Section 1
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2CircleDef extends b2ShapeDef {
public var radius:Number;
public var localPosition:b2Vec2;
public function b2CircleDef(){
localPosition = new b2Vec2(0, 0);
super();
type = b2Shape.e_circleShape;
radius = 1;
}
}
}//package Box2D.Collision.Shapes
Section 2
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2CircleShape extends b2Shape {
public var m_radius:Number;
public var m_localPosition:b2Vec2;
public function b2CircleShape(_arg1:b2ShapeDef){
var _local2:b2CircleDef;
m_localPosition = new b2Vec2();
super(_arg1);
_local2 = (_arg1 as b2CircleDef);
m_type = e_circleShape;
m_localPosition.SetV(_local2.localPosition);
m_radius = _local2.radius;
}
public function GetLocalPosition():b2Vec2{
return (m_localPosition);
}
override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
var _local6:b2Mat22;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
_local6 = _arg1.R;
_local7 = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y)));
_local8 = (_arg1.position.x + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y)));
_local9 = (_arg4.p1.x - _local7);
_local10 = (_arg4.p1.y - _local8);
_local11 = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius));
if (_local11 < 0){
return (false);
};
_local12 = (_arg4.p2.x - _arg4.p1.x);
_local13 = (_arg4.p2.y - _arg4.p1.y);
_local14 = ((_local9 * _local12) + (_local10 * _local13));
_local15 = ((_local12 * _local12) + (_local13 * _local13));
_local16 = ((_local14 * _local14) - (_local15 * _local11));
if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){
return (false);
};
_local17 = -((_local14 + Math.sqrt(_local16)));
if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){
_local17 = (_local17 / _local15);
_arg2[0] = _local17;
_arg3.x = (_local9 + (_local17 * _local12));
_arg3.y = (_local10 + (_local17 * _local13));
_arg3.Normalize();
return (true);
};
return (false);
}
override public function ComputeMass(_arg1:b2MassData):void{
_arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius);
_arg1.center.SetV(m_localPosition);
_arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y))));
}
override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local4 = _arg2.R;
_local5 = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y)));
_local6 = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y)));
_local4 = _arg3.R;
_local7 = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y)));
_local8 = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y)));
_arg1.lowerBound.Set((Math.min(_local5, _local7) - m_radius), (Math.min(_local6, _local8) - m_radius));
_arg1.upperBound.Set((Math.max(_local5, _local7) + m_radius), (Math.max(_local6, _local8) + m_radius));
}
public function GetRadius():Number{
return (m_radius);
}
override public function UpdateSweepRadius(_arg1:b2Vec2):void{
var _local2:Number;
var _local3:Number;
_local2 = (m_localPosition.x - _arg1.x);
_local3 = (m_localPosition.y - _arg1.y);
_local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3)));
m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop);
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
_local3 = _arg2.R;
_local4 = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y)));
_local5 = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y)));
_arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius));
_arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius));
}
override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
_local3 = _arg1.R;
_local4 = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y)));
_local5 = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y)));
_local4 = (_arg2.x - _local4);
_local5 = (_arg2.y - _local5);
return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius)));
}
}
}//package Box2D.Collision.Shapes
Section 3
//b2MassData (Box2D.Collision.Shapes.b2MassData)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2MassData {
public var mass:Number;// = 0
public var center:b2Vec2;
public var I:Number;// = 0
public function b2MassData(){
mass = 0;
center = new b2Vec2(0, 0);
I = 0;
super();
}
}
}//package Box2D.Collision.Shapes
Section 4
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PolygonDef extends b2ShapeDef {
public var vertexCount:int;
public var vertices:Array;
private static var s_mat:b2Mat22 = new b2Mat22();
public function b2PolygonDef(){
var _local1:int;
vertices = new Array(b2Settings.b2_maxPolygonVertices);
super();
type = b2Shape.e_polygonShape;
vertexCount = 0;
_local1 = 0;
while (_local1 < b2Settings.b2_maxPolygonVertices) {
vertices[_local1] = new b2Vec2();
_local1++;
};
}
public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{
var _local5:b2Vec2;
var _local6:b2Mat22;
var _local7:int;
vertexCount = 4;
vertices[0].Set(-(_arg1), -(_arg2));
vertices[1].Set(_arg1, -(_arg2));
vertices[2].Set(_arg1, _arg2);
vertices[3].Set(-(_arg1), _arg2);
if (_arg3){
_local5 = _arg3;
_local6 = s_mat;
_local6.Set(_arg4);
_local7 = 0;
while (_local7 < vertexCount) {
_arg3 = vertices[_local7];
_arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y)));
_arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y)));
_arg3.x = _arg1;
_local7++;
};
};
}
public function SetAsBox(_arg1:Number, _arg2:Number, _arg3:Number=0, _arg4:Number=0):void{
vertexCount = 4;
vertices[0].Set((-(_arg1) + _arg3), (-(_arg2) + _arg4));
vertices[1].Set((_arg1 + _arg3), (-(_arg2) + _arg4));
vertices[2].Set((_arg1 + _arg3), (_arg2 + _arg4));
vertices[3].Set((-(_arg1) + _arg3), (_arg2 + _arg4));
}
}
}//package Box2D.Collision.Shapes
Section 5
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2PolygonShape extends b2Shape {
public var m_vertices:Array;
private var s_supportVec:b2Vec2;
public var m_normals:Array;
public var m_obb:b2OBB;
public var m_coreVertices:Array;
public var m_centroid:b2Vec2;
public var m_vertexCount:int;
private static var s_computeMat:b2Mat22 = new b2Mat22();
private static var s_sweptAABB1:b2AABB = new b2AABB();
private static var s_sweptAABB2:b2AABB = new b2AABB();
public function b2PolygonShape(_arg1:b2ShapeDef){
var _local2:b2PolygonDef;
var _local3:int;
var _local4:int;
var _local5:int;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
s_supportVec = new b2Vec2();
m_obb = new b2OBB();
m_vertices = new Array(b2Settings.b2_maxPolygonVertices);
m_normals = new Array(b2Settings.b2_maxPolygonVertices);
m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices);
super(_arg1);
m_type = e_polygonShape;
_local2 = (_arg1 as b2PolygonDef);
m_vertexCount = _local2.vertexCount;
_local4 = _local3;
_local5 = _local3;
_local3 = 0;
while (_local3 < m_vertexCount) {
m_vertices[_local3] = _local2.vertices[_local3].Copy();
_local3++;
};
_local3 = 0;
while (_local3 < m_vertexCount) {
_local4 = _local3;
_local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0;
_local6 = (m_vertices[_local5].x - m_vertices[_local4].x);
_local7 = (m_vertices[_local5].y - m_vertices[_local4].y);
_local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7)));
m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8));
_local3++;
};
m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount);
ComputeOBB(m_obb, m_vertices, m_vertexCount);
_local3 = 0;
while (_local3 < m_vertexCount) {
_local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1);
_local5 = _local3;
_local9 = m_normals[_local4].x;
_local10 = m_normals[_local4].y;
_local11 = m_normals[_local5].x;
_local12 = m_normals[_local5].y;
_local13 = (m_vertices[_local3].x - m_centroid.x);
_local14 = (m_vertices[_local3].y - m_centroid.y);
_local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop);
_local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop);
_local17 = (1 / ((_local9 * _local12) - (_local10 * _local11)));
m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y));
_local3++;
};
}
public function GetCoreVertices():Array{
return (m_coreVertices);
}
public function GetCentroid():b2Vec2{
return (m_centroid);
}
override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:b2Mat22;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:int;
var _local20:Number;
var _local21:Number;
_local6 = 0;
_local7 = _arg5;
_local8 = (_arg4.p1.x - _arg1.position.x);
_local9 = (_arg4.p1.y - _arg1.position.y);
_local10 = _arg1.R;
_local12 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y));
_local13 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y));
_local8 = (_arg4.p2.x - _arg1.position.x);
_local9 = (_arg4.p2.y - _arg1.position.y);
_local10 = _arg1.R;
_local14 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y));
_local15 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y));
_local16 = (_local14 - _local12);
_local17 = (_local15 - _local13);
_local18 = -1;
_local19 = 0;
while (_local19 < m_vertexCount) {
_local8 = (m_vertices[_local19].x - _local12);
_local9 = (m_vertices[_local19].y - _local13);
_local11 = m_normals[_local19];
_local20 = ((_local11.x * _local8) + (_local11.y * _local9));
_local21 = ((_local11.x * _local16) + (_local11.y * _local17));
if ((((_local21 < 0)) && ((_local20 > (_local6 * _local21))))){
_local6 = (_local20 / _local21);
_local18 = _local19;
} else {
if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){
_local7 = (_local20 / _local21);
};
};
if (_local7 < _local6){
return (false);
};
_local19++;
};
if (_local18 >= 0){
_arg2[0] = _local6;
_local10 = _arg1.R;
_local11 = m_normals[_local18];
_arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
return (true);
};
return (false);
}
override public function ComputeMass(_arg1:b2MassData):void{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:int;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
_local2 = 0;
_local3 = 0;
_local4 = 0;
_local5 = 0;
_local6 = 0;
_local7 = 0;
_local8 = (1 / 3);
_local9 = 0;
while (_local9 < m_vertexCount) {
_local10 = m_vertices[_local9];
_local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[(_local9 + 1)] : m_vertices[0];
_local12 = (_local10.x - _local6);
_local13 = (_local10.y - _local7);
_local14 = (_local11.x - _local6);
_local15 = (_local11.y - _local7);
_local16 = ((_local12 * _local15) - (_local13 * _local14));
_local17 = (0.5 * _local16);
_local4 = (_local4 + _local17);
_local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x)));
_local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y)));
_local18 = _local6;
_local19 = _local7;
_local20 = _local12;
_local21 = _local13;
_local22 = _local14;
_local23 = _local15;
_local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18));
_local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19));
_local5 = (_local5 + (_local16 * (_local24 + _local25)));
_local9++;
};
_arg1.mass = (m_density * _local4);
_local2 = (_local2 * (1 / _local4));
_local3 = (_local3 * (1 / _local4));
_arg1.center.Set(_local2, _local3);
_arg1.I = (m_density * _local5);
}
public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:int;
var _local8:Number;
var _local9:int;
var _local10:b2Vec2;
var _local11:Number;
_local4 = _arg1.R;
_local5 = ((_arg2 * _local4.col1.x) + (_arg3 * _local4.col1.y));
_local6 = ((_arg2 * _local4.col2.x) + (_arg3 * _local4.col2.y));
_local7 = 0;
_local8 = ((m_coreVertices[0].x * _local5) + (m_coreVertices[0].y * _local6));
_local9 = 1;
while (_local9 < m_vertexCount) {
_local11 = ((m_coreVertices[_local9].x * _local5) + (m_coreVertices[_local9].y * _local6));
if (_local11 > _local8){
_local7 = _local9;
_local8 = _local11;
};
_local9++;
};
_local4 = _arg1.R;
_local10 = m_coreVertices[_local7];
s_supportVec.x = (_arg1.position.x + ((_local4.col1.x * _local10.x) + (_local4.col2.x * _local10.y)));
s_supportVec.y = (_arg1.position.y + ((_local4.col1.y * _local10.x) + (_local4.col2.y * _local10.y)));
return (s_supportVec);
}
public function GetVertexCount():int{
return (m_vertexCount);
}
override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
var _local4:b2AABB;
var _local5:b2AABB;
_local4 = s_sweptAABB1;
_local5 = s_sweptAABB2;
ComputeAABB(_local4, _arg2);
ComputeAABB(_local5, _arg3);
_arg1.lowerBound.Set(Math.min(_local4.lowerBound.x, _local5.lowerBound.x), Math.min(_local4.lowerBound.y, _local5.lowerBound.y));
_arg1.upperBound.Set(Math.max(_local4.upperBound.x, _local5.upperBound.x), Math.max(_local4.upperBound.y, _local5.upperBound.y));
}
public function GetVertices():Array{
return (m_vertices);
}
public function GetOBB():b2OBB{
return (m_obb);
}
public function GetFirstVertex(_arg1:b2XForm):b2Vec2{
return (b2Math.b2MulX(_arg1, m_coreVertices[0]));
}
public function Centroid(_arg1:b2XForm):b2Vec2{
return (b2Math.b2MulX(_arg1, m_centroid));
}
override public function UpdateSweepRadius(_arg1:b2Vec2):void{
var _local2:int;
var _local3:Number;
var _local4:Number;
m_sweepRadius = 0;
_local2 = 0;
while (_local2 < m_vertexCount) {
_local3 = (m_coreVertices[_local2].x - _arg1.x);
_local4 = (m_coreVertices[_local2].y - _arg1.y);
_local3 = Math.sqrt(((_local3 * _local3) + (_local4 * _local4)));
m_sweepRadius = Math.max(m_sweepRadius, _local3);
_local2++;
};
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:b2Mat22;
var _local6:b2Mat22;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
_local5 = s_computeMat;
_local3 = _arg2.R;
_local4 = m_obb.R.col1;
_local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
_local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
_local4 = m_obb.R.col2;
_local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
_local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
_local5.Abs();
_local6 = _local5;
_local4 = m_obb.extents;
_local7 = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y));
_local8 = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y));
_local3 = _arg2.R;
_local4 = m_obb.center;
_local9 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)));
_local10 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)));
_arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8));
_arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8));
}
override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:int;
var _local9:Number;
_local3 = _arg1.R;
_local4 = (_arg2.x - _arg1.position.x);
_local5 = (_arg2.y - _arg1.position.y);
_local6 = ((_local4 * _local3.col1.x) + (_local5 * _local3.col1.y));
_local7 = ((_local4 * _local3.col2.x) + (_local5 * _local3.col2.y));
_local8 = 0;
while (_local8 < m_vertexCount) {
_local4 = (_local6 - m_vertices[_local8].x);
_local5 = (_local7 - m_vertices[_local8].y);
_local9 = ((m_normals[_local8].x * _local4) + (m_normals[_local8].y * _local5));
if (_local9 > 0){
return (false);
};
_local8++;
};
return (true);
}
public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{
var _local3:b2Vec2;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:int;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
_local3 = new b2Vec2();
_local4 = 0;
_local5 = 0;
_local6 = 0;
_local7 = (1 / 3);
_local8 = 0;
while (_local8 < _arg2) {
_local9 = _arg1[_local8];
_local10 = (((_local8 + 1) < _arg2)) ? _arg1[(_local8 + 1)] : _arg1[0];
_local11 = (_local9.x - _local5);
_local12 = (_local9.y - _local6);
_local13 = (_local10.x - _local5);
_local14 = (_local10.y - _local6);
_local15 = ((_local11 * _local14) - (_local12 * _local13));
_local16 = (0.5 * _local15);
_local4 = (_local4 + _local16);
_local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x)));
_local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y)));
_local8++;
};
_local3.x = (_local3.x * (1 / _local4));
_local3.y = (_local3.y * (1 / _local4));
return (_local3);
}
public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{
var _local4:int;
var _local5:Array;
var _local6:Number;
var _local7:b2Vec2;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:b2Mat22;
_local5 = new Array((b2Settings.b2_maxPolygonVertices + 1));
_local4 = 0;
while (_local4 < _arg3) {
_local5[_local4] = _arg2[_local4];
_local4++;
};
_local5[_arg3] = _local5[0];
_local6 = Number.MAX_VALUE;
_local4 = 1;
while (_local4 <= _arg3) {
_local7 = _local5[(_local4 - 1)];
_local8 = (_local5[_local4].x - _local7.x);
_local9 = (_local5[_local4].y - _local7.y);
_local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
_local8 = (_local8 / _local10);
_local9 = (_local9 / _local10);
_local11 = -(_local9);
_local12 = _local8;
_local13 = Number.MAX_VALUE;
_local14 = Number.MAX_VALUE;
_local15 = -(Number.MAX_VALUE);
_local16 = -(Number.MAX_VALUE);
_local17 = 0;
while (_local17 < _arg3) {
_local19 = (_local5[_local17].x - _local7.x);
_local20 = (_local5[_local17].y - _local7.y);
_local21 = ((_local8 * _local19) + (_local9 * _local20));
_local22 = ((_local11 * _local19) + (_local12 * _local20));
_local13 = Math.min(_local13, _local21);
_local14 = Math.min(_local14, _local22);
_local15 = Math.max(_local15, _local21);
_local16 = Math.max(_local16, _local22);
_local17++;
};
_local18 = ((_local15 - _local13) * (_local16 - _local14));
if (_local18 < (0.95 * _local6)){
_local6 = _local18;
_arg1.R.col1.x = _local8;
_arg1.R.col1.y = _local9;
_arg1.R.col2.x = _local11;
_arg1.R.col2.y = _local12;
_local23 = (0.5 * (_local13 + _local15));
_local24 = (0.5 * (_local14 + _local16));
_local25 = _arg1.R;
_arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24)));
_arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24)));
_arg1.extents.x = (0.5 * (_local15 - _local13));
_arg1.extents.y = (0.5 * (_local16 - _local14));
};
_local4++;
};
}
}
}//package Box2D.Collision.Shapes
Section 6
//b2Shape (Box2D.Collision.Shapes.b2Shape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
public class b2Shape {
public var m_next:b2Shape;
public var m_type:int;
public var m_sweepRadius:Number;
public var m_userData;
public var m_density:Number;
public var m_proxyId:uint;
public var m_friction:Number;
public var m_isSensor:Boolean;
public var m_groupIndex:int;
public var m_categoryBits:uint;
public var m_restitution:Number;
public var m_body:b2Body;
public var m_maskBits:uint;
public static const e_polygonShape:int = 1;
public static const e_unknownShape:int = -1;
public static const e_circleShape:int = 0;
public static const e_shapeTypeCount:int = 2;
private static var s_resetAABB:b2AABB = new b2AABB();
private static var s_syncAABB:b2AABB = new b2AABB();
private static var s_proxyAABB:b2AABB = new b2AABB();
public function b2Shape(_arg1:b2ShapeDef){
m_userData = _arg1.userData;
m_friction = _arg1.friction;
m_restitution = _arg1.restitution;
m_density = _arg1.density;
m_body = null;
m_sweepRadius = 0;
m_next = null;
m_proxyId = b2Pair.b2_nullProxy;
m_categoryBits = _arg1.categoryBits;
m_maskBits = _arg1.maskBits;
m_groupIndex = _arg1.groupIndex;
m_isSensor = _arg1.isSensor;
}
public function GetSweepRadius():Number{
return (m_sweepRadius);
}
public function GetNext():b2Shape{
return (m_next);
}
public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
}
public function GetType():int{
return (m_type);
}
public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
return (false);
}
public function IsSensor():Boolean{
return (m_isSensor);
}
public function GetUserData(){
return (m_userData);
}
public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{
var _local4:b2AABB;
if (m_proxyId == b2Pair.b2_nullProxy){
return (false);
};
_local4 = s_syncAABB;
ComputeSweptAABB(_local4, _arg2, _arg3);
if (_arg1.InRange(_local4)){
_arg1.MoveProxy(m_proxyId, _local4);
return (true);
};
return (false);
}
public function ComputeMass(_arg1:b2MassData):void{
}
public function DestroyProxy(_arg1:b2BroadPhase):void{
if (m_proxyId != b2Pair.b2_nullProxy){
_arg1.DestroyProxy(m_proxyId);
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function UpdateSweepRadius(_arg1:b2Vec2):void{
}
public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
}
public function GetBody():b2Body{
return (m_body);
}
public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{
var _local3:b2AABB;
var _local4:Boolean;
_local3 = s_proxyAABB;
ComputeAABB(_local3, _arg2);
_local4 = _arg1.InRange(_local3);
if (_local4){
m_proxyId = _arg1.CreateProxy(_local3, this);
} else {
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
return (false);
}
public function ResetProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{
var _local3:b2AABB;
var _local4:Boolean;
if (m_proxyId != b2Pair.b2_nullProxy){
_arg1.DestroyProxy(m_proxyId);
};
_local3 = s_resetAABB;
ComputeAABB(_local3, _arg2);
_local4 = _arg1.InRange(_local3);
if (_local4){
m_proxyId = _arg1.CreateProxy(_local3, this);
} else {
m_proxyId = b2Pair.b2_nullProxy;
};
}
public static function Destroy(_arg1:b2Shape, _arg2):void{
}
public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{
switch (_arg1.type){
case e_circleShape:
return (new b2CircleShape(_arg1));
case e_polygonShape:
return (new b2PolygonShape(_arg1));
default:
return (null);
};
}
}
}//package Box2D.Collision.Shapes
Section 7
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef)
package Box2D.Collision.Shapes {
public class b2ShapeDef {
public var groupIndex:int;
public var categoryBits:int;
public var density:Number;
public var type:int;
public var restitution:Number;
public var maskBits:int;
public var userData;// = null
public var friction:Number;
public var isSensor:Boolean;
public function b2ShapeDef(){
userData = null;
super();
type = b2Shape.e_unknownShape;
userData = null;
friction = 0.2;
restitution = 0;
density = 0;
categoryBits = 1;
maskBits = 0xFFFF;
groupIndex = 0;
isSensor = false;
}
}
}//package Box2D.Collision.Shapes
Section 8
//b2AABB (Box2D.Collision.b2AABB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2AABB {
public var upperBound:b2Vec2;
public var lowerBound:b2Vec2;
public function b2AABB(){
lowerBound = new b2Vec2();
upperBound = new b2Vec2();
super();
}
public function IsValid():Boolean{
var _local1:Number;
var _local2:Number;
var _local3:Boolean;
_local1 = (upperBound.x - lowerBound.x);
_local2 = (upperBound.y - lowerBound.y);
_local3 = (((_local1 >= 0)) && ((_local2 >= 0)));
_local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid()));
return (_local3);
}
}
}//package Box2D.Collision
Section 9
//b2Bound (Box2D.Collision.b2Bound)
package Box2D.Collision {
public class b2Bound {
public var proxyId:uint;
public var stabbingCount:uint;
public var value:uint;
public function Swap(_arg1:b2Bound):void{
var _local2:uint;
var _local3:uint;
var _local4:uint;
_local2 = value;
_local3 = proxyId;
_local4 = stabbingCount;
value = _arg1.value;
proxyId = _arg1.proxyId;
stabbingCount = _arg1.stabbingCount;
_arg1.value = _local2;
_arg1.proxyId = _local3;
_arg1.stabbingCount = _local4;
}
public function IsLower():Boolean{
return (((value & 1) == 0));
}
public function IsUpper():Boolean{
return (((value & 1) == 1));
}
}
}//package Box2D.Collision
Section 10
//b2BoundValues (Box2D.Collision.b2BoundValues)
package Box2D.Collision {
public class b2BoundValues {
public var lowerValues:Array;
public var upperValues:Array;
public function b2BoundValues(){
lowerValues = [0, 0];
upperValues = [0, 0];
super();
}
}
}//package Box2D.Collision
Section 11
//b2BroadPhase (Box2D.Collision.b2BroadPhase)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2BroadPhase {
public var m_quantizationFactor:b2Vec2;
public var m_worldAABB:b2AABB;
public var m_bounds:Array;
public var m_freeProxy:uint;
public var m_proxyCount:int;
public var m_proxyPool:Array;
public var m_queryResultCount:int;
public var m_pairManager:b2PairManager;
public var m_timeStamp:uint;
public var m_queryResults:Array;
public static const b2_nullEdge:uint = b2Settings.USHRT_MAX;
public static const b2_invalid:uint = b2Settings.USHRT_MAX;
public static var s_validate:Boolean = false;
public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){
var _local3:int;
var _local4:Number;
var _local5:Number;
var _local6:b2Proxy;
var _local7:int;
m_pairManager = new b2PairManager();
m_proxyPool = new Array(b2Settings.b2_maxPairs);
m_bounds = new Array((2 * b2Settings.b2_maxProxies));
m_queryResults = new Array(b2Settings.b2_maxProxies);
m_quantizationFactor = new b2Vec2();
super();
m_pairManager.Initialize(this, _arg2);
m_worldAABB = _arg1;
m_proxyCount = 0;
_local3 = 0;
while (_local3 < b2Settings.b2_maxProxies) {
m_queryResults[_local3] = 0;
_local3++;
};
m_bounds = new Array(2);
_local3 = 0;
while (_local3 < 2) {
m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies));
_local7 = 0;
while (_local7 < (2 * b2Settings.b2_maxProxies)) {
m_bounds[_local3][_local7] = new b2Bound();
_local7++;
};
_local3++;
};
_local4 = (_arg1.upperBound.x - _arg1.lowerBound.x);
_local5 = (_arg1.upperBound.y - _arg1.lowerBound.y);
m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4);
m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5);
_local3 = 0;
while (_local3 < (b2Settings.b2_maxProxies - 1)) {
_local6 = new b2Proxy();
m_proxyPool[_local3] = _local6;
_local6.SetNext((_local3 + 1));
_local6.timeStamp = 0;
_local6.overlapCount = b2_invalid;
_local6.userData = null;
_local3++;
};
_local6 = new b2Proxy();
m_proxyPool[(b2Settings.b2_maxProxies - 1)] = _local6;
_local6.SetNext(b2Pair.b2_nullProxy);
_local6.timeStamp = 0;
_local6.overlapCount = b2_invalid;
_local6.userData = null;
m_freeProxy = 0;
m_timeStamp = 1;
m_queryResultCount = 0;
}
public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{
var _local4:Array;
var _local5:Array;
var _local6:uint;
var _local7:uint;
var _local8:Array;
var _local9:Array;
var _local10:int;
var _local11:int;
var _local12:b2Proxy;
_local4 = new Array();
_local5 = new Array();
ComputeBounds(_local4, _local5, _arg1);
_local8 = [_local6];
_local9 = [_local7];
Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0);
Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1);
_local10 = 0;
_local11 = 0;
while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) {
_local12 = m_proxyPool[m_queryResults[_local11]];
_arg2[_local11] = _local12.userData;
_local11++;
_local10++;
};
m_queryResultCount = 0;
IncrementTimeStamp();
return (_local10);
}
public function Commit():void{
m_pairManager.Commit();
}
public function GetProxy(_arg1:int):b2Proxy{
if ((((_arg1 == b2Pair.b2_nullProxy)) || ((m_proxyPool[_arg1].IsValid() == false)))){
return (null);
};
return (m_proxyPool[_arg1]);
}
private function IncrementTimeStamp():void{
var _local1:uint;
if (m_timeStamp == b2Settings.USHRT_MAX){
_local1 = 0;
while (_local1 < b2Settings.b2_maxProxies) {
m_proxyPool[_local1].timeStamp = 0;
_local1++;
};
m_timeStamp = 1;
} else {
m_timeStamp++;
};
}
private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{
var _local8:uint;
var _local9:uint;
var _local10:uint;
var _local11:int;
var _local12:int;
var _local13:b2Proxy;
_local8 = BinarySearch(_arg5, _arg6, _arg3);
_local9 = BinarySearch(_arg5, _arg6, _arg4);
_local10 = _local8;
while (_local10 < _local9) {
if (_arg5[_local10].IsLower()){
IncrementOverlapCount(_arg5[_local10].proxyId);
};
_local10++;
};
if (_local8 > 0){
_local11 = (_local8 - 1);
_local12 = _arg5[_local11].stabbingCount;
while (_local12) {
if (_arg5[_local11].IsLower()){
_local13 = m_proxyPool[_arg5[_local11].proxyId];
if (_local8 <= _local13.upperBounds[_arg7]){
IncrementOverlapCount(_arg5[_local11].proxyId);
_local12--;
};
};
_local11--;
};
};
_arg1[0] = _local8;
_arg2[0] = _local9;
}
private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{
var _local3:int;
var _local4:Array;
_local3 = 0;
while (_local3 < 2) {
_local4 = m_bounds[_local3];
if (_local4[_arg1.lowerBounds[_local3]].value > _local4[_arg2.upperBounds[_local3]].value){
return (false);
};
if (_local4[_arg1.upperBounds[_local3]].value < _local4[_arg2.lowerBounds[_local3]].value){
return (false);
};
_local3++;
};
return (true);
}
private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
_local4 = _arg3.lowerBound.x;
_local5 = _arg3.lowerBound.y;
_local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x);
_local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y);
_local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x);
_local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y);
_local6 = _arg3.upperBound.x;
_local7 = _arg3.upperBound.y;
_local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x);
_local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y);
_local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x);
_local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y);
_arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1));
_arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1);
_arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1));
_arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1);
}
public function CreateProxy(_arg1:b2AABB, _arg2):uint{
var _local3:uint;
var _local4:b2Proxy;
var _local5:uint;
var _local6:uint;
var _local7:Array;
var _local8:Array;
var _local9:int;
var _local10:int;
var _local11:Array;
var _local12:uint;
var _local13:uint;
var _local14:Array;
var _local15:Array;
var _local16:Array;
var _local17:int;
var _local18:int;
var _local19:b2Bound;
var _local20:b2Bound;
var _local21:int;
var _local22:b2Proxy;
_local5 = m_freeProxy;
_local4 = m_proxyPool[_local5];
m_freeProxy = _local4.GetNext();
_local4.overlapCount = 0;
_local4.userData = _arg2;
_local6 = (2 * m_proxyCount);
_local7 = new Array();
_local8 = new Array();
ComputeBounds(_local7, _local8, _arg1);
_local9 = 0;
while (_local9 < 2) {
_local11 = m_bounds[_local9];
_local14 = [_local12];
_local15 = [_local13];
Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9);
_local12 = _local14[0];
_local13 = _local15[0];
_local16 = new Array();
_local18 = (_local6 - _local13);
_local17 = 0;
while (_local17 < _local18) {
_local16[_local17] = new b2Bound();
_local19 = _local16[_local17];
_local20 = _local11[(_local13 + _local17)];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local18 = _local16.length;
_local21 = (_local13 + 2);
_local17 = 0;
while (_local17 < _local18) {
_local20 = _local16[_local17];
_local19 = _local11[(_local21 + _local17)];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local16 = new Array();
_local18 = (_local13 - _local12);
_local17 = 0;
while (_local17 < _local18) {
_local16[_local17] = new b2Bound();
_local19 = _local16[_local17];
_local20 = _local11[(_local12 + _local17)];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local18 = _local16.length;
_local21 = (_local12 + 1);
_local17 = 0;
while (_local17 < _local18) {
_local20 = _local16[_local17];
_local19 = _local11[(_local21 + _local17)];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local13++;
_local11[_local12].value = _local7[_local9];
_local11[_local12].proxyId = _local5;
_local11[_local13].value = _local8[_local9];
_local11[_local13].proxyId = _local5;
_local11[_local12].stabbingCount = ((_local12 == 0)) ? 0 : _local11[(_local12 - 1)].stabbingCount;
_local11[_local13].stabbingCount = _local11[(_local13 - 1)].stabbingCount;
_local3 = _local12;
while (_local3 < _local13) {
_local11[_local3].stabbingCount++;
_local3++;
};
_local3 = _local12;
while (_local3 < (_local6 + 2)) {
_local22 = m_proxyPool[_local11[_local3].proxyId];
if (_local11[_local3].IsLower()){
_local22.lowerBounds[_local9] = _local3;
} else {
_local22.upperBounds[_local9] = _local3;
};
_local3++;
};
_local9++;
};
m_proxyCount++;
_local10 = 0;
while (_local10 < m_queryResultCount) {
m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]);
_local10++;
};
m_pairManager.Commit();
m_queryResultCount = 0;
IncrementTimeStamp();
return (_local5);
}
public function DestroyProxy(_arg1:uint):void{
var _local2:b2Proxy;
var _local3:int;
var _local4:int;
var _local5:int;
var _local6:Array;
var _local7:uint;
var _local8:uint;
var _local9:uint;
var _local10:uint;
var _local11:Array;
var _local12:int;
var _local13:int;
var _local14:b2Bound;
var _local15:b2Bound;
var _local16:int;
var _local17:uint;
var _local18:int;
var _local19:b2Proxy;
_local2 = m_proxyPool[_arg1];
_local3 = (2 * m_proxyCount);
_local4 = 0;
while (_local4 < 2) {
_local6 = m_bounds[_local4];
_local7 = _local2.lowerBounds[_local4];
_local8 = _local2.upperBounds[_local4];
_local9 = _local6[_local7].value;
_local10 = _local6[_local8].value;
_local11 = new Array();
_local13 = ((_local8 - _local7) - 1);
_local12 = 0;
while (_local12 < _local13) {
_local11[_local12] = new b2Bound();
_local14 = _local11[_local12];
_local15 = _local6[((_local7 + 1) + _local12)];
_local14.value = _local15.value;
_local14.proxyId = _local15.proxyId;
_local14.stabbingCount = _local15.stabbingCount;
_local12++;
};
_local13 = _local11.length;
_local16 = _local7;
_local12 = 0;
while (_local12 < _local13) {
_local15 = _local11[_local12];
_local14 = _local6[(_local16 + _local12)];
_local14.value = _local15.value;
_local14.proxyId = _local15.proxyId;
_local14.stabbingCount = _local15.stabbingCount;
_local12++;
};
_local11 = new Array();
_local13 = ((_local3 - _local8) - 1);
_local12 = 0;
while (_local12 < _local13) {
_local11[_local12] = new b2Bound();
_local14 = _local11[_local12];
_local15 = _local6[((_local8 + 1) + _local12)];
_local14.value = _local15.value;
_local14.proxyId = _local15.proxyId;
_local14.stabbingCount = _local15.stabbingCount;
_local12++;
};
_local13 = _local11.length;
_local16 = (_local8 - 1);
_local12 = 0;
while (_local12 < _local13) {
_local15 = _local11[_local12];
_local14 = _local6[(_local16 + _local12)];
_local14.value = _local15.value;
_local14.proxyId = _local15.proxyId;
_local14.stabbingCount = _local15.stabbingCount;
_local12++;
};
_local13 = (_local3 - 2);
_local17 = _local7;
while (_local17 < _local13) {
_local19 = m_proxyPool[_local6[_local17].proxyId];
if (_local6[_local17].IsLower()){
_local19.lowerBounds[_local4] = _local17;
} else {
_local19.upperBounds[_local4] = _local17;
};
_local17++;
};
_local13 = (_local8 - 1);
_local18 = _local7;
while (_local18 < _local13) {
_local6[_local18].stabbingCount--;
_local18++;
};
Query([0], [0], _local9, _local10, _local6, (_local3 - 2), _local4);
_local4++;
};
_local5 = 0;
while (_local5 < m_queryResultCount) {
m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local5]);
_local5++;
};
m_pairManager.Commit();
m_queryResultCount = 0;
IncrementTimeStamp();
_local2.userData = null;
_local2.overlapCount = b2_invalid;
_local2.lowerBounds[0] = b2_invalid;
_local2.lowerBounds[1] = b2_invalid;
_local2.upperBounds[0] = b2_invalid;
_local2.upperBounds[1] = b2_invalid;
_local2.SetNext(m_freeProxy);
m_freeProxy = _arg1;
m_proxyCount--;
}
public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{
var _local3:int;
var _local4:Array;
_local3 = 0;
while (_local3 < 2) {
_local4 = m_bounds[_local3];
if (_arg1.lowerValues[_local3] > _local4[_arg2.upperBounds[_local3]].value){
return (false);
};
if (_arg1.upperValues[_local3] < _local4[_arg2.lowerBounds[_local3]].value){
return (false);
};
_local3++;
};
return (true);
}
public function Validate():void{
var _local1:b2Pair;
var _local2:b2Proxy;
var _local3:b2Proxy;
var _local4:Boolean;
var _local5:int;
var _local6:b2Bound;
var _local7:uint;
var _local8:uint;
var _local9:uint;
var _local10:b2Bound;
_local5 = 0;
while (_local5 < 2) {
_local6 = m_bounds[_local5];
_local7 = (2 * m_proxyCount);
_local8 = 0;
_local9 = 0;
while (_local9 < _local7) {
_local10 = _local6[_local9];
if (_local10.IsLower() == true){
_local8++;
} else {
_local8--;
};
_local9++;
};
_local5++;
};
}
private function IncrementOverlapCount(_arg1:uint):void{
var _local2:b2Proxy;
_local2 = m_proxyPool[_arg1];
if (_local2.timeStamp < m_timeStamp){
_local2.timeStamp = m_timeStamp;
_local2.overlapCount = 1;
} else {
_local2.overlapCount = 2;
m_queryResults[m_queryResultCount] = _arg1;
m_queryResultCount++;
};
}
public function InRange(_arg1:b2AABB):Boolean{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local2 = _arg1.lowerBound.x;
_local3 = _arg1.lowerBound.y;
_local2 = (_local2 - m_worldAABB.upperBound.x);
_local3 = (_local3 - m_worldAABB.upperBound.y);
_local4 = m_worldAABB.lowerBound.x;
_local5 = m_worldAABB.lowerBound.y;
_local4 = (_local4 - _arg1.upperBound.x);
_local5 = (_local5 - _arg1.upperBound.y);
_local2 = b2Math.b2Max(_local2, _local4);
_local3 = b2Math.b2Max(_local3, _local5);
return ((b2Math.b2Max(_local2, _local3) < 0));
}
public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{
var _local3:uint;
var _local4:uint;
var _local5:b2Bound;
var _local6:b2Bound;
var _local7:b2Bound;
var _local8:uint;
var _local9:b2Proxy;
var _local10:uint;
var _local11:b2Proxy;
var _local12:b2BoundValues;
var _local13:b2BoundValues;
var _local14:Array;
var _local15:uint;
var _local16:uint;
var _local17:uint;
var _local18:uint;
var _local19:int;
var _local20:int;
var _local21:uint;
var _local22:b2Proxy;
if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){
return;
};
if (_arg2.IsValid() == false){
return;
};
_local10 = (2 * m_proxyCount);
_local11 = m_proxyPool[_arg1];
_local12 = new b2BoundValues();
ComputeBounds(_local12.lowerValues, _local12.upperValues, _arg2);
_local13 = new b2BoundValues();
_local3 = 0;
while (_local3 < 2) {
_local13.lowerValues[_local3] = m_bounds[_local3][_local11.lowerBounds[_local3]].value;
_local13.upperValues[_local3] = m_bounds[_local3][_local11.upperBounds[_local3]].value;
_local3++;
};
_local3 = 0;
while (_local3 < 2) {
_local14 = m_bounds[_local3];
_local15 = _local11.lowerBounds[_local3];
_local16 = _local11.upperBounds[_local3];
_local17 = _local12.lowerValues[_local3];
_local18 = _local12.upperValues[_local3];
_local19 = (_local17 - _local14[_local15].value);
_local20 = (_local18 - _local14[_local16].value);
_local14[_local15].value = _local17;
_local14[_local16].value = _local18;
if (_local19 < 0){
_local4 = _local15;
while ((((_local4 > 0)) && ((_local17 < _local14[(_local4 - 1)].value)))) {
_local5 = _local14[_local4];
_local6 = _local14[(_local4 - 1)];
_local21 = _local6.proxyId;
_local22 = m_proxyPool[_local6.proxyId];
_local6.stabbingCount++;
if (_local6.IsUpper() == true){
if (TestOverlap(_local12, _local22)){
m_pairManager.AddBufferedPair(_arg1, _local21);
};
var _local23 = _local22.upperBounds;
var _local24 = _local3;
var _local25 = (_local23[_local24] + 1);
_local23[_local24] = _local25;
_local5.stabbingCount++;
} else {
_local23 = _local22.lowerBounds;
_local24 = _local3;
_local25 = (_local23[_local24] + 1);
_local23[_local24] = _local25;
_local5.stabbingCount--;
};
_local23 = _local11.lowerBounds;
_local24 = _local3;
_local25 = (_local23[_local24] - 1);
_local23[_local24] = _local25;
_local5.Swap(_local6);
_local4--;
};
};
if (_local20 > 0){
_local4 = _local16;
while ((((_local4 < (_local10 - 1))) && ((_local14[(_local4 + 1)].value <= _local18)))) {
_local5 = _local14[_local4];
_local7 = _local14[(_local4 + 1)];
_local8 = _local7.proxyId;
_local9 = m_proxyPool[_local8];
_local7.stabbingCount++;
if (_local7.IsLower() == true){
if (TestOverlap(_local12, _local9)){
m_pairManager.AddBufferedPair(_arg1, _local8);
};
_local23 = _local9.lowerBounds;
_local24 = _local3;
_local25 = (_local23[_local24] - 1);
_local23[_local24] = _local25;
_local5.stabbingCount++;
} else {
_local23 = _local9.upperBounds;
_local24 = _local3;
_local25 = (_local23[_local24] - 1);
_local23[_local24] = _local25;
_local5.stabbingCount--;
};
_local23 = _local11.upperBounds;
_local24 = _local3;
_local25 = (_local23[_local24] + 1);
_local23[_local24] = _local25;
_local5.Swap(_local7);
_local4++;
};
};
if (_local19 > 0){
_local4 = _local15;
while ((((_local4 < (_local10 - 1))) && ((_local14[(_local4 + 1)].value <= _local17)))) {
_local5 = _local14[_local4];
_local7 = _local14[(_local4 + 1)];
_local8 = _local7.proxyId;
_local9 = m_proxyPool[_local8];
_local7.stabbingCount--;
if (_local7.IsUpper()){
if (TestOverlap(_local13, _local9)){
m_pairManager.RemoveBufferedPair(_arg1, _local8);
};
_local23 = _local9.upperBounds;
_local24 = _local3;
_local25 = (_local23[_local24] - 1);
_local23[_local24] = _local25;
_local5.stabbingCount--;
} else {
_local23 = _local9.lowerBounds;
_local24 = _local3;
_local25 = (_local23[_local24] - 1);
_local23[_local24] = _local25;
_local5.stabbingCount++;
};
_local23 = _local11.lowerBounds;
_local24 = _local3;
_local25 = (_local23[_local24] + 1);
_local23[_local24] = _local25;
_local5.Swap(_local7);
_local4++;
};
};
if (_local20 < 0){
_local4 = _local16;
while ((((_local4 > 0)) && ((_local18 < _local14[(_local4 - 1)].value)))) {
_local5 = _local14[_local4];
_local6 = _local14[(_local4 - 1)];
_local21 = _local6.proxyId;
_local22 = m_proxyPool[_local21];
_local6.stabbingCount--;
if (_local6.IsLower() == true){
if (TestOverlap(_local13, _local22)){
m_pairManager.RemoveBufferedPair(_arg1, _local21);
};
_local23 = _local22.lowerBounds;
_local24 = _local3;
_local25 = (_local23[_local24] + 1);
_local23[_local24] = _local25;
_local5.stabbingCount--;
} else {
_local23 = _local22.upperBounds;
_local24 = _local3;
_local25 = (_local23[_local24] + 1);
_local23[_local24] = _local25;
_local5.stabbingCount++;
};
_local23 = _local11.upperBounds;
_local24 = _local3;
_local25 = (_local23[_local24] - 1);
_local23[_local24] = _local25;
_local5.Swap(_local6);
_local4--;
};
};
_local3++;
};
}
public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{
var _local4:int;
var _local5:int;
var _local6:int;
_local4 = 0;
_local5 = (_arg2 - 1);
while (_local4 <= _local5) {
_local6 = ((_local4 + _local5) / 2);
if (_arg1[_local6].value > _arg3){
_local5 = (_local6 - 1);
} else {
if (_arg1[_local6].value < _arg3){
_local4 = (_local6 + 1);
} else {
return (uint(_local6));
};
};
};
return (uint(_local4));
}
}
}//package Box2D.Collision
Section 12
//b2BufferedPair (Box2D.Collision.b2BufferedPair)
package Box2D.Collision {
public class b2BufferedPair {
public var proxyId1:uint;
public var proxyId2:uint;
}
}//package Box2D.Collision
Section 13
//b2Collision (Box2D.Collision.b2Collision)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Collision {
public static const b2_nullFeature:uint = 0xFF;
public static const b2_oldPoint:uint = 4;
public static const b2_newPoint:uint = 2;
private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2();
public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{
var _local6:b2Mat22;
var _local7:b2Vec2;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:int;
var _local13:Number;
var _local14:int;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
_local6 = _arg2.R;
_local7 = _arg1.m_normals[_arg3];
_local8 = ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y));
_local9 = ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y));
_local6 = _arg5.R;
_local10 = ((_local6.col1.x * _local8) + (_local6.col1.y * _local9));
_local11 = ((_local6.col2.x * _local8) + (_local6.col2.y * _local9));
_local12 = 0;
_local13 = Number.MAX_VALUE;
_local14 = 0;
while (_local14 < _arg4.m_vertexCount) {
_local7 = _arg4.m_vertices[_local14];
_local20 = ((_local7.x * _local10) + (_local7.y * _local11));
if (_local20 < _local13){
_local13 = _local20;
_local12 = _local14;
};
_local14++;
};
_local7 = _arg1.m_vertices[_arg3];
_local6 = _arg2.R;
_local15 = (_arg2.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
_local16 = (_arg2.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
_local7 = _arg4.m_vertices[_local12];
_local6 = _arg5.R;
_local17 = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
_local18 = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
_local17 = (_local17 - _local15);
_local18 = (_local18 - _local16);
_local19 = ((_local17 * _local8) + (_local18 * _local9));
return (_local19);
}
public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local3 = _arg2.lowerBound;
_local4 = _arg1.upperBound;
_local5 = (_local3.x - _local4.x);
_local6 = (_local3.y - _local4.y);
_local3 = _arg1.lowerBound;
_local4 = _arg2.upperBound;
_local7 = (_local3.x - _local4.x);
_local8 = (_local3.y - _local4.y);
if ((((_local5 > 0)) || ((_local6 > 0)))){
return (false);
};
if ((((_local7 > 0)) || ((_local8 > 0)))){
return (false);
};
return (true);
}
public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{
var _local7:b2Mat22;
var _local8:b2Vec2;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:int;
var _local13:Number;
var _local14:int;
var _local15:ClipVertex;
var _local16:int;
var _local17:int;
var _local18:Number;
_local7 = _arg3.R;
_local8 = _arg2.m_normals[_arg4];
_local9 = ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y));
_local10 = ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y));
_local7 = _arg6.R;
_local11 = ((_local7.col1.x * _local9) + (_local7.col1.y * _local10));
_local10 = ((_local7.col2.x * _local9) + (_local7.col2.y * _local10));
_local9 = _local11;
_local12 = 0;
_local13 = Number.MAX_VALUE;
_local14 = 0;
while (_local14 < _arg5.m_vertexCount) {
_local8 = _arg5.m_normals[_local14];
_local18 = ((_local9 * _local8.x) + (_local10 * _local8.y));
if (_local18 < _local13){
_local13 = _local18;
_local12 = _local14;
};
_local14++;
};
_local16 = _local12;
_local17 = (((_local16 + 1) < _arg5.m_vertexCount)) ? (_local16 + 1) : 0;
_local15 = _arg1[0];
_local8 = _arg5.m_vertices[_local16];
_local7 = _arg6.R;
_local15.v.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
_local15.v.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
_local15.id.features.referenceFace = _arg4;
_local15.id.features.incidentEdge = _local16;
_local15.id.features.incidentVertex = 0;
_local15 = _arg1[1];
_local8 = _arg5.m_vertices[_local17];
_local7 = _arg6.R;
_local15.v.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
_local15.v.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
_local15.id.features.referenceFace = _arg4;
_local15.id.features.incidentEdge = _local17;
_local15.id.features.incidentVertex = 1;
}
public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{
var _local6:int;
var _local7:Array;
var _local8:Number;
var _local9:int;
var _local10:Array;
var _local11:Number;
var _local12:b2PolygonShape;
var _local13:b2PolygonShape;
var _local14:b2XForm;
var _local15:b2XForm;
var _local16:int;
var _local17:uint;
var _local18:Number;
var _local19:Number;
var _local20:Array;
var _local21:int;
var _local22:Array;
var _local23:b2Vec2;
var _local24:b2Vec2;
var _local25:b2Vec2;
var _local26:b2Vec2;
var _local27:b2Vec2;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Array;
var _local32:Array;
var _local33:int;
var _local34:int;
var _local35:int;
var _local36:Number;
var _local37:b2ManifoldPoint;
_arg1.pointCount = 0;
_local6 = 0;
_local7 = [_local6];
_local8 = FindMaxSeparation(_local7, _arg2, _arg3, _arg4, _arg5);
_local6 = _local7[0];
if (_local8 > 0){
return;
};
_local9 = 0;
_local10 = [_local9];
_local11 = FindMaxSeparation(_local10, _arg4, _arg5, _arg2, _arg3);
_local9 = _local10[0];
if (_local11 > 0){
return;
};
_local14 = new b2XForm();
_local15 = new b2XForm();
_local18 = 0.98;
_local19 = 0.001;
if (_local11 > ((_local18 * _local8) + _local19)){
_local12 = _arg4;
_local13 = _arg2;
_local14.Set(_arg5);
_local15.Set(_arg3);
_local16 = _local9;
_local17 = 1;
} else {
_local12 = _arg2;
_local13 = _arg4;
_local14.Set(_arg3);
_local15.Set(_arg5);
_local16 = _local6;
_local17 = 0;
};
_local20 = [new ClipVertex(), new ClipVertex()];
FindIncidentEdge(_local20, _local12, _local14, _local16, _local13, _local15);
_local21 = _local12.m_vertexCount;
_local22 = _local12.m_vertices;
_local23 = _local22[_local16].Copy();
_local24 = (((_local16 + 1) < _local21)) ? _local22[(_local16 + 1)].Copy() : _local22[0].Copy();
_local25 = b2Math.SubtractVV(_local24, _local23);
_local26 = b2Math.b2MulMV(_local14.R, b2Math.SubtractVV(_local24, _local23));
_local26.Normalize();
_local27 = b2Math.b2CrossVF(_local26, 1);
_local23 = b2Math.b2MulX(_local14, _local23);
_local24 = b2Math.b2MulX(_local14, _local24);
_local28 = b2Math.b2Dot(_local27, _local23);
_local29 = -(b2Math.b2Dot(_local26, _local23));
_local30 = b2Math.b2Dot(_local26, _local24);
_local31 = [new ClipVertex(), new ClipVertex()];
_local32 = [new ClipVertex(), new ClipVertex()];
_local33 = ClipSegmentToLine(_local31, _local20, _local26.Negative(), _local29);
if (_local33 < 2){
return;
};
_local33 = ClipSegmentToLine(_local32, _local31, _local26, _local30);
if (_local33 < 2){
return;
};
_arg1.normal = (_local17) ? _local27.Negative() : _local27.Copy();
_local34 = 0;
_local35 = 0;
while (_local35 < b2Settings.b2_maxManifoldPoints) {
_local36 = (b2Math.b2Dot(_local27, _local32[_local35].v) - _local28);
if (_local36 <= 0){
_local37 = _arg1.points[_local34];
_local37.separation = _local36;
_local37.localPoint1 = b2Math.b2MulXT(_arg3, _local32[_local35].v);
_local37.localPoint2 = b2Math.b2MulXT(_arg5, _local32[_local35].v);
_local37.id.key = _local32[_local35].id.key;
_local37.id.features.flip = _local17;
_local34++;
};
_local35++;
};
_arg1.pointCount = _local34;
}
public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Mat22;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:int;
var _local14:Number;
var _local15:int;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:int;
var _local20:Number;
var _local21:int;
var _local22:Number;
var _local23:int;
var _local24:Number;
_local6 = _arg2.m_vertexCount;
_local8 = _arg5.R;
_local7 = _arg4.m_centroid;
_local9 = (_arg5.position.x + ((_local8.col1.x * _local7.x) + (_local8.col2.x * _local7.y)));
