite2(); collision_sprite1_sprite2 = sprite1_hit_sprite2(); collision_ball_missile1 = missile1._visible && (ball_hit_missile(11)); collision_ball_missile2 = missile2._visible && (ball_hit_missile(148)); } function cachesprites() { var _local1 = display_object_number; s1.o = NULLOBJECT; s2.o = NULLOBJECT; do { _local1++; if (_local1 >= NULLOBJECT) { _local1 = 0; } if (gameObjects[_local1].r == displayedroom) { if (s1.o == NULLOBJECT) { s1.o = _local1; } else { s2.o = _local1; } } } while ((s2.o == NULLOBJECT) && (_local1 != display_object_number)); display_object_number = _local1; } function flashwalls() { if (flashingwalls > 0) { var _local2 = new Color(ball1); var _local5 = new Color(ball2); var _local3 = new Color(m); var _local4 = new Color(m2); var _local1 = palette[((255 - flashingwalls) >> 1) & 127]; _local2.setRGB(_local1); _local5.setRGB(_local1); _local3.setRGB(_local1); _local4.setRGB(_local1); if (FRAMERATE != 20) { flashingwalls++; } else { flashingwalls = flashingwalls + 3; } } if (flashingwalls >= 255) { var _local2 = new Color(ball1); var _local5 = new Color(ball2); var _local3 = new Color(m); var _local4 = new Color(m2); var _local1 = palette[mazeColors[displayedroom] >> 1]; _local2.setRGB(_local1); _local5.setRGB(_local1); _local3.setRGB(_local1); _local4.setRGB(_local1); flashingwalls = 0; } } function draw_less() { prepareball(); } function draw() { setMaze(player.r); preparesprites(); prepareball(); } function prepareball() { ball1._x = player.x - 2; ball1._y = ((192 - (player.y * 2)) + 16) + 2; ball2._x = player.x - 2; ball2._y = ((192 - (player.y * 2)) + 16) + 2; } function animateobject(objnumber, state, spritenumber) { if (objnumber == NUMBER) { return(spritenumber + gamenumber); } if (objnumber == BAT) { return(((state >= 4) ? (spritenumber + 1) : (spritenumber))); } if (spritenumber == SPR_DRAGON) { if (state == 1) { return(spritenumber + 2); } if (state > 2) { return(spritenumber + 1); } return(spritenumber); } if (spritenumber == SPR_PORTCULLIS) { var _local2 = state >> 2; if (_local2 < 7) { return(spritenumber + (6 - _local2)); } if (_local2 > 13) { return(spritenumber + 6); } if (_local2 > 7) { return(spritenumber + (_local2 - 7)); } } return(spritenumber); } function preparesprites() { cachesprites(); var _local1 = false; if (s1.o == SURROUND) { _local1 = true; } if ((s1.o == BRIDGE) && (s2.o != SURROUND)) { _local1 = true; } if (_local1) { var _local7 = s2.o; s2.o = s1.o; s1.o = _local7; } s1.obj = gameObjects[s1.o]; s2.obj = gameObjects[s2.o]; s1.s = objectSpriteNumbers[s1.o]; s2.s = objectSpriteNumbers[s2.o]; var _local6 = objectColors[s1.o]; if (_local6 & 1) { s1_color = palette[colorshine]; } else { s1_color = palette[_local6 >> 1]; } var _local5 = objectColors[s2.o]; if (_local5 & 1) { s2_color = palette[colorshine]; } else { s2_color = palette[_local5 >> 1]; } s1.s = animateobject(s1.o, s1.obj.state, s1.s); s2.s = animateobject(s2.o, s2.obj.state, s2.s); s3.s = s1.s; s4.s = s2.s; if (s1.s != s1.previous_s) { s1.spriteClips[s1.previous_s]._visible = false; s3.spriteClips[s1.previous_s]._visible = false; s1.previous_s = s1.s; } if (s2.s != s2.previous_s) { s2.spriteClips[s2.previous_s]._visible = false; s4.spriteClips[s2.previous_s]._visible = false; s2.previous_s = s2.s; } var _local3 = s1.spriteClips[s1.s]; var _local2 = s2.spriteClips[s2.s]; var _local9 = s3.spriteClips[s3.s]; var _local8 = s4.spriteClips[s4.s]; _local3._visible = true; _local2._visible = true; _local9._visible = true; _local8._visible = true; var _local4 = mazeFlags[displayedroom]; missile1._visible = (_local4 & 128) != 0; missile2._visible = (_local4 & 64) != 0; s1._x = s1.obj.x - ((_local3._xscale == 400) ? 