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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/34338375?noj=FRM34338375-22DC" width="1" height="1"></div>

Lusty Labyrinth Infinite, the ultimate sex rogue game by bahamutdragons (MaleGoblinOrcSatyrDoppelgangerMinotaurAnubisDungeonRpgAnalCumCrocodileChubbyFatExploreAdventureLootExplorationChestPyramid).swf

This is the info page for
Flash #196094

(Click the ID number above for more basic data on this flash file.)


Text
+88888*

New Game

This will delete your
Level 1

New Game

Continue

Continue

Programming and design: Bahamut Dragons - http://www.furaffinity.com/bahamutdragons

Art and additionnal design: Caesarcub - http://www.furaffinity.com/caesarcub

Credits

Credits

Commentary

Infinite

Yes

Yes

No

No

Do you wish to play with the tutorial mode on?
In tutorial mode, panels appear to explain how the
game works.  You may also access these panels at
any time, even without the tutorial mode, by
pressing the ESCAPE key.

Need a little help?

Cancel

Cancel

Tutorial

Bahamut Dragons - Programmer and designer
http://www.furaffinity.com/user/bahamutdragons
Caesarcub - Artist and additionnal design
http://www.furaffinity.com/user/caesarcub
Hainite, Polarthief and Seanabcd - Beta testers
And you!

The guys who made this thing

Credits

How it all began

As this project comes to a close, I wanted to jolt down a bit of history behind how it
came about.  I am a huge fan of commentaries and behind the scenes material for
games and movies and figured that someone might get a kick out of this.  As I write
these lines, I am in the beta stage of the game but for all intents and purposes, it’s
done.  It’s not the game I set out to make on that very first day, nor is it the game I
hoped to make once production really started rolling around.
Note that there will be spoilers in this commentary, if even it’s possible to spoil a game
like this.  If you want to keep some sense of discovery, I recommend playing through to
the “last” level and then return here for the run down.
Still here?  Well, here it is, the story of how Lusty Labyrinth came to be.

The concept of Lusty Labyrinth came to me while I was at work.  I was listening to a
gaming podcast and they were talking about Rogue games.  The thought immediately
came to my mind that I could do something like that, and so I started jolting down
ideas.  The plan was to make a game in some 3 days, since I was already at work on
another project and didn’t want to take too much from it.    It would have the random
dungeon generation, loot and a simple rock paper scissors battle system.
At that time, I didn’t expect to have an artist, so characters would be each on their side
and strike a pose according to success or failure.  There was no “Cock, Ass, Mouth”
system at that time.  I didn’t want to have too much art since art does take time,
especially when you’re not used to it.  But I would do my best until I either got tired
with it, or indeed completed the game.

Once I got back home, I started working on the code.  Mere hours later, I started
chatting with Caesarcub told him about what I was doing.  He immediately took an
interest and wanted to do some art for it.  I was more than happy to let him do what
for me is the dirty work, and so he started working on the main character.
It was around this time that the design evolved.  A lot of what’s presented visually is
there because of him, including the Cock/Ass/Mouth system.   Soon the characters
were interacting with each other in battle, because he would rather have it like that
than my static version.  It meant a bit more code and would cause problems down the
line, but there was no denying that it would make a better game.  I had no issue
working more if it meant the game would be better.

What was supposed to be a 3 day project turned to more as I worked on some features,
but also planned ahead.  With an artist, my perspective had shifted and I now
envisioned a much larger project.  I established some versions of the game with what
I’d like to see in each one.  Each version would have a new level and new enemies, but
there were some features I wanted to add to each as well.

11 days after I started to work on this, the first version of Lusty Labyrinth, v0.3, was
ready to be released.  Caesarcub had the option to post it on his furaffinity page, but
he declined to do so and so I got all the hits, comments and watches for it.  It was a
massive success, especially considering how my previous projects had fared.  My images
tend to no go over 100 hits, though I’ve had some popularity thanks to games like my
Sam and Max prototype for Chibi Chaser.  But this was something else entirely.
Lusty Labyrinth exploded and now, three months later, it’s well over 11k views.  I’ve
been trying to work on a flash game for a long time, and I always find myself stuck
because of the art aspect.  Well, although this was only a first version, Lusty Labyrinth
still felt like it could have been a completed project, albeit it had some bugs.  But those
would be resolved for the next release.  For now, I could just appreciate the result.

I don’t believe in breaks and so as soon as v0.3 was out, I was ready to start working on
v0.6.  This one would increase the customization options available, with a larger array
of colors and I hoped to have some new body types and heads as well.  The way I
displayed characters had to be redone to be more flexible and there were a few things
done to ensure a better color pallet.
Once that was done, it was decided that more enemies would be the priority.  First
thing was a boss for the first level and so my avatar became the first boss.  It’s one of
the perks to being the lead on a project like this after all.  Afterwards, he started
working on the second level, which would be pyramid themed.  A second boss was
crafted, Anubis, and another monster as well, a crocodile which I named Krokedrilos,
which comes from the Greek term.

As for me, I was working on resolving all the bugs raised with the previous version,
before starting on the new elements.  Balancing became one of my priorities and I
started crunching a lot of numbers to make sure the game progression was
comfortable.  A well needed save was added as well as other small elements like traps
and some other visual elements.  Basically, I just keep occupied with all the design and
programming.  It felt like a lot of things were being done, but also, a lot of things were
being planned.

I wanted to have some classes, each leveling in a different way and with different skills.
I wanted achievements.  People had asked for better instructions and so a tutorial
would be required.  At one point, I even considered having some sense of connectivity
with other players, although it would require inputting player codes and wouldn’t really
let people play together directly.  Those would wait until the next release however, it
wasn’t necessary to work on these just now.  There was time.  At least, I thought there
was.

From one day to the next, Caesarcub’s work situation changed and he now needed to
invest more hours into his work.  He was generally tired and unable to work on the
game.  Worst still, he had trouble keeping up with his own material and so I gave him
some space, hoping he would manage to get back on top of things.  It was the least I
could do, he had already done quite a bit on this project which he had always called
“My Project”, that is, that he was working for me.  I couldn’t really be annoyed at him
for the turn of events, particularly since it pretty much was out of his hands and
affected him far more than it did me.

The game production slowed down and I started design on my next big thing.  About a
month or six weeks passed and things were not getting better for him, so I decided
that it would be a waste to not release all the work we had already done.  So that’s
where I put my efforts, just making sure the next version of Lusty Labyrinth was
without bugs.  That was the new plan.

But plans change and I decided that I didn’t want to cut all those features after all.  I
would invest the required time to finish this the best way I could.  Back in were
achievements, the tutorial, but more important, I crafted a system that would let you
level up to infinity and go to infinite dungeons.  I liked having a set balancing, even
though it was a lot of work, because I could control the experience easier, but at the
same time, I wanted to see my game live on and on.  It took about 2 weeks to get the
game where I wanted it to be.  It certainly doesn’t have everything I had hoped, but I
think this is a completely satisfying result.

The bottom line with Lusty Labyrinth is that I first came at it like a small side project
which didn’t matter all that much, but once I knew the resources I had, it became really
important to me.  I am proud of the work Caesarcub has done for it, and I am happy to
have invested the time to make it what it is today.  It’s easy to take things we do and
do a half assed job, but for the time I worked on it, Lusty Labyrinth consumed me.  I
wanted this to be a good game and I certainly did not want to be the crack in the
project.  That meant going out there and working my butt off, sometimes cursing
myself when I thought of a “great idea” which meant more work.  People came to me
with ideas and I figured the extra work would improve the quality of the game, and
indeed it does.

One thing I underestimated is the value of dynamically generating elements.  The
random dungeons are cool, but once I had random items with random names and
random level names, suddenly the game became that much more fun to me.  It might
be because I’m the one who made all the rest and it’s the last bastion of discovery
remaining for me.  Or maybe it’s just that the balancing doesn’t matter as much as I
thought.  Regardless, as a complete game creating experience, I think there’s a lot I can
take away from it, right now and some time down the road, once I’ve digested all that’s
happened.

I’m happy that I got to work on this, and who knows.  Maybe it’s not really over.  The
door isn’t closed for Lusty Labyrinth to see another version later on, but for now it’s
out of my hands.  I hope people playing this will appreciate it and send some good
vibes in Caesarcub’s direction.   I’ve worked with a lot of artists over the years but
never have been as satisfied as I have working with him.
And so that’s about it.  Thank you to everyone who’s played the game, you’re the
reason I do it.  And now, back to work because as mentioned, I’m only in beta and now
have to make sure there are no bugs.  Sigh, it never ends…

Page 8

Commentary

WWWWWWWWW

Color

Who are you?

You may change your character name from this screen, as well as
change the colors of your character.
To change colors, click on a body part within the 5 squares, then
click the corresponding color.  You will not get a chance to
change these after you start the game, so choose wisely!

Level

a
b
c

Space

Yes

Yes

+88888

XP for completing the level

Level Complete!

Click to continue

Battle

Z

X

C

8888/8888

88888/88888

MMMMMMMMM

Camoflage Krokedrilos

999

No Effect

Welcome to the dungeon

Move using the arrow keys or WASD keys.  You may also hold SHIFT to
move faster.  Find loot in treasure chests and try to find the exit
without falling to the roaming ennemies.
When you complete a dungeon, you'll receive various experience
bonuses according to your performance.  Try to open every chest
and destroy every monster!

You don't look so tough

Time to prove your worth.  During a battle, you use your physical
assets to drain your opponent's vigor.  Different opponents will
have different preferences, so keep alert and always remember
the cycle:
Cock defeats Mouth, Ass defeats Cock and Mouth defeats Ass.

It's a trap!

When you encounter a trapped chest, all you may do is try to fend
off the attack for a set number of turns before you are returned to
the field.  You may disable some traps using the lockpick skill and
only doing so will keep the contents of the chest intact.
And remember: Cock defends against Mouth, Ass defends against
Cock and Mouth defends against Ass.

TutorialTrap

Enter Labyrinth

Enter Labyrinth

Level up 2 boosts remaining

Level up 2 boosts remaining

+88%

Dungeon

Pyramid

Antiquity

888

/

Star Level

MMMMMMMMM

Level 888

XP to next Level: 88888

+888*

<p align="center"></p>

<p align="center"></p>

<p align="center"></p>

<p align="center"></p>

<p align="center"></p>

<p align="center"></p>

Your stories

Your stories

Shop

The story so far...

After each labyrinth run, successful or not, your progress is automatically saved and you are
brought back to the status screen.
From this screen, you may level up your character if you have the required experience by
pressing the blue buttons that appear.  You may also equip items you find in dungeons to
boost your stats or even sell them for additionnal experience.  Keep your cursor over an item
to get a description of it.
Once you're done, you may select the level you wish to enter by using the arrows at the
bottom of the screen.  Then, click on the Enter Labyrinth button to continue your adventure.

The adventure begins!

This is the status screen, from which you can you can equip and
upgrade your charater between labyrinths.  Further explanations
will be given once you return, but for now hurry!  Your first
labyrinth awaits!

It's not over yet!

Congratulations!  You have completed all the regular levels, but
there is still more to be done.  There are still tales to be written in
your journal and lust to be had.  Keep it up and reach for the stars!

Success stories

Getting the hots for the arts

100 000 XP

Get 100 000 experience from selling items

Complete

Achievements

<p align="center"></p>

Level Name

<p align="center"><font face="Qlassik Bold" size="30" color="#000000" letterSpacing="0.000000" kerning="0"><b>Getting the hots for the arts</b></font></p>

Complete - 100 000 XP

Achievements

Top Ten

Top Ten

Friends

Friends

Self

Self

Return

Return

888 888

888 888 888

Bahamut Dragons

X-888

ActionScript [AS1/AS2]

