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laststand2cheat.swf

This is the info page for
Flash #196281

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="1"> </font></p>

00

o

/

ARMORGAMES.COM

ARMORGAMES.COM

THE LAST STAND 2
IS EXCLUSIVE TO

v1.1

SOUND CONTROLLERvv

THREAT LEVEL

TOWN MAX:

00

00

NIGHT

LOCATION

OPTIONS

TXT

BUTTONTEXT

ON

ON

OFF

REMOVE

PUT GUN HERE

WEAPONS FOR
TONIGHT

MAIN:

BACKUP:

NEED A
WEA{PON HERE!

SURVIVOR WEAPONS

ACCEPT

SETUP
TRAPS

ACCEPT

TRAPS

WAlL

TRAP SPOTS

EVERYTHING IS MADE OF EXPLOSIONS.

x0

x0

x0

CLOSE

SOMETHING IS STILL
CONTROLLING ME!

MOVE:

:RELOAD

:SWITCH WEAPONS

W

A

S

D

R

SPACE

ESC

:OPTIONS

AIM &

SHOOT!

kILL!
KILl!

00

1

INCLUDING ME

00

0

0

0

0

00

00

PTS

TOOL STORE

QUICKSTOP

SUPERMARKET

MORE HOUSES

HOUSES

CHURCH

PARK STORAGE

BIG
HOUSE

SHERRIFS
OFFICE

?

DEPT.
STORE

$

GAS STATION

OFFICE

STORES

GUN STORE

POLICE

ALL RETAIL

APARTMENTS

CHURCH

CORNER
STORE

ALL HOUSES

HALL

YOU
ARE
HERE

GLENDALE

HUGE YARDS

RUNDOWN
HOUSE

MED.
CENTRE

BARN

DINER

FARMHOUSE

SHERRIF's

GAS STATION

TAlk ABOUT BEING IN
THE MIDDLE OF NOWHERE...

POLICE

CAMPING STORE

SECURITY
CoMPANY

RETAIL DISTRICT

UNION
CITY

ARMY
BASE

TO GLENDALE

NO-MANS

LAND

WEAPON
STORAGE

HOUSE

POLICE
STATION

GUNSHOP

STORES

MEDICAL
CLINIC

HALL

MARK LOCATIONS TO SEARCH IN RED

12

00

00

00

00

00

INCLUDING ME

<p align="left"></p>

DAY 1

SEARCHING

HOURS LEFT

REPAIRS

PER HOUR

0

00

00

10

PTS

NO VACANCY

00

TRAVEL

<p align="center"><font face="HarleyHand1" size="24" color="#990000" letterSpacing="-1.000000" kerning="0">0</font></p>

SEARCH TIME:

WEAPON STORAGE

MORE POPULATION = MORE OF EVERYTHING

YOU ARE
HERE!

<p align="center"><font face="HarleyHand1" size="48" color="#000000" letterSpacing="-5.000000" kerning="0">00</font></p>

<p align="center"><font face="HarleyHand1" size="38" color="#000000" letterSpacing="-5.000000" kerning="0">00</font></p>

TO GET TO UNION CITY

<p align="center"><font face="HarleyHand1" size="23" color="#ffffff" letterSpacing="-2.500000" kerning="0">GLENDALE</font></p>

POP:

<p align="center"><font face="HarleyHand1" size="24" color="#ffffff" letterSpacing="-2.000000" kerning="0">100,000</font></p>

DAYS TRAVEL:

<p align="center"><font face="HarleyHand1" size="25" color="#ffffff" letterSpacing="-2.000000" kerning="0">5</font></p>

NOT ENOUGH
SUPPLIES

<p align="center"><font face="HarleyHand1" size="36" color="#000000" letterSpacing="-2.500000" kerning="0">JONESTOWN ?</font></p>

<p align="center"><font face="HarleyHand1" size="37" color="#000000" letterSpacing="-2.500000" kerning="0">5 DAYS</font></p>

TO

TRAVEL

AND IT WAS OVER.

I MISSED THE DEADLINE.

UNION CITY WAS GONE.

SO WAS MY CHANCE AT SURVIVAL.

TXT

DAYS SURVIVED

ZOMBIES PUT TO REST

0000

0000

UNION CITY...

SAFE AT LAST.

IT'S FINALLY OVER.

THE LAST STAND

A CON ARTISTS PRODUCTION

DESIGN, PROGRAMMING, ANIMATION AND SOUND DESIGN BY

CHRIS "CON" CONDON

ORIGINAL MUSIC BY

JAMES CUSSEN
VISIT WWW.EVIL-LIVES.COM

ADDITIONAL PROGRAMMING GURU ADVICE

STEPHEN WOOLCOCK

SPECIAL THANKS FOR TESTING & FEEDBACK

THE VISUAL JAZZ CREW

3D ARTWORK

JUSTIN ARTHUR

CREDITS

INSTRUCTIONS

W

A

S

D

R

SPACE

MOVEMENT:

:RELOAD

:SWAP WEAPON

- DURING THE NIGHT, PROTECT YOUR BARRICADE AGAINST
THE ONCOMING HORDES

- MANAGE YOUR TIME DURING THE
DAYLIGHT HOURS TO SEARCH FOR WEAPONS,
SURVIVORS  AND TO REPAIR.

- SEARCH FOR SUPPLIES TO TRAVEL BETWEEN TOWNS

TXT

YOU ARE DEAD.
(WELL KIND OF, YOU'RE A ZOMBIE NOW)

AFTER SURVIVING X DAYS

TXT

ORIGINAL MUSIC BY:

WELL DONE. YOU SURVIVED 20 DAYS AND NIGHTS.

WHERE TO FROM HERE?

WHO KNOWS, IT'S A NEW DAY.

MUSIC & AMBIENCE

BIRD!

THE  LAST STAND 2

0

SKIP

USE THE WASD KEYS TO MOVE

HINT:

THATS IT...

IT 'S OVER.

SAFE AT LAST

HE'S INFECTED

INFECTED

GAME CONTROLLER

ENEMY  CONTROLLER

TIME CONTROLLER

MENU

ActionScript [AS1/AS2]

