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Damn Birds.swf

This is the info page for
Flash #19662

(Click the ID number above for more basic data on this flash file.)


Text
LOADING

PRESENTED BY

CONTINUE

PLAY THIS GAME

PLAY MORE GAMES

INSTRUCTIONS

HIGH SCORES

© Copyright 2006 MoFunZone.com. Developed by Dmitry Zheltobriukhov.

CLOSE

PREV

NEXT

STORY

You are a statue in a park. You stood here for years
and watched birds pooping on you until one day your
patience came to its end and you decided to take
revenge on these feathered demons.
Thank God you are a statue with a gun!

CONTROLS

Aim your gun with your mouse and click to shoot.
If your load ends, you must wait until your gun is reloaded
before you can shoot again.
The gun will not be reloaded if you are out of ammo.

KEYS:

-

1

5

Select a gun

R

Tab

Switch to the next available gun

Reload the gun*

P

Pause the game

*your gun is relaoded automatically when the load ends. However,
you can reload it at any moment pressing "R"

The cleaning bar indicates the level of filthiness (green to red)
and the current cleaning level (white grid). Under the
cleaning bar you will see the estimation of the cleaning cost.
You can adjust the level of cleaning and clean as much poo
as you wish. When you're done adjusting, press "CLEAN"
button to execute cleaning.

MAINTENANCE

Before each new level you can buy new weapons and ammo,
increase your defense and clean yourself.

CLEANING

DEFENSE

You can click on "DEFENSE" button and buy defense points
that will increase your anti-poo protection.

WEAPONS

The weapons you have purchased appear in color, while
unavailable weapons appear in black and white.
If you have enogh money to buy a new weapon, you can
press "BUY IT" button next to the gun's icon and purchase it.

AMMO

You can buy ammo for a weapon you have purchased.
To do so press "BUY AMMO" button next to a purchased
gun and adjust the amount you want to buy using
+1, -1, +10, -10, +100 and -100 buttons and press "BUY"
button resets the amount to 0.
button calculates the maximum amount of the current
ammo you can manage to buy.
Note that new guns come with no ammo and after buying a new
weapon you need to buy its ammo to be able to use it.

0

+1

+10

-1

-10

+100

-100

0

1

2

3

4

5

6

7

8

9

LEVEL

0

1

2

3

4

5

6

7

8

9

Defense:

Ammo:

Reloading

PLAY

Money:

0000000000000000000

Price: $1000

BUY IT

Not Enough
Money

Ammo: 10000

BUY AMMO

Clean: 100% - Cost: $1000

CLEAN

Musket
Power: 10
Load: 1

Shotgun
Power: 5-25
Load: 2

Pump Gun
Power: 7-35
Load: 6

SMG
Power: 20
Load: 30

Bazooka
Power: 200
Load: 1

DEFENSE

Defense: 1000000

BUY

$1 per Unit

Musket Bullets

$4 per Unit

Shotgun Shells

$3 per Unit

SMG Cartridges

$50 per Unit

Bazooka Rockets

$100 per Point

Anti-Poo Protection

CANCEL

0000000000

Cost: $00000000000000000000

GAME PAUSED

RESUME

INSTRUCTIONS

END

LEVEL XXXXXX COMPLETE

You have killed xxx birds

and earned $xxxxxxxx

CONTINUE

YOUR SCORE IS

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

PLAY AGAIN

HIGH SCORES VERSION IS ONLY AVAILABLE @ MOFUNZONE.COM

ActionScript [AS1/AS2]

