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/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2575 · P5149

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/44107189?noj=FRM44107189-15DC" width="1" height="1"></div>

MatrixRampage(Hacked).swf

This is the info page for
Flash #200575

(Click the ID number above for more basic data on this flash file.)


Text
MATRIX

> game paused <
click mouse or press 'p' to continue
controls: arrows=move a=attack s=pickup

gamebrew.com created by t.suriyathep

health

score

kills

0

0

0

game over

game over

game over

game over

rampage

matrix

<p align="left"><font face="Visitor TT1 BRK_10pt_st" size="10" color="#666666" letterSpacing="0.000000" kerning="0"><a href="http://www.gamebrew.com/" target = "_blank">gamebrew.com presents</a></font></p>

created by t.Suriyathep

v2.2

<p align="right"><font face="Visitor TT1 BRK_10pt_st" size="10" color="#0000ff" letterSpacing="0.000000" kerning="0"><a href="http://www.gamebrew.com/webmasters.php" target = "_blank">&gt; add this game to your site &lt;</a></font></p>

click here
to play
the sequel!

click here
to play
the sequel!

play

controls

credits

more
games

credits

<p align="center"><font face="Visitor TT1 BRK_10pt_st" size="10" color="#00ff00" letterSpacing="0.000000" kerning="0"><a href="http://www.gamebrew.com/" target = "_blank">developed by gamebrew.com </a><font color="#00ffff"><a href="http://www.gamebrew.com/" target = "_blank">[link]</a></font></font></p>

<p align="center"><font face="Visitor TT1 BRK_10pt_st" size="10" color="#00ff00" letterSpacing="0.000000" kerning="0"><a href="http://www.gamebrew.com/contact.php" target = "_blank">created by t.suriyathep </a><font color="#00ffff"><a href="http://www.gamebrew.com/contact.php" target = "_blank">[contact]</a></font></font></p>

<p align="center"><font face="Visitor TT1 BRK_10pt_st" size="10" color="#00ff00" letterSpacing="0.000000" kerning="0"><a href="http://www.nvisionillustration.com/" target = "_parent">pixel art by nvisionillustration.com </a><font color="#00ffff"><a href="http://www.nvisionillustration.com/" target = "_parent">[link]</a></font></font></p>

<p align="center"><font face="Visitor TT1 BRK_10pt_st" size="10" color="#00ff00" letterSpacing="0.000000" kerning="0"><a href="http://www.makamusic.info/" target = "_blank">some music by makamusic.info </a><font color="#00ffff"><a href="http://www.makamusic.info/" target = "_blank">[link]</a></font></font></p>

back

mission

your mission is to survive as long as

you can before being overwhelmed by agents.

keyboard

arrow left/right = move left/right

arrow up/down = jump up/down

A = attack, s = pickup

p = pause

your score

0

your best

0

game over

try
again?

submit your hiscore and compete with the world!

Anonymous

submit
score

game over

next

back

return to main menu

... please wait ...

<p align="center"><font face="Visitor TT1 BRK_10pt_st" size="10" color="#00ff00" letterSpacing="0.000000" kerning="0"><a href="http://www.gamebrew.com/game-score.php?g=3316" target = "_blank">&gt; click </a><font color="#00ffff"><a href="http://www.gamebrew.com/game-score.php?g=3316" target = "_blank">here</a></font><a href="http://www.gamebrew.com/game-score.php?g=3316" target = "_blank"> to view hiscores now &lt;</a></font></p>

<p align="center"><font face="Visitor TT1 BRK_10pt_st" size="10" color="#00ff00" letterSpacing="0.000000" kerning="0"><a href="http://www.gamebrew.com/contact.php?g=3316&s=hs" target = "_blank">&gt; webmasters </a><font color="#00ffff"><a href="http://www.gamebrew.com/contact.php?g=3316&s=hs" target = "_blank">contact us</a></font><a href="http://www.gamebrew.com/contact.php?g=3316&s=hs" target = "_blank"> for hiscore access &lt;</a></font></p>

hiscores

1.

2.

3.

4.

7.

8.

6.

5.

9.

10.

0

0

0

0

0

0

0

0

0

0

...

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...

...

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ActionScript [AS1/AS2]

