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game_.swf

This is the info page for
Flash #200181

(Click the ID number above for more basic data on this flash file.)


Text
PRESS ENTER KEY

PRESS ENTER KEY

CREDITS 04                                                                 CREDITS 04

CREDITS 04                                                                 CREDITS 04

NEXUSTK

IKOREA

PRESENTS

EPISODE 1

VANILLA NEXUSTK

2.12.2017

STR[1]AGI[1]DEX[1]

STR[1]AGI[1]DEX[1]

Warrior

Warrior

ARROWS->SELECT

ENTER->CONFIRM

ARROWS->SELECT

ENTER->CONFIRM

(HOLD) A - ATTACK
Arrows-MOVE

[Item MENU]
1-5 KEYS - USE ITEM
D - DROP ITEM

[G-key-MENU-]
1-5 KEYS - DROP EQUIP

1

2

3

4

5

1

2

3

4

5

50

AC

G-MENU

Item-MENU

HOW TO PLAY:

MOVE

PRESS A to ATTACK

PRESS  ARROW KEYS
to Move

PRESS1-5
To Use or WearItems
PRESS D to DROP

PRESS G
to See Equipment
PRESS1-5
To UnEquip Items

ROGUE: press S to Ambush:
[Critical Attack]

WARRIOR: Press S to
Defend (BLock)

Press [M] To open the map

Buy/Sell
Items at the
Dungeon
Shop By
Pressing (S)

There is
one on
every Floor!

Get Gold and
Weapons

Use potions to
increase attack speed

25

LOADING.

LOADING..

LOADING...

LOADING....

Spd

Spd

Fury

Fury

ASV

ASV

Buffs

Buffs

Invis

Invis

Fury

Fury

999~999 DMG

-10 AC

-10 AC

-10 AC

-10 AC

AC

AC

Equipment

1

2

3

4

5

<P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">CLASS: Warrior</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">HP: 9999/9999</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">MP: 999/999</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">EXP: 12345:12345</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">GOLD: 9999999999</FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">STR 99</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">AGI 99</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">DEX 99</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">LEVEL: 99</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">FLOOR: 99</FONT></P>

Spells

1

2

3

4

5

<P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="7" COLOR="#FFFFFF">You Have Beef</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="7" COLOR="#FFFFFF">You Have Beef</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="7" COLOR="#FFFFFF">You Have Beef</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="7" COLOR="#FFFFFF">You Have Beef</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="7" COLOR="#FFFFFF">You Have Beef</FONT></P>

999

999

999

999

999

Fl

Bs

Bl

Po

Mi

Sf

Buffs

Buffs

CRIT

CRIT

Floor

Floor

GAME OVER

GAME OVER

99

99

99

99

99

CONTINUE?

99

PRESS ENTER

BUTTS

HEALTH

Press [S] to Talk

Press [S] to Talk

10

999

999

Hello, how can I help you
today?

[A] Buy [S] Sell
[D] Exit

I think I can accomodate some of the things you need.

UP/Down - Select Item
Left/Right - Select Hotkey
[A] - Buy Item
[D] Cancel

Description:

Restore a bit of health
(50 Vita)

Beef

Description:

Bundle of Coins.
(Worth 10 Gold)

Coins(10)

Description:

A Gold Bar.
Very valuable
(Worth 1000 gold)

Gold(1000)

Description:

A Ring for merchants
(-5 Armor Class)

Red Ring

Description:

A Pile of Coins
Worth 100 Gold

Coins(100)

Description:

Attack much Faster.
(Use up to 3 times)

Concentration potion

Description:

Craftable. Very Valuable
(Cannot Use)

Dark Amber

Description:

Weak Ring. All Classes

Purple Ring

Description:

Craftable. Highly valued
(Cannot Use)

Amber

Description:

A Single Coin

Coins(1)

Description:

Another Ring
(-10 Armor Class)

Blue Ring

Description:

A Barbarian delicacy
(Cannot Use)

Tiger Meat

Description:

Restore All Health

Red potion

Description:

A Basic Training sword

Wooden Sword

Description:

A Strong Steel Sword

Steel Saber

Description:

A Samurai Blade

Moonblade

Description:

A Rogue's weapon

Dagger

Description:

A Sharper dagger

Blood

Description:

A Rogue sword from island city Hausson

Nimble blade

Description:

Armor made of Stars







[W]

Star Scale Mail

Description:

Armor made of Moon







[W]

Moon Scale Mail

Description:

Armor made of Sun







[W]

Sun Scale Mail

Description:

Armor made of Stars







[R]

Star Armor

Description:

Armor made of Moon







[R]

Moon Armor

Description:

Armor made from Sun







[R]

Sun ARmor

Description:

Glove made from Metal 'Titanium'






[W]

Titanium Glove

Description:

A Sneaky Bracelet







[R]

Whisper Bracelet

Description:

A Basic Warrior Shield







[W]

Tall Shield

Description:

A Shield made of Bamboo






[W]

Bamboo Shield

Description:

A Shield made of Steel







[W]

Steel Shield

Description:

A Shield made of
Animal Hide






[W]

Hide Shield

Description:

A Shield made of Brass







[W]

Brass Shield

Description:

A Shield made of Titanium






[W]

Titanium Shield

Description:

A Basic Rogue shield







[R]

Light Buckler

Description:

A Stronger Rogue Shield







[R]

Basic Buckler

Description:

A Heavier Rogue Shield







[R]

Heavy Buckler

Description:

A Rogue Shield made of Amber






[R]

Amber Buckler

Description:

Rogue shield that is enchanted.






[R]

Enchanted Buckler

Select an item from the
Hotkey Bar to sell.

Description:

A Self healing spell
50 Vita
Cost: 3 Mana





Soothe Spell

Description:

A Targetable
Healing spell
50 Vita
Cost: None





Flesh Speak Spell

Description:

A Targetable
Lightning Spell
Damage:50
Cost: None





Ignite Spell

Description:

Allows user to hit multiple enemies
Cost:90




Flank/Backstab

Description:

Replenish health with delicious slab of liver like your mom used to make.

Mmm mm!
(500 Vita)


Bear's liver

Description:

Delicious Sonhi Pipe from only the finest ground up sonhi in the realm. Not to be confused with Herb pipe
(450 Mana)


Sonhi Pipe

Description:

Excellent Herb pipe.
Free of 420 references
Oops.

(300 Mana)



Herb Pipe

Description:

A bottle of wine



Wine

Description:

A bottle of aged wine



Aged Wine

What're you buying?:

GOLD:999999999999999

GOLD:999999999999999

999

999

999

999

999

999

What're you willing to sell today?

Arrows - Select Item
[A] - Sell Item
[S] Confirm / [D] Cancel

What're you selling?:

999

999

999

999

999

999

What're you willing to sell today?

Arrows - Select Item
[A] - Sell Item
[S] Confirm / [D] Cancel

[SELLING]

999

999

999

999

999

0

0

0

0

0

Are you sure?
[S] Confirm - [D] Cancel

I think I can accomodate some of the things you need.

UP/Down - Select Item
Left/Right - Select Hotkey
[A] - Buy Item
[D] Cancel

Are you sure you want to Discard slot X ?

What're you buying?:

999

999

999

999

999

999

ActionScript [AS1/AS2]

