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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/76810645?noj=FRM76810645-22DC" width="1" height="1"></div>

snow1.swf

This is the info page for
Flash #19144

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Frame 1
fscommand ("allowscale", "false"); fscommand ("fullscreen", "true"); stop(); fscommand ("fullscreen", "true"); fscommand ("showmenu", "false"); loadBar._xscale = 0.1; totalBytes = this.getBytesTotal();
Instance of Symbol 10 MovieClip "Engine" in Frame 1
onClipEvent (load) { perspective = 250; VerticeNum = 8; }
Symbol 7 MovieClip Frame 1
stop();
Symbol 8 MovieClip Frame 3
stop();
Symbol 10 MovieClip Frame 1
function drawPoints() { c = 0; while (c < verticeNum) { Xpos = (this.rho[c] * Math.cos((this.theta[c] * Math.PI) / 180)) * Math.sin(((this.phi[c] + dphi) * Math.PI) / 180); Zpos = (this.rho[c] * Math.sin((this.theta[c] * Math.PI) / 180)) * Math.sin(((this.phi[c] + dphi) * Math.PI) / 180); Ypos = this.rho[c] * Math.cos(((this.phi[c] + dphi) * Math.PI) / 180); Depth = 1 / (1 - (Zpos / perspective)); this.theta[c] = this.theta[c] - (_xmouse / 100); this["Point" + c]._x = (tmpx = (Xpos * Depth) + centerPoint._x); this["Point" + c]._y = (tmpy = (Ypos * Depth) + centerPoint._y); this["Point" + c]._xscale = (this["Point" + c]._yscale = Depth * 100); this["Point" + c].frame._rotation = this.phi[c] * Math.cos(((this.theta[c] + 180) * Math.PI) / 180); this["Point" + c].frame._xscale = 100 * Math.cos(((this.theta[c] + 90) * Math.PI) / 180); this["Point" + c]._yscale = this["Point" + c]._yscale * Math.cos((this.phi[c] * Math.PI) / 180); this["Point" + c].swapDepths(Depth * 500); c++; } } perspective = 400; dphi = 90; theta = new Array(); phi = new Array(); rho = new Array(); c = 0; while (c < 20) { theta[c] = (1 - Math.random()) * 360; phi[c] = (0.5 - Math.random()) * 120; rho[c] = 200; c++; } verticeNum = theta.length; c = 0; while (c < verticeNum) { duplicateMovieClip ("Point", "Point" + c, c); eval ("Point" + c).number = c; eval ("Point" + c).age = 0; c++; } Point._visible = 0;
Symbol 10 MovieClip Frame 2
drawPoints();
Symbol 10 MovieClip Frame 3
prevFrame(); play();

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClipUses:1Used by:3
Symbol 3 MovieClipUses:2Used by:4
Symbol 4 MovieClipUses:3Used by:7
Symbol 5 GraphicUsed by:7
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:4 5 6Used by:8
Symbol 8 MovieClipUses:7Used by:9
Symbol 9 MovieClipUses:8Used by:10
Symbol 10 MovieClipUses:9Used by:Timeline

Instance Names

"Engine"Frame 1Symbol 10 MovieClip
"sex"Symbol 8 MovieClip Frame 1Symbol 7 MovieClip
"frame"Symbol 9 MovieClip Frame 1Symbol 8 MovieClip
"Point"Symbol 10 MovieClip Frame 1Symbol 9 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"Setup"Symbol 10 MovieClip Frame 1
"Main Script"Symbol 10 MovieClip Frame 2
"loop"Symbol 10 MovieClip Frame 3




http://swfchan.com/4/19144/info.shtml
Created: 30/5 -2019 07:07:35 Last modified: 30/5 -2019 07:07:35 Server time: 22/12 -2024 12:21:02