Frame 1
var \t = 2; if (!\t) { // swfAction0xFB hexdata 0x88,0x41,0x94 // Unknown action } // swfAction0x59 // Unknown action
Frame 2
gotoAndPlay (33);
Frame 33
var mouse_listener = new Object(); mouse_listener.onMouseUp = function () { if (_root._ymouse >= GAME_HEIGHT) { return(undefined); } com.gamebrew.Common.SoundPlay("click.wav"); _root.getURL(_root.HOME_URL, "_blank"); }; Mouse.addListener(mouse_listener);
Frame 97
stop(); Mouse.removeListener(mouse_listener); delete mouse_listener; gotoAndPlay (98);
Frame 98
function PlayGame() { com.gamebrew.Common.MusicStop(); gotoAndPlay ("play"); } function MoreGames() { com.gamebrew.Common.SoundPlay("scan"); _root.getURL("http://www.arcadeprehacks.com", "_blank"); } function ShowCredits() { gotoAndPlay ("credits"); } function ShowControls() { gotoAndPlay ("controls"); } function MainMenu() { gotoAndPlay ("menu"); } _root._quality = "BEST"; com.gamebrew.Common.MusicSet("ambience"); com.gamebrew.Common.MusicPlay();
Instance of Symbol 504 MovieClip in Frame 117
onClipEvent (mouseUp) { if (this.hitTest(_root._xmouse, _root._ymouse)) { _root.PlayGame(); } }
Instance of Symbol 506 MovieClip in Frame 122
onClipEvent (mouseUp) { if (this.hitTest(_root._xmouse, _root._ymouse)) { _root.ShowControls(); } }
Instance of Symbol 508 MovieClip "mc_but_more" in Frame 127
onClipEvent (mouseUp) { if (this.hitTest(_root._xmouse, _root._ymouse)) { _root.ShowCredits(); } }
Instance of Symbol 510 MovieClip in Frame 132
onClipEvent (mouseUp) { if (this.hitTest(_root._xmouse, _root._ymouse)) { _root.MoreGames(); } }
Frame 137
stop();
Frame 157
gotoAndPlay (239); stop();
Frame 176
gotoAndPlay (447); stop();
Frame 207
stop(); mc_gb_logo.onRollOver = function () { this.useHandCursor = true; };
Instance of Symbol 525 MovieClip in Frame 207
onClipEvent (mouseUp) { if (this.hitTest(_root._xmouse, _root._ymouse)) { _root.MainMenu(); } }
Frame 238
stop();
Instance of Symbol 525 MovieClip in Frame 238
onClipEvent (mouseUp) { if (this.hitTest(_root._xmouse, _root._ymouse)) { _root.MainMenu(); } }
Frame 239
function GameMessage(txt, sndlib) { if (mc_screen.mc_round != undefined) { mc_screen.removeMovieClip("mc_round"); } var _local1 = mc_screen.attachMovie("mc_round", "mc_round", mc_screen.getNextDepthAt(DEPTH_HUD)); _local1._x = 200; _local1._y = 140; _local1.txt_message = txt; } function Game_KillEnemy(enemy) { player.kills++; var _local9 = player.kills; var _local5 = 0; var _local4 = 0; var _local3 = 0; var _local6 = map_actors.length; var _local2 = 0; while (_local2 < _local6) { var _local1 = map_actors[_local2]; if (((_local1 == player) || (_local1.hp <= 0)) || (_local1.type_name == "fixed")) { } else if (_local1.type_name == "weapon") { _local3++; } else if ((_local1.team == TEAM_ENEMY) && (_local1.type_name == "carry")) { _local5++; } else if (_local1.type_name == "carry") { _local4++; } _local2++; } var _local8 = int(_local9 / AI_KILLS_PER_LEVEL); if (level != _local8) { level = _local8; player.score = player.score + (level * 100); GameMessage("level " + _local8); ActorAppearGoto("mc_items", "heal"); if (_local4 <= 3) { var _local11 = CARRIES[com.gamebrew.Common.RandomInteger(0, CARRIES.length - 1)]; ActorAppearGoto("mc_items", _local11); } if (_local3 <= 5) { _local3++; var _local11 = WEAPONS[Math.min(level + 1, WEAPONS.length - 1)]; ActorAppearGoto("mc_items", _local11); } } level_delay = com.gamebrew.Common.NumberConfine((AI_MAX_DELAY - _local9) - AI_MIN_DELAY, AI_MIN_DELAY, AI_MAX_DELAY); var _local10 = com.gamebrew.Common.NumberConfine(level, MIN_ENEMIES, MAX_ENEMIES); var _local7 = _local10 - _local5; _local2 = 0; while (_local2 < _local7) { a = ActorAdd("mc_smith", DEPTH_CHAR, -1, com.gamebrew.Common.RandomInteger(0, Stage.width), (-com.gamebrew.Common.RandomInteger(0, 50)) - 25); if (_local3 <= 5) { a.weapon_switch = WEAPONS[com.gamebrew.Common.RandomInteger(1, Math.min(level, WEAPONS.length - 1))]; } a.CallAi = AiComputer; a.team = TEAM_ENEMY; a.hp = MIN_ENEMY_HP + level; _local2++; } } function Game_AttackTile(actor) { var _local5 = actor.box_attack; var _local3 = new flash.geom.Rectangle((actor.xp + (_local5._x * actor.face)) - ((actor.face == -1) ? (_local5._width) : 0), actor.yp + _local5._y, _local5._width, _local5._height); var _local9 = int((_local3.y - (actor.yp - actor.last_yp)) / GRID_SIZE); var _local8 = Math.ceil((_local3.y + _local5._height) / GRID_SIZE); if ((actor.xs > 0) || ((actor.xs == 0) && (actor.face == 1))) { var _local12 = _local3.x + _local5._width; var _local11 = int((_local3.x - (actor.xp - actor.last_xp)) / GRID_SIZE); var _local10 = int(_local12 / GRID_SIZE); var _local6 = _local11; while (_local6 <= _local10) { var _local4 = _local9; while (_local4 < _local8) { var _local7 = map_solid[_local6 + (_local4 * GRID_WIDTH)]; if ((actor.dam_tile == 1) && (_local7 == 0)) { } else { var _local2 = map_ref[_local6 + (_local4 * GRID_WIDTH)]; if (((map_tile[_local2] == -1) || (map_hp[_local2] <= 0)) || (actor.check_dam_tile.contains(_local2))) { } else { TileBreak(_local2, _local7, int(actor.dam_hp / 2)); actor.check_dam_tile.pushUnique(_local2); if ((actor.dam_tile == 1) && (actor.is_heavy == false)) { actor.xp = (_local6 * GRID_SIZE) - (((_local5._x * actor.face) + _local5._width) + 1); actor.xs = 0; } if (actor.dam_self_hp > 0) { actor.hp = actor.hp - actor.dam_self_hp; if (actor.hp < 1) { actor.hp = 1; } } if ((actor.on_contact != null) && (actor.on_contact != "_ammo")) { actor.goto = actor.on_contact; } if ((_local7 > 0) && (actor.on_contact_call != null)) { ActorAdd(actor.on_contact_call, DEPTH_FX, actor.face, _local3.x + _local5._width, _local3.y + (_local3.height / 2)); } } } _local4++; } _local6++; } } else if ((actor.xs < 0) || ((actor.xs == 0) && (actor.face == -1))) { var _local12 = _local3.x; var _local11 = int((((_local12 + _local5._width) - 1) - (actor.xp - actor.last_xp)) / GRID_SIZE); var _local10 = int(_local12 / GRID_SIZE); var _local6 = _local11; while (_local6 >= _local10) { var _local4 = _local9; while (_local4 < _local8) { var _local7 = map_solid[_local6 + (_local4 * GRID_WIDTH)]; if ((actor.dam_tile == 1) && (_local7 == 0)) { } else { var _local2 = map_ref[_local6 + (_local4 * GRID_WIDTH)]; if (((map_tile[_local2] == -1) || (map_hp[_local2] <= 0)) || (actor.check_dam_tile.contains(_local2))) { } else { TileBreak(_local2, _local7, actor.dam_hp); actor.check_dam_tile.pushUnique(_local2); if ((actor.dam_tile == 1) && (actor.is_heavy == false)) { actor.xp = ((_local6 + 1) * GRID_SIZE) - ((_local5._x * actor.face) - _local5._width); actor.xs = 0; } if (actor.dam_self_hp > 0) { actor.hp = actor.hp - actor.dam_self_hp; if (actor.hp < 1) { actor.hp = 1; } } if ((actor.on_contact != null) && (actor.on_contact != "_ammo")) { actor.goto = actor.on_contact; } if ((_local7 > 0) && (actor.on_contact_call != null)) { ActorAdd(actor.on_contact_call, DEPTH_FX, actor.face, _local3.x, _local3.y + (_local3.height / 2)); } } } _local4++; } _local6--; } } } function Game_AttackActor(actor) { var _local9 = actor.box_attack; var _local8 = new flash.geom.Rectangle((actor.last_xp + (_local9._x * actor.face)) - ((actor.face == -1) ? (_local9._width) : 0), actor.last_yp + _local9._y, _local9._width + Math.abs(actor.xp - actor.last_xp), _local9._height + Math.abs(actor.yp - actor.last_yp)); var _local7 = map_actors.length; var _local5 = 0; while (_local5 < _local7) { var _local2 = map_actors[_local5]; if (((_local2 == actor) || (_local2 == actor.spawner)) || (_local2.hp <= 0)) { } else if ((_local2.team == actor.team) && (actor.team != TEAM_NONE)) { } else if ((_local2.body_type == 0) || (_local2.calc_body == null)) { } else if (actor.check_dam_actor.contains(_local2)) { } else { var _local4 = _local2.calc_body.intersection(_local8); if (_local4.isEmpty()) { } else { actor.check_dam_actor.pushUnique(_local2); var _local3 = 0; if (actor.xs >= 4) { _local3 = 1; } else if (actor.xs <= -4) { _local3 = -1; } else { _local3 = ((actor.xp > _local2.xp) ? -1 : 1); } _local2.hp = _local2.hp - actor.dam_hp; _local2.ActorHitEffect(_local3); _local2.was_hit = true; if (_local2.type_name != "fixed") { _local2.xs = (actor.dam_xs * _local3) * -1; _local2.ys = actor.dam_ys; if (actor.type_name != "fixed") { _local2.xs = Math.max(Math.abs(actor.xs), Math.abs(_local2.xs)) * _local3; if (Math.abs(_local2.xs) >= (BODY_HIT_XS / 2)) { _local2.hp = _local2.hp - int(Math.abs(_local2.xs / 2)); _local2.ys--; } } } if (actor.dam_ys < 0) { _local2.on_ground = false; } if ((_local2.hp > 0) && (_local2.on_hit != null)) { _local2.loop = actor.dam_hp; _local2.goto = _local2.on_hit; } else if ((_local2.hp <= 0) && (_local2.on_death != null)) { _local2.goto = _local2.on_death; _local2.hp = 0; if (_local2.type_name != "fixed") { _local2.xs = ((actor.dam_xs - 2) * _local3) * -1; } if (_local2 == player) { Game_End(); } else if ((_local2.team == TEAM_ENEMY) && (_local2.type_name == "carry")) { Game_KillEnemy(_local2); } } if (actor.dam_self_hp > 0) { actor.hp = actor.hp - actor.dam_self_hp; if (actor.hp < 1) { actor.hp = 1; } } if (actor.spawner == undefined) { actor.score = actor.score + actor.dam_hp; } else { actor.spawner.score = actor.spawner.score + actor.dam_hp; } if (actor.on_contact != null) { if (actor.on_contact == "_ammo") { actor.weapon.ammo--; if (actor.weapon.ammo < 0) { actor.weapon.ammo = 0; } } else if (!actor.is_heavy) { actor.xs = (actor.ys = 0); if (actor.face == 1) { actor.xp = _local2.calc_body.x + 1; } else { actor.xp = (_local2.calc_body.x + _local2.calc_body.width) - 1; } actor.goto = actor.on_contact; } else { actor.goto = actor.on_contact; } } actor.ActorSound(actor.on_contact_sound); if (actor.on_contact_call != null) { var _local6 = new flash.geom.Point(_local4.x + (_local4.width / 2), _local4.y + (_local4.height / 2)); ActorAdd(actor.on_contact_call, DEPTH_FX, actor.face, _local6.x, _local6.y); } } } _local5++; } } function Game_BodyCheck(actor) { if (actor.ys >= 0) { var _local9 = false; var _local22 = int((actor.last_yp + 5) / GRID_SIZE); var _local21 = int((actor.yp + 5) / GRID_SIZE); var _local18 = int(actor.calc_body.x / GRID_SIZE); var _local16 = int((actor.calc_body.x + actor.box_body._width) / GRID_SIZE); var _local4 = _local22; while (_local4 <= _local21) { var _local3 = _local18; while (_local3 < _local16) { if (map_solid[_local3 + (_local4 * GRID_WIDTH)] == 1) { _local9 = true; break; } _local3++; } if (_local9) { break; } _local4++; } if (_local9) { if (actor.on_ground == false) { if (actor.is_heavy && (actor.ys > 6)) { var _local5 = map_ref[_local3 + (_local4 * GRID_WIDTH)]; TileBreak(_local5, 1, int(actor.ys / 3)); ActorAdd("mc_smoke", DEPTH_FX, actor.face, actor.xp, (_local4 * GRID_SIZE) - 10); if (actor.on_land_hard != null) { actor.loop_land = Math.max(0, int(actor.ys / 2)); actor.goto = actor.on_land_hard; actor.ai_tries++; actor.ActorSound("land"); if (actor.dam_self_hp > 0) { actor.hp = actor.hp - actor.dam_self_hp; if (actor.hp < 1) { actor.hp = 1; } } } } else { actor.ActorSound("land"); if (actor.on_land != null) { actor.goto = actor.on_land; } } actor.yp = (_local4 * GRID_SIZE) - 5; actor.ys = 0; } else { actor.was_blocked = true; } actor.on_ground = true; } else { if ((actor.on_fall != null) && (actor.on_ground)) { if (actor.type_name != "fixed") { if (actor.xs > 0) { actor.xs = actor.xs + 1; } else if (actor.xs < 0) { actor.xs = actor.xs - 1; } actor.ys = -1; } actor.goto = actor.on_fall; } actor.on_ground = false; } if (((actor.ys >= BODY_HIT_YS) || (Math.abs(actor.xs) >= BODY_HIT_XS)) && (actor.is_heavy)) { var _local25 = new flash.geom.Rectangle((actor.xp + (actor.box_body._x * actor.face)) - ((actor.face == -1) ? (actor.box_body._width) : 0), actor.yp, actor.box_body._width, 3); var _local20 = map_actors.length; var _local8 = 0; while (_local8 < _local20) { var _local2 = map_actors[_local8]; if (((_local2 == actor) || (_local2 == actor.spawner)) || (_local2.hp <= 0)) { } else if (((_local2.body_type == 0) || (_local2.calc_body == null)) || (_local2.type_name == "fixed")) { } else if (actor.check_dam_actor.contains(_local2)) { } else { var _local7 = _local2.calc_body.intersection(_local25); if (_local7.isEmpty()) { } else { actor.check_dam_actor.pushUnique(_local2); if (_local2.type_name != "fixed") { var _local6 = 0; if (actor.xs >= 2) { _local6 = 1; } else if (actor.xs <= -2) { _local6 = -1; } else { _local6 = ((actor.xp > _local2.xp) ? -1 : 1); } _local2.xs = (-6 * _local6) * -1; _local2.ys = -5; _local2.on_ground = false; } _local2.hp = _local2.hp - (int(actor.ys / 2) + actor.dam_body); _local2.ActorHitEffect(_local6); _local2.was_hit = true; if ((_local2.hp > 0) && (_local2.on_hit != null)) { _local2.loop = actor.ys; _local2.goto = _local2.on_hit; } else if ((_local2.hp <= 0) && (_local2.on_death != null)) { _local2.hp = 0; _local2.goto = _local2.on_death; if (_local2 == player) { Game_End(); } else if ((_local2.team == TEAM_ENEMY) && (_local2.type_name == "carry")) { Game_KillEnemy(_local2); } } if (actor.dam_self_hp > 0) { actor.hp = actor.hp - actor.dam_self_hp; if (actor.hp < 1) { actor.hp = 1; } } if (actor.spawner == undefined) { actor.score = actor.score + int(actor.ys); } else { actor.spawner.score = actor.spawner.score + int(actor.ys); } actor.ActorSound("hit_fist"); var _local10 = new flash.geom.Point(_local7.x + (_local7.width / 2), _local7.y + (_local7.height / 2)); ActorAdd("mc_hit", DEPTH_FX, actor.face, _local10.x, _local10.y); } } _local8++; } } } else { var _local11 = int(actor.calc_body.y / GRID_SIZE); var _local27 = int(actor.calc_body.x / GRID_SIZE); var _local26 = Math.ceil((actor.calc_body.x + actor.box_body._width) / GRID_SIZE); var _local3 = _local27; while (_local3 < _local26) { var _local13 = map_solid[_local3 + (_local11 * GRID_WIDTH)]; var _local12 = map_solid[_local3 + ((_local11 + 1) * GRID_WIDTH)]; if ((_local13 == 2) && (_local12 == 0)) { actor.ys = 0; actor.yp = ((_local11 + 1) * GRID_SIZE) + actor.box_body._height; break; } _local3++; } } actor.was_blocked = false; if (actor.xs > 0) { var _local14 = ((actor.face == 1) ? (actor.box_body._width + actor.box_body._x) : (-actor.box_body._x)); var _local28 = actor.calc_body.x + actor.box_body._width; if (_local28 > map_screen.width) { if (actor.can_exit == false) { actor.was_blocked = true; actor.xp = map_screen.width - _local14; actor.xs = 0; } else if (_local28 > (map_screen.width + actor.box_body._width)) { actor.goto = "_die"; } } else { var _local24 = int((actor.calc_body.x - (actor.xp - actor.last_xp)) / GRID_SIZE); var _local23 = int(_local28 / GRID_SIZE); var _local19 = int(actor.calc_body.y / GRID_SIZE); var _local17 = Math.ceil((actor.calc_body.y + actor.box_body._height) / GRID_SIZE); var _local4 = _local24; while (_local4 <= _local23) { var _local9 = false; var _local3 = _local19; while (_local3 < _local17) { if (map_solid[_local4 + (_local3 * GRID_WIDTH)] != 2) { } else { if (actor.on_ground) { var _local5 = map_ref[_local4 + (_local3 * GRID_WIDTH)]; if ((tile_slice[map_tile[_local5]].op != -1) && (map_open[_local5] == false)) { TileOpen(_local5); actor.goto = actor.on_stand; } } actor.was_blocked = true; actor.xp = (_local4 * GRID_SIZE) - _local14; actor.xs = 0; _local9 = true; break; } _local3++; } if (_local9) { break; } _local4++; } } } else if (actor.xs < 0) { var _local15 = ((actor.face == 1) ? (-actor.box_body._x) : (actor.box_body._width + actor.box_body._x)); var _local28 = actor.calc_body.x; if (_local28 < 0) { if (actor.can_exit == false) { actor.was_blocked = true; actor.xp = _local15; actor.xs = 0; } else if (_local28 < (-actor.box_body._width)) { actor.goto = "_die"; } } else { var _local24 = int((((_local28 + actor.box_body._width) - 1) - (actor.xp - actor.last_xp)) / GRID_SIZE); var _local23 = int(_local28 / GRID_SIZE); var _local19 = int(actor.calc_body.y / GRID_SIZE); var _local17 = Math.ceil((actor.calc_body.y + actor.box_body._height) / GRID_SIZE); var _local4 = _local24; while (_local4 >= _local23) { var _local9 = false; var _local3 = _local19; while (_local3 < _local17) { if (map_solid[_local4 + (_local3 * GRID_WIDTH)] != 2) { } else { if (actor.on_ground) { var _local5 = map_ref[_local4 + (_local3 * GRID_WIDTH)]; if ((tile_slice[map_tile[_local5]].op != -1) && (map_open[_local5] == false)) { TileOpen(_local5); actor.goto = actor.on_stand; } } actor.was_blocked = true; actor.xp = ((_local4 + 1) * GRID_SIZE) + _local15; actor.xs = 0; _local9 = true; break; } _local3++; } if (_local9) { break; } _local4--; } } } } function Game() { var _local6 = map_actors.length; if (do_paused == true) { if ((key_up == 80) || (mouse_button == true)) { do_paused = false; mouse_button = false; key_up = 0; mc_screen.filterClear(); com.gamebrew.Common.MusicPlay(); var _local8 = 0; while (_local8 < _local6) { var _local3 = map_actors[_local8]; _local3.prevFrame(); _local3.play(); _local8++; } _root.mc_pause.removeMovieClip(); } return(undefined); } if ((key_up == 80) || (mouse_button == true)) { do_paused = true; mouse_button = false; key_up = 0; com.gamebrew.Common.MusicStop(); mc_screen.filterGrayScale(); var _local8 = 0; while (_local8 < _local6) { var _local3 = map_actors[_local8]; _local3.stop(); _local8++; } var _local10 = _root.attachMovie("mc_pause", "mc_pause", _root.getNextHighestDepth()); _local10._x = GAME_WIDTH / 2; _local10._y = GAME_HEIGHT / 2; return(undefined); } if (Key.isDown(27) && (player.hp > 0)) { player.goto = player.on_death; Game_End(); } if (cam_actor.xp < (cam_x + cam_push_x1)) { cam_x = int(cam_actor.xp) - cam_push_x1; } else if (cam_actor.xp > (cam_x + cam_push_x2)) { cam_x = int(cam_actor.xp) - cam_push_x2; } if (cam_actor.yp < (cam_y + cam_push_y1)) { cam_y = int(cam_actor.yp) - cam_push_y1; } else if (cam_actor.yp > (cam_y + cam_push_y2)) { cam_y = int(cam_actor.yp) - cam_push_y2; } if (cam_x < 0) { cam_x = 0; } if (cam_x > (map_bg.width - out_screen.width)) { cam_x = map_bg.width - out_screen.width; } if (cam_y < 0) { cam_y = 0; } if (cam_y > (map_bg.height - out_screen.height)) { cam_y = map_bg.height - out_screen.height; } cam_box.x = cam_x; cam_box.y = cam_y; var _local8 = 0; while (_local8 < _local6) { var _local3 = map_actors[_local8]; _local3._xscale = 100 * _local3.face; _local3._x = int(_local3.xp) - cam_x; _local3._y = int(_local3.yp) - cam_y; if (_local3.hue_on) { var _local7 = _local3.transform.colorTransform.redOffset; _local7 = int(_local7 >> 1); if (_local7 == 0) { _local3.hue_on = false; } _local3.transform.colorTransform = new flash.geom.ColorTransform(1, 1, 1, 1, _local7, 0, 0, 0); } if (_local3.shake_size > 0) { if (_local3.shake_dir == 1) { _local3._x = _local3._x + int(_local3.shake_size * _local3.shake_face); if (_local3.shake_dir == 1) { if (int(_local3.shake_size) != 0) { _local3.shake_size = _local3.shake_size * 0.5; } else { _local3.shake_size = 0; } } _local3.shake_dir = _local3.shake_dir * -1; } else { _local3.shake_dir = _local3.shake_dir * -1; } } _local8++; } out_screen.copyPixels(map_screen, new flash.geom.Rectangle(cam_x, cam_y, out_screen.width, out_screen.height), PT0); _local8 = 0; while (_local8 < _local6) { var _local3 = map_actors[_local8]; if ((blur_on && (_local3.is_heavy)) && (_root._quality != "LOW")) { var _local5 = Math.abs(_local3.xs); if (_local5 <= 5) { _local5 = 0; } else { _local5 = _local5 - 5; } var _local4 = Math.abs(_local3.ys); if (_local4 <= 5) { _local4 = 0; } else { _local4 = _local4 - 5; } if ((_local5 != 0) || (_local4 != 0)) { _local3.filters = new Array(new flash.filters.BlurFilter(_local5, _local4, 1)); } else { _local3.filters = null; } } else { _local3.filters = null; } if (_local3.goto != null) { } else { _local3.last_xp = _local3.xp; _local3.last_yp = _local3.yp; _local3.xp = _local3.xp + _local3.xs; _local3.yp = _local3.yp + _local3.ys; if ((_local3.box_body._width > 1) && (_local3.box_body._height > 1)) { _local3.calc_body = new flash.geom.Rectangle((_local3.xp + (_local3.box_body._x * _local3.face)) - ((_local3.face == -1) ? (_local3.box_body._width) : 0), _local3.yp + _local3.box_body._y, _local3.box_body._width, _local3.box_body._height); } else { _local3.calc_body = null; } if (((_local3.box_attack._width > 1) && (_local3.box_attack._height > 1)) && (_local3.dam_type > 0)) { if (_local3.dam_tile > 0) { Game_AttackTile(_local3); } Game_AttackActor(_local3); } if (_local3.calc_body != null) { Game_BodyCheck(_local3); } if (_local3.on_ground == false) { _local3.ys = _local3.ys + _local3.gravity; _local3.xs = _local3.xs * _local3.friction_air; } else { _local3.ys = 0; _local3.xs = _local3.xs * _local3.friction; } } _local8++; } _local8 = 0; while (_local8 < _local6) { var _local3 = map_actors[_local8]; if ((_local3.goto == "_die") && (_local3 != player)) { ActorRemove(_local8); _local6--; } else { if ((_local3.goto == null) && (_local3.CallControl != null)) { _local3.CallControl(); } if (_local3.CallAi != null) { _local3.key_up = (_local3.key_down = (_local3.key_left = (_local3.key_right = false))); _local3.key_left_double = (_local3.key_right_double = false); _local3.key_attack = (_local3.key_pickup = false); _local3.CallAi(); } if (_local3.goto != null) { if (_local3.goto == "_break") { _local3.body_type = 0; _local3.on_land = (_local3.on_land_hard = (_local3.on_fall = null)); _local3.ActorSound("glass"); _local3.friction_air = 0.9; _local3.onEnterFrame = function () { this._alpha = this._alpha - 3; if (this._alpha <= 0) { this.onEnterFrame = null; this._alpha = 0; this.goto = "_die"; } }; } else { if (_local3.check_dam_tile.length > 0) { _local3.check_dam_tile = new Array(); } if (_local3.check_dam_actor.length > 0) { _local3.check_dam_actor = new Array(); } _local3.last_goto = _local3.goto; } _local3.gotoAndPlay(_local3.goto); _local3.goto = null; } if ((_local3.weapon_switch != null) && (_local3.weapon != undefined)) { _local3.weapon.gotoAndPlay(_local3.weapon_switch); _local3.weapon_switch = null; } } _local8++; } var _local9 = map_actors_add.length; if (_local9 > 0) { _local8 = 0; while (_local8 < _local9) { map_actors.push(map_actors_add[_local8]); _local8++; } map_actors_add = new Array(); } com.gamebrew.Common.SoundQueuePlay(); if ((tile_heal_time++) > (TILE_HEAL_DELAY - level)) { tile_heal_time = 0; TileRunHeal(); } } function Game_End() { player.hp = 0; player.ActorScan("Game Over"); com.gamebrew.Common.MusicStop(); Mouse.removeListener(mouse_listener); Key.removeListener(key_listener); _root.hs_score = player.score; gotoAndPlay ("game_over"); } function ActorAppearGoto(mcname, agoto) { var _local4 = 148 + (com.gamebrew.Common.RandomInteger(0, 7) * 48); var _local3 = FLOOR_Y[com.gamebrew.Common.RandomInteger(0, FLOOR_Y.length - 1)] - 3; var _local2 = ActorAdd(mcname, DEPTH_ITEM, ((com.gamebrew.Common.RandomBit() == 0) ? 1 : -1), _local4, _local3); _local2.on_ground = false; _local2.goto = agoto; _local2._alpha = 0; _local2.onEnterFrame = function () { this._alpha = this._alpha + 3; if (this._alpha >= 100) { this.onEnterFrame = null; this._alpha = 100; } }; return(_local2); } function ActorHitEffect(fac) { this.shake_size = ((this.type_name == "fixed") ? 