Frame 1
stop(); function randomdungeon() { if (dunstring_scan == null) { dunstring_scan = 1; } if (fillmelater == 1) { if (space_input == null) { delete dun_visfull[floor][(dunmap * row) + col]; space_input = 1; } } else { delete space_input; } if (_root.floorHigher == 1) { if (dun_change2 == null) { if (dunstring_scan >= (_root.dun_output.length + 1)) { delete radm1; delete dun_generator; dunstring_scan = 1; } else { if (dunstring_scan == null) { dunstring_scan = 1; } dunstring_scan--; _root.dmap = _root.dun_output.slice(dunstring_scan - 1, dunstring_scan); } dun_change2 = 1; } } else { delete dun_change2; } if (_root.floorLower == 1) { if (dun_change == null) { if (dunstring_scan >= (_root.dun_output.length + 1)) { delete radm1; delete dun_generator; dunstring_scan = 1; } else { if (dunstring_scan == null) { dunstring_scan = 1; } dunstring_scan++; _root.dmap = _root.dun_output.slice(dunstring_scan - 1, dunstring_scan); } dun_change = 1; } } else { delete dun_change; } limit = 2; while (dun_generator < 5) { trace((radm5 + " ") + radm1); if (radm1 == null) { radm1 = Math.ceil(Math.random() * limit); radm2 = Math.ceil(Math.random() * limit); radm3 = Math.ceil(Math.random() * limit); radm4 = Math.ceil(Math.random() * limit); radm5 = Math.ceil(Math.random() * limit); radm6 = Math.ceil(Math.random() * limit); radm7 = Math.ceil(Math.random() * limit); radm8 = Math.ceil(Math.random() * limit); radm9 = Math.ceil(Math.random() * limit); radm10 = Math.ceil(Math.random() * limit); radm11 = Math.ceil(Math.random() * limit); radm12 = Math.ceil(Math.random() * limit); radm13 = Math.ceil(Math.random() * limit); radm14 = Math.ceil(Math.random() * limit); radm15 = Math.ceil(Math.random() * limit); radm16 = Math.ceil(Math.random() * limit); radm17 = Math.ceil(Math.random() * limit); radm18 = Math.ceil(Math.random() * limit); radm19 = Math.ceil(Math.random() * limit); radm20 = Math.ceil(Math.random() * limit); radm21 = Math.ceil(Math.random() * limit); radm22 = Math.ceil(Math.random() * limit); radm23 = Math.ceil(Math.random() * limit); radm24 = Math.ceil(Math.random() * limit); radm25 = Math.ceil(Math.random() * limit); radm26 = Math.ceil(Math.random() * limit); radm27 = Math.ceil(Math.random() * limit); radm28 = Math.ceil(Math.random() * limit); radm29 = Math.ceil(Math.random() * limit); radm30 = Math.ceil(Math.random() * limit); radm31 = Math.ceil(Math.random() * limit); radm32 = Math.ceil(Math.random() * limit); radm33 = Math.ceil(Math.random() * limit); radm34 = Math.ceil(Math.random() * limit); radm35 = Math.ceil(Math.random() * limit); } else if ((((((((((((radm1 == radm2) || (radm4 == radm5)) || (radm7 == radm8)) || (radm10 == radm11)) || (radm13 == radm14)) || (radm16 == radm17)) || (radm19 == radm20)) || (radm22 == radm23)) || (radm25 == radm26)) || (radm28 == radm29)) || (radm31 == radm32)) || (radm34 == radm35)) { } string1 = (((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((radm1 + "") + radm2) + "") + radm3) + "") + radm4) + "") + radm5) + "") + radm6) + "") + radm7) + "") + radm8) + "") + radm9) + "") + radm10) + "") + radm11) + "") + radm12) + "") + radm13) + "") + radm14) + "") + radm15) + "") + radm16) + "") + radm17) + "") + radm18) + "") + radm19) + "") + radm20) + "") + radm21) + "") + radm22) + "") + radm23) + "") + radm24) + "") + radm25) + "") + radm26) + "") + radm27) + "") + radm28) + "") + radm29) + "") + radm30) + "") + radm31) + "") + radm32) + "") + radm33) + "") + radm34) + "") + radm35; _root.dun_output = string1; _root.dmap = string1.slice(0, 1); dun_generator++; } } function game_mouseControl(player, spd, atk, npc) { if ((((Key.isDown(38) || (Key.isDown(40))) || (Key.isDown(37))) || (Key.isDown(39))) || (Key.isDown(65))) { kb_input = 1; delete m_command; } if (m_input == 1) { delete kb_input; } if ((m_command == 1) && (player.hitTest(npc))) { } m_scan = m_command; while (m_scan < enemy_spawn) { if (_root["enemy" + m_scan].hitTest(player) && (kb_input == null)) { if ((m_attack == null) && (m_ignore == null)) { mouseD = 1; m_attack = 1; } } m_scan++; } if (m_ignore == 1) { delete m_attack; } else if (m_attack == 1) { if (m_strike == null) { if (player._currentframe > 5) { if (player._currentframe > 10) { player.gotoAndStop(player._currentframe - 5); player.gotoAndStop(player._currentframe + 5); if (spell == "ambush") { ambush(player); } atk._x = player._x; atk._y = player._y; } else { player.gotoAndStop(player._currentframe + 5); if (spell == "ambush") { ambush(player); } atk._x = player._x; atk._y = player._y; } } m_strike = 1; } if (m_timer >= stats_agi_full) { if (player._currentframe > 5) { if (player._currentframe > 10) { player.gotoAndStop(player._currentframe - 5); player.gotoAndStop(player._currentframe + 5); if (spell == "ambush") { ambush(player); } atk._x = player._x; atk._y = player._y; } else { player.gotoAndStop(player._currentframe + 5); if (spell == "ambush") { ambush(player); } atk._x = player._x; atk._y = player._y; } } delete m_timer; } else { m_timer++; } delete m_attack; } else { delete m_strike; } if (((m_command == 1) && (m_attack == null)) && (npc_menu == null)) { if (mouseD == null) { mouseD = Math.abs(mousex - player._x) + Math.abs(mousey - player._y); } if (player._y >= mousey) { player._y = player._y - spd; value2y = 0; } else { value2y = 1; } if (player._y <= mousey) { player._y = player._y + spd; value1y = 0; } else { value1y = 1; } if (player._x >= mousex) { player._x = player._x - spd; value1x = 0; } else { value1x = 1; } if (player._x <= mousex) { player._x = player._x + spd; value2x = 0; } else { value2x = 1; } if (player._x <= mousex) { player._xscale = -100; } if (player._x >= mousex) { player._xscale = 100; } } if (mouseD < 5) { value1x = 0; value2x = 0; value1y = 0; value2y = 0; delete mouseD; } else { mouseD = mouseD - 4; } if ((value1x == 1) || (value2x == 1)) { if (value1y == 1) { player.gotoAndStop(4); } else if (value2y == 1) { player.gotoAndStop(2); } else { player.gotoAndStop(3); } } else if (value1y == 1) { player.gotoAndStop(5); } else if (value2y == 1) { player.gotoAndStop(1); } else if (m_command == 1) { if (m_attack == null) { delete value1x; delete value2x; delete value1y; delete value2y; if (player._currentframe <= 5) { player.gotoAndStop(player._currentframe + 5); } delete m_command; } } } function game_minimap() { function minimap_x1(obj, vrb, array, vrb2) { if ((((((((((vrb2 == 13) || (vrb2 == 20)) || (vrb2 == 27)) || (vrb2 == 34)) || (vrb2 == 41)) || (vrb2 == 48)) || (vrb2 == 55)) || (vrb2 == 62)) || (vrb2 == 69)) || (vrb2 == 76)) { obj.gotoAndStop(1); } else { obj.gotoAndStop(vrb); } if (array == null) { obj.mapro = "."; } else { obj.mapro = "T"; } } function minimap_x2(obj, vrb, array, vrb2) { if ((((((((((vrb2 == 14) || (vrb2 == 21)) || (vrb2 == 28)) || (vrb2 == 35)) || (vrb2 == 42)) || (vrb2 == 49)) || (vrb2 == 56)) || (vrb2 == 63)) || (vrb2 == 70)) || (vrb2 == 77)) { obj.gotoAndStop(1); } else { obj.gotoAndStop(vrb); } if (array == null) { obj.mapro = "."; } else { obj.mapro = "T"; } } function minimap_x(obj, vrb, array, vrb2) { obj.gotoAndStop(vrb); if (array == null) { obj.mapro = "."; } else { obj.mapro = "T"; } } if (minimapst == null) { minimap = 3; minimapst = 1; } if (minimap == null) { while (minidrawx < 10) { _root.minimapmc.duplicateMovieClip("minimap_" + minidrawx, 9200 + minidrawx); _root.minimap_1._x = 200; _root.minimap_1._y = 20; _root.minimap_2._x = 210; _root.minimap_2._y = 20; _root.minimap_3._x = 220; _root.minimap_3._y = 20; _root.minimap_4._x = 200; _root.minimap_4._y = 30; _root.minimap_5._x = 210; _root.minimap_5._y = 30; _root.minimap_6._x = 220; _root.minimap_6._y = 30; _root.minimap_7._x = 200; _root.minimap_7._y = 40; _root.minimap_8._x = 210; _root.minimap_8._y = 40; _root.minimap_9._x = 220; _root.minimap_9._y = 40; minidrawx++; } delete minidrawx; minimap = 1; } if (minimap == 1) { while (remdrawx < 77) { removeMovieClip(_root["minimap__" + remdrawx]); remdrawx++; } vrb_1 = ((_root.dunmap - 1) * _root.row) + (_root.col - 1); vrb_4 = (_root.dunmap * _root.row) + (_root.col - 1); vrb_7 = ((_root.dunmap + 1) * _root.row) + (_root.col - 1); vrb_3 = ((_root.dunmap - 1) * _root.row) + (_root.col + 1); vrb_6 = (_root.dunmap * _root.row) + (_root.col + 1); vrb_9 = ((_root.dunmap + 1) * _root.row) + (_root.col + 1); vrb1 = _root.dun_visfull[_root.floor][((_root.dunmap - 1) * _root.row) + (_root.col - 1)] + 1; vrb4 = _root.dun_visfull[_root.floor][(_root.dunmap * _root.row) + (_root.col - 1)] + 1; vrb7 = _root.dun_visfull[_root.floor][((_root.dunmap + 1) * _root.row) + (_root.col - 1)] + 1; vrb3 = _root.dun_visfull[_root.floor][((_root.dunmap - 1) * _root.row) + (_root.col + 1)] + 1; vrb6 = _root.dun_visfull[_root.floor][(_root.dunmap * _root.row) + (_root.col + 1)] + 1; vrb9 = _root.dun_visfull[_root.floor][((_root.dunmap + 1) * _root.row) + (_root.col + 1)] + 1; vrb2 = _root.dun_visfull[_root.floor][((_root.dunmap - 1) * _root.row) + _root.col] + 1; vrb5 = _root.dun_visfull[_root.floor][(_root.dunmap * _root.row) + _root.col] + 1; vrb8 = _root.dun_visfull[_root.floor][((_root.dunmap + 1) * _root.row) + _root.col] + 1; minimap_x1(_root.minimap_1, vrb1, _root.dun_Array_itemx[((_root.dunmap - 1) * _root.row) + (_root.col - 1)], vrb_1); minimap_x1(_root.minimap_4, vrb4, _root.dun_Array_itemx[(_root.dunmap * _root.row) + (_root.col - 1)], vrb_4); minimap_x1(_root.minimap_7, vrb7, _root.dun_Array_itemx[((_root.dunmap + 1) * _root.row) + (_root.col - 1)], vrb_7); minimap_x2(_root.minimap_3, vrb3, _root.dun_Array_itemx[((_root.dunmap - 1) * _root.row) + (_root.col + 1)], vrb_3); minimap_x2(_root.minimap_6, vrb6, _root.dun_Array_itemx[(_root.dunmap * _root.row) + (_root.col + 1)], vrb_6); minimap_x2(_root.minimap_9, vrb9, _root.dun_Array_itemx[((_root.dunmap + 1) * _root.row) + (_root.col + 1)], vrb_9); minimap_x(_root.minimap_2, vrb2, _root.dun_Array_itemx[((_root.dunmap - 1) * _root.row) + _root.col], null); minimap_x(_root.minimap_5, vrb5, _root.dun_Array_itemx[(_root.dunmap * _root.row) + _root.col], null); minimap_x(_root.minimap_8, vrb8, _root.dun_Array_itemx[((_root.dunmap + 1) * _root.row) + _root.col], null); delete remdrawx; delete createmap; delete drawset; delete drawset2; delete remmap2; } if (minimap == 3) { if (remmap2 == null) { while (remdrawx2 < 77) { removeMovieClip(_root["minimap__" + remdrawx2]); remdrawx2++; } remmap2 = 1; } delete remdrawx2; } if (minimap == 2) { while (remdrawx < 10) { removeMovieClip(_root["minimap_" + remdrawx]); remdrawx++; } if (createmap == null) { if (minidrawx == null) { minidrawx = 7; } while (minidrawx < 77) { _root.minimapmc.duplicateMovieClip("minimap__" + minidrawx, 9300 + minidrawx); if (drawset == 7) { drawset = 1; drawset2++; } else { drawset++; } _root["minimap__" + minidrawx]._x = (drawset * 10) + 15; _root["minimap__" + minidrawx]._y = (drawset2 * 10) + 15; minidrawx++; } createmap = 1; } if (minimapdraw == null) { if (mapdraw == null) { mapdraw = 7; } while (mapdraw < 77) { vrb = _root.dun_visfull[_root.floor][mapdraw] + 1; _root["minimap__" + mapdraw].gotoAndStop(vrb); if (((_root.dunmap * _root.row) + _root.col) == mapdraw) { _root["minimap__" + mapdraw].gotoAndStop(3); } else if (_root.dun_Array_itemx[mapdraw] == null) { _root["minimap__" + mapdraw].mapro = "."; } else { _root["minimap__" + mapdraw].mapro = "T"; } mapdraw++; } minimapdraw = 1; } delete mapdraw; delete minimapdraw; delete remdrawx; delete minidrawx; } if (Key.isDown(77)) { if (minput == 1) { } else { if (minimap == 3) { delete minimap; } else if (minimap == 2) { minimap = 3; } else if (minimap == 1) { minimap = 2; } minput = 1; } } else { delete minput; } } function game_hud(player, obj) { barDisplay(obj, player); } function barDisplay(obj, player) { if (_root.plHpDis > 1) { obj._visible = true; obj._x = player._x; obj._y = player._y - 25; } else { obj._visible = false; } } function chat(text, textLimit, textMaxLine) { if (userLog == null) { userLog = new Array(); z_Infotext_input = new Array(); } var linLimit = 30; linOutput = text; var count = (count + 1); z_Infotext_input.push(((name + "") + text) + count); if (userLine >= textLimit) { delete userLog[userLine - textLimit]; ch_display++; userLine++; userLog[userLine] = userLog[userLine] + linOutput; } else if (userLine >= textMaxLine) { ch_display++; userLine++; userLog[userLine] = userLog[userLine] + linOutput; } else { userLine++; userLog[userLine] = userLog[userLine] + linOutput; } ch_display = _root.ch_display; ch_display = userLine - textMaxLine; chatOutput = ((((((((((((((((((((((userLog[1 + ch_display] + "<br>") + userLog[2 + ch_display]) + "<br>") + userLog[3 + ch_display]) + "<br>") + userLog[4 + ch_display]) + "<br>") + userLog[5 + ch_display]) + "<br>") + userLog[6 + ch_display]) + "<br>") + userLog[7 + ch_display]) + "<br>") + userLog[8 + ch_display]) + "<br>") + userLog[9 + ch_display]) + "<br>") + userLog[10 + ch_display]) + "<br>") + userLog[11 + ch_display]) + "<br>") + userLog[12 + ch_display]) + "<br>"; } function game_depth(obj, player) { if (player._y > obj._y) { player.swapDepths(260); } else if (player._y < obj._y) { player.swapDepths(201); } } function game_hitDetect(obj, atk, enemy) { hitDetect(obj, atk, enemy); } function game_enemy(obj, spd, auto, aspd, player) { enemy_attack(obj, auto, aspd, player); enemy_move(obj, spd, player); } function enemy_attack(obj, auto, aspd, player) { if (RO == null) { defenseArray = new Array(); defenseitem = new Array(); defenseshield = new Array(); defenseshield[13] = 0; defenseshield[1] = 5; defenseshield[2] = 5; defenseshield[3] = 6; defenseshield[4] = 7; defenseshield[5] = 8; defenseshield[6] = 9; defenseshield[7] = 3; defenseshield[8] = 4; defenseshield[9] = 5; defenseshield[10] = 6; defenseshield[11] = 7; defenseitem[4] = 5; defenseitem[8] = 5; defenseitem[11] = 2; defenseitem[20] = 36; defenseitem[21] = 39; defenseitem[22] = 44; defenseitem[23] = 35; defenseitem[24] = 38; defenseitem[25] = 44; defenseitem[26] = 6; defenseitem[27] = 10; } RO = defense_total; _root.ero1 = ("-" + defenseArray[1].toString()) + " AC"; _root.ero2 = ("-" + defenseArray[2].toString()) + " AC"; _root.ero3 = ("-" + defenseArray[3].toString()) + " AC"; _root.ero4 = (weaponLow[equipArray[4]].toString() + " ~ ") + weaponHigh[equipArray[4]].toString(); _root.ero5 = ("-" + defenseArray[4].toString()) + " AC"; defenseArray[1] = defenseitem[equipArray[1]]; defenseArray[2] = defenseitem[equipArray[2]]; defenseArray[3] = defenseitem[equipArray[3]]; defenseArray[4] = defenseshield[_root.shield]; defense_total = ((defenseArray[1] + defenseArray[2]) + defenseArray[3]) + defenseArray[4]; plarmorClass = defense_total * 0.01; if (_root.plHpDis == null) { } else if (_root.plHpDis > 1) { _root.plHpDis--; } else { delete _root.plHpDis; } if (obj.hitTest(player.hb)) { obj.enemTimer++; if (obj.enemTimer >= aspd) { delete obj.input; delete obj.enemTimer; } if (obj.input == null) { if (obj._currentframe > 10) { obj.gotoAndStop(obj._currentFrame - 5); obj.gotoAndStop(obj._currentFrame + 5); } else if (obj._currentframe < 5) { obj.gotoAndStop(obj._currentFrame + 10); } else { obj.gotoAndStop(obj._currentFrame + 5); } if (pl_ptsnum >= 10) { pl_ptsnum = 1; } else { pl_ptsnum++; } enemy_hitRate = level * 5; if (Key.isDown(83)) { hitRate = (enemy_hitRate + Math.ceil(Math.random() * 100)) - ((stats._agi + 10) * 2); } else { hitRate = (enemy_hitRate + Math.ceil(Math.random() * 100)) - (stats._agi + 10); } enemyLow[0] = 5; if (floor >= 2) { enemyHigh[0] = 20 * floor; } else { enemyHigh[0] = (20 * floor) * 0.3; } if (enemyLow == null) { enemyLow = new Array(); enemyHigh = new Array(); } if (hitRate >= (60 + sf_buff)) { playerDamage_calc = Math.ceil((Math.random() * enemyLow[0]) + enemyHigh[0]); playerDamage_calc_total = Math.ceil(playerDamage_calc - (playerDamage_calc * plarmorClass)); if (playerDamage_calc_total > 0) { playerDamage = playerDamage_calc_total; } else { playerDamage = 1; } _root.sound.gotoAndPlay(4); } else { playerDamage = "Miss!"; _root.sound.gotoAndPlay(3); } if (_root.plHpDis == null) { _root.plHpDis = 500; } else { _root.plHpDis = 500; } _root.player_hitpoints.duplicateMovieClip("player_hitpoints" + pl_ptsnum, 650 + pl_ptsnum); if (_root["player_hitpoints" + pl_ptsnum].lx == null) { _root["player_hitpoints" + pl_ptsnum]._x = player._x; _root["player_hitpoints" + pl_ptsnum]._y = player._y; _root["player_hitpoints" + pl_ptsnum].lx = 1; _root["player_hitpoints" + pl_ptsnum].display = playerDamage; } if (playerDamage == "Miss!") { player_health = player_health - 0; } else { _root.plyr_dam_mc.duplicateMovieClip("plyr_dam_mc" + pl_ptsnum, 700 + pl_ptsnum); if (_root["plyr_dam_mc" + pl_ptsnum].lx == null) { _root["plyr_dam_mc" + pl_ptsnum]._x = player._x; _root["plyr_dam_mc" + pl_ptsnum]._y = player._y; _root["plyr_dam_mc" + pl_ptsnum].lx = 1; } if (player_health <= 0) { _root.damage_end.duplicateMovieClip("damage_end_pl" + pl_ptsnum, 800 + pl_ptsnum); if (_root["damage_end_pl" + pl_ptsnum].lx == null) { _root["damage_end_pl" + pl_ptsnum]._x = player._x; _root["damage_end_pl" + pl_ptsnum]._y = player._y; _root["damage_end_pl" + pl_ptsnum].lx = 1; } chat("You have died", 30, 5); removeMovieClip(player); delete obj.ht; delete obj.static; delete obj.atk; delete enemy.ht_AI; _root.go_screen.duplicateMovieClip("go_screen1", 14000); _root.go_screen1._x = 0; _root.go_screen1._y = 0; _root.go_screen1.gotoAndPlay(2); } else { player_health = player_health - playerDamage; } } obj.input = 1; } } else { delete obj.input; } } function enemy_move(obj, spd, player) { if (obj.lx == null) { obj.gotoAndStop(obj._currentframe + 5); obj.lx = 1; } if (obj.hitTest(player.hb)) { if (class == 1) { s_ambush = 1; } } else { if (ambtimer >= 5) { delete s_ambush; delete ambtimer; } else { ambtimer++; } if (obj.atk == 1) { if (obj._x > player._x) { obj._xscale = 100; if (Math.abs(obj._y - player._y) < 20) { obj.gotoAndStop(3); obj._x = obj._x - spd; } else if (Math.abs(obj._x - player._x) < 20) { if (obj._y > player._y) { obj.gotoAndStop(5); obj._y = obj._y - spd; } else { obj.gotoAndStop(1); obj._y = obj._y + spd; } } else if (obj._y > player._y) { obj.gotoAndStop(4); obj._y = obj._y - spd; obj._x = obj._x - spd; } else if (obj._y < player._y) { obj.gotoAndStop(2); obj._y = obj._y + spd; obj._x = obj._x - spd; } } if (obj._x < player._x) { obj._xscale = -100; if (Math.abs(obj._y - player._y) < 10) { obj.gotoAndStop(3); obj._x = obj._x + spd; } else if (obj._y > player._y) { obj.gotoAndStop(4); obj._y = obj._y - spd; obj._x = obj._x + spd; } else if (obj._y < player._y) { obj.gotoAndStop(2); obj._y = obj._y + spd; obj._x = obj._x + spd; } } } } } function game_items(char, item) { function dropEngine(value) { _root.t = _root.hud_mc1.macro._currentframe; if (dropitem == null) { if (_root.hud_mc1.macro._currentframe == value) { if (ItemNum[value] <= 1) { delete ItemArraynum[value]; delete ItemNum[value]; } else { ItemNum[value] = ItemNum[value] - 1; } } dropht = 1; useitem = 1; arraynum = 1; } } function useEngine(value) { _root.t = _root.hud_mc1.macro._currentframe; if (useitem == null) { if (_root.hud_mc1.macro._currentframe == value) { if (ItemArraynum[value] == 1) { beef_use = 1; } if (ItemArraynum[value] == 13) { redpot_use = 1; } if (ItemArraynum[value] == 6) { if (concpot_use == 1) { delete concpotTimer; } concpot_use = 1; } ItemNum[value] = ItemNum[value] - 1; if (ItemNum[value] <= 0) { delete ItemArraynum[value]; delete ItemNum[value]; } } dropht = 1; useitem = 1; arraynum = 1; } } function Inventory(KEY1, KEY2, KEY3, KEY4, KEY5, KEY6) { if (Key.isDown(KEY1)) { if (a_key == null) { if (item.hitTest(char)) { arraynum = 1; } else { keys = 1; useEngine(keys); } a_key = 1; } } else { delete a_key; delete useitem; } if (Key.isDown(KEY2)) { if (b_key == null) { if (item.hitTest(char)) { arraynum = 2; } else { keys = 2; useEngine(keys); } b_key = 1; } } else { delete b_key; delete useitem; } if (Key.isDown(KEY3)) { if (c_key == null) { if (item.hitTest(char)) { arraynum = 3; } else { keys = 3; useEngine(keys); } c_key = 1; } } else { delete c_key; delete useitem; } if (Key.isDown(KEY4)) { if (x_key == null) { if (item.hitTest(char)) { arraynum = 4; } else { keys = 4; useEngine(keys); } x_key = 1; } } else { delete x_key; delete useitem; } if (Key.isDown(KEY5)) { if (e_key == null) { if (item.hitTest(char)) { arraynum = 5; } else { keys = 5; useEngine(keys); } e_key = 1; } } else { delete e_key; delete useitem; } if (Key.isDown(KEY6)) { if (d_key == null) { if (ItemNum[1] < 1) { } else { if (item.hitTest(char)) { arraynum = 1; } else { dropEngine(keys); } d_key = 1; } } } else { delete d_key; delete dropitem; } } function goldcollector() { if (enemyitem == 2) { gold = gold + itemGold[1]; _root.sounditem.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemGold[1]) + ")", 30, 5); delete enemyitem; } else if (enemyitem == 3) { gold = gold + itemGold[2]; _root.sounditem.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemGold[2]) + ")", 30, 5); delete enemyitem; } else if (enemyitem == 5) { gold = gold + itemGold[3]; _root.sounditem.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemGold[3]) + ")", 30, 5); delete enemyitem; } else if (enemyitem == 10) { gold = gold + itemGold[4]; _root.sounditem.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemGold[4]) + ")", 30, 5); delete enemyitem; } } function macrofiller() { if (itemArraynum[1] == enemyitem) { itemNum[1] = itemNum[1] + 1; _root.sounditem.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemNum[1]) + ")", 30, 5); } else if (itemArraynum[2] == enemyitem) { itemNum[2] = itemNum[2] + 1; _root.sounditem.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemNum[2]) + ")", 30, 5); } else if (itemArraynum[3] == enemyitem) { itemNum[3] = itemNum[3] + 1; _root.sounditem.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemNum[3]) + ")", 30, 5); } else if (itemArraynum[4] == enemyitem) { itemNum[4] = itemNum[4] + 1; _root.sounditem.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemNum[4]) + ")", 30, 5); } else if (itemArraynum[5] == enemyitem) { itemNum[5] = itemNum[5] + 1; _root.sounditem.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemNum[5]) + ")", 30, 5); } else if (arraynum < 6) { if ((((enemyitem == 2) || (enemyitem == 3)) || (enemyitem == 5)) || (enemyitem == 10)) { goldcollector(); } else { itemArraynum[arraynum] = enemyitem; itemNum[arraynum] = itemNum[arraynum] + 1; _root.sounditem.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemNum[arraynum]) + ")", 30, 5); } } else { goldcollector(); } } function arrayfiller() { if (ItemArraynum[1] == null) { arraynum = 1; } else if (ItemArraynum[2] == null) { arraynum = 2; } else if (ItemArraynum[3] == null) { arraynum = 3; } else if (ItemArraynum[4] == null) { arraynum = 4; } else if (ItemArraynum[5] == null) { arraynum = 5; } else { arraynum = 6; } } function potionuse() { _root.purge_effect_mc.duplicateMovieClip("purge" + itemuse, 990 + itemuse); if (_root["purge" + itemuse].lx == null) { _root["purge" + itemuse]._x = char._x; _root["purge" + itemuse]._y = char._y; _root.sounditem.gotoAndStop(4); _root["purge" + itemuse].gotoAndPlay(1); _root["purge" + itemuse].lx = 1; } } if (beef_use == 1) { chat("You ate Beef", 30, 5); if (player_health >= stats_health) { player_health = stats_health; } var i; while ((player_health < stats_health) && (i < 50)) { (player_health++) && (i++); } _root.sounditem.gotoAndStop(2); delete beef_use; } if (redpot_use == 1) { potionuse(); chat("You drank a red potion", 30, 5); player_health = stats_health; delete redpot_use; } if (potUsage == null) { potUsage = new Array(); potUsage[1] = 8; potUsage[2] = 10; potUsage[3] = 12; } if (concpot_use == 1) { if (itemuse >= 10) { itemuse = 1; } if (concpotTimer == null) { itemuse++; potionuse(); chat("You drank a speed potion", 30, 5); if (PotNum == 3) { } else { PotNum++; } concpotTimer = 10000 / PotNum; } if (concpotTimer <= 0) { delete PotNum; delete concpot_use; delete concpotTimer; chat("Your increased speed is gone", 30, 5); } else { if (stats_agi_full < 2) { stats_agi_full = 2.96; } else { stats_agi_full = stats_agi - (potUsage[PotNum] + base_agi); } concpotTimer--; } } else { if (stats_agi_full == null) { stats_agi_full = stats_agi - base_agi; } if (stats_agi_full < 2) { stats_agi_full = 2.96; } else { stats_agi_full = stats_agi - base_agi; } } if (PotNum == null) { concpot_time = 10000; } else { concpot_time = 10000 / PotNum; } if (keys == null) { keys = 1; } Inventory(49, 50, 51, 52, 53, 68); itembox1 = itemNum[1]; itembox2 = itemNum[2]; itembox3 = itemNum[3]; itembox4 = itemNum[4]; itembox5 = itemNum[5]; if (itemArray == null) { itemArraynum = new Array(); itemArray = new Array(); itemNum = new Array(); itemGold = new Array(); itemMsg = new Array(); itemGold[0] = null; itemGold[1] = 10; itemGold[2] = 1000; itemGold[3] = 100; itemGold[4] = 1; itemMsg[0] = null; itemMsg[1] = "Beef"; itemMsg[2] = "Coins"; itemMsg[3] = "Gold"; itemMsg[4] = "Red Ring"; itemMsg[5] = "Coins100"; itemMsg[6] = "Concentration potion"; itemMsg[7] = "Dark Amber"; itemMsg[8] = "Purple Ring"; itemMsg[9] = "Amber"; itemMsg[10] = "1 Coin"; itemMsg[11] = "Blue Ring"; itemMsg[12] = "Tiger Meat"; itemMsg[13] = "Red potion"; itemMsg[14] = "Wooden saber"; itemMsg[15] = "Sword"; itemMsg[16] = "Moonblade"; itemMsg[17] = "Dagger"; itemMsg[18] = "Blood"; itemMsg[19] = "Nimble Blade"; itemMsg[20] = "Star Scale Mail"; itemMsg[21] = "Moon Scale Mail"; itemMsg[22] = "Sun Scale Mail"; itemMsg[23] = "Star Armor"; itemMsg[24] = "Moon Armor"; itemMsg[25] = "Sun Armor"; itemMsg[26] = "Titanium Glove"; itemMsg[27] = "Whisper Bracelet"; itemMsg[28] = "Tall Shield"; itemMsg[29] = "Bamboo Shield"; itemMsg[30] = "Steel Shield"; itemMsg[31] = "Hide Shield"; itemMsg[32] = "Brass Shield"; itemMsg[33] = "Titanium Shield"; itemMsg[34] = "Light Buckler"; itemMsg[35] = "Basic Buckler"; itemMsg[36] = "Heavy Buckler"; itemMsg[37] = "Amber Buckler"; itemMsg[38] = "Enchanted Buckler"; itemMsg[39] = "Empty"; itemFillOrder = newArray(); itemNum[1] = 5; itemArraynum[1] = 6; itemNum[2] = 1; itemArraynum[2] = 20; itemNum[3] = 10; itemArraynum[3] = 13; itemNum[4] = 20; itemArraynum[4] = 1; } if (arraynum == null) { arraynum = 0; } if (enemydeath == 1) { if (arraynum >= 6) { arrayfiller(); macrofiller(); } else { arrayfiller(); macrofiller(); } delete enemydeath; } } function charshadowfunc() { if (high == null) { _root.char1.duplicateMovieClip("charshadow" + pointsnum, 620 + pointsnum); if (_root["charshadow" + pointsnum].lx == null) { _root["charshadow" + pointsnum]._x = _root.char1._x; _root["charshadow" + pointsnum]._y = _root.char1._y; _root["charshadow" + pointsnum].gotoAndStop(_root.char1._currentframe); _root["charshadow" + pointsnum]._alpha = 80; _root["charshadow" + pointsnum].down.gotoAndStop(_root.char1.down._currentframe); _root["charshadow" + pointsnum].downdiag.gotoAndStop(_root.char1.downdiag._currentframe); _root["charshadow" + pointsnum].side.gotoAndStop(_root.char1.side._currentframe); _root["charshadow" + pointsnum].updiag.gotoAndStop(_root.char1.updiag._currentframe); _root["charshadow" + pointsnum].up.gotoAndStop(_root.char1.up._currentframe); _root["charshadow" + pointsnum].downa.gotoAndStop(3); _root["charshadow" + pointsnum].downdiaga.gotoAndStop(3); _root["charshadow" + pointsnum].sidea.gotoAndStop(3); _root["charshadow" + pointsnum].updiaga.gotoAndStop(3); _root["charshadow" + pointsnum].upa.gotoAndStop(3); _root["charshadow" + pointsnum].lx = 1; } } } function hitDetect(obj, atk, enemy) { if (enemy._x > 240) { enemy._x = 0; enemy._y = Math.ceil(Math.random() * 240); } if (enemy._x < 0) { enemy._x = 240; } if (enemy._y > 240) { enemy._y = 0; enemy._x = Math.ceil(Math.random() * 240); } if (enemy._y < 0) { enemy._y = 240; } if (enemy.atk == null) { if (enemy._x > 240) { enemy._x = 0; } if (enemy._x < 0) { enemy._x = 240; } if (enemy._y > 240) { enemy._y = 0; } if (enemy._y < 0) { enemy._y = 240; } spd = 2.5; if (enemy.move == 1) { enemy._y = enemy._y + spd; animate(enemy, 1); } if (enemy.move == 2) { enemy._x = enemy._x + spd; enemy._y = enemy._y + spd; animate(enemy, 2); enemy._xscale = -100; } if (enemy.move == 3) { enemy._x = enemy._x + spd; animate(enemy, 3); enemy._xscale = -100; } if (enemy.move == 4) { enemy._x = enemy._x + spd; enemy._y = enemy._y - spd; animate(enemy, 4); enemy._xscale = -100; } if (enemy.move == 5) { enemy._y = enemy._y - spd; animate(enemy, 5); } if (enemy.move == 6) { enemy._y = enemy._y - spd; enemy._x = enemy._x - spd; animate(enemy, 4); enemy._xscale = 100; } if (enemy.move == 7) { enemy._x = enemy._x - spd; animate(enemy, 3); enemy._xscale = 100; } if (enemy.move == 8) { enemy._x = enemy._x - spd; enemy._y = enemy._y + spd; animate(enemy, 2); enemy._xscale = 100; } if (enemy.move >= 9) { if (enemy._currentframe > 5) { enemy.gotoAndStop(enemy._currentframe - 5); enemy.gotoAndStop(enemy._currentframe + 5); } else { enemy.gotoAndStop(enemy._currentframe + 5); } } } if (enemy.ht_AI == null) { enemy.ht_AI = Math.ceil((Math.random() * 80) + 120); } if (enemy.ht >= enemy.ht_AI) { delete enemy.atk; delete enemy.ht; delete enemy.static; if (enemy.atk == null) { enemy.move = Math.ceil(Math.random() * 12); } if (enemy.atk == 1) { delete enemy.move; } if (enemy._currentframe > 5) { enemy.gotoAndStop(enemy._currentframe - 5); enemy.gotoAndStop(enemy._currentframe + 5); } else { enemy.gotoAndStop(enemy._currentframe + 5); } } else { enemy.ht++; } if (enemy.hitTest(obj)) { enemy.atk = 1; } if (Math.abs(enemy._y - obj._y) < 60) { if (Math.abs(enemy._x - obj._x) < 60) { enemy.atk = 1; } } if (enemy.health == null) { enemy.health = 30; enemy.exp = 20; } if (atk.hitTest(enemy)) { plhitRate = (player_hitRate + Math.ceil(Math.random() * 100)) + (stats_dex + base_dex); player_hitRate = 40; if (plhitRate >= 100) { _root.sound.gotoAndPlay(2); damage = Math.ceil(((Math.random() * weaponHigh[0]) + weaponLow[0]) + (stats_str + (base_str / 10))); _root.enemyRO = _root.enemyRO + (((((damage + ":") + enemy.health) + "current ") + (enemy.health - damage)) + "<br>"); enemy.health = enemy.health - damage; odometer = odometer + 1; atk._x = -200; atk._y = -200; if (weaponarray == null) { weaponLow = new Array(); weaponHigh = new Array(); weaponLow[0] = 1; weaponHigh[0] = 5; weaponarray = 1; } } else { damage = "Miss!"; _root.enemyRO = _root.enemyRO + (((damage + ":") + enemy.health) + "<br>"); odometer = odometer + 1; atk._x = -200; atk._y = -200; } if (pointsnum == null) { pointsnum = 1; } if (pointsnum >= 10) { pointsnum = 1; } else { pointsnum++; } if (plhitRate >= 80) { _root.damage_mc.duplicateMovieClip("damage_mc" + pointsnum, 500 + pointsnum); if (_root["damage_mc" + pointsnum].lx == null) { _root["damage_mc" + pointsnum]._x = enemy._x; _root["damage_mc" + pointsnum]._y = enemy._y; _root["damage_mc" + pointsnum].lx = 1; } _root.nme_hitpoints.duplicateMovieClip("nme_hitpoints" + pointsnum, 600 + pointsnum); if (_root["nme_hitpoints" + pointsnum].lx == null) { _root["nme_hitpoints" + pointsnum]._x = enemy._x; _root["nme_hitpoints" + pointsnum]._y = enemy._y; _root["nme_hitpoints" + pointsnum].lx = 1; } delete enemy.atk; } else { _root.nme_hitpoints.duplicateMovieClip("nme_hitpoints" + pointsnum, 600 + pointsnum); if (_root["nme_hitpoints" + pointsnum].lx == null) { _root["nme_hitpoints" + pointsnum]._x = enemy._x; _root["nme_hitpoints" + pointsnum]._y = enemy._y; _root["nme_hitpoints" + pointsnum].lx = 1; } } if (enemy.health <= 0) { _root.damage_end.duplicateMovieClip("damage_end" + pointsnum, 550 + pointsnum); if (_root["damage_end" + pointsnum].lx == null) { _root["damage_end" + pointsnum]._x = enemy._x; _root["damage_end" + pointsnum]._y = enemy._y; _root["damage_end" + pointsnum].lx = 1; } ItemSpawn(); value = 20; if (level >= 99) { stats_exp = tnl; } else { stats_exp = stats_exp + value; } chat(value + " Experience", 30, 5); enemy._x = -100; enemy._y = 240; enemyitem = Math.ceil(Math.random() * (1 + _root.floor)); enemydeath = 1; enemy.health = 30; } } plimit = 10; _root["nme_hitpoints" + pointsnum].display = damage; } function game_class() { if (class == null) { class = 1; } if (class == 1) { if (hlthx == null) { manax = 26; hlthx = 66; } classoutput = "Rogue"; base_dex = 10; base_str = 50; base_agi = 10; } if (class == 2) { if (hlthx == null) { manax = 14; hlthx = 135; } classoutput = "Warrior"; base_dex = 20; base_str = 200; base_agi = 6; } if (class == 3) { if (hlthx == null) { manax = 58; hlthx = 47; } classoutput = "Poet"; base_dex = 20; base_str = 10; base_agi = 25; } if (class == 4) { if (hlthx == null) { manax = 58; hlthx = 47; } classoutput = "Mage"; base_dex = 10; base_str = 1; base_agi = 25; } } function game_level(player) { if (stats_agi == null) { stats_agi = 24; } if (level >= 99) { tnl = 299582916 /* 0x11DB45C4 */; } tnl = Math.ceil(625 * level); while (gamestrt < 4) { level++; chat("You've gained an insight", 30, 5); if (class == 1) { stats_mana = stats_mana + 26; stats_health = stats_health + 66; } if (class == 2) { stats_mana = stats_mana + 14; stats_health = stats_health + 135; } if (class == 3) { stats_mana = stats_mana + 58; stats_health = stats_health + 47; } if (class == 4) { stats_mana = stats_mana + 58; stats_health = stats_health + 47; } gamestrt++; } if (tnl == null) { stats_exp = 0; tnl = Math.ceil(625 * level); } if ((stats_exp >= tnl) && (level < 99)) { if (lvlup >= 10) { lvlup = 1; } lvlup++; trace(_root["levelup_mc" + lvlup]._name); _root.levelup_mc.duplicateMovieClip("levelup_mc" + lvlup, 900 + lvlup); if (_root["levelup_mc" + lvlup].lx == null) { _root["levelup_mc" + lvlup]._x = player._x; _root["levelup_mc" + lvlup]._y = player._y; _root["levelup_mc" + lvlup].gotoAndPlay(2); _root["levelup_mc" + lvlup].lx = 1; } if (class == 1) { stats_mana = stats_mana + 26; stats_health = stats_health + 66; } if (class == 2) { stats_mana = stats_mana + 14; stats_health = stats_health + 135; } if (class == 3) { stats_mana = stats_mana + 58; stats_health = stats_health + 47; } if (class == 4) { stats_mana = stats_mana + 58; stats_health = stats_health + 47; } if ((stats_mana >= furyLevel[flvl + 1]) && (flvl < 3)) { flvl++; chat(("You've learned " + furyLeveltext[flvl]) + " Fury", 30, 5); } player_health = stats_health; player_mana = stats_mana; level++; levelmax = 9; levelreadout = "LvL:" + level; chat("You've gained an insight", 30, 5); if (stats_agi_full < 3) { } else { stats_agi = stats_agi - 0.242424242424242; } if (class == 1) { stats_str = stats_str + 1; stats_dex = Math.ceil(stats_str / 3); input_agi = input_agi + 1; delete stats_exp; delete stats_ro_exp; } if (class == 2) { stats_str = stats_str + 1; stats_dex = Math.ceil(stats_str / 3); input_agi = input_agi + 1; delete stats_exp; delete stats_ro_exp; } } } function game_stats() { if (player_health == null) { stats_health = hlthx; stats_mana = manax; player_health = stats_health; player_mana = stats_mana; stats_str = 5; stats_dex = 5; input_agi = 5; } if (class == 1) { dex_readout = Math.ceil(4 + stats_dex); str_readout = Math.ceil(4 + (stats_str / 2)) + m_buff; agi_readout = Math.ceil(4 + stats_str); } if (class == 2) { dex_readout = Math.ceil(4 + stats_dex); str_readout = Math.ceil(4 + stats_str); agi_readout = Math.ceil(4 + (stats_str / 2)); } } function game_spells() { } function game_player(obj, spd, auto, aspd, atk) { attack(obj, auto, aspd, atk); move(obj, spd); } function animate(obj, vrb) { obj.gotoAndStop(vrb); } function ambush(obj) { if (((obj._currentframe == 2) || (obj._currentframe == 7)) || (obj._currentframe == 12)) { obj._y = obj._y + 50; if (obj._xscale == 100) { obj._x = obj._x - 50; obj._xscale = -100; } else if (obj._xscale == -100) { obj._x = obj._x + 50; obj._xscale = 100; } obj.gotoAndStop(obj._currentframe + 2); _root.sounditem.gotoAndStop(4); } else if (((obj._currentframe == 4) || (obj._currentframe == 9)) || (obj._currentframe == 14)) { obj._y = obj._y - 50; if (obj._xscale == 100) { obj._x = obj._x - 50; obj._xscale = -100; } else if (obj._xscale == -100) { obj._x = obj._x + 50; obj._xscale = 100; } obj.gotoAndStop(obj._currentframe - 2); _root.sounditem.gotoAndStop(4); } if (((obj._currentframe == 1) || (obj._currentframe == 6)) || (obj._currentframe == 11)) { obj._y = obj._y + 50; obj.gotoAndStop(obj._currentframe + 4); _root.sounditem.gotoAndStop(4); } else if (((obj._currentframe == 5) || (obj._currentframe == 10)) || (obj._currentframe == 15)) { obj._y = obj._y - 50; obj.gotoAndStop(obj._currentframe - 4); _root.sounditem.gotoAndStop(4); } if (((obj._currentframe == 3) || (obj._currentframe == 8)) || (obj._currentframe == 13)) { if (obj._xscale == -100) { obj._x = obj._x + 50; if (obj._xscale == 100) { obj._xscale = -100; } else { obj._xscale = 100; _root.sounditem.gotoAndStop(4); } } else { obj._x = obj._x - 50; if (obj._xscale == 100) { obj._xscale = -100; } else { obj._xscale = 100; _root.sounditem.gotoAndStop(4); } } } } function attack(obj, auto, aspd, atk) { if (Key.isDown(83)) { if (s_inputDelay == null) { if (s_ambush == 1) { if (obj._currentframe > 5) { if (obj._currentframe > 10) { obj.gotoAndStop(obj._currentframe - 5); obj.gotoAndStop(obj._currentframe + 5); ambush(obj); atk._x = obj._x; atk._y = obj._y; } else { obj.gotoAndStop(obj._currentframe + 5); ambush(obj); atk._x = obj._x; atk._y = obj._y; } } } s_inputDelay = 1; } } else { delete s_inputDelay; } if (atimer == null) { } else { atimer++; } if (atimer >= aspd) { delete inputDelay; delete atimer; if ((input == null) && (Key.isDown(65))) { atk._x = obj._x; atk._y = obj._y; if (obj._currentframe > 5) { if (obj._currentframe > 10) { obj.gotoAndStop(obj._currentframe - 5); obj.gotoAndStop(obj._currentframe + 5); } else { obj.gotoAndStop(obj._currentframe + 5); } } input = 1; } delete input; } if (Key.isDown(65) || (Key.isDown(32))) { if (atimer == null) { atimer++; } if (inputDelay == null) { if (obj._currentframe > 5) { if (obj._currentframe > 10) { obj.gotoAndStop(obj._currentframe - 5); obj.gotoAndStop(obj._currentframe + 5); } else { obj.gotoAndStop(obj._currentframe + 5); } } atk._x = obj._x; atk._y = obj._y; inputDelay = 1; } if (auto == null) { } } else { if (atimer > aspd) { delete input; delete atimer; } if (s_inputDelay == null) { atk._x = -200; atk._y = -200; } } } function move(obj, spd) { if ((((!Key.isDown(38)) && (!Key.isDown(40))) && (!Key.isDown(37))) && (!Key.isDown(39))) { if (obj.anim_stop == null) { animate(obj, obj._currentframe + 5); obj.anim_stop = 1; } } if (Key.isDown(38) && (Key.isDown(37))) { obj._xscale = 100; obj._x = obj._x - spd; obj._y = obj._y - spd; animate(obj, 4); delete obj.anim_stop; } else if (Key.isDown(38) && (Key.isDown(39))) { obj._xscale = -100; obj._y = obj._y - spd; obj._x = obj._x + spd; animate(obj, 4); delete obj.anim_stop; } else if (Key.isDown(40) && (Key.isDown(39))) { obj._xscale = -100; obj._y = obj._y + spd; obj._x = obj._x + spd; animate(obj, 2); delete obj.anim_stop; } else if (Key.isDown(40) && (Key.isDown(37))) { obj._xscale = 100; obj._y = obj._y + spd; obj._x = obj._x - spd; animate(obj, 2); delete obj.anim_stop; } else { if (Key.isDown(38)) { obj._y = obj._y - spd; Animate(obj, 5); delete obj.anim_stop; } if (Key.isDown(40)) { obj._y = obj._y + spd; animate(obj, 1); delete obj.anim_stop; } if (Key.isDown(37)) { animate(obj, 3); obj._x = obj._x - spd; obj._xscale = 100; delete obj.anim_stop; } if (Key.isDown(39)) { animate(obj, 3); obj._x = obj._x + spd; obj._xscale = -100; delete obj.anim_stop; } } } function game_start(map, bgm) { if (enemNum == null) { enemNum = 1; } while (enemNum < enemy_spawn) { _root.enemy.duplicateMovieClip("enemy" + enemNum, 250 + enemNum); _root["enemy" + enemNum]._visible = true; _root["enemy" + enemNum]._x = Math.ceil(Math.random() * 240); _root["enemy" + enemNum]._y = -200; enemNum++; } _root.char.duplicateMovieClip("char1", 200); _root.char1._visible = true; _root.char1._x = 109; _root.char1._y = 50; _root.charatk.duplicateMovieClip("char_atk1", 400); _root.char_atk1._visible = true; _root.char_atk1._visible = true; _root.map_mc.duplicateMovieClip("map_mc" + map, 10); _root["map_mc" + map]._visible = true; _root.fader.duplicateMovieClip("fader_mc1", 20000); _root.fader_mc1._x = 0; _root.fader_mc1._y = 0; _root.hud_mc.duplicateMovieClip("hud_mc1", 13000); _root.hud_mc1._visible = true; _root.hud_mc1._x = 0; _root.hud_mc1._y = 0; _root.gui_player_hbar.duplicateMovieClip("hp_bar1", 500); _root.soundbgm.duplicateMovieClip("soundbgm1", 102); _root.soundbgm1.gotoAndStop(bgm); _root.debug_mc.duplicateMovieClip("debug_mc11", 9000); _root.debug_mc11._visible = true; _root.debug_mc11._x = 0; _root.debug_mc11._y = 0; } function game_gui() { stats_exp_output = (stats_exp + "/") + tnl; stat_readout = ((((("STR [" + str_readout) + "]AGI [") + agi_readout) + "]DEX [") + dex_readout) + "]"; if (stats_exp == null) { stats_exp = 0; } } _root.MRO4 = "HELLO" + dun_createdMap.toString(); function game_enemy_castle(obj, spd, auto, aspd, player, provoke) { enemy_attack_castle(obj, auto, aspd, player, provoke); enemy_move_castle(obj, spd, player, provoke); } function enemy_attack_castle(obj, auto, aspd, player, provoke) { if (_root.plHpDis == null) { } else if (_root.plHpDis > 1) { _root.plHpDis--; } else { delete _root.plHpDis; } if (obj.hitTest(player.hb)) { if (obj.atk == 1) { obj.enemTimer++; if (obj.enemTimer >= aspd) { delete obj.input; delete obj.enemTimer; } if (obj.input == null) { if (obj._currentframe > 10) { obj.gotoAndStop(obj._currentFrame - 5); obj.gotoAndStop(obj._currentFrame + 5); } else if (obj._currentframe < 5) { obj.gotoAndStop(obj._currentFrame + 10); } else { obj.gotoAndStop(obj._currentFrame + 5); } if (pl_ptsnum >= 10) { pl_ptsnum = 1; } else { pl_ptsnum++; } enemy_hitRate = 1; hitRate = (enemy_hitRate + Math.ceil(Math.random() * 100)) - (stats._agi + 10); if (enemyLow == null) { enemyLow = new Array(); enemyHigh = new Array(); enemyLow[0] = 5; enemyHigh[0] = 0; } if (hitRate >= 60) { playerDamage = Math.ceil((Math.random() * enemyLow[0]) + enemyHigh[0]); _root.sound.gotoAndPlay(4); } else { playerDamage = "Miss!"; _root.sound.gotoAndPlay(3); } if (_root.plHpDis == null) { _root.plHpDis = 500; } else { _root.plHpDis = 500; } _root.player_hitpoints.duplicateMovieClip("player_hitpoints" + pl_ptsnum, 650 + pl_ptsnum); if (_root["player_hitpoints" + pl_ptsnum].lx == null) { _root["player_hitpoints" + pl_ptsnum]._x = player._x; _root["player_hitpoints" + pl_ptsnum]._y = player._y; _root["player_hitpoints" + pl_ptsnum].lx = 1; _root["player_hitpoints" + pl_ptsnum].display = playerDamage; } if (playerDamage == "Miss!") { player_health = player_health - 0; } else { _root.plyr_dam_mc.duplicateMovieClip("plyr_dam_mc" + pl_ptsnum, 700 + pl_ptsnum); if (_root["plyr_dam_mc" + pl_ptsnum].lx == null) { _root["plyr_dam_mc" + pl_ptsnum]._x = player._x; _root["plyr_dam_mc" + pl_ptsnum]._y = player._y; _root["plyr_dam_mc" + pl_ptsnum].lx = 1; } if (player_health <= 0) { _root.damage_end.duplicateMovieClip("damage_end_pl" + pl_ptsnum, 800 + pl_ptsnum); if (_root["damage_end_pl" + pl_ptsnum].lx == null) { _root["damage_end_pl" + pl_ptsnum]._x = player._x; _root["damage_end_pl" + pl_ptsnum]._y = player._y; _root["damage_end_pl" + pl_ptsnum].lx = 1; } chat("You have died", 30, 5); removeMovieClip(player); delete obj.ht; delete obj.static; delete obj.atk; delete enemy.ht_AI; } else { player_health = player_health - playerDamage; } } obj.input = 1; } } } else { delete obj.input; } } function enemy_move_castle(obj, spd, player) { if (obj.lx == null) { obj.gotoAndStop(obj._currentframe + 5); obj.lx = 1; } if (obj.hitTest(player.hb)) { } else if (obj.atk == 1) { if (obj._x > player._x) { obj._xscale = 100; if (Math.abs(obj._y - player._y) < 20) { obj.gotoAndStop(3); obj._x = obj._x - spd; } else if (Math.abs(obj._x - player._x) < 20) { if (obj._y > player._y) { obj.gotoAndStop(5); obj._y = obj._y - spd; } else { obj.gotoAndStop(1); obj._y = obj._y + spd; } } else if (obj._y > player._y) { obj.gotoAndStop(4); obj._y = obj._y - spd; obj._x = obj._x - spd; } else if (obj._y < player._y) { obj.gotoAndStop(2); obj._y = obj._y + spd; obj._x = obj._x - spd; } } if (obj._x < player._x) { obj._xscale = -100; if (Math.abs(obj._y - player._y) < 10) { obj.gotoAndStop(3); obj._x = obj._x + spd; } else if (obj._y > player._y) { obj.gotoAndStop(4); obj._y = obj._y - spd; obj._x = obj._x + spd; } else if (obj._y < player._y) { obj.gotoAndStop(2); obj._y = obj._y + spd; obj._x = obj._x + spd; } } } } function hitDetect_castle(obj, atk, enemy, provoke) { if (enemy._x > 240) { enemy._x = 0; enemy._y = Math.ceil(Math.random() * 240); } if (enemy._x < 0) { enemy._x = 240; } if (enemy._y > 240) { enemy._y = 0; enemy._x = Math.ceil(Math.random() * 240); } if (enemy._y < 0) { enemy._y = 240; } if (enemy.atk == null) { if (enemy._x > 240) { enemy._x = 0; } if (enemy._x < 0) { enemy._x = 240; } if (enemy._y > 240) { enemy._y = 0; } if (enemy._y < 0) { enemy._y = 240; } spd = 2.5; if (enemy.move == 1) { enemy._y = enemy._y + spd; animate(enemy, 1); } if (enemy.move == 2) { enemy._x = enemy._x + spd; enemy._y = enemy._y + spd; animate(enemy, 2); enemy._xscale = -100; } if (enemy.move == 3) { enemy._x = enemy._x + spd; animate(enemy, 3); enemy._xscale = -100; } if (enemy.move == 4) { enemy._x = enemy._x + spd; enemy._y = enemy._y - spd; animate(enemy, 4); enemy._xscale = -100; } if (enemy.move == 5) { enemy._y = enemy._y - spd; animate(enemy, 5); } if (enemy.move == 6) { enemy._y = enemy._y - spd; enemy._x = enemy._x - spd; animate(enemy, 4); enemy._xscale = 100; } if (enemy.move == 7) { enemy._x = enemy._x - spd; animate(enemy, 3); enemy._xscale = 100; } if (enemy.move == 8) { enemy._x = enemy._x - spd; enemy._y = enemy._y + spd; animate(enemy, 2); enemy._xscale = 100; } if (enemy.move >= 9) { if (enemy._currentframe > 5) { enemy.gotoAndStop(enemy._currentframe - 5); enemy.gotoAndStop(enemy._currentframe + 5); } else { enemy.gotoAndStop(enemy._currentframe + 5); } } } if (enemy.ht_AI == null) { enemy.ht_AI = Math.ceil((Math.random() * 80) + 120); } if (enemy.ht >= enemy.ht_AI) { delete enemy.atk; delete enemy.ht; delete enemy.static; if (enemy.atk == null) { enemy.move = Math.ceil(Math.random() * 12); } if (enemy.atk == 1) { delete enemy.move; } if (enemy._currentframe > 5) { enemy.gotoAndStop(enemy._currentframe - 5); enemy.gotoAndStop(enemy._currentframe + 5); } else { enemy.gotoAndStop(enemy._currentframe + 5); } } else { enemy.ht++; } if (enemy.hitTest(obj) && (enemy.provoking >= 5)) { enemy.atk = 1; enemy.provoked = 1; } if (enemy.hitTest(provoke)) { if (enemy.provoking >= 5) { var provoked_nme; while (provoked_nme < 6) { _root["enemy" + provoked_nme].atk = 1; _root["enemy" + provoked_nme].provoked = 1; provoked_nme++; } enemy.atk = 1; enemy.provoked = 1; delete enemy.provoking; } if (enemy.provoking < 5) { enemy.provoking++; } } if (Math.abs(enemy._y - obj._y) < 60) { if (Math.abs(enemy._x - obj._x) < 60) { if (enemy.provoked == 1) { enemy.atk = 1; } } } if (enemy.health == null) { enemy.health = 30; enemy.exp = 20; } if (atk.hitTest(enemy)) { plhitRate = (player_hitRate + Math.ceil(Math.random() * 100)) + (stats_dex + base_dex); player_hitRate = 40; if (plhitRate >= 100) { _root.sound.gotoAndPlay(2); damage = Math.ceil(((Math.random() * weaponHigh[0]) + weaponLow[0]) + (stats_str + (base_str / 10))); _root.enemyRO = _root.enemyRO + (((((damage + ":") + enemy.health) + "current ") + (enemy.health - damage)) + "<br>"); enemy.health = enemy.health - damage; odometer = odometer + 1; atk._x = -200; atk._y = -200; if (weaponarray == null) { weaponLow = new Array(); weaponHigh = new Array(); weaponLow[0] = 1; weaponHigh[0] = 5; weaponarray = 1; } } else { damage = "Miss!"; _root.enemyRO = _root.enemyRO + (((damage + ":") + enemy.health) + "<br>"); odometer = odometer + 1; atk._x = -200; atk._y = -200; } if (pointsnum == null) { pointsnum = 1; } if (pointsnum >= 10) { pointsnum = 1; } else { pointsnum++; } if (plhitRate >= 80) { _root.damage_mc.duplicateMovieClip("damage_mc" + pointsnum, 500 + pointsnum); if (_root["damage_mc" + pointsnum].lx == null) { _root["damage_mc" + pointsnum]._x = enemy._x; _root["damage_mc" + pointsnum]._y = enemy._y; _root["damage_mc" + pointsnum].lx = 1; } _root.nme_hitpoints.duplicateMovieClip("nme_hitpoints" + pointsnum, 600 + pointsnum); if (_root["nme_hitpoints" + pointsnum].lx == null) { _root["nme_hitpoints" + pointsnum]._x = enemy._x; _root["nme_hitpoints" + pointsnum]._y = enemy._y; _root["nme_hitpoints" + pointsnum].lx = 1; } delete enemy.atk; } else { _root.nme_hitpoints.duplicateMovieClip("nme_hitpoints" + pointsnum, 600 + pointsnum); if (_root["nme_hitpoints" + pointsnum].lx == null) { _root["nme_hitpoints" + pointsnum]._x = enemy._x; _root["nme_hitpoints" + pointsnum]._y = enemy._y; _root["nme_hitpoints" + pointsnum].lx = 1; } } if (enemy.health <= 0) { _root.damage_end.duplicateMovieClip("damage_end" + pointsnum, 550 + pointsnum); if (_root["damage_end" + pointsnum].lx == null) { _root["damage_end" + pointsnum]._x = enemy._x; _root["damage_end" + pointsnum]._y = enemy._y; _root["damage_end" + pointsnum].lx = 1; } ItemSpawn(); value = 20; if (level >= 99) { stats_exp = tnl; } else { stats_exp = stats_exp + value; } chat(value + " Experience", 30, 5); enemy._x = -100; enemy._y = 240; enemy.health = 30; } } plimit = 10; _root["nme_hitpoints" + pointsnum].display = damage; _root["ambushnme_hitpoints" + pointsnum].display = damage; } function game_hitDetect_castle(obj, atk, enemy, provoke) { hitDetect_castle(obj, atk, enemy, provoke); } function game_items_castle(char, item) { function dropEngine_castle(value) { _root.t = _root.hud_mc1.macro._currentframe; if (dropitem == null) { if (_root.hud_mc1.macro._currentframe == value) { if (ItemNum[value] <= 1) { delete ItemArraynum[value]; delete ItemNum[value]; } else { ItemNum[value] = ItemNum[value] - 1; } } dropht = 1; useitem = 1; arraynum = 1; } } function useEngine_castle(value) { _root.t = _root.hud_mc1.macro._currentframe; if (useitem == null) { if (_root.hud_mc1.macro._currentframe == value) { if (ItemNum[value] <= 0) { delete ItemArraynum[value]; delete ItemNum[value]; } } dropht = 1; useitem = 1; arraynum = 1; } } function Inventory(KEY1, KEY2, KEY3, KEY4, KEY5, KEY6) { if (Key.isDown(KEY1)) { if (a_key == null) { if (item.hitTest(char)) { arraynum = 1; } else { keys = 1; useEngine_castle(keys); } a_key = 1; } } else { delete a_key; delete useitem; } if (Key.isDown(KEY2)) { if (b_key == null) { if (item.hitTest(char)) { arraynum = 2; } else { keys = 2; useEngine_castle(keys); } b_key = 1; } } else { delete b_key; delete useitem; } if (Key.isDown(KEY3)) { if (c_key == null) { if (item.hitTest(char)) { arraynum = 3; } else { keys = 3; useEngine_castle(keys); } c_key = 1; } } else { delete c_key; delete useitem; } if (Key.isDown(KEY4)) { if (x_key == null) { if (item.hitTest(char)) { arraynum = 4; } else { keys = 4; useEngine_castle(keys); } x_key = 1; } } else { delete x_key; delete useitem; } if (Key.isDown(KEY5)) { if (e_key == null) { if (item.hitTest(char)) { arraynum = 5; } else { keys = 5; useEngine(keys); } e_key = 1; } } else { delete e_key; delete useitem; } if (Key.isDown(KEY6)) { if (d_key == null) { if (ItemNum[1] < 1) { } else { if (item.hitTest(char)) { arraynum = 1; } else { dropEngine_castle(keys); } d_key = 1; } } } else { delete d_key; delete dropitem; } } if (keys == null) { keys = 1; } itembox1 = itemNum[1]; itembox2 = itemNum[2]; itembox3 = itemNum[3]; itembox4 = itemNum[4]; itembox5 = itemNum[5]; stats_agi_full = stats_agi - base_agi; if (itemArray == null) { itemArraynum = new Array(); itemArray = new Array(); itemNum = new Array(); itemGold = new Array(); itemMsg = new Array(); itemGold[0] = null; itemGold[1] = 10; itemGold[2] = 1000; itemGold[3] = 100; itemGold[4] = 1; itemMsg[1] = "Beef"; itemMsg[6] = "Concentration potion"; itemMsg[13] = "Red potion"; itemMsg[14] = "Wooden saber"; itemMsg[20] = "Star Scale Mail"; itemFillOrder = newArray(); itemNum[1] = 5; itemArraynum[1] = 6; itemNum[2] = 1; itemArraynum[2] = 20; itemNum[3] = 10; itemArraynum[3] = 13; itemNum[4] = 20; itemArraynum[4] = 1; } } function game_map2(player, item, map, spd) { if (player._y > 150) { player._y = player._y - spd; map._y = map._y - spd; var map_move = 1; while (map_move < 11) { _root["enemy" + map_move]._y = _root["enemy" + map_move]._y - spd; _root["item" + map_move]._y = _root["item" + map_move]._y - spd; map_move++; } } if (player._y < 100) { player._y = player._y + spd; map._y = map._y + spd; var map_move = 1; while (map_move < 11) { _root["enemy" + map_move]._y = _root["enemy" + map_move]._y + spd; _root["item" + map_move]._y = _root["item" + map_move]._y + spd; map_move++; } } if (player._x < 120) { player._x = player._x + spd; map._x = map._x + spd; var map_move = 1; while (map_move < 11) { _root["enemy" + map_move]._x = _root["enemy" + map_move]._x + spd; _root["item" + map_move]._x = _root["item" + map_move]._x + spd; map_move++; } } if (player._x > 130) { player._x = player._x - spd; map._x = map._x - spd; var map_move = 1; while (map_move < 11) { _root["enemy" + map_move]._x = _root["enemy" + map_move]._x - spd; _root["item" + map_move]._x = _root["item" + map_move]._x - spd; map_move++; } } if (map._x > -1.5) { map.a.gotoAndStop(((movey * (movec + 1)) + movex) - 1); map.b.gotoAndStop((movey * (movec + 1)) + movex); map.c.gotoAndStop(((movey * (movec + 1)) + movex) + 1); map.d.gotoAndStop((((movey + 1) * (movec + 1)) + movex) - 1); map.e.gotoAndStop(((movey + 1) * (movec + 1)) + movex); map.f.gotoAndStop((((movey + 1) * (movec + 1)) + movex) + 1); map._x = -215; } if (map._x < -216) { map.a.gotoAndStop(((movey * (movec + 1)) + movex) - 1); map.b.gotoAndStop((movey * (movec + 1)) + movex); map.c.gotoAndStop(((movey * (movec + 1)) + movex) + 1); map.d.gotoAndStop((((movey + 1) * (movec + 1)) + movex) - 1); map.e.gotoAndStop(((movey + 1) * (movec + 1)) + movex); map.f.gotoAndStop((((movey + 1) * (movec + 1)) + movex) + 1); map._x = -spd; } if (map._y < -1.5) { map.a.gotoAndStop(((movey * (movec + 1)) + movex) - 1); map.b.gotoAndStop((movey * (movec + 1)) + movex); map.c.gotoAndStop(((movey * (movec + 1)) + movex) + 1); map.d.gotoAndStop((((movey + 1) * (movec + 1)) + movex) - 1); map.e.gotoAndStop(((movey + 1) * (movec + 1)) + movex); map.f.gotoAndStop((((movey + 1) * (movec + 1)) + movex) + 1); map._y = 283.5; } if (map._y > 283.5) { map.a.gotoAndStop(((movey * (movec + 1)) + movex) - 1); map.b.gotoAndStop((movey * (movec + 1)) + movex); map.c.gotoAndStop(((movey * (movec + 1)) + movex) + 1); map.d.gotoAndStop((((movey + 1) * (movec + 1)) + movex) - 1); map.e.gotoAndStop(((movey + 1) * (movec + 1)) + movex); map.f.gotoAndStop((((movey + 1) * (movec + 1)) + movex) + 1); map._y = -1.5; } if (player._x > 240) { player._x = 20; mapnumx++; mapset = (8 * mapnumx) + mapnumy; var map_move = 1; while (map_move < 11) { _root["enemy" + map_move]._x = _root["enemy" + map_move]._x - 240; _root["item" + map_move]._x = _root["item" + map_move]._x - 240; map_move++; } } if (player._x < 15) { player._x = 235; mapnumx--; mapset = (8 * mapnumx) + mapnumy; var map_move = 1; while (map_move < 11) { _root["enemy" + map_move]._x = _root["enemy" + map_move]._x + 240; _root["item" + map_move]._x = _root["item" + map_move]._x + 240; map_move++; } } if (player._y < 0) { mapnumy = mapnumy + 72; mapset = (8 * mapnumx) + mapnumy; player._y = 235; var map_move = 1; while (map_move < 11) { _root["enemy" + map_move]._y = _root["enemy" + map_move]._y - 240; _root["item" + map_move]._y = _root["item" + map_move]._y - 240; map_move++; } } if (player._y > 238) { mapnumy = mapnumy - 72; mapset = (8 * mapnumx) + mapnumy; player._y = 5; var map_move = 1; while (map_move < 11) { _root["enemy" + map_move]._y = _root["enemy" + map_move]._y + 240; _root["item" + map_move]._y = _root["item" + map_move]._y - 240; map_move++; } } } function game_map_castle(player, item, map, spd) { if (((((map.a.hb.hitTest(player._x - 5, player._y, true) || (map.b.hb.hitTest(player._x - 5, player._y, true))) || (map.c.hb.hitTest(player._x - 5, player._y, true))) || (map.d.hb.hitTest(player._x - 5, player._y, true))) || (map.e.hb.hitTest(player._x - 5, player._y, true))) || (map.f.hb.hitTest(player._x - 5, player._y, true))) { trace("hw"); player._x = player._x + spd; } if (((((map.a.hb.hitTest(player._x + 5, player._y, true) || (map.b.hb.hitTest(player._x + 5, player._y, true))) || (map.c.hb.hitTest(player._x + 5, player._y, true))) || (map.d.hb.hitTest(player._x + 5, player._y, true))) || (map.e.hb.hitTest(player._x + 5, player._y, true))) || (map.f.hb.hitTest(player._x + 5, player._y, true))) { player._x = player._x - spd; } if (((((map.a.hb.hitTest(player._x, player._y - 5, true) || (map.b.hb.hitTest(player._x, player._y - 5, true))) || (map.c.hb.hitTest(player._x, player._y - 5, true))) || (map.d.hb.hitTest(player._x, player._y - 5, true))) || (map.e.hb.hitTest(player._x, player._y - 5, true))) || (map.f.hb.hitTest(player._x, player._y - 5, true))) { player._y = player._y + spd; } if (((((map.a.hb.hitTest(player._x, player._y + 5, true) || (map.b.hb.hitTest(player._x, player._y + 5, true))) || (map.c.hb.hitTest(player._x, player._y + 5, true))) || (map.d.hb.hitTest(player._x, player._y + 5, true))) || (map.e.hb.hitTest(player._x, player._y + 5, true))) || (map.f.hb.hitTest(player._x, player._y + 5, true))) { player._y = player._y - spd; } if (movex == null) { _root.mapset = 16; movec = 7; movey = 1; movex = 1; movexLimit = 3; moveyLimit = 2; mapnumx = 2; mapnumy = 0; } if (player._y > 150) { if (movey < moveyLimit) { player._y = player._y - spd; map._y = map._y - spd; var map_move = 1; while (map_move < 11) { _root["enemy" + map_move]._y = _root["enemy" + map_move]._y - spd; _root["item" + map_move]._y = _root["item" + map_move]._y - spd; map_move++; } } } if (player._y < 100) { if (movey > 0) { player._y = player._y + spd; map._y = map._y + spd; var map_move = 1; while (map_move < 11) { _root["enemy" + map_move]._y = _root["enemy" + map_move]._y + spd; _root["item" + map_move]._y = _root["item" + map_move]._y + spd; map_move++; } } } if (player._x < 120) { if (movex > 0) { player._x = player._x + spd; map._x = map._x + spd; var map_move = 1; while (map_move < 11) { _root["enemy" + map_move]._x = _root["enemy" + map_move]._x + spd; _root["item" + map_move]._x = _root["item" + map_move]._x + spd; map_move++; } } } if (player._x > 130) { if (movex < movexLimit) { player._x = player._x - spd; map._x = map._x - spd; var map_move = 1; while (map_move < 11) { _root["enemy" + map_move]._x = _root["enemy" + map_move]._x - spd; _root["item" + map_move]._x = _root["item" + map_move]._x - spd; map_move++; } } } if (map._x > -1.5) { movex--; map.a.gotoAndStop(((movey * (movec + 1)) + movex) - 1); map.b.gotoAndStop((movey * (movec + 1)) + movex); map.c.gotoAndStop(((movey * (movec + 1)) + movex) + 1); map.d.gotoAndStop((((movey + 1) * (movec + 1)) + movex) - 1); map.e.gotoAndStop(((movey + 1) * (movec + 1)) + movex); map.f.gotoAndStop((((movey + 1) * (movec + 1)) + movex) + 1); map._x = -215; } if (map._x < -216) { movex++; map.a.gotoAndStop(((movey * (movec + 1)) + movex) - 1); map.b.gotoAndStop((movey * (movec + 1)) + movex); map.c.gotoAndStop(((movey * (movec + 1)) + movex) + 1); map.d.gotoAndStop((((movey + 1) * (movec + 1)) + movex) - 1); map.e.gotoAndStop(((movey + 1) * (movec + 1)) + movex); map.f.gotoAndStop((((movey + 1) * (movec + 1)) + movex) + 1); map._x = -spd; } if (map._y < -1.5) { movey++; map.a.gotoAndStop(((movey * (movec + 1)) + movex) - 1); map.b.gotoAndStop((movey * (movec + 1)) + movex); map.c.gotoAndStop(((movey * (movec + 1)) + movex) + 1); map.d.gotoAndStop((((movey + 1) * (movec + 1)) + movex) - 1); map.e.gotoAndStop(((movey + 1) * (movec + 1)) + movex); map.f.gotoAndStop((((movey + 1) * (movec + 1)) + movex) + 1); map._y = 283.5; } if (map._y > 283.5) { movey--; map.a.gotoAndStop(((movey * (movec + 1)) + movex) - 1); map.b.gotoAndStop((movey * (movec + 1)) + movex); map.c.gotoAndStop(((movey * (movec + 1)) + movex) + 1); map.d.gotoAndStop((((movey + 1) * (movec + 1)) + movex) - 1); map.e.gotoAndStop(((movey + 1) * (movec + 1)) + movex); map.f.gotoAndStop((((movey + 1) * (movec + 1)) + movex) + 1); map._y = -1.5; } if (player._x > 240) { player._x = 20; movex = movex - 2; mapnumx++; mapset = (8 * mapnumx) + mapnumy; var map_move = 1; while (map_move < 10) { _root["enemy" + map_move]._x = _root["enemy" + map_move]._x - 240; map_move++; } } if (player._x < 15) { player._x = 235; movex = movex + 2; mapnumx--; mapset = (8 * mapnumx) + mapnumy; var map_move = 1; while (map_move < 10) { _root["enemy" + map_move]._x = _root["enemy" + map_move]._x - 240; map_move++; } } if (player._y < 0) { mapnumy = mapnumy + 72; mapset = (8 * mapnumx) + mapnumy; player._y = 235; movey++; var map_move = 1; while (map_move < 10) { _root["enemy" + map_move]._x = _root["enemy" + map_move]._x - 240; map_move++; } } if (player._y > 238) { mapnumy = mapnumy - 72; mapset = (8 * mapnumx) + mapnumy; player._y = 5; movey--; var map_move = 1; while (map_move < 10) { _root["enemy" + map_move]._x = _root["enemy" + map_move]._x - 240; map_move++; } } } function hitDetect_dungeon(obj, atk, enemy, npc) { function enemy_end() { if (enemy.health == null) { } else if (enemy.health <= 0) { if (pointsnum == null) { pointsnum = 1; } if (pointsnum >= 10) { pointsnum = 1; } else { pointsnum++; } _root.damage_end.duplicateMovieClip("damage_end" + pointsnum, 550 + pointsnum); if (_root["damage_end" + pointsnum].lx == null) { _root["damage_end" + pointsnum]._x = enemy._x; _root["damage_end" + pointsnum]._y = enemy._y; _root["damage_end" + pointsnum].lx = 1; } enemydeath = 1; enemyitem = Math.ceil(Math.random() * (1 + _root.floor)); ItemSpawn(enemyitem); value = enemy.exp; if (level >= 99) { stats_exp = tnl; } else { stats_exp = stats_exp + value; } chat(value + " Experience", 30, 5); enemy._x = -999; enemy._y = -999; enemy.health = 30 * floor; } } if (floor == null) { floor = 1; } if (enemy.atk == null) { spd = 2.5; if (enemy.move == 1) { enemy._y = enemy._y + spd; animate(enemy, 1); } if (enemy.move == 2) { enemy._x = enemy._x + spd; enemy._y = enemy._y + spd; animate(enemy, 2); enemy._xscale = -100; } if (enemy.move == 3) { enemy._x = enemy._x + spd; animate(enemy, 3); enemy._xscale = -100; } if (enemy.move == 4) { enemy._x = enemy._x + spd; enemy._y = enemy._y - spd; animate(enemy, 4); enemy._xscale = -100; } if (enemy.move == 5) { enemy._y = enemy._y - spd; animate(enemy, 5); } if (enemy.move == 6) { enemy._y = enemy._y - spd; enemy._x = enemy._x - spd; animate(enemy, 4); enemy._xscale = 100; } if (enemy.move == 7) { enemy._x = enemy._x - spd; animate(enemy, 3); enemy._xscale = 100; } if (enemy.move == 8) { enemy._x = enemy._x - spd; enemy._y = enemy._y + spd; animate(enemy, 2); enemy._xscale = 100; } if (enemy.move >= 9) { if (enemy._currentframe > 5) { enemy.gotoAndStop(enemy._currentframe - 5); enemy.gotoAndStop(enemy._currentframe + 5); } else { enemy.gotoAndStop(enemy._currentframe + 5); } } } if (enemy.ht_AI == null) { enemy.ht_AI = Math.ceil((Math.random() * 80) + 120); } if (enemy.ht >= enemy.ht_AI) { delete enemy.atk; delete enemy.ht; delete enemy.static; if (enemy.atk == null) { enemy.move = Math.ceil(Math.random() * 12); } if (enemy.atk == 1) { delete enemy.move; } if (enemy._currentframe > 5) { enemy.gotoAndStop(enemy._currentframe - 5); enemy.gotoAndStop(enemy._currentframe + 5); } else { enemy.gotoAndStop(enemy._currentframe + 5); } } else { enemy.ht++; } if (enemy.hitTest(obj)) { enemy.atk = 1; } if (Math.abs(enemy._y - obj._y) < 100) { if (Math.abs(enemy._x - obj._x) < 100) { enemy.atk = 1; } } if (enemy.health == null) { enemy.stat_health = 30 * floor; enemy.health = enemy.stat_health; } enemy.exp = 30 * floor; if (weaponarray == null) { weaponLow = new Array(); weaponHigh = new Array(); weaponarray = 1; } weaponLow[14] = 5; weaponHigh[14] = 10; weaponLow[15] = 55; weaponHigh[15] = 90; weaponLow[16] = 50; weaponHigh[16] = 85; weaponLow[17] = 35; weaponHigh[17] = 70; weaponLow[18] = 150; weaponHigh[18] = 200; weaponLow[19] = 170; weaponHigh[19] = 190; if (equipArray[4] == null) { weapon_abs = 100; weapon_start = 100; } if ((class == 1) || (class == 2)) { ptscan = 1; while (ptscan < 11) { if (_root["charshadow" + ptscan]._alpha <= 0) { removeMovieClip(_root["charshadow" + ptscan]); } else { _root["charshadow" + ptscan]._alpha = _root["charshadow" + ptscan]._alpha - 0.001; } ptscan++; } } damage2 = Math.ceil(damage * 0.2); if (potencebuff == 1) { } else { po_buff = 0; } if (blessbuff == 1) { bl_buff = 20; } else { bl_buff = 0; } if (shadowbuff == 1) { sf_buff = 38; } else { sf_buff = 0; } if (mightbuff == 1) { m_buff = 3; } else { m_buff = 0; } if (furybuff == 1) { f_buff = lvl; } else { f_buff = 1; } if (invis_buff == 1) { i_buff = 4; } else { i_buff = 1; } enemy_end(); ROU = (damage + "|") + enemy.health; weapon_abs = Math.abs(weaponHigh[equipArray[4]] - weaponLow[equipArray[4]]); weapon_start = weaponLow[equipArray[4]]; if (atk.hitTest(enemy)) { plhitRate = (player_hitRate + Math.ceil(Math.random() * 100)) + (stats_dex + base_dex); player_hitRate = 40; if (plhitRate >= (100 - bl_buff)) { _root.sound.gotoAndPlay(2); if (Key.isDown(83)) { damage = ((Math.ceil(((Math.random() * weapon_abs) + weapon_start) + ((stats_str + m_buff) + (base_str / 10))) * f_buff) * (2 + i_buff)) + po_buff; po_buff = Math.ceil(damage * 0.2); } else { damage = (Math.ceil(((Math.random() * weapon_abs) + weapon_start) + ((stats_str + m_buff) + (base_str / 10))) * f_buff) + po_buff; po_buff = Math.ceil(damage * 0.2); } _root.enemyRO = _root.enemyRO + (((((damage + ":") + enemy.health) + "current ") + (enemy.health - damage)) + "<br>"); _root.enemyRO2 = enemy.health; enemy.health = enemy.health - damage; if (class == 2) { if (atkcounter >= meleenum) { atk._x = 999; atk._y = 999; delete atkcounter; } else { atkcounter++; } } else { atk._x = 999; atk._y = 999; } delete invis_buff; } else { damage = "Miss!"; _root.enemyRO = _root.enemyRO + (((damage + ":") + enemy.health) + "<br>"); if (class == 2) { if (atkcounter >= meleenum) { atk._x = -200; atk._y = -200; delete atkcounter; } else { atkcounter++; } } else { atk._x = -200; atk._y = -200; } } if (pointsnum == null) { pointsnum = 1; } if (pointsnum >= 10) { pointsnum = 1; } else { pointsnum++; } if (plhitRate >= 80) { if (((s_ambush == 1) && (Key.isDown(83))) || (invis_buff == 1)) { charshadowfunc(); _root.ambushnme_hitpoints.duplicateMovieClip("ambush_hitpoints" + pointsnum, 610 + pointsnum); if (_root["ambush_hitpoints" + pointsnum].lx == null) { _root["ambush_hitpoints" + pointsnum]._x = enemy._x; _root["ambush_hitpoints" + pointsnum]._y = enemy._y; _root["ambush_hitpoints" + pointsnum].display = damage; _root["ambush_hitpoints" + pointsnum].lx = 1; } _root.damage_mc.duplicateMovieClip("damage_mc" + pointsnum, 500 + pointsnum); if (_root["damage_mc" + pointsnum].lx == null) { _root["damage_mc" + pointsnum]._x = enemy._x; _root["damage_mc" + pointsnum]._y = enemy._y; _root["damage_mc" + pointsnum].lx = 1; } } else { _root.damage_mc.duplicateMovieClip("damage_mc" + pointsnum, 500 + pointsnum); if (_root["damage_mc" + pointsnum].lx == null) { _root["damage_mc" + pointsnum]._x = enemy._x; _root["damage_mc" + pointsnum]._y = enemy._y; _root["damage_mc" + pointsnum].lx = 1; } _root.nme_hitpoints.duplicateMovieClip("nme_hitpoints" + pointsnum, 600 + pointsnum); if (_root["nme_hitpoints" + pointsnum].lx == null) { _root["nme_hitpoints" + pointsnum]._x = enemy._x; _root["nme_hitpoints" + pointsnum]._y = enemy._y; _root["nme_hitpoints" + pointsnum].lx = 1; } delete enemy.atk; } } else { _root.nme_hitpoints.duplicateMovieClip("nme_hitpoints" + pointsnum, 600 + pointsnum); if (_root["nme_hitpoints" + pointsnum].lx == null) { _root["nme_hitpoints" + pointsnum]._x = enemy._x; _root["nme_hitpoints" + pointsnum]._y = enemy._y; _root["nme_hitpoints" + pointsnum].lx = 1; } } enemy_end(); } plimit = 10; _root["nme_hitpoints" + pointsnum].display = damage; _root["ambushnme_hitpoints" + pointsnum].display = damage; goldwindow = "GOLD:" + gold; if (npc_menu == 1) { sellItem1 = sellArraynum[1]; sellItem2 = sellArraynum[2]; sellItem3 = sellArraynum[3]; sellItem4 = sellArraynum[4]; sellItem5 = sellArraynum[5]; if (sellArray == null) { sellNum = new Array(); sellArraynum = new Array(); sellArray = new Array(); buyNum = new Array(); buyArraynum = new Array(); buyArray = new Array(); buyPriceList = new Array(); buyPriceList = [0, 50, 0, 0, 1200, 0, 200, 1600, 2000, 800, 0, 100, 300, 15000, 100, 200, 5000, 1000, 30000, 1000, 5000, 6000, 7000, 5000, 6000, 7000, 30000, 30000, 10000, 20000, 30000, 40000, 50000, 10000, 20000, 30000, 40000, 50000, 60000, 0, 0, 0, 1, 2, 3, 20, 200, 400, 5, 150]; } if (_root["npc_window_" + windowNum]._currentframe == 4) { if ((Key.isDown(68) || ((m_input == 1) && (_root["npc_window_" + windowNum].button3.hitTest(_xmouse, _ymouse, true)))) || ((m_input == 1) && (_root["npc_window_" + windowNum].button5.hitTest(_xmouse, _ymouse, true)))) { delete sellNum; delete sellArraynum; delete sellArray; delete confirm; delete s_move; delete m_input; _root["npc_window_" + windowNum].gotoAndStop(1); } if (!Key.isDown(83)) { confirm = 1; } if ((((Key.isDown(83) && (confirm == 1)) && (_root["npc_window_" + windowNum]._currentframe == 4)) || (((m_input == 1) && (_root["npc_window_" + windowNum].button2.hitTest(_xmouse, _ymouse, true))) && (confirm == 1))) || (((m_input == 1) && (_root["npc_window_" + windowNum].button4.hitTest(_xmouse, _ymouse, true))) && (confirm == 1))) { itemNum[1] = itemNum[1] - sellNum[1]; itemNum[2] = itemNum[2] - sellNum[2]; itemNum[3] = itemNum[3] - sellNum[3]; itemNum[4] = itemNum[4] - sellNum[4]; itemNum[5] = itemNum[5] - sellNum[5]; delete item_usage; _root.sounditem.gotoAndStop(3); gold = gold + sellgold; delete sellgold; if (itemNum[1] <= 0) { itemArraynum[1] = null; delete itemNum[1]; } if (itemNum[2] <= 0) { itemArraynum[2] = null; delete itemNum[2]; } if (itemNum[3] <= 0) { itemArraynum[3] = null; delete itemNum[3]; } if (itemNum[4] <= 0) { itemArraynum[4] = null; delete itemNum[4]; } if (itemNum[5] <= 0) { itemArraynum[5] = null; delete itemNum[5]; } delete sellNum; delete sellArraynum; delete sellArray; delete confirm; delete s_move; _root["npc_window_" + windowNum].gotoAndStop(1); delete m_input; } } if (_root["npc_window_" + windowNum]._currentframe == 3) { npc_msg = "What're you willing to sell today?"; item_usage = 1; sellpage = 1; sellboxp1 = (buyPricelist[sellArraynum[1]] * sellNum[1]) / 2; sellboxp2 = (buyPricelist[sellArraynum[2]] * sellNum[2]) / 2; sellboxp3 = (buyPricelist[sellArraynum[3]] * sellNum[3]) / 2; sellboxp4 = (buyPricelist[sellArraynum[4]] * sellNum[4]) / 2; sellboxp5 = (buyPricelist[sellArraynum[5]] * sellNum[5]) / 2; sellnumx = sellNum[keys]; itembox1 = itemNum[1]; itembox2 = itemNum[2]; itembox3 = itemNum[3]; itembox4 = itemNum[4]; itembox5 = itemNum[5]; sellbox1 = sellNum[1]; sellbox2 = sellNum[2]; sellbox3 = sellNum[3]; sellbox4 = sellNum[4]; sellbox5 = sellNum[5]; if (!Key.isDown(83)) { s_move = 1; } if (((s_move == 1) && (Key.isDown(83))) || ((m_input == 1) && (_root["npc_window_" + windowNum].button2.hitTest(_xmouse, _ymouse, true)))) { if (((((sellNum[1] >= 1) || (sellNum[2] >= 1)) || (sellNum[3] >= 1)) || (sellNum[4] >= 1)) || (sellNum[5] >= 1)) { _root["npc_window_" + windowNum].gotoAndStop(4); delete s_move; delete m_input; } } if (Key.isDown(65) || ((m_input == 1) && (_root["npc_window_" + windowNum].button1.hitTest(_xmouse, _ymouse, true)))) { delete m_input; if (sell_input == null) { sellArraynum[keys] = itemArrayNum[keys]; if (itemNum[keys] <= 0) { delete itemArraynum[keys]; delete itemNum[keys]; } else if (sellNum[keys] >= itemNum[keys]) { } else { sellgold = sellgold + (buyPriceList[itemArraynum[keys]] / 2); sellNum[keys] = sellNum[keys] + 1; } sell_input = 1; } } else { delete sell_input; } if (_root.hud_mc1.macro.item_1.hitTest(_xmouse, _ymouse, true) && (m_input == 1)) { keys = 1; } if (_root.hud_mc1.macro.item_2.hitTest(_xmouse, _ymouse, true) && (m_input == 1)) { keys = 2; } if (_root.hud_mc1.macro.item_3.hitTest(_xmouse, _ymouse, true) && (m_input == 1)) { keys = 3; } if (_root.hud_mc1.macro.item_4.hitTest(_xmouse, _ymouse, true) && (m_input == 1)) { keys = 4; } if (_root.hud_mc1.macro.item_5.hitTest(_xmouse, _ymouse, true) && (m_input == 1)) { keys = 5; } if (Key.isDown(39)) { if (r_input == null) { if (keys >= 5) { keys = 1; } else { keys++; } r_input = 1; } } else { delete r_input; } if (Key.isDown(37)) { if (l_input == null) { if (keys <= 1) { keys = 5; } else { keys--; } l_input = 1; } } else { delete l_input; } if ((a_menu_input == 1) || ((m_input == 1) && (_root["npc_window_" + windowNum].button1.hitTest(_xmouse, _ymouse, true)))) { delete a_menu_input; } if ((s_menu_input == 1) || ((m_input == 1) && (_root["npc_window_" + windowNum].button2.hitTest(_xmouse, _ymouse, true)))) { delete s_menu_input; } if ((f_menu_input == 1) || ((m_input == 1) && (_root["npc_window_" + windowNum].button3.hitTest(_xmouse, _ymouse, true)))) { _root["npc_window_" + windowNum].gotoAndStop(1); delete f_menu_input; } } if (_root["npc_window_" + windowNum]._currentframe == 5) { npc_msg2 = ("Are you sure you want to fill slot " + keys) + "?"; if ((!m_input) == 1) { m_edit = 1; } if (!Key.isDown(65)) { buyedit = 1; } if ((Key.isDown(65) && (buyedit == 1)) || (((m_input == 1) && (_root["npc_window_" + windowNum].button1.hitTest(_xmouse, _ymouse, true))) && (m_edit == 1))) { if (sell_input3 == null) { if (gold > buyPricelist[buyshopSelect]) { buyArraynum[keys] = itemArrayNum[keys]; itemArraynum[keys] = buyshopSelect; if (itemNum[keys] == null) { itemNum[keys] = 1; } else { itemNum[keys] = 1; } _root.sounditem.gotoAndStop(3); _root["npc_window_" + windowNum].gotoAndStop(2); gold = gold - buyPricelist[buyshopSelect]; delete buyedit; delete m_edit; sell_input3 = 1; } } } else { delete sell_input3; } if (Key.isDown(68)) { if ((f_input == null) || ((m_input == 1) && (_root["npc_window_" + windowNum].button3.hitTest(_xmouse, _ymouse, true)))) { _root["npc_window_" + windowNum].gotoAndStop(2); f_input = 1; } } } if (_root["npc_window_" + windowNum]._currentframe == 2) { if (_root.hud_mc1.macro.item_1.hitTest(_xmouse, _ymouse, true) && (m_input == 1)) { keys = 1; } if (_root.hud_mc1.macro.item_2.hitTest(_xmouse, _ymouse, true) && (m_input == 1)) { keys = 2; } if (_root.hud_mc1.macro.item_3.hitTest(_xmouse, _ymouse, true) && (m_input == 1)) { keys = 3; } if (_root.hud_mc1.macro.item_4.hitTest(_xmouse, _ymouse, true) && (m_input == 1)) { keys = 4; } if (_root.hud_mc1.macro.item_5.hitTest(_xmouse, _ymouse, true) && (m_input == 1)) { keys = 5; } if (view > 6) { shopMenuArrowU = 1; } else { delete shopMenuArrowU; } if (view < buyArraynum.length) { shopMenuArrowD = 1; } else { delete shopMenuArrowD; } npc_msg = "I think I can accomodate some of the things you need. What would you like?"; delete f_input; item_usage = 1; buypage = 1; itembox1 = itemNum[1]; itembox2 = itemNum[2]; itembox3 = itemNum[3]; itembox4 = itemNum[4]; itembox5 = itemNum[5]; buybox1 = buyNum[1]; buybox2 = buyNum[2]; buybox3 = buyNum[3]; buybox4 = buyNum[4]; buybox5 = buyNum[5]; buyboxp1 = buyPricelist[buyArraynum[counter + 1]]; buyboxp2 = buyPricelist[buyArraynum[counter + 2]]; buyboxp3 = buyPricelist[buyArraynum[counter + 3]]; buyboxp4 = buyPricelist[buyArraynum[counter + 4]]; buyboxp5 = buyPricelist[buyArraynum[counter + 5]]; buynumx = itemNum[keys]; buyArraynum = [0, 6, 13, 45, 1, 48, 49, 46, 47, 14, 17, 20, 23, 15, 18, 21, 24, 16, 19, 22, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38]; buyshopSelect = buyArraynum[shopselect + counter]; bdNum1 = buyArraynum[counter + 1]; bdNum2 = buyArraynum[counter + 2]; bdNum3 = buyArraynum[counter + 3]; bdNum4 = buyArraynum[counter + 4]; bdNum5 = buyArraynum[counter + 5]; if (bdNum1 == null) { view = 5; } if (buyDisplaynum == null) { buyDisplaynum = [buyArraynum[1], buyArraynum[2], buyArraynum[3], buyArraynum[4], buyArraynum[5]]; } item_usage = 1; if ((!m_input) == 1) { m_edit = 1; } if (!Key.isDown(65)) { buyedit = 1; } if ((Key.isDown(65) && (buyedit == 1)) || (((m_input == 1) && (_root["npc_window_" + windowNum].button1.hitTest(_xmouse, _ymouse, true))) && (m_edit == 1))) { delete m_input; if (sell_input == null) { if (gold > buyPriceList[buyshopSelect]) { buyArraynum[keys] = itemArrayNum[keys]; if (itemArraynum[keys] == buyshopSelect) { itemNum[keys] = itemNum[keys] + 1; delete buyedit; delete m_edit; gold = gold - buyPricelist[buyshopSelect]; _root.sounditem.gotoAndStop(3); } else { _root["npc_window_" + windowNum].gotoAndStop(5); } } if (gold < buyPriceList[buyshopSelect]) { if (cmsg == null) { chat("You do not have enough gold", 30, 5); cmsg = 1; } } } else { sell_input = 1; } } else { delete sell_input; delete cmsg; } if (Key.isDown(39)) { if (r_input == null) { if (keys >= 5) { keys = 1; } else { keys++; } r_input = 1; } } else { delete r_input; } if (Key.isDown(37)) { if (l_input == null) { if (keys <= 1) { keys = 5; } else { keys--; } l_input = 1; } } else { delete l_input; } if (Key.isDown(40) || ((m_input == 1) && (_root["npc_window_" + windowNum].DOWN.hitTest(_xmouse, _ymouse, true)))) { if (up_input == null) { if (keys2 >= 5) { if (view == null) { view = 6; } if (view < buyArraynum.length) { bdNum1 = buyArraynum[view - 4]; bdNum2 = buyArraynum[view - 3]; bdNum3 = buyArraynum[view - 2]; bdNum4 = buyArraynum[view - 1]; bdNum5 = buyArraynum[view]; view++; counter++; } } else { keys2++; } up_input = 1; } } else { delete up_input; } if (Key.isDown(38) || ((m_input == 1) && (_root["npc_window_" + windowNum].UP.hitTest(_xmouse, _ymouse, true)))) { if (down_input == null) { if (keys2 <= 1) { if (view == null) { view = 6; } if (view <= 6) { } else { bdNum1 = buyDisplaynum[view - 4]; bdNum2 = buyDisplaynum[view - 3]; bdNum3 = buyDisplaynum[view - 2]; bdNum4 = buyDisplaynum[view - 1]; bdNum5 = buyDisplaynum[view]; view--; counter--; } } else { keys2--; } down_input = 1; } } else { delete down_input; } if (a_menu_input == 1) { delete a_menu_input; } if (s_menu_input == 1) { _root["npc_window_" + windowNum].gotoAndStop(3); } if ((f_menu_input == 1) || ((m_input == 1) && (_root["npc_window_" + windowNum].button3.hitTest(_xmouse, _ymouse, true)))) { _root["npc_window_" + windowNum].gotoAndStop(1); delete f_menu_input; } } if (_root["npc_window_" + windowNum]._currentframe == 1) { buyshopSelect = buyArraynum[shopselect + counter]; delete sellgold; delete sellpage; delete sellNum; delete sellArraynum; delete sellArray; delete confirm; delete s_move; delete counter; delete view; delete buyedit; delete m_edit; npc_msg = "Hello, how can I help you today?"; if ((a_menu_input == 1) || ((m_input == 1) && (_root["npc_window_" + windowNum].button1.hitTest(_xmouse, _ymouse, true)))) { _root["npc_window_" + windowNum].gotoAndStop(2); delete a_menu_input; delete m_input; } if ((s_menu_input == 1) || ((m_input == 1) && (_root["npc_window_" + windowNum].button2.hitTest(_xmouse, _ymouse, true)))) { _root["npc_window_" + windowNum].gotoAndStop(3); delete s_menu_input; delete m_input; } if (((f_menu_input == 1) && (_root["npc_window_" + windowNum]._currentframe == 1)) || ((m_input == 1) && (_root["npc_window_" + windowNum].button3.hitTest(_xmouse, _ymouse, true)))) { removeMovieClip(_root["npc_window_" + windowNum]); delete s_menu_input; delete start_menu_input; delete item_usage; delete npc_menu; delete f_menu_input; delete m_input; } } if (Key.isDown(83) || ((m_input == 1) && (_root["npc_window_" + windowNum].button2.hitTest(_xmouse, _ymouse, true)))) { if ((s_menu_input == null) && (_root["npc_window_" + windowNum]._currentframe == 1)) { s_menu_input = 1; delete m_input; } } else { delete s_menu_input; } if (Key.isDown(65) || ((m_input == 1) && (_root["npc_window_" + windowNum].button1.hitTest(_xmouse, _ymouse, true)))) { if (a_menu_input == null) { a_menu_input = 1; } } else { delete a_menu_input; } if (Key.isDown(68) || ((m_input == 1) && (_root["npc_window_" + windowNum].button3.hitTest(_xmouse, _ymouse, true)))) { if (f_menu_input == null) { if ((_root["npc_window_" + windowNum]._currentframe == 2) || (_root["npc_window_" + windowNum]._currentframe == 3)) { f_menu_input = 2; _root["npc_window_" + windowNum].gotoAndStop(1); } else { f_menu_input = 1; } } } else { delete f_menu_input; } } if ((!dun_Array_npcx[(dunmap * row) + col]) == null) { } if (npc.hitTest(obj.hb)) { if ((Key.isDown(83) && (npc_menu == null)) || ((m_command == 1) && (npc_menu == null))) { if (start_menu_input == null) { windowNum++; trace("hw"); _root.npc_window.duplicateMovieClip("npc_window_" + windowNum, 12000 + windowNum); _root["npc_window_" + windowNum]._x = 0; _root["npc_window_" + windowNum]._y = 0; npc_menu = 1; s_menu_input = 2; start_menu_input = 1; if (obj._currentframe <= 5) { obj.gotoAndStop(obj._currentframe + 5); } } } else { delete start_menu_input; } } } function game_hitDetect_dungeon(obj, atk, enemy, npc) { hitDetect_dungeon(obj, atk, enemy, npc); } function game_items_dungeon(char) { function spells_target() { if (targuse >= 10) { targuse = 1; } if (_root["targ" + targuse].lx == null) { targuse = 1; _root.targ.duplicateMovieClip("targ" + targuse, 90300 + targuse); _root["targ" + targuse].lx = 1; } if (itemuse >= 10) { itemuse = 1; } if (order == null) { order = 0; } targloop = 1; while (targloop < 4) { if (order >= 5) { order = 0; } if ((order == 0) && (zap_t_use == 1)) { order++; } if (((((_root.enemy1._x >= 241) && (order == 1)) || ((_root.enemy1._x < 0) && (order == 1))) || ((root.enemy1._y >= 241) && (order == 1))) || ((_root.enemy1._y < 0) && (order == 1))) { if ((left_input == null) && (right_input == null)) { order++; } if (right_input == 1) { order++; } if (left_input == 1) { order--; } } if (((((_root.enemy2._x >= 241) && (order == 2)) || ((_root.enemy2._x < 0) && (order == 2))) || ((_root.enemy2._y >= 241) && (order == 2))) || ((_root.enemy2._y < 0) && (order == 2))) { if ((left_input == null) && (right_input == null)) { order++; } if (right_input == 1) { order++; } if (left_input == 1) { order--; } } if (((((_root.enemy3._x >= 241) && (order == 3)) || ((_root.enemy3._x < 0) && (order == 3))) || ((_root.enemy3._y >= 241) && (order == 3))) || ((_root.enemy3._y < 0) && (order == 3))) { if ((left_input == null) && (right_input == null)) { order++; } if (right_input == 1) { order++; } if (left_input == 1) { order--; } } if (((((_root.enemy4._x >= 241) && (order == 4)) || ((_root.enemy4._x < 0) && (order == 4))) || ((_root.enemy4._y >= 241) && (order == 4))) || ((_root.enemy4._y < 0) && (order == 4))) { if ((left_input == null) && (right_input == null)) { order++; } if (right_input == 1) { order++; } if (left_input == 1) { order--; } } targloop++; } if (Key.isDown(37) || (Key.isDown(38))) { if (left_input == null) { if (order <= 0) { order = 4; } else { order--; } left_input = 1; } } else { delete left_input; } if (Key.isDown(39) || (Key.isDown(40))) { if (right_input == null) { if (order >= 4) { order = 0; } else { order++; } right_input = 1; } } else { delete right_input; } if (order == 0) { _root.targ1._y = _root.char1._y; _root.targ1._x = _root.char1._x; } else { _root.targ1._y = _root["enemy" + order]._y; _root.targ1._x = _root["enemy" + order]._x; } } function defense_target(obj) { _root["targ" + targuse]._x = obj._x; _root["targ" + targuse]._y = obj._y; _root["targ" + targuse]._xscale = obj._xscale; _root["targ" + targuse]._yscale = obj._yscale; } function potionuse() { _root.purge_effect_mc.duplicateMovieClip("purge" + itemuse, 990 + itemuse); if (_root["purge" + itemuse].lx == null) { _root["purge" + itemuse]._x = char._x; _root["purge" + itemuse]._y = char._y; _root.sounditem.gotoAndStop(4); _root["purge" + itemuse].gotoAndPlay(1); _root["purge" + itemuse].lx = 1; } } function zapuse(obj) { zap = 50; if (order == 0) { player_health = player_health - zap; } else { _root["enemy" + order].health = _root["enemy" + order].health - zap; } if (itemuse >= 10) { itemuse = 1; } else { itemuse++; } _root.nme_hitpoints.duplicateMovieClip("nme_hitpoints_mc" + itemuse, 650 + itemuse); _root.zap_effect_mc.duplicateMovieClip("zap" + itemuse, 1010 + itemuse); if (_root["nme_hitpoints_mc" + itemuse].lx == null) { _root["nme_hitpoints_mc" + itemuse].display = zap; _root["nme_hitpoints_mc" + itemuse].lx = 1; } _root["nme_hitpoints_mc" + itemuse]._x = obj._x; _root["nme_hitpoints_mc" + itemuse]._y = obj._y; if (_root["zap" + itemuse].lx == null) { _root.soundspell.gotoAndStop(2); _root["zap" + itemuse].gotoAndPlay(1); _root["zap" + itemuse].lx = 1; } _root["zap" + itemuse]._x = obj._x; _root["zap" + itemuse]._y = obj._y; } function potenceuse(obj) { if (itemuse >= 10) { itemuse = 1; } else { itemuse++; } if (_root["flank_mc" + itemuse].lx == null) { _root.flank_mc.duplicateMovieClip("flank_mc" + itemuse, 770 + itemuse); _root["flank_mc" + itemuse].gotoAndPlay(1); _root.soundspell.gotoAndStop(4); _root["flank_mc" + itemuse].lx = 1; } _root["flank_mc" + itemuse]._x = obj._x; _root["flank_mc" + itemuse]._y = obj._y; } function blessuse(obj) { if (itemuse >= 10) { itemuse = 1; } else { itemuse++; } if (_root["flank_mc" + itemuse].lx == null) { _root.flank_mc.duplicateMovieClip("flank_mc" + itemuse, 750 + itemuse); _root["flank_mc" + itemuse].gotoAndPlay(1); _root.soundspell.gotoAndStop(5); _root["flank_mc" + itemuse].lx = 1; } _root["flank_mc" + itemuse]._x = obj._x; _root["flank_mc" + itemuse]._y = obj._y; } function shadowuse(obj) { if (itemuse >= 10) { itemuse = 1; } else { itemuse++; } if (_root["flank_mc" + itemuse].lx == null) { _root.flank_mc.duplicateMovieClip("flank_mc" + itemuse, 730 + itemuse); _root["flank_mc" + itemuse].gotoAndPlay(1); _root.soundspell.gotoAndStop(5); _root["flank_mc" + itemuse].lx = 1; } _root["flank_mc" + itemuse]._x = obj._x; _root["flank_mc" + itemuse]._y = obj._y; } function mightuse(obj) { if (itemuse >= 10) { itemuse = 1; } else { itemuse++; } if (_root["fury_effect_mc" + itemuse].lx == null) { _root.fury_effect_mc.duplicateMovieClip("fury_effect_mc" + itemuse, 750 + itemuse); _root["fury_effect_mc" + itemuse].gotoAndPlay(1); _root.sounditem.gotoAndStop(4); _root["fury_effect_mc" + itemuse].lx = 1; } _root["fury_effect_mc" + itemuse]._x = obj._x; _root["fury_effect_mc" + itemuse]._y = obj._y; } function furyuse(obj) { if (itemuse >= 10) { itemuse = 1; } else { itemuse++; } if (_root["fury_effect_mc" + itemuse].lx == null) { _root.fury_effect_mc.duplicateMovieClip("fury_effect_mc" + itemuse, 710 + itemuse); _root["fury_effect_mc" + itemuse].gotoAndPlay(1); _root.sounditem.gotoAndStop(4); _root["fury_effect_mc" + itemuse].lx = 1; } _root["fury_effect_mc" + itemuse]._x = obj._x; _root["fury_effect_mc" + itemuse]._y = obj._y; } function flankuse(obj) { if (itemuse >= 10) { itemuse = 1; } else { itemuse++; } if (order == 0) { if (flank_buff == 1) { if (meleenum >= 2) { } else { if (_root["flank_mc" + itemuse].lx == null) { _root.flank_mc.duplicateMovieClip("flank_mc" + itemuse, 680 + itemuse); _root.soundspell.gotoAndStop(4); _root["flank_mc" + itemuse].gotoAndPlay(1); _root["flank_mc" + itemuse].lx = 1; } _root["flank_mc" + itemuse]._x = obj._x; _root["flank_mc" + itemuse]._y = obj._y; flanktimer = 6250; meleenum = 2; } } else { if (_root["flank_mc" + itemuse].lx == null) { _root.flank_mc.duplicateMovieClip("flank_mc" + itemuse, 680 + itemuse); _root.soundspell.gotoAndStop(4); _root["flank_mc" + itemuse].gotoAndPlay(1); _root["flank_mc" + itemuse].lx = 1; } _root["flank_mc" + itemuse]._x = obj._x; _root["flank_mc" + itemuse]._y = obj._y; flanktimer = 6250; flank_buff = 1; meleenum = 1; } } } function invisuse(obj) { if (order == 0) { if (invis_buff == 1) { delete auto_invis; delete invis_buff; } else { if ((invistimer == null) || (invistimer < 1560)) { invistimer = 1560; } invis_buff = 1; auto_invis = 1; } } } function healuse(obj) { _root.plHpDis = 500; heal = 50; if (order == 0) { if ((player_health + heal) >= stats_health) { player_health = stats_health; } else { player_health = player_health + heal; } } else if (_root["enemy" + order].health >= _root["enemy" + order].stats_health) { _root["enemy" + order].health = _root["enemy" + order].stats_health; } else { _root["enemy" + order].health = _root["enemy" + order].health + heal; } if (itemuse >= 10) { itemuse = 1; } else { itemuse++; } _root.healpoints_mc.duplicateMovieClip("healpoints_mc" + itemuse, 650 + itemuse); _root.heal_effect_mc.duplicateMovieClip("heal" + itemuse, 1010 + itemuse); if (_root["healpoints_mc" + itemuse].lx == null) { _root["healpoints_mc" + itemuse].display = heal; _root["healpoints_mc" + itemuse].lx = 1; } _root["healpoints_mc" + itemuse]._x = obj._x; _root["healpoints_mc" + itemuse]._y = obj._y; if (_root["heal" + itemuse].lx == null) { _root.sounditem.gotoAndStop(4); _root["heal" + itemuse].gotoAndPlay(1); _root["heal" + itemuse].lx = 1; } _root["heal" + itemuse]._x = obj._x; _root["heal" + itemuse]._y = obj._y; } function dropEngine(value) { _root.t = _root.hud_mc1.macro._currentframe; if (dropitem == null) { if (_root.hud_mc1.macro._currentframe == value) { if (ItemNum[value] <= 1) { chat(((("You dropped " + itemMsg[ItemArraynum[value]]) + "(") + "0") + ")", 30, 5); delete ItemArraynum[value]; delete ItemNum[value]; } else { ItemNum[value] = ItemNum[value] - 1; chat(((("You dropped " + itemMsg[ItemArraynum[value]]) + "(") + ItemNum[value]) + ")", 30, 5); } } dropht = 1; useitem = 1; arraynum = 1; } } function spellUseEngine(value) { if (spellArray[value] == 56) { blesscombo = 1; order = 0; } if (spellArray[value] == 55) { potence_use = 1; order = 0; } if (spellArray[value] == 54) { bless_use = 1; order = 0; } if (spellArray[value] == 53) { mightcombo = 1; order = 0; } if (spellArray[value] == 52) { shadow_use = 1; order = 0; } if (spellArray[value] == 51) { might_use = 1; order = 0; } if (spellArray[value] == 50) { fury_use = 1; order = 0; } if (spellArray[value] == 44) { flank_use = 1; order = 0; } if (spellArray[value] == 43) { invis_use = 1; order = 0; } if (spellArray[value] == 40) { heal_use = 1; order = 0; } if (spellArray[value] == 41) { heal_t_use = 1; } if (spellArray[value] == 42) { zap_t_use = 1; } } function equipdropEngine(value) { if (equipArray[value] == null) { } else if (((((itemArraynum[1] == null) || (itemArraynum[2] == null)) || (itemArraynum[3] == null)) || (itemArraynum[4] == null)) || (itemArraynum[5] == null)) { enemydeath = 1; enemyitem = equipArray[value]; equipArray[value] = null; } else { chat("Can't Remove; Your Inventory is full", 30, 5); } } function useEngine(value) { _root.t = _root.hud_mc1.macro._currentframe; if (useitem == null) { if (_root.hud_mc1.macro._currentframe == value) { if (ItemArraynum[value] == 42) { zap_t_use = 1; } if (ItemArraynum[value] == 40) { heal_use = 1; } if (ItemArraynum[value] == 41) { heal_t_use = 1; } if (((ItemArraynum[value] == 7) || (ItemArraynum[value] == 9)) || (ItemArraynum[value] == 12)) { craft_use = 1; } if ((((((((((((((((((((((((((((ItemArraynum[value] == 14) || (ItemArraynum[value] == 15)) || (ItemArraynum[value] == 16)) || (ItemArraynum[value] == 17)) || (ItemArraynum[value] == 18)) || (ItemArraynum[value] == 19)) || (ItemArraynum[value] == 20)) || (ItemArraynum[value] == 21)) || (ItemArraynum[value] == 22)) || (ItemArraynum[value] == 23)) || (ItemArraynum[value] == 24)) || (ItemArraynum[value] == 25)) || (ItemArraynum[value] == 4)) || (ItemArraynum[value] == 8)) || (ItemArraynum[value] == 11)) || (ItemArraynum[value] == 26)) || (ItemArraynum[value] == 27)) || (ItemArraynum[value] == 28)) || (ItemArraynum[value] == 29)) || (ItemArraynum[value] == 30)) || (ItemArraynum[value] == 31)) || (ItemArraynum[value] == 32)) || (ItemArraynum[value] == 33)) || (ItemArraynum[value] == 34)) || (ItemArraynum[value] == 35)) || (ItemArraynum[value] == 36)) || (ItemArraynum[value] == 37)) || (ItemArraynum[value] == 38)) { armorNum = itemArraynum[value]; armor_use = 1; } if (ItemArraynum[value] == 48) { wine_use = 1; } if (ItemArraynum[value] == 47) { herbp_use = 1; } if (ItemArraynum[value] == 46) { sonhip_use = 1; } if (ItemArraynum[value] == 45) { liver_use = 1; } if (ItemArraynum[value] == 1) { beef_use = 1; } if (ItemArraynum[value] == 13) { redpot_use = 1; } if (ItemArraynum[value] == 6) { if (concpot_use == 1) { delete concpotTimer; } concpot_use = 1; } if (craft_use == 1) { } else { ItemNum[value] = ItemNum[value] - 1; } if (ItemNum[value] <= 0) { delete ItemArraynum[value]; delete ItemNum[value]; } } dropht = 1; useitem = 1; arraynum = 1; } } function ArmorDrop(KEY1, KEY2, KEY3, KEY4, KEY5, KEY6) { if (Key.isDown(KEY1)) { if (a_key == null) { keys = 1; equipdropEngine(keys); a_key = 1; } } else { delete a_key; } if (Key.isDown(KEY2)) { if (b_key == null) { keys = 2; equipdropEngine(keys); b_key = 1; } } else { delete b_key; } if (Key.isDown(KEY3)) { if (c_key == null) { keys = 3; equipdropEngine(keys); c_key = 1; } } else { delete c_key; } if (Key.isDown(KEY4)) { if (x_key == null) { keys = 4; equipdropEngine(keys); x_key = 1; } } else { delete x_key; } if (Key.isDown(KEY5)) { if (e_key == null) { keys = 5; equipdropEngine(keys); e_key = 1; } } else { delete e_key; } } function SpellUse(KEY1, KEY2, KEY3, KEY4, KEY5, KEY6) { if (Key.isDown(KEY1)) { if (a_key == null) { keys = 1; spellUseEngine(keys); a_key = 1; } } else { delete a_key; } if (Key.isDown(KEY2)) { if (b_key == null) { keys = 2; spellUseEngine(keys); b_key = 1; } } else { delete b_key; } if (Key.isDown(KEY3)) { if (c_key == null) { keys = 3; spellUseEngine(keys); c_key = 1; } } else { delete c_key; } if (Key.isDown(KEY4)) { if (x_key == null) { keys = 4; spellUseEngine(keys); x_key = 1; } } else { delete x_key; } if (Key.isDown(KEY5)) { if (e_key == null) { keys = 5; spellUseEngine(keys); e_key = 1; } } else { delete e_key; } if (Key.isDown(KEY6)) { if (s_key == null) { keys = 6; spellUseEngine(keys); s_key = 1; } } else { delete s_key; } } function Inventory(KEY1, KEY2, KEY3, KEY4, KEY5, KEY6) { function mousehud(arg, mnum) { if (arg) { if (keys == mnum) { if (_root.char1._currentframe <= 5) { _root.char1.gotoAndStop(_root.char1._currentframe + 5); } useEngine(keys); delete m_input; } else { keys = mnum; } } } mousehud(_root.hud_mc1.macro.item_1.hitTest(_xmouse, _ymouse, true) && (m_input == 1), 1); mousehud(_root.hud_mc1.macro.item_2.hitTest(_xmouse, _ymouse, true) && (m_input == 1), 2); mousehud(_root.hud_mc1.macro.item_3.hitTest(_xmouse, _ymouse, true) && (m_input == 1), 3); mousehud(_root.hud_mc1.macro.item_4.hitTest(_xmouse, _ymouse, true) && (m_input == 1), 4); mousehud(_root.hud_mc1.macro.item_5.hitTest(_xmouse, _ymouse, true) && (m_input == 1), 5); if (Key.isDown(KEY1)) { if (a_key == null) { keys = 1; useEngine(keys); a_key = 1; } } else { delete a_key; delete useitem; } if (Key.isDown(KEY2)) { if (b_key == null) { keys = 2; useEngine(keys); b_key = 1; } } else { delete b_key; delete useitem; } if (Key.isDown(KEY3)) { if (c_key == null) { keys = 3; useEngine(keys); c_key = 1; } } else { delete c_key; delete useitem; } if (Key.isDown(KEY4)) { if (x_key == null) { keys = 4; useEngine(keys); x_key = 1; } } else { delete x_key; delete useitem; } if (Key.isDown(KEY5)) { if (e_key == null) { keys = 5; useEngine(keys); e_key = 1; } } else { delete e_key; delete useitem; } if (Key.isDown(KEY6)) { if (d_key == null) { if (ItemNum[1] < 1) { } else { dropEngine(keys); d_key = 1; } } } else { delete d_key; delete useitem; delete dropitem; } } function goldcollector(obj) { if (enemyitem == 2) { gold = gold + itemGold[1]; _root.sounditem.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemGold[1]) + ")", 30, 5); removeMovieClip(obj); delete enemyitem; } else if (enemyitem == 3) { gold = gold + itemGold[2]; _root.sounditem.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemGold[2]) + ")", 30, 5); removeMovieClip(obj); delete enemyitem; } else if (enemyitem == 5) { gold = gold + itemGold[3]; _root.sounditem.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemGold[3]) + ")", 30, 5); removeMovieClip(obj); delete enemyitem; } else if (enemyitem == 10) { gold = gold + itemGold[4]; _root.sounditem.gotoAndStop(3); removeMovieClip(obj); chat(((itemMsg[enemyItem] + "(") + itemGold[4]) + ")", 30, 5); delete enemyitem; } } function macrofiller(obj) { if (itemArraynum[1] == enemyitem) { itemNum[1] = itemNum[1] + 1; _root.sounditem.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemNum[1]) + ")", 30, 5); removeMovieClip(obj); } else if (itemArraynum[2] == enemyitem) { itemNum[2] = itemNum[2] + 1; _root.sounditem.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemNum[2]) + ")", 30, 5); removeMovieClip(obj); } else if (itemArraynum[3] == enemyitem) { itemNum[3] = itemNum[3] + 1; _root.sounditem.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemNum[3]) + ")", 30, 5); removeMovieClip(obj); } else if (itemArraynum[4] == enemyitem) { itemNum[4] = itemNum[4] + 1; _root.sounditem.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemNum[4]) + ")", 30, 5); removeMovieClip(obj); } else if (itemArraynum[5] == enemyitem) { itemNum[5] = itemNum[5] + 1; _root.sounditem.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemNum[5]) + ")", 30, 5); removeMovieClip(obj); } else if (arraynum < 6) { if ((((enemyitem == 2) || (enemyitem == 3)) || (enemyitem == 5)) || (enemyitem == 10)) { goldcollector(obj); removeMovieClip(obj); } else { itemArraynum[arraynum] = enemyitem; itemNum[arraynum] = itemNum[arraynum] + 1; _root.sounditem.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemNum[arraynum]) + ")", 30, 5); removeMovieClip(obj); } } else { goldcollector(obj); } } function arrayfiller() { if (ItemArraynum[1] == null) { arraynum = 1; } else if (ItemArraynum[2] == null) { arraynum = 2; } else if (ItemArraynum[3] == null) { arraynum = 3; } else if (ItemArraynum[4] == null) { arraynum = 4; } else if (ItemArraynum[5] == null) { arraynum = 5; } else { arraynum = 6; } } if (keys == null) { keys = 1; } if (zap_t_use == 1) { spells_target(); if (Key.isDown(13)) { _root.targ1._y = -99999; if (spell_input == null) { chat("You cast " + itemMsg[42], 30, 5); if (order == 0) { zapuse(_root.char1); } else { zapuse(_root["enemy" + order]); } delete zap_t_use; spell_input = 1; } } else { delete spell_input; } } if (flanktimer == 1) { if (meleenum == 1) { chat("Side Attacks End", 30, 5); } else { chat("Back Attacks End", 30, 5); chat("Side Attacks End", 30, 5); } delete meleenum; delete flank_buff; delete flanktimer; } else { flanktimer--; } if (invis_buff == 1) { _root.char1._alpha = 25; if (se_invis == null) { _root.soundspell.gotoAndStop(3); se_invis = 1; } } else { delete invistimer; _root.char1._alpha = 100; delete se_invis; if (auto_invis == 1) { if ((invistimer == null) || (invistimer < 1560)) { invistimer = 1560; } invis_buff = 1; } } if (invistimer == null) { } else if (invistimer <= 0) { chat("You are no longer invisible", 30, 5); delete invis_buff; delete auto_invis; delete invistimer; } else { invistimer--; } if (blesscombo == 1) { if (blesstimer == null) { bless_use = 1; } else if (potencetimer == null) { potence_use = 1; } else if (meleenumber < 2) { flank_use = 1; } delete blesscombo; } if (potence_use == 1) { cost = 30; if (player_mana > cost) { if (potencetimer == null) { potencetimer = 1850; potencebuff = 1; potenceuse(char); chat("You cast " + itemMsg[55], 30, 5); if (itemuse >= 10) { itemuse = 1; } player_mana = player_mana - cost; } else { chat("You have already casted that", 30, 5); } } else { chat("Not enough Mana", 30, 5); } delete potence_use; } if (potencetimer == null) { } else if (potencetimer <= 0) { chat("Your skill decreases", 30, 5); delete potencebuff; delete potencetimer; } else { potencetimer = potencetimer - 1; } if (bless_use == 1) { cost = 60; if (player_mana > cost) { if (blesstimer == null) { blesstimer = 3750; blessbuff = 1; blessuse(char); chat("You cast " + itemMsg[54], 30, 5); if (itemuse >= 10) { itemuse = 1; } player_mana = player_mana - cost; } else { chat("You have already casted that", 30, 5); } } else { chat("Not enough Mana", 30, 5); } delete bless_use; } if (blesstimer == null) { } else if (blesstimer <= 0) { chat("End of Blessing", 30, 5); delete blessbuff; delete blesstimer; } else { blesstimer = blesstimer - 1; } if (mightcombo == 1) { if (mighttimer == null) { might_use = 1; } else if (shadowtimer == null) { shadow_use = 1; } else { chat("You have already casted that", 30, 5); } delete mightcombo; } if (shadow_use == 1) { cost = 60; if (player_mana > cost) { if (shadowtimer == null) { shadowtimer = 6000; shadowbuff = 1; shadowuse(char); chat("You cast " + itemMsg[52], 30, 5); if (itemuse >= 10) { itemuse = 1; } player_mana = player_mana - cost; } else { chat("You have already casted that", 30, 5); } } else { chat("Not enough Mana", 30, 5); } delete shadow_use; } if (shadowtimer == null) { } else if (shadowtimer <= 0) { chat("Your speed decreases", 30, 5); delete shadowbuff; delete shadowtimer; } else { shadowtimer = shadowtimer - 1; } if (might_use == 1) { cost = 30; if (player_mana > cost) { if (mighttimer == null) { mighttimer = 1620; mightbuff = 1; mightuse(char); chat("You cast " + itemMsg[51], 30, 5); if (itemuse >= 10) { itemuse = 1; } player_mana = player_mana - cost; } else { chat("You have already casted that", 30, 5); } } else { chat("Not enough Mana", 30, 5); } delete might_use; } if (mighttimer == null) { } else if (mighttimer <= 0) { chat("Your muscles weaken", 30, 5); delete mightbuff; delete mighttimer; } else { mighttimer = mighttimer - 1; } if (furyLevel == null) { furyLevel = new Array(); furyOutput = ["", 1, 2, 3]; furyPower = ["", 2, 3, 4]; furyLevel = [" ", 30, 90, 150]; furyLeveltext = [" ", "Wolf's ", "Tiger's ", "Dragon's "]; } if (fury_use == 1) { if (flvl == null) { flvl = 1; } lvloutput = furyOutput[flvl]; lvl = furyPower[flvl]; cost = furyLevel[flvl]; if (player_mana > cost) { if (furytimer == null) { furytimer = 6250; furybuff = 1; furyuse(char); chat(((((("You cast " + furyLeveltext[flvl]) + itemMsg[50]) + "") + "(Fury Level ") + flvl) + ")", 30, 5); if (itemuse >= 10) { itemuse = 1; } player_mana = player_mana - cost; } else { chat("You have already casted that", 30, 5); } } else { chat("Not enough Mana", 30, 5); } delete fury_use; } if (furytimer == null) { } else if (furytimer <= 0) { chat("Special Attacks end", 30, 5); delete furybuff; delete furytimer; } else { furytimer = furytimer - 1; } if (flank_use == 1) { cost = 90; if (player_mana > cost) { if (meleenum < 2) { flankuse(char); chat((("You cast " + itemMsg[44]) + "") + meleenum, 30, 5); player_mana = player_mana - cost; if (itemuse >= 10) { itemuse = 1; } } else { chat("You have already casted that", 30, 5); } } else { chat("Not enough Mana", 30, 5); } delete flank_use; } if (invis_use == 1) { chat("You cast " + itemMsg[43], 30, 5); invisuse(char); if (itemuse >= 10) { itemuse = 1; } delete invis_use; } if (heal_use == 1) { cost = 3; if (cost < player_mana) { chat("You cast " + itemMsg[40], 30, 5); player_mana = player_mana - cost; healuse(char); if (itemuse >= 10) { itemuse = 1; } delete heal_use; } else { chat("Not enough Mana", 30, 5); delete heal_use; } } if (heal_t_use == 1) { spells_target(); if (Key.isDown(13)) { _root.targ1._y = -99999; if (spell_input == null) { chat("You cast " + itemMsg[41], 30, 5); if (order == 0) { healuse(_root.char1); } else { healuse(_root["enemy" + order]); } delete heal_t_use; spell_input = 1; } } else { delete spell_input; } } if (craft_use == 1) { chat((((("You cannot use that (" + itemMsg[itemArraynum[keys]]) + "(") + ItemNum[keys]) + ")") + ")", 30, 5); delete craft_use; } if (armor_use == 1) { if (((((armorNum == 4) || (armorNum == 8)) || (armorNum == 11)) || (armorNum == 26)) || (armorNum == 27)) { if (equipArray[3] == null) { equipArray[3] = armorNum; chat("You equip (Right Hand) " + itemMsg[equipArray[3]], 30, 5); _root.sounditem.gotoAndStop(3); delete armor_use; } else if (equipArray[2] == null) { equipArray[2] = armorNum; chat("You equip (Left Hand) " + itemMsg[equipArray[2]], 30, 5); _root.sounditem.gotoAndStop(3); delete armor_use; } else if ((((((itemNum[keys] >= 1) && (itemNum[1] >= 1)) && (itemNum[2] >= 1)) && (itemNum[3] >= 1)) && (itemNum[4] >= 1)) && (itemNum[5] >= 1)) { chat("Can't Equip; Your Inventory is full", 30, 5); delete armor_use; itemNum[keys] = itemNum[keys] + 1; } else { chat("You equip (Right Hand) " + itemMsg[armorNum], 30, 5); enemydeath = 1; enemyitem = equipArray[3]; equipArray[3] = armorNum; _root.sounditem.gotoAndStop(3); delete armor_use; } } else if (((((((((((armorNum == 28) || (armorNum == 29)) || (armorNum == 30)) || (armorNum == 31)) || (armorNum == 32)) || (armorNum == 33)) || (armorNum == 34)) || (armorNum == 35)) || (armorNum == 36)) || (armorNum == 37)) || (armorNum == 38)) { if (equipArray[5] == null) { equipArray[5] = armorNum; _root.shield = armorNum - 27; chat("You equip (Shield) " + itemMsg[equipArray[5]], 30, 5); _root.sounditem.gotoAndStop(3); delete armor_use; } else if ((((((itemNum[keys] >= 1) && (itemNum[1] >= 1)) && (itemNum[2] >= 1)) && (itemNum[3] >= 1)) && (itemNum[4] >= 1)) && (itemNum[5] >= 1)) { chat("Can't Equip; Your Inventory is full", 30, 5); delete armor_use; itemNum[keys] = itemNum[keys] + 1; } else { chat("You equip (Shield) " + itemMsg[armorNum], 30, 5); enemydeath = 1; enemyitem = equipArray[5]; equipArray[5] = armorNum; _root.shield = armorNum - 27; _root.sounditem.gotoAndStop(3); delete armor_use; } } else if ((((((armorNum == 14) || (armorNum == 15)) || (armorNum == 16)) || (armorNum == 17)) || (armorNum == 18)) || (armorNum == 19)) { if (equipArray[4] == null) { equipArray[4] = armorNum; chat("You equip (Weapon) " + itemMsg[equipArray[4]], 30, 5); _root.sounditem.gotoAndStop(3); delete armor_use; } else if ((((((itemNum[keys] >= 1) && (itemNum[1] >= 1)) && (itemNum[2] >= 1)) && (itemNum[3] >= 1)) && (itemNum[4] >= 1)) && (itemNum[5] >= 1)) { chat("Can't Equip; Your Inventory is full", 30, 5); delete armor_use; itemNum[keys] = itemNum[keys] + 1; } else { chat("You equip (Weapon) " + itemMsg[armorNum], 30, 5); enemydeath = 1; enemyitem = equipArray[4]; equipArray[4] = armorNum; _root.sounditem.gotoAndStop(3); delete armor_use; } } else if (equipArray[1] == null) { equipArray[1] = armorNum; chat("You equip (Armor) " + itemMsg[equipArray[1]], 30, 5); _root.sounditem.gotoAndStop(3); delete armor_use; } else if ((((((itemNum[keys] >= 1) && (itemNum[1] >= 1)) && (itemNum[2] >= 1)) && (itemNum[3] >= 1)) && (itemNum[4] >= 1)) && (itemNum[5] >= 1)) { chat("Can't Equip; Your Inventory is full", 30, 5); delete armor_use; itemNum[keys] = itemNum[keys] + 1; } else { chat("You equip (Armor) " + itemMsg[armorNum], 30, 5); enemydeath = 1; enemyitem = equipArray[1]; equipArray[1] = armorNum; _root.sounditem.gotoAndStop(3); delete armor_use; } } if (wine_use == 1) { _root.plHpDis = 500; chat("You used Wine", 30, 5); if (player_mana >= stats_mana) { player_mana = stats_mana; } var i; while ((player_mana < stats_mana) && (i < 25)) { (player_mana++) && (i++); } _root.sounditem.gotoAndStop(5); delete wine_use; } if (herbp_use == 1) { _root.plHpDis = 500; chat("You used Herb Pipe", 30, 5); if (player_mana >= stats_mana) { player_mana = stats_mana; } player_health = player_health - 50; var i; while ((player_mana < stats_mana) && (i < 300)) { (player_mana++) && (i++); } _root.sounditem.gotoAndStop(5); delete herbp_use; } if (sonhip_use == 1) { _root.plHpDis = 500; chat("You used Sonhi Pipe", 30, 5); if (player_mana >= stats_mana) { player_mana = stats_mana; } player_health = player_health - 50; var i; while ((player_mana < stats_mana) && (i < 450)) { (player_mana++) && (i++); } _root.sounditem.gotoAndStop(5); delete sonhip_use; } if (liver_use == 1) { _root.plHpDis = 500; chat("You ate Bear's Liver", 30, 5); if (player_health >= stats_health) { player_health = stats_health; } var i; while ((player_health < stats_health) && (i < 500)) { (player_health++) && (i++); } _root.sounditem.gotoAndStop(2); delete liver_use; } if (beef_use == 1) { _root.plHpDis = 500; chat("You ate Beef", 30, 5); if (player_health >= stats_health) { player_health = stats_health; } var i; while ((player_health < stats_health) && (i < 50)) { (player_health++) && (i++); } _root.sounditem.gotoAndStop(2); delete beef_use; } if (redpot_use == 1) { potionuse(); chat("You drank a red potion", 30, 5); player_health = stats_health; delete redpot_use; } if (potUsage == null) { potUsage = new Array(); potUsage[1] = 8; potUsage[2] = 10; potUsage[3] = 12; } if (concpot_use == 1) { if (itemuse >= 10) { itemuse = 1; } if (concpotTimer == null) { itemuse++; potionuse(); chat("You drank a speed potion", 30, 5); if (PotNum == 3) { } else { PotNum++; } concpotTimer = 10000 / PotNum; } if (concpotTimer <= 0) { delete PotNum; delete concpot_use; delete concpotTimer; chat("Your increased speed is gone", 30, 5); } else { if (stats_agi_full < 2) { stats_agi_full = 2.96; } else { stats_agi_full = stats_agi - (potUsage[PotNum] + base_agi); } concpotTimer = concpotTimer - 10; } } else { if (stats_agi_full == null) { stats_agi_full = stats_agi - base_agi; } if (stats_agi_full < 2) { stats_agi_full = 2.96; } else { stats_agi_full = stats_agi - base_agi; } } if (PotNum == null) { concpot_time = 10000; } else { concpot_time = 10000 / PotNum; } if (use_menu == null) { use_menu = 1; } if (Key.isDown(70)) { if (use_input == null) { use_menu++; use_input = 1; } if (use_menu == 1) { delete spell_usage; } if (use_menu == 2) { spell_usage = 1; } if (use_menu >= 3) { delete spell_usage; use_menu = 1; } } else { delete use_input; } if (Key.isDown(71)) { equip_usage = 1; } else { delete equip_usage; } if (Key.isDown(68)) { } else { item_usage = 1; } if (itemArray == null) { itemArraynum = new Array(); itemArray = new Array(); itemNum = new Array(); equipArray = new Array(); spellArray = new Array(); itemGold = new Array(); itemMsg = new Array(); itemGold[0] = null; itemGold[1] = 10; itemGold[2] = 1000; itemGold[3] = 100; itemGold[4] = 1; itemMsg[0] = null; itemMsg[1] = "Beef"; itemMsg[2] = "Coins"; itemMsg[3] = "Gold"; itemMsg[4] = "Red Ring"; itemMsg[5] = "Coins100"; itemMsg[6] = "Concentration potion"; itemMsg[7] = "Dark Amber"; itemMsg[8] = "Purple Ring"; itemMsg[9] = "Amber"; itemMsg[10] = "1 Coin"; itemMsg[11] = "Blue Ring"; itemMsg[12] = "Tiger Meat"; itemMsg[13] = "Red potion"; itemMsg[14] = "Wooden saber"; itemMsg[15] = "Sword"; itemMsg[16] = "Moonblade"; itemMsg[17] = "Dagger"; itemMsg[18] = "Blood"; itemMsg[19] = "Nimble Blade"; itemMsg[20] = "Star Scale Mail"; itemMsg[21] = "Moon Scale Mail"; itemMsg[22] = "Sun Scale Mail"; itemMsg[23] = "Star Armor"; itemMsg[24] = "Moon Armor"; itemMsg[25] = "Sun Armor"; itemMsg[26] = "Titanium Glove"; itemMsg[27] = "Whisper Bracelet"; itemMsg[28] = "Tall Shield"; itemMsg[29] = "Bamboo Shield"; itemMsg[30] = "Steel Shield"; itemMsg[31] = "Hide Shield"; itemMsg[32] = "Brass Shield"; itemMsg[33] = "Titanium Shield"; itemMsg[34] = "Light Buckler"; itemMsg[35] = "Basic Buckler"; itemMsg[36] = "Heavy Buckler"; itemMsg[37] = "Amber Buckler"; itemMsg[38] = "Enchanted Buckler"; itemMsg[39] = "Empty"; itemMsg[40] = "Heal Scroll Lvl: 1"; itemMsg[41] = "Heal Scroll Target Lvl: 1"; itemMsg[42] = "Ignite Scroll Target Lvl: 1"; itemMsg[43] = "Invis Scroll Lvl: 1"; itemMsg[44] = "Flank/Backstab Scroll Lvl: " + meleenum; itemMsg[45] = "Bear's Liver"; itemMsg[46] = "Sonhi pipe"; itemMsg[47] = "Herb pipe"; itemMsg[48] = "Wine"; itemMsg[49] = "Aged wine"; itemMsg[50] = "Fury"; itemMsg[51] = "Might Scroll Lvl: 1"; itemMsg[52] = "Shadow Figure Scroll Lvl: 1"; itemMsg[53] = "Might/ShadFig Scroll Lvl: 1"; itemMsg[54] = "Bless Scroll Lvl: 1"; itemMsg[55] = "Potence Scroll Lvl: 1"; itemMsg[56] = "Bless/Potence Scroll Lvl: 1"; itemFillOrder = newArray(); if (class == 2) { itemNum[1] = 5; itemArraynum[1] = 6; itemNum[2] = 1; itemArraynum[2] = 20; itemNum[3] = 1; itemArraynum[3] = 14; itemNum[4] = 1; itemArraynum[4] = 28; itemNum[5] = 20; itemArraynum[5] = 42; spellArray[1] = 56; spellArray[2] = 50; spellArray[3] = 40; spellArray[4] = 41; } if (class == 1) { itemNum[1] = 5; itemArraynum[1] = 6; itemNum[2] = 1; itemArraynum[2] = 23; itemNum[3] = 1; itemArraynum[3] = 14; itemNum[4] = 1; itemArraynum[4] = 34; itemNum[5] = 20; itemArraynum[5] = 42; spellArray[1] = 53; spellArray[2] = 50; spellArray[3] = 43; spellArray[4] = 40; spellArray[5] = 41; } } if (spell_usage == 1) { delete item_usage; if (sellpage == 1) { } else { SpellUse(49, 50, 51, 52, 53, 68); } } if (equip_usage == 1) { delete item_usage; if (sellpage == 1) { } else { ArmorDrop(49, 50, 51, 52, 53, 68); } } if (item_usage == 1) { if (sellpage == 1) { } else { Inventory(49, 50, 51, 52, 53, 68); } itembox1 = itemNum[1]; itembox2 = itemNum[2]; itembox3 = itemNum[3]; itembox4 = itemNum[4]; itembox5 = itemNum[5]; } var i_sheet = 1; while (i_sheet < 7) { if (armor_use == 1) { } else if (_root["item" + i_sheet].hitTest(char.hb)) { enemyitem = _root["item" + i_sheet]._currentframe; enemydeath = 1; } if (enemydeath == 1) { if (arraynum >= 6) { arrayfiller(); macrofiller(_root["item" + i_sheet]); } else { arrayfiller(); macrofiller(_root["item" + i_sheet]); } delete enemydeath; } i_sheet++; } } function dungeon_start(map, bgm) { if (enemNum == null) { enemNum = 1; } while (enemNum < enemy_spawn) { _root.enemy.duplicateMovieClip("enemy" + enemNum, 250 + enemNum); _root["enemy" + enemNum]._visible = true; _root["enemy" + enemNum]._x = 20 * enemNum; _root["enemy" + enemNum]._y = 200; enemNum++; } _root.char.duplicateMovieClip("char1", 200); _root.char1._visible = true; _root.char1._x = 109; _root.char1._y = 100; _root.charatk.duplicateMovieClip("char_atk1", 400); _root.char_atk1._visible = true; _root.char_atk1._visible = true; _root.dun_map.duplicateMovieClip("dun_map" + map, 10); _root["dun_map" + map]._visible = true; _root["dun_map" + map]._x = 0; _root["dun_map" + map]._y = 0; _root.fader.duplicateMovieClip("fader_mc1", 20000); _root.fader_mc1._x = 0; _root.fader_mc1._y = 0; _root.hud_mc.duplicateMovieClip("hud_mc1", 13000); _root.hud_mc1._visible = true; _root.hud_mc1._x = 0; _root.hud_mc1._y = 0; _root.gui_player_hbar.duplicateMovieClip("hp_bar1", 500); _root.soundbgm.duplicateMovieClip("soundbgm1", 102); _root.soundbgm1.gotoAndStop(bgm); _root.debug_mc.duplicateMovieClip("debug_mc11", 9000); _root.debug_mc11._visible = true; _root.debug_mc11._x = 0; _root.debug_mc11._y = 0; } function game_map_dungeon(player, item, map, spd, spd2) { function dungeonNPCLoad(strtx, strty) { if (strtx == null) { var npcLoadrem; while (npcLoadrem < 2) { removeMovieClip(_root["npc_" + npcLoadrem]); npcLoadrem++; } } else if (dungeon_Npc_load == null) { while (npcLoad < 2) { _root.npc.duplicateMovieClip("npc_" + npcLoad, 40 + npcLoad); _root.npc_1._x = 48 + strtx; _root.npc_1._y = 24 + strty; npcLoad++; } dungeon_Npc_load = 1; } } function ItemSheet(strtx, strty) { if (strtx == null) { var rem; while (rem < 7) { removeMovieClip(_root["item" + rem]); rem++; } } else if (itemload == null) { while (sheet < 7) { _root.item_.duplicateMovieClip("item" + sheet, 30 + sheet); _root["item" + sheet].gotoAndStop(Math.ceil(Math.random() * (1 + _root.floor))); _root.item1._x = 24 + strtx; _root.item1._y = 24 + strty; _root.item2._x = 48 + strtx; _root.item2._y = 24 + strty; _root.item3._x = 72 + strtx; _root.item3._y = 24 + strty; _root.item4._x = 24 + strtx; _root.item4._y = 48 + strty; _root.item5._x = 48 + strtx; _root.item5._y = 48 + strty; _root.item6._x = 72 + strtx; _root.item6._y = 48 + strty; sheet++; } itemload = 1; } } testme = ((_root.dunmap * _root.row) + _root.col) + ((_root.floor - 1) * 70); if (dunmap == null) { dun_start_col = new Array(); dun_start_col[1] = 0; dun_start_col[2] = 3; dun_start_col[3] = 0; dun_start_dunmap = new Array(); dun_start_dunmap[1] = 1; dun_start_dunmap[2] = 1; dun_start_dunmap[3] = 10; dun_exit_col = new Array(); dun_exit_col[1] = 6; dun_exit_col[2] = 3; dun_exit_dunmap = new Array(); dun_exit_dunmap[1] = 10; dun_exit_dunmap[2] = 10; dun_createdMap = new Array(); dun_Array_y = new Array(); dun_Array_y2 = new Array(); dun_Array_x = new Array(); dun_Array_x2 = new Array(); dun_Array_itemx = new Array(); dun_Array_itemy = new Array(); dun_Array_npcx = new Array(); dun_Array_npcy = new Array(); dun_visit = new Array(); dun_msg = new Array(); enem_ArrayX = new Array(); enem_ArrayY = new Array(); dun_Array_npcx[9] = 80; dun_Array_npcy[9] = 60; dun_Array_npcx[88] = 80; dun_Array_npcy[88] = 60; dun_msg[7] = "You found some items"; dun_msg[9] = "You found some items"; dun_msg[21] = "You found some items"; dun_msg[23] = "You found some items"; dun_msg[54] = "You found some items"; dun_msg[62] = "You found some items"; dun_Array_itemx[9] = 80; dun_Array_itemy[9] = 100; dun_Array_itemx[21] = 80; dun_Array_itemy[21] = 100; dun_Array_itemx[23] = 80; dun_Array_itemy[23] = 100; dun_Array_itemx[54] = 80; dun_Array_itemy[54] = 100; dun_Array_itemx[62] = 80; dun_Array_itemy[62] = 100; dun_Array_itemx[114] = 80; dun_Array_itemy[114] = 100; dun_Array_itemx[116] = 80; dun_Array_itemy[116] = 100; mapscan = 7; while (mapscan < 217) { if (dun_Array_y[mapscan] == null) { dun_Array_y[mapscan] = 0; dun_Array_y2[mapscan] = 240; dun_Array_x[mapscan] = 0; dun_Array_x2[mapscan] = 240; enem_ArrayX[mapscan] = 100; enem_ArrayY[mapscan] = 100; } mapscan++; } dun_Array_y[7] = 0; dun_Array_y[9] = 0; dun_Array_y[14] = 60; dun_Array_y[15] = 0; dun_Array_y[16] = 60; dun_Array_y[17] = 0; dun_Array_y[18] = 0; dun_Array_y[19] = 0; dun_Array_y[20] = 0; dun_Array_y[21] = 10; dun_Array_y[23] = 10; dun_Array_y[27] = 10; dun_Array_y[34] = 10; dun_Array_y[41] = 10; dun_Array_y[46] = 10; dun_Array_y[47] = 10; dun_Array_y[48] = 10; dun_Array_y[53] = 10; dun_Array_y[54] = 10; dun_Array_y[55] = -20; dun_Array_y[62] = 10; dun_Array_y[69] = 10; dun_Array_y[76] = 10; dun_Array_y[10] = 0; dun_Array_y[77] = 0; dun_Array_y[78] = 0; dun_Array_y[79] = 0; dun_Array_y[80] = 0; dun_Array_y[81] = 0; dun_Array_y[82] = 0; dun_Array_y[83] = 0; dun_Array_y[87] = 0; dun_Array_y[88] = 0; dun_Array_y[92] = 0; dun_Array_y[93] = 0; dun_Array_y[94] = 0; dun_Array_y[95] = 0; dun_Array_y[96] = 0; dun_Array_y[99] = 0; dun_Array_y[103] = 0; dun_Array_y[106] = 0; dun_Array_y[107] = 0; dun_Array_y[108] = 0; dun_Array_y[109] = 0; dun_Array_y[110] = 0; dun_Array_y[114] = 0; dun_Array_y[115] = 0; dun_Array_y[116] = 0; dun_Array_y[120] = 0; dun_Array_y[121] = 0; dun_Array_y[122] = 0; dun_Array_y[123] = 0; dun_Array_y[124] = 0; dun_Array_y[127] = 0; dun_Array_y[131] = 0; dun_Array_y[134] = 0; dun_Array_y[135] = 0; dun_Array_y[136] = 0; dun_Array_y[137] = 0; dun_Array_y[138] = 0; dun_Array_y[143] = 0; dun_Array_y2[7] = 210; dun_Array_y2[9] = 210; dun_Array_y2[14] = 210; dun_Array_y2[15] = 210; dun_Array_y2[16] = 210; dun_Array_y2[17] = 238; dun_Array_y2[18] = 238; dun_Array_y2[19] = 238; dun_Array_y2[20] = 210; dun_Array_y2[21] = 240; dun_Array_y2[23] = 210; dun_Array_y2[27] = 210; dun_Array_y2[34] = 210; dun_Array_y2[41] = 210; dun_Array_y2[46] = 215; dun_Array_y2[47] = 238; dun_Array_y2[48] = 240; dun_Array_y2[53] = 238; dun_Array_y2[54] = 238; dun_Array_y2[55] = 220; dun_Array_y2[62] = 220; dun_Array_y2[69] = 200; dun_Array_y2[76] = 240; dun_Array_y2[10] = 240; dun_Array_y2[77] = 240; dun_Array_y2[78] = 240; dun_Array_y2[79] = 240; dun_Array_y2[80] = 240; dun_Array_y2[81] = 240; dun_Array_y2[82] = 240; dun_Array_y2[83] = 240; dun_Array_y2[87] = 240; dun_Array_y2[88] = 240; dun_Array_y2[92] = 240; dun_Array_y2[93] = 240; dun_Array_y2[94] = 240; dun_Array_y2[95] = 240; dun_Array_y2[96] = 240; dun_Array_y2[99] = 240; dun_Array_y2[103] = 240; dun_Array_y2[106] = 240; dun_Array_y2[107] = 240; dun_Array_y2[108] = 240; dun_Array_y2[109] = 240; dun_Array_y2[110] = 240; dun_Array_y2[114] = 240; dun_Array_y2[115] = 240; dun_Array_y2[116] = 240; dun_Array_y2[120] = 240; dun_Array_y2[121] = 240; dun_Array_y2[122] = 240; dun_Array_y2[123] = 240; dun_Array_y2[124] = 240; dun_Array_y2[127] = 240; dun_Array_y2[131] = 240; dun_Array_y2[134] = 240; dun_Array_y2[135] = 240; dun_Array_y2[136] = 240; dun_Array_y2[137] = 240; dun_Array_y2[138] = 240; dun_Array_y2[143] = 240; dun_Array_x[7] = 10; dun_Array_x[9] = 10; dun_Array_x[14] = 10; dun_Array_x[15] = 15; dun_Array_x[16] = 15; dun_Array_x[17] = 15; dun_Array_x[18] = 15; dun_Array_x[19] = 15; dun_Array_x[20] = 15; dun_Array_x[21] = 0; dun_Array_x[23] = 0; dun_Array_x[27] = 0; dun_Array_x[34] = 0; dun_Array_x[41] = 0; dun_Array_x[46] = 0; dun_Array_x[47] = 20; dun_Array_x[48] = 20; dun_Array_x[53] = 0; dun_Array_x[54] = 10; dun_Array_x[55] = 10; dun_Array_x[62] = 0; dun_Array_x[69] = 0; dun_Array_x[76] = 0; dun_Array_x[10] = 0; dun_Array_x[77] = 0; dun_Array_x[78] = 0; dun_Array_x[79] = 0; dun_Array_x[80] = 0; dun_Array_x[81] = 0; dun_Array_x[82] = 0; dun_Array_x[83] = 0; dun_Array_x[87] = 0; dun_Array_x[88] = 0; dun_Array_x[92] = 0; dun_Array_x[93] = 0; dun_Array_x[94] = 0; dun_Array_x[95] = 0; dun_Array_x[96] = 0; dun_Array_x[99] = 0; dun_Array_x[103] = 0; dun_Array_x[106] = 0; dun_Array_x[107] = 0; dun_Array_x[108] = 0; dun_Array_x[109] = 0; dun_Array_x[110] = 0; dun_Array_x[114] = 0; dun_Array_x[115] = 0; dun_Array_x[116] = 0; dun_Array_x[120] = 0; dun_Array_x[121] = 0; dun_Array_x[122] = 0; dun_Array_x[123] = 0; dun_Array_x[124] = 0; dun_Array_x[127] = 0; dun_Array_x[131] = 0; dun_Array_x[134] = 0; dun_Array_x[135] = 0; dun_Array_x[136] = 0; dun_Array_x[137] = 0; dun_Array_x[138] = 0; dun_Array_x[143] = 0; dun_Array_x2[7] = 210; dun_Array_x2[9] = 210; dun_Array_x2[14] = 210; dun_Array_x2[15] = 210; dun_Array_x2[16] = 210; dun_Array_x2[17] = 210; dun_Array_x2[18] = 210; dun_Array_x2[19] = 210; dun_Array_x2[20] = 240; dun_Array_x2[21] = 240; dun_Array_x2[23] = 240; dun_Array_x2[27] = 240; dun_Array_x2[34] = 240; dun_Array_x2[41] = 240; dun_Array_x2[46] = 210; dun_Array_x2[47] = 210; dun_Array_x2[48] = 240; dun_Array_x2[53] = 210; dun_Array_x2[54] = 210; dun_Array_x2[55] = 245; dun_Array_x2[62] = 240; dun_Array_x2[69] = 240; dun_Array_x2[76] = 240; dun_Array_x2[10] = 240; dun_Array_x2[77] = 240; dun_Array_x2[78] = 240; dun_Array_x2[79] = 240; dun_Array_x2[80] = 240; dun_Array_x2[81] = 240; dun_Array_x2[82] = 240; dun_Array_x2[83] = 240; dun_Array_x2[87] = 240; dun_Array_x2[88] = 240; dun_Array_x2[92] = 240; dun_Array_x2[93] = 240; dun_Array_x2[94] = 240; dun_Array_x2[95] = 240; dun_Array_x2[96] = 240; dun_Array_x2[99] = 240; dun_Array_x2[103] = 240; dun_Array_x2[106] = 240; dun_Array_x2[107] = 240; dun_Array_x2[108] = 240; dun_Array_x2[109] = 240; dun_Array_x2[110] = 240; dun_Array_x2[114] = 240; dun_Array_x2[115] = 240; dun_Array_x2[116] = 240; dun_Array_x2[120] = 240; dun_Array_x2[121] = 240; dun_Array_x2[122] = 240; dun_Array_x2[123] = 240; dun_Array_x2[124] = 240; dun_Array_x2[127] = 240; dun_Array_x2[131] = 240; dun_Array_x2[134] = 240; dun_Array_x2[135] = 240; dun_Array_x2[136] = 240; dun_Array_x2[137] = 240; dun_Array_x2[138] = 240; dun_Array_x2[143] = 240; enem_ArrayX[7] = -9999; enem_ArrayY[7] = -9999; enem_ArrayX[9] = -9999; enem_ArrayY[9] = -9999; enem_ArrayX[14] = -9999; enem_ArrayY[14] = -9999; enem_ArrayX[15] = 100; enem_ArrayY[15] = 100; enem_ArrayX[16] = 100; enem_ArrayY[16] = 100; enem_ArrayX[17] = 100; enem_ArrayY[17] = 100; enem_ArrayX[18] = 74; enem_ArrayY[18] = 77; enem_ArrayX[19] = -9999; enem_ArrayY[19] = -9999; enem_ArrayX[21] = -9999; enem_ArrayY[21] = -9999; enem_ArrayX[23] = -9999; enem_ArrayY[23] = -9999; enem_ArrayX[41] = -9999; enem_ArrayY[41] = -9999; enem_ArrayX[48] = -9999; enem_ArrayY[48] = -9999; enem_ArrayX[54] = -9999; enem_ArrayY[54] = -9999; enem_ArrayX[62] = -9999; enem_ArrayY[62] = -9999; enem_ArrayX[20] = 120; enem_ArrayY[20] = 120; enem_ArrayX[27] = -9999; enem_ArrayY[27] = -9999; enem_ArrayX[48] = 120; enem_ArrayY[48] = 120; enem_ArrayX[47] = 120; enem_ArrayY[47] = 120; enem_ArrayX[46] = 120; enem_ArrayY[46] = 120; enem_ArrayX[53] = 120; enem_ArrayY[53] = 120; enem_ArrayX[55] = 120; enem_ArrayY[55] = 120; enem_ArrayX[69] = 120; enem_ArrayY[69] = 120; enem_ArrayX[34] = 120; enem_ArrayY[34] = 120; enem_ArrayX[88] = -9999; enem_ArrayY[88] = -9999; enem_ArrayX[93] = -9999; enem_ArrayY[93] = -9999; enem_ArrayX[95] = -9999; enem_ArrayY[95] = -9999; enem_ArrayX[99] = -9999; enem_ArrayY[99] = -9999; enem_ArrayX[103] = -9999; enem_ArrayY[103] = -9999; enem_ArrayX[107] = -9999; enem_ArrayY[107] = -9999; enem_ArrayX[109] = -9999; enem_ArrayY[109] = -9999; enem_ArrayX[114] = -9999; enem_ArrayY[114] = -9999; enem_ArrayX[116] = -9999; enem_ArrayY[116] = -9999; enem_ArrayX[121] = -9999; enem_ArrayY[121] = -9999; enem_ArrayX[123] = -9999; enem_ArrayY[123] = -9999; enem_ArrayX[127] = -9999; enem_ArrayY[127] = -9999; enem_ArrayX[131] = -9999; enem_ArrayY[131] = -9999; enem_ArrayX[134] = -9999; enem_ArrayY[134] = -9999; enem_ArrayX[136] = -9999; enem_ArrayY[136] = -9999; enem_ArrayX[138] = -9999; enem_ArrayY[138] = -9999; enem_ArrayX[135] = 150; enem_ArrayY[135] = 150; enem_ArrayX[137] = 150; enem_ArrayY[137] = 150; dun_Array = new Array(); col = dun_start_col[dmap]; dunmap = dun_start_dunmap[dmap]; row = 7; } var enemyht = 1; while (enemyht < 5) { if (map.hb.hitTest(["enemy" + enemyht]._x - 5, _root["enemy" + enemyht]._y, true)) { root["enemy" + enemyht] = root["enemy" + enemyht] + spd2; } if (map.hb.hitTest(_root["enemy" + enemyht]._x - 5, _root["enemy" + enemyht]._y, true)) { _root["enemy" + enemyht]._x = _root["enemy" + enemyht]._x + spd2; } if (map.hb.hitTest(_root["enemy" + enemyht]._x + 5, _root["enemy" + enemyht]._y, true)) { _root["enemy" + enemyht]._x = _root["enemy" + enemyht]._x - spd2; } if (map.hb.hitTest(_root["enemy" + enemyht]._x, _root["enemy" + enemyht]._y - 5, true)) { _root["enemy" + enemyht]._y = _root["enemy" + enemyht]._y + spd2; } if (map.hb.hitTest(_root["enemy" + enemyht]._x, _root["enemy" + enemyht]._y + 5, true)) { _root["enemy" + enemyht]._y = _root["enemy" + enemyht]._y - spd2; } enemyht++; } if (s_ambush == 1) { if (player._x <= 20) { player._x = 20; delete s_ambush; } if (player._x >= 200) { player._x = 200; delete s_ambush; } if (player._y <= 20) { player._y = 20; delete s_ambush; } if (player._y >= 200) { player._y = 200; delete s_ambush; } } if ((s_ambush == 1) && (Key.isDown(83))) { if (map.hb.hitTest(player._x - 5, player._y, true) || (player._x <= 0)) { player._x = player._x + 50; charshadowfunc(); } if (map.hb.hitTest(player._x + 5, player._y, true) || (player._x >= 240)) { player._x = player._x - 50; charshadowfunc(); } if (map.hb.hitTest(player._x, player._y - 5, true) || (player._y <= 0)) { player._y = player._y + 50; charshadowfunc(); } if (map.hb.hitTest(player._x, player._y + 5, true) || (player._y >= 240)) { player._y = player._y - 50; charshadowfunc(); } } if (map.hb.hitTest(player._x - 5, player._y, true)) { player._x = player._x + spd; } if (map.hb.hitTest(player._x + 5, player._y, true)) { player._x = player._x - spd; } if (map.hb.hitTest(player._x, player._y - 5, true)) { player._y = player._y + spd; } if (map.hb.hitTest(player._x, player._y + 5, true)) { player._y = player._y - spd; } if (player._x == null) { } else { if (lx == null) { var lay = 1; while (lay < 5) { _root["enemy" + lay]._x = -9999; _root["enemy" + lay]._y = -9999; lay++; } floor = 1; dun_visfull = [[null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null]]; dun_visfull[floor][(dunmap * row) + col] = 1; dun_ma[1] = 1; map.gotoAndStop(((dunmap * row) + col) + ((dmap - 1) * 70)); debug1 = ((dunmap * row) + col) + ((dmap - 1) * 70); debug2 = ((((dunmap + ":") + row) + ":") + ":") + col; lx = 1; } readout = (dunmap * row) + col; row = 7; if (player._x > dun_Array_x2[((dunmap * row) + col) + ((dmap - 1) * 70)]) { _root.char_atk1._x = -200; _root.char_atk1._y = -200; if (dun_visfull[floor][(dunmap * row) + col] == 1) { while (sheetc < 7) { _root["item" + sheetc]._x = -999; _root["item" + sheetc]._y = -999; sheetc++; } } trace("addcol"); col++; player._x = dun_Array_x[((dunmap * row) + col) + ((dmap - 1) * 70)]; if (dun_visfull[floor][(dunmap * row) + col] == null) { mc++; dun_createdMap[mc] = mc; var lay = 1; while (lay < 5) { _root["enemy" + lay]._x = enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] + (20 * lay); _root["enemy" + lay]._y = enem_ArrayY[((dunmap * row) + col) + ((dmap - 1) * 70)] + (20 * lay); lay++; } ItemSheet(dun_Array_itemx[((dunmap * row) + col) + ((dmap - 1) * 70)], dun_Array_itemy[((dunmap * row) + col) + ((dmap - 1) * 70)]); delete itemload; delete sheet; delete sheetc; delete lay; if (dun_msg[((dunmap * row) + col) + ((dmap - 1) * 70)] == null) { } else { chat(dun_msg[((dunmap * row) + col) + ((dmap - 1) * 70)], 30, 5); } dun_visfull[floor][(dunmap * row) + col] = 1; } dungeonNPCLoad(dun_Array_npcx[((dunmap * row) + col) + ((dmap - 1) * 70)], dun_Array_npcy[((dunmap * row) + col) + ((dmap - 1) * 70)]); delete npcLoad; delete dungeon_Npc_load; delete npcLoadrem; map.gotoAndStop(((dunmap * row) + col) + ((dmap - 1) * 70)); } if (player._x < dun_Array_x[((dunmap * row) + col) + ((dmap - 1) * 70)]) { _root.char_atk1._x = -200; _root.char_atk1._y = -200; if (dun_visfull[floor][(dunmap * row) + col] == 1) { while (sheetc < 7) { _root["item" + sheetc]._x = -999; _root["item" + sheetc]._y = -999; sheetc++; } } trace("remcol"); col--; player._x = dun_Array_x2[((dunmap * row) + col) + ((dmap - 1) * 70)]; if (dun_visfull[floor][(dunmap * row) + col] == null) { mc++; dun_createdMap[mc] = mc; var lay = 1; while (lay < 5) { _root["enemy" + lay]._x = enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] + (10 * lay); _root["enemy" + lay]._y = enem_ArrayY[((dunmap * row) + col) + ((dmap - 1) * 70)] + (10 * lay); lay++; } ItemSheet(dun_Array_itemx[((dunmap * row) + col) + ((dmap - 1) * 70)], dun_Array_itemy[((dunmap * row) + col) + ((dmap - 1) * 70)]); delete itemload; delete sheet; delete sheetc; delete lay; if (dun_msg[((dunmap * row) + col) + ((dmap - 1) * 70)] == null) { } else { chat(dun_msg[((dunmap * row) + col) + ((dmap - 1) * 70)], 30, 5); } dun_visfull[floor][(dunmap * row) + col] = 1; } delete npcLoadrem; delete npcLoad; dungeonNPCLoad(dun_Array_npcx[((dunmap * row) + col) + ((dmap - 1) * 70)], dun_Array_npcy[((dunmap * row) + col) + ((dmap - 1) * 70)]); delete dungeon_Npc_load; map.gotoAndStop(((dunmap * row) + col) + ((dmap - 1) * 70)); } if (player._y < dun_Array_y[((dunmap * row) + col) + ((dmap - 1) * 70)]) { _root.char_atk1._x = -200; _root.char_atk1._y = -200; if (dun_visfull[floor][(dunmap * row) + col] == 1) { while (sheetc < 7) { _root["item" + sheetc]._x = -999; _root["item" + sheetc]._y = -999; sheetc++; } } trace("pullrow"); dunmap = dunmap - 1; player._y = dun_Array_y2[((dunmap * row) + col) + ((dmap - 1) * 70)]; if (dun_visfull[floor][(dunmap * row) + col] == null) { mc++; dun_createdMap[mc] = mc; var lay = 1; while (lay < 5) { _root["enemy" + lay]._x = enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] + (10 * lay); _root["enemy" + lay]._y = enem_ArrayY[((dunmap * row) + col) + ((dmap - 1) * 70)] + (10 * lay); lay++; } ItemSheet(dun_Array_itemx[((dunmap * row) + col) + ((dmap - 1) * 70)], dun_Array_itemy[((dunmap * row) + col) + ((dmap - 1) * 70)]); delete itemload; delete sheet; delete sheetc; delete lay; if (dun_msg[((dunmap * row) + col) + ((dmap - 1) * 70)] == null) { } else { chat(dun_msg[((dunmap * row) + col) + ((dmap - 1) * 70)], 30, 5); } dun_visfull[floor][(dunmap * row) + col] = 1; } dungeonNPCLoad(dun_Array_npcx[(dunmap * row) + col], dun_Array_npcy[(dunmap * row) + col]); delete npcLoadrem; delete dungeon_Npc_load; delete npcLoad; map.gotoAndStop(((dunmap * row) + col) + ((dmap - 1) * 70)); } if (player._y > dun_Array_y2[((dunmap * row) + col) + ((dmap - 1) * 70)]) { _root.char_atk1._x = -200; _root.char_atk1._y = -200; if (dun_visfull[floor][(dunmap * row) + col] == 1) { while (sheetc < 7) { _root["item" + sheetc]._x = -999; _root["item" + sheetc]._y = -999; sheetc++; } } trace("addrow"); if (dun_visfull[floor][(dunmap * row) + col] == null) { } dunmap = dunmap + 1; player._y = dun_Array_y[((dunmap * row) + col) + ((dmap - 1) * 70)]; if (dun_visfull[floor][(dunmap * row) + col] == null) { mc++; dun_createdMap[mc] = mc; var lay = 1; while (lay < 5) { _root["enemy" + lay]._x = enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] + (10 * lay); _root["enemy" + lay]._y = enem_ArrayY[((dunmap * row) + col) + ((dmap - 1) * 70)] + (10 * lay); lay++; } ItemSheet(dun_Array_itemx[((dunmap * row) + col) + ((dmap - 1) * 70)], dun_Array_itemy[((dunmap * row) + col) + ((dmap - 1) * 70)]); delete itemload; delete sheet; delete sheetc; delete lay; if (dun_msg[((dunmap * row) + col) + ((dmap - 1) * 70)] == null) { } else { chat(dun_msg[((dunmap * row) + col) + ((dmap - 1) * 70)], 30, 5); } dun_visfull[floor][(dunmap * row) + col] = 1; } delete npcLoadrem; dungeonNPCLoad(dun_Array_npcx[((dunmap * row) + col) + ((dmap - 1) * 70)], dun_Array_npcy[((dunmap * row) + col) + ((dmap - 1) * 70)]); delete dungeon_Npc_load; delete npcLoad; map.gotoAndStop(((dunmap * row) + col) + ((dmap - 1) * 70)); } } } function game_map_exit() { if (exit_dun == 1) { _root.exitfader.duplicateMovieClip("exitfader_mc1", 20000); _root.exitfader_mc1.gotoAndPlay(2); _root.exitfader_mc1._x = 0; _root.exitfader_mc1._y = 0; exit_dunload = 1; delete exit_dun; } if (exit == 1) { _root.exitfader.duplicateMovieClip("exitfader_mc1", 20000); _root.exitfader_mc1.gotoAndPlay(2); _root.exitfader_mc1._x = 0; _root.exitfader_mc1._y = 0; delete exit; } } function screen(mc, words) { _root.titlescreen.duplicateMovieClip(mc, 1000); _root[mc].gotoAndStop(2); _root[mc]._x = 120; _root[mc]._y = 120; _root[mc].words = words; } _root.onLoad = function () { if (_global.program == 1) { ROUrl = scan; scan = _url.slice(0, 20); delete _global.titleinstance; vrb = "title_screen"; if (((scan == "file:///D:/![project") || (scan == "http://boards.4chan")) || (scan == "http://i.4cdn.org/f/")) { } else { _root.preload = "ERROR"; } if (scene_load == null) { if (((scan == "file:///D:/![project") || (scan == "http://boards.4chan")) || (scan == "http://i.4cdn.org/f/")) { _root.full_titlescreen.duplicateMovieClip("full_titlescreen1", 2000); _root.full_titlescreen1._x = 120; _root.full_titlescreen1._y = 120; scene_load = 1; } } if (_root.full_titlescreen1._currentframe == 1) { _root.full_titlescreen1.play(); } } else if (_global.titleinstance == null) { removeMovieClip(_root.full_titlescreen1); _global.titleinstance = 1; } _global.program = 1; _root.char._visible = false; _root.charatk._visible = false; _root.enemy._visible = false; _root.hud_mc._visible = false; _root.map_mc._visible = false; _root.full_titlescreen._visible = false; _root.levelup_mc._visible = false; _root.debug_mc._visible = false; _root.damage_end._visible = false; _root.damage_mc._visible = false; _root.plyr_dam_mc._visible = false; _root.npc._visible = false; _root.purge_effect_mc._visible = false; _root._quality = "low"; _root.shield = 13; }; _root.onKeyDown = function () { Inventory(49, 50, 51, 52, 53, 68); }; _root.onMouseUp = function () { delete m_input; confirm = 1; delete end_attack; delete m_attack; delete mouseD; delete i_attack; delete m_ignore; }; _root.onMouseDown = function () { m_input = 1; delete mousex; delete mousey; delete m_command; if (_global.program >= 5) { if ((m_command == null) && (!_root.hud_mc1.macro.hitTest(_xmouse, _ymouse, true))) { mousex = _root._xmouse; mousey = _root._ymouse; m_ignore = 1; if (m_attack == 1) { } m_command = 1; } i_attack = 1; if (_root.hud_mc1.macro.hitTest(_xmouse, _ymouse, true)) { mouseD = 1; } } }; _root.onEnterFrame = function () { randomdungeon(); debugger(); _root.stop(); if (((_root.getBytesLoaded() * 100) / _root.getBytesTotal()) == 100) { _root.gotoAndStop(2); } else { loaderText = (_root.getBytesLoaded() * 100) / _root.getBytesTotal(); _root.preload = "LOADING " + loaderText; } if (Key.isDown(79)) { if (o_input == null) { _root.sounditem.gotoAndStop(3); if (_root.shield >= 13) { _root.shield = 1; } else { _root.shield++; } o_input = 1; } } else { delete o_input; } if (Key.isDown(13) || (m_input == 1)) { if ((((e_input == null) && (scan == "file:///D:/![project")) || (scan == "http://boards.4chan")) || (scan == "http://i.4cdn.org/f/")) { if (((_global.program == 4) || (_global.program == 3)) || (_global.program == 5)) { } else { _global.program = 3; delete scene_load; e_input = 1; } } } else if (((_global.program == 4) || (_global.program == 3)) || (_global.program == 5)) { } else { delete e_input; } if (Key.isDown(187)) { if (h_input == null) { if (high == 1) { delete high; } else if (high == null) { high = 1; } h_input = 1; } } else { delete h_input; } if (Key.isDown(192)) { if (_global.program >= 12) { _global.program = 1; } if (d_input == null) { delete scene_load; d_input = 1; } } else { delete d_input; } if (_global.program == 1) { ROUrl = scan; scan = _url.slice(0, 20); delete _global.titleinstance; vrb = "title_screen"; if (((scan == "file:///D:/![project") || (scan == "http://boards.4chan")) || (scan == "http://i.4cdn.org/f/")) { _root.preload = "OK"; } else { _root.preload = "ERROR"; } if (scene_load == null) { if (((scan == "file:///D:/![project") || (scan == "http://boards.4chan")) || (scan == "http://i.4cdn.org/f/")) { _root.full_titlescreen.duplicateMovieClip("full_titlescreen1", 2000); _root.full_titlescreen1._x = 120; _root.full_titlescreen1._y = 120; scene_load = 1; } } if (_root.full_titlescreen1._currentframe == 1) { _root.full_titlescreen1.play(); } } else if (_global.titleinstance == null) { removeMovieClip(_root.full_titlescreen1); _global.titleinstance = 1; } if (_global.program == 2) { vrb = "options_screen"; if (scene_load == null) { _root.options.duplicateMovieClip("options1", 2050); _root.options1._x = 0; _root.options1._y = 0; _root.soundbgm.duplicateMovieClip("soundbgm1", 103); _root.soundbgm1.gotoAndStop(2); scene_load = 1; } } if (_global.program == 3) { delete _global.howinstance; if (scene_load == null) { _root.howtoplay.duplicateMovieClip("howtoplay1", 2000); _root.howtoplay1._x = 0; _root.howtoplay1._y = 0; scene_load = 1; } if (_root.howtoplay1._currentframe == 1) { _root.howtoplay1.play(); } } else if (_global.howinstance == null) { removeMovieClip(_root.howtoplay1); _global.howinstance = 1; } if (_global.program == 4) { delete _global.charinstance; if (scene_load == null) { _root.cs_char_sel.duplicateMovieClip("cs_char_sel1", 2000); _root.cs_char_sel1._x = 0; _root.cs_char_sel1._y = 0; _root.cs_char_sel1.gotoAndPlay(2); scene_load = 1; } } else if (_global.charinstance == null) { removeMovieClip(_root.cs_char_sel1); _global.charinstance = 1; } if (_global.program == 5) { delete _global.dungeoninstance1; removeMovieClip(_root[vrb]); enemy_spawn = 5; game_music(); game_soundEffect(); if (npc_menu == 1) { } else { game_items_dungeon(_root.char1); if ((heal_t_use == null) && (zap_t_use == null)) { game_minimap(); game_npc(); game_map_exit(); game_gui(); game_class(); game_level(_root.char1); game_stats(); game_spell(); game_player(_root.char1, 3.8, 1, stats_agi_full, _root.char_atk1); game_hud(_root.char1, _root.hp_bar1); } } if ((heal_t_use == null) && (zap_t_use == null)) { game_mouseControl(_root.char1, 3.8, _root.char_atk1, _root.npc_1); game_map_dungeon(_root.char1, _root["item" + map_move], _root.dun_map1, 3.8, 2.5); var enemAi = 1; while (enemAi < enemy_spawn) { game_enemy(_root["enemy" + enemAi], 2.4, 1, 40, _root.char1, 1); game_hitDetect_dungeon(_root.char1, _root.char_atk1, _root["enemy" + enemAi], _root.npc_1); game_depth(_root["enemy" + enemAi], _root.char1); enemAi++; } } if (scene_load == null) { dungeon_start(1, 3); scene_load = 1; } } else if (_global.dungeoninstance1 == null) { removeMovieClip(_root.char1); while (enemRemove < 11) { removeMovieClip(_root["enemy" + enemRemove]); removeMovieClip(_root["nme_hitpoints" + enemRemove]); removeMovieClip(_root["damage_mc" + enemRemove]); removeMovieClip(_root["player_hitpoints" + enemRemove]); removeMovieClip(_root["plyr_dam_mc" + enemRemove]); removeMovieClip(_root["damage_end_pl" + enemRemove]); removeMovieClip(_root["damage_end" + enemRemove]); enemRemove++; } _root.shield = 13; removeMovieClip(_root.hud_mc1); delete enemNum; delete enemRemove; delete stats_health; delete stats_mana; delete stats_exp; delete stats_str; delete stats_agi; delete stats_dex; delete input_agi; delete player_health; delete player_mana; delete tnl; delete level; delete stats_agi_cover; delete userLog; removeMovieClip(_root.dun_map1); delete movex; delete movec; delete movey; delete movexLimit; delete moveyLimit; delete mapnumx; delete mapnumy; delete mapset; delete dunmap; delete dun_generator; delete lx; delete dunstring_scan; removeMovieClip(_root.soundbgm1); removeMovieClip(_root.mini_map1); delete itemArray; _global.dungeoninstance1 = 1; removeMovieClip(_root.debug_mc11); delete gamestrt; delete invis_buff; delete mightbuff; delete blessbuff; delete potencebuff; delete shadowbuff; while (remdrawx < 77) { removeMovieClip(_root["minimap__" + remdrawx]); remdrawx++; } removeMovieClip(_root.debug_mc11); } if (_global.program == 6) { delete _global.gameinstance1; removeMovieClip(_root[vrb]); enemy_spawn = 4; game_music(); game_soundEffect(); if (player_health <= 0) { } else { game_map_castle(_root.char1, _root["item" + map_move], _root.map_mc1, 3.8); } game_items_castle(_root.char1, _root["item" + map_move], 27); game_npc(); game_map_exit(); game_gui(); game_class(); game_level(_root.char1); game_stats(); game_spell(); game_player(_root.char1, 3.8, 1, stats_agi_full, _root.char_atk1); game_hud(_root.char1, _root.hp_bar1); var enemAi = 1; while (enemAi < enemy_spawn) { game_enemy_castle(_root["enemy" + enemAi], 2.4, 1, 40, _root.char1, _root.char_atk1); game_hitDetect_castle(_root.char1, _root.char_atk1, _root["enemy" + enemAi], _root.char_atk1); game_depth(_root["enemy" + enemAi], _root.char1); enemAi++; } if (scene_load == null) { game_start(1, 4); scene_load = 1; } } else if (_global.gameinstance1 == null) { removeMovieClip(_root.char1); while (enemRemove < 11) { removeMovieClip(_root["enemy" + enemRemove]); removeMovieClip(_root["nme_hitpoints" + enemRemove]); removeMovieClip(_root["damage_mc" + enemRemove]); removeMovieClip(_root["player_hitpoints" + enemRemove]); removeMovieClip(_root["plyr_dam_mc" + enemRemove]); removeMovieClip(_root["damage_end_pl" + enemRemove]); removeMovieClip(_root["damage_end" + enemRemove]); enemRemove++; } _root.shield = 13; removeMovieClip(_root.hud_mc1); delete enemNum; delete enemRemove; delete stats_health; delete stats_mana; delete stats_exp; delete stats_str; delete stats_agi; delete stats_dex; delete input_agi; delete player_health; delete player_mana; delete tnl; delete level; delete stats_agi_cover; delete userLog; removeMovieClip(_root.map_mc1); delete movex; delete movec; delete movey; delete movexLimit; delete moveyLimit; delete mapnumx; delete mapnumy; delete mapset; removeMovieClip(_root.soundbgm1); stopAllSounds(); removeMovieClip(_root.mini_map1); delete itemArray; _global.gameinstance1 = 1; } if (_global.program == 7) { delete _global.gameinstance2; removeMovieClip(_root[vrb]); enemy_spawn = 7; game_music(); game_soundEffect(); if (player_health <= 0) { } else { game_map2(_root.char1, _root.item2, _root.map_mc2, 3.8); } game_items(_root.char1, _root.item2); game_gui(); game_class(); game_level(_root.char1); game_stats(); game_spell(); game_player(_root.char1, 3.8, 1, stats_agi_full, _root.char_atk1); game_hud(_root.char1, _root.hp_bar1); var enemAi = 1; while (enemAi < enemy_spawn) { game_enemy(_root["enemy" + enemAi], 2.4, 1, 40, _root.char1, 1); game_hitDetect(_root.char1, _root.char_atk1, _root["enemy" + enemAi]); game_depth(_root["enemy" + enemAi], _root.char1); enemAi++; } if (scene_load == null) { game_start(2, 3); scene_load = 1; } } else if (_global.gameinstance2 == null) { removeMovieClip(_root.char1); while (enemRemove < 11) { removeMovieClip(_root["enemy" + enemRemove]); removeMovieClip(_root["nme_hitpoints" + enemRemove]); removeMovieClip(_root["damage_mc" + enemRemove]); removeMovieClip(_root["player_hitpoints" + enemRemove]); removeMovieClip(_root["plyr_dam_mc" + enemRemove]); removeMovieClip(_root["damage_end_pl" + enemRemove]); removeMovieClip(_root["damage_end" + enemRemove]); enemRemove++; } _root.shield = 13; removeMovieClip(_root.hud_mc1); delete enemNum; delete enemRemove; delete stats_health; delete stats_mana; delete stats_exp; delete stats_str; delete stats_agi; delete stats_dex; delete input_agi; delete player_health; delete player_mana; delete tnl; delete level; delete stats_agi_cover; delete userLog; removeMovieClip(_root.map_mc2); delete movex; delete movec; delete movey; delete movexLimit; delete moveyLimit; delete mapnumx; delete mapnumy; delete mapset; removeMovieClip(_root.soundbgm1); stopAllSounds(); removeMovieClip(_root.mini_map1); delete itemArray; _global.gameinstance2 = 1; } if (_global.program == 8) { delete _global.gameinstance3; removeMovieClip(_root[vrb]); enemy_spawn = 7; game_music(); game_soundEffect(); var map_move = 1; while (map_move < 11) { if (player_health <= 0) { } else { game_map2(_root.char1, _root["item" + map_move], _root.map_mc3, 3.8); } game_items(_root.char1, _root["item" + map_move]); map_move++; } game_gui(); game_class(); game_level(_root.char1); game_stats(); game_spell(); game_player(_root.char1, 3.8, 1, stats_agi_full, _root.char_atk1); game_hud(_root.char1, _root.hp_bar1); var enemAi = 1; while (enemAi < enemy_spawn) { game_enemy(_root["enemy" + enemAi], 2.4, 1, 40, _root.char1, 1); game_hitDetect(_root.char1, _root.char_atk1, _root["enemy" + enemAi]); enemAi++; } if (scene_load == null) { game_start(3, 4); scene_load = 1; } } else if (_global.gameinstance3 == null) { removeMovieClip(_root.char1); while (enemRemove < 11) { removeMovieClip(_root["enemy" + enemRemove]); removeMovieClip(_root["nme_hitpoints" + enemRemove]); removeMovieClip(_root["damage_mc" + enemRemove]); removeMovieClip(_root["player_hitpoints" + enemRemove]); removeMovieClip(_root["plyr_dam_mc" + enemRemove]); removeMovieClip(_root["damage_end_pl" + enemRemove]); removeMovieClip(_root["damage_end" + enemRemove]); enemRemove++; } _root.shield = 13; removeMovieClip(_root.hud_mc1); delete enemNum; delete enemRemove; delete stats_health; delete stats_mana; delete stats_exp; delete stats_str; delete starts_agi; delete stats_dex; delete input_agi; delete player_health; delete player_mana; delete tnl; delete level; delete stats_agi_cover; delete userLog; removeMovieClip(_root.map_mc3); delete movex; delete movec; delete movey; delete movexLimit; delete moveyLimit; delete mapnumx; delete mapnumy; delete mapset; removeMovieClip(_root.mini_map1); removeMovieClip(_root.soundbgm1); stopAllSounds(); delete itemArray; _global.gameinstance3 = 1; } if (_global.program == 9) { attractMode(); replay(); vrb = "DUNGEON-1"; if (scene_load == null) { screen(vrb, "[DUNGEON-2]"); scene_load = 1; } } if (_global.program == 10) { attractMode(); replay(); vrb = "attract_screen"; if (scene_load == null) { screen(vrb, "[ATTRACT]"); scene_load = 1; } } if (_global.program == 11) { highscore(); vrb = "highscore_screen"; if (scene_load == null) { screen(vrb, "[HIGHSCORE]"); scene_load = 1; } } };