Frame 1
function goTo() { getURL ("http://www.MoFunZone.com"); } stop(); var newMenu = new ContextMenu(); newMenu.hideBuiltInItems(); newMenu.customItems.push(new ContextMenuItem("MoFunZone.com - Play More Games", goTo)); this.menu = newMenu;
Instance of Symbol 38 MovieClip in Frame 1
onClipEvent (enterFrame) { if (_parent.getBytesLoaded() >= _parent.getBytesTotal()) { _parent.gotoAndStop("Intro"); } else { Percentage = (_parent.getBytesLoaded() / _parent.getBytesTotal()) * 100; gotoAndStop(Math.round(Percentage) + 1); } }
Frame 2
stop();
Frame 3
stop();
Instance of Symbol 159 MovieClip "Instructions" in Frame 3
onClipEvent (load) { PrevColor = new Color(Prev); NextColor = new Color(Next); gotoAndStop (1); _visible = false; } onClipEvent (enterFrame) { if (_currentframe == 1) { PrevColor.setRGB(8947848); PrevButton.enabled = false; } else { PrevColor.setRGB(3355443); PrevButton.enabled = true; } if (_currentframe == _totalframes) { NextColor.setRGB(8947848); NextButton.enabled = false; } else { NextColor.setRGB(3355443); NextButton.enabled = true; } }
Frame 4
stop();
Instance of Symbol 168 MovieClip "Background" in Frame 4
onClipEvent (load) { gotoAndStop (1); }
Instance of Symbol 182 MovieClip "LevelText" in Frame 4
onClipEvent (load) { function Update() { DigitsArray = new Array(0, 0, 0, 0, 0, 0, 0, 0); TempValue = _parent.Scene.Level; i = 5; while (i >= 0) { TenPow = Math.pow(10, i); DigitsArray[i] = Math.floor(TempValue / TenPow); TempValue = TempValue - (DigitsArray[i] * TenPow); i--; } LastDigit = 0; i = 5; while (i >= 0) { if (DigitsArray[i] != 0) { LastDigit = i; break; } i--; } i = 0; while (i <= LastDigit) { DigNum = (i + 5) - LastDigit; eval ("Digit" + DigNum).gotoAndStop(DigitsArray[i] + 1); i++; } i = 0; while (i <= (4 - LastDigit)) { eval ("Digit" + i).gotoAndStop(11); i++; } _x = (250 - (((LastDigit * 26) + 165) / 2)); } Update(); }
Instance of Symbol 740 MovieClip "Scene" in Frame 4
onClipEvent (load) { function AddFeather(x, y, Scale, Rotation, r, g, b, Blood) { FreeFeather = 0; ii = 1; while (ii <= TotalFeathers) { if (!eval ("Feather" + ii)._visible) { FreeFeather = ii; break; } ii++; } PermitFeather = true; if (FreeFeather == 0) { if (TotalFeathers < 500) { TotalFeathers++; FeatherSample.duplicateMovieClip("Feather" + TotalFeathers, this.getNextHighestDepth()); FreeFeather = TotalFeathers; } else { PermitFeather = false; } } if (PermitFeather) { NewFeather = eval ("Feather" + FreeFeather); NewFeather._x = x; NewFeather._y = y; NewFeather._xscale = (NewFeather._yscale = Scale); NewFeather._rotation = Rotation; NewFeather.col = new Color(NewFeather); NewFeather.col.setTransform({ra:0, rb:r, ga:0, gb:g, ba:0, bb:b, aa:100, ab:0}); NewFeather.RotSpeed = 0; if (Blood) { NewFeather.gotoAndStop(2); } else { NewFeather.gotoAndStop(1); } NewFeather._visible = true; return(FreeFeather); } } function Fire() { FreeFire = 0; i = 1; while (i <= FiresNum) { if (!eval ("GunFire" + i)._visible) { FreeFire = i; break; } i++; } if (FreeFire == 0) { FiresNum++; GunFire1.duplicateMovieClip("GunFire" + FiresNum, this.getNextHighestDepth()); FreeFire = FiresNum; } GunFire = eval ("GunFire" + FreeFire); RoughAngle = (Statue.Body._currentframe - 1) * 11.25; GunFire._x = RiflePeak.x; GunFire._y = RiflePeak.y; GunFire._visible = true; GunFire._rotation = RoughAngle; GunFire.gotoAndStop(RifleType); GunFire.Inside.gotoAndPlay(1); } function FireRocket() { FreeRocket = 0; i = 1; while (i <= TotalRockets) { if (!eval ("Rocket" + i)._visible) { FreeRocket = i; break; } i++; } if (FreeRocket == 0) { TotalRockets++; RocketSample.duplicateMovieClip("Rocket" + TotalRockets, this.getNextHighestDepth()); FreeRocket = TotalRockets; } NewRocket = eval ("Rocket" + FreeRocket); RoughAngle = (Statue.Body._currentframe - 1) * 11.25; NewRocket._x = RiflePeak.x; NewRocket._y = RiflePeak.y; NewRocket._visible = true; NewRocket._rotation = RoughAngle; NewRocket.XSpeed = RocketSpeed * Math.sin(RifleAngle); NewRocket.YSpeed = RocketSpeed * Math.cos(RifleAngle); NewRocket.Exploding = false; NewRocket.gotoAndStop(1); } function CalcAngle(Xfrom, Yfrom, Xto, Yto) { XDis = Math.abs(Xto - Xfrom); YDis = Math.abs(Yto - Yfrom); Angle = Math.atan(YDis / XDis); if (Xto > Xfrom) { if (Yto < Yfrom) { Angle = halfPI - Angle; } else { Angle = halfPI + Angle; } } else if (Yto > Yfrom) { Angle = (Math.PI + halfPI) - Angle; } else { Angle = (Math.PI + halfPI) + Angle; } if (Angle < 0) { Angle = Angle + (Math.PI*2); } return(Angle); } function CalcDistance(Xfrom, Yfrom, Xto, Yto) { xDistance = Math.abs(Xto - Xfrom); yDistance = Math.abs(Yto - Yfrom); LineDistance = Math.sqrt(Math.pow(xDistance, 2) + Math.pow(yDistance, 2)); return(LineDistance); } function CalculateRiflePeak() { RiflePeak.x = Rifles[RifleType].PeakX; RiflePeak.y = Rifles[RifleType].PeakY; Statue.Body.Gun.localToGlobal(RiflePeak); this.globalToLocal(RiflePeak); } function AddBird(Type, Side, Height) { FreeBird = 0; ii = 1; while (ii <= TotalBirds) { if (!eval ("Bird" + ii)._visible) { FreeBird = ii; break; } ii++; } if (FreeBird == 0) { TotalBirds++; BirdSample.duplicateMovieClip("Bird" + TotalBirds, this.getNextHighestDepth()); FreeBird = TotalBirds; } NewBird = eval ("Bird" + FreeBird); NewBird._rotation = 0; NewBird.gotoAndStop(Type); NewBird.Body.gotoAndPlay(1); NewBird._visible = true; NewBird.Move = true; NewBird.Hit = false; NewBird.Dead = false; NewBird.Type = Type; NewBird.SoundControl = new Sound(NewBird); if ((NewBird.Type == 2) or (NewBird.Type == 6)) { NewBird.SoundControl.attachSound("Flapping2"); NewBird.SoundFrame = 1; } else if (NewBird.Type != 4) { NewBird.SoundControl.attachSound("Flapping2"); if (NewBird.Type == 1) { NewBird.SoundFrame = 1; } else { NewBird.SoundFrame = 4; } } if (Type == 1) { NewBird.MaxSpeed = 5; NewBird.MinSpeed = 3; NewBird.Acceleration = 0.5; NewBird.Weight = 30; NewBird.ShitType = 1; NewBird.ShitScale = 80; NewBird.ShitWeight = 6; NewBird.Radius = 20; NewBird.HitFrame = 10; NewBird.Health = 10; NewBird.FeatherColors = new Array({r:179, g:179, b:179}, {r:102, g:102, b:102}); NewBird.DirChangeOdds = 20; NewBird.SpeedChangeOdds = 20; NewBird.ShitOdds = 40; } if (Type == 2) { NewBird.MaxSpeed = 7; NewBird.MinSpeed = 4; NewBird.Acceleration = 1; NewBird.Weight = 15; NewBird.ShitType = 1; NewBird.ShitScale = 50; NewBird.ShitWeight = 4; NewBird.Radius = 10; NewBird.HitFrame = 6; NewBird.Health = 5; NewBird.FeatherColors = new Array({r:135, g:97, b:61}, {r:197, g:197, b:197}, {r:0, g:0, b:0}); NewBird.DirChangeOdds = 40; NewBird.SpeedChangeOdds = 30; NewBird.ShitOdds = 30; } if (Type == 3) { NewBird.MaxSpeed = 6; NewBird.MinSpeed = 3; NewBird.Acceleration = 0.5; NewBird.Weight = 50; NewBird.ShitType = 1; NewBird.ShitScale = 100; NewBird.ShitWeight = 8; NewBird.Radius = 25; NewBird.HitFrame = 18; NewBird.Health = 14; NewBird.FeatherColors = new Array({r:51, g:51, b:51}); NewBird.DirChangeOdds = 30; NewBird.SpeedChangeOdds = 30; NewBird.ShitOdds = 20; } if (Type == 4) { NewBird.MaxSpeed = 13; NewBird.MinSpeed = 7; NewBird.Acceleration = 1; NewBird.Weight = 20; NewBird.ShitType = 1; NewBird.ShitScale = 60; NewBird.ShitWeight = 5; NewBird.Radius = 20; NewBird.HitFrame = 33; NewBird.Health = 7; NewBird.FeatherColors = new Array({r:51, g:51, b:51}, {r:163, g:155, b:141}); NewBird.DirChangeOdds = 5; NewBird.SpeedChangeOdds = 20; NewBird.ShitOdds = 10; NewBird.Inclination = random(3) - 1; } if (Type == 5) { NewBird.MaxSpeed = 6; NewBird.MinSpeed = 3; NewBird.Acceleration = 0.3; NewBird.Weight = 80; NewBird.ShitType = 1; NewBird.ShitScale = 120; NewBird.ShitWeight = 10; NewBird.Radius = 35; NewBird.HitFrame = 18; NewBird.Health = 20; NewBird.FeatherColors = new Array({r:204, g:199, b:183}, {r:194, g:189, b:173}, {r:214, g:209, b:193}, {r:230, g:230, b:230}, {r:220, g:220, b:220}, {r:105, g:79, b:68}, {r:51, g:51, b:51}); NewBird.DirChangeOdds = 40; NewBird.SpeedChangeOdds = 40; NewBird.ShitOdds = 20; } if (Type == 6) { NewBird.MaxSpeed = 8; NewBird.MinSpeed = 3; NewBird.Acceleration = 1; NewBird.Weight = 30; NewBird.ShitType = 1; NewBird.ShitScale = 70; NewBird.ShitWeight = 6; NewBird.Radius = 20; NewBird.HitFrame = 6; NewBird.Health = 10; NewBird.FeatherColors = new Array({r:224, g:105, b:105}, {r:51, g:51, b:51}, {r:153, g:153, b:153}, {r:204, g:204, b:204}); NewBird.DirChangeOdds = 30; NewBird.SpeedChangeOdds = 30; NewBird.ShitOdds = 15; } if (Type == 7) { NewBird.MaxSpeed = 7; NewBird.MinSpeed = 3; NewBird.Acceleration = 0.5; NewBird.Weight = 100; NewBird.ShitType = 2; NewBird.ShitScale = 100; NewBird.ShitWeight = 25; NewBird.Radius = 50; NewBird.HitFrame = 18; NewBird.Health = 40; NewBird.FeatherColors = new Array({r:230, g:230, b:230}, {r:230, g:230, b:230}, {r:51, g:51, b:51}); NewBird.DirChangeOdds = 0; NewBird.SpeedChangeOdds = 30; NewBird.ShitOdds = 15; } if (Type == 8) { NewBird.MaxSpeed = 7; NewBird.MinSpeed = 3; NewBird.Acceleration = 0.3; NewBird.Weight = 90; NewBird.ShitType = 1; NewBird.ShitScale = 130; NewBird.ShitWeight = 15; NewBird.Radius = 40; NewBird.HitFrame = 18; NewBird.Health = 35; NewBird.FeatherColors = new Array({r:230, g:230, b:230}, {r:230, g:209, b:195}, {r:179, g:150, b:134}, {r:51, g:51, b:51}); NewBird.DirChangeOdds = 30; NewBird.SpeedChangeOdds = 30; NewBird.ShitOdds = 15; } if (Type == 9) { NewBird.MaxSpeed = 8; NewBird.MinSpeed = 3; NewBird.Acceleration = 0.5; NewBird.Weight = 110; NewBird.ShitType = 1; NewBird.ShitScale = 150; NewBird.ShitWeight = 17; NewBird.Radius = 60; NewBird.HitFrame = 18; NewBird.Health = 50; NewBird.FeatherColors = new Array({r:204, g:204, b:204}, {r:82, g:59, b:45}, {r:69, g:50, b:35}); NewBird.DirChangeOdds = 30; NewBird.SpeedChangeOdds = 30; NewBird.ShitOdds = 15; } if (Type == 10) { NewBird.MaxSpeed = 6; NewBird.MinSpeed = 3; NewBird.Acceleration = 0.1; NewBird.Weight = 1000; NewBird.ShitType = 2; NewBird.ShitScale = 100; NewBird.ShitWeight = 25; NewBird.Radius = 150; NewBird.HitFrame = 18; NewBird.Health = 200; NewBird.FeatherColors = new Array({r:204, g:0, b:0}, {r:160, g:0, b:0}, {r:212, g:0, b:0}); NewBird.DirChangeOdds = 30; NewBird.SpeedChangeOdds = 30; NewBird.ShitOdds = 10; } if (Level > 5) { NewBird.MinSpeed = NewBird.MinSpeed + Math.round(Math.sqrt(Level * 10) / 8); NewBird.MaxSpeed = NewBird.MaxSpeed + Math.round(Math.sqrt(Level * 5) / 4); } NewBird.Speed = NewBird.MinSpeed + random((NewBird.MaxSpeed - NewBird.MinSpeed) + 1); if (isNaN(Side)) { Side = random(2); } if (Side == 0) { NewBird._x = 250 + NewBird.Radius; NewBird.Direction = Math.PI + halfPI; } else { NewBird._x = -250 - NewBird.Radius; NewBird.Direction = halfPI; } if (isNaN(Height)) { if (NewBird.Type == 9) { Height = random(100) - 310; } if (NewBird.Type == 10) { Height = random(100) - 290; } if (isNaN(Height)) { Height = random(350) - 310; } } NewBird._y = Height; NewBird.WentRight = Number.NaN; NewBird.InWedge = false; BirdsOnScreen++; return(FreeBird); } function RandomBird() { B = BirdsPattern[random(BirdsPattern.length)]; return(B); } function Shit(Shitter) { FreeShit = 0; ii = 1; while (ii <= TotalShits) { if (!eval ("Shit" + ii)._visible) { FreeShit = ii; break; } ii++; } if (FreeShit == 0) { TotalShits++; ShitSample.duplicateMovieClip("Shit" + TotalShits, this.getNextHighestDepth()); FreeShit = TotalShits; } NewShit = eval ("Shit" + FreeShit); NewShit.Speed = 0; ShitFrom = {x:ShitPoint[Shitter.Type].x, y:ShitPoint[Shitter.Type].y}; Shitter.localToGlobal(ShitFrom); this.globalToLocal(ShitFrom); NewShit.OldX = (NewShit._x = ShitFrom.x); NewShit.OldY = (NewShit._y = ShitFrom.y); NewShit.gotoAndStop(Shitter.ShitType); NewShit.Body.gotoAndStop(1); NewShit.Scale = Shitter.ShitScale; NewShit.XSpeed = Shitter.XSpeed; NewShit.YSpeed = Shitter.YSpeed; NewShit.Weight = Shitter.ShitWeight; NewShit.Hit = false; NewShit._visible = true; } function ShootingLine(Angle) { Result = 0; B1 = -(1 / Math.tan(Angle)); A1 = SCLocY - (SCLocX * B1); Targets = new Array(); n = 1; while (n <= TotalBirds) { Bird = eval ("Bird" + n); CorrectHalf = (((Bird._x + Bird.Radius) >= RiflePeak.x) and (Angle <= Math.PI)) or (((Bird._x - Bird.Radius) <= RiflePeak.x) and (Angle >= Math.PI)); if (Bird._visible and CorrectHalf) { B2 = -(1 / Math.tan(Angle - halfPI)); A2 = Bird._y - (Bird._x * B2); InterX = (A1 - A2) / (B2 - B1); InterY = A1 + (B1 * InterX); if (CalcDistance(Bird._x, Bird._y, InterX, InterY) <= Bird.Radius) { Targets.push({Bird:n, Distance:CalcDistance(SCLocX, SCLocY, InterX, InterY)}); } } n++; } if (Targets.length > 1) { s1 = 0; while (s1 < (Targets.length - 1)) { s2 = s1 + 1; while (s2 < Targets.length) { if ((s2 != s1) and (Targets[s2].Distance < Targets[s1].Distance)) { temp = Targets[s1]; Targets[s1] = Targets[s2]; Targets[s2] = temp; } s2++; } s1++; } } if (Targets.length > 0) { Xco = Math.sin(Angle); Yco = Math.cos(Angle); StoppedBullet = false; ss = 0; while (ss < Targets.length) { Bird = eval ("Bird" + Targets[ss].Bird); StartDis = Targets[ss].Distance - Bird.Radius; CurPoint = {x:SCLocX + (StartDis * Xco), y:SCLocY - (StartDis * Yco)}; if ((Bird.Radius <= 20) and ((RifleType == 1) or (RifleType == 4))) { Result = {Bird:Targets[ss].Bird, x:CurPoint.x, y:CurPoint.y, Xco:Xco, Yco:Yco}; StoppedBullet = true; } else { this.localToGlobal(CurPoint); ii = 0; while (ii <= (Bird.Radius * 2)) { if (Bird.hitTest(CurPoint.x, CurPoint.y, true)) { this.globalToLocal(CurPoint); Result = {Bird:Targets[ss].Bird, x:CurPoint.x, y:CurPoint.y, Xco:Xco, Yco:Yco}; StoppedBullet = true; break; } CurPoint.x = CurPoint.x + Xco; CurPoint.y = CurPoint.y - Yco; ii++; } } if (StoppedBullet) { break; } ss++; } } return(Result); } function ChangeGun(GunNum) { if ((GunNum != RifleType) and Rifles[GunNum].Purchased) { i = 1; while (i <= 5) { ReloadSounds[i].stop(); i++; } RifleType = GunNum; if (Rifles[RifleType].Load > Rifles[RifleType].Amo.val) { Rifles[RifleType].Load = Rifles[RifleType].Amo.val; } _parent.GunIcon.gotoAndStop(RifleType); _parent.AmoText.Update(); ReloadTime = 0; if (Rifles[RifleType].Load > 0) { _parent.GunIcon.Amo._visible = true; _parent.GunIcon.Reloading._visible = false; _parent.GunIcon.Amo.gotoAndStop(Rifles[RifleType].Load); Reloading = false; } else { _parent.GunIcon.Amo._visible = false; PermitFire = false; if (Rifles[RifleType].Amo.val > 0) { _parent.GunIcon.Reloading._visible = true; Reloading = true; } else { _parent.GunIcon.Reloading._visible = false; Reloading = false; } } if ((!Reloading) and (Rifles[RifleType].Amo.val > 0)) { PermitFire = true; } } } function Unpause() { Paused = false; ib = 1; while (ib <= _parent.Scene.TotalBirds) { eval ("Bird" + ib).Body.play(); ib++; } _parent.Target._visible = true; Mouse.hide(); BGSounds[1].start(); SoundPlaying = new Array(); TotalSounds = 0; } function BlowFeathers(Bird, CentX, CentY, Strength) { if (Bird.Type == 10) { MaxFeathers = Strength * 5; if (MaxFeathers > 200) { MaxFeathers = 200; } MaxDis = 30 + Math.round(Strength / 2); } else { MaxDis = 30 + Math.round(Strength / 5); MaxFeathers = Strength; if (MaxFeathers > 50) { MaxFeaters = 50; } } f = 0; while (f <= random(MaxFeathers)) { An = Math.random() * dblPI; Dis = random(MaxDis); Scale = Feathers[Bird.Type].MinScale + random(Feathers[Bird.Type].ScaleAmplitude); XSpeed = Dis * Math.sin(An); YSpeed = Dis * Math.cos(An); fx = CentX + XSpeed; fy = CentY - YSpeed; Rot = (Rad2Deg * An) - 90; Ind = random(Bird.FeatherColors.length); FN = AddFeather(fx, fy, Scale, Rot, Bird.FeatherColors[Ind].r, Bird.FeatherColors[Ind].g, Bird.FeatherColors[Ind].b, Bird.Type == 10); if (Bird.Type == 10) { eval ("Feather" + FN).XSpeed = XSpeed; eval ("Feather" + FN).YSpeed = YSpeed; } f++; } } function InitiateLevel() { i = 1; while (i <= TotalBirds) { eval ("Bird" + i)._visible = false; i++; } i = 1; while (i <= TotalShits) { eval ("Shit" + i)._visible = false; i++; } i = 1; while (i <= TotalFeathers) { eval ("Feather" + i)._visible = false; i++; } i = 1; while (i <= TotalRockets) { eval ("Rocket" + i)._visible = false; i++; } i = 1; while (i <= 5) { if (Rifles[i].MaxLoad <= Rifles[i].Amo.val) { Rifles[i].Load = Rifles[i].MaxLoad; } else { Rifles[i].Load = Rifles[i].Amo.val; } i++; } _parent.ShitText.Update(); _parent.AmoText.Update(); _parent.LevelText._visible = true; _parent.LevelText.Update(); _parent.ShitMeter.gotoAndStop(Math.round(ShitLevel)); if (Rifles[RifleType].Load > 0) { _parent.GunIcon.Amo._visible = true; PermitFire = true; } _parent.GunIcon.Amo.gotoAndStop(Rifles[RifleType].Load); ChangeGun(RifleType); Season = Level % 4; if (Season == 0) { Season = 4; } _parent.Background.gotoAndStop(Season); if (Season == 3) { TColor1.setRGB(0); TColor2.setRGB(0); TColor3.setRGB(0); TColor4.setRGB(0); } else { TColor1.setRGB(16777215); TColor2.setRGB(16777215); TColor3.setRGB(16777215); TColor4.setRGB(16777215); } LevelTime = 1000 + (200 * (Level - 1)); Timer = 0; BirdsOnScreen = 0; KilledBirds = 0; LevelMoney = 0; WedgeFlying = false; if (Level < Difficulty.length) { MaxBirds = Difficulty[Level].Max; BirdsPattern = Difficulty[Level].Pattern; } else { MaxBirds = Math.round((Seasons[Season].MaxCo * Math.sqrt(Level)) * 3); BirdsPattern = Seasons[Season].Pattern; } } function NextGun() { i = 1; while (i <= 5) { if ((RifleType + i) <= 5) { GunToCheck = RifleType + i; } else { GunToCheck = (RifleType + i) - 5; } if (Rifles[GunToCheck].Purchased and (Rifles[GunToCheck].Amo.val > 0)) { ChangeGun(GunToCheck); return; } i++; } } function InitiateWedge(Type, MaxLength) { WedgeStep = 0; WedgeFlying = true; Wedge = new Array(); WedgeGap = random(20) + 30; WedgeLength = random(MaxLength - 2) + 3; WedgeMiddle = random(30) - 180; Wedge[0] = {Step:0, y:(WedgeMiddle + 10) - random(20)}; WedgeSide = random(2); WedgeType = Type; InitiatedWedgeBirds = 0; w = 1; while (w < WedgeLength) { Wedge.push({Step:((WedgeGap * w) + random(20)) - 10, y:((WedgeMiddle + (w * 30)) + random(20)) - 10}); Wedge.push({Step:((WedgeGap * w) + random(20)) - 10, y:((WedgeMiddle - (w * 30)) + random(20)) - 10}); w++; } } function InitiateStork() { StorkNum = AddBird(7, random(2), -120 - random(180)); eval ("Bird" + StorkNum).Body.Sack.gotoAndStop(1); eval ("Bird" + StorkNum).Status = 1; eval ("Bird" + StorkNum).ShitLine = random(60) - 30; } _parent.Score = 0; Money = 100; Protection = 0; ShitLevel = 0; WedgeFlying = false; Wedge = new Array(); GlobalSound = new Sound(); TColor1 = new Color(_parent.ShitMeter.Lines); TColor2 = new Color(_parent.ShitText); TColor3 = new Color(_parent.AmoText); TColor4 = new Color(_parent.LevelClock); SoundPlaying = new Array(); TotalSounds = 0; CarSound = new Array(); BGSounds = new Array(); i = 1; while (i <= 15) { this.createEmptyMovieClip("Dummy" + i, this.getNextHighestDepth()); BGSounds[i] = new Sound(eval ("Dummy" + i)); i++; } BGSounds[1].attachSound("Background"); BGSounds[2].attachSound("Car1"); BGSounds[3].attachSound("Car2"); BGSounds[4].attachSound("Car3"); BGSounds[5].attachSound("Horn1"); BGSounds[6].attachSound("Horn2"); BGSounds[7].attachSound("Horn3"); BGSounds[8].attachSound("Birds1"); BGSounds[9].attachSound("Birds2"); BGSounds[10].attachSound("Birds3"); BGSounds[11].attachSound("Birds4"); BGSounds[12].attachSound("Birds5"); BGSounds[13].attachSound("Birds6"); BGSounds[14].attachSound("Birds7"); BGSounds[15].attachSound("Birds8"); BGSounds[1].onSoundComplete = function () { BGSounds[1].start(); }; BGSounds[1].setVolume(15); ShotSounds = new Array(); ShotSounds[1] = new Sound(this); ShotSounds[1].attachSound("Musket"); ShotSounds[2] = new Sound(this); ShotSounds[2].attachSound("Shotgun1"); ShotSounds[3] = new Sound(this); ShotSounds[3].attachSound("Shotgun2"); ShotSounds[4] = new Sound(this); ShotSounds[4].attachSound("SMG"); ShotSounds[5] = new Sound(this); ShotSounds[5].attachSound("Bazooka"); NoBullet = new Sound(); NoBullet.attachSound("no bullet"); ReloadSounds = new Array(); ReloadSounds[1] = new Sound(Statue); ReloadSounds[1].attachSound("Reload Musket"); ReloadSounds[2] = new Sound(Statue); ReloadSounds[2].attachSound("Reload Shotgun1"); ReloadSounds[3] = new Sound(Statue); ReloadSounds[3].attachSound("Reload Shotgun2"); ReloadSounds[4] = new Sound(Statue); ReloadSounds[4].attachSound("Reload SMG"); ReloadSounds[5] = new Sound(Statue); ReloadSounds[5].attachSound("Reload Bazooka"); ShitHit = new Sound(); ShitHit.attachSound("Shit Hit"); LevelTime = 1000; Timer = 0; halfPI = (Math.PI/2); dblPI = (Math.PI*2); Rad2Deg = 360 / dblPI; PermitFire = true; Reloading = false; ReloadTime = 0; RocketSpeed = 30; Gravity = 0.1; Level = 0; LevelColor = new Color(_parent.LevelText); Paused = true; Difficulty = [Number.NaN, {Max:5, Pattern:[1, 1, 1, 1, 2]}, {Max:5, Pattern:[1, 1, 1, 1, 2, 2, 2, 3]}, {Max:6, Pattern:[1, 1, 2, 2, 3]}, {Max:5, Pattern:[1, 1, 2, 3, 4]}, {Max:7, Pattern:[1, 1, 1, 2, 4]}, {Max:7, Pattern:[1, 1, 2, 3, 3]}, {Max:9, Pattern:[1, 2, 3, 3, 3]}, {Max:7, Pattern:[2, 3, 3, 4]}, {Max:8, Pattern:[1, 1, 2, 3, 4, 5]}, {Max:8, Pattern:[2, 3, 3, 3]}, {Max:11, Pattern:[1, 3, 3, 6]}, {Max:8, Pattern:[3, 4]}, {Max:11, Pattern:[1, 1, 5, 4]}, {Max:10, Pattern:[2, 3, 3]}, {Max:14, Pattern:[3, 6]}, {Max:12, Pattern:[2, 3, 4, 4]}, {Max:15, Pattern:[1, 2, 3, 5, 8, 9]}, {Max:13, Pattern:[2, 3, 3, 9]}]; Seasons = [Number.NaN, {MaxCo:1, Pattern:[1, 2, 4, 5, 9]}, {MaxCo:1, Pattern:[1, 2, 3, 9]}, {MaxCo:1.4, Pattern:[1, 2, 3, 3, 3, 6]}, {MaxCo:0.9, Pattern:[1, 