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This is the info page for Flash #19622 |
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a frash called after parovadius is now loaded |
a frash called after parovadius is now loaded |
Preloader by Kev Nuu |
Preloader by Kev Nuu |
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dynakyris |
a.k.a. |
Terrible Hands |
presents... |
A F T E R P A R O V A D I U S Written and animated by DYNAKYRIS STARRING Eric Roman as Slogaibon Jason Gaines as Firebrand Jennifer Borrero as Pure Narration by CATS (WillowPond DocTalker) Voice direction and recording by Eric Roman |
[August 31, 2004~September 11, 2004. Revision'08 completed April 7, 2008] |
[GRAPHICS CREDITS] Gradius III, Adventure Quiz Capcom World 2, Parodius, CastleVania I, Gradius II, CastleVania: Symphony of the Night, Super CastleVania IV, Marvel VS Capcom, SNK vs Capcom CHAOS, NASA, Gokujyou Parodius, Super Ghouls & Ghosts, Mega Man III, Alien 3 , Mega Man I, Alien VS Predator, CastleVania III: Dracula's Curse, Samurai Spirits IV, Zero Wing, CastleVania: Dracula X, Demon's Crest _____ STAC designed by Eric Roman sprite by Ric |
[NON-STOCK VIDEOGAME SOUND EFFECTS] Gradius II, Demon's Crest, Super Ghouls & Ghosts, Samurai Spirits IV, Mega Man III _____ Frapppppping noise vocalized by Eric Roman |
[MUSIC CREDITS] Dream Theater- A Change of Seasons Technosoft; Thunder Force V- An Encounter [Artist Unknown!!!]- Aliens Among Us Parn- Gradius Medley Konami; Sexy Parodius- See You Next Time! Diffusion vs Mr Dog- All Your Bass Are Belong To Us |
THANKS, YO! To Konami, for their great games, Capcom for great games AND sex kittens, Macromedia, THE MAKERS OF FRASH!!!, Anapan, who exported one of my favorite sprite effects, The Third Moon for being cool, CheapAlert for hitting me off with Brandy's zounds and sprites, Count Orlox for great Slog head, Zekey Lizard, Kev Nuu & TXM, APN, TP & CastleVania Repertoire, Jason Gaines and Jennifer Borrero for exceptional voice work, Rapplefee for being a ParoVadius Junkie, Morg for Ancient Planet, Tweeze for Maids, SNAK FREAK, Kinki Slinki to debris hint, and StephaNNY for 'following directions', ROR. THANK YOU for Playing! |
One night in the end days of August 2004, just before hitting the hay, I threw August Spies, my tenth MixCD of 2003, into my portable CD player. Eventually, the song "Aliens Among Us" (originally from an mp3.com sampler included in a CD-R pack bought in 2001) came up and for some reason, I pictured a ParoVadius scenario... STAC's satellite has been finally smashed and Slogaibon, Firebrand, and Pure coast through space, evaluating their victory. Eventually, the heroes get into an argument over which gets the girl. Pure digs Brando's butt and Slog's beak, but Slog-G soon realizes that rescuing her wasn't worth the pain on his back. Fed up with her indecision, Slogaibon dumps her into space. |
M A K I N G A F T E R P A R O V A D I U S |
At this time, Texas Mafia, which had once more become my major artistic hangout, had recently revived its long-suspended Cellblock Flash portal (after much coaxing from myself and its other fans). With that and the support of TxM's other Flash Site mates, the site saw a revival. TxM-exclusive movies furthered its appeal, and at its inception, After ParoVadius was to be one of these home-only gems as well. Exclusive it would remain until later in the year, however. In early December of 2004, I had suddenly fallen on hard times in my personal life. Figuring I had nothing to lose, I decided to spread After ParoVadius beyond TxM...but not without slapping links to TxM and my DYNAKYRIS across the animation (and giving the Zig scene better music), first. Thus would be the last major revision for three and a half years... ...but why the revision /now/? |
