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game_first15.swf

This is the info page for
Flash #19372

(Click the ID number above for more basic data on this flash file.)


Text
To play the telescope game you
need to upgrade your flash plugin
to 6 or above.
Click here to download the latest
flash plugin from macromedia

Upgrade flash plugin

To play the telescope game you
need to upgrade your flash plugin
to 6 or above.
Click here to download the latest
flash plugin from macromedia

Upgrade flash plugin

telescope game

loading

RESTART LEVEL

RESTART LEVEL

play

play

play

Move the ball into the hole.

Use telescope to suck ball

Get the ball into the hole.

Click telescope to push ball

SCORECARD

SCORECARD

FIRST 15

RETURN TO GAME

RETURN TO GAME

best

worst

par

level

l

0

0

0

Congratulations!
You have completed the first 15 levels.

For more levels:

click here

click here

ActionScript [AS1/AS2]

Frame 1
Stage.scaleMode = "noScale"; Stage.showMenu = false; Stage.align = "";
Frame 2
this.stop(); var checkFlash5 = true; if (_root.checkFlash5) { if (this._framesloaded >= 7) { this.gotoAndStop(4); } else { gotoAndPlay (1); } } else { play(); }
Frame 3
stop();
Frame 4
this.stop(); Object.version = getVersion().split(","); Object.majorVersion = int(substring(Object.version[0], Object.version[0].length, 1)); Object.minorVersion = int(Object.version[2]); if (Object.majorversion < 6) { this.gotoAndStop(5); } else { this.gotoAndPlay(6); }
Frame 5
this.stop();
Frame 10
this.stop();
Frame 17
createlevel = new Array(); var num_levels; createlevel[1] = function () { mc_root.placeHole(6, 4); mc_root.buildpusher(0, 2, 4, 3); mc_root.placeBall(3, 4); game_mc.attachMovie("helpScene1_mc", "helpScene1_mc", 120); mc_root.par = 1; mc_root.updateCounters(); }; createlevel[2] = function () { placeHole(6, 4); buildpusher(2, 7, 4, 3); placeBall(3, 4); game_mc.attachMovie("helpScene2_mc", "helpScene2_mc", 120); mc_root.par = 2; }; createlevel[3] = function () { placeHole(2, 5); buildpusher(2, 6, 5, 3); buildpusher(3, 5, 6, 3); placeBall(5, 2); mc_root.par = 3; }; createlevel[4] = function () { placeHole(2, 5); buildpusher(0, 1, 2, 3); buildpusher(1, 5, 1, 3); buildpusher(0, 1, 5, 3); placeBall(3, 2); mc_root.par = 4; }; createlevel[5] = function () { placeHole(7, 4); buildpusher(1, 2, 1, 3); buildpusher(0, 1, 7, 3); buildpusher(3, 2, 8, 3); buildpusher(3, 7, 8, 3); buildpusher(2, 8, 7, 3); placeBall(2, 2); mc_root.par = 7; }; createlevel[6] = function () { placeHole(4, 5); buildpusher(0, 1, 2, 3); buildpusher(1, 4, 1, 3); buildpusher(1, 5, 1, 3); placeBall(2, 2); mc_root.par = 3; }; createlevel[7] = function () { placeHole(1, 4); buildpusher(0, 1, 2, 3); buildpusher(3, 4, 5, 3); buildpusher(1, 5, 1, 3); buildpusher(2, 5, 4, 3); placeBall(2, 2); mc_root.par = 5; }; createlevel[8] = function () { placeHole(3, 6); buildpusher(1, 6, 3, 3); buildpusher(0, 5, 4, 3); buildpusher(1, 3, 1, 3); buildpusher(1, 7, 3, 3); buildpusher(2, 7, 5, 3); buildpusher(2, 7, 6, 3); buildpusher(3, 6, 8, 3); placeBall(6, 5); mc_root.par = 5; }; createlevel[9] = function () { placeHole(4, 3); buildpusher(0, 1, 7, 3); buildpusher(3, 6, 5, 3); buildpusher(1, 7, 1, 3); buildpusher(2, 8, 3, 3); buildpusher(2, 8, 4, 3); buildpusher(3, 7, 8, 3); buildpusher(2, 8, 7, 3); mc_root.par = 9; placeBall(2, 7); }; createlevel[10] = function () { placeHole(5, 5); buildpusher(0, 1, 2, 3); buildpusher(1, 4, 1, 4); buildpusher(1, 5, 1, 2); buildpusher(3, 5, 8, 2); buildpusher(2, 6, 6, 2); placeBall(2, 2); mc_root.par = 6; }; createlevel[11] = function () { placeHole(5, 6); buildpusher(1, 5, 2, 3); buildpusher(0, 2, 4, 3); buildpusher(2, 7, 4, 3); mc_root.par = 5; placeBall(3, 4); }; createlevel[12] = function () { placeHole(4, 