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2.swf

This is the info page for
Flash #19119

(Click the ID number above for more basic data on this flash file.)


Text
Advanced
Tweening

Compression

Advanced
Sprites

Reviews

Action
Script

NewGrounds
Basics

Created By: Iamasuckah

On

Off

Advanced
Tweening

Ok, in the last episode of this
tutorial's series, we've discussed
the topic "Tweening". The basics
were told, and now it's time to
get a little deeper into that
subject. At the end of this
tutorial, you can say more then:
"Mommy, mommy, I can make a
black dot cross the screen!!!"

Next

So you want to make a little more
complicated movie, with moving people
and stuff? Ok, first realize, a tween only
works when 1 graphics, is on 1 layer. Look
at the image below to see what IS good...

Previous

See, how every part of "Blobs" body, is on a
different layer. 1, his body is on layer 1, 2,
his eye-white is on layer 2, etc. Only than you
can animate this wonderfull little blob :)

Remember, you'r character should "behave"
(read: move) as realistic as possible, so not
like the movie below :

Instead, think about things as gravity,
atmosphere, presure when falling and
yes, even shadows!

Put your framerate
(buttom of screen, or
just  click right-mouse
button, Document
Properties) at atleast
20 fps, for a decent
smooth animation! I
prefer to work at 28,
just try to find what
suits you best!

For one character, make different bodyparts
on different layers. Keep in mind that the
movie will be more fun if you make the
movement as realistic as possible. Unless,
ofcourse, you make an "Arfenhouse"-like
movie. In that case, bash on your key-board
and test if it works. If it does, good luck
uploading it.... Let's get to shape tweening,
shall we?

Shape tweening can create cool stuff.
Watch the movie clip below! (Click the Play
button :P ) You'll see that the character
"falls apart" in different pieces. Wanne do
it yourself? Go to the next page!

Create a new layer. In the first frame, draw
an image. Don't convert it(f8), otherwize it
won't work! Create a Blank KeyFrame on,
let's say, frame 15. Draw another image
there. A grey line will appear between them.

Select "shape" from the drop down box, located
at the buttom of your screen (if you have flash
MX that is). A green line will appear between
the 2 Keyframes and tadaaa...Your first shape
tween is done :) Go expirement with it! I prefer
to work with motion tween, but shape
tweening can be fun aswell!

Menu

Compression

So, you have finished your wonderful
movie... You see a man walking across
the screen, falling of a cliff, kicking a
stick figure in front of a nice imported
.bmp background, with some pretty cool
music playing...You  export your movie,
and notice, it's 10mB!
"WtF? This is sow f*cked up? >:( Not
L33T!...Stupid f*cking n00b flash!"

...

And this is, where compression comes in
handy! Take a look at this:

And, tadaaa, from almost 10mB to 576,1
kB! (Sorry for the dutch names :P) How did I
did this? Compression dear Watson,
compression...

When you
export a movie,
you'll get the
screen shown on
the left. Here is
where the fun
of compression
begins...

Load Order: Don't change :)
Options: Select "Compress Movie"
Passowrd: Protects from import.
JPEG Quality: Change this, to about 50, if you use
really big .bmps or .jpegs. This will reduce the size
pretty much!
Audio Stream: The compression of songs. Use the
16 kbps option to get the best result(size result,
not quality result :P)
Audio Event: Same as stream, only with effects!
Override Sound Settings: Recommended
Version: Always select the highest to get the best
compression!

Ok, now you pretty much know all about
compression. Also, flash doesn't mind if you
use the same sound/graphic twice, it won't
matter in size! Go experiment with the best
Quality/Size result. Also, keep in mind that a
movie that is to big WILL get blammed, and a
movie that is to compressed also WILL get
blammed...

Advanced
Sprites

So you still want to make a sprite movie?
Ok, fine by me! I'll provide you with some
handy tips about sprites and sprite movies.

This, my friend, is an example of an animated
sprite. It is mario doing some silly dance. In
fact, it's just a bunch of images pasted behind
eachother and edited with the smart
technology of "Motion Tweening" Notice how
the sprite "Slides". That is done with the
motion "In" and "Out" effect. Go experiment
with it :)

Good

When using sprites, always keep it mind that
you don't want to paste the images behind
eachother to fast. This will create a chaotic
effect and your movie will get blammed.
Instead, try to make it as realistic as
possible, using the "Motion Tween" option on
a regular basis. Not only will this make your
movie better to watch, it will increase your
movies score/populairity and "Damn-This-Is-
Good" rating by an avarage of 150%!