Following After ParoVadius' success outside of TxM (read: Newgrounds' Daily 4th Place award on December 21, 2004), I had decided to start filling in some relevant missing pieces: random space junk to complement the palette-swapped debris field of Gokujyou Parodius' ending. This detail was first put aside due to the tedium of the initial wrapup. I had collected more eyecatching debris in anticipation of this revision after the NG release, but due to the clunkiness I experienced with the layout of Flash MX 2004 (for compression's sake the Flash 5 FLA irreversibly saved to 2004's format at the time), I decided to leave the project as it stood. A sudden creative momentum towards the middle of February in 2008 led to the big fixes at last... In addition to the missing debris, another problem in need of repair was a bit of navigation. STUFF!!!'s BACK button lead to THE END's Scene, an issue first pointed out by NG's viewers. How much sense had that made to the first-time viewers who preferred to peruse the STUFF!!! before actually watching the main event? There you have it; that's the backstory. Now here's the groundwork. |
Here we have an abstract of the movie, scribbled shortly after inspiration hit; a scratched-out P above the title suggests the original name could have been different: ParoVadius Ending? ParoVadius AFTER? Following its "comedy" designation (as if anything ParoVadius would ever be "documentary", ROR) is the basic explanation of the movie. Below those notes are extremely basic storyboards featuring each character's speaking angle. Note that Pure's face-front view lacked Slogaibon's early on. When I figured otherwise, I put out a request for someone to attempt the sprite... Well met, Dorakyura! |
Following the thumbnails, I jotted an essential note... One of TxM's big hits of the moment was Victor Orozco's CastleVania: Harmony of Drumsticks, with a waste-no-moment approach to its comedy beats of randomness. He had cited ParoVadius and the then-recently-released Fwoopy! as his inspirations for the bit. Personally, I find that pretty damn cool of him. As this note tells, I had originally planned to follow such a comedic pacing with my new movie. Despite my finished animation lacking that bam-bam-bam pace of his, I felt the end result was well enough. |
The page also lists the voice cast (imagine Jason and I with swapped roles), necessary SPRITES to be wrangled, and SCAPEDROP; background elements. The Hubble Space Telescope's snapshot of the lightyears-tall dust towers within the Eagle Nebula remains, since the Fall of 1995, one of my favorite images EVER. I thought it looked flamey enough to imply the burning cloud left in the aftermath of the destruction of STAC's enormous Saterrite of Evil, thus the backdrop of choice for the main scene. Below the lists are examples of early dialogue. The footers note the music that set it off and a reminder to create an actual script. |
On another page, I storyboarded a scene in which Firebrand accidentally drops a crap on a passing Zig, thus causing it to careen into the already damaged Moon. |
Contrary to what you actually see, here Pure shows her disgust /after/ The Moon is slammed. There were also a couple of abandoned ideas. One was Pure's Magical Girl Wand drifting away after her being bumped off. At her last words, However, there would've been quite the nagging continuity error. No thanks on my spriting out the wand in her grasp... In the other idea, rather than Pure getting sliced by the Vic Viper's sharp edges, it might've been funnier (and Gradius-er) if it shot her in half and scored a Powerup Cell. While I might've found some...poetic justice (in the completely parallel sense of the long view), it would've taken longer to arrange and occur than just the slit-and-run. |
Lastly, there is this: The morning after the idea sprouted, I made this sketch to show how the characters would look together. The drawing is dated August 31, 2004, 11:45A Thanks for reading up on the Making Of! |
Well, shoot! JUST when I thought I had finally completed After ParoVadius' 2008 revision on March 30th, I take a look at the script, enjoying the slight differences, and learn, "HEY! This was supposed to be included in the first place!!!" Well, here it is! |
after P A R O V A D I U S script by Eric TJ Roman P=PURE S=SLOGRA F=FIREBRAND BGM: Aliens Among Us OPENING TEXT (CATS' voice) "Slogra and Gaibon merged into The Real Power, Slogaibon, to challenge the evil STAC, who terrorized Konamiworld with a Weapon from Capcom World. Hearing that Pure, a fellow citizen of Capcom World, had been held captive by STAC, the Red Demon, Firebrand, joined the fight. Together, Slogaibon and Firebrand were successful in destroying STAC and rescuing Pure... ...whom, for whatever reason...arrived to Konami World for her own, perverse reasons..." |