Frame 2
stop(); stop(); delete scene_load;
Instance of Symbol 704 MovieClip "player_hitpoints" in Frame 2
onClipEvent (load) { if (_root.high == 1) { this._visible = false; } }
Instance of Symbol 708 MovieClip "nme_hitpoints" in Frame 2
onClipEvent (load) { if (_root.high == 1) { this._visible = false; } }
Instance of Symbol 711 MovieClip "ambushnme_hitpoints" in Frame 2
onClipEvent (load) { if (_root.high == 1) { this._visible = false; } }
Instance of Symbol 742 MovieClip in Frame 2
onClipEvent (enterFrame) { if (_global.program >= 5) { this.swapDepths(11999); this.gotoAndStop(2); } if (_root.player_health > 1) { if ((_root.floor == 1) || (_root.floor >= 8)) { this._visible = true; this._x = _root.char1._x; this._y = _root.char1._y; } else { this._visible = false; } } else { this._visible = false; } }
Instance of Symbol 744 MovieClip in Frame 2
onClipEvent (load) { this.swapDepths(11000); } onClipEvent (enterFrame) { if (_root.player_health > 1) { if ((_root.floor == 1) || (_root.floor >= 8)) { this._visible = true; this._x = _root.char1._x; this._y = _root.char1._y; } else { this._visible = false; } } else { this._visible = false; } }
Instance of Symbol 847 MovieClip "gui_player_hbar" in Frame 2
onClipEvent (enterFrame) { if (_root.plHpDis > 1) { this._visible = true; this._x = _root.char1._x; this._y = _root.char1._y - 25; } else { this._visible = false; } }
Instance of Symbol 854 MovieClip in Frame 2
onClipEvent (enterFrame) { if (_parent.enemyCode.weaponTimer > 1) { this._visible = true; this._x = _root.player0._x; this._y = _root.player0._y - 20; } else { this._visible = false; } }
Symbol 62 MovieClip Frame 1
stop();
Symbol 62 MovieClip Frame 2
stop();
Symbol 75 MovieClip Frame 1
stop();
Symbol 75 MovieClip Frame 2
stop();
Instance of Symbol 75 MovieClip in Symbol 78 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent.cs_name_a == "Rogue") { this.gotoAndStop(2); } else if (_parent.cs_name_a == "Warrior") { this.gotoAndStop(1); } }
Symbol 80 MovieClip Frame 1
stop();
Symbol 80 MovieClip Frame 5
gotoAndStop (1);
Symbol 80 MovieClip Frame 10
gotoAndStop (1);
Symbol 80 MovieClip Frame 25
stop();
Instance of Symbol 82 MovieClip in Symbol 83 MovieClip Frame 1
onClipEvent (load) { _root.cs_char_sel1.cs.choose = 2; } onClipEvent (enterFrame) { if (_parent._parent._currentframe >= 15) { if (Key.isDown(13) || ((_root.m_input == 1) && (_root.cs_char_sel1.cs.cs_char_sel.cs_b.hitTest(_root._xmouse, _root._ymouse, true)))) { if (k_enter == null) { _root.cs_char_sel1.cs.cs_char_sel.cs_b.cs_name_a = "Rogue"; if (_root.cs_char_sel1.cs.cs_char_sel._currentframe >= 25) { _root.class = _root.cs_char_sel1.cs.choose; stopAllSounds(); _global.program = 5; delete _root.scene_load; } if (select == null) { _root.cs_char_sel1.cs.cs_char_sel.gotoAndPlay(11); select = 1; _root.soundeffect.gotoAndStop(3); } k_enter = 1; } } else { delete k_enter; } if (_root.cs_char_sel1.cs.choose == 1) { _root.cs_char_sel1.cs.cs_char_sel.cs_a.cs_name_a = "Warrior"; _root.cs_char_sel1.cs.cs_char_sel.cs_b.cs_name_a = "Rogue"; _root.cs_char_sel1.cs.cs_char_sel.cs_c.cs_name_a = "Warrior"; _root.cs_char_sel1.cs.cs_char_sel.cs_d.cs_name_a = "Rogue"; } if (_root.cs_char_sel1.cs.choose == 2) { _root.cs_char_sel1.cs.cs_char_sel.cs_a.cs_name_a = "Rogue"; _root.cs_char_sel1.cs.cs_char_sel.cs_b.cs_name_a = "Warrior"; _root.cs_char_sel1.cs.cs_char_sel.cs_c.cs_name_a = "Rogue"; _root.cs_char_sel1.cs.cs_char_sel.cs_d.cs_name_a = "Warrior"; } if (Key.isDown(37) || ((_root.m_input == 1) && (_root.cs_char_sel1.cs.cs_char_sel.cs_a.hitTest(_root._xmouse, _root._ymouse, true)))) { delete select; if (klrush == 1) { if (klinput >= 5) { delete k_l_input; delete klinput; } else { klinput++; } } else if (klinput >= 30) { delete k_l_input; delete klinput; klrush = 1; } else { klinput++; } if (k_l_input == null) { if (_root.cs_char_sel1.cs.choose <= 1) { _root.cs_char_sel1.cs.choose = 2; } else { _root.cs_char_sel1.cs.choose--; } _root.cs_char_sel1.cs.cs_char_sel.gotoAndPlay(6); delete _root.cs_char_sel1.cs.select; _root.soundeffect.gotoAndStop(2); k_l_input = 1; } } else { delete k_l_input; delete klrush; } if (Key.isDown(39) || ((_root.m_input == 1) && (_root.cs_char_sel1.cs.cs_char_sel.cs_c.hitTest(_root._xmouse, _root._ymouse, true)))) { delete select; if (krrush == 1) { if (krinput >= 5) { delete k_r_input; delete krinput; } else { krinput++; } } else if (krinput >= 30) { delete k_r_input; delete krinput; krrush = 1; } else { krinput++; } if (k_r_input == null) { if (_root.cs_char_sel1.cs.choose >= 2) { _root.cs_char_sel1.cs.choose = 1; } else { _root.cs_char_sel1.cs.choose++; } _root.cs_char_sel1.cs.cs_char_sel.gotoAndPlay(2); delete _root.cs_char_sel1.cs.select; _root.soundeffect.gotoAndStop(2); k_r_input = 1; } } else { delete k_r_input; delete krrush; } } }
Symbol 88 MovieClip Frame 1
stop();
Symbol 88 MovieClip Frame 2
play();
Symbol 88 MovieClip Frame 16
stop();
Symbol 179 MovieClip Frame 1
stop();
Symbol 179 MovieClip Frame 2
stop();
Symbol 179 MovieClip Frame 3
stop();
Symbol 179 MovieClip Frame 4
stop();
Symbol 179 MovieClip Frame 5
stop();
Symbol 179 MovieClip Frame 6
stop();
Symbol 179 MovieClip Frame 7
stop();
Symbol 179 MovieClip Frame 8
stop();
Symbol 179 MovieClip Frame 9
stop();
Symbol 179 MovieClip Frame 10
stop();
Symbol 179 MovieClip Frame 11
stop();
Symbol 179 MovieClip Frame 12
stop();
Instance of Symbol 179 MovieClip in Symbol 180 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 179 MovieClip in Symbol 180 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 179 MovieClip in Symbol 193 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 179 MovieClip in Symbol 206 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 179 MovieClip in Symbol 213 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 179 MovieClip in Symbol 226 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 179 MovieClip in Symbol 245 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 179 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 179 MovieClip in Symbol 257 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 257 MovieClip Frame 6
stop();
Instance of Symbol 179 MovieClip in Symbol 268 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 268 MovieClip Frame 6
stop();
Instance of Symbol 179 MovieClip in Symbol 281 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 281 MovieClip Frame 6
stop();
Instance of Symbol 179 MovieClip in Symbol 292 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 292 MovieClip Frame 6
stop();
Instance of Symbol 179 MovieClip in Symbol 301 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 301 MovieClip Frame 5
stop();
Symbol 302 MovieClip Frame 1
stop();
Symbol 302 MovieClip Frame 2
stop();
Symbol 302 MovieClip Frame 3
stop();
Symbol 302 MovieClip Frame 4
stop();
Symbol 302 MovieClip Frame 5
stop();
Symbol 302 MovieClip Frame 6
stop();
Instance of Symbol 179 MovieClip in Symbol 302 MovieClip Frame 6
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 179 MovieClip in Symbol 302 MovieClip Frame 6
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 302 MovieClip Frame 7
stop();
Instance of Symbol 179 MovieClip in Symbol 302 MovieClip Frame 7
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 302 MovieClip Frame 8
stop();
Instance of Symbol 179 MovieClip in Symbol 302 MovieClip Frame 8
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 302 MovieClip Frame 9
stop();
Instance of Symbol 179 MovieClip in Symbol 302 MovieClip Frame 9
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 302 MovieClip Frame 10
stop();
Symbol 302 MovieClip Frame 11
stop();
Symbol 302 MovieClip Frame 12
stop();
Symbol 302 MovieClip Frame 13
stop();
Symbol 302 MovieClip Frame 14
stop();
Symbol 302 MovieClip Frame 15
stop();
Symbol 302 MovieClip Frame 16
stop();
Symbol 302 MovieClip Frame 17
stop();
Symbol 302 MovieClip Frame 18
stop();
Symbol 302 MovieClip Frame 19
stop();
Symbol 302 MovieClip Frame 20
stop();
Instance of Symbol 302 MovieClip "char" in Symbol 311 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.char1._currentframe); this._xscale = _root.char1._xscale; }
Symbol 344 MovieClip Frame 1
stop();
Symbol 344 MovieClip Frame 2
stop();
Symbol 344 MovieClip Frame 3
stop();
Symbol 344 MovieClip Frame 4
stop();
Symbol 344 MovieClip Frame 5
stop();
Symbol 344 MovieClip Frame 6
stop();
Symbol 344 MovieClip Frame 7
stop();
Symbol 348 MovieClip Frame 1
if (htpfd == null) { if (_global.program == 3) { _root.fader.duplicateMovieClip("fader_mc1", 20008); _root.fader_mc1._x = 0; _root.fader_mc1._y = 0; htpfd = 1; } } stop();
Instance of Symbol 347 MovieClip in Symbol 348 MovieClip Frame 4
onClipEvent (enterFrame) { if (_global.program == 3) { if (Key.isDown(Key.getCode())) { _parent.gotoAndPlay(200); } } } onClipEvent (mouseDown) { if (_global.program == 3) { _parent.gotoAndPlay(200); } }
Symbol 348 MovieClip Frame 206
if (card >= 6) { _root.fader.duplicateMovieClip("fader_mc1", 20009); _root.fader_mc1._x = 0; _root.fader_mc1._y = 0; _global.program = 4; delete _root.scene_load; removeMovieClip(this); stop(); } else { _root.fader.duplicateMovieClip("fader_mc1", 20008); _root.fader_mc1._x = 0; _root.fader_mc1._y = 0; howtoplay.nextFrame(); card++; gotoAndPlay (2); }
Symbol 349 Button
on (keyPress "~") { _root.stats_exp = _root.stats_exp + 1000; } on (keyPress "~") { _root.concpot_use = 1; } on (keyPress "~") { _root.gold = _root.gold + 10000; }
Instance of Symbol 351 MovieClip in Symbol 352 MovieClip Frame 1
onClipEvent (enterFrame) { if (counter == null) { counter = 1; } if (getTimer() >= (999 * counter)) { counter++; _root.fps = "FPS:" + rate; delete rate; } else { rate++; } }
Symbol 361 MovieClip Frame 10
removeMovieClip(this);
Symbol 425 MovieClip Frame 1
stop();
Symbol 425 MovieClip Frame 2
stop();
Symbol 425 MovieClip Frame 3
stop();
Symbol 425 MovieClip Frame 4
stop();
Symbol 425 MovieClip Frame 5
stop();
Symbol 425 MovieClip Frame 6
stop();
Symbol 425 MovieClip Frame 7
stop();
Symbol 425 MovieClip Frame 8
stop();
Symbol 535 MovieClip Frame 1
stop();
Symbol 535 MovieClip Frame 2
stop();
Instance of Symbol 365 MovieClip in Symbol 535 MovieClip Frame 7
onClipEvent (enterFrame) { if (_root.char1.hitTest(this)) { if (_root.floor > 1) { _root.exit_dun = 1; _root.floorHigher = 1; this._y = -9999; } } }
Instance of Symbol 369 MovieClip "exit" in Symbol 535 MovieClip Frame 7
onClipEvent (load) { if (_root.floor == 1) { this._visible = false; } else { this._visible = true; } } onClipEvent (enterFrame) { if (_root.floor == 1) { this._visible = false; } else { this._visible = true; } }
Instance of Symbol 425 MovieClip "hb" in Symbol 535 MovieClip Frame 7
onClipEvent (load) { gotoAndStop(_parent._currentframe); } onClipEvent (enterFrame) { gotoAndStop(_parent._currentframe); }
Instance of Symbol 365 MovieClip in Symbol 535 MovieClip Frame 76
onClipEvent (enterFrame) { if (_root.char1.hitTest(this)) { _root.exit_dun = 1; if (_root.floor == null) { _root.floor = 1; } _root.floorLower = 1; this._y = -9999; } }
Instance of Symbol 365 MovieClip in Symbol 535 MovieClip Frame 80
onClipEvent (enterFrame) { if (_root.char1.hitTest(this)) { if (_root.floor > 1) { _root.exit_dun = 1; _root.floorHigher = 1; this._y = -9999; } } }
Instance of Symbol 369 MovieClip "exit" in Symbol 535 MovieClip Frame 80
onClipEvent (load) { if (_root.floor == 1) { this._visible = false; } else { this._visible = true; } } onClipEvent (enterFrame) { if (_root.floor == 1) { this._visible = false; } else { this._visible = true; } }
Instance of Symbol 365 MovieClip in Symbol 535 MovieClip Frame 143
onClipEvent (enterFrame) { if (_root.char1.hitTest(this)) { _root.exit_dun = 1; if (_root.floor == null) { _root.floor = 1; } _root.floorLower = 1; this._y = -9999; } }
Instance of Symbol 365 MovieClip in Symbol 535 MovieClip Frame 210
onClipEvent (enterFrame) { if (_root.char1.hitTest(this)) { if (_root.floor > 1) { _root.exit_dun = 1; _root.floorHigher = 1; this._y = -9999; } } }
Instance of Symbol 369 MovieClip "exit" in Symbol 535 MovieClip Frame 210
onClipEvent (load) { if (_root.floor == 1) { this._visible = false; } else { this._visible = true; } } onClipEvent (enterFrame) { if (_root.floor == 1) { this._visible = false; } else { this._visible = true; } }
Instance of Symbol 539 MovieClip in Symbol 544 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._height > ((_root.concpotTimer * 17.8) / _root.concpot_time)) { this._height = this._height - 1; } if (this._height < ((_root.concpotTimer * 17.8) / _root.concpot_time)) { this._height = this._height + 1; } }
Instance of Symbol 539 MovieClip in Symbol 556 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._height > ((_root.invistimer * 17.8) / 1560)) { this._height = this._height - 1; } if (this._height < ((_root.invistimer * 17.8) / 1560)) { this._height = this._height + 1; } }
Instance of Symbol 539 MovieClip in Symbol 560 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._height > ((_root.furytimer * 17.8) / 6250)) { this._height = this._height - 1; } if (this._height < ((_root.furytimer * 17.8) / 6250)) { this._height = this._height + 1; } }
Symbol 646 MovieClip Frame 1
stop();
Symbol 646 MovieClip Frame 2
stop();
Symbol 646 MovieClip Frame 3
stop();
Symbol 646 MovieClip Frame 4
stop();
Symbol 646 MovieClip Frame 5
stop();
Symbol 646 MovieClip Frame 6
stop();
Symbol 646 MovieClip Frame 7
stop();
Symbol 646 MovieClip Frame 8
stop();
Symbol 646 MovieClip Frame 9
stop();
Symbol 646 MovieClip Frame 10
stop();
Symbol 646 MovieClip Frame 11
stop();
Symbol 646 MovieClip Frame 12
stop();
Symbol 646 MovieClip Frame 13
stop();
Symbol 646 MovieClip Frame 14
stop();
Symbol 646 MovieClip Frame 15
stop();
Symbol 646 MovieClip Frame 16
stop();
Symbol 646 MovieClip Frame 17
stop();
Symbol 646 MovieClip Frame 18
stop();
Symbol 646 MovieClip Frame 19
stop();
Symbol 646 MovieClip Frame 20
stop();
Symbol 646 MovieClip Frame 21
stop();
Symbol 646 MovieClip Frame 22
Instance of Symbol 302 MovieClip "char" in Symbol 664 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.char1._currentframe); this._xscale = _root.char1._xscale; }
Instance of Symbol 646 MovieClip in Symbol 664 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.equipArray[2] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.equipArray[2]); } }
Instance of Symbol 646 MovieClip in Symbol 664 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.equipArray[3] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.equipArray[3]); } }
Instance of Symbol 646 MovieClip "item_" in Symbol 664 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.equipArray[1] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.equipArray[1]); } }
Instance of Symbol 646 MovieClip in Symbol 664 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.equipArray[4] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.equipArray[4]); } }
Instance of Symbol 646 MovieClip in Symbol 664 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.equipArray[5] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.equipArray[5]); } }
Symbol 673 MovieClip Frame 1
stop();
Symbol 673 MovieClip Frame 2
stop();
Instance of Symbol 646 MovieClip in Symbol 674 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.spellArray[1] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.spellArray[1]); } }
Instance of Symbol 646 MovieClip in Symbol 674 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.spellArray[2] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.spellArray[2]); } }
Instance of Symbol 646 MovieClip in Symbol 674 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.spellArray[3] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.spellArray[3]); } }
Instance of Symbol 646 MovieClip in Symbol 674 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.spellArray[4] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.spellArray[4]); } }
Instance of Symbol 646 MovieClip in Symbol 674 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.spellArray[5] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.spellArray[5]); } }
Instance of Symbol 673 MovieClip in Symbol 674 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.spellMenuArrowD + 1); }
Instance of Symbol 673 MovieClip "UP" in Symbol 674 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.spellMenuArrowU + 1); }
Instance of Symbol 646 MovieClip "item_1" in Symbol 684 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.itemNum[1] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.itemArraynum[1]); } }
Instance of Symbol 646 MovieClip "item_2" in Symbol 684 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.itemNum[2] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.itemArraynum[2]); } }
Instance of Symbol 646 MovieClip "item_3" in Symbol 684 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.itemNum[3] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.itemArraynum[3]); } }
Instance of Symbol 646 MovieClip "item_4" in Symbol 684 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.itemNum[4] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.itemArraynum[4]); } }
Instance of Symbol 646 MovieClip "item_5" in Symbol 684 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.itemNum[5] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.itemArraynum[5]); } }
Instance of Symbol 539 MovieClip in Symbol 701 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.class == 1) { if (_root.mighttimer >= 1) { if (this._height > ((_root.mighttimer * 17.8) / 1620)) { this._height = this._height - 1; } if (this._height < ((_root.mighttimer * 17.8) / 1620)) { this._height = this._height + 1; } } else if (_root.potencetimer >= 1) { if (this._height > ((_root.potencetimer * 17.8) / 1850)) { this._height = this._height - 1; } if (this._height < ((_root.potencetimer * 17.8) / 1850)) { this._height = this._height + 1; } } else if (_root.shadowtimer >= 1) { if (this._height > ((_root.shadowtimer * 17.8) / 6000)) { this._height = this._height - 1; } if (this._height < ((_root.shadowtimer * 17.8) / 6000)) { this._height = this._height + 1; } } } if (_root.class == 2) { if (_root.blesstimer >= 1) { if (this._height > ((_root.blesstimer * 17.8) / 3750)) { this._height = this._height - 1; } if (this._height < ((_root.blesstimer * 17.8) / 3750)) { this._height = this._height + 1; } } else if (_root.flanktimer >= 1) { if (this._height > ((_root.flanktimer * 17.8) / 6250)) { this._height = this._height - 1; } if (this._height < ((_root.flanktimer * 17.8) / 6250)) { this._height = this._height + 1; } } } }
Instance of Symbol 686 MovieClip in Symbol 701 MovieClip Frame 1
onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_root.meleenum >= 1) { _visible = true; } else { _visible = false; } }
Instance of Symbol 688 MovieClip in Symbol 701 MovieClip Frame 1
onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_root.meleenum >= 2) { _visible = true; } else { _visible = false; } }
Instance of Symbol 691 MovieClip in Symbol 701 MovieClip Frame 1
onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_root.blesstimer >= 1) { _visible = true; } else { _visible = false; } }
Instance of Symbol 693 MovieClip in Symbol 701 MovieClip Frame 1
onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_root.potencetimer >= 1) { _visible = true; } else { _visible = false; } }
Instance of Symbol 695 MovieClip in Symbol 701 MovieClip Frame 1
onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_root.mighttimer >= 1) { _visible = true; } else { _visible = false; } }
Instance of Symbol 697 MovieClip in Symbol 701 MovieClip Frame 1
onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_root.shadowtimer >= 1) { _visible = true; } else { _visible = false; } }
Instance of Symbol 544 MovieClip in Symbol 702 MovieClip Frame 1
onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_root.concpot_use == 1) { _visible = true; } else { _visible = false; } }
Instance of Symbol 547 MovieClip in Symbol 702 MovieClip Frame 1
onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { }
Instance of Symbol 550 MovieClip in Symbol 702 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 553 MovieClip in Symbol 702 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 556 MovieClip in Symbol 702 MovieClip Frame 1
onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_root.invis_buff == 1) { _visible = true; } else { _visible = false; } }
Instance of Symbol 560 MovieClip in Symbol 702 MovieClip Frame 1
onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_root.furybuff == 1) { _visible = true; } else { _visible = false; } }
Instance of Symbol 664 MovieClip in Symbol 702 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.equip_usage == 1) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 674 MovieClip in Symbol 702 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.spell_usage == 1) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 684 MovieClip "macro" in Symbol 702 MovieClip Frame 1
onClipEvent (enterFrame) { _root.guiRO = ((((((((((((("HP:" + _root.player_health) + "/") + _root.stats_health) + "<br>") + "MP:") + _root.player_mana) + "/") + _root.stats_mana) + "<br>") + "EXP:") + _root.stats_exp_output) + "<br>") + "$:") + _root.gold; _root.equipoutput1 = ((((((((((((((((((((((((((((((("HP:" + _root.player_health) + "/") + _root.stats_health) + "<br>") + "MP:") + _root.player_mana) + "/") + _root.stats_mana) + "<br>") + "EXP:") + _root.stats_exp_output) + "<br>") + "GOLD:") + _root.gold) + "<br>") + _root.classoutput) + "<br>") + "STR ") + _root.str_readout) + "<br>") + "AGI ") + _root.agi_readout) + "<br>") + "DEX ") + _root.dex_readout) + "<br>") + "LVL ") + _root.level) + "<br>") + "FLOOR ") + _root.floor) + "<br>"; this.gotoAndStop(_root.keys); if (_root.item_usage == 1) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 701 MovieClip in Symbol 702 MovieClip Frame 1
onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_root.class == 1) { if ((_root.shadowtimer >= 1) || (_root.mighttimer >= 1)) { _visible = true; } else { _visible = false; } } if (_root.class == 2) { if (((_root.flanktimer >= 1) || (_root.blesstimer >= 1)) || (_root.potencetimer >= 1)) { _visible = true; } else { _visible = false; } } }
Symbol 704 MovieClip Frame 25
removeMovieClip(this);
Symbol 708 MovieClip Frame 25
removeMovieClip(this);
Symbol 711 MovieClip Frame 25
removeMovieClip(this);
Symbol 712 MovieClip Frame 1
stop();
Symbol 712 MovieClip Frame 2
play();
Symbol 712 MovieClip Frame 10
if (_root.exit_dunload == 1) { if (_root.floorHigher == 1) { if (_root.dmap == null) { _root.dmap = _root.floor; } _root.floor--; _root.col = _root.dun_exit_col[_root.dmap]; _root.dunmap = _root.dun_exit_dunmap[_root.dmap]; _root.row = 7; _root.char1._x = 109; _root.char1._y = 100; _root.dun_map1.gotoAndStop(((_root.dunmap * _root.row) + _root.col) + ((_root.dmap - 1) * 70)); _root.floor_fader.duplicateMovieClip("floor_fader_mc1", 20001); _root.floor_fader_mc1.gotoAndPlay(1); _root.floor_fader_mc1._x = 0; _root.floor_fader_mc1._y = 0; _root.floorRO = "Floor " + _root.floor; _root.fader.duplicateMovieClip("fader_mc1", 20002); _root.fader_mc1.gotoAndPlay(1); _root.fader_mc1._x = 0; _root.fader_mc1._y = 0; _root.floorHAnim = 1; stopAllSounds(); if ((_root.floor + 2) >= 10) { _root.soundbgm1.gotoAndStop(11); } else { _root.soundbgm1.gotoAndStop(_root.floor + 2); } delete _root.floorHigher; delete _root.exit_dunload; } if (_root.floorLower == 1) { if (_root.dmap == null) { _root.dmap = _root.floor; } _root.floor++; _root.char1._x = 109; _root.char1._y = 100; _root.col = _root.dun_start_col[_root.dmap]; _root.dunmap = _root.dun_start_dunmap[_root.dmap]; _root.row = 7; _root.dun_visfull[_root.floor][(_root.dunmap * _root.row) + _root.col] = 1; _root.floor_fader.duplicateMovieClip("floor_fader_mc1", 20003); _root.floor_fader_mc1.gotoAndPlay(1); _root.floor_fader_mc1._x = 0; _root.floor_fader_mc1._y = 0; _root.floorRO = "Floor " + _root.floor; _root.fader.duplicateMovieClip("fader_mc1", 20004); _root.fader_mc1.gotoAndPlay(1); _root.fader_mc1._x = 0; _root.fader_mc1._y = 0; _root.floorLAnim = 1; _root.dun_map1.gotoAndStop(((_root.dunmap * _root.row) + _root.col) + ((_root.dmap - 1) * 70)); stopAllSounds(); if ((_root.floor + 2) >= 10) { _root.soundbgm1.gotoAndStop(11); } else { _root.soundbgm1.gotoAndStop(_root.floor + 2); } delete _root.floorLower; delete _root.exit_dunload; } } else { _global.program++; delete _root.scene_load; removeMovieClip(this); stop(); }
Instance of Symbol 717 MovieClip in Symbol 719 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.floorHAnim == 1) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 718 MovieClip in Symbol 719 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.floorLAnim == 1) { this._visible = true; } else { this._visible = false; } }
Symbol 719 MovieClip Frame 74
delete _root.floorHAnim; delete _root.floorLAnim; removeMovieClip(this);
Instance of Symbol 735 MovieClip in Symbol 736 MovieClip Frame 1
onClipEvent (enterFrame) { this._alpha = Math.abs(Math.ceil(((_parent._parent._currentframe * 100) / _parent._parent._totalframes) - 100)) - 20; }
Symbol 738 MovieClip Frame 1
stop(); stopAllSounds();
Instance of Symbol 722 MovieClip in Symbol 738 MovieClip Frame 1
onClipEvent (enterFrame) { this._width = (_parent._currentframe * 240) / _parent._totalframes; }
Symbol 738 MovieClip Frame 2
play();
Instance of Symbol 736 MovieClip in Symbol 738 MovieClip Frame 2
onClipEvent (enterFrame) { if (Key.isDown(13) || (_root.m_input == 1)) { if (coin == null) { _parent.gotoAndPlay(518); coin = 1; } } this._x = (_parent._currentframe * 240) / 517; this.percent = Math.abs(Math.ceil((_parent._currentframe * 100) / 517) - 100); this.percentx = this.percent.toString().slice(1, 2); per2 = Math.abs(((_parent._currentframe * 1) / 517) - 1); this.percent2 = "." + per2.toString().slice(4, 7); this.percent3 = this.percent.toString().slice(0, 1); }
Symbol 738 MovieClip Frame 517
removeMovieClip(_root.debug_mc11); delete _root.gamestrt; delete _root.invis_buff; delete _root.mightbuff; delete _root.blessbuff; delete _root.potencebuff; delete _root.shadowbuff; while (_root.remdrawx < 77) { removeMovieClip(_root["minimap__" + _root.remdrawx]); _root.remdrawx++; } removeMovieClip(_root.debug_mc11); _global.program = 1; delete _root.scene_load; removeMovieClip(this);
Symbol 738 MovieClip Frame 518
_root.soundbgm.duplicateMovieClip("soundbgm1", 104); _root.soundbgm1.gotoAndStop(2);
Symbol 738 MovieClip Frame 546
delete _root.scene_load; _global.program = 4;
Symbol 738 MovieClip Frame 547
removeMovieClip(this);
Symbol 740 MovieClip Frame 25
removeMovieClip(this);
Symbol 742 MovieClip Frame 1
stop();
Symbol 742 MovieClip Frame 2
stop();
Symbol 745 MovieClip Frame 1
stop();
Symbol 745 MovieClip Frame 2
stop();
Symbol 745 MovieClip Frame 3
stop();
Symbol 745 MovieClip Frame 4
stop();
Symbol 745 MovieClip Frame 5
stop();
Symbol 745 MovieClip Frame 6
stop();
Instance of Symbol 179 MovieClip in Symbol 745 MovieClip Frame 6
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 179 MovieClip in Symbol 745 MovieClip Frame 6
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 745 MovieClip Frame 7
stop();
Instance of Symbol 179 MovieClip in Symbol 745 MovieClip Frame 7
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 745 MovieClip Frame 8
stop();
Instance of Symbol 179 MovieClip in Symbol 745 MovieClip Frame 8
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 745 MovieClip Frame 9
stop();
Instance of Symbol 179 MovieClip in Symbol 745 MovieClip Frame 9
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 745 MovieClip Frame 10
stop();
Symbol 745 MovieClip Frame 11
stop();
Symbol 745 MovieClip Frame 12
stop();
Symbol 745 MovieClip Frame 13
stop();
Symbol 745 MovieClip Frame 14
stop();
Symbol 745 MovieClip Frame 15
stop();
Symbol 745 MovieClip Frame 16
stop();
Symbol 745 MovieClip Frame 17
stop();
Symbol 745 MovieClip Frame 18
stop();
Symbol 745 MovieClip Frame 19
stop();
Symbol 745 MovieClip Frame 20
stop();
Symbol 750 MovieClip Frame 15
removeMovieClip(this);
Symbol 751 MovieClip Frame 15
removeMovieClip(this);
Symbol 756 MovieClip Frame 1
stop();
Symbol 756 MovieClip Frame 2
gotoAndStop (1);
Symbol 756 MovieClip Frame 3
gotoAndStop (1);
Symbol 756 MovieClip Frame 4
gotoAndStop (1);
Symbol 765 MovieClip Frame 1
stop();
Symbol 765 MovieClip Frame 2
stop();
Symbol 765 MovieClip Frame 3
stop();
Symbol 765 MovieClip Frame 4
stop();
Symbol 765 MovieClip Frame 5
stop();
Symbol 765 MovieClip Frame 6
stop();
Symbol 765 MovieClip Frame 7
stop();
Symbol 765 MovieClip Frame 8
stop();
Symbol 765 MovieClip Frame 9
stop();
Symbol 765 MovieClip Frame 10
stop();
Symbol 765 MovieClip Frame 11
gotoAndStop (10);
Symbol 771 MovieClip Frame 1
gotoAndStop (1);
Symbol 771 MovieClip Frame 2
gotoAndStop (1);
Symbol 771 MovieClip Frame 3
gotoAndStop (1);
Symbol 771 MovieClip Frame 4
gotoAndStop (1);
Symbol 771 MovieClip Frame 5
gotoAndStop (1);
Symbol 774 MovieClip Frame 1
stop();
Symbol 774 MovieClip Frame 2
gotoAndStop (1);
Symbol 774 MovieClip Frame 3
gotoAndStop (1);
Symbol 791 MovieClip Frame 25
removeMovieClip(this);
Symbol 806 MovieClip Frame 1
stop();
Symbol 806 MovieClip Frame 2
stop();
Symbol 806 MovieClip Frame 3
stop();
Symbol 806 MovieClip Frame 4
stop();
Symbol 813 MovieClip Frame 1
stop();
Symbol 813 MovieClip Frame 2
stop();
Symbol 813 MovieClip Frame 3
stop();
Symbol 816 MovieClip Frame 15
removeMovieClip(this);
Symbol 837 MovieClip Frame 31
removeMovieClip(this);
Instance of Symbol 840 MovieClip in Symbol 847 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._width > ((_root.player_mana * 39) / _root.stats_mana)) { this._width = this._width - 0.3; } }
Instance of Symbol 842 MovieClip in Symbol 847 MovieClip Frame 1
onClipEvent (enterFrame) { this._width = (_root.player_mana * 39) / _root.stats_mana; }
Instance of Symbol 840 MovieClip in Symbol 847 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._width > ((_root.player_health * 39) / _root.stats_health)) { this._width = this._width - 0.3; } }
Instance of Symbol 840 MovieClip in Symbol 847 MovieClip Frame 1
onClipEvent (enterFrame) { this._width = (_root.player_health * 39) / _root.stats_health; }
Symbol 852 MovieClip Frame 11
stop();
Symbol 853 MovieClip Frame 1
stop();
Symbol 853 MovieClip Frame 2
stop();
Instance of Symbol 848 MovieClip in Symbol 854 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._width > ((_root.plHp * 176) / _root.MaxplHp)) { this._width = this._width - 0.3; } }
Instance of Symbol 853 MovieClip in Symbol 854 MovieClip Frame 1
onClipEvent (enterFrame) { this._width = (_root.enemyCode.weaponTimer * 176) / _root.enemyCode.weaponTimerMax; }
Symbol 871 MovieClip Frame 18
removeMovieClip(this);
Symbol 890 MovieClip Frame 38
stop();
Symbol 896 MovieClip Frame 1
gotoAndStop (1);
Symbol 896 MovieClip Frame 2
gotoAndStop (1);
Symbol 896 MovieClip Frame 3
gotoAndStop (1);
Symbol 896 MovieClip Frame 4
gotoAndStop (1);
Symbol 896 MovieClip Frame 5
gotoAndStop (1);
Symbol 896 MovieClip Frame 6
gotoAndStop (1);
Symbol 921 MovieClip Frame 25
removeMovieClip(this);
Symbol 938 MovieClip Frame 17
removeMovieClip(this);
Symbol 1100 MovieClip Frame 1
stop(); _root.shopselect = 1;
Symbol 1100 MovieClip Frame 2
stop(); _root.shopselect = 2;
Symbol 1100 MovieClip Frame 3
stop(); _root.shopselect = 3;
Symbol 1100 MovieClip Frame 4
stop(); _root.shopselect = 4;
Symbol 1100 MovieClip Frame 5
stop(); _root.shopselect = 5;
Symbol 1166 MovieClip Frame 1
stop();
Symbol 1166 MovieClip Frame 2
stop();
Instance of Symbol 1093 MovieClip in Symbol 1166 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(_root.buyshopSelect); } onClipEvent (enterFrame) { this.gotoAndStop(_root.buyshopSelect); }
Instance of Symbol 1100 MovieClip in Symbol 1166 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(_root.keys2); } onClipEvent (enterFrame) { this.gotoAndStop(_root.keys2); }
Instance of Symbol 646 MovieClip "item_1" in Symbol 1166 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(39); } onClipEvent (enterFrame) { this.gotoAndStop(_root.bdNum1); }
Instance of Symbol 646 MovieClip "item_2" in Symbol 1166 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(39); } onClipEvent (enterFrame) { this.gotoAndStop(_root.bdNum2); }
Instance of Symbol 646 MovieClip "item_3" in Symbol 1166 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(39); } onClipEvent (enterFrame) { this.gotoAndStop(_root.bdNum3); }
Instance of Symbol 646 MovieClip "item_4" in Symbol 1166 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(39); } onClipEvent (enterFrame) { this.gotoAndStop(_root.bdNum4); }
Instance of Symbol 646 MovieClip "item_5" in Symbol 1166 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(39); } onClipEvent (enterFrame) { this.gotoAndStop(_root.bdNum5); }
Instance of Symbol 673 MovieClip "DOWN" in Symbol 1166 MovieClip Frame 2
onClipEvent (enterFrame) { this.gotoAndStop(_root.shopMenuArrowD + 1); }
Instance of Symbol 673 MovieClip "UP" in Symbol 1166 MovieClip Frame 2
onClipEvent (enterFrame) { this.gotoAndStop(_root.shopMenuArrowU + 1); }
Symbol 1166 MovieClip Frame 3
stop();
Instance of Symbol 646 MovieClip "item_" in Symbol 1166 MovieClip Frame 3
onClipEvent (load) { this.gotoAndStop(39); } onClipEvent (enterFrame) { if (_root.sellNum[1] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.sellArraynum[1]); } }
Instance of Symbol 646 MovieClip "item_" in Symbol 1166 MovieClip Frame 3
onClipEvent (load) { this.gotoAndStop(39); } onClipEvent (enterFrame) { if (_root.sellNum[2] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.sellArraynum[2]); } }
Instance of Symbol 646 MovieClip "item_" in Symbol 1166 MovieClip Frame 3
onClipEvent (load) { this.gotoAndStop(39); } onClipEvent (enterFrame) { if (_root.sellNum[3] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.sellArraynum[3]); } }
Instance of Symbol 646 MovieClip "item_" in Symbol 1166 MovieClip Frame 3
onClipEvent (load) { this.gotoAndStop(39); } onClipEvent (enterFrame) { if (_root.sellNum[4] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.sellArraynum[4]); } }
Instance of Symbol 646 MovieClip "item_" in Symbol 1166 MovieClip Frame 3
onClipEvent (load) { this.gotoAndStop(39); } onClipEvent (enterFrame) { if (_root.sellNum[5] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.sellArraynum[5]); } }
Instance of Symbol 1093 MovieClip in Symbol 1166 MovieClip Frame 3
onClipEvent (load) { this.gotoAndStop(39); } onClipEvent (enterFrame) { this.gotoAndStop(_root.sellArraynum[_root.keys]); }
Symbol 1166 MovieClip Frame 4
stop();
Symbol 1166 MovieClip Frame 5
stop();
Instance of Symbol 1093 MovieClip in Symbol 1166 MovieClip Frame 5
onClipEvent (load) { this.gotoAndStop(_root.buyshopSelect); } onClipEvent (enterFrame) { this.gotoAndStop(_root.buyshopSelect); }
Instance of Symbol 1100 MovieClip in Symbol 1166 MovieClip Frame 5
onClipEvent (load) { this.gotoAndStop(_root.keys2); } onClipEvent (enterFrame) { this.gotoAndStop(_root.keys2); }
Instance of Symbol 646 MovieClip "item_" in Symbol 1166 MovieClip Frame 5
onClipEvent (load) { this.gotoAndStop(_root.bdNum1); } onClipEvent (enterFrame) { this.gotoAndStop(_root.bdNum1); }
Instance of Symbol 646 MovieClip "item_" in Symbol 1166 MovieClip Frame 5
onClipEvent (load) { this.gotoAndStop(_root.bdNum2); } onClipEvent (enterFrame) { this.gotoAndStop(_root.bdNum2); }
Instance of Symbol 646 MovieClip "item_" in Symbol 1166 MovieClip Frame 5
onClipEvent (load) { this.gotoAndStop(_root.bdNum3); } onClipEvent (enterFrame) { this.gotoAndStop(_root.bdNum3); }
Instance of Symbol 646 MovieClip "item_" in Symbol 1166 MovieClip Frame 5
onClipEvent (load) { this.gotoAndStop(_root.bdNum4); } onClipEvent (enterFrame) { this.gotoAndStop(_root.bdNum4); }
Instance of Symbol 646 MovieClip "item_" in Symbol 1166 MovieClip Frame 5
onClipEvent (load) { this.gotoAndStop(_root.bdNum5); } onClipEvent (enterFrame) { this.gotoAndStop(_root.bdNum5); }

