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Eleptoclypse - third edition by Flek-Lola.swf

This is the info page for
Flash #196946

(Click the ID number above for more basic data on this flash file.)


Text
An 'Illionore Entertainment' production

Visit: illionore.deviantart.com

Disclaimer: The name 'Eleptoclypse', the game itself and characters within are the intellectual property of CJPVB, also known as 'Illionore' on deviantArt. Your copy of the game is for your own
personal use exclusively. You can make a backup of it, but you are NOT allowed to republish, upload, resell, sell, give away, share, broadcast, nor duplicate it or any part of it by any means.

This is a DEMO version of the Eleptoclypse, third edition. It only gives you some idea of what the card-game portion
of this game is like. It contains only two tickle animations and excludes the non-tickle animations.
The console has been disabled for this demo version. To purchase the full version of the game, please visit
illionore.deviantart.com

<p align="left"><font face="Arial Narrow" size="14" color="#9c0c4d" letterSpacing="0.000000" kerning="1">Loading... please wait.</font></p>

Start demo match

Continue last save

bgArt
x460
x460

Influence:

<p align="left"><font face="Arial Narrow" size="16" color="#ffffcc" letterSpacing="0.000000" kerning="1">(0%)</font></p>

Discard & skip turn

Conflict!

City is under assault!

Commence tickle fight!

Conflict!

City is under assault!

Conflict!

City is under assault!

Conflict!

City is under assault!

Hint: Each turn you can play up to two cards; ONE utility card and/or ONE tickle card, as long
as the amount of 'advance' you currently have allows. If you wish to play a utility card, make
sure you play it BEFORE you play the tickle card, as playing a tickle card ends your turn. If
you can't play anything else, or don't want to, you can end your turn by pressing 'end turn'.
If you haven't played any card yet you can 'discard' a card and end your turn without playing
any cards. Doing this gains you 2 additional 'advance' and can thus be a strategic move, too.

Available
advance

Switch to Peggy

Switch to Jenny

Switch to Amanda

Switch to Jennifer

Defense:
Advance:
Endurance:

Evade chance:
Crit-hit chance:

Adv. regen. rate:
Max. advance:

<p align="left"><font face="Arial Narrow" size="14" color="#333333" letterSpacing="0.000000" kerning="1">a</font></p><p align="left"><font face="Arial Narrow" size="14" color="#333333" letterSpacing="0.000000" kerning="1">b</font></p><p align="left"><font face="Arial Narrow" size="14" color="#333333" letterSpacing="0.000000" kerning="1">c</font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#333333" letterSpacing="0.000000" kerning="1">a</font></p><p align="left"><font face="Arial Narrow" size="14" color="#333333" letterSpacing="0.000000" kerning="1">b</font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#333333" letterSpacing="0.000000" kerning="1">a</font></p><p align="left"><font face="Arial Narrow" size="14" color="#333333" letterSpacing="0.000000" kerning="1">b</font></p>

<p align="center"><font face="Arial Narrow" size="16" color="#333333" letterSpacing="0.000000" kerning="1">Jennifer McCrow</font></p>

-1

-4

2

3

4

5

3

+2

1

2

3

4

5

6

7

8

9

10

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

<p align="left"><font face="Cooper Black" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="right"><font face="Cooper Black" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="left"><font face="Arial Narrow" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Question</font></p>

<p align="left"></p>

<p align="left"><font face="Arial Narrow" size="25" color="#000000" letterSpacing="0.000000" kerning="1">text2</font></p>

<p align="left"><font face="Arial Narrow" size="25" color="#000000" letterSpacing="0.000000" kerning="1">text3</font></p>

<p align="left"><font face="Arial Narrow" size="25" color="#000000" letterSpacing="0.000000" kerning="1">text2</font></p>

1

1 point

2

1d3+1

(2-4)

3

1d4+2

(3-6)

4

1d6+2

(3-8)

5

1d4+4

(5-8)

6

2d4+2

(4-10)

7

8 points

8

3d3+3

(6-12)

10

1d4+8

(9-12)

16

50 points

1 each turn

20 points

4 for 3 turns

0

12

8

IN DECK

AVAILABLE

Replace


Trade menu

Exit

On the trade menu you can
train your skills and talk with
local inhabitants.

There is nothing to train here
on this location, and there is
no one to talk to right now.

Train

Talk

Small village
trade menu

You have taken possession of
this village. You can now talk
to the local population to find
out more about the situation.

Small villages don't have their
own market and they don't get
visited by traveling trainers. If
you wish to receive training, it
is recommended to visit a big-
ger village, or even better: a
city with or without fortress.

Village
trade menu

You have taken possession of
this village. You can now talk
to the local population to find
out more about the situation.

You can also visit the market
square and learn from one of
the traveling trainers. While
the best trainers are to be
found in cities, with luck these
travelers may yet have some-
thing useful for you to learn.

City
trade menu

You have taken possession of
this city. You can now talk to
the local population to find out
more about the situation.

You can also visit the local
shops to meet some worthy
trainers to help you brush up
on, or learn some new cool
skills. If you want even better
trainers, you will need to visit
a city with a fortress.

Fortress
trade menu

You have taken possession of
this city. You can now talk to
the local population to find out
more about the situation.

You can also pay a visit to the
fortress in this city for a wide
selection of merchandise. You
won't find a better selection
elsewhere and have an oppor-
tunity to learn some rare and
powerful techniques to boot!

Exit trading when you're done
and continue your travels...

You have received some new
knowledge after your chat with
the local people.

If you wish you can now adjust
your strategy, by replacing an
existing tickle or utility card  by
the new received card. This will
permanently remove the
replaced card from your deck,
so decide carefully!

You can use the mouse-wheel
(over the left side of the panel)
to scroll through your deck, or
click on the mouse symbols.

Done

You can train any or all of the
available strategies (found on
the right), placing them into your
deck.

Beware, this replaces the card
shown on the same (middle)
line, which means the card is
permanently removed from your
deck. Choose wisely which
cards you wish to keep into your
strategy and replace only those
you feel you can afford to lose.

You can use the mouse-wheel
(over the left or right side of the
panel) to scroll the cards, or
click on the mouse symbols.

"Hihi"

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 1</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Tickle card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> Instant</font></font></p>

The smallest touch, a quick poke or pinch, can cause
reaction. Tickle damage: 1. Ignores opponent's defense.

Spin poke

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 2</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Tickle card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> Instant</font></font></p>

A low damage tickle move, dealing 1d3+1 damage.
(value of 2-4 points of tickle damage)

Spin pinch grab

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 3</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Tickle card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> Instant</font></font></p>

A pretty basic tickle attack, dealing 1d4+2 damage.
(value of 3-6 points tickle damage)

Hop grab spin poke

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 4</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Tickle card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> Instant</font></font></p>

A basic tickle strategy dealing 1d6+2 damage.
(value of 3-8 points of tickle damage)

Charge pinch twist poke

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 5</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Tickle card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> Instant</font></font></p>

An intermediate tickle technique dealing 1d4+4 damage.
(value of 5-8 points of tickle damage)

Pin tease grab caress brush

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 6</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Tickle card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> Instant</font></font></p>

An overcomplicated approach dealing 2d4+2 damage.
(value of 4-10 points of tickle damage)

Hop shake rattle rattle turn around

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 7</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Tickle card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> Instant</font></font></p>

An advanced stable move dealing a whole 8 damage.
(value of 8 points of tickle damage)

Woop woop snap spin-a-spin wheee!

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 8</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Tickle card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> Instant</font></font></p>

A superior tickle strategy dealing 3d3+3 damage.
(value of 6-12 points of tickle damage)

Yabba-yabba hop spin slide again and again

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 10</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Tickle card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> Instant</font></font></p>

An expert tickle strategy dealing 1d4+8 damage.
(value of 9-12 points of tickle damage)

Eleptoclypse

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 16</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Tickle card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> Instant</font></font></p>

The ULTIMATE tickle attack, dealing a whooping 50
tickle damage, or 100 on a critical hit. (Ignores defense)
(Cannot be evaded)

Drain

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 10</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Tickle card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> Permanent</font></font></p>

Tickling is exhausting. This move causes the opponent
to lose 1 Endurance each turn. (ignores defense).

Flurry

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 10</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Tickle card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> Instant</font></font></p>

You can't go wrong with a fast set of fingerwork. Flurry
deals 20 tickle damage. (Ignores defense)

Lingering tickle

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 10</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Tickle card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> 3 turns</font></font></p>

One of the worst tickles is the type that lingers. This one
deals 4 tickle damage each turn. (ignores defense).

Strip

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 10</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Utility card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> Permanent</font></font></p>

Rip the swimsuit off your opponent, effectively reducing
their defense to zero. (Def bonuses still apply if any)

Boost

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 0</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Utility card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> Instant</font></font></p>

Just the little boost you needed! Instantly gain 1d3+3
advance. (4-6 advance points)

Reset

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 2</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Utility card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> Instant</font></font></p>

Cancel all lingering and permanent effects. (except
swimsuit removal)

Pose

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 6</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Utility card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> Instant</font></font></p>

Strike a memorable pose with your opponent. Demora-
lizes them (Adv to 0) and gives you energy (Adv to max.)

Regenerate

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 3</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Utility card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> 4 turns</font></font></p>

Gain some of your energy back by changing up your
strategy a little: recover 3 advance per turn.

Swiftness

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 12</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Utility card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> Permanent</font></font></p>

You step up your game. Advance regeneration is
increased by +1 per turn. (maximum 4 stacks)

Raise the bar

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 8</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Utility card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> Permanent</font></font></p>

Setting the bar high makes it harder for your opponent to
win. Your maximum Advance is increased to 16.

Distract

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 4</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Utility card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> Instant</font></font></p>

One way to get back on top is distracting your opponent.
Opponent's advance is reduced to 0.

Corrupt

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 12</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Utility card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> Permanent</font></font></p>

Any means to win is your advantage. Opponent's advan-
ce regeneration reduced by 1. (Minimum = 2 adv. regen.)

Concentrate

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 0</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Utility card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> Instant</font></font></p>

A well prepared attempt is half the work. Boosts your
current advance to its maximum.

Impair

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 12</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Utility card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> Permanent</font></font></p>

Partly disable your opponent, reducing their maximum
advance to 8.

Deep breath

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 6</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Utility card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> Instant</font></font></p>

Take a deep breath, regain 20 Endurance.

Breeze

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 3</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Utility card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> Instant</font></font></p>

A cool breeze brings a moment of recupering. Regain 10
endurance.

Nimble

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 6</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Utility card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> 4 turns</font></font></p>

Supple and light movements make you evade incoming
tickle attacks easier. Evade chance increased by 30%.

Dangerous

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 6</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Utility card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> 4 turns</font></font></p>

Living on the edge gives you the edge. Critical tickle
damage chance increased by 30%.

Block

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 7</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Utility card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> 3 turns</font></font></p>

Being more careful, you succeed in blocking some
incoming damage. Defense increased by 2.

Fierce strike

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 6</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Utility card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> Instant</font></font></p>

Any tickle damage done this turn is enhanced by +4.

Piercing tickle

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 7</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Utility card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> 4 turns</font></font></p>

All tickle damage done omits opponent's defense.

Perfection

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 5</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Utility card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> Instant</font></font></p>

Nothing more effective than the perfect move at the per-
fect moment. Deal max. damage. Cannot be evaded.

Unbreakable

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 7</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Utility card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> till 1st trigger</font></font></p>

Block the first next hit over 5 tickle damage completely.

Stance: Defense

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 10</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Utility card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> 5 turns</font></font></p>

Take a defensive stance. Defense is increased by 4.

Cripple

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 10</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Utility card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> Instant</font></font></p>

Take away the effectiveness, and everything becomes
easier. Replace all opponent's tickle cards by "hihi".

Untouchable

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 7</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Utility card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> Until shield gone</font></font></p>

Puts up a magical damage absorbtion shield that is able
to block a total of 10 points of tickle damage.

Stance: Reflective

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 10</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Utility card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> 5 turns</font></font></p>

Half of the incoming tickle damage is reflected back to
the opponent (ignores defense)

Stance: Evasive

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 10</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Utility card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> 3 turns</font></font></p>

What the opponent can't reach, they can't tickle. Evasive
stance gives you +60% chance to evade for 3 turns.

Ring of hell fire

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 7</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Utility card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> 3 turns</font></font></p>

You're really on fire. And it shows. Your Advance is stuck
at maximum.

Stance: Offensive

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 10</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Utility card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> 5 turns</font></font></p>

Go for it! Give everything you've got! All your tickle
attacks are increased by 4.

Stance: Aggressive

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 10</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Utility card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> 3 turns</font></font></p>

Sometimes offense simply is the best defense.
Aggressive stance gives +60% crit chance for 3 turns.

Unstoppable

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 8</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Utility card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> 3 turns</font></font></p>

Whatever happens... keep walking! Regain 3 endurance
and regenerate 3 additional advance each turn.

Stance: Leecher

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 10</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Utility card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> 5 turns</font></font></p>

Regain endurance equal to half the amount of tickle
damage done to the opponent (round up)

Outmaneuver

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 10</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Utility card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> Instant</font></font></p>

Counter strategies to get on top. Replace all ability cards
in opponent's hand with "hihi".

Sever the link: Green

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 8</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Utility card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> Instant</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#990099" letterSpacing="0.000000" kerning="1">This breaks the energy flow from the land of the Warriors <sbr />that feeds the &apos;Dark Queen&apos;, effectively destroying the <sbr />barrier preventing you from draining her beyond the <sbr />current treshold. However, you are linked to the land of <sbr />the Warriors and this act will take all your remaining <sbr />endurance. <font size="12">(Only available when she&apos;s at the treshold!)</font></font></p>

Sever the link: Blue

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 8</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Utility card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> Instant</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#990099" letterSpacing="0.000000" kerning="1">This breaks the energy flow from the land of the Wizards <sbr />that feeds the &apos;Dark Queen&apos;, effectively destroying the <sbr />barrier preventing you from draining her beyond the <sbr />current treshold. However, you are linked to the land of <sbr />the Wizards and this act will take all your remaining <sbr />endurance. <font size="12">(Only available when she&apos;s at the treshold!)</font></font></p>

Sever the link: Red

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 8</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Utility card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> Instant</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#990099" letterSpacing="0.000000" kerning="1">This breaks the energy flow from the land of the Implings <sbr />that feeds the &apos;Dark Queen&apos;, effectively destroying the <sbr />barrier preventing you from draining her beyond the <sbr />current treshold. However, you are linked to the land of <sbr />the Implings and this act will take all your remaining <sbr />endurance. <font size="12">(Only available when she&apos;s at the treshold!)</font></font></p>

Sever the link: Black

<p align="right"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">ADV cost:<font color="#000000"> 8</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Type:<font color="#000000"> Utility card</font></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Impact:<font color="#000000"> Instant</font></font></p>

<p align="left"><font face="Arial Narrow" size="14" color="#990099" letterSpacing="0.000000" kerning="1">This breaks the energy flow from the land of the Zombies <sbr />that feeds the &apos;Dark Queen&apos;, effectively destroying the <sbr />barrier preventing you from draining her beyond the <sbr />current treshold. However, you are linked to the land of <sbr />the Zombies and this act will take all your remaining <sbr />endurance. <font size="12">(Only available when she&apos;s at the treshold!)</font></font></p>

Discard & Skip turn

Discard & Skip turn

End turn

<p align="center"><font face="Arial Narrow" size="25" color="#ff6600" letterSpacing="0.000000" kerning="1">-200</font></p>

<p align="center"><font face="Arial Narrow" size="50" color="#ff0000" letterSpacing="0.000000" kerning="1">-200</font></p>

<p align="center"><font face="Arial Narrow" size="40" color="#ff0000" letterSpacing="0.000000" kerning="1">CRITICAL HIT!</font></p>

<p align="center"><font face="Arial Narrow" size="40" color="#009933" letterSpacing="0.000000" kerning="1">Evaded</font></p>

<p align="center"><font face="Arial Narrow" size="25" color="#009933" letterSpacing="0.000000" kerning="1">(300)</font></p>

<p align="center"><font face="Arial Narrow" size="25" color="#003399" letterSpacing="0.000000" kerning="1">(40 blocked)</font></p>

<p align="left"></p>

<p align="center"></p>

25%+ influence:

+1 DEF

50%+ influence:

+2 DEF

75%+ influence:

+3 DEF

+1 REG.

+2 REG.

+3 REG.

+2 DMG

+4 DMG

+6 DMG

-1 COST

-2 COST

-3 COST

Act 1

The Warriors of the West

Continue

INTERMISSION

The story so far...

Lalala...

Hahaha, you can't hurt me any more than this,
silly! I am replenishing energies by directly
draining them from the land! I'm invincible! Haha!

DEMO
VERSION

You are victorious

(click here to continue)

REPLAY

You were defeated

(click here to continue)

E3 Console

<p align="left"></p>

apply

close

Function history:

Variables:

<p align="left"><font face="Arial Narrow" size="10" color="#333366" letterSpacing="0.000000" kerning="1">func1</font></p><p align="left"><font face="Arial Narrow" size="10" color="#333366" letterSpacing="0.000000" kerning="1">func2</font></p><p align="left"><font face="Arial Narrow" size="10" color="#333366" letterSpacing="0.000000" kerning="1">pfunc3</font></p><p align="left"><font face="Arial Narrow" size="10" color="#333366" letterSpacing="0.000000" kerning="1">hello4</font></p><p align="left"><font face="Arial Narrow" size="10" color="#333366" letterSpacing="0.000000" kerning="1">5fits</font></p><p align="left"><font face="Arial Narrow" size="10" color="#333366" letterSpacing="0.000000" kerning="1">6fitstoo</font></p><p align="left"><font face="Arial Narrow" size="10" color="#333366" letterSpacing="0.000000" kerning="1">7isokay</font></p>

<p align="right"><font face="Arial Narrow" size="10" color="#663333" letterSpacing="0.000000" kerning="1">current Player: 1</font></p><p align="right"><font face="Arial Narrow" size="10" color="#663333" letterSpacing="0.000000" kerning="1">phase: 1</font></p><p align="right"><font face="Arial Narrow" size="10" color="#663333" letterSpacing="0.000000" kerning="1">turn: 0</font></p><p align="right"><font face="Arial Narrow" size="10" color="#663333" letterSpacing="0.000000" kerning="1">timer: 0</font></p><p align="right"></p><p align="right"></p><p align="right"></p>

c

End of the demo.

ActionScript [AS3]