2 : 4); this.shake_dir = 1; this.shake_face = fac; if (this.can_hue && (_root._quality != "LOW")) { this.transform.colorTransform = new flash.geom.ColorTransform(1, 1, 1, 1, 64, 0, 0, 0); this.hue_on = true; } } function ActorAddGoto(mcname, agoto, grp, fac, xp, yp) { var _local1 = ActorAdd(mcname, grp, fac, xp, yp); _local1.goto = agoto; return(_local1); } function ActorAdd(mcname, grp, fac, xp, yp) { var _local2 = mc_screen.getNextDepthAt(grp); var _local1 = new Object(); _local1 = mc_screen.attachMovie(mcname, mcname + _local2, _local2); _local1._x = -300; _local1._y = -300; _local1.box_body._visible = DEBUG; _local1.box_attack._visible = DEBUG; _local1.team = TEAM_NONE; _local1.face = fac; _local1.xp = (_local1.last_xp = xp); _local1.yp = (_local1.last_yp = yp); _local1.xs = (_local1.ys = 0); _local1.on_ground = true; _local1.goto = null; _local1.last_goto = null; _local1.can_exit = false; _local1.weapon_switch = "none"; _local1.key_left = (_local1.key_right = (_local1.key_up = (_local1.key_down = false))); _local1.key_left_double = (_local1.key_right_double = false); _local1.key_attack = (_local1.key_pickup = false); _local1.spawner = _local1; _local1.on_hit = null; _local1.on_contact = null; _local1.on_death = null; _local1.dam_self_hp = 0; _local1.was_blocked = false; _local1.was_hit = false; _local1.do_run = false; _local1.shake_size = 0; _local1.shake_dir = 1; _local1.hue_on = false; _local1.check_dam_tile = new Array(); _local1.check_dam_actor = new Array(); _local1.dam_body = 0; _local1.scan = null; _local1.score = 0; _local1.kills = 0; _local1.ai_mode = AI_MODE_DELAY; _local1.ai_tries = 0; _local1.ai_delay = 0; _local1.ai_dir = 0; _local1.ai_target_x = (_local1.ai_target_y = -1); _local1.CallAi = null; _local1.CallControl = null; _local1.ControlHumanStand = ControlHumanStand; _local1.ControlHumanCombo = ControlHumanCombo; _local1.ActorSpawn = ActorSpawn; _local1.ActorSound = ActorSound; _local1.ActorScan = ActorScan; _local1.ActorWeaponSwitch = ActorWeaponSwitch; _local1.ActorWeaponThrow = ActorWeaponThrow; _local1.ActorWeaponDrop = ActorWeaponDrop; _local1.ActorHitEffect = ActorHitEffect; map_actors_add.push(_local1); return(_local1); } function ActorSpawn(lib_mc, adj_x, adj_y) { var _local2 = ActorAdd(lib_mc, DEPTH_FX, this.face, this.xp + (adj_x * this.face), this.yp + adj_y); _local2.spawner = this; _local2.team = this.team; return(_local2); } function ActorRemove(i) { map_actors[i].removeMovieClip(); delete map_actors[i]; map_actors.clean(); } function ActorSound(sndlib) { if (sndlib == null) { return(undefined); } if (cam_box.intersects(this.calc_body)) { com.gamebrew.Common.SoundQueueAdd(sndlib); } return(undefined); } function ActorWeaponSwitch(pickup) { if (this.weapon.weapon_type == pickup.weapon_type) { this.weapon.ammo = this.weapon.ammo + pickup.ammo; if (this.weapon.ammo > this.weapon.ammo_total) { this.weapon.ammo = this.weapon.ammo_total; } return(undefined); } if (((this.weapon.weapon_type != "none") && (this.weapon.ammo > 0)) || (this.weapon.type_name == "carry")) { var weapon = ActorAdd(this.weapon.id, ((this.weapon.id == "mc_smith") ? (DEPTH_CHAR) : (DEPTH_ITEM)), this.face * -1, this.xp, this.yp - this.box_body._height); weapon.goto = this.weapon.weapon_type; weapon.hp = this.weapon.hp; weapon.ammo = this.weapon.ammo; weapon.spawner = null; weapon.team = ((weapon.weapon_name == "agent") ? (TEAM_ENEMY) : (TEAM_NONE)); weapon.CallAi = this.weapon.CallAi; weapon.ys = -5; if (this.hp <= 0) { if (this.xs > 2) { weapon.xs = 7; } else if (this.xs < -2) { weapon.xs = -7; } } else { weapon.xs = this.face * -7; } } if (pickup == null) { this.weapon_switch = "none"; this.weapon.ammo = 1; this.weapon._visible = false; } else { this.weapon_switch = pickup.weapon_type; this.weapon.ammo = pickup.ammo; this.weapon.hp = pickup.hp; this.weapon.team = pickup.team; this.weapon.CallAi = pickup.CallAi; this.weapon._visible = true; pickup.ActorWeaponDrop(); } } function ActorWeaponThrow(adj_xp, adj_yp, xs, ys) { var _local2 = ActorAdd(this.weapon.id, ((this.weapon.id == "mc_smith") ? (DEPTH_CHAR) : (DEPTH_ITEM)), this.face, this.xp + (this.face * adj_xp), (this.yp - this.box_body._height) + adj_yp); _local2.goto = this.weapon.weapon_type; _local2.ys = ys; _local2.xs = this.face * xs; _local2.hp = this.weapon.hp; _local2.ammo = this.weapon.ammo; _local2.team = this.weapon.team; _local2.CallAi = this.weapon.CallAi; _local2.spawner = this; return(_local2); } function ActorWeaponDrop() { if (this.weapon.weapon_type == "none") { return(undefined); } this.ActorWeaponSwitch(null); } function ActorRemoveFind(mc) { var _local2 = map_actors.length; var _local1 = 0; while (_local1 < _local2) { if (map_actors[_local1] == mc) { ActorRemove(_local1); return(undefined); } _local1++; } } function ActorScan(txt) { if (this.scan.txt_data != undefined) { ActorRemoveFind(this.scan); } this.scan = ActorAdd("mc_scan", DEPTH_FX, 1, this.xp, (this.yp + this.box_body._y) - 10); this.scan.txt_data = txt; com.gamebrew.Common.SoundQueueAdd("scan"); } function ControlHumanCombo() { if (!this.key_attack) { return(undefined); } if (this.weapon.ammo == 0) { if (this == player) { this.ActorSound("error"); } this.weapon_switch = "none"; } else if (!this.on_ground) { this.goto = this.weapon.on_use + "_air"; } else if (Math.abs(this.xs) >= 8) { this.ActorSound("swish"); this.goto = this.weapon.on_use + "_air"; this.ys = -1; this.xs = this.xs * 2; this.gravity = 0.2; this.on_ground = false; } else if (this.weapon.on_combo == undefined) { this.goto = this.weapon.on_use; } else { this.goto = this.weapon.on_combo; } } function ControlHumanStand() { if (this.key_attack) { if (this.weapon.ammo == 0) { if (this == player) { this.ActorSound("error"); } this.weapon_switch = "none"; return(undefined); } if (!this.on_ground) { this.goto = this.weapon.on_use + "_air"; } else if (Math.abs(this.xs) >= 8) { this.ActorSound("swish"); this.goto = this.weapon.on_use + "_air"; this.ys = -1; this.xs = this.xs * 2; this.gravity = 0.2; this.on_ground = false; } else { this.goto = this.weapon.on_use; } return(undefined); } if (this.key_pickup && (this.on_ground)) { var _local4 = map_actors.length; var _local3 = 0; while (_local3 < _local4) { var _local2 = map_actors[_local3]; if (((((_local2 == this) || (_local2.on_ground == false)) || (_local2.hp <= 0)) || (_local2.body_type == 0)) || (_local2.calc_body.intersects(this.calc_body) == false)) { } else { if ((_local2.type_name == "weapon") && (this.on_pickup != null)) { this.ActorWeaponSwitch(_local2); if (this == player) { this.ActorScan((_local2.weapon_name + ":") + this.weapon.ammo); } this.goto = this.on_pickup; ActorRemove(_local3); _local2.hp = 0; _local2.goto = "_die"; return(undefined); } if ((_local2.type_name == "heal") && (this.on_pickup != null)) { this.goto = this.on_pickup; this.score = this.score + 15; this.hp = this.hp + 15; if (this == player) { this.ActorScan("Heal+15"); } _local2.goto = "heal_die"; _local2.hp = 0; return(undefined); } if (((_local2.type_name == "carry") && (this.team != _local2.team)) && (this.on_carry != null)) { this.ActorWeaponSwitch(_local2); if (this == player) { this.ActorScan(_local2.weapon_name); } this.goto = this.on_carry; ActorRemove(_local3); _local2.hp = 0; _local2.goto = "_die"; return(undefined); } } _local3++; } } if (this.key_left) { if (this.face != -1) { this.last_goto = null; this.face = -1; } else if (this.on_ground) { if ((((this.last_goto != this.on_walk) && (this.last_goto != "run")) && (!this.key_down)) && (!this.key_up)) { this.goto = (this.do_run ? (this.on_run) : (this.on_walk)); } } else { this.xs = -4; } } else if (this.key_right) { if (this.face != 1) { this.last_goto = null; this.face = 1; } else if (this.on_ground) { if ((((this.last_goto != this.on_walk) && (this.last_goto != "run")) && (!this.key_down)) && (!this.key_up)) { this.goto = (this.do_run ? (this.on_run) : (this.on_walk)); } } else { this.xs = 4; } } else if (this.on_ground) { if (((this.last_goto != this.on_stand) && (!this.key_down)) && (!this.key_up)) { this.goto = this.on_stand; } } if (this.on_ground) { if (this.key_up) { this.goto = this.on_up; } else if (this.key_down) { if ((int((this.yp + 5) / GRID_SIZE) < (GRID_HEIGHT - 1)) && (this.on_down != null)) { this.goto = this.on_down; } else if (this.last_goto != this.on_stand) { this.goto = this.on_stand; } } } } function AiPlayer_Push(cmd) { var _local1 = 3; while (_local1 > 0) { ai_player_queue[_local1] = ai_player_queue[_local1 - 1]; _local1--; } ai_player_queue[0] = cmd; } function AiPlayer() { var _local2 = 0; if (Key.isDown(KEY_LEFT)) { this.key_left = true; _local2 = 4; } else if (Key.isDown(KEY_RIGHT)) { this.key_right = true; _local2 = 2; } if (Key.isDown(KEY_UP)) { this.key_up = true; _local2 = 1; } else if (Key.isDown(KEY_DOWN)) { this.key_down = true; _local2 = 3; } this.do_run = false; if (this.on_ground) { if (_local2 == 0) { ai_player_zero++; if (ai_player_zero >= 2) { AiPlayer_Push(0); ai_player_zero = 0; } } else if (_local2 != ai_player_queue[0]) { AiPlayer_Push(_local2); ai_player_zero = 0; } if ((((ai_player_queue[1] == 0) && (ai_player_queue[3] == 0)) && (ai_player_queue[0] != 0)) && (ai_player_queue[0] == ai_player_queue[2])) { this.do_run = true; } } if (Key.isDown(KEY_ATTACK)) { this.key_attack = true; } else if (Key.isDown(KEY_PICKUP)) { this.key_pickup = true; } } function AiComputer() { if (player.hp == 0) { return(undefined); } if (this.ai_mode == AI_MODE_DELAY) { this.ai_delay = com.gamebrew.Common.RandomInteger(AI_MIN_DELAY, level_delay); this.ai_mode = AI_MODE_DELAY_WAIT; } else if (this.ai_mode == AI_MODE_DELAY_WAIT) { if ((this.ai_delay--) <= 0) { this.ai_mode = AI_MODE_TARGET; } } else if (this.ai_mode == AI_MODE_TARGET) { if (this.ai_tries > AI_MAX_TRIES) { this.ai_tries = 0; this.ai_target_x = 148 + (com.gamebrew.Common.RandomInteger(0, 8) * 48); if (this.xp > this.ai_target_x) { this.ai_dir = -1; } else { this.ai_dir = 1; } if (this.on_ground && (com.gamebrew.Common.RandomBit() == 0)) { if (this.yp >= FLOOR_Y[FLOOR_Y.length - 1]) { this.ai_target_y = FLOOR_Y[FLOOR_Y.length - 2]; } else if (this.yp <= FLOOR_Y[0]) { this.ai_target_y = FLOOR_Y[1]; } else { this.ai_target_y = this.yp + ((com.gamebrew.Common.RandomBit() == 0) ? (-FLOOR_HEIGHT) : (FLOOR_HEIGHT)); } } else { this.ai_target_y = this.yp; } this.ai_mode = AI_MODE_TARGET_GO; return(undefined); } if ((((this.yp == 1011) && ((this.xp < 119) || (this.xp > 525))) && (player.xp > 119)) && (player.xp < 525)) { if (this.xp < 119) { this.ai_target_x = 119; this.ai_target_y = this.yp; this.ai_dir = 1; } else if (this.xp > 525) { this.ai_target_x = 525; this.ai_target_y = this.yp; this.ai_dir = -1; } this.ai_mode = AI_MODE_TARGET_GO; return(undefined); } if (this.weapon.weapon_type == "none") { var _local6 = null; var _local5 = AI_MIN_DIST_PICKUP; var _local7 = map_actors.length; var _local3 = 0; while (_local3 < _local7) { var _local2 = map_actors[_local3]; if (((_local2.team != TEAM_NONE) || (_local2.type_name == "fixed")) || (_local2.type_name == "heal")) { } else if (((_local2.body_type == 0) || (_local2.hp <= 0)) || (!_local2.on_ground)) { } else { var _local4 = com.gamebrew.Common.CalcDistance(this.xp, this.yp, _local2.xp, _local2.yp); if (_local2.type_name == "weapon") { _local4 = _local4 / 2; } if (_local4 < _local5) { _local5 = _local4; _local6 = _local2; } } _local3++; } if (_local6 != null) { var _local8 = false; if (com.gamebrew.Common.RandomInteger(0, 4) >= 1) { var _local9 = com.gamebrew.Common.CalcDistance(this.xp, this.yp, player.xp, player.yp); if (_local5 < _local9) { _local8 = true; } } else { _local8 = true; } if (_local8 == true) { this.ai_target_x = _local6.xp; this.ai_target_y = _local6.yp; this.ai_dir = ((this.xp > _local6.xp) ? -1 : 1); this.ai_mode = AI_MODE_TARGET_PICKUP; return(undefined); } } } if ((this.xp > player.xp) && (this.face == 1)) { this.ai_target_x = this.xp - 1; this.ai_target_y = this.yp; this.ai_dir = -1; this.ai_mode = AI_MODE_TARGET_GO; } else if ((this.xp < player.xp) && (this.face == -1)) { this.ai_target_x = this.xp + 1; this.ai_target_y = this.yp; this.ai_dir = 1; this.ai_mode = AI_MODE_TARGET_GO; } else if (this.xp < (player.xp - this.dam_range)) { this.ai_target_x = player.xp - this.dam_range; if (player.on_ground) { if (player.yp == this.yp) { this.ai_target_y = this.yp; } else if (com.gamebrew.Common.RandomBit() == 0) { this.ai_target_y = player.yp; } else { this.ai_target_y = this.yp; } } else { this.ai_target_y = this.yp; } this.ai_dir = 1; this.ai_mode = AI_MODE_TARGET_GO; } else if (this.xp > (player.xp + this.dam_range)) { this.ai_target_x = player.xp + this.dam_range; if (player.on_ground) { if (player.yp == this.yp) { this.ai_target_y = this.yp; } else if (com.gamebrew.Common.RandomBit() == 0) { this.ai_target_y = player.yp; } else { this.ai_target_y = this.yp; } } else { this.ai_target_y = this.yp; } this.ai_dir = -1; this.ai_mode = AI_MODE_TARGET_GO; } else if (player.on_ground) { this.ai_target = this.xp; this.ai_target_y = player.yp; this.ai_mode = AI_MODE_TARGET_GO; } else { this.ai_mode = AI_MODE_ATTACK; } } else if (this.ai_mode == AI_MODE_TARGET_GO) { if (this.was_hit) { this.ai_mode = AI_MODE_DELAY; this.was_hit = false; return(undefined); } if (this.was_blocked) { this.ai_mode = AI_MODE_DELAY; this.ai_tries++; return(undefined); } if (this.ai_tries > AI_MAX_TRIES) { this.ai_mode = AI_MODE_TARGET; return(undefined); } if ((this.ai_dir == -1) && (this.xp > this.ai_target_x)) { this.key_left = true; } else if ((this.ai_dir == 1) && (this.xp < this.ai_target_x)) { this.key_right = true; } if ((this.ai_target_y < this.yp) && (Math.abs(this.ai_target_y - this.yp) >= FLOOR_HEIGHT)) { this.key_up = true; this.ai_mode = AI_MODE_TARGET; } else if ((this.ai_target_y > this.yp) && (Math.abs(this.ai_target_y - this.yp) >= FLOOR_HEIGHT)) { this.key_down = true; this.ai_mode = AI_MODE_TARGET; } if ((((!this.key_left) && (!this.key_right)) && (!this.key_up)) && (!this.key_down)) { this.ai_mode = AI_MODE_ATTACK; } } else if (this.ai_mode == AI_MODE_TARGET_PICKUP) { if (this.was_hit) { this.ai_mode = AI_MODE_DELAY; this.was_hit = false; return(undefined); } if (this.was_blocked) { this.key_pickup = true; this.ai_mode = AI_MODE_DELAY; this.ai_tries++; return(undefined); } if (this.ai_tries > AI_MAX_TRIES) { this.ai_mode = AI_MODE_TARGET; return(undefined); } if ((this.ai_dir == -1) && (this.xp > this.ai_target_x)) { this.key_left = true; } else if ((this.ai_dir == 1) && (this.xp < this.ai_target_x)) { this.key_right = true; } if ((this.ai_target_y < this.yp) && (Math.abs(this.ai_target_y - this.yp) >= FLOOR_HEIGHT)) { this.key_up = true; } else if ((this.ai_target_y > this.yp) && (Math.abs(this.ai_target_y - this.yp) >= FLOOR_HEIGHT)) { this.key_down = true; } if (((((!this.key_left) && (!this.key_right)) && (!this.key_up)) && (!this.key_down)) && (this.on_ground)) { this.key_pickup = true; this.ai_mode = AI_MODE_DELAY; } } else if (this.ai_mode == AI_MODE_ATTACK) { if (com.gamebrew.Common.RandomBit() == 0) { this.ai_mode = AI_MODE_DELAY; } else if (((Math.abs(player.xp - this.xp) < this.dam_range) && (Math.abs(player.yp - this.yp) < 35)) && (((this.xp > player.xp) && (this.face == -1)) || ((this.xp < player.xp) && (this.face == 1)))) { this.key_attack = true; } else { this.ai_mode = AI_MODE_TARGET; } } } function TileOpen(ref) { map_open[ref] = true; map_tile[ref] = tile_slice[map_tile[ref]].op; TileRedraw(ref); TileSound(ref, "creak"); } function TileBreak(ref, solid, dam) { var _local1 = map_hp[ref]; if ((_local1 == 0) && (dam > 0)) { return(undefined); } if ((_local1 == TILE_HP) && (dam < 0)) { return(undefined); } var _local3 = int((TILE_HP - _local1) / 10); _local1 = _local1 - dam; if (_local1 < 0) { _local1 = 0; } else if (_local1 > TILE_HP) { _local1 = TILE_HP; } map_hp[ref] = _local1; if (_local3 != int((TILE_HP - map_hp[ref]) / 10)) { TileRedraw(ref); tile_heal_queue.push(ref); if (solid > 0) { TileSound(ref, "rocks"); } } } function TileRunHeal() { if (tile_heal_queue.length == 0) { return(undefined); } var _local1 = tile_heal_queue[0]; TileBreak(_local1, 0, -10); if (map_hp[_local1] == TILE_HP) { tile_heal_queue[0] = null; tile_heal_queue.clean(); } } function TileSound(ref, sndlib) { var _local1 = map_tile[ref]; var _local2 = new flash.geom.Rectangle(map_ref_x[ref] * GRID_SIZE, map_ref_y[ref] * GRID_SIZE, tile_slice[_local1].w * GRID_SIZE, tile_slice[_local1].h * GRID_SIZE); if (cam_box.intersects(_local2)) { com.gamebrew.Common.SoundQueueAdd(sndlib); } } function TileRedraw(ref) { var _local1 = map_tile[ref]; var _local4 = map_ref_x[ref]; var _local3 = map_ref_y[ref]; var _local2 = int((TILE_HP - map_hp[ref]) / 10); if (_local2 >= 3) { _local2 = 3; } com.gamebrew.Common.DataCopyRectangle(map_solid, GRID_WIDTH, GRID_HEIGHT, _local4, _local3, tile_solid, tile_set_w, tile_set_h, tile_slice[_local1].x + (_local2 * tile_slice[_local1].w), tile_slice[_local1].y, tile_slice[_local1].w, tile_slice[_local1].h); map_screen.copyPixels(map_bg, new flash.geom.Rectangle(_local4 * GRID_SIZE, _local3 * GRID_SIZE, tile_slice[_local1].w * GRID_SIZE, tile_slice[_local1].h * GRID_SIZE), new flash.geom.Point(_local4 * GRID_SIZE, _local3 * GRID_SIZE)); map_screen.copyPixels(tile_set, new flash.geom.Rectangle((tile_slice[_local1].x + (_local2 * tile_slice[_local1].w)) * GRID_SIZE, tile_slice[_local1].y * GRID_SIZE, tile_slice[_local1].w * GRID_SIZE, tile_slice[_local1].h * GRID_SIZE), new flash.geom.Point(_local4 * GRID_SIZE, _local3 * GRID_SIZE)); } stop(); com.gamebrew.Common.Initialize(); _root._quality = "LOW"; var GAME_WIDTH = 400; var GAME_HEIGHT = 300; var MAX_TILES = 32; var GRID_SIZE = 8; var GRID_WIDTH = 80; var GRID_HEIGHT = 128; var GRID_PIXEL_WIDTH = (GRID_WIDTH * GRID_SIZE); var GRID_PIXEL_HEIGHT = (GRID_HEIGHT * GRID_SIZE); var TILE_HP = 40; var PT0 = (new flash.geom.Point(0, 0)); var DEPTH_ITEM = 1000; var DEPTH_CHAR = 2000; var DEPTH_FX = 3000; var DEPTH_HUD = 4000; var PLAYER_HP = 77777; var MIN_ENEMY_HP = 10; var MIN_ENEMIES = 3; var MAX_ENEMIES = 30; var TEAM_NONE = 0; var TEAM_PLAYER = 1; var TEAM_ENEMY = 2; var FLOOR_HEIGHT = 72; var FLOOR_Y = new Array(146, 219, 363, 435, 507, 651, 795, 867, 939, 1011); var WEAPONS = new Array("none", "staff", "pistol", "sword", "phazer", "shotgun", "grenade", "steel"); var CARRIES = new Array("desk", "chair", "chair2", "trash", "plant"); var BODY_HIT_XS = 9; var BODY_HIT_YS = 7; var KEY_UP = 38; var KEY_DOWN = 40; var KEY_LEFT = 37; var KEY_RIGHT = 39; var KEY_ATTACK = 65; var KEY_PICKUP = 83; var AI_MIN_DELAY = 7; var AI_MAX_DELAY = 100; var AI_MAX_LEVEL = 10; var AI_KILLS_PER_LEVEL = 10; var AI_MAX_TRIES = 3; var AI_MODE_NONE = 0; var AI_MODE_DELAY = 1; var AI_MODE_DELAY_WAIT = 2; var AI_MODE_TARGET = 3; var AI_MODE_TARGET_GO = 4; var AI_MODE_TARGET_PICKUP = 6; var AI_MODE_ATTACK = 7; var AI_MIN_DIST_PICKUP = 350; _root.DEBUG = false; var player = null; var blur_on = true; var out_screen = (new flash.display.BitmapData(GAME_WIDTH, GAME_HEIGHT, false, 0)); var level = 0; var level_delay = AI_MAX_DELAY; var do_paused = false; var cam_x = 0; var cam_y = 0; var cam_push_x1 = 0; var cam_push_x2 = 0; var cam_push_y1 = 0; var cam_push_y2 = 0; var cam_actor = null; var cam_box = (new flash.geom.Rectangle()); var map_actors = new Array(); var map_actors_add = new Array(); var map_ref = new Array(GRID_WIDTH * GRID_HEIGHT); var map_ref_x = new Array(GRID_WIDTH * GRID_HEIGHT); var map_ref_y = new Array(GRID_WIDTH * GRID_HEIGHT); var map_tile = new Array(GRID_WIDTH * GRID_HEIGHT); var map_open = new Array(GRID_WIDTH * GRID_HEIGHT); var map_hp = new Array(GRID_WIDTH * GRID_HEIGHT); var map_solid = new Array(GRID_WIDTH * GRID_HEIGHT); var map_bg = flash.display.BitmapData.loadBitmap("bg_1"); var map_screen = (new flash.display.BitmapData(map_bg.width, map_bg.height, false, 0)); var map_x = 0; var map_y = 0; var tile_solid; var tile_ref; var tile_slice = new Array(MAX_TILES); var tile_set = flash.display.BitmapData.loadBitmap("tiles"); var tile_set_w = (Math.max(tile_set.width, 400) / GRID_SIZE); var tile_set_h = (Math.max(tile_set.height, 400) / GRID_SIZE); var tile_heal_queue = new Array(); var tile_heal_time = 0; var TILE_HEAL_DELAY = 100; var mouse_button = false; var mouse_listener = new Object(); mouse_listener.onMouseDown = function () { var _local2 = _root._xmouse; var _local3 = _root._ymouse; if ((((_local2 >= 0) && (_local2 <= GAME_WIDTH)) && (_local3 >= 0)) && (_local3 <= GAME_HEIGHT)) { mouse_button = true; } }; mouse_listener.onMouseUp = function () { var _local2 = _root._xmouse; var _local3 = _root._ymouse; if ((((_local2 >= 0) && (_local2 <= GAME_WIDTH)) && (_local3 >= 0)) && (_local3 <= GAME_HEIGHT)) { mouse_button = false; } }; Mouse.addListener(mouse_listener); var key_up = 0; var key_listener = new Object(); key_listener.onKeyUp = function () { key_up = Key.getCode(); }; Key.addListener(key_listener); var i = 0; while (i < MAX_TILES) { tile_slice[i] = new Object(); tile_slice[i].name = "unknown"; tile_slice[i].x = (tile_slice[i].y = 0); tile_slice[i].w = (tile_slice[i].h = 0); tile_slice[i].op = -1; i++; } var i = 0; while (i < (GRID_WIDTH * GRID_HEIGHT)) { map_tile[i] = -1; map_hp[i] = TILE_HP; map_open[i] = false; i++; } tile_solid = new Array(tile_set_w * tile_set_h); tile_ref = new Array(tile_solid.length); var i = 0; while (i < tile_solid.length) { tile_solid[i] = 0; tile_ref[i] = -1; i++; } var dat = _root.level_txt; tile_solid = dat.tile_solid.split(","); var i = 0; while (i < tile_solid.length) { tile_solid[i] = Number(tile_solid[i]); i++; } var i = 0; while (i < tile_slice.length) { var part = dat["tile_slice_" + i].split(",", 6); tile_slice[i].name = part[0]; tile_slice[i].x = Number(part[1]); tile_slice[i].y = Number(part[2]); tile_slice[i].w = Number(part[3]); tile_slice[i].h = Number(part[4]); tile_slice[i].op = Number(part[5]); i++; } map_tile = dat.map_tile.split(","); var i = 0; while (i < map_tile.length) { map_tile[i] = Number(map_tile[i]); i++; } var i = 0; while (i < tile_ref.length) { tile_ref[i] = -1; i++; } var i = 0; while (i < tile_slice.length) { if ((tile_slice[i].w == 0) || (tile_slice[i].h == 0)) { } else { var x = tile_slice[i].x; var j = 0; while (j < 4) { com.gamebrew.Common.DataFillRectangle(tile_ref, tile_set_w, tile_set_h, i, x, tile_slice[i].y, tile_slice[i].w, tile_slice[i].h); x = x + tile_slice[i].w; j++; } } i++; } var i = 0; while (i < map_ref.length) { map_ref[i] = -1; map_ref_x[i] = -1; map_ref_y[i] = -1; map_solid[i] = 0; i++; } var i = 0; while (i < GRID_HEIGHT) { var j = 0; while (j < GRID_WIDTH) { var tile = map_tile[j + (i * GRID_WIDTH)]; if (tile == -1) { } else { com.gamebrew.Common.DataFillRectangle(map_ref, GRID_WIDTH, GRID_HEIGHT, j + (i * GRID_WIDTH), j, i, tile_slice[tile].w, tile_slice[tile].h); com.gamebrew.Common.DataFillRectangle(map_ref_x, GRID_WIDTH, GRID_HEIGHT, j, j, i, tile_slice[tile].w, tile_slice[tile].h); com.gamebrew.Common.DataFillRectangle(map_ref_y, GRID_WIDTH, GRID_HEIGHT, i, j, i, tile_slice[tile].w, tile_slice[tile].h); com.gamebrew.Common.DataCopyRectangle(map_solid, GRID_WIDTH, GRID_HEIGHT, j, i, tile_solid, tile_set_w, tile_set_h, tile_slice[tile].x, tile_slice[tile].y, tile_slice[tile].w, tile_slice[tile].h); } j++; } i++; } var WALL_COL = com.gamebrew.Common.Color(256, 200, 0); var FLOOR_COL = com.gamebrew.Common.Color(256, 256, 0); map_screen.copyPixels(map_bg, map_bg.rectangle, PT0); var i = 0; while (i < GRID_HEIGHT) { var j = 0; while (j < GRID_WIDTH) { var tile = map_tile[j + (i * GRID_WIDTH)]; if (tile != -1) { map_screen.copyPixels(tile_set, new flash.geom.Rectangle(tile_slice[tile].x * GRID_SIZE, tile_slice[tile].y * GRID_SIZE, tile_slice[tile].w * GRID_SIZE, tile_slice[tile].h * GRID_SIZE), new flash.geom.Point(j * GRID_SIZE, i * GRID_SIZE)); } if (DEBUG) { var solid = map_solid[j + (i * GRID_WIDTH)]; if (solid == 1) { com.gamebrew.Common.FillRectangle(map_screen, FLOOR_COL, j * GRID_SIZE, i * GRID_SIZE, GRID_SIZE, GRID_SIZE); } else if (solid == 2) { com.gamebrew.Common.FillRectangle(map_screen, WALL_COL, j * GRID_SIZE, i * GRID_SIZE, GRID_SIZE, GRID_SIZE); } } j++; } i++; } _root.createEmptyMovieClip("mc_screen", 0); mc_screen.attachBitmap(out_screen, 0); player = ActorAdd("mc_neo", DEPTH_CHAR, 1, -30, 600); player.xs = 7; player.CallAi = AiPlayer; player.team = TEAM_PLAYER; player.hp = PLAYER_HP; var a = ActorAdd("mc_smith", DEPTH_CHAR, 1, 420, FLOOR_Y[0]); a.weapon_switch = "sword"; a.CallAi = AiComputer; a.team = TEAM_ENEMY; a.hp = MIN_ENEMY_HP; var a = ActorAdd("mc_smith", DEPTH_CHAR, -1, 410, FLOOR_Y[FLOOR_Y.length - 3]); a.CallAi = AiComputer; a.team = TEAM_ENEMY; a.hp = MIN_ENEMY_HP; var a = ActorAdd("mc_smith", DEPTH_CHAR, -1, 200, FLOOR_Y[FLOOR_Y.length - 1]); a.weapon_switch = "pistol"; a.CallAi = AiComputer; a.team = TEAM_ENEMY; a.hp = MIN_ENEMY_HP; ActorAddGoto("mc_items", "antenna", DEPTH_ITEM, 1, 230, 146); ActorAddGoto("mc_items", "antenna", DEPTH_ITEM, -1, 410, 146); ActorAddGoto("mc_items", "lamp", DEPTH_ITEM, 1, 60, 1011); ActorAddGoto("mc_items", "lamp", DEPTH_ITEM, 1, 580, 1011); ActorAddGoto("mc_items", "plant", DEPTH_ITEM, -1, 350, 1011); ActorAddGoto("mc_items", "plant", DEPTH_ITEM, 1, 290, 1011); ActorAddGoto("mc_items", "plant", DEPTH_ITEM, -1, 350, 795); ActorAddGoto("mc_items", "plant", DEPTH_ITEM, 1, 290, 795); ActorAddGoto("mc_items", "plant", DEPTH_ITEM, -1, 350, 651); ActorAddGoto("mc_items", "plant", DEPTH_ITEM, 1, 290, 651); ActorAddGoto("mc_items", "plant", DEPTH_ITEM, -1, 350, 507); ActorAddGoto("mc_items", "plant", DEPTH_ITEM, 1, 290, 507); ActorAddGoto("mc_items", "plant", DEPTH_ITEM, -1, 350, 363); ActorAddGoto("mc_items", "plant", DEPTH_ITEM, 1, 290, 363); ActorAddGoto("mc_items", "plant", DEPTH_ITEM, -1, 350, 219); ActorAddGoto("mc_items", "plant", DEPTH_ITEM, 1, 290, 219); ActorAddGoto("mc_items", "trash", DEPTH_ITEM, -1, 480, 435); ActorAddGoto("mc_items", "trash", DEPTH_ITEM, -1, 480, 723); ActorAddGoto("mc_items", "trash", DEPTH_ITEM, -1, 480, 1011); ActorAddGoto("mc_items", "trash", DEPTH_ITEM, 1, 160, 291); ActorAddGoto("mc_items", "trash", DEPTH_ITEM, 1, 160, 579); ActorAddGoto("mc_items", "trash", DEPTH_ITEM, 1, 160, 867); ActorAddGoto("mc_items", "desk", DEPTH_ITEM, 1, 160, 219); ActorAddGoto("mc_items", "chair2", DEPTH_ITEM, 1, 125, 219); ActorAddGoto("mc_items", "chair", DEPTH_ITEM, -1, 202, 219); ActorAddGoto("mc_items", "desk", DEPTH_ITEM, 1, 160, 507); ActorAddGoto("mc_items", "chair2", DEPTH_ITEM, 1, 125, 507); ActorAddGoto("mc_items", "desk", DEPTH_ITEM, 1, 160, 795); ActorAddGoto("mc_items", "chair2", DEPTH_ITEM, 1, 125, 795); ActorAddGoto("mc_items", "desk", DEPTH_ITEM, -1, 477, 363); ActorAddGoto("mc_items", "chair2", DEPTH_ITEM, -1, 512, 363); ActorAddGoto("mc_items", "desk", DEPTH_ITEM, -1, 477, 651); ActorAddGoto("mc_items", "chair2", DEPTH_ITEM, -1, 512, 651); ActorAddGoto("mc_items", "desk", DEPTH_ITEM, -1, 477, 939); ActorAddGoto("mc_items", "chair2", DEPTH_ITEM, -1, 512, 939); ActorAddGoto("mc_items", "chair", DEPTH_ITEM, 1, 432, 939); cam_actor = player; cam_x = (cam_y = 0); cam_push_x1 = int(GAME_WIDTH * 0.25); cam_push_x2 = GAME_WIDTH - cam_push_x1; cam_push_y1 = int(GAME_HEIGHT * 0.4); cam_push_y2 = GAME_HEIGHT - cam_push_y1; cam_box.width = out_screen.width; cam_box.height = out_screen.height; com.gamebrew.Common.MusicSet("music_001"); com.gamebrew.Common.MusicPlay(); mc_screen.attachMovie("mc_hud", "mc_hud", mc_screen.getNextDepthAt(DEPTH_HUD)); mc_screen.onEnterFrame = Game; GameMessage("survive"); var ai_player_queue = new Array(4); var ai_player_zero = 0; var i = 0; while (i < 4) { ai_player_queue[i] = -1; i++; }
