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3.swf

This is the info page for
Flash #19548

(Click the ID number above for more basic data on this flash file.)


Text
Advanced
Audio

Graphics

Simple
Games

Higher
Score

Audio
Portal

Statistics

Test Download
Performance

Advanced
Tips

On

Off

Created By: Iamasuckah

Click to mail!

1

Techno

Off

2

Rock

3

DnB

Advanced Audio

In the first tutorial, I have told something
about buttons. I have told something about
audio as well, remember...Well, here comes
a combination of those 2. Look at the
bottom of the screen...See the on/off
button thing? Well, that is actually the
source of the sound you are hearing...

Next

You see, when your working with a "stop
movie" based game/movie like this, adding
sound to the main timeline won't comply.
You'll have to make a sound layer INSIDE a
"movie clip". To do so, click on Insert - New
Symbol - Movie Clip (See image below!)

Previous

Inside the movie clip, make a certain number
of frames, depending on the lenght of the
song or effect you want to use. I usually
create the max number of frames (547) and
stretch it if I see the song/effect is bigger
than 547 frames. Add the song to the
timeline.

You have succesfully added the sound to the
timeline in your movie clip. Put the
movieclip in the frames on the main timeline
and you will not be bothered by stopping or
flipping sounds in your movie. Wanne make
on/off buttons? Continue!

Inside the movie clip you have created,
make two buttons(See tutorial 1 on how
the make buttons!). One saying "On", the
other saying "Off". Ok, on to the
actionscript part of this section!

Right-Click your mouse
button on the button
you've created and
select actions. For the
"On" button, put in
this:
on (press) {
play();
}

For the "Off" button, put in this:
on (press) {
stop();
stopAllSounds();
}
You now have succesfully created a
movie clip which contains sound, has a
"On" button and has a "Off" button! Have
fun with the knowledge you aquired!

Menu

So you have a storyline, sound, effects, a
really good idea and flash. Good, all you'll
need now are some pretty neat graphics and
you got it made. But wait..."I can't draw!" No
problemo! There are loads of good movies
that don't have superb graphics (Banana
Phone, Arfenhouse TM, etc.) Here are some
things you'll need to create a good flash!

Graphics

HI!

Ok, first rule. You don't have to be a great
drawer to be a great animator. Animation
and drawing are two completely different
things ! Take one of my first movies as an
Example (Could Have Been Worse II). The
drawings were not to complicated, just a
misshaped ball with some gradiant filling....

However, the animation made up for the
fact that the graphics were completly sucky!
So, the first rule is: Animating compensates
for bad graphics.
Well, that's not the whole truth, there are a
few other points you'll need to keep in mind
if you can't draw!

A storyline, good interactivity and even a
good movie name, are some exapmles. I
will teach you how to draw the basics here!
Ok, let's make a figure. Let's start with the
head!

A simpel circle with 2 lines. No, this is not
going to be a madness rip-off... Add the
body lines!

A few "rules" when drawing "humanoids"...
The arms should be as long as the distance
between the hands and the hips. Head
shouldn't be too big and the legs should be
longer than the body...

Experiment with "extra" lines after that
one. But you now have your first basic
figure! Remember, you'll only learn from
trial and error... LOL :P Backgrounds in the
next episode!

After a review I got, I decided to explain how
the draw weapons aswell. It's quite easy
actually, if you take the easy approach
ofcrouse! :) Well, let's get started...See the
weapons below? Good, here come a few easy
steps on how to create a good-looking
weapon!

To do it the easy way, first download an
image of a weapon from google or
something. Once you have it, import it into
flash!

Trace bitmap (Click on image, modify, Trace
Bitmap). After you do that, make it a
graphic and you can start! (Or you could just
used the traced weapon, but let's say you'r
not a big stealer...)

Create 2 layers in the graphic. Layer 1 with
the traced gun on it, layer 2 with nothing
(yet). Start to re-draw the lines of the gun
on layer 2.

