STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229594 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #196099 |
0 |
ActionScript [AS1/AS2]
Frame 1var loaded_proc; loaded_proc = int((_framesloaded / _totalframes) * "100"); if (int(loaded_proc == "100")) { }Frame 2loaded_proc = int((_framesloaded / _totalframes) * "100"); preloader_proc.text = loaded_proc add "%"; if (int(loaded_proc == "100")) { }Frame 3loaded_proc = int((_framesloaded / _totalframes) * "100"); preloader_proc.text = loaded_proc add "%"; if (int(loaded_proc == "100")) { }Frame 4loaded_proc = int((_framesloaded / _totalframes) * "100"); preloader_proc.text = loaded_proc add "%"; if (int(loaded_proc == "100")) { }Frame 5loaded_proc = int((_framesloaded / _totalframes) * "100"); preloader_proc.text = loaded_proc add "%"; if (int(loaded_proc == "100")) { }Frame 6loaded_proc = int((_framesloaded / _totalframes) * "100"); preloader_proc.text = loaded_proc add "%"; if (int(loaded_proc == "100")) { }Frame 7loaded_proc = int((_framesloaded / _totalframes) * "100"); preloader_proc.text = loaded_proc add "%"; if (int(loaded_proc == "100")) { }Frame 8loaded_proc = int((_framesloaded / _totalframes) * "100"); preloader_proc.text = loaded_proc add "%"; if (int(loaded_proc == "100")) { }Frame 9if (int(loaded_proc < "100")) { }Frame 10iNextSlide = 154; iPrevSlide = 1;Frame 154iNextSlide = 298; iPrevSlide = 10;Frame 298iNextSlide = 442; iPrevSlide = 154;Frame 442iNextSlide = 586; iPrevSlide = 298;Frame 586iNextSlide = 730; iPrevSlide = 442;Frame 730iNextSlide = 873; iPrevSlide = 586;Symbol 16 Buttonon (press) { (());// not popped // swfAction0x03 // Unknown action gotoAndPlay(iPrevSlide); }Symbol 20 Buttonon (press) { // swfAction0x02 // Unknown action // swfAction0x03 // Unknown action play(); }Symbol 24 Buttonon (press) { // swfAction0x02 // Unknown action // swfAction0x03 // Unknown action stop(); }Symbol 28 Buttonon (press) { (());// not popped // swfAction0x03 // Unknown action gotoAndPlay(iNextSlide); }
Library Items
Symbol 1 Graphic | Used by:Timeline | ||
Symbol 2 Font | Used by:3 | ||
Symbol 3 EditableText | Uses:2 | Used by:Timeline | |
Symbol 4 Bitmap | Used by:14 15 Timeline | ||
Symbol 5 Bitmap | Used by:13 Timeline | ||
Symbol 6 Bitmap | Used by:18 19 Timeline | ||
Symbol 7 Bitmap | Used by:17 Timeline | ||
Symbol 8 Bitmap | Used by:22 23 Timeline | ||
Symbol 9 Bitmap | Used by:21 Timeline | ||
Symbol 10 Bitmap | Used by:26 27 Timeline | ||
Symbol 11 Bitmap | Used by:25 Timeline | ||
Symbol 12 Graphic | Used by:Timeline | ||
Symbol 13 Graphic | Uses:5 | Used by:16 | |
Symbol 14 Graphic | Uses:4 | Used by:16 | |
Symbol 15 Graphic | Uses:4 | Used by:16 | |
Symbol 16 Button | Uses:14 15 13 | Used by:Timeline | |
Symbol 17 Graphic | Uses:7 | Used by:20 | |
Symbol 18 Graphic | Uses:6 | Used by:20 | |
Symbol 19 Graphic | Uses:6 | Used by:20 | |
Symbol 20 Button | Uses:18 19 17 | Used by:Timeline | |
Symbol 21 Graphic | Uses:9 | Used by:24 | |
Symbol 22 Graphic | Uses:8 | Used by:24 | |
Symbol 23 Graphic | Uses:8 | Used by:24 | |
Symbol 24 Button | Uses:22 23 21 | Used by:Timeline | |
Symbol 25 Graphic | Uses:11 | Used by:28 | |
Symbol 26 Graphic | Uses:10 | Used by:28 | |
Symbol 27 Graphic | Uses:10 | Used by:28 | |
Symbol 28 Button | Uses:26 27 25 | Used by:Timeline | |
Symbol 29 Graphic | Used by:Timeline | ||
Symbol 30 Graphic | Used by:Timeline | ||
Symbol 31 Graphic | Used by:Timeline | ||
Symbol 32 Graphic | Used by:Timeline | ||
Symbol 33 Graphic | Used by:Timeline | ||
Symbol 34 Graphic | Used by:Timeline | ||
Symbol 35 Graphic | Used by:Timeline | ||
Symbol 36 Bitmap | Used by:37 | ||
Symbol 37 Graphic | Uses:36 | Used by:Timeline | |
Symbol 38 Bitmap | Used by:39 | ||
Symbol 39 Graphic | Uses:38 | Used by:Timeline | |
Symbol 40 Bitmap | Used by:41 | ||
Symbol 41 Graphic | Uses:40 | Used by:Timeline | |
Symbol 42 Bitmap | Used by:43 | ||
Symbol 43 Graphic | Uses:42 | Used by:Timeline | |
Symbol 44 Bitmap | Used by:45 | ||
Symbol 45 Graphic | Uses:44 | Used by:Timeline | |
Symbol 46 Bitmap | Used by:47 | ||
Symbol 47 Graphic | Uses:46 | Used by:Timeline |
Instance Names
"preloader_proc" | Frame 1 | Symbol 3 EditableText |
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