STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229594 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #196094 |
+88888* |
New Game |
This will delete your Level 1 |
New Game |
Continue |
Continue |
Programming and design: Bahamut Dragons - http://www.furaffinity.com/bahamutdragons |
Art and additionnal design: Caesarcub - http://www.furaffinity.com/caesarcub |
Credits |
Credits |
Commentary |
Infinite |
Yes |
Yes |
No |
No |
Do you wish to play with the tutorial mode on? In tutorial mode, panels appear to explain how the game works. You may also access these panels at any time, even without the tutorial mode, by pressing the ESCAPE key. |
Need a little help? |
Cancel |
Cancel |
Tutorial |
Bahamut Dragons - Programmer and designer http://www.furaffinity.com/user/bahamutdragons Caesarcub - Artist and additionnal design http://www.furaffinity.com/user/caesarcub Hainite, Polarthief and Seanabcd - Beta testers And you! |
The guys who made this thing |
Credits |
How it all began |
As this project comes to a close, I wanted to jolt down a bit of history behind how it came about. I am a huge fan of commentaries and behind the scenes material for games and movies and figured that someone might get a kick out of this. As I write these lines, I am in the beta stage of the game but for all intents and purposes, it’s done. It’s not the game I set out to make on that very first day, nor is it the game I hoped to make once production really started rolling around. Note that there will be spoilers in this commentary, if even it’s possible to spoil a game like this. If you want to keep some sense of discovery, I recommend playing through to the “last” level and then return here for the run down. Still here? Well, here it is, the story of how Lusty Labyrinth came to be. |
The concept of Lusty Labyrinth came to me while I was at work. I was listening to a gaming podcast and they were talking about Rogue games. The thought immediately came to my mind that I could do something like that, and so I started jolting down ideas. The plan was to make a game in some 3 days, since I was already at work on another project and didn’t want to take too much from it. It would have the random dungeon generation, loot and a simple rock paper scissors battle system. At that time, I didn’t expect to have an artist, so characters would be each on their side and strike a pose according to success or failure. There was no “Cock, Ass, Mouth” system at that time. I didn’t want to have too much art since art does take time, especially when you’re not used to it. But I would do my best until I either got tired with it, or indeed completed the game. |
Once I got back home, I started working on the code. Mere hours later, I started chatting with Caesarcub told him about what I was doing. He immediately took an interest and wanted to do some art for it. I was more than happy to let him do what for me is the dirty work, and so he started working on the main character. It was around this time that the design evolved. A lot of what’s presented visually is there because of him, including the Cock/Ass/Mouth system. Soon the characters were interacting with each other in battle, because he would rather have it like that than my static version. It meant a bit more code and would cause problems down the line, but there was no denying that it would make a better game. I had no issue working more if it meant the game would be better. |
What was supposed to be a 3 day project turned to more as I worked on some features, but also planned ahead. With an artist, my perspective had shifted and I now envisioned a much larger project. I established some versions of the game with what I’d like to see in each one. Each version would have a new level and new enemies, but there were some features I wanted to add to each as well. |
11 days after I started to work on this, the first version of Lusty Labyrinth, v0.3, was ready to be released. Caesarcub had the option to post it on his furaffinity page, but he declined to do so and so I got all the hits, comments and watches for it. It was a massive success, especially considering how my previous projects had fared. My images tend to no go over 100 hits, though I’ve had some popularity thanks to games like my Sam and Max prototype for Chibi Chaser. But this was something else entirely. Lusty Labyrinth exploded and now, three months later, it’s well over 11k views. I’ve been trying to work on a flash game for a long time, and I always find myself stuck because of the art aspect. Well, although this was only a first version, Lusty Labyrinth still felt like it could have been a completed project, albeit it had some bugs. But those would be resolved for the next release. For now, I could just appreciate the result. |
I don’t believe in breaks and so as soon as v0.3 was out, I was ready to start working on v0.6. This one would increase the customization options available, with a larger array of colors and I hoped to have some new body types and heads as well. The way I displayed characters had to be redone to be more flexible and there were a few things done to ensure a better color pallet. Once that was done, it was decided that more enemies would be the priority. First thing was a boss for the first level and so my avatar became the first boss. It’s one of the perks to being the lead on a project like this after all. Afterwards, he started working on the second level, which would be pyramid themed. A second boss was crafted, Anubis, and another monster as well, a crocodile which I named Krokedrilos, which comes from the Greek term. |
As for me, I was working on resolving all the bugs raised with the previous version, before starting on the new elements. Balancing became one of my priorities and I started crunching a lot of numbers to make sure the game progression was comfortable. A well needed save was added as well as other small elements like traps and some other visual elements. Basically, I just keep occupied with all the design and programming. It felt like a lot of things were being done, but also, a lot of things were being planned. |
I wanted to have some classes, each leveling in a different way and with different skills. I wanted achievements. People had asked for better instructions and so a tutorial would be required. At one point, I even considered having some sense of connectivity with other players, although it would require inputting player codes and wouldn’t really let people play together directly. Those would wait until the next release however, it wasn’t necessary to work on these just now. There was time. At least, I thought there was. |
From one day to the next, Caesarcub’s work situation changed and he now needed to invest more hours into his work. He was generally tired and unable to work on the game. Worst still, he had trouble keeping up with his own material and so I gave him some space, hoping he would manage to get back on top of things. It was the least I could do, he had already done quite a bit on this project which he had always called “My Project”, that is, that he was working for me. I couldn’t really be annoyed at him for the turn of events, particularly since it pretty much was out of his hands and affected him far more than it did me. |
The game production slowed down and I started design on my next big thing. About a month or six weeks passed and things were not getting better for him, so I decided that it would be a waste to not release all the work we had already done. So that’s where I put my efforts, just making sure the next version of Lusty Labyrinth was without bugs. That was the new plan. |
But plans change and I decided that I didn’t want to cut all those features after all. I would invest the required time to finish this the best way I could. Back in were achievements, the tutorial, but more important, I crafted a system that would let you level up to infinity and go to infinite dungeons. I liked having a set balancing, even though it was a lot of work, because I could control the experience easier, but at the same time, I wanted to see my game live on and on. It took about 2 weeks to get the game where I wanted it to be. It certainly doesn’t have everything I had hoped, but I think this is a completely satisfying result. |
The bottom line with Lusty Labyrinth is that I first came at it like a small side project which didn’t matter all that much, but once I knew the resources I had, it became really important to me. I am proud of the work Caesarcub has done for it, and I am happy to have invested the time to make it what it is today. It’s easy to take things we do and do a half assed job, but for the time I worked on it, Lusty Labyrinth consumed me. I wanted this to be a good game and I certainly did not want to be the crack in the project. That meant going out there and working my butt off, sometimes cursing myself when I thought of a “great idea” which meant more work. People came to me with ideas and I figured the extra work would improve the quality of the game, and indeed it does. |
One thing I underestimated is the value of dynamically generating elements. The random dungeons are cool, but once I had random items with random names and random level names, suddenly the game became that much more fun to me. It might be because I’m the one who made all the rest and it’s the last bastion of discovery remaining for me. Or maybe it’s just that the balancing doesn’t matter as much as I thought. Regardless, as a complete game creating experience, I think there’s a lot I can take away from it, right now and some time down the road, once I’ve digested all that’s happened. |
I’m happy that I got to work on this, and who knows. Maybe it’s not really over. The door isn’t closed for Lusty Labyrinth to see another version later on, but for now it’s out of my hands. I hope people playing this will appreciate it and send some good vibes in Caesarcub’s direction. I’ve worked with a lot of artists over the years but never have been as satisfied as I have working with him. And so that’s about it. Thank you to everyone who’s played the game, you’re the reason I do it. And now, back to work because as mentioned, I’m only in beta and now have to make sure there are no bugs. Sigh, it never ends… |
Page 8 |
Commentary |
WWWWWWWWW |
Color |
Who are you? |
You may change your character name from this screen, as well as change the colors of your character. To change colors, click on a body part within the 5 squares, then click the corresponding color. You will not get a chance to change these after you start the game, so choose wisely! |
Level |
a b c |
Space |
Yes |
Yes |
+88888 |
XP for completing the level |
Level Complete! |
Click to continue |
Battle |
Z |
X |
C |
8888/8888 |
88888/88888 |
MMMMMMMMM |
Camoflage Krokedrilos |
999 |
No Effect |
Welcome to the dungeon |
Move using the arrow keys or WASD keys. You may also hold SHIFT to move faster. Find loot in treasure chests and try to find the exit without falling to the roaming ennemies. When you complete a dungeon, you'll receive various experience bonuses according to your performance. Try to open every chest and destroy every monster! |
You don't look so tough |
Time to prove your worth. During a battle, you use your physical assets to drain your opponent's vigor. Different opponents will have different preferences, so keep alert and always remember the cycle: Cock defeats Mouth, Ass defeats Cock and Mouth defeats Ass. |
It's a trap! |
When you encounter a trapped chest, all you may do is try to fend off the attack for a set number of turns before you are returned to the field. You may disable some traps using the lockpick skill and only doing so will keep the contents of the chest intact. And remember: Cock defends against Mouth, Ass defends against Cock and Mouth defends against Ass. |
TutorialTrap |
Enter Labyrinth |
Enter Labyrinth |
Level up 2 boosts remaining |
Level up 2 boosts remaining |
+88% |
Dungeon |
Pyramid |
Antiquity |
888 |
/ |
Star Level |
MMMMMMMMM |
Level 888 |
XP to next Level: 88888 |
+888* |
<p align="center"></p> |
<p align="center"></p> |
<p align="center"></p> |
<p align="center"></p> |
<p align="center"></p> |
<p align="center"></p> |
Your stories |
Your stories |
Shop |
The story so far... |
After each labyrinth run, successful or not, your progress is automatically saved and you are brought back to the status screen. From this screen, you may level up your character if you have the required experience by pressing the blue buttons that appear. You may also equip items you find in dungeons to boost your stats or even sell them for additionnal experience. Keep your cursor over an item to get a description of it. Once you're done, you may select the level you wish to enter by using the arrows at the bottom of the screen. Then, click on the Enter Labyrinth button to continue your adventure. |
The adventure begins! |
This is the status screen, from which you can you can equip and upgrade your charater between labyrinths. Further explanations will be given once you return, but for now hurry! Your first labyrinth awaits! |
It's not over yet! |
Congratulations! You have completed all the regular levels, but there is still more to be done. There are still tales to be written in your journal and lust to be had. Keep it up and reach for the stars! |
Success stories |
Getting the hots for the arts |
100 000 XP |
Get 100 000 experience from selling items |
Complete |
Achievements |
<p align="center"></p> |
Level Name |
<p align="center"><font face="Qlassik Bold" size="30" color="#000000" letterSpacing="0.000000" kerning="0"><b>Getting the hots for the arts</b></font></p> |
Complete - 100 000 XP |
Achievements |
Top Ten |
Top Ten |
Friends |
Friends |
Self |
Self |
Return |
Return |
888 888 |
888 888 888 |
Bahamut Dragons |
X-888 |
ActionScript [AS1/AS2]
Frame 1System.exactSettings = false; System.security.loadPolicyFile("http://www.lustynet.com/crossdomain.xml"); System.security.allowDomain("http://www.lustynet.com/"); stop(); this.onEnterFrame = function () { var _local2 = this.getBytesLoaded() / this.getBytesTotal(); if (this.getBytesLoaded() == this.getBytesTotal()) { gotoAndStop ("Title"); delete this.onEnterFrame; } else { _local2 = _local2 * mcLoading._totalframes; mcLoading.gotoAndStop(Math.max(1, Math.ceil(_local2))); } };Frame 20new Main(this);Instance of Symbol 330 MovieClip "mcGrounded" in Frame 20on (press) { getURL ("http://caesarcub.tumblr.com/post/132892258357/grounded-v052-the-new-version-is-here-click", "_blank"); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }Symbol 1533 MovieClip [__Packages.library.State] Frame 0class library.State { var mcRef, sState; function State (_mcRef) { mcRef = _mcRef; } function setState(_sState) { sState = _sState; mcRef.gotoAndStop(sState); loadState(sState); } function setMc(_mcRef) { mcRef = _mcRef; setState(sState); } function pause() { mcRef.mcState.stop(); } function resume() { mcRef.mcState.play(); } function enterFrame() { this["do" + sState](); } function loadState(_sState) { this["start" + sState](); } function isStateComplete() { if (mcRef.mcState._currentframe == mcRef.mcState._totalframes) { this["end" + sState](); } return(mcRef.mcState._currentframe == mcRef.mcState._totalframes); } function get Mc() { return(mcRef); } function get getState() { return(sState); } }Symbol 1534 MovieClip [__Packages.Main] Frame 0class Main extends library.State { static var Instance; var mcRef, enterFrame, bLoading, nCounter, setState, oLustynet, oPopupCommentary, oPopupTutorial, oPopupCredits, btnStart, btnCredits, btnCommentary, btnContinue, oCharSelect, oGame, oLeaderboards; function Main (_mcRef) { super(); mcRef = _mcRef; mcRef.onEnterFrame = library.Delegate.create(this, enterFrame); Instance = this; bLoading = false; nCounter = 0; setState(sSTATE_TITLE); oLustynet = new Lustynet(mcRef.mcLustynet, false, sGAME_ID); } function startTitle() { oPopupCommentary = new PopupCommentary(mcRef.mcCommentary); oPopupTutorial = new ChooseTutorialPopup(mcRef.mcTutorial, library.Delegate.create(this, setCharacterSelect, true), library.Delegate.create(this, setCharacterSelect, false)); oPopupCredits = new TutorialPopup(mcRef.mcCredits); btnStart = new ContinueButton(mcRef.btnStart, library.Delegate.create(oPopupTutorial, oPopupTutorial.setState, library.Popup.sSTATE_IN), ""); btnCredits = new ContinueButton(mcRef.btnCredits, library.Delegate.create(oPopupCredits, oPopupCredits.setState, library.Popup.sSTATE_IN), ""); btnCommentary = new ContinueButton(mcRef.btnLeaderboards, library.Delegate.create(this, setState, sSTATE_LEADERBOARDS), ""); var _local2 = SharedObject.getLocal("LustyLabyrinthLL"); if (oLustynet.getActive()) { var _local4 = oLustynet.getSave(); _local2.data.string1 = _local4; } mcRef.btnContinue._visible = _local2.data.string1 != undefined; var _local3 = _local2.data.string1.substr(Tutorial.nTOTAL_TUTORIAL).split("/"); btnContinue = new ContinueButton(mcRef.btnContinue, library.Delegate.create(this, loadGame, _local2.data.string1), (_local3[34] + "\nLevel ") + _local3[41]); mcRef.btnDebug.onPress = library.Delegate.create(this, debugLoad, "00000002/1/0/2/2/6O*H2*7*1*1*P**J*30*53*1Y*31*1*DU*6RS*N*7*DE*69*2GXX*2O*2**R*/3/13/44/0/0/0/14/0/0/0/0/2/0/0/0/1/0/0/0.5/0.5/0/0.5/0/0.5/0.5/0.5/0.5/0.5/Caesar/Fox/Chubby/0/144/34/3/25/553/353591/359450/4/8/6/6/11/9/0/;;/Lovely Topaz/Musk Of Dick/Lovely Topaz/Musk Of Dick/Musk Of Dick/Musk Of Dick"); mcRef.btnDebug2.onPress = library.Delegate.create(this, debugLoad, "00000000/1/0/1/5/0/12/8/0/0/0/0/0/0/0/0/1/1/1/1/0/1/1/0.5/0.5/1/0.5/0/1/0/1/1/0.5/Vuvuzela/Fox/Chubby/0/50/32/36/24/253/294825/318050/6/7/5/3/10/8/0/Eau de Fox/Foresight Tablet/Foresight Tablet/Lovely Topaz/Eau de Fox/Foresight Tablet/;;/The One Cock Ring/Pocket Rainbow/Lovely Topaz"); mcRef.btnDebug3.onPress = library.Delegate.create(this, debugLoad, "00000002/0/0/2/1/4*T*C**1*2**1*5*2*9*5*1*M*NF*2*1*J*2*166*6*1***/0/4/4/0/0/0/25/0/0/0/0/0/0/1/0.5/1/0.1/0.1/0.1/1/0/0.5/0.5/0.1/0.3/0/0.5/0.5/Kit/Fox/Chubby/0/57/53/53/52/520/19350/3182400/1/1/0/8/10/0/0/Pocket Rainbow/Chocolate Strawberry/Pocket Rainbow/Blue Torch/;;/Phallic Statuette/Phallic Statuette/Phallic Statuette/Lovely Topaz"); } function setCharacterSelect(_bTutorial) { Tutorial.init(_bTutorial); setState(sSTATE_CHARSELECT); } function doTitle() { oLustynet.enterFrame(); btnStart.enterFrame(); btnContinue.enterFrame(); oPopupTutorial.enterFrame(); oPopupCredits.enterFrame(); oPopupCommentary.enterFrame(); if (oLustynet.getActive()) { if (!(oLustynet.getResult() === Lustynet.iRESULT_SUCESS)) { } else { var _local2 = SharedObject.getLocal("LustyLabyrinthLL"); var _local4 = oLustynet.getSave(); _local2.data.string1 = _local4; mcRef.btnContinue._visible = _local2.data.string1 != undefined; var _local3 = _local2.data.string1.substr(Tutorial.nTOTAL_TUTORIAL).split("/"); btnContinue = new ContinueButton(mcRef.btnContinue, library.Delegate.create(this, loadGame, _local2.data.string1), (_local3[34] + "\nLevel ") + _local3[41]); } } } function startCharSelect() { Debug.unsetDebug(); btnStart = new ContinueButton(mcRef.btnStart, library.Delegate.create(this, setState, sSTATE_GAME), ""); oCharSelect = new CharSelect(mcRef); Achievements.addAchievement(Achievements.nPLAYER_LEVEL, 1); } function doCharSelect() { Tutorial.enterFrame(); } function startGame() { oGame = new Game(mcRef); if (!bLoading) { oGame.setCharacter(oCharSelect.__get__charData()); } } function doGame() { oGame.enterFrame(); Tutorial.enterFrame(); } function startLeaderboards() { oLeaderboards = new Leaderboards(mcRef, oLustynet, library.Delegate.create(this, setState, sSTATE_TITLE)); } function doLeaderboards() { } function debugLoad(_sLoad) { loadGame(_sLoad); } function loadGame(_sLoadData) { bLoading = true; setState(sSTATE_GAME); Tutorial.loadGame(_sLoadData.substr(0, Tutorial.nTOTAL_TUTORIAL)); oGame.loadData(_sLoadData.substr(Tutorial.nTOTAL_TUTORIAL)); bLoading = false; } function save(_nPosition, _sData) { if (!bLoading) { var _local2 = SharedObject.getLocal("LustyLabyrinthLL"); _local2.data.string1 = Tutorial.saveGame() + _sData; if (!(_nPosition === 1)) { } else { if (oLustynet.getActive()) { oLustynet.addMessageOutgoing("save", _local2.data.string1); } _local2.flush(); } } } function saveScore(_nScore, _sLevel, _nTimePlayed) { oLustynet.addMessageOutgoing("score", (((_nScore + "***") + _sLevel) + "***") + _nTimePlayed); } static var sGAME_ID = "lustylabyrinth_max"; static var bTEST_MONSTER = false; static var sSTATE_TITLE = "Title"; static var sSTATE_CHARSELECT = "CharSelect"; static var sSTATE_GAME = "Game"; static var sSTATE_LEADERBOARDS = "Leaderboards"; }Symbol 1535 MovieClip [__Packages.Lustynet] Frame 0class Lustynet extends library.State { var iResult, sSave, mcRef, setState, bActive, oServerConnect, bNewHighscore, aLeaderboard10, aLeaderboardSelf, nHighScore, aLeaderboardFriend; function Lustynet (_mcRef, _bActive, _sGameId) { super(_mcRef); iResult = 0; sSave = ""; new library.MCButton(mcRef.mcPopupLogin.btnSend, library.Delegate.create(this, setState, sSTATE_PROCESSING)); new library.MCButton(mcRef.mcPopupError.btnSend, library.Delegate.create(this, setState, sSTATE_LOGIN)); new library.MCButton(mcRef.mcPopupLogin.btnCreateAccount, library.Delegate.create(this, createAccount)); bActive = _bActive; if (bActive) { setState(sSTATE_LOGIN); oServerConnect = new library.ServerConnect(_sGameId); } else { setState(sSTATE_IGNORE); var _local3 = "1**A**10000**X-10**"; _local3 = _local3 + "2**B**9000**X-9**"; _local3 = _local3 + "3**C**8000**X-8**"; _local3 = _local3 + "4**D**7000**X-7**"; _local3 = _local3 + "5**E**6000**X-6**"; _local3 = _local3 + "6**F**5000**X-5**"; _local3 = _local3 + "7**G**4000**X-4**"; _local3 = _local3 + "8**H**3000**X-3**"; _local3 = _local3 + "9**I**2000**X-2**"; _local3 = _local3 + "10**J**1000**X-1"; fillLeaderboard(sSTATE_SCORE_TEN, _local3); fillLeaderboard(sSTATE_SCORE_FRIENDS, _local3); fillLeaderboard(sSTATE_SCORE_SELF, _local3); } } function createAccount() { getURL ("http://www.furaffinity.net/view/13669285/", "_blank"); } function startIgnore() { mcRef.mcBlocker._x = 1000; mcRef.mcBlocker._y = 1000; mcRef.mcPopupLogin._visible = false; mcRef.mcPopupError._visible = false; mcRef.mcPopupProcessing._visible = false; mcRef.mcPopupStart._visible = false; mcRef.mcPopupLose._visible = false; mcRef.mcPopupScores._visible = false; mcRef.mcPopupProcessing._visible = false; mcRef.mcPopupError._visible = false; mcRef.mcPopupProcessing._visible = false; mcRef.mcPopupStart._visible = false; mcRef.mcPopupLose._visible = false; mcRef.mcPopupScores._visible = false; } function startLogin() { mcRef.mcBlocker._x = -5.1; mcRef.mcBlocker._y = -4; mcRef.mcPopupLogin._visible = true; mcRef.mcPopupError._visible = false; mcRef.mcPopupProcessing._visible = false; mcRef.mcPopupStart._visible = false; mcRef.mcPopupLose._visible = false; mcRef.mcPopupScores._visible = false; mcRef.mcPopupProcessing._visible = false; mcRef.mcPopupError._visible = false; mcRef.mcPopupProcessing._visible = false; mcRef.mcPopupStart._visible = true; mcRef.mcPopupLose._visible = false; mcRef.mcPopupScores._visible = false; } function startProcessing() { mcRef.mcBlocker._x = -5.1; mcRef.mcBlocker._y = -4; mcRef.mcPopupLogin._visible = false; mcRef.mcPopupProcessing._visible = true; oServerConnect.login(mcRef.mcPopupLogin.txtLogin.text, mcRef.mcPopupLogin.txtPassword.text); } function startIdle() { mcRef.mcBlocker._x = 1000; mcRef.mcBlocker._y = 1000; mcRef.mcPopupLogin._visible = false; mcRef.mcPopupError._visible = false; mcRef.mcPopupProcessing._visible = false; mcRef.mcPopupStart._visible = false; mcRef.mcPopupLose._visible = false; mcRef.mcPopupScores._visible = false; mcRef.mcPopupProcessing._visible = false; mcRef.mcPopupError._visible = false; mcRef.mcPopupProcessing._visible = false; mcRef.mcPopupStart._visible = false; mcRef.mcPopupLose._visible = false; mcRef.mcPopupScores._visible = false; } function doProcessing() { var _local3 = oServerConnect.getMessageIncoming(); if (_local3 != "") { switch (_local3.substr(0, 3)) { case library.ServerConnect.sRESPONSE_LOGIN_SUCCESS : var _local2 = _local3.substr(3).split("***"); mcRef.txtDisplayName.text = _local2[1]; sSave = _local2[2]; fillLeaderboard(sSTATE_SCORE_TEN, _local2[3]); fillLeaderboard(sSTATE_SCORE_FRIENDS, _local2[4]); fillLeaderboard(sSTATE_SCORE_SELF, _local2[5]); iResult = iRESULT_SUCESS; setState(sSTATE_IDLE); break; case library.ServerConnect.sRESPONSE_LOGIN_FAIL : setState(sSTATE_FAIL_LOGIN); break; default : processNewHighscore(); } } } function processNewHighscore() { var _local3 = oServerConnect.getMessageIncoming(); if (_local3 != "") { var _local2 = _local3.substr(3).split("***"); fillLeaderboard(sSTATE_SCORE_TEN, _local2[0]); fillLeaderboard(sSTATE_SCORE_FRIENDS, _local2[1]); fillLeaderboard(sSTATE_SCORE_SELF, _local2[2]); } } function addMessageOutgoing(_sCmd, _sMessage) { oServerConnect.getMessageIncoming(); oServerConnect.addMessageOutgoing((_sCmd + "***") + _sMessage); oServerConnect.send_message(true); bNewHighscore = false; } function fillLeaderboard(_sState, _aStringSplit) { var _local5 = new Array(); var _local4 = new Object(); var _local3 = _aStringSplit.split("**"); var _local2; _local2 = 0; while (_local2 < _local3.length) { if (!isNaN(_local3[_local2])) { _local4 = new Object(); _local4.nRank = _local3[_local2]; _local4.sName = _local3[_local2 + 1]; _local4.nScore = _local3[_local2 + 2]; _local4.sExtra = _local3[_local2 + 3]; _local5.push(_local4); } _local2 = _local2 + 4; } if (_sState == sSTATE_SCORE_TEN) { aLeaderboard10 = _local5; } else if (_sState == sSTATE_SCORE_SELF) { aLeaderboardSelf = _local5; if (_local5.length > 0) { if (nHighScore < _local5[0].nScore) { nHighScore = _local5[0].nScore; mcRef.txtHighScore.text = _local5[0].nScore; } } } else { aLeaderboardFriend = _local5; } } function startFailLogin() { mcRef.mcPopupError._visible = true; mcRef.mcPopupProcessing._visible = false; } function getResult() { var _local2 = iResult; iResult = 0; return(_local2); } function getSave() { return(sSave); } function getLeaderboardsTopTen() { return(aLeaderboard10); } function getLeaderboardsFriend() { return(aLeaderboardFriend); } function getLeaderboardsSelf() { return(aLeaderboardSelf); } function getActive() { return(bActive); } static var sSTATE_LOGIN = "Login"; static var sSTATE_PROCESSING = "Processing"; static var sSTATE_FAIL_LOGIN = "FailLogin"; static var sSTATE_IGNORE = "Ignore"; static var sSTATE_IDLE = "Idle"; static var sSTATE_SCORE_TEN = "ScoreTen"; static var sSTATE_SCORE_FRIENDS = "ScoreFriends"; static var sSTATE_SCORE_SELF = "ScoreSelf"; static var iRESULT_SUCESS = 1; }Symbol 1536 MovieClip [__Packages.library.ServerConnect] Frame 0class library.ServerConnect { var sPlayerId, sGameId, sDisplayName, sMessagesIncoming, sMessagesOutgoing, nLastTimer, oXML; function ServerConnect (_sGameId) { sPlayerId = ""; sGameId = _sGameId; sDisplayName = ""; sMessagesIncoming = ""; sMessagesOutgoing = ""; nLastTimer = getTimer(); } function login(_sLogin, _sPassword) { _sPassword = encode(_sPassword, "lnfa" + sGameId); oXML = new library.MainXML(library.Delegate.create(this, login_server)); oXML.loadXML((((((sLINK + "/login.php?login=") + _sLogin) + "&password=") + _sPassword) + "&gameid=") + sGameId); } function login_server() { _root.txtTest.text = _root.txtTest.text + ("login_server : " + oXML.oXML.firstChild.nodeValue); var _local3 = oXML.oXML.firstChild.nodeValue; if (_local3 == "error") { sMessagesIncoming = sRESPONSE_LOGIN_FAIL; } else { sMessagesIncoming = sRESPONSE_LOGIN_SUCCESS + _local3; sPlayerId = _local3.split("***")[0]; sDisplayName = _local3.split("***")[1]; } } function send_message(_bForce) { if ((getTimer() >= (nLastTimer + nUPDATE_TIMER)) || (_bForce)) { oXML = new library.MainXML(library.Delegate.create(this, message_update)); oXML.loadXML((((((sLINK + "/update.php?connectid=") + sPlayerId) + "&gameid=") + sGameId) + "&msg=") + sMessagesOutgoing.substr(Math.min(sMessagesOutgoing.length, 3))); sMessagesOutgoing = ""; nLastTimer = getTimer(); } } function message_update() { sMessagesIncoming = sRESPONSE_UPDATE + oXML.oXML.firstChild.nodeValue; } function getMessageIncoming() { var _local2 = sMessagesIncoming; sMessagesIncoming = ""; return(_local2); } function getDisplayName() { return(sDisplayName); } function addMessageOutgoing(_sMessagesOutgoing) { sMessagesOutgoing = sMessagesOutgoing + ("***" + _sMessagesOutgoing); } function setLogin(_sPlayerId, _sDisplayName) { sPlayerId = _sPlayerId; sDisplayName = _sDisplayName; } static function encode(_text, _key) { _text = _text + _key; if ((_text == undefined) || (_key == undefined)) { return("Invaild arguments"); } var _local3 = ""; var _local4 = 0; return(_text); } static var nUPDATE_TIMER = 4000; static var sLINK = "http://www.lustynet.com"; static var sSEPARATOR = "**"; static var sCMD_LOGIN = "100"; static var sCMD_REGISTER = "101"; static var sCMD_UPDATE = "200"; static var sRESPONSE_LOGIN_SUCCESS = "400"; static var sRESPONSE_LOGIN_FAIL = "401"; static var sRESPONSE_REGISTER_SUCCESS = "402"; static var sRESPONSE_REGISTER_FAIL = "403"; static var sRESPONSE_UPDATE = "410"; }Symbol 1537 MovieClip [__Packages.library.MainXML] Frame 0class library.MainXML { var bSuccess, fSuccess, oXML; function MainXML (_fSuccess) { bSuccess = false; fSuccess = _fSuccess; } function loadXML(_sURL) { oXML = new XML(); oXML.ignoreWhite = true; oXML.load(_sURL); oXML.onLoad = mx.utils.Delegate.create(this, onLoad); } function onLoad(_bSuccess) { if (_bSuccess) { if (fSuccess != undefined) { fSuccess(); } } } function test() { return(oXML.firstChild.firstChild.nodeValue); } }Symbol 1538 MovieClip [__Packages.mx.utils.Delegate] Frame 0class mx.utils.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, func) { var _local2 = function () { var _local2 = arguments.callee.target; var _local3 = arguments.callee.func; return(_local3.apply(_local2, arguments)); }; _local2.target = obj; _local2.func = func; return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }Symbol 1539 MovieClip [__Packages.library.Delegate] Frame 0class library.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, func) { var _local2 = function () { var _local3 = arguments.callee.target; var _local4 = arguments.callee.func; var _local2 = arguments.callee.arg; _local2 = _local2.concat(arguments); return(_local4.apply(_local3, _local2)); }; _local2.target = obj; _local2.func = func; _local2.arg = arguments.slice(2); return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }Symbol 1540 MovieClip [__Packages.library.MCButton] Frame 0class library.MCButton extends library.State { var setState, mcRef; function MCButton (_mcRef, _fFunction) { super(_mcRef); setState("Idle"); mcRef.onRelease = _fFunction; setButton(true); } function setButton(_bSet) { if (_bSet) { mcRef.onRollOver = library.Delegate.create(this, setState, "Over"); mcRef.onRollOut = library.Delegate.create(this, setState, "Idle"); mcRef.onPress = library.Delegate.create(this, setState, "Down"); mcRef.onMouseUp = library.Delegate.create(this, setState, "Idle"); } else { mcRef.onRollOver = undefined; mcRef.onRollOut = undefined; mcRef.onPress = undefined; mcRef.onMouseUp = undefined; } } }Symbol 1541 MovieClip [__Packages.Game] Frame 0class Game extends library.State { var oLevel, oBattle, oPlayer, oDialogBox, oEndLevelDialogBox, setState, oShop, oPopupLocation, bKeyLeftDown, bKeyRightDown, bKeyUpDown, bKeyDownDown, mcRef, nTimer; function Game (_mcRef) { super(_mcRef); oLevel = new Level(_mcRef.mcLevel); oBattle = new Battle(_mcRef.mcBattle, library.Delegate.create(this, endBattleGood), library.Delegate.create(this, endBattleBad)); oPlayer = new Player(); oDialogBox = new DialogBox(_mcRef.mcDialogBox); oEndLevelDialogBox = new EndLevelDialogBox(_mcRef.mcEndLevelDialogBox, library.Delegate.create(this, setState, sSTATE_SHOP)); oShop = new Shop(_mcRef.mcShop, oPlayer.getPlayerData()); oPopupLocation = new PopupLocation(_mcRef.mcLevelName); Achievements.init(_mcRef.mcAchievements, _mcRef.mcPause); if (Debug.sDebug == "BATTLE") { oBattle.setMonster(Debug.__get__player(), Debug.__get__foe(), Debug.__get__tileset(), true, false, true); setState(sSTATE_BATTLE); } else { setState(sSTATE_SHOP); } } function startInit() { bKeyLeftDown = false; bKeyRightDown = false; bKeyUpDown = false; bKeyDownDown = false; oPlayer.setPlayerData(oShop.playerData()); oLevel.setPlayer(oShop.playerData()); var _local2 = DataLevelUp.getSkill("LockPick", oPlayer.__get__archtype(), oPlayer.__get__skill()); oLevel.load(oShop.__get__dungeon(), oShop.__get__level(), oPlayer.__get__light(), _local2); } function doInit() { oShop.enterFrame(); if (oShop.__get__getState() == library.Popup.sSTATE_HIDDEN) { setState(sSTATE_DISPLAY_NAME); } } function startShop() { Achievements.stopTimer(); oShop.setShop(oPlayer.getPlayerData()); oEndLevelDialogBox.setState(EndLevelDialogBox.sSTATE_OUT); } function doShop() { oShop.enterFrame(); oBattle.enterFrame(); oEndLevelDialogBox.enterFrame(); if (oShop.__get__getState() == library.Popup.sSTATE_OUT) { setState(sSTATE_INIT); } } function startDisplayName() { oPopupLocation.setDisplay(GenerateDungeon.getName(oLevel.__get__currentDungeon(), oLevel.__get__currentLevel())); } function doDisplayName() { oPopupLocation.enterFrame(); if (oPopupLocation.__get__getState() == library.Popup.sSTATE_HIDDEN) { setState(sSTATE_LEVEL); } } function startLevel() { Achievements.startTimer(); mcRef.mcTutorial._visible = true; Tutorial.setMc(mcRef.mcTutorial, Tutorial.nLEVEL); } function doLevel() { Achievements.enterFrame(); var _local3 = ""; var _local4 = false; if (Key.isDown(37) || (Key.isDown(65) && (!bKeyLeftDown))) { _local3 = oLevel.movement(Level.sLEFT); bKeyLeftDown = true; _local4 = true; } else { bKeyLeftDown = Key.isDown(37); } if (!_local4) { if (Key.isDown(39) || (Key.isDown(68) && (!bKeyRightDown))) { _local3 = oLevel.movement(Level.sRIGHT); bKeyRightDown = true; _local4 = true; } else { bKeyRightDown = Key.isDown(39); } } if (!_local4) { if (Key.isDown(38) || (Key.isDown(87) && (!bKeyUpDown))) { _local3 = oLevel.movement(Level.sUP); bKeyUpDown = true; _local4 = true; } else { bKeyUpDown = Key.isDown(38); } } if (!_local4) { if (Key.isDown(40) || (Key.isDown(83) && (!bKeyDownDown))) { _local3 = oLevel.movement(Level.sDOWN); bKeyDownDown = true; _local4 = true; } else { bKeyDownDown = Key.isDown(40); } } bKeyLeftDown = false; bKeyRightDown = false; bKeyUpDown = false; bKeyDownDown = false; if (_local3 != "") { Achievements.addAchievement(Achievements.nSTEPS, 1); Achievements.beatTimer(); } switch (_local3) { case "TrappedChest" : var _local13 = DataLevelUp.getSkill("LockPick", oPlayer.__get__archtype(), oPlayer.__get__skill()); if (_local13 >= Math.random()) { var _local8 = DataItems.getItem(oLevel.__get__currentDungeon(), oLevel.__get__currentLevel()); var _local9 = ("You disable the trap and find " + _local8.discover) + "!"; if (!oPlayer.addInventory(_local8)) { _local9 = _local9 + (((("\nYour inventory is full\nYou scavange the " + _local8.name) + " for ") + Math.ceil(_local8.sell / 4)) + " XP."); oPlayer.setExperience(Math.floor(_local8.sell / 5)); } _local3 = oDialogBox.setDialog(_local9); setState(sSTATE_DIALOG); break; } var _local10 = oLevel.getTrap(); oBattle.setMonster(oPlayer.getPlayerData(), _local10, oLevel.__get__tileset(), true, false, true); setState(sSTATE_BATTLE); break; case "Chest" : var _local8 = DataItems.getItem(oLevel.__get__currentDungeon(), oLevel.__get__currentLevel()); var _local9 = ("You have found " + _local8.discover) + "!"; if (!oPlayer.addInventory(_local8)) { _local9 = _local9 + (((("\nYour inventory is full\nYou scavange the " + _local8.name) + " for ") + Math.ceil(_local8.sell / 4)) + " XP."); } _local3 = oDialogBox.setDialog(_local9); setState(sSTATE_DIALOG); break; case "Fountain" : Achievements.addAchievement(Achievements.nFOUNTAINS, 1); var _local12 = oPlayer.getPlayerData(); oPlayer.setHealth(_local12.maxhealth); _local3 = oDialogBox.setDialog("You immerge your body into the fountain, letting the fresh water wash away the battles of the day, leaving you completely refreshed."); setState(sSTATE_DIALOG); break; case "StairsUp" : oLevel.changeStairs(1); setState(sSTATE_FOE_MOVE); break; case "StairsDown" : oLevel.changeStairs(-1); setState(sSTATE_FOE_MOVE); break; case "End" : var _local7 = 1 + DataLevelUp.getSkill("DungeonCrawler", oPlayer.__get__archtype(), oPlayer.__get__skill()); var _local6 = new Array(); var _local2 = new Object(); var _local5 = 0; _local2.xp = Math.floor(GenerateDungeon.xpLevelComplete(oLevel.__get__currentDungeon(), oLevel.__get__currentLevel()) * _local7); _local5 = _local5 + _local2.xp; _local2.text = "XP for completing the level"; _local6.push(_local2); if (oLevel.__get__totalMonsters() == 0) { _local2 = new Object(); _local2.xp = Math.floor(GenerateDungeon.xpEveryEnnemy(oLevel.__get__currentDungeon(), oLevel.__get__currentLevel()) * _local7); _local5 = _local5 + _local2.xp; _local2.text = "XP for defeating every foe"; _local6.push(_local2); } if (oLevel.__get__totalChests() == 0) { _local2 = new Object(); _local2.xp = Math.floor(GenerateDungeon.xpEveryChest(oLevel.__get__currentDungeon(), oLevel.__get__currentLevel()) * _local7); _local5 = _local5 + _local2.xp; _local2.text = "XP for opening every chest"; _local6.push(_local2); } var _local11 = GenerateDungeon.xpNoFountain(oLevel.__get__currentDungeon(), oLevel.__get__currentLevel()); if ((oLevel.__get__totalFountainsUsed() == 0) && (_local11 > 0)) { _local2 = new Object(); _local2.xp = Math.floor(GenerateDungeon.xpNoFountain(oLevel.__get__currentDungeon(), oLevel.__get__currentLevel()) * _local7); _local5 = _local5 + _local2.xp; _local2.text = "XP for using no fountains"; _local6.push(_local2); } oPlayer.setExperience(_local5); oEndLevelDialogBox.setDialog(_local6); setState(sSTATE_END_LEVEL); break; case "Monster" : _local10 = oLevel.getMonster(); oBattle.setMonster(oPlayer.getPlayerData(), _local10, oLevel.__get__tileset(), false, _local10.boss, true); setState(sSTATE_BATTLE); break; case "Movement" : setState(sSTATE_FOE_MOVE); } } function startFoeMove() { if (Key.isDown(16)) { nTimer = nFAST_DELAY_MOVEMENT + getTimer(); } else { nTimer = nDELAY_MOVEMENT + getTimer(); } } function doFoeMove() { Achievements.enterFrame(); if (nTimer < getTimer()) { if (oLevel.monsterMovement() == "Monster") { var _local2 = oLevel.getMonster(); oBattle.setMonster(oPlayer.getPlayerData(), _local2, oLevel.__get__tileset(), false, false, true); setState(sSTATE_BATTLE); } else { setState(sSTATE_AFTER_FOE_MOVE); } } } function startAfterFoeMove() { if (Key.isDown(16)) { nTimer = nFAST_DELAY_MOVEMENT + getTimer(); } else { nTimer = nDELAY_MOVEMENT + getTimer(); } } function doAfterFoeMove() { if (nTimer < getTimer()) { setState(sSTATE_LEVEL); } } function doDialog() { Achievements.enterFrame(); oDialogBox.enterFrame(); if (oDialogBox.__get__getState() == library.Popup.sSTATE_HIDDEN) { setState(sSTATE_FOE_MOVE); } } function doBattle() { Achievements.enterFrame(); if (Debug.sDebug == "BATTLE") { oBattle.setMonster(Debug.__get__player(), Debug.__get__foe(), Debug.__get__tileset(), false, false, false); } oBattle.enterFrame(); if (oBattle.__get__getState() == library.Popup.sSTATE_HIDDEN) { setState(sSTATE_FOE_MOVE); } } function startEndLevel() { Achievements.addAchievement(Achievements.nDUNGEONS_COMPLETE, 1); Achievements.stopTimer(); } function doEndLevel() { oEndLevelDialogBox.enterFrame(); } function setCharacter(_oData) { oPlayer.setPlayer(_oData); oLevel.setPlayer(_oData); oShop.setPlayer(_oData); } function loadData(_sData) { oShop.loadData(_sData); } function endBattleGood() { oPlayer.setHealth(oBattle.getPlayerHealth()); oPlayer.setExperience(oBattle.getExperience()); oPlayer.setEquipment(oBattle.getEquipment()); oPlayer.setChanges(oBattle.getChanges()); oBattle.setState(library.Popup.sSTATE_OUT); oLevel.removeMonster(); } function endBattleBad() { oLevel.playerDie(); oBattle.setState(library.Popup.sSTATE_OUT); oPlayer.setChanges(oBattle.getChanges()); oShop.__set__success(false); setState(sSTATE_SHOP); } static var nDELAY_MOVEMENT = 50; static var nFAST_DELAY_MOVEMENT = 15; static var sSTATE_INIT = "Init"; static var sSTATE_DISPLAY_NAME = "DisplayName"; static var sSTATE_LEVEL = "Level"; static var sSTATE_FOE_MOVE = "FoeMove"; static var sSTATE_AFTER_FOE_MOVE = "AfterFoeMove"; static var sSTATE_DIALOG = "Dialog"; static var sSTATE_BATTLE = "Battle"; static var sSTATE_END_LEVEL = "EndLevel"; static var sSTATE_SHOP = "Shop"; }Symbol 1542 MovieClip [__Packages.library.Popup] Frame 0class library.Popup extends library.State { var setState, fMidFunction, isStateComplete, fOutFunction, sState, __get__midFunction, __get__outFunction; function Popup (_mcRef) { super(_mcRef); setState(sSTATE_HIDDEN); } function loadState(_sState) { super.loadState(_sState); switch (_sState) { case sSTATE_HIDDEN : break; case sSTATE_IN : break; case sSTATE_IDLE : if (fMidFunction) { fMidFunction(); fMidFunction = undefined; } break; case sSTATE_OUT : } } function doIn() { if (isStateComplete()) { setState(sSTATE_IDLE); } } function doOut() { if (isStateComplete()) { if (fOutFunction) { fOutFunction(); fOutFunction = undefined; } setState(sSTATE_HIDDEN); } } function startTransition() { if (sState == sSTATE_HIDDEN) { setState(sSTATE_IN); } } function set midFunction(_fMidFunction) { fMidFunction = _fMidFunction; //return(__get__midFunction()); } function set outFunction(_fOutFunction) { fOutFunction = _fOutFunction; //return(__get__outFunction()); } static var sSTATE_HIDDEN = "Hidden"; static var sSTATE_IN = "In"; static var sSTATE_IDLE = "Idle"; static var sSTATE_OUT = "Out"; }Symbol 1543 MovieClip [__Packages.Battle] Frame 0class Battle extends library.Popup { var fWin, fLose, oPlayerHealth, oFoeHealth, bTrap, oPlayer, mcRef, oFoe, sBackground, oPlayerSplat, oFoeSplat, oBtnRock, oBtnPaper, oBtnScissors, oXPSplat, bBoss, setState, sPhase; function Battle (_mcRef, _fWin, _fLose) { super(_mcRef); fWin = _fWin; fLose = _fLose; oPlayerHealth = new BattleHealth(true); oFoeHealth = new BattleHealth(false); bTrap = false; } function startIn() { oPlayer.setMc(mcRef.mcState.mcLeftUpper, mcRef.mcState.mcLeft, mcRef.mcState.mcLeftLower); oFoe.setMc(mcRef.mcState.mcRightUpper, mcRef.mcState.mcRight, mcRef.mcState.mcRightLower); oPlayerHealth.__set__mc(mcRef.mcState.mcHealthPlayer); oFoeHealth.__set__mc(mcRef.mcState.mcHealthFoe); mcRef.mcPlayerName.txtName.text = oPlayer.name; mcRef.mcFoeName.txtName.text = oFoe.name; mcRef.mcState.mcBackground.gotoAndStop(sBackground); mcRef.mcState.mcXp._visible = false; } function startIdle() { oPlayer.setMc(mcRef.mcLeftUpper, mcRef.mcLeft, mcRef.mcLeftLower); oFoe.setMc(mcRef.mcRightUpper, mcRef.mcRight, mcRef.mcRightLower); oPlayerHealth.__set__mc(mcRef.mcHealthPlayer); oFoeHealth.__set__mc(mcRef.mcHealthFoe); oPlayerSplat = new Splat(mcRef.mcPlayerSplat, library.Delegate.create(this, endBattleEffect)); oFoeSplat = new Splat(mcRef.mcFoeSplat, library.Delegate.create(this, endBattleEffect)); mcRef.mcPlayerName.txtName.text = oPlayer.name; mcRef.mcFoeName.txtName.text = oFoe.name; oBtnRock = new library.MCButton(mcRef.mcRock); oBtnPaper = new library.MCButton(mcRef.mcPaper); oBtnScissors = new library.MCButton(mcRef.mcScissors); mcRef.mcBackground.gotoAndStop(sBackground); setPhase(sPHASE_CHOOSE); mcRef.mcXp._visible = false; if (bTrap) { Tutorial.setMc(mcRef.mcTrapTutorial, Tutorial.nTRAP); mcRef.mcTutorial._visible = false; mcRef.mcTrapTutorial._visible = true; } else { Tutorial.setMc(mcRef.mcTutorial, Tutorial.nBATTLE); mcRef.mcTutorial._visible = true; mcRef.mcTrapTutorial._visible = false; } } function doIdle() { oPlayerSplat.enterFrame(); oFoeSplat.enterFrame(); oPlayer.enterFrame(); oFoe.enterFrame(); oBtnRock.enterFrame(); oBtnPaper.enterFrame(); oBtnScissors.enterFrame(); oPlayerHealth.enterFrame(); oFoeHealth.enterFrame(); oXPSplat.enterFrame(); if (mcRef.mcRock._visible && (!Tutorial.active())) { if (Key.isDown(90)) { attackChosen(sROCK); } else if (Key.isDown(88)) { attackChosen(sPAPER); } else if (Key.isDown(67)) { attackChosen(sSCISSORS); } } } function startOut() { oPlayer.setMc(mcRef.mcState.mcLeftUpper, mcRef.mcState.mcLeft, mcRef.mcState.mcLeftLower); oFoe.setMc(mcRef.mcState.mcRightUpper, mcRef.mcState.mcRight, mcRef.mcState.mcRightLower); oPlayerHealth.__set__mc(mcRef.mcState.mcHealthPlayer); oFoeHealth.__set__mc(mcRef.mcState.mcHealthFoe); mcRef.mcPlayerName.txtName.text = oPlayer.name; mcRef.mcFoeName.txtName.text = oFoe.name; mcRef.mcState.mcBackground.gotoAndStop(sBackground); } function setMonster(_oPlayer, _oMonster, _sBackground, _bTrap, _bBoss, _bSetStateIn) { bBoss = _bBoss; sBackground = _sBackground; oPlayer = new PlayerBattleCharacter(_oPlayer, fLose); oFoe = new FoeBattleCharacter(_oMonster, fWin); oPlayerHealth.init(oPlayer.__get__hp(), oPlayer.__get__maxhp()); oFoeHealth.init(oFoe.__get__hp(), oFoe.__get__maxhp()); if (_bSetStateIn) { setState(library.Popup.sSTATE_IN); } } function setPhase(_sPhase) { if (sPhase != _sPhase) { switch (_sPhase) { case sPHASE_CHOOSE : oPlayerHealth.setHealth(oPlayer.__get__hp(), false); oFoeHealth.setHealth(oFoe.__get__hp(), false); var _local2 = mcRef.txtFoeName.getTextFormat(); if (oFoe.__get__name() > 9) { _local2.size = 28; } else { _local2.size = 48; } mcRef.txtFoeName.setFontFormat(_local2); mcRef.mcRock._visible = true; mcRef.mcPaper._visible = true; mcRef.mcScissors._visible = true; mcRef.mcRock.onPress = library.Delegate.create(this, attackChosen, sROCK); mcRef.mcPaper.onPress = library.Delegate.create(this, attackChosen, sPAPER); mcRef.mcScissors.onPress = library.Delegate.create(this, attackChosen, sSCISSORS); oPlayer.setState(BattleCharacter.sSTATE_IDLE); oFoe.setState(BattleCharacter.sSTATE_IDLE); break; case sPHASE_BATTLE_EFFECT : oPlayerHealth.setHealth(oPlayer.__get__hp(), true); oFoeHealth.setHealth(oFoe.__get__hp(), true); mcRef.mcRock._visible = false; mcRef.mcPaper._visible = false; mcRef.mcScissors._visible = false; break; case sPHASE_ITEM_HEAL : oPlayerSplat.setHeal(oPlayer.useEquipment()); oPlayer.setState(BattleCharacter.sSTATE_IDLE); oFoe.setState(BattleCharacter.sSTATE_IDLE); setPhase(sPHASE_BATTLE_EFFECT); break; case sPHASE_PLAYER_DEATH : oPlayerHealth.setHealth(oPlayer.__get__hp(), false); oFoeHealth.setHealth(oFoe.__get__hp(), false); oPlayer.setState(BattleCharacter.sSTATE_DEATH); oFoe.setState(BattleCharacter.sSTATE_WIN); break; case sPHASE_FOE_DEATH : oPlayerHealth.setHealth(oPlayer.__get__hp(), false); oFoeHealth.setHealth(oFoe.__get__hp(), false); oPlayer.setState(BattleCharacter.sSTATE_WIN); oFoe.setState(BattleCharacter.sSTATE_DEATH); mcRef.mcXp._visible = true; oXPSplat = new XPSplat(mcRef.mcXp, 100, oFoe.__get__experience(), "experience gained"); if (bTrap) { break; } switch (oFoe.__get__bodyData().body) { case DataEnnemies.sGOBLIN : Achievements.addAchievement(Achievements.nGOBLINS, 1); break; case DataEnnemies.sORC : Achievements.addAchievement(Achievements.nORCS, 1); break; case DataEnnemies.sDRAGON : Achievements.addAchievement(Achievements.nDRAGONS, 1); if (oFoe.__get__name() == GenerateDungeon.ARRAY_PARAM_BOSS[0][GenerateDungeon.ARRAY_PARAM_BOSS[0].length - 1]) { Achievements.addAchievement(Achievements.nDEFEAT_FIRST_BOSS, 1); } break; case DataEnnemies.sKROKEDRILOS : Achievements.addAchievement(Achievements.nKROKEDRILOS, 1); break; case DataEnnemies.sANUBIS : Achievements.addAchievement(Achievements.nANUBIS, 1); if (oFoe.__get__name() == GenerateDungeon.ARRAY_PARAM_BOSS[1][GenerateDungeon.ARRAY_PARAM_BOSS[1].length - 1]) { Achievements.addAchievement(Achievements.nDEFEAT_SECOND_BOSS, 1); } break; case DataEnnemies.sSATYR : Achievements.addAchievement(Achievements.nSATYR, 1); break; case DataEnnemies.sMINOTAUR : Achievements.addAchievement(Achievements.nMINOTAUR, 1); if (oFoe.__get__name() == GenerateDungeon.ARRAY_PARAM_BOSS[2][GenerateDungeon.ARRAY_PARAM_BOSS[2].length - 1]) { Achievements.addAchievement(Achievements.nDEFEAT_THIRD_BOSS, 1); } break; case DataEnnemies.sDOPPELGANGER : Achievements.addAchievement(Achievements.nDOPPLEGANGER, 1); if (oFoe.__get__name() != GenerateDungeon.ARRAY_PARAM_BOSS[2][GenerateDungeon.ARRAY_PARAM_BOSS[2].length - 1]) { break; } Achievements.addAchievement(Achievements.nDEFEAT_THIRD_BOSS, 1); } if (bBoss) { Achievements.addAchievement(Achievements.nDEFEAT_TOTAL_BOSSES, 1); } Achievements.addAchievement(Achievements.nENNEMIES, 1); } } sPhase = _sPhase; } function setPlayerTop(_bPlayerTop, _bPlayerMiddle, _bPlayerBottom) { if ((_bPlayerTop && (oPlayer.__get__upper().getDepth() < oFoe.__get__upper().getDepth())) || ((!_bPlayerTop) && (oPlayer.__get__upper().getDepth() > oFoe.__get__upper().getDepth()))) { oPlayer.__get__upper().swapDepths(oFoe.__get__upper()); } if ((_bPlayerMiddle && (oPlayer.__get__Mc().getDepth() < oFoe.__get__Mc().getDepth())) || ((!_bPlayerMiddle) && (oPlayer.__get__Mc().getDepth() > oFoe.__get__Mc().getDepth()))) { oPlayer.__get__Mc().swapDepths(oFoe.__get__Mc()); } if ((_bPlayerBottom && (oPlayer.__get__lower().getDepth() < oFoe.__get__lower().getDepth())) || ((!_bPlayerBottom) && (oPlayer.__get__lower().getDepth() > oFoe.__get__lower().getDepth()))) { oPlayer.__get__lower().swapDepths(oFoe.__get__lower()); } } function attackChosen(_sAttack) { Achievements.beatTimer(); var _local8 = oFoe.getAttack(_sAttack, oPlayer.__get__luck()); var _local3; var _local4; var _local2 = 1; var _local5 = DataLevelUp.getSkill("Vampirism", oPlayer.__get__archtype(), oPlayer.__get__skill()); if (bBoss) { _local2 = _local2 + DataLevelUp.getSkill("HeroicAdversary", oPlayer.__get__archtype(), oPlayer.__get__skill()); } if (bTrap) { oFoeSplat.setDamage(1); oFoe.setDamage(1); } switch (_local8) { case sROCK : switch (_sAttack) { case sROCK : _local3 = DataEnnemies.getAttackState(oPlayer.__get__bodyData(), oFoe.__get__bodyData(), BattleCharacter.sSTATE_NULLROCK); _local4 = DataEnnemies.getAttackState(oFoe.__get__bodyData(), oPlayer.__get__bodyData(), BattleCharacter.sSTATE_NULLROCK); if (!bTrap) { var _local7 = Math.min(Math.floor(oFoe.__get__rock() / 2), Math.max(1, Math.floor((oFoe.__get__rock() - oPlayer.__get__endurance()) / 2))); oPlayerSplat.setDamage(_local7); oPlayer.setDamage(_local7); oFoeSplat.setDamage(Math.floor((oPlayer.__get__rock() * _local2) / 2)); oFoe.setDamage(Math.floor((oPlayer.__get__rock() * _local2) / 2)); } break; case sPAPER : _local3 = DataEnnemies.getAttackState(oPlayer.__get__bodyData(), oFoe.__get__bodyData(), BattleCharacter.sSTATE_GETPAPER); _local4 = DataEnnemies.getAttackState(oFoe.__get__bodyData(), oPlayer.__get__bodyData(), BattleCharacter.sSTATE_PAPER); if (!bTrap) { Achievements.addAchievement(Achievements.nTOTAL_ASS, 1); oFoeSplat.setDamage(Math.floor(oPlayer.__get__paper() * _local2)); oFoe.setDamage(Math.floor(oPlayer.__get__paper() * _local2)); if (_local5 > 0) { oPlayerSplat.setHeal(Math.max(1, Math.floor((oPlayer.__get__paper() * _local2) * _local5))); oPlayer.setHeal(Math.max(1, Math.floor((oPlayer.__get__paper() * _local2) * _local5))); } } break; case sSCISSORS : _local3 = DataEnnemies.getAttackState(oPlayer.__get__bodyData(), oFoe.__get__bodyData(), BattleCharacter.sSTATE_GETROCK); _local4 = DataEnnemies.getAttackState(oFoe.__get__bodyData(), oPlayer.__get__bodyData(), BattleCharacter.sSTATE_ROCK); var _local7 = Math.min(oFoe.__get__rock(), Math.max(1, oFoe.__get__rock() - oPlayer.__get__endurance())); oPlayerSplat.setDamage(_local7); oPlayer.setDamage(_local7); } break; case sPAPER : switch (_sAttack) { case sROCK : _local3 = DataEnnemies.getAttackState(oPlayer.__get__bodyData(), oFoe.__get__bodyData(), BattleCharacter.sSTATE_PAPER); _local4 = DataEnnemies.getAttackState(oFoe.__get__bodyData(), oPlayer.__get__bodyData(), BattleCharacter.sSTATE_GETPAPER); _local7 = Math.min(oFoe.__get__paper(), Math.max(1, oFoe.__get__paper() - oPlayer.__get__endurance())); oPlayerSplat.setDamage(_local7); oPlayer.setDamage(_local7); break; case sPAPER : _local3 = DataEnnemies.getAttackState(oPlayer.__get__bodyData(), oFoe.__get__bodyData(), BattleCharacter.sSTATE_NULLPAPER); _local4 = DataEnnemies.getAttackState(oFoe.__get__bodyData(), oPlayer.__get__bodyData(), BattleCharacter.sSTATE_NULLPAPER); if (!bTrap) { _local7 = Math.min(Math.floor(oFoe.__get__paper() / 2), Math.max(1, Math.floor((oFoe.__get__paper() - oPlayer.__get__endurance()) / 2))); oPlayerSplat.setDamage(_local7); oPlayer.setDamage(_local7); oFoeSplat.setDamage(Math.floor((oPlayer.__get__paper() * _local2) / 2)); oFoe.setDamage(Math.floor((oPlayer.__get__paper() * _local2) / 2)); } break; case sSCISSORS : _local3 = DataEnnemies.getAttackState(oPlayer.__get__bodyData(), oFoe.__get__bodyData(), BattleCharacter.sSTATE_GETSCISSORS); _local4 = DataEnnemies.getAttackState(oFoe.__get__bodyData(), oPlayer.__get__bodyData(), BattleCharacter.sSTATE_SCISSORS); if (bTrap) { break; } Achievements.addAchievement(Achievements.nTOTAL_MOUTH, 1); oFoeSplat.setDamage(Math.floor(oPlayer.__get__scissors() * _local2)); oFoe.setDamage(Math.floor(oPlayer.__get__scissors() * _local2)); if (_local5 <= 0) { break; } oPlayerSplat.setHeal(Math.max(1, Math.floor((oPlayer.__get__scissors() * _local2) * _local5))); oPlayer.setHeal(Math.max(1, Math.floor((oPlayer.__get__scissors() * _local2) * _local5))); } break; case sSCISSORS : switch (_sAttack) { case sROCK : _local3 = DataEnnemies.getAttackState(oPlayer.__get__bodyData(), oFoe.__get__bodyData(), BattleCharacter.sSTATE_ROCK); _local4 = DataEnnemies.getAttackState(oFoe.__get__bodyData(), oPlayer.__get__bodyData(), BattleCharacter.sSTATE_GETROCK); if (!bTrap) { Achievements.addAchievement(Achievements.nTOTAL_COCK, 1); oFoeSplat.setDamage(Math.floor(oPlayer.__get__rock() * _local2)); oFoe.setDamage(Math.floor(oPlayer.__get__rock() * _local2)); if (_local5 > 0) { oPlayerSplat.setHeal(Math.max(1, Math.floor((oPlayer.__get__rock() * _local2) * _local5))); oPlayer.setHeal(Math.max(1, Math.floor((oPlayer.__get__rock() * _local2) * _local5))); } } break; case sPAPER : _local3 = DataEnnemies.getAttackState(oPlayer.__get__bodyData(), oFoe.__get__bodyData(), BattleCharacter.sSTATE_SCISSORS); _local4 = DataEnnemies.getAttackState(oFoe.__get__bodyData(), oPlayer.__get__bodyData(), BattleCharacter.sSTATE_GETSCISSORS); _local7 = Math.min(oFoe.__get__scissors(), Math.max(1, oFoe.__get__scissors() - oPlayer.__get__endurance())); oPlayerSplat.setDamage(_local7); oPlayer.setDamage(_local7); if (!bTrap) { Achievements.addAchievement(Achievements.nASS_MOUTH, 1); } break; case sSCISSORS : _local3 = DataEnnemies.getAttackState(oPlayer.__get__bodyData(), oFoe.__get__bodyData(), BattleCharacter.sSTATE_NULLSCISSORS); _local4 = DataEnnemies.getAttackState(oFoe.__get__bodyData(), oPlayer.__get__bodyData(), BattleCharacter.sSTATE_NULLSCISSORS); if (bTrap) { break; } _local7 = Math.min(Math.floor(oFoe.__get__scissors() / 2), Math.max(1, Math.floor((oFoe.__get__scissors() - oPlayer.__get__endurance()) / 2))); oPlayerSplat.setDamage(_local7); oPlayer.setDamage(_local7); oFoeSplat.setDamage(Math.floor((oPlayer.__get__scissors() * _local2) / 2)); oFoe.setDamage(Math.floor((oPlayer.__get__scissors() * _local2) / 2)); } } oPlayer.setAttack(_local3); oFoe.setAttack(_local4); setPlayerTop(_local3.upperover, _local3.midover, _local3.lowerover); setPhase(sPHASE_BATTLE_EFFECT); } function endBattleEffect() { if (oPlayer.__get__hp() <= 0) { if (!oPlayer.hasEquipment()) { setPhase(sPHASE_PLAYER_DEATH); } else { setPhase(sPHASE_ITEM_HEAL); } } else if (oFoe.__get__hp() <= 0) { setPhase(sPHASE_FOE_DEATH); } else { setPhase(sPHASE_CHOOSE); } } function getPlayerHealth() { return(oPlayer.__get__hp()); } function getExperience() { return(oFoe.__get__experience()); } function getEquipment() { return(oPlayer.__get__equipment()); } function getChanges() { return(oPlayer.