0 : 1); s1._y = ((192 - (s1.obj.y * 2)) + 16) + 2; s2._x = s2.obj.x - ((_local2._xscale == 400) ? 0 : 1); s2._y = ((192 - (s2.obj.y * 2)) + 16) + 2; s3._x = s1._x - 160; s3._y = s1._y; s4._x = s2._x - 160; s4._y = s2._y; if (s1_lastcolor != s1_color) { var _local13 = new Color(s1); _local13.setRGB(s1_color); var _local11 = new Color(s3); _local11.setRGB(s1_color); var _local15 = new Color(missile1); _local15.setRGB(s1_color); s1_lastcolor = s1_color; } if (s2_lastcolor != s2_color) { var _local12 = new Color(s2); _local12.setRGB(s2_color); var _local10 = new Color(s4); _local10.setRGB(s2_color); var _local14 = new Color(missile2); _local14.setRGB(s2_color); s2_lastcolor = s2_color; } colorshine++; if (colorshine >= 128) { colorshine = 0; } } function setMaze(mazenumber) { if (mazeprevious != mazenumber) { m.mazeClips[mazeprevious]._visible = false; m2.mazeClips[mazeprevious]._visible = false; mazeprevious = mazenumber; m.mazeClips[mazenumber]._visible = true; m2.mazeClips[mazenumber]._visible = true; displayedroom = mazenumber; var _local3 = new Color(ball1); var _local6 = new Color(ball2); var _local4 = new Color(m); var _local5 = new Color(m2); var _local1 = palette[mazeColors[displayedroom] >> 1]; _local3.setRGB(_local1); _local6.setRGB(_local1); _local4.setRGB(_local1); _local5.setRGB(_local1); if (mazeColors[displayedroom] == 8) { ball1._visible = false; ball2._visible = true; } else { ball2._visible = false; ball1._visible = true; } } } function startup() { if (intMain == undefined) { if (targetFPS == undefined) { targetFPS = 60; } frame_interval = 1000 / targetFPS; FPS = "FPS:"; var _local1 = new Date(); _local1.getDate(); lasttime = _local1.valueOf(); onesecondago = lasttime; slacktime = 0; gamecyclesperformed = 0; framesdrawn = 0; cyclesrun = 0; cyclesrejected = 0; intMain = setInterval(doframe, 1); } } function doframe() { var _local5 = new Date(); _local5.getDate(); thistime = _local5.valueOf(); var _local4 = thistime - lasttime; if (_local4 < 0) { _local4 = 0; } var _local2 = int(_local4 / frame_interval); var _local6 = 0; if (_local2 == 0) { cyclesrejected++; return(undefined); } if (_local2 > 6) { _local2 = 6; lasttime = thistime; } else { lasttime = lasttime + (_local2 * frame_interval); _local6 = thistime - lasttime; } var _local3 = thistime - onesecondago; if (_local3 < 0) { _local3 = 0; } var _local1; _local1 = 0; while (_local1 < _local2) { frame(); cyclesrun++; _local1++; } framesdrawn++; if (_local3 >= 1000) { onesecondago = thistime; FPS = (("FPS: " + framesdrawn) + "/") + cyclesrun; framesdrawn = 0; cyclesrun = 0; } updateAfterEvent(); } function frame() { if (init()) { playgame(); } } function roomSubstitute(mazenumber) { return(mazeSubstitution[mazenumber + gamenumber]); } function nextRoom(mazenumber, exitnumber) { var _local1 = mazeExits[mazenumber][exitnumber]; if (_local1 >= 128) { return(roomSubstitute(_local1 & 127)); } return(_local1); } targetFPS = 60; FRAMERATE = 60; PROTECTED = true; NUM_MAZES = 31; NUM_SPRITES = 24; NUM_OBJECTS = 20; Stage.showMenu = false; init(); startup(); stop();
Frame 2
stop();
Frame 10
stop();
Symbol 9 MovieClip Frame 1
stop();
Symbol 13 Button
on (release) { _parent.gameselectbutton = true; }
Symbol 14 Button
on (release) { _parent.gameresetbutton = true; }
Symbol 15 Button