Frame 279
mc_round.swapDepths(1);
Frame 321
mc_green.swapDepths(2); mc_green._alpha = 0; mc_green.onEnterFrame = function () { this._alpha = this._alpha + 5; if (this._alpha > 100) { this._alpha = 100; delete this.onEnterFrame; } };
Frame 378
stop(); mc_screen.removeMovieClip(); mc_green.removeMovieClip(); mc_round.removeMovieClip(); gotoAndPlay (379);
Frame 379
function PlayGame() { com.gamebrew.Common.SoundPlay("scan"); if ((_root.hs_score_best > 100) && (_root.hs_score_best > _root.hs_score_submit)) { gotoAndPlay ("submit_try"); } else { gotoAndPlay ("end_try"); } } function SubmitScore() { com.gamebrew.Common.SoundPlay("scan"); _root.do_submit = true; gotoAndPlay ("submit_try"); } function MoreGames() { com.gamebrew.Common.SoundPlay("scan"); _root.getURL("http://www.arcadeprehacks.com", "_blank"); } _root._quality = "BEST"; _root.do_submit = false; if (_root.hs_score == undefined) { _root.hs_score = 0; } if (_root.hs_score_best == undefined) { _root.hs_score_best = 0; }
Instance of Symbol 544 MovieClip in Frame 384
onClipEvent (mouseUp) { if (this.hitTest(_root._xmouse, _root._ymouse)) { _root.PlayGame(); } }
Instance of Symbol 510 MovieClip in Frame 389
onClipEvent (mouseUp) { if (this.hitTest(_root._xmouse, _root._ymouse)) { _root.MoreGames(); } }
Frame 394
stop(); if (_root.hs_score > 0) { var lc = new LocalConnection(); lc.send("gbapi", "scoreSubmit", _root.hs_score); }
Frame 413
gotoAndPlay (98);
Frame 414
txt_input.text = _root.hs_name; Selection.setFocus("txt_input"); Selection.setSelection(0, txt_input.text.length);
Instance of Symbol 544 MovieClip in Frame 417
onClipEvent (mouseUp) { if (this.hitTest(_root._xmouse, _root._ymouse)) { _root.PlayGame(); } }
Instance of Symbol 510 MovieClip in Frame 422
onClipEvent (mouseUp) { if (this.hitTest(_root._xmouse, _root._ymouse)) { _root.MoreGames(); } }
Frame 427
stop();
Frame 446
if (_root.do_submit == false) { gotoAndPlay (98); } else { gotoAndPlay (447); }
Frame 447
function HiscoreShow() { gotoAndPlay (448); } function MainMenu() { com.gamebrew.Common.SoundPlay("scan"); gotoAndPlay ("hs_close"); } function RefreshScores() { if (_root.hs_data.name1 == undefined) { return(undefined); } if (_root.hs_page == 0) { mc_but_back.disable = true; mc_but_next.disable = false; mc_but_back.transform.colorTransform = new flash.geom.ColorTransform(0, 0, 0, 1, 128, 128, 128, 0); mc_but_next.transform.colorTransform = new flash.geom.ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); } else if (_root.hs_page == 9) { mc_but_back.disable = false; mc_but_next.disable = true; mc_but_back.transform.colorTransform = new flash.geom.ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); mc_but_next.transform.colorTransform = new flash.geom.ColorTransform(0, 0, 0, 1, 128, 128, 128, 0); } else { mc_but_back.disable = false; mc_but_next.disable = false; mc_but_back.transform.colorTransform = new flash.geom.ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); mc_but_next.transform.colorTransform = new flash.geom.ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); } var _local3 = 1; while (_local3 <= 10) { var _local4 = _local3 + (_root.hs_page * 10); this["hs_index_" + _local3].text = _local4 + "."; if (_root.hs_data["name" + _local4] == undefined) { this["hs_name_" + _local3].text = "..."; } else { this["hs_name_" + _local3].text = _root.hs_data["name" + _local4]; } if (_root.hs_data["score" + _local4] == undefined) { this["hs_score_" + _local3].text = "0"; } else { this["hs_score_" + _local3].text = com.gamebrew.Common.NumberComma(_root.hs_data["score" + _local4], 0); } _local3++; } } stop(); _root.hs_page = 0; _root.hs_data = new LoadVars(); _root.hs_data.onLoad = function (success) { if (!success) { txt_error.text = "error: could not connect to server."; return(undefined); } if (this.errorMsg != "OK") { txt_error.text = "error: " + this.errorMsg; return(undefined); } HiscoreShow(); }; var sendvars = new LoadVars(); sendvars.game = _root.hs_game; if (_root.do_submit == true) { sendvars.name = _root.hs_name; sendvars.score = _root.hs_score; } else { sendvars.name = ""; sendvars.score = 0; } sendvars.sendAndLoad("http://www.arcadeprehacks.com", _root.hs_data, "POST");
Instance of Symbol 551 MovieClip "mc_but_next" in Frame 447
onClipEvent (load) { this.transform.colorTransform = new flash.geom.ColorTransform(0, 0, 0, 1, 128, 128, 128, 0); } onClipEvent (mouseUp) { if (this.hitTest(_root._xmouse, _root._ymouse)) { _root.hs_page++; if (_root.hs_page > 9) { _root.hs_page = 9; } else { _root.RefreshScores(); com.gamebrew.Common.SoundPlay("click"); } } }
Instance of Symbol 551 MovieClip "mc_but_back" in Frame 447
onClipEvent (load) { this.transform.colorTransform = new flash.geom.ColorTransform(0, 0, 0, 1, 128, 128, 128, 0); } onClipEvent (mouseUp) { if (this.hitTest(_root._xmouse, _root._ymouse)) { _root.hs_page--; if (_root.hs_page < 0) { _root.hs_page = 0; } else { _root.RefreshScores(); com.gamebrew.Common.SoundPlay("click"); } } }
Instance of Symbol 556 MovieClip in Frame 447
onClipEvent (mouseUp) { if (this.hitTest(_root._xmouse, _root._ymouse)) { _root.MainMenu(); } }
Frame 448
stop(); RefreshScores();
Frame 467
stop(); gotoAndPlay (98);
Symbol 9 MovieClip [mc_scan] Frame 1
if (init == undefined) { init = true; gravity = 0; friction = 1; friction_air = 1; is_heavy = false; on_stand = "stand"; time = 3; txt_out.text = (txt_out2.text = ""); } onEnterFrame = function () { time--; if (time <= 0) { if (txt_out.text.length == txt_data.length) { onEnterFrame = null; goto = "_die"; } else { txt_out.text = (txt_out2.text = txt_data.substr(0, txt_out.text.length + 1)); if (txt_out.text.length == txt_data.length) { time = txt_data.length * 5; } else { time = 3; } } } };
Symbol 12 MovieClip [mc_pause] Frame 1
stop();
Symbol 16 MovieClip Frame 1
onRollOver = function () { }; onRollOut = function () { };
Symbol 21 MovieClip Frame 1
stop(); onPress = function () { if (com.gamebrew.Common.MuteGet() == false) { com.gamebrew.Common.MuteSet(true); gotoAndStop (2); } else { com.gamebrew.Common.MuteSet(false); com.gamebrew.Common.SoundPlay("click"); gotoAndStop (1); } }; onRollOver = function () { this.transform.colorTransform = new flash.geom.ColorTransform(1, 1, 1, 1, 255, 255, 0, 0); }; onRollOut = function () { this.transform.colorTransform = new flash.geom.ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); };
Symbol 22 MovieClip [mc_footer] Frame 1
function MoreGames() { Common.SoundPlay("click"); _root.getURL("http://www.arcadeprehacks.com", "_blank"); }
Instance of Symbol 16 MovieClip in Symbol 22 MovieClip [mc_footer] Frame 1
onClipEvent (mouseUp) { if (this.hitTest(_root._xmouse, _root._ymouse)) { _root.MoreGames(); } }
Symbol 32 MovieClip [mc_hud] Frame 1
onEnterFrame = function () { var _local2 = _root.player; if (_local2 == null) { return(undefined); } val_health.text = _local2.hp; val_score.text = com.gamebrew.Common.NumberComma(_local2.score); val_kills.text = _local2.kills; if ((_local2.weapon.weapon_type != "none") && (_local2.weapon.weapon_name != undefined)) { txt_weapon.text = _local2.weapon.weapon_name; if (_local2.weapon.type_name == "weapon") { val_weapon.text = _local2.weapon.ammo; } else { val_weapon.text = ""; } } else { txt_weapon.text = "fist"; val_weapon.text = ""; } };
Symbol 596 MovieClip [__Packages.com.gamebrew.Common] Frame 0
class com.gamebrew.Common { function Common () { } static function Initialize() { Array.prototype.clean = function () { if (this.length == 0) { return(this); } var _local2 = 0; while (_local2 < this.length) { if (this[_local2] == null) { this.splice(_local2, 1); _local2--; } _local2++; } return(this); }; Array.prototype.clear = function () { this.length = 0; var _local2; for (_local2 in this) { delete this[_local2]; } }; Array.prototype.pushUnique = function (obj) { var _local3 = this.length; var _local2 = 0; while (_local2 < _local3) { if (this[_local2] == obj) { return(undefined); } _local2++; } this.push(obj); }; Array.prototype.contains = function (obj) { var _local3 = this.length; var _local2 = 0; while (_local2 < _local3) { if (this[_local2] == obj) { return(true); } _local2++; } return(false); }; String.prototype.replace = function (pattern, replacement) { return(this.split(pattern).join(replacement)); }; String.prototype.ucfirst = function () { return(this.substring(0, 1).toUpperCase() + this.substring(1, this.length)); }; flash.geom.Rectangle.prototype.GetCenter = function () { return(new flash.geom.Point(this.x + (this.width / 2), this.y + (this.height / 2))); }; MovieClip.prototype.getNextDepthAt = function (group) { var _local2 = group; var _local3 = group + 99999; while (_local2 < _local3) { if (this.getInstanceAtDepth(_local2) == undefined) { return(_local2); } _local2++; } }; MovieClip.prototype.filterGrayScale = function () { var _local2 = [0.33, 0.33, 0.33, 0, 0, 0.33, 0.33, 0.33, 0, 0, 0.33, 0.33, 0.33, 0, 0, 0, 0, 0, 1, 0]; var _local3 = new flash.filters.ColorMatrixFilter(_local2); this.filters = [_local3]; }; MovieClip.prototype.filterClear = function () { this.filters = null; }; } static function NumberConfine(val, min, max) { if (val < min) { val = min; } else if (val > max) { val = max; } return(val); } static function NumberComma(n) { var _local4 = n.toString(); var _local3 = _local4.split("."); var _local1 = ""; var _local2 = _local3[0].length; while (_local2--) { if ((_local2 < (_local3[0].length - 1)) && ((((_local3[0].length - _local2) - 1) % 3) == 0)) { _local1 = "," + _local1; } _local1 = _local3[0].substr(_local2, 1) + _local1; } if (_local3.length > 1) { _local1 = _local1 + ("." + _local3[1]); } return(_local1); } static function SoundQueueAdd(lib) { if ((sound_volume == 0) || (do_mute)) { return(undefined); } var _local1 = 0; while (_local1 < sound_queue.length) { if (sound_queue[_local1] == lib) { return(undefined); } _local1++; } sound_queue.push(lib); } static function SoundQueuePlay() { if (((sound_volume == 0) || (sound_queue.length == 0)) || (do_mute)) { return(undefined); } var _local1 = 0; while (_local1 < sound_queue.length) { SoundPlay(sound_queue[_local1]); sound_queue[_local1] = null; _local1++; } sound_queue = new Array(); } static function SoundQueueClear() { sound_queue = new Array(); } static function SoundPlay(lib) { if ((sound_volume == 0) || (do_mute)) { return(undefined); } var _local1 = new Sound(); _local1.attachSound(lib); _local1.setVolume(sound_volume); _local1.start(); return(_local1); } static function SoundGetVolume() { return(sound_volume); } static function SoundSetVolume(vol) { if ((sound_volume != 0) && (vol == 0)) { sound_queue = new Array(); } sound_volume = vol; } static function MusicSet(lib) { music = lib; } static function MusicPlay() { if (music_playing != null) { MusicStop(); } if ((music_volume == 0) || (do_mute)) { return(undefined); } music_playing = new Sound(); music_playing.attachSound(music); music_playing.setVolume(music_volume); music_playing.start(); music_playing.onSoundComplete = function () { this.start(); }; } static function MusicStop() { music_playing.onSoundComplete = null; music_playing.stop(); delete music_playing; music_playing = null; } static function MusicGetVolume() { return(music_volume); } static function MusicSetVolume(vol) { music_volume = vol; if (music_playing != null) { music_playing.setVolume(music_volume); } } static function MuteSet(bool) { if (bool == true) { do_mute = true; MusicStop(); SoundQueueClear(); _root.globalvolume = new Sound(); _root.globalvolume.setVolume(0); } else { do_mute = false; _root.globalvolume = new Sound(); _root.globalvolume.setVolume(100); MusicPlay(); } } static function MuteGet() { return(do_mute); } static function SetCookie(nm, key, val) { var _local1 = SharedObject.getLocal(nm); _local1.data[key] = val; _local1.flush(); } static function GetCookie(nm, key, def) { var _local2 = SharedObject.getLocal(nm); var _local1 = _local2.data[key]; if ((_local1 == "") || (_local1 == undefined)) { return(def); } return(_local1); } static function GetQueryString() { var _local6 = _root._url; var _local5 = new Object(); var _local4 = _local6.substring(_local6.lastIndexOf("?") + 1, _local6.length).split("&"); var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2].split("="); if (_local3[0].length == 0) { } else { _local5[_local3[0]] = _local3[1]; } _local2++; } return(_local5); } static function GetHost() { var _local3 = _root._url.split("/"); var _local2 = _local3[2]; if (_local2.indexOf("www.") == 0) { _local2 = _local2.substr(4); } return(_local2); } static function ProtectUrl(tgturl, domains) { var _local6 = GetHost(); var _local5 = false; var _local3 = 0; while (_local3 < domains.length) { var _local2 = domains[_local3]; if (_local2.indexOf("www.") == 0) { _local2 = _local2.substr(4); } if (_local6 == _local2) { _local5 = true; break; } _local3++; } if (_local5 == false) { trace(("ERROR: Bad host [" + _local6) + "]"); _root.getURL(tgturl, "_top"); _root.stop(); return(false); } return(true); } static function GetUrlPath() { var _local2 = _root._url; _local2 = _local2.substr(0, _local2.lastIndexOf("/")); return(_local2); } static function Color(r, g, b) { if (r > 255) { r = 255; } else if (r < 0) { r = 0; } if (g > 255) { g = 255; } else if (g < 0) { g = 0; } if (b > 255) { b = 255; } else if (b < 0) { b = 0; } return(((4278190080 | (r << 16)) | (g << 8)) | b); } static function DrawRectangle(bd, c, x, y, w, h) { var _local1 = x; while (_local1 < (x + w)) { bd.setPixel(_local1, y, c); bd.setPixel(_local1, (y + h) - 1, c); _local1++; } _local1 = y; while (_local1 < (y + h)) { bd.setPixel(x, _local1, c); bd.setPixel((x + w) - 1, _local1, c); _local1++; } } static function FillRectangle(bd, c, x, y, w, h) { bd.fillRect(new flash.geom.Rectangle(x, y, w, h), c); } static function DrawHLine(bd, c, x, y, w) { var _local1 = x; while (_local1 < (x + w)) { bd.setPixel(_local1, y, c); _local1++; } } static function DrawVLine(bd, c, x, y, h) { var _local1 = y; while (_local1 < (y + h)) { bd.setPixel(x, _local1, c); _local1++; } } static function DataFillRectangle(a, aw, ah, c, x, y, w, h) { var _local2 = y; while (_local2 < (y + h)) { if ((_local2 < 0) || (_local2 >= ah)) { } else { var _local1 = x; while (_local1 < (x + w)) { if ((_local1 < 0) || (_local1 >= aw)) { } else { a[_local1 + (_local2 * aw)] = c; } _local1++; } } _local2++; } } static function DataCopyRectangle(ta, taw, tah, tx, ty, sa, saw, sah, sx, sy, sw, sh) { var _local3 = 0; while (_local3 < sh) { var _local4 = _local3 + ty; if ((_local4 >= tah) || (_local4 < 0)) { } else { var _local1 = 0; while (_local1 < sw) { var _local2 = _local1 + tx; if ((_local2 >= taw) || (_local2 < 0)) { } else { ta[_local2 + (_local4 * taw)] = sa[(_local1 + sx) + ((_local3 + sy) * saw)]; } _local1++; } } _local3++; } } static function GetFps() { if (fps_signal == true) { fps_time = getTimer(); } else { fps_tempo = int(1000 / (getTimer() - fps_time)); } fps_signal = !fps_signal; return(fps_tempo); } static function RandomInteger(min, max) { if ((min == max) || (max < min)) { return(min); } return(int(Math.random() * ((max - min) + 1)) + min); } static function RandomBit() { return(int(Math.random() * 2)); } static function CalcDistance(x1, y1, x2, y2) { var _local1 = x2 - x1; var _local2 = y2 - y1; return(Math.sqrt((_local1 * _local1) + (_local2 * _local2))); } static var music = null; static var music_playing = null; static var sound_queue = new Array(); static var sound_volume = 100; static var music_volume = 100; static var do_mute = false; static var fps_signal = false; static var fps_time = 0; static var fps_tempo = 0; }
Symbol 597 MovieClip [__Packages.MochiAd] Frame 0
class MochiAd { function MochiAd () { } static function getVersion() { return("2.1"); } static function showPreGameAd(options) { var _local27 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local27); var clip = options.clip; var _local23 = 11000; var _local26 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local7 = chk.createEmptyMovieClip("_mochiad_bar", 4); _local7._x = 10; _local7._y = _local13 - 20; var _local22 = options.color; delete options.color; var _local19 = options.background; delete options.background; var _local24 = options.outline; delete options.outline; var _local5 = _local7.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local19); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local7.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local22); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local6 = _local7.createEmptyMovieClip("_outline", 3); _local6.lineStyle(0, _local24, 100); _local6.moveTo(0, 0); _local6.lineTo(_local4 - 20, 0); _local6.lineTo(_local4 - 20, 10); _local6.lineTo(0, 10); _local6.lineTo(0, 0); chk.ad_msec = _local23; chk.ad_timeout = _local26; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = function (width, height) { }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local12 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local10 = (100 * _local8) / _local4; var _local11 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local2 = Math.min(100, Math.min(_local10 || 0, _local11)); _local2 = Math.max(this.last_pcnt, _local2); this.last_pcnt = _local2; _local9._xscale = _local2; if (!chk.showing) { var _local7 = _local12.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local5 > chk.ad_timeout) { _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showInterLevelAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = function (width, height) { }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function showTimedAd(options) { showInterLevelAd(options); } static function showPreloaderAd(options) { showPreGameAd(options); } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function _loadCommunicator(options) { var _local26 = {clip:_root, com_server:"http://x.mochiads.com/com/1/", method:"loadCommunicator", depth:10337, id:"_UNKNOWN_"}; options = _parseOptions(options, _local26); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local18 = options.clip; var _local20 = "_mochiad_com_" + options.id; if (!_isNetworkAvailable()) { return(null); } if (_local18[_local20]) { return(_local18[_local20].lc); } var _local21 = options.com_server + options.id; _allowDomains(_local21); delete options.id; delete options.com_server; var _local25 = options.depth; delete options.depth; var _local17 = _local18.createEmptyMovieClip(_local20, _local25); var _local11 = _local17.createEmptyMovieClip("_mochiad_com", 1); for (var _local15 in options) { _local11[_local15] = options[_local15]; } var _local6 = new LocalConnection(); var _local16 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local6.mc = _local17; _local6.name = _local16; _local6.allowDomain = function (d) { return(true); }; _local6.allowInsecureDomain = _local6.allowDomain; _local6.connect(_local16); _local17.lc = _local6; _local11.lc = _local16; _local6._id = 0; _local6._queue = []; _local6.rpcResult = function (cb_arg) { var _local8 = parseInt(cb_arg); var _local4 = this._callbacks[_local8]; if (!_local4) { return(undefined); } delete this._callbacks[_local8]; var _local5 = []; var _local3 = 2; while (_local3 < _local4.length) { _local5.push(_local4[_local3]); _local3++; } _local3 = 1; while (_local3 < arguments.length) { _local5.push(arguments[_local3]); _local3++; } var _local6 = _local4[1]; var _local7 = _local4[0]; if (_local7 && (typeof(_local6) == "string")) { _local6 = _local7[_local6]; } if (_local6) { _local6.apply(_local7, _local5); } }; _local6._didConnect = function (endpoint) { this._endpoint = endpoint; var _local4 = this._queue; delete this._queue; var _local5 = this.doSend; var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2]; _local5.apply(this, _local3); _local2++; } }; _local6.doSend = function (args, cbobj, cbfn) { if (this._endpoint == null) { var _local4 = []; var _local3 = 0; while (_local3 < arguments.length) { _local4.push(arguments[_local3]); _local3++; } this._queue.push(_local4); return(undefined); } this._id = this._id + 1; var _local5 = this._id; if ((cbfn === undefined) || (cbfn === null)) { cbfn = cbobj; } this._callbacks[_local5] = [cbobj, cbfn]; var _local7 = new LocalConnection(); var _local9 = _local7.send(this._endpoint, "rpc", _local5, args); }; _local6._callbacks = {}; _local6._callbacks[0] = [_local6, "_didConnect"]; _local11.st = getTimer(); _local11.loadMovie(_local21 + ".swf", "POST"); return(_local6); } static function fetchHighScores(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["fetchHighScores", options]; _local1.doSend(["fetchHighScores", options], callbackObj, callbackMethod); return(true); } static function sendHighScore(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["sendHighScore", options]; _local1.doSend(["sendHighScore", options], callbackObj, callbackMethod); return(true); } static function load(options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local9 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local9._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local9.createEmptyMovieClip("_mochiad", _local12); var _local11 = _getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local9._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local7 in options) { _local4[_local7] = options[_local7]; } var _local10 = _local4.server; delete _local4.server; var _local14 = _allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local8 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local8; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local8); _local6.lc = _local5; _local4.lc = _local8; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } return(_local4); } }