__get__changes()); } var sPHASE_CHOOSE = "Choose"; var sPHASE_BATTLE_EFFECT = "BattleEffect"; var sPHASE_PLAYER_DEATH = "PlayerDeath"; var sPHASE_FOE_DEATH = "FoeDeath"; var sPHASE_ITEM_HEAL = "ItemHeal"; static var sROCK = "Rock"; static var sPAPER = "Paper"; static var sSCISSORS = "Scissors"; }Symbol 1544 MovieClip [__Packages.BattleCharacter] Frame 0class BattleCharacter extends library.State { var nRockAtt, nPaperAtt, nScissorAtt, nHP, nMaxHP, sArmor, sBody, sCock, sHead, sName, fLose, mcUpper, mcRef, mcLower, nInitXPos, nInitYPos, sState, nDelay, oColor, oStomachColor, oCockColor, oCockHeadColor, oTailTipColor, oColorArmor; function BattleCharacter (_oChar, _fLose) { super(); nRockAtt = 2; nPaperAtt = 2; nScissorAtt = 2; nHP = 20; nMaxHP = 20; sArmor = _oChar.armor; sBody = _oChar.body; sCock = _oChar.cock; sHead = _oChar.head; nRockAtt = _oChar.rock; nPaperAtt = _oChar.paper; nScissorAtt = _oChar.scissors; sName = _oChar.name; fLose = _fLose; setState(sSTATE_IDLE); } function setMc(_mcUpper, _mcRef, _mcLower) { mcUpper = _mcUpper; mcRef = _mcRef; mcLower = _mcLower; nInitXPos = mcRef._x; nInitYPos = mcRef._y; setState(sState); } function startDeath() { nDelay = 53; } function doDeath() { nDelay--; if (nDelay == 0) { fLose(); } } function setAttack(_oChar) { if (sState != _oChar.state) { setState(_oChar.state); setBody(_oChar); mcRef._x = mcRef._x + _oChar.xpos; mcLower._x = mcLower._x + _oChar.xpos; mcUpper._x = mcUpper._x + _oChar.xpos; mcRef._y = mcRef._y + _oChar.ypos; mcLower._y = mcLower._y + _oChar.ypos; mcUpper._y = mcUpper._y + _oChar.ypos; } } function setState(_sState) { mcRef._x = nInitXPos; mcRef._y = nInitYPos; mcLower._x = nInitXPos; mcLower._y = nInitYPos; mcUpper._x = nInitXPos; mcUpper._y = nInitYPos; mcLower.gotoAndStop(_sState); mcUpper.gotoAndStop(_sState); super.setState(_sState); setBody(bodyData); } function setColors(_mcRef) { var _local2 = new flash.geom.Transform(_mcRef.mcHead); _local2.colorTransform = oColor; _local2 = new flash.geom.Transform(_mcRef.mcFace); _local2.colorTransform = oStomachColor; _local2 = new flash.geom.Transform(_mcRef.mcFront); _local2.colorTransform = oColor; _local2 = new flash.geom.Transform(_mcRef.mcFrontHead); _local2.colorTransform = oColor; _local2 = new flash.geom.Transform(_mcRef.mcFrontStomach); _local2.colorTransform = oStomachColor; _local2 = new flash.geom.Transform(_mcRef.mcBody); _local2.colorTransform = oColor; _local2 = new flash.geom.Transform(_mcRef.mcStomach); _local2.colorTransform = oStomachColor; _local2 = new flash.geom.Transform(_mcRef.mcCock); _local2.colorTransform = oCockColor; _local2 = new flash.geom.Transform(_mcRef.mcCockHead); _local2.colorTransform = oCockHeadColor; _local2 = new flash.geom.Transform(_mcRef.mcTailTip); _local2.colorTransform = oTailTipColor; _local2 = new flash.geom.Transform(_mcRef.mcTail); _local2.colorTransform = oColor; _local2 = new flash.geom.Transform(_mcRef.mcBack); _local2.colorTransform = oColor; _local2 = new flash.geom.Transform(_mcRef.mcBackMonster); _local2.colorTransform = oColor; _local2 = new flash.geom.Transform(_mcRef.mcBackStomach); _local2.colorTransform = oStomachColor; _local2 = new flash.geom.Transform(_mcRef.mcBackCockHead); _local2.colorTransform = oCockHeadColor; _local2 = new flash.geom.Transform(_mcRef.mcArmor); _local2.colorTransform = oColorArmor; _local2 = new flash.geom.Transform(_mcRef.mcBackArmor); _local2.colorTransform = oColorArmor; } function setBody(_oChar) { mcRef.mcState.gotoAndStop(_oChar.body); mcLower.mcState.gotoAndStop(_oChar.body); mcUpper.mcState.gotoAndStop(_oChar.body); mcRef.mcState.mcArmor.gotoAndStop(_oChar.armor); mcRef.mcState.mcCock.gotoAndStop(_oChar.cock); mcRef.mcState.mcCockHead.gotoAndStop(_oChar.cock); mcRef.mcState.mcHead.gotoAndStop(_oChar.head); mcRef.mcState.mcFace.gotoAndStop(_oChar.head); mcRef.mcState.mcNose.gotoAndStop(_oChar.head); mcRef.mcState.mcBack._visible = false; mcRef.mcState.mcBackMonster._visible = false; mcRef.mcState.mcBackStomach._visible = false; mcRef.mcState.mcBackNose._visible = false; mcRef.mcState.mcBackCockHead._visible = false; mcRef.mcState.mcBackArmor._visible = false; mcRef.mcState.mcFront._visible = false; mcRef.mcState.mcFrontStomach._visible = false; mcRef.mcState.mcFrontArmor._visible = false; mcRef.mcState.mcFrontNose._visible = false; mcRef.mcState.mcFrontHead._visible = false; mcLower.mcState.mcBack.gotoAndStop(_oChar.back); mcLower.mcState.mcBackMonster.gotoAndStop(_oChar.back); mcLower.mcState.mcBackArmor.gotoAndStop(_oChar.armor); mcLower.mcState.mcBackStomach.gotoAndStop(_oChar.armor); mcLower.mcState.mcBackStomach.gotoAndStop(_oChar.armor); mcLower.mcState.mcBackCockHead.gotoAndStop(_oChar.cock); mcLower.mcState.mcArmor._visible = false; mcLower.mcState.mcBody._visible = false; mcLower.mcState.mcCock._visible = false; mcLower.mcState.mcCockHead._visible = false; mcLower.mcState.mcStomach._visible = false; mcLower.mcState.mcTail._visible = false; mcLower.mcState.mcTailTip._visible = false; mcLower.mcState.mcHead._visible = false; mcLower.mcState.mcFace._visible = false; mcLower.mcState.mcNose._visible = false; mcLower.mcState.mcFront._visible = false; mcLower.mcState.mcFrontStomach._visible = false; mcLower.mcState.mcFrontArmor._visible = false; mcLower.mcState.mcFrontNose._visible = false; mcLower.mcState.mcFrontHead._visible = false; mcUpper.mcState.mcFrontArmor.gotoAndStop(_oChar.armor); mcUpper.mcState.mcFrontHead.gotoAndStop(_oChar.head); mcUpper.mcState.mcArmor._visible = false; mcUpper.mcState.mcBody._visible = false; mcUpper.mcState.mcCock._visible = false; mcUpper.mcState.mcCockHead._visible = false; mcUpper.mcState.mcStomach._visible = false; mcUpper.mcState.mcTail._visible = false; mcUpper.mcState.mcTailTip._visible = false; mcUpper.mcState.mcHead._visible = false; mcUpper.mcState.mcFace._visible = false; mcUpper.mcState.mcNose._visible = false; mcUpper.mcState.mcBack._visible = false; mcUpper.mcState.mcBackMonster._visible = false; mcUpper.mcState.mcBackArmor._visible = false; mcUpper.mcState.mcBackStomach._visible = false; mcUpper.mcState.mcBackNose._visible = false; mcUpper.mcState.mcBackCockHead._visible = false; setColors(mcRef.mcState); setColors(mcLower.mcState); setColors(mcUpper.mcState); } function setDamage(_nDamage) { nHP = nHP - _nDamage; nHP = Math.max(0, nHP); } function setHeal(_nDamage) { nHP = Math.max(0, nHP); nHP = Math.min(nHP + _nDamage, nMaxHP); } function get rock() { return(nRockAtt); } function get paper() { return(nPaperAtt); } function get scissors() { return(nScissorAtt); } function get hp() { return(nHP); } function get maxhp() { return(nMaxHP); } function get name() { return(sName); } function get lower() { return(mcLower); } function get upper() { return(mcUpper); } function get bodyData() { var _local2 = new Object(); _local2.armor = sArmor; _local2.body = sBody; _local2.cock = sCock; _local2.head = sHead; return(_local2); } static var sSTATE_IDLE = "Idle"; static var sSTATE_ROCK = "Rock"; static var sSTATE_PAPER = "Paper"; static var sSTATE_SCISSORS = "Scissors"; static var sSTATE_GETROCK = "GetRock"; static var sSTATE_GETPAPER = "GetPaper"; static var sSTATE_GETSCISSORS = "GetScissors"; static var sSTATE_NULLROCK = "NullRock"; static var sSTATE_NULLPAPER = "NullPaper"; static var sSTATE_NULLSCISSORS = "NullScissors"; static var sSTATE_DEATH = "Death"; static var sSTATE_WIN = "Win"; }Symbol 1545 MovieClip [__Packages.PlayerBattleCharacter] Frame 0class PlayerBattleCharacter extends BattleCharacter { var oColor, oStomachColor, oTailTipColor, oCockColor, oCockHeadColor, nMaxHP, nHP, nLuck, nEndurance, aEquipment, nSkill, nArchtype, oChanges, nRockAtt, nPaperAtt, nScissorAtt; function PlayerBattleCharacter (_oPlayer, _fLose) { super(_oPlayer, _fLose); oColor = _oPlayer.color; oStomachColor = _oPlayer.stomachcolor; oTailTipColor = _oPlayer.tailtipcolor; oCockColor = _oPlayer.cockcolor; oCockHeadColor = _oPlayer.cockheadcolor; nMaxHP = _oPlayer.maxhealth; nHP = _oPlayer.health; nLuck = _oPlayer.luck; nEndurance = _oPlayer.endurance; aEquipment = _oPlayer.aEquipment; nSkill = _oPlayer.skill; nArchtype = _oPlayer.archtype; oChanges = new Object(); oChanges.rock = 0; oChanges.paper = 0; oChanges.scissors = 0; oChanges.maxhealth = 0; oChanges.light = 0; oChanges.endurance = 0; oChanges.luck = 0; } function useEquipment() { var _local3 = 0; var _local2; _local2 = 0; while (_local2 < aEquipment.length) { if (aEquipment[_local2].health > 0) { nHP = nHP + aEquipment[_local2].health; _local3 = _local3 + aEquipment[_local2].health; oChanges.rock = oChanges.rock + aEquipment[_local2].rock; oChanges.paper = oChanges.paper + aEquipment[_local2].paper; oChanges.scissors = oChanges.scissors + aEquipment[_local2].scissors; oChanges.maxhealth = oChanges.maxhealth + aEquipment[_local2].maxhealth; oChanges.light = oChanges.light + aEquipment[_local2].light; oChanges.endurance = oChanges.endurance + aEquipment[_local2].endurance; oChanges.luck = oChanges.luck + aEquipment[_local2].luck; nRockAtt = nRockAtt - aEquipment[_local2].rock; nPaperAtt = nPaperAtt - aEquipment[_local2].paper; nScissorAtt = nScissorAtt - aEquipment[_local2].scissors; nMaxHP = nMaxHP - aEquipment[_local2].maxhealth; nEndurance = nEndurance - aEquipment[_local2].endurance; nLuck = nLuck - aEquipment[_local2].luck; aEquipment.splice(_local2, 1); nHP = Math.min(nHP, nMaxHP); _local2--; break; } _local2++; } return(_local3); } function hasEquipment() { var _local3 = 0; var _local4 = false; var _local2; _local2 = 0; while (_local2 < aEquipment.length) { if (aEquipment[_local2].health > 0) { _local3 = _local3 + aEquipment[_local2].health; if ((nHP + _local3) > 0) { _local4 = true; break; } } _local2++; } return(_local4); } function get equipment() { return(aEquipment); } function get luck() { return(nLuck); } function get endurance() { return(nEndurance); } function get changes() { return(oChanges); } function get archtype() { return(nArchtype); } function get skill() { return(nSkill); } function get drainlife() { return(DataLevelUp.getSkill("DrainLife", nArchtype, nSkill)); } }Symbol 1546 MovieClip [__Packages.DataLevelUp] Frame 0class DataLevelUp { function DataLevelUp () { } static function levelUp(_nArchtype, _nLevel) { var _local1 = new Object(); if (nMAX_LEVEL <= _nLevel) { _local1.rock = Math.floor(_nLevel / 12); _local1.paper = Math.floor(_nLevel / 12); _local1.scissors = Math.floor(_nLevel / 12); _local1.health = Math.floor(_nLevel / 2); _local1.light = 1; if (((_nLevel - nMAX_LEVEL) / 12) == Math.floor((_nLevel - nMAX_LEVEL) / 12)) { _local1.luck = 1; } else { _local1.luck = 0; } if (((_nLevel - nMAX_LEVEL) / 3) == Math.floor((_nLevel - nMAX_LEVEL) / 3)) { _local1.endurance = 1; } else { _local1.endurance = 0; } _local1.equipment = 0; _local1.inventory = 0; _local1.skill = 0; _local1.nextlevel = 0; _local1.nextlevel = Math.floor((((_nLevel + 1) * (_nLevel + 1)) * 150) * (_nLevel / 6.5)); } else { _local1.rock = aROCK[_nArchtype][_nLevel]; _local1.paper = aPAPER[_nArchtype][_nLevel]; _local1.scissors = aSCISSORS[_nArchtype][_nLevel]; _local1.health = aHEALTH[_nArchtype][_nLevel]; _local1.light = 1; _local1.luck = aLUCK[_nArchtype][_nLevel]; _local1.endurance = aENDURANCE[_nArchtype][_nLevel]; _local1.equipment = aEQUIPMENT[_nArchtype][_nLevel]; _local1.inventory = aINVENTORY[_nArchtype][_nLevel]; _local1.skill = aSKILL_BOOST[_nArchtype][_nLevel]; _local1.nextlevel = aNEXT_LEVEL[_nArchtype][_nLevel]; } return(_local1); } static function getSkill(_sSkill, _nArchtype, _nSkill) { var _local4 = 0; var _local1; _local1 = 0; while (_local1 < _nSkill) { if (aSKILL[_nArchtype][_local1].skill == _sSkill) { _local4 = aSKILL[_nArchtype][_local1][_sSkill.toLowerCase()]; } _local1++; } return(_local4); } static var aARCHTYPES = new Array("Night Stalker"); static var aROCK = new Array(new Array(3, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5), new Array(2, 1, 1, 1, 1, 1, 2, 2, 2, 3, 3, 4, 5, 7, 7, 10), new Array(2, 1, 2, 2, 3, 3, 4, 5, 5, 6, 6, 6, 6, 8, 13, 17)); static var aPAPER = new Array(new Array(3, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5), new Array(2, 1, 1, 1, 1, 1, 2, 2, 2, 3, 3, 4, 5, 7, 7, 10), new Array(2, 1, 2, 2, 3, 3, 4, 5, 5, 6, 6, 6, 6, 8, 13, 17)); static var aSCISSORS = new Array(new Array(3, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5), new Array(2, 1, 1, 1, 1, 1, 2, 2, 2, 3, 3, 4, 5, 7, 7, 10), new Array(2, 1, 2, 2, 3, 3, 4, 5, 5, 6, 6, 6, 6, 8, 13, 17)); static var aHEALTH = new Array(new Array(20, 7, 7, 7, 8, 8, 8, 8, 9, 9, 9, 10, 10, 10, 10, 11, 11, 12, 12, 13, 13, 13, 14, 14, 14, 15, 15, 15, 15, 16, 16, 16, 17, 17, 17, 18, 18, 18, 19, 19, 19, 20, 20, 20, 20, 20, 21, 22, 23, 24, 25), new Array(20, 4, 7, 7, 10, 11, 15, 18, 20, 27, 30, 35, 36, 40, 45), new Array(20, 7, 8, 10, 13, 15, 20, 23, 27, 32, 38, 40, 43, 47, 52)); static var aINVENTORY = new Array(new Array(6, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1), new Array(0, 4, 7, 7, 10, 11, 15, 18, 20, 27, 30, 35, 36, 40, 45), new Array(0, 7, 8, 10, 13, 15, 20, 23, 27, 32, 38, 40, 43, 47, 52)); static var aEQUIPMENT = new Array(new Array(2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1), new Array(4, 0, 0, 1, 0, 0, 15, 18, 20, 27, 30, 35, 36, 40, 45), new Array(0, 7, 8, 10, 13, 15, 20, 23, 27, 32, 38, 40, 43, 47, 52)); static var aLUCK = new Array(new Array(0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1), new Array(0, 4, 7, 7, 10, 11, 15, 18, 20, 27, 30, 35, 36, 40, 45), new Array(0, 7, 8, 10, 13, 15, 20, 23, 27, 32, 38, 40, 43, 47, 52)); static var aENDURANCE = new Array(new Array(0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1), new Array(0, 0, 0, 1, 0, 1, 1, 1, 1, 2, 1, 2, 3, 3, 3, 3), new Array(0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2)); static var aSKILL_BOOST = new Array(new Array(0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); static var aNEXT_LEVEL = new Array(new Array(150, 400, 1000, 2050, 3650, 5950, 9100, 13200, 18350, 24750, 32500, 41750, 52600, 65150, 79550, 95950, 114450, 135250, 158600, 184600, 213400, 245150, 280000, 318050, 359450, 404350, 452850, 505100, 561250, 621500), new Array(0, 0, 0, 1, 0, 1, 1, 1, 1, 2, 1, 2, 3, 3, 3, 3), new Array(0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2)); static var aSKILL = new Array(new Array({name:"Night Vision", skill:"NightVision", light:1, display:"+1", text:"Night Vision\nYou can see further in the dark."}, {name:"Dungeon Crawler", skill:"DungeonCrawler", dungeoncrawler:0.15, display:"+10%", text:"Dungeon Crawler\nIncreases experience gained at the end of a dungeon."}, {name:"Lockpick", skill:"LockPick", lockpick:0.25, display:"+25%", text:"Lock Picking\nTrapped chests appear in grey and 25% will be disabled."}, {name:"Heroic Adversary", skill:"HeroicAdversary", heroicadversary:0.15, display:"+15%", text:"Heroic Adversary\nYour attacks against unique foes become more potent."}, {name:"Dungeon Crawler", skill:"DungeonCrawler", dungeoncrawler:0.2, display:"+20%", text:"Dungeon Crawler\nIncreases experience gained at the end of a dungeon."}, {name:"Vampirism", skill:"Vampirism", vampirism:0.1, display:"+10%", text:"Vampirism\nEvery successful attack increases your vigor."}, {name:"Night Vision", skill:"NightVision", light:2, display:"+2", text:"Night Vision\nYou can see further in the dark."}, {name:"Heroic Adversary", skill:"HeroicAdversary", heroicadversary:0.3, display:"+30%", text:"Heroic Adversary\nYour attacks against unique foes become more potent."}, {name:"Lockpick", skill:"LockPick", lockpick:0.5, display:"+50%", text:"Lock Picking\nTrapped chests appear in grey and 50% will be disabled."}, {name:"Dungeon Crawler", skill:"DungeonCrawler", dungeoncrawler:0.5, display:"+50%", text:"Dungeon Crawler\nIncreases experience gained at the end of a dungeon."}, {name:"Lockpick", skill:"LockPick", lockpick:0.8, display:"+80%", text:"Lock Picking\nTrapped chests appear in grey and 80% will be disabled."}, {name:"Vampirism", skill:"Vampirism", vampirism:0.2, display:"+20%", text:"Vampirism\nEvery successful attack increases your vigor."}, {name:"Dungeon Crawler", skill:"DungeonCrawler", dungeoncrawler:0.4, display:"+40%", text:"Dungeon Crawler\nIncreases experience gained at the end of a dungeon."}, {name:"Heroic Adversary", skill:"HeroicAdversary", heroicadversary:0.3, display:"+30%", text:"Heroic Adversary\nYour attacks against unique foes become more potent."}, {name:"Night Vision", skill:"NightVision", light:3, display:"+3", text:"Night Vision\nYou can see further in the dark."}, {name:"Lockpick", skill:"LockPick", lockpick:0.75, display:"+75%", text:"Lock Picking\nTrapped chests appear in grey and can be disabled."}, {name:"Dungeon Crawler", skill:"DungeonCrawler", dungeoncrawler:0.5, display:"+50%", text:"Dungeon Crawler\nIncreases experience gained at the end of a dungeon."}, {name:"Heroic Adversary", skill:"HeroicAdversary", heroicadversary:0.4, display:"+40%", text:"Heroic Adversary\nYour attacks against unique foes become more potent."}, {name:"Vampirism", skill:"Vampirism", vampirism:0.3, display:"+30%", text:"Vampirism\nEvery successful attack increases your vigor."}), new Array({name:"Night Vision", skill:"NightVision", light:2}, {name:"Night Vision", skill:"Armor", ignoreattacks:1}), new Array({name:"Night Vision", skill:"NightVision", light:2}, {name:"Armor", skill:"Armor", ignoreattacks:1})); static var nMAX_LEVEL = 30; }Symbol 1547 MovieClip [__Packages.FoeBattleCharacter] Frame 0class FoeBattleCharacter extends BattleCharacter { var oColor, oStomachColor, oTailTipColor, oCockColor, oCockHeadColor, oColorArmor, nRockProb, nPaperProb, nMaxHP, nHP, nExperience; function FoeBattleCharacter (_oFoe, _fLose) { super(_oFoe, _fLose); oColor = _oFoe.color; oStomachColor = _oFoe.stomachcolor; oTailTipColor = _oFoe.tailtipcolor; oCockColor = _oFoe.cockcolor; oCockHeadColor = _oFoe.cockheadcolor; oColorArmor = _oFoe.armorcolor; nRockProb = _oFoe.rockprob; nPaperProb = _oFoe.paperprob; nMaxHP = _oFoe.health; nHP = nMaxHP; nExperience = _oFoe.experience; } function getAttack(_sAttack, _nLuck) { var _local2 = nRockProb; var _local3 = nPaperProb; switch (_sAttack) { case Battle.sROCK : _local3 = _local3 - _nLuck; _local2 = _local2 - Math.floor(_nLuck / 2); break; case Battle.sPAPER : _local2 = _local2 + _nLuck; _local3 = _local3 + Math.floor(_nLuck / 2); break; default : _local2 = _local2 - _nLuck; _local3 = _local3 + Math.floor(_nLuck / 2); if (_local2 >= 0) { break; } _local3 = _local3 + Math.abs(_local2); _local2 = 0; } var _local6 = Math.floor(Math.random() * 100); if (_local6 < _local2) { _sAttack = Battle.sROCK; } else if (_local6 < _local3) { _sAttack = Battle.sPAPER; } else { _sAttack = Battle.sSCISSORS; } return(_sAttack); } function setColors(_mcRef) { super.setColors(_mcRef); var _local3 = new flash.geom.Transform(_mcRef.mcArmor); _local3.colorTransform = oColorArmor; _local3 = new flash.geom.Transform(_mcRef.mcBackArmor); _local3.colorTransform = oColorArmor; _local3 = new flash.geom.Transform(_mcRef.mcFrontArmor); _local3.colorTransform = oColorArmor; } function get experience() { return(nExperience); } }Symbol 1548 MovieClip [__Packages.BattleHealth] Frame 0class BattleHealth { var bBeyondZero, nDecrementHealth, nCurrentHealth, nDisplayedHealth, nMaxHealth, sName, mcRef, __get__mc; function BattleHealth (_bBeyondZero) { bBeyondZero = _bBeyondZero; } function enterFrame() { if (nDecrementHealth > 0) { if (nDisplayedHealth > nCurrentHealth) { nDisplayedHealth = nDisplayedHealth - nDecrementHealth; if (nDisplayedHealth < nCurrentHealth) { nDisplayedHealth = nCurrentHealth; nDecrementHealth = 0; } showHp(); } } else if (nDecrementHealth < 0) { if (nDisplayedHealth < nCurrentHealth) { nDisplayedHealth = nDisplayedHealth - nDecrementHealth; if (nDisplayedHealth > nCurrentHealth) { nDisplayedHealth = nCurrentHealth; nDecrementHealth = 0; } showHp(); } } } function init(_nHealth, _nMaxHealth, _sName) { nCurrentHealth = _nHealth; nDisplayedHealth = _nHealth; nMaxHealth = _nMaxHealth; sName = _sName; } function setHealth(_nHealth, _bGradual) { mcRef.mcHealthText.txtHP.text = (nCurrentHealth + "/") + nMaxHealth; mcRef.gotoAndStop(Math.max(1, Math.ceil(mcRef._totalFrames * (nCurrentHealth / nMaxHealth)))); nDecrementHealth = Math.max(Math.floor((nCurrentHealth - _nHealth) / nFRAMES_LOSE), 1); if (nCurrentHealth < _nHealth) { nDecrementHealth = nDecrementHealth * -1; } nCurrentHealth = _nHealth; } function showHp() { mcRef.mcHealthText.txtHP.text = (Math.max(0, nDisplayedHealth) + "/") + nMaxHealth; mcRef.gotoAndStop(Math.max(1, Math.ceil(mcRef._totalFrames * (nDisplayedHealth / nMaxHealth)))); } function set mc(_mcRef) { mcRef = _mcRef; showHp(); //return(__get__mc()); } static var nFRAMES_LOSE = 6; }Symbol 1549 MovieClip [__Packages.Splat] Frame 0class Splat extends library.State { var fEndSplat, nX, mcRef, nY, setState, isStateComplete; function Splat (_mcRef, _fEndSplat) { super(_mcRef); fEndSplat = _fEndSplat; nX = mcRef._x; nY = mcRef._y; setState(sSTATE_HIDDEN); } function doDamage() { if (isStateComplete()) { setState(sSTATE_HIDDEN); fEndSplat(); } } function doHeal() { if (isStateComplete()) { setState(sSTATE_HIDDEN); fEndSplat(); } } function doResist() { if (isStateComplete()) { setState(sSTATE_HIDDEN); fEndSplat(); } } function doNoEffect() { if (isStateComplete()) { setState(sSTATE_HIDDEN); fEndSplat(); } } function setDamage(_nDamage) { nX = mcRef._x + (Math.floor(Math.random() * 60) - 30); nY = mcRef._y + (Math.floor(Math.random() * 60) - 30); setState(sSTATE_DAMAGE); mcRef.mcState.mcText.txtText.text = _nDamage; var _local2 = Math.ceil(Math.random() * 6); mcRef.mcState.mcSplat.gotoAndStop("Splat" + _local2); } function setHeal(_nDamage) { nX = mcRef._x + (Math.floor(Math.random() * 60) - 30); nY = mcRef._y + (Math.floor(Math.random() * 60) - 30); setState(sSTATE_HEAL); mcRef.mcState.mcText.txtText.text = _nDamage; var _local2 = Math.ceil(Math.random() * 6); mcRef.mcState.mcSplat.gotoAndStop("Splat" + _local2); } function setNoEffect() { nX = mcRef._x + (Math.floor(Math.random() * 60) - 30); nY = mcRef._y + (Math.floor(Math.random() * 60) - 30); setState(sSTATE_NOEFFECT); var _local2 = Math.ceil(Math.random() * 6); mcRef.mcState.mcSplat.gotoAndStop("Splat" + _local2); } var sSTATE_DAMAGE = "Damage"; var sSTATE_HEAL = "Heal"; var sSTATE_RESIST = "Resist"; var sSTATE_NOEFFECT = "NoEffect"; var sSTATE_HIDDEN = "Hidden"; }Symbol 1550 MovieClip [__Packages.XPSplat] Frame 0class XPSplat extends library.State { var mcRef, nXP, sText, nDelay, setState; function XPSplat (_mcRef, _nDelay, _nXP, _sText) { super(_mcRef); mcRef._x + (Math.floor(Math.random() * 60) - 30); mcRef._y + (Math.floor(Math.random() * 60) - 30); nXP = _nXP; sText = _sText; if (_nDelay != -1) { nDelay = getTimer() + _nDelay; } else { _nDelay = -1; } setState(sSTATE_HIDDEN); } function doHidden() { if ((nDelay != -1) && (nDelay <= getTimer())) { setState(sSTATE_EXPERIENCE); } } function startExperience() { mcRef.mcState.mcText.txtText.text = sText; mcRef.mcState.mcNumber.txtText.text = "+" + nXP; var _local2 = Math.ceil(Math.random() * 6); mcRef.mcState.mcSplat.gotoAndStop("Splat" + _local2); } function doExperience() { if (mcRef.mcState._currentframe == mcRef.mcState._totalframes) { mcRef.mcState.stop(); } } static var sSTATE_EXPERIENCE = "Experience"; static var sSTATE_HIDDEN = "Hidden"; }Symbol 1551 MovieClip [__Packages.Tutorial] Frame 0class Tutorial extends library.Popup { static var aTutorial, oPopup; function Tutorial () { super(); } static function init(_bTutorial) { aTutorial = new Array(); var _local1; _local1 = 0; while (_local1 < nTOTAL_TUTORIAL) { aTutorial[_local1] = _bTutorial; _local1++; } aTutorial[nLAST_SHOP] = true; } static function enterFrame() { keyPress(); oPopup.enterFrame(); } static function setMc(_mcRef, _nSection) { oPopup = new TutorialPopup(_mcRef); if (aTutorial[_nSection]) { aTutorial[_nSection] = false; oPopup.startTransition(); } } static function startPopup() { if (oPopup.__get__getState() == library.Popup.sSTATE_HIDDEN) { oPopup.startTransition(); } } static function keyPress() { if (Key.isDown(27)) { startPopup(); } } static function loadGame(_sLoadGame) { var _local1; _local1 = 0; while (_local1 < nTOTAL_TUTORIAL) { aTutorial[_local1] = _sLoadGame.substring(_local1, _local1 + 1) == "1"; _local1++; } } static function saveGame() { var _local2 = ""; var _local1; _local1 = 0; while (_local1 < nTOTAL_TUTORIAL) { if (aTutorial[_local1]) { _local2 = _local2 + "1"; } else { _local2 = _local2 + "0"; } _local1++; } return(_local2); } static function getTutorial(_nTutorial) { return(aTutorial[_nTutorial]); } static function active() { return(oPopup.__get__getState() != library.Popup.sSTATE_HIDDEN); } static var nTOTAL_TUTORIAL = 7; static var nSHOP = 0; static var nLEVEL = 1; static var nBATTLE = 2; static var nCHAR_SELECT = 3; static var nFIRST_SHOP = 4; static var nTRAP = 5; static var nLAST_SHOP = 6; }Symbol 1552 MovieClip [__Packages.TutorialPopup] Frame 0class TutorialPopup extends library.Popup { var setState, mcRef, oBtnContinue; function TutorialPopup (_mcRef) { super(_mcRef); setState(library.Popup.sSTATE_HIDDEN); } function startIn() { mcRef.mcState.mcState.btnContinue.gotoAndStop("Idle"); } function startIdle() { oBtnContinue = new library.MCButton(mcRef.mcState.btnContinue, library.Delegate.create(this, setState, library.Popup.sSTATE_OUT)); } function doIdle() { oBtnContinue.enterFrame(); } function startOut() { mcRef.mcState.mcState.btnContinue.gotoAndStop("Idle"); } }Symbol 1553 MovieClip [__Packages.DataEnnemies] Frame 0class DataEnnemies { static var aStarMonsters; function DataEnnemies () { } static function generateStarMonsterList(_nLevel, _sPlayerName) { aStarMonsters = new Array(); var _local3 = new Array(sGOBLIN, sGOBLIN, sGOBLIN, sGOBLIN, sGOBLIN, sGOBLIN, sORC, sORC, sORC, sORC, sORC, sDRAGON, sDRAGON, sKROKEDRILOS, sKROKEDRILOS, sKROKEDRILOS, sKROKEDRILOS, sKROKEDRILOS, sANUBIS, sANUBIS, sSATYR, sSATYR, sSATYR, sSATYR, sSATYR, sMINOTAUR, sMINOTAUR, sMINOTAUR, sDOPPELGANGER); var _local9; _local9 = 0; while (_local9 < 3) { var _local2 = Math.floor(Math.random() * _local3.length); var _local6 = setMentality(_local3[_local2]); var _local7 = setName(_local3[_local2]); var _local4 = setMainColor(_local7[1]); var _local8 = setMonsterItem(); var _local1 = new Object(_local3[_local2]); var _local5 = _nLevel - Math.round(Math.random()); _local1.name = (_local7[0] + " ") + _local3[_local2].Split("Anubis").Join("Jackal").Split("Doppleganger").Join(_sPlayerName); _local1 = setPhysical(_local1, _local8, _local3[_local2], _local8, "None"); _local1 = setMonster(_local1, setStat(_local3[_local2], _local5), setStat(_local3[_local2], _local5), setStat(_local3[_local2], _local5), setHealth(_local3[_local2], _local5), setExperience(_local3[_local2], _local5), 0, _local6[0], _local6[1] + _local6[0]); _local1.color = _local4; if (_local3[_local2] == sKROKEDRILOS) { _local1.stomachcolor = setStomachColor(_local4); } else { _local1.stomachcolor = _local1.color; } if (_local3[_local2] == sDRAGON) { _local1.cockheadcolor = _local4; } else if (_local3[_local2] == sKROKEDRILOS) { _local1.cockheadcolor = setCockColor(_local1.stomachcolor); } else { _local1.cockheadcolor = setCockColor(_local4); } if ((_local3[_local2] == sGOBLIN) || (_local3[_local2] == sORC)) { _local1.armorcolor = new flash.geom.ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); } else if ((_local3[_local2] == sDRAGON) && (_local1.armor == "None")) { _local1.armorcolor = setStomachColor(_local4); _local1.stomachcolor = _local1.armorcolor; } else { _local1.armorcolor = setMainColor("Any"); if (_local3[_local2] == sDRAGON) { _local1.stomachcolor = _local1.armorcolor; } } aStarMonsters.push(_local1); _local9++; } } static function getBoss(_sName, _nLevel, _sPlayerName, _oPlayerColor, _oPlayerColorStomach, _oPlayerColorTailTip, _oPlayerColorCock, _oPlayerColorCockHead) { var _local1 = new Object(); _local1.boss = true; _local1.state = BattleCharacter.sSTATE_IDLE; switch (_sName) { case "Bahamut" : _local1.name = "Bahamut"; _local1 = setPhysical(_local1, "Scales", sDRAGON, "Scales", "None"); _local1 = setMonster(_local1, 16, 16, 16, 86, 200, 0, 33, 66); _local1.color = new flash.geom.ColorTransform(1, 0.82, 0.04, 1, 0, 0, 0, 0); _local1.stomachcolor = new flash.geom.ColorTransform(1, 0, 0, 1, 0, 0, 0, 0); _local1.armorcolor = new flash.geom.ColorTransform(1, 0, 0, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(1, 0.82, 0.04, 1, 0, 0, 0, 0); break; case "Anubis" : _local1.name = "Anubis"; _local1 = setPhysical(_local1, "Gold", sANUBIS, "None", "None"); _local1 = setMonster(_local1, 40, 40, 40, 352, 500, 0, 33, 67); _local1.color = new flash.geom.ColorTransform(0.3, 0.3, 0.4, 1, 0, 0, 0, 0); _local1.stomachcolor = new flash.geom.ColorTransform(0.85, 0.65, 0.35, 1, 0, 0, 0, 0); _local1.armorcolor = new flash.geom.ColorTransform(1, 0.82, 0.04, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.85, 0.7, 0.77, 1, 0, 0, 0, 0); break; case "*" : _local1.name = _sPlayerName; _local1 = setPhysical(_local1, "", sDOPPELGANGER, "None", "None"); _local1 = setMonster(_local1, 105, 105, 105, 1200, 1500, 0, 34, 67); _local1.color = _oPlayerColor; _local1.stomachcolor = _oPlayerColorStomach; _local1.armorcolor = new flash.geom.ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); _local1.cockheadcolor = _oPlayerColorCockHead; _local1.cockcolor = _oPlayerColorCock; _local1.tailtipcolor = _oPlayerColorTailTip; break; case "Boss" : var _local2 = new Array(sGOBLIN, sGOBLIN, sGOBLIN, sORC, sORC, sORC, sDRAGON, sDRAGON, sDRAGON, sDRAGON, sDRAGON, sKROKEDRILOS, sKROKEDRILOS, sKROKEDRILOS, sANUBIS, sANUBIS, sANUBIS, sANUBIS, sANUBIS, sSATYR, sSATYR, sSATYR, sMINOTAUR, sMINOTAUR, sMINOTAUR, sMINOTAUR, sMINOTAUR); var _local3 = Math.floor(Math.random() * _local2.length); var _local5 = setMentality(_local2[_local3]); var _local6 = setBossName(_local2[_local3]); var _local7 = setBossItem(_local2[_local3]); _local1 = new Object(); var _local4 = (_nLevel - Math.round(Math.random())) + ((GenerateDungeon.ARRAY_DUNGEON.length - 1) * DataLocations.nNODES_PER_LOCATION); _local1.name = _local6[0]; _local1 = setPhysical(_local1, _local7, _local2[_local3], _local7, "None"); _local1 = setMonster(_local1, setBossStat(_local4), setBossStat(_local4), setBossStat(_local4), setBossHealth(_local4), setBossExperience(_local4), 0, _local5[0], _local5[1] + _local5[0]); _local1.color = setMainColor(_local6[1]); if (_local2[_local3] == sDRAGON) { _local1.cockheadcolor = _local1.color; } else if (_local2[_local3] == sKROKEDRILOS) { _local1.cockheadcolor = setCockColor(_local1.stomachcolor); } else { _local1.cockheadcolor = setCockColor(_local1.color); } if (_local2[_local3] == sKROKEDRILOS) { _local1.stomachcolor = setStomachColor(_local1.color); } else { _local1.stomachcolor = _local1.color; } if ((_local2[_local3] == sGOBLIN) || (_local2[_local3] == sORC)) { _local1.armorcolor = new flash.geom.ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); } else if ((_local2[_local3] == sDRAGON) && (_local1.armor == "None")) { _local1.armorcolor = setStomachColor(_local1.color); _local1.stomachcolor = _local1.armorcolor; } else { _local1.armorcolor = setMainColor("Any"); if (_local2[_local3] != sDRAGON) { break; } _local1.stomachcolor = _local1.armorcolor; } } _local1.boss = true; return(_local1); } static function getTrap(_nDungeon, _nLevel) { var _local1; if (_nDungeon < (GenerateDungeon.ARRAY_DUNGEON.length - 1)) { _local1 = getMonster(_nDungeon, ((_nDungeon * DataLocations.nNODES_PER_LOCATION) + _nLevel) + 1); } else { _local1 = aStarMonsters[Math.floor(aStarMonsters.length * Math.random())]; } return(_local1); } static function getMonster(_nDungeon, _nLevel) { var _local1 = new Object(); _local1.state = BattleCharacter.sSTATE_IDLE; _local1.boss = false; var _local2; var _local3; switch (_nLevel) { case 1 : _local2 = new Array("Goblin", "Orc"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Goblin" : _local1.name = "Goblin"; _local1 = setPhysical(_local1, "None", sGOBLIN, "None", "None"); _local1 = setMonster(_local1, 1, 1, 1, 4, 12, 0, 33, 66); _local1.color = new flash.geom.ColorTransform(0.36, 0.54, 0.24, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; _local1.cockheadcolor = new flash.geom.ColorTransform(0.3, 0.42, 0.16, 1, 0, 0, 0, 0); break; case "Orc" : _local1.name = "Orc"; _local1 = setPhysical(_local1, "None", sORC, "None", "None"); _local1 = setMonster(_local1, 2, 2, 2, 6, 20, 0, 33, 66); _local1.color = new flash.geom.ColorTransform(0.24, 0.68, 0.24, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.1, 0.54, 0.1, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; } break; case 2 : _local2 = new Array("Snow Goblin", "Desert Goblin", "Brace Orc"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Snow Goblin" : _local1.name = "Snow Goblin"; _local1 = setPhysical(_local1, "None", sGOBLIN, "None", "None"); _local1 = setMonster(_local1, 3, 3, 3, 10, 28, 0, 29, 58); _local1.color = new flash.geom.ColorTransform(0.48, 0.9, 0.9, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; _local1.cockheadcolor = new flash.geom.ColorTransform(0.25, 0.73, 0.85, 1, 0, 0, 0, 0); break; case "Desert Goblin" : _local1.name = "Desert Goblin"; _local1 = setPhysical(_local1, "None", sGOBLIN, "None", "None"); _local1 = setMonster(_local1, 2, 4, 3, 8, 24, 0, 42, 71); _local1.color = new flash.geom.ColorTransform(0.68, 0.18, 0.04, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; _local1.cockheadcolor = new flash.geom.ColorTransform(0.58, 0.13, 0.02, 1, 0, 0, 0, 0); break; case "Brace Orc" : _local1.name = "Shackle Orc"; _local1 = setPhysical(_local1, "Braces", sORC, "None", "None"); _local1 = setMonster(_local1, 6, 5, 5, 17, 39, 0, 45, 72); _local1.color = new flash.geom.ColorTransform(0.24, 0.68, 0.24, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.1, 0.54, 0.1, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; } break; case 3 : _local2 = new Array("Leather Goblin", "Flaming Orc"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Leather Goblin" : _local1.name = "Strapped Goblin"; _local1 = setPhysical(_local1, "Leather", sGOBLIN, "None", "None"); _local1 = setMonster(_local1, 4, 4, 4, 13, 31, 0, 33, 66); _local1.color = new flash.geom.ColorTransform(0.36, 0.54, 0.24, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; _local1.cockheadcolor = new flash.geom.ColorTransform(0.3, 0.42, 0.16, 1, 0, 0, 0, 0); break; case "Flaming Orc" : _local1.name = "Flaming Orc"; _local1 = setPhysical(_local1, "None", sORC, "None", "None"); _local1 = setMonster(_local1, 8, 5, 6, 21, 45, 0, 25, 75); _local1.color = new flash.geom.ColorTransform(1, 0.56, 0.82, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.85, 0.4, 0.7, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; } break; case 4 : _local2 = new Array("Chocolate Orc"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Chocolate Orc" : _local1.name = "Chocolate Orc"; _local1 = setPhysical(_local1, "None", sORC, "None", "None"); _local1 = setMonster(_local1, 8, 0, 8, 27, 51, 0, 40, 40); _local1.color = new flash.geom.ColorTransform(0.42, 0.28, 0.1, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.3, 0.18, 0.06, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; break; default : } break; case 5 : _local2 = new Array("Armored Snow Goblin", "Armored Desert Goblin"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Armored Snow Goblin" : _local1.name = "Strapped Snow Goblin"; _local1 = setPhysical(_local1, "Leather", sGOBLIN, "None", "None"); _local1 = setMonster(_local1, 8, 8, 8, 30, 60, 0, 29, 58); _local1.color = new flash.geom.ColorTransform(0.48, 0.9, 0.9, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; _local1.cockheadcolor = new flash.geom.ColorTransform(0.25, 0.73, 0.85, 1, 0, 0, 0, 0); break; case "Armored Desert Goblin" : _local1.name = "Strapped Desert Goblin"; _local1 = setPhysical(_local1, "Leather", sGOBLIN, "None", "None"); _local1 = setMonster(_local1, 7, 9, 8, 27, 63, 0, 42, 71); _local1.color = new flash.geom.ColorTransform(0.68, 0.18, 0.04, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; _local1.cockheadcolor = new flash.geom.ColorTransform(0.58, 0.13, 0.02, 1, 0, 0, 0, 0); } break; case 6 : _local2 = new Array("Dominating Orc"); _local3 = Math.floor(Math.random() * _local2.length); if (!(_local2[_local3] === "Dominating Orc")) { } else { _local1.name = "Dominating Orc"; _local1 = setPhysical(_local1, "Braces", sORC, "None", "None"); _local1 = setMonster(_local1, 11, 10, 10, 35, 82, 0, 45, 70); _local1.color = new flash.geom.ColorTransform(0.3, 0.36, 0.3, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.2, 0.32, 0.2, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; } break; case 7 : _local2 = new Array("Krokedrilos", "Pharaoh Orc"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Krokedrilos" : _local1.name = "Krokedrilos"; _local1 = setPhysical(_local1, "None", sKROKEDRILOS, "None", "None"); _local1 = setMonster(_local1, 13, 13, 13, 48, 134, 0, 34, 67); _local1.color = new flash.geom.ColorTransform(0.6, 0.5, 0.4, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.6, 0.42, 0.35, 1, 0, 0, 0, 0); _local1.stomachcolor = new flash.geom.ColorTransform(0.9, 0.8, 0.65, 1, 0, 0, 0, 0); break; case "Pharaoh Orc" : _local1.name = "Pharaoh Orc"; _local1 = setPhysical(_local1, "Braces", sORC, "None", "None"); _local1 = setMonster(_local1, 11, 11, 12, 54, 147, 0, 29, 58); _local1.color = new flash.geom.ColorTransform(0.68, 0.66, 0.52, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.56, 0.46, 0.16, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; } break; case 8 : _local2 = new Array("Phallic Krokedrilos", "Dancing Goblin"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Phallic Krokedrilos" : _local1.name = "Phallic Krokedrilos"; _local1 = setPhysical(_local1, "None", sKROKEDRILOS, "None", "None"); _local1 = setMonster(_local1, 17, 15, 13, 67, 178, 0, 30, 70); _local1.color = new flash.geom.ColorTransform(0, 0.75, 0.75, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0, 0.55, 1, 1, 0, 0, 0, 0); _local1.stomachcolor = new flash.geom.ColorTransform(0, 0.75, 0.95, 1, 0, 0, 0, 0); break; case "Dancing Goblin" : _local1.name = "Sol Goblin"; _local1 = setPhysical(_local1, "None", sGOBLIN, "None", "None"); _local1 = setMonster(_local1, 14, 12, 13, 75, 205, 0, 35, 68); _local1.color = new flash.geom.ColorTransform(1, 0.9, 0.15, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.13, 0.28, 0.13, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; } break; case 9 : _local2 = new Array("Mirage Orc"); _local3 = Math.floor(Math.random() * _local2.length); if (!(_local2[_local3] === "Mirage Orc")) { } else { _local1.name = "Mirage Orc"; _local1 = setPhysical(_local1, "None", sORC, "None", "None"); _local1 = setMonster(_local1, 17, 20, 17, 98, 232, 0, 33, 66); _local1.color = new flash.geom.ColorTransform(0.48, 0.78, 0.66, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.48, 0.9, 0.96, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; } break; case 10 : _local2 = new Array("Mirage Krokedrilos", "Dusk Dragon"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Mirage Krokedrilos" : _local1.name = "Twilight Krokedrilos"; _local1 = setPhysical(_local1, "Chains", sKROKEDRILOS, "None", "None"); _local1 = setMonster(_local1, 22, 22, 22, 121, 266, 0, 50, 100); _local1.color = new flash.geom.ColorTransform(0.8, 0.6, 1, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.75, 0.45, 0.6, 1, 0, 0, 0, 0); _local1.stomachcolor = new flash.geom.ColorTransform(1, 0.6, 0.85, 1, 0, 0, 0, 0); _local1.armorcolor = new flash.geom.ColorTransform(0.8, 0.3, 0.3, 1, 0, 0, 0, 0); break; case "Dusk Dragon" : _local1.name = "Dusk Dragon"; _local1 = setPhysical(_local1, "None", sDRAGON, "None", "None"); _local1 = setMonster(_local1, 25, 27, 26, 140, 280, 0, 40, 78); _local1.color = new flash.geom.ColorTransform(0.48, 0.54, 0.86, 1, 0, 0, 0, 0); _local1.cockheadcolor = _local1.color; _local1.stomachcolor = new flash.geom.ColorTransform(0.66, 0.76, 1, 1, 0, 0, 0, 0); } break; case 11 : _local2 = new Array("Whorish Orc", "Krokedrilos", "Squire Goblin"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Whorish Orc" : _local1.name = "Whorish Orc"; _local1 = setPhysical(_local1, "Braces", sORC, "None", "None"); _local1 = setMonster(_local1, 31, 27, 25, 161, 306, 0, 28, 60); _local1.color = new flash.geom.ColorTransform(0.86, 1, 0.82, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.88, 0.6, 0.58, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; break; case "Krokedrilos" : _local2 = new Array("Star Krokedrilos", "Feral Krokedrilos", "Playful Krokedrilos", "Clever Krokedrilos"); _local3 = Math.floor(Math.random() * _local2.length); _local1.name = _local2[_local3]; _local1 = setPhysical(_local1, "Chains", sKROKEDRILOS, "None", "None"); _local1.color = new flash.geom.ColorTransform(0.4, 0.88, 0.3, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.94, 0.58, 0.16, 1, 0, 0, 0, 0); _local1.stomachcolor = new flash.geom.ColorTransform(0.98, 1, 0.16, 1, 0, 0, 0, 0); switch (_local2[_local3]) { case "Leader Krokedrilos" : _local1 = setMonster(_local1, 31, 31, 33, 158, 334, 0, 32, 62); _local1.armorcolor = new flash.geom.ColorTransform(0.04, 0.32, 1, 1, 0, 0, 0, 0); break; case "Rebel Krokedrilos" : _local1 = setMonster(_local1, 31, 33, 31, 160, 333, 0, 32, 70); _local1.armorcolor = new flash.geom.ColorTransform(0.8, 0.1, 0.32, 1, 0, 0, 0, 0); break; case "Playful Krokedrilos" : _local1 = setMonster(_local1, 33, 31, 31, 154, 331, 0, 38, 68); _local1.armorcolor = new flash.geom.ColorTransform(0.92, 0.5, 0.1, 1, 0, 0, 0, 0); break; case "Clever Krokedrilos" : default : _local1 = setMonster(_local1, 32, 32, 32, 156, 332, 0, 33, 66); _local1.armorcolor = new flash.geom.ColorTransform(0.58, 0.1, 0.74, 1, 0, 0, 0, 0); } break; case "Squire Goblin" : _local1.name = "Squire Goblin"; _local1 = setPhysical(_local1, "None", sGOBLIN, "None", "None"); _local1 = setMonster(_local1, 27, 27, 28, 136, 294, 0, 33, 66); _local1.color = new flash.geom.ColorTransform(0.56, 0.64, 0.6, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.26, 0.38, 0.32, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; } break; case 12 : _local2 = new Array("Succulent Dragon"); _local3 = Math.floor(Math.random() * _local2.length); if (!(_local2[_local3] === "Succulent Dragon")) { } else { _local1.name = "Succulent Dragon"; _local1 = setPhysical(_local1, "None", sDRAGON, "None", "None"); _local1 = setMonster(_local1, 33, 33, 33, 170, 399, 0, 30, 65); _local1.color = new flash.geom.ColorTransform(0.92, 0.74, 0.78, 1, 0, 0, 0, 0); _local1.cockheadcolor = _local1.color; _local1.stomachcolor = _local1.color; } break; case 13 : _local2 = new Array("Satyr", "Kroke"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Satyr" : _local1.name = "Satyr"; _local1 = setPhysical(_local1, "None", sSATYR, "None", "None"); _local1 = setMonster(_local1, 34, 35, 34, 184, 400, 0, 25, 60); _local1.color = new flash.geom.ColorTransform(0.58, 0.46, 0.14, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(1, 0.36, 0.48, 1, 0, 0, 0, 0); _local1.stomachcolor = new flash.geom.ColorTransform(1, 0.88, 0.7, 1, 0, 0, 0, 0); break; case "Kroke" : _local1.name = "Lovable Krokedrilos"; _local1 = setPhysical(_local1, "None", sKROKEDRILOS, "None", "None"); _local1 = setMonster(_local1, 39, 38, 36, 218, 496, 0, 40, 75); _local1.color = new flash.geom.ColorTransform(0.8, 0.46, 0.76, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.6, 0.28, 0.3, 1, 0, 0, 0, 0); _local1.stomachcolor = new flash.geom.ColorTransform(0.62, 0.26, 0.7, 1, 0, 0, 0, 0); } break; case 14 : _local2 = new Array("Satyr", "Orc", "Goblin"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Satyr" : _local1.name = "Clover Satyr"; _local1 = setPhysical(_local1, "None", sSATYR, "None", "None"); _local1 = setMonster(_local1, 42, 39, 42, 201, 574, 0, 35, 75); _local1.color = new flash.geom.ColorTransform(0.18, 0.96, 0.24, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.52, 0.76, 0.52, 1, 0, 0, 0, 0); _local1.stomachcolor = new flash.geom.ColorTransform(0.7, 1, 0.9, 1, 0, 0, 0, 0); break; case "Orc" : _local1.name = "Flame Orc"; _local1 = setPhysical(_local1, "Braces", sORC, "None", "None"); _local1 = setMonster(_local1, 45, 48, 45, 222, 622, 0, 20, 70); _local1.color = new flash.geom.ColorTransform(1, 0.28, 0.32, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.8, 0, 0, 1, 0, 0, 0, 0); break; case "Goblin" : _local1.name = "Lightning Goblin"; _local1 = setPhysical(_local1, "Leather", sGOBLIN, "None", "None"); _local1 = setMonster(_local1, 38, 38, 38, 186, 555, 0, 33, 66); _local1.color = new flash.geom.ColorTransform(1, 1, 0.44, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.92, 0.72, 0.52, 1, 0, 0, 0, 0); } break; case 15 : _local2 = new Array("Kroke", "Dragon"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Kroke" : _local1.name = "Minotaur"; _local1 = setPhysical(_local1, "None", sMINOTAUR, "None", "None"); _local1 = setMonster(_local1, 47, 50, 46, 225, 704, 0, 25, 65); _local1.color = new flash.geom.ColorTransform(0.66, 0.62, 0.36, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.22, 0.4, 0.14, 1, 0, 0, 0, 0); _local1.stomachcolor = new flash.geom.ColorTransform(0.1, 0.56, 0.14, 1, 0, 0, 0, 0); _local1.armorcolor = new flash.geom.ColorTransform(0.48, 0.28, 0.26, 1, 0, 0, 0, 0); break; case "Dragon" : _local1.name = "Coconut Dragon"; _local1 = setPhysical(_local1, "Scales", sDRAGON, "None", "None"); _local1 = setMonster(_local1, 51, 50, 50, 249, 767, 0, 35, 68); _local1.color = new flash.geom.ColorTransform(0.96, 0.96, 0.92, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.75, 0.45, 0.6, 1, 0, 0, 0, 0); _local1.stomachcolor = new flash.geom.ColorTransform(1, 0.94, 0.76, 1, 0, 0, 0, 0); _local1.armorcolor = new flash.geom.ColorTransform(1, 0.94, 0.76, 1, 0, 0, 0, 0); } break; case 16 : _local2 = new Array("Satyr", "Goblin", "Anubis"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Satyr" : _local1.name = "Horny Satyr"; _local1 = setPhysical(_local1, "None", sSATYR, "None", "None"); _local1 = setMonster(_local1, 53, 51, 52, 239, 800, 0, 40, 70); _local1.color = new flash.geom.ColorTransform(1, 0.34, 0.38, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.76, 0.24, 0.38, 1, 0, 0, 0, 0); _local1.stomachcolor = new flash.geom.ColorTransform(1, 0.86, 0.8, 1, 0, 0, 0, 0); break; case "Goblin" : _local1.name = "Bright Goblin"; _local1 = setPhysical(_local1, "None", sGOBLIN, "None", "None"); _local1 = setMonster(_local1, 50, 50, 52, 216, 752, 0, 35, 65); _local1.color = new flash.geom.ColorTransform(0.54, 1, 1, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.42, 0.44, 1, 1, 0, 0, 0, 0); break; case "Anubis" : _local1.name = "Naked Jackal"; _local1 = setPhysical(_local1, "None", sANUBIS, "None", "None"); _local1 = setMonster(_local1, 57, 54, 55, 264, 859, 0, 50, 100); _local1.color = new flash.geom.ColorTransform(1, 0.92, 0.76, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(1, 0.7, 0.68, 1, 0, 0, 0, 0); _local1.stomachcolor = new flash.geom.ColorTransform(0.42, 0.8, 0.12, 1, 0, 0, 0, 0); } break; case 17 : _local2 = new Array("Satyr", "Minotaur", "Kroke"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Satyr" : _local1.name = "S&M Satyr"; _local1 = setPhysical(_local1, "Chest", sSATYR, "None", "None"); _local1 = setMonster(_local1, 62, 58, 61, 267, 862, 0, 50, 75); _local1.color = new flash.geom.ColorTransform(0.24, 0.34, 0.38, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.24, 0.06, 0.14, 1, 0, 0, 0, 0); _local1.stomachcolor = new flash.geom.ColorTransform(0.62, 0.66, 0.74, 1, 0, 0, 0, 0); _local1.armorcolor = new flash.geom.ColorTransform(0.16, 0.18, 0.16, 1, 0, 0, 0, 0); break; case "Minotaur" : _local1.name = "Ring Minotaur"; _local1 = setPhysical(_local1, "Rings", sMINOTAUR, "None", "None"); _local1 = setMonster(_local1, 62, 62, 66, 283, 898, 0, 33, 80); _local1.color = new flash.geom.ColorTransform(0.5, 0.52, 0.52, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.7, 0.3, 0.3, 1, 0, 0, 0, 0); break; case "Kroke" : _local1.name = "Chained Krokedrilos"; _local1 = setPhysical(_local1, "Chains", sKROKEDRILOS, "None", "None"); _local1 = setMonster(_local1, 66, 67, 68, 299, 943, 0, 50, 100); _local1.color = new flash.geom.ColorTransform(0.66, 0.72, 0.82, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.64, 0.58, 0.6, 1, 0, 0, 0, 0); _local1.stomachcolor = new flash.geom.ColorTransform(0.8, 0.84, 0.92, 1, 0, 0, 0, 0); _local1.armorcolor = new flash.geom.ColorTransform(0.9, 0.9, 0.9, 1, 0, 0, 0, 0); } break; case 18 : _local2 = new Array("Satyr", "Anubis"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Satyr" : _local1.name = "Care-A-Lot Satyr"; _local1 = setPhysical(_local1, "Chest", sSATYR, "None", "None"); _local1 = setMonster(_local1, 67, 71, 71, 291, 924, 0, 10, 45); _local1.color = new flash.geom.ColorTransform(1, 0.82, 0.98, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.9, 0.34, 0.5, 1, 0, 0, 0, 0); _local1.stomachcolor = new flash.geom.ColorTransform(0.4, 0.28, 0.22, 1, 0, 0, 0, 0); _local1.armorcolor = new flash.geom.ColorTransform(1, 0.32, 0.82, 1, 0, 0, 0, 0); break; case "Anubis" : _local1.name = "Royal Minotaur"; _local1 = setPhysical(_local1, "Rings", sMINOTAUR, "None", "None"); _local1 = setMonster(_local1, 70, 75, 73, 333, 1001, 0, 50, 100); _local1.color = new flash.geom.ColorTransform(1, 0.1, 0.24, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.72, 0.2, 0.46, 1, 0, 0, 0, 0); _local1.stomachcolor = new flash.geom.ColorTransform(0.94, 0.8, 0.12, 1, 0, 0, 0, 0); _local1.armorcolor = new flash.geom.ColorTransform(1, 1, 0, 1, 0, 0, 0, 0); } break; default : var _local4 = aStarMonsters[Math.floor(Math.random() * aStarMonsters.length)]; _local1.name = _local4.name; _local1.armor = _local4.armor; _local1.body = _local4.body; _local1.cock = _local4.cock; _local1.cockhead = _local4.cockhead; _local1.head = _local4.head; _local1.rock = _local4.rock; _local1.paper = _local4.paper; _local1.scissors = _local4.scissors; _local1.health = _local4.health; _local1.experience = _local4.experience; _local1.movement = _local4.movement; _local1.rockprob = _local4.rockprob; _local1.paperprob = _local4.paperprob; _local1.color = _local4.color; _local1.cockheadcolor = _local4.cockheadcolor; _local1.stomachcolor = _local4.stomachcolor; } return(_local1); } static function setPhysical(_oMonster, _sArmor, _sBody, _sCock, _sHead) { _oMonster.armor = _sArmor; _oMonster.body = _sBody; _oMonster.cock = _sCock; _oMonster.cockhead = _sCock; _oMonster.head = _sHead; return(_oMonster); } static function setMonster(_oMonster, _nRock, _nPaper, _nScissors, _nHealth, _nExperience, _nMovement, _nRockProb, _nPaperProb) { _oMonster.rock = _nRock; _oMonster.paper = _nPaper; _oMonster.scissors = _nScissors; _oMonster.health = _nHealth; _oMonster.experience = _nExperience; _oMonster.movement = _nMovement; _oMonster.rockprob = _nRockProb; _oMonster.paperprob = _nPaperProb; return(_oMonster); } static function setMentality(_sMonster) { var _local1 = new Array(); _local1.push(new Array(33, 33, 34)); _local1.push(new Array(40, 30, 33)); _local1.push(new Array(40, 40, 20)); _local1.push(new Array(50, 30, 20)); _local1.push(new Array(50, 25, 25)); _local1.push(new Array(50, 40, 10)); _local1.push(new Array(60, 20, 20)); _local1.push(new Array(60, 30, 10)); var _local2 = Math.floor(Math.random() * _local1.length); if (_sMonster == sGOBLIN) { _local2 = 0; } _local1[_local2]; var _local3 = new Array(); while (_local1[_local2].length > 0) { _local3.push(_local1[_local2].splice(Math.floor(Math.random() * _local1[_local2].length), 1)[0]); } return(_local3); } static function setBossName(_sMonster) { var _local1 = new Array(); switch (_sMonster) { case sGOBLIN : _local1.push(new Array("Jig", "Blue")); _local1.push(new Array("Coitus", "Any")); _local1.push(new Array("Moldova", "Any")); _local1.push(new Array("Gobb", "Any")); _local1.push(new Array("Tarkin", "Any")); _local1.push(new Array("Ragnarok", "Any")); _local1.push(new Array("Kreach", "Any")); break; case sORC : _local1.push(new Array("Grim", "Any")); _local1.push(new Array("Gobknob", "Any")); _local1.push(new Array("Agrius", "Any")); _local1.push(new Array("Uglok", "Any")); _local1.push(new Array("Garrosh", "Any")); _local1.push(new Array("Orgrimmar", "Any")); _local1.push(new Array("Fang", "Any")); _local1.push(new Array("Lug", "Any")); _local1.push(new Array("Gorbsh", "Any")); break; case sDRAGON : _local1.push(new Array("Ares", "Any")); _local1.push(new Array("Dionysus", "Any")); _local1.push(new Array("Hades", "Red")); _local1.push(new Array("Hephaestus", "Any")); _local1.push(new Array("Aether", "White")); _local1.push(new Array("Shen Long", "Any")); _local1.push(new Array("Tiamat", "Any")); _local1.push(new Array("Jormungandr", "Any")); _local1.push(new Array("Smug", "Any")); break; case sKROKEDRILOS : _local1.push(new Array("Hercules", "Any")); _local1.push(new Array("Taueret", "Any")); _local1.push(new Array("Cronus", "Any")); _local1.push(new Array("Helios", "Any")); _local1.push(new Array("Titan", "Any")); _local1.push(new Array("Bane", "Any")); _local1.push(new Array("Sobek", "Any")); break; case sANUBIS : _local1.push(new Array("Amun", "Any")); _local1.push(new Array("Seth", "Any")); _local1.push(new Array("Chaos", "Dark")); _local1.push(new Array("Weret", "Any")); _local1.push(new Array("Gedes", "Any")); _local1.push(new Array("Osiris", "White")); _local1.push(new Array("Tumadef", "Any")); _local1.push(new Array("Nebekay", "Any")); break; case sSATYR : _local1.push(new Array("Sigurd", "Any")); _local1.push(new Array("Tumnus", "Any")); _local1.push(new Array("Hedge", "Green")); _local1.push(new Array("Satan", "Red")); _local1.push(new Array("Pan", "Any")); _local1.push(new Array("Tragos", "Any")); _local1.push(new Array("Philoctetes", "Any")); _local1.push(new Array("Maenad", "Any")); break; case sMINOTAUR : _local1.push(new Array("Nimon", "Any")); _local1.push(new Array("Agamemnon", "Any")); _local1.push(new Array("Shedu", "Any")); _local1.push(new Array("Doenraduk", "Any")); _local1.push(new Array("Korg", "Any")); _local1.push(new Array("Taurus", "Any")); _local1.push(new Array("Asteroth", "Any")); } return(_local1[Math.floor(Math.random() * _local1.length)]); } static function setName(_sMonster) { var _local1 = new Array(); _local1.push(new Array("Devilish", "Red")); _local1.push(new Array("Red", "Red")); _local1.push(new Array("Fire", "Red")); _local1.push(new Array("Volcano", "Red")); _local1.push(new Array("Andry", "Red")); _local1.push(new Array("Pink", "Pink")); _local1.push(new Array("Daiquiri", "Pink")); _local1.push(new Array("Feminine", "Pink")); _local1.push(new Array("Flamboyant", "Pink")); _local1.push(new Array("Aqua", "Blue")); _local1.push(new Array("Blue", "Blue")); _local1.push(new Array("Sky", "Blue")); _local1.push(new Array("Frozen", "Blue")); _local1.push(new Array("Frost", "Blue")); _local1.push(new Array("Yellow", "Yellow")); _local1.push(new Array("Lightning", "Yellow")); _local1.push(new Array("Shiny", "Yellow")); _local1.push(new Array("Green", "Green")); _local1.push(new Array("Camoflage", "Green")); _local1.push(new Array("Nature", "Green")); _local1.push(new Array("Orange", "Orange")); _local1.push(new Array("Dawn", "Orange")); _local1.push(new Array("Gold", "Orange")); _local1.push(new Array("Purple", "Purple")); _local1.push(new Array("Sensual", "Purple")); _local1.push(new Array("Fabulous", "Purple")); _local1.push(new Array("Dark", "Dark")); _local1.push(new Array("Spectral", "Dark")); _local1.push(new Array("Shadow", "Dark")); _local1.push(new Array("White", "White")); _local1.push(new Array("Holy", "White")); _local1.push(new Array("Pure", "White")); _local1.push(new Array("Grey", "Grey")); _local1.push(new Array("Monochrome", "Grey")); _local1.push(new Array("Robot", "Grey")); _local1.push(new Array("Cyborg", "Grey")); _local1.push(new Array("Wild", "Any")); _local1.push(new Array("King", "Any")); _local1.push(new Array("Sexy", "Any")); _local1.push(new Array("Young", "Any")); _local1.push(new Array("Wild", "Any")); _local1.push(new Array("Scared", "Any")); _local1.push(new Array("Cocky", "Any")); _local1.push(new Array("Bestial", "Any")); _local1.push(new Array("Rough", "Any")); _local1.push(new Array("Singing", "Any")); _local1.push(new Array("Charming", "Any")); _local1.push(new Array("Rock Hard", "Any")); _local1.push(new Array("Wretched", "Any")); _local1.push(new Array("Loving", "Any")); _local1.push(new Array("Submissive", "Any")); _local1.push(new Array("Primitive", "Any")); _local1.push(new Array("Forceful", "Any")); _local1.push(new Array("Grinning", "Any")); _local1.push(new Array("Taunting", "Any")); _local1.push(new Array("Primal", "Any")); _local1.push(new Array("Unchained", "Any")); _local1.push(new Array("Surprising", "Any")); _local1.push(new Array("Lunar", "Any")); _local1.push(new Array("Greedy", "Any")); _local1.push(new