Section 1
//advanceMax_54 (ec3DEMO_fla.advanceMax_54) package ec3DEMO_fla { import flash.display.*; public dynamic class advanceMax_54 extends MovieClip { public function advanceMax_54(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package ec3DEMO_fla
Section 2
//advanceTag_55 (ec3DEMO_fla.advanceTag_55) package ec3DEMO_fla { import flash.display.*; public dynamic class advanceTag_55 extends MovieClip { public function advanceTag_55(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package ec3DEMO_fla
Section 3
//bgArt_5 (ec3DEMO_fla.bgArt_5) package ec3DEMO_fla { import flash.display.*; public dynamic class bgArt_5 extends MovieClip { public function bgArt_5(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package ec3DEMO_fla
Section 4
//btnCombat_19 (ec3DEMO_fla.btnCombat_19) package ec3DEMO_fla { import flash.display.*; public dynamic class btnCombat_19 extends MovieClip { public var btnStartCombat:MovieClip; public function btnCombat_19(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package ec3DEMO_fla
Section 5
//btnDiscardCard_81 (ec3DEMO_fla.btnDiscardCard_81) package ec3DEMO_fla { import flash.display.*; public dynamic class btnDiscardCard_81 extends MovieClip { public var btnDiscard2:MovieClip; public var btnDiscard3:MovieClip; public var btnDiscard1:MovieClip; public var btnDiscard4:MovieClip; public var btnDiscard5:MovieClip; public function btnDiscardCard_81(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package ec3DEMO_fla
Section 6
//buff14_44 (ec3DEMO_fla.buff14_44) package ec3DEMO_fla { import flash.display.*; public dynamic class buff14_44 extends MovieClip { public function buff14_44(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package ec3DEMO_fla
Section 7
//buff4_34 (ec3DEMO_fla.buff4_34) package ec3DEMO_fla { import flash.display.*; public dynamic class buff4_34 extends MovieClip { public function buff4_34(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package ec3DEMO_fla
Section 8
//buff6_36 (ec3DEMO_fla.buff6_36) package ec3DEMO_fla { import flash.display.*; public dynamic class buff6_36 extends MovieClip { public function buff6_36(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package ec3DEMO_fla
Section 9
//cursorBlock_56 (ec3DEMO_fla.cursorBlock_56) package ec3DEMO_fla { import flash.display.*; public dynamic class cursorBlock_56 extends MovieClip { public function cursorBlock_56(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package ec3DEMO_fla
Section 10
//headerColorBar_29 (ec3DEMO_fla.headerColorBar_29) package ec3DEMO_fla { import flash.display.*; public dynamic class headerColorBar_29 extends MovieClip { public function headerColorBar_29(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package ec3DEMO_fla
Section 11
//interStory_94 (ec3DEMO_fla.interStory_94) package ec3DEMO_fla { import flash.display.*; public dynamic class interStory_94 extends MovieClip { public function interStory_94(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package ec3DEMO_fla
Section 12
//labelActText_91 (ec3DEMO_fla.labelActText_91) package ec3DEMO_fla { import flash.display.*; public dynamic class labelActText_91 extends MovieClip { public function labelActText_91(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package ec3DEMO_fla
Section 13
//labelCardInfo_79 (ec3DEMO_fla.labelCardInfo_79) package ec3DEMO_fla { import flash.display.*; public dynamic class labelCardInfo_79 extends MovieClip { public function labelCardInfo_79(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package ec3DEMO_fla
Section 14
//labelInfluence1_86 (ec3DEMO_fla.labelInfluence1_86) package ec3DEMO_fla { import flash.display.*; public dynamic class labelInfluence1_86 extends MovieClip { public function labelInfluence1_86(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package ec3DEMO_fla
Section 15
//labelInfluence2_87 (ec3DEMO_fla.labelInfluence2_87) package ec3DEMO_fla { import flash.display.*; public dynamic class labelInfluence2_87 extends MovieClip { public function labelInfluence2_87(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package ec3DEMO_fla
Section 16
//labelInfluence3_88 (ec3DEMO_fla.labelInfluence3_88) package ec3DEMO_fla { import flash.display.*; public dynamic class labelInfluence3_88 extends MovieClip { public function labelInfluence3_88(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package ec3DEMO_fla
Section 17
//labelInfluence4_89 (ec3DEMO_fla.labelInfluence4_89) package ec3DEMO_fla { import flash.display.*; public dynamic class labelInfluence4_89 extends MovieClip { public function labelInfluence4_89(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package ec3DEMO_fla
Section 18
//labelTradeMenu_72 (ec3DEMO_fla.labelTradeMenu_72) package ec3DEMO_fla { import flash.display.*; public dynamic class labelTradeMenu_72 extends MovieClip { public var btnTrain:MovieClip; public var btnDummy:MovieClip; public var btnTradeExit:MovieClip; public var btnTalk:MovieClip; public function labelTradeMenu_72(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package ec3DEMO_fla
Section 19
//labelWinLose_100 (ec3DEMO_fla.labelWinLose_100) package ec3DEMO_fla { import flash.display.*; public dynamic class labelWinLose_100 extends MovieClip { public var btnReplay:MovieClip; public function labelWinLose_100(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package ec3DEMO_fla
Section 20
//MainTimeline (ec3DEMO_fla.MainTimeline) package ec3DEMO_fla { import flash.events.*; import fl.transitions.easing.*; import fl.transitions.*; import flash.utils.*; import flash.display.*; import flash.text.*; import flash.net.*; import flash.geom.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.media.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var wndTradeMenu:MovieClip; public var textCloud0:MovieClip; public var labelCombat:MovieClip; public var txtPlayerInfluence:TextField; public var barGreen:MovieClip; public var bgArt:MovieClip; public var wndIntermission:MovieClip; public var labelInfluence4:MovieClip; public var wndMap:MovieClip; public var cloudTreshold:MovieClip; public var labelInfluence3:MovieClip; public var labelCardInfo:MovieClip; public var wndCardLibrary:MovieClip; public var barPurple:MovieClip; public var labelInfluence2:MovieClip; public var textCloud4:MovieClip; public var textCloudFinished:MovieClip; public var wndCharacterSwitcher:MovieClip; public var btnIntroStart:introStartButton; public var labelInfluence1:MovieClip; public var guideText:MovieClip; public var barBlack:MovieClip; public var btnLoadGame:MovieClip; public var barRed:MovieClip; public var barBlue:MovieClip; public var loader_mc:movie_mc; public var loaded_txt:TextField; public var dmgCloud:MovieClip; public var swimsuit_ground1:MovieClip; public var btnIllida:MovieClip; public var wndHand:MovieClip; public var cursorBlock:MovieClip; public var labelAct:MovieClip; public var swimsuit_ground2:MovieClip; public var wndConsole:MovieClip; public var demoSprite:MovieClip; public var labelWinLose:MovieClip; public var hoverUI:MovieClip; public var btnConsole:MovieClip; public var barWhite:MovieClip; public var textCloud2:MovieClip; public var textCloud3:MovieClip; public var bDebugOpp; public var bSaveExists; public var iLevel; public var arrDeck:Array; public var iCurrentPlayer; public var arrInfluence:Array; public var saveData:SharedObject; public var bSuppressUIanimations; public var iPlayer1; public var iPlayer2; public var bReplay; public var iStrip; public var iSwimsuitStateL; public var iSwimsuitStateR; public var iAnimationPhase; public var bWalking; public var arrCharColours:Array; public var arrAnimation:Array; public var arrReplayArray:Array; public var arrReplayTmp:Array; public var iFrameCount; public var objAni; public var myColor:ColorTransform; public var iCurrentFrameShown; public var bAnimationLOCK; public var myInterval2:uint; public var bExoticSkins; public var bExoticHair; public var bSuperSize; public var bTerminateAnimation; public var bFinalAnimation; public var arrDialogs:Array; public var arrQuestionIDs:Array; public var arrQuestion1:Array; public var arrQuestion2:Array; public var arrQuestion3:Array; public var iCardReward; public var arrConsoleHistory:Array; public var iInfluencePlayer:Number; public var iInfluenceRed:Number; public var iInfluenceGreen:Number; public var iInfluenceBlue:Number; public var iInfluenceBlack:Number; public var iInfluencePurple:Number; public var iInfluenceGray:Number; public var bChar1Down; public var bChar2Down; public var bChar3Down; public var bChar4Down; public var iShopDeckFocus; public var iShopAvailableFocus; public var arrShopAvailableCards:Array; public var myTween:Tween; public var card1Tween:Tween; public var card2Tween:Tween; public var card3Tween:Tween; public var iCardsPlayedThisTurn; public var dmgTween:Tween; public var hihiTween:Tween; public var arrOppDeck:Array; public var arrDiscardPile:Array; public var arrOppDiscardPile:Array; public var arrStats:Array; public var arrHand:Array; public var iTurn; public var iWinner; public var iChosenCard:Number; public var bAIForceEndTurn:Boolean; public var arrCardVal:Array; public var arrAdvCost:Array; public var iTreshold; public var boardSlideTween:Tween; public var menuSlideTween:Tween; public var iPlayerCombat; public var iOpponentNr; public var bLevelSwitch; public var bConflict; public var iOpponentTotal; public var iBonusDmg; public var bMaxDmgThisTurn; public var iCurrentTile; public var bEndGame; public var iCitySizeBalanceShift; public var iCurrentQuad; public var iCurrentLocation; public var iCurrentRotation; public var objTile:MovieClip; public var iPhase; public var iCountDown; public var highestPriority; public var iTradeLevel; public var arrTiles:Array; public var arrTileObjects:Array; public var arrTileContent:Array; public var arrContestion:Array; public var arrTileOwner:Array; public var arrTileLayout:Array; public var arrCityTile:Array; public var arrCityQuad:Array; public var arrBuffs:Array; public var arrPriority:Array; public var myInterval:uint; public var arrMapTileDeck; public function MainTimeline(){ addFrameScript(0, frame1, 1, frame2); } public function onProgress(_arg1:ProgressEvent):void{ var _local2:Number = _arg1.target.bytesLoaded; var _local3:Number = _arg1.target.bytesTotal; var _local4:Number = (_local2 / _local3); loader_mc.scaleX = _local4; loaded_txt.text = (("Loading... " + Math.round((_local4 * 100))) + "%"); } public function onComplete(_arg1:Event):void{ loaded_txt.text = "Finished loading."; var _local2:* = this.loaderInfo.url; var _local3:* = false; if (_local2.search("deviantart.net") != -1){ _local3 = true; }; if (_local3 == true){ btnIntroStart.alpha = 1; btnIntroStart.addEventListener(MouseEvent.CLICK, startGame); }; if (bSaveExists == true){ btnLoadGame.alpha = 1; btnLoadGame.addEventListener(MouseEvent.CLICK, loadGame); }; } public function startGame(_arg1:MouseEvent):void{ btnIntroStart.removeEventListener(MouseEvent.CLICK, startGame); btnLoadGame.removeEventListener(MouseEvent.CLICK, loadGame); btnIllida.removeEventListener(MouseEvent.CLICK, illida); gotoAndStop(2); } public function loadGame(_arg1:MouseEvent):void{ btnLoadGame.removeEventListener(MouseEvent.CLICK, loadGame); btnIntroStart.removeEventListener(MouseEvent.CLICK, startGame); loadEleptoclypseData(); btnIllida.removeEventListener(MouseEvent.CLICK, illida); gotoAndStop(2); } public function illida(_arg1:MouseEvent):void{ var _local2:URLRequest = new URLRequest("http://illionore.deviantart.com/"); navigateToURL(_local2, "_blank"); } public function saveEleptoclypseData():void{ } public function loadEleptoclypseData():void{ iLevel = saveData.data.iLevel; iCurrentPlayer = iLevel; arrInfluence = saveData.data.arrInfluence; arrDeck = saveData.data.arrDeck; trace(("Level loaded:" + iLevel)); trace(("arrInfluence load: " + arrInfluence)); trace(("arrDeck load: " + arrDeck)); } public function clearEleptoclypseData():void{ saveData.clear(); } public function startAnimation():void{ bFinalAnimation = false; iSwimsuitStateL = 1; iSwimsuitStateR = 1; iPlayer1 = iLevel; swimsuit_ground1.alpha = 0; swimsuit_ground2.alpha = 0; iAnimationPhase = 0; bReplay = false; bWalking = false; arrAnimation = []; arrReplayArray = []; if (iOpponentNr == 5){ getRandomColour("skin", 208, 100, 100, 247, 231, 231); getRandomColour("swim", 6, 126, 28, 33, 213, 67); getRandomColour("hair", 0, 0, 0, 0, 0, 0); } else { if (iOpponentNr == 6){ getRandomColour("skin", 197, 143, 80, 225, 198, 151); getRandomColour("swim", 30, 37, 162, 137, 142, 233); getRandomColour("hair", 0, 0, 0, 0, 0, 0); } else { if (iOpponentNr == 7){ getRandomColour("skin", 111, 57, 25, 196, 109, 74); getRandomColour("swim", 207, 9, 9, 247, 78, 78); getRandomColour("hair", 0, 0, 0, 0, 0, 0); } else { if (iOpponentNr == 8){ getRandomColour("skin", 111, 138, 139, 133, 165, 150); getRandomColour("swim", 16, 16, 16, 66, 66, 66); getRandomColour("hair", 0, 0, 0, 0, 0, 0); } else { if (iOpponentNr == 9){ getRandomColour("skin", 208, 124, 124, 247, 231, 231); getRandomColour("swim", 131, 131, 131, 131, 131, 131); getRandomColour("hair", 0, 0, 0, 0, 0, 0); } else { if (iOpponentNr == 1){ arrCharColours[0] = [198, 166, 138, 73, 50, 29, 207, 2, 95]; }; }; }; }; }; }; showAnimationNr(1); bTerminateAnimation = false; } public function exitAnimation():void{ var _local1:*; bAnimationLOCK = true; bTerminateAnimation = true; iAnimationPhase = 0; if (objAni != null){ if ((((objAni.scaleX == -1)) || ((objAni.scaleX == -2)))){ _local1 = iSwimsuitStateL; iSwimsuitStateL = iSwimsuitStateR; iSwimsuitStateR = _local1; }; removeChild(objAni); objAni = null; }; swimsuit_ground1.alpha = 0; swimsuit_ground2.alpha = 0; } public function startRandomTickleAnimation(_arg1):void{ var _local2:* = Math.floor((Math.random() * 2)); if (_arg1 == false){ showAnimationNr((11 + _local2)); } else { showAnimationNr((21 + _local2)); }; } public function getRandomColour(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7):void{ var _local8:*; var _local9:*; var _local10:*; var _local11:*; var _local12:*; var _local13:*; var _local14:*; var _local15:*; var _local16:*; var _local17:*; if (_arg1 == "hair"){ _local17 = Math.floor((Math.random() * 3)); if (_local17 == 0){ _local8 = 189; _local9 = 6; _local10 = 27; _local11 = 229; _local12 = 107; _local13 = 58; } else { if (_local17 == 1){ _local8 = 238; _local9 = 219; _local10 = 11; _local11 = 0xFF; _local12 = 0xFF; _local13 = 0xFF; } else { _local8 = 53; _local9 = 25; _local10 = 3; _local11 = 84; _local12 = 33; _local13 = 8; }; }; } else { _local8 = _arg2; _local9 = _arg3; _local10 = _arg4; _local11 = _arg5; _local12 = _arg6; _local13 = _arg7; }; _local14 = (Math.floor((Math.random() * (_local11 - _local8))) + _local8); _local15 = (Math.floor((Math.random() * (_local12 - _local9))) + _local9); _local16 = (Math.floor((Math.random() * (_local13 - _local10))) + _local10); if ((((_arg1 == "skin")) && ((((iOpponentNr == 5)) || ((iOpponentNr == 9)))))){ if (_local14 < _local16){ _local16 = 100; }; _local16 = _local15; }; if (_arg1 == "skin"){ if (bExoticSkins == false){ arrCharColours[0][0] = _local14; arrCharColours[0][1] = _local15; arrCharColours[0][2] = _local16; } else { arrCharColours[0][0] = Math.floor((Math.random() * 0xFF)); arrCharColours[0][1] = Math.floor((Math.random() * 0xFF)); arrCharColours[0][2] = Math.floor((Math.random() * 0xFF)); }; } else { if (_arg1 == "hair"){ if (bExoticHair == false){ arrCharColours[0][3] = _local14; arrCharColours[0][4] = _local15; arrCharColours[0][5] = _local16; } else { arrCharColours[0][3] = Math.floor((Math.random() * 0xFF)); arrCharColours[0][4] = Math.floor((Math.random() * 0xFF)); arrCharColours[0][5] = Math.floor((Math.random() * 0xFF)); }; } else { arrCharColours[0][6] = _local14; arrCharColours[0][7] = _local15; arrCharColours[0][8] = _local16; }; }; } public function getAnimation(_arg1, _arg2, _arg3, _arg4):void{ var _local5:* = 0; if (objAni != null){ if ((((objAni.scaleX == -1)) || ((objAni.scaleX == -2)))){ _local5 = iSwimsuitStateL; iSwimsuitStateL = iSwimsuitStateR; iSwimsuitStateR = _local5; }; removeChild(objAni); objAni = null; }; var _local6:* = false; if (_arg1 == "walking"){ _local6 = true; objAni = new ani_walking(); iFrameCount = 3; bWalking = true; } else { if (_arg1 == "idle"){ _local6 = true; objAni = new ani_idle(); iFrameCount = 7; } else { if (_arg1 == "dodge"){ _local6 = true; objAni = new ani_dodge(); iFrameCount = 7; } else { if (_arg1 == "pull"){ _local6 = true; objAni = new ani_pull(); iFrameCount = 7; } else { if (_arg1 == "pullup"){ _local6 = true; objAni = new ani_pullup(); iFrameCount = 7; } else { if (_arg1 == "butt"){ _local6 = true; objAni = new ani_butt(); iFrameCount = 7; } else { if (_arg1 == "victory"){ _local6 = true; objAni = new ani_victory(); iFrameCount = 7; bFinalAnimation = true; } else { if (_arg1 == "strip"){ _local6 = true; objAni = new ani_strip(); iFrameCount = 7; }; }; }; }; }; }; }; }; if (_local6 == false){ trace(("Tried to load invalid animation: " + _arg1)); } else { objAni.x = 535; objAni.y = 551; if (_arg4 == false){ if (bSuperSize == true){ objAni.scaleX = 2; objAni.scaleY = 2; swimsuit_ground1.scaleX = 2; swimsuit_ground1.scaleY = 2; swimsuit_ground2.scaleX = 2; swimsuit_ground2.scaleY = 2; } else { objAni.scaleX = 1; objAni.scaleY = 1; swimsuit_ground1.scaleX = 1; swimsuit_ground1.scaleY = 1; swimsuit_ground2.scaleX = 1; swimsuit_ground2.scaleY = 1; }; } else { _local5 = iSwimsuitStateL; iSwimsuitStateL = iSwimsuitStateR; iSwimsuitStateR = _local5; if (bSuperSize == true){ objAni.scaleX = -2; objAni.scaleY = 2; swimsuit_ground1.scaleX = 2; swimsuit_ground1.scaleY = 2; swimsuit_ground2.scaleX = 2; swimsuit_ground2.scaleY = 2; } else { objAni.scaleX = -1; objAni.scaleY = 1; swimsuit_ground1.scaleX = 1; swimsuit_ground1.scaleY = 1; swimsuit_ground2.scaleX = 1; swimsuit_ground2.scaleY = 1; }; }; addChild(objAni); applyColoursToSprites(_arg2, _arg3, _arg4); iCurrentFrameShown = 1; showFrame(1, true); showFrame(2, false); showFrame(3, false); if (iFrameCount > 3){ showFrame(4, false); showFrame(5, false); showFrame(6, false); showFrame(7, false); }; }; setChildIndex(demoSprite, (numChildren - 1)); } public function getSwimsuitAlpha(_arg1, _arg2):Number{ if (_arg1 == 0){ return (0); }; return (_arg2); } public function showFrame(_arg1, _arg2):void{ var _local3:* = 0; if (bTerminateAnimation == false){ if (_arg2 == true){ _local3 = 1; iCurrentFrameShown = _arg1; if (bWalking == true){ objAni.skinL1.x = (objAni.skinL1.x + 40); objAni.hairL1.x = (objAni.hairL1.x + 40); objAni.swimColL1.x = (objAni.swimColL1.x + 40); objAni.swimLinesL1.x = (objAni.swimLinesL1.x + 40); objAni.lines1.x = (objAni.lines1.x + 40); objAni.lines1b.x = (objAni.lines1b.x - 40); objAni.skinR1.x = (objAni.skinR1.x - 40); objAni.hairR1.x = (objAni.hairR1.x - 40); objAni.swimColR1.x = (objAni.swimColR1.x - 40); objAni.swimLinesR1.x = (objAni.swimLinesR1.x - 40); objAni.skinL2.x = (objAni.skinL2.x + 40); objAni.hairL2.x = (objAni.hairL2.x + 40); objAni.swimColL2.x = (objAni.swimColL2.x + 40); objAni.swimLinesL2.x = (objAni.swimLinesL2.x + 40); objAni.lines2.x = (objAni.lines2.x + 40); objAni.lines2b.x = (objAni.lines2b.x - 40); objAni.skinR2.x = (objAni.skinR2.x - 40); objAni.hairR2.x = (objAni.hairR2.x - 40); objAni.swimColR2.x = (objAni.swimColR2.x - 40); objAni.swimLinesR2.x = (objAni.swimLinesR2.x - 40); objAni.skinL3.x = (objAni.skinL3.x + 40); objAni.hairL3.x = (objAni.hairL3.x + 40); objAni.swimColL3.x = (objAni.swimColL3.x + 40); objAni.swimLinesL3.x = (objAni.swimLinesL3.x + 40); objAni.lines3.x = (objAni.lines3.x + 40); objAni.lines3b.x = (objAni.lines3b.x - 40); objAni.skinR3.x = (objAni.skinR3.x - 40); objAni.hairR3.x = (objAni.hairR3.x - 40); objAni.swimColR3.x = (objAni.swimColR3.x - 40); objAni.swimLinesR3.x = (objAni.swimLinesR3.x - 40); }; }; if (_arg1 == 1){ objAni.skinL1.alpha = _local3; objAni.hairL1.alpha = _local3; objAni.swimColL1.alpha = getSwimsuitAlpha(_local3, iSwimsuitStateL); objAni.swimLinesL1.alpha = getSwimsuitAlpha(_local3, iSwimsuitStateL); objAni.lines1.alpha = _local3; objAni.skinR1.alpha = _local3; objAni.hairR1.alpha = _local3; objAni.swimColR1.alpha = getSwimsuitAlpha(_local3, iSwimsuitStateR); objAni.swimLinesR1.alpha = getSwimsuitAlpha(_local3, iSwimsuitStateR); if (bWalking == true){ objAni.lines1b.alpha = _local3; }; } else { if (_arg1 == 2){ objAni.skinL2.alpha = _local3; objAni.hairL2.alpha = _local3; objAni.swimColL2.alpha = getSwimsuitAlpha(_local3, iSwimsuitStateL); objAni.swimLinesL2.alpha = getSwimsuitAlpha(_local3, iSwimsuitStateL); objAni.lines2.alpha = _local3; objAni.skinR2.alpha = _local3; objAni.hairR2.alpha = _local3; objAni.swimColR2.alpha = getSwimsuitAlpha(_local3, iSwimsuitStateR); objAni.swimLinesR2.alpha = getSwimsuitAlpha(_local3, iSwimsuitStateR); if (bWalking == true){ objAni.lines2b.alpha = _local3; }; } else { if (_arg1 == 3){ objAni.skinL3.alpha = _local3; objAni.hairL3.alpha = _local3; objAni.swimColL3.alpha = getSwimsuitAlpha(_local3, iSwimsuitStateL); objAni.swimLinesL3.alpha = getSwimsuitAlpha(_local3, iSwimsuitStateL); objAni.lines3.alpha = _local3; objAni.skinR3.alpha = _local3; objAni.hairR3.alpha = _local3; objAni.swimColR3.alpha = getSwimsuitAlpha(_local3, iSwimsuitStateR); objAni.swimLinesR3.alpha = getSwimsuitAlpha(_local3, iSwimsuitStateR); if (bWalking == true){ objAni.lines3b.alpha = _local3; }; } else { if (_arg1 == 4){ objAni.skinL4.alpha = _local3; objAni.hairL4.alpha = _local3; objAni.swimColL4.alpha = getSwimsuitAlpha(_local3, iSwimsuitStateL); objAni.swimLinesL4.alpha = getSwimsuitAlpha(_local3, iSwimsuitStateL); objAni.lines4.alpha = _local3; objAni.skinR4.alpha = _local3; objAni.hairR4.alpha = _local3; objAni.swimColR4.alpha = getSwimsuitAlpha(_local3, iSwimsuitStateR); objAni.swimLinesR4.alpha = getSwimsuitAlpha(_local3, iSwimsuitStateR); } else { if (_arg1 == 5){ objAni.skinL5.alpha = _local3; objAni.hairL5.alpha = _local3; objAni.swimColL5.alpha = getSwimsuitAlpha(_local3, iSwimsuitStateL); objAni.swimLinesL5.alpha = getSwimsuitAlpha(_local3, iSwimsuitStateL); objAni.lines5.alpha = _local3; objAni.skinR5.alpha = _local3; objAni.hairR5.alpha = _local3; objAni.swimColR5.alpha = getSwimsuitAlpha(_local3, iSwimsuitStateR); objAni.swimLinesR5.alpha = getSwimsuitAlpha(_local3, iSwimsuitStateR); } else { if (_arg1 == 6){ objAni.skinL6.alpha = _local3; objAni.hairL6.alpha = _local3; objAni.swimColL6.alpha = getSwimsuitAlpha(_local3, iSwimsuitStateL); objAni.swimLinesL6.alpha = getSwimsuitAlpha(_local3, iSwimsuitStateL); objAni.lines6.alpha = _local3; objAni.skinR6.alpha = _local3; objAni.hairR6.alpha = _local3; objAni.swimColR6.alpha = getSwimsuitAlpha(_local3, iSwimsuitStateR); objAni.swimLinesR6.alpha = getSwimsuitAlpha(_local3, iSwimsuitStateR); } else { if (_arg1 == 7){ objAni.skinL7.alpha = _local3; objAni.hairL7.alpha = _local3; objAni.swimColL7.alpha = getSwimsuitAlpha(_local3, iSwimsuitStateL); objAni.swimLinesL7.alpha = getSwimsuitAlpha(_local3, iSwimsuitStateL); objAni.lines7.alpha = _local3; objAni.skinR7.alpha = _local3; objAni.hairR7.alpha = _local3; objAni.swimColR7.alpha = getSwimsuitAlpha(_local3, iSwimsuitStateR); objAni.swimLinesR7.alpha = getSwimsuitAlpha(_local3, iSwimsuitStateR); }; }; }; }; }; }; }; }; } public function applyColoursToSprites(_arg1, _arg2, _arg3):void{ var _local4:* = 0xFF; var _local5:* = 225; var _local6:* = 225; myColor = new ColorTransform(0, 0, 0, 1, arrCharColours[_arg1][0], arrCharColours[_arg1][1], arrCharColours[_arg1][2], 0); objAni.skinL1.transform.colorTransform = myColor; if (iFrameCount > 1){ objAni.skinL2.transform.colorTransform = myColor; }; if (iFrameCount > 2){ objAni.skinL3.transform.colorTransform = myColor; }; if (iFrameCount > 3){ objAni.skinL4.transform.colorTransform = myColor; }; if (iFrameCount > 4){ objAni.skinL5.transform.colorTransform = myColor; }; if (iFrameCount > 5){ objAni.skinL6.transform.colorTransform = myColor; }; if (iFrameCount > 6){ objAni.skinL7.transform.colorTransform = myColor; }; myColor = new ColorTransform(0, 0, 0, 1, arrCharColours[_arg1][3], arrCharColours[_arg1][4], arrCharColours[_arg1][5], 0); objAni.hairL1.transform.colorTransform = myColor; if (iFrameCount > 1){ objAni.hairL2.transform.colorTransform = myColor; }; if (iFrameCount > 2){ objAni.hairL3.transform.colorTransform = myColor; }; if (iFrameCount > 3){ objAni.hairL4.transform.colorTransform = myColor; }; if (iFrameCount > 4){ objAni.hairL5.transform.colorTransform = myColor; }; if (iFrameCount > 5){ objAni.hairL6.transform.colorTransform = myColor; }; if (iFrameCount > 6){ objAni.hairL7.transform.colorTransform = myColor; }; myColor = new ColorTransform(0, 0, 0, 1, arrCharColours[_arg1][6], arrCharColours[_arg1][7], arrCharColours[_arg1][8], 0); objAni.swimColL1.transform.colorTransform = myColor; if (iFrameCount > 1){ objAni.swimColL2.transform.colorTransform = myColor; }; if (iFrameCount > 2){ objAni.swimColL3.transform.colorTransform = myColor; }; if (iFrameCount > 3){ objAni.swimColL4.transform.colorTransform = myColor; }; if (iFrameCount > 4){ objAni.swimColL5.transform.colorTransform = myColor; }; if (iFrameCount > 5){ objAni.swimColL6.transform.colorTransform = myColor; }; if (iFrameCount > 6){ objAni.swimColL7.transform.colorTransform = myColor; }; myColor = new ColorTransform(0, 0, 0, 1, arrCharColours[_arg2][0], arrCharColours[_arg2][1], arrCharColours[_arg2][2], 0); objAni.skinR1.transform.colorTransform = myColor; objAni.skinR2.transform.colorTransform = myColor; objAni.skinR3.transform.colorTransform = myColor; if (iFrameCount > 3){ objAni.skinR4.transform.colorTransform = myColor; }; if (iFrameCount > 4){ objAni.skinR5.transform.colorTransform = myColor; }; if (iFrameCount > 5){ objAni.skinR6.transform.colorTransform = myColor; }; if (iFrameCount > 6){ objAni.skinR7.transform.colorTransform = myColor; }; myColor = new ColorTransform(0, 0, 0, 1, arrCharColours[_arg2][3], arrCharColours[_arg2][4], arrCharColours[_arg2][5], 0); objAni.hairR1.transform.colorTransform = myColor; objAni.hairR2.transform.colorTransform = myColor; objAni.hairR3.transform.colorTransform = myColor; if (iFrameCount > 3){ objAni.hairR4.transform.colorTransform = myColor; }; if (iFrameCount > 4){ objAni.hairR5.transform.colorTransform = myColor; }; if (iFrameCount > 5){ objAni.hairR6.transform.colorTransform = myColor; }; if (iFrameCount > 6){ objAni.hairR7.transform.colorTransform = myColor; }; myColor = new ColorTransform(0, 0, 0, 1, arrCharColours[_arg2][6], arrCharColours[_arg2][7], arrCharColours[_arg2][8], 0); objAni.swimColR1.transform.colorTransform = myColor; objAni.swimColR2.transform.colorTransform = myColor; objAni.swimColR3.transform.colorTransform = myColor; if (iFrameCount > 3){ objAni.swimColR4.transform.colorTransform = myColor; }; if (iFrameCount > 4){ objAni.swimColR5.transform.colorTransform = myColor; }; if (iFrameCount > 5){ objAni.swimColR6.transform.colorTransform = myColor; }; if (iFrameCount > 6){ objAni.swimColR7.transform.colorTransform = myColor; }; } public function flipSprite():void{ var _local1:*; if (objAni.scaleX == 1){ applyColoursToSprites(iPlayer2, iPlayer1, true); objAni.scaleX = -1; _local1 = iSwimsuitStateL; iSwimsuitStateL = iSwimsuitStateR; iSwimsuitStateR = _local1; } else { applyColoursToSprites(iPlayer1, iPlayer2, false); objAni.scaleX = 1; _local1 = iSwimsuitStateL; iSwimsuitStateL = iSwimsuitStateR; iSwimsuitStateR = _local1; }; if (iCurrentFrameShown == 1){ showFrame(1, true); } else { showFrame(1, false); }; if (iCurrentFrameShown == 2){ showFrame(2, true); } else { showFrame(2, false); }; if (iCurrentFrameShown == 3){ showFrame(3, true); } else { showFrame(3, false); }; if (iFrameCount > 3){ if (iCurrentFrameShown == 4){ showFrame(4, true); } else { showFrame(4, false); }; if (iCurrentFrameShown == 5){ showFrame(5, true); } else { showFrame(5, false); }; if (iCurrentFrameShown == 6){ showFrame(6, true); } else { showFrame(6, false); }; if (iCurrentFrameShown == 7){ showFrame(7, true); } else { showFrame(7, false); }; }; } public function myTimer2():void{ var _local1:* = 0; if (iAnimationPhase == 100){ return; }; if (iAnimationPhase != 0){ if (arrAnimation.length > 0){ showFrame(iCurrentFrameShown, false); iCurrentFrameShown = arrAnimation.splice(0, 1); showFrame(iCurrentFrameShown, true); } else { if (iAnimationPhase == 1){ if (iWinner == 1){ iAnimationPhase = 100; showWinLoseLabel(); fadeAnimationOut(); iWinner = 8; } else { if (iWinner == 2){ iAnimationPhase = 100; showWinLoseLabel(); fadeAnimationOut(); iWinner = 8; } else { if (bFinalAnimation == true){ iAnimationPhase = 0; } else { bAnimationLOCK = true; bWalking = false; iAnimationPhase = 2; iCurrentFrameShown = 1; getAnimation("idle", iPlayer1, iPlayer2, false); bAnimationLOCK = false; }; }; }; } else { if (bReplay == true){ if (arrReplayTmp.length == 0){ bReplay = false; } else { showAnimationNr(arrReplayTmp[0]); arrReplayTmp.splice(0, 1); }; } else { if (iAnimationPhase == 2){ showFrame(iCurrentFrameShown, false); if (Math.floor((Math.random() * 100)) < 5){ iCurrentFrameShown = (Math.ceil((Math.random() * 2)) + 4); } else { iCurrentFrameShown = Math.ceil((Math.random() * 4)); }; showFrame(iCurrentFrameShown, true); }; }; }; }; }; } public function showAnimationNr(_arg1):void{ if (_arg1 == 1){ bAnimationLOCK = true; getAnimation("walking", iPlayer1, iPlayer2, false); arrAnimation = [2, 3, 2, 1, 2, 3]; iAnimationPhase = 1; bAnimationLOCK = false; } else { if (_arg1 == 11){ bAnimationLOCK = true; bWalking = false; getAnimation("pull", iPlayer1, iPlayer2, false); arrAnimation = [1, 2, 3, 4, 5, 3, 5, 4, 3, 5, 4, 5, 3, 6, 7]; iAnimationPhase = 1; bAnimationLOCK = false; } else { if (_arg1 == 21){ bAnimationLOCK = true; bWalking = false; getAnimation("pull", iPlayer2, iPlayer1, true); arrAnimation = [1, 2, 3, 4, 5, 3, 5, 4, 3, 5, 4, 5, 3, 6, 7]; iAnimationPhase = 1; bAnimationLOCK = false; } else { if (_arg1 == 12){ bAnimationLOCK = true; bWalking = false; getAnimation("pullup", iPlayer1, iPlayer2, false); arrAnimation = [1, 2, 3, 4, 5, 3, 5, 4, 3, 5, 4, 5, 3, 6, 7]; iAnimationPhase = 1; bAnimationLOCK = false; } else { if (_arg1 == 22){ bAnimationLOCK = true; bWalking = false; getAnimation("pullup", iPlayer2, iPlayer1, true); arrAnimation = [1, 2, 3, 4, 5, 3, 5, 4, 3, 5, 4, 5, 3, 6, 7]; iAnimationPhase = 1; bAnimationLOCK = false; }; }; }; }; }; if (bReplay == false){ arrReplayArray.push(_arg1); }; } public function showConsole():void{ wndConsole.y = 146; wndConsole.alpha = 1; } public function hideConsole():void{ wndConsole.alpha = 0; wndConsole.y = -1000; } public function console(_arg1):void{ } public function consoleApply():void{ } public function askQuestion(_arg1):void{ console(("Ask question " + _arg1)); arrDialogs[(iLevel - 1)].splice(arrQuestionIDs[arrQuestionIDs[_arg1]], 1); if (_arg1 == 0){ textCloudFinished.txtText.text = arrQuestion1[0]; textCloud2.txtText.text = arrQuestion1[1]; textCloud3.txtText.text = arrQuestion1[2]; textCloud4.txtText.text = arrQuestion1[3]; iCardReward = arrQuestion1[4]; trace(("provide card: " + iCardReward)); } else { if (_arg1 == 1){ textCloudFinished.txtText.text = arrQuestion2[0]; textCloud2.txtText.text = arrQuestion2[1]; textCloud3.txtText.text = arrQuestion2[2]; textCloud4.txtText.text = arrQuestion2[3]; iCardReward = arrQuestion2[4]; trace(("provide card: " + iCardReward)); } else { if (_arg1 == 2){ textCloudFinished.txtText.text = arrQuestion3[0]; textCloud2.txtText.text = arrQuestion3[1]; textCloud3.txtText.text = arrQuestion3[2]; textCloud4.txtText.text = arrQuestion3[3]; iCardReward = arrQuestion3[4]; trace(("provide card: " + iCardReward)); }; }; }; textCloud0.btnQuestion3.alpha = 0; textCloud0.btnQuestion2.alpha = 0; textCloud0.btnQuestion1.alpha = 0; textCloudFinished.y = textCloud0.y; } public function doDialog(){ var _local2:*; var _local3:*; var _local4:*; console("Dialogue"); slideBoard(false); wndTradeMenu.x = -900; arrQuestionIDs = [0, 0, 0]; iCardReward = 0; var _local1:* = arrDialogs[(iLevel - 1)].length; if (_local1 > 3){ _local1 = 3; }; if (_local1 > 0){ _local2 = 0; while (_local2 < _local1) { _local3 = false; while (_local3 == false) { _local4 = Math.floor((Math.random() * arrDialogs[(iLevel - 1)].length)); trace(("length checked of array (should be 30): " + arrDialogs[(iLevel - 1)].length)); if (((!