_local10 = (_arg5.position.y + ((_local8.col1.y * _local7.x) + (_local8.col2.y * _local7.y)));
_local8 = _arg3.R;
_local7 = _arg2.m_centroid;
_local9 = (_local9 - (_arg3.position.x + ((_local8.col1.x * _local7.x) + (_local8.col2.x * _local7.y))));
_local10 = (_local10 - (_arg3.position.y + ((_local8.col1.y * _local7.x) + (_local8.col2.y * _local7.y))));
_local11 = ((_local9 * _arg3.R.col1.x) + (_local10 * _arg3.R.col1.y));
_local12 = ((_local9 * _arg3.R.col2.x) + (_local10 * _arg3.R.col2.y));
_local13 = 0;
_local14 = -(Number.MAX_VALUE);
_local15 = 0;
while (_local15 < _local6) {
_local24 = ((_arg2.m_normals[_local15].x * _local11) + (_arg2.m_normals[_local15].y * _local12));
if (_local24 > _local14){
_local14 = _local24;
_local13 = _local15;
};
_local15++;
};
_local16 = EdgeSeparation(_arg2, _arg3, _local13, _arg4, _arg5);
if (_local16 > 0){
return (_local16);
};
_local17 = (((_local13 - 1) >= 0)) ? (_local13 - 1) : (_local6 - 1);
_local18 = EdgeSeparation(_arg2, _arg3, _local17, _arg4, _arg5);
if (_local18 > 0){
return (_local18);
};
_local19 = (((_local13 + 1) < _local6)) ? (_local13 + 1) : 0;
_local20 = EdgeSeparation(_arg2, _arg3, _local19, _arg4, _arg5);
if (_local20 > 0){
return (_local20);
};
if ((((_local18 > _local16)) && ((_local18 > _local20)))){
_local23 = -1;
_local21 = _local17;
_local22 = _local18;
} else {
if (_local20 > _local16){
_local23 = 1;
_local21 = _local19;
_local22 = _local20;
} else {
_arg1[0] = _local13;
return (_local16);
};
};
while (true) {
if (_local23 == -1){
_local13 = (((_local21 - 1) >= 0)) ? (_local21 - 1) : (_local6 - 1);
} else {
_local13 = (((_local21 + 1) < _local6)) ? (_local21 + 1) : 0;
};
_local16 = EdgeSeparation(_arg2, _arg3, _local13, _arg4, _arg5);
if (_local16 > 0){
return (_local16);
};
if (_local16 > _local22){
_local21 = _local13;
_local22 = _local16;
} else {
break;
};
};
_arg1[0] = _local21;
return (_local22);
}
public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{
var _local5:int;
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:b2Vec2;
_local5 = 0;
_local6 = _arg2[0].v;
_local7 = _arg2[1].v;
_local8 = (b2Math.b2Dot(_arg3, _local6) - _arg4);
_local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4);
if (_local8 <= 0){
var _temp1 = _local5;
_local5 = (_local5 + 1);
var _local12 = _temp1;
_arg1[_local12] = _arg2[0];
};
if (_local9 <= 0){
var _temp2 = _local5;
_local5 = (_local5 + 1);
_local12 = _temp2;
_arg1[_local12] = _arg2[1];
};
if ((_local8 * _local9) < 0){
_local10 = (_local8 / (_local8 - _local9));
_local11 = _arg1[_local5].v;
_local11.x = (_local6.x + (_local10 * (_local7.x - _local6.x)));
_local11.y = (_local6.y + (_local10 * (_local7.y - _local6.y)));
if (_local8 > 0){
_arg1[_local5].id = _arg2[0].id;
} else {
_arg1[_local5].id = _arg2[1].id;
};
_local5++;
};
return (_local5);
}
public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{
var _local6:b2Mat22;
var _local7:b2Vec2;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:b2ManifoldPoint;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
_arg1.pointCount = 0;
_local6 = _arg3.R;
_local7 = _arg2.m_localPosition;
_local8 = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
_local9 = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
_local6 = _arg5.R;
_local7 = _arg4.m_localPosition;
_local10 = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
_local11 = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
_local12 = (_local10 - _local8);
_local13 = (_local11 - _local9);
_local14 = ((_local12 * _local12) + (_local13 * _local13));
_local15 = (_arg2.m_radius + _arg4.m_radius);
if (_local14 > (_local15 * _local15)){
return;
};
if (_local14 < Number.MIN_VALUE){
_local16 = -(_local15);
_arg1.normal.Set(0, 1);
} else {
_local22 = Math.sqrt(_local14);
_local16 = (_local22 - _local15);
_local23 = (1 / _local22);
_arg1.normal.x = (_local23 * _local12);
_arg1.normal.y = (_local23 * _local13);
};
_arg1.pointCount = 1;
_local17 = _arg1.points[0];
_local17.id.key = 0;
_local17.separation = _local16;
_local8 = (_local8 + (_arg2.m_radius * _arg1.normal.x));
_local9 = (_local9 + (_arg2.m_radius * _arg1.normal.y));
_local10 = (_local10 - (_arg4.m_radius * _arg1.normal.x));
_local11 = (_local11 - (_arg4.m_radius * _arg1.normal.y));
_local18 = (0.5 * (_local8 + _local10));
_local19 = (0.5 * (_local9 + _local11));
_local20 = (_local18 - _arg3.position.x);
_local21 = (_local19 - _arg3.position.y);
_local17.localPoint1.x = ((_local20 * _arg3.R.col1.x) + (_local21 * _arg3.R.col1.y));
_local17.localPoint1.y = ((_local20 * _arg3.R.col2.x) + (_local21 * _arg3.R.col2.y));
_local20 = (_local18 - _arg5.position.x);
_local21 = (_local19 - _arg5.position.y);
_local17.localPoint2.x = ((_local20 * _arg5.R.col1.x) + (_local21 * _arg5.R.col1.y));
_local17.localPoint2.y = ((_local20 * _arg5.R.col2.x) + (_local21 * _arg5.R.col2.y));
}
public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{
var _local6:b2ManifoldPoint;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:b2Vec2;
var _local12:b2Mat22;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:Number;
var _local20:Number;
var _local21:int;
var _local22:int;
var _local23:int;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
_arg1.pointCount = 0;
_local12 = _arg5.R;
_local11 = _arg4.m_localPosition;
_local13 = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)));
_local14 = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)));
_local7 = (_local13 - _arg3.position.x);
_local8 = (_local14 - _arg3.position.y);
_local12 = _arg3.R;
_local15 = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local16 = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local18 = 0;
_local19 = -(Number.MAX_VALUE);
_local20 = _arg4.m_radius;
_local21 = 0;
while (_local21 < _arg2.m_vertexCount) {
_local7 = (_local15 - _arg2.m_vertices[_local21].x);
_local8 = (_local16 - _arg2.m_vertices[_local21].y);
_local30 = ((_arg2.m_normals[_local21].x * _local7) + (_arg2.m_normals[_local21].y * _local8));
if (_local30 > _local20){
return;
};
if (_local30 > _local19){
_local19 = _local30;
_local18 = _local21;
};
_local21++;
};
if (_local19 < Number.MIN_VALUE){
_arg1.pointCount = 1;
_local11 = _arg2.m_normals[_local18];
_local12 = _arg3.R;
_arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y));
_arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y));
_local6 = _arg1.points[0];
_local6.id.features.incidentEdge = _local18;
_local6.id.features.incidentVertex = b2_nullFeature;
_local6.id.features.referenceFace = b2_nullFeature;
_local6.id.features.flip = 0;
_local9 = (_local13 - (_local20 * _arg1.normal.x));
_local10 = (_local14 - (_local20 * _arg1.normal.y));
_local7 = (_local9 - _arg3.position.x);
_local8 = (_local10 - _arg3.position.y);
_local12 = _arg3.R;
_local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local7 = (_local9 - _arg5.position.x);
_local8 = (_local10 - _arg5.position.y);
_local12 = _arg5.R;
_local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local6.separation = (_local19 - _local20);
return;
};
_local22 = _local18;
_local23 = (((_local22 + 1) < _arg2.m_vertexCount)) ? (_local22 + 1) : 0;
_local24 = (_arg2.m_vertices[_local23].x - _arg2.m_vertices[_local22].x);
_local25 = (_arg2.m_vertices[_local23].y - _arg2.m_vertices[_local22].y);
_local26 = Math.sqrt(((_local24 * _local24) + (_local25 * _local25)));
_local24 = (_local24 / _local26);
_local25 = (_local25 / _local26);
if (_local26 < Number.MIN_VALUE){
_local7 = (_local15 - _arg2.m_vertices[_local22].x);
_local8 = (_local16 - _arg2.m_vertices[_local22].y);
_local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8)));
_local7 = (_local7 / _local17);
_local8 = (_local8 / _local17);
if (_local17 > _local20){
return;
};
_arg1.pointCount = 1;
_local12 = _arg3.R;
_arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8));
_arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8));
_local6 = _arg1.points[0];
_local6.id.features.incidentEdge = b2_nullFeature;
_local6.id.features.incidentVertex = _local22;
_local6.id.features.referenceFace = b2_nullFeature;
_local6.id.features.flip = 0;
_local9 = (_local13 - (_local20 * _arg1.normal.x));
_local10 = (_local14 - (_local20 * _arg1.normal.y));
_local7 = (_local9 - _arg3.position.x);
_local8 = (_local10 - _arg3.position.y);
_local12 = _arg3.R;
_local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local7 = (_local9 - _arg5.position.x);
_local8 = (_local10 - _arg5.position.y);
_local12 = _arg5.R;
_local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local6.separation = (_local17 - _local20);
return;
};
_local7 = (_local15 - _arg2.m_vertices[_local22].x);
_local8 = (_local16 - _arg2.m_vertices[_local22].y);
_local27 = ((_local7 * _local24) + (_local8 * _local25));
_local6 = _arg1.points[0];
_local6.id.features.incidentEdge = b2_nullFeature;
_local6.id.features.incidentVertex = b2_nullFeature;
_local6.id.features.referenceFace = b2_nullFeature;
_local6.id.features.flip = 0;
if (_local27 <= 0){
_local28 = _arg2.m_vertices[_local22].x;
_local29 = _arg2.m_vertices[_local22].y;
_local6.id.features.incidentVertex = _local22;
} else {
if (_local27 >= _local26){
_local28 = _arg2.m_vertices[_local23].x;
_local29 = _arg2.m_vertices[_local23].y;
_local6.id.features.incidentVertex = _local23;
} else {
_local28 = ((_local24 * _local27) + _arg2.m_vertices[_local22].x);
_local29 = ((_local25 * _local27) + _arg2.m_vertices[_local22].y);
_local6.id.features.incidentEdge = _local22;
};
};
_local7 = (_local15 - _local28);
_local8 = (_local16 - _local29);
_local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8)));
_local7 = (_local7 / _local17);
_local8 = (_local8 / _local17);
if (_local17 > _local20){
return;
};
_arg1.pointCount = 1;
_local12 = _arg3.R;
_arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8));
_arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8));
_local9 = (_local13 - (_local20 * _arg1.normal.x));
_local10 = (_local14 - (_local20 * _arg1.normal.y));
_local7 = (_local9 - _arg3.position.x);
_local8 = (_local10 - _arg3.position.y);
_local12 = _arg3.R;
_local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local7 = (_local9 - _arg5.position.x);
_local8 = (_local10 - _arg5.position.y);
_local12 = _arg5.R;
_local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local6.separation = (_local17 - _local20);
}
}
}//package Box2D.Collision
Section 14
//b2ContactID (Box2D.Collision.b2ContactID)
package Box2D.Collision {
public class b2ContactID {
public var _key:uint;
public var features:Features;
public function b2ContactID(){
features = new Features();
super();
features._m_id = this;
}
public function Set(_arg1:b2ContactID):void{
key = _arg1._key;
}
public function Copy():b2ContactID{
var _local1:b2ContactID;
_local1 = new b2ContactID();
_local1.key = key;
return (_local1);
}
public function get key():uint{
return (_key);
}
public function set key(_arg1:uint):void{
_key = _arg1;
features._referenceFace = (_key & 0xFF);
features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF);
features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF);
features._flip = (((_key & 4278190080) >> 24) & 0xFF);
}
}
}//package Box2D.Collision
Section 15
//b2ContactPoint (Box2D.Collision.b2ContactPoint)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class b2ContactPoint {
public var normalForce:Number;
public var separation:Number;
public var normal:b2Vec2;
public var position:b2Vec2;
public var tangentForce:Number;
public var shape1:b2Shape;
public var shape2:b2Shape;
public var id:b2ContactID;
public function b2ContactPoint(){
position = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Collision
Section 16
//b2Distance (Box2D.Collision.b2Distance)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Distance {
private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var gPoint:b2Point = new b2Point();
public static var g_GJK_Iterations:int = 0;
public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{
var _local4:Number;
var _local5:int;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
_local4 = (100 * Number.MIN_VALUE);
_local5 = 0;
while (_local5 < _arg3) {
_local6 = Math.abs((_arg1.x - _arg2[_local5].x));
_local7 = Math.abs((_arg1.y - _arg2[_local5].y));
_local8 = Math.max(Math.abs(_arg1.x), Math.abs(_arg2[_local5].x));
_local9 = Math.max(Math.abs(_arg1.y), Math.abs(_arg2[_local5].y));
if ((((_local6 < (_local4 * (_local8 + 1)))) && ((_local7 < (_local4 * (_local9 + 1)))))){
return (true);
};
_local5++;
};
return (false);
}
public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{
var _local7:Array;
var _local8:Array;
var _local9:Array;
var _local10:int;
var _local11:Number;
var _local12:int;
var _local13:int;
var _local14:Number;
var _local15:Number;
var _local16:b2Vec2;
var _local17:b2Vec2;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:int;
_local7 = s_p1s;
_local8 = s_p2s;
_local9 = s_points;
_local10 = 0;
_arg1.SetV(_arg3.GetFirstVertex(_arg4));
_arg2.SetV(_arg5.GetFirstVertex(_arg6));
_local11 = 0;
_local12 = 20;
_local13 = 0;
while (_local13 < _local12) {
_local14 = (_arg2.x - _arg1.x);
_local15 = (_arg2.y - _arg1.y);
_local16 = _arg3.Support(_arg4, _local14, _local15);
_local17 = _arg5.Support(_arg6, -(_local14), -(_local15));
_local11 = ((_local14 * _local14) + (_local15 * _local15));
_local18 = (_local17.x - _local16.x);
_local19 = (_local17.y - _local16.y);
_local20 = ((_local14 * _local18) + (_local15 * _local19));
if ((_local11 - ((_local14 * _local18) + (_local15 * _local19))) <= (0.01 * _local11)){
if (_local10 == 0){
_arg1.SetV(_local16);
_arg2.SetV(_local17);
};
g_GJK_Iterations = _local13;
return (Math.sqrt(_local11));
};
switch (_local10){
case 0:
_local7[0].SetV(_local16);
_local8[0].SetV(_local17);
_local9[0].Set(_local18, _local19);
_arg1.SetV(_local7[0]);
_arg2.SetV(_local8[0]);
_local10++;
break;
case 1:
_local7[1].SetV(_local16);
_local8[1].SetV(_local17);
_local9[1].x = _local18;
_local9[1].y = _local19;
_local10 = ProcessTwo(_arg1, _arg2, _local7, _local8, _local9);
break;
case 2:
_local7[2].SetV(_local16);
_local8[2].SetV(_local17);
_local9[2].x = _local18;
_local9[2].y = _local19;
_local10 = ProcessThree(_arg1, _arg2, _local7, _local8, _local9);
break;
};
if (_local10 == 3){
g_GJK_Iterations = _local13;
return (0);
};
_local21 = -(Number.MAX_VALUE);
_local22 = 0;
while (_local22 < _local10) {
_local21 = b2Math.b2Max(_local21, ((_local9[_local22].x * _local9[_local22].x) + (_local9[_local22].y * _local9[_local22].y)));
_local22++;
};
if ((((_local10 == 3)) || ((_local11 <= ((100 * Number.MIN_VALUE) * _local21))))){
g_GJK_Iterations = _local13;
_local14 = (_arg2.x - _arg1.x);
_local15 = (_arg2.y - _arg1.y);
_local11 = ((_local14 * _local14) + (_local15 * _local15));
return (Math.sqrt(_local11));
};
_local13++;
};
g_GJK_Iterations = _local12;
return (Math.sqrt(_local11));
}
public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{
var _local7:b2Mat22;
var _local8:b2Vec2;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
_local7 = _arg4.R;
_local8 = _arg3.m_localPosition;
_local9 = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
_local10 = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
_local7 = _arg6.R;
_local8 = _arg5.m_localPosition;
_local11 = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
_local12 = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
_local13 = (_local11 - _local9);
_local14 = (_local12 - _local10);
_local15 = ((_local13 * _local13) + (_local14 * _local14));
_local16 = (_arg3.m_radius - b2Settings.b2_toiSlop);
_local17 = (_arg5.m_radius - b2Settings.b2_toiSlop);
_local18 = (_local16 + _local17);
if (_local15 > (_local18 * _local18)){
_local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14)));
_local13 = (_local13 / _local19);
_local14 = (_local14 / _local19);
_local20 = (_local19 - _local18);
_arg1.x = (_local9 + (_local16 * _local13));
_arg1.y = (_local10 + (_local16 * _local14));
_arg2.x = (_local11 - (_local17 * _local13));
_arg2.y = (_local12 - (_local17 * _local14));
return (_local20);
};
if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){
_local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14)));
_local13 = (_local13 / _local19);
_local14 = (_local14 / _local19);
_arg1.x = (_local9 + (_local16 * _local13));
_arg1.y = (_local10 + (_local16 * _local14));
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
return (0);
};
_arg1.x = _local9;
_arg1.y = _local10;
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
return (0);
}
public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
_local6 = _arg5[0].x;
_local7 = _arg5[0].y;
_local8 = _arg5[1].x;
_local9 = _arg5[1].y;
_local10 = _arg5[2].x;
_local11 = _arg5[2].y;
_local12 = (_local8 - _local6);
_local13 = (_local9 - _local7);
_local14 = (_local10 - _local6);
_local15 = (_local11 - _local7);
_local16 = (_local10 - _local8);
_local17 = (_local11 - _local9);
_local18 = -(((_local6 * _local12) + (_local7 * _local13)));
_local19 = ((_local8 * _local12) + (_local9 * _local13));
_local20 = -(((_local6 * _local14) + (_local7 * _local15)));
_local21 = ((_local10 * _local14) + (_local11 * _local15));
_local22 = -(((_local8 * _local16) + (_local9 * _local17)));
_local23 = ((_local10 * _local16) + (_local11 * _local17));
if ((((_local21 <= 0)) && ((_local23 <= 0)))){
_arg1.SetV(_arg3[2]);
_arg2.SetV(_arg4[2]);
_arg3[0].SetV(_arg3[2]);
_arg4[0].SetV(_arg4[2]);
_arg5[0].SetV(_arg5[2]);
return (1);
};
_local24 = ((_local12 * _local15) - (_local13 * _local14));
_local25 = (_local24 * ((_local6 * _local9) - (_local7 * _local8)));
_local27 = (_local24 * ((_local8 * _local11) - (_local9 * _local10)));
if ((((((_local27 <= 0)) && ((_local22 >= 0)))) && ((_local23 >= 0)))){
_local26 = (_local22 / (_local22 + _local23));
_arg1.x = (_arg3[1].x + (_local26 * (_arg3[2].x - _arg3[1].x)));
_arg1.y = (_arg3[1].y + (_local26 * (_arg3[2].y - _arg3[1].y)));
_arg2.x = (_arg4[1].x + (_local26 * (_arg4[2].x - _arg4[1].x)));
_arg2.y = (_arg4[1].y + (_local26 * (_arg4[2].y - _arg4[1].y)));
_arg3[0].SetV(_arg3[2]);
_arg4[0].SetV(_arg4[2]);
_arg5[0].SetV(_arg5[2]);
return (2);
};
_local28 = (_local24 * ((_local10 * _local7) - (_local11 * _local6)));
if ((((((_local28 <= 0)) && ((_local20 >= 0)))) && ((_local21 >= 0)))){
_local26 = (_local20 / (_local20 + _local21));
_arg1.x = (_arg3[0].x + (_local26 * (_arg3[2].x - _arg3[0].x)));
_arg1.y = (_arg3[0].y + (_local26 * (_arg3[2].y - _arg3[0].y)));
_arg2.x = (_arg4[0].x + (_local26 * (_arg4[2].x - _arg4[0].x)));
_arg2.y = (_arg4[0].y + (_local26 * (_arg4[2].y - _arg4[0].y)));
_arg3[1].SetV(_arg3[2]);
_arg4[1].SetV(_arg4[2]);
_arg5[1].SetV(_arg5[2]);
return (2);
};
_local29 = ((_local27 + _local28) + _local25);
_local29 = (1 / _local29);
_local30 = (_local27 * _local29);
_local31 = (_local28 * _local29);
_local32 = ((1 - _local30) - _local31);
_arg1.x = (((_local30 * _arg3[0].x) + (_local31 * _arg3[1].x)) + (_local32 * _arg3[2].x));
_arg1.y = (((_local30 * _arg3[0].y) + (_local31 * _arg3[1].y)) + (_local32 * _arg3[2].y));
_arg2.x = (((_local30 * _arg4[0].x) + (_local31 * _arg4[1].x)) + (_local32 * _arg4[2].x));
_arg2.y = (((_local30 * _arg4[0].y) + (_local31 * _arg4[1].y)) + (_local32 * _arg4[2].y));
return (3);
}
public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{
var _local7:b2Mat22;
var _local8:b2Vec2;
var _local9:b2Point;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
_local9 = gPoint;
_local8 = _arg5.m_localPosition;
_local7 = _arg6.R;
_local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
_local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
_local10 = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity);
_local11 = (_arg5.GetRadius() - b2Settings.b2_toiSlop);
if (_local10 > _local11){
_local10 = (_local10 - _local11);
_local12 = (_arg2.x - _arg1.x);
_local13 = (_arg2.y - _arg1.y);
_local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13)));
_local12 = (_local12 / _local14);
_local13 = (_local13 / _local14);
_arg2.x = (_arg2.x - (_local11 * _local12));
_arg2.y = (_arg2.y - (_local11 * _local13));
} else {
_local10 = 0;
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
};
return (_local10);
}
public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{
var _local7:int;
var _local8:int;
_local7 = _arg3.GetType();
_local8 = _arg5.GetType();
if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){
return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6));
};
if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){
return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6));
};
if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){
return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4));
};
if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){
return (DistanceGeneric(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2PolygonShape), _arg6));
};
return (0);
}
public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
_local6 = -(_arg5[1].x);
_local7 = -(_arg5[1].y);
_local8 = (_arg5[0].x - _arg5[1].x);
_local9 = (_arg5[0].y - _arg5[1].y);
_local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
_local8 = (_local8 / _local10);
_local9 = (_local9 / _local10);
_local11 = ((_local6 * _local8) + (_local7 * _local9));
if ((((_local11 <= 0)) || ((_local10 < Number.MIN_VALUE)))){
_arg1.SetV(_arg3[1]);
_arg2.SetV(_arg4[1]);
_arg3[0].SetV(_arg3[1]);
_arg4[0].SetV(_arg4[1]);
_arg5[0].SetV(_arg5[1]);
return (1);
};
_local11 = (_local11 / _local10);
_arg1.x = (_arg3[1].x + (_local11 * (_arg3[0].x - _arg3[1].x)));
_arg1.y = (_arg3[1].y + (_local11 * (_arg3[0].y - _arg3[1].y)));
_arg2.x = (_arg4[1].x + (_local11 * (_arg4[0].x - _arg4[1].x)));
_arg2.y = (_arg4[1].y + (_local11 * (_arg4[0].y - _arg4[1].y)));
return (2);
}
}
}//package Box2D.Collision
Section 17
//b2Manifold (Box2D.Collision.b2Manifold)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Manifold {
public var points:Array;
public var pointCount:int;// = 0
public var normal:b2Vec2;
public function b2Manifold(){
var _local1:int;
pointCount = 0;
super();
points = new Array(b2Settings.b2_maxManifoldPoints);
_local1 = 0;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
points[_local1] = new b2ManifoldPoint();
_local1++;
};
normal = new b2Vec2();
}
public function Set(_arg1:b2Manifold):void{
var _local2:int;
pointCount = _arg1.pointCount;
_local2 = 0;
while (_local2 < b2Settings.b2_maxManifoldPoints) {
(points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]);
_local2++;
};
normal.SetV(_arg1.normal);
}
public function Reset():void{
var _local1:int;
_local1 = 0;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
(points[_local1] as b2ManifoldPoint).Reset();
_local1++;
};
normal.SetZero();
pointCount = 0;
}
}
}//package Box2D.Collision
Section 18
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2ManifoldPoint {
public var normalForce:Number;
public var separation:Number;
public var id:b2ContactID;
public var localPoint2:b2Vec2;
public var localPoint1:b2Vec2;
public var tangentForce:Number;
public function b2ManifoldPoint(){
localPoint1 = new b2Vec2();
localPoint2 = new b2Vec2();
id = new b2ContactID();
super();
}
public function Set(_arg1:b2ManifoldPoint):void{
localPoint1.SetV(_arg1.localPoint1);
localPoint2.SetV(_arg1.localPoint2);
separation = _arg1.separation;
normalForce = _arg1.normalForce;
tangentForce = _arg1.tangentForce;
id.key = _arg1.id.key;
}
public function Reset():void{
localPoint1.SetZero();
localPoint2.SetZero();
separation = 0;
normalForce = 0;
tangentForce = 0;
id.key = 0;
}
}
}//package Box2D.Collision
Section 19
//b2OBB (Box2D.Collision.b2OBB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2OBB {
public var R:b2Mat22;
public var center:b2Vec2;
public var extents:b2Vec2;
public function b2OBB(){
R = new b2Mat22();
center = new b2Vec2();
extents = new b2Vec2();
super();
}
}
}//package Box2D.Collision
Section 20
//b2Pair (Box2D.Collision.b2Pair)
package Box2D.Collision {
import Box2D.Common.*;
public class b2Pair {
public var userData;// = null
public var proxyId1:uint;
public var proxyId2:uint;
public var status:uint;
public var next:uint;
public static var e_pairFinal:uint = 4;
public static var b2_tableMask:int = (b2_tableCapacity - 1);
public static var e_pairRemoved:uint = 2;
public static var b2_nullPair:uint = b2Settings.USHRT_MAX;
public static var e_pairBuffered:uint = 1;
public static var b2_nullProxy:uint = b2Settings.USHRT_MAX;
public static var b2_tableCapacity:int = b2Settings.b2_maxPairs;
public function b2Pair(){
userData = null;
super();
}
public function SetBuffered():void{
status = (status | e_pairBuffered);
}
public function IsBuffered():Boolean{
return (((status & e_pairBuffered) == e_pairBuffered));
}
public function IsFinal():Boolean{
return (((status & e_pairFinal) == e_pairFinal));
}
public function ClearRemoved():void{
status = (status & ~(e_pairRemoved));
}
public function SetFinal():void{
status = (status | e_pairFinal);
}
public function IsRemoved():Boolean{
return (((status & e_pairRemoved) == e_pairRemoved));
}
public function ClearBuffered():void{
status = (status & ~(e_pairBuffered));
}
public function SetRemoved():void{
status = (status | e_pairRemoved);
}
}
}//package Box2D.Collision
Section 21
//b2PairCallback (Box2D.Collision.b2PairCallback)
package Box2D.Collision {
public class b2PairCallback {
public function PairRemoved(_arg1, _arg2, _arg3):void{
}
public function PairAdded(_arg1, _arg2){
return (null);
}
}
}//package Box2D.Collision
Section 22
//b2PairManager (Box2D.Collision.b2PairManager)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PairManager {
public var m_pairCount:int;
public var m_pairBuffer:Array;
public var m_callback:b2PairCallback;
public var m_pairs:Array;
public var m_pairBufferCount:int;
public var m_hashTable:Array;
public var m_broadPhase:b2BroadPhase;
public var m_freePair:uint;
public function b2PairManager(){
var _local1:uint;
super();
m_hashTable = new Array(b2Pair.b2_tableCapacity);
_local1 = 0;
while (_local1 < b2Pair.b2_tableCapacity) {
m_hashTable[_local1] = b2Pair.b2_nullPair;
_local1++;
};
m_pairs = new Array(b2Settings.b2_maxPairs);
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairs[_local1] = new b2Pair();
_local1++;
};
m_pairBuffer = new Array(b2Settings.b2_maxPairs);
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairBuffer[_local1] = new b2BufferedPair();
_local1++;
};
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy;
m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy;
m_pairs[_local1].userData = null;
m_pairs[_local1].status = 0;
m_pairs[_local1].next = (_local1 + 1);
_local1++;
};
m_pairs[(b2Settings.b2_maxPairs - 1)].next = b2Pair.b2_nullPair;
m_pairCount = 0;
m_pairBufferCount = 0;
}
private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{
var _local4:uint;
_local4 = m_hashTable[_arg3];
while (((!((_local4 == b2Pair.b2_nullPair))) && ((Equals(m_pairs[_local4], _arg1, _arg2) == false)))) {
_local4 = m_pairs[_local4].next;
};
if (_local4 == b2Pair.b2_nullPair){
return (null);
};
return (m_pairs[_local4]);
}
private function Find(_arg1:uint, _arg2:uint):b2Pair{
var _local3:uint;
var _local4:uint;
if (_arg1 > _arg2){
_local4 = _arg1;
_arg1 = _arg2;
_arg2 = _local4;
};
_local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
return (FindHash(_arg1, _arg2, _local3));
}
private function ValidateBuffer():void{
}
public function Commit():void{
var _local1:int;
var _local2:int;
var _local3:Array;
var _local4:b2Pair;
var _local5:b2Proxy;
var _local6:b2Proxy;
_local2 = 0;
_local3 = m_broadPhase.m_proxyPool;
_local1 = 0;
while (_local1 < m_pairBufferCount) {
_local4 = Find(m_pairBuffer[_local1].proxyId1, m_pairBuffer[_local1].proxyId2);
_local4.ClearBuffered();
_local5 = _local3[_local4.proxyId1];
_local6 = _local3[_local4.proxyId2];
if (_local4.IsRemoved()){
if (_local4.IsFinal() == true){
m_callback.PairRemoved(_local5.userData, _local6.userData, _local4.userData);
};
m_pairBuffer[_local2].proxyId1 = _local4.proxyId1;
m_pairBuffer[_local2].proxyId2 = _local4.proxyId2;
_local2++;
} else {
if (_local4.IsFinal() == false){
_local4.userData = m_callback.PairAdded(_local5.userData, _local6.userData);
_local4.SetFinal();
};
};
_local1++;
};
_local1 = 0;
while (_local1 < _local2) {
RemovePair(m_pairBuffer[_local1].proxyId1, m_pairBuffer[_local1].proxyId2);
_local1++;
};
m_pairBufferCount = 0;
if (b2BroadPhase.s_validate){
ValidateTable();
};
}
public function RemoveBufferedPair(_arg1:int, _arg2:int):void{
var _local3:b2Pair;
_local3 = Find(_arg1, _arg2);
if (_local3 == null){
return;
};
if (_local3.IsBuffered() == false){
_local3.SetBuffered();
m_pairBuffer[m_pairBufferCount].proxyId1 = _local3.proxyId1;
m_pairBuffer[m_pairBufferCount].proxyId2 = _local3.proxyId2;
m_pairBufferCount++;
};
_local3.SetRemoved();
if (b2BroadPhase.s_validate){
ValidateBuffer();
};
}
private function RemovePair(_arg1:uint, _arg2:uint){
var _local3:uint;
var _local4:uint;
var _local5:b2Pair;
var _local6:uint;
var _local7:uint;
var _local8:b2Pair;
var _local9:*;
if (_arg1 > _arg2){
_local6 = _arg1;
_arg1 = _arg2;
_arg2 = _local6;
};
_local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
_local4 = m_hashTable[_local3];
_local5 = null;
while (_local4 != b2Pair.b2_nullPair) {
if (Equals(m_pairs[_local4], _arg1, _arg2)){
_local7 = _local4;
if (_local5){
_local5.next = m_pairs[_local4].next;
} else {
m_hashTable[_local3] = m_pairs[_local4].next;
};
_local8 = m_pairs[_local7];
_local9 = _local8.userData;
_local8.next = m_freePair;
_local8.proxyId1 = b2Pair.b2_nullProxy;
_local8.proxyId2 = b2Pair.b2_nullProxy;
_local8.userData = null;
_local8.status = 0;
m_freePair = _local7;
m_pairCount--;
return (_local9);
} else {
_local5 = m_pairs[_local4];
_local4 = _local5.next;
};
};
return (null);
}
public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{
m_broadPhase = _arg1;
m_callback = _arg2;
}
public function AddBufferedPair(_arg1:int, _arg2:int):void{
var _local3:b2Pair;
_local3 = AddPair(_arg1, _arg2);
if (_local3.IsBuffered() == false){
_local3.SetBuffered();
m_pairBuffer[m_pairBufferCount].proxyId1 = _local3.proxyId1;
m_pairBuffer[m_pairBufferCount].proxyId2 = _local3.proxyId2;
m_pairBufferCount++;
};
_local3.ClearRemoved();
if (b2BroadPhase.s_validate){
ValidateBuffer();
};
}
private function AddPair(_arg1:uint, _arg2:uint):b2Pair{
var _local3:uint;
var _local4:b2Pair;
var _local5:uint;
var _local6:uint;
if (_arg1 > _arg2){
_local6 = _arg1;
_arg1 = _arg2;
_arg2 = _local6;
};
_local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
_local4 = FindHash(_arg1, _arg2, _local3);
if (_local4 != null){
return (_local4);
};
_local5 = m_freePair;
_local4 = m_pairs[_local5];
m_freePair = _local4.next;
_local4.proxyId1 = _arg1;
_local4.proxyId2 = _arg2;
_local4.status = 0;
_local4.userData = null;
_local4.next = m_hashTable[_local3];
m_hashTable[_local3] = _local5;
m_pairCount++;
return (_local4);
}
private function ValidateTable():void{
}
public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{
return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2))));
}
public static function Hash(_arg1:uint, _arg2:uint):uint{
var _local3:uint;
_local3 = (((_arg2 << 16) & 4294901760) | _arg1);
_local3 = (~(_local3) + ((_local3 << 15) & 4294934528));
_local3 = (_local3 ^ ((_local3 >> 12) & 1048575));
_local3 = (_local3 + ((_local3 << 2) & 4294967292));
_local3 = (_local3 ^ ((_local3 >> 4) & 268435455));
_local3 = (_local3 * 2057);
_local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF));
return (_local3);
}
public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{
return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3))));
}
}
}//package Box2D.Collision
Section 23
//b2Point (Box2D.Collision.b2Point)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2Point {
public var p:b2Vec2;
public function b2Point(){
p = new b2Vec2();
super();
}
public function GetFirstVertex(_arg1:b2XForm):b2Vec2{
return (p);
}
public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{
return (p);
}
}
}//package Box2D.Collision
Section 24
//b2Proxy (Box2D.Collision.b2Proxy)
package Box2D.Collision {
public class b2Proxy {
public var overlapCount:uint;
public var lowerBounds:Array;
public var upperBounds:Array;
public var userData;// = null
public var timeStamp:uint;
public function b2Proxy(){
lowerBounds = [uint(0), uint(0)];
upperBounds = [uint(0), uint(0)];
userData = null;
super();
}
public function GetNext():uint{
return (lowerBounds[0]);
}
public function IsValid():Boolean{
return (!((overlapCount == b2BroadPhase.b2_invalid)));
}
public function SetNext(_arg1:uint):void{
lowerBounds[0] = (_arg1 & 0xFFFF);
}
}
}//package Box2D.Collision
Section 25
//b2Segment (Box2D.Collision.b2Segment)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2Segment {
public var p1:b2Vec2;
public var p2:b2Vec2;
public function b2Segment(){
p1 = new b2Vec2();
p2 = new b2Vec2();
super();
}
public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{
var _local5:b2Vec2;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
_local5 = _arg3.p1;
_local6 = (_arg3.p2.x - _local5.x);
_local7 = (_arg3.p2.y - _local5.y);
_local8 = (p2.x - p1.x);
_local9 = (p2.y - p1.y);
_local10 = _local9;
_local11 = -(_local8);
_local12 = (100 * Number.MIN_VALUE);
_local13 = -(((_local6 * _local10) + (_local7 * _local11)));
if (_local13 > _local12){
_local14 = (_local5.x - p1.x);
_local15 = (_local5.y - p1.y);
_local16 = ((_local14 * _local10) + (_local15 * _local11));
if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){
_local17 = ((-(_local7) * _local15) + (_local7 * _local14));
if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){
_local16 = (_local16 / _local13);
_local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
_local10 = (_local10 / _local18);
_local11 = (_local11 / _local18);
_arg1[0] = _local16;
_arg2.Set(_local10, _local11);
return (true);
};
};
};
return (false);
}
}
}//package Box2D.Collision
Section 26
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2TimeOfImpact {
public static var s_xf1:b2XForm = new b2XForm();
public static var s_xf2:b2XForm = new b2XForm();
public static var s_p1:b2Vec2 = new b2Vec2();
public static var s_p2:b2Vec2 = new b2Vec2();
public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:b2Vec2;
var _local16:b2Vec2;
var _local17:int;
var _local18:int;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:b2XForm;
var _local25:b2XForm;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
_local5 = _arg1.GetSweepRadius();
_local6 = _arg3.GetSweepRadius();
_local7 = _arg2.t0;
_local8 = (_arg2.c.x - _arg2.c0.x);
_local9 = (_arg2.c.y - _arg2.c0.y);
_local10 = (_arg4.c.x - _arg4.c0.x);
_local11 = (_arg4.c.y - _arg4.c0.y);
_local12 = (_arg2.a - _arg2.a0);
_local13 = (_arg4.a - _arg4.a0);
_local14 = 0;
_local15 = s_p1;
_local16 = s_p2;
_local17 = 20;
_local18 = 0;
_local19 = 0;
_local20 = 0;
_local21 = 0;
_local22 = 0;
while (true) {
_local23 = (((1 - _local14) * _local7) + _local14);
_local24 = s_xf1;
_local25 = s_xf2;
_arg2.GetXForm(_local24, _local23);
_arg4.GetXForm(_local25, _local23);
_local21 = b2Distance.Distance(_local15, _local16, _arg1, _local24, _arg3, _local25);
if (_local18 == 0){
if (_local21 > (2 * b2Settings.b2_toiSlop)){
_local22 = (1.5 * b2Settings.b2_toiSlop);
} else {
_local22 = Math.max((0.05 * b2Settings.b2_toiSlop), (_local21 - (0.5 * b2Settings.b2_toiSlop)));
};
};
if (((((_local21 - _local22) < (0.05 * b2Settings.b2_toiSlop))) || ((_local18 == _local17)))){
break;
};
_local19 = (_local16.x - _local15.x);
_local20 = (_local16.y - _local15.y);
_local26 = Math.sqrt(((_local19 * _local19) + (_local20 * _local20)));
_local19 = (_local19 / _local26);
_local20 = (_local20 / _local26);
_local27 = ((((_local19 * (_local8 - _local10)) + (_local20 * (_local9 - _local11))) + (Math.abs(_local12) * _local5)) + (Math.abs(_local13) * _local6));
if (Math.abs(_local27) < Number.MIN_VALUE){
_local14 = 1;
break;
};
_local28 = ((_local21 - _local22) / _local27);
_local29 = (_local14 + _local28);
if ((((_local29 < 0)) || ((1 < _local29)))){
_local14 = 1;
break;
};
if (_local29 < ((1 + (100 * Number.MIN_VALUE)) * _local14)){
break;
};
_local14 = _local29;
_local18++;
};
return (_local14);
}
}
}//package Box2D.Collision
Section 27
//ClipVertex (Box2D.Collision.ClipVertex)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class ClipVertex {
public var v:b2Vec2;
public var id:b2ContactID;
public function ClipVertex(){
v = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Collision
Section 28
//Features (Box2D.Collision.Features)
package Box2D.Collision {
public class Features {
public var _referenceFace:int;
public var _incidentEdge:int;
public var _flip:int;
public var _incidentVertex:int;
public var _m_id:b2ContactID;
public function get referenceFace():int{
return (_referenceFace);
}
public function set incidentVertex(_arg1:int):void{
_incidentVertex = _arg1;
_m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000));
}
public function get flip():int{
return (_flip);
}
public function get incidentEdge():int{
return (_incidentEdge);
}
public function set referenceFace(_arg1:int):void{
_referenceFace = _arg1;
_m_id._key = ((_m_id._key & 4294967040) | (_referenceFace & 0xFF));
}
public function set flip(_arg1:int):void{
_flip = _arg1;
_m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080));
}
public function get incidentVertex():int{
return (_incidentVertex);
}
public function set incidentEdge(_arg1:int):void{
_incidentEdge = _arg1;
_m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00));
}
}
}//package Box2D.Collision
Section 29
//b2Mat22 (Box2D.Common.Math.b2Mat22)
package Box2D.Common.Math {
public class b2Mat22 {
public var col1:b2Vec2;
public var col2:b2Vec2;
public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){
var _local4:Number;
var _local5:Number;
col1 = new b2Vec2();
col2 = new b2Vec2();
super();
if (((!((_arg2 == null))) && (!((_arg3 == null))))){
col1.SetV(_arg2);
col2.SetV(_arg3);
} else {
_local4 = Math.cos(_arg1);
_local5 = Math.sin(_arg1);
col1.x = _local4;
col2.x = -(_local5);
col1.y = _local5;
col2.y = _local4;
};
}
public function SetIdentity():void{
col1.x = 1;
col2.x = 0;
col1.y = 0;
col2.y = 1;
}
public function Set(_arg1:Number):void{
var _local2:Number;
var _local3:Number;
_local2 = Math.cos(_arg1);
_local3 = Math.sin(_arg1);
col1.x = _local2;
col2.x = -(_local3);
col1.y = _local3;
col2.y = _local2;
}
public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{
col1.SetV(_arg1);
col2.SetV(_arg2);
}
public function SetZero():void{
col1.x = 0;
col2.x = 0;
col1.y = 0;
col2.y = 0;
}
public function SetM(_arg1:b2Mat22):void{
col1.SetV(_arg1.col1);
col2.SetV(_arg1.col2);
}
public function AddM(_arg1:b2Mat22):void{
col1.x = (col1.x + _arg1.col1.x);
col1.y = (col1.y + _arg1.col1.y);
col2.x = (col2.x + _arg1.col2.x);
col2.y = (col2.y + _arg1.col2.y);
}
public function Abs():void{
col1.Abs();
col2.Abs();
}
public function Copy():b2Mat22{
return (new b2Mat22(0, col1, col2));
}
public function Invert(_arg1:b2Mat22):b2Mat22{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
_local2 = col1.x;
_local3 = col2.x;
_local4 = col1.y;
_local5 = col2.y;
_local6 = ((_local2 * _local5) - (_local3 * _local4));
_local6 = (1 / _local6);
_arg1.col1.x = (_local6 * _local5);
_arg1.col2.x = (-(_local6) * _local3);
_arg1.col1.y = (-(_local6) * _local4);
_arg1.col2.y = (_local6 * _local2);
return (_arg1);
}
public function GetAngle():Number{
return (Math.atan2(col1.y, col1.x));
}
public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local4 = col1.x;
_local5 = col2.x;
_local6 = col1.y;
_local7 = col2.y;
_local8 = ((_local4 * _local7) - (_local5 * _local6));
_local8 = (1 / _local8);
_arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3)));
_arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2)));
return (_arg1);
}
}
}//package Box2D.Common.Math
Section 30
//b2Math (Box2D.Common.Math.b2Math)
package Box2D.Common.Math {
public class b2Math {
public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1));
public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity);
public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0);
public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x));
return (_local3);
}
public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y));
return (_local3);
}
public static function b2IsValid(_arg1:Number):Boolean{
return (isFinite(_arg1));
}
public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y));
return (_local3);
}
public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = b2MulMV(_arg1.R, _arg2);
_local3.x = (_local3.x + _arg1.position.x);
_local3.y = (_local3.y + _arg1.position.y);
return (_local3);
}
public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number;
var _local4:Number;
_local3 = (_arg1.x - _arg2.x);
_local4 = (_arg1.y - _arg2.y);
return (((_local3 * _local3) + (_local4 * _local4)));
}
public static function b2Swap(_arg1:Array, _arg2:Array):void{
var _local3:*;
_local3 = _arg1[0];
_arg1[0] = _arg2[0];
_arg2[0] = _local3;
}
public static function b2AbsM(_arg1:b2Mat22):b2Mat22{
var _local2:b2Mat22;
_local2 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2));
return (_local2);
}
public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y));
return (_local3);
}
public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
var _local4:Number;
_local3 = SubtractVV(_arg2, _arg1.position);
_local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y));
_local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y));
_local3.x = _local4;
return (_local3);
}
public static function b2Abs(_arg1:Number):Number{
return (((_arg1 > 0)) ? _arg1 : -(_arg1));
}
public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{
return (b2Max(_arg2, b2Min(_arg1, _arg3)));
}
public static function b2AbsV(_arg1:b2Vec2):b2Vec2{
var _local2:b2Vec2;
_local2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y));
return (_local2);
}
public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y));
return (_local3);
}
public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x)));
}
public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y)));
}
public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x));
return (_local3);
}
public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22;
_local3 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2));
return (_local3);
}
public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number;
var _local4:Number;
_local3 = (_arg1.x - _arg2.x);
_local4 = (_arg1.y - _arg2.y);
return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4))));
}
public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:b2Mat22;
_local3 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1));
_local4 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2));
_local5 = new b2Mat22(0, _local3, _local4);
return (_local5);
}
public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y));
return (_local3);
}
public static function b2IsPowerOfTwo(_arg1:uint):Boolean{
var _local2:Boolean;
_local2 = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0)));
return (_local2);
}
public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{
return (b2MaxV(_arg2, b2MinV(_arg1, _arg3)));
}
public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{
var _local3:Number;
_local3 = Math.random();
_local3 = (((_arg2 - _arg1) * _local3) + _arg1);
return (_local3);
}
public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2));
return (_local3);
}
public static function b2Min(_arg1:Number, _arg2:Number):Number{
return (((_arg1 < _arg2)) ? _arg1 : _arg2);
}
public static function b2Random():Number{
return (((Math.random() * 2) - 1));
}
public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22;
_local3 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2));
return (_local3);
}
public static function b2NextPowerOfTwo(_arg1:uint):uint{
_arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647));
_arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823));
_arg1 = (_arg1 | ((_arg1 >> 4) & 268435455));
_arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF));
_arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF));
return ((_arg1 + 1));
}
public static function b2Max(_arg1:Number, _arg2:Number):Number{
return (((_arg1 > _arg2)) ? _arg1 : _arg2);
}
public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y)));
return (_local3);
}
}
}//package Box2D.Common.Math
Section 31
//b2Sweep (Box2D.Common.Math.b2Sweep)
package Box2D.Common.Math {
public class b2Sweep {
public var localCenter:b2Vec2;
public var c:b2Vec2;
public var a:Number;
public var c0:b2Vec2;
public var a0:Number;
public var t0:Number;
public function b2Sweep(){
localCenter = new b2Vec2();
c0 = new b2Vec2();
c = new b2Vec2();
super();
}
public function Advance(_arg1:Number):void{
var _local2:Number;
if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){
_local2 = ((_arg1 - t0) / (1 - t0));
c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x));
c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y));
a0 = (((1 - _local2) * a0) + (_local2 * a));
t0 = _arg1;
};
}
public function GetXForm(_arg1:b2XForm, _arg2:Number):void{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
if ((1 - t0) > Number.MIN_VALUE){
_local4 = ((_arg2 - t0) / (1 - t0));
_arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x));
_arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y));
_local5 = (((1 - _local4) * a0) + (_local4 * a));
_arg1.R.Set(_local5);
} else {
_arg1.position.SetV(c);
_arg1.R.Set(a);
};
_local3 = _arg1.R;
_arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y)));
_arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y)));
}
}
}//package Box2D.Common.Math
Section 32
//b2Vec2 (Box2D.Common.Math.b2Vec2)
package Box2D.Common.Math {
public class b2Vec2 {
public var x:Number;
public var y:Number;
public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function Set(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function Multiply(_arg1:Number):void{
x = (x * _arg1);
y = (y * _arg1);
}
public function Length():Number{
return (Math.sqrt(((x * x) + (y * y))));
}
public function LengthSquared():Number{
return (((x * x) + (y * y)));
}
public function SetZero():void{
x = 0;
y = 0;
}
public function Add(_arg1:b2Vec2):void{
x = (x + _arg1.x);
y = (y + _arg1.y);
}
public function MaxV(_arg1:b2Vec2):void{
x = ((x > _arg1.x)) ? x : _arg1.x;
y = ((y > _arg1.y)) ? y : _arg1.y;
}
public function SetV(_arg1:b2Vec2):void{
x = _arg1.x;
y = _arg1.y;
}
public function Negative():b2Vec2{
return (new b2Vec2(-(x), -(y)));
}
public function CrossVF(_arg1:Number):void{
var _local2:Number;
_local2 = x;
x = (_arg1 * y);
y = (-(_arg1) * _local2);
}
public function Abs():void{
x = Math.abs(x);
y = Math.abs(y);
}
public function Copy():b2Vec2{
return (new b2Vec2(x, y));
}
public function MulTM(_arg1:b2Mat22):void{
var _local2:Number;
_local2 = b2Math.b2Dot(this, _arg1.col1);
y = b2Math.b2Dot(this, _arg1.col2);
x = _local2;
}
public function IsValid():Boolean{
return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y))));
}
public function MinV(_arg1:b2Vec2):void{
x = ((x < _arg1.x)) ? x : _arg1.x;
y = ((y < _arg1.y)) ? y : _arg1.y;
}
public function MulM(_arg1:b2Mat22):void{
var _local2:Number;
_local2 = x;
x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y));
y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y));
}
public function Normalize():Number{
var _local1:Number;
var _local2:Number;
_local1 = Math.sqrt(((x * x) + (y * y)));
if (_local1 < Number.MIN_VALUE){
return (0);
};
_local2 = (1 / _local1);
x = (x * _local2);
y = (y * _local2);
return (_local1);
}
public function Subtract(_arg1:b2Vec2):void{
x = (x - _arg1.x);
y = (y - _arg1.y);
}
public function CrossFV(_arg1:Number):void{
var _local2:Number;
_local2 = x;
x = (-(_arg1) * y);
y = (_arg1 * _local2);
}
public static function Make(_arg1:Number, _arg2:Number):b2Vec2{
return (new b2Vec2(_arg1, _arg2));
}
}
}//package Box2D.Common.Math
Section 33
//b2XForm (Box2D.Common.Math.b2XForm)
package Box2D.Common.Math {
public class b2XForm {
public var R:b2Mat22;
public var position:b2Vec2;
public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{
position = new b2Vec2();
R = new b2Mat22();
super();
if (_arg1){
position.SetV(_arg1);
R.SetM(_arg2);
};
}
public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{
position.SetV(_arg1);
R.SetM(_arg2);
}
public function Set(_arg1:b2XForm):void{
position.SetV(_arg1.position);
R.SetM(_arg1.R);
}
public function SetIdentity():void{
position.SetZero();
R.SetIdentity();
}
}
}//package Box2D.Common.Math
Section 34
//b2Color (Box2D.Common.b2Color)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Color {
private var _g:uint;// = 0
private var _b:uint;// = 0
private var _r:uint;// = 0
public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){
_r = 0;
_g = 0;
_b = 0;
super();
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1)));
}
public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1)));