Array("Lusty", "Any")); _local1.push(new Array("Dancing", "Any")); return(_local1[Math.floor(Math.random() * _local1.length)]); } static function setMainColor(_sColor) { var _local1 = new flash.geom.ColorTransform(0, 0, 0, 1, 0, 0, 0, 0); switch (_sColor) { case "Red" : var _local3 = Math.random() * 0.5; _local1.redMultiplier = _local3 + 0.5; _local1.blueMultiplier = Math.random() * 0.3; _local1.greenMultiplier = Math.random() * 0.3; break; case "Pink" : _local3 = Math.random() * 0.15; _local1.redMultiplier = _local3 + 0.85; _local1.blueMultiplier = _local3 + 0.6; _local1.greenMultiplier = _local3 + 0.6; break; case "Blue" : var _local6 = Math.random() * 0.5; _local1.redMultiplier = Math.random() * 0.3; _local1.blueMultiplier = _local6 + 0.5; _local1.greenMultiplier = Math.random() * 0.3; break; case "Yellow" : var _local5 = Math.random() * 0.25; _local1.redMultiplier = _local5 + 0.75; _local1.blueMultiplier = Math.random() * 0.3; _local1.greenMultiplier = _local5 + 0.75; break; case "Green" : var _local7 = Math.random() * 0.5; _local1.redMultiplier = Math.random() * 0.3; _local1.blueMultiplier = Math.random() * 0.3; _local1.greenMultiplier = _local7 + 0.5; break; case "Orange" : _local3 = Math.random() * 0.2; _local1.redMultiplier = _local3 + 0.8; _local1.blueMultiplier = Math.random() * 0.3; _local1.greenMultiplier = _local3 + 0.5; break; case "Purple" : var _local4 = Math.random() * 0.4; _local1.redMultiplier = _local4 + 0.6; _local1.blueMultiplier = _local4 + 0.6; _local1.greenMultiplier = Math.random() * 0.3; break; case "Dark" : var _local2 = Math.random() * 0.15; _local1.redMultiplier = _local2 + 0.2; _local1.blueMultiplier = _local2 + 0.2; _local1.greenMultiplier = _local2 + 0.2; break; case "White" : _local2 = Math.random() * 0.15; _local1.redMultiplier = _local2 + 0.85; _local1.blueMultiplier = _local2 + 0.85; _local1.greenMultiplier = _local2 + 0.85; break; case "Grey" : _local2 = Math.random() * 0.3; _local1.redMultiplier = _local2 + 0.4; _local1.blueMultiplier = _local2 + 0.4; _local1.greenMultiplier = _local2 + 0.4; break; case "Any" : _local1.redMultiplier = (Math.random() * 0.75) + 0.15; _local1.blueMultiplier = (Math.random() * 0.75) + 0.15; _local1.greenMultiplier = (Math.random() * 0.75) + 0.15; } return(_local1); } static function setStomachColor(_oColor) { var _local1 = new flash.geom.ColorTransform(0, 0, 0, 1, 0, 0, 0, 0); _local1.redMultiplier = Math.min(1, _oColor.redMultiplier + (0.2 + (Math.random() * 0.2))); _local1.blueMultiplier = Math.min(1, _oColor.blueMultiplier + (0.2 + (Math.random() * 0.2))); _local1.greenMultiplier = Math.min(1, _oColor.greenMultiplier + (0.2 + (Math.random() * 0.2))); return(_local1); } static function setCockColor(_oColor) { var _local1 = new flash.geom.ColorTransform(0, 0, 0, 1, 0, 0, 0, 0); _local1.redMultiplier = Math.max(0, _oColor.redMultiplier - (0.2 + (Math.random() * 0.2))); _local1.blueMultiplier = Math.max(0, _oColor.blueMultiplier - (0.2 + (Math.random() * 0.2))); _local1.greenMultiplier = Math.max(0, _oColor.greenMultiplier - (0.2 + (Math.random() * 0.2))); return(_local1); } static function setTrapColor() { var _local1 = new flash.geom.ColorTransform(0, 0, 0, 1, 0, 0, 0, 0); _local1.redMultiplier = Math.max(0, _local1.redMultiplier + (0.8 + (Math.round(Math.random()) * 0.1))); _local1.blueMultiplier = Math.max(0, _local1.blueMultiplier + (0.8 + (Math.round(Math.random()) * 0.1))); _local1.greenMultiplier = Math.max(0, _local1.greenMultiplier + (0.8 + (Math.round(Math.random()) * 0.1))); return(_local1); } static function setMonsterItem(_sMonster) { var _local2 = Math.floor(Math.random() * 100); var _local1 = "None"; switch (_sMonster) { case sGOBLIN : if (_local2 < 40) { _local1 = "Leather"; } break; case sORC : if (_local2 < 40) { _local1 = "Braces"; } break; case sDRAGON : if (_local2 < 25) { _local1 = "Scales"; } break; case sKROKEDRILOS : if (_local2 < 40) { _local1 = "Chains"; } break; case sANUBIS : if (_local2 < 20) { _local1 = "Gold"; } break; case sSATYR : if (_local2 < 35) { _local1 = "Chest"; } break; case sMINOTAUR : if (_local2 >= 35) { break; } _local1 = "Rings"; } return(_local1); } static function setStat(_sMonster, _nLevel) { var _local2; _nLevel = _nLevel + 1; switch (_sMonster) { case sGOBLIN : _local2 = Math.round((Math.random() * _nLevel) + (_nLevel * 1.6)); break; case sORC : _local2 = Math.round((Math.random() * _nLevel) + (_nLevel * 2.2)); break; case sDRAGON : _local2 = Math.round((Math.random() * _nLevel) + (_nLevel * 2.6)); break; case sKROKEDRILOS : _local2 = Math.round((Math.random() * _nLevel) + (_nLevel * 2.3)); break; case sANUBIS : _local2 = Math.round((Math.random() * _nLevel) + (_nLevel * 2.8)); break; case sSATYR : _local2 = Math.round((Math.random() * _nLevel) + (_nLevel * 2.1)); break; case sMINOTAUR : _local2 = Math.round((Math.random() * _nLevel) + (_nLevel * 2.5)); } return(_local2); } static function setHealth(_sMonster, _nLevel) { var _local2; _nLevel = _nLevel + 1; switch (_sMonster) { case sGOBLIN : _local2 = Math.round(_nLevel * ((_nLevel + 0.5) + (Math.random() * 2))); break; case sORC : _local2 = Math.round(_nLevel * ((_nLevel + 1.6) + (Math.random() * 2))); break; case sDRAGON : _local2 = Math.round((_nLevel + 1) * ((_nLevel + 2.2) + (Math.random() * 2))); break; case sKROKEDRILOS : _local2 = Math.round(_nLevel * ((_nLevel + 1.5) + (Math.random() * 2))); break; case sANUBIS : _local2 = Math.round((_nLevel + 0.5) * ((_nLevel + 2.5) + (Math.random() * 2))); break; case sSATYR : _local2 = Math.round(_nLevel * ((_nLevel + 1.3) + (Math.random() * 2))); break; case sMINOTAUR : _local2 = Math.round((_nLevel + 0.3) * ((_nLevel + 2.1) + (Math.random() * 2))); } return(_local2); } static function setExperience(_sMonster, _nLevel) { var _local2; switch (_sMonster) { case sGOBLIN : _local2 = Math.round(((_nLevel * _nLevel) * 0.5) * (4.4 + Math.random())); break; case sORC : _local2 = Math.round(((_nLevel * _nLevel) * 0.5) * (4.9 + Math.random())); break; case sDRAGON : _local2 = Math.round(((_nLevel * _nLevel) * 0.5) * (5.3 + Math.random())); break; case sKROKEDRILOS : _local2 = Math.round(((_nLevel * _nLevel) * 0.5) * (5 + Math.random())); break; case sANUBIS : _local2 = Math.round(((_nLevel * _nLevel) * 0.5) * (5.6 + Math.random())); break; case sSATYR : _local2 = Math.round(((_nLevel * _nLevel) * 0.5) * (4.8 + Math.random())); break; case sMINOTAUR : _local2 = Math.round(((_nLevel * _nLevel) * 0.5) * (5.1 + Math.random())); } return(_local2); } static function setBossItem(_sMonster) { var _local1; switch (_sMonster) { case sGOBLIN : _local1 = "Leather"; break; case sORC : _local1 = "Braces"; break; case sDRAGON : _local1 = "Scales"; break; case sKROKEDRILOS : _local1 = "Chains"; break; case sANUBIS : _local1 = "Gold"; break; case sSATYR : _local1 = "Chest"; break; case sMINOTAUR : _local1 = "Rings"; } return(_local1); } static function setBossStat(_nLevel) { return(Math.round((Math.random() + (0.6 * _nLevel)) + (_nLevel * 3))); } static function setBossHealth(_nLevel) { return(Math.round(((_nLevel + 0.5) * ((_nLevel + 2.5) + (Math.random() * 2))) * 2.7)); } static function setBossExperience(_nLevel) { return(Math.round(((_nLevel * _nLevel) * 0.9) * (7.9 + Math.random()))); } static function getAttackState(_oMain, _oOpponent, _sResult) { var _local1 = new Object(); _local1.armor = _oMain.armor; _local1.body = _oMain.body; _local1.cock = _oMain.cock; _local1.head = _oMain.head; _local1.state = _sResult; _local1.xpos = 0; _local1.ypos = 0; switch (_oMain.body) { case CharSelect.aBODY[0] : switch (_sResult) { case BattleCharacter.sSTATE_NULLROCK : case BattleCharacter.sSTATE_GETROCK : case BattleCharacter.sSTATE_GETPAPER : case BattleCharacter.sSTATE_NULLPAPER : case BattleCharacter.sSTATE_SCISSORS : _local1.upperover = true; _local1.midover = true; _local1.lowerover = true; switch (_oOpponent.body) { case sGOBLIN : if ((_sResult == BattleCharacter.sSTATE_SCISSORS) || (_sResult == BattleCharacter.sSTATE_GETROCK)) { _local1.xpos = -13; } break; case sORC : case sKROKEDRILOS : if (_oMain.head == CharSelect.aHEAD[0]) { _local1.head = "FoxOrc"; } break; case sDRAGON : if (_sResult == BattleCharacter.sSTATE_GETPAPER) { _local1.xpos = 20; _local1.ypos = 15; } break; case sSATYR : if (_sResult != BattleCharacter.sSTATE_NULLROCK) { break; } _local1.ypos = 32; } break; default : _local1.upperover = false; _local1.midover = false; _local1.lowerover = false; if (_oOpponent.body == sORC) { switch (_sResult) { case BattleCharacter.sSTATE_ROCK : case BattleCharacter.sSTATE_NULLSCISSORS : _local1.midover = true; } } else { if (_oOpponent.body != sKROKEDRILOS) { break; } if (!(_sResult === BattleCharacter.sSTATE_NULLSCISSORS)) { } else { _local1.midover = true; } } } break; case sGOBLIN : if (_sResult == BattleCharacter.sSTATE_ROCK) { _local1.xpos = -18; } break; case sORC : if (_sResult == BattleCharacter.sSTATE_PAPER) { _local1.back = "Paper"; } else { _local1.back = "Default"; } break; case sDOPPELGANGER : break; case sDRAGON : break; case sANUBIS : if (_sResult == BattleCharacter.sSTATE_PAPER) { _local1.ypos = -7; } break; case sKROKEDRILOS : if (!(_sResult === BattleCharacter.sSTATE_SCISSORS)) { } else { _local1.xpos = 15; } break; case sSATYR : switch (_sResult) { case BattleCharacter.sSTATE_ROCK : _local1.xpos = 17; _local1.ypos = -25; break; case BattleCharacter.sSTATE_NULLROCK : _local1.xpos = 24; _local1.ypos = -19; break; case BattleCharacter.sSTATE_GETROCK : _local1.xpos = -15; break; case BattleCharacter.sSTATE_GETPAPER : _local1.xpos = -2; _local1.upperover = false; _local1.midover = false; _local1.lowerover = false; break; case BattleCharacter.sSTATE_GETSCISSORS : _local1.xpos = 25; } } return(_local1); } static var sGOBLIN = "Goblin"; static var sORC = "Orc"; static var sDRAGON = "Dragon"; static var sKROKEDRILOS = "Krokedrilos"; static var sHARPOS = "Goblin"; static var sANUBIS = "Anubis"; static var sSATYR = "Satyr"; static var sMINOTAUR = "Minotaur"; static var sDOPPELGANGER = "Doppleganger"; }Symbol 1554 MovieClip [__Packages.GenerateDungeon] Frame 0class GenerateDungeon { function GenerateDungeon () { } static function newDungeon(_nDungeon, _nLevel) { var _local7; var _local8; var _local28; var _local11; var _local33; var _local37; var _local34; var _local36; var _local31; var _local32; var _local14 = ""; if (_nDungeon < (ARRAY_DUNGEON.length - 1)) { if ((Math.random() * 2) == 0) { _local7 = ARRAY_PARAM_X[_nDungeon][_nLevel]; _local8 = ARRAY_PARAM_Y[_nDungeon][_nLevel]; } else { _local7 = ARRAY_PARAM_Y[_nDungeon][_nLevel]; _local8 = ARRAY_PARAM_X[_nDungeon][_nLevel]; } _local28 = Math.floor(Math.random() * (ARRAY_PARAM_FOUNTAINS_MAX[_nDungeon][_nLevel] - ARRAY_PARAM_FOUNTAINS_MIN[_nDungeon][_nLevel])) + ARRAY_PARAM_FOUNTAINS_MIN[_nDungeon][_nLevel]; _local11 = ARRAY_PARAM_LEVELS[_nDungeon][_nLevel]; _local33 = ARRAY_PARAM_ROOMS_MIN[_nDungeon][_nLevel]; _local37 = ARRAY_PARAM_ROOMS_MAX[_nDungeon][_nLevel]; _local14 = ARRAY_PARAM_BOSS[_nDungeon][_nLevel]; _local36 = ARRAY_PARAM_MONSTERS_MAX[_nDungeon][_nLevel]; _local34 = ARRAY_PARAM_MONSTERS_MIN[_nDungeon][_nLevel]; _local31 = ARRAY_PARAM_CHESTS[_nDungeon][_nLevel]; _local32 = ARRAY_PARAM_TRAPS[_nDungeon][_nLevel]; } else { _local7 = getStarSizeX(_nLevel); _local8 = getStarSizeY(_nLevel); _local28 = getStarFountains(_nLevel); _local11 = getStarParamLevels(_nLevel); _local33 = getStarRoomsMin(_nLevel); _local37 = getStarRoomsMax(_nLevel); if (((_nLevel + 1) % 6) == 0) { _local14 = "Boss"; } _local36 = getStarMonsterMax(_nLevel); _local34 = getStarMonsterMin(_nLevel); _local31 = getStarChest(_nLevel); _local32 = getStarTrap(_nLevel); } var _local24; var _local9; var _local5; var _local1; var _local2; var _local18; var _local17; var _local4 = new Array(); var _local3; _local3 = 0; while (_local3 < _local11) { _local4[_local3] = new Array(); _local2 = 0; while (_local2 < ((_local8 * nDISTANCE_BETWEEN_ROOMS) + ((nDISTANCE_BETWEEN_ROOMS + 1) % 2))) { _local4[_local3][_local2] = new Array(); _local1 = 0; while (_local1 < ((_local7 * nDISTANCE_BETWEEN_ROOMS) + ((nDISTANCE_BETWEEN_ROOMS + 1) % 2))) { _local4[_local3][_local2][_local1] = "X"; _local1++; } _local2++; } _local3++; } var _local21 = 0; var _local35 = 0; var _local23; var _local10; _local3 = 0; while (_local3 < _local11) { if (_local3 == (_local11 - 1)) { _local21 = _local28 - _local35; } else { _local21 = Math.floor(_local28 / _local11); if ((_local28 % _local11) >= (_local11 - _local3)) { _local21++; } else if (Math.random() <= ((_local28 % _local11) / _local11)) { _local21++; } } _local35 = _local35 + _local21; _local5 = new Array(); _local24 = Math.round((Math.floor(Math.random() * (_local37 - _local33)) + _local33) / _local11); while (_local24 > 0) { _local23 = -1; do { _local23++; if (((_local14 != "") && (_local24 <= 2)) && (_local3 == (_local11 - 1))) { if (_local24 == 1) { if (_local9.x == Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) { _local1 = ((_local7 - 1) * nDISTANCE_BETWEEN_ROOMS) + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2); } else { _local1 = Math.floor(nDISTANCE_BETWEEN_ROOMS / 2); } if (_local9.y == Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) { _local2 = ((_local8 - 1) * nDISTANCE_BETWEEN_ROOMS) + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2); } else { _local2 = Math.floor(nDISTANCE_BETWEEN_ROOMS / 2); } } else { _local1 = (Math.round(Math.random()) * ((_local7 - 1) * nDISTANCE_BETWEEN_ROOMS)) + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2); _local2 = (Math.round(Math.random()) * ((_local8 - 1) * nDISTANCE_BETWEEN_ROOMS)) + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2); } } else if (_local24 <= 1) { _local10 = 0; do { _local10 = _local10 + 0.1; _local1 = (Math.floor(Math.random() * _local7) * nDISTANCE_BETWEEN_ROOMS) + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2); _local2 = (Math.floor(Math.random() * _local8) * nDISTANCE_BETWEEN_ROOMS) + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2); } while ((Math.abs(_local18 - _local1) + Math.abs(_local17 - _local2)) < ((Math.max(_local7, _local8) - Math.floor(_local10)) * nDISTANCE_BETWEEN_ROOMS)); } else if (_local24 <= 2) { _local10 = 0; do { _local10 = _local10 + 0.1; _local1 = (Math.floor(Math.random() * _local7) * nDISTANCE_BETWEEN_ROOMS) + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2); _local2 = (Math.floor(Math.random() * _local8) * nDISTANCE_BETWEEN_ROOMS) + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2); } while ((Math.abs(_local1 - ((_local7 - Math.floor(_local10)) * nDISTANCE_BETWEEN_ROOMS)) <= (nDISTANCE_BETWEEN_ROOMS * 3)) && (Math.abs(_local2 - ((_local8 - Math.floor(_local10)) * nDISTANCE_BETWEEN_ROOMS)) <= (nDISTANCE_BETWEEN_ROOMS * 3))); } else { do { _local1 = (Math.floor(Math.random() * _local7) * nDISTANCE_BETWEEN_ROOMS) + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2); _local2 = (Math.floor(Math.random() * _local8) * nDISTANCE_BETWEEN_ROOMS) + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2); } while (((_local1 == Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) || (_local1 == (((_local7 - 1) * nDISTANCE_BETWEEN_ROOMS) + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)))) && ((_local2 == Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) || (_local2 == (((_local8 - 1) * nDISTANCE_BETWEEN_ROOMS) + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2))))); } } while ((_local24 == 0) && ((Math.abs(_local1 - _local9.x) + Math.abs(_local2 - _local9.y)) <= (_local7 + _local23))); _local9 = new Object(); _local9.x = _local1; _local9.y = _local2; if ((!searchArray(_local1, _local2, _local5)) && (!(((_local24 >= 2) && ((_local2 == 0) || (_local2 == ((_local8 - 1) * nDISTANCE_BETWEEN_ROOMS)))) && ((_local1 == 0) || (_local1 == ((_local7 - 1) * nDISTANCE_BETWEEN_ROOMS)))))) { _local24--; switch (_local24) { case 0 : if (_local3 > 0) { _local4[_local3][_local2][_local1] = "D"; } else { _local4[_local3][_local2][_local1] = "S"; } break; case 1 : if (_local3 < (_local11 - 1)) { _local4[_local3][_local2][_local1] = "U"; } else { _local4[_local3][_local2][_local1] = "E"; } _local18 = _local1; _local17 = _local2; break; default : if (_local21 > 0) { _local21--; _local4[_local3][_local2][_local1] = "F"; } else if (Math.random() < _local31) { if (Math.random() < _local32) { _local4[_local3][_local2][_local1] = "T"; } else { _local4[_local3][_local2][_local1] = "C"; } } else { _local4[_local3][_local2][_local1] = "N"; } } if ((nDISTANCE_BETWEEN_ROOMS > 3) && (_local4[_local3][_local2][_local1] != "N")) { _local4[_local3][_local2 - 1][_local1 - 1] = "O"; _local4[_local3][_local2 - 1][_local1] = "O"; _local4[_local3][_local2 - 1][_local1 + 1] = "O"; _local4[_local3][_local2][_local1 - 1] = "O"; _local4[_local3][_local2][_local1 + 1] = "O"; _local4[_local3][_local2 + 1][_local1 - 1] = "O"; _local4[_local3][_local2 + 1][_local1] = "O"; _local4[_local3][_local2 + 1][_local1 + 1] = "O"; } _local5.push(_local9); } } var _local6; if (_local3 == (_local11 - 1)) { _local6 = 0; while (_local6 < (_local5.length - 2)) { if ((Math.abs(_local5[_local6].x - _local5[_local5.length - 2].x) + Math.abs(_local5[_local6].y - _local5[_local5.length - 2].y)) == nDISTANCE_BETWEEN_ROOMS) { _local4[_local3][_local5[_local6].y - 1][_local5[_local6].x - 1] = "X"; _local4[_local3][_local5[_local6].y - 1][_local5[_local6].x] = "X"; _local4[_local3][_local5[_local6].y - 1][_local5[_local6].x + 1] = "X"; _local4[_local3][_local5[_local6].y][_local5[_local6].x - 1] = "X"; _local4[_local3][_local5[_local6].y][_local5[_local6].x] = "X"; _local4[_local3][_local5[_local6].y][_local5[_local6].x + 1] = "X"; _local4[_local3][_local5[_local6].y + 1][_local5[_local6].x - 1] = "X"; _local4[_local3][_local5[_local6].y + 1][_local5[_local6].x] = "X"; _local4[_local3][_local5[_local6].y + 1][_local5[_local6].x + 1] = "X"; _local5.splice(_local6, 1); _local6--; } _local6++; } } var _local16 = false; var _local12; var _local19; var _local22; var _local20; _local6 = 0; while (_local6 < _local5.length) { if (!(((_local6 == (_local5.length - 2)) && (_local16)) && (_local14 != ""))) { _local22 = _local7 * _local8; if ((_local3 == (_local11 - 1)) && (_local14 != "")) { _local24 = _local5.length - 2; } else { _local24 = _local5.length; } _local12 = 0; while (_local12 < _local24) { if ((_local6 != _local12) && (!(((_local16 && (_local14 != "")) && (_local12 == (_local5.length - 2))) && (_local3 == (_local11 - 1))))) { _local20 = Math.sqrt(Math.pow(_local5[_local6].x - _local5[_local12].x, 2) + Math.pow(_local5[_local6].y - _local5[_local12].y, 2)); if (_local20 < _local22) { _local22 = _local20; _local19 = _local12; } } _local12++; } _local16 = (_local16 || (_local19 == (_local5.length - 2))) || (_local6 == (_local5.length - 2)); _local1 = ((_local5[_local19].x - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) / nDISTANCE_BETWEEN_ROOMS) - ((_local5[_local6].x - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) / nDISTANCE_BETWEEN_ROOMS); _local2 = ((_local5[_local19].y - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) / nDISTANCE_BETWEEN_ROOMS) - ((_local5[_local6].y - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) / nDISTANCE_BETWEEN_ROOMS); createConnection(_local4[_local3], _local1, _local2, _local5[_local6].x, _local5[_local6].y); } _local6++; } var _local15; _local2 = 0; while (_local2 < _local4[_local3].length) { _local15 = ""; _local1 = 0; while (_local1 < _local4[_local3][_local2].length) { _local15 = _local15 + (_local4[_local3][_local2][_local1] + ","); _local1++; } _local2++; } var _local13 = verifySeparations(_local5, _local4[_local3]); while (_local13.length > 0) { _local1 = ((_local13[0][0] - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) / nDISTANCE_BETWEEN_ROOMS) - ((_local13[1][0] - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) / nDISTANCE_BETWEEN_ROOMS); _local2 = ((_local13[0][1] - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) / nDISTANCE_BETWEEN_ROOMS) - ((_local13[1][1] - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) / nDISTANCE_BETWEEN_ROOMS); _local4[_local3] = createConnection(_local4[_local3], _local1, _local2, _local13[1][0], _local13[1][1]); _local13 = verifySeparations(_local5, _local4[_local3]); } var _local29; var _local25 = (Math.floor(Math.random() * (_local36 - (_local34 - 1))) + _local34) / _local11; if ((_local11 - 1) == _local3) { _local25 = Math.ceil(_local25); _local29 = true; } else { _local25 = Math.floor(_local25); _local29 = false; } _local4[_local3] = setMonsters(_local4[_local3], _nDungeon, _nLevel, _local25, _local29, _local5); _local2 = 0; while (_local2 < _local4[_local3].length) { _local15 = ""; _local1 = 0; while (_local1 < _local4[_local3][_local2].length) { _local15 = _local15 + (_local4[_local3][_local2][_local1] + ","); _local1++; } _local2++; } _local2 = 0; while (_local2 < _local4[_local3].length) { _local1 = 0; while (_local1 < 5) { _local4[_local3][_local2].unshift("X"); _local4[_local3][_local2].push("X"); _local1++; } _local2++; } var _local27 = _local4[_local3][0].length; _local2 = 0; while (_local2 < 5) { _local4[_local3].unshift(new Array()); _local4[_local3].push(new Array()); _local1 = 0; while (_local1 < _local27) { _local4[_local3][0].push("X"); _local4[_local3][_local4[_local3].length - 1].push("X"); _local1++; } _local2++; } _local3++; } return(_local4); } static function setMonsters(_aDungeon, _nDungeon, _nLevel, _nMonsters, _bBoss, _aRooms) { var _local8 = _aRooms[_aRooms.length - 2].x; var _local7 = _aRooms[_aRooms.length - 2].y; var _local2; var _local1; var _local4; var _local3; var _local9; var _local11; var _local15; var _local10 = ""; if (_nDungeon < (ARRAY_DUNGEON.length - 1)) { _local11 = ARRAY_PARAM_MONSTERS_LEVELS_MIN[_nDungeon][_nLevel]; _local15 = ARRAY_PARAM_MONSTERS_LEVELS_MAX[_nDungeon][_nLevel]; _local10 = ARRAY_PARAM_BOSS[_nDungeon][_nLevel]; } else { _local11 = 13; _local15 = 14; if (((_nLevel + 1) % 6) == 0) { _local10 = "Boss"; } } while (_nMonsters > 0) { _local9 = Math.floor(Math.random() * (_local15 - (_local11 - 1))) + _local11; if (Main.bTEST_MONSTER) { _local9 = 0; } _nMonsters--; do { _local4 = Math.floor(Math.random() * _aDungeon[0].length); _local3 = Math.floor(Math.random() * _aDungeon.length); _local2 = false; _local1 = 0; while (_local1 < _aRooms.length) { _local2 = (Math.abs(_local4 - _aRooms[_local1].x) <= 2) && (Math.abs(_local3 - _aRooms[_local1].y) <= 2); if (_local2) { break; } _local1++; } } while (((_aDungeon[_local3][_local4] != "O") || ((((_local10 != "") && (_bBoss)) && (Math.abs(_local4 - _local8) <= 2)) && (Math.abs(_local3 - _local7) <= 2))) || (_local2)); _aDungeon[_local3][_local4] = _local9; } if ((_local10 != "") && (_bBoss)) { var _local14 = false; if (_aDungeon[_local7][_local8 - 2] == "O") { _local14 = true; _aDungeon[_local7][_local8 - 1] = "B"; } if (_aDungeon[_local7][_local8 + 2] == "O") { if (!_local14) { _local14 = true; _aDungeon[_local7][_local8 + 1] = "B"; } else { _aDungeon[_local7][_local8 + 2] = "G"; } } if (_aDungeon[_local7 - 2][_local8] == "O") { if (!_local14) { _local14 = true; _aDungeon[_local7 - 1][_local8] = "B"; } else { _aDungeon[_local7 - 2][_local8] = "G"; } } if (_aDungeon[_local7 + 2][_local8] == "O") { if (!_local14) { _local14 = true; _aDungeon[_local7 + 1][_local8] = "B"; } else { _aDungeon[_local7 + 2][_local8] = "G"; } } } return(_aDungeon); } static function verifySeparations(_aRooms, _aDungeon) { var _local14 = new Array(); var _local1 = new Array(); var _local4 = 0; var _local17; var _local16; var _local6; var _local8; var _local3; var _local2; var _local15; _local6 = 0; while (_local6 < (_aRooms.length - 2)) { _local8 = false; if (_local6 > 0) { _local3 = 0; while (_local3 < _local1.length) { _local2 = 0; while (_local2 < _local1[_local3].length) { if ((_local1[_local3][_local2][0] == _aRooms[_local6].x) && (_local1[_local3][_local2][1] == _aRooms[_local6].y)) { _local8 = true; break; } _local2++; } if (_local8) { break; } _local3++; } } if (!_local8) { _local1[_local4] = new Array(); _local1[_local4] = movement(_aDungeon, _aRooms[_local6].x, _aRooms[_local6].y, "", new Array(), 0); _local4++; } _local6++; } if (_local1.length > 1) { var _local10; var _local12; var _local11; var _local5; var _local9 = (_aDungeon.length * _aDungeon[0].length) * 2; _local4 = 1; while (_local4 < _local1.length) { _local3 = 0; while (_local3 < _local1[_local4].length) { _local2 = 0; while (_local2 < _local1[0].length) { _local5 = Math.sqrt(Math.pow(_local1[0][_local2][0] - _local1[_local4][_local3][0], 2) + Math.pow(_local1[0][_local2][1] - _local1[_local4][_local3][1], 2)); if (_local5 == 0) { _local1.splice(_local4, 1); _local4--; _local3 = 0; break; } _local2++; } if (_local4 == 0) { break; } _local3++; } _local4++; } if (_local1.length > 1) { _local4 = 1; while (_local4 < _local1.length) { _local3 = 0; while (_local3 < _local1[_local4].length) { _local2 = 0; while (_local2 < _local1[0].length) { _local5 = Math.sqrt(Math.pow(_local1[0][_local2][0] - _local1[_local4][_local3][0], 2) + Math.pow(_local1[0][_local2][1] - _local1[_local4][_local3][1], 2)); if ((_local5 < _local9) && (!((_local1[0][_local2][0] == _local1[_local4][_local3][0]) && (_local1[0][_local2][1] == _local1[_local4][_local3][1])))) { _local9 = _local5; _local10 = _local2; _local11 = _local3; _local12 = _local4; } _local2++; } _local3++; } _local4++; } if (_local10 != undefined) { _local14.push(new Array(_local1[0][_local10][0], _local1[0][_local10][1])); _local14.push(new Array(_local1[_local12][_local11][0], _local1[_local12][_local11][1])); } } } return(_local14); } static function movement(_aDungeon, _nX, _nY, _sDirection, _aSeparation, _nResursion) { var _local6 = false; if (_nResursion < 150) { if (_aDungeon[_nY][_nX] != "O") { var _local1; _local1 = 0; while (_local1 < _aSeparation.length) { if ((_aSeparation[_local1][0] == _nX) && (_aSeparation[_local1][1] == _nY)) { _local6 = true; break; } _local1++; } if (!_local6) { _aSeparation.push(new Array(_nX, _nY)); } } if (!_local6) { if (((_aDungeon[_nY][_nX - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)] != "X") && ((_nX - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) > 0)) && (_sDirection != Level.sRIGHT)) { _aSeparation = movement(_aDungeon, _nX - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2), _nY, Level.sLEFT, _aSeparation, _nResursion + 1); } if (((_aDungeon[_nY][_nX + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)] != "X") && ((_nX + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) < _aDungeon[0].length)) && (_sDirection != Level.sLEFT)) { _aSeparation = movement(_aDungeon, _nX + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2), _nY, Level.sRIGHT, _aSeparation, _nResursion + 1); } if (((_aDungeon[_nY - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)][_nX] != "X") && ((_nY - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) > 0)) && (_sDirection != Level.sDOWN)) { _aSeparation = movement(_aDungeon, _nX, _nY - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2), Level.sUP, _aSeparation, _nResursion + 1); } if (((_aDungeon[_nY + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)][_nX] != "X") && ((_nY + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) < _aDungeon.length)) && (_sDirection != Level.sUP)) { _aSeparation = movement(_aDungeon, _nX, _nY + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2), Level.sDOWN, _aSeparation, _nResursion + 1); } } } return(_aSeparation); } static function createConnection(_aDungeon, _nX, _nY, _nPosX, _nPosY) { while ((_nX != 0) || (_nY != 0)) { if (((Math.floor(Math.random() * 2) == 0) && (_nX != 0)) || (_nY == 0)) { if (_nX < 0) { _aDungeon[_nPosY][_nPosX - 1] = "O"; _aDungeon[_nPosY][_nPosX - 2] = "O"; if (nDISTANCE_BETWEEN_ROOMS > 3) { _aDungeon[_nPosY][_nPosX - 3] = "O"; } if (nDISTANCE_BETWEEN_ROOMS > 4) { _aDungeon[_nPosY][_nPosX - 4] = "O"; } if (_aDungeon[_nPosY][_nPosX - nDISTANCE_BETWEEN_ROOMS] == "X") { _aDungeon[_nPosY][_nPosX - nDISTANCE_BETWEEN_ROOMS] = "O"; } _nX++; _nPosX = _nPosX - nDISTANCE_BETWEEN_ROOMS; } else { _aDungeon[_nPosY][_nPosX + 1] = "O"; _aDungeon[_nPosY][_nPosX + 2] = "O"; if (nDISTANCE_BETWEEN_ROOMS > 3) { _aDungeon[_nPosY][_nPosX + 3] = "O"; } if (nDISTANCE_BETWEEN_ROOMS > 4) { _aDungeon[_nPosY][_nPosX + 4] = "O"; } if (_aDungeon[_nPosY][_nPosX + nDISTANCE_BETWEEN_ROOMS] == "X") { _aDungeon[_nPosY][_nPosX + nDISTANCE_BETWEEN_ROOMS] = "O"; } _nX--; _nPosX = _nPosX + nDISTANCE_BETWEEN_ROOMS; } } else if (_nY < 0) { _aDungeon[_nPosY - 1][_nPosX] = "O"; _aDungeon[_nPosY - 2][_nPosX] = "O"; if (nDISTANCE_BETWEEN_ROOMS > 3) { _aDungeon[_nPosY - 3][_nPosX] = "O"; } if (nDISTANCE_BETWEEN_ROOMS > 4) { _aDungeon[_nPosY - 4][_nPosX] = "O"; } if (_aDungeon[_nPosY - nDISTANCE_BETWEEN_ROOMS][_nPosX] == "X") { _aDungeon[_nPosY - nDISTANCE_BETWEEN_ROOMS][_nPosX] = "O"; } _nY++; _nPosY = _nPosY - nDISTANCE_BETWEEN_ROOMS; } else { _aDungeon[_nPosY + 1][_nPosX] = "O"; _aDungeon[_nPosY + 2][_nPosX] = "O"; if (nDISTANCE_BETWEEN_ROOMS > 3) { _aDungeon[_nPosY + 3][_nPosX] = "O"; } if (nDISTANCE_BETWEEN_ROOMS > 4) { _aDungeon[_nPosY + 4][_nPosX] = "O"; } if (_aDungeon[_nPosY + nDISTANCE_BETWEEN_ROOMS][_nPosX] == "X") { _aDungeon[_nPosY + nDISTANCE_BETWEEN_ROOMS][_nPosX] = "O"; } _nY--; _nPosY = _nPosY + nDISTANCE_BETWEEN_ROOMS; } } return(_aDungeon); } static function searchArray(_nX, _nY, _aRooms) { var _local3 = false; var _local1; _local1 = 0; while (_local1 < _aRooms.length) { if ((_aRooms[_local1].x == _nX) && (_aRooms[_local1].y == _nY)) { _local3 = true; } _local1++; } return(_local3); } static function getExperience(_nDungeon, _nLevel, _bLevelComplete, _bEveryEnnemy) { var _local1 = 0; if (!_bLevelComplete) { _local1 = _local1 + ARRAY_XP_LEVEL_COMPLETE[_nDungeon][_nLevel]; if (_bEveryEnnemy) { _local1 = _local1 + ARRAY_XP_EVERY_ENNEMY[_nDungeon][_nLevel]; } } return(_local1); } static function getBoss(_nDungeon, _nLevel) { var _local1; if (_nDungeon < ARRAY_PARAM_BOSS.length) { _local1 = ARRAY_PARAM_BOSS[_nDungeon][_nLevel]; } else { _local1 = "Boss"; } return(_local1); } static function getStarSizeX(_nLevel) { var _local1 = (10 + Math.floor(_nLevel / 3)) + Math.round(Math.random()); return(_local1); } static function getStarSizeY(_nLevel) { var _local1 = (14 + Math.floor(_nLevel / 3)) + Math.round(Math.random()); return(_local1); } static function getStarFountains(_nLevel) { var _local1 = Math.floor(_nLevel / 12) + 1; return(_local1); } static function getStarParamLevels(_nLevel) { var _local1 = Math.floor(_nLevel / 8) + 1; return(_local1); } static function getStarRoomsMin(_nLevel) { var _local1 = Math.floor(((_nLevel / 6) + 7) * 2); return(_local1); } static function getStarRoomsMax(_nLevel) { var _local1 = Math.floor(((_nLevel / 6) + 7) * 2.4); return(_local1); } static function getStarMonsterMin(_nLevel) { var _local1 = Math.floor((((_nLevel / 6) * 1.2) + 7) * 2.2); return(_local1); } static function getStarMonsterMax(_nLevel) { var _local1 = Math.floor((((_nLevel / 6) * 1.7) + 7) * 2.6); return(_local1); } static function getStarChest(_nLevel) { var _local1 = 0.9 - ((_nLevel / 6) * 0.05); return(_local1); } static function getStarTrap(_nLevel) { var _local1 = 0.05 + ((_nLevel / 6) * 0.01); return(_local1); } static function getTileSet(_nDungeon, _nLevel) { var _local1; if (_nDungeon < (ARRAY_DUNGEON.length - 1)) { _local1 = ARRAY_DUNGEON[_nDungeon]; } else { _local1 = ARRAY_DUNGEON[Math.floor(_nLevel / DataLocations.nNODES_PER_LOCATION) % (ARRAY_DUNGEON.length - 1)]; } return(_local1); } static function getName(_nDungeon, _nLevel) { var _local3; if (_nDungeon < (ARRAY_DUNGEON.length - 1)) { _local3 = ARRAY_NAMES[_nDungeon][_nLevel]; } else { var _local2 = new Array("Halls", "Den", "Labyrinth", "Maze", "Chambers", "Fortress", "Passage", "Rooms", "Shelters", "Temple", "World", "Trials", "Shores", "Dungeons", "Sanctuary", "Castle", "Sewers", "Cathedral", "Banquet", "Prison", "Stronghold", "Altar", "Citadel", "Lair", "Playground", "Haven", "Theater", "Ruins", "Tower", "Arena"); var _local1 = new Array("Flaming", "Icy", "Twilight", "Wicked", "Chaotic", "Divine", "Living", "Dark", "Unfathomable", "Freewind", "Booty", "Iron", "North", "South", "East", "West", "Starry", "Ebon", "Dirty", "Cursed", "Crystal", "Monster", "Serpant's", "Moonlight", "Echo"); var _local4 = new Array("of mediocrity", "of fire", "of the goblins", "of the orcs", "of the dragons", "of the krokedrilos", "of the jackals", "of the satyrs", "of the minotaurs", "of the night", "of sin", "of madness", "of lust", "of passion", "of the sun", "of time", "of storms", "of the infinite depths", "from beyond", "of knowledge", "of chance", "of ruins"); if (Math.random() < (_local1.length / (_local1.length + _local4.length))) { var _local5 = Math.floor(Math.random() * _local1.length); var _local6 = Math.floor(Math.random() * _local2.length); _local3 = (_local1[_local5] + " ") + _local2[_local6].toLowerCase(); } else { var _local5 = Math.floor(Math.random() * _local2.length); var _local6 = Math.floor(Math.random() * _local4.length); _local3 = (_local2[_local5] + " ") + _local4[_local6]; } } return(_local3); } static function xpLevelComplete(_nDungeon, _nLevel) { var _local1; if (_nDungeon < (ARRAY_DUNGEON.length - 1)) { _local1 = ARRAY_XP_LEVEL_COMPLETE[_nDungeon][_nLevel]; } else { _nLevel = _nLevel + (_nDungeon * DataLocations.nNODES_PER_LOCATION); _local1 = (_nLevel * _nLevel) * ((Math.random() * 14) + 36); _local1 = Math.floor(_local1 / 10) * 10; } return(_local1); } static function xpEveryEnnemy(_nDungeon, _nLevel) { var _local1; if (_nDungeon < (ARRAY_DUNGEON.length - 1)) { _local1 = ARRAY_XP_EVERY_ENNEMY[_nDungeon][_nLevel]; } else { _nLevel = _nLevel + (_nDungeon * DataLocations.nNODES_PER_LOCATION); _local1 = ((_nLevel + 3) * (_nLevel + 3)) * ((Math.random() * 5) + 30); _local1 = Math.floor(_local1 / 10) * 10; } return(_local1); } static function xpEveryChest(_nDungeon, _nLevel) { var _local1; if (_nDungeon < (ARRAY_DUNGEON.length - 1)) { _local1 = ARRAY_XP_EVERY_CHEST[_nDungeon][_nLevel]; } else { _nLevel = _nLevel + (_nDungeon * DataLocations.nNODES_PER_LOCATION); _local1 = ((_nLevel * 1.5) * (_nLevel / 6)) * ((Math.random() * 35) + 90); _local1 = Math.floor(_local1 / 10) * 10; } return(_local1); } static function xpNoFountain(_nDungeon, _nLevel) { var _local1; if (_nDungeon < (ARRAY_DUNGEON.length - 1)) { _local1 = ARRAY_XP_NO_FOUNTAIN[_nDungeon][_nLevel]; } else { _nLevel = _nLevel + (_nDungeon * DataLocations.nNODES_PER_LOCATION); _local1 = (_nLevel * _nLevel) * ((Math.random() * 14) + 36); _local1 = Math.floor(_local1 / 10) * 10; } return(_local1); } static var nDISTANCE_BETWEEN_ROOMS = 4; static var ARRAY_DUNGEON = new Array("Dungeon", "Pyramid", "Greece", "Star"); static var ARRAY_PARAM_X = new Array(new Array(6, 7, 8, 9, 10, 12), new Array(9, 7, 8, 9, 10, 9), new Array(11, 11, 12, 12, 13, 14)); static var ARRAY_PARAM_Y = new Array(new Array(6, 7, 8, 10, 12, 12), new Array(9, 8, 9, 10, 11, 10), new Array(12, 13, 11, 12, 13, 15)); static var ARRAY_PARAM_LEVELS = new Array(new Array(1, 1, 1, 1, 1, 1), new Array(1, 2, 2, 2, 2, 3), new Array(2, 2, 3, 3, 3, 4)); static var ARRAY_PARAM_ROOMS_MIN = new Array(new Array(6, 9, 11, 13, 14, 15), new Array(12, 14, 16, 19, 21, 24), new Array(21, 24, 27, 29, 32, 35)); static var ARRAY_PARAM_ROOMS_MAX = new Array(new Array(8, 11, 14, 16, 18, 20), new Array(14, 17, 19, 22, 24, 28), new Array(25, 28, 31, 33, 35, 40)); static var ARRAY_PARAM_MONSTERS_MIN = new Array(new Array(6, 7, 8, 10, 11, 13), new Array(14, 16, 18, 19, 21, 23), new Array(26, 28, 31, 34, 37, 40)); static var ARRAY_PARAM_MONSTERS_MAX = new Array(new Array(8, 10, 11, 12, 14, 15), new Array(16, 19, 21, 22, 24, 26), new Array(29, 31, 34, 37, 40, 45)); static var ARRAY_PARAM_MONSTERS_LEVELS_MIN = new Array(new Array(1, 1, 2, 3, 3, 5), new Array(6, 7, 7, 8, 9, 11), new Array(11, 12, 13, 14, 15, 16)); static var ARRAY_PARAM_MONSTERS_LEVELS_MAX = new Array(new Array(1, 2, 3, 4, 5, 6), new Array(7, 8, 9, 10, 11, 12), new Array(13, 14, 15, 16, 17, 18)); static var ARRAY_PARAM_CHESTS = new Array(new Array(1, 0.9, 0.8, 0.75, 0.75, 0.75), new Array(0.95, 0.9, 0.8, 0.75, 0.75, 0.7), new Array(0.8, 0.75, 0.7, 0.65, 0.65, 0.6)); static var ARRAY_PARAM_TRAPS = new Array(new Array(0, 0.02, 0.03, 0.04, 0.05, 0.07), new Array(0.04, 0.05, 0.07, 0.09, 0.1, 0.12), new Array(0.11, 0.12, 0.13, 0.13, 0.14, 0.15)); static var ARRAY_PARAM_FOUNTAINS_MIN = new Array(new Array(0, 0, 1, 1, 1, 2), new Array(1, 1, 1, 1, 2, 2), new Array(2, 2, 2, 2, 3, 3)); static var ARRAY_PARAM_FOUNTAINS_MAX = new Array(new Array(0, 0, 1, 1, 2, 2), new Array(1, 1, 2, 2, 2, 2), new Array(2, 3, 3, 3, 3, 4)); static var ARRAY_PARAM_BOSS = new Array(new Array("", "", "", "", "", "Bahamut"), new Array("", "", "", "", "", "Anubis"), new Array("", "", "", "", "", "*")); static var ARRAY_XP_LEVEL_COMPLETE = new Array(new Array(25, 100, 200, 400, 750, 1500), new Array(2000, 2500, 3500, 5000, 7000, 10000), new Array(13500, 17500, 21000, 25000, 30000, 35000)); static var ARRAY_XP_EVERY_ENNEMY = new Array(new Array(50, 200, 450, 1000, 1500, 2500), new Array(2500, 3250, 4500, 6000, 8500, 10000), new Array(12000, 14000, 16500, 19000, 22000, 25000)); static var ARRAY_XP_EVERY_CHEST = new Array(new Array(25, 75, 125, 250, 450, 900), new Array(1200, 2000, 3000, 4500, 6000, 8500), new Array(11000, 13500, 16000, 19000, 22000, 25000)); static var ARRAY_XP_NO_FOUNTAIN = new Array(new Array(0, 0, 200, 400, 750, 1500), new Array(2000, 2500, 3500, 5000, 7000, 10000), new Array(13500, 17000, 20500, 23000, 26500, 30000)); static var ARRAY_NAMES = new Array(new Array("Overture", "Into the belly of the beast", "Iron cells", "Crypts of the living", "Heart of obscurity", "Lusty Labyrinth"), new Array("Kheop's passage", "Sand shelters", "Eye of the pyramid", "Royal halls", "Bath houses", "Temple of the god"), new Array("Under the Acropolis", "Divine chambers", "Shivering labyrinth", "Blind oracle", "Stone oasis", "Final Olympus")); static var sROOM_START = "Start"; static var sROOM_END = "End"; static var sROOM_CHEST = "Chest"; static var sROOM_FOUNTAIN = "Fountain"; static var sROOM_NOTHING = "Nothing"; }Symbol 1555 MovieClip [__Packages.Level] Frame 0class Level { var mcRef, oPlayerPos, sTileset, nLevel, nDungeon, nLight, nCurrentStairs, aDungeon, nRemainingChests, nFountainsUsed, aEnnemies, aDark, sPlayerName, oPlayerColor, oPlayerColorStomach, oPlayerColorTailTip, oPlayerColorCock, oPlayerColorCockHead; function Level (_mcRef) { mcRef = _mcRef; oPlayerPos = new Object({x:0, y:0}); sTileset = "mcTile"; nLevel = -1; nDungeon = -1; nLight = 1; } function movement(_sDirection) { var _local3 = ""; if (!Tutorial.active()) { switch (_sDirection) { case sLEFT : if (isNotBlock(aDungeon[nCurrentStairs][oPlayerPos.y][oPlayerPos.x - 1], true)) { oPlayerPos.x--; _local3 = "Movement"; } break; case sRIGHT : if (isNotBlock(aDungeon[nCurrentStairs][oPlayerPos.y][oPlayerPos.x + 1], true)) { oPlayerPos.x++; _local3 = "Movement"; } break; case sUP : if (isNotBlock(aDungeon[nCurrentStairs][oPlayerPos.y - 1][oPlayerPos.x], true)) { oPlayerPos.y--; _local3 = "Movement"; } break; case sDOWN : if (!isNotBlock(aDungeon[nCurrentStairs][oPlayerPos.y + 1][oPlayerPos.x], true)) { break; } oPlayerPos.y++; _local3 = "Movement"; } var _local2; if (aDungeon[nCurrentStairs][oPlayerPos.y][oPlayerPos.x] == "Chest") { _local3 = "Chest"; aDungeon[nCurrentStairs][oPlayerPos.y][oPlayerPos.x] = "ChestOpen"; nRemainingChests--; } else if ((aDungeon[nCurrentStairs][oPlayerPos.y][oPlayerPos.x] == "TrappedChest") || (aDungeon[nCurrentStairs][oPlayerPos.y][oPlayerPos.x] == "TrappedChestSkill")) { _local3 = "TrappedChest"; aDungeon[nCurrentStairs][oPlayerPos.y][oPlayerPos.x] = "ChestOpen"; nRemainingChests--; } else if (aDungeon[nCurrentStairs][oPlayerPos.y][oPlayerPos.x] == "End") { _local3 = "End"; } else if (aDungeon[nCurrentStairs][oPlayerPos.y][oPlayerPos.x] == "StairsUp") { _local3 = "StairsUp"; } else if (aDungeon[nCurrentStairs][oPlayerPos.y][oPlayerPos.x] == "StairsDown") { _local3 = "StairsDown"; } else if (aDungeon[nCurrentStairs][oPlayerPos.y][oPlayerPos.x] == "Fountain") { _local3 = "Fountain"; aDungeon[nCurrentStairs][oPlayerPos.y][oPlayerPos.x] = "FountainUsed"; nFountainsUsed++; } else { _local2 = 0; while (_local2 < aEnnemies.length) { if (((aEnnemies[_local2].x == oPlayerPos.x) && (aEnnemies[_local2].y == oPlayerPos.y)) && (aEnnemies[_local2].stairs == nCurrentStairs)) { _local3 = "Monster"; break; } _local2++; } } display(sTileset + GenerateDungeon.getTileSet(nDungeon, nLevel), nCurrentStairs); } return(_local3); } function load(_nDungeon, _nLevel, _nLight, _nLockPick) { nLight = _nLight; nDungeon = _nDungeon; nRemainingChests = 0; nFountainsUsed = 0; nCurrentStairs = 0; if (_nDungeon == (GenerateDungeon.ARRAY_DUNGEON.length - 1)) { DataEnnemies.generateStarMonsterList((_nDungeon * DataLocations.nNODES_PER_LOCATION) + _nLevel); } var _local5 = GenerateDungeon.newDungeon(_nDungeon, _nLevel); var _local4; var _local2; var _local3; var _local8 = GenerateDungeon.getBoss(_nDungeon, _nLevel); aEnnemies = new Array(); aDungeon = new Array(); aDark = new Array(); _local3 = 0; while (_local3 < _local5.length) { aDungeon.push(new Array()); aDark.push(new Array()); _local2 = 0; while (_local2 < _local5[_local3].length) { aDungeon[_local3].push(new Array()); aDark[_local3].push(new Array()); _local4 = 0; while (_local4 < _local5[_local3][_local2].length) { switch (_local5[_local3][_local2][_local4]) { case "S" : aDungeon[_local3][_local2].push("Road"); oPlayerPos.x = _local4; oPlayerPos.y = _local2; break; case "E" : aDungeon[_local3][_local2].push("End"); break; case "D" : aDungeon[_local3][_local2].push("StairsDown"); break; case "U" : aDungeon[_local3][_local2].push("StairsUp"); break; case "X" : case "G" : aDungeon[_local3][_local2].push("Block"); break; case "C" : aDungeon[_local3][_local2].push("Chest"); nRemainingChests++; break; case "T" : if (_nLockPick == 0) { aDungeon[_local3][_local2].push("TrappedChest"); } else { aDungeon[_local3][_local2].push("TrappedChestSkill"); } nRemainingChests++; break; case "O" : case "N" : aDungeon[_local3][_local2].push("Road"); break; case "F" : aDungeon[_local3][_local2].push("Fountain"); break; case 0 : default : case 1 : case 2 : case 3 : case 4 : case 5 : case 6 : case 7 : case 8 : case 9 : case 10 : case 11 : case 12 : case 13 : case 14 : case 15 : case 16 : case 17 : case 18 : case 19 : aDungeon[_local3][_local2].push("Road"); aEnnemies.push(DataEnnemies.getMonster(_nLevel, _local5[_local3][_local2][_local4])); aEnnemies[aEnnemies.length - 1].x = _local4; aEnnemies[aEnnemies.length - 1].y = _local2; aEnnemies[aEnnemies.length - 1].stairs = _local3; break; case "B" : aDungeon[_local3][_local2].push("Road"); aEnnemies.push(DataEnnemies.getBoss(_local8, _nLevel, sPlayerName, oPlayerColor, oPlayerColorStomach, oPlayerColorTailTip, oPlayerColorCock, oPlayerColorCockHead)); aEnnemies[aEnnemies.length - 1].x = _local4; aEnnemies[aEnnemies.length - 1].y = _local2; aEnnemies[aEnnemies.length - 1].stairs = _local3; } aDark[_local3][_local2].push("X"); _local4++; } _local2++; } var _local6; _local2 = 0; while (_local2 < aDungeon[_local3].length) { _local4 = 0; while (_local4 < aDungeon[_local3][_local2].length) { if (((aDungeon[_local3][_local2][_local4] == "Block") && (aDungeon[_local3][_local2][_local4 - 1] == "Road")) && (aDungeon[_local3][_local2][_local4 + 1] == "Road")) { aDungeon[_local3][_local2][_local4] = "Road"; } if ((aDungeon[_local3][_local2][_local4] == "Road") && (aDungeon[_local3][_local2 - 1][_local4] == "Block")) { if (aDungeon[_local3][_local2 - 2][_local4] == "Road") { if ((_local8 != "") && ((aDungeon[_local3][_local2 - 3][_local4 + 1] == "End") || (aDungeon[_local3][_local2 - 3][_local4 - 1] == "End"))) { } else { aDungeon[_local3][_local2 - 1][_local4] = "Road"; } } else { _local6 = Math.floor(Math.random() * 13); if (_local6 <= 1) { aDungeon[_local3][_local2 - 1][_local4] = "Torch"; } else if (_local6 == 2) { aDungeon[_local3][_local2 - 1][_local4] = "Skeleton"; } else { aDungeon[_local3][_local2 - 1][_local4] = "Wall"; } } } _local4++; } _local2++; } _local3++; } display(sTileset + GenerateDungeon.getTileSet(nDungeon, _nLevel), nCurrentStairs); nLevel = _nLevel; mcRef._parent.mcTutorial._visible = false; } function isNotBlock(_sTile, _bOnlyBlock) { var _local2 = (((_sTile != "Block") && (_sTile != "Torch")) && (_sTile != "Skeleton")) && (_sTile != "Wall"); return(_local2); } function monsterMovement() { var _local9; var _local7 = 0; var _local6; var _local4; var _local5; var _local8; var _local2; var _local3; _local2 = 0; while (_local2 < aEnnemies.length) { if (aEnnemies[_local2].movement > 0) { _local7 = aEnnemies[_local2].movement; do { _local6 = false; _local4 = aEnnemies[_local2].y; _local5 = aEnnemies[_local2].x; _local8 = Math.floor(Math.random() * 6); switch (_local8) { case 0 : _local4--; break; case 1 : _local5++; break; case 2 : _local4++; break; case 3 : _local5--; } if (isNotBlock(aDungeon[aEnnemies[_local3].stairs][_local4][_local5], false)) { _local3 = 0; while (_local3 < aEnnemies.length) { if (_local2 != _local3) { if (((aEnnemies[_local3].x == _local5) && (aEnnemies[_local3].y == _local4)) && (aEnnemies[_local3].stairs == aEnnemies[_local2].stairs)) { _local6 = true; break; } } _local3++; } if (!_local6) { _local7--; aEnnemies[_local2].y = _local4; aEnnemies[_local2].x = _local5; } } } while (_local7 > 0); } _local2++; } display(sTileset + GenerateDungeon.getTileSet(nDungeon, nLevel), nCurrentStairs); _local2 = 0; while (_local2 < aEnnemies.length) { if (((aEnnemies[_local2].x == oPlayerPos.x) && (aEnnemies[_local2].y == oPlayerPos.y)) && (aEnnemies[_local2].stairs == nCurrentStairs)) { _local9 = "Monster"; break; } _local2++; } return(_local9); } function display(_sTiles, _nStairs) { var _local7; for (_local7 in mcRef) { mcRef[_local7].swapDepths(mcRef.getNextHighestDepth()); mcRef[_local7].removeMovieClip(); } var _local2; var _local4; _local4 = oPlayerPos.y - nLight; while (_local4 <= (oPlayerPos.y + nLight)) { _local2 = oPlayerPos.x - nLight; while (_local2 <= (oPlayerPos.x + nLight)) { aDark[_nStairs][_local4][_local2] = "O"; _local2++; } _local4++; } var _local3; _local4 = 0; while (_local4 < aDungeon[_nStairs].length) { _local2 = 0; while (_local2 < aDungeon[_nStairs][_local4].length) { if ((aDark[_nStairs][_local4][_local2] == "O") && (withinPlayerRange(_local2, _local4))) { _local3 = mcRef.attachMovie(_sTiles, "mcTile" + mcRef.getNextHighestDepth(), mcRef.getNextHighestDepth()); _local3._x = (_local2 - oPlayerPos.x) * _local3._width; _local3._y = (_local4 - oPlayerPos.y) * _local3._height; _local3.gotoAndStop(aDungeon[_nStairs][_local4][_local2]); } _local2++; } _local4++; } var _local5; _local2 = 0; while (_local2 < aEnnemies.length) { if (((aDark[_nStairs][aEnnemies[_local2].y][aEnnemies[_local2].x] == "O") && (withinPlayerRange(aEnnemies[_local2].x, aEnnemies[_local2].y))) && (aEnnemies[_local2].stairs == _nStairs)) { _local3 = mcRef.attachMovie("mcMonster", "mcMonster" + mcRef.getNextHighestDepth(), mcRef.getNextHighestDepth()); _local3._x = (aEnnemies[_local2].x - oPlayerPos.x) * _local3._width; _local3._y = (aEnnemies[_local2].y - oPlayerPos.y) * _local3._height; _local3.gotoAndStop(aEnnemies[_local2].body); _local5 = new flash.geom.Transform(_local3.mcState.mcBody); _local5.colorTransform = aEnnemies[_local2].color; _local5 = new flash.geom.Transform(_local3.mcState.mcHead); _local5.colorTransform = aEnnemies[_local2].color; _local5 = new flash.geom.Transform(_local3.mcState.mcCockHead); _local5.colorTransform = aEnnemies[_local2].cockheadcolor; _local5 = new flash.geom.Transform(_local3.mcState.mcStomach); _local5.colorTransform = aEnnemies[_local2].stomachcolor; _local5 = new flash.geom.Transform(_local3.mcState.mcArmor); _local5.colorTransform = aEnnemies[_local2].armorcolor; _local5 = new flash.geom.Transform(_local3.mcState.mcFace); _local5.colorTransform = aEnnemies[_local2].stomachcolor; _local5 = new flash.geom.Transform(_local3.mcState.mcTailTip); _local5.colorTransform = aEnnemies[_local2].tailtipcolor; _local5 = new flash.geom.Transform(_local3.mcState.mcCock); _local5.colorTransform = aEnnemies[_local2].cockcolor; _local3.mcState.mcArmor.gotoAndStop(aEnnemies[_local2].armor); _local3.mcState.mcStomach.gotoAndStop(aEnnemies[_local2].armor); } _local2++; } _local3 = mcRef.attachMovie("mcPlayer", "mcPlayer", mcRef.getNextHighestDepth()); _local3._x = 0; _local3._y = 0; _local5 = new flash.geom.Transform(_local3.mcBody); _local5.colorTransform = oPlayerColor; _local5 = new flash.geom.Transform(_local3.mcFace); _local5.colorTransform = oPlayerColorStomach; _local5 = new flash.geom.Transform(_local3.mcStomach); _local5.colorTransform = oPlayerColorStomach; _local5 = new flash.geom.Transform(_local3.mcHead); _local5.colorTransform = oPlayerColor; _local5 = new flash.geom.Transform(_local3.mcTailTip); _local5.colorTransform = oPlayerColorTailTip; } function withinPlayerRange(_nX, _nY) { return(((_nX >= (oPlayerPos.x - 8)) && (_nX <= (oPlayerPos.x + 8))) && ((_nY >= (oPlayerPos.y - 6)) && (_nY <= (oPlayerPos.y + 6)))); } function setPlayer(_oData) { sPlayerName = _oData.name; oPlayerColor = _oData.color; var _local2 = new flash.geom.Transform(mcRef.mcPlayer.mcBody); _local2.colorTransform = oPlayerColor; _local2 = new flash.geom.Transform(mcRef.mcPlayer.mcHead); _local2.colorTransform = oPlayerColor; oPlayerColorStomach = _oData.stomachcolor; _local2 = new flash.geom.Transform(mcRef.mcPlayer.mcStomach); _local2.colorTransform = oPlayerColorStomach; _local2 = new flash.geom.Transform(mcRef.mcPlayer.mcFace); _local2.colorTransform = oPlayerColorStomach; oPlayerColorTailTip = _oData.tailtipcolor; _local2 = new flash.geom.Transform(mcRef.mcPlayer.mcTailTip); _local2.colorTransform = oPlayerColorTailTip; oPlayerColorCock = _oData.cockcolor; oPlayerColorCockHead = _oData.cockheadcolor; } function getTrap() { return(DataEnnemies.getTrap(nDungeon, nLevel)); } function getMonster() { var _local2; _local2 = 0; while (_local2 < aEnnemies.length) { if (((aEnnemies[_local2].x == oPlayerPos.x) && (aEnnemies[_local2].y == oPlayerPos.y)) && (aEnnemies[_local2].stairs == nCurrentStairs)) { break; } _local2++; } return(aEnnemies[_local2]); } function removeMonster() { var _local2; _local2 = 0; while (_local2 < aEnnemies.length) { if (((aEnnemies[_local2].x == oPlayerPos.x) && (aEnnemies[_local2].y == oPlayerPos.y)) && (aEnnemies[_local2].stairs == nCurrentStairs)) { aEnnemies.splice(_local2, 1); break; } _local2++; } display(sTileset + GenerateDungeon.getTileSet(nDungeon, nLevel), nCurrentStairs); } function changeStairs(_nCurrentStairs) { var _local3; var _local2; nCurrentStairs = nCurrentStairs + _nCurrentStairs; _local3 = 0; while (_local3 < aDungeon[nCurrentStairs].length) { _local2 = 0; while (_local2 < aDungeon[nCurrentStairs][_local3].length) { if ((aDungeon[nCurrentStairs][_local3][_local2] == "StairsUp") && (_nCurrentStairs < 0)) { oPlayerPos.x = _local2; oPlayerPos.y = _local3; } else if ((aDungeon[nCurrentStairs][_local3][_local2] == "StairsDown") && (_nCurrentStairs > 0)) { oPlayerPos.x = _local2; oPlayerPos.y = _local3; } _local2++; } _local3++; } } function playerDie() { nLevel--; } function get currentLevel() { return(nLevel); } function get currentDungeon() { return(nDungeon); } function get tileset() { return(GenerateDungeon.getTileSet(nDungeon, nLevel)); } function get totalMonsters() { return(aEnnemies.length); } function get totalChests() { return(nRemainingChests); } function get totalFountainsUsed() { return(nFountainsUsed); } static var sLEFT = "Left"; static var sRIGHT = "Right"; static var sUP = "Up"; static var sDOWN = "Down"; }Symbol 1556 MovieClip [__Packages.DataLocations] Frame 0class DataLocations { function DataLocations () { } static function getLocations() { var _local3; var _local4 = new Array(); var _local2; var _local1; _local2 = 0; while (_local2 < aLocations.length) { _local3 = new Object(); _local3.name = aLocations[_local2]; _local3.aNodeUnlocked = new Array(); _local1 = 0; while (_local1 < nNODES_PER_LOCATION) { _local3.aNodeUnlocked.push((_local1 == 0) && (_local2 == 0)); _local1++; } _local4.push(_local3); _local2++; } return(_local4); } static var nNODES_PER_LOCATION = 6; static var aLocations = new Array("Dungeon", "Pyramid", "Greece", "Star"); }Symbol 1557 MovieClip [__Packages.CharSelect] Frame 0class CharSelect { var mcRef, nBody, nHead, nArchtype, oBtnBody, oBtnStomach, oBtnCock, oBtnCockHead, oBtnTailTip, sBodyPart, sName, oColorBody, oColorStomach, oColorCock, oColorCockHead, oColorTailTip; function CharSelect (_mcRef) { mcRef = _mcRef; nBody = Math.floor(Math.random() * aBODY.length); mcRef.mcPlayerBig.gotoAndStop(aBODY[nBody]); nHead = Math.floor(Math.random() * aHEAD.length); mcRef.mcPlayerBig.mcHead.gotoAndStop(aHEAD[nHead]); mcRef.mcPlayerBig.mcFace.gotoAndStop(aHEAD[nHead]); nArchtype = Math.floor(Math.random() * DataLevelUp.aARCHTYPES.length); oBtnBody = new BtnColorBody(mcRef.mcBody, sBODY, library.Delegate.create(this, changeBodyPart, sBODY)); oBtnStomach = new BtnColorBody(mcRef.mcStomach, sSTOMACH, library.Delegate.create(this, changeBodyPart, sSTOMACH)); oBtnCock = new BtnColorBody(mcRef.mcCock, sCOCK, library.Delegate.create(this, changeBodyPart, sCOCK)); oBtnCockHead = new BtnColorBody(mcRef.mcCockHead, sCOCKHEAD, library.Delegate.create(this, changeBodyPart, sCOCKHEAD)); oBtnTailTip = new BtnColorBody(mcRef.mcTailTip, sTAILTIP, library.Delegate.create(this, changeBodyPart, sTAILTIP)); oBtnStomach.unselect(); oBtnCock.unselect(); oBtnCockHead.unselect(); oBtnTailTip.unselect(); sBodyPart = sBODY; var _local2 = Math.floor(Math.random() * aCOLORS.length); changeColor(new flash.geom.ColorTransform(aCOLORS[_local2][0], aCOLORS[_local2][1], aCOLORS[_local2][2], 1, 0, 0, 0, 0), mcRef.mcPlayerBig, true, sSTOMACH); _local2 = Math.floor(Math.random() * aCOLORS.length); changeColor(new flash.geom.ColorTransform(aCOLORS[_local2][0], aCOLORS[_local2][1], aCOLORS[_local2][2], 1, 0, 0, 0, 0), mcRef.mcPlayerBig, true, sCOCK); _local2 = Math.floor(Math.random() * aCOLORS.length); changeColor(new flash.geom.ColorTransform(aCOLORS[_local2][0], aCOLORS[_local2][1], aCOLORS[_local2][2], 1, 0, 0, 0, 0), mcRef.mcPlayerBig, true, sCOCKHEAD); _local2 = Math.floor(Math.random() * aCOLORS.length); changeColor(new flash.geom.ColorTransform(aCOLORS[_local2][0], aCOLORS[_local2][1], aCOLORS[_local2][2], 1, 0, 0, 0, 0), mcRef.mcPlayerBig, true, sTAILTIP); _local2 = Math.floor(Math.random() * aCOLORS.length); changeColor(new flash.geom.ColorTransform(aCOLORS[_local2][0], aCOLORS[_local2][1], aCOLORS[_local2][2], 1, 0, 0, 0, 0), mcRef.mcPlayerBig, true, sBODY); var _local3 = new Array("Lusty", "Mike", "Caesar", "Vuvuzela", "Duke", "Kit", "Foxnor", "Punk", "Slippy", "Blaze"); _local2 = Math.floor(Math.random() * _local3.length); sName = _local3[_local2]; mcRef.mcName.txtName.text = sName; mcRef.mcName.txtName.onChanged = library.Delegate.create(this, changeText); generateColors(); Tutorial.setMc(mcRef.mcTutorial, Tutorial.nCHAR_SELECT); } function generateColors() { var _local2; _local2 = 0; while (_local2 < aCOLORS.length) { mcRef.mcColor[("mcColorA" + (_local2 % 3)) + Math.floor(_local2 / 3)].removeMovieClip(); _local2++; } _local2 = 0; while (_local2 < aCOLORS.length) { createColor(new flash.geom.ColorTransform(aCOLORS[_local2][0], aCOLORS[_local2][1], aCOLORS[_local2][2], 1, 0, 0, 0, 0), _local2 % 3, Math.floor(_local2 / 3)); _local2++; } } function createColor(_oColor, _nY, _nX) { var _local2 = mcRef.mcColor.attachMovie("mcPlayerColorSmall", ("mcColorA" + _nX) + _nY, mcRef.mcColor.getNextHighestDepth()); _local2.onPress = library.Delegate.create(this, changeColor, _oColor, mcRef.mcPlayerBig, true); _local2._x = _local2._width * _nX; _local2._y = _local2._height * _nY; changeColor(_oColor, _local2, false, sBODY); changeColor(_oColor, _local2, false, sSTOMACH); changeColor(_oColor, _local2, false, sCOCK); changeColor(_oColor, _local2, false, sCOCKHEAD); changeColor(_oColor, _local2, false, sTAILTIP); } function changeText() { sName = mcRef.mcName.txtName.text; } function changeBodyPart(_sBodyPart) { oBtnBody.unselect(); oBtnStomach.unselect(); oBtnCock.unselect(); oBtnCockHead.unselect(); oBtnTailTip.unselect(); sBodyPart = _sBodyPart; var _local2 = this["oColor" + sBodyPart]; this["oColor" + sBodyPart] = _local2; this["oBtn" + sBodyPart].setColor(_local2); generateColors(); } function changeColor(_oColor, _mcRef, _bOffical, _sBodyPart) { if ((_sBodyPart == "") || (_sBodyPart == undefined)) { _sBodyPart = sBodyPart; } if (_bOffical) { this["oBtn" + _sBodyPart].setColor(_oColor); } switch (_sBodyPart) { case sBODY : if (_bOffical) { oColorBody = _oColor; } var _local3 = new flash.geom.Transform(_mcRef.mcHead); _local3.colorTransform = _oColor; _local3 = new flash.geom.Transform(_mcRef.mcFront); _local3.colorTransform = _oColor; _local3 = new flash.geom.Transform(_mcRef.mcBody); _local3.colorTransform = _oColor; _local3 = new flash.geom.Transform(_mcRef.mcTail); _local3.colorTransform = _oColor; _local3 = new flash.geom.Transform(_mcRef.mcBack); _local3.colorTransform = _oColor; break; case sSTOMACH : if (_bOffical) { oColorStomach = _oColor; } _local3 = new flash.geom.Transform(_mcRef.mcFace); _local3.colorTransform = _oColor; _local3 = new flash.geom.Transform(_mcRef.mcFrontStomach); _local3.colorTransform = _oColor; _local3 = new flash.geom.Transform(_mcRef.mcStomach); _local3.colorTransform = _oColor; _local3 = new flash.geom.Transform(_mcRef.mcBackStomach); _local3.colorTransform = _oColor; break; case sCOCK : if (_bOffical) { oColorCock = _oColor; } _local3 = new flash.geom.Transform(_mcRef.mcCock); _local3.colorTransform = _oColor; break; case sCOCKHEAD : if (_bOffical) { oColorCockHead = _oColor; } _local3 = new flash.geom.Transform(_mcRef.mcCockHead); _local3.colorTransform = _oColor; break; case sTAILTIP : if (_bOffical) { oColorTailTip = _oColor; } _local3 = new flash.geom.Transform(_mcRef.mcTailTip); _local3.colorTransform = _oColor; } } function get Color() { return(oColorBody); } function get ColorStomach() { return(oColorStomach); } function get charData() { var _local2 = DataLevelUp.levelUp(nArchtype, 0); _local2.name = sName; _local2.head = aHEAD[nHead]; _local2.body = aBODY[nBody]; _local2.archtype = nArchtype; _local2.color = oColorBody; _local2.stomachcolor = oColorStomach; _local2.cockcolor = oColorCock; _local2.cockheadcolor = oColorCockHead; _local2.tailtipcolor = oColorTailTip; _local2.level = 1; _local2.experience = 0; _local2.nextlevel = _local2.nextlevel; return(_local2); } static var aCOLORS = new Array(new Array(1, 0.6, 0.6), new Array(1, 0, 0), new Array(0.5, 0.1, 0.1), new Array(1, 0.7, 0.3), new Array(1, 0.5, 0), new Array(0.5, 0.3, 0.1), new Array(1, 1, 0.5), new Array(1, 1, 0), new Array(0.5, 0.5, 0), new Array(0.5, 1, 0.5), new Array(0, 1, 0), new Array(0, 0.5, 0), new Array(0.5, 1, 1), new Array(0, 1, 1), new Array(0, 0.5, 0.5), new Array(0.5, 0.5, 1), new Array(0, 0, 1), new Array(0, 0, 0.5), new Array(1, 0.5, 1), new Array(1, 0, 1), new Array(0.5, 0, 0.5), new Array(0.1, 0.1, 0.1), new Array(0.5, 0.5, 0.5), new Array(0.9, 0.9, 0.9)); static var aBODY = new Array("Chubby"); static var aHEAD = new Array("Fox"); static var sBODY = "Body"; static var sSTOMACH = "Stomach"; static var sCOCK = "Cock"; static var sCOCKHEAD = "CockHead"; static var sTAILTIP = "TailTip"; }Symbol 1558 MovieClip [__Packages.BtnColorBody] Frame 0class BtnColorBody extends library.State { var fChange, sBodyPart, setState, mcRef, oColor; function BtnColorBody (_mcRef, _sBodyPart, _fChange) { super(_mcRef); fChange = _fChange; sBodyPart = _sBodyPart; setState(sSTATE_SELECTED); mcRef.onPress = library.Delegate.create(this, change); } function change() { fChange(); setState(sSTATE_SELECTED); setColor(oColor); } function unselect() { setState(sSTATE_UNSELECTED); setColor(oColor); } function setColor(_oColor) { oColor = _oColor; var _local2 = new flash.geom.Transform(mcRef.mcColor); _local2.colorTransform = _oColor; } static var sSTATE_SELECTED = "Selected"; static var sSTATE_UNSELECTED = "Unselected"; }Symbol 1559 MovieClip [__Packages.Achievements] Frame 0class Achievements { static var oPopupAchievement, oTimer; function Achievements () { } static function init(_mcPopup, _mcPause) { oPopupAchievement = new PopupAchievement(_mcPopup); oTimer = new Timer(_mcPause); } static function startTimer() { oTimer.start(); } static function beatTimer() { oTimer.beat(); } static function stopTimer() { oTimer.stop(); } static function enterFrame() { oTimer.enterFrame(); } static function addAchievement(_nAchievement, _nAmmount) { var _local3 = 0; var _local1; var _local2; _local1 = 0; while (_local1 < aACHIEVEMENT_TAG.length) { if (aACHIEVEMENT_TAG[_local1] == _nAchievement) { _local2 = aACHIEVEMENT_CURRENT[_local1] >= aACHIEVEMENT_TARGET[_local1]; aACHIEVEMENT_CURRENT[_local1] = aACHIEVEMENT_CURRENT[_local1] + _nAmmount; if ((!