((arrDialogs[(iLevel - 1)][_local4] == arrQuestionIDs[0]))) && (!((arrDialogs[(iLevel - 1)][_local4] == arrQuestionIDs[1]))))){ trace((("text value: " + arrDialogs[(iLevel - 1)][_local4]) + " <")); arrQuestionIDs[_local2] = arrDialogs[(iLevel - 1)][_local4]; _local3 = true; }; if (_local2 >= arrDialogs[(iLevel - 1)].length){ trace("Not enough positions. Exit=forced without value"); _local3 = true; }; }; _local2++; }; } else { trace("TO DO: warning! no questions left! skip this?"); }; arrQuestion1 = ["", "", "", "", 0]; arrQuestion2 = ["", "", "", "", 0]; arrQuestion3 = ["", "", "", "", 0]; if (arrQuestionIDs[0] != 0){ arrQuestion1 = getDialogText(arrQuestionIDs[0]); }; if (arrQuestionIDs[1] != 0){ arrQuestion2 = getDialogText(arrQuestionIDs[1]); }; if (arrQuestionIDs[2] != 0){ arrQuestion3 = getDialogText(arrQuestionIDs[2]); }; if (arrQuestionIDs[0] != 0){ textCloud0.y = 65; if (arrQuestionIDs[0] != 0){ textCloud0.btnQuestion1.alpha = 1; textCloud0.btnQuestion1.txtText.text = arrQuestion1[0]; } else { textCloud0.btnQuestion1.alpha = 0.2; textCloud0.btnQuestion1.txtText.text = ""; }; if (arrQuestionIDs[1] != 0){ textCloud0.btnQuestion2.alpha = 1; textCloud0.btnQuestion2.txtText.text = arrQuestion2[0]; } else { textCloud0.btnQuestion2.alpha = 0.2; textCloud0.btnQuestion2.txtText.text = ""; }; if (arrQuestionIDs[2] != 0){ textCloud0.btnQuestion3.alpha = 1; textCloud0.btnQuestion3.txtText.text = arrQuestion3[0]; } else { textCloud0.btnQuestion3.alpha = 0.2; textCloud0.btnQuestion3.txtText.text = ""; }; } else { trace("ALL QUESTIONS ASKED! TO DO..."); wndTradeMenu.x = 0; }; } public function getDialogText(_arg1):Array{ var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:Array = []; _local2 = ""; _local3 = ""; _local4 = ""; _local5 = ""; _local6 = 1; _local7.push(_local2); _local7.push(_local3); _local7.push(_local4); _local7.push(_local5); _local7.push(_local6); return (_local7); } public function resetCharacter(_arg1):void{ console(("Reset Character " + _arg1)); var _local2:* = 0; while (_local2 < 7) { arrStats[_arg1][_local2] = arrStats[(_arg1 + 5)][_local2]; _local2++; }; } public function showDamage(_arg1, _arg2, _arg3, _arg4, _arg5):void{ console("Show Damage"); if (_arg5 == true){ dmgCloud.x = 320; } else { dmgCloud.x = 580; }; dmgTween.stop(); if (_arg4 == true){ dmgCloud.labelEvaded.text = "Evaded"; dmgCloud.txtDmgEvade.text = (("(" + _arg1) + ")"); dmgCloud.labelCrit.text = ""; dmgCloud.txtDmgCrit.text = ""; dmgCloud.txtDmg.text = ""; dmgCloud.txtDmgBlocked.text = ""; } else { if (_arg3 == true){ dmgCloud.labelEvaded.text = ""; dmgCloud.txtDmgEvade.text = ""; dmgCloud.labelCrit.text = "CRITICAL HIT!"; dmgCloud.txtDmgCrit.text = ("-" + _arg1); dmgCloud.txtDmg.text = ""; if (_arg2 > 0){ dmgCloud.txtDmgBlocked.text = (("(" + _arg2) + " blocked)"); } else { dmgCloud.txtDmgBlocked.text = ""; }; } else { dmgCloud.labelEvaded.text = ""; dmgCloud.txtDmgEvade.text = ""; dmgCloud.labelCrit.text = ""; dmgCloud.txtDmgCrit.text = ""; dmgCloud.txtDmg.text = ("-" + _arg1); if (_arg2 > 0){ dmgCloud.txtDmgBlocked.text = (("(" + _arg2) + " blocked)"); } else { dmgCloud.txtDmgBlocked.text = ""; }; }; }; dmgTween = new Tween(dmgCloud, "y", Strong.easeIn, 250, -90, 2.5, true); dmgTween.FPS = 40; } public function updateStats(_arg1:Number):void{ var _local2:Object; var _local3:Object; var _local4:* = 0; if (_arg1 < 5){ _local2 = hoverUI.infoCardPlayer; _local3 = hoverUI.advanceBar1; } else { _local2 = hoverUI.infoCardOp; _local3 = hoverUI.advanceBar2; }; _local2.txtStat1.text = ((((qDef(_arg1) + "\n") + qAdv(_arg1)) + "\n") + qEnd(_arg1)); _local2.txtStat2.text = (((qEvade(_arg1) + "%\n") + qCrit(_arg1)) + "%"); _local2.txtStat3.text = ((qRegen(_arg1) + "/turn\n") + qMaxAdv(_arg1)); if (_arg1 == 1){ _local2.txtName.text = "Player"; hoverUI.txtHP1.text = qEnd(_arg1); } else { hoverUI.txtHP2.text = qEnd(_arg1); }; _local4 = qMaxAdv(_arg1); if (_local4 == 8){ _local3.advanceMax.gotoAndStop(1); } else { if (_local4 == 16){ _local3.advanceMax.gotoAndStop(3); } else { _local3.advanceMax.gotoAndStop(2); }; }; if (_arg1 < 5){ _local3.advanceTag.gotoAndStop((arrStats[_arg1][1] + 1)); } else { _local3.advanceTag.gotoAndStop((arrStats[0][1] + 1)); }; } public function disableCharacterSwitcherButtons():void{ wndCharacterSwitcher.btnPeggy.alpha = 0.2; wndCharacterSwitcher.btnJenny.alpha = 0.2; wndCharacterSwitcher.btnAmanda.alpha = 0.2; wndCharacterSwitcher.btnJennifer.alpha = 0.2; } public function updateCharacterSwitcher():void{ if (bChar1Down == true){ wndCharacterSwitcher.btnPeggy.alpha = 0.2; } else { wndCharacterSwitcher.btnPeggy.alpha = 1; }; if (bChar2Down == true){ wndCharacterSwitcher.btnJenny.alpha = 0.2; } else { wndCharacterSwitcher.btnJenny.alpha = 1; }; if (bChar3Down == true){ wndCharacterSwitcher.btnAmanda.alpha = 0.2; } else { wndCharacterSwitcher.btnAmanda.alpha = 1; }; if (bChar4Down == true){ wndCharacterSwitcher.btnJennifer.alpha = 0.2; } else { wndCharacterSwitcher.btnJennifer.alpha = 1; }; if (iLevel == 1){ wndCharacterSwitcher.btnPeggy.alpha = 0.2; }; if (iLevel == 2){ wndCharacterSwitcher.btnJenny.alpha = 0.2; }; if (iLevel == 3){ wndCharacterSwitcher.btnAmanda.alpha = 0.2; }; if (iLevel == 4){ wndCharacterSwitcher.btnJennifer.alpha = 0.2; }; updateStats(iLevel); showHand(); } public function createOpponent(_arg1):void{ var _local2:String; var _local3:String; console("Create opponent"); var _local4:Array = ["Flebby", "Wlubby", "Flekky", "Minny", "Mouy", "Linna", "Sei", "Yeyy", "Newwt", "Ipki", "Ikka", "Jensy", "Melfy", "Traisi", "Wensi", "Iie", "Zoie", "Seffie", "Meywie", "Lilli", "Repja", "Lowsi", "Eefie", "Yowji", "Lelli", "Demi", "Somi", "Sonji", "Dafli", "Simsi", "Muffy", "Bibi", "Apli", "Sneffa", "Titti", "Taity", "Totti", "Wibbli", "Fussi", "Tutty", "Obi", "Jamske", "Munski", "Tupski", "Bunsja", "Latsja", "Nopju", "Topsi", "Aitwu", "Missi", "Sarra"]; var _local5:Array = ["Shrib", "Smmit", "Screp", "Tupp", "Twiep", "Tinks", "Verk", "Vinnk", "Vlaks", "Wukk", "Warp", "Worr", "Zapp", "Zeft", "Zirk", "Affak", "Artpf", "Arki", "Breft", "Buffa", "Banaa", "Dapmi", "Doops", "Dubba", "Fleppr", "Frops", "Fumbl", "Gopps", "Grapm", "Gunst", "Hekkt", "Hamprt", "Hobst", "Jumps", "Johko", "Jisnt", "Klek", "Karrm", "Khahn", "Lbfah", "Loohs", "Lukmt", "Mohn", "Mapst", "Mehmn", "Nommn", "Nonom", "Napkf", "Paops", "Pemps", "Prepk", "Rars", "Ropms", "Rewpk"]; _local2 = _local4[Math.floor((Math.random() * _local4.length))]; _local3 = _local5[Math.floor((Math.random() * _local5.length))]; hoverUI.infoCardOp.headerColorBar.gotoAndStop((_arg1 - 3)); arrStats[0][5] = 4; arrStats[0][6] = 12; if (_arg1 == 5){ _local3 = (_local3 + "wlob"); arrStats[0][0] = 3; arrStats[0][1] = 4; arrStats[0][2] = 40; arrStats[0][3] = 15; arrStats[0][4] = 15; } else { if (_arg1 == 6){ _local3 = ("Wiz" + _local3.toLowerCase()); arrStats[0][0] = 2; arrStats[0][1] = 4; arrStats[0][2] = 70; arrStats[0][3] = 10; arrStats[0][4] = 20; } else { if (_arg1 == 7){ _local3 = ("Firr" + _local3.toLowerCase()); arrStats[0][0] = 1; arrStats[0][1] = 8; arrStats[0][2] = 60; arrStats[0][3] = 10; arrStats[0][4] = 25; } else { if (_arg1 == 8){ _local3 = (_local3 + "bly"); arrStats[0][0] = 2; arrStats[0][1] = 2; arrStats[0][2] = 60; arrStats[0][3] = 10; arrStats[0][4] = 20; } else { if (_arg1 == 9){ _local3 = (_local3 + "sum"); arrStats[0][0] = 2; arrStats[0][1] = 2; arrStats[0][2] = 60; arrStats[0][3] = 10; arrStats[0][4] = 15; }; }; }; }; }; arrStats[0][2] = (arrStats[0][2] + Math.floor((Math.random() * 8))); arrStats[0][3] = ((arrStats[0][3] + Math.floor((Math.random() * 5))) - 2); arrStats[0][4] = ((arrStats[0][4] + Math.floor((Math.random() * 5))) - 2); if (_arg1 == 10){ _local2 = "Kelsey"; _local3 = "Pennerchop"; arrStats[0][0] = 4; arrStats[0][1] = 10; arrStats[0][2] = 340; arrStats[0][3] = 10; arrStats[0][4] = 20; arrStats[0][5] = 4; arrStats[0][6] = 12; }; hoverUI.infoCardOp.txtName.text = ((_local2 + " ") + _local3); } public function showTradeMenu():void{ if (((!((iPhase == 0))) && ((bConflict == false)))){ if (iTradeLevel == 0){ } else { console("Show trade menu"); if (arrDialogs[(iLevel - 1)].length == 0){ wndTradeMenu.labelTradeMenu.btnTalk.alpha = 0.2; }; wndTradeMenu.labelTradeMenu.gotoAndStop((iTradeLevel + 1)); wndTradeMenu.x = 24; wndTradeMenu.y = 225; }; }; } public function closeTradeWindow():void{ console("Close trade menu"); wndCardLibrary.x = -475; wndTradeMenu.x = -900; if (wndTradeMenu.labelTradeMenu.btnTalk != null){ wndTradeMenu.labelTradeMenu.btnTalk.alpha = 1; }; if (wndTradeMenu.labelTradeMenu.btnTrain != null){ wndTradeMenu.labelTradeMenu.btnTrain.alpha = 1; }; wndTradeMenu.labelReceiveCard.x = -400; } public function turnMouseWheel(_arg1:MouseEvent):void{ labelCardInfo.alpha = 0; if ((((((wndCardLibrary.x > 200)) && ((mouseY > 237)))) && ((mouseY < 0x0300)))){ if (_arg1.delta > 0){ if ((((mouseX > 216)) && ((mouseX < 438)))){ rotateCards(true, true); } else { if ((((mouseX > 438)) && ((mouseX < 673)))){ rotateCards(false, true); }; }; } else { if (_arg1.delta < 0){ if ((((mouseX > 216)) && ((mouseX < 438)))){ rotateCards(true, false); } else { if ((((mouseX > 438)) && ((mouseX < 673)))){ rotateCards(false, false); }; }; }; }; }; } public function rotateCards(_arg1, _arg2):void{ if (_arg1 == true){ if (_arg2 == true){ iShopDeckFocus--; } else { iShopDeckFocus++; }; if (iShopDeckFocus < 0){ iShopDeckFocus = 0; }; if (iShopDeckFocus > 39){ iShopDeckFocus = 39; }; if ((iShopDeckFocus - 2) >= 0){ wndCardLibrary.libTile1.gotoAndStop((arrDeck[iLevel][(iShopDeckFocus - 2)] + 1)); } else { wndCardLibrary.libTile1.gotoAndStop(1); }; if ((iShopDeckFocus - 1) >= 0){ wndCardLibrary.libTile2.gotoAndStop((arrDeck[iLevel][(iShopDeckFocus - 1)] + 1)); } else { wndCardLibrary.libTile2.gotoAndStop(1); }; wndCardLibrary.libTile3.gotoAndStop((arrDeck[iLevel][iShopDeckFocus] + 1)); if ((iShopDeckFocus + 1) < 41){ wndCardLibrary.libTile4.gotoAndStop((arrDeck[iLevel][(iShopDeckFocus + 1)] + 1)); } else { wndCardLibrary.libTile4.gotoAndStop(1); }; if ((iShopDeckFocus + 2) < 41){ wndCardLibrary.libTile5.gotoAndStop((arrDeck[iLevel][(iShopDeckFocus + 2)] + 1)); } else { wndCardLibrary.libTile5.gotoAndStop(1); }; } else { if (wndCardLibrary.mouseRU.alpha == 1){ if (_arg2 == true){ iShopAvailableFocus--; } else { iShopAvailableFocus++; }; if (iShopAvailableFocus < 0){ iShopAvailableFocus = 0; }; if (iShopAvailableFocus > (arrShopAvailableCards.length - 1)){ iShopAvailableFocus = (arrShopAvailableCards.length - 1); }; if ((iShopAvailableFocus - 2) >= 0){ wndCardLibrary.libTile6.gotoAndStop((arrShopAvailableCards[(iShopAvailableFocus - 2)] + 1)); } else { wndCardLibrary.libTile6.gotoAndStop(1); }; if ((iShopAvailableFocus - 1) >= 0){ wndCardLibrary.libTile7.gotoAndStop((arrShopAvailableCards[(iShopAvailableFocus - 1)] + 1)); } else { wndCardLibrary.libTile7.gotoAndStop(1); }; wndCardLibrary.libTile8.gotoAndStop((arrShopAvailableCards[iShopAvailableFocus] + 1)); if ((iShopAvailableFocus + 1) < (arrShopAvailableCards.length + 1)){ wndCardLibrary.libTile9.gotoAndStop((arrShopAvailableCards[(iShopAvailableFocus + 1)] + 1)); } else { wndCardLibrary.libTile9.gotoAndStop(1); }; if ((iShopAvailableFocus + 2) < (arrShopAvailableCards.length + 1)){ wndCardLibrary.libTile10.gotoAndStop((arrShopAvailableCards[(iShopAvailableFocus + 2)] + 1)); } else { wndCardLibrary.libTile10.gotoAndStop(1); }; }; }; } public function openCardLibrary(_arg1):void{ var _local2:Array; var _local3:Array; var _local4:Array; console("Open card library"); slideMenu(true); wndCardLibrary.btnReplace.alpha = 1; wndCardLibrary.libTile1.gotoAndStop((arrDeck[iLevel][(iShopDeckFocus - 2)] + 1)); wndCardLibrary.libTile2.gotoAndStop((arrDeck[iLevel][(iShopDeckFocus - 1)] + 1)); wndCardLibrary.libTile3.gotoAndStop((arrDeck[iLevel][iShopDeckFocus] + 1)); wndCardLibrary.libTile4.gotoAndStop((arrDeck[iLevel][(iShopDeckFocus + 1)] + 1)); wndCardLibrary.libTile5.gotoAndStop((arrDeck[iLevel][(iShopDeckFocus + 2)] + 1)); if (_arg1 > 0){ wndCardLibrary.mouseRU.alpha = 0; wndCardLibrary.mouseRD.alpha = 0; wndCardLibrary.libTile6.alpha = 0; wndCardLibrary.libTile7.alpha = 0; wndCardLibrary.libTile9.alpha = 0; wndCardLibrary.libTile10.alpha = 0; wndCardLibrary.libTile8.gotoAndStop((iCardReward + 1)); } else { wndCardLibrary.mouseRU.alpha = 1; wndCardLibrary.mouseRD.alpha = 1; wndCardLibrary.libTile6.alpha = 1; wndCardLibrary.libTile7.alpha = 1; wndCardLibrary.libTile9.alpha = 1; wndCardLibrary.libTile10.alpha = 1; _local2 = [1, 2, 3, 4, 5, 6, 14, 15, 16, 18, 21, 23, 26, 29, 30, 31, 32]; _local3 = [7, 8, 9, 17, 19, 20, 22, 24, 25, 27, 28]; _local4 = []; if (iLevel == 1){ _local4 = [33, 34, 35]; } else { if (iLevel == 2){ _local4 = [11, 36, 37, 38]; } else { if (iLevel == 3){ _local4 = [12, 39, 40, 41]; } else { if (iLevel == 4){ _local4 = [13, 42, 43, 44]; }; }; }; }; arrShopAvailableCards = []; arrShopAvailableCards.push(_local2[Math.floor((Math.random() * _local2.length))]); arrShopAvailableCards.push(_local2[Math.floor((Math.random() * _local2.length))]); arrShopAvailableCards.push(_local2[Math.floor((Math.random() * _local2.length))]); if (wndTradeMenu.labelTradeMenu.currentFrame > 3){ arrShopAvailableCards.push(_local3[Math.floor((Math.random() * _local3.length))]); arrShopAvailableCards.push(_local3[Math.floor((Math.random() * _local3.length))]); }; if (wndTradeMenu.labelTradeMenu.currentFrame == 5){ arrShopAvailableCards.push(_local4[Math.floor((Math.random() * _local4.length))]); }; wndCardLibrary.libTile6.gotoAndStop(1); wndCardLibrary.libTile7.gotoAndStop(1); wndCardLibrary.libTile8.gotoAndStop((arrShopAvailableCards[0] + 1)); wndCardLibrary.libTile9.gotoAndStop((arrShopAvailableCards[1] + 1)); wndCardLibrary.libTile10.gotoAndStop((arrShopAvailableCards[2] + 1)); }; } public function qDef(_arg1):Number{ var _local2:* = 0; if ((((_arg1 < 5)) && ((hoverUI.infoCardPlayer.wndBuffs.buff19.alpha == 1)))){ _local2 = 2; }; if ((((_arg1 == 5)) && ((hoverUI.infoCardOp.wndBuffs.buff19.alpha == 1)))){ _local2 = 3; }; if ((((_arg1 == 6)) && ((hoverUI.infoCardOp.wndBuffs.buff19.alpha == 1)))){ _local2 = 2; }; if ((((_arg1 == 7)) && ((hoverUI.infoCardOp.wndBuffs.buff19.alpha == 1)))){ _local2 = 1; }; if ((((_arg1 == 8)) && ((hoverUI.infoCardOp.wndBuffs.buff19.alpha == 1)))){ _local2 = 2; }; if ((((_arg1 == 9)) && ((hoverUI.infoCardOp.wndBuffs.buff19.alpha == 1)))){ _local2 = 2; }; if ((((_arg1 == 10)) && ((hoverUI.infoCardOp.wndBuffs.buff19.alpha == 1)))){ _local2 = 4; }; if (_arg1 < 5){ if (hoverUI.infoCardPlayer.wndBuffs.buff10.alpha == 1){ _local2 = (_local2 + 2); }; if (hoverUI.infoCardPlayer.wndBuffs.buff13.alpha == 1){ _local2 = (_local2 + 4); }; _local2 = (_local2 + (labelInfluence1.currentFrame - 1)); } else { if (hoverUI.infoCardOp.wndBuffs.buff10.alpha == 1){ _local2 = (_local2 + 2); }; if (hoverUI.infoCardOp.wndBuffs.buff13.alpha == 1){ _local2 = (_local2 + 4); }; }; return (_local2); } public function qAdv(_arg1):Number{ var _local2:* = 0; if ((((_arg1 > 0)) && ((_arg1 < 5)))){ _local2 = arrStats[_arg1][1]; } else { _local2 = arrStats[0][1]; }; return (_local2); } public function qEnd(_arg1):Number{ var _local2:* = 0; if ((((_arg1 > 0)) && ((_arg1 < 5)))){ _local2 = arrStats[_arg1][2]; } else { _local2 = arrStats[0][2]; }; return (_local2); } public function qEvade(_arg1):Number{ var _local2:* = 0; if ((((_arg1 > 0)) && ((_arg1 < 5)))){ _local2 = arrStats[_arg1][3]; if (hoverUI.infoCardPlayer.wndBuffs.buff8.alpha == 1){ _local2 = (_local2 + 30); }; if (hoverUI.infoCardPlayer.wndBuffs.buff20.alpha == 1){ _local2 = (_local2 + 60); }; } else { _local2 = arrStats[0][3]; if (hoverUI.infoCardOp.wndBuffs.buff8.alpha == 1){ _local2 = (_local2 + 30); }; if (hoverUI.infoCardOp.wndBuffs.buff20.alpha == 1){ _local2 = (_local2 + 60); }; }; return (_local2); } public function qCrit(_arg1):Number{ var _local2:* = 0; if ((((_arg1 > 0)) && ((_arg1 < 5)))){ _local2 = arrStats[_arg1][4]; if (hoverUI.infoCardPlayer.wndBuffs.buff9.alpha == 1){ _local2 = (_local2 + 30); }; if (hoverUI.infoCardPlayer.wndBuffs.buff21.alpha == 1){ _local2 = (_local2 + 60); }; } else { _local2 = arrStats[0][4]; if (hoverUI.infoCardOp.wndBuffs.buff9.alpha == 1){ _local2 = (_local2 + 30); }; if (hoverUI.infoCardOp.wndBuffs.buff21.alpha == 1){ _local2 = (_local2 + 60); }; }; return (_local2); } public function qRegen(_arg1):Number{ var _local2:* = 0; if ((((_arg1 > 0)) && ((_arg1 < 5)))){ _local2 = arrStats[_arg1][5]; if (hoverUI.infoCardPlayer.wndBuffs.buff6.alpha == 1){ _local2 = (_local2 - hoverUI.infoCardPlayer.wndBuffs.buff6.currentFrame); } else { if (hoverUI.infoCardPlayer.wndBuffs.buff4.alpha == 1){ _local2 = (_local2 + hoverUI.infoCardPlayer.wndBuffs.buff4.currentFrame); }; }; if (hoverUI.infoCardPlayer.wndBuffs.buff3.alpha == 1){ _local2 = (_local2 + 3); }; _local2 = (_local2 + (labelInfluence2.currentFrame - 1)); } else { _local2 = arrStats[0][5]; if (hoverUI.infoCardOp.wndBuffs.buff6.alpha == 1){ _local2 = (_local2 - hoverUI.infoCardOp.wndBuffs.buff6.currentFrame); } else { if (hoverUI.infoCardOp.wndBuffs.buff4.alpha == 1){ _local2 = (_local2 + hoverUI.infoCardOp.wndBuffs.buff4.currentFrame); }; }; if (hoverUI.infoCardOp.wndBuffs.buff3.alpha == 1){ _local2 = (_local2 + 3); }; }; if (_local2 < 2){ _local2 = 2; }; return (_local2); } public function qMaxAdv(_arg1):Number{ var _local2:* = 12; if ((((_arg1 > 0)) && ((_arg1 < 5)))){ if (hoverUI.infoCardPlayer.wndBuffs.buff7.alpha == 1){ _local2 = 8; } else { if (hoverUI.infoCardPlayer.wndBuffs.buff5.alpha == 1){ _local2 = 16; }; }; } else { if (hoverUI.infoCardOp.wndBuffs.buff7.alpha == 1){ _local2 = 8; } else { if (hoverUI.infoCardOp.wndBuffs.buff5.alpha == 1){ _local2 = 16; }; }; }; return (_local2); } public function resetAllBuffs():void{ console("Reset all buffs"); hoverUI.infoCardPlayer.wndBuffs.buff1.alpha = 0; hoverUI.infoCardPlayer.wndBuffs.buff2.alpha = 0; hoverUI.infoCardPlayer.wndBuffs.buff3.alpha = 0; hoverUI.infoCardPlayer.wndBuffs.buff4.alpha = 0; hoverUI.infoCardPlayer.wndBuffs.buff5.alpha = 0; hoverUI.infoCardPlayer.wndBuffs.buff6.alpha = 0; hoverUI.infoCardPlayer.wndBuffs.buff7.alpha = 0; hoverUI.infoCardPlayer.wndBuffs.buff8.alpha = 0; hoverUI.infoCardPlayer.wndBuffs.buff9.alpha = 0; hoverUI.infoCardPlayer.wndBuffs.buff10.alpha = 0; hoverUI.infoCardPlayer.wndBuffs.buff11.alpha = 0; hoverUI.infoCardPlayer.wndBuffs.buff12.alpha = 0; hoverUI.infoCardPlayer.wndBuffs.buff13.alpha = 0; hoverUI.infoCardPlayer.wndBuffs.buff14.alpha = 0; hoverUI.infoCardPlayer.wndBuffs.buff15.alpha = 0; hoverUI.infoCardPlayer.wndBuffs.buff16.alpha = 0; hoverUI.infoCardPlayer.wndBuffs.buff17.alpha = 0; hoverUI.infoCardPlayer.wndBuffs.buff18.alpha = 0; hoverUI.infoCardPlayer.wndBuffs.buff19.alpha = 1; hoverUI.infoCardPlayer.wndBuffs.buff20.alpha = 0; hoverUI.infoCardPlayer.wndBuffs.buff21.alpha = 0; hoverUI.infoCardPlayer.wndBuffs.buff22.alpha = 0; hoverUI.infoCardOp.wndBuffs.buff1.alpha = 0; hoverUI.infoCardOp.wndBuffs.buff2.alpha = 0; hoverUI.infoCardOp.wndBuffs.buff3.alpha = 0; hoverUI.infoCardOp.wndBuffs.buff4.alpha = 0; hoverUI.infoCardOp.wndBuffs.buff5.alpha = 0; hoverUI.infoCardOp.wndBuffs.buff6.alpha = 0; hoverUI.infoCardOp.wndBuffs.buff7.alpha = 0; hoverUI.infoCardOp.wndBuffs.buff8.alpha = 0; hoverUI.infoCardOp.wndBuffs.buff9.alpha = 0; hoverUI.infoCardOp.wndBuffs.buff10.alpha = 0; hoverUI.infoCardOp.wndBuffs.buff11.alpha = 0; hoverUI.infoCardOp.wndBuffs.buff12.alpha = 0; hoverUI.infoCardOp.wndBuffs.buff13.alpha = 0; hoverUI.infoCardOp.wndBuffs.buff14.alpha = 0; hoverUI.infoCardOp.wndBuffs.buff15.alpha = 0; hoverUI.infoCardOp.wndBuffs.buff16.alpha = 0; hoverUI.infoCardOp.wndBuffs.buff17.alpha = 0; hoverUI.infoCardOp.wndBuffs.buff18.alpha = 0; hoverUI.infoCardOp.wndBuffs.buff19.alpha = 1; hoverUI.infoCardOp.wndBuffs.buff20.alpha = 0; hoverUI.infoCardOp.wndBuffs.buff21.alpha = 0; hoverUI.infoCardOp.wndBuffs.buff22.alpha = 0; swimsuit_ground2.alpha = 0; swimsuit_ground1.alpha = 0; hoverUI.infoCardPlayer.wndBuffs.buff4.alpha = 0; hoverUI.infoCardPlayer.wndBuffs.buff6.alpha = 0; hoverUI.infoCardOp.wndBuffs.buff4.gotoAndStop(1); hoverUI.infoCardOp.wndBuffs.buff6.gotoAndStop(1); } public function shoveCard(_arg1):void{ var _local2:*; var _local3:*; var _local4:Number; var _local5:* = true; console("Shove card"); iCardsPlayedThisTurn++; if (iCardsPlayedThisTurn > 3){ iCardsPlayedThisTurn = 1; }; if (_arg1 == 1){ _local2 = wndHand.card1.x; _local3 = wndHand.card1.y; _local4 = (Number(arrHand[iLevel][0]) + 1); wndHand.card1.gotoAndStop(1); } else { if (_arg1 == 2){ _local2 = wndHand.card2.x; _local3 = wndHand.card2.y; _local4 = (Number(arrHand[iLevel][1]) + 1); wndHand.card2.gotoAndStop(1); } else { if (_arg1 == 3){ _local2 = wndHand.card3.x; _local3 = wndHand.card3.y; _local4 = (Number(arrHand[iLevel][2]) + 1); wndHand.card3.gotoAndStop(1); } else { if (_arg1 == 4){ _local2 = wndHand.card4.x; _local3 = wndHand.card4.y; _local4 = (Number(arrHand[iLevel][3]) + 1); wndHand.card4.gotoAndStop(1); } else { if (_arg1 == 5){ _local2 = wndHand.card5.x; _local3 = wndHand.card5.y; _local4 = (Number(arrHand[iLevel][4]) + 1); wndHand.card5.gotoAndStop(1); } else { if (_arg1 == 6){ _local2 = wndHand.card6.x; _local3 = wndHand.card6.y; if ((((((_local3 == wndHand.playedCard1.y)) || ((_local3 == wndHand.playedCard2.y)))) || ((_local3 == wndHand.playedCard3.y)))){ _local3 = wndHand.card8.y; trace("CARD LOC FIX HACK!"); }; _local4 = (Number(arrHand[0][0]) + 1); wndHand.card6.gotoAndStop(1); _local5 = false; } else { if (_arg1 == 7){ _local2 = wndHand.card7.x; _local3 = wndHand.card7.y; if ((((((_local3 == wndHand.playedCard1.y)) || ((_local3 == wndHand.playedCard2.y)))) || ((_local3 == wndHand.playedCard3.y)))){ _local3 = wndHand.card9.y; trace("CARD LOC FIX HACK!"); }; _local4 = (Number(arrHand[0][1]) + 1); wndHand.card7.gotoAndStop(1); _local5 = false; } else { if (_arg1 == 8){ _local2 = wndHand.card8.x; _local3 = wndHand.card8.y; if ((((((_local3 == wndHand.playedCard1.y)) || ((_local3 == wndHand.playedCard2.y)))) || ((_local3 == wndHand.playedCard3.y)))){ _local3 = wndHand.card10.y; trace("CARD LOC FIX HACK!"); }; _local4 = (Number(arrHand[0][2]) + 1); wndHand.card8.gotoAndStop(1); _local5 = false; } else { if (_arg1 == 9){ _local2 = wndHand.card9.x; _local3 = wndHand.card9.y; if ((((((_local3 == wndHand.playedCard1.y)) || ((_local3 == wndHand.playedCard2.y)))) || ((_local3 == wndHand.playedCard3.y)))){ _local3 = wndHand.card6.y; trace("CARD LOC FIX HACK!"); }; _local4 = (Number(arrHand[0][3]) + 1); wndHand.card9.gotoAndStop(1); _local5 = false; } else { if (_arg1 == 10){ _local2 = wndHand.card10.x; _local3 = wndHand.card10.y; if ((((((_local3 == wndHand.playedCard1.y)) || ((_local3 == wndHand.playedCard2.y)))) || ((_local3 == wndHand.playedCard3.y)))){ _local3 = wndHand.card7.y; trace("CARD LOC FIX HACK!"); }; _local4 = (Number(arrHand[0][4]) + 1); wndHand.card10.gotoAndStop(1); _local5 = false; }; }; }; }; }; }; }; }; }; }; if (iCardsPlayedThisTurn == 1){ card1Tween.stop(); wndHand.playedCard1.y = _local3; wndHand.playedCard1.gotoAndStop(_local4); if (_local5 == true){ card1Tween = new Tween(wndHand.playedCard1, "x", Regular.easeOut, _local2, ((_local2 + Math.floor((Math.random() * 20))) + 150), 1, true); } else { card1Tween = new Tween(wndHand.playedCard1, "x", Regular.easeOut, _local2, ((_local2 - Math.floor((Math.random() * 20))) - 150), 1, true); }; card1Tween.FPS = 40; wndHand.playedCard1.alpha = 1; } else { if (iCardsPlayedThisTurn == 2){ card2Tween.stop(); wndHand.playedCard2.y = _local3; wndHand.playedCard2.gotoAndStop(_local4); if (_local5 == true){ card2Tween = new Tween(wndHand.playedCard2, "x", Regular.easeOut, _local2, ((_local2 + Math.floor((Math.random() * 20))) + 150), 1, true); } else { card2Tween = new Tween(wndHand.playedCard2, "x", Regular.easeOut, _local2, ((_local2 - Math.floor((Math.random() * 20))) - 150), 1, true); }; card2Tween.FPS = 40; wndHand.playedCard2.alpha = 1; } else { if (iCardsPlayedThisTurn == 3){ card3Tween.stop(); wndHand.playedCard3.y = _local3; wndHand.playedCard3.gotoAndStop(_local4); if (_local5 == true){ card3Tween = new Tween(wndHand.playedCard3, "x", Regular.easeOut, _local2, ((_local2 + Math.floor((Math.random() * 20))) + 150), 1, true); } else { card3Tween = new Tween(wndHand.playedCard3, "x", Regular.easeOut, _local2, ((_local2 - Math.floor((Math.random() * 20))) - 150), 1, true); }; card3Tween.FPS = 40; wndHand.playedCard3.alpha = 1; }; }; }; } public function hidePlayedCards():void{ console("Hide cards"); card1Tween.stop(); card2Tween.stop(); card3Tween.stop(); wndHand.playedCard1.y = 1000; wndHand.playedCard1.alpha = 0; wndHand.playedCard2.y = 1000; wndHand.playedCard2.alpha = 