S: Well, THAT was easy! F: Word up. S: We showed that CAT who owns All His Base. P: Damn, I'm horny. I want some /aaaass!/ S&F: WOAH! ::they laugh like Beavis & Butthead:: F: Me first! S: No way... I'm hauling her, /I/ get first dibs. P: Hmmmm... I guess, like, I owe both of you, since you both saved me...but...deciding is so hard... F: So am I! S: ::Beavis-esque chuckle:: P: I mean, Sloggy, your beak is like, three feet long! I've heard things about guys with big beaks! S: ::Beavis-esque chuckle:: |
P: But Brandy, you've got the TIGHTEST /ASS/, and your bubblies are /always/ at the ready...mmm... F: YEAH! YEAH! Check out my ASS!!! You gotta love the ass! ::Firebrand moons them, and a poop oozes out & drops:: P: Ew,.. that's /so/ disgusting. ::a Zig fighter is zooming through space, the plop lands on its windshield, causing it to lose control and crash into the already broken moon, splitting it in two, now:: P: On the other hand, Slogaibon is basically Slogra and Gaibon, so when they unmerge, I can have that Konami threesome I always wanted! S: Score! F: Blast you, wench!!! ::Firebrand blasts a flame and knocks Pure off Slog's back and she falls/dies (w/ Megaman Death sound):: |
S: O-M-G ROFFLE you just killed Capcom's cheerleader. F: ... S: What are you gona do now? ::Akane & Hikaru lazily fly by:: F: Those bunny chicks make me horny. ::The End; Pictures of Akane & Hikaru:: ~Bonus Storyboard Script Pictures of voice actors Credits Cheap Alert (Script last edited 9-5-2004, 10:54AM) |
JASON GAINES AS FIREBRAND |
"First, let me say that I forgot exactly what I was supposed to make comments on other than the general idea of what it was like being a voice actor for this flash. "I found it a bit hard to do mainly because I had an idea of what Firebrand should sound like, but I was unable to pull it off to my liking. Eric seems to feel it came out okay, but I guess I'm not that satisfied. I think his voice should have been more deeper, perhaps it should have came from his 'bubblies.' "Anyway, I had fun doing it. It was quite random too. I came home from work and get a call from Eric asking me to do a practice take on it, but it turned out to be the final. "I'm not sure what else to say, really. I had a good time doing it, and hope to do it again. I would love to really do voice or regular acting some day anyways, so it's good practice. "Alright, I'm done rambling. Peace! :)" |
JENNIFER BORRERO |
AS PURE |
"How is it working with Eric Roman? Eric Roman is a genius, and is brilliant at what he does. I'm not saying this just because I love this man. I say it because I have seen his work, and find it not only humorous, but unique. He isn't spewing out crappy Mario frash every few weeks. He takes his time, and gives us pure gold animation. Nothing else to describe it. "Will I ever work with Eric on another frash? I should hope so. I loved doing Pure's voice. I felt like a magical school girl who turns on the internet geeks of the land. It was fun. It was exciting. It was frash at it's greatest. "So as I wind this down, I'd like to say thank you to Eric, Jason for his hot ass voice, and all you TXM members for your love." |
"How was it to work in a frash? It was stupendous! It was Fabulous! It was Orgasmic! and all that jazz. "I really enjoyed being the sex kitten, Pure. It was fun making hot, breathy sounds, and screaming out my need for ASS! I was recovering from a cold at the time of production, so part of the breathy noise comes from my attempts to breathe. |
ERIC ROMAN AS SLOGAIBON |
"I hurt my voice doing this movie...but that was damn near three and a half years ago, so I'm much better now, thanks... "After ParoVadius was one of my first experiences with using voices to create pacing for the animation. It was also the first time I personally directed a cast of voice actors to achieve the desired results. I think I did alright. "When I work on my animations, I'll usually leave the soundtrack for last; I'll get quickly bored, otherwise. During the making of ParoVadius in 2002, the beta-viewings began to bore me because I had to bear the same soundtrack about fifty-dozen times. Something similar happened here. Watching Pure beg for boinking was THE MOST HILARIOUS THING EVER; not so much the /thirtieth/ time around. Stupid me, I had forgotten the Mute Button. Swearing by the soundtrack hurt the project in a sense; I had gotten so darn tired of hearing the thing, I wrapped it and released it when I did. "A few years' discipline later, I finally revisit After ParoVadius to make it look, sound, and feel a little bit nicer. How'd I do?" ~March 3,2008 |