_local2) && (aACHIEVEMENT_CURRENT[_local1] >= aACHIEVEMENT_TARGET[_local1])) { _local3 = _local3 + aACHIEVEMENT_VALUE[_local1]; oPopupAchievement.addAchievement(aACHIEVEMENT_NAME[_local1], aACHIEVEMENT_VALUE[_local1]); } } _local1++; } return(_local3); } static function getAchievementPage(_nPage) { var _local2; var _local3 = new Array(); var _local1; _local1 = 0; while (_local1 < aACHIEVEMENT_PAGE.length) { if (aACHIEVEMENT_PAGE[_local1] == _nPage) { _local2 = new Object(); _local2.current = aACHIEVEMENT_CURRENT[_local1]; _local2.target = aACHIEVEMENT_TARGET[_local1]; _local2.value = aACHIEVEMENT_VALUE[_local1]; _local2.name = aACHIEVEMENT_NAME[_local1]; _local2.description = aACHIEVEMENT_DESCRIPTION[_local1]; _local2.displayed = aACHIEVEMENT_DISPLAYED[_local1]; _local2.hiddenname = aACHIEVEMENT_HIDDEN_NAME[_local1]; _local3.push(_local2); } _local1++; } return(_local3); } static function setAchievements(_aCurrent) { aACHIEVEMENT_CURRENT = _aCurrent; } static function saveData() { var _local3 = ""; var _local2 = new Array(); var _local1; _local1 = 0; while (_local1 < aACHIEVEMENT_CURRENT.length) { _local2[aACHIEVEMENT_TAG[_local1]] = aACHIEVEMENT_CURRENT[_local1]; _local1++; } _local1 = 0; while (_local1 < _local2.length) { _local3 = _local3 + (library.MyMath.convertNumber(_local2[_local1]) + "*"); _local1++; } return(_local3.substr(0, -1) + "/"); } static function loadData(_sLoad) { var _local3 = _sLoad.split("*"); var _local2; var _local1; _local2 = 0; while (_local2 < _local3.length) { _local1 = 0; while (_local1 < aACHIEVEMENT_TAG.length) { if (aACHIEVEMENT_TAG[_local1] == _local2) { aACHIEVEMENT_CURRENT[_local1] = library.MyMath.convertAlphaNum(_local3[_local2]); } _local1++; } _local2++; } } static var nTOTAL_COCK = 0; static var nTOTAL_ASS = 1; static var nTOTAL_MOUTH = 2; static var nDEFEAT_FIRST_BOSS = 3; static var nDEFEAT_SECOND_BOSS = 4; static var nDEFEAT_THIRD_BOSS = 22; static var nDEFEAT_TOTAL_BOSSES = 21; static var nPLAYER_LEVEL = 5; static var nSTAR_LEVEL = 6; static var nDUNGEONS_COMPLETE = 7; static var nGOBLINS = 8; static var nORCS = 9; static var nDRAGONS = 10; static var nKROKEDRILOS = 11; static var nANUBIS = 12; static var nSATYR = 23; static var nMINOTAUR = 24; static var nENNEMIES = 13; static var nSTEPS = 14; static var nFOUNTAINS = 15; static var nGAME_LOAD = 16; static var nASS_MOUTH = 17; static var nSELL_ITEMS = 18; static var nITEMS_EXPERIENCE = 19; static var nPLAY_HOURS = 20; static var nDOPPLEGANGER = 20; static var aACHIEVEMENT_TAG = new Array(nTOTAL_COCK, nTOTAL_ASS, nTOTAL_MOUTH, nDEFEAT_FIRST_BOSS, nDEFEAT_SECOND_BOSS, nDEFEAT_THIRD_BOSS, nDEFEAT_TOTAL_BOSSES, nPLAYER_LEVEL, nPLAYER_LEVEL, nPLAYER_LEVEL, nSTAR_LEVEL, nSTAR_LEVEL, nSTAR_LEVEL, nDUNGEONS_COMPLETE, nGOBLINS, nORCS, nDRAGONS, nKROKEDRILOS, nANUBIS, nSATYR, nMINOTAUR, nDOPPLEGANGER, nENNEMIES, nENNEMIES, nENNEMIES, nENNEMIES, nSTEPS, nGAME_LOAD, nFOUNTAINS, nASS_MOUTH, nSELL_ITEMS, nSELL_ITEMS, nITEMS_EXPERIENCE, nPLAY_HOURS, nPLAY_HOURS, nPLAY_HOURS); static var aACHIEVEMENT_CURRENT = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); static var aACHIEVEMENT_TARGET = new Array(500, 500, 500, 1, 1, 1, 50, 50, 100, 200, 10, 25, 50, 100, 250, 250, 250, 250, 250, 250, 250, 20, 1000, 2500, 5000, 10000, 50000, 5, 250, 500, 1000, 2500, 1000000, 60, 300, 3000); static var aACHIEVEMENT_VALUE = new Array(5000, 5000, 5000, 500, 2500, 10000, 60000, 50000, 100000, 200000, 15000, 50000, 100000, 25000, 5000, 10000, 25000, 15000, 40000, 25000, 50000, 100000, 10000, 25000, 50000, 100000, 25000, 100, 12500, 5000, 10000, 25000, 40000, 2500, 50000, 500000); static var aACHIEVEMENT_NAME = new Array("Cocky", "Assy", "Mouthy", "A superior being kneels", "A god kneels", "By the horns", "No one is the boss of you", "Getting stronger every day", "Irresistable", "Pure man meat", "It's not over yet", "Reaching for the stars", "Now you're a constellation", "Lusty the explorer", "Gobli-sexual", "Orcish-sexual", "Draco-sexual", "Kroko-sexual", "Jackal-sexual", "Satyr-sexual", "Mino-sexual", "Self-sexual", "Victor", "Conqueror", "Master", "Beyonder", "I would walk 500 miles", "Loaded", "Watersports", "Never go ass to mouth!", "Penny for your items?", "How about two pennies?", "Talented merchant", "Getting the hots for the arts", "A true fan is you", "Get a life already!"); static var aACHIEVEMENT_DESCRIPTION = new Array("Succeed with Cock [TARGET] times ([CURRENT]/[TARGET])", "Succeed with Ass [TARGET] times ([CURRENT]/[TARGET])", "Succeed with Mouth [TARGET] times ([CURRENT]/[TARGET])", "Defeat Bahamut", "Defeat Anubis", "Defeat Minos", "Defeat [TARGET] bosses ([CURRENT]/[TARGET])", "Reach level [TARGET] ([CURRENT]/[TARGET])", "Reach level [TARGET] ([CURRENT]/[TARGET])", "Reach level [TARGET] ([CURRENT]/[TARGET])", "Reach star level [TARGET] ([CURRENT]/[TARGET])", "Reach star level [TARGET] ([CURRENT]/[TARGET])", "Reach star level [TARGET] ([CURRENT]/[TARGET])", "Complete [TARGET] dungeons ([CURRENT]/[TARGET])", "Defeat [TARGET] goblins ([CURRENT]/[TARGET])", "Defeat [TARGET] orcs ([CURRENT]/[TARGET])", "Defeat [TARGET] dragons ([CURRENT]/[TARGET])", "Defeat [TARGET] krokedrilos ([CURRENT]/[TARGET])", "Defeat [TARGET] jackals ([CURRENT]/[TARGET])", "Defeat [TARGET] satyrs ([CURRENT]/[TARGET])", "Defeat [TARGET] minotaurs ([CURRENT]/[TARGET])", "Defeat [TARGET] dopplegangers ([CURRENT]/[TARGET])", "Defeat [TARGET] foes ([CURRENT]/[TARGET])", "Defeat [TARGET] foes ([CURRENT]/[TARGET])", "Defeat [TARGET] foes ([CURRENT]/[TARGET])", "Defeat [TARGET] foes ([CURRENT]/[TARGET])", "Take [TARGET] steps ([CURRENT]/[TARGET])", "Load your game [TARGET] times ([CURRENT]/[TARGET])", "Drink from [TARGET] fountains ([CURRENT]/[TARGET])", "Get rimmed [TARGET] times ([CURRENT]/[TARGET])", "Sell [TARGET] items ([CURRENT]/[TARGET])", "Sell [TARGET] items ([CURRENT]/[TARGET])", "Get [TARGET] experience from selling items ([CURRENT]/[TARGET])", "Spend [TARGET] minutes in the labyrinth ([CURRENT]/[TARGET])", "Spend [TARGET] minutes in the labyrinth ([CURRENT]/[TARGET])", "Spend [TARGET] minutes in the labyrinth ([CURRENT]/[TARGET])"); static var aACHIEVEMENT_DISPLAYED = new Array(true, true, true, false, false, false, true, true, true, true, true, true, true, true, true, true, false, true, false, true, false, false, true, true, true, true, true, false, true, false, true, true, true, true, true, true); static var aACHIEVEMENT_HIDDEN_NAME = new Array(true, true, true, false, false, false, true, true, false, false, true, false, false, false, true, true, false, true, false, true, false, false, true, true, true, true, false, false, false, false, true, false, true, true, false, false); static var aACHIEVEMENT_PAGE = new Array(0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8, 9, 9, 9, 10, 10, 10); static var aLAST_PAGE = 10; }Symbol 1560 MovieClip [__Packages.PopupAchievement] Frame 0class PopupAchievement extends library.Popup { var aAchievementsName, aAchievementsValue, enterFrame, mcRef, setState, fOutFunction, isStateComplete; function PopupAchievement (_mcRef) { super(_mcRef); aAchievementsName = new Array(); aAchievementsValue = new Array(); mcRef.onEnterFrame = library.Delegate.create(this, enterFrame); } function addAchievement(_sMsg, _nValue) { aAchievementsName.push(_sMsg); aAchievementsValue.push(_nValue); } function doHidden() { if (aAchievementsName.length > 0) { setState(library.Popup.sSTATE_IN); } } function startIn() { fOutFunction = library.Delegate.create(this, endAchievement); mcRef.mcState.mcState.mcText.txtText.text = aAchievementsName[0]; mcRef.mcState.mcState.mcText.txtComplete.text = ("Complete - " + aAchievementsValue[0]) + " XP"; } function startIdle() { mcRef.mcState.mcText.txtText.text = aAchievementsName[0]; mcRef.mcState.mcText.txtComplete.text = ("Complete - " + aAchievementsValue[0]) + " XP"; } function doIdle() { if (isStateComplete()) { setState(library.Popup.sSTATE_OUT); } } function startOut() { mcRef.mcState.mcState.mcText.txtText.text = aAchievementsName[0]; mcRef.mcState.mcState.mcText.txtComplete.text = ("Complete - " + aAchievementsValue[0]) + " XP"; } function endAchievement() { aAchievementsName.shift(); aAchievementsValue.shift(); } }Symbol 1561 MovieClip [__Packages.Timer] Frame 0class Timer { static var oPause; var nTimer, bActive, nLastTimer, nLastBeat; function Timer (_mcPause) { nTimer = 0; bActive = false; oPause = new PopupPause(_mcPause); } function enterFrame() { if (bActive) { nTimer = nTimer + (getTimer() - nLastTimer); nLastTimer = getTimer(); while (nTimer > 60000) { nTimer = nTimer - 60000; Achievements.addAchievement(Achievements.nPLAY_HOURS, 1); } } } function start() { bActive = true; nLastTimer = getTimer(); nLastBeat = getTimer(); } function beat() { } function stop() { } function getMinutes() { return(Math.floor(nTimer / 1000) / 60); } }Symbol 1562 MovieClip [__Packages.PopupPause] Frame 0class PopupPause { var mcRef; function PopupPause (_mcRef) { mcRef = _mcRef; mcRef.gotoAndStop(sSTATE_HIDDEN); } function start() { mcRef.gotoAndStop(sSTATE_IDLE); } function stop() { mcRef.gotoAndStop(sSTATE_HIDDEN); } static var sSTATE_IDLE = "Idle"; static var sSTATE_HIDDEN = "Hidden"; }Symbol 1563 MovieClip [__Packages.library.MyMath] Frame 0class library.MyMath { function MyMath () { } static function Distance(_oPoint1, _oPoint2) { return(Math.sqrt(Math.pow(_oPoint1.x - _oPoint2.x, 2) + Math.pow(_oPoint1.y - _oPoint2.y, 2))); } static function angleDirection(x1, y1, x2, y2) { var _local7 = Math.abs(x2 - x1); var _local6 = lineSize(x1, y1, x2, y2); var _local1 = Math.asin(_local7 / _local6) * 57.2957795130823; if ((x2 >= x1) && (y2 >= y1)) { _local1 = 90 + (90 - _local1); } else if ((x2 <= x1) && (y2 >= y1)) { _local1 = _local1 + 180; } else if ((x2 <= x1) && (y2 <= y1)) { _local1 = 270 + (90 - _local1); } return(_local1); } static function lineSize(x1, y1, x2, y2) { var _local2 = Math.abs(x2 - x1); var _local1 = Math.abs(y2 - y1); return(Math.sqrt(Math.pow(_local2, 2) + Math.pow(_local1, 2))); } static function circumcenter(l_nX1, l_nY1, l_nX2, l_nY2, l_nX3, l_nY3) { var _local4 = l_nX2 - l_nX1; var _local3 = l_nY2 - l_nY1; var _local6 = l_nX3 - l_nX1; var _local12 = l_nY3 - l_nY1; var _local11 = (_local4 * (l_nX1 + l_nX2)) + (_local3 * (l_nY1 + l_nY2)); var _local10 = (_local6 * (l_nX1 + l_nX3)) + (_local12 * (l_nY1 + l_nY3)); var _local5 = 2 * ((_local4 * (l_nY3 + l_nY2)) - (_local3 * (l_nX3 + l_nX2))); if (_local5 == 0) { return(0); } var _local19 = ((_local12 * _local11) - (_local3 * _local10)) / _local5; var _local18 = ((_local4 * _local10) - (_local6 * _local11)) / _local5; var _local20 = (l_nX3 + l_nX1) / 2; var _local21 = (l_nY3 + l_nY1) / 2; var _local9 = Math.abs(_local19 - l_nX1); var _local17 = Math.abs(_local18 - l_nY1); var _local14 = Math.sqrt(Math.pow(_local9, 2) + Math.pow(_local17, 2)); var _local16 = Math.asin(_local9 / _local14) * 57.2957795130823; return(_local16 * 2); } static function between(small, large, compare, include) { var _local1 = false; if (((!isNaN(small)) && (!isNaN(large))) && (!isNaN(compare))) { if ((include === true) || (include === undefined)) { if ((small <= compare) && (large >= compare)) { _local1 = true; } } else if ((small < compare) && (large > compare)) { _local1 = true; } } return(_local1); } static function angleBetween(small, large, compare, include) { var _local1 = false; if (small < large) { if ((small <= compare) && (large >= compare)) { _local1 = true; } } else if ((small <= compare) || (large >= compare)) { _local1 = true; } if (include === false) { if ((small == compare) || (large == compare)) { _local1 = false; } } return(_local1); } static function angleRange(angle1, angle2) { var _local1 = Math.abs(angle2 - angle1); return(Math.min(360 - _local1, _local1)); } static function positionCompare(l_o1, l_o2) { var _local1 = false; if ((l_o1 != undefined) && (l_o2 != undefined)) { _local1 = (l_o2.x2 == l_o1.x1) && (l_o2.y2 == l_o1.y1); } return(_local1); } static function randomPoint(l_nMin, l_nMax, l_nInterval) { l_nMax = (l_nMax - l_nMin) * (1 / l_nInterval); var _local1 = Math.floor(Math.random() * l_nMax); return((_local1 * l_nInterval) + l_nMin); } static function convertNumber(_nValue, _nTotal) { var _local1 = ""; var _local3 = 36; var _local2 = 0; var _local4 = 0; do { if (_nValue <= 0) { break; } _local2 = (_nValue % _local3) / (_local3 / 36); if (_local2 <= 9) { _local1 = String(_local2) + _local1; } else { _local1 = String.fromCharCode(65 + (_local2 - 10)) + _local1; } _nValue = _nValue - (_local2 * (_local3 / 36)); _local3 = _local3 * 36; _local4++; } while (_local4 <= 5); while (_local4 > 5) { } while (_local1.length < _nTotal) { _local1 = String("0") + _local1; } return(_local1); } static function convertAlphaNum(_sValue) { var _local4 = 0; var _local1 = 0; var _local2; while (_sValue.length > _local1) { _local2 = _sValue.substr((_sValue.length - 1) - _local1, 1); if (isNaN(_local2)) { _local4 = _local4 + (Number(_local2.charCodeAt(0) - 55) * Math.max(1, Math.pow(36, _local1))); } else { _local4 = _local4 + (Number(_local2) * Math.max(1, Math.pow(36, _local1))); } _local1++; } return(_local4); } }Symbol 1564 MovieClip [__Packages.DialogBox] Frame 0class DialogBox extends library.Popup { var bKeyDown, oKeyListener, sText, setState, mcRef, oDialogOptions; function DialogBox (_mcRef) { super(_mcRef); bKeyDown = false; oKeyListener = new Object(); oKeyListener.onKeyDown = library.Delegate.create(this, keyDown); oKeyListener.onKeyUp = library.Delegate.create(this, keyUp); Key.addListener(oKeyListener); var _local3 = new Object(); _local3.onMouseDown = library.Delegate.create(this, keyDown); Mouse.addListener(_local3); } function setDialog(_sText) { sText = _sText; setState(library.Popup.sSTATE_IN); } function startIn() { mcRef.mcState.mcState.mcText.txtText.text = sText; } function startIdle() { mcRef.mcState.mcText.txtText.text = sText; oDialogOptions = new DialogOptions(mcRef.mcOptions); } function doIdle() { oDialogOptions.enterFrame(); if (bKeyDown) { if (oDialogOptions.__get__getState() == library.Popup.sSTATE_HIDDEN) { setState(library.Popup.sSTATE_OUT); } } } function startOut() { mcRef.mcState.mcState.mcText.txtText.text = sText; } function keyDown() { if (!(((Key.isDown(38) || (Key.isDown(40))) || (Key.isDown(37))) || (Key.isDown(39)))) { bKeyDown = true; } } function keyUp() { bKeyDown = false; } }Symbol 1565 MovieClip [__Packages.DialogOptions] Frame 0class DialogOptions extends library.Popup { var aOptions, mcRef, sAnswer; function DialogOptions (_mcRef) { super(_mcRef); } function startIn() { } function startIdle() { mcRef.mcState.txtOption1.text = aOptions[0].text; mcRef.mcState.txtOption1.onPress = library.Delegate.create(this, setAnswer, aOptions[0].answer); mcRef.mcState.txtOption2.text = aOptions[1].text; mcRef.mcState.txtOption2.onPress = library.Delegate.create(this, setAnswer, aOptions[1].answer); } function startOut() { } function setOptions(_aOptions) { aOptions = _aOptions; } function setAnswer(_sAnswer) { sAnswer = _sAnswer; } function get answer() { return(sAnswer); } }Symbol 1566 MovieClip [__Packages.EndLevelDialogBox] Frame 0class EndLevelDialogBox extends library.State { var fEndXp, bKeyDown, oKeyListener, aSplats, setState, mcRef, nReadyEnd; function EndLevelDialogBox (_mcRef, _fEndXp) { super(_mcRef); fEndXp = _fEndXp; bKeyDown = false; oKeyListener = new Object(); oKeyListener.onKeyDown = library.Delegate.create(this, keyDown); oKeyListener.onKeyUp = library.Delegate.create(this, keyUp); Key.addListener(oKeyListener); var _local3 = new Object(); _local3.onMouseDown = library.Delegate.create(this, keyDown); Mouse.addListener(_local3); aSplats = new Array(); setState(sSTATE_HIDDEN); } function setDialog(_aText) { setState(sSTATE_IDLE); aSplats = new Array(); var _local4 = 0; var _local2; _local2 = 1; while (_local2 <= _aText.length) { aSplats.push(new XPSplat(mcRef["mcXp" + _local2], (500 * _local2) + 200, _aText[_local2 - 1].xp, _aText[_local2 - 1].text)); _local4 = _local4 + _aText[_local2 - 1].xp; _local2++; } aSplats.push(new XPSplat(mcRef.mcXpTotal, (500 * _aText.length) + 900, _local4, "XP Total")); _local2 = _aText.length; while (_local2 <= nXP_SPLATS) { mcRef["mcXp" + _local2].gotoAndStop("Hidden"); _local2++; } nReadyEnd = (getTimer() + (500 * _aText.length)) + 1300; } function startIdle() { mcRef.mcClickContinue._visible = false; } function doIdle() { var _local2; _local2 = 0; while (_local2 <= aSplats.length) { aSplats[_local2].enterFrame(); _local2++; } if (nReadyEnd <= getTimer()) { mcRef.mcClickContinue._visible = true; if (bKeyDown) { fEndXp(); } } } function startOut() { nReadyEnd = getTimer() + 500; } function doOut() { if (nReadyEnd <= getTimer()) { setState(sSTATE_HIDDEN); } } function keyDown() { if (!(((Key.isDown(38) || (Key.isDown(40))) || (Key.isDown(37))) || (Key.isDown(39)))) { bKeyDown = true; } } function keyUp() { bKeyDown = false; } static var nXP_SPLATS = 5; static var sSTATE_IDLE = "Idle"; static var sSTATE_OUT = "Out"; static var sSTATE_HIDDEN = "Hidden"; }Symbol 1567 MovieClip [__Packages.Player] Frame 0class Player { var sName, nRockAtt, nPaperAtt, nScissorsAtt, nRockAttMax, nPaperAttMax, nScissorsAttMax, nLight, nEndurance, nEquipment, nInventory, nLuck, nSkill, nArchtype, nHealth, nMaxHealth, nBoostsRemaining, nExperience, nNextLevel, aInventory, aEquipment, sBody, sArmor, sHead, sCock, nLevel, oColor, oStomachColor, oCockColor, oCockHeadColor, oTailTipColor; function Player () { sName = ""; nRockAtt = 2; nPaperAtt = 2; nScissorsAtt = 2; nRockAttMax = 2; nPaperAttMax = 2; nScissorsAttMax = 2; nLight = 1; nEndurance = 0; nEquipment = 3; nInventory = 6; nLuck = 0; nSkill = 0; nArchtype = 0; nHealth = 20; nMaxHealth = 20; nBoostsRemaining = 0; nExperience = 0; nNextLevel = 100; aInventory = new Array(); aEquipment = new Array(); sBody = "Chubby"; sArmor = ""; sHead = "Fox"; sCock = ""; nLevel = 1; } function addInventory(_oItem) { var _local2 = aInventory.length < nInventory; if (aInventory.length < nInventory) { aInventory.push(_oItem); } return(_local2); } function setPlayer(_oData) { oColor = _oData.color; oStomachColor = _oData.stomachcolor; oCockColor = _oData.cockcolor; oCockHeadColor = _oData.cockheadcolor; oTailTipColor = _oData.tailtipcolor; sBody = _oData.body; sHead = _oData.head; nArchtype = _oData.archtype; var _local2 = DataLevelUp.levelUp(nArchtype, 0); nRockAtt = _local2.rock; nPaperAtt = _local2.paper; nScissorsAtt = _local2.scissors; nRockAttMax = _local2.rock; nPaperAttMax = _local2.paper; nScissorsAttMax = _local2.scissors; nLight = _local2.light; nEndurance = _local2.endurance; nEquipment = _local2.equipment; nInventory = _local2.inventory; nLuck = _local2.luck; nSkill = _local2.skill; nMaxHealth = _local2.health; nHealth = nMaxHealth; nNextLevel = _local2.nextLevel; } function setPlayerData(_oObject) { nRockAtt = _oObject.rock; nPaperAtt = _oObject.paper; nScissorsAtt = _oObject.scissors; nRockAttMax = _oObject.rockmax; nPaperAttMax = _oObject.papermax; nScissorsAttMax = _oObject.scissorsmax; sName = _oObject.name; nLevel = _oObject.level; nMaxHealth = _oObject.maxhealth; nHealth = nMaxHealth; nExperience = _oObject.experience; nNextLevel = _oObject.nextLevel; nLight = _oObject.light; nEndurance = _oObject.endurance; nLuck = _oObject.luck; nEquipment = _oObject.equipment; nInventory = _oObject.inventory; nBoostsRemaining = _oObject.boostsRemaining; aInventory = _oObject.aInventory; aEquipment = _oObject.aEquipment; nSkill = _oObject.skill; nArchtype = _oObject.archtype; sBody = _oObject.body; sArmor = _oObject.armor; sHead = _oObject.head; sCock = _oObject.cock; oColor = _oObject.color; oStomachColor = _oObject.stomachcolor; oCockColor = _oObject.cockcolor; oCockHeadColor = _oObject.cockheadcolor; oTailTipColor = _oObject.tailtipcolor; return(_oObject); } function getPlayerData() { var _local2 = new Object(); _local2.rock = nRockAtt; _local2.paper = nPaperAtt; _local2.scissors = nScissorsAtt; _local2.rockmax = nRockAttMax; _local2.papermax = nPaperAttMax; _local2.scissorsmax = nScissorsAttMax; _local2.health = nHealth; _local2.maxhealth = nMaxHealth; _local2.name = sName; _local2.level = nLevel; _local2.experience = nExperience; _local2.nextLevel = nNextLevel; _local2.boostsRemaining = nBoostsRemaining; _local2.light = nLight; _local2.luck = nLuck; _local2.endurance = nEndurance; _local2.equipment = nEquipment; _local2.inventory = nInventory; _local2.aInventory = aInventory; _local2.aEquipment = aEquipment; _local2.skill = nSkill; _local2.archtype = nArchtype; _local2.body = sBody; _local2.armor = sArmor; _local2.head = sHead; _local2.cock = sCock; _local2.color = oColor; _local2.stomachcolor = oStomachColor; _local2.cockcolor = oCockColor; _local2.cockheadcolor = oCockHeadColor; _local2.tailtipcolor = oTailTipColor; _local2.state = BattleCharacter.sSTATE_IDLE; return(_local2); } function setHealth(_nHealth) { nHealth = _nHealth; } function setExperience(_nExperience) { nExperience = nExperience + _nExperience; } function setEquipment(_aEquipment) { aEquipment = _aEquipment; } function setChanges(_oChanges) { nRockAtt = nRockAtt - _oChanges.rock; nPaperAtt = nPaperAtt - _oChanges.paper; nScissorsAtt = nScissorsAtt - _oChanges.scissors; nRockAttMax = nRockAttMax - _oChanges.rock; nPaperAttMax = nPaperAttMax - _oChanges.paper; nScissorsAttMax = nScissorsAttMax - _oChanges.scissors; nMaxHealth = nMaxHealth - _oChanges.maxhealth; nLight = nLight - _oChanges.light; nEndurance = nEndurance - _oChanges.endurance; nLuck = nLuck - _oChanges.luck; } function get light() { return(nLight); } function get archtype() { return(nArchtype); } function get skill() { return(nSkill); } }Symbol 1568 MovieClip [__Packages.Shop] Frame 0class Shop extends library.Popup { var nBoostRock, nBoostPaper, nBoostScissors, nBoostRockMax, nBoostPaperMax, nBoostScissorsMax, nBoostHealth, nBoostLight, nBoostEndurance, nBoostLuck, nBoostInventory, nBoostEquipment, nBoostSkill, bSuccess, oSelector, oShopDetails, oPlayer, mcRef, oBtnEnterLevel, oBtnPrev, oBtnNext, oBtnAchievements, oPopupAchievementDisplay, oBtnRock, oBtnPaper, oBtnScissors, oBtnHealth, oBtnEndurance, oBtnLuck, oBtnEquipment, oBtnInventory, oBtnSkill, setState, __get__success; function Shop (_mcRef, _oPlayer) { super(_mcRef); nBoostRock = 0; nBoostPaper = 0; nBoostScissors = 0; nBoostRockMax = 0; nBoostPaperMax = 0; nBoostScissorsMax = 0; nBoostHealth = 0; nBoostLight = 0; nBoostEndurance = 0; nBoostLuck = 0; nBoostInventory = 0; nBoostEquipment = 0; nBoostSkill = 0; bSuccess = false; oSelector = new ShopLevelSelector(); oShopDetails = new ShopDetails(_mcRef.mcDetails); oPlayer = _oPlayer; } function startIn() { var _local2 = mcRef.mcState.mcState; setScreen(_local2); _local2.mcLevelUp._visible = false; _local2.mcLevelRock._visible = false; _local2.mcLevelPaper._visible = false; _local2.mcLevelScissors._visible = false; _local2.mcLevelHealth._visible = false; _local2.mcLevelLuck._visible = false; _local2.mcLevelEndurance._visible = false; _local2.mcLevelEquipment._visible = false; _local2.mcLevelInventory._visible = false; _local2.mcLevelSkill._visible = false; oBtnEnterLevel = new library.MCButton(_local2.btnStartLevel); oBtnPrev = new library.MCButton(_local2.mcPrevious); oBtnNext = new library.MCButton(_local2.mcNext); oBtnAchievements = new library.MCButton(_local2.btnAchievements); } function startIdle() { setScreen(mcRef.mcState); oBtnEnterLevel = new library.MCButton(mcRef.mcState.btnStartLevel, library.Delegate.create(this, startLevel)); oBtnPrev = new library.MCButton(mcRef.mcState.mcPrevious, library.Delegate.create(oSelector, oSelector.changeLocation, -1)); oBtnNext = new library.MCButton(mcRef.mcState.mcNext, library.Delegate.create(oSelector, oSelector.changeLocation, 1)); showLevelUp(mcRef.mcState); setHelp(); bSuccess = true; oPopupAchievementDisplay = new PopupAchievementDisplay(mcRef.mcAchievements); oBtnAchievements = new library.MCButton(mcRef.mcState.btnAchievements, library.Delegate.create(oPopupAchievementDisplay, oPopupAchievementDisplay.startTransition)); if (Tutorial.getTutorial(Tutorial.nFIRST_SHOP)) { Tutorial.setMc(mcRef.mcFirstTutorial, Tutorial.nFIRST_SHOP); mcRef.mcTutorial.gotoAndStop(library.Popup.sSTATE_HIDDEN); mcRef.mcEndTutorial.gotoAndStop(library.Popup.sSTATE_HIDDEN); } else if (Tutorial.getTutorial(Tutorial.nLAST_SHOP) && (oSelector.__get__dungeon() == (GenerateDungeon.ARRAY_DUNGEON.length - 1))) { Tutorial.setMc(mcRef.mcEndTutorial, Tutorial.nLAST_SHOP); mcRef.mcFirstTutorial.gotoAndStop(library.Popup.sSTATE_HIDDEN); mcRef.mcTutorial.gotoAndStop(library.Popup.sSTATE_HIDDEN); } else { Tutorial.setMc(mcRef.mcTutorial, Tutorial.nSHOP); mcRef.mcFirstTutorial.gotoAndStop(library.Popup.sSTATE_HIDDEN); mcRef.mcEndTutorial.gotoAndStop(library.Popup.sSTATE_HIDDEN); } } function doIdle() { mcRef.mcState.mcLevelUp.txtText.text = ("Level up " + oPlayer.boostsRemaining) + " boosts remaining"; oBtnEnterLevel.enterFrame(); oShopDetails.enterFrame(); oBtnRock.enterFrame(); oBtnPaper.enterFrame(); oBtnScissors.enterFrame(); oBtnHealth.enterFrame(); oBtnEndurance.enterFrame(); oBtnLuck.enterFrame(); oBtnEquipment.enterFrame(); oBtnInventory.enterFrame(); oBtnSkill.enterFrame(); oPopupAchievementDisplay.enterFrame(); } function setHelp() { oShopDetails.clear(); oShopDetails.add(mcRef.mcState.mcRock, "Determines your skill at using your cock.", 2, ShopDetails.nDELAY_APPEAR_STATS); oShopDetails.add(mcRef.mcState.mcPaper, "Determines your skill at using your ass.", 2, ShopDetails.nDELAY_APPEAR_STATS); oShopDetails.add(mcRef.mcState.mcScissors, "Determines your skill at using your mouth.", 2, ShopDetails.nDELAY_APPEAR_STATS); oShopDetails.add(mcRef.mcState.mcHealth, "Determines how much punishment you can take before you succomb.", 2, ShopDetails.nDELAY_APPEAR_STATS); oShopDetails.add(mcRef.mcState.mcLuck, "Determines your luck with treasure and your cunning with your opponents.", 3, ShopDetails.nDELAY_APPEAR_STATS); oShopDetails.add(mcRef.mcState.mcEndurance, "Determines how you resist to each strike you are dealt.", 2, ShopDetails.nDELAY_APPEAR_STATS); var _local4; var _local6; var _local2; var _local3; _local6 = 0; while (_local6 < oPlayer.aEquipment.length) { _local3 = 2; _local2 = oPlayer.aEquipment[_local6]; _local4 = _local2.name; _local4 = _local4 + displayItem(_local2.rock, "Cock Strength"); _local3 = _local3 + (Math.abs(_local2.rock) / Math.max(1, Math.abs(_local2.rock))); _local4 = _local4 + displayItem(_local2.paper, "Ass Strength"); _local3 = _local3 + (Math.abs(_local2.paper) / Math.max(1, Math.abs(_local2.paper))); _local4 = _local4 + displayItem(_local2.scissors, "Mouth Strength"); _local3 = _local3 + (Math.abs(_local2.scissors) / Math.max(1, Math.abs(_local2.scissors))); _local4 = _local4 + displayItem(_local2.endurance, "Stamina"); _local3 = _local3 + (Math.abs(_local2.endurance) / Math.max(1, Math.abs(_local2.endurance))); _local4 = _local4 + displayItem(_local2.maxhealth, "Vigor"); _local3 = _local3 + (Math.abs(_local2.maxhealth) / Math.max(1, Math.abs(_local2.maxhealth))); _local4 = _local4 + displayItem(_local2.light, "Light"); _local3 = _local3 + (Math.abs(_local2.light) / Math.max(1, Math.abs(_local2.light))); _local4 = _local4 + displayItem(_local2.luck, "Luck"); _local3 = _local3 + (Math.abs(_local2.luck) / Math.max(1, Math.abs(_local2.luck))); _local4 = _local4 + displayItem(_local2.health, "Vigor regained when you fall in battle (consumes the item)"); _local3 = _local3 + ((Math.abs(_local2.health) / Math.max(1, Math.abs(_local2.health))) * 2); _local4 = _local4 + (("\nValue: " + _local2.sell) + " XP"); oShopDetails.add(mcRef.mcState["equipment" + _local6], _local4, _local3, ShopDetails.nDELAY_APPEAR_ITEMS); _local6++; } _local6 = 0; while (_local6 < oPlayer.aInventory.length) { _local3 = 2; _local2 = oPlayer.aInventory[_local6]; _local4 = _local2.name; _local4 = _local4 + displayItem(_local2.rock, "Cock Strength"); _local3 = _local3 + (Math.abs(_local2.rock) / Math.max(1, Math.abs(_local2.rock))); _local4 = _local4 + displayItem(_local2.paper, "Ass Strength"); _local3 = _local3 + (Math.abs(_local2.paper) / Math.max(1, Math.abs(_local2.paper))); _local4 = _local4 + displayItem(_local2.scissors, "Mouth Strength"); _local3 = _local3 + (Math.abs(_local2.scissors) / Math.max(1, Math.abs(_local2.scissors))); _local4 = _local4 + displayItem(_local2.endurance, "Stamina"); _local3 = _local3 + (Math.abs(_local2.endurance) / Math.max(1, Math.abs(_local2.endurance))); _local4 = _local4 + displayItem(_local2.maxhealth, "Vigor"); _local3 = _local3 + (Math.abs(_local2.maxhealth) / Math.max(1, Math.abs(_local2.maxhealth))); _local4 = _local4 + displayItem(_local2.light, "Light"); _local3 = _local3 + (Math.abs(_local2.light) / Math.max(1, Math.abs(_local2.light))); _local4 = _local4 + displayItem(_local2.luck, "Luck"); _local3 = _local3 + (Math.abs(_local2.luck) / Math.max(1, Math.abs(_local2.luck))); _local4 = _local4 + displayItem(_local2.health, "Vigor regained when you fall in battle (consumes the item)"); _local3 = _local3 + ((Math.abs(_local2.health) / Math.max(1, Math.abs(_local2.health))) * 2); _local4 = _local4 + (("\nValue: " + _local2.sell) + " XP"); oShopDetails.add(mcRef.mcState["inventory" + _local6], _local4, _local3, ShopDetails.nDELAY_APPEAR_ITEMS); _local6++; } var _local9; var _local5; var _local10 = 1; var _local7; var _local8 = new Array(); _local6 = 0; while (_local6 < oPlayer.skill) { _local2 = DataLevelUp.aSKILL[oPlayer.archtype][_local6]; _local9 = false; _local5 = 0; while (_local5 <= _local8.length) { if (_local2.skill == _local8[_local5]) { _local9 = true; break; } _local5++; } if (!_local9) { _local3 = 3; _local5 = _local6 + 1; while (_local5 <= oPlayer.skill) { _local7 = DataLevelUp.aSKILL[oPlayer.archtype][_local5]; if (_local7.skill == _local2.skill) { _local2 = _local7; } _local5++; } oShopDetails.add(mcRef.mcState.mcSkills["mcItem" + _local10], _local2.text, _local3, ShopDetails.nDELAY_APPEAR_ITEMS); _local8.push(_local2.skill); _local10++; } _local6++; } } function displayItem(_nItem, _sDisplay) { var _local1 = ""; if (_nItem > 0) { _local1 = ((("\n<font color='#009900'>+" + _nItem) + " ") + _sDisplay) + "</font>"; } else if (_nItem < 0) { _local1 = ((("\n<font color='#990000'>-" + _nItem) + " ") + _sDisplay) + "</font>"; } return(_local1); } function showLevelUp(_mcRef) { if (oPlayer.boostsRemaining > 0) { _mcRef.mcLevelUp._visible = true; _mcRef.mcLevelUp.txtText.text = ("Level up\n" + oPlayer.boostsRemaining) + " boosts remaining"; oBtnRock = new MCBtnLevelUp(_mcRef.mcLevelRock, "+" + nBoostRock, library.Delegate.create(this, addLevel, BattleCharacter.sSTATE_ROCK)); _mcRef.mcLevelRock._visible = nBoostRock > 0; oBtnPaper = new MCBtnLevelUp(_mcRef.mcLevelPaper, "+" + nBoostPaper, library.Delegate.create(this, addLevel, BattleCharacter.sSTATE_PAPER)); _mcRef.mcLevelPaper._visible = nBoostPaper > 0; oBtnScissors = new MCBtnLevelUp(_mcRef.mcLevelScissors, "+" + nBoostScissors, library.Delegate.create(this, addLevel, BattleCharacter.sSTATE_SCISSORS)); _mcRef.mcLevelScissors._visible = nBoostScissors > 0; oBtnHealth = new MCBtnLevelUp(_mcRef.mcLevelHealth, "+" + nBoostHealth, library.Delegate.create(this, addLevel, "Health")); _mcRef.mcLevelHealth._visible = nBoostHealth > 0; oBtnEndurance = new MCBtnLevelUp(_mcRef.mcLevelEndurance, "+" + nBoostEndurance, library.Delegate.create(this, addLevel, "Endurance")); _mcRef.mcLevelEndurance._visible = nBoostEndurance > 0; oBtnEquipment = new MCBtnLevelUp(_mcRef.mcLevelEquipment, "+" + nBoostEquipment, library.Delegate.create(this, addLevel, "Equipment")); _mcRef.mcLevelEquipment._visible = nBoostEquipment > 0; oBtnInventory = new MCBtnLevelUp(_mcRef.mcLevelInventory, "+" + nBoostInventory, library.Delegate.create(this, addLevel, "Inventory")); _mcRef.mcLevelInventory._visible = nBoostInventory > 0; oBtnSkill = new MCBtnLevelUp(_mcRef.mcLevelSkill, "+" + nBoostSkill, library.Delegate.create(this, addLevel, "Skill")); _mcRef.mcLevelSkill._visible = nBoostSkill > 0; oBtnLuck = new MCBtnLevelUp(_mcRef.mcLevelLuck, "+" + nBoostLuck, library.Delegate.create(this, addLevel, "Luck")); _mcRef.mcLevelLuck._visible = nBoostLuck > 0; } else { _mcRef.mcLevelUp._visible = false; _mcRef.mcLevelRock._visible = false; _mcRef.mcLevelPaper._visible = false; _mcRef.mcLevelScissors._visible = false; _mcRef.mcLevelHealth._visible = false; _mcRef.mcLevelEndurance._visible = false; _mcRef.mcLevelLuck._visible = false; _mcRef.mcLevelEquipment._visible = false; _mcRef.mcLevelInventory._visible = false; _mcRef.mcLevelSkill._visible = false; } } function startOut() { var _local2 = mcRef.mcState.mcState; setScreen(_local2); _local2.mcLevelUp._visible = false; _local2.mcLevelRock._visible = false; _local2.mcLevelPaper._visible = false; _local2.mcLevelScissors._visible = false; _local2.mcLevelHealth._visible = false; _local2.mcLevelEndurance._visible = false; _local2.mcLevelLuck._visible = false; _local2.mcLevelEquipment._visible = false; _local2.mcLevelInventory._visible = false; _local2.mcLevelSkill._visible = false; oBtnEnterLevel = new library.MCButton(_local2.btnStartLevel); oBtnPrev = new library.MCButton(_local2.mcPrevious); oBtnNext = new library.MCButton(_local2.mcNext); oBtnAchievements = new library.MCButton(_local2.btnAchievements); } function setEquipmentStat(_sStat, _txtField) { var _local5 = _txtField.getTextFormat(); var _local3 = 0; var _local2; _local2 = 0; while (_local2 < oPlayer.aEquipment.length) { _local3 = _local3 + oPlayer.aEquipment[_local2][_sStat]; _local2++; } if (_local3 < 0) { _local5.color = 6684672 /* 0x660000 */; } else if (_local3 > 0) { _local5.color = 26112; } else { _local5.color = 0; } if (oPlayer[_sStat] <= 999) { _local5.size = 39; } else { _local5.size = 28; } _txtField.setNewTextFormat(_local5); _txtField.text = oPlayer[_sStat]; } function setScreen(_mcRef) { oSelector.setMc(_mcRef.mcProgression); oShopDetails.setMc(_mcRef.mcDetails); _mcRef.mcName.txtName.text = oPlayer.name; _mcRef.mcLevel.txtLevel.text = "Level " + oPlayer.level; setEquipmentStat("rock", _mcRef.mcRock.txtText); setEquipmentStat("paper", _mcRef.mcPaper.txtText); setEquipmentStat("scissors", _mcRef.mcScissors.txtText); setEquipmentStat("rockmax", _mcRef.txtRockMax); setEquipmentStat("papermax", _mcRef.txtPaperMax); setEquipmentStat("scissorsmax", _mcRef.txtScissorsMax); setEquipmentStat("maxhealth", _mcRef.mcHealth.txtText); setEquipmentStat("endurance", _mcRef.mcEndurance.txtText); setEquipmentStat("luck", _mcRef.mcLuck.txtText); setEquipmentStat("skill", _mcRef.mcSkill.txtText); _mcRef.txtEquipment.text = oPlayer.equipment; _mcRef.txtInventory.text = oPlayer.inventory; _mcRef.mcNextLevel.txtNextLevel.text = "XP to next Level: " + Math.max(0, oPlayer.nextLevel - oPlayer.experience); setColor(_mcRef); switch (oPlayer.equipment) { case 1 : _mcRef.mcEquipment.gotoAndStop("One"); break; case 2 : _mcRef.mcEquipment.gotoAndStop("Two"); break; case 3 : _mcRef.mcEquipment.gotoAndStop("Three"); break; case 4 : _mcRef.mcEquipment.gotoAndStop("Four"); break; case 5 : _mcRef.mcEquipment.gotoAndStop("Five"); break; case 6 : _mcRef.mcEquipment.gotoAndStop("Six"); break; case 7 : _mcRef.mcEquipment.gotoAndStop("Seven"); break; case 8 : _mcRef.mcEquipment.gotoAndStop("Eight"); } switch (oPlayer.inventory) { case 6 : _mcRef.mcInventory.gotoAndStop("Six"); break; case 7 : _mcRef.mcInventory.gotoAndStop("Seven"); break; case 8 : _mcRef.mcInventory.gotoAndStop("Eight"); break; case 9 : _mcRef.mcInventory.gotoAndStop("Nine"); break; case 10 : _mcRef.mcInventory.gotoAndStop("Ten"); break; case 11 : _mcRef.mcInventory.gotoAndStop("Eleven"); break; case 12 : _mcRef.mcInventory.gotoAndStop("Twelve"); break; case 13 : _mcRef.mcInventory.gotoAndStop("Thirteen"); break; case 14 : _mcRef.mcInventory.gotoAndStop("Fourteen"); break; case 15 : _mcRef.mcInventory.gotoAndStop("Fifteen"); break; case 16 : _mcRef.mcInventory.gotoAndStop("Sixteen"); break; case 17 : _mcRef.mcInventory.gotoAndStop("Seventeen"); break; case 18 : _mcRef.mcInventory.gotoAndStop("Eighteen"); } var _local10; var _local2; var _local5; var _local8 = 1; var _local6; var _local7 = new Array(); _local2 = 0; while (_local2 < oPlayer.skill) { _local10 = false; _local6 = DataLevelUp.aSKILL[oPlayer.archtype][_local2]; _local5 = 0; while (_local5 <= _local7.length) { if (_local7[_local5] == _local6.skill) { _local10 = true; _mcRef.mcSkills["mcItem" + (_local5 + 1)].mcText.txtText.text = _local6.display; break; } _local5++; } if (!_local10) { _local7.push(_local6.skill); _mcRef.mcSkills["mcItem" + _local8].gotoAndStop(_local6.skill); _mcRef.mcSkills["mcItem" + _local8].mcText.txtText.text = _local6.display; _mcRef.mcSkills["mcItem" + _local8]._visible = true; _local8++; } _local2++; } _local2 = _local8; while (_local2 <= 8) { _mcRef.mcSkills["mcItem" + _local2]._visible = false; _local2++; } var _local9; var _local4; var _local11; _local2 = 0; while (_local2 < oPlayer.aInventory.length) { _mcRef["inventory" + _local2].removeMovieClip(); _local4 = _mcRef.attachMovie("mcItem", "inventory" + _local2, _mcRef.getNextHighestDepth()); _local4.gotoAndStop(oPlayer.aInventory[_local2].item); _local4._x = _mcRef.mcInventory["mcItem" + (_local2 + 1)]._x + _mcRef.mcInventory._x; _local4._y = _mcRef.mcInventory["mcItem" + (_local2 + 1)]._y + _mcRef.mcInventory._y; _local4.onPress = library.Delegate.create(this, clickItem, _local4, oPlayer.aInventory[_local2], "inventory", _local2); setItemText(oPlayer.aInventory[_local2], _local4); _local9 = new flash.geom.Transform(_local4.mcItem); if (!((((((((oPlayer.aInventory[_local2].color.redMultiplier == 1) && (oPlayer.aInventory[_local2].color.greenMultiplier == 1)) && (oPlayer.aInventory[_local2].color.blueMultiplier == 1)) && (oPlayer.aInventory[_local2].color.alphaMultiplier == 1)) && (oPlayer.aInventory[_local2].color.redOffset == 0)) && (oPlayer.aInventory[_local2].color.greenOffset == 0)) && (oPlayer.aInventory[_local2].color.blueOffset == 0)) && (oPlayer.aInventory[_local2].color.alphaOffset == 0))) { _local9.colorTransform = oPlayer.aInventory[_local2].color; } _local2++; } _local2 = 0; while (_local2 < oPlayer.aEquipment.length) { _mcRef["equipment" + _local2].removeMovieClip(); _local4 = _mcRef.attachMovie("mcItem", "equipment" + _local2, _mcRef.getNextHighestDepth()); _local4.gotoAndStop(oPlayer.aEquipment[_local2].item); _local4._x = _mcRef.mcEquipment["mcItem" + (_local2 + 1)]._x + _mcRef.mcEquipment._x; _local4._y = _mcRef.mcEquipment["mcItem" + (_local2 + 1)]._y + _mcRef.mcEquipment._y; _local4.onPress = library.Delegate.create(this, clickItem, _local4, oPlayer.aEquipment[_local2], "equipment", _local2); setItemText(oPlayer.aEquipment[_local2], _local4); _local9 = new flash.geom.Transform(_local4.mcItem); if (!((((((((oPlayer.aEquipment[_local2].color.redMultiplier == 1) && (oPlayer.aEquipment[_local2].color.greenMultiplier == 1)) && (oPlayer.aEquipment[_local2].color.blueMultiplier == 1)) && (oPlayer.aEquipment[_local2].color.alphaMultiplier == 1)) && (oPlayer.aEquipment[_local2].color.redOffset == 0)) && (oPlayer.aEquipment[_local2].color.greenOffset == 0)) && (oPlayer.aEquipment[_local2].color.blueOffset == 0)) && (oPlayer.aEquipment[_local2].color.alphaOffset == 0))) { _local9.colorTransform = oPlayer.aEquipment[_local2].color; } _local2++; } setHelp(); saveData(); } function setItemText(_oItem, _mcItem) { var _local3 = 0; var _local1 = 0; if (_oItem.rock > 0) { _local1 = _oItem.rock; _local3++; } if (_oItem.paper > 0) { _local1 = Math.max(_local1, _oItem.paper); _local3++; } if (_oItem.scissors > 0) { _local1 = Math.max(_local1, _oItem.scissors); _local3++; } if (_oItem.health > 0) { if (_local1 == 0) { _local1 = _oItem.health; } _local3++; } if (_oItem.maxhealth > 0) { if (_local1 == 0) { _local1 = _oItem.maxhealth; } _local3++; } if (_oItem.endurance > 0) { if (_local1 == 0) { _local1 = _oItem.endurance; } _local3++; } if (_oItem.light > 0) { if (_local1 == 0) { _local1 = _oItem.light; } _local3++; } if (_oItem.luck > 0) { if (_local1 == 0) { _local1 = _oItem.luck; } _local3++; } if (_local1 == 0) { _local1 = _oItem.sell; } _mcItem.mcText.txtText.text = "+" + _local1; if (_local3 > 1) { _mcItem.mcText.txtText.text = _mcItem.mcText.txtText.text + "*"; } } function setColor(_mcRef) { _mcRef.mcPlayerBig.gotoAndStop(oPlayer.body); _mcRef.mcPlayerBig.mcHead.gotoAndStop(oPlayer.head); var _local2 = new flash.geom.Transform(_mcRef.mcPlayerBig.mcHead); _local2.colorTransform = oPlayer.color; _local2 = new flash.geom.Transform(_mcRef.mcPlayerBig.mcFront); _local2.colorTransform = oPlayer.color; _local2 = new flash.geom.Transform(_mcRef.mcPlayerBig.mcBody); _local2.colorTransform = oPlayer.color; _local2 = new flash.geom.Transform(_mcRef.mcPlayerBig.mcCock); _local2.colorTransform = oPlayer.cockcolor; _local2 = new flash.geom.Transform(_mcRef.mcPlayerBig.mcCockHead); _local2.colorTransform = oPlayer.cockheadcolor; _local2 = new flash.geom.Transform(_mcRef.mcPlayerBig.mcTailTip); _local2.colorTransform = oPlayer.tailtipcolor; _local2 = new flash.geom.Transform(_mcRef.mcPlayerBig.mcTail); _local2.colorTransform = oPlayer.color; _local2 = new flash.geom.Transform(_mcRef.mcPlayerBig.mcBack); _local2.colorTransform = oPlayer.color; _mcRef.mcPlayerBig.mcFace.gotoAndStop(oPlayer.head); _local2 = new flash.geom.Transform(_mcRef.mcPlayerBig.mcFace); _local2.colorTransform = oPlayer.stomachcolor; _local2 = new flash.geom.Transform(_mcRef.mcPlayerBig.mcFrontStomach); _local2.colorTransform = oPlayer.stomachcolor; _local2 = new flash.geom.Transform(_mcRef.mcPlayerBig.mcStomach); _local2.colorTransform = oPlayer.stomachcolor; _local2 = new flash.geom.Transform(_mcRef.mcPlayerBig.mcBackStomach); _local2.colorTransform = oPlayer.stomachcolor; } function clickItem(_mcItem, _oItem, _sLocation, _nPosition) { _mcItem.swapDepths(_mcItem._parent.getNextHighestDepth()); _mcItem.startDrag(); _mcItem.onMouseUp = library.Delegate.create(this, dropItem, _mcItem, _oItem, _sLocation, _nPosition); } function dropItem(_mcItem, _oItem, _sLocation, _nPosition) { _mcItem.stopDrag(); _mcItem.onMouseUp = undefined; delete _mcItem.onMouseUp; var _local8 = false; var _local3; var _local9; if (_mcItem._parent.mcInventory.hitTest(_root._xmouse, _root._ymouse)) { _local3 = 0; while (_local3 < oPlayer.inventory) { if (_mcItem._parent.mcInventory["mcItem" + (_local3 + 1)].hitTest(_root._xmouse, _root._ymouse)) { if (oPlayer.aInventory.length > _local3) { if (_sLocation == "inventory") { oPlayer.aInventory[_nPosition] = oPlayer.aInventory[_local3]; oPlayer.aInventory[_local3] = _oItem; } else { changeEquipment(oPlayer.aInventory[_local3], 1); changeEquipment(_oItem, -1); oPlayer.aEquipment[_nPosition] = oPlayer.aInventory[_local3]; oPlayer.aInventory[_local3] = _oItem; } } else { oPlayer.aInventory.push(_oItem); if (_sLocation == "inventory") { oPlayer.aInventory.splice(_nPosition, 1); } else { changeEquipment(oPlayer.aEquipment[_nPosition], -1); _mcItem._parent["equipment" + (oPlayer.aEquipment.length - 1)].swapDepths(_mcItem._parent.getNextHighestDepth()); _mcItem._parent["equipment" + (oPlayer.aEquipment.length - 1)].removeMovieClip(); oPlayer.aEquipment.splice(_nPosition, 1); } } _local8 = true; break; } _local3++; } } else if (_mcItem._parent.mcEquipment.hitTest(_root._xmouse, _root._ymouse)) { _local3 = 0; while (_local3 < oPlayer.equipment) { if (_mcItem._parent.mcEquipment["mcItem" + (_local3 + 1)].hitTest(_root._xmouse, _root._ymouse)) { if (oPlayer.aEquipment.length > _local3) { if (_sLocation == "inventory") { changeEquipment(_oItem, 1); changeEquipment(oPlayer.aEquipment[_local3], -1); oPlayer.aInventory[_nPosition] = oPlayer.aEquipment[_local3]; oPlayer.aEquipment[_local3] = _oItem; } else { oPlayer.aEquipment[_nPosition] = oPlayer.aEquipment[_local3]; oPlayer.aEquipment[_local3] = _oItem; } } else { oPlayer.aEquipment.push(_oItem); if (_sLocation == "inventory") { changeEquipment(_oItem, 1); _mcItem._parent["inventory" + (oPlayer.aInventory.length - 1)].swapDepths(_mcItem._parent.getNextHighestDepth()); _mcItem._parent["inventory" + (oPlayer.aInventory.length - 1)].removeMovieClip(); oPlayer.aInventory.splice(_nPosition, 1); } else { oPlayer.aEquipment.splice(_nPosition, 1); } } _local8 = true; break; } _local3++; } } else if (_mcItem._parent.mcSell.mcItem.hitTest(_root._xmouse, _root._ymouse)) { Achievements.addAchievement(Achievements.nSELL_ITEMS, 1); Achievements.addAchievement(Achievements.nITEMS_EXPERIENCE, _oItem.sell); oPlayer.experience = oPlayer.experience + _oItem.sell; setLevelUp(); showLevelUp(_mcItem._parent); if (_sLocation == "inventory") { _mcItem._parent["inventory" + (oPlayer.aInventory.length - 1)].swapDepths(_mcItem._parent.getNextHighestDepth()); _mcItem._parent["inventory" + (oPlayer.aInventory.length - 1)].removeMovieClip(); oPlayer.aInventory.splice(_nPosition, 1); } else { changeEquipment(_oItem, -1); _mcItem._parent["equipment" + (oPlayer.aEquipment.length - 1)].swapDepths(_mcItem._parent.getNextHighestDepth()); _mcItem._parent["equipment" + (oPlayer.aEquipment.length - 1)].removeMovieClip(); oPlayer.aEquipment.splice(_nPosition, 1); } } _mcItem.removeMovieClip(); setScreen(mcRef.mcState); } function setShop(_oPlayer) { if (bSuccess) { oSelector.addLevel(); } oPlayer = _oPlayer; setLevelUp(); setState(library.Popup.sSTATE_IN); } function changeEquipment(_oItem, _nMultipler) { oPlayer.rock = oPlayer.rock + (_oItem.rock * _nMultipler); oPlayer.paper = oPlayer.paper + (_oItem.paper * _nMultipler); oPlayer.scissors = oPlayer.scissors + (_oItem.scissors * _nMultipler); oPlayer.rockmax = oPlayer.rockmax + (_oItem.rockmax * _nMultipler); oPlayer.papermax = oPlayer.papermax + (_oItem.papermax * _nMultipler); oPlayer.scissorsmax = oPlayer.scissorsmax + (_oItem.scissorsmax * _nMultipler); oPlayer.maxhealth = oPlayer.maxhealth + (_oItem.maxhealth * _nMultipler); oPlayer.health = oPlayer.maxhealth; oPlayer.endurance = oPlayer.endurance + (_oItem.endurance * _nMultipler); oPlayer.light = oPlayer.light + (_oItem.light * _nMultipler); oPlayer.luck = oPlayer.luck + (_oItem.luck * _nMultipler); } function setLevelUp() { if ((oPlayer.experience >= oPlayer.nextLevel) && (oPlayer.boostsRemaining <= 0)) { var _local2 = DataLevelUp.levelUp(oPlayer.archtype, oPlayer.level); nBoostRock = nBoostRock + _local2.rock; nBoostPaper = nBoostPaper + _local2.paper; nBoostScissors = nBoostScissors + _local2.scissors; nBoostHealth = nBoostHealth + _local2.health; nBoostEndurance = nBoostEndurance + _local2.endurance; nBoostInventory = nBoostInventory + _local2.inventory; nBoostEquipment = nBoostEquipment + _local2.equipment; nBoostLuck = nBoostLuck + _local2.luck; nBoostSkill = nBoostSkill + _local2.skill; oPlayer.boostsRemaining = oPlayer.boostsRemaining + 2; oPlayer.level++; oPlayer.nextLevel = _local2.nextlevel; Achievements.addAchievement(Achievements.nPLAYER_LEVEL, 1); } } function setPlayer(_oData) { oPlayer.color = _oData.color; oPlayer.stomachcolor = _oData.stomachcolor; oPlayer.cockcolor = _oData.cockcolor; oPlayer.cockheadcolor = _oData.cockheadcolor; oPlayer.tailtipcolor = _oData.tailtipcolor; oPlayer.name = _oData.name; oPlayer.head = _oData.head; oPlayer.body = _oData.body; oPlayer.archtype = _oData.archtype; oPlayer.rock = _oData.rock; oPlayer.paper = _oData.paper; oPlayer.scissors = _oData.scissors; oPlayer.name = _oData.name; oPlayer.level = _oData.level; oPlayer.health = _oData.maxhealth; oPlayer.experience = _oData.experience; oPlayer.nextLevel = _oData.nextlevel; oPlayer.light = _oData.light; oPlayer.endurance = _oData.endurance; oPlayer.luck = _oData.luck; oPlayer.equipment = _oData.equipment; oPlayer.inventory = _oData.inventory; oPlayer.skill = _oData.skill; oPlayer.boostsRemaining = 0; setColor(mcRef.mcState.mcState); setScreen(mcRef.mcState.mcState); } function addLevel(_sType) { switch (_sType) { case BattleCharacter.sSTATE_ROCK : oPlayer.rock = oPlayer.rock + nBoostRock; nBoostRock = 0; break; case BattleCharacter.sSTATE_PAPER : oPlayer.paper = oPlayer.paper + nBoostPaper; nBoostPaper = 0; break; case BattleCharacter.sSTATE_SCISSORS : oPlayer.scissors = oPlayer.scissors + nBoostScissors; nBoostScissors = 0; break; case "Health" : oPlayer.maxhealth = oPlayer.maxhealth + nBoostHealth; oPlayer.health = oPlayer.maxhealth; nBoostHealth = 0; break; case "Light" : oPlayer.light = oPlayer.light + nBoostLight; nBoostLight = 0; break; case "Endurance" : oPlayer.endurance = oPlayer.endurance + nBoostEndurance; nBoostEndurance = 0; break; case "Luck" : oPlayer.luck = oPlayer.luck + nBoostLuck; nBoostLuck = 0; break; case "Skill" : updateSkills(oPlayer.skill, nBoostSkill); oPlayer.skill = oPlayer.skill + nBoostSkill; nBoostSkill = 0; setHelp(); break; case "Inventory" : oPlayer.inventory = oPlayer.inventory + nBoostInventory; nBoostInventory = 0; break; case "Equipment" : oPlayer.equipment = oPlayer.equipment + nBoostEquipment; nBoostEquipment = 0; } oPlayer.boostsRemaining--; setLevelUp(); setScreen(mcRef.mcState); showLevelUp(mcRef.mcState); } function updateSkills(_nCurrentSkill, _nAddSkills) { var _local2; var _local3; _local2 = _nCurrentSkill; while (_local2 < (_nCurrentSkill + _nAddSkills)) { _local3 = DataLevelUp.aSKILL[oPlayer.archtype][_local2]; if (!isNaN(_local3.light)) { oPlayer.light = oPlayer.light + _local3.light; } _local2++; } } function startLevel() { setState(library.Popup.sSTATE_OUT); } function playerData() { return(oPlayer); } function loadData(_sData) { var _local2 = _sData.split("/"); var _local3 = 0; oSelector.load(Number(_local2[_local3++]), Number(_local2[_local3++]), Number(_local2[_local3++]), Number(_local2[_local3++]), Number(_local2[_local3++])); Achievements.loadData(_local2[_local3++]); Achievements.addAchievement(Achievements.nGAME_LOAD, 1); nBoostRock = Number(_local2[_local3++]); nBoostPaper = Number(_local2[_local3++]); nBoostScissors = Number(_local2[_local3++]); nBoostRockMax = Number(_local2[_local3++]); nBoostPaperMax = Number(_local2[_local3++]); nBoostScissorsMax = Number(_local2[_local3++]); nBoostHealth = Number(_local2[_local3++]); nBoostLight = Number(_local2[_local3++]); nBoostLuck = Number(_local2[_local3++]); nBoostEndurance = Number(_local2[_local3++]); nBoostEquipment = Number(_local2[_local3++]); nBoostInventory = Number(_local2[_local3++]); nBoostSkill = Number(_local2[_local3++]); oPlayer.color = loadColorData(Number(_local2[_local3++]), Number(_local2[_local3++]), Number(_local2[_local3++])); oPlayer.stomachcolor = loadColorData(Number(_local2[_local3++]), Number(_local2[_local3++]), Number(_local2[_local3++])); oPlayer.cockcolor = loadColorData(Number(_local2[_local3++]), Number(_local2[_local3++]), Number(_local2[_local3++])); oPlayer.cockheadcolor = loadColorData(Number(_local2[_local3++]), Number(_local2[_local3++]), Number(_local2[_local3++])); oPlayer.tailtipcolor = loadColorData(Number(_local2[_local3++]), Number(_local2[_local3++]), Number(_local2[_local3++])); oPlayer.name = _local2[_local3++]; oPlayer.head = _local2[_local3++]; oPlayer.body = _local2[_local3++]; oPlayer.archtype = _local2[_local3++]; oPlayer.rock = Number(_local2[_local3++]); oPlayer.paper = Number(_local2[_local3++]); oPlayer.scissors = Number(_local2[_local3++]); oPlayer.level = Number(_local2[_local3++]); oPlayer.maxhealth = Number(_local2[_local3++]); oPlayer.experience = Number(_local2[_local3++]); oPlayer.nextLevel = Number(_local2[_local3++]); oPlayer.light = Number(_local2[_local3++]); oPlayer.endurance = Number(_local2[_local3++]); oPlayer.luck = Number(_local2[_local3++]); oPlayer.equipment = Number(_local2[_local3++]); oPlayer.inventory = Number(_local2[_local3++]); oPlayer.skill = Number(_local2[_local3++]); oPlayer.boostsRemaining = Number(_local2[_local3++]); oPlayer.aInventory = new Array(); do { if (_local2[_local3] == ";;") { break; } oPlayer.aInventory.push(loadItem(_local2[_local3++])); } while (_local3 < 50); _local3++; oPlayer.aEquipment = new Array(); while (_local3 < _local2.length) { oPlayer.aEquipment.push(loadItem(_local2[_local3++])); } loadSavePlayer(1); setScreen(mcRef.mcState.mcState); showLevelUp(mcRef.mcState.mcState); } function loadItem(_sItem) { var _local1; if (_sItem.substr(0, 1) == "*") { _local1 = DataItems.getDescription(""); var _local4 = _sItem.substr(1).split("*"); _local1.name = _local4[0]; _local1.item = _local4[1]; _local1.baseitem = false; _local1.sell = library.MyMath.convertAlphaNum(_local4[2]); _local1.color.redMultiplier = _local4[3]; _local1.color.blueMultiplier = _local4[4]; _local1.color.greenMultiplier = _local4[5]; var _local3 = 0; var _local6 = _local4.length / 3; var _local2; _local3 = 0; while (_local3 < _local4.length) { _local2 = library.MyMath.convertAlphaNum(_local4[6].substr((_local3 * 3) + 1, 2)); switch (_local4[6].substr(_local3 * 3, 1)) { case "R" : _local1.rock = _local2; break; case "P" : _local1.paper = _local2; break; case "S" : _local1.scissors = _local2; break; case "H" : _local1.health = _local2; break; case "M" : _local1.maxhealth = _local2; break; case "L" : _local1.light = _local2; break; case "K" : _local1.luck = _local2; break; case "E" : _local1.endurance = _local2; } _local3++; } } else { _local1 = DataItems.getDescription(_sItem); } return(_local1); } function saveData() { var _local3 = oSelector.save(); _local3 = _local3 + Achievements.saveData(); _local3 = _local3 + (nBoostRock + "/"); _local3 = _local3 + (nBoostPaper + "/"); _local3 = _local3 + (nBoostScissors + "/"); _local3 = _local3 + (nBoostRockMax + "/"); _local3 = _local3 + (nBoostPaperMax + "/"); _local3 = _local3 + (nBoostScissorsMax + "/"); _local3 = _local3 + (nBoostHealth + "/"); _local3 = _local3 + (nBoostLight + "/"); _local3 = _local3 + (nBoostLuck + "/"); _local3 = _local3 + (nBoostEndurance + "/"); _local3 = _local3 + (nBoostEquipment + "/"); _local3 = _local3 + (nBoostInventory + "/"); _local3 = _local3 + (nBoostSkill + "/"); _local3 = _local3 + saveColorData(oPlayer.color); _local3 = _local3 + saveColorData(oPlayer.stomachcolor); _local3 = _local3 + saveColorData(oPlayer.cockcolor); _local3 = _local3 + saveColorData(oPlayer.cockheadcolor); _local3 = _local3 + saveColorData(oPlayer.tailtipcolor); _local3 = _local3 + (oPlayer.name + "/"); _local3 = _local3 + (oPlayer.head + "/"); _local3 = _local3 + (oPlayer.body + "/"); _local3 = _local3 + (oPlayer.archtype + "/"); loadSavePlayer(-1); _local3 = _local3 + (oPlayer.rock + "/"); _local3 = _local3 + (oPlayer.paper + "/"); _local3 = _local3 + (oPlayer.scissors + "/"); _local3 = _local3 + (oPlayer.level + "/"); _local3 = _local3 + (oPlayer.maxhealth + "/"); _local3 = _local3 + (oPlayer.experience + "/"); _local3 = _local3 + (oPlayer.nextLevel + "/"); _local3 = _local3 + (oPlayer.light + "/"); _local3 = _local3 + (oPlayer.endurance + "/"); _local3 = _local3 + (oPlayer.luck + "/"); _local3 = _local3 + (oPlayer.equipment + "/"); _local3 = _local3 + (oPlayer.inventory + "/"); _local3 = _local3 + (oPlayer.skill + "/"); _local3 = _local3 + (oPlayer.boostsRemaining + "/"); var _local2; _local2 = 0; while (_local2 < oPlayer.aInventory.length) { if (oPlayer.aInventory[_local2].name != "") { _local3 = _local3 + (saveItem(oPlayer.aInventory[_local2]) + "/"); } _local2++; } _local3 = _local3 + ";;"; _local2 = 0; while (_local2 < oPlayer.aEquipment.length) { if (oPlayer.aEquipment[_local2].name != "") { _local3 = _local3 + ("/" + saveItem(oPlayer.aEquipment[_local2])); } _local2++; } loadSavePlayer(1); Main.Instance.save(1, _local3); } function saveItem(_oItem) { var _local3 = ""; if (_oItem.baseitem) { _local3 = _oItem.name; } else { _local3 = "*"; _local3 = _local3 + (_oItem.name + "*"); _local3 = _local3 + (_oItem.item + "*"); _local3 = _local3 + (library.MyMath.convertNumber(_oItem.sell) + "*"); _local3 = _local3 + saveColorData(_oItem.color).split("/").join("*"); if (_oItem.rock > 0) { _local3 = _local3 + ("R" + library.MyMath.convertNumber(_oItem.rock, 2)); } if (_oItem.paper > 0) { _local3 = _local3 + ("P" + library.MyMath.convertNumber(_oItem.paper, 2)); } if (_oItem.scissors > 0) { _local3 = _local3 + ("S" + library.MyMath.convertNumber(_oItem.scissors, 2)); } if (_oItem.health > 0) { _local3 = _local3 + ("H" + library.MyMath.convertNumber(_oItem.health, 2)); } if (_oItem.maxhealth > 0) { _local3 = _local3 + ("M" + library.MyMath.convertNumber(_oItem.maxhealth, 2)); } if (_oItem.light > 0) { _local3 = _local3 + ("L" + library.MyMath.convertNumber(_oItem.light, 2)); } if (_oItem.luck > 0) { _local3 = _local3 + ("K" + library.MyMath.convertNumber(_oItem.luck, 2)); } if (_oItem.endurance > 0) { _local3 = _local3 + ("E" + library.MyMath.convertNumber(_oItem.endurance, 2)); } } return(_local3); } function loadSavePlayer(_nMultiplier) { var _local2; _local2 = 0; while (_local2 < oPlayer.aEquipment.length) { oPlayer.rock = oPlayer.rock + (oPlayer.aEquipment[_local2].rock * _nMultiplier); oPlayer.paper = oPlayer.paper + (oPlayer.aEquipment[_local2].paper * _nMultiplier); oPlayer.scissors = oPlayer.scissors + (oPlayer.aEquipment[_local2].scissors * _nMultiplier); oPlayer.endurance = oPlayer.endurance + (oPlayer.aEquipment[_local2].endurance * _nMultiplier); oPlayer.maxhealth = oPlayer.maxhealth + (oPlayer.aEquipment[_local2].maxhealth * _nMultiplier); oPlayer.light = oPlayer.light + (oPlayer.aEquipment[_local2].light * _nMultiplier); oPlayer.luck = oPlayer.luck + (oPlayer.aEquipment[_local2].luck * _nMultiplier); _local2++; } } function saveColorData(_oColor) { return(((((_oColor.redMultiplier + "/") + _oColor.blueMultiplier) + "/") + _oColor.greenMultiplier) + "/"); } function loadColorData(_nGreen, _nBlue, _nRed) { var _local1 = new flash.geom.ColorTransform(); _local1.redMultiplier = _nRed; _local1.blueMultiplier = _nBlue; _local1.greenMultiplier = _nGreen; _local1.alphaMultiplier = 1; _local1.redOffset = 0; _local1.blueOffset = 0; _local1.greenOffset = 0; _local1.alphaOffset = 0; return(_local1); } function get dungeon() { return(oSelector.