Frame 1
System.exactSettings = false; System.security.loadPolicyFile("http://www.lustynet.com/crossdomain.xml"); System.security.allowDomain("http://www.lustynet.com/"); stop(); this.onEnterFrame = function () { var _local2 = this.getBytesLoaded() / this.getBytesTotal(); if (this.getBytesLoaded() == this.getBytesTotal()) { gotoAndStop ("Title"); delete this.onEnterFrame; } else { _local2 = _local2 * mcLoading._totalframes; mcLoading.gotoAndStop(Math.max(1, Math.ceil(_local2))); } };
Frame 20
new Main(this);
Instance of Symbol 330 MovieClip "mcGrounded" in Frame 20
on (press) { getURL ("http://caesarcub.tumblr.com/post/132892258357/grounded-v052-the-new-version-is-here-click", "_blank"); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Symbol 1533 MovieClip [__Packages.library.State] Frame 0
class library.State { var mcRef, sState; function State (_mcRef) { mcRef = _mcRef; } function setState(_sState) { sState = _sState; mcRef.gotoAndStop(sState); loadState(sState); } function setMc(_mcRef) { mcRef = _mcRef; setState(sState); } function pause() { mcRef.mcState.stop(); } function resume() { mcRef.mcState.play(); } function enterFrame() { this["do" + sState](); } function loadState(_sState) { this["start" + sState](); } function isStateComplete() { if (mcRef.mcState._currentframe == mcRef.mcState._totalframes) { this["end" + sState](); } return(mcRef.mcState._currentframe == mcRef.mcState._totalframes); } function get Mc() { return(mcRef); } function get getState() { return(sState); } }
Symbol 1534 MovieClip [__Packages.Main] Frame 0
class Main extends library.State { static var Instance; var mcRef, enterFrame, bLoading, nCounter, setState, oLustynet, oPopupCommentary, oPopupTutorial, oPopupCredits, btnStart, btnCredits, btnCommentary, btnContinue, oCharSelect, oGame, oLeaderboards; function Main (_mcRef) { super(); mcRef = _mcRef; mcRef.onEnterFrame = library.Delegate.create(this, enterFrame); Instance = this; bLoading = false; nCounter = 0; setState(sSTATE_TITLE); oLustynet = new Lustynet(mcRef.mcLustynet, false, sGAME_ID); } function startTitle() { oPopupCommentary = new PopupCommentary(mcRef.mcCommentary); oPopupTutorial = new ChooseTutorialPopup(mcRef.mcTutorial, library.Delegate.create(this, setCharacterSelect, true), library.Delegate.create(this, setCharacterSelect, false)); oPopupCredits = new TutorialPopup(mcRef.mcCredits); btnStart = new ContinueButton(mcRef.btnStart, library.Delegate.create(oPopupTutorial, oPopupTutorial.setState, library.Popup.sSTATE_IN), ""); btnCredits = new ContinueButton(mcRef.btnCredits, library.Delegate.create(oPopupCredits, oPopupCredits.setState, library.Popup.sSTATE_IN), ""); btnCommentary = new ContinueButton(mcRef.btnLeaderboards, library.Delegate.create(this, setState, sSTATE_LEADERBOARDS), ""); var _local2 = SharedObject.getLocal("LustyLabyrinthLL"); if (oLustynet.getActive()) { var _local4 = oLustynet.getSave(); _local2.data.string1 = _local4; } mcRef.btnContinue._visible = _local2.data.string1 != undefined; var _local3 = _local2.data.string1.substr(Tutorial.nTOTAL_TUTORIAL).split("/"); btnContinue = new ContinueButton(mcRef.btnContinue, library.Delegate.create(this, loadGame, _local2.data.string1), (_local3[34] + "\nLevel ") + _local3[41]); mcRef.btnDebug.onPress = library.Delegate.create(this, debugLoad, "00000002/1/0/2/2/6O*H2*7*1*1*P**J*30*53*1Y*31*1*DU*6RS*N*7*DE*69*2GXX*2O*2**R*/3/13/44/0/0/0/14/0/0/0/0/2/0/0/0/1/0/0/0.5/0.5/0/0.5/0/0.5/0.5/0.5/0.5/0.5/Caesar/Fox/Chubby/0/144/34/3/25/553/353591/359450/4/8/6/6/11/9/0/;;/Lovely Topaz/Musk Of Dick/Lovely Topaz/Musk Of Dick/Musk Of Dick/Musk Of Dick"); mcRef.btnDebug2.onPress = library.Delegate.create(this, debugLoad, "00000000/1/0/1/5/0/12/8/0/0/0/0/0/0/0/0/1/1/1/1/0/1/1/0.5/0.5/1/0.5/0/1/0/1/1/0.5/Vuvuzela/Fox/Chubby/0/50/32/36/24/253/294825/318050/6/7/5/3/10/8/0/Eau de Fox/Foresight Tablet/Foresight Tablet/Lovely Topaz/Eau de Fox/Foresight Tablet/;;/The One Cock Ring/Pocket Rainbow/Lovely Topaz"); mcRef.btnDebug3.onPress = library.Delegate.create(this, debugLoad, "00000002/0/0/2/1/4*T*C**1*2**1*5*2*9*5*1*M*NF*2*1*J*2*166*6*1***/0/4/4/0/0/0/25/0/0/0/0/0/0/1/0.5/1/0.1/0.1/0.1/1/0/0.5/0.5/0.1/0.3/0/0.5/0.5/Kit/Fox/Chubby/0/57/53/53/52/520/19350/3182400/1/1/0/8/10/0/0/Pocket Rainbow/Chocolate Strawberry/Pocket Rainbow/Blue Torch/;;/Phallic Statuette/Phallic Statuette/Phallic Statuette/Lovely Topaz"); } function setCharacterSelect(_bTutorial) { Tutorial.init(_bTutorial); setState(sSTATE_CHARSELECT); } function doTitle() { oLustynet.enterFrame(); btnStart.enterFrame(); btnContinue.enterFrame(); oPopupTutorial.enterFrame(); oPopupCredits.enterFrame(); oPopupCommentary.enterFrame(); if (oLustynet.getActive()) { if (!(oLustynet.getResult() === Lustynet.iRESULT_SUCESS)) { } else { var _local2 = SharedObject.getLocal("LustyLabyrinthLL"); var _local4 = oLustynet.getSave(); _local2.data.string1 = _local4; mcRef.btnContinue._visible = _local2.data.string1 != undefined; var _local3 = _local2.data.string1.substr(Tutorial.nTOTAL_TUTORIAL).split("/"); btnContinue = new ContinueButton(mcRef.btnContinue, library.Delegate.create(this, loadGame, _local2.data.string1), (_local3[34] + "\nLevel ") + _local3[41]); } } } function startCharSelect() { Debug.unsetDebug(); btnStart = new ContinueButton(mcRef.btnStart, library.Delegate.create(this, setState, sSTATE_GAME), ""); oCharSelect = new CharSelect(mcRef); Achievements.addAchievement(Achievements.nPLAYER_LEVEL, 1); } function doCharSelect() { Tutorial.enterFrame(); } function startGame() { oGame = new Game(mcRef); if (!bLoading) { oGame.setCharacter(oCharSelect.__get__charData()); } } function doGame() { oGame.enterFrame(); Tutorial.enterFrame(); } function startLeaderboards() { oLeaderboards = new Leaderboards(mcRef, oLustynet, library.Delegate.create(this, setState, sSTATE_TITLE)); } function doLeaderboards() { } function debugLoad(_sLoad) { loadGame(_sLoad); } function loadGame(_sLoadData) { bLoading = true; setState(sSTATE_GAME); Tutorial.loadGame(_sLoadData.substr(0, Tutorial.nTOTAL_TUTORIAL)); oGame.loadData(_sLoadData.substr(Tutorial.nTOTAL_TUTORIAL)); bLoading = false; } function save(_nPosition, _sData) { if (!bLoading) { var _local2 = SharedObject.getLocal("LustyLabyrinthLL"); _local2.data.string1 = Tutorial.saveGame() + _sData; if (!(_nPosition === 1)) { } else { if (oLustynet.getActive()) { oLustynet.addMessageOutgoing("save", _local2.data.string1); } _local2.flush(); } } } function saveScore(_nScore, _sLevel, _nTimePlayed) { oLustynet.addMessageOutgoing("score", (((_nScore + "***") + _sLevel) + "***") + _nTimePlayed); } static var sGAME_ID = "lustylabyrinth_max"; static var bTEST_MONSTER = false; static var sSTATE_TITLE = "Title"; static var sSTATE_CHARSELECT = "CharSelect"; static var sSTATE_GAME = "Game"; static var sSTATE_LEADERBOARDS = "Leaderboards"; }
Symbol 1535 MovieClip [__Packages.Lustynet] Frame 0
class Lustynet extends library.State { var iResult, sSave, mcRef, setState, bActive, oServerConnect, bNewHighscore, aLeaderboard10, aLeaderboardSelf, nHighScore, aLeaderboardFriend; function Lustynet (_mcRef, _bActive, _sGameId) { super(_mcRef); iResult = 0; sSave = ""; new library.MCButton(mcRef.mcPopupLogin.btnSend, library.Delegate.create(this, setState, sSTATE_PROCESSING)); new library.MCButton(mcRef.mcPopupError.btnSend, library.Delegate.create(this, setState, sSTATE_LOGIN)); new library.MCButton(mcRef.mcPopupLogin.btnCreateAccount, library.Delegate.create(this, createAccount)); bActive = _bActive; if (bActive) { setState(sSTATE_LOGIN); oServerConnect = new library.ServerConnect(_sGameId); } else { setState(sSTATE_IGNORE); var _local3 = "1**A**10000**X-10**"; _local3 = _local3 + "2**B**9000**X-9**"; _local3 = _local3 + "3**C**8000**X-8**"; _local3 = _local3 + "4**D**7000**X-7**"; _local3 = _local3 + "5**E**6000**X-6**"; _local3 = _local3 + "6**F**5000**X-5**"; _local3 = _local3 + "7**G**4000**X-4**"; _local3 = _local3 + "8**H**3000**X-3**"; _local3 = _local3 + "9**I**2000**X-2**"; _local3 = _local3 + "10**J**1000**X-1"; fillLeaderboard(sSTATE_SCORE_TEN, _local3); fillLeaderboard(sSTATE_SCORE_FRIENDS, _local3); fillLeaderboard(sSTATE_SCORE_SELF, _local3); } } function createAccount() { getURL ("http://www.furaffinity.net/view/13669285/", "_blank"); } function startIgnore() { mcRef.mcBlocker._x = 1000; mcRef.mcBlocker._y = 1000; mcRef.mcPopupLogin._visible = false; mcRef.mcPopupError._visible = false; mcRef.mcPopupProcessing._visible = false; mcRef.mcPopupStart._visible = false; mcRef.mcPopupLose._visible = false; mcRef.mcPopupScores._visible = false; mcRef.mcPopupProcessing._visible = false; mcRef.mcPopupError._visible = false; mcRef.mcPopupProcessing._visible = false; mcRef.mcPopupStart._visible = false; mcRef.mcPopupLose._visible = false; mcRef.mcPopupScores._visible = false; } function startLogin() { mcRef.mcBlocker._x = -5.1; mcRef.mcBlocker._y = -4; mcRef.mcPopupLogin._visible = true; mcRef.mcPopupError._visible = false; mcRef.mcPopupProcessing._visible = false; mcRef.mcPopupStart._visible = false; mcRef.mcPopupLose._visible = false; mcRef.mcPopupScores._visible = false; mcRef.mcPopupProcessing._visible = false; mcRef.mcPopupError._visible = false; mcRef.mcPopupProcessing._visible = false; mcRef.mcPopupStart._visible = true; mcRef.mcPopupLose._visible = false; mcRef.mcPopupScores._visible = false; } function startProcessing() { mcRef.mcBlocker._x = -5.1; mcRef.mcBlocker._y = -4; mcRef.mcPopupLogin._visible = false; mcRef.mcPopupProcessing._visible = true; oServerConnect.login(mcRef.mcPopupLogin.txtLogin.text, mcRef.mcPopupLogin.txtPassword.text); } function startIdle() { mcRef.mcBlocker._x = 1000; mcRef.mcBlocker._y = 1000; mcRef.mcPopupLogin._visible = false; mcRef.mcPopupError._visible = false; mcRef.mcPopupProcessing._visible = false; mcRef.mcPopupStart._visible = false; mcRef.mcPopupLose._visible = false; mcRef.mcPopupScores._visible = false; mcRef.mcPopupProcessing._visible = false; mcRef.mcPopupError._visible = false; mcRef.mcPopupProcessing._visible = false; mcRef.mcPopupStart._visible = false; mcRef.mcPopupLose._visible = false; mcRef.mcPopupScores._visible = false; } function doProcessing() { var _local3 = oServerConnect.getMessageIncoming(); if (_local3 != "") { switch (_local3.substr(0, 3)) { case library.ServerConnect.sRESPONSE_LOGIN_SUCCESS : var _local2 = _local3.substr(3).split("***"); mcRef.txtDisplayName.text = _local2[1]; sSave = _local2[2]; fillLeaderboard(sSTATE_SCORE_TEN, _local2[3]); fillLeaderboard(sSTATE_SCORE_FRIENDS, _local2[4]); fillLeaderboard(sSTATE_SCORE_SELF, _local2[5]); iResult = iRESULT_SUCESS; setState(sSTATE_IDLE); break; case library.ServerConnect.sRESPONSE_LOGIN_FAIL : setState(sSTATE_FAIL_LOGIN); break; default : processNewHighscore(); } } } function processNewHighscore() { var _local3 = oServerConnect.getMessageIncoming(); if (_local3 != "") { var _local2 = _local3.substr(3).split("***"); fillLeaderboard(sSTATE_SCORE_TEN, _local2[0]); fillLeaderboard(sSTATE_SCORE_FRIENDS, _local2[1]); fillLeaderboard(sSTATE_SCORE_SELF, _local2[2]); } } function addMessageOutgoing(_sCmd, _sMessage) { oServerConnect.getMessageIncoming(); oServerConnect.addMessageOutgoing((_sCmd + "***") + _sMessage); oServerConnect.send_message(true); bNewHighscore = false; } function fillLeaderboard(_sState, _aStringSplit) { var _local5 = new Array(); var _local4 = new Object(); var _local3 = _aStringSplit.split("**"); var _local2; _local2 = 0; while (_local2 < _local3.length) { if (!isNaN(_local3[_local2])) { _local4 = new Object(); _local4.nRank = _local3[_local2]; _local4.sName = _local3[_local2 + 1]; _local4.nScore = _local3[_local2 + 2]; _local4.sExtra = _local3[_local2 + 3]; _local5.push(_local4); } _local2 = _local2 + 4; } if (_sState == sSTATE_SCORE_TEN) { aLeaderboard10 = _local5; } else if (_sState == sSTATE_SCORE_SELF) { aLeaderboardSelf = _local5; if (_local5.length > 0) { if (nHighScore < _local5[0].nScore) { nHighScore = _local5[0].nScore; mcRef.txtHighScore.text = _local5[0].nScore; } } } else { aLeaderboardFriend = _local5; } } function startFailLogin() { mcRef.mcPopupError._visible = true; mcRef.mcPopupProcessing._visible = false; } function getResult() { var _local2 = iResult; iResult = 0; return(_local2); } function getSave() { return(sSave); } function getLeaderboardsTopTen() { return(aLeaderboard10); } function getLeaderboardsFriend() { return(aLeaderboardFriend); } function getLeaderboardsSelf() { return(aLeaderboardSelf); } function getActive() { return(bActive); } static var sSTATE_LOGIN = "Login"; static var sSTATE_PROCESSING = "Processing"; static var sSTATE_FAIL_LOGIN = "FailLogin"; static var sSTATE_IGNORE = "Ignore"; static var sSTATE_IDLE = "Idle"; static var sSTATE_SCORE_TEN = "ScoreTen"; static var sSTATE_SCORE_FRIENDS = "ScoreFriends"; static var sSTATE_SCORE_SELF = "ScoreSelf"; static var iRESULT_SUCESS = 1; }
Symbol 1536 MovieClip [__Packages.library.ServerConnect] Frame 0
class library.ServerConnect { var sPlayerId, sGameId, sDisplayName, sMessagesIncoming, sMessagesOutgoing, nLastTimer, oXML; function ServerConnect (_sGameId) { sPlayerId = ""; sGameId = _sGameId; sDisplayName = ""; sMessagesIncoming = ""; sMessagesOutgoing = ""; nLastTimer = getTimer(); } function login(_sLogin, _sPassword) { _sPassword = encode(_sPassword, "lnfa" + sGameId); oXML = new library.MainXML(library.Delegate.create(this, login_server)); oXML.loadXML((((((sLINK + "/login.php?login=") + _sLogin) + "&password=") + _sPassword) + "&gameid=") + sGameId); } function login_server() { _root.txtTest.text = _root.txtTest.text + ("login_server : " + oXML.oXML.firstChild.nodeValue); var _local3 = oXML.oXML.firstChild.nodeValue; if (_local3 == "error") { sMessagesIncoming = sRESPONSE_LOGIN_FAIL; } else { sMessagesIncoming = sRESPONSE_LOGIN_SUCCESS + _local3; sPlayerId = _local3.split("***")[0]; sDisplayName = _local3.split("***")[1]; } } function send_message(_bForce) { if ((getTimer() >= (nLastTimer + nUPDATE_TIMER)) || (_bForce)) { oXML = new library.MainXML(library.Delegate.create(this, message_update)); oXML.loadXML((((((sLINK + "/update.php?connectid=") + sPlayerId) + "&gameid=") + sGameId) + "&msg=") + sMessagesOutgoing.substr(Math.min(sMessagesOutgoing.length, 3))); sMessagesOutgoing = ""; nLastTimer = getTimer(); } } function message_update() { sMessagesIncoming = sRESPONSE_UPDATE + oXML.oXML.firstChild.nodeValue; } function getMessageIncoming() { var _local2 = sMessagesIncoming; sMessagesIncoming = ""; return(_local2); } function getDisplayName() { return(sDisplayName); } function addMessageOutgoing(_sMessagesOutgoing) { sMessagesOutgoing = sMessagesOutgoing + ("***" + _sMessagesOutgoing); } function setLogin(_sPlayerId, _sDisplayName) { sPlayerId = _sPlayerId; sDisplayName = _sDisplayName; } static function encode(_text, _key) { _text = _text + _key; if ((_text == undefined) || (_key == undefined)) { return("Invaild arguments"); } var _local3 = ""; var _local4 = 0; return(_text); } static var nUPDATE_TIMER = 4000; static var sLINK = "http://www.lustynet.com"; static var sSEPARATOR = "**"; static var sCMD_LOGIN = "100"; static var sCMD_REGISTER = "101"; static var sCMD_UPDATE = "200"; static var sRESPONSE_LOGIN_SUCCESS = "400"; static var sRESPONSE_LOGIN_FAIL = "401"; static var sRESPONSE_REGISTER_SUCCESS = "402"; static var sRESPONSE_REGISTER_FAIL = "403"; static var sRESPONSE_UPDATE = "410"; }
Symbol 1537 MovieClip [__Packages.library.MainXML] Frame 0
class library.MainXML { var bSuccess, fSuccess, oXML; function MainXML (_fSuccess) { bSuccess = false; fSuccess = _fSuccess; } function loadXML(_sURL) { oXML = new XML(); oXML.ignoreWhite = true; oXML.load(_sURL); oXML.onLoad = mx.utils.Delegate.create(this, onLoad); } function onLoad(_bSuccess) { if (_bSuccess) { if (fSuccess != undefined) { fSuccess(); } } } function test() { return(oXML.firstChild.firstChild.nodeValue); } }
Symbol 1538 MovieClip [__Packages.mx.utils.Delegate] Frame 0
class mx.utils.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, func) { var _local2 = function () { var _local2 = arguments.callee.target; var _local3 = arguments.callee.func; return(_local3.apply(_local2, arguments)); }; _local2.target = obj; _local2.func = func; return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }
Symbol 1539 MovieClip [__Packages.library.Delegate] Frame 0
class library.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, func) { var _local2 = function () { var _local3 = arguments.callee.target; var _local4 = arguments.callee.func; var _local2 = arguments.callee.arg; _local2 = _local2.concat(arguments); return(_local4.apply(_local3, _local2)); }; _local2.target = obj; _local2.func = func; _local2.arg = arguments.slice(2); return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }
Symbol 1540 MovieClip [__Packages.library.MCButton] Frame 0
class library.MCButton extends library.State { var setState, mcRef; function MCButton (_mcRef, _fFunction) { super(_mcRef); setState("Idle"); mcRef.onRelease = _fFunction; setButton(true); } function setButton(_bSet) { if (_bSet) { mcRef.onRollOver = library.Delegate.create(this, setState, "Over"); mcRef.onRollOut = library.Delegate.create(this, setState, "Idle"); mcRef.onPress = library.Delegate.create(this, setState, "Down"); mcRef.onMouseUp = library.Delegate.create(this, setState, "Idle"); } else { mcRef.onRollOver = undefined; mcRef.onRollOut = undefined; mcRef.onPress = undefined; mcRef.onMouseUp = undefined; } } }
Symbol 1541 MovieClip [__Packages.Game] Frame 0
class Game extends library.State { var oLevel, oBattle, oPlayer, oDialogBox, oEndLevelDialogBox, setState, oShop, oPopupLocation, bKeyLeftDown, bKeyRightDown, bKeyUpDown, bKeyDownDown, mcRef, nTimer; function Game (_mcRef) { super(_mcRef); oLevel = new Level(_mcRef.mcLevel); oBattle = new Battle(_mcRef.mcBattle, library.Delegate.create(this, endBattleGood), library.Delegate.create(this, endBattleBad)); oPlayer = new Player(); oDialogBox = new DialogBox(_mcRef.mcDialogBox); oEndLevelDialogBox = new EndLevelDialogBox(_mcRef.mcEndLevelDialogBox, library.Delegate.create(this, setState, sSTATE_SHOP)); oShop = new Shop(_mcRef.mcShop, oPlayer.getPlayerData()); oPopupLocation = new PopupLocation(_mcRef.mcLevelName); Achievements.init(_mcRef.mcAchievements, _mcRef.mcPause); if (Debug.sDebug == "BATTLE") { oBattle.setMonster(Debug.__get__player(), Debug.__get__foe(), Debug.__get__tileset(), true, false, true); setState(sSTATE_BATTLE); } else { setState(sSTATE_SHOP); } } function startInit() { bKeyLeftDown = false; bKeyRightDown = false; bKeyUpDown = false; bKeyDownDown = false; oPlayer.setPlayerData(oShop.playerData()); oLevel.setPlayer(oShop.playerData()); var _local2 = DataLevelUp.getSkill("LockPick", oPlayer.__get__archtype(), oPlayer.__get__skill()); oLevel.load(oShop.__get__dungeon(), oShop.__get__level(), oPlayer.__get__light(), _local2); } function doInit() { oShop.enterFrame(); if (oShop.__get__getState() == library.Popup.sSTATE_HIDDEN) { setState(sSTATE_DISPLAY_NAME); } } function startShop() { Achievements.stopTimer(); oShop.setShop(oPlayer.getPlayerData()); oEndLevelDialogBox.setState(EndLevelDialogBox.sSTATE_OUT); } function doShop() { oShop.enterFrame(); oBattle.enterFrame(); oEndLevelDialogBox.enterFrame(); if (oShop.__get__getState() == library.Popup.sSTATE_OUT) { setState(sSTATE_INIT); } } function startDisplayName() { oPopupLocation.setDisplay(GenerateDungeon.getName(oLevel.__get__currentDungeon(), oLevel.__get__currentLevel())); } function doDisplayName() { oPopupLocation.enterFrame(); if (oPopupLocation.__get__getState() == library.Popup.sSTATE_HIDDEN) { setState(sSTATE_LEVEL); } } function startLevel() { Achievements.startTimer(); mcRef.mcTutorial._visible = true; Tutorial.setMc(mcRef.mcTutorial, Tutorial.nLEVEL); } function doLevel() { Achievements.enterFrame(); var _local3 = ""; var _local4 = false; if (Key.isDown(37) || (Key.isDown(65) && (!bKeyLeftDown))) { _local3 = oLevel.movement(Level.sLEFT); bKeyLeftDown = true; _local4 = true; } else { bKeyLeftDown = Key.isDown(37); } if (!_local4) { if (Key.isDown(39) || (Key.isDown(68) && (!bKeyRightDown))) { _local3 = oLevel.movement(Level.sRIGHT); bKeyRightDown = true; _local4 = true; } else { bKeyRightDown = Key.isDown(39); } } if (!_local4) { if (Key.isDown(38) || (Key.isDown(87) && (!bKeyUpDown))) { _local3 = oLevel.movement(Level.sUP); bKeyUpDown = true; _local4 = true; } else { bKeyUpDown = Key.isDown(38); } } if (!_local4) { if (Key.isDown(40) || (Key.isDown(83) && (!bKeyDownDown))) { _local3 = oLevel.movement(Level.sDOWN); bKeyDownDown = true; _local4 = true; } else { bKeyDownDown = Key.isDown(40); } } bKeyLeftDown = false; bKeyRightDown = false; bKeyUpDown = false; bKeyDownDown = false; if (_local3 != "") { Achievements.addAchievement(Achievements.nSTEPS, 1); Achievements.beatTimer(); } switch (_local3) { case "TrappedChest" : var _local13 = DataLevelUp.getSkill("LockPick", oPlayer.__get__archtype(), oPlayer.__get__skill()); if (_local13 >= Math.random()) { var _local8 = DataItems.getItem(oLevel.__get__currentDungeon(), oLevel.__get__currentLevel()); var _local9 = ("You disable the trap and find " + _local8.discover) + "!"; if (!oPlayer.addInventory(_local8)) { _local9 = _local9 + (((("\nYour inventory is full\nYou scavange the " + _local8.name) + " for ") + Math.ceil(_local8.sell / 4)) + " XP."); oPlayer.setExperience(Math.floor(_local8.sell / 5)); } _local3 = oDialogBox.setDialog(_local9); setState(sSTATE_DIALOG); break; } var _local10 = oLevel.getTrap(); oBattle.setMonster(oPlayer.getPlayerData(), _local10, oLevel.__get__tileset(), true, false, true); setState(sSTATE_BATTLE); break; case "Chest" : var _local8 = DataItems.getItem(oLevel.__get__currentDungeon(), oLevel.__get__currentLevel()); var _local9 = ("You have found " + _local8.discover) + "!"; if (!oPlayer.addInventory(_local8)) { _local9 = _local9 + (((("\nYour inventory is full\nYou scavange the " + _local8.name) + " for ") + Math.ceil(_local8.sell / 4)) + " XP."); } _local3 = oDialogBox.setDialog(_local9); setState(sSTATE_DIALOG); break; case "Fountain" : Achievements.addAchievement(Achievements.nFOUNTAINS, 1); var _local12 = oPlayer.getPlayerData(); oPlayer.setHealth(_local12.maxhealth); _local3 = oDialogBox.setDialog("You immerge your body into the fountain, letting the fresh water wash away the battles of the day, leaving you completely refreshed."); setState(sSTATE_DIALOG); break; case "StairsUp" : oLevel.changeStairs(1); setState(sSTATE_FOE_MOVE); break; case "StairsDown" : oLevel.changeStairs(-1); setState(sSTATE_FOE_MOVE); break; case "End" : var _local7 = 1 + DataLevelUp.getSkill("DungeonCrawler", oPlayer.__get__archtype(), oPlayer.__get__skill()); var _local6 = new Array(); var _local2 = new Object(); var _local5 = 0; _local2.xp = Math.floor(GenerateDungeon.xpLevelComplete(oLevel.__get__currentDungeon(), oLevel.__get__currentLevel()) * _local7); _local5 = _local5 + _local2.xp; _local2.text = "XP for completing the level"; _local6.push(_local2); if (oLevel.__get__totalMonsters() == 0) { _local2 = new Object(); _local2.xp = Math.floor(GenerateDungeon.xpEveryEnnemy(oLevel.__get__currentDungeon(), oLevel.__get__currentLevel()) * _local7); _local5 = _local5 + _local2.xp; _local2.text = "XP for defeating every foe"; _local6.push(_local2); } if (oLevel.__get__totalChests() == 0) { _local2 = new Object(); _local2.xp = Math.floor(GenerateDungeon.xpEveryChest(oLevel.__get__currentDungeon(), oLevel.__get__currentLevel()) * _local7); _local5 = _local5 + _local2.xp; _local2.text = "XP for opening every chest"; _local6.push(_local2); } var _local11 = GenerateDungeon.xpNoFountain(oLevel.__get__currentDungeon(), oLevel.__get__currentLevel()); if ((oLevel.__get__totalFountainsUsed() == 0) && (_local11 > 0)) { _local2 = new Object(); _local2.xp = Math.floor(GenerateDungeon.xpNoFountain(oLevel.__get__currentDungeon(), oLevel.__get__currentLevel()) * _local7); _local5 = _local5 + _local2.xp; _local2.text = "XP for using no fountains"; _local6.push(_local2); } oPlayer.setExperience(_local5); oEndLevelDialogBox.setDialog(_local6); setState(sSTATE_END_LEVEL); break; case "Monster" : _local10 = oLevel.getMonster(); oBattle.setMonster(oPlayer.getPlayerData(), _local10, oLevel.__get__tileset(), false, _local10.boss, true); setState(sSTATE_BATTLE); break; case "Movement" : setState(sSTATE_FOE_MOVE); } } function startFoeMove() { if (Key.isDown(16)) { nTimer = nFAST_DELAY_MOVEMENT + getTimer(); } else { nTimer = nDELAY_MOVEMENT + getTimer(); } } function doFoeMove() { Achievements.enterFrame(); if (nTimer < getTimer()) { if (oLevel.monsterMovement() == "Monster") { var _local2 = oLevel.getMonster(); oBattle.setMonster(oPlayer.getPlayerData(), _local2, oLevel.__get__tileset(), false, false, true); setState(sSTATE_BATTLE); } else { setState(sSTATE_AFTER_FOE_MOVE); } } } function startAfterFoeMove() { if (Key.isDown(16)) { nTimer = nFAST_DELAY_MOVEMENT + getTimer(); } else { nTimer = nDELAY_MOVEMENT + getTimer(); } } function doAfterFoeMove() { if (nTimer < getTimer()) { setState(sSTATE_LEVEL); } } function doDialog() { Achievements.enterFrame(); oDialogBox.enterFrame(); if (oDialogBox.__get__getState() == library.Popup.sSTATE_HIDDEN) { setState(sSTATE_FOE_MOVE); } } function doBattle() { Achievements.enterFrame(); if (Debug.sDebug == "BATTLE") { oBattle.setMonster(Debug.__get__player(), Debug.__get__foe(), Debug.__get__tileset(), false, false, false); } oBattle.enterFrame(); if (oBattle.__get__getState() == library.Popup.sSTATE_HIDDEN) { setState(sSTATE_FOE_MOVE); } } function startEndLevel() { Achievements.addAchievement(Achievements.nDUNGEONS_COMPLETE, 1); Achievements.stopTimer(); } function doEndLevel() { oEndLevelDialogBox.enterFrame(); } function setCharacter(_oData) { oPlayer.setPlayer(_oData); oLevel.setPlayer(_oData); oShop.setPlayer(_oData); } function loadData(_sData) { oShop.loadData(_sData); } function endBattleGood() { oPlayer.setHealth(oBattle.getPlayerHealth()); oPlayer.setExperience(oBattle.getExperience()); oPlayer.setEquipment(oBattle.getEquipment()); oPlayer.setChanges(oBattle.getChanges()); oBattle.setState(library.Popup.sSTATE_OUT); oLevel.removeMonster(); } function endBattleBad() { oLevel.playerDie(); oBattle.setState(library.Popup.sSTATE_OUT); oPlayer.setChanges(oBattle.getChanges()); oShop.__set__success(false); setState(sSTATE_SHOP); } static var nDELAY_MOVEMENT = 50; static var nFAST_DELAY_MOVEMENT = 15; static var sSTATE_INIT = "Init"; static var sSTATE_DISPLAY_NAME = "DisplayName"; static var sSTATE_LEVEL = "Level"; static var sSTATE_FOE_MOVE = "FoeMove"; static var sSTATE_AFTER_FOE_MOVE = "AfterFoeMove"; static var sSTATE_DIALOG = "Dialog"; static var sSTATE_BATTLE = "Battle"; static var sSTATE_END_LEVEL = "EndLevel"; static var sSTATE_SHOP = "Shop"; }
Symbol 1542 MovieClip [__Packages.library.Popup] Frame 0
class library.Popup extends library.State { var setState, fMidFunction, isStateComplete, fOutFunction, sState, __get__midFunction, __get__outFunction; function Popup (_mcRef) { super(_mcRef); setState(sSTATE_HIDDEN); } function loadState(_sState) { super.loadState(_sState); switch (_sState) { case sSTATE_HIDDEN : break; case sSTATE_IN : break; case sSTATE_IDLE : if (fMidFunction) { fMidFunction(); fMidFunction = undefined; } break; case sSTATE_OUT : } } function doIn() { if (isStateComplete()) { setState(sSTATE_IDLE); } } function doOut() { if (isStateComplete()) { if (fOutFunction) { fOutFunction(); fOutFunction = undefined; } setState(sSTATE_HIDDEN); } } function startTransition() { if (sState == sSTATE_HIDDEN) { setState(sSTATE_IN); } } function set midFunction(_fMidFunction) { fMidFunction = _fMidFunction; //return(__get__midFunction()); } function set outFunction(_fOutFunction) { fOutFunction = _fOutFunction; //return(__get__outFunction()); } static var sSTATE_HIDDEN = "Hidden"; static var sSTATE_IN = "In"; static var sSTATE_IDLE = "Idle"; static var sSTATE_OUT = "Out"; }
Symbol 1543 MovieClip [__Packages.Battle] Frame 0
class Battle extends library.Popup { var fWin, fLose, oPlayerHealth, oFoeHealth, bTrap, oPlayer, mcRef, oFoe, sBackground, oPlayerSplat, oFoeSplat, oBtnRock, oBtnPaper, oBtnScissors, oXPSplat, bBoss, setState, sPhase; function Battle (_mcRef, _fWin, _fLose) { super(_mcRef); fWin = _fWin; fLose = _fLose; oPlayerHealth = new BattleHealth(true); oFoeHealth = new BattleHealth(false); bTrap = false; } function startIn() { oPlayer.setMc(mcRef.mcState.mcLeftUpper, mcRef.mcState.mcLeft, mcRef.mcState.mcLeftLower); oFoe.setMc(mcRef.mcState.mcRightUpper, mcRef.mcState.mcRight, mcRef.mcState.mcRightLower); oPlayerHealth.__set__mc(mcRef.mcState.mcHealthPlayer); oFoeHealth.__set__mc(mcRef.mcState.mcHealthFoe); mcRef.mcPlayerName.txtName.text = oPlayer.name; mcRef.mcFoeName.txtName.text = oFoe.name; mcRef.mcState.mcBackground.gotoAndStop(sBackground); mcRef.mcState.mcXp._visible = false; } function startIdle() { oPlayer.setMc(mcRef.mcLeftUpper, mcRef.mcLeft, mcRef.mcLeftLower); oFoe.setMc(mcRef.mcRightUpper, mcRef.mcRight, mcRef.mcRightLower); oPlayerHealth.__set__mc(mcRef.mcHealthPlayer); oFoeHealth.__set__mc(mcRef.mcHealthFoe); oPlayerSplat = new Splat(mcRef.mcPlayerSplat, library.Delegate.create(this, endBattleEffect)); oFoeSplat = new Splat(mcRef.mcFoeSplat, library.Delegate.create(this, endBattleEffect)); mcRef.mcPlayerName.txtName.text = oPlayer.name; mcRef.mcFoeName.txtName.text = oFoe.name; oBtnRock = new library.MCButton(mcRef.mcRock); oBtnPaper = new library.MCButton(mcRef.mcPaper); oBtnScissors = new library.MCButton(mcRef.mcScissors); mcRef.mcBackground.gotoAndStop(sBackground); setPhase(sPHASE_CHOOSE); mcRef.mcXp._visible = false; if (bTrap) { Tutorial.setMc(mcRef.mcTrapTutorial, Tutorial.nTRAP); mcRef.mcTutorial._visible = false; mcRef.mcTrapTutorial._visible = true; } else { Tutorial.setMc(mcRef.mcTutorial, Tutorial.nBATTLE); mcRef.mcTutorial._visible = true; mcRef.mcTrapTutorial._visible = false; } } function doIdle() { oPlayerSplat.enterFrame(); oFoeSplat.enterFrame(); oPlayer.enterFrame(); oFoe.enterFrame(); oBtnRock.enterFrame(); oBtnPaper.enterFrame(); oBtnScissors.enterFrame(); oPlayerHealth.enterFrame(); oFoeHealth.enterFrame(); oXPSplat.enterFrame(); if (mcRef.mcRock._visible && (!Tutorial.active())) { if (Key.isDown(90)) { attackChosen(sROCK); } else if (Key.isDown(88)) { attackChosen(sPAPER); } else if (Key.isDown(67)) { attackChosen(sSCISSORS); } } } function startOut() { oPlayer.setMc(mcRef.mcState.mcLeftUpper, mcRef.mcState.mcLeft, mcRef.mcState.mcLeftLower); oFoe.setMc(mcRef.mcState.mcRightUpper, mcRef.mcState.mcRight, mcRef.mcState.mcRightLower); oPlayerHealth.__set__mc(mcRef.mcState.mcHealthPlayer); oFoeHealth.__set__mc(mcRef.mcState.mcHealthFoe); mcRef.mcPlayerName.txtName.text = oPlayer.name; mcRef.mcFoeName.txtName.text = oFoe.name; mcRef.mcState.mcBackground.gotoAndStop(sBackground); } function setMonster(_oPlayer, _oMonster, _sBackground, _bTrap, _bBoss, _bSetStateIn) { bBoss = _bBoss; sBackground = _sBackground; oPlayer = new PlayerBattleCharacter(_oPlayer, fLose); oFoe = new FoeBattleCharacter(_oMonster, fWin); oPlayerHealth.init(oPlayer.__get__hp(), oPlayer.__get__maxhp()); oFoeHealth.init(oFoe.__get__hp(), oFoe.__get__maxhp()); if (_bSetStateIn) { setState(library.Popup.sSTATE_IN); } } function setPhase(_sPhase) { if (sPhase != _sPhase) { switch (_sPhase) { case sPHASE_CHOOSE : oPlayerHealth.setHealth(oPlayer.__get__hp(), false); oFoeHealth.setHealth(oFoe.__get__hp(), false); var _local2 = mcRef.txtFoeName.getTextFormat(); if (oFoe.__get__name() > 9) { _local2.size = 28; } else { _local2.size = 48; } mcRef.txtFoeName.setFontFormat(_local2); mcRef.mcRock._visible = true; mcRef.mcPaper._visible = true; mcRef.mcScissors._visible = true; mcRef.mcRock.onPress = library.Delegate.create(this, attackChosen, sROCK); mcRef.mcPaper.onPress = library.Delegate.create(this, attackChosen, sPAPER); mcRef.mcScissors.onPress = library.Delegate.create(this, attackChosen, sSCISSORS); oPlayer.setState(BattleCharacter.sSTATE_IDLE); oFoe.setState(BattleCharacter.sSTATE_IDLE); break; case sPHASE_BATTLE_EFFECT : oPlayerHealth.setHealth(oPlayer.__get__hp(), true); oFoeHealth.setHealth(oFoe.__get__hp(), true); mcRef.mcRock._visible = false; mcRef.mcPaper._visible = false; mcRef.mcScissors._visible = false; break; case sPHASE_ITEM_HEAL : oPlayerSplat.setHeal(oPlayer.useEquipment()); oPlayer.setState(BattleCharacter.sSTATE_IDLE); oFoe.setState(BattleCharacter.sSTATE_IDLE); setPhase(sPHASE_BATTLE_EFFECT); break; case sPHASE_PLAYER_DEATH : oPlayerHealth.setHealth(oPlayer.__get__hp(), false); oFoeHealth.setHealth(oFoe.__get__hp(), false); oPlayer.setState(BattleCharacter.sSTATE_DEATH); oFoe.setState(BattleCharacter.sSTATE_WIN); break; case sPHASE_FOE_DEATH : oPlayerHealth.setHealth(oPlayer.__get__hp(), false); oFoeHealth.setHealth(oFoe.__get__hp(), false); oPlayer.setState(BattleCharacter.sSTATE_WIN); oFoe.setState(BattleCharacter.sSTATE_DEATH); mcRef.mcXp._visible = true; oXPSplat = new XPSplat(mcRef.mcXp, 100, oFoe.__get__experience(), "experience gained"); if (bTrap) { break; } switch (oFoe.__get__bodyData().body) { case DataEnnemies.sGOBLIN : Achievements.addAchievement(Achievements.nGOBLINS, 1); break; case DataEnnemies.sORC : Achievements.addAchievement(Achievements.nORCS, 1); break; case DataEnnemies.sDRAGON : Achievements.addAchievement(Achievements.nDRAGONS, 1); if (oFoe.__get__name() == GenerateDungeon.ARRAY_PARAM_BOSS[0][GenerateDungeon.ARRAY_PARAM_BOSS[0].length - 1]) { Achievements.addAchievement(Achievements.nDEFEAT_FIRST_BOSS, 1); } break; case DataEnnemies.sKROKEDRILOS : Achievements.addAchievement(Achievements.nKROKEDRILOS, 1); break; case DataEnnemies.sANUBIS : Achievements.addAchievement(Achievements.nANUBIS, 1); if (oFoe.__get__name() == GenerateDungeon.ARRAY_PARAM_BOSS[1][GenerateDungeon.ARRAY_PARAM_BOSS[1].length - 1]) { Achievements.addAchievement(Achievements.nDEFEAT_SECOND_BOSS, 1); } break; case DataEnnemies.sSATYR : Achievements.addAchievement(Achievements.nSATYR, 1); break; case DataEnnemies.sMINOTAUR : Achievements.addAchievement(Achievements.nMINOTAUR, 1); if (oFoe.__get__name() == GenerateDungeon.ARRAY_PARAM_BOSS[2][GenerateDungeon.ARRAY_PARAM_BOSS[2].length - 1]) { Achievements.addAchievement(Achievements.nDEFEAT_THIRD_BOSS, 1); } break; case DataEnnemies.sDOPPELGANGER : Achievements.addAchievement(Achievements.nDOPPLEGANGER, 1); if (oFoe.__get__name() != GenerateDungeon.ARRAY_PARAM_BOSS[2][GenerateDungeon.ARRAY_PARAM_BOSS[2].length - 1]) { break; } Achievements.addAchievement(Achievements.nDEFEAT_THIRD_BOSS, 1); } if (bBoss) { Achievements.addAchievement(Achievements.nDEFEAT_TOTAL_BOSSES, 1); } Achievements.addAchievement(Achievements.nENNEMIES, 1); } } sPhase = _sPhase; } function setPlayerTop(_bPlayerTop, _bPlayerMiddle, _bPlayerBottom) { if ((_bPlayerTop && (oPlayer.__get__upper().getDepth() < oFoe.__get__upper().getDepth())) || ((!_bPlayerTop) && (oPlayer.__get__upper().getDepth() > oFoe.__get__upper().getDepth()))) { oPlayer.__get__upper().swapDepths(oFoe.__get__upper()); } if ((_bPlayerMiddle && (oPlayer.__get__Mc().getDepth() < oFoe.__get__Mc().getDepth())) || ((!_bPlayerMiddle) && (oPlayer.__get__Mc().getDepth() > oFoe.__get__Mc().getDepth()))) { oPlayer.__get__Mc().swapDepths(oFoe.__get__Mc()); } if ((_bPlayerBottom && (oPlayer.__get__lower().getDepth() < oFoe.__get__lower().getDepth())) || ((!_bPlayerBottom) && (oPlayer.__get__lower().getDepth() > oFoe.__get__lower().getDepth()))) { oPlayer.__get__lower().swapDepths(oFoe.__get__lower()); } } function attackChosen(_sAttack) { Achievements.beatTimer(); var _local8 = oFoe.getAttack(_sAttack, oPlayer.__get__luck()); var _local3; var _local4; var _local2 = 1; var _local5 = DataLevelUp.getSkill("Vampirism", oPlayer.__get__archtype(), oPlayer.__get__skill()); if (bBoss) { _local2 = _local2 + DataLevelUp.getSkill("HeroicAdversary", oPlayer.__get__archtype(), oPlayer.__get__skill()); } if (bTrap) { oFoeSplat.setDamage(1); oFoe.setDamage(1); } switch (_local8) { case sROCK : switch (_sAttack) { case sROCK : _local3 = DataEnnemies.getAttackState(oPlayer.__get__bodyData(), oFoe.__get__bodyData(), BattleCharacter.sSTATE_NULLROCK); _local4 = DataEnnemies.getAttackState(oFoe.__get__bodyData(), oPlayer.__get__bodyData(), BattleCharacter.sSTATE_NULLROCK); if (!bTrap) { var _local7 = Math.min(Math.floor(oFoe.__get__rock() / 2), Math.max(1, Math.floor((oFoe.__get__rock() - oPlayer.__get__endurance()) / 2))); oPlayerSplat.setDamage(_local7); oPlayer.setDamage(_local7); oFoeSplat.setDamage(Math.floor((oPlayer.__get__rock() * _local2) / 2)); oFoe.setDamage(Math.floor((oPlayer.__get__rock() * _local2) / 2)); } break; case sPAPER : _local3 = DataEnnemies.getAttackState(oPlayer.__get__bodyData(), oFoe.__get__bodyData(), BattleCharacter.sSTATE_GETPAPER); _local4 = DataEnnemies.getAttackState(oFoe.__get__bodyData(), oPlayer.__get__bodyData(), BattleCharacter.sSTATE_PAPER); if (!bTrap) { Achievements.addAchievement(Achievements.nTOTAL_ASS, 1); oFoeSplat.setDamage(Math.floor(oPlayer.__get__paper() * _local2)); oFoe.setDamage(Math.floor(oPlayer.__get__paper() * _local2)); if (_local5 > 0) { oPlayerSplat.setHeal(Math.max(1, Math.floor((oPlayer.__get__paper() * _local2) * _local5))); oPlayer.setHeal(Math.max(1, Math.floor((oPlayer.__get__paper() * _local2) * _local5))); } } break; case sSCISSORS : _local3 = DataEnnemies.getAttackState(oPlayer.__get__bodyData(), oFoe.__get__bodyData(), BattleCharacter.sSTATE_GETROCK); _local4 = DataEnnemies.getAttackState(oFoe.__get__bodyData(), oPlayer.__get__bodyData(), BattleCharacter.sSTATE_ROCK); var _local7 = Math.min(oFoe.__get__rock(), Math.max(1, oFoe.__get__rock() - oPlayer.__get__endurance())); oPlayerSplat.setDamage(_local7); oPlayer.setDamage(_local7); } break; case sPAPER : switch (_sAttack) { case sROCK : _local3 = DataEnnemies.getAttackState(oPlayer.__get__bodyData(), oFoe.__get__bodyData(), BattleCharacter.sSTATE_PAPER); _local4 = DataEnnemies.getAttackState(oFoe.__get__bodyData(), oPlayer.__get__bodyData(), BattleCharacter.sSTATE_GETPAPER); _local7 = Math.min(oFoe.__get__paper(), Math.max(1, oFoe.__get__paper() - oPlayer.__get__endurance())); oPlayerSplat.setDamage(_local7); oPlayer.setDamage(_local7); break; case sPAPER : _local3 = DataEnnemies.getAttackState(oPlayer.__get__bodyData(), oFoe.__get__bodyData(), BattleCharacter.sSTATE_NULLPAPER); _local4 = DataEnnemies.getAttackState(oFoe.__get__bodyData(), oPlayer.__get__bodyData(), BattleCharacter.sSTATE_NULLPAPER); if (!bTrap) { _local7 = Math.min(Math.floor(oFoe.__get__paper() / 2), Math.max(1, Math.floor((oFoe.__get__paper() - oPlayer.__get__endurance()) / 2))); oPlayerSplat.setDamage(_local7); oPlayer.setDamage(_local7); oFoeSplat.setDamage(Math.floor((oPlayer.__get__paper() * _local2) / 2)); oFoe.setDamage(Math.floor((oPlayer.__get__paper() * _local2) / 2)); } break; case sSCISSORS : _local3 = DataEnnemies.getAttackState(oPlayer.__get__bodyData(), oFoe.__get__bodyData(), BattleCharacter.sSTATE_GETSCISSORS); _local4 = DataEnnemies.getAttackState(oFoe.__get__bodyData(), oPlayer.__get__bodyData(), BattleCharacter.sSTATE_SCISSORS); if (bTrap) { break; } Achievements.addAchievement(Achievements.nTOTAL_MOUTH, 1); oFoeSplat.setDamage(Math.floor(oPlayer.__get__scissors() * _local2)); oFoe.setDamage(Math.floor(oPlayer.__get__scissors() * _local2)); if (_local5 <= 0) { break; } oPlayerSplat.setHeal(Math.max(1, Math.floor((oPlayer.__get__scissors() * _local2) * _local5))); oPlayer.setHeal(Math.max(1, Math.floor((oPlayer.__get__scissors() * _local2) * _local5))); } break; case sSCISSORS : switch (_sAttack) { case sROCK : _local3 = DataEnnemies.getAttackState(oPlayer.__get__bodyData(), oFoe.__get__bodyData(), BattleCharacter.sSTATE_ROCK); _local4 = DataEnnemies.getAttackState(oFoe.__get__bodyData(), oPlayer.__get__bodyData(), BattleCharacter.sSTATE_GETROCK); if (!bTrap) { Achievements.addAchievement(Achievements.nTOTAL_COCK, 1); oFoeSplat.setDamage(Math.floor(oPlayer.__get__rock() * _local2)); oFoe.setDamage(Math.floor(oPlayer.__get__rock() * _local2)); if (_local5 > 0) { oPlayerSplat.setHeal(Math.max(1, Math.floor((oPlayer.__get__rock() * _local2) * _local5))); oPlayer.setHeal(Math.max(1, Math.floor((oPlayer.__get__rock() * _local2) * _local5))); } } break; case sPAPER : _local3 = DataEnnemies.getAttackState(oPlayer.__get__bodyData(), oFoe.__get__bodyData(), BattleCharacter.sSTATE_SCISSORS); _local4 = DataEnnemies.getAttackState(oFoe.__get__bodyData(), oPlayer.__get__bodyData(), BattleCharacter.sSTATE_GETSCISSORS); _local7 = Math.min(oFoe.__get__scissors(), Math.max(1, oFoe.__get__scissors() - oPlayer.__get__endurance())); oPlayerSplat.setDamage(_local7); oPlayer.setDamage(_local7); if (!bTrap) { Achievements.addAchievement(Achievements.nASS_MOUTH, 1); } break; case sSCISSORS : _local3 = DataEnnemies.getAttackState(oPlayer.__get__bodyData(), oFoe.__get__bodyData(), BattleCharacter.sSTATE_NULLSCISSORS); _local4 = DataEnnemies.getAttackState(oFoe.__get__bodyData(), oPlayer.__get__bodyData(), BattleCharacter.sSTATE_NULLSCISSORS); if (bTrap) { break; } _local7 = Math.min(Math.floor(oFoe.__get__scissors() / 2), Math.max(1, Math.floor((oFoe.__get__scissors() - oPlayer.__get__endurance()) / 2))); oPlayerSplat.setDamage(_local7); oPlayer.setDamage(_local7); oFoeSplat.setDamage(Math.floor((oPlayer.__get__scissors() * _local2) / 2)); oFoe.setDamage(Math.floor((oPlayer.__get__scissors() * _local2) / 2)); } } oPlayer.setAttack(_local3); oFoe.setAttack(_local4); setPlayerTop(_local3.upperover, _local3.midover, _local3.lowerover); setPhase(sPHASE_BATTLE_EFFECT); } function endBattleEffect() { if (oPlayer.__get__hp() <= 0) { if (!oPlayer.hasEquipment()) { setPhase(sPHASE_PLAYER_DEATH); } else { setPhase(sPHASE_ITEM_HEAL); } } else if (oFoe.__get__hp() <= 0) { setPhase(sPHASE_FOE_DEATH); } else { setPhase(sPHASE_CHOOSE); } } function getPlayerHealth() { return(oPlayer.__get__hp()); } function getExperience() { return(oFoe.__get__experience()); } function getEquipment() { return(oPlayer.__get__equipment()); } function getChanges() { return(oPlayer.__get__changes()); } var sPHASE_CHOOSE = "Choose"; var sPHASE_BATTLE_EFFECT = "BattleEffect"; var sPHASE_PLAYER_DEATH = "PlayerDeath"; var sPHASE_FOE_DEATH = "FoeDeath"; var sPHASE_ITEM_HEAL = "ItemHeal"; static var sROCK = "Rock"; static var sPAPER = "Paper"; static var sSCISSORS = "Scissors"; }
Symbol 1544 MovieClip [__Packages.BattleCharacter] Frame 0
