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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/27883617?noj=FRM27883617-22DC" width="1" height="1"></div>

trampoline.swf

This is the info page for
Flash #19914

(Click the ID number above for more basic data on this flash file.)


Text
DEAN ALEXANDROU 2001
http://www.flashkicks.com

Start

Start

Instructions

Instructions

High Scores

High Scores

Instructions
You have 99 seconds to bust as many trampoline
trickz as you can! You only get half the points
each time for repeating tricks. Don't fall off the
tramp!
Use the left and right arrow keys to control the
rotation, and use the up and down arrow keys or
the mouse to select a move (shown on the right).

High Scores

Play Again

Play Again

Times Up!
Sorry, your score was not high enough to get into
the High Score table this time.

Submit Score

Submit Score

Times Up!
Congratulations! You have a High Score
Please enter your name:

Cancel

Cancel

Ahhhh!!! You're dead!
Sorry, your score was not high enough to get into
the High Score table this time.

Ahhhh!!! You're dead!
Congratulations! You have a High Score
Please enter your name:

ActionScript [AS1/AS2]

Frame 1
function Sign(n) { if (0 < n) { return(1); } if (n < 0) { return(-1); } return(0); } function fncMove(a, b) { if (10 < Math.abs(a - b)) { movelocked = false; var m1 = ((a - b) / 5); var m2 = (Sign(a - b) * 5); return(Math.min(Math.max(Math.abs(m1), Math.abs(m2)), 40) * Sign(a - b)); } return(0); } function objMove(name, code, r1, r2, r3, r4, r5, r6, r7, r8, r9, r10, r11, r12, r13, xoffset, yoffset) { this.name = name; this.code = code; this.r1 = r1; this.r2 = r2; this.r3 = r3; this.r4 = r4; this.r5 = r5; this.r6 = r6; this.r7 = r7; this.r8 = r8; this.r9 = r9; this.r10 = r10; this.r11 = r11; this.r12 = r12; this.r13 = r13; this.xoffset = xoffset; this.yoffset = yoffset; } function objCombo(name, code, front, back, points) { this.name = name; this.code = code; this.front = front; this.back = back; this.points = points; } function fncAddCombo(name, code, front, back, points) { combos[combos.length] = new objCombo(name, code, front, back, points); } function objLanding(name, code, angle, points) { this.name = name; this.code = code; this.angle = angle; this.points = points; } function fncHitTest(obj) { var hit = false; var n = 0; while (n < hit_sensor_num) { e = eval ("_root.hit_sensor_" + n); if (obj.hitTest(e)) { hit = _root.trampoline._x - e._x; } n++; } return(hit); } function fncTrimQuotes(s) { var t = s; if ((t.charAt(0) == "\"") && (t.charAt(t.length - 1) == "\"")) { t = t.substr(1, t.length - 2); } return(t); } function fncRestrictChars(s) { c = "1234567890 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz.,/?*!()-='<>@"; var t = ""; var n = 0; while (n < s.length) { if (c.indexOf(s.charAt(n)) >= 0) { t = t + s.charAt(n); } n++; } return(t); } function fncEncryptScore(sc) { t = new String("00000000" + sc, 8); t = t.substr(t.length - 8, 8); sn = Math.sin(sc); sns = ("x" + sn) + "0000"; t = t + sns.substr(sns.indexOf(".") + 1, 4); cs = Math.cos(sc); css = ("x" + cs) + "0000"; t = t + css.substr(css.indexOf(".") + 1, 4); return(t); } ("c" < (b >= undefined)) || (1()); ("c" < (b >= undefined)) || (1()); var v = _root.$version; flashversion = Number(v.substr(v.indexOf(" ") + 1, 1)); comboname = "Trampoline Trickz 2"; _root.man._x = -200; score = ""; timerdisplay = ""; highscoreoffset = 0; var n = 1; while (100 >= n) { Set("tscore" + n, n); Set("tname" + n, "\"*** Loading... ***\""); n++; } loadVariablesNum ("_server/tramp_scores_swf.txt?" + Math.random(), 0); stop();
Frame 2