__get__dungeon()); } function get level() { return(oSelector.__get__node()); } function set success(_bSuccess) { bSuccess = _bSuccess; //return(__get__success()); } }Symbol 1569 MovieClip [__Packages.PopupAchievementDisplay] Frame 0class PopupAchievementDisplay extends library.Popup { var mcRef, nPage, oBtnPrev, oBtnNext, oBtnAchievements, setState; function PopupAchievementDisplay (_mcRef) { super(_mcRef); } function startIn() { displayPage(mcRef.mcState.mcState, 0, false); } function startIdle() { displayPage(mcRef.mcState, 0, true); } function startOut() { displayPage(mcRef.mcState.mcState, nPage, false); } function displayPage(_mcState, _nPage, _bButtons) { nPage = _nPage; var _local4 = Achievements.getAchievementPage(nPage); _mcState.mcAchievements.gotoAndStop(_local4.length); var _local2; _local2 = 0; while (_local2 < _local4.length) { _mcState.mcAchievements["mcItem" + _local2].mcGem._visible = _local4[_local2].current >= _local4[_local2].target; if ((!_mcState.mcAchievements["mcItem" + _local2].mcGem._visible) && (!_local4[_local2].hiddenname)) { _mcState.mcAchievements["mcItem" + _local2].txtName.text = "????????????????????????"; } else { _mcState.mcAchievements["mcItem" + _local2].txtName.text = _local4[_local2].name; } if (((!_mcState.mcAchievements["mcItem" + _local2].mcGem._visible) && (!_local4[_local2].displayed)) && (_local4[_local2].current == 0)) { _mcState.mcAchievements["mcItem" + _local2].txtDescription.text = "????????????????????????"; } else { _mcState.mcAchievements["mcItem" + _local2].txtDescription.text = _local4[_local2].description; } if (!_mcState.mcAchievements["mcItem" + _local2].mcGem._visible) { _mcState.mcAchievements["mcItem" + _local2].txtComplete.text = ""; } else { _mcState.mcAchievements["mcItem" + _local2].txtComplete.text = "Complete"; } _mcState.mcAchievements["mcItem" + _local2].txtDescription.text = _mcState.mcAchievements["mcItem" + _local2].txtDescription.text.split("[TARGET]").join(_local4[_local2].target); _mcState.mcAchievements["mcItem" + _local2].txtDescription.text = _mcState.mcAchievements["mcItem" + _local2].txtDescription.text.split("[CURRENT]").join(_local4[_local2].current); _mcState.mcAchievements["mcItem" + _local2].txtExperience.text = _local4[_local2].value + " XP"; _local2++; } if (_bButtons) { oBtnPrev = new library.MCButton(_mcState.mcPrevious, library.Delegate.create(this, changePage, -1)); oBtnNext = new library.MCButton(_mcState.mcNext, library.Delegate.create(this, changePage, 1)); oBtnAchievements = new library.MCButton(_mcState.btnContinue, library.Delegate.create(this, setState, library.Popup.sSTATE_OUT)); } else { oBtnPrev = new library.MCButton(_mcState.mcPrevious, undefined); oBtnNext = new library.MCButton(_mcState.mcNext, undefined); oBtnAchievements = new library.MCButton(_mcState.btnContinue, undefined); } _mcState.mcPrevious._visible = nPage > 0; _mcState.mcNext._visible = nPage < Achievements.aLAST_PAGE; _mcState.mcPages.txtPages.text = "Page " + (nPage + 1); } function changePage(_nPage) { displayPage(mcRef.mcState, nPage + _nPage, true); } }Symbol 1570 MovieClip [__Packages.ShopLevelSelector] Frame 0class ShopLevelSelector { var mcRef, nNode, nDungeon, nStarsUnlocked, aLocations; function ShopLevelSelector (_mcRef) { mcRef = _mcRef; nNode = 0; nDungeon = 0; nStarsUnlocked = 0; aLocations = DataLocations.getLocations(); } function setMc(_mcRef) { mcRef = _mcRef; setLocation(); } function addLevel() { var _local3 = nNode + 1; var _local2 = nDungeon; if (_local2 < (aLocations.length - 1)) { if (_local3 >= aLocations[nDungeon].aNodeUnlocked.length) { _local2 = Math.min(_local2 + 1, aLocations.length - 1); if (_local2 == nDungeon) { _local3 = aLocations[nDungeon].aNodeUnlocked.length - 1; } else { _local3 = 0; if ((_local2 == (aLocations.length - 1)) && (nDungeon != _local2)) { Achievements.addAchievement(Achievements.nSTAR_LEVEL, 1); nStarsUnlocked++; } } } if (_local2 < (aLocations.length - 1)) { aLocations[_local2].aNodeUnlocked[_local3] = true; } } else if (_local3 >= nStarsUnlocked) { nStarsUnlocked++; Achievements.addAchievement(Achievements.nSTAR_LEVEL, 1); } nDungeon = _local2; nNode = _local3; setLocation(); } function changeLocation(_nNext) { var _local2 = Math.min(Math.max(nNode + _nNext, 0), DataLocations.nNODES_PER_LOCATION - 1); _local2 = nNode + _nNext; var _local3 = nDungeon; if (_local2 < 0) { if (nDungeon > 0) { _local2 = aLocations[nDungeon].aNodeUnlocked.length - 1; _local3--; } else { _local2 = 0; } } else if ((aLocations.length - 1) > nDungeon) { if (aLocations[nDungeon].aNodeUnlocked.length <= _local2) { _local3 = _local3 + _nNext; if (_nNext > 0) { _local2 = 0; } else { _local2 = aLocations[_local3].aNodeUnlocked.length - 1; } } } else { _local2 = Math.min(_local2, nStarsUnlocked - 1); } if ((aLocations.length - 1) > _local3) { if (aLocations[_local3].aNodeUnlocked[_local2]) { nDungeon = _local3; nNode = _local2; setLocation(); } } else if (_local2 < nStarsUnlocked) { nDungeon = _local3; nNode = _local2; setLocation(); } } function setLocation() { mcRef.gotoAndStop(GenerateDungeon.ARRAY_DUNGEON[nDungeon]); if (nDungeon < (GenerateDungeon.ARRAY_DUNGEON.length - 1)) { var _local2; _local2 = 0; while (_local2 < aLocations[nDungeon].aNodeUnlocked.length) { switch (_local2) { case nNode : mcRef.mcProgression["mcNode" + (_local2 + 1)].gotoAndStop(sSTATE_NODE_CURRENT); break; case DataLocations.nNODES_PER_LOCATION - 1 : if ((nDungeon < (aLocations.length - 1)) && (aLocations[nDungeon].aNodeUnlocked[_local2])) { mcRef.mcProgression["mcNode" + (_local2 + 1)].gotoAndStop(sSTATE_NODE_BOSS_COMPLETED); } else if (aLocations[nDungeon].aNodeUnlocked[_local2]) { mcRef.mcProgression["mcNode" + (_local2 + 1)].gotoAndStop(sSTATE_NODE_BOSS); } else { mcRef.mcProgression["mcNode" + (_local2 + 1)].gotoAndStop(sSTATE_NODE_BOSS_LOCKED); } break; default : if (aLocations[nDungeon].aNodeUnlocked[_local2]) { if (aLocations[nDungeon].aNodeUnlocked[_local2 + 1]) { mcRef.mcProgression["mcNode" + (_local2 + 1)].gotoAndStop(sSTATE_NODE_COMPLETED); } else { mcRef.mcProgression["mcNode" + (_local2 + 1)].gotoAndStop(sSTATE_NODE_NEXT); } } else { mcRef.mcProgression["mcNode" + (_local2 + 1)].gotoAndStop(sSTATE_NODE_LOCKED); } } _local2++; } } else { mcRef.mcMin.txtText.text = nNode + 1; mcRef.mcMax.txtText.text = nStarsUnlocked; } } function get node() { return(nNode); } function get dungeon() { return(nDungeon); } function load(_nTotalNodes, _nTotalDungeon, _nStarsUnlocked, _nCurrentNodes, _nCurrentDungeon) { var _local2; var _local3; _local3 = 0; while (_local3 < (aLocations.length - 1)) { _local2 = 0; while (_local2 < DataLocations.nNODES_PER_LOCATION) { aLocations[_local3].aNodeUnlocked[_local2] = (_local3 < _nTotalDungeon) || ((_local3 == _nTotalDungeon) && (_local2 < _nTotalNodes)); _local2++; } _local3++; } nDungeon = _nCurrentDungeon; nNode = _nCurrentNodes; nStarsUnlocked = _nStarsUnlocked; setLocation(); } function save() { var _local5 = ((((nDungeon + "/") + nNode) + "/") + nStarsUnlocked) + "/"; var _local2; var _local3; var _local4 = false; _local3 = 0; while (_local3 < (aLocations.length - 1)) { _local2 = 0; while (_local2 < aLocations[_local3].aNodeUnlocked.length) { if (!aLocations[_local3].aNodeUnlocked[_local2]) { _local5 = _local5 + (((_local3 + "/") + _local2) + "/"); _local4 = true; break; } _local2++; } if (_local4) { break; } _local3++; } if (!_local4) { _local5 = _local5 + (aLocations.length + "/0/"); } return(_local5); } static var sSTATE_NODE_COMPLETED = "Completed"; static var sSTATE_NODE_NEXT = "Next"; static var sSTATE_NODE_LOCKED = "Locked"; static var sSTATE_NODE_BOSS_LOCKED = "BossLocked"; static var sSTATE_NODE_BOSS = "Boss"; static var sSTATE_NODE_BOSS_COMPLETED = "BossCompleted"; static var sSTATE_NODE_CURRENT = "Current"; }Symbol 1571 MovieClip [__Packages.ShopDetails] Frame 0class ShopDetails extends library.State { var aClips, setState, bMouseDown, oMouse, nDelay, mcRef, sText, nTotalText, mClip, sState; function ShopDetails (_mcRef) { super(_mcRef); aClips = new Array(); setState(sSTATE_HIDDEN); bMouseDown = false; oMouse = new Object(); oMouse.onMouseDown = library.Delegate.create(this, mouseDown); oMouse.onMouseUp = library.Delegate.create(this, mouseUp); Mouse.addListener(oMouse); } function doAppear() { tryClip(); if (nDelay <= getTimer()) { setState(sSTATE_IDLE); } } function startIdle() { setClip(); } function doIdle() { setClip(); tryClip(); } function doHidden() { tryClip(); } function clear() { mcRef.swapDepths(mcRef._parent.getNextHighestDepth()); aClips = new Array(); } function add(_mcRef, _sText, _nTotalText, _nDelay) { var _local3 = false; var _local5 = new Object(); var _local2; _local2 = 0; while (_local2 < aClips.length) { if (aClips[_local2].mc == _mcRef) { aClips[_local2].text = _sText; aClips[_local2].delay = _nDelay; aClips[_local2].totaltext = _nTotalText; _local3 = true; break; } _local2++; } if (!_local3) { _local5.mc = _mcRef; _local5.text = _sText; _local5.delay = _nDelay; _local5.totaltext = _nTotalText; aClips.push(_local5); } } function setClip() { mcRef.mcText.txtText.htmlText = sText; mcRef.mcBack.gotoAndStop(nTotalText); mcRef.mcText.gotoAndStop(nTotalText); var _local2 = new Object(); _local2.x = mClip._x; _local2.y = mClip._y; mClip._parent.localToGlobal(_local2); if (_local2.x < ((mcRef._width + nPOSITION_X) + nEDGE_X)) { mcRef._x = Math.min(Math.max(nEDGE_X, _local2.x - nPOSITION_X), (800 - nEDGE_X) - mcRef._width); } else { mcRef._x = Math.min(Math.max(nEDGE_X, _local2.x - (mcRef._width + nPOSITION_X)), (800 - nEDGE_X) - mcRef._width); } if (_local2.y < ((mcRef._height + nPOSITION_Y) + nEDGE_Y)) { mcRef._y = Math.max(nEDGE_Y, (_local2.y + mClip._height) + nPOSITION_Y); } else { mcRef._y = Math.max(nEDGE_Y, _local2.y - (mcRef._height + nPOSITION_Y)); } } function tryClip() { if (!bMouseDown) { var _local3; var _local4 = false; _local3 = 0; while (_local3 < aClips.length) { if (aClips[_local3].mc.hitTest(_root._xmouse, _root._ymouse)) { setText(aClips[_local3].text, aClips[_local3].delay, aClips[_local3].totaltext, aClips[_local3].mc); _local4 = true; break; } _local3++; } if (!_local4) { unsetText(); } } } function setText(_sText, _nDelay, _nTotalText, _mClip) { if (sState == sSTATE_HIDDEN) { setState(sSTATE_APPEAR); nDelay = getTimer() + _nDelay; } nTotalText = _nTotalText; sText = _sText; mClip = _mClip; } function unsetText() { setState(sSTATE_HIDDEN); } function mouseDown() { bMouseDown = true; unsetText(); } function mouseUp() { bMouseDown = false; } function setMc(_mcRef) { mcRef = _mcRef; mcRef.gotoAndStop(sState); } var nPOSITION_X = 300; var nPOSITION_Y = 10; var nEDGE_X = 20; var nEDGE_Y = 20; static var nDELAY_APPEAR_STATS = 500; static var nDELAY_APPEAR_ITEMS = 100; var sSTATE_APPEAR = "Appear"; var sSTATE_IDLE = "Idle"; var sSTATE_HIDDEN = "Hidden"; }Symbol 1572 MovieClip [__Packages.MCBtnLevelUp] Frame 0class MCBtnLevelUp extends library.MCButton { var sText, mcRef; function MCBtnLevelUp (_mcRef, _sText, _fFunction) { super(_mcRef, _fFunction); sText = _sText; mcRef.mcText.txtText.text = sText; } function startIdle() { mcRef.mcText.txtText.text = sText; } function startOver() { mcRef.mcText.txtText.text = sText; } function startDown() { mcRef.mcText.txtText.text = sText; } }Symbol 1573 MovieClip [__Packages.DataItems] Frame 0class DataItems { function DataItems () { } static function getItem(_nDungeon, _nNode) { var _local6 = new Array(); var _local1; if (_nDungeon < (GenerateDungeon.ARRAY_DUNGEON.length - 1)) { switch (_nDungeon) { case 0 : switch (_nNode) { case 0 : _local6 = new Array("Cock Ring", "Anal Beads", "Toothpaste", "Lime Jelly Bear", "Rock"); break; case 1 : _local6 = new Array("Cock Ring", "Anal Beads", "Toothpaste", "Lime Jelly Bear", "Rock", "Plastic Dildo", "Lantern", "Kamasutra Volume 1", "Mysterious Ruby", "POW Energy Drink"); break; case 2 : _local6 = new Array("Cock Ring", "Anal Beads", "Toothpaste", "Lime Jelly Bear", "Rock", "Plastic Dildo", "Lantern", "Kamasutra Volume 1", "Mysterious Ruby", "POW Energy Drink", "Sock", "Amazing Saphire", "Box of Mints", "Condom", "Totem"); break; case 3 : _local6 = new Array("Plastic Dildo", "Lantern", "Kamasutra Volume 1", "Mysterious Ruby", "POW Energy Drink", "Sock", "Amazing Saphire", "Box of Mints", "Condom", "Totem"); break; case 4 : _local6 = new Array("Sock", "Amazing Saphire", "Box of Mints", "Condom", "Totem", "Strawberry", "Kamasutra Volume 2", "Four leaf clover", "Bright Toothpaste", "Chocolate Bunny"); break; case 5 : _local6 = new Array("Strawberry", "Kamasutra Volume 2", "Four leaf clover", "Bright Toothpaste", "Chocolate Bunny", "Onion Cock Ring", "Enchanted Beads", "Vampire Dentures", "Medallion", "Torch"); } break; case 1 : switch (_nNode) { case 0 : _local6 = new Array("Strawberry", "Kamasutra Volume 2", "Four leaf clover", "Bright Toothpaste", "Chocolate Bunny", "Onion Cock Ring", "Enchanted Beads", "Vampire Dentures", "Medallion", "Torch", "Gold", "Orange Jelly Bear", "Lucky Dildo", "Necklace", "Bubblegum"); break; case 1 : _local6 = new Array("Onion Cock Ring", "Enchanted Beads", "Vampire Dentures", "Medallion", "Torch", "Gold", "Orange Jelly Bear", "Lucky Dildo", "Necklace", "Bubblegum", "Impressive Emerald", "Kamasutra Volume 3", "Adamantine", "Rugged Dildo", "Luminescent Condom"); break; case 2 : _local6 = new Array("Gold", "Orange Jelly Bear", "Lucky Dildo", "Necklace", "Bubblegum", "Impressive Emerald", "Kamasutra Volume 3", "Adamantine", "Rugged Dildo", "Luminescent Condom", "Mod Can", "White Chocolate Bunny", "Moon Rock", "Lubricant", "Silk Sock"); break; case 3 : _local6 = new Array("Impressive Emerald", "Kamasutra Volume 3", "Adamantine", "Rugged Dildo", "Luminescent Condom", "Mod Can", "White Chocolate Bunny", "Moon Rock", "Lubricant", "Silk Sock"); break; case 4 : _local6 = new Array("Mod Can", "White Chocolate Bunny", "Moon Rock", "Lubricant", "Silk Sock", "Blue Torch", "Moon Rock", "Banana", "Lovely Topaz", "Phallic Statuette"); break; case 5 : _local6 = new Array("Blue Torch", "Moon Rock", "Banana", "Lovely Topaz", "Phallic Statuette", "The One Cock Ring", "Chocolate Strawberry", "Cherry Bear", "Kamasutra Volume 4", "Pocket Rainbow"); } break; case 2 : switch (_nNode) { case 0 : _local6 = new Array("The One Cock Ring", "Chocolate Strawberry", "Cherry Bear", "Kamasutra Volume 4", "Pocket Rainbow", "Chinese Secret", "Musk Of Dick", "Tube Cheese", "Green Lantern"); break; case 1 : _local6 = new Array("Chinese Secret", "Musk Of Dick", "Tube Cheese", "Green Lantern", "Lemonade Candy", "Viagra", "Unobtanium", "Bag-O-Gems"); break; case 2 : _local6 = new Array("Lemonade Candy", "Viagra", "Unobtanium", "Old Dentures", "Cock Puppet", "Heart", "Kamasutra Volume 5"); break; case 3 : _local6 = new Array("Old Dentures", "Cock Puppet", "Heart", "Kamasutra Volume 5", "Flappy Dick", "Black Rainbow", "Green Torch", "Phallic Balloon"); break; case 4 : _local6 = new Array("Flappy Dick", "Black Rainbow", "Green Torch", "Phallic Balloon", "Memento", "Blueberry Bear", "Lucky Rabbit", "Funky Vibrator"); break; case 5 : _local6 = new Array("Memento", "Blueberry Bear", "Lucky Rabbit", "Funky Vibrator", "Magic Ring", "Green Banana", "Kamasutra Volume 6"); } } _local1 = getDescription(_local6[Math.floor(Math.random() * _local6.length)]); } else { var _local11 = new Array("Great", "Wonderous", "Surprising", "Magical", "Entransing", "Unholy", "Arcane", "Cosmic", "Creepy", "Sonic", "Old", "Eternal", "Last", "Disquieting", "Yamato", "Astral", "Lunar", "Storm", "Exalted", "Corrupt", "Emperor", "Ancient", "Urban", "Huge", "Phallic"); var _local12 = new Array("of the Bear", "of Insanity", "of Mindless Lust", "of the Gods", "of Chaos", "of Fate", "of Love", "of Domination", "of the Monkey", "of the Wolf", "of the Overlord", "of the Tiger", "of Climax", "of the Night", "of the Abyss", "of Courage", "of Wisdom", "of Power", "of Judgement"); var _local4 = new Array(); var _local3 = new Array(); var _local5 = new Array(); var _local8 = 1; var _local2 = Math.floor(Math.random() * 100); _local1 = getDescription(); _local1.baseitem = false; if (_local2 < 5) { _local8 = 3; } else if (_local2 < 25) { _local8 = 2; } var _local7; _local7 = 0; while (_local7 < _local8) { _local2 = Math.floor(Math.random() * 100); if (_local2 < 40) { _local2 = Math.floor(Math.random() * 100); if (_local2 < 33) { _local1.rock++; } else if (_local2 < 67) { _local1.paper++; } else { _local1.scissors++; } } else if (_local2 < 75) { _local2 = Math.floor(Math.random() * 100); if (_local2 < 80) { _local1.maxhealth++; } else { _local1.endurance++; } } else { _local2 = Math.floor(Math.random() * 100); if (_local2 < 45) { _local1.sell++; } else if (_local2 < 85) { _local1.light++; } else { _local1.luck++; } } _local7++; } if (_local1.sell > 0) { _local1.sell = (_nNode + 10) * ((_local1.sell * 20) + 140); _local5.push("a"); _local3.push("Book"); _local4.push("Kamasutra"); _local5.push("the"); _local3.push("Scriptures"); _local4.push("Kamasutra"); _local5.push("a"); _local3.push("Nugget"); _local4.push("Gold"); } if (_local1.rock > 0) { _local1.rock = _local1.rock * 3; _local1.rock = _local1.rock + ((_nNode + 15) + Math.floor(Math.random() * 4)); _local1.rock = Math.min(_local1.rock, 999); _local1.sell = _local1.sell + (_local1.rock * (Math.floor(Math.random() * 15) + 55)); _local5.push("a"); _local3.push("Cock Ring"); _local4.push("CockRing"); _local5.push("a"); _local3.push("Sock"); _local4.push("Sock"); _local5.push("a"); _local3.push("Cock Ring"); _local4.push("OnionRing"); _local5.push("a"); _local3.push("Condom"); _local4.push("Condom"); _local5.push("a"); _local3.push("Condom"); _local4.push("LumCondom"); } if (_local1.paper > 0) { _local1.paper = _local1.paper * 3; _local1.paper = _local1.paper + ((_nNode + 15) + Math.floor(Math.random() * 4)); _local1.paper = Math.min(_local1.paper, 999); _local1.sell = _local1.sell + (_local1.paper * (Math.floor(Math.random() * 15) + 55)); _local5.push("some"); _local3.push("Anal Beads"); _local4.push("AnalBeads"); _local5.push("a"); _local3.push("Dildo"); _local4.push("Dildo"); _local5.push("some"); _local3.push("Anal Beads"); _local4.push("GlassBeads"); _local5.push("a"); _local3.push("Dildo"); _local4.push("WoodDildo"); _local5.push("a"); _local3.push("Lubricant"); _local4.push("Lube"); } if (_local1.scissors > 0) { _local1.scissors = _local1.scissors * 3; _local1.scissors = _local1.scissors + ((_nNode + 15) + Math.floor(Math.random() * 4)); _local1.scissors = Math.min(_local1.scissors, 999); _local1.sell = _local1.sell + (_local1.scissors * (Math.floor(Math.random() * 15) + 55)); _local5.push("some"); _local3.push("Toothpaste"); _local4.push("Toothpaste"); _local5.push("a"); _local3.push("Box of Mints"); _local4.push("MintBox"); _local5.push("some"); _local3.push("Toothpaste"); _local4.push("BrightToothpaste"); _local5.push("some"); _local3.push("Dentures"); _local4.push("VampireDentures"); _local5.push("some"); _local3.push("Bubblegum"); _local4.push("MintBox"); } if (_local1.maxhealth > 0) { _local1.maxhealth = ((_nNode * 10) + 90) + ((Math.floor(Math.random() * 4) * 5) * (((_local1.maxhealth + _local1.maxhealth) - 1) / _local1.maxhealth)); _local1.maxhealth = Math.min(_local1.maxhealth, 999); if (_local8 > 1) { _local1.maxhealth = _local1.maxhealth - (Math.floor(_local1.maxhealth / 10) * 7); } _local1.maxhealth = Math.round(_local1.maxhealth); _local1.sell = _local1.sell + (_local1.maxhealth * (Math.floor(Math.random() * 10) + 20)); _local5.push("a"); _local3.push("Necklace"); _local4.push("Necklace"); _local5.push("a"); _local3.push("Gem"); _local4.push("Emerald"); _local5.push("a"); _local3.push("Crystal"); _local4.push("Diamond"); _local5.push("a"); _local3.push("Gem"); _local4.push("Ruby"); } if (_local1.light > 0) { _local1.light = Math.min(6, (Math.floor(_nNode / 10) + 2) + _local1.light); _local1.light = Math.min(_local1.light, 999); _local1.sell = _local1.sell + (_local1.light * (Math.floor(Math.random() * 50) + 130)); _local5.push("a"); _local3.push("Torch"); _local4.push("Torch"); _local5.push("a"); _local3.push("Lantern"); _local4.push("Lantern"); _local5.push("a"); _local3.push("Torch"); _local4.push("BlueTorch"); } if (_local1.luck > 0) { if (_local8 == 1) { _local1.luck = _local1.luck + (Math.floor(_nNode / 15) + Math.floor(Math.random() * 3)); _local1.luck = Math.min(_local1.luck, 999); } _local1.sell = _local1.sell + (_local1.luck * (Math.floor(Math.random() * 50) + 200)); _local5.push("a"); _local3.push("Clover"); _local4.push("FourLeaf"); _local5.push("a"); _local3.push("Statuette"); _local4.push("GoldTotem"); _local5.push("a"); _local3.push("Ring"); _local4.push("OneRing"); } if (_local1.endurance > 0) { if (_local8 == 1) { _local1.endurance = _local1.endurance + 2; } _local1.endurance = _local1.endurance + ((Math.floor(_nNode / 3) + Math.floor(Math.random() * 3)) + 1); _local1.endurance = Math.min(_local1.endurance, 999); _local1.sell = _local1.sell + (_local1.endurance * (Math.floor(Math.random() * 50) + 250)); _local5.push("a"); _local3.push("Medallion"); _local4.push("Medallion"); _local5.push("a"); _local3.push("Stone"); _local4.push("Adamantine"); _local5.push("a"); _local3.push("Rainbow"); _local4.push("Rainbow"); } _local1.sell = _local1.sell + Math.floor(Math.random() * 100); var _local10 = Math.floor(Math.random() * _local4.length); _local1.item = _local4[_local10]; _local2 = Math.floor(Math.random() * 100); if (_local2 < 43) { _local1.name = (_local11[Math.floor(Math.random() * _local11.length)] + " ") + _local3[_local10]; } else if (_local2 < 86) { _local1.name = (_local3[_local10] + " ") + _local12[Math.floor(Math.random() * _local12.length)]; } else { _local1.name = (((_local11[Math.floor(Math.random() * _local11.length)] + " ") + _local3[_local10]) + " ") + _local12[Math.floor(Math.random() * _local12.length)]; } _local1.discover = (_local5[_local10] + " ") + _local1.name; var _local13 = new Array("Red", "Blue", "Yellow", "Green", "Purple", "Dark", "White", "Grey", "Any", "Any", "Any", "Any", "Any", "Any", "Any"); _local1.color = setMainColor(_local13[Math.floor(_local13.length * Math.random())]); } return(_local1); } static function setMainColor(_sColor) { var _local1 = new flash.geom.ColorTransform(0, 0, 0, 1, 0, 0, 0, 0); switch (_sColor) { case "Red" : var _local5 = Math.random() * 0.2; _local1.redMultiplier = _local5 + 0.8; _local1.blueMultiplier = (Math.random() * 0.1) + 0.6; _local1.greenMultiplier = (Math.random() * 0.1) + 0.6; break; case "Blue" : var _local6 = Math.random() * 0.2; _local1.redMultiplier = (Math.random() * 0.1) + 0.6; _local1.blueMultiplier = _local6 + 0.8; _local1.greenMultiplier = (Math.random() * 0.1) + 0.6; break; case "Yellow" : var _local4 = Math.random() * 0.25; _local1.redMultiplier = _local4 + 0.75; _local1.blueMultiplier = Math.random() * 0.3; _local1.greenMultiplier = _local4 + 0.75; break; case "Green" : var _local7 = Math.random() * 0.2; _local1.redMultiplier = (Math.random() * 0.1) + 0.6; _local1.blueMultiplier = (Math.random() * 0.1) + 0.6; _local1.greenMultiplier = _local7 + 0.8; break; case "Purple" : var _local3 = Math.random() * 0.4; _local1.redMultiplier = _local3 + 0.6; _local1.blueMultiplier = _local3 + 0.6; _local1.greenMultiplier = Math.random() * 0.3; break; case "Dark" : var _local2 = Math.random() * 0.15; _local1.redMultiplier = _local2 + 0.2; _local1.blueMultiplier = _local2 + 0.2; _local1.greenMultiplier = _local2 + 0.2; break; case "White" : _local2 = Math.random() * 0.15; _local1.redMultiplier = _local2 + 0.85; _local1.blueMultiplier = _local2 + 0.85; _local1.greenMultiplier = _local2 + 0.85; break; case "Grey" : _local2 = Math.random() * 0.3; _local1.redMultiplier = _local2 + 0.4; _local1.blueMultiplier = _local2 + 0.4; _local1.greenMultiplier = _local2 + 0.4; break; case "Any" : _local1.redMultiplier = (Math.random() * 0.75) + 0.15; _local1.blueMultiplier = (Math.random() * 0.75) + 0.15; _local1.greenMultiplier = (Math.random() * 0.75) + 0.15; } return(_local1); } static function getDescription(_sName) { var _local1 = new Object(); _local1.sell = 0; _local1.rock = 0; _local1.paper = 0; _local1.scissors = 0; _local1.health = 0; _local1.maxhealth = 0; _local1.light = 0; _local1.luck = 0; _local1.endurance = 0; _local1.desc = ""; _local1.name = _sName; _local1.item = _sName; _local1.baseitem = true; _local1.color = new flash.geom.ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); switch (_sName) { case "Cock Ring" : _local1.sell = 18; _local1.rock = 1; _local1.item = "CockRing"; _local1.discover = "a cock ring"; break; case "Anal Beads" : _local1.sell = 15; _local1.paper = 1; _local1.item = "AnalBeads"; _local1.discover = "anal beads"; break; case "Toothpaste" : _local1.sell = 20; _local1.scissors = 1; _local1.item = "Toothpaste"; _local1.discover = "a tube of toothpaste"; break; case "Lime Jelly Bear" : _local1.sell = 4; _local1.health = 5; _local1.item = "GummiBear"; _local1.discover = "a lime jelly bear"; break; case "Rock" : _local1.sell = 1; _local1.item = "Rock"; _local1.discover = "a rock"; break; case "Plastic Dildo" : _local1.sell = 41; _local1.paper = 2; _local1.item = "Dildo"; _local1.discover = "a plastic dildo"; break; case "Lantern" : _local1.sell = 31; _local1.light = 1; _local1.item = "Lantern"; _local1.discover = "a lantern"; break; case "Kamasutra Volume 1" : _local1.sell = 75; _local1.item = "Kamasutra"; _local1.discover = "a copy of Kamasutra, Volume 1"; break; case "Mysterious Ruby" : _local1.sell = 55; _local1.maxhealth = 10; _local1.item = "Ruby"; _local1.discover = "a mysterious ruby"; break; case "POW Energy Drink" : _local1.sell = 22; _local1.health = 30; _local1.item = "EnergyDrink"; _local1.discover = "a can of POW energy drink"; break; case "Sock" : _local1.sell = 64; _local1.rock = 2; _local1.item = "Sock"; _local1.discover = "a sock"; break; case "Amazing Saphire" : _local1.sell = 144; _local1.maxhealth = 25; _local1.item = "Saphire"; _local1.discover = "an amazing saphire"; break; case "Box of Mints" : _local1.sell = 109; _local1.maxhealth = 5; _local1.scissors = 1; _local1.item = "MintBox"; _local1.discover = "a box of mints"; break; case "Condom" : _local1.sell = 151; _local1.rock = 1; _local1.endurance = 1; _local1.item = "Condom"; _local1.discover = "a condom"; break; case "Totem" : _local1.sell = 88; _local1.rock = 1; _local1.paper = 1; _local1.scissors = 1; _local1.item = "Totem"; _local1.discover = "a totem"; break; case "Strawberry" : _local1.sell = 182; _local1.paper = 3; _local1.health = 30; _local1.item = "Strawberry"; _local1.discover = "a strawberry"; break; case "Kamasutra Volume 2" : _local1.sell = 250; _local1.item = "Kamasutra"; _local1.discover = "a copy of Kamasutra, Volume 2"; break; case "Four leaf clover" : _local1.sell = 214; _local1.luck = 1; _local1.item = "FourLeaf"; _local1.discover = "a four leaf clover"; break; case "Bright Toothpaste" : _local1.sell = 189; _local1.scissors = 4; _local1.light = 1; _local1.item = "BrightToothpaste"; _local1.discover = "a tube of bright toothpaste"; break; case "Chocolate Bunny" : _local1.sell = 99; _local1.health = 50; _local1.item = "Chocolate"; _local1.discover = "a chocolate bunny"; break; case "Onion Cock Ring" : _local1.sell = 270; _local1.rock = 6; _local1.health = 50; _local1.item = "OnionRing"; _local1.discover = "an onion cock ring"; break; case "Enchanted Beads" : _local1.sell = 299; _local1.paper = 5; _local1.item = "EnchantBeads"; _local1.discover = "some enchanted beads"; break; case "Vampire Dentures" : _local1.sell = 291; _local1.scissors = 5; _local1.item = "VampireDentures"; _local1.discover = "some vampire dentures"; break; case "Medallion" : _local1.sell = 323; _local1.rock = 2; _local1.paper = 2; _local1.scissors = 2; _local1.endurance = 1; _local1.item = "Medallion"; _local1.discover = "a medallion"; break; case "Torch" : _local1.sell = 164; _local1.light = 2; _local1.item = "Torch"; _local1.discover = "a torch"; break; case "Gold" : _local1.sell = 2; _local1.item = "Gold"; _local1.discover = "a gold nugget"; break; case "Orange Jelly Bear" : _local1.sell = 264; _local1.health = 75; _local1.item = "OrangeCandy"; _local1.discover = "an orange jelly bear"; break; case "Lucky Dildo" : _local1.sell = 385; _local1.paper = 6; _local1.luck = 2; _local1.item = "LuckyDildo"; _local1.discover = "a lucky dildo"; break; case "Necklace" : _local1.sell = 417; _local1.maxhealth = 20; _local1.endurance = 2; _local1.item = "Necklace"; _local1.discover = "a necklace"; break; case "Bubblegum" : _local1.sell = 448; _local1.scissors = 8; _local1.maxhealth = 10; _local1.item = "BubbleGum"; _local1.discover = "some bubblegum"; break; case "Impressive Emerald" : _local1.sell = 516; _local1.maxhealth = 45; _local1.item = "Emerald"; _local1.discover = "an impressive emerald"; break; case "Kamasutra Volume 3" : _local1.sell = 750; _local1.item = "Kamasutra"; _local1.discover = "a copy of Kamasutra, Volume 3"; break; case "Adamantine" : _local1.sell = 495; _local1.luck = 1; _local1.endurance = 2; _local1.item = "Adamantine"; _local1.discover = "a piece of adamantine"; break; case "Rugged Dildo" : _local1.sell = 541; _local1.paper = 10; _local1.item = "WoodDildo"; _local1.discover = "a rugged dildo"; break; case "Luminescent Condom" : _local1.sell = 462; _local1.rock = 7; _local1.light = 1; _local1.endurance = 1; _local1.item = "LumCondom"; _local1.discover = "a luminescent condom"; break; case "White Chocolate Bunny" : _local1.sell = 717; _local1.maxhealth = 25; _local1.luck = 1; _local1.endurance = 1; _local1.item = "WhiteBunny"; _local1.discover = "a white chocolate bunny"; break; case "Mod Can" : _local1.sell = 593; _local1.health = 100; _local1.item = "ModCan"; _local1.discover = "a can of 'Mod'"; break; case "Moon Rock" : _local1.sell = 657; _local1.rock = 4; _local1.paper = 4; _local1.scissors = 4; _local1.luck = 1; _local1.item = "Silver"; _local1.discover = "a moon rock"; break; case "Lubricant" : _local1.sell = 745; _local1.rock = 6; _local1.paper = 11; _local1.item = "Lube"; _local1.discover = "some lubricant"; break; case "Silk Sock" : _local1.sell = 808; _local1.rock = 12; _local1.item = "SilkSock"; _local1.discover = "a silk sock"; break; case "Blue Torch" : _local1.sell = 572; _local1.light = 3; _local1.item = "BlueTorch"; _local1.discover = "a blue torch"; break; case "Glass Beads" : _local1.sell = 958; _local1.luck = 1; _local1.scissors = 12; _local1.item = "GlassBeads"; _local1.discover = "some glass beads"; break; case "Banana" : _local1.sell = 914; _local1.scissors = 14; _local1.health = 50; _local1.item = "Banana"; _local1.discover = "a banana"; break; case "Lovely Topaz" : _local1.sell = 1055; _local1.maxhealth = 75; _local1.endurance = 2; _local1.item = "Topaz"; _local1.discover = "a lovely topaz"; break; case "Phallic Statuette" : _local1.sell = 867; _local1.luck = 4; _local1.item = "GoldTotem"; _local1.discover = "a phallic statuette"; break; case "The One Cock Ring" : _local1.sell = 1286; _local1.rock = 16; _local1.maxhealth = 15; _local1.item = "OneRing"; _local1.discover = "the One cock Ring"; break; case "Chocolate Strawberry" : _local1.sell = 1184; _local1.paper = 18; _local1.health = 100; _local1.item = "ChocoStrawberry"; _local1.discover = "a chocolate strawberry"; break; case "Cherry Bear" : _local1.sell = 1347; _local1.scissors = 17; _local1.light = 1; _local1.item = "CherryBear"; _local1.discover = "a cherry bear"; break; case "Kamasutra Volume 4" : _local1.sell = 1500; _local1.item = "Kamasutra"; _local1.discover = "a copy of Kamasutra, Volume 4"; break; case "Pocket Rainbow" : _local1.sell = 1234; _local1.rock = 8; _local1.paper = 8; _local1.scissors = 8; _local1.maxhealth = 30; _local1.item = "Rainbow"; _local1.discover = "a pocket rainbow"; break; case "Chinese Secret" : _local1.sell = 1639; _local1.paper = 21; _local1.item = "ChineseSecret"; _local1.discover = "a chinese secret"; break; case "Musk Of Dick" : _local1.sell = 1522; _local1.rock = 21; _local1.endurance = 1; _local1.item = "MuskOfDick"; _local1.discover = "a can of musk of dick"; break; case "Tube Cheese" : _local1.sell = 1475; _local1.scissors = 21; _local1.item = "TubeCheese"; _local1.discover = "a tube of cheese"; break; case "Green Lantern" : _local1.sell = 1777; _local1.light = 3; _local1.luck = 3; _local1.item = "GreenLantern"; _local1.discover = "a green lantern"; break; case "Lemonade Candy" : _local1.sell = 1589; _local1.health = 140; _local1.item = "LemonadeCandy"; _local1.discover = "a piece of lemonade candy"; break; case "Viagra" : _local1.sell = 1702; _local1.rock = 23; _local1.item = "Viagra"; _local1.discover = "some viagra"; break; case "Unobtanium" : _local1.sell = 7; _local1.light = 1; _local1.item = "Unobtanium"; _local1.discover = "a piece of unobtanium"; break; case "Bag-O-Gems" : _local1.sell = 1743; _local1.rock = 12; _local1.paper = 12; _local1.scissors = 12; _local1.endurance = 2; _local1.lucky = 1; _local1.item = "Gems"; _local1.discover = "a bunch of gems"; break; case "Old Dentures" : _local1.sell = 1832; _local1.scissors = 24; _local1.item = "OldDentures"; _local1.discover = "some old dentures"; break; case "Cock Puppet" : _local1.sell = 1864; _local1.rock = 10; _local1.endurance = 4; _local1.item = "CockPuppet"; _local1.discover = "a cock puppet"; break; case "Heart" : _local1.sell = 1895; _local1.maxhealth = 75; _local1.item = "Heart"; _local1.discover = "a heart"; break; case "Kamasutra Volume 5" : _local1.sell = 2500; _local1.item = "Kamasutra"; _local1.discover = "a copy of Kamasutra, Volume 5"; break; case "Flappy Dick" : _local1.sell = 2078; _local1.paper = 24; _local1.item = "FlappyDick"; _local1.discover = "a flappy dick"; break; case "Black Rainbow" : _local1.sell = 2106; _local1.rock = 16; _local1.paper = 16; _local1.scissors = 16; _local1.maxhealth = 35; _local1.item = "BlackRainbow"; _local1.discover = "a black rainbow"; break; case "Green Torch" : _local1.sell = 2064; _local1.light = 3; _local1.luck = 2; _local1.item = "GreenTorch"; _local1.discover = "a green torch"; break; case "Phallic Balloon" : _local1.sell = 2190; _local1.rock = 23; _local1.item = "PhallicBalloon"; _local1.discover = "a phallic balloon"; break; case "Memento" : _local1.sell = 2459; _local1.rock = 19; _local1.paper = 19; _local1.scissors = 19; _local1.endurance = 4; _local1.item = "Memento"; _local1.discover = "a memento"; break; case "Blueberry Bear" : _local1.sell = 2248; _local1.health = 250; _local1.item = "Blueberry Bear"; _local1.discover = "a bluebeary"; break; case "Lucky Rabbit" : _local1.sell = 2541; _local1.maxhealth = 50; _local1.luck = 3; _local1.item = "LuckyRabbit"; _local1.discover = "a lucky rabbit"; break; case "Funky Vibrator" : _local1.sell = 2616; _local1.paper = 26; _local1.item = "FunkyVibrator"; _local1.discover = "a funky vibrator"; break; case "Magic Ring" : _local1.sell = 2873; _local1.rock = 28; _local1.endurance = 2; _local1.item = "MagicRing"; _local1.discover = "a magical ring"; break; case "Green Banana" : _local1.sell = 2768; _local1.paper = 28; _local1.luck = 1; _local1.item = "MuskOfDick"; _local1.discover = "a green banana"; break; case "Kamasutra Volume 6" : _local1.sell = 3000; _local1.item = "Kamasutra"; _local1.discover = "a copy of Kamasutra, Volume 6"; } return(_local1); } }Symbol 1574 MovieClip [__Packages.PopupLocation] Frame 0class PopupLocation extends library.Popup { var sName, setState, mcRef, isStateComplete; function PopupLocation (_mcRef) { super(_mcRef); } function setDisplay(_sName) { sName = _sName; setState(library.Popup.sSTATE_IN); } function startIn() { mcRef.mcState.mcState.mcText.txtText.text = sName; } function startIdle() { mcRef.mcState.mcText.txtText.text = sName; } function doIdle() { if (isStateComplete()) { setState(library.Popup.sSTATE_OUT); } } function startOut() { mcRef.mcState.mcState.mcText.txtText.text = sName; } }Symbol 1575 MovieClip [__Packages.Debug] Frame 0class Debug { static var bDebugActive, sDebug, sDebug2, nLastKeyCode, nPlayerBody, nPlayerHead, nPlayerAttack, nFoeBody, nFoeAttack, nFoeHead; function Debug () { } static function setDebug() { bDebugActive = false; sDebug = ""; sDebug2 = ""; nLastKeyCode = -1; nPlayerBody = 1; nPlayerHead = 1; nPlayerAttack = 0; nFoeBody = 2; nFoeAttack = 0; } static function unsetDebug() { _root.debug.removeMovieClip(); } static function enterFrame() { keyDown(); } static function keyDown() { if (bDebugActive) { switch (sDebug) { case "DEBUG" : if (Key.isDown(66)) { sDebug = "BATTLE"; Main.Instance.setState(Main.sSTATE_GAME); nLastKeyCode = 66; } break; case "BATTLE" : battleKeyDown(); } } else if ((sDebug == "") && (Key.isDown(68))) { sDebug = "D"; nLastKeyCode = 68; } else if ((sDebug == "D") && (Key.isDown(69))) { sDebug = "DE"; nLastKeyCode = 69; } else if ((sDebug == "DE") && (Key.isDown(66))) { sDebug = "DEB"; nLastKeyCode = 67; } else if ((sDebug == "DEB") && (Key.isDown(85))) { sDebug = "DEBU"; nLastKeyCode = 85; } else if ((sDebug == "DEBU") && (Key.isDown(71))) { sDebug = "DEBUG"; bDebugActive = true; nLastKeyCode = 71; } } static function battleKeyDown() { var _local1; var _local2 = -1; _local1 = 0; while (_local1 <= 9) { if (Key.isDown(48 + _local1)) { _local2 = _local1; } _local1++; } if (Key.isDown(72)) { _local2 = 72; } if (Key.isDown(66)) { _local2 = 66; } if (Key.isDown(80)) { _local2 = 80; } if (Key.isDown(70)) { _local2 = 70; } if (Key.isDown(83)) { _local2 = 83; } if (Key.isDown(32)) { _local2 = 32; } if ((_local2 >= 0) && (nLastKeyCode != _local2)) { nLastKeyCode = _local2; switch (_local2) { case 32 : sDebug2 = ""; break; case 66 : sDebug2 = sDebug2 + "B"; break; case 69 : case 70 : sDebug2 = "E"; break; case 80 : sDebug2 = "P"; break; case 72 : sDebug2 = sDebug2 + "H"; break; case 83 : sDebug2 = sDebug2 + "S"; break; default : sDebug2 = sDebug2 + String(_local2); } } if (sDebug2.length == 3) { var _local3 = ""; if (sDebug2.substr(0, 1) == "P") { _local3 = "Player"; } else { _local3 = "Foe"; } if (sDebug2.substr(1, 1) == "B") { _local3 = _local3 + "Body"; Debug["n" + _local3] = Number(sDebug2.substr(2, 1)); } else if (sDebug2.substr(1, 1) == "H") { _local3 = _local3 + "Head"; Debug["n" + _local3] = Number(sDebug2.substr(2, 1)); } else if (sDebug2.substr(1, 1) == "S") { _local3 = _local3 + "Attack"; Debug["n" + _local3] = Number(sDebug2.substr(2, 1)); } sDebug2 = ""; } if (_local2 == -1) { nLastKeyCode = -1; } } static function get player() { var _local1 = new Object(); _local1.armor = "None"; _local1.body = aCHARACTER_BODY[nPlayerBody]; _local1.cock = ""; _local1.head = aCHARACTER_HEAD[nPlayerHead]; _local1.state = aCHARACTER_ATTACK[nPlayerAttack]; _local1.rock = 0; _local1.paper = 0; _local1.scissors = 0; return(_local1); } static function get foe() { var _local1 = new Object(); _local1.armor = "None"; _local1.body = aCHARACTER_BODY[nFoeBody]; _local1.cock = ""; _local1.head = aCHARACTER_HEAD[nFoeHead]; _local1.state = aCHARACTER_ATTACK[nFoeAttack]; _local1.rock = 0; _local1.paper = 0; _local1.scissors = 0; return(_local1); } static function get tileset() { return("Pyramid"); } static var aCHARACTER_BODY = new Array("", "Chubby", "Goblin", "Orc"); static var aCHARACTER_HEAD = new Array("", "Fox"); static var aCHARACTER_ATTACK = new Array("Idle", "Rock", "Paper", "Scissors", "GetRock", "GetPaper", "GetScissors", "NullRock", "NullPaper", "NullScissors"); }Symbol 1576 MovieClip [__Packages.PopupCommentary] Frame 0class PopupCommentary extends library.Popup { var mcRef, nPage, oBtnPrev, oBtnNext, oBtnContinue, setState; function PopupCommentary (_mcRef) { super(_mcRef); } function startIn() { displayPage(mcRef.mcState.mcState, 1, false); } function startIdle() { displayPage(mcRef.mcState, 1, true); } function startOut() { displayPage(mcRef.mcState.mcState, nPage, false); } function displayPage(_mcState, _nPage, _bButtons) { nPage = _nPage; _mcState.mcCommentary.gotoAndStop(_nPage); if (_bButtons) { oBtnPrev = new library.MCButton(_mcState.mcPrevious, library.Delegate.create(this, changePage, -1)); oBtnNext = new library.MCButton(_mcState.mcNext, library.Delegate.create(this, changePage, 1)); oBtnContinue = new library.MCButton(_mcState.btnContinue, library.Delegate.create(this, setState, library.Popup.sSTATE_OUT)); } else { oBtnPrev = new library.MCButton(_mcState.mcPrevious, undefined); oBtnNext = new library.MCButton(_mcState.mcNext, undefined); oBtnContinue = new library.MCButton(_mcState.btnContinue, undefined); } _mcState.mcPrevious._visible = nPage > 1; _mcState.mcNext._visible = nPage < _mcState.mcCommentary._totalFrames; _mcState.mcPages.txtPages.text = "Page " + nPage; } function changePage(_nChangePage) { displayPage(mcRef.mcState, nPage + _nChangePage, true); } }Symbol 1577 MovieClip [__Packages.ChooseTutorialPopup] Frame 0class ChooseTutorialPopup extends library.Popup { var fYes, fNo, mcRef, oBtnYes, oBtnNo, oBtnCancel, setState; function ChooseTutorialPopup (_mcRef, _fYes, _fNo) { super(_mcRef); fYes = _fYes; fNo = _fNo; } function startIn() { mcRef.mcState.mcState.btnYes.gotoAndStop("Idle"); mcRef.mcState.mcState.btnNo.gotoAndStop("Idle"); mcRef.mcState.mcState.btnCancel.gotoAndStop("Idle"); } function startIdle() { oBtnYes = new library.MCButton(mcRef.mcState.btnYes, fYes); oBtnNo = new library.MCButton(mcRef.mcState.btnNo, fNo); oBtnCancel = new library.MCButton(mcRef.mcState.btnCancel, library.Delegate.create(this, setState, library.Popup.sSTATE_OUT)); } function doIdle() { oBtnYes.enterFrame(); oBtnNo.enterFrame(); } function startOut() { mcRef.mcState.mcState.btnYes.gotoAndStop("Idle"); mcRef.mcState.mcState.btnNo.gotoAndStop("Idle"); } }Symbol 1578 MovieClip [__Packages.ContinueButton] Frame 0class ContinueButton extends library.MCButton { var mcRef, sMessage; function ContinueButton (_mcRef, _fClick, _sMessage) { super(_mcRef, _fClick); mcRef.onRollOver = library.Delegate.create(this, rollOver); mcRef.onPress = library.Delegate.create(this, press); sMessage = _sMessage; } function rollOver() { mcRef.gotoAndStop("Over"); if (sMessage == "") { mcRef.mcNotice._visible = false; } else { mcRef.mcNotice._visible = true; mcRef.mcNotice.txtText.text = sMessage; } } function press() { mcRef.gotoAndStop("Down"); if (sMessage == "") { mcRef.mcNotice._visible = false; } else { mcRef.mcNotice._visible = true; mcRef.mcNotice.txtText.text = sMessage; } } }Symbol 1579 MovieClip [__Packages.Leaderboards] Frame 0class Leaderboards { var mcRef, oLustynet, oBtnTopTen, oBtnFriends, oBtnSelf; function Leaderboards (_mcRef, _oLustynet, _fQuitLeaderboards) { mcRef = _mcRef; oLustynet = _oLustynet; oBtnTopTen = new library.MCButton(mcRef.btnTopTen, library.Delegate.create(this, setMode, nMODE_TOPTEN)); oBtnFriends = new library.MCButton(mcRef.btnFriends, library.Delegate.create(this, setMode, nMODE_FRIENDS)); oBtnSelf = new library.MCButton(mcRef.btnSelf, library.Delegate.create(this, setMode, nMODE_SELF)); new library.MCButton(mcRef.btnReturn, _fQuitLeaderboards); setMode(nMODE_TOPTEN); } function setMode(_nMove) { oBtnTopTen.setButton(true); oBtnFriends.setButton(true); oBtnSelf.setButton(true); oBtnTopTen.setState("Idle"); oBtnFriends.setState("Idle"); oBtnSelf.setState("Idle"); switch (_nMove) { case nMODE_TOPTEN : oBtnTopTen.setButton(false); oBtnTopTen.setState("Down"); setHighscore(oLustynet.getLeaderboardsTopTen(), oLustynet.getLeaderboardsSelf()); break; case nMODE_FRIENDS : oBtnFriends.setButton(false); oBtnFriends.setState("Down"); setHighscore(oLustynet.getLeaderboardsFriend(), oLustynet.getLeaderboardsSelf()); break; case nMODE_SELF : oBtnSelf.setButton(false); oBtnSelf.setState("Down"); setHighscore(oLustynet.getLeaderboardsSelf(), oLustynet.getLeaderboardsSelf()); } } function setHighscore(_aLeaderboard, _aSelfLeaderboard) { var _local4 = false; var _local2 = 0; _local2 = 0; while ((_local2 < _aLeaderboard.length) && (_local4 || (_local2 < 9))) { mcRef["mcScore" + (_local2 + 1)].mcRank.txtName.textColor = 16777215 /* 0xFFFFFF */; mcRef["mcScore" + (_local2 + 1)].mcName.txtName.textColor = 16777215 /* 0xFFFFFF */; mcRef["mcScore" + (_local2 + 1)].mcScore.txtName.textColor = 16777215 /* 0xFFFFFF */; mcRef["mcScore" + (_local2 + 1)].mcLevel.txtName.textColor = 16777215 /* 0xFFFFFF */; mcRef["mcScore" + (_local2 + 1)].mcRank.txtName.text = _aLeaderboard[_local2].nRank; mcRef["mcScore" + (_local2 + 1)].mcName.txtName.text = _aLeaderboard[_local2].sName; mcRef["mcScore" + (_local2 + 1)].mcScore.txtName.text = _aLeaderboard[_local2].nScore; mcRef["mcScore" + (_local2 + 1)].mcLevel.txtName.text = _aLeaderboard[_local2].sExtra; if (_aSelfLeaderboard[0].sName == _aLeaderboard[_local2].sName) { mcRef["mcScore" + (_local2 + 1)].mcRank.txtName.textColor = 16776960 /* 0xFFFF00 */; mcRef["mcScore" + (_local2 + 1)].mcName.txtName.textColor = 16776960 /* 0xFFFF00 */; mcRef["mcScore" + (_local2 + 1)].mcScore.txtName.textColor = 16776960 /* 0xFFFF00 */; mcRef["mcScore" + (_local2 + 1)].mcLevel.txtName.textColor = 16776960 /* 0xFFFF00 */; _local4 = true; } _local2++; } if (!_local4) { mcRef["mcScore" + (_local2 + 1)].mcRank.txtName.textColor = 16776960 /* 0xFFFF00 */; mcRef["mcScore" + (_local2 + 1)].mcName.txtName.textColor = 16776960 /* 0xFFFF00 */; mcRef["mcScore" + (_local2 + 1)].mcScore.txtName.textColor = 16776960 /* 0xFFFF00 */; mcRef["mcScore" + (_local2 + 1)].mcLevel.txtName.textColor = 16776960 /* 0xFFFF00 */; mcRef["mcScore" + (_local2 + 1)].mcRank.txtName.text = _aLeaderboard[_local2].nRank; mcRef["mcScore" + (_local2 + 1)].mcName.txtName.text = _aLeaderboard[_local2].sName; mcRef["mcScore" + (_local2 + 1)].mcScore.txtName.text = _aLeaderboard[_local2].nScore; mcRef["mcScore" + (_local2 + 1)].mcLevel.txtName.text = _aLeaderboard[_local2].sExtra; _local2++; } while (_local2 < 10) { mcRef["mcScore" + (_local2 + 1)].mcRank.txtName.text = ""; mcRef["mcScore" + (_local2 + 1)].mcName.txtName.text = ""; mcRef["mcScore" + (_local2 + 1)].mcScore.txtName.text = ""; mcRef["mcScore" + (_local2 + 1)].mcLevel.txtName.text = ""; _local2++; } } var nMODE_TOPTEN = 0; var nMODE_FRIENDS = 1; var nMODE_SELF = 2; }Symbol 330 MovieClip Frame 1stop();Symbol 424 MovieClip Frame 1mcBlocker.useHandCursor = false;Symbol 571 MovieClip Frame 1mcBlocker.useHandCursor = false;Symbol 952 MovieClip Frame 1stop();Symbol 957 MovieClip Frame 1stop();Symbol 1300 MovieClip Frame 5stop();Symbol 1301 MovieClip Frame 5stop();Symbol 1312 MovieClip Frame 5stop();Symbol 1313 MovieClip Frame 5stop();Symbol 1324 MovieClip Frame 5stop();Symbol 1325 MovieClip Frame 5stop();Symbol 1362 MovieClip Frame 1mcBlocker.useHandCursor = false;Symbol 1370 MovieClip Frame 1mcBlocker.useHandCursor = false;Symbol 1374 MovieClip Frame 1mcBlocker.useHandCursor = false;Symbol 1464 MovieClip Frame 1mcBlocker.useHandCursor = false;Symbol 1471 MovieClip Frame 1mcBlocker.useHandCursor = false;Symbol 1478 MovieClip Frame 1mcBlocker.useHandCursor = false;Symbol 1491 MovieClip Frame 1mcBlocker.useHandCursor = false;
Library Items
Symbol 1 Bitmap | Used by:2 | |
Symbol 2 Graphic | Uses:1 | Used by:Timeline |
Symbol 3 Bitmap | Used by:4 | |
Symbol 4 Graphic | Uses:3 | Used by:5 |
Symbol 5 MovieClip | Uses:4 | Used by:18 137 563 |
Symbol 6 Bitmap | Used by:7 | |
Symbol 7 Graphic | Uses:6 | Used by:8 |
Symbol 8 MovieClip | Uses:7 | Used by:18 137 563 |
Symbol 9 Bitmap | Used by:10 | |
Symbol 10 Graphic | Uses:9 | Used by:11 |
Symbol 11 MovieClip | Uses:10 | Used by:18 137 563 |
Symbol 12 Bitmap | Used by:14 16 | |
Symbol 13 Bitmap | Used by:14 | |
Symbol 14 Graphic | Uses:12 13 | Used by:15 |
Symbol 15 MovieClip | Uses:14 | Used by:18 137 563 |
Symbol 16 Graphic | Uses:12 | Used by:17 |
Symbol 17 MovieClip | Uses:16 | Used by:18 137 563 |
Symbol 18 MovieClip [mcPlayer] | Uses:5 8 11 15 17 | Used by:19 Timeline |
Symbol 19 MovieClip | Uses:18 | Used by:Timeline |
Symbol 20 Graphic | Used by:21 | |
Symbol 21 MovieClip | Uses:20 | Used by:Timeline |
Symbol 1533 MovieClip [__Packages.library.State] | ||
Symbol 1534 MovieClip [__Packages.Main] | ||
Symbol 1535 MovieClip [__Packages.Lustynet] | ||
Symbol 1536 MovieClip [__Packages.library.ServerConnect] | ||
Symbol 1537 MovieClip [__Packages.library.MainXML] | ||
Symbol 1538 MovieClip [__Packages.mx.utils.Delegate] | ||
Symbol 1539 MovieClip [__Packages.library.Delegate] | ||
Symbol 1540 MovieClip [__Packages.library.MCButton] | ||
Symbol 1541 MovieClip [__Packages.Game] | ||
Symbol 1542 MovieClip [__Packages.library.Popup] | ||
Symbol 1543 MovieClip [__Packages.Battle] | ||
Symbol 1544 MovieClip [__Packages.BattleCharacter] | ||
Symbol 1545 MovieClip [__Packages.PlayerBattleCharacter] | ||
Symbol 1546 MovieClip [__Packages.DataLevelUp] | ||
Symbol 1547 MovieClip [__Packages.FoeBattleCharacter] | ||
Symbol 1548 MovieClip [__Packages.BattleHealth] | ||
Symbol 1549 MovieClip [__Packages.Splat] | ||
Symbol 1550 MovieClip [__Packages.XPSplat] | ||
Symbol 1551 MovieClip [__Packages.Tutorial] | ||
Symbol 1552 MovieClip [__Packages.TutorialPopup] | ||
Symbol 1553 MovieClip [__Packages.DataEnnemies] | ||
Symbol 1554 MovieClip [__Packages.GenerateDungeon] | ||
Symbol 1555 MovieClip [__Packages.Level] | ||
Symbol 1556 MovieClip [__Packages.DataLocations] | ||
Symbol 1557 MovieClip [__Packages.CharSelect] | ||
Symbol 1558 MovieClip [__Packages.BtnColorBody] | ||
Symbol 1559 MovieClip [__Packages.Achievements] | ||
Symbol 1560 MovieClip [__Packages.PopupAchievement] | ||
Symbol 1561 MovieClip [__Packages.Timer] | ||
Symbol 1562 MovieClip [__Packages.PopupPause] | ||
Symbol 1563 MovieClip [__Packages.library.MyMath] | ||
Symbol 1564 MovieClip [__Packages.DialogBox] | ||
Symbol 1565 MovieClip [__Packages.DialogOptions] | ||
Symbol 1566 MovieClip [__Packages.EndLevelDialogBox] | ||
Symbol 1567 MovieClip [__Packages.Player] | ||
Symbol 1568 MovieClip [__Packages.Shop] | ||
Symbol 1569 MovieClip [__Packages.PopupAchievementDisplay] | ||
Symbol 1570 MovieClip [__Packages.ShopLevelSelector] | ||
Symbol 1571 MovieClip [__Packages.ShopDetails] | ||
Symbol 1572 MovieClip [__Packages.MCBtnLevelUp] | ||
Symbol 1573 MovieClip [__Packages.DataItems] | ||
Symbol 1574 MovieClip [__Packages.PopupLocation] | ||
Symbol 1575 MovieClip [__Packages.Debug] | ||
Symbol 1576 MovieClip [__Packages.PopupCommentary] | ||
Symbol 1577 MovieClip [__Packages.ChooseTutorialPopup] | ||
Symbol 1578 MovieClip [__Packages.ContinueButton] | ||
Symbol 1579 MovieClip [__Packages.Leaderboards] | ||
Symbol 22 Bitmap | Used by:23 | |
Symbol 23 Graphic | Uses:22 | Used by:48 |
Symbol 24 Bitmap | Used by:25 | |
Symbol 25 Graphic | Uses:24 | Used by:48 |
Symbol 26 Bitmap | Used by:27 | |
Symbol 27 Graphic | Uses:26 | Used by:48 |
Symbol 28 Bitmap | Used by:29 | |
Symbol 29 Graphic | Uses:28 | Used by:48 |
Symbol 30 Bitmap | Used by:31 | |