After that, all you need to do is to add
colors, add some details and you'r finished!
Go give it a try! And remember, you'll learn
by trial and error! Good luck!

Simple Games

In this part of the Tutorial, I am going to
teach you how to make a simple game. I'm
going to use "Could Have Been Worse 3" (A
very simple game I made a month or two
ago) as an example. The first thing, you'll
need to know, is that it takes some time to
make a game, even a very simple, almost no-
action script, game.

Open a new flash document and let's get
started. First, make some characters or
something. Try to keep it simple, this is
your first time! Let's make a ball as a
character, ok?

I'm only going to teach you the basics, so
let's keep it simple. Let's make the ball
walk to the "chair" if you click the red ball,
ok?

Make the ball, chair and red dot a graphic.
Then, convert the red dot to a movie clip
and then to a button. This way, you can use
the ball as a clickadble button!

Put all the objects on frame one and stop
the frame (Actionscript, right mouse,
actions, stop). Also, give the red dot the
following action script code:
on (press) {
gotoAndPlay(2);
}

Give it a try now :) What I did in the movie
clip below, is stop the first frame, and
continue the movement on the second. You've
ordered the movie to stop at he first frame, so
it won't continue till you click the red ball...

So now you know the basics. This way,
you can make a good "on-click goto" kind
of game. Practice alot, keep trying and
you'll be the best in no time! Just give it a
try! Next week, a better, more in-depth
part about this subject!

Higher Score

Ever tried to upload something you thought
was the best, but didn't quite make it trough
judgement? Well, here's your chance to get
trough judgement fine :) Let's go!

The first thing you need, is, ofcourse, a
good movie. A good move consists of the
following things:
- A Good Plot/Storyline
- Avarage or Good Graphics
- Good Sound
- Humor/Violence and/or Interactivity

Next, you'll need to spend time on it. You
won't make it past judgement with a
movie that you've made in 10 minutes,
unless ofcrouse, you'r a genius. A good
movie/game takes hours,days and maybe
even weeks to complete. Do you seriously
think Madness was made in 10 minutes?
C'mon dude!

So your file is done? Good, now upload it.
To attract attention, think of an original
and catchy name. Stick Fight ICX Beta
Trailer will be blammed on sight, or
atleast attract negative attention. Think
of something good, something people will
recognize or get positive thoughts of.

Once you've done that, enjoy the sight of
your movie not being blammed. Maybe
you can even advertise a little bit on the
BBS, by putting your movie in your Sig :)
That's atleast what I do... :P Good Luck!

Audio Portal

"That's some crazy shit man!" Yep, the
audio portal is underestimated. I'm not
going to beg Tom or Wade to give th
audio portal more attention, but, c'mon.
About 1/1000 of the site's traffic goes to
the audio portal, agains 1/25 to the
portal... That says something, doesn't it!

This is the audio portal:

In the audio portal, people like
HeavyMetalHampster, Iamasuckah and
ParagonX9, upload music for people to use
in their flash movies. This actually makes
the audio portal some sort of Libary for
flash artists. Royalty free music. Wow :)
Now where do you find that these days?

Not only is the Audio Portal good for flash
purposes, but it's also good for getting some
really cool music. I tend to listen to
ParagonX9 tracks all friggin' day! So go to
the audio portal now, tell your friends to go,
and maybe, the audio portal will be as big
as the flash portal someday...

Statistics

I doubted if I would do this part. I still do,
but think it's kinda fun :) So, here come some
pretty cool, and rediculus, statistics, right
from Newgrounds, the place to be (a
complainer)

Top 10, most experience Points:

1.   humantarget52    16,306
2.   Pimp      16,276
3.   Shrapnel      16,069
4.   -bomb-      16,024
5.   BlueAsterisk     15,213
6.   oblivion      14,701
7.   Mike27112     14,296
8.   Brewed_Beaner        14,246
9.   NeMeSiSM66      14,150
10.   ReverendYates      14,117

Top 10, most Blammes/Saves:

1.    fixit  49,501
2.    ramagi  39,925
3.    gfoxcook  37,291
4.    GaryHobson  33,957
5.    Crono-  33,655
6.    DuMa_RyoHahn  32,284
7.    Recon_Rebel 31,138
8.    Bila  29,691
9.    alexsmolik  26,587
10.    chaotic1 25,951

Top 10, best artists:

1. BrunoBozzetto
2. TLF
3. chluaid
4. LegendaryFrog
5. jotandjab
6. Sarkazm
7. WatermanAlmighty
8. SecretAgentBob
9. DL-Misteroo
10. ToonZone-Matt

Top 3, Sponsors of NG:

SbB "Girls"
Bullz-Eye
Adult-Finder.com
Notice, how all of these sponsors are
related to Girls, not to say Nude Girls :)
From that, we can conclude NG is mostly
visited by men :)

Top 3, best things of NG:

Flash Portal
Audio Portal
Games Section
Users who are new to Newgrounds, will
visit the Games/Assasin section of the site.
The "older" NG users, will spend loads of
their time on the BBS or the Flash Portal.
Musical people, will be in the Audio Portal
alot!

Test Download
Performance

Yes! With flash, you can actually test the
time it would take to dowload your flash
movie. Handy for loading screens... It's very
simple!

1
Save your document and choose Control > Test Movie.

2
From the Debug menu, select a modem speed to determine
the download rate that Flash will simulate.

You can also choose Customize to enter a download rate.

3
Choose View > Bandwidth Profiler to see the SWF with a
download performance chart.

The shaded bar represents the first and only
frame in your main movie. Movies with
multiple frames will have multiple shaded
bars. The height of the bar represents the
frame's size in bytes and kilobytes. Bars
that extend above the red line, especially if
the bar represents a frame other than the
first frame, indicate there could be delays in
movie playback. You can optimize your
movie for faster downloads.

Advanced Tips

Wheter you'r a beginner or an expert, tips
are always useful. So here is a list of good
tips for you to use!

Shortcuts

Move to bottom of page
Page Down

Move to top of file
Control+Home

Move to bottom of file
Control+End

Select word left
Shift+Control+Left Arrow

Select word right
Shift-Control+Right Arrow

Move word left
Control+Left Arrow

Move word right
Control+Right Arrow

Move to start of line
Home

Move to end of line
End

Move to top of page
Page Up

Select to start of line
Shift+Home

Select to end of line
Shift+End

Select to start of page
Shift+Page Up

Select to end of page
Shift+Page Down

Select to start of file
Shift+Control+Home

Select to end of file
Shift+Control+End

General

To get a higher voting power, blam and
save alot, vote on movies every day and
go post alot on the BBS :)  Good luck
with becomming Newgrounds's best
ranked user :)!

ActionScript [AS1/AS2]