}
public function get color():uint{
return (((_r | (_g << 8)) | (_b << 16)));
}
public function set r(_arg1:Number):void{
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
public function set b(_arg1:Number):void{
_b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
public function set g(_arg1:Number):void{
_g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
}
}//package Box2D.Common
Section 35
//b2Settings (Box2D.Common.b2Settings)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Settings {
public static const b2_angularSleepTolerance:Number = 0.0111111111111111;
public static const b2_linearSleepTolerance:Number = 0.01;
public static const b2_angularSlop:Number = 0.0349065850398866;
public static const b2_linearSlop:Number = 0.005;
public static const b2_pi:Number = 3.14159265358979;
public static const b2_maxProxies:int = 0x0200;
public static const b2_maxAngularVelocitySquared:Number = 62500;
public static const b2_maxPolygonVertices:int = 12;
public static const b2_velocityThreshold:Number = 1;
public static const b2_contactBaumgarte:Number = 0.2;
public static const b2_maxPairs:int = 4096;
public static const b2_maxTOIContactsPerIsland:int = 32;
public static const b2_timeToSleep:Number = 0.5;
public static const b2_maxManifoldPoints:int = 2;
public static const b2_maxAngularVelocity:Number = 250;
public static const b2_maxAngularCorrection:Number = 0.139626340159546;
public static const USHRT_MAX:int = 0xFFFF;
public static const b2_maxLinearVelocity:Number = 200;
public static const b2_maxLinearCorrection:Number = 0.2;
public static const b2_toiSlop:Number = 0.04;
public static const b2_maxLinearVelocitySquared:Number = 40000;
public static function b2Assert(_arg1:Boolean):void{
var _local2:b2Vec2;
if (!_arg1){
_local2.x++;
};
}
}
}//package Box2D.Common
Section 36
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2CircleContact extends b2Contact {
private var m_manifolds:Array;
private var m0:b2Manifold;
public var m_manifold:b2Manifold;
private static var s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){
m_manifolds = [new b2Manifold()];
m0 = new b2Manifold();
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
m_manifold.pointCount = 0;
m_manifold.points[0].normalForce = 0;
m_manifold.points[0].tangentForce = 0;
}
override public function GetManifolds():Array{
return (m_manifolds);
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2ContactPoint;
var _local5:b2Mat22;
var _local6:b2Vec2;
_local2 = m_shape1.m_body;
_local3 = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local2.m_xf, (m_shape2 as b2CircleShape), _local3.m_xf);
if (m_manifold.pointCount > 0){
m_manifoldCount = 1;
if (m0.pointCount == 0){
m_manifold.points[0].id.features.flip = (m_manifold.points[0].id.features.flip | b2Collision.b2_newPoint);
} else {
m_manifold.points[0].id.features.flip = (m_manifold.points[0].id.features.flip & ~(b2Collision.b2_newPoint));
};
} else {
m_manifoldCount = 0;
if ((((m0.pointCount > 0)) && (_arg1))){
_local4 = s_evalCP;
_local4.shape1 = m_shape1;
_local4.shape2 = m_shape2;
_local4.normal.SetV(m0.normal);
_local5 = _local2.m_xf.R;
_local6 = m0.points[0].localPoint1;
_local4.position.x = (_local2.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)));
_local4.position.y = (_local2.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)));
_local4.separation = m0.points[0].separation;
_local4.normalForce = m0.points[0].normalForce;
_local4.tangentForce = m0.points[0].tangentForce;
_local4.id.key = m0.points[0].id.key;
_arg1.Remove(_local4);
};
};
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2CircleContact(_arg1, _arg2));
}
}
}//package Box2D.Dynamics.Contacts
Section 37
//b2Contact (Box2D.Dynamics.Contacts.b2Contact)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2Contact {
public var m_shape1:b2Shape;
public var m_shape2:b2Shape;
public var m_prev:b2Contact;
public var m_toi:Number;
public var m_next:b2Contact;
public var m_friction:Number;
public var m_manifoldCount:int;
public var m_node1:b2ContactEdge;
public var m_node2:b2ContactEdge;
public var m_restitution:Number;
public var m_flags:uint;
public static var e_toiFlag:uint = 8;
public static var e_nonSolidFlag:uint = 1;
public static var e_slowFlag:uint = 2;
public static var e_islandFlag:uint = 4;
public static var s_registers:Array;
public static var s_initialized:Boolean = false;
public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){
m_node1 = new b2ContactEdge();
m_node2 = new b2ContactEdge();
super();
m_flags = 0;
if (((!(_arg1)) || (!(_arg2)))){
m_shape1 = null;
m_shape2 = null;
return;
};
if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){
m_flags = (m_flags | e_nonSolidFlag);
};
m_shape1 = _arg1;
m_shape2 = _arg2;
m_manifoldCount = 0;
m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction));
m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution);
m_prev = null;
m_next = null;
m_node1.contact = null;
m_node1.prev = null;
m_node1.next = null;
m_node1.other = null;
m_node2.contact = null;
m_node2.prev = null;
m_node2.next = null;
m_node2.other = null;
}
public function GetShape1():b2Shape{
return (m_shape1);
}
public function IsSolid():Boolean{
return (((m_flags & e_nonSolidFlag) == 0));
}
public function GetNext():b2Contact{
return (m_next);
}
public function GetManifolds():Array{
return (null);
}
public function GetShape2():b2Shape{
return (m_shape2);
}
public function GetManifoldCount():int{
return (m_manifoldCount);
}
public function Update(_arg1:b2ContactListener):void{
var _local2:b2Body;
var _local3:b2Body;
Evaluate(_arg1);
_local2 = m_shape1.GetBody();
_local3 = m_shape2.GetBody();
if (((((((_local2.IsStatic()) || (_local2.IsBullet()))) || (_local3.IsStatic()))) || (_local3.IsBullet()))){
m_flags = (m_flags & ~(e_slowFlag));
} else {
m_flags = (m_flags | e_slowFlag);
};
}
public function Evaluate(_arg1:b2ContactListener):void{
}
public static function InitializeRegisters():void{
var _local1:int;
var _local2:int;
s_registers = new Array(b2Shape.e_shapeTypeCount);
_local1 = 0;
while (_local1 < b2Shape.e_shapeTypeCount) {
s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount);
_local2 = 0;
while (_local2 < b2Shape.e_shapeTypeCount) {
s_registers[_local1][_local2] = new b2ContactRegister();
_local2++;
};
_local1++;
};
AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape);
AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape);
AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape);
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
var _local3:int;
var _local4:int;
var _local5:*;
if (_arg1.GetManifoldCount() > 0){
_arg1.GetShape1().GetBody().WakeUp();
_arg1.GetShape2().GetBody().WakeUp();
};
_local3 = _arg1.GetShape1().GetType();
_local4 = _arg1.GetShape2().GetType();
_local5 = s_registers[_local3][_local4].destroyFcn;
_local5(_arg1, _arg2);
}
public static function AddType(_arg1, _arg2, _arg3:int, _arg4:int):void{
s_registers[_arg3][_arg4].createFcn = _arg1;
s_registers[_arg3][_arg4].destroyFcn = _arg2;
s_registers[_arg3][_arg4].primary = true;
if (_arg3 != _arg4){
s_registers[_arg4][_arg3].createFcn = _arg1;
s_registers[_arg4][_arg3].destroyFcn = _arg2;
s_registers[_arg4][_arg3].primary = false;
};
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
var _local4:int;
var _local5:int;
var _local6:*;
var _local7:b2Contact;
var _local8:int;
var _local9:b2Manifold;
if (s_initialized == false){
InitializeRegisters();
s_initialized = true;
};
_local4 = _arg1.m_type;
_local5 = _arg2.m_type;
_local6 = s_registers[_local4][_local5].createFcn;
if (_local6){
if (s_registers[_local4][_local5].primary){
return (_local6(_arg1, _arg2, _arg3));
};
_local7 = _local6(_arg2, _arg1, _arg3);
_local8 = 0;
while (_local8 < _local7.GetManifoldCount()) {
_local9 = _local7.GetManifolds()[_local8];
_local7.GetManifolds()[_local8].normal = _local9.normal.Negative();
_local8++;
};
return (_local7);
//unresolved jump
};
return (null);
}
}
}//package Box2D.Dynamics.Contacts
Section 38
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2ContactConstraint {
public var points:Array;
public var restitution:Number;
public var body1:b2Body;
public var manifold:b2Manifold;
public var normal:b2Vec2;
public var body2:b2Body;
public var friction:Number;
public var pointCount:int;
public function b2ContactConstraint(){
var _local1:int;
normal = new b2Vec2();
super();
points = new Array(b2Settings.b2_maxManifoldPoints);
_local1 = 0;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
points[_local1] = new b2ContactConstraintPoint();
_local1++;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 39
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
public class b2ContactConstraintPoint {
public var tangentForce:Number;
public var normalForce:Number;
public var positionImpulse:Number;
public var separation:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var tangentMass:Number;
public var normalMass:Number;
public var velocityBias:Number;
public var equalizedMass:Number;
public function b2ContactConstraintPoint(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 40
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2ContactEdge {
public var next:b2ContactEdge;
public var other:b2Body;
public var contact:b2Contact;
public var prev:b2ContactEdge;
}
}//package Box2D.Dynamics.Contacts
Section 41
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister)
package Box2D.Dynamics.Contacts {
public class b2ContactRegister {
public var primary:Boolean;
public var createFcn;
public var destroyFcn;
}
}//package Box2D.Dynamics.Contacts
Section 42
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2ContactSolver {
public var m_constraintCount:int;
public var m_constraints:Array;
public var m_allocator;
public var m_step:b2TimeStep;
public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){
var _local5:int;
var _local6:b2Vec2;
var _local7:b2Mat22;
var _local8:int;
var _local9:b2Contact;
var _local10:b2Body;
var _local11:b2Body;
var _local12:int;
var _local13:Array;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:int;
var _local23:b2Manifold;
var _local24:Number;
var _local25:Number;
var _local26:b2ContactConstraint;
var _local27:uint;
var _local28:b2ManifoldPoint;
var _local29:b2ContactConstraintPoint;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:Number;
var _local40:Number;
var _local41:Number;
var _local42:Number;
var _local43:Number;
var _local44:Number;
var _local45:Number;
var _local46:Number;
var _local47:Number;
m_step = new b2TimeStep();
m_constraints = new Array();
super();
m_step.dt = _arg1.dt;
m_step.inv_dt = _arg1.inv_dt;
m_step.maxIterations = _arg1.maxIterations;
m_allocator = _arg4;
m_constraintCount = 0;
_local5 = 0;
while (_local5 < _arg3) {
m_constraintCount = (m_constraintCount + _arg2[_local5].GetManifoldCount());
_local5++;
};
_local5 = 0;
while (_local5 < m_constraintCount) {
m_constraints[_local5] = new b2ContactConstraint();
_local5++;
};
_local8 = 0;
_local5 = 0;
while (_local5 < _arg3) {
_local9 = _arg2[_local5];
_local10 = _local9.m_shape1.m_body;
_local11 = _local9.m_shape2.m_body;
_local12 = _local9.GetManifoldCount();
_local13 = _local9.GetManifolds();
_local14 = _local9.m_friction;
_local15 = _local9.m_restitution;
_local16 = _local10.m_linearVelocity.x;
_local17 = _local10.m_linearVelocity.y;
_local18 = _local11.m_linearVelocity.x;
_local19 = _local11.m_linearVelocity.y;
_local20 = _local10.m_angularVelocity;
_local21 = _local11.m_angularVelocity;
_local22 = 0;
while (_local22 < _local12) {
_local23 = _local13[_local22];
_local24 = _local23.normal.x;
_local25 = _local23.normal.y;
_local26 = m_constraints[_local8];
_local26.body1 = _local10;
_local26.body2 = _local11;
_local26.manifold = _local23;
_local26.normal.x = _local24;
_local26.normal.y = _local25;
_local26.pointCount = _local23.pointCount;
_local26.friction = _local14;
_local26.restitution = _local15;
_local27 = 0;
while (_local27 < _local26.pointCount) {
_local28 = _local23.points[_local27];
_local29 = _local26.points[_local27];
_local29.normalForce = _local28.normalForce;
_local29.tangentForce = _local28.tangentForce;
_local29.separation = _local28.separation;
_local29.positionImpulse = 0;
_local29.localAnchor1.SetV(_local28.localPoint1);
_local29.localAnchor2.SetV(_local28.localPoint2);
_local7 = _local10.m_xf.R;
_local32 = (_local29.localAnchor1.x - _local10.GetLocalCenter().x);
_local33 = (_local29.localAnchor1.y - _local10.GetLocalCenter().y);
_local30 = ((_local7.col1.x * _local32) + (_local7.col2.x * _local33));
_local33 = ((_local7.col1.y * _local32) + (_local7.col2.y * _local33));
_local32 = _local30;
_local7 = _local11.m_xf.R;
_local34 = (_local29.localAnchor2.x - _local11.GetLocalCenter().x);
_local35 = (_local29.localAnchor2.y - _local11.GetLocalCenter().y);
_local30 = ((_local7.col1.x * _local34) + (_local7.col2.x * _local35));
_local35 = ((_local7.col1.y * _local34) + (_local7.col2.y * _local35));
_local34 = _local30;
_local36 = ((_local32 * _local32) + (_local33 * _local33));
_local37 = ((_local34 * _local34) + (_local35 * _local35));
_local38 = ((_local32 * _local24) + (_local33 * _local25));
_local39 = ((_local34 * _local24) + (_local35 * _local25));
_local40 = (_local10.m_invMass + _local11.m_invMass);
_local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39)))));
_local29.normalMass = (1 / _local40);
_local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass));
_local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39)))));
_local29.equalizedMass = (1 / _local41);
_local42 = _local25;
_local43 = -(_local24);
_local44 = ((_local32 * _local42) + (_local33 * _local43));
_local45 = ((_local34 * _local42) + (_local35 * _local43));
_local46 = (_local10.m_invMass + _local11.m_invMass);
_local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45)))));
_local29.tangentMass = (1 / _local46);
_local29.velocityBias = 0;
if (_local29.separation > 0){
_local29.velocityBias = (-60 * _local29.separation);
};
_local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33));
_local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32));
_local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31));
if (_local47 < -(b2Settings.b2_velocityThreshold)){
_local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47));
};
_local27++;
};
_local8++;
_local22++;
};
_local5++;
};
}
public function InitVelocityConstraints():void{
var _local1:b2Vec2;
var _local2:b2Vec2;
var _local3:b2Mat22;
var _local4:int;
var _local5:b2ContactConstraint;
var _local6:b2Body;
var _local7:b2Body;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:int;
var _local19:b2ContactConstraintPoint;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:b2ContactConstraintPoint;
_local4 = 0;
while (_local4 < m_constraintCount) {
_local5 = m_constraints[_local4];
_local6 = _local5.body1;
_local7 = _local5.body2;
_local8 = _local6.m_invMass;
_local9 = _local6.m_invI;
_local10 = _local7.m_invMass;
_local11 = _local7.m_invI;
_local12 = _local5.normal.x;
_local13 = _local5.normal.y;
_local14 = _local13;
_local15 = -(_local12);
if (b2World.s_enableWarmStarting){
_local18 = _local5.pointCount;
_local17 = 0;
while (_local17 < _local18) {
_local19 = _local5.points[_local17];
_local20 = (m_step.dt * ((_local19.normalForce * _local12) + (_local19.tangentForce * _local14)));
_local21 = (m_step.dt * ((_local19.normalForce * _local13) + (_local19.tangentForce * _local15)));
_local3 = _local6.m_xf.R;
_local1 = _local6.GetLocalCenter();
_local22 = (_local19.localAnchor1.x - _local1.x);
_local23 = (_local19.localAnchor1.y - _local1.y);
_local16 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23));
_local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23));
_local22 = _local16;
_local3 = _local7.m_xf.R;
_local1 = _local7.GetLocalCenter();
_local24 = (_local19.localAnchor2.x - _local1.x);
_local25 = (_local19.localAnchor2.y - _local1.y);
_local16 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25));
_local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25));
_local24 = _local16;
_local6.m_angularVelocity = (_local6.m_angularVelocity - (_local9 * ((_local22 * _local21) - (_local23 * _local20))));
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x - (_local8 * _local20));
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y - (_local8 * _local21));
_local7.m_angularVelocity = (_local7.m_angularVelocity + (_local11 * ((_local24 * _local21) - (_local25 * _local20))));
_local7.m_linearVelocity.x = (_local7.m_linearVelocity.x + (_local10 * _local20));
_local7.m_linearVelocity.y = (_local7.m_linearVelocity.y + (_local10 * _local21));
_local17++;
};
} else {
_local18 = _local5.pointCount;
_local17 = 0;
while (_local17 < _local18) {
_local26 = _local5.points[_local17];
_local26.normalForce = 0;
_local26.tangentForce = 0;
_local17++;
};
};
_local4++;
};
}
public function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:Number;
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:int;
var _local6:b2ContactConstraint;
var _local7:b2Body;
var _local8:b2Body;
var _local9:b2Vec2;
var _local10:Number;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:int;
var _local20:int;
var _local21:b2ContactConstraintPoint;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
_local2 = 0;
_local5 = 0;
while (_local5 < m_constraintCount) {
_local6 = m_constraints[_local5];
_local7 = _local6.body1;
_local8 = _local6.body2;
_local9 = _local7.m_sweep.c;
_local10 = _local7.m_sweep.a;
_local11 = _local8.m_sweep.c;
_local12 = _local8.m_sweep.a;
_local13 = (_local7.m_mass * _local7.m_invMass);
_local14 = (_local7.m_mass * _local7.m_invI);
_local15 = (_local8.m_mass * _local8.m_invMass);
_local16 = (_local8.m_mass * _local8.m_invI);
_local17 = _local6.normal.x;
_local18 = _local6.normal.y;
_local19 = _local6.pointCount;
_local20 = 0;
while (_local20 < _local19) {
_local21 = _local6.points[_local20];
_local3 = _local7.m_xf.R;
_local4 = _local7.GetLocalCenter();
_local22 = (_local21.localAnchor1.x - _local4.x);
_local23 = (_local21.localAnchor1.y - _local4.y);
_local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23));
_local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23));
_local22 = _local26;
_local3 = _local8.m_xf.R;
_local4 = _local8.GetLocalCenter();
_local24 = (_local21.localAnchor2.x - _local4.x);
_local25 = (_local21.localAnchor2.y - _local4.y);
_local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25));
_local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25));
_local24 = _local26;
_local27 = (_local9.x + _local22);
_local28 = (_local9.y + _local23);
_local29 = (_local11.x + _local24);
_local30 = (_local11.y + _local25);
_local31 = (_local29 - _local27);
_local32 = (_local30 - _local28);
_local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation);
_local2 = b2Math.b2Min(_local2, _local33);
_local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0));
_local35 = (-(_local21.equalizedMass) * _local34);
_local36 = _local21.positionImpulse;
_local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0);
_local35 = (_local21.positionImpulse - _local36);
_local37 = (_local35 * _local17);
_local38 = (_local35 * _local18);
_local9.x = (_local9.x - (_local13 * _local37));
_local9.y = (_local9.y - (_local13 * _local38));
_local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37))));
_local7.m_sweep.a = _local10;
_local7.SynchronizeTransform();
_local11.x = (_local11.x + (_local15 * _local37));
_local11.y = (_local11.y + (_local15 * _local38));
_local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37))));
_local8.m_sweep.a = _local12;
_local8.SynchronizeTransform();
_local20++;
};
_local5++;
};
return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop)));
}
public function SolveVelocityConstraints():void{
var _local1:int;
var _local2:b2ContactConstraintPoint;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:b2Mat22;
var _local14:b2Vec2;
var _local15:int;
var _local16:b2ContactConstraint;
var _local17:b2Body;
var _local18:b2Body;
var _local19:Number;
var _local20:b2Vec2;
var _local21:Number;
var _local22:b2Vec2;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:int;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
_local15 = 0;
while (_local15 < m_constraintCount) {
_local16 = m_constraints[_local15];
_local17 = _local16.body1;
_local18 = _local16.body2;
_local19 = _local17.m_angularVelocity;
_local20 = _local17.m_linearVelocity;
_local21 = _local18.m_angularVelocity;
_local22 = _local18.m_linearVelocity;
_local23 = _local17.m_invMass;
_local24 = _local17.m_invI;
_local25 = _local18.m_invMass;
_local26 = _local18.m_invI;
_local27 = _local16.normal.x;
_local28 = _local16.normal.y;
_local29 = _local28;
_local30 = -(_local27);
_local32 = _local16.pointCount;
_local1 = 0;
while (_local1 < _local32) {
_local2 = _local16.points[_local1];
_local13 = _local17.m_xf.R;
_local14 = _local17.GetLocalCenter();
_local3 = (_local2.localAnchor1.x - _local14.x);
_local4 = (_local2.localAnchor1.y - _local14.y);
_local31 = ((_local13.col1.x * _local3) + (_local13.col2.x * _local4));
_local4 = ((_local13.col1.y * _local3) + (_local13.col2.y * _local4));
_local3 = _local31;
_local13 = _local18.m_xf.R;
_local14 = _local18.GetLocalCenter();
_local5 = (_local2.localAnchor2.x - _local14.x);
_local6 = (_local2.localAnchor2.y - _local14.y);
_local31 = ((_local13.col1.x * _local5) + (_local13.col2.x * _local6));
_local6 = ((_local13.col1.y * _local5) + (_local13.col2.y * _local6));
_local5 = _local31;
_local7 = (((_local22.x + (-(_local21) * _local6)) - _local20.x) - (-(_local19) * _local4));
_local8 = (((_local22.y + (_local21 * _local5)) - _local20.y) - (_local19 * _local3));
_local33 = ((_local7 * _local27) + (_local8 * _local28));
_local9 = ((-(m_step.inv_dt) * _local2.normalMass) * (_local33 - _local2.velocityBias));
_local34 = b2Math.b2Max((_local2.normalForce + _local9), 0);
_local9 = (_local34 - _local2.normalForce);
_local11 = ((m_step.dt * _local9) * _local27);
_local12 = ((m_step.dt * _local9) * _local28);
_local20.x = (_local20.x - (_local23 * _local11));
_local20.y = (_local20.y - (_local23 * _local12));
_local19 = (_local19 - (_local24 * ((_local3 * _local12) - (_local4 * _local11))));
_local22.x = (_local22.x + (_local25 * _local11));
_local22.y = (_local22.y + (_local25 * _local12));
_local21 = (_local21 + (_local26 * ((_local5 * _local12) - (_local6 * _local11))));
_local2.normalForce = _local34;
_local7 = (((_local22.x + (-(_local21) * _local6)) - _local20.x) - (-(_local19) * _local4));
_local8 = (((_local22.y + (_local21 * _local5)) - _local20.y) - (_local19 * _local3));
_local35 = ((_local7 * _local29) + (_local8 * _local30));
_local9 = ((m_step.inv_dt * _local2.tangentMass) * -(_local35));
_local36 = (_local16.friction * _local2.normalForce);
_local34 = b2Math.b2Clamp((_local2.tangentForce + _local9), -(_local36), _local36);
_local9 = (_local34 - _local2.tangentForce);
_local11 = ((m_step.dt * _local9) * _local29);
_local12 = ((m_step.dt * _local9) * _local30);
_local20.x = (_local20.x - (_local23 * _local11));
_local20.y = (_local20.y - (_local23 * _local12));
_local19 = (_local19 - (_local24 * ((_local3 * _local12) - (_local4 * _local11))));
_local22.x = (_local22.x + (_local25 * _local11));
_local22.y = (_local22.y + (_local25 * _local12));
_local21 = (_local21 + (_local26 * ((_local5 * _local12) - (_local6 * _local11))));
_local2.tangentForce = _local34;
_local1++;
};
_local17.m_angularVelocity = _local19;
_local18.m_angularVelocity = _local21;
_local15++;
};
}
public function FinalizeVelocityConstraints():void{
var _local1:int;
var _local2:b2ContactConstraint;
var _local3:b2Manifold;
var _local4:int;
_local1 = 0;
while (_local1 < m_constraintCount) {
_local2 = m_constraints[_local1];
_local3 = _local2.manifold;
_local4 = 0;
while (_local4 < _local2.pointCount) {
_local3.points[_local4].normalForce = _local2.points[_local4].normalForce;
_local3.points[_local4].tangentForce = _local2.points[_local4].tangentForce;
_local4++;
};
_local1++;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 43
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2NullContact extends b2Contact {
override public function GetManifolds():Array{
return (null);
}
override public function Evaluate(_arg1:b2ContactListener):void{
}
}
}//package Box2D.Dynamics.Contacts
Section 44
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2PolyAndCircleContact extends b2Contact {
private var m_manifolds:Array;
private var m0:b2Manifold;
public var m_manifold:b2Manifold;
private static var s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){
m_manifolds = [new b2Manifold()];
m0 = new b2Manifold();
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape));
b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape));
m_manifold.pointCount = 0;
m_manifold.points[0].normalForce = 0;
m_manifold.points[0].tangentForce = 0;
}
override public function GetManifolds():Array{
return (m_manifolds);
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2ContactPoint;
var _local5:b2Mat22;
var _local6:b2Vec2;
_local2 = m_shape1.GetBody();
_local3 = m_shape2.GetBody();
m0.Set(m_manifold);
b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local2.m_xf, (m_shape2 as b2CircleShape), _local3.m_xf);
if (m_manifold.pointCount > 0){
m_manifoldCount = 1;
if (m0.pointCount == 0){
m_manifold.points[0].id.features.flip = (m_manifold.points[0].id.features.flip | b2Collision.b2_newPoint);
} else {
m_manifold.points[0].id.features.flip = (m_manifold.points[0].id.features.flip & ~(b2Collision.b2_newPoint));
};
} else {
m_manifoldCount = 0;
if ((((m0.pointCount > 0)) && (_arg1))){
_local4 = s_evalCP;
_local4.shape1 = m_shape1;
_local4.shape2 = m_shape2;
_local4.normal.SetV(m0.normal);
_local5 = _local2.m_xf.R;
_local6 = m0.points[0].localPoint1;
_local4.position.x = (_local2.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)));
_local4.position.y = (_local2.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)));
_local4.separation = m0.points[0].separation;
_local4.normalForce = m0.points[0].normalForce;
_local4.tangentForce = m0.points[0].tangentForce;
_local4.id = m0.points[0].id;
_arg1.Remove(_local4);
};
};
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2PolyAndCircleContact(_arg1, _arg2));
}
}
}//package Box2D.Dynamics.Contacts
Section 45
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import Box2D.Collision.*;
public class b2PolygonContact extends b2Contact {
private var m_manifolds:Array;
private var m0:b2Manifold;
public var m_manifold:b2Manifold;
private static var s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{
m0 = new b2Manifold();
m_manifolds = [new b2Manifold()];
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
m_manifold.pointCount = 0;
}
override public function GetManifolds():Array{
return (m_manifolds);
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2ContactPoint;
var _local5:int;
var _local6:Array;
var _local7:b2ManifoldPoint;
var _local8:Boolean;
var _local9:uint;
var _local10:int;
var _local11:b2ManifoldPoint;
var _local12:b2ContactID;
var _local13:b2ManifoldPoint;
var _local14:b2Mat22;
var _local15:b2Vec2;
_local2 = m_shape1.GetBody();
_local3 = m_shape2.GetBody();
m0.Set(m_manifold);
b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local2.m_xf, (m_shape2 as b2PolygonShape), _local3.m_xf);
_local6 = [false, false];
if (m_manifold.pointCount > 0){
_local5 = 0;
while (_local5 < m_manifold.pointCount) {
_local7 = m_manifold.points[_local5];
_local7.normalForce = 0;
_local7.tangentForce = 0;
_local8 = false;
_local9 = _local7.id.key;
_local10 = 0;
while (_local10 < m0.pointCount) {
if (_local6[_local10] == true){
} else {
_local11 = m0.points[_local10];
_local12 = _local11.id;
_local12.features.flip = (_local12.features.flip & ~(b2Collision.b2_newPoint));
if (_local12.key == _local9){
_local6[_local10] = true;
_local7.normalForce = _local11.normalForce;
_local7.tangentForce = _local11.tangentForce;
_local8 = true;
break;
};
};
_local10++;
};
if (_local8 == false){
_local7.id.features.flip = (_local7.id.features.flip | b2Collision.b2_newPoint);
};
_local5++;
};
m_manifoldCount = 1;
} else {
m_manifoldCount = 0;
};
if (((_arg1) && ((m0.pointCount > 0)))){
_local4 = s_evalCP;
_local4.shape1 = m_shape1;
_local4.shape2 = m_shape2;
_local4.normal.SetV(m0.normal);
_local5 = 0;
while (_local5 < m0.pointCount) {
if (_local6[_local5]){
} else {
_local13 = m0.points[_local5];
_local14 = _local2.m_xf.R;
_local15 = _local13.localPoint1;
_local4.position.x = (_local2.m_xf.position.x + ((_local14.col1.x * _local15.x) + (_local14.col2.x * _local15.y)));
_local4.position.y = (_local2.m_xf.position.y + ((_local14.col1.y * _local15.x) + (_local14.col2.y * _local15.y)));
_local4.separation = _local13.separation;
_local4.normalForce = _local13.normalForce;
_local4.tangentForce = _local13.tangentForce;
_local4.id.key = _local13.id.key;
_arg1.Remove(_local4);
};
_local5++;
};
};
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2PolygonContact(_arg1, _arg2));
}
}
}//package Box2D.Dynamics.Contacts
Section 46
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2DistanceJoint extends b2Joint {
public var m_localAnchor2:b2Vec2;
public var m_force:Number;
public var m_localAnchor1:b2Vec2;
public var m_u:b2Vec2;
public var m_length:Number;
public var m_mass:Number;
public function b2DistanceJoint(_arg1:b2DistanceJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u = new b2Vec2();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_length = _arg1.length;
m_force = 0;
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:b2Body;
var _local4:b2Body;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
_local3 = m_body1;
_local4 = m_body2;
_local2 = _local3.m_xf.R;
_local5 = (m_localAnchor1.x - _local3.GetLocalCenter().x);
_local6 = (m_localAnchor1.y - _local3.GetLocalCenter().y);
_local7 = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6));
_local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6));
_local5 = _local7;
_local2 = _local4.m_xf.R;
_local8 = (m_localAnchor2.x - _local4.GetLocalCenter().x);
_local9 = (m_localAnchor2.y - _local4.GetLocalCenter().y);
_local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local7;
_local10 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6));
_local11 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5));
_local12 = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9));
_local13 = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8));
_local14 = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11)));
_local15 = ((-(_arg1.inv_dt) * m_mass) * _local14);
m_force = (m_force + _local15);
_local16 = ((_arg1.dt * _local15) * m_u.x);
_local17 = ((_arg1.dt * _local15) * m_u.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16))));
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17));
_local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
_local4 = m_body1;
_local5 = m_body2;
_local2 = _local4.m_xf.R;
_local6 = (m_localAnchor1.x - _local4.GetLocalCenter().x);
_local7 = (m_localAnchor1.y - _local4.GetLocalCenter().y);
_local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7));
_local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7));
_local6 = _local3;
_local2 = _local5.m_xf.R;
_local8 = (m_localAnchor2.x - _local5.GetLocalCenter().x);
_local9 = (m_localAnchor2.y - _local5.GetLocalCenter().y);
_local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local3;
m_u.x = ((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x);
m_u.y = ((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y);
_local10 = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y)));
if (_local10 > b2Settings.b2_linearSlop){
m_u.Multiply((1 / _local10));
} else {
m_u.SetZero();
};
_local11 = ((_local6 * m_u.y) - (_local7 * m_u.x));
_local12 = ((_local8 * m_u.y) - (_local9 * m_u.x));
m_mass = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12));
m_mass = (1 / m_mass);
if (b2World.s_enableWarmStarting){
_local13 = ((_arg1.dt * m_force) * m_u.x);
_local14 = ((_arg1.dt * m_force) * m_u.y);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local13));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local14));
_local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local14) - (_local7 * _local13))));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local13));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local14));
_local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local14) - (_local9 * _local13))));
} else {
m_force = 0;
};
}
override public function GetReactionTorque():Number{
return (0);
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2;
_local1 = new b2Vec2();
_local1.SetV(m_u);
_local1.Multiply(m_force);
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local1:b2Mat22;
var _local2:b2Body;
var _local3:b2Body;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
_local2 = m_body1;
_local3 = m_body2;
_local1 = _local2.m_xf.R;
_local4 = (m_localAnchor1.x - _local2.GetLocalCenter().x);
_local5 = (m_localAnchor1.y - _local2.GetLocalCenter().y);
_local6 = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5));
_local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5));
_local4 = _local6;
_local1 = _local3.m_xf.R;
_local7 = (m_localAnchor2.x - _local3.GetLocalCenter().x);
_local8 = (m_localAnchor2.y - _local3.GetLocalCenter().y);
_local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8));
_local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8));
_local7 = _local6;
_local9 = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4);
_local10 = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5);
_local11 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10)));
_local9 = (_local9 / _local11);
_local10 = (_local10 / _local11);
_local12 = (_local11 - m_length);
_local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local13 = (-(m_mass) * _local12);
m_u.Set(_local9, _local10);
_local14 = (_local13 * m_u.x);
_local15 = (_local13 * m_u.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14))));
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15));
_local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14))));
_local2.SynchronizeTransform();
_local3.SynchronizeTransform();
return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop));
}
}
}//package Box2D.Dynamics.Joints
Section 47
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2DistanceJointDef extends b2JointDef {
public var length:Number;
public var localAnchor2:b2Vec2;
public var localAnchor1:b2Vec2;
public function b2DistanceJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_distanceJoint;
length = 1;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
var _local5:Number;
var _local6:Number;
body1 = _arg1;
body2 = _arg2;
localAnchor1.SetV(body1.GetLocalPoint(_arg3));
localAnchor2.SetV(body2.GetLocalPoint(_arg4));
_local5 = (_arg4.x - _arg3.x);
_local6 = (_arg4.y - _arg3.y);
length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6)));
}
}
}//package Box2D.Dynamics.Joints
Section 48
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2GearJoint extends b2Joint {
public var m_force:Number;
public var m_mass:Number;
public var m_prismatic1:b2PrismaticJoint;
public var m_prismatic2:b2PrismaticJoint;
public var m_ground1:b2Body;
public var m_ground2:b2Body;
public var m_constant:Number;
public var m_revolute1:b2RevoluteJoint;
public var m_revolute2:b2RevoluteJoint;
public var m_groundAnchor1:b2Vec2;
public var m_groundAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_ratio:Number;
public var m_J:b2Jacobian;
public function b2GearJoint(_arg1:b2GearJointDef){
var _local2:Number;
var _local3:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_J = new b2Jacobian();
super(_arg1);
m_revolute1 = null;
m_prismatic1 = null;
m_revolute2 = null;
m_prismatic2 = null;
m_ground1 = _arg1.joint1.m_body1;
m_body1 = _arg1.joint1.m_body2;
if (_arg1.joint1.m_type == b2Joint.e_revoluteJoint){
m_revolute1 = (_arg1.joint1 as b2RevoluteJoint);
m_groundAnchor1.SetV(m_revolute1.m_localAnchor1);
m_localAnchor1.SetV(m_revolute1.m_localAnchor2);
_local2 = m_revolute1.GetJointAngle();
} else {
m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint);
m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1);
m_localAnchor1.SetV(m_prismatic1.m_localAnchor2);
_local2 = m_prismatic1.GetJointTranslation();
};
m_ground2 = _arg1.joint2.m_body1;
m_body2 = _arg1.joint2.m_body2;
if (_arg1.joint2.m_type == b2Joint.e_revoluteJoint){
m_revolute2 = (_arg1.joint2 as b2RevoluteJoint);
m_groundAnchor2.SetV(m_revolute2.m_localAnchor1);
m_localAnchor2.SetV(m_revolute2.m_localAnchor2);
_local3 = m_revolute2.GetJointAngle();
} else {
m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint);
m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1);
m_localAnchor2.SetV(m_prismatic2.m_localAnchor2);
_local3 = m_prismatic2.GetJointTranslation();
};
m_ratio = _arg1.ratio;
m_constant = (_local2 + (m_ratio * _local3));
m_force = 0;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2;
_local1 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y));
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:b2Body;
var _local3:b2Body;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
_local1 = 0;
_local2 = m_body1;
_local3 = m_body2;
if (m_revolute1){
_local4 = m_revolute1.GetJointAngle();
} else {
_local4 = m_prismatic1.GetJointTranslation();
};
if (m_revolute2){
_local5 = m_revolute2.GetJointAngle();
} else {
_local5 = m_prismatic2.GetJointTranslation();
};
_local6 = (m_constant - (_local4 + (m_ratio * _local5)));
_local7 = (-(m_mass) * _local6);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y));
_local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1));
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2));
_local2.SynchronizeTransform();
_local3.SynchronizeTransform();
return ((_local1 < b2Settings.b2_linearSlop));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:b2Mat22;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
_local2 = m_ground1;
_local3 = m_ground2;
_local4 = m_body1;
_local5 = m_body2;
_local14 = 0;
m_J.SetZero();
if (m_revolute1){
m_J.angular1 = -1;
_local14 = (_local14 + _local4.m_invI);
} else {
_local10 = _local2.m_xf.R;
_local11 = m_prismatic1.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local4.m_xf.R;
_local8 = (m_localAnchor1.x - _local4.GetLocalCenter().x);
_local9 = (m_localAnchor1.y - _local4.GetLocalCenter().y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linear1.Set(-(_local6), -(_local7));
m_J.angular1 = -(_local12);
_local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12)));
};
if (m_revolute2){
m_J.angular2 = -(m_ratio);
_local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI));
} else {
_local10 = _local3.m_xf.R;
_local11 = m_prismatic2.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local5.m_xf.R;
_local8 = (m_localAnchor2.x - _local5.GetLocalCenter().x);
_local9 = (m_localAnchor2.y - _local5.GetLocalCenter().y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7));
m_J.angular2 = (-(m_ratio) * _local12);
_local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12))));
};
m_mass = (1 / _local14);
if (b2World.s_enableWarmStarting){
_local15 = (_arg1.dt * m_force);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y));
_local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y));
_local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2));
} else {
m_force = 0;
};
}
override public function GetReactionTorque():Number{
var _local1:b2Mat22;
var _local2:Number;
var _local3:Number;
var _local4:Number;
_local1 = m_body2.m_xf.R;
_local2 = (m_localAnchor1.x - m_body2.GetLocalCenter().x);
_local3 = (m_localAnchor1.y - m_body2.GetLocalCenter().y);
_local4 = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3));
_local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3));
_local2 = _local4;
_local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x))));
return (_local4);
}
public function GetRatio():Number{
return (m_ratio);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:Number;
var _local5:Number;
var _local6:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
_local5 = ((-(_arg1.inv_dt) * m_mass) * _local4);
m_force = (m_force + _local5);
_local6 = (_arg1.dt * _local5);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2));
}
}
}//package Box2D.Dynamics.Joints
Section 49
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef)
package Box2D.Dynamics.Joints {
public class b2GearJointDef extends b2JointDef {
public var joint2:b2Joint;
public var joint1:b2Joint;
public var ratio:Number;
public function b2GearJointDef(){
type = b2Joint.e_gearJoint;
joint1 = null;
joint2 = null;
ratio = 1;
}
}
}//package Box2D.Dynamics.Joints
Section 50
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2Jacobian {
public var linear1:b2Vec2;
public var linear2:b2Vec2;
public var angular2:Number;
public var angular1:Number;
public function b2Jacobian(){
linear1 = new b2Vec2();
linear2 = new b2Vec2();
super();
}
public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{
linear1.SetV(_arg1);
angular1 = _arg2;
linear2.SetV(_arg3);
angular2 = _arg4;
}
public function SetZero():void{
linear1.SetZero();
angular1 = 0;
linear2.SetZero();
angular2 = 0;
}
public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{
return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4)));
}
}
}//package Box2D.Dynamics.Joints
Section 51
//b2Joint (Box2D.Dynamics.Joints.b2Joint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2Joint {
public var m_islandFlag:Boolean;
public var m_body1:b2Body;
public var m_prev:b2Joint;
public var m_next:b2Joint;
public var m_type:int;
public var m_collideConnected:Boolean;
public var m_node1:b2JointEdge;
public var m_node2:b2JointEdge;
public var m_userData;
public var m_body2:b2Body;
public static const e_unknownJoint:int = 0;
public static const e_inactiveLimit:int = 0;
public static const e_atUpperLimit:int = 2;
public static const e_atLowerLimit:int = 1;
public static const e_gearJoint:int = 6;
public static const e_revoluteJoint:int = 1;
public static const e_equalLimits:int = 3;
public static const e_distanceJoint:int = 3;
public static const e_pulleyJoint:int = 4;
public static const e_prismaticJoint:int = 2;
public static const e_mouseJoint:int = 5;
public function b2Joint(_arg1:b2JointDef){
m_node1 = new b2JointEdge();
m_node2 = new b2JointEdge();
super();
m_type = _arg1.type;
m_prev = null;
m_next = null;
m_body1 = _arg1.body1;
m_body2 = _arg1.body2;
m_collideConnected = _arg1.collideConnected;
m_islandFlag = false;
m_userData = _arg1.userData;
}
public function GetAnchor1():b2Vec2{
return (null);
}
public function GetAnchor2():b2Vec2{
return (null);
}
public function InitVelocityConstraints(_arg1:b2TimeStep):void{
}
public function GetType():int{
return (m_type);
}
public function GetBody2():b2Body{
return (m_body2);
}
public function GetNext():b2Joint{
return (m_next);
}
public function GetReactionTorque():Number{
return (0);
}
public function GetUserData(){
return (m_userData);
}
public function GetReactionForce():b2Vec2{
return (null);
}
public function SolvePositionConstraints():Boolean{
return (false);
}
public function GetBody1():b2Body{
return (m_body1);
}
public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
}
public function InitPositionConstraints():void{
}
public static function Destroy(_arg1:b2Joint, _arg2):void{
}
public static function Create(_arg1:b2JointDef, _arg2):b2Joint{
var _local3:b2Joint;
_local3 = null;
switch (_arg1.type){
case e_distanceJoint:
_local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef));
break;
case e_mouseJoint:
_local3 = new b2MouseJoint((_arg1 as b2MouseJointDef));
break;
case e_prismaticJoint:
_local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef));
break;
case e_revoluteJoint:
_local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef));
break;
case e_pulleyJoint:
_local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef));
break;
case e_gearJoint:
_local3 = new b2GearJoint((_arg1 as b2GearJointDef));
break;
default:
break;
};
return (_local3);
}
}
}//package Box2D.Dynamics.Joints
Section 52
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointDef {
public var collideConnected:Boolean;
public var body1:b2Body;
public var body2:b2Body;
public var userData;
public var type:int;
public function b2JointDef(){
type = b2Joint.e_unknownJoint;
userData = null;
body1 = null;
body2 = null;
collideConnected = false;
}
}
}//package Box2D.Dynamics.Joints
Section 53
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointEdge {
public var joint:b2Joint;
public var other:b2Body;
public var next:b2JointEdge;
public var prev:b2JointEdge;
}
}//package Box2D.Dynamics.Joints
Section 54
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2MouseJoint extends b2Joint {
public var m_beta:Number;
public var m_mass:b2Mat22;
public var m_force:b2Vec2;
public var m_target:b2Vec2;
public var m_localAnchor:b2Vec2;
private var K1:b2Mat22;
private var K2:b2Mat22;
private var K:b2Mat22;
public var m_gamma:Number;
public var m_C:b2Vec2;
public var m_maxForce:Number;
public function b2MouseJoint(_arg1:b2MouseJointDef){
var _local2:Number;
var _local3:Number;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
m_localAnchor = new b2Vec2();
m_target = new b2Vec2();
m_force = new b2Vec2();
m_mass = new b2Mat22();
m_C = new b2Vec2();
super(_arg1);
m_target.SetV(_arg1.target);
_local2 = (m_target.x - m_body2.m_xf.position.x);
_local3 = (m_target.y - m_body2.m_xf.position.y);
_local4 = m_body2.m_xf.R;
m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y));
m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y));
m_maxForce = _arg1.maxForce;
m_force.SetZero();
_local5 = m_body2.m_mass;
_local6 = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz);
_local7 = (((2 * _local5) * _arg1.dampingRatio) * _local6);
_local8 = ((_local5 * _local6) * _local6);
m_gamma = (1 / (_local7 + (_arg1.timeStep * _local8)));
m_beta = ((_arg1.timeStep * _local8) / (_local7 + (_arg1.timeStep * _local8)));
}
override public function GetAnchor1():b2Vec2{
return (m_target);
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor));
}
override public function GetReactionForce():b2Vec2{
return (m_force);
}
override public function SolvePositionConstraints():Boolean{
return (true);
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
_local2 = m_body2;
_local3 = _local2.m_xf.R;
_local4 = (m_localAnchor.x - _local2.GetLocalCenter().x);
_local5 = (m_localAnchor.y - _local2.GetLocalCenter().y);
_local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local7 = _local2.m_invMass;
_local8 = _local2.m_invI;
K1.col1.x = _local7;
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = _local7;
K2.col1.x = ((_local8 * _local5) * _local5);
K2.col2.x = ((-(_local8) * _local4) * _local5);
K2.col1.y = ((-(_local8) * _local4) * _local5);
K2.col2.y = ((_local8 * _local4) * _local4);
K.SetM(K1);
K.AddM(K2);
K.col1.x = (K.col1.x + m_gamma);
K.col2.y = (K.col2.y + m_gamma);
K.Invert(m_mass);
m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x);
m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y);
_local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98);
_local9 = (_arg1.dt * m_force.x);
_local10 = (_arg1.dt * m_force.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9))));
}
override public function GetReactionTorque():Number{
return (0);
}
public function SetTarget(_arg1:b2Vec2):void{
if (m_body2.IsSleeping()){
m_body2.WakeUp();
};
m_target = _arg1;
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
_local2 = m_body2;
_local3 = _local2.m_xf.R;
_local6 = (m_localAnchor.x - _local2.GetLocalCenter().x);
_local7 = (m_localAnchor.y - _local2.GetLocalCenter().y);
_local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7));
_local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7));
_local6 = _local4;
_local8 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7));
_local9 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6));
_local3 = m_mass;
_local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_force.x));
_local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_force.y));
_local10 = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)));
_local11 = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)));
_local12 = m_force.x;
_local13 = m_force.y;
m_force.x = (m_force.x + _local10);
m_force.y = (m_force.y + _local11);
_local14 = m_force.Length();
if (_local14 > m_maxForce){
m_force.Multiply((m_maxForce / _local14));
};
_local10 = (m_force.x - _local12);
_local11 = (m_force.y - _local13);
_local15 = (_arg1.dt * _local10);
_local16 = (_arg1.dt * _local11);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15))));
}
}
}//package Box2D.Dynamics.Joints
Section 55
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2MouseJointDef extends b2JointDef {
public var frequencyHz:Number;
public var dampingRatio:Number;