2, 3, 4, 4, 4]}]; BirdsOnScreen = 0; Rifles = new Array(Number.NaN, {PeakX:0, PeakY:-69, Strength:10, Amo:{val:50}, Load:1, MaxLoad:1, ReloadTime:36, Purchased:true}, {PeakX:0, PeakY:-59, Strength:5, Amo:{val:0}, Load:0, MaxLoad:2, ReloadTime:36, Purchased:false}, {PeakX:0, PeakY:-52, Strength:7, Amo:Object, Load:0, MaxLoad:6, ReloadTime:36, Purchased:false}, {PeakX:0, PeakY:-41, Strength:20, Amo:{val:0}, Load:0, MaxLoad:30, ReloadTime:36, Purchased:false}, {PeakX:0, PeakY:-52, Strength:100, Amo:{val:0}, Load:0, MaxLoad:1, ReloadTime:36, Purchased:false}); Rifles[3].Amo = Rifles[2].Amo; Feathers = new Array(Number.NaN, {MinScale:20, ScaleAmplitude:70}, {MinScale:10, ScaleAmplitude:50}, {MinScale:30, ScaleAmplitude:80}, {MinScale:15, ScaleAmplitude:60}, {MinScale:40, ScaleAmplitude:90}, {MinScale:15, ScaleAmplitude:60}, {MinScale:50, ScaleAmplitude:100}, {MinScale:40, ScaleAmplitude:100}, {MinScale:60, ScaleAmplitude:100}, {MinScale:10, ScaleAmplitude:40}); BirdScore = new Array(Number.NaN, 10, 15, 20, 25, 30, 15, 100, 50, 120, 500); RiflePeak = new Object(); RifleType = 1; ShitPoint = new Array(Number.NaN, {x:-5.3, y:5.8}, {x:-3.6, y:0}, {x:-10, y:7}, {x:0, y:5}, {x:-9, y:9}, {x:-3.8, y:6.7}, {x:35, y:65}, {x:-20, y:13}, {x:-18, y:16}, {x:-79, y:10}); Delay = 0; SCenterX = 245; SCenterY = 335; SCLocX = SCenterX - 250; SCLocY = SCenterY - 321.9; VVSpeed = 0; HVSpeed = 0; VPos = 0; HPos = 0; FiresNum = 1; TotalBirds = 0; BirdSample._visible = false; BirdSample.gotoAndStop(4); TotalShits = 0; ShitSample._visible = false; TotalFeathers = 0; FeatherSample._visible = false; TotalRockets = 0; RocketSample._visible = false; RocketSample.gotoAndStop(1); Statue.gotoAndStop(50); Mouse.hide(); GunFire1._visible = false; Shooting = false; var mouseListener = new Object(); mouseListener.onMouseDown = function () { Shooting = true; }; mouseListener.onMouseUp = function () { Shooting = false; }; Mouse.addListener(mouseListener); } onClipEvent (enterFrame) { if (!Key.isDown(9)) { TabReleased = true; } if (!Paused) { if (Key.isDown(82)) { if (((!Reloading) and (Rifles[RifleType].Amo.val > Rifles[RifleType].Load)) and (Rifles[RifleType].Load < Rifles[RifleType].MaxLoad)) { _parent.GunIcon.Amo._visible = false; _parent.GunIcon.Reloading._visible = true; PermitFire = false; Reloading = true; } } if (Key.isDown(80)) { _parent.Paused._visible = true; brd = 1; while (brd <= TotalBirds) { eval ("Bird" + brd).Body.stop(); brd++; } Paused = true; _parent.Target._visible = false; Mouse.show(); } if (Key.isDown(49)) { ChangeGun(1); } if (Key.isDown(50)) { ChangeGun(2); } if (Key.isDown(51)) { ChangeGun(3); } if (Key.isDown(52)) { ChangeGun(4); } if (Key.isDown(53)) { ChangeGun(5); } if (Key.isDown(9) and TabReleased) { TabReleased = false; NextGun(); } Timer++; _parent.LevelClock.gotoAndStop(Math.round((Timer / LevelTime) * 200) + 1); if ((Timer >= LevelTime) and (BirdsOnScreen == 0)) { Paused = true; Mouse.show(); _parent.Status._visible = true; _parent.Status.gotoAndStop(1); _parent.Status.Text1 = ("LEVEL " + Level) + " COMPLETE!"; _parent.Status.Text2 = ("You have killed " + KilledBirds) + " birds"; _parent.Status.Text3 = "and earned $" + LevelMoney; } if (Timer < 100) { LevelColor.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100 - Timer, bb:0}); } if (Timer == 100) { _parent.LevelText._visible = false; } _parent.Target._x = _parent._xmouse; _parent.Target._y = _parent._ymouse; RifleAngle = CalcAngle(SCenterX, SCenterY, _root._xmouse, _root._ymouse); StatueFrame = Math.round((RifleAngle / dblPI) * 32) + 1; if (StatueFrame > 32) { StatueFrame = StatueFrame - 32; } Statue.Body.gotoAndStop(StatueFrame); Statue.Body.Gun.gotoAndStop(RifleType); Statue.Body.Gun.Inside.gotoAndStop(StatueFrame); if (Reloading) { if (ReloadTime == 0) { ReloadSounds[RifleType].start(); } ReloadTime++; if (ReloadTime >= Rifles[RifleType].ReloadTime) { if (Rifles[RifleType].MaxLoad <= Rifles[RifleType].Amo.val) { Rifles[RifleType].Load = Rifles[RifleType].MaxLoad; } else { Rifles[RifleType].Load = Rifles[RifleType].Amo.val; } _parent.GunIcon.Amo._visible = true; _parent.GunIcon.Amo.gotoAndStop(Rifles[RifleType].Load); _parent.GunIcon.Reloading._visible = false; PermitFire = true; ReloadTime = 0; Reloading = false; } } if (Delay > 0) { Delay--; } if (Shooting and (!PermitFire)) { NoBullet.start(); Shooting = false; } if ((Shooting and PermitFire) and (!((RifleType == 4) and (Delay > 0)))) { ShotSounds[RifleType].start(); VVSpeed = VVSpeed + (Math.cos(RifleAngle) * 3); HVSpeed = HVSpeed + (Math.sin(RifleAngle) * 8); CalculateRiflePeak(); if (RifleType == 5) { FireRocket(); } Fire(); ShotArray = new Array(); if ((RifleType == 1) or (RifleType == 4)) { ShotDown = ShootingLine(RifleAngle); if (ShotDown != 0) { ShotArray.push(ShotDown); } } if ((RifleType == 2) or (RifleType == 3)) { CurAng = RifleAngle - 0.1; bb = 0; while (bb < 5) { if (CurAng < 0) { CurAng = CurAng + dblPI; } if (CurAng >= dblPI) { CurAng = CurAng - dblPI; } ShotDown = ShootingLine(CurAng); if (ShotDown != 0) { ShotArray.push(ShotDown); } CurAng = CurAng + 0.05; bb++; } } sb = 0; while (sb < ShotArray.length) { Bird = eval ("Bird" + ShotArray[sb].Bird); Inertion = 1 - (1 / (Bird.Weight / 5)); RawPower = (Rifles[RifleType].Strength * Inertion) * 2; Bird.XSpeed = Bird.XSpeed + (ShotArray[sb].Xco * RawPower); Bird.YSpeed = Bird.YSpeed + (ShotArray[sb].Yco * RawPower); if (Math.abs(Bird.XSpeed) > 20) { if (Bird.XSpeed > 0) { Bird.XSpeed = 20; } else { Bird.XSpeed = -20; } } if (Math.abs(Bird.YSpeed) > 20) { if (Bird.YSpeed > 0) { Bird.YSpeed = 20; } else { Bird.YSpeed = -20; } } Bird.Health = Bird.Health - Rifles[RifleType].Strength; Bird.Hit = true; BlowFeathers(Bird, ShotArray[sb].x, ShotArray[sb].y, Rifles[RifleType].Strength); sb++; } Rifles[RifleType].Amo.val--; _parent.AmoText.Update(); Rifles[RifleType].Load--; if (Rifles[RifleType].Load > 0) { _parent.GunIcon.Amo.gotoAndStop(Rifles[RifleType].Load); } else { _parent.GunIcon.Amo._visible = false; PermitFire = false; if (Rifles[RifleType].Amo.val > 0) { _parent.GunIcon.Reloading._visible = true; Reloading = true; } } if (RifleType == 4) { Delay = 2; } else { Shooting = false; } } if (VVSpeed != 0) { VPos = VPos + VVSpeed; VSCo = VPos * 0.5; VVSpeed = VVSpeed - VSCo; VVSpeed = VVSpeed * 0.7; if ((Math.abs(VPos) < 0.1) and (Math.abs(VVSpeed) < 0.1)) { VVSpeed = 0; VVPos = 0; } Statue._yscale = 100 - VPos; Statue._xscale = 100 + VPos; } if (HVSpeed != 0) { HPos = HPos + HVSpeed; HSCo = HPos * 0.5; HVSpeed = HVSpeed - HSCo; HVSpeed = HVSpeed * 0.7; if ((Math.abs(HPos) < 0.1) and (Math.abs(HVSpeed) < 0.1)) { HVSpeed = 0; HVPos = 0; } Statue.gotoAndStop(50 - Math.round(HPos)); } if ((BirdsOnScreen < MaxBirds) and (Timer < LevelTime)) { if (random(Math.round(BirdsOnScreen / MaxBirds) * 50) == 0) { AddBird(RandomBird()); } } if ((((Level > 9) and (Season == 1)) and (random(Math.round(10000 / Level)) == 0)) or ((Level == 9) and (Timer == 200))) { InitiateStork(); } if (((Level > 19) and (random(Math.round(20000 / Level)) == 0)) or ((Level == 19) and (Timer == 200))) { AddBird(10); } if (((((((Season == 2) or (Season == 4)) and (!WedgeFlying)) and (random(Math.round(10000 / Level)) == 0)) and (Level > 6)) or ((Level == 6) and (Timer == 200))) or (((Level == 14) and (Timer == 200)) and (!WedgeFlying))) { if (Level < 14) { WB = 5; } if ((Level == 14) and (Timer == 200)) { WB = 8; } if ((Level >= 14) and (Timer != 200)) { if (random(2) == 0) { WB = 5; } else { WB = 8; } } MBN = 3 + Math.round(Level / 10); if (MBN > 8) { MBN = 8; } InitiateWedge(WB, MBN); if (Season == 2) { WedgeSide = 0; } else { WedgeSide = 1; } } if (WedgeFlying) { i = 0; while (i < Wedge.length) { if (WedgeStep == Wedge[i].Step) { BirdNum = AddBird(WedgeType, WedgeSide, Wedge[i].y); eval ("Bird" + BirdNum).InWedge = true; eval ("Bird" + BirdNum).Speed = eval ("Bird" + BirdNum).MinSpeed; InitiatedWedgeBirds++; if (InitiatedWedgeBirds >= Wedge.length) { WedgeFlying = false; } } i++; } WedgeStep++; } BirdsToSound = new Array(); i = 1; while (i <= TotalBirds) { if (eval ("Bird" + i)._visible and (eval ("Bird" + i).Type != 4)) { if (BirdsToSound.length < 2) { BirdsToSound.push(i); } else { ii = 0; while (ii < BirdsToSound.length) { if (Math.abs(eval ("Bird" + BirdsToSound[ii])._x) > Math.abs(eval ("Bird" + i)._x)) { BirdsToSound[ii] = i; break; } ii++; } } } i++; } i = 1; while (i <= TotalBirds) { if (eval ("Bird" + i)._visible) { Bird = eval ("Bird" + i); HasToSound = false; ii = 0; while (ii < BirdsToSound.length) { if (BirdsToSound[ii] == i) { HasToSound = true; break; } ii++; } if (HasToSound) { if (Bird.SoundFrame == Bird.Body._currentframe) { Bird.SoundControl.start(0); Bird.SoundControl.setPan(Math.round(Bird._x / 2.7)); if (Bird.Type != 10) { RadCo = Bird.Radius / 20; } else { RadCo = 1.2; } Bird.SoundControl.setVolume(Math.round((100 - Math.abs(Bird._x / 2.7)) * RadCo)); } } else { Bird.SoundControl.stop(); } Bird.GoRight = Bird.Direction < Math.PI; if (Bird.GoRight != Bird.WentRight) { if (Bird.GoRight) { Bird._xscale = 100; } else { Bird._xscale = -100; } } Bird.WentRight = Bird.GoRight; if (Bird.Dead) { Bird.YSpeed = Bird.YSpeed - (Gravity * Bird.Weight); Bird.XSpeed = Bird.XSpeed * 0.8; Bird._x = Bird._x + Bird.XSpeed; Bird._y = Bird._y - Bird.YSpeed; if (Bird._y > 180) { Bird._visible = false; BirdsOnScreen--; } if (Bird.Type == 4) { if (Bird._rotation > 0) { Bird._rotation = Bird._rotation + 10; } else { Bird._rotation = Bird._rotation - 10; } } } else if (Bird.Hit) { if (Bird.Body._currentframe != Bird.HitFrame) { Bird.Body.gotoAndStop(Bird.HitFrame); Bird._x = Bird._x + Bird.XSpeed; Bird._y = Bird._y - Bird.YSpeed; } else if (Bird.Health > 0) { Bird.Hit = false; Bird.Body.gotoAndPlay(1); } else { Bird.Dead = true; Bird.Body.gotoAndPlay(Bird.HitFrame + 1); _parent.Score = _parent.Score + BirdScore[Bird.Type]; Money = Money + BirdScore[Bird.Type]; LevelMoney = LevelMoney + BirdScore[Bird.Type]; KilledBirds++; ScoreBoard.Update(); } } else { if (Bird.Move) { Bird.XSpeed = Bird.Speed * Math.sin(Bird.Direction); Bird.YSpeed = Bird.Speed * Math.cos(Bird.Direction); Bird._x = Bird._x + Bird.XSpeed; Bird._y = Bird._y - Bird.YSpeed; } if (!Bird.InWedge) { if (Bird.Type == 4) { if (random(Bird.DirChangeOdds) == 0) { Bird.Inclination = random(3) - 1; } Bird.Direction = Bird.Direction + (Bird.Inclination * 0.05); Bird._rotation = Bird.Direction * Rad2Deg; } if (Bird.Type == 7) { if ((Bird.Status == 1) and (Math.abs(Bird.ShitLine - Bird._x) <= (Bird.Speed * 20))) { Bird.Body.Sack.gotoAndStop(2); Bird.Status = 2; } if ((Bird.Status == 2) and (Bird.Body.Sack.Inside._currentframe == 9)) { Shit(Bird); Bird.Status = 3; } } if ((((random(Bird.DirChangeOdds) == 0) and (Bird.Type != 4)) and (Bird.Type != 7)) and (Bird.Type != 10)) { Bird.Direction = Bird.Direction + (1 - (Math.random() * 2)); } if (Bird.Direction > dblPI) { Bird.Direction = Bird.Direction - dblPI; } if (Bird.Direction < 0) { Bird.Direction = Bird.Direction + dblPI; } if (random(Bird.SpeedChangeOdds) == 0) { if (random(2) == 0) { if (Bird.Speed < Bird.MaxSpeed) { Bird.Speed = Bird.Speed + Bird.Acceleration; } } else if (Bird.Speed > Bird.MinSpeed) { Bird.Speed = Bird.Speed - Bird.Acceleration; } if (Bird.Speed > Bird.MaxSpeed) { Bird.Speed = Bird.MaxSpeed; } if (Bird.Speed < Bird.MinSpeed) { Bird.Speed = Bird.MinSpeed; } } } if (((((Bird._x < -100) or (Bird._x > 100)) or (Bird._y < -100)) and (random(Bird.ShitOdds) == 0)) and (Bird.Type != 7)) { Shit(Bird); } if (((((Bird._x > (250 + Bird.Radius)) or (Bird._x < (-250 - Bird.Radius))) or (Bird._y < (-310 - Bird.Radius))) or (Bird._y > (178 + Bird.Radius))) and Bird._visible) { BirdsOnScreen--; Bird._visible = false; } } } i++; } i = 1; while (i <= TotalShits) { if (eval ("Shit" + i)._visible and (!eval ("Shit" + i).Hit)) { TheShit = eval ("Shit" + i); TheShit.YSpeed = TheShit.YSpeed - (Gravity * TheShit.Weight); TheShit.XSpeed = TheShit.XSpeed * 0.9; TheShit._y = TheShit._y - TheShit.YSpeed; TheShit._x = TheShit._x + TheShit.XSpeed; RelativeScale = Math.abs(TheShit.YSpeed) / 30; if (RelativeScale > 0.8) { RelativeScale = 0.8; } TheShit._xscale = Math.round(TheShit.Scale - (TheShit.Scale * RelativeScale)); TheShit._yscale = Math.round(TheShit.Scale + (TheShit.Scale * RelativeScale)); if (TheShit._y > 200) { TheShit._visible = false; } if (((((TheShit._x > -100) and (TheShit._x < 100)) and (TheShit._y > -100)) and (TheShit._y < 100)) or ((((TheShit.OldX > -100) and (TheShit.OldX < 100)) and (TheShit.OldY > -100)) and (TheShit.OldY < 100))) { XFrom = TheShit.OldX; YFrom = TheShit.OldY; XTo = TheShit._x; YTo = TheShit._y; XDis = XTo - XFrom; YDis = YTo - YFrom; XCo = XDis / YDis; xx = 0; yy = 0; while (yy <= YDis) { CurX = XFrom + (yy * XCo); CurY = YFrom + yy; TestPoint = {x:CurX, y:CurY}; this.localToGlobal(TestPoint); if (Statue.hitTest(TestPoint.x, TestPoint.y, true)) { TheShit.Hit = true; TheShit._x = CurX; TheShit._y = CurY; TheShit._xscale = (TheShit._yscale = TheShit.Scale); TheShit.Body.gotoAndPlay(2); ShitHit.start(); ShitLevel = ShitLevel + (TheShit.Weight * (1 - (Math.sqrt(Protection * 80) / 100))); if (ShitLevel >= 100) { Mouse.show(); GlobalSound.stop(); _parent.gotoAndStop("Game Over"); } Protection = Protection - (TheShit.Weight / 50); if (Protection < 0) { Protection = 0; } _parent.ShitText.Update(); _parent.ShitMeter.gotoAndStop(Math.round(ShitLevel)); break; } yy++; } } TheShit.OldX = TheShit._x; TheShit.OldY = TheShit._y; } i++; } i = 1; while (i <= TotalFeathers) { if (eval ("Feather" + i)._visible) { Feather = eval ("Feather" + i); if (Feather._currentframe == 1) { Feather.Rot = Feather._rotation; if (Feather.Rot >= 360) { Feather.Rot = Feather.Rot - 360; } if (Feather.Rot < 0) { Feather.Rot = Feather.Rot + 360; } if (Feather.Rot > 180) { Feather.RotTendency = 1; } else { Feather.RotTendency = -1; } Feather.RotSpeed = Feather.RotSpeed + Feather.RotTendency; if (Feather.RotSpeed > 10) { Feather.RotSpeed = 10; } Feather.Rot = Feather.Rot + Feather.RotSpeed; Feather._rotation = Feather.Rot; Feather._x = Feather._x + (-(Feather.RotSpeed / 5)); Feather._y = Feather._y + (Feather._xscale / 50); } else { Feather._x = Feather._x + Feather.XSpeed; Feather._y = Feather._y - Feather.YSpeed; Feather.XSpeed = Feather.XSpeed * 0.8; Feather.YSpeed = Feather.YSpeed - (Feather._xscale * Gravity); } if (Feather._y > 200) { Feather._visible = false; } } i++; } i = 1; while (i <= TotalRockets) { if (eval ("Rocket" + i)._visible and (!eval ("Rocket" + i).Exploding)) { Rocket = eval ("Rocket" + i); Rocket._x = Rocket._x + Rocket.XSpeed; Rocket._y = Rocket._y - Rocket.YSpeed; ib = 1; while (ib <= TotalBirds) { if (((CalcDistance(Rocket._x, Rocket._y, eval ("Bird" + ib)._x, eval ("Bird" + ib)._y) - eval ("Bird" + ib).Radius) < 10) and eval ("Bird" + ib)._visible) { Rocket.Exploding = true; Rocket.gotoAndPlay(2); Rocket._rotation = 0; } ib++; } if (Rocket.Exploding) { ib = 1; while (ib <= TotalBirds) { Bird = eval ("Bird" + ib); Dis = CalcDistance(Rocket._x, Rocket._y, Bird._x, Bird._y); Dis = Dis - Bird.Radius; if (Dis < 0) { Dis = 0; } if (Dis < 200) { HitPower = Math.pow(200 - Dis, 2) / 200; Bird.Health = Bird.Health - HitPower; Bird.Hit = true; Inertion = 1 - (1 / (Bird.Weight / 5)); RawPower = (HitPower * Inertion) * 4; Angle = CalcAngle(Rocket._x, Rocket._y, Bird._x, Bird._y); Bird.XSpeed = Bird.XSpeed + (RawPower * Math.sin(Angle)); Bird.YSpeed = Bird.YSpeed + (RawPower * Math.cos(Angle)); if (Math.abs(Bird.XSpeed) > 20) { if (Bird.XSpeed > 0) { Bird.XSpeed = 20; } else { Bird.XSpeed = -20; } } if (Math.abs(Bird.YSpeed) > 20) { if (Bird.YSpeed > 0) { Bird.YSpeed = 20; } else { Bird.YSpeed = -20; } } BlowFeathers(Bird, Bird._x, Bird._y, Math.round(HitPower)); } ib++; } } if (((((Rocket._y < -310) or (Rocket._y > 178)) or (Rocket._x < -250)) or (Rocket._x > 250)) and (!Rocket.Exploding)) { Rocket._visible = false; } } i++; } BGVolume = BGSounds[1].getVolume(); if (random(50) == 0) { BGVolume = BGVolume + (random(3) - 1); if (BGVolume < 10) { BGVolume = 10; } if (BGVolume > 20) { BGVolume = 20; } BGSounds[1].setVolume(BGVolume); } if ((Season == 1) or (Season == 4)) { SoundsLoop = 15; } else { SoundsLoop = 7; } i = 2; while (i <= SoundsLoop) { if (SoundPlaying[i] and (BGSounds[i].position >= BGSounds[i].duration)) { BGSounds[i].stop(); SoundPlaying[i] = false; TotalSounds--; } if (((random(200) == 0) and (!SoundPlaying[i])) and (TotalSounds < 2)) { if ((i == 2) or (i == 3)) { BGSounds[i].start(0, 5); TotalDuration = BGSounds[i].duration * 5; } else { BGSounds[i].start(0); TotalDuration = BGSounds[i].duration; } BGSounds[i].setPan(random(200) - 100); if (i < 5) { MaxVolume = 50 + random(100); Middle = TotalDuration / 86; CarSound[i - 2] = {Direction:random(2), Limit:Middle, CurVolume:0, Counter:0}; CarSound[i - 2].VolumeCo = MaxVolume / Middle; CarSound[i - 2].PanCo = 100 / Middle; if (CarSound[i - 2].Direction == 0) { CarSound[i - 2].CurPan = -100; } else { CarSound[i - 2].CurPan = 100; } } if (i == 5) { BGSounds[i].setVolume(random(20)); } if ((i > 5) and (i < 8)) { BGSounds[i].setVolume(random(30)); } if (i > 7) { BGSounds[i].setVolume(random(100) + 100); } SoundPlaying[i] = true; TotalSounds++; } if ((i < 5) and SoundPlaying[i]) { if (CarSound[i - 2].Counter < CarSound[i - 2].Limit) { CarSound[i - 2].CurVolume = CarSound[i - 2].CurVolume + CarSound[i - 2].VolumeCo; } else { CarSound[i - 2].CurVolume = CarSound[i - 2].CurVolume - CarSound[i - 2].VolumeCo; } if (CarSound[i - 2].Direction == 0) { CarSound[i - 2].CurPan = CarSound[i - 2].CurPan + CarSound[i - 2].PanCo; } else { CarSound[i - 2].CurPan = CarSound[i - 2].CurPan - CarSound[i - 2].PanCo; } BGSounds[i].setVolume(Math.round(CarSound[i - 2].CurVolume)); BGSounds[i].setPan(Math.round(CarSound[i - 2].CurPan)); CarSound[i - 2].Counter++; } i++; } } else { GlobalSound.stop(); } }
Instance of Symbol 742 MovieClip "ShitText" in Frame 4
onClipEvent (load) { function Update() { DigitsArray = new Array(0, 0, 0, 0, 0, 0, 0, 0); TempValue = Math.ceil(_parent.Scene.Protection); i = 5; while (i >= 0) { TenPow = Math.pow(10, i); DigitsArray[i] = Math.floor(TempValue / TenPow); TempValue = TempValue - (DigitsArray[i] * TenPow); i--; } LastDigit = 0; i = 5; while (i >= 0) { if (DigitsArray[i] != 0) { LastDigit = i; break; } i--; } i = 0; while (i <= LastDigit) { DigNum = (i + 5) - LastDigit; eval ("Digit" + DigNum).gotoAndStop(DigitsArray[i] + 1); i++; } i = 0; while (i <= (4 - LastDigit)) { eval ("Digit" + i).gotoAndStop(11); i++; } _x = (31.5 - (((LastDigit * 7) + 45) / 2)); } Update(); }
Instance of Symbol 746 MovieClip "AmoText" in Frame 4
onClipEvent (load) { function Update() { DigitsArray = new Array(0, 0, 0, 0, 0, 0, 0, 0); TempValue = _parent.Scene.Rifles[_parent.Scene.RifleType].Amo.val; i = 5; while (i >= 0) { TenPow = Math.pow(10, i); DigitsArray[i] = Math.floor(TempValue / TenPow); TempValue = TempValue - (DigitsArray[i] * TenPow); i--; } LastDigit = 0; i = 5; while (i >= 0) { if (DigitsArray[i] != 0) { LastDigit = i; break; } i--; } i = 0; while (i <= LastDigit) { DigNum = (i + 5) - LastDigit; eval ("Digit" + DigNum).gotoAndStop(DigitsArray[i] + 1); i++; } i = 0; while (i <= (4 - LastDigit)) { eval ("Digit" + i).gotoAndStop(11); i++; } _x = (461.6 - (((LastDigit * 7) + 20) / 2)); } Update(); }
Instance of Symbol 823 MovieClip "GunIcon" in Frame 4
onClipEvent (load) { gotoAndStop(_parent.Scene.RifleType); Amo.gotoAndStop(_parent.Scene.Rifles[_parent.Scene.RifleType].Load); } onClipEvent (enterFrame) { if (_parent.Scene.PermitFire) { Status.gotoAndStop(1); } else { Status.gotoAndStop(2); } }
Instance of Symbol 913 MovieClip "Menu" in Frame 4
onClipEvent (load) { function Update() { ExtraWindow._visible = false; ShitMeter.Update(); MaxCleanLevel = _parent.Scene.ShitLevel; SetCleanToMax(); UpdateMoney(); DirtIndicator.gotoAndStop(Math.round(_parent.Scene.ShitLevel / 10) + 1); UpdateWeapons(); ButtonsSwitch(true); DefenseText = "Defense: " + Math.ceil(_parent.Scene.Protection); } function SetCleanToMax() { CleanLevel = MaxCleanLevel; CleanMask.Update(); CleanSlider.SetValue(MaxCleanLevel); UpdateCleanText(); } function UpdateMoney() { MoneyText = "$" + _parent.Scene.Money; MaxMoneyClean = _parent.Scene.Money / CPCU; if (MaxCleanLevel > MaxMoneyClean) { MaxCleanLevel = MaxMoneyClean; } if (CleanLevel > MaxCleanLevel) { SetCleanToMax(); } UpdateWeapons(); } function UpdateCleanText() { CleanCost = Math.round(CleanLevel * CPCU); if ((CleanCost < 1) and (CleanLevel > 0)) { CleanCost = 1; } if (CleanCost > _parent.Scene.Money) { CleanCost = _parent.Scene.Money; } if (CleanLevel == _parent.Scene.ShitLevel) { PercentageText = "All"; } else { PercentageText = Math.round(CleanLevel) + "%"; } CleanText = (("Clean " + PercentageText) + " - Cost: $") + CleanCost; if (_parent.Scene.ShitLevel == 0) { CleanText = "You're Clean"; } } function UpdateWeapons() { i = 1; while (i <= 5) { eval ("GunStatus" + i).PriceText = "Price: $" + GunPrice[i]; eval ("GunStatus" + i).AmoText = "Ammo: " + _parent.Scene.Rifles[i].Amo.val; if (_parent.Scene.Rifles[i].Purchased) { eval ("Gun" + i).gotoAndStop(1); eval ("GunStatus" + i).gotoAndStop(3); } else { eval ("Gun" + i).gotoAndStop(2); if (_parent.Scene.Money >= GunPrice[i]) { eval ("GunStatus" + i).gotoAndStop(1); } else { eval ("GunStatus" + i).gotoAndStop(2); } } i++; } if ((_parent.Scene.Rifles[2].Purchased and _parent.Scene.Rifles[3].Purchased) and (!Scope._visible)) { Scope._visible = true; GunStatus3._visible = false; GunStatus2._y = -104; } } function ButtonsSwitch(On) { i = 1; while (i <= 5) { eval ("GunStatus" + i).TheButton.enabled = On; i++; } PlayButton.enabled = On; CleanButton.enabled = On; DefenseButton.enabled = On; LeftSlideButton.enabled = On; RightSlideButton.enabled = On; } function OpenExtraWindow(frame) { ExtraWindow.AmoForGun = frame; if (frame >= 3) { frame = frame - 1; } ExtraWindow._visible = true; ExtraWindow.Item.gotoAndStop(frame); ButtonsSwitch(false); ExtraWindow.Amount = 0; ExtraWindow.Cost = 0; ExtraWindow.CostText = "Cost: $0"; ExtraWindow.PPU = AmoPrice[frame]; ExtraWindow.MaxAmount = 9999999999; if (frame == 5) { ExtraWindow.MaxAmount = 100 - Math.ceil(_parent.Scene.Protection); } if ((_parent.Scene.Money / ExtraWindow.PPU) < ExtraWindow.MaxAmount) { ExtraWindow.MaxAmount = Math.floor(_parent.Scene.Money / ExtraWindow.PPU); } } function SetAmoAmount(Val) { if (Val > ExtraWindow.MaxAmount) { Val = ExtraWindow.MaxAmount; } if (Val < 0) { Val = 0; } ExtraWindow.Amount = Val; ExtraWindow.Cost = Val * ExtraWindow.PPU; ExtraWindow.CostText = "Cost: $" + ExtraWindow.Cost; } CPCU = 3; GunPrice = [Number.NaN, 0, 150, 500, 1500, 5000]; AmoPrice = [Number.NaN, 1, 4, 3, 50, 100]; Mouse.show(); Update(); }