Frame 51
stop();
Frame 52
stop();
Frame 53
stop();
Frame 54
stop();
Frame 55
stop();
Frame 56
stop();
Frame 57
stop();
Frame 58
stop();
Frame 59
stop();
Frame 60
stop();
Frame 61
stop();
Frame 62
stop();
Frame 63
stop();
Frame 64
stop();
Frame 65
stop();
Frame 66
stop();
Frame 67
stop();
Frame 68
stop();
Frame 69
stop();
Frame 78
stop();
Frame 79
stop();
Frame 80
stop();
Frame 81
stop();
Frame 82
stop();
Frame 83
stop();
Frame 84
stop();
Frame 85
stop();
Frame 86
stop();
Symbol 10 Button
on (release) { _root.play(); }
Symbol 11 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }
Symbol 11 MovieClip Frame 2
gotoAndPlay (1);
Symbol 18 Button
on (press, release) { gotoAndStop (52); }
Symbol 21 Button
on (press, release) { gotoAndStop (59); }
Symbol 24 Button
on (press, release) { gotoAndStop (71); }
Symbol 27 Button
on (press, release) { gotoAndStop (78); }
Symbol 30 Button
on (press, release) { gotoAndStop (83); }
Symbol 33 Button
on (press, release) { gotoAndStop (87); }
Symbol 36 Button
on (press, release) { gotoAndStop (93); }
Symbol 39 Button
on (press, release) { gotoAndStop (96); }
Symbol 43 Button
on (press, release) { play(); }
Symbol 46 Button
on (press, release) { stop(); stopAllSounds(); }
Symbol 51 Button
on (press, release) { getURL ("mailto: JurrevanZwol@home.nl"); }
Symbol 53 MovieClip Frame 30
stop();
Symbol 58 Button
on (press, release) { gotoAndPlay (2); }
Symbol 61 Button
on (press, release) { stop(); stopAllSounds(); }
Symbol 65 Button
on (press, release) { gotoAndPlay (759); }
Symbol 69 Button
on (press, release) { gotoAndPlay (2002); }
Symbol 70 MovieClip Frame 1
stop();
Symbol 70 MovieClip Frame 758
gotoAndPlay (2);
Symbol 70 MovieClip Frame 2000
gotoAndPlay (759);
Symbol 70 MovieClip Frame 3000
gotoAndPlay (2002);
Symbol 78 Button
on (press, release) { gotoAndStop (53); }
Symbol 81 Button
on (press, release) { gotoAndStop (54); }
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on (press, release) { gotoAndStop (52); }
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on (press, release) { gotoAndStop (55); }
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on (press, release) { gotoAndStop (53); }
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on (press, release) { gotoAndStop (57); }
Symbol 96 Button
on (press, release) { gotoAndStop (55); }
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on (press, release) { gotoAndStop (58); }
Symbol 100 Button
on (press, release) { gotoAndStop (56); }
Symbol 105 Button
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on (press, release) { gotoAndStop (64); }
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Symbol 189 MovieClip Frame 1
stop();
Symbol 191 Button
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Symbol 262 Button
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Symbol 265 Button
on (press, release) { gotoAndStop (98); }