class BattleCharacter extends library.State { var nRockAtt, nPaperAtt, nScissorAtt, nHP, nMaxHP, sArmor, sBody, sCock, sHead, sName, fLose, mcUpper, mcRef, mcLower, nInitXPos, nInitYPos, sState, nDelay, oColor, oStomachColor, oCockColor, oCockHeadColor, oTailTipColor, oColorArmor; function BattleCharacter (_oChar, _fLose) { super(); nRockAtt = 2; nPaperAtt = 2; nScissorAtt = 2; nHP = 20; nMaxHP = 20; sArmor = _oChar.armor; sBody = _oChar.body; sCock = _oChar.cock; sHead = _oChar.head; nRockAtt = _oChar.rock; nPaperAtt = _oChar.paper; nScissorAtt = _oChar.scissors; sName = _oChar.name; fLose = _fLose; setState(sSTATE_IDLE); } function setMc(_mcUpper, _mcRef, _mcLower) { mcUpper = _mcUpper; mcRef = _mcRef; mcLower = _mcLower; nInitXPos = mcRef._x; nInitYPos = mcRef._y; setState(sState); } function startDeath() { nDelay = 53; } function doDeath() { nDelay--; if (nDelay == 0) { fLose(); } } function setAttack(_oChar) { if (sState != _oChar.state) { setState(_oChar.state); setBody(_oChar); mcRef._x = mcRef._x + _oChar.xpos; mcLower._x = mcLower._x + _oChar.xpos; mcUpper._x = mcUpper._x + _oChar.xpos; mcRef._y = mcRef._y + _oChar.ypos; mcLower._y = mcLower._y + _oChar.ypos; mcUpper._y = mcUpper._y + _oChar.ypos; } } function setState(_sState) { mcRef._x = nInitXPos; mcRef._y = nInitYPos; mcLower._x = nInitXPos; mcLower._y = nInitYPos; mcUpper._x = nInitXPos; mcUpper._y = nInitYPos; mcLower.gotoAndStop(_sState); mcUpper.gotoAndStop(_sState); super.setState(_sState); setBody(bodyData); } function setColors(_mcRef) { var _local2 = new flash.geom.Transform(_mcRef.mcHead); _local2.colorTransform = oColor; _local2 = new flash.geom.Transform(_mcRef.mcFace); _local2.colorTransform = oStomachColor; _local2 = new flash.geom.Transform(_mcRef.mcFront); _local2.colorTransform = oColor; _local2 = new flash.geom.Transform(_mcRef.mcFrontHead); _local2.colorTransform = oColor; _local2 = new flash.geom.Transform(_mcRef.mcFrontStomach); _local2.colorTransform = oStomachColor; _local2 = new flash.geom.Transform(_mcRef.mcBody); _local2.colorTransform = oColor; _local2 = new flash.geom.Transform(_mcRef.mcStomach); _local2.colorTransform = oStomachColor; _local2 = new flash.geom.Transform(_mcRef.mcCock); _local2.colorTransform = oCockColor; _local2 = new flash.geom.Transform(_mcRef.mcCockHead); _local2.colorTransform = oCockHeadColor; _local2 = new flash.geom.Transform(_mcRef.mcTailTip); _local2.colorTransform = oTailTipColor; _local2 = new flash.geom.Transform(_mcRef.mcTail); _local2.colorTransform = oColor; _local2 = new flash.geom.Transform(_mcRef.mcBack); _local2.colorTransform = oColor; _local2 = new flash.geom.Transform(_mcRef.mcBackMonster); _local2.colorTransform = oColor; _local2 = new flash.geom.Transform(_mcRef.mcBackStomach); _local2.colorTransform = oStomachColor; _local2 = new flash.geom.Transform(_mcRef.mcBackCockHead); _local2.colorTransform = oCockHeadColor; _local2 = new flash.geom.Transform(_mcRef.mcArmor); _local2.colorTransform = oColorArmor; _local2 = new flash.geom.Transform(_mcRef.mcBackArmor); _local2.colorTransform = oColorArmor; } function setBody(_oChar) { mcRef.mcState.gotoAndStop(_oChar.body); mcLower.mcState.gotoAndStop(_oChar.body); mcUpper.mcState.gotoAndStop(_oChar.body); mcRef.mcState.mcArmor.gotoAndStop(_oChar.armor); mcRef.mcState.mcCock.gotoAndStop(_oChar.cock); mcRef.mcState.mcCockHead.gotoAndStop(_oChar.cock); mcRef.mcState.mcHead.gotoAndStop(_oChar.head); mcRef.mcState.mcFace.gotoAndStop(_oChar.head); mcRef.mcState.mcNose.gotoAndStop(_oChar.head); mcRef.mcState.mcBack._visible = false; mcRef.mcState.mcBackMonster._visible = false; mcRef.mcState.mcBackStomach._visible = false; mcRef.mcState.mcBackNose._visible = false; mcRef.mcState.mcBackCockHead._visible = false; mcRef.mcState.mcBackArmor._visible = false; mcRef.mcState.mcFront._visible = false; mcRef.mcState.mcFrontStomach._visible = false; mcRef.mcState.mcFrontArmor._visible = false; mcRef.mcState.mcFrontNose._visible = false; mcRef.mcState.mcFrontHead._visible = false; mcLower.mcState.mcBack.gotoAndStop(_oChar.back); mcLower.mcState.mcBackMonster.gotoAndStop(_oChar.back); mcLower.mcState.mcBackArmor.gotoAndStop(_oChar.armor); mcLower.mcState.mcBackStomach.gotoAndStop(_oChar.armor); mcLower.mcState.mcBackStomach.gotoAndStop(_oChar.armor); mcLower.mcState.mcBackCockHead.gotoAndStop(_oChar.cock); mcLower.mcState.mcArmor._visible = false; mcLower.mcState.mcBody._visible = false; mcLower.mcState.mcCock._visible = false; mcLower.mcState.mcCockHead._visible = false; mcLower.mcState.mcStomach._visible = false; mcLower.mcState.mcTail._visible = false; mcLower.mcState.mcTailTip._visible = false; mcLower.mcState.mcHead._visible = false; mcLower.mcState.mcFace._visible = false; mcLower.mcState.mcNose._visible = false; mcLower.mcState.mcFront._visible = false; mcLower.mcState.mcFrontStomach._visible = false; mcLower.mcState.mcFrontArmor._visible = false; mcLower.mcState.mcFrontNose._visible = false; mcLower.mcState.mcFrontHead._visible = false; mcUpper.mcState.mcFrontArmor.gotoAndStop(_oChar.armor); mcUpper.mcState.mcFrontHead.gotoAndStop(_oChar.head); mcUpper.mcState.mcArmor._visible = false; mcUpper.mcState.mcBody._visible = false; mcUpper.mcState.mcCock._visible = false; mcUpper.mcState.mcCockHead._visible = false; mcUpper.mcState.mcStomach._visible = false; mcUpper.mcState.mcTail._visible = false; mcUpper.mcState.mcTailTip._visible = false; mcUpper.mcState.mcHead._visible = false; mcUpper.mcState.mcFace._visible = false; mcUpper.mcState.mcNose._visible = false; mcUpper.mcState.mcBack._visible = false; mcUpper.mcState.mcBackMonster._visible = false; mcUpper.mcState.mcBackArmor._visible = false; mcUpper.mcState.mcBackStomach._visible = false; mcUpper.mcState.mcBackNose._visible = false; mcUpper.mcState.mcBackCockHead._visible = false; setColors(mcRef.mcState); setColors(mcLower.mcState); setColors(mcUpper.mcState); } function setDamage(_nDamage) { nHP = nHP - _nDamage; nHP = Math.max(0, nHP); } function setHeal(_nDamage) { nHP = Math.max(0, nHP); nHP = Math.min(nHP + _nDamage, nMaxHP); } function get rock() { return(nRockAtt); } function get paper() { return(nPaperAtt); } function get scissors() { return(nScissorAtt); } function get hp() { return(nHP); } function get maxhp() { return(nMaxHP); } function get name() { return(sName); } function get lower() { return(mcLower); } function get upper() { return(mcUpper); } function get bodyData() { var _local2 = new Object(); _local2.armor = sArmor; _local2.body = sBody; _local2.cock = sCock; _local2.head = sHead; return(_local2); } static var sSTATE_IDLE = "Idle"; static var sSTATE_ROCK = "Rock"; static var sSTATE_PAPER = "Paper"; static var sSTATE_SCISSORS = "Scissors"; static var sSTATE_GETROCK = "GetRock"; static var sSTATE_GETPAPER = "GetPaper"; static var sSTATE_GETSCISSORS = "GetScissors"; static var sSTATE_NULLROCK = "NullRock"; static var sSTATE_NULLPAPER = "NullPaper"; static var sSTATE_NULLSCISSORS = "NullScissors"; static var sSTATE_DEATH = "Death"; static var sSTATE_WIN = "Win"; }
Symbol 1545 MovieClip [__Packages.PlayerBattleCharacter] Frame 0
class PlayerBattleCharacter extends BattleCharacter { var oColor, oStomachColor, oTailTipColor, oCockColor, oCockHeadColor, nMaxHP, nHP, nLuck, nEndurance, aEquipment, nSkill, nArchtype, oChanges, nRockAtt, nPaperAtt, nScissorAtt; function PlayerBattleCharacter (_oPlayer, _fLose) { super(_oPlayer, _fLose); oColor = _oPlayer.color; oStomachColor = _oPlayer.stomachcolor; oTailTipColor = _oPlayer.tailtipcolor; oCockColor = _oPlayer.cockcolor; oCockHeadColor = _oPlayer.cockheadcolor; nMaxHP = _oPlayer.maxhealth; nHP = _oPlayer.health; nLuck = _oPlayer.luck; nEndurance = _oPlayer.endurance; aEquipment = _oPlayer.aEquipment; nSkill = _oPlayer.skill; nArchtype = _oPlayer.archtype; oChanges = new Object(); oChanges.rock = 0; oChanges.paper = 0; oChanges.scissors = 0; oChanges.maxhealth = 0; oChanges.light = 0; oChanges.endurance = 0; oChanges.luck = 0; } function useEquipment() { var _local3 = 0; var _local2; _local2 = 0; while (_local2 < aEquipment.length) { if (aEquipment[_local2].health > 0) { nHP = nHP + aEquipment[_local2].health; _local3 = _local3 + aEquipment[_local2].health; oChanges.rock = oChanges.rock + aEquipment[_local2].rock; oChanges.paper = oChanges.paper + aEquipment[_local2].paper; oChanges.scissors = oChanges.scissors + aEquipment[_local2].scissors; oChanges.maxhealth = oChanges.maxhealth + aEquipment[_local2].maxhealth; oChanges.light = oChanges.light + aEquipment[_local2].light; oChanges.endurance = oChanges.endurance + aEquipment[_local2].endurance; oChanges.luck = oChanges.luck + aEquipment[_local2].luck; nRockAtt = nRockAtt - aEquipment[_local2].rock; nPaperAtt = nPaperAtt - aEquipment[_local2].paper; nScissorAtt = nScissorAtt - aEquipment[_local2].scissors; nMaxHP = nMaxHP - aEquipment[_local2].maxhealth; nEndurance = nEndurance - aEquipment[_local2].endurance; nLuck = nLuck - aEquipment[_local2].luck; aEquipment.splice(_local2, 1); nHP = Math.min(nHP, nMaxHP); _local2--; break; } _local2++; } return(_local3); } function hasEquipment() { var _local3 = 0; var _local4 = false; var _local2; _local2 = 0; while (_local2 < aEquipment.length) { if (aEquipment[_local2].health > 0) { _local3 = _local3 + aEquipment[_local2].health; if ((nHP + _local3) > 0) { _local4 = true; break; } } _local2++; } return(_local4); } function get equipment() { return(aEquipment); } function get luck() { return(nLuck); } function get endurance() { return(nEndurance); } function get changes() { return(oChanges); } function get archtype() { return(nArchtype); } function get skill() { return(nSkill); } function get drainlife() { return(DataLevelUp.getSkill("DrainLife", nArchtype, nSkill)); } }
Symbol 1546 MovieClip [__Packages.DataLevelUp] Frame 0
class DataLevelUp { function DataLevelUp () { } static function levelUp(_nArchtype, _nLevel) { var _local1 = new Object(); if (nMAX_LEVEL <= _nLevel) { _local1.rock = Math.floor(_nLevel / 12); _local1.paper = Math.floor(_nLevel / 12); _local1.scissors = Math.floor(_nLevel / 12); _local1.health = Math.floor(_nLevel / 2); _local1.light = 1; if (((_nLevel - nMAX_LEVEL) / 12) == Math.floor((_nLevel - nMAX_LEVEL) / 12)) { _local1.luck = 1; } else { _local1.luck = 0; } if (((_nLevel - nMAX_LEVEL) / 3) == Math.floor((_nLevel - nMAX_LEVEL) / 3)) { _local1.endurance = 1; } else { _local1.endurance = 0; } _local1.equipment = 0; _local1.inventory = 0; _local1.skill = 0; _local1.nextlevel = 0; _local1.nextlevel = Math.floor((((_nLevel + 1) * (_nLevel + 1)) * 150) * (_nLevel / 6.5)); } else { _local1.rock = aROCK[_nArchtype][_nLevel]; _local1.paper = aPAPER[_nArchtype][_nLevel]; _local1.scissors = aSCISSORS[_nArchtype][_nLevel]; _local1.health = aHEALTH[_nArchtype][_nLevel]; _local1.light = 1; _local1.luck = aLUCK[_nArchtype][_nLevel]; _local1.endurance = aENDURANCE[_nArchtype][_nLevel]; _local1.equipment = aEQUIPMENT[_nArchtype][_nLevel]; _local1.inventory = aINVENTORY[_nArchtype][_nLevel]; _local1.skill = aSKILL_BOOST[_nArchtype][_nLevel]; _local1.nextlevel = aNEXT_LEVEL[_nArchtype][_nLevel]; } return(_local1); } static function getSkill(_sSkill, _nArchtype, _nSkill) { var _local4 = 0; var _local1; _local1 = 0; while (_local1 < _nSkill) { if (aSKILL[_nArchtype][_local1].skill == _sSkill) { _local4 = aSKILL[_nArchtype][_local1][_sSkill.toLowerCase()]; } _local1++; } return(_local4); } static var aARCHTYPES = new Array("Night Stalker"); static var aROCK = new Array(new Array(3, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5), new Array(2, 1, 1, 1, 1, 1, 2, 2, 2, 3, 3, 4, 5, 7, 7, 10), new Array(2, 1, 2, 2, 3, 3, 4, 5, 5, 6, 6, 6, 6, 8, 13, 17)); static var aPAPER = new Array(new Array(3, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5), new Array(2, 1, 1, 1, 1, 1, 2, 2, 2, 3, 3, 4, 5, 7, 7, 10), new Array(2, 1, 2, 2, 3, 3, 4, 5, 5, 6, 6, 6, 6, 8, 13, 17)); static var aSCISSORS = new Array(new Array(3, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5), new Array(2, 1, 1, 1, 1, 1, 2, 2, 2, 3, 3, 4, 5, 7, 7, 10), new Array(2, 1, 2, 2, 3, 3, 4, 5, 5, 6, 6, 6, 6, 8, 13, 17)); static var aHEALTH = new Array(new Array(20, 7, 7, 7, 8, 8, 8, 8, 9, 9, 9, 10, 10, 10, 10, 11, 11, 12, 12, 13, 13, 13, 14, 14, 14, 15, 15, 15, 15, 16, 16, 16, 17, 17, 17, 18, 18, 18, 19, 19, 19, 20, 20, 20, 20, 20, 21, 22, 23, 24, 25), new Array(20, 4, 7, 7, 10, 11, 15, 18, 20, 27, 30, 35, 36, 40, 45), new Array(20, 7, 8, 10, 13, 15, 20, 23, 27, 32, 38, 40, 43, 47, 52)); static var aINVENTORY = new Array(new Array(6, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1), new Array(0, 4, 7, 7, 10, 11, 15, 18, 20, 27, 30, 35, 36, 40, 45), new Array(0, 7, 8, 10, 13, 15, 20, 23, 27, 32, 38, 40, 43, 47, 52)); static var aEQUIPMENT = new Array(new Array(2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1), new Array(4, 0, 0, 1, 0, 0, 15, 18, 20, 27, 30, 35, 36, 40, 45), new Array(0, 7, 8, 10, 13, 15, 20, 23, 27, 32, 38, 40, 43, 47, 52)); static var aLUCK = new Array(new Array(0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1), new Array(0, 4, 7, 7, 10, 11, 15, 18, 20, 27, 30, 35, 36, 40, 45), new Array(0, 7, 8, 10, 13, 15, 20, 23, 27, 32, 38, 40, 43, 47, 52)); static var aENDURANCE = new Array(new Array(0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1), new Array(0, 0, 0, 1, 0, 1, 1, 1, 1, 2, 1, 2, 3, 3, 3, 3), new Array(0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2)); static var aSKILL_BOOST = new Array(new Array(0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); static var aNEXT_LEVEL = new Array(new Array(150, 400, 1000, 2050, 3650, 5950, 9100, 13200, 18350, 24750, 32500, 41750, 52600, 65150, 79550, 95950, 114450, 135250, 158600, 184600, 213400, 245150, 280000, 318050, 359450, 404350, 452850, 505100, 561250, 621500), new Array(0, 0, 0, 1, 0, 1, 1, 1, 1, 2, 1, 2, 3, 3, 3, 3), new Array(0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2)); static var aSKILL = new Array(new Array({name:"Night Vision", skill:"NightVision", light:1, display:"+1", text:"Night Vision\nYou can see further in the dark."}, {name:"Dungeon Crawler", skill:"DungeonCrawler", dungeoncrawler:0.15, display:"+10%", text:"Dungeon Crawler\nIncreases experience gained at the end of a dungeon."}, {name:"Lockpick", skill:"LockPick", lockpick:0.25, display:"+25%", text:"Lock Picking\nTrapped chests appear in grey and 25% will be disabled."}, {name:"Heroic Adversary", skill:"HeroicAdversary", heroicadversary:0.15, display:"+15%", text:"Heroic Adversary\nYour attacks against unique foes become more potent."}, {name:"Dungeon Crawler", skill:"DungeonCrawler", dungeoncrawler:0.2, display:"+20%", text:"Dungeon Crawler\nIncreases experience gained at the end of a dungeon."}, {name:"Vampirism", skill:"Vampirism", vampirism:0.1, display:"+10%", text:"Vampirism\nEvery successful attack increases your vigor."}, {name:"Night Vision", skill:"NightVision", light:2, display:"+2", text:"Night Vision\nYou can see further in the dark."}, {name:"Heroic Adversary", skill:"HeroicAdversary", heroicadversary:0.3, display:"+30%", text:"Heroic Adversary\nYour attacks against unique foes become more potent."}, {name:"Lockpick", skill:"LockPick", lockpick:0.5, display:"+50%", text:"Lock Picking\nTrapped chests appear in grey and 50% will be disabled."}, {name:"Dungeon Crawler", skill:"DungeonCrawler", dungeoncrawler:0.5, display:"+50%", text:"Dungeon Crawler\nIncreases experience gained at the end of a dungeon."}, {name:"Lockpick", skill:"LockPick", lockpick:0.8, display:"+80%", text:"Lock Picking\nTrapped chests appear in grey and 80% will be disabled."}, {name:"Vampirism", skill:"Vampirism", vampirism:0.2, display:"+20%", text:"Vampirism\nEvery successful attack increases your vigor."}, {name:"Dungeon Crawler", skill:"DungeonCrawler", dungeoncrawler:0.4, display:"+40%", text:"Dungeon Crawler\nIncreases experience gained at the end of a dungeon."}, {name:"Heroic Adversary", skill:"HeroicAdversary", heroicadversary:0.3, display:"+30%", text:"Heroic Adversary\nYour attacks against unique foes become more potent."}, {name:"Night Vision", skill:"NightVision", light:3, display:"+3", text:"Night Vision\nYou can see further in the dark."}, {name:"Lockpick", skill:"LockPick", lockpick:0.75, display:"+75%", text:"Lock Picking\nTrapped chests appear in grey and can be disabled."}, {name:"Dungeon Crawler", skill:"DungeonCrawler", dungeoncrawler:0.5, display:"+50%", text:"Dungeon Crawler\nIncreases experience gained at the end of a dungeon."}, {name:"Heroic Adversary", skill:"HeroicAdversary", heroicadversary:0.4, display:"+40%", text:"Heroic Adversary\nYour attacks against unique foes become more potent."}, {name:"Vampirism", skill:"Vampirism", vampirism:0.3, display:"+30%", text:"Vampirism\nEvery successful attack increases your vigor."}), new Array({name:"Night Vision", skill:"NightVision", light:2}, {name:"Night Vision", skill:"Armor", ignoreattacks:1}), new Array({name:"Night Vision", skill:"NightVision", light:2}, {name:"Armor", skill:"Armor", ignoreattacks:1})); static var nMAX_LEVEL = 30; }
Symbol 1547 MovieClip [__Packages.FoeBattleCharacter] Frame 0
class FoeBattleCharacter extends BattleCharacter { var oColor, oStomachColor, oTailTipColor, oCockColor, oCockHeadColor, oColorArmor, nRockProb, nPaperProb, nMaxHP, nHP, nExperience; function FoeBattleCharacter (_oFoe, _fLose) { super(_oFoe, _fLose); oColor = _oFoe.color; oStomachColor = _oFoe.stomachcolor; oTailTipColor = _oFoe.tailtipcolor; oCockColor = _oFoe.cockcolor; oCockHeadColor = _oFoe.cockheadcolor; oColorArmor = _oFoe.armorcolor; nRockProb = _oFoe.rockprob; nPaperProb = _oFoe.paperprob; nMaxHP = _oFoe.health; nHP = nMaxHP; nExperience = _oFoe.experience; } function getAttack(_sAttack, _nLuck) { var _local2 = nRockProb; var _local3 = nPaperProb; switch (_sAttack) { case Battle.sROCK : _local3 = _local3 - _nLuck; _local2 = _local2 - Math.floor(_nLuck / 2); break; case Battle.sPAPER : _local2 = _local2 + _nLuck; _local3 = _local3 + Math.floor(_nLuck / 2); break; default : _local2 = _local2 - _nLuck; _local3 = _local3 + Math.floor(_nLuck / 2); if (_local2 >= 0) { break; } _local3 = _local3 + Math.abs(_local2); _local2 = 0; } var _local6 = Math.floor(Math.random() * 100); if (_local6 < _local2) { _sAttack = Battle.sROCK; } else if (_local6 < _local3) { _sAttack = Battle.sPAPER; } else { _sAttack = Battle.sSCISSORS; } return(_sAttack); } function setColors(_mcRef) { super.setColors(_mcRef); var _local3 = new flash.geom.Transform(_mcRef.mcArmor); _local3.colorTransform = oColorArmor; _local3 = new flash.geom.Transform(_mcRef.mcBackArmor); _local3.colorTransform = oColorArmor; _local3 = new flash.geom.Transform(_mcRef.mcFrontArmor); _local3.colorTransform = oColorArmor; } function get experience() { return(nExperience); } }
Symbol 1548 MovieClip [__Packages.BattleHealth] Frame 0
class BattleHealth { var bBeyondZero, nDecrementHealth, nCurrentHealth, nDisplayedHealth, nMaxHealth, sName, mcRef, __get__mc; function BattleHealth (_bBeyondZero) { bBeyondZero = _bBeyondZero; } function enterFrame() { if (nDecrementHealth > 0) { if (nDisplayedHealth > nCurrentHealth) { nDisplayedHealth = nDisplayedHealth - nDecrementHealth; if (nDisplayedHealth < nCurrentHealth) { nDisplayedHealth = nCurrentHealth; nDecrementHealth = 0; } showHp(); } } else if (nDecrementHealth < 0) { if (nDisplayedHealth < nCurrentHealth) { nDisplayedHealth = nDisplayedHealth - nDecrementHealth; if (nDisplayedHealth > nCurrentHealth) { nDisplayedHealth = nCurrentHealth; nDecrementHealth = 0; } showHp(); } } } function init(_nHealth, _nMaxHealth, _sName) { nCurrentHealth = _nHealth; nDisplayedHealth = _nHealth; nMaxHealth = _nMaxHealth; sName = _sName; } function setHealth(_nHealth, _bGradual) { mcRef.mcHealthText.txtHP.text = (nCurrentHealth + "/") + nMaxHealth; mcRef.gotoAndStop(Math.max(1, Math.ceil(mcRef._totalFrames * (nCurrentHealth / nMaxHealth)))); nDecrementHealth = Math.max(Math.floor((nCurrentHealth - _nHealth) / nFRAMES_LOSE), 1); if (nCurrentHealth < _nHealth) { nDecrementHealth = nDecrementHealth * -1; } nCurrentHealth = _nHealth; } function showHp() { mcRef.mcHealthText.txtHP.text = (Math.max(0, nDisplayedHealth) + "/") + nMaxHealth; mcRef.gotoAndStop(Math.max(1, Math.ceil(mcRef._totalFrames * (nDisplayedHealth / nMaxHealth)))); } function set mc(_mcRef) { mcRef = _mcRef; showHp(); //return(__get__mc()); } static var nFRAMES_LOSE = 6; }
Symbol 1549 MovieClip [__Packages.Splat] Frame 0
class Splat extends library.State { var fEndSplat, nX, mcRef, nY, setState, isStateComplete; function Splat (_mcRef, _fEndSplat) { super(_mcRef); fEndSplat = _fEndSplat; nX = mcRef._x; nY = mcRef._y; setState(sSTATE_HIDDEN); } function doDamage() { if (isStateComplete()) { setState(sSTATE_HIDDEN); fEndSplat(); } } function doHeal() { if (isStateComplete()) { setState(sSTATE_HIDDEN); fEndSplat(); } } function doResist() { if (isStateComplete()) { setState(sSTATE_HIDDEN); fEndSplat(); } } function doNoEffect() { if (isStateComplete()) { setState(sSTATE_HIDDEN); fEndSplat(); } } function setDamage(_nDamage) { nX = mcRef._x + (Math.floor(Math.random() * 60) - 30); nY = mcRef._y + (Math.floor(Math.random() * 60) - 30); setState(sSTATE_DAMAGE); mcRef.mcState.mcText.txtText.text = _nDamage; var _local2 = Math.ceil(Math.random() * 6); mcRef.mcState.mcSplat.gotoAndStop("Splat" + _local2); } function setHeal(_nDamage) { nX = mcRef._x + (Math.floor(Math.random() * 60) - 30); nY = mcRef._y + (Math.floor(Math.random() * 60) - 30); setState(sSTATE_HEAL); mcRef.mcState.mcText.txtText.text = _nDamage; var _local2 = Math.ceil(Math.random() * 6); mcRef.mcState.mcSplat.gotoAndStop("Splat" + _local2); } function setNoEffect() { nX = mcRef._x + (Math.floor(Math.random() * 60) - 30); nY = mcRef._y + (Math.floor(Math.random() * 60) - 30); setState(sSTATE_NOEFFECT); var _local2 = Math.ceil(Math.random() * 6); mcRef.mcState.mcSplat.gotoAndStop("Splat" + _local2); } var sSTATE_DAMAGE = "Damage"; var sSTATE_HEAL = "Heal"; var sSTATE_RESIST = "Resist"; var sSTATE_NOEFFECT = "NoEffect"; var sSTATE_HIDDEN = "Hidden"; }
Symbol 1550 MovieClip [__Packages.XPSplat] Frame 0
class XPSplat extends library.State { var mcRef, nXP, sText, nDelay, setState; function XPSplat (_mcRef, _nDelay, _nXP, _sText) { super(_mcRef); mcRef._x + (Math.floor(Math.random() * 60) - 30); mcRef._y + (Math.floor(Math.random() * 60) - 30); nXP = _nXP; sText = _sText; if (_nDelay != -1) { nDelay = getTimer() + _nDelay; } else { _nDelay = -1; } setState(sSTATE_HIDDEN); } function doHidden() { if ((nDelay != -1) && (nDelay <= getTimer())) { setState(sSTATE_EXPERIENCE); } } function startExperience() { mcRef.mcState.mcText.txtText.text = sText; mcRef.mcState.mcNumber.txtText.text = "+" + nXP; var _local2 = Math.ceil(Math.random() * 6); mcRef.mcState.mcSplat.gotoAndStop("Splat" + _local2); } function doExperience() { if (mcRef.mcState._currentframe == mcRef.mcState._totalframes) { mcRef.mcState.stop(); } } static var sSTATE_EXPERIENCE = "Experience"; static var sSTATE_HIDDEN = "Hidden"; }
Symbol 1551 MovieClip [__Packages.Tutorial] Frame 0
class Tutorial extends library.Popup { static var aTutorial, oPopup; function Tutorial () { super(); } static function init(_bTutorial) { aTutorial = new Array(); var _local1; _local1 = 0; while (_local1 < nTOTAL_TUTORIAL) { aTutorial[_local1] = _bTutorial; _local1++; } aTutorial[nLAST_SHOP] = true; } static function enterFrame() { keyPress(); oPopup.enterFrame(); } static function setMc(_mcRef, _nSection) { oPopup = new TutorialPopup(_mcRef); if (aTutorial[_nSection]) { aTutorial[_nSection] = false; oPopup.startTransition(); } } static function startPopup() { if (oPopup.__get__getState() == library.Popup.sSTATE_HIDDEN) { oPopup.startTransition(); } } static function keyPress() { if (Key.isDown(27)) { startPopup(); } } static function loadGame(_sLoadGame) { var _local1; _local1 = 0; while (_local1 < nTOTAL_TUTORIAL) { aTutorial[_local1] = _sLoadGame.substring(_local1, _local1 + 1) == "1"; _local1++; } } static function saveGame() { var _local2 = ""; var _local1; _local1 = 0; while (_local1 < nTOTAL_TUTORIAL) { if (aTutorial[_local1]) { _local2 = _local2 + "1"; } else { _local2 = _local2 + "0"; } _local1++; } return(_local2); } static function getTutorial(_nTutorial) { return(aTutorial[_nTutorial]); } static function active() { return(oPopup.__get__getState() != library.Popup.sSTATE_HIDDEN); } static var nTOTAL_TUTORIAL = 7; static var nSHOP = 0; static var nLEVEL = 1; static var nBATTLE = 2; static var nCHAR_SELECT = 3; static var nFIRST_SHOP = 4; static var nTRAP = 5; static var nLAST_SHOP = 6; }
Symbol 1552 MovieClip [__Packages.TutorialPopup] Frame 0
class TutorialPopup extends library.Popup { var setState, mcRef, oBtnContinue; function TutorialPopup (_mcRef) { super(_mcRef); setState(library.Popup.sSTATE_HIDDEN); } function startIn() { mcRef.mcState.mcState.btnContinue.gotoAndStop("Idle"); } function startIdle() { oBtnContinue = new library.MCButton(mcRef.mcState.btnContinue, library.Delegate.create(this, setState, library.Popup.sSTATE_OUT)); } function doIdle() { oBtnContinue.enterFrame(); } function startOut() { mcRef.mcState.mcState.btnContinue.gotoAndStop("Idle"); } }
Symbol 1553 MovieClip [__Packages.DataEnnemies] Frame 0
class DataEnnemies { static var aStarMonsters; function DataEnnemies () { } static function generateStarMonsterList(_nLevel, _sPlayerName) { aStarMonsters = new Array(); var _local3 = new Array(sGOBLIN, sGOBLIN, sGOBLIN, sGOBLIN, sGOBLIN, sGOBLIN, sORC, sORC, sORC, sORC, sORC, sDRAGON, sDRAGON, sKROKEDRILOS, sKROKEDRILOS, sKROKEDRILOS, sKROKEDRILOS, sKROKEDRILOS, sANUBIS, sANUBIS, sSATYR, sSATYR, sSATYR, sSATYR, sSATYR, sMINOTAUR, sMINOTAUR, sMINOTAUR, sDOPPELGANGER); var _local9; _local9 = 0; while (_local9 < 3) { var _local2 = Math.floor(Math.random() * _local3.length); var _local6 = setMentality(_local3[_local2]); var _local7 = setName(_local3[_local2]); var _local4 = setMainColor(_local7[1]); var _local8 = setMonsterItem(); var _local1 = new Object(_local3[_local2]); var _local5 = _nLevel - Math.round(Math.random()); _local1.name = (_local7[0] + " ") + _local3[_local2].Split("Anubis").Join("Jackal").Split("Doppleganger").Join(_sPlayerName); _local1 = setPhysical(_local1, _local8, _local3[_local2], _local8, "None"); _local1 = setMonster(_local1, setStat(_local3[_local2], _local5), setStat(_local3[_local2], _local5), setStat(_local3[_local2], _local5), setHealth(_local3[_local2], _local5), setExperience(_local3[_local2], _local5), 0, _local6[0], _local6[1] + _local6[0]); _local1.color = _local4; if (_local3[_local2] == sKROKEDRILOS) { _local1.stomachcolor = setStomachColor(_local4); } else { _local1.stomachcolor = _local1.color; } if (_local3[_local2] == sDRAGON) { _local1.cockheadcolor = _local4; } else if (_local3[_local2] == sKROKEDRILOS) { _local1.cockheadcolor = setCockColor(_local1.stomachcolor); } else { _local1.cockheadcolor = setCockColor(_local4); } if ((_local3[_local2] == sGOBLIN) || (_local3[_local2] == sORC)) { _local1.armorcolor = new flash.geom.ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); } else if ((_local3[_local2] == sDRAGON) && (_local1.armor == "None")) { _local1.armorcolor = setStomachColor(_local4); _local1.stomachcolor = _local1.armorcolor; } else { _local1.armorcolor = setMainColor("Any"); if (_local3[_local2] == sDRAGON) { _local1.stomachcolor = _local1.armorcolor; } } aStarMonsters.push(_local1); _local9++; } } static function getBoss(_sName, _nLevel, _sPlayerName, _oPlayerColor, _oPlayerColorStomach, _oPlayerColorTailTip, _oPlayerColorCock, _oPlayerColorCockHead) { var _local1 = new Object(); _local1.boss = true; _local1.state = BattleCharacter.sSTATE_IDLE; switch (_sName) { case "Bahamut" : _local1.name = "Bahamut"; _local1 = setPhysical(_local1, "Scales", sDRAGON, "Scales", "None"); _local1 = setMonster(_local1, 16, 16, 16, 86, 200, 0, 33, 66); _local1.color = new flash.geom.ColorTransform(1, 0.82, 0.04, 1, 0, 0, 0, 0); _local1.stomachcolor = new flash.geom.ColorTransform(1, 0, 0, 1, 0, 0, 0, 0); _local1.armorcolor = new flash.geom.ColorTransform(1, 0, 0, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(1, 0.82, 0.04, 1, 0, 0, 0, 0); break; case "Anubis" : _local1.name = "Anubis"; _local1 = setPhysical(_local1, "Gold", sANUBIS, "None", "None"); _local1 = setMonster(_local1, 40, 40, 40, 352, 500, 0, 33, 67); _local1.color = new flash.geom.ColorTransform(0.3, 0.3, 0.4, 1, 0, 0, 0, 0); _local1.stomachcolor = new flash.geom.ColorTransform(0.85, 0.65, 0.35, 1, 0, 0, 0, 0); _local1.armorcolor = new flash.geom.ColorTransform(1, 0.82, 0.04, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.85, 0.7, 0.77, 1, 0, 0, 0, 0); break; case "*" : _local1.name = _sPlayerName; _local1 = setPhysical(_local1, "", sDOPPELGANGER, "None", "None"); _local1 = setMonster(_local1, 105, 105, 105, 1200, 1500, 0, 34, 67); _local1.color = _oPlayerColor; _local1.stomachcolor = _oPlayerColorStomach; _local1.armorcolor = new flash.geom.ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); _local1.cockheadcolor = _oPlayerColorCockHead; _local1.cockcolor = _oPlayerColorCock; _local1.tailtipcolor = _oPlayerColorTailTip; break; case "Boss" : var _local2 = new Array(sGOBLIN, sGOBLIN, sGOBLIN, sORC, sORC, sORC, sDRAGON, sDRAGON, sDRAGON, sDRAGON, sDRAGON, sKROKEDRILOS, sKROKEDRILOS, sKROKEDRILOS, sANUBIS, sANUBIS, sANUBIS, sANUBIS, sANUBIS, sSATYR, sSATYR, sSATYR, sMINOTAUR, sMINOTAUR, sMINOTAUR, sMINOTAUR, sMINOTAUR); var _local3 = Math.floor(Math.random() * _local2.length); var _local5 = setMentality(_local2[_local3]); var _local6 = setBossName(_local2[_local3]); var _local7 = setBossItem(_local2[_local3]); _local1 = new Object(); var _local4 = (_nLevel - Math.round(Math.random())) + ((GenerateDungeon.ARRAY_DUNGEON.length - 1) * DataLocations.nNODES_PER_LOCATION); _local1.name = _local6[0]; _local1 = setPhysical(_local1, _local7, _local2[_local3], _local7, "None"); _local1 = setMonster(_local1, setBossStat(_local4), setBossStat(_local4), setBossStat(_local4), setBossHealth(_local4), setBossExperience(_local4), 0, _local5[0], _local5[1] + _local5[0]); _local1.color = setMainColor(_local6[1]); if (_local2[_local3] == sDRAGON) { _local1.cockheadcolor = _local1.color; } else if (_local2[_local3] == sKROKEDRILOS) { _local1.cockheadcolor = setCockColor(_local1.stomachcolor); } else { _local1.cockheadcolor = setCockColor(_local1.color); } if (_local2[_local3] == sKROKEDRILOS) { _local1.stomachcolor = setStomachColor(_local1.color); } else { _local1.stomachcolor = _local1.color; } if ((_local2[_local3] == sGOBLIN) || (_local2[_local3] == sORC)) { _local1.armorcolor = new flash.geom.ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); } else if ((_local2[_local3] == sDRAGON) && (_local1.armor == "None")) { _local1.armorcolor = setStomachColor(_local1.color); _local1.stomachcolor = _local1.armorcolor; } else { _local1.armorcolor = setMainColor("Any"); if (_local2[_local3] != sDRAGON) { break; } _local1.stomachcolor = _local1.armorcolor; } } _local1.boss = true; return(_local1); } static function getTrap(_nDungeon, _nLevel) { var _local1; if (_nDungeon < (GenerateDungeon.ARRAY_DUNGEON.length - 1)) { _local1 = getMonster(_nDungeon, ((_nDungeon * DataLocations.nNODES_PER_LOCATION) + _nLevel) + 1); } else { _local1 = aStarMonsters[Math.floor(aStarMonsters.length * Math.random())]; } return(_local1); } static function getMonster(_nDungeon, _nLevel) { var _local1 = new Object(); _local1.state = BattleCharacter.sSTATE_IDLE; _local1.boss = false; var _local2; var _local3; switch (_nLevel) { case 1 : _local2 = new Array("Goblin", "Orc"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Goblin" : _local1.name = "Goblin"; _local1 = setPhysical(_local1, "None", sGOBLIN, "None", "None"); _local1 = setMonster(_local1, 1, 1, 1, 4, 12, 0, 33, 66); _local1.color = new flash.geom.ColorTransform(0.36, 0.54, 0.24, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; _local1.cockheadcolor = new flash.geom.ColorTransform(0.3, 0.42, 0.16, 1, 0, 0, 0, 0); break; case "Orc" : _local1.name = "Orc"; _local1 = setPhysical(_local1, "None", sORC, "None", "None"); _local1 = setMonster(_local1, 2, 2, 2, 6, 20, 0, 33, 66); _local1.color = new flash.geom.ColorTransform(0.24, 0.68, 0.24, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.1, 0.54, 0.1, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; } break; case 2 : _local2 = new Array("Snow Goblin", "Desert Goblin", "Brace Orc"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Snow Goblin" : _local1.name = "Snow Goblin"; _local1 = setPhysical(_local1, "None", sGOBLIN, "None", "None"); _local1 = setMonster(_local1, 3, 3, 3, 10, 28, 0, 29, 58); _local1.color = new flash.geom.ColorTransform(0.48, 0.9, 0.9, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; _local1.cockheadcolor = new flash.geom.ColorTransform(0.25, 0.73, 0.85, 1, 0, 0, 0, 0); break; case "Desert Goblin" : _local1.name = "Desert Goblin"; _local1 = setPhysical(_local1, "None", sGOBLIN, "None", "None"); _local1 = setMonster(_local1, 2, 4, 3, 8, 24, 0, 42, 71); _local1.color = new flash.geom.ColorTransform(0.68, 0.18, 0.04, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; _local1.cockheadcolor = new flash.geom.ColorTransform(0.58, 0.13, 0.02, 1, 0, 0, 0, 0); break; case "Brace Orc" : _local1.name = "Shackle Orc"; _local1 = setPhysical(_local1, "Braces", sORC, "None", "None"); _local1 = setMonster(_local1, 6, 5, 5, 17, 39, 0, 45, 72); _local1.color = new flash.geom.ColorTransform(0.24, 0.68, 0.24, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.1, 0.54, 0.1, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; } break; case 3 : _local2 = new Array("Leather Goblin", "Flaming Orc"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Leather Goblin" : _local1.name = "Strapped Goblin"; _local1 = setPhysical(_local1, "Leather", sGOBLIN, "None", "None"); _local1 = setMonster(_local1, 4, 4, 4, 13, 31, 0, 33, 66); _local1.color = new flash.geom.ColorTransform(0.36, 0.54, 0.24, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; _local1.cockheadcolor = new flash.geom.ColorTransform(0.3, 0.42, 0.16, 1, 0, 0, 0, 0); break; case "Flaming Orc" : _local1.name = "Flaming Orc"; _local1 = setPhysical(_local1, "None", sORC, "None", "None"); _local1 = setMonster(_local1, 8, 5, 6, 21, 45, 0, 25, 75); _local1.color = new flash.geom.ColorTransform(1, 0.56, 0.82, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.85, 0.4, 0.7, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; } break; case 4 : _local2 = new Array("Chocolate Orc"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Chocolate Orc" : _local1.name = "Chocolate Orc"; _local1 = setPhysical(_local1, "None", sORC, "None", "None"); _local1 = setMonster(_local1, 8, 0, 8, 27, 51, 0, 40, 40); _local1.color = new flash.geom.ColorTransform(0.42, 0.28, 0.1, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.3, 0.18, 0.06, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; break; default : } break; case 5 : _local2 = new Array("Armored Snow Goblin", "Armored Desert Goblin"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Armored Snow Goblin" : _local1.name = "Strapped Snow Goblin"; _local1 = setPhysical(_local1, "Leather", sGOBLIN, "None", "None"); _local1 = setMonster(_local1, 8, 8, 8, 30, 60, 0, 29, 58); _local1.color = new flash.geom.ColorTransform(0.48, 0.9, 0.9, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; _local1.cockheadcolor = new flash.geom.ColorTransform(0.25, 0.73, 0.85, 1, 0, 0, 0, 0); break; case "Armored Desert Goblin" : _local1.name = "Strapped Desert Goblin"; _local1 = setPhysical(_local1, "Leather", sGOBLIN, "None", "None"); _local1 = setMonster(_local1, 7, 9, 8, 27, 63, 0, 42, 71); _local1.color = new flash.geom.ColorTransform(0.68, 0.18, 0.04, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; _local1.cockheadcolor = new flash.geom.ColorTransform(0.58, 0.13, 0.02, 1, 0, 0, 0, 0); } break; case 6 : _local2 = new Array("Dominating Orc"); _local3 = Math.floor(Math.random() * _local2.length); if (!(_local2[_local3] === "Dominating Orc")) { } else { _local1.name = "Dominating Orc"; _local1 = setPhysical(_local1, "Braces", sORC, "None", "None"); _local1 = setMonster(_local1, 11, 10, 10, 35, 82, 0, 45, 70); _local1.color = new flash.geom.ColorTransform(0.3, 0.36, 0.3, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.2, 0.32, 0.2, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; } break; case 7 : _local2 = new Array("Krokedrilos", "Pharaoh Orc"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Krokedrilos" : _local1.name = "Krokedrilos"; _local1 = setPhysical(_local1, "None", sKROKEDRILOS, "None", "None"); _local1 = setMonster(_local1, 13, 13, 13, 48, 134, 0, 34, 67); _local1.color = new flash.geom.ColorTransform(0.6, 0.5, 0.4, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.6, 0.42, 0.35, 1, 0, 0, 0, 0); _local1.stomachcolor = new flash.geom.ColorTransform(0.9, 0.8, 0.65, 1, 0, 0, 0, 0); break; case "Pharaoh Orc" : _local1.name = "Pharaoh Orc"; _local1 = setPhysical(_local1, "Braces", sORC, "None", "None"); _local1 = setMonster(_local1, 11, 11, 12, 54, 147, 0, 29, 58); _local1.color = new flash.geom.ColorTransform(0.68, 0.66, 0.52, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.56, 0.46, 0.16, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; } break; case 8 : _local2 = new Array("Phallic Krokedrilos", "Dancing Goblin"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Phallic Krokedrilos" : _local1.name = "Phallic Krokedrilos"; _local1 = setPhysical(_local1, "None", sKROKEDRILOS, "None", "None"); _local1 = setMonster(_local1, 17, 15, 13, 67, 178, 0, 30, 70); _local1.color = new flash.geom.ColorTransform(0, 0.75, 0.75, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0, 0.55, 1, 1, 0, 0, 0, 0); _local1.stomachcolor = new flash.geom.ColorTransform(0, 0.75, 0.95, 1, 0, 0, 0, 0); break; case "Dancing Goblin" : _local1.name = "Sol Goblin"; _local1 = setPhysical(_local1, "None", sGOBLIN, "None", "None"); _local1 = setMonster(_local1, 14, 12, 13, 75, 205, 0, 35, 68); _local1.color = new flash.geom.ColorTransform(1, 0.9, 0.15, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.13, 0.28, 0.13, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; } break; case 9 : _local2 = new Array("Mirage Orc"); _local3 = Math.floor(Math.random() * _local2.length); if (!(_local2[_local3] === "Mirage Orc")) { } else { _local1.name = "Mirage Orc"; _local1 = setPhysical(_local1, "None", sORC, "None", "None"); _local1 = setMonster(_local1, 17, 20, 17, 98, 232, 0, 33, 66); _local1.color = new flash.geom.ColorTransform(0.48, 0.78, 0.66, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.48, 0.9, 0.96, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; } break; case 10 : _local2 = new Array("Mirage Krokedrilos", "Dusk Dragon"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Mirage Krokedrilos" : _local1.name = "Twilight Krokedrilos"; _local1 = setPhysical(_local1, "Chains", sKROKEDRILOS, "None", "None"); _local1 = setMonster(_local1, 22, 22, 22, 121, 266, 0, 50, 100); _local1.color = new flash.geom.ColorTransform(0.8, 0.6, 1, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.75, 0.45, 0.6, 1, 0, 0, 0, 0); _local1.stomachcolor = new flash.geom.ColorTransform(1, 0.6, 0.85, 1, 0, 0, 0, 0); _local1.armorcolor = new flash.geom.ColorTransform(0.8, 0.3, 0.3, 1, 0, 0, 0, 0); break; case "Dusk Dragon" : _local1.name = "Dusk Dragon"; _local1 = setPhysical(_local1, "None", sDRAGON, "None", "None"); _local1 = setMonster(_local1, 25, 27, 26, 140, 280, 0, 40, 78); _local1.color = new flash.geom.ColorTransform(0.48, 0.54, 0.86, 1, 0, 0, 0, 0); _local1.cockheadcolor = _local1.color; _local1.stomachcolor = new flash.geom.ColorTransform(0.66, 0.76, 1, 1, 0, 0, 0, 0); } break; case 11 : _local2 = new Array("Whorish Orc", "Krokedrilos", "Squire Goblin"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Whorish Orc" : _local1.name = "Whorish Orc"; _local1 = setPhysical(_local1, "Braces", sORC, "None", "None"); _local1 = setMonster(_local1, 31, 27, 25, 161, 306, 0, 28, 60); _local1.color = new flash.geom.ColorTransform(0.86, 1, 0.82, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.88, 0.6, 0.58, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; break; case "Krokedrilos" : _local2 = new Array("Star Krokedrilos", "Feral Krokedrilos", "Playful Krokedrilos", "Clever Krokedrilos"); _local3 = Math.floor(Math.random() * _local2.length); _local1.name = _local2[_local3]; _local1 = setPhysical(_local1, "Chains", sKROKEDRILOS, "None", "None"); _local1.color = new flash.geom.ColorTransform(0.4, 0.88, 0.3, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.94, 0.58, 0.16, 1, 0, 0, 0, 0); _local1.stomachcolor = new flash.geom.ColorTransform(0.98, 1, 0.16, 1, 0, 0, 0, 0); switch (_local2[_local3]) { case "Leader Krokedrilos" : _local1 = setMonster(_local1, 31, 31, 33, 158, 334, 0, 32, 62); _local1.armorcolor = new flash.geom.ColorTransform(0.04, 0.32, 1, 1, 0, 0, 0, 0); break; case "Rebel Krokedrilos" : _local1 = setMonster(_local1, 31, 33, 31, 160, 333, 0, 32, 70); _local1.armorcolor = new flash.geom.ColorTransform(0.8, 0.1, 0.32, 1, 0, 0, 0, 0); break; case "Playful Krokedrilos" : _local1 = setMonster(_local1, 33, 31, 31, 154, 331, 0, 38, 68); _local1.armorcolor = new flash.geom.ColorTransform(0.92, 0.5, 0.1, 1, 0, 0, 0, 0); break; case "Clever Krokedrilos" : default : _local1 = setMonster(_local1, 32, 32, 32, 156, 332, 0, 33, 66); _local1.armorcolor = new flash.geom.ColorTransform(0.58, 0.1, 0.74, 1, 0, 0, 0, 0); } break; case "Squire Goblin" : _local1.name = "Squire Goblin"; _local1 = setPhysical(_local1, "None", sGOBLIN, "None", "None"); _local1 = setMonster(_local1, 27, 27, 28, 136, 294, 0, 33, 66); _local1.color = new flash.geom.ColorTransform(0.56, 0.64, 0.6, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.26, 0.38, 0.32, 1, 0, 0, 0, 0); _local1.stomachcolor = _local1.color; } break; case 12 : _local2 = new Array("Succulent Dragon"); _local3 = Math.floor(Math.random() * _local2.length); if (!