Instance of Symbol 922 MovieClip "Paused" in Frame 4
onClipEvent (load) { _visible = false; }
Instance of Symbol 931 MovieClip "Status" in Frame 4
onClipEvent (load) { _visible = false; }
Symbol 39 Button
on (press) { getURL ("http://www.mofunzone.com", "_blank"); }
Symbol 53 MovieClip Frame 33
stop();
Symbol 60 Button
on (press) { gotoAndStop ("Start"); }
Symbol 64 Button
on (press) { gotoAndStop ("Game"); }
Symbol 65 Button
on (press) { getURL ("http://www.mofunzone.com", "_blank"); }
Symbol 66 Button
on (press) { Button1.enabled = false; Button2.enabled = false; Button3.enabled = false; Button4.enabled = false; Instructions._visible = true; Instructions.CameFrom = 2; }
Symbol 67 Button
on (press) { getURL ("http://www.mofunzone.com/game_scores/damn_birds/highscores.shtml", "_blank"); }
Symbol 75 Button
on (press) { getURL ("http://www.mofunzone.com", "_blank"); }
Symbol 83 Button
on (press) { prevFrame(); }
Symbol 84 Button
on (press) { nextFrame(); }
Symbol 85 Button
on (press) { _visible = false; if (CameFrom == 1) { _parent.Paused._visible = true; } if (CameFrom == 2) { _parent.Button1.enabled = true; } _parent.Button2.enabled = true; _parent.Button3.enabled = true; _parent.Button4.enabled = true; }
Symbol 114 Button
on (press) { StartSliding(); } on (release, releaseOutside) { EndSliding(); }
Symbol 121 MovieClip Frame 1
stop();
Symbol 124 Button
on (press) { SlideUp = true; CleanSlider.Sliding = true; } on (release) { SlideUp = false; CleanSlider.Sliding = false; }
Symbol 125 Button
on (press) { SlideDown = true; CleanSlider.Sliding = true; } on (release) { SlideDown = false; CleanSlider.Sliding = false; }
Symbol 139 Button
on (press) { _parent.SetAmoAmount(Amount + 1); }
Symbol 140 Button
on (press) { _parent.SetAmoAmount(Amount + 10); }
Symbol 141 Button
on (press) { _parent.SetAmoAmount(Amount - 1); }
Symbol 142 Button
on (press) { _parent.SetAmoAmount(Amount - 10); }
Symbol 143 Button
on (press) { _parent.SetAmoAmount(Amount + 100); }
Symbol 144 Button
on (press) { _parent.SetAmoAmount(0); }
Symbol 145 Button
on (press) { _parent.SetAmoAmount(MaxAmount); }
Symbol 146 Button
on (press) { _parent.SetAmoAmount(Amount - 100); }
Symbol 159 MovieClip Frame 3
LeftSlideButton.enabled = false; RightSlideButton.enabled = false;
Instance of Symbol 121 MovieClip "ShitMeter" in Symbol 159 MovieClip Frame 3
onClipEvent (load) { gotoAndStop (66); }
Instance of Symbol 128 MovieClip "CleanMask" in Symbol 159 MovieClip Frame 3
onClipEvent (load) { gotoAndStop (33); }
Symbol 159 MovieClip Frame 4
Button1.enabled = false; Button2.enabled = false; Button3.enabled = false; Button4.enabled = false; Button5.enabled = false; Button6.enabled = false; Button7.enabled = false; Button8.enabled = false;
Symbol 421 MovieClip Frame 27
_parent._visible = false; stop();
Symbol 424 MovieClip Frame 27
_parent._visible = false; stop();
Symbol 425 MovieClip Frame 2
_parent._visible = false; stop();
Symbol 426 MovieClip Frame 2
_parent._visible = false; stop();
Symbol 427 MovieClip Frame 26
_parent._visible = false; stop();
Symbol 446 MovieClip Frame 9
gotoAndPlay (1);
Symbol 446 MovieClip Frame 16
gotoAndPlay (14);
Symbol 457 MovieClip Frame 5
gotoAndPlay (1);
Symbol 457 MovieClip Frame 9
gotoAndPlay (7);
Symbol 486 MovieClip Frame 17
gotoAndPlay (1);
Symbol 486 MovieClip Frame 28
gotoAndPlay (26);
Symbol 493 MovieClip Frame 32
gotoAndPlay (1);
Symbol 493 MovieClip Frame 36
gotoAndPlay (34);
Symbol 519 MovieClip Frame 17
gotoAndPlay (1);
Symbol 519 MovieClip Frame 25
gotoAndPlay (23);
Symbol 535 MovieClip Frame 5
gotoAndPlay (1);
Symbol 535 MovieClip Frame 12
gotoAndPlay (10);
Symbol 564 MovieClip Frame 24
gotoAndPlay (16);
Symbol 565 MovieClip Frame 2
stop();
Symbol 592 MovieClip Frame 17
gotoAndPlay (1);
Symbol 592 MovieClip Frame 28
gotoAndPlay (26);
Symbol 621 MovieClip Frame 17
gotoAndPlay (1);
Symbol 621 MovieClip Frame 28
gotoAndPlay (26);
Symbol 653 MovieClip Frame 17
gotoAndPlay (1);
Symbol 653 MovieClip Frame 28
gotoAndPlay (26);
Symbol 671 MovieClip Frame 17
gotoAndPlay (1);
Symbol 671 MovieClip Frame 21
gotoAndPlay (19);
Symbol 682 MovieClip Frame 10
_parent._visible = false; stop();
Symbol 684 MovieClip Frame 10
_parent._visible = false; stop();
Symbol 739 MovieClip Frame 32
_visible = false; stop();
Instance of Symbol 428 MovieClip "GunFire1" in Symbol 740 MovieClip Frame 1
onClipEvent (load) { stop(); Inside.gotoAndStop(Inside._totalframes); }
Instance of Symbol 704 MovieClip "ScoreBoard" in Symbol 740 MovieClip Frame 1
onClipEvent (load) { function Update() { DigitsArray = new Array(0, 0, 0, 0, 0, 0, 0, 0); TempScore = _parent._parent.Score; i = 7; while (i >= 0) { TenPow = Math.pow(10, i); DigitsArray[i] = Math.floor(TempScore / TenPow); TempScore = TempScore - (DigitsArray[i] * TenPow); i--; } LastDigit = 0; i = 7; while (i >= 0) { if (DigitsArray[i] != 0) { LastDigit = i; break; } i--; } i = 0; while (i <= LastDigit) { eval ("Digits.Digit" + i).gotoAndStop(DigitsArray[i] + 1); i++; } i = LastDigit + 1; while (i <= 7) { eval ("Digits.Digit" + i).gotoAndStop(11); i++; } Digits._x = -((7 - LastDigit) * 3); } Gold.setMask(Digits); Update(); }
Instance of Symbol 756 MovieClip "Reloading" in Symbol 823 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 861 Button
on (press) { _parent.Scene.Unpause(); _parent.Scene.Shooting = false; _parent.Scene.Level++; _parent.Scene.InitiateLevel(); this._visible = false; }
Symbol 863 Button
on (press) { _parent.Scene.ShitLevel = _parent.Scene.ShitLevel - CleanLevel; _parent.Scene.Money = _parent.Scene.Money - CleanCost; Update(); _parent.ShitMeter.gotoAndStop(Math.round(_parent.Scene.ShitLevel) + 1); }
Symbol 869 Button
on (press) { _parent._parent.Scene.Rifles[index].Purchased = true; _parent._parent.Scene.Money = _parent._parent.Scene.Money - _parent.GunPrice[index]; _parent.UpdateMoney(); _parent.UpdateWeapons(); }
Symbol 874 Button
on (press) { _parent.OpenExtraWindow(index); }
Symbol 877 Button
on (press) { OpenExtraWindow(6); }
Symbol 889 Button
on (press) { _parent.ButtonsSwitch(true); _visible = false; }
Symbol 890 Button
on (press) { _parent._parent.Scene.Money = _parent._parent.Scene.Money - Cost; if (AmoForGun == 6) { _parent._parent.Scene.Protection = _parent._parent.Scene.Protection + Amount; _parent.DefenseText = "Defense: " + Math.ceil(_parent._parent.Scene.Protection); _parent._parent.ShitText.Update(); } else { _parent._parent.Scene.Rifles[AmoForGun].Amo.val = _parent._parent.Scene.Rifles[AmoForGun].Amo.val + Amount; _parent.UpdateWeapons(); } _parent.UpdateMoney(); _parent.ButtonsSwitch(true); _visible = false; }
Instance of Symbol 115 MovieClip "CleanSlider" in Symbol 913 MovieClip Frame 1
onClipEvent (load) { function StartSliding() { InitialPos = _x; InitialMouse = _parent._xmouse; Sliding = true; } function EndSliding() { Sliding = false; } function SetValue(Val) { _x = ((Val * 1.18) - 210); } SetValue(_parent.MaxCleanLevel); StartSliding(); EndSliding(); } onClipEvent (enterFrame) { if (Sliding) { if (_parent.SlideUp) { _x = (_x + 1.18); } if (_parent.SlideDown) { _x = (_x - 1.18); } if ((!_parent.SlideUp) and (!_parent.SlideDown)) { Xmove = _parent._xmouse - InitialMouse; _x = (InitialPos + Xmove); } Value = (_x + 210) / 1.18; if (Value > _parent.MaxCleanLevel) { Value = _parent.MaxCleanLevel; SetValue(Value); } if (Value < 0) { Value = 0; SetValue(Value); } _parent.CleanLevel = Value; _parent.UpdateCleanText(); _parent.CleanMask.Update(); } }
Instance of Symbol 858 MovieClip "Scope" in Symbol 913 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 121 MovieClip "ShitMeter" in Symbol 913 MovieClip Frame 1
onClipEvent (load) { function Update() { gotoAndStop(Math.round(_parent._parent.Scene.ShitLevel) + 1); } }
Instance of Symbol 876 MovieClip "GunStatus1" in Symbol 913 MovieClip Frame 1
onClipEvent (load) { index = 1; }
Instance of Symbol 876 MovieClip "GunStatus2" in Symbol 913 MovieClip Frame 1
onClipEvent (load) { index = 2; }
Instance of Symbol 876 MovieClip "GunStatus3" in Symbol 913 MovieClip Frame 1
onClipEvent (load) { index = 3; }
Instance of Symbol 876 MovieClip "GunStatus4" in Symbol 913 MovieClip Frame 1
onClipEvent (load) { index = 4; }
Instance of Symbol 876 MovieClip "GunStatus5" in Symbol 913 MovieClip Frame 1
onClipEvent (load) { index = 5; }
Instance of Symbol 128 MovieClip "CleanMask" in Symbol 913 MovieClip Frame 1
onClipEvent (load) { function Update() { gotoAndStop(Math.round(_parent.CleanLevel) + 1); } Update(); }
Symbol 916 Button
on (press) { _parent.Scene.Unpause(); _parent.Scene.Shooting = false; this._visible = false; }
Symbol 917 Button
on (press) { this._visible = false; _parent.Instructions._visible = true; _parent.Instructions.CameFrom = 1; }
Symbol 918 Button
on (press) { _parent.gotoAndStop("Game Over"); }
Symbol 928 Button
on (press) { _parent.Menu._visible = true; _parent.Menu.Update(); _visible = false; }
Symbol 930 Button
on (press) { getURL ("http://www.mofunzone.com", "_blank"); }
Symbol 940 Button
on (press) { getURL ("http://www.mofunzone.com/online_games/damn_birds.shtml", "_blank"); }
Symbol 942 Button
on (press) { getURL ("http://www.mofunzone.com", "_blank"); }