Symbol 31 Graphic | Uses:30 | Used by:48 |
Symbol 32 Bitmap | Used by:33 | |
Symbol 33 Graphic | Uses:32 | Used by:48 |
Symbol 34 Bitmap | Used by:35 | |
Symbol 35 Graphic | Uses:34 | Used by:48 |
Symbol 36 Bitmap | Used by:37 | |
Symbol 37 Graphic | Uses:36 | Used by:48 |
Symbol 38 Bitmap | Used by:39 | |
Symbol 39 Graphic | Uses:38 | Used by:48 |
Symbol 40 Bitmap | Used by:41 | |
Symbol 41 Graphic | Uses:40 | Used by:48 |
Symbol 42 Bitmap | Used by:43 | |
Symbol 43 Graphic | Uses:42 | Used by:48 |
Symbol 44 Bitmap | Used by:45 | |
Symbol 45 Graphic | Uses:44 | Used by:48 |
Symbol 46 Bitmap | Used by:47 | |
Symbol 47 Graphic | Uses:46 | Used by:48 |
Symbol 48 MovieClip [mcTileDungeon] | Uses:23 25 27 29 31 33 35 37 39 41 43 45 47 | Used by:Timeline |
Symbol 49 Bitmap | Used by:50 | |
Symbol 50 Graphic | Uses:49 | Used by:51 |
Symbol 51 MovieClip | Uses:50 | Used by:61 |
Symbol 52 Bitmap | Used by:53 | |
Symbol 53 Graphic | Uses:52 | Used by:54 |
Symbol 54 MovieClip | Uses:53 | Used by:61 |
Symbol 55 Bitmap | Used by:56 | |
Symbol 56 Graphic | Uses:55 | Used by:57 |
Symbol 57 MovieClip | Uses:56 | Used by:61 |
Symbol 58 Bitmap | Used by:59 | |
Symbol 59 Graphic | Uses:58 | Used by:60 |
Symbol 60 MovieClip | Uses:59 | Used by:61 |
Symbol 61 MovieClip | Uses:51 54 57 60 | Used by:138 |
Symbol 62 Bitmap | Used by:63 | |
Symbol 63 Graphic | Uses:62 | Used by:64 |
Symbol 64 MovieClip | Uses:63 | Used by:73 |
Symbol 65 Bitmap | Used by:66 | |
Symbol 66 Graphic | Uses:65 | Used by:67 |
Symbol 67 MovieClip | Uses:66 | Used by:73 |
Symbol 68 Bitmap | Used by:69 | |
Symbol 69 Graphic | Uses:68 | Used by:73 |
Symbol 70 Bitmap | Used by:71 | |
Symbol 71 Graphic | Uses:70 | Used by:72 |
Symbol 72 MovieClip | Uses:71 | Used by:73 |
Symbol 73 MovieClip | Uses:64 67 69 72 | Used by:138 |
Symbol 74 Bitmap | Used by:75 | |
Symbol 75 Graphic | Uses:74 | Used by:76 |
Symbol 76 MovieClip | Uses:75 | Used by:86 |
Symbol 77 Bitmap | Used by:78 | |
Symbol 78 Graphic | Uses:77 | Used by:79 |
Symbol 79 MovieClip | Uses:78 | Used by:86 |
Symbol 80 Bitmap | Used by:82 | |
Symbol 81 Bitmap | Used by:82 | |
Symbol 82 Graphic | Uses:80 81 | Used by:83 |
Symbol 83 MovieClip | Uses:82 | Used by:86 |
Symbol 84 Bitmap | Used by:85 | |
Symbol 85 Graphic | Uses:84 | Used by:86 |
Symbol 86 MovieClip | Uses:76 79 83 85 | Used by:138 |
Symbol 87 Bitmap | Used by:88 | |
Symbol 88 Graphic | Uses:87 | Used by:89 |
Symbol 89 MovieClip | Uses:88 | Used by:96 |
Symbol 90 Bitmap | Used by:91 | |
Symbol 91 Graphic | Uses:90 | Used by:92 |
Symbol 92 MovieClip | Uses:91 | Used by:96 |
Symbol 93 Bitmap | Used by:94 | |
Symbol 94 Graphic | Uses:93 | Used by:95 |
Symbol 95 MovieClip | Uses:94 | Used by:96 |
Symbol 96 MovieClip | Uses:89 92 95 | Used by:138 |
Symbol 97 Bitmap | Used by:98 | |
Symbol 98 Graphic | Uses:97 | Used by:99 |
Symbol 99 MovieClip | Uses:98 | Used by:111 |
Symbol 100 Bitmap | Used by:101 | |
Symbol 101 Graphic | Uses:100 | Used by:102 |
Symbol 102 MovieClip | Uses:101 | Used by:111 |
Symbol 103 Bitmap | Used by:104 | |
Symbol 104 Graphic | Uses:103 | Used by:105 |
Symbol 105 MovieClip | Uses:104 | Used by:111 |
Symbol 106 Bitmap | Used by:107 | |
Symbol 107 Graphic | Uses:106 | Used by:111 |
Symbol 108 Bitmap | Used by:109 | |
Symbol 109 Graphic | Uses:108 | Used by:110 |
Symbol 110 MovieClip | Uses:109 | Used by:111 |
Symbol 111 MovieClip | Uses:99 102 105 107 110 | Used by:138 |
Symbol 112 Bitmap | Used by:113 | |
Symbol 113 Graphic | Uses:112 | Used by:114 |
Symbol 114 MovieClip | Uses:113 | Used by:121 |
Symbol 115 Bitmap | Used by:116 | |
Symbol 116 Graphic | Uses:115 | Used by:117 |
Symbol 117 MovieClip | Uses:116 | Used by:121 |
Symbol 118 Bitmap | Used by:119 | |
Symbol 119 Graphic | Uses:118 | Used by:120 |
Symbol 120 MovieClip | Uses:119 | Used by:121 |
Symbol 121 MovieClip | Uses:114 117 120 | Used by:138 |
Symbol 122 Bitmap | Used by:123 | |
Symbol 123 Graphic | Uses:122 | Used by:124 |
Symbol 124 MovieClip | Uses:123 | Used by:136 |
Symbol 125 Bitmap | Used by:126 | |
Symbol 126 Graphic | Uses:125 | Used by:127 |
Symbol 127 MovieClip | Uses:126 | Used by:136 |
Symbol 128 Bitmap | Used by:129 | |
Symbol 129 Graphic | Uses:128 | Used by:130 |
Symbol 130 MovieClip | Uses:129 | Used by:136 |
Symbol 131 Bitmap | Used by:132 | |
Symbol 132 Graphic | Uses:131 | Used by:133 |
Symbol 133 MovieClip | Uses:132 | Used by:136 |
Symbol 134 Bitmap | Used by:135 | |
Symbol 135 Graphic | Uses:134 | Used by:136 |
Symbol 136 MovieClip | Uses:124 127 130 133 135 | Used by:138 |
Symbol 137 MovieClip [mcPlayerColorSmall] | Uses:5 8 11 15 17 | Used by:138 Timeline |
Symbol 138 MovieClip [mcMonster] | Uses:61 73 86 96 111 121 136 137 | Used by:Timeline |
Symbol 139 Bitmap | Used by:140 | |
Symbol 140 Graphic | Uses:139 | Used by:141 |
Symbol 141 MovieClip | Uses:140 | Used by:274 |
Symbol 142 Font | Used by:143 333 341 343 344 346 347 348 349 351 363 365 367 368 370 371 373 374 378 381 382 387 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 418 422 428 559 565 566 577 582 604 608 612 614 1290 1295 1307 1319 1328 1335 1341 1343 1345 1348 1352 1353 1357 1358 1363 1364 1368 1379 1380 1389 1407 1409 1411 1415 1417 1419 1422 1424 1426 1430 1444 1445 1446 1447 1448 1449 1452 1453 1458 1459 1465 1466 1472 1473 1479 1480 1481 1482 1483 1489 1495 1499 1502 1503 1508 1512 1513 1515 1516 1518 1519 1521 1522 1524 1526 1528 1530 | |
Symbol 143 EditableText | Uses:142 | Used by:144 |
Symbol 144 MovieClip | Uses:143 | Used by:274 |
Symbol 145 Bitmap | Used by:146 | |
Symbol 146 Graphic | Uses:145 | Used by:147 |
Symbol 147 MovieClip | Uses:146 | Used by:274 |
Symbol 148 Bitmap | Used by:149 | |
Symbol 149 Graphic | Uses:148 | Used by:150 271 |
Symbol 150 MovieClip | Uses:149 | Used by:274 |
Symbol 151 Bitmap | Used by:152 265 | |
Symbol 152 Graphic | Uses:151 | Used by:153 |
Symbol 153 MovieClip | Uses:152 | Used by:274 |
Symbol 154 Bitmap | Used by:155 1505 | |
Symbol 155 Graphic | Uses:154 | Used by:156 1484 |
Symbol 156 MovieClip | Uses:155 | Used by:274 |
Symbol 157 Bitmap | Used by:158 | |
Symbol 158 Graphic | Uses:157 | Used by:159 270 273 |
Symbol 159 MovieClip | Uses:158 | Used by:274 |
Symbol 160 Bitmap | Used by:161 | |
Symbol 161 Graphic | Uses:160 | Used by:162 |
Symbol 162 MovieClip | Uses:161 | Used by:189 271 274 |
Symbol 163 Bitmap | Used by:164 | |
Symbol 164 Graphic | Uses:163 | Used by:165 |
Symbol 165 MovieClip | Uses:164 | Used by:274 |
Symbol 166 Bitmap | Used by:167 | |
Symbol 167 Graphic | Uses:166 | Used by:168 269 |
Symbol 168 MovieClip | Uses:167 | Used by:274 |
Symbol 169 Bitmap | Used by:170 | |
Symbol 170 Graphic | Uses:169 | Used by:171 |
Symbol 171 MovieClip | Uses:170 | Used by:274 |
Symbol 172 Bitmap | Used by:173 | |
Symbol 173 Graphic | Uses:172 | Used by:174 264 |
Symbol 174 MovieClip | Uses:173 | Used by:274 |
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Symbol 176 Graphic | Uses:175 | Used by:177 258 |
Symbol 177 MovieClip | Uses:176 | Used by:274 |
Symbol 178 Bitmap | Used by:179 | |
Symbol 179 Graphic | Uses:178 | Used by:189 |
Symbol 180 Bitmap | Used by:181 262 | |
Symbol 181 Graphic | Uses:180 | Used by:182 |
Symbol 182 MovieClip | Uses:181 | Used by:189 274 |
Symbol 183 Bitmap | Used by:184 | |
Symbol 184 Graphic | Uses:183 | Used by:185 |
Symbol 185 MovieClip | Uses:184 | Used by:189 274 |
Symbol 186 Bitmap | Used by:187 | |
Symbol 187 Graphic | Uses:186 | Used by:188 |
Symbol 188 MovieClip | Uses:187 | Used by:189 274 |
Symbol 189 MovieClip | Uses:179 162 182 185 188 | Used by:274 |
Symbol 190 Bitmap | Used by:191 | |
Symbol 191 Graphic | Uses:190 | Used by:192 |
Symbol 192 MovieClip | Uses:191 | Used by:274 |
Symbol 193 Bitmap | Used by:194 | |
Symbol 194 Graphic | Uses:193 | Used by:195 261 |
Symbol 195 MovieClip | Uses:194 | Used by:272 274 |
Symbol 196 Bitmap | Used by:197 | |
Symbol 197 Graphic | Uses:196 | Used by:198 |
Symbol 198 MovieClip | Uses:197 | Used by:274 |
Symbol 199 Bitmap | Used by:200 | |
Symbol 200 Graphic | Uses:199 | Used by:201 |
Symbol 201 MovieClip | Uses:200 | Used by:274 |
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Symbol 203 Graphic | Uses:202 | Used by:204 268 |
Symbol 204 MovieClip | Uses:203 | Used by:274 |
Symbol 205 Bitmap | Used by:206 259 | |
Symbol 206 Graphic | Uses:205 | Used by:207 |
Symbol 207 MovieClip | Uses:206 | Used by:273 274 |
Symbol 208 Bitmap | Used by:209 | |
Symbol 209 Graphic | Uses:208 | Used by:210 256 |
Symbol 210 MovieClip | Uses:209 | Used by:274 |
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Symbol 213 MovieClip | Uses:212 | Used by:274 |
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Symbol 215 Graphic | Uses:214 | Used by:216 |
Symbol 216 MovieClip | Uses:215 | Used by:274 |
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Symbol 218 Graphic | Uses:217 | Used by:219 |
Symbol 219 MovieClip | Uses:218 | Used by:274 |
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Symbol 221 Graphic | Uses:220 | Used by:222 |
Symbol 222 MovieClip | Uses:221 | Used by:274 |
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Symbol 224 Graphic | Uses:223 | Used by:225 |
Symbol 225 MovieClip | Uses:224 | Used by:274 |
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Symbol 227 Graphic | Uses:226 | Used by:228 |
Symbol 228 MovieClip | Uses:227 | Used by:274 |
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Symbol 237 MovieClip | Uses:236 | Used by:274 |
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Symbol 239 Graphic | Uses:238 | Used by:240 257 |
Symbol 240 MovieClip | Uses:239 | Used by:274 |
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Symbol 242 Graphic | Uses:241 | Used by:243 |
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Symbol 246 MovieClip | Uses:245 | Used by:274 |
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Symbol 249 MovieClip | Uses:248 | Used by:274 |
Symbol 250 Bitmap | Used by:251 | |
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Symbol 252 MovieClip | Uses:251 | Used by:274 |
Symbol 253 Bitmap | Used by:254 | |
Symbol 254 Graphic | Uses:253 | Used by:255 267 |
Symbol 255 MovieClip | Uses:254 | Used by:274 |
Symbol 256 MovieClip | Uses:209 | Used by:274 |
Symbol 257 MovieClip | Uses:239 | Used by:274 |
Symbol 258 MovieClip | Uses:176 | Used by:260 |
Symbol 259 Graphic | Uses:205 | Used by:260 |
Symbol 260 MovieClip | Uses:258 259 | Used by:274 |
Symbol 261 MovieClip | Uses:194 | Used by:263 |
Symbol 262 Graphic | Uses:180 | Used by:263 |
Symbol 263 MovieClip | Uses:261 262 | Used by:274 |
Symbol 264 MovieClip | Uses:173 | Used by:274 |
Symbol 265 Graphic | Uses:151 | Used by:266 |
Symbol 266 MovieClip | Uses:265 | Used by:274 |
Symbol 267 MovieClip | Uses:254 | Used by:274 |
Symbol 268 MovieClip | Uses:203 | Used by:274 |
Symbol 269 MovieClip | Uses:167 | Used by:274 |
Symbol 270 MovieClip | Uses:158 | Used by:274 |
Symbol 271 MovieClip | Uses:149 162 | Used by:274 |
Symbol 272 MovieClip | Uses:195 | Used by:274 |
Symbol 273 MovieClip | Uses:158 207 | Used by:274 |
Symbol 274 MovieClip [mcItem] | Uses:141 144 147 150 153 156 159 162 165 168 171 174 177 189 182 185 192 195 198 201 204 207 210 213 188 216 219 222 225 228 231 234 237 240 243 246 249 252 255 256 257 260 263 264 266 267 268 269 270 271 272 273 | Used by:Timeline |
Symbol 275 Bitmap | Used by:276 303 | |
Symbol 276 Graphic | Uses:275 | Used by:301 |
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Symbol 278 Graphic | Uses:277 | Used by:301 |
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Symbol 298 Graphic | Uses:297 | Used by:301 |
Symbol 299 Bitmap | Used by:300 | |
Symbol 300 Graphic | Uses:299 | Used by:301 |
Symbol 301 MovieClip [mcTilePyramid] | Uses:276 278 280 282 284 286 288 290 292 294 296 298 300 | Used by:Timeline |
Symbol 302 Bitmap | Used by:303 | |
Symbol 303 Graphic | Uses:302 275 | Used by:326 |
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Symbol 307 Graphic | Uses:306 | Used by:326 |
Symbol 308 Bitmap | Used by:309 | |
Symbol 309 Graphic | Uses:308 | Used by:326 |
Symbol 310 Bitmap | Used by:311 | |
Symbol 311 Graphic | Uses:310 | Used by:326 |
Symbol 312 Bitmap | Used by:313 | |
Symbol 313 Graphic | Uses:312 | Used by:326 |
Symbol 314 Bitmap | Used by:315 | |
Symbol 315 Graphic | Uses:314 | Used by:326 |
Symbol 316 Bitmap | Used by:317 | |
Symbol 317 Graphic | Uses:316 | Used by:326 |
Symbol 318 Bitmap | Used by:319 | |
Symbol 319 Graphic | Uses:318 | Used by:326 |
Symbol 320 Bitmap | Used by:321 | |
Symbol 321 Graphic | Uses:320 | Used by:326 |
Symbol 322 Bitmap | Used by:323 | |
Symbol 323 Graphic | Uses:322 | Used by:326 |
Symbol 324 Bitmap | Used by:325 | |
Symbol 325 Graphic | Uses:324 | Used by:326 |
Symbol 326 MovieClip [mcTileGreece] | Uses:303 305 307 309 311 313 315 317 319 321 323 325 | Used by:Timeline |
Symbol 327 Bitmap | Used by:328 | |
Symbol 328 Graphic | Uses:327 | Used by:329 330 |
Symbol 329 MovieClip | Uses:328 | Used by:330 |
Symbol 330 MovieClip | Uses:329 328 | Used by:Timeline |
Symbol 331 Bitmap | Used by:332 362 | |
Symbol 332 Graphic | Uses:331 | Used by:342 345 350 352 384 427 1381 1454 1514 1517 1520 1523 |
Symbol 333 Text | Uses:142 | Used by:342 |
Symbol 334 Bitmap | Used by:335 364 | |
Symbol 335 Graphic | Uses:334 | Used by:342 345 350 352 384 427 1381 1454 1514 1517 1520 1523 |
Symbol 336 Bitmap | Used by:337 1442 | |
Symbol 337 Graphic | Uses:336 | Used by:340 |
Symbol 338 Font | Used by:339 573 585 586 | |
Symbol 339 EditableText | Uses:338 | Used by:340 |
Symbol 340 MovieClip | Uses:337 339 | Used by:342 345 |
Symbol 341 Text | Uses:142 | Used by:342 |
Symbol 342 MovieClip | Uses:332 333 335 340 341 | Used by:Timeline |
Symbol 343 Text | Uses:142 | Used by:345 384 427 |
Symbol 344 Text | Uses:142 | Used by:345 427 |
Symbol 345 MovieClip | Uses:332 343 335 340 344 | Used by:Timeline |
Symbol 346 Text | Uses:142 | Used by:Timeline |
Symbol 347 Text | Uses:142 | Used by:Timeline |
Symbol 348 Text | Uses:142 | Used by:350 |
Symbol 349 Text | Uses:142 | Used by:350 |
Symbol 350 MovieClip | Uses:332 348 335 349 | Used by:Timeline |
Symbol 351 Text | Uses:142 | Used by:352 |
Symbol 352 MovieClip | Uses:332 351 335 | Used by:Timeline |
Symbol 353 Font | Used by:354 | |
Symbol 354 Text | Uses:353 | Used by:355 |
Symbol 355 MovieClip | Uses:354 | Used by:Timeline |
Symbol 356 Graphic | Used by:357 | |
Symbol 357 Button | Uses:356 | Used by:380 389 424 571 1362 1370 1374 1464 1471 1478 1491 |
Symbol 358 Graphic | Used by:359 | |
Symbol 359 MovieClip | Uses:358 | Used by:377 386 421 423 569 570 1289 1356 1361 1367 1369 1371 1373 1456 1462 1463 1469 1470 1476 1477 1488 1490 1492 1498 1500 1507 1509 |
Symbol 360 Bitmap | Used by:361 | |
Symbol 361 Graphic | Uses:360 | Used by:376 385 568 1355 1360 1366 1468 1475 |
Symbol 362 Graphic | Uses:331 | Used by:366 369 375 |
Symbol 363 Text | Uses:142 | Used by:366 |
Symbol 364 Graphic | Uses:334 | Used by:366 369 375 |
Symbol 365 Text | Uses:142 | Used by:366 |
Symbol 366 MovieClip | Uses:362 363 364 365 | Used by:376 |
Symbol 367 Text | Uses:142 | Used by:369 |
Symbol 368 Text | Uses:142 | Used by:369 |
Symbol 369 MovieClip | Uses:362 367 364 368 | Used by:376 |
Symbol 370 Text | Uses:142 | Used by:372 |
Symbol 371 Text | Uses:142 | Used by:372 |
Symbol 372 MovieClip | Uses:370 371 | Used by:376 |
Symbol 373 Text | Uses:142 | Used by:375 |
Symbol 374 Text | Uses:142 | Used by:375 |
Symbol 375 MovieClip | Uses:362 373 364 374 | Used by:376 |
Symbol 376 MovieClip | Uses:361 366 369 372 375 | Used by:377 379 380 |
Symbol 377 MovieClip | Uses:359 376 | Used by:380 |
Symbol 378 Text | Uses:142 | Used by:380 571 1362 1374 1464 1471 1478 |
Symbol 379 MovieClip | Uses:376 | Used by:380 |
Symbol 380 MovieClip | Uses:357 377 378 376 379 | Used by:Timeline |
Symbol 381 Text | Uses:142 | Used by:383 |
Symbol 382 Text | Uses:142 | Used by:383 |
Symbol 383 MovieClip | Uses:381 382 | Used by:385 |
Symbol 384 MovieClip | Uses:332 343 335 | Used by:385 420 568 1355 1360 1366 1461 1468 1475 1487 |
Symbol 385 MovieClip | Uses:361 383 384 | Used by:386 388 389 |
Symbol 386 MovieClip | Uses:359 385 | Used by:389 |
Symbol 387 Text | Uses:142 | Used by:389 |
Symbol 388 MovieClip | Uses:385 | Used by:389 |
Symbol 389 MovieClip | Uses:357 386 387 385 388 | Used by:Timeline |
Symbol 390 Bitmap | Used by:391 | |
Symbol 391 Graphic | Uses:390 | Used by:420 1461 1487 |
Symbol 392 Text | Uses:142 | Used by:407 |
Symbol 393 Text | Uses:142 | Used by:407 |
Symbol 394 Text | Uses:142 | Used by:407 |
Symbol 395 Text | Uses:142 | Used by:407 |
Symbol 396 Text | Uses:142 | Used by:407 |
Symbol 397 Text | Uses:142 | Used by:407 |
Symbol 398 Text | Uses:142 | Used by:407 |
Symbol 399 Text | Uses:142 | Used by:407 |
Symbol 400 Text | Uses:142 | Used by:407 |
Symbol 401 Text | Uses:142 | Used by:407 |
Symbol 402 Text | Uses:142 | Used by:407 |
Symbol 403 Text | Uses:142 | Used by:407 |
Symbol 404 Text | Uses:142 | Used by:407 |
Symbol 405 Text | Uses:142 | Used by:407 |
Symbol 406 Text | Uses:142 | Used by:407 |
Symbol 407 MovieClip | Uses:392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 | Used by:420 |
Symbol 408 Bitmap | Used by:409 | |
Symbol 409 Graphic | Uses:408 | Used by:412 |
Symbol 410 Bitmap | Used by:411 | |
Symbol 411 Graphic | Uses:410 | Used by:412 |
Symbol 412 MovieClip | Uses:409 411 | Used by:420 1455 1487 |
Symbol 413 Bitmap | Used by:414 | |
Symbol 414 Graphic | Uses:413 | Used by:417 |
Symbol 415 Bitmap | Used by:416 | |
Symbol 416 Graphic | Uses:415 | Used by:417 |
Symbol 417 MovieClip | Uses:414 416 | Used by:420 1455 1487 |
Symbol 418 EditableText | Uses:142 | Used by:419 |
Symbol 419 MovieClip | Uses:418 | Used by:420 1487 |
Symbol 420 MovieClip | Uses:391 384 407 412 417 419 | Used by:421 423 424 |
Symbol 421 MovieClip | Uses:359 420 | Used by:424 |
Symbol 422 Text | Uses:142 | Used by:424 |
Symbol 423 MovieClip | Uses:359 420 | Used by:424 |
Symbol 424 MovieClip | Uses:357 421 422 420 423 | Used by:Timeline |
Symbol 425 Bitmap | Used by:426 | |
Symbol 426 Graphic | Uses:425 | Used by:Timeline |
Symbol 427 MovieClip | Uses:332 343 335 344 | Used by:Timeline |
Symbol 428 EditableText | Uses:142 | Used by:429 |
Symbol 429 MovieClip | Uses:428 | Used by:Timeline |
Symbol 430 Graphic | Used by:431 | |
Symbol 431 MovieClip | Uses:430 | Used by:558 800 929 1105 1137 1138 1139 1157 1286 1287 |
Symbol 432 Bitmap | Used by:433 | |
Symbol 433 Graphic | Uses:432 | Used by:434 |
Symbol 434 MovieClip | Uses:433 | Used by:558 1287 |
Symbol 435 Bitmap | Used by:436 | |
Symbol 436 Graphic | Uses:435 | Used by:437 |
Symbol 437 MovieClip | Uses:436 | Used by:558 1287 |
Symbol 438 Bitmap | Used by:439 | |
Symbol 439 Graphic | Uses:438 | Used by:440 |
Symbol 440 MovieClip | Uses:439 | Used by:558 1287 |
Symbol 441 Bitmap | Used by:442 | |
Symbol 442 Graphic | Uses:441 | Used by:443 |
Symbol 443 MovieClip | Uses:442 | Used by:558 1287 |
Symbol 444 Bitmap | Used by:445 | |
Symbol 445 Graphic | Uses:444 | Used by:446 |
Symbol 446 MovieClip | Uses:445 | Used by:558 1287 |
Symbol 447 Bitmap | Used by:448 | |
Symbol 448 Graphic | Uses:447 | Used by:449 |
Symbol 449 MovieClip | Uses:448 | Used by:558 1287 |
Symbol 450 Bitmap | Used by:451 | |
Symbol 451 Graphic | Uses:450 | Used by:452 |
Symbol 452 MovieClip | Uses:451 | Used by:558 1287 |
Symbol 453 Bitmap | Used by:454 | |
Symbol 454 Graphic | Uses:453 | Used by:455 |
Symbol 455 MovieClip | Uses:454 | Used by:558 1287 |
Symbol 456 Bitmap | Used by:457 | |
Symbol 457 Graphic | Uses:456 | Used by:558 1287 |
Symbol 458 Bitmap | Used by:459 | |
Symbol 459 Graphic | Uses:458 | Used by:460 |
Symbol 460 MovieClip | Uses:459 | Used by:558 1287 |
Symbol 461 Bitmap | Used by:462 | |
Symbol 462 Graphic | Uses:461 | Used by:463 |
Symbol 463 MovieClip | Uses:462 | Used by:558 1287 |
Symbol 464 Bitmap | Used by:465 | |
Symbol 465 Graphic | Uses:464 | Used by:466 |
Symbol 466 MovieClip | Uses:465 | Used by:558 1287 |
Symbol 467 Bitmap | Used by:468 | |
Symbol 468 Graphic | Uses:467 | Used by:469 |
Symbol 469 MovieClip | Uses:468 | Used by:558 1287 |
Symbol 470 Bitmap | Used by:471 | |
Symbol 471 Graphic | Uses:470 | Used by:472 |
Symbol 472 MovieClip | Uses:471 | Used by:558 1287 |
Symbol 473 Bitmap | Used by:474 | |
Symbol 474 Graphic | Uses:473 | Used by:475 |
Symbol 475 MovieClip | Uses:474 | Used by:558 1287 |
Symbol 476 Bitmap | Used by:477 | |
Symbol 477 Graphic | Uses:476 | Used by:478 |
Symbol 478 MovieClip | Uses:477 | Used by:558 |
Symbol 479 Bitmap | Used by:480 | |
Symbol 480 Graphic | Uses:479 | Used by:481 |
Symbol 481 MovieClip | Uses:480 | Used by:558 1287 |
Symbol 482 Bitmap | Used by:483 | |
Symbol 483 Graphic | Uses:482 | Used by:484 |
Symbol 484 MovieClip | Uses:483 | Used by:558 1287 |
Symbol 485 Bitmap | Used by:486 | |
Symbol 486 Graphic | Uses:485 | Used by:487 |
Symbol 487 MovieClip | Uses:486 | Used by:558 1287 |
Symbol 488 Bitmap | Used by:489 | |
Symbol 489 Graphic | Uses:488 | Used by:490 |
Symbol 490 MovieClip | Uses:489 | Used by:558 1287 |
Symbol 491 Bitmap | Used by:492 | |
Symbol 492 Graphic | Uses:491 | Used by:493 494 |
Symbol 493 MovieClip | Uses:492 | Used by:558 1287 |
Symbol 494 MovieClip | Uses:492 | Used by:558 |
Symbol 495 Bitmap | Used by:496 | |
Symbol 496 Graphic | Uses:495 | Used by:497 |
Symbol 497 MovieClip | Uses:496 | Used by:558 1287 |
Symbol 498 Bitmap | Used by:499 | |
Symbol 499 Graphic | Uses:498 | Used by:500 |
Symbol 500 MovieClip | Uses:499 | Used by:558 1287 |
Symbol 501 Bitmap | Used by:502 | |
Symbol 502 Graphic | Uses:501 | Used by:503 |
Symbol 503 MovieClip | Uses:502 | Used by:558 1287 |
Symbol 504 Bitmap | Used by:505 | |
Symbol 505 Graphic | Uses:504 | Used by:506 |
Symbol 506 MovieClip | Uses:505 | Used by:558 1287 |
Symbol 507 Bitmap | Used by:508 | |
Symbol 508 Graphic | Uses:507 | Used by:509 |
Symbol 509 MovieClip | Uses:508 | Used by:558 1287 |
Symbol 510 Bitmap | Used by:511 | |
Symbol 511 Graphic | Uses:510 | Used by:512 |
Symbol 512 MovieClip | Uses:511 | Used by:558 1287 |
Symbol 513 Bitmap | Used by:514 | |
Symbol 514 Graphic | Uses:513 | Used by:515 |
Symbol 515 MovieClip | Uses:514 | Used by:558 1287 |
Symbol 516 Bitmap | Used by:517 | |
Symbol 517 Graphic | Uses:516 | Used by:518 |
Symbol 518 MovieClip | Uses:517 | Used by:558 1287 |
Symbol 519 Bitmap | Used by:520 | |
Symbol 520 Graphic | Uses:519 | Used by:521 |
Symbol 521 MovieClip | Uses:520 | Used by:558 1287 |
Symbol 522 Bitmap | Used by:523 | |
Symbol 523 Graphic | Uses:522 | Used by:524 |
Symbol 524 MovieClip | Uses:523 | Used by:558 1287 |
Symbol 525 Bitmap | Used by:526 | |
Symbol 526 Graphic | Uses:525 | Used by:527 |
Symbol 527 MovieClip | Uses:526 | Used by:558 1287 |
Symbol 528 Bitmap | Used by:529 | |
Symbol 529 Graphic | Uses:528 | Used by:530 |
Symbol 530 MovieClip | Uses:529 | Used by:558 1287 |
Symbol 531 Bitmap | Used by:532 | |
Symbol 532 Graphic | Uses:531 | Used by:533 |
Symbol 533 MovieClip | Uses:532 | Used by:558 1287 |
Symbol 534 Bitmap | Used by:535 | |
Symbol 535 Graphic | Uses:534 | Used by:536 |
Symbol 536 MovieClip | Uses:535 | Used by:558 1287 |
Symbol 537 Bitmap | Used by:538 | |
Symbol 538 Graphic | Uses:537 | Used by:539 |
Symbol 539 MovieClip | Uses:538 | Used by:558 1287 |
Symbol 540 Bitmap | Used by:541 | |
Symbol 541 Graphic | Uses:540 | Used by:542 |
Symbol 542 MovieClip | Uses:541 | Used by:558 1287 |
Symbol 543 Bitmap | Used by:544 | |
Symbol 544 Graphic | Uses:543 | Used by:545 |
Symbol 545 MovieClip | Uses:544 | Used by:558 1287 |
Symbol 546 Bitmap | Used by:547 | |
Symbol 547 Graphic | Uses:546 | Used by:548 |
Symbol 548 MovieClip | Uses:547 | Used by:558 1287 |
Symbol 549 Bitmap | Used by:550 | |
Symbol 550 Graphic | Uses:549 | Used by:551 |
Symbol 551 MovieClip | Uses:550 | Used by:558 1287 |
Symbol 552 Bitmap | Used by:553 | |
Symbol 553 Graphic | Uses:552 | Used by:554 |
Symbol 554 MovieClip | Uses:553 | Used by:558 1287 |
Symbol 555 Bitmap | Used by:556 | |
Symbol 556 Graphic | Uses:555 | Used by:557 |
Symbol 557 MovieClip | Uses:556 | Used by:558 1287 |
Symbol 558 MovieClip | Uses:431 434 437 440 443 446 449 452 455 457 460 463 466 469 472 475 478 481 484 487 490 493 494 497 500 503 506 509 512 515 518 521 524 527 530 533 536 539 542 545 548 551 554 557 | Used by:1288 1455 Timeline |
Symbol 559 Text | Uses:142 | Used by:560 |
Symbol 560 MovieClip | Uses:559 | Used by:Timeline |
Symbol 561 Bitmap | Used by:562 1429 1433 1435 1437 1439 | |
Symbol 562 Graphic | Uses:561 | Used by:564 1377 |
Symbol 563 MovieClip | Uses:5 8 11 15 17 | Used by:564 |
Symbol 564 MovieClip | Uses:562 563 | Used by:Timeline |
Symbol 565 Text | Uses:142 | Used by:567 |
Symbol 566 Text | Uses:142 | Used by:567 |
Symbol 567 MovieClip | Uses:565 566 | Used by:568 |
Symbol 568 MovieClip | Uses:361 384 567 | Used by:569 570 571 |
Symbol 569 MovieClip | Uses:359 568 | Used by:571 |
Symbol 570 MovieClip | Uses:359 568 | Used by:571 |
Symbol 571 MovieClip | Uses:357 569 378 568 570 | Used by:Timeline |
Symbol 572 Graphic | Used by:Timeline | |
Symbol 573 Text | Uses:338 | Used by:574 |
Symbol 574 MovieClip | Uses:573 | Used by:Timeline |
Symbol 575 Bitmap | Used by:576 | |
Symbol 576 Graphic | Uses:575 | Used by:579 |
Symbol 577 EditableText | Uses:142 | Used by:578 |
Symbol 578 MovieClip | Uses:577 | Used by:579 |
Symbol 579 MovieClip | Uses:576 578 | Used by:580 590 591 |
Symbol 580 MovieClip | Uses:579 | Used by:591 |
Symbol 581 Graphic | Used by:583 | |
Symbol 582 Text | Uses:142 | Used by:583 |
Symbol 583 MovieClip | Uses:581 582 | Used by:591 |
Symbol 584 Graphic | Used by:587 | |
Symbol 585 EditableText | Uses:338 | Used by:587 |
Symbol 586 EditableText | Uses:338 | Used by:587 |
Symbol 587 MovieClip | Uses:584 585 586 | Used by:588 589 |
Symbol 588 MovieClip | Uses:587 | Used by:589 |
Symbol 589 MovieClip | Uses:588 587 | Used by:591 |
Symbol 590 MovieClip | Uses:579 | Used by:591 |
Symbol 591 MovieClip | Uses:580 579 583 589 590 | Used by:Timeline |
Symbol 592 Graphic | Used by:593 | |
Symbol 593 MovieClip | Uses:592 | Used by:610 1347 1350 |
Symbol 594 Bitmap | Used by:595 600 | |
Symbol 595 Graphic | Uses:594 | Used by:603 |
Symbol 596 Bitmap | Used by:597 601 | |
Symbol 597 Graphic | Uses:596 | Used by:603 |
Symbol 598 Bitmap | Used by:599 602 | |
Symbol 599 Graphic | Uses:598 | Used by:603 |
Symbol 600 Graphic | Uses:594 | Used by:603 |
Symbol 601 Graphic | Uses:596 | Used by:603 |
Symbol 602 Graphic | Uses:598 | Used by:603 |
Symbol 603 MovieClip | Uses:595 597 599 600 601 602 | Used by:610 1347 1350 |
Symbol 604 EditableText | Uses:142 | Used by:605 |
Symbol 605 MovieClip | Uses:604 | Used by:610 |
Symbol 606 Graphic | Used by:607 | |
Symbol 607 MovieClip | Uses:606 | Used by:610 |
Symbol 608 EditableText | Uses:142 | Used by:609 |
Symbol 609 MovieClip | Uses:608 | Used by:610 |
Symbol 610 MovieClip | Uses:593 603 605 607 609 | Used by:611 |
Symbol 611 MovieClip | Uses:610 | Used by:616 1372 |
Symbol 612 Text | Uses:142 | Used by:613 |
Symbol 613 MovieClip | Uses:612 | Used by:616 |
Symbol 614 Text | Uses:142 | Used by:615 |
Symbol 615 MovieClip | Uses:614 | Used by:616 |
Symbol 616 MovieClip | Uses:611 613 615 | Used by:Timeline |
Symbol 617 Bitmap | Used by:618 | |
Symbol 618 Graphic | Uses:617 | Used by:623 1511 |
Symbol 619 Bitmap | Used by:620 | |
Symbol 620 Graphic | Uses:619 | Used by:623 |
Symbol 621 Bitmap | Used by:622 | |
Symbol 622 Graphic | Uses:621 | Used by:623 |
Symbol 623 MovieClip | Uses:618 620 622 | Used by:1289 1371 1372 |
Symbol 624 Bitmap | Used by:625 | |
Symbol 625 Graphic | Uses:624 | Used by:626 |
Symbol 626 MovieClip | Uses:625 | Used by:800 1138 |
Symbol 627 Bitmap | Used by:628 | |
Symbol 628 Graphic | Uses:627 | Used by:629 |
Symbol 629 MovieClip | Uses:628 | Used by:800 1138 |
Symbol 630 Bitmap | Used by:631 | |
Symbol 631 Graphic | Uses:630 | Used by:632 |
Symbol 632 MovieClip | Uses:631 | Used by:800 1138 |
Symbol 633 Bitmap | Used by:634 | |
Symbol 634 Graphic | Uses:633 | Used by:635 |
Symbol 635 MovieClip | Uses:634 | Used by:800 1138 |
Symbol 636 Bitmap | Used by:637 | |
Symbol 637 Graphic | Uses:636 | Used by:638 |
Symbol 638 MovieClip | Uses:637 | Used by:800 1138 |
Symbol 639 Bitmap | Used by:640 | |
Symbol 640 Graphic | Uses:639 | Used by:641 |
Symbol 641 MovieClip | Uses:640 | Used by:800 1138 |
Symbol 642 Bitmap | Used by:643 | |
Symbol 643 Graphic | Uses:642 | Used by:644 |
Symbol 644 MovieClip | Uses:643 | Used by:800 1138 |
Symbol 645 Bitmap | Used by:646 | |
Symbol 646 Graphic | Uses:645 | Used by:647 |
Symbol 647 MovieClip | Uses:646 | Used by:800 1138 |
Symbol 648 Bitmap | Used by:649 | |
Symbol 649 Graphic | Uses:648 | Used by:650 |
Symbol 650 MovieClip | Uses:649 | Used by:800 1138 |
Symbol 651 Bitmap | Used by:652 | |
Symbol 652 Graphic | Uses:651 | Used by:653 |
Symbol 653 MovieClip | Uses:652 | Used by:800 1138 |
Symbol 654 Bitmap | Used by:655 | |
Symbol 655 Graphic | Uses:654 | Used by:656 |
Symbol 656 MovieClip | Uses:655 | Used by:800 1138 |
Symbol 657 MovieClip | Used by:800 1138 | |
Symbol 658 Bitmap | Used by:659 | |
Symbol 659 Graphic | Uses:658 | Used by:660 |
Symbol 660 MovieClip | Uses:659 | Used by:800 1138 |
Symbol 661 Bitmap | Used by:662 | |
Symbol 662 Graphic | Uses:661 | Used by:663 |
Symbol 663 MovieClip | Uses:662 | Used by:800 1138 |
Symbol 664 Bitmap | Used by:665 | |
Symbol 665 Graphic | Uses:664 | Used by:666 |
Symbol 666 MovieClip | Uses:665 | Used by:800 1138 |
Symbol 667 Bitmap | Used by:668 | |
Symbol 668 Graphic | Uses:667 | Used by:669 |
Symbol 669 MovieClip | Uses:668 | Used by:800 1138 |
Symbol 670 Bitmap | Used by:671 | |
Symbol 671 Graphic | Uses:670 | Used by:672 |
Symbol 672 MovieClip | Uses:671 | Used by:800 1138 |
Symbol 673 Bitmap | Used by:674 | |
Symbol 674 Graphic | Uses:673 | Used by:675 |
Symbol 675 MovieClip | Uses:674 | Used by:800 1138 |
Symbol 676 Bitmap | Used by:677 | |
Symbol 677 Graphic | Uses:676 | Used by:678 |
Symbol 678 MovieClip | Uses:677 | Used by:800 1138 |
Symbol 679 Bitmap | Used by:680 | |
Symbol 680 Graphic | Uses:679 | Used by:681 |
Symbol 681 MovieClip | Uses:680 | Used by:800 1138 |
Symbol 682 Bitmap | Used by:683 | |
Symbol 683 Graphic | Uses:682 | Used by:686 |
Symbol 684 Bitmap | Used by:685 | |
Symbol 685 Graphic | Uses:684 | Used by:686 |
Symbol 686 MovieClip | Uses:683 685 | Used by:800 1138 |
Symbol 687 Bitmap | Used by:688 | |
Symbol 688 Graphic | Uses:687 | Used by:689 |
Symbol 689 MovieClip | Uses:688 | Used by:800 1138 |
Symbol 690 Bitmap | Used by:691 | |
Symbol 691 Graphic | Uses:690 | Used by:692 |
Symbol 692 MovieClip | Uses:691 | Used by:800 1138 |
Symbol 693 Bitmap | Used by:694 | |
Symbol 694 Graphic | Uses:693 | Used by:695 |
Symbol 695 MovieClip | Uses:694 | Used by:800 1138 |
Symbol 696 Bitmap | Used by:697 | |
Symbol 697 Graphic | Uses:696 | Used by:698 |
Symbol 698 MovieClip | Uses:697 | Used by:800 1138 |
Symbol 699 Bitmap | Used by:700 | |
Symbol 700 Graphic | Uses:699 | Used by:701 |
Symbol 701 MovieClip | Uses:700 | Used by:800 1138 |
Symbol 702 Bitmap | Used by:703 | |
Symbol 703 Graphic | Uses:702 | Used by:704 |
Symbol 704 MovieClip | Uses:703 | Used by:800 1138 |
Symbol 705 Bitmap | Used by:707 | |
Symbol 706 Bitmap | Used by:707 708 | |
Symbol 707 Graphic | Uses:705 706 | Used by:709 |
Symbol 708 Graphic | Uses:706 | Used by:709 |
Symbol 709 MovieClip | Uses:707 708 | Used by:800 1138 |
Symbol 710 Bitmap | Used by:711 | |
Symbol 711 Graphic | Uses:710 | Used by:712 |
Symbol 712 MovieClip | Uses:711 | Used by:800 1138 |
Symbol 713 Bitmap | Used by:714 | |
Symbol 714 Graphic | Uses:713 | Used by:715 |
Symbol 715 MovieClip | Uses:714 | Used by:800 1138 |
Symbol 716 Bitmap | Used by:717 | |
Symbol 717 Graphic | Uses:716 | Used by:718 |
Symbol 718 MovieClip | Uses:717 | Used by:800 1138 |
Symbol 719 Bitmap | Used by:721 | |
Symbol 720 Bitmap | Used by:721 | |
Symbol 721 Graphic | Uses:719 720 | Used by:722 |
Symbol 722 MovieClip | Uses:721 | Used by:800 1138 |
Symbol 723 Bitmap | Used by:724 | |
Symbol 724 Graphic | Uses:723 | Used by:725 |
Symbol 725 MovieClip | Uses:724 | Used by:800 1138 |
Symbol 726 Bitmap | Used by:728 | |
Symbol 727 Bitmap | Used by:728 | |
Symbol 728 Graphic | Uses:726 727 | Used by:729 |
Symbol 729 MovieClip | Uses:728 | Used by:800 1138 |
Symbol 730 Bitmap | Used by:731 | |
Symbol 731 Graphic | Uses:730 | Used by:732 |
Symbol 732 MovieClip | Uses:731 | Used by:800 1138 |
Symbol 733 Bitmap | Used by:734 | |
Symbol 734 Graphic | Uses:733 | Used by:735 |
Symbol 735 MovieClip | Uses:734 | Used by:800 1138 |
Symbol 736 Bitmap | Used by:737 | |
Symbol 737 Graphic | Uses:736 | Used by:738 |
Symbol 738 MovieClip | Uses:737 | Used by:800 1138 |
Symbol 739 Bitmap | Used by:740 | |
Symbol 740 Graphic | Uses:739 | Used by:741 |
Symbol 741 MovieClip | Uses:740 | Used by:800 1138 |
Symbol 742 Bitmap | Used by:743 | |
Symbol 743 Graphic | Uses:742 | Used by:744 |
Symbol 744 MovieClip | Uses:743 | Used by:800 1138 |
Symbol 745 Bitmap | Used by:746 | |
Symbol 746 Graphic | Uses:745 | Used by:747 |
Symbol 747 MovieClip | Uses:746 | Used by:800 1138 |
Symbol 748 Bitmap | Used by:749 | |
Symbol 749 Graphic | Uses:748 | Used by:750 |
Symbol 750 MovieClip | Uses:749 | Used by:800 1138 |
Symbol 751 Bitmap | Used by:752 | |
Symbol 752 Graphic | Uses:751 | Used by:753 |
Symbol 753 MovieClip | Uses:752 | Used by:800 1138 |
Symbol 754 Bitmap | Used by:755 | |
Symbol 755 Graphic | Uses:754 | Used by:756 |
Symbol 756 MovieClip | Uses:755 | Used by:800 1138 |
Symbol 757 Bitmap | Used by:758 | |
Symbol 758 Graphic | Uses:757 | Used by:759 |
Symbol 759 MovieClip | Uses:758 | Used by:800 1138 |
Symbol 760 Bitmap | Used by:761 | |
Symbol 761 Graphic | Uses:760 | Used by:762 |
Symbol 762 MovieClip | Uses:761 | Used by:800 1138 |
Symbol 763 Bitmap | Used by:764 | |
Symbol 764 Graphic | Uses:763 | Used by:765 |
Symbol 765 MovieClip | Uses:764 | Used by:800 1138 |
Symbol 766 Bitmap | Used by:768 | |
Symbol 767 Bitmap | Used by:768 | |
Symbol 768 Graphic | Uses:766 767 | Used by:769 |
Symbol 769 MovieClip | Uses:768 | Used by:800 1138 |
Symbol 770 Bitmap | Used by:771 | |
Symbol 771 Graphic | Uses:770 | Used by:772 |
Symbol 772 MovieClip | Uses:771 | Used by:800 1138 |
Symbol 773 Bitmap | Used by:774 | |
Symbol 774 Graphic | Uses:773 | Used by:775 |
Symbol 775 MovieClip | Uses:774 | Used by:800 1138 |
Symbol 776 Bitmap | Used by:778 | |
Symbol 777 Bitmap | Used by:778 | |
Symbol 778 Graphic | Uses:776 777 | Used by:800 1138 |
Symbol 779 Bitmap | Used by:780 | |
Symbol 780 Graphic | Uses:779 | Used by:781 |
Symbol 781 MovieClip | Uses:780 | Used by:800 1138 |
Symbol 782 Bitmap | Used by:783 | |
Symbol 783 Graphic | Uses:782 | Used by:784 |
Symbol 784 MovieClip | Uses:783 | Used by:800 1138 |
Symbol 785 Bitmap | Used by:786 | |
Symbol 786 Graphic | Uses:785 | Used by:787 |
Symbol 787 MovieClip | Uses:786 | Used by:800 1138 |
Symbol 788 Bitmap | Used by:789 | |
Symbol 789 Graphic | Uses:788 | Used by:790 |
Symbol 790 MovieClip | Uses:789 | Used by:800 1138 |
Symbol 791 Bitmap | Used by:792 | |
Symbol 792 Graphic | Uses:791 | Used by:793 |
Symbol 793 MovieClip | Uses:792 | Used by:800 1138 |
Symbol 794 Bitmap | Used by:795 | |
Symbol 795 Graphic | Uses:794 | Used by:796 |
Symbol 796 MovieClip | Uses:795 | Used by:800 1138 |
Symbol 797 Bitmap | Used by:798 | |
Symbol 798 Graphic | Uses:797 | Used by:799 |
Symbol 799 MovieClip | Uses:798 | Used by:800 1138 |
Symbol 800 MovieClip | Uses:431 626 629 632 635 638 641 644 647 650 653 656 657 660 663 666 669 672 675 678 681 686 689 692 695 698 701 704 709 712 715 718 722 725 729 732 735 738 741 744 747 750 753 756 759 762 765 769 772 775 778 781 784 787 790 793 796 799 | Used by:1288 |
Symbol 801 Bitmap | Used by:802 | |
Symbol 802 Graphic | Uses:801 | Used by:803 |
Symbol 803 MovieClip | Uses:802 | Used by:929 1139 |
Symbol 804 Bitmap | Used by:805 | |
Symbol 805 Graphic | Uses:804 | Used by:806 |
Symbol 806 MovieClip | Uses:805 | Used by:929 1139 |
Symbol 807 Bitmap | Used by:808 | |
Symbol 808 Graphic | Uses:807 | Used by:809 |
Symbol 809 MovieClip | Uses:808 | Used by:929 1139 |
Symbol 810 Bitmap | Used by:811 | |
Symbol 811 Graphic | Uses:810 | Used by:812 |
Symbol 812 MovieClip | Uses:811 | Used by:929 1139 |
Symbol 813 Bitmap | Used by:814 | |
Symbol 814 Graphic | Uses:813 | Used by:815 |
Symbol 815 MovieClip | Uses:814 | Used by:929 1139 |
Symbol 816 Bitmap | Used by:817 | |
Symbol 817 Graphic | Uses:816 | Used by:818 |
Symbol 818 MovieClip | Uses:817 | Used by:929 1139 |
Symbol 819 Bitmap | Used by:820 | |
Symbol 820 Graphic | Uses:819 | Used by:821 |
Symbol 821 MovieClip | Uses:820 | Used by:929 1139 |
Symbol 822 Bitmap | Used by:823 | |
Symbol 823 Graphic | Uses:822 | Used by:824 |
Symbol 824 MovieClip | Uses:823 | Used by:929 1139 |
Symbol 825 Bitmap | Used by:826 | |
Symbol 826 Graphic | Uses:825 | Used by:827 |
Symbol 827 MovieClip | Uses:826 | Used by:929 1139 |
Symbol 828 Bitmap | Used by:829 | |
Symbol 829 Graphic | Uses:828 | Used by:830 |
Symbol 830 MovieClip | Uses:829 | Used by:929 1139 |
Symbol 831 Bitmap | Used by:832 | |
Symbol 832 Graphic | Uses:831 | Used by:833 |
Symbol 833 MovieClip | Uses:832 | Used by:929 1139 |
Symbol 834 Bitmap | Used by:835 | |
Symbol 835 Graphic | Uses:834 | Used by:836 |
Symbol 836 MovieClip | Uses:835 | Used by:929 1139 |
Symbol 837 Bitmap | Used by:838 | |
Symbol 838 Graphic | Uses:837 | Used by:839 |
Symbol 839 MovieClip | Uses:838 | Used by:929 1139 |
Symbol 840 Bitmap | Used by:841 | |
Symbol 841 Graphic | Uses:840 | Used by:842 |
Symbol 842 MovieClip | Uses:841 | Used by:929 1139 |
Symbol 843 Bitmap | Used by:844 | |
Symbol 844 Graphic | Uses:843 | Used by:845 |
Symbol 845 MovieClip | Uses:844 | Used by:929 1139 |
Symbol 846 Bitmap | Used by:847 | |
Symbol 847 Graphic | Uses:846 | Used by:848 |
Symbol 848 MovieClip | Uses:847 | Used by:929 1139 |
Symbol 849 Bitmap | Used by:850 | |
Symbol 850 Graphic | Uses:849 | Used by:851 |
Symbol 851 MovieClip | Uses:850 | Used by:929 1139 |
Symbol 852 Bitmap | Used by:853 | |
Symbol 853 Graphic | Uses:852 | Used by:854 |
Symbol 854 MovieClip | Uses:853 | Used by:929 1139 |
Symbol 855 Bitmap | Used by:857 | |
Symbol 856 Bitmap | Used by:857 858 | |
Symbol 857 Graphic | Uses:855 856 | Used by:859 |
Symbol 858 Graphic | Uses:856 | Used by:859 |
Symbol 859 MovieClip | Uses:857 858 | Used by:929 1139 |
Symbol 860 Bitmap | Used by:861 | |
Symbol 861 Graphic | Uses:860 | Used by:862 |
Symbol 862 MovieClip | Uses:861 | Used by:929 1139 |
Symbol 863 Bitmap | Used by:864 | |
Symbol 864 Graphic | Uses:863 | Used by:865 |
Symbol 865 MovieClip | Uses:864 | Used by:929 1139 |
Symbol 866 Bitmap | Used by:867 | |
Symbol 867 Graphic | Uses:866 | Used by:868 |
Symbol 868 MovieClip | Uses:867 | Used by:929 1139 |
Symbol 869 Bitmap | Used by:870 | |
Symbol 870 Graphic | Uses:869 | Used by:871 |
Symbol 871 MovieClip | Uses:870 | Used by:929 1139 |
Symbol 872 Bitmap | Used by:873 | |
Symbol 873 Graphic | Uses:872 | Used by:874 |
Symbol 874 MovieClip | Uses:873 | Used by:929 1139 |
Symbol 875 Bitmap | Used by:876 | |
Symbol 876 Graphic | Uses:875 | Used by:877 |
Symbol 877 MovieClip | Uses:876 | Used by:929 1139 |
Symbol 878 Bitmap | Used by:879 | |
Symbol 879 Graphic | Uses:878 | Used by:880 |
Symbol 880 MovieClip | Uses:879 | Used by:929 1139 |
Symbol 881 Bitmap | Used by:882 | |
Symbol 882 Graphic | Uses:881 | Used by:883 |
Symbol 883 MovieClip | Uses:882 | Used by:929 1139 |
Symbol 884 Bitmap | Used by:885 | |
Symbol 885 Graphic | Uses:884 | Used by:886 |
Symbol 886 MovieClip | Uses:885 | Used by:929 1139 |
Symbol 887 Bitmap | Used by:888 | |
Symbol 888 Graphic | Uses:887 | Used by:889 |
Symbol 889 MovieClip | Uses:888 | Used by:929 1139 |
Symbol 890 Bitmap | Used by:891 | |
Symbol 891 Graphic | Uses:890 | Used by:892 |
Symbol 892 MovieClip | Uses:891 | Used by:929 1139 |
Symbol 893 Bitmap | Used by:894 | |
Symbol 894 Graphic | Uses:893 | Used by:895 |
Symbol 895 MovieClip | Uses:894 | Used by:929 1139 |
Symbol 896 Bitmap | Used by:897 | |
Symbol 897 Graphic | Uses:896 | Used by:898 |
Symbol 898 MovieClip | Uses:897 | Used by:929 1139 |
Symbol 899 Bitmap | Used by:900 | |
Symbol 900 Graphic | Uses:899 | Used by:901 |
Symbol 901 MovieClip | Uses:900 | Used by:929 1139 |
Symbol 902 Bitmap | Used by:903 | |
Symbol 903 Graphic | Uses:902 | Used by:904 |
Symbol 904 MovieClip | Uses:903 | Used by:929 1139 |
Symbol 905 Bitmap | Used by:906 | |
Symbol 906 Graphic | Uses:905 | Used by:907 |
Symbol 907 MovieClip | Uses:906 | Used by:929 1139 |
Symbol 908 Bitmap | Used by:909 | |
Symbol 909 Graphic | Uses:908 | Used by:910 |
Symbol 910 MovieClip | Uses:909 | Used by:929 1139 |
Symbol 911 Bitmap | Used by:912 | |
Symbol 912 Graphic | Uses:911 | Used by:913 |
Symbol 913 MovieClip | Uses:912 | Used by:929 1139 |
Symbol 914 Bitmap | Used by:915 | |
Symbol 915 Graphic | Uses:914 | Used by:916 |
Symbol 916 MovieClip | Uses:915 | Used by:929 1139 |
Symbol 917 Bitmap | Used by:918 | |
Symbol 918 Graphic | Uses:917 | Used by:919 |
Symbol 919 MovieClip | Uses:918 | Used by:929 1139 |
Symbol 920 Bitmap | Used by:921 | |
Symbol 921 Graphic | Uses:920 | Used by:922 |
Symbol 922 MovieClip | Uses:921 | Used by:929 1139 |
Symbol 923 Bitmap | Used by:924 | |
Symbol 924 Graphic | Uses:923 | Used by:925 |
Symbol 925 MovieClip | Uses:924 | Used by:929 1139 |
Symbol 926 Bitmap | Used by:927 | |
Symbol 927 Graphic | Uses:926 | Used by:928 |
Symbol 928 MovieClip | Uses:927 | Used by:929 1139 |
Symbol 929 MovieClip | Uses:431 803 806 809 812 815 818 821 824 827 830 833 836 839 842 845 848 851 854 859 862 865 868 871 874 877 880 883 886 889 892 895 898 901 904 907 910 913 916 919 922 925 928 | Used by:1288 |
Symbol 930 Bitmap | Used by:931 | |
Symbol 931 Graphic | Uses:930 | Used by:932 |
Symbol 932 MovieClip | Uses:931 | Used by:1105 1137 1157 |
Symbol 933 Bitmap | Used by:934 | |
Symbol 934 Graphic | Uses:933 | Used by:935 |
Symbol 935 MovieClip | Uses:934 | Used by:1105 1137 1157 |
Symbol 936 Bitmap | Used by:937 | |
Symbol 937 Graphic | Uses:936 | Used by:938 |
Symbol 938 MovieClip | Uses:937 | Used by:1105 1137 1157 |
Symbol 939 Bitmap | Used by:940 | |
Symbol 940 Graphic | Uses:939 | Used by:941 |
Symbol 941 MovieClip | Uses:940 | Used by:1105 1137 1157 |
Symbol 942 Bitmap | Used by:943 | |
Symbol 943 Graphic | Uses:942 | Used by:944 |
Symbol 944 MovieClip | Uses:943 | Used by:1105 1137 1157 |
Symbol 945 Bitmap | Used by:946 | |
Symbol 946 Graphic | Uses:945 | Used by:947 |
Symbol 947 MovieClip | Uses:946 | Used by:1105 1137 1157 |
Symbol 948 Bitmap | Used by:949 | |
Symbol 949 Graphic | Uses:948 | Used by:952 |
Symbol 950 Bitmap | Used by:951 | |
Symbol 951 Graphic | Uses:950 | Used by:952 |
Symbol 952 MovieClip | Uses:949 951 | Used by:1105 |
Symbol 953 Bitmap | Used by:954 | |
Symbol 954 Graphic | Uses:953 | Used by:957 |
Symbol 955 Bitmap | Used by:956 | |
Symbol 956 Graphic | Uses:955 | Used by:957 |
Symbol 957 MovieClip | Uses:954 956 | Used by:1105 |
Symbol 958 Bitmap | Used by:959 | |
Symbol 959 Graphic | Uses:958 | Used by:960 |
Symbol 960 MovieClip | Uses:959 | Used by:1105 |
Symbol 961 Bitmap | Used by:962 | |
Symbol 962 Graphic | Uses:961 | Used by:963 |
Symbol 963 MovieClip | Uses:962 | Used by:1105 1137 1157 |
Symbol 964 Bitmap | Used by:965 | |
Symbol 965 Graphic | Uses:964 | Used by:966 |
Symbol 966 MovieClip | Uses:965 | Used by:1105 |
Symbol 967 Bitmap | Used by:968 | |
Symbol 968 Graphic | Uses:967 | Used by:969 |
Symbol 969 MovieClip | Uses:968 | Used by:1105 1137 1157 |
Symbol 970 Bitmap | Used by:971 | |
Symbol 971 Graphic | Uses:970 | Used by:972 |
Symbol 972 MovieClip | Uses:971 | Used by:1105 1137 1157 |
Symbol 973 Bitmap | Used by:974 | |
Symbol 974 Graphic | Uses:973 | Used by:975 |
Symbol 975 MovieClip | Uses:974 | Used by:1105 1137 1157 |
Symbol 976 Bitmap | Used by:977 | |
Symbol 977 Graphic | Uses:976 | Used by:978 |
Symbol 978 MovieClip | Uses:977 | Used by:1105 |
Symbol 979 Bitmap | Used by:980 | |
Symbol 980 Graphic | Uses:979 | Used by:981 |
Symbol 981 MovieClip | Uses:980 | Used by:1105 |
Symbol 982 Bitmap | Used by:983 | |
Symbol 983 Graphic | Uses:982 | Used by:984 1149 |
Symbol 984 MovieClip | Uses:983 | Used by:1105 1137 |
Symbol 985 Bitmap | Used by:986 | |
Symbol 986 Graphic | Uses:985 | Used by:987 |
Symbol 987 MovieClip | Uses:986 | Used by:1105 1137 1157 |
Symbol 988 Bitmap | Used by:989 | |
Symbol 989 Graphic | Uses:988 | Used by:990 1156 |
Symbol 990 MovieClip | Uses:989 | Used by:1105 1137 |
Symbol 991 Bitmap | Used by:992 | |
Symbol 992 Graphic | Uses:991 | Used by:993 |
Symbol 993 MovieClip | Uses:992 | Used by:1105 |
Symbol 994 Bitmap | Used by:995 | |
Symbol 995 Graphic | Uses:994 | Used by:996 |
Symbol 996 MovieClip | Uses:995 | Used by:1105 |
Symbol 997 Bitmap | Used by:998 | |
Symbol 998 Graphic | Uses:997 | Used by:999 1130 |
Symbol 999 MovieClip | Uses:998 | Used by:1105 1157 |
Symbol 1000 Bitmap | Used by:1002 | |
Symbol 1001 Bitmap | Used by:1002 1003 | |
Symbol 1002 Graphic | Uses:1000 1001 | Used by:1004 |
Symbol 1003 Graphic | Uses:1001 | Used by:1004 |
Symbol 1004 MovieClip | Uses:1002 1003 | Used by:1105 1137 1157 |
Symbol 1005 Bitmap | Used by:1006 | |
Symbol 1006 Graphic | Uses:1005 | Used by:1007 |
Symbol 1007 MovieClip | Uses:1006 | Used by:1105 1137 1157 |
Symbol 1008 Bitmap | Used by:1009 | |
Symbol 1009 Graphic | Uses:1008 | Used by:1010 |
Symbol 1010 MovieClip | Uses:1009 | Used by:1105 1137 1157 |
Symbol 1011 Bitmap | Used by:1012 | |
Symbol 1012 Graphic | Uses:1011 | Used by:1013 |
Symbol 1013 MovieClip | Uses:1012 | Used by:1105 1137 1157 |
Symbol 1014 Bitmap | Used by:1015 | |
Symbol 1015 Graphic | Uses:1014 | Used by:1016 |
Symbol 1016 MovieClip | Uses:1015 | Used by:1105 1137 1157 |
Symbol 1017 Bitmap | Used by:1019 | |
Symbol 1018 Bitmap | Used by:1019 | |
Symbol 1019 Graphic | Uses:1017 1018 | Used by:1020 |
Symbol 1020 MovieClip | Uses:1019 | Used by:1105 1137 1157 |
Symbol 1021 Bitmap | Used by:1022 | |
Symbol 1022 Graphic | Uses:1021 | Used by:1023 |
Symbol 1023 MovieClip | Uses:1022 | Used by:1105 1137 1157 |
Symbol 1024 Bitmap | Used by:1025 | |
Symbol 1025 Graphic | Uses:1024 | Used by:1026 |
Symbol 1026 MovieClip | Uses:1025 | Used by:1105 1137 1157 |
Symbol 1027 Bitmap | Used by:1028 | |
Symbol 1028 Graphic | Uses:1027 | Used by:1029 |
Symbol 1029 MovieClip | Uses:1028 | Used by:1105 1137 1157 |
Symbol 1030 Bitmap | Used by:1031 | |
Symbol 1031 Graphic | Uses:1030 | Used by:1032 |
Symbol 1032 MovieClip | Uses:1031 | Used by:1105 1137 1157 |
Symbol 1033 Bitmap | Used by:1034 | |
Symbol 1034 Graphic | Uses:1033 | Used by:1035 |
Symbol 1035 MovieClip | Uses:1034 | Used by:1105 1137 1157 |
Symbol 1036 Bitmap | Used by:1037 | |
Symbol 1037 Graphic | Uses:1036 | Used by:1038 |
Symbol 1038 MovieClip | Uses:1037 | Used by:1105 1137 1157 |
Symbol 1039 Bitmap | Used by:1040 | |
Symbol 1040 Graphic | Uses:1039 | Used by:1041 |
Symbol 1041 MovieClip | Uses:1040 | Used by:1105 1137 1157 |
Symbol 1042 Bitmap | Used by:1043 | |
Symbol 1043 Graphic | Uses:1042 | Used by:1044 |
Symbol 1044 MovieClip | Uses:1043 | Used by:1105 1137 1157 |
Symbol 1045 Bitmap | Used by:1046 | |
Symbol 1046 Graphic | Uses:1045 | Used by:1047 |
Symbol 1047 MovieClip | Uses:1046 | Used by:1105 1137 1157 |
Symbol 1048 Bitmap | Used by:1049 | |
Symbol 1049 Graphic | Uses:1048 | Used by:1050 |
Symbol 1050 MovieClip | Uses:1049 | Used by:1105 |
Symbol 1051 Bitmap | Used by:1052 | |
Symbol 1052 Graphic | Uses:1051 | Used by:1053 |
Symbol 1053 MovieClip | Uses:1052 | Used by:1105 |
Symbol 1054 Bitmap | Used by:1055 | |
Symbol 1055 Graphic | Uses:1054 | Used by:1056 |
Symbol 1056 MovieClip | Uses:1055 | Used by:1105 1137 1157 |
Symbol 1057 Bitmap | Used by:1058 | |
Symbol 1058 Graphic | Uses:1057 | Used by:1059 |
Symbol 1059 MovieClip | Uses:1058 | Used by:1105 1137 1157 |
Symbol 1060 Bitmap | Used by:1061 | |
Symbol 1061 Graphic | Uses:1060 | Used by:1062 |
Symbol 1062 MovieClip | Uses:1061 | Used by:1105 1137 1157 |
Symbol 1063 Bitmap | Used by:1064 | |
Symbol 1064 Graphic | Uses:1063 | Used by:1065 |
Symbol 1065 MovieClip | Uses:1064 | Used by:1105 1137 1157 |
Symbol 1066 Bitmap | Used by:1067 | |
Symbol 1067 Graphic | Uses:1066 | Used by:1068 |
Symbol 1068 MovieClip | Uses:1067 | Used by:1105 1137 1157 |
Symbol 1069 Bitmap | Used by:1070 | |
Symbol 1070 Graphic | Uses:1069 | Used by:1071 |
Symbol 1071 MovieClip | Uses:1070 | Used by:1105 1137 1157 |
Symbol 1072 Bitmap | Used by:1073 | |
Symbol 1073 Graphic | Uses:1072 | Used by:1074 |
Symbol 1074 MovieClip | Uses:1073 | Used by:1105 1137 1157 |
Symbol 1075 Bitmap | Used by:1076 | |
Symbol 1076 Graphic | Uses:1075 | Used by:1077 |
Symbol 1077 MovieClip | Uses:1076 | Used by:1105 1137 1157 |
Symbol 1078 Bitmap | Used by:1082 | |
Symbol 1079 Bitmap | Used by:1082 | |
Symbol 1080 Bitmap | Used by:1082 | |
Symbol 1081 Bitmap | Used by:1082 | |
Symbol 1082 Graphic | Uses:1078 1079 1080 1081 | Used by:1083 |
Symbol 1083 MovieClip | Uses:1082 | Used by:1105 1137 1157 |
Symbol 1084 Bitmap | Used by:1085 | |
Symbol 1085 Graphic | Uses:1084 | Used by:1086 |
Symbol 1086 MovieClip | Uses:1085 | Used by:1105 1137 1157 |
Symbol 1087 Bitmap | Used by:1088 | |
Symbol 1088 Graphic | Uses:1087 | Used by:1089 |
Symbol 1089 MovieClip | Uses:1088 | Used by:1105 1137 1157 |
Symbol 1090 Bitmap | Used by:1091 | |
Symbol 1091 Graphic | Uses:1090 | Used by:1092 |
Symbol 1092 MovieClip | Uses:1091 | Used by:1105 1137 1157 |
Symbol 1093 Bitmap | Used by:1094 | |
Symbol 1094 Graphic | Uses:1093 | Used by:1095 |
Symbol 1095 MovieClip | Uses:1094 | Used by:1105 1137 1157 |
Symbol 1096 Bitmap | Used by:1097 | |
Symbol 1097 Graphic | Uses:1096 | Used by:1098 |
Symbol 1098 MovieClip | Uses:1097 | Used by:1105 1137 1157 |
Symbol 1099 Bitmap | Used by:1100 | |
Symbol 1100 Graphic | Uses:1099 | Used by:1101 |
Symbol 1101 MovieClip | Uses:1100 | Used by:1105 1137 1157 |
Symbol 1102 Bitmap | Used by:1103 | |
Symbol 1103 Graphic | Uses:1102 | Used by:1104 |
Symbol 1104 MovieClip | Uses:1103 | Used by:1105 1137 1157 |
Symbol 1105 MovieClip | Uses:431 932 935 938 941 944 947 952 957 960 963 966 969 972 975 978 981 984 987 990 993 996 999 1004 1007 1010 1013 1016 1020 1023 1026 1029 1032 1035 1038 1041 1044 1047 1050 1053 1056 1059 1062 1065 1068 1071 1074 1077 1083 1086 1089 1092 1095 1098 1101 1104 | Used by:1288 |
Symbol 1106 Bitmap | Used by:1107 | |
Symbol 1107 Graphic | Uses:1106 | Used by:1108 |
Symbol 1108 MovieClip | Uses:1107 | Used by:1137 1157 |
Symbol 1109 Bitmap | Used by:1110 | |
Symbol 1110 Graphic | Uses:1109 | Used by:1111 |
Symbol 1111 MovieClip | Uses:1110 | Used by:1137 1157 |
Symbol 1112 Bitmap | Used by:1113 | |
Symbol 1113 Graphic | Uses:1112 | Used by:1114 |
Symbol 1114 MovieClip | Uses:1113 | Used by:1137 1157 |
Symbol 1115 Bitmap | Used by:1116 | |
Symbol 1116 Graphic | Uses:1115 | Used by:1117 |
Symbol 1117 MovieClip | Uses:1116 | Used by:1137 |
Symbol 1118 Bitmap | Used by:1119 | |
Symbol 1119 Graphic | Uses:1118 | Used by:1120 |
Symbol 1120 MovieClip | Uses:1119 | Used by:1137 |
Symbol 1121 Bitmap | Used by:1122 | |
Symbol 1122 Graphic | Uses:1121 | Used by:1123 |
Symbol 1123 MovieClip | Uses:1122 | Used by:1137 |
Symbol 1124 Bitmap | Used by:1125 | |
Symbol 1125 Graphic | Uses:1124 | Used by:1126 |
Symbol 1126 MovieClip | Uses:1125 | Used by:1137 |
Symbol 1127 Bitmap | Used by:1128 | |
Symbol 1128 Graphic | Uses:1127 | Used by:1129 |
Symbol 1129 MovieClip | Uses:1128 | Used by:1137 |
Symbol 1130 MovieClip | Uses:998 | Used by:1137 |
Symbol 1131 Bitmap | Used by:1132 | |
Symbol 1132 Graphic | Uses:1131 | Used by:1133 |
Symbol 1133 MovieClip | Uses:1132 | Used by:1137 1157 |
Symbol 1134 Bitmap | Used by:1135 | |
Symbol 1135 Graphic | Uses:1134 | Used by:1136 |
Symbol 1136 MovieClip | Uses:1135 | Used by:1137 1157 |
Symbol 1137 MovieClip | Uses:431 932 935 938 941 944 947 1108 1111 1114 963 1117 969 972 975 1120 1123 984 1126 1129 987 990 1130 1004 1007 1010 1013 1016 1020 1023 1026 1029 1032 1035 1038 1041 1044 1047 1133 1136 1056 1059 1062 1065 1068 1071 1074 1077 1083 1086 1089 1092 1095 1098 1101 1104 | Used by:1288 |
Symbol 1138 MovieClip | Uses:431 626 629 632 635 638 641 644 647 650 653 656 657 660 663 666 669 672 675 678 681 686 689 692 695 698 701 704 709 712 715 718 722 725 729 732 735 738 741 744 747 750 753 756 759 762 765 769 772 775 778 781 784 787 790 793 796 799 | Used by:1288 |
Symbol 1139 MovieClip | Uses:431 803 806 809 812 815 818 827 821 824 830 833 836 839 842 848 845 851 854 859 862 865 868 871 874 877 880 883 886 889 892 895 898 901 904 907 910 913 916 919 922 925 928 | Used by:1288 |
Symbol 1140 Bitmap | Used by:1141 | |
Symbol 1141 Graphic | Uses:1140 | Used by:1142 |
Symbol 1142 MovieClip | Uses:1141 | Used by:1157 |
Symbol 1143 Bitmap | Used by:1144 | |
Symbol 1144 Graphic | Uses:1143 | Used by:1145 |
Symbol 1145 MovieClip | Uses:1144 | Used by:1157 |
Symbol 1146 Bitmap | Used by:1147 | |
Symbol 1147 Graphic | Uses:1146 | Used by:1148 |
Symbol 1148 MovieClip | Uses:1147 | Used by:1157 |
Symbol 1149 MovieClip | Uses:983 | Used by:1157 |
Symbol 1150 Bitmap | Used by:1151 | |
Symbol 1151 Graphic | Uses:1150 | Used by:1152 |
Symbol 1152 MovieClip | Uses:1151 | Used by:1157 |
Symbol 1153 Bitmap | Used by:1154 | |
Symbol 1154 Graphic | Uses:1153 | Used by:1155 |
Symbol 1155 MovieClip | Uses:1154 | Used by:1157 |
Symbol 1156 MovieClip | Uses:989 | Used by:1157 |
Symbol 1157 MovieClip | Uses:431 932 935 938 941 944 947 1108 1111 1114 963 1142 969 972 975 1145 1148 1149 1152 1155 987 1156 999 1004 1007 1010 1013 1016 1020 1023 1026 1029 1032 1035 1038 1041 1044 1047 1133 1136 1056 1059 1062 1065 1068 1071 1074 1077 1083 1086 1089 1092 1095 1098 1101 1104 | Used by:1288 |
Symbol 1158 Bitmap | Used by:1159 | |
Symbol 1159 Graphic | Uses:1158 | Used by:1160 |
Symbol 1160 MovieClip | Uses:1159 | Used by:1286 |
Symbol 1161 Bitmap | Used by:1162 | |
Symbol 1162 Graphic | Uses:1161 | Used by:1163 |
Symbol 1163 MovieClip | Uses:1162 | Used by:1286 |
Symbol 1164 Bitmap | Used by:1165 | |
Symbol 1165 Graphic | Uses:1164 | Used by:1166 |
Symbol 1166 MovieClip | Uses:1165 | Used by:1286 |
Symbol 1167 Bitmap | Used by:1168 | |
Symbol 1168 Graphic | Uses:1167 | Used by:1169 |
Symbol 1169 MovieClip | Uses:1168 | Used by:1286 |
Symbol 1170 Bitmap | Used by:1171 | |
Symbol 1171 Graphic | Uses:1170 | Used by:1172 |
Symbol 1172 MovieClip | Uses:1171 | Used by:1286 |
Symbol 1173 Bitmap | Used by:1174 | |
Symbol 1174 Graphic | Uses:1173 | Used by:1175 |
Symbol 1175 MovieClip | Uses:1174 | Used by:1286 |
Symbol 1176 Bitmap | Used by:1177 | |
Symbol 1177 Graphic | Uses:1176 | Used by:1178 |
Symbol 1178 MovieClip | Uses:1177 | Used by:1286 |
Symbol 1179 Bitmap | Used by:1181 | |
Symbol 1180 Bitmap | Used by:1181 | |
Symbol 1181 Graphic | Uses:1179 1180 | Used by:1182 |
Symbol 1182 MovieClip | Uses:1181 | Used by:1286 |
Symbol 1183 Bitmap | Used by:1184 | |
Symbol 1184 Graphic | Uses:1183 | Used by:1185 |
Symbol 1185 MovieClip | Uses:1184 | Used by:1286 |
Symbol 1186 Bitmap | Used by:1187 | |
Symbol 1187 Graphic | Uses:1186 | Used by:1188 |
Symbol 1188 MovieClip | Uses:1187 | Used by:1286 |
Symbol 1189 Bitmap | Used by:1190 | |
Symbol 1190 Graphic | Uses:1189 | Used by:1191 |
Symbol 1191 MovieClip | Uses:1190 | Used by:1286 |
Symbol 1192 Bitmap | Used by:1194 | |
Symbol 1193 Bitmap | Used by:1194 | |
Symbol 1194 Graphic | Uses:1192 1193 | Used by:1195 |
Symbol 1195 MovieClip | Uses:1194 | Used by:1286 |
Symbol 1196 Bitmap | Used by:1197 | |
Symbol 1197 Graphic | Uses:1196 | Used by:1198 |
Symbol 1198 MovieClip | Uses:1197 | Used by:1286 |
Symbol 1199 Bitmap | Used by:1200 | |
Symbol 1200 Graphic | Uses:1199 | Used by:1201 |
Symbol 1201 MovieClip | Uses:1200 | Used by:1286 |
Symbol 1202 Bitmap | Used by:1204 | |
Symbol 1203 Bitmap | Used by:1204 | |
Symbol 1204 Graphic | Uses:1202 1203 | Used by:1205 |
Symbol 1205 MovieClip | Uses:1204 | Used by:1286 |
Symbol 1206 Bitmap | Used by:1207 | |
Symbol 1207 Graphic | Uses:1206 | Used by:1208 |
Symbol 1208 MovieClip | Uses:1207 | Used by:1286 |
Symbol 1209 Bitmap | Used by:1210 | |
Symbol 1210 Graphic | Uses:1209 | Used by:1211 |
Symbol 1211 MovieClip | Uses:1210 | Used by:1286 |
Symbol 1212 Bitmap | Used by:1213 | |
Symbol 1213 Graphic | Uses:1212 | Used by:1214 |
Symbol 1214 MovieClip | Uses:1213 | Used by:1286 |
Symbol 1215 Bitmap | Used by:1216 | |
Symbol 1216 Graphic | Uses:1215 | Used by:1217 |
Symbol 1217 MovieClip | Uses:1216 | Used by:1286 |
Symbol 1218 Bitmap | Used by:1220 | |
Symbol 1219 Bitmap | Used by:1220 | |