Symbol 598 MovieClip [__Packages.Game] Frame 0
class Game extends MovieClip { var __proto__, music; function Game (base) { super(); base.__proto__ = __proto__; base.__constructor__ = Game; this=base;//parameter overwritten var _local4 = com.gamebrew.Common.GetQueryString(); com.gamebrew.Common.ProtectUrl("http://www.gamebrew.com", new Array("gamebrew.com", "arcadecool.com")); music = new Sound(); music.attachSound("music_1"); } static function main() { trace("Main"); var _local2 = new Game(_root); } }
Symbol 169 MovieClip [mc_items] Frame 1
id = "mc_items"; _visible = false; box_body._visible = _root.DEBUG; box_attack._visible = _root.DEBUG; stop();
Symbol 169 MovieClip [mc_items] Frame 2
if (weapon_type != "none") { id = "mc_items"; type_name = null; weapon_type = "none"; _visible = false; box_body._visible = _root.DEBUG; box_attack._visible = _root.DEBUG; gravity = 1.5; friction = 0.9; friction_air = 0.85; is_heavy = false; on_stand = weapon_type; on_land = weapon_type; on_land_hard = weapon_type; on_fall = weapon_type; ammo_total = 1; ammo = ammo_total; if (_parent != null) { _parent.dam_type = 1; _parent.dam_hp = 2; _parent.dam_tile = 1; _parent.dam_xs = -1; _parent.dam_ys = 0; _parent.dam_range = 35; _parent.on_contact = null; _parent.on_contact_sound = "hit_fist"; } } on_use = "punch"; on_combo = "kick";
Symbol 169 MovieClip [mc_items] Frame 7
stop();
Symbol 169 MovieClip [mc_items] Frame 8
if (weapon_type != "staff") { id = "mc_items"; type_name = "weapon"; weapon_type = "staff"; weapon_name = "Staff"; _visible = true; box_body._visible = _root.DEBUG; box_attack._visible = _root.DEBUG; gravity = 1.5; friction = 0.9; friction_air = 0.85; is_heavy = false; on_stand = weapon_type + "_fall"; on_land = weapon_type + "_fall"; on_land_hard = weapon_type + "_fall"; on_fall = weapon_type + "_fall"; on_death = "_break"; body_type = 1; ammo_total = 90; if (hp == undefined) { ammo = ammo_total; hp = 20; } if (_parent != null) { _parent.dam_type = 1; _parent.dam_hp = 4; _parent.dam_tile = 2; _parent.dam_xs = -4; _parent.dam_ys = -3.5; _parent.dam_range = 50; _parent.on_contact = "_ammo"; _parent.on_contact_sound = "hit_fist"; } } on_use = "sword"; on_combo = "stab";
Symbol 169 MovieClip [mc_items] Frame 12
stop();
Symbol 169 MovieClip [mc_items] Frame 18
stop();
Symbol 169 MovieClip [mc_items] Frame 19
_parent.ActorSound("swish");
Symbol 169 MovieClip [mc_items] Frame 32
gotoAndPlay(weapon_type);
Symbol 169 MovieClip [mc_items] Frame 33
if (weapon_type != "pistol") { id = "mc_items"; type_name = "weapon"; weapon_type = "pistol"; weapon_name = "Pistol"; _visible = true; box_body._visible = _root.DEBUG; gravity = 1.5; friction = 0.9; friction_air = 0.85; is_heavy = false; on_stand = weapon_type; on_land = weapon_type; on_land_hard = weapon_type; on_fall = weapon_type; on_death = "_break"; body_type = 1; ammo_total = 60; if (hp == undefined) { ammo = ammo_total; hp = 20; } if (_parent != null) { _parent.ActorSound("reload"); _parent.dam_type = 0; _parent.dam_xs = 0; _parent.dam_ys = 0; _parent.dam_range = 400; } } on_use = "shoot"; on_combo = null;
Symbol 169 MovieClip [mc_items] Frame 38
stop();
Symbol 169 MovieClip [mc_items] Frame 39
on_use = null; _parent.ActorSound("pistol");
Symbol 169 MovieClip [mc_items] Frame 40
_parent.ActorSpawn("mc_bullet", 32, -36); ammo--; gotoAndPlay(weapon_type);
Symbol 169 MovieClip [mc_items] Frame 41
if (weapon_type != "phazer") { id = "mc_items"; type_name = "weapon"; weapon_type = "phazer"; weapon_name = "Phazer"; _visible = true; box_body._visible = _root.DEBUG; box_attack._visible = _root.DEBUG; gravity = 1.5; friction = 0.9; friction_air = 0.85; is_heavy = false; on_stand = weapon_type; on_land = weapon_type; on_land_hard = weapon_type; on_fall = weapon_type; on_death = "_break"; body_type = 1; ammo_total = 30; if (hp == undefined) { ammo = ammo_total; hp = 25; } if (_parent != null) { _parent.ActorSound("reload"); _parent.dam_type = 0; _parent.dam_xs = 0; _parent.dam_ys = 0; _parent.dam_range = 380; } } on_use = "shoot"; on_combo = null;
Symbol 169 MovieClip [mc_items] Frame 47
gotoAndPlay(weapon_type);
Symbol 169 MovieClip [mc_items] Frame 48
on_use = null; _parent.ActorSound("phazer");
Symbol 169 MovieClip [mc_items] Frame 49
_parent.ActorSpawn("mc_plasma", 35, -37); ammo--; gotoAndPlay(weapon_type);
Symbol 169 MovieClip [mc_items] Frame 50
if (weapon_type != "shotgun") { id = "mc_items"; type_name = "weapon"; weapon_type = "shotgun"; weapon_name = "Shotgun"; _visible = true; box_body._visible = _root.DEBUG; box_attack._visible = _root.DEBUG; gravity = 1.5; friction = 0.9; friction_air = 0.85; is_heavy = false; on_stand = weapon_type; on_land = weapon_type; on_land_hard = weapon_type; on_fall = weapon_type; dam_type = 0; dam_hp = 4; dam_count = 4; dam_tile = 2; on_death = "_break"; body_type = 1; ammo_total = 20; if (hp == undefined) { ammo = ammo_total; hp = 22; } if (_parent != null) { _parent.ActorSound("reload"); _parent.dam_type = 1; _parent.dam_hp = 6; _parent.dam_tile = 2; _parent.dam_xs = -7; _parent.dam_ys = -3.7; _parent.dam_range = 80; _parent.on_contact = null; _parent.on_contact_sound = "hit_magic"; } } on_use = "shotgun"; on_combo = null;
Symbol 169 MovieClip [mc_items] Frame 55
stop();
Symbol 169 MovieClip [mc_items] Frame 56
on_use = null; ammo--; _parent.ActorSound("shotgun");
Symbol 169 MovieClip [mc_items] Frame 63
gotoAndPlay(weapon_type);
Symbol 169 MovieClip [mc_items] Frame 64
if (weapon_type != "sword") { id = "mc_items"; type_name = "weapon"; weapon_type = "sword"; weapon_name = "Katana"; _visible = true; box_body._visible = _root.DEBUG; box_attack._visible = _root.DEBUG; gravity = 1.5; friction = 0.9; friction_air = 0.85; is_heavy = false; on_stand = weapon_type + "_fall"; on_land = weapon_type + "_fall"; on_land_hard = weapon_type + "_fall"; on_fall = weapon_type + "_fall"; on_death = "_break"; body_type = 1; ammo_total = 70; if (hp == undefined) { ammo = ammo_total; hp = 30; } if (_parent != null) { _parent.dam_type = 1; _parent.dam_hp = 5; _parent.dam_tile = 2; _parent.dam_xs = -5; _parent.dam_ys = -3.3; _parent.dam_range = 44; _parent.on_contact = "_ammo"; _parent.on_contact_sound = "hit_slice"; } } on_use = "sword"; on_combo = "stab";
Symbol 169 MovieClip [mc_items] Frame 69
stop();
Symbol 169 MovieClip [mc_items] Frame 75
stop();
Symbol 169 MovieClip [mc_items] Frame 76
_parent.ActorSound("slice");
Symbol 169 MovieClip [mc_items] Frame 89
gotoAndPlay(weapon_type);
Symbol 169 MovieClip [mc_items] Frame 90
if (weapon_type != "steel") { id = "mc_items"; type_name = "weapon"; weapon_type = "steel"; weapon_name = "Steel"; _visible = true; box_body._visible = _root.DEBUG; box_attack._visible = _root.DEBUG; gravity = 1.5; friction = 0.9; friction_air = 0.85; is_heavy = false; on_stand = weapon_type + "_fall"; on_land = weapon_type + "_fall"; on_land_hard = weapon_type + "_fall"; on_fall = weapon_type + "_fall"; on_death = "_break"; body_type = 1; ammo_total = 20; if (hp == undefined) { ammo = ammo_total; hp = 25; } if (_parent != null) { _parent.dam_type = 1; _parent.dam_hp = 5; _parent.dam_tile = 2; _parent.dam_xs = -4; _parent.dam_ys = -3.5; _parent.dam_range = 50; _parent.on_contact = "_ammo"; _parent.on_contact_sound = "hit_slice"; } } on_use = "sword"; on_combo = "stab";
Symbol 169 MovieClip [mc_items] Frame 94
stop();
Symbol 169 MovieClip [mc_items] Frame 100
stop();
Symbol 169 MovieClip [mc_items] Frame 101
_parent.ActorSound("swish");
Symbol 169 MovieClip [mc_items] Frame 114
gotoAndPlay(weapon_type);
Symbol 169 MovieClip [mc_items] Frame 115
if (weapon_type != "post") { id = "mc_items"; type_name = "weapon"; weapon_type = "post"; weapon_name = "Post"; _visible = true; box_body._visible = _root.DEBUG; box_attack._visible = _root.DEBUG; gravity = 1.5; friction = 0.9; friction_air = 0.85; is_heavy = false; on_stand = weapon_type + "_fall"; on_land = weapon_type + "_fall"; on_land_hard = weapon_type + "_fall"; on_fall = weapon_type + "_fall"; on_death = "_break"; body_type = 1; ammo_total = 15; if (hp == undefined) { ammo = ammo_total; hp = 15; } if (_parent != null) { _parent.dam_type = 1; _parent.dam_hp = 5; _parent.dam_tile = 2; _parent.dam_xs = -4; _parent.dam_ys = -4.5; _parent.dam_range = 50; _parent.on_contact = "_ammo"; _parent.on_contact_sound = "hit_fist"; } } on_use = "sword"; on_combo = "stab";
Symbol 169 MovieClip [mc_items] Frame 119
stop();
Symbol 169 MovieClip [mc_items] Frame 125
stop();
Symbol 169 MovieClip [mc_items] Frame 126
_parent.ActorSound("swish");
Symbol 169 MovieClip [mc_items] Frame 139
gotoAndPlay(weapon_type);
Symbol 169 MovieClip [mc_items] Frame 140
if (init == undefined) { init = true; id = "mc_items"; type_name = "heal"; _visible = true; box_body._visible = _root.DEBUG; box_attack._visible = _root.DEBUG; gravity = 1.5; friction = 0.9; friction_air = 0.85; is_heavy = false; on_stand = "heal"; on_land = null; on_land_hard = null; on_fall = null; body_type = 1; on_death = "_break"; if (hp == undefined) { hp = 5; } }
Symbol 169 MovieClip [mc_items] Frame 144
stop();
Symbol 169 MovieClip [mc_items] Frame 145
this.ActorSound("ding"); body_type = 0; onEnterFrame = function () { _alpha = (_alpha - 5); if (_alpha <= 0) { onEnterFrame = null; _alpha = 0; goto = "_die"; } };
Symbol 169 MovieClip [mc_items] Frame 150
stop();
Symbol 169 MovieClip [mc_items] Frame 151
if (weapon_type != "desk") { id = "mc_items"; type_name = "carry"; weapon_type = "desk"; weapon_name = "Desk"; _visible = true; box_body._visible = _root.DEBUG; box_attack._visible = _root.DEBUG; gravity = 1.5; friction = 0.8; friction_air = 0.85; is_heavy = true; on_stand = weapon_type; on_land = weapon_type; on_land_hard = weapon_type; on_fall = weapon_type; on_hit = null; on_death = weapon_type + "_die"; body_type = 1; dam_body = 7; if (hp == undefined) { hp = 50; } if (_parent != null) { _parent.dam_range = 95; } } on_use = "throw";
Symbol 169 MovieClip [mc_items] Frame 155
stop();
Symbol 169 MovieClip [mc_items] Frame 156
ActorSound("hit_wood"); _alpha = 100; body_type = 0; on_land = (on_land_hard = null); on_fall = null; onEnterFrame = function () { _alpha = (_alpha - 3); if (_alpha <= 0) { onEnterFrame = null; _alpha = 0; goto = "_die"; } };
Symbol 169 MovieClip [mc_items] Frame 167
stop();
Symbol 169 MovieClip [mc_items] Frame 168
if (weapon_type != "chair") { id = "mc_items"; type_name = "carry"; weapon_type = "chair"; weapon_name = "Chair"; _visible = true; box_body._visible = _root.DEBUG; box_attack._visible = _root.DEBUG; gravity = 1.5; friction = 0.98; friction_air = 0.85; is_heavy = true; on_stand = weapon_type; on_land = weapon_type; on_land_hard = weapon_type; on_fall = weapon_type; on_hit = null; on_death = weapon_type + "_die"; body_type = 1; dam_body = 3; if (hp == undefined) { hp = 20; } if (_parent != null) { _parent.dam_range = 90; } } on_use = "throw";
Symbol 169 MovieClip [mc_items] Frame 172
stop();
Symbol 169 MovieClip [mc_items] Frame 173
ActorSound("hit_wood"); _alpha = 100; body_type = 0; on_land = (on_land_hard = null); on_fall = null; onEnterFrame = function () { _alpha = (_alpha - 3); if (_alpha <= 0) { onEnterFrame = null; _alpha = 0; goto = "_die"; } };
Symbol 169 MovieClip [mc_items] Frame 184
stop();
Symbol 169 MovieClip [mc_items] Frame 185
if (weapon_type != "chair2") { id = "mc_items"; type_name = "carry"; weapon_type = "chair2"; weapon_name = "Chair"; _visible = true; box_body._visible = _root.DEBUG; box_attack._visible = _root.DEBUG; gravity = 1.5; friction = 0.85; friction_air = 0.85; is_heavy = true; on_stand = weapon_type; on_land = weapon_type; on_land_hard = weapon_type; on_fall = weapon_type; on_hit = null; on_death = weapon_type + "_die"; body_type = 1; dam_body = 2; if (hp == undefined) { hp = 15; } if (_parent != null) { _parent.dam_range = 90; } } on_use = "throw";
Symbol 169 MovieClip [mc_items] Frame 189
stop();
Symbol 169 MovieClip [mc_items] Frame 190
ActorSound("hit_wood"); _alpha = 100; body_type = 0; on_land = (on_land_hard = null); on_fall = null; onEnterFrame = function () { _alpha = (_alpha - 3); if (_alpha <= 0) { onEnterFrame = null; _alpha = 0; goto = "_die"; } };
Symbol 169 MovieClip [mc_items] Frame 201
stop();
Symbol 169 MovieClip [mc_items] Frame 202
if (weapon_type != "trash") { id = "mc_items"; type_name = "carry"; weapon_type = "trash"; weapon_name = "Trash"; _visible = true; box_body._visible = _root.DEBUG; box_attack._visible = _root.DEBUG; gravity = 1.5; friction = 0.85; friction_air = 0.85; is_heavy = true; on_stand = weapon_type; on_land = weapon_type; on_land_hard = weapon_type; on_fall = weapon_type; on_hit = null; on_death = weapon_type + "_die"; body_type = 1; if (hp == undefined) { hp = 10; } if (_parent != null) { _parent.dam_range = 90; } } on_use = "throw";
Symbol 169 MovieClip [mc_items] Frame 206
stop();
Symbol 169 MovieClip [mc_items] Frame 207
ActorSound("hit_metal"); _alpha = 100; body_type = 0; on_land = (on_land_hard = null); on_fall = null; onEnterFrame = function () { _alpha = (_alpha - 3); if (_alpha <= 0) { onEnterFrame = null; _alpha = 0; goto = "_die"; } };
Symbol 169 MovieClip [mc_items] Frame 218
stop();
Symbol 169 MovieClip [mc_items] Frame 219
if (weapon_type != "plant") { id = "mc_items"; type_name = "carry"; weapon_type = "plant"; weapon_name = "Plant"; _visible = true; box_body._visible = _root.DEBUG; box_attack._visible = _root.DEBUG; gravity = 1.5; friction = 0.85; friction_air = 0.85; is_heavy = true; on_stand = weapon_type; on_land = weapon_type; on_land_hard = weapon_type; on_fall = weapon_type; on_hit = null; on_death = weapon_type + "_die"; body_type = 1; if (hp == undefined) { hp = 8; } if (_parent != null) { _parent.dam_range = 90; } } on_use = "throw";
Symbol 169 MovieClip [mc_items] Frame 223
stop();
Symbol 169 MovieClip [mc_items] Frame 224
ActorSound("hit_wood"); _alpha = 100; body_type = 0; on_land = (on_land_hard = null); on_fall = null; onEnterFrame = function () { _alpha = (_alpha - 3); if (_alpha <= 0) { onEnterFrame = null; _alpha = 0; goto = "_die"; } };
Symbol 169 MovieClip [mc_items] Frame 235
stop();
Symbol 169 MovieClip [mc_items] Frame 236
if (init == undefined) { init = true; id = "mc_items"; type_name = "fixed"; _visible = true; box_body._visible = _root.DEBUG; box_attack._visible = _root.DEBUG; gravity = 0; friction = 0; friction_air = 0; is_heavy = false; on_stand = "antenna"; on_land = null; on_land_hard = null; on_fall = null; on_hit = null; on_death = on_stand + "_die"; if (hp == undefined) { hp = 25; } weapon = new Object(); weapon.id = "mc_items"; weapon.weapon_type = "steel"; weapon.ammo = 15; weapon.hp = 25; }
Symbol 169 MovieClip [mc_items] Frame 240
stop();
Symbol 169 MovieClip [mc_items] Frame 241
ActorSound("hit_metal"); _alpha = 100; body_type = 0; on_land = (on_land_hard = null); on_fall = null; onEnterFrame = function () { _alpha = (_alpha - 3); if (_alpha <= 0) { onEnterFrame = null; _alpha = 0; goto = "_die"; } };
Symbol 169 MovieClip [mc_items] Frame 247
ActorWeaponDrop();
Symbol 169 MovieClip [mc_items] Frame 252
stop();
Symbol 169 MovieClip [mc_items] Frame 253
if (init == undefined) { init = true; id = "mc_items"; type_name = "fixed"; _visible = true; box_body._visible = _root.DEBUG; box_attack._visible = _root.DEBUG; gravity = 0; friction = 0; friction_air = 0; is_heavy = false; on_stand = "lamp"; on_land = null; on_land_hard = null; on_fall = null; on_hit = null; on_death = on_stand + "_die"; if (hp == undefined) { hp = 30; } weapon = new Object(); weapon.id = "mc_items"; weapon.weapon_type = "post"; weapon.ammo = 10; weapon.hp = 15; }
Symbol 169 MovieClip [mc_items] Frame 260
goto = "lamp";
Symbol 169 MovieClip [mc_items] Frame 261
ActorSound("hit_metal"); _alpha = 100; body_type = 0; on_land = (on_land_hard = null); on_fall = null; onEnterFrame = function () { _alpha = (_alpha - 3); if (_alpha <= 0) { onEnterFrame = null; _alpha = 0; goto = "_die"; } };
Symbol 169 MovieClip [mc_items] Frame 267
ActorWeaponDrop();
Symbol 169 MovieClip [mc_items] Frame 272
stop();
Symbol 169 MovieClip [mc_items] Frame 273
if (weapon_type != "smith") { id = "mc_smith"; type_name = "carry"; weapon_type = "thrown"; weapon_name = "agent"; if (_parent != null) { _parent.dam_range = 100; } } on_use = "throw";
Symbol 169 MovieClip [mc_items] Frame 278
stop();
Symbol 169 MovieClip [mc_items] Frame 279
if (weapon_type != "grenade") { id = "mc_items"; type_name = "weapon"; weapon_type = "grenade"; weapon_name = "grenade"; _visible = true; box_body._visible = _root.DEBUG; gravity = 1.5; friction = 0.9; friction_air = 0.85; is_heavy = false; on_stand = weapon_type; on_death = "grenade_explode"; on_land = (on_land_hard = weapon_type); on_fall = weapon_type; body_type = 1; ammo_total = 1; if (hp == undefined) { ammo = ammo_total; hp = 1; } if (_parent != null) { _parent.dam_type = 0; _parent.dam_xs = 0; _parent.dam_ys = 0; _parent.dam_range = 100; } } on_use = "toss";
Symbol 169 MovieClip [mc_items] Frame 284
stop();
Symbol 169 MovieClip [mc_items] Frame 285
_visible = true; box_body._visible = _root.DEBUG; box_attack._visible = _root.DEBUG; gravity = 1.5; friction = 0.9; friction_air = 0.85; on_ground = false; is_heavy = false; on_stand = "grenade_toss"; on_fall = null; on_contact = (on_land = (on_land_hard = (on_death = "grenade_explode"))); body_type = 1; dam_type = 1; dam_hp = 1; dam_tile = 1; dam_xs = 0; dam_ys = 0;
Symbol 169 MovieClip [mc_items] Frame 290
stop();
Symbol 169 MovieClip [mc_items] Frame 291
ActorSound("explode"); spawner = null; body_type = 0; gravity = 0; friction = (friction_air = 1); xs = (ys = 0); on_stand = (on_land = (on_land_hard = (on_death = (on_fall = (on_contact = null))))); on_ground = true; is_heavy = false; dam_type = 1; dam_hp = 15; dam_tile = 2; dam_xs = -7.5; dam_ys = -3.8;
Symbol 169 MovieClip [mc_items] Frame 298
_alpha = 100; onEnterFrame = function () { _alpha = (_alpha - 24); if (_alpha <= 0) { onEnterFrame = null; _alpha = 0; goto = "_die"; } };
Symbol 169 MovieClip [mc_items] Frame 302
stop();
Symbol 292 MovieClip [mc_neo] Frame 1
if (init == undefined) { init = true; if (hp == undefined) { hp = "77777"; } loop = 0; id = "mc_neo"; type_name = "neo"; can_hue = true; is_heavy = true; box_body._visible = _root.DEBUG; box_attack._visible = _root.DEBUG; } loop = 0; body_type = 1; gravity = 1.5; friction = 0.3; friction_air = 0.85; contact_combo = 0; on_hit = "hit"; on_death = "death"; on_fall = "jump_air"; on_stand = "stand"; on_land = "land"; on_land_hard = "land_hard"; on_pickup = "pickup"; on_walk = "walk"; on_run = "run"; on_up = "jump"; on_down = "jump_down"; on_carry = "carry"; CallControl = ControlHumanStand;
Symbol 292 MovieClip [mc_neo] Frame 30
goto = "stand";
Symbol 292 MovieClip [mc_neo] Frame 31
friction = 1; xs = 5 * face;
Symbol 292 MovieClip [mc_neo] Frame 54
loop++; if (loop == 1) { goto = "run"; loop = 0; } else { goto = "walk"; }
Symbol 292 MovieClip [mc_neo] Frame 55
loop = 0; xs = 8 * face; friction = 1; ActorSound("foot");
Symbol 292 MovieClip [mc_neo] Frame 66
goto = "run";
Symbol 292 MovieClip [mc_neo] Frame 67
CallControl = null; friction = 0.5; xs = xs * 0.5; ActorSound("swish");
Symbol 292 MovieClip [mc_neo] Frame 73
ys = -14.2; on_ground = false; goto = "jump_start"; CallControl = ControlHumanStand;
Symbol 292 MovieClip [mc_neo] Frame 79
body_type = 1; gravity = 1.5; CallControl = ControlHumanStand;
Symbol 292 MovieClip [mc_neo] Frame 86
goto = "jump_air";
Symbol 292 MovieClip [mc_neo] Frame 87
CallControl = null; friction = 0.5; xs = xs * 0.5; ActorSound("foot");
Symbol 292 MovieClip [mc_neo] Frame 93
ys = 6; on_ground = false;
Symbol 292 MovieClip [mc_neo] Frame 95
goto = "jump_air";
Symbol 292 MovieClip [mc_neo] Frame 96
body_type = 1; on_hit = "hit"; on_death = "death"; on_stand = "stand"; on_land = "land"; on_land_hard = "land_hard"; on_pickup = "pickup"; on_walk = "walk"; on_up = "jump"; on_down = "jump_down"; on_carry = "carry"; on_fall = "jump_air"; friction = 0.85; CallControl = null;
Symbol 292 MovieClip [mc_neo] Frame 100
goto = "stand";
Symbol 292 MovieClip [mc_neo] Frame 101
on_stand = "stand"; on_hit = "hit"; on_death = "death"; on_land = "land"; on_land_hard = "land_hard"; on_pickup = "pickup"; on_walk = "walk"; on_up = "jump"; on_down = "jump_down"; on_carry = "carry"; on_fall = "jump_air"; body_type = 1; CallControl = null; friction = 0.85;
Symbol 292 MovieClip [mc_neo] Frame 102
loop_land--; if (loop_land > 0) { goto = "land_hard"; }
Symbol 292 MovieClip [mc_neo] Frame 106
goto = "stand";
Symbol 292 MovieClip [mc_neo] Frame 107
CallControl = null; friction = 0.85;
Symbol 292 MovieClip [mc_neo] Frame 114
goto = "stand";
Symbol 292 MovieClip [mc_neo] Frame 115
CallControl = null; friction = 0.75;
Symbol 292 MovieClip [mc_neo] Frame 117
weapon.gotoAndPlay(weapon.weapon_type + "_use");
Symbol 292 MovieClip [mc_neo] Frame 121
CallControl = ControlHumanCombo;
Symbol 292 MovieClip [mc_neo] Frame 122
goto = "stand";
Symbol 292 MovieClip [mc_neo] Frame 123
CallControl = null;
Symbol 292 MovieClip [mc_neo] Frame 125
weapon.gotoAndPlay(weapon.weapon_type + "_use");
Symbol 292 MovieClip [mc_neo] Frame 129
gravity = 1.5; CallControl = ControlHumanCombo;
Symbol 292 MovieClip [mc_neo] Frame 130
goto = "jump_air";
Symbol 292 MovieClip [mc_neo] Frame 131
CallControl = null; friction = 0.75; on_contact_call = "mc_hit";
Symbol 292 MovieClip [mc_neo] Frame 134
xs = (face * -1) * 1; weapon.gotoAndPlay(weapon.weapon_type + "_use");
Symbol 292 MovieClip [mc_neo] Frame 145
CallControl = ControlHumanCombo;
Symbol 292 MovieClip [mc_neo] Frame 146
goto = "stand";
Symbol 292 MovieClip [mc_neo] Frame 147
CallControl = null; on_contact_call = "mc_hit";
Symbol 292 MovieClip [mc_neo] Frame 149
xs = (face * -1) * 1; weapon.gotoAndPlay(weapon.weapon_type + "_use");
Symbol 292 MovieClip [mc_neo] Frame 160
gravity = 1.5; xs = (face * -1) * 1; CallControl = ControlHumanCombo;
Symbol 292 MovieClip [mc_neo] Frame 161
goto = "jump_air";
Symbol 292 MovieClip [mc_neo] Frame 162
CallControl = null; on_contact_call = "mc_hit"; friction = 0.75; dam_tile = 2; weapon.gotoAndPlay(weapon.weapon_type + "_use");
Symbol 292 MovieClip [mc_neo] Frame 173
CallControl = ControlHumanCombo;
Symbol 292 MovieClip [mc_neo] Frame 174
goto = "stand";
Symbol 292 MovieClip [mc_neo] Frame 175
dam_tile = 1; xs = 5 * face; CallControl = null; weapon.on_use = "sword";
Symbol 292 MovieClip [mc_neo] Frame 181
ActorSound("swish");
Symbol 292 MovieClip [mc_neo] Frame 186
goto = "stand";
Symbol 292 MovieClip [mc_neo] Frame 187
weapon.gotoAndPlay(weapon.weapon_type + "_use"); CallControl = null; on_contact_call = "mc_hit";
Symbol 292 MovieClip [mc_neo] Frame 200
gravity = 1.5; CallControl = ControlHumanCombo;
Symbol 292 MovieClip [mc_neo] Frame 201
goto = "jump_air";
Symbol 292 MovieClip [mc_neo] Frame 202
CallControl = null; friction = 0.75; on_contact_call = "mc_hit"; dam_type = 1; dam_hp = 2; dam_tile = 1; dam_xs = -1; dam_ys = 0; on_contact = null; on_contact_sound = "hit_fist";
Symbol 292 MovieClip [mc_neo] Frame 204
ActorSound("swish");
Symbol 292 MovieClip [mc_neo] Frame 210
CallControl = ControlHumanCombo;
Symbol 292 MovieClip [mc_neo] Frame 211
goto = "stand";
Symbol 292 MovieClip [mc_neo] Frame 212
CallControl = null; xs = face * 2; dam_type = 1; dam_hp = 3; dam_tile = 1; dam_xs = -9; dam_ys = -4; on_contact = null; on_contact_sound = "hit_kick";