ActionScript [AS1/AS2]
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Symbol 258 Graphic | Uses:257 | Used by:Timeline |
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Symbol 260 Graphic | Uses:259 | Used by:Timeline |
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Symbol 275 Graphic | Uses:274 | Used by:Timeline |
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Symbol 277 Graphic | Uses:276 | Used by:Timeline |
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Symbol 281 Graphic | Uses:280 | Used by:Timeline |
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Symbol 285 Graphic | Uses:284 | Used by:Timeline |
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Symbol 287 Graphic | Uses:286 | Used by:Timeline |
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Symbol 289 Graphic | Uses:288 | Used by:Timeline |
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Symbol 291 Graphic | Uses:290 | Used by:Timeline |
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Symbol 293 Graphic | Uses:292 | Used by:Timeline |
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Symbol 295 Graphic | Uses:294 | Used by:Timeline |
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Symbol 297 Graphic | Uses:296 | Used by:Timeline |
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Symbol 299 Graphic | Uses:298 | Used by:Timeline |
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Symbol 301 Graphic | Uses:300 | Used by:Timeline |
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Symbol 307 Graphic | Uses:306 | Used by:Timeline |
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Symbol 311 Graphic | Uses:310 | Used by:Timeline |
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Symbol 313 Graphic | Uses:312 | Used by:Timeline |
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Symbol 315 Graphic | Uses:314 | Used by:Timeline |
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Symbol 321 Graphic | Uses:320 | Used by:Timeline |
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Symbol 323 Graphic | Uses:322 | Used by:Timeline |
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Symbol 325 Graphic | Uses:324 | Used by:Timeline |
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Symbol 327 Graphic | Uses:326 | Used by:Timeline |
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Symbol 329 Graphic | Uses:328 | Used by:Timeline |
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Symbol 331 Graphic | Uses:330 | Used by:Timeline |
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Symbol 333 Graphic | Uses:332 | Used by:Timeline |
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Symbol 335 Graphic | Uses:334 | Used by:Timeline |
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Symbol 337 Graphic | Uses:336 | Used by:Timeline |
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Symbol 339 Graphic | Uses:338 | Used by:Timeline |
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Symbol 341 Graphic | Uses:340 | Used by:Timeline |
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Symbol 343 Graphic | Uses:342 | Used by:Timeline |
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Symbol 345 Graphic | Uses:344 | Used by:Timeline |
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Symbol 347 Graphic | Uses:346 | Used by:Timeline |
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Symbol 349 Graphic | Uses:348 | Used by:Timeline |
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Symbol 351 Graphic | Uses:350 | Used by:Timeline |
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Symbol 353 Graphic | Uses:352 | Used by:Timeline |
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Symbol 355 Graphic | Uses:354 | Used by:Timeline |