(_local2[_local3] === "Succulent Dragon")) { } else { _local1.name = "Succulent Dragon"; _local1 = setPhysical(_local1, "None", sDRAGON, "None", "None"); _local1 = setMonster(_local1, 33, 33, 33, 170, 399, 0, 30, 65); _local1.color = new flash.geom.ColorTransform(0.92, 0.74, 0.78, 1, 0, 0, 0, 0); _local1.cockheadcolor = _local1.color; _local1.stomachcolor = _local1.color; } break; case 13 : _local2 = new Array("Satyr", "Kroke"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Satyr" : _local1.name = "Satyr"; _local1 = setPhysical(_local1, "None", sSATYR, "None", "None"); _local1 = setMonster(_local1, 34, 35, 34, 184, 400, 0, 25, 60); _local1.color = new flash.geom.ColorTransform(0.58, 0.46, 0.14, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(1, 0.36, 0.48, 1, 0, 0, 0, 0); _local1.stomachcolor = new flash.geom.ColorTransform(1, 0.88, 0.7, 1, 0, 0, 0, 0); break; case "Kroke" : _local1.name = "Lovable Krokedrilos"; _local1 = setPhysical(_local1, "None", sKROKEDRILOS, "None", "None"); _local1 = setMonster(_local1, 39, 38, 36, 218, 496, 0, 40, 75); _local1.color = new flash.geom.ColorTransform(0.8, 0.46, 0.76, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.6, 0.28, 0.3, 1, 0, 0, 0, 0); _local1.stomachcolor = new flash.geom.ColorTransform(0.62, 0.26, 0.7, 1, 0, 0, 0, 0); } break; case 14 : _local2 = new Array("Satyr", "Orc", "Goblin"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Satyr" : _local1.name = "Clover Satyr"; _local1 = setPhysical(_local1, "None", sSATYR, "None", "None"); _local1 = setMonster(_local1, 42, 39, 42, 201, 574, 0, 35, 75); _local1.color = new flash.geom.ColorTransform(0.18, 0.96, 0.24, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.52, 0.76, 0.52, 1, 0, 0, 0, 0); _local1.stomachcolor = new flash.geom.ColorTransform(0.7, 1, 0.9, 1, 0, 0, 0, 0); break; case "Orc" : _local1.name = "Flame Orc"; _local1 = setPhysical(_local1, "Braces", sORC, "None", "None"); _local1 = setMonster(_local1, 45, 48, 45, 222, 622, 0, 20, 70); _local1.color = new flash.geom.ColorTransform(1, 0.28, 0.32, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.8, 0, 0, 1, 0, 0, 0, 0); break; case "Goblin" : _local1.name = "Lightning Goblin"; _local1 = setPhysical(_local1, "Leather", sGOBLIN, "None", "None"); _local1 = setMonster(_local1, 38, 38, 38, 186, 555, 0, 33, 66); _local1.color = new flash.geom.ColorTransform(1, 1, 0.44, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.92, 0.72, 0.52, 1, 0, 0, 0, 0); } break; case 15 : _local2 = new Array("Kroke", "Dragon"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Kroke" : _local1.name = "Minotaur"; _local1 = setPhysical(_local1, "None", sMINOTAUR, "None", "None"); _local1 = setMonster(_local1, 47, 50, 46, 225, 704, 0, 25, 65); _local1.color = new flash.geom.ColorTransform(0.66, 0.62, 0.36, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.22, 0.4, 0.14, 1, 0, 0, 0, 0); _local1.stomachcolor = new flash.geom.ColorTransform(0.1, 0.56, 0.14, 1, 0, 0, 0, 0); _local1.armorcolor = new flash.geom.ColorTransform(0.48, 0.28, 0.26, 1, 0, 0, 0, 0); break; case "Dragon" : _local1.name = "Coconut Dragon"; _local1 = setPhysical(_local1, "Scales", sDRAGON, "None", "None"); _local1 = setMonster(_local1, 51, 50, 50, 249, 767, 0, 35, 68); _local1.color = new flash.geom.ColorTransform(0.96, 0.96, 0.92, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.75, 0.45, 0.6, 1, 0, 0, 0, 0); _local1.stomachcolor = new flash.geom.ColorTransform(1, 0.94, 0.76, 1, 0, 0, 0, 0); _local1.armorcolor = new flash.geom.ColorTransform(1, 0.94, 0.76, 1, 0, 0, 0, 0); } break; case 16 : _local2 = new Array("Satyr", "Goblin", "Anubis"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Satyr" : _local1.name = "Horny Satyr"; _local1 = setPhysical(_local1, "None", sSATYR, "None", "None"); _local1 = setMonster(_local1, 53, 51, 52, 239, 800, 0, 40, 70); _local1.color = new flash.geom.ColorTransform(1, 0.34, 0.38, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.76, 0.24, 0.38, 1, 0, 0, 0, 0); _local1.stomachcolor = new flash.geom.ColorTransform(1, 0.86, 0.8, 1, 0, 0, 0, 0); break; case "Goblin" : _local1.name = "Bright Goblin"; _local1 = setPhysical(_local1, "None", sGOBLIN, "None", "None"); _local1 = setMonster(_local1, 50, 50, 52, 216, 752, 0, 35, 65); _local1.color = new flash.geom.ColorTransform(0.54, 1, 1, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.42, 0.44, 1, 1, 0, 0, 0, 0); break; case "Anubis" : _local1.name = "Naked Jackal"; _local1 = setPhysical(_local1, "None", sANUBIS, "None", "None"); _local1 = setMonster(_local1, 57, 54, 55, 264, 859, 0, 50, 100); _local1.color = new flash.geom.ColorTransform(1, 0.92, 0.76, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(1, 0.7, 0.68, 1, 0, 0, 0, 0); _local1.stomachcolor = new flash.geom.ColorTransform(0.42, 0.8, 0.12, 1, 0, 0, 0, 0); } break; case 17 : _local2 = new Array("Satyr", "Minotaur", "Kroke"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Satyr" : _local1.name = "S&M Satyr"; _local1 = setPhysical(_local1, "Chest", sSATYR, "None", "None"); _local1 = setMonster(_local1, 62, 58, 61, 267, 862, 0, 50, 75); _local1.color = new flash.geom.ColorTransform(0.24, 0.34, 0.38, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.24, 0.06, 0.14, 1, 0, 0, 0, 0); _local1.stomachcolor = new flash.geom.ColorTransform(0.62, 0.66, 0.74, 1, 0, 0, 0, 0); _local1.armorcolor = new flash.geom.ColorTransform(0.16, 0.18, 0.16, 1, 0, 0, 0, 0); break; case "Minotaur" : _local1.name = "Ring Minotaur"; _local1 = setPhysical(_local1, "Rings", sMINOTAUR, "None", "None"); _local1 = setMonster(_local1, 62, 62, 66, 283, 898, 0, 33, 80); _local1.color = new flash.geom.ColorTransform(0.5, 0.52, 0.52, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.7, 0.3, 0.3, 1, 0, 0, 0, 0); break; case "Kroke" : _local1.name = "Chained Krokedrilos"; _local1 = setPhysical(_local1, "Chains", sKROKEDRILOS, "None", "None"); _local1 = setMonster(_local1, 66, 67, 68, 299, 943, 0, 50, 100); _local1.color = new flash.geom.ColorTransform(0.66, 0.72, 0.82, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.64, 0.58, 0.6, 1, 0, 0, 0, 0); _local1.stomachcolor = new flash.geom.ColorTransform(0.8, 0.84, 0.92, 1, 0, 0, 0, 0); _local1.armorcolor = new flash.geom.ColorTransform(0.9, 0.9, 0.9, 1, 0, 0, 0, 0); } break; case 18 : _local2 = new Array("Satyr", "Anubis"); _local3 = Math.floor(Math.random() * _local2.length); switch (_local2[_local3]) { case "Satyr" : _local1.name = "Care-A-Lot Satyr"; _local1 = setPhysical(_local1, "Chest", sSATYR, "None", "None"); _local1 = setMonster(_local1, 67, 71, 71, 291, 924, 0, 10, 45); _local1.color = new flash.geom.ColorTransform(1, 0.82, 0.98, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.9, 0.34, 0.5, 1, 0, 0, 0, 0); _local1.stomachcolor = new flash.geom.ColorTransform(0.4, 0.28, 0.22, 1, 0, 0, 0, 0); _local1.armorcolor = new flash.geom.ColorTransform(1, 0.32, 0.82, 1, 0, 0, 0, 0); break; case "Anubis" : _local1.name = "Royal Minotaur"; _local1 = setPhysical(_local1, "Rings", sMINOTAUR, "None", "None"); _local1 = setMonster(_local1, 70, 75, 73, 333, 1001, 0, 50, 100); _local1.color = new flash.geom.ColorTransform(1, 0.1, 0.24, 1, 0, 0, 0, 0); _local1.cockheadcolor = new flash.geom.ColorTransform(0.72, 0.2, 0.46, 1, 0, 0, 0, 0); _local1.stomachcolor = new flash.geom.ColorTransform(0.94, 0.8, 0.12, 1, 0, 0, 0, 0); _local1.armorcolor = new flash.geom.ColorTransform(1, 1, 0, 1, 0, 0, 0, 0); } break; default : var _local4 = aStarMonsters[Math.floor(Math.random() * aStarMonsters.length)]; _local1.name = _local4.name; _local1.armor = _local4.armor; _local1.body = _local4.body; _local1.cock = _local4.cock; _local1.cockhead = _local4.cockhead; _local1.head = _local4.head; _local1.rock = _local4.rock; _local1.paper = _local4.paper; _local1.scissors = _local4.scissors; _local1.health = _local4.health; _local1.experience = _local4.experience; _local1.movement = _local4.movement; _local1.rockprob = _local4.rockprob; _local1.paperprob = _local4.paperprob; _local1.color = _local4.color; _local1.cockheadcolor = _local4.cockheadcolor; _local1.stomachcolor = _local4.stomachcolor; } return(_local1); } static function setPhysical(_oMonster, _sArmor, _sBody, _sCock, _sHead) { _oMonster.armor = _sArmor; _oMonster.body = _sBody; _oMonster.cock = _sCock; _oMonster.cockhead = _sCock; _oMonster.head = _sHead; return(_oMonster); } static function setMonster(_oMonster, _nRock, _nPaper, _nScissors, _nHealth, _nExperience, _nMovement, _nRockProb, _nPaperProb) { _oMonster.rock = _nRock; _oMonster.paper = _nPaper; _oMonster.scissors = _nScissors; _oMonster.health = _nHealth; _oMonster.experience = _nExperience; _oMonster.movement = _nMovement; _oMonster.rockprob = _nRockProb; _oMonster.paperprob = _nPaperProb; return(_oMonster); } static function setMentality(_sMonster) { var _local1 = new Array(); _local1.push(new Array(33, 33, 34)); _local1.push(new Array(40, 30, 33)); _local1.push(new Array(40, 40, 20)); _local1.push(new Array(50, 30, 20)); _local1.push(new Array(50, 25, 25)); _local1.push(new Array(50, 40, 10)); _local1.push(new Array(60, 20, 20)); _local1.push(new Array(60, 30, 10)); var _local2 = Math.floor(Math.random() * _local1.length); if (_sMonster == sGOBLIN) { _local2 = 0; } _local1[_local2]; var _local3 = new Array(); while (_local1[_local2].length > 0) { _local3.push(_local1[_local2].splice(Math.floor(Math.random() * _local1[_local2].length), 1)[0]); } return(_local3); } static function setBossName(_sMonster) { var _local1 = new Array(); switch (_sMonster) { case sGOBLIN : _local1.push(new Array("Jig", "Blue")); _local1.push(new Array("Coitus", "Any")); _local1.push(new Array("Moldova", "Any")); _local1.push(new Array("Gobb", "Any")); _local1.push(new Array("Tarkin", "Any")); _local1.push(new Array("Ragnarok", "Any")); _local1.push(new Array("Kreach", "Any")); break; case sORC : _local1.push(new Array("Grim", "Any")); _local1.push(new Array("Gobknob", "Any")); _local1.push(new Array("Agrius", "Any")); _local1.push(new Array("Uglok", "Any")); _local1.push(new Array("Garrosh", "Any")); _local1.push(new Array("Orgrimmar", "Any")); _local1.push(new Array("Fang", "Any")); _local1.push(new Array("Lug", "Any")); _local1.push(new Array("Gorbsh", "Any")); break; case sDRAGON : _local1.push(new Array("Ares", "Any")); _local1.push(new Array("Dionysus", "Any")); _local1.push(new Array("Hades", "Red")); _local1.push(new Array("Hephaestus", "Any")); _local1.push(new Array("Aether", "White")); _local1.push(new Array("Shen Long", "Any")); _local1.push(new Array("Tiamat", "Any")); _local1.push(new Array("Jormungandr", "Any")); _local1.push(new Array("Smug", "Any")); break; case sKROKEDRILOS : _local1.push(new Array("Hercules", "Any")); _local1.push(new Array("Taueret", "Any")); _local1.push(new Array("Cronus", "Any")); _local1.push(new Array("Helios", "Any")); _local1.push(new Array("Titan", "Any")); _local1.push(new Array("Bane", "Any")); _local1.push(new Array("Sobek", "Any")); break; case sANUBIS : _local1.push(new Array("Amun", "Any")); _local1.push(new Array("Seth", "Any")); _local1.push(new Array("Chaos", "Dark")); _local1.push(new Array("Weret", "Any")); _local1.push(new Array("Gedes", "Any")); _local1.push(new Array("Osiris", "White")); _local1.push(new Array("Tumadef", "Any")); _local1.push(new Array("Nebekay", "Any")); break; case sSATYR : _local1.push(new Array("Sigurd", "Any")); _local1.push(new Array("Tumnus", "Any")); _local1.push(new Array("Hedge", "Green")); _local1.push(new Array("Satan", "Red")); _local1.push(new Array("Pan", "Any")); _local1.push(new Array("Tragos", "Any")); _local1.push(new Array("Philoctetes", "Any")); _local1.push(new Array("Maenad", "Any")); break; case sMINOTAUR : _local1.push(new Array("Nimon", "Any")); _local1.push(new Array("Agamemnon", "Any")); _local1.push(new Array("Shedu", "Any")); _local1.push(new Array("Doenraduk", "Any")); _local1.push(new Array("Korg", "Any")); _local1.push(new Array("Taurus", "Any")); _local1.push(new Array("Asteroth", "Any")); } return(_local1[Math.floor(Math.random() * _local1.length)]); } static function setName(_sMonster) { var _local1 = new Array(); _local1.push(new Array("Devilish", "Red")); _local1.push(new Array("Red", "Red")); _local1.push(new Array("Fire", "Red")); _local1.push(new Array("Volcano", "Red")); _local1.push(new Array("Andry", "Red")); _local1.push(new Array("Pink", "Pink")); _local1.push(new Array("Daiquiri", "Pink")); _local1.push(new Array("Feminine", "Pink")); _local1.push(new Array("Flamboyant", "Pink")); _local1.push(new Array("Aqua", "Blue")); _local1.push(new Array("Blue", "Blue")); _local1.push(new Array("Sky", "Blue")); _local1.push(new Array("Frozen", "Blue")); _local1.push(new Array("Frost", "Blue")); _local1.push(new Array("Yellow", "Yellow")); _local1.push(new Array("Lightning", "Yellow")); _local1.push(new Array("Shiny", "Yellow")); _local1.push(new Array("Green", "Green")); _local1.push(new Array("Camoflage", "Green")); _local1.push(new Array("Nature", "Green")); _local1.push(new Array("Orange", "Orange")); _local1.push(new Array("Dawn", "Orange")); _local1.push(new Array("Gold", "Orange")); _local1.push(new Array("Purple", "Purple")); _local1.push(new Array("Sensual", "Purple")); _local1.push(new Array("Fabulous", "Purple")); _local1.push(new Array("Dark", "Dark")); _local1.push(new Array("Spectral", "Dark")); _local1.push(new Array("Shadow", "Dark")); _local1.push(new Array("White", "White")); _local1.push(new Array("Holy", "White")); _local1.push(new Array("Pure", "White")); _local1.push(new Array("Grey", "Grey")); _local1.push(new Array("Monochrome", "Grey")); _local1.push(new Array("Robot", "Grey")); _local1.push(new Array("Cyborg", "Grey")); _local1.push(new Array("Wild", "Any")); _local1.push(new Array("King", "Any")); _local1.push(new Array("Sexy", "Any")); _local1.push(new Array("Young", "Any")); _local1.push(new Array("Wild", "Any")); _local1.push(new Array("Scared", "Any")); _local1.push(new Array("Cocky", "Any")); _local1.push(new Array("Bestial", "Any")); _local1.push(new Array("Rough", "Any")); _local1.push(new Array("Singing", "Any")); _local1.push(new Array("Charming", "Any")); _local1.push(new Array("Rock Hard", "Any")); _local1.push(new Array("Wretched", "Any")); _local1.push(new Array("Loving", "Any")); _local1.push(new Array("Submissive", "Any")); _local1.push(new Array("Primitive", "Any")); _local1.push(new Array("Forceful", "Any")); _local1.push(new Array("Grinning", "Any")); _local1.push(new Array("Taunting", "Any")); _local1.push(new Array("Primal", "Any")); _local1.push(new Array("Unchained", "Any")); _local1.push(new Array("Surprising", "Any")); _local1.push(new Array("Lunar", "Any")); _local1.push(new Array("Greedy", "Any")); _local1.push(new Array("Lusty", "Any")); _local1.push(new Array("Dancing", "Any")); return(_local1[Math.floor(Math.random() * _local1.length)]); } static function setMainColor(_sColor) { var _local1 = new flash.geom.ColorTransform(0, 0, 0, 1, 0, 0, 0, 0); switch (_sColor) { case "Red" : var _local3 = Math.random() * 0.5; _local1.redMultiplier = _local3 + 0.5; _local1.blueMultiplier = Math.random() * 0.3; _local1.greenMultiplier = Math.random() * 0.3; break; case "Pink" : _local3 = Math.random() * 0.15; _local1.redMultiplier = _local3 + 0.85; _local1.blueMultiplier = _local3 + 0.6; _local1.greenMultiplier = _local3 + 0.6; break; case "Blue" : var _local6 = Math.random() * 0.5; _local1.redMultiplier = Math.random() * 0.3; _local1.blueMultiplier = _local6 + 0.5; _local1.greenMultiplier = Math.random() * 0.3; break; case "Yellow" : var _local5 = Math.random() * 0.25; _local1.redMultiplier = _local5 + 0.75; _local1.blueMultiplier = Math.random() * 0.3; _local1.greenMultiplier = _local5 + 0.75; break; case "Green" : var _local7 = Math.random() * 0.5; _local1.redMultiplier = Math.random() * 0.3; _local1.blueMultiplier = Math.random() * 0.3; _local1.greenMultiplier = _local7 + 0.5; break; case "Orange" : _local3 = Math.random() * 0.2; _local1.redMultiplier = _local3 + 0.8; _local1.blueMultiplier = Math.random() * 0.3; _local1.greenMultiplier = _local3 + 0.5; break; case "Purple" : var _local4 = Math.random() * 0.4; _local1.redMultiplier = _local4 + 0.6; _local1.blueMultiplier = _local4 + 0.6; _local1.greenMultiplier = Math.random() * 0.3; break; case "Dark" : var _local2 = Math.random() * 0.15; _local1.redMultiplier = _local2 + 0.2; _local1.blueMultiplier = _local2 + 0.2; _local1.greenMultiplier = _local2 + 0.2; break; case "White" : _local2 = Math.random() * 0.15; _local1.redMultiplier = _local2 + 0.85; _local1.blueMultiplier = _local2 + 0.85; _local1.greenMultiplier = _local2 + 0.85; break; case "Grey" : _local2 = Math.random() * 0.3; _local1.redMultiplier = _local2 + 0.4; _local1.blueMultiplier = _local2 + 0.4; _local1.greenMultiplier = _local2 + 0.4; break; case "Any" : _local1.redMultiplier = (Math.random() * 0.75) + 0.15; _local1.blueMultiplier = (Math.random() * 0.75) + 0.15; _local1.greenMultiplier = (Math.random() * 0.75) + 0.15; } return(_local1); } static function setStomachColor(_oColor) { var _local1 = new flash.geom.ColorTransform(0, 0, 0, 1, 0, 0, 0, 0); _local1.redMultiplier = Math.min(1, _oColor.redMultiplier + (0.2 + (Math.random() * 0.2))); _local1.blueMultiplier = Math.min(1, _oColor.blueMultiplier + (0.2 + (Math.random() * 0.2))); _local1.greenMultiplier = Math.min(1, _oColor.greenMultiplier + (0.2 + (Math.random() * 0.2))); return(_local1); } static function setCockColor(_oColor) { var _local1 = new flash.geom.ColorTransform(0, 0, 0, 1, 0, 0, 0, 0); _local1.redMultiplier = Math.max(0, _oColor.redMultiplier - (0.2 + (Math.random() * 0.2))); _local1.blueMultiplier = Math.max(0, _oColor.blueMultiplier - (0.2 + (Math.random() * 0.2))); _local1.greenMultiplier = Math.max(0, _oColor.greenMultiplier - (0.2 + (Math.random() * 0.2))); return(_local1); } static function setTrapColor() { var _local1 = new flash.geom.ColorTransform(0, 0, 0, 1, 0, 0, 0, 0); _local1.redMultiplier = Math.max(0, _local1.redMultiplier + (0.8 + (Math.round(Math.random()) * 0.1))); _local1.blueMultiplier = Math.max(0, _local1.blueMultiplier + (0.8 + (Math.round(Math.random()) * 0.1))); _local1.greenMultiplier = Math.max(0, _local1.greenMultiplier + (0.8 + (Math.round(Math.random()) * 0.1))); return(_local1); } static function setMonsterItem(_sMonster) { var _local2 = Math.floor(Math.random() * 100); var _local1 = "None"; switch (_sMonster) { case sGOBLIN : if (_local2 < 40) { _local1 = "Leather"; } break; case sORC : if (_local2 < 40) { _local1 = "Braces"; } break; case sDRAGON : if (_local2 < 25) { _local1 = "Scales"; } break; case sKROKEDRILOS : if (_local2 < 40) { _local1 = "Chains"; } break; case sANUBIS : if (_local2 < 20) { _local1 = "Gold"; } break; case sSATYR : if (_local2 < 35) { _local1 = "Chest"; } break; case sMINOTAUR : if (_local2 >= 35) { break; } _local1 = "Rings"; } return(_local1); } static function setStat(_sMonster, _nLevel) { var _local2; _nLevel = _nLevel + 1; switch (_sMonster) { case sGOBLIN : _local2 = Math.round((Math.random() * _nLevel) + (_nLevel * 1.6)); break; case sORC : _local2 = Math.round((Math.random() * _nLevel) + (_nLevel * 2.2)); break; case sDRAGON : _local2 = Math.round((Math.random() * _nLevel) + (_nLevel * 2.6)); break; case sKROKEDRILOS : _local2 = Math.round((Math.random() * _nLevel) + (_nLevel * 2.3)); break; case sANUBIS : _local2 = Math.round((Math.random() * _nLevel) + (_nLevel * 2.8)); break; case sSATYR : _local2 = Math.round((Math.random() * _nLevel) + (_nLevel * 2.1)); break; case sMINOTAUR : _local2 = Math.round((Math.random() * _nLevel) + (_nLevel * 2.5)); } return(_local2); } static function setHealth(_sMonster, _nLevel) { var _local2; _nLevel = _nLevel + 1; switch (_sMonster) { case sGOBLIN : _local2 = Math.round(_nLevel * ((_nLevel + 0.5) + (Math.random() * 2))); break; case sORC : _local2 = Math.round(_nLevel * ((_nLevel + 1.6) + (Math.random() * 2))); break; case sDRAGON : _local2 = Math.round((_nLevel + 1) * ((_nLevel + 2.2) + (Math.random() * 2))); break; case sKROKEDRILOS : _local2 = Math.round(_nLevel * ((_nLevel + 1.5) + (Math.random() * 2))); break; case sANUBIS : _local2 = Math.round((_nLevel + 0.5) * ((_nLevel + 2.5) + (Math.random() * 2))); break; case sSATYR : _local2 = Math.round(_nLevel * ((_nLevel + 1.3) + (Math.random() * 2))); break; case sMINOTAUR : _local2 = Math.round((_nLevel + 0.3) * ((_nLevel + 2.1) + (Math.random() * 2))); } return(_local2); } static function setExperience(_sMonster, _nLevel) { var _local2; switch (_sMonster) { case sGOBLIN : _local2 = Math.round(((_nLevel * _nLevel) * 0.5) * (4.4 + Math.random())); break; case sORC : _local2 = Math.round(((_nLevel * _nLevel) * 0.5) * (4.9 + Math.random())); break; case sDRAGON : _local2 = Math.round(((_nLevel * _nLevel) * 0.5) * (5.3 + Math.random())); break; case sKROKEDRILOS : _local2 = Math.round(((_nLevel * _nLevel) * 0.5) * (5 + Math.random())); break; case sANUBIS : _local2 = Math.round(((_nLevel * _nLevel) * 0.5) * (5.6 + Math.random())); break; case sSATYR : _local2 = Math.round(((_nLevel * _nLevel) * 0.5) * (4.8 + Math.random())); break; case sMINOTAUR : _local2 = Math.round(((_nLevel * _nLevel) * 0.5) * (5.1 + Math.random())); } return(_local2); } static function setBossItem(_sMonster) { var _local1; switch (_sMonster) { case sGOBLIN : _local1 = "Leather"; break; case sORC : _local1 = "Braces"; break; case sDRAGON : _local1 = "Scales"; break; case sKROKEDRILOS : _local1 = "Chains"; break; case sANUBIS : _local1 = "Gold"; break; case sSATYR : _local1 = "Chest"; break; case sMINOTAUR : _local1 = "Rings"; } return(_local1); } static function setBossStat(_nLevel) { return(Math.round((Math.random() + (0.6 * _nLevel)) + (_nLevel * 3))); } static function setBossHealth(_nLevel) { return(Math.round(((_nLevel + 0.5) * ((_nLevel + 2.5) + (Math.random() * 2))) * 2.7)); } static function setBossExperience(_nLevel) { return(Math.round(((_nLevel * _nLevel) * 0.9) * (7.9 + Math.random()))); } static function getAttackState(_oMain, _oOpponent, _sResult) { var _local1 = new Object(); _local1.armor = _oMain.armor; _local1.body = _oMain.body; _local1.cock = _oMain.cock; _local1.head = _oMain.head; _local1.state = _sResult; _local1.xpos = 0; _local1.ypos = 0; switch (_oMain.body) { case CharSelect.aBODY[0] : switch (_sResult) { case BattleCharacter.sSTATE_NULLROCK : case BattleCharacter.sSTATE_GETROCK : case BattleCharacter.sSTATE_GETPAPER : case BattleCharacter.sSTATE_NULLPAPER : case BattleCharacter.sSTATE_SCISSORS : _local1.upperover = true; _local1.midover = true; _local1.lowerover = true; switch (_oOpponent.body) { case sGOBLIN : if ((_sResult == BattleCharacter.sSTATE_SCISSORS) || (_sResult == BattleCharacter.sSTATE_GETROCK)) { _local1.xpos = -13; } break; case sORC : case sKROKEDRILOS : if (_oMain.head == CharSelect.aHEAD[0]) { _local1.head = "FoxOrc"; } break; case sDRAGON : if (_sResult == BattleCharacter.sSTATE_GETPAPER) { _local1.xpos = 20; _local1.ypos = 15; } break; case sSATYR : if (_sResult != BattleCharacter.sSTATE_NULLROCK) { break; } _local1.ypos = 32; } break; default : _local1.upperover = false; _local1.midover = false; _local1.lowerover = false; if (_oOpponent.body == sORC) { switch (_sResult) { case BattleCharacter.sSTATE_ROCK : case BattleCharacter.sSTATE_NULLSCISSORS : _local1.midover = true; } } else { if (_oOpponent.body != sKROKEDRILOS) { break; } if (!(_sResult === BattleCharacter.sSTATE_NULLSCISSORS)) { } else { _local1.midover = true; } } } break; case sGOBLIN : if (_sResult == BattleCharacter.sSTATE_ROCK) { _local1.xpos = -18; } break; case sORC : if (_sResult == BattleCharacter.sSTATE_PAPER) { _local1.back = "Paper"; } else { _local1.back = "Default"; } break; case sDOPPELGANGER : break; case sDRAGON : break; case sANUBIS : if (_sResult == BattleCharacter.sSTATE_PAPER) { _local1.ypos = -7; } break; case sKROKEDRILOS : if (!(_sResult === BattleCharacter.sSTATE_SCISSORS)) { } else { _local1.xpos = 15; } break; case sSATYR : switch (_sResult) { case BattleCharacter.sSTATE_ROCK : _local1.xpos = 17; _local1.ypos = -25; break; case BattleCharacter.sSTATE_NULLROCK : _local1.xpos = 24; _local1.ypos = -19; break; case BattleCharacter.sSTATE_GETROCK : _local1.xpos = -15; break; case BattleCharacter.sSTATE_GETPAPER : _local1.xpos = -2; _local1.upperover = false; _local1.midover = false; _local1.lowerover = false; break; case BattleCharacter.sSTATE_GETSCISSORS : _local1.xpos = 25; } } return(_local1); } static var sGOBLIN = "Goblin"; static var sORC = "Orc"; static var sDRAGON = "Dragon"; static var sKROKEDRILOS = "Krokedrilos"; static var sHARPOS = "Goblin"; static var sANUBIS = "Anubis"; static var sSATYR = "Satyr"; static var sMINOTAUR = "Minotaur"; static var sDOPPELGANGER = "Doppleganger"; }
Symbol 1554 MovieClip [__Packages.GenerateDungeon] Frame 0
class GenerateDungeon { function GenerateDungeon () { } static function newDungeon(_nDungeon, _nLevel) { var _local7; var _local8; var _local28; var _local11; var _local33; var _local37; var _local34; var _local36; var _local31; var _local32; var _local14 = ""; if (_nDungeon < (ARRAY_DUNGEON.length - 1)) { if ((Math.random() * 2) == 0) { _local7 = ARRAY_PARAM_X[_nDungeon][_nLevel]; _local8 = ARRAY_PARAM_Y[_nDungeon][_nLevel]; } else { _local7 = ARRAY_PARAM_Y[_nDungeon][_nLevel]; _local8 = ARRAY_PARAM_X[_nDungeon][_nLevel]; } _local28 = Math.floor(Math.random() * (ARRAY_PARAM_FOUNTAINS_MAX[_nDungeon][_nLevel] - ARRAY_PARAM_FOUNTAINS_MIN[_nDungeon][_nLevel])) + ARRAY_PARAM_FOUNTAINS_MIN[_nDungeon][_nLevel]; _local11 = ARRAY_PARAM_LEVELS[_nDungeon][_nLevel]; _local33 = ARRAY_PARAM_ROOMS_MIN[_nDungeon][_nLevel]; _local37 = ARRAY_PARAM_ROOMS_MAX[_nDungeon][_nLevel]; _local14 = ARRAY_PARAM_BOSS[_nDungeon][_nLevel]; _local36 = ARRAY_PARAM_MONSTERS_MAX[_nDungeon][_nLevel]; _local34 = ARRAY_PARAM_MONSTERS_MIN[_nDungeon][_nLevel]; _local31 = ARRAY_PARAM_CHESTS[_nDungeon][_nLevel]; _local32 = ARRAY_PARAM_TRAPS[_nDungeon][_nLevel]; } else { _local7 = getStarSizeX(_nLevel); _local8 = getStarSizeY(_nLevel); _local28 = getStarFountains(_nLevel); _local11 = getStarParamLevels(_nLevel); _local33 = getStarRoomsMin(_nLevel); _local37 = getStarRoomsMax(_nLevel); if (((_nLevel + 1) % 6) == 0) { _local14 = "Boss"; } _local36 = getStarMonsterMax(_nLevel); _local34 = getStarMonsterMin(_nLevel); _local31 = getStarChest(_nLevel); _local32 = getStarTrap(_nLevel); } var _local24; var _local9; var _local5; var _local1; var _local2; var _local18; var _local17; var _local4 = new Array(); var _local3; _local3 = 0; while (_local3 < _local11) { _local4[_local3] = new Array(); _local2 = 0; while (_local2 < ((_local8 * nDISTANCE_BETWEEN_ROOMS) + ((nDISTANCE_BETWEEN_ROOMS + 1) % 2))) { _local4[_local3][_local2] = new Array(); _local1 = 0; while (_local1 < ((_local7 * nDISTANCE_BETWEEN_ROOMS) + ((nDISTANCE_BETWEEN_ROOMS + 1) % 2))) { _local4[_local3][_local2][_local1] = "X"; _local1++; } _local2++; } _local3++; } var _local21 = 0; var _local35 = 0; var _local23; var _local10; _local3 = 0; while (_local3 < _local11) { if (_local3 == (_local11 - 1)) { _local21 = _local28 - _local35; } else { _local21 = Math.floor(_local28 / _local11); if ((_local28 % _local11) >= (_local11 - _local3)) { _local21++; } else if (Math.random() <= ((_local28 % _local11) / _local11)) { _local21++; } } _local35 = _local35 + _local21; _local5 = new Array(); _local24 = Math.round((Math.floor(Math.random() * (_local37 - _local33)) + _local33) / _local11); while (_local24 > 0) { _local23 = -1; do { _local23++; if (((_local14 != "") && (_local24 <= 2)) && (_local3 == (_local11 - 1))) { if (_local24 == 1) { if (_local9.x == Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) { _local1 = ((_local7 - 1) * nDISTANCE_BETWEEN_ROOMS) + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2); } else { _local1 = Math.floor(nDISTANCE_BETWEEN_ROOMS / 2); } if (_local9.y == Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) { _local2 = ((_local8 - 1) * nDISTANCE_BETWEEN_ROOMS) + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2); } else { _local2 = Math.floor(nDISTANCE_BETWEEN_ROOMS / 2); } } else { _local1 = (Math.round(Math.random()) * ((_local7 - 1) * nDISTANCE_BETWEEN_ROOMS)) + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2); _local2 = (Math.round(Math.random()) * ((_local8 - 1) * nDISTANCE_BETWEEN_ROOMS)) + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2); } } else if (_local24 <= 1) { _local10 = 0; do { _local10 = _local10 + 0.1; _local1 = (Math.floor(Math.random() * _local7) * nDISTANCE_BETWEEN_ROOMS) + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2); _local2 = (Math.floor(Math.random() * _local8) * nDISTANCE_BETWEEN_ROOMS) + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2); } while ((Math.abs(_local18 - _local1) + Math.abs(_local17 - _local2)) < ((Math.max(_local7, _local8) - Math.floor(_local10)) * nDISTANCE_BETWEEN_ROOMS)); } else if (_local24 <= 2) { _local10 = 0; do { _local10 = _local10 + 0.1; _local1 = (Math.floor(Math.random() * _local7) * nDISTANCE_BETWEEN_ROOMS) + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2); _local2 = (Math.floor(Math.random() * _local8) * nDISTANCE_BETWEEN_ROOMS) + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2); } while ((Math.abs(_local1 - ((_local7 - Math.floor(_local10)) * nDISTANCE_BETWEEN_ROOMS)) <= (nDISTANCE_BETWEEN_ROOMS * 3)) && (Math.abs(_local2 - ((_local8 - Math.floor(_local10)) * nDISTANCE_BETWEEN_ROOMS)) <= (nDISTANCE_BETWEEN_ROOMS * 3))); } else { do { _local1 = (Math.floor(Math.random() * _local7) * nDISTANCE_BETWEEN_ROOMS) + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2); _local2 = (Math.floor(Math.random() * _local8) * nDISTANCE_BETWEEN_ROOMS) + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2); } while (((_local1 == Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) || (_local1 == (((_local7 - 1) * nDISTANCE_BETWEEN_ROOMS) + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)))) && ((_local2 == Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) || (_local2 == (((_local8 - 1) * nDISTANCE_BETWEEN_ROOMS) + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2))))); } } while ((_local24 == 0) && ((Math.abs(_local1 - _local9.x) + Math.abs(_local2 - _local9.y)) <= (_local7 + _local23))); _local9 = new Object(); _local9.x = _local1; _local9.y = _local2; if ((!searchArray(_local1, _local2, _local5)) && (!(((_local24 >= 2) && ((_local2 == 0) || (_local2 == ((_local8 - 1) * nDISTANCE_BETWEEN_ROOMS)))) && ((_local1 == 0) || (_local1 == ((_local7 - 1) * nDISTANCE_BETWEEN_ROOMS)))))) { _local24--; switch (_local24) { case 0 : if (_local3 > 0) { _local4[_local3][_local2][_local1] = "D"; } else { _local4[_local3][_local2][_local1] = "S"; } break; case 1 : if (_local3 < (_local11 - 1)) { _local4[_local3][_local2][_local1] = "U"; } else { _local4[_local3][_local2][_local1] = "E"; } _local18 = _local1; _local17 = _local2; break; default : if (_local21 > 0) { _local21--; _local4[_local3][_local2][_local1] = "F"; } else if (Math.random() < _local31) { if (Math.random() < _local32) { _local4[_local3][_local2][_local1] = "T"; } else { _local4[_local3][_local2][_local1] = "C"; } } else { _local4[_local3][_local2][_local1] = "N"; } } if ((nDISTANCE_BETWEEN_ROOMS > 3) && (_local4[_local3][_local2][_local1] != "N")) { _local4[_local3][_local2 - 1][_local1 - 1] = "O"; _local4[_local3][_local2 - 1][_local1] = "O"; _local4[_local3][_local2 - 1][_local1 + 1] = "O"; _local4[_local3][_local2][_local1 - 1] = "O"; _local4[_local3][_local2][_local1 + 1] = "O"; _local4[_local3][_local2 + 1][_local1 - 1] = "O"; _local4[_local3][_local2 + 1][_local1] = "O"; _local4[_local3][_local2 + 1][_local1 + 1] = "O"; } _local5.push(_local9); } } var _local6; if (_local3 == (_local11 - 1)) { _local6 = 0; while (_local6 < (_local5.length - 2)) { if ((Math.abs(_local5[_local6].x - _local5[_local5.length - 2].x) + Math.abs(_local5[_local6].y - _local5[_local5.length - 2].y)) == nDISTANCE_BETWEEN_ROOMS) { _local4[_local3][_local5[_local6].y - 1][_local5[_local6].x - 1] = "X"; _local4[_local3][_local5[_local6].y - 1][_local5[_local6].x] = "X"; _local4[_local3][_local5[_local6].y - 1][_local5[_local6].x + 1] = "X"; _local4[_local3][_local5[_local6].y][_local5[_local6].x - 1] = "X"; _local4[_local3][_local5[_local6].y][_local5[_local6].x] = "X"; _local4[_local3][_local5[_local6].y][_local5[_local6].x + 1] = "X"; _local4[_local3][_local5[_local6].y + 1][_local5[_local6].x - 1] = "X"; _local4[_local3][_local5[_local6].y + 1][_local5[_local6].x] = "X"; _local4[_local3][_local5[_local6].y + 1][_local5[_local6].x + 1] = "X"; _local5.splice(_local6, 1); _local6--; } _local6++; } } var _local16 = false; var _local12; var _local19; var _local22; var _local20; _local6 = 0; while (_local6 < _local5.length) { if (!(((_local6 == (_local5.length - 2)) && (_local16)) && (_local14 != ""))) { _local22 = _local7 * _local8; if ((_local3 == (_local11 - 1)) && (_local14 != "")) { _local24 = _local5.length - 2; } else { _local24 = _local5.length; } _local12 = 0; while (_local12 < _local24) { if ((_local6 != _local12) && (!(((_local16 && (_local14 != "")) && (_local12 == (_local5.length - 2))) && (_local3 == (_local11 - 1))))) { _local20 = Math.sqrt(Math.pow(_local5[_local6].x - _local5[_local12].x, 2) + Math.pow(_local5[_local6].y - _local5[_local12].y, 2)); if (_local20 < _local22) { _local22 = _local20; _local19 = _local12; } } _local12++; } _local16 = (_local16 || (_local19 == (_local5.length - 2))) || (_local6 == (_local5.length - 2)); _local1 = ((_local5[_local19].x - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) / nDISTANCE_BETWEEN_ROOMS) - ((_local5[_local6].x - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) / nDISTANCE_BETWEEN_ROOMS); _local2 = ((_local5[_local19].y - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) / nDISTANCE_BETWEEN_ROOMS) - ((_local5[_local6].y - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) / nDISTANCE_BETWEEN_ROOMS); createConnection(_local4[_local3], _local1, _local2, _local5[_local6].x, _local5[_local6].y); } _local6++; } var _local15; _local2 = 0; while (_local2 < _local4[_local3].length) { _local15 = ""; _local1 = 0; while (_local1 < _local4[_local3][_local2].length) { _local15 = _local15 + (_local4[_local3][_local2][_local1] + ","); _local1++; } _local2++; } var _local13 = verifySeparations(_local5, _local4[_local3]); while (_local13.length > 0) { _local1 = ((_local13[0][0] - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) / nDISTANCE_BETWEEN_ROOMS) - ((_local13[1][0] - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) / nDISTANCE_BETWEEN_ROOMS); _local2 = ((_local13[0][1] - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) / nDISTANCE_BETWEEN_ROOMS) - ((_local13[1][1] - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) / nDISTANCE_BETWEEN_ROOMS); _local4[_local3] = createConnection(_local4[_local3], _local1, _local2, _local13[1][0], _local13[1][1]); _local13 = verifySeparations(_local5, _local4[_local3]); } var _local29; var _local25 = (Math.floor(Math.random() * (_local36 - (_local34 - 1))) + _local34) / _local11; if ((_local11 - 1) == _local3) { _local25 = Math.ceil(_local25); _local29 = true; } else { _local25 = Math.floor(_local25); _local29 = false; } _local4[_local3] = setMonsters(_local4[_local3], _nDungeon, _nLevel, _local25, _local29, _local5); _local2 = 0; while (_local2 < _local4[_local3].length) { _local15 = ""; _local1 = 0; while (_local1 < _local4[_local3][_local2].length) { _local15 = _local15 + (_local4[_local3][_local2][_local1] + ","); _local1++; } _local2++; } _local2 = 0; while (_local2 < _local4[_local3].length) { _local1 = 0; while (_local1 < 5) { _local4[_local3][_local2].unshift("X"); _local4[_local3][_local2].push("X"); _local1++; } _local2++; } var _local27 = _local4[_local3][0].length; _local2 = 0; while (_local2 < 5) { _local4[_local3].unshift(new Array()); _local4[_local3].push(new Array()); _local1 = 0; while (_local1 < _local27) { _local4[_local3][0].push("X"); _local4[_local3][_local4[_local3].length - 1].push("X"); _local1++; } _local2++; } _local3++; } return(_local4); } static function setMonsters(_aDungeon, _nDungeon, _nLevel, _nMonsters, _bBoss, _aRooms) { var _local8 = _aRooms[_aRooms.length - 2].x; var _local7 = _aRooms[_aRooms.length - 2].y; var _local2; var _local1; var _local4; var _local3; var _local9; var _local11; var _local15; var _local10 = ""; if (_nDungeon < (ARRAY_DUNGEON.length - 1)) { _local11 = ARRAY_PARAM_MONSTERS_LEVELS_MIN[_nDungeon][_nLevel]; _local15 = ARRAY_PARAM_MONSTERS_LEVELS_MAX[_nDungeon][_nLevel]; _local10 = ARRAY_PARAM_BOSS[_nDungeon][_nLevel]; } else { _local11 = 13; _local15 = 14; if (((_nLevel + 1) % 6) == 0) { _local10 = "Boss"; } } while (_nMonsters > 0) { _local9 = Math.floor(Math.random() * (_local15 - (_local11 - 1))) + _local11; if (Main.bTEST_MONSTER) { _local9 = 0; } _nMonsters--; do { _local4 = Math.floor(Math.random() * _aDungeon[0].length); _local3 = Math.floor(Math.random() * _aDungeon.length); _local2 = false; _local1 = 0; while (_local1 < _aRooms.length) { _local2 = (Math.abs(_local4 - _aRooms[_local1].x) <= 2) && (Math.abs(_local3 - _aRooms[_local1].y) <= 2); if (_local2) { break; } _local1++; } } while (((_aDungeon[_local3][_local4] != "O") || ((((_local10 != "") && (_bBoss)) && (Math.abs(_local4 - _local8) <= 2)) && (Math.abs(_local3 - _local7) <= 2))) || (_local2)); _aDungeon[_local3][_local4] = _local9; } if ((_local10 != "") && (_bBoss)) { var _local14 = false; if (_aDungeon[_local7][_local8 - 2] == "O") { _local14 = true; _aDungeon[_local7][_local8 - 1] = "B"; } if (_aDungeon[_local7][_local8 + 2] == "O") { if (!_local14) { _local14 = true; _aDungeon[_local7][_local8 + 1] = "B"; } else { _aDungeon[_local7][_local8 + 2] = "G"; } } if (_aDungeon[_local7 - 2][_local8] == "O") { if (!_local14) { _local14 = true; _aDungeon[_local7 - 1][_local8] = "B"; } else { _aDungeon[_local7 - 2][_local8] = "G"; } } if (_aDungeon[_local7 + 2][_local8] == "O") { if (!_local14) { _local14 = true; _aDungeon[_local7 + 1][_local8] = "B"; } else { _aDungeon[_local7 + 2][_local8] = "G"; } } } return(_aDungeon); } static function verifySeparations(_aRooms, _aDungeon) { var _local14 = new Array(); var _local1 = new Array(); var _local4 = 0; var _local17; var _local16; var _local6; var _local8; var _local3; var _local2; var _local15; _local6 = 0; while (_local6 < (_aRooms.length - 2)) { _local8 = false; if (_local6 > 0) { _local3 = 0; while (_local3 < _local1.length) { _local2 = 0; while (_local2 < _local1[_local3].length) { if ((_local1[_local3][_local2][0] == _aRooms[_local6].x) && (_local1[_local3][_local2][1] == _aRooms[_local6].y)) { _local8 = true; break; } _local2++; } if (_local8) { break; } _local3++; } } if (!_local8) { _local1[_local4] = new Array(); _local1[_local4] = movement(_aDungeon, _aRooms[_local6].x, _aRooms[_local6].y, "", new Array(), 0); _local4++; } _local6++; } if (_local1.length > 1) { var _local10; var _local12; var _local11; var _local5; var _local9 = (_aDungeon.length * _aDungeon[0].length) * 2; _local4 = 1; while (_local4 < _local1.length) { _local3 = 0; while (_local3 < _local1[_local4].length) { _local2 = 0; while (_local2 < _local1[0].length) { _local5 = Math.sqrt(Math.pow(_local1[0][_local2][0] - _local1[_local4][_local3][0], 2) + Math.pow(_local1[0][_local2][1] - _local1[_local4][_local3][1], 2)); if (_local5 == 0) { _local1.splice(_local4, 1); _local4--; _local3 = 0; break; } _local2++; } if (_local4 == 0) { break; } _local3++; } _local4++; } if (_local1.length > 1) { _local4 = 1; while (_local4 < _local1.length) { _local3 = 0; while (_local3 < _local1[_local4].length) { _local2 = 0; while (_local2 < _local1[0].length) { _local5 = Math.sqrt(Math.pow(_local1[0][_local2][0] - _local1[_local4][_local3][0], 2) + Math.pow(_local1[0][_local2][1] - _local1[_local4][_local3][1], 2)); if ((_local5 < _local9) && (!((_local1[0][_local2][0] == _local1[_local4][_local3][0]) && (_local1[0][_local2][1] == _local1[_local4][_local3][1])))) { _local9 = _local5; _local10 = _local2; _local11 = _local3; _local12 = _local4; } _local2++; } _local3++; } _local4++; } if (_local10 != undefined) { _local14.push(new Array(_local1[0][_local10][0], _local1[0][_local10][1])); _local14.push(new Array(_local1[_local12][_local11][0], _local1[_local12][_local11][1])); } } } return(_local14); } static function movement(_aDungeon, _nX, _nY, _sDirection, _aSeparation, _nResursion) { var _local6 = false; if (_nResursion < 150) { if (_aDungeon[_nY][_nX] != "O") { var _local1; _local1 = 0; while (_local1 < _aSeparation.length) { if ((_aSeparation[_local1][0] == _nX) && (_aSeparation[_local1][1] == _nY)) { _local6 = true; break; } _local1++; } if (!_local6) { _aSeparation.push(new Array(_nX, _nY)); } } if (!_local6) { if (((_aDungeon[_nY][_nX - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)] != "X") && ((_nX - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) > 0)) && (_sDirection != Level.sRIGHT)) { _aSeparation = movement(_aDungeon, _nX - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2), _nY, Level.sLEFT, _aSeparation, _nResursion + 1); } if (((_aDungeon[_nY][_nX + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)] != "X") && ((_nX + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) < _aDungeon[0].length)) && (_sDirection != Level.sLEFT)) { _aSeparation = movement(_aDungeon, _nX + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2), _nY, Level.sRIGHT, _aSeparation, _nResursion + 1); } if (((_aDungeon[_nY - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)][_nX] != "X") && ((_nY - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) > 0)) && (_sDirection != Level.sDOWN)) { _aSeparation = movement(_aDungeon, _nX, _nY - Math.floor(nDISTANCE_BETWEEN_ROOMS / 2), Level.sUP, _aSeparation, _nResursion + 1); } if (((_aDungeon[_nY + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)][_nX] != "X") && ((_nY + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2)) < _aDungeon.length)) && (_sDirection != Level.sUP)) { _aSeparation = movement(_aDungeon, _nX, _nY + Math.floor(nDISTANCE_BETWEEN_ROOMS / 2), Level.sDOWN, _aSeparation, _nResursion + 1); } } } return(_aSeparation); } static function createConnection(_aDungeon, _nX, _nY, _nPosX, _nPosY) { while ((_nX != 0) || (_nY != 0)) { if (((Math.floor(Math.random() * 2) == 0) && (_nX != 0)) || (_nY == 0)) { if (_nX < 0) { _aDungeon[_nPosY][_nPosX - 1] = "O"; _aDungeon[_nPosY][_nPosX - 2] = "O"; if (nDISTANCE_BETWEEN_ROOMS > 3) { _aDungeon[_nPosY][_nPosX - 3] = "O"; } if (nDISTANCE_BETWEEN_ROOMS > 4) { _aDungeon[_nPosY][_nPosX - 4] = "O"; } if (_aDungeon[_nPosY][_nPosX - nDISTANCE_BETWEEN_ROOMS] == "X") { _aDungeon[_nPosY][_nPosX - nDISTANCE_BETWEEN_ROOMS] = "O"; } _nX++; _nPosX = _nPosX - nDISTANCE_BETWEEN_ROOMS; } else { _aDungeon[_nPosY][_nPosX + 1] = "O"; _aDungeon[_nPosY][_nPosX + 2] = "O"; if (nDISTANCE_BETWEEN_ROOMS > 3) { _aDungeon[_nPosY][_nPosX + 3] = "O"; } if (nDISTANCE_BETWEEN_ROOMS > 4) { _aDungeon[_nPosY][_nPosX + 4] = "O"; } if (_aDungeon[_nPosY][_nPosX + nDISTANCE_BETWEEN_ROOMS] == "X") { _aDungeon[_nPosY][_nPosX + nDISTANCE_BETWEEN_ROOMS] = "O"; } _nX--; _nPosX = _nPosX + nDISTANCE_BETWEEN_ROOMS; } } else if (_nY < 0) { _aDungeon[_nPosY - 1][_nPosX] = "O"; _aDungeon[_nPosY - 2][_nPosX] = "O"; if (nDISTANCE_BETWEEN_ROOMS > 3) { _aDungeon[_nPosY - 3][_nPosX] = "O"; } if (nDISTANCE_BETWEEN_ROOMS > 4) { _aDungeon[_nPosY - 4][_nPosX] = "O"; } if (_aDungeon[_nPosY - nDISTANCE_BETWEEN_ROOMS][_nPosX] == "X") { _aDungeon[_nPosY - nDISTANCE_BETWEEN_ROOMS][_nPosX] = "O"; } _nY++; _nPosY = _nPosY - nDISTANCE_BETWEEN_ROOMS; } else { _aDungeon[_nPosY + 1][_nPosX] = "O"; _aDungeon[_nPosY + 2][_nPosX] = "O"; if (nDISTANCE_BETWEEN_ROOMS > 3) { _aDungeon[_nPosY + 3][_nPosX] = "O"; } if (nDISTANCE_BETWEEN_ROOMS > 4) { _aDungeon[_nPosY + 4][_nPosX] = "O"; } if (_aDungeon[_nPosY + nDISTANCE_BETWEEN_ROOMS][_nPosX] == "X") { _aDungeon[_nPosY + nDISTANCE_BETWEEN_ROOMS][_nPosX] = "O"; } _nY--; _nPosY = _nPosY + nDISTANCE_BETWEEN_ROOMS; } } return(_aDungeon); } static function searchArray(_nX, _nY, _aRooms) { var _local3 = false; var _local1; _local1 = 0; while (_local1 < _aRooms.length) { if ((_aRooms[_local1].x == _nX) && (_aRooms[_local1].y == _nY)) { _local3 = true; } _local1++; } return(_local3); } static function getExperience(_nDungeon, _nLevel, _bLevelComplete, _bEveryEnnemy) { var _local1 = 0; if (!_bLevelComplete) { _local1 = _local1 + ARRAY_XP_LEVEL_COMPLETE[_nDungeon][_nLevel]; if (_bEveryEnnemy) { _local1 = _local1 + ARRAY_XP_EVERY_ENNEMY[_nDungeon][_nLevel]; } } return(_local1); } static function getBoss(_nDungeon, _nLevel) { var _local1; if (_nDungeon < ARRAY_PARAM_BOSS.length) { _local1 = ARRAY_PARAM_BOSS[_nDungeon][_nLevel]; } else { _local1 = "Boss"; } return(_local1); } static function getStarSizeX(_nLevel) { var _local1 = (10 + Math.floor(_nLevel / 3)) + Math.round(Math.random()); return(_local1); } static function getStarSizeY(_nLevel) { var _local1 = (14 + Math.floor(_nLevel / 3)) + Math.round(Math.random()); return(_local1); } static function getStarFountains(_nLevel) { var _local1 = Math.floor(_nLevel / 12) + 1; return(_local1); } static function getStarParamLevels(_nLevel) { var _local1 = Math.floor(_nLevel / 8) + 1; return(_local1); } static function getStarRoomsMin(_nLevel) { var _local1 = Math.floor(((_nLevel / 6) + 7) * 2); return(_local1); } static function getStarRoomsMax(_nLevel) { var _local1 = Math.floor(((_nLevel / 6) + 7) * 2.4); return(_local1); } static function getStarMonsterMin(_nLevel) { var _local1 = Math.floor((((_nLevel / 6) * 1.2) + 7) * 2.2); return(_local1); } static function getStarMonsterMax(_nLevel) { var _local1 = Math.floor((((_nLevel / 6) * 1.7) + 7) * 2.6); return(_local1); } static function getStarChest(_nLevel) { var _local1 = 0.9 - ((_nLevel / 6) * 0.05); return(_local1); } static function getStarTrap(_nLevel) { var _local1 = 0.05 + ((_nLevel / 6) * 0.01); return(_local1); } static function getTileSet(_nDungeon, _nLevel) { var _local1; if (_nDungeon < (ARRAY_DUNGEON.length - 1)) { _local1 = ARRAY_DUNGEON[_nDungeon]; } else { _local1 = ARRAY_DUNGEON[Math.floor(_nLevel / DataLocations.nNODES_PER_LOCATION) % (ARRAY_DUNGEON.length - 1)]; } return(_local1); } static function getName(_nDungeon, _nLevel) { var _local3; if (_nDungeon < (ARRAY_DUNGEON.length - 1)) { _local3 = ARRAY_NAMES[_nDungeon][_nLevel]; } else { var _local2 = new Array("Halls", "Den", "Labyrinth", "Maze", "Chambers", "Fortress", "Passage", "Rooms", "Shelters", "Temple", "World", "Trials", "Shores", "Dungeons", "Sanctuary", "Castle", "Sewers", "Cathedral", "Banquet", "Prison", "Stronghold", "Altar", "Citadel", "Lair", "Playground", "Haven", "Theater", "Ruins", "Tower", "Arena"); var _local1 = new Array("Flaming", "Icy", "Twilight", "Wicked", "Chaotic", "Divine", "Living", "Dark", "Unfathomable", "Freewind", "Booty", "Iron", "North", "South", "East", "West", "Starry", "Ebon", "Dirty", "Cursed", "Crystal", "Monster", "Serpant's", "Moonlight", "Echo"); var _local4 = new Array("of mediocrity", "of fire", "of the goblins", "of the orcs", "of the dragons", "of the krokedrilos", "of the jackals", "of the satyrs", "of the minotaurs", "of the night", "of sin", "of madness", "of lust", "of passion", "of the sun", "of time", "of storms", "of the infinite depths", "from beyond", "of knowledge", "of chance", "of ruins"); if (Math.random() < (_local1.length / (_local1.length + _local4.length))) { var _local5 = Math.floor(Math.random() * _local1.length); var _local6 = Math.floor(Math.random() * _local2.length); _local3 = (_local1[_local5] + " ") + _local2[_local6].toLowerCase(); } else { var _local5 = Math.floor(Math.random() * _local2.length); var _local6 = Math.floor(Math.random() * _local4.length); _local3 = (_local2[_local5] + " ") + _local4[_local6]; } } return(_local3); } static function xpLevelComplete(_nDungeon, _nLevel) { var _local1; if (_nDungeon < (ARRAY_DUNGEON.length - 1)) { _local1 = ARRAY_XP_LEVEL_COMPLETE[_nDungeon][_nLevel]; } else { _nLevel = _nLevel + (_nDungeon * DataLocations.nNODES_PER_LOCATION); _local1 = (_nLevel * _nLevel) * ((Math.random() * 14) + 36); _local1 = Math.floor(_local1 / 10) * 10; } return(_local1); } static function xpEveryEnnemy(_nDungeon, _nLevel) { var _local1; if (_nDungeon < (ARRAY_DUNGEON.length - 1)) { _local1 = ARRAY_XP_EVERY_ENNEMY[_nDungeon][_nLevel]; } else { _nLevel = _nLevel + (_nDungeon * DataLocations.nNODES_PER_LOCATION); _local1 = ((_nLevel + 3) * (_nLevel + 3)) * ((Math.random() * 5) + 30); _local1 = Math.floor(_local1 / 10) * 10; } return(_local1); } static function xpEveryChest(_nDungeon, _nLevel) { var _local1; if (_nDungeon < (ARRAY_DUNGEON.length - 1)) { _local1 = ARRAY_XP_EVERY_CHEST[_nDungeon][_nLevel]; } else { _nLevel = _nLevel + (_nDungeon * DataLocations.nNODES_PER_LOCATION); _local1 = ((_nLevel * 1.5) * (_nLevel / 6)) * ((Math.random() * 35) + 90); _local1 = Math.floor(_local1 / 10) * 10; } return(_local1); } static function xpNoFountain(_nDungeon, _nLevel) { var _local1; if (_nDungeon < (ARRAY_DUNGEON.length - 1)) { _local1 = ARRAY_XP_NO_FOUNTAIN[_nDungeon][_nLevel]; } else { _nLevel = _nLevel + (_nDungeon * DataLocations.nNODES_PER_LOCATION); _local1 = (_nLevel * _nLevel) * ((Math.random() * 14) + 36); _local1 = Math.floor(_local1 / 10) * 10; } return(_local1); } static var nDISTANCE_BETWEEN_ROOMS = 4; static var ARRAY_DUNGEON = new Array("Dungeon", "Pyramid", "Greece", "Star"); static var ARRAY_PARAM_X = new Array(new Array(6, 7, 8, 9, 10, 12), new Array(9, 7, 8, 9, 10, 9), new Array(11, 11, 12, 12, 13, 14)); static var ARRAY_PARAM_Y = new Array(new Array(6, 7, 8, 10, 12, 12), new Array(9, 8, 9, 10, 11, 10), new Array(12, 13, 11, 12, 13, 15)); static var ARRAY_PARAM_LEVELS = new Array(new Array(1, 1, 1, 1, 1, 1), new Array(1, 2, 2, 2, 2, 3), new Array(2, 2, 3, 3, 3, 4)); static var ARRAY_PARAM_ROOMS_MIN = new Array(new Array(6, 9, 11, 13, 14, 15), new Array(12, 14, 16, 19, 21, 24), new Array(21, 24, 27, 29, 32, 35)); static var ARRAY_PARAM_ROOMS_MAX = new Array(new Array(8, 11, 14, 16, 18, 20), new Array(14, 17, 19, 22, 24, 28), new Array(25, 28, 31, 33, 35, 40)); static var ARRAY_PARAM_MONSTERS_MIN = new Array(new Array(6, 7, 8, 10, 11, 13), new Array(14, 16, 18, 19, 21, 23), new Array(26, 28, 31, 34, 37, 40)); static var ARRAY_PARAM_MONSTERS_MAX = new Array(new Array(8, 10, 11, 12, 14, 15), new Array(16, 19, 21, 22, 24, 26), new Array(29, 31, 34, 37, 40, 45)); static var ARRAY_PARAM_MONSTERS_LEVELS_MIN = new Array(new Array(1, 1, 2, 3, 3, 5), new Array(6, 7, 7, 8, 9, 11), new Array(11, 12, 13, 14, 15, 16)); static var ARRAY_PARAM_MONSTERS_LEVELS_MAX = new Array(new Array(1, 2, 3, 4, 5, 6), new Array(7, 8, 9, 10, 11, 12), new Array(13, 14, 15, 16, 17, 18)); static var ARRAY_PARAM_CHESTS = new Array(new Array(1, 0.9, 0.8, 0.75, 0.75, 0.75), new Array(0.95, 0.9, 0.8, 0.75, 0.75, 0.7), new Array(0.8, 0.75, 0.7, 0.65, 0.65, 0.6)); static var ARRAY_PARAM_TRAPS = new Array(new Array(0, 0.02, 0.03, 0.04, 0.05, 0.07), new Array(0.04, 0.05, 0.07, 0.09, 0.1, 0.12), new Array(0.11, 0.12, 0.13, 0.13, 0.14, 0.15)); static var ARRAY_PARAM_FOUNTAINS_MIN = new Array(new Array(0, 0, 1, 1, 1, 2), new Array(1, 1, 1, 1, 2, 2), new Array(2, 2, 2, 2, 3, 3)); static var ARRAY_PARAM_FOUNTAINS_MAX = new Array(new Array(0, 0, 1, 1, 2, 2), new Array(1, 1, 2, 2, 2, 2), new Array(2, 3, 3, 3, 3, 4)); static var ARRAY_PARAM_BOSS = new Array(new Array("", "", "", "", "", "Bahamut"), new Array("", "", "", "", "", "Anubis"), new Array("", "", "", "", "", "*")); static var ARRAY_XP_LEVEL_COMPLETE = new Array(new Array(25, 100, 200, 400, 750, 1500), new Array(2000, 2500, 3500, 5000, 7000, 10000), new Array(13500, 17500, 21000, 25000, 30000, 35000)); static var ARRAY_XP_EVERY_ENNEMY = new Array(new Array(50, 200, 450, 1000, 1500, 2500), new Array(2500, 3250, 4500, 6000, 8500, 10000), new Array(12000, 14000, 16500, 19000, 22000, 25000)); static var ARRAY_XP_EVERY_CHEST = new Array(new Array(25, 75, 125, 250, 450, 900), new Array(1200, 2000, 3000, 4500, 6000, 8500), new Array(11000, 13500, 16000, 19000, 22000, 25000)); static var ARRAY_XP_NO_FOUNTAIN = new Array(new Array(0, 0, 200, 400, 750, 1500), new Array(2000, 2500, 3500, 5000, 7000, 10000), new Array(13500, 17000, 20500, 23000, 26500, 30000)); static var ARRAY_NAMES = new Array(new Array("Overture", "Into the belly of the beast", "Iron cells", "Crypts of the living", "Heart of obscurity", "Lusty Labyrinth"), new Array("Kheop's passage", "Sand shelters", "Eye of the pyramid", "Royal halls", "Bath houses", "Temple of the god"), new Array("Under the Acropolis", "Divine chambers", "Shivering labyrinth", "Blind oracle", "Stone oasis", "Final Olympus")); static var sROOM_START = "Start"; static var sROOM_END = "End"; static var sROOM_CHEST = "Chest"; static var sROOM_FOUNTAIN = "Fountain"; static var sROOM_NOTHING = "Nothing"; }