3); buildpusher(0, 1, 2, 3); buildpusher(1, 5, 1, 3); buildpusher(2, 8, 4, 3); buildpusher(3, 5, 7, 3); buildpusher(3, 4, 7, 3); mc_root.par = 7; placeBall(2, 2); }; createlevel[13] = function () { placeHole(2, 4); buildpusher(0, 1, 3, 3); buildpusher(1, 3, 1, 3); buildpusher(2, 5, 3, 3); buildpusher(2, 5, 4, 3); buildpusher(3, 3, 6, 3); mc_root.par = 7; placeBall(2, 3); }; createlevel[14] = function () { placeHole(6, 5); buildpusher(2, 8, 4, 3); buildpusher(0, 2, 2, 3); buildpusher(0, 1, 3, 3); buildpusher(0, 1, 4, 3); buildpusher(3, 4, 5, 3); buildpusher(3, 3, 6, 3); buildpusher(3, 2, 7, 3); buildpusher(1, 6, 1, 3); placeBall(7, 4); mc_root.par = 10; }; createlevel[15] = function () { placeHole(6, 5); buildpusher(1, 2, 1, 3); buildpusher(0, 1, 5, 3); buildpusher(0, 1, 7, 3); buildpusher(3, 2, 8, 3); buildpusher(3, 6, 8, 3); buildpusher(3, 5, 8, 3); buildpusher(0, 4, 6, 3); buildpusher(1, 5, 3, 3); buildpusher(2, 9, 6, 3); placeBall(2, 2); mc_root.par = 11; }; num_levels = createlevel.length - 1; var uniqueID = "levels01"; _global.mc_root = this; _global.game_mc; var stageWidth = Stage.width; var stageHeight = Stage.height; this.grid_array = new Array(); var setLength = 10; var setWidth = 10; var active = false; fSetActive = function (value) { mc_root.active = value; }; this.rotationProp_array = new Array(); this.rotationProp_array[0] = ["x", 1]; this.rotationProp_array[1] = ["y", 1]; this.rotationProp_array[2] = ["x", -1]; this.rotationProp_array[3] = ["y", -1]; var progress_num = 1; var moveCounter = 0; var totalPar_num = 0; var completedLevels = 0; this.onclick = new Array(); this.onClick[2] = "fExtend"; this.onClick[1] = "fRetract"; buildPusher = function (arg1, arg2, arg3, arg4) { var temp_mc = game_mc.attachMovie("pusher_MC", "pusher_MC" + mc_root.pusher_counter, mc_root.pusher_counter++, {rotation:arg1, gridx:arg2, gridy:arg3, initSize:arg4}); }; cPusher = function () { mc_root.grid_array[this.gridx][this.gridy] = 0; var temp_box; var temp_num; this.move_count = (this.moveSection = 0); this.box_array = new Array(); this.state = 1; temp_box = this.attachMovie("box_mc", "tail_mc", 2); temp_box._height = 12; temp_box.gotoAndStop(this.initSize - 1); this.box_array.push(temp_box); temp_box.pos_obj = this._gridPos(-1); var i = 0; while (i <= this.initSize) { temp_num = 10 - i; temp_box = this.attachMovie("box_mc", "box_mc" + temp_num, temp_num); temp_box.gotoAndStop(this.initSize - 1); temp_box._x = i * 20; temp_box._height = 20 - (2 * i); if (i) { this.box_array.push(temp_box); } temp_box.pos_obj = this._gridPos(i); i++; } this.box_length = this.box_array.length; this.onRelease = function () { if (!mc_root.active) { mc_root.fSetActive(true); this.fClicked(); } }; var temp_mc; var i = this.box_array.length; while (i--) { temp_mc = this.box_array[i]; temp_mc._x = temp_mc._x - 20; if (i) { temp_mc._visible = false; temp_mc.extended = false; } else { temp_mc.extended = true; mc_root.fSetGridSquare(temp_mc.pos_obj, 0); } } this._x = (this.gridx * 20) + 10; this._y = (this.gridy * 20) + 10; this._rotation = 90 * this.rotation; }; Object.registerClass("pusher_MC", cPusher); cPusher.prototype = new MovieClip(); cPusher.prototype.fClicked = function () { if (this.state > 1) { this.state = 1; } else { this.state++; } var temp = mc_root.onClick[this.state]; mc_root.incrementMoveCounter(); this[temp](); }; cPusher.prototype.fExtend = function () { clearInterval(this.intervalID); if (this.moveSection < this.box_length) { var temp_num2; if (this.moveSection) { temp_num2 = this.moveSection; } else { temp_num2 = -1; } var nextPos = this._gridPos(temp_num2); var nextValue = this.fCheckForObjects(nextPos.temp_x, nextPos.temp_y); var section_mc = this.box_array[this.moveSection]; this.moveTheBall = false; if (this.moveSection) { if (nextValue == 1) { this.fStartMove(section_mc, 5, true, nextPos, 0); } else if (nextValue == 2) { var nextPos2 = this._gridPos(temp_num2 + 1); var nextValue2 = this.fCheckForObjects(nextPos2.temp_x, nextPos2.temp_y); if (nextValue2) { this.moveTheBall = true; this.fStartMove(section_mc, 5, true, nextPos, 0); } else { this.fStopMove(); } } else { this.fStopMove(); } } else { var nextPos2 = this._gridPos(temp_num2 - 1); var nextValue2 = this.fCheckForObjects(nextPos2.temp_x, nextPos2.temp_y); if (nextValue2 == 2) { this.moveTheBall = true; } this.fStartMove(section_mc, 5, false, nextPos, 1); } } else { this.fStopMove(); } }; cPusher.prototype.fRetract = function () { var box_vis; var temp_num; clearInterval(this.intervalID); this.moveTheBall = false; if (this.moveSection < this.box_length) { temp_num = (this.box_length - this.moveSection) - 1; var temp_num2; if (temp_num) { temp_num2 = temp_num; } else { temp_num2 = -1; } var nextPos = this._gridPos(temp_num2); var nextValue = this.fCheckForObjects(nextPos.temp_x, nextPos.temp_y); var section_mc = this.box_array[temp_num]; if (temp_num) { var nextPos2 = this._gridPos(temp_num2 + 1); var nextValue2 = this.fCheckForObjects(nextPos2.temp_x, nextPos2.temp_y); if (nextValue2 == 2) { this.moveTheBall = true; } this.fStartMove(section_mc, -5, false, nextPos, 1); } else if (nextValue == 1) { this.fStartMove(section_mc, -5, true, nextPos, 0); } else if (nextValue == 2) { var nextPos2 = this._gridPos(temp_num2 - 1); var nextValue2 = this.fCheckForObjects(nextPos2.temp_x, nextPos2.temp_y); if (nextValue2) { this.moveTheBall = true; this.fStartMove(section_mc, -5, true, nextPos, 0); } else { this.fStopMove(); } } else { this.fStopMove(); } } else { this.fStopMove(); } }; cPusher.prototype.fStopMove = function () { this.moveSection = 0; mc_root.fSetActive(false); }; cPusher.prototype.fStartMove = function (mc, value, vis, nextPos, setNum) { this.moveSection++; if (mc.extended != vis) { this.intervalID = setInterval(this, "fMoveSection", 25, mc, value, vis); mc.extended = vis; mc_root.fSetGridSquare(nextPos, setNum); } else { clearInterval(this.intervalID); var temp = mc_root.onClick[this.state]; this[temp](); } }; cPusher.prototype.fMoveSection = function (mc, value, box_vis) { if (box_vis) { mc._visible = true; } this.move_count++; mc._x = mc._x + value; if (this.moveTheBall) { mc_root.stepBall(value, this.rotation, box_vis); } if (this.move_count > 3) { this.move_count = 0; if (!box_vis) { mc._visible = false; } clearInterval(this.intervalID); var temp = mc_root.onClick[this.state]; this[temp](); } }; cPusher.prototype.fCheckForObjects = function (xx, yy) { return(mc_root.grid_array[xx][yy]); }; cPusher.prototype._gridPos = function (distance) { var temp_x = this.gridx; var temp_y = this.gridy; var temp_array = mc_root.rotationProp_array[this.rotation]; if (temp_array[0] == "x") { temp_x = temp_x + (distance * temp_array[1]); } else { temp_y = temp_y + (distance * temp_array[1]); } return({temp_x:temp_x, temp_y:temp_y}); }; cPusher.prototype.killMe = function () { clearInterval(this.intervalID); delete this.onRelease; delete this.fMoveSection; if (this.state == 2) { this.moveSection = 0; } else { this.moveSection = 10; } }; placeBall = function (numx, numy) { mc_root.grid_array[numx][numy] = 2; var temp_mc = game_mc.attachmovie("ball_mc", "ball_mc", mc_root.pusher_counter++, {_x:numx * 20, _y:numy * 20}); temp_mc.pos_obj = {temp_x:numx, temp_y:numy}; }; stepBall = function (amount, rotation, box_vis) { var my_mc = game_mc.ball_mc; var rot_obj = mc_root.rotationProp_array[rotation]; var direction = (amount * rot_obj[1]); if (rot_obj[0] == "x") { game_mc.ball_mc._x = game_mc.ball_mc._x + direction; } else { game_mc.ball_mc._y = game_mc.ball_mc._y + direction; } game_mc.ball_mc.move_count++; if (my_mc.move_count > 3) { var toAdd; var setGridTo; if (box_vis) { setGridTo = 0; } else { setGridTo = 1; } if (amount > 0) { toAdd = rot_obj[1]; } else { toAdd = -rot_obj[1]; } mc_root.fSetGridSquare(my_mc.pos_obj, setGridTo); if (rot_obj[0] == "x") { my_mc.pos_obj.temp_x = my_mc.pos_obj.temp_x + toAdd; } else { my_mc.pos_obj.temp_y = my_mc.pos_obj.temp_y + toAdd; } mc_root.fSetGridSquare(my_mc.pos_obj, 2); clearInterval(my_mc.intervalID); my_mc.move_count = 0; mc_root.checkEndGame(); } }; fSetGridSquare = function (pos_obj, num) { mc_root.grid_array[pos_obj.temp_x][pos_obj.temp_y] = num; }; placeHole = function (numx, numy) { mc_root.grid_array[numx][numy] = 1; var temp_mc = game_mc.attachmovie("hole_mc", "hole_mc", mc_root.pusher_counter++, {_x:numx * 20, _y:numy * 20}); temp_mc.pos_obj = {temp_x:numx, temp_y:numy}; }; checkEndGame = function () { if (game_mc.ball_mc.hitTest(game_mc.hole_mc)) { mc_root.fStopPushers(); mc_root.animateBallFall(); } }; animateBallFall = function () { mc_root.intervalShrink = setInterval(mc_root, "fShrinkBall", 40); }; fShrinkBall = function () { var tempBall_mc = game_mc.ball_mc; var ballScale = tempBall_mc._xscale; ballScale = ballScale - (((100 - ballScale) / 10) + 3); tempBall_mc._xscale = (tempBall_mc._yscale = ballScale - 5); if (!tempBall_mc.origx) { tempBall_mc.origx = tempBall_mc._x; tempBall_mc.origy = tempBall_mc._y; } tempBall_mc._x = tempBall_mc.origx + ((100 - ballScale) / 10); tempBall_mc._y = tempBall_mc.origy + ((100 - ballScale) / 10); if (ballScale <= 0) { clearInterval(mc_root.intervalShrink); mc_root.callNextLevel(); } }; startLevel = function () { if (mc_root.progress_num <= mc_root.num_levels) { mc_root.resetGrid(); var temp_mc = mc_root.attachMovie("levelPage_mc", "levelPage_mc", 11); temp_mc.levelBox_mc.dyn_txt.text = "level " + mc_root.progress_num; } else { mc_root.startCutScene(); } }; startCutScene = function () { mc_root.removeAllElements(); var temp_mc; if (mc_root.progress_num > mc_root.num_levels) { mc_root.gotoAndPlay("cutscene_last"); } else { var temp_ref = mc_root["animation" + mc_root.progress_num]; if (temp_ref != undefined) { mc_root.gotoAndPlay(temp_ref); } else { temp_mc = mc_root.attachMovie("cutScene_mid", "cutPage_mc", 11); } } temp_mc.levelBox_mc.dyn_txt.text = "level " + mc_root.progress_num; }; callNextLevel = function () { mc_root.progress_num++; mc_root.saveDataToLocal(); mc_root.startCutScene(); }; loadCurrentLevel = function () { temp_func = mc_root.createLevel[mc_root.progress_num]; temp_func(); mc_root.gotoAndStop("levelbegin"); }; callPrevLevel = function () { mc_root.progress_num = this.num_txt.text; mc_root.startCutScene(); }; removeAllElements = function () { mc_root.grid_array.length = 0; mc_root.game_holder.removeMovieclip(); }; resetGrid = function () { removeAllElements(); game_mc = mc_root.attachMovie("grid_mc", "game_holder", 10); mc_root.fSetActive(false); game_mc._y = (game_mc._x = 50); var i = setLength; while (i--) { mc_root.grid_array[i] = new Array(); var j = mc_root.setWidth; while (j--) { mc_root.grid_array[i][j] = 1; } } mc_root.buildLevelNumbers(); }; createCounters = function () { var temp_mc = mc_root.attachMovie("counter_mc", "counter_mc", 15); mc_root.updateCounters(); }; updateCounters = function () { mc_root.totalPar_num = mc_root.totalPar_num + mc_root.moveCounter; mc_root.moveCounter = 0; temp_mc = mc_root.counter_mc; temp_mc.move_count.dyn_txt.text = "MOVES : " + mc_root.moveCounter; temp_mc.level_count.dyn_txt.text = "LEVEL : " + mc_root.progress_num; temp_mc.par_count.dyn_txt.text = "PAR : " + mc_root.par; }; incrementMoveCounter = function () { mc_root.moveCounter++; mc_root.counter_mc.move_count.dyn_txt.text = "MOVES : " + mc_root.moveCounter; }; buildLevelNumbers = function () { var temp_mc = mc_root.createEmptyMovieClip("level_num_holder", 99); var temp2_mc; var temp_num; if (mc_root.completedLevels > mc_root.num_levels) { temp_num = mc_root.num_levels; } else { temp_num = mc_root.completedLevels; } var i = 1; while (i <= temp_num) { temp2_mc = temp_mc.attachMovie("levelButton", "levelButton" + i, i); temp2_mc._x = 20; temp2_mc._y = 45 + (i * 10); temp2_mc.num_txt.text = i; temp2_mc.onRelease = callPrevLevel; i++; } }; fStopPushers = function () { for (var prop in game_mc) { temp_mc = game_mc[prop]; temp_mc.killMe(); } return(undefined); }; var createdId = ("userPrefs" + mc_root.uniqueID); var userProfile_so = SharedObject.getLocal(createdId); if (mc_root.userProfile_so.data.completedLevels_num) { mc_root.progress_num = (mc_root.completedLevels = mc_root.userProfile_so.data.completedLevels_num); } else { var bestScore = new Array(); var worstScore = new Array(); var parScore = new Array(); mc_root.userProfile_so.data.best = bestScore; mc_root.userProfile_so.data.worst = worstScore; mc_root.userProfile_so.data.par = parScore; } mc_root.userProfile_so.onStatus = function (infoObject) { if (infoObject.code == "SharedObject.Flush.Success") { } else if (infoObject.code == "SharedObject.Flush.Failed") { } }; saveDataToLocal = function () { var _so_Data = mc_root.userProfile_so.data; if (mc_root.progress_num > mc_root.completedLevels) { if (mc_root.progress_num > mc_root.num_levels) { _so_Data.completedLevels_num = (mc_root.completedLevels = mc_root.num_levels); } else { _so_Data.completedLevels_num = (mc_root.completedLevels = mc_root.progress_num); } } if ((_so_Data.worst[mc_root.progress_num - 1] < mc_root.moveCounter) || (!_so_Data.worst[mc_root.progress_num - 1])) { _so_Data.worst[mc_root.progress_num - 1] = mc_root.moveCounter; } if (((_so_Data.best[mc_root.progress_num - 1] > mc_root.moveCounter) && (mc_root.moveCounter > 0)) || (!_so_Data.best[mc_root.progress_num - 1])) { _so_Data.best[mc_root.progress_num - 1] = mc_root.moveCounter; } if (mc_root.par > 0) { _so_Data.par[mc_root.progress_num - 1] = mc_root.par; } var requiredSpace = (mc_root.userProfile_so.getSize() + 10240); var saveAttempt = mc_root.userProfile_so.flush(requiredSpace); if (saveAttempt == false) { System.showSettings(1); } else if (saveAttempt == true) { } else if (saveAttempt == "pending") { } }; fCreateScoreCard = function () { var _so_Data = mc_root.userProfile_so.data; var temp_width = mc_root.stageWidth; var temp_height = mc_root.stageHeight; var startWidth = ((temp_width - 230) / 2); var startHeight = (10 + ((temp_height - (mc_root.num_levels * 13)) / 2)); var temp_mc = mc_root.createEmptyMovieClip("cover_mc", 500); temp_mc.beginFill(16777215); temp_mc.moveTo(0, 0); temp_mc.lineTo(temp_width, 0); temp_mc.lineTo(temp_width, temp_height); temp_mc.lineTo(0, temp_height); temp_mc.lineTo(0, 0); temp_mc.endFill(); game_mc._visible = false; mc_root.counter_mc._visible = false; mc_root.level_num_holder._visible = false; temp_mc = mc_root.createEmptyMovieClip("scoreCard_mc", 501); var temp_num = 0; temp_mc.attachMovie("firstCardLine_mc", "firstCardLine_mc" + temp_num, temp_num, {_x:startWidth, _y:startHeight - 13}); var i = 0; while (i < mc_root.num_levels) { temp_num = i + 1; var temp2_mc = temp_mc.attachMovie("scoreCardLine_mc", "scoreCardLine_mc" + temp_num, temp_num); temp2_mc._x = startWidth; temp2_mc._y = startHeight + (i * 13); if (temp_num < 10) { temp2_mc.level_txt.Text = "0" + temp_num; } else { temp2_mc.level_txt.Text = "" + temp_num; } temp2_mc.best_txt.Text = _so_Data.best[temp_num]; temp2_mc.worst_txt.Text = _so_Data.worst[temp_num]; temp2_mc.par_txt.Text = _so_Data.par[temp_num]; i++; } var