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Symbol 359 Graphic | Uses:358 | Used by:Timeline |
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Symbol 361 Graphic | Uses:360 | Used by:Timeline |
Symbol 362 Graphic | Used by:Timeline | |
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Symbol 364 Bitmap | Used by:365 | |
Symbol 365 Graphic | Uses:364 | Used by:Timeline |
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Symbol 367 Graphic | Uses:366 | Used by:Timeline |
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Symbol 369 Graphic | Uses:368 | Used by:Timeline |
Symbol 370 Bitmap | Used by:371 | |
Symbol 371 Graphic | Uses:370 | Used by:Timeline |
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Symbol 373 Graphic | Uses:372 | Used by:Timeline |
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Symbol 375 Graphic | Uses:374 | Used by:Timeline |
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Symbol 377 Graphic | Uses:376 | Used by:Timeline |
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Symbol 379 Graphic | Uses:378 | Used by:Timeline |
Symbol 380 Graphic | Used by:Timeline | |
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Symbol 383 Graphic | Uses:382 | Used by:Timeline |
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Symbol 387 Graphic | Uses:386 | Used by:Timeline |
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Symbol 389 Graphic | Uses:388 | Used by:Timeline |
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Symbol 397 Graphic | Uses:396 | Used by:Timeline |
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Symbol 401 Graphic | Uses:400 | Used by:Timeline |
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Symbol 403 Graphic | Uses:402 | Used by:Timeline |
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Symbol 409 Graphic | Uses:408 | Used by:Timeline |
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Symbol 411 Graphic | Uses:410 | Used by:Timeline |
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Symbol 413 Graphic | Uses:412 | Used by:Timeline |
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Symbol 417 Graphic | Uses:416 | Used by:Timeline |
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Symbol 419 Graphic | Uses:418 | Used by:Timeline |
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Symbol 421 Graphic | Uses:420 | Used by:Timeline |
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Symbol 423 Graphic | Uses:422 | Used by:Timeline |
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Symbol 425 Graphic | Uses:424 | Used by:Timeline |
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Symbol 429 Graphic | Uses:428 | Used by:Timeline |
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Symbol 431 Graphic | Uses:430 | Used by:Timeline |
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Symbol 433 Graphic | Uses:432 | Used by:Timeline |
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Symbol 435 Graphic | Uses:434 | Used by:Timeline |
Symbol 436 Bitmap | Used by:437 | |
Symbol 437 Graphic | Uses:436 | Used by:Timeline |
Symbol 438 Bitmap | Used by:439 | |
Symbol 439 Graphic | Uses:438 | Used by:Timeline |
Symbol 440 Graphic | Used by:Timeline | |
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Symbol 442 Bitmap | Used by:443 | |
Symbol 443 Graphic | Uses:442 | Used by:Timeline |
Symbol 444 Graphic | Uses:4 | Used by:Timeline |
Symbol 445 Graphic | Uses:4 | Used by:Timeline |
Symbol 446 Bitmap | Used by:447 | |
Symbol 447 Graphic | Uses:446 | Used by:Timeline |
Symbol 448 Bitmap | Used by:449 | |
Symbol 449 Graphic | Uses:448 | Used by:Timeline |
Symbol 450 Bitmap | Used by:451 | |
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Symbol 455 Graphic | Uses:454 | Used by:Timeline |
Symbol 456 Bitmap | Used by:457 | |
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Symbol 459 Graphic | Uses:458 | Used by:Timeline |
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Symbol 461 Graphic | Uses:460 | Used by:Timeline |
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Symbol 469 Graphic | Uses:468 | Used by:Timeline |
Symbol 470 Graphic | Used by:Timeline | |
Symbol 471 Bitmap | Used by:472 | |
Symbol 472 Graphic | Uses:471 | Used by:473 |
Symbol 473 Button | Uses:472 41 | Used by:Timeline |
