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This is the info page for Flash #19410 |
Tweening |
Sound |
Buttons |
Sprites |
Tips |
Storyline |
Off |
On |
Music |
Created By Iamasuckah |
Music |
Storyline |
Next |
Some people think it isn't very important to add a storyline to their movies...They're so wrong. Statistics show that you'r movie has 75% more chance of surviving when having a storyline... |
Adding a storyling to your movie will atract the viewer's attention. If you have an interresting storyline, for example the storyline of "Smile", people will think about your movie, recommand it to their friends and save it from being blammed(most of the time!). Ofcrouse, graphics and sound are important, but a good storyline can save your butt...Trust me :) |
Previous |
However, there is a down-side. If your storyline is complete crap, people will blam your movie anyway. So don't come up with : Princess is captured, hero has to save her, slays the bad guys, wins. Think of something original, something to think about! Just let your creative mind think of something that has (almost?) never done before, and you'll be a famous NG-user in no-time! |
Menu |
Buttons |
The thing you just clicked on, is called "a button". If you want to make a good game or a text based movie, I suggest you'll look at this one really good. Buttons are converted images/movie clips that can "trigger" certain actions. For example, when you just clicked on the button in the menu, it told this movie to go to scene 5, frame 1. Now isn't that clever! |
To make a button, just convert an image to a movie clip, by pressing f8, and then convert it to a button. Remember, it's vital that you first convert your image to a movie clip, because otherwize, the button won't work... |
If it's correct, you now have you button. To add "action" to it, right click on it, and select actions! |
You can select multiple actions, like "goto" and "on click". Go expiriment with it :) Eventually, when you know the basics, you can make the most complicated commands just with buttons :)! Go try now :) On to the next part of this tutorial! |
Sprites |
Ever thought about using sprites? Sprites are taking over NG, there are way to many sprite movies, some good, some bad... But I will teach you something about sprites anyway, since it's not to hard, and it's better then sticks anyway! |
The image above, is an example of a sprite sheet. But most of the time when you get a sheet of the internet (google, search for images, type in "sprite sheet") you'll get a sheet with a white background... |
...like this. It's very annoying, but easy solvable. Just import the image (ctrl-r), trace bitmap (set the setings as shown on the second image) and make it a graphic. Edit the graphic and remove the white BG! |
So now you have the basics. To animate your sprite movie, just cut out a piece of the sheet (Example shown above) and paste it behind eachother in the sequance you wish. In my next tutorial, I will give some more in-depth information about sprites, untill then, just search the portal for sprite tutorials. |
Sound |
Ok, now for almost the most important thing of your whole movie: Sound! Without sound, your movie WILL get blammed, unless you are very artistic and/or have 200 friends who all vote 5 for you... Sound gives emotions more power, creates a giant atmosphere and helps you to give a real personality to your character... |
To get sound into your flash studio, use: "File - import" (Ctrl - R) You can add mp3, wav, midi. Just make sure the sound you're trying to import isn't already in use by winamp or another sound playing program. |
Now add your sound on the timeline (I always use an empty layer, but you can also put in on an "occupied" layer if you want), and you'll have your sound. Go experiment with effects and music, keep looking untill you think you have the perfect sound for your movie! |
Tweening |