public var maxForce:Number;
public var target:b2Vec2;
public var timeStep:Number;
public function b2MouseJointDef(){
target = new b2Vec2();
super();
type = b2Joint.e_mouseJoint;
maxForce = 0;
frequencyHz = 5;
dampingRatio = 0.7;
timeStep = (1 / 60);
}
}
}//package Box2D.Dynamics.Joints
Section 56
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2PrismaticJoint extends b2Joint {
public var m_limitForce:Number;
public var m_refAngle:Number;
public var m_lowerTranslation:Number;
public var m_localXAxis1:b2Vec2;
public var m_torque:Number;
public var m_enableLimit:Boolean;
public var m_motorForce:Number;
public var m_localYAxis1:b2Vec2;
public var m_force:Number;
public var m_motorMass:Number;
public var m_maxMotorForce:Number;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_angularMass:Number;
public var m_limitState:int;
public var m_linearMass:Number;
public var m_upperTranslation:Number;
public var m_motorJacobian:b2Jacobian;
public var m_limitPositionImpulse:Number;
public var m_motorSpeed:Number;
public var m_enableMotor:Boolean;
public var m_linearJacobian:b2Jacobian;
public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_localXAxis1 = new b2Vec2();
m_localYAxis1 = new b2Vec2();
m_linearJacobian = new b2Jacobian();
m_motorJacobian = new b2Jacobian();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_localXAxis1.SetV(_arg1.localAxis1);
m_localYAxis1.x = -(m_localXAxis1.y);
m_localYAxis1.y = m_localXAxis1.x;
m_refAngle = _arg1.referenceAngle;
m_linearJacobian.SetZero();
m_linearMass = 0;
m_force = 0;
m_angularMass = 0;
m_torque = 0;
m_motorJacobian.SetZero();
m_motorMass = 0;
m_motorForce = 0;
m_limitForce = 0;
m_limitPositionImpulse = 0;
m_lowerTranslation = _arg1.lowerTranslation;
m_upperTranslation = _arg1.upperTranslation;
m_maxMotorForce = _arg1.maxMotorForce;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
public function EnableMotor(_arg1:Boolean):void{
m_enableMotor = _arg1;
}
public function GetUpperLimit():Number{
return (m_upperTranslation);
}
public function GetLowerLimit():Number{
return (m_lowerTranslation);
}
public function GetJointTranslation():Number{
var _local1:b2Body;
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:b2Vec2;
var _local6:Number;
var _local7:Number;
var _local8:b2Vec2;
var _local9:Number;
_local1 = m_body1;
_local2 = m_body2;
_local4 = _local1.GetWorldPoint(m_localAnchor1);
_local5 = _local2.GetWorldPoint(m_localAnchor2);
_local6 = (_local5.x - _local4.x);
_local7 = (_local5.y - _local4.y);
_local8 = _local1.GetWorldVector(m_localXAxis1);
_local9 = ((_local8.x * _local6) + (_local8.y * _local7));
return (_local9);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_lowerTranslation = _arg1;
m_upperTranslation = _arg2;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Mat22;
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local1 = m_body1.m_xf.R;
_local2 = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y)));
_local3 = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y)));
_local4 = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y)));
_local5 = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y)));
return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5))));
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:Number;
var _local3:b2Body;
var _local4:b2Body;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:b2Mat22;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
_local3 = m_body1;
_local4 = m_body2;
_local5 = _local3.m_invMass;
_local6 = _local4.m_invMass;
_local7 = _local3.m_invI;
_local8 = _local4.m_invI;
_local9 = _local3.m_xf.R;
_local11 = (m_localAnchor1.x - _local3.GetLocalCenter().x);
_local12 = (m_localAnchor1.y - _local3.GetLocalCenter().y);
_local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12));
_local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12));
_local11 = _local10;
_local9 = _local4.m_xf.R;
_local13 = (m_localAnchor2.x - _local4.GetLocalCenter().x);
_local14 = (m_localAnchor2.y - _local4.GetLocalCenter().y);
_local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14));
_local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14));
_local13 = _local10;
_local15 = (_local3.m_sweep.c.x + _local11);
_local16 = (_local3.m_sweep.c.y + _local12);
_local17 = (_local4.m_sweep.c.x + _local13);
_local18 = (_local4.m_sweep.c.y + _local14);
_local19 = (_local17 - _local15);
_local20 = (_local18 - _local16);
_local9 = _local3.m_xf.R;
_local21 = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y));
_local22 = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y));
_local23 = ((_local21 * _local19) + (_local22 * _local20));
_local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local24 = (-(m_linearMass) * _local23);
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y));
_local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2));
_local25 = b2Math.b2Abs(_local23);
_local26 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle);
_local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
_local27 = (-(m_angularMass) * _local26);
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
_local28 = b2Math.b2Abs(_local26);
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local9 = _local3.m_xf.R;
_local11 = (m_localAnchor1.x - _local3.GetLocalCenter().x);
_local12 = (m_localAnchor1.y - _local3.GetLocalCenter().y);
_local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12));
_local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12));
_local11 = _local10;
_local9 = _local4.m_xf.R;
_local13 = (m_localAnchor2.x - _local4.GetLocalCenter().x);
_local14 = (m_localAnchor2.y - _local4.GetLocalCenter().y);
_local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14));
_local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14));
_local13 = _local10;
_local15 = (_local3.m_sweep.c.x + _local11);
_local16 = (_local3.m_sweep.c.y + _local12);
_local17 = (_local4.m_sweep.c.x + _local13);
_local18 = (_local4.m_sweep.c.y + _local14);
_local19 = (_local17 - _local15);
_local20 = (_local18 - _local16);
_local9 = _local3.m_xf.R;
_local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y));
_local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y));
_local31 = ((_local29 * _local19) + (_local30 * _local20));
_local32 = 0;
if (m_limitState == e_equalLimits){
_local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local32 = (-(m_motorMass) * _local1);
_local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26));
} else {
if (m_limitState == e_atLowerLimit){
_local1 = (_local31 - m_lowerTranslation);
_local25 = b2Math.b2Max(_local25, -(_local1));
_local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local32 = (-(m_motorMass) * _local1);
_local2 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0);
_local32 = (m_limitPositionImpulse - _local2);
} else {
if (m_limitState == e_atUpperLimit){
_local1 = (_local31 - m_upperTranslation);
_local25 = b2Math.b2Max(_local25, _local1);
_local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection);
_local32 = (-(m_motorMass) * _local1);
_local2 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0);
_local32 = (m_limitPositionImpulse - _local2);
};
};
};
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y));
_local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
};
return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop))));
}
public function GetJointSpeed():Number{
var _local1:b2Body;
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:b2Vec2;
var _local16:b2Vec2;
var _local17:b2Vec2;
var _local18:Number;
var _local19:Number;
var _local20:Number;
_local1 = m_body1;
_local2 = m_body2;
_local3 = _local1.m_xf.R;
_local4 = (m_localAnchor1.x - _local1.GetLocalCenter().x);
_local5 = (m_localAnchor1.y - _local1.GetLocalCenter().y);
_local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local3 = _local2.m_xf.R;
_local7 = (m_localAnchor2.x - _local2.GetLocalCenter().x);
_local8 = (m_localAnchor2.y - _local2.GetLocalCenter().y);
_local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8));
_local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8));
_local7 = _local6;
_local9 = (_local1.m_sweep.c.x + _local4);
_local10 = (_local1.m_sweep.c.y + _local5);
_local11 = (_local2.m_sweep.c.x + _local7);
_local12 = (_local2.m_sweep.c.y + _local8);
_local13 = (_local11 - _local9);
_local14 = (_local12 - _local10);
_local15 = _local1.GetWorldVector(m_localXAxis1);
_local16 = _local1.m_linearVelocity;
_local17 = _local2.m_linearVelocity;
_local18 = _local1.m_angularVelocity;
_local19 = _local2.m_angularVelocity;
_local20 = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4)))));
return (_local20);
}
public function SetMotorSpeed(_arg1:Number):void{
m_motorSpeed = _arg1;
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local6 = (m_localAnchor1.x - _local2.GetLocalCenter().x);
_local7 = (m_localAnchor1.y - _local2.GetLocalCenter().y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.GetLocalCenter().x);
_local9 = (m_localAnchor2.y - _local3.GetLocalCenter().y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local10 = _local2.m_invMass;
_local11 = _local3.m_invMass;
_local12 = _local2.m_invI;
_local13 = _local3.m_invI;
_local4 = _local2.m_xf.R;
_local14 = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y));
_local15 = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y));
_local16 = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x);
_local17 = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y);
m_linearJacobian.linear1.x = -(_local14);
m_linearJacobian.linear1.y = -(_local15);
m_linearJacobian.linear2.x = _local14;
m_linearJacobian.linear2.y = _local15;
m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14)));
m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14));
m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2));
m_linearMass = (1 / m_linearMass);
m_angularMass = (_local12 + _local13);
if (m_angularMass > Number.MIN_VALUE){
m_angularMass = (1 / m_angularMass);
};
if (((m_enableLimit) || (m_enableMotor))){
_local4 = _local2.m_xf.R;
_local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y));
_local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y));
m_motorJacobian.linear1.x = -(_local18);
m_motorJacobian.linear1.y = -(_local19);
m_motorJacobian.linear2.x = _local18;
m_motorJacobian.linear2.y = _local19;
m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18)));
m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18));
m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2));
m_motorMass = (1 / m_motorMass);
if (m_enableLimit){
_local20 = (_local16 - _local6);
_local21 = (_local17 - _local7);
_local22 = ((_local18 * _local20) + (_local19 * _local21));
if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
m_limitState = e_equalLimits;
} else {
if (_local22 <= m_lowerTranslation){
if (m_limitState != e_atLowerLimit){
m_limitForce = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (_local22 >= m_upperTranslation){
if (m_limitState != e_atUpperLimit){
m_limitForce = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_limitForce = 0;
};
};
};
};
};
if (m_enableMotor == false){
m_motorForce = 0;
};
if (m_enableLimit == false){
m_limitForce = 0;
};
if (b2World.s_enableWarmStarting){
_local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x)));
_local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y)));
_local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x)));
_local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y)));
_local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1)));
_local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2)));
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28));
} else {
m_force = 0;
m_torque = 0;
m_limitForce = 0;
m_motorForce = 0;
};
m_limitPositionImpulse = 0;
}
public function GetMotorForce():Number{
return (m_motorForce);
}
public function SetMaxMotorForce(_arg1:Number):void{
m_maxMotorForce = _arg1;
}
public function EnableLimit(_arg1:Boolean):void{
m_enableLimit = _arg1;
}
override public function GetReactionTorque():Number{
return (m_torque);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_invMass;
_local5 = _local3.m_invMass;
_local6 = _local2.m_invI;
_local7 = _local3.m_invI;
_local9 = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
_local10 = ((-(_arg1.inv_dt) * m_linearMass) * _local9);
m_force = (m_force + _local10);
_local11 = (_arg1.dt * _local10);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2));
_local12 = (_local3.m_angularVelocity - _local2.m_angularVelocity);
_local13 = ((-(_arg1.inv_dt) * m_angularMass) * _local12);
m_torque = (m_torque + _local13);
_local14 = (_arg1.dt * _local13);
_local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14));
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed);
_local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15);
_local17 = m_motorForce;
m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce);
_local16 = (m_motorForce - _local17);
_local11 = (_arg1.dt * _local16);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
_local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18);
if (m_limitState == e_equalLimits){
m_limitForce = (m_limitForce + _local19);
} else {
if (m_limitState == e_atLowerLimit){
_local8 = m_limitForce;
m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0);
_local19 = (m_limitForce - _local8);
} else {
if (m_limitState == e_atUpperLimit){
_local8 = m_limitForce;
m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0);
_local19 = (m_limitForce - _local8);
};
};
};
_local11 = (_arg1.dt * _local19);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2));
};
}
}
}//package Box2D.Dynamics.Joints
Section 57
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2PrismaticJointDef extends b2JointDef {
public var localAxis1:b2Vec2;
public var referenceAngle:Number;
public var maxMotorForce:Number;
public var motorSpeed:Number;
public var upperTranslation:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var enableLimit:Boolean;
public var enableMotor:Boolean;
public var lowerTranslation:Number;
public function b2PrismaticJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
localAxis1 = new b2Vec2();
super();
type = b2Joint.e_prismaticJoint;
localAxis1.Set(1, 0);
referenceAngle = 0;
enableLimit = false;
lowerTranslation = 0;
upperTranslation = 0;
enableMotor = false;
maxMotorForce = 0;
motorSpeed = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
body1 = _arg1;
body2 = _arg2;
localAnchor1 = body1.GetLocalPoint(_arg3);
localAnchor2 = body2.GetLocalPoint(_arg3);
localAxis1 = body1.GetLocalVector(_arg4);
referenceAngle = (body2.GetAngle() - body1.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 58
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2PulleyJoint extends b2Joint {
public var m_ground:b2Body;
public var m_maxLength2:Number;
public var m_limitForce1:Number;
public var m_maxLength1:Number;
public var m_limitState1:int;
public var m_limitState2:int;
public var m_limitPositionImpulse2:Number;
public var m_force:Number;
public var m_limitPositionImpulse1:Number;
public var m_constant:Number;
public var m_state:int;
public var m_ratio:Number;
public var m_groundAnchor1:b2Vec2;
public var m_groundAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_positionImpulse:Number;
public var m_limitMass2:Number;
public var m_limitMass1:Number;
public var m_pulleyMass:Number;
public var m_u1:b2Vec2;
public var m_u2:b2Vec2;
public var m_limitForce2:Number;
public static const b2_minPulleyLength:Number = 2;
public function b2PulleyJoint(_arg1:b2PulleyJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u1 = new b2Vec2();
m_u2 = new b2Vec2();
super(_arg1);
m_ground = m_body1.m_world.m_groundBody;
m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x);
m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y);
m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x);
m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_ratio = _arg1.ratio;
m_constant = (_arg1.length1 + (m_ratio * _arg1.length2));
m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength)));
m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio));
m_force = 0;
m_limitForce1 = 0;
m_limitForce2 = 0;
}
public function GetGroundAnchor2():b2Vec2{
var _local1:b2Vec2;
_local1 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor2);
return (_local1);
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2;
_local1 = m_u2.Copy();
_local1.Multiply(m_force);
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local1:b2Body;
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
_local1 = m_body1;
_local2 = m_body2;
_local4 = (m_ground.m_xf.position.x + m_groundAnchor1.x);
_local5 = (m_ground.m_xf.position.y + m_groundAnchor1.y);
_local6 = (m_ground.m_xf.position.x + m_groundAnchor2.x);
_local7 = (m_ground.m_xf.position.y + m_groundAnchor2.y);
_local23 = 0;
if (m_state == e_atUpperLimit){
_local3 = _local1.m_xf.R;
_local8 = (m_localAnchor1.x - _local1.GetLocalCenter().x);
_local9 = (m_localAnchor1.y - _local1.GetLocalCenter().y);
_local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9));
_local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9));
_local8 = _local22;
_local3 = _local2.m_xf.R;
_local10 = (m_localAnchor2.x - _local2.GetLocalCenter().x);
_local11 = (m_localAnchor2.y - _local2.GetLocalCenter().y);
_local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11));
_local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11));
_local10 = _local22;
_local12 = (_local1.m_sweep.c.x + _local8);
_local13 = (_local1.m_sweep.c.y + _local9);
_local14 = (_local2.m_sweep.c.x + _local10);
_local15 = (_local2.m_sweep.c.y + _local11);
m_u1.Set((_local12 - _local4), (_local13 - _local5));
m_u2.Set((_local14 - _local6), (_local15 - _local7));
_local16 = m_u1.Length();
_local17 = m_u2.Length();
if (_local16 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local16));
} else {
m_u1.SetZero();
};
if (_local17 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local17));
} else {
m_u2.SetZero();
};
_local18 = ((m_constant - _local16) - (m_ratio * _local17));
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_pulleyMass) * _local18);
_local20 = m_positionImpulse;
m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19));
_local19 = (m_positionImpulse - _local20);
_local12 = (-(_local19) * m_u1.x);
_local13 = (-(_local19) * m_u1.y);
_local14 = ((-(m_ratio) * _local19) * m_u2.x);
_local15 = ((-(m_ratio) * _local19) * m_u2.y);
_local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12));
_local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13));
_local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12))));
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14))));
_local1.SynchronizeTransform();
_local2.SynchronizeTransform();
};
if (m_limitState1 == e_atUpperLimit){
_local3 = _local1.m_xf.R;
_local8 = (m_localAnchor1.x - _local1.GetLocalCenter().x);
_local9 = (m_localAnchor1.y - _local1.GetLocalCenter().y);
_local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9));
_local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9));
_local8 = _local22;
_local12 = (_local1.m_sweep.c.x + _local8);
_local13 = (_local1.m_sweep.c.y + _local9);
m_u1.Set((_local12 - _local4), (_local13 - _local5));
_local16 = m_u1.Length();
if (_local16 > b2Settings.b2_linearSlop){
m_u1.x = (m_u1.x * (1 / _local16));
m_u1.y = (m_u1.y * (1 / _local16));
} else {
m_u1.SetZero();
};
_local18 = (m_maxLength1 - _local16);
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_limitMass1) * _local18);
_local21 = m_limitPositionImpulse1;
m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19));
_local19 = (m_limitPositionImpulse1 - _local21);
_local12 = (-(_local19) * m_u1.x);
_local13 = (-(_local19) * m_u1.y);
_local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12));
_local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13));
_local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12))));
_local1.SynchronizeTransform();
};
if (m_limitState2 == e_atUpperLimit){
_local3 = _local2.m_xf.R;
_local10 = (m_localAnchor2.x - _local2.GetLocalCenter().x);
_local11 = (m_localAnchor2.y - _local2.GetLocalCenter().y);
_local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11));
_local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11));
_local10 = _local22;
_local14 = (_local2.m_sweep.c.x + _local10);
_local15 = (_local2.m_sweep.c.y + _local11);
m_u2.Set((_local14 - _local6), (_local15 - _local7));
_local17 = m_u2.Length();
if (_local17 > b2Settings.b2_linearSlop){
m_u2.x = (m_u2.x * (1 / _local17));
m_u2.y = (m_u2.y * (1 / _local17));
} else {
m_u2.SetZero();
};
_local18 = (m_maxLength2 - _local17);
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_limitMass2) * _local18);
_local21 = m_limitPositionImpulse2;
m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19));
_local19 = (m_limitPositionImpulse2 - _local21);
_local14 = (-(_local19) * m_u2.x);
_local15 = (-(_local19) * m_u2.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14))));
_local2.SynchronizeTransform();
};
return ((_local23 < b2Settings.b2_linearSlop));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local5 = (m_localAnchor1.x - _local2.GetLocalCenter().x);
_local6 = (m_localAnchor1.y - _local2.GetLocalCenter().y);
_local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.GetLocalCenter().x);
_local9 = (m_localAnchor2.y - _local3.GetLocalCenter().y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
_local10 = (_local2.m_sweep.c.x + _local5);
_local11 = (_local2.m_sweep.c.y + _local6);
_local12 = (_local3.m_sweep.c.x + _local8);
_local13 = (_local3.m_sweep.c.y + _local9);
_local14 = (m_ground.m_xf.position.x + m_groundAnchor1.x);
_local15 = (m_ground.m_xf.position.y + m_groundAnchor1.y);
_local16 = (m_ground.m_xf.position.x + m_groundAnchor2.x);
_local17 = (m_ground.m_xf.position.y + m_groundAnchor2.y);
m_u1.Set((_local10 - _local14), (_local11 - _local15));
m_u2.Set((_local12 - _local16), (_local13 - _local17));
_local18 = m_u1.Length();
_local19 = m_u2.Length();
if (_local18 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local18));
} else {
m_u1.SetZero();
};
if (_local19 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local19));
} else {
m_u2.SetZero();
};
_local20 = ((m_constant - _local18) - (m_ratio * _local19));
if (_local20 > 0){
m_state = e_inactiveLimit;
m_force = 0;
} else {
m_state = e_atUpperLimit;
m_positionImpulse = 0;
};
if (_local18 < m_maxLength1){
m_limitState1 = e_inactiveLimit;
m_limitForce1 = 0;
} else {
m_limitState1 = e_atUpperLimit;
m_limitPositionImpulse1 = 0;
};
if (_local19 < m_maxLength2){
m_limitState2 = e_inactiveLimit;
m_limitForce2 = 0;
} else {
m_limitState2 = e_atUpperLimit;
m_limitPositionImpulse2 = 0;
};
_local21 = ((_local5 * m_u1.y) - (_local6 * m_u1.x));
_local22 = ((_local8 * m_u2.y) - (_local9 * m_u2.x));
m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21));
m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22));
m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2));
m_limitMass1 = (1 / m_limitMass1);
m_limitMass2 = (1 / m_limitMass2);
m_pulleyMass = (1 / m_pulleyMass);
if (b2World.s_enableWarmStarting){
_local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x);
_local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y);
_local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x);
_local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25))));
} else {
m_force = 0;
m_limitForce1 = 0;
m_limitForce2 = 0;
};
}
override public function GetReactionTorque():Number{
return (0);
}
public function GetRatio():Number{
return (m_ratio);
}
public function GetLength2():Number{
var _local1:b2Vec2;
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local1 = m_body2.GetWorldPoint(m_localAnchor2);
_local2 = (m_ground.m_xf.position.x + m_groundAnchor2.x);
_local3 = (m_ground.m_xf.position.y + m_groundAnchor2.y);
_local4 = (_local1.x - _local2);
_local5 = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local5 = (m_localAnchor1.x - _local2.GetLocalCenter().x);
_local6 = (m_localAnchor1.y - _local2.GetLocalCenter().y);
_local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.GetLocalCenter().x);
_local9 = (m_localAnchor2.y - _local3.GetLocalCenter().y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
if (m_state == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13))));
_local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18);
_local20 = m_force;
m_force = b2Math.b2Max(0, (m_force + _local19));
_local19 = (m_force - _local20);
_local14 = ((-(_arg1.dt) * _local19) * m_u1.x);
_local15 = ((-(_arg1.dt) * _local19) * m_u1.y);
_local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x);
_local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
if (m_limitState1 == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11)));
_local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18);
_local20 = m_limitForce1;
m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19));
_local19 = (m_limitForce1 - _local20);
_local14 = ((-(_arg1.dt) * _local19) * m_u1.x);
_local15 = ((-(_arg1.dt) * _local19) * m_u1.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
};
if (m_limitState2 == e_atUpperLimit){
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13)));
_local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18);
_local20 = m_limitForce2;
m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19));
_local19 = (m_limitForce2 - _local20);
_local16 = ((-(_arg1.dt) * _local19) * m_u2.x);
_local17 = ((-(_arg1.dt) * _local19) * m_u2.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
}
public function GetLength1():Number{
var _local1:b2Vec2;
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local1 = m_body1.GetWorldPoint(m_localAnchor1);
_local2 = (m_ground.m_xf.position.x + m_groundAnchor1.x);
_local3 = (m_ground.m_xf.position.y + m_groundAnchor1.y);
_local4 = (_local1.x - _local2);
_local5 = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
public function GetGroundAnchor1():b2Vec2{
var _local1:b2Vec2;
_local1 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor1);
return (_local1);
}
}
}//package Box2D.Dynamics.Joints
Section 59
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2PulleyJointDef extends b2JointDef {
public var maxLength2:Number;
public var length1:Number;
public var length2:Number;
public var maxLength1:Number;
public var ratio:Number;
public var groundAnchor1:b2Vec2;
public var groundAnchor2:b2Vec2;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public function b2PulleyJointDef(){
groundAnchor1 = new b2Vec2();
groundAnchor2 = new b2Vec2();
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_pulleyJoint;
groundAnchor1.Set(-1, 1);
groundAnchor2.Set(1, 1);
localAnchor1.Set(-1, 0);
localAnchor2.Set(1, 0);
length1 = 0;
maxLength1 = 0;
length2 = 0;
maxLength2 = 0;
ratio = 1;
collideConnected = true;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
body1 = _arg1;
body2 = _arg2;
groundAnchor1.SetV(_arg3);
groundAnchor2.SetV(_arg4);
localAnchor1 = body1.GetLocalPoint(_arg5);
localAnchor2 = body2.GetLocalPoint(_arg6);
_local8 = (_arg5.x - _arg3.x);
_local9 = (_arg5.y - _arg3.y);
length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
_local10 = (_arg6.x - _arg4.x);
_local11 = (_arg6.y - _arg4.y);
length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
ratio = _arg7;
_local12 = (length1 + (ratio * length2));
maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength));
maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio);
}
}
}//package Box2D.Dynamics.Joints
Section 60
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2RevoluteJoint extends b2Joint {
public var m_limitForce:Number;
public var m_motorForce:Number;
public var m_pivotMass:b2Mat22;
public var m_enableLimit:Boolean;
public var m_limitState:int;
public var m_motorMass:Number;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
private var K1:b2Mat22;
private var K2:b2Mat22;
private var K3:b2Mat22;
private var K:b2Mat22;
public var m_pivotForce:b2Vec2;
public var m_enableMotor:Boolean;
public var m_referenceAngle:Number;
public var m_motorSpeed:Number;
public var m_limitPositionImpulse:Number;
public var m_maxMotorTorque:Number;
public var m_upperAngle:Number;
public var m_lowerAngle:Number;
public static var tImpulse:b2Vec2 = new b2Vec2();
public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
K3 = new b2Mat22();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_pivotForce = new b2Vec2();
m_pivotMass = new b2Mat22();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_referenceAngle = _arg1.referenceAngle;
m_pivotForce.Set(0, 0);
m_motorForce = 0;
m_limitForce = 0;
m_limitPositionImpulse = 0;
m_lowerAngle = _arg1.lowerAngle;
m_upperAngle = _arg1.upperAngle;
m_maxMotorTorque = _arg1.maxMotorTorque;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
public function EnableMotor(_arg1:Boolean):void{
m_enableMotor = _arg1;
}
public function GetUpperLimit():Number{
return (m_upperAngle);
}
public function GetLowerLimit():Number{
return (m_lowerAngle);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_lowerAngle = _arg1;
m_upperAngle = _arg2;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce():b2Vec2{
return (m_pivotForce);
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:Number;
var _local3:b2Body;
var _local4:b2Body;
var _local5:Number;
var _local6:b2Mat22;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
_local3 = m_body1;
_local4 = m_body2;
_local5 = 0;
_local6 = _local3.m_xf.R;
_local7 = (m_localAnchor1.x - _local3.GetLocalCenter().x);
_local8 = (m_localAnchor1.y - _local3.GetLocalCenter().y);
_local9 = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8));
_local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8));
_local7 = _local9;
_local6 = _local4.m_xf.R;
_local10 = (m_localAnchor2.x - _local4.GetLocalCenter().x);
_local11 = (m_localAnchor2.y - _local4.GetLocalCenter().y);
_local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11));
_local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11));
_local10 = _local9;
_local12 = (_local3.m_sweep.c.x + _local7);
_local13 = (_local3.m_sweep.c.y + _local8);
_local14 = (_local4.m_sweep.c.x + _local10);
_local15 = (_local4.m_sweep.c.y + _local11);
_local16 = (_local14 - _local12);
_local17 = (_local15 - _local13);
_local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17)));
_local18 = _local3.m_invMass;
_local19 = _local4.m_invMass;
_local20 = _local3.m_invI;
_local21 = _local4.m_invI;
K1.col1.x = (_local18 + _local19);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (_local18 + _local19);
K2.col1.x = ((_local20 * _local8) * _local8);
K2.col2.x = ((-(_local20) * _local7) * _local8);
K2.col1.y = ((-(_local20) * _local7) * _local8);
K2.col2.y = ((_local20 * _local7) * _local7);
K3.col1.x = ((_local21 * _local11) * _local11);
K3.col2.x = ((-(_local21) * _local10) * _local11);
K3.col1.y = ((-(_local21) * _local10) * _local11);
K3.col2.y = ((_local21 * _local10) * _local10);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Solve(tImpulse, -(_local16), -(_local17));
_local22 = tImpulse.x;
_local23 = tImpulse.y;
_local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23));
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22))));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22))));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
_local24 = 0;
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle);
_local26 = 0;
if (m_limitState == e_equalLimits){
_local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local2);
_local24 = b2Math.b2Abs(_local2);
} else {
if (m_limitState == e_atLowerLimit){
_local2 = (_local25 - m_lowerAngle);
_local24 = b2Math.b2Max(0, -(_local2));
_local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0);
_local26 = (-(m_motorMass) * _local2);
_local1 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0);
_local26 = (m_limitPositionImpulse - _local1);
} else {
if (m_limitState == e_atUpperLimit){
_local2 = (_local25 - m_upperAngle);
_local24 = b2Math.b2Max(0, _local2);
_local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local2);
_local1 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0);
_local26 = (m_limitPositionImpulse - _local1);
};
};
};
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
};
return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop))));
}
public function GetJointSpeed():Number{
return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity));
}
public function SetMotorSpeed(_arg1:Number):void{
m_motorSpeed = _arg1;
}
public function SetMaxMotorTorque(_arg1:Number):void{
m_maxMotorTorque = _arg1;
}
public function GetJointAngle():Number{
return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local6 = (m_localAnchor1.x - _local2.GetLocalCenter().x);
_local7 = (m_localAnchor1.y - _local2.GetLocalCenter().y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.GetLocalCenter().x);
_local9 = (m_localAnchor2.y - _local3.GetLocalCenter().y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local10 = _local2.m_invMass;
_local11 = _local3.m_invMass;
_local12 = _local2.m_invI;
_local13 = _local3.m_invI;
K1.col1.x = (_local10 + _local11);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (_local10 + _local11);
K2.col1.x = ((_local12 * _local7) * _local7);
K2.col2.x = ((-(_local12) * _local6) * _local7);
K2.col1.y = ((-(_local12) * _local6) * _local7);
K2.col2.y = ((_local12 * _local6) * _local6);
K3.col1.x = ((_local13 * _local9) * _local9);
K3.col2.x = ((-(_local13) * _local8) * _local9);
K3.col1.y = ((-(_local13) * _local8) * _local9);
K3.col2.y = ((_local13 * _local8) * _local8);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Invert(m_pivotMass);
m_motorMass = (1 / (_local12 + _local13));
if (m_enableMotor == false){
m_motorForce = 0;
};
if (m_enableLimit){
_local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle);
if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){
m_limitState = e_equalLimits;
} else {
if (_local14 <= m_lowerAngle){
if (m_limitState != e_atLowerLimit){
m_limitForce = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (_local14 >= m_upperAngle){
if (m_limitState != e_atUpperLimit){
m_limitForce = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_limitForce = 0;
};
};
};
} else {
m_limitForce = 0;
};
if (b2World.s_enableWarmStarting){
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce)));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce)));
} else {
m_pivotForce.SetZero();
m_motorForce = 0;
m_limitForce = 0;
};
m_limitPositionImpulse = 0;
}
public function GetMotorTorque():Number{
return (m_motorForce);
}
public function EnableLimit(_arg1:Boolean):void{
m_enableLimit = _arg1;
}
override public function GetReactionTorque():Number{
return (m_limitForce);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local6 = (m_localAnchor1.x - _local2.GetLocalCenter().x);
_local7 = (m_localAnchor1.y - _local2.GetLocalCenter().y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.GetLocalCenter().x);
_local9 = (m_localAnchor2.y - _local3.GetLocalCenter().y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local11 = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7));
_local12 = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6));
_local13 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12)));
_local14 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12)));
m_pivotForce.x = (m_pivotForce.x + _local13);
m_pivotForce.y = (m_pivotForce.y + _local14);
_local15 = (_arg1.dt * _local13);
_local16 = (_arg1.dt * _local14);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16));
_local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15))));
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed);
_local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17);
_local19 = m_motorForce;
m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque);
_local18 = (m_motorForce - _local19);
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity);
_local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20);
if (m_limitState == e_equalLimits){
m_limitForce = (m_limitForce + _local21);
} else {
if (m_limitState == e_atLowerLimit){
_local10 = m_limitForce;
m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0);
_local21 = (m_limitForce - _local10);
} else {
if (m_limitState == e_atUpperLimit){
_local10 = m_limitForce;
m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0);
_local21 = (m_limitForce - _local10);
};
};
};
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21));
};
}
}
}//package Box2D.Dynamics.Joints
Section 61
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2RevoluteJointDef extends b2JointDef {
public var referenceAngle:Number;
public var upperAngle:Number;
public var lowerAngle:Number;
public var motorSpeed:Number;
public var maxMotorTorque:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var enableLimit:Boolean;
public var enableMotor:Boolean;
public function b2RevoluteJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_revoluteJoint;
localAnchor1.Set(0, 0);
localAnchor2.Set(0, 0);
referenceAngle = 0;
lowerAngle = 0;
upperAngle = 0;
maxMotorTorque = 0;
motorSpeed = 0;
enableLimit = false;
enableMotor = false;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{
body1 = _arg1;
body2 = _arg2;
localAnchor1 = body1.GetLocalPoint(_arg3);
localAnchor2 = body2.GetLocalPoint(_arg3);
referenceAngle = (body2.GetAngle() - body1.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 62
//b2Body (Box2D.Dynamics.b2Body)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Contacts.*;
public class b2Body {
public var m_xf:b2XForm;
public var m_next:b2Body;
public var m_contactList:b2ContactEdge;
public var m_angularVelocity:Number;
public var m_shapeList:b2Shape;
public var m_force:b2Vec2;
public var m_sweep:b2Sweep;
public var m_mass:Number;
public var m_torque:Number;
public var m_userData;
public var m_flags:uint;
public var m_world:b2World;
public var m_linearVelocity:b2Vec2;
public var m_prev:b2Body;
public var m_invMass:Number;
public var m_type:uint;
public var m_linearDamping:Number;
public var m_shapeCount:int;
public var m_angularDamping:Number;
public var m_invI:Number;
public var m_sleepTime:Number;
public var m_jointList:b2JointEdge;
public var m_I:Number;
public static var e_fixedRotationFlag:uint = 64;
public static var e_frozenFlag:uint = 2;
public static var e_maxTypes:uint = 3;
public static var e_sleepFlag:uint = 8;
private static var s_massData:b2MassData = new b2MassData();
public static var e_bulletFlag:uint = 32;
public static var e_staticType:uint = 1;
public static var e_islandFlag:uint = 4;
public static var e_allowSleepFlag:uint = 16;
private static var s_xf1:b2XForm = new b2XForm();
public static var e_dynamicType:uint = 2;
public function b2Body(_arg1:b2BodyDef, _arg2:uint, _arg3:b2World){
var _local4:b2Mat22;
var _local5:b2Vec2;
m_xf = new b2XForm();
m_sweep = new b2Sweep();
m_linearVelocity = new b2Vec2();
m_force = new b2Vec2();
super();
m_flags = 0;
if (_arg1.isBullet){
m_flags = (m_flags | e_bulletFlag);
};
if (_arg1.fixedRotation){
m_flags = (m_flags | e_fixedRotationFlag);
};
if (_arg1.allowSleep){
m_flags = (m_flags | e_allowSleepFlag);
};
if (_arg1.isSleeping){
m_flags = (m_flags | e_sleepFlag);
};
m_type = _arg2;
m_world = _arg3;
m_xf.position.SetV(_arg1.position);
m_xf.R.Set(_arg1.angle);
m_sweep.localCenter.SetV(_arg1.massData.center);
m_sweep.t0 = 1;
m_sweep.a0 = (m_sweep.a = _arg1.angle);
_local4 = m_xf.R;
_local5 = m_sweep.localCenter;
m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y));
m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_jointList = null;
m_contactList = null;
m_prev = null;
m_next = null;
m_linearDamping = _arg1.linearDamping;
m_angularDamping = _arg1.angularDamping;
m_force.Set(0, 0);
m_torque = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_sleepTime = 0;
m_mass = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
if (m_type == e_dynamicType){
m_mass = _arg1.massData.mass;
};
if (m_mass > 0){
m_invMass = (1 / m_mass);
};
if (((((m_flags & b2Body.e_fixedRotationFlag) == 0)) && ((m_type == e_dynamicType)))){
m_I = _arg1.massData.I;
};
if (m_I > 0){
m_invI = (1 / m_I);
};
m_userData = _arg1.userData;
m_shapeList = null;
m_shapeCount = 0;
}
public function SetLinearVelocity(_arg1:b2Vec2):void{
m_linearVelocity.SetV(_arg1);
}
public function WakeUp():void{
m_flags = (m_flags & ~(e_sleepFlag));
m_sleepTime = 0;
}
public function GetLocalCenter():b2Vec2{
return (m_sweep.localCenter);
}
public function ApplyTorque(_arg1:Number):void{
if (IsSleeping()){
WakeUp();
};
m_torque = (m_torque + _arg1);
}
public function IsFrozen():Boolean{
return (((m_flags & e_frozenFlag) == e_frozenFlag));
}
public function IsDynamic():Boolean{
return ((m_type == e_dynamicType));
}
public function SynchronizeTransform():void{
var _local1:b2Mat22;
var _local2:b2Vec2;
m_xf.R.Set(m_sweep.a);
_local1 = m_xf.R;
_local2 = m_sweep.localCenter;
m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y)));
m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y)));
}
public function GetInertia():Number{
return (m_I);
}
public function GetLinearVelocity():b2Vec2{
return (m_linearVelocity);
}
public function IsSleeping():Boolean{
return (((m_flags & e_sleepFlag) == e_sleepFlag));
}
public function SetMassFromShapes():void{
var _local1:b2Shape;
var _local2:Number;
var _local3:Number;
var _local4:b2MassData;
var _local5:b2Mat22;
var _local6:b2Vec2;
if (m_world.m_lock == true){
return;
};
if (m_type == e_staticType){
return;
};
m_mass = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
_local2 = 0;
_local3 = 0;
_local4 = s_massData;
_local1 = m_shapeList;
while (_local1) {
_local1.ComputeMass(_local4);
m_mass = (m_mass + _local4.mass);
_local2 = (_local2 + (_local4.mass * _local4.center.x));
_local3 = (_local3 + (_local4.mass * _local4.center.y));
m_I = (m_I + _local4.I);
_local1 = _local1.m_next;
};
if (m_mass > 0){
m_invMass = (1 / m_mass);
_local2 = (_local2 * m_invMass);
_local3 = (_local3 * m_invMass);
} else {
m_invMass = 0;
m_invI = 0;
};
if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){
m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3))));
m_invI = (1 / m_I);
} else {
m_I = 0;
m_invI = 0;
};
m_sweep.localCenter.Set(_local2, _local3);
_local5 = m_xf.R;
_local6 = m_sweep.localCenter;
m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y));
m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
_local1 = m_shapeList;
while (_local1) {
_local1.UpdateSweepRadius(m_sweep.localCenter);
_local1 = _local1.m_next;
};
}
public function GetJointList():b2JointEdge{
return (m_jointList);
}
public function SetXForm(_arg1:b2Vec2, _arg2:Number):Boolean{
var _local3:b2Shape;
var _local4:b2Mat22;
var _local5:b2Vec2;
var _local6:Boolean;
var _local7:Boolean;
if (m_world.m_lock == true){
return (true);
};
if (IsFrozen()){
return (false);
};
m_xf.R.Set(_arg2);
m_xf.position.SetV(_arg1);
_local4 = m_xf.R;
_local5 = m_sweep.localCenter;
m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y));
m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_sweep.a0 = (m_sweep.a = _arg2);
_local6 = false;
_local3 = m_shapeList;
while (_local3) {
_local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf);
if (_local7 == false){
_local6 = true;
break;
};
_local3 = _local3.m_next;
};
if (_local6 == true){
m_flags = (m_flags | e_frozenFlag);
m_linearVelocity.SetZero();
m_angularVelocity = 0;
_local3 = m_shapeList;
while (_local3) {
_local3.DestroyProxy(m_world.m_broadPhase);
_local3 = _local3.m_next;
};
return (false);
};
m_world.m_broadPhase.Commit();
return (true);
}
public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulXT(m_xf, _arg1));
}
public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (IsSleeping()){
WakeUp();
};
m_force.x = (m_force.x + _arg1.x);
m_force.y = (m_force.y + _arg1.y);
m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)));
}
public function SynchronizeShapes():Boolean{
var _local1:b2XForm;
var _local2:b2Mat22;
var _local3:b2Vec2;
var _local4:b2Shape;
var _local5:Boolean;
_local1 = s_xf1;
_local1.R.Set(m_sweep.a0);
_local2 = _local1.R;
_local3 = m_sweep.localCenter;
_local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y)));
_local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y)));
_local5 = true;
_local4 = m_shapeList;
while (_local4) {
_local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf);
if (_local5 == false){
break;
};
_local4 = _local4.m_next;
};
if (_local5 == false){
m_flags = (m_flags | e_frozenFlag);
m_linearVelocity.SetZero();
m_angularVelocity = 0;
_local4 = m_shapeList;
while (_local4) {
_local4.DestroyProxy(m_world.m_broadPhase);
_local4 = _local4.m_next;
};
return (false);
};
return (true);
}
public function GetAngle():Number{
return (m_sweep.a);
}
public function GetXForm():b2XForm{
return (m_xf);
}
public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (IsSleeping()){
WakeUp();
};
m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x));
m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y));
m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))));
}
public function GetContactList():b2ContactEdge{
return (m_contactList);
}
public function GetNext():b2Body{
return (m_next);
}
public function GetMass():Number{
return (m_mass);
}
public function GetAngularVelocity():Number{
return (m_angularVelocity);
}
public function SetAngularVelocity(_arg1:Number):void{
m_angularVelocity = _arg1;
}
public function SetMass(_arg1:b2MassData):void{
var _local2:b2Mat22;
var _local3:b2Vec2;
var _local4:b2Shape;
if (m_world.m_lock == true){
return;
};
if (m_type == e_staticType){
return;
};
m_mass = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = _arg1.mass;
if (m_mass > 0){
m_invMass = (1 / m_mass);
};
if ((m_flags & b2Body.e_fixedRotationFlag) == 0){
m_I = _arg1.I;
};
if (m_I > 0){
m_invI = (1 / m_I);
};
m_sweep.localCenter.SetV(_arg1.center);
_local2 = m_xf.R;
_local3 = m_sweep.localCenter;
m_sweep.c.x = ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y));
m_sweep.c.y = ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
_local4 = m_shapeList;
while (_local4) {
_local4.UpdateSweepRadius(m_sweep.localCenter);
_local4 = _local4.m_next;
};
}
public function IsStatic():Boolean{
return ((m_type == e_staticType));
}
public function GetWorldVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulMV(m_xf.R, _arg1));
}
public function GetShapeList():b2Shape{
return (m_shapeList);
}
public function Advance(_arg1:Number):void{
m_sweep.Advance(_arg1);
m_sweep.c.SetV(m_sweep.c0);
m_sweep.a = m_sweep.a0;
SynchronizeTransform();
}
public function SetBullet(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_bulletFlag);
} else {
m_flags = (m_flags & ~(e_bulletFlag));
};
}
public function CreateShape(_arg1:b2ShapeDef):b2Shape{
var _local2:b2Shape;
if (m_world.m_lock == true){
return (null);
};
_local2 = b2Shape.Create(_arg1, m_world.m_blockAllocator);
_local2.m_next = m_shapeList;
m_shapeList = _local2;
m_shapeCount++;
_local2.m_body = this;
_local2.CreateProxy(m_world.m_broadPhase, m_xf);
_local2.UpdateSweepRadius(m_sweep.localCenter);
return (_local2);
}
public function IsConnected(_arg1:b2Body):Boolean{
var _local2:b2JointEdge;
_local2 = m_jointList;
while (_local2) {
if (_local2.other == _arg1){
return ((_local2.joint.m_collideConnected == false));
};
_local2 = _local2.next;
};
return (false);
}
public function DestroyShape(_arg1:b2Shape):void{
var _local2:b2Shape;
var _local3:Boolean;
if (m_world.m_lock == true){
return;
};
_arg1.DestroyProxy(m_world.m_broadPhase);
_local2 = m_shapeList;
_local3 = false;
while (_local2 != null) {
if (_local2 == _arg1){
_local2 = _arg1.m_next;
_local3 = true;
break;
};
_local2 = _local2.m_next;
};
_arg1.m_body = null;
_arg1.m_next = null;
m_shapeCount--;
b2Shape.Destroy(_arg1, m_world.m_blockAllocator);
}
public function GetUserData(){
return (m_userData);
}
public function IsBullet():Boolean{
return (((m_flags & e_bulletFlag) == e_bulletFlag));
}
public function GetWorldCenter():b2Vec2{
return (m_sweep.c);
}
public function AllowSleeping(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_allowSleepFlag);
} else {
m_flags = (m_flags & ~(e_allowSleepFlag));
WakeUp();
};
}
public function GetLocalVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulTMV(m_xf.R, _arg1));
}
public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulX(m_xf, _arg1));
}
public function GetPosition():b2Vec2{
return (m_xf.position);
}
}
}//package Box2D.Dynamics
Section 63
//b2BodyDef (Box2D.Dynamics.b2BodyDef)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class b2BodyDef {
public var isSleeping:Boolean;
public var position:b2Vec2;
public var isBullet:Boolean;
public var allowSleep:Boolean;
public var userData;
public var angularDamping:Number;
public var fixedRotation:Boolean;
public var angle:Number;