temp3_mc = temp_mc.attachMovie("closeBtn_mc", "closeBtn_mc", temp_num + 1, {_x:startWidth + 196, _y:startHeight - 27}); temp3_mc.onRollover = function () { this.gotoAndStop(2); }; temp3_mc.onRollOut = (temp3_mc.onDragOut = (temp3_mc.onReleaseOutside = function () { this.gotoAndStop(1); })); temp3_mc.onRelease = function () { game_mc._visible = true; mc_root.counter_mc._visible = true; mc_root.level_num_holder._visible = true; mc_root.cover_mc.removeMovieClip(); mc_root.scoreCard_mc.removeMovieClip(); }; }; fRemoveAllSharedData = function () { var _so_Data = mc_root.userProfile_so.data; _so_Data.worst = []; _so_Data.best = []; _so_Data.par = []; _so_Data.completedLevels_num = (mc_root.completedLevels = (mc_root.progress_num = 1)); var requiredSpace = mc_root.userProfile_so.getSize(); var saveAttempt = mc_root.userProfile_so.flush(requiredSpace); if (saveAttempt == false) { } else if (saveAttempt == true) { } else if (saveAttempt == "pending") { } mc_root.game_holder.removeMovieclip(); mc_root.counter_mc.removeMovieclip(); mc_root.level_num_holder.removeMovieclip(); mc_root.cutPage_mc.removeMovieClip(); mc_root.scoreCard_mc.removeMovieclip(); mc_root.gotoAndPlay(1); }; keyListener = new Object(); keyListener.onKeyUp = function () { var pressed = Key.getCode(); if (pressed == 82) { mc_root.fRemoveAllSharedData(); } }; Key.addListener(keyListener);
Frame 18
animation6 = "animation5"; animation11 = "animation10"; setLength = 10; setWidth = 10; stageWidth = 300; stageHeight = 300; mc_root.buildLevelNumbers(); mc_root.levelBox_mc.dyn_txt.text = "level " + mc_root.progress_num; mc_root.createCounters(); this.stop();
Frame 20
this.stop();
Frame 21
this.gotoAndStop("levelbegin");
Frame 71
mc_root.attachMovie("cutScene_mid", "cutPage_mc", 11); this.gotoAndStop("levelBegin");
Frame 139
mc_root.attachMovie("cutScene_mid", "cutPage_mc", 11); this.gotoAndStop("levelBegin");
Frame 152
this.stop();
Frame 153
this.gotoAndStop("levelbegin");
Symbol 12 Button
on (release) { getURL ("http://www.macromedia.com/go/getflashplayer", "_blank"); }
Symbol 32 MovieClip [levelPage_mc] Frame 5
mc_root.loadCurrentLevel();
Symbol 32 MovieClip [levelPage_mc] Frame 7
mc_root.updateCounters();
Symbol 32 MovieClip [levelPage_mc] Frame 12
this.removeMovieClip();
Symbol 42 MovieClip [helpScene2_mc] Frame 1
var temp_count = 1; killMe = function () { this.gotoAndStop(50); };
Symbol 42 MovieClip [helpScene2_mc] Frame 49
this.stop(); this.temp_count++; if (this.temp_count < 3) { this.gotoAndPlay(2); }
Symbol 48 MovieClip [helpScene1_mc] Frame 1
var temp_count = 1; killMe = function () { this.gotoAndStop(50); };
Symbol 48 MovieClip [helpScene1_mc] Frame 49
this.stop(); this.temp_count++; if (this.temp_count < 3) { this.gotoAndPlay(2); }
Symbol 56 Button
on (release) { mc_root.startLevel(); }
Symbol 60 Button
on (release) { mc_root.fCreateScoreCard(); }
Symbol 71 MovieClip [box_mc] Frame 1
this.stop();
Symbol 71 MovieClip [box_mc] Frame 2
this.stop();
Symbol 71 MovieClip [box_mc] Frame 3
this.stop();
Symbol 71 MovieClip [box_mc] Frame 4
this.stop();
Symbol 76 MovieClip [cutScene_mid] Frame 1
mc_root.play(); this.dyn_txt_mc.dyn_txt.text = "level " + mc_root.progress_num;
Symbol 76 MovieClip [cutScene_mid] Frame 29
mc_root.startLevel(); this.removeMovieClip();
Symbol 77 MovieClip [closeBtn_mc] Frame 1
this.stop();
Symbol 90 MovieClip Frame 1
this.play();
Symbol 90 MovieClip Frame 30
this.stop(); _parent.play();
Symbol 91 Button
on (release) { mc_root.startCutScene(); this.play(); }
Symbol 109 Button
on (release) { getURL ("http://www.dyson.co.uk/game/", "_blank"); }
Symbol 110 Button
on (release) { getURL ("http://www.dyson.co.uk/game/play_next_10.asp", "_top"); }
Symbol 111 MovieClip Frame 362
this.stop();