Symbol 292 MovieClip [mc_neo] Frame 214
ActorSound("swish");
Symbol 292 MovieClip [mc_neo] Frame 225
goto = "stand";
Symbol 292 MovieClip [mc_neo] Frame 226
CallControl = null; on_contact_call = "mc_hit"; on_contact_sound = "hit_fist";
Symbol 292 MovieClip [mc_neo] Frame 228
ActorSound("swish");
Symbol 292 MovieClip [mc_neo] Frame 234
gravity = 1.5; CallControl = ControlHumanStand;
Symbol 292 MovieClip [mc_neo] Frame 235
goto = "jump_air"; stop();
Symbol 292 MovieClip [mc_neo] Frame 236
gravity = 1.5; body_type = 0; on_fall = null; CallControl = null; spawner = null; on_stand = "stand"; on_land = "land"; on_land_hard = "land_hard"; on_pickup = "pickup"; on_walk = "walk"; on_up = "jump"; on_down = "jump_down"; on_carry = "carry"; on_fall = "jump_air"; if (weapon.type_name == "carry") { ActorWeaponThrow(0, 14, -1, 0); weapon_switch = "none"; weapon.ammo = 1; }
Symbol 292 MovieClip [mc_neo] Frame 240
if (loop > 0) { loop--; if (loop <= 0) { if (on_ground == true) { goto = "stand"; } else { goto = "jump_air"; } body_type = 1; loop = 0; } else { goto = "hit"; } } else { goto = "hit"; }
Symbol 292 MovieClip [mc_neo] Frame 241
gravity = 1.5; body_type = 0; on_fall = null; on_land = (on_land_hard = "dead"); CallControl = null; ActorSound("grunt"); friction = 0.65; friction_air = 0.95; on_ground = false; ys = -7; if (weapon.type_name == "carry") { ActorWeaponThrow(0, 2, -1, 0); weapon_switch = "none"; weapon.ammo = 1; }
Symbol 292 MovieClip [mc_neo] Frame 244
on_contact_sound = "land"; on_contact_call = "mc_hit";
Symbol 292 MovieClip [mc_neo] Frame 248
ActorWeaponDrop();
Symbol 292 MovieClip [mc_neo] Frame 251
stop();
Symbol 292 MovieClip [mc_neo] Frame 256
stop(); onEnterFrame = function () { _alpha = (_alpha-1); if (_alpha <= 0) { onEnterFrame = null; _alpha = 0; goto = "_die"; } };
Symbol 292 MovieClip [mc_neo] Frame 257
body_type = 0; friction = 0.75; friction_air = 0.8; on_stand = "stand_carry"; on_land = "land_carry"; on_land_hard = "land_hard_carry"; on_fall = "jump_air_carry"; on_pickup = null; on_carry = null; on_hit = "hit_carry"; on_death = "death_carry"; on_walk = "walk_carry"; on_run = "walk_carry"; on_up = "jump_carry"; on_down = "jump_down_carry"; CallControl = null;
Symbol 292 MovieClip [mc_neo] Frame 265
body_type = 1; goto = "stand_carry";
Symbol 292 MovieClip [mc_neo] Frame 266
CallControl = ControlHumanStand; body_type = 1; friction = 0.5;
Symbol 292 MovieClip [mc_neo] Frame 295
goto = "stand_carry";
Symbol 292 MovieClip [mc_neo] Frame 296
friction = 1; xs = 4.5 * face;
Symbol 292 MovieClip [mc_neo] Frame 320
goto = "walk_carry";
Symbol 292 MovieClip [mc_neo] Frame 321
CallControl = null; friction = 0.5; xs = xs * 0.5; ActorSound("swish");
Symbol 292 MovieClip [mc_neo] Frame 328
ys = -15; on_ground = false; goto = "jump_air_carry"; CallControl = ControlHumanStand;
Symbol 292 MovieClip [mc_neo] Frame 329
CallControl = ControlHumanStand;
Symbol 292 MovieClip [mc_neo] Frame 338
goto = "jump_air_carry";
Symbol 292 MovieClip [mc_neo] Frame 339
CallControl = null; on_fall = "jump_air_carry"; body_type = 1; friction = 0.85;
Symbol 292 MovieClip [mc_neo] Frame 344
goto = "stand_carry";
Symbol 292 MovieClip [mc_neo] Frame 345
body_type = 1; CallControl = null; friction = 0.85;
Symbol 292 MovieClip [mc_neo] Frame 346
loop_land--; if (loop_land > 0) { goto = "land_hard_carry"; }
Symbol 292 MovieClip [mc_neo] Frame 351
goto = "stand_carry";
Symbol 292 MovieClip [mc_neo] Frame 352
CallControl = null; friction = 0.75;
Symbol 292 MovieClip [mc_neo] Frame 361
ActorSound("throw"); body_type = 0;
Symbol 292 MovieClip [mc_neo] Frame 362
ActorWeaponThrow(18, -3, 13, 0);
Symbol 292 MovieClip [mc_neo] Frame 363
weapon_switch = "none"; weapon.ammo = 1;
Symbol 292 MovieClip [mc_neo] Frame 364
body_type = 1;
Symbol 292 MovieClip [mc_neo] Frame 369
goto = "stand";
Symbol 292 MovieClip [mc_neo] Frame 370
CallControl = null; friction = 0.5; xs = xs * 0.5; ActorSound("foot");
Symbol 292 MovieClip [mc_neo] Frame 376
ys = 6; on_ground = false;
Symbol 292 MovieClip [mc_neo] Frame 378
goto = "jump_air_carry";
Symbol 292 MovieClip [mc_neo] Frame 379
gravity = 1.5; body_type = 0; on_fall = null; CallControl = null; weapon._visible = false; on_stand = "stand"; on_land = "land"; on_land_hard = "land_hard"; on_pickup = "pickup"; on_walk = "walk"; on_up = "jump"; on_down = "jump_down"; on_carry = "carry"; on_fall = "jump_air"; if (weapon.type_name == "carry") { ActorWeaponThrow(0, 14, -1, 0); weapon_switch = "none"; weapon.ammo = 1; }
Symbol 292 MovieClip [mc_neo] Frame 383
if (loop > 0) { loop--; if (loop <= 0) { if (on_ground == true) { goto = "stand"; } else { goto = "jump_air"; } body_type = 1; loop = 0; } else { goto = "hit_carry"; } } else { goto = "hit_carry"; }
Symbol 292 MovieClip [mc_neo] Frame 384
gravity = 1.5; body_type = 0; on_fall = null; on_land = (on_land_hard = "dead"); CallControl = null; ActorSound("grunt"); friction = 0.65; friction_air = 0.95; on_ground = false; ys = -7; if (weapon.type_name == "carry") { ActorWeaponThrow(0, 2, -1, 0); weapon_switch = "none"; weapon.ammo = 1; }
Symbol 292 MovieClip [mc_neo] Frame 387
on_contact_sound = "land"; on_contact_call = "mc_hit";
Symbol 292 MovieClip [mc_neo] Frame 391
ActorWeaponDrop();
Symbol 292 MovieClip [mc_neo] Frame 394
stop();
Symbol 292 MovieClip [mc_neo] Frame 395
CallControl = null; friction = 0.75;
Symbol 292 MovieClip [mc_neo] Frame 398
ActorSound("throw"); body_type = 0;
Symbol 292 MovieClip [mc_neo] Frame 399
var wpn = ActorWeaponThrow(23, 10, 12, -2); wpn.goto = weapon.weapon_type + "_toss";
Symbol 292 MovieClip [mc_neo] Frame 400
weapon_switch = "none"; weapon.ammo = 1;
Symbol 292 MovieClip [mc_neo] Frame 401
body_type = 1;
Symbol 292 MovieClip [mc_neo] Frame 404
goto = "stand";
Symbol 292 MovieClip [mc_neo] Frame 405
CallControl = null; friction = 0.75;
Symbol 292 MovieClip [mc_neo] Frame 408
ActorSound("throw"); body_type = 0;
Symbol 292 MovieClip [mc_neo] Frame 409
var wpn = ActorWeaponThrow(23, 10, 12, -2); wpn.goto = weapon.weapon_type + "_toss";
Symbol 292 MovieClip [mc_neo] Frame 410
weapon_switch = "none"; weapon.ammo = 1;
Symbol 292 MovieClip [mc_neo] Frame 411
body_type = 1;
Symbol 292 MovieClip [mc_neo] Frame 414
goto = "jump_air";
Symbol 407 MovieClip [mc_smith] Frame 1
if (init == undefined) { init = true; if (hp == undefined) { hp = 100; } loop = 0; id = "mc_smith"; type_name = "carry"; weapon_name = "agent"; weapon_type = "smith"; can_hue = true; is_heavy = true; box_body._visible = _root.DEBUG; box_attack._visible = _root.DEBUG; } loop = 0; spawner = null; body_type = 1; gravity = 1.5; friction = 0.3; friction_air = 0.85; on_hit = "hit"; on_death = "death"; on_fall = "jump_air"; on_stand = "stand"; on_land = "land"; on_land_hard = "land_hard"; on_pickup = "pickup"; on_walk = "walk"; on_run = "run"; on_up = "jump"; on_down = "jump_down"; on_carry = "carry"; CallControl = ControlHumanStand;
Symbol 407 MovieClip [mc_smith] Frame 30
goto = "stand";
Symbol 407 MovieClip [mc_smith] Frame 31
friction = 1; xs = 5 * face;
Symbol 407 MovieClip [mc_smith] Frame 54
loop++; if (loop == 1) { goto = "run"; loop = 0; } else { goto = "walk"; }
Symbol 407 MovieClip [mc_smith] Frame 55
loop = 0; xs = 8 * face; friction = 1; ActorSound("foot");
Symbol 407 MovieClip [mc_smith] Frame 66
goto = "run";
Symbol 407 MovieClip [mc_smith] Frame 67
CallControl = null; friction = 0.5; xs = xs * 0.5; ActorSound("swish");
Symbol 407 MovieClip [mc_smith] Frame 73
ys = -14.2; on_ground = false; goto = "jump_start"; CallControl = ControlHumanStand;
Symbol 407 MovieClip [mc_smith] Frame 79
body_type = 1; gravity = 1.5; CallControl = ControlHumanStand;
Symbol 407 MovieClip [mc_smith] Frame 86
goto = "jump_air";
Symbol 407 MovieClip [mc_smith] Frame 87
CallControl = null; friction = 0.5; xs = xs * 0.5; ActorSound("foot");
Symbol 407 MovieClip [mc_smith] Frame 93
ys = 6; on_ground = false;
Symbol 407 MovieClip [mc_smith] Frame 95
goto = "jump_air";
Symbol 407 MovieClip [mc_smith] Frame 96
body_type = 1; on_hit = "hit"; on_death = "death"; on_stand = "stand"; on_land = "land"; on_land_hard = "land_hard"; on_pickup = "pickup"; on_walk = "walk"; on_up = "jump"; on_down = "jump_down"; on_carry = "carry"; on_fall = "jump_air"; friction = 0.85; CallControl = null;
Symbol 407 MovieClip [mc_smith] Frame 100
goto = "stand";
Symbol 407 MovieClip [mc_smith] Frame 101
on_hit = "hit"; on_death = "death"; on_stand = "stand"; on_land = "land"; on_land_hard = "land_hard"; on_pickup = "pickup"; on_walk = "walk"; on_up = "jump"; on_down = "jump_down"; on_carry = "carry"; on_fall = "jump_air"; body_type = 1; CallControl = null; friction = 0.85;
Symbol 407 MovieClip [mc_smith] Frame 102
loop_land--; if (loop_land > 0) { goto = "land_hard"; }
Symbol 407 MovieClip [mc_smith] Frame 106
goto = "stand";
Symbol 407 MovieClip [mc_smith] Frame 107
CallControl = null; friction = 0.85;
Symbol 407 MovieClip [mc_smith] Frame 114
goto = "stand";
Symbol 407 MovieClip [mc_smith] Frame 115
CallControl = null; friction = 0.75;
Symbol 407 MovieClip [mc_smith] Frame 117
weapon.gotoAndPlay(weapon.weapon_type + "_use");
Symbol 407 MovieClip [mc_smith] Frame 121
CallControl = ControlHumanStand;
Symbol 407 MovieClip [mc_smith] Frame 122
goto = "stand";
Symbol 407 MovieClip [mc_smith] Frame 123
CallControl = null;
Symbol 407 MovieClip [mc_smith] Frame 125
weapon.gotoAndPlay(weapon.weapon_type + "_use");
Symbol 407 MovieClip [mc_smith] Frame 129
gravity = 1.5; CallControl = ControlHumanStand;
Symbol 407 MovieClip [mc_smith] Frame 130
goto = "jump_air";
Symbol 407 MovieClip [mc_smith] Frame 131
CallControl = null; friction = 0.75; on_contact_call = "mc_hit";
Symbol 407 MovieClip [mc_smith] Frame 134
xs = (face * -1) * 1; weapon.gotoAndPlay(weapon.weapon_type + "_use");
Symbol 407 MovieClip [mc_smith] Frame 145
CallControl = ControlHumanStand;
Symbol 407 MovieClip [mc_smith] Frame 146
goto = "stand";
Symbol 407 MovieClip [mc_smith] Frame 147
CallControl = null; on_contact_call = "mc_hit";
Symbol 407 MovieClip [mc_smith] Frame 149
xs = (face * -1) * 1; weapon.gotoAndPlay(weapon.weapon_type + "_use");
Symbol 407 MovieClip [mc_smith] Frame 160
gravity = 1.5; xs = (face * -1) * 1; CallControl = ControlHumanStand;
Symbol 407 MovieClip [mc_smith] Frame 161
goto = "jump_air";
Symbol 407 MovieClip [mc_smith] Frame 162
weapon.gotoAndPlay(weapon.weapon_type + "_use"); CallControl = null; on_contact_call = "mc_hit"; friction = 0.75;
Symbol 407 MovieClip [mc_smith] Frame 173
CallControl = ControlHumanStand;
Symbol 407 MovieClip [mc_smith] Frame 174
goto = "stand";
Symbol 407 MovieClip [mc_smith] Frame 175
weapon.gotoAndPlay(weapon.weapon_type + "_use"); CallControl = null; on_contact_call = "mc_hit";
Symbol 407 MovieClip [mc_smith] Frame 189
gravity = 1.5; CallControl = ControlHumanStand;
Symbol 407 MovieClip [mc_smith] Frame 190
goto = "jump_air";
Symbol 407 MovieClip [mc_smith] Frame 191
CallControl = null; friction = 0.75; on_contact_call = "mc_hit";
Symbol 407 MovieClip [mc_smith] Frame 193
ActorSound("swish");
Symbol 407 MovieClip [mc_smith] Frame 199
dam_count = 1; CallControl = ControlHumanStand;
Symbol 407 MovieClip [mc_smith] Frame 200
goto = "stand";
Symbol 407 MovieClip [mc_smith] Frame 201
CallControl = null; on_contact_call = "mc_hit";
Symbol 407 MovieClip [mc_smith] Frame 203
ActorSound("swish");
Symbol 407 MovieClip [mc_smith] Frame 209
gravity = 1.5; dam_count = 1; CallControl = ControlHumanStand;
Symbol 407 MovieClip [mc_smith] Frame 210
goto = "jump_air";
Symbol 407 MovieClip [mc_smith] Frame 211
gravity = 1.5; body_type = 0; on_fall = null; CallControl = null; spawner = null; on_stand = "stand"; on_land = "land"; on_land_hard = "land_hard"; on_pickup = "pickup"; on_walk = "walk"; on_up = "jump"; on_down = "jump_down"; on_carry = "carry"; on_fall = "jump_air"; if (weapon.type_name == "carry") { ActorWeaponThrow(0, 14, -1, 0); weapon_switch = "none"; weapon.ammo = 1; }
Symbol 407 MovieClip [mc_smith] Frame 215
if (loop > 0) { loop--; if (loop <= 0) { if (on_ground == true) { goto = "stand"; } else { goto = "jump_air"; } body_type = 1; loop = 0; } else { goto = "hit"; } } else { goto = "hit"; }
Symbol 407 MovieClip [mc_smith] Frame 216
body_type = 0; on_fall = null; on_land = (on_land_hard = "dead"); CallControl = null; ActorSound("grunt"); friction = 0.65; friction_air = 0.95; on_ground = false; gravity = 1.5; ys = -7; if (weapon.type_name == "carry") { ActorWeaponThrow(0, 2, -1, 0); weapon_switch = "none"; weapon.ammo = 1; }
Symbol 407 MovieClip [mc_smith] Frame 219
on_contact_sound = "land"; on_contact_call = "mc_hit";
Symbol 407 MovieClip [mc_smith] Frame 223
ActorWeaponDrop();
Symbol 407 MovieClip [mc_smith] Frame 226
stop();
Symbol 407 MovieClip [mc_smith] Frame 231
stop(); onEnterFrame = function () { _alpha = (_alpha-1); if (_alpha <= 0) { onEnterFrame = null; _alpha = 0; goto = "_die"; } };
Symbol 407 MovieClip [mc_smith] Frame 232
body_type = 0; friction = 0.75; friction_air = 0.8; on_stand = "stand_carry"; on_land = "land_carry"; on_land_hard = "land_hard_carry"; on_fall = "jump_air_carry"; on_pickup = null; on_carry = null; on_hit = "hit_carry"; on_death = "death_carry"; on_walk = "walk_carry"; on_run = "walk_carry"; on_up = "jump_carry"; on_down = "jump_down_carry"; CallControl = null;
Symbol 407 MovieClip [mc_smith] Frame 240
body_type = 1; goto = "stand_carry";
Symbol 407 MovieClip [mc_smith] Frame 241
CallControl = ControlHumanStand; body_type = 1; friction = 0.5;
Symbol 407 MovieClip [mc_smith] Frame 270
goto = "stand_carry";
Symbol 407 MovieClip [mc_smith] Frame 271
friction = 1; xs = 4.5 * face;
Symbol 407 MovieClip [mc_smith] Frame 295
goto = "walk_carry";
Symbol 407 MovieClip [mc_smith] Frame 296
CallControl = null; friction = 0.5; xs = xs * 0.5; ActorSound("swish");
Symbol 407 MovieClip [mc_smith] Frame 303
ys = -15; on_ground = false; goto = "jump_air_carry"; CallControl = ControlHumanStand;
Symbol 407 MovieClip [mc_smith] Frame 304
CallControl = ControlHumanStand;
Symbol 407 MovieClip [mc_smith] Frame 313
goto = "jump_air_carry";
Symbol 407 MovieClip [mc_smith] Frame 314
CallControl = null; on_fall = "jump_air_carry"; body_type = 1; friction = 0.85;
Symbol 407 MovieClip [mc_smith] Frame 319
goto = "stand_carry";
Symbol 407 MovieClip [mc_smith] Frame 320
body_type = 1; CallControl = null; friction = 0.85;
Symbol 407 MovieClip [mc_smith] Frame 321
loop_land--; if (loop_land > 0) { goto = "land_hard_carry"; }
Symbol 407 MovieClip [mc_smith] Frame 326
goto = "stand_carry";
Symbol 407 MovieClip [mc_smith] Frame 327
CallControl = null; friction = 0.75;
Symbol 407 MovieClip [mc_smith] Frame 336
ActorSound("throw"); body_type = 0;
Symbol 407 MovieClip [mc_smith] Frame 337
ActorWeaponThrow(18, -3, 13, 0);
Symbol 407 MovieClip [mc_smith] Frame 338
weapon_switch = "none"; weapon.ammo = 1;
Symbol 407 MovieClip [mc_smith] Frame 339
body_type = 1;
Symbol 407 MovieClip [mc_smith] Frame 344
goto = "stand";
Symbol 407 MovieClip [mc_smith] Frame 345
CallControl = null; friction = 0.5; xs = xs * 0.5; ActorSound("foot");
Symbol 407 MovieClip [mc_smith] Frame 351
ys = 6; on_ground = false;
Symbol 407 MovieClip [mc_smith] Frame 353
goto = "jump_air_carry";
Symbol 407 MovieClip [mc_smith] Frame 354
gravity = 1.5; body_type = 0; on_fall = null; CallControl = null; on_stand = "stand"; on_land = "land"; on_land_hard = "land_hard"; on_pickup = "pickup"; on_walk = "walk"; on_up = "jump"; on_down = "jump_down"; on_carry = "carry"; on_fall = "jump_air"; if (weapon.type_name == "carry") { ActorWeaponThrow(0, 14, -1, 0); weapon_switch = "none"; weapon.ammo = 1; }
Symbol 407 MovieClip [mc_smith] Frame 358
if (loop > 0) { loop--; if (loop <= 0) { if (on_ground == true) { goto = "stand"; } else { goto = "jump_air"; } body_type = 1; loop = 0; } else { goto = "hit_carry"; } } else { goto = "hit_carry"; }
Symbol 407 MovieClip [mc_smith] Frame 359
body_type = 0; on_fall = null; on_land = (on_land_hard = "dead"); CallControl = null; ActorSound("grunt"); friction = 0.65; friction_air = 0.95; on_ground = false; gravity = 1.5; ys = -7; if (weapon.type_name == "carry") { ActorWeaponThrow(0, 2, -1, 0); weapon_switch = "none"; weapon.ammo = 1; }
Symbol 407 MovieClip [mc_smith] Frame 362
on_contact_sound = "land"; on_contact_call = "mc_hit";
Symbol 407 MovieClip [mc_smith] Frame 366
ActorWeaponDrop();
Symbol 407 MovieClip [mc_smith] Frame 369
stop();
Symbol 407 MovieClip [mc_smith] Frame 370
if (init == undefined) { init = true; if (hp == undefined) { hp = 100; } loop = 0; id = "mc_smith"; type_name = "carry"; weapon_name = "agent"; weapon_type = "smith"; is_heavy = true; on_hit = "hit"; on_death = "death"; box_body._visible = _root.DEBUG; box_attack._visible = _root.DEBUG; } loop = 0; weapon._visible = false; body_type = 1; gravity = 1.5; friction = 0.65; friction_air = 0.95; on_fall = null; on_hit = "hit"; on_stand = "stand"; on_land = "fallen"; on_land_hard = "fallen"; on_pickup = "pickup"; on_walk = "walk"; on_run = "run"; on_up = "jump"; on_down = "jump_down"; on_carry = "carry"; CallControl = null; on_ground = false;
Symbol 407 MovieClip [mc_smith] Frame 371
on_contact_sound = "land"; on_contact_call = "mc_hit";
Symbol 407 MovieClip [mc_smith] Frame 374
stop();
Symbol 407 MovieClip [mc_smith] Frame 375
weapon._visible = false; hp = hp - 3; if (hp < 1) { hp = 1; }
Symbol 407 MovieClip [mc_smith] Frame 382
stop(); goto = "land_hard";
Symbol 407 MovieClip [mc_smith] Frame 383
CallControl = null; friction = 0.75;
Symbol 407 MovieClip [mc_smith] Frame 386
ActorSound("throw"); body_type = 0;
Symbol 407 MovieClip [mc_smith] Frame 387
var wpn = ActorWeaponThrow(23, 10, 12, -2); wpn.goto = weapon.weapon_type + "_toss";
Symbol 407 MovieClip [mc_smith] Frame 388
weapon_switch = "none"; weapon.ammo = 1;
Symbol 407 MovieClip [mc_smith] Frame 389
body_type = 1;
Symbol 407 MovieClip [mc_smith] Frame 392
goto = "stand";
Symbol 407 MovieClip [mc_smith] Frame 393
CallControl = null; friction = 0.75;
Symbol 407 MovieClip [mc_smith] Frame 396
ActorSound("throw"); body_type = 0;
Symbol 407 MovieClip [mc_smith] Frame 397
var wpn = ActorWeaponThrow(23, 10, 12, -2); wpn.goto = weapon.weapon_type + "_toss";
Symbol 407 MovieClip [mc_smith] Frame 398
weapon_switch = "none"; weapon.ammo = 1;
Symbol 407 MovieClip [mc_smith] Frame 399
body_type = 1;
Symbol 407 MovieClip [mc_smith] Frame 402
goto = "jump_air";
Symbol 416 MovieClip [mc_smoke] Frame 1
if (init == undefined) { init = true; hp = 1; body_type = 0; type_name = "fx"; gravity = 0; friction = 1; friction_air = 1; is_heavy = false; can_exit = true; on_stand = "stand"; on_land = null; on_land_hard = null; on_fall = null; on_contact = null; on_hit = null; on_death = null; _alpha = 75; } onEnterFrame = function () { _alpha = (_alpha - 3); if (_alpha <= 0) { onEnterFrame = null; _alpha = 0; goto = "_die"; } };
Symbol 416 MovieClip [mc_smoke] Frame 12
stop();
Symbol 427 MovieClip [mc_plasma] Frame 1
if (init == undefined) { init = true; hp = 1; body_type = 2; type_name = "fixed"; box_body._visible = _parent.box_body._visible; box_attack._visible = _parent.box_attack._visible; gravity = 0; friction = 1; friction_air = 1; is_heavy = false; can_exit = true; on_stand = "stand"; on_land = null; on_land_hard = null; on_fall = null; on_contact = "die"; on_contact_call = null; on_hit = "die"; on_death = "die"; xs = face * 12; dam_type = 2; dam_hp = 4; dam_count = 2; dam_tile = 1; dam_xs = -2; dam_ys = -3; }
Symbol 427 MovieClip [mc_plasma] Frame 5
stop();
Symbol 427 MovieClip [mc_plasma] Frame 6
ActorSound("hit_magic"); _alpha = 50; xs = (ys = 0); onEnterFrame = function () { _alpha = (_alpha - 3); if (_alpha <= 0) { onEnterFrame = null; _alpha = 0; goto = "_die"; } };
Symbol 427 MovieClip [mc_plasma] Frame 15
stop();
Symbol 436 MovieClip [mc_hit] Frame 1
if (init == undefined) { init = true; hp = 1; body_type = 0; type_name = "fx"; gravity = 0; friction = 1; friction_air = 1; is_heavy = false; can_exit = true; on_stand = "stand"; on_land = null; on_land_hard = null; on_fall = null; on_contact = null; on_hit = null; on_death = null; _alpha = 50; } onEnterFrame = function () { _alpha = (_alpha - 5); if (_alpha <= 0) { onEnterFrame = null; _alpha = 0; goto = "_die"; } };
Symbol 436 MovieClip [mc_hit] Frame 8
stop();
Symbol 441 MovieClip [mc_bullet] Frame 1
if (init == undefined) { init = true; hp = 1; body_type = 1; type_name = "fixed"; box_body._visible = _parent.box_body._visible; box_attack._visible = _parent.box_attack._visible; gravity = 0; friction = 1; friction_air = 1; is_heavy = false; can_exit = true; on_contact = "die"; on_contact_call = null; on_hit = "die"; on_death = "die"; on_stand = "stand"; on_land = null; on_land_hard = null; on_fall = null; xs = face * 14; dam_type = 1; dam_hp = 2; dam_count = 1; dam_tile = 1; dam_xs = -1; dam_ys = 0; }
Symbol 441 MovieClip [mc_bullet] Frame 5
stop();
Symbol 441 MovieClip [mc_bullet] Frame 6
_alpha = 65; xs = (ys = 0); ActorSound("hit_fist"); onEnterFrame = function () { _alpha = (_alpha - 5); if (_alpha <= 0) { onEnterFrame = null; _alpha = 0; goto = "_die"; } };
Symbol 441 MovieClip [mc_bullet] Frame 11
stop();
Symbol 449 MovieClip [mc_round] Frame 70
stop(); this.removeMovieClip();
Symbol 485 MovieClip Frame 1
stop(); this.mc_mask._visible = false; this.hitArea = this.mc_mask;
Symbol 499 Button
on (release) { _root.getURL("http://www.arcadeprehacks.com", "_blank"); }
Symbol 502 MovieClip Frame 1
this.rspeed = 1; this._rotation = int(Math.random() * 360); onEnterFrame = function () { this._rotation = this._rotation + this.rspeed; }; onRollOver = function () { this.rspeed = 0; this.transform.colorTransform = new flash.geom.ColorTransform(1, 1, 1, 1, 255, 255, 0, 0); }; onRollOut = function () { this.rspeed = 1; this.transform.colorTransform = new flash.geom.ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); };
Symbol 502 MovieClip Frame 16
stop();
Symbol 504 MovieClip Frame 1
stop();
Symbol 506 MovieClip Frame 1
stop();
Symbol 508 MovieClip Frame 1
stop();
Symbol 510 MovieClip Frame 1
stop();
Symbol 517 MovieClip Frame 12
stop();
Symbol 523 MovieClip Frame 1
this.rspeed = 1; this._rotation = int(Math.random() * 360); onEnterFrame = function () { this._rotation = this._rotation + this.rspeed; }; onRollOver = function () { this.rspeed = 0; this.transform.colorTransform = new flash.geom.ColorTransform(1, 1, 1, 1, 255, 255, 0, 0); }; onRollOut = function () { this.rspeed = 1; this.transform.colorTransform = new flash.geom.ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); };
Symbol 523 MovieClip Frame 16
stop();
Symbol 525 MovieClip Frame 1
stop();
Symbol 541 MovieClip Frame 1
if (_root.hs_score == undefined) { _root.hs_score = 0; } if (_root.hs_score_best == undefined) { _root.hs_score_best = 0; } if (_root.hs_score > _root.hs_score_best) { _root.hs_score_best = _root.hs_score; } txt_score.text = _root.hs_score; txt_score_best.text = _root.hs_score_best;
Symbol 544 MovieClip Frame 1
stop();
Symbol 551 MovieClip Frame 1
stop(); this.disable = false; onRollOver = function () { if (this.disable == false) { this.transform.colorTransform = new flash.geom.ColorTransform(1, 1, 1, 1, 255, 255, 0, 0); } }; onRollOut = function () { if (this.disable == false) { this.transform.colorTransform = new flash.geom.ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); } };
Symbol 552 MovieClip Frame 1
txt_input.text = _root.hs_name;
Instance of Symbol 551 MovieClip in Symbol 552 MovieClip Frame 1
onClipEvent (mouseUp) { if (this.hitTest(_root._xmouse, _root._ymouse)) { _root.hs_name = _parent.txt_input.text; _root.SubmitScore(); } }
Symbol 556 MovieClip Frame 1
stop(); onRollOver = function () { this.transform.colorTransform = new flash.geom.ColorTransform(1, 1, 1, 1, 255, 255, 0, 0); }; onRollOut = function () { this.transform.colorTransform = new flash.geom.ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); };