Symbol 1555 MovieClip [__Packages.Level] Frame 0
class Level { var mcRef, oPlayerPos, sTileset, nLevel, nDungeon, nLight, nCurrentStairs, aDungeon, nRemainingChests, nFountainsUsed, aEnnemies, aDark, sPlayerName, oPlayerColor, oPlayerColorStomach, oPlayerColorTailTip, oPlayerColorCock, oPlayerColorCockHead; function Level (_mcRef) { mcRef = _mcRef; oPlayerPos = new Object({x:0, y:0}); sTileset = "mcTile"; nLevel = -1; nDungeon = -1; nLight = 1; } function movement(_sDirection) { var _local3 = ""; if (!Tutorial.active()) { switch (_sDirection) { case sLEFT : if (isNotBlock(aDungeon[nCurrentStairs][oPlayerPos.y][oPlayerPos.x - 1], true)) { oPlayerPos.x--; _local3 = "Movement"; } break; case sRIGHT : if (isNotBlock(aDungeon[nCurrentStairs][oPlayerPos.y][oPlayerPos.x + 1], true)) { oPlayerPos.x++; _local3 = "Movement"; } break; case sUP : if (isNotBlock(aDungeon[nCurrentStairs][oPlayerPos.y - 1][oPlayerPos.x], true)) { oPlayerPos.y--; _local3 = "Movement"; } break; case sDOWN : if (!isNotBlock(aDungeon[nCurrentStairs][oPlayerPos.y + 1][oPlayerPos.x], true)) { break; } oPlayerPos.y++; _local3 = "Movement"; } var _local2; if (aDungeon[nCurrentStairs][oPlayerPos.y][oPlayerPos.x] == "Chest") { _local3 = "Chest"; aDungeon[nCurrentStairs][oPlayerPos.y][oPlayerPos.x] = "ChestOpen"; nRemainingChests--; } else if ((aDungeon[nCurrentStairs][oPlayerPos.y][oPlayerPos.x] == "TrappedChest") || (aDungeon[nCurrentStairs][oPlayerPos.y][oPlayerPos.x] == "TrappedChestSkill")) { _local3 = "TrappedChest"; aDungeon[nCurrentStairs][oPlayerPos.y][oPlayerPos.x] = "ChestOpen"; nRemainingChests--; } else if (aDungeon[nCurrentStairs][oPlayerPos.y][oPlayerPos.x] == "End") { _local3 = "End"; } else if (aDungeon[nCurrentStairs][oPlayerPos.y][oPlayerPos.x] == "StairsUp") { _local3 = "StairsUp"; } else if (aDungeon[nCurrentStairs][oPlayerPos.y][oPlayerPos.x] == "StairsDown") { _local3 = "StairsDown"; } else if (aDungeon[nCurrentStairs][oPlayerPos.y][oPlayerPos.x] == "Fountain") { _local3 = "Fountain"; aDungeon[nCurrentStairs][oPlayerPos.y][oPlayerPos.x] = "FountainUsed"; nFountainsUsed++; } else { _local2 = 0; while (_local2 < aEnnemies.length) { if (((aEnnemies[_local2].x == oPlayerPos.x) && (aEnnemies[_local2].y == oPlayerPos.y)) && (aEnnemies[_local2].stairs == nCurrentStairs)) { _local3 = "Monster"; break; } _local2++; } } display(sTileset + GenerateDungeon.getTileSet(nDungeon, nLevel), nCurrentStairs); } return(_local3); } function load(_nDungeon, _nLevel, _nLight, _nLockPick) { nLight = _nLight; nDungeon = _nDungeon; nRemainingChests = 0; nFountainsUsed = 0; nCurrentStairs = 0; if (_nDungeon == (GenerateDungeon.ARRAY_DUNGEON.length - 1)) { DataEnnemies.generateStarMonsterList((_nDungeon * DataLocations.nNODES_PER_LOCATION) + _nLevel); } var _local5 = GenerateDungeon.newDungeon(_nDungeon, _nLevel); var _local4; var _local2; var _local3; var _local8 = GenerateDungeon.getBoss(_nDungeon, _nLevel); aEnnemies = new Array(); aDungeon = new Array(); aDark = new Array(); _local3 = 0; while (_local3 < _local5.length) { aDungeon.push(new Array()); aDark.push(new Array()); _local2 = 0; while (_local2 < _local5[_local3].length) { aDungeon[_local3].push(new Array()); aDark[_local3].push(new Array()); _local4 = 0; while (_local4 < _local5[_local3][_local2].length) { switch (_local5[_local3][_local2][_local4]) { case "S" : aDungeon[_local3][_local2].push("Road"); oPlayerPos.x = _local4; oPlayerPos.y = _local2; break; case "E" : aDungeon[_local3][_local2].push("End"); break; case "D" : aDungeon[_local3][_local2].push("StairsDown"); break; case "U" : aDungeon[_local3][_local2].push("StairsUp"); break; case "X" : case "G" : aDungeon[_local3][_local2].push("Block"); break; case "C" : aDungeon[_local3][_local2].push("Chest"); nRemainingChests++; break; case "T" : if (_nLockPick == 0) { aDungeon[_local3][_local2].push("TrappedChest"); } else { aDungeon[_local3][_local2].push("TrappedChestSkill"); } nRemainingChests++; break; case "O" : case "N" : aDungeon[_local3][_local2].push("Road"); break; case "F" : aDungeon[_local3][_local2].push("Fountain"); break; case 0 : default : case 1 : case 2 : case 3 : case 4 : case 5 : case 6 : case 7 : case 8 : case 9 : case 10 : case 11 : case 12 : case 13 : case 14 : case 15 : case 16 : case 17 : case 18 : case 19 : aDungeon[_local3][_local2].push("Road"); aEnnemies.push(DataEnnemies.getMonster(_nLevel, _local5[_local3][_local2][_local4])); aEnnemies[aEnnemies.length - 1].x = _local4; aEnnemies[aEnnemies.length - 1].y = _local2; aEnnemies[aEnnemies.length - 1].stairs = _local3; break; case "B" : aDungeon[_local3][_local2].push("Road"); aEnnemies.push(DataEnnemies.getBoss(_local8, _nLevel, sPlayerName, oPlayerColor, oPlayerColorStomach, oPlayerColorTailTip, oPlayerColorCock, oPlayerColorCockHead)); aEnnemies[aEnnemies.length - 1].x = _local4; aEnnemies[aEnnemies.length - 1].y = _local2; aEnnemies[aEnnemies.length - 1].stairs = _local3; } aDark[_local3][_local2].push("X"); _local4++; } _local2++; } var _local6; _local2 = 0; while (_local2 < aDungeon[_local3].length) { _local4 = 0; while (_local4 < aDungeon[_local3][_local2].length) { if (((aDungeon[_local3][_local2][_local4] == "Block") && (aDungeon[_local3][_local2][_local4 - 1] == "Road")) && (aDungeon[_local3][_local2][_local4 + 1] == "Road")) { aDungeon[_local3][_local2][_local4] = "Road"; } if ((aDungeon[_local3][_local2][_local4] == "Road") && (aDungeon[_local3][_local2 - 1][_local4] == "Block")) { if (aDungeon[_local3][_local2 - 2][_local4] == "Road") { if ((_local8 != "") && ((aDungeon[_local3][_local2 - 3][_local4 + 1] == "End") || (aDungeon[_local3][_local2 - 3][_local4 - 1] == "End"))) { } else { aDungeon[_local3][_local2 - 1][_local4] = "Road"; } } else { _local6 = Math.floor(Math.random() * 13); if (_local6 <= 1) { aDungeon[_local3][_local2 - 1][_local4] = "Torch"; } else if (_local6 == 2) { aDungeon[_local3][_local2 - 1][_local4] = "Skeleton"; } else { aDungeon[_local3][_local2 - 1][_local4] = "Wall"; } } } _local4++; } _local2++; } _local3++; } display(sTileset + GenerateDungeon.getTileSet(nDungeon, _nLevel), nCurrentStairs); nLevel = _nLevel; mcRef._parent.mcTutorial._visible = false; } function isNotBlock(_sTile, _bOnlyBlock) { var _local2 = (((_sTile != "Block") && (_sTile != "Torch")) && (_sTile != "Skeleton")) && (_sTile != "Wall"); return(_local2); } function monsterMovement() { var _local9; var _local7 = 0; var _local6; var _local4; var _local5; var _local8; var _local2; var _local3; _local2 = 0; while (_local2 < aEnnemies.length) { if (aEnnemies[_local2].movement > 0) { _local7 = aEnnemies[_local2].movement; do { _local6 = false; _local4 = aEnnemies[_local2].y; _local5 = aEnnemies[_local2].x; _local8 = Math.floor(Math.random() * 6); switch (_local8) { case 0 : _local4--; break; case 1 : _local5++; break; case 2 : _local4++; break; case 3 : _local5--; } if (isNotBlock(aDungeon[aEnnemies[_local3].stairs][_local4][_local5], false)) { _local3 = 0; while (_local3 < aEnnemies.length) { if (_local2 != _local3) { if (((aEnnemies[_local3].x == _local5) && (aEnnemies[_local3].y == _local4)) && (aEnnemies[_local3].stairs == aEnnemies[_local2].stairs)) { _local6 = true; break; } } _local3++; } if (!_local6) { _local7--; aEnnemies[_local2].y = _local4; aEnnemies[_local2].x = _local5; } } } while (_local7 > 0); } _local2++; } display(sTileset + GenerateDungeon.getTileSet(nDungeon, nLevel), nCurrentStairs); _local2 = 0; while (_local2 < aEnnemies.length) { if (((aEnnemies[_local2].x == oPlayerPos.x) && (aEnnemies[_local2].y == oPlayerPos.y)) && (aEnnemies[_local2].stairs == nCurrentStairs)) { _local9 = "Monster"; break; } _local2++; } return(_local9); } function display(_sTiles, _nStairs) { var _local7; for (_local7 in mcRef) { mcRef[_local7].swapDepths(mcRef.getNextHighestDepth()); mcRef[_local7].removeMovieClip(); } var _local2; var _local4; _local4 = oPlayerPos.y - nLight; while (_local4 <= (oPlayerPos.y + nLight)) { _local2 = oPlayerPos.x - nLight; while (_local2 <= (oPlayerPos.x + nLight)) { aDark[_nStairs][_local4][_local2] = "O"; _local2++; } _local4++; } var _local3; _local4 = 0; while (_local4 < aDungeon[_nStairs].length) { _local2 = 0; while (_local2 < aDungeon[_nStairs][_local4].length) { if ((aDark[_nStairs][_local4][_local2] == "O") && (withinPlayerRange(_local2, _local4))) { _local3 = mcRef.attachMovie(_sTiles, "mcTile" + mcRef.getNextHighestDepth(), mcRef.getNextHighestDepth()); _local3._x = (_local2 - oPlayerPos.x) * _local3._width; _local3._y = (_local4 - oPlayerPos.y) * _local3._height; _local3.gotoAndStop(aDungeon[_nStairs][_local4][_local2]); } _local2++; } _local4++; } var _local5; _local2 = 0; while (_local2 < aEnnemies.length) { if (((aDark[_nStairs][aEnnemies[_local2].y][aEnnemies[_local2].x] == "O") && (withinPlayerRange(aEnnemies[_local2].x, aEnnemies[_local2].y))) && (aEnnemies[_local2].stairs == _nStairs)) { _local3 = mcRef.attachMovie("mcMonster", "mcMonster" + mcRef.getNextHighestDepth(), mcRef.getNextHighestDepth()); _local3._x = (aEnnemies[_local2].x - oPlayerPos.x) * _local3._width; _local3._y = (aEnnemies[_local2].y - oPlayerPos.y) * _local3._height; _local3.gotoAndStop(aEnnemies[_local2].body); _local5 = new flash.geom.Transform(_local3.mcState.mcBody); _local5.colorTransform = aEnnemies[_local2].color; _local5 = new flash.geom.Transform(_local3.mcState.mcHead); _local5.colorTransform = aEnnemies[_local2].color; _local5 = new flash.geom.Transform(_local3.mcState.mcCockHead); _local5.colorTransform = aEnnemies[_local2].cockheadcolor; _local5 = new flash.geom.Transform(_local3.mcState.mcStomach); _local5.colorTransform = aEnnemies[_local2].stomachcolor; _local5 = new flash.geom.Transform(_local3.mcState.mcArmor); _local5.colorTransform = aEnnemies[_local2].armorcolor; _local5 = new flash.geom.Transform(_local3.mcState.mcFace); _local5.colorTransform = aEnnemies[_local2].stomachcolor; _local5 = new flash.geom.Transform(_local3.mcState.mcTailTip); _local5.colorTransform = aEnnemies[_local2].tailtipcolor; _local5 = new flash.geom.Transform(_local3.mcState.mcCock); _local5.colorTransform = aEnnemies[_local2].cockcolor; _local3.mcState.mcArmor.gotoAndStop(aEnnemies[_local2].armor); _local3.mcState.mcStomach.gotoAndStop(aEnnemies[_local2].armor); } _local2++; } _local3 = mcRef.attachMovie("mcPlayer", "mcPlayer", mcRef.getNextHighestDepth()); _local3._x = 0; _local3._y = 0; _local5 = new flash.geom.Transform(_local3.mcBody); _local5.colorTransform = oPlayerColor; _local5 = new flash.geom.Transform(_local3.mcFace); _local5.colorTransform = oPlayerColorStomach; _local5 = new flash.geom.Transform(_local3.mcStomach); _local5.colorTransform = oPlayerColorStomach; _local5 = new flash.geom.Transform(_local3.mcHead); _local5.colorTransform = oPlayerColor; _local5 = new flash.geom.Transform(_local3.mcTailTip); _local5.colorTransform = oPlayerColorTailTip; } function withinPlayerRange(_nX, _nY) { return(((_nX >= (oPlayerPos.x - 8)) && (_nX <= (oPlayerPos.x + 8))) && ((_nY >= (oPlayerPos.y - 6)) && (_nY <= (oPlayerPos.y + 6)))); } function setPlayer(_oData) { sPlayerName = _oData.name; oPlayerColor = _oData.color; var _local2 = new flash.geom.Transform(mcRef.mcPlayer.mcBody); _local2.colorTransform = oPlayerColor; _local2 = new flash.geom.Transform(mcRef.mcPlayer.mcHead); _local2.colorTransform = oPlayerColor; oPlayerColorStomach = _oData.stomachcolor; _local2 = new flash.geom.Transform(mcRef.mcPlayer.mcStomach); _local2.colorTransform = oPlayerColorStomach; _local2 = new flash.geom.Transform(mcRef.mcPlayer.mcFace); _local2.colorTransform = oPlayerColorStomach; oPlayerColorTailTip = _oData.tailtipcolor; _local2 = new flash.geom.Transform(mcRef.mcPlayer.mcTailTip); _local2.colorTransform = oPlayerColorTailTip; oPlayerColorCock = _oData.cockcolor; oPlayerColorCockHead = _oData.cockheadcolor; } function getTrap() { return(DataEnnemies.getTrap(nDungeon, nLevel)); } function getMonster() { var _local2; _local2 = 0; while (_local2 < aEnnemies.length) { if (((aEnnemies[_local2].x == oPlayerPos.x) && (aEnnemies[_local2].y == oPlayerPos.y)) && (aEnnemies[_local2].stairs == nCurrentStairs)) { break; } _local2++; } return(aEnnemies[_local2]); } function removeMonster() { var _local2; _local2 = 0; while (_local2 < aEnnemies.length) { if (((aEnnemies[_local2].x == oPlayerPos.x) && (aEnnemies[_local2].y == oPlayerPos.y)) && (aEnnemies[_local2].stairs == nCurrentStairs)) { aEnnemies.splice(_local2, 1); break; } _local2++; } display(sTileset + GenerateDungeon.getTileSet(nDungeon, nLevel), nCurrentStairs); } function changeStairs(_nCurrentStairs) { var _local3; var _local2; nCurrentStairs = nCurrentStairs + _nCurrentStairs; _local3 = 0; while (_local3 < aDungeon[nCurrentStairs].length) { _local2 = 0; while (_local2 < aDungeon[nCurrentStairs][_local3].length) { if ((aDungeon[nCurrentStairs][_local3][_local2] == "StairsUp") && (_nCurrentStairs < 0)) { oPlayerPos.x = _local2; oPlayerPos.y = _local3; } else if ((aDungeon[nCurrentStairs][_local3][_local2] == "StairsDown") && (_nCurrentStairs > 0)) { oPlayerPos.x = _local2; oPlayerPos.y = _local3; } _local2++; } _local3++; } } function playerDie() { nLevel--; } function get currentLevel() { return(nLevel); } function get currentDungeon() { return(nDungeon); } function get tileset() { return(GenerateDungeon.getTileSet(nDungeon, nLevel)); } function get totalMonsters() { return(aEnnemies.length); } function get totalChests() { return(nRemainingChests); } function get totalFountainsUsed() { return(nFountainsUsed); } static var sLEFT = "Left"; static var sRIGHT = "Right"; static var sUP = "Up"; static var sDOWN = "Down"; }
Symbol 1556 MovieClip [__Packages.DataLocations] Frame 0
class DataLocations { function DataLocations () { } static function getLocations() { var _local3; var _local4 = new Array(); var _local2; var _local1; _local2 = 0; while (_local2 < aLocations.length) { _local3 = new Object(); _local3.name = aLocations[_local2]; _local3.aNodeUnlocked = new Array(); _local1 = 0; while (_local1 < nNODES_PER_LOCATION) { _local3.aNodeUnlocked.push((_local1 == 0) && (_local2 == 0)); _local1++; } _local4.push(_local3); _local2++; } return(_local4); } static var nNODES_PER_LOCATION = 6; static var aLocations = new Array("Dungeon", "Pyramid", "Greece", "Star"); }
Symbol 1557 MovieClip [__Packages.CharSelect] Frame 0
class CharSelect { var mcRef, nBody, nHead, nArchtype, oBtnBody, oBtnStomach, oBtnCock, oBtnCockHead, oBtnTailTip, sBodyPart, sName, oColorBody, oColorStomach, oColorCock, oColorCockHead, oColorTailTip; function CharSelect (_mcRef) { mcRef = _mcRef; nBody = Math.floor(Math.random() * aBODY.length); mcRef.mcPlayerBig.gotoAndStop(aBODY[nBody]); nHead = Math.floor(Math.random() * aHEAD.length); mcRef.mcPlayerBig.mcHead.gotoAndStop(aHEAD[nHead]); mcRef.mcPlayerBig.mcFace.gotoAndStop(aHEAD[nHead]); nArchtype = Math.floor(Math.random() * DataLevelUp.aARCHTYPES.length); oBtnBody = new BtnColorBody(mcRef.mcBody, sBODY, library.Delegate.create(this, changeBodyPart, sBODY)); oBtnStomach = new BtnColorBody(mcRef.mcStomach, sSTOMACH, library.Delegate.create(this, changeBodyPart, sSTOMACH)); oBtnCock = new BtnColorBody(mcRef.mcCock, sCOCK, library.Delegate.create(this, changeBodyPart, sCOCK)); oBtnCockHead = new BtnColorBody(mcRef.mcCockHead, sCOCKHEAD, library.Delegate.create(this, changeBodyPart, sCOCKHEAD)); oBtnTailTip = new BtnColorBody(mcRef.mcTailTip, sTAILTIP, library.Delegate.create(this, changeBodyPart, sTAILTIP)); oBtnStomach.unselect(); oBtnCock.unselect(); oBtnCockHead.unselect(); oBtnTailTip.unselect(); sBodyPart = sBODY; var _local2 = Math.floor(Math.random() * aCOLORS.length); changeColor(new flash.geom.ColorTransform(aCOLORS[_local2][0], aCOLORS[_local2][1], aCOLORS[_local2][2], 1, 0, 0, 0, 0), mcRef.mcPlayerBig, true, sSTOMACH); _local2 = Math.floor(Math.random() * aCOLORS.length); changeColor(new flash.geom.ColorTransform(aCOLORS[_local2][0], aCOLORS[_local2][1], aCOLORS[_local2][2], 1, 0, 0, 0, 0), mcRef.mcPlayerBig, true, sCOCK); _local2 = Math.floor(Math.random() * aCOLORS.length); changeColor(new flash.geom.ColorTransform(aCOLORS[_local2][0], aCOLORS[_local2][1], aCOLORS[_local2][2], 1, 0, 0, 0, 0), mcRef.mcPlayerBig, true, sCOCKHEAD); _local2 = Math.floor(Math.random() * aCOLORS.length); changeColor(new flash.geom.ColorTransform(aCOLORS[_local2][0], aCOLORS[_local2][1], aCOLORS[_local2][2], 1, 0, 0, 0, 0), mcRef.mcPlayerBig, true, sTAILTIP); _local2 = Math.floor(Math.random() * aCOLORS.length); changeColor(new flash.geom.ColorTransform(aCOLORS[_local2][0], aCOLORS[_local2][1], aCOLORS[_local2][2], 1, 0, 0, 0, 0), mcRef.mcPlayerBig, true, sBODY); var _local3 = new Array("Lusty", "Mike", "Caesar", "Vuvuzela", "Duke", "Kit", "Foxnor", "Punk", "Slippy", "Blaze"); _local2 = Math.floor(Math.random() * _local3.length); sName = _local3[_local2]; mcRef.mcName.txtName.text = sName; mcRef.mcName.txtName.onChanged = library.Delegate.create(this, changeText); generateColors(); Tutorial.setMc(mcRef.mcTutorial, Tutorial.nCHAR_SELECT); } function generateColors() { var _local2; _local2 = 0; while (_local2 < aCOLORS.length) { mcRef.mcColor[("mcColorA" + (_local2 % 3)) + Math.floor(_local2 / 3)].removeMovieClip(); _local2++; } _local2 = 0; while (_local2 < aCOLORS.length) { createColor(new flash.geom.ColorTransform(aCOLORS[_local2][0], aCOLORS[_local2][1], aCOLORS[_local2][2], 1, 0, 0, 0, 0), _local2 % 3, Math.floor(_local2 / 3)); _local2++; } } function createColor(_oColor, _nY, _nX) { var _local2 = mcRef.mcColor.attachMovie("mcPlayerColorSmall", ("mcColorA" + _nX) + _nY, mcRef.mcColor.getNextHighestDepth()); _local2.onPress = library.Delegate.create(this, changeColor, _oColor, mcRef.mcPlayerBig, true); _local2._x = _local2._width * _nX; _local2._y = _local2._height * _nY; changeColor(_oColor, _local2, false, sBODY); changeColor(_oColor, _local2, false, sSTOMACH); changeColor(_oColor, _local2, false, sCOCK); changeColor(_oColor, _local2, false, sCOCKHEAD); changeColor(_oColor, _local2, false, sTAILTIP); } function changeText() { sName = mcRef.mcName.txtName.text; } function changeBodyPart(_sBodyPart) { oBtnBody.unselect(); oBtnStomach.unselect(); oBtnCock.unselect(); oBtnCockHead.unselect(); oBtnTailTip.unselect(); sBodyPart = _sBodyPart; var _local2 = this["oColor" + sBodyPart]; this["oColor" + sBodyPart] = _local2; this["oBtn" + sBodyPart].setColor(_local2); generateColors(); } function changeColor(_oColor, _mcRef, _bOffical, _sBodyPart) { if ((_sBodyPart == "") || (_sBodyPart == undefined)) { _sBodyPart = sBodyPart; } if (_bOffical) { this["oBtn" + _sBodyPart].setColor(_oColor); } switch (_sBodyPart) { case sBODY : if (_bOffical) { oColorBody = _oColor; } var _local3 = new flash.geom.Transform(_mcRef.mcHead); _local3.colorTransform = _oColor; _local3 = new flash.geom.Transform(_mcRef.mcFront); _local3.colorTransform = _oColor; _local3 = new flash.geom.Transform(_mcRef.mcBody); _local3.colorTransform = _oColor; _local3 = new flash.geom.Transform(_mcRef.mcTail); _local3.colorTransform = _oColor; _local3 = new flash.geom.Transform(_mcRef.mcBack); _local3.colorTransform = _oColor; break; case sSTOMACH : if (_bOffical) { oColorStomach = _oColor; } _local3 = new flash.geom.Transform(_mcRef.mcFace); _local3.colorTransform = _oColor; _local3 = new flash.geom.Transform(_mcRef.mcFrontStomach); _local3.colorTransform = _oColor; _local3 = new flash.geom.Transform(_mcRef.mcStomach); _local3.colorTransform = _oColor; _local3 = new flash.geom.Transform(_mcRef.mcBackStomach); _local3.colorTransform = _oColor; break; case sCOCK : if (_bOffical) { oColorCock = _oColor; } _local3 = new flash.geom.Transform(_mcRef.mcCock); _local3.colorTransform = _oColor; break; case sCOCKHEAD : if (_bOffical) { oColorCockHead = _oColor; } _local3 = new flash.geom.Transform(_mcRef.mcCockHead); _local3.colorTransform = _oColor; break; case sTAILTIP : if (_bOffical) { oColorTailTip = _oColor; } _local3 = new flash.geom.Transform(_mcRef.mcTailTip); _local3.colorTransform = _oColor; } } function get Color() { return(oColorBody); } function get ColorStomach() { return(oColorStomach); } function get charData() { var _local2 = DataLevelUp.levelUp(nArchtype, 0); _local2.name = sName; _local2.head = aHEAD[nHead]; _local2.body = aBODY[nBody]; _local2.archtype = nArchtype; _local2.color = oColorBody; _local2.stomachcolor = oColorStomach; _local2.cockcolor = oColorCock; _local2.cockheadcolor = oColorCockHead; _local2.tailtipcolor = oColorTailTip; _local2.level = 1; _local2.experience = 0; _local2.nextlevel = _local2.nextlevel; return(_local2); } static var aCOLORS = new Array(new Array(1, 0.6, 0.6), new Array(1, 0, 0), new Array(0.5, 0.1, 0.1), new Array(1, 0.7, 0.3), new Array(1, 0.5, 0), new Array(0.5, 0.3, 0.1), new Array(1, 1, 0.5), new Array(1, 1, 0), new Array(0.5, 0.5, 0), new Array(0.5, 1, 0.5), new Array(0, 1, 0), new Array(0, 0.5, 0), new Array(0.5, 1, 1), new Array(0, 1, 1), new Array(0, 0.5, 0.5), new Array(0.5, 0.5, 1), new Array(0, 0, 1), new Array(0, 0, 0.5), new Array(1, 0.5, 1), new Array(1, 0, 1), new Array(0.5, 0, 0.5), new Array(0.1, 0.1, 0.1), new Array(0.5, 0.5, 0.5), new Array(0.9, 0.9, 0.9)); static var aBODY = new Array("Chubby"); static var aHEAD = new Array("Fox"); static var sBODY = "Body"; static var sSTOMACH = "Stomach"; static var sCOCK = "Cock"; static var sCOCKHEAD = "CockHead"; static var sTAILTIP = "TailTip"; }
Symbol 1558 MovieClip [__Packages.BtnColorBody] Frame 0
class BtnColorBody extends library.State { var fChange, sBodyPart, setState, mcRef, oColor; function BtnColorBody (_mcRef, _sBodyPart, _fChange) { super(_mcRef); fChange = _fChange; sBodyPart = _sBodyPart; setState(sSTATE_SELECTED); mcRef.onPress = library.Delegate.create(this, change); } function change() { fChange(); setState(sSTATE_SELECTED); setColor(oColor); } function unselect() { setState(sSTATE_UNSELECTED); setColor(oColor); } function setColor(_oColor) { oColor = _oColor; var _local2 = new flash.geom.Transform(mcRef.mcColor); _local2.colorTransform = _oColor; } static var sSTATE_SELECTED = "Selected"; static var sSTATE_UNSELECTED = "Unselected"; }
Symbol 1559 MovieClip [__Packages.Achievements] Frame 0
class Achievements { static var oPopupAchievement, oTimer; function Achievements () { } static function init(_mcPopup, _mcPause) { oPopupAchievement = new PopupAchievement(_mcPopup); oTimer = new Timer(_mcPause); } static function startTimer() { oTimer.start(); } static function beatTimer() { oTimer.beat(); } static function stopTimer() { oTimer.stop(); } static function enterFrame() { oTimer.enterFrame(); } static function addAchievement(_nAchievement, _nAmmount) { var _local3 = 0; var _local1; var _local2; _local1 = 0; while (_local1 < aACHIEVEMENT_TAG.length) { if (aACHIEVEMENT_TAG[_local1] == _nAchievement) { _local2 = aACHIEVEMENT_CURRENT[_local1] >= aACHIEVEMENT_TARGET[_local1]; aACHIEVEMENT_CURRENT[_local1] = aACHIEVEMENT_CURRENT[_local1] + _nAmmount; if ((!_local2) && (aACHIEVEMENT_CURRENT[_local1] >= aACHIEVEMENT_TARGET[_local1])) { _local3 = _local3 + aACHIEVEMENT_VALUE[_local1]; oPopupAchievement.addAchievement(aACHIEVEMENT_NAME[_local1], aACHIEVEMENT_VALUE[_local1]); } } _local1++; } return(_local3); } static function getAchievementPage(_nPage) { var _local2; var _local3 = new Array(); var _local1; _local1 = 0; while (_local1 < aACHIEVEMENT_PAGE.length) { if (aACHIEVEMENT_PAGE[_local1] == _nPage) { _local2 = new Object(); _local2.current = aACHIEVEMENT_CURRENT[_local1]; _local2.target = aACHIEVEMENT_TARGET[_local1]; _local2.value = aACHIEVEMENT_VALUE[_local1]; _local2.name = aACHIEVEMENT_NAME[_local1]; _local2.description = aACHIEVEMENT_DESCRIPTION[_local1]; _local2.displayed = aACHIEVEMENT_DISPLAYED[_local1]; _local2.hiddenname = aACHIEVEMENT_HIDDEN_NAME[_local1]; _local3.push(_local2); } _local1++; } return(_local3); } static function setAchievements(_aCurrent) { aACHIEVEMENT_CURRENT = _aCurrent; } static function saveData() { var _local3 = ""; var _local2 = new Array(); var _local1; _local1 = 0; while (_local1 < aACHIEVEMENT_CURRENT.length) { _local2[aACHIEVEMENT_TAG[_local1]] = aACHIEVEMENT_CURRENT[_local1]; _local1++; } _local1 = 0; while (_local1 < _local2.length) { _local3 = _local3 + (library.MyMath.convertNumber(_local2[_local1]) + "*"); _local1++; } return(_local3.substr(0, -1) + "/"); } static function loadData(_sLoad) { var _local3 = _sLoad.split("*"); var _local2; var _local1; _local2 = 0; while (_local2 < _local3.length) { _local1 = 0; while (_local1 < aACHIEVEMENT_TAG.length) { if (aACHIEVEMENT_TAG[_local1] == _local2) { aACHIEVEMENT_CURRENT[_local1] = library.MyMath.convertAlphaNum(_local3[_local2]); } _local1++; } _local2++; } } static var nTOTAL_COCK = 0; static var nTOTAL_ASS = 1; static var nTOTAL_MOUTH = 2; static var nDEFEAT_FIRST_BOSS = 3; static var nDEFEAT_SECOND_BOSS = 4; static var nDEFEAT_THIRD_BOSS = 22; static var nDEFEAT_TOTAL_BOSSES = 21; static var nPLAYER_LEVEL = 5; static var nSTAR_LEVEL = 6; static var nDUNGEONS_COMPLETE = 7; static var nGOBLINS = 8; static var nORCS = 9; static var nDRAGONS = 10; static var nKROKEDRILOS = 11; static var nANUBIS = 12; static var nSATYR = 23; static var nMINOTAUR = 24; static var nENNEMIES = 13; static var nSTEPS = 14; static var nFOUNTAINS = 15; static var nGAME_LOAD = 16; static var nASS_MOUTH = 17; static var nSELL_ITEMS = 18; static var nITEMS_EXPERIENCE = 19; static var nPLAY_HOURS = 20; static var nDOPPLEGANGER = 20; static var aACHIEVEMENT_TAG = new Array(nTOTAL_COCK, nTOTAL_ASS, nTOTAL_MOUTH, nDEFEAT_FIRST_BOSS, nDEFEAT_SECOND_BOSS, nDEFEAT_THIRD_BOSS, nDEFEAT_TOTAL_BOSSES, nPLAYER_LEVEL, nPLAYER_LEVEL, nPLAYER_LEVEL, nSTAR_LEVEL, nSTAR_LEVEL, nSTAR_LEVEL, nDUNGEONS_COMPLETE, nGOBLINS, nORCS, nDRAGONS, nKROKEDRILOS, nANUBIS, nSATYR, nMINOTAUR, nDOPPLEGANGER, nENNEMIES, nENNEMIES, nENNEMIES, nENNEMIES, nSTEPS, nGAME_LOAD, nFOUNTAINS, nASS_MOUTH, nSELL_ITEMS, nSELL_ITEMS, nITEMS_EXPERIENCE, nPLAY_HOURS, nPLAY_HOURS, nPLAY_HOURS); static var aACHIEVEMENT_CURRENT = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); static var aACHIEVEMENT_TARGET = new Array(500, 500, 500, 1, 1, 1, 50, 50, 100, 200, 10, 25, 50, 100, 250, 250, 250, 250, 250, 250, 250, 20, 1000, 2500, 5000, 10000, 50000, 5, 250, 500, 1000, 2500, 1000000, 60, 300, 3000); static var aACHIEVEMENT_VALUE = new Array(5000, 5000, 5000, 500, 2500, 10000, 60000, 50000, 100000, 200000, 15000, 50000, 100000, 25000, 5000, 10000, 25000, 15000, 40000, 25000, 50000, 100000, 10000, 25000, 50000, 100000, 25000, 100, 12500, 5000, 10000, 25000, 40000, 2500, 50000, 500000); static var aACHIEVEMENT_NAME = new Array("Cocky", "Assy", "Mouthy", "A superior being kneels", "A god kneels", "By the horns", "No one is the boss of you", "Getting stronger every day", "Irresistable", "Pure man meat", "It's not over yet", "Reaching for the stars", "Now you're a constellation", "Lusty the explorer", "Gobli-sexual", "Orcish-sexual", "Draco-sexual", "Kroko-sexual", "Jackal-sexual", "Satyr-sexual", "Mino-sexual", "Self-sexual", "Victor", "Conqueror", "Master", "Beyonder", "I would walk 500 miles", "Loaded", "Watersports", "Never go ass to mouth!", "Penny for your items?", "How about two pennies?", "Talented merchant", "Getting the hots for the arts", "A true fan is you", "Get a life already!"); static var aACHIEVEMENT_DESCRIPTION = new Array("Succeed with Cock [TARGET] times ([CURRENT]/[TARGET])", "Succeed with Ass [TARGET] times ([CURRENT]/[TARGET])", "Succeed with Mouth [TARGET] times ([CURRENT]/[TARGET])", "Defeat Bahamut", "Defeat Anubis", "Defeat Minos", "Defeat [TARGET] bosses ([CURRENT]/[TARGET])", "Reach level [TARGET] ([CURRENT]/[TARGET])", "Reach level [TARGET] ([CURRENT]/[TARGET])", "Reach level [TARGET] ([CURRENT]/[TARGET])", "Reach star level [TARGET] ([CURRENT]/[TARGET])", "Reach star level [TARGET] ([CURRENT]/[TARGET])", "Reach star level [TARGET] ([CURRENT]/[TARGET])", "Complete [TARGET] dungeons ([CURRENT]/[TARGET])", "Defeat [TARGET] goblins ([CURRENT]/[TARGET])", "Defeat [TARGET] orcs ([CURRENT]/[TARGET])", "Defeat [TARGET] dragons ([CURRENT]/[TARGET])", "Defeat [TARGET] krokedrilos ([CURRENT]/[TARGET])", "Defeat [TARGET] jackals ([CURRENT]/[TARGET])", "Defeat [TARGET] satyrs ([CURRENT]/[TARGET])", "Defeat [TARGET] minotaurs ([CURRENT]/[TARGET])", "Defeat [TARGET] dopplegangers ([CURRENT]/[TARGET])", "Defeat [TARGET] foes ([CURRENT]/[TARGET])", "Defeat [TARGET] foes ([CURRENT]/[TARGET])", "Defeat [TARGET] foes ([CURRENT]/[TARGET])", "Defeat [TARGET] foes ([CURRENT]/[TARGET])", "Take [TARGET] steps ([CURRENT]/[TARGET])", "Load your game [TARGET] times ([CURRENT]/[TARGET])", "Drink from [TARGET] fountains ([CURRENT]/[TARGET])", "Get rimmed [TARGET] times ([CURRENT]/[TARGET])", "Sell [TARGET] items ([CURRENT]/[TARGET])", "Sell [TARGET] items ([CURRENT]/[TARGET])", "Get [TARGET] experience from selling items ([CURRENT]/[TARGET])", "Spend [TARGET] minutes in the labyrinth ([CURRENT]/[TARGET])", "Spend [TARGET] minutes in the labyrinth ([CURRENT]/[TARGET])", "Spend [TARGET] minutes in the labyrinth ([CURRENT]/[TARGET])"); static var aACHIEVEMENT_DISPLAYED = new Array(true, true, true, false, false, false, true, true, true, true, true, true, true, true, true, true, false, true, false, true, false, false, true, true, true, true, true, false, true, false, true, true, true, true, true, true); static var aACHIEVEMENT_HIDDEN_NAME = new Array(true, true, true, false, false, false, true, true, false, false, true, false, false, false, true, true, false, true, false, true, false, false, true, true, true, true, false, false, false, false, true, false, true, true, false, false); static var aACHIEVEMENT_PAGE = new Array(0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8, 9, 9, 9, 10, 10, 10); static var aLAST_PAGE = 10; }
Symbol 1560 MovieClip [__Packages.PopupAchievement] Frame 0
class PopupAchievement extends library.Popup { var aAchievementsName, aAchievementsValue, enterFrame, mcRef, setState, fOutFunction, isStateComplete; function PopupAchievement (_mcRef) { super(_mcRef); aAchievementsName = new Array(); aAchievementsValue = new Array(); mcRef.onEnterFrame = library.Delegate.create(this, enterFrame); } function addAchievement(_sMsg, _nValue) { aAchievementsName.push(_sMsg); aAchievementsValue.push(_nValue); } function doHidden() { if (aAchievementsName.length > 0) { setState(library.Popup.sSTATE_IN); } } function startIn() { fOutFunction = library.Delegate.create(this, endAchievement); mcRef.mcState.mcState.mcText.txtText.text = aAchievementsName[0]; mcRef.mcState.mcState.mcText.txtComplete.text = ("Complete - " + aAchievementsValue[0]) + " XP"; } function startIdle() { mcRef.mcState.mcText.txtText.text = aAchievementsName[0]; mcRef.mcState.mcText.txtComplete.text = ("Complete - " + aAchievementsValue[0]) + " XP"; } function doIdle() { if (isStateComplete()) { setState(library.Popup.sSTATE_OUT); } } function startOut() { mcRef.mcState.mcState.mcText.txtText.text = aAchievementsName[0]; mcRef.mcState.mcState.mcText.txtComplete.text = ("Complete - " + aAchievementsValue[0]) + " XP"; } function endAchievement() { aAchievementsName.shift(); aAchievementsValue.shift(); } }
Symbol 1561 MovieClip [__Packages.Timer] Frame 0
class Timer { static var oPause; var nTimer, bActive, nLastTimer, nLastBeat; function Timer (_mcPause) { nTimer = 0; bActive = false; oPause = new PopupPause(_mcPause); } function enterFrame() { if (bActive) { nTimer = nTimer + (getTimer() - nLastTimer); nLastTimer = getTimer(); while (nTimer > 60000) { nTimer = nTimer - 60000; Achievements.addAchievement(Achievements.nPLAY_HOURS, 1); } } } function start() { bActive = true; nLastTimer = getTimer(); nLastBeat = getTimer(); } function beat() { } function stop() { } function getMinutes() { return(Math.floor(nTimer / 1000) / 60); } }
Symbol 1562 MovieClip [__Packages.PopupPause] Frame 0
class PopupPause { var mcRef; function PopupPause (_mcRef) { mcRef = _mcRef; mcRef.gotoAndStop(sSTATE_HIDDEN); } function start() { mcRef.gotoAndStop(sSTATE_IDLE); } function stop() { mcRef.gotoAndStop(sSTATE_HIDDEN); } static var sSTATE_IDLE = "Idle"; static var sSTATE_HIDDEN = "Hidden"; }
Symbol 1563 MovieClip [__Packages.library.MyMath] Frame 0
class library.MyMath { function MyMath () { } static function Distance(_oPoint1, _oPoint2) { return(Math.sqrt(Math.pow(_oPoint1.x - _oPoint2.x, 2) + Math.pow(_oPoint1.y - _oPoint2.y, 2))); } static function angleDirection(x1, y1, x2, y2) { var _local7 = Math.abs(x2 - x1); var _local6 = lineSize(x1, y1, x2, y2); var _local1 = Math.asin(_local7 / _local6) * 57.2957795130823; if ((x2 >= x1) && (y2 >= y1)) { _local1 = 90 + (90 - _local1); } else if ((x2 <= x1) && (y2 >= y1)) { _local1 = _local1 + 180; } else if ((x2 <= x1) && (y2 <= y1)) { _local1 = 270 + (90 - _local1); } return(_local1); } static function lineSize(x1, y1, x2, y2) { var _local2 = Math.abs(x2 - x1); var _local1 = Math.abs(y2 - y1); return(Math.sqrt(Math.pow(_local2, 2) + Math.pow(_local1, 2))); } static function circumcenter(l_nX1, l_nY1, l_nX2, l_nY2, l_nX3, l_nY3) { var _local4 = l_nX2 - l_nX1; var _local3 = l_nY2 - l_nY1; var _local6 = l_nX3 - l_nX1; var _local12 = l_nY3 - l_nY1; var _local11 = (_local4 * (l_nX1 + l_nX2)) + (_local3 * (l_nY1 + l_nY2)); var _local10 = (_local6 * (l_nX1 + l_nX3)) + (_local12 * (l_nY1 + l_nY3)); var _local5 = 2 * ((_local4 * (l_nY3 + l_nY2)) - (_local3 * (l_nX3 + l_nX2))); if (_local5 == 0) { return(0); } var _local19 = ((_local12 * _local11) - (_local3 * _local10)) / _local5; var _local18 = ((_local4 * _local10) - (_local6 * _local11)) / _local5; var _local20 = (l_nX3 + l_nX1) / 2; var _local21 = (l_nY3 + l_nY1) / 2; var _local9 = Math.abs(_local19 - l_nX1); var _local17 = Math.abs(_local18 - l_nY1); var _local14 = Math.sqrt(Math.pow(_local9, 2) + Math.pow(_local17, 2)); var _local16 = Math.asin(_local9 / _local14) * 57.2957795130823; return(_local16 * 2); } static function between(small, large, compare, include) { var _local1 = false; if (((!isNaN(small)) && (!isNaN(large))) && (!isNaN(compare))) { if ((include === true) || (include === undefined)) { if ((small <= compare) && (large >= compare)) { _local1 = true; } } else if ((small < compare) && (large > compare)) { _local1 = true; } } return(_local1); } static function angleBetween(small, large, compare, include) { var _local1 = false; if (small < large) { if ((small <= compare) && (large >= compare)) { _local1 = true; } } else if ((small <= compare) || (large >= compare)) { _local1 = true; } if (include === false) { if ((small == compare) || (large == compare)) { _local1 = false; } } return(_local1); } static function angleRange(angle1, angle2) { var _local1 = Math.abs(angle2 - angle1); return(Math.min(360 - _local1, _local1)); } static function positionCompare(l_o1, l_o2) { var _local1 = false; if ((l_o1 != undefined) && (l_o2 != undefined)) { _local1 = (l_o2.x2 == l_o1.x1) && (l_o2.y2 == l_o1.y1); } return(_local1); } static function randomPoint(l_nMin, l_nMax, l_nInterval) { l_nMax = (l_nMax - l_nMin) * (1 / l_nInterval); var _local1 = Math.floor(Math.random() * l_nMax); return((_local1 * l_nInterval) + l_nMin); } static function convertNumber(_nValue, _nTotal) { var _local1 = ""; var _local3 = 36; var _local2 = 0; var _local4 = 0; do { if (_nValue <= 0) { break; } _local2 = (_nValue % _local3) / (_local3 / 36); if (_local2 <= 9) { _local1 = String(_local2) + _local1; } else { _local1 = String.fromCharCode(65 + (_local2 - 10)) + _local1; } _nValue = _nValue - (_local2 * (_local3 / 36)); _local3 = _local3 * 36; _local4++; } while (_local4 <= 5); while (_local4 > 5) { } while (_local1.length < _nTotal) { _local1 = String("0") + _local1; } return(_local1); } static function convertAlphaNum(_sValue) { var _local4 = 0; var _local1 = 0; var _local2; while (_sValue.length > _local1) { _local2 = _sValue.substr((_sValue.length - 1) - _local1, 1); if (isNaN(_local2)) { _local4 = _local4 + (Number(_local2.charCodeAt(0) - 55) * Math.max(1, Math.pow(36, _local1))); } else { _local4 = _local4 + (Number(_local2) * Math.max(1, Math.pow(36, _local1))); } _local1++; } return(_local4); } }
Symbol 1564 MovieClip [__Packages.DialogBox] Frame 0
class DialogBox extends library.Popup { var bKeyDown, oKeyListener, sText, setState, mcRef, oDialogOptions; function DialogBox (_mcRef) { super(_mcRef); bKeyDown = false; oKeyListener = new Object(); oKeyListener.onKeyDown = library.Delegate.create(this, keyDown); oKeyListener.onKeyUp = library.Delegate.create(this, keyUp); Key.addListener(oKeyListener); var _local3 = new Object(); _local3.onMouseDown = library.Delegate.create(this, keyDown); Mouse.addListener(_local3); } function setDialog(_sText) { sText = _sText; setState(library.Popup.sSTATE_IN); } function startIn() { mcRef.mcState.mcState.mcText.txtText.text = sText; } function startIdle() { mcRef.mcState.mcText.txtText.text = sText; oDialogOptions = new DialogOptions(mcRef.mcOptions); } function doIdle() { oDialogOptions.enterFrame(); if (bKeyDown) { if (oDialogOptions.__get__getState() == library.Popup.sSTATE_HIDDEN) { setState(library.Popup.sSTATE_OUT); } } } function startOut() { mcRef.mcState.mcState.mcText.txtText.text = sText; } function keyDown() { if (!(((Key.isDown(38) || (Key.isDown(40))) || (Key.isDown(37))) || (Key.isDown(39)))) { bKeyDown = true; } } function keyUp() { bKeyDown = false; } }
Symbol 1565 MovieClip [__Packages.DialogOptions] Frame 0
class DialogOptions extends library.Popup { var aOptions, mcRef, sAnswer; function DialogOptions (_mcRef) { super(_mcRef); } function startIn() { } function startIdle() { mcRef.mcState.txtOption1.text = aOptions[0].text; mcRef.mcState.txtOption1.onPress = library.Delegate.create(this, setAnswer, aOptions[0].answer); mcRef.mcState.txtOption2.text = aOptions[1].text; mcRef.mcState.txtOption2.onPress = library.Delegate.create(this, setAnswer, aOptions[1].answer); } function startOut() { } function setOptions(_aOptions) { aOptions = _aOptions; } function setAnswer(_sAnswer) { sAnswer = _sAnswer; } function get answer() { return(sAnswer); } }
Symbol 1566 MovieClip [__Packages.EndLevelDialogBox] Frame 0
class EndLevelDialogBox extends library.State { var fEndXp, bKeyDown, oKeyListener, aSplats, setState, mcRef, nReadyEnd; function EndLevelDialogBox (_mcRef, _fEndXp) { super(_mcRef); fEndXp = _fEndXp; bKeyDown = false; oKeyListener = new Object(); oKeyListener.onKeyDown = library.Delegate.create(this, keyDown); oKeyListener.onKeyUp = library.Delegate.create(this, keyUp); Key.addListener(oKeyListener); var _local3 = new Object(); _local3.onMouseDown = library.Delegate.create(this, keyDown); Mouse.addListener(_local3); aSplats = new Array(); setState(sSTATE_HIDDEN); } function setDialog(_aText) { setState(sSTATE_IDLE); aSplats = new Array(); var _local4 = 0; var _local2; _local2 = 1; while (_local2 <= _aText.length) { aSplats.push(new XPSplat(mcRef["mcXp" + _local2], (500 * _local2) + 200, _aText[_local2 - 1].xp, _aText[_local2 - 1].text)); _local4 = _local4 + _aText[_local2 - 1].xp; _local2++; } aSplats.push(new XPSplat(mcRef.mcXpTotal, (500 * _aText.length) + 900, _local4, "XP Total")); _local2 = _aText.length; while (_local2 <= nXP_SPLATS) { mcRef["mcXp" + _local2].gotoAndStop("Hidden"); _local2++; } nReadyEnd = (getTimer() + (500 * _aText.length)) + 1300; } function startIdle() { mcRef.mcClickContinue._visible = false; } function doIdle() { var _local2; _local2 = 0; while (_local2 <= aSplats.length) { aSplats[_local2].enterFrame(); _local2++; } if (nReadyEnd <= getTimer()) { mcRef.mcClickContinue._visible = true; if (bKeyDown) { fEndXp(); } } } function startOut() { nReadyEnd = getTimer() + 500; } function doOut() { if (nReadyEnd <= getTimer()) { setState(sSTATE_HIDDEN); } } function keyDown() { if (!(((Key.isDown(38) || (Key.isDown(40))) || (Key.isDown(37))) || (Key.isDown(39)))) { bKeyDown = true; } } function keyUp() { bKeyDown = false; } static var nXP_SPLATS = 5; static var sSTATE_IDLE = "Idle"; static var sSTATE_OUT = "Out"; static var sSTATE_HIDDEN = "Hidden"; }
Symbol 1567 MovieClip [__Packages.Player] Frame 0
class Player { var sName, nRockAtt, nPaperAtt, nScissorsAtt, nRockAttMax, nPaperAttMax, nScissorsAttMax, nLight, nEndurance, nEquipment, nInventory, nLuck, nSkill, nArchtype, nHealth, nMaxHealth, nBoostsRemaining, nExperience, nNextLevel, aInventory, aEquipment, sBody, sArmor, sHead, sCock, nLevel, oColor, oStomachColor, oCockColor, oCockHeadColor, oTailTipColor; function Player () { sName = ""; nRockAtt = 2; nPaperAtt = 2; nScissorsAtt = 2; nRockAttMax = 2; nPaperAttMax = 2; nScissorsAttMax = 2; nLight = 1; nEndurance = 0; nEquipment = 3; nInventory = 6; nLuck = 0; nSkill = 0; nArchtype = 0; nHealth = 20; nMaxHealth = 20; nBoostsRemaining = 0; nExperience = 0; nNextLevel = 100; aInventory = new Array(); aEquipment = new Array(); sBody = "Chubby"; sArmor = ""; sHead = "Fox"; sCock = ""; nLevel = 1; } function addInventory(_oItem) { var _local2 = aInventory.length < nInventory; if (aInventory.length < nInventory) { aInventory.push(_oItem); } return(_local2); } function setPlayer(_oData) { oColor = _oData.color; oStomachColor = _oData.stomachcolor; oCockColor = _oData.cockcolor; oCockHeadColor = _oData.cockheadcolor; oTailTipColor = _oData.tailtipcolor; sBody = _oData.body; sHead = _oData.head; nArchtype = _oData.archtype; var _local2 = DataLevelUp.levelUp(nArchtype, 0); nRockAtt = _local2.rock; nPaperAtt = _local2.paper; nScissorsAtt = _local2.scissors; nRockAttMax = _local2.rock; nPaperAttMax = _local2.paper; nScissorsAttMax = _local2.scissors; nLight = _local2.light; nEndurance = _local2.endurance; nEquipment = _local2.equipment; nInventory = _local2.inventory; nLuck = _local2.luck; nSkill = _local2.skill; nMaxHealth = _local2.health; nHealth = nMaxHealth; nNextLevel = _local2.nextLevel; } function setPlayerData(_oObject) { nRockAtt = _oObject.rock; nPaperAtt = _oObject.paper; nScissorsAtt = _oObject.scissors; nRockAttMax = _oObject.rockmax; nPaperAttMax = _oObject.papermax; nScissorsAttMax = _oObject.scissorsmax; sName = _oObject.name; nLevel = _oObject.level; nMaxHealth = _oObject.maxhealth; nHealth = nMaxHealth; nExperience = _oObject.experience; nNextLevel = _oObject.nextLevel; nLight = _oObject.light; nEndurance = _oObject.endurance; nLuck = _oObject.luck; nEquipment = _oObject.equipment; nInventory = _oObject.inventory; nBoostsRemaining = _oObject.boostsRemaining; aInventory = _oObject.aInventory; aEquipment = _oObject.aEquipment; nSkill = _oObject.skill; nArchtype = _oObject.archtype; sBody = _oObject.body; sArmor = _oObject.armor; sHead = _oObject.head; sCock = _oObject.cock; oColor = _oObject.color; oStomachColor = _oObject.stomachcolor; oCockColor = _oObject.cockcolor; oCockHeadColor = _oObject.cockheadcolor; oTailTipColor = _oObject.tailtipcolor; return(_oObject); } function getPlayerData() { var _local2 = new Object(); _local2.rock = nRockAtt; _local2.paper = nPaperAtt; _local2.scissors = nScissorsAtt; _local2.rockmax = nRockAttMax; _local2.papermax = nPaperAttMax; _local2.scissorsmax = nScissorsAttMax; _local2.health = nHealth; _local2.maxhealth = nMaxHealth; _local2.name = sName; _local2.level = nLevel; _local2.experience = nExperience; _local2.nextLevel = nNextLevel; _local2.boostsRemaining = nBoostsRemaining; _local2.light = nLight; _local2.luck = nLuck; _local2.endurance = nEndurance; _local2.equipment = nEquipment; _local2.inventory = nInventory; _local2.aInventory = aInventory; _local2.aEquipment = aEquipment; _local2.skill = nSkill; _local2.archtype = nArchtype; _local2.body = sBody; _local2.armor = sArmor; _local2.head = sHead; _local2.cock = sCock; _local2.color = oColor; _local2.stomachcolor = oStomachColor; _local2.cockcolor = oCockColor; _local2.cockheadcolor = oCockHeadColor; _local2.tailtipcolor = oTailTipColor; _local2.state = BattleCharacter.sSTATE_IDLE; return(_local2); } function setHealth(_nHealth) { nHealth = _nHealth; } function setExperience(_nExperience) { nExperience = nExperience + _nExperience; } function setEquipment(_aEquipment) { aEquipment = _aEquipment; } function setChanges(_oChanges) { nRockAtt = nRockAtt - _oChanges.rock; nPaperAtt = nPaperAtt - _oChanges.paper; nScissorsAtt = nScissorsAtt - _oChanges.scissors; nRockAttMax = nRockAttMax - _oChanges.rock; nPaperAttMax = nPaperAttMax - _oChanges.paper; nScissorsAttMax = nScissorsAttMax - _oChanges.scissors; nMaxHealth = nMaxHealth - _oChanges.maxhealth; nLight = nLight - _oChanges.light; nEndurance = nEndurance - _oChanges.endurance; nLuck = nLuck - _oChanges.luck; } function get light() { return(nLight); } function get archtype() { return(nArchtype); } function get skill() { return(nSkill); } }
