STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #19381 |
TM |
(c) AMUSEMENT VISION, LTD./SEGA CORPORATION, 2001. DOLE (r) & SUN DESIGN (r) are registered trademarks of Dole Food Company Inc. |
(c) AMUSEMENT VISION, LTD./SEGA CORPORATION, 2001. DOLE (r) & SUN DESIGN (r) are registered trademarks of Dole Food Company Inc. |
Use your mouse to tilt and rotate the floor and guide Aiai to the Goal. The Goal is highlighted on each floor with a semi-transparent yellow highlight. Hint 1: Take it slow. The time limit may seem tough but its plenty of time to finish each floor. Hint 2: Watch the "level" guides on the bottom and side of the screen. When the little ball is inside the yellow box, the floor is level and Aiai will roll to a stop. The further away from the yellow box the little ball is, the more tilted the floor is, and in turn, the faster Aiai will roll. Be careful! |
LOADING, PLEASE WAIT |
ActionScript [AS1/AS2]
Frame 1stop(); Mouse.show(); bananastotal = 0; bananas = 0; livesnum = 3; gameover = 0; unloadMovieNum (10); unloadMovieNum (11); loadMovieNum ("http://score.sega.com/games/supermonkeyball/contest/Menu_Music.swf", 20);Frame 2stop();Frame 3stop();Frame 4stop();Frame 5stop();Frame 16loadMovieNum ("http://score.sega.com/games/supermonkeyball/contest/Level_Music.swf", 20); if (levelstart == 1) { gotoAndPlay (17); } if (levelstart == 2) { gotoAndPlay (19); } if (levelstart == 3) { gotoAndPlay (21); } if (levelstart == 4) { gotoAndPlay (23); } if (levelstart == 5) { gotoAndPlay (25); } if (levelstart == 6) { gotoAndPlay (27); } if (levelstart == 7) { gotoAndPlay (29); } if (levelstart == 8) { gotoAndPlay (31); } if (levelstart == 9) { gotoAndPlay (33); } if (levelstart == 10) { gotoAndPlay (35); }Frame 17stop(); loadMovieNum ("http://score.sega.com/games/supermonkeyball/contest/Floor1.swf", 10);Frame 18unloadMovieNum (10); unloadMovieNum (11);Frame 19stop(); loadMovieNum ("http://score.sega.com/games/supermonkeyball/contest/Floor2.swf", 10);Frame 20unloadMovieNum (10); unloadMovieNum (11);Frame 21stop(); loadMovieNum ("http://score.sega.com/games/supermonkeyball/contest/Floor3.swf", 10);Frame 22unloadMovieNum (10); unloadMovieNum (11);Frame 23stop(); loadMovieNum ("http://score.sega.com/games/supermonkeyball/contest/Floor4.swf", 10);Frame 24unloadMovieNum (10); unloadMovieNum (11);Frame 25stop(); loadMovieNum ("http://score.sega.com/games/supermonkeyball/contest/Floor5.swf", 10);Frame 26unloadMovieNum (10); unloadMovieNum (11);Frame 27stop(); loadMovieNum ("http://score.sega.com/games/supermonkeyball/contest/Floor6.swf", 10);Frame 28unloadMovieNum (10); unloadMovieNum (11);Frame 29stop(); loadMovieNum ("http://score.sega.com/games/supermonkeyball/contest/Floor7.swf", 10);Frame 30unloadMovieNum (10); unloadMovieNum (11);Frame 31stop(); loadMovieNum ("http://score.sega.com/games/supermonkeyball/contest/Floor8.swf", 10);Frame 32unloadMovieNum (10); unloadMovieNum (11);Frame 33stop(); loadMovieNum ("http://score.sega.com/games/supermonkeyball/contest/Floor9.swf", 10);Frame 34unloadMovieNum (10); unloadMovieNum (11);Frame 35stop(); loadMovieNum ("http://score.sega.com/games/supermonkeyball/contest/Floor10.swf", 10);Frame 36unloadMovieNum (10); unloadMovieNum (11); gotoAndPlay (37);Frame 37unloadMovieNum (10); unloadMovieNum (11); unloadMovieNum (20);Frame 38stop(); loadMovieNum ("http://score.sega.com/games/supermonkeyball/contest/End_Music.swf", 20); loadMovieNum ("http://score.sega.com/games/supermonkeyball/contest/End.swf", 10);Frame 39unloadMovieNum (10); prevFrame(); play();Symbol 21 Buttonon (release) { play(); }Symbol 30 Buttonon (release) { gotoAndStop (4); }Symbol 33 Buttonon (release) { gotoAndPlay (5); }Symbol 36 Buttonon (release) { gotoAndStop (3); }Symbol 39 Buttonon (release) { gotoAndStop (2); }Symbol 47 Buttonon (release) { levelstart = 1; gotoAndPlay (8); }Symbol 49 Buttonon (release) { levelstart = 2; gotoAndPlay (8); }Symbol 51 Buttonon (release) { levelstart = 3; gotoAndPlay (8); }Symbol 53 Buttonon (release) { levelstart = 4; gotoAndPlay (8); }Symbol 55 Buttonon (release) { levelstart = 5; gotoAndPlay (8); }Symbol 57 Buttonon (release) { levelstart = 6; gotoAndPlay (8); }Symbol 59 Buttonon (release) { levelstart = 7; gotoAndPlay (8); }Symbol 61 Buttonon (release) { levelstart = 8; gotoAndPlay (8); }Symbol 63 Buttonon (release) { levelstart = 9; gotoAndPlay (8); }