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip [ball_mc]Uses:1Used by:90
Symbol 3 FontUsed by:4 7 8 10 18 20 21 26 28 30 33 37 40 44 45 52 54 57 58 61 66 67 79 80 81 82 85 86 87 88 102 104 106 107
Symbol 4 TextUses:3Used by:12
Symbol 5 GraphicUsed by:12 32 42 48 90
Symbol 6 GraphicUsed by:12
Symbol 7 TextUses:3Used by:12
Symbol 8 TextUses:3Used by:12
Symbol 9 GraphicUsed by:12
Symbol 10 TextUses:3Used by:12
Symbol 11 GraphicUsed by:12
Symbol 12 ButtonUses:4 5 6 7 8 9 10 11Used by:Timeline
Symbol 13 FontUsed by:14
Symbol 14 TextUses:13Used by:15
Symbol 15 MovieClipUses:14Used by:Timeline
Symbol 16 GraphicUsed by:17 68 77
Symbol 17 MovieClipUses:16Used by:90
Symbol 18 TextUses:3Used by:90
Symbol 19 GraphicUsed by:32 50 90
Symbol 20 TextUses:3Used by:23 56
Symbol 21 TextUses:3Used by:23 56
Symbol 22 GraphicUsed by:23 56
Symbol 23 ButtonUses:20 21 22Used by:90
Symbol 24 MovieClip [pusher_MC]Used by:90
Symbol 25 GraphicUsed by:31 91
Symbol 26 TextUses:3Used by:31 91
Symbol 27 GraphicUsed by:31 91
Symbol 28 TextUses:3Used by:31 91
Symbol 29 GraphicUsed by:31 91
Symbol 30 TextUses:3Used by:31 91
Symbol 31 ButtonUses:25 26 27 28 29 30Used by:90
Symbol 32 MovieClip [levelPage_mc]Uses:5 19Used by:90
Symbol 33 EditableTextUses:3Used by:34
Symbol 34 MovieClip [levelButton]Uses:33Used by:90
Symbol 35 GraphicUsed by:42 48 90
Symbol 36 GraphicUsed by:42 48
Symbol 37 TextUses:3Used by:42 48
Symbol 38 GraphicUsed by:42 48 90
Symbol 39 GraphicUsed by:42
Symbol 40 TextUses:3Used by:42
Symbol 41 GraphicUsed by:42 48
Symbol 42 MovieClip [helpScene2_mc]Uses:35 36 37 38 39 40 5 41Used by:90
Symbol 43 GraphicUsed by:48
Symbol 44 TextUses:3Used by:48
Symbol 45 TextUses:3Used by:48
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:48
Symbol 48 MovieClip [helpScene1_mc]Uses:35 36 37 38 43 44 45 5 41 47Used by:90
Symbol 49 GraphicUsed by:90
Symbol 50 MovieClip [grid_mc]Uses:19Used by:90
Symbol 51 GraphicUsed by:71 90
Symbol 52 EditableTextUses:3Used by:53
Symbol 53 MovieClipUses:52Used by:76 90  Timeline
Symbol 54 EditableTextUses:3Used by:55
Symbol 55 MovieClipUses:54Used by:62 90
Symbol 56 ButtonUses:20 21 22Used by:62
Symbol 57 TextUses:3Used by:60
Symbol 58 TextUses:3Used by:60
Symbol 59 GraphicUsed by:60
Symbol 60 ButtonUses:57 58 59Used by:62
Symbol 61 TextUses:3Used by:62
Symbol 62 MovieClip [counter_mc]Uses:55 56 60 61Used by:90
Symbol 63 GraphicUsed by:90
Symbol 64 BitmapUsed by:65 72
Symbol 65 GraphicUses:64Used by:90
Symbol 66 TextUses:3Used by:68 77
Symbol 67 TextUses:3Used by:68 77
Symbol 68 ButtonUses:16 66 67Used by:90
Symbol 69 GraphicUsed by:71
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClip [box_mc]Uses:69 51 70Used by:90
Symbol 72 GraphicUses:64Used by:90
Symbol 73 GraphicUsed by:90
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClip [hole_mc]Uses:74Used by:90
Symbol 76 MovieClip [cutScene_mid]Uses:53Used by:90
Symbol 77 MovieClip [closeBtn_mc]Uses:16 66 67Used by:90
Symbol 78 GraphicUsed by:83
Symbol 79 TextUses:3Used by:83
Symbol 80 TextUses:3Used by:83
Symbol 81 TextUses:3Used by:83
Symbol 82 TextUses:3Used by:83
Symbol 83 MovieClip [firstCardLine_mc]Uses:78 79 80 81 82Used by:90
Symbol 84 GraphicUsed by:89
Symbol 85 EditableTextUses:3Used by:89
Symbol 86 EditableTextUses:3Used by:89
Symbol 87 EditableTextUses:3Used by:89
Symbol 88 EditableTextUses:3Used by:89
Symbol 89 MovieClip [scoreCardLine_mc]Uses:84 85 86 87 88Used by:90
Symbol 90 MovieClipUses:17 18 19 23 24 31 32 34 42 48 49 50 51 53 55 62 63 65 68 38 71 5 2 72 73 35 75 76 77 83 89Used by:Timeline
Symbol 91 ButtonUses:25 26 27 28 29 30Used by:Timeline
Symbol 92 VideoUsed by:93 111
Symbol 93 MovieClipUses:92Used by:Timeline
Symbol 94 GraphicUsed by:Timeline
Symbol 95 VideoUsed by:96 111
Symbol 96 MovieClipUses:95Used by:Timeline
Symbol 97 GraphicUsed by:111
Symbol 98 VideoUsed by:111
Symbol 99 VideoUsed by:111
Symbol 100 VideoUsed by:111
Symbol 101 GraphicUsed by:111
Symbol 102 TextUses:3Used by:103
Symbol 103 MovieClipUses:102Used by:111
Symbol 104 TextUses:3Used by:105
Symbol 105 MovieClipUses:104Used by:111
Symbol 106 TextUses:3Used by:109 110
Symbol 107 TextUses:3Used by:109 110
Symbol 108 GraphicUsed by:109 110
Symbol 109 ButtonUses:106 107 108Used by:111
Symbol 110 ButtonUses:106 107 108Used by:111
Symbol 111 MovieClipUses:92 97 95 98 99 100 101 103 105 109 110Used by:Timeline