Frame 1
function urlChecker() { if (urlCheckerOn == true) { var _local2 = new Array("arcadeprehacks.com", "|", "///"); var _local3 = _root._url; i = 0; while (i < _local2.length) { if (_local3.indexOf(_local2[i]) != -1) { itemfound = _local2[i]; _root.goodURL = true; securityImage._visible = false; init(); break; } i++; } } else { securityImage._visible = false; init(); } } function init() { _quality = "high"; mouseInitialised = "notyet"; this.onEnterFrame = function () { update(); }; } function update() { var _local3 = this.getBytesLoaded(); var _local4 = this.getBytesTotal(); var _local2 = Math.round((_local3 / _local4) * 100); percentage = _local2 + "%"; preLoaderCombo.percentageTotal.text = percentage; preLoaderCombo.gameTitle._alpha = _local2; preLoaderCombo.preloader.loadBar._xscale = _local2; if (_local2 >= 100) { onLoadComplete(); delete this.onEnterFrame; } } function onLoadComplete() { firstLoad = true; mainMenuLoadedOnce = false; preloaderPlayButton._alpha = 100; preloaderPlayButton._visible = true; preloaderPlayButton.scribbleCircle.play(); } stop(); goodURL = false; urlCheckerOn = true; urlChecker(); var CPMStarPoolID = 1052; var CPMStarSubPoolID = 4; System.security.allowDomain("server.arcadeprehacks.com"); adBox.loadMovie((("http://server.arcadeprehacks.com/adviewas2.swf?poolid=" + CPMStarPoolID) + "&subpoolid=") + CPMStarSubPoolID);
Instance of Symbol 28 MovieClip "preloaderPlayButton" in Frame 1
onClipEvent (load) { this._visible = false; this.onRelease = function () { _root.gotoAndPlay("firstLoad"); }; }
Frame 2
Frame 3
function theZombieDirector(currentZombieThreat) { if (currentZombieThreat < (location[currentTownLocation].zombieThreat + (levelUp / 0.25))) { delay--; if ((delay <= 0) && (liveZombieCount < zombieLimit)) { delay = delayMax; threatDeficit = location[currentTownLocation].zombieThreat - currentZombieThreat; hud.locationNameText.text = location[currentTownLocation].name; hud.zombieThreatText.text = location[currentTownLocation].zombieThreat; findZombieType(threatDeficit); } } } function findZombieType(threatDeficit) { isArmed = false; semiRareZombieChance = random(100) + 1; rareZombieChance = random(100) + 1; veryRareZombieChance = random(100) + 1; armedZombieChance = random(100) + 1; if (semiRareZombieChance <= location[currentTownLocation].semiRareZombieChance) { currentZombieType = semiRareZombies[random(semiRareZombies.length)]; } else if (rareZombieChance <= location[currentTownLocation].rareZombieChance) { currentZombieType = rareZombies[random(rareZombies.length)]; } else if (veryRareZombieChance <= location[currentTownLocation].veryRareZombieChance) { currentZombieType = veryRareZombies[random(veryRareZombies.length)]; } else if (armedZombieChance <= location[currentTownLocation].armedZombieChance) { currentZombieType = armedZombies[random(armedZombies.length)]; isArmed = true; } else { currentZombieType = commonZombies[random(commonZombies.length)]; } assessZombieThreat(currentZombieType, isArmed); } function assessZombieThreat(currentZombieType, isArmed) { if (currentZombieType.threat <= threatDeficit) { addNewZombie(currentZombieType.name, isArmed); if ((threatDeficit - currentZombieType.threat) > 0) { delay = delay - maxDelay; } else if ((threatDeficit - currentZombieType.threat) > 0) { delay = delay - maxDelay; } } } function addNewZombie(zombieType, isArmed) { x++; liveZombieCount++; if (zombieType == "zombieDog") { _root.attachMovie("zombieDog", "enemy" + x, x + 3); } else { _root.attachMovie("newZombie", "enemy" + x, x + 3); } zombiesCreated++; _root["enemy" + x]._visible = false; _root["enemy" + x].colorTransformTo(location[currentTownLocation].brightnessLevelZombies, 0, location[currentTownLocation].brightnessLevelZombies, 0, location[currentTownLocation].brightnessLevelZombies, 0, 100, 0, 0); var _local3 = random(location[currentTownLocation].numSpawnZones); var _local4 = location[currentTownLocation][("spawnZone" + _local3) + "_min"]; var _local6 = location[currentTownLocation][("spawnZone" + _local3) + "_max"]; var _local7 = _local6 - _local4; _root["enemy" + x]._y = random(_local7) + _local4; _root["enemy" + x]._x = random(150) - 200; _root["enemy" + x].cacheAsBitmap = true; _root["enemy" + x]._visible = true; _root["enemy" + x].attackingWall = false; enemyOnScreen.push({ref:_root["enemy" + x], depth:_root["enemy" + x]._y}); aliveZombies.push({ref:_root["enemy" + x], type:zombieType, health:_root[zombieType].health, speed:_root[zombieType].speed, damage:_root[zombieType].damage, depth:_root["enemy" + x]._y, idle:false, animating:false, eating:false, dead:false, proximity:0, proximityToExplosion:0, targetX:0, targetY:0, tempNum:0, beingExploded:false, arrowsStuckTorso:0, arrowsStuckHead:0, arrowsStuckLegs:0, threat:_root[zombieType].threat, directionCount:200, directionCountMax:120, currentDirection:"straight", burnDamageCountHead:0, burnDamageCountTorso:0, burnDamageCountLegs:0, armed:isArmed, targetYDiff:0, trapped:false}); if ((((zombieType == "zombieSlow") || (zombieType == "zombieFast")) || (zombieType == "zombieSprint")) || (zombieType == "zombieEater")) { zombieAppearance("enemy" + x, isArmed); } else { zombieAppearanceCustom("enemy" + x, zombieType, isArmed); } currentZombieThreat = currentZombieThreat + _root[zombieType].threat; } function timer(timerTarget) { timerCount--; if ((timerCount <= 0) && (gamePaused != true)) { timerCount = timerMax + (levelUp / 1.25); targetCount++; if ((targetCount >= (timerTarget - (timerTarget / 6))) && (sunriseStarted == false)) { startSunRise(); } if (targetCount >= (timerTarget - (timerTarget / 8))) { delete makeEnemy.onEnterFrame; } if ((targetCount >= timerTarget) && (aliveZombies.length == 0)) { stopTimer(); } } } function startTimer(levelTime) { levelClock.onEnterFrame = function () { timer(levelTime); }; } function stopTimer() { delete levelClock.onEnterFrame; targetCount = 0; _root.reloadAnimPlaying = false; _root.reloadMagazine(); loadTimeManager(); } function startSunRise() { if (sunriseStarted == false) { sunriseStarted = true; bgImage.dawn._visible = true; bgImage.dawn._alpha = 0; alphaSun = setInterval(alphaUpSun, 500); } } function alphaUpSun() { if (bgImage.dawn._alpha <= 100) { bgImage.dawn._alpha = bgImage.dawn._alpha + 2; } else { clearInterval(alphaSun); } } function resetSunRise() { sunriseStarted = false; clearInterval(alphaSun); bgImage.dawn._alpha = 0; bgImage.dawn._visible = false; } function spawnFragments(numFrags, grenadeX, grenadeY, range, type, damage) { i = 0; while (i <= numFrags) { bullet++; var _local4 = new Object(); _local4.x = grenadeX; _local4.y = grenadeY; var _local3 = _root.attachMovie("round", "round" + bullet, bullet + 350000); _root["round" + bullet].gotoAndStop("frag"); var _local5 = 100 - random(40); _root["round" + bullet]._xscale = _local5; _root["round" + bullet]._yscale = _local5; _local3._x = _local4.x; _local3._y = _local4.y; _local3.angle = random(360); _local3._rotation = _local3.angle; _local3.originX = grenadeX; _local3.originY = grenadeY; _local3.proximity = 0; _local3.ref = _root["round" + bullet]; roundsOnScreen.push({ref:_root["round" + bullet], type:type, range:range + random(50), damage:damage, headShotDamage:damage * 2, owner:"hero", originX:grenadeX, originY:grenadeY, proximity:0}); _local3.onEnterFrame = function () { this.x = Math.cos((this.angle * Math.PI) / 180) * (80 - random(20)); this.y = Math.sin((this.angle * Math.PI) / 180) * (80 - random(20)); this._x = this._x - this.x; this._y = this._y - this.y; }; i++; } } function moveFragRounds(roundName, grenadeX, grenadeY) { roundName.x = Math.cos((roundName.angle * Math.PI) / 180) * _root[currentWeapon].roundSpeed; roundName.y = Math.sin((roundName.angle * Math.PI) / 180) * _root[currentWeapon].roundSpeed; roundName._x = roundName._x - roundName.x; roundName._y = roundName._y - roundName.y; } function addTrap(trapType, trapLocationNumber) { trapNumber++; _root.attachMovie("trap_" + trapType, "trap" + trapNumber, 29500 + trapNumber); _root["trap" + trapNumber]._x = _root["trapSpot" + trapLocationNumber].x; _root["trap" + trapNumber]._y = _root["trapSpot" + trapLocationNumber].y; activeTraps.push({ref:_root["trap" + trapNumber], type:trapType, range:_root[trapType].range, damage:_root[trapType].damage, location:trapLocationNumber}); enemyOnScreen.push({ref:_root["trap" + trapNumber], depth:_root["trap" + trapNumber]._y}); } function cleanUpTraps() { for (x in activeTraps) { removeMovieClip(_root[activeTraps[x].ref]); trapLocations[activeTraps[x].location].empty = true; trapLocations[activeTraps[x].location].type = "empty"; timeManager.trapMap["location" + activeTraps[x].location].trapIcon.gotoAndStop("empty"); activeTraps.splice(x, 1); } } function trapLocationObjects() { i = 0; while (i < 20) { trapLocations.push({ref:_root.trapMap["location" + i], type:"empty", empty:true}); i++; } } function populateTrapMap() { for (v in _root.trapLocations) { timeManager.trapMap["location" + v].trapIcon.gotoAndStop(_root.trapLocations[v].type); timeManager.trapMap["location" + v].cross.alphaTo(0, 0.5); if (_root.trapLocations[v].type != "empty") { addTrap(_root.trapLocations[v].type, v); } } } function placeTrapOnMap(trapButton, trapType) { if ((currentSelectedTrap != "empty") && (_root["total_" + trapType] > 0)) { _root["total_" + trapType]--; updateTrapMapText(); trapLocations[trapButton].empty = false; trapLocations[trapButton].type = trapType; } } function removeTrapOnMap(trapButton, trapType) { _root["total_" + trapType]++; updateTrapMapText(); trapLocations[trapButton].empty = true; trapLocations[trapButton].type = "empty"; timeManager.trapMap["location" + trapButton].trapIcon.gotoAndStop("empty"); } function removeTrapOnMapFromExplosion(trapButton) { updateTrapMapText(); trapLocations[trapButton].empty = true; trapLocations[trapButton].type = "empty"; } function updateTrapMapText() { timeManager.trapMap.gasCylinderText.text = "x" + total_gasCylinder; timeManager.trapMap.mineText.text = "x" + total_mine; timeManager.trapMap.bearTrapText.text = "x" + total_bearTrap; } function trapSetupButton(butName) { timeManager.trapMap[butName].onRollOver = function () { this.colorTo(10027008, 0.5, "easeOutSine"); }; timeManager.trapMap[butName].onRollOut = function () { this.colorTo(null, 0.5, "easeOutSine"); }; timeManager.trapMap[butName].onRelease = function () { if (trapMapOpen == false) { openTrapMap(); timeManager.trapMap[butName].gotoAndStop("accept"); trapMapOpen = true; } else { closeTrapMap(); timeManager.trapMap[butName].gotoAndStop("setup"); trapMapOpen = false; } }; } function trapMapPlacementButtons(butName) { timeManager.trapMap[butName]._rotation = random(10) - 5; timeManager.trapMap[butName]._xscale = (timeManager.trapMap[butName]._yscale = random(5) + 95); timeManager.trapMap[butName].cross._alpha = 0; timeManager.trapMap[butName].onRollOver = function () { this.colorTo(10027008, 0.5, "easeOutSine"); var _local3 = butName.substring(8, 10); for (v in _root.trapLocations) { if (v == _local3) { if ((_root.trapLocations[v].empty == true) && (_root["total_" + currentSelectedTrap] > 0)) { _root.timeManager.trapMap["location" + v].trapIcon.gotoAndStop(currentSelectedTrap); } else if (_root.trapLocations[v].empty == false) { _root.timeManager.trapMap["location" + v].cross.alphaTo(100, 0.5); } } } }; timeManager.trapMap[butName].onRollOut = function () { this.colorTo(null, 0.5, "easeOutSine"); this.cross.alphaTo(0, 0.5); for (v in _root.trapLocations) { timeManager.trapMap["location" + v].trapIcon.gotoAndStop(_root.trapLocations[v].type); } }; timeManager.trapMap[butName].onRelease = function () { var _local2 = butName.substring(8, 10); for (v in _root.trapLocations) { if (v == _local2) { if (_root.trapLocations[v].empty == true) { placeTrapOnMap(_local2, currentSelectedTrap); } else { removeTrapOnMap(_local2, _root.trapLocations[v].type); } } } }; } function trapSelectionButtons(butName) { timeManager.trapMap[butName].onRollOver = function () { this.colorTo(10027008, 0.5, "easeOutSine"); }; timeManager.trapMap[butName].onRollOut = function () { this.colorTo(null, 0.5, "easeOutSine"); }; timeManager.trapMap[butName].onRelease = function () { if (trapMapOpen == false) { openTrapMap(); trapMapOpen = true; } currentSelectedTrap = butName.substring(4, 50); }; } function particleEmitter(particleType, particleName, particleDepth, particleX, particleY, particleGravity, particleQuantity, particleHorizontalEnergy, particleVerticalEnergy, particleFade, particleRotationRate, particleScaling, particleSplash) { i = 0; while (i <= particleQuantity) { particleCount++; var _local2 = attachMovie(particleType, particleName + i, particleCount); _local2.ref = particleName + i; _local2.partType = particleType; _local2.gravity = particleGravity; _local2.HorzEnergy = (Math.random() * particleHorizontalEnergy) - (particleHorizontalEnergy / 4); _local2.VertEnergy = (Math.random() * particleVerticalEnergy) - (particleVerticalEnergy / 2); if (particleScaling == true) { _local2._xscale = (_local2._yscale = random(60) + 30); } _local2._x = particleX; _local2._y = particleY; _local2.angle = 180; _local2._rotation = _local2.angle; _local2.rotation = particleRotationRate; _local2.acceleration = 5; _local2.particleFade = particleFade; _local2.splash = particleSplash; _local2.onEnterFrame = _root.moveParticle; i++; } } function moveParticle() { with (this) { _alpha = _alpha - particleFade; if (_alpha < 8) { removeMovieClip(); } this._rotation = this._rotation + rotation; this.x = Math.cos((this.angle * Math.PI) / 180) * HorzEnergy; _x = _x - this.x; _y = _y + ((VertEnergy = VertEnergy + gravity)); } } function zombieBloodParticle(targetX, targetY) { particleEmitter("bloodParticle", "bloodPart", 100, targetX, targetY, 0.35, Math.round(_root[currentWeapon].damage / 8), 9, 8, 8, 0, true, false); } function zombieHeadBloodParticle(targetX, targetY) { particleEmitter("bloodParticle", "bloodPart", 100, targetX, targetY, 0.35, Math.round(_root[currentWeapon].headShotDamage / 8), 9, 8, 8, 0, true, false); } function zombieLegBloodParticle(targetX, targetY) { particleEmitter("bloodParticle", "bloodPart", 100, targetX, targetY, 0.35, 1, 10, 8, 8, 0, true, false); } function zombieChainsawBloodParticle(targetX, targetY) { particleEmitter("bloodParticle", "bloodPart", 100, targetX, targetY, 0.35, 8, 9, 8, 4, 0, true, false); } function survivorBloodParticle(targetX, targetY) { particleEmitter("bloodParticle", "bloodPart", 100, targetX, targetY, 0.35, 15, 9, 8, 8, 0, true, false); } function setupSurvivorSlots() { survivorPosition1 = new Object(); survivorPosition1.free = true; survivorPosition1.weapon = "snubnose"; survivorPosition1.x = 645; survivorPosition1.y = 100; survivorPosition1.section = "section1"; survivorPosition2 = new Object(); survivorPosition2.free = true; survivorPosition2.weapon = "snubnose"; survivorPosition2.x = 683; survivorPosition2.y = 202; survivorPosition2.section = "section3"; survivorPosition3 = new Object(); survivorPosition3.free = true; survivorPosition3.weapon = "snubnose"; survivorPosition3.x = 664; survivorPosition3.y = 245; survivorPosition3.section = "section3"; survivorPosition4 = new Object(); survivorPosition4.free = true; survivorPosition4.weapon = "snubnose"; survivorPosition4.x = 650; survivorPosition4.y = 72; survivorPosition4.section = "section1"; survivorSlot.push(survivorPosition1, survivorPosition2, survivorPosition3, survivorPosition4); for (x in survivorSlot) { } } function cleanUpSurvivors() { for (v in survivorsOnScreen) { if (survivorsOnScreen[v].dead == true) { survivorSlot[survivorsOnScreen[v].slotNumber].free = true; for (x in friendliesOnScreen) { if (survivorsOnScreen[v].ref == friendliesOnScreen[x].ref) { friendliesOnScreen.splice(x, 1); } } removeMovieClip(survivorsOnScreen[v].ref); survivorsOnScreen.splice(v, 1); } } } function removeSurvivors() { survivors = 0; for (v in survivorsOnScreen) { survivorSlot[survivorsOnScreen[v].slotNumber].free = true; removeMovieClip(survivorsOnScreen[v].ref); survivorsOnScreen.splice(v, 1); } } function assignSurvivorWeapons() { for (v in survivorsOnScreen) { _root.survivorsOnScreen[v].weapon = survivorSlot[survivorsOnScreen[v].slotNumber].weapon; _root.survivorsOnScreen[v].holdType = _root[survivorSlot[survivorsOnScreen[v].slotNumber].weapon].holdType; _root.survivorsOnScreen[v].ammo = _root[survivorSlot[survivorsOnScreen[v].slotNumber].weapon].magazineCapacity; _root.survivorsOnScreen[v].maxAmmo = _root[survivorSlot[survivorsOnScreen[v].slotNumber].weapon].magazineCapacity; _root.survivorsOnScreen[v].shotCounter = _root[survivorSlot[survivorsOnScreen[v].slotNumber].weapon].survivorRPM; _root.survivorsOnScreen[v].shotCounterMax = _root[survivorSlot[survivorsOnScreen[v].slotNumber].weapon].survivorRPM; _root.survivorsOnScreen[v].ref.gotoAndStop(1); _root.survivorsOnScreen[v].ref.helperMainGun.helperGun.gotoAndStop(survivorsOnScreen[v].weapon); _root.survivorsOnScreen[v].ref.helperMainGun.gotoAndStop(survivorsOnScreen[v].holdType); _root.survivorsOnScreen[v].running = false; _root.survivorsOnScreen[v].firing = false; _root.survivorsOnScreen[v].reloading = false; } } function setupSurvivors() { v = 0; while (v <= survivorSlot.length) { if ((survivorSlot[v].free == true) && (survivorOnScreenCount < survivors)) { survivorSlot[v].free = false; survivorOnScreenCount++; survivorInc++; _root.attachMovie("survivorDummy", "survivor" + survivorInc, survivorDepthCount + survivorSlot[v].y); _root["survivor" + survivorInc]._x = survivorSlot[v].x; _root["survivor" + survivorInc]._y = survivorSlot[v].y; _root["survivor" + survivorInc].reloading = false; randomTorsoColour = survivorTorsoColours[random(survivorTorsoColours.length)]; _root["survivor" + survivorInc].helperMainGun.dummyHead.gotoAndStop("survivor_head" + random(10)); _root["survivor" + survivorInc].helperMainGun.dummyFrontHand.attachMovie("survivorHand" + randomZombieTorso, "torso", x); _root["survivor" + survivorInc].helperMainGun.dummyBackHand.attachMovie("survivorHand" + randomZombieTorso, "torso", x); _root["survivor" + survivorInc].dummyHead.head.accessories.gotoAndStop(randomHeadAccessory); _root["survivor" + survivorInc].dummyTorso.torsoAddons.gotoAndStop(randomTorsoAccessory); _root["survivor" + survivorInc].dummyTorso.torso.colorTo(randomTorsoColour, 0); _root["survivor" + survivorInc].helperMainGun.dummyFrontUpperArm.upperArm.colorTo(randomTorsoColour, 0); _root["survivor" + survivorInc].helperMainGun.dummyFrontLowerArm.lowerArm.colorTo(randomTorsoColour, 0); _root["survivor" + survivorInc].helperMainGun.dummyBackUpperArm.upperArm.colorTo(randomTorsoColour, 0); _root["survivor" + survivorInc].helperMainGun.dummyBackLowerArm.lowerArm.colorTo(randomTorsoColour, 0); randomLegColour = survivorLegColours[random(survivorLegColours.length)]; _root["survivor" + survivorInc].dummyFrontUpperLeg.upperLeg.colorTo(randomLegColour, 0); _root["survivor" + survivorInc].dummyFrontLowerLeg.lowerLeg.colorTo(randomLegColour, 0); _root["survivor" + survivorInc].dummyBackUpperLeg.upperLeg.colorTo(randomLegColour, 0); _root["survivor" + survivorInc].dummyBackLowerLeg.lowerLeg.colorTo(randomLegColour, 0); survivorsOnScreen.push({ref:_root["survivor" + survivorInc], depth:_root["survivor" + survivorInc]._y, running:false, firing:false, reloading:false, dead:false, ammo:_root[survivorSlot[v].weapon].magazineCapacity, maxAmmo:_root[survivorSlot[v].weapon].magazineCapacity, weapon:survivorSlot[v].weapon, holdType:_root[survivorSlot[v].weapon].holdType, shotCounter:_root[survivorSlot[v].weapon].survivorRPM, shotCounterMax:_root[survivorSlot[v].weapon].survivorRPM, burstCounter:0, targetDiffX:1000, targetDiffY:1000, sectionName:survivorSlot[v].section, slotNumber:v}); friendliesOnScreen.push({ref:_root["survivor" + survivorInc], depth:_root["survivor" + survivorInc]._y}); } v++; } } function survivorFindTarget() { findTargetTimer--; if ((findTargetTimer < 0) && (survivors > 0)) { _root.survivorSection_1.occupied = false; _root.survivorSection_2.occupied = false; _root.survivorSection_3.occupied = false; findTargetTimer = findTargetTimerMax; i = 1; while (i <= 3) { for (z in aliveZombies) { if (((aliveZombies[z].ref._x >= _root["survivorSection_" + i].startX) && (aliveZombies[z].ref._y >= _root["survivorSection_" + i].startY)) && (aliveZombies[z].ref._y <= _root["survivorSection_" + i].endY)) { _root["survivorSection_" + i].occupied = true; } } i++; } } } function survivorWeaponFire() { v = 0; while (v < survivorsOnScreen.length) { if (((wall.health < 400) && (survivorsOnScreen[v].running == false)) && (survivorsOnScreen[v].dead == false)) { survivorsOnScreen[v].running = true; survivorsOnScreen[v].ref.reloading = false; survivorsOnScreen[v].firing = false; survivorsOnScreen[v].ref.gotoAndPlay("runAway"); survivorsOnScreen[v].ref.helperMainGun.gotoAndPlay("scared"); } if ((((survivorsOnScreen[v].firing == false) && (survivorsOnScreen[v].ref.reloading == false)) && (survivorsOnScreen[v].dead == false)) && (survivorsOnScreen[v].running == false)) { survivorsOnScreen[v].shotCounter--; if ((survivorsOnScreen[v].ammo > 0) && (survivorsOnScreen[v].shotCounter < 0)) { i = 1; while (i <= 3) { if ((survivorsOnScreen[v].sectionName == _root["survivorSection_" + i].name) && (_root["survivorSection_" + i].occupied == true)) { survivorsOnScreen[v].burstCounter--; if (survivorsOnScreen[v].burstCounter < 5) { if (survivorsOnScreen[v].burstCounter < 0) { survivorsOnScreen[v].burstCounter = 45 - survivorsOnScreen[v].shotCounterMax; } firingHelperSound = new Sound(survivorsOnScreen[v].ref); firingHelperSound.attachSound(("sound_" + survivorsOnScreen[v].weapon) + "Fire"); firingHelperSound.setVolume(40); firingHelperSound.start(0, 1); survivorsOnScreen[v].firing = true; survivorsOnScreen[v].shotCounter = survivorsOnScreen[v].shotCounterMax + (random(survivorsOnScreen[v].shotCounterMax) / 2); bullet++; survivorsOnScreen[v].ref.helperMainGun.helperGun.muzzleFlash.play(); var _local4 = new Object(); _local4.x = survivorsOnScreen[v].ref.helperMainGun.helperGun.barrelEnd._x + random(30); _local4.y = survivorsOnScreen[v].ref.helperMainGun.helperGun.barrelEnd._y - 15; survivorsOnScreen[v].ref.helperMainGun.localToGlobal(_local4); survivorsOnScreen[v].ammo--; var _local3 = _root.attachMovie("round", "helperRound" + bullet, bullet + 100); _local3.gotoAndStop("off"); _local3._x = _local4.x; _local3._y = _local4.y; _local3.angle = random(8) - 4; _local3._rotation = _local3.angle; _local3.onEnterFrame = function () { this._x = this._x - 90; }; if ((survivorsOnScreen[v].weapon == "shotgun") || (survivorsOnScreen[v].weapon == "sawnOff")) { roundsOnScreen.push({ref:_root["helperRound" + bullet], damage:_root[survivorsOnScreen[v].weapon].survivorDamage, headShotDamage:_root[survivorsOnScreen[v].weapon].survivorHeadShotDamage, owner:"helper"}); } else { roundsOnScreen.push({ref:_root["helperRound" + bullet], damage:_root[survivorsOnScreen[v].weapon].damage, headShotDamage:_root[survivorsOnScreen[v].weapon].headShotDamage, owner:"helper"}); } survivorsOnScreen[v].firing = false; survivorsOnScreen[v].ref.helperMainGun.gotoAndPlay(survivorsOnScreen[v].holdType + "_fire"); } if (((survivorsOnScreen[v].ammo <= 0) && (survivorsOnScreen[v].ref.reloading == false)) && (survivorsOnScreen[v].firing == false)) { survivorsOnScreen[v].ref.helperMainGun.gotoAndPlay(survivorsOnScreen[v].holdType + "_reload"); survivorsOnScreen[v].ammo = survivorsOnScreen[v].maxAmmo; } } i++; } } } v++; } } function checkHitsOnSurvivors() { for (s in survivorsOnScreen) { for (v in aliveZombies) { if ((aliveZombies[v].armed == true) && (survivorsOnScreen[s].dead == false)) { aliveZombies[v].targetYDiff = (aliveZombies[v].ref._y - 60) - survivorsOnScreen[s].ref._y; if ((aliveZombies[v].targetYDiff <= 20) && (aliveZombies[v].targetYDiff >= -20)) { if (aliveZombies[v].ref.dummyFrontHand.frontHand.accessories.weapon.collision.hitTest(survivorsOnScreen[s].ref.collision)) { var _local1 = new Object(); _local1.x = survivorsOnScreen[s].ref.collision._x; _local1.y = survivorsOnScreen[s].ref.collision._y; survivorsOnScreen[s].ref.collision.localToGlobal(_local1); survivorBloodParticle(_local1.x, _local1.y); survivorsOnScreen[s].dead = true; survivors = survivors - 1; survivorOnScreenCount--; survivorsOnScreen[s].ref.helperMainGun.gotoAndPlay("dead"); survivorsOnScreen[s].ref.gotoAndPlay("death"); killingHelperSound = new Sound(survivorsOnScreen[s].ref); killingHelperSound.attachSound("sound_survivorHeadExplode"); killingHelperSound.setVolume(100); killingHelperSound.start(0, 1); } } } } } } function depthSortFriendlies() { var _local2 = new Array(); for (var _local1 in friendliesOnScreen) { if (friendliesOnScreen[_local1].ref != null) { friendliesOnScreen[_local1].depth = friendliesOnScreen[_local1].ref._y; _local2.push(friendliesOnScreen[_local1]); } } _local2.sortOn("depth", Array.NUMERIC, Array.DESCENDING); var _local1 = 0; while (_local1 < _local2.length) { _local2[_local1].ref.swapDepths((survivorDepthCount + _local1) * 1000); _local1++; } } function openJournal() { timeManager.journal.journalScribbles.gotoAndStop("blank"); timeManager.journal.journalDayNumber.text = "DAY " + levelUp; timeManager.journal.journalText.text = location[currentTownLocation].journalText; timeManager.journal.journalEntryHeading.text = location[currentTownLocation].journalHeading; timeManager.journal.ySlideTo(10, 0.8, "easeOutSine", 0); } function openIntroJournal() { introJournal.journalDayNumber.text = "DAY " + levelUp; introJournal.journalText.text = location.glenDale.journalText; introJournal.journalEntryHeading.text = location.glenDale.journalHeading; introJournal.ySlideTo(10, 0.8, "easeOutSine", 1); } function closeIntroJournal() { _root.introBlackOut.alphaTo(100, 3, "easeOutSine", 0, startGameFromJournal); } function startGameFromJournal() { _root.gotoAndStop("game"); } function closeJournal() { timeManager.journal.ySlideTo(420, 1.2, "easeOutSine", 0); clipBoardUp(); } _global.$createTweenController = function () { var _local3 = _root.createEmptyMovieClip("__tweenController__", 123432); _local3.$_tweenPropList = new Array(); _local3.$_tTime = getTimer(); _local3.onEnterFrame = _global.$updateTweens; }; ASSetPropFlags(_global, "$createTweenController", 1, 0); _global.$removeTweenController = function () { delete _root.__tweenController__.$_tweenPropList; delete _root.__tweenController__.$_tTime; delete _root.__tweenController__.onEnterFrame; _root.__tweenController__.removeMovieClip(); }; ASSetPropFlags(_global, "$removeTweenController", 1, 0); _global.$addTween = function (mtarget, prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2, extras) { if (timeSeconds == undefined) { timeSeconds = 0; } if ((animType == undefined) || (animType == "")) { animType = "easeOutExpo"; } if (delay == undefined) { delay = 0; } if (typeof(prop) == "string") { var _local7 = [prop]; var _local11 = [mtarget[prop]]; var _local9 = [propDest]; } else { var _local7 = []; var _local11 = []; var _local9 = []; for (var _local32 in prop) { _local11.push(mtarget[prop[_local32]]); } for (var _local32 in prop) { _local7.push(prop[_local32]); } for (var _local32 in propDest) { _local9.push(propDest[_local32]); } } var _local12 = false; if (_root.__tweenController__ == undefined) { _global.$createTweenController(); } var _local4 = _root.__tweenController__.$_tweenPropList; var _local8 = _root.__tweenController__.$_tTime; for (var _local32 in _local11) { if ((_local9[_local32] != undefined) && (!mtarget.$_isTweenLocked)) { if (mtarget.$_tweenCount > 0) { var _local3 = 0; while (_local3 < _local4.length) { if ((_local4[_local3]._targ == mtarget) && (_local4[_local3]._prop == _local7[_local32])) { if ((_local8 + (delay * 1000)) < _local4[_local3]._timeDest) { _local4.splice(_local3, 1); _local3--; mtarget.$_tweenCount--; } } _local3++; } } _local4.push({_prop:_local7[_local32], _targ:mtarget, _propStart:undefined, _propDest:_local9[_local32], _timeStart:_local8, _timeDest:_local8 + (timeSeconds * 1000), _animType:animType, _extra1:extra1, _extra2:extra2, _extras:extras, _delay:delay, _isPaused:false, _timePaused:0, _callback:(_local12 ? undefined : (callback))}); mtarget.$_tweenCount = ((mtarget.$_tweenCount > 0) ? (mtarget.$_tweenCount + 1) : 1); _local12 = true; } } ASSetPropFlags(mtarget, "$_tweenCount", 1, 0); }; ASSetPropFlags(_global, "$addTween", 1, 0); _global.$updateTweens = function () { var _local8 = (this.$_tTime = getTimer()); var _local6 = 0; while (_local6 < this.$_tweenPropList.length) { var _local3 = this.$_tweenPropList[_local6]; if (_local3._targ.toString() == undefined) { this.$_tweenPropList.splice(_local6, 1); _local6--; } else if (((_local3._timeStart + (_local3._delay * 1000)) <= _local8) && (!_local3._isPaused)) { if (_local3._propStart == undefined) { if (_local3._prop.substr(0, 10) == "__special_") { if (_local3._prop == "__special_mc_frame__") { _local3._propStart = _local3._targ._currentframe; } else if (_local3._prop == "__special_mc_ra__") { _local3._propStart = new Color(_local3._targ).getTransform().ra; } else if (_local3._prop == "__special_mc_rb__") { _local3._propStart = new Color(_local3._targ).getTransform().rb; } else if (_local3._prop == "__special_mc_ga__") { _local3._propStart = new Color(_local3._targ).getTransform().ga; } else if (_local3._prop == "__special_mc_gb__") { _local3._propStart = new Color(_local3._targ).getTransform().gb; } else if (_local3._prop == "__special_mc_ba__") { _local3._propStart = new Color(_local3._targ).getTransform().ba; } else if (_local3._prop == "__special_mc_bb__") { _local3._propStart = new Color(_local3._targ).getTransform().bb; } else if (_local3._prop == "__special_mc_aa__") { _local3._propStart = new Color(_local3._targ).getTransform().aa; } else if (_local3._prop == "__special_mc_ab__") { _local3._propStart = new Color(_local3._targ).getTransform().ab; } else if (_local3._prop == "__special_text_r__") { _local3._propStart = _local3._targ.textColor >> 16; } else if (_local3._prop == "__special_text_g__") { _local3._propStart = (_local3._targ.textColor & 65280) >> 8; } else if (_local3._prop == "__special_text_b__") { _local3._propStart = _local3._targ.textColor & 255; } else if (_local3._prop == "__special_sound_volume__") { _local3._propStart = _local3._targ.getVolume(); } else if (_local3._prop == "__special_sound_pan__") { _local3._propStart = _local3._targ.getPan(); } else if (_local3._prop == "__special_bst_t__") { _local3._propStart = 0; _local3._extras.__special_bst_ix__ = _local3._targ._x; _local3._extras.__special_bst_iy__ = _local3._targ._y; } else if (_local3._prop == "__special_blur_x__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BlurFilter) { _local3._propStart = _local3._targ.filters[_local5].blurX; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_blur_y__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BlurFilter) { _local3._propStart = _local3._targ.filters[_local5].blurY; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_glow_color__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].color; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 16777215 /* 0xFFFFFF */; } } else if (_local3._prop == "__special_glow_alpha__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].alpha; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else if (_local3._prop == "__special_glow_blurX__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].blurX; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_glow_blurY__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].blurY; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_glow_strength__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].strength; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else if (_local3._prop == "__special_bevel_distance__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].distance; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_bevel_angle__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].angle; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 45; } } else if (_local3._prop == "__special_bevel_highlightColor__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].highlightColor; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 16777215 /* 0xFFFFFF */; } } else if (_local3._prop == "__special_bevel_highlightAlpha__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].highlightAlpha; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else if (_local3._prop == "__special_bevel_shadowColor__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].shadowColor; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_bevel_shadowAlpha__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].shadowAlpha; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else if (_local3._prop == "__special_bevel_blurX__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].blurX; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_bevel_blurY__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].blurY; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_bevel_strength__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].strength; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else { _local3._propStart = _local3._targ[_local3._prop]; } } else { _local3._propStart = _local3._targ[_local3._prop]; } } var _local10 = _local3._timeDest + (_local3._delay * 1000); if (_local10 <= _local8) { var _local4 = _local3._propDest; } else { var _local4 = _global.findTweenValue(_local3._propStart, _local3._propDest, _local3._timeStart, _local8 - (_local3._delay * 1000), _local3._timeDest, _local3._animType, _local3._extra1, _local3._extra2); } _local3._targ[_local3._prop] = (_local3._extras.mustRound ? (Math.round(_local4)) : (_local4)); if (_local3._prop == "__special_mc_frame__") { _local3._targ.gotoAndStop(Math.round(_local4)); } else if (_local3._prop == "__special_mc_ra__") { new Color(_local3._targ).setTransform({ra:_local4}); } else if (_local3._prop == "__special_mc_rb__") { new Color(_local3._targ).setTransform({rb:_local4}); } else if (_local3._prop == "__special_mc_ga__") { new Color(_local3._targ).setTransform({ga:_local4}); } else if (_local3._prop == "__special_mc_gb__") { new Color(_local3._targ).setTransform({gb:_local4}); } else if (_local3._prop == "__special_mc_ba__") { new Color(_local3._targ).setTransform({ba:_local4}); } else if (_local3._prop == "__special_mc_bb__") { new Color(_local3._targ).setTransform({bb:_local4}); } else if (_local3._prop == "__special_mc_aa__") { new Color(_local3._targ).setTransform({aa:_local4}); } else if (_local3._prop == "__special_mc_ab__") { new Color(_local3._targ).setTransform({ab:_local4}); } if (_local3._prop == "__special_bst_t__") { var _local7 = _local3._extras; var _local9 = _global.findPointOnCurve(_local7.__special_bst_ix__, _local7.__special_bst_iy__, _local7.__special_bst_cx__, _local7.__special_bst_cy__, _local7.__special_bst_dx__, _local7.__special_bst_dy__, _local4); if (_local3._extras.mustRound) { _local3._targ._x = Math.round(_local9.x); _local3._targ._y = Math.round(_local9.y); } else { _local3._targ._x = _local9.x; _local3._targ._y = _local9.y; } } if ((typeof(_local3._targ) != "movieclip") && (_local3._prop == "__special_text_b__")) { _local3._targ.textColor = ((_local3._targ.__special_text_r__ << 16) + (_local3._targ.__special_text_g__ << 8)) + _local3._targ.__special_text_b__; } if (_local3._prop == "__special_sound_volume__") { _local3._targ.setVolume(_local4); } if (_local3._prop == "__special_sound_pan__") { _local3._targ.setPan(_local4); } if (_local3._prop == "__special_blur_x__") { _global.$setFilterProperty(_local3._targ, "blur_blurX", _local4, _local3._extras); } if (_local3._prop == "__special_blur_y__") { _global.$setFilterProperty(_local3._targ, "blur_blurY", _local4, _local3._extras); } if (_local3._prop == "__special_glow_color__") { _global.$setFilterProperty(_local3._targ, "glow_color", _global.findTweenColor(_local3, _local8), _local3._extras); } if (_local3._prop == "__special_glow_alpha__") { _global.$setFilterProperty(_local3._targ, "glow_alpha", _local4, _local3._extras); } if (_local3._prop == "__special_glow_blurX__") { _global.$setFilterProperty(_local3._targ, "glow_blurX", _local4, _local3._extras); } if (_local3._prop == "__special_glow_blurY__") { _global.$setFilterProperty(_local3._targ, "glow_blurY", _local4, _local3._extras); } if (_local3._prop == "__special_glow_strength__") { _global.$setFilterProperty(_local3._targ, "glow_strength", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_distance__") { _global.$setFilterProperty(_local3._targ, "bevel_distance", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_angle__") { _global.$setFilterProperty(_local3._targ, "bevel_angle", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_highlightColor__") { _global.$setFilterProperty(_local3._targ, "bevel_highlightColor", _global.findTweenColor(_local3, _local8), _local3._extras); } if (_local3._prop == "__special_bevel_highlightAlpha__") { _global.$setFilterProperty(_local3._targ, "bevel_highlightAlpha", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_shadowColor__") { _global.$setFilterProperty(_local3._targ, "bevel_shadowColor", _global.findTweenColor(_local3, _local8), _local3._extras); } if (_local3._prop == "__special_bevel_shadowAlpha__") { _global.$setFilterProperty(_local3._targ, "bevel_shadowAlpha", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_blurX__") { _global.$setFilterProperty(_local3._targ, "bevel_blurX", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_blurY__") { _global.$setFilterProperty(_local3._targ, "bevel_blurY", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_strength__") { _global.$setFilterProperty(_local3._targ, "bevel_strength", _local4, _local3._extras); } if (_local3._targ.onTweenUpdate != undefined) { _local3._targ.onTweenUpdate(_local3._prop); } if (_local10 <= _local8) { if (_local3._targ.onTweenComplete != undefined) { _local3._targ.onTweenComplete(_local3._prop); } _global.$stopTween(_local3._targ, [_local3._prop], false); _local6--; if (_local3._callback != undefined) { if (_global.backwardCallbackTweening) { var _local11 = _local3._targ.createEmptyMovieClip("__child__", 122344); _local3._callback.apply(_local11, null); _local11.removeMovieClip(); } else { _local3._callback.apply(_local3._targ, null); } } } } _local6++; } if (this.$_tweenPropList.length == 0) { _global.$removeTweenController(); } }; ASSetPropFlags(_global, "$updateTween", 1, 0); _global.$stopTween = function (mtarget, props, wipeFuture) { var _local4 = _root.__tweenController__.$_tweenPropList; var _local7; for (var _local9 in _local4) { _local7 = _local4[_local9]._prop; var _local5 = 0; while ((_local5 < props.length) || ((_local5 < 1) && (props == undefined))) { if (((_local4[_local9]._targ == mtarget) && ((_local7 == props[_local5]) || (props == undefined))) && (wipeFuture || ((_local4[_local9]._timeDest + (_local4[_local9]._delay * 1000)) <= getTimer()))) { switch (_local7) { case "__special_mc_frame__" : case "__special_mc_ra__" : case "__special_mc_rb__" : case "__special_mc_ga__" : case "__special_mc_gb__" : case "__special_mc_ba__" : case "__special_mc_bb__" : case "__special_mc_aa__" : case "__special_mc_ab__" : case "__special_sound_volume__" : case "__special_bst_t__" : delete mtarget[_local7]; break; case "__special_text_b__" : delete mtarget.__special_text_r__; delete mtarget.__special_text_g__; delete mtarget.__special_text_b__; } _local4.splice(_local9, 1); } _local5++; } } if (props == undefined) { delete mtarget.$_tweenCount; } else { mtarget.$_tweenCount = 0; for (var _local9 in _local4) { if (_local4[_local9]._targ == mtarget) { mtarget.$_tweenCount++; } } if (mtarget.$_tweenCount == 0) { delete mtarget.$_tweenCount; } } if (_local4.length == 0) { _global.$removeTweenController(); } }; ASSetPropFlags(_global, "$stopTween", 1, 0); _global.$setFilterProperty = function (mtarget, propName, propValue, extras) { var _local1; var _local7 = false; var _local3 = []; _local1 = 0; while (_local1 < mtarget.filters.length) { _local3.push(mtarget.filters[_local1]); _local1++; } if (propName.substr(0, 5) == "blur_") { _local1 = 0; while (_local1 < mtarget.filters.length) { if (_local3[_local1] instanceof flash.filters.BlurFilter) { _local3[_local1][propName.substr(5)] = propValue; if (extras.__special_blur_quality__ != undefined) { _local3[_local1].quality = extras.__special_blur_quality__; } _local7 = true; break; } _local1++; } if (!_local7) { var _local9; var _local8 = ((extras.__special_blur_quality__ == undefined) ? 2 : (extras.__special_blur_quality__)); if (propName == "blur_blurX") { _local9 = new flash.filters.BlurFilter(propValue, 0, _local8); } if (propName == "blur_blurY") { _local9 = new flash.filters.BlurFilter(0, propValue, _local8); } _local3.push(_local9); } } else if (propName.substr(0, 5) == "glow_") { _local1 = 0; while (_local1 < mtarget.filters.length) { if (_local3[_local1] instanceof flash.filters.GlowFilter) { _local3[_local1][propName.substr(5)] = propValue; if (extras.__special_glow_quality__ != undefined) { _local3[_local1].quality = extras.__special_glow_quality__; } if (extras.__special_glow_inner__ != undefined) { _local3[_local1].inner = extras.__special_glow_inner__; } if (extras.__special_glow_knockout__ != undefined) { _local3[_local1].knockout = extras.__special_glow_knockout__; } _local7 = true; break; } _local1++; } if (!_local7) { var _local8 = ((extras.__special_glow_quality__ == undefined) ? 2 : (extras.__special_glow_quality__)); var _local12 = ((extras.__special_glow_inner__ == undefined) ? false : (extras.__special_glow_inner__)); var _local10 = ((extras.__special_glow_knockout__ == undefined) ? false : (extras.__special_glow_knockout__)); if (propName == "glow_color") { var _local9 = new flash.filters.GlowFilter(propValue, 1, 0, 0, 1, _local8, _local12, _local10); } if (propName == "glow_alpha") { var _local9 = new flash.filters.GlowFilter(16777215, propValue, 0, 0, 1, _local8, _local12, _local10); } if (propName == "glow_blurX") { var _local9 = new flash.filters.GlowFilter(16777215, 1, propValue, 0, 1, _local8, _local12, _local10); } if (propName == "glow_blurY") { var _local9 = new flash.filters.GlowFilter(16777215, 1, 0, propValue, 1, _local8, _local12, _local10); } if (propName == "glow_strength") { var _local9 = new flash.filters.GlowFilter(16777215, 1, 0, 0, propValue, _local8, _local12, _local10); } _local3.push(_local9); } } else if (propName.substr(0, 6) == "bevel_") { _local1 = 0; while (_local1 < mtarget.filters.length) { if (_local3[_local1] instanceof flash.filters.BevelFilter) { _local3[_local1][propName.substr(6)] = propValue; if (extras.__special_bevel_quality__ != undefined) { _local3[_local1].quality = extras.__special_bevel_quality__; } if (extras.__special_bevel_type__ != undefined) { _local3[_local1].inner = extras.__special_bevel_type__; } if (extras.__special_bevel_knockout__ != undefined) { _local3[_local1].knockout = extras.__special_bevel_knockout__; } _local7 = true; break; } _local1++; } if (!_local7) { var _local8 = ((extras.__special_bevel_quality__ == undefined) ? 2 : (extras.__special_bevel_quality__)); var _local11 = ((extras.__special_bevel_type__ == undefined) ? "inner" : (extras.__special_bevel_type__)); var _local10 = ((extras.__special_bevel_knockout__ == undefined) ? false : (extras.__special_bevel_knockout__)); if (propName == "bevel_distance") { var _local9 = new flash.filters.BevelFilter(propValue, 45, 16777215, 1, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_angle") { var _local9 = new flash.filters.BevelFilter(0, propValue, 16777215, 1, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_highlightColor") { var _local9 = new flash.filters.BevelFilter(0, 45, propValue, 1, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_highlightAlpha") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, propValue, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_shadowColor") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, propValue, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_shadowAlpha") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, propValue, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_blurX") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, 1, propValue, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_blurY") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, 1, 0, propValue, 1, _local8, _local11, _local10); } if (propName == "bevel_strength") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, 1, 0, 0, propValue, _local8, _local11, _local10); } _local3.push(_local9); } } else { return(undefined); } mtarget.filters = _local3; }; MovieClip.prototype.tween = (TextField.prototype.tween = (Sound.prototype.tween = function (prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2); })); ASSetPropFlags(MovieClip.prototype, "tween", 1, 0); ASSetPropFlags(TextField.prototype, "tween", 1, 0); ASSetPropFlags(Sound.prototype, "tween", 1, 0); MovieClip.prototype.roundedTween = (TextField.prototype.roundedTween = (Sound.prototype.roundedTween = function (prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); })); ASSetPropFlags(MovieClip.prototype, "roundedTween", 1, 0); ASSetPropFlags(TextField.prototype, "roundedTween", 1, 0); ASSetPropFlags(Sound.prototype, "roundedTween", 1, 0); MovieClip.prototype.stopTween = (TextField.prototype.stopTween = (Sound.prototype.stopTween = function (props) { if (typeof(props) == "string") { props = [props]; } if (props != undefined) { var _local4 = 1; while (_local4 < arguments.length) { props.push(arguments[_local4]); _local4++; } } _global.$stopTween(this, props, true); })); ASSetPropFlags(MovieClip.prototype, "stopTween", 1, 0); ASSetPropFlags(TextField.prototype, "stopTween", 1, 0); ASSetPropFlags(Sound.prototype, "stopTween", 1, 0); MovieClip.prototype.pauseTween = (TextField.prototype.pauseTween = (Sound.prototype.pauseTween = function (props) { if (props != undefined) { if (typeof(props) == "string") { props = [props]; } var _local6 = 1; while (_local6 < Arguments.length) { props.push(Arguments[_local6]); _local6++; } } var _local4 = _root.__tweenController__.$_tweenPropList; var _local5; for (var _local7 in _local4) { if ((_local4[_local7]._targ == this) && (!_local4[_local7]._isPaused)) { if (props != undefined) { _local5 = false; for (var _local6 in props) { if (props[_local6] == _local4[_local7]._prop) { _local5 = true; break; } } } if ((props == undefined) || (_local5)) { _local4[_local7]._isPaused = true; _local4[_local7]._timePaused = _root.__tweenController__.$_tTime; } } } })); ASSetPropFlags(MovieClip.prototype, "pauseTween", 1, 0); ASSetPropFlags(TextField.prototype, "pauseTween", 1, 0); ASSetPropFlags(Sound.prototype, "pauseTween", 1, 0); MovieClip.prototype.resumeTween = (TextField.prototype.resumeTween = (Sound.prototype.resumeTween = function (props) { if (props != undefined) { if (typeof(props) == "string") { props = [props]; } var _local7 = 1; while (_local7 < Arguments.length) { props.push(Arguments[_local7]); _local7++; } } var _local3 = _root.__tweenController__.$_tweenPropList; var _local5; var _local6; for (var _local8 in _local3) { if ((_local3[_local8]._targ == this) && (_local3[_local8]._isPaused)) { if (props != undefined) { _local5 = false; for (var _local7 in props) { if (props[_local7] == _local3[_local8]._prop) { _local5 = true; break; } } } if ((props == undefined) || (_local5)) { _local3[_local8]._isPaused = false; _local6 = _root.__tweenController__.$_tTime - _local3[_local8]._timePaused; _local3[_local8]._timeStart = _local3[_local8]._timeStart + _local6; _local3[_local8]._timeDest = _local3[_local8]._timeDest + _local6; _local3[_local8]._timePaused = 0; } } } })); ASSetPropFlags(MovieClip.prototype, "resumeTween", 1, 0); ASSetPropFlags(TextField.prototype, "resumeTween", 1, 0); ASSetPropFlags(Sound.prototype, "resumeTween", 1, 0); MovieClip.prototype.lockTween = (TextField.prototype.lockTween = (Sound.prototype.lockTween = function () { this.$_isTweenLocked = true; ASSetPropFlags(this, "this.$_isTweenLocked", 1, 0); })); ASSetPropFlags(MovieClip.prototype, "lockTween", 1, 0); ASSetPropFlags(TextField.prototype, "lockTween", 1, 0); ASSetPropFlags(Sound.prototype, "lockTween", 1, 0); MovieClip.prototype.unlockTween = (TextField.prototype.unlockTween = (Sound.prototype.unlockTween = function () { delete this.$_isTweenLocked; })); ASSetPropFlags(MovieClip.prototype, "unlockTween", 1, 0); ASSetPropFlags(TextField.prototype, "unlockTween", 1, 0); ASSetPropFlags(Sound.prototype, "unlockTween", 1, 0); MovieClip.prototype.getTweens = (TextField.prototype.getTweens = (Sound.prototype.getTweens = function () { return(this.$_tweenCount); })); ASSetPropFlags(MovieClip.prototype, "getTweens", 1, 0); ASSetPropFlags(TextField.prototype, "getTweens", 1, 0); ASSetPropFlags(Sound.prototype, "getTweens", 1, 0); MovieClip.prototype.isTweening = (TextField.prototype.isTweening = (Sound.prototype.isTweening = function () { return(((this.$_tweenCount > 0) ? true : false)); })); ASSetPropFlags(MovieClip.prototype, "isTweening", 1, 0); ASSetPropFlags(TextField.prototype, "isTweening", 1, 0); ASSetPropFlags(Sound.prototype, "isTweening", 1, 0); MovieClip.prototype.alphaTo = (TextField.prototype.alphaTo = function (propDest_a, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_alpha", propDest_a, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "alphaTo", 1, 0); ASSetPropFlags(TextField.prototype, "alphaTo", 1, 0); MovieClip.prototype.frameTo = function (propDest_frame, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_mc_frame__", propDest_frame, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(MovieClip.prototype, "frameTo", 1, 0); MovieClip.prototype.resizeTo = (TextField.prototype.resizeTo = function (propDest_width, propDest_height, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_width", "_height"], [propDest_width, propDest_height], timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "resizeTo", 1, 0); ASSetPropFlags(TextField.prototype, "resizeTo", 1, 0); MovieClip.prototype.rotateTo = (TextField.prototype.rotateTo = function (propDest_rotation, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_rotation", propDest_rotation, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "rotateTo", 1, 0); ASSetPropFlags(TextField.prototype, "rotateTo", 1, 0); MovieClip.prototype.scaleTo = (TextField.prototype.scaleTo = function (propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_xscale", "_yscale"], [propDest_scale, propDest_scale], timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "scaleTo", 1, 0); ASSetPropFlags(TextField.prototype, "scaleTo", 1, 0); MovieClip.prototype.xScaleTo = (TextField.prototype.xScaleTo = function (propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_xscale", propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "xScaleTo", 1, 0); ASSetPropFlags(TextField.prototype, "xScaleTo", 1, 0); MovieClip.prototype.yScaleTo = (TextField.prototype.yScaleTo = function (propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_yscale", propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "yScaleTo", 1, 0); ASSetPropFlags(TextField.prototype, "yScaleTo", 1, 0); TextField.prototype.scrollTo = function (propDest_scroll, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "scroll", propDest_scroll, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(TextField.prototype, "scrollTo", 1, 0); MovieClip.prototype.slideTo = (TextField.prototype.slideTo = function (propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_x", "_y"], [propDest_x, propDest_y], timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "slideTo", 1, 0); ASSetPropFlags(TextField.prototype, "slideTo", 1, 0); MovieClip.prototype.roundedSlideTo = (TextField.prototype.roundedSlideTo = function (propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_x", "_y"], [propDest_x, propDest_y], timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); }); ASSetPropFlags(MovieClip.prototype, "roundedSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedSlideTo", 1, 0); MovieClip.prototype.xSlideTo = (TextField.prototype.xSlideTo = function (propDest_x, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_x", propDest_x, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "xSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "xSlideTo", 1, 0); MovieClip.prototype.roundedXSlideTo = (TextField.prototype.roundedXSlideTo = function (propDest_x, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_x", propDest_x, timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); }); ASSetPropFlags(MovieClip.prototype, "roundedXSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedXSlideTo", 1, 0); MovieClip.prototype.ySlideTo = (TextField.prototype.ySlideTo = function (propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_y", propDest_y, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "ySlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "ySlideTo", 1, 0); MovieClip.prototype.roundedYSlideTo = (TextField.prototype.roundedYSlideTo = function (propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_y", propDest_y, timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); }); ASSetPropFlags(MovieClip.prototype, "roundedYSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedYSlideTo", 1, 0); MovieClip.prototype.bezierSlideTo = (TextField.prototype.bezierSlideTo = function (cpoint_x, cpoint_y, propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { var _local3 = new Object(); _local3.__special_bst_ix__ = undefined; _local3.__special_bst_iy__ = undefined; _local3.__special_bst_cx__ = cpoint_x; _local3.