Library Items

Symbol 37 GraphicUsed by:38 499
Symbol 38 MovieClipUses:37Used by:Timeline
Symbol 1 Sound [throw]
Symbol 2 Sound [music_001]
Symbol 3 Sound [hit_kick]Used by:Timeline
Symbol 4 Sound [explode]Used by:Timeline
Symbol 5 Sound [click]Used by:12  Timeline
Symbol 6 GraphicUsed by:9
Symbol 7 FontUsed by:8 11 15 24 25 26 27 28 29 30 31 489 490 493 496 498 503 505 507 509 518 519 520 521 522 524 526 527 528 529 530 531 532 533 536 537 538 539 543 546 549 558 559 560 561 562 563 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594
Symbol 8 EditableTextUses:7Used by:9
Symbol 9 MovieClip [mc_scan]Uses:6 8
Symbol 10 GraphicUsed by:12
Symbol 11 TextUses:7Used by:12
Symbol 12 MovieClip [mc_pause]Uses:10 11 5
Symbol 13 GraphicUsed by:22
Symbol 14 GraphicUsed by:16
Symbol 15 TextUses:7Used by:16
Symbol 16 MovieClipUses:14 15Used by:22
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:21
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:21
Symbol 21 MovieClipUses:18 20Used by:22
Symbol 22 MovieClip [mc_footer]Uses:13 16 21
Symbol 23 GraphicUsed by:32
Symbol 24 EditableTextUses:7Used by:32
Symbol 25 EditableTextUses:7Used by:32
Symbol 26 EditableTextUses:7Used by:32
Symbol 27 EditableTextUses:7Used by:32
Symbol 28 EditableTextUses:7Used by:32
Symbol 29 EditableTextUses:7Used by:32
Symbol 30 EditableTextUses:7Used by:32
Symbol 31 EditableTextUses:7Used by:32
Symbol 32 MovieClip [mc_hud]Uses:23 24 25 26 27 28 29 30 31Used by:Timeline
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClip [box_attack]Uses:33Used by:169 292 407 427 441
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClip [box_body]Uses:35Used by:169 292 407 427 441
Symbol 596 MovieClip [__Packages.com.gamebrew.Common]
Symbol 597 MovieClip [__Packages.MochiAd]
Symbol 598 MovieClip [__Packages.Game]
Symbol 39 BitmapUsed by:40 66
Symbol 40 GraphicUses:39Used by:169
Symbol 41 BitmapUsed by:42 43
Symbol 42 GraphicUses:41Used by:169
Symbol 43 GraphicUses:41Used by:169
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:169
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:169
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:169
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:169
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:169
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:169
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:169
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:169
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:169
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:169
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:169
Symbol 66 GraphicUses:39Used by:169
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:169
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:169
Symbol 71 BitmapUsed by:72 73
Symbol 72 GraphicUses:71Used by:169
Symbol 73 GraphicUses:71Used by:169
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:169
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:169
Symbol 78 BitmapUsed by:79 80
Symbol 79 GraphicUses:78Used by:169
Symbol 80 GraphicUses:78Used by:169
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:169
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:169
Symbol 85 BitmapUsed by:86
Symbol 86 GraphicUses:85Used by:169
Symbol 87 BitmapUsed by:88
Symbol 88 GraphicUses:87Used by:169
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:169
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:169
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:169
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:169
Symbol 97 BitmapUsed by:98
Symbol 98 GraphicUses:97Used by:169
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:169
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:169
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:103Used by:169
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:169
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:169
Symbol 109 BitmapUsed by:110
Symbol 110 GraphicUses:109Used by:169
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:169
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:169
Symbol 115 BitmapUsed by:116
Symbol 116 GraphicUses:115Used by:169
Symbol 117 BitmapUsed by:118
Symbol 118 GraphicUses:117Used by:169
Symbol 119 BitmapUsed by:120
Symbol 120 GraphicUses:119Used by:169
Symbol 121 BitmapUsed by:122
Symbol 122 GraphicUses:121Used by:169
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:169
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:169
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:169
Symbol 129 BitmapUsed by:130
Symbol 130 GraphicUses:129Used by:169
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:169
Symbol 133 BitmapUsed by:134
Symbol 134 GraphicUses:133Used by:169
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:169
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:169
Symbol 139 BitmapUsed by:140
Symbol 140 GraphicUses:139Used by:169
Symbol 141 BitmapUsed by:142
Symbol 142 GraphicUses:141Used by:169
Symbol 143 BitmapUsed by:144
Symbol 144 GraphicUses:143Used by:169
Symbol 145 BitmapUsed by:146
Symbol 146 GraphicUses:145Used by:169 407
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:169
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:169
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:169
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:169
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:155Used by:169
Symbol 157 BitmapUsed by:158
Symbol 158 GraphicUses:157Used by:169
Symbol 159 BitmapUsed by:160
Symbol 160 GraphicUses:159Used by:169
Symbol 161 BitmapUsed by:162
Symbol 162 GraphicUses:161Used by:169
Symbol 163 BitmapUsed by:164
Symbol 164 GraphicUses:163Used by:169
Symbol 165 BitmapUsed by:166
Symbol 166 GraphicUses:165Used by:169
Symbol 167 BitmapUsed by:168
Symbol 168 GraphicUses:167Used by:169
Symbol 169 MovieClip [mc_items]Uses:40 36 34 42 43 45 47 49 51 53 55 57 59 61 63 65 66 68 70 72 73 75 77 79 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 122 124 126 128 130 132 134 136 138 140 142 144 146 148 150 152 154 156 158 160 162 164 166 168Used by:292 407  Timeline
Symbol 170 BitmapUsed by:171
Symbol 171 GraphicUses:170Used by:292
Symbol 172 BitmapUsed by:173
Symbol 173 GraphicUses:172Used by:292
Symbol 174 BitmapUsed by:175
Symbol 175 GraphicUses:174Used by:292
Symbol 176 BitmapUsed by:177
Symbol 177 GraphicUses:176Used by:292
Symbol 178 BitmapUsed by:179
Symbol 179 GraphicUses:178Used by:292
Symbol 180 BitmapUsed by:181
Symbol 181 GraphicUses:180Used by:292
Symbol 182 BitmapUsed by:183
Symbol 183 GraphicUses:182Used by:292
Symbol 184 BitmapUsed by:185
Symbol 185 GraphicUses:184Used by:292
Symbol 186 BitmapUsed by:187
Symbol 187 GraphicUses:186Used by:292
Symbol 188 BitmapUsed by:189
Symbol 189 GraphicUses:188Used by:292
Symbol 190 BitmapUsed by:191
Symbol 191 GraphicUses:190Used by:292
Symbol 192 BitmapUsed by:193
Symbol 193 GraphicUses:192Used by:292
Symbol 194 BitmapUsed by:195
Symbol 195 GraphicUses:194Used by:292
Symbol 196 BitmapUsed by:197
Symbol 197 GraphicUses:196Used by:292
Symbol 198 BitmapUsed by:199
Symbol 199 GraphicUses:198Used by:292
Symbol 200 BitmapUsed by:201
Symbol 201 GraphicUses:200Used by:292
Symbol 202 BitmapUsed by:203
Symbol 203 GraphicUses:202Used by:292
Symbol 204 BitmapUsed by:205
Symbol 205 GraphicUses:204Used by:292
Symbol 206 BitmapUsed by:207
Symbol 207 GraphicUses:206Used by:292
Symbol 208 BitmapUsed by:209
Symbol 209 GraphicUses:208Used by:292
Symbol 210 BitmapUsed by:211
Symbol 211 GraphicUses:210Used by:292
Symbol 212 BitmapUsed by:213
Symbol 213 GraphicUses:212Used by:292
Symbol 214 BitmapUsed by:215
Symbol 215 GraphicUses:214Used by:292
Symbol 216 BitmapUsed by:217
Symbol 217 GraphicUses:216Used by:292
Symbol 218 BitmapUsed by:219
Symbol 219 GraphicUses:218Used by:292
Symbol 220 BitmapUsed by:221
Symbol 221 GraphicUses:220Used by:292
Symbol 222 BitmapUsed by:223
Symbol 223 GraphicUses:222Used by:292
Symbol 224 BitmapUsed by:225
Symbol 225 GraphicUses:224Used by:292
Symbol 226 BitmapUsed by:227
Symbol 227 GraphicUses:226Used by:292
Symbol 228 BitmapUsed by:229
Symbol 229 GraphicUses:228Used by:292
Symbol 230 BitmapUsed by:231
Symbol 231 GraphicUses:230Used by:292
Symbol 232 BitmapUsed by:233
Symbol 233 GraphicUses:232Used by:292
Symbol 234 BitmapUsed by:235
Symbol 235 GraphicUses:234Used by:292
Symbol 236 BitmapUsed by:237
Symbol 237 GraphicUses:236Used by:292
Symbol 238 BitmapUsed by:239
Symbol 239 GraphicUses:238Used by:292
Symbol 240 BitmapUsed by:241
Symbol 241 GraphicUses:240Used by:292
Symbol 242 BitmapUsed by:243
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Symbol 466 Sound [land]Used by:Timeline
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Symbol 468 Sound [pistol]Used by:Timeline
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Instance Names