0; wndHand.playedCard3.y = 1000; wndHand.playedCard3.alpha = 0; } public function discardCardPlayerAni(_arg1):void{ console("Discard card Player"); card1Tween.stop(); wndHand.playedCard1.gotoAndStop(1); if (_arg1 == 0){ wndHand.playedCard1.x = wndHand.card1.x; wndHand.playedCard1.y = wndHand.card1.y; }; if (_arg1 == 1){ wndHand.playedCard1.x = wndHand.card2.x; wndHand.playedCard1.y = wndHand.card2.y; }; if (_arg1 == 2){ wndHand.playedCard1.x = wndHand.card3.x; wndHand.playedCard1.y = wndHand.card3.y; }; if (_arg1 == 3){ wndHand.playedCard1.x = wndHand.card4.x; wndHand.playedCard1.y = wndHand.card4.y; }; if (_arg1 == 4){ wndHand.playedCard1.x = wndHand.card5.x; wndHand.playedCard1.y = wndHand.card5.y; }; card1Tween = new Tween(wndHand.playedCard1, "x", Regular.easeOut, wndHand.playedCard1.x, (wndHand.playedCard1.x - 180), 1, true); card1Tween.FPS = 40; } public function discardCardOpponentAni(_arg1):void{ console("Discard card Opponent"); card1Tween.stop(); wndHand.playedCard1.gotoAndStop(1); if (_arg1 == 0){ wndHand.playedCard1.x = wndHand.card6.x; wndHand.playedCard1.y = wndHand.card6.y; }; if (_arg1 == 1){ wndHand.playedCard1.x = wndHand.card7.x; wndHand.playedCard1.y = wndHand.card7.y; }; if (_arg1 == 2){ wndHand.playedCard1.x = wndHand.card8.x; wndHand.playedCard1.y = wndHand.card8.y; }; if (_arg1 == 3){ wndHand.playedCard1.x = wndHand.card9.x; wndHand.playedCard1.y = wndHand.card9.y; }; if (_arg1 == 4){ wndHand.playedCard1.x = wndHand.card10.x; wndHand.playedCard1.y = wndHand.card10.y; }; card1Tween = new Tween(wndHand.playedCard1, "x", Regular.easeOut, wndHand.playedCard1.x, (wndHand.playedCard1.x + 180), 1, true); card1Tween.FPS = 40; } public function winLose(_arg1):void{ if (bEndGame == false){ if (_arg1 == true){ iWinner = 1; labelWinLose.gotoAndStop(1); } else { iWinner = 2; labelWinLose.gotoAndStop(2); }; wndHand.y = 900; } else { trace("TO DO: player lost during 'endgame': go to 'kitchen comic'"); }; } public function showWinLoseLabel():void{ labelWinLose.y = 640; } public function playerWon():void{ console("Player won"); iTurn = 0; setCompleteTownToOwner(iLevel); wndHand.y = 900; swimsuit_ground1.alpha = 0; swimsuit_ground2.alpha = 0; if (iPhase != 0){ updateInfluence(); if ((((iPhase == 2)) && ((iTradeLevel > 0)))){ iPhase = 3; showTradeMenu(); } else { slideBoard(true); playerCityHub(); }; }; } public function setTresholdToNextLevel():void{ cloudTreshold.y = 1100; if ((((((((bChar1Down == true)) && ((bChar2Down == true)))) && ((bChar3Down == true)))) && ((bChar4Down == true)))){ trace("player won! (do things here or below"); } else { if (bChar1Down == false){ iLevel = 1; updateCharacterSwitcher(); } else { if (bChar2Down == false){ iLevel = 2; updateCharacterSwitcher(); } else { if (bChar3Down == false){ iLevel = 3; updateCharacterSwitcher(); } else { if (bChar4Down == false){ iLevel = 4; updateCharacterSwitcher(); }; }; }; }; }; if (iTreshold == 260){ arrStats[0][2] = (arrStats[0][2] - 20); iTreshold = 170; } else { if (iTreshold == 170){ arrStats[0][2] = (arrStats[0][2] - 20); iTreshold = 90; } else { if (iTreshold == 90){ arrStats[0][2] = (arrStats[0][2] - 20); iTreshold = 20; } else { if (iTreshold == 20){ trace("player won completely. do things above or here..."); }; }; }; }; } public function opponentWon():void{ console("Opponent won"); iTurn = 0; setCompleteTownToOwner(iOpponentNr); swimsuit_ground1.alpha = 0; swimsuit_ground2.alpha = 0; wndHand.y = 900; if (iPhase != 0){ updateInfluence(); slideBoard(true); playerCityHub(); }; } public function clearVariablesForNewTurn():void{ console("Clear vars for new turn"); iBonusDmg = 0; iWinner = 0; bMaxDmgThisTurn = false; dmgCloud.buff12.alpha = 0; dmgCloud.buff14.alpha = 0; dmgCloud.buff15.alpha = 0; dmgCloud.buff18.alpha = 0; dmgCloud.txtDmgReflect.text = ""; dmgCloud.txtHealed.text = ""; wndHand.card6.gotoAndStop(1); wndHand.card6.alpha = 1; wndHand.card7.gotoAndStop(1); wndHand.card7.alpha = 1; wndHand.card8.gotoAndStop(1); wndHand.card8.alpha = 1; wndHand.card9.gotoAndStop(1); wndHand.card9.alpha = 1; wndHand.card10.gotoAndStop(1); wndHand.card10.alpha = 1; } public function doCombat():void{ var _local5:*; console("Do combat"); startAnimation(); var _local1:* = false; labelCombat.x = 1100; labelCombat.y = 1000; labelCombat.gotoAndStop(1); slideBoard(false); hoverUI.y = 130; hidePlayedCards(); if (bEndGame == false){ resetCharacter(iLevel); } else { resetCharacter(1); resetCharacter(2); resetCharacter(3); resetCharacter(4); }; arrBuffs = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; clearVariablesForNewTurn(); createOpponent(iOpponentNr); if (bEndGame == false){ if (iPlayerCombat > iOpponentTotal){ arrStats[iLevel][2] = (arrStats[iLevel][2] + (iCitySizeBalanceShift * (iPlayerCombat - iOpponentTotal))); } else { if (iPlayerCombat < iOpponentTotal){ arrStats[0][2] = (arrStats[0][2] + (iCitySizeBalanceShift * (iOpponentTotal - iPlayerCombat))); }; }; }; resetAllBuffs(); updateStats(iLevel); updateStats(iOpponentNr); wndHand.y = 377; var _local2:* = 0; var _local3:Array = []; var _local4:* = 0; if (bEndGame == false){ _local2 = arrDeck[iLevel].length; _local4 = 0; while (_local4 < _local2) { _local3.push(arrDeck[iLevel][_local4]); _local4++; }; arrDeck[0] = []; _local2 = _local3.length; _local4 = 0; while (_local4 < _local2) { arrDeck[0].push(_local3.splice(Math.floor((Math.random() * _local3.length)), 1)); _local4++; }; } else { _local5 = 1; while (_local5 < 5) { _local2 = 0; _local3 = []; _local2 = arrDeck[_local5].length; _local4 = 0; while (_local4 < _local2) { _local3.push(arrDeck[_local5][_local4]); _local4++; }; arrDeck[_local5] = []; _local3.push((44 + _local5)); _local2 = _local3.length; _local4 = 0; while (_local4 < _local2) { arrDeck[_local5].push(_local3.splice(Math.floor((Math.random() * _local3.length)), 1)); _local4++; }; _local5++; }; }; if (bEndGame == false){ _local2 = 0; _local3 = []; _local2 = arrOppDeck[(iOpponentNr - 4)].length; _local4 = 0; while (_local4 < _local2) { _local3.push(arrOppDeck[(iOpponentNr - 4)][_local4]); _local4++; }; } else { _local2 = 0; _local3 = []; iOpponentNr = 10; _local2 = arrOppDeck[(iOpponentNr - 4)].length; _local4 = 0; while (_local4 < _local2) { _local3.push(arrOppDeck[(iOpponentNr - 4)][_local4]); _local4++; }; }; arrOppDeck[0] = []; _local2 = _local3.length; _local4 = 0; while (_local4 < _local2) { arrOppDeck[0].push(_local3.splice(Math.floor((Math.random() * _local3.length)), 1)); _local4++; }; if (bEndGame == false){ _local4 = 0; while (_local4 < 5) { arrHand[iLevel][_local4] = arrDeck[0].splice(0, 1); arrHand[0][_local4] = arrOppDeck[0].splice(0, 1); _local4++; }; } else { _local4 = 0; while (_local4 < 5) { arrHand[1][_local4] = arrDeck[1].splice(0, 1); arrHand[2][_local4] = arrDeck[2].splice(0, 1); arrHand[3][_local4] = arrDeck[3].splice(0, 1); arrHand[4][_local4] = arrDeck[4].splice(0, 1); arrHand[0][_local4] = arrOppDeck[0].splice(0, 1); _local4++; }; }; showHand(); if (bEndGame == false){ if (iCurrentPlayer > 4){ iTurn = 11; wndHand.btnDiscardCard.y = 996; wndHand.btnEndTurn.y = 996; iCountDown = 8; } else { iTurn = 1; wndHand.btnDiscardCard.y = 396; wndHand.btnEndTurn.y = 996; }; } else { iTurn = 1; wndHand.btnDiscardCard.y = 396; wndHand.btnEndTurn.y = 996; wndCharacterSwitcher.x = 121; wndCharacterSwitcher.y = 376; updateCharacterSwitcher(); }; } public function playCard(_arg1, _arg2, _arg3):void{ var _local7:*; var _local8:*; var _local4:* = false; var _local5:Array = [0, 1, 2, 3, 4, 5, 6, 7, 8, 10, 16, 10, 10, 10, 10, 0, 2, 6, 3, 12, 8, 3, 12, 0, 12, 6, 3, 6, 6, 7, 6, 7, 5, 7, 10, 10, 7, 10, 10, 7, 10, 10, 8, 10, 10, 8, 8, 8, 8]; var _local6:* = 0; console(((((("Play card " + _arg1) + ", ") + _arg2) + ", ") + _arg3)); if (_arg1 < 5){ if (bEndGame == true){ disableCharacterSwitcherButtons(); }; _local7 = qAdv(iLevel); _local6 = (labelInfluence4.currentFrame - 1); if (_local7 >= (_local5[arrHand[iLevel][_arg3]] - _local6)){ trace(("cardNr=" + _arg3)); if ((((arrHand[iLevel][_arg3] > 44)) && ((cloudTreshold.y > 600)))){ trace("NO PLAY: can't play this card until treshold reached!"); } else { if ((((iTurn == 1)) || ((((iTurn == 2)) && ((arrHand[iLevel][_arg3] < 14)))))){ _local8 = (_local5[arrHand[iLevel][_arg3]] - _local6); if (_local8 < 0){ _local8 = 0; }; if (hoverUI.infoCardPlayer.wndBuffs.buff22.alpha != 1){ arrStats[iLevel][1] = (arrStats[iLevel][1] - _local8); } else { arrStats[iLevel][1] = qMaxAdv(iLevel); }; shoveCard((_arg3 + 1)); applyCardEffects(_arg1, 0, arrHand[iLevel][_arg3], _arg2); updateStats(iLevel); updateStats(iOpponentNr); _local4 = true; }; }; }; } else { if (hoverUI.infoCardOp.wndBuffs.buff22.alpha != 1){ arrStats[0][1] = (arrStats[0][1] - _local5[arrHand[0][(_arg3 - 5)]]); } else { arrStats[0][1] = qMaxAdv(0); }; shoveCard((_arg3 + 1)); applyCardEffects(0, _arg2, arrHand[0][(_arg3 - 5)], _arg2); updateStats(iLevel); updateStats(iOpponentNr); _local4 = true; }; if (_local4 == true){ if (qEnd(iLevel) <= 0){ iTurn = 4; wndHand.btnEndTurn.y = 996; wndHand.btnDiscardCard.y = 996; winLose(false); } else { if (qEnd(0) <= 0){ iTurn = 4; wndHand.btnEndTurn.y = 996; wndHand.btnDiscardCard.y = 996; winLose(true); } else { if (iTurn == 1){ if ((((arrHand[iLevel][_arg3] < 14)) || ((arrHand[iLevel][_arg3] > 44)))){ putCardToDiscardPileAndDrawNewOne(iLevel, arrHand[iLevel][_arg3], _arg3); iTurn = 11; clearVariablesForNewTurn(); iCountDown = 10; wndHand.btnEndTurn.y = 996; wndHand.btnDiscardCard.y = 996; } else { putCardToDiscardPileAndDrawNewOne(iLevel, arrHand[iLevel][_arg3], _arg3); iTurn = 2; wndHand.btnDiscardCard.y = 996; wndHand.btnEndTurn.y = 396; }; } else { if (iTurn == 2){ putCardToDiscardPileAndDrawNewOne(iLevel, arrHand[iLevel][_arg3], _arg3); iTurn = 11; clearVariablesForNewTurn(); iCountDown = 10; wndHand.btnEndTurn.y = 996; wndHand.btnDiscardCard.y = 996; } else { if (iTurn == 11){ if (arrHand[0][(_arg3 - 5)] < 14){ putCardToDiscardPileAndDrawNewOne(0, arrHand[0][(_arg3 - 5)], (_arg3 - 5)); iTurn = 13; iCountDown = 10; } else { putCardToDiscardPileAndDrawNewOne(0, arrHand[0][(_arg3 - 5)], (_arg3 - 5)); iTurn = 12; iCountDown = 10; }; } else { if (iTurn == 12){ putCardToDiscardPileAndDrawNewOne(0, arrHand[0][(_arg3 - 5)], (_arg3 - 5)); iTurn = 13; iCountDown = 10; }; }; }; }; }; }; if (arrDeck[0].length < 4){ reShuffleDeck(); }; if (arrOppDeck[0].length < 4){ reShuffleOppDeck(); }; }; } public function reShuffleDeck():void{ console("Replenish player deck"); while (arrDiscardPile.length > 0) { arrDeck[0].push(arrDiscardPile.splice(Math.floor((Math.random() * arrDiscardPile.length)), 1)); }; } public function reShuffleOppDeck():void{ console("Replenish opponent deck"); while (arrOppDiscardPile.length > 0) { arrOppDeck[0].push(arrOppDiscardPile.splice(Math.floor((Math.random() * arrOppDiscardPile.length)), 1)); }; } public function putCardToDiscardPileAndDrawNewOne(_arg1, _arg2, _arg3):void{ if (_arg1 > 0){ if (bEndGame == false){ arrDiscardPile.push(_arg2); arrHand[iLevel][_arg3] = arrDeck[0].splice(0, 1); } else { arrDeck[iLevel].push(_arg2); arrHand[iLevel][_arg3] = arrDeck[iLevel].splice(0, 1); }; } else { arrOppDiscardPile.push(_arg2); arrHand[0][_arg3] = arrOppDeck[0].splice(0, 1); }; } public function discardCard(_arg1, _arg2):void{ if (_arg1 > 0){ disableCharacterSwitcherButtons(); putCardToDiscardPileAndDrawNewOne(_arg1, arrHand[_arg1][_arg2], _arg2); if (_arg2 == 0){ wndHand.card1.gotoAndStop(1); } else { if (_arg2 == 1){ wndHand.card2.gotoAndStop(1); } else { if (_arg2 == 2){ wndHand.card3.gotoAndStop(1); } else { if (_arg2 == 3){ wndHand.card4.gotoAndStop(1); } else { if (_arg2 == 4){ wndHand.card5.gotoAndStop(1); }; }; }; }; }; iTurn = 11; clearVariablesForNewTurn(); iCountDown = 4; wndHand.btnEndTurn.y = 996; wndHand.btnDiscardCard.gotoAndStop(1); wndHand.btnDiscardCard.y = 996; discardCardPlayerAni(_arg2); arrStats[iLevel][1] = (arrStats[iLevel][1] + 2); if (arrStats[iLevel][1] > qMaxAdv(iLevel)){ arrStats[iLevel][1] = qMaxAdv(iLevel); }; } else { putCardToDiscardPileAndDrawNewOne(0, arrHand[0][_arg2], _arg2); discardCardOpponentAni(_arg2); arrStats[0][1] = (arrStats[0][1] + 2); if (arrStats[0][1] > qMaxAdv(0)){ arrStats[0][1] = qMaxAdv(0); }; iTurn = 13; iCountDown = 10; }; } public function newTurnActions():void{ var _local2:*; var _local3:*; var _local4:*; console("New turn actions"); card1Tween.stop(); card2Tween.stop(); card3Tween.stop(); wndHand.playedCard1.y = 1100; wndHand.playedCard2.y = 1100; wndHand.playedCard3.y = 1100; var _local1:* = 0; if (iTurn == 1){ _local1 = (arrStats[iLevel][1] + qRegen(iLevel)); if (_local1 > qMaxAdv(iLevel)){ _local1 = qMaxAdv(iLevel); }; arrStats[iLevel][1] = _local1; if (hoverUI.infoCardPlayer.wndBuffs.buff1.alpha == 1){ arrStats[iLevel][2] = (arrStats[iLevel][2] - 1); }; if (hoverUI.infoCardPlayer.wndBuffs.buff2.alpha == 1){ arrStats[iLevel][2] = (arrStats[iLevel][2] - 4); }; if (qEnd(iLevel) <= 0){ iTurn = 4; wndHand.btnEndTurn.y = 996; wndHand.btnDiscardCard.y = 996; winLose(false); }; _local2 = 1; while (_local2 < 5) { _local3 = 0; while (_local3 < 14) { if (arrBuffs[_local2][_local3] > 0){ var _local5 = arrBuffs[_local2]; var _local6 = _local3; var _local7 = (_local5[_local6] - 1); _local5[_local6] = _local7; if (arrBuffs[_local2][_local3] == 0){ stripBuff(_local2, _local3); }; }; _local3++; }; _local2++; }; wndHand.card1.gotoAndStop((Number(arrHand[iLevel][0]) + 1)); wndHand.card2.gotoAndStop((Number(arrHand[iLevel][1]) + 1)); wndHand.card3.gotoAndStop((Number(arrHand[iLevel][2]) + 1)); wndHand.card4.gotoAndStop((Number(arrHand[iLevel][3]) + 1)); wndHand.card5.gotoAndStop((Number(arrHand[iLevel][4]) + 1)); } else { _local1 = (arrStats[0][1] + qRegen(0)); if (_local1 > qMaxAdv(0)){ _local1 = qMaxAdv(0); }; arrStats[0][1] = _local1; if (hoverUI.infoCardOp.wndBuffs.buff1.alpha == 1){ arrStats[0][2] = (arrStats[0][2] - 1); }; if (hoverUI.infoCardOp.wndBuffs.buff2.alpha == 1){ arrStats[0][2] = (arrStats[0][2] - 4); }; if (qEnd(0) <= 0){ iTurn = 4; wndHand.btnEndTurn.y = 996; wndHand.btnDiscardCard.y = 996; winLose(true); }; _local4 = 0; while (_local4 < 14) { if (arrBuffs[0][_local4] > 0){ _local5 = arrBuffs[0]; _local6 = _local4; _local7 = (_local5[_local6] - 1); _local5[_local6] = _local7; if (arrBuffs[0][_local4] == 0){ stripBuff(0, _local4); }; }; _local4++; }; }; updateStats(iLevel); updateStats(iOpponentNr); } public function stripBuff(_arg1, _arg2):void{ if (_arg1 == 0){ if (_arg2 == 0){ hoverUI.infoCardOp.wndBuffs.buff2.alpha = 0; hoverUI.infoCardOp.wndBuffs.buff2.gotoAndStop(1); } else { if (_arg2 == 1){ hoverUI.infoCardOp.wndBuffs.buff3.alpha = 0; hoverUI.infoCardOp.wndBuffs.buff3.gotoAndStop(1); } else { if (_arg2 == 2){ hoverUI.infoCardOp.wndBuffs.buff20.alpha = 0; hoverUI.infoCardOp.wndBuffs.buff20.gotoAndStop(1); } else { if (_arg2 == 3){ hoverUI.infoCardOp.wndBuffs.buff21.alpha = 0; hoverUI.infoCardOp.wndBuffs.buff21.gotoAndStop(1); } else { if (_arg2 == 4){ hoverUI.infoCardOp.wndBuffs.buff8.alpha = 0; hoverUI.infoCardOp.wndBuffs.buff8.gotoAndStop(1); } else { if (_arg2 == 5){ hoverUI.infoCardOp.wndBuffs.buff9.alpha = 0; hoverUI.infoCardOp.wndBuffs.buff9.gotoAndStop(1); } else { if (_arg2 == 6){ hoverUI.infoCardOp.wndBuffs.buff10.alpha = 0; hoverUI.infoCardOp.wndBuffs.buff10.gotoAndStop(1); } else { if (_arg2 == 7){ hoverUI.infoCardOp.wndBuffs.buff11.alpha = 0; hoverUI.infoCardOp.wndBuffs.buff11.gotoAndStop(1); } else { if (_arg2 == 8){ hoverUI.infoCardOp.wndBuffs.buff13.alpha = 0; hoverUI.infoCardOp.wndBuffs.buff13.gotoAndStop(1); } else { if (_arg2 == 9){ hoverUI.infoCardOp.wndBuffs.buff22.alpha = 0; hoverUI.infoCardOp.wndBuffs.buff22.gotoAndStop(1); } else { if (_arg2 == 10){ hoverUI.infoCardOp.wndBuffs.buff15.alpha = 0; hoverUI.infoCardOp.wndBuffs.buff15.gotoAndStop(1); } else { if (_arg2 == 11){ hoverUI.infoCardOp.wndBuffs.buff16.alpha = 0; hoverUI.infoCardOp.wndBuffs.buff16.gotoAndStop(1); } else { if (_arg2 == 12){ hoverUI.infoCardOp.wndBuffs.buff17.alpha = 0; hoverUI.infoCardOp.wndBuffs.buff17.gotoAndStop(1); } else { if (_arg2 == 13){ hoverUI.infoCardOp.wndBuffs.buff18.alpha = 0; hoverUI.infoCardOp.wndBuffs.buff18.gotoAndStop(1); }; }; }; }; }; }; }; }; }; }; }; }; }; }; } else { if (_arg2 == 0){ hoverUI.infoCardPlayer.wndBuffs.buff2.alpha = 0; hoverUI.infoCardPlayer.wndBuffs.buff2.gotoAndStop(1); } else { if (_arg2 == 1){ hoverUI.infoCardPlayer.wndBuffs.buff3.alpha = 0; hoverUI.infoCardPlayer.wndBuffs.buff3.gotoAndStop(1); } else { if (_arg2 == 2){ hoverUI.infoCardPlayer.wndBuffs.buff20.alpha = 0; hoverUI.infoCardPlayer.wndBuffs.buff20.gotoAndStop(1); } else { if (_arg2 == 3){ hoverUI.infoCardPlayer.wndBuffs.buff21.alpha = 0; hoverUI.infoCardPlayer.wndBuffs.buff21.gotoAndStop(1); } else { if (_arg2 == 4){ hoverUI.infoCardPlayer.wndBuffs.buff8.alpha = 0; hoverUI.infoCardPlayer.wndBuffs.buff8.gotoAndStop(1); } else { if (_arg2 == 5){ hoverUI.infoCardPlayer.wndBuffs.buff9.alpha = 0; hoverUI.infoCardPlayer.wndBuffs.buff9.gotoAndStop(1); } else { if (_arg2 == 6){ hoverUI.infoCardPlayer.wndBuffs.buff10.alpha = 0; hoverUI.infoCardPlayer.wndBuffs.buff10.gotoAndStop(1); } else { if (_arg2 == 7){ hoverUI.infoCardPlayer.wndBuffs.buff11.alpha = 0; hoverUI.infoCardPlayer.wndBuffs.buff11.gotoAndStop(1); } else { if (_arg2 == 8){ hoverUI.infoCardPlayer.wndBuffs.buff13.alpha = 0; hoverUI.infoCardPlayer.wndBuffs.buff13.gotoAndStop(1); } else { if (_arg2 == 9){ hoverUI.infoCardPlayer.wndBuffs.buff22.alpha = 0; hoverUI.infoCardPlayer.wndBuffs.buff22.gotoAndStop(1); } else { if (_arg2 == 10){ hoverUI.infoCardPlayer.wndBuffs.buff15.alpha = 0; hoverUI.infoCardPlayer.wndBuffs.buff15.gotoAndStop(1); } else { if (_arg2 == 11){ hoverUI.infoCardPlayer.wndBuffs.buff16.alpha = 0; hoverUI.infoCardPlayer.wndBuffs.buff16.gotoAndStop(1); } else { if (_arg2 == 12){ hoverUI.infoCardPlayer.wndBuffs.buff17.alpha = 0; hoverUI.infoCardPlayer.wndBuffs.buff17.gotoAndStop(1); } else { if (_arg2 == 13){ hoverUI.infoCardPlayer.wndBuffs.buff18.alpha = 0; hoverUI.infoCardPlayer.wndBuffs.buff18.gotoAndStop(1); }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; } public function selectAndPlayOPCard(_arg1):void{ if (_arg1 == true){ newTurnActions(); }; console(("Select and play opponent card, " + _arg1)); if (iTurn == 11){ bAIForceEndTurn = false; iChosenCard = ai(true); } else { iChosenCard = ai(false); }; if (iChosenCard < 10){ if (iChosenCard == 0){ playCard(iOpponentNr, iLevel, 5); } else { if (iChosenCard == 1){ playCard(iOpponentNr, iLevel, 6); } else { if (iChosenCard == 2){ playCard(iOpponentNr, iLevel, 7); } else { if (iChosenCard == 3){ playCard(iOpponentNr, iLevel, 8); } else { playCard(iOpponentNr, iLevel, 9); }; }; }; }; } else { if (iChosenCard < 20){ if (iChosenCard == 10){ discardCard(0, 0); } else { if (iChosenCard == 11){ discardCard(0, 1); } else { if (iChosenCard == 12){ discardCard(0, 2); } else { if (iChosenCard == 13){ discardCard(0, 3); } else { discardCard(0, 4); }; }; }; }; } else { if (iChosenCard == 20){ iTurn = 13; iCountDown = 10; } else { iTurn = 13; iCountDown = 10; }; }; }; } public function ai(_arg1):Number{ var _local2:Number = 0; var _local3:Number = 0; var _local4:Number = 0; var _local5:Number = 99; arrCardVal[0] = getCardValue(arrHand[0][0]); arrCardVal[1] = getCardValue(arrHand[0][1]); arrCardVal[2] = getCardValue(arrHand[0][2]); arrCardVal[3] = getCardValue(arrHand[0][3]); arrCardVal[4] = getCardValue(arrHand[0][4]); _local2 = getHighestValue(0); _local3 = getHighestValue(1); _local4 = getHighestValue(2); if ((((((((((_arg1 == true)) && ((_local4 == 10)))) && (!((_local3 == 10))))) && (!((_local4 == 10))))) && (!((arrHand[0].indexOf(23) == -1))))){ _local5 = arrHand[0].indexOf(23); bAIForceEndTurn = true; } else { if ((((((((_arg1 == true)) && ((_local4 == 10)))) && (!((_local3 == 10))))) && (!((_local4 == 10))))){ _local5 = getLowestValueCard(); _local5 = (_local5 + 10); } else { if ((((((_arg1 == true)) && ((_local3 > 8)))) && ((_local2 < _local3)))){ _local5 = getLowestValueCard(); _local5 = (_local5 + 10); } else { if ((((_arg1 == true)) && ((_local2 > 0)))){ _local5 = getHighestValueCard(); } else { if (_arg1 == true){ _local5 = getLowestValueCard(); _local5 = (_local5 + 10); } else { if ((((((_arg1 == false)) && ((bAIForceEndTurn == false)))) && ((_local2 > 0)))){ if (getHighestTKValueCard() < 99){ _local5 = getHighestTKValueCard(); } else { _local5 = 20; }; } else { _local5 = 20; }; }; }; }; }; }; return (_local5); } public function getCardValue(_arg1):Number{ var _local2:Number = 1; if (_arg1 == 1){ _local2 = 2; } else { if ((((_arg1 == 2)) || ((_arg1 == 3)))){ if (qEvade(iLevel) > 50){ _local2 = 2; } else { _local2 = 3; }; } else { if ((((_arg1 == 4)) || ((_arg1 == 5)))){ if (qEvade(iLevel) > 50){ _local2 = 2; } else { _local2 = 4; }; } else { if (_arg1 == 6){ if (qEvade(iLevel) > 50){ _local2 = 2; } else { _local2 = 5; }; } else { if ((((_arg1 == 7)) || ((_arg1 == 8)))){ if (qEvade(iLevel) > 50){ _local2 = 2; } else { _local2 = 6; }; } else { if (_arg1 == 9){ if (qEvade(iLevel) > 50){ _local2 = 2; } else { _local2 = 7; }; } else { if (_arg1 == 11){ _local2 = 9; } else { if (_arg1 == 12){ if (qEvade(iLevel) > 50){ _local2 = 2; } else { _local2 = 9; }; } else { if (_arg1 == 13){ _local2 = 9; } else { if (_arg1 == 14){ if (hoverUI.infoCardPlayer.wndBuffs.buff1.alpha == 0){ _local2 = 1; } else { _local2 = 10; }; } else { if (_arg1 == 15){ if (qAdv(0) > (qMaxAdv(0) - 6)){ _local2 = 2; } else { _local2 = 3; }; } else { if (_arg1 == 16){ _local2 = 2; } else { if (_arg1 == 17){ if ((((qAdv(iLevel) < 6)) || ((qAdv(0) > (qMaxAdv(0) - 6))))){ _local2 = 2; } else { _local2 = 6; }; } else { if (_arg1 == 18){ if (qAdv(0) > (qMaxAdv(0) - 3)){ _local2 = 2; } else { _local2 = 6; }; } else { if (_arg1 == 19){ _local2 = 10; } else { if (_arg1 == 20){ _local2 = 6; if (qMaxAdv(0) == 8){ _local2 = 10; }; if (qMaxAdv(0) == 16){ _local2 = 1; }; } else { if (_arg1 == 21){ if (qAdv(iLevel) < 7){ _local2 = 2; } else { _local2 = 6; }; } else { if (_arg1 == 22){ if (qRegen(iLevel) < 3){ _local2 = 2; } else { _local2 = 8; }; } else { if (_arg1 == 23){ if (qAdv(0) > (qMaxAdv(0) - 5)){ _local2 = 3; } else { _local2 = 7; }; } else { if (_arg1 == 24){ if (qMaxAdv(iLevel) == 8){ _local2 = 1; } else { _local2 = 8; }; } else { if (_arg1 == 25){ _local2 = 4; } else { if (_arg1 == 26){ _local2 = 3; } else { if (_arg1 == 27){ if (hoverUI.infoCardOp.wndBuffs.buff8.alpha == 1){ _local2 = 2; } else { _local2 = 7; }; } else { if (_arg1 == 28){ if (hoverUI.infoCardOp.wndBuffs.buff9.alpha == 1){ _local2 = 2; } else { _local2 = 7; }; } else { if (_arg1 == 29){ if (hoverUI.infoCardOp.wndBuffs.buff10.alpha == 1){ _local2 = 2; } else { _local2 = 5; }; } else { if (_arg1 == 30){ _local2 = 4; } else { if (_arg1 == 31){ _local2 = 2; } else { if (_arg1 == 32){ _local2 = 3; } else { if (_arg1 == 33){ if (hoverUI.infoCardOp.wndBuffs.buff12.alpha == 1){ _local2 = 2; } else { _local2 = 5; }; } else { if (_arg1 == 34){ if (hoverUI.infoCardOp.wndBuffs.buff13.alpha == 1){ _local2 = 2; } else { _local2 = 7; }; } else { if (_arg1 == 36){ if (hoverUI.infoCardOp.wndBuffs.buff14.alpha == 1){ _local2 = 2; } else { _local2 = 5; }; } else { if (_arg1 == 37){ if (hoverUI.infoCardOp.wndBuffs.buff15.alpha == 1){ _local2 = 2; } else { _local2 = 5; }; } else { if (_arg1 == 38){ if (hoverUI.infoCardOp.wndBuffs.buff20.alpha == 1){ _local2 = 2; } else { _local2 = 9; }; } else { if (_arg1 == 39){ _local2 = 10; } else { if (_arg1 == 40){ if (hoverUI.infoCardOp.wndBuffs.buff16.alpha == 1){ _local2 = 2; } else { _local2 = 7; }; } else { if (_arg1 == 41){ if (hoverUI.infoCardOp.wndBuffs.buff21.alpha == 1){ _local2 = 2; } else { _local2 = 9; }; } else { if (_arg1 == 42){ if (hoverUI.infoCardOp.wndBuffs.buff17.alpha == 1){ _local2 = 2; } else { _local2 = 6; }; } else { if (_arg1 == 43){ if (hoverUI.infoCardOp.wndBuffs.buff18.alpha == 1){ _local2 = 2; } else { _local2 = 7; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; return (_local2); } public function getLowestValueCard():Number{ var _local1:* = 99; var _local2:* = 10; var _local3:* = 0; while (_local3 < 5) { if (arrCardVal[_local3] < _local2){ _local2 = arrCardVal[_local3]; _local1 = _local3; }; _local3++; }; return (_local1); } public function getHighestValueCard():Number{ var _local1:* = 99; var _local2:* = 0; var _local3:* = 0; while (_local3 < 5) { if (arrAdvCost[arrHand[0][_local3]] <= qAdv(0)){ if (arrCardVal[_local3] > _local2){ _local2 = arrCardVal[_local3]; _local1 = _local3; }; }; _local3++; }; return (_local1); } public function getHighestTKValueCard():Number{ var _local1:* = 99; var _local2:* = 0; var _local3:* = 0; while (_local3 < 5) { if ((((arrAdvCost[arrHand[0][_local3]] <= qAdv(0))) && ((arrHand[0][_local3] < 14)))){ if (arrCardVal[_local3] > _local2){ _local2 = arrCardVal[_local3]; _local1 = _local3; }; }; _local3++; }; return (_local1); } public function getHighestValue(_arg1):Number{ var _local2:Number = 0; var _local3:Number = 0; var _local4:Number = 0; if (_arg1 == 0){ _local4 = qAdv(0); } else { if (_arg1 == 1){ _local4 = ((qAdv(0) + qRegen(0)) + 2); } else { if (_arg1 == 2){ _local4 = ((qAdv(0) + (2 * qRegen(0))) + 4); }; }; }; if (_local4 > qMaxAdv(0)){ _local4 = qMaxAdv(0); }; var _local5:* = 0; while (_local5 < 5) { if (arrAdvCost[arrHand[0][_local5]] <= _local4){ if (arrCardVal[_local5] > _local3){ _local3 = arrCardVal[_local5]; }; }; _local5++; }; return (_local3); } public function applyCardEffects(_arg1, _arg2, _arg3, _arg4):void{ var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:*; var _local10:Number; var _local11:*; console(((((("Apply card effects " + _arg1) + ", ") + _arg2) + ", ") + _arg3)); _local5 = 0; _local6 = true; _local7 = false; _local8 = false; _local9 = 0; _local10 = 0; if (_arg1 > 0){ _local6 = false; }; if (_arg3 == 1){ _local5 = (1 + iBonusDmg); if (_arg1 > 0){ if (hoverUI.infoCardPlayer.wndBuffs.buff16.alpha == 1){ _local5 = (_local5 + 4); }; } else { if (hoverUI.infoCardOp.wndBuffs.buff16.alpha == 1){ _local5 = (_local5 + 4); }; }; if (iTurn < 5){ _local5 = (_local5 + ((labelInfluence3.currentFrame - 1) * 2)); }; if (Math.floor((Math.random() * 100)) < qCrit(_arg1)){ _local7 = true; _local5 = (_local5 * 2); }; if ((((Math.floor((Math.random() * 100)) < qEvade(_arg2))) && ((bMaxDmgThisTurn == false)))){ _local8 = true; if (_local6 == false){ showAnimationNr(2); } else { showAnimationNr(3); }; } else { startRandomTickleAnimation(_local6); arrStats[_arg2][2] = (arrStats[_arg2][2] - _local5); if (_arg1 > 0){ if (hoverUI.infoCardPlayer.wndBuffs.buff18.alpha == 1){ dmgCloud.txtHealed.text = ("+" + Math.ceil((_local5 / 2))); dmgCloud.buff18.alpha = 1; arrStats[_arg1][2] = (arrStats[_arg1][2] + Math.ceil((_local5 / 2))); }; } else { if (hoverUI.infoCardOp.wndBuffs.buff18.alpha == 1){ dmgCloud.txtHealed.text = ("+" + Math.ceil((_local5 / 2))); dmgCloud.buff18.alpha = 1; arrStats[_arg1][2] = (arrStats[_arg1][2] + Math.ceil((_local5 / 2))); }; }; }; showDamage(_local5, _local9, _local7, _local8, _local6); } else { if ((((_arg3 > 1)) && ((_arg3 < 10)))){ if (bMaxDmgThisTurn == true){ if (_arg3 == 2){ _local5 = 4; }; if (_arg3 == 3){ _local5 = 6; }; if (_arg3 == 4){ _local5 = 8; }; if (_arg3 == 5){ _local5 = 8; }; if (_arg3 == 6){ _local5 = 10; }; if (_arg3 == 7){ _local5 = 8; }; if (_arg3 == 8){ _local5 = 12; }; if (_arg3 == 9){ _local5 = 12; }; } else { if (_arg3 == 2){ _local5 = (Math.ceil((Math.random() * 3)) + 1); }; if (_arg3 == 3){ _local5 = (Math.ceil((Math.random() * 4)) + 2); }; if (_arg3 == 4){ _local5 = (Math.ceil((Math.random() * 6)) + 2); }; if (_arg3 == 5){ _local5 = (Math.ceil((Math.random() * 4)) + 4); }; if (_arg3 == 6){ _local5 = ((Math.ceil((Math.random() * 4)) + Math.ceil((Math.random() * 4))) + 2); }; if (_arg3 == 7){ _local5 = 8; }; if (_arg3 == 8){ _local5 = (((Math.ceil((Math.random() * 3)) + Math.ceil((Math.random() * 3))) + Math.ceil((Math.random() * 3))) + 3); }; if (_arg3 == 9){ _local5 = (Math.ceil((Math.random() * 4)) + 8); }; }; _local5 = (_local5 + iBonusDmg); if (iTurn < 5){ _local5 = (_local5 + ((labelInfluence3.currentFrame - 1) * 2)); }; if (_arg1 > 0){ if (hoverUI.infoCardPlayer.wndBuffs.buff16.alpha == 1){ _local5 = (_local5 + 4); }; } else { if (hoverUI.infoCardOp.wndBuffs.buff16.alpha == 1){ _local5 = (_local5 + 4); }; }; if (Math.floor((Math.random() * 100)) < qCrit(_arg1)){ _local7 = true; _local5 = (_local5 * 2); }; if ((((Math.floor((Math.random() * 100)) < qEvade(_arg2))) && ((bMaxDmgThisTurn == false)))){ _local8 = true; if (_local6 == false){ showAnimationNr(2); } else { showAnimationNr(3); }; } else { startRandomTickleAnimation(_local6); if (arrBuffs[_arg1][7] == 0){ _local9 = qDef(_arg4); }; _local5 = (_local5 - qDef(_arg4)); if (_local5 < 0){ _local5 = 0; }; if (_arg1 > 0){ if ((((hoverUI.infoCardOp.wndBuffs.buff12.alpha == 1)) && ((_local5 > 5)))){ hoverUI.infoCardOp.wndBuffs.buff12.alpha = 0; _local9 = (_local9 + _local5); _local5 = 0; dmgCloud.buff12.alpha = 1; }; } else { if ((((hoverUI.infoCardPlayer.wndBuffs.buff12.alpha == 1)) && ((_local5 > 5)))){ hoverUI.infoCardPlayer.wndBuffs.buff12.alpha = 0; _local9 = (_local9 + _local5); _local5 = 0; dmgCloud.buff12.alpha = 1; }; }; _local11 = 0; if (_arg1 > 0){ if ((((hoverUI.infoCardOp.wndBuffs.buff14.alpha == 1)) && ((_local5 > 0)))){ _local11 = getDmgReduction(hoverUI.infoCardOp.wndBuffs.buff14, _local5); _local9 = (_local9 + _local11); _local5 = (_local5 - _local11); dmgCloud.buff14.alpha = 1; }; } else { if ((((hoverUI.infoCardPlayer.wndBuffs.buff14.alpha == 1)) && ((_local5 > 0)))){ _local11 = getDmgReduction(hoverUI.infoCardPlayer.wndBuffs.buff14, _local5); _local9 = (_local9 + _local11); _local5 = (_local5 - _local11); dmgCloud.buff14.alpha = 1; }; }; if (_arg1 > 0){ if (hoverUI.infoCardOp.wndBuffs.buff15.alpha == 1){ if ((arrStats[_arg2][2] - _local5) > 0){ arrStats[_arg1][2] = (arrStats[_arg1][2] - Math.ceil((_local5 / 2))); dmgCloud.buff15.alpha = 1; dmgCloud.txtDmgReflect.text = (Math.ceil((_local5 / 2)) + " reflect!"); }; }; } else { if (hoverUI.infoCardPlayer.wndBuffs.buff15.alpha == 1){ if ((arrStats[_arg2][2] - _local5) > 0){ arrStats[_arg1][2] = (arrStats[_arg1][2] - Math.ceil((_local5 / 2))); dmgCloud.buff15.alpha = 1; dmgCloud.txtDmgReflect.text = (Math.ceil((_local5 / 2)) + " reflect!"); }; }; }; arrStats[_arg2][2] = (arrStats[_arg2][2] - _local5); if (_arg1 > 0){ if (hoverUI.infoCardPlayer.wndBuffs.buff18.alpha == 1){ dmgCloud.txtHealed.text = ("+" + Math.ceil((_local5 / 2))); dmgCloud.buff18.alpha = 1; arrStats[_arg1][2] = (arrStats[_arg1][2] + Math.ceil((_local5 / 2))); }; } else { if (hoverUI.infoCardOp.wndBuffs.buff18.alpha == 1){ dmgCloud.txtHealed.text = ("+" + Math.ceil((_local5 / 2))); dmgCloud.buff18.alpha = 1; arrStats[_arg1][2] = (arrStats[_arg1][2] + Math.ceil((_local5 / 2))); }; }; }; showDamage(_local5, _local9, _local7, _local8, _local6); } else { if (_arg3 == 10){ _local5 = (50 + iBonusDmg); if (_arg1 > 0){ if (hoverUI.infoCardPlayer.wndBuffs.buff16.alpha == 1){ _local5 = (_local5 + 4); }; } else { if (hoverUI.infoCardOp.wndBuffs.buff16.alpha == 1){ _local5 = (_local5 + 4); }; }; if (iTurn < 5){ _local5 = (_local5 + ((labelInfluence3.currentFrame - 1) * 2)); }; if (Math.floor((Math.random() * 100)) < qCrit(_arg1)){ _local7 = true; _local5 = (_local5 * 2); }; startRandomTickleAnimation(_local6); arrStats[_arg2][2] = (arrStats[_arg2][2] - _local5); if (_arg1 > 0){ if (hoverUI.infoCardPlayer.wndBuffs.buff18.alpha == 1){ dmgCloud.txtHealed.text = ("+" + Math.ceil((_local5 / 2))); dmgCloud.buff18.alpha = 1; arrStats[_arg1][2] = (arrStats[_arg1][2] + Math.ceil((_local5 / 2))); }; } else { if (hoverUI.infoCardOp.wndBuffs.buff18.alpha == 1){ dmgCloud.txtHealed.text = ("+" + Math.ceil((_local5 / 2))); dmgCloud.buff18.alpha = 1; arrStats[_arg1][2] = (arrStats[_arg1][2] + Math.ceil((_local5 / 2))); }; }; showDamage(_local5, _local9, _local7, _local8, _local6); } else { if (_arg3 == 11){ _local5 = (1 + iBonusDmg); if (_arg1 > 0){ if (hoverUI.infoCardPlayer.wndBuffs.buff16.alpha == 1){ _local5 = (_local5 + 4); }; } else { if (hoverUI.infoCardOp.wndBuffs.buff16.alpha == 1){ _local5 = (_local5 + 4); }; }; if (iTurn < 5){ _local5 = (_local5 + ((labelInfluence3.currentFrame - 1) * 2)); }; arrStats[_arg2][2] = (arrStats[_arg2][2] - _local5); if (_arg1 > 0){ if (hoverUI.infoCardPlayer.wndBuffs.buff18.alpha == 1){ dmgCloud.txtHealed.text = ("+" + Math.ceil((_local5 / 2))); dmgCloud.buff18.alpha = 1; arrStats[_arg1][2] = (arrStats[_arg1][2] + Math.ceil((_local5 / 2))); }; } else { if (hoverUI.infoCardOp.wndBuffs.buff18.alpha == 1){ dmgCloud.txtHealed.text = ("+" + Math.ceil((_local5 / 2))); dmgCloud.buff18.alpha = 1; arrStats[_arg1][2] = (arrStats[_arg1][2] + Math.ceil((_local5 / 2))); }; }; if (_arg1 > 0){ hoverUI.infoCardOp.wndBuffs.buff1.alpha = 1; } else { hoverUI.infoCardPlayer.wndBuffs.buff1.alpha = 1; }; showDamage(_local5, _local9, _local7, _local8, _local6); startRandomTickleAnimation(_local6); } else { if (_arg3 == 12){ _local5 = (20 + iBonusDmg); if (_arg1 > 0){ if (hoverUI.infoCardPlayer.wndBuffs.buff16.alpha == 1){ _local5 = (_local5 + 4); }; } else { if (hoverUI.infoCardOp.wndBuffs.buff16.alpha == 1){ _local5 = (_local5 + 4); }; }; if (iTurn < 5){ _local5 = (_local5 + ((labelInfluence3.currentFrame - 1) * 2)); }; if (Math.floor((Math.random() * 100)) < qCrit(_arg1)){ _local7 = true; _local5 = (_local5 * 2); }; if ((((Math.floor((Math.random() * 100)) < qEvade(_arg2))) && ((bMaxDmgThisTurn == false)))){ _local8 = true; if (_local6 == false){ showAnimationNr(2); } else { showAnimationNr(3); }; } else { startRandomTickleAnimation(_local6); arrStats[_arg2][2] = (arrStats[_arg2][2] - _local5); if (_arg1 > 0){ if (hoverUI.infoCardPlayer.wndBuffs.buff18.alpha == 1){ dmgCloud.txtHealed.text = ("+" + Math.ceil((_local5 / 2))); dmgCloud.buff18.alpha = 1; arrStats[_arg1][2] = (arrStats[_arg1][2] + Math.ceil((_local5 / 2))); }; } else { if (hoverUI.infoCardOp.wndBuffs.buff18.alpha == 1){ dmgCloud.txtHealed.text = ("+" + Math.ceil((_local5 / 2))); dmgCloud.buff18.alpha = 1; arrStats[_arg1][2] = (arrStats[_arg1][2] + Math.ceil((_local5 / 2))); }; }; }; showDamage(_local5, _local9, _local7, _local8, _local6); } else { if (_arg3 == 13){ _local5 = (4 + iBonusDmg); if (_arg1 > 0){ if (hoverUI.infoCardPlayer.wndBuffs.buff16.alpha == 1){ _local5 = (_local5 + 4); }; } else { if (hoverUI.infoCardOp.wndBuffs.buff16.alpha == 1){ _local5 = (_local5 + 4); }; }; if (iTurn < 5){ _local5 = (_local5 + ((labelInfluence3.currentFrame - 1) * 2)); }; arrStats[_arg2][2] = (arrStats[_arg2][2] - _local5); if (_arg1 > 0){ if (hoverUI.infoCardPlayer.wndBuffs.buff18.alpha == 1){ dmgCloud.txtHealed.text = ("+" + Math.ceil((_local5 / 2))); dmgCloud.buff18.alpha = 1; arrStats[_arg1][2] = (arrStats[_arg1][2] + Math.ceil((_local5 / 2))); }; } else { if (hoverUI.infoCardOp.wndBuffs.buff18.alpha == 1){ dmgCloud.txtHealed.text = ("+" + Math.ceil((_local5 / 2))); dmgCloud.buff18.alpha = 1; arrStats[_arg1][2] = (arrStats[_arg1][2] + Math.ceil((_local5 / 2))); }; }; if (_arg1 > 0){ hoverUI.infoCardOp.wndBuffs.buff2.alpha = 1; } else { hoverUI.infoCardPlayer.wndBuffs.buff2.alpha = 1; }; showDamage(_local5, _local9, _local7, _local8, _local6); startRandomTickleAnimation(_local6); arrBuffs[_arg2][0] = 3; } else { if (_arg3 == 14){ if (_arg1 > 0){ hoverUI.infoCardOp.wndBuffs.buff19.alpha = 0; showAnimationNr(6); } else { hoverUI.infoCardPlayer.wndBuffs.buff19.alpha = 0; showAnimationNr(7); }; } else { if (_arg3 == 15){ _local10 = ((arrStats[_arg1][1] + Math.ceil((Math.random() * 3))) + 3); if (_local10 > qMaxAdv(_arg1)){ _local10 = qMaxAdv(_arg1); }; arrStats[_arg1][1] = _local10; } else { if (_arg3 == 16){ if (_arg1 > 0){ hoverUI.infoCardPlayer.wndBuffs.buff1.alpha = 0; hoverUI.infoCardPlayer.wndBuffs.buff2.alpha = 0; hoverUI.infoCardPlayer.wndBuffs.buff6.alpha = 0; hoverUI.infoCardPlayer.wndBuffs.buff7.alpha = 0; hoverUI.infoCardPlayer.wndBuffs.buff15.alpha = 0; } else { hoverUI.infoCardOp.wndBuffs.buff1.alpha = 0; hoverUI.infoCardOp.wndBuffs.buff2.alpha = 0; hoverUI.infoCardOp.wndBuffs.buff6.alpha = 0; hoverUI.infoCardOp.wndBuffs.buff7.alpha = 0; hoverUI.infoCardOp.wndBuffs.buff15.alpha = 0; }; } else { if (_arg3 == 17){ if (_arg1 > 0){ arrStats[iLevel][1] = qMaxAdv(iLevel); arrStats[0][1] = 0; showAnimationNr(4); } else { arrStats[iLevel][1] = 0; arrStats[0][1] = qMaxAdv(0); showAnimationNr(5); }; } else { if (_arg3 == 18){ if (_arg1 > 0){ hoverUI.infoCardPlayer.wndBuffs.buff3.alpha = 1; } else { hoverUI.infoCardOp.wndBuffs.buff3.alpha = 1; }; arrBuffs[_arg1][1] = 4; } else { if (_arg3 == 19){ if (_arg1 > 0){ if (hoverUI.infoCardPlayer.wndBuffs.buff4.alpha == 1){ if (hoverUI.infoCardPlayer.wndBuffs.buff4.currentFrame < 4){ hoverUI.infoCardPlayer.wndBuffs.buff4.gotoAndStop((hoverUI.infoCardPlayer.wndBuffs.buff4.currentFrame + 1)); }; } else { hoverUI.infoCardPlayer.wndBuffs.buff4.alpha = 1; }; hoverUI.infoCardPlayer.wndBuffs.buff6.alpha = 0; hoverUI.infoCardPlayer.wndBuffs.buff6.gotoAndStop(1); } else { if (hoverUI.infoCardOp.wndBuffs.buff4.alpha == 1){ if (hoverUI.infoCardOp.wndBuffs.buff4.currentFrame < 4){ hoverUI.infoCardOp.wndBuffs.buff4.gotoAndStop((hoverUI.infoCardOp.wndBuffs.buff4.currentFrame + 1)); }; } else { hoverUI.infoCardOp.wndBuffs.buff4.alpha = 1; }; hoverUI.infoCardOp.wndBuffs.buff6.alpha = 0; hoverUI.infoCardOp.wndBuffs.buff6.gotoAndStop(1); }; } else { if (_arg3 == 20){ if (_arg1 > 0){ hoverUI.infoCardPlayer.wndBuffs.buff5.alpha = 1; hoverUI.infoCardPlayer.wndBuffs.buff7.alpha = 0; } else { hoverUI.infoCardOp.wndBuffs.buff5.alpha = 1; hoverUI.infoCardOp.wndBuffs.buff7.alpha = 0; }; } else { if (_arg3 == 21){ arrStats[_arg2][1] = 0; } else { if (_arg3 == 22){ if (_arg1 > 0){ if (hoverUI.infoCardOp.wndBuffs.buff6.alpha == 1){ if (hoverUI.infoCardOp.wndBuffs.buff6.currentFrame < 4){ hoverUI.infoCardOp.wndBuffs.buff6.gotoAndStop((hoverUI.infoCardOp.wndBuffs.buff6.currentFrame + 1)); }; } else { hoverUI.infoCardOp.wndBuffs.buff6.alpha = 1; }; hoverUI.infoCardOp.wndBuffs.buff4.alpha = 0; hoverUI.infoCardOp.wndBuffs.buff4.gotoAndStop(1); } else { if (hoverUI.infoCardPlayer.wndBuffs.buff6.alpha == 1){ if (hoverUI.infoCardPlayer.wndBuffs.buff6.currentFrame < 4){ hoverUI.infoCardPlayer.wndBuffs.buff6.gotoAndStop((hoverUI.infoCardPlayer.wndBuffs.buff6.currentFrame + 1)); }; } else { hoverUI.infoCardPlayer.wndBuffs.buff6.alpha = 1; }; hoverUI.infoCardPlayer.wndBuffs.buff4.alpha = 0; hoverUI.infoCardPlayer.wndBuffs.buff4.gotoAndStop(1); }; } else { if (_arg3 == 23){ arrStats[_arg1][1] = qMaxAdv(_arg1); } else { if (_arg3 == 24){ if (_arg1 > 0){ hoverUI.infoCardOp.wndBuffs.buff7.alpha = 1; hoverUI.infoCardOp.wndBuffs.buff5.alpha = 0; } else { hoverUI.infoCardPlayer.wndBuffs.buff7.alpha = 1; hoverUI.infoCardPlayer.wndBuffs.buff5.alpha = 0; }; } else { if (_arg3 == 25){ arrStats[_arg1][2] = (arrStats[_arg1][2] + 20); } else { if (_arg3 == 26){ arrStats[_arg1][2] = (arrStats[_arg1][2] + 10); } else { if (_arg3 == 27){ if (_arg1 > 0){ hoverUI.infoCardPlayer.wndBuffs.buff8.alpha = 1; } else { hoverUI.infoCardOp.wndBuffs.buff8.alpha = 1; }; arrBuffs[_arg1][4] = 4; } else { if (_arg3 == 28){ if (_arg1 > 0){ hoverUI.infoCardPlayer.wndBuffs.buff9.alpha = 1; } else { hoverUI.infoCardOp.wndBuffs.buff9.alpha = 1; }; arrBuffs[_arg1][5] = 4; } else { if (_arg3 == 29){ if (_arg1 > 0){ hoverUI.infoCardPlayer.wndBuffs.buff10.alpha = 1; } else { hoverUI.infoCardOp.wndBuffs.buff10.alpha = 1; }; arrBuffs[_arg1][6] = 3; } else { if (_arg3 == 30){ iBonusDmg = 4; } else { if (_arg3 == 31){ if (_arg1 > 0){ hoverUI.infoCardPlayer.wndBuffs.buff11.alpha = 1; } else { hoverUI.infoCardOp.wndBuffs.buff11.alpha = 1; }; arrBuffs[_arg1][7] = 2; } else { if (_arg3 == 32){ bMaxDmgThisTurn = true; } else { if (_arg3 == 33){ if (_arg1 > 0){ hoverUI.infoCardPlayer.wndBuffs.buff12.alpha = 1; } else { hoverUI.infoCardOp.wndBuffs.buff12.alpha = 1; }; } else { if (_arg3 == 34){ if (_arg1 > 0){ hoverUI.infoCardPlayer.wndBuffs.buff13.alpha = 1; } else { hoverUI.infoCardOp.wndBuffs.buff13.alpha = 1; }; arrBuffs[_arg1][8] = 5; } else { if (_arg3 == 35){ if (arrHand[0][0] < 14){ wndHand.card6.gotoAndStop(2); arrHand[0][0] = 1; hihiTween = new Tween(wndHand.card6, "alpha", None.easeNone, 0.2, 1, 1, true); hihiTween.FPS = 40; }; if (arrHand[0][1] < 14){ wndHand.card7.gotoAndStop(2); arrHand[0][1] = 1; hihiTween = new Tween(wndHand.card7, "alpha", None.easeNone, 0.2, 1, 1, true); hihiTween.FPS = 40; }; if (arrHand[0][2] < 14){ wndHand.card8.gotoAndStop(2); arrHand[0][2] = 1; hihiTween = new Tween(wndHand.card8, "alpha", None.easeNone, 0.2, 1, 1, true); hihiTween.FPS = 40; }; if (arrHand[0][3] < 14){ wndHand.card9.gotoAndStop(2); arrHand[0][3] = 1; hihiTween = new Tween(wndHand.card9, "alpha", None.easeNone, 0.2, 1, 1, true); hihiTween.FPS = 40; }; if (arrHand[0][4] < 14){ wndHand.card10.gotoAndStop(2); arrHand[0][4] = 1; hihiTween = new Tween(wndHand.card10, "alpha", None.easeNone, 0.2, 1, 1, true); hihiTween.FPS = 40; }; } else { if (_arg3 == 36){ if (_arg1 > 0){ hoverUI.infoCardPlayer.wndBuffs.buff14.alpha = 1; hoverUI.infoCardPlayer.wndBuffs.buff14.gotoAndStop(10); } else { hoverUI.infoCardOp.wndBuffs.buff14.alpha = 1; hoverUI.infoCardOp.wndBuffs.buff14.gotoAndStop(10); }; } else { if (_arg3 == 37){ if (_arg1 > 0){ hoverUI.infoCardPlayer.wndBuffs.buff15.alpha = 1; } else { hoverUI.infoCardOp.wndBuffs.buff15.alpha = 1; }; arrBuffs[_arg1][10] = 5; } else { if (_arg3 == 38){ if (_arg1 > 0){ hoverUI.infoCardPlayer.wndBuffs.buff20.alpha = 1; } else { hoverUI.infoCardOp.wndBuffs.buff20.alpha = 1; }; arrBuffs[_arg1][2] = 3; } else { if (_arg3 == 39){ if (_arg1 > 0){ hoverUI.infoCardPlayer.wndBuffs.buff22.alpha = 1; } else { hoverUI.infoCardOp.wndBuffs.buff22.alpha = 1; }; arrBuffs[_arg1][9] = 3; arrStats[_arg1][1] = qMaxAdv(_arg1); } else { if (_arg3 == 40){ if (_arg1 > 0){ hoverUI.infoCardPlayer.wndBuffs.buff16.alpha = 1; } else { hoverUI.infoCardOp.wndBuffs.buff16.alpha = 1; }; arrBuffs[_arg1][11] = 5; } else { if (_arg3 == 41){ if (_arg1 > 0){ hoverUI.infoCardPlayer.wndBuffs.buff21.alpha = 1; } else { hoverUI.infoCardOp.wndBuffs.buff21.alpha = 1; }; arrBuffs[_arg1][3] = 3; } else { if (_arg3 == 42){ if (_arg1 > 0){ hoverUI.infoCardPlayer.wndBuffs.buff17.alpha = 1; } else { hoverUI.infoCardOp.wndBuffs.buff17.alpha = 1; }; arrBuffs[_arg1][12] = 3; } else { if (_arg3 == 43){ if (_arg1 > 0){ hoverUI.infoCardPlayer.wndBuffs.buff18.alpha = 1; } else { hoverUI.infoCardOp.wndBuffs.buff18.alpha = 1; }; arrBuffs[_arg1][13] = 5; } else { if (_arg3 == 44){ if (arrHand[0][0] > 13){ wndHand.card6.gotoAndStop(2); arrHand[0][0] = 1; hihiTween = new Tween(wndHand.card6, "alpha", None.easeNone, 0.2, 1, 1, true); hihiTween.FPS = 40; }; if (arrHand[0][1] > 13){ wndHand.card7.gotoAndStop(2); arrHand[0][1] = 1; hihiTween = new Tween(wndHand.card7, "alpha", None.easeNone, 0.2, 1, 1, true); hihiTween.FPS = 40; }; if (arrHand[0][2] > 13){ wndHand.card8.gotoAndStop(2); arrHand[0][2] = 1; hihiTween = new Tween(wndHand.card8, "alpha", None.easeNone, 0.2, 1, 1, true); hihiTween.FPS = 40; }; if (arrHand[0][3] > 13){ wndHand.card9.gotoAndStop(2); arrHand[0][3] = 1; hihiTween = new Tween(wndHand.card9, "alpha", None.easeNone, 0.2, 1, 1, true); hihiTween.FPS = 40; }; if (arrHand[0][4] > 13){ wndHand.card10.gotoAndStop(2); arrHand[0][4] = 1; hihiTween = new Tween(wndHand.card10, "alpha", None.easeNone, 0.2, 1, 1, true); hihiTween.FPS = 40; }; } else { if (_arg3 == 45){ if (cloudTreshold.y < 600){ arrStats[1][3] = 0; bChar1Down = true; setTresholdToNextLevel(); }; } else { if (_arg3 == 46){ if (cloudTreshold.y < 600){ arrStats[2][3] = 0; bChar2Down = true; setTresholdToNextLevel(); }; } else { if (_arg3 == 47){ if (cloudTreshold.y < 600){ arrStats[3][3] = 0; bChar3Down = true; setTresholdToNextLevel(); }; } else { if (_arg3 == 48){ if (cloudTreshold.y < 600){ arrStats[4][3] = 0; bChar4Down = true; setTresholdToNextLevel(); }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; if (bEndGame == true){ if (qEnd(0) < iTreshold){ arrStats[0][2] = iTreshold; }; if (qEnd(0) == iTreshold){ cloudTreshold.y = 300; }; }; } public function getDmgReduction(_arg1, _arg2):Number{ var _local3:Number; var _local4:*; _local3 = 0; _local4 = 0; _local4 = _arg1.currentFrame; if (_local4 > _arg2){ _local3 = _arg2; _local4 = (_local4 - _arg2); _arg1.gotoAndStop(_local4); } else { if (_local4 < _arg2){ _local3 = _local4; _arg1.gotoAndStop(1); _arg1.alpha = 0; } else { if (_local4 == _arg2){ _local3 = _arg2; _arg1.gotoAndStop(1); _arg1.alpha = 0; }; }; }; return (_local3); } public function showHand():void{ var _local1:Number; _local1 = (Number(arrHand[iLevel][0]) + 1); wndHand.card1.gotoAndStop(_local1); _local1 = (Number(arrHand[iLevel][1]) + 1); wndHand.card2.gotoAndStop(_local1); _local1 = (Number(arrHand[iLevel][2]) + 1); wndHand.card3.gotoAndStop(_local1); _local1 = (Number(arrHand[iLevel][3]) + 1); wndHand.card4.gotoAndStop(_local1); _local1 = (Number(arrHand[iLevel][4]) + 1); wndHand.card5.gotoAndStop(_local1); if (bDebugOpp == true){ _local1 = (Number(arrHand[0][0]) + 1); wndHand.card6.gotoAndStop(_local1); _local1 = (Number(arrHand[0][1]) + 1); wndHand.card7.gotoAndStop(_local1); _local1 = (Number(arrHand[0][2]) + 1); wndHand.card8.gotoAndStop(_local1); _local1 = (Number(arrHand[0][3]) + 1); wndHand.card9.gotoAndStop(_local1); _local1 = (Number(arrHand[0][4]) + 1); wndHand.card10.gotoAndStop(_local1); }; } public function setCompleteTownToOwner(_arg1):void{ var _local2:*; var _local3:*; console("Complete town to owner"); _local2 = _arg1; if (_arg1 < 5){ _local2 = 3; }; if (_arg1 == 0){ _local2 = 2; }; _local3 = 0; while (_local3 < arrCityTile.length) { arrTileOwner[arrCityQuad[_local3]][arrCityTile[_local3]] = _arg1; if (arrCityQuad[_local3] == 0){ arrTileObjects[arrCityTile[_local3]].pin0.gotoAndStop(_local2); }; if (arrCityQuad[_local3] == 1){ arrTileObjects[arrCityTile[_local3]].pin1.gotoAndStop(_local2); }; if (arrCityQuad[_local3] == 2){ arrTileObjects[arrCityTile[_local3]].pin2.gotoAndStop(_local2); }; if (arrCityQuad[_local3] == 3){ arrTileObjects[arrCityTile[_local3]].pin3.gotoAndStop(_local2); }; _local3++; }; } public function displayTemporaryPins():void{ var _local1:*; _local1 = iCurrentPlayer; if (iCurrentPlayer < 5){ _local1 = 3; }; if (iCurrentPlayer == 9){ _local1 = 2; }; if (arrTileContent[0][arrCityTile[0]] == 3){ arrTileObjects[arrCityTile[0]].pin0.gotoAndStop(_local1); }; if (arrTileContent[1][arrCityTile[0]] == 3){ arrTileObjects[arrCityTile[0]].pin1.gotoAndStop(_local1); }; if (arrTileContent[2][arrCityTile[0]] == 3){ arrTileObjects[arrCityTile[0]].pin2.gotoAndStop(_local1); }; if (arrTileContent[3][arrCityTile[0]] == 3){ arrTileObjects[arrCityTile[0]].pin3.gotoAndStop(_local1); }; } public function fadeAnimationOut():void{ menuSlideTween = new Tween(objAni, "alpha", Regular.easeIn, 1, 0, 2, true); menuSlideTween.FPS = 40; } public function stopDemo():void{ stage.removeEventListener(MouseEvent.CLICK, mouseClicked); stage.removeEventListener(MouseEvent.MOUSE_WHEEL, turnMouseWheel); stage.removeEventListener(MouseEvent.MOUSE_OVER, mouseOn); stage.removeEventListener(MouseEvent.MOUSE_OUT, mouseOff); clearInterval(myInterval); gotoAndStop(3); } public function updateVarsToConsole():void{ if (bEndGame == false){ wndConsole.txtConsoleVars.text = ((((((((((("current player: " + iCurrentPlayer) + "\nphase: ") + iPhase) + " turn: ") + iTurn) + "\nCountDown: ") + iCountDown) + "\nTiles left: ") + arrMapTileDeck.length) + "\nAniphase: ") + iAnimationPhase); } else { wndConsole.txtConsoleVars.text = ((((((((("current player: " + iLevel) + "\nturn: ") + iTurn) + "\nCountDown: ") + iCountDown) + "\nTiles left: ") + arrMapTileDeck.length) + "\nAniphase: ") + iAnimationPhase); }; } public function gotoNextLevel():void{ console("Go to next level"); iLevel++; if (iLevel == 5){ bEndGame = true; slideBoard(false); slideMenu(false); iPhase = 0; iLevel = 1; iCurrentPlayer = 1; iOpponentNr = 1; doCombat(); labelInfluence1.gotoAndStop((arrInfluence[0] + 1)); labelInfluence2.gotoAndStop((arrInfluence[1] + 1)); labelInfluence3.gotoAndStop((arrInfluence[2] + 1)); labelInfluence4.gotoAndStop((arrInfluence[3] + 1)); } else { labelCardInfo.alpha = 0; createBoard(); createTileDeck(); iCurrentPlayer = 9; createRiver(); iPhase = 1; iCurrentPlayer = iLevel; getNextTileForPlayer(); slideBoard(true); }; } public function mouseClicked(_arg1:MouseEvent):void{ var _local2:*; var _local3:*; var _local4:*; labelCardInfo.alpha = 0; _local2 = ""; if (_arg1.target.name != null){ _local2 = _arg1.target.name; }; if (_local2 == "txtText"){ _local2 = _arg1.target.parent.name; }; if (_local2 == "img"){ _local2 = _arg1.target.parent.name; }; if ((((_local2 == "btnRotateLeft")) && ((iPhase == 1)))){ arrTileObjects[120].mapTile.rotation = (arrTileObjects[120].mapTile.rotation - 90); iCurrentRotation = (iCurrentRotation - 1); if (iCurrentRotation < 0){ iCurrentRotation = 3; }; checkValidLocations(true, iCurrentTile, iCurrentRotation); } else { if ((((_local2 == "btnRotateRight")) && ((iPhase == 1)))){ arrTileObjects[120].mapTile.rotation = (arrTileObjects[120].mapTile.rotation + 90); iCurrentRotation = (iCurrentRotation + 1); if (iCurrentRotation > 3){ iCurrentRotation = 0; }; checkValidLocations(true, iCurrentTile, iCurrentRotation); } else { if (_local2 == "btnConsole"){ } else { if (_local2 == "btnConsoleClose"){ hideConsole(); } else { if (_local2 == "btnConsoleApply"){ consoleApply(); } else { if ((((_local2 == "mapTile")) && ((iPhase == 1)))){ if (_arg1.target.currentFrame == 2){ _local3 = arrTileObjects.indexOf(_arg1.target.parent); if (_local3 != -1){ clearValidLocations(); placeTile(_local3, iCurrentTile, iCurrentRotation); arrTileObjects[120].mapTile.gotoAndStop(1); findEleven(); trace(((("Start tile as found: " + iCurrentLocation) + " quad: ") + iCurrentQuad)); if (iCurrentLocation != 999){ trace("city found, going to city hub"); playerCityHub(); } else { updateInfluence(); trace("NO CITY QUADRANTS FOUND... only updating influence..."); }; }; }; } else { if ((((_local2 == "btnDiscardTile")) && ((iPhase == 1)))){ clearValidLocations(); arrTileObjects[120].mapTile.gotoAndStop(1); if (iPhase != 0){ gotoNextPlayer(); }; } else { if (_local2 == "btnCTD"){ hideIntermission(); if (bLevelSwitch == true){ wndMap.x = 1100; }; } else { if ((((_local2 == "btnPeggy")) && ((wndCharacterSwitcher.btnPeggy.alpha == 1)))){ iLevel = 1; updateCharacterSwitcher(); } else { if ((((_local2 == "btnJenny")) && ((wndCharacterSwitcher.btnJenny.alpha == 1)))){ iLevel = 2; updateCharacterSwitcher(); } else { if ((((_local2 == "btnAmanda")) && ((wndCharacterSwitcher.btnAmanda.alpha == 1)))){ iLevel = 3; updateCharacterSwitcher(); } else { if ((((_local2 == "btnJennifer")) && ((wndCharacterSwitcher.btnJennifer.alpha == 1)))){ iLevel = 4; updateCharacterSwitcher(); } else { if (_local2 == "btnStartCombat"){ bConflict = false; doCombat(); } else { if ((((_local2 == "btnTalk")) && ((wndTradeMenu.labelTradeMenu.btnTalk.alpha == 1)))){ wndCardLibrary.x = -475; wndTradeMenu.labelTradeMenu.btnTalk.alpha = 0.2; doDialog(); } else { if ((((_local2 == "btnTrain")) && ((wndTradeMenu.labelTradeMenu.btnTrain.alpha == 1)))){ wndTradeMenu.labelTradeMenu.btnTrain.alpha = 0.2; openCardLibrary(0); wndTradeMenu.labelCover.x = 1; wndTradeMenu.x = 24; } else { if (_local2 == "btnReplay"){ arrReplayTmp = []; iSwimsuitStateL = 1; iSwimsuitStateR = 1; swimsuit_ground1.alpha = 0; swimsuit_ground2.alpha = 0; _local4 = 0; while (_local4 < arrReplayArray.length) { arrReplayTmp.push(arrReplayArray[_local4]); _local4++; }; bFinalAnimation = false; iAnimationPhase = 1; bReplay = true; } else { if (_local2 == "labelWinLose"){ exitAnimation(); stopDemo(); } else { if (_local2 == "btnDiscardCard"){ if (wndHand.btnDiscardCard.alpha == 1){ wndHand.btnDiscardCard.gotoAndStop((3 - wndHand.btnDiscardCard.currentFrame)); }; } else { if ((((((((_local2 == "card1")) && ((wndHand.card1.alpha == 1)))) && (!((wndHand.card1.currentFrame == 1))))) && ((iTurn < 3)))){ playCard(iLevel, iOpponentNr, 0); } else { if ((((((((_local2 == "card2")) && ((wndHand.card2.alpha == 1)))) && (!((wndHand.card2.currentFrame == 1))))) && ((iTurn < 3)))){ playCard(iLevel, iOpponentNr, 1); } else { if ((((((((_local2 == "card3")) && ((wndHand.card3.alpha == 1)))) && (!((wndHand.card3.currentFrame == 1))))) && ((iTurn < 3)))){ playCard(iLevel, iOpponentNr, 2); } else { if ((((((((_local2 == "card4")) && ((wndHand.card4.alpha == 1)))) && (!((wndHand.card4.currentFrame == 1))))) && ((iTurn < 3)))){ playCard(iLevel, iOpponentNr, 3); } else { if ((((((((_local2 == "card5")) && ((wndHand.card5.alpha == 1)))) && (!((wndHand.card5.currentFrame == 1))))) && ((iTurn < 3)))){ playCard(iLevel, iOpponentNr, 4); } else { if (_local2 == "btnDone"){ slideMenu(false); wndTradeMenu.labelReceiveCard.x = -400; wndTradeMenu.labelCover.x = -400; } else { if (_local2 == "btnTradeExit"){ closeTradeWindow(); playerCityHub(); } else { if (_local2 == "btnEndTurn"){ iTurn = 11; clearVariablesForNewTurn(); iCountDown = 4; wndHand.btnEndTurn.y = 996; wndHand.btnDiscardCard.y = 996; } else { if (_local2 == "btnDiscard1"){ discardCard(iLevel, 0); } else { if (_local2 == "btnDiscard2"){ discardCard(iLevel, 1); } else { if (_local2 == "btnDiscard3"){ discardCard(iLevel, 2); } else { if (_local2 == "btnDiscard4"){ discardCard(iLevel, 3); } else { if (_local2 == "btnDiscard5"){ discardCard(iLevel, 4); } else { if (_local2 == "btnActContinue"){ labelAct.x = 1100; if (bLevelSwitch == true){ boardSlideTween.stop(); wndMap.x = 1100; bLevelSwitch = false; deleteBoard(); labelInfluence1.gotoAndStop(1); labelInfluence2.gotoAndStop(1); labelInfluence3.gotoAndStop(1); labelInfluence4.gotoAndStop(1); gotoNextLevel(); } else { slideBoard(true); }; } else { if ((((_local2 == "btnQuestion1")) && ((textCloud0.btnQuestion1.alpha == 1)))){ askQuestion(0); } else { if ((((_local2 == "btnQuestion2")) && ((textCloud0.btnQuestion2.alpha == 1)))){ askQuestion(1); } else { if ((((_local2 == "btnQuestion3")) && ((textCloud0.btnQuestion3.alpha == 1)))){ askQuestion(2); } else { if (_local2 == "btnCloud2"){ textCloud2.y = (textCloud0.y + 120); } else { if (_local2 == "btnCloud3"){ textCloud3.y = (textCloud2.y + 120); } else { if (_local2 == "btnCloud4"){ textCloud4.y = (textCloud3.y + 120); } else { if (_local2 == "mouseLU"){ rotateCards(true, true); } else { if (_local2 == "mouseLD"){ rotateCards(true, false); } else { if (_local2 == "mouseRU"){ rotateCards(false, true); } else { if (_local2 == "mouseRD"){ rotateCards(false, false); } else { if (_local2 == "btnReplace"){ if (wndCardLibrary.libTile8.currentFrame != 1){ arrDeck[iLevel][iShopDeckFocus] = (wndCardLibrary.libTile8.currentFrame - 1); arrShopAvailableCards[iShopAvailableFocus] = 0; wndCardLibrary.libTile8.gotoAndStop((arrShopAvailableCards[iShopAvailableFocus] + 1)); wndCardLibrary.libTile3.gotoAndStop((arrDeck[iLevel][iShopDeckFocus] + 1)); }; } else { if (_local2 == "btnCloudExit"){ textCloud0.y = 1000; textCloudFinished.y = 1000; textCloud2.y = 1000; textCloud3.y = 1000; textCloud4.y = 1000; openCardLibrary(iCardReward); wndTradeMenu.labelReceiveCard.x = 1; wndTradeMenu.x = 24; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; } public function mouseOn(_arg1:MouseEvent):void{ var _local2:*; _local2 = _arg1.target; if (_arg1.target.name == "img"){ _local2 = _arg1.target.parent; } else { _local2 = _arg1.target; }; if ((((_local2.name.substring(0, 7) == "libTile")) || ((_local2.name.substring(0, 4) == "card")))){ labelCardInfo.alpha = 1; labelCardInfo.gotoAndStop(_local2.currentFrame); }; } public function mouseOff(_arg1:MouseEvent):void{ labelCardInfo.alpha = 0; } public function playerCityHub():void{ console("Player city hub"); findEleven(); if (iCurrentLocation == 999){ gotoNextPlayer(); } else { checkCityContested(); }; } public function updateOwnerArrays(_arg1):void{ trace("not in use?"); } public function myTimer():void{ if (wndConsole.alpha == 1){ updateVarsToConsole(); }; if (iCountDown > 0){ iCountDown--; if (iTurn == 0){ if (iCountDown == 0){ if (iPhase == 10){ iPhase = 11; opponentPlaceTile(); } else { if (iPhase == 20){ iPhase = 1; getNextTileForPlayer(); }; }; }; } else { if (iCountDown == 0){ if (iTurn == 11){ iChosenCard = 0; bAIForceEndTurn = false; arrCardVal = [1, 1, 1, 1, 1]; selectAndPlayOPCard(true); } else { if (iTurn == 12){ selectAndPlayOPCard(false); } else { if (iTurn == 13){ iTurn = 1; clearVariablesForNewTurn(); newTurnActions(); wndHand.btnEndTurn.y = 996; wndHand.btnDiscardCard.y = 396; if (bEndGame == true){ updateCharacterSwitcher(); }; }; }; }; }; }; }; } public function createTileDeck():void{ var _local1:Array; var _local2:*; console("Create tile deck"); arrMapTileDeck = []; arrMapTileDeck[0] = 36; _local1 = [9, 11, 17, 29, 32, 33, 34, 34, 35, 35]; _local2 = 0; while (_local2 < 10) { arrMapTileDeck.push(_local1.splice(Math.floor((Math.random() * _local1.length)), 1)); _local2++; }; arrMapTileDeck[11] = 37; _local1 = [4, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 10, 10, 10, 12, 12, 13, 13, 13, 14, 14, 