Thought that I would shut up about
storylines? Forget it! A good storyline in a
sprite movie is as important as the sprites!
We already have enough "Mario VS. Sonic's
Great-Great Grand Nephew", so please think
of something original :) Look at All-In-One
Tutorial 1 to learn more about storylines
and why to use them...

To get sprites and background, search
google on images. Insert Sprite Sheet or
something and watch as hundreds of sites
appear. You also could try to make them
yourself, giving an original twist to your
movie, but this would take a lot of
blood,sweat and tears, so if you'r a lazy
person like me, just "Rip-em good Jhonny!"

Reviews

(and why not)

That was an example, of a very bad review.
If you write a review like this, the chances of
being banned are huge. So if you would like
to quit NG, go around and write crappy
reviews. For the ones who intent to stay, go
on to the next part of this tutorial...

When reviewing, always think about the
following:
- Is my review helpfull to the author? If not,
quit writing ASAP.
- Is my review offencive? If so, quit writing
ASAP.
- Is my review containing URL's to stupid
MMORPG's? If so, shoot yourself.

Try not to offend the author or anyone else
with your review. Just give advice on how
the improve the author's (possible) next
movies and/or games. When you review like
a pro, you turn the author's face from this:
:(

Into this:
:)

Trust me, you'll get a good feedback when
you don't review like a newbie or a retard.
If seen enough blammable reviews...Blow
the whistle on them, it gets you points :)

Here are some tips for you, about reviewing
a movie!
- Highlight the good parts of a movie, but
never understate the bad ones.
- Don't be to gentle, tell the truth!
- Don't overdo it. Just don't give a good
movie 10 of every stat. Just give them a 10
on overall if you thinks it's really good, but
it can't all be perfect. (Unless your name is
Tom Fulp ofcourse :P)

Action script is Flash's programming
language. It triggers effents, make things
move, add things at a certain time, or do
whatever you tell it to do. You have a
huge libary to choose actions from :) Read
some online tutorials, like the one on
www.flashkit.com to learn more about it.
Here are some handy scripts for you to
use! (Not for beginners!)

Action Script

onClipEvent(enterFrame) {
this._x = _root._xmouse;
this._y = _root._ymouse;
}

Movie Clips Follows Mouse:
(Copy and Paste work!)

Put your movie clip's
Instance name between the
"" . Otherway, it won't work!

on (press) {
startDrag ("");
}
on (release) {
stopDrag ("");
}

Dragging Script(Dressups :P) :
(Copy and Paste work!)

onClipEvent (enterFrame) {
if (this.hitTest(_root._xmouse,_root._ymouse,true)) {
this._x = int(Math.random()*550);
this._y = int(Math.random()*400);
}
}

MovieClip "Runs Away" From Mouse :
(Copy and Paste work!)

onClipEvent (load) {
// Choose a movespeed
moveSpeed = 10;
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.RIGHT)) {
if (_root.Walls.hitTest(getBounds(_root).xMax, _y, true)) {
} else {
this._x += moveSpeed;
}
// Move Right
} else if (Key.isDown(Key.UP)) {
if (_root.Walls.hitTest(_x, getBounds(_root).yMin, true)) {
} else {
this._y -= moveSpeed;
}
// Move Up
} else if (Key.isDown(Key.DOWN)) {
if (_root.Walls.hitTest(_x, getBounds(_root).yMax, true)) {
} else {
this._y += moveSpeed;
}
// Move Down
} else if (Key.isDown(Key.LEFT)) {
if (_root.Walls.hitTest(getBounds(_root).xMin, _y, true)) {
} else {
this._x -= moveSpeed;
}
// Move Left
}
}
onClipEvent (enterFrame) {
if (_root.player._x > 500) {
this._x -= 10;
tellTarget ("_root.walls") {
_x -= 10;
}
}
if (_root.player._x < 50) {
this._x += 10;
tellTarget ("_root.walls") {
_x += 10;
}
}
if (_root.player._y >
350) {
this._y -= 10;
tellTarget ("_root.walls") {
_y -= 10;
}
}
if (_root.player._y < 50) {
this._y += 10;
tellTarget ("_root.walls") {
_y += 10;
}
}
}

Movement (Sorry for the Smallness!) :
(Copy and Paste work!)