__special_bst_cy__ = cpoint_y; _local3.__special_bst_dx__ = propDest_x; _local3.__special_bst_dy__ = propDest_y; _global.$addTween(this, "__special_bst_t__", 1, timeSeconds, animType, delay, callback, extra1, extra2, _local3); }); ASSetPropFlags(MovieClip.prototype, "bezierSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "bezierSlideTo", 1, 0); MovieClip.prototype.roundedBezierSlideTo = (TextField.prototype.roundedBezierSlideTo = function (cpoint_x, cpoint_y, propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { var _local3 = new Object(); _local3.__special_bst_ix__ = undefined; _local3.__special_bst_iy__ = undefined; _local3.__special_bst_cx__ = cpoint_x; _local3.__special_bst_cy__ = cpoint_y; _local3.__special_bst_dx__ = propDest_x; _local3.__special_bst_dy__ = propDest_y; _local3.mustRound = true; _global.$addTween(this, "__special_bst_t__", 1, timeSeconds, animType, delay, callback, extra1, extra2, _local3); }); ASSetPropFlags(MovieClip.prototype, "roundedBezierSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedBezierSlideTo", 1, 0); Sound.prototype.volumeTo = function (propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_sound_volume__", propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(Sound.prototype, "volumeTo", 1, 0); Sound.prototype.panTo = function (propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_sound_pan__", propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(Sound.prototype, "panTo", 1, 0); MovieClip.prototype.colorTo = function (propDest_color, timeSeconds, animType, delay, callback, extra1, extra2) { if (propDest_color == null) { this.colorTransformTo(100, 0, 100, 0, 100, 0, undefined, undefined, timeSeconds, animType, delay, callback, extra1, extra2); } else { var _local3 = propDest_color >> 16; var _local5 = (propDest_color & 65280) >> 8; var _local4 = propDest_color & 255; this.colorTransformTo(0, _local3, 0, _local5, 0, _local4, undefined, undefined, timeSeconds, animType, delay, callback, extra1, extra2); } }; ASSetPropFlags(MovieClip.prototype, "colorTo", 1, 0); TextField.prototype.colorTo = function (propDest_color, timeSeconds, animType, delay, callback, extra1, extra2) { var _local3 = propDest_color >> 16; var _local6 = (propDest_color & 65280) >> 8; var _local4 = propDest_color & 255; _global.$addTween(this, ["__special_text_r__", "__special_text_g__", "__special_text_b__"], [_local3, _local6, _local4], timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(TextField.prototype, "colorTo", 1, 0); MovieClip.prototype.colorTransformTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_mc_ra__", "__special_mc_rb__", "__special_mc_ga__", "__special_mc_gb__", "__special_mc_ba__", "__special_mc_bb__", "__special_mc_aa__", "__special_mc_ab__"], [arguments[0].ra, arguments[0].rb, arguments[0].ga, arguments[0].gb, arguments[0].ba, arguments[0].bb, arguments[0].aa, arguments[0].ab], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6]); } else { _global.$addTween(this, ["__special_mc_ra__", "__special_mc_rb__", "__special_mc_ga__", "__special_mc_gb__", "__special_mc_ba__", "__special_mc_bb__", "__special_mc_aa__", "__special_mc_ab__"], [arguments[0], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], arguments[7]], arguments[8], arguments[9], arguments[10], arguments[11], arguments[12], arguments[13]); } }; ASSetPropFlags(MovieClip.prototype, "colorTransformTo", 1, 0); MovieClip.prototype.blurTo = (TextField.prototype.blurTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_blur_x__", "__special_blur_y__"], [arguments[0].blurX, arguments[0].blurY], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], {__special_blur_quality__:arguments[0].quality}); } else { _global.$addTween(this, ["__special_blur_x__", "__special_blur_y__"], [arguments[0], arguments[0]], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], arguments[7], {__special_blur_quality__:arguments[1]}); } }); ASSetPropFlags(MovieClip.prototype, "blurTo", 1, 0); ASSetPropFlags(TextField.prototype, "blurTo", 1, 0); MovieClip.prototype.xyBlurTo = (TextField.prototype.xyBlurTo = function (propDest_blurX, propDest_blurY, quality, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_blur_x__", "__special_blur_y__"], [propDest_blurX, propDest_blurY], timeSeconds, animType, delay, callback, extra1, extra2, {__special_blur_quality__:quality}); }); ASSetPropFlags(MovieClip.prototype, "xyBlurTo", 1, 0); ASSetPropFlags(TextField.prototype, "xyBlurTo", 1, 0); MovieClip.prototype.xBlurTo = (TextField.prototype.xBlurTo = function (propDest_blur, quality, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_blur_x__", propDest_blur, timeSeconds, animType, delay, callback, extra1, extra2, {__special_blur_quality__:quality}); }); ASSetPropFlags(MovieClip.prototype, "xBlurTo", 1, 0); ASSetPropFlags(TextField.prototype, "xBlurTo", 1, 0); MovieClip.prototype.yBlurTo = (TextField.prototype.yBlurTo = function (propDest_blur, quality, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_blur_y__", propDest_blur, timeSeconds, animType, delay, callback, extra1, extra2, {__special_blur_quality__:quality}); }); ASSetPropFlags(MovieClip.prototype, "yBlurTo", 1, 0); ASSetPropFlags(TextField.prototype, "yBlurTo", 1, 0); MovieClip.prototype.glowTo = (TextField.prototype.glowTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_blurY__", "__special_glow_strength__"], [arguments[0].color, arguments[0].alpha, arguments[0].blurX, arguments[0].blurY, arguments[0].strength], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], {__special_glow_quality__:arguments[0].quality, __special_glow_inner__:arguments[0].inner, __special_glow_knockout__:arguments[0].knockout}); } else { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_blurY__", "__special_glow_strength__"], [arguments[0], arguments[1], arguments[2], arguments[2], arguments[3]], arguments[7], arguments[8], arguments[9], arguments[10], arguments[11], arguments[12], {__special_glow_quality__:arguments[4], __special_glow_inner__:arguments[5], __special_glow_knockout__:arguments[6]}); } }); ASSetPropFlags(MovieClip.prototype, "glowTo", 1, 0); ASSetPropFlags(TextField.prototype, "glowTo", 1, 0); MovieClip.prototype.xyGlowTo = (TextField.prototype.xyGlowTo = function (propDest_color, propDest_alpha, propDest_blurX, propDest_blurY, propDest_strength, quality, inner, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_blurY__", "__special_glow_strength__"], [propDest_color, propDest_alpha, propDest_blurX, propDest_blurY, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_glow_quality__:quality, __special_glow_inner__:inner, __special_glow_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "xyGlowTo", 1, 0); ASSetPropFlags(TextField.prototype, "xyGlowTo", 1, 0); MovieClip.prototype.xGlowTo = (TextField.prototype.xGlowTo = function (propDest_color, propDest_alpha, propDest_blur, propDest_strength, quality, inner, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_strength__"], [propDest_color, propDest_alpha, propDest_blur, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_glow_quality__:quality, __special_glow_inner__:inner, __special_glow_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "xGlowTo", 1, 0); ASSetPropFlags(TextField.prototype, "xGlowTo", 1, 0); MovieClip.prototype.yGlowTo = (TextField.prototype.yGlowTo = function (propDest_color, propDest_alpha, propDest_blur, propDest_strength, quality, inner, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurY__", "__special_glow_strength__"], [propDest_color, propDest_alpha, propDest_blur, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_glow_quality__:quality, __special_glow_inner__:inner, __special_glow_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "yGlowTo", 1, 0); ASSetPropFlags(TextField.prototype, "yGlowTo", 1, 0); MovieClip.prototype.bevelTo = (TextField.prototype.bevelTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_bevel_distance__", "__special_bevel_angle__", "__special_bevel_highlightColor__", "__special_bevel_highlightAlpha__", "__special_bevel_shadowColor__", "__special_bevel_shadowAlpha__", "__special_bevel_blurX__", "__special_bevel_blurY__", "__special_bevel_strength__"], [arguments[0].distance, arguments[0].angle, arguments[0].highlightColor, arguments[0].highlightAlpha * 100, arguments[0].shadowColor, arguments[0].shadowAlpha * 100, arguments[0].blurX, arguments[0].blurY, arguments[0].strength], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], {__special_bevel_quality__:arguments[0].quality, __special_bevel_type__:arguments[0].type, __special_bevel_knockout__:arguments[0].knockout}); } else { _global.$addTween(this, ["__special_bevel_distance__", "__special_bevel_angle__", "__special_bevel_highlightColor__", "__special_bevel_highlightAlpha__", "__special_bevel_shadowColor__", "__special_bevel_shadowAlpha__", "__special_bevel_blurX__", "__special_bevel_blurY__", "__special_bevel_strength__"], [arguments[0], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], arguments[6], arguments[7]], arguments[11], arguments[12], arguments[13], arguments[14], arguments[15], arguments[16], {__special_bevel_quality__:arguments[8], __special_bevel_type__:arguments[9], __special_bevel_knockout__:arguments[10]}); } }); ASSetPropFlags(MovieClip.prototype, "bevelTo", 1, 0); ASSetPropFlags(TextField.prototype, "bevelTo", 1, 0); MovieClip.prototype.xyBevelTo = (TextField.prototype.xyBevelTo = function (propDest_distance, propDest_angle, propDest_highlightColor, propDest_highlightAlpha, propDest_shadowColor, propDest_shadowAlpha, propDest_blurX, propDest_blurY, propDest_strength, quality, type, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_bevel_distance__", "__special_bevel_angle__", "__special_bevel_highlightColor__", "__special_bevel_highlightAlpha__", "__special_bevel_shadowColor__", "__special_bevel_shadowAlpha__", "__special_bevel_blurX__", "__special_bevel_blurY__", "__special_bevel_blurY__", "__special_bevel_strength__"], [propDest_distance, propDest_angle, propDest_highlightColor, propDest_highlightAlpha, propDest_shadowColor, propDest_shadowAlpha, propDest_blur, propDest_blur, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_bevel_quality__:quality, __special_bevel_type__:type, __special_bevel_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "xyBevelTo", 1, 0); ASSetPropFlags(TextField.prototype, "xyBevelTo", 1, 0); _global.findPointOnCurve = function (p1x, p1y, cx, cy, p2x, p2y, t) { return({x:p1x + (t * (((2 * (1 - t)) * (cx - p1x)) + (t * (p2x - p1x)))), y:p1y + (t * (((2 * (1 - t)) * (cy - p1y)) + (t * (p2y - p1y))))}); }; ASSetPropFlags(_global, "findPointOnCurve", 1, 0); _global.findTweenColor = function (objProp, tTime) { var _local8 = objProp._propStart >> 16; var _local4 = objProp._propDest >> 16; var _local5 = (objProp._propStart >> 8) & 255; var _local6 = (objProp._propDest >> 8) & 255; var _local9 = objProp._propStart & 255; var _local7 = objProp._propDest & 255; var _local12 = Math.round(_global.findTweenValue(_local8, _local4, objProp._timeStart, tTime - (objProp._delay * 1000), objProp._timeDest, objProp._animType, objProp._extra1, objProp._extra2)); var _local10 = Math.round(_global.findTweenValue(_local5, _local6, objProp._timeStart, tTime - (objProp._delay * 1000), objProp._timeDest, objProp._animType, objProp._extra1, objProp._extra2)); var _local3 = Math.round(_global.findTweenValue(_local9, _local7, objProp._timeStart, tTime - (objProp._delay * 1000), objProp._timeDest, objProp._animType, objProp._extra1, objProp._extra2)); return(((_local12 << 16) + (_local10 << 8)) + _local3); }; _global.findTweenValue = function (_propStart, _propDest, _timeStart, _timeNow, _timeDest, _animType, _extra1, _extra2) { var _local1 = _timeNow - _timeStart; var _local4 = _propStart; var _local2 = _propDest - _propStart; var _local3 = _timeDest - _timeStart; var _local6 = _extra1; var _local7 = _extra2; var _local5 = _extra1; switch (_animType.toLowerCase()) { case "linear" : return(((_local2 * _local1) / _local3) + _local4); case "easeinquad" : _local1 = _local1 / _local3; return(((_local2 * _local1) * _local1) + _local4); case "easeoutquad" : _local1 = _local1 / _local3; return((((-_local2) * _local1) * (_local1 - 2)) + _local4); case "easeinoutquad" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return((((_local2 / 2) * _local1) * _local1) + _local4); } _local1--; return((((-_local2) / 2) * ((_local1 * (_local1 - 2)) - 1)) + _local4); case "easeoutinquad" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutQuad") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInQuad") * 0.5) + (_local2 * 0.5)) + _local4); case "easeincubic" : _local1 = _local1 / _local3; return((((_local2 * _local1) * _local1) * _local1) + _local4); case "easeoutcubic" : _local1 = (_local1 / _local3) - 1; return((_local2 * (((_local1 * _local1) * _local1) + 1)) + _local4); case "easeinoutcubic" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((((_local2 / 2) * _local1) * _local1) * _local1) + _local4); } _local1 = _local1 - 2; return(((_local2 / 2) * (((_local1 * _local1) * _local1) + 2)) + _local4); case "easeoutincubic" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutCubic") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInCubic") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinquart" : _local1 = _local1 / _local3; return(((((_local2 * _local1) * _local1) * _local1) * _local1) + _local4); case "easeoutquart" : _local1 = (_local1 / _local3) - 1; return(((-_local2) * ((((_local1 * _local1) * _local1) * _local1) - 1)) + _local4); case "easeinoutquart" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return((((((_local2 / 2) * _local1) * _local1) * _local1) * _local1) + _local4); } _local1 = _local1 - 2; return((((-_local2) / 2) * ((((_local1 * _local1) * _local1) * _local1) - 2)) + _local4); case "easeoutinquart" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutQuart") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInQuart") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinquint" : _local1 = _local1 / _local3; return((((((_local2 * _local1) * _local1) * _local1) * _local1) * _local1) + _local4); case "easeoutquint" : _local1 = (_local1 / _local3) - 1; return((_local2 * (((((_local1 * _local1) * _local1) * _local1) * _local1) + 1)) + _local4); case "easeinoutquint" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((((((_local2 / 2) * _local1) * _local1) * _local1) * _local1) * _local1) + _local4); } _local1 = _local1 - 2; return(((_local2 / 2) * (((((_local1 * _local1) * _local1) * _local1) * _local1) + 2)) + _local4); case "easeoutinquint" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutQuint") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInQuint") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinsine" : return((((-_local2) * Math.cos((_local1 / _local3) * 1.5707963267949 /* Math.PI/2 */)) + _local2) + _local4); case "easeoutsine" : return((_local2 * Math.sin((_local1 / _local3) * 1.5707963267949 /* Math.PI/2 */)) + _local4); case "easeinoutsine" : return((((-_local2) / 2) * (Math.cos((Math.PI * _local1) / _local3) - 1)) + _local4); case "easeoutinsine" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutSine") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInSine") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinexpo" : return(((_local1 == 0) ? (_local4) : ((_local2 * Math.pow(2, 10 * ((_local1 / _local3) - 1))) + _local4))); case "easeoutexpo" : return(((_local1 == _local3) ? (_local4 + _local2) : ((_local2 * ((-Math.pow(2, (-10 * _local1) / _local3)) + 1)) + _local4))); case "easeinoutexpo" : if (_local1 == 0) { return(_local4); } if (_local1 == _local3) { return(_local4 + _local2); } _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((_local2 / 2) * Math.pow(2, 10 * (_local1 - 1))) + _local4); } _local1--; return(((_local2 / 2) * ((-Math.pow(2, -10 * _local1)) + 2)) + _local4); case "easeoutinexpo" : if (_local1 == 0) { return(_local4); } if (_local1 == _local3) { return(_local4 + _local2); } _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((_local2 / 2) * ((-Math.pow(2, (-10 * _local1) / 1)) + 1)) + _local4); } return(((_local2 / 2) * (Math.pow(2, (10 * (_local1 - 2)) / 1) + 1)) + _local4); case "easeincirc" : _local1 = _local1 / _local3; return(((-_local2) * (Math.sqrt(1 - (_local1 * _local1)) - 1)) + _local4); case "easeoutcirc" : _local1 = (_local1 / _local3) - 1; return((_local2 * Math.sqrt(1 - (_local1 * _local1))) + _local4); case "easeinoutcirc" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return((((-_local2) / 2) * (Math.sqrt(1 - (_local1 * _local1)) - 1)) + _local4); } _local1 = _local1 - 2; return(((_local2 / 2) * (Math.sqrt(1 - (_local1 * _local1)) + 1)) + _local4); case "easeoutincirc" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutCirc") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInCirc") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinelastic" : if (_local1 == 0) { return(_local4); } _local1 = _local1 / _local3; if (_local1 == 1) { return(_local4 + _local2); } if (!_local7) { _local7 = _local3 * 0.3; } if ((!_local6) || (_local6 < Math.abs(_local2))) { _local6 = _local2; _local5 = _local7 / 4; } else { _local5 = (_local7 / (Math.PI*2)) * Math.asin(_local2 / _local6); } _local1 = _local1 - 1; return((-((_local6 * Math.pow(2, 10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7))) + _local4); case "easeoutelastic" : if (_local1 == 0) { return(_local4); } _local1 = _local1 / _local3; if (_local1 == 1) { return(_local4 + _local2); } if (!_local7) { _local7 = _local3 * 0.3; } if ((!_local6) || (_local6 < Math.abs(_local2))) { _local6 = _local2; _local5 = _local7 / 4; } else { _local5 = (_local7 / (Math.PI*2)) * Math.asin(_local2 / _local6); } return((((_local6 * Math.pow(2, -10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7)) + _local2) + _local4); case "easeinoutelastic" : if (_local1 == 0) { return(_local4); } _local1 = _local1 / (_local3 / 2); if (_local1 == 2) { return(_local4 + _local2); } if (!_local7) { _local7 = _local3 * 0.45; } if ((!_local6) || (_local6 < Math.abs(_local2))) { _local6 = _local2; _local5 = _local7 / 4; } else { _local5 = (_local7 / (Math.PI*2)) * Math.asin(_local2 / _local6); } if (_local1 < 1) { _local1 = _local1 - 1; return((-0.5 * ((_local6 * Math.pow(2, 10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7))) + _local4); } _local1 = _local1 - 1; return(((((_local6 * Math.pow(2, -10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7)) * 0.5) + _local2) + _local4); case "easeoutinelastic" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutElastic") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInElastic") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinback" : if (_local5 == undefined) { _local5 = 1.70158; } _local1 = _local1 / _local3; return((((_local2 * _local1) * _local1) * (((_local5 + 1) * _local1) - _local5)) + _local4); case "easeoutback" : if (_local5 == undefined) { _local5 = 1.70158; } _local1 = (_local1 / _local3) - 1; return((_local2 * (((_local1 * _local1) * (((_local5 + 1) * _local1) + _local5)) + 1)) + _local4); case "easeinoutback" : if (_local5 == undefined) { _local5 = 1.70158; } _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { _local5 = _local5 * 1.525; return(((_local2 / 2) * ((_local1 * _local1) * (((_local5 + 1) * _local1) - _local5))) + _local4); } _local1 = _local1 - 2; _local5 = _local5 * 1.525; return(((_local2 / 2) * (((_local1 * _local1) * (((_local5 + 1) * _local1) + _local5)) + 2)) + _local4); case "easeoutinback" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutBack") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInBack") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinbounce" : return((_local2 - findTweenValue(0, _local2, 0, _local3 - _local1, _local3, "easeOutBounce")) + _local4); case "easeoutbounce" : _local1 = _local1 / _local3; if (_local1 < 0.363636363636364) { return((_local2 * ((7.5625 * _local1) * _local1)) + _local4); } if (_local1 < 0.727272727272727) { _local1 = _local1 - 0.545454545454545; return((_local2 * (((7.5625 * _local1) * _local1) + 0.75)) + _local4); } if (_local1 < 0.909090909090909) { _local1 = _local1 - 0.818181818181818; return((_local2 * (((7.5625 * _local1) * _local1) + 0.9375)) + _local4); } _local1 = _local1 - 0.954545454545455; return((_local2 * (((7.5625 * _local1) * _local1) + 0.984375)) + _local4); case "easeinoutbounce" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeInBounce") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeOutBounce") * 0.5) + (_local2 * 0.5)) + _local4); case "easeoutinbounce" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutBounce") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInBounce") * 0.5) + (_local2 * 0.5)) + _local4); } return(0); }; ASSetPropFlags(_global, "findTweenValue", 1, 0); allWeapons = new Array(); allWeapons.push("chainsaw", "pistol", "revolver", "shotgun", "barrett", "huntingRifle", "UZI", "UMP", "M4A1", "AK47", "sawnOff", "M249", "RPG", "grenade", "compoundBow"); snubnose = new Object(); snubnose.name = "snubnose"; snubnose.description = "snubnose revolver"; snubnose.fireMode = "semi"; snubnose.weaponGroup = "pistol"; snubnose.holdType = "handgun"; snubnose.damage = 5; snubnose.headShotDamage = 10; snubnose.weaponRPM = 200; snubnose.survivorRPM = 6; snubnose.roundSpeed = 120; snubnose.reloadTime = 10; snubnose.reloadType = "auto"; snubnose.magazineCapacity = 999; snubnose.shotsPerRound = 1; snubnose.recoil = 4; snubnose.casingEject = false; snubnose.showTracers = true; snubnose.accuracy = 1; snubnose.powerRating = 2; snubnose.inUse = false; pistol = new Object(); pistol.name = "pistol"; pistol.description = ".45 Pistol"; pistol.weaponGroup = "pistol"; pistol.holdType = "handgun"; pistol.fireMode = "semi"; pistol.damage = 5; pistol.headShotDamage = 8; pistol.weaponRPM = 200; pistol.survivorRPM = 5; pistol.roundSpeed = 120; pistol.reloadTime = 100; pistol.reloadType = "auto"; pistol.pumpWeapon = true; pistol.pumpTime = 125; pistol.magazineCapacity = 999; pistol.shotsPerRound = 1; pistol.recoil = 4; pistol.casingEject = true; pistol.showTracers = true; pistol.accuracy = 1; pistol.powerRating = 3; pistol.inUse = true; revolver = new Object(); revolver.name = "revolver"; revolver.description = ".357 Revolver"; revolver.fireMode = "semi"; revolver.weaponGroup = "pistol"; revolver.holdType = "handgun"; revolver.damage = 10; revolver.headShotDamage = 30; revolver.weaponRPM = 200; revolver.survivorRPM = 8; revolver.roundSpeed = 120; revolver.reloadTime = 100; revolver.reloadType = "auto"; revolver.pumpWeapon = true; revolver.pumpTime = 425; revolver.magazineCapacity = 999; revolver.shotsPerRound = 1; revolver.recoil = 8; revolver.casingEject = false; revolver.showTracers = true; revolver.accuracy = 1; revolver.powerRating = 5; revolver.inUse = false; UMP = new Object(); UMP.name = "UMP"; UMP.description = "UMP 45"; UMP.fireMode = "auto"; UMP.weaponGroup = "pistol"; UMP.holdType = "rifle"; UMP.damage = 3; UMP.headShotDamage = 4; UMP.weaponRPM = 75; UMP.survivorRPM = 3; UMP.roundSpeed = 120; UMP.reloadTime = 100; UMP.reloadType = "auto"; UMP.magazineCapacity = 999; UMP.shotsPerRound = 1; UMP.recoil = 3; UMP.casingEject = true; UMP.showTracers = true; UMP.accuracy = 1; UMP.recoilAnimated = true; UMP.recoiling = false; UMP.powerRating = 7; UMP.inUse = false; UZI = new Object(); UZI.name = "UZI"; UZI.description = "UZI"; UZI.fireMode = "auto"; UZI.weaponGroup = "pistol"; UZI.holdType = "handgun"; UZI.damage = 2.5; UZI.headShotDamage = 3; UZI.weaponRPM = 60; UZI.survivorRPM = 2; UZI.roundSpeed = 120; UZI.reloadTime = 100; UZI.reloadType = "auto"; UZI.magazineCapacity = 999; UZI.shotsPerRound = 1; UZI.recoil = 5; UZI.casingEject = true; UZI.showTracers = true; UZI.accuracy = 1; UZI.powerRating = 8; UZI.inUse = false; huntingRifle = new Object(); huntingRifle.name = "huntingRifle"; huntingRifle.description = "HUNTING RIFLE"; huntingRifle.weaponGroup = "rifle"; huntingRifle.holdType = "rifle"; huntingRifle.fireMode = "semi"; huntingRifle.damage = 30; huntingRifle.headShotDamage = 40; huntingRifle.weaponRPM = 500; huntingRifle.survivorRPM = 40; huntingRifle.roundSpeed = 150; huntingRifle.reloadTime = 100; huntingRifle.penetrates = true; huntingRifle.goesThrough = 5; huntingRifle.pumpWeapon = false; huntingRifle.pumpTime = 800; huntingRifle.reloadType = "auto"; huntingRifle.magazineCapacity = 999; huntingRifle.shotsPerRound = 1; huntingRifle.accuracy = 0; huntingRifle.casingEject = true; huntingRifle.showTracers = true; huntingRifle.recoil = 10; huntingRifle.powerRating = 10; huntingRifle.inUse = false; barrett = new Object(); barrett.name = "barrett"; barrett.description = "BARRETT"; barrett.weaponGroup = "rifle"; barrett.fireMode = "semi"; barrett.damage = 40; barrett.headShotDamage = 100; barrett.weaponRPM = 500; barrett.roundSpeed = 150; barrett.reloadTime = 100; barrett.penetrates = true; barrett.goesThrough = 8; barrett.pumpWeapon = true; barrett.pumpTime = 1200; barrett.reloadType = "auto"; barrett.magazineCapacity = 999; barrett.shotsPerRound = 1; barrett.accuracy = 1; barrett.casingEject = true; barrett.showTracers = true; barrett.recoil = 10; sawnOff = new Object(); sawnOff.name = "sawnOff"; sawnOff.description = "Sawn-off shotgun"; sawnOff.fireMode = "semi"; sawnOff.weaponGroup = "shotgun"; sawnOff.holdType = "handgun"; sawnOff.damage = 5; sawnOff.headShotDamage = 7; sawnOff.survivorDamage = 30; sawnOff.survivorHeadShotDamage = 42; sawnOff.weaponRPM = 500; sawnOff.roundSpeed = 120; sawnOff.reloadTime = 100; sawnOff.reloadType = "manual"; sawnOff.pumpWeapon = true; sawnOff.pumpTime = 400; sawnOff.magazineCapacity = 999; sawnOff.shotsPerRound = 6; sawnOff.accuracy = 1; sawnOff.casingEject = true; sawnOff.showTracers = true; sawnOff.recoil = 8; sawnOff.survivorRPM = 12; sawnOff.inUse = false; shotgun = new Object(); shotgun.name = "shotgun"; shotgun.description = "shotgun"; shotgun.fireMode = "semi"; shotgun.weaponGroup = "shotgun"; shotgun.holdType = "rifle"; shotgun.damage = 3.5; shotgun.headShotDamage = 2.5; shotgun.survivorDamage = 30; shotgun.survivorHeadShotDamage = 42; shotgun.weaponRPM = 500; shotgun.roundSpeed = 120; shotgun.reloadTime = 100; shotgun.reloadType = "manual"; shotgun.pumpWeapon = true; shotgun.pumpTime = 700; shotgun.magazineCapacity = 999; shotgun.shotsPerRound = 8; shotgun.accuracy = 1; shotgun.casingEject = true; shotgun.showTracers = true; shotgun.recoil = 5; shotgun.survivorRPM = 15; shotgun.inUse = false; autoShotgun = new Object(); autoShotgun.name = "autoShotgun"; autoShotgun.description = "Auto Shotgun"; autoShotgun.fireMode = "auto"; autoShotgun.weaponGroup = "shotgun"; autoShotgun.damage = 7; autoShotgun.headShotDamage = 7; autoShotgun.weaponRPM = 250; autoShotgun.roundSpeed = 120; autoShotgun.reloadTime = 100; autoShotgun.reloadType = "automatic"; autoShotgun.pumpWeapon = false; autoShotgun.pumpTime = 700; autoShotgun.magazineCapacity = 999; autoShotgun.shotsPerRound = 3; autoShotgun.accuracy = 1; autoShotgun.casingEject = true; autoShotgun.showTracers = true; autoShotgun.recoil = 5; autoShotgun.recoilAnimated = true; autoShotgun.recoiling = false; M4A1 = new Object(); M4A1.name = "M4A1"; M4A1.description = "M4A1"; M4A1.fireMode = "auto"; M4A1.weaponGroup = "rifle"; M4A1.holdType = "rifle"; M4A1.damage = 3.25; M4A1.headShotDamage = 5.5; M4A1.weaponRPM = 90; M4A1.survivorRPM = 3; M4A1.roundSpeed = 150; M4A1.reloadTime = 100; M4A1.reloadType = "auto"; M4A1.magazineCapacity = 999; M4A1.shotsPerRound = 1; M4A1.accuracy = 1; M4A1.casingEject = true; M4A1.showTracers = true; M4A1.recoil = 5; M4A1.recoilAnimated = true; M4A1.recoiling = false; M4A1.powerRating = 12; M4A1.inUse = false; AK47 = new Object(); AK47.name = "AK47"; AK47.description = "AK47"; AK47.fireMode = "auto"; AK47.weaponGroup = "rifle"; AK47.holdType = "rifle"; AK47.damage = 4.5; AK47.headShotDamage = 5.5; AK47.weaponRPM = 101; AK47.survivorRPM = 3; AK47.roundSpeed = 120; AK47.reloadTime = 100; AK47.reloadType = "auto"; AK47.magazineCapacity = 999; AK47.shotsPerRound = 1; AK47.accuracy = 1; AK47.casingEject = true; AK47.showTracers = true; AK47.recoil = 8; AK47.recoilAnimated = true; AK47.recoiling = false; AK47.powerRating = 15; AK47.inUse = false; M249 = new Object(); M249.name = "M249"; M249.description = "M249 Minimi"; M249.fireMode = "auto"; M249.weaponGroup = "rifle"; M249.holdType = "rifle"; M249.recoilAnimated = true; M249.recoiling = false; M249.damage = 3.5; M249.headShotDamage = 4; M249.weaponRPM = 90; M249.survivorRPM = 3; M249.roundSpeed = 120; M249.reloadTime = 100; M249.reloadType = "auto"; M249.magazineCapacity = 999; M249.shotsPerRound = 1; M249.accuracy = 1; M249.casingEject = true; M249.showTracers = true; M249.recoil = 8; M249.powerRating = 13; M249.inUse = false; grenade = new Object(); grenade.name = "grenade"; grenade.type = "explosive"; grenade.description = "HAND GRENADES"; grenade.fireMode = "thrown"; grenade.damage = 90; grenade.headShotDamage = 90; grenade.weaponRPM = 90; grenade.frags = 10; grenade.fragDistance = 150; grenade.roundSpeed = 90; grenade.reloadTime = 100; grenade.reloadType = "auto"; grenade.magazineCapacity = 999; grenade.shotsPerRound = 1; grenade.timer = 25; grenade.inUse = false; chainsaw = new Object(); chainsaw.name = "chainsaw"; chainsaw.description = "CHAINSAW"; chainsaw.fireMode = "auto"; chainsaw.weaponGroup = "rifle"; chainsaw.damage = 8; chainsaw.headShotDamage = 12; chainsaw.weaponRPM = 150; chainsaw.roundSpeed = 80; chainsaw.reloadTime = 100; chainsaw.reloadType = "auto"; chainsaw.magazineCapacity = 999; chainsaw.shotsPerRound = 1; chainsaw.accuracy = 0; chainsaw.type = "melee"; chainsaw.range = 120; chainsaw.casingEject = false; chainsaw.showTracers = true; chainsaw.recoil = 0; chainsaw.inUse = false; var roundsBeforeBurn = 10; flameThrower = new Object(); flameThrower.name = "flameThrower"; flameThrower.description = "FLAMETHROWER"; flameThrower.fireMode = "auto"; flameThrower.weaponGroup = "rifle"; flameThrower.damage = 1; flameThrower.headShotDamage = 1; flameThrower.weaponRPM = 20; flameThrower.roundSpeed = 80; flameThrower.reloadTime = 100; flameThrower.reloadType = "auto"; flameThrower.magazineCapacity = 9000; flameThrower.shotsPerRound = 1; flameThrower.accuracy = 0; flameThrower.type = "melee"; flameThrower.range = 500; flameThrower.penetrates = false; flameThrower.casingEject = false; flameThrower.showTracers = false; flameThrower.recoil = 0; RPG = new Object(); RPG.name = "RPG"; RPG.description = "RPG"; RPG.fireMode = "semi"; RPG.weaponGroup = "impactExplosives"; RPG.damage = 100; RPG.headShotDamage = 100; RPG.weaponRPM = 150; RPG.roundSpeed = 120; RPG.reloadTime = 800; RPG.reloadType = "auto"; RPG.magazineCapacity = 999; RPG.shotsPerRound = 1; RPG.accuracy = 0; RPG.type = "impactExplosive"; RPG.range = 120; RPG.penetrates = false; RPG.casingEject = false; RPG.showTracers = true; RPG.recoil = 0; RPG.inUse = false; compoundBow = new Object(); compoundBow.description = "Compound Bow"; compoundBow.name = "compoundBow"; compoundBow.fireMode = "semi"; compoundBow.weaponGroup = "bow"; compoundBow.damage = 15; compoundBow.explodeDamage = 0; compoundBow.headShotDamage = 30; compoundBow.weaponRPM = 150; compoundBow.roundSpeed = 80; compoundBow.reloadTime = 100; compoundBow.reloadType = "auto"; compoundBow.magazineCapacity = 999; compoundBow.shotsPerRound = 1; compoundBow.accuracy = 1; compoundBow.penetrates = false; compoundBow.casingEject = false; compoundBow.showTracers = true; compoundBow.recoil = 0; compoundBow.inUse = false; snubnose.found = true; pistol.found = true; revolver.found = true; huntingRifle.found = true; chainsaw.found = true; shotgun.found = true; sawnOff.found = true; grenade.found = true; UMP.found = true; UZI.found = true; M4A1.found = true; AK47.found = true; M249.found = true; barrett.found = true; compoundBow.found = true; RPG.found = true; var currentZombieThreat = 0; var threatDeficit = 0; var liveZombieCount = 0; var zombieLimit = 20; var delayMax = 20; var delay = delayMax; var rareZombie = false; var findZombieRetry = false; var commonZombieChance = 0; var semiRareZombieChance = 0; var rareZombieChance = 0; var veryRareZombieChance = 0; var isArmed = false; var timerMax = 35; var timerCount = timerMax; var targetCount = 0; var sunriseStarted = false; var trapNumber = 0; var currentSelectedTrap = "empty"; var trapMapOpen = false; var total_gasCylinder = 99; var total_mine = 99; var total_bearTrap = 99; activeTraps = new Array(); trapLocations = new Array(); gasCylinder = new Object(); gasCylinder.name = "gasCylinder"; gasCylinder.description = "GAS CYLINDER"; gasCylinder.health = 5; gasCylinder.damage = 400; gasCylinder.range = 120; mine = new Object(); mine.name = "mine"; mine.description = "LAND MINE"; mine.health = 0; mine.damage = 800; mine.range = 90; bearTrap = new Object(); bearTrap.name = "bearTrap"; bearTrap.description = "BEAR TRAP"; bearTrap.health = 0; bearTrap.damage = 0; bearTrap.range = 0; trapSpot0 = new Object(); trapSpot0.x = 80; trapSpot0.y = 130; trapSpot1 = new Object(); trapSpot1.x = 200; trapSpot1.y = 136; trapSpot2 = new Object(); trapSpot2.x = 320; trapSpot2.y = 135; trapSpot3 = new Object(); trapSpot3.x = 440; trapSpot3.y = 132; trapSpot4 = new Object(); trapSpot4.x = 560; trapSpot4.y = 131; trapSpot5 = new Object(); trapSpot5.x = 75; trapSpot5.y = 180; trapSpot6 = new Object(); trapSpot6.x = 195; trapSpot6.y = 181; trapSpot7 = new Object(); trapSpot7.x = 322; trapSpot7.y = 183; trapSpot8 = new Object(); trapSpot8.x = 445; trapSpot8.y = 188; trapSpot9 = new Object(); trapSpot9.x = 562; trapSpot9.y = 180; trapSpot10 = new Object(); trapSpot10.x = 75; trapSpot10.y = 235; trapSpot11 = new Object(); trapSpot11.x = 196; trapSpot11.y = 236; trapSpot12 = new Object(); trapSpot12.x = 325; trapSpot12.y = 238; trapSpot13 = new Object(); trapSpot13.x = 440; trapSpot13.y = 234; trapSpot14 = new Object(); trapSpot14.x = 557; trapSpot14.y = 237; trapSpot15 = new Object(); trapSpot15.x = 75; trapSpot15.y = 301; trapSpot16 = new Object(); trapSpot16.x = 190; trapSpot16.y = 300; trapSpot17 = new Object(); trapSpot17.x = 322; trapSpot17.y = 302; trapSpot18 = new Object(); trapSpot18.x = 439; trapSpot18.y = 309; trapSpot19 = new Object(); trapSpot19.x = 560; trapSpot19.y = 300; trapLocationObjects(); updateTrapMapText(); var particleCount = 480000; var survivors = 0; var maxSurvivorsOnScreen = 5; var survivorDepthCount = 350; var survivorOnScreenCount = 0; var survivorInc = 0; var currentSurvivorBurstModeCount = 0; var findTargetTimerMax = 100; var findTargetTimer = findTargetTimerMax; var survivorsOnScreen = new Array(); var friendliesOnScreen = new Array(); var survivorSlot = new Array(); var tempWeaponPower = new Array(); var survivorSection_1 = new Object(); survivorSection_1.name = "section1"; survivorSection_1.startY = 0; survivorSection_1.endY = 220; survivorSection_1.startX = 200; survivorSection_1.occupied = false; var survivorSection_2 = new Object(); survivorSection_2.name = "section2"; survivorSection_2.startY = 0; survivorSection_2.endY = 0; survivorSection_2.startX = 0; survivorSection_2.occupied = false; var survivorSection_3 = new Object(); survivorSection_3.name = "section3"; survivorSection_3.startY = 230; survivorSection_3.endY = 420; survivorSection_3.startX = 200; survivorSection_3.occupied = false; survivorTorsoColours = new Array("0x53552F", "0x993333", "0x333333", "0x996600", "0x888888", "0x4E462C", "0x3A4958", "0x3E373A", "0xB2987F", "0x222222", "0xcccccc", "0x451616", "0x571542", "0x6A6846"); survivorLegColours = new Array("0x333333", "0x182746", "0x333300", "0x111111"); var friendlyDepthSortCount = 0; var friendlyDepthSortCountMax = 0; loadJournal();
Frame 5
function loadTimeManager() { _root.mainBlackOut.alphaTo(0, 1, "easeOutSine"); chainsawSound.stop("sound_chainsawIdle"); stopChainsawIdle(); timeManagerOpen = true; if (retryLevel == false) { levelUp++; } pauseGame(); _root.attachMovie("timeManager", "timeManager", 900021); timeManager.blackOut.alphaTo(100, 1, "easeOutSine", 0.2, startTimeManager); hoursSpentSurvivors = 0; hoursSpentWeapons = 0; hoursSpentRepairingWall = 0; hoursSpentSupplies = 0; wallRepairs = 0; survivorsFound = 0; suppliesFound = 0; searchPartyMembersKilled = 0; hoursInDay = 99; searchFoundAWeapon = 0; currentZombieThreat = 0; threatDeficit = 0; liveZombieCount = 0; tempFoundSurvivors = 4; tempFoundSupplies = 99; for (v in searchWeaponsFound) { searchWeaponsFound.pop(); } } function startTimeManager() { hideCrosshairs(); bgMusic.volumeTo(20, 3, "easeOutSine"); cleanUpZombies(); timeManager.gotoAndStop("timeManage"); cleanUpSurvivors(); setupTravelMap(); firstTravelSetup(currentTownLocation); changeClipBoardMap(currentTownLocation); setupSearchedBuildings(); changeBackdrops(currentTownLocation); timeManager.blackOut.alphaTo(0, 2, "easeOutSine"); updateClipBoardText(); weaponMeter(); if (survivors >= maxHelpers) { timeManager.theClipBoard.noVacancy._visible = true; } else { timeManager.theClipBoard.noVacancy._visible = false; } if (retryLevel == true) { calculateFindings(); confirmResults(); } else { clipBoardUp(); } loadHints(); } function closeManager() { dropWeapon(); cleanUpZombies(); removeMapOverlay(); createTownMapOverlay(currentTownLocation); populateTrapMap(); if (_root.primaryWeapon != undefined) { showCrosshairs(); bgMusic.volumeTo(100, 8, "easeOutSine"); retryLevel = false; startOfLevelWallHealth = wall.health; _root.timeManager.blackOut.alphaTo(100, 2, "easeOutSine", 0, startNextLevel); assignSurvivorWeapons(); swapWeapon(primaryWeapon.name); if (bgMusicPlaying == false) { changeMusic(); } } else { _root.timeManager.tm_backgrounds.needAWeapon.alphaTo(100, 1); } } function updateClipBoardText() { clearInterval(updateClipBoard); timeManager.theClipBoard.hoursRemaining.text = hoursInDay; timeManager.theClipBoard.hoursSurvivors.text = hoursSpentSurvivors; timeManager.theClipBoard.hoursWeapons.text = hoursSpentWeapons; timeManager.theClipBoard.hoursSupplies.text = hoursSpentSupplies; timeManager.theClipBoard.hoursRepairingWallText.text = hoursSpentRepairingWall; timeManager.theClipBoard.repairRateText.text = Math.round((repairRate * Math.round(survivors / 2)) / 100); timeManager.clipBoardResults.wallRepairedBy.text = Math.round(wallRepairs / 100); timeManager.clipBoardResults.survivorsFoundText.text = tempFoundSurvivors; timeManager.clipBoardResults.suppliesFoundText.text = tempFoundSupplies; timeManager.clipBoardResults.survivorsKilledText.text = searchPartyMembersKilled; timeManager.clipBoardResults.clipBoardDay.text = levelUp; timeManager.theClipBoard.barricadeTotal.text = Math.round(wall.health / 100); timeManager.theClipBoard.barricadeMax.text = Math.round(wall.maxHealth / 100); timeManager.clipBoardResults.barricadeTotal.text = Math.round(wall.health / 100); timeManager.clipBoardResults.barricadeMax.text = Math.round(wall.maxHealth / 100); timeManager.theClipBoard.survivorsTotal.text = survivors; timeManager.clipBoardResults.survivorsTotal.text = survivors; timeManager.theClipBoard.suppliesTotal.text = supplies; timeManager.clipBoardResults.suppliesTotal.text = supplies; timeManager.theClipBoard.townNameText.text = location[currentTownLocation].name; timeManager.theClipBoard.dayNumberText.text = "DAY " + levelUp; } function resetClipBoardText() { timeManager.theClipBoard.hoursRemaining.text = "12"; timeManager.theClipBoard.hoursSurvivors.text = "0"; timeManager.theClipBoard.hoursWeapons.text = "0"; timeManager.theClipBoard.hoursSupplies.text = "0"; timeManager.theClipBoard.hoursRepairingWall.text = "0"; timeManager.clipBoardResults.wallRepairedTo.text = "0"; timeManager.clipBoardResults.survivorsFound.text = "0"; timeManager.clipBoardResults.suppliesFoundText.text = "0"; timeManager.clipBoardResults.barricadeTotal.text = Math.round(wall.health / 100); timeManager.theClipBoard.barricadeTotal.text = Math.round(wall.health / 100); timeManager.clipBoardResults.foundWeapons.text = ""; timeManager.clipBoardResults.survivorsFoundText.text = "0"; timeManager.clipBoardResults.suppliesFoundText.text = "0"; } function calculateFindings() { tempWallHealth = wall.health; wallRepairs = (hoursSpentRepairingWall * repairRate) * Math.round(survivors / 2); wall.health = wall.health + wallRepairs; checkWallStatus(); if (wall.health > 0) { wall.destroyed = false; } if (wall.health >= wall.maxHealth) { wallRepairs = wall.maxHealth - tempWallHealth; wall.health = wall.maxHealth; } checkWallStatus(); startOfLevelWallHealth = wall.health; if (survivors <= maxSurvivorsOnScreen) { survivors = survivors + tempFoundSurvivors; } if (survivors > maxSurvivorsOnScreen) { survivors = maxSurvivorsOnScreen; } scroungedSupplies = scroungedSupplies + 0.25; if (scroungedSupplies >= 1) { supplies = supplies + scroungedSupplies; scroungedSupplies = 0; } supplies = supplies + tempFoundSupplies; v = 0; while (v < searchWeaponsFound.length) { _root[searchWeaponsFound[v]].found = true; timeManager.clipBoardResults.foundWeapons.text = timeManager.clipBoardResults.foundWeapons.text + _root[searchWeaponsFound[v]].description; if (((searchWeaponsFound.length - 1) - v) > 0) { timeManager.clipBoardResults.foundWeapons.text = timeManager.clipBoardResults.foundWeapons.text + ", "; } v++; } if (searchWeaponsFound[0] == undefined) { timeManager.clipBoardResults.foundWeapons.text = "NONE"; } setupSurvivors(); checkWeaponSlots(); for (i in allWeapons) { if (_root[allWeapons[i]].found == true) { timeManager.tm_backgrounds["shadow_" + _root[allWeapons[i]].name].attachMovie(_root[allWeapons[i]].name + "_Icon", _root[allWeapons[i]].name + "_Weapon", this.getNextHighestDepth); } if (_root[allWeapons[i]].inUse == true) { timeManager.tm_backgrounds["shadow_" + _root[allWeapons[i]].name][_root[allWeapons[i]].name + "_Weapon"].alphaTo(0, 0); } else { timeManager.tm_backgrounds["shadow_" + _root[allWeapons[i]].name][_root[allWeapons[i]].name + "_Weapon"].alphaTo(100, 0); } } _root.timeManager.tm_backgrounds.primary.attachMovie(primaryWeapon.name + "_Icon", "primaryWeapon", this.getNextHighestDepth); _root.timeManager.tm_backgrounds.secondary.attachMovie(secondaryWeapon.name + "_Icon", "secondaryWeapon", this.getNextHighestDepth); _root.timeManager.tm_backgrounds.slot3.attachMovie(slot3Weapon.name + "_Icon", "slot3Weapon", this.getNextHighestDepth); _root.timeManager.tm_backgrounds.slot4.attachMovie(slot4Weapon.name + "_Icon", "slot4Weapon", this.getNextHighestDepth); _root.timeManager.tm_backgrounds.slot5.attachMovie(slot5Weapon.name + "_Icon", "slot5Weapon", this.getNextHighestDepth); _root.timeManager.tm_backgrounds.slot6.attachMovie(slot6Weapon.name + "_Icon", "slot6Weapon", this.getNextHighestDepth); debugDay++; updateClipBoard = setInterval(updateClipBoardText, 1000); } function weaponMeter() { for (i in weaponPoints) { i = nextWeaponPoint; if (weaponPoints[i] != undefined) { pointsDifference = weaponPoints[i] - weaponPoints[i - 1]; earnedPointsPastDiff = foundWeaponsTotal - weaponPoints[i - 1]; if (earnedPointsPastDiff <= 0) { earnedPointsPastDiff = 0; } } else { pointsDifference = weaponPoints[i]; earnedPointsPastDiff = foundWeaponsTotal; } var _local1 = Math.round((earnedPointsPastDiff / pointsDifference) * 100); timeManager.theClipBoard.findOmeter.findBar.bar._xscale = _local1; break; } } function slideToToolBench() { timeManager.tm_backgrounds.xSlideTo(-1695, 1.2, "easeOutSine", 0.5); timeManager.trapMap.xSlideTo(-400, 0.5, "easeOutSine", 2); populateTrapMap(); updateTrapMapText(); } function openTrapMap() { dropWeapon(); timeManager.trapMap.xSlideTo(20, 0.8, "easeOutSine"); } function closeTrapMap() { dropWeapon(); timeManager.trapMap.xSlideTo(-400, 0.8, "easeOutSine"); } function openPostCard() { timeManager.theClipBoard.postCard.xSlideTo(-320, 1, "easeOutSine"); } function closePostCard() { timeManager.theClipBoard.postCard.xSlideTo(-520, 1, "easeOutSine"); } function openTravelMap() { travelMapOpen = true; timeManager.travelMap.blockerButton._visible = false; clipBoardDown(); timeManager.travelMap.ySlideTo(220, 1.5, "easeOutSine", 1); } function closeTravelMap() { travelMapOpen = false; timeManager.travelMap.blockerButton._visible = true; timeManager.travelMap.ySlideTo(629, 2, "easeOutSine", 1, openJournal); updateClipBoardText(); updateClipBoardResultsText(); } function clipBoardUp() { checkIfCanTravel(); timeManager.theClipBoard.ySlideTo(30, 0.5, "easeOutSine", 1); } function clipBoardDown() { timeManager.theClipBoard.ySlideTo(420, 0.5, "easeOutSine"); timeManager.tm_backgrounds.xSlideTo(-950, 3, "easeOutSine", 0.5); } function clipBoardResultsUp() { timeManager.clipBoardResults.ySlideTo(15, 0.5, "easeOutSine"); } function clipBoardResultsDown() { timeManager.clipBoardResults.ySlideTo(420, 0.5, "easeOutSine"); } function confirmTimeManagement() { clipBoardDown(); calculateFindings(); timeManager.tm_backgrounds.night.alphaTo(100, 3, "easeOutSine", 0, clipBoardResultsUp); } function confirmResults() { clipBoardResultsDown(); resetClipBoardText(); slideToToolBench(); } function clipBoardButtons(btnName) { _root.timeManager.theClipBoard[btnName].onRelease = function () { switch (btnName) { case "barricadePlus" : if (hoursInDay > 0) { hoursSpentRepairingWall++; hoursInDay--; updateClipBoardText(); } return; case "barricadeMinus" : if (hoursSpentRepairingWall > 0) { hoursSpentRepairingWall--; hoursInDay++; updateClipBoardText(); } return; case "weaponsMinus" : if (hoursSpentWeapons > 0) { hoursSpentWeapons--; hoursInDay++; updateClipBoardText(); } return; case "weaponsPlus" : if (hoursInDay > 0) { hoursSpentWeapons++; hoursInDay--; updateClipBoardText(); } return; case "survivorsMinus" : if (hoursSpentSurvivors > 0) { hoursSpentSurvivors--; hoursInDay++; updateClipBoardText(); } return; case "survivorsPlus" : if (hoursInDay > 0) { hoursSpentSurvivors++; hoursInDay--; updateClipBoardText(); } return; case "suppliesPlus" : if (hoursInDay > 0) { hoursSpentSupplies++; hoursInDay--; updateClipBoardText(); } return; case "suppliesMinus" : if (hoursSpentSupplies > 0) { hoursSpentSupplies--; hoursInDay++; updateClipBoardText(); } return; } }; } function setupTravelMap() { _root.timeManager.travelMap.supplyWarning._alpha = 0; for (m in _root.allTownLocations) { timeManager.travelMap[allTownLocations[m]].gotoAndStop("noTravel"); } for (v in location[currentTownLocation].destinations) { timeManager.travelMap[location[currentTownLocation].destinations[v]].gotoAndStop("yesTravel"); timeManager.travelMap[currentTownLocation].gotoAndStop("youAreHere"); } for (v in travelledLocations) { _root.timeManager.travelMap.travelLines[travelledLocations[v]].lineMask.xScaleTo(100, 0); } timeManager.travelMap.blockerButton._visible = false; if (travelMapOpen) { closeTravelMap(); timeManager.travelMap.blockerButton._visible = true; } timeManager.travelMap.suppliesTotalText.text = supplies; timeManager.travelMap.daysLeftText.text = (40 - levelUp) + 1; } function changeBackdrops(townName) { timeManager.tm_backgrounds.colorTo(0, 1, "easeOutSine", null, function () { timeManager.tm_backgrounds.gotoAndStop(townName); }); timeManager.tm_backgrounds.colorTo(null, 2, "easeOutSine", 2); bgImage.gotoAndStop(townName); } function createTownMapOverlay(townName) { townNameOverlays++; _root.attachMovie(("bg_" + townName) + "_overlay", "mapOverlay", 864235 + townNameOverlays); _root.mapOverlay._x = 0; _root.mapOverlay._y = 420; } function removeMapOverlay() { removeMovieClip(mapOverlay); } function changeClipBoardMap(townName) { timeManager.theClipBoard.searchMap.gotoAndStop(townName); updateClipBoardText(); } function townButton(townName) { _root.timeManager.travelMap[townName].onRollOver = function () { this.scribble.gotoAndPlay(1); for (v in location[currentTownLocation].destinations) { if (location[currentTownLocation].destinations[v] == townName) { _root.validTownRollOver = true; } } if (_root.validTownRollOver) { calculateTravelTime(currentTownLocation, townName); _root.timeManager.travelMap.townInfoCard.townNameText.text = location[townName].name; _root.timeManager.travelMap.townInfoCard.townPopText.text = location[townName].population; _root.timeManager.travelMap.townInfoCard.daysTravelText.text = travelTime; _root.timeManager.travelMap.townInfoCard.slideTo(_root.timeManager.travelMap[townName]._x, _root.timeManager.travelMap[townName]._y, 1); _root.timeManager.travelMap.townInfoCard.rotateTo(random(10) - 15, 1); _root.validTownRollOver = false; } }; _root.timeManager.travelMap[townName].onRollOut = function () { _root.timeManager.travelMap.townInfoCard.slideTo(-600, 50, 0.5); _root.timeManager.travelMap.townInfoCard.rotateTo(random(30), 0.5); }; _root.timeManager.travelMap[townName].onRelease = function () { _root.travelToLocation(townName); }; } function checkIfCanTravel() { for (v in location[currentTownLocation].destinations) { calculateTravelTime(currentTownLocation, location[currentTownLocation].destinations[v]); if (travelTime <= supplies) { openPostCard(); } else { closePostCard(); } } } function travelToLocation(townName) { for (v in location[currentTownLocation].destinations) { if (location[currentTownLocation].destinations[v] == townName) { validTravelDestination = true; } } calculateTravelTime(currentTownLocation, townName); if (validTravelDestination && (travelTime <= supplies)) { _root.timeManager.travelMap.blockerButton._visible = true; currentTownTarget = townName; if (travelTime <= 1) { _root.timeManager.travelMap.confirmTravel.travelTimeText.text = travelTime + " DAY"; } else { _root.timeManager.travelMap.confirmTravel.travelTimeText.text = travelTime + " DAYS"; } _root.timeManager.travelMap.confirmTravel.townNameText.text = location[currentTownTarget].name + " ?"; _root.timeManager.travelMap.confirmTravel.slideTo(-13, 1.5, 0.8); } else if ((travelTime > supplies) && (validTravelDestination)) { validTravelDestination = false; _root.timeManager.travelMap.supplyWarning.slideTo(_root.timeManager.travelMap[townName]._x, _root.timeManager.travelMap[townName]._y - 50, 0); _root.timeManager.travelMap.supplyWarning.scaleTo(5, 0); _root.timeManager.travelMap.supplyWarning.alphaTo(100, 0, "easeOutSine"); _root.timeManager.travelMap.supplyWarning.scaleTo(110, 0.25, "easeOutBounce"); _root.timeManager.travelMap.supplyWarning.scaleTo(5, 0.25, "easeOutBounce", 2); _root.timeManager.travelMap.supplyWarning.alphaTo(0, 0, "easeOutSine", 2.2); } } function travelConfirmed(currentTown, targetTown) { cleanUpTraps(); supplies = supplies - travelTime; levelUp = levelUp + travelTime; validTravelDestination = false; if (targetTown == "unionCity") { endGame(); endingGame = true; } if (endingGame == false) { _root.timeManager.travelMap.travelLines[(currentTown + "_") + targetTown].lineMask.xScaleTo(100, travelTime, "linear", null, setupTravelMap); var _local5 = (currentTown + "_") + targetTown; travelledLocations.push(_local5); var _local3 = currentTownLocation; currentTownLocation = targetTown; currentTownTarget = ""; changeBackdrops(currentTownLocation); changeClipBoardMap(currentTownLocation); firstTravelSetup(currentTownLocation); setupSearchedBuildings(); resetNonConfirmedSearches(_local3); setupWall(currentTownLocation); fadeAndChangeMusic(); } } function firstTravelSetup(townName) { if (location[townName].travelledTo == false) { setupBuildings("weapons", townName); setupBuildings("supplies", townName); setupBuildings("survivors", townName); location[townName].travelledTo = true; } } function cancelTravel(butName) { _root.timeManager.travelMap[butName].onRelease = function () { this._parent.ySlideTo(629, 1, "easeOutSine"); _root.updateClipBoardText(); _root.updateClipBoardResultsText(); _root.clipBoardUp(); }; } function cancelTravelConfirm(butName) { _root.timeManager.travelMap.confirmTravel[butName].onRelease = function () { this._parent.slideTo(-13, 420, 0.5); _root.validTravelDestination = false; _root.timeManager.travelMap.blockerButton._visible = false; }; } function calculateTravelTime(depart, arrive) { if (((depart == "armyBase") && (arrive == "glenDale")) || ((depart == "glenDale") && (arrive == "armyBase"))) { travelTime = 3; } else if (((depart == "glenDale") && (arrive == "whistlersGrove")) || ((depart == "whistlersGrove") && (arrive == "glenDale"))) { travelTime = 4; } else if (((depart == "glenDale") && (arrive == "claysBurg")) || ((depart == "claysBurg") && (arrive == "glenDale"))) { travelTime = 4; } else if (((depart == "whistlersGrove") && (arrive == "claysBurg")) || ((depart == "claysBurg") && (arrive == "whistlersGrove"))) { travelTime = 5; } else if (((depart == "whistlersGrove") && (arrive == "aspenWood")) || ((depart == "aspenWood") && (arrive == "whistlersGrove"))) { travelTime = 4; } else if (((depart == "claysBurg") && (arrive == "aspenWood")) || ((depart == "aspenWood") && (arrive == "claysBurg"))) { travelTime = 3; } else if (((depart == "whistlersGrove") && (arrive == "aspenWood")) || ((depart == "aspenWood") && (arrive == "whistlersGrove"))) { travelTime = 4; } else if (((depart == "whistlersGrove") && (arrive == "jonesTown")) || ((depart == "jonesTown") && (arrive == "whistlersGrove"))) { travelTime = 4; } else if (((depart == "aspenWood") && (arrive == "jonesTown")) || ((depart == "jonesTown") && (arrive == "aspenWood"))) { travelTime = 3; } else if (((depart == "jonesTown") && (arrive == "armyBase")) || ((depart == "armyBase") && (arrive == "jonesTown"))) { travelTime = 3; } else if (((depart == "armyBase") && (arrive == "unionCity")) || ((depart == "unionCity") && (arrive == "armyBase"))) { travelTime = 4; } else if (((depart == "jonesTown") && (arrive == "unionCity")) || ((depart == "unionCity") && (arrive == "jonesTown"))) { travelTime = 6; } } function shuffleArray() { var _local1 = Math.round(Math.random() * 