Symbol 1220 Graphic | Uses:1218 1219 | Used by:1221 |
Symbol 1221 MovieClip | Uses:1220 | Used by:1286 |
Symbol 1222 Bitmap | Used by:1223 | |
Symbol 1223 Graphic | Uses:1222 | Used by:1224 |
Symbol 1224 MovieClip | Uses:1223 | Used by:1286 |
Symbol 1225 Bitmap | Used by:1226 | |
Symbol 1226 Graphic | Uses:1225 | Used by:1227 |
Symbol 1227 MovieClip | Uses:1226 | Used by:1286 |
Symbol 1228 Bitmap | Used by:1229 | |
Symbol 1229 Graphic | Uses:1228 | Used by:1230 |
Symbol 1230 MovieClip | Uses:1229 | Used by:1286 |
Symbol 1231 Bitmap | Used by:1232 | |
Symbol 1232 Graphic | Uses:1231 | Used by:1233 |
Symbol 1233 MovieClip | Uses:1232 | Used by:1286 |
Symbol 1234 Bitmap | Used by:1235 | |
Symbol 1235 Graphic | Uses:1234 | Used by:1236 |
Symbol 1236 MovieClip | Uses:1235 | Used by:1286 |
Symbol 1237 Bitmap | Used by:1238 | |
Symbol 1238 Graphic | Uses:1237 | Used by:1239 |
Symbol 1239 MovieClip | Uses:1238 | Used by:1286 |
Symbol 1240 Bitmap | Used by:1241 | |
Symbol 1241 Graphic | Uses:1240 | Used by:1242 |
Symbol 1242 MovieClip | Uses:1241 | Used by:1286 |
Symbol 1243 Bitmap | Used by:1244 | |
Symbol 1244 Graphic | Uses:1243 | Used by:1245 |
Symbol 1245 MovieClip | Uses:1244 | Used by:1286 |
Symbol 1246 Bitmap | Used by:1247 | |
Symbol 1247 Graphic | Uses:1246 | Used by:1248 |
Symbol 1248 MovieClip | Uses:1247 | Used by:1286 |
Symbol 1249 Bitmap | Used by:1251 | |
Symbol 1250 Bitmap | Used by:1251 | |
Symbol 1251 Graphic | Uses:1249 1250 | Used by:1252 |
Symbol 1252 MovieClip | Uses:1251 | Used by:1286 |
Symbol 1253 Bitmap | Used by:1254 | |
Symbol 1254 Graphic | Uses:1253 | Used by:1255 |
Symbol 1255 MovieClip | Uses:1254 | Used by:1286 |
Symbol 1256 Bitmap | Used by:1257 | |
Symbol 1257 Graphic | Uses:1256 | Used by:1258 |
Symbol 1258 MovieClip | Uses:1257 | Used by:1286 |
Symbol 1259 Bitmap | Used by:1260 | |
Symbol 1260 Graphic | Uses:1259 | Used by:1261 |
Symbol 1261 MovieClip | Uses:1260 | Used by:1286 |
Symbol 1262 Bitmap | Used by:1263 | |
Symbol 1263 Graphic | Uses:1262 | Used by:1264 |
Symbol 1264 MovieClip | Uses:1263 | Used by:1286 |
Symbol 1265 Bitmap | Used by:1266 | |
Symbol 1266 Graphic | Uses:1265 | Used by:1267 |
Symbol 1267 MovieClip | Uses:1266 | Used by:1286 |
Symbol 1268 Bitmap | Used by:1269 | |
Symbol 1269 Graphic | Uses:1268 | Used by:1270 |
Symbol 1270 MovieClip | Uses:1269 | Used by:1286 |
Symbol 1271 Bitmap | Used by:1272 | |
Symbol 1272 Graphic | Uses:1271 | Used by:1273 |
Symbol 1273 MovieClip | Uses:1272 | Used by:1286 |
Symbol 1274 Bitmap | Used by:1275 | |
Symbol 1275 Graphic | Uses:1274 | Used by:1276 |
Symbol 1276 MovieClip | Uses:1275 | Used by:1286 |
Symbol 1277 Bitmap | Used by:1278 | |
Symbol 1278 Graphic | Uses:1277 | Used by:1279 |
Symbol 1279 MovieClip | Uses:1278 | Used by:1286 |
Symbol 1280 Bitmap | Used by:1281 | |
Symbol 1281 Graphic | Uses:1280 | Used by:1282 |
Symbol 1282 MovieClip | Uses:1281 | Used by:1286 |
Symbol 1283 Bitmap | Used by:1284 | |
Symbol 1284 Graphic | Uses:1283 | Used by:1285 |
Symbol 1285 MovieClip | Uses:1284 | Used by:1286 |
Symbol 1286 MovieClip | Uses:431 1160 1163 1166 1169 1172 1175 1178 1182 1185 1188 1191 1195 1198 1201 1205 1208 1211 1214 1217 1221 1224 1227 1230 1233 1236 1239 1242 1245 1248 1252 1255 1258 1261 1264 1267 1270 1273 1276 1279 1282 1285 | Used by:1288 |
Symbol 1287 MovieClip | Uses:431 434 437 440 443 446 449 452 455 457 460 463 466 469 472 475 481 484 487 490 493 497 500 503 506 509 512 515 518 521 524 527 530 533 536 539 542 545 548 551 554 557 | Used by:1288 |
Symbol 1288 MovieClip | Uses:558 800 929 1105 1137 1138 1139 1157 1286 1287 | Used by:1289 1371 1372 |
Symbol 1289 MovieClip | Uses:359 623 1288 | Used by:1372 |
Symbol 1290 Text | Uses:142 | Used by:1372 |
Symbol 1291 Bitmap | Used by:1292 | |
Symbol 1292 Graphic | Uses:1291 | Used by:1293 |
Symbol 1293 MovieClip | Uses:1292 | Used by:1294 1300 |
Symbol 1294 MovieClip | Uses:1293 | Used by:1302 |
Symbol 1295 Text | Uses:142 | Used by:1296 |
Symbol 1296 MovieClip | Uses:1295 | Used by:1302 |
Symbol 1297 Bitmap | Used by:1298 | |
Symbol 1298 Graphic | Uses:1297 | Used by:1299 |
Symbol 1299 MovieClip | Uses:1298 | Used by:1300 1301 |
Symbol 1300 MovieClip | Uses:1293 1299 | Used by:1302 |
Symbol 1301 MovieClip | Uses:1299 | Used by:1302 |
Symbol 1302 MovieClip | Uses:1294 1296 1300 1301 | Used by:1372 |
Symbol 1303 Bitmap | Used by:1304 | |
Symbol 1304 Graphic | Uses:1303 | Used by:1305 |
Symbol 1305 MovieClip | Uses:1304 | Used by:1306 1312 |
Symbol 1306 MovieClip | Uses:1305 | Used by:1314 |
Symbol 1307 Text | Uses:142 | Used by:1308 |
Symbol 1308 MovieClip | Uses:1307 | Used by:1314 |
Symbol 1309 Bitmap | Used by:1310 | |
Symbol 1310 Graphic | Uses:1309 | Used by:1311 |
Symbol 1311 MovieClip | Uses:1310 | Used by:1312 1313 |
Symbol 1312 MovieClip | Uses:1305 1311 | Used by:1314 |
Symbol 1313 MovieClip | Uses:1311 | Used by:1314 |
Symbol 1314 MovieClip | Uses:1306 1308 1312 1313 | Used by:1372 |
Symbol 1315 Bitmap | Used by:1316 | |
Symbol 1316 Graphic | Uses:1315 | Used by:1317 |
Symbol 1317 MovieClip | Uses:1316 | Used by:1318 1324 |
Symbol 1318 MovieClip | Uses:1317 | Used by:1326 |
Symbol 1319 Text | Uses:142 | Used by:1320 |
Symbol 1320 MovieClip | Uses:1319 | Used by:1326 |
Symbol 1321 Bitmap | Used by:1322 | |
Symbol 1322 Graphic | Uses:1321 | Used by:1323 |
Symbol 1323 MovieClip | Uses:1322 | Used by:1324 1325 |
Symbol 1324 MovieClip | Uses:1317 1323 | Used by:1326 |
Symbol 1325 MovieClip | Uses:1323 | Used by:1326 |
Symbol 1326 MovieClip | Uses:1318 1320 1324 1325 | Used by:1372 |
Symbol 1327 Graphic | Used by:1333 | |
Symbol 1328 EditableText | Uses:142 | Used by:1329 |
Symbol 1329 MovieClip | Uses:1328 | Used by:1333 |
Symbol 1330 Graphic | Used by:1331 | |
Symbol 1331 MovieClip | Uses:1330 | Used by:1333 1338 |
Symbol 1332 Graphic | Used by:1333 | |
Symbol 1333 MovieClip | Uses:1327 1329 1331 1332 | Used by:1372 |
Symbol 1334 Graphic | Used by:1338 | |
Symbol 1335 EditableText | Uses:142 | Used by:1336 |
Symbol 1336 MovieClip | Uses:1335 | Used by:1338 |
Symbol 1337 Graphic | Used by:1338 | |
Symbol 1338 MovieClip | Uses:1334 1336 1331 1337 | Used by:1372 |
Symbol 1339 Bitmap | Used by:1340 | |
Symbol 1340 Graphic | Uses:1339 | Used by:1372 |
Symbol 1341 EditableText | Uses:142 | Used by:1342 |
Symbol 1342 MovieClip | Uses:1341 | Used by:1372 |
Symbol 1343 EditableText | Uses:142 | Used by:1344 |
Symbol 1344 MovieClip | Uses:1343 | Used by:1372 |
Symbol 1345 EditableText | Uses:142 | Used by:1346 |
Symbol 1346 MovieClip | Uses:1345 | Used by:1347 |
Symbol 1347 MovieClip | Uses:593 603 1346 | Used by:1351 |
Symbol 1348 Text | Uses:142 | Used by:1349 |
Symbol 1349 MovieClip | Uses:1348 | Used by:1350 |
Symbol 1350 MovieClip | Uses:593 603 1349 | Used by:1351 |
Symbol 1351 MovieClip | Uses:1347 1350 | Used by:1372 |
Symbol 1352 Text | Uses:142 | Used by:1354 |
Symbol 1353 Text | Uses:142 | Used by:1354 |
Symbol 1354 MovieClip | Uses:1352 1353 | Used by:1355 |
Symbol 1355 MovieClip | Uses:361 384 1354 | Used by:1356 1373 1374 |
Symbol 1356 MovieClip | Uses:359 1355 | Used by:1362 1374 |
Symbol 1357 Text | Uses:142 | Used by:1359 |
Symbol 1358 Text | Uses:142 | Used by:1359 |
Symbol 1359 MovieClip | Uses:1357 1358 | Used by:1360 |
Symbol 1360 MovieClip | Uses:361 384 1359 | Used by:1361 1362 |
Symbol 1361 MovieClip | Uses:359 1360 | Used by:1362 |
Symbol 1362 MovieClip | Uses:357 1356 378 1360 1361 | Used by:1372 |
Symbol 1363 Text | Uses:142 | Used by:1365 |
Symbol 1364 Text | Uses:142 | Used by:1365 |
Symbol 1365 MovieClip | Uses:1363 1364 | Used by:1366 |
Symbol 1366 MovieClip | Uses:361 384 1365 | Used by:1367 1369 1370 |
Symbol 1367 MovieClip | Uses:359 1366 | Used by:1370 |
Symbol 1368 Text | Uses:142 | Used by:1370 |
Symbol 1369 MovieClip | Uses:359 1366 | Used by:1370 |
Symbol 1370 MovieClip | Uses:357 1367 1368 1366 1369 | Used by:1372 |
Symbol 1371 MovieClip | Uses:359 623 1288 | Used by:1372 |
Symbol 1372 MovieClip | Uses:1289 1290 623 1288 1302 1314 1326 1333 1338 1340 1342 1344 1351 611 1362 1370 1371 | Used by:Timeline |
Symbol 1373 MovieClip | Uses:359 1355 | Used by:1374 |
Symbol 1374 MovieClip | Uses:357 1356 378 1355 1373 | Used by:Timeline |
Symbol 1375 Bitmap | Used by:1376 | |
Symbol 1376 Graphic | Uses:1375 | Used by:1455 |
Symbol 1377 MovieClip | Uses:562 | Used by:1378 1386 1394 |
Symbol 1378 MovieClip | Uses:1377 | Used by:1455 |
Symbol 1379 Text | Uses:142 | Used by:1381 |
Symbol 1380 Text | Uses:142 | Used by:1381 |
Symbol 1381 MovieClip | Uses:332 1379 335 1380 | Used by:1455 |
Symbol 1382 Font | Used by:1383 1384 1457 1502 | |
Symbol 1383 EditableText | Uses:1382 | Used by:1385 |
Symbol 1384 EditableText | Uses:1382 | Used by:1385 |
Symbol 1385 MovieClip | Uses:1383 1384 | Used by:1455 |
Symbol 1386 MovieClip | Uses:1377 | Used by:1455 |
Symbol 1387 Bitmap | Used by:1388 | |
Symbol 1388 Graphic | Uses:1387 | Used by:1393 |
Symbol 1389 EditableText | Uses:142 | Used by:1390 |
Symbol 1390 MovieClip | Uses:1389 | Used by:1393 |
Symbol 1391 Bitmap | Used by:1392 | |
Symbol 1392 Graphic | Uses:1391 | Used by:1393 |
Symbol 1393 MovieClip | Uses:1388 1390 1392 | Used by:1455 |
Symbol 1394 MovieClip | Uses:1377 | Used by:1455 |
Symbol 1395 Bitmap | Used by:1396 | |
Symbol 1396 Graphic | Uses:1395 | Used by:1406 |
Symbol 1397 Bitmap | Used by:1398 | |
Symbol 1398 Graphic | Uses:1397 | Used by:1405 |
Symbol 1399 Bitmap | Used by:1400 | |
Symbol 1400 Graphic | Uses:1399 | Used by:1405 |
Symbol 1401 Bitmap | Used by:1402 | |
Symbol 1402 Graphic | Uses:1401 | Used by:1405 |
Symbol 1403 Bitmap | Used by:1404 | |
Symbol 1404 Graphic | Uses:1403 | Used by:1405 |
Symbol 1405 MovieClip | Uses:1398 1400 1402 1404 | Used by:1406 |
Symbol 1406 MovieClip | Uses:1396 1405 | Used by:1421 |
Symbol 1407 Text | Uses:142 | Used by:1408 |
Symbol 1408 MovieClip | Uses:1407 | Used by:1421 |
Symbol 1409 Text | Uses:142 | Used by:1410 |
Symbol 1410 MovieClip | Uses:1409 | Used by:1421 |
Symbol 1411 Text | Uses:142 | Used by:1412 |
Symbol 1412 MovieClip | Uses:1411 | Used by:1421 |
Symbol 1413 Bitmap | Used by:1414 | |
Symbol 1414 Graphic | Uses:1413 | Used by:1421 |
Symbol 1415 EditableText | Uses:142 | Used by:1416 |
Symbol 1416 MovieClip | Uses:1415 | Used by:1421 1455 |
Symbol 1417 EditableText | Uses:142 | Used by:1418 |
Symbol 1418 MovieClip | Uses:1417 | Used by:1421 |
Symbol 1419 Text | Uses:142 | Used by:1420 |
Symbol 1420 MovieClip | Uses:1419 | Used by:1421 |
Symbol 1421 MovieClip | Uses:1406 1408 1410 1412 1414 1416 1418 1420 | Used by:1455 |
Symbol 1422 EditableText | Uses:142 | Used by:1423 |
Symbol 1423 MovieClip | Uses:1422 | Used by:1455 |
Symbol 1424 EditableText | Uses:142 | Used by:1425 |
Symbol 1425 MovieClip | Uses:1424 | Used by:1455 |
Symbol 1426 EditableText | Uses:142 | Used by:1427 |
Symbol 1427 MovieClip | Uses:1426 | Used by:1455 |
Symbol 1428 Bitmap | Used by:1429 | |
Symbol 1429 Graphic | Uses:1428 561 | Used by:1440 |
Symbol 1430 EditableText | Uses:142 | Used by:1431 |
Symbol 1431 MovieClip | Uses:1430 | Used by:1440 |
Symbol 1432 Bitmap | Used by:1433 | |
Symbol 1433 Graphic | Uses:1432 561 | Used by:1440 |
Symbol 1434 Bitmap | Used by:1435 | |
Symbol 1435 Graphic | Uses:1434 561 | Used by:1440 |
Symbol 1436 Bitmap | Used by:1437 | |
Symbol 1437 Graphic | Uses:1436 561 | Used by:1440 |
Symbol 1438 Bitmap | Used by:1439 | |
Symbol 1439 Graphic | Uses:1438 561 | Used by:1440 |
Symbol 1440 MovieClip | Uses:1429 1431 1433 1435 1437 1439 | Used by:1441 |
Symbol 1441 MovieClip | Uses:1440 | Used by:1455 |
Symbol 1442 Graphic | Uses:336 | Used by:1443 1494 |
Symbol 1443 MovieClip | Uses:1442 | Used by:1451 |
Symbol 1444 EditableText | Uses:142 | Used by:1450 |
Symbol 1445 EditableText | Uses:142 | Used by:1450 |
Symbol 1446 EditableText | Uses:142 | Used by:1450 |
Symbol 1447 EditableText | Uses:142 | Used by:1450 |
Symbol 1448 EditableText | Uses:142 | Used by:1450 |
Symbol 1449 EditableText | Uses:142 | Used by:1450 |
Symbol 1450 MovieClip | Uses:1444 1445 1446 1447 1448 1449 | Used by:1451 |
Symbol 1451 MovieClip | Uses:1443 1450 | Used by:1455 |
Symbol 1452 Text | Uses:142 | Used by:1454 |
Symbol 1453 Text | Uses:142 | Used by:1454 |
Symbol 1454 MovieClip | Uses:332 1452 335 1453 | Used by:1455 |
Symbol 1455 MovieClip | Uses:1376 558 412 417 1378 1381 1385 1386 1393 1394 1421 1416 1423 1425 1427 1441 1451 1454 | Used by:1456 1492 1493 |
Symbol 1456 MovieClip | Uses:359 1455 | Used by:1493 |
Symbol 1457 Text | Uses:1382 | Used by:1493 |
Symbol 1458 Text | Uses:142 | Used by:1460 |
Symbol 1459 Text | Uses:142 | Used by:1460 |
Symbol 1460 MovieClip | Uses:1458 1459 | Used by:1461 |
Symbol 1461 MovieClip | Uses:391 384 1460 | Used by:1462 1463 1464 |
Symbol 1462 MovieClip | Uses:359 1461 | Used by:1464 |
Symbol 1463 MovieClip | Uses:359 1461 | Used by:1464 |
Symbol 1464 MovieClip | Uses:357 1462 378 1461 1463 | Used by:1493 |
Symbol 1465 Text | Uses:142 | Used by:1467 |
Symbol 1466 Text | Uses:142 | Used by:1467 |
Symbol 1467 MovieClip | Uses:1465 1466 | Used by:1468 |
Symbol 1468 MovieClip | Uses:361 384 1467 | Used by:1469 1470 1471 |
Symbol 1469 MovieClip | Uses:359 1468 | Used by:1471 |
Symbol 1470 MovieClip | Uses:359 1468 | Used by:1471 |
Symbol 1471 MovieClip | Uses:357 1469 378 1468 1470 | Used by:1493 |
Symbol 1472 Text | Uses:142 | Used by:1474 |
Symbol 1473 Text | Uses:142 | Used by:1474 |
Symbol 1474 MovieClip | Uses:1472 1473 | Used by:1475 |
Symbol 1475 MovieClip | Uses:361 384 1474 | Used by:1476 1477 1478 |
Symbol 1476 MovieClip | Uses:359 1475 | Used by:1478 |
Symbol 1477 MovieClip | Uses:359 1475 | Used by:1478 |
Symbol 1478 MovieClip | Uses:357 1476 378 1475 1477 | Used by:1493 |
Symbol 1479 Text | Uses:142 | Used by:1486 |
Symbol 1480 EditableText | Uses:142 | Used by:1485 |
Symbol 1481 EditableText | Uses:142 | Used by:1485 |
Symbol 1482 EditableText | Uses:142 | Used by:1485 |
Symbol 1483 EditableText | Uses:142 | Used by:1485 |
Symbol 1484 MovieClip | Uses:155 | Used by:1485 |
Symbol 1485 MovieClip | Uses:1480 1481 1482 1483 1484 | Used by:1486 |
Symbol 1486 MovieClip | Uses:1479 1485 | Used by:1487 |
Symbol 1487 MovieClip | Uses:391 384 1486 412 417 419 | Used by:1488 1490 1491 |
Symbol 1488 MovieClip | Uses:359 1487 | Used by:1491 |
Symbol 1489 Text | Uses:142 | Used by:1491 |
Symbol 1490 MovieClip | Uses:359 1487 | Used by:1491 |
Symbol 1491 MovieClip | Uses:357 1488 1489 1487 1490 | Used by:1493 |
Symbol 1492 MovieClip | Uses:359 1455 | Used by:1493 |
Symbol 1493 MovieClip | Uses:1456 1457 1455 1464 1471 1478 1491 1492 | Used by:Timeline |
Symbol 1494 MovieClip | Uses:1442 | Used by:1497 1506 |
Symbol 1495 EditableText | Uses:142 | Used by:1496 |
Symbol 1496 MovieClip | Uses:1495 | Used by:1497 |
Symbol 1497 MovieClip | Uses:1494 1496 | Used by:1498 1500 1501 |
Symbol 1498 MovieClip | Uses:359 1497 | Used by:1501 |
Symbol 1499 Text | Uses:142 | Used by:1501 |
Symbol 1500 MovieClip | Uses:359 1497 | Used by:1501 |
Symbol 1501 MovieClip | Uses:1498 1499 1497 1500 | Used by:Timeline |
Symbol 1502 EditableText | Uses:142 1382 | Used by:1504 |
Symbol 1503 EditableText | Uses:142 | Used by:1504 |
Symbol 1504 MovieClip | Uses:1502 1503 | Used by:1506 |
Symbol 1505 Graphic | Uses:154 | Used by:1506 |
Symbol 1506 MovieClip | Uses:1494 1504 1505 | Used by:1507 1509 1510 |
Symbol 1507 MovieClip | Uses:359 1506 | Used by:1510 |
Symbol 1508 Text | Uses:142 | Used by:1510 |
Symbol 1509 MovieClip | Uses:359 1506 | Used by:1510 |
Symbol 1510 MovieClip | Uses:1507 1508 1506 1509 | Used by:Timeline |
Symbol 1511 MovieClip | Uses:618 | Used by:Timeline |
Symbol 1512 Text | Uses:142 | Used by:1514 |
Symbol 1513 Text | Uses:142 | Used by:1514 |
Symbol 1514 MovieClip | Uses:332 1512 335 1513 | Used by:Timeline |
Symbol 1515 Text | Uses:142 | Used by:1517 |
Symbol 1516 Text | Uses:142 | Used by:1517 |
Symbol 1517 MovieClip | Uses:332 1515 335 1516 | Used by:Timeline |
Symbol 1518 Text | Uses:142 | Used by:1520 |
Symbol 1519 Text | Uses:142 | Used by:1520 |
Symbol 1520 MovieClip | Uses:332 1518 335 1519 | Used by:Timeline |
Symbol 1521 Text | Uses:142 | Used by:1523 |
Symbol 1522 Text | Uses:142 | Used by:1523 |
Symbol 1523 MovieClip | Uses:332 1521 335 1522 | Used by:Timeline |
Symbol 1524 EditableText | Uses:142 | Used by:1525 |
Symbol 1525 MovieClip | Uses:1524 | Used by:1532 |
Symbol 1526 EditableText | Uses:142 | Used by:1527 |
Symbol 1527 MovieClip | Uses:1526 | Used by:1532 |
Symbol 1528 EditableText | Uses:142 | Used by:1529 |
Symbol 1529 MovieClip | Uses:1528 | Used by:1532 |
Symbol 1530 EditableText | Uses:142 | Used by:1531 |
Symbol 1531 MovieClip | Uses:1530 | Used by:1532 |
Symbol 1532 MovieClip | Uses:1525 1527 1529 1531 | Used by:Timeline |
Instance Names
"mcLoading" | Frame 1 | Symbol 19 MovieClip |
"mcGrounded" | Frame 20 | Symbol 330 MovieClip |
"btnStart" | Frame 20 | Symbol 342 MovieClip |
"btnContinue" | Frame 20 | Symbol 345 MovieClip |
"btnCredits" | Frame 20 | Symbol 350 MovieClip |
"btnCommentary" | Frame 20 | Symbol 352 MovieClip |
"mcTutorial" | Frame 20 | Symbol 380 MovieClip |
"mcCredits" | Frame 20 | Symbol 389 MovieClip |
"mcCommentary" | Frame 20 | Symbol 424 MovieClip |
"btnStart" | Frame 31 | Symbol 427 MovieClip |
"mcName" | Frame 31 | Symbol 429 MovieClip |
"mcPlayerBig" | Frame 31 | Symbol 558 MovieClip |
"mcColor" | Frame 31 | Symbol 560 MovieClip |
"mcBody" | Frame 31 | Symbol 564 MovieClip |
"mcStomach" | Frame 31 | Symbol 564 MovieClip |
"mcCock" | Frame 31 | Symbol 564 MovieClip |
"mcCockHead" | Frame 31 | Symbol 564 MovieClip |
"mcTailTip" | Frame 31 | Symbol 564 MovieClip |
"mcTutorial" | Frame 31 | Symbol 571 MovieClip |
"mcLevel" | Frame 41 | Symbol 574 MovieClip |
"mcDialogBox" | Frame 41 | Symbol 591 MovieClip |
"mcEndLevelDialogBox" | Frame 41 | Symbol 616 MovieClip |
"mcBattle" | Frame 41 | Symbol 1372 MovieClip |
"mcTutorial" | Frame 41 | Symbol 1374 MovieClip |
"mcShop" | Frame 41 | Symbol 1493 MovieClip |
"mcLevelName" | Frame 41 | Symbol 1501 MovieClip |
"mcAchievements" | Frame 41 | Symbol 1510 MovieClip |
"btnTopTen" | Frame 52 | Symbol 1514 MovieClip |
"btnFriends" | Frame 52 | Symbol 1517 MovieClip |
"btnSelf" | Frame 52 | Symbol 1520 MovieClip |
"btnReturn" | Frame 52 | Symbol 1523 MovieClip |
"mcScore1" | Frame 52 | Symbol 1532 MovieClip |
"mcScore2" | Frame 52 | Symbol 1532 MovieClip |
"mcScore3" | Frame 52 | Symbol 1532 MovieClip |
"mcScore4" | Frame 52 | Symbol 1532 MovieClip |
"mcScore5" | Frame 52 | Symbol 1532 MovieClip |
"mcScore6" | Frame 52 | Symbol 1532 MovieClip |
"mcScore7" | Frame 52 | Symbol 1532 MovieClip |
"mcScore8" | Frame 52 | Symbol 1532 MovieClip |
"mcScore9" | Frame 52 | Symbol 1532 MovieClip |
"mcScore10" | Frame 52 | Symbol 1532 MovieClip |
"mcBody" | Symbol 18 MovieClip [mcPlayer] Frame 1 | Symbol 5 MovieClip |
"mcStomach" | Symbol 18 MovieClip [mcPlayer] Frame 1 | Symbol 8 MovieClip |
"mcHead" | Symbol 18 MovieClip [mcPlayer] Frame 1 | Symbol 11 MovieClip |
"mcFace" | Symbol 18 MovieClip [mcPlayer] Frame 1 | Symbol 15 MovieClip |
"mcTailTip" | Symbol 18 MovieClip [mcPlayer] Frame 1 | Symbol 17 MovieClip |
"mcBody" | Symbol 61 MovieClip Frame 1 | Symbol 51 MovieClip |
"mcNose" | Symbol 61 MovieClip Frame 1 | Symbol 54 MovieClip |
"mcCockHead" | Symbol 61 MovieClip Frame 1 | Symbol 57 MovieClip |
"mcArmor" | Symbol 61 MovieClip Frame 1 | Symbol 60 MovieClip |
"mcBody" | Symbol 73 MovieClip Frame 1 | Symbol 64 MovieClip |
"mcCockHead" | Symbol 73 MovieClip Frame 1 | Symbol 67 MovieClip |
"mcArmor" | Symbol 73 MovieClip Frame 1 | Symbol 72 MovieClip |
"mcBody" | Symbol 86 MovieClip Frame 1 | Symbol 76 MovieClip |
"mcArmor" | Symbol 86 MovieClip Frame 1 | Symbol 79 MovieClip |
"mcStomach" | Symbol 86 MovieClip Frame 1 | Symbol 83 MovieClip |
"mcBody" | Symbol 96 MovieClip Frame 1 | Symbol 89 MovieClip |
"mcArmor" | Symbol 96 MovieClip Frame 1 | Symbol 92 MovieClip |
"mcStomach" | Symbol 96 MovieClip Frame 1 | Symbol 95 MovieClip |
"mcBody" | Symbol 111 MovieClip Frame 1 | Symbol 99 MovieClip |
"mcCockHead" | Symbol 111 MovieClip Frame 1 | Symbol 102 MovieClip |
"mcStomach" | Symbol 111 MovieClip Frame 1 | Symbol 105 MovieClip |
"mcArmor" | Symbol 111 MovieClip Frame 1 | Symbol 110 MovieClip |
"mcBody" | Symbol 121 MovieClip Frame 1 | Symbol 114 MovieClip |
"mcStomach" | Symbol 121 MovieClip Frame 1 | Symbol 117 MovieClip |
"mcArmor" | Symbol 121 MovieClip Frame 1 | Symbol 120 MovieClip |
"mcBody" | Symbol 136 MovieClip Frame 1 | Symbol 124 MovieClip |
"mcCockHead" | Symbol 136 MovieClip Frame 1 | Symbol 127 MovieClip |
"mcStomach" | Symbol 136 MovieClip Frame 1 | Symbol 130 MovieClip |
"mcArmor" | Symbol 136 MovieClip Frame 1 | Symbol 133 MovieClip |
"mcBody" | Symbol 137 MovieClip [mcPlayerColorSmall] Frame 1 | Symbol 5 MovieClip |
"mcStomach" | Symbol 137 MovieClip [mcPlayerColorSmall] Frame 1 | Symbol 8 MovieClip |
"mcHead" | Symbol 137 MovieClip [mcPlayerColorSmall] Frame 1 | Symbol 11 MovieClip |
"mcFace" | Symbol 137 MovieClip [mcPlayerColorSmall] Frame 1 | Symbol 15 MovieClip |
"mcTailTip" | Symbol 137 MovieClip [mcPlayerColorSmall] Frame 1 | Symbol 17 MovieClip |
"mcState" | Symbol 138 MovieClip [mcMonster] Frame 1 | Symbol 61 MovieClip |
"mcState" | Symbol 138 MovieClip [mcMonster] Frame 10 | Symbol 73 MovieClip |
"mcState" | Symbol 138 MovieClip [mcMonster] Frame 20 | Symbol 86 MovieClip |
"mcState" | Symbol 138 MovieClip [mcMonster] Frame 30 | Symbol 96 MovieClip |
"mcState" | Symbol 138 MovieClip [mcMonster] Frame 40 | Symbol 111 MovieClip |
"mcState" | Symbol 138 MovieClip [mcMonster] Frame 50 | Symbol 121 MovieClip |
"mcState" | Symbol 138 MovieClip [mcMonster] Frame 60 | Symbol 136 MovieClip |
"mcState" | Symbol 138 MovieClip [mcMonster] Frame 70 | Symbol 137 MovieClip [mcPlayerColorSmall] |
"txtText" | Symbol 144 MovieClip Frame 1 | Symbol 143 EditableText |
"mcItem" | Symbol 189 MovieClip Frame 1 | Symbol 162 MovieClip |
"mcItem" | Symbol 189 MovieClip Frame 1 | Symbol 182 MovieClip |
"mcItem" | Symbol 189 MovieClip Frame 1 | Symbol 185 MovieClip |
"mcItem" | Symbol 189 MovieClip Frame 1 | Symbol 188 MovieClip |
"mcItem" | Symbol 271 MovieClip Frame 1 | Symbol 162 MovieClip |
"mcItem" | Symbol 271 MovieClip Frame 1 | Symbol 162 MovieClip |
"mcItem" | Symbol 271 MovieClip Frame 1 | Symbol 162 MovieClip |
"mcItem" | Symbol 271 MovieClip Frame 1 | Symbol 162 MovieClip |
"mcItem" | Symbol 271 MovieClip Frame 1 | Symbol 162 MovieClip |
"mcItem" | Symbol 272 MovieClip Frame 1 | Symbol 195 MovieClip |
"mcItem" | Symbol 273 MovieClip Frame 1 | Symbol 207 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 1 | Symbol 141 MovieClip |
"mcText" | Symbol 274 MovieClip [mcItem] Frame 1 | Symbol 144 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 10 | Symbol 147 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 20 | Symbol 150 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 30 | Symbol 153 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 40 | Symbol 156 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 50 | Symbol 159 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 60 | Symbol 162 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 70 | Symbol 165 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 80 | Symbol 168 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 90 | Symbol 171 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 100 | Symbol 174 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 110 | Symbol 177 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 120 | Symbol 189 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 130 | Symbol 182 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 140 | Symbol 185 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 150 | Symbol 192 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 160 | Symbol 195 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 170 | Symbol 198 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 180 | Symbol 201 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 190 | Symbol 204 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 200 | Symbol 207 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 210 | Symbol 210 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 220 | Symbol 213 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 230 | Symbol 188 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 240 | Symbol 216 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 250 | Symbol 219 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 260 | Symbol 222 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 270 | Symbol 225 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 280 | Symbol 228 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 290 | Symbol 231 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 300 | Symbol 234 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 310 | Symbol 237 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 320 | Symbol 240 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 330 | Symbol 243 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 340 | Symbol 246 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 350 | Symbol 249 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 360 | Symbol 252 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 370 | Symbol 255 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 380 | Symbol 256 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 390 | Symbol 257 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 400 | Symbol 260 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 410 | Symbol 263 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 430 | Symbol 266 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 440 | Symbol 267 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 450 | Symbol 268 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 461 | Symbol 269 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 470 | Symbol 270 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 480 | Symbol 141 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 490 | Symbol 268 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 500 | Symbol 266 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 510 | Symbol 240 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 520 | Symbol 237 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 530 | Symbol 213 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 540 | Symbol 177 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 550 | Symbol 168 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 560 | Symbol 234 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 570 | Symbol 271 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 580 | Symbol 252 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 590 | Symbol 174 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 600 | Symbol 192 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 620 | Symbol 201 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 630 | Symbol 198 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 640 | Symbol 165 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 650 | Symbol 228 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 660 | Symbol 189 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 670 | Symbol 273 MovieClip |
"mcItem" | Symbol 274 MovieClip [mcItem] Frame 680 | Symbol 240 MovieClip |
"txtText" | Symbol 340 MovieClip Frame 1 | Symbol 339 EditableText |
"mcNotice" | Symbol 342 MovieClip Frame 10 | Symbol 340 MovieClip |
"mcNotice" | Symbol 342 MovieClip Frame 20 | Symbol 340 MovieClip |
"mcNotice" | Symbol 345 MovieClip Frame 10 | Symbol 340 MovieClip |
"mcNotice" | Symbol 345 MovieClip Frame 20 | Symbol 340 MovieClip |
"btnYes" | Symbol 376 MovieClip Frame 1 | Symbol 366 MovieClip |
"btnNo" | Symbol 376 MovieClip Frame 1 | Symbol 369 MovieClip |
"btnCancel" | Symbol 376 MovieClip Frame 1 | Symbol 375 MovieClip |
"mcState" | Symbol 377 MovieClip Frame 1 | Symbol 376 MovieClip |
"mcState" | Symbol 379 MovieClip Frame 1 | Symbol 376 MovieClip |
"mcBlocker" | Symbol 380 MovieClip Frame 1 | Symbol 357 Button |
"mcState" | Symbol 380 MovieClip Frame 1 | Symbol 377 MovieClip |
"mcState" | Symbol 380 MovieClip Frame 10 | Symbol 376 MovieClip |
"mcState" | Symbol 380 MovieClip Frame 20 | Symbol 379 MovieClip |
"btnContinue" | Symbol 385 MovieClip Frame 1 | Symbol 384 MovieClip |
"mcState" | Symbol 386 MovieClip Frame 1 | Symbol 385 MovieClip |
"mcState" | Symbol 388 MovieClip Frame 1 | Symbol 385 MovieClip |
"mcBlocker" | Symbol 389 MovieClip Frame 1 | Symbol 357 Button |
"mcState" | Symbol 389 MovieClip Frame 1 | Symbol 386 MovieClip |
"mcState" | Symbol 389 MovieClip Frame 10 | Symbol 385 MovieClip |
"mcState" | Symbol 389 MovieClip Frame 20 | Symbol 388 MovieClip |
"txtPages" | Symbol 419 MovieClip Frame 1 | Symbol 418 EditableText |
"btnContinue" | Symbol 420 MovieClip Frame 1 | Symbol 384 MovieClip |
"mcCommentary" | Symbol 420 MovieClip Frame 1 | Symbol 407 MovieClip |
"mcPrevious" | Symbol 420 MovieClip Frame 1 | Symbol 412 MovieClip |
"mcNext" | Symbol 420 MovieClip Frame 1 | Symbol 417 MovieClip |
"mcPages" | Symbol 420 MovieClip Frame 1 | Symbol 419 MovieClip |
"mcState" | Symbol 421 MovieClip Frame 1 | Symbol 420 MovieClip |
"mcState" | Symbol 423 MovieClip Frame 1 | Symbol 420 MovieClip |
"mcBlocker" | Symbol 424 MovieClip Frame 1 | Symbol 357 Button |
"mcState" | Symbol 424 MovieClip Frame 1 | Symbol 421 MovieClip |
"mcState" | Symbol 424 MovieClip Frame 10 | Symbol 420 MovieClip |
"mcState" | Symbol 424 MovieClip Frame 20 | Symbol 423 MovieClip |
"txtName" | Symbol 429 MovieClip Frame 1 | Symbol 428 EditableText |
"mcHead" | Symbol 558 MovieClip Frame 1 | Symbol 431 MovieClip |
"mcTail" | Symbol 558 MovieClip Frame 10 | Symbol 434 MovieClip |
"mcTailTip" | Symbol 558 MovieClip Frame 10 | Symbol 437 MovieClip |
"mcBody" | Symbol 558 MovieClip Frame 10 | Symbol 440 MovieClip |
"mcStomach" | Symbol 558 MovieClip Frame 10 | Symbol 443 MovieClip |
"mcCock" | Symbol 558 MovieClip Frame 10 | Symbol 446 MovieClip |
"mcCockHead" | Symbol 558 MovieClip Frame 10 | Symbol 449 MovieClip |
"mcHead" | Symbol 558 MovieClip Frame 10 | Symbol 452 MovieClip |
"mcFace" | Symbol 558 MovieClip Frame 10 | Symbol 455 MovieClip |
"mcBody" | Symbol 558 MovieClip Frame 30 | Symbol 460 MovieClip |
"mcArmor" | Symbol 558 MovieClip Frame 30 | Symbol 463 MovieClip |
"mcCockHead" | Symbol 558 MovieClip Frame 30 | Symbol 466 MovieClip |
"mcNose" | Symbol 558 MovieClip Frame 30 | Symbol 469 MovieClip |
"mcBody" | Symbol 558 MovieClip Frame 40 | Symbol 472 MovieClip |
"mcArmor" | Symbol 558 MovieClip Frame 40 | Symbol 475 MovieClip |
"mcCockHead" | Symbol 558 MovieClip Frame 40 | Symbol 478 MovieClip |
"mcNose" | Symbol 558 MovieClip Frame 40 | Symbol 481 MovieClip |
"mcBackArmor" | Symbol 558 MovieClip Frame 50 | Symbol 484 MovieClip |
"mcBackCockHead" | Symbol 558 MovieClip Frame 50 | Symbol 487 MovieClip |
"mcBody" | Symbol 558 MovieClip Frame 50 | Symbol 490 MovieClip |
"mcStomach" | Symbol 558 MovieClip Frame 50 | Symbol 493 MovieClip |
"mcArmor" | Symbol 558 MovieClip Frame 50 | Symbol 494 MovieClip |
"mcNose" | Symbol 558 MovieClip Frame 50 | Symbol 497 MovieClip |
"mcBody" | Symbol 558 MovieClip Frame 60 | Symbol 500 MovieClip |
"mcStomach" | Symbol 558 MovieClip Frame 60 | Symbol 503 MovieClip |
"mcArmor" | Symbol 558 MovieClip Frame 60 | Symbol 506 MovieClip |
"mcCockHead" | Symbol 558 MovieClip Frame 60 | Symbol 509 MovieClip |
"mcBody" | Symbol 558 MovieClip Frame 70 | Symbol 512 MovieClip |
"mcStomach" | Symbol 558 MovieClip Frame 70 | Symbol 515 MovieClip |
"mcArmor" | Symbol 558 MovieClip Frame 70 | Symbol 518 MovieClip |
"mcCockHead" | Symbol 558 MovieClip Frame 70 | Symbol 521 MovieClip |
"mcNose" | Symbol 558 MovieClip Frame 70 | Symbol 524 MovieClip |
"mcBody" | Symbol 558 MovieClip Frame 80 | Symbol 500 MovieClip |
"mcStomach" | Symbol 558 MovieClip Frame 80 | Symbol 503 MovieClip |
"mcArmor" | Symbol 558 MovieClip Frame 80 | Symbol 506 MovieClip |
"mcCockHead" | Symbol 558 MovieClip Frame 80 | Symbol 509 MovieClip |
"mcBody" | Symbol 558 MovieClip Frame 90 | Symbol 527 MovieClip |
"mcStomach" | Symbol 558 MovieClip Frame 90 | Symbol 530 MovieClip |
"mcArmor" | Symbol 558 MovieClip Frame 90 | Symbol 533 MovieClip |
"mcCockHead" | Symbol 558 MovieClip Frame 90 | Symbol 536 MovieClip |
"mcCock" | Symbol 558 MovieClip Frame 90 | Symbol 539 MovieClip |
"mcNose" | Symbol 558 MovieClip Frame 90 | Symbol 542 MovieClip |
"mcBody" | Symbol 558 MovieClip Frame 100 | Symbol 545 MovieClip |
"mcStomach" | Symbol 558 MovieClip Frame 100 | Symbol 548 MovieClip |
"mcCockHead" | Symbol 558 MovieClip Frame 100 | Symbol 551 MovieClip |
"mcArmor" | Symbol 558 MovieClip Frame 100 | Symbol 554 MovieClip |
"mcNose" | Symbol 558 MovieClip Frame 100 | Symbol 557 MovieClip |
"mcTail" | Symbol 558 MovieClip Frame 110 | Symbol 434 MovieClip |
"mcTailTip" | Symbol 558 MovieClip Frame 110 | Symbol 437 MovieClip |
"mcBody" | Symbol 558 MovieClip Frame 110 | Symbol 440 MovieClip |
"mcStomach" | Symbol 558 MovieClip Frame 110 | Symbol 443 MovieClip |
"mcCock" | Symbol 558 MovieClip Frame 110 | Symbol 446 MovieClip |
"mcCockHead" | Symbol 558 MovieClip Frame 110 | Symbol 449 MovieClip |
"mcHead" | Symbol 558 MovieClip Frame 110 | Symbol 452 MovieClip |
"mcFace" | Symbol 558 MovieClip Frame 110 | Symbol 455 MovieClip |
"mcBody" | Symbol 563 MovieClip Frame 1 | Symbol 5 MovieClip |
"mcStomach" | Symbol 563 MovieClip Frame 1 | Symbol 8 MovieClip |
"mcHead" | Symbol 563 MovieClip Frame 1 | Symbol 11 MovieClip |
"mcFace" | Symbol 563 MovieClip Frame 1 | Symbol 15 MovieClip |
"mcTailTip" | Symbol 563 MovieClip Frame 1 | Symbol 17 MovieClip |
"mcColor" | Symbol 564 MovieClip Frame 1 | Symbol 563 MovieClip |
"mcColor" | Symbol 564 MovieClip Frame 10 | Symbol 563 MovieClip |
"btnContinue" | Symbol 568 MovieClip Frame 1 | Symbol 384 MovieClip |
"mcState" | Symbol 569 MovieClip Frame 1 | Symbol 568 MovieClip |
"mcState" | Symbol 570 MovieClip Frame 1 | Symbol 568 MovieClip |
"mcBlocker" | Symbol 571 MovieClip Frame 1 | Symbol 357 Button |
"mcState" | Symbol 571 MovieClip Frame 1 | Symbol 569 MovieClip |
"mcState" | Symbol 571 MovieClip Frame 10 | Symbol 568 MovieClip |
"mcState" | Symbol 571 MovieClip Frame 20 | Symbol 570 MovieClip |
"txtText" | Symbol 578 MovieClip Frame 1 | Symbol 577 EditableText |
"mcText" | Symbol 579 MovieClip Frame 1 | Symbol 578 MovieClip |
"mcState" | Symbol 580 MovieClip Frame 1 | Symbol 579 MovieClip |
"txtOption1" | Symbol 587 MovieClip Frame 1 | Symbol 585 EditableText |
"txtOption2" | Symbol 587 MovieClip Frame 1 | Symbol 586 EditableText |
"mcState" | Symbol 588 MovieClip Frame 1 | Symbol 587 MovieClip |
"mcState" | Symbol 589 MovieClip Frame 1 | Symbol 588 MovieClip |
"mcState" | Symbol 589 MovieClip Frame 10 | Symbol 587 MovieClip |
"mcState" | Symbol 589 MovieClip Frame 20 | Symbol 587 MovieClip |
"mcState" | Symbol 590 MovieClip Frame 1 | Symbol 579 MovieClip |
"mcState" | Symbol 591 MovieClip Frame 1 | Symbol 580 MovieClip |
"mcState" | Symbol 591 MovieClip Frame 10 | Symbol 579 MovieClip |
"mcOptions" | Symbol 591 MovieClip Frame 10 | Symbol 589 MovieClip |
"mcState" | Symbol 591 MovieClip Frame 20 | Symbol 590 MovieClip |
"txtText" | Symbol 605 MovieClip Frame 1 | Symbol 604 EditableText |
"txtText" | Symbol 609 MovieClip Frame 1 | Symbol 608 EditableText |
"mcSplat" | Symbol 610 MovieClip Frame 1 | Symbol 603 MovieClip |
"mcNumber" | Symbol 610 MovieClip Frame 1 | Symbol 605 MovieClip |
"mcText" | Symbol 610 MovieClip Frame 1 | Symbol 609 MovieClip |
"mcState" | Symbol 611 MovieClip Frame 1 | Symbol 610 MovieClip |
"mcXp1" | Symbol 616 MovieClip Frame 1 | Symbol 611 MovieClip |
"mcXp2" | Symbol 616 MovieClip Frame 1 | Symbol 611 MovieClip |
"mcXp3" | Symbol 616 MovieClip Frame 1 | Symbol 611 MovieClip |
"mcXp4" | Symbol 616 MovieClip Frame 1 | Symbol 611 MovieClip |
"mcXp5" | Symbol 616 MovieClip Frame 1 | Symbol 611 MovieClip |
"mcXpTotal" | Symbol 616 MovieClip Frame 1 | Symbol 611 MovieClip |
"mcClickContinue" | Symbol 616 MovieClip Frame 1 | Symbol 615 MovieClip |
"mcHead" | Symbol 800 MovieClip Frame 1 | Symbol 431 MovieClip |
"mcBack" | Symbol 800 MovieClip Frame 10 | Symbol 626 MovieClip |
"mcBackStomach" | Symbol 800 MovieClip Frame 10 | Symbol 629 MovieClip |
"mcTail" | Symbol 800 MovieClip Frame 10 | Symbol 632 MovieClip |
"mcTailTip" | Symbol 800 MovieClip Frame 10 | Symbol 635 MovieClip |
"mcBody" | Symbol 800 MovieClip Frame 10 | Symbol 638 MovieClip |
"mcStomach" | Symbol 800 MovieClip Frame 10 | Symbol 641 MovieClip |
"mcCock" | Symbol 800 MovieClip Frame 10 | Symbol 644 MovieClip |
"mcCockHead" | Symbol 800 MovieClip Frame 10 | Symbol 647 MovieClip |
"mcHead" | Symbol 800 MovieClip Frame 10 | Symbol 650 MovieClip |
"mcFace" | Symbol 800 MovieClip Frame 10 | Symbol 653 MovieClip |
"mcNose" | Symbol 800 MovieClip Frame 10 | Symbol 656 MovieClip |
"mcHead" | Symbol 800 MovieClip Frame 10 | Symbol 657 MovieClip |
"mcFront" | Symbol 800 MovieClip Frame 10 | Symbol 660 MovieClip |
"mcFrontStomach" | Symbol 800 MovieClip Frame 10 | Symbol 663 MovieClip |
"mcBack" | Symbol 800 MovieClip Frame 30 | Symbol 666 MovieClip |
"mcBody" | Symbol 800 MovieClip Frame 30 | Symbol 669 MovieClip |
"mcArmor" | Symbol 800 MovieClip Frame 30 | Symbol 672 MovieClip |
"mcCockHead" | Symbol 800 MovieClip Frame 30 | Symbol 675 MovieClip |
"mcNose" | Symbol 800 MovieClip Frame 30 | Symbol 678 MovieClip |
"mcFront" | Symbol 800 MovieClip Frame 30 | Symbol 681 MovieClip |
"mcBack" | Symbol 800 MovieClip Frame 40 | Symbol 686 MovieClip |
"mcBody" | Symbol 800 MovieClip Frame 40 | Symbol 689 MovieClip |
"mcCockHead" | Symbol 800 MovieClip Frame 40 | Symbol 692 MovieClip |
"mcNose" | Symbol 800 MovieClip Frame 40 | Symbol 695 MovieClip |
"mcFront" | Symbol 800 MovieClip Frame 40 | Symbol 698 MovieClip |
"mcFrontArmor" | Symbol 800 MovieClip Frame 40 | Symbol 701 MovieClip |
"mcBackArmor" | Symbol 800 MovieClip Frame 50 | Symbol 704 MovieClip |
"mcBack" | Symbol 800 MovieClip Frame 50 | Symbol 709 MovieClip |
"mcBody" | Symbol 800 MovieClip Frame 50 | Symbol 712 MovieClip |
"mcStomach" | Symbol 800 MovieClip Frame 50 | Symbol 715 MovieClip |
"mcNose" | Symbol 800 MovieClip Frame 50 | Symbol 718 MovieClip |
"mcBody" | Symbol 800 MovieClip Frame 60 | Symbol 722 MovieClip |
"mcStomach" | Symbol 800 MovieClip Frame 60 | Symbol 725 MovieClip |
"mcArmor" | Symbol 800 MovieClip Frame 60 | Symbol 729 MovieClip |
"mcCockHead" | Symbol 800 MovieClip Frame 60 | Symbol 732 MovieClip |
"mcBack" | Symbol 800 MovieClip Frame 70 | Symbol 735 MovieClip |
"mcBackNose" | Symbol 800 MovieClip Frame 70 | Symbol 738 MovieClip |
"mcBody" | Symbol 800 MovieClip Frame 70 | Symbol 741 MovieClip |
"mcStomach" | Symbol 800 MovieClip Frame 70 | Symbol 744 MovieClip |
"mcArmor" | Symbol 800 MovieClip Frame 70 | Symbol 747 MovieClip |
"mcCockHead" | Symbol 800 MovieClip Frame 70 | Symbol 750 MovieClip |
"mcNose" | Symbol 800 MovieClip Frame 70 | Symbol 753 MovieClip |
"mcFront" | Symbol 800 MovieClip Frame 70 | Symbol 756 MovieClip |
"mcBack" | Symbol 800 MovieClip Frame 80 | Symbol 686 MovieClip |
"mcBody" | Symbol 800 MovieClip Frame 80 | Symbol 689 MovieClip |
"mcCockHead" | Symbol 800 MovieClip Frame 80 | Symbol 692 MovieClip |
"mcNose" | Symbol 800 MovieClip Frame 80 | Symbol 695 MovieClip |
"mcFront" | Symbol 800 MovieClip Frame 80 | Symbol 698 MovieClip |
"mcFrontArmor" | Symbol 800 MovieClip Frame 80 | Symbol 701 MovieClip |
"mcBack" | Symbol 800 MovieClip Frame 90 | Symbol 759 MovieClip |
"mcBackStomach" | Symbol 800 MovieClip Frame 90 | Symbol 762 MovieClip |
"mcBody" | Symbol 800 MovieClip Frame 90 | Symbol 765 MovieClip |
"mcStomach" | Symbol 800 MovieClip Frame 90 | Symbol 769 MovieClip |
"mcArmor" | Symbol 800 MovieClip Frame 90 | Symbol 772 MovieClip |
"mcCockHead" | Symbol 800 MovieClip Frame 90 | Symbol 775 MovieClip |
"mcBody" | Symbol 800 MovieClip Frame 99 | Symbol 765 MovieClip |
"mcBack" | Symbol 800 MovieClip Frame 100 | Symbol 781 MovieClip |
"mcBody" | Symbol 800 MovieClip Frame 100 | Symbol 784 MovieClip |
"mcStomach" | Symbol 800 MovieClip Frame 100 | Symbol 787 MovieClip |
"mcArmor" | Symbol 800 MovieClip Frame 100 | Symbol 790 MovieClip |
"mcCockHead" | Symbol 800 MovieClip Frame 100 | Symbol 793 MovieClip |
"mcNose" | Symbol 800 MovieClip Frame 100 | Symbol 796 MovieClip |
"mcFront" | Symbol 800 MovieClip Frame 100 | Symbol 799 MovieClip |
"mcBack" | Symbol 800 MovieClip Frame 110 | Symbol 626 MovieClip |
"mcBackStomach" | Symbol 800 MovieClip Frame 110 | Symbol 629 MovieClip |
"mcTail" | Symbol 800 MovieClip Frame 110 | Symbol 632 MovieClip |
"mcTailTip" | Symbol 800 MovieClip Frame 110 | Symbol 635 MovieClip |
"mcBody" | Symbol 800 MovieClip Frame 110 | Symbol 638 MovieClip |
"mcStomach" | Symbol 800 MovieClip Frame 110 | Symbol 641 MovieClip |
"mcCock" | Symbol 800 MovieClip Frame 110 | Symbol 644 MovieClip |
"mcCockHead" | Symbol 800 MovieClip Frame 110 | Symbol 647 MovieClip |
"mcHead" | Symbol 800 MovieClip Frame 110 | Symbol 650 MovieClip |
"mcFace" | Symbol 800 MovieClip Frame 110 | Symbol 653 MovieClip |
"mcNose" | Symbol 800 MovieClip Frame 110 | Symbol 656 MovieClip |
"mcHead" | Symbol 800 MovieClip Frame 110 | Symbol 657 MovieClip |
"mcFront" | Symbol 800 MovieClip Frame 110 | Symbol 660 MovieClip |
"mcFrontStomach" | Symbol 800 MovieClip Frame 110 | Symbol 663 MovieClip |
"mcHead" | Symbol 929 MovieClip Frame 1 | Symbol 431 MovieClip |
"mcTail" | Symbol 929 MovieClip Frame 10 | Symbol 803 MovieClip |
"mcTailTip" | Symbol 929 MovieClip Frame 10 | Symbol 806 MovieClip |
"mcBody" | Symbol 929 MovieClip Frame 10 | Symbol 809 MovieClip |
"mcStomach" | Symbol 929 MovieClip Frame 10 | Symbol 812 MovieClip |
"mcCock" | Symbol 929 MovieClip Frame 10 | Symbol 815 MovieClip |
"mcCockHead" | Symbol 929 MovieClip Frame 10 | Symbol 818 MovieClip |
"mcHead" | Symbol 929 MovieClip Frame 10 | Symbol 821 MovieClip |
"mcFace" | Symbol 929 MovieClip Frame 10 | Symbol 824 MovieClip |
"mcNose" | Symbol 929 MovieClip Frame 10 | Symbol 827 MovieClip |
"mcBody" | Symbol 929 MovieClip Frame 30 | Symbol 830 MovieClip |
"mcArmor" | Symbol 929 MovieClip Frame 30 | Symbol 833 MovieClip |
"mcCockHead" | Symbol 929 MovieClip Frame 30 | Symbol 836 MovieClip |
"mcNose" | Symbol 929 MovieClip Frame 30 | Symbol 839 MovieClip |
"mcBody" | Symbol 929 MovieClip Frame 40 | Symbol 842 MovieClip |
"mcArmor" | Symbol 929 MovieClip Frame 40 | Symbol 845 MovieClip |
"mcCockHead" | Symbol 929 MovieClip Frame 40 | Symbol 848 MovieClip |
"mcNose" | Symbol 929 MovieClip Frame 40 | Symbol 851 MovieClip |
"mcBackArmor" | Symbol 929 MovieClip Frame 50 | Symbol 854 MovieClip |
"mcBack" | Symbol 929 MovieClip Frame 50 | Symbol 859 MovieClip |
"mcBackNose" | Symbol 929 MovieClip Frame 50 | Symbol 862 MovieClip |
"mcBody" | Symbol 929 MovieClip Frame 50 | Symbol 865 MovieClip |
"mcStomach" | Symbol 929 MovieClip Frame 50 | Symbol 868 MovieClip |
"mcFront" | Symbol 929 MovieClip Frame 50 | Symbol 871 MovieClip |
"mcFrontNose" | Symbol 929 MovieClip Frame 50 | Symbol 874 MovieClip |
"mcBody" | Symbol 929 MovieClip Frame 60 | Symbol 877 MovieClip |
"mcStomach" | Symbol 929 MovieClip Frame 60 | Symbol 880 MovieClip |
"mcArmor" | Symbol 929 MovieClip Frame 60 | Symbol 883 MovieClip |
"mcCockHead" | Symbol 929 MovieClip Frame 60 | Symbol 886 MovieClip |
"mcBody" | Symbol 929 MovieClip Frame 70 | Symbol 889 MovieClip |
"mcStomach" | Symbol 929 MovieClip Frame 70 | Symbol 892 MovieClip |
"mcArmor" | Symbol 929 MovieClip Frame 70 | Symbol 895 MovieClip |
"mcNose" | Symbol 929 MovieClip Frame 70 | Symbol 898 MovieClip |
"mcBody" | Symbol 929 MovieClip Frame 80 | Symbol 842 MovieClip |
"mcArmor" | Symbol 929 MovieClip Frame 80 | Symbol 845 MovieClip |
"mcCockHead" | Symbol 929 MovieClip Frame 80 | Symbol 848 MovieClip |
"mcNose" | Symbol 929 MovieClip Frame 80 | Symbol 851 MovieClip |
"mcBody" | Symbol 929 MovieClip Frame 90 | Symbol 901 MovieClip |
"mcStomach" | Symbol 929 MovieClip Frame 90 | Symbol 904 MovieClip |
"mcArmor" | Symbol 929 MovieClip Frame 90 | Symbol 907 MovieClip |
"mcCockHead" | Symbol 929 MovieClip Frame 90 | Symbol 910 MovieClip |
"mcNose" | Symbol 929 MovieClip Frame 90 | Symbol 913 MovieClip |
"mcBody" | Symbol 929 MovieClip Frame 100 | Symbol 916 MovieClip |
"mcStomach" | Symbol 929 MovieClip Frame 100 | Symbol 919 MovieClip |
"mcArmor" | Symbol 929 MovieClip Frame 100 | Symbol 922 MovieClip |
"mcCockHead" | Symbol 929 MovieClip Frame 100 | Symbol 925 MovieClip |
"mcNose" | Symbol 929 MovieClip Frame 100 | Symbol 928 MovieClip |
"mcTail" | Symbol 929 MovieClip Frame 110 | Symbol 803 MovieClip |
"mcTailTip" | Symbol 929 MovieClip Frame 110 | Symbol 806 MovieClip |
"mcBody" | Symbol 929 MovieClip Frame 110 | Symbol 809 MovieClip |
"mcStomach" | Symbol 929 MovieClip Frame 110 | Symbol 812 MovieClip |
"mcCock" | Symbol 929 MovieClip Frame 110 | Symbol 815 MovieClip |
"mcCockHead" | Symbol 929 MovieClip Frame 110 | Symbol 818 MovieClip |
"mcHead" | Symbol 929 MovieClip Frame 110 | Symbol 821 MovieClip |
"mcFace" | Symbol 929 MovieClip Frame 110 | Symbol 824 MovieClip |
"mcNose" | Symbol 929 MovieClip Frame 110 | Symbol 827 MovieClip |
"mcHead" | Symbol 1105 MovieClip Frame 1 | Symbol 431 MovieClip |
"mcTail" | Symbol 1105 MovieClip Frame 10 | Symbol 932 MovieClip |
"mcTailTip" | Symbol 1105 MovieClip Frame 10 | Symbol 935 MovieClip |
"mcBody" | Symbol 1105 MovieClip Frame 10 | Symbol 938 MovieClip |
"mcStomach" | Symbol 1105 MovieClip Frame 10 | Symbol 941 MovieClip |
"mcCock" | Symbol 1105 MovieClip Frame 10 | Symbol 944 MovieClip |
"mcCockHead" | Symbol 1105 MovieClip Frame 10 | Symbol 947 MovieClip |
"mcHead" | Symbol 1105 MovieClip Frame 10 | Symbol 952 MovieClip |
"mcFace" | Symbol 1105 MovieClip Frame 10 | Symbol 957 MovieClip |
"mcNose" | Symbol 1105 MovieClip Frame 10 | Symbol 960 MovieClip |
"mcFront" | Symbol 1105 MovieClip Frame 10 | Symbol 963 MovieClip |
"mcBack" | Symbol 1105 MovieClip Frame 30 | Symbol 966 MovieClip |
"mcBody" | Symbol 1105 MovieClip Frame 30 | Symbol 969 MovieClip |
"mcArmor" | Symbol 1105 MovieClip Frame 30 | Symbol 972 MovieClip |
"mcCockHead" | Symbol 1105 MovieClip Frame 30 | Symbol 975 MovieClip |
"mcHead" | Symbol 1105 MovieClip Frame 30 | Symbol 978 MovieClip |
"mcFront" | Symbol 1105 MovieClip Frame 30 | Symbol 981 MovieClip |
"mcBody" | Symbol 1105 MovieClip Frame 40 | Symbol 984 MovieClip |
"mcFront" | Symbol 1105 MovieClip Frame 40 | Symbol 987 MovieClip |
"mcFrontArmor" | Symbol 1105 MovieClip Frame 40 | Symbol 990 MovieClip |
"mcFrontHead" | Symbol 1105 MovieClip Frame 40 | Symbol 993 MovieClip |
"mcFrontNose" | Symbol 1105 MovieClip Frame 40 | Symbol 996 MovieClip |
"mcBackArmor" | Symbol 1105 MovieClip Frame 50 | Symbol 999 MovieClip |
"mcBack" | Symbol 1105 MovieClip Frame 50 | Symbol 1004 MovieClip |
"mcBody" | Symbol 1105 MovieClip Frame 50 | Symbol 1007 MovieClip |
"mcStomach" | Symbol 1105 MovieClip Frame 50 | Symbol 1010 MovieClip |
"mcHead" | Symbol 1105 MovieClip Frame 50 | Symbol 1013 MovieClip |
"mcFace" | Symbol 1105 MovieClip Frame 50 | Symbol 1016 MovieClip |
"mcNose" | Symbol 1105 MovieClip Frame 50 | Symbol 1020 MovieClip |
"mcBack" | Symbol 1105 MovieClip Frame 60 | Symbol 1023 MovieClip |
"mcBackArmor" | Symbol 1105 MovieClip Frame 60 | Symbol 1026 MovieClip |
"mcBody" | Symbol 1105 MovieClip Frame 60 | Symbol 1029 MovieClip |
"mcCockHead" | Symbol 1105 MovieClip Frame 60 | Symbol 1032 MovieClip |
"mcFace" | Symbol 1105 MovieClip Frame 60 | Symbol 1035 MovieClip |
"mcFront" | Symbol 1105 MovieClip Frame 60 | Symbol 1038 MovieClip |
"mcFrontArmor" | Symbol 1105 MovieClip Frame 60 | Symbol 1041 MovieClip |
"mcBody" | Symbol 1105 MovieClip Frame 70 | Symbol 1044 MovieClip |
"mcStomach" | Symbol 1105 MovieClip Frame 70 | Symbol 1047 MovieClip |
"mcHead" | Symbol 1105 MovieClip Frame 70 | Symbol 1050 MovieClip |
"mcNose" | Symbol 1105 MovieClip Frame 70 | Symbol 1053 MovieClip |
"mcFront" | Symbol 1105 MovieClip Frame 70 | Symbol 1056 MovieClip |
"mcFrontArmor" | Symbol 1105 MovieClip Frame 70 | Symbol 1059 MovieClip |
"mcBody" | Symbol 1105 MovieClip Frame 80 | Symbol 984 MovieClip |
"mcFront" | Symbol 1105 MovieClip Frame 80 | Symbol 987 MovieClip |
"mcFrontArmor" | Symbol 1105 MovieClip Frame 80 | Symbol 990 MovieClip |
"mcFrontHead" | Symbol 1105 MovieClip Frame 80 | Symbol 993 MovieClip |
"mcFrontNose" | Symbol 1105 MovieClip Frame 80 | Symbol 996 MovieClip |
"mcBackStomach" | Symbol 1105 MovieClip Frame 90 | Symbol 1062 MovieClip |
"mcBackArmor" | Symbol 1105 MovieClip Frame 90 | Symbol 1026 MovieClip |
"mcBody" | Symbol 1105 MovieClip Frame 90 | Symbol 1065 MovieClip |
"mcCockHead" | Symbol 1105 MovieClip Frame 90 | Symbol 1068 MovieClip |
"mcStomach" | Symbol 1105 MovieClip Frame 90 | Symbol 1071 MovieClip |
"mcFrontArmor" | Symbol 1105 MovieClip Frame 90 | Symbol 1074 MovieClip |
"mcNose" | Symbol 1105 MovieClip Frame 90 | Symbol 1077 MovieClip |
"mcFront" | Symbol 1105 MovieClip Frame 90 | Symbol 1083 MovieClip |
"mcBack" | Symbol 1105 MovieClip Frame 100 | Symbol 1086 MovieClip |
"mcCockHead" | Symbol 1105 MovieClip Frame 100 | Symbol 1089 MovieClip |
"mcBody" | Symbol 1105 MovieClip Frame 100 | Symbol 1092 MovieClip |
"mcStomach" | Symbol 1105 MovieClip Frame 100 | Symbol 1095 MovieClip |
"mcNose" | Symbol 1105 MovieClip Frame 100 | Symbol 1098 MovieClip |
"mcFront" | Symbol 1105 MovieClip Frame 100 | Symbol 1101 MovieClip |
"mcFrontArmor" | Symbol 1105 MovieClip Frame 100 | Symbol 1104 MovieClip |
"mcTail" | Symbol 1105 MovieClip Frame 110 | Symbol 932 MovieClip |
"mcTailTip" | Symbol 1105 MovieClip Frame 110 | Symbol 935 MovieClip |
"mcBody" | Symbol 1105 MovieClip Frame 110 | Symbol 938 MovieClip |
"mcStomach" | Symbol 1105 MovieClip Frame 110 | Symbol 941 MovieClip |
"mcCock" | Symbol 1105 MovieClip Frame 110 | Symbol 944 MovieClip |
"mcCockHead" | Symbol 1105 MovieClip Frame 110 | Symbol 947 MovieClip |
"mcHead" | Symbol 1105 MovieClip Frame 110 | Symbol 952 MovieClip |
"mcFace" | Symbol 1105 MovieClip Frame 110 | Symbol 957 MovieClip |
"mcNose" | Symbol 1105 MovieClip Frame 110 | Symbol 960 MovieClip |
"mcFront" | Symbol 1105 MovieClip Frame 110 | Symbol 963 MovieClip |
"mcHead" | Symbol 1137 MovieClip Frame 1 | Symbol 431 MovieClip |
"mcTail" | Symbol 1137 MovieClip Frame 10 | Symbol 932 MovieClip |
"mcTailTip" | Symbol 1137 MovieClip Frame 10 | Symbol 935 MovieClip |
"mcBody" | Symbol 1137 MovieClip Frame 10 | Symbol 938 MovieClip |
"mcStomach" | Symbol 1137 MovieClip Frame 10 | Symbol 941 MovieClip |
"mcCock" | Symbol 1137 MovieClip Frame 10 | Symbol 944 MovieClip |
"mcCockHead" | Symbol 1137 MovieClip Frame 10 | Symbol 947 MovieClip |
"mcHead" | Symbol 1137 MovieClip Frame 10 | Symbol 1108 MovieClip |
"mcFace" | Symbol 1137 MovieClip Frame 10 | Symbol 1111 MovieClip |
"mcNose" | Symbol 1137 MovieClip Frame 10 | Symbol 1114 MovieClip |
"mcFront" | Symbol 1137 MovieClip Frame 10 | Symbol 963 MovieClip |
"mcBack" | Symbol 1137 MovieClip Frame 30 | Symbol 1117 MovieClip |
"mcBody" | Symbol 1137 MovieClip Frame 30 | Symbol 969 MovieClip |
"mcArmor" | Symbol 1137 MovieClip Frame 30 | Symbol 972 MovieClip |
"mcCockHead" | Symbol 1137 MovieClip Frame 30 | Symbol 975 MovieClip |
"mcHead" | Symbol 1137 MovieClip Frame 30 | Symbol 1120 MovieClip |
"mcFront" | Symbol 1137 MovieClip Frame 30 | Symbol 1123 MovieClip |
"mcBody" | Symbol 1137 MovieClip Frame 40 | Symbol 984 MovieClip |
"mcHead" | Symbol 1137 MovieClip Frame 40 | Symbol 1126 MovieClip |
"mcNose" | Symbol 1137 MovieClip Frame 40 | Symbol 1129 MovieClip |
"mcFront" | Symbol 1137 MovieClip Frame 40 | Symbol 987 MovieClip |
"mcFrontArmor" | Symbol 1137 MovieClip Frame 40 | Symbol 990 MovieClip |
"mcBackArmor" | Symbol 1137 MovieClip Frame 50 | Symbol 1130 MovieClip |
"mcBack" | Symbol 1137 MovieClip Frame 50 | Symbol 1004 MovieClip |
"mcBody" | Symbol 1137 MovieClip Frame 50 | Symbol 1007 MovieClip |
"mcStomach" | Symbol 1137 MovieClip Frame 50 | Symbol 1010 MovieClip |
"mcHead" | Symbol 1137 MovieClip Frame 50 | Symbol 1013 MovieClip |
"mcFace" | Symbol 1137 MovieClip Frame 50 | Symbol 1016 MovieClip |
"mcNose" | Symbol 1137 MovieClip Frame 50 | Symbol 1020 MovieClip |
"mcBack" | Symbol 1137 MovieClip Frame 60 | Symbol 1023 MovieClip |
"mcBackArmor" | Symbol 1137 MovieClip Frame 60 | Symbol 1026 MovieClip |
"mcBody" | Symbol 1137 MovieClip Frame 60 | Symbol 1029 MovieClip |
"mcCockHead" | Symbol 1137 MovieClip Frame 60 | Symbol 1032 MovieClip |
"mcFace" | Symbol 1137 MovieClip Frame 60 | Symbol 1035 MovieClip |
"mcFront" | Symbol 1137 MovieClip Frame 60 | Symbol 1038 MovieClip |
"mcFrontArmor" | Symbol 1137 MovieClip Frame 60 | Symbol 1041 MovieClip |
"mcBody" | Symbol 1137 MovieClip Frame 70 | Symbol 1044 MovieClip |
"mcStomach" | Symbol 1137 MovieClip Frame 70 | Symbol 1047 MovieClip |
"mcHead" | Symbol 1137 MovieClip Frame 70 | Symbol 1133 MovieClip |
"mcNose" | Symbol 1137 MovieClip Frame 70 | Symbol 1136 MovieClip |
"mcFront" | Symbol 1137 MovieClip Frame 70 | Symbol 1056 MovieClip |
"mcFrontArmor" | Symbol 1137 MovieClip Frame 70 | Symbol 1059 MovieClip |
"mcBack" | Symbol 1137 MovieClip Frame 90 | Symbol 1062 MovieClip |
"mcBackArmor" | Symbol 1137 MovieClip Frame 90 | Symbol 1026 MovieClip |
"mcBody" | Symbol 1137 MovieClip Frame 90 | Symbol 1065 MovieClip |
"mcCockHead" | Symbol 1137 MovieClip Frame 90 | Symbol 1068 MovieClip |
"mcStomach" | Symbol 1137 MovieClip Frame 90 | Symbol 1071 MovieClip |
"mcFrontArmor" | Symbol 1137 MovieClip Frame 90 | Symbol 1074 MovieClip |
"mcNose" | Symbol 1137 MovieClip Frame 90 | Symbol 1077 MovieClip |
"mcFront" | Symbol 1137 MovieClip Frame 90 | Symbol 1083 MovieClip |
"mcBack" | Symbol 1137 MovieClip Frame 100 | Symbol 1086 MovieClip |
"mcCockHead" | Symbol 1137 MovieClip Frame 100 | Symbol 1089 MovieClip |
"mcBody" | Symbol 1137 MovieClip Frame 100 | Symbol 1092 MovieClip |
"mcStomach" | Symbol 1137 MovieClip Frame 100 | Symbol 1095 MovieClip |
"mcNose" | Symbol 1137 MovieClip Frame 100 | Symbol 1098 MovieClip |
"mcFront" | Symbol 1137 MovieClip Frame 100 | Symbol 1101 MovieClip |
"mcFrontArmor" | Symbol 1137 MovieClip Frame 100 | Symbol 1104 MovieClip |
"mcTail" | Symbol 1137 MovieClip Frame 110 | Symbol 932 MovieClip |
"mcTailTip" | Symbol 1137 MovieClip Frame 110 | Symbol 935 MovieClip |
"mcBody" | Symbol 1137 MovieClip Frame 110 | Symbol 938 MovieClip |
"mcStomach" | Symbol 1137 MovieClip Frame 110 | Symbol 941 MovieClip |
"mcCock" | Symbol 1137 MovieClip Frame 110 | Symbol 944 MovieClip |
"mcCockHead" | Symbol 1137 MovieClip Frame 110 | Symbol 947 MovieClip |
"mcHead" | Symbol 1137 MovieClip Frame 110 | Symbol 1108 MovieClip |
"mcFace" | Symbol 1137 MovieClip Frame 110 | Symbol 1111 MovieClip |
"mcNose" | Symbol 1137 MovieClip Frame 110 | Symbol 1114 MovieClip |
"mcFront" | Symbol 1137 MovieClip Frame 110 | Symbol 963 MovieClip |
"mcHead" | Symbol 1138 MovieClip Frame 1 | Symbol 431 MovieClip |
"mcBack" | Symbol 1138 MovieClip Frame 10 | Symbol 626 MovieClip |
"mcBackStomach" | Symbol 1138 MovieClip Frame 10 | Symbol 629 MovieClip |
"mcTail" | Symbol 1138 MovieClip Frame 10 | Symbol 632 MovieClip |
"mcTailTip" | Symbol 1138 MovieClip Frame 10 | Symbol 635 MovieClip |
"mcBody" | Symbol 1138 MovieClip Frame 10 | Symbol 638 MovieClip |
"mcStomach" | Symbol 1138 MovieClip Frame 10 | Symbol 641 MovieClip |
"mcCock" | Symbol 1138 MovieClip Frame 10 | Symbol 644 MovieClip |
"mcCockHead" | Symbol 1138 MovieClip Frame 10 | Symbol 647 MovieClip |
"mcHead" | Symbol 1138 MovieClip Frame 10 | Symbol 650 MovieClip |
"mcFace" | Symbol 1138 MovieClip Frame 10 | Symbol 653 MovieClip |
"mcNose" | Symbol 1138 MovieClip Frame 10 | Symbol 656 MovieClip |
"mcHead" | Symbol 1138 MovieClip Frame 10 | Symbol 657 MovieClip |
"mcFront" | Symbol 1138 MovieClip Frame 10 | Symbol 660 MovieClip |
"mcFrontStomach" | Symbol 1138 MovieClip Frame 10 | Symbol 663 MovieClip |
"mcBack" | Symbol 1138 MovieClip Frame 30 | Symbol 666 MovieClip |
"mcBody" | Symbol 1138 MovieClip Frame 30 | Symbol 669 MovieClip |
"mcArmor" | Symbol 1138 MovieClip Frame 30 | Symbol 672 MovieClip |
"mcCockHead" | Symbol 1138 MovieClip Frame 30 | Symbol 675 MovieClip |
"mcNose" | Symbol 1138 MovieClip Frame 30 | Symbol 678 MovieClip |
"mcFront" | Symbol 1138 MovieClip Frame 30 | Symbol 681 MovieClip |
"mcBack" | Symbol 1138 MovieClip Frame 40 | Symbol 686 MovieClip |
"mcBody" | Symbol 1138 MovieClip Frame 40 | Symbol 689 MovieClip |
"mcCockHead" | Symbol 1138 MovieClip Frame 40 | Symbol 692 MovieClip |
"mcNose" | Symbol 1138 MovieClip Frame 40 | Symbol 695 MovieClip |