Library Items

Symbol 1 Sound [SMG]
Symbol 2 Sound [Shotgun2]
Symbol 3 Sound [Shotgun1]
Symbol 4 Sound [Shit Hit]
Symbol 5 Sound [Reload SMG]
Symbol 6 Sound [Reload Shotgun2]
Symbol 7 Sound [Reload Shotgun1]
Symbol 8 Sound [Reload Musket]
Symbol 9 Sound [Reload Bazooka]
Symbol 10 Sound [no bullet]
Symbol 11 Sound [Musket]
Symbol 12 Sound [Horn3]
Symbol 13 Sound [Horn2]
Symbol 14 Sound [Horn1]
Symbol 15 Sound [Flapping2]
Symbol 16 Sound [Flapping1]
Symbol 17 Sound [Background]
Symbol 18 Sound [Car3]
Symbol 19 Sound [Car2]
Symbol 20 Sound [Car1]
Symbol 21 Sound [Birds8]
Symbol 22 Sound [Birds7]
Symbol 23 Sound [Birds6]
Symbol 24 Sound [Birds5]
Symbol 25 Sound [Birds4]
Symbol 26 Sound [Birds3]
Symbol 27 Sound [Birds2]
Symbol 28 Sound [Birds1]
Symbol 29 Sound [Bazooka]
Symbol 30 BitmapUsed by:31
Symbol 31 GraphicUses:30Used by:Timeline
Symbol 32 FontUsed by:33 54 61 68 69 70 71 86 88 91 93 94 97 98 99 102 103 104 105 106 107 108 109 110 111 112 129 131 132 133 134 135 148 149 150 151 152 153 154 155 156 157 158 692 693 694 695 696 697 698 699 700 701 741 745 755 862 864 865 866 870 873 875 878 879 880 881 882 883 884 885 886 892 894 897 900 903 907 909 910 911 919 920 921 925 926 927 929 934 935 941 943
Symbol 33 TextUses:32Used by:Timeline
Symbol 34 GraphicUsed by:38
Symbol 35 GraphicUsed by:38 39 930  Timeline
Symbol 36 GraphicUsed by:38
Symbol 37 ShapeTweeningUsed by:38
Symbol 38 MovieClipUses:34 35 36 37Used by:Timeline
Symbol 39 ButtonUses:35Used by:Timeline
Symbol 40 GraphicUsed by:159  Timeline
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:53
Symbol 43 GraphicUsed by:53
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:53
Symbol 46 GraphicUsed by:53
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:53
Symbol 49 SoundUsed by:53
Symbol 50 GraphicUsed by:53
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:53
Symbol 53 MovieClipUses:42 43 45 46 48 49 50 52Used by:Timeline
Symbol 54 TextUses:32Used by:Timeline
Symbol 55 BitmapUsed by:56 57 58
Symbol 56 GraphicUses:55Used by:60 64 65 66 67
Symbol 57 GraphicUses:55Used by:60 64 65 66 67
Symbol 58 GraphicUses:55Used by:60 64 65 66 67
Symbol 59 SoundUsed by:60 64 65 66 67 83 84 85 124 125 139 140 141 142 143 144 145 146 861 863 869 874 877 889 890 916 917 918 928
Symbol 60 ButtonUses:56 57 58 59Used by:Timeline
Symbol 61 TextUses:32Used by:Timeline
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:Timeline
Symbol 64 ButtonUses:56 57 58 59Used by:Timeline
Symbol 65 ButtonUses:56 57 58 59Used by:Timeline
Symbol 66 ButtonUses:56 57 58 59Used by:Timeline
Symbol 67 ButtonUses:56 57 58 59Used by:Timeline
Symbol 68 TextUses:32Used by:Timeline
Symbol 69 TextUses:32Used by:Timeline
Symbol 70 TextUses:32Used by:Timeline
Symbol 71 TextUses:32Used by:Timeline
Symbol 72 FontUsed by:73
Symbol 73 TextUses:72Used by:Timeline
Symbol 74 GraphicUsed by:75 942
Symbol 75 ButtonUses:74Used by:Timeline
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:78
Symbol 78 MovieClipUses:77Used by:159 913
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:159
Symbol 81 GraphicUsed by:82 83 84 85 863 877 889 890
Symbol 82 MovieClipUses:81Used by:83 84 85 863 877 889 890
Symbol 83 ButtonUses:82 81 59Used by:159
Symbol 84 ButtonUses:82 81 59Used by:159
Symbol 85 ButtonUses:82 81 59Used by:159
Symbol 86 TextUses:32Used by:159
Symbol 87 GraphicUsed by:89
Symbol 88 TextUses:32Used by:89
Symbol 89 MovieClipUses:87 88Used by:159
Symbol 90 GraphicUsed by:92
Symbol 91 TextUses:32Used by:92
Symbol 92 MovieClipUses:90 91Used by:159
Symbol 93 TextUses:32Used by:159
Symbol 94 TextUses:32Used by:159
Symbol 95 GraphicUsed by:159
Symbol 96 GraphicUsed by:159
Symbol 97 TextUses:32Used by:159
Symbol 98 TextUses:32Used by:159
Symbol 99 TextUses:32Used by:159
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:100Used by:159
Symbol 102 TextUses:32Used by:159
Symbol 103 TextUses:32Used by:159
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Symbol 105 TextUses:32Used by:159
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Instance Names