public var linearDamping:Number;
public var massData:b2MassData;
public function b2BodyDef(){
massData = new b2MassData();
position = new b2Vec2();
super();
massData.center.SetZero();
massData.mass = 0;
massData.I = 0;
userData = null;
position.Set(0, 0);
angle = 0;
linearDamping = 0;
angularDamping = 0;
allowSleep = true;
isSleeping = false;
fixedRotation = false;
isBullet = false;
}
}
}//package Box2D.Dynamics
Section 64
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener)
package Box2D.Dynamics {
public class b2BoundaryListener {
public function Violation(_arg1:b2Body):void{
}
}
}//package Box2D.Dynamics
Section 65
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
public class b2ContactFilter {
public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter);
;
public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{
var _local3:Boolean;
if ((((_arg1.m_groupIndex == _arg2.m_groupIndex)) && (!((_arg1.m_groupIndex == 0))))){
return ((_arg1.m_groupIndex > 0));
};
_local3 = ((!(((_arg1.m_maskBits & _arg2.m_categoryBits) == 0))) && (!(((_arg1.m_categoryBits & _arg2.m_maskBits) == 0))));
return (_local3);
}
}
}//package Box2D.Dynamics
Section 66
//b2ContactListener (Box2D.Dynamics.b2ContactListener)
package Box2D.Dynamics {
import Box2D.Collision.*;
public class b2ContactListener {
public function Add(_arg1:b2ContactPoint):void{
}
public function Remove(_arg1:b2ContactPoint):void{
}
public function Persist(_arg1:b2ContactPoint):void{
}
}
}//package Box2D.Dynamics
Section 67
//b2ContactManager (Box2D.Dynamics.b2ContactManager)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
public class b2ContactManager extends b2PairCallback {
public var m_world:b2World;
public var m_destroyImmediate:Boolean;
public var m_nullContact:b2NullContact;
public function b2ContactManager(){
m_nullContact = new b2NullContact();
super();
m_world = null;
m_destroyImmediate = false;
}
override public function PairAdded(_arg1, _arg2){
var _local3:b2Shape;
var _local4:b2Shape;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2Contact;
_local3 = (_arg1 as b2Shape);
_local4 = (_arg2 as b2Shape);
_local5 = _local3.GetBody();
_local6 = _local4.GetBody();
if (((_local5.IsStatic()) && (_local6.IsStatic()))){
return (m_nullContact);
};
if (_local3.m_body == _local4.m_body){
return (m_nullContact);
};
if (_local6.IsConnected(_local5)){
return (m_nullContact);
};
if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){
return (m_nullContact);
};
_local7 = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator);
if (_local7 == null){
return (m_nullContact);
};
_local3 = _local7.GetShape1();
_local4 = _local7.GetShape2();
_local5 = _local3.GetBody();
_local6 = _local4.GetBody();
_local7.m_prev = null;
_local7.m_next = m_world.m_contactList;
if (m_world.m_contactList != null){
m_world.m_contactList.m_prev = _local7;
};
m_world.m_contactList = _local7;
_local7.m_node1.contact = _local7;
_local7.m_node1.other = _local6;
_local7.m_node1.prev = null;
_local7.m_node1.next = _local5.m_contactList;
if (_local5.m_contactList != null){
_local5.m_contactList.prev = _local7.m_node1;
};
_local5.m_contactList = _local7.m_node1;
_local7.m_node2.contact = _local7;
_local7.m_node2.other = _local5;
_local7.m_node2.prev = null;
_local7.m_node2.next = _local6.m_contactList;
if (_local6.m_contactList != null){
_local6.m_contactList.prev = _local7.m_node2;
};
_local6.m_contactList = _local7.m_node2;
m_world.m_contactCount++;
return (_local7);
}
override public function PairRemoved(_arg1, _arg2, _arg3):void{
var _local4:b2Contact;
if (_arg3 == null){
return;
};
_local4 = (_arg3 as b2Contact);
if (_local4 == m_nullContact){
return;
};
Destroy(_local4);
}
public function Destroy(_arg1:b2Contact):void{
var _local2:b2Shape;
var _local3:b2Shape;
var _local4:int;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactPoint;
var _local8:b2Body;
var _local9:Array;
var _local10:int;
var _local11:b2Manifold;
var _local12:int;
var _local13:b2ManifoldPoint;
var _local14:b2Mat22;
var _local15:b2Vec2;
var _local16:b2Vec2;
_local2 = _arg1.GetShape1();
_local3 = _arg1.GetShape2();
_local4 = _arg1.GetManifoldCount();
if ((((_local4 > 0)) && (m_world.m_contactListener))){
_local7 = new b2ContactPoint();
_local7.shape1 = _arg1.GetShape1();
_local7.shape2 = _arg1.GetShape2();
_local8 = _local7.shape1.GetBody();
_local9 = _arg1.GetManifolds();
_local10 = 0;
while (_local10 < _local4) {
_local11 = _local9[_local10];
_local7.normal.SetV(_local11.normal);
_local12 = 0;
while (_local12 < _local11.pointCount) {
_local13 = _local11.points[_local12];
_local14 = _local8.GetXForm().R;
_local15 = _local8.GetXForm().position;
_local16 = _local13.localPoint1;
_local7.position.x = (_local15.x + ((_local14.col1.x * _local16.x) + (_local14.col2.x * _local16.y)));
_local7.position.y = (_local15.y + ((_local14.col1.y * _local16.x) + (_local14.col2.y * _local16.y)));
_local7.separation = _local13.separation;
_local7.normalForce = _local13.normalForce;
_local7.tangentForce = _local13.tangentForce;
_local7.id = _local13.id;
m_world.m_contactListener.Remove(_local7);
_local12++;
};
_local10++;
};
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_world.m_contactList){
m_world.m_contactList = _arg1.m_next;
};
_local5 = _local2.GetBody();
_local6 = _local3.GetBody();
if (_arg1.m_node1.prev){
_arg1.m_node1.prev.next = _arg1.m_node1.next;
};
if (_arg1.m_node1.next){
_arg1.m_node1.next.prev = _arg1.m_node1.prev;
};
if (_arg1.m_node1 == _local5.m_contactList){
_local5.m_contactList = _arg1.m_node1.next;
};
if (_arg1.m_node2.prev){
_arg1.m_node2.prev.next = _arg1.m_node2.next;
};
if (_arg1.m_node2.next){
_arg1.m_node2.next.prev = _arg1.m_node2.prev;
};
if (_arg1.m_node2 == _local6.m_contactList){
_local6.m_contactList = _arg1.m_node2.next;
};
b2Contact.Destroy(_arg1, m_world.m_blockAllocator);
m_world.m_contactCount--;
}
public function Collide():void{
var _local1:b2Contact;
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2ContactPoint;
var _local5:b2Body;
var _local6:int;
var _local7:Array;
var _local8:int;
var _local9:b2Manifold;
var _local10:int;
var _local11:b2ManifoldPoint;
var _local12:b2Mat22;
var _local13:b2Vec2;
var _local14:b2Vec2;
_local1 = m_world.m_contactList;
while (_local1) {
_local2 = _local1.GetShape1().GetBody();
_local3 = _local1.GetShape2().GetBody();
if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){
} else {
_local1.Update(m_world.m_contactListener);
if ((((_local1.IsSolid() == false)) && (m_world.m_contactListener))){
_local4 = new b2ContactPoint();
_local4.shape1 = _local1.GetShape1();
_local4.shape2 = _local1.GetShape2();
_local4.normalForce = 0;
_local4.tangentForce = 0;
_local5 = _local4.shape1.GetBody();
_local6 = _local1.GetManifoldCount();
_local7 = _local1.GetManifolds();
_local8 = 0;
while (_local8 < _local6) {
_local9 = _local7[_local8];
_local4.normal.SetV(_local9.normal);
_local10 = 0;
while (_local10 < _local9.pointCount) {
_local11 = _local9.points[_local10];
_local12 = _local5.GetXForm().R;
_local13 = _local5.GetXForm().position;
_local14 = _local11.localPoint1;
_local4.position.x = (_local13.x + ((_local12.col1.x * _local14.x) + (_local12.col2.x * _local14.y)));
_local4.position.y = (_local13.y + ((_local12.col1.y * _local14.x) + (_local12.col2.y * _local14.y)));
_local4.separation = _local11.separation;
if ((_local11.id.features.flip & b2Collision.b2_newPoint)){
_local11.id.features.flip = (_local11.id.features.flip & ~(b2Collision.b2_newPoint));
_local4.id = _local11.id;
m_world.m_contactListener.Add(_local4);
} else {
_local4.id = _local11.id;
m_world.m_contactListener.Persist(_local4);
};
_local10++;
};
_local8++;
};
};
};
_local1 = _local1.GetNext();
};
}
}
}//package Box2D.Dynamics
Section 68
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import flash.display.*;
public class b2DebugDraw {
public var m_xformScale:Number;// = 1
public var m_fillAlpha:Number;// = 1
public var m_alpha:Number;// = 1
public var m_lineThickness:Number;// = 1
public var m_drawFlags:uint;
public var m_sprite:Sprite;
public var m_drawScale:Number;// = 1
public static var e_coreShapeBit:uint = 4;
public static var e_shapeBit:uint = 1;
public static var e_centerOfMassBit:uint = 64;
public static var e_aabbBit:uint = 8;
public static var e_obbBit:uint = 16;
public static var e_pairBit:uint = 32;
public static var e_jointBit:uint = 2;
public function b2DebugDraw(){
m_drawScale = 1;
m_lineThickness = 1;
m_alpha = 1;
m_fillAlpha = 1;
m_xformScale = 1;
super();
m_drawFlags = 0;
}
public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
var _local4:int;
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha);
_local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.endFill();
}
public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
}
public function DrawXForm(_arg1:b2XForm):void{
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale));
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale));
}
public function ClearFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags & ~(_arg1));
}
public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha);
m_sprite.graphics.moveTo(0, 0);
m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
m_sprite.graphics.endFill();
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale));
}
public function SetFlags(_arg1:uint):void{
m_drawFlags = _arg1;
}
public function AppendFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags | _arg1);
}
public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale));
}
public function GetFlags():uint{
return (m_drawFlags);
}
public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
var _local4:int;
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
_local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
}
}
}//package Box2D.Dynamics
Section 69
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener)
package Box2D.Dynamics {
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
public class b2DestructionListener {
public function SayGoodbyeJoint(_arg1:b2Joint):void{
}
public function SayGoodbyeShape(_arg1:b2Shape):void{
}
}
}//package Box2D.Dynamics
Section 70
//b2Island (Box2D.Dynamics.b2Island)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2Island {
public var m_joints:Array;
public var m_listener:b2ContactListener;
public var m_positionIterationCount:int;
public var m_bodyCapacity:int;
public var m_bodies:Array;
public var m_jointCapacity:int;
public var m_contactCount:int;
public var m_contacts:Array;
public var m_contactCapacity:int;
public var m_jointCount:int;
public var m_allocator;
public var m_bodyCount:int;
private static var s_reportCP:b2ContactPoint = new b2ContactPoint();
public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){
var _local6:int;
super();
m_bodyCapacity = _arg1;
m_contactCapacity = _arg2;
m_jointCapacity = _arg3;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_allocator = _arg4;
m_listener = _arg5;
m_bodies = new Array(_arg1);
_local6 = 0;
while (_local6 < _arg1) {
m_bodies[_local6] = null;
_local6++;
};
m_contacts = new Array(_arg2);
_local6 = 0;
while (_local6 < _arg2) {
m_contacts[_local6] = null;
_local6++;
};
m_joints = new Array(_arg3);
_local6 = 0;
while (_local6 < _arg3) {
m_joints[_local6] = null;
_local6++;
};
m_positionIterationCount = 0;
}
public function AddBody(_arg1:b2Body):void{
var _local2 = m_bodyCount++;
m_bodies[_local2] = _arg1;
}
public function AddJoint(_arg1:b2Joint):void{
var _local2 = m_jointCount++;
m_joints[_local2] = _arg1;
}
public function Report(_arg1:Array):void{
var _local2:b2Mat22;
var _local3:b2Vec2;
var _local4:int;
var _local5:b2Contact;
var _local6:b2ContactConstraint;
var _local7:b2ContactPoint;
var _local8:b2Body;
var _local9:int;
var _local10:Array;
var _local11:int;
var _local12:b2Manifold;
var _local13:int;
var _local14:b2ManifoldPoint;
var _local15:b2ContactConstraintPoint;
if (m_listener == null){
return;
};
_local4 = 0;
while (_local4 < m_contactCount) {
_local5 = m_contacts[_local4];
_local6 = _arg1[_local4];
_local7 = s_reportCP;
_local7.shape1 = _local5.GetShape1();
_local7.shape2 = _local5.GetShape2();
_local8 = _local7.shape1.GetBody();
_local9 = _local5.GetManifoldCount();
_local10 = _local5.GetManifolds();
_local11 = 0;
while (_local11 < _local9) {
_local12 = _local10[_local11];
_local7.normal.SetV(_local12.normal);
_local13 = 0;
while (_local13 < _local12.pointCount) {
_local14 = _local12.points[_local13];
_local15 = _local6.points[_local13];
_local2 = _local8.GetXForm().R;
_local3 = _local14.localPoint1;
_local7.position.x = (_local8.GetXForm().position.x + ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y)));
_local7.position.y = (_local8.GetXForm().position.y + ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y)));
_local7.separation = _local14.separation;
_local7.normalForce = _local15.normalForce;
_local7.tangentForce = _local15.tangentForce;
if ((_local14.id.features.flip & b2Collision.b2_newPoint)){
_local14.id.features.flip = (_local14.id.features.flip & ~(b2Collision.b2_newPoint));
_local7.id.key = _local14.id.key;
m_listener.Add(_local7);
} else {
_local7.id.key = _local14.id.key;
m_listener.Persist(_local7);
};
_local13++;
};
_local11++;
};
_local4++;
};
}
public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{
var _local5:int;
var _local6:b2Body;
var _local7:b2ContactSolver;
var _local8:int;
var _local9:Boolean;
var _local10:Boolean;
var _local11:Boolean;
var _local12:Number;
var _local13:Number;
var _local14:Number;
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.IsStatic()){
} else {
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x))));
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y))));
_local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque));
_local6.m_force.SetZero();
_local6.m_torque = 0;
_local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1));
_local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1));
if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){
_local6.m_linearVelocity.Normalize();
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity);
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity);
};
if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){
if (_local6.m_angularVelocity < 0){
_local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity);
} else {
_local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity;
};
};
};
_local5++;
};
_local7 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator);
_local7.InitVelocityConstraints();
_local5 = 0;
while (_local5 < m_jointCount) {
m_joints[_local5].InitVelocityConstraints(_arg1);
_local5++;
};
_local5 = 0;
while (_local5 < _arg1.maxIterations) {
_local7.SolveVelocityConstraints();
_local8 = 0;
while (_local8 < m_jointCount) {
m_joints[_local8].SolveVelocityConstraints(_arg1);
_local8++;
};
_local5++;
};
_local7.FinalizeVelocityConstraints();
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.IsStatic()){
} else {
_local6.m_sweep.c0.SetV(_local6.m_sweep.c);
_local6.m_sweep.a0 = _local6.m_sweep.a;
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y));
_local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity));
_local6.SynchronizeTransform();
};
_local5++;
};
if (_arg3){
_local5 = 0;
while (_local5 < m_jointCount) {
m_joints[_local5].InitPositionConstraints();
_local5++;
};
m_positionIterationCount = 0;
while (m_positionIterationCount < _arg1.maxIterations) {
_local9 = _local7.SolvePositionConstraints(b2Settings.b2_contactBaumgarte);
_local10 = true;
_local5 = 0;
while (_local5 < m_jointCount) {
_local11 = m_joints[_local5].SolvePositionConstraints();
_local10 = ((_local10) && (_local11));
_local5++;
};
if (((_local9) && (_local10))){
break;
};
m_positionIterationCount++;
};
};
Report(_local7.m_constraints);
if (_arg4){
_local12 = Number.MAX_VALUE;
_local13 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance);
_local14 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance);
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.m_invMass == 0){
} else {
if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){
_local6.m_sleepTime = 0;
_local12 = 0;
};
if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local14)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local13)))){
_local6.m_sleepTime = 0;
_local12 = 0;
} else {
_local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt);
_local12 = b2Math.b2Min(_local12, _local6.m_sleepTime);
};
};
_local5++;
};
if (_local12 >= b2Settings.b2_timeToSleep){
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag);
_local6.m_linearVelocity.SetZero();
_local6.m_angularVelocity = 0;
_local5++;
};
};
};
}
public function AddContact(_arg1:b2Contact):void{
var _local2 = m_contactCount++;
m_contacts[_local2] = _arg1;
}
public function Clear():void{
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
}
public function SolveTOI(_arg1:b2TimeStep):void{
var _local2:int;
var _local3:b2ContactSolver;
var _local4:Number;
var _local5:b2Body;
var _local6:Boolean;
_local3 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator);
_local2 = 0;
while (_local2 < _arg1.maxIterations) {
_local3.SolveVelocityConstraints();
_local2++;
};
_local2 = 0;
while (_local2 < m_bodyCount) {
_local5 = m_bodies[_local2];
if (_local5.IsStatic()){
} else {
_local5.m_sweep.c0.SetV(_local5.m_sweep.c);
_local5.m_sweep.a0 = _local5.m_sweep.a;
_local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x));
_local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y));
_local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity));
_local5.SynchronizeTransform();
};
_local2++;
};
_local4 = 0.75;
_local2 = 0;
while (_local2 < _arg1.maxIterations) {
_local6 = _local3.SolvePositionConstraints(_local4);
if (_local6){
break;
};
_local2++;
};
Report(_local3.m_constraints);
}
}
}//package Box2D.Dynamics
Section 71
//b2TimeStep (Box2D.Dynamics.b2TimeStep)
package Box2D.Dynamics {
public class b2TimeStep {
public var dt:Number;
public var maxIterations:int;
public var inv_dt:Number;
}
}//package Box2D.Dynamics
Section 72
//b2World (Box2D.Dynamics.b2World)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2World {
public var m_contactList:b2Contact;
public var m_blockAllocator;
public var m_boundaryListener:b2BoundaryListener;
public var m_allowSleep:Boolean;
public var m_contactListener:b2ContactListener;
public var m_broadPhase:b2BroadPhase;
public var m_destructionListener:b2DestructionListener;
public var m_jointCount:int;
public var m_bodyCount:int;
public var m_lock:Boolean;
public var m_positionIterationCount:int;
public var m_groundBody:b2Body;
public var m_contactCount:int;
public var m_debugDraw:b2DebugDraw;
public var m_contactFilter:b2ContactFilter;
public var m_bodyList:b2Body;
public var m_stackAllocator;
public var m_jointList:b2Joint;
public var m_gravity:b2Vec2;
public var m_contactManager:b2ContactManager;
private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8);
public static var s_enablePositionCorrection:int = 1;
private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6);
private static var s_xf:b2XForm = new b2XForm();
public static var s_enableWarmStarting:int = 1;
public static var s_enableTOI:int = 1;
public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){
var _local4:b2BodyDef;
m_contactManager = new b2ContactManager();
super();
m_destructionListener = null;
m_boundaryListener = null;
m_contactFilter = b2ContactFilter.b2_defaultFilter;
m_contactListener = null;
m_debugDraw = null;
m_bodyList = null;
m_contactList = null;
m_jointList = null;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_allowSleep = _arg3;
m_gravity = _arg2;
m_lock = false;
m_contactManager.m_world = this;
m_broadPhase = new b2BroadPhase(_arg1, m_contactManager);
_local4 = new b2BodyDef();
m_groundBody = CreateStaticBody(_local4);
}
public function DrawJoint(_arg1:b2Joint):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2XForm;
var _local5:b2XForm;
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Color;
var _local11:b2PulleyJoint;
var _local12:b2Vec2;
var _local13:b2Vec2;
_local2 = _arg1.GetBody1();
_local3 = _arg1.GetBody2();
_local4 = _local2.GetXForm();
_local5 = _local3.GetXForm();
_local6 = _local4.position;
_local7 = _local5.position;
_local8 = _arg1.GetAnchor1();
_local9 = _arg1.GetAnchor2();
_local10 = s_jointColor;
switch (_arg1.GetType()){
case b2Joint.e_distanceJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
case b2Joint.e_pulleyJoint:
_local11 = (_arg1 as b2PulleyJoint);
_local12 = _local11.GetGroundAnchor1();
_local13 = _local11.GetGroundAnchor2();
m_debugDraw.DrawSegment(_local12, _local8, _local10);
m_debugDraw.DrawSegment(_local13, _local9, _local10);
m_debugDraw.DrawSegment(_local12, _local13, _local10);
break;
case b2Joint.e_mouseJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
default:
if (_local2 != m_groundBody){
m_debugDraw.DrawSegment(_local6, _local8, _local10);
};
m_debugDraw.DrawSegment(_local8, _local9, _local10);
if (_local3 != m_groundBody){
m_debugDraw.DrawSegment(_local7, _local9, _local10);
};
};
}
public function SetDebugDraw(_arg1:b2DebugDraw):void{
m_debugDraw = _arg1;
}
public function SetListener(_arg1:b2ContactListener):void{
m_contactListener = _arg1;
}
public function DrawDebugData():void{
var _local1:uint;
var _local2:int;
var _local3:b2Body;
var _local4:b2Shape;
var _local5:b2Joint;
var _local6:b2BroadPhase;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Color;
var _local11:b2XForm;
var _local12:b2AABB;
var _local13:b2AABB;
var _local14:Array;
var _local15:Boolean;
var _local16:uint;
var _local17:b2Pair;
var _local18:b2Proxy;
var _local19:b2Proxy;
var _local20:b2Vec2;
var _local21:b2Vec2;
var _local22:b2Proxy;
var _local23:b2PolygonShape;
var _local24:b2OBB;
var _local25:b2Vec2;
var _local26:b2Mat22;
var _local27:b2Vec2;
var _local28:Number;
if (m_debugDraw == null){
return;
};
m_debugDraw.m_sprite.graphics.clear();
_local1 = m_debugDraw.GetFlags();
_local7 = new b2Vec2();
_local8 = new b2Vec2();
_local9 = new b2Vec2();
_local10 = new b2Color(0, 0, 0);
_local12 = new b2AABB();
_local13 = new b2AABB();
_local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()];
if ((_local1 & b2DebugDraw.e_shapeBit)){
_local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit);
_local3 = m_bodyList;
while (_local3) {
_local11 = _local3.GetXForm();
_local4 = _local3.GetShapeList();
while (_local4) {
if (_local3.IsStatic()){
DrawShape(_local4, _local11, new b2Color(0.5, 0.9, 0.5), _local15);
} else {
if (_local3.IsSleeping()){
DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15);
} else {
DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15);
};
};
_local4 = _local4.GetNext();
};
_local3 = _local3.GetNext();
};
};
if ((_local1 & b2DebugDraw.e_jointBit)){
_local5 = m_jointList;
while (_local5) {
DrawJoint(_local5);
_local5 = _local5.GetNext();
};
};
if ((_local1 & b2DebugDraw.e_pairBit)){
_local6 = m_broadPhase;
_local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y));
_local10.Set(0.9, 0.9, 0.3);
_local2 = 0;
while (_local2 < b2Pair.b2_tableCapacity) {
_local16 = _local6.m_pairManager.m_hashTable[_local2];
while (_local16 != b2Pair.b2_nullPair) {
_local17 = _local6.m_pairManager.m_pairs[_local16];
_local18 = _local6.m_proxyPool[_local17.proxyId1];
_local19 = _local6.m_proxyPool[_local17.proxyId2];
_local12.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.lowerBounds[0]].value));
_local12.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.lowerBounds[1]].value));
_local12.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.upperBounds[0]].value));
_local12.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.upperBounds[1]].value));
_local13.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.lowerBounds[0]].value));
_local13.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.lowerBounds[1]].value));
_local13.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.upperBounds[0]].value));
_local13.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.upperBounds[1]].value));
_local8.x = (0.5 * (_local12.lowerBound.x + _local12.upperBound.x));
_local8.y = (0.5 * (_local12.lowerBound.y + _local12.upperBound.y));
_local9.x = (0.5 * (_local13.lowerBound.x + _local13.upperBound.x));
_local9.y = (0.5 * (_local13.lowerBound.y + _local13.upperBound.y));
m_debugDraw.DrawSegment(_local8, _local9, _local10);
_local16 = _local17.next;
};
_local2++;
};
};
if ((_local1 & b2DebugDraw.e_aabbBit)){
_local6 = m_broadPhase;
_local20 = _local6.m_worldAABB.lowerBound;
_local21 = _local6.m_worldAABB.upperBound;
_local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y));
_local10.Set(0.9, 0.3, 0.9);
_local2 = 0;
while (_local2 < b2Settings.b2_maxProxies) {
_local22 = _local6.m_proxyPool[_local2];
if (_local22.IsValid() == false){
} else {
_local12.lowerBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.lowerBounds[0]].value));
_local12.lowerBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.lowerBounds[1]].value));
_local12.upperBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.upperBounds[0]].value));
_local12.upperBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.upperBounds[1]].value));
_local14[0].Set(_local12.lowerBound.x, _local12.lowerBound.y);
_local14[1].Set(_local12.upperBound.x, _local12.lowerBound.y);
_local14[2].Set(_local12.upperBound.x, _local12.upperBound.y);
_local14[3].Set(_local12.lowerBound.x, _local12.upperBound.y);
m_debugDraw.DrawPolygon(_local14, 4, _local10);
};
_local2++;
};
_local14[0].Set(_local20.x, _local20.y);
_local14[1].Set(_local21.x, _local20.y);
_local14[2].Set(_local21.x, _local21.y);
_local14[3].Set(_local20.x, _local21.y);
m_debugDraw.DrawPolygon(_local14, 4, new b2Color(0.3, 0.9, 0.9));
};
if ((_local1 & b2DebugDraw.e_obbBit)){
_local10.Set(0.5, 0.3, 0.5);
_local3 = m_bodyList;
while (_local3) {
_local11 = _local3.GetXForm();
_local4 = _local3.GetShapeList();
while (_local4) {
if (_local4.GetType() != b2Shape.e_polygonShape){
} else {
_local23 = (_local4 as b2PolygonShape);
_local24 = _local23.GetOBB();
_local25 = _local24.extents;
_local14[0].Set(-(_local25.x), -(_local25.y));
_local14[1].Set(_local25.x, -(_local25.y));
_local14[2].Set(_local25.x, _local25.y);
_local14[3].Set(-(_local25.x), _local25.y);
_local2 = 0;
while (_local2 < 4) {
_local26 = _local24.R;
_local27 = _local14[_local2];
_local28 = (_local24.center.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y)));
_local14[_local2].y = (_local24.center.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y)));
_local14[_local2].x = _local28;
_local26 = _local11.R;
_local28 = (_local11.position.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y)));
_local14[_local2].y = (_local11.position.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y)));
_local14[_local2].x = _local28;
_local2++;
};
m_debugDraw.DrawPolygon(_local14, 4, _local10);
};
_local4 = _local4.GetNext();
};
_local3 = _local3.GetNext();
};
};
if ((_local1 & b2DebugDraw.e_centerOfMassBit)){
_local3 = m_bodyList;
while (_local3) {
_local11 = s_xf;
_local11.R = _local3.GetXForm().R;
_local11.position = _local3.GetWorldCenter();
m_debugDraw.DrawXForm(_local11);
_local3 = _local3.GetNext();
};
};
}
public function DestroyBody(_arg1:b2Body):void{
var _local2:b2JointEdge;
var _local3:b2Shape;
var _local4:b2JointEdge;
var _local5:b2Shape;
if (m_lock == true){
return;
};
_local2 = _arg1.m_jointList;
while (_local2) {
_local4 = _local2;
_local2 = _local2.next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeJoint(_local4.joint);
};
DestroyJoint(_local4.joint);
};
_local3 = _arg1.m_shapeList;
while (_local3) {
_local5 = _local3;
_local3 = _local3.m_next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeShape(_local5);
};
_local5.DestroyProxy(m_broadPhase);
b2Shape.Destroy(_local5, m_blockAllocator);
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_bodyList){
m_bodyList = _arg1.m_next;
};
m_bodyCount--;
}
public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{
var _local5:b2Color;
var _local6:b2CircleShape;
var _local7:b2Vec2;
var _local8:Number;
var _local9:b2Vec2;
var _local10:int;
var _local11:b2PolygonShape;
var _local12:int;
var _local13:Array;
var _local14:Array;
var _local15:Array;
_local5 = s_coreColor;
switch (_arg1.m_type){
case b2Shape.e_circleShape:
_local6 = (_arg1 as b2CircleShape);
_local7 = b2Math.b2MulX(_arg2, _local6.GetLocalPosition());
_local8 = _local6.GetRadius();
_local9 = _arg2.R.col1;
m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3);
if (_arg4){
m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5);
};
break;
case b2Shape.e_polygonShape:
_local11 = (_arg1 as b2PolygonShape);
_local12 = _local11.GetVertexCount();
_local13 = _local11.GetVertices();
_local14 = new Array(b2Settings.b2_maxPolygonVertices);
_local10 = 0;
while (_local10 < _local12) {
_local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]);
_local10++;
};
m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3);
if (_arg4){
_local15 = _local11.GetCoreVertices();
_local10 = 0;
while (_local10 < _local12) {
_local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]);
_local10++;
};
m_debugDraw.DrawPolygon(_local14, _local12, _local5);
};
break;
};
}
public function Solve(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Island;
var _local4:b2Contact;
var _local5:b2Joint;
var _local6:int;
var _local7:Array;
var _local8:b2Body;
var _local9:int;
var _local10:int;
var _local11:b2Body;
var _local12:b2ContactEdge;
var _local13:b2JointEdge;
var _local14:Boolean;
m_positionIterationCount = 0;
_local3 = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener);
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2 = _local2.m_next;
};
_local4 = m_contactList;
while (_local4) {
_local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag));
_local4 = _local4.m_next;
};
_local5 = m_jointList;
while (_local5) {
_local5.m_islandFlag = false;
_local5 = _local5.m_next;
};
_local6 = m_bodyCount;
_local7 = new Array(_local6);
_local8 = m_bodyList;
while (_local8) {
if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){
} else {
if (_local8.IsStatic()){
} else {
_local3.Clear();
_local9 = 0;
var _temp1 = _local9;
_local9 = (_local9 + 1);
var _local15 = _temp1;
_local7[_local15] = _local8;
_local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag);
while (_local9 > 0) {
--_local9;
_local2 = _local7[_local9];
_local3.AddBody(_local2);
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag));
if (_local2.IsStatic()){
} else {
_local12 = _local2.m_contactList;
while (_local12) {
if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){
} else {
if (_local12.contact.GetManifoldCount() == 0){
} else {
_local3.AddContact(_local12.contact);
_local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag);
_local11 = _local12.other;
if ((_local11.m_flags & b2Body.e_islandFlag)){
} else {
var _temp2 = _local9;
_local9 = (_local9 + 1);
var _local16 = _temp2;
_local7[_local16] = _local11;
_local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag);
};
};
};
_local12 = _local12.next;
};
_local13 = _local2.m_jointList;
while (_local13) {
if (_local13.joint.m_islandFlag == true){
} else {
_local3.AddJoint(_local13.joint);
_local13.joint.m_islandFlag = true;
_local11 = _local13.other;
if ((_local11.m_flags & b2Body.e_islandFlag)){
} else {
var _temp3 = _local9;
_local9 = (_local9 + 1);
_local16 = _temp3;
_local7[_local16] = _local11;
_local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag);
};
};
_local13 = _local13.next;
};
};
};
_local3.Solve(_arg1, m_gravity, (s_enablePositionCorrection > 0), m_allowSleep);
m_positionIterationCount = Math.max(m_positionIterationCount, _local3.m_positionIterationCount);
_local10 = 0;
while (_local10 < _local3.m_bodyCount) {
_local2 = _local3.m_bodies[_local10];
if (_local2.IsStatic()){
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
};
_local10++;
};
};
};
_local8 = _local8.m_next;
};
_local2 = m_bodyList;
while (_local2) {
if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){
} else {
if (_local2.IsStatic()){
} else {
_local14 = _local2.SynchronizeShapes();
if ((((_local14 == false)) && (!((m_boundaryListener == null))))){
m_boundaryListener.Violation(_local2);
};
};
};
_local2 = _local2.GetNext();
};
m_broadPhase.Commit();
}
public function GetGroundBody():b2Body{
return (m_groundBody);
}
public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{
var _local4:Array;
var _local5:int;
var _local6:int;
_local4 = new Array(_arg3);
_local5 = m_broadPhase.QueryAABB(_arg1, _local4, _arg3);
_local6 = 0;
while (_local6 < _local5) {
_arg2[_local6] = (_local4[_local6] as b2Shape);
_local6++;
};
return (_local5);
}
public function SolveTOI(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Shape;
var _local4:b2Shape;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactEdge;
var _local8:b2Island;
var _local9:int;
var _local10:Array;
var _local11:b2Contact;
var _local12:b2Contact;
var _local13:Number;
var _local14:b2Body;
var _local15:int;
var _local16:b2TimeStep;
var _local17:int;
var _local18:Number;
var _local19:Number;
var _local20:b2Body;
var _local21:Boolean;
_local8 = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener);
_local9 = m_bodyCount;
_local10 = new Array(_local9);
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2.m_sweep.t0 = 0;
_local2 = _local2.m_next;
};
_local11 = m_contactList;
while (_local11) {
_local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local11 = _local11.m_next;
};
while (true) {
_local12 = null;
_local13 = 1;
_local11 = m_contactList;
for (;_local11;(_local11 = _local11.m_next)) {
if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){
} else {
_local18 = 1;
if ((_local11.m_flags & b2Contact.e_toiFlag)){
_local18 = _local11.m_toi;
} else {
_local3 = _local11.GetShape1();
_local4 = _local11.GetShape2();
_local5 = _local3.GetBody();
_local6 = _local4.GetBody();
if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){
continue;
};
_local19 = _local5.m_sweep.t0;
if (_local5.m_sweep.t0 < _local6.m_sweep.t0){
_local19 = _local6.m_sweep.t0;
_local5.m_sweep.Advance(_local19);
} else {
if (_local6.m_sweep.t0 < _local5.m_sweep.t0){
_local19 = _local5.m_sweep.t0;
_local6.m_sweep.Advance(_local19);
};
};
_local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep);
if ((((_local18 > 0)) && ((_local18 < 1)))){
_local18 = Math.min((((1 - _local18) * _local19) + _local18), 1);
};
_local11.m_toi = _local18;
_local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag);
};
if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){
_local12 = _local11;
_local13 = _local18;
};
};
};
if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){
break;
};
_local3 = _local12.GetShape1();
_local4 = _local12.GetShape2();
_local5 = _local3.GetBody();
_local6 = _local4.GetBody();
_local5.Advance(_local13);
_local6.Advance(_local13);
_local12.Update(m_contactListener);
_local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag));
if (_local12.GetManifoldCount() == 0){
} else {
_local14 = _local5;
if (_local14.IsStatic()){
_local14 = _local6;
};
_local8.Clear();
_local15 = 0;
var _temp1 = _local15;
_local15 = (_local15 + 1);
var _local22 = _temp1;
_local10[_local22] = _local14;
_local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag);
while (_local15 > 0) {
--_local15;
_local2 = _local10[_local15];
_local8.AddBody(_local2);
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag));
if (_local2.IsStatic()){
} else {
_local7 = _local2.m_contactList;
while (_local7) {
if (_local8.m_contactCount == _local8.m_contactCapacity){
} else {
if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){
} else {
if (_local7.contact.GetManifoldCount() == 0){
} else {
_local8.AddContact(_local7.contact);
_local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag);
_local20 = _local7.other;
if ((_local20.m_flags & b2Body.e_islandFlag)){
} else {
if (_local20.IsStatic() == false){
_local20.Advance(_local13);
_local20.WakeUp();
};
var _temp2 = _local15;
_local15 = (_local15 + 1);
var _local23 = _temp2;
_local10[_local23] = _local20;
_local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag);
};
};
};
};
_local7 = _local7.next;
};
};
};
_local16 = new b2TimeStep();
_local16.dt = ((1 - _local13) * _arg1.dt);
_local16.inv_dt = (1 / _local16.dt);
_local16.maxIterations = _arg1.maxIterations;
_local8.SolveTOI(_local16);
_local17 = 0;
while (_local17 < _local8.m_bodyCount) {
_local2 = _local8.m_bodies[_local17];
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){
} else {
if (_local2.IsStatic()){
} else {
_local21 = _local2.SynchronizeShapes();
if ((((_local21 == false)) && (!((m_boundaryListener == null))))){
m_boundaryListener.Violation(_local2);
};
_local7 = _local2.m_contactList;
while (_local7) {
_local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag));
_local7 = _local7.next;
};
};
};
_local17++;
};
_local17 = 0;
while (_local17 < _local8.m_contactCount) {
_local11 = _local8.m_contacts[_local17];
_local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local17++;
};
m_broadPhase.Commit();
};
};
}
public function GetJointList():b2Joint{
return (m_jointList);
}
public function GetBodyList():b2Body{
return (m_bodyList);
}
public function CreateDynamicBody(_arg1:b2BodyDef):b2Body{
var _local2:b2Body;
if (m_lock == true){
return (null);
};
_local2 = new b2Body(_arg1, b2Body.e_dynamicType, this);
_local2.m_prev = null;
_local2.m_next = m_bodyList;
if (m_bodyList){
m_bodyList.m_prev = _local2;
};
m_bodyList = _local2;
m_bodyCount++;
return (_local2);
}
public function CreateJoint(_arg1:b2JointDef):b2Joint{
var _local2:b2Joint;
var _local3:b2Body;
var _local4:b2Shape;
_local2 = b2Joint.Create(_arg1, m_blockAllocator);
_local2.m_prev = null;
_local2.m_next = m_jointList;
if (m_jointList){
m_jointList.m_prev = _local2;
};
m_jointList = _local2;
m_jointCount++;
_local2.m_node1.joint = _local2;
_local2.m_node1.other = _local2.m_body2;
_local2.m_node1.prev = null;
_local2.m_node1.next = _local2.m_body1.m_jointList;
if (_local2.m_body1.m_jointList){
_local2.m_body1.m_jointList.prev = _local2.m_node1;
};
_local2.m_body1.m_jointList = _local2.m_node1;
_local2.m_node2.joint = _local2;
_local2.m_node2.other = _local2.m_body1;
_local2.m_node2.prev = null;
_local2.m_node2.next = _local2.m_body2.m_jointList;
if (_local2.m_body2.m_jointList){
_local2.m_body2.m_jointList.prev = _local2.m_node2;
};
_local2.m_body2.m_jointList = _local2.m_node2;
if (_arg1.collideConnected == false){
_local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2;
_local4 = _local3.m_shapeList;
while (_local4) {
_local4.ResetProxy(m_broadPhase, _local3.m_xf);
_local4 = _local4.m_next;
};
};
return (_local2);
}
public function DestroyJoint(_arg1:b2Joint):void{
var _local2:Boolean;
var _local3:b2Body;
var _local4:b2Body;
var _local5:b2Body;
var _local6:b2Shape;
_local2 = _arg1.m_collideConnected;
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_jointList){
m_jointList = _arg1.m_next;
};
_local3 = _arg1.m_body1;
_local4 = _arg1.m_body2;
_local3.WakeUp();
_local4.WakeUp();
if (_arg1.m_node1.prev){
_arg1.m_node1.prev.next = _arg1.m_node1.next;
};
if (_arg1.m_node1.next){
_arg1.m_node1.next.prev = _arg1.m_node1.prev;
};
if (_arg1.m_node1 == _local3.m_jointList){
_local3.m_jointList = _arg1.m_node1.next;
};
_arg1.m_node1.prev = null;
_arg1.m_node1.next = null;
if (_arg1.m_node2.prev){
_arg1.m_node2.prev.next = _arg1.m_node2.next;
};
if (_arg1.m_node2.next){
_arg1.m_node2.next.prev = _arg1.m_node2.prev;
};
if (_arg1.m_node2 == _local4.m_jointList){
_local4.m_jointList = _arg1.m_node2.next;
};
_arg1.m_node2.prev = null;
_arg1.m_node2.next = null;
b2Joint.Destroy(_arg1, m_blockAllocator);
m_jointCount--;
if (_local2 == false){
_local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4;
_local6 = _local5.m_shapeList;
while (_local6) {
_local6.ResetProxy(m_broadPhase, _local5.m_xf);
_local6 = _local6.m_next;
};
};
}
public function SetFilter(_arg1:b2ContactFilter):void{
m_contactFilter = _arg1;
}
public function SetBoundaryListener(_arg1:b2BoundaryListener):void{
m_boundaryListener = _arg1;
}
public function SetDestructionListener(_arg1:b2DestructionListener):void{
m_destructionListener = _arg1;
}
public function CreateStaticBody(_arg1:b2BodyDef):b2Body{
var _local2:b2Body;
if (m_lock == true){
return (null);
};
_local2 = new b2Body(_arg1, b2Body.e_staticType, this);
_local2.m_prev = null;
_local2.m_next = m_bodyList;
if (m_bodyList){
m_bodyList.m_prev = _local2;
};
m_bodyList = _local2;
m_bodyCount++;
return (_local2);
}
public function Step(_arg1:Number, _arg2:int):void{
var _local3:b2TimeStep;
m_lock = true;
_local3 = new b2TimeStep();
_local3.dt = _arg1;
_local3.maxIterations = _arg2;
if (_arg1 > 0){
_local3.inv_dt = (1 / _arg1);
} else {
_local3.inv_dt = 0;
};
m_contactManager.Collide();
if (_local3.dt > 0){
Solve(_local3);
};
if (((s_enableTOI) && ((_local3.dt > 0)))){
SolveTOI(_local3);
};
DrawDebugData();
m_lock = false;
}
}
}//package Box2D.Dynamics
Section 73
//BoneSawTool (TTG.Tools.BoneSawTool)
package TTG.Tools {
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import Box2D.Collision.*;
import TTG.*;
import flash.display.*;
import flash.geom.*;
import flash.filters.*;
import TTG.UI.*;
public class BoneSawTool extends Tool {
public var p_joint:b2Joint;
public var blade:MovieClip;
public var bladeBMD:BitmapData;
public var emptyPoint:Point;
public var tMat:Matrix;
public var bodyStartPos:Object;
public var bladeBM:Bitmap;
public var bodyBMD:BitmapData;
public var lPoint:b2Vec2;
public var s1shapes:Array;
public var state:uint;// = 0
public var cutProgress:Number;// = 0
public var bladeBlur:BlurFilter;
public var bone:Bone;
public var bladeStartPos:Object;
public var gl:BlurFilter;
public var sPoint:b2Vec2;
public var worldPoint:b2Vec2;
public var midLength:Number;// = 0
public var maxBoneLength:uint;// = 25
public var boneWidth:Number;// = 0
public var bodyBM:Bitmap;
public var point:b2Vec2;
public var body:MovieClip;
public var idleSound:Object;
public var currRotation:Number;// = 0
public var s2shapes:Array;
public var cutSound:Object;
public var targetSpace:DisplayObject;
public function BoneSawTool():void{
state = 0;
point = new b2Vec2();
worldPoint = new b2Vec2();
lPoint = new b2Vec2();
sPoint = new b2Vec2();
s1shapes = [null, null, null];
s2shapes = [null, null, null];
midLength = 0;
boneWidth = 0;
cutProgress = 0;
maxBoneLength = 25;
currRotation = 0;
tMat = new Matrix();
emptyPoint = new Point(0, 0);
gl = new BlurFilter();
bladeBlur = new BlurFilter(10, 0);
bladeStartPos = {x:0, y:0};
bodyStartPos = {x:0, y:0};
super("ChainSaw shortcut key : 5");
toolDescription = "Hover over a part of the body and then click to cut the bone at that point.";
stop();
targetSpace = Main.env;
bladeStartPos.x = blade.x;
bladeStartPos.y = blade.y;
bodyStartPos.x = body.x;
bodyStartPos.y = body.y;
bladeBM = (blade.getChildAt(0) as Bitmap);
bodyBM = (body.getChildAt(0) as Bitmap);
bladeBM.smoothing = true;
bodyBM.smoothing = true;
bladeBMD = bladeBM.bitmapData.clone();
bodyBMD = bodyBM.bitmapData.clone();
}
public function cutBitmap(_arg1:b2Vec2, _arg2:Bitmap):Array{
var _local3:Number;
var _local4:Number;
var _local5:BitmapData;
var _local6:BitmapData;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
if (_arg1.y >= 0){
_local3 = (_arg1.y + Math.abs(_arg2.y));
_local4 = (_arg2.bitmapData.height - _local3);
_local5 = new BitmapData(_arg2.bitmapData.width, _local4, true);
_local5.copyPixels(_arg2.bitmapData, new Rectangle(0, _local3, _arg2.bitmapData.width, _local4), new Point(0, 0));
_local6 = new BitmapData(_arg2.bitmapData.width, _local3, true);
_local6.copyPixels(_arg2.bitmapData, new Rectangle(0, 0, _arg2.bitmapData.width, _local3), new Point(0, 0));
} else {
_local3 = (Math.abs(_arg2.y) - Math.abs(_arg1.y));
_local4 = (_arg2.bitmapData.height - _local3);
_local5 = new BitmapData(_arg2.bitmapData.width, _local3, true);
_local5.copyPixels(_arg2.bitmapData, new Rectangle(0, 0, _arg2.bitmapData.width, _local3), new Point(0, 0));
_local6 = new BitmapData(_arg2.bitmapData.width, _local4, true);
_local6.copyPixels(_arg2.bitmapData, new Rectangle(0, _local3, _arg2.bitmapData.width, _local4), new Point(0, 0));
};
_local7 = 0;
_local8 = _arg2.y;
_local9 = (_arg2.x - _arg1.x);
_local10 = _arg2.x;
if (_arg1.y < 0){
_local7 = -(_local3);
_local8 = _arg1.y;
};
return ([_local5, [_local9, _local7], _local6, [_local10, _local8]]);
}
override public function step():void{
var _local1:uint;
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Point;
var _local6:b2Vec2;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Point;
var _local11:Number;
var _local12:Number;
var _local13:b2RevoluteJointDef;
var _local14:Point;
var _local15:Object;
var _local16:Rectangle;
var _local17:Array;
var _local18:Number;
var _local19:Array;
var _local20:Number;
var _local21:uint;
var _local22:b2Vec2;
var _local23:uint;
var _local24:Array;
var _local25:Array;
var _local26:Array;
var _local27:Object;
var _local28:Boolean;
var _local29:Object;
var _local30:b2DistanceJointDef;
var _local31:Object;
var _local32:uint;
var _local33:uint;
var _local34:Number;
var _local35:uint;
var _local36:Array;
var _local37:Array;
var _local38:b2Vec2;
var _local39:b2Vec2;
var _local40:b2Vec2;
var _local41:Array;
var _local42:b2Vec2;
var _local43:b2Vec2;
var _local44:Object;
if (((Hud.In) && (!(active)))){
Environment.drawContainer.graphics.clear();
return;
};
body.x = ((bodyStartPos.x - 2) + (Math.random() * 4));
body.y = ((bodyStartPos.y - 2) + (Math.random() * 4));
if (state == 0){
Environment.drawContainer.graphics.clear();
Environment.drawContainer.filters = [];
bone = null;
_local5 = new Point();
_local7 = 99999999999999;
_local1 = 0;
while (_local1 < Figure.boneCount) {
if (Figure.bones[_local1].cutable){
_local6 = Figure.bones[_local1].p_body.GetWorldPoint(Figure.bones[_local1].LengthPoint);
_local6.Multiply(Environment.p_scale);
_local8 = (Main.env.mouseX - Figure.bones[_local1].x);
_local9 = (Main.env.mouseY - Figure.bones[_local1].y);
_local10 = new Point((_local6.x - Figure.bones[_local1].x), (_local6.y - Figure.bones[_local1].y));
_local2 = (Math.atan2(_local10.y, _local10.x) - Math.atan2(_local9, _local8));
_local11 = new Point(_local8, _local9).length;
_local3 = (Math.cos(_local2) * _local11);
if (_local3 < (Figure.bones[_local1].boneLength * 0.1)){
_local3 = (Figure.bones[_local1].boneLength * 0.1);
} else {
if (_local3 > (Figure.bones[_local1].boneLength * 0.9)){
_local3 = (Figure.bones[_local1].boneLength * 0.9);
};
};
_local10.normalize(_local3);
_local12 = Point.distance(new Point((Figure.bones[_local1].x + _local10.x), (Figure.bones[_local1].y + _local10.y)), new Point(Main.env.mouseX, Main.env.mouseY));
if ((((_local12 < _local7)) && ((_local12 <= Figure.bones[_local1].boneLength)))){
_local7 = _local12;
bone = Figure.bones[_local1];
_local5.x = _local6.x;
_local5.y = _local6.y;
point = new b2Vec2((Figure.bones[_local1].x + _local10.x), (Figure.bones[_local1].y + _local10.y));
};
};
_local1++;
};
if (bone != null){
x = (x + ((point.x - x) * 0.5));
y = (y + ((point.y - y) * 0.5));
_local4 = (bone.rotation - 10);
if (_local4 < -80){
_local4 = (_local4 + 180);
};
if (_local4 > 90){
_local4 = (_local4 - 180);
};
if ((((_local4 > 0)) && ((currRotation < -90)))){
currRotation = (180 + (180 + currRotation));
};
if ((((_local4 < 0)) && ((currRotation > 90)))){
currRotation = (-180 - (180 - currRotation));
};
currRotation = (currRotation + ((_local4 - currRotation) * 0.5));
rotation = currRotation;
Environment.drawContainer.filters = [gl];
Environment.drawContainer.blendMode = "invert";
Environment.drawContainer.graphics.lineStyle(2, 0xBB0000, 1);
Environment.drawContainer.graphics.moveTo(bone.x, bone.y);
Environment.drawContainer.graphics.lineTo(_local5.x, _local5.y);
} else {
x = (x + (((Main.mouse.position.x * Environment.p_scale) - x) * 0.5));
y = (y + (((Main.mouse.position.y * Environment.p_scale) - y) * 0.5));
_local4 = 0;
if ((((_local4 > 0)) && ((currRotation < -90)))){
currRotation = (180 + (180 + currRotation));
};
if ((((_local4 < 0)) && ((currRotation > 90)))){
currRotation = (-180 - (180 - currRotation));
};
currRotation = (currRotation + ((_local4 - currRotation) * 0.6));
rotation = currRotation;
};
};
if ((((((state == 0)) && (!((bone == null))))) && (Main.mouse.press))){
active = true;
gotoAndStop(2);
Environment.drawContainer.graphics.clear();
Environment.drawContainer.filters = [];
Environment.drawContainer.blendMode = "normal";
state = 1;
midLength = Point.distance(new Point(point.x, point.y), new Point(bone.x, bone.y));
worldPoint = point.Copy();
point.Multiply((1 / Environment.p_scale));
sPoint = point.Copy();
_local13 = new b2RevoluteJointDef();
_local13.Initialize(bone.p_body, Environment.p_world.m_groundBody, point);
_local13.enableLimit = true;
_local13.lowerAngle = ((-10 / 180) * Math.PI);
_local13.lowerAngle = ((10 / 180) * Math.PI);
p_joint = Environment.p_world.CreateJoint(_local13);
point = bone.p_body.GetLocalPoint(point);