2); return(_local1); } function searchBuilding(buildingName, townName, buildingType) { _root[townName + "BuildingsSearched"].push({butName:buildingName, buildingType:buildingType}); for (v in _root[buildingType + "Buildings"]) { if (_root[buildingType + "Buildings"][v].ref == buildingName) { if ((_root.hoursInDay - _root[buildingType + "Buildings"][v].searchTime) >= 0) { _root.hoursInDay = _root.hoursInDay - _root[buildingType + "Buildings"][v].searchTime; _root.updateClipBoardText(); switch (buildingType) { case "weapons" : if (_root[buildingType + "Buildings"][v].hasItem != "empty") { _root[_root[buildingType + "Buildings"][v].hasItem].found = true; searchWeaponsFound.push(_root[buildingType + "Buildings"][v].hasItem); allWeaponsFound.push(_root[buildingType + "Buildings"][v].hasItem); } break; case "survivors" : if (_root[buildingType + "Buildings"][v].hasItem == "survivor") { if (survivors < maxSurvivorsOnScreen) { tempFoundSurvivors++; } } if (_root[buildingType + "Buildings"][v].hasItem == "survivors2") { if (survivors < maxSurvivorsOnScreen) { tempFoundSurvivors = tempFoundSurvivors + 2; } } if (_root[buildingType + "Buildings"][v].hasItem == "supplies") { tempFoundSupplies++; } if (_root[buildingType + "Buildings"][v].hasItem == "supplies2") { tempFoundSupplies = tempFoundSupplies + 2; } if (_root[buildingType + "Buildings"][v].hasItem == "gasCylinder") { total_gasCylinder = total_gasCylinder + 4; searchWeaponsFound.push("gasCylinder"); } if (_root[buildingType + "Buildings"][v].hasItem == "mine") { total_mine = total_mine + 4; searchWeaponsFound.push("mine"); } if (_root[buildingType + "Buildings"][v].hasItem == "bearTrap") { total_bearTrap = total_bearTrap + 4; searchWeaponsFound.push("bearTrap"); } break; case "supplies" : if (_root[buildingType + "Buildings"][v].hasItem == "supplies") { tempFoundSupplies++; } if (_root[buildingType + "Buildings"][v].hasItem == "supplies2") { tempFoundSupplies = tempFoundSupplies + 2; } if (_root[buildingType + "Buildings"][v].hasItem == "survivor") { if (survivors < maxSurvivorsOnScreen) { tempFoundSurvivors++; } } if (_root[buildingType + "Buildings"][v].hasItem == "survivors2") { if (survivors < maxSurvivorsOnScreen) { tempFoundSurvivors = tempFoundSurvivors + 2; } } break; } } } } } function cancelSearchBuilding(buildingName, townName, buildingType) { for (v in _root[buildingType + "Buildings"]) { if (_root[buildingType + "Buildings"][v].ref == buildingName) { if ((_root.hoursInDay + _root[buildingType + "Buildings"][v].searchTime) <= 12) { _root.hoursInDay = _root.hoursInDay + _root[buildingType + "Buildings"][v].searchTime; _root.updateClipBoardText(); switch (buildingType) { case "weapons" : if (_root[buildingType + "Buildings"][v].hasItem != "empty") { for (x in searchWeaponsFound) { if (_root[buildingType + "Buildings"][v].hasItem == searchWeaponsFound[x]) { _root[searchWeaponsFound[x]].found = false; searchWeaponsFound.splice(x, 1); } } } break; case "survivors" : if (_root[buildingType + "Buildings"][v].hasItem == "survivor") { if (tempFoundSurvivors > 0) { tempFoundSurvivors--; } } if (_root[buildingType + "Buildings"][v].hasItem == "supplies") { if (tempFoundSupplies > 0) { tempFoundSupplies--; } } if (_root[buildingType + "Buildings"][v].hasItem == "mine") { for (x in searchWeaponsFound) { if (searchWeaponsFound[x] == "mine") { searchWeaponsFound.splice(x, 1); if (total_mine > 0) { total_mine = total_mine - 4; } } } } if (_root[buildingType + "Buildings"][v].hasItem == "gasCylinder") { for (x in searchWeaponsFound) { if (searchWeaponsFound[x] == "gasCylinder") { searchWeaponsFound.splice(x, 1); if (total_gasCylinder > 0) { total_gasCylinder = total_gasCylinder - 4; } } } } if (_root[buildingType + "Buildings"][v].hasItem == "bearTrap") { for (x in searchWeaponsFound) { if (searchWeaponsFound[x] == "bearTrap") { searchWeaponsFound.splice(x, 1); if (total_bearTrap > 0) { total_bearTrap = total_bearTrap - 4; } } } } break; case "supplies" : if (_root[buildingType + "Buildings"][v].hasItem == "supplies") { if (tempFoundSupplies > 0) { tempFoundSupplies--; } } if (_root[buildingType + "Buildings"][v].hasItem == "survivor") { if (tempFoundSurvivors > 0) { tempFoundSurvivors--; } } break; } } } } for (v in _root[townName + "BuildingsSearched"]) { if (_root[townName + "BuildingsSearched"][v].butName == buildingName) { _root[townName + "BuildingsSearched"].splice(v, 1); } } } function clearBuildings() { delete suppliesBuildings; delete survivorBuildings; delete weaponBuildings; delete glenDaleBuildingsSearched; delete claysBurgBuildingsSearched; delete whistlersGroveBuildingsSearched; delete aspenWoodBuildingsSearched; delete jonesTownBuildingsSearched; delete armyBaseBuildingsSearched; } function setupBuildings(buildingType, townName) { updateClipBoardText(); _root.timeManager.theClipBoard.searchMap.gotoAndStop(currentTownLocation); if (_root[townName + "BuildingsSearched"][0].butName == undefined) { _root[townName + "BuildingsSearched"] = new Array(); } _root[buildingType + "Buildings"] = new Array(); _root[buildingType + "Buildings"] = location[townName][buildingType + "Buildings"]; _root[(townName + buildingType) + "ToFind"] = new Array(); _root[(townName + buildingType) + "ToFind"] = location[townName][buildingType].sort(shuffleArray); for (v in _root[buildingType + "Buildings"]) { _root[buildingType + "Buildings"][v].hasItem = _root[(townName + buildingType) + "ToFind"][v]; } } function resetNonConfirmedSearches(townName) { for (e in searchWeaponsFound) { searchWeaponsFound.splice(e, 1); } hoursInDay = 99; updateClipBoardText(); } function setupSearchedBuildings() { for (v in _root[currentTownLocation + "BuildingsSearched"]) { _root.timeManager.theClipBoard.searchMap[_root[currentTownLocation + "BuildingsSearched"][v].buildingType][_root[currentTownLocation + "BuildingsSearched"][v].butName].gotoAndStop("searched"); _root.timeManager.theClipBoard.searchMap[_root[currentTownLocation + "BuildingsSearched"][v].buildingType][_root[currentTownLocation + "BuildingsSearched"][v].butName].enabled = false; } } function searchBuildingButtons(buildingType, butName) { _root.timeManager.theClipBoard.searchMap[buildingType][butName].onLoad = function () { this.searched = false; }; _root.timeManager.theClipBoard.searchMap[buildingType][butName].onRollOver = function () { _root.timeManager.theClipBoard.searchInfoCard._alpha = 100; mapPoint = new Object(); mapPoint.x = this._x; mapPoint.y = this._y; _root.timeManager.theClipBoard.searchMap[buildingType].localToGlobal(mapPoint); _root.timeManager.theClipBoard.searchInfoCard.slideTo(mapPoint.x, mapPoint.y, 0.2); for (v in _root[buildingType + "Buildings"]) { if (_root[buildingType + "Buildings"][v].ref == butName) { _root.timeManager.theClipBoard.searchInfoCard.hasItem.text = _root[buildingType + "Buildings"][v].hasItem; _root.timeManager.theClipBoard.searchInfoCard.searchTime.text = _root[buildingType + "Buildings"][v].searchTime; _root.timeManager.theClipBoard.searchInfoCard.buildingName.text = _root[buildingType + "Buildings"][v].ref; _root.timeManager.theClipBoard.searchInfoCard.searchTypeText.text = buildingType; _root.timeManager.theClipBoard.searchInfoCard.buildingNameText.text = _root[buildingType + "Buildings"][v].name; } } }; _root.timeManager.theClipBoard.searchMap[buildingType][butName].onRollOut = function () { _root.timeManager.theClipBoard.searchInfoCard._alpha = 0; }; _root.timeManager.theClipBoard.searchMap[buildingType][butName].onRelease = function () { if (this.searched == false) { for (v in _root[buildingType + "Buildings"]) { if (_root[buildingType + "Buildings"][v].ref == butName) { if ((_root.hoursInDay - _root[buildingType + "Buildings"][v].searchTime) >= 0) { this.searched = true; _root[currentTownLocation + "BuildingsSearched"].push({butName:butName, buildingType:buildingType}); this.scribbleCircle.play(); _root.searchBuilding(butName, currentTownLocation, buildingType); } } } } else { this.searched = false; _root.cancelSearchBuilding(butName, currentTownLocation, buildingType); this.scribbleCircle.gotoAndStop(1); } }; } function fadeAndChangeMusic() { bgMusic.volumeTo(0, 3, "linear", 0, changeMusic); } function changeMusic() { bgMusic.stop(); bgMusicPlaying = true; bgMusic = new Sound(stageBG); bgMusic.attachSound("music_" + location[currentTownLocation].musicTrack); bgMusic.setVolume(0); bgMusic.start(0, 999999); bgMusic.volumeTo(20, 3); } function stopMusic() { bgMusicPlaying = false; _root.bgMusic.stop(); } levelUp = 1; clearBuildings(); timeManager._visible = false; blackOut._visible = false; timeManagerOpen = false; nextWeaponPoint = 1; retryLevel = false; var beenHere = true; var previousTownLocation = ""; repairRate = 505; hoursInDay = 99; hoursSpentRepairingWall = 0; hoursSpentWeapons = 0; hoursSpentSurvivors = 0; survivorsFound = 0; foundSurvivors = 0; foundWeaponsTotal = 1; searchPartyMembersKilled = 0; debugDay = 0; searchFoundAWeapon = 0; var supplies = 0; var suppliesFound = 0; var hoursSpentSupplies = 0; var scroungedSupplies = 0; var allTownLocations = new Array("glenDale", "claysBurg", "whistlersGrove", "aspenWood", "jonesTown", "armyBase", "unionCity"); var currentTownLocation = "glenDale"; location = new Object(); location.armyBase = new Object(); location.armyBase.ref = "armyBase"; location.armyBase.name = "FORT TRAN"; location.armyBase.description = "The small Army base where I arrived in this area."; location.armyBase.population = "Unknown"; location.armyBase.destinations = ["unionCity"]; location.armyBase.journalHeading = "FORT TRAN"; location.armyBase.journalText = "I ASSUME THIS IS WHERE THE CHOPPER WAS SUPPOSED TO BE HEADED.\r\rIT'S BEEN COMPLETELY OVERRUN, MANAGED STILL TO PULL TOGETHER SOME SANDBAGS TO PUT TOGETHER A STURDY WALL THOUGH."; location.armyBase.weaponsBuildings = [{ref:"weaponsPlace0", name:"WEAPON STORAGE", searchTime:2, hasItem:"empty"}, {ref:"weaponsPlace1", name:"POLICE STATION", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace2", name:"GUN SHOP", searchTime:5, hasItem:"empty"}]; location.armyBase.weapons = ["RPG", "M249", "empty"]; location.armyBase.survivorsBuildings = [{ref:"survivorsPlace0", name:"MEDICAL CLINIC", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace1", name:"HOUSE", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace2", name:"TOWN HALL", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace3", name:"HOUSE", searchTime:3, hasItem:"empty"}]; location.armyBase.survivors = ["mine", "mine", "mine", "bearTrap"]; location.armyBase.suppliesBuildings = [{ref:"suppliesPlace0", name:"STORE", searchTime:3, hasItem:"empty"}, {ref:"suppliesPlace1", name:"SMALL STORE", searchTime:3, hasItem:"empty"}]; location.armyBase.supplies = ["survivor", "survivor"]; location.armyBase.maxWallHealth = 80000000 /* 0x4C4B400 */; location.armyBase.zombieThreat = 8; location.armyBase.semiRareZombieChance = 20; location.armyBase.rareZombieChance = 5; location.armyBase.veryRareZombieChance = 1; location.armyBase.armedZombieChance = 0; location.armyBase.levelTime = 30; location.armyBase.gunLevel = 1; location.armyBase.supplyLevel = 1; location.armyBase.survivorLevel = 1; location.armyBase.numSpawnZones = 1; location.armyBase.spawnZone0_min = 120; location.armyBase.spawnZone0_max = 300; location.armyBase.brightnessLevelZombies = 60; location.armyBase.brightnessLevelHero = 70; location.armyBase.travelledTo = false; location.glenDale = new Object(); location.glenDale.ref = "glenDale"; location.glenDale.name = "GLENDALE"; location.glenDale.description = "A rural town."; location.glenDale.population = "20,420"; location.glenDale.journalHeading = "40 DAYS"; location.glenDale.journalText = "IT'S BEEN A MONTH. BACK AT SQUARE ONE. THE CRASH STILL HAUNTS ME. THEY'RE STILL EVERYWHERE\r\rRADIO BROADCAST SAID TODAY THAT THEY'RE SEALING OFF THE MAINLAND.\r\r40 DAYS UNTIL THE LAST BOATS AND AIRCRAFT LEAVE. GOT TO MAKE IT TO UNION CITY."; location.glenDale.destinations = ["claysBurg", "whistlersGrove"]; location.glenDale.weaponsBuildings = [{ref:"weaponsPlace0", name:"SHERRIF'S OFFICE", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace1", name:"QUICKSTOP", searchTime:2, hasItem:"empty"}, {ref:"weaponsPlace2", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace3", name:"HOUSE", searchTime:3, hasItem:"empty"}]; location.glenDale.weapons = ["empty", "chainsaw", "empty", "revolver"]; location.glenDale.survivorsBuildings = [{ref:"survivorsPlace0", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace1", name:"CHURCH", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace2", name:"PARK", searchTime:2, hasItem:"empty"}]; location.glenDale.survivors = ["bearTrap", "gasCylinder", "supplies"]; location.glenDale.suppliesBuildings = [{ref:"suppliesPlace0", name:"OLD HOUSE", searchTime:5, hasItem:"empty"}, {ref:"suppliesPlace1", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"suppliesPlace2", name:"SUPERMARKET", searchTime:4, hasItem:"empty"}, {ref:"suppliesPlace3", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"suppliesPlace4", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"suppliesPlace5", name:"BIG HOUSE", searchTime:4, hasItem:"empty"}]; location.glenDale.supplies = ["supplies", "supplies", "supplies", "survivor", "survivor", "empty"]; location.glenDale.maxWallHealth = 80000000 /* 0x4C4B400 */; location.glenDale.zombieThreat = 4.5; location.glenDale.commonZombieChance = 80; location.glenDale.semiRareZombieChance = 40; location.glenDale.rareZombieChance = 20; location.glenDale.veryRareZombieChance = 0; location.glenDale.armedZombieChance = 0; location.glenDale.levelTime = 25; location.glenDale.gunLevel = 0.5; location.glenDale.supplyLevel = 1.2; location.glenDale.survivorLevel = 0.5; location.glenDale.numSpawnZones = 1; location.glenDale.spawnZone0_min = 160; location.glenDale.spawnZone0_max = 220; location.glenDale.brightnessLevelZombies = 40; location.glenDale.brightnessLevelHero = 50; location.glenDale.travelledTo = false; location.whistlersGrove = new Object(); location.whistlersGrove.ref = "whistlersGrove"; location.whistlersGrove.name = "WHISTLER'S GROVE"; location.whistlersGrove.description = "Just another small rural town."; location.whistlersGrove.population = "10,913"; location.whistlersGrove.journalHeading = "WHISTLERS GROVE"; location.whistlersGrove.journalText = "BASEMENTS. NOT A FAN BUT IT'S A NECESSITY AT THE MOMENT.\r\rBUILT A CRUDE BARRICADE UPSTAIRS TO HOLD THEM OFF TONIGHT, SHOULD DO THE TRICK. DON'T HAVE MUCH TIME OR ENERGY TO BUILD ANYTHING SUBSTANTIAL.\r\rBEST BET IS TO FIND WHAT I CAN AND KEEP MOVING TOWARDS UNION CITY."; location.whistlersGrove.destinations = ["glenDale", "claysBurg", "aspenWood"]; location.whistlersGrove.weaponsBuildings = [{ref:"weaponsPlace0", name:"HALL", searchTime:2, hasItem:"empty"}, {ref:"weaponsPlace1", name:"STORE", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace2", name:"BIG HOUSE", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace3", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace4", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace5", name:"HOUSE", searchTime:3, hasItem:"empty"}]; location.whistlersGrove.weapons = ["shotgun", "compoundBow", "empty", "empty", "empty", "empty"]; location.whistlersGrove.survivorsBuildings = [{ref:"survivorsPlace0", name:"RUNDOWN HOUSE", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace1", name:"HOUSE", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace2", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace3", name:"MEDICAL CENTRE", searchTime:3, hasItem:"empty"}]; location.whistlersGrove.survivors = ["survivor", "supplies", "gasCylinder", "bearTrap"]; location.whistlersGrove.suppliesBuildings = [{ref:"suppliesPlace0", name:"STORE", searchTime:3, hasItem:"empty"}, {ref:"suppliesPlace1", name:"CORNER STORE", searchTime:3, hasItem:"empty"}]; location.whistlersGrove.supplies = ["supplies", "supplies"]; location.whistlersGrove.maxWallHealth = 80000000 /* 0x4C4B400 */; location.whistlersGrove.zombieThreat = 6; location.whistlersGrove.commonZombieChance = 80; location.whistlersGrove.semiRareZombieChance = 30; location.whistlersGrove.rareZombieChance = 15; location.whistlersGrove.veryRareZombieChance = 5; location.whistlersGrove.armedZombieChance = 25; location.whistlersGrove.levelTime = 35; location.whistlersGrove.gunLevel = 0.75; location.whistlersGrove.supplyLevel = 1; location.whistlersGrove.survivorLevel = 0.75; location.whistlersGrove.numSpawnZones = 1; location.whistlersGrove.spawnZone0_min = 160; location.whistlersGrove.spawnZone0_max = 215; location.whistlersGrove.brightnessLevelZombies = 40; location.whistlersGrove.brightnessLevelHero = 50; location.whistlersGrove.travelledTo = false; location.claysBurg = new Object(); location.claysBurg.ref = "claysBurg"; location.claysBurg.name = "CLAYSBURG"; location.claysBurg.description = "Larger rural centre, large industry."; location.claysBurg.population = "60,044"; location.claysBurg.destinations = ["glenDale", "whistlersGrove", "aspenWood"]; location.claysBurg.weaponsBuildings = [{ref:"weaponsPlace0", name:"GAS STATION", searchTime:4, hasItem:"empty"}, {ref:"weaponsPlace1", name:"7/11", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace2", name:"POLICE STATION", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace3", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace4", name:"GUN STORE", searchTime:3, hasItem:"empty"}]; location.claysBurg.journalHeading = "HOLY GROUND"; location.claysBurg.journalText = "HAH! DON'T THINK IT'LL MAKE A DIFFERENCE TO THEM, THE BASTARDS, THE PEWS MAKE A FAIRLY DECENT BARRICADE THOUGH.\r\rA LOT OF STORES AROUND HERE, HOPEFULLY I CAN DIG UP SOME SUPPLIES.\r\rNOTE: I'VE SEEN A NUMBER OF THEM CARRYING WEAPONS, COULD GET NASTY."; location.claysBurg.weapons = ["empty", "UMP", "empty", "empty", "UZI"]; location.claysBurg.survivorsBuildings = [{ref:"survivorsPlace0", name:"DEPT.STORE", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace1", name:"DRESS SHOP", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace2", name:"SHOE SHOP", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace3", name:"HANDBAGS", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace4", name:"STORE", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace5", name:"APARTMENT", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace6", name:"OFFICE", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace7", name:"APARTMENTS", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace8", name:"LARGE STORE", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace9", name:"APARTMENT", searchTime:3, hasItem:"empty"}]; location.claysBurg.survivors = ["survivor", "supplies", "empty", "supplies", "survivor", "bearTrap", "empty", "gasCylinder", "empty", "bearTrap"]; location.claysBurg.suppliesBuildings = [{ref:"suppliesPlace0", name:"BLANK", searchTime:3, hasItem:"empty"}, {ref:"suppliesPlace1", name:"BLANK", searchTime:3, hasItem:"empty"}]; location.claysBurg.supplies = ["supplies", "empty"]; location.claysBurg.maxWallHealth = 80000000 /* 0x4C4B400 */; location.claysBurg.zombieThreat = 6; location.claysBurg.commonZombieChance = 80; location.claysBurg.semiRareZombieChance = 35; location.claysBurg.rareZombieChance = 10; location.claysBurg.veryRareZombieChance = 4; location.claysBurg.armedZombieChance = 20; location.claysBurg.levelTime = 40; location.claysBurg.gunLevel = 1.25; location.claysBurg.supplyLevel = 1.5; location.claysBurg.survivorLevel = 0.5; location.claysBurg.numSpawnZones = 1; location.claysBurg.spawnZone0_min = 120; location.claysBurg.spawnZone0_max = 300; location.claysBurg.brightnessLevelZombies = 50; location.claysBurg.brightnessLevelHero = 55; location.claysBurg.travelledTo = false; location.aspenWood = new Object(); location.aspenWood.ref = "aspenWood"; location.aspenWood.name = "ASPENWOOD"; location.aspenWood.description = "Farmland on the outskirts of Jonestown."; location.aspenWood.population = "1040"; location.aspenWood.destinations = ["jonesTown", "whistlersGrove", "claysBurg"]; location.aspenWood.journalHeading = "MIDDLE OF NOWHERE"; location.aspenWood.journalText = "HAVEN'T HEARD ANYTHING MORE ON THE RADIO ABOUT THE EVACUATION, CAN ONLY HOPE THEY STICK TO THEIR TIMEFRAME.\r\rDON'T LIKE MY CHANCES OF FINDING MUCH HERE, BEST TO GET WHAT I CAN AND KEEP MOVING.\r\rUNION CITY OR BUST."; location.aspenWood.weaponsBuildings = [{ref:"weaponsPlace0", name:"GAS STATION", searchTime:4, hasItem:"empty"}, {ref:"weaponsPlace1", name:"STORE", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace2", name:"STORE", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace3", name:"SHERRIF'S", searchTime:3, hasItem:"empty"}]; location.aspenWood.weapons = ["huntingRifle", "empty", "sawnOff", "empty"]; location.aspenWood.survivorsBuildings = [{ref:"survivorsPlace0", name:"DINER", searchTime:5, hasItem:"empty"}, {ref:"survivorsPlace1", name:"FARMHOUSE", searchTime:5, hasItem:"empty"}, {ref:"survivorsPlace2", name:"FARMHOUSE", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace3", name:"FARMHOUSE", searchTime:5, hasItem:"empty"}, {ref:"survivorsPlace4", name:"OLD HOUSE", searchTime:5, hasItem:"empty"}]; location.aspenWood.survivors = ["survivors2", "supplies2", "bearTrap", "mine", "mine"]; location.aspenWood.suppliesBuildings = [{ref:"suppliesPlace0", name:"BLANK", searchTime:3, hasItem:"empty"}, {ref:"suppliesPlace1", name:"BLANK", searchTime:3, hasItem:"empty"}]; location.aspenWood.supplies = ["supplies", "supplies"]; location.aspenWood.maxWallHealth = 80000000 /* 0x4C4B400 */; location.aspenWood.zombieThreat = 8; location.aspenWood.commonZombieChance = 80; location.aspenWood.semiRareZombieChance = 40; location.aspenWood.rareZombieChance = 10; location.aspenWood.veryRareZombieChance = 5; location.aspenWood.armedZombieChance = 40; location.aspenWood.levelTime = 45; location.aspenWood.gunLevel = 2; location.aspenWood.supplyLevel = 1; location.aspenWood.survivorLevel = 1; location.aspenWood.numSpawnZones = 1; location.aspenWood.spawnZone0_min = 120; location.aspenWood.spawnZone0_max = 300; location.aspenWood.brightnessLevelZombies = 40; location.aspenWood.brightnessLevelHero = 50; location.aspenWood.travelledTo = false; location.jonesTown = new Object(); location.jonesTown.ref = "jonesTown"; location.jonesTown.name = "JONESTOWN"; location.jonesTown.description = "There's something about this place."; location.jonesTown.population = "100,027"; location.jonesTown.journalHeading = "LAST STOP"; location.jonesTown.journalText = "UNION CITY IS ONLY A FEW DAYS FROM HERE, BETTER HURRY. MISS THAT BOAT AND I GET THE FEELING IT'S ALL OVER."; location.jonesTown.destinations = ["unionCity", "aspenWood", "armyBase"]; location.jonesTown.weaponsBuildings = [{ref:"weaponsPlace0", name:"APARTMENT", searchTime:2, hasItem:"empty"}, {ref:"weaponsPlace1", name:"SECURITY CO.", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace2", name:"STORE", searchTime:5, hasItem:"empty"}, {ref:"weaponsPlace3", name:"STORE", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace4", name:"POLICE", searchTime:3, hasItem:"empty"}]; location.jonesTown.weapons = ["grenade", "AK47", "M4A1", "empty", "empty"]; location.jonesTown.survivorsBuildings = [{ref:"survivorsPlace0", name:"APARTMENT", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace1", name:"APARTMENT", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace2", name:"APARTMENT", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace3", name:"APARTMENT", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace4", name:"APARTMENT", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace5", name:"APARTMENT", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace6", name:"STORE", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace7", name:"APARTMENT", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace8", name:"STORE", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace9", name:"APARTMENT", searchTime:3, hasItem:"empty"}]; location.jonesTown.survivors = ["survivor", "supplies", "survivor", "mine", "empty", "empty", "gasCylinder", "empty", "bearTrap", "empty"]; location.jonesTown.suppliesBuildings = [{ref:"suppliesPlace0", name:"STORE", searchTime:3, hasItem:"empty"}, {ref:"suppliesPlace1", name:"CAMPING STORE", searchTime:3, hasItem:"empty"}]; location.jonesTown.supplies = ["supplies", "supplies"]; location.jonesTown.maxWallHealth = 80000000 /* 0x4C4B400 */; location.jonesTown.zombieThreat = 8; location.jonesTown.commonZombieChance = 80; location.jonesTown.semiRareZombieChance = 60; location.jonesTown.rareZombieChance = 15; location.jonesTown.veryRareZombieChance = 10; location.jonesTown.armedZombieChance = 50; location.jonesTown.levelTime = 50; location.jonesTown.gunLevel = 1.25; location.jonesTown.supplyLevel = 1.5; location.jonesTown.survivorLevel = 0.5; location.jonesTown.numSpawnZones = 1; location.jonesTown.spawnZone0_min = 120; location.jonesTown.spawnZone0_max = 300; location.jonesTown.brightnessLevelZombies = 50; location.jonesTown.brightnessLevelHero = 50; location.jonesTown.travelledTo = false; location.unionCity = new Object(); location.unionCity.ref = "unionCity"; location.unionCity.name = "UNION CITY"; location.unionCity.description = "The population is huge here, makes it dangerous."; location.unionCity.population = "350,148"; location.unionCity.destinations = ["jonesTown"]; location.unionCity.weaponsBuildings = [{ref:"weaponsPlace0", name:"WEAPON STORAGE", searchTime:2, hasItem:"empty"}, {ref:"weaponsPlace1", name:"POLICE STATION", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace2", name:"GUN SHOP", searchTime:5, hasItem:"empty"}]; location.unionCity.weapons = ["revolver", "empty", "empty"]; location.unionCity.survivorsBuildings = [{ref:"survivorsPlace0", name:"MEDICAL CLINIC", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace1", name:"HOUSE", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace2", name:"TOWN HALL", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace3", name:"HOUSE", searchTime:3, hasItem:"empty"}]; location.unionCity.survivors = ["survivor", "supplies", "mine", "mine"]; location.unionCity.suppliesBuildings = [{ref:"suppliesPlace0", name:"STORE", searchTime:3, hasItem:"empty"}, {ref:"suppliesPlace1", name:"SMALL STORE", searchTime:3, hasItem:"empty"}]; location.unionCity.supplies = ["supplies", "supplies"]; location.unionCity.maxWallHealth = 80000000 /* 0x4C4B400 */; location.unionCity.zombieThreat = 20; location.unionCity.commonZombieChance = 80; location.unionCity.semiRareZombieChance = 60; location.unionCity.rareZombieChance = 50; location.unionCity.veryRareZombieChance = 20; location.unionCity.armedZombieChance = 80; location.unionCity.levelTime = 60; location.unionCity.numSpawnZones = 1; location.unionCity.spawnZone0_min = 120; location.unionCity.spawnZone0_max = 300; location.unionCity.brightnessLevelZombies = 60; location.unionCity.brightnessLevelHero = 70; location.unionCity.travelledTo = false; var travelTime = 0; var daysAtCurrentLocation = 0; var currentTownLocation = "armyBase"; var currentTownTarget = ""; var validTravelDestination = false; var validTownRollOver = false; var canTravel = false; var travelMapOpen = false; var travelledLocations = new Array(); var townNameOverlays = 0; var endingGame = false; var tempFoundSurvivors = 0; var tempFoundSupplies = 0; var searchWeaponsFound = new Array(); var allWeaponsFound = new Array(); var bgMusicPlaying = false; location.glenDale.musicTrack = "track1"; location.claysBurg.musicTrack = "track2"; location.whistlersGrove.musicTrack = "track3"; location.aspenWood.musicTrack = "track4"; location.jonesTown.musicTrack = "track5"; location.unionCity.musicTrack = "track6"; function showCrosshairs() { _root.aimer.gotoAndStop("crosshair"); Mouse.hide(); } function hideCrosshairs() { _root.aimer.gotoAndStop("cursor"); Mouse.show(); } stop(); fscommand ("allowscale", false); stopChainsawIdle(); if (firstLoad == true) { firstLoad = false; preLoaderCombo.alphaTo(0, 2, "easeOutSine"); } else { preLoaderCombo._visible = false; } if (mouseInitialised == "notyet") { _root.attachMovie("aimingReticle", "aimer", 900300); aimer.startDrag("true"); Mouse.hide(); hideCrosshairs(); mouseInitialised = "soup"; } hideCrosshairs(); Key.removeListener(keyListener); function loadCredits() { mainMenu.credits.creditsButton._visible = true; mainMenu.credits.creditList._alpha = 0; mainMenu.credits.creditList._visible = true; mainMenu.credits._alpha = 0; mainMenu.credits._visible = true; mainMenu.credits.alphaTo(100, 2, "easeInSine"); mainMenu.credits.creditList.alphaTo(100, 3, "easeOutSine", 2, hideMenuAnims); mainMenu.credits.creditList.ySlideTo(-1500, 45, "easeOutSine", 2); mainMenu.credits.creditList.alphaTo(0, 3, "easeOutSine", 24); mainMenu.credits.alphaTo(100, 0, "easeOutSine", 27, closeCredits); } function hideMenuAnims() { mainMenu.mainButtons._visible = false; mainMenu.bloodSplatter._visible = false; } function closeCredits() { mainMenu.credits.creditsButton._visible = false; mainMenu.mainButtons._visible = true; mainMenu.bloodSplatter._visible = true; mainMenu.credits.alphaTo(0, 3, "easeOutSine", 0, function () { this._visible = false; }); mainMenu.credits.creditList.ySlideTo(890, 0, "easeOutSine", 0); } function optionsButtons(butName) { _root.optionsMenu[butName].butLabel.text = butName; switch (butName) { case "QUALITY" : _root.optionsMenu[butName].onRelease = function () { _root.setCurrentQuality(); _root.toggleQuality(); }; _root.optionsMenu[butName].onRollOver = function () { _root.setCurrentQuality(); _root.optionsMenu.submenu_Quality.alphaTo(100, 0.5, "easeOutSine"); }; _root.optionsMenu[butName].onRollOut = (_root.optionsMenu[butName].onDragOut = function () { _root.optionsMenu.submenu_Quality.alphaTo(0, 0.5, "easeOutSine"); }); break; case "MUSIC" : _root.optionsMenu[butName].onRollOver = function () { _root.optionsMenu.submenu_Music.alphaTo(100, 0.5, "easeOutSine"); }; _root.optionsMenu[butName].onRollOut = (_root.optionsMenu[butName].onDragOut = function () { _root.optionsMenu.submenu_Music.alphaTo(0, 0.5, "easeOutSine"); }); _root.optionsMenu[butName].onRelease = function () { _root.toggleMusic(); }; break; case "MAIN MENU" : _root.optionsMenu[butName].onRelease = function () { _root.mainChar.removeMovieClip(); _root.hud.removeMovieClip(); cleanUpScreen(); cleanUpSurvivors(); removeSurvivors(); loadOptions(); delete game.onEnterFrame; gotoAndStop ("main"); }; break; case "RESUME" : _root.optionsMenu[butName].onRelease = function () { loadOptions(); }; break; } } function loadOptions() { if ((optionsLoaded == false) && (timeManagerOpen == false)) { hideWholeMenu(); pauseGame(); hideCrosshairs(); bgMusic.volumeTo(10, 3, "easeOutSine"); _root.attachMovie("optionsMenu", "optionsMenu", 651039); optionsMenu._alpha = 0; optionsMenu.alphaTo(100, 1, "easeOutSine"); optionsLoaded = true; } else if (timeManagerOpen == false) { loadWholeMenuNow(); pauseGame(); showCrosshairs(); bgMusic.volumeTo(20, 3, "easeOutSine"); optionsMenu.alphaTo(0, 0.5, "easeOutSine", null, removeOptions); optionsLoaded = false; } } function removeOptions() { showCrosshairs(); optionsMenu.removeMovieClip(); } function setCurrentQuality() { _root.optionsMenu.submenu_Quality.currentQuality.text = _root._quality; } function toggleQuality() { switch (_root._quality) { case "HIGH" : _root._quality = "medium"; setCurrentQuality(); break; case "MEDIUM" : _root._quality = "low"; setCurrentQuality(); break; case "LOW" : _root._quality = "high"; setCurrentQuality(); break; default : setCurrentQuality(); } } function toggleMusic() { if (musicIsPlaying) { bgMusic.stop(); musicIsPlaying = false; _root.optionsMenu.submenu_Music.gotoAndStop("off"); } else { musicIsPlaying = true; bgMusic = new Sound(musicAmbience); bgMusic.attachSound("inGameMusic"); bgMusic.setVolume(0); bgMusic.start(0, 999999); bgMusic.volumeTo(20, 8); _root.optionsMenu.submenu_Music.gotoAndStop("on"); } } timeManagerOpen = false; optionsLoaded = false; function unhideAllMenu() { mainMenu.dawn._visible = true; mainMenu.bgLawn._visible = true; mainMenu.noise._visible = true; } function loadWholeMenuNow() { _root.alphaTo(100, 1); mainMenuLoadedOnce = true; mainMenu.dawn._visible = true; mainMenu.bgLawn._visible = true; mainMenu.skipButton.alphaTo(0, 2, "easeOutSine", null, disableSkipButton); mainMenu.conArtistsLogo.stop(); mainMenu.conArtistsLogo.alphaTo(0, 0, "easeOutSine"); mainMenu.dawn.alphaTo(100, 5, "easeOutSine"); mainMenu.logo.stopTween(); mainMenu.logo.alphaTo(0, 1, "easeOutSine"); mainMenu.gameTitle.blurTo(2, 2, 3, "easeOutSine"); mainMenu.gameTitle.alphaTo(100, 2, "easeOutSine", null, playSplatter); mainMenu.mainMenuButtons.alphaTo(100, 2); } function enableSkipButton() { unhideAllMenu(); mainMenu.skipButton._alpha = 0; mainMenu.skipButton._visible = true; mainMenu.skipButton.alphaTo(100, 1); } function disableSkipButton() { mainMenu.skipButton._visible = false; } function hideWholeMenu() { mainMenu.gameTitle.stopTween(); mainMenu.gameTitle.blurTo(2, 2, 3, "easeOutSine"); mainMenu.gameTitle.alphaTo(0, 2, "easeOutSine"); mainMenu.mainMenuButtons.alphaTo(0, 2); } function playSplatter() { mainMenu.mainMenuButtons._visible = true; mainMenu.bloodSplatter.play(); mainMenu.noise.play(); } function mainButtons(butName) { _root.mainMenu.mainButtons._visible = false; _root.mainMenu.mainMenuButtons._alpha = 0; _root.mainMenu.mainMenuButtons.alphaTo(100, 2, "easeOutSine", 18, playSplatter); currentX = _root.mainMenu[butName]._x; currentY = _root.mainMenu[butName]._y; _root.mainMenu.mainMenuButtons[butName].butLabel.text = butName; if (butName == "PLAYTLS1") { _root.mainMenu.mainMenuButtons[butName].butLabel.text = "PLAY THE LAST STAND - PART 1"; } if (butName == "PLAY MORE GAMES") { _root.mainMenu.mainMenuButtons[butName].butLabel.text = "PLAY MORE ZOMBIE GAMES"; } _root.mainMenu.mainMenuButtons[butName].blurTo(3, 2, 0.1, "easeOutSine"); _root.mainMenu.mainMenuButtons[butName].onRollOver = function () { this.blurTo(1, 2, 0.8, "easeOutSine"); }; _root.mainMenu.mainMenuButtons[butName].onRollOut = (_root.mainMenu.mainMenuButtons[butName].onDragOut = function () { this.blurTo(3.5, 2, 2, "easeOutSine", 0.2); }); _root.mainMenu.mainMenuButtons[butName].onRelease = function () { switch (butName) { case "PLAY" : menuMusic.stop(); showCrosshairs(); _root.gotoAndStop("firstLevel"); break; case "INSTRUCTIONS" : showInstructions("mainMenu"); break; case "OPTIONS" : _root.loadOptions(); break; case "CREDITS" : _root.loadCredits(); break; case "PLAY MORE GAMES" : getURL ("http://arcadeprehacks.com/tag/zombie/", "_blank"); break; case "PLAYTLS1" : getURL ("http://arcadeprehacks.com/play/269/the-last-stand", "_blank"); break; } }; } stop(); mainMenu.dawn._visible = false; mainMenu.bgLawn._visible = false; mainMenu.noise._visible = false; menuMusic = new Sound(mainMenu); menuMusic.attachSound("menuMusic"); menuMusic.setVolume(0); menuMusic.start(0, 1); menuMusic.volumeTo(80, 0.5, "easeOutSine", 13); if (mainMenuLoadedOnce != true) { _root.alphaTo(100, 1); mainMenuLoadedOnce = true; mainMenu.setVolume(0); mainMenu._alpha = 0; mainMenu.alphaTo(100, 0, "easeOutSine"); mainMenu.skipButton.alphaTo(0, 0, "easeOutSine", 15, enableSkipButton); mainMenu.conArtistsLogo.alphaTo(0, 4, "easeOutSine", 13); mainMenu.dawn.alphaTo(100, 30, "easeOutSine", 15); mainMenu.gameTitle.blurTo(2, 2, 8, "easeOutSine", 15, disableSkipButton); mainMenu.gameTitle.alphaTo(100, 2, "easeOutSine", 15, playSplatter); mainMenu.skipButton.alphaTo(0, 2, "easeOutSine", 20); } else { _root.alphaTo(100, 1); unhideAllMenu(); loadWholeMenuNow(); } function showInstructions(loadedFrom) { hideWholeMenu(); instructionsLoadedFrom = loadedFrom; mainMenu.instructionsHolder.attachMovie("instructionsMenu", "instructionsMenuIn", 15000); mainMenu.instructionsHolder._alpha = 0; mainMenu.instructionsHolder.alphaTo(100, 1.2, "easeOutSine"); } function loadFromInstructions() { switch (instructionsLoadedFrom) { case "mainMenu" : loadWholeMenuNow(); return; case "options" : return; } }
Instance of Symbol 63 MovieClip "musicAmbience" in Frame 5
onClipEvent (load) { _root.gameStopStart(this._name); }
Frame 6
stop(); hideCrosshairs();
Frame 7
function setupLighting() { for (v in friendliesOnScreen) { friendliesOnScreen[v].ref.colorTransformTo(location[currentTownLocation].brightnessLevelHero, 0, location[currentTownLocation].brightnessLevelHero, 0, location[currentTownLocation].brightnessLevelHero, 0, 100, 0, 0); } } function addHeroToSurvivorArray() { friendliesOnScreen.push({ref:mainChar, depth:mainChar._y}); survivorOnScreenCount++; survivors++; } function gameStopStart(butName) { _root[butName].onEnterFrame = function () { _root.turretControl(); _root.collisionTest(); _root.survivorFindTarget(); _root.survivorWeaponFire(); _root.checkHitsOnSurvivors(); _root.depthSortFriendlies(); }; } function enemyStopStart(butName) { _root[butName].onEnterFrame = function () { theZombieDirector(currentZombieThreat); }; } function pauseGame() { if (gamePaused == true) { if (reloadAnimPlaying == true) { mainChar.mainGun.play(); } gameStopStart("game"); enemyStopStart("makeEnemy"); fireButton("stageBG"); mainChar.onEnterFrame = moveCharacter; gamePaused = false; timeClock = setInterval(passingTime, 1000); startTimer(location[currentTownLocation].levelTime); for (v in aliveZombies) { aliveZombies[v].ref.play(); } } else { if (reloadAnimPlaying == true) { mainChar.mainGun.stop(); } delete game.onEnterFrame; delete mainChar.onEnterFrame; delete makeEnemy.onEnterFrame; delete stageBG.onPress; delete stageBG.onRelease; gamePaused = true; clearInterval(timeClock); mainChar.legs.gotoAndStop("idle"); for (v in aliveZombies) { aliveZombies[v].ref.stop(); } stopFire(); } } function cleanUpZombies() { for (i in deadZombies) { deadZombies[i].ref.removeMovieClip(); deadZombies.splice(i, 1); deadZombieCount = 0; } for (o in enemyOnScreen) { enemyOnScreen[o].ref.removeMovieClip(); enemyOnScreen.splice(o, 1); } for (p in aliveZombies) { aliveZombies[p].ref.removeMovieClip(); aliveZombies.splice(p, 1); } } function cleanUpScreen() { _root.stopMusic(); cleanUpSurvivors(); removeMapOverlay(); for (p in enemyOnScreen) { enemyOnScreen[p].ref.removeMovieClip(); enemyOnScreen.splice(p, 1); } for (i in deadZombies) { deadZombies[i].ref.removeMovieClip(); deadZombies.splice(i, 1); deadZombieCount = 0; } for (e in roundsOnScreen) { roundsOnScreen[e].ref.removeMovieClip(); roundsOnScreen.splice(e, 1); } for (p in aliveZombies) { aliveZombies[p].ref.removeMovieClip(); aliveZombies.splice(p, 1); } } function startNextLevel() { removeMovieClip(_root.timeManager); _root.mainBlackOut._visible = true; _root.mainBlackOut.alphaTo(100, 0); _root.mainBlackOut.alphaTo(0, 2, "easeOutSine", 0.1, hideBlackOut); timeManagerOpen = false; currentLevel = "day_" + _root.levelUp; zombiesKilled = 0; zombiesCreated = 0; bullet = 0; x = 0; resetSunRise(); fillWeaponMagazines(); pauseGame(); timeClock = setInterval(passingTime, 700); mainChar.gotoAndStop("alive"); startTimer(location[currentTownLocation].levelTime); setupLighting(); if (_root[currentWeapon].name == "chainsaw") { chainsawSound = new Sound(stageBG); chainsawSound.attachSound("sound_chainsawIdle"); chainsawSound.setVolume(100); chainsawSound.start(0, 999); } else { chainsawSound.stop("sound_chainsawIdle"); } } function playChainsawIdle() { chainsawSound = new Sound(stageBG); chainsawSound.attachSound("sound_chainsawIdle"); chainsawSound.setVolume(100); chainsawSound.start(0, 999); } function playChainsawPullSound() { chainsawPullSound = new Sound(stageBg); chainsawPullSound.attachSound("sound_chainsawPull"); chainsawPullSound.volumeTo(100); chainsawPullSound.start(0, 1); } function playChainsawOffSound() { chainsawPullSound = new Sound(stageBg); chainsawPullSound.attachSound("sound_chainsawOff"); chainsawPullSound.volumeTo(100); chainsawPullSound.start(0, 1); } function fireButton(butName) { _root[butName].onPress = function () { _root.fire(); }; _root[butName].onRelease = function () { _root.stopFire(); }; } function swapWeapon(weaponName) { currentWeapon = weaponName; mainGunRef.gotoAndStop(weaponName); if (_root[currentWeapon].name != "chainsaw") { chainsawSound.stop("sound_chainsawIdle"); } } function stopChainsawIdle() { chainsawSound.stop("sound_chainsawWorking"); chainsawSound.stop("sound_chainsawIdle"); } function fire() { if (((ammoInMag > 0) && (reloading == false)) && (pumping == false)) { if ((_root[currentWeapon].fireMode == "auto") && (firing == false)) { firing = true; attachRound("hero"); automaticFire = setInterval(attachRound, _root[currentWeapon].weaponRPM, "hero"); if (_root[currentWeapon].name == "chainsaw") { chainsawSound = new Sound(stageBG); chainsawSound.attachSound("sound_chainsawWorking"); chainsawSound.setVolume(20); chainsawSound.start(0, 999); } } else { if ((_root[currentWeapon].fireMode == "thrown") && (reloading == false)) { throwingAWeapon = true; chargingThrow = setInterval(chargeThrow, 20); } else { firing = true; attachRound("hero"); } if (_root[currentWeapon].pumpWeapon == true) { pumpWeapon(); } } mainGunRef.muzzleFlash.play(); } else if (((reloading == false) && (ammoInMag <= 0)) && (_root[currentWeapon].fireMode != "auto")) { reloadWeapon(); } else if ((((_root[currentWeapon].name == "shotgun") && (reloading)) && (!interruptingReload)) && (ammoInMag >= 1)) { interruptingReload = true; reloadAnimPlaying = false; bringBackWeapon = setInterval(raiseWeapon, 800); mainGunRef.gotoAndPlay("shogtun_bringUpWeapon"); } } function stopFire() { if ((_root[currentWeapon].fireMode == "thrown") && (throwingAWeapon == true)) { throwingAWeapon = false; thrownWeapon(); } firing = false; mainGunRef.muzzleFlash.gotoAndStop("off"); if (_root[currentWeapon].name == "flameThrower") { mainGunRef.muzzleFlash.gotoAndPlay("off"); } clearInterval(automaticFire); if (_root[currentWeapon].name == "chainsaw") { chainsawSound.stop("sound_chainsawWorking"); chainsawSound = new Sound(stageBG); chainsawSound.attachSound("sound_chainsawEnd"); chainsawSound.setVolume(60); chainsawSound.start(0, 1); } } function reloadWeapon() { _root[currentWeapon].recoiling = false; stopFire(); clearInterval(reloadinTime); if (_root[currentWeapon].name == "shotgun") { shellsToLoad = shotgun.magazineCapacity - ammoInMag; totalReloadTime = (_root[currentWeapon].reloadTime * shellsToLoad) + 800; reloading = true; pumping = false; mainGunRef.gotoAndPlay(_root[currentWeapon].name + "_Reloading"); clearInterval(pumpTime); } else { clearInterval(pumpTime); reloading = true; playReloadSound(); mainGunRef.gotoAndPlay(_root[currentWeapon].name + "_Reloading"); reloadAnimPlaying = true; } } function reloadEmptyWeapon() { if (((_root[currentWeapon].reloadType == "auto") && (ammoInMag <= 0)) && (!autoReloading)) { autoReloading = true; reloadWeapon(); } } function playReloadSound() { reloadingSound = new Sound(stageBG); reloadingSound.attachSound(("sound_" + _root[currentWeapon].name) + "Reload"); reloadingSound.setVolume(100); reloadingSound.start(0, 1); } function reloadMagazine() { autoReloading = false; reloading = false; pumping = false; ammoInMag = ammoInMag; if (_root[currentWeapon].name != "shotgun") { ammoInMag = _root[currentWeapon].magazineCapacity; } clearInterval(reloadinTime); clearInterval(pumpTime); } function pumpWeapon() { pumping = true; reloading = false; interruptingReload = false; clearInterval(reloadinTime); mainGunRef.gotoAndPlay(_root[currentWeapon].name + "_Pumping"); pumpTime = setInterval(pumpedWeapon, _root[currentWeapon].pumpTime); } function pumpedWeapon() { pumping = false; reloading = false; clearInterval(pumpTime); clearInterval(reloadinTime); } function raiseWeapon() { reloading = false; autoReloading = false; pumping = false; interruptingReload = false; clearInterval(pumpTime); clearInterval(reloadinTime); clearInterval(bringBackWeapon); } function pumpWeaponSound() { pumpSound = new Sound(stageBG); pumpSound.attachSound(("sound_" + _root[currentWeapon].name) + "Pump"); pumpSound.setVolume(100); pumpSound.start(0, 1); } function shellReloadSound() { shellSound = new Sound(stageBG); shellSound.attachSound(("sound_" + _root[currentWeapon].name) + "ShellReload"); shellSound.setVolume(100); shellSound.start(0, 1); } function bowReloadSound() { shellSound = new Sound(stageBG); shellSound.attachSound("sound_bowDraw"); shellSound.setVolume(100); shellSound.start(0, 1); } function attachRound(ownerName) { bullet++; ammoInMag--; if (ammoInMag <= 0) { stopFire(); } if (((_root[currentWeapon].recoilAnimated == true) && (_root[currentWeapon].recoiling == false)) && (!reloading)) { _root[currentWeapon].recoiling = true; mainGunRef.gotoAndPlay(_root[currentWeapon].name + "_Recoil"); } firing = true; firingSound = new Sound(stageBG); firingSound.attachSound(("sound_" + _root[currentWeapon].name) + "Fire"); firingSound.setVolume(100); firingSound.start(0, 1); var _local3 = new Object(); _local3.x = mainGunRef.barrelEnd._x; _local3.y = mainGunRef.barrelEnd._y; mainGunRef.localToGlobal(_local3); if (_root[currentWeapon].shotsPerRound > 1) { bullet++; shellCasing = random(4) + 1; if (_root[currentWeapon].name == "shotgun") { mainGunRef.ejectionPort.attachMovie("shellcasing_Shotgun" + shellCasing, "casing" + bullet, bullet + 98); } else { mainGunRef.ejectionPort.attachMovie("shellcasing_noPumpShotgun" + shellCasing, "casing" + bullet, bullet + 98); } roundsToFire = _root[currentWeapon].shotsPerRound; while (roundsToFire > -1) { bullet++; var round = _root.attachMovie("round", "round" + bullet, bullet + 350000); if (_root[currentWeapon].showTracers == true) { randomlyShowATracer = random(2) + 1; if (randomlyShowATracer > 1) { round.gotoAndPlay("on"); } else { round.gotoAndStop("off"); } } else { round.gotoAndStop("off"); } round._x = _local3.x - random(50); round._y = _local3.y; round.angle = currentAngle - random(_root[currentWeapon].accuracy); round._rotation = round.angle; round.onEnterFrame = function () { this.x = Math.cos((this.angle * Math.PI) / 180) * _root[currentWeapon].roundSpeed; this.y = Math.sin((this.angle * Math.PI) / 180) * _root[currentWeapon].roundSpeed; this._x = this._x - this.x; this._y = this._y - this.y; }; roundsOnScreen.push({ref:_root["round" + bullet], damage:_root[currentWeapon].damage, headShotDamage:_root[currentWeapon].headShotDamage, owner:ownerName}); roundsToFire--; } } else { if (_root[currentWeapon].casingEject == true) { shellCasing = random(3) + 1; mainGunRef.ejectionPort.attachMovie((("shellcasing_" + _root[currentWeapon].weaponGroup) + "_") + shellCasing, "casing" + bullet, bullet + 98); } if ((_root[currentWeapon].name == "flameThrower") && (ownerName == "hero")) { var _local5 = _root.attachMovie("flameParticle", "flame" + bullet, bullet + 320000); _local5._x = _local3.x; _local5._y = _local3.y; _local5._xscale = (_local5._yscale = random(40) + 65); _local5._rotation = _local5._rotation + (random(10) - 5); roundsOnScreen.push({ref:_root["flame" + bullet], penetrateCount:0, damage:_root[currentWeapon].damage, headShotDamage:_root[currentWeapon].headShotDamage, owner:ownerName, range:_root[currentWeapon].range, type:_root[currentWeapon].type, originX:_local3.x, originY:_local3.y, proximity:0}); } else { var round = _root.attachMovie("round", "round" + bullet, bullet + 350000); } if ((_root[currentWeapon].showTracers == true) && (ownerName == "hero")) { if (_root[currentWeapon].name == "RPG") { round.gotoAndPlay("RPG"); } else if (_root[currentWeapon].name == "compoundBow") { round.gotoAndPlay("compoundBow"); } else { randomlyShowATracer = random(2) + 1; if (randomlyShowATracer > 1) { round.gotoAndPlay("on"); } else { round.gotoAndStop("off"); } } } else { round.gotoAndStop("off"); } round._x = _local3.x; round._y = _local3.y; round.angle = currentAngle - random(_root[currentWeapon].accuracy); round._rotation = round.angle; round.onEnterFrame = function () { var _local4 = Math.cos((round.angle * Math.PI) / 180) * _root[currentWeapon].roundSpeed; var _local3 = Math.sin((round.angle * Math.PI) / 180) * _root[currentWeapon].roundSpeed; this._x = this._x - _local4; this._y = this._y - _local3; }; roundsOnScreen.push({ref:_root["round" + bullet], penetrateCount:0, damage:_root[currentWeapon].damage, headShotDamage:_root[currentWeapon].headShotDamage, owner:ownerName, range:_root[currentWeapon].range, type:_root[currentWeapon].type, originX:_local3.x, originY:_local3.y, proximity:0}); } } function sortZombieDepths() { var _local2 = new Array(); for (var _local1 in enemyOnScreen) { if (enemyOnScreen[_local1].ref != null) { enemyOnScreen[_local1].depth = enemyOnScreen[_local1].ref._y * 1000; _local2.push(enemyOnScreen[_local1]); } } _local2.sortOn("depth", Array.NUMERIC, Array.DESCENDING); var _local1 = 0; while (_local1 < _local2.length) { _local2[_local1].ref.swapDepths(_local1 * 1000); _local1++; } } function sortDeadZombies() { var _local2 = new Array(); for (var _local1 in deadZombies) { if (deadZombies[_local1].ref != null) { deadZombies[_local1].ref.depth = deadZombies[_local1].ref._y * 100; _local2.push(deadZombies[_local1]); } } _local2.sortOn("depth", Array.NUMERIC); var _local1 = 0; while (_local1 < _local2.length) { _local2[_local1].ref.swapDepths(_local1 * 100); _local1++; } } function collisionTest() { reloadEmptyWeapon(); sortZombieDepths(); hud.ammoCountHud.debug_ammoCount.text = ammoInMag; hud.dayNumber.text = "NIGHT " + levelUp; deathToll.text = zombiesKilled; hud.wallHealthIndicator.wallhealth.text = Math.round(wall.health / 100); zombieProximityCheck(); zombieProximitySort(); for (i in roundsOnScreen) { if (((roundsOnScreen[i].ref._x < -150) || (roundsOnScreen[i].ref._x > 900)) || (roundsOnScreen[i].ref._y < -50)) { roundsOnScreen[i].ref.removeMovieClip(); roundsOnScreen.splice(i, 1); } if ((roundsOnScreen[i].type == "frag") || (roundsOnScreen[i].type == "melee")) { currentRoundProx = Math.round(Math.sqrt(((roundsOnScreen[i].originX - roundsOnScreen[i].ref._x) * (roundsOnScreen[i].originX - roundsOnScreen[i].ref._x)) + ((roundsOnScreen[i].originY - roundsOnScreen[i].ref._y) * (roundsOnScreen[i].originY - roundsOnScreen[i].ref._y)))); if (currentRoundProx >= roundsOnScreen[i].range) { roundsOnScreen[i].ref.removeMovieClip(); roundsOnScreen.splice(i, 1); } } } for (j in aliveZombies) { enemyOnScreen[j].ref.zombieHealth.text = enemyOnScreen[j].health; enemyOnScreen[j].ref.zombieDead.text = enemyOnScreen[j].dead; if (aliveZombies[j].dead == false) { for (t in activeTraps) { if (activeTraps[t].ref.collisionFeet.hitTest(aliveZombies[j].ref.collisionFeet)) { if (activeTraps[t].type == "bearTrap") { aliveZombies[j].trapped = true; bearTrapCloseSound = new Sound(stageBG); bearTrapCloseSound.attachSound("sound_trapShut"); bearTrapCloseSound.setVolume(100); bearTrapCloseSound.start(0, 1); zombieTrapScream = new Sound(stageBG); zombieTrapScream.attachSound("sound_zombieFast"); zombieTrapScream.setVolume(100); zombieTrapScream.start(0, 1); activeTraps[t].ref.gotoAndStop("snap"); aliveZombies[j].ref.gotoAndPlay("trapped"); removeTrapOnMapFromExplosion(activeTraps[t].location); activeTraps.splice(t, 1); } else if (activeTraps[t].type == "mine") { spawnFragments(30, activeTraps[t].ref._x, activeTraps[t].ref._y + 60, activeTraps[t].range, "frag", activeTraps[t].damage); explosionNumber++; _root.attachMovie("explosion_grenade", "grensplosion" + explosionNumber, explosionNumber + 48000); _root["grensplosion" + explosionNumber]._x = activeTraps[t].ref._x; _root["grensplosion" + explosionNumber]._y = activeTraps[t].ref._y + 60; _root["grensplosion" + explosionNumber].play; removeTrapOnMapFromExplosion(activeTraps[t].location); activeTraps[t].ref.removeMovieClip(); activeTraps.splice(t, 1); } } } if (aliveZombies[j].trapped) { aliveZombies[j].health = aliveZombies[j].health - (random(0.5) + 0.1); if ((aliveZombies[j].health <= 0) && (aliveZombies[j].beingExploded == false)) { deathSound = new Sound(stageBG); deathSound.attachSound("sound_zombieDeath_" + (random(11) + 1)); deathSound.setVolume(100); deathSound.start(0, 1); deadZombies.push({ref:aliveZombies[j].ref}); randomDeath = random(3) + 1; aliveZombies[j].ref.gotoAndPlay("fallBackwards" + randomDeath); zombiesKilled++; overallDeadZombies++; deadZombieCount++; currentZombieThreat = currentZombieThreat - aliveZombies[j].threat; aliveZombies[j].dead = true; aliveZombies.splice(j, 1); liveZombieCount--; } } if (((aliveZombies[j].ref._x > (520 + ((aliveZombies[j].ref._y * 20) / 100))) && ((!aliveZombies[j].idle) == true)) && (aliveZombies[j].dead == false)) { aliveZombies[j].ref.gotoAndPlay("idlestop1"); aliveZombies[j].idle = true; } else if (((aliveZombies[j].idle == true) && (!wall.destroyed)) && (aliveZombies[j].dead == false)) { if (aliveZombies[j].ref.attackingWall == false) { aliveZombies[j].ref.gotoAndPlay("attackWall" + random(2)); } if (aliveZombies[j].armed) { wall.health = wall.health - ((aliveZombies[j].damage * 1.5) * zombieDamageMultiplier); } else { wall.health = wall.health - (aliveZombies[j].damage * zombieDamageMultiplier); } checkWallStatus(); if (wall.health <= -1) { wall.destroyed = true; } } else if ((((aliveZombies[j].idle == false) && (aliveZombies[j].dead == false)) && (aliveZombies[j].beingExploded == false)) && (aliveZombies[j].trapped == false)) { aliveZombies[j].ref._x = aliveZombies[j].ref._x + aliveZombies[j].speed; aliveZombies[j].directionCount--; if (aliveZombies[j].directionCount < 0) { var _local5 = "direction" + (random(3) + 1); aliveZombies[j].directionCount = aliveZombies[j].directionCountMax; switch (_local5) { case "direction1" : aliveZombies[j].currentDirection = "up"; break; case "direction2" : aliveZombies[j].currentDirection = "down"; break; case "direction3" : aliveZombies[j].currentDirection = "straight"; break; default : aliveZombies[j].currentDirection = "straight"; } } if ((aliveZombies[j].ref._y > 120) && (aliveZombies[j].ref._y < 300)) { switch (aliveZombies[j].currentDirection) { case "straight" : break; case "up" : aliveZombies[j].ref._y = aliveZombies[j].ref._y - (aliveZombies[j].speed / 3.5); break; case "down" : aliveZombies[j].ref._y = aliveZombies[j].ref._y + (aliveZombies[j].speed / 3.5); break; } } } else if ((wall.destroyed && (aliveZombies[j].idle == true)) && (aliveZombies[j].dead == false)) { wall.health = 0; if ((aliveZombies[j].animating == false) && (aliveZombies[j].type != "zombieDog")) { aliveZombies[j].ref.gotoAndPlay(random(10) + 25); aliveZombies[j].animating = true; } else if ((aliveZombies[j].type == "zombieDog") && (aliveZombies[j].animating == false)) { aliveZombies[j].ref.gotoAndPlay("walk1"); aliveZombies[j].animating = true; } if ((aliveZombies[j].ref._x <= (_root.mainChar._x + 39)) && (!aliveZombies[j].eating)) { aliveZombies[j].ref._xscale = 100; aliveZombies[j].ref._x = aliveZombies[j].ref._x + 1; } if ((aliveZombies[j].ref._x >= (_root.mainChar._x + 40)) && (!aliveZombies[j].eating)) { aliveZombies[j].ref._xscale = -100; aliveZombies[j].ref._x = aliveZombies[j].ref._x - 1; } if ((aliveZombies[j].ref._y <= (_root.mainChar._y + 40)) && (!aliveZombies[j].eating)) { aliveZombies[j].ref._y = aliveZombies[j].ref._y + 1; } if ((aliveZombies[j].ref._y >= (_root.mainChar._y + 40)) && (!aliveZombies[j].eating)) { aliveZombies[j].ref._y = aliveZombies[j].ref._y - 1; } if (aliveZombies[j].ref.reach.hitTest(_root.mainChar._x + 70, _root.mainChar._y + 10, true)) { if (hero.isAlive) { aliveZombies[j].eating = true; _root.mainChar.gotoAndPlay("dead"); aliveZombies[j].ref.gotoAndPlay("lunge"); _root.attachMovie("gameOver", "gameOver", 993900); if (levelUp == 1) { gameOver.gameOverDays.gameOverDaysText.text = ("AFTER SURVIVING " + levelUp) + " DAY"; } else { gameOver.gameOverDays.gameOverDaysText.text = ("AFTER SURVIVING " + levelUp) + " DAYS"; } gameOver._alpha = 0; gameOver.alphaTo(100, 8, "easeOutSine"); hideCrosshairs(); hero.isAlive = false; delete mainChar.onEnterFrame; delete stageBG.onPress; delete stageBG.onRelease; } else if (!hero.isAlive) { aliveZombies[j].eating = true; aliveZombies[j].ref.gotoAndPlay("bendDown"); } } } } for (k in roundsOnScreen) { randomBloodPack = random(3) + 1; randomBloodAnim = random(fx_totalBloodAnims) + 1; randomBloodAnimHead = random(fx_totalBloodAnimsHead) + 1; randomBloodAnimChainsaw = random(fx_totalBloodAnimsChainsaw) + 1; if (roundsOnScreen[k].type == "impactExplosive") { for (v in aliveZombies) { if (((aliveZombies[v].ref.head.hitTest(roundsOnScreen[k].ref.collision) || (aliveZombies[v].ref.torso.hitTest(roundsOnScreen[k].ref.collision))) || (aliveZombies[v].ref.legs.hitTest(roundsOnScreen[k].ref.collision))) && (aliveZombies[v].dead == false)) { var _local2 = new Object(); _local2.x = roundsOnScreen[k].ref.collision._x + 70; _local2.y = roundsOnScreen[k].ref.collision._y; roundsOnScreen[k].ref.localToGlobal(_local2); roundsOnScreen[k].ref.removeMovieClip(); roundsOnScreen.splice(k, 1); spawnFragments(30, _local2.x, _local2.y, _root[currentWeapon].range, "frag", _root[currentWeapon].damage); explosionNumber++; _root.attachMovie("explosion_grenade", "grensplosion" + explosionNumber, explosionNumber + 680000); _root["grensplosion" + explosionNumber]._x = _local2.x; _root["grensplosion" + explosionNumber]._y = _local2.y; _root["grensplosion" + explosionNumber]._rotation = -90; _root["grensplosion" + explosionNumber].play; } } } for (t in activeTraps) { if ((activeTraps[t].ref.collision.hitTest(roundsOnScreen[k].ref.collision) && (activeTraps[t].type == "gasCylinder")) && (roundsOnScreen[k].owner == "hero")) { spawnFragments(30, activeTraps[t].ref._x, activeTraps[t].ref._y + 60, activeTraps[t].range, "frag", activeTraps[t].damage); explosionNumber++; _root.attachMovie("explosion_grenade", "grensplosion" + explosionNumber, explosionNumber + 48000); _root["grensplosion" + explosionNumber]._x = activeTraps[t].ref._x; _root["grensplosion" + explosionNumber]._y = activeTraps[t].ref._y + 60; _root["grensplosion" + explosionNumber].play; removeTrapOnMapFromExplosion(activeTraps[t].location); activeTraps[t].ref.removeMovieClip(); activeTraps.splice(t, 1); roundsOnScreen[k].ref.removeMovieClip(); roundsOnScreen.splice(k, 1); } } for (v in aliveZombies) { if (((roundsOnScreen[k].ref._x - aliveZombies[v].ref._x) < 100) && ((roundsOnScreen[k].ref._y - aliveZombies[v].ref._y) < 100)) { if (aliveZombies[v].ref.head.hitTest(roundsOnScreen[k].ref.collision) && (aliveZombies[v].dead == false)) { hitHelmet = random(5); if ((hitHelmet <= 2) && ((aliveZombies[v].type == "zombieSoldier") || (aliveZombies[v].type == "zombieSoldierSprint"))) { hitBodySound = new Sound(stageBG); hitBodySound.attachSound("zombie_hitBody2"); hitBodySound.setVolume(100); hitBodySound.start(0, 1); aliveZombies[v].ref["thudPackHead" + randomBloodPack].gotoAndPlay("base1"); roundsOnScreen[k].ref.removeMovieClip(); roundsOnScreen.splice(k, 1); } else { aliveZombies[v].health = aliveZombies[v].health - (roundsOnScreen[k].headShotDamage + random(3)); if (roundsOnScreen[k].owner == "hero") { switch (_root[currentWeapon].name) { case "chainsaw" : aliveZombies[v].ref["bloodPackHead" + randomBloodPack].gotoAndPlay("chainsaw" + randomBloodAnimChainsaw); hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitChainsaw" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); var _local3 = new Object(); _local3.x = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._x; _local3.y = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._y + 45; aliveZombies[v].ref["bloodPackHead" + randomBloodPack].localToGlobal(_local3); if (aliveZombies[v].type == "zombieDog") { _local3.x = aliveZombies[v].ref.head._x + 5; _local3.y = aliveZombies[v].ref.head._y + 5; aliveZombies[v].ref.head.localToGlobal(_local3); } zombieChainsawBloodParticle(_local3.x, _local3.y); break; case "compoundBow" : hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitHead" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); aliveZombies[v].ref["bloodPackHead" + randomBloodPack].gotoAndPlay("base" + randomBloodAnim); aliveZombies[v].arrowsStuckHead++; aliveZombies[v].ref.dummyHead.head.arrowPack.gotoAndStop("arrow" + aliveZombies[v].arrowsStuckHead); _local3 = new Object(); _local3.x = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._x; _local3.y = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._y + 45; if (aliveZombies[v].type == "zombieDog") { _local3.y = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._y; } aliveZombies[v].ref["bloodPackHead" + randomBloodPack].localToGlobal(_local3); zombieBloodParticle(_local3.x, _local3.y); break; case "flameThrower" : aliveZombies[v].burnDamageCountHead++; if (aliveZombies[v].burnDamageCountHead > roundsBeforeBurn) { aliveZombies[v].ref.dummyHead.head.flamepack.play(); } break; default : aliveZombies[v].ref["bloodPackHead" + randomBloodPack].gotoAndPlay("head" + randomBloodAnimHead); hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitHead1"); hitBodySound.setVolume(100); hitBodySound.start(0, 1); _local3 = new Object(); _local3.x = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._x; _local3.y = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._y + 45; if (aliveZombies[v].type == "zombieDog") { _local3.y = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._y; } aliveZombies[v].ref["bloodPackHead" + randomBloodPack].localToGlobal(_local3); zombieHeadBloodParticle(_local3.x, _local3.y); } } else { hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitHead" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); aliveZombies[v].ref["bloodPackHead" + randomBloodPack].gotoAndPlay("base" + randomBloodAnim); } aliveZombies[v].ref._x = aliveZombies[v].ref._x - 1; aliveZombies[v].ref.prevFrame; checkPenetration(); if ((aliveZombies[v].health <= 0) && (aliveZombies[v].beingExploded == false)) { deathSound = new Sound(stageBG); if (aliveZombies[v].type == "zombieDog") { deathSound.attachSound("sound_dogDeath_" + (random(5) + 1)); } else { deathSound.attachSound("sound_zombieDeath_" + (random(11) + 1)); } deathSound.setVolume(100); deathSound.start(0, 1); deadZombies.push({ref:aliveZombies[v].ref}); if (_root[currentWeapon].name == "compoundBow") { randomDeath = random(2) + 1; } else { randomDeath = random(3) + 1; } if (aliveZombies[v].ref._x > 450) { aliveZombies[v].ref.gotoAndPlay("fallBackwards" + randomDeath); zombiesKilled++; overallDeadZombies++; deadZombieCount++; currentZombieThreat = currentZombieThreat - aliveZombies[v].threat; aliveZombies[v].dead = true; aliveZombies.splice(v, 1); liveZombieCount--; } else { aliveZombies[v].ref.gotoAndPlay("fallHead" + randomDeath); zombiesKilled++; overallDeadZombies++; deadZombieCount++; currentZombieThreat = currentZombieThreat - aliveZombies[v].threat; aliveZombies[v].dead = true; aliveZombies.splice(v, 1); liveZombieCount--; } } } } if (aliveZombies[v].ref.torso.hitTest(roundsOnScreen[k].ref.collision) && (aliveZombies[j].dead == false)) { if ((((aliveZombies[v].type == "zombieSoldier") || (aliveZombies[v].type == "zombieSoldierSprint")) || (aliveZombies[v].type == "zombieSWAT")) || (aliveZombies[v].type == "zombieSWATSprint")) { hitBodySound = new Sound(stageBG); hitBodySound.attachSound("zombie_hitBody2"); hitBodySound.setVolume(100); hitBodySound.start(0, 1); aliveZombies[v].ref["thudPackTorso" + randomBloodPack].gotoAndPlay("base1"); roundsOnScreen[k].ref.removeMovieClip(); roundsOnScreen.splice(k, 1); } else { aliveZombies[v].health = aliveZombies[v].health - (roundsOnScreen[k].damage + random(2)); if (roundsOnScreen[k].owner == "hero") { switch (_root[currentWeapon].name) { case "chainsaw" : aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].gotoAndPlay("chainsaw" + randomBloodAnimChainsaw); hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitChainsaw" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); var _local3 = new Object(); _local3.x = aliveZombies[v].ref["bloodPackTorso" + randomBloodPack]._x; _local3.y = aliveZombies[v].ref["bloodPackTorso" + randomBloodPack]._y; if (aliveZombies[v].type == "zombieDog") { _local3.x = aliveZombies[v].ref.torso._x - 30; _local3.y = aliveZombies[v].ref.torso._y - 30; } aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].localToGlobal(_local3); zombieChainsawBloodParticle(_local3.x, _local3.y); break; case "flameThrower" : aliveZombies[v].burnDamageCountTorso++; if (aliveZombies[v].burnDamageCountTorso > roundsBeforeBurn) { aliveZombies[v].ref.flamePackTorso.play(); } break; case "compoundBow" : hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitBody" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].gotoAndPlay("base" + randomBloodAnim); aliveZombies[v].arrowsStuckTorso++; aliveZombies[v].ref.dummyTorso.torso.arrowPack.gotoAndStop("arrow" + aliveZombies[v].arrowsStuckTorso); _local3 = new Object(); _local3.x = aliveZombies[v].ref["bloodPackTorso" + randomBloodPack]._x; _local3.y = aliveZombies[v].ref["bloodPackTorso" + randomBloodPack]._y; if (aliveZombies[v].type == "zombieDog") { _local3.y = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._y; } aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].localToGlobal(_local3); zombieBloodParticle(_local3.x, _local3.y); break; default : hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitBody" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].gotoAndPlay("base" + randomBloodAnim); _local3 = new Object(); _local3.x = aliveZombies[v].ref["bloodPackTorso" + randomBloodPack]._x; _local3.y = aliveZombies[v].ref["bloodPackTorso" + randomBloodPack]._y; if (aliveZombies[v].type == "zombieDog") { _local3.y = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._y; } aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].localToGlobal(_local3); zombieBloodParticle(_local3.x, _local3.y); } } else { hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitBody" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].gotoAndPlay("base" + randomBloodAnim); } currentRoundType = roundsOnScreen[k].type; checkPenetration(); aliveZombies[v].ref._x = aliveZombies[v].ref._x - _root[currentWeapon].knockBack; aliveZombies[v].ref.prevFrame; if ((aliveZombies[v].health <= 0) && (aliveZombies[v].beingExploded == false)) { deathSound = new Sound(stageBG); if (aliveZombies[v].type == "zombieDog") { deathSound.attachSound("sound_dogDeath_" + (random(5) + 1)); } else { deathSound.attachSound("sound_zombieDeath_" + (random(11) + 1)); } deathSound.setVolume(100); deathSound.start(0, 1); deadZombies.push({ref:enemyOnScreen[j].ref}); randomDeath = random(3) + 1; if ((currentRoundType == "frag") && (randomDeath > 1)) { aliveZombies[v].ref.gotoAndPlay("exploded1"); } else { aliveZombies[v].ref.gotoAndPlay("fallBackwards" + randomDeath); } zombiesKilled++; overallDeadZombies++; deadZombieCount++; currentZombieThreat = currentZombieThreat - aliveZombies[v].threat; aliveZombies[v].dead = true; aliveZombies.splice(v, 1); liveZombieCount--; sunRiseCheck(); } } } if (aliveZombies[v].ref.legs.hitTest(roundsOnScreen[k].ref.collision) && (aliveZombies[j].dead == false)) { aliveZombies[v].health = aliveZombies[v].health - (roundsOnScreen[k].damage + random(1)); if (roundsOnScreen[k].owner == "hero") { switch (_root[currentWeapon].name) { case "chainsaw" : aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].gotoAndPlay("chainsaw" + randomBloodAnimChainsaw); hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitChainsaw" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); break; case "flameThrower" : aliveZombies[v].burnDamageCountLegs++; if (aliveZombies[v].burnDamageCountLegs > roundsBeforeBurn) { aliveZombies[v].ref.burnDamageCountLegs.play(); } break; case "compoundBow" : hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitBody" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); aliveZombies[v].ref["bloodPackLegs" + randomBloodPack].gotoAndPlay("base" + randomBloodAnim); aliveZombies[v].arrowsStuckLegs++; aliveZombies[v].ref.dummyFrontUpperLeg.arrowPack.gotoAndStop("arrow" + aliveZombies[v].arrowsStuckLegs); break; default : aliveZombies[v].ref["bloodPackLegs" + randomBloodPack].play(); hitLegSound = new Sound(stageBG); hitLegSound.attachSound("sound_hitBody1"); hitLegSound.setVolume(100); hitLegSound.start(0, 1); var _local3 = new Object(); _local3.x = aliveZombies[v].ref["bloodPackLegs" + randomBloodPack]._x; _local3.y = aliveZombies[v].ref["bloodPackLegs" + randomBloodPack]._y; aliveZombies[v].ref["bloodPackLegs" + randomBloodPack].localToGlobal(_local3); zombieLegBloodParticle(_local3.x, _local3.y); } } else { hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitBody" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); aliveZombies[v].ref["bloodPackLegs" + randomBloodPack].gotoAndPlay("base" + randomBloodAnim); } checkPenetration(); aliveZombies[v].ref._x = aliveZombies[v].ref._x - 2; aliveZombies[v].ref.prevFrame; if ((aliveZombies[v].health <= 0) && (aliveZombies[v].beingExploded == false)) { deathSound = new Sound(stageBG); if (aliveZombies[v].type == "zombieDog") { deathSound.attachSound("sound_dogDeath_" + (random(5) + 1)); } else { deathSound.attachSound("sound_zombieDeath_" + (random(11) + 1)); } deathSound.setVolume(100); deathSound.start(0, 1); randomDeath = random(3) + 1; if (aliveZombies[v].ref._x > 450) { aliveZombies[v].ref.gotoAndPlay("fallBackwards" + randomDeath); zombiesKilled++; overallDeadZombies++; deadZombieCount++; liveZombieCount--; currentZombieThreat = currentZombieThreat - aliveZombies[v].threat; aliveZombies[v].dead = true; aliveZombies.splice(v, 1); } else { aliveZombies[v].ref.gotoAndPlay("fallForward" + randomDeath); zombiesKilled++; overallDeadZombies++; deadZombieCount++; liveZombieCount--; currentZombieThreat = currentZombieThreat - aliveZombies[v].threat; aliveZombies[v].dead = true; aliveZombies.splice(v, 1); sunRiseCheck(); } } } } } } } } function ceaseFire() { firing = false; clearInterval(weaponDelay); mainGunRef.muzzleFlash.gotoAndStop(1); } function turretControl() { var _local2 = new Object(); _local2.x = mainGunRef._x; _local2.y = mainGunRef._y; mainGunRef._parent.localToGlobal(_local2); var _local4 = _local2.x - _root._xmouse; var _local3 = _local2.y - _root._ymouse; var _local5 = Math.atan2(_local3, _local4) * 57.2957795130823; currentAngle = _local5; if (currentAngle > 15) { currentAngle = 15; } if (currentAngle < -10) { currentAngle = -10; } mainGunRef._rotation = currentAngle; } stop(); var overallDeadZombies = 0; delete game.onEnterFrame; delete mainChar.onEnterFrame; delete makeEnemy.onEnterFrame; delete stageBG.onPress; delete stageBG.onRelease; fscommand ("allowscale", false); enemyStopStart("makeEnemy"); _quality = "medium"; mouseInitialised = "notyet"; _root.attachMovie("blackOut", "mainBlackOut", 999788); _root.mainBlackOut.alphaTo(0, 1.5, "easeOutSine", 0.5, hideBlackOut); _root.mainBlackOut.depth = 994000 /* 0x0F2AD0 */; _root.attachMovie("hud", "hud", 894351); _root.hud._x = 660; _root.hud._y = 335.4; _root.attachMovie("mainCharacter", "mainChar", 97500); mainChar._x = 605; mainChar._y = 175; setupSurvivorSlots(); setupSurvivors(); assignSurvivorWeapons(); addHeroToSurvivorArray(); bullet = 0; bulletLevel = 1; projectile = 0; smokePuff = 0; firstRound = true; reloading = false; reloadAnimPlaying = false; autoReloading = false; pumping = false; firing = false; interruptingReload = false; wall_health = 1000; currentLevel = "day_1"; levelUp = 1; zombiesKilled = 0; chainsawSoundPlaying = false; optionsLoaded = false; zombiesAnimating = false; gamePaused = false; endGameStarted = false; currentZombieThreat = 0; switchingWeapons = false; currentTownLocation = "glenDale"; createTownMapOverlay(currentTownLocation); setupLighting(); delay = 6; roundsOnScreen = new Array(); enemyOnScreen = new Array(); deadZombies = new Array(); aliveZombies = new Array(); x = 1; zombiesCreated = 0; var bodysOnScreenTime = 50; showCrosshairs(); startTimer(location[currentTownLocation].levelTime); mainGunRef = mainChar.mainGun; bgMusic = new Sound(musicAmbience); bgMusic.attachSound("music_track1"); bgMusic.setVolume(100); bgMusic.start(0, 999999); function removeThisZombie(zombieRef) { if (deadZombieCount >= deadZombieCountMax) { _root[zombieRef].alphaTo(0, 0.3, "linear", 0, function () { removeMovieClip(_root[zombieRef]); }); deadZombieCount--; } } deadZombieCount = 0; deadZombieCountMax = 6; removeZombieDelay = 10000; function zombieProximityCheck() { var _local2 = {x:_root.mainChar.mainGun.barrelEnd._x, y:_root.mainChar.mainGun.barrelEnd._y}; _root.mainChar.mainGun.barrelEnd.localToGlobal(_local2); for (v in aliveZombies) { _root.aliveZombies[v].targetX = _root.aliveZombies[v].ref._x; _root.aliveZombies[v].targetY = _root.aliveZombies[v].ref._y - 45; _root.aliveZombies[v].proximity = Math.round(Math.sqrt(((_local2.x - _root.aliveZombies[v].targetX) * (_local2.x - _root.aliveZombies[v].targetX)) + ((_local2.y - _root.aliveZombies[v].targetY) * (_local2.y - _root.aliveZombies[v].targetY)))); aliveZombies[v].ref.zombieProximity.text = v; } } function zombieProximitySort() { _root.aliveZombies.sortOn("proximity", Array.DESCENDING, Array.NUMERIC); } function hideBlackOut() { _root.mainBlackOut._visible = false; } function endGame() { hideCrosshairs(); if (levelUp > 39) { _root.attachMovie("ending2_badEnding", "endingAnim", 999002); _root.endingAnim.gotoAndPlay(1); } else { _root.attachMovie("ending2_goodEnding", "endingAnim", 999002); _root.endingAnim.gotoAndPlay(1); } } function loadHints() { if (hints[_root.levelUp] == "") { timeManager.theClipBoard.hintCard._alpha = 0; } else { timeManager.theClipBoard.hintCard._alpha = 100; timeManager.theClipBoard.hintCard.hintText.text = hints[_root.levelUp]; } } hints = new Array(); hints.push("", "MORE SURVIVORS MEANS MORE CAN BE DONE", "TIME SEARCHING FOR WEAPONS ADDS UP", "SOME ZOMBIES CARRY WEAPONS YOU CAN USE", "", "SPACEBAR SWITCHES WEAPONS", "HIT 'R' TO RELOAD YOUR WEAPON", "", "ANY SEARCHING CAN BE DANGEROUS", "BETTER WEAPONS TAKE TIME TO FIND", "", "REMEMBER TO WRITE TOMMOROW'S NOTE", "DON'T WASTE TIME OVER REPAIRING", "ESCAPE OPENS THE OPTIONS", "", "CALL MUM IF I LIVE", "BROKEN WALL PLUS ZOMBIES EQUALS DEATH", "", "OH I DON'T KNOW", "", "", "DON'T DIE", "", "KILL ZOMBIES...AND STUFF", "", "", "I THINK I CAN. I THINK I CAN.", "", "", "ZOMBIE ARMS AREN'T FOOD"); fx_totalBloodAnims = 4; fx_totalBloodAnimsHead = 2; fx_totalBloodAnimsChainsaw = 2; function moveCharacter() { if ((((((((!Key.isDown(65)) && (!Key.isDown(68))) && (!Key.isDown(87))) && (!Key.isDown(83))) && (!Key.isDown(37))) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { characterWalkAnim("idle"); } if ((Key.isDown(65) || (Key.isDown(37))) && (!blockFront.hitTest(mainChar._x + 90, mainChar._y + 100, true))) { this._x = this._x - hero.speed; characterWalkAnim("forward"); } if ((Key.isDown(68) || (Key.isDown(39))) && (!blockBack.hitTest(mainChar._x + 90, mainChar._y + 100, true))) { this._x = this._x + hero.speed; characterWalkAnim("backward"); } if (((Key.isDown(87) || (Key.isDown(38))) && (!blockTop.hitTest(mainChar._x + 90, mainChar._y + 100, true))) && (!blockBack.hitTest(mainChar._x + 90, mainChar._y + 100, true))) { this._y = this._y - hero.speed; if (Key.isDown(68)) { characterWalkAnim("backward"); } else if (Key.isDown(65)) { characterWalkAnim("forward"); } else { characterWalkAnim("up"); } } if (((Key.isDown(83) || (Key.isDown(40))) && (!blockFront.hitTest(mainChar._x + 90, mainChar._y + 100, true))) && (!blockBottom.hitTest(mainChar._x + 90, mainChar._y + 100, true))) { this._y = this._y + hero.speed; if (Key.isDown(68) || (Key.isDown(39))) { characterWalkAnim("backward"); } else if (Key.isDown(65) || (Key.isDown(37))) { characterWalkAnim("forward"); } else { characterWalkAnim("down"); } } if (Key.isDown(82)) { if ((reloading == false) && (ammoInMag != _root[currentWeapon].magazineCapacity)) { reloadWeapon(); } if (Key.isDown(49)) { _root.swapWeapon("pistol"); } } } function characterWalkAnim(currentDirection) { _root.mainChar.legs.gotoAndStop(currentDirection); } hero = new Object(); hero.health = 100; hero.speed = 5; hero.isAlive = true; mainChar.depthSwappedWith5 = false; keyListener = new Object(); keyListener.onKeyDown = function () { if (((Key.isDown(32) && (switchingWeapons == false)) && (firing == false)) && (secondaryWeapon != null)) { switchWeapons(); handlingSound = new Sound(stageBG); handlingSound.attachSound("sound_switchWeapons"); handlingSound.setVolume(100); handlingSound.start(0, 1); if (_root[currentWeapon].name == "chainsaw") { chainsawSound = new Sound(stageBG); chainsawSound.attachSound("sound_chainsawIdle"); chainsawSound.setVolume(100); chainsawSound.start(0, 999); } } if (Key.isDown(27)) { loadOptions(); } }; keyListener.onKeyUp = function () { if ((switchingWeapons == true) && (Key.isDown(32) == false)) { switchingWeapons = false; } }; Key.addListener(keyListener); _root.mainChar.onEnterFrame = moveCharacter; function zombieGroanSound(zombieType) { playASound = random(10) + 1; if (playASound == 1) { zombieGroan = new Sound(stageBG); zombieGroan.attachSound("sound_zombie" + zombieType); zombieGroan.setVolume(100); zombieGroan.start(0, 1); } } function zombieHitWallSound() { zombieHitWallSnd = new Sound(stageBG); zombieHitWallSnd.attachSound("zombie_hitWall" + (random(2) + 1)); zombieHitWallSnd.setVolume(50); zombieHitWallSnd.start(0, 1); } function destroyBody() { this.removeMovieClip; } function zombieAppearance(zombieRef, isArmed) { randomZombieHead = random(zombieHeads) + 1; randomZombieTorso = random(zombieTorsos) + 1; randomHeadAccessory = random(zombieHeadAccessories) + 1; randomTorsoAccessory = random(zombieTorsoAccessories) + 1; randomTorsoColour = torsoColours[random(torsoColours.length)]; _root[zombieRef].dummyHead.attachMovie("zombieHead" + randomZombieHead, "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso" + randomZombieTorso, "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); if (isArmed) { _root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("armedWeapon" + random(numberZombieWeapons)); } _root[zombieRef].dummyTorso.torso.play(); _root[zombieRef].dummyHead.head.accessories.gotoAndStop(randomHeadAccessory); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop(randomTorsoAccessory); _root[zombieRef].dummyTorso.torso.torso.gotoAndStop(randomTorsoColour); _root[zombieRef].dummyFrontUpperArm.upperArm.gotoAndStop(randomTorsoColour); _root[zombieRef].dummyFrontLowerArm.lowerArm.gotoAndStop(randomTorsoColour); _root[zombieRef].dummyBackUpperArm.upperArm.gotoAndStop(randomTorsoColour); _root[zombieRef].dummyBackLowerArm.lowerArm.gotoAndStop(randomTorsoColour); randomLegColour = legColours[random(legColours.length)]; _root[zombieRef].dummyFrontUpperLeg.upperLeg.gotoAndStop(randomLegColour); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.gotoAndStop(randomLegColour); _root[zombieRef].dummyBackUpperLeg.upperLeg.gotoAndStop(randomLegColour); _root[zombieRef].dummyBackLowerLeg.lowerLeg.gotoAndStop(randomLegColour); _root[zombieRef].cacheAsBitmap = true; if (currentZombieType.name == "zombieSlow") { _root[zombieRef].gotoAndPlay(random(20) + 45); } if (currentZombieType.name == "zombieFast") { _root[zombieRef].gotoAndPlay(random(20) + 1); } if (currentZombieType.name == "zombieSprint") { _root[zombieRef].gotoAndPlay(random(10) + 80); } } function zombieAppearanceCustom(zombieRef, zombieType, zombieArmed) { randomZombieHead = random(zombieHeads) + 1; randomZombieTorso = random(zombieTorsos) + 1; randomHeadAccessory = random(zombieHeadAccessories) + 1; randomTorsoAccessory = random(zombieTorsoAccessories) + 1; randomTorsoColour = torsoColours[random(torsoColours.length)]; randomLegColour = legColours[random(legColours.length)]; if (zombieType == "zombieFatManSprint") { zombieType = "zombieFatMan"; } if (zombieType == "zombieFatWomanSprint") { zombieType = "zombieFatWoman"; } if (zombieType == "zombieSoldierSprint") { zombieType = "zombieSoldier"; } if (zombieType == "zombieSWATSprint") { zombieType = "zombieSWAT"; } switch (zombieType) { case "zombieSoldier" : _root[zombieRef].dummyHead.attachMovie("zombieHead1", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("armyHelmet"); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("armyVest"); _root[zombieRef].dummyBackHand.backHand.accessories.gotoAndStop("armyM4"); _root[zombieRef].dummyTorso.torso.torso.gotoAndStop("khaki"); _root[zombieRef].dummyFrontUpperArm.upperArm.gotoAndStop("khaki"); _root[zombieRef].dummyFrontLowerArm.lowerArm.gotoAndStop("khaki"); _root[zombieRef].dummyBackUpperArm.upperArm.gotoAndStop("khaki"); _root[zombieRef].dummyBackLowerArm.lowerArm.gotoAndStop("khaki"); _root[zombieRef].dummyFrontUpperLeg.upperLeg.gotoAndStop("khaki"); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.gotoAndStop("khaki"); _root[zombieRef].dummyBackUpperLeg.upperLeg.gotoAndStop("khaki"); _root[zombieRef].dummyBackLowerLeg.lowerLeg.gotoAndStop("khaki"); _root[zombieRef].cacheAsBitmap = true; break; case "zombieSWAT" : _root[zombieRef].dummyHead.attachMovie("zombieHead1", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("SWAT"); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("SWAT"); _root[zombieRef].dummyTorso.torso.torso.gotoAndStop("denim"); _root[zombieRef].dummyFrontUpperArm.upperArm.gotoAndStop("denim"); _root[zombieRef].dummyFrontLowerArm.lowerArm.gotoAndStop("denim"); _root[zombieRef].dummyBackUpperArm.upperArm.gotoAndStop("denim"); _root[zombieRef].dummyBackLowerArm.lowerArm.gotoAndStop("denim"); _root[zombieRef].dummyFrontUpperLeg.upperLeg.gotoAndStop("denim"); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.gotoAndStop("denim"); _root[zombieRef].dummyBackUpperLeg.upperLeg.gotoAndStop("denim"); _root[zombieRef].dummyBackLowerLeg.lowerLeg.gotoAndStop("denim"); _root[zombieRef].cacheAsBitmap = true; break; case "zombieFatCop" : _root[zombieRef].dummyHead.attachMovie("zombieHead1", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("copFat" + (random(3) + 1)); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("copFat"); _root[zombieRef].dummyBackHand.backHand.accessories.gotoAndStop("copNightStick"); _root[zombieRef].dummyTorso.torso.torso.colorTo(6737151, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(6737151, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.gotoAndStop("skin"); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(6737151, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.gotoAndStop("skin"); _root[zombieRef].dummyFrontUpperLeg.upperLeg.gotoAndStop("nearBlack"); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.gotoAndStop("nearBlack"); _root[zombieRef].dummyBackUpperLeg.upperLeg.gotoAndStop("nearBlack"); _root[zombieRef].dummyBackLowerLeg.lowerLeg.gotoAndStop("nearBlack"); _root[zombieRef].cacheAsBitmap = true; break; case "zombieDropRevolver" : _root[zombieRef].dummyHead.attachMovie("zombieHead1", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("copFat" + (random(3) + 1)); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("copFat"); _root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("copRevolver"); _root[zombieRef].dummyTorso.torso.torso.colorTo(6737151, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(6737151, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(16771797, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(6737151, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(16771797, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(7208, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(7208, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(7208, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(7208, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombieClown" : _root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso2", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("clown"); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("clown"); _root[zombieRef].dummyTorso.torso.torso.colorTo(6710988, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(39168, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(39168, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(6710988, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(6710988, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(13382400, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(13382400, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(13260, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(13260, 0); _root[zombieRef].dummyFrontFoot.foot.colorTo(10027008, 0); _root[zombieRef].dummyBackFoot.foot.colorTo(10027008, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombieMechanic" : _root[zombieRef].dummyHead.attachMovie("zombieHead2", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop(randomHeadAccessory); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("mechanic"); if (isArmed) { _root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("armedWeapon" + random(numberZombieWeapons)); } _root[zombieRef].dummyTorso.torso.torso.colorTo(3691610, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(3691610, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(3691610, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(3691610, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(3691610, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(3691610, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(3691610, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(3691610, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(3691610, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombiePriest" : _root[zombieRef].dummyHead.attachMovie("zombieHead1", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso2", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("priest"); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("priest"); _root[zombieRef].dummyBackHand.backHand.accessories.gotoAndStop("bible"); _root[zombieRef].dummyTorso.torso.torso.gotoAndStop("nearBlack"); _root[zombieRef].dummyFrontUpperArm.upperArm.gotoAndStop("nearBlack"); _root[zombieRef].dummyFrontLowerArm.lowerArm.gotoAndStop("nearBlack"); _root[zombieRef].dummyBackUpperArm.upperArm.gotoAndStop("nearBlack"); _root[zombieRef].dummyBackLowerArm.lowerArm.gotoAndStop("nearBlack"); _root[zombieRef].dummyFrontUpperLeg.upperLeg.gotoAndStop("nearBlack"); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.gotoAndStop("nearBlack"); _root[zombieRef].dummyBackUpperLeg.upperLeg.gotoAndStop("nearBlack"); _root[zombieRef].dummyBackLowerLeg.lowerLeg.gotoAndStop("nearBlack"); _root[zombieRef].cacheAsBitmap = true; break; case "zombieNewsReporter" : _root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("newsReporter"); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("newsReporter"); _root[zombieRef].dummyBackHand.backHand.accessories.gotoAndStop("microphone"); _root[zombieRef].dummyTorso.torso.torso.colorTo(13412704, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(13412704, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(13412704, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(13412704, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(13412704, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(3355443, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(3355443, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(3355443, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(3355443, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombieNewsCameraman" : _root[zombieRef].dummyHead.attachMovie("zombieHead1", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("newsCameraman"); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("newsCameraman"); _root[zombieRef].dummyBackHand.backHand.accessories.gotoAndStop("newsCamera"); _root[zombieRef].dummyTorso.torso.torso.colorTo(10040115, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(10040115, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(16771797, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(10040115, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(16771797, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(3355443, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(3355443, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(3355443, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(3355443, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombieFatWoman" : _root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("fatWoman" + (random(5) + 1)); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("fatWoman" + (random(5) + 1)); if (isArmed) { _root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("armedWeapon" + random(numberZombieWeapons)); } _root[zombieRef].dummyTorso.torso.torso.gotoAndStop("skin"); _root[zombieRef].dummyFrontUpperArm.upperArm.gotoAndStop("skin"); _root[zombieRef].dummyFrontLowerArm.lowerArm.gotoAndStop("skin"); _root[zombieRef].dummyBackUpperArm.upperArm.gotoAndStop("skin"); _root[zombieRef].dummyBackLowerArm.lowerArm.gotoAndStop("skin"); _root[zombieRef].dummyFrontUpperLeg.upperLeg.gotoAndStop("skin"); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.gotoAndStop("skin"); _root[zombieRef].dummyBackUpperLeg.upperLeg.gotoAndStop("skin"); _root[zombieRef].dummyBackLowerLeg.lowerLeg.gotoAndStop("skin"); _root[zombieRef].cacheAsBitmap = true; break; case "zombieFatMan" : _root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("fatMan" + (random(4) + 1)); if (isArmed) { _root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("armedWeapon" + random(numberZombieWeapons)); } zombieRandomClothesSet = "" + (random(4) + 1); switch (zombieRandomClothesSet) { case "1" : _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("fatMan1"); _root[zombieRef].dummyTorso.torso.torso.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(15260631, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(6697728, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(15260631, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(6697728, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(15260631, 0); break; case "2" : _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("fatMan2"); _root[zombieRef].dummyTorso.torso.torso.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(15260631, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(13158, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(13158, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(13158, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(13158, 0); break; case "3" : _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("fatMan3"); _root[zombieRef].dummyTorso.torso.torso.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(7500362, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(7500362, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(1510144, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(1510144, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(1510144, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(1510144, 0); break; case "4" : _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("fatMan4"); _root[zombieRef].dummyTorso.torso.torso.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(4868682, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(4868682, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(4868682, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(4868682, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(4993566, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(4993566, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(4993566, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(4993566, 0); break; } _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(6697728, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(15260631, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(6697728, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(15260631, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombiePrisoner" : _root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop(randomHeadAccessory); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("prisoner"); _root[zombieRef].dummyTorso.torso.torso.colorTo(16750848, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(16750848, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(16750848, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(16750848, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(16750848, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(16750848, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(16750848, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(16750848, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(16750848, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombieDropShotgun" : _root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("biker"); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("biker"); _root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("bikerShotgun"); _root[zombieRef].dummyTorso.torso.torso.colorTo(6737151, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(15260631, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(1313280, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(1313280, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(1313280, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(1313280, 0); _root[zombieRef].cacheAsBitmap = true; break; default : break; case "zombieDecayed" : _root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("decayed" + (random(4) + 1)); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("decayed" + (random(4) + 1)); if (isArmed) { _root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("armedWeapon" + random(numberZombieWeapons)); } _root[zombieRef].dummyFrontHand.frontHand.handskin.colorTo(8223810, 0); _root[zombieRef].dummyBackHand.backHand.handskin.colorTo(8223810, 0); _root[zombieRef].dummyTorso.torso.torso.gotoAndStop(randomTorsoColour); _root[zombieRef].dummyFrontUpperArm.upperArm.gotoAndStop(randomTorsoColour); _root[zombieRef].dummyFrontLowerArm.lowerArm.gotoAndStop(randomTorsoColour); _root[zombieRef].dummyBackUpperArm.upperArm.gotoAndStop(randomTorsoColour); _root[zombieRef].dummyBackLowerArm.lowerArm.gotoAndStop(randomTorsoColour); _root[zombieRef].dummyFrontUpperLeg.upperLeg.gotoAndStop(randomLegColour); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.gotoAndStop(randomLegColour); _root[zombieRef].dummyBackUpperLeg.upperLeg.gotoAndStop(randomLegColour); _root[zombieRef].dummyBackLowerLeg.lowerLeg.gotoAndStop(randomLegColour); _root[zombieRef].cacheAsBitmap = true; } _root[zombieRef].cacheAsBitmap = false; if (zombieArmed) { _root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("armedWeapon" + random(numberZombieWeapons)); } switch (currentZombieType.walkAnimation) { case "slow" : _root[zombieRef].gotoAndPlay(random(20) + 45); break; case "fast" : _root[zombieRef].gotoAndPlay(random(20) + 1); break; case "sprint" : _root[zombieRef].gotoAndPlay(random(10) + 80); break; } } var numberZombieWeapons = 5; var zombieDamageMultiplier = 1.5; zombieSlow = new Object(); zombieSlow.speed = 1.3; zombieSlow.health = 50; zombieSlow.damage = 3; zombieSlow.threat = 0.5; zombieSlow.common = true; zombieSlow.name = "zombieSlow"; zombieFast = new Object(); zombieFast.speed = 3; zombieFast.health = 40; zombieFast.damage = 2; zombieFast.threat = 0.75; zombieFast.common = true; zombieFast.name = "zombieFast"; zombieSprint = new Object(); zombieSprint.speed = 13; zombieSprint.health = 40; zombieSprint.damage = 2; zombieSprint.threat = 1; zombieSprint.common = true; zombieSprint.name = "zombieSprint"; zombieDog = new Object(); zombieDog.speed = 13.5; zombieDog.health = 30; zombieDog.damage = 1.5; zombieDog.threat = 0.25; zombieDog.common = true; zombieDog.name = "zombieDog"; zombieSoldier = new Object(); zombieSoldier.speed = 1.3; zombieSoldier.health = 40; zombieSoldier.damage = 2; zombieSoldier.threat = 1.5; zombieSoldier.common = false; zombieSoldier.name = "zombieSoldier"; zombieSoldier.walkAnimation = "fast"; zombieSoldierSprint = new Object(); zombieSoldierSprint.speed = 13; zombieSoldierSprint.health = 40; zombieSoldierSprint.damage = 2; zombieSoldierSprint.threat = 2; zombieSoldierSprint.common = false; zombieSoldierSprint.name = "zombieSoldierSprint"; zombieSoldierSprint.walkAnimation = "sprint"; zombieSWAT = new Object(); zombieSWAT.speed = 1.3; zombieSWAT.health = 40; zombieSWAT.damage = 2; zombieSWAT.threat = 1.25; zombieSWAT.common = false; zombieSWAT.name = "zombieSWAT"; zombieSWAT.walkAnimation = "fast"; zombieSWATSprint = new Object(); zombieSWATSprint.speed = 13; zombieSWATSprint.health = 40; zombieSWATSprint.damage = 2; zombieSWATSprint.threat = 2; zombieSWATSprint.common = false; zombieSWATSprint.name = "zombieSWATSprint"; zombieSWATSprint.walkAnimation = "sprint"; zombieFatCop = new Object(); zombieFatCop.speed = 1.3; zombieFatCop.health = 65; zombieFatCop.damage = 2; zombieFatCop.threat = 1; zombieFatCop.common = false; zombieFatCop.name = "zombieFatCop"; zombieFatCop.walkAnimation = "slow"; zombieDropRevolver = new Object(); zombieDropRevolver.speed = 1.3; zombieDropRevolver.health = 65; zombieDropRevolver.damage = 2; zombieDropRevolver.threat = 1; zombieDropRevolver.common = false; zombieDropRevolver.name = "zombieDropRevolver"; zombieDropRevolver.walkAnimation = "slow"; zombieDropShotgun = new Object(); zombieDropShotgun.speed = 1.3; zombieDropShotgun.health = 65; zombieDropShotgun.damage = 2; zombieDropShotgun.threat = 1; zombieDropShotgun.common = false; zombieDropShotgun.name = "zombieDropShotgun"; zombieDropShotgun.walkAnimation = "slow"; zombieFatWoman = new Object(); zombieFatWoman.speed = 1; zombieFatWoman.health = 65; zombieFatWoman.damage = 3; zombieFatWoman.threat = 1.25; zombieFatWoman.common = false; zombieFatWoman.name = "zombieFatWoman"; zombieFatWoman.walkAnimation = "slow"; zombieFatWomanSprint = new Object(); zombieFatWomanSprint.speed = 13; zombieFatWomanSprint.health = 65; zombieFatWomanSprint.damage = 3; zombieFatWomanSprint.threat = 1.5; zombieFatWomanSprint.common = false; zombieFatWomanSprint.name = "zombieFatWomanSprint"; zombieFatWomanSprint.walkAnimation = "sprint"; zombieFatManSprint = new Object(); zombieFatManSprint.speed = 10; zombieFatManSprint.health = 70; zombieFatManSprint.damage = 3; zombieFatManSprint.threat = 1.75; zombieFatManSprint.common = false; zombieFatManSprint.name = "zombieFatManSprint"; zombieFatManSprint.walkAnimation = "sprint"; zombieFatMan = new Object(); zombieFatMan.speed = 1.3; zombieFatMan.health = 70; zombieFatMan.damage = 3; zombieFatMan.threat = 1.5; zombieFatMan.common = false; zombieFatMan.name = "zombieFatMan"; zombieFatMan.walkAnimation = "fast"; zombieClown = new Object(); zombieClown.speed = 13; zombieClown.health = 40; zombieClown.damage = 2; zombieClown.threat = 1; zombieClown.common = false; zombieClown.name = "zombieClown"; zombieClown.walkAnimation = "sprint"; zombieMechanic = new Object(); zombieMechanic.speed = 3; zombieMechanic.health = 40; zombieMechanic.damage = 2; zombieMechanic.threat = 1; zombieMechanic.common = false; zombieMechanic.name = "zombieMechanic"; zombieMechanic.walkAnimation = "fast"; zombiePriest = new Object(); zombiePriest.speed = 3; zombiePriest.health = 40; zombiePriest.damage = 2; zombiePriest.threat = 1; zombiePriest.common = false; zombiePriest.name = "zombiePriest"; zombiePriest.walkAnimation = "fast"; zombieNewsReporter = new Object(); zombieNewsReporter.speed = 3; zombieNewsReporter.health = 40; zombieNewsReporter.damage = 2; zombieNewsReporter.threat = 1; zombieNewsReporter.common = false; zombieNewsReporter.name = "zombieNewsReporter"; zombieNewsReporter.walkAnimation = "fast"; zombieNewsCameraman = new Object(); zombieNewsCameraman.speed = 1.3; zombieNewsCameraman.health = 40; zombieNewsCameraman.damage = 2; zombieNewsCameraman.threat = 1; zombieNewsCameraman.common = false; zombieNewsCameraman.name = "zombieNewsCameraman"; zombieNewsCameraman.walkAnimation = "slow"; zombiePrisoner = new Object(); zombiePrisoner.speed = 3; zombiePrisoner.health = 40; zombiePrisoner.damage = 2; zombiePrisoner.threat = 1; zombiePrisoner.common = false; zombiePrisoner.name = "zombiePrisoner"; zombiePrisoner.walkAnimation = "fast"; zombieCrawler = new Object(); zombieCrawler.speed = 1.2; zombieCrawler.health = 60; zombieCrawler.damage = 2; zombieCrawler.threat = 1.5; zombieCrawler.common = false; zombieCrawler.name = "zombieCrawler"; zombieCrawler.walkAnimation = "crawl"; zombieDecayed = new Object(); zombieDecayed.speed = 1.2; zombieDecayed.health = 80; zombieDecayed.damage = 1; zombieDecayed.threat = 1.5; zombieDecayed.common = true; zombieDecayed.name = "zombieDecayed"; zombieDecayed.walkAnimation = "slow"; zombieEater = new Object(); zombieEater.speed = 3; zombieEater.health = 50; zombieEater.damage = 2; zombieEater.threat = 1.25; zombieEater.common = false; zombieEater.name = "zombieEater"; zombieEater.walkAnimation = "slow"; allZombies = new Array(zombieSlow, zombieFast, zombieDog, zombieSprint, zombieSoldier, zombieFatCop, zombieClown, zombieMechanic, zombiePriest, zombieNewsReporter, zombieNewsCameraman, zombieFatWoman, zombieFatWomanSprint, zombieFatMan, zombieFatManSprint, zombiePrisoner, zombieDropRevolver, zombieDropShotgun, zombieCrawler, zombieEater, zombieDecayed, zombieArmedFast, zombieArmedSprint, zombieArmedSlow); commonZombies = new Array(zombieSlow, zombieFast, zombieSprint, zombieDecayed, zombieSprint); semiRareZombies = new Array(zombieDog, zombieFatWoman, zombieFatWomanSprint, zombieFatMan, zombieFatManSprint); rareZombies = new Array(zombieSprint, zombieFatCop, zombieMechanic, zombiePriest, zombieNewsReporter, zombieNewsCameraman, zombiePrisoner, zombieDropRevolver, zombieDropShotgun); veryRareZombies = new Array(zombieSoldier, zombieSoldierSprint, zombieSoldier, zombieSoldierSprint, zombieSWAT, zombieSWATSprint); armedZombies = new Array(zombieSprint, zombieMechanic, zombieFatMan, zombieSlow, zombieFast, zombieFatManSprint, zombieFatWomanSprint, zombieFatWoman, zombieDecayed, zombieSoldier, zombieSWAT); zombieHeads = 3; zombieTorsos = 4; zombieHeadAccessories = 25; zombieTorsoAccessories = 15; torsoColours = new Array("khaki", "rose", "darkGrey", "tan", "lightGrey", "darkKhaki", "denim", "plum", "camel", "nearBlack", "nearWhite", "darkMaroon", "darkPurple", "gold"); legColours = new Array("darkGrey", "darkBlue", "darkKhaki", "nearBlack", "brown", "darkBrown", "lightGrey"); function enemyGenerator() { delay--; liveZombieCount = zombiesCreated - zombiesKilled; if (((delay <= 0) && (zombiesCreated <= _root[currentLevel].zombiePool)) && (liveZombieCount < zombieLimit)) { delay = _root[currentLevel].spawnRate; x++; currentZombieType = _root[currentLevel].zombieTypes[random(_root[currentLevel].totalTypes)]; if (_root[currentLevel][currentZombieType] > 0) { if (currentZombieType == "zombieDog") { _root.attachMovie("zombieDog", "enemy" + x, x + 3); } else { _root.attachMovie("newZombie", "enemy" + x, x + 3); } _root[currentLevel][currentZombieType]--; zombiesCreated++; if (_root[currentLevel][currentZombieType] <= 0) { _root[currentLevel].totalTypes--; removeZombieType(currentZombieType); } } _root["enemy" + x]._visible = false; _root["enemy" + x].colorTransformTo(60, 0, 60, 0, 60, 0, 100, 0, 0); _root["enemy" + x]._y = random(180) + 120; _root["enemy" + x]._x = -90; _root["enemy" + x].cacheAsBitmap = true; _root["enemy" + x]._visible = true; enemyOnScreen.push({ref:_root["enemy" + x], depth:_root["enemy" + x]._y}); aliveZombies.push({ref:_root["enemy" + x], type:currentZombieType, health:_root[currentZombieType].health, speed:_root[currentZombieType].speed, damage:_root[currentZombieType].damage, depth:_root["enemy" + x]._y, idle:false, animating:false, eating:false, dead:false, proximity:0, proximityToExplosion:0, targetX:0, targetY:0, tempNum:0, beingExploded:false}); if ((((currentZombieType == "zombieSlow") || (currentZombieType == "zombieFast")) || (currentZombieType == "zombieSprint")) || (currentZombieType == "zombieEater")) { zombieAppearance("enemy" + x); } else { zombieAppearanceCustom("enemy" + x, currentZombieType); } } if (zombiesCreated == _root[currentLevel].zombiePool) { delete makeEnemy.onEnterFrame; } } function removeZombieType(zombieTypeName) { for (i in _root[currentLevel].zombieTypes) { if (_root[currentLevel].zombieTypes[i] == zombieTypeName) { _root[currentLevel].zombieTypes.splice(i, 1); break; } } } function removeSmoke(smokeName) { removeMovieClip(_root[smokeName]); } function fillWeaponMagazines() { ammoInMag = _root[primaryWeapon.name].magazineCapacity; primaryAmmo = _root[primaryWeapon.name].magazineCapacity; secondaryAmmo = _root[secondaryWeapon.name].magazineCapacity; currentWeaponInHand = "primary"; } function switchWeapons() { if (((currentWeaponInHand == "primary") && (secondaryWeapon != undefined)) && (!reloading)) { switchingWeapons = true; primaryAmmo = ammoInMag; swapWeapon(secondaryWeapon.name); currentWeaponInHand = "secondary"; ammoInMag = secondaryAmmo; } else if ((!reloading) && (secondaryWeapon != undefined)) { switchingWeapons = true; secondaryAmmo = ammoInMag; swapWeapon(primaryWeapon.name); currentWeaponInHand = "primary"; ammoInMag = primaryAmmo; } } function checkWeaponSlots() { timeManager.tm_backgrounds.slot3_outline._alpha = 100; timeManager.tm_backgrounds.slot4_outline._alpha = 100; timeManager.tm_backgrounds.slot5_outline._alpha = 100; timeManager.tm_backgrounds.slot6_outline._alpha = 100; if (secondaryWeaponSlot == "full") { timeManager.tm_backgrounds.secondary.isAvailable = false; } if (survivorSlot[0].free == true) { slot3WeaponSlot = "empty"; slot3Weapon.inUse = false; slot3Weapon = snubnose; _root.timeManager.tm_backgrounds.slot3.onRelease = null; _root.timeManager.tm_backgrounds.slot3_outline._alpha = 0; } if (survivorSlot[1].free == true) { slot4WeaponSlot = "empty"; slot4Weapon.inUse = false; slot4Weapon = snubnose; _root.timeManager.tm_backgrounds.slot4.onRelease = null; _root.timeManager.tm_backgrounds.slot4_outline._alpha = 0; } if (survivorSlot[2].free == true) { slot5WeaponSlot = "empty"; _root[slot5Weapon.name].inUse = false; slot5Weapon = snubnose; _root.timeManager.tm_backgrounds.slot5.onRelease = null; _root.timeManager.tm_backgrounds.slot5_outline._alpha = 0; } if (survivorSlot[3].free == true) { slot6WeaponSlot = "empty"; _root[slot6Weapon.name].inUse = false; slot6Weapon = snubnose; _root.timeManager.tm_backgrounds.slot6.onRelease = null; _root.timeManager.tm_backgrounds.slot6_outline._alpha = 0; } } function pickupWeapon(wpnName) { if ((_root[wpnName].found == true) && (_root[wpnName].inUse == false)) { handlingSound = new Sound(stageBG); handlingSound.attachSound("sound_gunUp"); handlingSound.setVolume(100); handlingSound.start(0, 1); timeManager.tm_backgrounds["shadow_" + _root[wpnName].name][_root[wpnName].name + "_Weapon"].alphaTo(0, 0); weaponInHand = true; weaponToAssign = wpnName; _root.attachMovie(wpnName + "_Icon", "floatingGunIcon", 900034); _root.attachMovie(wpnName + "_Icon", "floatingGunShadow", 900033); floatingGunIcon._x = -3000; floatingGunIcon._y = -3000; floatingGunShadow._x = -3000; floatingGunShadow._y = -3000; floatingGunIcon.onEnterFrame = function () { this._x = _xmouse; this._y = _ymouse; }; floatingGunShadow.onEnterFrame = function () { this._x = _xmouse + 5; this._y = _ymouse + 5; }; floatingGunShadow.alphaTo(20); floatingGunShadow.colorTo(0, 0); floatingGunShadow.blurTo(5, 0); } } function dropWeapon() { timeManager.tm_backgrounds["shadow_" + _root[weaponToAssign].name][_root[weaponToAssign].name + "_Weapon"].alphaTo(100, 0); weaponInHand = false; weaponToAssign = null; removeMovieClip(floatingGunIcon); removeMovieClip(floatingGunShadow); handlingSound = new Sound(stageBG); handlingSound.attachSound("sound_gunDown"); handlingSound.setVolume(100); handlingSound.start(0, 1); } function weaponRackButtons(btnName) { _root.timeManager.tm_backgrounds[btnName].onRelease = function () { if (weaponInHand && (btnName != weaponToAssign)) { _root.dropWeapon(); _root.pickupWeapon(btnName); } else { _root.pickupWeapon(btnName); } }; } function weaponSlotButtons(btnName) { _root.timeManager.tm_backgrounds.primary.isAvailable = false; _root.timeManager.tm_backgrounds[btnName].onRelease = function () { if (weaponInHand && (_root[btnName + "Weapon"].name != weaponToAssign)) { assignWeapon(btnName, weaponToAssign); } else { unassignWeapon(btnName); if (weaponInHand && (_root[btnName + "Weapon"].name != weaponToAssign)) { assignWeapon(btnName, weaponToAssign); } } }; _root.timeManager.tm_backgrounds[btnName].onRollOver = function () { if (_root[btnName + "WeaponSlot"] == "full") { _root.timeManager.tm_backgrounds["remove_" + btnName].alphaTo(100, 0.2); } }; _root.timeManager.tm_backgrounds[btnName].onRollOut = function () { _root.timeManager.tm_backgrounds["remove_" + btnName].alphaTo(0, 0.2); }; } function assignWeapon(btnName, wpnName) { if (((((btnName == "slot3") || (btnName == "slot4")) || (btnName == "slot5")) || (btnName == "slot6")) && ((((wpnName == "chainsaw") || (wpnName == "grenade")) || (wpnName == "RPG")) || (wpnName == "compoundBow"))) { handlingSound = new Sound(stageBG); handlingSound.attachSound("sound_scratch"); handlingSound.setVolume(100); handlingSound.start(0, 1); } else if ((_root[wpnName].found == true) && (_root[wpnName].inUse == false)) { if (_root[btnName + "WeaponSlot"] == "empty") { _root.timeManager.tm_backgrounds[btnName].isAvailable = false; handlingSound = new Sound(stageBG); handlingSound.attachSound("sound_gunDown"); handlingSound.setVolume(100); handlingSound.start(0, 1); weaponToAssign = null; weaponInHand = false; removeMovieClip(floatingGunIcon); removeMovieClip(floatingGunShadow); _root.timeManager.tm_backgrounds.needAWeapon.alphaTo(0, 0.2); _root[btnName + "WeaponSlot"] = "full"; _root.timeManager.tm_backgrounds[btnName].attachMovie(_root[wpnName].name + "_Icon", btnName + "Weapon", this.getNextHighestDepth); _root[wpnName].inUse = true; _root[btnName + "Weapon"] = _root[wpnName]; swapWeapon(_root[btnName + "Weapon"].name); fillWeaponMagazines(); switch (btnName) { case "slot3" : survivorSlot[0].weapon = slot3Weapon.name; break; case "slot4" : survivorSlot[1].weapon = slot4Weapon.name; break; case "slot5" : survivorSlot[2].weapon = slot5Weapon.name; break; case "slot6" : survivorSlot[3].weapon = slot6Weapon.name; break; } } } } function unassignWeapon(btnName) { for (v in survivorSlot) { if (survivorSlot[v].weapon == _root[btnName + "Weapon"].name) { survivorSlot[v].weapon = "snubnose"; } } _root.timeManager.tm_backgrounds["shadow_" + _root[btnName + "Weapon"].name][_root[btnName + "Weapon"].name + "_Weapon"].alphaTo(100, 0); handlingSound = new Sound(stageBG); handlingSound.attachSound("sound_gunUnassign"); handlingSound.setVolume(100); handlingSound.start(0, 1); _root.timeManager.tm_backgrounds[btnName][btnName + "Weapon"].removeMovieClip(); _root.timeManager.tm_backgrounds[btnName].isAvailable = true; _root[btnName + "Weapon"].inUse = false; _root[btnName + "WeaponSlot"] = "empty"; _root[btnName + "Weapon"] = null; } currentWeapon = "pistol"; primaryWeapon = _root.pistol; secondaryWeapon = null; var primaryWeaponSlot = "full"; var secondaryWeaponSlot = "empty"; var slot3WeaponSlot = "empty"; var slot3Weapon = null; var slot4WeaponSlot = "empty"; var slot4Weapon = null; var slot5WeaponSlot = "empty"; var slot5Weapon = null; var slot6WeaponSlot = "empty"; var slot6Weapon = null; var weaponToAssign = ""; var weaponInHand = false; currentWeaponInHand = "primary"; primaryAmmo = 0; secondaryAmmo = 0; slot3Ammo = 0; slot4Ammo = 0; slot5Ammo = 0; slot6Ammo = 0; primaryWeaponSlot.free = true; secondaryWeaponSlot.free = true; ammoInMag = _root[primaryWeapon.name].magazineCapacity; primaryAmmo = _root[primaryWeapon.name].magazineCapacity; secondaryAmmo = _root[secondaryWeapon.name].magazineCapacity; function removeParentGameOverRetry() { _root.cleanUpScreen(); _root.retryLevelAgain(); removeMovieClip(_root.gameOver); } function retryLevelAgain() { hero.isAlive = true; mainChar.gotoAndStop("alive"); wall.health = startOfLevelWallHealth; checkWallStatus(); retryLevel = true; stopTimer(); } var startOfLevelWallHealth = 8000; function checkPenetration() { if (_root[currentWeapon].penetrates == true) { roundsOnScreen[k].penetrateCount++; if (roundsOnScreen[k].penetrateCount >= _root[currentWeapon].goesThrough) { enemyOnScreen[j].ref.penetrateCount.text = roundsOnScreen[k].penetrateCount; roundsOnScreen[k].ref.removeMovieClip(); roundsOnScreen.splice(k, 1); } } else { roundsOnScreen[k].ref.removeMovieClip(); roundsOnScreen.splice(k, 1); } } function chargeThrow() { throwCharge++; } function thrownWeapon(weaponName) { if ((ammoInMag >= 1) && (reloading == false)) { clearInterval(chargingThrow); ammoInMag = ammoInMag - 1; if (_root.throwCharge >= _root.throwChargeMax) { _root.throwCharge = _root.throwChargeMax; } thrownNumber++; var _local3 = _root.attachMovie(_root[currentWeapon].name, "thrown" + thrownNumber, thrownNumber + 37000); thrownWeaponsOnScreen.push({ref:_root["thrown" + _local3]}); var _local4 = new Object(); _local4.x = mainGunRef.barrelEnd._x; _local4.y = mainGunRef.barrelEnd._y; mainGunRef.localToGlobal(_local4); _local3.grenadeGraph._rotation = random(360); _local3._x = _local4.x - random(50); _local3._y = _local4.y; _local3.angle = currentAngle - random(_root[currentWeapon].accuracy); _local3._rotation = round.angle; _local3.initGravity = false; _local3.thrownWeaponTimer = 0; _local3.onEnterFrame = function () { this.thrownWeaponTimer++; if (this.initGravity == false) { this.ySpeed = _root.ySpeed; this.xSpeed = -_root.throwCharge; this.gravity = _root.gravity; this.bounce = _root.bounce; this.ground = _root.mainChar._y + 100; this.initGravity = true; _root.throwCharge = _root.throwChargeMin; } if (this._y < this.ground) { this.ySpeed = this.ySpeed + this.gravity; } else if (this.ySpeed > (this.gravity * 4)) { this._y = this.ground; this.ySpeed = this.ySpeed * (-this.bounce); } else { this.ySpeed = 0; this._y = this.ground; } this._y = this._y + this.ySpeed; if (this.xSpeed < 2) { this._x = this._x + this.xSpeed; this.xSpeed = this.xSpeed * 0.95; this.grenadeGraph._rotation = this.grenadeGraph._rotation + (random(4) + 3); } if (this.thrownWeaponTimer >= _root[currentWeapon].timer) { explosionNumber++; _root.attachMovie("explosion_grenade", "grensplosion" + explosionNumber, explosionNumber + 48000); _root["grensplosion" + explosionNumber]._x = this._x; _root["grensplosion" + explosionNumber]._y = this._y; _root["grensplosion" + explosionNumber].play; this.thrownWeaponTimer = 0; _root.spawnFragments(_root[currentWeapon].frags, this._x, this._y, _root[currentWeapon].fragDistance, "frag", _root[currentWeapon].damage); delete this.onEnterFrame; removeMovieClip(this); } }; } } function blowThisZombie(zombieToExplode) { zombieToExplode.gotoAndPlay("exploded1"); } thrownNumber = 0; explosionNumber = 0; zombieExplodeCount = 0; throwCharge = 0; throwChargeMin = 15; throwChargeMax = 50; ySpeed = -15; xSpeed = -32; gravity = 3; bounce = 0.5; ground = _root.mainChar._y + 100; function setupWall(townName) { wall = new Object(); wall.health = location[townName].maxWallHealth; wall.maxHealth = location[townName].maxWallHealth; wall.destroyed = false; startOfLevelWallHealth = wall.health; wallAnimatedDestroyed = false; } function checkWallStatus() { if ((wall.health == wall.maxHealth) || (wall.health >= ((wall.maxHealth * 51) / 100))) { _root.theWall.gotoAndStop(location[currentTownLocation].ref + "_full"); wallAnimatedDestroyed = false; wall.destroyed = false; } else if ((wall.health <= ((wall.maxHealth * 50) / 100)) && (wall.health >= ((wall.maxHealth * 1) / 100))) { _root.theWall.gotoAndStop(location[currentTownLocation].ref + "_half"); wallAnimatedDestroyed = false; wall.destroyed = false; } else if ((wall.health <= 0) && (!wallAnimatedDestroyed)) { _root.theWall.gotoAndStop(location[currentTownLocation].ref + "_dead"); wallAnimatedDestroyed = true; } } setupWall(currentTownLocation);
Instance of Symbol 2092 MovieClip "stageBG" in Frame 7
onClipEvent (load) { _root.fireButton(this._name); }
Instance of Symbol 2094 MovieClip "blockFront" in Frame 7
onClipEvent (load) { _visible = false; }
Instance of Symbol 2096 MovieClip "blockTop" in Frame 7
onClipEvent (load) { _visible = false; }
Instance of Symbol 2098 MovieClip "blockBack" in Frame 7
onClipEvent (load) { _visible = false; }
Instance of Symbol 2099 MovieClip "blockBottom" in Frame 7
onClipEvent (load) { _visible = false; }
Instance of Symbol 63 MovieClip "game" in Frame 7
onClipEvent (load) { _root.gameStopStart(this._name); }
Instance of Symbol 2147 MovieClip in Frame 7
on (release) { _root.loadOptions(); } on (rollOver) { this.menuText.alphaTo(100, 0.5, "easeOutSine"); } on (rollOut) { this.menuText.alphaTo(0, 0.8, "easeOutSine"); }
Symbol 4 MovieClip [performanceTester] Frame 1
function doEnterFrame() { f++; if ((f % c) == 0) { var _local2 = getTimer(); var _local3 = _local2 - lastMeasured; lastMeasured = _local2; var _local1 = (c / _local3) * 1000; framerate_txt.text = "fps = " + String(setFloatPrecision(_local1, 2)); createGraphPixel(f / c, displayRoot.bg._height - _local1); } } function createBackdrop() { var _local4 = [2, 128, 40, false, "normal", "round", "round", 3]; var _local1 = 200; bgWidth = _local1; var _local3 = 120; var _local2 = createRectangle(displayRoot, "bg", 16777215, 100, _local1, _local3, _local4); _local2._x = 10; _local2._y = 50; } function createGraphDisplay(yval) { var _local1 = createMc(displayRoot.bg, "displayClip"); _local1.lineStyle(1, 10485760, 70, false, "normal", "round", "round", 3); if (yval == undefined) { yval = displayRoot.bg._height - 12; } _local1.moveTo(1, yval); } function createGraphPixel(x, y) { var _local1 = x % bgWidth; if (_local1 == 0) { displayRoot.bg.displayClip.removeMovieClip(); createGraphDisplay(y); } if (_local1 > 0) { history.push({frame:x * 10, fps:y}); displayRoot.bg.displayClip.lineTo(_local1, y); } } function setFloatPrecision(inValue, decimals) { d = Math.pow(10, decimals); return(Math.round(inValue * d) / d); } function createRectangle(attachTimeLine, idName, bgCol, alpha, width, height, lineStyle, depth) { if (depth == undefined) { depth = attachTimeLine.getNextHighestDepth(); } var _local1 = attachTimeLine.createEmptyMovieClip(idName, depth); _local1.beginFill(bgCol, alpha); _local1.lineStyle.apply(_local1, lineStyle); _local1.lineTo(0, height); _local1.lineTo(width, height); _local1.lineTo(width, 0); _local1.lineTo(0, 0); return(_local1); } function createMc(attachTimeLine, idName, depth, dynamicNaming) { if (depth == undefined) { depth = attachTimeLine.getNextHighestDepth(); } if (dynamicNaming) { var _local2 = attachTimeLine.createEmptyMovieClip(idName + String(depth), depth); } else { var _local2 = attachTimeLine.createEmptyMovieClip(idName, depth); } return(_local2); } var displayRoot = this; var history; var lastMeasured = getTimer(); var f = 0; var c = 10; var bgWidth; createBackdrop(); createGraphDisplay(); this.onEnterFrame = doEnterFrame; this.onPress = function () { this.onMouseMove = function () { updateAfterEvent(); }; this.startDrag(); }; this.onRelease = function () { this.onMouseMove = null; this.stopDrag(); };
Symbol 27 MovieClip Frame 1
stop();
Symbol 27 MovieClip Frame 11
stop();
Symbol 36 Button
on (release) { getURL ("http://www.arcadeprehacks.com/", "_blank"); }
Symbol 80 MovieClip Frame 1
stop();
Symbol 97 MovieClip Frame 1
stop();
Symbol 109 MovieClip Frame 1
this._rotation = this._rotation + (random(20) - 10); stop();
Symbol 137 MovieClip Frame 1
stop();
Symbol 158 MovieClip Frame 1
stop();
Symbol 172 MovieClip Frame 1
stop();
Symbol 211 MovieClip Frame 7
stop();
Symbol 211 MovieClip Frame 17
stop();
Symbol 211 MovieClip Frame 26
stop();
Symbol 211 MovieClip Frame 65
stop();
Symbol 236 MovieClip Frame 1
stop();
Symbol 241 MovieClip Frame 1
stop();
Instance of Symbol 236 MovieClip "dummyHead" in Symbol 241 MovieClip Frame 1
/* no clip actions */
Symbol 241 MovieClip Frame 21
gotoAndStop ("rifle");
Symbol 241 MovieClip Frame 24
_root[this._parent._name].reloading = true;
Symbol 241 MovieClip Frame 79
_root[this._parent._name].reloading = false; gotoAndStop ("rifle");
Symbol 241 MovieClip Frame 107
gotoAndStop ("handgun");
Symbol 241 MovieClip Frame 119
_root[this._parent._name].reloading = true;
Symbol 241 MovieClip Frame 182
_root[this._parent._name].reloading = false; gotoAndStop ("handgun");
Symbol 241 MovieClip Frame 198
stop();
Symbol 241 MovieClip Frame 212
stop();
Symbol 254 MovieClip [survivorDummy] Frame 1
stop();
Instance of Symbol 243 MovieClip "collision" in Symbol 254 MovieClip [survivorDummy] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 254 MovieClip [survivorDummy] Frame 33
stop();
Symbol 254 MovieClip [survivorDummy] Frame 56
stop();
Symbol 269 MovieClip Frame 1
stop();
Symbol 277 MovieClip Frame 1
this._rotation = this._rotation + (random(20) - 10); stop();
Instance of Symbol 277 MovieClip "arrowPack" in Symbol 278 MovieClip [zombieTorso3] Frame 1
/* no clip actions */
Symbol 293 MovieClip Frame 1
stop();
Symbol 310 MovieClip Frame 1
stop();
Symbol 326 MovieClip Frame 1
stop();
Symbol 390 MovieClip Frame 1
Symbol 463 MovieClip Frame 1
stop();
Symbol 465 MovieClip Frame 1
this._rotation = this._rotation + (random(20) - 10); stop();
Symbol 518 MovieClip Frame 1
stop();
Symbol 564 MovieClip Frame 1
stop();
Symbol 642 MovieClip [bloodPack1] Frame 1
stop();
Symbol 642 MovieClip [bloodPack1] Frame 9
stop();
Symbol 642 MovieClip [bloodPack1] Frame 19
stop();
Symbol 642 MovieClip [bloodPack1] Frame 26
stop();
Symbol 642 MovieClip [bloodPack1] Frame 34
stop();
Symbol 642 MovieClip [bloodPack1] Frame 41
stop();
Symbol 642 MovieClip [bloodPack1] Frame 50
stop();
Symbol 642 MovieClip [bloodPack1] Frame 58
stop();
Symbol 642 MovieClip [bloodPack1] Frame 67
stop();
Symbol 654 MovieClip [zombieDog] Frame 1
_root.zombieGroanSound("dog");
Instance of Symbol 243 MovieClip "torso" in Symbol 654 MovieClip [zombieDog] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 243 MovieClip "reach" in Symbol 654 MovieClip [zombieDog] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 654 MovieClip [zombieDog] Frame 10
gotoAndPlay ("walk1");
Symbol 654 MovieClip [zombieDog] Frame 32
stop();
Symbol 654 MovieClip [zombieDog] Frame 76
stop();
Symbol 654 MovieClip [zombieDog] Frame 103
gotoAndPlay ("idlestop1");
Symbol 654 MovieClip [zombieDog] Frame 147
gotoAndPlay ("eating");
Instance of Symbol 243 MovieClip "collision" in Symbol 663 MovieClip [round] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 663 MovieClip [round] Frame 3
stop();
Symbol 663 MovieClip [round] Frame 4
stop();
Symbol 663 MovieClip [round] Frame 14
_root.smokePuff++; _root.attachMovie("RPG_Smoke", "RPG_Smoke" + _root.smokePuff, _root.smokePuff + 534346); _root["RPG_Smoke" + _root.smokePuff]._x = this._x; _root["RPG_Smoke" + _root.smokePuff]._y = this._y + (random(10) - 5); _root["RPG_Smoke" + _root.smokePuff]._rotation = _root.mainGunRef._rotation; gotoAndPlay ("RPG");
Symbol 663 MovieClip [round] Frame 22
stop();
Symbol 670 MovieClip [bloodPack2] Frame 1
stop();
Instance of Symbol 672 MovieClip "hand" in Symbol 673 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 675 MovieClip in Symbol 676 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 678 MovieClip in Symbol 679 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 687 MovieClip Frame 1
stop();
Symbol 687 MovieClip Frame 16
stop();
Symbol 687 MovieClip Frame 26
stop();
Symbol 687 MovieClip Frame 33
stop();
Symbol 687 MovieClip Frame 41
stop();
Symbol 687 MovieClip Frame 48
stop();
Symbol 687 MovieClip Frame 57
stop();
Symbol 687 MovieClip Frame 65
stop();
Symbol 687 MovieClip Frame 74
stop();
Symbol 874 MovieClip [newZombie] Frame 1
_root.zombieGroanSound("fast");
Instance of Symbol 676 MovieClip "dummyHead" in Symbol 874 MovieClip [newZombie] Frame 1
/* no clip actions */
Instance of Symbol 243 MovieClip "head" in Symbol 874 MovieClip [newZombie] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 243 MovieClip "legs" in Symbol 874 MovieClip [newZombie] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 243 MovieClip "torso" in Symbol 874 MovieClip [newZombie] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 243 MovieClip "reach" in Symbol 874 MovieClip [newZombie] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 243 MovieClip "collisionFeet" in Symbol 874 MovieClip [newZombie] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 874 MovieClip [newZombie] Frame 35
gotoAndPlay ("walk1");
Symbol 874 MovieClip [newZombie] Frame 41
_root.zombieGroanSound("slow");
Symbol 874 MovieClip [newZombie] Frame 72
gotoAndPlay ("walk2");
Symbol 874 MovieClip [newZombie] Frame 80
_root.zombieGroanSound("Sprint");
Instance of Symbol 243 MovieClip "head" in Symbol 874 MovieClip [newZombie] Frame 80
onClipEvent (load) { this._visible = false; }
Instance of Symbol 243 MovieClip "legs" in Symbol 874 MovieClip [newZombie] Frame 80
onClipEvent (load) { this._visible = false; }
Instance of Symbol 243 MovieClip "torso" in Symbol 874 MovieClip [newZombie] Frame 80
onClipEvent (load) { this._visible = false; }
Instance of Symbol 243 MovieClip "reach" in Symbol 874 MovieClip [newZombie] Frame 80
onClipEvent (load) { this._visible = false; }
Symbol 874 MovieClip [newZombie] Frame 96
gotoAndPlay ("walk3");
Symbol 874 MovieClip [newZombie] Frame 163
gotoAndPlay ("idlestop1");
Symbol 874 MovieClip [newZombie] Frame 186
gotoAndPlay ("trapped"); _root.zombieLegBloodParticle(this._x, this._y + 45);
Symbol 874 MovieClip [newZombie] Frame 191
_root[this._name].attackingWall = true;
Symbol 874 MovieClip [newZombie] Frame 205
_root.zombieHitWallSound();
Symbol 874 MovieClip [newZombie] Frame 214
gotoAndPlay ("idlestop1"); _root[this._name].attackingWall = false;
Symbol 874 MovieClip [newZombie] Frame 215
_root[this._name].attackingWall = true;
Symbol 874 MovieClip [newZombie] Frame 235
_root.zombieHitWallSound();
Symbol 874 MovieClip [newZombie] Frame 236
_root.zombieHitWallSound();
Symbol 874 MovieClip [newZombie] Frame 246
gotoAndPlay ("idlestop1"); _root[this._name].attackingWall = false;
Symbol 874 MovieClip [newZombie] Frame 274
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 874 MovieClip [newZombie] Frame 295
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 874 MovieClip [newZombie] Frame 321
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 874 MovieClip [newZombie] Frame 348
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 874 MovieClip [newZombie] Frame 369
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 874 MovieClip [newZombie] Frame 397
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 874 MovieClip [newZombie] Frame 436
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 874 MovieClip [newZombie] Frame 469
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 874 MovieClip [newZombie] Frame 512
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 874 MovieClip [newZombie] Frame 539
_root.hero.isAlive = false;
Symbol 874 MovieClip [newZombie] Frame 592
gotoAndPlay ("eat");
Symbol 874 MovieClip [newZombie] Frame 616
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Instance of Symbol 243 MovieClip "collision" in Symbol 883 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 243 MovieClip "collision" in Symbol 885 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 243 MovieClip "collision" in Symbol 887 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 243 MovieClip "collision" in Symbol 889 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 243 MovieClip "collision" in Symbol 891 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 892 MovieClip Frame 1
stop();
Symbol 901 MovieClip [RPG_Smoke] Frame 34
_root.removeSmoke(this._name); stop();
Instance of Symbol 907 MovieClip "collision" in Symbol 908 MovieClip [trap_gasCylinder] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 911 MovieClip in Symbol 912 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 911 MovieClip in Symbol 912 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 911 MovieClip in Symbol 912 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 911 MovieClip in Symbol 912 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 911 MovieClip in Symbol 912 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 911 MovieClip in Symbol 912 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 911 MovieClip in Symbol 912 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 911 MovieClip in Symbol 912 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 911 MovieClip in Symbol 912 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 911 MovieClip in Symbol 912 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 911 MovieClip in Symbol 912 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 911 MovieClip in Symbol 912 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 911 MovieClip in Symbol 912 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 911 MovieClip in Symbol 912 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 911 MovieClip in Symbol 912 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 911 MovieClip in Symbol 912 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 911 MovieClip in Symbol 912 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 911 MovieClip in Symbol 912 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Symbol 928 MovieClip Frame 1
stop();
Symbol 928 MovieClip Frame 12
stop();
Symbol 928 MovieClip Frame 22
stop();
Symbol 928 MovieClip Frame 31
stop();
Symbol 952 MovieClip [muzzleFlash_pistol] Frame 1
stop();
Symbol 966 MovieClip Frame 1
stop();
Symbol 974 MovieClip [shellcasing_rifle_2] Frame 19
stop(); removeMovieClip(this);
Symbol 975 MovieClip [shellcasing_rifle_1] Frame 19
stop(); removeMovieClip(this);
Symbol 983 MovieClip Frame 1
stop();
Symbol 990 MovieClip Frame 1
stop();
Symbol 1003 MovieClip Frame 1
stop();
Symbol 1003 MovieClip Frame 15
gotoAndPlay ("loop");
Symbol 1013 MovieClip Frame 1
stop();
Symbol 1013 MovieClip Frame 16
gotoAndPlay ("loop");
Symbol 1016 MovieClip Frame 1
stop();
Symbol 1016 MovieClip Frame 7
gotoAndPlay ("loop");
Symbol 1021 MovieClip Frame 1
stop();
Symbol 1021 MovieClip Frame 16
gotoAndPlay ("loop");
Symbol 1037 MovieClip Frame 1
stop();
Symbol 1037 MovieClip Frame 15
gotoAndPlay ("loop");
Symbol 1037 MovieClip Frame 21
gotoAndStop (1);
Symbol 1043 MovieClip Frame 1
stop();
Symbol 1043 MovieClip Frame 26
gotoAndPlay ("loop");
Symbol 1046 MovieClip Frame 56
stop();
Symbol 1054 MovieClip Frame 1
stop();
Symbol 1060 MovieClip Frame 1
stop();
Symbol 1060 MovieClip Frame 16
gotoAndPlay ("loop");
Symbol 1069 MovieClip Frame 1
stop();
Symbol 1087 MovieClip Frame 1
stop();
Symbol 1087 MovieClip Frame 16
gotoAndPlay ("loop");
Symbol 1094 MovieClip Frame 1
stop();
Symbol 1094 MovieClip Frame 6
gotoAndPlay ("loop");
Symbol 1119 MovieClip Frame 1
stop();
Symbol 1119 MovieClip Frame 17
gotoAndPlay ("loop");
Symbol 1120 MovieClip Frame 1
stop();
Symbol 1120 MovieClip Frame 15
gotoAndStop ("pistol");
Symbol 1120 MovieClip Frame 61
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("pistol");
Symbol 1120 MovieClip Frame 88
gotoAndStop ("revolver");
Symbol 1120 MovieClip Frame 167
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("revolver");
Symbol 1120 MovieClip Frame 168
stop();
Symbol 1120 MovieClip Frame 193
_root.pumpWeaponSound();
Symbol 1120 MovieClip Frame 218
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("huntingRifle");
Symbol 1120 MovieClip Frame 274
gotoAndStop ("huntingRifle");
Symbol 1120 MovieClip Frame 294
_root.pumpWeaponSound();
Symbol 1120 MovieClip Frame 313
gotoAndStop ("shotgun");
Symbol 1120 MovieClip Frame 343
gotoAndPlay(("load_" + _root.shellsToLoad) + "_Shells");
Symbol 1120 MovieClip Frame 351
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1120 MovieClip Frame 367
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1120 MovieClip Frame 380
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1120 MovieClip Frame 396
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1120 MovieClip Frame 408
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1120 MovieClip Frame 421
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1120 MovieClip Frame 435
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1120 MovieClip Frame 448
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1120 MovieClip Frame 459
_root.pumpWeaponSound();
Symbol 1120 MovieClip Frame 482
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("shotgun");
Symbol 1120 MovieClip Frame 493
_root[_root.currentWeapon].recoiling = false; gotoAndStop ("M4A1");
Symbol 1120 MovieClip Frame 549
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("M4A1");
Symbol 1120 MovieClip Frame 557
_root[_root.currentWeapon].recoiling = false; gotoAndStop ("AK47");
Symbol 1120 MovieClip Frame 613
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("AK47");
Symbol 1120 MovieClip Frame 620
_root[_root.currentWeapon].recoiling = false; gotoAndStop ("UMP");
Symbol 1120 MovieClip Frame 663
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("UMP");
Symbol 1120 MovieClip Frame 664
gun.gotoAndPlay("loop");
Symbol 1120 MovieClip Frame 676
_root.stopChainsawIdle();
Symbol 1120 MovieClip Frame 692
_root.playChainsawOffSound();
Symbol 1120 MovieClip Frame 711
_root.playChainsawPullSound();
Symbol 1120 MovieClip Frame 749
_root.playChainsawPullSound();
Symbol 1120 MovieClip Frame 761
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("chainsaw"); _root.playChainsawIdle();
Symbol 1120 MovieClip Frame 799
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("flameThrower");
Symbol 1120 MovieClip Frame 872
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("grenade");
Symbol 1120 MovieClip Frame 873
stop();
Symbol 1120 MovieClip Frame 897
gotoAndStop ("sawnOff");
Symbol 1120 MovieClip Frame 910
_root.pumpWeaponSound();
Symbol 1120 MovieClip Frame 929
_root.shellReloadSound();
Symbol 1120 MovieClip Frame 940
_root.shellReloadSound();
Symbol 1120 MovieClip Frame 954
_root.pumpWeaponSound();
Symbol 1120 MovieClip Frame 959
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("sawnOff");
Symbol 1120 MovieClip Frame 1029
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("UZI");
Symbol 1120 MovieClip Frame 1067
gotoAndStop ("barrett");
Symbol 1120 MovieClip Frame 1117
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("barrett");
Symbol 1120 MovieClip Frame 1127
_root[_root.currentWeapon].recoiling = false; gotoAndStop ("M249");
Symbol 1120 MovieClip Frame 1257
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("M249");
Symbol 1120 MovieClip Frame 1327
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("RPG");
Symbol 1120 MovieClip Frame 1365
_root.bowReloadSound();
Symbol 1120 MovieClip Frame 1376
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("compoundBow");
Symbol 1120 MovieClip Frame 1394
_root[_root.currentWeapon].recoiling = false; gotoAndStop ("autoShotgun");
Symbol 1120 MovieClip Frame 1421
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("autoShotgun");
Symbol 1136 MovieClip [mainCharacter] Frame 1
stop();
Symbol 1136 MovieClip [mainCharacter] Frame 65
gotoAndPlay ("loop");
Symbol 1151 MovieClip Frame 1
stop();
Symbol 1163 MovieClip Frame 1
Symbol 1186 MovieClip [aimingReticle] Frame 1
stop();
Symbol 1186 MovieClip [aimingReticle] Frame 10
stop();
Symbol 1187 MovieClip [grenade] Frame 1
stop();
Symbol 1196 MovieClip [explosion_grenade] Frame 2
boomSound = new Sound(stageBG); boomSound.attachSound("sound_explosion"); boomSound.setVolume(100); boomSound.start(0, 1);
Symbol 1196 MovieClip [explosion_grenade] Frame 59
stop(); removeMovieClip(this);
Instance of Symbol 243 MovieClip "collision" in Symbol 1199 MovieClip [RPG_Explosion] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1199 MovieClip [RPG_Explosion] Frame 11
this.removeMovieClip();
Symbol 1200 MovieClip [shellcasing_pistol_3] Frame 20
removeMovieClip(this);
Symbol 1201 MovieClip [shellcasing_Pistol_1] Frame 21
removeMovieClip(this);
Symbol 1202 MovieClip [shellcasing_Pistol_2] Frame 21
removeMovieClip(this);
Symbol 1203 MovieClip [shellcasing_rifle_3] Frame 19
stop(); removeMovieClip(this);
Symbol 1204 MovieClip [shellcasing_Shotgun1] Frame 36
removeMovieClip(this);
Symbol 1205 MovieClip [shellcasing_Shotgun2] Frame 37
removeMovieClip(this);
Symbol 1274 MovieClip [soundHolder] Frame 1
stop();
Symbol 1277 MovieClip [shellcasing_noPumpShotgun1] Frame 22
removeMovieClip(this);
Symbol 1278 MovieClip [shellcasing_noPumpShotgun2] Frame 22
removeMovieClip(this);
Symbol 1279 MovieClip [shellcasing_noPumpShotgun3] Frame 22
removeMovieClip(this);
Symbol 1280 MovieClip [shellcasing_noPumpShotgun4] Frame 22
removeMovieClip(this);
Symbol 1281 MovieClip [shellcasing_Shotgun3] Frame 37
removeMovieClip(this);
Symbol 1282 MovieClip [shellcasing_Shotgun4] Frame 36
removeMovieClip(this);
Symbol 1310 MovieClip Frame 1
stop();
Symbol 1313 MovieClip Frame 1
stop();
Symbol 1314 MovieClip [optionsMenu] Frame 1
stop();
Instance of Symbol 1307 MovieClip "MAIN MENU" in Symbol 1314 MovieClip [optionsMenu] Frame 1
onClipEvent (load) { _root.optionsButtons(this._name); }
Instance of Symbol 1307 MovieClip "RESUME" in Symbol 1314 MovieClip [optionsMenu] Frame 1
onClipEvent (load) { _root.optionsButtons(this._name); }
Instance of Symbol 1307 MovieClip "QUALITY" in Symbol 1314 MovieClip [optionsMenu] Frame 1
onClipEvent (load) { _root.optionsButtons(this._name); }
Symbol 1376 Button
on (release) { _root.closeManager(); }
Symbol 1405 MovieClip Frame 1
stop();
Instance of Symbol 907 MovieClip "empty" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 907 MovieClip "pistol" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 907 MovieClip "revolver" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 907 MovieClip "UMP" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 907 MovieClip "huntingRifle" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 907 MovieClip "AK47" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 907 MovieClip "M4A1" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 907 MovieClip "shotgun" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 907 MovieClip "sawnOff" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 907 MovieClip "UZI" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 907 MovieClip "chainsaw" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 907 MovieClip "M249" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 907 MovieClip "compoundBow" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 907 MovieClip "RPG" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 907 MovieClip "pistol" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 907 MovieClip "revolver" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 907 MovieClip "UMP" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 907 MovieClip "huntingRifle" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 907 MovieClip "AK47" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 907 MovieClip "M4A1" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 907 MovieClip "shotgun" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 907 MovieClip "sawnOff" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 907 MovieClip "UZI" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 907 MovieClip "grenade" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 907 MovieClip "barrett" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 1372 MovieClip "slot3" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) { _root.weaponSlotButtons(this._name); }
Instance of Symbol 1372 MovieClip "slot4" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) { _root.weaponSlotButtons(this._name); }
Instance of Symbol 1372 MovieClip "slot5" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) { _root.weaponSlotButtons(this._name); }
Instance of Symbol 1372 MovieClip "slot6" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) { _root.weaponSlotButtons(this._name); }
Instance of Symbol 1372 MovieClip "secondary" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) { _root.weaponSlotButtons(this._name); }
Instance of Symbol 1372 MovieClip "primary" in Symbol 1405 MovieClip Frame 1
onClipEvent (load) { _root.weaponSlotButtons(this._name); }
Symbol 1414 MovieClip Frame 1
stop();
Symbol 1424 MovieClip Frame 1
stop();
Instance of Symbol 1415 MovieClip "location1" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1415 MovieClip "location2" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1415 MovieClip "location3" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1415 MovieClip "location4" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1415 MovieClip "location6" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1415 MovieClip "location7" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1415 MovieClip "location8" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1415 MovieClip "location9" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1415 MovieClip "location11" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1415 MovieClip "location12" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1415 MovieClip "location13" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1415 MovieClip "location14" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1415 MovieClip "location16" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1415 MovieClip "location17" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1415 MovieClip "location18" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1415 MovieClip "location19" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1417 MovieClip "but_gasCylinder" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.trapSelectionButtons(this._name); }
Instance of Symbol 1419 MovieClip "but_mine" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.trapSelectionButtons(this._name); }
Instance of Symbol 1424 MovieClip "trapSetupButton" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.trapSetupButton(this._name); }
Instance of Symbol 1427 MovieClip "but_bearTrap" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.trapSelectionButtons(this._name); }
Symbol 1446 Button
on (release) { _root.closeJournal(); }
Symbol 1478 MovieClip Frame 1
stop();
Symbol 1482 Button
on (release) { _root.confirmResults(); }
Symbol 1503 MovieClip Frame 1
stop();
Symbol 1505 MovieClip Frame 1
stop();
Symbol 1510 MovieClip Frame 1
stop();
Instance of Symbol 1510 MovieClip "survivorsPlace0" in Symbol 1511 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1510 MovieClip "survivorsPlace1" in Symbol 1511 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1510 MovieClip "survivorsPlace2" in Symbol 1511 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1510 MovieClip "suppliesPlace1" in Symbol 1512 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1510 MovieClip "suppliesPlace0" in Symbol 1512 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1510 MovieClip "suppliesPlace2" in Symbol 1512 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1510 MovieClip "suppliesPlace3" in Symbol 1512 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1510 MovieClip "suppliesPlace4" in Symbol 1512 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1510 MovieClip "suppliesPlace5" in Symbol 1512 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1503 MovieClip "weaponsPlace1" in Symbol 1513 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1503 MovieClip "weaponsPlace2" in Symbol 1513 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1503 MovieClip "weaponsPlace3" in Symbol 1513 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1503 MovieClip "weaponsPlace0" in Symbol 1513 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Symbol 1531 MovieClip Frame 1
stop();
Instance of Symbol 1531 MovieClip "survivorsPlace0" in Symbol 1532 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1510 MovieClip "survivorsPlace1" in Symbol 1532 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1503 MovieClip "survivorsPlace2" in Symbol 1532 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1503 MovieClip "survivorsPlace3" in Symbol 1532 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1503 MovieClip "survivorsPlace4" in Symbol 1532 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1503 MovieClip "survivorsPlace5" in Symbol 1532 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1503 MovieClip "survivorsPlace6" in Symbol 1532 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1503 MovieClip "survivorsPlace7" in Symbol 1532 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1503 MovieClip "survivorsPlace8" in Symbol 1532 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1503 MovieClip "survivorsPlace9" in Symbol 1532 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1503 MovieClip "weaponsPlace2" in Symbol 1533 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1503 MovieClip "weaponsPlace0" in Symbol 1533 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1503 MovieClip "weaponsPlace1" in Symbol 1533 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1503 MovieClip "weaponsPlace3" in Symbol 1533 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1503 MovieClip "weaponsPlace4" in Symbol 1533 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1531 MovieClip "survivorsPlace3" in Symbol 1549 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1503 MovieClip "survivorsPlace2" in Symbol 1549 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1503 MovieClip "survivorsPlace1" in Symbol 1549 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1503 MovieClip "survivorsPlace0" in Symbol 1549 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1510 MovieClip "suppliesPlace1" in Symbol 1550 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1510 MovieClip "suppliesPlace0" in Symbol 1550 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1503 MovieClip "weaponsPlace1" in Symbol 1551 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1503 MovieClip "weaponsPlace4" in Symbol 1551 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1503 MovieClip "weaponsPlace5" in Symbol 1551 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1503 MovieClip "weaponsPlace2" in Symbol 1551 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1503 MovieClip "weaponsPlace0" in Symbol 1551 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1503 MovieClip "weaponsPlace3" in Symbol 1551 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1503 MovieClip "survivorsPlace0" in Symbol 1563 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1503 MovieClip "survivorsPlace2" in Symbol 1563 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1503 MovieClip "survivorsPlace1" in Symbol 1563 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1503 MovieClip "survivorsPlace3" in Symbol 1563 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1503 MovieClip "survivorsPlace4" in Symbol 1563 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1503 MovieClip "weaponsPlace0" in Symbol 1564 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1503 MovieClip "weaponsPlace3" in Symbol 1564 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1503 MovieClip "weaponsPlace2" in Symbol 1564 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1503 MovieClip "weaponsPlace1" in Symbol 1564 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1531 MovieClip "survivorsPlace0" in Symbol 1574 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1510 MovieClip "survivorsPlace1" in Symbol 1574 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1503 MovieClip "survivorsPlace2" in Symbol 1574 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1503 MovieClip "survivorsPlace3" in Symbol 1574 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1503 MovieClip "survivorsPlace4" in Symbol 1574 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1503 MovieClip "survivorsPlace5" in Symbol 1574 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1503 MovieClip "survivorsPlace6" in Symbol 1574 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1503 MovieClip "survivorsPlace7" in Symbol 1574 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1503 MovieClip "survivorsPlace8" in Symbol 1574 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1503 MovieClip "survivorsPlace9" in Symbol 1574 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1503 MovieClip "weaponsPlace2" in Symbol 1575 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1503 MovieClip "weaponsPlace0" in Symbol 1575 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1503 MovieClip "weaponsPlace1" in Symbol 1575 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1503 MovieClip "weaponsPlace3" in Symbol 1575 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1503 MovieClip "weaponsPlace4" in Symbol 1575 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1510 MovieClip "suppliesPlace0" in Symbol 1577 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1510 MovieClip "suppliesPlace1" in Symbol 1577 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1510 MovieClip "suppliesPlace0" in Symbol 1586 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1510 MovieClip "suppliesPlace1" in Symbol 1586 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1531 MovieClip "survivorsPlace0" in Symbol 1589 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1531 MovieClip "survivorsPlace1" in Symbol 1589 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1531 MovieClip "survivorsPlace2" in Symbol 1589 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1531 MovieClip "survivorsPlace3" in Symbol 1589 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1531 MovieClip "survivorsPlace3" in Symbol 1589 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1503 MovieClip "weaponsPlace1" in Symbol 1590 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1503 MovieClip "weaponsPlace2" in Symbol 1590 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1503 MovieClip "weaponsPlace0" in Symbol 1590 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Symbol 1603 MovieClip Frame 1
stop();
Symbol 1622 Button
on (release) { _root.confirmTimeManagement(); }
Instance of Symbol 1638 MovieClip in Symbol 1639 MovieClip Frame 1
on (release) { _root.openTravelMap(); }
Instance of Symbol 1626 MovieClip "barricadeMinus" in Symbol 1647 MovieClip Frame 1
onClipEvent (load) { _root.clipBoardButtons(this._name); }
Instance of Symbol 1626 MovieClip "barricadePlus" in Symbol 1647 MovieClip Frame 1
onClipEvent (load) { _root.clipBoardButtons(this._name); }
Symbol 1666 MovieClip Frame 14
stop();
Symbol 1677 MovieClip Frame 1
Symbol 1677 MovieClip Frame 10
stop();
Symbol 1678 MovieClip Frame 1
stop();
Symbol 1678 MovieClip Frame 13
Symbol 1714 Button
on (release) { _root.travelConfirmed(_root.currentTownLocation, _root.currentTownTarget); this.slideTo(-13, 420, 0.5); }
Instance of Symbol 1680 MovieClip "cancel" in Symbol 1715 MovieClip Frame 1
onClipEvent (load) { _root.cancelTravelConfirm(this._name); }
Instance of Symbol 1678 MovieClip "armyBase" in Symbol 1716 MovieClip Frame 1
onClipEvent (load) { _root.townButton(this._name); }
Instance of Symbol 1678 MovieClip "glenDale" in Symbol 1716 MovieClip Frame 1
onClipEvent (load) { _root.townButton(this._name); }
Instance of Symbol 1678 MovieClip "claysBurg" in Symbol 1716 MovieClip Frame 1
onClipEvent (load) { _root.townButton(this._name); }
Instance of Symbol 1678 MovieClip "whistlersGrove" in Symbol 1716 MovieClip Frame 1
onClipEvent (load) { _root.townButton(this._name); }
Instance of Symbol 1678 MovieClip "aspenWood" in Symbol 1716 MovieClip Frame 1
onClipEvent (load) { _root.townButton(this._name); }
Instance of Symbol 1678 MovieClip "jonesTown" in Symbol 1716 MovieClip Frame 1
onClipEvent (load) { _root.townButton(this._name); }
Instance of Symbol 1678 MovieClip "unionCity" in Symbol 1716 MovieClip Frame 1
onClipEvent (load) { _root.townButton(this._name); }
Instance of Symbol 1680 MovieClip "cancel" in Symbol 1716 MovieClip Frame 1
onClipEvent (load) { _root.cancelTravel(this._name); }
Instance of Symbol 1682 MovieClip "blockerButton" in Symbol 1716 MovieClip Frame 1
onClipEvent (load) { this.onRollOver = function () { this.useHandCursor = false; }; this._visible = false; }
Instance of Symbol 1705 MovieClip "townInfoCard" in Symbol 1716 MovieClip Frame 1
/* no clip actions */
Symbol 1717 MovieClip [timeManager] Frame 1
stop();
Symbol 1717 MovieClip [timeManager] Frame 2
stop();
Instance of Symbol 243 MovieClip "collision" in Symbol 1742 MovieClip [flameParticle] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1742 MovieClip [flameParticle] Frame 18
this.removeMovieClip();
Symbol 1753 MovieClip Frame 40
stop();
Instance of Symbol 1745 MovieClip in Symbol 1780 MovieClip [ending2_badEnding] Frame 1
onClipEvent (load) { this.useHandCursor = false; this.onRelease = function () { }; }
Instance of Symbol 1774 MovieClip "mainMenuButton" in Symbol 1780 MovieClip [ending2_badEnding] Frame 679
onClipEvent (load) { this.butLabel.text = "MAIN MENU"; this.onRelease = function () { function removeParentGameOver() { _root.mainChar.removeMovieClip(); _root.hud.removeMovieClip(); _root.cleanUpScreen(); _root.cleanUpSurvivors(); _root.removeSurvivors(); delete game.onEnterFrame; _root.gotoAndStop("main"); _root.mainBlackOut.removeMovieClip(); _root.timeManager.removeMovieClip(); _parent.removeMovieClip(); } _root.mainBlackOut.alphaTo(100, 2, "easeOutSine", 0, removeParentGameOver); }; }
Symbol 1780 MovieClip [ending2_badEnding] Frame 746
stop();
Instance of Symbol 1745 MovieClip in Symbol 1787 MovieClip [ending2_goodEnding] Frame 1
onClipEvent (load) { this.useHandCursor = false; this.onRelease = function () { }; }
Instance of Symbol 1774 MovieClip "mainMenuButton" in Symbol 1787 MovieClip [ending2_goodEnding] Frame 693
onClipEvent (load) { this.butLabel.text = "MAIN MENU"; this.onRelease = function () { function removeParentGameOver() { _root.mainChar.removeMovieClip(); _root.hud.removeMovieClip(); _root.cleanUpScreen(); _root.cleanUpSurvivors(); _root.removeSurvivors(); delete game.onEnterFrame; _root.gotoAndStop("main"); _root.mainBlackOut.removeMovieClip(); _root.timeManager.removeMovieClip(); _parent.removeMovieClip(); } _root.mainBlackOut.alphaTo(100, 2, "easeOutSine", 0, removeParentGameOver); }; }
Symbol 1787 MovieClip [ending2_goodEnding] Frame 782
stop();
Instance of Symbol 1788 MovieClip "creditsButton" in Symbol 1803 MovieClip [credits] Frame 1
onClipEvent (load) { this.onRelease = function () { _root.closeCredits(); }; }
Instance of Symbol 1801 MovieClip "creditList" in Symbol 1803 MovieClip [credits] Frame 1
/* no clip actions */
Instance of Symbol 1829 MovieClip "BACK" in Symbol 1830 MovieClip [instructionsMenu] Frame 1
onClipEvent (load) { this.butLabel.text = this._name; this.onRelease = function () { function removeParent() { removeMovieClip(_parent); loadFromInstructions(mainMenu); } _parent.alphaTo(0, 0.8, "easeOutSine", 0, removeParent); }; }
Symbol 1834 MovieClip Frame 36
stop();
Instance of Symbol 1774 MovieClip "MAIN MENU" in Symbol 1843 MovieClip [gameOver] Frame 1
onClipEvent (load) { this.butLabel.text = this._name; this.onRelease = function () { function removeParentGameOver() { _root.mainChar.removeMovieClip(); _root.hud.removeMovieClip(); _root.cleanUpScreen(); _root.removeSurvivors(); delete game.onEnterFrame; _root.gotoAndStop("main"); removeMovieClip(_parent); } _parent.mainBlackOut.alphaTo(100, 2, "easeOutSine", 0, removeParentGameOver); }; }
Instance of Symbol 1841 MovieClip "RETRY" in Symbol 1843 MovieClip [gameOver] Frame 1
onClipEvent (load) { this.butLabel.text = this._name; this.onRelease = function () { _root.mainBlackOut._visible = true; _root.mainBlackOut.alphaTo(100, 2, "easeOutSine", 0, _root.removeParentGameOverRetry); }; }
Instance of Symbol 1774 MovieClip "VISIT ARMORGAMES.COM" in Symbol 1843 MovieClip [gameOver] Frame 1
onClipEvent (load) { this.butLabel.text = this._name; this.onRelease = function () { getURL ("http://www.arcadeprehacks.com/", "_blank"); }; }
Instance of Symbol 1774 MovieClip "musicBy" in Symbol 1843 MovieClip [gameOver] Frame 1
onClipEvent (load) { this.butLabel.text = "arcadeprehacks.com"; this.onRelease = function () { getURL ("http://www.arcadeprehacks.com/", "_blank"); }; }
Symbol 1876 MovieClip Frame 1
Symbol 1881 MovieClip Frame 1
Symbol 1887 MovieClip Frame 1
Symbol 1887 MovieClip Frame 13
Symbol 1895 MovieClip Frame 29
Symbol 1904 MovieClip [endingAnimation] Frame 393
this.blackhawk1.frontWindowGunner.gotoAndPlay("waving");
Instance of Symbol 1774 MovieClip "MAIN MENU" in Symbol 1904 MovieClip [endingAnimation] Frame 829
onClipEvent (load) { this.butLabel.text = this._name; this.onRelease = function () { _root.cleanUpScreen(); _root.gotoAndPlay(1); removeMovieClip(_root.endingAnim); }; }
Instance of Symbol 1774 MovieClip "VISIT ARMORGAMES.COM" in Symbol 1904 MovieClip [endingAnimation] Frame 833
onClipEvent (load) { this.butLabel.text = this._name; this.onRelease = function () { getURL ("http://www.arcadeprehacks.com/", "_blank"); }; }
Instance of Symbol 1774 MovieClip "MAIN MENU" in Symbol 1904 MovieClip [endingAnimation] Frame 839
onClipEvent (load) { this.butLabel.text = this._name; this.onRelease = function () { _root.cleanUpScreen(); _root.gotoAndStop("main"); removeMovieClip(_root.endingAnim); }; }
Symbol 1904 MovieClip [endingAnimation] Frame 1384
stop();
Instance of Symbol 907 MovieClip "collisionFeet" in Symbol 1907 MovieClip [trap_mine] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1913 MovieClip [trap_bearTrap] Frame 1
stop();
Instance of Symbol 907 MovieClip "collisionFeet" in Symbol 1913 MovieClip [trap_bearTrap] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1937 MovieClip Frame 63
gotoAndPlay (2);
Instance of Symbol 1943 MovieClip "PLAY MORE GAMES" in Symbol 1944 MovieClip Frame 1
onClipEvent (load) { _root.mainButtons(this._name); }
Instance of Symbol 1943 MovieClip "OPTIONS" in Symbol 1944 MovieClip Frame 1
onClipEvent (load) { _root.mainButtons(this._name); }
Instance of Symbol 1943 MovieClip "INSTRUCTIONS" in Symbol 1944 MovieClip Frame 1
onClipEvent (load) { _root.mainButtons(this._name); }
Instance of Symbol 1943 MovieClip "PLAY" in Symbol 1944 MovieClip Frame 1
onClipEvent (load) { _root.mainButtons(this._name); }
Instance of Symbol 1943 MovieClip "CREDITS" in Symbol 1944 MovieClip Frame 1
onClipEvent (load) { _root.mainButtons(this._name); }
Instance of Symbol 1943 MovieClip "PLAYTLS1" in Symbol 1944 MovieClip Frame 1
onClipEvent (load) { _root.mainButtons(this._name); }
Symbol 1955 Button
on (release) { getURL ("http://www.arcadeprehacks.com", "blank"); }
Symbol 1962 MovieClip Frame 2
menuMusic = new Sound(mainMenu); menuMusic.attachSound("AG_beat"); menuMusic.setVolume(100); menuMusic.start(0, 1);
Symbol 1962 MovieClip Frame 11
menuMusic = new Sound(mainMenu); menuMusic.attachSound("AG_chorus"); menuMusic.setVolume(100); menuMusic.start(0, 1);
Symbol 1962 MovieClip Frame 53
menuMusic = new Sound(mainMenu); menuMusic.attachSound("AG_sword"); menuMusic.setVolume(100); menuMusic.start(0, 1);
Symbol 1962 MovieClip Frame 82
stop();
Symbol 1996 MovieClip Frame 201
stop();
Symbol 1997 MovieClip Frame 110
conArtistSting = new Sound(mainMenu); conArtistSting.attachSound("conArtistSting"); conArtistSting.setVolume(100); conArtistSting.start(0, 1);
Instance of Symbol 1996 MovieClip in Symbol 1997 MovieClip Frame 110
onClipEvent (load) { this.onRelease = function () { getURL ("http://www.arcadeprehacks.com", "_blank"); }; }
Symbol 1997 MovieClip Frame 335
stop(); _root.mainMenu.bloodSplatter._visible = true; _root.mainMenu.noise._visible = true;
Instance of Symbol 1937 MovieClip "noise" in Symbol 1998 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 1944 MovieClip "mainMenuButtons" in Symbol 1998 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 1950 MovieClip "skipButton" in Symbol 1998 MovieClip Frame 1
onClipEvent (load) { this._visible = false; this.onRelease = function () { _root.loadWholeMenuNow(); }; }
Instance of Symbol 1803 MovieClip [credits] "credits" in Symbol 1998 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1998 MovieClip Frame 25
stop();
Symbol 2002 Button
on (release) { _root.closeIntroJournal(); }
Instance of Symbol 1950 MovieClip "skipButton" in Symbol 2063 MovieClip Frame 13
onClipEvent (load) { this.onRelease = function () { _parent.gotoAndPlay("endThis"); }; }
Symbol 2063 MovieClip Frame 849
stop(); this._visible = false; _root.introBlackOut.alphaTo(0, 10, "easeOutSine"); _root.openIntroJournal();
Symbol 2089 MovieClip Frame 1
stop();
Instance of Symbol 2068 MovieClip "dawn" in Symbol 2089 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 2071 MovieClip "dawn" in Symbol 2089 MovieClip Frame 12
onClipEvent (load) { this._visible = false; }
Instance of Symbol 2078 MovieClip "dawn" in Symbol 2089 MovieClip Frame 37
onClipEvent (load) { this.visible = false; }
Instance of Symbol 2083 MovieClip "dawn" in Symbol 2089 MovieClip Frame 48
onClipEvent (load) { this.visible = false; }
Instance of Symbol 2088 MovieClip "dawn" in Symbol 2089 MovieClip Frame 67
onClipEvent (load) { this._visible = false; }
Symbol 2115 MovieClip Frame 21
stop();
Symbol 2140 MovieClip Frame 1
stop();