When using action script, keep in mind that
most of the things are written with ()'s and
"" 's . An instance name (edited in the left
under corner of your screen when using
flash MX) is almost 99% of the time placed
between "" 's. Keep in mind, that we will
go deeper into action script next week, this
one was a noobish one :)

Ever felt lost in the big mean world of
"Blams" and "Protects", of "BBS" and
"Tom Fulp"? I was pretty lost when I
first joined NewGrounds, so here are
some tips and explenations for the
beginning users!

NewGrounds Basics

This is the most vital part of all
NewGrounds. (if you don't count their
servers etc.) It's were all the links to the
rest of the site are. Well, you found the
Portal, so I think you understand that part
by now, don't you, mr. smarty pants!

If you go to the Portal, you'll see that there are 4 main tables:
50 Most Recent: Newer uploaded movies will appear here. When
you vote for a movie that it still in the "light-grey" area, you can
get protection or blam points.
Top Weekly 20: The 20 movies with the highest score this week
are displayed here!
Past 20 Daily Features: Speaks for Itself :)
Top 50 Of All Time: A list that changes every hour. The best
rated movies will be displayed here, cheered at and worshipped!

On NewGrounds, they work with an experience
based system. That meens, you can gain
experience points by voting (max 10
experience points a day, which equals five
movie to vote for) At a certain point of
experience points, you'll gain a level. Gaining
levels is cool, because it will unlock secrets, get
you respect and makes your vote more
powerfull...

About making your
vote more powerfull,
you can gain more
voting power by
posting on the BBS or
blamming(voting 1 or
0)/saving(voting
2,3,4 or 5) movies
that are still under
judgement (light gray
aread in the portal!)

You ranking of blam/protect will be
displayed in your profile (Sign-In, View
Full Profile)

So that are pretty much the basics. Go explore
the site and see if you can find anything
usefull :P Blam/Protect much, vote everyday
and review a lot (posting on the BBS will
also help to get your voting power up) to get
a high voting power! Succes on your quest
and watch episode 3 of this tutorial in about
a week!

ActionScript [AS1/AS2]