lPoint = point.Copy();
lPoint.Multiply(Environment.p_scale);
s1shapes = [null, null, null];
s2shapes = [null, null, null];
if (bone.shape1 != null){
s1shapes = getNewShapes(bone.shape1, point);
};
if (bone.shape2 != null){
s2shapes = getNewShapes(bone.shape2, point);
};
boneWidth = 0;
if (s1shapes[4] != undefined){
boneWidth = (boneWidth + s1shapes[4]);
};
if (s2shapes[4] != undefined){
boneWidth = (boneWidth + s2shapes[4]);
};
if (Math.random() > 0.5){
Main.sound.playSound(3, 0, 0);
} else {
Main.sound.playSound(7, 0, 0);
};
};
if (state == 1){
_local14 = new Point((Math.sin((-(bone.p_body.GetAngle()) - (Math.PI / 2))) * boneWidth), (Math.cos((-(bone.p_body.GetAngle()) - (Math.PI / 2))) * boneWidth));
x = ((worldPoint.x - (_local14.x / 2)) + (_local14.x * cutProgress));
y = ((worldPoint.y - (_local14.y / 2)) + (_local14.y * cutProgress));
_local4 = (bone.rotation - 25);
if (_local4 < -80){
_local4 = (_local4 + 180);
};
if (_local4 > 90){
_local4 = (_local4 - 180);
};
if ((((_local4 > 0)) && ((currRotation < -90)))){
currRotation = (180 + (180 + currRotation));
};
if ((((_local4 < 0)) && ((currRotation > 90)))){
currRotation = (-180 - (180 - currRotation));
};
currRotation = (currRotation + ((_local4 - currRotation) * 0.5));
rotation = currRotation;
bladeBlur.blurX = (2 + (Math.random() * 10));
bladeBlur.blurY = (2 + (Math.random() * 10));
blade.filters = [bladeBlur];
_local15 = Main.painter.getSpatterDecal();
tMat.identity();
tMat.translate(_local15.hx, _local15.hy);
tMat.rotate(((Math.random() * Math.PI) * 2));
tMat.translate((Math.random() * 107), (Math.random() * 20));
tMat.rotate(0.3752);
tMat.translate(7, 9);
bladeBM.bitmapData.draw(_local15.decalData, tMat, new ColorTransform(1, 1, 1, 0.5, (100 + (Math.random() * 155))));
bladeBM.bitmapData.copyChannel(bladeBMD, bladeBM.bitmapData.rect, emptyPoint, 8, 8);
tMat.identity();
tMat.translate(_local15.hx, _local15.hy);
tMat.rotate(((Math.random() * Math.PI) * 2));
tMat.translate((Math.random() * 56), (Math.random() * 70));
tMat.rotate(0.3752);
tMat.translate(14, 3);
bodyBM.bitmapData.draw(_local15.decalData, tMat, new ColorTransform(1, 1, 1, 0.5, (100 + (Math.random() * 155))));
bodyBM.bitmapData.copyChannel(bodyBMD, bodyBM.bitmapData.rect, emptyPoint, 8, 8);
bone.p_body.ApplyTorque((-3000 + (Math.random() * 6000)));
_local14.normalize(40);
_local4 = ((Math.random() * Math.PI) * 2);
_local16 = bone.getBounds(targetSpace);
_local17 = [x, y];
_local1 = 0;
while (_local1 < Figure.boneCount) {
if (Figure.bones[_local1].getBounds(targetSpace).intersects(_local16)){
Figure.bones[_local1].Cut(_local17, _local4, Main.painter.stencils[1], (Figure.bones[_local1] == bone));
};
_local1++;
};
_local18 = (100 + (Math.random() * 85));
_local19 = [_local18, 0, 0, 1];
if (Math.random() > 0.5){
Main.env.paint(_local17, _local4, Main.painter.getSmallDecal(), _local19);
};
_local15 = Main.painter.getSpatterDecal();
_local20 = (Math.random() * 4);
_local17 = [((x - (_local14.x * 2)) + (_local14.x * _local20)), ((y - (_local14.y * 2)) + (_local14.y * _local20))];
_local16.x = (_local17[0] - (_local15.maxSize / 2));
_local16.y = (_local17[1] - (_local15.maxSize / 2));
_local16.width = _local15.maxSize;
_local16.height = _local15.maxSize;
_local1 = 0;
while (_local1 < Figure.boneCount) {
if (((!((Figure.bones[_local1] == bone))) && (Figure.bones[_local1].getBounds(targetSpace).intersects(_local16)))){
Figure.bones[_local1].paint(_local17, _local4, 0, _local15, _local19);
Figure.bones[_local1].paint(_local17, _local4, 1, _local15, _local19);
Figure.bones[_local1].paint(_local17, _local4, 2, _local15, _local19);
};
_local1++;
};
Main.env.paint(_local17, _local4, _local15, _local19);
Environment.figure.AddHealth(-0.0075);
if (bone.vital > 0){
Environment.figure.AddHealth((-0.075 * bone.vital));
};
if (Math.random() > 0.5){
if (Math.random() > 0.5){
Main.sound.playSound(5, 0, 0);
} else {
Main.sound.playSound(6, 0, 0);
};
};
cutProgress = (cutProgress + 0.025);
if (cutProgress >= 1){
state = 2;
};
};
if (state == 2){
_local21 = Figure.boneCount;
if (point.y > 0){
Figure.bones[_local21] = new Bone(sPoint, null, null, (bone.Name + "1"), s1shapes[1], s2shapes[1]);
} else {
Figure.bones[_local21] = new Bone(sPoint, null, null, (bone.Name + "1"), s1shapes[0], s2shapes[0]);
};
_local22 = new b2Vec2();
_local22.SetV(bone.LengthPoint);
_local22.Subtract(point);
Figure.bones[_local21].LengthPoint = _local22.Copy();
Figure.bones[_local21].boneLength = (Figure.bones[_local21].LengthPoint.Length() * Environment.p_scale);
Figure.bones[_local21].cutable = bone.cutable;
if ((Figure.bones[_local21].boneLength - midLength) <= maxBoneLength){
Figure.bones[_local21].cutable = false;
};
Figure.bones[_local21].vital = bone.vital;
Figure.bones[_local21].boneIndex = _local21;
Figure.bones[_local21].p_body.SetXForm(Figure.bones[_local21].p_body.GetPosition(), bone.p_body.GetAngle());
if (Figure.bones[_local21].boneDepth > 0){
_local23 = (Figure.bones[_local21].boneDepth - 1);
} else {
_local23 = bone.boneDepth;
};
Environment.figure.addChildAt(Figure.bones[_local21], Environment.figure.getChildIndex(bone));
Figure.boneCount++;
bone.LengthPoint.SetV(point);
bone.boneLength = (bone.LengthPoint.Length() * Environment.p_scale);
if (bone.boneLength <= maxBoneLength){
bone.cutable = false;
};
Environment.p_world.DestroyJoint(p_joint);
p_joint = null;
if (bone.shape1 != null){
bone.p_body.DestroyShape(bone.shape1);
bone.shape1 = null;
};
if (bone.shape2 != null){
bone.p_body.DestroyShape(bone.shape2);
bone.shape2 = null;
};
if (bone.vitalSpot != null){
bone.p_body.DestroyShape(bone.vitalSpot);
bone.vitalSpot = null;
};
bone.p_body.m_shapeList = null;
if (point.y > 0){
if (s1shapes[2] != null){
bone.shape1 = (bone.p_body.CreateShape(s1shapes[2]) as b2PolygonShape);
};
if (s2shapes[2] != null){
bone.shape2 = (bone.p_body.CreateShape(s2shapes[2]) as b2PolygonShape);
};
} else {
if (s1shapes[3] != null){
bone.shape1 = (bone.p_body.CreateShape(s1shapes[3]) as b2PolygonShape);
};
if (s2shapes[3] != null){
bone.shape2 = (bone.p_body.CreateShape(s2shapes[3]) as b2PolygonShape);
};
};
bone.p_body.SetMassFromShapes();
_local1 = 0;
while (_local1 < bone.childBoneCount) {
if (bone.childBones[_local1].p_joint != null){
Environment.p_world.DestroyJoint(bone.childBones[_local1].p_joint);
_local13 = new b2RevoluteJointDef();
if (bone.childBones[_local1].p_joint.IsLimitEnabled()){
_local13.enableLimit = true;
_local34 = bone.childBones[_local1].p_joint.GetJointAngle();
_local13.lowerAngle = (bone.childBones[_local1].p_joint.GetLowerLimit() - _local34);
_local13.upperAngle = (bone.childBones[_local1].p_joint.GetUpperLimit() - _local34);
};
_local13.Initialize(bone.childBones[_local1].p_body, Figure.bones[_local21].p_body, bone.childBones[_local1].p_joint.GetAnchor1());
bone.childBones[_local1].p_joint = null;
bone.childBones[_local1].p_joint = Environment.p_world.CreateJoint(_local13);
Figure.bones[_local21].AddChildBone(bone.childBones[_local1]);
};
_local1++;
};
bone.childBoneCount = 0;
bone.childBones.length = 0;
_local24 = cutBitmap(lPoint, bone.bmBone);
_local25 = cutBitmap(lPoint, bone.bmMuscle);
_local26 = cutBitmap(lPoint, bone.bmSkin);
Figure.bones[_local21].setBitmaps(_local24[0], _local25[0], _local26[0], [_local24[1], _local25[1], _local26[1]]);
bone.setBitmaps(_local24[2], _local25[2], _local26[2], [_local24[3], _local25[3], _local26[3]]);
_local27 = null;
_local28 = false;
_local1 = 0;
while (_local1 < Environment.tools[0].p_nailJointCount) {
if (Environment.tools[0].p_nailJoint[_local1].bone == bone){
_local27 = Environment.tools[0].p_nailJoint[_local1];
_local28 = false;
if (bone.shape1 != null){
_local28 = ((_local28) || (bone.shape1.TestPoint(bone.p_body.GetXForm(), _local27.p_joint.GetAnchor2())));
};
if (bone.shape2 != null){
_local28 = ((_local28) || (bone.shape2.TestPoint(bone.p_body.GetXForm(), _local27.p_joint.GetAnchor2())));
};
if (_local28){
Environment.p_world.DestroyJoint(_local27.p_joint);
_local13 = new b2RevoluteJointDef();
_local13.Initialize(bone.p_body, Environment.p_world.m_groundBody, _local27.p_joint.GetAnchor2());
_local27.p_joint = Environment.p_world.CreateJoint(_local13);
_local27.bone = bone;
};
_local28 = false;
if (Figure.bones[_local21].shape1 != null){
_local28 = ((_local28) || (Figure.bones[_local21].shape1.TestPoint(Figure.bones[_local21].p_body.GetXForm(), _local27.p_joint.GetAnchor2())));
};
if (Figure.bones[_local21].shape2 != null){
_local28 = ((_local28) || (Figure.bones[_local21].shape2.TestPoint(Figure.bones[_local21].p_body.GetXForm(), _local27.p_joint.GetAnchor2())));
};
if (_local28){
Environment.p_world.DestroyJoint(_local27.p_joint);
_local13 = new b2RevoluteJointDef();
_local13.Initialize(Figure.bones[_local21].p_body, Environment.p_world.m_groundBody, _local27.p_joint.GetAnchor2());
_local27.p_joint = Environment.p_world.CreateJoint(_local13);
_local27.bone = Figure.bones[_local21];
};
};
_local1++;
};
_local29 = null;
_local1 = 0;
while (_local1 < Environment.tools[1].ropeCount) {
_local29 = Environment.tools[1].ropes[_local1];
if (_local29.body1Bone == bone){
_local28 = false;
if (bone.shape1 != null){
_local28 = ((_local28) || (bone.shape1.TestPoint(bone.p_body.GetXForm(), _local29.segments[0].p_sJoint.GetAnchor2())));
};
if (bone.shape2 != null){
_local28 = ((_local28) || (bone.shape2.TestPoint(bone.p_body.GetXForm(), _local29.segments[0].p_sJoint.GetAnchor2())));
};
if (_local28){
Environment.p_world.DestroyJoint(_local29.segments[0].p_sJoint);
_local13 = new b2RevoluteJointDef();
_local13.Initialize(_local29.segments[0].p_body, bone.p_body, _local29.segments[0].p_sJoint.GetAnchor2());
_local29.segments[0].p_sJoint = Environment.p_world.CreateJoint(_local13);
_local29.body1Bone = bone;
};
_local28 = false;
if (Figure.bones[_local21].shape1 != null){
_local28 = ((_local28) || (Figure.bones[_local21].shape1.TestPoint(Figure.bones[_local21].p_body.GetXForm(), _local29.segments[0].p_sJoint.GetAnchor2())));
};
if (Figure.bones[_local21].shape2 != null){
_local28 = ((_local28) || (Figure.bones[_local21].shape2.TestPoint(Figure.bones[_local21].p_body.GetXForm(), _local29.segments[0].p_sJoint.GetAnchor2())));
};
if (_local28){
Environment.p_world.DestroyJoint(_local29.segments[0].p_sJoint);
_local13 = new b2RevoluteJointDef();
_local13.Initialize(_local29.segments[0].p_body, Figure.bones[_local21].p_body, _local29.segments[0].p_sJoint.GetAnchor2());
_local29.segments[0].p_sJoint = Environment.p_world.CreateJoint(_local13);
_local29.body1Bone = Figure.bones[_local21];
};
};
if (_local29.body2Bone == bone){
_local35 = (_local29.segmentNum - 1);
_local28 = false;
if (bone.shape1 != null){
_local28 = ((_local28) || (bone.shape1.TestPoint(bone.p_body.GetXForm(), _local29.segments[_local35].p_eJoint.GetAnchor2())));
};
if (bone.shape2 != null){
_local28 = ((_local28) || (bone.shape2.TestPoint(bone.p_body.GetXForm(), _local29.segments[_local35].p_eJoint.GetAnchor2())));
};
if (_local28){
Environment.p_world.DestroyJoint(_local29.segments[_local35].p_eJoint);
_local30 = new b2DistanceJointDef();
_local30.Initialize(_local29.segments[_local35].p_body, bone.p_body, _local29.segments[_local35].p_eJoint.GetAnchor1(), _local29.segments[_local35].p_eJoint.GetAnchor2());
_local29.segments[_local35].p_eJoint = Environment.p_world.CreateJoint(_local30);
_local29.body2Bone = bone;
};
_local28 = false;
if (Figure.bones[_local21].shape1 != null){
_local28 = ((_local28) || (Figure.bones[_local21].shape1.TestPoint(Figure.bones[_local21].p_body.GetXForm(), _local29.segments[_local35].p_eJoint.GetAnchor2())));
};
if (Figure.bones[_local21].shape2 != null){
_local28 = ((_local28) || (Figure.bones[_local21].shape2.TestPoint(Figure.bones[_local21].p_body.GetXForm(), _local29.segments[_local35].p_eJoint.GetAnchor2())));
};
if (_local28){
Environment.p_world.DestroyJoint(_local29.segments[_local35].p_eJoint);
_local30 = new b2DistanceJointDef();
_local30.Initialize(_local29.segments[_local35].p_body, Figure.bones[_local21].p_body, _local29.segments[_local35].p_eJoint.GetAnchor1(), _local29.segments[_local35].p_eJoint.GetAnchor2());
_local29.segments[_local35].p_eJoint = Environment.p_world.CreateJoint(_local30);
_local29.body2Bone = Figure.bones[_local21];
};
};
_local1++;
};
_local31 = null;
_local1 = 0;
while (_local1 < Environment.tools[5].spikeCount) {
_local31 = Environment.tools[5].spikes[_local1];
_local32 = 0;
while (_local32 < _local31.bones.length) {
if (_local31.bones[_local32].bone == bone){
Environment.p_world.DestroyJoint(_local31.bones[_local32].joint);
_local31.bones[_local32].joint = null;
_local36 = new Array();
_local37 = new Array();
_local33 = 0;
while (_local33 < _local31.bones[_local32].hits.length) {
if (_local31.bones[_local32].hits[_local33].y < point.y){
_local36.push({x:_local31.bones[_local32].hits[_local33].x, y:_local31.bones[_local32].hits[_local33].y});
} else {
_local37.push({x:_local31.bones[_local32].hits[_local33].x, y:_local31.bones[_local32].hits[_local33].y});
};
if (_local33 < (_local31.bones[_local32].hits.length - 1)){
if ((((((_local31.bones[_local32].hits[_local33].y <= point.y)) && ((_local31.bones[_local32].hits[(_local33 + 1)].y > point.y)))) || ((((_local31.bones[_local32].hits[_local33].y > point.y)) && ((_local31.bones[_local32].hits[(_local33 + 1)].y <= point.y)))))){
_local43 = new b2Vec2();
_local43.x = ((_local31.bones[_local32].hits[(_local33 + 1)].x - _local31.bones[_local32].hits[_local33].x) * ((point.y - _local31.bones[_local32].hits[_local33].y) / (_local31.bones[_local32].hits[(_local33 + 1)].y - _local31.bones[_local32].hits[_local33].y)));
_local43.y = point.y;
_local36.push({x:_local43.x, y:_local43.y});
_local37.push({x:_local43.x, y:_local43.y});
};
};
_local33++;
};
_local36.sortOn("y", Array.NUMERIC);
_local37.sortOn("y", Array.NUMERIC);
_local38 = getCenterPoint(_local36);
_local39 = getCenterPoint(_local37);
if ((((((point.y >= 0)) && (!((_local38 == null))))) || ((((point.y < 0)) && (!((_local39 == null))))))){
if (point.y >= 0){
_local40 = _local38;
_local41 = _local36;
} else {
_local40 = _local39;
_local41 = _local37;
};
_local42 = _local31.bones[_local32].bone.p_body.GetWorldPoint(_local40);
_local13 = new b2RevoluteJointDef();
_local13.enableLimit = true;
_local13.lowerAngle = 0;
_local13.upperAngle = 0;
_local13.Initialize(_local31.bones[_local32].bone.p_body, Environment.p_world.m_groundBody, _local42);
_local31.bones[_local32].joint = Environment.p_world.CreateJoint(_local13);
_local31.bones[_local32].anchor = {x:_local40.x, y:_local40.y};
_local31.bones[_local32].distance = Math.sqrt((Math.pow((_local42.x - _local31.startPoint.x), 2) + Math.pow((_local42.y - _local31.startPoint.y), 2)));
_local31.bones[_local32].hits = _local41;
};
if ((((((point.y >= 0)) && (!((_local39 == null))))) || ((((point.y < 0)) && (!((_local38 == null))))))){
if (point.y >= 0){
_local40 = _local39;
_local41 = _local37;
} else {
_local40 = _local38;
_local41 = _local36;
};
_local42 = _local31.bones[_local32].bone.p_body.GetWorldPoint(_local40);
_local13 = new b2RevoluteJointDef();
_local13.Initialize(Figure.bones[_local21].p_body, Environment.p_world.m_groundBody, _local42);
if ((((((point.y >= 0)) && ((_local38 == null)))) || ((((point.y < 0)) && ((_local39 == null)))))){
_local44 = _local31.bones[_local32];
} else {
_local31.bones.push({joint:null});
_local44 = _local31.bones[(_local31.bones.length - 1)];
};
_local13 = new b2RevoluteJointDef();
_local13.enableLimit = true;
_local13.lowerAngle = 0;
_local13.upperAngle = 0;
_local13.Initialize(Figure.bones[_local21].p_body, Environment.p_world.m_groundBody, _local42);
_local44.joint = Environment.p_world.CreateJoint(_local13);
_local44.bone = Figure.bones[_local21];
_local44.anchor = {x:_local40.x, y:_local40.y};
_local44.distance = Math.sqrt((Math.pow((_local42.x - _local31.startPoint.x), 2) + Math.pow((_local42.y - _local31.startPoint.y), 2)));
_local44.hits = _local41;
};
break;
};
_local32++;
};
_local1++;
};
state = 0;
bone = null;
s1shapes = [null, null, null];
s2shapes = [null, null, null];
boneWidth = 0;
cutProgress = 0;
active = false;
gotoAndStop(1);
blade.filters = [];
};
}
override public function Deselect():void{
super.Deselect();
Main.sound.stopSound(idleSound);
Environment.drawContainer.graphics.clear();
}
public function getCenterPoint(_arg1):b2Vec2{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:uint;
if (_arg1.length == 0){
return (null);
};
_local2 = new b2Vec2(9999, 9999);
_local3 = new b2Vec2(0, 0);
while (_local4 < _arg1.length) {
if (_arg1[_local4].x <= _local2.x){
_local2.x = _arg1[_local4].x;
};
if (_arg1[_local4].x >= _local3.x){
_local3.x = _arg1[_local4].x;
};
if (_arg1[_local4].y <= _local2.y){
_local2.y = _arg1[_local4].y;
};
if (_arg1[_local4].y >= _local3.y){
_local3.y = _arg1[_local4].y;
};
_local4++;
};
return (new b2Vec2(((_local2.x + _local3.x) / 2), ((_local2.y + _local3.y) / 2)));
}
override public function Select():void{
super.Select();
idleSound = Main.sound.startSound(2, 0, 9999999999);
}
public function getNewShapes(_arg1:b2PolygonShape, _arg2:b2Vec2):Array{
var _local3:uint;
var _local4:Array;
var _local5:Array;
var _local6:Array;
var _local7:Array;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:Point;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Array;
var _local15:Point;
var _local16:Point;
var _local17:b2PolygonDef;
var _local18:b2PolygonDef;
var _local19:b2PolygonDef;
var _local20:b2PolygonDef;
_local4 = new Array();
_local5 = new Array();
_local6 = new Array();
_local7 = new Array();
_local10 = new Point();
_local14 = [null, null, null, null, null];
_local3 = 0;
while (_local3 < _arg1.m_vertexCount) {
_local8 = _arg1.m_vertices[_local3];
if (_local3 < (_arg1.m_vertexCount - 1)){
_local9 = _arg1.m_vertices[(_local3 + 1)];
} else {
_local9 = _arg1.m_vertices[0];
};
if (_local8.y <= _arg2.y){
_local4.push(new b2Vec2((_local8.x - _arg2.x), (_local8.y - _arg2.y)));
_local6.push(new b2Vec2(_local8.x, _local8.y));
} else {
_local5.push(new b2Vec2((_local8.x - _arg2.x), (_local8.y - _arg2.y)));
_local7.push(new b2Vec2(_local8.x, _local8.y));
};
if ((((_local8.y <= _arg2.y)) && ((_local9.y > _arg2.y)))){
_local11 = (_arg2.y - _local8.y);
_local10.x = (_local9.x - _local8.x);
_local10.y = (_local9.y - _local8.y);
_local12 = Math.atan2(_local10.y, _local10.x);
_local13 = (_local11 / Math.cos(((Math.PI / 2) - _local12)));
_local10.normalize(_local13);
_local10.x = (_local10.x + _local8.x);
_local10.y = (_local10.y + _local8.y);
_local4.push(new b2Vec2((_local10.x - _arg2.x), (_local10.y - _arg2.y)));
_local5.push(new b2Vec2((_local10.x - _arg2.x), (_local10.y - _arg2.y)));
_local6.push(new b2Vec2(_local10.x, _local10.y));
_local7.push(new b2Vec2(_local10.x, _local10.y));
if (_local15 == null){
_local15 = new Point(_local10.x, _local10.y);
} else {
_local16 = new Point(_local10.x, _local10.y);
};
};
if ((((_local9.y <= _arg2.y)) && ((_local8.y > _arg2.y)))){
_local11 = (_local8.y - _arg2.y);
_local10.x = (_local9.x - _local8.x);
_local10.y = (_local9.y - _local8.y);
_local12 = Math.atan2(_local10.y, _local10.x);
_local13 = (_local11 / Math.sin(-(_local12)));
_local10.normalize(_local13);
_local10.x = (_local10.x + _local8.x);
_local10.y = (_local10.y + _local8.y);
_local4.push(new b2Vec2((_local10.x - _arg2.x), (_local10.y - _arg2.y)));
_local5.push(new b2Vec2((_local10.x - _arg2.x), (_local10.y - _arg2.y)));
_local6.push(new b2Vec2(_local10.x, _local10.y));
_local7.push(new b2Vec2(_local10.x, _local10.y));
if (_local15 == null){
_local15 = new Point(_local10.x, _local10.y);
} else {
_local16 = new Point(_local10.x, _local10.y);
};
};
_local3++;
};
if ((((_local4.length > 0)) || ((_local6.length > 0)))){
_local17 = new b2PolygonDef();
_local18 = new b2PolygonDef();
_local17.categoryBits = 2;
_local17.density = 0.1;
_local17.friction = 0.2;
_local17.restitution = 0.1;
_local18.categoryBits = 2;
_local18.density = 0.1;
_local18.friction = 0.2;
_local18.restitution = 0.1;
_local17.vertexCount = _local4.length;
_local18.vertexCount = _local4.length;
_local3 = 0;
while (_local3 < _local4.length) {
_local17.vertices[_local3].SetV(_local4[_local3]);
_local18.vertices[_local3].SetV(_local6[_local3]);
_local3++;
};
_local14[0] = _local17;
_local14[2] = _local18;
};
if ((((_local5.length > 0)) || ((_local7.length > 0)))){
_local19 = new b2PolygonDef();
_local20 = new b2PolygonDef();
_local19.categoryBits = 2;
_local19.density = 0.1;
_local19.friction = 0.2;
_local19.restitution = 0.1;
_local20.categoryBits = 2;
_local20.density = 0.1;
_local20.friction = 0.2;
_local20.restitution = 0.1;
_local19.vertexCount = _local5.length;
_local20.vertexCount = _local5.length;
_local3 = 0;
while (_local3 < _local5.length) {
_local19.vertices[_local3].SetV(_local5[_local3]);
_local20.vertices[_local3].SetV(_local7[_local3]);
_local3++;
};
_local14[1] = _local19;
_local14[3] = _local20;
};
if (_local15 != null){
_local14[4] = (Point.distance(_local15, _local16) * Environment.p_scale);
};
return (_local14);
}
}
}//package TTG.Tools
Section 74
//BrushTool (TTG.Tools.BrushTool)
package TTG.Tools {
import Box2D.Common.Math.*;
import TTG.*;
import flash.display.*;
import flash.geom.*;
import TTG.UI.*;
public class BrushTool extends Tool {
public var targetSpace:DisplayObject;
public var prevPoint:b2Vec2;
public var variation:Number;// = 40
public var rect:Rectangle;
public var currRot:Number;// = 0
public var tipCT:ColorTransform;
public var decalhX:Number;// = 0
public var dLength:Number;// = 0
public var dVec:b2Vec2;
public var decal:Object;
public var tip:MovieClip;
public var currPoint:b2Vec2;
public function BrushTool():void{
prevPoint = new b2Vec2();
currPoint = new b2Vec2();
dVec = new b2Vec2();
dLength = 0;
currRot = 0;
rect = new Rectangle(0, 0, 41.25, 41.25);
decalhX = 0;
variation = 40;
tipCT = new ColorTransform(1, 1, 1, 1, 0, 0xFF, 0);
super("Paint Brush shortcut key : 7");
toolDescription = "Click and drag to paint.\nAdjust the sliders on the right to change the colors.";
targetSpace = Main.env;
decal = Main.painter.decals[14];
rect.width = decal.maxSize;
rect.height = decal.maxSize;
decalhX = (decal.maxSize / 2);
tip.transform.colorTransform = tipCT;
}
override public function Select():void{
super.Select();
Main.hud.colorPicker.visible = true;
}
public function update(_arg1, _arg2, _arg3):void{
tipCT.redOffset = _arg1;
tipCT.greenOffset = _arg2;
tipCT.blueOffset = _arg3;
tip.transform.colorTransform = tipCT;
}
override public function step():void{
var _local1:Number;
var _local2:Array;
var _local3:uint;
if (Hud.In){
return;
};
prevPoint.Set(x, y);
x = (x + (((Main.mouse.position.x * Environment.p_scale) - x) * 0.7));
y = (y + (((Main.mouse.position.y * Environment.p_scale) - y) * 0.7));
currPoint.Set(x, y);
dVec = currPoint.Copy();
dVec.Subtract(prevPoint);
if (Main.mouse.moving){
_local1 = Math.atan2(dVec.y, dVec.x);
if ((((_local1 > 0)) && ((currRot < -1.552)))){
currRot = (Math.PI + (Math.PI + currRot));
};
if ((((_local1 < 0)) && ((currRot > 1.552)))){
currRot = (-(Math.PI) - (Math.PI - currRot));
};
currRot = (currRot + ((_local1 - currRot) * 0.3));
rotation = ((currRot / Math.PI) * 180);
};
if (((Main.mouse.down) && (Main.mouse.moving))){
rect.x = (x - decalhX);
rect.y = (y - decalhX);
dLength = dVec.Length();
_local2 = [(((Main.hud.colorSlider[0].position * 0xFF) - variation) + (Math.random() * variation)), (((Main.hud.colorSlider[1].position * 0xFF) - variation) + (Math.random() * variation)), (((Main.hud.colorSlider[2].position * 0xFF) - variation) + (Math.random() * variation)), 0.6];
Main.env.paintFigure([x, y], _local1, decal, _local2, "normal");
while (_local3 < Figure.boneCount) {
if (Figure.bones[_local3].getBounds(targetSpace).intersects(rect)){
Figure.bones[_local3].paintMasked([x, y], currRot, 2, decal, _local2, "normal");
Figure.bones[_local3].paintMasked([x, y], currRot, 1, decal, _local2, "normal");
Figure.bones[_local3].paintMasked([x, y], currRot, 0, decal, _local2, "normal");
};
_local3++;
};
};
}
override public function Deselect():void{
super.Deselect();
Main.hud.colorPicker.visible = false;
}
}
}//package TTG.Tools
Section 75
//GunTool (TTG.Tools.GunTool)
package TTG.Tools {
import Box2D.Collision.Shapes.*;
import Box2D.Collision.*;
import TTG.*;
import flash.display.*;
import flash.geom.*;
import TTG.UI.*;
public class GunTool extends Tool {
public var targetSpace:DisplayObject;
public var rect:Rectangle;
public var selectedBones:Array;
public var aabb:b2AABB;
public function GunTool(){
aabb = new b2AABB();
rect = new Rectangle(0, 0, 20, 20);
selectedBones = new Array();
super("Gun shortcut key : 3");
toolDescription = "Click anywhere on the body to shoot.";
targetSpace = Main.env;
}
override public function step():void{
var _local1:uint;
var _local2:uint;
var _local3:Array;
var _local4:int;
var _local5:int;
var _local6:b2Shape;
var _local7:Boolean;
var _local8:Bone;
var _local9:Number;
if (Hud.In){
return;
};
x = (Main.mouse.position.x * Environment.p_scale);
y = (Main.mouse.position.y * Environment.p_scale);
if (Main.mouse.press){
rect.x = (x - 10);
rect.y = (y - 10);
_local2 = 0;
aabb.lowerBound.Set((Main.mouse.position.x - 0.001), (Main.mouse.position.y - 0.001));
aabb.upperBound.Set((Main.mouse.position.x + 0.001), (Main.mouse.position.y + 0.001));
_local3 = new Array();
_local4 = Environment.p_world.Query(aabb, _local3, (Figure.boneCount * 2));
while (_local5 < _local4) {
if (_local3[_local5].m_body.IsStatic() == false){
_local6 = (_local3[_local5] as b2Shape);
_local7 = (_local3[_local5] as b2Shape).TestPoint(_local6.m_body.GetXForm(), Main.mouse.position);
if (_local7){
if (((!((_local6.m_body.GetUserData() == null))) && ((_local6.m_body.GetUserData() is Bone)))){
_local8 = _local6.m_body.GetUserData();
if (((!((_local8.vitalSpot == null))) && ((_local6 == _local8.vitalSpot)))){
Environment.figure.AddHealth(-1);
};
};
_local2++;
};
};
_local5++;
};
if (_local2 > 0){
Main.sound.playSound(4);
Main.sound.playSound(5);
_local9 = ((Math.random() * Math.PI) * 2);
Main.env.paint([x, y], _local9, Main.painter.getLargeDecal(), [(100 + (Math.random() * 85)), 0, 0, 1]);
_local1 = 0;
while (_local1 < Figure.boneCount) {
if (Figure.bones[_local1].getBounds(targetSpace).intersects(rect)){
Figure.bones[_local1].Shoot([x, y], _local9, Main.painter.stencils[0]);
};
_local1++;
};
Environment.figure.AddHealth(-0.02);
};
};
}
}
}//package TTG.Tools
Section 76
//HandTool (TTG.Tools.HandTool)
package TTG.Tools {
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import Box2D.Collision.*;
import TTG.*;
import TTG.UI.*;
public class HandTool extends Tool {
public var p_handJointDef:b2MouseJointDef;
public var p_handJoint:b2MouseJoint;
public var aabb:b2AABB;
public var body:b2Body;// = null
public var bone:Bone;
public function HandTool(_arg1:String="Hand"){
aabb = new b2AABB();
p_handJointDef = new b2MouseJointDef();
body = null;
super(_arg1);
}
override public function step():void{
var _local1:Array;
var _local2:int;
var _local3:int;
var _local4:Boolean;
var _local5:b2Shape;
var _local6:Boolean;
if (((Hud.In) && (!(active)))){
return;
};
if (((Main.mouse.down) && ((p_handJoint == null)))){
body = null;
aabb.lowerBound.Set((Main.mouse.position.x - 0.001), (Main.mouse.position.y - 0.001));
aabb.upperBound.Set((Main.mouse.position.x + 0.001), (Main.mouse.position.y + 0.001));
_local1 = new Array();
_local2 = Environment.p_world.Query(aabb, _local1, (Figure.boneCount * 2));
while (_local3 < _local2) {
if (_local1[_local3].m_body.IsStatic() == false){
_local5 = (_local1[_local3] as b2Shape);
_local6 = (_local1[_local3] as b2Shape).TestPoint(_local5.m_body.GetXForm(), Main.mouse.position);
if (_local6){
body = _local5.m_body;
break;
};
};
_local3++;
};
_local4 = false;
if (((((!((body == null))) && (!((body.GetUserData() == null))))) && ((body.GetUserData() is Bone)))){
_local4 = body.GetUserData().active;
};
if (((!((body == null))) && (_local4))){
bone = body.GetUserData();
p_handJointDef.body1 = Environment.p_world.m_groundBody;
p_handJointDef.body2 = body;
p_handJointDef.target = Main.mouse.position;
p_handJointDef.maxForce = 10000000;
p_handJointDef.timeStep = Environment.p_timeStep;
p_handJoint = (Environment.p_world.CreateJoint(p_handJointDef) as b2MouseJoint);
body.WakeUp();
active = true;
};
};
if (!Main.mouse.down){
if (p_handJoint){
Environment.p_world.DestroyJoint(p_handJoint);
p_handJoint = null;
body = null;
bone = null;
active = false;
};
};
if (p_handJoint != null){
p_handJoint.SetTarget(Main.mouse.position);
};
}
}
}//package TTG.Tools
Section 77
//NailHandTool (TTG.Tools.NailHandTool)
package TTG.Tools {
import flash.events.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import Box2D.Collision.*;
import TTG.*;
import flash.display.*;
import TTG.UI.*;
public class NailHandTool extends HandTool {
public var p_nailJoint:Array;
public var p_nailJointCount:uint;// = 0
public var mouseRelease:Boolean;// = false
public function NailHandTool(){
p_nailJoint = new Array();
p_nailJointCount = 0;
mouseRelease = false;
super("Hand shortcut key : 1");
toolDescription = "Click and move to pull the body.\nCtrl to attach a nail.\nClick a nail to remove it.\nShift click to remove all nails.\nPull with enough force to rip limbs apart.\nHold the x key to quickly change to this at any time.";
mouseChildren = false;
stop();
}
public function removeNail(_arg1:MouseEvent):void{
var _local2:uint;
if (Environment.currentTool == toolIndex){
while (_local2 < p_nailJointCount) {
if (_arg1.target == p_nailJoint[_local2].display){
p_nailJoint[_local2].display.removeEventListener(MouseEvent.CLICK, removeNail);
Environment.miscContainer.removeChild(p_nailJoint[_local2].display);
Environment.p_world.DestroyJoint(p_nailJoint[_local2].p_joint);
p_nailJoint[_local2].p_joint = null;
p_nailJoint.splice(_local2, 1);
p_nailJointCount = p_nailJoint.length;
Environment.figure.AddHealth(-0.0075);
gotoAndStop(1);
Main.sound.playSound(5, 0, 0);
break;
};
_local2++;
};
};
}
override public function step():void{
var _local1:uint;
var _local2:Sprite;
var _local3:Bitmap;
var _local4:b2RevoluteJointDef;
var _local5:Number;
var _local6:Array;
var _local7:Array;
var _local8:int;
var _local9:int;
var _local10:b2Shape;
var _local11:Boolean;
var _local12:Bone;
if (!mouseRelease){
super.step();
};
if (Hud.In){
return;
};
x = (Main.mouse.position.x * Environment.p_scale);
y = (Main.mouse.position.y * Environment.p_scale);
if (Main.mouse.release){
mouseRelease = false;
};
if (((((!(active)) && (Main.mouse.press))) && (Main.keys[16]))){
while (_local1 < p_nailJointCount) {
Environment.miscContainer.removeChild(p_nailJoint[_local1].display);
Environment.p_world.DestroyJoint(p_nailJoint[_local1].p_joint);
p_nailJoint[_local1].p_joint = null;
_local1++;
};
p_nailJoint.length = 0;
p_nailJointCount = 0;
Main.sound.playSound(5, 0, 0);
};
if (((((((!(mouseRelease)) && (Main.keys[17]))) && (p_handJoint))) && ((p_handJoint.GetAnchor2().y > 0)))){
_local2 = new Sprite();
_local3 = new Bitmap(new SmallShadow(0, 0));
_local3.x = -13;
_local3.y = -13;
_local2.addChild(_local3);
if (Math.random() > 0.5){
_local3 = new Bitmap(new Peg(10, 10));
} else {
_local3 = new Bitmap(new Peg2(10, 10));
};
_local3.x = -6;
_local3.y = -24;
if (Math.random() > 0.5){
_local3.scaleX = -1;
_local3.x = 6;
};
_local2.addChild(_local3);
_local2.x = (p_handJoint.GetAnchor2().x * Environment.p_scale);
_local2.y = (p_handJoint.GetAnchor2().y * Environment.p_scale);
_local2.cacheAsBitmap = true;
Environment.miscContainer.addChild(_local2);
_local4 = new b2RevoluteJointDef();
_local4.Initialize(body, Environment.p_world.m_groundBody, p_handJoint.GetAnchor2());
p_nailJointCount = p_nailJoint.push({p_joint:Environment.p_world.CreateJoint(_local4), bone:bone, display:_local2});
p_nailJoint[(p_nailJointCount - 1)].display.addEventListener(MouseEvent.CLICK, removeNail);
_local5 = ((Math.random() * Math.PI) * 2);
_local6 = [_local2.x, _local2.y];
Main.env.paint(_local6, _local5, Main.painter.getLargeDecal(), [(100 + (Math.random() * 85)), 0, 0, 1]);
aabb.lowerBound.Set((Main.mouse.position.x - 0.001), (Main.mouse.position.y - 0.001));
aabb.upperBound.Set((Main.mouse.position.x + 0.001), (Main.mouse.position.y + 0.001));
_local7 = new Array();
_local8 = Environment.p_world.Query(aabb, _local7, Figure.boneCount);
while (_local9 < _local8) {
if (_local7[_local9].m_body.IsStatic() == false){
_local10 = (_local7[_local9] as b2Shape);
_local11 = (_local7[_local9] as b2Shape).TestPoint(_local10.m_body.GetXForm(), Main.mouse.position);
if (((((_local11) && (!((_local10.m_body.GetUserData() == null))))) && ((_local10.m_body.GetUserData() is Bone)))){
if (((!((_local10.m_body.GetUserData() == null))) && ((_local10.m_body.GetUserData() is Bone)))){
_local12 = _local10.m_body.GetUserData();
if (((!((_local12.vitalSpot == null))) && ((_local10 == _local12.vitalSpot)))){
Environment.figure.AddHealth(-1);
};
};
_local10.m_body.GetUserData().Shoot(_local6, _local5, Main.painter.stencils[0]);
};
};
_local9++;
};
Environment.figure.AddHealth(-0.016);
Main.sound.playSound(5, 0, 0);
Main.sound.playSound(6, 0, 0, 0.3);
Environment.p_world.DestroyJoint(p_handJoint);
p_handJoint = null;
body = null;
active = false;
mouseRelease = true;
};
}
}
}//package TTG.Tools
Section 78
//RazorTool (TTG.Tools.RazorTool)
package TTG.Tools {
import Box2D.Common.Math.*;
import TTG.*;
import flash.display.*;
import flash.geom.*;
import flash.filters.*;
import TTG.UI.*;
public class RazorTool extends Tool {
public var targetSpace:DisplayObject;
public var prevPoint:b2Vec2;
public var boneSkins:Array;
public var rect:Rectangle;
public var currRot:Number;// = 0
public var bm:Bitmap;
public var dLength:Number;// = 0
public var dVec:b2Vec2;
public var gMat:Matrix;
public var decal:Object;
public var currPoint:b2Vec2;
public var scrapeSound:Object;
public var stencil:Object;
public function RazorTool(_arg1="Razor shortcut key : 4"):void{
prevPoint = new b2Vec2();
currPoint = new b2Vec2();
dVec = new b2Vec2();
dLength = 0;
currRot = 0;
rect = new Rectangle(0, 0, 41.25, 41.25);
boneSkins = new Array();
gMat = new Matrix();
super(_arg1);
toolDescription = "Click and drag to slowly remove flesh.";
targetSpace = Main.env;
stencil = Main.painter.stencils[2];
decal = Main.painter.decals[13];
bm = new Bitmap(new bitmap_Razor(0, 0));
bm.x = -13;
bm.y = -27;
bm.smoothing = true;
addChild(bm);
filters = [new DropShadowFilter(5, 45, 0, 0.4, 6, 6)];
}
override public function step():void{
var _local1:Number;
var _local2:uint;
if (Hud.In){
return;
};
active = false;
prevPoint.Set(x, y);
x = (x + (((Main.mouse.position.x * Environment.p_scale) - x) * 0.7));
y = (y + (((Main.mouse.position.y * Environment.p_scale) - y) * 0.7));
currPoint.Set(x, y);
dVec = currPoint.Copy();
dVec.Subtract(prevPoint);
if (Main.mouse.moving){
_local1 = Math.atan2(dVec.y, dVec.x);
if ((((_local1 > 0)) && ((currRot < -1.552)))){
currRot = (Math.PI + (Math.PI + currRot));
};
if ((((_local1 < 0)) && ((currRot > 1.552)))){
currRot = (-(Math.PI) - (Math.PI - currRot));
};
currRot = (currRot + ((_local1 - currRot) * 0.3));
rotation = ((currRot / Math.PI) * 180);
};
if (Main.mouse.down){
active = true;
};
if (((Main.mouse.down) && (Main.mouse.moving))){
rect.x = (x - 20.625);
rect.y = (y - 20.625);
dLength = dVec.Length();
while (_local2 < Figure.boneCount) {
if (Figure.bones[_local2].getBounds(targetSpace).intersects(rect)){
if (boneSkins[_local2] == undefined){
boneSkins[_local2] = Figure.bones[_local2].bmSkin.bitmapData.clone();
};
Figure.bones[_local2].Shave([x, y], currRot, stencil, decal, boneSkins[_local2]);
};
_local2++;
};
Environment.figure.AddHealth(-0.003);
if (scrapeSound == null){
scrapeSound = Main.sound.startSound(12, 0, 999999, 0.1);
};
gMat.identity();
gMat.translate(0, -27);
gMat.rotate((-0.5 + (Math.random() * 1)));
gMat.translate(0, 27);
gMat.translate((16 - (Math.random() * 8)), (-7 + (Math.random() * 14)));
bm.bitmapData.draw(decal.decalData, gMat, new ColorTransform(1, 1, 1, 0.2, (100 + (Math.random() * 155)), 0, 0), "normal");
} else {
if (scrapeSound != null){
Main.sound.stopSound(scrapeSound);
scrapeSound = null;
};
};
if (Main.mouse.release){
boneSkins = new Array(Figure.boneCount);
};
}
}
}//package TTG.Tools
Section 79
//Rope (TTG.Tools.Rope)
package TTG.Tools {
import flash.events.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import Box2D.Collision.*;
import TTG.*;
import flash.display.*;
public class Rope extends Sprite {
public var ropeIndex:uint;// = 0
public var ropeBMD:BitmapData;
public var body1Bone:Bone;// = null
public var p_body2:b2Body;// = null
public var segmentNum:uint;
public var maxLength:uint;
public var ropeLength:Number;// = 0
public var segments:Array;
public var body2Bone:Bone;// = null
public var segmentCount:uint;// = 4
public var p_body1:b2Body;// = null
public var minLength:uint;
public function Rope(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
segmentCount = 4;
segmentNum = (segmentCount / 2);
segments = new Array(segmentNum);
body1Bone = null;
body2Bone = null;
p_body1 = null;
p_body2 = null;
ropeLength = 0;
minLength = (60 / Environment.p_scale);
maxLength = (400 / Environment.p_scale);
ropeIndex = 0;
ropeBMD = new RopeBMD(0, 0);
super();
p_body1 = _arg1;
p_body2 = _arg2;
Init(_arg1, _arg2, _arg3, _arg4);
}
public function Init(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2){
var _local5:b2Vec2;
var _local6:Number;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:uint;
var _local11:b2DistanceJointDef;
var _local12:b2BodyDef;
var _local13:Number;
var _local14:b2PolygonDef;
var _local15:Bitmap;
var _local16:b2RevoluteJointDef;
var _local17:b2DistanceJointDef;
_local5 = _arg4.Copy();
_local5.Subtract(_arg3);
ropeLength = _local5.Length();
if (ropeLength < minLength){
ropeLength = minLength;
_local5.Normalize();
_local5.Multiply(ropeLength);
};
if (ropeLength > maxLength){
ropeLength = maxLength;
_local5.Normalize();
_local5.Multiply(ropeLength);
};
_local6 = (ropeLength / segmentCount);
_local7 = _local5.Copy();
_local7.Normalize();
_local7.Multiply((_local6 * 0.9));
_local8 = new b2Vec2();
_local9 = new b2Vec2();
_local10 = 0;
while (_local10 < segmentNum) {
_local8 = _arg3.Copy();
_local9 = _local5.Copy();
_local9.Multiply(((_local10 / segmentCount) * 2));
_local8.Add(_local9);
_local12 = new b2BodyDef();
_local12.position.SetV(_local8);
_local13 = Math.atan2(_local5.y, _local5.x);
_local12.angle = _local13;
segments[_local10] = new Object();
segments[_local10].p_body = Environment.p_world.CreateDynamicBody(_local12);
_local14 = new b2PolygonDef();
_local14.maskBits = 0;
_local14.density = 1;
_local14.SetAsBox((_local6 / 2), (2 / Environment.p_scale), (_local6 / 2), 0);
segments[_local10].p_shape = segments[_local10].p_body.CreateShape(_local14);
segments[_local10].p_body.SetMassFromShapes();
_local15 = new Bitmap(ropeBMD.clone());
_local15.y = -2;
segments[_local10].display = new Sprite();
segments[_local10].display.addEventListener(MouseEvent.MOUSE_DOWN, removeRope);
addChild(segments[_local10].display);
segments[_local10].display.addChild(_local15);
_local15 = new Bitmap(ropeBMD.clone());
_local15.y = -2;
segments[_local10].jointDisplay = new Sprite();
segments[_local10].jointDisplay.addEventListener(MouseEvent.MOUSE_DOWN, removeRope);
addChild(segments[_local10].jointDisplay);
segments[_local10].jointDisplay.addChild(_local15);
_local10++;
};
_local10 = 0;
while (_local10 < segmentNum) {
if (_local10 == 0){
_local16 = new b2RevoluteJointDef();
_local16.Initialize(segments[_local10].p_body, p_body1, _arg3);
segments[_local10].p_sJoint = Environment.p_world.CreateJoint(_local16);
};
if (_local10 < ((segmentCount / 2) - 1)){
_local11 = new b2DistanceJointDef();
_local11.Initialize(segments[_local10].p_body, segments[(_local10 + 1)].p_body, segments[_local10].p_body.GetWorldPoint(new b2Vec2(_local6, 0)), segments[(_local10 + 1)].p_body.GetPosition());
segments[_local10].p_joint = (Environment.p_world.CreateJoint(_local11) as b2DistanceJoint);
};
if (_local10 == ((segmentCount / 2) - 1)){
_local17 = new b2DistanceJointDef();
_local17.Initialize(segments[_local10].p_body, p_body2, segments[_local10].p_body.GetWorldPoint(new b2Vec2(_local6, 0)), _arg4);
segments[_local10].p_eJoint = Environment.p_world.CreateJoint(_local17);
};
_local10++;
};
}
public function adjustRopeLength(_arg1:Number):void{
var _local2:Number;
var _local3:uint;
var _local4:b2DistanceJointDef;
var _local5:b2PolygonDef;
var _local6:b2Vec2;
var _local7:b2RevoluteJointDef;
var _local8:b2DistanceJointDef;
ropeLength = (ropeLength + _arg1);
if ((((((_arg1 < 0)) && ((ropeLength < minLength)))) || ((((_arg1 > 0)) && ((ropeLength > maxLength)))))){
ropeLength = (ropeLength - _arg1);
return;
};
_local2 = (ropeLength / segmentCount);
_local3 = 0;
while (_local3 < segmentNum) {
if (segments[_local3].p_joint != null){
Environment.p_world.DestroyJoint(segments[_local3].p_joint);
};
if (segments[_local3].p_sJoint != undefined){
Environment.p_world.DestroyJoint(segments[_local3].p_sJoint);
};
if (segments[_local3].p_eJoint != undefined){
Environment.p_world.DestroyJoint(segments[_local3].p_eJoint);
};
_local3++;
};
_local3 = 0;
while (_local3 < segmentNum) {
_local5 = new b2PolygonDef();
_local5.maskBits = 0;
_local5.density = 1;
_local5.SetAsBox((_local2 / 2), (2 / Environment.p_scale), (_local2 / 2), 0);
segments[_local3].p_body.DestroyShape(segments[_local3].p_shape);
segments[_local3].p_shape = null;
segments[_local3].p_body.m_shapeList = null;
segments[_local3].p_shape = segments[_local3].p_body.CreateShape(_local5);
segments[_local3].p_body.SetMassFromShapes();
if (segments[_local3].p_joint != null){
_local4 = new b2DistanceJointDef();
_local6 = segments[_local3].p_body.GetWorldPoint(new b2Vec2(_local2, 0));
_local4.Initialize(segments[_local3].p_body, segments[(_local3 + 1)].p_body, _local6, segments[(_local3 + 1)].p_body.GetPosition().Copy());
segments[_local3].p_joint = (Environment.p_world.CreateJoint(_local4) as b2DistanceJoint);
segments[_local3].p_joint.m_length = _local2;
};
if (segments[_local3].p_sJoint != null){
_local7 = new b2RevoluteJointDef();
_local7.Initialize(segments[_local3].p_body, p_body1, segments[_local3].p_sJoint.GetAnchor2());
segments[_local3].p_sJoint = Environment.p_world.CreateJoint(_local7);
};
if (segments[_local3].p_eJoint != null){
_local8 = new b2DistanceJointDef();
_local8.Initialize(segments[_local3].p_body, p_body2, segments[_local3].p_body.GetWorldPoint(new b2Vec2(_local2, 0)), segments[_local3].p_eJoint.GetAnchor2());
segments[_local3].p_eJoint = Environment.p_world.CreateJoint(_local8);
segments[_local3].p_eJoint.m_length = _local2;
};
_local3++;
};
}
public function remove():void{
var _local1:uint;
while (_local1 < segmentNum) {
removeChild(segments[_local1].display);
removeChild(segments[_local1].jointDisplay);
if (segments[_local1].p_joint != null){
Environment.p_world.DestroyJoint(segments[_local1].p_joint);
};
if (segments[_local1].p_sJoint != null){
Environment.p_world.DestroyJoint(segments[_local1].p_sJoint);
};
if (segments[_local1].p_eJoint != null){
Environment.p_world.DestroyJoint(segments[_local1].p_eJoint);
};
Environment.p_world.DestroyBody(segments[_local1].p_body);
_local1++;
};
segments = null;
}
public function removeRope(_arg1:MouseEvent, _arg2:Boolean=false, _arg3:Boolean=false):void{
var _local4:uint;
if (((((!(Environment.tools[Environment.currentTool].active)) && ((Environment.currentTool == Environment.tools[1].toolIndex)))) || (_arg2))){
Environment.miscContainer.removeChild(this);
while (_local4 < segmentNum) {
segments[_local4].display.removeEventListener(MouseEvent.MOUSE_DOWN, removeRope);
segments[_local4].display.removeEventListener(MouseEvent.MOUSE_DOWN, removeRope);
segments[_local4].display.removeEventListener(MouseEvent.MOUSE_DOWN, removeRope);
segments[_local4].jointDisplay.removeEventListener(MouseEvent.MOUSE_DOWN, removeRope);
segments[_local4].jointDisplay.removeEventListener(MouseEvent.MOUSE_DOWN, removeRope);
segments[_local4].jointDisplay.removeEventListener(MouseEvent.MOUSE_DOWN, removeRope);
if (segments[_local4].p_joint != null){
Environment.p_world.DestroyJoint(segments[_local4].p_joint);
};
if (segments[_local4].p_sJoint != null){
Environment.p_world.DestroyJoint(segments[_local4].p_sJoint);
};
if (segments[_local4].p_eJoint != null){
Environment.p_world.DestroyJoint(segments[_local4].p_eJoint);
};
Environment.p_world.DestroyBody(segments[_local4].p_body);
removeChild(segments[_local4].display);
removeChild(segments[_local4].jointDisplay);
_local4++;
};
Environment.tools[1].ropes.splice(ropeIndex, 1);
Environment.tools[1].ropeCount--;
if (Environment.tools[1].ropeCount == 0){
Environment.tools[1].ropes.length = 0;
};
if (!_arg3){
Environment.tools[1].reIndexRopes();
};
};
}
public function update():void{
var _local1:b2Vec2;
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:b2Vec2;
var _local6:uint;
while (_local6 < segmentNum) {
if (_local6 == 0){
segments[_local6].p_body.SetXForm(segments[_local6].p_sJoint.GetAnchor1(), segments[_local6].p_body.GetAngle());
_local1 = segments[_local6].p_body.GetPosition().Copy();
_local1.Multiply(Environment.p_scale);
} else {
_local1 = _local4.Copy();
};
if (segments[_local6].p_joint != null){
_local2 = segments[_local6].p_joint.GetAnchor1().Copy();
_local4 = segments[(_local6 + 1)].p_body.GetPosition().Copy();
} else {
_local2 = segments[_local6].p_eJoint.GetAnchor1().Copy();
_local4 = segments[_local6].p_eJoint.GetAnchor2().Copy();
};
_local2.Multiply(Environment.p_scale);
_local4.Multiply(Environment.p_scale);
segments[_local6].display.x = _local1.x;
segments[_local6].display.y = _local1.y;
_local5 = _local2.Copy();
_local5.Subtract(_local1);
segments[_local6].display.rotation = ((Math.atan2(_local5.y, _local5.x) / Math.PI) * 180);
_local3 = _local2.Copy();
_local3.Subtract(_local1);
segments[_local6].display.scaleX = (_local3.Length() / 4);
_local3 = _local4.Copy();
_local3.Subtract(_local2);
segments[_local6].jointDisplay.x = _local2.x;
segments[_local6].jointDisplay.y = _local2.y;
segments[_local6].jointDisplay.scaleX = (_local3.Length() / 4);
segments[_local6].jointDisplay.rotation = ((Math.atan2(_local3.y, _local3.x) / Math.PI) * 180);
_local6++;
};
}
}
}//package TTG.Tools
Section 80
//RopeTool (TTG.Tools.RopeTool)
package TTG.Tools {
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import Box2D.Collision.*;
import TTG.*;
import flash.display.*;
import TTG.UI.*;
import flash.text.*;
public class RopeTool extends Tool {
public var localAnchor:b2Vec2;// = null
public var p_handJointDef:b2MouseJointDef;
public var ropeBMD:BitmapData;
public var p_handJoint:b2MouseJoint;
public var ropeCount:uint;// = 0
public var ropeIndex:uint;// = 0
public var state:uint;// = 0
public var aabb:b2AABB;
public var body:b2Body;// = null
public var newRope:Shape;
public var ropes:Array;
public var body2:b2Body;// = null
public var tip_txt:TextField;
public var bone:Bone;
public var bone2:Bone;
public function RopeTool():void{
state = 0;
aabb = new b2AABB();
p_handJointDef = new b2MouseJointDef();
body = null;
body2 = null;
localAnchor = null;
newRope = new Shape();
ropes = new Array();
ropeCount = 0;
ropeIndex = 0;
ropeBMD = new RopeBMD(0, 0);
super("Rope shortcut key : 2");
toolDescription = "Click on a part of the body to attach the first point.\nThen click on another part of the body, or along the outside walls to attach the second part.\nUse the mouse wheel to adjust the rope length then click again to confirm.\nUse the Esc key at any time to cancel.\nClick on a rope to remove it.\nShift click to remove all ropes.";
tip_txt.visible = false;
tip_txt.x = 8;
tip_txt.y = 8;
}
public function updateRopes():void{
var _local1:uint;
while (_local1 < ropeCount) {
ropes[_local1].update();
_local1++;
};
}
public function addRope(_arg1:b2Vec2, _arg2:Bone, _arg3:b2Vec2, _arg4:Number){
var _local5:Array;
var _local6:int;
var _local7:b2Shape;
var _local8:Boolean;
var _local9:uint;
_local8 = false;
body = _arg2.p_body;
body2 = null;
aabb.lowerBound.Set((_arg3.x - 0.001), (_arg3.y - 0.001));
aabb.upperBound.Set((_arg3.x + 0.001), (_arg3.y + 0.001));
_local5 = new Array();
_local6 = Environment.p_world.Query(aabb, _local5, Figure.boneCount);
while (_local9 < _local6) {
_local7 = (_local5[_local9] as b2Shape);
if (_local7.m_body != body){
_local8 = _local7.TestPoint(_local7.m_body.GetXForm(), _arg3);
if (_local8){
body2 = _local7.m_body;
break;
};
};
_local9++;
};
ropeIndex = ropeCount;
ropeCount = ropes.push(new Rope(body, body2, _arg1, _arg3));
ropes[ropeIndex].ropeIndex = ropeIndex;
ropes[ropeIndex].body1Bone = _arg2;
ropes[ropeIndex].adjustRopeLength((_arg4 - ropes[ropeIndex].ropeLength));
Environment.miscContainer.addChild(ropes[ropeIndex]);
}
public function reIndexRopes():void{
var _local1:uint;
while (_local1 < ropeCount) {
ropes[_local1].ropeIndex = _local1;
_local1++;
};
}
public function update():void{
var _local1:b2Vec2;
