Frame 1
soundInstance = new Sound();
soundInstance.attachSound("leeroy_01");
soundInstance2 = new Sound();
soundInstance2.attachSound("leeroy_02");
soundInstance3 = new Sound();
soundInstance3.attachSound("leeroy_03");
soundInstance4 = new Sound();
soundInstance4.attachSound("leeroy_04");
soundInstance5 = new Sound();
soundInstance5.attachSound("leeroy_05");
soundInstance6 = new Sound();
soundInstance6.attachSound("leeroy_06");
soundInstance7 = new Sound();
soundInstance7.attachSound("leeroy_07");
soundInstance8 = new Sound();
soundInstance8.attachSound("leeroy_08");
soundInstance9 = new Sound();
soundInstance9.attachSound("leeroy_09");
soundInstance10 = new Sound();
soundInstance10.attachSound("leeroy_10");
soundInstance11 = new Sound();
soundInstance11.attachSound("leeroy_11");
soundInstance12 = new Sound();
soundInstance12.attachSound("leeroy_12");
soundInstance13 = new Sound();
soundInstance13.attachSound("leeroy_13");
soundInstance14 = new Sound();
soundInstance14.attachSound("leeroy_14");
soundInstance15 = new Sound();
soundInstance15.attachSound("leeroy_15");
soundInstance16 = new Sound();
soundInstance16.attachSound("leeroy_16");
soundInstance17 = new Sound();
soundInstance17.attachSound("leeroy_17");
soundInstance18 = new Sound();
soundInstance18.attachSound("leeroy_18");
soundInstance19 = new Sound();
soundInstance19.attachSound("leeroy_19");
soundInstance20 = new Sound();
soundInstance20.attachSound("leeroy_20");
soundInstance21 = new Sound();
soundInstance21.attachSound("leeroy_21");
soundInstance22 = new Sound();
soundInstance22.attachSound("leeroy_22");
soundInstance23 = new Sound();
soundInstance23.attachSound("leeroy_23");
soundInstance24 = new Sound();
soundInstance24.attachSound("leeroy_24");
Symbol 28 Button
on (release) {
if (playing != true) {
soundInstance.start();
playing = false;
}
}
Symbol 29 Button
on (release) {
if (playing != true) {
soundInstance6.start();
playing = false;
}
}
Symbol 30 Button
on (release) {
if (playing != true) {
soundInstance2.start();
playing = false;
}
}
Symbol 31 Button
on (release) {
if (playing != true) {
soundInstance3.start();
playing = false;
}
}
Symbol 32 Button
on (release) {
if (playing != true) {
soundInstance4.start();
playing = false;
}
}
Symbol 33 Button
on (release) {
if (playing != true) {
soundInstance5.start();
playing = false;
}
}
Symbol 34 Button
on (release) {
if (playing != true) {
soundInstance7.start();
playing = false;
}
}
Symbol 35 Button
on (release) {
if (playing != true) {
soundInstance8.start();
playing = false;
}
}
Symbol 36 Button
on (release) {
if (playing != true) {
soundInstance9.start();
playing = false;
}
}
Symbol 37 Button
on (release) {
if (playing != true) {
soundInstance10.start();
playing = false;
}
}
Symbol 38 Button
on (release) {
if (playing != true) {
soundInstance11.start();
playing = false;
}
}
Symbol 39 Button
on (release) {
if (playing != true) {
soundInstance12.start();
playing = false;
}
}
Symbol 40 Button
on (release) {
if (playing != true) {
soundInstance13.start();
playing = false;
}
}
Symbol 41 Button
on (release) {
if (playing != true) {
soundInstance14.start();
playing = false;
}
}
Symbol 42 Button
on (release) {
if (playing != true) {
soundInstance15.start();
playing = false;
}
}
Symbol 43 Button
on (release) {
if (playing != true) {
soundInstance16.start();
playing = false;
}
}
Symbol 44 Button
on (release) {
if (playing != true) {
soundInstance17.start();
playing = false;
}
}
Symbol 45 Button
on (release) {
if (playing != true) {
soundInstance18.start();
playing = false;
}
}
Symbol 46 Button
on (release) {
if (playing != true) {
soundInstance19.start();
playing = false;
}
}
Symbol 47 Button
on (release) {
if (playing != true) {
soundInstance20.start();
playing = false;
}
}
Symbol 48 Button
on (release) {
if (playing != true) {
soundInstance21.start();
playing = false;
}
}
Symbol 49 Button
on (release) {
if (playing != true) {
soundInstance22.start();
playing = false;
}
}
Symbol 50 Button
on (release) {
if (playing != true) {
soundInstance23.start();
playing = false;
}
}
Symbol 51 Button
on (release) {
if (playing != true) {
soundInstance24.start();
playing = false;
}
}