Library Items

Symbol 1 GraphicUsed by:4
Symbol 2 FontUsed by:3
Symbol 3 EditableTextUses:2Used by:4
Symbol 4 MovieClip [performanceTester]Uses:1 3
Symbol 5 BitmapUsed by:6
Symbol 6 GraphicUses:5Used by:16
Symbol 7 FontUsed by:8 9 10 40 1329 1375 1421 1423 1425 1429 1430 1431 1433 1434 1435 1440 1445 1483 1484 1485 1487 1488 1489 1490 1491 1492 1495 1496 1606 1607 1608 1609 1610 1611 1613 1614 1619 1620 1623 1632 1637 1643 1644 1645 1650 1656 1694 1695 1696 1700 1701 1702 1703 1704 1706 1710 1711 1712 1713 2000
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Symbol 9 TextUses:7Used by:16
Symbol 10 TextUses:7Used by:16
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:16
Symbol 13 GraphicUsed by:14 1305 2099
Symbol 14 MovieClipUses:13Used by:15
Symbol 15 MovieClipUses:14Used by:16
Symbol 16 MovieClipUses:6 8 9 10 12 15Used by:Timeline
Symbol 17 GraphicUsed by:28
Symbol 18 GraphicUsed by:27
Symbol 19 GraphicUsed by:27
Symbol 20 GraphicUsed by:27
Symbol 21 GraphicUsed by:27
Symbol 22 GraphicUsed by:27
Symbol 23 GraphicUsed by:27
Symbol 24 GraphicUsed by:27
Symbol 25 GraphicUsed by:27
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:18 19 20 21 22 23 24 25 26Used by:28 1503 1505 1510 1531
Symbol 28 MovieClipUses:17 27Used by:Timeline
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:Timeline
Symbol 31 GraphicUsed by:39
Symbol 32 GraphicUsed by:36
Symbol 33 FontUsed by:34 35 37 1326 1340 1341 1342 1343 1370 1439 1441 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1486 1515 1516 1517 1518 1519 1520 1521 1522 1523 1526 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1553 1554 1555 1556 1557 1558 1559 1560 1566 1567 1568 1569 1570 1571 1579 1580 1581 1582 1583 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1604 1612 1615 1616 1617 1618 1624 1627 1643 1694 1695 1700 1702 1704 1710 1711 1999 2001
Symbol 34 TextUses:33Used by:36
Symbol 35 TextUses:33Used by:36
Symbol 36 ButtonUses:32 34 35Used by:39
Symbol 37 TextUses:33Used by:39
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:31 36 37 38Used by:Timeline
Symbol 40 TextUses:7Used by:Timeline
Symbol 41 GraphicUsed by:48
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:44 2065
Symbol 44 MovieClipUses:43Used by:48
Symbol 45 GraphicUsed by:48
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:48
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Symbol 49 GraphicUsed by:55
Symbol 50 GraphicUsed by:55
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:55 2089
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:55
Symbol 55 MovieClip [bg_whistlersGrove_overlay]Uses:49 50 52 54Used by:Timeline
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:58
Symbol 58 MovieClip [bg_aspenWood_overlay]Uses:57Used by:Timeline
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:61
Symbol 61 MovieClip [bg_claysBurg_overlay]Uses:60Used by:Timeline
Symbol 62 GraphicUsed by:63 1274
Symbol 63 MovieClipUses:62Used by:Timeline
Symbol 64 GraphicUsed by:65 1177
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Symbol 66 GraphicUsed by:67
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Symbol 69 GraphicUsed by:80
Symbol 70 GraphicUsed by:80
Symbol 71 GraphicUsed by:80
Symbol 72 GraphicUsed by:80
Symbol 73 GraphicUsed by:80
Symbol 74 GraphicUsed by:80
Symbol 75 GraphicUsed by:80
Symbol 76 GraphicUsed by:80
Symbol 77 GraphicUsed by:80
Symbol 78 GraphicUsed by:80
Symbol 79 GraphicUsed by:80
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Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:81Used by:85
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:83Used by:85
Symbol 85 MovieClipUses:80 82 84Used by:254 874
Symbol 86 GraphicUsed by:97
Symbol 87 GraphicUsed by:97
Symbol 88 GraphicUsed by:97
Symbol 89 GraphicUsed by:97
Symbol 90 GraphicUsed by:97
Symbol 91 GraphicUsed by:97
Symbol 92 GraphicUsed by:97
Symbol 93 GraphicUsed by:97
Symbol 94 GraphicUsed by:97
Symbol 95 GraphicUsed by:97
Symbol 96 GraphicUsed by:97
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Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:98Used by:110
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:100Used by:110 111
Symbol 102 GraphicUsed by:109
Symbol 103 GraphicUsed by:104
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Symbol 105 GraphicUsed by:109
Symbol 106 GraphicUsed by:109
Symbol 107 GraphicUsed by:109
Symbol 108 GraphicUsed by:109
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Symbol 111 MovieClipUses:97 101Used by:254
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:112Used by:117
Symbol 114 GraphicUsed by:117
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:115Used by:117
Symbol 117 MovieClipUses:113 114 116Used by:254
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:118Used by:254
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:120Used by:241
Symbol 122 GraphicUsed by:137
Symbol 123 GraphicUsed by:137
Symbol 124 GraphicUsed by:137
Symbol 125 GraphicUsed by:137
Symbol 126 GraphicUsed by:137
Symbol 127 GraphicUsed by:137
Symbol 128 GraphicUsed by:137
Symbol 129 GraphicUsed by:137
Symbol 130 GraphicUsed by:137
Symbol 131 GraphicUsed by:137
Symbol 132 GraphicUsed by:137
Symbol 133 GraphicUsed by:137
Symbol 134 GraphicUsed by:137
Symbol 135 GraphicUsed by:137
Symbol 136 GraphicUsed by:137
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Symbol 138 GraphicUsed by:139
Symbol 139 MovieClipUses:138Used by:142
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClipUses:140Used by:142 237
Symbol 142 MovieClipUses:137 139 141Used by:241 874
Symbol 143 GraphicUsed by:158
Symbol 144 GraphicUsed by:158
Symbol 145 GraphicUsed by:158
Symbol 146 GraphicUsed by:158
Symbol 147 GraphicUsed by:158
Symbol 148 GraphicUsed by:158
Symbol 149 GraphicUsed by:158
Symbol 150 GraphicUsed by:158
Symbol 151 GraphicUsed by:158
Symbol 152 GraphicUsed by:158
Symbol 153 GraphicUsed by:158
Symbol 154 GraphicUsed by:158
Symbol 155 GraphicUsed by:158
Symbol 156 GraphicUsed by:158
Symbol 157 GraphicUsed by:158
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Symbol 159 GraphicUsed by:160
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Symbol 162 MovieClipUses:161Used by:163 238
Symbol 163 MovieClipUses:158 160 162Used by:241 874
Symbol 164 GraphicUsed by:165
Symbol 165 MovieClipUses:164Used by:211 1345
Symbol 166 MovieClipUsed by:211 1405 1998 2089  Timeline
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:167Used by:169
Symbol 169 MovieClipUses:168Used by:172 952 966 990 1003 1013 1054 1060 1069 1087 1119
Symbol 170 GraphicUsed by:171 1002
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Symbol 174 MovieClipUses:173Used by:175 1733
Symbol 175 MovieClipUses:174Used by:211 1120
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClipUses:176Used by:178 1726
Symbol 178 MovieClipUses:177Used by:211 1120
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClipUses:179Used by:211 1120
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClipUses:181Used by:211 1057 1366
Symbol 183 GraphicUsed by:185
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClipUses:183 184Used by:211 1120
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClipUses:186Used by:211 1120 1168
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClipUses:188Used by:211 1120
Symbol 190 GraphicUsed by:193
Symbol 191 GraphicUsed by:193
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClipUses:190 191 192Used by:211 1120
Symbol 194 GraphicUsed by:198
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClipUses:195Used by:198
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClipUses:194 196 197Used by:211 1007 1718
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClipUses:199Used by:211
Symbol 201 GraphicUsed by:202
Symbol 202 MovieClipUses:201Used by:211 987
Symbol 203 GraphicUsed by:204
Symbol 204 MovieClipUses:203Used by:205
Symbol 205 MovieClipUses:204Used by:211 1120 1356 1729
Symbol 206 GraphicUsed by:210
Symbol 207 GraphicUsed by:208
Symbol 208 MovieClipUses:207Used by:210
Symbol 209 GraphicUsed by:210
Symbol 210 MovieClip [sawnOff_Icon]Uses:206 208 209Used by:211 1364  Timeline
Symbol 211 MovieClipUses:165 166 172 175 178 180 182 185 187 189 193 198 200 202 205 210Used by:241
Symbol 212 GraphicUsed by:241
Symbol 213 GraphicUsed by:236
Symbol 214 GraphicUsed by:236
Symbol 215 GraphicUsed by:236
Symbol 216 GraphicUsed by:236
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClipUses:217Used by:236 463
Symbol 219 GraphicUsed by:236
Symbol 220 GraphicUsed by:221
Symbol 221 MovieClipUses:220Used by:236 463 518 564
Symbol 222 GraphicUsed by:236
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Symbol 224 MovieClipUses:223Used by:236 463 518 564
Symbol 225 GraphicUsed by:236
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClipUses:226Used by:236 463
Symbol 228 GraphicUsed by:236
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Symbol 230 MovieClipUses:229Used by:236 463 518 564
Symbol 231 GraphicUsed by:236
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Symbol 233 MovieClipUses:232Used by:236 463 518 564
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Symbol 237 MovieClipUses:137 141Used by:241
Symbol 238 MovieClipUses:158 162Used by:241
Symbol 239 GraphicUsed by:240
Symbol 240 MovieClipUses:239Used by:241
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Symbol 242 GraphicUsed by:243
Symbol 243 MovieClipUses:242Used by:254 654 663 874 883 885 887 889 891 1199 1742
Symbol 244 GraphicUsed by:254
Symbol 245 GraphicUsed by:254
Symbol 246 GraphicUsed by:254
Symbol 247 GraphicUsed by:254
Symbol 248 GraphicUsed by:254
Symbol 249 GraphicUsed by:254
Symbol 250 GraphicUsed by:254
Symbol 251 GraphicUsed by:254
Symbol 252 GraphicUsed by:254
Symbol 253 GraphicUsed by:254
Symbol 254 MovieClip [survivorDummy]Uses:65 68 85 110 111 117 119 241 243 244 245 246 247 248 249 250 251 252 253Used by:Timeline
Symbol 255 GraphicUsed by:269
Symbol 256 GraphicUsed by:269
Symbol 257 GraphicUsed by:269
Symbol 258 GraphicUsed by:269
Symbol 259 GraphicUsed by:269
Symbol 260 GraphicUsed by:269
Symbol 261 GraphicUsed by:269
Symbol 262 GraphicUsed by:269
Symbol 263 GraphicUsed by:269
Symbol 264 GraphicUsed by:269
Symbol 265 GraphicUsed by:269
Symbol 266 GraphicUsed by:269
Symbol 267 GraphicUsed by:269
Symbol 268 GraphicUsed by:269
Symbol 269 MovieClipUses:255 256 257 258 259 260 261 262 263 264 265 266 267 268Used by:278
Symbol 270 GraphicUsed by:271
Symbol 271 MovieClipUses:270Used by:278
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Symbol 273 GraphicUsed by:277
Symbol 274 GraphicUsed by:277
Symbol 275 GraphicUsed by:277
Symbol 276 GraphicUsed by:277
Symbol 277 MovieClipUses:272 104 273 274 275 276Used by:278 311 391 1164
Symbol 278 MovieClip [zombieTorso3]Uses:269 271 277Used by:Timeline
Symbol 279 GraphicUsed by:293
Symbol 280 GraphicUsed by:293
Symbol 281 GraphicUsed by:293
Symbol 282 GraphicUsed by:293
Symbol 283 GraphicUsed by:293
Symbol 284 GraphicUsed by:293
Symbol 285 GraphicUsed by:293
Symbol 286 GraphicUsed by:293
Symbol 287 GraphicUsed by:293
Symbol 288 GraphicUsed by:293
Symbol 289 GraphicUsed by:293
Symbol 290 GraphicUsed by:293
Symbol 291 GraphicUsed by:293
Symbol 292 GraphicUsed by:293
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Symbol 974 MovieClip [shellcasing_rifle_2]Uses:973Used by:1120  Timeline
Symbol 975 MovieClip [shellcasing_rifle_1]Uses:973Used by:1120  Timeline
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Symbol 985 GraphicUsed by:986
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Symbol 1124 Sound [sound_hitChainsaw1]Used by:1136 1274
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Symbol 1128 GraphicUsed by:1136
Symbol 1129 GraphicUsed by:1136
Symbol 1130 Sound [sound_zombieDeath_5]Used by:1136 1274
Symbol 1131 GraphicUsed by:1136
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Symbol 1137 GraphicUsed by:1151
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Symbol 1164 MovieClip [zombieTorso4]Uses:1151 1153 1163 277Used by:Timeline
Symbol 1165 GraphicUsed by:1166
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Symbol 1167 GraphicUsed by:1168
Symbol 1168 MovieClip [M249_Icon]Uses:1166 187 1167Used by:Timeline
Symbol 1169 GraphicUsed by:1170
Symbol 1170 MovieClipUses:1169Used by:1171
Symbol 1171 MovieClip [compoundBow_Icon]Uses:1170 1103 1099Used by:Timeline
Symbol 1172 GraphicUsed by:1175
Symbol 1173 GraphicUsed by:1174
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Symbol 1176 MovieClip [RPG_Icon]Uses:660 1175Used by:Timeline
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Symbol 1178 GraphicUsed by:1179
Symbol 1179 MovieClipUses:1178Used by:1181 1339
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Symbol 1182 GraphicUsed by:1183
Symbol 1183 MovieClip [barrett_Icon]Uses:1182Used by:Timeline
Symbol 1184 GraphicUsed by:1185
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Symbol 1186 MovieClip [aimingReticle]Uses:1185Used by:Timeline
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Symbol 1188 GraphicUsed by:1189
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Symbol 1197 GraphicUsed by:1198
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Symbol 1199 MovieClip [RPG_Explosion]Uses:1198 243Used by:Timeline
Symbol 1200 MovieClip [shellcasing_pistol_3]Uses:973Used by:Timeline
Symbol 1201 MovieClip [shellcasing_Pistol_1]Uses:973Used by:Timeline
Symbol 1202 MovieClip [shellcasing_Pistol_2]Uses:973Used by:Timeline
Symbol 1203 MovieClip [shellcasing_rifle_3]Uses:973Used by:Timeline
Symbol 1204 MovieClip [shellcasing_Shotgun1]Uses:992Used by:Timeline
Symbol 1205 MovieClip [shellcasing_Shotgun2]Uses:992Used by:Timeline
Symbol 1206 Sound [sound_chainsawOff]Used by:1274
Symbol 1207 Sound [sound_chainsawPull]Used by:1274
Symbol 1208 Sound [sound_scratch]Used by:1274
Symbol 1209 Sound [music_track6]Used by:1274
Symbol 1210 Sound [music_track5]Used by:1274
Symbol 1211 Sound [music_track4]Used by:1274
Symbol 1212 Sound [music_track3]Used by:1274
Symbol 1213 Sound [music_track2]Used by:1274
Symbol 1214 Sound [music_track1]Used by:1274
Symbol 1215 Sound [sound_switchWeapons]Used by:1274
Symbol 1216 Sound [sound_gunUnassign]Used by:1274
Symbol 1217 Sound [sound_gunDown]Used by:1274
Symbol 1218 Sound [sound_gunUp]Used by:1274
Symbol 1219 SoundUsed by:1274
Symbol 1220 Sound [sound_RPGFire]Used by:1274
Symbol 1221 Sound [sound_trapShut]Used by:1274
Symbol 1222 Sound [sound_M249Reload]Used by:1274
Symbol 1223 Sound [sound_survivorHeadExplode]Used by:1274
Symbol 1224 Sound [sound_shotgunFire]Used by:1274
Symbol 1225 Sound [sound_autoShotgunFire]Used by:1274
Symbol 1226 Sound [inGameMusic]Used by:1274
Symbol 1227 Sound [sound_bowDraw]Used by:1274
Symbol 1228 Sound [sound_compoundBowFire]Used by:1274
Symbol 1229 Sound [sound_M249Fire]Used by:1274
Symbol 1230 Sound [sound_barrettReload]Used by:1274
Symbol 1231 Sound [sound_AK47Reload]Used by:1274
Symbol 1232 Sound [conArtistSting]Used by:1274
Symbol 1233 Sound [sound_explosion]Used by:1274
Symbol 1234 Sound [sound_UZIReload]Used by:1274
Symbol 1235 Sound [sound_UMPReload]Used by:1274
Symbol 1236 Sound [sound_dogDeath_1]Used by:1274
Symbol 1237 Sound [AG_chorus]Used by:1274
Symbol 1238 Sound [AG_beat]Used by:1274
Symbol 1239 Sound [AG_sword]Used by:1274
Symbol 1240 Sound [sound_zombieSprint]Used by:1274
Symbol 1241 Sound [zombie_hitWall2]Used by:1274
Symbol 1242 Sound [zombie_hitWall1]Used by:1274
Symbol 1243 Sound [BGAmbience]Used by:1274
Symbol 1244 Sound [sound_barrettFire]Used by:1274
Symbol 1245 Sound [sound_UZIFire]Used by:1274
Symbol 1246 Sound [sound_snubnoseFire]Used by:1274
Symbol 1247 Sound [sound_sawnOffShellReload]Used by:1274
Symbol 1248 Sound [sound_sawnOffPump]Used by:1274
Symbol 1249 Sound [sound_sawnOffFire]Used by:1274
Symbol 1250 Sound [sound_shotgunShellReload]Used by:1274
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Symbol 1252 Sound [sound_chainsawWorking]Used by:1274
Symbol 1253 Sound [sound_chainsawStart]Used by:1274
Symbol 1254 Sound [sound_chainsawEnd]Used by:1274
Symbol 1255 Sound [sound_chainsawIdle]Used by:1274
Symbol 1256 Sound [sound_zombieDog]Used by:1274
Symbol 1257 Sound [sound_zombieSlow]Used by:1274
Symbol 1258 Sound [sound_zombieFast]Used by:1274
Symbol 1259 Sound [sound_zombieDeath_4]Used by:1274
Symbol 1260 Sound [sound_zombieDeath_3]Used by:1274
Symbol 1261 Sound [sound_zombieDeath_2]Used by:1274
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Symbol 1263 Sound [sound_UMPFire]Used by:1274
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Symbol 1265 Sound [sound_M4A1Reload]Used by:1274
Symbol 1266 Sound [sound_m4a1Fire]Used by:1274
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Symbol 1268 Sound [sound_hitBody1]Used by:1274
Symbol 1269 Sound [sound_hitBody2]Used by:1274
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Symbol 1877 GraphicUsed by:1881
Symbol 1878 GraphicUsed by:1881
Symbol 1879 GraphicUsed by:1881
Symbol 1880 GraphicUsed by:1881
Symbol 1881 MovieClipUses:1877 1868 1878 1871 1879 1874 1880Used by:1889
Symbol 1882 GraphicUsed by:1889
Symbol 1883 GraphicUsed by:1889
Symbol 1884 GraphicUsed by:1887
Symbol 1885 GraphicUsed by:1887
Symbol 1886 GraphicUsed by:1887
Symbol 1887 MovieClipUses:1884 1868 1874 1885 1886Used by:1889
Symbol 1888 GraphicUsed by:1889
Symbol 1889 MovieClipUses:1860 1864 1865 1876 1881 1882 1883 1887 1888Used by:1904
Symbol 1890 GraphicUsed by:1891
Symbol 1891 MovieClipUses:1890 1863Used by:1904
Symbol 1892 BitmapUsed by:1893
Symbol 1893 GraphicUses:1892Used by:1894
Symbol 1894 MovieClipUses:1893Used by:1895 1896
Symbol 1895 MovieClipUses:1894Used by:1897
Symbol 1896 MovieClipUses:1894Used by:1897
Symbol 1897 MovieClipUses:1895 1896Used by:1904
Symbol 1898 TextUses:1275Used by:1899
Symbol 1899 MovieClipUses:1898Used by:1904
Symbol 1900 TextUses:1275Used by:1901
Symbol 1901 MovieClipUses:1900Used by:1904
Symbol 1902 TextUses:1275Used by:1903
Symbol 1903 MovieClipUses:1902Used by:1904
Symbol 1904 MovieClip [endingAnimation]Uses:1844 1856 1858 1889 1891 1897 1315 1899 1901 1903 1774 SS3Used by:Timeline
Symbol 1905 GraphicUsed by:1906
Symbol 1906 MovieClipUses:1905Used by:1907
Symbol 1907 MovieClip [trap_mine]Uses:1906 907Used by:Timeline
Symbol 1908 GraphicUsed by:1913
Symbol 1909 GraphicUsed by:1910
Symbol 1910 MovieClipUses:1909Used by:1913
Symbol 1911 GraphicUsed by:1912
Symbol 1912 MovieClipUses:1911Used by:1913
Symbol 1913 MovieClip [trap_bearTrap]Uses:1908 65 1910 907 1912Used by:Timeline
Symbol 1914 TextUses:1275Used by:Timeline
Symbol 1915 BitmapUsed by:1916
Symbol 1916 GraphicUses:1915Used by:1917
Symbol 1917 MovieClipUses:1916Used by:1998
Symbol 1918 BitmapUsed by:1919
Symbol 1919 GraphicUses:1918Used by:1920
Symbol 1920 MovieClipUses:1919Used by:1998
Symbol 1921 FontUsed by:1922
Symbol 1922 TextUses:1921Used by:1933 1934
Symbol 1923 GraphicUsed by:1932
Symbol 1924 GraphicUsed by:1932
Symbol 1925 GraphicUsed by:1932
Symbol 1926 GraphicUsed by:1932
Symbol 1927 GraphicUsed by:1932
Symbol 1928 GraphicUsed by:1932
Symbol 1929 GraphicUsed by:1932
Symbol 1930 GraphicUsed by:1932
Symbol 1931 GraphicUsed by:1932
Symbol 1932 MovieClipUses:1923 1924 1925 1926 1927 1928 1929 1930 1931Used by:1933 1934
Symbol 1933 MovieClipUses:1922 1932Used by:1998
Symbol 1934 MovieClipUses:1922 1932Used by:1998
Symbol 1935 MovieClipUses:1298Used by:1936
Symbol 1936 MovieClipUses:1935Used by:1937
Symbol 1937 MovieClipUses:1936 1299Used by:1998
Symbol 1938 GraphicUsed by:1939
Symbol 1939 MovieClipUses:1938Used by:1998
Symbol 1940 TextUses:1275Used by:1941
Symbol 1941 MovieClipUses:1940Used by:1998
Symbol 1942 EditableTextUses:1764Used by:1943
Symbol 1943 MovieClipUses:1942Used by:1944
Symbol 1944 MovieClipUses:1943Used by:1998
Symbol 1945 GraphicUsed by:1950
Symbol 1946 GraphicUsed by:1950
Symbol 1947 FontUsed by:1948
Symbol 1948 TextUses:1947Used by:1950
Symbol 1949 GraphicUsed by:1950
Symbol 1950 MovieClipUses:1945 1946 1948 1949Used by:1998 2063
Symbol 1951 MovieClipUses:998Used by:1997
Symbol 1952 GraphicUsed by:1953
Symbol 1953 MovieClipUses:1952Used by:1962
Symbol 1954 GraphicUsed by:1955 2063
Symbol 1955 ButtonUses:1954Used by:1962
Symbol 1956 GraphicUsed by:1957
Symbol 1957 MovieClipUses:1956Used by:1962
Symbol 1958 GraphicUsed by:1959
Symbol 1959 MovieClipUses:1958Used by:1962
Symbol 1960 GraphicUsed by:1961
Symbol 1961 MovieClipUses:1960Used by:1962
Symbol 1962 MovieClipUses:998 1953 1955 1957 1959 1961Used by:1997
Symbol 1963 GraphicUsed by:1964
Symbol 1964 MovieClipUses:1963Used by:1996
Symbol 1965 GraphicUsed by:1996
Symbol 1966 BitmapUsed by:1967
Symbol 1967 GraphicUses:1966Used by:1968
Symbol 1968 MovieClipUses:1967Used by:1996
Symbol 1969 GraphicUsed by:1996
Symbol 1970 GraphicUsed by:1971
Symbol 1971 MovieClipUses:1970Used by:1976
Symbol 1972 GraphicUsed by:1976
Symbol 1973 GraphicUsed by:1974
Symbol 1974 MovieClipUses:1973Used by:1975
Symbol 1975 MovieClipUses:1974Used by:1976
Symbol 1976 MovieClipUses:1971 1972 1975Used by:1996
Symbol 1977 GraphicUsed by:1978
Symbol 1978 MovieClipUses:1977Used by:1996
Symbol 1979 GraphicUsed by:1980
Symbol 1980 MovieClipUses:1979Used by:1995
Symbol 1981 GraphicUsed by:1994
Symbol 1982 GraphicUsed by:1994
Symbol 1983 GraphicUsed by:1994
Symbol 1984 GraphicUsed by:1994
Symbol 1985 GraphicUsed by:1994
Symbol 1986 GraphicUsed by:1994
Symbol 1987 GraphicUsed by:1994
Symbol 1988 GraphicUsed by:1994
Symbol 1989 GraphicUsed by:1994
Symbol 1990 GraphicUsed by:1994
Symbol 1991 GraphicUsed by:1994
Symbol 1992 GraphicUsed by:1994
Symbol 1993 GraphicUsed by:1994
Symbol 1994 MovieClipUses:1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993Used by:1995
Symbol 1995 MovieClipUses:1980 1994Used by:1996
Symbol 1996 MovieClipUses:1964 1965 1968 1969 1976 1978 1995Used by:1997
Symbol 1997 MovieClipUses:1951 1962 1996Used by:1998
Symbol 1998 MovieClipUses:1917 1920 1933 1934 1937 1939 1941 1944 1950 1803 166 1997Used by:Timeline
Symbol 1999 EditableTextUses:33Used by:2003
Symbol 2000 EditableTextUses:7Used by:2003
Symbol 2001 EditableTextUses:33Used by:2003
Symbol 2002 ButtonUses:1442 1444 1445 1443Used by:2003
Symbol 2003 MovieClipUses:1438 1999 2000 2001 2002 1478Used by:Timeline
Symbol 2004 GraphicUsed by:2008
Symbol 2005 FontUsed by:2006 2007
Symbol 2006 EditableTextUses:2005Used by:2008
Symbol 2007 TextUses:2005Used by:2008
Symbol 2008 MovieClipUses:2004 2006 2007Used by:Timeline
Symbol 2009 BitmapUsed by:2010
Symbol 2010 GraphicUses:2009Used by:2011
Symbol 2011 MovieClipUses:2010Used by:2063
Symbol 2012 BitmapUsed by:2013
Symbol 2013 GraphicUses:2012Used by:2014
Symbol 2014 MovieClipUses:2013Used by:2063
Symbol 2015 MovieClipUses:998Used by:2063
Symbol 2016 BitmapUsed by:2017
Symbol 2017 GraphicUses:2016Used by:2018
Symbol 2018 MovieClipUses:2017Used by:2063
Symbol 2019 BitmapUsed by:2020
Symbol 2020 GraphicUses:2019Used by:2021
Symbol 2021 MovieClipUses:2020Used by:2063
Symbol 2022 TextUses:1275Used by:2023
Symbol 2023 MovieClipUses:2022Used by:2063
Symbol 2024 TextUses:1275Used by:2025
Symbol 2025 MovieClipUses:2024Used by:2063
Symbol 2026 BitmapUsed by:2027
Symbol 2027 GraphicUses:2026Used by:2028
Symbol 2028 MovieClipUses:2027Used by:2063
Symbol 2029 TextUses:1275Used by:2030
Symbol 2030 MovieClipUses:2029Used by:2063
Symbol 2031 BitmapUsed by:2032
Symbol 2032 GraphicUses:2031Used by:2033
Symbol 2033 MovieClipUses:2032Used by:2063
Symbol 2034 TextUses:1275Used by:2035
Symbol 2035 MovieClipUses:2034Used by:2063
Symbol 2036 TextUses:1275Used by:2037
Symbol 2037 MovieClipUses:2036Used by:2063
Symbol 2038 BitmapUsed by:2039
Symbol 2039 GraphicUses:2038Used by:2040
Symbol 2040 MovieClipUses:2039Used by:2063
Symbol 2041 BitmapUsed by:2042
Symbol 2042 GraphicUses:2041Used by:2043
Symbol 2043 MovieClipUses:2042Used by:2063
Symbol 2044 MovieClipUses:998Used by:2063
Symbol 2045 BitmapUsed by:2046 2047 2048
Symbol 2046 GraphicUses:2045Used by:2063
Symbol 2047 GraphicUses:2045Used by:2063
Symbol 2048 GraphicUses:2045Used by:2063
Symbol 2049 BitmapUsed by:2050 2051
Symbol 2050 GraphicUses:2049Used by:2063
Symbol 2051 GraphicUses:2049Used by:2052
Symbol 2052 MovieClipUses:2051Used by:2063
Symbol 2053 BitmapUsed by:2054
Symbol 2054 GraphicUses:2053Used by:2055
Symbol 2055 MovieClipUses:2054Used by:2063
Symbol 2056 GraphicUsed by:2063
Symbol 2057 BitmapUsed by:2058
Symbol 2058 GraphicUses:2057Used by:2059
Symbol 2059 MovieClipUses:2058Used by:2063
Symbol 2060 BitmapUsed by:2061
Symbol 2061 GraphicUses:2060Used by:2062
Symbol 2062 MovieClipUses:2061Used by:2063
Symbol 2063 MovieClipUses:2011 2014 2015 1950 2018 2021 2023 2025 2028 2030 2033 2035 2037 2040 2043 2044 2046 2047 2048 2050 2052 1954 2055 2056 2059 2062 SS4Used by:Timeline
Symbol 2064 GraphicUsed by:Timeline
Symbol 2065 MovieClipUses:43Used by:2089
Symbol 2066 BitmapUsed by:2067
Symbol 2067 GraphicUses:2066Used by:2068
Symbol 2068 MovieClipUses:2067Used by:2089
Symbol 2069 BitmapUsed by:2070
Symbol 2070 GraphicUses:2069Used by:2071
Symbol 2071 MovieClipUses:2070Used by:2089
Symbol 2072 BitmapUsed by:2073
Symbol 2073 GraphicUses:2072Used by:2089
Symbol 2074 BitmapUsed by:2075
Symbol 2075 GraphicUses:2074Used by:2089
Symbol 2076 BitmapUsed by:2077
Symbol 2077 GraphicUses:2076Used by:2078
Symbol 2078 MovieClipUses:2077Used by:2089
Symbol 2079 BitmapUsed by:2080
Symbol 2080 GraphicUses:2079Used by:2089
Symbol 2081 BitmapUsed by:2082
Symbol 2082 GraphicUses:2081Used by:2083
Symbol 2083 MovieClipUses:2082Used by:2089
Symbol 2084 BitmapUsed by:2085
Symbol 2085 GraphicUses:2084Used by:2089
Symbol 2086 BitmapUsed by:2087
Symbol 2087 GraphicUses:2086Used by:2088
Symbol 2088 MovieClipUses:2087Used by:2089
Symbol 2089 MovieClipUses:995 2065 2068 166 52 2071 2073 2075 2078 2080 2083 2085 2088Used by:Timeline
Symbol 2090 GraphicUsed by:2092
Symbol 2091 MovieClipUses:674Used by:2092
Symbol 2092 MovieClipUses:2090 2091Used by:Timeline
Symbol 2093 GraphicUsed by:2094
Symbol 2094 MovieClipUses:2093Used by:Timeline
Symbol 2095 GraphicUsed by:2096
Symbol 2096 MovieClipUses:2095Used by:Timeline
Symbol 2097 GraphicUsed by:2098
Symbol 2098 MovieClipUses:2097Used by:Timeline
Symbol 2099 MovieClipUses:13Used by:Timeline
Symbol 2100 GraphicUsed by:2140
Symbol 2101 BitmapUsed by:2102
Symbol 2102 GraphicUses:2101Used by:2103
Symbol 2103 MovieClipUses:2102Used by:2140
Symbol 2104 BitmapUsed by:2105
Symbol 2105 GraphicUses:2104Used by:2140
Symbol 2106 BitmapUsed by:2107
Symbol 2107 GraphicUses:2106Used by:2140
Symbol 2108 BitmapUsed by:2109
Symbol 2109 GraphicUses:2108Used by:2140
Symbol 2110 BitmapUsed by:2111
Symbol 2111 GraphicUses:2110Used by:2140
Symbol 2112 BitmapUsed by:2113
Symbol 2113 GraphicUses:2112Used by:2114
Symbol 2114 MovieClipUses:2113Used by:2115
Symbol 2115 MovieClipUses:2114Used by:2140
Symbol 2116 BitmapUsed by:2117
Symbol 2117 GraphicUses:2116Used by:2140
Symbol 2118 BitmapUsed by:2119
Symbol 2119 GraphicUses:2118Used by:2140
Symbol 2120 BitmapUsed by:2121
Symbol 2121 GraphicUses:2120Used by:2140
Symbol 2122 BitmapUsed by:2123
Symbol 2123 GraphicUses:2122Used by:2140
Symbol 2124 BitmapUsed by:2125
Symbol 2125 GraphicUses:2124Used by:2140
Symbol 2126 BitmapUsed by:2127
Symbol 2127 GraphicUses:2126Used by:2140
Symbol 2128 BitmapUsed by:2129
Symbol 2129 GraphicUses:2128Used by:2140
Symbol 2130 BitmapUsed by:2131
Symbol 2131 GraphicUses:2130Used by:2140
Symbol 2132 BitmapUsed by:2133
Symbol 2133 GraphicUses:2132Used by:2140
Symbol 2134 BitmapUsed by:2135
Symbol 2135 GraphicUses:2134Used by:2140
Symbol 2136 BitmapUsed by:2137
Symbol 2137 GraphicUses:2136Used by:2140
Symbol 2138 BitmapUsed by:2139
Symbol 2139 GraphicUses:2138Used by:2140
Symbol 2140 MovieClipUses:2100 2103 2105 2107 2109 2111 2115 2117 2119 2121 2123 2125 2127 2129 2131 2133 2135 2137 2139Used by:Timeline
Symbol 2141 TextUses:1275Used by:Timeline
Symbol 2142 TextUses:1275Used by:Timeline
Symbol 2143 TextUses:1275Used by:Timeline
Symbol 2144 TextUses:1275Used by:2145
Symbol 2145 MovieClipUses:2144Used by:2147
Symbol 2146 GraphicUsed by:2147
Symbol 2147 MovieClipUses:2145 2146Used by:Timeline
Streaming Sound 1Used by:Symbol 1780 MovieClip [ending2_badEnding]
Streaming Sound 2Used by:Symbol 1787 MovieClip [ending2_goodEnding]
Streaming Sound 3Used by:Symbol 1904 MovieClip [endingAnimation]
Streaming Sound 4Used by:Symbol 2063 MovieClip