15, 15, 15, 16, 16, 18, 19, 19, 20, 20, 20, 21, 22, 22, 23, 24, 25, 26, 26, 26, 26, 27, 27, 28, 28, 28, 28, 30, 30, 30, 30, 30, 30, 30, 30, 31, 31, 31, 31, 31, 31, 31, 31, 31]; _local2 = 0; while (_local2 < 72) { arrMapTileDeck.push(_local1.splice(Math.floor((Math.random() * _local1.length)), 1)); _local2++; }; } public function createRiver():void{ var _local1:*; var _local2:*; var _local3:*; var _local4:*; var _local5:*; console("Create river"); _local1 = false; _local2 = 0; _local3 = 0; _local4 = 0; while ((((_local1 == false)) && ((_local4 < 5)))) { clearBoard(); _local1 = true; _local4++; _local2 = (Math.floor((Math.random() * 8)) + 2); _local3 = (Math.floor((Math.random() * 6)) + 2); placeTile((_local2 + (_local3 * 12)), 36, Math.floor((Math.random() * 4))); _local5 = 1; while (_local5 < 12) { iCurrentTile = arrMapTileDeck[_local5]; checkValidLocations(false, iCurrentTile, 0); displayTemporaryPins(); if (highestPriority != 1){ _local1 = false; }; _local5++; }; }; arrMapTileDeck.splice(0, 12); myTween.stop(); cursorBlock.alpha = 0; arrContestion = [[9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9], [9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9], [9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9], [9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9]]; } public function clearBoard():void{ var _local1:*; console("Clear board"); _local1 = 0; while (_local1 < 120) { restoreTile(_local1); _local1++; }; } public function getNextTileForPlayer():void{ console("Get next tile for player"); iCurrentTile = arrMapTileDeck.splice(0, 1); arrTileObjects[120].mapTile.gotoAndStop(iCurrentTile); checkValidLocations(true, iCurrentTile, 0); } public function opponentPlaceTile():void{ console(("Opponent place tile " + iCurrentPlayer)); iTradeLevel = 0; iCurrentTile = arrMapTileDeck.splice(0, 1); checkValidLocations(false, iCurrentTile, 0); } public function createBoard():void{ var _local1:*; var _local2:*; console("Create board"); _local1 = 0; while (_local1 < 10) { _local2 = 0; while (_local2 < 12) { if (iLevel == 1){ objTile = new mapTileGreen(); } else { if (iLevel == 2){ objTile = new mapTileBlue(); } else { if (iLevel == 3){ objTile = new mapTileRed(); } else { objTile = new mapTileGreen(); }; }; }; objTile.x = (150 + (_local2 * 70)); objTile.y = (90 + (_local1 * 70)); objTile.gotoAndStop(1); wndMap.addChild(objTile); arrTileObjects.push(objTile); _local2++; }; _local1++; }; if (iLevel == 1){ objTile = new mapTileGreen(); } else { if (iLevel == 2){ objTile = new mapTileBlue(); } else { if (iLevel == 3){ objTile = new mapTileRed(); } else { objTile = new mapTileGreen(); }; }; }; objTile.x = 18; objTile.y = 190; objTile.scaleX = 1.5; objTile.scaleY = 1.5; wndMap.addChild(objTile); arrTileObjects.push(objTile); setChildIndex(cursorBlock, (numChildren - 1)); setChildIndex(labelCombat, (numChildren - 1)); } public function deleteBoard():void{ console("Delete board"); if (arrTileObjects.length > 0){ while (arrTileObjects.length > 0) { wndMap.removeChild(arrTileObjects[0]); arrTileObjects.splice(0, 1); }; }; } public function checkCityContested():void{ var _local1:Array; var _local2:Array; var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; console("Check city contested"); _local1 = []; _local2 = []; getFullTown(iCurrentLocation, iCurrentQuad); _local3 = 0; while (_local3 < arrCityTile.length) { _local5 = arrTileOwner[arrCityQuad[_local3]][arrCityTile[_local3]]; _local6 = _local1.indexOf(_local5); if (_local6 < 0){ _local1.push(_local5); _local2.push(1); } else { _local2[_local6] = (_local2[_local6] + 1); }; _local3++; }; _local4 = 0; while (_local4 < arrCityTile.length) { arrContestion[arrCityQuad[_local4]][arrCityTile[_local4]] = 9; _local4++; }; if (_local2.length == 1){ setCompleteTownToOwner(iCurrentPlayer); updateInfluence(); if ((((arrCityTile.length == 1)) && ((iCurrentPlayer < 5)))){ iTradeLevel = 3; }; if (iCurrentPlayer < 5){ if (iPhase != 0){ iPhase = 2; showTradeMenu(); }; } else { if (iPhase != 0){ playerCityHub(); }; }; } else { iPlayerCombat = 0; _local7 = 0; iOpponentNr = 0; iOpponentTotal = 0; if (iCurrentPlayer < 5){ bConflict = true; }; _local8 = 0; while (_local8 < _local1.length) { if ((((_local1[_local8] > 0)) && ((_local1[_local8] < 5)))){ iPlayerCombat = _local2[_local8]; } else { _local7 = (_local7 + _local2[_local8]); if (_local2[_local8] > iOpponentTotal){ iOpponentTotal = _local2[_local8]; iOpponentNr = _local1[_local8]; }; }; _local8++; }; if (iPhase == 1){ iPhase = 2; } else { if (iPhase == 11){ iPhase = 12; }; }; if (iPlayerCombat > 0){ displayTemporaryPins(); showConflictBox(); } else { if (iPhase != 0){ setCompleteTownToOwner(iOpponentNr); updateInfluence(); playerCityHub(); }; }; }; } public function updateInfluenceBar():void{ var _local1:*; var _local2:*; var _local3:*; _local1 = ((((((iInfluencePlayer + iInfluenceRed) + iInfluenceGreen) + iInfluenceBlue) + iInfluenceBlack) + iInfluencePurple) + iInfluenceGray); _local2 = 0; _local3 = 0; if (_local1 < 135){ _local1 = 135; }; barWhite.x = 690; barWhite.scaleX = (iInfluencePlayer / _local1); _local2 = barWhite.width; _local3 = Math.round(((iInfluencePlayer / _local1) * 100)); txtPlayerInfluence.text = (("(" + _local3) + "%)"); if (_local3 >= 75){ if (iLevel == 1){ labelInfluence1.gotoAndStop(4); }; if (iLevel == 2){ labelInfluence2.gotoAndStop(4); }; if (iLevel == 3){ labelInfluence3.gotoAndStop(4); }; if (iLevel == 4){ labelInfluence4.gotoAndStop(4); }; } else { if (_local3 >= 50){ if (iLevel == 1){ labelInfluence1.gotoAndStop(3); }; if (iLevel == 2){ labelInfluence2.gotoAndStop(3); }; if (iLevel == 3){ labelInfluence3.gotoAndStop(3); }; if (iLevel == 4){ labelInfluence4.gotoAndStop(3); }; } else { if (_local3 >= 25){ if (iLevel == 1){ labelInfluence1.gotoAndStop(2); }; if (iLevel == 2){ labelInfluence2.gotoAndStop(2); }; if (iLevel == 3){ labelInfluence3.gotoAndStop(2); }; if (iLevel == 4){ labelInfluence4.gotoAndStop(2); }; }; }; }; barGreen.x = (690 + _local2); barGreen.scaleX = (iInfluenceGreen / _local1); _local2 = (_local2 + barGreen.width); barBlue.x = (690 + _local2); barBlue.scaleX = (iInfluenceBlue / _local1); _local2 = (_local2 + barBlue.width); barRed.x = (690 + _local2); barRed.scaleX = (iInfluenceRed / _local1); _local2 = (_local2 + barRed.width); barBlack.x = (690 + _local2); barBlack.scaleX = (iInfluenceBlack / _local1); _local2 = (_local2 + barBlack.width); barPurple.x = (690 + _local2); barPurple.scaleX = (iInfluencePurple / _local1); _local2 = (_local2 + barPurple.width); if (arrMapTileDeck.length == 50){ if (iLevel == 1){ showIntermission(1); }; if (iLevel == 2){ showIntermission(4); }; if (iLevel == 3){ showIntermission(7); }; if (iLevel == 4){ showIntermission(10); }; } else { if (arrMapTileDeck.length == 25){ if (iLevel == 1){ showIntermission(2); }; if (iLevel == 2){ showIntermission(5); }; if (iLevel == 3){ showIntermission(8); }; if (iLevel == 4){ showIntermission(11); }; }; }; if (((!((iPhase == 0))) && ((arrMapTileDeck.length == 0)))){ iPhase = 0; bConflict = true; bLevelSwitch = true; if (iLevel == 1){ showIntermission(3); labelAct.labelActText.gotoAndStop(2); }; if (iLevel == 2){ showIntermission(6); labelAct.labelActText.gotoAndStop(3); }; if (iLevel == 3){ showIntermission(9); labelAct.labelActText.gotoAndStop(4); }; if (iLevel == 4){ showIntermission(12); labelAct.labelActText.gotoAndStop(5); }; labelAct.x = 0; wndTradeMenu.x = -900; labelCombat.y = 900; slideBoard(false); saveEleptoclypseData(); }; } public function showIntermission(_arg1):void{ console("Show intermission"); wndIntermission.interStory.gotoAndStop(_arg1); setChildIndex(wndIntermission, (numChildren - 1)); wndIntermission.x = 0; } public function hideIntermission():void{ console("Hide intermission"); wndIntermission.x = 1100; } public function showConflictBox():void{ var _local1:*; var _local2:*; console("Show conflict box"); _local1 = 0; _local2 = 0; boardSlideTween.stop(); wndMap.x = 0; wndMap.y = 0; if (arrCityQuad[0] == 0){ _local2 = -15; } else { if (arrCityQuad[0] == 1){ _local1 = 15; } else { if (arrCityQuad[0] == 2){ _local2 = 15; } else { _local1 = -15; }; }; }; labelCombat.x = (arrTileObjects[arrCityTile[0]].x + _local1); labelCombat.y = (arrTileObjects[arrCityTile[0]].y + _local2); if ((((labelCombat.x < 555)) && ((labelCombat.y < 455)))){ labelCombat.gotoAndStop(1); } else { if (labelCombat.x < 555){ labelCombat.gotoAndStop(3); } else { if (labelCombat.y < 455){ labelCombat.gotoAndStop(2); } else { labelCombat.gotoAndStop(4); }; }; }; closeTradeWindow(); } public function updateInfluence():void{ var _local1:*; var _local2:*; iInfluencePlayer = 0; iInfluenceGreen = 0; iInfluenceBlue = 0; iInfluenceRed = 0; iInfluenceBlack = 0; iInfluencePurple = 0; iInfluenceGray = 0; _local1 = 0; while (_local1 < 4) { _local2 = 0; while (_local2 < 120) { if (arrTileOwner[_local1][_local2] == 0){ } else { if (arrTileOwner[_local1][_local2] == 9){ iInfluenceGray = (iInfluenceGray + addBonusInfluence(arrTiles[_local2])); } else { if (arrTileOwner[_local1][_local2] < 5){ iInfluencePlayer = (iInfluencePlayer + addBonusInfluence(arrTiles[_local2])); } else { if (arrTileOwner[_local1][_local2] == 5){ iInfluenceGreen = (iInfluenceGreen + addBonusInfluence(arrTiles[_local2])); } else { if (arrTileOwner[_local1][_local2] == 6){ iInfluenceBlue = (iInfluenceBlue + addBonusInfluence(arrTiles[_local2])); } else { if (arrTileOwner[_local1][_local2] == 7){ iInfluenceRed = (iInfluenceRed + addBonusInfluence(arrTiles[_local2])); } else { if (arrTileOwner[_local1][_local2] == 8){ iInfluenceBlack = (iInfluenceBlack + addBonusInfluence(arrTiles[_local2])); }; }; }; }; }; }; }; _local2++; }; _local1++; }; updateInfluenceBar(); } public function addBonusInfluence(_arg1):Number{ var _local2:*; _local2 = 0; if ((((_arg1 > 3)) && ((_arg1 < 25)))){ _local2 = (_local2 + 1); }; if ((((((((((((_arg1 == 14)) || ((_arg1 == 16)))) || ((_arg1 == 19)))) || ((_arg1 == 21)))) || ((_arg1 == 23)))) || ((_arg1 == 24)))){ _local2 = (_local2 + 1); }; if ((((_arg1 == 25)) || ((_arg1 == 27)))){ _local2 = (_local2 + 2); }; if ((((((((_arg1 == 26)) || ((_arg1 == 27)))) || ((_arg1 == 28)))) || ((_arg1 == 29)))){ _local2 = (_local2 + 1); }; if ((((_arg1 > 29)) && ((_arg1 < 34)))){ _local2 = (_local2 + 0.5); }; return (_local2); } public function checkValidLocations(_arg1, _arg2, _arg3):void{ var _local4:*; var _local5:Array; var _local6:Array; var _local7:Array; var _local8:*; var _local9:*; var _local10:*; clearValidLocations(); if (_arg1 == true){ _local4 = 0; while (_local4 < 120) { if (arrTileObjects[_local4].mapTile.currentFrame == 1){ if (isTileLocValid(_local4, _arg2, _arg3) == true){ arrTileObjects[_local4].mapTile.gotoAndStop(2); }; }; _local4++; }; } else { _local5 = []; _local6 = []; _local7 = []; highestPriority = 5; _local8 = 0; while (_local8 < 120) { if (arrTileObjects[_local8].mapTile.currentFrame == 1){ _local9 = 0; while (_local9 < 4) { if (isTileLocValid(_local8, _arg2, _local9) == true){ _local5.push(_local8); _local6.push(_local9); _local7.push(arrPriority[0]); if (arrPriority[0] < highestPriority){ highestPriority = arrPriority[0]; }; }; _local9++; }; }; _local8++; }; if ((((iPhase == 0)) && ((highestPriority > 1)))){ } else { if (_local5.length > 0){ _local9 = (_local5.length - 1); while (_local9 > -1) { if (_local7[_local9] > highestPriority){ _local5.splice(_local9, 1); _local6.splice(_local9, 1); _local7.splice(_local9, 1); }; _local9--; }; _local10 = Math.floor((Math.random() * _local5.length)); placeTile(_local5[_local10], _arg2, _local6[_local10]); if (iPhase != 0){ playerCityHub(); }; } else { if (iPhase != 0){ gotoNextPlayer(); }; }; }; }; } public function clearValidLocations():void{ var _local1:*; _local1 = 0; while (_local1 < arrTileObjects.length) { if (arrTileObjects[_local1].mapTile.currentFrame == 2){ arrTileObjects[_local1].mapTile.gotoAndStop(1); }; _local1++; }; } public function isTileLocValid(_arg1, _arg2, _arg3):Boolean{ var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:*; var _local10:*; var _local11:*; var _local12:*; var _local13:*; var _local14:*; var _local15:*; var _local16:*; _local12 = 5; _local13 = 5; _local14 = 5; _local15 = 5; _local16 = 0; if (_arg3 == 0){ _local8 = 0; _local9 = 1; _local10 = 2; _local11 = 3; } else { if (_arg3 == 1){ _local8 = 3; _local9 = 0; _local10 = 1; _local11 = 2; } else { if (_arg3 == 2){ _local8 = 2; _local9 = 3; _local10 = 0; _local11 = 1; } else { _local8 = 1; _local9 = 2; _local10 = 3; _local11 = 0; }; }; }; _local4 = arrTileLayout[_local8][_arg2]; _local5 = arrTileLayout[_local9][_arg2]; _local6 = arrTileLayout[_local10][_arg2]; _local7 = arrTileLayout[_local11][_arg2]; if (_arg1 > 11){ if (arrTileContent[2][(_arg1 - 12)] != 9){ _local16++; if (arrTileContent[2][(_arg1 - 12)] != _local4){ return (false); }; _local12 = getPriority(_local4); }; }; if (((((((((((((((((((!((_arg1 == 11))) && (!((_arg1 == 23))))) && (!((_arg1 == 35))))) && (!((_arg1 == 47))))) && (!((_arg1 == 59))))) && (!((_arg1 == 71))))) && (!((_arg1 == 83))))) && (!((_arg1 == 95))))) && (!((_arg1 == 107))))) && (!((_arg1 == 119))))){ if (arrTileContent[3][(_arg1 + 1)] != 9){ _local16++; if (arrTileContent[3][(_arg1 + 1)] != _local5){ return (false); }; _local14 = getPriority(_local5); }; }; if (_arg1 < 108){ if (arrTileContent[0][(_arg1 + 12)] != 9){ _local16++; if (arrTileContent[0][(_arg1 + 12)] != _local6){ return (false); }; _local13 = getPriority(_local6); }; }; if (((((((((((((((((((!((_arg1 == 0))) && (!((_arg1 == 12))))) && (!((_arg1 == 24))))) && (!((_arg1 == 36))))) && (!((_arg1 == 48))))) && (!((_arg1 == 60))))) && (!((_arg1 == 72))))) && (!((_arg1 == 84))))) && (!((_arg1 == 96))))) && (!((_arg1 == 108))))){ if (arrTileContent[1][(_arg1 - 1)] != 9){ _local16++; if (arrTileContent[1][(_arg1 - 1)] != _local7){ return (false); }; _local15 = getPriority(_local7); }; }; if (_local16 == 0){ return (false); }; if (arrTiles[_arg1] == 37){ return (false); }; if ((((((((_local12 == 1)) || ((_local15 == 1)))) || ((_local13 == 1)))) || ((_local14 == 1)))){ arrPriority[0] = 1; } else { if ((((((((_local12 == 2)) || ((_local15 == 2)))) || ((_local13 == 2)))) || ((_local14 == 2)))){ arrPriority[0] = 2; } else { if ((((((((_local12 == 3)) || ((_local15 == 3)))) || ((_local13 == 3)))) || ((_local14 == 3)))){ arrPriority[0] = 3; } else { arrPriority[0] = 4; }; }; }; return (true); } public function getPriority(_arg1):Number{ if (_arg1 == 2){ return (1); }; if (_arg1 == 3){ return (2); }; if (_arg1 == 1){ return (3); }; return (4); } public function flashCursorBlock(_arg1, _arg2):void{ cursorBlock.x = _arg1; cursorBlock.y = _arg2; cursorBlock.gotoAndStop(iCurrentPlayer); myTween.stop(); myTween = new Tween(cursorBlock, "alpha", None.easeNone, 1, 0, 1.5, true); myTween.FPS = 40; } public function placeTile(_arg1, _arg2, _arg3):void{ var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; console(((((("Place tile " + _arg1) + ", ") + _arg2) + ", ") + _arg3)); iTradeLevel = 0; arrTiles[_arg1] = _arg2; if (_arg3 == 0){ _local4 = 0; _local5 = 1; _local6 = 2; _local7 = 3; } else { if (_arg3 == 1){ _local4 = 3; _local5 = 0; _local6 = 1; _local7 = 2; } else { if (_arg3 == 2){ _local4 = 2; _local5 = 3; _local6 = 0; _local7 = 1; } else { _local4 = 1; _local5 = 2; _local6 = 3; _local7 = 0; }; }; }; arrTileContent[0][_arg1] = arrTileLayout[_local4][_arg2]; arrTileContent[1][_arg1] = arrTileLayout[_local5][_arg2]; arrTileContent[2][_arg1] = arrTileLayout[_local6][_arg2]; arrTileContent[3][_arg1] = arrTileLayout[_local7][_arg2]; if (iPhase == 0){ if (arrTileContent[0][_arg1] == 3){ arrTileObjects[_arg1].pin0.gotoAndStop(2); }; if (arrTileContent[1][_arg1] == 3){ arrTileObjects[_arg1].pin1.gotoAndStop(2); }; if (arrTileContent[2][_arg1] == 3){ arrTileObjects[_arg1].pin2.gotoAndStop(2); }; if (arrTileContent[3][_arg1] == 3){ arrTileObjects[_arg1].pin3.gotoAndStop(2); }; }; if ((((_arg2 > 24)) && ((_arg2 < 34)))){ _local8 = iCurrentPlayer; if (iCurrentPlayer < 5){ _local8 = 3; }; if (iCurrentPlayer == 0){ _local8 = 2; }; arrTileOwner[_local4][_arg1] = iCurrentPlayer; if (_local4 == 0){ arrTileObjects[_arg1].pin0.gotoAndStop(_local8); } else { if (_local4 == 1){ arrTileObjects[_arg1].pin1.gotoAndStop(_local8); } else { if (_local4 == 2){ arrTileObjects[_arg1].pin2.gotoAndStop(_local8); } else { arrTileObjects[_arg1].pin3.gotoAndStop(_local8); }; }; }; updateInfluence(); }; if (iCurrentPlayer < 5){ if ((((_arg2 == 25)) || ((_arg2 == 27)))){ iTradeLevel = 2; } else { if ((((_arg2 > 24)) && ((_arg2 < 30)))){ iTradeLevel = 1; }; }; }; arrTileObjects[_arg1].mapTile.gotoAndStop(_arg2); arrTileObjects[_arg1].mapTile.rotation = (90 * _arg3); arrTileObjects[120].mapTile.rotation = 0; arrTileObjects[120].mapTile.gotoAndStop(1); iCurrentRotation = 0; flashCursorBlock(arrTileObjects[_arg1].x, arrTileObjects[_arg1].y); if (arrTileContent[0][_arg1] == 3){ arrTileOwner[0][_arg1] = iCurrentPlayer; arrContestion[0][_arg1] = 11; }; if (arrTileContent[1][_arg1] == 3){ arrTileOwner[1][_arg1] = iCurrentPlayer; arrContestion[1][_arg1] = 11; }; if (arrTileContent[2][_arg1] == 3){ arrTileOwner[2][_arg1] = iCurrentPlayer; arrContestion[2][_arg1] = 11; }; if (arrTileContent[3][_arg1] == 3){ arrTileOwner[3][_arg1] = iCurrentPlayer; arrContestion[3][_arg1] = 11; }; if ((((iCurrentPlayer < 5)) && ((iTradeLevel > 0)))){ iPhase = 3; showTradeMenu(); } else { if ((((iCurrentPlayer < 5)) && ((iTradeLevel == 0)))){ playerCityHub(); }; }; } public function restoreTile(_arg1):void{ if (arrTiles[_arg1] != 0){ arrTiles[_arg1] = 0; arrTileContent[0][_arg1] = 9; arrTileContent[1][_arg1] = 9; arrTileContent[2][_arg1] = 9; arrTileContent[3][_arg1] = 9; arrTileOwner[0][_arg1] = 0; arrTileOwner[1][_arg1] = 0; arrTileOwner[2][_arg1] = 0; arrTileOwner[3][_arg1] = 0; arrTileObjects[_arg1].mapTile.gotoAndStop(1); arrTileObjects[_arg1].mapTile.rotation = 0; arrTileObjects[_arg1].pin0.gotoAndStop(1); arrTileObjects[_arg1].pin1.gotoAndStop(1); arrTileObjects[_arg1].pin2.gotoAndStop(1); arrTileObjects[_arg1].pin3.gotoAndStop(1); }; } public function getFullTown(_arg1, _arg2):void{ var _local3:Number; console(((("getFullTown " + _arg1) + ", ") + _arg2)); _local3 = 0; arrCityTile = []; arrCityQuad = []; arrCityTile.push(_arg1); arrCityQuad.push(_arg2); while (_local3 < arrCityTile.length) { if (arrCityQuad[_local3] == 0){ if (checkNorth(_local3) == true){ addToCityArray((arrCityTile[_local3] - 12), 2); }; if (checkClockwise(_local3) == true){ addToCityArray(arrCityTile[_local3], 1); }; if (checkAntiClockwise(_local3) == true){ addToCityArray(arrCityTile[_local3], 3); }; if (checkOpposite(_local3) == true){ addToCityArray(arrCityTile[_local3], 2); }; } else { if (arrCityQuad[_local3] == 1){ if (checkEast(_local3) == true){ addToCityArray((arrCityTile[_local3] + 1), 3); }; if (checkClockwise(_local3) == true){ addToCityArray(arrCityTile[_local3], 2); }; if (checkAntiClockwise(_local3) == true){ addToCityArray(arrCityTile[_local3], 0); }; if (checkOpposite(_local3) == true){ addToCityArray(arrCityTile[_local3], 3); }; } else { if (arrCityQuad[_local3] == 2){ if (checkSouth(_local3) == true){ addToCityArray((arrCityTile[_local3] + 12), 0); }; if (checkClockwise(_local3) == true){ addToCityArray(arrCityTile[_local3], 3); }; if (checkAntiClockwise(_local3) == true){ addToCityArray(arrCityTile[_local3], 1); }; if (checkOpposite(_local3) == true){ addToCityArray(arrCityTile[_local3], 0); }; } else { if (arrCityQuad[_local3] == 3){ if (checkWest(_local3) == true){ addToCityArray((arrCityTile[_local3] - 1), 1); }; if (checkClockwise(_local3) == true){ addToCityArray(arrCityTile[_local3], 0); }; if (checkAntiClockwise(_local3) == true){ addToCityArray(arrCityTile[_local3], 2); }; if (checkOpposite(_local3) == true){ addToCityArray(arrCityTile[_local3], 1); }; }; }; }; }; _local3++; }; } public function addToCityArray(_arg1, _arg2):void{ var _local3:*; var _local4:*; _local3 = false; _local4 = 0; while (_local4 < arrCityTile.length) { if ((((arrCityTile[_local4] == _arg1)) && ((arrCityQuad[_local4] == _arg2)))){ _local3 = true; }; _local4++; }; if (_local3 == false){ arrCityTile.push(_arg1); arrCityQuad.push(_arg2); }; } public function checkNorth(_arg1):Boolean{ if (arrCityTile[_arg1] < 12){ return (false); }; if (arrTileContent[2][(arrCityTile[_arg1] - 12)] == 3){ updateTradeLevel(arrTiles[(arrCityTile[_arg1] - 12)]); return (true); }; return (false); } public function checkSouth(_arg1):Boolean{ if (arrCityTile[_arg1] > 107){ return (false); }; if (arrTileContent[0][(arrCityTile[_arg1] + 12)] == 3){ updateTradeLevel(arrTiles[(arrCityTile[_arg1] + 12)]); return (true); }; return (false); } public function checkWest(_arg1):Boolean{ if ((((((((((((((((((((arrCityTile[_arg1] == 0)) || ((arrCityTile[_arg1] == 12)))) || ((arrCityTile[_arg1] == 24)))) || ((arrCityTile[_arg1] == 36)))) || ((arrCityTile[_arg1] == 48)))) || ((arrCityTile[_arg1] == 60)))) || ((arrCityTile[_arg1] == 72)))) || ((arrCityTile[_arg1] == 84)))) || ((arrCityTile[_arg1] == 96)))) || ((arrCityTile[_arg1] == 108)))){ return (false); }; if (arrTileContent[1][(arrCityTile[_arg1] - 1)] == 3){ updateTradeLevel(arrTiles[(arrCityTile[_arg1] - 1)]); return (true); }; return (false); } public function checkEast(_arg1):Boolean{ if ((((((((((((((((((((arrCityTile[_arg1] == 11)) || ((arrCityTile[_arg1] == 23)))) || ((arrCityTile[_arg1] == 35)))) || ((arrCityTile[_arg1] == 47)))) || ((arrCityTile[_arg1] == 59)))) || ((arrCityTile[_arg1] == 71)))) || ((arrCityTile[_arg1] == 83)))) || ((arrCityTile[_arg1] == 95)))) || ((arrCityTile[_arg1] == 107)))) || ((arrCityTile[_arg1] == 119)))){ return (false); }; if (arrTileContent[3][(arrCityTile[_arg1] + 1)] == 3){ updateTradeLevel(arrTiles[(arrCityTile[_arg1] + 1)]); return (true); }; return (false); } public function checkClockwise(_arg1):Boolean{ var _local2:*; _local2 = 0; if (arrTiles[arrCityTile[_arg1]] < 13){ return (false); }; _local2 = (arrCityQuad[_arg1] + 1); if (_local2 > 3){ _local2 = 0; }; if (arrTileContent[_local2][arrCityTile[_arg1]] == 3){ updateTradeLevel(arrTiles[arrCityTile[_arg1]]); return (true); }; return (false); } public function checkAntiClockwise(_arg1):Boolean{ var _local2:*; _local2 = 0; if (arrTiles[arrCityTile[_arg1]] < 13){ return (false); }; _local2 = (arrCityQuad[_arg1] - 1); if (_local2 < 0){ _local2 = 3; }; if (arrTileContent[_local2][arrCityTile[_arg1]] == 3){ updateTradeLevel(arrTiles[arrCityTile[_arg1]]); return (true); }; return (false); } public function checkOpposite(_arg1):Boolean{ if ((((((arrTiles[arrCityTile[_arg1]] == 18)) || ((arrTiles[arrCityTile[_arg1]] == 19)))) || ((arrTiles[arrCityTile[_arg1]] == 24)))){ updateTradeLevel(arrTiles[arrCityTile[_arg1]]); return (true); }; return (false); } public function slideBoard(_arg1):void{ boardSlideTween.stop(); console(("Slide board " + _arg1)); if (_arg1 == true){ if (bSuppressUIanimations == true){ wndMap.x = 0; } else { boardSlideTween = new Tween(wndMap, "x", None.easeNone, wndMap.x, 0, 1, true); }; } else { if (bSuppressUIanimations == true){ boardSlideTween.stop(); wndMap.x = 1100; } else { boardSlideTween = new Tween(wndMap, "x", None.easeNone, wndMap.x, 1100, 1, true); }; }; boardSlideTween.FPS = 40; } public function slideMenu(_arg1):void{ menuSlideTween.stop(); console(("Slide menu " + _arg1)); if (_arg1 == true){ if (bSuppressUIanimations == true){ wndCardLibrary.x = 235; } else { menuSlideTween = new Tween(wndCardLibrary, "x", None.easeNone, wndCardLibrary.x, 235, 1, true); }; } else { if (bSuppressUIanimations == true){ wndCardLibrary.x = -475; } else { menuSlideTween = new Tween(wndCardLibrary, "x", None.easeNone, wndCardLibrary.x, -475, 1, true); }; }; menuSlideTween.FPS = 40; } public function gotoNextPlayer():void{ console("Go to next player"); if (iCurrentPlayer < 5){ iCurrentPlayer = 5; iPhase = 10; iCountDown = 5; } else { if (iCurrentPlayer < (iLevel + 4)){ iCurrentPlayer++; iPhase = 10; iCountDown = 5; } else { iCurrentPlayer = iLevel; iPhase = 20; iCountDown = 5; }; }; slideBoard(true); } public function updateTradeLevel(_arg1){ if (iCurrentPlayer < 5){ if ((((((((((((_arg1 == 14)) || ((_arg1 == 16)))) || ((_arg1 == 19)))) || ((_arg1 == 21)))) || ((_arg1 == 23)))) || ((_arg1 == 24)))){ iTradeLevel = 4; } else { if ((((_arg1 > 3)) && ((_arg1 < 25)))){ if (iTradeLevel != 4){ iTradeLevel = 3; }; }; }; }; } public function findEleven():void{ var _local1:*; var _local2:*; console("Find eleven"); iCurrentLocation = 999; iCurrentQuad = 0; _local1 = 0; while (_local1 < 4) { _local2 = 0; while (_local2 < 120) { if (iCurrentLocation == 999){ if (arrContestion[_local1][_local2] == 11){ iCurrentLocation = _local2; iCurrentQuad = _local1; }; }; _local2++; }; _local1++; }; } function frame1(){ stop(); bDebugOpp = false; bSaveExists = false; iLevel = 1; arrDeck = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 10, 21, 26, 15, 17, 18, 19, 20, 20, 23, 23, 24, 27, 28, 28, 29], [1, 1, 1, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 8, 8, 9, 9, 14, 14, 15, 15, 19, 19, 20, 21, 23, 23, 26, 27, 27, 28, 31], [1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 9, 9, 14, 15, 16, 18, 18, 20, 23, 23, 25, 27, 28, 29, 30, 31, 32], [1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 9, 9, 14, 15, 15, 16, 17, 18, 19, 21, 22, 23, 23, 24, 25, 26, 28]]; iCurrentPlayer = 1; arrInfluence = [0, 0, 0, 0]; saveData = SharedObject.getLocal("EleptoclypseIllionore_v10_04062016"); if (saveData.data.bSaveExists == null){ } else { bSaveExists = true; }; btnIllida.addEventListener(MouseEvent.CLICK, illida); this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgress); this.loaderInfo.addEventListener(Event.COMPLETE, onComplete); bSuppressUIanimations = false; } function frame2(){ stop(); iPlayer1 = 1; iPlayer2 = 0; bReplay = false; iStrip = 0; iSwimsuitStateL = 1; iSwimsuitStateR = 1; iAnimationPhase = 0; bWalking = false; arrCharColours = [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0xFF, 211, 211, 0xFF, 196, 54, 0xFF, 0xFF, 204], [246, 185, 185, 43, 9, 67, 0xFF, 0xFF, 204], [254, 180, 180, 253, 216, 68, 0xFF, 0xFF, 204], [241, 189, 189, 137, 129, 175, 0xFF, 0xFF, 204]]; arrAnimation = []; arrReplayArray = []; arrReplayTmp = []; iFrameCount = 0; objAni = null; iCurrentFrameShown = 0; bAnimationLOCK = true; myInterval2 = setInterval(myTimer2, 250); bExoticSkins = false; bExoticHair = false; bSuperSize = false; bTerminateAnimation = false; bFinalAnimation = false; arrDialogs = [[1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30], [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30], [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25], [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20]]; arrQuestionIDs = [0, 0, 0]; arrQuestion1 = ["", "", "", "", 0]; arrQuestion2 = ["", "", "", "", 0]; arrQuestion3 = ["", "", "", "", 0]; iCardReward = 0; arrConsoleHistory = ["", "", "", "", "", "", ""]; stop(); bChar1Down = false; bChar2Down = false; bChar3Down = false; bChar4Down = false; iShopDeckFocus = 20; iShopAvailableFocus = 0; arrShopAvailableCards = []; iCardsPlayedThisTurn = 0; card1Tween = new Tween(wndHand.playedCard1, "alpha", None.easeNone, 0, 0, 0.5, true); card2Tween = new Tween(wndHand.playedCard2, "alpha", None.easeNone, 0, 0, 0.5, true); card3Tween = new Tween(wndHand.playedCard3, "alpha", None.easeNone, 0, 0, 0.5, true); dmgTween = new Tween(dmgCloud, "alpha", None.easeNone, 1, 1, 0.5, true); wndHand.playedCard1.mouseEnabled = false; wndHand.playedCard2.mouseEnabled = false; wndHand.playedCard3.mouseEnabled = false; arrOppDeck = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 9, 9, 15, 15, 15, 17, 18, 19, 20, 23, 23, 24, 27, 27, 29, 34, 35], [1, 1, 1, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 7, 7, 8, 9, 11, 14, 15, 15, 17, 17, 18, 19, 21, 23, 23, 30, 31, 36, 37, 38], [1, 2, 2, 3, 3, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9, 9, 12, 14, 18, 19, 20, 23, 23, 25, 28, 28, 32, 39, 40, 41], [1, 1, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 9, 9, 13, 14, 15, 15, 17, 18, 18, 19, 19, 21, 21, 22, 23, 23, 42, 43], [1, 1, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 9, 9, 14, 15, 15, 18, 19, 21, 23, 26, 27, 28, 29, 31, 31, 19, 20, 21], [2, 2, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 11, 12, 13, 14, 14, 18, 19, 20, 23, 23, 27, 28, 34, 36, 38, 40, 41, 43]]; arrDiscardPile = []; arrOppDiscardPile = []; arrStats = [[0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0], [3, 6, 40, 10, 15, 4, 12], [2, 4, 70, 10, 20, 5, 12], [2, 4, 60, 10, 15, 4, 12], [1, 3, 60, 10, 20, 4, 12]]; arrHand = [[0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0]]; iTurn = 0; iWinner = 0; iChosenCard = 0; bAIForceEndTurn = false; arrCardVal = [1, 1, 1, 1, 1]; arrAdvCost = [999, 1, 2, 3, 4, 5, 6, 7, 8, 10, 999, 10, 10, 10, 10, 0, 2, 6, 3, 12, 8, 3, 12, 0, 12, 6, 3, 6, 6, 7, 6, 7, 5, 7, 10, 999, 7, 10, 10, 7, 10, 10, 8, 10, 999, 999, 999, 999, 999]; iTreshold = 260; iPlayerCombat = 1; iOpponentNr = 5; bLevelSwitch = false; bConflict = false; iOpponentTotal = 1; iBonusDmg = 0; bMaxDmgThisTurn = false; iCurrentTile = 0; bEndGame = false; iCitySizeBalanceShift = 10; iCurrentQuad = 0; iCurrentLocation = 0; iCurrentRotation = 0; iPhase = 0; iCountDown = 0; highestPriority = 5; iTradeLevel = 0; arrTiles = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; arrTileObjects = []; arrTileContent = [[9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9], [9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9], [9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9], [9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9]]; arrContestion = [[9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9], [9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9], [9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9], [9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9]]; arrTileOwner = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; arrTileLayout = [[0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 2], [0, 0, 0, 0, 0, 1, 1, 1, 0, 2, 0, 2, 0, 3, 3, 3, 3, 3, 0, 0, 3, 3, 3, 3, 3, 1, 1, 0, 0, 2, 1, 0, 2, 1, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 3, 0, 0, 0, 0, 1, 1, 2, 3, 3, 0, 0, 1, 1, 3, 1, 1, 1, 0, 1, 0, 1, 1, 2, 0, 2, 2, 0], [0, 0, 0, 0, 0, 1, 1, 0, 1, 2, 0, 2, 3, 0, 0, 1, 1, 2, 0, 0, 3, 3, 3, 3, 3, 1, 1, 0, 0, 2, 1, 1, 1, 1, 2, 2, 0, 0]]; arrCityTile = []; arrCityQuad = []; arrBuffs = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; arrPriority = [0]; myInterval = setInterval(myTimer, 300); arrMapTileDeck = []; cursorBlock.x = 1500; myTween = new Tween(cursorBlock, "alpha", None.easeNone, 0, 0, 0.5, true); boardSlideTween = new Tween(wndMap, "x", None.easeNone, 1100, 1100, 0.5, true); menuSlideTween = new Tween(wndCardLibrary, "alpha", None.easeNone, 1, 1, 0.5, true); labelCardInfo.alpha = 0; swimsuit_ground1.alpha = 0; swimsuit_ground2.alpha = 0; iCurrentPlayer = 5; labelCombat.mouseEnabled = false; cursorBlock.mouseEnabled = false; labelCardInfo.mouseEnabled = false; iPhase = 0; iCurrentPlayer = 1; stage.addEventListener(MouseEvent.CLICK, mouseClicked); stage.addEventListener(MouseEvent.MOUSE_WHEEL, turnMouseWheel); stage.addEventListener(MouseEvent.MOUSE_OVER, mouseOn); stage.addEventListener(MouseEvent.MOUSE_OUT, mouseOff); bConflict = false; doCombat(); } } }//package ec3DEMO_fla