var _local2:b2Vec2;
var _local3:Number;
if (state == 1){
_local1 = p_handJoint.GetAnchor1().Copy();
_local2 = p_handJoint.GetAnchor2().Copy();
_local1.Multiply(Environment.p_scale);
_local2.Multiply(Environment.p_scale);
newRope.x = _local2.x;
newRope.y = _local2.y;
_local1.Subtract(_local2);
newRope.rotation = ((Math.atan2(_local1.y, _local1.x) / Math.PI) * 180);
_local3 = _local1.Length();
newRope.graphics.clear();
newRope.graphics.beginBitmapFill(ropeBMD);
newRope.graphics.drawRect(0, -2, _local3, 4);
newRope.graphics.endFill();
newRope.graphics.beginBitmapFill(ropeBMD);
newRope.graphics.drawCircle(0, 0, 3);
newRope.graphics.endFill();
newRope.graphics.beginBitmapFill(ropeBMD);
newRope.graphics.drawCircle(_local3, 0, 3);
newRope.graphics.endFill();
};
}
override public function step():void{
var _local1:int;
var _local2:Array;
var _local3:int;
var _local4:b2Shape;
var _local5:Boolean;
var _local6:Boolean;
var _local7:Boolean;
var _local8:Number;
var _local9:b2Vec2;
var _local10:b2Vec2;
if (Hud.In){
return;
};
if (((((!(active)) && (Main.mouse.press))) && (Main.keys[16]))){
_local1 = (ropeCount - 1);
while (_local1 >= 0) {
ropes[_local1].removeRope(null, true);
if (_local1 == 0){
break;
};
_local1--;
};
ropes.length = 0;
ropeCount = 0;
return;
};
_local5 = false;
_local6 = false;
_local7 = false;
if (state == 0){
if (((Main.mouse.press) && ((p_handJoint == null)))){
body = null;
aabb.lowerBound.Set((Main.mouse.position.x - 0.001), (Main.mouse.position.y - 0.001));
aabb.upperBound.Set((Main.mouse.position.x + 0.001), (Main.mouse.position.y + 0.001));
_local2 = new Array();
_local3 = Environment.p_world.Query(aabb, _local2, (Figure.boneCount * 2));
while (_local1 < _local3) {
if (_local2[_local1].m_body.IsStatic() == false){
_local4 = (_local2[_local1] as b2Shape);
_local5 = (_local2[_local1] as b2Shape).TestPoint(_local4.m_body.GetXForm(), Main.mouse.position);
if (_local5){
body = _local4.m_body;
break;
};
};
_local1++;
};
_local6 = false;
if (((((!((body == null))) && (!((body.GetUserData() == null))))) && ((body.GetUserData() is Bone)))){
_local6 = body.GetUserData().active;
};
if (((body) && (_local6))){
bone = body.GetUserData();
p_handJointDef.body1 = Environment.p_world.m_groundBody;
p_handJointDef.body2 = body;
p_handJointDef.target = Main.mouse.position;
p_handJointDef.maxForce = 80;
p_handJointDef.timeStep = Environment.p_timeStep;
p_handJoint = (Environment.p_world.CreateJoint(p_handJointDef) as b2MouseJoint);
body.WakeUp();
};
};
};
if ((((state == 0)) && (!((bone == null))))){
Environment.miscContainer.addChild(newRope);
localAnchor = body.GetLocalPoint(Main.mouse.position);
p_handJoint.SetTarget(Main.mouse.position);
state = 1;
active = true;
_local7 = true;
tip_txt.visible = true;
tip_txt.text = "Click to attach to another point.";
};
if ((((state == 1)) && (!(_local7)))){
if (Main.keys[27]){
if (p_handJoint != null){
Environment.p_world.DestroyJoint(p_handJoint);
p_handJoint = null;
};
state = 0;
active = false;
bone = null;
bone2 = null;
body = null;
body2 = null;
localAnchor = null;
newRope.graphics.clear();
Environment.miscContainer.removeChild(newRope);
tip_txt.visible = false;
return;
};
if (Main.mouse.press){
body2 = null;
aabb.lowerBound.Set((Main.mouse.position.x - 0.001), (Main.mouse.position.y - 0.001));
aabb.upperBound.Set((Main.mouse.position.x + 0.001), (Main.mouse.position.y + 0.001));
_local2 = new Array();
_local3 = Environment.p_world.Query(aabb, _local2, (Figure.boneCount * 2));
while (_local1 < _local3) {
_local4 = (_local2[_local1] as b2Shape);
if (_local4.m_body != body){
_local5 = _local4.TestPoint(_local4.m_body.GetXForm(), Main.mouse.position);
if (_local5){
body2 = _local4.m_body;
break;
};
};
_local1++;
};
if (((!((body2 == null))) && (!((body2 == body))))){
if ((body2.GetUserData() is Bone)){
bone2 = body2.GetUserData();
};
body2.WakeUp();
_local7 = true;
};
};
if (((((!((body2 == null))) && (!((body2 == body))))) && (_local7))){
state = 2;
Environment.p_world.DestroyJoint(p_handJoint);
p_handJoint = null;
ropeIndex = ropeCount;
ropeCount = ropes.push(new Rope(body, body2, body.GetWorldPoint(localAnchor), Main.mouse.position));
ropes[ropeIndex].ropeIndex = ropeIndex;
Environment.miscContainer.removeChild(newRope);
Environment.miscContainer.addChild(ropes[ropeIndex]);
tip_txt.text = "Mouse wheel to adjust. Click to confirm.";
};
};
if ((((state == 2)) && (!(_local7)))){
if (Main.keys[27]){
ropes[ropeIndex].remove();
ropeCount--;
Environment.miscContainer.removeChild(ropes[ropeIndex]);
ropes.splice(ropeIndex, 1);
state = 0;
active = false;
body = null;
bone = null;
bone2 = null;
body = null;
body2 = null;
localAnchor = null;
newRope.graphics.clear();
tip_txt.visible = false;
return;
};
if (Main.mouse.delta != 0){
ropes[ropeIndex].adjustRopeLength((Main.mouse.delta / 10));
};
if (Main.mouse.press){
ropes[ropeIndex].body1Bone = bone;
ropes[ropeIndex].body2Bone = bone2;
state = 0;
active = false;
body = null;
bone = null;
bone2 = null;
body = null;
body2 = null;
localAnchor = null;
newRope.graphics.clear();
tip_txt.visible = false;
};
};
}
}
}//package TTG.Tools
Section 81
//SpikeTool (TTG.Tools.SpikeTool)
package TTG.Tools {
import flash.events.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import Box2D.Collision.*;
import TTG.*;
import flash.display.*;
import flash.geom.*;
import TTG.UI.*;
public class SpikeTool extends Tool {
public var hitIndex:uint;// = 0
public var spikes:Array;
public var maxDist:Number;// = 0
public var minDist:Number;// = 0
public var X:Number;// = 0
public var d:b2Vec2;
public var hits:Array;
public var Y:Number;// = 0
public var prevPos:Number;// = 0
public var spikeIndex:uint;// = 0
public var state:uint;// = 0
public var vitalHits:Array;
public var rMat:Matrix;
public var spikeCount:uint;// = 0
public var currPos:Number;// = 0
public var removeSpikes:Array;
public var rot:Number;// = 0
public var spikeBM:BitmapData;
public function SpikeTool():void{
state = 0;
rot = 0;
X = 0;
Y = 0;
d = new b2Vec2();
rMat = new Matrix();
removeSpikes = new Array();
spikes = new Array();
spikeCount = 0;
spikeIndex = 0;
prevPos = 0;
currPos = 0;
hits = new Array();
vitalHits = new Array();
maxDist = 0;
minDist = 0;
hitIndex = 0;
addFrameScript(5, frame6);
super("Spikes shortcut key : 6");
toolDescription = "Click and drag anywhere to set spike direction. Release to impale.\nClick on a spike to remove it.\nShift click to remove all spikes.\nEsc to cancel.";
stop();
}
public function testShape(_arg1:b2Body, _arg2:b2PolygonShape, _arg3:b2Vec2, _arg4:b2Vec2):Array{
var _local5:Array;
var _local6:uint;
var _local7:Array;
var _local8:uint;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:Number;
var _local12:Number;
var _local13:*;
var _local14:Number;
var _local15:*;
var _local16:Number;
var _local17:Number;
_local5 = new Array([false], [false]);
_local6 = 0;
_local7 = new Array(_arg2.m_vertexCount);
while (_local8 < _arg2.m_vertexCount) {
if (_local8 == 0){
rMat.identity();
rMat.tx = _arg2.m_vertices[_local8].x;
rMat.ty = _arg2.m_vertices[_local8].y;
rMat.rotate(_arg1.GetAngle());
rMat.translate(_arg1.GetPosition().x, _arg1.GetPosition().y);
_local7[_local8] = new b2Vec2(rMat.tx, rMat.ty);
};
_local9 = _local7[_local8];
if (_local8 < (_arg2.m_vertexCount - 1)){
rMat.identity();
rMat.tx = _arg2.m_vertices[(_local8 + 1)].x;
rMat.ty = _arg2.m_vertices[(_local8 + 1)].y;
rMat.rotate(_arg1.GetAngle());
rMat.translate(_arg1.GetPosition().x, _arg1.GetPosition().y);
_local7[(_local8 + 1)] = new b2Vec2(rMat.tx, rMat.ty);
_local10 = _local7[(_local8 + 1)];
} else {
_local10 = _local7[0];
};
_local11 = 0;
if ((_local10.x - _local9.x) == 0){
_local11 = (Math.random() * 1E-6);
};
_local12 = ((_local10.y - _local9.y) / ((_local10.x - _local9.x) + _local11));
_local13 = (_local9.y - (_local12 * _local9.x));
_local11 = 0;
if (_arg4.x == 0){
_local11 = (Math.random() * 1E-6);
};
_local14 = (_arg4.y / (_arg4.x + _local11));
_local15 = (_arg3.y - (_local14 * _arg3.x));
_local16 = ((_local13 - _local15) / (_local14 - _local12));
_local17 = ((_local12 * _local16) + _local13);
if ((((((((_local16 > Math.min(_local9.x, _local10.x))) && ((_local16 < Math.max(_local9.x, _local10.x))))) && ((_local17 > Math.min(_local9.y, _local10.y))))) && ((_local17 < Math.max(_local9.y, _local10.y))))){
_local5[_local6][0] = true;
_local5[_local6][1] = _local16;
_local5[_local6][2] = _local17;
_local6++;
};
_local8++;
};
return (_local5);
}
function frame6(){
stop();
}
override public function step():void{
var _local1:uint;
var _local2:uint;
var _local3:Array;
var _local4:Array;
var _local5:b2Vec2;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Boolean;
var _local12:Number;
var _local13:Number;
var _local14:b2Vec2;
var _local15:b2RevoluteJointDef;
var _local16:Bone;
var _local17:b2Vec2;
var _local18:b2Vec2;
var _local19:Array;
var _local20:Number;
var _local21:Number;
var _local22:b2Vec2;
var _local23:Number;
var _local24:Number;
var _local25:*;
var _local26:Matrix;
var _local27:uint;
if (((Hud.In) && (((!((state == 4))) && (!((state == 5))))))){
return;
};
if ((((state == 0)) && (!(Hud.In)))){
X = Main.mouse.position.x;
Y = Main.mouse.position.y;
x = (X * Environment.p_scale);
y = (Y * Environment.p_scale);
if (((Main.mouse.press) && (!(Hud.In)))){
if (Main.keys[16]){
state = 5;
Main.sound.playSound(5);
removeSpikes = new Array();
_local1 = 0;
while (_local1 < spikeCount) {
removeSpikes.push(_local1);
_local1++;
};
} else {
state = 1;
return;
};
};
};
if (state == 1){
if (Main.mouse.moving){
state = 2;
hitIndex = 0;
active = true;
} else {
if (Main.mouse.release){
state = 0;
};
};
};
if (state == 2){
if (Main.keys[27]){
state = 0;
active = false;
gotoAndStop(1);
return;
};
if (currentFrame == 1){
gotoAndPlay(2);
};
d.Set((Main.mouse.position.x - X), (Main.mouse.position.y - Y));
rot = Math.atan2(d.y, d.x);
rotation = ((rot / Math.PI) * 180);
if (!Main.mouse.down){
state = 3;
};
};
if (state == 3){
d.Set((Main.mouse.position.x - X), (Main.mouse.position.y - Y));
if ((((d.x == 0)) && ((d.y == 0)))){
d.x = 1;
};
rot = Math.atan2(d.y, d.x);
rotation = ((rot / Math.PI) * 180);
hits = new Array();
_local3 = new Array();
_local4 = new Array(Figure.boneCount);
_local5 = new b2Vec2(X, Y);
_local6 = 0;
if (d.x == 0){
_local6 = (Math.random() * 0.0001);
};
_local7 = (d.y / (d.x + _local6));
_local8 = (_local5.y - (_local5.x * _local7));
_local9 = 1;
_local10 = 1;
_local11 = false;
_local12 = (-10 / Environment.p_scale);
_local13 = (510 / Environment.p_scale);
_local10 = ((_local7 * _local12) + _local8);
_local9 = _local12;
if ((((((((_local10 >= _local12)) && ((_local10 <= _local13)))) && ((_local9 >= _local12)))) && ((_local9 <= _local13)))){
if ((((X - _local9) * d.x) + ((Y - _local10) * d.y)) > 0){
_local11 = true;
};
};
if (!_local11){
_local9 = ((_local12 - _local8) / _local7);
_local10 = _local12;
if ((((((((_local10 >= _local12)) && ((_local10 <= _local13)))) && ((_local9 >= _local12)))) && ((_local9 <= _local13)))){
if ((((X - _local9) * d.x) + ((Y - _local10) * d.y)) > 0){
_local11 = true;
};
};
};
if (!_local11){
_local9 = ((_local13 - _local8) / _local7);
_local10 = _local13;
if ((((((((_local10 >= _local12)) && ((_local10 <= _local13)))) && ((_local9 >= _local12)))) && ((_local9 <= _local13)))){
if ((((X - _local9) * d.x) + ((Y - _local10) * d.y)) > 0){
_local11 = true;
};
};
};
if (!_local11){
_local10 = ((_local7 * _local13) + _local8);
_local9 = _local13;
};
_local5.Set(_local9, _local10);
maxDist = 0;
_local14 = d.Copy();
_local1 = 0;
while (_local1 < Figure.boneCount) {
if (Figure.bones[_local1].shape1 != null){
_local3 = testShape(Figure.bones[_local1].p_body, Figure.bones[_local1].shape1, _local5, d);
if (_local3[0][0]){
if (_local4[_local1] == undefined){
_local4[_local1] = new Object();
_local4[_local1].hits = new Array();
_local4[_local1].bone = Figure.bones[_local1];
};
hits.push({x:_local3[0][1], y:_local3[0][2], distance:Math.sqrt((Math.pow((_local5.x - _local3[0][1]), 2) + Math.pow((_local5.y - _local3[0][2]), 2))), bone:Figure.bones[_local1], shape:Figure.bones[_local1].shape1});
_local4[_local1].hits.push({x:_local3[0][1], y:_local3[0][2], distance:Math.sqrt((Math.pow((_local5.x - _local3[0][1]), 2) + Math.pow((_local5.y - _local3[0][2]), 2))), bone:Figure.bones[_local1], shape:Figure.bones[_local1].shape1});
};
if (_local3[1][0]){
if (_local4[_local1] == undefined){
_local4[_local1] = new Object();
_local4[_local1].hits = new Array();
_local4[_local1].bone = Figure.bones[_local1];
};
hits.push({x:_local3[1][1], y:_local3[1][2], distance:Math.sqrt((Math.pow((_local5.x - _local3[1][1]), 2) + Math.pow((_local5.y - _local3[1][2]), 2))), bone:Figure.bones[_local1], shape:Figure.bones[_local1].shape1});
_local4[_local1].hits.push({x:_local3[1][1], y:_local3[1][2], distance:Math.sqrt((Math.pow((_local5.x - _local3[1][1]), 2) + Math.pow((_local5.y - _local3[1][2]), 2))), bone:Figure.bones[_local1], shape:Figure.bones[_local1].shape1});
};
};
if (Figure.bones[_local1].shape2 != null){
_local3 = testShape(Figure.bones[_local1].p_body, Figure.bones[_local1].shape2, _local5, d);
if (_local3[0][0]){
if (_local4[_local1] == undefined){
_local4[_local1] = new Object();
_local4[_local1].hits = new Array();
_local4[_local1].bone = Figure.bones[_local1];
};
hits.push({x:_local3[0][1], y:_local3[0][2], distance:Math.sqrt((Math.pow((_local5.x - _local3[0][1]), 2) + Math.pow((_local5.y - _local3[0][2]), 2))), bone:Figure.bones[_local1], shape:Figure.bones[_local1].shape2});
_local4[_local1].hits.push({x:_local3[0][1], y:_local3[0][2], distance:Math.sqrt((Math.pow((_local5.x - _local3[0][1]), 2) + Math.pow((_local5.y - _local3[0][2]), 2))), bone:Figure.bones[_local1], shape:Figure.bones[_local1].shape2});
};
if (_local3[1][0]){
if (_local4[_local1] == undefined){
_local4[_local1] = new Object();
_local4[_local1].hits = new Array();
_local4[_local1].bone = Figure.bones[_local1];
};
hits.push({x:_local3[1][1], y:_local3[1][2], distance:Math.sqrt((Math.pow((_local5.x - _local3[1][1]), 2) + Math.pow((_local5.y - _local3[1][2]), 2))), bone:Figure.bones[_local1], shape:Figure.bones[_local1].shape2});
_local4[_local1].hits.push({x:_local3[1][1], y:_local3[1][2], distance:Math.sqrt((Math.pow((_local5.x - _local3[1][1]), 2) + Math.pow((_local5.y - _local3[1][2]), 2))), bone:Figure.bones[_local1], shape:Figure.bones[_local1].shape2});
};
};
if (Figure.bones[_local1].vitalSpot != null){
_local3 = testShape(Figure.bones[_local1].p_body, Figure.bones[_local1].vitalSpot, _local5, d);
if (_local3[0][0]){
vitalHits.push({x:_local3[0][1], y:_local3[0][2], distance:Math.sqrt((Math.pow((_local5.x - _local3[0][1]), 2) + Math.pow((_local5.y - _local3[0][2]), 2))), bone:Figure.bones[_local1], shape:Figure.bones[_local1].vitalSpot});
};
if (_local3[1][0]){
vitalHits.push({x:_local3[1][1], y:_local3[1][2], distance:Math.sqrt((Math.pow((_local5.x - _local3[1][1]), 2) + Math.pow((_local5.y - _local3[1][2]), 2))), bone:Figure.bones[_local1], shape:Figure.bones[_local1].vitalSpot});
};
};
_local1++;
};
hits.sortOn("distance", Array.NUMERIC);
vitalHits.sortOn("distance", Array.NUMERIC);
if (hits.length > 0){
minDist = hits[0].distance;
maxDist = hits[(hits.length - 1)].distance;
maxDist = (maxDist + (2 + (Math.random() * 1.5)));
if (maxDist > (690 / Environment.p_scale)){
maxDist = (690 / Environment.p_scale);
};
_local15 = new b2RevoluteJointDef();
spikeCount = spikes.push(new Object());
spikeIndex = (spikeCount - 1);
spikes[spikeIndex].bones = new Array();
_local1 = 0;
while (_local1 < _local4.length) {
if (_local4[_local1] != undefined){
_local17 = new b2Vec2(0, 0);
_local18 = new b2Vec2(9999, 9999);
_local19 = new Array();
_local2 = 0;
while (_local2 < _local4[_local1].hits.length) {
_local16 = _local4[_local1].hits[_local2].bone;
_local22 = new b2Vec2(_local4[_local1].hits[_local2].x, _local4[_local1].hits[_local2].y);
_local22 = _local16.p_body.GetLocalPoint(_local22);
_local19.push({x:_local22.x, y:_local22.y});
if (_local4[_local1].hits[_local2].x <= _local18.x){
_local18.x = _local4[_local1].hits[_local2].x;
};
if (_local4[_local1].hits[_local2].x >= _local17.x){
_local17.x = _local4[_local1].hits[_local2].x;
};
if (_local4[_local1].hits[_local2].y <= _local18.y){
_local18.y = _local4[_local1].hits[_local2].y;
};
if (_local4[_local1].hits[_local2].y >= _local17.y){
_local17.y = _local4[_local1].hits[_local2].y;
};
_local2++;
};
_local20 = ((_local18.x + _local17.x) / 2);
_local21 = ((_local18.y + _local17.y) / 2);
_local15.enableLimit = true;
_local15.lowerAngle = 0;
_local15.upperAngle = 0;
_local15.Initialize(_local16.p_body, Environment.p_world.m_groundBody, new b2Vec2(_local20, _local21));
if (spikes[spikeIndex].bones == undefined){
spikes[spikeIndex].bones = new Array();
};
_local19.sortOn("y", Array.NUMERIC);
spikes[spikeIndex].bones.push({joint:Environment.p_world.CreateJoint(_local15), bone:_local16, anchor:{x:_local16.p_body.GetLocalPoint(new b2Vec2(_local20, _local21)).x, y:_local16.p_body.GetLocalPoint(new b2Vec2(_local20, _local21)).y}, distance:Math.sqrt((((_local20 - _local5.x) * (_local20 - _local5.x)) + ((_local21 - _local5.y) * (_local21 - _local5.y)))), hits:_local19});
};
_local1++;
};
spikes[spikeIndex].startPoint = _local5.Copy();
spikes[spikeIndex].currPos = 1;
spikes[spikeIndex].minDist = minDist;
spikes[spikeIndex].maxDist = maxDist;
spikes[spikeIndex].index = spikeIndex;
spikes[spikeIndex].bm = new Bitmap(new Spike(0, 0));
spikes[spikeIndex].bm.x = -690;
spikes[spikeIndex].bm.y = -5;
spikes[spikeIndex].bm.smoothing = true;
spikes[spikeIndex].display = new Sprite();
spikes[spikeIndex].display.x = (_local5.x * Environment.p_scale);
spikes[spikeIndex].display.y = (_local5.y * Environment.p_scale);
spikes[spikeIndex].display.addChild(spikes[spikeIndex].bm);
spikes[spikeIndex].display.rotation = ((rot / Math.PI) * 180);
spikes[spikeIndex].display.addEventListener(MouseEvent.CLICK, removeSpike);
Environment.spikeContainer.addChild(spikes[spikeIndex].display);
spikeBM = spikes[spikeIndex].bm.bitmapData.clone();
gotoAndStop(1);
state = 4;
hitIndex = 0;
return;
} else {
prevPos = 0;
currPos = 0;
state = 0;
gotoAndStop(1);
active = false;
return;
};
};
if (state == 4){
if (currPos < 1){
prevPos = currPos;
currPos = (currPos + 0.25);
if (currPos > 1){
currPos = 1;
};
spikes[spikeIndex].bm.x = (-690 + ((maxDist * Environment.p_scale) * currPos));
if (hitIndex < hits.length){
while (hits[hitIndex].distance <= (maxDist * currPos)) {
Main.env.paint([(hits[hitIndex].x * Environment.p_scale), (hits[hitIndex].y * Environment.p_scale)], ((Math.random() * Math.PI) * 2), Main.painter.getLargeDecal(), [(100 + (Math.random() * 85)), 0, 0, 1]);
hits[hitIndex].bone.Shoot([(hits[hitIndex].x * Environment.p_scale), (hits[hitIndex].y * Environment.p_scale)], ((Math.random() * Math.PI) * 2), Main.painter.stencils[0]);
Environment.figure.AddHealth(-0.02);
if (hitIndex == 0){
Main.sound.playSound(5);
Main.sound.playSound(8, 0, 0, 0.4);
};
hitIndex++;
if (hitIndex == hits.length){
break;
};
};
};
if (Environment.figure.alive){
_local1 = 0;
while (_local1 < vitalHits.length) {
if (vitalHits[_local1].distance <= (maxDist * currPos)){
Environment.figure.AddHealth(-1);
};
_local1++;
};
};
_local23 = (((prevPos * maxDist) - minDist) * Environment.p_scale);
_local24 = (((currPos * maxDist) - minDist) * Environment.p_scale);
if (_local24 >= 0){
if (_local23 < 0){
_local23 = 0;
};
_local25 = Main.painter.decals[5];
_local26 = new Matrix();
_local1 = 0;
while (_local1 < (_local24 - _local23)) {
_local26.identity();
_local26.translate(_local25.hx, _local25.hy);
_local26.rotate(((Math.random() * Math.PI) * 2));
_local26.translate((700 - (_local23 + ((_local24 - _local23) * (_local1 / (_local24 - _local23))))), 5);
spikes[spikeIndex].bm.bitmapData.draw(_local25.decalData, _local26, new ColorTransform(1, 1, 1, 1, (100 + (Math.random() * 155)), 0, 0));
_local1 = (_local1 + 5);
};
spikes[spikeIndex].bm.bitmapData.copyChannel(spikeBM, spikes[spikeIndex].bm.bitmapData.rect, new Point(0, 0), 8, 8);
};
} else {
currPos = 0;
state = 0;
active = false;
};
};
if (state == 5){
_local27 = 0;
_local1 = 0;
while (_local1 < removeSpikes.length) {
if (spikes[removeSpikes[_local1]].currPos >= 0){
_local27++;
spikes[removeSpikes[_local1]].bm.x = (-690 + ((spikes[removeSpikes[_local1]].maxDist * Environment.p_scale) * spikes[removeSpikes[_local1]].currPos));
_local2 = 0;
while (_local2 < spikes[removeSpikes[_local1]].bones.length) {
if (((!((spikes[removeSpikes[_local1]].bones[_local2].joint == null))) && (((spikes[removeSpikes[_local1]].maxDist * spikes[removeSpikes[_local1]].currPos) <= spikes[removeSpikes[_local1]].bones[_local2].distance)))){
Environment.p_world.DestroyJoint(spikes[removeSpikes[_local1]].bones[_local2].joint);
spikes[removeSpikes[_local1]].bones[_local2].joint = null;
};
_local2++;
};
spikes[removeSpikes[_local1]].currPos = (spikes[removeSpikes[_local1]].currPos - 0.25);
} else {
if (spikes[removeSpikes[_local1]].display != null){
spikes[removeSpikes[_local1]].display.removeEventListener(MouseEvent.CLICK, removeSpike);
_local2 = 0;
while (_local2 < spikes[removeSpikes[_local1]].bones.length) {
if (spikes[removeSpikes[_local1]].bones[_local2].joint != null){
Environment.p_world.DestroyJoint(spikes[removeSpikes[_local1]].bones[_local2].joint);
spikes[removeSpikes[_local1]].bones[_local2].joint = null;
};
_local2++;
};
spikes[removeSpikes[_local1]].bones.length = 0;
spikes[removeSpikes[_local1]].bm = null;
Environment.spikeContainer.removeChild(spikes[removeSpikes[_local1]].display);
spikes[removeSpikes[_local1]].display = null;
};
};
_local1++;
};
if (_local27 == 0){
_local1 = (spikes.length - 1);
while (_local1 >= 0) {
if (spikes.length == 0){
break;
};
if (spikes[_local1].display == null){
spikes.splice(_local1, 1);
};
if (_local1 == 0){
break;
};
_local1--;
};
spikeCount = spikes.length;
removeSpikes = new Array();
state = 0;
active = false;
};
};
}
public function removeSpike(_arg1:MouseEvent):void{
var _local2:uint;
if (((!(Environment.tools[Environment.currentTool].active)) && ((Environment.currentTool == toolIndex)))){
while (_local2 < spikeCount) {
if (_arg1.target == spikes[_local2].display){
spikes[_local2].display.removeEventListener(MouseEvent.CLICK, removeSpike);
state = 5;
Main.sound.playSound(5);
active = true;
removeSpikes.push(_local2);
break;
};
_local2++;
};
};
}
}
}//package TTG.Tools
Section 82
//Tool (TTG.Tools.Tool)
package TTG.Tools {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import TTG.*;
import flash.display.*;
public class Tool extends MovieClip {
public var active:Boolean;// = false
public var toolIndex:uint;// = 0
public var toolName:String;// = "Tool"
public var toolDescription:String;// = "Shake Well"
public var selected:Boolean;// = false
public function Tool(_arg1:String="Tool"){
toolName = "Tool";
toolDescription = "Shake Well";
selected = false;
active = false;
toolIndex = 0;
super();
toolIndex = Environment.tools.length;
toolName = _arg1;
stop();
}
public function Select():void{
if (Environment.currentTool != -1){
Environment.tools[Environment.currentTool].Deselect();
};
selected = true;
Environment.currentTool = toolIndex;
Environment.toolContainer.addChild(this);
Main.hud.toolIcons[("tool_" + toolIndex)].hightlight.visible = true;
}
public function step():void{
}
public function Deselect():void{
Environment.toolContainer.removeChild(this);
selected = false;
Environment.currentTool = -1;
Main.hud.toolIcons[("tool_" + toolIndex)].hightlight.visible = false;
}
}
}//package TTG.Tools
Section 83
//ColorSlider (TTG.UI.ColorSlider)
package TTG.UI {
import flash.events.*;
import TTG.*;
import flash.display.*;
public class ColorSlider extends Sprite {
public var position:Number;// = 0
public var slider:Shape;
public function ColorSlider():void{
var _local1:Shape;
slider = new Shape();
position = 0;
super();
_local1 = new Shape();
addChild(_local1);
_local1.graphics.beginFill(0);
_local1.graphics.moveTo(1, 0);
_local1.graphics.lineTo(10, 0);
_local1.graphics.lineTo(10, 60);
_local1.graphics.lineTo(1, 60);
_local1.graphics.endFill();
_local1.graphics.beginFill(0xDDDDDD);
_local1.graphics.moveTo(4, 0);
_local1.graphics.lineTo(6, 0);
_local1.graphics.lineTo(6, 60);
_local1.graphics.lineTo(4, 60);
_local1.graphics.endFill();
addChild(slider);
slider.y = 60;
slider.graphics.beginFill(0xFFFFFF);
slider.graphics.moveTo(1, -1);
slider.graphics.lineTo(9, -1);
slider.graphics.lineTo(9, 1);
slider.graphics.lineTo(1, 1);
slider.graphics.endFill();
addEventListener(MouseEvent.MOUSE_MOVE, slide);
}
public function slide(_arg1:MouseEvent):void{
if (((Main.mouse.down) && (!(Environment.tools[Environment.currentTool].active)))){
update((_arg1.localY / 60));
Main.hud.updateColorPicker();
};
}
public function update(_arg1):void{
position = (1 - _arg1);
if (position > 1){
position = 1;
};
if (position < 0){
position = 0;
};
slider.y = ((1 - position) * 60);
}
}
}//package TTG.UI
Section 84
//Hud (TTG.UI.Hud)
package TTG.UI {
import flash.events.*;
import TTG.*;
import flash.display.*;
import flash.geom.*;
public class Hud extends MovieClip {
public var q_med:MovieClip;
public var toolTip:MovieClip;
public var healthBar:MovieClip;
public var colorSlider:Array;
public var toolIcons:MovieClip;
public var reset:MovieClip;
public var wait:uint;// = 0
public var q_low:MovieClip;
public var q_high:MovieClip;
public var ct:ColorTransform;
public var main:Main;
public var colorPicker:MovieClip;
public static var In:Boolean = false;
public function Hud(_arg1):void{
wait = 0;
colorSlider = new Array(3);
ct = new ColorTransform(1, 1, 1, 1, 0, 0xFF, 0, 0);
super();
main = _arg1;
InitColorSlider();
}
public function qLow(_arg1:MouseEvent):void{
clearQualityButtons();
main.setQuality("LOW");
q_low.filters = [Main.whiteGlow];
}
public function activate(_arg1:MouseEvent):void{
In = true;
}
public function showToolTip(_arg1:MouseEvent):void{
var _local2:uint;
_local2 = _arg1.target.name.split("_")[1];
toolTip.visible = true;
toolTip.txt.text = ((Environment.tools[_local2].toolName + "\n\n") + Environment.tools[_local2].toolDescription);
toolTip.txt.y = (-6 - toolTip.txt.textHeight);
toolTip.bg.scaleY = ((10 + toolTip.txt.textHeight) / 10);
}
public function Init():void{
var _local1:uint;
toolTip.visible = false;
toolTip.txt.autoSize = "left";
while (_local1 < Environment.tools.length) {
toolIcons[("tool_" + _local1)].stop();
toolIcons[("tool_" + _local1)].hightlight.visible = false;
if (Environment.tools[_local1] != undefined){
toolIcons[("tool_" + _local1)].addEventListener(MouseEvent.CLICK, selectTool);
toolIcons[("tool_" + _local1)].addEventListener(MouseEvent.MOUSE_OVER, showToolTip);
toolIcons[("tool_" + _local1)].addEventListener(MouseEvent.MOUSE_OUT, hideToolTip);
toolIcons[("tool_" + _local1)].buttonMode = true;
toolIcons[("tool_" + _local1)].grey.visible = false;
};
_local1++;
};
addEventListener(MouseEvent.MOUSE_OVER, activate);
addEventListener(MouseEvent.MOUSE_OUT, deactivate);
q_high.addEventListener(MouseEvent.CLICK, qHigh);
q_med.addEventListener(MouseEvent.CLICK, qMedium);
q_low.addEventListener(MouseEvent.CLICK, qLow);
q_high.buttonMode = true;
q_med.buttonMode = true;
q_low.buttonMode = true;
q_high.filters = [Main.whiteGlow];
reset.addEventListener(MouseEvent.MOUSE_OVER, resetOver);
reset.addEventListener(MouseEvent.MOUSE_OUT, resetOut);
reset.addEventListener(MouseEvent.CLICK, resetClick);
reset.buttonMode = true;
healthBar.dead.gotoAndStop(1);
}
public function clearQualityButtons():void{
if (Main.sQuality == "LOW"){
q_low.filters = [];
};
if (Main.sQuality == "MEDIUM"){
q_med.filters = [];
};
if (Main.sQuality == "HIGH"){
q_high.filters = [];
};
}
public function hideToolTip(_arg1:MouseEvent):void{
toolTip.visible = false;
}
public function updateColorPicker():void{
ct.redOffset = (colorSlider[0].position * 0xFF);
ct.greenOffset = (colorSlider[1].position * 0xFF);
ct.blueOffset = (colorSlider[2].position * 0xFF);
colorPicker.color.transform.colorTransform = ct;
Environment.tools[6].update((colorSlider[0].position * 0xFF), (colorSlider[1].position * 0xFF), (colorSlider[2].position * 0xFF));
}
public function deactivate(_arg1:MouseEvent):void{
if (((!((_arg1.relatedObject == null))) && (Main.env.contains(_arg1.relatedObject)))){
In = false;
wait = 0;
Environment.active = true;
};
}
public function qMedium(_arg1:MouseEvent):void{
clearQualityButtons();
main.setQuality("MEDIUM");
q_med.filters = [Main.whiteGlow];
}
public function resetClick(_arg1:MouseEvent):void{
if (!Environment.tools[Environment.currentTool].active){
Main.env.reset();
};
}
public function resetOut(_arg1:MouseEvent):void{
reset.filters = [];
}
public function qHigh(_arg1:MouseEvent):void{
clearQualityButtons();
main.setQuality("HIGH");
q_high.filters = [Main.whiteGlow];
}
public function selectTool(_arg1:MouseEvent):void{
var _local2:uint;
Main.sound.playSound(1);
if (!Environment.tools[Environment.currentTool].active){
_local2 = _arg1.target.name.split("_")[1];
Environment.tools[_local2].Select();
};
}
public function resetOver(_arg1:MouseEvent):void{
reset.filters = [Main.whiteGlow];
}
public function InitColorSlider():void{
colorPicker.visible = false;
colorPicker.color.transform.colorTransform = ct;
colorSlider[0] = new ColorSlider();
colorSlider[1] = new ColorSlider();
colorSlider[2] = new ColorSlider();
colorSlider[0].y = 25;
colorSlider[1].y = 25;
colorSlider[2].y = 25;
colorSlider[0].x = 0;
colorSlider[1].x = 10;
colorSlider[2].x = 20;
colorPicker.addChild(colorSlider[0]);
colorPicker.addChild(colorSlider[1]);
colorPicker.addChild(colorSlider[2]);
colorSlider[1].update(0);
}
}
}//package TTG.UI
Section 85
//Preloader (TTG.UI.Preloader)
package TTG.UI {
import flash.events.*;
import TTG.*;
import flash.display.*;
import flash.text.*;
public class Preloader extends MovieClip {
public var loader:LoaderInfo;
public var loadText:TextField;
public var playButton:MovieClip;
public var loadBar:MovieClip;
public var Parent:Main;
public function Preloader(_arg1:Main):void{
Parent = _arg1;
loader = Parent.loaderInfo;
loader.addEventListener(ProgressEvent.PROGRESS, loadProgress);
loader.addEventListener(Event.COMPLETE, loadComplete);
playButton.visible = false;
playButton.buttonMode = true;
playButton.addEventListener(MouseEvent.CLICK, playGame);
}
private function loadComplete(_arg1:Event){
loader.removeEventListener(ProgressEvent.PROGRESS, loadProgress);
loader.removeEventListener(Event.COMPLETE, loadComplete);
playButton.visible = true;
}
private function playGame(_arg1:MouseEvent){
Main.sound.playSound(1);
Parent.Init();
}
private function loadProgress(_arg1:ProgressEvent){
loadText.text = (Math.round(((_arg1.bytesLoaded / _arg1.bytesTotal) * 100)) + "%");
loadBar.scaleX = (_arg1.bytesLoaded / _arg1.bytesTotal);
}
}
}//package TTG.UI
Section 86
//Bone (TTG.Bone)
package TTG {
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
import flash.geom.*;
import flash.filters.*;
public class Bone extends Sprite {
public var active:Boolean;// = true
public var ctBlack:ColorTransform;
public var vital:Number;// = 0
public var p_body:b2Body;
public var vitalSpot:b2PolygonShape;
public var LengthPoint:b2Vec2;// = null
public var p_joint:b2RevoluteJoint;
public var gAlpha:BitmapData;
public var emptyPoint:Point;
public var ctWhite:ColorTransform;
public var aMat:Matrix;
public var boneDepth:uint;// = 0
public var dMat:Matrix;
public var boneIndex:uint;// = 0
public var bmSkin:Bitmap;
public var ct:ColorTransform;
public var childBones:Array;
public var parentBone:Bone;
public var bmBone:Bitmap;
public var shape1:b2PolygonShape;
public var shape2:b2PolygonShape;
public var Name:String;// = "Bone"
public var bmMuscle:Bitmap;
public var cutable:Boolean;// = true
public var boneLength:Number;// = 0
public var glow:GlowFilter;
public var childBoneCount:uint;// = 0
public var jointStrength:Number;// = 1
public function Bone(_arg1:b2Vec2, _arg2:Array, _arg3:Array, _arg4:String="Bone", _arg5:b2PolygonDef=null, _arg6:b2PolygonDef=null, _arg7:b2PolygonDef=null){
var _local8:uint;
var _local9:Number;
var _local10:Number;
var _local11:b2BodyDef;
var _local12:b2PolygonDef;
var _local13:b2PolygonDef;
Name = "Bone";
LengthPoint = null;
boneLength = 0;
boneIndex = 0;
boneDepth = 0;
childBones = new Array();
childBoneCount = 0;
active = true;
jointStrength = 1;
cutable = true;
vital = 0;
dMat = new Matrix();
aMat = new Matrix();
ct = new ColorTransform();
ctWhite = new ColorTransform(1, 1, 1, 1, 0xFF, 0xFF, 0xFF, 0);
ctBlack = new ColorTransform(0, 0, 0);
emptyPoint = new Point(0, 0);
glow = new GlowFilter();
super();
Name = _arg4;
_local9 = 0;
_local10 = ((_local9 / 180) * Math.PI);
_local11 = new b2BodyDef();
_local11.userData = this;
_local11.position.SetV(_arg1);
_local11.angle = _local10;
p_body = Environment.p_world.CreateDynamicBody(_local11);
if (_arg5 == null){
if (_arg2 != null){
_local12 = new b2PolygonDef();
_local12.categoryBits = 2;
_local12.density = 0.1;
_local12.friction = 0.2;
_local12.restitution = 0.1;
_local12.vertexCount = (_arg2.length / 2);
_local8 = 0;
while (_local8 < _arg2.length) {
_local12.vertices[(_local8 / 2)].Set(_arg2[_local8], _arg2[(_local8 + 1)]);
_local8 = (_local8 + 2);
};
shape1 = (p_body.CreateShape(_local12) as b2PolygonShape);
};
} else {
shape1 = (p_body.CreateShape(_arg5) as b2PolygonShape);
};
if (_arg6 == null){
if (_arg3 != null){
_local13 = new b2PolygonDef();
_local13.categoryBits = 2;
_local13.density = 0.1;
_local13.friction = 0.2;
_local13.restitution = 0.1;
_local13.vertexCount = (_arg3.length / 2);
_local8 = 0;
while (_local8 < _arg3.length) {
_local13.vertices[(_local8 / 2)].Set(_arg3[_local8], _arg3[(_local8 + 1)]);
_local8 = (_local8 + 2);
};
shape2 = (p_body.CreateShape(_local13) as b2PolygonShape);
};
} else {
shape2 = (p_body.CreateShape(_arg6) as b2PolygonShape);
};
if (_arg7 != null){
vitalSpot = (p_body.CreateShape(_arg7) as b2PolygonShape);
};
p_body.SetMassFromShapes();
glow.color = 0xFFFFFF;
}
public function Cut(_arg1:Array, _arg2:Number, _arg3:Object, _arg4:Boolean=true):void{
var _local5:uint;
var _local6:Number;
var _local7:BitmapData;
_local5 = (100 + Math.round((Math.random() * 85)));
_local6 = Math.random();
if (_local6 > 0.7){
paint(_arg1, _arg2, 2, Main.painter.getSmallDecal(), [_local5, 0, 0, 1]);
};
_local7 = new BitmapData(bmSkin.bitmapData.width, bmSkin.bitmapData.height);
_local7.copyChannel(bmSkin.bitmapData, bmSkin.bitmapData.rect, emptyPoint, 8, 1);
dMat.identity();
dMat.translate(_arg3.hx, _arg3.hy);
dMat.rotate(_arg2);
dMat.translate((_arg1[0] - x), (_arg1[1] - y));
dMat.rotate(-(p_body.GetAngle()));
dMat.translate(-(bmSkin.x), -(bmSkin.y));
_local7.draw(_arg3.stencilData, dMat, null, "multiply");
bmSkin.bitmapData.copyChannel(_local7, bmSkin.bitmapData.rect, emptyPoint, 1, 8);
_local7 = new BitmapData(bmMuscle.bitmapData.width, bmMuscle.bitmapData.height);
_local7.copyChannel(bmMuscle.bitmapData, bmMuscle.bitmapData.rect, emptyPoint, 8, 1);
dMat.identity();
dMat.translate(_arg3.stencilData1.hx, _arg3.stencilData1.hy);
dMat.rotate(_arg2);
dMat.translate((_arg1[0] - x), (_arg1[1] - y));
dMat.rotate(-(p_body.GetAngle()));
dMat.translate(-(bmMuscle.x), -(bmMuscle.y));
_local7.draw(_arg3.stencilData1.data, dMat, null, "multiply");
bmMuscle.bitmapData.copyChannel(_local7, bmMuscle.bitmapData.rect, emptyPoint, 1, 8);
paint(_arg1, _arg2, 0, Main.painter.decals[5], [_local5, 0, 0, 1], "overlay");
if (_arg4){
_local7 = new BitmapData(bmBone.bitmapData.width, bmBone.bitmapData.height);
_local7.copyChannel(bmBone.bitmapData, bmBone.bitmapData.rect, emptyPoint, 8, 1);
dMat.identity();
dMat.translate(_arg3.stencilData2.hx, _arg3.stencilData2.hy);
dMat.rotate(_arg2);
dMat.translate((_arg1[0] - x), (_arg1[1] - y));
dMat.rotate(-(p_body.GetAngle()));
dMat.translate(-(bmBone.x), -(bmBone.y));
_local7.draw(_arg3.stencilData2.data, dMat, null, "multiply");
bmBone.bitmapData.copyChannel(_local7, bmBone.bitmapData.rect, emptyPoint, 1, 8);
};
}
public function Select():void{
filters = [glow];
}
public function Shave(_arg1:Array, _arg2:Number, _arg3:Object, _arg4:Object, _arg5:BitmapData):void{
var _local6:uint;
var _local7:BitmapData;
var _local8:BitmapData;
_local6 = (100 + Math.round((Math.random() * 85)));
paint(_arg1, _arg2, 2, _arg4, [_local6, 0, 0, 1]);
paint(_arg1, _arg2, 1, _arg4, [_local6, 0, 0, 1], "multiply");
paint(_arg1, _arg2, 0, _arg4, [_local6, 0, 0, 1], "overlay");
_local7 = new BitmapData(bmSkin.bitmapData.width, bmSkin.bitmapData.height);
_local7.copyChannel(bmSkin.bitmapData, bmSkin.bitmapData.rect, emptyPoint, 8, 1);
dMat.identity();
dMat.translate(_arg3.hx, _arg3.hy);
dMat.rotate(_arg2);
dMat.translate((_arg1[0] - x), (_arg1[1] - y));
dMat.rotate(-(p_body.GetAngle()));
dMat.translate(-(bmSkin.x), -(bmSkin.y));
_local7.draw(_arg3.stencilData, dMat, null, "multiply");
bmSkin.bitmapData.copyChannel(_local7, bmSkin.bitmapData.rect, emptyPoint, 1, 8);
_local8 = _arg3.stencilData.clone();
aMat.identity();
aMat = dMat.clone();
aMat.invert();
_local8.draw(_arg5, aMat, ctWhite);
_local7 = new BitmapData(bmMuscle.bitmapData.width, bmMuscle.bitmapData.height);
_local7.copyChannel(bmMuscle.bitmapData, bmMuscle.bitmapData.rect, emptyPoint, 8, 1);
_local7.draw(_local8, dMat, null, "multiply");
bmMuscle.bitmapData.copyChannel(_local7, bmMuscle.bitmapData.rect, emptyPoint, 1, 8);
}
public function setBitmaps(_arg1:BitmapData, _arg2:BitmapData, _arg3:BitmapData, _arg4:Array):void{
if (_arg1 != null){
if (bmBone != null){
removeChild(bmBone);
};
bmBone = new Bitmap(_arg1, "auto", true);
bmBone.x = _arg4[0][0];
bmBone.y = _arg4[0][1];
addChild(bmBone);
};
if (_arg2 != null){
if (bmMuscle != null){
removeChild(bmMuscle);
};
bmMuscle = new Bitmap(_arg2, "auto", true);
bmMuscle.x = _arg4[1][0];
bmMuscle.y = _arg4[1][1];
addChild(bmMuscle);
};
if (_arg3 != null){
if (bmSkin != null){
removeChild(bmSkin);
};
bmSkin = new Bitmap(_arg3, "auto", true);
bmSkin.x = _arg4[2][0];
bmSkin.y = _arg4[2][1];
addChild(bmSkin);
};
}
public function AddChildBone(_arg1:Bone){
childBones.push(_arg1);
childBoneCount++;
}
public function paintMasked(_arg1:Array, _arg2:Number, _arg3:uint, _arg4:Object, _arg5:Array, _arg6:String="normal"):void{
var _local7:Bitmap;
var _local8:Bitmap;
var _local9:BitmapData;
var _local10:BitmapData;
switch (_arg3){
case 0:
_local7 = bmBone;
_local8 = bmMuscle;
break;
case 1:
_local7 = bmMuscle;
_local8 = bmSkin;
break;
case 2:
_local7 = bmSkin;
paint(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6);
return;
};
_local9 = new BitmapData(_arg4.w, _arg4.h, false, 0);
_local9.copyChannel(_arg4.decalData, _arg4.decalData.rect, emptyPoint, 8, 1);
dMat.identity();
dMat.translate(_arg4.hx, _arg4.hy);
dMat.rotate(_arg2);
dMat.translate((_arg1[0] - x), (_arg1[1] - y));
dMat.rotate(-(p_body.GetAngle()));
dMat.translate(-(_local7.x), -(_local7.y));
dMat.invert();
_local9.draw(_local8, dMat, ctBlack, "multiply");
_local10 = _arg4.decalData.clone();
_local10.copyChannel(_local9, _arg4.decalData.rect, emptyPoint, 1, 8);
ct.redOffset = _arg5[0];
ct.greenOffset = _arg5[1];
ct.blueOffset = _arg5[2];
ct.alphaMultiplier = _arg5[3];
gAlpha = _local7.bitmapData.clone();
dMat.identity();
dMat.translate(_arg4.hx, _arg4.hy);
dMat.rotate(_arg2);
dMat.translate((_arg1[0] - x), (_arg1[1] - y));
dMat.rotate(-(p_body.GetAngle()));
dMat.translate(-(_local7.x), -(_local7.y));
_local7.bitmapData.draw(_local10, dMat, ct, _arg6);
_local7.bitmapData.copyChannel(gAlpha, _local7.bitmapData.rect, emptyPoint, 8, 8);
}
public function paint(_arg1:Array, _arg2:Number, _arg3:uint, _arg4:Object, _arg5:Array, _arg6:String="normal"):void{
var _local7:Bitmap;
switch (_arg3){
case 0:
_local7 = bmBone;
break;
case 1:
_local7 = bmMuscle;
break;
case 2:
_local7 = bmSkin;
break;
};
ct.redOffset = _arg5[0];
ct.greenOffset = _arg5[1];
ct.blueOffset = _arg5[2];
ct.alphaMultiplier = _arg5[3];
gAlpha = _local7.bitmapData.clone();
dMat.identity();
dMat.translate(_arg4.hx, _arg4.hy);
dMat.rotate(_arg2);
dMat.translate((_arg1[0] - x), (_arg1[1] - y));
dMat.rotate(-(p_body.GetAngle()));
dMat.translate(-(_local7.x), -(_local7.y));
_local7.bitmapData.draw(_arg4.decalData, dMat, ct, _arg6);
_local7.bitmapData.copyChannel(gAlpha, _local7.bitmapData.rect, emptyPoint, 8, 8);
}
public function Hit(_arg1:Array, _arg2:Number, _arg3:Object, _arg4:Array):void{
p_body.ApplyForce(new b2Vec2((-100 + (Math.random() * 200)), (-100 + (Math.random() * 200))), new b2Vec2((_arg1[0] / Environment.p_scale), (_arg1[1] / Environment.p_scale)));
paint(_arg1, _arg2, 1, _arg3, _arg4, "multiply");
paint(_arg1, _arg2, 2, _arg3, _arg4, "multiply");
}
public function Deselect():void{
filters = new Array();
}
public function detachBone():void{
var _local1:b2Vec2;
var _local2:b2Vec2;
var _local3:Number;
var _local4:uint;
_local1 = p_joint.GetAnchor1();
_local2 = p_joint.GetAnchor2();
_local3 = (Math.random() * Math.PI);
_local4 = (100 + Math.round((Math.random() * 85)));
Main.env.paint([(_local1.x * Environment.p_scale), (_local1.y * Environment.p_scale)], _local3, Main.painter.getLargeDecal(), [(100 + (Math.random() * 85)), 0, 0, 1]);
paint([(_local1.x * Environment.p_scale), (_local1.y * Environment.p_scale)], _local3, 2, Main.painter.getLargeDecal(), [(100 + (Math.random() * 85)), 0, 0, 1]);
parentBone.paint([(_local2.x * Environment.p_scale), (_local2.y * Environment.p_scale)], _local3, 2, Main.painter.getLargeDecal(), [_local4, 0, 0, 1]);
Environment.p_world.DestroyJoint(p_joint);
p_joint = null;
}
public function Shoot(_arg1:Array, _arg2:Number, _arg3:Object, _arg4:int=-1):void{
var _local5:uint;
var _local6:BitmapData;
p_body.ApplyForce(new b2Vec2((-100 + (Math.random() * 200)), (-100 + (Math.random() * 200))), new b2Vec2((_arg1[0] / Environment.p_scale), (_arg1[1] / Environment.p_scale)));
_local5 = (100 + Math.round((Math.random() * 85)));
paint(_arg1, _arg2, 2, Main.painter.getSmallDecal(), [_local5, 0, 0, 1]);
paint(_arg1, _arg2, 0, Main.painter.getSmallDecal(), [_local5, 0, 0, 0.4], "overlay");
_local6 = new BitmapData(bmSkin.bitmapData.width, bmSkin.bitmapData.height);
_local6.copyChannel(bmSkin.bitmapData, bmSkin.bitmapData.rect, emptyPoint, 8, 1);
dMat.identity();
dMat.translate(_arg3.hx, _arg3.hy);
dMat.rotate(_arg2);
dMat.translate((_arg1[0] - x), (_arg1[1] - y));
dMat.rotate(-(p_body.GetAngle()));
dMat.translate(-(bmSkin.x), -(bmSkin.y));
_local6.draw(_arg3.stencilData, dMat, null, "multiply");
bmSkin.bitmapData.copyChannel(_local6, bmSkin.bitmapData.rect, emptyPoint, 1, 8);
dMat.identity();
dMat.translate(_arg3.stencilData1.hx, _arg3.stencilData1.hy);
dMat.rotate(_arg2);
dMat.translate((_arg1[0] - x), (_arg1[1] - y));
dMat.rotate(-(p_body.GetAngle()));
dMat.translate(-(bmMuscle.x), -(bmMuscle.y));
_local6 = new BitmapData(bmMuscle.bitmapData.width, bmMuscle.bitmapData.height);
_local6.copyChannel(bmMuscle.bitmapData, bmMuscle.bitmapData.rect, emptyPoint, 8, 1);
_local6.draw(_arg3.stencilData1.data, dMat, null, "multiply");
bmMuscle.bitmapData.copyChannel(_local6, bmMuscle.bitmapData.rect, emptyPoint, 1, 8);
paint(_arg1, _arg2, 0, Main.painter.decals[5], [_local5, 0, 0, 1], "overlay");
}
}
}//package TTG
Section 87
//CollisionListener (TTG.CollisionListener)
package TTG {
import Box2D.Dynamics.*;
import Box2D.Collision.*;
public class CollisionListener extends b2ContactListener {
override public function Persist(_arg1:b2ContactPoint):void{
}
override public function Add(_arg1:b2ContactPoint):void{
var _local2:Number;
if (((!((_arg1 == null))) && ((Math.abs(_arg1.normalForce) > 200)))){
_local2 = ((Math.abs(_arg1.normalForce) - 200) / 600);
if (_local2 > 1){
_local2 = 1;
};
if (Math.random() > 0.5){
Main.sound.playOne(9, 0, 0, _local2);
} else {
Main.sound.playOne(10, 0, 0, _local2);
};
};
}
override public function Remove(_arg1:b2ContactPoint):void{
}
}
}//package TTG
Section 88
//Environment (TTG.Environment)
package TTG {
import flash.events.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import flash.display.*;
import flash.geom.*;
import flash.filters.*;
import TTG.Tools.*;
public class Environment extends Sprite {
public const p_debugJoints:Boolean;
public const p_debugCOM:Boolean;
public const p_debugDraw:Boolean;
public const p_debugShapes:Boolean;
public var ctBlack:ColorTransform;
public var bg:Bitmap;
public var p_contact:CollisionListener;
public var ct:ColorTransform;
public var p_iterations:int;// = 40
public static var p_world:b2World;
public static var toolContainer:Sprite = new Sprite();
public static var active:Boolean = true;
public static var spikeContainer:Sprite = new Sprite();
static var dMat:Matrix = new Matrix();
public static var drawContainer:Sprite = new Sprite();
public static var figure:Figure;
public static var decals:Array = new Array();
public static var tools:Array = new Array();
public static var p_timeStep:Number = 0.0166666666666667;
public static var currentTool:int = -1;
public static var particleContainer:Sprite = new Sprite();
public static var p_sprite:Sprite = new Sprite();
public static var miscContainer:Sprite = new Sprite();
public static var stencils:Array = new Array();
public static var p_scale:uint = 30;
public static var cover:MovieClip = new ScreenFade();
public function Environment(){
ct = new ColorTransform();
ctBlack = new ColorTransform(0, 0, 0);
p_iterations = 40;
p_debugDraw = new Boolean(0);
p_debugShapes = new Boolean(1);
p_debugJoints = new Boolean(0);
p_debugCOM = new Boolean(0);
p_contact = new CollisionListener();
super();
}
public function loadDecals():void{
var _local1:uint;
var _local2:Object;
var _local3:Stencils;
var _local4:Object;
var _local5:Decals;
var _local6:BitmapData;
var _local7:ColorMatrixFilter;
_local3 = new Stencils();
_local5 = new Decals();
_local1 = 0;
while (_local1 < _local3.numChildren) {
_local6 = Bitmap(_local3.getChildAt(_local1)).bitmapData.clone();
_local2 = {stencilData:_local6, alphaData:null, w:_local6.width, h:_local6.height, hx:(-(_local6.width) / 2), hy:(-(_local6.height) / 2), maxSize:Math.sqrt(((_local6.width * _local6.width) + (_local6.height * _local6.height)))};
stencils.push(_local2);
_local1++;
};
_local7 = new ColorMatrixFilter([1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, -1, 0xFF]);
_local1 = 0;
while (_local1 < stencils.length) {
stencils[_local1].alphaData = new BitmapData(stencils[_local1].w, stencils[_local1].h, true, 0);
stencils[_local1].alphaData.copyChannel(stencils[_local1].stencilData, stencils[_local1].stencilData.rect, new Point(0, 0), 1, 8);
stencils[_local1].alphaData.applyFilter(stencils[_local1].alphaData, stencils[_local1].alphaData.rect, new Point(0, 0), _local7);
_local1++;
};
_local1 = 0;
while (_local1 < _local5.numChildren) {
_local6 = Bitmap(_local5.getChildAt(_local1)).bitmapData.clone();
_local4 = {decalData:_local6, w:_local6.width, h:_local6.height, hx:(-(_local6.width) / 2), hy:(-(_local6.height) / 2), maxSize:Math.sqrt(((_local6.width * _local6.width) + (_local6.height * _local6.height)))};
decals.push(_local4);
_local1++;
};
_local5 = null;
_local3 = null;
}
public function Init():void{
createWorld();
loadDecals();
bg = new Bitmap(new bitmap_BG(500, 500));
addChild(bg);
addChild(spikeContainer);
addChild(miscContainer);
addChild(drawContainer);
addChild(particleContainer);
addChild(p_sprite);
setupTools();
figure = new Figure();
figure.Create();
figure.AddHealth(0);
addChildAt(figure, 2);
addChild(toolContainer);
addChild(cover);
}
public function reset():void{
var _local1:uint;
var _local2:uint;
var _local3:uint;
var _local4:Object;
Main.active = true;
Main.activeWait = 0;
Main.hud.wait = 0;
active = true;
cover.gotoAndPlay(1);
bg.bitmapData = new bitmap_BG(500, 500);
_local1 = 0;
while (_local1 < tools[0].p_nailJointCount) {
tools[0].p_nailJoint[_local1].display.removeEventListener(MouseEvent.CLICK, tools[0].removeNail);
Environment.miscContainer.removeChild(tools[0].p_nailJoint[_local1].display);
Environment.p_world.DestroyJoint(tools[0].p_nailJoint[_local1].p_joint);
tools[0].p_nailJoint[_local1].p_joint = null;
_local1++;
};
tools[0].p_nailJoint.length = 0;
tools[0].p_nailJointCount = 0;
if (tools[1].ropeCount > 0){
_local1 = (tools[1].ropeCount - 1);
while (_local1 >= 0) {
tools[1].ropes[_local1].removeRope(null, true, true);
if (_local1 == 0){
break;
};
_local1--;
};
};
tools[1].ropes.length = 0;
tools[1].ropeCount = 0;
_local1 = 0;
while (_local1 < tools[5].spikeCount) {
_local4 = tools[5].spikes[_local1];
_local2 = 0;
while (_local2 < _local4.bones.length) {
Environment.p_world.DestroyJoint(_local4.bones[_local2].joint);
_local4.bones[_local2].joint = null;
_local2++;
};
_local4.display.removeEventListener(MouseEvent.CLICK, tools[5].removeSpike);
_local4.bones.length = 0;
_local4.bm = null;
if (((!((_local4.display == null))) && (spikeContainer.contains(_local4.display)))){
spikeContainer.removeChild(_local4.display);
};
tools[5].spikes[_local1] = null;
_local1++;
};
tools[5].spikeCount = 0;
tools[5].spikes.length = 0;
if (tools[4].idleSound != null){
Main.sound.stopSound(tools[4].idleSound);
};