("c" < (b >= undefined)) || (1()); moves = new Array(); moves[0] = new objMove("Straight", "ST", 0, 0, 0, 0, 0, 0, 0, 0, 0, -30, 0, 0, -30, 0, 10); moves[1] = new objMove("Tuck", "TK", -45, 40, 90, 0, 45, 90, 0, 150, -120, 10, 140, -115, 10, 20, 50); moves[2] = new objMove("Pike", "PK", -30, 45, 70, -15, 45, 70, -15, 130, 0, -20, 130, 0, -20, 20, 50); moves[3] = new objMove("Split", "SP", 0, -35, 110, -10, 50, 55, -15, -90, 0, -60, 90, 0, 10, -10, 15); moves[4] = new objMove("Cowboy", "CB", -15, 18, 145, 0, 18, 145, 0, 160, -140, 15, 155, -142, 16, 10, 50); moves[5] = new objMove("Freefall", "FF", 20, 170, 100, 10, 170, 110, 0, -30, -100, 0, -35, -100, 10, -20, 40); moves[6] = new objMove("FreeStyle", "FS", -15, 95, 10, 10, -75, 10, 0, 125, 0, 0, 127, 0, 0, 20, 50); moves[7] = new objMove("Popeye", "PO", 35, -85, 50, 0, 95, 50, 0, 35, -5, -10, -70, -75, 10, 20, 50); combos = new Array(); fncAddCombo("Street Style", "FF.FS.PO", 0, 1, 30); fncAddCombo("Mad Street Style!", "FF.FS.PO", 0, 2, 50); fncAddCombo("Crazy Street Style!!", "FF.FS.PO", 0, 3, 90); fncAddCombo("Punk Style", "PO.FS.FF", 0, 1, 30); fncAddCombo("Mad Punk Style!", "PO.FS.FF", 0, 2, 50); fncAddCombo("Crazy Punk Style!!", "PO.FS.FF", 0, 3, 90); fncAddCombo("Flash", "SP", 0, 1, 5); fncAddCombo("Double Flash", "SP", 0, 2, 15); fncAddCombo("Triple Flash", "SP", 0, 3, 15); fncAddCombo("Back Freefall", "IN", 0, 1, 5); fncAddCombo("Double Back Freefall", "FF", 0, 2, 15); fncAddCombo("Triple Back Freefall", "FF", 0, 3, 30); fncAddCombo("Front Freefall", "FF", 1, 0, 5); fncAddCombo("Double Front Freefall", "FF", 2, 0, 15); fncAddCombo("Triple Front Freefall", "FF", 3, 0, 30); fncAddCombo("Straight Front", "ST", 1, 0, 5); fncAddCombo("Double Straight Front", "ST", 2, 0, 20); fncAddCombo("Triple Straight Front", "ST", 3, 0, 45); fncAddCombo("Straight Back", "ST", 0, 1, 5); fncAddCombo("Double Straight Back", "ST", 0, 2, 20); fncAddCombo("Triple Straight Back", "ST", 0, 3, 45); fncAddCombo("Tuck Front", "TK", 1, 0, 5); fncAddCombo("Double Tuck Front", "TK", 2, 0, 10); fncAddCombo("Triple Tuck Front", "TK", 3, 0, 25); fncAddCombo("Quadruple Tuck Front", "TK", 4, 0, 40); fncAddCombo("Tuck Back", "TK", 0, 1, 5); fncAddCombo("Double Tuck Back", "TK", 0, 2, 10); fncAddCombo("Triple Tuck Back", "TK", 0, 3, 25); fncAddCombo("Quadruple Tuck Back", "TK", 0, 4, 40); fncAddCombo("Cowboy", "CB", 1, 0, 4); fncAddCombo("Cowboy Double", "CB", 2, 0, 8); fncAddCombo("Cowboy Triple", "CB", 3, 0, 20); fncAddCombo("Cowboy Quadruple", "CB", 4, 0, 32); fncAddCombo("Pike Front", "PK", 1, 0, 5); fncAddCombo("Double Pike Front", "PK", 2, 0, 20); fncAddCombo("Triple Pike Front", "PK", 3, 0, 35); fncAddCombo("Quadruple Pike Front", "PK", 4, 0, 50); fncAddCombo("Pike Back", "PK", 0, 1, 5); fncAddCombo("Double Pike Back", "PK", 0, 2, 20); fncAddCombo("Triple Pike Back", "PK", 0, 3, 35); fncAddCombo("Free Style", "FS", 0, 2, 20); fncAddCombo("Mad Style!", "FS", 0, 3, 45); fncAddCombo("Crazy Style!!", "FS", 0, 4, 80); fncAddCombo("Popeye", "PO", 1, 0, 5); fncAddCombo("Popeye Reverse", "PO", 0, 1, 10); fncAddCombo("Front Sommersaut", false, 1, 0, 4); fncAddCombo("Double Front", false, 2, 0, 8); fncAddCombo("Triple Front", false, 3, 0, 16); fncAddCombo("Quadruple Front", false, 4, 0, 32); fncAddCombo("Quintriple Front!", false, 5, 0, 64); fncAddCombo("Back Sommersault", false, 0, 1, 4); fncAddCombo("Double Back", false, 0, 2, 8); fncAddCombo("Triple Back", false, 0, 3, 16); fncAddCombo("Quadruple Back", false, 0, 4, 32); fncAddCombo("Quintriple Back!", false, 0, 5, 64); fncAddCombo("Reversal", false, 1, 1, 32); fncAddCombo("Reversal Plus!", false, 2, 1, 32); fncAddCombo("Gainer Reversal Plus!", false, 1, 2, 32); landings = new Array(); landings[0] = new objLanding("Straight", "ST", 0, 0); landings[1] = new objLanding("Front Drop", "ST", -90, 5); landings[2] = new objLanding("Back Drop", "ST", 90, 5); landings[3] = new objLanding("Freefall", "FF", -90, 15); landings[4] = new objLanding("Split leg", "SP", 0, 5); landings[5] = new objLanding("Seat Drop", "PK", -20, 8); currentmove = 