Symbol 474 MovieClip | Uses:148 | Used by:Timeline |
Symbol 475 Bitmap | Used by:476 | |
Symbol 476 Graphic | Uses:475 | Used by:477 Timeline |
Symbol 477 Button | Uses:476 41 | Used by:Timeline |
Symbol 478 Bitmap | Used by:479 | |
Symbol 479 Graphic | Uses:478 | Used by:480 |
Symbol 480 Button | Uses:479 41 | Used by:Timeline |
Symbol 481 MovieClip | Uses:160 | Used by:484 496 499 509 |
Symbol 482 Bitmap | Used by:483 | |
Symbol 483 Graphic | Uses:482 | Used by:484 499 509 530 |
Symbol 484 Button | Uses:481 483 41 | Used by:Timeline |
Symbol 485 Bitmap | Used by:486 | |
Symbol 486 Graphic | Uses:485 | Used by:487 |
Symbol 487 Button | Uses:486 41 | Used by:Timeline |
Symbol 488 Bitmap | Used by:489 | |
Symbol 489 Graphic | Uses:488 | Used by:490 |
Symbol 490 Button | Uses:489 41 | Used by:Timeline |
Symbol 491 Font | Used by:493 507 | |
Symbol 492 Font | Used by:493 497 498 500 501 502 506 507 508 510 513 516 517 520 521 522 529 531 532 533 534 537 538 544 545 548 550 | |
Symbol 493 Text | Uses:491 492 | Used by:Timeline |
Symbol 494 Bitmap | Used by:495 | |
Symbol 495 Graphic | Uses:494 | Used by:496 528 |
Symbol 496 Button | Uses:481 495 41 | Used by:Timeline |
Symbol 497 Text | Uses:492 | Used by:Timeline |
Symbol 498 Text | Uses:492 | Used by:Timeline |
Symbol 499 Button | Uses:481 483 41 | Used by:Timeline |
Symbol 500 Text | Uses:492 | Used by:Timeline |
Symbol 501 Text | Uses:492 | Used by:Timeline |
Symbol 502 Text | Uses:492 | Used by:Timeline |
Symbol 503 MovieClip | Uses:2 | Used by:Timeline |
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Symbol 505 Graphic | Uses:504 | Used by:Timeline |
Symbol 506 Text | Uses:492 | Used by:Timeline |
Symbol 507 Text | Uses:492 491 | Used by:Timeline |
Symbol 508 Text | Uses:492 | Used by:Timeline |
Symbol 509 Button | Uses:481 483 41 | Used by:Timeline |
Symbol 510 Text | Uses:492 | Used by:Timeline |
Symbol 511 Bitmap | Used by:512 | |
Symbol 512 Graphic | Uses:511 | Used by:Timeline |
Symbol 513 Text | Uses:492 | Used by:Timeline |
Symbol 514 Bitmap | Used by:515 | |
Symbol 515 Graphic | Uses:514 | Used by:Timeline |
Symbol 516 Text | Uses:492 | Used by:Timeline |
Symbol 517 Text | Uses:492 | Used by:Timeline |
Symbol 518 Bitmap | Used by:519 | |
Symbol 519 Graphic | Uses:518 | Used by:Timeline |
Symbol 520 Text | Uses:492 | Used by:Timeline |
Symbol 521 Text | Uses:492 | Used by:Timeline |
Symbol 522 Text | Uses:492 | Used by:Timeline |
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Symbol 524 Graphic | Uses:523 | Used by:Timeline |
Symbol 525 Bitmap | Used by:526 | |
Symbol 526 Graphic | Uses:525 | Used by:527 |
Symbol 527 MovieClip | Uses:526 | Used by:Timeline |
Symbol 528 Button | Uses:495 41 | Used by:Timeline |
Symbol 529 Text | Uses:492 | Used by:Timeline |
Symbol 530 Button | Uses:483 41 | Used by:Timeline |
Symbol 531 Text | Uses:492 | Used by:Timeline |
Symbol 532 Text | Uses:492 | Used by:Timeline |
Symbol 533 Text | Uses:492 | Used by:Timeline |
Symbol 534 Text | Uses:492 | Used by:Timeline |
Symbol 535 Bitmap | Used by:536 | |
Symbol 536 Graphic | Uses:535 | Used by:Timeline |
Symbol 537 Text | Uses:492 | Used by:Timeline |
Symbol 538 Text | Uses:492 | Used by:Timeline |
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Symbol 540 Graphic | Uses:539 | Used by:Timeline |
Symbol 541 Font | Used by:542 543 | |
Symbol 542 Text | Uses:541 | Used by:Timeline |
Symbol 543 Text | Uses:541 | Used by:Timeline |
Symbol 544 Text | Uses:492 | Used by:Timeline |
Symbol 545 Text | Uses:492 | Used by:Timeline |
Symbol 546 Bitmap | Used by:547 | |
Symbol 547 Graphic | Uses:546 | Used by:Timeline |
Symbol 548 Text | Uses:492 | Used by:Timeline |
Symbol 549 Font | Used by:550 | |
Symbol 550 Text | Uses:492 549 | Used by:Timeline |
Streaming Sound 1 | Used by:Timeline |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
Labels
"Title Screen, yo." | Frame 299 |
"Cue Narration 1" | Frame 329 |
"Cue Narration 2" | Frame 569 |
"Cue Narration 3" | Frame 776 |
"Cue the Song" | Frame 1031 |
Dynamic Text Variables
ShowTime | Symbol 11 EditableText | "LOAD TIME: 00:00" |
ShowKBPS | Symbol 12 EditableText | "XFER SPEED: 0.0 KB/S" |
ShowPercent | Symbol 13 EditableText | "PERCENT LOADED UNTIL PLAY" |
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