Frame 51
stop();
Frame 52
stop();
Frame 53
stop();
Frame 54
stop();
Frame 55
stop();
Frame 56
stop();
Frame 57
stop();
Frame 58
stop();
Frame 61
stop();
Frame 62
stop();
Frame 63
stop();
Frame 64
stop();
Frame 65
stop();
Frame 66
stop();
Frame 67
stop();
Frame 68
stop();
Frame 69
stop();
Frame 70
stop();
Frame 72
stop();
Frame 73
stop();
Frame 74
stop();
Frame 75
stop();
Frame 76
stop();
Frame 77
stop();
Frame 78
stop();
Frame 79
stop();
Frame 80
stop();
Frame 81
stop();
Frame 82
stop();
Frame 83
stop();
Frame 84
stop();
Frame 85
stop();
Frame 86
stop();
Frame 87
stop();
Frame 88
stop();
Frame 89
stop();
Frame 90
stop();
Symbol 10 Button
on (release) { _root.play(); }
Symbol 11 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }
Symbol 11 MovieClip Frame 2
gotoAndPlay (1);
Symbol 18 Button
on (press, release) { gotoAndStop (52); }
Symbol 21 Button
on (press, release) { gotoAndStop (61); }
Symbol 24 Button
on (press, release) { gotoAndStop (67); }
Symbol 27 Button
on (press, release) { gotoAndStop (72); }
Symbol 30 Button
on (press, release) { gotoAndStop (78); }
Symbol 34 Button
on (press, release) { gotoAndStop (84); }
Symbol 40 Button
on (press, release) { play(); }
Symbol 44 Button
on (press, release) { stop(); stopAllSounds(); }
Symbol 53 Button
on (press, release) { gotoAndStop (53); }
Symbol 57 Button
on (press, release) { gotoAndStop (54); }
Symbol 61 Button
on (press, release) { gotoAndStop (52); }
Symbol 64 Button
on (press, release) { gotoAndStop (55); }
Symbol 65 Button
on (press, release) { gotoAndStop (53); }
Symbol 73 Button
on (press, release) { gotoAndStop (56); }
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on (press, release) { gotoAndStop (54); }
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on (press, release) { gotoAndStop (57); }
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on (press, release) { gotoAndStop (55); }
Symbol 80 Button
on (press, release) { gotoAndStop (58); }
Symbol 81 Button
on (press, release) { gotoAndStop (56); }
Symbol 86 Button
on (press, release) { play(); }
Symbol 88 MovieClip Frame 1
stop();
Symbol 88 MovieClip Frame 15
stop();
Symbol 89 Button
on (press, release) { gotoAndStop (59); }
Symbol 90 Button
on (press, release) { gotoAndStop (57); }
Symbol 93 Button
on (press, release) { gotoAndStop (60); }
Symbol 94 Button
on (press, release) { gotoAndStop (58); }
Symbol 100 Button
on (press, release) { gotoAndStop (51); }
Symbol 101 Button
on (press, release) { gotoAndStop (59); }
Symbol 104 Button
on (press, release) { gotoAndStop (62); }
Symbol 108 Button
on (press, release) { gotoAndStop (63); }
Symbol 109 Button
on (press, release) { gotoAndStop (61); }
Symbol 112 Button
on (press, release) { gotoAndStop (64); }
Symbol 113 Button
on (press, release) { gotoAndStop (62); }
Symbol 116 Button
on (press, release) { gotoAndStop (65); }
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on (press, release) { gotoAndStop (63); }
Symbol 120 Button
on (press, release) { gotoAndStop (66); }
Symbol 121 Button
on (press, release) { gotoAndStop (64); }
Symbol 123 Button
on (press, release) { gotoAndStop (65); }
Symbol 126 Button
on (press, release) { gotoAndStop (68); }
Symbol 134 Button
on (press, release) { gotoAndStop (69); }
Symbol 135 Button
on (press, release) { gotoAndStop (67); }
Symbol 139 Button
on (press, release) { gotoAndStop (70); }
Symbol 140 Button
on (press, release) { gotoAndStop (68); }
Symbol 142 Button
on (press, release) { gotoAndStop (71); }
Symbol 143 Button
on (press, release) { gotoAndStop (69); }
Symbol 145 Button
on (press, release) { gotoAndStop (70); }
Symbol 149 Button
on (press, release) { gotoAndStop (73); }
Symbol 151 Button
on (press, release) { gotoAndStop (72); }
Symbol 152 Button
on (press, release) { gotoAndStop (74); }
Symbol 154 Button
on (press, release) { gotoAndStop (73); }
Symbol 155 Button
on (press, release) { gotoAndStop (75); }
Symbol 157 Button
on (press, release) { gotoAndStop (74); }
Symbol 158 Button
on (press, release) { gotoAndStop (76); }
Symbol 161 Button
on (press, release) { gotoAndStop (75); }
Symbol 162 Button
on (press, release) { gotoAndStop (77); }
Symbol 163 Button
on (press, release) { gotoAndStop (76); }
Symbol 165 Button
on (press, release) { gotoAndPlay (51); }
Symbol 168 Button
on (press, release) { gotoAndStop (79); }
Symbol 171 Button
on (press, release) { gotoAndStop (80); }
Symbol 172 Button
on (press, release) { gotoAndStop (78); }
Symbol 176 Button
on (press, release) { gotoAndStop (81); }
Symbol 177 Button
on (press, release) { gotoAndStop (79); }
Symbol 180 Button
on (press, release) { gotoAndStop (82); }
Symbol 181 Button
on (press, release) { gotoAndStop (80); }
Symbol 184 Button
on (press, release) { gotoAndStop (83); }
Symbol 185 Button
on (press, release) { gotoAndStop (81); }
Symbol 187 Button
on (press, release) { gotoAndStop (82); }
Symbol 190 Button
on (press, release) { gotoAndStop (85); }
Symbol 193 Button
on (press, release) { gotoAndStop (86); }
Symbol 194 Button
on (press, release) { gotoAndStop (84); }
Symbol 196 Button
on (press, release) { gotoAndStop (87); }
Symbol 197 Button
on (press, release) { gotoAndStop (85); }
Symbol 200 Button
on (press, release) { gotoAndStop (88); }
Symbol 201 Button
on (press, release) { gotoAndStop (86); }
Symbol 204 Button
on (press, release) { gotoAndStop (89); }
Symbol 205 Button
on (press, release) { gotoAndStop (87); }
Symbol 208 Button
on (press, release) { gotoAndStop (90); }
Symbol 209 Button
on (press, release) { gotoAndStop (88); }
Symbol 211 Button
on (press, release) { gotoAndStop (89); }