0; combo = ""; combohistory = new Array(); x_offset = 0; y_offset = 0; x_pos = _root.trampoline._x; x_vel = 0; y_pos = 100; y_vel = 0; rot_acc = 0; rot_pos = 0; rot_startpos = 0; rot_maxpos = 0; rot_minpos = 0; gravity = 0.6; friction = 0.98; movename = ""; comboname = ""; combonametime = 0; timer = 1800; timerdisplay = 0; score = 0; crash = false; _root.man._alpha = 100; var depth = 10; x1 = (_root.trampoline._x - (_root.trampoline._width / 2)) + _root.hit_sensor._width; x2 = (_root.trampoline._x + (_root.trampoline._width / 2)) - _root.hit_sensor._width; hit_sensor_num = 0; var x = x1; while (x2 >= x) { duplicateMovieClip (hit_sensor, "hit_sensor_" + hit_sensor_num, depth); depth++; e = eval ("hit_sensor_" + hit_sensor_num); e._x = x + (hit_sensor._width / 2); e._y = _root.trampoline._y; hit_sensor_num++; x = x + _root.hit_sensor._width; } pose_button_original.pose.gotoAndStop(1); var o = (200 + ((moves.length * pose_button_original._height) / 2)); var n = 0; while (n < moves.length) { duplicateMovieClip (pose_button_original, "pose_button_" + n, depth); depth++; e = eval ("pose_button_" + n); e._x = 500; e._y = o - (e._height * n); e.pose.gotoAndStop(n + 1); n++; } duplicateMovieClip (target_original, "target", depth); depth++;
Frame 4
("c" < (b >= undefined)) || (1()); if (!crash) { if (Key.isDown(Key.LEFT)) { rot_acc = rot_acc - (2.5 * (1 - (Math.abs(rot_acc) / 40))); } if (Key.isDown(Key.RIGHT)) { rot_acc = rot_acc + (2.5 * (1 - (Math.abs(rot_acc) / 40))); } if (Key.isDown(Key.UP)) { if (currentmove < (moves.length - 1)) { currentmove++; _root.target.gotoAndStop(1); _root.soundplayer.gotoAndPlay("click"); } } if (Key.isDown(Key.DOWN)) { if (0 < currentmove) { currentmove--; _root.target.gotoAndStop(1); _root.soundplayer.gotoAndPlay("click"); } } } var movelocked = true; _root.man.all.head._rotation = _root.man.all.head._rotation + fncMove(moves[currentmove].r1, _root.man.all.head._rotation); _root.man.all.leftarm._rotation = _root.man.all.leftarm._rotation + fncMove(moves[currentmove].r2, _root.man.all.leftarm._rotation); _root.man.all.leftarm.forearm._rotation = _root.man.all.leftarm.forearm._rotation + fncMove(moves[currentmove].r3, _root.man.all.leftarm.forearm._rotation); _root.man.all.leftarm.forearm.hand._rotation = _root.man.all.leftarm.forearm.hand._rotation + fncMove(moves[currentmove].r4, _root.man.all.leftarm.forearm.hand._rotation); _root.man.all.rightarm._rotation = _root.man.all.rightarm._rotation + fncMove(moves[currentmove].r5, _root.man.all.rightarm._rotation); _root.man.all.rightarm.forearm._rotation = _root.man.all.rightarm.forearm._rotation + fncMove(moves[currentmove].r6, _root.man.all.rightarm.forearm._rotation); _root.man.all.rightarm.forearm.hand._rotation = _root.man.all.rightarm.forearm.hand._rotation + fncMove(moves[currentmove].r7, _root.man.all.rightarm.forearm.hand._rotation); _root.man.all.leftleg._rotation = _root.man.all.leftleg._rotation + fncMove(moves[currentmove].r8, _root.man.all.leftleg._rotation); _root.man.all.leftleg.shin._rotation = _root.man.all.leftleg.shin._rotation + fncMove(moves[currentmove].r9, _root.man.all.leftleg.shin._rotation); _root.man.all.leftleg.shin.foot._rotation = _root.man.all.leftleg.shin.foot._rotation + fncMove(moves[currentmove].r10, _root.man.all.leftleg.shin.foot._rotation); _root.man.all.rightleg._rotation = _root.man.all.rightleg._rotation + fncMove(moves[currentmove].r11, _root.man.all.rightleg._rotation); _root.man.all.rightleg.shin._rotation = _root.man.all.rightleg.shin._rotation + fncMove(moves[currentmove].r12, _root.man.all.rightleg.shin._rotation); _root.man.all.rightleg.shin.foot._rotation = _root.man.all.rightleg.shin.foot._rotation + fncMove(moves[currentmove].r13, _root.man.all.rightleg.shin.foot._rotation); _root.man.all._x = _root.man.all._x + fncMove(moves[currentmove].xoffset, _root.man.all._x); _root.man.all._y = _root.man.all._y + fncMove(moves[currentmove].yoffset, _root.man.all._y); if (movelocked && (combo.substr(combo.length - 2, 2) != moves[currentmove].code)) { combo = combo + ("." + moves[currentmove].code); _root.target.gotoAndPlay(2); } i1 = Math.abs(Math.sin(((((_root.man.all.leftarm._rotation + _root.man.all.rightarm._rotation) / 2) + 180) / 180) * 1.57)); i2 = Math.abs(Math.sin(((((_root.man.all.leftarm.forearm._rotation + _root.man.all.rightarm.forearm._rotation) / 2) + 10) / 180) * 1.57)); i3 = Math.abs(Math.sin(((((_root.man.all.leftleg._rotation + _root.man.all.rightleg._rotation) / 2) + 10) / 180) * 1.57)); i4 = Math.abs(Math.sin(((((_root.man.all.leftleg.shin._rotation + _root.man.all.rightleg.shin._rotation) / 2) + 350) / 180) * 1.57)); var inertia = ((((((i1 + i2) + i3) + i4) / 4) + 7) / 8); rot_pos = rot_pos + rot_acc; rot_acc = (rot_acc * inertia) * friction; rot_maxpos = Math.max(rot_pos, rot_maxpos); rot_minpos = Math.min(rot_pos, rot_minpos); x_pos = x_pos + x_vel; x_vel = x_vel * 0.99; y_pos = y_pos + y_vel; y_vel = y_vel + gravity; var hit = false; var headbanger = false; if (!hit) { hit = fncHitTest(_root.man.all.leftarm.forearm.hand); } if (!hit) { hit = fncHitTest(_root.man.all.rightarm.forearm.hand); } if (!hit) { hit = fncHitTest(_root.man.all.leftleg.shin.foot); } if (!hit) { hit = fncHitTest(_root.man.all.rightleg.shin.foot); } if (!hit) { hit = fncHitTest(_root.man.all.leftarm.forearm); } if (!hit) { hit = fncHitTest(_root.man.all.rightarm.forearm); } if (!hit) { hit = fncHitTest(_root.man.all.leftleg.shin); } if (!hit) { hit = fncHitTest(_root.man.all.rightleg.shin); } if (!hit) { hit = fncHitTest(_root.man.all.leftarm); } if (!hit) { hit = fncHitTest(_root.man.all.rightarm); } if (!hit) { hit = fncHitTest(_root.man.all.leftleg); } if (!hit) { hit = fncHitTest(_root.man.all.rightleg); } if (!hit) { hit = fncHitTest(_root.man.all.head); if (hit) { headbanger = true; } } if ((0 < y_vel) && (hit)) { if (movelocked) { var l = combo.substr(combo.length - 2, 2); } else { var l = ""; } if (3 < combo.length) { combo = combo.substr(1, combo.length - 4); } else { combo = combo.substr(combo.length - 2, 2); } var t = combo.substr(0, 3); combo = combo.substr(3, combo.length - 3); if ((combo == "") && (l != t)) { combo = l; t = t + "."; } var f = Math.floor(Math.max((rot_startpos - rot_minpos) / 360, 0) + 0.2); var b = Math.floor(Math.max((rot_maxpos - rot_startpos) / 360, 0) + 0.2); var a = (((int(rot_pos) % 360) + 360) % 360); if (headbanger) { comboname = "Doh! Head Banger -10 Points !!"; combonametime = 30; if (((f >= 3) || (b >= 3)) && (0.8 < Math.random())) { _root.soundplayer.gotoAndPlay("brain"); } else { _root.soundplayer.gotoAndPlay("doh"); } crash = true; score = score - 10; } else { var n = 0; while (n < combos.length) { if (((((((combos[n].code == combo) || (combos[n].code == (t + combo))) || (combos[n].code == ((combo + ".") + l))) || (combos[n].code == (((t + combo) + ".") + l))) || (combos[n].code == false)) && (combos[n].front == f)) && (combos[n].back == b)) { comboname = combos[n].name; if (!combohistory[n]) { combohistory[n] = combos[n].points; } else { combohistory[n] = int((combohistory[n] / 2) + 0.5); } var p = combohistory[n]; var o = 0; while (o < landings.length) { if ((landings[o].code == l) && ((Math.abs(landings[o].angle - a) < 30) || (Math.abs(landings[o].angle - (a - 360)) < 30))) { if (0 < landings[o].points) { p = p + landings[o].points; comboname = comboname + ((" (" + landings[o].name) + " Landing)"); } break; } o++; } if (50 < p) { _root.soundplayer.gotoAndPlay("woohoo"); } score = score + p; comboname = comboname + ((" " + p) + " Points!"); combonametime = 35; break; } n++; } } combo = ""; x_vel = x_vel + (hit / 20); if (y_pos < (_root.trampoline._y - 20)) { x_vel = x_vel + ((hit - (_root.trampoline._x - x_pos)) / 15); rot_acc = rot_acc + ((hit - (_root.trampoline._x - x_pos)) * 0.6); } y_vel = Math.max(-Math.abs(y_vel), -16.5); rot_pos = rot_pos % 360; rot_startpos = rot_pos; rot_maxpos = rot_pos; rot_minpos = rot_pos; if (hit < ((-_root.trampoline._width) / 6)) { _root.trampoline.gotoAndPlay(18); } else if ((_root.trampoline._width / 6) < hit) { _root.trampoline.gotoAndPlay(10); } else { _root.trampoline.gotoAndPlay(2); } } _root.man._x = x_pos; _root.man._y = y_pos; _root.man._rotation = rot_pos; movename = moves[currentmove].name; e = eval ("pose_button_" + currentmove); _root.target._x = e._x; _root.target._y = e._y; if (0 < combonametime) { if (combonametime == 1) { comboname = ""; crash = false; } combonametime--; } timer = timer - 1; timerdisplay = int(timer / 18); if (timer >= 0) { prevFrame(); play(); } else if ((parseInt(tscore100) < score) || (!tscore100)) { gotoAndPlay (6); } else { gotoAndPlay (5); } if (y_pos >= 400) { if ((parseInt(tscore100) < score) || (!tscore100)) { gotoAndPlay (8); } else { message = ""; var f = Math.floor(Math.max((rot_startpos - rot_minpos) / 360, 0) + 0.2); var b = Math.floor(Math.max((rot_maxpos - rot_startpos) / 360, 0) + 0.2); if ((f >= 4) || (b >= 4)) { message = "That was one hell of a dismount though..."; } else if ((f >= 3) || (b >= 3)) { message = "Nice dismount..."; } gotoAndPlay (7); } }
Frame 5
("c" < (b >= undefined)) || (1()); comboname = ""; score = ""; timerdisplay = ""; _root.man._alpha = 25; stop();
Frame 6
("c" < (b >= undefined)) || (1()); comboname = ""; timerdisplay = ""; _root.man._alpha = 25; stop();
Frame 7
("c" < (b >= undefined)) || (1()); comboname = ""; score = ""; timerdisplay = ""; _root.man._alpha = 25; stop();
Frame 8
("c" < (b >= undefined)) || (1()); comboname = ""; timerdisplay = ""; _root.man._alpha = 25; stop();
Symbol 28 MovieClip Frame 1
stop();
Symbol 28 MovieClip Frame 6
gotoAndStop (1);
Symbol 42 MovieClip Frame 1
stop();
Symbol 42 MovieClip Frame 9
gotoAndStop (1);
Symbol 42 MovieClip Frame 17
gotoAndStop (1);
Symbol 42 MovieClip Frame 25
gotoAndStop (1);
Symbol 49 MovieClip Frame 1
stop();
Symbol 49 MovieClip Frame 14
stop();
Symbol 49 MovieClip Frame 37
stop();
Symbol 49 MovieClip Frame 42
stop();
Symbol 49 MovieClip Frame 89
stop();
Symbol 56 Button
on (release) { var s = this._name; _root.currentmove = parseInt(s.substr(12, s.length - 12)); }
Symbol 71 Button
on (release) { if (_root.flashversion >= 5) { _root.gotoAndPlay(2); } }
Symbol 76 Button
on (release) { _root.page.gotoAndStop(1); }
Symbol 81 Button
on (release) { _root.highscoreoffset = 0; _root.page.gotoAndStop(2); }
Symbol 89 Button
on (release) { _root.highscoreoffset = (_root.highscoreoffset + 1) % 10; fncUpdateHighscores(); }
Symbol 92 Button
on (release) { _root.highscoreoffset = _root.highscoreoffset - 1; if (_root.highscoreoffset < 0) { _root.highscoreoffset = 9; } fncUpdateHighscores(); }
Symbol 93 MovieClip Frame 1
stop();
Symbol 93 MovieClip Frame 2
function fncUpdateHighscores() { var n = "\r"; highranks = ""; highnames = ""; highscores = ""; i = 1; while (10 >= i) { r = i + (_root.highscoreoffset * 10); highranks = (highranks + r) + n; highnames = (highnames + _root.fncTrimQuotes(eval ("_root.tname" + r))) + n; highscores = (highscores + eval ("_root.tscore" + r)) + n; i++; } } ("c" < (b >= undefined)) || (1()); fncUpdateHighscores(); stop();
Symbol 98 Button
on (release) { loadVariablesNum ("trampoline_get.asp?" + now.getTime(), 0); _root.gotoAndPlay(1); }
Symbol 104 Button
on (release) { loadVariablesNum ((("tramp_set.asp?tscore=" + fncEncryptScore(score)) + "&tname=") + fncRestrictChars(tname), 0); loadVariablesNum ("_server/tramp_scores_swf.txt?" + Math.random(), 0); _root.gotoAndPlay(1); }
Symbol 111 Button
on (release) { loadVariablesNum ("_server/tramp_scores_swf.txt?" + Math.random(), 0); _root.gotoAndPlay(1); }