on (release) { _parent.coward_dragons = !_parent.coward_dragons; indicator2.gotoAndStop(((_parent.coward_dragons == true) ? 2 : 1)); }
Symbol 16 Button
on (release) { _parent.fastdragons = !_parent.fastdragons; indicator1.gotoAndStop(((_parent.fastdragons == true) ? 2 : 1)); }
Symbol 19 MovieClip [__Packages.com.lastchance.mariotoo.WiiMote] Frame 0
class com.lastchance.mariotoo.WiiMote { static var keyStats, binds, _instance; var lc; function WiiMote () { mx.events.EventDispatcher.initialize(com.lastchance.mariotoo.WiiMote); lc = new LocalConnection(); lc.connect("wii"); lc.setState = mx.utils.Delegate.create(this, setState); Mouse.addListener(this); Key.addListener(this); keyStats = []; binds = []; } static function init() { if (_instance == null) { _instance = new com.lastchance.mariotoo.WiiMote(); } } static function isDown(keyCode) { var _local1 = keyCode; if ((!usingKeyboard) && (classic)) { switch (_local1) { case BUTTON_UP : _local1 = BUTTON_RIGHT; break; case BUTTON_RIGHT : _local1 = BUTTON_DOWN; break; case BUTTON_DOWN : _local1 = BUTTON_LEFT; break; case BUTTON_LEFT : _local1 = BUTTON_UP; } } return(keyStats[_local1] == true); } function setState(buttons, dpad) { keyStats[BUTTON_PLUS] = buttons >= 64; if (keyStats[BUTTON_PLUS]) { buttons = buttons - 64; } keyStats[BUTTON_2] = buttons >= 32; if (keyStats[BUTTON_2]) { buttons = buttons - 32; } keyStats[BUTTON_1] = buttons >= 16; if (keyStats[BUTTON_1]) { buttons = buttons - 16; } keyStats[BUTTON_B] = buttons >= 8; if (keyStats[BUTTON_B]) { buttons = buttons - 8; } keyStats[BUTTON_MINUS] = buttons >= 4; if (keyStats[BUTTON_MINUS]) { buttons = buttons - 4; } keyStats[BUTTON_A] = buttons >= 2; keyStats[BUTTON_LEFT] = dpad >= 16; if (keyStats[BUTTON_LEFT]) { dpad = dpad - 16; } keyStats[BUTTON_RIGHT] = dpad >= 8; if (keyStats[BUTTON_RIGHT]) { dpad = dpad - 8; } keyStats[BUTTON_DOWN] = dpad >= 4; if (keyStats[BUTTON_DOWN]) { dpad = dpad - 4; } keyStats[BUTTON_UP] = dpad >= 2; } function onMouseDown() { keyStats[BUTTON_A] = true; } function onMouseUp() { keyStats[BUTTON_A] = false; } function onKeyDown() { keyStats[binds[Key.getCode()]] = true; usingKeyboard = true; } function onKeyUp() { keyStats[binds[Key.getCode()]] = false; usingKeyboard = true; } static function setClassic(c) { classic = c; } static function bind(b, k) { binds[k] = b; } static function unbind(k) { binds[k] = null; } static function bindDefaults() { bind(BUTTON_UP, 38); bind(BUTTON_DOWN, 40); bind(BUTTON_RIGHT, 39); bind(BUTTON_LEFT, 37); bind(BUTTON_1, 88); bind(BUTTON_2, 90); bind(BUTTON_PLUS, 16); bind(BUTTON_MINUS, 17); } static var BUTTON_A = 13; static var BUTTON_MINUS = 170; static var BUTTON_B = 171; static var BUTTON_1 = 172; static var BUTTON_2 = 173; static var BUTTON_PLUS = 174; static var BUTTON_UP = 175; static var BUTTON_DOWN = 176; static var BUTTON_RIGHT = 177; static var BUTTON_LEFT = 178; static var classic = false; static var usingKeyboard = false; }
Symbol 20 MovieClip [__Packages.mx.events.EventDispatcher] Frame 0
class mx.events.EventDispatcher { function EventDispatcher () { } static function _removeEventListener(queue, event, handler) { if (queue != undefined) { var _local4 = queue.length; var _local1; _local1 = 0; while (_local1 < _local4) { var _local2 = queue[_local1]; if (_local2 == handler) { queue.splice(_local1, 1); return(undefined); } _local1++; } } } static function initialize(object) { if (_fEventDispatcher == undefined) { _fEventDispatcher = new mx.events.EventDispatcher(); } object.addEventListener = _fEventDispatcher.addEventListener; object.removeEventListener = _fEventDispatcher.removeEventListener; object.dispatchEvent = _fEventDispatcher.dispatchEvent; object.dispatchQueue = _fEventDispatcher.dispatchQueue; } function dispatchQueue(queueObj, eventObj) { var _local7 = "__q_" + eventObj.type; var _local4 = queueObj[_local7]; if (_local4 != undefined) { var _local5; for (_local5 in _local4) { var _local1 = _local4[_local5]; var _local3 = typeof(_local1); if ((_local3 == "object") || (_local3 == "movieclip")) { if (_local1.handleEvent != undefined) { _local1.handleEvent(eventObj); } if (_local1[eventObj.type] != undefined) { if (exceptions[eventObj.type] == undefined) { _local1[eventObj.type](eventObj); } } } else { _local1.apply(queueObj, [eventObj]); } } } } function dispatchEvent(eventObj) { if (eventObj.target == undefined) { eventObj.target = this; } this[eventObj.type + "Handler"](eventObj); dispatchQueue(this, eventObj); } function addEventListener(event, handler) { var _local3 = "__q_" + event; if (this[_local3] == undefined) { this[_local3] = new Array(); } _global.ASSetPropFlags(this, _local3, 1); _removeEventListener(this[_local3], event, handler); this[_local3].push(handler); } function removeEventListener(event, handler) { var _local2 = "__q_" + event; _removeEventListener(this[_local2], event, handler); } static var _fEventDispatcher = undefined; static var exceptions = {move:1, draw:1, load:1}; }
Symbol 21 MovieClip [__Packages.mx.utils.Delegate] Frame 0
class mx.utils.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, func) { var _local2 = function () { var _local2 = arguments.callee.target; var _local3 = arguments.callee.func; return(_local3.apply(_local2, arguments)); }; _local2.target = obj; _local2.func = func; return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }

Library Items

Symbol 1 Sound [wingame]
Symbol 2 Sound [slay]
Symbol 3 Sound [roar]
Symbol 4 Sound [pickup]
Symbol 5 Sound [eaten]
Symbol 6 Sound [drop]
Symbol 7 GraphicUsed by:9 18
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:7 8Used by:18
Symbol 10 GraphicUsed by:13 14 15 16 18
Symbol 11 GraphicUsed by:13 14 15 16
Symbol 12 GraphicUsed by:13 14 15 16
Symbol 13 ButtonUses:11 12 10Used by:18
Symbol 14 ButtonUses:11 12 10Used by:18
Symbol 15 ButtonUses:11 12 10Used by:18
Symbol 16 ButtonUses:11 12 10Used by:18
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClip [UI]Uses:7 9 10 13 14 15 16 17
Symbol 19 MovieClip [__Packages.com.lastchance.mariotoo.WiiMote]
Symbol 20 MovieClip [__Packages.mx.events.EventDispatcher]
Symbol 21 MovieClip [__Packages.mx.utils.Delegate]

Instance Names

"indicator1"Symbol 18 MovieClip [UI] Frame 1Symbol 9 MovieClip
"indicator2"Symbol 18 MovieClip [UI] Frame 1Symbol 9 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "wingame"
ExportAssets (56)Timeline Frame 1Symbol 2 as "slay"
ExportAssets (56)Timeline Frame 1Symbol 3 as "roar"
ExportAssets (56)Timeline Frame 1Symbol 4 as "pickup"
ExportAssets (56)Timeline Frame 1Symbol 5 as "eaten"
ExportAssets (56)Timeline Frame 1Symbol 6 as "drop"
ExportAssets (56)Timeline Frame 1Symbol 18 as "UI"
ExportAssets (56)Timeline Frame 1Symbol 19 as "__Packages.com.lastchance.mariotoo.WiiMote"
ExportAssets (56)Timeline Frame 1Symbol 20 as "__Packages.mx.events.EventDispatcher"
ExportAssets (56)Timeline Frame 1Symbol 21 as "__Packages.mx.utils.Delegate"




http://swfchan.com/4/18997/info.shtml
Created: 30/5 -2019 09:30:46 Last modified: 30/5 -2019 09:30:46 Server time: 22/12 -2024 09:39:39