Library Items
Symbol 1 Bitmap | Used by:2 | ||
Symbol 2 Graphic | Uses:1 | Used by:Timeline | |
Symbol 3 Graphic | Used by:15 | ||
Symbol 4 Graphic | Used by:15 | ||
Symbol 5 Graphic | Used by:6 | ||
Symbol 6 MovieClip | Uses:5 | Used by:15 | |
Symbol 7 Graphic | Used by:15 | ||
Symbol 8 Graphic | Used by:15 | ||
Symbol 9 Graphic | Used by:15 | ||
Symbol 10 Graphic | Used by:11 | ||
Symbol 11 MovieClip | Uses:10 | Used by:15 | |
Symbol 12 Graphic | Used by:15 | ||
Symbol 13 Font | Used by:14 | ||
Symbol 14 Text | Uses:13 | Used by:15 | |
Symbol 15 MovieClip | Uses:3 4 6 7 8 9 11 12 14 | Used by:Timeline | |
Symbol 16 Graphic | Used by:Timeline | ||
Symbol 17 Font | Used by:18 19 42 | ||
Symbol 18 Text | Uses:17 | Used by:Timeline | |
Symbol 19 Text | Uses:17 | Used by:Timeline | |
Symbol 20 Graphic | Used by:21 | ||
Symbol 21 Button | Uses:20 | Used by:Timeline | |
Symbol 22 Bitmap | Used by:23 | ||
Symbol 23 Graphic | Uses:22 | Used by:Timeline | |
Symbol 24 Graphic | Used by:Timeline | ||
Symbol 25 Graphic | Used by:30 | ||
Symbol 26 Graphic | Used by:30 33 36 39 | ||
Symbol 27 Graphic | Used by:30 | ||
Symbol 28 Sound | Used by:30 33 36 39 47 49 51 53 55 57 59 61 63 | ||
Symbol 29 Sound | Used by:30 33 36 39 47 49 51 53 55 57 59 61 63 | ||
Symbol 30 Button | Uses:25 26 27 28 29 | Used by:Timeline | |
Symbol 31 Graphic | Used by:33 | ||
Symbol 32 Graphic | Used by:33 | ||
Symbol 33 Button | Uses:31 26 32 28 29 | Used by:Timeline | |
Symbol 34 Graphic | Used by:36 | ||
Symbol 35 Graphic | Used by:36 39 | ||
Symbol 36 Button | Uses:34 26 35 28 29 | Used by:Timeline | |
Symbol 37 Graphic | Used by:Timeline | ||
Symbol 38 Graphic | Used by:39 | ||
Symbol 39 Button | Uses:38 26 35 28 29 | Used by:Timeline | |
Symbol 40 Graphic | Used by:Timeline | ||
Symbol 41 Graphic | Used by:Timeline | ||
Symbol 42 Text | Uses:17 | Used by:Timeline | |
Symbol 43 Graphic | Used by:Timeline | ||
Symbol 44 Graphic | Used by:47 | ||
Symbol 45 Graphic | Used by:47 49 51 53 55 57 59 61 63 | ||
Symbol 46 Graphic | Used by:47 49 51 53 55 57 59 61 63 | ||
Symbol 47 Button | Uses:44 45 46 28 29 | Used by:Timeline | |
Symbol 48 Graphic | Used by:49 | ||
Symbol 49 Button | Uses:48 45 46 28 29 | Used by:Timeline | |
Symbol 50 Graphic | Used by:51 | ||
Symbol 51 Button | Uses:50 45 46 28 29 | Used by:Timeline | |
Symbol 52 Graphic | Used by:53 | ||
Symbol 53 Button | Uses:52 45 46 28 29 | Used by:Timeline | |
Symbol 54 Graphic | Used by:55 | ||
Symbol 55 Button | Uses:54 45 46 28 29 | Used by:Timeline | |
Symbol 56 Graphic | Used by:57 | ||
Symbol 57 Button | Uses:56 45 46 28 29 | Used by:Timeline | |
Symbol 58 Graphic | Used by:59 | ||
Symbol 59 Button | Uses:58 45 46 28 29 | Used by:Timeline | |
Symbol 60 Graphic | Used by:61 | ||
Symbol 61 Button | Uses:60 45 46 28 29 | Used by:Timeline | |
Symbol 62 Graphic | Used by:63 | ||
Symbol 63 Button | Uses:62 45 46 28 29 | Used by:Timeline | |
Symbol 64 ShapeTweening | Used by:Timeline | ||
Symbol 65 Graphic | Used by:Timeline | ||
Symbol 66 Font | Used by:67 | ||
Symbol 67 Text | Uses:66 | Used by:Timeline |
Labels
"Start" | Frame 1 |
"Menu" | Frame 2 |
"Credits" | Frame 3 |
"How" | Frame 4 |
"Level Select" | Frame 5 |
"Fade Start" | Frame 8 |
"Floor" | Frame 17 |
"Floor 2" | Frame 19 |
"Floor 3" | Frame 21 |
"Floor 4" | Frame 23 |
"Floor 5" | Frame 25 |
"Floor 6" | Frame 27 |
"Floor 7" | Frame 29 |
"Floor 8" | Frame 31 |
"Floor 9" | Frame 33 |
"Floor 10" | Frame 35 |
"End" | Frame 37 |
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