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Symbol 51 EditableTextUses:43Used by:Timeline
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:52Used by:Timeline
Symbol 54 GraphicUsed by:56 89 92
Symbol 55 GraphicUsed by:56 89 92
Symbol 56 ButtonUses:54 55Used by:66
Symbol 57 GraphicUsed by:65
Symbol 58 GraphicUsed by:65
Symbol 59 GraphicUsed by:65
Symbol 60 GraphicUsed by:65
Symbol 61 GraphicUsed by:65
Symbol 62 GraphicUsed by:65
Symbol 63 GraphicUsed by:65
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:57 58 59 60 61 62 63 64Used by:66
Symbol 66 MovieClipUses:56 65Used by:Timeline
Symbol 67 GraphicUsed by:71
Symbol 68 TextUses:1Used by:71
Symbol 69 GraphicUsed by:71
Symbol 70 TextUses:1Used by:71
Symbol 71 ButtonUses:67 68 69 70Used by:Timeline
Symbol 72 GraphicUsed by:76
Symbol 73 TextUses:1Used by:76
Symbol 74 GraphicUsed by:76
Symbol 75 TextUses:1Used by:76
Symbol 76 ButtonUses:72 73 74 75Used by:Timeline
Symbol 77 GraphicUsed by:81
Symbol 78 TextUses:1Used by:81
Symbol 79 GraphicUsed by:81
Symbol 80 TextUses:1Used by:81
Symbol 81 ButtonUses:77 78 79 80Used by:Timeline
Symbol 82 TextUses:1 3Used by:93
Symbol 83 TextUses:1Used by:93
Symbol 84 EditableTextUses:3Used by:93
Symbol 85 EditableTextUses:3Used by:93
Symbol 86 EditableTextUses:3Used by:93
Symbol 87 GraphicUsed by:89
Symbol 88 GraphicUsed by:89
Symbol 89 ButtonUses:54 87 55 88Used by:93
Symbol 90 GraphicUsed by:92
Symbol 91 GraphicUsed by:92
Symbol 92 ButtonUses:54 90 55 91Used by:93
Symbol 93 MovieClipUses:82 83 84 85 86 89 92Used by:Timeline
Symbol 94 GraphicUsed by:98
Symbol 95 TextUses:1Used by:98
Symbol 96 GraphicUsed by:98
Symbol 97 TextUses:1Used by:98
Symbol 98 ButtonUses:94 95 96 97Used by:Timeline
Symbol 99 TextUses:1 3Used by:Timeline
Symbol 100 GraphicUsed by:104
Symbol 101 TextUses:1Used by:104
Symbol 102 GraphicUsed by:104
Symbol 103 TextUses:1Used by:104
Symbol 104 ButtonUses:100 101 102 103Used by:Timeline
Symbol 105 TextUses:1 3Used by:Timeline
Symbol 106 EditableTextUses:1Used by:Timeline
Symbol 107 GraphicUsed by:111
Symbol 108 TextUses:1Used by:111
Symbol 109 GraphicUsed by:111
Symbol 110 TextUses:1Used by:111
Symbol 111 ButtonUses:107 108 109 110Used by:Timeline
Symbol 112 TextUses:1 3Used by:Timeline
Symbol 113 EditableTextUses:3Used by:Timeline
Symbol 114 TextUses:1 3Used by:Timeline
Symbol 115 EditableTextUses:1Used by:Timeline