Library Items

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Symbol 115 GraphicUsed by:Timeline
Symbol 116 TextUses:15Used by:Timeline
Symbol 117 TextUses:15Used by:Timeline
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Symbol 123 GraphicUsed by:Timeline
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Symbol 127 GraphicUsed by:Timeline
Symbol 128 TextUses:15Used by:Timeline
Symbol 129 ButtonUses:74 75 77 73Used by:Timeline
Symbol 130 ButtonUses:82 83 84 73Used by:Timeline
Symbol 131 GraphicUsed by:Timeline
Symbol 132 TextUses:15Used by:Timeline
Symbol 133 ButtonUses:74 75 77 73Used by:Timeline
Symbol 134 ButtonUses:82 83 84 73Used by:Timeline
Symbol 135 GraphicUsed by:Timeline
Symbol 136 TextUses:15Used by:Timeline
Symbol 137 ButtonUses:74 75 77 73Used by:Timeline
Symbol 138 ButtonUses:82 83 84 73Used by:Timeline
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:139Used by:Timeline
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:141Used by:Timeline
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:143Used by:Timeline
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClipUses:145Used by:Timeline
Symbol 147 TextUses:15Used by:Timeline
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:148Used by:Timeline
Symbol 150 ButtonUses:74 75 77 73Used by:Timeline
Symbol 151 ButtonUses:82 83 84 73Used by:Timeline
Symbol 152 BitmapUsed by:153
Symbol 153 GraphicUses:152Used by:Timeline
Symbol 154 TextUses:15Used by:Timeline
Symbol 155 ButtonUses:74 75 77 73Used by:Timeline
Symbol 156 ButtonUses:82 83 84 73Used by:Timeline
Symbol 157 GraphicUsed by:Timeline
Symbol 158 TextUses:15Used by:Timeline
Symbol 159 ButtonUses:74 75 77 73Used by:Timeline
Symbol 160 ButtonUses:82 83 84 73Used by:Timeline
Symbol 161 GraphicUsed by:Timeline
Symbol 162 TextUses:15Used by:Timeline
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Symbol 164 ButtonUses:82 83 84 73Used by:Timeline
Symbol 165 TextUses:15Used by:Timeline
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Symbol 168 TextUses:15Used by:Timeline
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Symbol 170 GraphicUsed by:189  Timeline
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Symbol 172 ButtonUses:74 75 77 73Used by:Timeline
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Symbol 174 GraphicUsed by:Timeline
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Symbol 181 TextUses:15Used by:Timeline
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Symbol 188 ButtonUses:186 185Used by:189
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Symbol 190 TextUses:15Used by:Timeline
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Symbol 192 ButtonUses:82 83 84 73Used by:Timeline
Symbol 193 TextUses:15Used by:Timeline
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Symbol 196 TextUses:15Used by:Timeline
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Symbol 198 TextUses:15Used by:Timeline
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Symbol 207 TextUses:15Used by:Timeline
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Symbol 212 TextUses:15Used by:Timeline
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Symbol 215 ButtonUses:82 83 84 73Used by:Timeline
Symbol 216 TextUses:15Used by:Timeline
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Symbol 219 TextUses:15Used by:Timeline
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Symbol 221 TextUses:15Used by:Timeline
Symbol 222 TextUses:15Used by:Timeline
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Symbol 225 TextUses:15Used by:Timeline
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Symbol 228 TextUses:15Used by:Timeline
Symbol 229 TextUses:15Used by:Timeline
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Symbol 232 TextUses:15Used by:Timeline
Symbol 233 TextUses:15Used by:Timeline
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Symbol 236 TextUses:15Used by:Timeline
Symbol 237 TextUses:15Used by:Timeline
Symbol 238 ButtonUses:74 75 77 73Used by:Timeline
Symbol 239 ButtonUses:82 83 84 73Used by:Timeline
Symbol 240 TextUses:15Used by:Timeline
Symbol 241 TextUses:15Used by:Timeline
Symbol 242 ButtonUses:82 83 84 73Used by:Timeline
Symbol 243 TextUses:15Used by:Timeline
Symbol 244 TextUses:15Used by:Timeline
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Symbol 246 TextUses:15Used by:Timeline
Symbol 247 ButtonUses:74 75 77 73Used by:Timeline
Symbol 248 ButtonUses:82 83 84 73Used by:Timeline
Symbol 249 TextUses:15Used by:Timeline
Symbol 250 ButtonUses:82 83 84 73Used by:Timeline
Symbol 251 TextUses:15Used by:Timeline
Symbol 252 TextUses:15Used by:Timeline
Symbol 253 ButtonUses:74 75 77 73Used by:Timeline
Symbol 254 GraphicUsed by:Timeline
Symbol 255 TextUses:15Used by:Timeline
Symbol 256 TextUses:15Used by:Timeline
Symbol 257 TextUses:15Used by:Timeline
Symbol 258 ButtonUses:74 75 77 73Used by:Timeline
Symbol 259 ButtonUses:82 83 84 73Used by:Timeline
Symbol 260 TextUses:15Used by:Timeline
Symbol 261 ButtonUses:74 75 77 73Used by:Timeline
Symbol 262 ButtonUses:82 83 84 73Used by:Timeline
Symbol 263 TextUses:15Used by:Timeline
Symbol 264 TextUses:15Used by:Timeline
Symbol 265 ButtonUses:82 83 84 73Used by:Timeline
Streaming Sound 1Used by:Timeline
Streaming Sound 2Used by:Symbol 47 MovieClip
Streaming Sound 3Used by:Symbol 70 MovieClip

Instance Names

"bar"Symbol 11 MovieClip Frame 1Symbol 4 MovieClip

Labels

"loaded"Symbol 11 MovieClip Frame 3




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Created: 29/5 -2019 20:57:47 Last modified: 29/5 -2019 20:57:47 Server time: 26/04 -2024 14:47:08