Symbol 1568 MovieClip [__Packages.Shop] Frame 0
class Shop extends library.Popup { var nBoostRock, nBoostPaper, nBoostScissors, nBoostRockMax, nBoostPaperMax, nBoostScissorsMax, nBoostHealth, nBoostLight, nBoostEndurance, nBoostLuck, nBoostInventory, nBoostEquipment, nBoostSkill, bSuccess, oSelector, oShopDetails, oPlayer, mcRef, oBtnEnterLevel, oBtnPrev, oBtnNext, oBtnAchievements, oPopupAchievementDisplay, oBtnRock, oBtnPaper, oBtnScissors, oBtnHealth, oBtnEndurance, oBtnLuck, oBtnEquipment, oBtnInventory, oBtnSkill, setState, __get__success; function Shop (_mcRef, _oPlayer) { super(_mcRef); nBoostRock = 0; nBoostPaper = 0; nBoostScissors = 0; nBoostRockMax = 0; nBoostPaperMax = 0; nBoostScissorsMax = 0; nBoostHealth = 0; nBoostLight = 0; nBoostEndurance = 0; nBoostLuck = 0; nBoostInventory = 0; nBoostEquipment = 0; nBoostSkill = 0; bSuccess = false; oSelector = new ShopLevelSelector(); oShopDetails = new ShopDetails(_mcRef.mcDetails); oPlayer = _oPlayer; } function startIn() { var _local2 = mcRef.mcState.mcState; setScreen(_local2); _local2.mcLevelUp._visible = false; _local2.mcLevelRock._visible = false; _local2.mcLevelPaper._visible = false; _local2.mcLevelScissors._visible = false; _local2.mcLevelHealth._visible = false; _local2.mcLevelLuck._visible = false; _local2.mcLevelEndurance._visible = false; _local2.mcLevelEquipment._visible = false; _local2.mcLevelInventory._visible = false; _local2.mcLevelSkill._visible = false; oBtnEnterLevel = new library.MCButton(_local2.btnStartLevel); oBtnPrev = new library.MCButton(_local2.mcPrevious); oBtnNext = new library.MCButton(_local2.mcNext); oBtnAchievements = new library.MCButton(_local2.btnAchievements); } function startIdle() { setScreen(mcRef.mcState); oBtnEnterLevel = new library.MCButton(mcRef.mcState.btnStartLevel, library.Delegate.create(this, startLevel)); oBtnPrev = new library.MCButton(mcRef.mcState.mcPrevious, library.Delegate.create(oSelector, oSelector.changeLocation, -1)); oBtnNext = new library.MCButton(mcRef.mcState.mcNext, library.Delegate.create(oSelector, oSelector.changeLocation, 1)); showLevelUp(mcRef.mcState); setHelp(); bSuccess = true; oPopupAchievementDisplay = new PopupAchievementDisplay(mcRef.mcAchievements); oBtnAchievements = new library.MCButton(mcRef.mcState.btnAchievements, library.Delegate.create(oPopupAchievementDisplay, oPopupAchievementDisplay.startTransition)); if (Tutorial.getTutorial(Tutorial.nFIRST_SHOP)) { Tutorial.setMc(mcRef.mcFirstTutorial, Tutorial.nFIRST_SHOP); mcRef.mcTutorial.gotoAndStop(library.Popup.sSTATE_HIDDEN); mcRef.mcEndTutorial.gotoAndStop(library.Popup.sSTATE_HIDDEN); } else if (Tutorial.getTutorial(Tutorial.nLAST_SHOP) && (oSelector.__get__dungeon() == (GenerateDungeon.ARRAY_DUNGEON.length - 1))) { Tutorial.setMc(mcRef.mcEndTutorial, Tutorial.nLAST_SHOP); mcRef.mcFirstTutorial.gotoAndStop(library.Popup.sSTATE_HIDDEN); mcRef.mcTutorial.gotoAndStop(library.Popup.sSTATE_HIDDEN); } else { Tutorial.setMc(mcRef.mcTutorial, Tutorial.nSHOP); mcRef.mcFirstTutorial.gotoAndStop(library.Popup.sSTATE_HIDDEN); mcRef.mcEndTutorial.gotoAndStop(library.Popup.sSTATE_HIDDEN); } } function doIdle() { mcRef.mcState.mcLevelUp.txtText.text = ("Level up " + oPlayer.boostsRemaining) + " boosts remaining"; oBtnEnterLevel.enterFrame(); oShopDetails.enterFrame(); oBtnRock.enterFrame(); oBtnPaper.enterFrame(); oBtnScissors.enterFrame(); oBtnHealth.enterFrame(); oBtnEndurance.enterFrame(); oBtnLuck.enterFrame(); oBtnEquipment.enterFrame(); oBtnInventory.enterFrame(); oBtnSkill.enterFrame(); oPopupAchievementDisplay.enterFrame(); } function setHelp() { oShopDetails.clear(); oShopDetails.add(mcRef.mcState.mcRock, "Determines your skill at using your cock.", 2, ShopDetails.nDELAY_APPEAR_STATS); oShopDetails.add(mcRef.mcState.mcPaper, "Determines your skill at using your ass.", 2, ShopDetails.nDELAY_APPEAR_STATS); oShopDetails.add(mcRef.mcState.mcScissors, "Determines your skill at using your mouth.", 2, ShopDetails.nDELAY_APPEAR_STATS); oShopDetails.add(mcRef.mcState.mcHealth, "Determines how much punishment you can take before you succomb.", 2, ShopDetails.nDELAY_APPEAR_STATS); oShopDetails.add(mcRef.mcState.mcLuck, "Determines your luck with treasure and your cunning with your opponents.", 3, ShopDetails.nDELAY_APPEAR_STATS); oShopDetails.add(mcRef.mcState.mcEndurance, "Determines how you resist to each strike you are dealt.", 2, ShopDetails.nDELAY_APPEAR_STATS); var _local4; var _local6; var _local2; var _local3; _local6 = 0; while (_local6 < oPlayer.aEquipment.length) { _local3 = 2; _local2 = oPlayer.aEquipment[_local6]; _local4 = _local2.name; _local4 = _local4 + displayItem(_local2.rock, "Cock Strength"); _local3 = _local3 + (Math.abs(_local2.rock) / Math.max(1, Math.abs(_local2.rock))); _local4 = _local4 + displayItem(_local2.paper, "Ass Strength"); _local3 = _local3 + (Math.abs(_local2.paper) / Math.max(1, Math.abs(_local2.paper))); _local4 = _local4 + displayItem(_local2.scissors, "Mouth Strength"); _local3 = _local3 + (Math.abs(_local2.scissors) / Math.max(1, Math.abs(_local2.scissors))); _local4 = _local4 + displayItem(_local2.endurance, "Stamina"); _local3 = _local3 + (Math.abs(_local2.endurance) / Math.max(1, Math.abs(_local2.endurance))); _local4 = _local4 + displayItem(_local2.maxhealth, "Vigor"); _local3 = _local3 + (Math.abs(_local2.maxhealth) / Math.max(1, Math.abs(_local2.maxhealth))); _local4 = _local4 + displayItem(_local2.light, "Light"); _local3 = _local3 + (Math.abs(_local2.light) / Math.max(1, Math.abs(_local2.light))); _local4 = _local4 + displayItem(_local2.luck, "Luck"); _local3 = _local3 + (Math.abs(_local2.luck) / Math.max(1, Math.abs(_local2.luck))); _local4 = _local4 + displayItem(_local2.health, "Vigor regained when you fall in battle (consumes the item)"); _local3 = _local3 + ((Math.abs(_local2.health) / Math.max(1, Math.abs(_local2.health))) * 2); _local4 = _local4 + (("\nValue: " + _local2.sell) + " XP"); oShopDetails.add(mcRef.mcState["equipment" + _local6], _local4, _local3, ShopDetails.nDELAY_APPEAR_ITEMS); _local6++; } _local6 = 0; while (_local6 < oPlayer.aInventory.length) { _local3 = 2; _local2 = oPlayer.aInventory[_local6]; _local4 = _local2.name; _local4 = _local4 + displayItem(_local2.rock, "Cock Strength"); _local3 = _local3 + (Math.abs(_local2.rock) / Math.max(1, Math.abs(_local2.rock))); _local4 = _local4 + displayItem(_local2.paper, "Ass Strength"); _local3 = _local3 + (Math.abs(_local2.paper) / Math.max(1, Math.abs(_local2.paper))); _local4 = _local4 + displayItem(_local2.scissors, "Mouth Strength"); _local3 = _local3 + (Math.abs(_local2.scissors) / Math.max(1, Math.abs(_local2.scissors))); _local4 = _local4 + displayItem(_local2.endurance, "Stamina"); _local3 = _local3 + (Math.abs(_local2.endurance) / Math.max(1, Math.abs(_local2.endurance))); _local4 = _local4 + displayItem(_local2.maxhealth, "Vigor"); _local3 = _local3 + (Math.abs(_local2.maxhealth) / Math.max(1, Math.abs(_local2.maxhealth))); _local4 = _local4 + displayItem(_local2.light, "Light"); _local3 = _local3 + (Math.abs(_local2.light) / Math.max(1, Math.abs(_local2.light))); _local4 = _local4 + displayItem(_local2.luck, "Luck"); _local3 = _local3 + (Math.abs(_local2.luck) / Math.max(1, Math.abs(_local2.luck))); _local4 = _local4 + displayItem(_local2.health, "Vigor regained when you fall in battle (consumes the item)"); _local3 = _local3 + ((Math.abs(_local2.health) / Math.max(1, Math.abs(_local2.health))) * 2); _local4 = _local4 + (("\nValue: " + _local2.sell) + " XP"); oShopDetails.add(mcRef.mcState["inventory" + _local6], _local4, _local3, ShopDetails.nDELAY_APPEAR_ITEMS); _local6++; } var _local9; var _local5; var _local10 = 1; var _local7; var _local8 = new Array(); _local6 = 0; while (_local6 < oPlayer.skill) { _local2 = DataLevelUp.aSKILL[oPlayer.archtype][_local6]; _local9 = false; _local5 = 0; while (_local5 <= _local8.length) { if (_local2.skill == _local8[_local5]) { _local9 = true; break; } _local5++; } if (!_local9) { _local3 = 3; _local5 = _local6 + 1; while (_local5 <= oPlayer.skill) { _local7 = DataLevelUp.aSKILL[oPlayer.archtype][_local5]; if (_local7.skill == _local2.skill) { _local2 = _local7; } _local5++; } oShopDetails.add(mcRef.mcState.mcSkills["mcItem" + _local10], _local2.text, _local3, ShopDetails.nDELAY_APPEAR_ITEMS); _local8.push(_local2.skill); _local10++; } _local6++; } } function displayItem(_nItem, _sDisplay) { var _local1 = ""; if (_nItem > 0) { _local1 = ((("\n<font color='#009900'>+" + _nItem) + " ") + _sDisplay) + "</font>"; } else if (_nItem < 0) { _local1 = ((("\n<font color='#990000'>-" + _nItem) + " ") + _sDisplay) + "</font>"; } return(_local1); } function showLevelUp(_mcRef) { if (oPlayer.boostsRemaining > 0) { _mcRef.mcLevelUp._visible = true; _mcRef.mcLevelUp.txtText.text = ("Level up\n" + oPlayer.boostsRemaining) + " boosts remaining"; oBtnRock = new MCBtnLevelUp(_mcRef.mcLevelRock, "+" + nBoostRock, library.Delegate.create(this, addLevel, BattleCharacter.sSTATE_ROCK)); _mcRef.mcLevelRock._visible = nBoostRock > 0; oBtnPaper = new MCBtnLevelUp(_mcRef.mcLevelPaper, "+" + nBoostPaper, library.Delegate.create(this, addLevel, BattleCharacter.sSTATE_PAPER)); _mcRef.mcLevelPaper._visible = nBoostPaper > 0; oBtnScissors = new MCBtnLevelUp(_mcRef.mcLevelScissors, "+" + nBoostScissors, library.Delegate.create(this, addLevel, BattleCharacter.sSTATE_SCISSORS)); _mcRef.mcLevelScissors._visible = nBoostScissors > 0; oBtnHealth = new MCBtnLevelUp(_mcRef.mcLevelHealth, "+" + nBoostHealth, library.Delegate.create(this, addLevel, "Health")); _mcRef.mcLevelHealth._visible = nBoostHealth > 0; oBtnEndurance = new MCBtnLevelUp(_mcRef.mcLevelEndurance, "+" + nBoostEndurance, library.Delegate.create(this, addLevel, "Endurance")); _mcRef.mcLevelEndurance._visible = nBoostEndurance > 0; oBtnEquipment = new MCBtnLevelUp(_mcRef.mcLevelEquipment, "+" + nBoostEquipment, library.Delegate.create(this, addLevel, "Equipment")); _mcRef.mcLevelEquipment._visible = nBoostEquipment > 0; oBtnInventory = new MCBtnLevelUp(_mcRef.mcLevelInventory, "+" + nBoostInventory, library.Delegate.create(this, addLevel, "Inventory")); _mcRef.mcLevelInventory._visible = nBoostInventory > 0; oBtnSkill = new MCBtnLevelUp(_mcRef.mcLevelSkill, "+" + nBoostSkill, library.Delegate.create(this, addLevel, "Skill")); _mcRef.mcLevelSkill._visible = nBoostSkill > 0; oBtnLuck = new MCBtnLevelUp(_mcRef.mcLevelLuck, "+" + nBoostLuck, library.Delegate.create(this, addLevel, "Luck")); _mcRef.mcLevelLuck._visible = nBoostLuck > 0; } else { _mcRef.mcLevelUp._visible = false; _mcRef.mcLevelRock._visible = false; _mcRef.mcLevelPaper._visible = false; _mcRef.mcLevelScissors._visible = false; _mcRef.mcLevelHealth._visible = false; _mcRef.mcLevelEndurance._visible = false; _mcRef.mcLevelLuck._visible = false; _mcRef.mcLevelEquipment._visible = false; _mcRef.mcLevelInventory._visible = false; _mcRef.mcLevelSkill._visible = false; } } function startOut() { var _local2 = mcRef.mcState.mcState; setScreen(_local2); _local2.mcLevelUp._visible = false; _local2.mcLevelRock._visible = false; _local2.mcLevelPaper._visible = false; _local2.mcLevelScissors._visible = false; _local2.mcLevelHealth._visible = false; _local2.mcLevelEndurance._visible = false; _local2.mcLevelLuck._visible = false; _local2.mcLevelEquipment._visible = false; _local2.mcLevelInventory._visible = false; _local2.mcLevelSkill._visible = false; oBtnEnterLevel = new library.MCButton(_local2.btnStartLevel); oBtnPrev = new library.MCButton(_local2.mcPrevious); oBtnNext = new library.MCButton(_local2.mcNext); oBtnAchievements = new library.MCButton(_local2.btnAchievements); } function setEquipmentStat(_sStat, _txtField) { var _local5 = _txtField.getTextFormat(); var _local3 = 0; var _local2; _local2 = 0; while (_local2 < oPlayer.aEquipment.length) { _local3 = _local3 + oPlayer.aEquipment[_local2][_sStat]; _local2++; } if (_local3 < 0) { _local5.color = 6684672 /* 0x660000 */; } else if (_local3 > 0) { _local5.color = 26112; } else { _local5.color = 0; } if (oPlayer[_sStat] <= 999) { _local5.size = 39; } else { _local5.size = 28; } _txtField.setNewTextFormat(_local5); _txtField.text = oPlayer[_sStat]; } function setScreen(_mcRef) { oSelector.setMc(_mcRef.mcProgression); oShopDetails.setMc(_mcRef.mcDetails); _mcRef.mcName.txtName.text = oPlayer.name; _mcRef.mcLevel.txtLevel.text = "Level " + oPlayer.level; setEquipmentStat("rock", _mcRef.mcRock.txtText); setEquipmentStat("paper", _mcRef.mcPaper.txtText); setEquipmentStat("scissors", _mcRef.mcScissors.txtText); setEquipmentStat("rockmax", _mcRef.txtRockMax); setEquipmentStat("papermax", _mcRef.txtPaperMax); setEquipmentStat("scissorsmax", _mcRef.txtScissorsMax); setEquipmentStat("maxhealth", _mcRef.mcHealth.txtText); setEquipmentStat("endurance", _mcRef.mcEndurance.txtText); setEquipmentStat("luck", _mcRef.mcLuck.txtText); setEquipmentStat("skill", _mcRef.mcSkill.txtText); _mcRef.txtEquipment.text = oPlayer.equipment; _mcRef.txtInventory.text = oPlayer.inventory; _mcRef.mcNextLevel.txtNextLevel.text = "XP to next Level: " + Math.max(0, oPlayer.nextLevel - oPlayer.experience); setColor(_mcRef); switch (oPlayer.equipment) { case 1 : _mcRef.mcEquipment.gotoAndStop("One"); break; case 2 : _mcRef.mcEquipment.gotoAndStop("Two"); break; case 3 : _mcRef.mcEquipment.gotoAndStop("Three"); break; case 4 : _mcRef.mcEquipment.gotoAndStop("Four"); break; case 5 : _mcRef.mcEquipment.gotoAndStop("Five"); break; case 6 : _mcRef.mcEquipment.gotoAndStop("Six"); break; case 7 : _mcRef.mcEquipment.gotoAndStop("Seven"); break; case 8 : _mcRef.mcEquipment.gotoAndStop("Eight"); } switch (oPlayer.inventory) { case 6 : _mcRef.mcInventory.gotoAndStop("Six"); break; case 7 : _mcRef.mcInventory.gotoAndStop("Seven"); break; case 8 : _mcRef.mcInventory.gotoAndStop("Eight"); break; case 9 : _mcRef.mcInventory.gotoAndStop("Nine"); break; case 10 : _mcRef.mcInventory.gotoAndStop("Ten"); break; case 11 : _mcRef.mcInventory.gotoAndStop("Eleven"); break; case 12 : _mcRef.mcInventory.gotoAndStop("Twelve"); break; case 13 : _mcRef.mcInventory.gotoAndStop("Thirteen"); break; case 14 : _mcRef.mcInventory.gotoAndStop("Fourteen"); break; case 15 : _mcRef.mcInventory.gotoAndStop("Fifteen"); break; case 16 : _mcRef.mcInventory.gotoAndStop("Sixteen"); break; case 17 : _mcRef.mcInventory.gotoAndStop("Seventeen"); break; case 18 : _mcRef.mcInventory.gotoAndStop("Eighteen"); } var _local10; var _local2; var _local5; var _local8 = 1; var _local6; var _local7 = new Array(); _local2 = 0; while (_local2 < oPlayer.skill) { _local10 = false; _local6 = DataLevelUp.aSKILL[oPlayer.archtype][_local2]; _local5 = 0; while (_local5 <= _local7.length) { if (_local7[_local5] == _local6.skill) { _local10 = true; _mcRef.mcSkills["mcItem" + (_local5 + 1)].mcText.txtText.text = _local6.display; break; } _local5++; } if (!_local10) { _local7.push(_local6.skill); _mcRef.mcSkills["mcItem" + _local8].gotoAndStop(_local6.skill); _mcRef.mcSkills["mcItem" + _local8].mcText.txtText.text = _local6.display; _mcRef.mcSkills["mcItem" + _local8]._visible = true; _local8++; } _local2++; } _local2 = _local8; while (_local2 <= 8) { _mcRef.mcSkills["mcItem" + _local2]._visible = false; _local2++; } var _local9; var _local4; var _local11; _local2 = 0; while (_local2 < oPlayer.aInventory.length) { _mcRef["inventory" + _local2].removeMovieClip(); _local4 = _mcRef.attachMovie("mcItem", "inventory" + _local2, _mcRef.getNextHighestDepth()); _local4.gotoAndStop(oPlayer.aInventory[_local2].item); _local4._x = _mcRef.mcInventory["mcItem" + (_local2 + 1)]._x + _mcRef.mcInventory._x; _local4._y = _mcRef.mcInventory["mcItem" + (_local2 + 1)]._y + _mcRef.mcInventory._y; _local4.onPress = library.Delegate.create(this, clickItem, _local4, oPlayer.aInventory[_local2], "inventory", _local2); setItemText(oPlayer.aInventory[_local2], _local4); _local9 = new flash.geom.Transform(_local4.mcItem); if (!((((((((oPlayer.aInventory[_local2].color.redMultiplier == 1) && (oPlayer.aInventory[_local2].color.greenMultiplier == 1)) && (oPlayer.aInventory[_local2].color.blueMultiplier == 1)) && (oPlayer.aInventory[_local2].color.alphaMultiplier == 1)) && (oPlayer.aInventory[_local2].color.redOffset == 0)) && (oPlayer.aInventory[_local2].color.greenOffset == 0)) && (oPlayer.aInventory[_local2].color.blueOffset == 0)) && (oPlayer.aInventory[_local2].color.alphaOffset == 0))) { _local9.colorTransform = oPlayer.aInventory[_local2].color; } _local2++; } _local2 = 0; while (_local2 < oPlayer.aEquipment.length) { _mcRef["equipment" + _local2].removeMovieClip(); _local4 = _mcRef.attachMovie("mcItem", "equipment" + _local2, _mcRef.getNextHighestDepth()); _local4.gotoAndStop(oPlayer.aEquipment[_local2].item); _local4._x = _mcRef.mcEquipment["mcItem" + (_local2 + 1)]._x + _mcRef.mcEquipment._x; _local4._y = _mcRef.mcEquipment["mcItem" + (_local2 + 1)]._y + _mcRef.mcEquipment._y; _local4.onPress = library.Delegate.create(this, clickItem, _local4, oPlayer.aEquipment[_local2], "equipment", _local2); setItemText(oPlayer.aEquipment[_local2], _local4); _local9 = new flash.geom.Transform(_local4.mcItem); if (!((((((((oPlayer.aEquipment[_local2].color.redMultiplier == 1) && (oPlayer.aEquipment[_local2].color.greenMultiplier == 1)) && (oPlayer.aEquipment[_local2].color.blueMultiplier == 1)) && (oPlayer.aEquipment[_local2].color.alphaMultiplier == 1)) && (oPlayer.aEquipment[_local2].color.redOffset == 0)) && (oPlayer.aEquipment[_local2].color.greenOffset == 0)) && (oPlayer.aEquipment[_local2].color.blueOffset == 0)) && (oPlayer.aEquipment[_local2].color.alphaOffset == 0))) { _local9.colorTransform = oPlayer.aEquipment[_local2].color; } _local2++; } setHelp(); saveData(); } function setItemText(_oItem, _mcItem) { var _local3 = 0; var _local1 = 0; if (_oItem.rock > 0) { _local1 = _oItem.rock; _local3++; } if (_oItem.paper > 0) { _local1 = Math.max(_local1, _oItem.paper); _local3++; } if (_oItem.scissors > 0) { _local1 = Math.max(_local1, _oItem.scissors); _local3++; } if (_oItem.health > 0) { if (_local1 == 0) { _local1 = _oItem.health; } _local3++; } if (_oItem.maxhealth > 0) { if (_local1 == 0) { _local1 = _oItem.maxhealth; } _local3++; } if (_oItem.endurance > 0) { if (_local1 == 0) { _local1 = _oItem.endurance; } _local3++; } if (_oItem.light > 0) { if (_local1 == 0) { _local1 = _oItem.light; } _local3++; } if (_oItem.luck > 0) { if (_local1 == 0) { _local1 = _oItem.luck; } _local3++; } if (_local1 == 0) { _local1 = _oItem.sell; } _mcItem.mcText.txtText.text = "+" + _local1; if (_local3 > 1) { _mcItem.mcText.txtText.text = _mcItem.mcText.txtText.text + "*"; } } function setColor(_mcRef) { _mcRef.mcPlayerBig.gotoAndStop(oPlayer.body); _mcRef.mcPlayerBig.mcHead.gotoAndStop(oPlayer.head); var _local2 = new flash.geom.Transform(_mcRef.mcPlayerBig.mcHead); _local2.colorTransform = oPlayer.color; _local2 = new flash.geom.Transform(_mcRef.mcPlayerBig.mcFront); _local2.colorTransform = oPlayer.color; _local2 = new flash.geom.Transform(_mcRef.mcPlayerBig.mcBody); _local2.colorTransform = oPlayer.color; _local2 = new flash.geom.Transform(_mcRef.mcPlayerBig.mcCock); _local2.colorTransform = oPlayer.cockcolor; _local2 = new flash.geom.Transform(_mcRef.mcPlayerBig.mcCockHead); _local2.colorTransform = oPlayer.cockheadcolor; _local2 = new flash.geom.Transform(_mcRef.mcPlayerBig.mcTailTip); _local2.colorTransform = oPlayer.tailtipcolor; _local2 = new flash.geom.Transform(_mcRef.mcPlayerBig.mcTail); _local2.colorTransform = oPlayer.color; _local2 = new flash.geom.Transform(_mcRef.mcPlayerBig.mcBack); _local2.colorTransform = oPlayer.color; _mcRef.mcPlayerBig.mcFace.gotoAndStop(oPlayer.head); _local2 = new flash.geom.Transform(_mcRef.mcPlayerBig.mcFace); _local2.colorTransform = oPlayer.stomachcolor; _local2 = new flash.geom.Transform(_mcRef.mcPlayerBig.mcFrontStomach); _local2.colorTransform = oPlayer.stomachcolor; _local2 = new flash.geom.Transform(_mcRef.mcPlayerBig.mcStomach); _local2.colorTransform = oPlayer.stomachcolor; _local2 = new flash.geom.Transform(_mcRef.mcPlayerBig.mcBackStomach); _local2.colorTransform = oPlayer.stomachcolor; } function clickItem(_mcItem, _oItem, _sLocation, _nPosition) { _mcItem.swapDepths(_mcItem._parent.getNextHighestDepth()); _mcItem.startDrag(); _mcItem.onMouseUp = library.Delegate.create(this, dropItem, _mcItem, _oItem, _sLocation, _nPosition); } function dropItem(_mcItem, _oItem, _sLocation, _nPosition) { _mcItem.stopDrag(); _mcItem.onMouseUp = undefined; delete _mcItem.onMouseUp; var _local8 = false; var _local3; var _local9; if (_mcItem._parent.mcInventory.hitTest(_root._xmouse, _root._ymouse)) { _local3 = 0; while (_local3 < oPlayer.inventory) { if (_mcItem._parent.mcInventory["mcItem" + (_local3 + 1)].hitTest(_root._xmouse, _root._ymouse)) { if (oPlayer.aInventory.length > _local3) { if (_sLocation == "inventory") { oPlayer.aInventory[_nPosition] = oPlayer.aInventory[_local3]; oPlayer.aInventory[_local3] = _oItem; } else { changeEquipment(oPlayer.aInventory[_local3], 1); changeEquipment(_oItem, -1); oPlayer.aEquipment[_nPosition] = oPlayer.aInventory[_local3]; oPlayer.aInventory[_local3] = _oItem; } } else { oPlayer.aInventory.push(_oItem); if (_sLocation == "inventory") { oPlayer.aInventory.splice(_nPosition, 1); } else { changeEquipment(oPlayer.aEquipment[_nPosition], -1); _mcItem._parent["equipment" + (oPlayer.aEquipment.length - 1)].swapDepths(_mcItem._parent.getNextHighestDepth()); _mcItem._parent["equipment" + (oPlayer.aEquipment.length - 1)].removeMovieClip(); oPlayer.aEquipment.splice(_nPosition, 1); } } _local8 = true; break; } _local3++; } } else if (_mcItem._parent.mcEquipment.hitTest(_root._xmouse, _root._ymouse)) { _local3 = 0; while (_local3 < oPlayer.equipment) { if (_mcItem._parent.mcEquipment["mcItem" + (_local3 + 1)].hitTest(_root._xmouse, _root._ymouse)) { if (oPlayer.aEquipment.length > _local3) { if (_sLocation == "inventory") { changeEquipment(_oItem, 1); changeEquipment(oPlayer.aEquipment[_local3], -1); oPlayer.aInventory[_nPosition] = oPlayer.aEquipment[_local3]; oPlayer.aEquipment[_local3] = _oItem; } else { oPlayer.aEquipment[_nPosition] = oPlayer.aEquipment[_local3]; oPlayer.aEquipment[_local3] = _oItem; } } else { oPlayer.aEquipment.push(_oItem); if (_sLocation == "inventory") { changeEquipment(_oItem, 1); _mcItem._parent["inventory" + (oPlayer.aInventory.length - 1)].swapDepths(_mcItem._parent.getNextHighestDepth()); _mcItem._parent["inventory" + (oPlayer.aInventory.length - 1)].removeMovieClip(); oPlayer.aInventory.splice(_nPosition, 1); } else { oPlayer.aEquipment.splice(_nPosition, 1); } } _local8 = true; break; } _local3++; } } else if (_mcItem._parent.mcSell.mcItem.hitTest(_root._xmouse, _root._ymouse)) { Achievements.addAchievement(Achievements.nSELL_ITEMS, 1); Achievements.addAchievement(Achievements.nITEMS_EXPERIENCE, _oItem.sell); oPlayer.experience = oPlayer.experience + _oItem.sell; setLevelUp(); showLevelUp(_mcItem._parent); if (_sLocation == "inventory") { _mcItem._parent["inventory" + (oPlayer.aInventory.length - 1)].swapDepths(_mcItem._parent.getNextHighestDepth()); _mcItem._parent["inventory" + (oPlayer.aInventory.length - 1)].removeMovieClip(); oPlayer.aInventory.splice(_nPosition, 1); } else { changeEquipment(_oItem, -1); _mcItem._parent["equipment" + (oPlayer.aEquipment.length - 1)].swapDepths(_mcItem._parent.getNextHighestDepth()); _mcItem._parent["equipment" + (oPlayer.aEquipment.length - 1)].removeMovieClip(); oPlayer.aEquipment.splice(_nPosition, 1); } } _mcItem.removeMovieClip(); setScreen(mcRef.mcState); } function setShop(_oPlayer) { if (bSuccess) { oSelector.addLevel(); } oPlayer = _oPlayer; setLevelUp(); setState(library.Popup.sSTATE_IN); } function changeEquipment(_oItem, _nMultipler) { oPlayer.rock = oPlayer.rock + (_oItem.rock * _nMultipler); oPlayer.paper = oPlayer.paper + (_oItem.paper * _nMultipler); oPlayer.scissors = oPlayer.scissors + (_oItem.scissors * _nMultipler); oPlayer.rockmax = oPlayer.rockmax + (_oItem.rockmax * _nMultipler); oPlayer.papermax = oPlayer.papermax + (_oItem.papermax * _nMultipler); oPlayer.scissorsmax = oPlayer.scissorsmax + (_oItem.scissorsmax * _nMultipler); oPlayer.maxhealth = oPlayer.maxhealth + (_oItem.maxhealth * _nMultipler); oPlayer.health = oPlayer.maxhealth; oPlayer.endurance = oPlayer.endurance + (_oItem.endurance * _nMultipler); oPlayer.light = oPlayer.light + (_oItem.light * _nMultipler); oPlayer.luck = oPlayer.luck + (_oItem.luck * _nMultipler); } function setLevelUp() { if ((oPlayer.experience >= oPlayer.nextLevel) && (oPlayer.boostsRemaining <= 0)) { var _local2 = DataLevelUp.levelUp(oPlayer.archtype, oPlayer.level); nBoostRock = nBoostRock + _local2.rock; nBoostPaper = nBoostPaper + _local2.paper; nBoostScissors = nBoostScissors + _local2.scissors; nBoostHealth = nBoostHealth + _local2.health; nBoostEndurance = nBoostEndurance + _local2.endurance; nBoostInventory = nBoostInventory + _local2.inventory; nBoostEquipment = nBoostEquipment + _local2.equipment; nBoostLuck = nBoostLuck + _local2.luck; nBoostSkill = nBoostSkill + _local2.skill; oPlayer.boostsRemaining = oPlayer.boostsRemaining + 2; oPlayer.level++; oPlayer.nextLevel = _local2.nextlevel; Achievements.addAchievement(Achievements.nPLAYER_LEVEL, 1); } } function setPlayer(_oData) { oPlayer.color = _oData.color; oPlayer.stomachcolor = _oData.stomachcolor; oPlayer.cockcolor = _oData.cockcolor; oPlayer.cockheadcolor = _oData.cockheadcolor; oPlayer.tailtipcolor = _oData.tailtipcolor; oPlayer.name = _oData.name; oPlayer.head = _oData.head; oPlayer.body = _oData.body; oPlayer.archtype = _oData.archtype; oPlayer.rock = _oData.rock; oPlayer.paper = _oData.paper; oPlayer.scissors = _oData.scissors; oPlayer.name = _oData.name; oPlayer.level = _oData.level; oPlayer.health = _oData.maxhealth; oPlayer.experience = _oData.experience; oPlayer.nextLevel = _oData.nextlevel; oPlayer.light = _oData.light; oPlayer.endurance = _oData.endurance; oPlayer.luck = _oData.luck; oPlayer.equipment = _oData.equipment; oPlayer.inventory = _oData.inventory; oPlayer.skill = _oData.skill; oPlayer.boostsRemaining = 0; setColor(mcRef.mcState.mcState); setScreen(mcRef.mcState.mcState); } function addLevel(_sType) { switch (_sType) { case BattleCharacter.sSTATE_ROCK : oPlayer.rock = oPlayer.rock + nBoostRock; nBoostRock = 0; break; case BattleCharacter.sSTATE_PAPER : oPlayer.paper = oPlayer.paper + nBoostPaper; nBoostPaper = 0; break; case BattleCharacter.sSTATE_SCISSORS : oPlayer.scissors = oPlayer.scissors + nBoostScissors; nBoostScissors = 0; break; case "Health" : oPlayer.maxhealth = oPlayer.maxhealth + nBoostHealth; oPlayer.health = oPlayer.maxhealth; nBoostHealth = 0; break; case "Light" : oPlayer.light = oPlayer.light + nBoostLight; nBoostLight = 0; break; case "Endurance" : oPlayer.endurance = oPlayer.endurance + nBoostEndurance; nBoostEndurance = 0; break; case "Luck" : oPlayer.luck = oPlayer.luck + nBoostLuck; nBoostLuck = 0; break; case "Skill" : updateSkills(oPlayer.skill, nBoostSkill); oPlayer.skill = oPlayer.skill + nBoostSkill; nBoostSkill = 0; setHelp(); break; case "Inventory" : oPlayer.inventory = oPlayer.inventory + nBoostInventory; nBoostInventory = 0; break; case "Equipment" : oPlayer.equipment = oPlayer.equipment + nBoostEquipment; nBoostEquipment = 0; } oPlayer.boostsRemaining--; setLevelUp(); setScreen(mcRef.mcState); showLevelUp(mcRef.mcState); } function updateSkills(_nCurrentSkill, _nAddSkills) { var _local2; var _local3; _local2 = _nCurrentSkill; while (_local2 < (_nCurrentSkill + _nAddSkills)) { _local3 = DataLevelUp.aSKILL[oPlayer.archtype][_local2]; if (!isNaN(_local3.light)) { oPlayer.light = oPlayer.light + _local3.light; } _local2++; } } function startLevel() { setState(library.Popup.sSTATE_OUT); } function playerData() { return(oPlayer); } function loadData(_sData) { var _local2 = _sData.split("/"); var _local3 = 0; oSelector.load(Number(_local2[_local3++]), Number(_local2[_local3++]), Number(_local2[_local3++]), Number(_local2[_local3++]), Number(_local2[_local3++])); Achievements.loadData(_local2[_local3++]); Achievements.addAchievement(Achievements.nGAME_LOAD, 1); nBoostRock = Number(_local2[_local3++]); nBoostPaper = Number(_local2[_local3++]); nBoostScissors = Number(_local2[_local3++]); nBoostRockMax = Number(_local2[_local3++]); nBoostPaperMax = Number(_local2[_local3++]); nBoostScissorsMax = Number(_local2[_local3++]); nBoostHealth = Number(_local2[_local3++]); nBoostLight = Number(_local2[_local3++]); nBoostLuck = Number(_local2[_local3++]); nBoostEndurance = Number(_local2[_local3++]); nBoostEquipment = Number(_local2[_local3++]); nBoostInventory = Number(_local2[_local3++]); nBoostSkill = Number(_local2[_local3++]); oPlayer.color = loadColorData(Number(_local2[_local3++]), Number(_local2[_local3++]), Number(_local2[_local3++])); oPlayer.stomachcolor = loadColorData(Number(_local2[_local3++]), Number(_local2[_local3++]), Number(_local2[_local3++])); oPlayer.cockcolor = loadColorData(Number(_local2[_local3++]), Number(_local2[_local3++]), Number(_local2[_local3++])); oPlayer.cockheadcolor = loadColorData(Number(_local2[_local3++]), Number(_local2[_local3++]), Number(_local2[_local3++])); oPlayer.tailtipcolor = loadColorData(Number(_local2[_local3++]), Number(_local2[_local3++]), Number(_local2[_local3++])); oPlayer.name = _local2[_local3++]; oPlayer.head = _local2[_local3++]; oPlayer.body = _local2[_local3++]; oPlayer.archtype = _local2[_local3++]; oPlayer.rock = Number(_local2[_local3++]); oPlayer.paper = Number(_local2[_local3++]); oPlayer.scissors = Number(_local2[_local3++]); oPlayer.level = Number(_local2[_local3++]); oPlayer.maxhealth = Number(_local2[_local3++]); oPlayer.experience = Number(_local2[_local3++]); oPlayer.nextLevel = Number(_local2[_local3++]); oPlayer.light = Number(_local2[_local3++]); oPlayer.endurance = Number(_local2[_local3++]); oPlayer.luck = Number(_local2[_local3++]); oPlayer.equipment = Number(_local2[_local3++]); oPlayer.inventory = Number(_local2[_local3++]); oPlayer.skill = Number(_local2[_local3++]); oPlayer.boostsRemaining = Number(_local2[_local3++]); oPlayer.aInventory = new Array(); do { if (_local2[_local3] == ";;") { break; } oPlayer.aInventory.push(loadItem(_local2[_local3++])); } while (_local3 < 50); _local3++; oPlayer.aEquipment = new Array(); while (_local3 < _local2.length) { oPlayer.aEquipment.push(loadItem(_local2[_local3++])); } loadSavePlayer(1); setScreen(mcRef.mcState.mcState); showLevelUp(mcRef.mcState.mcState); } function loadItem(_sItem) { var _local1; if (_sItem.substr(0, 1) == "*") { _local1 = DataItems.getDescription(""); var _local4 = _sItem.substr(1).split("*"); _local1.name = _local4[0]; _local1.item = _local4[1]; _local1.baseitem = false; _local1.sell = library.MyMath.convertAlphaNum(_local4[2]); _local1.color.redMultiplier = _local4[3]; _local1.color.blueMultiplier = _local4[4]; _local1.color.greenMultiplier = _local4[5]; var _local3 = 0; var _local6 = _local4.length / 3; var _local2; _local3 = 0; while (_local3 < _local4.length) { _local2 = library.MyMath.convertAlphaNum(_local4[6].substr((_local3 * 3) + 1, 2)); switch (_local4[6].substr(_local3 * 3, 1)) { case "R" : _local1.rock = _local2; break; case "P" : _local1.paper = _local2; break; case "S" : _local1.scissors = _local2; break; case "H" : _local1.health = _local2; break; case "M" : _local1.maxhealth = _local2; break; case "L" : _local1.light = _local2; break; case "K" : _local1.luck = _local2; break; case "E" : _local1.endurance = _local2; } _local3++; } } else { _local1 = DataItems.getDescription(_sItem); } return(_local1); } function saveData() { var _local3 = oSelector.save(); _local3 = _local3 + Achievements.saveData(); _local3 = _local3 + (nBoostRock + "/"); _local3 = _local3 + (nBoostPaper + "/"); _local3 = _local3 + (nBoostScissors + "/"); _local3 = _local3 + (nBoostRockMax + "/"); _local3 = _local3 + (nBoostPaperMax + "/"); _local3 = _local3 + (nBoostScissorsMax + "/"); _local3 = _local3 + (nBoostHealth + "/"); _local3 = _local3 + (nBoostLight + "/"); _local3 = _local3 + (nBoostLuck + "/"); _local3 = _local3 + (nBoostEndurance + "/"); _local3 = _local3 + (nBoostEquipment + "/"); _local3 = _local3 + (nBoostInventory + "/"); _local3 = _local3 + (nBoostSkill + "/"); _local3 = _local3 + saveColorData(oPlayer.color); _local3 = _local3 + saveColorData(oPlayer.stomachcolor); _local3 = _local3 + saveColorData(oPlayer.cockcolor); _local3 = _local3 + saveColorData(oPlayer.cockheadcolor); _local3 = _local3 + saveColorData(oPlayer.tailtipcolor); _local3 = _local3 + (oPlayer.name + "/"); _local3 = _local3 + (oPlayer.head + "/"); _local3 = _local3 + (oPlayer.body + "/"); _local3 = _local3 + (oPlayer.archtype + "/"); loadSavePlayer(-1); _local3 = _local3 + (oPlayer.rock + "/"); _local3 = _local3 + (oPlayer.paper + "/"); _local3 = _local3 + (oPlayer.scissors + "/"); _local3 = _local3 + (oPlayer.level + "/"); _local3 = _local3 + (oPlayer.maxhealth + "/"); _local3 = _local3 + (oPlayer.experience + "/"); _local3 = _local3 + (oPlayer.nextLevel + "/"); _local3 = _local3 + (oPlayer.light + "/"); _local3 = _local3 + (oPlayer.endurance + "/"); _local3 = _local3 + (oPlayer.luck + "/"); _local3 = _local3 + (oPlayer.equipment + "/"); _local3 = _local3 + (oPlayer.inventory + "/"); _local3 = _local3 + (oPlayer.skill + "/"); _local3 = _local3 + (oPlayer.boostsRemaining + "/"); var _local2; _local2 = 0; while (_local2 < oPlayer.aInventory.length) { if (oPlayer.aInventory[_local2].name != "") { _local3 = _local3 + (saveItem(oPlayer.aInventory[_local2]) + "/"); } _local2++; } _local3 = _local3 + ";;"; _local2 = 0; while (_local2 < oPlayer.aEquipment.length) { if (oPlayer.aEquipment[_local2].name != "") { _local3 = _local3 + ("/" + saveItem(oPlayer.aEquipment[_local2])); } _local2++; } loadSavePlayer(1); Main.Instance.save(1, _local3); } function saveItem(_oItem) { var _local3 = ""; if (_oItem.baseitem) { _local3 = _oItem.name; } else { _local3 = "*"; _local3 = _local3 + (_oItem.name + "*"); _local3 = _local3 + (_oItem.item + "*"); _local3 = _local3 + (library.MyMath.convertNumber(_oItem.sell) + "*"); _local3 = _local3 + saveColorData(_oItem.color).split("/").join("*"); if (_oItem.rock > 0) { _local3 = _local3 + ("R" + library.MyMath.convertNumber(_oItem.rock, 2)); } if (_oItem.paper > 0) { _local3 = _local3 + ("P" + library.MyMath.convertNumber(_oItem.paper, 2)); } if (_oItem.scissors > 0) { _local3 = _local3 + ("S" + library.MyMath.convertNumber(_oItem.scissors, 2)); } if (_oItem.health > 0) { _local3 = _local3 + ("H" + library.MyMath.convertNumber(_oItem.health, 2)); } if (_oItem.maxhealth > 0) { _local3 = _local3 + ("M" + library.MyMath.convertNumber(_oItem.maxhealth, 2)); } if (_oItem.light > 0) { _local3 = _local3 + ("L" + library.MyMath.convertNumber(_oItem.light, 2)); } if (_oItem.luck > 0) { _local3 = _local3 + ("K" + library.MyMath.convertNumber(_oItem.luck, 2)); } if (_oItem.endurance > 0) { _local3 = _local3 + ("E" + library.MyMath.convertNumber(_oItem.endurance, 2)); } } return(_local3); } function loadSavePlayer(_nMultiplier) { var _local2; _local2 = 0; while (_local2 < oPlayer.aEquipment.length) { oPlayer.rock = oPlayer.rock + (oPlayer.aEquipment[_local2].rock * _nMultiplier); oPlayer.paper = oPlayer.paper + (oPlayer.aEquipment[_local2].paper * _nMultiplier); oPlayer.scissors = oPlayer.scissors + (oPlayer.aEquipment[_local2].scissors * _nMultiplier); oPlayer.endurance = oPlayer.endurance + (oPlayer.aEquipment[_local2].endurance * _nMultiplier); oPlayer.maxhealth = oPlayer.maxhealth + (oPlayer.aEquipment[_local2].maxhealth * _nMultiplier); oPlayer.light = oPlayer.light + (oPlayer.aEquipment[_local2].light * _nMultiplier); oPlayer.luck = oPlayer.luck + (oPlayer.aEquipment[_local2].luck * _nMultiplier); _local2++; } } function saveColorData(_oColor) { return(((((_oColor.redMultiplier + "/") + _oColor.blueMultiplier) + "/") + _oColor.greenMultiplier) + "/"); } function loadColorData(_nGreen, _nBlue, _nRed) { var _local1 = new flash.geom.ColorTransform(); _local1.redMultiplier = _nRed; _local1.blueMultiplier = _nBlue; _local1.greenMultiplier = _nGreen; _local1.alphaMultiplier = 1; _local1.redOffset = 0; _local1.blueOffset = 0; _local1.greenOffset = 0; _local1.alphaOffset = 0; return(_local1); } function get dungeon() { return(oSelector.__get__dungeon()); } function get level() { return(oSelector.__get__node()); } function set success(_bSuccess) { bSuccess = _bSuccess; //return(__get__success()); } }
Symbol 1569 MovieClip [__Packages.PopupAchievementDisplay] Frame 0
class PopupAchievementDisplay extends library.Popup { var mcRef, nPage, oBtnPrev, oBtnNext, oBtnAchievements, setState; function PopupAchievementDisplay (_mcRef) { super(_mcRef); } function startIn() { displayPage(mcRef.mcState.mcState, 0, false); } function startIdle() { displayPage(mcRef.mcState, 0, true); } function startOut() { displayPage(mcRef.mcState.mcState, nPage, false); } function displayPage(_mcState, _nPage, _bButtons) { nPage = _nPage; var _local4 = Achievements.getAchievementPage(nPage); _mcState.mcAchievements.gotoAndStop(_local4.length); var _local2; _local2 = 0; while (_local2 < _local4.length) { _mcState.mcAchievements["mcItem" + _local2].mcGem._visible = _local4[_local2].current >= _local4[_local2].target; if ((!_mcState.mcAchievements["mcItem" + _local2].mcGem._visible) && (!_local4[_local2].hiddenname)) { _mcState.mcAchievements["mcItem" + _local2].txtName.text = "????????????????????????"; } else { _mcState.mcAchievements["mcItem" + _local2].txtName.text = _local4[_local2].name; } if (((!_mcState.mcAchievements["mcItem" + _local2].mcGem._visible) && (!_local4[_local2].displayed)) && (_local4[_local2].current == 0)) { _mcState.mcAchievements["mcItem" + _local2].txtDescription.text = "????????????????????????"; } else { _mcState.mcAchievements["mcItem" + _local2].txtDescription.text = _local4[_local2].description; } if (!_mcState.mcAchievements["mcItem" + _local2].mcGem._visible) { _mcState.mcAchievements["mcItem" + _local2].txtComplete.text = ""; } else { _mcState.mcAchievements["mcItem" + _local2].txtComplete.text = "Complete"; } _mcState.mcAchievements["mcItem" + _local2].txtDescription.text = _mcState.mcAchievements["mcItem" + _local2].txtDescription.text.split("[TARGET]").join(_local4[_local2].target); _mcState.mcAchievements["mcItem" + _local2].txtDescription.text = _mcState.mcAchievements["mcItem" + _local2].txtDescription.text.split("[CURRENT]").join(_local4[_local2].current); _mcState.mcAchievements["mcItem" + _local2].txtExperience.text = _local4[_local2].value + " XP"; _local2++; } if (_bButtons) { oBtnPrev = new library.MCButton(_mcState.mcPrevious, library.Delegate.create(this, changePage, -1)); oBtnNext = new library.MCButton(_mcState.mcNext, library.Delegate.create(this, changePage, 1)); oBtnAchievements = new library.MCButton(_mcState.btnContinue, library.Delegate.create(this, setState, library.Popup.sSTATE_OUT)); } else { oBtnPrev = new library.MCButton(_mcState.mcPrevious, undefined); oBtnNext = new library.MCButton(_mcState.mcNext, undefined); oBtnAchievements = new library.MCButton(_mcState.btnContinue, undefined); } _mcState.mcPrevious._visible = nPage > 0; _mcState.mcNext._visible = nPage < Achievements.aLAST_PAGE; _mcState.mcPages.txtPages.text = "Page " + (nPage + 1); } function changePage(_nPage) { displayPage(mcRef.mcState, nPage + _nPage, true); } }
Symbol 1570 MovieClip [__Packages.ShopLevelSelector] Frame 0
class ShopLevelSelector { var mcRef, nNode, nDungeon, nStarsUnlocked, aLocations; function ShopLevelSelector (_mcRef) { mcRef = _mcRef; nNode = 0; nDungeon = 0; nStarsUnlocked = 0; aLocations = DataLocations.getLocations(); } function setMc(_mcRef) { mcRef = _mcRef; setLocation(); } function addLevel() { var _local3 = nNode + 1; var _local2 = nDungeon; if (_local2 < (aLocations.length - 1)) { if (_local3 >= aLocations[nDungeon].aNodeUnlocked.length) { _local2 = Math.min(_local2 + 1, aLocations.length - 1); if (_local2 == nDungeon) { _local3 = aLocations[nDungeon].aNodeUnlocked.length - 1; } else { _local3 = 0; if ((_local2 == (aLocations.length - 1)) && (nDungeon != _local2)) { Achievements.addAchievement(Achievements.nSTAR_LEVEL, 1); nStarsUnlocked++; } } } if (_local2 < (aLocations.length - 1)) { aLocations[_local2].aNodeUnlocked[_local3] = true; } } else if (_local3 >= nStarsUnlocked) { nStarsUnlocked++; Achievements.addAchievement(Achievements.nSTAR_LEVEL, 1); } nDungeon = _local2; nNode = _local3; setLocation(); } function changeLocation(_nNext) { var _local2 = Math.min(Math.max(nNode + _nNext, 0), DataLocations.nNODES_PER_LOCATION - 1); _local2 = nNode + _nNext; var _local3 = nDungeon; if (_local2 < 0) { if (nDungeon > 0) { _local2 = aLocations[nDungeon].aNodeUnlocked.length - 1; _local3--; } else { _local2 = 0; } } else if ((aLocations.length - 1) > nDungeon) { if (aLocations[nDungeon].aNodeUnlocked.length <= _local2) { _local3 = _local3 + _nNext; if (_nNext > 0) { _local2 = 0; } else { _local2 = aLocations[_local3].aNodeUnlocked.length - 1; } } } else { _local2 = Math.min(_local2, nStarsUnlocked - 1); } if ((aLocations.length - 1) > _local3) { if (aLocations[_local3].aNodeUnlocked[_local2]) { nDungeon = _local3; nNode = _local2; setLocation(); } } else if (_local2 < nStarsUnlocked) { nDungeon = _local3; nNode = _local2; setLocation(); } } function setLocation() { mcRef.gotoAndStop(GenerateDungeon.ARRAY_DUNGEON[nDungeon]); if (nDungeon < (GenerateDungeon.ARRAY_DUNGEON.length - 1)) { var _local2; _local2 = 0; while (_local2 < aLocations[nDungeon].aNodeUnlocked.length) { switch (_local2) { case nNode : mcRef.mcProgression["mcNode" + (_local2 + 1)].gotoAndStop(sSTATE_NODE_CURRENT); break; case DataLocations.nNODES_PER_LOCATION - 1 : if ((nDungeon < (aLocations.length - 1)) && (aLocations[nDungeon].aNodeUnlocked[_local2])) { mcRef.mcProgression["mcNode" + (_local2 + 1)].gotoAndStop(sSTATE_NODE_BOSS_COMPLETED); } else if (aLocations[nDungeon].aNodeUnlocked[_local2]) { mcRef.mcProgression["mcNode" + (_local2 + 1)].gotoAndStop(sSTATE_NODE_BOSS); } else { mcRef.mcProgression["mcNode" + (_local2 + 1)].gotoAndStop(sSTATE_NODE_BOSS_LOCKED); } break; default : if (aLocations[nDungeon].aNodeUnlocked[_local2]) { if (aLocations[nDungeon].aNodeUnlocked[_local2 + 1]) { mcRef.mcProgression["mcNode" + (_local2 + 1)].gotoAndStop(sSTATE_NODE_COMPLETED); } else { mcRef.mcProgression["mcNode" + (_local2 + 1)].gotoAndStop(sSTATE_NODE_NEXT); } } else { mcRef.mcProgression["mcNode" + (_local2 + 1)].gotoAndStop(sSTATE_NODE_LOCKED); } } _local2++; } } else { mcRef.mcMin.txtText.text = nNode + 1; mcRef.mcMax.txtText.text = nStarsUnlocked; } } function get node() { return(nNode); } function get dungeon() { return(nDungeon); } function load(_nTotalNodes, _nTotalDungeon, _nStarsUnlocked, _nCurrentNodes, _nCurrentDungeon) { var _local2; var _local3; _local3 = 0; while (_local3 < (aLocations.length - 1)) { _local2 = 0; while (_local2 < DataLocations.nNODES_PER_LOCATION) { aLocations[_local3].aNodeUnlocked[_local2] = (_local3 < _nTotalDungeon) || ((_local3 == _nTotalDungeon) && (_local2 < _nTotalNodes)); _local2++; } _local3++; } nDungeon = _nCurrentDungeon; nNode = _nCurrentNodes; nStarsUnlocked = _nStarsUnlocked; setLocation(); } function save() { var _local5 = ((((nDungeon + "/") + nNode) + "/") + nStarsUnlocked) + "/"; var _local2; var _local3; var _local4 = false; _local3 = 0; while (_local3 < (aLocations.length - 1)) { _local2 = 0; while (_local2 < aLocations[_local3].aNodeUnlocked.length) { if (!aLocations[_local3].aNodeUnlocked[_local2]) { _local5 = _local5 + (((_local3 + "/") + _local2) + "/"); _local4 = true; break; } _local2++; } if (_local4) { break; } _local3++; } if (!_local4) { _local5 = _local5 + (aLocations.length + "/0/"); } return(_local5); } static var sSTATE_NODE_COMPLETED = "Completed"; static var sSTATE_NODE_NEXT = "Next"; static var sSTATE_NODE_LOCKED = "Locked"; static var sSTATE_NODE_BOSS_LOCKED = "BossLocked"; static var sSTATE_NODE_BOSS = "Boss"; static var sSTATE_NODE_BOSS_COMPLETED = "BossCompleted"; static var sSTATE_NODE_CURRENT = "Current"; }