Library Items

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Symbol 3 GraphicUsed by:4
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Symbol 146 GraphicUsed by:Timeline
Symbol 147 TextUses:15Used by:Timeline
Symbol 148 TextUses:15Used by:Timeline
Symbol 149 ButtonUses:50 51 52 49Used by:Timeline
Symbol 150 TextUses:35Used by:Timeline
Symbol 151 ButtonUses:58 59 60 49Used by:Timeline
Symbol 152 ButtonUses:50 51 52 49Used by:Timeline
Symbol 153 TextUses:35Used by:Timeline
Symbol 154 ButtonUses:58 59 60 49Used by:Timeline
Symbol 155 ButtonUses:50 51 52 49Used by:Timeline
Symbol 156 TextUses:35Used by:Timeline
Symbol 157 ButtonUses:58 59 60 49Used by:Timeline
Symbol 158 ButtonUses:50 51 52 49Used by:Timeline
Symbol 159 TextUses:35Used by:Timeline
Symbol 160 TextUses:35Used by:Timeline
Symbol 161 ButtonUses:58 59 60 49Used by:Timeline
Symbol 162 ButtonUses:50 51 52 49Used by:Timeline
Symbol 163 ButtonUses:58 59 60 49Used by:Timeline
Symbol 164 TextUses:35Used by:Timeline
Symbol 165 ButtonUses:99 97 98Used by:Timeline
Symbol 166 TextUses:35Used by:Timeline
Symbol 167 TextUses:15Used by:Timeline
Symbol 168 ButtonUses:50 51 52 49Used by:Timeline
Symbol 169 EditableTextUses:35Used by:Timeline
Symbol 170 TextUses:35Used by:Timeline
Symbol 171 ButtonUses:50 51 52 49Used by:Timeline
Symbol 172 ButtonUses:58 59 60 49Used by:Timeline
Symbol 173 TextUses:35Used by:Timeline
Symbol 174 EditableTextUses:35Used by:Timeline
Symbol 175 TextUses:35Used by:Timeline
Symbol 176 ButtonUses:50 51 52 49Used by:Timeline
Symbol 177 ButtonUses:58 59 60 49Used by:Timeline
Symbol 178 EditableTextUses:35Used by:Timeline
Symbol 179 TextUses:35Used by:Timeline
Symbol 180 ButtonUses:50 51 52 49Used by:Timeline
Symbol 181 ButtonUses:58 59 60 49Used by:Timeline
Symbol 182 EditableTextUses:35Used by:Timeline
Symbol 183 TextUses:35Used by:Timeline
Symbol 184 ButtonUses:50 51 52 49Used by:Timeline
Symbol 185 ButtonUses:58 59 60 49Used by:Timeline
Symbol 186 TextUses:35Used by:Timeline
Symbol 187 ButtonUses:58 59 60 49Used by:Timeline
Symbol 188 TextUses:35Used by:Timeline
Symbol 189 TextUses:15Used by:Timeline
Symbol 190 ButtonUses:50 51 52 49Used by:Timeline
Symbol 191 GraphicUsed by:Timeline
Symbol 192 TextUses:35Used by:Timeline
Symbol 193 ButtonUses:50 51 52 49Used by:Timeline
Symbol 194 ButtonUses:58 59 60 49Used by:Timeline
Symbol 195 TextUses:35 55Used by:Timeline
Symbol 196 ButtonUses:50 51 52 49Used by:Timeline
Symbol 197 ButtonUses:58 59 60 49Used by:Timeline
Symbol 198 GraphicUsed by:Timeline
Symbol 199 TextUses:35Used by:Timeline
Symbol 200 ButtonUses:50 51 52 49Used by:Timeline
Symbol 201 ButtonUses:58 59 60 49Used by:Timeline
Symbol 202 GraphicUsed by:Timeline
Symbol 203 TextUses:35Used by:Timeline
Symbol 204 ButtonUses:50 51 52 49Used by:Timeline
Symbol 205 ButtonUses:58 59 60 49Used by:Timeline
Symbol 206 GraphicUsed by:Timeline
Symbol 207 TextUses:35Used by:Timeline
Symbol 208 ButtonUses:50 51 52 49Used by:Timeline
Symbol 209 ButtonUses:58 59 60 49Used by:Timeline
Symbol 210 TextUses:35Used by:Timeline
Symbol 211 ButtonUses:58 59 60 49Used by:Timeline
Streaming Sound 1Used by:Symbol 45 MovieClip
Streaming Sound 2Used by:Symbol 46 MovieClip

Instance Names

"bar"Symbol 11 MovieClip Frame 1Symbol 4 MovieClip

Labels

"loaded"Symbol 11 MovieClip Frame 3




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Created: 30/5 -2019 07:40:25 Last modified: 30/5 -2019 07:40:25 Server time: 12/05 -2024 17:23:39