Section 21
//mapTile3_496 (ec3DEMO_fla.mapTile3_496) package ec3DEMO_fla { import flash.display.*; public dynamic class mapTile3_496 extends MovieClip { public function mapTile3_496(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package ec3DEMO_fla
Section 22
//pin_493 (ec3DEMO_fla.pin_493) package ec3DEMO_fla { import flash.display.*; public dynamic class pin_493 extends MovieClip { public function pin_493(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package ec3DEMO_fla
Section 23
//tile_65 (ec3DEMO_fla.tile_65) package ec3DEMO_fla { import flash.display.*; public dynamic class tile_65 extends MovieClip { public var img:MovieClip; public function tile_65(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package ec3DEMO_fla
Section 24
//None (fl.transitions.easing.None) package fl.transitions.easing { public class None { public static function easeNone(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } } }//package fl.transitions.easing
Section 25
//Regular (fl.transitions.easing.Regular) package fl.transitions.easing { public class Regular { public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return ((((_arg3 * _arg1) * _arg1) + _arg2)); } public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return ((((-(_arg3) * _arg1) * (_arg1 - 2)) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return (((((_arg3 / 2) * _arg1) * _arg1) + _arg2)); }; --_arg1; return ((((-(_arg3) / 2) * ((_arg1 * (_arg1 - 2)) - 1)) + _arg2)); } } }//package fl.transitions.easing
Section 26
//Strong (fl.transitions.easing.Strong) package fl.transitions.easing { public class Strong { public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return (((((((_arg3 * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 1)) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 2)) + _arg2)); } } }//package fl.transitions.easing
Section 27
//Tween (fl.transitions.Tween) package fl.transitions { import flash.events.*; import flash.utils.*; import flash.display.*; public class Tween extends EventDispatcher { public var isPlaying:Boolean;// = false public var obj:Object;// = null public var prop:String;// = "" public var func:Function; public var begin:Number;// = NAN public var change:Number;// = NAN public var useSeconds:Boolean;// = false public var prevTime:Number;// = NAN public var prevPos:Number;// = NAN public var looping:Boolean;// = false private var _duration:Number;// = NAN private var _time:Number;// = NAN private var _fps:Number;// = NAN private var _position:Number;// = NAN private var _startTime:Number;// = NAN private var _intervalID:uint;// = 0 private var _finish:Number;// = NAN private var _timer:Timer;// = null protected static var _mc:MovieClip = new MovieClip(); public function Tween(_arg1:Object, _arg2:String, _arg3:Function, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Boolean=false){ this.func = function (_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); }; super(); if (!arguments.length){ return; }; this.obj = _arg1; this.prop = _arg2; this.begin = _arg4; this.position = _arg4; this.duration = _arg6; this.useSeconds = _arg7; if ((_arg3 is Function)){ this.func = _arg3; }; this.finish = _arg5; this._timer = new Timer(100); this.start(); } public function get time():Number{ return (this._time); } public function set time(_arg1:Number):void{ this.prevTime = this._time; if (_arg1 > this.duration){ if (this.looping){ this.rewind((_arg1 - this._duration)); this.update(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_LOOP, this._time, this._position)); } else { if (this.useSeconds){ this._time = this._duration; this.update(); }; this.stop(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_FINISH, this._time, this._position)); }; } else { if (_arg1 < 0){ this.rewind(); this.update(); } else { this._time = _arg1; this.update(); }; }; } public function get duration():Number{ return (this._duration); } public function set duration(_arg1:Number):void{ this._duration = ((_arg1)<=0) ? Infinity : _arg1; } public function get FPS():Number{ return (this._fps); } public function set FPS(_arg1:Number):void{ var _local2:Boolean = this.isPlaying; this.stopEnterFrame(); this._fps = _arg1; if (_local2){ this.startEnterFrame(); }; } public function get position():Number{ return (this.getPosition(this._time)); } public function set position(_arg1:Number):void{ this.setPosition(_arg1); } public function getPosition(_arg1:Number=NaN):Number{ if (isNaN(_arg1)){ _arg1 = this._time; }; return (this.func(_arg1, this.begin, this.change, this._duration)); } public function setPosition(_arg1:Number):void{ this.prevPos = this._position; if (this.prop.length){ this.obj[this.prop] = (this._position = _arg1); }; this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_CHANGE, this._time, this._position)); } public function get finish():Number{ return ((this.begin + this.change)); } public function set finish(_arg1:Number):void{ this.change = (_arg1 - this.begin); } public function continueTo(_arg1:Number, _arg2:Number):void{ this.begin = this.position; this.finish = _arg1; if (!isNaN(_arg2)){ this.duration = _arg2; }; this.start(); } public function yoyo():void{ this.continueTo(this.begin, this.time); } protected function startEnterFrame():void{ var _local1:Number; if (isNaN(this._fps)){ _mc.addEventListener(Event.ENTER_FRAME, this.onEnterFrame, false, 0, true); } else { _local1 = (1000 / this._fps); this._timer.delay = _local1; this._timer.addEventListener(TimerEvent.TIMER, this.timerHandler, false, 0, true); this._timer.start(); }; this.isPlaying = true; } protected function stopEnterFrame():void{ if (isNaN(this._fps)){ _mc.removeEventListener(Event.ENTER_FRAME, this.onEnterFrame); } else { this._timer.stop(); }; this.isPlaying = false; } public function start():void{ this.rewind(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_START, this._time, this._position)); } public function stop():void{ this.stopEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_STOP, this._time, this._position)); } public function resume():void{ this.fixTime(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_RESUME, this._time, this._position)); } public function rewind(_arg1:Number=0):void{ this._time = _arg1; this.fixTime(); this.update(); } public function fforward():void{ this.time = this._duration; this.fixTime(); } public function nextFrame():void{ if (this.useSeconds){ this.time = ((getTimer() - this._startTime) / 1000); } else { this.time = (this._time + 1); }; } protected function onEnterFrame(_arg1:Event):void{ this.nextFrame(); } protected function timerHandler(_arg1:TimerEvent):void{ this.nextFrame(); _arg1.updateAfterEvent(); } public function prevFrame():void{ if (!this.useSeconds){ this.time = (this._time - 1); }; } private function fixTime():void{ if (this.useSeconds){ this._startTime = (getTimer() - (this._time * 1000)); }; } private function update():void{ this.setPosition(this.getPosition(this._time)); } } }//package fl.transitions
Section 28
//TweenEvent (fl.transitions.TweenEvent) package fl.transitions { import flash.events.*; public class TweenEvent extends Event { public var time:Number;// = NAN public var position:Number;// = NAN public static const MOTION_START:String = "motionStart"; public static const MOTION_STOP:String = "motionStop"; public static const MOTION_FINISH:String = "motionFinish"; public static const MOTION_CHANGE:String = "motionChange"; public static const MOTION_RESUME:String = "motionResume"; public static const MOTION_LOOP:String = "motionLoop"; public function TweenEvent(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Boolean=false, _arg5:Boolean=false){ super(_arg1, _arg4, _arg5); this.time = _arg2; this.position = _arg3; } override public function clone():Event{ return (new TweenEvent(this.type, this.time, this.position, this.bubbles, this.cancelable)); } } }//package fl.transitions
Section 29
//ani_butt (ani_butt) package { import flash.display.*; public dynamic class ani_butt extends MovieClip { public var skinR7:MovieClip; public var hairL7:MovieClip; public var swimLinesL5:MovieClip; public var skinL5:MovieClip; public var skinL6:MovieClip; public var swimLinesL4:MovieClip; public var swimColL4:MovieClip; public var swimLinesR7:MovieClip; public var skinL7:MovieClip; public var swimColL5:MovieClip; public var swimLinesL3:MovieClip; public var swimLinesR6:MovieClip; public var swimColL6:MovieClip; public var swimLinesL2:MovieClip; public var swimColL7:MovieClip; public var swimLinesR5:MovieClip; public var swimColR4:MovieClip; public var swimLinesL1:MovieClip; public var swimColR5:MovieClip; public var swimLinesR4:MovieClip; public var swimColR6:MovieClip; public var swimLinesR3:MovieClip; public var swimColL1:MovieClip; public var lines1:MovieClip; public var swimColR7:MovieClip; public var swimLinesR2:MovieClip; public var swimColL2:MovieClip; public var lines2:MovieClip; public var swimColL3:MovieClip; public var lines3:MovieClip; public var swimLinesR1:MovieClip; public var lines4:MovieClip; public var swimColR1:MovieClip; public var hairR1:MovieClip; public var lines5:MovieClip; public var swimColR2:MovieClip; public var hairR2:MovieClip; public var lines6:MovieClip; public var swimColR3:MovieClip; public var hairR3:MovieClip; public var skinR1:MovieClip; public var hairL1:MovieClip; public var lines7:MovieClip; public var hairR4:MovieClip; public var skinR2:MovieClip; public var hairL2:MovieClip; public var skinR3:MovieClip; public var hairR5:MovieClip; public var hairL3:MovieClip; public var skinL1:MovieClip; public var hairR6:MovieClip; public var skinR4:MovieClip; public var hairL4:MovieClip; public var skinL2:MovieClip; public var swimLinesL7:MovieClip; public var hairR7:MovieClip; public var skinR5:MovieClip; public var skinL3:MovieClip; public var hairL5:MovieClip; public var swimLinesL6:MovieClip; public var skinR6:MovieClip; public var hairL6:MovieClip; public var skinL4:MovieClip; } }//package
Section 30
//ani_dodge (ani_dodge) package { import flash.display.*; public dynamic class ani_dodge extends MovieClip { public var skinR7:MovieClip; public var hairL7:MovieClip; public var swimLinesL5:MovieClip; public var skinL5:MovieClip; public var skinL6:MovieClip; public var swimLinesL4:MovieClip; public var swimColL4:MovieClip; public var swimLinesR7:MovieClip; public var skinL7:MovieClip; public var swimColL5:MovieClip; public var swimLinesL3:MovieClip; public var swimLinesR6:MovieClip; public var swimColL6:MovieClip; public var swimLinesL2:MovieClip; public var swimColL7:MovieClip; public var swimLinesR5:MovieClip; public var swimColR4:MovieClip; public var swimLinesL1:MovieClip; public var swimColR5:MovieClip; public var swimLinesR4:MovieClip; public var swimColR6:MovieClip; public var swimLinesR3:MovieClip; public var swimColL1:MovieClip; public var lines1:MovieClip; public var swimColR7:MovieClip; public var swimLinesR2:MovieClip; public var swimColL2:MovieClip; public var lines2:MovieClip; public var swimColL3:MovieClip; public var lines3:MovieClip; public var swimLinesR1:MovieClip; public var lines4:MovieClip; public var swimColR1:MovieClip; public var hairR1:MovieClip; public var lines5:MovieClip; public var swimColR2:MovieClip; public var hairR2:MovieClip; public var lines6:MovieClip; public var swimColR3:MovieClip; public var hairR3:MovieClip; public var skinR1:MovieClip; public var hairL1:MovieClip; public var lines7:MovieClip; public var hairR4:MovieClip; public var skinR2:MovieClip; public var hairL2:MovieClip; public var hairR5:MovieClip; public var skinR3:MovieClip; public var hairL3:MovieClip; public var skinL1:MovieClip; public var hairR6:MovieClip; public var skinR4:MovieClip; public var hairL4:MovieClip; public var skinL2:MovieClip; public var swimLinesL7:MovieClip; public var hairR7:MovieClip; public var skinR5:MovieClip; public var hairL5:MovieClip; public var skinL3:MovieClip; public var swimLinesL6:MovieClip; public var skinR6:MovieClip; public var hairL6:MovieClip; public var skinL4:MovieClip; } }//package
Section 31
//ani_idle (ani_idle) package { import flash.display.*; public dynamic class ani_idle extends MovieClip { public var swimLinesL5:MovieClip; public var skinL5:MovieClip; public var skinR7:MovieClip; public var hairL7:MovieClip; public var skinL6:MovieClip; public var swimLinesL4:MovieClip; public var swimColL4:MovieClip; public var swimColL5:MovieClip; public var swimLinesR7:MovieClip; public var skinL7:MovieClip; public var swimLinesL3:MovieClip; public var swimLinesR6:MovieClip; public var swimColL6:MovieClip; public var swimLinesL2:MovieClip; public var swimLinesR5:MovieClip; public var swimColL7:MovieClip; public var swimColR4:MovieClip; public var swimLinesL1:MovieClip; public var swimColR5:MovieClip; public var swimLinesR4:MovieClip; public var swimColR6:MovieClip; public var swimLinesR3:MovieClip; public var swimColL1:MovieClip; public var lines1:MovieClip; public var swimColR7:MovieClip; public var swimLinesR2:MovieClip; public var swimColL2:MovieClip; public var lines2:MovieClip; public var swimColL3:MovieClip; public var lines3:MovieClip; public var swimLinesR1:MovieClip; public var lines4:MovieClip; public var swimColR1:MovieClip; public var hairR1:MovieClip; public var lines5:MovieClip; public var swimColR2:MovieClip; public var hairR2:MovieClip; public var lines6:MovieClip; public var swimColR3:MovieClip; public var hairR3:MovieClip; public var skinR1:MovieClip; public var hairL1:MovieClip; public var lines7:MovieClip; public var hairR4:MovieClip; public var skinR2:MovieClip; public var hairL2:MovieClip; public var hairR5:MovieClip; public var skinR3:MovieClip; public var hairL3:MovieClip; public var skinL1:MovieClip; public var hairR6:MovieClip; public var skinR4:MovieClip; public var hairL4:MovieClip; public var skinL2:MovieClip; public var skinR5:MovieClip; public var hairL5:MovieClip; public var hairR7:MovieClip; public var swimLinesL7:MovieClip; public var skinL3:MovieClip; public var swimLinesL6:MovieClip; public var skinR6:MovieClip; public var hairL6:MovieClip; public var skinL4:MovieClip; } }//package
Section 32
//ani_pull (ani_pull) package { import flash.display.*; public dynamic class ani_pull extends MovieClip { public var skinR7:MovieClip; public var hairL7:MovieClip; public var swimLinesL5:MovieClip; public var skinL5:MovieClip; public var skinL6:MovieClip; public var swimLinesL4:MovieClip; public var swimColL4:MovieClip; public var swimLinesR7:MovieClip; public var skinL7:MovieClip; public var swimColL5:MovieClip; public var swimLinesL3:MovieClip; public var swimLinesR6:MovieClip; public var swimColL6:MovieClip; public var swimLinesL2:MovieClip; public var swimColL7:MovieClip; public var swimLinesR5:MovieClip; public var swimColR4:MovieClip; public var swimLinesL1:MovieClip; public var swimColR5:MovieClip; public var swimLinesR4:MovieClip; public var swimColR6:MovieClip; public var swimLinesR3:MovieClip; public var swimColL1:MovieClip; public var lines1:MovieClip; public var swimColR7:MovieClip; public var swimLinesR2:MovieClip; public var swimColL2:MovieClip; public var lines2:MovieClip; public var swimColL3:MovieClip; public var lines3:MovieClip; public var swimLinesR1:MovieClip; public var lines4:MovieClip; public var swimColR1:MovieClip; public var hairR1:MovieClip; public var lines5:MovieClip; public var swimColR2:MovieClip; public var hairR2:MovieClip; public var lines6:MovieClip; public var swimColR3:MovieClip; public var hairR3:MovieClip; public var skinR1:MovieClip; public var hairL1:MovieClip; public var lines7:MovieClip; public var hairR4:MovieClip; public var skinR2:MovieClip; public var hairL2:MovieClip; public var hairR5:MovieClip; public var skinR3:MovieClip; public var hairL3:MovieClip; public var skinL1:MovieClip; public var hairR6:MovieClip; public var skinR4:MovieClip; public var hairL4:MovieClip; public var skinL2:MovieClip; public var swimLinesL7:MovieClip; public var hairR7:MovieClip; public var skinR5:MovieClip; public var hairL5:MovieClip; public var skinL3:MovieClip; public var swimLinesL6:MovieClip; public var skinR6:MovieClip; public var hairL6:MovieClip; public var skinL4:MovieClip; } }//package
Section 33
//ani_pullup (ani_pullup) package { import flash.display.*; public dynamic class ani_pullup extends MovieClip { public var skinR7:MovieClip; public var hairL7:MovieClip; public var swimLinesL5:MovieClip; public var skinL5:MovieClip; public var skinL6:MovieClip; public var swimLinesL4:MovieClip; public var swimColL4:MovieClip; public var swimLinesR7:MovieClip; public var skinL7:MovieClip; public var swimColL5:MovieClip; public var swimLinesL3:MovieClip; public var swimLinesR6:MovieClip; public var swimColL6:MovieClip; public var swimLinesL2:MovieClip; public var swimColL7:MovieClip; public var swimColR4:MovieClip; public var swimLinesR5:MovieClip; public var swimLinesL1:MovieClip; public var swimLinesR4:MovieClip; public var swimColR5:MovieClip; public var swimColR6:MovieClip; public var swimLinesR3:MovieClip; public var swimColL1:MovieClip; public var lines1:MovieClip; public var swimColR7:MovieClip; public var swimLinesR2:MovieClip; public var swimColL2:MovieClip; public var lines2:MovieClip; public var swimColL3:MovieClip; public var lines3:MovieClip; public var swimLinesR1:MovieClip; public var lines4:MovieClip; public var swimColR1:MovieClip; public var hairR1:MovieClip; public var lines5:MovieClip; public var swimColR2:MovieClip; public var hairR2:MovieClip; public var lines6:MovieClip; public var swimColR3:MovieClip; public var hairR3:MovieClip; public var skinR1:MovieClip; public var hairL1:MovieClip; public var lines7:MovieClip; public var skinR2:MovieClip; public var hairL2:MovieClip; public var hairR4:MovieClip; public var skinR3:MovieClip; public var hairL3:MovieClip; public var skinL1:MovieClip; public var hairR5:MovieClip; public var hairR6:MovieClip; public var skinR4:MovieClip; public var skinL2:MovieClip; public var hairL4:MovieClip; public var swimLinesL7:MovieClip; public var hairR7:MovieClip; public var skinR5:MovieClip; public var skinL3:MovieClip; public var hairL5:MovieClip; public var swimLinesL6:MovieClip; public var skinR6:MovieClip; public var hairL6:MovieClip; public var skinL4:MovieClip; } }//package
Section 34
//ani_strip (ani_strip) package { import flash.display.*; public dynamic class ani_strip extends MovieClip { public var skinR7:MovieClip; public var hairL7:MovieClip; public var swimLinesL5:MovieClip; public var skinL5:MovieClip; public var skinL6:MovieClip; public var swimLinesL4:MovieClip; public var swimColL4:MovieClip; public var swimLinesR7:MovieClip; public var skinL7:MovieClip; public var swimColL5:MovieClip; public var swimLinesL3:MovieClip; public var swimColL6:MovieClip; public var swimLinesR6:MovieClip; public var swimLinesL2:MovieClip; public var swimColL7:MovieClip; public var swimLinesR5:MovieClip; public var swimColR4:MovieClip; public var swimLinesL1:MovieClip; public var swimColR5:MovieClip; public var swimLinesR4:MovieClip; public var swimColR6:MovieClip; public var swimLinesR3:MovieClip; public var swimColL1:MovieClip; public var lines1:MovieClip; public var swimColR7:MovieClip; public var swimLinesR2:MovieClip; public var swimColL2:MovieClip; public var lines2:MovieClip; public var swimColL3:MovieClip; public var lines3:MovieClip; public var swimLinesR1:MovieClip; public var lines4:MovieClip; public var swimColR1:MovieClip; public var hairR1:MovieClip; public var lines5:MovieClip; public var swimColR2:MovieClip; public var hairR2:MovieClip; public var lines6:MovieClip; public var swimColR3:MovieClip; public var hairR3:MovieClip; public var skinR1:MovieClip; public var hairL1:MovieClip; public var lines7:MovieClip; public var hairR4:MovieClip; public var skinR2:MovieClip; public var hairL2:MovieClip; public var hairR5:MovieClip; public var skinR3:MovieClip; public var hairL3:MovieClip; public var skinL1:MovieClip; public var hairR6:MovieClip; public var skinR4:MovieClip; public var hairL4:MovieClip; public var skinL2:MovieClip; public var hairR7:MovieClip; public var swimLinesL7:MovieClip; public var skinR5:MovieClip; public var hairL5:MovieClip; public var skinL3:MovieClip; public var skinR6:MovieClip; public var swimLinesL6:MovieClip; public var hairL6:MovieClip; public var skinL4:MovieClip; } }//package
Section 35
//ani_walking (ani_walking) package { import flash.display.*; public dynamic class ani_walking extends MovieClip { public var skinL5:MovieClip; public var swimLinesL5:MovieClip; public var skinR7:MovieClip; public var hairL7:MovieClip; public var swimColL4:MovieClip; public var swimLinesL4:MovieClip; public var skinL6:MovieClip; public var swimColL5:MovieClip; public var swimLinesR7:MovieClip; public var skinL7:MovieClip; public var swimLinesL3:MovieClip; public var swimColL6:MovieClip; public var swimLinesR6:MovieClip; public var swimLinesL2:MovieClip; public var swimColR4:MovieClip; public var swimLinesR5:MovieClip; public var swimColL7:MovieClip; public var swimLinesL1:MovieClip; public var swimLinesR4:MovieClip; public var swimColR5:MovieClip; public var swimColR6:MovieClip; public var swimLinesR3:MovieClip; public var swimColL1:MovieClip; public var lines1:MovieClip; public var swimColR7:MovieClip; public var swimLinesR2:MovieClip; public var lines1b:MovieClip; public var swimColL2:MovieClip; public var lines2:MovieClip; public var swimLinesR1:MovieClip; public var swimColL3:MovieClip; public var lines3:MovieClip; public var lines4:MovieClip; public var lines3b:MovieClip; public var swimColR1:MovieClip; public var hairR1:MovieClip; public var lines5:MovieClip; public var swimColR2:MovieClip; public var lines2b:MovieClip; public var hairR2:MovieClip; public var lines6:MovieClip; public var swimColR3:MovieClip; public var hairR3:MovieClip; public var skinR1:MovieClip; public var hairL1:MovieClip; public var hairR4:MovieClip; public var lines7:MovieClip; public var skinR2:MovieClip; public var hairL2:MovieClip; public var hairR5:MovieClip; public var skinR3:MovieClip; public var hairL3:MovieClip; public var skinL1:MovieClip; public var skinR4:MovieClip; public var hairL4:MovieClip; public var hairR6:MovieClip; public var skinL2:MovieClip; public var skinR5:MovieClip; public var hairL5:MovieClip; public var hairR7:MovieClip; public var swimLinesL7:MovieClip; public var skinL3:MovieClip; public var skinL4:MovieClip; public var skinR6:MovieClip; public var swimLinesL6:MovieClip; public var hairL6:MovieClip; } }//package
Section 36
//ani_victory (ani_victory) package { import flash.display.*; public dynamic class ani_victory extends MovieClip { public var hairL7:MovieClip; public var swimLinesL5:MovieClip; public var skinL5:MovieClip; public var skinR7:MovieClip; public var skinL6:MovieClip; public var swimLinesL4:MovieClip; public var swimColL4:MovieClip; public var skinL7:MovieClip; public var swimColL5:MovieClip; public var swimLinesR7:MovieClip; public var swimLinesL3:MovieClip; public var swimColL6:MovieClip; public var swimLinesR6:MovieClip; public var swimLinesL2:MovieClip; public var swimColL7:MovieClip; public var swimLinesR5:MovieClip; public var swimColR4:MovieClip; public var swimLinesL1:MovieClip; public var swimColR5:MovieClip; public var swimLinesR4:MovieClip; public var swimColR6:MovieClip; public var swimLinesR3:MovieClip; public var swimColL1:MovieClip; public var lines1:MovieClip; public var swimColR7:MovieClip; public var swimLinesR2:MovieClip; public var swimColL2:MovieClip; public var lines2:MovieClip; public var swimColL3:MovieClip; public var lines3:MovieClip; public var swimLinesR1:MovieClip; public var lines4:MovieClip; public var swimColR1:MovieClip; public var hairR1:MovieClip; public var lines5:MovieClip; public var swimColR2:MovieClip; public var hairR2:MovieClip; public var lines6:MovieClip; public var swimColR3:MovieClip; public var hairR3:MovieClip; public var skinR1:MovieClip; public var hairL1:MovieClip; public var lines7:MovieClip; public var hairR4:MovieClip; public var skinR2:MovieClip; public var hairL2:MovieClip; public var hairR5:MovieClip; public var skinR3:MovieClip; public var hairL3:MovieClip; public var skinL1:MovieClip; public var hairR6:MovieClip; public var skinR4:MovieClip; public var hairL4:MovieClip; public var skinL2:MovieClip; public var swimLinesL7:MovieClip; public var hairL5:MovieClip; public var hairR7:MovieClip; public var skinR5:MovieClip; public var skinL3:MovieClip; public var swimLinesL6:MovieClip; public var hairL6:MovieClip; public var skinR6:MovieClip; public var skinL4:MovieClip; } }//package
Section 37
//introStartButton (introStartButton) package { import flash.display.*; public dynamic class introStartButton extends MovieClip { } }//package
Section 38
//mapTileBlue (mapTileBlue) package { import flash.display.*; public dynamic class mapTileBlue extends MovieClip { public var pin0:MovieClip; public var pin1:MovieClip; public var pin2:MovieClip; public var pin3:MovieClip; } }//package
Section 39
//mapTileGreen (mapTileGreen) package { import flash.display.*; public dynamic class mapTileGreen extends MovieClip { public var pin0:MovieClip; public var pin1:MovieClip; public var pin2:MovieClip; public var pin3:MovieClip; } }//package
Section 40
//mapTileRed (mapTileRed) package { import flash.display.*; public dynamic class mapTileRed extends MovieClip { public var pin0:MovieClip; public var pin1:MovieClip; public var pin2:MovieClip; public var pin3:MovieClip; public var mapTile:MovieClip; } }//package
Section 41
//movie_mc (movie_mc) package { import flash.display.*; public dynamic class movie_mc extends MovieClip { } }//package