Symbol 1571 MovieClip [__Packages.ShopDetails] Frame 0
class ShopDetails extends library.State { var aClips, setState, bMouseDown, oMouse, nDelay, mcRef, sText, nTotalText, mClip, sState; function ShopDetails (_mcRef) { super(_mcRef); aClips = new Array(); setState(sSTATE_HIDDEN); bMouseDown = false; oMouse = new Object(); oMouse.onMouseDown = library.Delegate.create(this, mouseDown); oMouse.onMouseUp = library.Delegate.create(this, mouseUp); Mouse.addListener(oMouse); } function doAppear() { tryClip(); if (nDelay <= getTimer()) { setState(sSTATE_IDLE); } } function startIdle() { setClip(); } function doIdle() { setClip(); tryClip(); } function doHidden() { tryClip(); } function clear() { mcRef.swapDepths(mcRef._parent.getNextHighestDepth()); aClips = new Array(); } function add(_mcRef, _sText, _nTotalText, _nDelay) { var _local3 = false; var _local5 = new Object(); var _local2; _local2 = 0; while (_local2 < aClips.length) { if (aClips[_local2].mc == _mcRef) { aClips[_local2].text = _sText; aClips[_local2].delay = _nDelay; aClips[_local2].totaltext = _nTotalText; _local3 = true; break; } _local2++; } if (!_local3) { _local5.mc = _mcRef; _local5.text = _sText; _local5.delay = _nDelay; _local5.totaltext = _nTotalText; aClips.push(_local5); } } function setClip() { mcRef.mcText.txtText.htmlText = sText; mcRef.mcBack.gotoAndStop(nTotalText); mcRef.mcText.gotoAndStop(nTotalText); var _local2 = new Object(); _local2.x = mClip._x; _local2.y = mClip._y; mClip._parent.localToGlobal(_local2); if (_local2.x < ((mcRef._width + nPOSITION_X) + nEDGE_X)) { mcRef._x = Math.min(Math.max(nEDGE_X, _local2.x - nPOSITION_X), (800 - nEDGE_X) - mcRef._width); } else { mcRef._x = Math.min(Math.max(nEDGE_X, _local2.x - (mcRef._width + nPOSITION_X)), (800 - nEDGE_X) - mcRef._width); } if (_local2.y < ((mcRef._height + nPOSITION_Y) + nEDGE_Y)) { mcRef._y = Math.max(nEDGE_Y, (_local2.y + mClip._height) + nPOSITION_Y); } else { mcRef._y = Math.max(nEDGE_Y, _local2.y - (mcRef._height + nPOSITION_Y)); } } function tryClip() { if (!bMouseDown) { var _local3; var _local4 = false; _local3 = 0; while (_local3 < aClips.length) { if (aClips[_local3].mc.hitTest(_root._xmouse, _root._ymouse)) { setText(aClips[_local3].text, aClips[_local3].delay, aClips[_local3].totaltext, aClips[_local3].mc); _local4 = true; break; } _local3++; } if (!_local4) { unsetText(); } } } function setText(_sText, _nDelay, _nTotalText, _mClip) { if (sState == sSTATE_HIDDEN) { setState(sSTATE_APPEAR); nDelay = getTimer() + _nDelay; } nTotalText = _nTotalText; sText = _sText; mClip = _mClip; } function unsetText() { setState(sSTATE_HIDDEN); } function mouseDown() { bMouseDown = true; unsetText(); } function mouseUp() { bMouseDown = false; } function setMc(_mcRef) { mcRef = _mcRef; mcRef.gotoAndStop(sState); } var nPOSITION_X = 300; var nPOSITION_Y = 10; var nEDGE_X = 20; var nEDGE_Y = 20; static var nDELAY_APPEAR_STATS = 500; static var nDELAY_APPEAR_ITEMS = 100; var sSTATE_APPEAR = "Appear"; var sSTATE_IDLE = "Idle"; var sSTATE_HIDDEN = "Hidden"; }
Symbol 1572 MovieClip [__Packages.MCBtnLevelUp] Frame 0
class MCBtnLevelUp extends library.MCButton { var sText, mcRef; function MCBtnLevelUp (_mcRef, _sText, _fFunction) { super(_mcRef, _fFunction); sText = _sText; mcRef.mcText.txtText.text = sText; } function startIdle() { mcRef.mcText.txtText.text = sText; } function startOver() { mcRef.mcText.txtText.text = sText; } function startDown() { mcRef.mcText.txtText.text = sText; } }
Symbol 1573 MovieClip [__Packages.DataItems] Frame 0
class DataItems { function DataItems () { } static function getItem(_nDungeon, _nNode) { var _local6 = new Array(); var _local1; if (_nDungeon < (GenerateDungeon.ARRAY_DUNGEON.length - 1)) { switch (_nDungeon) { case 0 : switch (_nNode) { case 0 : _local6 = new Array("Cock Ring", "Anal Beads", "Toothpaste", "Lime Jelly Bear", "Rock"); break; case 1 : _local6 = new Array("Cock Ring", "Anal Beads", "Toothpaste", "Lime Jelly Bear", "Rock", "Plastic Dildo", "Lantern", "Kamasutra Volume 1", "Mysterious Ruby", "POW Energy Drink"); break; case 2 : _local6 = new Array("Cock Ring", "Anal Beads", "Toothpaste", "Lime Jelly Bear", "Rock", "Plastic Dildo", "Lantern", "Kamasutra Volume 1", "Mysterious Ruby", "POW Energy Drink", "Sock", "Amazing Saphire", "Box of Mints", "Condom", "Totem"); break; case 3 : _local6 = new Array("Plastic Dildo", "Lantern", "Kamasutra Volume 1", "Mysterious Ruby", "POW Energy Drink", "Sock", "Amazing Saphire", "Box of Mints", "Condom", "Totem"); break; case 4 : _local6 = new Array("Sock", "Amazing Saphire", "Box of Mints", "Condom", "Totem", "Strawberry", "Kamasutra Volume 2", "Four leaf clover", "Bright Toothpaste", "Chocolate Bunny"); break; case 5 : _local6 = new Array("Strawberry", "Kamasutra Volume 2", "Four leaf clover", "Bright Toothpaste", "Chocolate Bunny", "Onion Cock Ring", "Enchanted Beads", "Vampire Dentures", "Medallion", "Torch"); } break; case 1 : switch (_nNode) { case 0 : _local6 = new Array("Strawberry", "Kamasutra Volume 2", "Four leaf clover", "Bright Toothpaste", "Chocolate Bunny", "Onion Cock Ring", "Enchanted Beads", "Vampire Dentures", "Medallion", "Torch", "Gold", "Orange Jelly Bear", "Lucky Dildo", "Necklace", "Bubblegum"); break; case 1 : _local6 = new Array("Onion Cock Ring", "Enchanted Beads", "Vampire Dentures", "Medallion", "Torch", "Gold", "Orange Jelly Bear", "Lucky Dildo", "Necklace", "Bubblegum", "Impressive Emerald", "Kamasutra Volume 3", "Adamantine", "Rugged Dildo", "Luminescent Condom"); break; case 2 : _local6 = new Array("Gold", "Orange Jelly Bear", "Lucky Dildo", "Necklace", "Bubblegum", "Impressive Emerald", "Kamasutra Volume 3", "Adamantine", "Rugged Dildo", "Luminescent Condom", "Mod Can", "White Chocolate Bunny", "Moon Rock", "Lubricant", "Silk Sock"); break; case 3 : _local6 = new Array("Impressive Emerald", "Kamasutra Volume 3", "Adamantine", "Rugged Dildo", "Luminescent Condom", "Mod Can", "White Chocolate Bunny", "Moon Rock", "Lubricant", "Silk Sock"); break; case 4 : _local6 = new Array("Mod Can", "White Chocolate Bunny", "Moon Rock", "Lubricant", "Silk Sock", "Blue Torch", "Moon Rock", "Banana", "Lovely Topaz", "Phallic Statuette"); break; case 5 : _local6 = new Array("Blue Torch", "Moon Rock", "Banana", "Lovely Topaz", "Phallic Statuette", "The One Cock Ring", "Chocolate Strawberry", "Cherry Bear", "Kamasutra Volume 4", "Pocket Rainbow"); } break; case 2 : switch (_nNode) { case 0 : _local6 = new Array("The One Cock Ring", "Chocolate Strawberry", "Cherry Bear", "Kamasutra Volume 4", "Pocket Rainbow", "Chinese Secret", "Musk Of Dick", "Tube Cheese", "Green Lantern"); break; case 1 : _local6 = new Array("Chinese Secret", "Musk Of Dick", "Tube Cheese", "Green Lantern", "Lemonade Candy", "Viagra", "Unobtanium", "Bag-O-Gems"); break; case 2 : _local6 = new Array("Lemonade Candy", "Viagra", "Unobtanium", "Old Dentures", "Cock Puppet", "Heart", "Kamasutra Volume 5"); break; case 3 : _local6 = new Array("Old Dentures", "Cock Puppet", "Heart", "Kamasutra Volume 5", "Flappy Dick", "Black Rainbow", "Green Torch", "Phallic Balloon"); break; case 4 : _local6 = new Array("Flappy Dick", "Black Rainbow", "Green Torch", "Phallic Balloon", "Memento", "Blueberry Bear", "Lucky Rabbit", "Funky Vibrator"); break; case 5 : _local6 = new Array("Memento", "Blueberry Bear", "Lucky Rabbit", "Funky Vibrator", "Magic Ring", "Green Banana", "Kamasutra Volume 6"); } } _local1 = getDescription(_local6[Math.floor(Math.random() * _local6.length)]); } else { var _local11 = new Array("Great", "Wonderous", "Surprising", "Magical", "Entransing", "Unholy", "Arcane", "Cosmic", "Creepy", "Sonic", "Old", "Eternal", "Last", "Disquieting", "Yamato", "Astral", "Lunar", "Storm", "Exalted", "Corrupt", "Emperor", "Ancient", "Urban", "Huge", "Phallic"); var _local12 = new Array("of the Bear", "of Insanity", "of Mindless Lust", "of the Gods", "of Chaos", "of Fate", "of Love", "of Domination", "of the Monkey", "of the Wolf", "of the Overlord", "of the Tiger", "of Climax", "of the Night", "of the Abyss", "of Courage", "of Wisdom", "of Power", "of Judgement"); var _local4 = new Array(); var _local3 = new Array(); var _local5 = new Array(); var _local8 = 1; var _local2 = Math.floor(Math.random() * 100); _local1 = getDescription(); _local1.baseitem = false; if (_local2 < 5) { _local8 = 3; } else if (_local2 < 25) { _local8 = 2; } var _local7; _local7 = 0; while (_local7 < _local8) { _local2 = Math.floor(Math.random() * 100); if (_local2 < 40) { _local2 = Math.floor(Math.random() * 100); if (_local2 < 33) { _local1.rock++; } else if (_local2 < 67) { _local1.paper++; } else { _local1.scissors++; } } else if (_local2 < 75) { _local2 = Math.floor(Math.random() * 100); if (_local2 < 80) { _local1.maxhealth++; } else { _local1.endurance++; } } else { _local2 = Math.floor(Math.random() * 100); if (_local2 < 45) { _local1.sell++; } else if (_local2 < 85) { _local1.light++; } else { _local1.luck++; } } _local7++; } if (_local1.sell > 0) { _local1.sell = (_nNode + 10) * ((_local1.sell * 20) + 140); _local5.push("a"); _local3.push("Book"); _local4.push("Kamasutra"); _local5.push("the"); _local3.push("Scriptures"); _local4.push("Kamasutra"); _local5.push("a"); _local3.push("Nugget"); _local4.push("Gold"); } if (_local1.rock > 0) { _local1.rock = _local1.rock * 3; _local1.rock = _local1.rock + ((_nNode + 15) + Math.floor(Math.random() * 4)); _local1.rock = Math.min(_local1.rock, 999); _local1.sell = _local1.sell + (_local1.rock * (Math.floor(Math.random() * 15) + 55)); _local5.push("a"); _local3.push("Cock Ring"); _local4.push("CockRing"); _local5.push("a"); _local3.push("Sock"); _local4.push("Sock"); _local5.push("a"); _local3.push("Cock Ring"); _local4.push("OnionRing"); _local5.push("a"); _local3.push("Condom"); _local4.push("Condom"); _local5.push("a"); _local3.push("Condom"); _local4.push("LumCondom"); } if (_local1.paper > 0) { _local1.paper = _local1.paper * 3; _local1.paper = _local1.paper + ((_nNode + 15) + Math.floor(Math.random() * 4)); _local1.paper = Math.min(_local1.paper, 999); _local1.sell = _local1.sell + (_local1.paper * (Math.floor(Math.random() * 15) + 55)); _local5.push("some"); _local3.push("Anal Beads"); _local4.push("AnalBeads"); _local5.push("a"); _local3.push("Dildo"); _local4.push("Dildo"); _local5.push("some"); _local3.push("Anal Beads"); _local4.push("GlassBeads"); _local5.push("a"); _local3.push("Dildo"); _local4.push("WoodDildo"); _local5.push("a"); _local3.push("Lubricant"); _local4.push("Lube"); } if (_local1.scissors > 0) { _local1.scissors = _local1.scissors * 3; _local1.scissors = _local1.scissors + ((_nNode + 15) + Math.floor(Math.random() * 4)); _local1.scissors = Math.min(_local1.scissors, 999); _local1.sell = _local1.sell + (_local1.scissors * (Math.floor(Math.random() * 15) + 55)); _local5.push("some"); _local3.push("Toothpaste"); _local4.push("Toothpaste"); _local5.push("a"); _local3.push("Box of Mints"); _local4.push("MintBox"); _local5.push("some"); _local3.push("Toothpaste"); _local4.push("BrightToothpaste"); _local5.push("some"); _local3.push("Dentures"); _local4.push("VampireDentures"); _local5.push("some"); _local3.push("Bubblegum"); _local4.push("MintBox"); } if (_local1.maxhealth > 0) { _local1.maxhealth = ((_nNode * 10) + 90) + ((Math.floor(Math.random() * 4) * 5) * (((_local1.maxhealth + _local1.maxhealth) - 1) / _local1.maxhealth)); _local1.maxhealth = Math.min(_local1.maxhealth, 999); if (_local8 > 1) { _local1.maxhealth = _local1.maxhealth - (Math.floor(_local1.maxhealth / 10) * 7); } _local1.maxhealth = Math.round(_local1.maxhealth); _local1.sell = _local1.sell + (_local1.maxhealth * (Math.floor(Math.random() * 10) + 20)); _local5.push("a"); _local3.push("Necklace"); _local4.push("Necklace"); _local5.push("a"); _local3.push("Gem"); _local4.push("Emerald"); _local5.push("a"); _local3.push("Crystal"); _local4.push("Diamond"); _local5.push("a"); _local3.push("Gem"); _local4.push("Ruby"); } if (_local1.light > 0) { _local1.light = Math.min(6, (Math.floor(_nNode / 10) + 2) + _local1.light); _local1.light = Math.min(_local1.light, 999); _local1.sell = _local1.sell + (_local1.light * (Math.floor(Math.random() * 50) + 130)); _local5.push("a"); _local3.push("Torch"); _local4.push("Torch"); _local5.push("a"); _local3.push("Lantern"); _local4.push("Lantern"); _local5.push("a"); _local3.push("Torch"); _local4.push("BlueTorch"); } if (_local1.luck > 0) { if (_local8 == 1) { _local1.luck = _local1.luck + (Math.floor(_nNode / 15) + Math.floor(Math.random() * 3)); _local1.luck = Math.min(_local1.luck, 999); } _local1.sell = _local1.sell + (_local1.luck * (Math.floor(Math.random() * 50) + 200)); _local5.push("a"); _local3.push("Clover"); _local4.push("FourLeaf"); _local5.push("a"); _local3.push("Statuette"); _local4.push("GoldTotem"); _local5.push("a"); _local3.push("Ring"); _local4.push("OneRing"); } if (_local1.endurance > 0) { if (_local8 == 1) { _local1.endurance = _local1.endurance + 2; } _local1.endurance = _local1.endurance + ((Math.floor(_nNode / 3) + Math.floor(Math.random() * 3)) + 1); _local1.endurance = Math.min(_local1.endurance, 999); _local1.sell = _local1.sell + (_local1.endurance * (Math.floor(Math.random() * 50) + 250)); _local5.push("a"); _local3.push("Medallion"); _local4.push("Medallion"); _local5.push("a"); _local3.push("Stone"); _local4.push("Adamantine"); _local5.push("a"); _local3.push("Rainbow"); _local4.push("Rainbow"); } _local1.sell = _local1.sell + Math.floor(Math.random() * 100); var _local10 = Math.floor(Math.random() * _local4.length); _local1.item = _local4[_local10]; _local2 = Math.floor(Math.random() * 100); if (_local2 < 43) { _local1.name = (_local11[Math.floor(Math.random() * _local11.length)] + " ") + _local3[_local10]; } else if (_local2 < 86) { _local1.name = (_local3[_local10] + " ") + _local12[Math.floor(Math.random() * _local12.length)]; } else { _local1.name = (((_local11[Math.floor(Math.random() * _local11.length)] + " ") + _local3[_local10]) + " ") + _local12[Math.floor(Math.random() * _local12.length)]; } _local1.discover = (_local5[_local10] + " ") + _local1.name; var _local13 = new Array("Red", "Blue", "Yellow", "Green", "Purple", "Dark", "White", "Grey", "Any", "Any", "Any", "Any", "Any", "Any", "Any"); _local1.color = setMainColor(_local13[Math.floor(_local13.length * Math.random())]); } return(_local1); } static function setMainColor(_sColor) { var _local1 = new flash.geom.ColorTransform(0, 0, 0, 1, 0, 0, 0, 0); switch (_sColor) { case "Red" : var _local5 = Math.random() * 0.2; _local1.redMultiplier = _local5 + 0.8; _local1.blueMultiplier = (Math.random() * 0.1) + 0.6; _local1.greenMultiplier = (Math.random() * 0.1) + 0.6; break; case "Blue" : var _local6 = Math.random() * 0.2; _local1.redMultiplier = (Math.random() * 0.1) + 0.6; _local1.blueMultiplier = _local6 + 0.8; _local1.greenMultiplier = (Math.random() * 0.1) + 0.6; break; case "Yellow" : var _local4 = Math.random() * 0.25; _local1.redMultiplier = _local4 + 0.75; _local1.blueMultiplier = Math.random() * 0.3; _local1.greenMultiplier = _local4 + 0.75; break; case "Green" : var _local7 = Math.random() * 0.2; _local1.redMultiplier = (Math.random() * 0.1) + 0.6; _local1.blueMultiplier = (Math.random() * 0.1) + 0.6; _local1.greenMultiplier = _local7 + 0.8; break; case "Purple" : var _local3 = Math.random() * 0.4; _local1.redMultiplier = _local3 + 0.6; _local1.blueMultiplier = _local3 + 0.6; _local1.greenMultiplier = Math.random() * 0.3; break; case "Dark" : var _local2 = Math.random() * 0.15; _local1.redMultiplier = _local2 + 0.2; _local1.blueMultiplier = _local2 + 0.2; _local1.greenMultiplier = _local2 + 0.2; break; case "White" : _local2 = Math.random() * 0.15; _local1.redMultiplier = _local2 + 0.85; _local1.blueMultiplier = _local2 + 0.85; _local1.greenMultiplier = _local2 + 0.85; break; case "Grey" : _local2 = Math.random() * 0.3; _local1.redMultiplier = _local2 + 0.4; _local1.blueMultiplier = _local2 + 0.4; _local1.greenMultiplier = _local2 + 0.4; break; case "Any" : _local1.redMultiplier = (Math.random() * 0.75) + 0.15; _local1.blueMultiplier = (Math.random() * 0.75) + 0.15; _local1.greenMultiplier = (Math.random() * 0.75) + 0.15; } return(_local1); } static function getDescription(_sName) { var _local1 = new Object(); _local1.sell = 0; _local1.rock = 0; _local1.paper = 0; _local1.scissors = 0; _local1.health = 0; _local1.maxhealth = 0; _local1.light = 0; _local1.luck = 0; _local1.endurance = 0; _local1.desc = ""; _local1.name = _sName; _local1.item = _sName; _local1.baseitem = true; _local1.color = new flash.geom.ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); switch (_sName) { case "Cock Ring" : _local1.sell = 18; _local1.rock = 1; _local1.item = "CockRing"; _local1.discover = "a cock ring"; break; case "Anal Beads" : _local1.sell = 15; _local1.paper = 1; _local1.item = "AnalBeads"; _local1.discover = "anal beads"; break; case "Toothpaste" : _local1.sell = 20; _local1.scissors = 1; _local1.item = "Toothpaste"; _local1.discover = "a tube of toothpaste"; break; case "Lime Jelly Bear" : _local1.sell = 4; _local1.health = 5; _local1.item = "GummiBear"; _local1.discover = "a lime jelly bear"; break; case "Rock" : _local1.sell = 1; _local1.item = "Rock"; _local1.discover = "a rock"; break; case "Plastic Dildo" : _local1.sell = 41; _local1.paper = 2; _local1.item = "Dildo"; _local1.discover = "a plastic dildo"; break; case "Lantern" : _local1.sell = 31; _local1.light = 1; _local1.item = "Lantern"; _local1.discover = "a lantern"; break; case "Kamasutra Volume 1" : _local1.sell = 75; _local1.item = "Kamasutra"; _local1.discover = "a copy of Kamasutra, Volume 1"; break; case "Mysterious Ruby" : _local1.sell = 55; _local1.maxhealth = 10; _local1.item = "Ruby"; _local1.discover = "a mysterious ruby"; break; case "POW Energy Drink" : _local1.sell = 22; _local1.health = 30; _local1.item = "EnergyDrink"; _local1.discover = "a can of POW energy drink"; break; case "Sock" : _local1.sell = 64; _local1.rock = 2; _local1.item = "Sock"; _local1.discover = "a sock"; break; case "Amazing Saphire" : _local1.sell = 144; _local1.maxhealth = 25; _local1.item = "Saphire"; _local1.discover = "an amazing saphire"; break; case "Box of Mints" : _local1.sell = 109; _local1.maxhealth = 5; _local1.scissors = 1; _local1.item = "MintBox"; _local1.discover = "a box of mints"; break; case "Condom" : _local1.sell = 151; _local1.rock = 1; _local1.endurance = 1; _local1.item = "Condom"; _local1.discover = "a condom"; break; case "Totem" : _local1.sell = 88; _local1.rock = 1; _local1.paper = 1; _local1.scissors = 1; _local1.item = "Totem"; _local1.discover = "a totem"; break; case "Strawberry" : _local1.sell = 182; _local1.paper = 3; _local1.health = 30; _local1.item = "Strawberry"; _local1.discover = "a strawberry"; break; case "Kamasutra Volume 2" : _local1.sell = 250; _local1.item = "Kamasutra"; _local1.discover = "a copy of Kamasutra, Volume 2"; break; case "Four leaf clover" : _local1.sell = 214; _local1.luck = 1; _local1.item = "FourLeaf"; _local1.discover = "a four leaf clover"; break; case "Bright Toothpaste" : _local1.sell = 189; _local1.scissors = 4; _local1.light = 1; _local1.item = "BrightToothpaste"; _local1.discover = "a tube of bright toothpaste"; break; case "Chocolate Bunny" : _local1.sell = 99; _local1.health = 50; _local1.item = "Chocolate"; _local1.discover = "a chocolate bunny"; break; case "Onion Cock Ring" : _local1.sell = 270; _local1.rock = 6; _local1.health = 50; _local1.item = "OnionRing"; _local1.discover = "an onion cock ring"; break; case "Enchanted Beads" : _local1.sell = 299; _local1.paper = 5; _local1.item = "EnchantBeads"; _local1.discover = "some enchanted beads"; break; case "Vampire Dentures" : _local1.sell = 291; _local1.scissors = 5; _local1.item = "VampireDentures"; _local1.discover = "some vampire dentures"; break; case "Medallion" : _local1.sell = 323; _local1.rock = 2; _local1.paper = 2; _local1.scissors = 2; _local1.endurance = 1; _local1.item = "Medallion"; _local1.discover = "a medallion"; break; case "Torch" : _local1.sell = 164; _local1.light = 2; _local1.item = "Torch"; _local1.discover = "a torch"; break; case "Gold" : _local1.sell = 2; _local1.item = "Gold"; _local1.discover = "a gold nugget"; break; case "Orange Jelly Bear" : _local1.sell = 264; _local1.health = 75; _local1.item = "OrangeCandy"; _local1.discover = "an orange jelly bear"; break; case "Lucky Dildo" : _local1.sell = 385; _local1.paper = 6; _local1.luck = 2; _local1.item = "LuckyDildo"; _local1.discover = "a lucky dildo"; break; case "Necklace" : _local1.sell = 417; _local1.maxhealth = 20; _local1.endurance = 2; _local1.item = "Necklace"; _local1.discover = "a necklace"; break; case "Bubblegum" : _local1.sell = 448; _local1.scissors = 8; _local1.maxhealth = 10; _local1.item = "BubbleGum"; _local1.discover = "some bubblegum"; break; case "Impressive Emerald" : _local1.sell = 516; _local1.maxhealth = 45; _local1.item = "Emerald"; _local1.discover = "an impressive emerald"; break; case "Kamasutra Volume 3" : _local1.sell = 750; _local1.item = "Kamasutra"; _local1.discover = "a copy of Kamasutra, Volume 3"; break; case "Adamantine" : _local1.sell = 495; _local1.luck = 1; _local1.endurance = 2; _local1.item = "Adamantine"; _local1.discover = "a piece of adamantine"; break; case "Rugged Dildo" : _local1.sell = 541; _local1.paper = 10; _local1.item = "WoodDildo"; _local1.discover = "a rugged dildo"; break; case "Luminescent Condom" : _local1.sell = 462; _local1.rock = 7; _local1.light = 1; _local1.endurance = 1; _local1.item = "LumCondom"; _local1.discover = "a luminescent condom"; break; case "White Chocolate Bunny" : _local1.sell = 717; _local1.maxhealth = 25; _local1.luck = 1; _local1.endurance = 1; _local1.item = "WhiteBunny"; _local1.discover = "a white chocolate bunny"; break; case "Mod Can" : _local1.sell = 593; _local1.health = 100; _local1.item = "ModCan"; _local1.discover = "a can of 'Mod'"; break; case "Moon Rock" : _local1.sell = 657; _local1.rock = 4; _local1.paper = 4; _local1.scissors = 4; _local1.luck = 1; _local1.item = "Silver"; _local1.discover = "a moon rock"; break; case "Lubricant" : _local1.sell = 745; _local1.rock = 6; _local1.paper = 11; _local1.item = "Lube"; _local1.discover = "some lubricant"; break; case "Silk Sock" : _local1.sell = 808; _local1.rock = 12; _local1.item = "SilkSock"; _local1.discover = "a silk sock"; break; case "Blue Torch" : _local1.sell = 572; _local1.light = 3; _local1.item = "BlueTorch"; _local1.discover = "a blue torch"; break; case "Glass Beads" : _local1.sell = 958; _local1.luck = 1; _local1.scissors = 12; _local1.item = "GlassBeads"; _local1.discover = "some glass beads"; break; case "Banana" : _local1.sell = 914; _local1.scissors = 14; _local1.health = 50; _local1.item = "Banana"; _local1.discover = "a banana"; break; case "Lovely Topaz" : _local1.sell = 1055; _local1.maxhealth = 75; _local1.endurance = 2; _local1.item = "Topaz"; _local1.discover = "a lovely topaz"; break; case "Phallic Statuette" : _local1.sell = 867; _local1.luck = 4; _local1.item = "GoldTotem"; _local1.discover = "a phallic statuette"; break; case "The One Cock Ring" : _local1.sell = 1286; _local1.rock = 16; _local1.maxhealth = 15; _local1.item = "OneRing"; _local1.discover = "the One cock Ring"; break; case "Chocolate Strawberry" : _local1.sell = 1184; _local1.paper = 18; _local1.health = 100; _local1.item = "ChocoStrawberry"; _local1.discover = "a chocolate strawberry"; break; case "Cherry Bear" : _local1.sell = 1347; _local1.scissors = 17; _local1.light = 1; _local1.item = "CherryBear"; _local1.discover = "a cherry bear"; break; case "Kamasutra Volume 4" : _local1.sell = 1500; _local1.item = "Kamasutra"; _local1.discover = "a copy of Kamasutra, Volume 4"; break; case "Pocket Rainbow" : _local1.sell = 1234; _local1.rock = 8; _local1.paper = 8; _local1.scissors = 8; _local1.maxhealth = 30; _local1.item = "Rainbow"; _local1.discover = "a pocket rainbow"; break; case "Chinese Secret" : _local1.sell = 1639; _local1.paper = 21; _local1.item = "ChineseSecret"; _local1.discover = "a chinese secret"; break; case "Musk Of Dick" : _local1.sell = 1522; _local1.rock = 21; _local1.endurance = 1; _local1.item = "MuskOfDick"; _local1.discover = "a can of musk of dick"; break; case "Tube Cheese" : _local1.sell = 1475; _local1.scissors = 21; _local1.item = "TubeCheese"; _local1.discover = "a tube of cheese"; break; case "Green Lantern" : _local1.sell = 1777; _local1.light = 3; _local1.luck = 3; _local1.item = "GreenLantern"; _local1.discover = "a green lantern"; break; case "Lemonade Candy" : _local1.sell = 1589; _local1.health = 140; _local1.item = "LemonadeCandy"; _local1.discover = "a piece of lemonade candy"; break; case "Viagra" : _local1.sell = 1702; _local1.rock = 23; _local1.item = "Viagra"; _local1.discover = "some viagra"; break; case "Unobtanium" : _local1.sell = 7; _local1.light = 1; _local1.item = "Unobtanium"; _local1.discover = "a piece of unobtanium"; break; case "Bag-O-Gems" : _local1.sell = 1743; _local1.rock = 12; _local1.paper = 12; _local1.scissors = 12; _local1.endurance = 2; _local1.lucky = 1; _local1.item = "Gems"; _local1.discover = "a bunch of gems"; break; case "Old Dentures" : _local1.sell = 1832; _local1.scissors = 24; _local1.item = "OldDentures"; _local1.discover = "some old dentures"; break; case "Cock Puppet" : _local1.sell = 1864; _local1.rock = 10; _local1.endurance = 4; _local1.item = "CockPuppet"; _local1.discover = "a cock puppet"; break; case "Heart" : _local1.sell = 1895; _local1.maxhealth = 75; _local1.item = "Heart"; _local1.discover = "a heart"; break; case "Kamasutra Volume 5" : _local1.sell = 2500; _local1.item = "Kamasutra"; _local1.discover = "a copy of Kamasutra, Volume 5"; break; case "Flappy Dick" : _local1.sell = 2078; _local1.paper = 24; _local1.item = "FlappyDick"; _local1.discover = "a flappy dick"; break; case "Black Rainbow" : _local1.sell = 2106; _local1.rock = 16; _local1.paper = 16; _local1.scissors = 16; _local1.maxhealth = 35; _local1.item = "BlackRainbow"; _local1.discover = "a black rainbow"; break; case "Green Torch" : _local1.sell = 2064; _local1.light = 3; _local1.luck = 2; _local1.item = "GreenTorch"; _local1.discover = "a green torch"; break; case "Phallic Balloon" : _local1.sell = 2190; _local1.rock = 23; _local1.item = "PhallicBalloon"; _local1.discover = "a phallic balloon"; break; case "Memento" : _local1.sell = 2459; _local1.rock = 19; _local1.paper = 19; _local1.scissors = 19; _local1.endurance = 4; _local1.item = "Memento"; _local1.discover = "a memento"; break; case "Blueberry Bear" : _local1.sell = 2248; _local1.health = 250; _local1.item = "Blueberry Bear"; _local1.discover = "a bluebeary"; break; case "Lucky Rabbit" : _local1.sell = 2541; _local1.maxhealth = 50; _local1.luck = 3; _local1.item = "LuckyRabbit"; _local1.discover = "a lucky rabbit"; break; case "Funky Vibrator" : _local1.sell = 2616; _local1.paper = 26; _local1.item = "FunkyVibrator"; _local1.discover = "a funky vibrator"; break; case "Magic Ring" : _local1.sell = 2873; _local1.rock = 28; _local1.endurance = 2; _local1.item = "MagicRing"; _local1.discover = "a magical ring"; break; case "Green Banana" : _local1.sell = 2768; _local1.paper = 28; _local1.luck = 1; _local1.item = "MuskOfDick"; _local1.discover = "a green banana"; break; case "Kamasutra Volume 6" : _local1.sell = 3000; _local1.item = "Kamasutra"; _local1.discover = "a copy of Kamasutra, Volume 6"; } return(_local1); } }
Symbol 1574 MovieClip [__Packages.PopupLocation] Frame 0
class PopupLocation extends library.Popup { var sName, setState, mcRef, isStateComplete; function PopupLocation (_mcRef) { super(_mcRef); } function setDisplay(_sName) { sName = _sName; setState(library.Popup.sSTATE_IN); } function startIn() { mcRef.mcState.mcState.mcText.txtText.text = sName; } function startIdle() { mcRef.mcState.mcText.txtText.text = sName; } function doIdle() { if (isStateComplete()) { setState(library.Popup.sSTATE_OUT); } } function startOut() { mcRef.mcState.mcState.mcText.txtText.text = sName; } }
Symbol 1575 MovieClip [__Packages.Debug] Frame 0
class Debug { static var bDebugActive, sDebug, sDebug2, nLastKeyCode, nPlayerBody, nPlayerHead, nPlayerAttack, nFoeBody, nFoeAttack, nFoeHead; function Debug () { } static function setDebug() { bDebugActive = false; sDebug = ""; sDebug2 = ""; nLastKeyCode = -1; nPlayerBody = 1; nPlayerHead = 1; nPlayerAttack = 0; nFoeBody = 2; nFoeAttack = 0; } static function unsetDebug() { _root.debug.removeMovieClip(); } static function enterFrame() { keyDown(); } static function keyDown() { if (bDebugActive) { switch (sDebug) { case "DEBUG" : if (Key.isDown(66)) { sDebug = "BATTLE"; Main.Instance.setState(Main.sSTATE_GAME); nLastKeyCode = 66; } break; case "BATTLE" : battleKeyDown(); } } else if ((sDebug == "") && (Key.isDown(68))) { sDebug = "D"; nLastKeyCode = 68; } else if ((sDebug == "D") && (Key.isDown(69))) { sDebug = "DE"; nLastKeyCode = 69; } else if ((sDebug == "DE") && (Key.isDown(66))) { sDebug = "DEB"; nLastKeyCode = 67; } else if ((sDebug == "DEB") && (Key.isDown(85))) { sDebug = "DEBU"; nLastKeyCode = 85; } else if ((sDebug == "DEBU") && (Key.isDown(71))) { sDebug = "DEBUG"; bDebugActive = true; nLastKeyCode = 71; } } static function battleKeyDown() { var _local1; var _local2 = -1; _local1 = 0; while (_local1 <= 9) { if (Key.isDown(48 + _local1)) { _local2 = _local1; } _local1++; } if (Key.isDown(72)) { _local2 = 72; } if (Key.isDown(66)) { _local2 = 66; } if (Key.isDown(80)) { _local2 = 80; } if (Key.isDown(70)) { _local2 = 70; } if (Key.isDown(83)) { _local2 = 83; } if (Key.isDown(32)) { _local2 = 32; } if ((_local2 >= 0) && (nLastKeyCode != _local2)) { nLastKeyCode = _local2; switch (_local2) { case 32 : sDebug2 = ""; break; case 66 : sDebug2 = sDebug2 + "B"; break; case 69 : case 70 : sDebug2 = "E"; break; case 80 : sDebug2 = "P"; break; case 72 : sDebug2 = sDebug2 + "H"; break; case 83 : sDebug2 = sDebug2 + "S"; break; default : sDebug2 = sDebug2 + String(_local2); } } if (sDebug2.length == 3) { var _local3 = ""; if (sDebug2.substr(0, 1) == "P") { _local3 = "Player"; } else { _local3 = "Foe"; } if (sDebug2.substr(1, 1) == "B") { _local3 = _local3 + "Body"; Debug["n" + _local3] = Number(sDebug2.substr(2, 1)); } else if (sDebug2.substr(1, 1) == "H") { _local3 = _local3 + "Head"; Debug["n" + _local3] = Number(sDebug2.substr(2, 1)); } else if (sDebug2.substr(1, 1) == "S") { _local3 = _local3 + "Attack"; Debug["n" + _local3] = Number(sDebug2.substr(2, 1)); } sDebug2 = ""; } if (_local2 == -1) { nLastKeyCode = -1; } } static function get player() { var _local1 = new Object(); _local1.armor = "None"; _local1.body = aCHARACTER_BODY[nPlayerBody]; _local1.cock = ""; _local1.head = aCHARACTER_HEAD[nPlayerHead]; _local1.state = aCHARACTER_ATTACK[nPlayerAttack]; _local1.rock = 0; _local1.paper = 0; _local1.scissors = 0; return(_local1); } static function get foe() { var _local1 = new Object(); _local1.armor = "None"; _local1.body = aCHARACTER_BODY[nFoeBody]; _local1.cock = ""; _local1.head = aCHARACTER_HEAD[nFoeHead]; _local1.state = aCHARACTER_ATTACK[nFoeAttack]; _local1.rock = 0; _local1.paper = 0; _local1.scissors = 0; return(_local1); } static function get tileset() { return("Pyramid"); } static var aCHARACTER_BODY = new Array("", "Chubby", "Goblin", "Orc"); static var aCHARACTER_HEAD = new Array("", "Fox"); static var aCHARACTER_ATTACK = new Array("Idle", "Rock", "Paper", "Scissors", "GetRock", "GetPaper", "GetScissors", "NullRock", "NullPaper", "NullScissors"); }
Symbol 1576 MovieClip [__Packages.PopupCommentary] Frame 0
class PopupCommentary extends library.Popup { var mcRef, nPage, oBtnPrev, oBtnNext, oBtnContinue, setState; function PopupCommentary (_mcRef) { super(_mcRef); } function startIn() { displayPage(mcRef.mcState.mcState, 1, false); } function startIdle() { displayPage(mcRef.mcState, 1, true); } function startOut() { displayPage(mcRef.mcState.mcState, nPage, false); } function displayPage(_mcState, _nPage, _bButtons) { nPage = _nPage; _mcState.mcCommentary.gotoAndStop(_nPage); if (_bButtons) { oBtnPrev = new library.MCButton(_mcState.mcPrevious, library.Delegate.create(this, changePage, -1)); oBtnNext = new library.MCButton(_mcState.mcNext, library.Delegate.create(this, changePage, 1)); oBtnContinue = new library.MCButton(_mcState.btnContinue, library.Delegate.create(this, setState, library.Popup.sSTATE_OUT)); } else { oBtnPrev = new library.MCButton(_mcState.mcPrevious, undefined); oBtnNext = new library.MCButton(_mcState.mcNext, undefined); oBtnContinue = new library.MCButton(_mcState.btnContinue, undefined); } _mcState.mcPrevious._visible = nPage > 1; _mcState.mcNext._visible = nPage < _mcState.mcCommentary._totalFrames; _mcState.mcPages.txtPages.text = "Page " + nPage; } function changePage(_nChangePage) { displayPage(mcRef.mcState, nPage + _nChangePage, true); } }
Symbol 1577 MovieClip [__Packages.ChooseTutorialPopup] Frame 0
class ChooseTutorialPopup extends library.Popup { var fYes, fNo, mcRef, oBtnYes, oBtnNo, oBtnCancel, setState; function ChooseTutorialPopup (_mcRef, _fYes, _fNo) { super(_mcRef); fYes = _fYes; fNo = _fNo; } function startIn() { mcRef.mcState.mcState.btnYes.gotoAndStop("Idle"); mcRef.mcState.mcState.btnNo.gotoAndStop("Idle"); mcRef.mcState.mcState.btnCancel.gotoAndStop("Idle"); } function startIdle() { oBtnYes = new library.MCButton(mcRef.mcState.btnYes, fYes); oBtnNo = new library.MCButton(mcRef.mcState.btnNo, fNo); oBtnCancel = new library.MCButton(mcRef.mcState.btnCancel, library.Delegate.create(this, setState, library.Popup.sSTATE_OUT)); } function doIdle() { oBtnYes.enterFrame(); oBtnNo.enterFrame(); } function startOut() { mcRef.mcState.mcState.btnYes.gotoAndStop("Idle"); mcRef.mcState.mcState.btnNo.gotoAndStop("Idle"); } }
Symbol 1578 MovieClip [__Packages.ContinueButton] Frame 0
class ContinueButton extends library.MCButton { var mcRef, sMessage; function ContinueButton (_mcRef, _fClick, _sMessage) { super(_mcRef, _fClick); mcRef.onRollOver = library.Delegate.create(this, rollOver); mcRef.onPress = library.Delegate.create(this, press); sMessage = _sMessage; } function rollOver() { mcRef.gotoAndStop("Over"); if (sMessage == "") { mcRef.mcNotice._visible = false; } else { mcRef.mcNotice._visible = true; mcRef.mcNotice.txtText.text = sMessage; } } function press() { mcRef.gotoAndStop("Down"); if (sMessage == "") { mcRef.mcNotice._visible = false; } else { mcRef.mcNotice._visible = true; mcRef.mcNotice.txtText.text = sMessage; } } }
Symbol 1579 MovieClip [__Packages.Leaderboards] Frame 0
class Leaderboards { var mcRef, oLustynet, oBtnTopTen, oBtnFriends, oBtnSelf; function Leaderboards (_mcRef, _oLustynet, _fQuitLeaderboards) { mcRef = _mcRef; oLustynet = _oLustynet; oBtnTopTen = new library.MCButton(mcRef.btnTopTen, library.Delegate.create(this, setMode, nMODE_TOPTEN)); oBtnFriends = new library.MCButton(mcRef.btnFriends, library.Delegate.create(this, setMode, nMODE_FRIENDS)); oBtnSelf = new library.MCButton(mcRef.btnSelf, library.Delegate.create(this, setMode, nMODE_SELF)); new library.MCButton(mcRef.btnReturn, _fQuitLeaderboards); setMode(nMODE_TOPTEN); } function setMode(_nMove) { oBtnTopTen.setButton(true); oBtnFriends.setButton(true); oBtnSelf.setButton(true); oBtnTopTen.setState("Idle"); oBtnFriends.setState("Idle"); oBtnSelf.setState("Idle"); switch (_nMove) { case nMODE_TOPTEN : oBtnTopTen.setButton(false); oBtnTopTen.setState("Down"); setHighscore(oLustynet.getLeaderboardsTopTen(), oLustynet.getLeaderboardsSelf()); break; case nMODE_FRIENDS : oBtnFriends.setButton(false); oBtnFriends.setState("Down"); setHighscore(oLustynet.getLeaderboardsFriend(), oLustynet.getLeaderboardsSelf()); break; case nMODE_SELF : oBtnSelf.setButton(false); oBtnSelf.setState("Down"); setHighscore(oLustynet.getLeaderboardsSelf(), oLustynet.getLeaderboardsSelf()); } } function setHighscore(_aLeaderboard, _aSelfLeaderboard) { var _local4 = false; var _local2 = 0; _local2 = 0; while ((_local2 < _aLeaderboard.length) && (_local4 || (_local2 < 9))) { mcRef["mcScore" + (_local2 + 1)].mcRank.txtName.textColor = 16777215 /* 0xFFFFFF */; mcRef["mcScore" + (_local2 + 1)].mcName.txtName.textColor = 16777215 /* 0xFFFFFF */; mcRef["mcScore" + (_local2 + 1)].mcScore.txtName.textColor = 16777215 /* 0xFFFFFF */; mcRef["mcScore" + (_local2 + 1)].mcLevel.txtName.textColor = 16777215 /* 0xFFFFFF */; mcRef["mcScore" + (_local2 + 1)].mcRank.txtName.text = _aLeaderboard[_local2].nRank; mcRef["mcScore" + (_local2 + 1)].mcName.txtName.text = _aLeaderboard[_local2].sName; mcRef["mcScore" + (_local2 + 1)].mcScore.txtName.text = _aLeaderboard[_local2].nScore; mcRef["mcScore" + (_local2 + 1)].mcLevel.txtName.text = _aLeaderboard[_local2].sExtra; if (_aSelfLeaderboard[0].sName == _aLeaderboard[_local2].sName) { mcRef["mcScore" + (_local2 + 1)].mcRank.txtName.textColor = 16776960 /* 0xFFFF00 */; mcRef["mcScore" + (_local2 + 1)].mcName.txtName.textColor = 16776960 /* 0xFFFF00 */; mcRef["mcScore" + (_local2 + 1)].mcScore.txtName.textColor = 16776960 /* 0xFFFF00 */; mcRef["mcScore" + (_local2 + 1)].mcLevel.txtName.textColor = 16776960 /* 0xFFFF00 */; _local4 = true; } _local2++; } if (!_local4) { mcRef["mcScore" + (_local2 + 1)].mcRank.txtName.textColor = 16776960 /* 0xFFFF00 */; mcRef["mcScore" + (_local2 + 1)].mcName.txtName.textColor = 16776960 /* 0xFFFF00 */; mcRef["mcScore" + (_local2 + 1)].mcScore.txtName.textColor = 16776960 /* 0xFFFF00 */; mcRef["mcScore" + (_local2 + 1)].mcLevel.txtName.textColor = 16776960 /* 0xFFFF00 */; mcRef["mcScore" + (_local2 + 1)].mcRank.txtName.text = _aLeaderboard[_local2].nRank; mcRef["mcScore" + (_local2 + 1)].mcName.txtName.text = _aLeaderboard[_local2].sName; mcRef["mcScore" + (_local2 + 1)].mcScore.txtName.text = _aLeaderboard[_local2].nScore; mcRef["mcScore" + (_local2 + 1)].mcLevel.txtName.text = _aLeaderboard[_local2].sExtra; _local2++; } while (_local2 < 10) { mcRef["mcScore" + (_local2 + 1)].mcRank.txtName.text = ""; mcRef["mcScore" + (_local2 + 1)].mcName.txtName.text = ""; mcRef["mcScore" + (_local2 + 1)].mcScore.txtName.text = ""; mcRef["mcScore" + (_local2 + 1)].mcLevel.txtName.text = ""; _local2++; } } var nMODE_TOPTEN = 0; var nMODE_FRIENDS = 1; var nMODE_SELF = 2; }
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Symbol 1409 TextUses:142Used by:1410
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Symbol 1412 MovieClipUses:1411Used by:1421
Symbol 1413 BitmapUsed by:1414
Symbol 1414 GraphicUses:1413Used by:1421
Symbol 1415 EditableTextUses:142Used by:1416
Symbol 1416 MovieClipUses:1415Used by:1421 1455
Symbol 1417 EditableTextUses:142Used by:1418
Symbol 1418 MovieClipUses:1417Used by:1421
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Symbol 1420 MovieClipUses:1419Used by:1421
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Symbol 1422 EditableTextUses:142Used by:1423
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Symbol 1425 MovieClipUses:1424Used by:1455
Symbol 1426 EditableTextUses:142Used by:1427
Symbol 1427 MovieClipUses:1426Used by:1455
Symbol 1428 BitmapUsed by:1429
Symbol 1429 GraphicUses:1428 561Used by:1440
Symbol 1430 EditableTextUses:142Used by:1431
Symbol 1431 MovieClipUses:1430Used by:1440
Symbol 1432 BitmapUsed by:1433
Symbol 1433 GraphicUses:1432 561Used by:1440
Symbol 1434 BitmapUsed by:1435
Symbol 1435 GraphicUses:1434 561Used by:1440
Symbol 1436 BitmapUsed by:1437
Symbol 1437 GraphicUses:1436 561Used by:1440
Symbol 1438 BitmapUsed by:1439
Symbol 1439 GraphicUses:1438 561Used by:1440
Symbol 1440 MovieClipUses:1429 1431 1433 1435 1437 1439Used by:1441
Symbol 1441 MovieClipUses:1440Used by:1455
Symbol 1442 GraphicUses:336Used by:1443 1494
Symbol 1443 MovieClipUses:1442Used by:1451
Symbol 1444 EditableTextUses:142Used by:1450
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Symbol 1450 MovieClipUses:1444 1445 1446 1447 1448 1449Used by:1451
Symbol 1451 MovieClipUses:1443 1450Used by:1455
Symbol 1452 TextUses:142Used by:1454
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Symbol 1454 MovieClipUses:332 1452 335 1453Used by:1455
Symbol 1455 MovieClipUses:1376 558 412 417 1378 1381 1385 1386 1393 1394 1421 1416 1423 1425 1427 1441 1451 1454Used by:1456 1492 1493
Symbol 1456 MovieClipUses:359 1455Used by:1493
Symbol 1457 TextUses:1382Used by:1493
Symbol 1458 TextUses:142Used by:1460
Symbol 1459 TextUses:142Used by:1460
Symbol 1460 MovieClipUses:1458 1459Used by:1461
Symbol 1461 MovieClipUses:391 384 1460Used by:1462 1463 1464
Symbol 1462 MovieClipUses:359 1461Used by:1464
Symbol 1463 MovieClipUses:359 1461Used by:1464
Symbol 1464 MovieClipUses:357 1462 378 1461 1463Used by:1493
Symbol 1465 TextUses:142Used by:1467
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Symbol 1467 MovieClipUses:1465 1466Used by:1468
Symbol 1468 MovieClipUses:361 384 1467Used by:1469 1470 1471
Symbol 1469 MovieClipUses:359 1468Used by:1471
Symbol 1470 MovieClipUses:359 1468Used by:1471
Symbol 1471 MovieClipUses:357 1469 378 1468 1470Used by:1493
Symbol 1472 TextUses:142Used by:1474
Symbol 1473 TextUses:142Used by:1474
Symbol 1474 MovieClipUses:1472 1473Used by:1475
Symbol 1475 MovieClipUses:361 384 1474Used by:1476 1477 1478
Symbol 1476 MovieClipUses:359 1475Used by:1478
Symbol 1477 MovieClipUses:359 1475Used by:1478
Symbol 1478 MovieClipUses:357 1476 378 1475 1477Used by:1493
Symbol 1479 TextUses:142Used by:1486
Symbol 1480 EditableTextUses:142Used by:1485
Symbol 1481 EditableTextUses:142Used by:1485
Symbol 1482 EditableTextUses:142Used by:1485
Symbol 1483 EditableTextUses:142Used by:1485
Symbol 1484 MovieClipUses:155Used by:1485
Symbol 1485 MovieClipUses:1480 1481 1482 1483 1484Used by:1486
Symbol 1486 MovieClipUses:1479 1485Used by:1487
Symbol 1487 MovieClipUses:391 384 1486 412 417 419Used by:1488 1490 1491
Symbol 1488 MovieClipUses:359 1487Used by:1491
Symbol 1489 TextUses:142Used by:1491
Symbol 1490 MovieClipUses:359 1487Used by:1491
Symbol 1491 MovieClipUses:357 1488 1489 1487 1490Used by:1493
Symbol 1492 MovieClipUses:359 1455Used by:1493
Symbol 1493 MovieClipUses:1456 1457 1455 1464 1471 1478 1491 1492Used by:Timeline
Symbol 1494 MovieClipUses:1442Used by:1497 1506
Symbol 1495 EditableTextUses:142Used by:1496
Symbol 1496 MovieClipUses:1495Used by:1497
Symbol 1497 MovieClipUses:1494 1496Used by:1498 1500 1501
Symbol 1498 MovieClipUses:359 1497Used by:1501
Symbol 1499 TextUses:142Used by:1501
Symbol 1500 MovieClipUses:359 1497Used by:1501
Symbol 1501 MovieClipUses:1498 1499 1497 1500Used by:Timeline
Symbol 1502 EditableTextUses:142 1382Used by:1504
Symbol 1503 EditableTextUses:142Used by:1504
Symbol 1504 MovieClipUses:1502 1503Used by:1506
Symbol 1505 GraphicUses:154Used by:1506
Symbol 1506 MovieClipUses:1494 1504 1505Used by:1507 1509 1510
Symbol 1507 MovieClipUses:359 1506Used by:1510
Symbol 1508 TextUses:142Used by:1510
Symbol 1509 MovieClipUses:359 1506Used by:1510
Symbol 1510 MovieClipUses:1507 1508 1506 1509Used by:Timeline
Symbol 1511 MovieClipUses:618Used by:Timeline
Symbol 1512 TextUses:142Used by:1514
Symbol 1513 TextUses:142Used by:1514
Symbol 1514 MovieClipUses:332 1512 335 1513Used by:Timeline
Symbol 1515 TextUses:142Used by:1517
Symbol 1516 TextUses:142Used by:1517
Symbol 1517 MovieClipUses:332 1515 335 1516Used by:Timeline
Symbol 1518 TextUses:142Used by:1520
Symbol 1519 TextUses:142Used by:1520
Symbol 1520 MovieClipUses:332 1518 335 1519Used by:Timeline
Symbol 1521 TextUses:142Used by:1523
Symbol 1522 TextUses:142Used by:1523
Symbol 1523 MovieClipUses:332 1521 335 1522Used by:Timeline
Symbol 1524 EditableTextUses:142Used by:1525
Symbol 1525 MovieClipUses:1524Used by:1532
Symbol 1526 EditableTextUses:142Used by:1527
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Symbol 1528 EditableTextUses:142Used by:1529
Symbol 1529 MovieClipUses:1528Used by:1532
Symbol 1530 EditableTextUses:142Used by:1531
Symbol 1531 MovieClipUses:1530Used by:1532
Symbol 1532 MovieClipUses:1525 1527 1529 1531Used by:Timeline