"mc_but_sequel"Frame 107Symbol 499 Button
"mc_but_more"Frame 127Symbol 508 MovieClip
"mc_round"Frame 279Symbol 449 MovieClip [mc_round]
"mc_green"Frame 321Symbol 535 MovieClip
"mc_score_input"Frame 414Symbol 552 MovieClip
"mc_but_next"Frame 447Symbol 551 MovieClip
"mc_but_back"Frame 447Symbol 551 MovieClip
"txt_error"Frame 447Symbol 561 EditableText
"hs_index_1"Frame 448Symbol 565 EditableText
"hs_index_2"Frame 448Symbol 566 EditableText
"hs_index_3"Frame 448Symbol 567 EditableText
"hs_index_4"Frame 448Symbol 568 EditableText
"hs_index_7"Frame 448Symbol 569 EditableText
"hs_index_8"Frame 448Symbol 570 EditableText
"hs_index_6"Frame 448Symbol 571 EditableText
"hs_index_5"Frame 448Symbol 572 EditableText
"hs_index_9"Frame 448Symbol 573 EditableText
"hs_index_10"Frame 448Symbol 574 EditableText
"hs_score_1"Frame 448Symbol 575 EditableText
"hs_score_2"Frame 448Symbol 576 EditableText
"hs_score_3"Frame 448Symbol 577 EditableText
"hs_score_4"Frame 448Symbol 578 EditableText
"hs_score_7"Frame 448Symbol 579 EditableText
"hs_score_8"Frame 448Symbol 580 EditableText
"hs_score_6"Frame 448Symbol 581 EditableText
"hs_score_5"Frame 448Symbol 582 EditableText
"hs_score_9"Frame 448Symbol 583 EditableText
"hs_score_10"Frame 448Symbol 584 EditableText
"hs_name_1"Frame 448Symbol 585 EditableText
"hs_name_2"Frame 448Symbol 586 EditableText
"hs_name_3"Frame 448Symbol 587 EditableText
"hs_name_4"Frame 448Symbol 588 EditableText
"hs_name_7"Frame 448Symbol 589 EditableText
"hs_name_8"Frame 448Symbol 590 EditableText
"hs_name_6"Frame 448Symbol 591 EditableText
"hs_name_5"Frame 448Symbol 592 EditableText
"hs_name_9"Frame 448Symbol 593 EditableText
"hs_name_10"Frame 448Symbol 594 EditableText
"txt_out"Symbol 9 MovieClip [mc_scan] Frame 1Symbol 8 EditableText
"txt_weapon"Symbol 32 MovieClip [mc_hud] Frame 1Symbol 27 EditableText
"val_health"Symbol 32 MovieClip [mc_hud] Frame 1Symbol 28 EditableText
"val_score"Symbol 32 MovieClip [mc_hud] Frame 1Symbol 29 EditableText
"val_kills"Symbol 32 MovieClip [mc_hud] Frame 1Symbol 30 EditableText
"val_weapon"Symbol 32 MovieClip [mc_hud] Frame 1Symbol 31 EditableText
"box_body"Symbol 169 MovieClip [mc_items] Frame 1Symbol 36 MovieClip [box_body]
"box_attack"Symbol 169 MovieClip [mc_items] Frame 1Symbol 34 MovieClip [box_attack]
"weapon"Symbol 292 MovieClip [mc_neo] Frame 1Symbol 169 MovieClip [mc_items]
"box_attack"Symbol 292 MovieClip [mc_neo] Frame 1Symbol 34 MovieClip [box_attack]
"box_body"Symbol 292 MovieClip [mc_neo] Frame 1Symbol 36 MovieClip [box_body]
"weapon"Symbol 407 MovieClip [mc_smith] Frame 1Symbol 169 MovieClip [mc_items]
"box_attack"Symbol 407 MovieClip [mc_smith] Frame 1Symbol 34 MovieClip [box_attack]
"box_body"Symbol 407 MovieClip [mc_smith] Frame 1Symbol 36 MovieClip [box_body]
"box_attack"Symbol 427 MovieClip [mc_plasma] Frame 1Symbol 34 MovieClip [box_attack]
"box_body"Symbol 427 MovieClip [mc_plasma] Frame 1Symbol 36 MovieClip [box_body]
"box_attack"Symbol 441 MovieClip [mc_bullet] Frame 1Symbol 34 MovieClip [box_attack]
"box_body"Symbol 441 MovieClip [mc_bullet] Frame 1Symbol 36 MovieClip [box_body]
"mc_mask"Symbol 485 MovieClip Frame 1Symbol 478 MovieClip
"mc_wheel"Symbol 504 MovieClip Frame 1Symbol 502 MovieClip
"mc_wheel"Symbol 506 MovieClip Frame 1Symbol 502 MovieClip
"mc_wheel"Symbol 508 MovieClip Frame 1Symbol 502 MovieClip
"mc_wheel"Symbol 510 MovieClip Frame 1Symbol 502 MovieClip
"mc_wheel"Symbol 525 MovieClip Frame 1Symbol 523 MovieClip
"txt_score"Symbol 541 MovieClip Frame 1Symbol 537 EditableText
"txt_score_best"Symbol 541 MovieClip Frame 1Symbol 539 EditableText
"mc_wheel"Symbol 544 MovieClip Frame 1Symbol 502 MovieClip
"txt_input"Symbol 552 MovieClip Frame 1Symbol 548 EditableText

Special Tags

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ExportAssets (56)Timeline Frame 1Symbol 1 as "throw"
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ExportAssets (56)Timeline Frame 1Symbol 3 as "hit_kick"
ExportAssets (56)Timeline Frame 1Symbol 4 as "explode"
ExportAssets (56)Timeline Frame 1Symbol 5 as "click"
ExportAssets (56)Timeline Frame 1Symbol 9 as "mc_scan"
ExportAssets (56)Timeline Frame 1Symbol 12 as "mc_pause"
ExportAssets (56)Timeline Frame 1Symbol 22 as "mc_footer"
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ExportAssets (56)Timeline Frame 1Symbol 34 as "box_attack"
ExportAssets (56)Timeline Frame 1Symbol 36 as "box_body"
ExportAssets (56)Timeline Frame 1Symbol 596 as "__Packages.com.gamebrew.Common"
ExportAssets (56)Timeline Frame 1Symbol 597 as "__Packages.MochiAd"
ExportAssets (56)Timeline Frame 1Symbol 598 as "__Packages.Game"
ExportAssets (56)Timeline Frame 3Symbol 169 as "mc_items"
ExportAssets (56)Timeline Frame 3Symbol 292 as "mc_neo"
ExportAssets (56)Timeline Frame 3Symbol 407 as "mc_smith"
ExportAssets (56)Timeline Frame 3Symbol 416 as "mc_smoke"
ExportAssets (56)Timeline Frame 3Symbol 427 as "mc_plasma"
ExportAssets (56)Timeline Frame 3Symbol 436 as "mc_hit"
ExportAssets (56)Timeline Frame 3Symbol 441 as "mc_bullet"
ExportAssets (56)Timeline Frame 3Symbol 445 as "level_up"
ExportAssets (56)Timeline Frame 3Symbol 449 as "mc_round"
ExportAssets (56)Timeline Frame 3Symbol 450 as "tiles"
ExportAssets (56)Timeline Frame 3Symbol 451 as "bg_1"
ExportAssets (56)Timeline Frame 3Symbol 453 as "creak"
ExportAssets (56)Timeline Frame 4Symbol 454 as "ding"
ExportAssets (56)Timeline Frame 5Symbol 455 as "error"
ExportAssets (56)Timeline Frame 6Symbol 456 as "foot"
ExportAssets (56)Timeline Frame 7Symbol 457 as "game_over"
ExportAssets (56)Timeline Frame 9Symbol 458 as "glass"
ExportAssets (56)Timeline Frame 10Symbol 459 as "grunt"
ExportAssets (56)Timeline Frame 11Symbol 460 as "hit_fist"
ExportAssets (56)Timeline Frame 12Symbol 461 as "hit_magic"
ExportAssets (56)Timeline Frame 13Symbol 462 as "hit_metal"
ExportAssets (56)Timeline Frame 14Symbol 463 as "hit_slice"
ExportAssets (56)Timeline Frame 15Symbol 464 as "hit_wood"
ExportAssets (56)Timeline Frame 16Symbol 465 as "jump"
ExportAssets (56)Timeline Frame 17Symbol 466 as "land"
ExportAssets (56)Timeline Frame 21Symbol 467 as "phazer"
ExportAssets (56)Timeline Frame 22Symbol 468 as "pistol"
ExportAssets (56)Timeline Frame 23Symbol 469 as "reload"
ExportAssets (56)Timeline Frame 24Symbol 470 as "rocks"
ExportAssets (56)Timeline Frame 25Symbol 471 as "scan"
ExportAssets (56)Timeline Frame 26Symbol 472 as "shotgun"
ExportAssets (56)Timeline Frame 27Symbol 473 as "slice"
ExportAssets (56)Timeline Frame 28Symbol 474 as "swish"
ExportAssets (56)Timeline Frame 29Symbol 475 as "ambience"
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Tag 0x0FD (253)Symbol 9 MovieClip [mc_scan] Frame 1
Tag 0x0FD (253)Symbol 12 MovieClip [mc_pause] Frame 1
Tag 0x0FD (253)Symbol 16 MovieClip Frame 1
Tag 0x0FD (253)Symbol 21 MovieClip Frame 1
Tag 0x0FD (253)Symbol 22 MovieClip [mc_footer] Frame 1
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Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 56
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 63
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 64
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 69
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 75
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 76
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 89
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 90
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 94
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 100
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 101
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 114
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 115
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 119
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 125
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 126
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 139
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 140
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 144
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 145
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 150
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 151
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 155
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 156
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 167
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 168
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 172
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 173
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 184
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 185
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 189
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 190
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 201
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 202
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 206
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 207
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 218
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 219
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 223
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 224
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 235
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 236
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 240
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 241
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 247
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 252
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 253
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 260
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 261
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 267
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 272
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 273
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 278
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 279
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 284
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 285
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 290
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 291
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 298
Tag 0x0FD (253)Symbol 169 MovieClip [mc_items] Frame 302
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 1
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 30
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 31
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 54
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 55
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 66
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 67
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 73
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 79
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 86
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 87
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 93
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 95
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 96
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 100
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 101
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 102
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 106
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 107
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 114
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 115
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 117
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 121
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 122
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 123
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 125
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 129
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 130
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 131
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 134
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 145
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 146
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 147
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 149
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 160
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 161
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 162
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 173
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 174
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 175
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 181
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 186
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 187
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 200
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 201
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 202
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 204
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 210
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 211
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 212
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 214
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 225
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 226
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 228
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 234
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 235
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 236
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 240
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 241
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 244
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 248
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 251
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 256
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 257
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 265
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 266
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 295
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 296
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 320
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 321
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 328
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 329
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 338
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 339
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 344
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 345
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 346
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 351
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 352
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 361
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 362
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 363
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 364
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 369
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 370
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 376
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 378
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 379
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 383
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 384
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 387
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 391
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 394
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 395
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 398
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 399
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 400
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 401
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 404
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 405
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 408
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 409
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 410
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 411
Tag 0x0FD (253)Symbol 292 MovieClip [mc_neo] Frame 414
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 1
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 30
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 31
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 54
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 55
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 66
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 67
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 73
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 79
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 86
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 87
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 93
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 95
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 96
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 100
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 101
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 102
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 106
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 107
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 114
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 115
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 117
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 121
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 122
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 123
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 125
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 129
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 130
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 131
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 134
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 145
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 146
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 147
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 149
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 160
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 161
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 162
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 173
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 174
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 175
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 189
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 190
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 191
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 193
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 199
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 200
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 201
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 203
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 209
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 210
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 211
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 215
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 216
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 219
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 223
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 226
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 231
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 232
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 240
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 241
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 270
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 271
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 295
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 296
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 303
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 304
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 313
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 314
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 319
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 320
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 321
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 326
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 327
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 336
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 337
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 338
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 339
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 344
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 345
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 351
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 353
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 354
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 358
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 359
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 362
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 366
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 369
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 370
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 371
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 374
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 375
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 382
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 383
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 386
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 387
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 388
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 389
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 392
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 393
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 396
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 397
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 398
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 399
Tag 0x0FD (253)Symbol 407 MovieClip [mc_smith] Frame 402
Tag 0x0FD (253)Symbol 416 MovieClip [mc_smoke] Frame 1
Tag 0x0FD (253)Symbol 416 MovieClip [mc_smoke] Frame 12
Tag 0x0FD (253)Symbol 427 MovieClip [mc_plasma] Frame 1
Tag 0x0FD (253)Symbol 427 MovieClip [mc_plasma] Frame 5
Tag 0x0FD (253)Symbol 427 MovieClip [mc_plasma] Frame 6
Tag 0x0FD (253)Symbol 427 MovieClip [mc_plasma] Frame 15
Tag 0x0FD (253)Symbol 436 MovieClip [mc_hit] Frame 1
Tag 0x0FD (253)Symbol 436 MovieClip [mc_hit] Frame 8
Tag 0x0FD (253)Symbol 441 MovieClip [mc_bullet] Frame 1
Tag 0x0FD (253)Symbol 441 MovieClip [mc_bullet] Frame 5
Tag 0x0FD (253)Symbol 441 MovieClip [mc_bullet] Frame 6
Tag 0x0FD (253)Symbol 441 MovieClip [mc_bullet] Frame 11
Tag 0x0FD (253)Symbol 449 MovieClip [mc_round] Frame 70
Tag 0x0FD (253)Symbol 485 MovieClip Frame 1
Tag 0x0FD (253)Symbol 502 MovieClip Frame 1
Tag 0x0FD (253)Symbol 502 MovieClip Frame 16
Tag 0x0FD (253)Symbol 504 MovieClip Frame 1
Tag 0x0FD (253)Symbol 506 MovieClip Frame 1
Tag 0x0FD (253)Symbol 508 MovieClip Frame 1
Tag 0x0FD (253)Symbol 510 MovieClip Frame 1
Tag 0x0FD (253)Symbol 517 MovieClip Frame 12
Tag 0x0FD (253)Symbol 523 MovieClip Frame 1
Tag 0x0FD (253)Symbol 523 MovieClip Frame 16
Tag 0x0FD (253)Symbol 525 MovieClip Frame 1
Tag 0x0FD (253)Symbol 541 MovieClip Frame 1
Tag 0x0FD (253)Symbol 544 MovieClip Frame 1
Tag 0x0FD (253)Symbol 551 MovieClip Frame 1
Tag 0x0FD (253)Symbol 552 MovieClip Frame 1
Tag 0x0FD (253)Symbol 552 MovieClip Frame 1
Tag 0x0FD (253)Symbol 556 MovieClip Frame 1

Labels

"menu"Frame 116
"play"Frame 139
"hiscore"Frame 158
"credits"Frame 177
"controls"Frame 208
"game_over"Frame 240
"end"Frame 380
"end_try"Frame 395
"submit"Frame 414
"submit_try"Frame 428
"hs_close"Frame 449
"stand"Symbol 9 MovieClip [mc_scan] Frame 1
"none"Symbol 169 MovieClip [mc_items] Frame 2
"staff"Symbol 169 MovieClip [mc_items] Frame 8
"staff_fall"Symbol 169 MovieClip [mc_items] Frame 13
"staff_use"Symbol 169 MovieClip [mc_items] Frame 19
"pistol"Symbol 169 MovieClip [mc_items] Frame 33
"pistol_use"Symbol 169 MovieClip [mc_items] Frame 39
"phazer"Symbol 169 MovieClip [mc_items] Frame 41
"phazer_use"Symbol 169 MovieClip [mc_items] Frame 48
"shotgun"Symbol 169 MovieClip [mc_items] Frame 50
"shotgun_use"Symbol 169 MovieClip [mc_items] Frame 56
"sword"Symbol 169 MovieClip [mc_items] Frame 64
"sword_fall"Symbol 169 MovieClip [mc_items] Frame 70
"sword_use"Symbol 169 MovieClip [mc_items] Frame 76
"steel"Symbol 169 MovieClip [mc_items] Frame 90
"steel_fall"Symbol 169 MovieClip [mc_items] Frame 95
"steel_use"Symbol 169 MovieClip [mc_items] Frame 101
"post"Symbol 169 MovieClip [mc_items] Frame 115
"post_fall"Symbol 169 MovieClip [mc_items] Frame 120
"post_use"Symbol 169 MovieClip [mc_items] Frame 126
"heal"Symbol 169 MovieClip [mc_items] Frame 140
"heal_die"Symbol 169 MovieClip [mc_items] Frame 145
"desk"Symbol 169 MovieClip [mc_items] Frame 151
"desk_die"Symbol 169 MovieClip [mc_items] Frame 156
"chair"Symbol 169 MovieClip [mc_items] Frame 168
"chair_die"Symbol 169 MovieClip [mc_items] Frame 173
"chair2"Symbol 169 MovieClip [mc_items] Frame 185
"chair2_die"Symbol 169 MovieClip [mc_items] Frame 190
"trash"Symbol 169 MovieClip [mc_items] Frame 202
"trash_die"Symbol 169 MovieClip [mc_items] Frame 207
"plant"Symbol 169 MovieClip [mc_items] Frame 219
"plant_die"Symbol 169 MovieClip [mc_items] Frame 224
"antenna"Symbol 169 MovieClip [mc_items] Frame 236
"antenna_die"Symbol 169 MovieClip [mc_items] Frame 241
"lamp"Symbol 169 MovieClip [mc_items] Frame 253
"lamp_die"Symbol 169 MovieClip [mc_items] Frame 261
"smith"Symbol 169 MovieClip [mc_items] Frame 273
"grenade"Symbol 169 MovieClip [mc_items] Frame 279
"grenade_toss"Symbol 169 MovieClip [mc_items] Frame 285
"grenade_explode"Symbol 169 MovieClip [mc_items] Frame 291
"stand"Symbol 292 MovieClip [mc_neo] Frame 1
"walk"Symbol 292 MovieClip [mc_neo] Frame 31
"run"Symbol 292 MovieClip [mc_neo] Frame 55
"jump"Symbol 292 MovieClip [mc_neo] Frame 67
"jump_start"Symbol 292 MovieClip [mc_neo] Frame 74
"jump_air"Symbol 292 MovieClip [mc_neo] Frame 79
"jump_down"Symbol 292 MovieClip [mc_neo] Frame 87
"land"Symbol 292 MovieClip [mc_neo] Frame 96
"land_hard"Symbol 292 MovieClip [mc_neo] Frame 101
"pickup"Symbol 292 MovieClip [mc_neo] Frame 107
"shoot"Symbol 292 MovieClip [mc_neo] Frame 115
"shoot_air"Symbol 292 MovieClip [mc_neo] Frame 123
"shotgun"Symbol 292 MovieClip [mc_neo] Frame 131
"shotgun_air"Symbol 292 MovieClip [mc_neo] Frame 147
"sword"Symbol 292 MovieClip [mc_neo] Frame 162
"stab"Symbol 292 MovieClip [mc_neo] Frame 175
"sword_air"Symbol 292 MovieClip [mc_neo] Frame 187
"punch"Symbol 292 MovieClip [mc_neo] Frame 202
"kick"Symbol 292 MovieClip [mc_neo] Frame 212
"punch_air"Symbol 292 MovieClip [mc_neo] Frame 226
"hit"Symbol 292 MovieClip [mc_neo] Frame 236
"death"Symbol 292 MovieClip [mc_neo] Frame 241
"dead"Symbol 292 MovieClip [mc_neo] Frame 252
"carry"Symbol 292 MovieClip [mc_neo] Frame 257
"stand_carry"Symbol 292 MovieClip [mc_neo] Frame 266
"walk_carry"Symbol 292 MovieClip [mc_neo] Frame 296
"jump_carry"Symbol 292 MovieClip [mc_neo] Frame 321
"jump_air_carry"Symbol 292 MovieClip [mc_neo] Frame 329
"land_carry"Symbol 292 MovieClip [mc_neo] Frame 339
"land_hard_carry"Symbol 292 MovieClip [mc_neo] Frame 345
"throw"Symbol 292 MovieClip [mc_neo] Frame 352
"jump_down_carry"Symbol 292 MovieClip [mc_neo] Frame 370
"hit_carry"Symbol 292 MovieClip [mc_neo] Frame 379
"death_carry"Symbol 292 MovieClip [mc_neo] Frame 384
"toss"Symbol 292 MovieClip [mc_neo] Frame 395
"toss_air"Symbol 292 MovieClip [mc_neo] Frame 405
"stand"Symbol 407 MovieClip [mc_smith] Frame 1
"walk"Symbol 407 MovieClip [mc_smith] Frame 31
"run"Symbol 407 MovieClip [mc_smith] Frame 55
"jump"Symbol 407 MovieClip [mc_smith] Frame 67
"jump_start"Symbol 407 MovieClip [mc_smith] Frame 74
"jump_air"Symbol 407 MovieClip [mc_smith] Frame 79
"jump_down"Symbol 407 MovieClip [mc_smith] Frame 87
"land"Symbol 407 MovieClip [mc_smith] Frame 96
"land_hard"Symbol 407 MovieClip [mc_smith] Frame 101
"pickup"Symbol 407 MovieClip [mc_smith] Frame 107
"shoot"Symbol 407 MovieClip [mc_smith] Frame 115
"shoot_air"Symbol 407 MovieClip [mc_smith] Frame 123
"shotgun"Symbol 407 MovieClip [mc_smith] Frame 131
"shotgun_air"Symbol 407 MovieClip [mc_smith] Frame 147
"sword"Symbol 407 MovieClip [mc_smith] Frame 162
"sword_air"Symbol 407 MovieClip [mc_smith] Frame 175
"punch"Symbol 407 MovieClip [mc_smith] Frame 191
"punch_air"Symbol 407 MovieClip [mc_smith] Frame 201
"hit"Symbol 407 MovieClip [mc_smith] Frame 211
"death"Symbol 407 MovieClip [mc_smith] Frame 216
"dead"Symbol 407 MovieClip [mc_smith] Frame 227
"carry"Symbol 407 MovieClip [mc_smith] Frame 232
"stand_carry"Symbol 407 MovieClip [mc_smith] Frame 241
"walk_carry"Symbol 407 MovieClip [mc_smith] Frame 271
"jump_carry"Symbol 407 MovieClip [mc_smith] Frame 296
"jump_air_carry"Symbol 407 MovieClip [mc_smith] Frame 304
"land_carry"Symbol 407 MovieClip [mc_smith] Frame 314
"land_hard_carry"Symbol 407 MovieClip [mc_smith] Frame 320
"throw"Symbol 407 MovieClip [mc_smith] Frame 327
"jump_down_carry"Symbol 407 MovieClip [mc_smith] Frame 345
"hit_carry"Symbol 407 MovieClip [mc_smith] Frame 354
"death_carry"Symbol 407 MovieClip [mc_smith] Frame 359
"thrown"Symbol 407 MovieClip [mc_smith] Frame 370
"fallen"Symbol 407 MovieClip [mc_smith] Frame 375
"toss"Symbol 407 MovieClip [mc_smith] Frame 383
"toss_air"Symbol 407 MovieClip [mc_smith] Frame 393
"stand"Symbol 416 MovieClip [mc_smoke] Frame 1
"stand"Symbol 427 MovieClip [mc_plasma] Frame 1
"die"Symbol 427 MovieClip [mc_plasma] Frame 6
"stand"Symbol 436 MovieClip [mc_hit] Frame 1
"stand"Symbol 441 MovieClip [mc_bullet] Frame 1
"die"Symbol 441 MovieClip [mc_bullet] Frame 6

Dynamic Text Variables

txt_messageSymbol 444 EditableText"game over"
txt_messageSymbol 446 EditableText"game over"
txt_messageSymbol 447 EditableText"game over"
txt_messageSymbol 448 EditableText"game over"
txt_messageSymbol 542 EditableText"game over"
txt_messageSymbol 553 EditableText"game over"




http://swfchan.com/41/200575/info.shtml
Created: 28/7 -2019 13:50:00 Last modified: 28/7 -2019 13:50:00 Server time: 15/11 -2024 02:07:00