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 FontUsed by:3
Symbol 3 EditableTextUses:2Used by:Timeline
Symbol 4 GraphicUsed by:7
Symbol 5 GraphicUsed by:7
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:4 5 6Used by:Timeline
Symbol 8 GraphicUsed by:60
Symbol 9 GraphicUsed by:60
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Symbol 1108 EditableTextUses:93Used by:1109
Symbol 1109 MovieClipUses:1107 1108Used by:1166
Symbol 1110 EditableTextUses:93Used by:1166
Symbol 1111 EditableTextUses:93Used by:1166
Symbol 1112 EditableTextUses:93Used by:1166
Symbol 1113 EditableTextUses:93Used by:1166
Symbol 1114 EditableTextUses:93Used by:1166
Symbol 1115 EditableTextUses:93Used by:1166
Symbol 1116 GraphicUsed by:1166
Symbol 1117 EditableTextUses:93Used by:1166
Symbol 1118 EditableTextUses:93Used by:1166
Symbol 1119 MovieClipUses:947Used by:1166
Symbol 1120 GraphicUsed by:1166
Symbol 1121 EditableTextUses:93Used by:1166
Symbol 1122 EditableTextUses:93Used by:1166
Symbol 1123 EditableTextUses:93Used by:1166
Symbol 1124 EditableTextUses:93Used by:1166
Symbol 1125 EditableTextUses:93Used by:1166
Symbol 1126 EditableTextUses:93Used by:1166
Symbol 1127 EditableTextUses:93Used by:1166
Symbol 1128 EditableTextUses:93Used by:1166
Symbol 1129 EditableTextUses:93Used by:1166
Symbol 1130 EditableTextUses:93Used by:1166
Symbol 1131 EditableTextUses:93Used by:1166
Symbol 1132 EditableTextUses:93Used by:1166
Symbol 1133 EditableTextUses:93Used by:1166
Symbol 1134 GraphicUsed by:1166
Symbol 1135 EditableTextUses:93Used by:1166
Symbol 1136 EditableTextUses:93Used by:1166
Symbol 1137 GraphicUsed by:1166
Symbol 1138 EditableTextUses:93Used by:1166
Symbol 1139 EditableTextUses:93Used by:1166
Symbol 1140 EditableTextUses:93Used by:1166
Symbol 1141 EditableTextUses:93Used by:1166
Symbol 1142 EditableTextUses:93Used by:1166
Symbol 1143 EditableTextUses:93Used by:1166
Symbol 1144 EditableTextUses:93Used by:1166
Symbol 1145 EditableTextUses:93Used by:1166
Symbol 1146 EditableTextUses:93Used by:1166
Symbol 1147 EditableTextUses:93Used by:1166
Symbol 1148 EditableTextUses:93Used by:1166
Symbol 1149 EditableTextUses:93Used by:1166
Symbol 1150 EditableTextUses:93Used by:1166
Symbol 1151 EditableTextUses:93Used by:1166
Symbol 1152 EditableTextUses:93Used by:1166
Symbol 1153 EditableTextUses:93Used by:1166
Symbol 1154 EditableTextUses:93Used by:1166
Symbol 1155 EditableTextUses:93Used by:1166
Symbol 1156 EditableTextUses:93Used by:1166
Symbol 1157 EditableTextUses:93Used by:1166
Symbol 1158 EditableTextUses:93Used by:1166
Symbol 1159 EditableTextUses:93Used by:1166
Symbol 1160 EditableTextUses:93Used by:1166
Symbol 1161 EditableTextUses:93Used by:1166
Symbol 1162 EditableTextUses:93Used by:1166
Symbol 1163 EditableTextUses:93Used by:1166
Symbol 1164 EditableTextUses:93Used by:1166
Symbol 1165 EditableTextUses:93Used by:1166
Symbol 1166 MovieClipUses:939 940 941 943 944 945 946 948 949 1093 1094 1100 1101 1102 1103 1104 1105 1106 1109 646 1110 1111 1112 1113 1114 1115 673 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165Used by:Timeline
Streaming Sound 1Used by:Symbol 60 MovieClip
Streaming Sound 2Used by:Symbol 738 MovieClip