_local3 = currentTool;
tools[currentTool].Deselect();
tools = new Array();
setupTools();
currentTool = -1;
tools[_local3].Select();
Main.hud.updateColorPicker();
figure.Destroy();
figure.Create();
figure.AddHealth(0);
p_world.Step(p_timeStep, p_iterations);
figure.step();
Main.hud.healthBar.dead.visible = false;
Main.hud.healthBar.dead.gotoAndStop(1);
}
public function setupTools():void{
tools.push(new NailHandTool());
tools.push(new RopeTool());
tools.push(new GunTool());
tools.push(new RazorTool());
tools.push(new BoneSawTool());
tools.push(new SpikeTool());
tools.push(new BrushTool());
}
public function paint(_arg1:Array, _arg2:Number, _arg3:Object, _arg4:Array){
ct.redOffset = _arg4[0];
ct.greenOffset = _arg4[1];
ct.blueOffset = _arg4[2];
ct.alphaMultiplier = _arg4[3];
dMat.identity();
dMat.translate(_arg3.hx, _arg3.hy);
dMat.rotate(_arg2);
dMat.translate(_arg1[0], _arg1[1]);
bg.bitmapData.draw(_arg3.decalData, dMat, ct, null, null, true);
}
public function cycleTool(_arg1:MouseEvent):void{
if ((((currentTool == -1)) || (!(tools[currentTool].active)))){
if ((currentTool + 1) > (tools.length - 1)){
tools[0].Select();
} else {
tools[(currentTool + 1)].Select();
};
};
}
public function step():void{
if (currentTool != -1){
tools[currentTool].step();
};
p_world.Step(p_timeStep, p_iterations);
figure.step();
tools[1].update();
tools[1].updateRopes();
}
public function paintFigure(_arg1:Array, _arg2:Number, _arg3:Object, _arg4:Array, _arg5:String="normal"){
var _local6:BitmapData;
var _local7:BitmapData;
_local6 = new BitmapData(_arg3.w, _arg3.h, false, 0);
_local6.copyChannel(_arg3.decalData, _arg3.decalData.rect, new Point(0, 0), 8, 1);
dMat.identity();
dMat.translate(-(_arg1[0]), -(_arg1[1]));
dMat.rotate(-(_arg2));
dMat.translate(-(_arg3.hx), -(_arg3.hy));
_local6.draw(figure, dMat, ctBlack, "multiply");
_local7 = _arg3.decalData.clone();
_local7.copyChannel(_local6, _arg3.decalData.rect, new Point(0, 0), 1, 8);
ct.redOffset = _arg4[0];
ct.greenOffset = _arg4[1];
ct.blueOffset = _arg4[2];
ct.alphaMultiplier = _arg4[3];
dMat.identity();
dMat.translate(_arg3.hx, _arg3.hy);
dMat.rotate(_arg2);
dMat.translate(_arg1[0], _arg1[1]);
bg.bitmapData.draw(_local7, dMat, ct, _arg5, null, true);
}
public function createWorld():void{
var _local1:b2AABB;
var _local2:b2Vec2;
var _local3:Boolean;
var _local4:b2Body;
var _local5:b2PolygonDef;
var _local6:b2BodyDef;
var _local7:b2Body;
var _local8:b2DebugDraw;
_local1 = new b2AABB();
_local1.lowerBound.Set(-200, -200);
_local1.upperBound.Set(750, 600);
_local2 = new b2Vec2(0, 35);
_local3 = true;
p_world = new b2World(_local1, _local2, _local3);
if (p_debugDraw){
_local8 = new b2DebugDraw();
_local8.m_sprite = p_sprite;
_local8.m_drawScale = p_scale;
_local8.m_fillAlpha = 0;
_local8.m_alpha = 1;
_local8.m_lineThickness = 1;
if (p_debugShapes){
_local8.m_drawFlags = (_local8.m_drawFlags | b2DebugDraw.e_shapeBit);
};
if (p_debugJoints){
_local8.m_drawFlags = (_local8.m_drawFlags | b2DebugDraw.e_jointBit);
};
if (p_debugCOM){
_local8.m_drawFlags = (_local8.m_drawFlags | b2DebugDraw.e_centerOfMassBit);
};
p_world.SetDebugDraw(_local8);
};
p_world.SetListener(p_contact);
_local5 = new b2PolygonDef();
_local6 = new b2BodyDef();
_local5.friction = 0.2;
_local5.restitution = 0.1;
_local6.position.Set((250 / p_scale), (-95 / p_scale));
_local7 = p_world.CreateStaticBody(_local6);
_local5.SetAsBox(((550 / 2) / p_scale), ((200 / 2) / p_scale));
_local7.CreateShape(_local5);
_local6.userData = "Floor";
_local6.position.Set((250 / p_scale), (595 / p_scale));
_local7 = p_world.CreateStaticBody(_local6);
_local5.SetAsBox(((550 / 2) / p_scale), ((200 / 2) / p_scale));
_local7.CreateShape(_local5);
_local6.userData = null;
_local6.position.Set((-95 / p_scale), (150 / p_scale));
_local7 = p_world.CreateStaticBody(_local6);
_local5.SetAsBox(((200 / 2) / p_scale), ((990 / 2) / p_scale));
_local7.CreateShape(_local5);
_local6.position.Set((595 / p_scale), (150 / p_scale));
_local7 = p_world.CreateStaticBody(_local6);
_local5.SetAsBox(((200 / 2) / p_scale), ((990 / 2) / p_scale));
_local7.CreateShape(_local5);
}
}
}//package TTG
Section 89
//Figure (TTG.Figure)
package TTG {
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class Figure extends Sprite {
public var health:Number;// = 1
public var startPosition:Array;
public var alive:Boolean;// = true
public static var boneCount:uint = 0;
public static var bones:Array = new Array();
public function Figure(){
startPosition = new Array(2);
health = 1;
alive = true;
super();
}
public function Create():void{
var _local1:XML;
var _local2:FigureStructure;
var _local3:Array;
var _local4:uint;
_local1 = <bones start="250,200">
<bone name="Waist" pos="0,0" ang="-90" nocut="1">
<!--Body-->
<bone name="Abdomen" pos="0,0" ang="-90" lA="-40" uA="40" vital="0.3">
<bone name="Chest" pos="0,-80" ang="-90" lA="-30" uA="30" vital="1">
<bone name="Neck" pos="0,-140" ang="-90" lA="-30" uA="30" vital="1">
<bone name="Head" pos="0,-180" ang="-90" lA="-30" uA="30" vital="1">
</bone>
</bone>
<!--Arms-->
<bone name="LeftBicep" pos="-60,-140" ang="90" lA="-5" uA="160">
<bone name="LeftForearm" pos="-60,-80" ang="90" lA="-160" uA="5">
<bone name="LeftHand" pos="-60,0" ang="90" lA="-90" uA="80">
</bone>
</bone>
</bone>
<bone name="RightBicep" pos="60,-140" ang="90" lA="-160" uA="5">
<bone name="RightForearm" pos="60,-80" ang="90" lA="-5" uA="160">
<bone name="RightHand" pos="60,0" ang="90" lA="-80" uA="90">
</bone>
</bone>
</bone>
</bone>
</bone>
<!--Legs-->
<bone name="LeftThigh" pos="-30,10" ang="90" lA="-20" uA="85">
<bone name="LeftCalf" pos="-30,90" ang="90" lA="-90" uA="10">
<bone name="LeftFoot" pos="-30,170" ang="90" lA="-50" uA="50">
</bone>
</bone>
</bone>
<bone name="RightThigh" pos="30,10" ang="90" lA="-85" uA="20">
<bone name="RightCalf" pos="30,90" ang="90" lA="-10" uA="90">
<bone name="RightFoot" pos="30,170" ang="90" lA="-50" uA="50">
</bone>
</bone>
</bone>
</bone>
</bones>
;
_local2 = new FigureStructure();
startPosition = _local1.@start.split(",");
_local3 = traceBoneChildren(_local1, null, _local2, 0, new Array());
boneCount = bones.length;
while (_local4 < boneCount) {
setChildIndex(bones[_local4], bones[_local4].boneDepth);
if (_local3[_local4].boneAttach != null){
_local3[_local4].boneAttach = bones[_local4].p_body.GetWorldPoint(_local3[_local4].boneAttach);
_local3[_local4].wallAttach = bones[_local4].p_body.GetWorldPoint(_local3[_local4].wallAttach);
Environment.tools[1].addRope(_local3[_local4].boneAttach, bones[_local4], _local3[_local4].wallAttach, _local3[_local4].ropeLength);
};
_local4++;
};
_local2 = null;
}
public function AddHealth(_arg1):void{
health = (health + _arg1);
if (health <= 0){
if (alive){
Main.sound.playSound(11, 0, 0, 0.5);
};
Main.hud.healthBar.dead.visible = true;
if (Main.hud.healthBar.dead.currentFrame == 1){
Main.hud.healthBar.dead.play();
};
alive = false;
health = 0;
};
Main.hud.healthBar.healthMask.x = (150 * health);
}
public function drawBones():void{
var _local1:uint;
var _local2:b2Vec2;
Environment.p_sprite.graphics.lineStyle(1, 0xFF0000);
while (_local1 < boneCount) {
if (bones[_local1].cutable){
Environment.p_sprite.graphics.moveTo(bones[_local1].x, bones[_local1].y);
_local2 = bones[_local1].p_body.GetWorldPoint(bones[_local1].LengthPoint);
Environment.p_sprite.graphics.lineTo((_local2.x * Environment.p_scale), (_local2.y * Environment.p_scale));
Environment.p_sprite.graphics.drawCircle(bones[_local1].x, bones[_local1].y, 3);
};
_local1++;
};
}
public function traceBoneChildren(_arg1:XML, _arg2:Bone, _arg3:MovieClip, _arg4:uint=0, _arg5:Array=null):Array{
var _local6:uint;
var _local7:Array;
var _local8:b2Vec2;
var _local9:uint;
var _local10:XML;
var _local11:MovieClip;
var _local12:Array;
var _local13:Array;
var _local14:uint;
var _local15:uint;
var _local16:b2Vec2;
var _local17:b2PolygonDef;
var _local18:*;
var _local19:b2RevoluteJointDef;
_local8 = new b2Vec2(0, 0);
while (_local9 < _arg1.child("bone").length()) {
_local6 = bones.length;
_arg5[_local6] = {boneAttach:null, wallAttach:null, ropeLength:null};
_local10 = _arg1.child("bone")[_local9];
_local11 = _arg3[_local10.@name];
_local8.Set(((_local11.x + Number(startPosition[0])) / Environment.p_scale), ((_local11.y + Number(startPosition[1])) / Environment.p_scale));
_local12 = null;
_local13 = null;
_local14 = _local11.numChildren;
_local16 = null;
_local15 = 0;
while (_local15 < _local14) {
if ((_local11.getChildAt(_local15) is SetupVert)){
if (_local12 == null){
_local12 = new Array();
_local7 = null;
};
_local12.push((_local11.getChildAt(_local15).x / Environment.p_scale), (_local11.getChildAt(_local15).y / Environment.p_scale));
};
if ((_local11.getChildAt(_local15) is SetupVert2)){
if (_local13 == null){
_local13 = new Array();
_local7 = null;
};
_local13.push((_local11.getChildAt(_local15).x / Environment.p_scale), (_local11.getChildAt(_local15).y / Environment.p_scale));
};
if ((_local11.getChildAt(_local15) is SetupBoneLength)){
_local16 = new b2Vec2((_local11.getChildAt(_local15).x / Environment.p_scale), (_local11.getChildAt(_local15).y / Environment.p_scale));
};
if ((_local11.getChildAt(_local15) is BoneSetupRope)){
if (_arg5[_local6].boneAttach == null){
_arg5[_local6].boneAttach = new b2Vec2(_local11.getChildAt(_local15).x, _local11.getChildAt(_local15).y);
_arg5[_local6].boneAttach.Multiply((1 / Environment.p_scale));
} else {
if (_arg5[_local6].wallAttach == null){
_arg5[_local6].wallAttach = new b2Vec2(_local11.getChildAt(_local15).x, _local11.getChildAt(_local15).y);
_arg5[_local6].wallAttach.Multiply((1 / Environment.p_scale));
} else {
_arg5[_local6].ropeLength = (_local11.getChildAt(_local15).x / Environment.p_scale);
};
};
};
if ((_local11.getChildAt(_local15) is VitalSpot)){
_local18 = _local11.getChildAt(_local15);
_local17 = new b2PolygonDef();
_local17.maskBits = 0;
_local17.density = 0.1;
_local17.vertexCount = 4;
_local17.vertices[0].Set((_local18.x / Environment.p_scale), (_local18.y / Environment.p_scale));
_local17.vertices[1].Set(((_local18.x + _local18.width) / Environment.p_scale), (_local18.y / Environment.p_scale));
_local17.vertices[2].Set(((_local18.x + _local18.width) / Environment.p_scale), ((_local18.y + _local18.height) / Environment.p_scale));
_local17.vertices[3].Set((_local18.x / Environment.p_scale), ((_local18.y + _local18.height) / Environment.p_scale));
};
_local15++;
};
bones[_local6] = new Bone(_local8, _local12, _local13, _local11.name, null, null, _local17);
bones[_local6].LengthPoint = _local16;
if (_local16 != null){
bones[_local6].boneLength = (bones[_local6].LengthPoint.Length() * Environment.p_scale);
};
if (_local10.@nocut != undefined){
bones[_local6].cutable = false;
};
if (_local10.@vital != undefined){
bones[_local6].vital = Number(_local10.@vital);
};
bones[_local6].boneIndex = _local6;
bones[_local6].boneDepth = _arg3.getChildIndex(_local11);
bones[_local6].setBitmaps(Bitmap(_local11.getChildAt(0)).bitmapData.clone(), Bitmap(_local11.getChildAt(1)).bitmapData.clone(), Bitmap(_local11.getChildAt(2)).bitmapData.clone(), [[_local11.getChildAt(0).x, _local11.getChildAt(0).y], [_local11.getChildAt(1).x, _local11.getChildAt(1).y], [_local11.getChildAt(2).x, _local11.getChildAt(2).y]]);
addChild(bones[_local6]);
if (_arg2 != null){
bones[_local6].parentBone = _arg2;
_arg2.AddChildBone(bones[_local6]);
_local19 = new b2RevoluteJointDef();
if (_local10.@lA != undefined){
_local19.enableLimit = true;
_local19.lowerAngle = ((_local10.@lA / 180) * Math.PI);
_local19.upperAngle = ((_local10.@uA / 180) * Math.PI);
};
_local19.Initialize(bones[_local6].p_body, _arg2.p_body, _local8);
bones[_local6].p_joint = Environment.p_world.CreateJoint(_local19);
if ((((_arg2.childBoneCount == 1)) && ((_arg2.LengthPoint == null)))){
_arg2.LengthPoint = _arg2.p_body.GetLocalPoint(_local8);
_arg2.LengthPoint.x = (_arg2.LengthPoint.x * 0.9);
_arg2.LengthPoint.y = (_arg2.LengthPoint.y * 0.9);
_arg2.boneLength = (_arg2.LengthPoint.Length() * Environment.p_scale);
};
};
traceBoneChildren(_local10, bones[_local6], _arg3, (_arg4 + 1), _arg5);
_local9++;
};
return (_arg5);
}
public function step(){
var _local1:b2Vec2;
var _local2:uint;
var _local3:Number;
var _local4:Number;
var _local5:Number;
while (_local2 < bones.length) {
_local1 = bones[_local2].p_body.GetPosition();
bones[_local2].x = (_local1.x * Environment.p_scale);
bones[_local2].y = (_local1.y * Environment.p_scale);
bones[_local2].rotation = ((bones[_local2].p_body.GetAngle() / Math.PI) * 180);
if (((bones[_local2].active) && (!((bones[_local2].p_joint == null))))){
_local3 = (bones[_local2].p_joint.GetAnchor1().x - bones[_local2].p_joint.GetAnchor2().x);
_local4 = (bones[_local2].p_joint.GetAnchor1().y - bones[_local2].p_joint.GetAnchor2().y);
_local5 = Math.sqrt(((_local3 * _local3) + (_local4 * _local4)));
if (_local5 > 1){
bones[_local2].detachBone();
AddHealth(-0.03);
if ((((bones[_local2].vital > 0)) || ((bones[_local2].parentBone.vital > 0)))){
AddHealth((-1 * bones[_local2].vital));
};
Main.sound.playOne(13, 0, 0, 0.4);
};
};
_local2++;
};
}
public function Destroy():void{
var _local1:uint;
while (_local1 < boneCount) {
bones[_local1].removeChild(bones[_local1].bmBone);
bones[_local1].removeChild(bones[_local1].bmMuscle);
bones[_local1].removeChild(bones[_local1].bmSkin);
bones[_local1].bmBone = null;
bones[_local1].bmMuscle = null;
bones[_local1].bmSkin = null;
Environment.p_world.DestroyBody(bones[_local1].p_body);
bones[_local1].p_body = null;
removeChild(bones[_local1]);
_local1++;
};
bones = new Array();
boneCount = 0;
health = 1;
alive = true;
}
}
}//package TTG
Section 90
//Main (TTG.Main)
package TTG {
import flash.events.*;
import Box2D.Common.Math.*;
import flash.display.*;
import flash.filters.*;
import TTG.UI.*;
public class Main extends MovieClip {
public var In:Boolean;// = true
public var preloader:Preloader;
public var currentTool:int;// = -1
public static var whiteGlow:GlowFilter = new GlowFilter(0xFFFFFF);
public static var mouse:Object = {position:new b2Vec2(0, 0), prev:new b2Vec2(0, 0), moving:new Boolean(false), down:new Boolean(false), press:new Boolean(false), release:new Boolean(false), target:null, delta:0};
public static var active:Boolean = true;
public static var painter:Painter = new Painter();
public static var env:Environment;
public static var sound:SoundPlayer = new SoundPlayer();
public static var sQuality:String = "HIHG";
public static var keys:Array = new Array();
public static var hud:Hud;
public static var activeWait:uint = 0;
public function Main(){
In = true;
currentTool = -1;
super();
preloader = new Preloader(this);
addChild(preloader);
}
public function keyIn(_arg1:KeyboardEvent){
keys[_arg1.keyCode] = 1;
if (((((Environment.active) || (Hud.In))) && (!(Environment.tools[Environment.currentTool].active)))){
switch (_arg1.keyCode){
case 49:
Environment.tools[0].Select();
break;
case 50:
Environment.tools[1].Select();
break;
case 51:
Environment.tools[2].Select();
break;
case 52:
Environment.tools[3].Select();
break;
case 53:
Environment.tools[4].Select();
break;
case 54:
Environment.tools[5].Select();
break;
case 55:
Environment.tools[6].Select();
break;
};
if ((((((_arg1.keyCode == 88)) && ((currentTool == -1)))) && (!(Environment.tools[Environment.currentTool].active)))){
currentTool = Environment.currentTool;
Environment.tools[0].Select();
};
};
}
public function mouseHold(_arg1:MouseEvent){
mouse.down = true;
mouse.press = true;
mouse.target = _arg1.target;
}
public function enterStage(_arg1:MouseEvent){
if (!hud.contains(DisplayObject(_arg1.target))){
Hud.In = false;
Environment.active = true;
hud.wait = 0;
In = true;
active = true;
};
}
public function Init():void{
removeChild(preloader);
preloader = null;
hud = new Hud(this);
env = new Environment();
addChild(env);
env.Init();
hud.Init();
addChild(hud);
Environment.tools[0].Select();
sQuality = stage.quality;
addEventListener(Event.ENTER_FRAME, step);
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyIn);
stage.addEventListener(KeyboardEvent.KEY_UP, keyOut);
stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseHold);
stage.addEventListener(MouseEvent.MOUSE_UP, mouseRelease);
stage.addEventListener(MouseEvent.MOUSE_MOVE, mousePosition);
stage.addEventListener(MouseEvent.MOUSE_WHEEL, mouseWheel);
stage.addEventListener(MouseEvent.MOUSE_OUT, leaveStage);
stage.addEventListener(MouseEvent.MOUSE_OVER, enterStage);
sound.startAmbient();
}
public function setQuality(_arg1:String="HIGH"):void{
stage.quality = _arg1;
sQuality = stage.quality;
}
public function keyOut(_arg1:KeyboardEvent){
keys[_arg1.keyCode] = 0;
}
public function leaveStage(_arg1:MouseEvent){
if (_arg1.relatedObject == null){
In = false;
};
}
public function mouseRelease(_arg1:MouseEvent){
mouse.down = false;
mouse.release = true;
mouse.target = _arg1.target;
}
public function mouseWheel(_arg1:MouseEvent){
mouse.delta = _arg1.delta;
mouse.target = _arg1.target;
}
public function step(_arg1:Event){
if (active){
if (((((!(In)) && (!(Environment.tools[Environment.currentTool].active)))) && ((Environment.cover.currentFrame == 40)))){
activeWait++;
};
if (activeWait > 60){
active = false;
activeWait = 0;
return;
};
if (((((!((currentTool == -1))) && (!(keys[88])))) && (!(Environment.tools[Environment.currentTool].active)))){
Environment.tools[currentTool].Select();
currentTool = -1;
};
if (Environment.active){
env.step();
};
mouse.moving = false;
mouse.press = false;
mouse.release = false;
mouse.delta = 0;
if (((((Hud.In) && (!(Environment.tools[Environment.currentTool].active)))) && ((Environment.cover.currentFrame == 40)))){
hud.wait++;
};
if (hud.wait > 60){
Environment.active = false;
};
};
}
public function mousePosition(_arg1:MouseEvent){
mouse.prev.SetV(mouse.position);
mouse.position.Set((_arg1.stageX / Environment.p_scale), (_arg1.stageY / Environment.p_scale));
mouse.moving = true;
mouse.target = _arg1.target;
}
}
}//package TTG
Section 91
//Painter (TTG.Painter)
package TTG {
import flash.display.*;
import flash.geom.*;
import flash.filters.*;
public class Painter {
public var decals:Array;
public var stencils:Array;
public static var LargeDecals:Array;
public static var sdCount:uint = 0;
public static var TinyDecals:Array;
public static var spdCount:uint = 0;
public static var dCount:uint = 0;
public static var SpatterDecals:Array;
public static var LTinyDecals:Array;
public static var ltdCount:uint = 0;
public static var SmallDecals:Array;
public static var ldCount:uint = 0;
public static var sCount:uint = 0;
public static var tdCount:uint = 0;
public function Painter():void{
decals = new Array();
stencils = new Array();
super();
loadDecals();
init();
}
public function getLargeDecal():Object{
return (decals[LargeDecals[Math.floor((Math.random() * ldCount))]]);
}
public function loadDecals():void{
var _local1:uint;
var _local2:Object;
var _local3:Stencils;
var _local4:Object;
var _local5:Decals;
var _local6:BitmapData;
var _local7:Number;
var _local8:ColorMatrixFilter;
var _local9:Matrix;
_local3 = new Stencils();
_local5 = new Decals();
_local7 = 0.65;
_local1 = 0;
while (_local1 < _local3.numChildren) {
_local6 = Bitmap(_local3.getChildAt(_local1)).bitmapData.clone();
_local2 = {stencilData:_local6, stencilData1:null, stencilData2:null, alphaData:null, w:_local6.width, h:_local6.height, hx:(-(_local6.width) / 2), hy:(-(_local6.height) / 2), maxSize:Math.sqrt(((_local6.width * _local6.width) + (_local6.height * _local6.height)))};
stencils.push(_local2);
_local1++;
};
_local8 = new ColorMatrixFilter([1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, -1, 0xFF]);
_local1 = 0;
while (_local1 < stencils.length) {
_local9 = new Matrix();
_local9.scale(_local7, _local7);
stencils[_local1].stencilData1 = {data:new BitmapData((stencils[_local1].w * _local7), (stencils[_local1].h * _local7), true, 0)};
stencils[_local1].stencilData1.data.draw(stencils[_local1].stencilData, _local9, null, null, null, true);
stencils[_local1].stencilData1.w = stencils[_local1].stencilData1.data.width;
stencils[_local1].stencilData1.h = stencils[_local1].stencilData1.data.height;
stencils[_local1].stencilData1.hx = (-(stencils[_local1].stencilData1.data.width) / 2);
stencils[_local1].stencilData1.hy = (-(stencils[_local1].stencilData1.data.height) / 2);
_local9.scale(_local7, _local7);
stencils[_local1].stencilData2 = {data:new BitmapData((stencils[_local1].w * _local7), (stencils[_local1].h * _local7), true, 0)};
stencils[_local1].stencilData2.data.draw(stencils[_local1].stencilData, _local9, null, null, null, true);
stencils[_local1].stencilData2.w = stencils[_local1].stencilData1.data.width;
stencils[_local1].stencilData2.h = stencils[_local1].stencilData1.data.height;
stencils[_local1].stencilData2.hx = (-(stencils[_local1].stencilData1.data.width) / 2);
stencils[_local1].stencilData2.hy = (-(stencils[_local1].stencilData1.data.height) / 2);
stencils[_local1].alphaData = new BitmapData(stencils[_local1].w, stencils[_local1].h, true, 0);
stencils[_local1].alphaData.copyChannel(stencils[_local1].stencilData, stencils[_local1].stencilData.rect, new Point(0, 0), 1, 8);
stencils[_local1].alphaData.applyFilter(stencils[_local1].alphaData, stencils[_local1].alphaData.rect, new Point(0, 0), _local8);
_local1++;
};
_local1 = 0;
while (_local1 < _local5.numChildren) {
_local6 = Bitmap(_local5.getChildAt(_local1)).bitmapData.clone();
_local4 = {decalData:_local6, w:_local6.width, h:_local6.height, hx:(-(_local6.width) / 2), hy:(-(_local6.height) / 2), maxSize:Math.sqrt(((_local6.width * _local6.width) + (_local6.height * _local6.height)))};
decals.push(_local4);
_local1++;
};
_local5 = null;
_local3 = null;
}
public function getStencil():Object{
return (stencils[Math.floor((Math.random() * sCount))]);
}
public function getDecal():Object{
return (decals[Math.floor((Math.random() * dCount))]);
}
public function init():void{
sCount = stencils.length;
dCount = decals.length;
TinyDecals = [6, 7];
tdCount = TinyDecals.length;
LTinyDecals = [8, 9];
ltdCount = TinyDecals.length;
SmallDecals = [0, 1, 2, 5];
sdCount = SmallDecals.length;
LargeDecals = [3, 4];
ldCount = LargeDecals.length;
SpatterDecals = [10, 11];
spdCount = SpatterDecals.length;
}
public function getSpatterDecal():Object{
return (decals[SpatterDecals[Math.floor((Math.random() * spdCount))]]);
}
public function getTinyDecal():Object{
return (decals[TinyDecals[Math.floor((Math.random() * tdCount))]]);
}
public function getLTinyDecal():Object{
return (decals[LTinyDecals[Math.floor((Math.random() * ltdCount))]]);
}
public function getSmallDecal():Object{
return (decals[SmallDecals[Math.floor((Math.random() * sdCount))]]);
}
}
}//package TTG
Section 92
//SoundPlayer (TTG.SoundPlayer)
package TTG {
import flash.events.*;
import flash.media.*;
public class SoundPlayer {
public var loopingSounds:Array;
public var sound:Array;
public var playingSounds:Array;
public function SoundPlayer():void{
var _local1:uint;
sound = new Array();
playingSounds = new Array();
loopingSounds = new Array();
super();
sound[0] = {sound:new sound_WindAmbience()};
sound[1] = {sound:new sound_Click()};
sound[2] = {sound:new sound_ChainsawIdle()};
sound[3] = {sound:new sound_ChainsawCut1()};
sound[4] = {sound:new sound_Shoot()};
sound[5] = {sound:new sound_BloodSplat()};
sound[6] = {sound:new sound_Squish()};
sound[7] = {sound:new sound_ChainsawCut2()};
sound[8] = {sound:new sound_Spike()};
sound[9] = {sound:new sound_SoftHit()};
sound[10] = {sound:new sound_SoftHit2()};
sound[11] = {sound:new sound_Death()};
sound[12] = {sound:new sound_Scrape()};
sound[13] = {sound:new sound_Break()};
while (_local1 < sound.length) {
sound[_local1].busyPlaying = false;
sound[_local1].sc = null;
_local1++;
};
}
public function soundComplete(_arg1:Event):void{
var _local2:uint;
while (_local2 < playingSounds.length) {
if (_arg1.target == playingSounds[_local2].sc){
playingSounds[_local2] = null;
playingSounds.splice(_local2, 1);
};
_local2++;
};
}
public function soundOnceComplete(_arg1:Event):void{
var _local2:uint;
while (_local2 < sound.length) {
if (_arg1.target == sound[_local2].sc){
sound[_local2].sc.removeEventListener(Event.SOUND_COMPLETE, soundOnceComplete);
sound[_local2].busyPlaying = false;
};
_local2++;
};
}
public function startSound(_arg1:uint=0, _arg2:Number=0, _arg3:uint=0, _arg4:Number=1):Object{
var _local5:SoundTransform;
playingSounds.push({sc:sound[_arg1].sound.play(_arg2, _arg3), index:_arg1});
_local5 = playingSounds[(playingSounds.length - 1)].sc.soundTransform;
_local5.volume = _arg4;
playingSounds[(playingSounds.length - 1)].sc.soundTransform = _local5;
playingSounds[(playingSounds.length - 1)].sc.addEventListener(Event.SOUND_COMPLETE, soundComplete);
return (playingSounds[(playingSounds.length - 1)]);
}
public function stopSound(_arg1:Object):void{
var _local2:uint;
while (_local2 < playingSounds.length) {
if (playingSounds[_local2] == _arg1){
_arg1.sc.stop();
playingSounds.splice(_local2, 1);
_arg1 = null;
break;
};
_local2++;
};
}
public function startAmbient(){
var _local1:SoundTransform;
_local1 = new SoundTransform(0.4);
sound[0].sound.play(0, 999999999, _local1);
}
public function playOne(_arg1:uint=0, _arg2:Number=0, _arg3:uint=0, _arg4:Number=1){
var _local5:SoundTransform;
if (!sound[_arg1].busyPlaying){
sound[_arg1].busyPlaying = true;
sound[_arg1].sc = sound[_arg1].sound.play(_arg2, _arg3);
_local5 = sound[_arg1].sc.soundTransform;
_local5.volume = _arg4;
sound[_arg1].sc.soundTransform = _local5;
sound[_arg1].sc.addEventListener(Event.SOUND_COMPLETE, soundOnceComplete);
};
}
public function loopSound(_arg1:uint=0):void{
loopingSounds.push({sc:sound[_arg1].play(), index:_arg1});
}
public function playSound(_arg1:uint=0, _arg2:Number=0, _arg3:uint=0, _arg4:Number=1):void{
var _local5:SoundChannel;
var _local6:SoundTransform;
_local5 = sound[_arg1].sound.play(_arg2, _arg3);
_local6 = _local5.soundTransform;
_local6.volume = _arg4;
_local5.soundTransform = _local6;
}
}
}//package TTG
Section 93
//ColorPicker_26 (ttg_fla.ColorPicker_26)
package ttg_fla {
import flash.display.*;
public dynamic class ColorPicker_26 extends MovieClip {
public var color:MovieClip;
}
}//package ttg_fla
Section 94
//DeathWarning_30 (ttg_fla.DeathWarning_30)
package ttg_fla {
import flash.display.*;
public dynamic class DeathWarning_30 extends MovieClip {
public function DeathWarning_30(){
addFrameScript(0, frame1, 119, frame120);
}
function frame1(){
stop();
}
function frame120(){
stop();
}
}
}//package ttg_fla
Section 95
//HealthBar_28 (ttg_fla.HealthBar_28)
package ttg_fla {
import flash.display.*;
public dynamic class HealthBar_28 extends MovieClip {
public var dead:MovieClip;
public var healthMask:MovieClip;
public function HealthBar_28(){
addFrameScript(0, frame1);
}
function frame1(){
dead.visible = false;
dead.stop();
}
}
}//package ttg_fla
Section 96
//HudToolIcons_10 (ttg_fla.HudToolIcons_10)
package ttg_fla {
import flash.display.*;
public dynamic class HudToolIcons_10 extends MovieClip {
public var tool_3:MovieClip;
public var tool_0:MovieClip;
public var tool_5:MovieClip;
public var tool_2:MovieClip;
public var tool_6:MovieClip;
public var tool_1:MovieClip;
public var tool_4:MovieClip;
}
}//package ttg_fla
Section 97
//Tool_Chainsaw_17 (ttg_fla.Tool_Chainsaw_17)
package ttg_fla {
import flash.display.*;
public dynamic class Tool_Chainsaw_17 extends MovieClip {
public var hightlight:MovieClip;
public var grey:MovieClip;
}
}//package ttg_fla
Section 98
//Tool_Gun_15 (ttg_fla.Tool_Gun_15)
package ttg_fla {
import flash.display.*;
public dynamic class Tool_Gun_15 extends MovieClip {
public var hightlight:MovieClip;
public var grey:MovieClip;
}
}//package ttg_fla
Section 99
//Tool_Hand_11 (ttg_fla.Tool_Hand_11)
package ttg_fla {
import flash.display.*;
public dynamic class Tool_Hand_11 extends MovieClip {
public var hightlight:MovieClip;
public var grey:MovieClip;
}
}//package ttg_fla
Section 100
//Tool_Paint_19 (ttg_fla.Tool_Paint_19)
package ttg_fla {
import flash.display.*;
public dynamic class Tool_Paint_19 extends MovieClip {
public var hightlight:MovieClip;
public var grey:MovieClip;
}
}//package ttg_fla
Section 101
//Tool_Razor_16 (ttg_fla.Tool_Razor_16)
package ttg_fla {
import flash.display.*;
public dynamic class Tool_Razor_16 extends MovieClip {
public var hightlight:MovieClip;
public var grey:MovieClip;
}
}//package ttg_fla
Section 102
//Tool_Rope_14 (ttg_fla.Tool_Rope_14)
package ttg_fla {
import flash.display.*;
public dynamic class Tool_Rope_14 extends MovieClip {
public var hightlight:MovieClip;
public var grey:MovieClip;
}
}//package ttg_fla
Section 103
//Tool_Spike_18 (ttg_fla.Tool_Spike_18)
package ttg_fla {
import flash.display.*;
public dynamic class Tool_Spike_18 extends MovieClip {
public var hightlight:MovieClip;
public var grey:MovieClip;
}
}//package ttg_fla
Section 104
//ToolTips_20 (ttg_fla.ToolTips_20)
package ttg_fla {
import flash.display.*;
import flash.text.*;
public dynamic class ToolTips_20 extends MovieClip {
public var bg:MovieClip;
public var txt:TextField;
}
}//package ttg_fla
Section 105
//BG (BG)
package {
import flash.display.*;
public dynamic class BG extends BitmapData {
public function BG(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 106
//bitmap_BG (bitmap_BG)
package {
import flash.display.*;
public dynamic class bitmap_BG extends BitmapData {
public function bitmap_BG(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 107
//bitmap_ChainsawBlade (bitmap_ChainsawBlade)
package {
import flash.display.*;
public dynamic class bitmap_ChainsawBlade extends BitmapData {
public function bitmap_ChainsawBlade(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 108
//bitmap_ChainsawBody (bitmap_ChainsawBody)
package {
import flash.display.*;
public dynamic class bitmap_ChainsawBody extends BitmapData {
public function bitmap_ChainsawBody(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 109
//bitmap_Razor (bitmap_Razor)
package {
import flash.display.*;
public dynamic class bitmap_Razor extends BitmapData {
public function bitmap_Razor(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 110
//BloodDrop (BloodDrop)
package {
import flash.display.*;
public dynamic class BloodDrop extends BitmapData {
public function BloodDrop(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 111
//BoneSetupRope (BoneSetupRope)
package {
import flash.display.*;
public dynamic class BoneSetupRope extends MovieClip {
}
}//package
Section 112
//decal_Blood1_10 (decal_Blood1_10)
package {
import flash.display.*;
public dynamic class decal_Blood1_10 extends BitmapData {
public function decal_Blood1_10(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 113
//decal_Blood1_100 (decal_Blood1_100)
package {
import flash.display.*;
public dynamic class decal_Blood1_100 extends BitmapData {
public function decal_Blood1_100(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 114
//decal_Blood1_20 (decal_Blood1_20)
package {
import flash.display.*;
public dynamic class decal_Blood1_20 extends BitmapData {
public function decal_Blood1_20(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 115
//decal_Blood10 (decal_Blood10)
package {
import flash.display.*;
public dynamic class decal_Blood10 extends BitmapData {
public function decal_Blood10(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 116
//decal_Blood100 (decal_Blood100)
package {
import flash.display.*;
public dynamic class decal_Blood100 extends BitmapData {
public function decal_Blood100(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 117
//decal_Blood20 (decal_Blood20)
package {
import flash.display.*;
public dynamic class decal_Blood20 extends BitmapData {
public function decal_Blood20(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 118
//decal_Blood30 (decal_Blood30)
package {
import flash.display.*;
public dynamic class decal_Blood30 extends BitmapData {
public function decal_Blood30(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 119
//decal_Blood40 (decal_Blood40)
package {
import flash.display.*;
public dynamic class decal_Blood40 extends BitmapData {
public function decal_Blood40(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 120
//decal_Brush (decal_Brush)
package {
import flash.display.*;
public dynamic class decal_Brush extends BitmapData {
public function decal_Brush(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 121
//decal_Lightblood20 (decal_Lightblood20)
package {
import flash.display.*;
public dynamic class decal_Lightblood20 extends BitmapData {
public function decal_Lightblood20(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 122
//decal_Spatter2_20 (decal_Spatter2_20)
package {
import flash.display.*;
public dynamic class decal_Spatter2_20 extends BitmapData {
public function decal_Spatter2_20(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 123
//decal_Spatter20 (decal_Spatter20)
package {
import flash.display.*;
public dynamic class decal_Spatter20 extends BitmapData {
public function decal_Spatter20(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 124
//decal_Wide (decal_Wide)
package {
import flash.display.*;
public dynamic class decal_Wide extends BitmapData {
public function decal_Wide(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 125
//decal_Wide2 (decal_Wide2)
package {
import flash.display.*;
public dynamic class decal_Wide2 extends BitmapData {
public function decal_Wide2(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 126
//Decals (Decals)
package {
import flash.display.*;
public dynamic class Decals extends MovieClip {
}
}//package
Section 127
//decla_Blood230 (decla_Blood230)
package {
import flash.display.*;
public dynamic class decla_Blood230 extends BitmapData {
public function decla_Blood230(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 128
//FigureStructure (FigureStructure)
package {
import flash.display.*;
public dynamic class FigureStructure extends MovieClip {
public var Head:MovieClip;
public var RightBicep:MovieClip;
public var LeftCalf:MovieClip;
public var LeftFoot:MovieClip;
public var LeftThigh:MovieClip;
public var LeftHand:MovieClip;
public var RightCalf:MovieClip;
public var Neck:MovieClip;
public var RightForearm:MovieClip;
public var RightFoot:MovieClip;
public var Waist:MovieClip;
public var RightHand:MovieClip;
public var RightThigh:MovieClip;
public var Abdomen:MovieClip;
public var Chest:MovieClip;
public var LeftBicep:MovieClip;
public var LeftForearm:MovieClip;
}
}//package
Section 129
//m_abdomen (m_abdomen)
package {
import flash.display.*;
public dynamic class m_abdomen extends BitmapData {
public function m_abdomen(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 130
//m_chest (m_chest)
package {
import flash.display.*;
public dynamic class m_chest extends BitmapData {
public function m_chest(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 131
//m_head (m_head)
package {
import flash.display.*;
public dynamic class m_head extends BitmapData {
public function m_head(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 132
//m_Lbicep (m_Lbicep)
package {
import flash.display.*;
public dynamic class m_Lbicep extends BitmapData {
public function m_Lbicep(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 133
//m_Lcalf (m_Lcalf)
package {
import flash.display.*;
public dynamic class m_Lcalf extends BitmapData {
public function m_Lcalf(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 134
//m_Lfoot (m_Lfoot)
package {
import flash.display.*;
public dynamic class m_Lfoot extends BitmapData {
public function m_Lfoot(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 135
//m_Lforearm (m_Lforearm)
package {
import flash.display.*;
public dynamic class m_Lforearm extends BitmapData {
public function m_Lforearm(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 136
//m_Lhand (m_Lhand)
package {
import flash.display.*;
public dynamic class m_Lhand extends BitmapData {
public function m_Lhand(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 137
//m_Lthigh (m_Lthigh)
package {
import flash.display.*;
public dynamic class m_Lthigh extends BitmapData {
public function m_Lthigh(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 138
//m_neck (m_neck)
package {
import flash.display.*;
public dynamic class m_neck extends BitmapData {
public function m_neck(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 139
//m_Rbicep (m_Rbicep)
package {
import flash.display.*;
public dynamic class m_Rbicep extends BitmapData {
public function m_Rbicep(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 140
//m_Rcalf (m_Rcalf)
package {
import flash.display.*;
public dynamic class m_Rcalf extends BitmapData {
public function m_Rcalf(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 141
//m_Rfoot (m_Rfoot)
package {
import flash.display.*;
public dynamic class m_Rfoot extends BitmapData {
public function m_Rfoot(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 142
//m_Rforearm (m_Rforearm)
package {
import flash.display.*;
public dynamic class m_Rforearm extends BitmapData {
public function m_Rforearm(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 143
//m_Rhand (m_Rhand)
package {
import flash.display.*;
public dynamic class m_Rhand extends BitmapData {
public function m_Rhand(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 144
//m_Rthigh (m_Rthigh)
package {
import flash.display.*;
public dynamic class m_Rthigh extends BitmapData {
public function m_Rthigh(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 145
//m_waist (m_waist)
package {
import flash.display.*;
public dynamic class m_waist extends BitmapData {
public function m_waist(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 146
//Peg (Peg)
package {
import flash.display.*;
public dynamic class Peg extends BitmapData {
public function Peg(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 147
//Peg2 (Peg2)
package {
import flash.display.*;
public dynamic class Peg2 extends BitmapData {
public function Peg2(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 148
//RopeBMD (RopeBMD)
package {
import flash.display.*;
public dynamic class RopeBMD extends BitmapData {
public function RopeBMD(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 149
//s_abdomen (s_abdomen)
package {
import flash.display.*;
public dynamic class s_abdomen extends BitmapData {
public function s_abdomen(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 150
//s_chest (s_chest)
package {
import flash.display.*;
public dynamic class s_chest extends BitmapData {
public function s_chest(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 151
//s_head (s_head)
package {
import flash.display.*;
public dynamic class s_head extends BitmapData {
public function s_head(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 152
//s_Lbicep (s_Lbicep)
package {
import flash.display.*;
public dynamic class s_Lbicep extends BitmapData {
public function s_Lbicep(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 153
//s_Lcalf (s_Lcalf)
package {
import flash.display.*;
public dynamic class s_Lcalf extends BitmapData {
public function s_Lcalf(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 154
//s_Lfoot (s_Lfoot)
package {
import flash.display.*;
public dynamic class s_Lfoot extends BitmapData {
public function s_Lfoot(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 155
//s_Lforearm (s_Lforearm)
package {
import flash.display.*;
public dynamic class s_Lforearm extends BitmapData {
public function s_Lforearm(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 156
//s_Lhand (s_Lhand)
package {
import flash.display.*;
public dynamic class s_Lhand extends BitmapData {
public function s_Lhand(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 157
//s_Lthigh (s_Lthigh)
package {
import flash.display.*;
public dynamic class s_Lthigh extends BitmapData {
public function s_Lthigh(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 158
//s_neck (s_neck)
package {
import flash.display.*;
public dynamic class s_neck extends BitmapData {
public function s_neck(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 159
//s_Rbicep (s_Rbicep)
package {
import flash.display.*;
public dynamic class s_Rbicep extends BitmapData {
public function s_Rbicep(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 160
//s_Rcalf (s_Rcalf)
package {
import flash.display.*;
public dynamic class s_Rcalf extends BitmapData {
public function s_Rcalf(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 161
//s_Rfoot (s_Rfoot)
package {
import flash.display.*;
public dynamic class s_Rfoot extends BitmapData {
public function s_Rfoot(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 162
//s_Rforearm (s_Rforearm)
package {
import flash.display.*;
public dynamic class s_Rforearm extends BitmapData {
public function s_Rforearm(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 163
//s_Rhand (s_Rhand)
package {
import flash.display.*;
public dynamic class s_Rhand extends BitmapData {
public function s_Rhand(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 164
//s_Rthigh (s_Rthigh)
package {
import flash.display.*;
public dynamic class s_Rthigh extends BitmapData {
public function s_Rthigh(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 165
//s_waist (s_waist)
package {
import flash.display.*;
public dynamic class s_waist extends BitmapData {
public function s_waist(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 166
//ScreenFade (ScreenFade)
package {
import flash.display.*;
public dynamic class ScreenFade extends MovieClip {
public function ScreenFade(){
addFrameScript(0, frame1, 39, frame40);
}
function frame1(){
visible = true;
}
function frame40(){
stop();
visible = false;
}
}
}//package
Section 167
//SetupBoneLength (SetupBoneLength)
package {
import flash.display.*;
public dynamic class SetupBoneLength extends MovieClip {
}
}//package
Section 168
//SetupVert (SetupVert)
package {
import flash.display.*;
public dynamic class SetupVert extends MovieClip {
}
}//package
Section 169
//SetupVert2 (SetupVert2)
package {
import flash.display.*;
public dynamic class SetupVert2 extends MovieClip {
}
}//package
Section 170
//sk_abdomen (sk_abdomen)
package {
import flash.display.*;
public dynamic class sk_abdomen extends BitmapData {
public function sk_abdomen(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 171
//sk_chest (sk_chest)
package {
import flash.display.*;
public dynamic class sk_chest extends BitmapData {
public function sk_chest(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 172
//sk_head (sk_head)
package {
import flash.display.*;
public dynamic class sk_head extends BitmapData {
public function sk_head(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 173
//sk_Lbicep (sk_Lbicep)
package {
import flash.display.*;
public dynamic class sk_Lbicep extends BitmapData {
public function sk_Lbicep(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 174
//sk_Lcalf (sk_Lcalf)
package {
import flash.display.*;
public dynamic class sk_Lcalf extends BitmapData {
public function sk_Lcalf(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 175
//sk_Lfoot (sk_Lfoot)
package {
import flash.display.*;
public dynamic class sk_Lfoot extends BitmapData {
public function sk_Lfoot(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 176
//sk_Lforearm (sk_Lforearm)
package {
import flash.display.*;
public dynamic class sk_Lforearm extends BitmapData {
public function sk_Lforearm(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 177
//sk_LHand (sk_LHand)
package {
import flash.display.*;
public dynamic class sk_LHand extends BitmapData {
public function sk_LHand(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 178
//sk_Lthigh (sk_Lthigh)
package {
import flash.display.*;
public dynamic class sk_Lthigh extends BitmapData {
public function sk_Lthigh(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 179
//sk_neck (sk_neck)
package {
import flash.display.*;
public dynamic class sk_neck extends BitmapData {
public function sk_neck(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 180
//sk_Rbicep (sk_Rbicep)
package {
import flash.display.*;
public dynamic class sk_Rbicep extends BitmapData {
public function sk_Rbicep(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 181
//sk_Rcalf (sk_Rcalf)
package {
import flash.display.*;
public dynamic class sk_Rcalf extends BitmapData {
public function sk_Rcalf(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 182
//sk_Rfoot (sk_Rfoot)
package {
import flash.display.*;
public dynamic class sk_Rfoot extends BitmapData {
public function sk_Rfoot(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 183
//sk_Rforearm (sk_Rforearm)
package {
import flash.display.*;
public dynamic class sk_Rforearm extends BitmapData {
public function sk_Rforearm(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 184
//sk_Rhand (sk_Rhand)
package {
import flash.display.*;
public dynamic class sk_Rhand extends BitmapData {
public function sk_Rhand(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 185
//sk_Rthigh (sk_Rthigh)
package {
import flash.display.*;
public dynamic class sk_Rthigh extends BitmapData {
public function sk_Rthigh(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 186
//sk_waist (sk_waist)
package {
import flash.display.*;
public dynamic class sk_waist extends BitmapData {
public function sk_waist(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 187
//SmallShadow (SmallShadow)
package {
import flash.display.*;
public dynamic class SmallShadow extends BitmapData {
public function SmallShadow(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 188
//sound_BloodSplat (sound_BloodSplat)
package {
import flash.media.*;
public dynamic class sound_BloodSplat extends Sound {
}
}//package
Section 189
//sound_Break (sound_Break)
package {
import flash.media.*;
public dynamic class sound_Break extends Sound {
}
}//package
Section 190
//sound_ChainsawCut1 (sound_ChainsawCut1)
package {
import flash.media.*;
public dynamic class sound_ChainsawCut1 extends Sound {
}
}//package
Section 191
//sound_ChainsawCut2 (sound_ChainsawCut2)
package {
import flash.media.*;
public dynamic class sound_ChainsawCut2 extends Sound {
}
}//package
Section 192
//sound_ChainsawIdle (sound_ChainsawIdle)
package {
import flash.media.*;
public dynamic class sound_ChainsawIdle extends Sound {
}
}//package
Section 193
//sound_Click (sound_Click)
package {
import flash.media.*;
public dynamic class sound_Click extends Sound {
}
}//package
Section 194
//sound_Death (sound_Death)
package {
import flash.media.*;
public dynamic class sound_Death extends Sound {
}
}//package
Section 195
//sound_Scrape (sound_Scrape)
package {
import flash.media.*;
public dynamic class sound_Scrape extends Sound {
}
}//package
Section 196
//sound_Shoot (sound_Shoot)
package {
import flash.media.*;
public dynamic class sound_Shoot extends Sound {
}
}//package
Section 197
//sound_SoftHit (sound_SoftHit)
package {
import flash.media.*;
public dynamic class sound_SoftHit extends Sound {
}
}//package
Section 198
//sound_SoftHit2 (sound_SoftHit2)
package {
import flash.media.*;
public dynamic class sound_SoftHit2 extends Sound {
}
}//package
Section 199
//sound_Spike (sound_Spike)
package {
import flash.media.*;
public dynamic class sound_Spike extends Sound {
}
}//package
Section 200
//sound_Squish (sound_Squish)
package {
import flash.media.*;
public dynamic class sound_Squish extends Sound {
}
}//package
Section 201
//sound_WindAmbience (sound_WindAmbience)
package {
import flash.media.*;
public dynamic class sound_WindAmbience extends Sound {
}
}//package
Section 202
//Spike (Spike)
package {
import flash.display.*;
public dynamic class Spike extends BitmapData {
public function Spike(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 203
//stencil_star20 (stencil_star20)
package {
import flash.display.*;
public dynamic class stencil_star20 extends BitmapData {
public function stencil_star20(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 204
//stencil_starl8 (stencil_starl8)
package {
import flash.display.*;
public dynamic class stencil_starl8 extends BitmapData {
public function stencil_starl8(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 205
//stencil_Stencilwide (stencil_Stencilwide)
package {
import flash.display.*;
public dynamic class stencil_Stencilwide extends BitmapData {
public function stencil_Stencilwide(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 206
//stencil_Stencilwide2 (stencil_Stencilwide2)
package {
import flash.display.*;
public dynamic class stencil_Stencilwide2 extends BitmapData {
public function stencil_Stencilwide2(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 207
//Stencils (Stencils)
package {
import flash.display.*;
public dynamic class Stencils extends MovieClip {
}
}//package
Section 208
//VitalSpot (VitalSpot)
package {
import flash.display.*;
public dynamic class VitalSpot extends MovieClip {
}
}//package