Instance Names

"preLoaderCombo"Frame 1Symbol 16 MovieClip
"preloaderPlayButton"Frame 1Symbol 28 MovieClip
"adBox"Frame 1Symbol 30 MovieClip
"securityImage"Frame 1Symbol 39 MovieClip
"factory1"Frame 2Symbol 63 MovieClip
"suvirovr"Frame 2Symbol 254 MovieClip [survivorDummy]
"zombie1"Frame 2Symbol 874 MovieClip [newZombie]
"zombieThreatText"Frame 2Symbol 1283 EditableText
"mainBlackOut"Frame 2Symbol 1315 MovieClip [blackOut]
"overlay"Frame 5Symbol 48 MovieClip [bg_glenDale_overlay]
"musicAmbience"Frame 5Symbol 63 MovieClip
"mainMenu"Frame 5Symbol 1998 MovieClip
"optionsHolder"Frame 5Symbol 166 MovieClip
"creditsHolder"Frame 5Symbol 166 MovieClip
"day"Frame 6Symbol 1319 MovieClip
"journalHolder"Frame 6Symbol 166 MovieClip
"introJournal"Frame 6Symbol 2003 MovieClip
"introBlackOut"Frame 6Symbol 1315 MovieClip [blackOut]
"bgImage"Frame 7Symbol 2089 MovieClip
"stageBG"Frame 7Symbol 2092 MovieClip
"blockFront"Frame 7Symbol 2094 MovieClip
"blockTop"Frame 7Symbol 2096 MovieClip
"blockBack"Frame 7Symbol 2098 MovieClip
"blockBottom"Frame 7Symbol 2099 MovieClip
"theWall"Frame 7Symbol 2140 MovieClip
"game"Frame 7Symbol 63 MovieClip
"makeEnemy"Frame 7Symbol 63 MovieClip
"levelClock"Frame 7Symbol 63 MovieClip
"gameOverHolder"Frame 7Symbol 166 MovieClip
"framerate_txt"Symbol 4 MovieClip [performanceTester] Frame 1Symbol 3 EditableText
"loadBar"Symbol 15 MovieClip Frame 1Symbol 14 MovieClip
"percentageTotal"Symbol 16 MovieClip Frame 1Symbol 8 EditableText
"preloader"Symbol 16 MovieClip Frame 1Symbol 15 MovieClip
"scribbleCircle"Symbol 28 MovieClip Frame 1Symbol 27 MovieClip
"foot"Symbol 68 MovieClip Frame 1Symbol 67 MovieClip
"lowerLeg"Symbol 85 MovieClip Frame 1Symbol 80 MovieClip
"upperLeg"Symbol 110 MovieClip Frame 1Symbol 97 MovieClip
"addons"Symbol 110 MovieClip Frame 1Symbol 99 MovieClip
"arrowPack"Symbol 110 MovieClip Frame 1Symbol 109 MovieClip
"upperLeg"Symbol 111 MovieClip Frame 1Symbol 97 MovieClip
"torso"Symbol 117 MovieClip Frame 1Symbol 113 MovieClip
"lowerArm"Symbol 142 MovieClip Frame 1Symbol 137 MovieClip
"upperArm"Symbol 163 MovieClip Frame 1Symbol 158 MovieClip
"barrelEnd"Symbol 211 MovieClip Frame 1Symbol 166 MovieClip
"muzzleFlash"Symbol 211 MovieClip Frame 1Symbol 172 MovieClip
"helperGun"Symbol 211 MovieClip Frame 17Symbol 178 MovieClip
"lowerArm"Symbol 237 MovieClip Frame 1Symbol 137 MovieClip
"upperArm"Symbol 238 MovieClip Frame 1Symbol 158 MovieClip
"dummyBackHand"Symbol 241 MovieClip Frame 1Symbol 121 MovieClip
"dummyBackLowerArm"Symbol 241 MovieClip Frame 1Symbol 142 MovieClip
"dummyBackUpperArm"Symbol 241 MovieClip Frame 1Symbol 163 MovieClip
"helperGun"Symbol 241 MovieClip Frame 1Symbol 211 MovieClip
"dummyHead"Symbol 241 MovieClip Frame 1Symbol 236 MovieClip
"dummyFrontHand"Symbol 241 MovieClip Frame 1Symbol 121 MovieClip
"dummyFrontLowerArm"Symbol 241 MovieClip Frame 1Symbol 237 MovieClip
"dummyFrontUpperArm"Symbol 241 MovieClip Frame 1Symbol 238 MovieClip
"dummyFrontHand"Symbol 241 MovieClip Frame 12Symbol 240 MovieClip
"dummyFrontHand"Symbol 241 MovieClip Frame 101Symbol 121 MovieClip
"dummyBackFoot"Symbol 254 MovieClip [survivorDummy] Frame 1Symbol 68 MovieClip
"dummyBackLowerLeg"Symbol 254 MovieClip [survivorDummy] Frame 1Symbol 85 MovieClip
"dummyBackUpperLeg"Symbol 254 MovieClip [survivorDummy] Frame 1Symbol 110 MovieClip
"dummyFrontFoot"Symbol 254 MovieClip [survivorDummy] Frame 1Symbol 68 MovieClip
"dummyFrontLowerLeg"Symbol 254 MovieClip [survivorDummy] Frame 1Symbol 85 MovieClip
"dummyFrontUpperLeg"Symbol 254 MovieClip [survivorDummy] Frame 1Symbol 111 MovieClip
"dummyTorso"Symbol 254 MovieClip [survivorDummy] Frame 1Symbol 117 MovieClip
"helperMainGun"Symbol 254 MovieClip [survivorDummy] Frame 1Symbol 241 MovieClip
"collision"Symbol 254 MovieClip [survivorDummy] Frame 1Symbol 243 MovieClip
"torso"Symbol 278 MovieClip [zombieTorso3] Frame 1Symbol 269 MovieClip
"arrowPack"Symbol 278 MovieClip [zombieTorso3] Frame 1Symbol 277 MovieClip
"torso"Symbol 311 MovieClip [zombieTorso2] Frame 1Symbol 293 MovieClip
"torsoAddons"Symbol 311 MovieClip [zombieTorso2] Frame 1Symbol 310 MovieClip
"arrowPack"Symbol 311 MovieClip [zombieTorso2] Frame 1Symbol 277 MovieClip
"torso"Symbol 391 MovieClip [zombieTorso1] Frame 1Symbol 326 MovieClip
"torsoAddons"Symbol 391 MovieClip [zombieTorso1] Frame 1Symbol 390 MovieClip
"arrowPack"Symbol 391 MovieClip [zombieTorso1] Frame 1Symbol 277 MovieClip
"accessories"Symbol 466 MovieClip [zombieHead3] Frame 1Symbol 463 MovieClip
"arrowPack"Symbol 466 MovieClip [zombieHead3] Frame 1Symbol 465 MovieClip
"accessories"Symbol 519 MovieClip [zombieHead2] Frame 1Symbol 518 MovieClip
"arrowPack"Symbol 519 MovieClip [zombieHead2] Frame 1Symbol 465 MovieClip
"accessories"Symbol 565 MovieClip [zombieHead1] Frame 1Symbol 564 MovieClip
"arrowPack"Symbol 565 MovieClip [zombieHead1] Frame 1Symbol 465 MovieClip
"background_backLegTop"Symbol 654 MovieClip [zombieDog] Frame 1Symbol 572 MovieClip
"background_backLegBottom"Symbol 654 MovieClip [zombieDog] Frame 1Symbol 574 MovieClip
"background_frontLegTop"Symbol 654 MovieClip [zombieDog] Frame 1Symbol 576 MovieClip
"background_frontLegBottom"Symbol 654 MovieClip [zombieDog] Frame 1Symbol 578 MovieClip
"doghead"Symbol 654 MovieClip [zombieDog] Frame 1Symbol 582 MovieClip
"dogbody"Symbol 654 MovieClip [zombieDog] Frame 1Symbol 584 MovieClip
"foreground_backLegTop"Symbol 654 MovieClip [zombieDog] Frame 1Symbol 572 MovieClip
"foreground_backLegBottom"Symbol 654 MovieClip [zombieDog] Frame 1Symbol 574 MovieClip
"foreground_frontLegTop"Symbol 654 MovieClip [zombieDog] Frame 1Symbol 576 MovieClip
"foreground_frontLegBottom"Symbol 654 MovieClip [zombieDog] Frame 1Symbol 578 MovieClip
"bloodPackTorso2"Symbol 654 MovieClip [zombieDog] Frame 1Symbol 642 MovieClip [bloodPack1]
"bloodPackTorso3"Symbol 654 MovieClip [zombieDog] Frame 1Symbol 642 MovieClip [bloodPack1]
"bloodPackTorso1"Symbol 654 MovieClip [zombieDog] Frame 1Symbol 642 MovieClip [bloodPack1]
"bloodPackHead3"Symbol 654 MovieClip [zombieDog] Frame 1Symbol 642 MovieClip [bloodPack1]
"bloodPackHead2"Symbol 654 MovieClip [zombieDog] Frame 1Symbol 642 MovieClip [bloodPack1]
"bloodPackHead1"Symbol 654 MovieClip [zombieDog] Frame 1Symbol 642 MovieClip [bloodPack1]
"head"Symbol 654 MovieClip [zombieDog] Frame 1Symbol 243 MovieClip
"torso"Symbol 654 MovieClip [zombieDog] Frame 1Symbol 243 MovieClip
"reach"Symbol 654 MovieClip [zombieDog] Frame 1Symbol 243 MovieClip
"head"Symbol 654 MovieClip [zombieDog] Frame 2Symbol 582 MovieClip
"body"Symbol 654 MovieClip [zombieDog] Frame 2Symbol 584 MovieClip
"head"Symbol 654 MovieClip [zombieDog] Frame 77Symbol 243 MovieClip
"torso"Symbol 654 MovieClip [zombieDog] Frame 77Symbol 243 MovieClip
"collision"Symbol 663 MovieClip [round] Frame 1Symbol 243 MovieClip
"hand"Symbol 673 MovieClip Frame 1Symbol 672 MovieClip
"dummyBackHand"Symbol 874 MovieClip [newZombie] Frame 1Symbol 673 MovieClip
"dummyBackLowerArm"Symbol 874 MovieClip [newZombie] Frame 1Symbol 142 MovieClip
"dummyBackUpperArm"Symbol 874 MovieClip [newZombie] Frame 1Symbol 163 MovieClip
"dummyBackFoot"Symbol 874 MovieClip [newZombie] Frame 1Symbol 68 MovieClip
"dummyBackLowerLeg"Symbol 874 MovieClip [newZombie] Frame 1Symbol 85 MovieClip
"dummyBackUpperLeg"Symbol 874 MovieClip [newZombie] Frame 1Symbol 110 MovieClip
"dummyFrontFoot"Symbol 874 MovieClip [newZombie] Frame 1Symbol 68 MovieClip
"dummyFrontLowerLeg"Symbol 874 MovieClip [newZombie] Frame 1Symbol 85 MovieClip
"dummyFrontUpperLeg"Symbol 874 MovieClip [newZombie] Frame 1Symbol 110 MovieClip
"dummyHead"Symbol 874 MovieClip [newZombie] Frame 1Symbol 676 MovieClip
"dummyTorso"Symbol 874 MovieClip [newZombie] Frame 1Symbol 679 MovieClip
"dummyFrontHand"Symbol 874 MovieClip [newZombie] Frame 1Symbol 673 MovieClip
"dummyFrontLowerArm"Symbol 874 MovieClip [newZombie] Frame 1Symbol 142 MovieClip
"dummyFrontUpperArm"Symbol 874 MovieClip [newZombie] Frame 1Symbol 163 MovieClip
"head"Symbol 874 MovieClip [newZombie] Frame 1Symbol 243 MovieClip
"legs"Symbol 874 MovieClip [newZombie] Frame 1Symbol 243 MovieClip
"torso"Symbol 874 MovieClip [newZombie] Frame 1Symbol 243 MovieClip
"reach"Symbol 874 MovieClip [newZombie] Frame 1Symbol 243 MovieClip
"collisionFeet"Symbol 874 MovieClip [newZombie] Frame 1Symbol 243 MovieClip
"bloodPackTorso2"Symbol 874 MovieClip [newZombie] Frame 1Symbol 642 MovieClip [bloodPack1]
"bloodPackTorso3"Symbol 874 MovieClip [newZombie] Frame 1Symbol 642 MovieClip [bloodPack1]
"bloodPackTorso1"Symbol 874 MovieClip [newZombie] Frame 1Symbol 642 MovieClip [bloodPack1]
"bloodPackLegs3"Symbol 874 MovieClip [newZombie] Frame 1Symbol 642 MovieClip [bloodPack1]
"bloodPackLegs2"Symbol 874 MovieClip [newZombie] Frame 1Symbol 642 MovieClip [bloodPack1]
"bloodPackLegs1"Symbol 874 MovieClip [newZombie] Frame 1Symbol 642 MovieClip [bloodPack1]
"bloodPackHead3"Symbol 874 MovieClip [newZombie] Frame 1Symbol 642 MovieClip [bloodPack1]
"bloodPackHead2"Symbol 874 MovieClip [newZombie] Frame 1Symbol 642 MovieClip [bloodPack1]
"bloodPackHead1"Symbol 874 MovieClip [newZombie] Frame 1Symbol 642 MovieClip [bloodPack1]
"thudPackHead3"Symbol 874 MovieClip [newZombie] Frame 1Symbol 687 MovieClip
"thudPackHead2"Symbol 874 MovieClip [newZombie] Frame 1Symbol 687 MovieClip
"thudPackTorso2"Symbol 874 MovieClip [newZombie] Frame 1Symbol 687 MovieClip
"thudPackTorso3"Symbol 874 MovieClip [newZombie] Frame 1Symbol 687 MovieClip
"thudPackTorso1"Symbol 874 MovieClip [newZombie] Frame 1Symbol 687 MovieClip
"thudPackHead1"Symbol 874 MovieClip [newZombie] Frame 1Symbol 687 MovieClip
"head"Symbol 874 MovieClip [newZombie] Frame 80Symbol 243 MovieClip
"legs"Symbol 874 MovieClip [newZombie] Frame 80Symbol 243 MovieClip
"torso"Symbol 874 MovieClip [newZombie] Frame 80Symbol 243 MovieClip
"reach"Symbol 874 MovieClip [newZombie] Frame 80Symbol 243 MovieClip
"collision"Symbol 883 MovieClip Frame 1Symbol 243 MovieClip
"collision"Symbol 885 MovieClip Frame 1Symbol 243 MovieClip
"collision"Symbol 887 MovieClip Frame 1Symbol 243 MovieClip
"collision"Symbol 889 MovieClip Frame 1Symbol 243 MovieClip
"collision"Symbol 891 MovieClip Frame 1Symbol 243 MovieClip
"weapon"Symbol 892 MovieClip Frame 97Symbol 883 MovieClip
"weapon"Symbol 892 MovieClip Frame 109Symbol 885 MovieClip
"weapon"Symbol 892 MovieClip Frame 120Symbol 887 MovieClip
"weapon"Symbol 892 MovieClip Frame 133Symbol 889 MovieClip
"weapon"Symbol 892 MovieClip Frame 145Symbol 891 MovieClip
"handskin"Symbol 895 MovieClip [zombieHand] Frame 1Symbol 894 MovieClip
"accessories"Symbol 896 MovieClip [zombie_Hand] Frame 1Symbol 892 MovieClip
"handskin"Symbol 896 MovieClip [zombie_Hand] Frame 1Symbol 895 MovieClip [zombieHand]
"collision"Symbol 908 MovieClip [trap_gasCylinder] Frame 1Symbol 907 MovieClip
"beard"Symbol 944 MovieClip Frame 1Symbol 943 MovieClip
"frontHand"Symbol 1043 MovieClip Frame 1Symbol 1040 MovieClip
"head"Symbol 1043 MovieClip Frame 1Symbol 944 MovieClip
"frontHand"Symbol 1043 MovieClip Frame 1Symbol 963 MovieClip
"head"Symbol 1046 MovieClip Frame 1Symbol 944 MovieClip
"frontHand"Symbol 1046 MovieClip Frame 1Symbol 949 MovieClip
"frontHand"Symbol 1046 MovieClip Frame 1Symbol 1044 MovieClip
"frontHand"Symbol 1046 MovieClip Frame 3Symbol 1045 MovieClip
"frontHand"Symbol 1046 MovieClip Frame 8Symbol 1044 MovieClip
"frontHand"Symbol 1046 MovieClip Frame 9Symbol 949 MovieClip
"frontHand"Symbol 1046 MovieClip Frame 13Symbol 949 MovieClip
"frontHand"Symbol 1046 MovieClip Frame 19Symbol 963 MovieClip
"frontHand"Symbol 1046 MovieClip Frame 31Symbol 963 MovieClip
"frontHand"Symbol 1046 MovieClip Frame 51Symbol 1040 MovieClip
"frontHand"Symbol 1046 MovieClip Frame 53Symbol 949 MovieClip
"frontHand"Symbol 1046 MovieClip Frame 55Symbol 963 MovieClip
"barrelEnd"Symbol 1120 MovieClip Frame 1Symbol 933 MovieClip
"frontHand"Symbol 1120 MovieClip Frame 1Symbol 936 MovieClip
"gun"Symbol 1120 MovieClip Frame 1Symbol 178 MovieClip
"head"Symbol 1120 MovieClip Frame 1Symbol 944 MovieClip
"frontHand"Symbol 1120 MovieClip Frame 1Symbol 949 MovieClip
"muzzleFlash"Symbol 1120 MovieClip Frame 1Symbol 952 MovieClip [muzzleFlash_pistol]
"ejectionPort"Symbol 1120 MovieClip Frame 1Symbol 933 MovieClip
"frontHand"Symbol 1120 MovieClip Frame 34Symbol 957 MovieClip
"frontHand"Symbol 1120 MovieClip Frame 37Symbol 960 MovieClip
"frontHand"Symbol 1120 MovieClip Frame 38Symbol 963 MovieClip
"frontHand"Symbol 1120 MovieClip Frame 52Symbol 960 MovieClip
"frontHand"Symbol 1120 MovieClip Frame 54Symbol 949 MovieClip
"gun"Symbol 1120 MovieClip Frame 64Symbol 175 MovieClip
"muzzleFlash"Symbol 1120 MovieClip Frame 64Symbol 966 MovieClip
"backHand"Symbol 1120 MovieClip Frame 107Symbol 969 MovieClip
"frontHand"Symbol 1120 MovieClip Frame 113Symbol 957 MovieClip
"backHand"Symbol 1120 MovieClip Frame 133Symbol 972 MovieClip
"backHand"Symbol 1120 MovieClip Frame 139Symbol 969 MovieClip
"gun"Symbol 1120 MovieClip Frame 168Symbol 180 MovieClip
"frontHand"Symbol 1120 MovieClip Frame 168Symbol 949 MovieClip
"muzzleFlash"Symbol 1120 MovieClip Frame 168Symbol 983 MovieClip
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"armyBase_glenDale"Symbol 1693 MovieClip Frame 1Symbol 1689 MovieClip
"jonesTown_unionCity"Symbol 1693 MovieClip Frame 1Symbol 1686 MovieClip
"claysBurg_aspenWood"Symbol 1693 MovieClip Frame 1Symbol 1692 MovieClip
"armyBase_jonesTown"Symbol 1693 MovieClip Frame 1Symbol 1686 MovieClip
"armyBase_unionCity"Symbol 1693 MovieClip Frame 1Symbol 1686 MovieClip
"jonesTown_armyBase"Symbol 1693 MovieClip Frame 1Symbol 1686 MovieClip
"townNameText"Symbol 1705 MovieClip Frame 1Symbol 1700 EditableText
"townPopText"Symbol 1705 MovieClip Frame 1Symbol 1702 EditableText
"daysTravelText"Symbol 1705 MovieClip Frame 1Symbol 1704 EditableText
"townNameText"Symbol 1715 MovieClip Frame 1Symbol 1710 EditableText
"travelTimeText"Symbol 1715 MovieClip Frame 1Symbol 1711 EditableText
"acceptButton"Symbol 1715 MovieClip Frame 1Symbol 1714 Button
"cancel"Symbol 1715 MovieClip Frame 1Symbol 1680 MovieClip
"armyBase"Symbol 1716 MovieClip Frame 1Symbol 1678 MovieClip
"glenDale"Symbol 1716 MovieClip Frame 1Symbol 1678 MovieClip
"claysBurg"Symbol 1716 MovieClip Frame 1Symbol 1678 MovieClip
"whistlersGrove"Symbol 1716 MovieClip Frame 1Symbol 1678 MovieClip
"aspenWood"Symbol 1716 MovieClip Frame 1Symbol 1678 MovieClip
"jonesTown"Symbol 1716 MovieClip Frame 1Symbol 1678 MovieClip
"unionCity"Symbol 1716 MovieClip Frame 1Symbol 1678 MovieClip
"cancel"Symbol 1716 MovieClip Frame 1Symbol 1680 MovieClip
"blockerButton"Symbol 1716 MovieClip Frame 1Symbol 1682 MovieClip
"travelLines"Symbol 1716 MovieClip Frame 1Symbol 1693 MovieClip
"daysLeftText"Symbol 1716 MovieClip Frame 1Symbol 1694 EditableText
"suppliesTotalText"Symbol 1716 MovieClip Frame 1Symbol 1695 EditableText
"townInfoCard"Symbol 1716 MovieClip Frame 1Symbol 1705 MovieClip
"supplyWarning"Symbol 1716 MovieClip Frame 1Symbol 1707 MovieClip
"confirmTravel"Symbol 1716 MovieClip Frame 1Symbol 1715 MovieClip
"blackOut"Symbol 1717 MovieClip [timeManager] Frame 1Symbol 1315 MovieClip [blackOut]
"tm_backgrounds"Symbol 1717 MovieClip [timeManager] Frame 2Symbol 1405 MovieClip
"trapMap"Symbol 1717 MovieClip [timeManager] Frame 2Symbol 1436 MovieClip
"journal"Symbol 1717 MovieClip [timeManager] Frame 2Symbol 1479 MovieClip [journal]
"clipBoardResults"Symbol 1717 MovieClip [timeManager] Frame 2Symbol 1497 MovieClip
"theClipBoard"Symbol 1717 MovieClip [timeManager] Frame 2Symbol 1647 MovieClip
"travelMap"Symbol 1717 MovieClip [timeManager] Frame 2Symbol 1716 MovieClip
"collision"Symbol 1742 MovieClip [flameParticle] Frame 1Symbol 243 MovieClip
"butLabel"Symbol 1774 MovieClip Frame 1Symbol 1773 EditableText
"mainMenuButton"Symbol 1780 MovieClip [ending2_badEnding] Frame 679Symbol 1774 MovieClip
"mainMenuButton"Symbol 1787 MovieClip [ending2_goodEnding] Frame 693Symbol 1774 MovieClip
"creditsButton"Symbol 1803 MovieClip [credits] Frame 1Symbol 1788 MovieClip
"creditList"Symbol 1803 MovieClip [credits] Frame 1Symbol 1801 MovieClip
"butLabel"Symbol 1829 MovieClip Frame 1Symbol 1828 EditableText
"BACK"Symbol 1830 MovieClip [instructionsMenu] Frame 1Symbol 1829 MovieClip
"gameOverDaysText"Symbol 1839 MovieClip Frame 1Symbol 1838 EditableText
"butLabel"Symbol 1841 MovieClip Frame 1Symbol 1840 EditableText
"gameOverDays"Symbol 1843 MovieClip [gameOver] Frame 1Symbol 1839 MovieClip
"MAIN MENU"Symbol 1843 MovieClip [gameOver] Frame 1Symbol 1774 MovieClip
"RETRY"Symbol 1843 MovieClip [gameOver] Frame 1Symbol 1841 MovieClip
"VISIT ARMORGAMES.COM"Symbol 1843 MovieClip [gameOver] Frame 1Symbol 1774 MovieClip
"musicBy"Symbol 1843 MovieClip [gameOver] Frame 1Symbol 1774 MovieClip
"mainBlackOut"Symbol 1843 MovieClip [gameOver] Frame 1Symbol 1315 MovieClip [blackOut]
"frontWindowGunner"Symbol 1889 MovieClip Frame 1Symbol 1887 MovieClip
"MAIN MENU"Symbol 1904 MovieClip [endingAnimation] Frame 829Symbol 1774 MovieClip
"VISIT ARMORGAMES.COM"Symbol 1904 MovieClip [endingAnimation] Frame 833Symbol 1774 MovieClip
"MAIN MENU"Symbol 1904 MovieClip [endingAnimation] Frame 839Symbol 1774 MovieClip
"collisionFeet"Symbol 1907 MovieClip [trap_mine] Frame 1Symbol 907 MovieClip
"collisionFeet"Symbol 1913 MovieClip [trap_bearTrap] Frame 1Symbol 907 MovieClip
"butLabel"Symbol 1943 MovieClip Frame 1Symbol 1942 EditableText
"PLAY MORE GAMES"Symbol 1944 MovieClip Frame 1Symbol 1943 MovieClip
"OPTIONS"Symbol 1944 MovieClip Frame 1Symbol 1943 MovieClip
"INSTRUCTIONS"Symbol 1944 MovieClip Frame 1Symbol 1943 MovieClip
"PLAY"Symbol 1944 MovieClip Frame 1Symbol 1943 MovieClip
"CREDITS"Symbol 1944 MovieClip Frame 1Symbol 1943 MovieClip
"PLAYTLS1"Symbol 1944 MovieClip Frame 1Symbol 1943 MovieClip
"bgLawn"Symbol 1998 MovieClip Frame 1Symbol 1917 MovieClip
"dawn"Symbol 1998 MovieClip Frame 1Symbol 1920 MovieClip
"noise"Symbol 1998 MovieClip Frame 1Symbol 1937 MovieClip
"gameTitle"Symbol 1998 MovieClip Frame 1Symbol 1941 MovieClip
"mainMenuButtons"Symbol 1998 MovieClip Frame 1Symbol 1944 MovieClip
"skipButton"Symbol 1998 MovieClip Frame 1Symbol 1950 MovieClip
"credits"Symbol 1998 MovieClip Frame 1Symbol 1803 MovieClip [credits]
"instructionsHolder"Symbol 1998 MovieClip Frame 1Symbol 166 MovieClip
"conArtistsLogo"Symbol 1998 MovieClip Frame 1Symbol 1997 MovieClip
"journalDayNumber"Symbol 2003 MovieClip Frame 1Symbol 1999 EditableText
"journalText"Symbol 2003 MovieClip Frame 1Symbol 2000 EditableText
"journalEntryHeading"Symbol 2003 MovieClip Frame 1Symbol 2001 EditableText
"journalScribbles"Symbol 2003 MovieClip Frame 1Symbol 1478 MovieClip
"skipButton"Symbol 2063 MovieClip Frame 13Symbol 1950 MovieClip
"dawn"Symbol 2089 MovieClip Frame 1Symbol 2068 MovieClip
"overlayHolder"Symbol 2089 MovieClip Frame 1Symbol 166 MovieClip
"dawn"Symbol 2089 MovieClip Frame 12Symbol 2071 MovieClip
"dawn"Symbol 2089 MovieClip Frame 37Symbol 2078 MovieClip
"dawn"Symbol 2089 MovieClip Frame 48Symbol 2083 MovieClip
"dawn"Symbol 2089 MovieClip Frame 67Symbol 2088 MovieClip
"menuText"Symbol 2147 MovieClip Frame 1Symbol 2145 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 4 as "performanceTester"
ExportAssets (56)Timeline Frame 2Symbol 48 as "bg_glenDale_overlay"
ExportAssets (56)Timeline Frame 2Symbol 55 as "bg_whistlersGrove_overlay"
ExportAssets (56)Timeline Frame 2Symbol 58 as "bg_aspenWood_overlay"
ExportAssets (56)Timeline Frame 2Symbol 61 as "bg_claysBurg_overlay"
ExportAssets (56)Timeline Frame 2Symbol 210 as "sawnOff_Icon"
ExportAssets (56)Timeline Frame 2Symbol 254 as "survivorDummy"
ExportAssets (56)Timeline Frame 2Symbol 278 as "zombieTorso3"
ExportAssets (56)Timeline Frame 2Symbol 311 as "zombieTorso2"
ExportAssets (56)Timeline Frame 2Symbol 391 as "zombieTorso1"
ExportAssets (56)Timeline Frame 2Symbol 466 as "zombieHead3"
ExportAssets (56)Timeline Frame 2Symbol 519 as "zombieHead2"
ExportAssets (56)Timeline Frame 2Symbol 565 as "zombieHead1"
ExportAssets (56)Timeline Frame 2Symbol 567 as "zombie_LowerArm"
ExportAssets (56)Timeline Frame 2Symbol 570 as "zombie_Foot"
ExportAssets (56)Timeline Frame 2Symbol 642 as "bloodPack1"
ExportAssets (56)Timeline Frame 2Symbol 654 as "zombieDog"
ExportAssets (56)Timeline Frame 2Symbol 663 as "round"
ExportAssets (56)Timeline Frame 2Symbol 670 as "bloodPack2"
ExportAssets (56)Timeline Frame 2Symbol 874 as "newZombie"
ExportAssets (56)Timeline Frame 2Symbol 895 as "zombieHand"
ExportAssets (56)Timeline Frame 2Symbol 896 as "zombie_Hand"
ExportAssets (56)Timeline Frame 2Symbol 901 as "RPG_Smoke"
ExportAssets (56)Timeline Frame 2Symbol 908 as "trap_gasCylinder"
ExportAssets (56)Timeline Frame 2Symbol 912 as "bloodParticle"
ExportAssets (56)Timeline Frame 2Symbol 952 as "muzzleFlash_pistol"
ExportAssets (56)Timeline Frame 2Symbol 974 as "shellcasing_rifle_2"
ExportAssets (56)Timeline Frame 2Symbol 975 as "shellcasing_rifle_1"
ExportAssets (56)Timeline Frame 2Symbol 984 as "sound_huntingRiflePump"
ExportAssets (56)Timeline Frame 2Symbol 991 as "sound_shotgunPump"
ExportAssets (56)Timeline Frame 2Symbol 1124 as "sound_hitChainsaw1"
ExportAssets (56)Timeline Frame 2Symbol 1130 as "sound_zombieDeath_5"
ExportAssets (56)Timeline Frame 2Symbol 1136 as "mainCharacter"
ExportAssets (56)Timeline Frame 2Symbol 1164 as "zombieTorso4"
ExportAssets (56)Timeline Frame 2Symbol 1168 as "M249_Icon"
ExportAssets (56)Timeline Frame 2Symbol 1171 as "compoundBow_Icon"
ExportAssets (56)Timeline Frame 2Symbol 1176 as "RPG_Icon"
ExportAssets (56)Timeline Frame 2Symbol 1181 as "grenade_Icon"
ExportAssets (56)Timeline Frame 2Symbol 1183 as "barrett_Icon"
ExportAssets (56)Timeline Frame 2Symbol 1186 as "aimingReticle"
ExportAssets (56)Timeline Frame 2Symbol 1187 as "grenade"
ExportAssets (56)Timeline Frame 2Symbol 1196 as "explosion_grenade"
ExportAssets (56)Timeline Frame 2Symbol 1199 as "RPG_Explosion"
ExportAssets (56)Timeline Frame 2Symbol 1200 as "shellcasing_pistol_3"
ExportAssets (56)Timeline Frame 2Symbol 1201 as "shellcasing_Pistol_1"
ExportAssets (56)Timeline Frame 2Symbol 1202 as "shellcasing_Pistol_2"
ExportAssets (56)Timeline Frame 2Symbol 1203 as "shellcasing_rifle_3"
ExportAssets (56)Timeline Frame 2Symbol 1204 as "shellcasing_Shotgun1"
ExportAssets (56)Timeline Frame 2Symbol 1205 as "shellcasing_Shotgun2"
ExportAssets (56)Timeline Frame 2Symbol 1206 as "sound_chainsawOff"
ExportAssets (56)Timeline Frame 2Symbol 1207 as "sound_chainsawPull"
ExportAssets (56)Timeline Frame 2Symbol 1208 as "sound_scratch"
ExportAssets (56)Timeline Frame 2Symbol 1209 as "music_track6"
ExportAssets (56)Timeline Frame 2Symbol 1210 as "music_track5"
ExportAssets (56)Timeline Frame 2Symbol 1211 as "music_track4"
ExportAssets (56)Timeline Frame 2Symbol 1212 as "music_track3"
ExportAssets (56)Timeline Frame 2Symbol 1213 as "music_track2"
ExportAssets (56)Timeline Frame 2Symbol 1214 as "music_track1"
ExportAssets (56)Timeline Frame 2Symbol 1215 as "sound_switchWeapons"
ExportAssets (56)Timeline Frame 2Symbol 1216 as "sound_gunUnassign"
ExportAssets (56)Timeline Frame 2Symbol 1217 as "sound_gunDown"
ExportAssets (56)Timeline Frame 2Symbol 1218 as "sound_gunUp"
ExportAssets (56)Timeline Frame 2Symbol 1220 as "sound_RPGFire"
ExportAssets (56)Timeline Frame 2Symbol 1221 as "sound_trapShut"
ExportAssets (56)Timeline Frame 2Symbol 1222 as "sound_M249Reload"
ExportAssets (56)Timeline Frame 2Symbol 1223 as "sound_survivorHeadExplode"
ExportAssets (56)Timeline Frame 2Symbol 1224 as "sound_shotgunFire"
ExportAssets (56)Timeline Frame 2Symbol 1225 as "sound_autoShotgunFire"
ExportAssets (56)Timeline Frame 2Symbol 1226 as "inGameMusic"
ExportAssets (56)Timeline Frame 2Symbol 1227 as "sound_bowDraw"
ExportAssets (56)Timeline Frame 2Symbol 1228 as "sound_compoundBowFire"
ExportAssets (56)Timeline Frame 2Symbol 1229 as "sound_M249Fire"
ExportAssets (56)Timeline Frame 2Symbol 1230 as "sound_barrettReload"
ExportAssets (56)Timeline Frame 2Symbol 1231 as "sound_AK47Reload"
ExportAssets (56)Timeline Frame 2Symbol 1232 as "conArtistSting"
ExportAssets (56)Timeline Frame 2Symbol 1233 as "sound_explosion"
ExportAssets (56)Timeline Frame 2Symbol 1234 as "sound_UZIReload"
ExportAssets (56)Timeline Frame 2Symbol 1235 as "sound_UMPReload"
ExportAssets (56)Timeline Frame 2Symbol 1236 as "sound_dogDeath_1"
ExportAssets (56)Timeline Frame 2Symbol 1237 as "AG_chorus"
ExportAssets (56)Timeline Frame 2Symbol 1238 as "AG_beat"
ExportAssets (56)Timeline Frame 2Symbol 1239 as "AG_sword"
ExportAssets (56)Timeline Frame 2Symbol 1240 as "sound_zombieSprint"
ExportAssets (56)Timeline Frame 2Symbol 1241 as "zombie_hitWall2"
ExportAssets (56)Timeline Frame 2Symbol 1242 as "zombie_hitWall1"
ExportAssets (56)Timeline Frame 2Symbol 1243 as "BGAmbience"
ExportAssets (56)Timeline Frame 2Symbol 1244 as "sound_barrettFire"
ExportAssets (56)Timeline Frame 2Symbol 1245 as "sound_UZIFire"
ExportAssets (56)Timeline Frame 2Symbol 1246 as "sound_snubnoseFire"
ExportAssets (56)Timeline Frame 2Symbol 1247 as "sound_sawnOffShellReload"
ExportAssets (56)Timeline Frame 2Symbol 1248 as "sound_sawnOffPump"
ExportAssets (56)Timeline Frame 2Symbol 1249 as "sound_sawnOffFire"
ExportAssets (56)Timeline Frame 2Symbol 1250 as "sound_shotgunShellReload"
ExportAssets (56)Timeline Frame 2Symbol 1251 as "menuMusic"
ExportAssets (56)Timeline Frame 2Symbol 1252 as "sound_chainsawWorking"
ExportAssets (56)Timeline Frame 2Symbol 1253 as "sound_chainsawStart"
ExportAssets (56)Timeline Frame 2Symbol 1254 as "sound_chainsawEnd"
ExportAssets (56)Timeline Frame 2Symbol 1255 as "sound_chainsawIdle"
ExportAssets (56)Timeline Frame 2Symbol 1256 as "sound_zombieDog"
ExportAssets (56)Timeline Frame 2Symbol 1257 as "sound_zombieSlow"
ExportAssets (56)Timeline Frame 2Symbol 1258 as "sound_zombieFast"
ExportAssets (56)Timeline Frame 2Symbol 1259 as "sound_zombieDeath_4"
ExportAssets (56)Timeline Frame 2Symbol 1260 as "sound_zombieDeath_3"
ExportAssets (56)Timeline Frame 2Symbol 1261 as "sound_zombieDeath_2"
ExportAssets (56)Timeline Frame 2Symbol 1262 as "sound_zombieDeath_1"
ExportAssets (56)Timeline Frame 2Symbol 1263 as "sound_UMPFire"
ExportAssets (56)Timeline Frame 2Symbol 1264 as "sound_pistolFire"
ExportAssets (56)Timeline Frame 2Symbol 1265 as "sound_M4A1Reload"
ExportAssets (56)Timeline Frame 2Symbol 1266 as "sound_m4a1Fire"
ExportAssets (56)Timeline Frame 2Symbol 1267 as "sound_huntingRifleFire"
ExportAssets (56)Timeline Frame 2Symbol 1268 as "sound_hitBody1"
ExportAssets (56)Timeline Frame 2Symbol 1269 as "sound_hitBody2"
ExportAssets (56)Timeline Frame 2Symbol 1270 as "sound_hitHead1"
ExportAssets (56)Timeline Frame 2Symbol 1271 as "sound_revolverFire"
ExportAssets (56)Timeline Frame 2Symbol 1272 as "sound_AK47Fire"
ExportAssets (56)Timeline Frame 2Symbol 1273 as "sound_pistolReload"
ExportAssets (56)Timeline Frame 2Symbol 1274 as "soundHolder"
ExportAssets (56)Timeline Frame 2Symbol 1277 as "shellcasing_noPumpShotgun1"
ExportAssets (56)Timeline Frame 2Symbol 1278 as "shellcasing_noPumpShotgun2"
ExportAssets (56)Timeline Frame 2Symbol 1279 as "shellcasing_noPumpShotgun3"
ExportAssets (56)Timeline Frame 2Symbol 1280 as "shellcasing_noPumpShotgun4"
ExportAssets (56)Timeline Frame 2Symbol 1281 as "shellcasing_Shotgun3"
ExportAssets (56)Timeline Frame 2Symbol 1282 as "shellcasing_Shotgun4"
ExportAssets (56)Timeline Frame 2Symbol 1296 as "hud"
ExportAssets (56)Timeline Frame 2Symbol 1314 as "optionsMenu"
ExportAssets (56)Timeline Frame 2Symbol 1315 as "blackOut"
ExportAssets (56)Timeline Frame 2Symbol 1366 as "uzi_Icon"
ExportAssets (56)Timeline Frame 2Symbol 1479 as "journal"
ExportAssets (56)Timeline Frame 2Symbol 1717 as "timeManager"
ExportAssets (56)Timeline Frame 2Symbol 1718 as "AK47_Icon"
ExportAssets (56)Timeline Frame 2Symbol 1720 as "chainsaw_Icon"
ExportAssets (56)Timeline Frame 2Symbol 1725 as "huntingRifle_Icon"
ExportAssets (56)Timeline Frame 2Symbol 1726 as "pistol_Icon"
ExportAssets (56)Timeline Frame 2Symbol 1729 as "shotgun_Icon"
ExportAssets (56)Timeline Frame 2Symbol 1732 as "UMP_Icon"
ExportAssets (56)Timeline Frame 2Symbol 1733 as "revolver_Icon"
ExportAssets (56)Timeline Frame 2Symbol 1737 as "M4A1_Icon"
ExportAssets (56)Timeline Frame 2Symbol 1742 as "flameParticle"
ExportAssets (56)Timeline Frame 2Symbol 1780 as "ending2_badEnding"
ExportAssets (56)Timeline Frame 2Symbol 1787 as "ending2_goodEnding"
ExportAssets (56)Timeline Frame 2Symbol 1803 as "credits"
ExportAssets (56)Timeline Frame 2Symbol 1830 as "instructionsMenu"
ExportAssets (56)Timeline Frame 2Symbol 1843 as "gameOver"
ExportAssets (56)Timeline Frame 2Symbol 1904 as "endingAnimation"
ExportAssets (56)Timeline Frame 2Symbol 1907 as "trap_mine"
ExportAssets (56)Timeline Frame 2Symbol 1913 as "trap_bearTrap"

Labels

"firstLoad"Frame 3
"load"Frame 4
"main"Frame 5
"firstLevel"Frame 6
"game"Frame 7
"default"Symbol 80 MovieClip Frame 1
"darkGrey"Symbol 80 MovieClip Frame 8
"darkBlue"Symbol 80 MovieClip Frame 16
"darkKhaki"Symbol 80 MovieClip Frame 24
"nearBlack"Symbol 80 MovieClip Frame 33
"brown"Symbol 80 MovieClip Frame 41
"darkBrown"Symbol 80 MovieClip Frame 48
"lightGrey"Symbol 80 MovieClip Frame 57
"skin"Symbol 80 MovieClip Frame 67
"khaki"Symbol 80 MovieClip Frame 73
"denim"Symbol 80 MovieClip Frame 79
"default"Symbol 97 MovieClip Frame 1
"darkGrey"Symbol 97 MovieClip Frame 8
"darkBlue"Symbol 97 MovieClip Frame 16
"darkKhaki"Symbol 97 MovieClip Frame 24
"nearBlack"Symbol 97 MovieClip Frame 33
"brown"Symbol 97 MovieClip Frame 41
"darkBrown"Symbol 97 MovieClip Frame 48
"lightGrey"Symbol 97 MovieClip Frame 57
"skin"Symbol 97 MovieClip Frame 65
"khaki"Symbol 97 MovieClip Frame 70
"denim"Symbol 97 MovieClip Frame 76
"arrow0"Symbol 109 MovieClip Frame 1
"arrow1"Symbol 109 MovieClip Frame 2
"arrow2"Symbol 109 MovieClip Frame 8
"arrow3"Symbol 109 MovieClip Frame 14
"arrow4"Symbol 109 MovieClip Frame 20
"white"Symbol 137 MovieClip Frame 1
"khaki"Symbol 137 MovieClip Frame 8
"rose"Symbol 137 MovieClip Frame 14
"darkGrey"Symbol 137 MovieClip Frame 20
"tan"Symbol 137 MovieClip Frame 28
"lightGrey"Symbol 137 MovieClip Frame 34
"darkKhaki"Symbol 137 MovieClip Frame 42
"denim"Symbol 137 MovieClip Frame 51
"plum"Symbol 137 MovieClip Frame 57
"camel"Symbol 137 MovieClip Frame 63
"nearBlack"Symbol 137 MovieClip Frame 69
"nearWhite"Symbol 137 MovieClip Frame 77
"darkMaroon"Symbol 137 MovieClip Frame 86
"darkPurple"Symbol 137 MovieClip Frame 96
"gold"Symbol 137 MovieClip Frame 105
"skin"Symbol 137 MovieClip Frame 110
"white"Symbol 158 MovieClip Frame 1
"khaki"Symbol 158 MovieClip Frame 8
"rose"Symbol 158 MovieClip Frame 14
"darkGrey"Symbol 158 MovieClip Frame 20
"tan"Symbol 158 MovieClip Frame 28
"lightGrey"Symbol 158 MovieClip Frame 34
"darkKhaki"Symbol 158 MovieClip Frame 42
"denim"Symbol 158 MovieClip Frame 51
"plum"Symbol 158 MovieClip Frame 57
"camel"Symbol 158 MovieClip Frame 63
"nearBlack"Symbol 158 MovieClip Frame 69
"nearWhite"Symbol 158 MovieClip Frame 77
"darkMaroon"Symbol 158 MovieClip Frame 88
"darkPurple"Symbol 158 MovieClip Frame 99
"gold"Symbol 158 MovieClip Frame 107
"skin"Symbol 158 MovieClip Frame 113
"loop"Symbol 172 MovieClip Frame 2
"M4A1"Symbol 211 MovieClip Frame 1
"revolver"Symbol 211 MovieClip Frame 7
"pistol"Symbol 211 MovieClip Frame 17
"huntingRifle"Symbol 211 MovieClip Frame 26
"UZI"Symbol 211 MovieClip Frame 38
"M249"Symbol 211 MovieClip Frame 45
"UMP"Symbol 211 MovieClip Frame 52
"AK47"Symbol 211 MovieClip Frame 58
"snubnose"Symbol 211 MovieClip Frame 65
"shotgun"Symbol 211 MovieClip Frame 74
"sawnOff"Symbol 211 MovieClip Frame 81
"survivor_head0"Symbol 236 MovieClip Frame 1
"survivor_head1"Symbol 236 MovieClip Frame 15
"survivor_head2"Symbol 236 MovieClip Frame 27
"survivor_head3"Symbol 236 MovieClip Frame 39
"survivor_head4"Symbol 236 MovieClip Frame 53
"survivor_head5"Symbol 236 MovieClip Frame 66
"survivor_head6"Symbol 236 MovieClip Frame 80
"survivor_head7"Symbol 236 MovieClip Frame 92
"survivor_head8"Symbol 236 MovieClip Frame 103
"survivor_head9"Symbol 236 MovieClip Frame 115
"handgun"Symbol 241 MovieClip Frame 1
"rifle"Symbol 241 MovieClip Frame 12
"rifle_fire"Symbol 241 MovieClip Frame 18
"rifle_reload"Symbol 241 MovieClip Frame 24
"handgun_fire"Symbol 241 MovieClip Frame 101
"handgun_reload"Symbol 241 MovieClip Frame 119
"scared"Symbol 241 MovieClip Frame 191
"dead"Symbol 241 MovieClip Frame 200
"runAway"Symbol 254 MovieClip [survivorDummy] Frame 2
"death"Symbol 254 MovieClip [survivorDummy] Frame 34
"white"Symbol 269 MovieClip Frame 1
"khaki"Symbol 269 MovieClip Frame 8
"rose"Symbol 269 MovieClip Frame 14
"darkGrey"Symbol 269 MovieClip Frame 20
"tan"Symbol 269 MovieClip Frame 28
"lightGrey"Symbol 269 MovieClip Frame 34
"darkKhaki"Symbol 269 MovieClip Frame 42
"denim"Symbol 269 MovieClip Frame 51
"plum"Symbol 269 MovieClip Frame 57
"camel"Symbol 269 MovieClip Frame 63
"nearBlack"Symbol 269 MovieClip Frame 69
"nearWhite"Symbol 269 MovieClip Frame 77
"darkMaroon"Symbol 269 MovieClip Frame 86
"darkPurple"Symbol 269 MovieClip Frame 96
"gold"Symbol 269 MovieClip Frame 105
"arrow0"Symbol 277 MovieClip Frame 1
"arrow1"Symbol 277 MovieClip Frame 2
"arrow2"Symbol 277 MovieClip Frame 8
"arrow3"Symbol 277 MovieClip Frame 14
"arrow4"Symbol 277 MovieClip Frame 20
"white"Symbol 293 MovieClip Frame 1
"khaki"Symbol 293 MovieClip Frame 8
"rose"Symbol 293 MovieClip Frame 14
"darkGrey"Symbol 293 MovieClip Frame 20
"tan"Symbol 293 MovieClip Frame 28
"lightGrey"Symbol 293 MovieClip Frame 34
"darkKhaki"Symbol 293 MovieClip Frame 42
"denim"Symbol 293 MovieClip Frame 51
"plum"Symbol 293 MovieClip Frame 57
"camel"Symbol 293 MovieClip Frame 63
"nearBlack"Symbol 293 MovieClip Frame 69
"nearWhite"Symbol 293 MovieClip Frame 77
"darkMaroon"Symbol 293 MovieClip Frame 86
"darkPurple"Symbol 293 MovieClip Frame 96
"gold"Symbol 293 MovieClip Frame 105
"clown"Symbol 310 MovieClip Frame 50
"priest"Symbol 310 MovieClip Frame 61
"white"Symbol 326 MovieClip Frame 1
"khaki"Symbol 326 MovieClip Frame 8
"rose"Symbol 326 MovieClip Frame 14
"darkGrey"Symbol 326 MovieClip Frame 20
"tan"Symbol 326 MovieClip Frame 28
"lightGrey"Symbol 326 MovieClip Frame 34
"darkKhaki"Symbol 326 MovieClip Frame 42
"denim"Symbol 326 MovieClip Frame 51
"plum"Symbol 326 MovieClip Frame 57
"camel"Symbol 326 MovieClip Frame 63
"nearBlack"Symbol 326 MovieClip Frame 69
"nearWhite"Symbol 326 MovieClip Frame 77
"darkMaroon"Symbol 326 MovieClip Frame 86
"darkPurple"Symbol 326 MovieClip Frame 96
"gold"Symbol 326 MovieClip Frame 105
"prisoner"Symbol 390 MovieClip Frame 30
"mechanic"Symbol 390 MovieClip Frame 40
"armyVest"Symbol 390 MovieClip Frame 50
"SWAT"Symbol 390 MovieClip Frame 61
"copFat"Symbol 390 MovieClip Frame 72
"newsReporter"Symbol 390 MovieClip Frame 84
"newsCameraman"Symbol 390 MovieClip Frame 96
"fatWoman1"Symbol 390 MovieClip Frame 110
"fatWoman2"Symbol 390 MovieClip Frame 123
"fatWoman3"Symbol 390 MovieClip Frame 135
"fatWoman4"Symbol 390 MovieClip Frame 148
"fatWoman5"Symbol 390 MovieClip Frame 159
"fatMan1"Symbol 390 MovieClip Frame 171
"fatMan2"Symbol 390 MovieClip Frame 182
"fatMan3"Symbol 390 MovieClip Frame 192
"fatMan4"Symbol 390 MovieClip Frame 202
"biker"Symbol 390 MovieClip Frame 211
"decayed1"Symbol 390 MovieClip Frame 222
"decayed2"Symbol 390 MovieClip Frame 233
"decayed3"Symbol 390 MovieClip Frame 242
"decayed4"Symbol 390 MovieClip Frame 251
"clown"Symbol 463 MovieClip Frame 50
"newsReporter"Symbol 463 MovieClip Frame 63
"fatWoman1"Symbol 463 MovieClip Frame 78
"fatWoman2"Symbol 463 MovieClip Frame 90
"fatWoman3"Symbol 463 MovieClip Frame 101
"fatWoman4"Symbol 463 MovieClip Frame 111
"fatWoman5"Symbol 463 MovieClip Frame 121
"fatMan1"Symbol 463 MovieClip Frame 132
"fatMan2"Symbol 463 MovieClip Frame 143
"fatMan3"Symbol 463 MovieClip Frame 153
"fatMan4"Symbol 463 MovieClip Frame 162
"biker"Symbol 463 MovieClip Frame 171
"decayed1"Symbol 463 MovieClip Frame 178
"decayed2"Symbol 463 MovieClip Frame 187
"decayed3"Symbol 463 MovieClip Frame 195
"decayed4"Symbol 463 MovieClip Frame 204
"arrow0"Symbol 465 MovieClip Frame 1
"arrow1"Symbol 465 MovieClip Frame 2
"arrow2"Symbol 465 MovieClip Frame 8
"arrow3"Symbol 465 MovieClip Frame 14
"arrow4"Symbol 465 MovieClip Frame 20
"armyHelmet"Symbol 564 MovieClip Frame 50
"SWAT"Symbol 564 MovieClip Frame 62
"copFat1"Symbol 564 MovieClip Frame 70
"copFat2"Symbol 564 MovieClip Frame 79
"copFat3"Symbol 564 MovieClip Frame 86
"priest"Symbol 564 MovieClip Frame 94
"newsCameraman"Symbol 564 MovieClip Frame 102
"base1"Symbol 642 MovieClip [bloodPack1] Frame 2
"base2"Symbol 642 MovieClip [bloodPack1] Frame 10
"base3"Symbol 642 MovieClip [bloodPack1] Frame 20
"base4"Symbol 642 MovieClip [bloodPack1] Frame 27
"head1"Symbol 642 MovieClip [bloodPack1] Frame 35
"head2"Symbol 642 MovieClip [bloodPack1] Frame 42
"chainsaw1"Symbol 642 MovieClip [bloodPack1] Frame 51
"chainsaw2"Symbol 642 MovieClip [bloodPack1] Frame 59
"walk2"Symbol 654 MovieClip [zombieDog] Frame 1
"walk1"Symbol 654 MovieClip [zombieDog] Frame 1
"fallBackwards2"Symbol 654 MovieClip [zombieDog] Frame 11
"exploded1"Symbol 654 MovieClip [zombieDog] Frame 11
"fallBackwards1"Symbol 654 MovieClip [zombieDog] Frame 11
"fallBackwards3"Symbol 654 MovieClip [zombieDog] Frame 11
"fallHead3"Symbol 654 MovieClip [zombieDog] Frame 33
"fallHead2"Symbol 654 MovieClip [zombieDog] Frame 33
"fallHead1"Symbol 654 MovieClip [zombieDog] Frame 33
"idlestop1"Symbol 654 MovieClip [zombieDog] Frame 77
"lunge"Symbol 654 MovieClip [zombieDog] Frame 104
"bendDown"Symbol 654 MovieClip [zombieDog] Frame 128
"eating"Symbol 654 MovieClip [zombieDog] Frame 131
"on"Symbol 663 MovieClip [round] Frame 1
"off"Symbol 663 MovieClip [round] Frame 4
"RPG"Symbol 663 MovieClip [round] Frame 13
"compoundBow"Symbol 663 MovieClip [round] Frame 20
"frag"Symbol 663 MovieClip [round] Frame 29
"base1"Symbol 687 MovieClip Frame 2
"base2"Symbol 687 MovieClip Frame 17
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http://swfchan.com/40/196281/info.shtml
Created: 13/10 -2018 15:56:25 Last modified: 13/10 -2018 15:56:25 Server time: 22/12 -2024 06:01:17