Instance Names

"levelBox_mc"Frame 17Symbol 53 MovieClip
"num_txt"Symbol 34 MovieClip [levelButton] Frame 1Symbol 33 EditableText
"dyn_Txt"Symbol 53 MovieClip Frame 1Symbol 52 EditableText
"dyn_Txt"Symbol 55 MovieClip Frame 1Symbol 54 EditableText
"level_count"Symbol 62 MovieClip [counter_mc] Frame 1Symbol 55 MovieClip
"par_count"Symbol 62 MovieClip [counter_mc] Frame 1Symbol 55 MovieClip
"move_count"Symbol 62 MovieClip [counter_mc] Frame 1Symbol 55 MovieClip
"dyn_txt_mc"Symbol 76 MovieClip [cutScene_mid] Frame 1Symbol 53 MovieClip
"level_txt"Symbol 89 MovieClip [scoreCardLine_mc] Frame 1Symbol 85 EditableText
"best_txt"Symbol 89 MovieClip [scoreCardLine_mc] Frame 1Symbol 86 EditableText
"worst_txt"Symbol 89 MovieClip [scoreCardLine_mc] Frame 1Symbol 87 EditableText
"par_txt"Symbol 89 MovieClip [scoreCardLine_mc] Frame 1Symbol 88 EditableText

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$dB$aiSp8JxWS3NVnh5BOkTEB.."
ExportAssets (56)Timeline Frame 1Symbol 2 as "ball_mc"
ExportAssets (56)Timeline Frame 10Symbol 24 as "pusher_MC"
ExportAssets (56)Timeline Frame 10Symbol 32 as "levelPage_mc"
ExportAssets (56)Timeline Frame 10Symbol 34 as "levelButton"
ExportAssets (56)Timeline Frame 10Symbol 42 as "helpScene2_mc"
ExportAssets (56)Timeline Frame 10Symbol 48 as "helpScene1_mc"
ExportAssets (56)Timeline Frame 10Symbol 50 as "grid_mc"
ExportAssets (56)Timeline Frame 10Symbol 62 as "counter_mc"
ExportAssets (56)Timeline Frame 10Symbol 71 as "box_mc"
ExportAssets (56)Timeline Frame 10Symbol 2 as "ball_mc"
ExportAssets (56)Timeline Frame 10Symbol 75 as "hole_mc"
ExportAssets (56)Timeline Frame 10Symbol 76 as "cutScene_mid"
ExportAssets (56)Timeline Frame 10Symbol 77 as "closeBtn_mc"
ExportAssets (56)Timeline Frame 10Symbol 83 as "firstCardLine_mc"
ExportAssets (56)Timeline Frame 10Symbol 89 as "scoreCardLine_mc"

Labels

"gotIt"Frame 4
"levelBegin"Frame 20
"animation5"Frame 29
"animation10"Frame 74
"cutscene_last"Frame 144




http://swfchan.com/4/19372/info.shtml
Created: 30/5 -2019 01:02:59 Last modified: 30/5 -2019 01:02:59 Server time: 22/12 -2024 14:53:02