"mcFront" | Symbol 1138 MovieClip Frame 40 | Symbol 698 MovieClip |
"mcFrontArmor" | Symbol 1138 MovieClip Frame 40 | Symbol 701 MovieClip |
"mcBackArmor" | Symbol 1138 MovieClip Frame 50 | Symbol 704 MovieClip |
"mcBack" | Symbol 1138 MovieClip Frame 50 | Symbol 709 MovieClip |
"mcBody" | Symbol 1138 MovieClip Frame 50 | Symbol 712 MovieClip |
"mcStomach" | Symbol 1138 MovieClip Frame 50 | Symbol 715 MovieClip |
"mcNose" | Symbol 1138 MovieClip Frame 50 | Symbol 718 MovieClip |
"mcBody" | Symbol 1138 MovieClip Frame 60 | Symbol 722 MovieClip |
"mcStomach" | Symbol 1138 MovieClip Frame 60 | Symbol 725 MovieClip |
"mcArmor" | Symbol 1138 MovieClip Frame 60 | Symbol 729 MovieClip |
"mcCockHead" | Symbol 1138 MovieClip Frame 60 | Symbol 732 MovieClip |
"mcBack" | Symbol 1138 MovieClip Frame 70 | Symbol 735 MovieClip |
"mcBackNose" | Symbol 1138 MovieClip Frame 70 | Symbol 738 MovieClip |
"mcBody" | Symbol 1138 MovieClip Frame 70 | Symbol 741 MovieClip |
"mcStomach" | Symbol 1138 MovieClip Frame 70 | Symbol 744 MovieClip |
"mcArmor" | Symbol 1138 MovieClip Frame 70 | Symbol 747 MovieClip |
"mcCockHead" | Symbol 1138 MovieClip Frame 70 | Symbol 750 MovieClip |
"mcNose" | Symbol 1138 MovieClip Frame 70 | Symbol 753 MovieClip |
"mcFront" | Symbol 1138 MovieClip Frame 70 | Symbol 756 MovieClip |
"mcBackMonster" | Symbol 1138 MovieClip Frame 80 | Symbol 759 MovieClip |
"mcBackStomach" | Symbol 1138 MovieClip Frame 80 | Symbol 762 MovieClip |
"mcBody" | Symbol 1138 MovieClip Frame 80 | Symbol 765 MovieClip |
"mcStomach" | Symbol 1138 MovieClip Frame 80 | Symbol 769 MovieClip |
"mcArmor" | Symbol 1138 MovieClip Frame 80 | Symbol 772 MovieClip |
"mcCockHead" | Symbol 1138 MovieClip Frame 80 | Symbol 775 MovieClip |
"mcBack" | Symbol 1138 MovieClip Frame 90 | Symbol 781 MovieClip |
"mcBody" | Symbol 1138 MovieClip Frame 90 | Symbol 784 MovieClip |
"mcStomach" | Symbol 1138 MovieClip Frame 90 | Symbol 787 MovieClip |
"mcArmor" | Symbol 1138 MovieClip Frame 90 | Symbol 790 MovieClip |
"mcCockHead" | Symbol 1138 MovieClip Frame 90 | Symbol 793 MovieClip |
"mcNose" | Symbol 1138 MovieClip Frame 90 | Symbol 796 MovieClip |
"mcFront" | Symbol 1138 MovieClip Frame 90 | Symbol 799 MovieClip |
"mcBack" | Symbol 1138 MovieClip Frame 100 | Symbol 626 MovieClip |
"mcBackStomach" | Symbol 1138 MovieClip Frame 100 | Symbol 629 MovieClip |
"mcTail" | Symbol 1138 MovieClip Frame 100 | Symbol 632 MovieClip |
"mcTailTip" | Symbol 1138 MovieClip Frame 100 | Symbol 635 MovieClip |
"mcBody" | Symbol 1138 MovieClip Frame 100 | Symbol 638 MovieClip |
"mcStomach" | Symbol 1138 MovieClip Frame 100 | Symbol 641 MovieClip |
"mcCock" | Symbol 1138 MovieClip Frame 100 | Symbol 644 MovieClip |
"mcCockHead" | Symbol 1138 MovieClip Frame 100 | Symbol 647 MovieClip |
"mcHead" | Symbol 1138 MovieClip Frame 100 | Symbol 650 MovieClip |
"mcFace" | Symbol 1138 MovieClip Frame 100 | Symbol 653 MovieClip |
"mcNose" | Symbol 1138 MovieClip Frame 100 | Symbol 656 MovieClip |
"mcHead" | Symbol 1138 MovieClip Frame 100 | Symbol 657 MovieClip |
"mcFront" | Symbol 1138 MovieClip Frame 100 | Symbol 660 MovieClip |
"mcFrontStomach" | Symbol 1138 MovieClip Frame 100 | Symbol 663 MovieClip |
"mcHead" | Symbol 1139 MovieClip Frame 1 | Symbol 431 MovieClip |
"mcTail" | Symbol 1139 MovieClip Frame 10 | Symbol 803 MovieClip |
"mcTailTip" | Symbol 1139 MovieClip Frame 10 | Symbol 806 MovieClip |
"mcBody" | Symbol 1139 MovieClip Frame 10 | Symbol 809 MovieClip |
"mcStomach" | Symbol 1139 MovieClip Frame 10 | Symbol 812 MovieClip |
"mcCock" | Symbol 1139 MovieClip Frame 10 | Symbol 815 MovieClip |
"mcCockHead" | Symbol 1139 MovieClip Frame 10 | Symbol 818 MovieClip |
"mcNose" | Symbol 1139 MovieClip Frame 10 | Symbol 827 MovieClip |
"mcHead" | Symbol 1139 MovieClip Frame 10 | Symbol 821 MovieClip |
"mcFace" | Symbol 1139 MovieClip Frame 10 | Symbol 824 MovieClip |
"mcNose" | Symbol 1139 MovieClip Frame 10 | Symbol 827 MovieClip |
"mcBody" | Symbol 1139 MovieClip Frame 30 | Symbol 830 MovieClip |
"mcArmor" | Symbol 1139 MovieClip Frame 30 | Symbol 833 MovieClip |
"mcCockHead" | Symbol 1139 MovieClip Frame 30 | Symbol 836 MovieClip |
"mcNose" | Symbol 1139 MovieClip Frame 30 | Symbol 839 MovieClip |
"mcBody" | Symbol 1139 MovieClip Frame 40 | Symbol 842 MovieClip |
"mcCockHead" | Symbol 1139 MovieClip Frame 40 | Symbol 848 MovieClip |
"mcArmor" | Symbol 1139 MovieClip Frame 40 | Symbol 845 MovieClip |
"mcNose" | Symbol 1139 MovieClip Frame 40 | Symbol 851 MovieClip |
"mcBackArmor" | Symbol 1139 MovieClip Frame 50 | Symbol 854 MovieClip |
"mcBack" | Symbol 1139 MovieClip Frame 50 | Symbol 859 MovieClip |
"mcBackNose" | Symbol 1139 MovieClip Frame 50 | Symbol 862 MovieClip |
"mcBody" | Symbol 1139 MovieClip Frame 50 | Symbol 865 MovieClip |
"mcStomach" | Symbol 1139 MovieClip Frame 50 | Symbol 868 MovieClip |
"mcFront" | Symbol 1139 MovieClip Frame 50 | Symbol 871 MovieClip |
"mcFrontNose" | Symbol 1139 MovieClip Frame 50 | Symbol 874 MovieClip |
"mcBody" | Symbol 1139 MovieClip Frame 60 | Symbol 877 MovieClip |
"mcStomach" | Symbol 1139 MovieClip Frame 60 | Symbol 880 MovieClip |
"mcArmor" | Symbol 1139 MovieClip Frame 60 | Symbol 883 MovieClip |
"mcCockHead" | Symbol 1139 MovieClip Frame 60 | Symbol 886 MovieClip |
"mcBody" | Symbol 1139 MovieClip Frame 70 | Symbol 889 MovieClip |
"mcStomach" | Symbol 1139 MovieClip Frame 70 | Symbol 892 MovieClip |
"mcArmor" | Symbol 1139 MovieClip Frame 70 | Symbol 895 MovieClip |
"mcNose" | Symbol 1139 MovieClip Frame 70 | Symbol 898 MovieClip |
"mcBody" | Symbol 1139 MovieClip Frame 80 | Symbol 901 MovieClip |
"mcStomach" | Symbol 1139 MovieClip Frame 80 | Symbol 904 MovieClip |
"mcArmor" | Symbol 1139 MovieClip Frame 80 | Symbol 907 MovieClip |
"mcCockHead" | Symbol 1139 MovieClip Frame 80 | Symbol 910 MovieClip |
"mcNose" | Symbol 1139 MovieClip Frame 80 | Symbol 913 MovieClip |
"mcBody" | Symbol 1139 MovieClip Frame 90 | Symbol 916 MovieClip |
"mcStomach" | Symbol 1139 MovieClip Frame 90 | Symbol 919 MovieClip |
"mcArmor" | Symbol 1139 MovieClip Frame 90 | Symbol 922 MovieClip |
"mcCockHead" | Symbol 1139 MovieClip Frame 90 | Symbol 925 MovieClip |
"mcNose" | Symbol 1139 MovieClip Frame 90 | Symbol 928 MovieClip |
"mcTail" | Symbol 1139 MovieClip Frame 100 | Symbol 803 MovieClip |
"mcTailTip" | Symbol 1139 MovieClip Frame 100 | Symbol 806 MovieClip |
"mcBody" | Symbol 1139 MovieClip Frame 100 | Symbol 809 MovieClip |
"mcStomach" | Symbol 1139 MovieClip Frame 100 | Symbol 812 MovieClip |
"mcCock" | Symbol 1139 MovieClip Frame 100 | Symbol 815 MovieClip |
"mcCockHead" | Symbol 1139 MovieClip Frame 100 | Symbol 818 MovieClip |
"mcNose" | Symbol 1139 MovieClip Frame 100 | Symbol 827 MovieClip |
"mcHead" | Symbol 1139 MovieClip Frame 100 | Symbol 821 MovieClip |
"mcFace" | Symbol 1139 MovieClip Frame 100 | Symbol 824 MovieClip |
"mcNose" | Symbol 1139 MovieClip Frame 100 | Symbol 827 MovieClip |
"mcHead" | Symbol 1157 MovieClip Frame 1 | Symbol 431 MovieClip |
"mcTail" | Symbol 1157 MovieClip Frame 10 | Symbol 932 MovieClip |
"mcTailTip" | Symbol 1157 MovieClip Frame 10 | Symbol 935 MovieClip |
"mcBody" | Symbol 1157 MovieClip Frame 10 | Symbol 938 MovieClip |
"mcStomach" | Symbol 1157 MovieClip Frame 10 | Symbol 941 MovieClip |
"mcCock" | Symbol 1157 MovieClip Frame 10 | Symbol 944 MovieClip |
"mcCockHead" | Symbol 1157 MovieClip Frame 10 | Symbol 947 MovieClip |
"mcHead" | Symbol 1157 MovieClip Frame 10 | Symbol 1108 MovieClip |
"mcFace" | Symbol 1157 MovieClip Frame 10 | Symbol 1111 MovieClip |
"mcNose" | Symbol 1157 MovieClip Frame 10 | Symbol 1114 MovieClip |
"mcFront" | Symbol 1157 MovieClip Frame 10 | Symbol 963 MovieClip |
"mcBack" | Symbol 1157 MovieClip Frame 30 | Symbol 1142 MovieClip |
"mcBody" | Symbol 1157 MovieClip Frame 30 | Symbol 969 MovieClip |
"mcArmor" | Symbol 1157 MovieClip Frame 30 | Symbol 972 MovieClip |
"mcCockHead" | Symbol 1157 MovieClip Frame 30 | Symbol 975 MovieClip |
"mcHead" | Symbol 1157 MovieClip Frame 30 | Symbol 1145 MovieClip |
"mcFront" | Symbol 1157 MovieClip Frame 30 | Symbol 1148 MovieClip |
"mcBody" | Symbol 1157 MovieClip Frame 40 | Symbol 1149 MovieClip |
"mcHead" | Symbol 1157 MovieClip Frame 40 | Symbol 1152 MovieClip |
"mcNose" | Symbol 1157 MovieClip Frame 40 | Symbol 1155 MovieClip |
"mcFront" | Symbol 1157 MovieClip Frame 40 | Symbol 987 MovieClip |
"mcFrontArmor" | Symbol 1157 MovieClip Frame 40 | Symbol 1156 MovieClip |
"mcBackArmor" | Symbol 1157 MovieClip Frame 50 | Symbol 999 MovieClip |
"mcBackCockHead" | Symbol 1157 MovieClip Frame 50 | Symbol 1004 MovieClip |
"mcBody" | Symbol 1157 MovieClip Frame 50 | Symbol 1007 MovieClip |
"mcStomach" | Symbol 1157 MovieClip Frame 50 | Symbol 1010 MovieClip |
"mcHead" | Symbol 1157 MovieClip Frame 50 | Symbol 1013 MovieClip |
"mcFace" | Symbol 1157 MovieClip Frame 50 | Symbol 1016 MovieClip |
"mcNose" | Symbol 1157 MovieClip Frame 50 | Symbol 1020 MovieClip |
"mcBack" | Symbol 1157 MovieClip Frame 60 | Symbol 1023 MovieClip |
"mcBackArmor" | Symbol 1157 MovieClip Frame 60 | Symbol 1026 MovieClip |
"mcBody" | Symbol 1157 MovieClip Frame 60 | Symbol 1029 MovieClip |
"mcCockHead" | Symbol 1157 MovieClip Frame 60 | Symbol 1032 MovieClip |
"mcFace" | Symbol 1157 MovieClip Frame 60 | Symbol 1035 MovieClip |
"mcFront" | Symbol 1157 MovieClip Frame 60 | Symbol 1038 MovieClip |
"mcFrontArmor" | Symbol 1157 MovieClip Frame 60 | Symbol 1041 MovieClip |
"mcBody" | Symbol 1157 MovieClip Frame 70 | Symbol 1044 MovieClip |
"mcStomach" | Symbol 1157 MovieClip Frame 70 | Symbol 1047 MovieClip |
"mcHead" | Symbol 1157 MovieClip Frame 70 | Symbol 1133 MovieClip |
"mcNose" | Symbol 1157 MovieClip Frame 70 | Symbol 1136 MovieClip |
"mcFront" | Symbol 1157 MovieClip Frame 70 | Symbol 1056 MovieClip |
"mcFrontArmor" | Symbol 1157 MovieClip Frame 70 | Symbol 1059 MovieClip |
"mcBackMonster" | Symbol 1157 MovieClip Frame 80 | Symbol 1062 MovieClip |
"mcBackArmor" | Symbol 1157 MovieClip Frame 80 | Symbol 1026 MovieClip |
"mcBody" | Symbol 1157 MovieClip Frame 80 | Symbol 1065 MovieClip |
"mcCockHead" | Symbol 1157 MovieClip Frame 80 | Symbol 1068 MovieClip |
"mcStomach" | Symbol 1157 MovieClip Frame 80 | Symbol 1071 MovieClip |
"mcFrontArmor" | Symbol 1157 MovieClip Frame 80 | Symbol 1074 MovieClip |
"mcNose" | Symbol 1157 MovieClip Frame 80 | Symbol 1077 MovieClip |
"mcFront" | Symbol 1157 MovieClip Frame 80 | Symbol 1083 MovieClip |
"mcBack" | Symbol 1157 MovieClip Frame 90 | Symbol 1086 MovieClip |
"mcCockHead" | Symbol 1157 MovieClip Frame 90 | Symbol 1089 MovieClip |
"mcBody" | Symbol 1157 MovieClip Frame 90 | Symbol 1092 MovieClip |
"mcStomach" | Symbol 1157 MovieClip Frame 90 | Symbol 1095 MovieClip |
"mcNose" | Symbol 1157 MovieClip Frame 90 | Symbol 1098 MovieClip |
"mcFront" | Symbol 1157 MovieClip Frame 90 | Symbol 1101 MovieClip |
"mcFrontArmor" | Symbol 1157 MovieClip Frame 90 | Symbol 1104 MovieClip |
"mcTail" | Symbol 1157 MovieClip Frame 100 | Symbol 932 MovieClip |
"mcTailTip" | Symbol 1157 MovieClip Frame 100 | Symbol 935 MovieClip |
"mcBody" | Symbol 1157 MovieClip Frame 100 | Symbol 938 MovieClip |
"mcStomach" | Symbol 1157 MovieClip Frame 100 | Symbol 941 MovieClip |
"mcCock" | Symbol 1157 MovieClip Frame 100 | Symbol 944 MovieClip |
"mcCockHead" | Symbol 1157 MovieClip Frame 100 | Symbol 947 MovieClip |
"mcHead" | Symbol 1157 MovieClip Frame 100 | Symbol 1108 MovieClip |
"mcFace" | Symbol 1157 MovieClip Frame 100 | Symbol 1111 MovieClip |
"mcNose" | Symbol 1157 MovieClip Frame 100 | Symbol 1114 MovieClip |
"mcFront" | Symbol 1157 MovieClip Frame 100 | Symbol 963 MovieClip |
"mcHead" | Symbol 1286 MovieClip Frame 1 | Symbol 431 MovieClip |
"mcTail" | Symbol 1286 MovieClip Frame 10 | Symbol 1160 MovieClip |
"mcTailTip" | Symbol 1286 MovieClip Frame 10 | Symbol 1163 MovieClip |
"mcBody" | Symbol 1286 MovieClip Frame 10 | Symbol 1166 MovieClip |
"mcStomach" | Symbol 1286 MovieClip Frame 10 | Symbol 1169 MovieClip |
"mcCockHead" | Symbol 1286 MovieClip Frame 10 | Symbol 1172 MovieClip |
"mcHead" | Symbol 1286 MovieClip Frame 10 | Symbol 1175 MovieClip |
"mcFace" | Symbol 1286 MovieClip Frame 10 | Symbol 1178 MovieClip |
"mcNose" | Symbol 1286 MovieClip Frame 10 | Symbol 1182 MovieClip |
"mcBody" | Symbol 1286 MovieClip Frame 30 | Symbol 1185 MovieClip |
"mcArmor" | Symbol 1286 MovieClip Frame 30 | Symbol 1188 MovieClip |
"mcCockHead" | Symbol 1286 MovieClip Frame 30 | Symbol 1191 MovieClip |
"mcNose" | Symbol 1286 MovieClip Frame 30 | Symbol 1195 MovieClip |
"mcBody" | Symbol 1286 MovieClip Frame 40 | Symbol 1198 MovieClip |
"mcArmor" | Symbol 1286 MovieClip Frame 40 | Symbol 1201 MovieClip |
"mcNose" | Symbol 1286 MovieClip Frame 40 | Symbol 1205 MovieClip |
"mcBackArmor" | Symbol 1286 MovieClip Frame 50 | Symbol 1208 MovieClip |
"mcBackCockHead" | Symbol 1286 MovieClip Frame 50 | Symbol 1211 MovieClip |
"mcBody" | Symbol 1286 MovieClip Frame 50 | Symbol 1214 MovieClip |
"mcStomach" | Symbol 1286 MovieClip Frame 50 | Symbol 1217 MovieClip |
"mcNose" | Symbol 1286 MovieClip Frame 50 | Symbol 1221 MovieClip |
"mcBody" | Symbol 1286 MovieClip Frame 60 | Symbol 1224 MovieClip |
"mcStomach" | Symbol 1286 MovieClip Frame 60 | Symbol 1227 MovieClip |
"mcArmor" | Symbol 1286 MovieClip Frame 60 | Symbol 1230 MovieClip |
"mcCockHead" | Symbol 1286 MovieClip Frame 60 | Symbol 1233 MovieClip |
"mcNose" | Symbol 1286 MovieClip Frame 60 | Symbol 1236 MovieClip |
"mcBody" | Symbol 1286 MovieClip Frame 70 | Symbol 1239 MovieClip |
"mcStomach" | Symbol 1286 MovieClip Frame 70 | Symbol 1242 MovieClip |
"mcArmor" | Symbol 1286 MovieClip Frame 70 | Symbol 1245 MovieClip |
"mcCockHead" | Symbol 1286 MovieClip Frame 70 | Symbol 1248 MovieClip |
"mcNose" | Symbol 1286 MovieClip Frame 70 | Symbol 1252 MovieClip |
"mcBody" | Symbol 1286 MovieClip Frame 80 | Symbol 1255 MovieClip |
"mcStomach" | Symbol 1286 MovieClip Frame 80 | Symbol 1258 MovieClip |
"mcArmor" | Symbol 1286 MovieClip Frame 80 | Symbol 1261 MovieClip |
"mcCock" | Symbol 1286 MovieClip Frame 80 | Symbol 1264 MovieClip |
"mcCockHead" | Symbol 1286 MovieClip Frame 80 | Symbol 1267 MovieClip |
"mcNose" | Symbol 1286 MovieClip Frame 80 | Symbol 1270 MovieClip |
"mcBody" | Symbol 1286 MovieClip Frame 90 | Symbol 1273 MovieClip |
"mcStomach" | Symbol 1286 MovieClip Frame 90 | Symbol 1276 MovieClip |
"mcArmor" | Symbol 1286 MovieClip Frame 90 | Symbol 1279 MovieClip |
"mcCockHead" | Symbol 1286 MovieClip Frame 90 | Symbol 1282 MovieClip |
"mcNose" | Symbol 1286 MovieClip Frame 90 | Symbol 1285 MovieClip |
"mcTail" | Symbol 1286 MovieClip Frame 100 | Symbol 1160 MovieClip |
"mcTailTip" | Symbol 1286 MovieClip Frame 100 | Symbol 1163 MovieClip |
"mcBody" | Symbol 1286 MovieClip Frame 100 | Symbol 1166 MovieClip |
"mcStomach" | Symbol 1286 MovieClip Frame 100 | Symbol 1169 MovieClip |
"mcCockHead" | Symbol 1286 MovieClip Frame 100 | Symbol 1172 MovieClip |
"mcHead" | Symbol 1286 MovieClip Frame 100 | Symbol 1175 MovieClip |
"mcFace" | Symbol 1286 MovieClip Frame 100 | Symbol 1178 MovieClip |
"mcNose" | Symbol 1286 MovieClip Frame 100 | Symbol 1182 MovieClip |
"mcHead" | Symbol 1287 MovieClip Frame 1 | Symbol 431 MovieClip |
"mcTail" | Symbol 1287 MovieClip Frame 10 | Symbol 434 MovieClip |
"mcTailTip" | Symbol 1287 MovieClip Frame 10 | Symbol 437 MovieClip |
"mcBody" | Symbol 1287 MovieClip Frame 10 | Symbol 440 MovieClip |
"mcStomach" | Symbol 1287 MovieClip Frame 10 | Symbol 443 MovieClip |
"mcCock" | Symbol 1287 MovieClip Frame 10 | Symbol 446 MovieClip |
"mcCockHead" | Symbol 1287 MovieClip Frame 10 | Symbol 449 MovieClip |
"mcHead" | Symbol 1287 MovieClip Frame 10 | Symbol 452 MovieClip |
"mcFace" | Symbol 1287 MovieClip Frame 10 | Symbol 455 MovieClip |
"mcBody" | Symbol 1287 MovieClip Frame 30 | Symbol 460 MovieClip |
"mcArmor" | Symbol 1287 MovieClip Frame 30 | Symbol 463 MovieClip |
"mcCockHead" | Symbol 1287 MovieClip Frame 30 | Symbol 466 MovieClip |
"mcNose" | Symbol 1287 MovieClip Frame 30 | Symbol 469 MovieClip |
"mcBody" | Symbol 1287 MovieClip Frame 40 | Symbol 472 MovieClip |
"mcArmor" | Symbol 1287 MovieClip Frame 40 | Symbol 475 MovieClip |
"mcNose" | Symbol 1287 MovieClip Frame 40 | Symbol 481 MovieClip |
"mcBackArmor" | Symbol 1287 MovieClip Frame 50 | Symbol 484 MovieClip |
"mcBackCockHead" | Symbol 1287 MovieClip Frame 50 | Symbol 487 MovieClip |
"mcBody" | Symbol 1287 MovieClip Frame 50 | Symbol 490 MovieClip |
"mcStomach" | Symbol 1287 MovieClip Frame 50 | Symbol 493 MovieClip |
"mcNose" | Symbol 1287 MovieClip Frame 50 | Symbol 497 MovieClip |
"mcBody" | Symbol 1287 MovieClip Frame 60 | Symbol 500 MovieClip |
"mcStomach" | Symbol 1287 MovieClip Frame 60 | Symbol 503 MovieClip |
"mcArmor" | Symbol 1287 MovieClip Frame 60 | Symbol 506 MovieClip |
"mcCockHead" | Symbol 1287 MovieClip Frame 60 | Symbol 509 MovieClip |
"mcBody" | Symbol 1287 MovieClip Frame 70 | Symbol 512 MovieClip |
"mcStomach" | Symbol 1287 MovieClip Frame 70 | Symbol 515 MovieClip |
"mcArmor" | Symbol 1287 MovieClip Frame 70 | Symbol 518 MovieClip |
"mcCockHead" | Symbol 1287 MovieClip Frame 70 | Symbol 521 MovieClip |
"mcNose" | Symbol 1287 MovieClip Frame 70 | Symbol 524 MovieClip |
"mcBody" | Symbol 1287 MovieClip Frame 80 | Symbol 500 MovieClip |
"mcStomach" | Symbol 1287 MovieClip Frame 80 | Symbol 503 MovieClip |
"mcArmor" | Symbol 1287 MovieClip Frame 80 | Symbol 506 MovieClip |
"mcCockHead" | Symbol 1287 MovieClip Frame 80 | Symbol 509 MovieClip |
"mcBody" | Symbol 1287 MovieClip Frame 90 | Symbol 527 MovieClip |
"mcStomach" | Symbol 1287 MovieClip Frame 90 | Symbol 530 MovieClip |
"mcArmor" | Symbol 1287 MovieClip Frame 90 | Symbol 533 MovieClip |
"mcCockHead" | Symbol 1287 MovieClip Frame 90 | Symbol 536 MovieClip |
"mcCock" | Symbol 1287 MovieClip Frame 90 | Symbol 539 MovieClip |
"mcNose" | Symbol 1287 MovieClip Frame 90 | Symbol 542 MovieClip |
"mcBody" | Symbol 1287 MovieClip Frame 100 | Symbol 545 MovieClip |
"mcStomach" | Symbol 1287 MovieClip Frame 100 | Symbol 548 MovieClip |
"mcCockHead" | Symbol 1287 MovieClip Frame 100 | Symbol 551 MovieClip |
"mcArmor" | Symbol 1287 MovieClip Frame 100 | Symbol 554 MovieClip |
"mcNose" | Symbol 1287 MovieClip Frame 100 | Symbol 557 MovieClip |
"mcTail" | Symbol 1287 MovieClip Frame 110 | Symbol 434 MovieClip |
"mcTailTip" | Symbol 1287 MovieClip Frame 110 | Symbol 437 MovieClip |
"mcBody" | Symbol 1287 MovieClip Frame 110 | Symbol 440 MovieClip |
"mcStomach" | Symbol 1287 MovieClip Frame 110 | Symbol 443 MovieClip |
"mcCock" | Symbol 1287 MovieClip Frame 110 | Symbol 446 MovieClip |
"mcCockHead" | Symbol 1287 MovieClip Frame 110 | Symbol 449 MovieClip |
"mcHead" | Symbol 1287 MovieClip Frame 110 | Symbol 452 MovieClip |
"mcFace" | Symbol 1287 MovieClip Frame 110 | Symbol 455 MovieClip |
"mcState" | Symbol 1288 MovieClip Frame 1 | Symbol 558 MovieClip |
"mcState" | Symbol 1288 MovieClip Frame 10 | Symbol 800 MovieClip |
"mcState" | Symbol 1288 MovieClip Frame 20 | Symbol 800 MovieClip |
"mcState" | Symbol 1288 MovieClip Frame 30 | Symbol 929 MovieClip |
"mcState" | Symbol 1288 MovieClip Frame 40 | Symbol 1105 MovieClip |
"mcState" | Symbol 1288 MovieClip Frame 50 | Symbol 929 MovieClip |
"mcState" | Symbol 1288 MovieClip Frame 60 | Symbol 1137 MovieClip |
"mcState" | Symbol 1288 MovieClip Frame 70 | Symbol 1138 MovieClip |
"mcState" | Symbol 1288 MovieClip Frame 80 | Symbol 1139 MovieClip |
"mcState" | Symbol 1288 MovieClip Frame 90 | Symbol 1157 MovieClip |
"mcState" | Symbol 1288 MovieClip Frame 100 | Symbol 1286 MovieClip |
"mcState" | Symbol 1288 MovieClip Frame 110 | Symbol 1287 MovieClip |
"mcBackground" | Symbol 1289 MovieClip Frame 1 | Symbol 623 MovieClip |
"mcLeftLower" | Symbol 1289 MovieClip Frame 1 | Symbol 1288 MovieClip |
"mcRightLower" | Symbol 1289 MovieClip Frame 1 | Symbol 1288 MovieClip |
"mcLeft" | Symbol 1289 MovieClip Frame 1 | Symbol 1288 MovieClip |
"mcRight" | Symbol 1289 MovieClip Frame 1 | Symbol 1288 MovieClip |
"mcLeftUpper" | Symbol 1289 MovieClip Frame 1 | Symbol 1288 MovieClip |
"mcRightUpper" | Symbol 1289 MovieClip Frame 1 | Symbol 1288 MovieClip |
"mcState" | Symbol 1294 MovieClip Frame 1 | Symbol 1293 MovieClip |
"mcState" | Symbol 1300 MovieClip Frame 1 | Symbol 1293 MovieClip |
"mcState" | Symbol 1300 MovieClip Frame 1 | Symbol 1299 MovieClip |
"mcState" | Symbol 1301 MovieClip Frame 1 | Symbol 1299 MovieClip |
"mcState" | Symbol 1302 MovieClip Frame 1 | Symbol 1294 MovieClip |
"mcState" | Symbol 1302 MovieClip Frame 10 | Symbol 1300 MovieClip |
"mcState" | Symbol 1302 MovieClip Frame 20 | Symbol 1301 MovieClip |
"mcState" | Symbol 1306 MovieClip Frame 1 | Symbol 1305 MovieClip |
"mcState" | Symbol 1312 MovieClip Frame 1 | Symbol 1305 MovieClip |
"mcState" | Symbol 1312 MovieClip Frame 1 | Symbol 1311 MovieClip |
"mcState" | Symbol 1313 MovieClip Frame 1 | Symbol 1311 MovieClip |
"mcState" | Symbol 1314 MovieClip Frame 1 | Symbol 1306 MovieClip |
"mcState" | Symbol 1314 MovieClip Frame 10 | Symbol 1312 MovieClip |
"mcState" | Symbol 1314 MovieClip Frame 20 | Symbol 1313 MovieClip |
"mcState" | Symbol 1318 MovieClip Frame 1 | Symbol 1317 MovieClip |
"mcState" | Symbol 1324 MovieClip Frame 1 | Symbol 1317 MovieClip |
"mcState" | Symbol 1324 MovieClip Frame 1 | Symbol 1323 MovieClip |
"mcState" | Symbol 1325 MovieClip Frame 1 | Symbol 1323 MovieClip |
"mcState" | Symbol 1326 MovieClip Frame 1 | Symbol 1318 MovieClip |
"mcState" | Symbol 1326 MovieClip Frame 10 | Symbol 1324 MovieClip |
"mcState" | Symbol 1326 MovieClip Frame 20 | Symbol 1325 MovieClip |
"txtHP" | Symbol 1329 MovieClip Frame 1 | Symbol 1328 EditableText |
"mcHealthText" | Symbol 1333 MovieClip Frame 1 | Symbol 1329 MovieClip |
"txtHP" | Symbol 1336 MovieClip Frame 1 | Symbol 1335 EditableText |
"mcHealthText" | Symbol 1338 MovieClip Frame 1 | Symbol 1336 MovieClip |
"txtName" | Symbol 1342 MovieClip Frame 1 | Symbol 1341 EditableText |
"txtName" | Symbol 1344 MovieClip Frame 1 | Symbol 1343 EditableText |
"txtText" | Symbol 1346 MovieClip Frame 1 | Symbol 1345 EditableText |
"mcSplat" | Symbol 1347 MovieClip Frame 1 | Symbol 603 MovieClip |
"mcText" | Symbol 1347 MovieClip Frame 1 | Symbol 1346 MovieClip |
"mcSplat" | Symbol 1350 MovieClip Frame 1 | Symbol 603 MovieClip |
"mcState" | Symbol 1351 MovieClip Frame 1 | Symbol 1347 MovieClip |
"mcState" | Symbol 1351 MovieClip Frame 10 | Symbol 1347 MovieClip |
"mcState" | Symbol 1351 MovieClip Frame 19 | Symbol 1347 MovieClip |
"mcState" | Symbol 1351 MovieClip Frame 28 | Symbol 1350 MovieClip |
"btnContinue" | Symbol 1355 MovieClip Frame 1 | Symbol 384 MovieClip |
"mcState" | Symbol 1356 MovieClip Frame 1 | Symbol 1355 MovieClip |
"btnContinue" | Symbol 1360 MovieClip Frame 1 | Symbol 384 MovieClip |
"mcState" | Symbol 1361 MovieClip Frame 1 | Symbol 1360 MovieClip |
"mcBlocker" | Symbol 1362 MovieClip Frame 1 | Symbol 357 Button |
"mcState" | Symbol 1362 MovieClip Frame 1 | Symbol 1356 MovieClip |
"mcState" | Symbol 1362 MovieClip Frame 10 | Symbol 1360 MovieClip |
"mcState" | Symbol 1362 MovieClip Frame 20 | Symbol 1361 MovieClip |
"btnContinue" | Symbol 1366 MovieClip Frame 1 | Symbol 384 MovieClip |
"mcState" | Symbol 1367 MovieClip Frame 1 | Symbol 1366 MovieClip |
"mcState" | Symbol 1369 MovieClip Frame 1 | Symbol 1366 MovieClip |
"mcBlocker" | Symbol 1370 MovieClip Frame 1 | Symbol 357 Button |
"mcState" | Symbol 1370 MovieClip Frame 1 | Symbol 1367 MovieClip |
"mcState" | Symbol 1370 MovieClip Frame 10 | Symbol 1366 MovieClip |
"mcState" | Symbol 1370 MovieClip Frame 20 | Symbol 1369 MovieClip |
"mcBackground" | Symbol 1371 MovieClip Frame 1 | Symbol 623 MovieClip |
"mcLeftLower" | Symbol 1371 MovieClip Frame 1 | Symbol 1288 MovieClip |
"mcRightLower" | Symbol 1371 MovieClip Frame 1 | Symbol 1288 MovieClip |
"mcLeft" | Symbol 1371 MovieClip Frame 1 | Symbol 1288 MovieClip |
"mcRight" | Symbol 1371 MovieClip Frame 1 | Symbol 1288 MovieClip |
"mcLeftUpper" | Symbol 1371 MovieClip Frame 1 | Symbol 1288 MovieClip |
"mcRightUpper" | Symbol 1371 MovieClip Frame 1 | Symbol 1288 MovieClip |
"mcState" | Symbol 1372 MovieClip Frame 1 | Symbol 1289 MovieClip |
"mcBackground" | Symbol 1372 MovieClip Frame 10 | Symbol 623 MovieClip |
"mcLeftLower" | Symbol 1372 MovieClip Frame 10 | Symbol 1288 MovieClip |
"mcRightLower" | Symbol 1372 MovieClip Frame 10 | Symbol 1288 MovieClip |
"mcRock" | Symbol 1372 MovieClip Frame 10 | Symbol 1302 MovieClip |
"mcPaper" | Symbol 1372 MovieClip Frame 10 | Symbol 1314 MovieClip |
"mcScissors" | Symbol 1372 MovieClip Frame 10 | Symbol 1326 MovieClip |
"mcHealthPlayer" | Symbol 1372 MovieClip Frame 10 | Symbol 1333 MovieClip |
"mcHealthFoe" | Symbol 1372 MovieClip Frame 10 | Symbol 1338 MovieClip |
"mcPlayerName" | Symbol 1372 MovieClip Frame 10 | Symbol 1342 MovieClip |
"mcFoeName" | Symbol 1372 MovieClip Frame 10 | Symbol 1344 MovieClip |
"mcLeft" | Symbol 1372 MovieClip Frame 10 | Symbol 1288 MovieClip |
"mcRight" | Symbol 1372 MovieClip Frame 10 | Symbol 1288 MovieClip |
"mcLeftUpper" | Symbol 1372 MovieClip Frame 10 | Symbol 1288 MovieClip |
"mcRightUpper" | Symbol 1372 MovieClip Frame 10 | Symbol 1288 MovieClip |
"mcPlayerSplat" | Symbol 1372 MovieClip Frame 10 | Symbol 1351 MovieClip |
"mcFoeSplat" | Symbol 1372 MovieClip Frame 10 | Symbol 1351 MovieClip |
"mcXp" | Symbol 1372 MovieClip Frame 10 | Symbol 611 MovieClip |
"mcTutorial" | Symbol 1372 MovieClip Frame 10 | Symbol 1362 MovieClip |
"mcTrapTutorial" | Symbol 1372 MovieClip Frame 10 | Symbol 1370 MovieClip |
"mcState" | Symbol 1372 MovieClip Frame 20 | Symbol 1371 MovieClip |
"mcState" | Symbol 1373 MovieClip Frame 1 | Symbol 1355 MovieClip |
"mcBlocker" | Symbol 1374 MovieClip Frame 1 | Symbol 357 Button |
"mcState" | Symbol 1374 MovieClip Frame 1 | Symbol 1356 MovieClip |
"mcState" | Symbol 1374 MovieClip Frame 10 | Symbol 1355 MovieClip |
"mcState" | Symbol 1374 MovieClip Frame 20 | Symbol 1373 MovieClip |
"mcItem2" | Symbol 1378 MovieClip Frame 1 | Symbol 1377 MovieClip |
"mcItem3" | Symbol 1378 MovieClip Frame 1 | Symbol 1377 MovieClip |
"mcItem1" | Symbol 1378 MovieClip Frame 1 | Symbol 1377 MovieClip |
"mcItem5" | Symbol 1378 MovieClip Frame 1 | Symbol 1377 MovieClip |
"mcItem6" | Symbol 1378 MovieClip Frame 1 | Symbol 1377 MovieClip |
"mcItem4" | Symbol 1378 MovieClip Frame 1 | Symbol 1377 MovieClip |
"mcItem2" | Symbol 1378 MovieClip Frame 11 | Symbol 1377 MovieClip |
"mcItem3" | Symbol 1378 MovieClip Frame 11 | Symbol 1377 MovieClip |
"mcItem1" | Symbol 1378 MovieClip Frame 11 | Symbol 1377 MovieClip |
"mcItem5" | Symbol 1378 MovieClip Frame 11 | Symbol 1377 MovieClip |
"mcItem6" | Symbol 1378 MovieClip Frame 11 | Symbol 1377 MovieClip |
"mcItem4" | Symbol 1378 MovieClip Frame 11 | Symbol 1377 MovieClip |
"mcItem7" | Symbol 1378 MovieClip Frame 11 | Symbol 1377 MovieClip |
"mcItem2" | Symbol 1378 MovieClip Frame 21 | Symbol 1377 MovieClip |
"mcItem3" | Symbol 1378 MovieClip Frame 21 | Symbol 1377 MovieClip |
"mcItem1" | Symbol 1378 MovieClip Frame 21 | Symbol 1377 MovieClip |
"mcItem5" | Symbol 1378 MovieClip Frame 21 | Symbol 1377 MovieClip |
"mcItem6" | Symbol 1378 MovieClip Frame 21 | Symbol 1377 MovieClip |
"mcItem4" | Symbol 1378 MovieClip Frame 21 | Symbol 1377 MovieClip |
"mcItem8" | Symbol 1378 MovieClip Frame 21 | Symbol 1377 MovieClip |
"mcItem7" | Symbol 1378 MovieClip Frame 21 | Symbol 1377 MovieClip |
"mcItem2" | Symbol 1378 MovieClip Frame 31 | Symbol 1377 MovieClip |
"mcItem3" | Symbol 1378 MovieClip Frame 31 | Symbol 1377 MovieClip |
"mcItem1" | Symbol 1378 MovieClip Frame 31 | Symbol 1377 MovieClip |
"mcItem5" | Symbol 1378 MovieClip Frame 31 | Symbol 1377 MovieClip |
"mcItem6" | Symbol 1378 MovieClip Frame 31 | Symbol 1377 MovieClip |
"mcItem4" | Symbol 1378 MovieClip Frame 31 | Symbol 1377 MovieClip |
"mcItem8" | Symbol 1378 MovieClip Frame 31 | Symbol 1377 MovieClip |
"mcItem9" | Symbol 1378 MovieClip Frame 31 | Symbol 1377 MovieClip |
"mcItem7" | Symbol 1378 MovieClip Frame 31 | Symbol 1377 MovieClip |
"mcItem2" | Symbol 1378 MovieClip Frame 41 | Symbol 1377 MovieClip |
"mcItem3" | Symbol 1378 MovieClip Frame 41 | Symbol 1377 MovieClip |
"mcItem1" | Symbol 1378 MovieClip Frame 41 | Symbol 1377 MovieClip |
"mcItem5" | Symbol 1378 MovieClip Frame 41 | Symbol 1377 MovieClip |
"mcItem6" | Symbol 1378 MovieClip Frame 41 | Symbol 1377 MovieClip |
"mcItem4" | Symbol 1378 MovieClip Frame 41 | Symbol 1377 MovieClip |
"mcItem8" | Symbol 1378 MovieClip Frame 41 | Symbol 1377 MovieClip |
"mcItem9" | Symbol 1378 MovieClip Frame 41 | Symbol 1377 MovieClip |
"mcItem7" | Symbol 1378 MovieClip Frame 41 | Symbol 1377 MovieClip |
"mcItem10" | Symbol 1378 MovieClip Frame 41 | Symbol 1377 MovieClip |
"mcItem2" | Symbol 1378 MovieClip Frame 51 | Symbol 1377 MovieClip |
"mcItem3" | Symbol 1378 MovieClip Frame 51 | Symbol 1377 MovieClip |
"mcItem1" | Symbol 1378 MovieClip Frame 51 | Symbol 1377 MovieClip |
"mcItem5" | Symbol 1378 MovieClip Frame 51 | Symbol 1377 MovieClip |
"mcItem6" | Symbol 1378 MovieClip Frame 51 | Symbol 1377 MovieClip |
"mcItem4" | Symbol 1378 MovieClip Frame 51 | Symbol 1377 MovieClip |
"mcItem8" | Symbol 1378 MovieClip Frame 51 | Symbol 1377 MovieClip |
"mcItem9" | Symbol 1378 MovieClip Frame 51 | Symbol 1377 MovieClip |
"mcItem7" | Symbol 1378 MovieClip Frame 51 | Symbol 1377 MovieClip |
"mcItem11" | Symbol 1378 MovieClip Frame 51 | Symbol 1377 MovieClip |
"mcItem10" | Symbol 1378 MovieClip Frame 51 | Symbol 1377 MovieClip |
"mcItem2" | Symbol 1378 MovieClip Frame 61 | Symbol 1377 MovieClip |
"mcItem3" | Symbol 1378 MovieClip Frame 61 | Symbol 1377 MovieClip |
"mcItem1" | Symbol 1378 MovieClip Frame 61 | Symbol 1377 MovieClip |
"mcItem5" | Symbol 1378 MovieClip Frame 61 | Symbol 1377 MovieClip |
"mcItem6" | Symbol 1378 MovieClip Frame 61 | Symbol 1377 MovieClip |
"mcItem4" | Symbol 1378 MovieClip Frame 61 | Symbol 1377 MovieClip |
"mcItem8" | Symbol 1378 MovieClip Frame 61 | Symbol 1377 MovieClip |
"mcItem9" | Symbol 1378 MovieClip Frame 61 | Symbol 1377 MovieClip |
"mcItem7" | Symbol 1378 MovieClip Frame 61 | Symbol 1377 MovieClip |
"mcItem11" | Symbol 1378 MovieClip Frame 61 | Symbol 1377 MovieClip |
"mcItem12" | Symbol 1378 MovieClip Frame 61 | Symbol 1377 MovieClip |
"mcItem10" | Symbol 1378 MovieClip Frame 61 | Symbol 1377 MovieClip |
"mcItem2" | Symbol 1378 MovieClip Frame 71 | Symbol 1377 MovieClip |
"mcItem3" | Symbol 1378 MovieClip Frame 71 | Symbol 1377 MovieClip |
"mcItem1" | Symbol 1378 MovieClip Frame 71 | Symbol 1377 MovieClip |
"mcItem5" | Symbol 1378 MovieClip Frame 71 | Symbol 1377 MovieClip |
"mcItem6" | Symbol 1378 MovieClip Frame 71 | Symbol 1377 MovieClip |
"mcItem4" | Symbol 1378 MovieClip Frame 71 | Symbol 1377 MovieClip |
"mcItem8" | Symbol 1378 MovieClip Frame 71 | Symbol 1377 MovieClip |
"mcItem9" | Symbol 1378 MovieClip Frame 71 | Symbol 1377 MovieClip |
"mcItem7" | Symbol 1378 MovieClip Frame 71 | Symbol 1377 MovieClip |
"mcItem11" | Symbol 1378 MovieClip Frame 71 | Symbol 1377 MovieClip |
"mcItem12" | Symbol 1378 MovieClip Frame 71 | Symbol 1377 MovieClip |
"mcItem10" | Symbol 1378 MovieClip Frame 71 | Symbol 1377 MovieClip |
"mcItem13" | Symbol 1378 MovieClip Frame 71 | Symbol 1377 MovieClip |
"mcItem2" | Symbol 1378 MovieClip Frame 81 | Symbol 1377 MovieClip |
"mcItem3" | Symbol 1378 MovieClip Frame 81 | Symbol 1377 MovieClip |
"mcItem1" | Symbol 1378 MovieClip Frame 81 | Symbol 1377 MovieClip |
"mcItem5" | Symbol 1378 MovieClip Frame 81 | Symbol 1377 MovieClip |
"mcItem6" | Symbol 1378 MovieClip Frame 81 | Symbol 1377 MovieClip |
"mcItem4" | Symbol 1378 MovieClip Frame 81 | Symbol 1377 MovieClip |
"mcItem8" | Symbol 1378 MovieClip Frame 81 | Symbol 1377 MovieClip |
"mcItem9" | Symbol 1378 MovieClip Frame 81 | Symbol 1377 MovieClip |
"mcItem7" | Symbol 1378 MovieClip Frame 81 | Symbol 1377 MovieClip |
"mcItem11" | Symbol 1378 MovieClip Frame 81 | Symbol 1377 MovieClip |
"mcItem12" | Symbol 1378 MovieClip Frame 81 | Symbol 1377 MovieClip |
"mcItem10" | Symbol 1378 MovieClip Frame 81 | Symbol 1377 MovieClip |
"mcItem14" | Symbol 1378 MovieClip Frame 81 | Symbol 1377 MovieClip |
"mcItem13" | Symbol 1378 MovieClip Frame 81 | Symbol 1377 MovieClip |
"mcItem2" | Symbol 1378 MovieClip Frame 91 | Symbol 1377 MovieClip |
"mcItem3" | Symbol 1378 MovieClip Frame 91 | Symbol 1377 MovieClip |
"mcItem1" | Symbol 1378 MovieClip Frame 91 | Symbol 1377 MovieClip |
"mcItem5" | Symbol 1378 MovieClip Frame 91 | Symbol 1377 MovieClip |
"mcItem6" | Symbol 1378 MovieClip Frame 91 | Symbol 1377 MovieClip |
"mcItem4" | Symbol 1378 MovieClip Frame 91 | Symbol 1377 MovieClip |
"mcItem8" | Symbol 1378 MovieClip Frame 91 | Symbol 1377 MovieClip |
"mcItem9" | Symbol 1378 MovieClip Frame 91 | Symbol 1377 MovieClip |
"mcItem7" | Symbol 1378 MovieClip Frame 91 | Symbol 1377 MovieClip |
"mcItem11" | Symbol 1378 MovieClip Frame 91 | Symbol 1377 MovieClip |
"mcItem12" | Symbol 1378 MovieClip Frame 91 | Symbol 1377 MovieClip |
"mcItem10" | Symbol 1378 MovieClip Frame 91 | Symbol 1377 MovieClip |
"mcItem14" | Symbol 1378 MovieClip Frame 91 | Symbol 1377 MovieClip |
"mcItem15" | Symbol 1378 MovieClip Frame 91 | Symbol 1377 MovieClip |
"mcItem13" | Symbol 1378 MovieClip Frame 91 | Symbol 1377 MovieClip |
"mcItem2" | Symbol 1378 MovieClip Frame 101 | Symbol 1377 MovieClip |
"mcItem3" | Symbol 1378 MovieClip Frame 101 | Symbol 1377 MovieClip |
"mcItem1" | Symbol 1378 MovieClip Frame 101 | Symbol 1377 MovieClip |
"mcItem5" | Symbol 1378 MovieClip Frame 101 | Symbol 1377 MovieClip |
"mcItem6" | Symbol 1378 MovieClip Frame 101 | Symbol 1377 MovieClip |
"mcItem4" | Symbol 1378 MovieClip Frame 101 | Symbol 1377 MovieClip |
"mcItem8" | Symbol 1378 MovieClip Frame 101 | Symbol 1377 MovieClip |
"mcItem9" | Symbol 1378 MovieClip Frame 101 | Symbol 1377 MovieClip |
"mcItem7" | Symbol 1378 MovieClip Frame 101 | Symbol 1377 MovieClip |
"mcItem11" | Symbol 1378 MovieClip Frame 101 | Symbol 1377 MovieClip |
"mcItem12" | Symbol 1378 MovieClip Frame 101 | Symbol 1377 MovieClip |
"mcItem10" | Symbol 1378 MovieClip Frame 101 | Symbol 1377 MovieClip |
"mcItem14" | Symbol 1378 MovieClip Frame 101 | Symbol 1377 MovieClip |
"mcItem15" | Symbol 1378 MovieClip Frame 101 | Symbol 1377 MovieClip |
"mcItem13" | Symbol 1378 MovieClip Frame 101 | Symbol 1377 MovieClip |
"mcItem16" | Symbol 1378 MovieClip Frame 101 | Symbol 1377 MovieClip |
"mcItem2" | Symbol 1378 MovieClip Frame 111 | Symbol 1377 MovieClip |
"mcItem3" | Symbol 1378 MovieClip Frame 111 | Symbol 1377 MovieClip |
"mcItem1" | Symbol 1378 MovieClip Frame 111 | Symbol 1377 MovieClip |
"mcItem5" | Symbol 1378 MovieClip Frame 111 | Symbol 1377 MovieClip |
"mcItem6" | Symbol 1378 MovieClip Frame 111 | Symbol 1377 MovieClip |
"mcItem4" | Symbol 1378 MovieClip Frame 111 | Symbol 1377 MovieClip |
"mcItem8" | Symbol 1378 MovieClip Frame 111 | Symbol 1377 MovieClip |
"mcItem9" | Symbol 1378 MovieClip Frame 111 | Symbol 1377 MovieClip |
"mcItem7" | Symbol 1378 MovieClip Frame 111 | Symbol 1377 MovieClip |
"mcItem11" | Symbol 1378 MovieClip Frame 111 | Symbol 1377 MovieClip |
"mcItem12" | Symbol 1378 MovieClip Frame 111 | Symbol 1377 MovieClip |
"mcItem10" | Symbol 1378 MovieClip Frame 111 | Symbol 1377 MovieClip |
"mcItem14" | Symbol 1378 MovieClip Frame 111 | Symbol 1377 MovieClip |
"mcItem15" | Symbol 1378 MovieClip Frame 111 | Symbol 1377 MovieClip |
"mcItem13" | Symbol 1378 MovieClip Frame 111 | Symbol 1377 MovieClip |
"mcItem17" | Symbol 1378 MovieClip Frame 111 | Symbol 1377 MovieClip |
"mcItem16" | Symbol 1378 MovieClip Frame 111 | Symbol 1377 MovieClip |
"mcItem2" | Symbol 1378 MovieClip Frame 121 | Symbol 1377 MovieClip |
"mcItem3" | Symbol 1378 MovieClip Frame 121 | Symbol 1377 MovieClip |
"mcItem1" | Symbol 1378 MovieClip Frame 121 | Symbol 1377 MovieClip |
"mcItem5" | Symbol 1378 MovieClip Frame 121 | Symbol 1377 MovieClip |
"mcItem6" | Symbol 1378 MovieClip Frame 121 | Symbol 1377 MovieClip |
"mcItem4" | Symbol 1378 MovieClip Frame 121 | Symbol 1377 MovieClip |
"mcItem8" | Symbol 1378 MovieClip Frame 121 | Symbol 1377 MovieClip |
"mcItem9" | Symbol 1378 MovieClip Frame 121 | Symbol 1377 MovieClip |
"mcItem7" | Symbol 1378 MovieClip Frame 121 | Symbol 1377 MovieClip |
"mcItem11" | Symbol 1378 MovieClip Frame 121 | Symbol 1377 MovieClip |
"mcItem12" | Symbol 1378 MovieClip Frame 121 | Symbol 1377 MovieClip |
"mcItem10" | Symbol 1378 MovieClip Frame 121 | Symbol 1377 MovieClip |
"mcItem14" | Symbol 1378 MovieClip Frame 121 | Symbol 1377 MovieClip |
"mcItem15" | Symbol 1378 MovieClip Frame 121 | Symbol 1377 MovieClip |
"mcItem13" | Symbol 1378 MovieClip Frame 121 | Symbol 1377 MovieClip |
"mcItem17" | Symbol 1378 MovieClip Frame 121 | Symbol 1377 MovieClip |
"mcItem16" | Symbol 1378 MovieClip Frame 121 | Symbol 1377 MovieClip |
"mcItem18" | Symbol 1378 MovieClip Frame 121 | Symbol 1377 MovieClip |
"txtText" | Symbol 1385 MovieClip Frame 1 | Symbol 1383 EditableText |
"txtText" | Symbol 1385 MovieClip Frame 7 | Symbol 1384 EditableText |
"mcItem3" | Symbol 1386 MovieClip Frame 1 | Symbol 1377 MovieClip |
"mcItem2" | Symbol 1386 MovieClip Frame 10 | Symbol 1377 MovieClip |
"mcItem1" | Symbol 1386 MovieClip Frame 10 | Symbol 1377 MovieClip |
"mcItem2" | Symbol 1386 MovieClip Frame 19 | Symbol 1377 MovieClip |
"mcItem1" | Symbol 1386 MovieClip Frame 19 | Symbol 1377 MovieClip |
"mcItem3" | Symbol 1386 MovieClip Frame 19 | Symbol 1377 MovieClip |
"mcItem4" | Symbol 1386 MovieClip Frame 28 | Symbol 1377 MovieClip |
"mcItem3" | Symbol 1386 MovieClip Frame 28 | Symbol 1377 MovieClip |
"mcItem2" | Symbol 1386 MovieClip Frame 28 | Symbol 1377 MovieClip |
"mcItem1" | Symbol 1386 MovieClip Frame 28 | Symbol 1377 MovieClip |
"mcItem2" | Symbol 1386 MovieClip Frame 38 | Symbol 1377 MovieClip |
"mcItem3" | Symbol 1386 MovieClip Frame 38 | Symbol 1377 MovieClip |
"mcItem1" | Symbol 1386 MovieClip Frame 38 | Symbol 1377 MovieClip |
"mcItem5" | Symbol 1386 MovieClip Frame 38 | Symbol 1377 MovieClip |
"mcItem4" | Symbol 1386 MovieClip Frame 38 | Symbol 1377 MovieClip |
"mcItem5" | Symbol 1386 MovieClip Frame 48 | Symbol 1377 MovieClip |
"mcItem6" | Symbol 1386 MovieClip Frame 48 | Symbol 1377 MovieClip |
"mcItem4" | Symbol 1386 MovieClip Frame 48 | Symbol 1377 MovieClip |
"mcItem2" | Symbol 1386 MovieClip Frame 48 | Symbol 1377 MovieClip |
"mcItem3" | Symbol 1386 MovieClip Frame 48 | Symbol 1377 MovieClip |
"mcItem1" | Symbol 1386 MovieClip Frame 48 | Symbol 1377 MovieClip |
"mcItem2" | Symbol 1386 MovieClip Frame 58 | Symbol 1377 MovieClip |
"mcItem1" | Symbol 1386 MovieClip Frame 58 | Symbol 1377 MovieClip |
"mcItem4" | Symbol 1386 MovieClip Frame 58 | Symbol 1377 MovieClip |
"mcItem3" | Symbol 1386 MovieClip Frame 58 | Symbol 1377 MovieClip |
"mcItem6" | Symbol 1386 MovieClip Frame 58 | Symbol 1377 MovieClip |
"mcItem7" | Symbol 1386 MovieClip Frame 58 | Symbol 1377 MovieClip |
"mcItem5" | Symbol 1386 MovieClip Frame 58 | Symbol 1377 MovieClip |
"mcItem6" | Symbol 1386 MovieClip Frame 68 | Symbol 1377 MovieClip |
"mcItem5" | Symbol 1386 MovieClip Frame 68 | Symbol 1377 MovieClip |
"mcItem8" | Symbol 1386 MovieClip Frame 68 | Symbol 1377 MovieClip |
"mcItem7" | Symbol 1386 MovieClip Frame 68 | Symbol 1377 MovieClip |
"mcItem2" | Symbol 1386 MovieClip Frame 68 | Symbol 1377 MovieClip |
"mcItem1" | Symbol 1386 MovieClip Frame 68 | Symbol 1377 MovieClip |
"mcItem4" | Symbol 1386 MovieClip Frame 68 | Symbol 1377 MovieClip |
"mcItem3" | Symbol 1386 MovieClip Frame 68 | Symbol 1377 MovieClip |
"txtText" | Symbol 1390 MovieClip Frame 1 | Symbol 1389 EditableText |
"mcText" | Symbol 1393 MovieClip Frame 1 | Symbol 1390 MovieClip |
"mcText" | Symbol 1393 MovieClip Frame 10 | Symbol 1390 MovieClip |
"mcText" | Symbol 1393 MovieClip Frame 20 | Symbol 1390 MovieClip |
"mcItem" | Symbol 1394 MovieClip Frame 1 | Symbol 1377 MovieClip |
"mcNode1" | Symbol 1406 MovieClip Frame 1 | Symbol 1405 MovieClip |
"mcNode2" | Symbol 1406 MovieClip Frame 1 | Symbol 1405 MovieClip |
"mcNode3" | Symbol 1406 MovieClip Frame 1 | Symbol 1405 MovieClip |
"mcNode4" | Symbol 1406 MovieClip Frame 1 | Symbol 1405 MovieClip |
"mcNode5" | Symbol 1406 MovieClip Frame 1 | Symbol 1405 MovieClip |
"mcNode6" | Symbol 1406 MovieClip Frame 1 | Symbol 1405 MovieClip |
"txtText" | Symbol 1416 MovieClip Frame 1 | Symbol 1415 EditableText |
"txtText" | Symbol 1418 MovieClip Frame 1 | Symbol 1417 EditableText |
"mcProgression" | Symbol 1421 MovieClip Frame 1 | Symbol 1406 MovieClip |
"mcLocation" | Symbol 1421 MovieClip Frame 1 | Symbol 1408 MovieClip |
"mcProgression" | Symbol 1421 MovieClip Frame 10 | Symbol 1406 MovieClip |
"mcLocation" | Symbol 1421 MovieClip Frame 10 | Symbol 1410 MovieClip |
"mcProgression" | Symbol 1421 MovieClip Frame 20 | Symbol 1406 MovieClip |
"mcLocation" | Symbol 1421 MovieClip Frame 20 | Symbol 1412 MovieClip |
"mcProgression" | Symbol 1421 MovieClip Frame 30 | Symbol 1406 MovieClip |
"mcLocation" | Symbol 1421 MovieClip Frame 30 | Symbol 1412 MovieClip |
"mcMin" | Symbol 1421 MovieClip Frame 40 | Symbol 1416 MovieClip |
"mcMax" | Symbol 1421 MovieClip Frame 40 | Symbol 1416 MovieClip |
"mcMax" | Symbol 1421 MovieClip Frame 40 | Symbol 1418 MovieClip |
"mcLocation" | Symbol 1421 MovieClip Frame 40 | Symbol 1420 MovieClip |
"txtName" | Symbol 1423 MovieClip Frame 1 | Symbol 1422 EditableText |
"txtLevel" | Symbol 1425 MovieClip Frame 1 | Symbol 1424 EditableText |
"txtNextLevel" | Symbol 1427 MovieClip Frame 1 | Symbol 1426 EditableText |
"txtText" | Symbol 1431 MovieClip Frame 1 | Symbol 1430 EditableText |
"mcText" | Symbol 1440 MovieClip Frame 1 | Symbol 1431 MovieClip |
"mcItem2" | Symbol 1441 MovieClip Frame 1 | Symbol 1440 MovieClip |
"mcItem3" | Symbol 1441 MovieClip Frame 1 | Symbol 1440 MovieClip |
"mcItem1" | Symbol 1441 MovieClip Frame 1 | Symbol 1440 MovieClip |
"mcItem4" | Symbol 1441 MovieClip Frame 1 | Symbol 1440 MovieClip |
"mcItem5" | Symbol 1441 MovieClip Frame 1 | Symbol 1440 MovieClip |
"txtText" | Symbol 1450 MovieClip Frame 1 | Symbol 1444 EditableText |
"txtText" | Symbol 1450 MovieClip Frame 2 | Symbol 1445 EditableText |
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Special Tags
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Labels
"Loading" | Frame 1 |
"Preload" | Frame 10 |
"Title" | Frame 20 |
"CharSelect" | Frame 31 |
"Game" | Frame 41 |
"Leaderboards" | Frame 52 |
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"None" | Symbol 110 MovieClip Frame 10 |
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"None" | Symbol 120 MovieClip Frame 10 |
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"Splat3" | Symbol 603 MovieClip Frame 20 |
"Splat4" | Symbol 603 MovieClip Frame 30 |
"Splat5" | Symbol 603 MovieClip Frame 40 |
"Splat6" | Symbol 603 MovieClip Frame 50 |
"Experience" | Symbol 611 MovieClip Frame 1 |
"Hidden" | Symbol 611 MovieClip Frame 10 |
"Idle" | Symbol 616 MovieClip Frame 1 |
"Hidden" | Symbol 616 MovieClip Frame 11 |
"Dungeon" | Symbol 623 MovieClip Frame 1 |
"Pyramid" | Symbol 623 MovieClip Frame 10 |
"Greece" | Symbol 623 MovieClip Frame 20 |
"Leather" | Symbol 672 MovieClip Frame 1 |
"None" | Symbol 672 MovieClip Frame 10 |
"Default" | Symbol 686 MovieClip Frame 1 |
"Paper" | Symbol 686 MovieClip Frame 10 |
"Braces" | Symbol 701 MovieClip Frame 1 |
"None" | Symbol 701 MovieClip Frame 10 |
"Scales" | Symbol 704 MovieClip Frame 1 |
"None" | Symbol 704 MovieClip Frame 10 |
"Scales" | Symbol 709 MovieClip Frame 1 |
"None" | Symbol 709 MovieClip Frame 10 |
"Gold" | Symbol 729 MovieClip Frame 1 |
"None" | Symbol 729 MovieClip Frame 10 |
"Chains" | Symbol 747 MovieClip Frame 1 |
"None" | Symbol 747 MovieClip Frame 10 |
"Chest" | Symbol 772 MovieClip Frame 1 |
"None" | Symbol 772 MovieClip Frame 10 |
"Rings" | Symbol 790 MovieClip Frame 1 |
"None" | Symbol 790 MovieClip Frame 10 |
"Slim" | Symbol 800 MovieClip Frame 1 |
"Chubby" | Symbol 800 MovieClip Frame 10 |
"Muscly" | Symbol 800 MovieClip Frame 20 |
"Goblin" | Symbol 800 MovieClip Frame 30 |
"Orc" | Symbol 800 MovieClip Frame 40 |
"Dragon" | Symbol 800 MovieClip Frame 50 |
"Anubis" | Symbol 800 MovieClip Frame 60 |
"Krokedrilos" | Symbol 800 MovieClip Frame 70 |
"Harpos" | Symbol 800 MovieClip Frame 80 |
"Satyr" | Symbol 800 MovieClip Frame 90 |
"Minotaur" | Symbol 800 MovieClip Frame 100 |
"Doppleganger" | Symbol 800 MovieClip Frame 110 |
"Leather" | Symbol 833 MovieClip Frame 1 |
"None" | Symbol 833 MovieClip Frame 10 |
"Braces" | Symbol 845 MovieClip Frame 1 |
"None" | Symbol 845 MovieClip Frame 10 |
"Scales" | Symbol 854 MovieClip Frame 1 |
"None" | Symbol 854 MovieClip Frame 10 |
"Scales" | Symbol 859 MovieClip Frame 1 |
"None" | Symbol 859 MovieClip Frame 10 |
"Gold" | Symbol 883 MovieClip Frame 1 |
"None" | Symbol 883 MovieClip Frame 10 |
"Chains" | Symbol 895 MovieClip Frame 1 |
"None" | Symbol 895 MovieClip Frame 10 |
"Chest" | Symbol 907 MovieClip Frame 1 |
"None" | Symbol 907 MovieClip Frame 10 |
"Rings" | Symbol 922 MovieClip Frame 1 |
"None" | Symbol 922 MovieClip Frame 10 |
"Slim" | Symbol 929 MovieClip Frame 1 |
"Chubby" | Symbol 929 MovieClip Frame 10 |
"Muscly" | Symbol 929 MovieClip Frame 20 |
"Goblin" | Symbol 929 MovieClip Frame 30 |
"Orc" | Symbol 929 MovieClip Frame 40 |
"Dragon" | Symbol 929 MovieClip Frame 50 |
"Anubis" | Symbol 929 MovieClip Frame 60 |
"Krokedrilos" | Symbol 929 MovieClip Frame 70 |
"Harpos" | Symbol 929 MovieClip Frame 80 |
"Satyr" | Symbol 929 MovieClip Frame 90 |
"Minotaur" | Symbol 929 MovieClip Frame 100 |
"Doppleganger" | Symbol 929 MovieClip Frame 110 |
"Fox" | Symbol 952 MovieClip Frame 1 |
"FoxOrc" | Symbol 952 MovieClip Frame 10 |
"Fox" | Symbol 957 MovieClip Frame 1 |
"FoxOrc" | Symbol 957 MovieClip Frame 10 |
"Fox" | Symbol 960 MovieClip Frame 1 |
"FoxOrc" | Symbol 960 MovieClip Frame 10 |
"Leather" | Symbol 972 MovieClip Frame 1 |
"None" | Symbol 972 MovieClip Frame 10 |
"Braces" | Symbol 990 MovieClip Frame 1 |
"None" | Symbol 990 MovieClip Frame 10 |
"Scales" | Symbol 999 MovieClip Frame 1 |
"None" | Symbol 999 MovieClip Frame 10 |
"Scales" | Symbol 1004 MovieClip Frame 1 |
"None" | Symbol 1004 MovieClip Frame 10 |
"Gold" | Symbol 1026 MovieClip Frame 1 |
"None" | Symbol 1026 MovieClip Frame 10 |
"Gold" | Symbol 1041 MovieClip Frame 1 |
"None" | Symbol 1041 MovieClip Frame 10 |
"Chains" | Symbol 1059 MovieClip Frame 1 |
"None" | Symbol 1059 MovieClip Frame 10 |
"Chest" | Symbol 1074 MovieClip Frame 1 |
"None" | Symbol 1074 MovieClip Frame 10 |
"Rings" | Symbol 1104 MovieClip Frame 1 |
"None" | Symbol 1104 MovieClip Frame 10 |
"Slim" | Symbol 1105 MovieClip Frame 1 |
"Chubby" | Symbol 1105 MovieClip Frame 10 |
"Muscly" | Symbol 1105 MovieClip Frame 20 |
"Goblin" | Symbol 1105 MovieClip Frame 30 |
"Orc" | Symbol 1105 MovieClip Frame 40 |
"Dragon" | Symbol 1105 MovieClip Frame 50 |
"Anubis" | Symbol 1105 MovieClip Frame 60 |
"Krokedrilos" | Symbol 1105 MovieClip Frame 70 |
"Harpos" | Symbol 1105 MovieClip Frame 80 |
"Satyr" | Symbol 1105 MovieClip Frame 90 |
"Minotaur" | Symbol 1105 MovieClip Frame 100 |
"Doppleganger" | Symbol 1105 MovieClip Frame 110 |
"Scales" | Symbol 1130 MovieClip Frame 1 |
"None" | Symbol 1130 MovieClip Frame 10 |
"Slim" | Symbol 1137 MovieClip Frame 1 |
"Chubby" | Symbol 1137 MovieClip Frame 10 |
"Muscly" | Symbol 1137 MovieClip Frame 20 |
"Goblin" | Symbol 1137 MovieClip Frame 30 |
"Orc" | Symbol 1137 MovieClip Frame 40 |
"Dragon" | Symbol 1137 MovieClip Frame 50 |
"Anubis" | Symbol 1137 MovieClip Frame 60 |
"Krokedrilos" | Symbol 1137 MovieClip Frame 70 |
"Harpos" | Symbol 1137 MovieClip Frame 80 |
"Satyr" | Symbol 1137 MovieClip Frame 90 |
"Minotaur" | Symbol 1137 MovieClip Frame 100 |
"Doppleganger" | Symbol 1137 MovieClip Frame 110 |
"Slim" | Symbol 1138 MovieClip Frame 1 |
"Chubby" | Symbol 1138 MovieClip Frame 10 |
"Muscly" | Symbol 1138 MovieClip Frame 20 |
"Goblin" | Symbol 1138 MovieClip Frame 30 |
"Orc" | Symbol 1138 MovieClip Frame 40 |
"Dragon" | Symbol 1138 MovieClip Frame 50 |
"Anubis" | Symbol 1138 MovieClip Frame 60 |
"Krokedrilos" | Symbol 1138 MovieClip Frame 70 |
"Satyr" | Symbol 1138 MovieClip Frame 80 |
"Minotaur" | Symbol 1138 MovieClip Frame 90 |
"Doppleganger" | Symbol 1138 MovieClip Frame 100 |
"Slim" | Symbol 1139 MovieClip Frame 1 |
"Chubby" | Symbol 1139 MovieClip Frame 10 |
"Muscly" | Symbol 1139 MovieClip Frame 20 |
"Goblin" | Symbol 1139 MovieClip Frame 30 |
"Orc" | Symbol 1139 MovieClip Frame 40 |
"Dragon" | Symbol 1139 MovieClip Frame 50 |
"Anubis" | Symbol 1139 MovieClip Frame 60 |
"Krokedrilos" | Symbol 1139 MovieClip Frame 70 |
"Satyr" | Symbol 1139 MovieClip Frame 80 |
"Minotaur" | Symbol 1139 MovieClip Frame 90 |
"Doppleganger" | Symbol 1139 MovieClip Frame 100 |
"Braces" | Symbol 1156 MovieClip Frame 1 |
"None" | Symbol 1156 MovieClip Frame 10 |
"Slim" | Symbol 1157 MovieClip Frame 1 |
"Chubby" | Symbol 1157 MovieClip Frame 10 |
"Muscly" | Symbol 1157 MovieClip Frame 20 |
"Goblin" | Symbol 1157 MovieClip Frame 30 |
"Orc" | Symbol 1157 MovieClip Frame 40 |
"Dragon" | Symbol 1157 MovieClip Frame 50 |
"Anubis" | Symbol 1157 MovieClip Frame 60 |
"Krokedrilos" | Symbol 1157 MovieClip Frame 70 |
"Satyr" | Symbol 1157 MovieClip Frame 80 |
"Minotaur" | Symbol 1157 MovieClip Frame 90 |
"Doppleganger" | Symbol 1157 MovieClip Frame 100 |
"Leather" | Symbol 1188 MovieClip Frame 1 |
"None" | Symbol 1188 MovieClip Frame 10 |
"Braces" | Symbol 1201 MovieClip Frame 1 |
"None" | Symbol 1201 MovieClip Frame 10 |
"Scales" | Symbol 1208 MovieClip Frame 1 |
"None" | Symbol 1208 MovieClip Frame 10 |
"Scales" | Symbol 1211 MovieClip Frame 1 |
"None" | Symbol 1211 MovieClip Frame 10 |
"Gold" | Symbol 1230 MovieClip Frame 1 |
"None" | Symbol 1230 MovieClip Frame 10 |
"Chains" | Symbol 1245 MovieClip Frame 1 |
"None" | Symbol 1245 MovieClip Frame 10 |
"Chest" | Symbol 1261 MovieClip Frame 1 |
"None" | Symbol 1261 MovieClip Frame 10 |
"Rings" | Symbol 1279 MovieClip Frame 1 |
"None" | Symbol 1279 MovieClip Frame 10 |
"Slim" | Symbol 1286 MovieClip Frame 1 |
"Chubby" | Symbol 1286 MovieClip Frame 10 |
"Muscly" | Symbol 1286 MovieClip Frame 20 |
"Goblin" | Symbol 1286 MovieClip Frame 30 |
"Orc" | Symbol 1286 MovieClip Frame 40 |
"Dragon" | Symbol 1286 MovieClip Frame 50 |
"Anubis" | Symbol 1286 MovieClip Frame 60 |
"Krokedrilos" | Symbol 1286 MovieClip Frame 70 |
"Satyr" | Symbol 1286 MovieClip Frame 80 |
"Minotaur" | Symbol 1286 MovieClip Frame 90 |
"Doppleganger" | Symbol 1286 MovieClip Frame 100 |
"Slim" | Symbol 1287 MovieClip Frame 1 |
"Chubby" | Symbol 1287 MovieClip Frame 10 |
"Muscly" | Symbol 1287 MovieClip Frame 20 |
"Goblin" | Symbol 1287 MovieClip Frame 30 |
"Orc" | Symbol 1287 MovieClip Frame 40 |
"Dragon" | Symbol 1287 MovieClip Frame 50 |
"Anubis" | Symbol 1287 MovieClip Frame 60 |
"Krokedrilos" | Symbol 1287 MovieClip Frame 70 |
"Harpos" | Symbol 1287 MovieClip Frame 80 |
"Satyr" | Symbol 1287 MovieClip Frame 90 |
"Minotaur" | Symbol 1287 MovieClip Frame 100 |
"Doppleganger" | Symbol 1287 MovieClip Frame 110 |
"Idle" | Symbol 1288 MovieClip Frame 1 |
"Rock" | Symbol 1288 MovieClip Frame 10 |
"Paper" | Symbol 1288 MovieClip Frame 20 |
"Scissors" | Symbol 1288 MovieClip Frame 30 |
"GetRock" | Symbol 1288 MovieClip Frame 40 |
"GetPaper" | Symbol 1288 MovieClip Frame 50 |
"GetScissors" | Symbol 1288 MovieClip Frame 60 |
"NullRock" | Symbol 1288 MovieClip Frame 70 |
"NullPaper" | Symbol 1288 MovieClip Frame 80 |
"NullScissors" | Symbol 1288 MovieClip Frame 90 |
"Death" | Symbol 1288 MovieClip Frame 100 |
"Win" | Symbol 1288 MovieClip Frame 110 |
"Idle" | Symbol 1302 MovieClip Frame 1 |
"Over" | Symbol 1302 MovieClip Frame 10 |
"Down" | Symbol 1302 MovieClip Frame 20 |
"Idle" | Symbol 1314 MovieClip Frame 1 |
"Over" | Symbol 1314 MovieClip Frame 10 |
"Down" | Symbol 1314 MovieClip Frame 20 |
"Idle" | Symbol 1326 MovieClip Frame 1 |
"Over" | Symbol 1326 MovieClip Frame 10 |
"Down" | Symbol 1326 MovieClip Frame 20 |
"Damage" | Symbol 1351 MovieClip Frame 1 |
"Heal" | Symbol 1351 MovieClip Frame 10 |
"Resist" | Symbol 1351 MovieClip Frame 19 |
"NoEffect" | Symbol 1351 MovieClip Frame 28 |
"Hidden" | Symbol 1351 MovieClip Frame 38 |
"In" | Symbol 1362 MovieClip Frame 1 |
"Idle" | Symbol 1362 MovieClip Frame 10 |
"Out" | Symbol 1362 MovieClip Frame 20 |
"Hidden" | Symbol 1362 MovieClip Frame 30 |
"In" | Symbol 1370 MovieClip Frame 1 |
"Idle" | Symbol 1370 MovieClip Frame 10 |
"Out" | Symbol 1370 MovieClip Frame 20 |
"Hidden" | Symbol 1370 MovieClip Frame 30 |
"In" | Symbol 1372 MovieClip Frame 1 |
"Idle" | Symbol 1372 MovieClip Frame 10 |
"Out" | Symbol 1372 MovieClip Frame 20 |
"Hidden" | Symbol 1372 MovieClip Frame 30 |
"In" | Symbol 1374 MovieClip Frame 1 |
"Idle" | Symbol 1374 MovieClip Frame 10 |
"Out" | Symbol 1374 MovieClip Frame 20 |
"Hidden" | Symbol 1374 MovieClip Frame 30 |
"Six" | Symbol 1378 MovieClip Frame 1 |
"Seven" | Symbol 1378 MovieClip Frame 11 |
"Eight" | Symbol 1378 MovieClip Frame 21 |
"Nine" | Symbol 1378 MovieClip Frame 31 |
"Ten" | Symbol 1378 MovieClip Frame 41 |
"Eleven" | Symbol 1378 MovieClip Frame 51 |
"Twelve" | Symbol 1378 MovieClip Frame 61 |
"Thirteen" | Symbol 1378 MovieClip Frame 71 |
"Fourteen" | Symbol 1378 MovieClip Frame 81 |
"Fifteen" | Symbol 1378 MovieClip Frame 91 |
"Sixteen" | Symbol 1378 MovieClip Frame 101 |
"Seventeen" | Symbol 1378 MovieClip Frame 111 |
"Eighteen" | Symbol 1378 MovieClip Frame 121 |
"Idle" | Symbol 1381 MovieClip Frame 1 |
"Over" | Symbol 1381 MovieClip Frame 10 |
"Down" | Symbol 1381 MovieClip Frame 20 |
"One" | Symbol 1386 MovieClip Frame 1 |
"Two" | Symbol 1386 MovieClip Frame 10 |
"Three" | Symbol 1386 MovieClip Frame 19 |
"Four" | Symbol 1386 MovieClip Frame 28 |
"Five" | Symbol 1386 MovieClip Frame 38 |
"Six" | Symbol 1386 MovieClip Frame 48 |
"Seven" | Symbol 1386 MovieClip Frame 58 |
"Eight" | Symbol 1386 MovieClip Frame 68 |
"Idle" | Symbol 1393 MovieClip Frame 1 |
"Over" | Symbol 1393 MovieClip Frame 10 |
"Down" | Symbol 1393 MovieClip Frame 20 |
"Completed" | Symbol 1405 MovieClip Frame 1 |
"Next" | Symbol 1405 MovieClip Frame 10 |
"Locked" | Symbol 1405 MovieClip Frame 20 |
"BossCompleted" | Symbol 1405 MovieClip Frame 30 |
"Boss" | Symbol 1405 MovieClip Frame 40 |
"BossLocked" | Symbol 1405 MovieClip Frame 50 |
"Current" | Symbol 1405 MovieClip Frame 60 |
"Dungeon" | Symbol 1421 MovieClip Frame 1 |
"Pyramid" | Symbol 1421 MovieClip Frame 10 |
"Forest" | Symbol 1421 MovieClip Frame 20 |
"Greece" | Symbol 1421 MovieClip Frame 30 |
"Star" | Symbol 1421 MovieClip Frame 40 |
"NightVision" | Symbol 1440 MovieClip Frame 1 |
"DungeonCrawler" | Symbol 1440 MovieClip Frame 10 |
"Lockpick" | Symbol 1440 MovieClip Frame 20 |
"HeroicAdversary" | Symbol 1440 MovieClip Frame 30 |
"Vampirism" | Symbol 1440 MovieClip Frame 40 |
"Idle" | Symbol 1451 MovieClip Frame 1 |
"Hidden" | Symbol 1451 MovieClip Frame 10 |
"Appear" | Symbol 1451 MovieClip Frame 20 |
"Idle" | Symbol 1454 MovieClip Frame 1 |
"Over" | Symbol 1454 MovieClip Frame 10 |
"Down" | Symbol 1454 MovieClip Frame 20 |
"In" | Symbol 1464 MovieClip Frame 1 |
"Idle" | Symbol 1464 MovieClip Frame 10 |
"Out" | Symbol 1464 MovieClip Frame 20 |
"Hidden" | Symbol 1464 MovieClip Frame 30 |
"In" | Symbol 1471 MovieClip Frame 1 |
"Idle" | Symbol 1471 MovieClip Frame 10 |
"Out" | Symbol 1471 MovieClip Frame 20 |
"Hidden" | Symbol 1471 MovieClip Frame 30 |
"In" | Symbol 1478 MovieClip Frame 1 |
"Idle" | Symbol 1478 MovieClip Frame 10 |
"Out" | Symbol 1478 MovieClip Frame 20 |
"Hidden" | Symbol 1478 MovieClip Frame 30 |
"In" | Symbol 1491 MovieClip Frame 1 |
"Idle" | Symbol 1491 MovieClip Frame 10 |
"Out" | Symbol 1491 MovieClip Frame 20 |
"Hidden" | Symbol 1491 MovieClip Frame 30 |
"In" | Symbol 1493 MovieClip Frame 1 |
"Idle" | Symbol 1493 MovieClip Frame 10 |
"Out" | Symbol 1493 MovieClip Frame 20 |
"Hidden" | Symbol 1493 MovieClip Frame 30 |
"In" | Symbol 1501 MovieClip Frame 1 |
"Idle" | Symbol 1501 MovieClip Frame 10 |
"Out" | Symbol 1501 MovieClip Frame 19 |
"Hidden" | Symbol 1501 MovieClip Frame 28 |
"In" | Symbol 1510 MovieClip Frame 1 |
"Idle" | Symbol 1510 MovieClip Frame 10 |
"Out" | Symbol 1510 MovieClip Frame 19 |
"Hidden" | Symbol 1510 MovieClip Frame 28 |
"Idle" | Symbol 1514 MovieClip Frame 1 |
"Over" | Symbol 1514 MovieClip Frame 10 |
"Down" | Symbol 1514 MovieClip Frame 20 |
"Idle" | Symbol 1517 MovieClip Frame 1 |
"Over" | Symbol 1517 MovieClip Frame 10 |
"Down" | Symbol 1517 MovieClip Frame 20 |
"Idle" | Symbol 1520 MovieClip Frame 1 |
"Over" | Symbol 1520 MovieClip Frame 10 |
"Down" | Symbol 1520 MovieClip Frame 20 |
"Idle" | Symbol 1523 MovieClip Frame 1 |
"Over" | Symbol 1523 MovieClip Frame 10 |
"Down" | Symbol 1523 MovieClip Frame 20 |
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