Library Items

Symbol 1 BitmapUsed by:3
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Symbol 3 GraphicUses:1 2Used by:Timeline
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Symbol 1147 MovieClipUses:1145 1146 1143Used by:1148
Symbol 1148 MovieClipUses:1115 1138 1139 1144 1147Used by:Timeline
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Symbol 1393 GraphicUsed by:1399
Symbol 1394 EditableTextUses:4Used by:1399
Symbol 1395 GraphicUsed by:1399
Symbol 1396 EditableTextUses:4Used by:1399
Symbol 1397 GraphicUsed by:1398
Symbol 1398 MovieClipUses:1397Used by:1399
Symbol 1399 MovieClip {ec3DEMO_fla.btnDiscardCard_81}Uses:1393 1394 1395 1396 1398Used by:1402
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Symbol 1412 MovieClipUses:1403 1404 1405 1406 1407 1408 930 1409 946 1410 952 1411Used by:Timeline
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Symbol 1419 TextUses:4Used by:1420
Symbol 1420 MovieClip {ec3DEMO_fla.labelInfluence1_86}Uses:1413 1414 1415 1416 1417 1418 1419Used by:Timeline
Symbol 1421 GraphicUsed by:1425
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Symbol 1431 GraphicUsed by:1435
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Symbol 1440 MovieClip {ec3DEMO_fla.labelActText_91}Uses:1438 1439Used by:1444
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Symbol 1468 GraphicUsed by:1471
Symbol 1469 TextUses:1462Used by:1471
Symbol 1470 EditableTextUses:4Used by:1471
Symbol 1471 MovieClip {ec3DEMO_fla.labelWinLose_100}Uses:1461 1463 1464 1467 1468 1469 1470Used by:Timeline
Symbol 1472 GraphicUsed by:Timeline
Symbol 1473 GraphicUsed by:1485
Symbol 1474 EditableTextUses:4Used by:1485
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Symbol 1476 GraphicUsed by:1478 1480
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Instance Names

"btnIllida"Frame 1Symbol 8 MovieClip
"loaded_txt"Frame 1Symbol 12 EditableText
"loader_mc"Frame 1Symbol 14 MovieClip {movie_mc}
"btnIntroStart"Frame 1Symbol 17 MovieClip {introStartButton}
"btnLoadGame"Frame 1Symbol 20 MovieClip
"bgArt"Frame 2Symbol 819 MovieClip {ec3DEMO_fla.bgArt_5}
"swimsuit_ground1"Frame 2Symbol 825 MovieClip
"swimsuit_ground2"Frame 2Symbol 825 MovieClip
"barWhite"Frame 2Symbol 829 MovieClip
"barGreen"Frame 2Symbol 831 MovieClip
"barBlue"Frame 2Symbol 833 MovieClip
"barRed"Frame 2Symbol 835 MovieClip
"barBlack"Frame 2Symbol 837 MovieClip
"barPurple"Frame 2Symbol 839 MovieClip
"txtPlayerInfluence"Frame 2Symbol 840 EditableText
"wndMap"Frame 2Symbol 849 MovieClip
"labelCombat"Frame 2Symbol 866 MovieClip {ec3DEMO_fla.btnCombat_19}
"guideText"Frame 2Symbol 870 MovieClip
"wndCharacterSwitcher"Frame 2Symbol 883 MovieClip
"hoverUI"Frame 2Symbol 1004 MovieClip
"cursorBlock"Frame 2Symbol 1011 MovieClip {ec3DEMO_fla.cursorBlock_56}
"textCloud0"Frame 2Symbol 1016 MovieClip
"textCloudFinished"Frame 2Symbol 1020 MovieClip
"textCloud2"Frame 2Symbol 1023 MovieClip
"textCloud3"Frame 2Symbol 1025 MovieClip
"textCloud4"Frame 2Symbol 1027 MovieClip
"wndCardLibrary"Frame 2Symbol 1114 MovieClip
"wndTradeMenu"Frame 2Symbol 1148 MovieClip
"labelCardInfo"Frame 2Symbol 1392 MovieClip {ec3DEMO_fla.labelCardInfo_79}
"wndHand"Frame 2Symbol 1402 MovieClip
"dmgCloud"Frame 2Symbol 1412 MovieClip
"labelInfluence1"Frame 2Symbol 1420 MovieClip {ec3DEMO_fla.labelInfluence1_86}
"labelInfluence2"Frame 2Symbol 1425 MovieClip {ec3DEMO_fla.labelInfluence2_87}
"labelInfluence3"Frame 2Symbol 1430 MovieClip {ec3DEMO_fla.labelInfluence3_88}
"labelInfluence4"Frame 2Symbol 1435 MovieClip {ec3DEMO_fla.labelInfluence4_89}
"labelAct"Frame 2Symbol 1444 MovieClip
"wndIntermission"Frame 2Symbol 1452 MovieClip
"cloudTreshold"Frame 2Symbol 1455 MovieClip
"demoSprite"Frame 2Symbol 1460 MovieClip
"labelWinLose"Frame 2Symbol 1471 MovieClip {ec3DEMO_fla.labelWinLose_100}
"wndConsole"Frame 2Symbol 1485 MovieClip
"btnConsole"Frame 2Symbol 1488 MovieClip
"mapTile"Symbol 67 MovieClip {mapTileRed} Frame 1Symbol 59 MovieClip {ec3DEMO_fla.mapTile3_496}
"pin3"Symbol 67 MovieClip {mapTileRed} Frame 1Symbol 66 MovieClip {ec3DEMO_fla.pin_493}
"pin0"Symbol 67 MovieClip {mapTileRed} Frame 1Symbol 66 MovieClip {ec3DEMO_fla.pin_493}
"pin2"Symbol 67 MovieClip {mapTileRed} Frame 1Symbol 66 MovieClip {ec3DEMO_fla.pin_493}
"pin1"Symbol 67 MovieClip {mapTileRed} Frame 1Symbol 66 MovieClip {ec3DEMO_fla.pin_493}
"pin3"Symbol 68 MovieClip {mapTileGreen} Frame 1Symbol 66 MovieClip {ec3DEMO_fla.pin_493}
"pin0"Symbol 68 MovieClip {mapTileGreen} Frame 1Symbol 66 MovieClip {ec3DEMO_fla.pin_493}
"pin2"Symbol 68 MovieClip {mapTileGreen} Frame 1Symbol 66 MovieClip {ec3DEMO_fla.pin_493}
"pin1"Symbol 68 MovieClip {mapTileGreen} Frame 1Symbol 66 MovieClip {ec3DEMO_fla.pin_493}
"pin3"Symbol 69 MovieClip {mapTileBlue} Frame 1Symbol 66 MovieClip {ec3DEMO_fla.pin_493}
"pin0"Symbol 69 MovieClip {mapTileBlue} Frame 1Symbol 66 MovieClip {ec3DEMO_fla.pin_493}
"pin2"Symbol 69 MovieClip {mapTileBlue} Frame 1Symbol 66 MovieClip {ec3DEMO_fla.pin_493}
"pin1"Symbol 69 MovieClip {mapTileBlue} Frame 1Symbol 66 MovieClip {ec3DEMO_fla.pin_493}
"hairL1"Symbol 102 MovieClip {ani_walking} Frame 1Symbol 71 MovieClip
"skinL1"Symbol 102 MovieClip {ani_walking} Frame 1Symbol 73 MovieClip
"lines1"Symbol 102 MovieClip {ani_walking} Frame 1Symbol 75 MovieClip
"swimColL1"Symbol 102 MovieClip {ani_walking} Frame 1Symbol 77 MovieClip
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 11298 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"> <rdf:Description rdf:about="" xmln ..."




http://swfchan.com/40/196946/info.shtml
Created: 13/10 -2018 09:39:44 Last modified: 13/10 -2018 09:39:44 Server time: 22/12 -2024 10:25:08