Instance Names

"targ"Frame 2Symbol 7 MovieClip
"full_titlescreen"Frame 2Symbol 62 MovieClip
"cs_char_sel"Frame 2Symbol 88 MovieClip
"howtoplay"Frame 2Symbol 348 MovieClip
"debug_mc"Frame 2Symbol 352 MovieClip
"fader"Frame 2Symbol 361 MovieClip
"dun_map"Frame 2Symbol 535 MovieClip
"hud_mc"Frame 2Symbol 702 MovieClip
"player_hitpoints"Frame 2Symbol 704 MovieClip
"nme_hitpoints"Frame 2Symbol 708 MovieClip
"ambushnme_hitpoints"Frame 2Symbol 711 MovieClip
"exitfader"Frame 2Symbol 712 MovieClip
"floor_fader"Frame 2Symbol 719 MovieClip
"go_screen"Frame 2Symbol 738 MovieClip
"healpoints_mc"Frame 2Symbol 740 MovieClip
"char"Frame 2Symbol 302 MovieClip
"enemy"Frame 2Symbol 745 MovieClip
"charatk"Frame 2Symbol 747 MovieClip
"damage_mc"Frame 2Symbol 750 MovieClip
"plyr_dam_mc"Frame 2Symbol 751 MovieClip
"sound"Frame 2Symbol 756 MovieClip
"soundbgm"Frame 2Symbol 765 MovieClip
"sounditem"Frame 2Symbol 771 MovieClip
"soundeffect"Frame 2Symbol 774 MovieClip
"purge_effect_mc"Frame 2Symbol 791 MovieClip
"npc"Frame 2Symbol 806 MovieClip
"minimapmc"Frame 2Symbol 813 MovieClip
"item_"Frame 2Symbol 646 MovieClip
"damage_end"Frame 2Symbol 816 MovieClip
"levelup_mc"Frame 2Symbol 837 MovieClip
"gui_player_hbar"Frame 2Symbol 847 MovieClip
"heal_effect_mc"Frame 2Symbol 871 MovieClip
"zap_effect_mc"Frame 2Symbol 890 MovieClip
"soundspell"Frame 2Symbol 896 MovieClip
"flank_mc"Frame 2Symbol 921 MovieClip
"fury_effect_mc"Frame 2Symbol 938 MovieClip
"npc_window"Frame 2Symbol 1166 MovieClip
"cs_a"Symbol 80 MovieClip Frame 1Symbol 78 MovieClip
"cs_b"Symbol 80 MovieClip Frame 1Symbol 78 MovieClip
"cs_d"Symbol 80 MovieClip Frame 1Symbol 78 MovieClip
"cs_c"Symbol 80 MovieClip Frame 1Symbol 78 MovieClip
"cs_b"Symbol 80 MovieClip Frame 10Symbol 78 MovieClip
"cs_char_sel"Symbol 83 MovieClip Frame 1Symbol 80 MovieClip
"cs"Symbol 88 MovieClip Frame 2Symbol 83 MovieClip
"cs"Symbol 88 MovieClip Frame 10Symbol 83 MovieClip
"cs"Symbol 88 MovieClip Frame 16Symbol 83 MovieClip
"meat"Symbol 149 MovieClip Frame 1Symbol 102 MovieClip
"misc"Symbol 149 MovieClip Frame 1Symbol 122 MovieClip
"misc"Symbol 149 MovieClip Frame 1Symbol 131 MovieClip
"misc"Symbol 149 MovieClip Frame 1Symbol 140 MovieClip
"conc"Symbol 149 MovieClip Frame 1Symbol 143 MovieClip
"hb"Symbol 302 MovieClip Frame 1Symbol 152 MovieClip
"down"Symbol 302 MovieClip Frame 1Symbol 193 MovieClip
"downdiag"Symbol 302 MovieClip Frame 2Symbol 206 MovieClip
"side"Symbol 302 MovieClip Frame 3Symbol 213 MovieClip
"updiag"Symbol 302 MovieClip Frame 4Symbol 226 MovieClip
"up"Symbol 302 MovieClip Frame 5Symbol 245 MovieClip
"up"Symbol 302 MovieClip Frame 10Symbol 248 MovieClip
"downa"Symbol 302 MovieClip Frame 11Symbol 257 MovieClip
"downdiaga"Symbol 302 MovieClip Frame 12Symbol 268 MovieClip
"sidea"Symbol 302 MovieClip Frame 13Symbol 281 MovieClip
"updiaga"Symbol 302 MovieClip Frame 14Symbol 292 MovieClip
"upa"Symbol 302 MovieClip Frame 15Symbol 301 MovieClip
"down"Symbol 302 MovieClip Frame 16Symbol 257 MovieClip
"side"Symbol 302 MovieClip Frame 17Symbol 281 MovieClip
"char"Symbol 311 MovieClip Frame 1Symbol 302 MovieClip
"misc"Symbol 311 MovieClip Frame 1Symbol 140 MovieClip
"misc"Symbol 311 MovieClip Frame 1Symbol 140 MovieClip
"howtoplay"Symbol 348 MovieClip Frame 1Symbol 344 MovieClip
"exit"Symbol 535 MovieClip Frame 7Symbol 369 MovieClip
"hb"Symbol 535 MovieClip Frame 7Symbol 425 MovieClip
"exit"Symbol 535 MovieClip Frame 76Symbol 369 MovieClip
"exit"Symbol 535 MovieClip Frame 80Symbol 369 MovieClip
"exit"Symbol 535 MovieClip Frame 143Symbol 369 MovieClip
"exit"Symbol 535 MovieClip Frame 210Symbol 369 MovieClip
"meat"Symbol 646 MovieClip Frame 1Symbol 102 MovieClip
"misc"Symbol 646 MovieClip Frame 2Symbol 565 MovieClip
"misc"Symbol 646 MovieClip Frame 3Symbol 568 MovieClip
"misc"Symbol 646 MovieClip Frame 4Symbol 140 MovieClip
"misc"Symbol 646 MovieClip Frame 5Symbol 571 MovieClip
"conc"Symbol 646 MovieClip Frame 6Symbol 143 MovieClip
"misc"Symbol 646 MovieClip Frame 7Symbol 122 MovieClip
"misc"Symbol 646 MovieClip Frame 8Symbol 131 MovieClip
"misc"Symbol 646 MovieClip Frame 9Symbol 588 MovieClip
"misc"Symbol 646 MovieClip Frame 10Symbol 591 MovieClip
"misc"Symbol 646 MovieClip Frame 11Symbol 600 MovieClip
"meat"Symbol 646 MovieClip Frame 39Symbol 102 MovieClip
"char"Symbol 664 MovieClip Frame 1Symbol 302 MovieClip
"item_"Symbol 664 MovieClip Frame 1Symbol 646 MovieClip
"UP"Symbol 674 MovieClip Frame 1Symbol 673 MovieClip
"item_1"Symbol 684 MovieClip Frame 1Symbol 646 MovieClip
"item_2"Symbol 684 MovieClip Frame 1Symbol 646 MovieClip
"item_3"Symbol 684 MovieClip Frame 1Symbol 646 MovieClip
"item_4"Symbol 684 MovieClip Frame 1Symbol 646 MovieClip
"item_5"Symbol 684 MovieClip Frame 1Symbol 646 MovieClip
"macro"Symbol 702 MovieClip Frame 1Symbol 684 MovieClip
"hb"Symbol 745 MovieClip Frame 1Symbol 152 MovieClip
"down"Symbol 745 MovieClip Frame 1Symbol 193 MovieClip
"downdiag"Symbol 745 MovieClip Frame 2Symbol 206 MovieClip
"side"Symbol 745 MovieClip Frame 3Symbol 213 MovieClip
"updiag"Symbol 745 MovieClip Frame 4Symbol 226 MovieClip
"up"Symbol 745 MovieClip Frame 5Symbol 245 MovieClip
"up"Symbol 745 MovieClip Frame 10Symbol 248 MovieClip
"down"Symbol 745 MovieClip Frame 11Symbol 257 MovieClip
"diag"Symbol 745 MovieClip Frame 12Symbol 268 MovieClip
"side"Symbol 745 MovieClip Frame 13Symbol 281 MovieClip
"up"Symbol 745 MovieClip Frame 15Symbol 301 MovieClip
"down"Symbol 745 MovieClip Frame 16Symbol 257 MovieClip
"side"Symbol 745 MovieClip Frame 17Symbol 281 MovieClip
"hb"Symbol 890 MovieClip Frame 1Symbol 873 MovieClip
"meat"Symbol 1093 MovieClip Frame 1Symbol 102 MovieClip
"misc"Symbol 1093 MovieClip Frame 2Symbol 565 MovieClip
"misc"Symbol 1093 MovieClip Frame 3Symbol 568 MovieClip
"misc"Symbol 1093 MovieClip Frame 4Symbol 140 MovieClip
"misc"Symbol 1093 MovieClip Frame 5Symbol 571 MovieClip
"conc"Symbol 1093 MovieClip Frame 6Symbol 143 MovieClip
"misc"Symbol 1093 MovieClip Frame 7Symbol 122 MovieClip
"misc"Symbol 1093 MovieClip Frame 8Symbol 131 MovieClip
"misc"Symbol 1093 MovieClip Frame 9Symbol 588 MovieClip
"misc"Symbol 1093 MovieClip Frame 10Symbol 591 MovieClip
"misc"Symbol 1093 MovieClip Frame 11Symbol 600 MovieClip
"button1"Symbol 1166 MovieClip Frame 1Symbol 943 MovieClip
"button2"Symbol 1166 MovieClip Frame 1Symbol 943 MovieClip
"button3"Symbol 1166 MovieClip Frame 1Symbol 943 MovieClip
"item_1"Symbol 1166 MovieClip Frame 2Symbol 646 MovieClip
"item_2"Symbol 1166 MovieClip Frame 2Symbol 646 MovieClip
"item_3"Symbol 1166 MovieClip Frame 2Symbol 646 MovieClip
"item_4"Symbol 1166 MovieClip Frame 2Symbol 646 MovieClip
"item_5"Symbol 1166 MovieClip Frame 2Symbol 646 MovieClip
"DOWN"Symbol 1166 MovieClip Frame 2Symbol 673 MovieClip
"UP"Symbol 1166 MovieClip Frame 2Symbol 673 MovieClip
"item_"Symbol 1166 MovieClip Frame 3Symbol 646 MovieClip
"item_"Symbol 1166 MovieClip Frame 3Symbol 646 MovieClip
"item_"Symbol 1166 MovieClip Frame 3Symbol 646 MovieClip
"item_"Symbol 1166 MovieClip Frame 3Symbol 646 MovieClip
"item_"Symbol 1166 MovieClip Frame 3Symbol 646 MovieClip
"button2"Symbol 1166 MovieClip Frame 3Symbol 943 MovieClip
"button3"Symbol 1166 MovieClip Frame 3Symbol 943 MovieClip
"button4"Symbol 1166 MovieClip Frame 4Symbol 943 MovieClip
"button5"Symbol 1166 MovieClip Frame 4Symbol 943 MovieClip
"item_"Symbol 1166 MovieClip Frame 5Symbol 646 MovieClip
"item_"Symbol 1166 MovieClip Frame 5Symbol 646 MovieClip
"item_"Symbol 1166 MovieClip Frame 5Symbol 646 MovieClip
"item_"Symbol 1166 MovieClip Frame 5Symbol 646 MovieClip
"item_"Symbol 1166 MovieClip Frame 5Symbol 646 MovieClip
"button1"Symbol 1166 MovieClip Frame 5Symbol 943 MovieClip

Dynamic Text Variables

preloadSymbol 3 EditableText""
displaySymbol 55 EditableText""
cs_name_aSymbol 76 EditableText"Warrior"
cs_name_aSymbol 77 EditableText"Warrior"
amountSymbol 104 EditableText""
amountSymbol 105 EditableText""
_root.itembox1Symbol 144 EditableText"1"
_root.itembox2Symbol 145 EditableText"2"
_root.itembox3Symbol 146 EditableText"3"
_root.itembox4Symbol 147 EditableText"4"
_root.itembox5Symbol 148 EditableText"5"
_root.ROSymbol 309 EditableText"AC"
_root.fpsSymbol 350 EditableText"25"
_parent._currentframeSymbol 471 EditableText""
_root.PotNumSymbol 543 EditableText""
_root.lvloutputSymbol 559 EditableText""
_root.ero4Symbol 647 EditableText"999~999 DMG"
_root.ero3Symbol 648 EditableText"-10 AC"
_root.ero2Symbol 649 EditableText"-10 AC"
_root.ero5Symbol 650 EditableText"-10 AC"
_root.ero1Symbol 651 EditableText"-10 AC"
_root.ROSymbol 654 EditableText"AC"
_root.equipoutput1Symbol 662 EditableText"<P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">CLASS: Warrior</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">HP: 9999/9999</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">MP: 999/999</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">EXP: 12345:12345</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">GOLD: 9999999999</FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">STR 99</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">AGI 99</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">DEX 99</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">LEVEL: 99</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">FLOOR: 99</FONT></P>"
_root.readoutSymbol 665 EditableText""
_root.chatOutputSymbol 675 EditableText"<P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="7" COLOR="#FFFFFF">You Have Beef</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="7" COLOR="#FFFFFF">You Have Beef</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="7" COLOR="#FFFFFF">You Have Beef</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="7" COLOR="#FFFFFF">You Have Beef</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="7" COLOR="#FFFFFF">You Have Beef</FONT></P>"
_root.itembox1Symbol 678 EditableText"999"
_root.itembox2Symbol 679 EditableText"999"
_root.itembox3Symbol 680 EditableText"999"
_root.itembox4Symbol 681 EditableText"999"
_root.itembox5Symbol 682 EditableText"999"
_root.meleenumSymbol 700 EditableText""
displaySymbol 703 EditableText""
_parent.displaySymbol 705 EditableText""
_parent.displaySymbol 706 EditableText""
_root.floorROSymbol 713 EditableText"Floor "
_root.floorROSymbol 714 EditableText"Floor "
percentxSymbol 727 EditableText"99"
percent2Symbol 728 EditableText"99"
percent3Symbol 729 EditableText"99"
percentxSymbol 730 EditableText"99"
percent2Symbol 731 EditableText"99"
percent3Symbol 733 EditableText"99"
maproSymbol 809 EditableText"10"
_root.player_manaSymbol 843 EditableText"999"
_root.player_healthSymbol 846 EditableText"999"
_root.npc_msgSymbol 940 EditableText"Hello, how can I help you today?"
_root.npc_msgSymbol 945 EditableText"I think I can accomodate some of the things you need."
_root.buyboxp1Symbol 1102 EditableText""
_root.buyboxp2Symbol 1103 EditableText""
_root.buyboxp3Symbol 1104 EditableText""
_root.buyboxp4Symbol 1105 EditableText""
_root.buyboxp5Symbol 1106 EditableText""
_root.goldwindowSymbol 1107 EditableText"GOLD:999999999999999"
_root.goldwindowSymbol 1108 EditableText"GOLD:999999999999999"
_root.buybox1Symbol 1110 EditableText"999"
_root.buybox2Symbol 1111 EditableText"999"
_root.buybox3Symbol 1112 EditableText"999"
_root.buybox4Symbol 1113 EditableText"999"
_root.buybox5Symbol 1114 EditableText"999"
_root.buynumxSymbol 1115 EditableText"999"
_root.npc_msgSymbol 1117 EditableText"What're you willing to sell today?"
_root.sellgoldSymbol 1122 EditableText""
_root.sellboxp1Symbol 1123 EditableText""
_root.sellboxp2Symbol 1124 EditableText""
_root.sellboxp3Symbol 1125 EditableText""
_root.sellboxp4Symbol 1126 EditableText""
_root.sellboxp5Symbol 1127 EditableText""
_root.sellbox1Symbol 1128 EditableText"999"
_root.sellbox2Symbol 1129 EditableText"999"
_root.sellbox3Symbol 1130 EditableText"999"
_root.sellbox4Symbol 1131 EditableText"999"
_root.sellbox5Symbol 1132 EditableText"999"
_root.sellnumxSymbol 1133 EditableText"999"
_root.npc_msgSymbol 1135 EditableText"What're you willing to sell today?"
_root.sellgoldSymbol 1139 EditableText""
_root.sellbox1Symbol 1140 EditableText"999"
_root.sellbox2Symbol 1141 EditableText"999"
_root.sellbox3Symbol 1142 EditableText"999"
_root.sellbox4Symbol 1143 EditableText"999"
_root.sellbox5Symbol 1144 EditableText"999"
_root.sellboxp1Symbol 1145 EditableText"0"
_root.sellboxp2Symbol 1146 EditableText"0"
_root.sellboxp3Symbol 1147 EditableText"0"
_root.sellboxp4Symbol 1148 EditableText"0"
_root.sellboxp5Symbol 1149 EditableText"0"
_root.npc_msgSymbol 1151 EditableText"I think I can accomodate some of the things you need."
_root.npc_msg2Symbol 1153 EditableText"Are you sure you want to Discard slot X ?"
_root.buybox1Symbol 1155 EditableText"999"
_root.buybox2Symbol 1156 EditableText"999"
_root.buybox3Symbol 1157 EditableText"999"
_root.buybox4Symbol 1158 EditableText"999"
_root.buybox5Symbol 1159 EditableText"999"
_root.buyboxp1Symbol 1160 EditableText""
_root.buyboxp2Symbol 1161 EditableText""
_root.buyboxp3Symbol 1162 EditableText""
_root.buyboxp4Symbol 1163 EditableText""
_root.buyboxp5Symbol 1164 EditableText""
_root.buynumxSymbol 1165 EditableText"999"




http://swfchan.com/41/200181/info.shtml
Created: 12/10 -2018 01:11:54 Last modified: 12/10 -2018 01:11:54 Server time: 22/12 -2024 20:36:53