Instance Names

"man"Frame 1Symbol 21 MovieClip
"target_original"Frame 1Symbol 28 MovieClip
"trampoline"Frame 1Symbol 42 MovieClip
"soundplayer"Frame 1Symbol 49 MovieClip
"hit_sensor"Frame 1Symbol 53 MovieClip
"pose_button_original"Frame 1Symbol 66 MovieClip
"page"Frame 1Symbol 93 MovieClip
"hand"Symbol 9 MovieClip Frame 1Symbol 8 MovieClip
"forearm"Symbol 10 MovieClip Frame 1Symbol 9 MovieClip
"foot"Symbol 16 MovieClip Frame 1Symbol 14 MovieClip
"shin"Symbol 18 MovieClip Frame 1Symbol 16 MovieClip
"rightarm"Symbol 20 MovieClip Frame 1Symbol 10 MovieClip
"head"Symbol 20 MovieClip Frame 1Symbol 12 MovieClip
"rightleg"Symbol 20 MovieClip Frame 1Symbol 18 MovieClip
"leftleg"Symbol 20 MovieClip Frame 1Symbol 18 MovieClip
"leftarm"Symbol 20 MovieClip Frame 1Symbol 10 MovieClip
"all"Symbol 21 MovieClip Frame 1Symbol 20 MovieClip
"pose"Symbol 66 MovieClip Frame 1Symbol 65 MovieClip

Labels

"nohighscore"Frame 5
"highscore"Frame 6
"death_nohighscore"Frame 7
"death_highscore"Frame 8
"doh"Symbol 49 MovieClip Frame 2
"woohoo"Symbol 49 MovieClip Frame 15
"click"Symbol 49 MovieClip Frame 38
"brain"Symbol 49 MovieClip Frame 43

Dynamic Text Variables

debugSymbol 4 EditableText""
movenameSymbol 22 EditableText""
combonameSymbol 44 EditableText""
scoreSymbol 50 EditableText""
timerdisplaySymbol 51 EditableText""
highranksSymbol 84 EditableText""
highnamesSymbol 85 EditableText""
highscoresSymbol 86 EditableText""
tnameSymbol 106 EditableText""
messageSymbol 113 EditableText""
tnameSymbol 115 EditableText""




http://swfchan.com/4/19914/info.shtml
Created: 29/5 -2019 14:59:48 Last modified: 29/5 -2019 14:59:48 Server time: 22/12 -2024 08:59:21