"Button1"Frame 3Symbol 64 Button
"Button2"Frame 3Symbol 65 Button
"Button3"Frame 3Symbol 66 Button
"Button4"Frame 3Symbol 67 Button
"Instructions"Frame 3Symbol 159 MovieClip
"Background"Frame 4Symbol 168 MovieClip
"LevelText"Frame 4Symbol 182 MovieClip
"Scene"Frame 4Symbol 740 MovieClip
"ShitText"Frame 4Symbol 742 MovieClip
"ShitMeter"Frame 4Symbol 121 MovieClip
"AmoText"Frame 4Symbol 746 MovieClip
"GunIcon"Frame 4Symbol 823 MovieClip
"LevelClock"Frame 4Symbol 828 MovieClip
"Target"Frame 4Symbol 830 MovieClip
"Menu"Frame 4Symbol 913 MovieClip
"Paused"Frame 4Symbol 922 MovieClip
"Status"Frame 4Symbol 931 MovieClip
"Lines"Symbol 121 MovieClip Frame 1Symbol 117 MovieClip
"PrevButton"Symbol 159 MovieClip Frame 1Symbol 83 Button
"NextButton"Symbol 159 MovieClip Frame 1Symbol 84 Button
"Prev"Symbol 159 MovieClip Frame 1Symbol 89 MovieClip
"Next"Symbol 159 MovieClip Frame 1Symbol 92 MovieClip
"CleanSlider"Symbol 159 MovieClip Frame 3Symbol 115 MovieClip
"ShitMeter"Symbol 159 MovieClip Frame 3Symbol 121 MovieClip
"RightSlideButton"Symbol 159 MovieClip Frame 3Symbol 124 Button
"LeftSlideButton"Symbol 159 MovieClip Frame 3Symbol 125 Button
"CleanMask"Symbol 159 MovieClip Frame 3Symbol 128 MovieClip
"Button5"Symbol 159 MovieClip Frame 4Symbol 139 Button
"Button6"Symbol 159 MovieClip Frame 4Symbol 140 Button
"Button4"Symbol 159 MovieClip Frame 4Symbol 141 Button
"Button3"Symbol 159 MovieClip Frame 4Symbol 142 Button
"Button7"Symbol 159 MovieClip Frame 4Symbol 143 Button
"Button1"Symbol 159 MovieClip Frame 4Symbol 144 Button
"Button8"Symbol 159 MovieClip Frame 4Symbol 145 Button
"Button2"Symbol 159 MovieClip Frame 4Symbol 146 Button
"Digit5"Symbol 182 MovieClip Frame 1Symbol 180 MovieClip
"Digit4"Symbol 182 MovieClip Frame 1Symbol 180 MovieClip
"Digit3"Symbol 182 MovieClip Frame 1Symbol 180 MovieClip
"Digit2"Symbol 182 MovieClip Frame 1Symbol 180 MovieClip
"Digit1"Symbol 182 MovieClip Frame 1Symbol 180 MovieClip
"Digit0"Symbol 182 MovieClip Frame 1Symbol 180 MovieClip
"Inside"Symbol 332 MovieClip Frame 1Symbol 220 MovieClip
"Inside"Symbol 332 MovieClip Frame 2Symbol 253 MovieClip
"Inside"Symbol 332 MovieClip Frame 3Symbol 286 MovieClip
"Inside"Symbol 332 MovieClip Frame 4Symbol 319 MovieClip
"Inside"Symbol 332 MovieClip Frame 5Symbol 331 MovieClip
"Gun"Symbol 392 MovieClip Frame 1Symbol 332 MovieClip
"Gun"Symbol 392 MovieClip Frame 2Symbol 332 MovieClip
"Gun"Symbol 392 MovieClip Frame 3Symbol 332 MovieClip
"Gun"Symbol 392 MovieClip Frame 4Symbol 332 MovieClip
"Gun"Symbol 392 MovieClip Frame 5Symbol 332 MovieClip
"Gun"Symbol 392 MovieClip Frame 6Symbol 332 MovieClip
"Gun"Symbol 392 MovieClip Frame 7Symbol 332 MovieClip
"Gun"Symbol 392 MovieClip Frame 8Symbol 332 MovieClip
"Gun"Symbol 392 MovieClip Frame 9Symbol 332 MovieClip
"Gun"Symbol 392 MovieClip Frame 10Symbol 332 MovieClip
"Gun"Symbol 392 MovieClip Frame 11Symbol 332 MovieClip
"Gun"Symbol 392 MovieClip Frame 12Symbol 332 MovieClip
"Gun"Symbol 392 MovieClip Frame 13Symbol 332 MovieClip
"Gun"Symbol 392 MovieClip Frame 14Symbol 332 MovieClip
"Gun"Symbol 392 MovieClip Frame 15Symbol 332 MovieClip
"Gun"Symbol 392 MovieClip Frame 16Symbol 332 MovieClip
"Gun"Symbol 392 MovieClip Frame 17Symbol 332 MovieClip
"Gun"Symbol 392 MovieClip Frame 18Symbol 332 MovieClip
"Gun"Symbol 392 MovieClip Frame 19Symbol 332 MovieClip
"Gun"Symbol 392 MovieClip Frame 20Symbol 332 MovieClip
"Gun"Symbol 392 MovieClip Frame 21Symbol 332 MovieClip
"Gun"Symbol 392 MovieClip Frame 22Symbol 332 MovieClip
"Gun"Symbol 392 MovieClip Frame 23Symbol 332 MovieClip
"Gun"Symbol 392 MovieClip Frame 24Symbol 332 MovieClip
"Gun"Symbol 392 MovieClip Frame 25Symbol 332 MovieClip
"Gun"Symbol 392 MovieClip Frame 26Symbol 332 MovieClip
"Gun"Symbol 392 MovieClip Frame 27Symbol 332 MovieClip
"Gun"Symbol 392 MovieClip Frame 28Symbol 332 MovieClip
"Gun"Symbol 392 MovieClip Frame 29Symbol 332 MovieClip
"Gun"Symbol 392 MovieClip Frame 30Symbol 332 MovieClip
"Gun"Symbol 392 MovieClip Frame 31Symbol 332 MovieClip
"Gun"Symbol 392 MovieClip Frame 32Symbol 332 MovieClip
"Body"Symbol 393 MovieClip Frame 1Symbol 392 MovieClip
"Inside"Symbol 428 MovieClip Frame 1Symbol 421 MovieClip
"Inside"Symbol 428 MovieClip Frame 2Symbol 424 MovieClip
"Inside"Symbol 428 MovieClip Frame 3Symbol 425 MovieClip
"Inside"Symbol 428 MovieClip Frame 4Symbol 426 MovieClip
"Inside"Symbol 428 MovieClip Frame 5Symbol 427 MovieClip
"Inside"Symbol 565 MovieClip Frame 2Symbol 564 MovieClip
"Sack"Symbol 592 MovieClip Frame 1Symbol 565 MovieClip
"Body"Symbol 672 MovieClip Frame 1Symbol 446 MovieClip
"Body"Symbol 672 MovieClip Frame 2Symbol 457 MovieClip
"Body"Symbol 672 MovieClip Frame 3Symbol 486 MovieClip
"Body"Symbol 672 MovieClip Frame 4Symbol 493 MovieClip
"Body"Symbol 672 MovieClip Frame 5Symbol 519 MovieClip
"Body"Symbol 672 MovieClip Frame 6Symbol 535 MovieClip
"Body"Symbol 672 MovieClip Frame 7Symbol 592 MovieClip
"Body"Symbol 672 MovieClip Frame 8Symbol 621 MovieClip
"Body"Symbol 672 MovieClip Frame 9Symbol 653 MovieClip
"Body"Symbol 672 MovieClip Frame 10Symbol 671 MovieClip
"Body"Symbol 685 MovieClip Frame 1Symbol 682 MovieClip
"Body"Symbol 685 MovieClip Frame 2Symbol 684 MovieClip
"Digit6"Symbol 703 MovieClip Frame 1Symbol 702 MovieClip
"Digit5"Symbol 703 MovieClip Frame 1Symbol 702 MovieClip
"Digit4"Symbol 703 MovieClip Frame 1Symbol 702 MovieClip
"Digit3"Symbol 703 MovieClip Frame 1Symbol 702 MovieClip
"Digit2"Symbol 703 MovieClip Frame 1Symbol 702 MovieClip
"Digit1"Symbol 703 MovieClip Frame 1Symbol 702 MovieClip
"Digit0"Symbol 703 MovieClip Frame 1Symbol 702 MovieClip
"Digit7"Symbol 703 MovieClip Frame 1Symbol 702 MovieClip
"Gold"Symbol 704 MovieClip Frame 1Symbol 691 MovieClip
"Digits"Symbol 704 MovieClip Frame 1Symbol 703 MovieClip
"Statue"Symbol 740 MovieClip Frame 1Symbol 393 MovieClip
"GunFire1"Symbol 740 MovieClip Frame 1Symbol 428 MovieClip
"BirdSample"Symbol 740 MovieClip Frame 1Symbol 672 MovieClip
"ShitSample"Symbol 740 MovieClip Frame 1Symbol 685 MovieClip
"FeatherSample"Symbol 740 MovieClip Frame 1Symbol 688 MovieClip
"ScoreBoard"Symbol 740 MovieClip Frame 1Symbol 704 MovieClip
"RocketSample"Symbol 740 MovieClip Frame 1Symbol 739 MovieClip
"Digit5"Symbol 742 MovieClip Frame 1Symbol 702 MovieClip
"Digit4"Symbol 742 MovieClip Frame 1Symbol 702 MovieClip
"Digit3"Symbol 742 MovieClip Frame 1Symbol 702 MovieClip
"Digit2"Symbol 742 MovieClip Frame 1Symbol 702 MovieClip
"Digit1"Symbol 742 MovieClip Frame 1Symbol 702 MovieClip
"Digit0"Symbol 742 MovieClip Frame 1Symbol 702 MovieClip
"Digit5"Symbol 746 MovieClip Frame 1Symbol 702 MovieClip
"Digit4"Symbol 746 MovieClip Frame 1Symbol 702 MovieClip
"Digit3"Symbol 746 MovieClip Frame 1Symbol 702 MovieClip
"Digit2"Symbol 746 MovieClip Frame 1Symbol 702 MovieClip
"Digit1"Symbol 746 MovieClip Frame 1Symbol 702 MovieClip
"Digit0"Symbol 746 MovieClip Frame 1Symbol 702 MovieClip
"Status"Symbol 823 MovieClip Frame 1Symbol 751 MovieClip
"Amo"Symbol 823 MovieClip Frame 1Symbol 754 MovieClip
"Reloading"Symbol 823 MovieClip Frame 1Symbol 756 MovieClip
"Status"Symbol 823 MovieClip Frame 2Symbol 761 MovieClip
"Amo"Symbol 823 MovieClip Frame 2Symbol 765 MovieClip
"Status"Symbol 823 MovieClip Frame 3Symbol 770 MovieClip
"Amo"Symbol 823 MovieClip Frame 3Symbol 777 MovieClip
"Status"Symbol 823 MovieClip Frame 4Symbol 782 MovieClip
"Amo"Symbol 823 MovieClip Frame 4Symbol 814 MovieClip
"Status"Symbol 823 MovieClip Frame 5Symbol 819 MovieClip
"Amo"Symbol 823 MovieClip Frame 5Symbol 822 MovieClip
"TheButton"Symbol 876 MovieClip Frame 1Symbol 869 Button
"TheButton"Symbol 876 MovieClip Frame 3Symbol 874 Button
"Item"Symbol 912 MovieClip Frame 1Symbol 908 MovieClip
"DirtIndicator"Symbol 913 MovieClip Frame 1Symbol 855 MovieClip
"CleanSlider"Symbol 913 MovieClip Frame 1Symbol 115 MovieClip
"Scope"Symbol 913 MovieClip Frame 1Symbol 858 MovieClip
"ShitMeter"Symbol 913 MovieClip Frame 1Symbol 121 MovieClip
"PlayButton"Symbol 913 MovieClip Frame 1Symbol 861 Button
"RightSlideButton"Symbol 913 MovieClip Frame 1Symbol 124 Button
"LeftSlideButton"Symbol 913 MovieClip Frame 1Symbol 125 Button
"CleanButton"Symbol 913 MovieClip Frame 1Symbol 863 Button
"Gun1"Symbol 913 MovieClip Frame 1Symbol 751 MovieClip
"Gun2"Symbol 913 MovieClip Frame 1Symbol 761 MovieClip
"Gun3"Symbol 913 MovieClip Frame 1Symbol 770 MovieClip
"Gun4"Symbol 913 MovieClip Frame 1Symbol 782 MovieClip
"Gun5"Symbol 913 MovieClip Frame 1Symbol 819 MovieClip
"GunStatus1"Symbol 913 MovieClip Frame 1Symbol 876 MovieClip
"GunStatus2"Symbol 913 MovieClip Frame 1Symbol 876 MovieClip
"GunStatus3"Symbol 913 MovieClip Frame 1Symbol 876 MovieClip
"GunStatus4"Symbol 913 MovieClip Frame 1Symbol 876 MovieClip
"GunStatus5"Symbol 913 MovieClip Frame 1Symbol 876 MovieClip
"DefenseButton"Symbol 913 MovieClip Frame 1Symbol 877 Button
"CleanMask"Symbol 913 MovieClip Frame 1Symbol 128 MovieClip
"ExtraWindow"Symbol 913 MovieClip Frame 1Symbol 912 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "SMG"
ExportAssets (56)Timeline Frame 1Symbol 2 as "Shotgun2"
ExportAssets (56)Timeline Frame 1Symbol 3 as "Shotgun1"
ExportAssets (56)Timeline Frame 1Symbol 4 as "Shit Hit"
ExportAssets (56)Timeline Frame 1Symbol 5 as "Reload SMG"
ExportAssets (56)Timeline Frame 1Symbol 6 as "Reload Shotgun2"
ExportAssets (56)Timeline Frame 1Symbol 7 as "Reload Shotgun1"
ExportAssets (56)Timeline Frame 1Symbol 8 as "Reload Musket"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Reload Bazooka"
ExportAssets (56)Timeline Frame 1Symbol 10 as "no bullet"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Musket"
ExportAssets (56)Timeline Frame 1Symbol 12 as "Horn3"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Horn2"
ExportAssets (56)Timeline Frame 1Symbol 14 as "Horn1"
ExportAssets (56)Timeline Frame 1Symbol 15 as "Flapping2"
ExportAssets (56)Timeline Frame 1Symbol 16 as "Flapping1"
ExportAssets (56)Timeline Frame 1Symbol 17 as "Background"
ExportAssets (56)Timeline Frame 1Symbol 18 as "Car3"
ExportAssets (56)Timeline Frame 1Symbol 19 as "Car2"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Car1"
ExportAssets (56)Timeline Frame 1Symbol 21 as "Birds8"
ExportAssets (56)Timeline Frame 1Symbol 22 as "Birds7"
ExportAssets (56)Timeline Frame 1Symbol 23 as "Birds6"
ExportAssets (56)Timeline Frame 1Symbol 24 as "Birds5"
ExportAssets (56)Timeline Frame 1Symbol 25 as "Birds4"
ExportAssets (56)Timeline Frame 1Symbol 26 as "Birds3"
ExportAssets (56)Timeline Frame 1Symbol 27 as "Birds2"
ExportAssets (56)Timeline Frame 1Symbol 28 as "Birds1"
ExportAssets (56)Timeline Frame 1Symbol 29 as "Bazooka"

Labels

"Preloader"Frame 1
"Intro"Frame 2
"Start"Frame 3
"Game"Frame 4
"Game Over"Frame 5
"1/8"Symbol 739 MovieClip Frame 5
"1/4"Symbol 739 MovieClip Frame 7
"1/2"Symbol 739 MovieClip Frame 11

Dynamic Text Variables

MoneyTextSymbol 865 EditableText"0000000000000000000"
PriceTextSymbol 866 EditableText"Price: $1000"
AmoTextSymbol 873 EditableText"Ammo: 10000"
CleanTextSymbol 878 EditableText"Clean: 100% - Cost: $1000"
DefenseTextSymbol 886 EditableText"Defense: 1000000"
AmountSymbol 910 EditableText"0000000000"
CostTextSymbol 911 EditableText"Cost: $00000000000000000000"
Text1Symbol 925 EditableText"LEVEL XXXXXX COMPLETE"
Text2Symbol 926 EditableText"You have killed xxx birds"
Text3Symbol 927 EditableText"and earned $xxxxxxxx"
ScoreSymbol 935 EditableText"xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"




http://swfchan.com/4/19662/info.shtml
Created: 29/5 -2019 18:51:15 Last modified: 29/5 -2019 18:51:15 Server time: 22/12 -2024 05:43:43