Instance Names

"mcLoading"Frame 1Symbol 19 MovieClip
"mcGrounded"Frame 20Symbol 330 MovieClip
"btnStart"Frame 20Symbol 342 MovieClip
"btnContinue"Frame 20Symbol 345 MovieClip
"btnCredits"Frame 20Symbol 350 MovieClip
"btnCommentary"Frame 20Symbol 352 MovieClip
"mcTutorial"Frame 20Symbol 380 MovieClip
"mcCredits"Frame 20Symbol 389 MovieClip
"mcCommentary"Frame 20Symbol 424 MovieClip
"btnStart"Frame 31Symbol 427 MovieClip
"mcName"Frame 31Symbol 429 MovieClip
"mcPlayerBig"Frame 31Symbol 558 MovieClip
"mcColor"Frame 31Symbol 560 MovieClip
"mcBody"Frame 31Symbol 564 MovieClip
"mcStomach"Frame 31Symbol 564 MovieClip
"mcCock"Frame 31Symbol 564 MovieClip
"mcCockHead"Frame 31Symbol 564 MovieClip
"mcTailTip"Frame 31Symbol 564 MovieClip
"mcTutorial"Frame 31Symbol 571 MovieClip
"mcLevel"Frame 41Symbol 574 MovieClip
"mcDialogBox"Frame 41Symbol 591 MovieClip
"mcEndLevelDialogBox"Frame 41Symbol 616 MovieClip
"mcBattle"Frame 41Symbol 1372 MovieClip
"mcTutorial"Frame 41Symbol 1374 MovieClip
"mcShop"Frame 41Symbol 1493 MovieClip
"mcLevelName"Frame 41Symbol 1501 MovieClip
"mcAchievements"Frame 41Symbol 1510 MovieClip
"btnTopTen"Frame 52Symbol 1514 MovieClip
"btnFriends"Frame 52Symbol 1517 MovieClip
"btnSelf"Frame 52Symbol 1520 MovieClip
"btnReturn"Frame 52Symbol 1523 MovieClip
"mcScore1"Frame 52Symbol 1532 MovieClip
"mcScore2"Frame 52Symbol 1532 MovieClip
"mcScore3"Frame 52Symbol 1532 MovieClip
"mcScore4"Frame 52Symbol 1532 MovieClip
"mcScore5"Frame 52Symbol 1532 MovieClip
"mcScore6"Frame 52Symbol 1532 MovieClip
"mcScore7"Frame 52Symbol 1532 MovieClip
"mcScore8"Frame 52Symbol 1532 MovieClip
"mcScore9"Frame 52Symbol 1532 MovieClip
"mcScore10"Frame 52Symbol 1532 MovieClip
"mcBody"Symbol 18 MovieClip [mcPlayer] Frame 1Symbol 5 MovieClip
"mcStomach"Symbol 18 MovieClip [mcPlayer] Frame 1Symbol 8 MovieClip
"mcHead"Symbol 18 MovieClip [mcPlayer] Frame 1Symbol 11 MovieClip
"mcFace"Symbol 18 MovieClip [mcPlayer] Frame 1Symbol 15 MovieClip
"mcTailTip"Symbol 18 MovieClip [mcPlayer] Frame 1Symbol 17 MovieClip
"mcBody"Symbol 61 MovieClip Frame 1Symbol 51 MovieClip
"mcNose"Symbol 61 MovieClip Frame 1Symbol 54 MovieClip
"mcCockHead"Symbol 61 MovieClip Frame 1Symbol 57 MovieClip
"mcArmor"Symbol 61 MovieClip Frame 1Symbol 60 MovieClip
"mcBody"Symbol 73 MovieClip Frame 1Symbol 64 MovieClip
"mcCockHead"Symbol 73 MovieClip Frame 1Symbol 67 MovieClip
"mcArmor"Symbol 73 MovieClip Frame 1Symbol 72 MovieClip
"mcBody"Symbol 86 MovieClip Frame 1Symbol 76 MovieClip
"mcArmor"Symbol 86 MovieClip Frame 1Symbol 79 MovieClip
"mcStomach"Symbol 86 MovieClip Frame 1Symbol 83 MovieClip
"mcBody"Symbol 96 MovieClip Frame 1Symbol 89 MovieClip
"mcArmor"Symbol 96 MovieClip Frame 1Symbol 92 MovieClip
"mcStomach"Symbol 96 MovieClip Frame 1Symbol 95 MovieClip
"mcBody"Symbol 111 MovieClip Frame 1Symbol 99 MovieClip
"mcCockHead"Symbol 111 MovieClip Frame 1Symbol 102 MovieClip
"mcStomach"Symbol 111 MovieClip Frame 1Symbol 105 MovieClip
"mcArmor"Symbol 111 MovieClip Frame 1Symbol 110 MovieClip
"mcBody"Symbol 121 MovieClip Frame 1Symbol 114 MovieClip
"mcStomach"Symbol 121 MovieClip Frame 1Symbol 117 MovieClip
"mcArmor"Symbol 121 MovieClip Frame 1Symbol 120 MovieClip
"mcBody"Symbol 136 MovieClip Frame 1Symbol 124 MovieClip
"mcCockHead"Symbol 136 MovieClip Frame 1Symbol 127 MovieClip
"mcStomach"Symbol 136 MovieClip Frame 1Symbol 130 MovieClip
"mcArmor"Symbol 136 MovieClip Frame 1Symbol 133 MovieClip
"mcBody"Symbol 137 MovieClip [mcPlayerColorSmall] Frame 1Symbol 5 MovieClip
"mcStomach"Symbol 137 MovieClip [mcPlayerColorSmall] Frame 1Symbol 8 MovieClip
"mcHead"Symbol 137 MovieClip [mcPlayerColorSmall] Frame 1Symbol 11 MovieClip
"mcFace"Symbol 137 MovieClip [mcPlayerColorSmall] Frame 1Symbol 15 MovieClip
"mcTailTip"Symbol 137 MovieClip [mcPlayerColorSmall] Frame 1Symbol 17 MovieClip
"mcState"Symbol 138 MovieClip [mcMonster] Frame 1Symbol 61 MovieClip
"mcState"Symbol 138 MovieClip [mcMonster] Frame 10Symbol 73 MovieClip
"mcState"Symbol 138 MovieClip [mcMonster] Frame 20Symbol 86 MovieClip
"mcState"Symbol 138 MovieClip [mcMonster] Frame 30Symbol 96 MovieClip
"mcState"Symbol 138 MovieClip [mcMonster] Frame 40Symbol 111 MovieClip
"mcState"Symbol 138 MovieClip [mcMonster] Frame 50Symbol 121 MovieClip
"mcState"Symbol 138 MovieClip [mcMonster] Frame 60Symbol 136 MovieClip
"mcState"Symbol 138 MovieClip [mcMonster] Frame 70Symbol 137 MovieClip [mcPlayerColorSmall]
"txtText"Symbol 144 MovieClip Frame 1Symbol 143 EditableText
"mcItem"Symbol 189 MovieClip Frame 1Symbol 162 MovieClip
"mcItem"Symbol 189 MovieClip Frame 1Symbol 182 MovieClip
"mcItem"Symbol 189 MovieClip Frame 1Symbol 185 MovieClip
"mcItem"Symbol 189 MovieClip Frame 1Symbol 188 MovieClip
"mcItem"Symbol 271 MovieClip Frame 1Symbol 162 MovieClip
"mcItem"Symbol 271 MovieClip Frame 1Symbol 162 MovieClip
"mcItem"Symbol 271 MovieClip Frame 1Symbol 162 MovieClip
"mcItem"Symbol 271 MovieClip Frame 1Symbol 162 MovieClip
"mcItem"Symbol 271 MovieClip Frame 1Symbol 162 MovieClip
"mcItem"Symbol 272 MovieClip Frame 1Symbol 195 MovieClip
"mcItem"Symbol 273 MovieClip Frame 1Symbol 207 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 1Symbol 141 MovieClip
"mcText"Symbol 274 MovieClip [mcItem] Frame 1Symbol 144 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 10Symbol 147 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 20Symbol 150 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 30Symbol 153 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 40Symbol 156 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 50Symbol 159 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 60Symbol 162 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 70Symbol 165 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 80Symbol 168 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 90Symbol 171 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 100Symbol 174 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 110Symbol 177 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 120Symbol 189 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 130Symbol 182 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 140Symbol 185 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 150Symbol 192 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 160Symbol 195 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 170Symbol 198 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 180Symbol 201 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 190Symbol 204 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 200Symbol 207 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 210Symbol 210 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 220Symbol 213 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 230Symbol 188 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 240Symbol 216 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 250Symbol 219 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 260Symbol 222 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 270Symbol 225 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 280Symbol 228 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 290Symbol 231 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 300Symbol 234 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 310Symbol 237 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 320Symbol 240 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 330Symbol 243 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 340Symbol 246 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 350Symbol 249 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 360Symbol 252 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 370Symbol 255 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 380Symbol 256 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 390Symbol 257 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 400Symbol 260 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 410Symbol 263 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 430Symbol 266 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 440Symbol 267 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 450Symbol 268 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 461Symbol 269 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 470Symbol 270 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 480Symbol 141 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 490Symbol 268 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 500Symbol 266 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 510Symbol 240 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 520Symbol 237 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 530Symbol 213 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 540Symbol 177 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 550Symbol 168 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 560Symbol 234 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 570Symbol 271 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 580Symbol 252 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 590Symbol 174 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 600Symbol 192 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 620Symbol 201 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 630Symbol 198 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 640Symbol 165 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 650Symbol 228 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 660Symbol 189 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 670Symbol 273 MovieClip
"mcItem"Symbol 274 MovieClip [mcItem] Frame 680Symbol 240 MovieClip
"txtText"Symbol 340 MovieClip Frame 1Symbol 339 EditableText
"mcNotice"Symbol 342 MovieClip Frame 10Symbol 340 MovieClip
"mcNotice"Symbol 342 MovieClip Frame 20Symbol 340 MovieClip
"mcNotice"Symbol 345 MovieClip Frame 10Symbol 340 MovieClip
"mcNotice"Symbol 345 MovieClip Frame 20Symbol 340 MovieClip
"btnYes"Symbol 376 MovieClip Frame 1Symbol 366 MovieClip
"btnNo"Symbol 376 MovieClip Frame 1Symbol 369 MovieClip
"btnCancel"Symbol 376 MovieClip Frame 1Symbol 375 MovieClip
"mcState"Symbol 377 MovieClip Frame 1Symbol 376 MovieClip
"mcState"Symbol 379 MovieClip Frame 1Symbol 376 MovieClip
"mcBlocker"Symbol 380 MovieClip Frame 1Symbol 357 Button
"mcState"Symbol 380 MovieClip Frame 1Symbol 377 MovieClip
"mcState"Symbol 380 MovieClip Frame 10Symbol 376 MovieClip
"mcState"Symbol 380 MovieClip Frame 20Symbol 379 MovieClip
"btnContinue"Symbol 385 MovieClip Frame 1Symbol 384 MovieClip
"mcState"Symbol 386 MovieClip Frame 1Symbol 385 MovieClip
"mcState"Symbol 388 MovieClip Frame 1Symbol 385 MovieClip
"mcBlocker"Symbol 389 MovieClip Frame 1Symbol 357 Button
"mcState"Symbol 389 MovieClip Frame 1Symbol 386 MovieClip
"mcState"Symbol 389 MovieClip Frame 10Symbol 385 MovieClip
"mcState"Symbol 389 MovieClip Frame 20Symbol 388 MovieClip
"txtPages"Symbol 419 MovieClip Frame 1Symbol 418 EditableText
"btnContinue"Symbol 420 MovieClip Frame 1Symbol 384 MovieClip
"mcCommentary"Symbol 420 MovieClip Frame 1Symbol 407 MovieClip
"mcPrevious"Symbol 420 MovieClip Frame 1Symbol 412 MovieClip
"mcNext"Symbol 420 MovieClip Frame 1Symbol 417 MovieClip
"mcPages"Symbol 420 MovieClip Frame 1Symbol 419 MovieClip
"mcState"Symbol 421 MovieClip Frame 1Symbol 420 MovieClip
"mcState"Symbol 423 MovieClip Frame 1Symbol 420 MovieClip
"mcBlocker"Symbol 424 MovieClip Frame 1Symbol 357 Button
"mcState"Symbol 424 MovieClip Frame 1Symbol 421 MovieClip
"mcState"Symbol 424 MovieClip Frame 10Symbol 420 MovieClip
"mcState"Symbol 424 MovieClip Frame 20Symbol 423 MovieClip
"txtName"Symbol 429 MovieClip Frame 1Symbol 428 EditableText
"mcHead"Symbol 558 MovieClip Frame 1Symbol 431 MovieClip
"mcTail"Symbol 558 MovieClip Frame 10Symbol 434 MovieClip
"mcTailTip"Symbol 558 MovieClip Frame 10Symbol 437 MovieClip
"mcBody"Symbol 558 MovieClip Frame 10Symbol 440 MovieClip
"mcStomach"Symbol 558 MovieClip Frame 10Symbol 443 MovieClip
"mcCock"Symbol 558 MovieClip Frame 10Symbol 446 MovieClip
"mcCockHead"Symbol 558 MovieClip Frame 10Symbol 449 MovieClip
"mcHead"Symbol 558 MovieClip Frame 10Symbol 452 MovieClip
"mcFace"Symbol 558 MovieClip Frame 10Symbol 455 MovieClip
"mcBody"Symbol 558 MovieClip Frame 30Symbol 460 MovieClip
"mcArmor"Symbol 558 MovieClip Frame 30Symbol 463 MovieClip
"mcCockHead"Symbol 558 MovieClip Frame 30Symbol 466 MovieClip
"mcNose"Symbol 558 MovieClip Frame 30Symbol 469 MovieClip
"mcBody"Symbol 558 MovieClip Frame 40Symbol 472 MovieClip
"mcArmor"Symbol 558 MovieClip Frame 40Symbol 475 MovieClip
"mcCockHead"Symbol 558 MovieClip Frame 40Symbol 478 MovieClip
"mcNose"Symbol 558 MovieClip Frame 40Symbol 481 MovieClip
"mcBackArmor"Symbol 558 MovieClip Frame 50Symbol 484 MovieClip
"mcBackCockHead"Symbol 558 MovieClip Frame 50Symbol 487 MovieClip
"mcBody"Symbol 558 MovieClip Frame 50Symbol 490 MovieClip
"mcStomach"Symbol 558 MovieClip Frame 50Symbol 493 MovieClip
"mcArmor"Symbol 558 MovieClip Frame 50Symbol 494 MovieClip
"mcNose"Symbol 558 MovieClip Frame 50Symbol 497 MovieClip
"mcBody"Symbol 558 MovieClip Frame 60Symbol 500 MovieClip
"mcStomach"Symbol 558 MovieClip Frame 60Symbol 503 MovieClip
"mcArmor"Symbol 558 MovieClip Frame 60Symbol 506 MovieClip
"mcCockHead"Symbol 558 MovieClip Frame 60Symbol 509 MovieClip
"mcBody"Symbol 558 MovieClip Frame 70Symbol 512 MovieClip
"mcStomach"Symbol 558 MovieClip Frame 70Symbol 515 MovieClip
"mcArmor"Symbol 558 MovieClip Frame 70Symbol 518 MovieClip
"mcCockHead"Symbol 558 MovieClip Frame 70Symbol 521 MovieClip
"mcNose"Symbol 558 MovieClip Frame 70Symbol 524 MovieClip
"mcBody"Symbol 558 MovieClip Frame 80Symbol 500 MovieClip
"mcStomach"Symbol 558 MovieClip Frame 80Symbol 503 MovieClip
"mcArmor"Symbol 558 MovieClip Frame 80Symbol 506 MovieClip
"mcCockHead"Symbol 558 MovieClip Frame 80Symbol 509 MovieClip
"mcBody"Symbol 558 MovieClip Frame 90Symbol 527 MovieClip
"mcStomach"Symbol 558 MovieClip Frame 90Symbol 530 MovieClip
"mcArmor"Symbol 558 MovieClip Frame 90Symbol 533 MovieClip
"mcCockHead"Symbol 558 MovieClip Frame 90Symbol 536 MovieClip
"mcCock"Symbol 558 MovieClip Frame 90Symbol 539 MovieClip
"mcNose"Symbol 558 MovieClip Frame 90Symbol 542 MovieClip
"mcBody"Symbol 558 MovieClip Frame 100Symbol 545 MovieClip
"mcStomach"Symbol 558 MovieClip Frame 100Symbol 548 MovieClip
"mcCockHead"Symbol 558 MovieClip Frame 100Symbol 551 MovieClip
"mcArmor"Symbol 558 MovieClip Frame 100Symbol 554 MovieClip
"mcNose"Symbol 558 MovieClip Frame 100Symbol 557 MovieClip
"mcTail"Symbol 558 MovieClip Frame 110Symbol 434 MovieClip
"mcTailTip"Symbol 558 MovieClip Frame 110Symbol 437 MovieClip
"mcBody"Symbol 558 MovieClip Frame 110Symbol 440 MovieClip
"mcStomach"Symbol 558 MovieClip Frame 110Symbol 443 MovieClip
"mcCock"Symbol 558 MovieClip Frame 110Symbol 446 MovieClip
"mcCockHead"Symbol 558 MovieClip Frame 110Symbol 449 MovieClip
"mcHead"Symbol 558 MovieClip Frame 110Symbol 452 MovieClip
"mcFace"Symbol 558 MovieClip Frame 110Symbol 455 MovieClip
"mcBody"Symbol 563 MovieClip Frame 1Symbol 5 MovieClip
"mcStomach"Symbol 563 MovieClip Frame 1Symbol 8 MovieClip
"mcHead"Symbol 563 MovieClip Frame 1Symbol 11 MovieClip
"mcFace"Symbol 563 MovieClip Frame 1Symbol 15 MovieClip
"mcTailTip"Symbol 563 MovieClip Frame 1Symbol 17 MovieClip
"mcColor"Symbol 564 MovieClip Frame 1Symbol 563 MovieClip
"mcColor"Symbol 564 MovieClip Frame 10Symbol 563 MovieClip
"btnContinue"Symbol 568 MovieClip Frame 1Symbol 384 MovieClip
"mcState"Symbol 569 MovieClip Frame 1Symbol 568 MovieClip
"mcState"Symbol 570 MovieClip Frame 1Symbol 568 MovieClip
"mcBlocker"Symbol 571 MovieClip Frame 1Symbol 357 Button
"mcState"Symbol 571 MovieClip Frame 1Symbol 569 MovieClip
"mcState"Symbol 571 MovieClip Frame 10Symbol 568 MovieClip
"mcState"Symbol 571 MovieClip Frame 20Symbol 570 MovieClip
"txtText"Symbol 578 MovieClip Frame 1Symbol 577 EditableText
"mcText"Symbol 579 MovieClip Frame 1Symbol 578 MovieClip
"mcState"Symbol 580 MovieClip Frame 1Symbol 579 MovieClip
"txtOption1"Symbol 587 MovieClip Frame 1Symbol 585 EditableText
"txtOption2"Symbol 587 MovieClip Frame 1Symbol 586 EditableText
"mcState"Symbol 588 MovieClip Frame 1Symbol 587 MovieClip
"mcState"Symbol 589 MovieClip Frame 1Symbol 588 MovieClip
"mcState"Symbol 589 MovieClip Frame 10Symbol 587 MovieClip
"mcState"Symbol 589 MovieClip Frame 20Symbol 587 MovieClip
"mcState"Symbol 590 MovieClip Frame 1Symbol 579 MovieClip
"mcState"Symbol 591 MovieClip Frame 1Symbol 580 MovieClip
"mcState"Symbol 591 MovieClip Frame 10Symbol 579 MovieClip
"mcOptions"Symbol 591 MovieClip Frame 10Symbol 589 MovieClip
"mcState"Symbol 591 MovieClip Frame 20Symbol 590 MovieClip
"txtText"Symbol 605 MovieClip Frame 1Symbol 604 EditableText
"txtText"Symbol 609 MovieClip Frame 1Symbol 608 EditableText
"mcSplat"Symbol 610 MovieClip Frame 1Symbol 603 MovieClip
"mcNumber"Symbol 610 MovieClip Frame 1Symbol 605 MovieClip
"mcText"Symbol 610 MovieClip Frame 1Symbol 609 MovieClip
"mcState"Symbol 611 MovieClip Frame 1Symbol 610 MovieClip
"mcXp1"Symbol 616 MovieClip Frame 1Symbol 611 MovieClip
"mcXp2"Symbol 616 MovieClip Frame 1Symbol 611 MovieClip
"mcXp3"Symbol 616 MovieClip Frame 1Symbol 611 MovieClip
"mcXp4"Symbol 616 MovieClip Frame 1Symbol 611 MovieClip
"mcXp5"Symbol 616 MovieClip Frame 1Symbol 611 MovieClip
"mcXpTotal"Symbol 616 MovieClip Frame 1Symbol 611 MovieClip
"mcClickContinue"Symbol 616 MovieClip Frame 1Symbol 615 MovieClip
"mcHead"Symbol 800 MovieClip Frame 1Symbol 431 MovieClip
"mcBack"Symbol 800 MovieClip Frame 10Symbol 626 MovieClip
"mcBackStomach"Symbol 800 MovieClip Frame 10Symbol 629 MovieClip
"mcTail"Symbol 800 MovieClip Frame 10Symbol 632 MovieClip
"mcTailTip"Symbol 800 MovieClip Frame 10Symbol 635 MovieClip
"mcBody"Symbol 800 MovieClip Frame 10Symbol 638 MovieClip
"mcStomach"Symbol 800 MovieClip Frame 10Symbol 641 MovieClip
"mcCock"Symbol 800 MovieClip Frame 10Symbol 644 MovieClip
"mcCockHead"Symbol 800 MovieClip Frame 10Symbol 647 MovieClip
"mcHead"Symbol 800 MovieClip Frame 10Symbol 650 MovieClip
"mcFace"Symbol 800 MovieClip Frame 10Symbol 653 MovieClip
"mcNose"Symbol 800 MovieClip Frame 10Symbol 656 MovieClip
"mcHead"Symbol 800 MovieClip Frame 10Symbol 657 MovieClip
"mcFront"Symbol 800 MovieClip Frame 10Symbol 660 MovieClip
"mcFrontStomach"Symbol 800 MovieClip Frame 10Symbol 663 MovieClip
"mcBack"Symbol 800 MovieClip Frame 30Symbol 666 MovieClip
"mcBody"Symbol 800 MovieClip Frame 30Symbol 669 MovieClip
"mcArmor"Symbol 800 MovieClip Frame 30Symbol 672 MovieClip
"mcCockHead"Symbol 800 MovieClip Frame 30Symbol 675 MovieClip
"mcNose"Symbol 800 MovieClip Frame 30Symbol 678 MovieClip
"mcFront"Symbol 800 MovieClip Frame 30Symbol 681 MovieClip
"mcBack"Symbol 800 MovieClip Frame 40Symbol 686 MovieClip
"mcBody"Symbol 800 MovieClip Frame 40Symbol 689 MovieClip
"mcCockHead"Symbol 800 MovieClip Frame 40Symbol 692 MovieClip
"mcNose"Symbol 800 MovieClip Frame 40Symbol 695 MovieClip
"mcFront"Symbol 800 MovieClip Frame 40Symbol 698 MovieClip
"mcFrontArmor"Symbol 800 MovieClip Frame 40Symbol 701 MovieClip
"mcBackArmor"Symbol 800 MovieClip Frame 50Symbol 704 MovieClip
"mcBack"Symbol 800 MovieClip Frame 50Symbol 709 MovieClip
"mcBody"Symbol 800 MovieClip Frame 50Symbol 712 MovieClip
"mcStomach"Symbol 800 MovieClip Frame 50Symbol 715 MovieClip
"mcNose"Symbol 800 MovieClip Frame 50Symbol 718 MovieClip
"mcBody"Symbol 800 MovieClip Frame 60Symbol 722 MovieClip
"mcStomach"Symbol 800 MovieClip Frame 60Symbol 725 MovieClip
"mcArmor"Symbol 800 MovieClip Frame 60Symbol 729 MovieClip
"mcCockHead"Symbol 800 MovieClip Frame 60Symbol 732 MovieClip
"mcBack"Symbol 800 MovieClip Frame 70Symbol 735 MovieClip
"mcBackNose"Symbol 800 MovieClip Frame 70Symbol 738 MovieClip
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http://swfchan.com/40/196094/info.shtml
Created: 13/10 -2018 18:29:06 Last modified: 13/10 -2018 18:29:06 Server time: 22/12 -2024 02:42:24