Ok, now here is the basic principle of making a movie. Tweening is a way, to make a graphic go to a certain frame, without having to edit it frame-by-frame. Flash "adds" the extra frames, without you having to do it. Let's take a look... |
Ok, so here is the timeline. Let's say that you have created an image (make it a graphic by pressing f8) , and want to make it move across the screen, like the image below... |
Put you graphic on frame 1, and make another keyframe in, let's say, frame 20. In frame 1, you put your image on the left side of the screen, in frame 20 on the right side... |
Now, click somewhere on the grey line that appeared on your timeline, look at the buttom of your screen (when using flash MX) and select "Motion" in the tween menu... |
Succes! If you did everything right, you know have you'r first non-frame-by-frame animated movie! Ofcourse you can experiment with motion "in" and "out", but I would do that on a later stage... It's good to begin easy, isn't it! Are you ready for the next part of this tutorial? |
Here are some tips for the newer and older Newgrounds user! - Spend time on making your movie, game or audio. Something that is made in 10 minutes IS going to get banned... Put some effort into your work man! - Don't upload if you know it's going to be blammed. We've seen enough "Stick Fight Beta Trailer Preview Teaser, Episode IV" in the portal. It will annoy people and give you a really bad name... |
TIPS! |
- When making a movie, don't make it all graphical, also add a nice storyline. Adding a storyline decreasses the blam chance of a movie by 75%! (See the storyline section of this tutorial!) - Don't post useless topics on the BBS forums. The ADMINS have enough work to do! - Go to the Audio Portal more often. Great shit gets uploaded there! |
- If you can't think of anything yourself, don't steal. Stealing a movie is the lamest thing to do, because you credit yourself for somebody else's hard work. Stealing will result in banning. (99,9% of the cases GETS DISCOVERED, so don't even try!) - Games have a bigger chance of surviving the portal then movies, because people like interactivity! (To quote Mystery Portal Theater #2: "FREE INTERACTIVITY POINTS!") |
ActionScript [AS1/AS2]
Frame 31stop();Frame 32stop();Frame 33stop();Frame 35stop();Frame 36stop();Frame 37stop();Frame 38stop();Frame 39stop();Frame 40stop();Frame 41stop();Frame 42stop();Frame 43stop();Frame 44stop();Frame 45stop();Frame 46stop();Frame 47stop();Frame 48stop();Frame 49stop();Frame 50stop();Frame 51stop();Frame 52stop();Frame 53stop();Symbol 10 Buttonon (release) { _root.play(); }Symbol 11 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }Symbol 11 MovieClip Frame 2gotoAndPlay (1);Symbol 18 Buttonon (press, release) { gotoAndStop (46); }Symbol 21 Buttonon (press, release) { gotoAndStop (43); }Symbol 24 Buttonon (press, release) { gotoAndStop (35); }Symbol 27 Buttonon (press, release) { gotoAndStop (39); }Symbol 30 Buttonon (release) { gotoAndStop (51); }Symbol 33 Buttonon (press, release) { gotoAndStop (32); }Symbol 38 Buttonon (press, release) { stop(); stopAllSounds(); }Symbol 42 Buttonon (press, release) { play(); }Symbol 56 Buttonon (release) { gotoAndStop (33); }Symbol 59 Buttonon (release) { gotoAndStop (34); }Symbol 63 Buttonon (release) { gotoAndStop (32); }Symbol 68 Buttonon (press, release) { gotoAndStop (31); }Symbol 69 Buttonon (release) { gotoAndStop (33); }Symbol 72 Buttonon (release) { gotoAndStop (36); }Symbol 75 Buttonon (release) { gotoAndStop (37); }Symbol 76 Buttonon (release) { gotoAndStop (35); }Symbol 79 Buttonon (release) { gotoAndStop (38); }Symbol 80 Buttonon (release) { gotoAndStop (36); }Symbol 82 Buttonon (release) { gotoAndStop (31); }Symbol 83 Buttonon (release) { gotoAndStop (37); }Symbol 86 Buttonon (release) { gotoAndStop (40); }Symbol 89 Buttonon (release) { gotoAndStop (41); }Symbol 90 Buttonon (release) { gotoAndStop (39); }Symbol 95 Buttonon (release) { gotoAndStop (42); }Symbol 96 Buttonon (release) { gotoAndStop (40); }Symbol 100 Buttonon (release) { gotoAndStop (44); }Symbol 103 Buttonon (release) { gotoAndStop (45); }Symbol 104 Buttonon (release) { gotoAndPlay (43); }Symbol 106 Buttonon (release) { gotoAndPlay (31); }Symbol 107 Buttonon (release) { gotoAndPlay (44); }Symbol 110 Buttonon (release) { gotoAndPlay (47); }Symbol 115 Buttonon (release) { gotoAndPlay (48); }Symbol 116 Buttonon (release) { gotoAndStop (46); }Symbol 119 Buttonon (release) { gotoAndPlay (49); }Symbol 120 Buttonon (release) { gotoAndStop (47); }Symbol 123 Buttonon (release) { gotoAndPlay (50); }Symbol 124 Buttonon (release) { gotoAndStop (48); }Symbol 126 Buttonon (release) { gotoAndStop (49); }Symbol 128 Buttonon (release) { gotoAndStop (52); }Symbol 131 Buttonon (release) { gotoAndStop (53); }Symbol 132 Buttonon (release) { gotoAndStop (51); }
Library Items
Symbol 1 Graphic | Used by:2 | |
Symbol 2 MovieClip | Uses:1 | Used by:11 |
Symbol 3 Graphic | Used by:11 | |
Symbol 4 Bitmap | Used by:5 | |
Symbol 5 Graphic | Uses:4 | Used by:11 |
Symbol 6 Graphic | Used by:10 | |
Symbol 7 Graphic | Used by:10 | |
Symbol 8 Graphic | Used by:10 | |
Symbol 9 Graphic | Used by:10 | |
Symbol 10 Button | Uses:6 7 8 9 | Used by:11 |
Symbol 11 MovieClip | Uses:2 3 5 10 | Used by:Timeline |
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Symbol 13 MovieClip | Uses:12 | Used by:Timeline |
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Symbol 35 Graphic | Used by:37 38 | |
Symbol 36 Text | Uses:15 | Used by:37 38 |
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Symbol 39 Graphic | Used by:41 42 | |
Symbol 40 Text | Uses:15 | Used by:41 42 |
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Symbol 78 Text | Uses:15 | Used by:Timeline |
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Symbol 80 Button | Uses:60 61 62 52 | Used by:Timeline |
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Symbol 83 Button | Uses:60 61 62 52 | Used by:Timeline |
Symbol 84 Text | Uses:15 | Used by:Timeline |
Symbol 85 Text | Uses:15 | Used by:Timeline |
Symbol 86 Button | Uses:53 54 55 52 | Used by:Timeline |
Symbol 87 Graphic | Used by:Timeline | |
Symbol 88 Text | Uses:15 | Used by:Timeline |
Symbol 89 Button | Uses:53 54 55 52 | Used by:Timeline |
Symbol 90 Button | Uses:60 61 62 52 | Used by:Timeline |
Symbol 91 Bitmap | Used by:92 | |
Symbol 92 Graphic | Uses:91 | Used by:Timeline |
Symbol 93 Graphic | Used by:Timeline | |
Symbol 94 Text | Uses:15 | Used by:Timeline |
Symbol 95 Button | Uses:53 54 55 52 | Used by:Timeline |
Symbol 96 Button | Uses:60 61 62 52 | Used by:Timeline |
Symbol 97 Text | Uses:15 | Used by:Timeline |
Symbol 98 Text | Uses:15 | Used by:Timeline |
Symbol 99 Text | Uses:15 | Used by:Timeline |
Symbol 100 Button | Uses:53 54 55 52 | Used by:Timeline |
Symbol 101 Graphic | Used by:Timeline | |
Symbol 102 Text | Uses:15 | Used by:Timeline |
Symbol 103 Button | Uses:53 54 55 52 | Used by:Timeline |
Symbol 104 Button | Uses:60 61 62 52 | Used by:Timeline |
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Symbol 113 Graphic | Used by:114 | |
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Symbol 116 Button | Uses:60 61 62 52 | Used by:Timeline |
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Symbol 118 Text | Uses:15 | Used by:Timeline |
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Symbol 120 Button | Uses:60 61 62 52 | Used by:Timeline |
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Symbol 122 Text | Uses:15 | Used by:Timeline |
Symbol 123 Button | Uses:53 54 55 52 | Used by:Timeline |
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Symbol 131 Button | Uses:53 54 55 52 | Used by:Timeline |
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Symbol 133 Text | Uses:15 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 44 MovieClip | |
Streaming Sound 2 | Used by:Symbol 49 MovieClip |
Instance Names
"bar" | Symbol 11 MovieClip Frame 1 | Symbol 2 MovieClip |
Labels
"loaded" | Symbol 11 MovieClip Frame 3 |
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